mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 02:42:54 +08:00
Tidy up implementation and ensure non-solid ticks start at zero alpha
This commit is contained in:
parent
8f1f1955df
commit
561b759bf9
@ -400,12 +400,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
CurrentNumber.ValueChanged -= moveMarker;
|
CurrentNumber.ValueChanged -= moveMarker;
|
||||||
|
|
||||||
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
|
int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
|
||||||
|
|
||||||
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
|
for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
|
||||||
{
|
{
|
||||||
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
|
int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
|
||||||
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
|
bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
|
||||||
|
|
||||||
AddInternal(new Tick(isSolidTick, divisor)
|
AddInternal(new Tick(divisor, isSolidTick)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -424,10 +425,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
||||||
|
|
||||||
foreach (Tick child in InternalChildren.OfType<Tick>())
|
foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
|
||||||
{
|
{
|
||||||
float newAlpha = child.IsSolid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f;
|
tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
|
||||||
child.FadeTo(newAlpha);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -498,13 +498,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private partial class Tick : Circle
|
private partial class Tick : Circle
|
||||||
{
|
{
|
||||||
public bool IsSolid;
|
public readonly bool AlwaysDisplayed;
|
||||||
public int Divisor;
|
|
||||||
public Tick(bool isSolid, int divisor)
|
public readonly int Divisor;
|
||||||
|
|
||||||
|
public Tick(int divisor, bool alwaysDisplayed)
|
||||||
{
|
{
|
||||||
IsSolid = isSolid;
|
AlwaysDisplayed = alwaysDisplayed;
|
||||||
Divisor = divisor;
|
Divisor = divisor;
|
||||||
|
|
||||||
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
|
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
|
||||||
|
Alpha = alwaysDisplayed ? 1 : 0;
|
||||||
|
|
||||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user