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Merge pull request #22494 from peppy/skin-editor-ux-impovements
Improve transition and "non-skinnable screen" display in skin editor
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commit
56556e0eca
@ -8,11 +8,15 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Skinning;
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using osuTK;
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@ -45,9 +49,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (targetContainers.Length == 0)
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{
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string targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
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AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
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AddInternal(new NonSkinnableScreenPlaceholder());
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return;
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}
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@ -158,5 +160,65 @@ namespace osu.Game.Overlays.SkinEditor
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foreach (var list in targetComponents)
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list.UnbindAll();
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}
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public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
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{
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Dark6,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.95f,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 5),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.Solid.ExclamationCircle,
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Size = new Vector2(24),
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Y = -5,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextAnchor = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Please navigate to a skinnable screen using the scene library",
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},
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new RoundedButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 200,
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Margin = new MarginPadding { Top = 20 },
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Action = () => skinEditorOverlay?.Hide(),
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Text = "Return to game"
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}
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}
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},
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};
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}
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}
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.SkinEditor
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[Cached(typeof(SkinEditor))]
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public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>
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{
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public const double TRANSITION_DURATION = 500;
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public const double TRANSITION_DURATION = 300;
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public const float MENU_HEIGHT = 40;
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@ -359,10 +359,7 @@ namespace osu.Game.Overlays.SkinEditor
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protected override void PopIn()
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{
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this
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// align animation to happen after the majority of the ScalingContainer animation completes.
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.Delay(ScalingContainer.TRANSITION_DURATION * 0.3f)
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.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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