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mirror of https://github.com/ppy/osu.git synced 2024-11-08 10:47:24 +08:00

Merge branch 'master' into samah-ios

This commit is contained in:
Shane Woolcock 2018-12-22 16:44:15 +10:30
commit 56196e17dd
70 changed files with 1463 additions and 508 deletions

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />

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@ -1,17 +1,20 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" /> <option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" /> <option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<method /> <method v="2">
<option name="Build" enabled="true" />
</method>
</configuration> </configuration>
</component> </component>

16
.vscode/launch.json vendored
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@ -7,13 +7,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)", "preLaunchTask": "Build tests (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -24,13 +24,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)", "preLaunchTask": "Build tests (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -41,13 +41,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)", "preLaunchTask": "Build osu! (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -58,13 +58,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)", "preLaunchTask": "Build osu! (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"

6
.vscode/tasks.json vendored
View File

@ -11,7 +11,6 @@
"build", "build",
"--no-restore", "--no-restore",
"osu.Desktop", "osu.Desktop",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true", "/p:GenerateFullPaths=true",
"/m", "/m",
"/verbosity:m" "/verbosity:m"
@ -27,7 +26,6 @@
"build", "build",
"--no-restore", "--no-restore",
"osu.Desktop", "osu.Desktop",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release", "/p:Configuration=Release",
"/p:GenerateFullPaths=true", "/p:GenerateFullPaths=true",
"/m", "/m",
@ -44,7 +42,6 @@
"build", "build",
"--no-restore", "--no-restore",
"osu.Game.Tests", "osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:GenerateFullPaths=true", "/p:GenerateFullPaths=true",
"/m", "/m",
"/verbosity:m" "/verbosity:m"
@ -60,7 +57,6 @@
"build", "build",
"--no-restore", "--no-restore",
"osu.Game.Tests", "osu.Game.Tests",
"/p:TargetFramework=netcoreapp2.1",
"/p:Configuration=Release", "/p:Configuration=Release",
"/p:GenerateFullPaths=true", "/p:GenerateFullPaths=true",
"/m", "/m",
@ -70,7 +66,7 @@
"problemMatcher": "$msCompile" "problemMatcher": "$msCompile"
}, },
{ {
"label": "Restore (netcoreapp2.1)", "label": "Restore (netcoreapp2.2)",
"type": "shell", "type": "shell",
"command": "dotnet", "command": "dotnet",
"args": [ "args": [

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@ -10,7 +10,7 @@ We are accepting bug reports (please report with as much detail as possible). Fe
# Requirements # Requirements
- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed. - A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial). - When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
# Building and running # Building and running

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" /> <Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>

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@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

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@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
} }
} }
protected override float HealthIncreaseFor(HitResult result) protected override double HealthIncreaseFor(HitResult result)
{ {
switch (result) switch (result)
{ {

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
} }
} }
protected override float HealthIncreaseFor(HitResult result) protected override double HealthIncreaseFor(HitResult result)
{ {
switch (result) switch (result)
{ {

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@ -22,29 +22,17 @@ namespace osu.Game.Rulesets.Catch.Judgements
} }
} }
/// <summary> protected override double HealthIncreaseFor(HitResult result)
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
protected virtual float HealthIncreaseFor(HitResult result)
{ {
switch (result) switch (result)
{ {
default: default:
return 0; return 0;
case HitResult.Perfect: case HitResult.Perfect:
return 10.2f; return 10.2;
} }
} }
/// <summary>
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
/// <summary> /// <summary>
/// Whether fruit on the platter should explode or drop. /// Whether fruit on the platter should explode or drop.
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" /> /// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
} }
} }
protected override float HealthIncreaseFor(HitResult result) protected override double HealthIncreaseFor(HitResult result)
{ {
switch (result) switch (result)
{ {

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@ -3,7 +3,6 @@
using System; using System;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -40,8 +39,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
return; return;
} }
if (result.Judgement is CatchJudgement catchJudgement) Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
Health.Value += Math.Max(catchJudgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
} }
} }
} }

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@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

