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Adjust code style in test

This commit is contained in:
Bartłomiej Dach 2020-02-13 21:01:25 +01:00
parent 09b2e7beed
commit 5646083ed9

View File

@ -49,57 +49,64 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestCommitViaKeyboard()
{
AddStep("Click on textbox", () =>
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.Click(MouseButton.Left);
});
AddStep("Write something", () => commentEditor.Current.Value = "text");
AddStep("Click Enter", () => press(Key.Enter));
AddAssert("Text has been invoked", () => !string.IsNullOrEmpty(commentEditor.CommittedText));
AddAssert("Button is loading", () => commentEditor.IsLoading);
AddStep("enter text", () => commentEditor.Current.Value = "text");
AddStep("press Enter", () => press(Key.Enter));
AddAssert("text committed", () => commentEditor.CommittedText == "text");
AddAssert("button is loading", () => commentEditor.IsLoading);
}
[Test]
public void TestCommitViaKeyboardWhenEmpty()
{
AddStep("Click on textbox", () =>
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.Click(MouseButton.Left);
});
AddStep("Click Enter", () => press(Key.Enter));
AddAssert("Text not invoked", () => string.IsNullOrEmpty(commentEditor.CommittedText));
AddAssert("Button is not loading", () => !commentEditor.IsLoading);
AddStep("press Enter", () => press(Key.Enter));
AddAssert("no text committed", () => commentEditor.CommittedText == null);
AddAssert("button is not loading", () => !commentEditor.IsLoading);
}
[Test]
public void TestCommitViaButton()
{
AddStep("Click on textbox", () =>
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.Click(MouseButton.Left);
});
AddStep("Write something", () => commentEditor.Current.Value = "text");
AddStep("Click on button", () =>
AddStep("enter text", () => commentEditor.Current.Value = "some other text");
AddStep("click submit", () =>
{
InputManager.MoveMouseTo(commentEditor.ButtonsContainer);
InputManager.Click(MouseButton.Left);
});
AddAssert("Text has been invoked", () => !string.IsNullOrEmpty(commentEditor.CommittedText));
AddAssert("Button is loading", () => commentEditor.IsLoading);
AddAssert("text committed", () => commentEditor.CommittedText == "some other text");
AddAssert("button is loading", () => commentEditor.IsLoading);
}
[Test]
public void TestCancelAction()
{
AddStep("Click on cancel button", () =>
AddStep("click cancel button", () =>
{
InputManager.MoveMouseTo(cancellableCommentEditor.ButtonsContainer);
InputManager.Click(MouseButton.Left);
});
AddAssert("Cancel action is fired", () => cancellableCommentEditor.Cancelled);
AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled);
}
private void press(Key key)
@ -128,7 +135,7 @@ namespace osu.Game.Tests.Visual.UserInterface
protected override string FooterText => @"Footer text. And it is pretty long. Cool.";
protected override string CommitButtonText => @"Commit";
protected override string TextboxPlaceholderText => @"This textbox is empty";
protected override string TextboxPlaceholderText => @"This text box is empty";
}
private class TestCancellableCommentEditor : CancellableCommentEditor
@ -144,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
protected override string CommitButtonText => @"Save";
protected override string TextboxPlaceholderText => @"Miltiline textboxes soon";
protected override string TextboxPlaceholderText => @"Multiline textboxes soon";
}
}
}