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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Tidy up implementation and ensure non-solid ticks start at zero alpha

This commit is contained in:
Dean Herbert 2023-05-24 13:49:29 +09:00
parent 8f1f1955df
commit 561b759bf9

View File

@ -400,12 +400,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
CurrentNumber.ValueChanged -= moveMarker;
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
{
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
AddInternal(new Tick(isSolidTick, divisor)
AddInternal(new Tick(divisor, isSolidTick)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
@ -424,10 +425,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
foreach (Tick child in InternalChildren.OfType<Tick>())
foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
{
float newAlpha = child.IsSolid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f;
child.FadeTo(newAlpha);
tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
}
}
@ -498,13 +498,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
private partial class Tick : Circle
{
public bool IsSolid;
public int Divisor;
public Tick(bool isSolid, int divisor)
public readonly bool AlwaysDisplayed;
public readonly int Divisor;
public Tick(int divisor, bool alwaysDisplayed)
{
IsSolid = isSolid;
AlwaysDisplayed = alwaysDisplayed;
Divisor = divisor;
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
Alpha = alwaysDisplayed ? 1 : 0;
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
}