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@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -20,11 +20,10 @@ namespace osu.Game.Rulesets.Mania.Objects
{ HitResult.Miss, (376, 346, 316) }, { HitResult.Miss, (376, 346, 316) },
}; };
public override bool IsHitResultAllowed(HitResult result) => true;
public override void SetDifficulty(double difficulty) public override void SetDifficulty(double difficulty)
{ {
AllowsPerfect = true;
AllowsOk = true;
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]); Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]); Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]); Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Osu.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -0,0 +1,194 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
{
public override string Name => "Blinds";
public override string Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override FontAwesome Icon => FontAwesome.fa_adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => false;
public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds blinds;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.Health.ValueChanged += val => { blinds.AnimateClosedness((float)val); };
}
/// <summary>
/// Element for the Blinds mod drawing 2 black boxes covering the whole screen which resize inside a restricted area with some leniency.
/// </summary>
public class DrawableOsuBlinds : Container
{
/// <summary>
/// Black background boxes behind blind panel textures.
/// </summary>
private Box blackBoxLeft, blackBoxRight;
private Drawable panelLeft, panelRight, bgPanelLeft, bgPanelRight;
private readonly Beatmap<OsuHitObject> beatmap;
/// <summary>
/// Value between 0 and 1 setting a maximum "closedness" for the blinds.
/// Useful for animating how far the blinds can be opened while keeping them at the original position if they are wider open than this.
/// </summary>
private const float target_clamp = 1;
private readonly float targetBreakMultiplier = 0;
private readonly float easing = 1;
private readonly CompositeDrawable restrictTo;
/// <summary>
/// <para>
/// Percentage of playfield to extend blinds over. Basically moves the origin points where the blinds start.
/// </para>
/// <para>
/// -1 would mean the blinds always cover the whole screen no matter health.
/// 0 would mean the blinds will only ever be on the edge of the playfield on 0% health.
/// 1 would mean the blinds are fully outside the playfield on 50% health.
/// Infinity would mean the blinds are always outside the playfield except on 100% health.
/// </para>
/// </summary>
private const float leniency = 0.1f;
public DrawableOsuBlinds(CompositeDrawable restrictTo, Beatmap<OsuHitObject> beatmap)
{
this.restrictTo = restrictTo;
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Children = new[]
{
blackBoxLeft = new Box
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Y,
},
blackBoxRight = new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Y,
},
bgPanelLeft = new ModBlindsPanel
{
Origin = Anchor.TopRight,
Colour = Color4.Gray,
},
panelLeft = new ModBlindsPanel { Origin = Anchor.TopRight, },
bgPanelRight = new ModBlindsPanel { Colour = Color4.Gray },
panelRight = new ModBlindsPanel()
};
}
private float calculateGap(float value) => MathHelper.Clamp(value, 0, target_clamp) * targetBreakMultiplier;
// lagrange polinominal for (0,0) (0.6,0.4) (1,1) should make a good curve
private static float applyAdjustmentCurve(float value) => 0.6f * value * value + 0.4f * value;
protected override void Update()
{
float start = Parent.ToLocalSpace(restrictTo.ScreenSpaceDrawQuad.TopLeft).X;
float end = Parent.ToLocalSpace(restrictTo.ScreenSpaceDrawQuad.TopRight).X;
float rawWidth = end - start;
start -= rawWidth * leniency * 0.5f;
end += rawWidth * leniency * 0.5f;
float width = (end - start) * 0.5f * applyAdjustmentCurve(calculateGap(easing));
// different values in case the playfield ever moves from center to somewhere else.
blackBoxLeft.Width = start + width;
blackBoxRight.Width = DrawWidth - end + width;
panelLeft.X = start + width;
panelRight.X = end - width;
bgPanelLeft.X = start;
bgPanelRight.X = end;
}
protected override void LoadComplete()
{
const float break_open_early = 500;
const float break_close_late = 250;
base.LoadComplete();
var firstObj = beatmap.HitObjects[0];
var startDelay = firstObj.StartTime - firstObj.TimePreempt;
using (BeginAbsoluteSequence(startDelay + break_close_late, true))
leaveBreak();
foreach (var breakInfo in beatmap.Breaks)
{
if (breakInfo.HasEffect)
{
using (BeginAbsoluteSequence(breakInfo.StartTime - break_open_early, true))
{
enterBreak();
using (BeginDelayedSequence(breakInfo.Duration + break_open_early + break_close_late, true))
leaveBreak();
}
}
}
}
private void enterBreak() => this.TransformTo(nameof(targetBreakMultiplier), 0f, 1000, Easing.OutSine);
private void leaveBreak() => this.TransformTo(nameof(targetBreakMultiplier), 1f, 2500, Easing.OutBounce);
/// <summary>
/// 0 is open, 1 is closed.
/// </summary>
public void AnimateClosedness(float value) => this.TransformTo(nameof(easing), value, 200, Easing.OutQuint);
public class ModBlindsPanel : Sprite
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get("Play/osu/blinds-panel");
}
}
}
}
}

