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Prevent failing when reverting to a hasFailedAtJudgement
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c77e6074f6
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// </summary>
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public virtual bool HasFailed { get; private set; }
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public virtual bool HasFailed { get; protected set; }
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/// <summary>
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/// The default conditions for failing.
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@ -309,6 +309,7 @@ namespace osu.Game.Rulesets.Scoring
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}
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private Judgement hasFailedAtJudgement;
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/// <summary>
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/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
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@ -317,7 +318,12 @@ namespace osu.Game.Rulesets.Scoring
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protected virtual void ApplyResult(JudgementResult result)
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{
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if (HasFailed)
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{
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if (hasFailedAtJudgement == null)
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hasFailedAtJudgement = result.Judgement;
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return;
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}
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result.ComboAtJudgement = Combo.Value;
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result.HighestComboAtJudgement = HighestCombo.Value;
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@ -365,6 +371,17 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="result">The judgement scoring result.</param>
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protected virtual void RevertResult(JudgementResult result)
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{
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if (HasFailed)
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{
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if (hasFailedAtJudgement == result.Judgement)
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{
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hasFailedAtJudgement = null;
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HasFailed = false;
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}
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return;
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}
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Combo.Value = result.ComboAtJudgement;
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HighestCombo.Value = result.HighestComboAtJudgement;
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Health.Value = result.HealthAtJudgement;
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