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Merge pull request #18587 from peppy/skin-editor-fix-sizing
Fix skin editor not accounting for aspect ratios in base-game sizing logic
This commit is contained in:
commit
561a932d17
@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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/// </summary>
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public class ScalingContainer : Container
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public class ScalingContainer : Container
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{
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{
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private const float duration = 500;
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internal const float TRANSITION_DURATION = 500;
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private Bindable<float> sizeX;
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private Bindable<float> sizeX;
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private Bindable<float> sizeY;
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private Bindable<float> sizeY;
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@ -99,7 +99,7 @@ namespace osu.Game.Graphics.Containers
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if (applyUIScale)
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if (applyUIScale)
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{
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{
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uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
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uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
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uiScale.BindValueChanged(args => this.TransformTo(nameof(CurrentScale), args.NewValue, duration, Easing.OutQuart), true);
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uiScale.BindValueChanged(args => this.TransformTo(nameof(CurrentScale), args.NewValue, TRANSITION_DURATION, Easing.OutQuart), true);
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}
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}
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}
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}
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@ -163,10 +163,10 @@ namespace osu.Game.Graphics.Containers
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backgroundStack.Push(new ScalingBackgroundScreen());
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backgroundStack.Push(new ScalingBackgroundScreen());
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}
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}
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backgroundStack.FadeIn(duration);
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backgroundStack.FadeIn(TRANSITION_DURATION);
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}
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}
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else
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else
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backgroundStack?.FadeOut(duration);
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backgroundStack?.FadeOut(TRANSITION_DURATION);
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}
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}
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RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
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RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
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@ -195,13 +195,13 @@ namespace osu.Game.Graphics.Containers
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if (requiresMasking)
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if (requiresMasking)
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sizableContainer.Masking = true;
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sizableContainer.Masking = true;
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sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
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sizableContainer.MoveTo(targetRect.Location, TRANSITION_DURATION, Easing.OutQuart);
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sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
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sizableContainer.ResizeTo(targetRect.Size, TRANSITION_DURATION, Easing.OutQuart);
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// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
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// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
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// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
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// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
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// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
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// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
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sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
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sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, TRANSITION_DURATION, requiresMasking ? Easing.OutQuart : Easing.None)
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.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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}
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}
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@ -16,13 +16,15 @@ namespace osu.Game.Screens.Edit.Components
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/// </summary>
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/// </summary>
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internal class EditorSidebar : Container<EditorSidebarSection>
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internal class EditorSidebar : Container<EditorSidebarSection>
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{
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{
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public const float WIDTH = 250;
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private readonly Box background;
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private readonly Box background;
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protected override Container<EditorSidebarSection> Content { get; }
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protected override Container<EditorSidebarSection> Content { get; }
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public EditorSidebar()
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public EditorSidebar()
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{
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{
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Width = 250;
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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@ -29,6 +29,8 @@ namespace osu.Game.Skinning.Editor
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{
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{
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public const double TRANSITION_DURATION = 500;
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public const double TRANSITION_DURATION = 500;
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public const float MENU_HEIGHT = 40;
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public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
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public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
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protected override bool StartHidden => true;
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protected override bool StartHidden => true;
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@ -78,8 +80,6 @@ namespace osu.Game.Skinning.Editor
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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const float menu_height = 40;
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InternalChild = new OsuContextMenuContainer
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InternalChild = new OsuContextMenuContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -102,7 +102,7 @@ namespace osu.Game.Skinning.Editor
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Name = "Menu container",
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Name = "Menu container",
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Depth = float.MinValue,
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Depth = float.MinValue,
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Height = menu_height,
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Height = MENU_HEIGHT,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new EditorMenuBar
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new EditorMenuBar
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@ -322,7 +322,10 @@ namespace osu.Game.Skinning.Editor
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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this.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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this
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// align animation to happen after the majority of the ScalingContainer animation completes.
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.Delay(ScalingContainer.TRANSITION_DURATION * 0.3f)
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.FadeIn(TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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protected override void PopOut()
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protected override void PopOut()
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@ -12,6 +12,8 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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namespace osu.Game.Skinning.Editor
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{
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{
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@ -33,6 +35,8 @@ namespace osu.Game.Skinning.Editor
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private OsuScreen lastTargetScreen;
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private OsuScreen lastTargetScreen;
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private Vector2 lastDrawSize;
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public SkinEditorOverlay(ScalingContainer scalingContainer)
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public SkinEditorOverlay(ScalingContainer scalingContainer)
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{
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{
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this.scalingContainer = scalingContainer;
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this.scalingContainer = scalingContainer;
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@ -81,15 +85,42 @@ namespace osu.Game.Skinning.Editor
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protected override void PopOut() => skinEditor?.Hide();
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protected override void PopOut() => skinEditor?.Hide();
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protected override void Update()
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{
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base.Update();
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if (game.DrawSize != lastDrawSize)
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{
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lastDrawSize = game.DrawSize;
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updateScreenSizing();
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}
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}
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private void updateScreenSizing()
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{
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if (skinEditor?.State.Value != Visibility.Visible) return;
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const float padding = 10;
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float relativeSidebarWidth = (EditorSidebar.WIDTH + padding) / DrawWidth;
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float relativeToolbarHeight = (SkinEditorSceneLibrary.HEIGHT + SkinEditor.MENU_HEIGHT + padding) / DrawHeight;
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var rect = new RectangleF(
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relativeSidebarWidth,
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relativeToolbarHeight,
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1 - relativeSidebarWidth * 2,
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1f - relativeToolbarHeight - padding / DrawHeight);
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scalingContainer.SetCustomRect(rect, true);
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}
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private void updateComponentVisibility()
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private void updateComponentVisibility()
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{
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{
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Debug.Assert(skinEditor != null);
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Debug.Assert(skinEditor != null);
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const float toolbar_padding_requirement = 0.18f;
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if (skinEditor.State.Value == Visibility.Visible)
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if (skinEditor.State.Value == Visibility.Visible)
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{
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{
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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Scheduler.AddOnce(updateScreenSizing);
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game?.Toolbar.Hide();
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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game?.CloseAllOverlays();
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@ -27,6 +27,8 @@ namespace osu.Game.Skinning.Editor
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{
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{
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public class SkinEditorSceneLibrary : CompositeDrawable
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public class SkinEditorSceneLibrary : CompositeDrawable
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{
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{
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public const float HEIGHT = BUTTON_HEIGHT + padding * 2;
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public const float BUTTON_HEIGHT = 40;
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public const float BUTTON_HEIGHT = 40;
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private const float padding = 10;
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private const float padding = 10;
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@ -42,7 +44,7 @@ namespace osu.Game.Skinning.Editor
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public SkinEditorSceneLibrary()
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public SkinEditorSceneLibrary()
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{
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{
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Height = BUTTON_HEIGHT + padding * 2;
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Height = HEIGHT;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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