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@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Osu.Mods
if (slider == null) if (slider == null)
return; return;
slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y);
slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y);
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()), new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()), new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(), new OsuModHidden(),
new OsuModFlashlight(), new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
}; };
case ModType.Conversion: case ModType.Conversion:
return new Mod[] return new Mod[]

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override double HealthIncreaseFor(HitResult result)
{
// Drum rolls can be ignored with no health penalty
switch (result)
{
case HitResult.Miss:
return 0;
default:
return base.HealthIncreaseFor(result);
}
}
}
}

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@ -13,10 +13,21 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{ {
switch (result) switch (result)
{ {
default:
return 0;
case HitResult.Great: case HitResult.Great:
return 200; return 200;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Great:
return 0.15;
default:
return 0;
} }
} }
} }

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@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoIntermediateSwellJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.Great;
public override bool AffectsCombo => false;
/// <summary>
/// Computes the numeric result value for the combo portion of the score.
/// </summary>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected override int NumericResultFor(HitResult result) => 0;
}
}

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@ -10,21 +10,31 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{ {
public override HitResult MaxResult => HitResult.Great; public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Computes the numeric result value for the combo portion of the score.
/// </summary>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected override int NumericResultFor(HitResult result) protected override int NumericResultFor(HitResult result)
{ {
switch (result) switch (result)
{ {
default:
return 0;
case HitResult.Good: case HitResult.Good:
return 100; return 100;
case HitResult.Great: case HitResult.Great:
return 300; return 300;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -1.0;
case HitResult.Good:
return 1.1;
case HitResult.Great:
return 3.0;
default:
return 0;
} }
} }
} }

View File

@ -1,10 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements namespace osu.Game.Rulesets.Taiko.Judgements
{ {
public class TaikoStrongJudgement : TaikoJudgement public class TaikoStrongJudgement : TaikoJudgement
{ {
// MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0;
public override bool AffectsCombo => false; public override bool AffectsCombo => false;
} }
} }

View File

@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoSwellJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.65;
default:
return 0;
}
}
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoSwellTickJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
}
}

View File

@ -173,13 +173,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered) if (!userTriggered)
{ {
if (timeOffset > second_hit_window) if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss); ApplyResult(r => r.Type = HitResult.Miss);
return; return;
} }
if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window) if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
ApplyResult(r => r.Type = HitResult.Great); ApplyResult(r => r.Type = MainObject.Result.Type);
} }
public override bool OnPressed(TaikoAction action) public override bool OnPressed(TaikoAction action)

View File

@ -6,11 +6,11 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
public class DrawableSwellTick : DrawableTaikoHitObject public class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
{ {
public override bool DisplayResult => false; public override bool DisplayResult => false;
public DrawableSwellTick(TaikoHitObject hitObject) public DrawableSwellTick(SwellTick hitObject)
: base(hitObject) : base(hitObject)
{ {
} }

View File

@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Types;
using System; using System;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects
{ {
@ -81,5 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
first = false; first = false;
} }
} }
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
} }
} }

View File

@ -3,6 +3,8 @@
using System; using System;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects
{ {
@ -26,5 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
for (int i = 0; i < RequiredHits; i++) for (int i = 0; i < RequiredHits; i++)
AddNested(new SwellTick()); AddNested(new SwellTick());
} }
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
} }
} }

View File

@ -1,9 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects
{ {
public class SwellTick : TaikoHitObject public class SwellTick : TaikoHitObject
{ {
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
} }
} }

View File

@ -14,15 +14,26 @@ namespace osu.Game.Rulesets.Taiko.Objects
{ {
{ HitResult.Great, (100, 70, 40) }, { HitResult.Great, (100, 70, 40) },
{ HitResult.Good, (240, 160, 100) }, { HitResult.Good, (240, 160, 100) },
{ HitResult.Meh, (270, 190, 140) }, { HitResult.Miss, (270, 190, 140) },
{ HitResult.Miss, (400, 400, 400) },
}; };
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Miss:
return true;
default:
return false;
}
}
public override void SetDifficulty(double difficulty) public override void SetDifficulty(double difficulty)
{ {
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]); Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]); Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]); Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
} }
} }

