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Add test coverage of transforms actually being applied to video
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@ -86,7 +86,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1);
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if (scaleTransformProvided)
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sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current, 1, 1);
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{
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sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2);
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sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1);
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}
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layer.Elements.Clear();
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layer.Add(sprite);
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