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Tidy up implementation and ensure non-solid ticks start at zero alpha
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parent
8f1f1955df
commit
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@ -400,12 +400,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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CurrentNumber.ValueChanged -= moveMarker;
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CurrentNumber.ValueChanged -= moveMarker;
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int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
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int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Last();
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for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
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for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
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{
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{
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int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
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int divisor = BindableBeatDivisor.GetDivisorForBeatIndex(tickIndex, largestDivisor, (int[])beatDivisor.ValidDivisors.Value.Presets);
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bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
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bool isSolidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
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AddInternal(new Tick(isSolidTick, divisor)
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AddInternal(new Tick(divisor, isSolidTick)
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -424,10 +425,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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foreach (Tick child in InternalChildren.OfType<Tick>())
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foreach (Tick tick in InternalChildren.OfType<Tick>().Where(t => !t.AlwaysDisplayed))
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{
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{
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float newAlpha = child.IsSolid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f;
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tick.FadeTo(divisor.NewValue % tick.Divisor == 0 ? 0.2f : 0f, 100, Easing.OutQuint);
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child.FadeTo(newAlpha);
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}
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}
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}
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}
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@ -498,13 +498,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private partial class Tick : Circle
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private partial class Tick : Circle
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{
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{
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public bool IsSolid;
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public readonly bool AlwaysDisplayed;
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public int Divisor;
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public Tick(bool isSolid, int divisor)
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public readonly int Divisor;
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public Tick(int divisor, bool alwaysDisplayed)
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{
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{
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IsSolid = isSolid;
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AlwaysDisplayed = alwaysDisplayed;
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Divisor = divisor;
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Divisor = divisor;
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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Alpha = alwaysDisplayed ? 1 : 0;
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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}
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}
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