View File

@ -4,7 +4,6 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -13,51 +12,24 @@ namespace osu.Game.Rulesets.Taiko.Scoring
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject> internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
{ {
/// <summary> /// <summary>
/// The HP awarded by a <see cref="HitResult.Great"/> hit. /// A value used for calculating <see cref="hpMultiplier"/>.
/// </summary> /// </summary>
private const double hp_hit_great = 0.03; private const double object_count_factor = 3;
/// <summary>
/// The HP awarded for a <see cref="HitResult.Good"/> hit.
/// </summary>
private const double hp_hit_good = 0.011;
/// <summary>
/// The minimum HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 0.
/// </summary>
private const double hp_miss_min = -0.0018;
/// <summary>
/// The median HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 5.
/// </summary>
private const double hp_miss_mid = -0.0075;
/// <summary>
/// The maximum HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 10.
/// </summary>
private const double hp_miss_max = -0.12;
/// <summary>
/// The HP awarded for a <see cref="DrumRollTick"/> hit.
/// <para>
/// <see cref="DrumRollTick"/> hits award less HP as they're more spammable, although in hindsight
/// this probably awards too little HP and is kept at this value for now for compatibility.
/// </para>
/// </summary>
private const double hp_hit_tick = 0.00000003;
/// <summary> /// <summary>
/// Taiko fails at the end of the map if the player has not half-filled their HP bar. /// Taiko fails at the end of the map if the player has not half-filled their HP bar.
/// </summary> /// </summary>
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5; protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
private double hpIncreaseTick; /// <summary>
private double hpIncreaseGreat; /// HP multiplier for a successful <see cref="HitResult"/>.
private double hpIncreaseGood; /// </summary>
private double hpIncreaseMiss; private double hpMultiplier;
/// <summary>
/// HP multiplier for a <see cref="HitResult.Miss"/>.
/// </summary>
private double hpMissMultiplier;
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer) public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
: base(rulesetContainer) : base(rulesetContainer)
@ -68,38 +40,23 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{ {
base.ApplyBeatmap(beatmap); base.ApplyBeatmap(beatmap);
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98)); hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpIncreaseTick = hp_hit_tick; hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
} }
protected override void ApplyResult(JudgementResult result) protected override void ApplyResult(JudgementResult result)
{ {
base.ApplyResult(result); base.ApplyResult(result);
bool isTick = result.Judgement is TaikoDrumRollTickJudgement; double hpIncrease = result.Judgement.HealthIncreaseFor(result);
// Apply HP changes if (result.Type == HitResult.Miss)
switch (result.Type) hpIncrease *= hpMissMultiplier;
{ else
case HitResult.Miss: hpIncrease *= hpMultiplier;
// Missing ticks shouldn't drop HP
if (!isTick) Health.Value += hpIncrease;
Health.Value += hpIncreaseMiss;
break;
case HitResult.Good:
Health.Value += hpIncreaseGood;
break;
case HitResult.Great:
if (isTick)
Health.Value += hpIncreaseTick;
else
Health.Value += hpIncreaseGreat;
break;
}
} }
protected override void Reset(bool storeResults) protected override void Reset(bool storeResults)

View File

@ -0,0 +1,143 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Graphics.Sprites;
using osu.Game.Online;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCasePollingComponent : OsuTestCase
{
private Container pollBox;
private TestPoller poller;
private const float safety_adjust = 1f;
private int count;
[SetUp]
public void SetUp() => Schedule(() =>
{
count = 0;
Children = new Drawable[]
{
pollBox = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.4f),
Colour = Color4.LimeGreen,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Poll!",
}
}
}
};
});
[Test]
public void TestInstantPolling()
{
createPoller(true);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust);
checkCount(1);
checkCount(2);
checkCount(3);
AddStep("set poll interval to 5", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5);
checkCount(4);
checkCount(4);
checkCount(4);
skip();
checkCount(5);
checkCount(5);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust);
checkCount(6);
checkCount(7);
}
[Test]
[Ignore("i have no idea how to fix the timing of this one")]
public void TestSlowPolling()
{
createPoller(false);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5);
checkCount(0);
skip();
checkCount(0);
skip();
skip();
checkCount(0);
skip();
skip();
checkCount(0);
}
private void skip() => AddStep("skip", () =>
{
// could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1)
// easiest to just ignore the value at this point and move on.
});
private void checkCount(int checkValue)
{
Logger.Log($"value is {count}");
AddAssert($"count is {checkValue}", () => count == checkValue);
}
private void createPoller(bool instant) => AddStep("create poller", () =>
{
poller?.Expire();
Add(poller = instant ? new TestPoller() : new TestSlowPoller());
poller.OnPoll += () =>
{
pollBox.FadeOutFromOne(500);
count++;
};
});
protected override double TimePerAction => 500;
public class TestPoller : PollingComponent
{
public event Action OnPoll;
protected override Task Poll()
{
Schedule(() => OnPoll?.Invoke());
return base.Poll();
}
}
public class TestSlowPoller : TestPoller
{
protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls / 2f / Clock.Rate)).ContinueWith(_ => base.Poll());
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
{
public class TestCaseStandAloneChatDisplay : OsuTestCase
{
private readonly Channel testChannel = new Channel();
private readonly User admin = new User
{
Username = "HappyStick",
Id = 2,
Colour = "f2ca34"
};
private readonly User redUser = new User
{
Username = "BanchoBot",
Id = 3,
};
private readonly User blueUser = new User
{
Username = "Zallius",
Id = 4,
};
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly StandAloneChatDisplay chatDisplay;
private readonly StandAloneChatDisplay chatDisplay2;
public TestCaseStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new StandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new StandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150)
});
}
protected override void LoadComplete()
{
base.LoadComplete();
channelManager.CurrentChannel.Value = testChannel;
chatDisplay.Channel.Value = testChannel;
chatDisplay2.Channel.Value = testChannel;
AddStep("message from admin", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = admin,
Content = "I am a wang!"
}));
AddStep("message from team red", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = redUser,
Content = "I am team red."
}));
AddStep("message from team red", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = redUser,
Content = "I plan to win!"
}));
AddStep("message from team blue", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = blueUser,
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));
AddStep("message from admin", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
}
}
}

View File

@ -10,7 +10,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -149,8 +149,10 @@ namespace osu.Game.Database
try try
{ {
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}"; notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
TModel import;
using (ArchiveReader reader = getReaderFrom(path)) using (ArchiveReader reader = getReaderFrom(path))
imported.Add(Import(reader)); imported.Add(import = Import(reader));
notification.Progress = (float)current / paths.Length; notification.Progress = (float)current / paths.Length;
@ -160,7 +162,7 @@ namespace osu.Game.Database
// TODO: Add a check to prevent files from storage to be deleted. // TODO: Add a check to prevent files from storage to be deleted.
try try
{ {
if (File.Exists(path)) if (import != null && File.Exists(path))
File.Delete(path); File.Delete(path);
} }
catch (Exception e) catch (Exception e)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -99,7 +100,20 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
public Bindable<bool> Current { get; } = new Bindable<bool>(); private readonly Bindable<bool> current = new Bindable<bool>();
public Bindable<bool> Current
{
get => current;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
current.UnbindBindings();
current.BindTo(value);
}
}
private Color4 accentColour; private Color4 accentColour;
public Color4 AccentColour public Color4 AccentColour

View File

@ -102,7 +102,7 @@ namespace osu.Game.Online.API
if (queue.Count == 0) if (queue.Count == 0)
{ {
log.Add(@"Queueing a ping request"); log.Add(@"Queueing a ping request");
Queue(new ListChannelsRequest { Timeout = 5000 }); Queue(new GetUserRequest());
} }
break; break;
@ -173,7 +173,6 @@ namespace osu.Game.Online.API
req = queue.Dequeue(); req = queue.Dequeue();
} }
// TODO: handle failures better
handleRequest(req); handleRequest(req);
} }
@ -191,64 +190,30 @@ namespace osu.Game.Online.API
/// <summary> /// <summary>
/// Handle a single API request. /// Handle a single API request.
/// Ensures all exceptions are caught and dealt with correctly.
/// </summary> /// </summary>
/// <param name="req">The request.</param> /// <param name="req">The request.</param>
/// <returns>true if we should remove this request from the queue.</returns> /// <returns>true if the request succeeded.</returns>
private bool handleRequest(APIRequest req) private bool handleRequest(APIRequest req)
{ {
try try
{ {
Logger.Log($@"Performing request {req}", LoggingTarget.Network);
req.Perform(this); req.Perform(this);
//we could still be in initialisation, at which point we don't want to say we're Online yet. //we could still be in initialisation, at which point we don't want to say we're Online yet.
if (IsLoggedIn) if (IsLoggedIn) State = APIState.Online;
State = APIState.Online;
failureCount = 0; failureCount = 0;
return true; return true;
} }
catch (WebException we) catch (WebException we)
{ {
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode handleWebException(we);
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout); return false;
// special cases for un-typed but useful message responses.
switch (we.Message)
{
case "Unauthorized":
statusCode = HttpStatusCode.Unauthorized;
break;
}
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
Logout(false);
return true;
case HttpStatusCode.RequestTimeout:
failureCount++;
log.Add($@"API failure count is now {failureCount}");
if (failureCount < 3)
//we might try again at an api level.
return false;
State = APIState.Failing;
flushQueue();
return true;
}
req.Fail(we);
return true;
} }
catch (Exception e) catch (Exception e)
{ {
if (e is TimeoutException) return false;
log.Add(@"API level timeout exception was hit");
req.Fail(e);
return true;
} }
} }
@ -276,6 +241,45 @@ namespace osu.Game.Online.API
} }
} }
private bool handleWebException(WebException we)
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
// special cases for un-typed but useful message responses.
switch (we.Message)
{
case "Unauthorized":
case "Forbidden":
statusCode = HttpStatusCode.Unauthorized;
break;
}
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
Logout(false);
return true;
case HttpStatusCode.RequestTimeout:
failureCount++;
log.Add($@"API failure count is now {failureCount}");
if (failureCount < 3)
//we might try again at an api level.
return false;
if (State == APIState.Online)
{
State = APIState.Failing;
flushQueue();
}
return true;
}
return true;
}
public bool IsLoggedIn => LocalUser.Value.Id > 1; public bool IsLoggedIn => LocalUser.Value.Id > 1;
public void Queue(APIRequest request) public void Queue(APIRequest request)

View File

@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.IO.Network; using osu.Framework.IO.Network;
using osu.Framework.Logging;
namespace osu.Game.Online.API namespace osu.Game.Online.API
{ {
@ -35,23 +36,12 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
public abstract class APIRequest public abstract class APIRequest
{ {
/// <summary>
/// The maximum amount of time before this request will fail.
/// </summary>
public int Timeout = WebRequest.DEFAULT_TIMEOUT;
protected virtual string Target => string.Empty; protected virtual string Target => string.Empty;
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri); protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}"; protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
private double remainingTime => Math.Max(0, Timeout - (DateTimeOffset.UtcNow - (startTime ?? DateTimeOffset.MinValue)).TotalMilliseconds);
public bool ExceededTimeout => remainingTime == 0;
private DateTimeOffset? startTime;
protected APIAccess API; protected APIAccess API;
protected WebRequest WebRequest; protected WebRequest WebRequest;
@ -75,27 +65,24 @@ namespace osu.Game.Online.API
{ {
API = api; API = api;
if (checkAndProcessFailure()) if (checkAndScheduleFailure())
return; return;
if (startTime == null)
startTime = DateTimeOffset.UtcNow;
if (remainingTime <= 0)
throw new TimeoutException(@"API request timeout hit");
WebRequest = CreateWebRequest(); WebRequest = CreateWebRequest();
WebRequest.Failed += Fail; WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false; WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}"); WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
if (checkAndProcessFailure()) if (checkAndScheduleFailure())
return; return;
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
{
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
WebRequest.Perform(); WebRequest.Perform();
}
if (checkAndProcessFailure()) if (checkAndScheduleFailure())
return; return;
api.Schedule(delegate { Success?.Invoke(); }); api.Schedule(delegate { Success?.Invoke(); });
@ -105,19 +92,21 @@ namespace osu.Game.Online.API
public void Fail(Exception e) public void Fail(Exception e)
{ {
cancelled = true; if (cancelled) return;
cancelled = true;
WebRequest?.Abort(); WebRequest?.Abort();
Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
pendingFailure = () => Failure?.Invoke(e); pendingFailure = () => Failure?.Invoke(e);
checkAndProcessFailure(); checkAndScheduleFailure();
} }
/// <summary> /// <summary>
/// Checked for cancellation or error. Also queues up the Failed event if we can. /// Checked for cancellation or error. Also queues up the Failed event if we can.
/// </summary> /// </summary>
/// <returns>Whether we are in a failed or cancelled state.</returns> /// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure() private bool checkAndScheduleFailure()
{ {
if (API == null || pendingFailure == null) return cancelled; if (API == null || pendingFailure == null) return cancelled;

View File

@ -4,11 +4,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Users; using osu.Game.Users;
@ -18,7 +17,7 @@ namespace osu.Game.Online.Chat
/// <summary> /// <summary>
/// Manages everything channel related /// Manages everything channel related
/// </summary> /// </summary>
public class ChannelManager : Component, IOnlineComponent public class ChannelManager : PollingComponent
{ {
/// <summary> /// <summary>
/// The channels the player joins on startup /// The channels the player joins on startup
@ -49,11 +48,14 @@ namespace osu.Game.Online.Chat
public IBindableCollection<Channel> AvailableChannels => availableChannels; public IBindableCollection<Channel> AvailableChannels => availableChannels;
private IAPIProvider api; private IAPIProvider api;
private ScheduledDelegate fetchMessagesScheduleder;
public readonly BindableBool HighPollRate = new BindableBool();
public ChannelManager() public ChannelManager()
{ {
CurrentChannel.ValueChanged += currentChannelChanged; CurrentChannel.ValueChanged += currentChannelChanged;
HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true);
} }
/// <summary> /// <summary>
@ -94,12 +96,14 @@ namespace osu.Game.Online.Chat
/// </summary> /// </summary>
/// <param name="text">The message text that is going to be posted</param> /// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param> /// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false) /// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
public void PostMessage(string text, bool isAction = false, Channel target = null)
{ {
if (CurrentChannel.Value == null) if (target == null)
return; target = CurrentChannel.Value;
var currentChannel = CurrentChannel.Value; if (target == null)
return;
void dequeueAndRun() void dequeueAndRun()
{ {
@ -111,7 +115,7 @@ namespace osu.Game.Online.Chat
{ {
if (!api.IsLoggedIn) if (!api.IsLoggedIn)
{ {
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!")); target.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return; return;
} }
@ -119,29 +123,29 @@ namespace osu.Game.Online.Chat
{ {
Sender = api.LocalUser.Value, Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now, Timestamp = DateTimeOffset.Now,
ChannelId = CurrentChannel.Value.Id, ChannelId = target.Id,
IsAction = isAction, IsAction = isAction,
Content = text Content = text
}; };
currentChannel.AddLocalEcho(message); target.AddLocalEcho(message);
// if this is a PM and the first message, we need to do a special request to create the PM channel // if this is a PM and the first message, we need to do a special request to create the PM channel
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined) if (target.Type == ChannelType.PM && !target.Joined)
{ {
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message); var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message);
createNewPrivateMessageRequest.Success += createRes => createNewPrivateMessageRequest.Success += createRes =>
{ {
currentChannel.Id = createRes.ChannelID; target.Id = createRes.ChannelID;
currentChannel.ReplaceMessage(message, createRes.Message); target.ReplaceMessage(message, createRes.Message);
dequeueAndRun(); dequeueAndRun();
}; };
createNewPrivateMessageRequest.Failure += exception => createNewPrivateMessageRequest.Failure += exception =>
{ {
Logger.Error(exception, "Posting message failed."); Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null); target.ReplaceMessage(message, null);
dequeueAndRun(); dequeueAndRun();
}; };
@ -153,14 +157,14 @@ namespace osu.Game.Online.Chat
req.Success += m => req.Success += m =>
{ {
currentChannel.ReplaceMessage(message, m); target.ReplaceMessage(message, m);
dequeueAndRun(); dequeueAndRun();
}; };
req.Failure += exception => req.Failure += exception =>
{ {
Logger.Error(exception, "Posting message failed."); Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null); target.ReplaceMessage(message, null);
dequeueAndRun(); dequeueAndRun();
}; };
@ -176,9 +180,13 @@ namespace osu.Game.Online.Chat
/// Posts a command locally. Commands like /help will result in a help message written in the current channel. /// Posts a command locally. Commands like /help will result in a help message written in the current channel.
/// </summary> /// </summary>
/// <param name="text">the text containing the command identifier and command parameters.</param> /// <param name="text">the text containing the command identifier and command parameters.</param>
public void PostCommand(string text) /// <param name="target">An optional target channel. If null, <see cref="CurrentChannel"/> will be used.</param>
public void PostCommand(string text, Channel target = null)
{ {
if (CurrentChannel.Value == null) if (target == null)
target = CurrentChannel.Value;
if (target == null)
return; return;
var parameters = text.Split(new[] { ' ' }, 2); var parameters = text.Split(new[] { ' ' }, 2);
@ -190,7 +198,7 @@ namespace osu.Game.Online.Chat
case "me": case "me":
if (string.IsNullOrWhiteSpace(content)) if (string.IsNullOrWhiteSpace(content))
{ {
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]")); target.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break; break;
} }
@ -198,11 +206,11 @@ namespace osu.Game.Online.Chat
break; break;
case "help": case "help":
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]")); target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break; break;
default: default:
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help")); target.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break; break;
} }
} }
@ -360,73 +368,60 @@ namespace osu.Game.Online.Chat
} }
} }
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
fetchUpdates();
break;
default:
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = null;
break;
}
}
private long lastMessageId; private long lastMessageId;
private const int update_poll_interval = 1000;
private bool channelsInitialised; private bool channelsInitialised;
private void fetchUpdates() protected override Task Poll()
{ {
fetchMessagesScheduleder?.Cancel(); if (!api.IsLoggedIn)
fetchMessagesScheduleder = Scheduler.AddDelayed(() => return base.Poll();
var fetchReq = new GetUpdatesRequest(lastMessageId);
var tcs = new TaskCompletionSource<bool>();
fetchReq.Success += updates =>
{ {
var fetchReq = new GetUpdatesRequest(lastMessageId); if (updates?.Presence != null)
fetchReq.Success += updates =>
{ {
if (updates?.Presence != null) foreach (var channel in updates.Presence)
{ {
foreach (var channel in updates.Presence) // we received this from the server so should mark the channel already joined.
{ JoinChannel(channel, true);
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
} }
if (!channelsInitialised) //todo: handle left channels
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
fetchUpdates(); handleChannelMessages(updates.Messages);
};
fetchReq.Failure += delegate { fetchUpdates(); }; foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
api.Queue(fetchReq); lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}, update_poll_interval); }
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
tcs.SetResult(true);
};
fetchReq.Failure += _ => tcs.SetResult(false);
api.Queue(fetchReq);
return tcs.Task;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(IAPIProvider api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
api.Register(this);
} }
} }

View File

@ -0,0 +1,229 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Display a chat channel in an insolated region.
/// </summary>
public class StandAloneChatDisplay : CompositeDrawable
{
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
private readonly FillFlowContainer messagesFlow;
private Channel lastChannel;
private readonly FocusedTextBox textbox;
protected ChannelManager ChannelManager;
/// <summary>
/// Construct a new instance.
/// </summary>
/// <param name="postingTextbox">Whether a textbox for posting new messages should be displayed.</param>
public StandAloneChatDisplay(bool postingTextbox = false)
{
CornerRadius = 10;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.Black,
Alpha = 0.8f,
RelativeSizeAxes = Axes.Both
},
messagesFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
LayoutEasing = Easing.Out,
LayoutDuration = 500,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Vertical
}
};
const float textbox_height = 30;
if (postingTextbox)
{
messagesFlow.Y -= textbox_height;
AddInternal(textbox = new FocusedTextBox
{
RelativeSizeAxes = Axes.X,
Height = textbox_height,
PlaceholderText = "type your message",
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
}
Channel.BindValueChanged(channelChanged);
}
[BackgroundDependencyLoader(true)]
private void load(ChannelManager manager)
{
if (ChannelManager == null)
ChannelManager = manager;
}
private void postMessage(TextBox sender, bool newtext)
{
var text = textbox.Text.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
if (text[0] == '/')
ChannelManager?.PostCommand(text.Substring(1), Channel);
else
ChannelManager?.PostMessage(text, target: Channel);
textbox.Text = string.Empty;
}
public void Contract()
{
this.FadeIn(300);
this.MoveToY(0, 500, Easing.OutQuint);
}
public void Expand()
{
this.FadeOut(200);
this.MoveToY(100, 500, Easing.In);
}
protected virtual Drawable CreateMessage(Message message)
{
return new StandAloneMessage(message);
}
private void channelChanged(Channel channel)
{
if (lastChannel != null)
lastChannel.NewMessagesArrived -= newMessages;
lastChannel = channel;
messagesFlow.Clear();
if (channel == null) return;
channel.NewMessagesArrived += newMessages;
newMessages(channel.Messages);
}
private void newMessages(IEnumerable<Message> messages)
{
var excessChildren = messagesFlow.Children.Count - 10;
if (excessChildren > 0)
foreach (var c in messagesFlow.Children.Take(excessChildren))
c.Expire();
foreach (var message in messages)
{
var formatted = MessageFormatter.FormatMessage(message);
var drawable = CreateMessage(formatted);
drawable.Y = messagesFlow.Height;
messagesFlow.Add(drawable);
}
}
protected class StandAloneMessage : CompositeDrawable
{
protected readonly Message Message;
protected OsuSpriteText SenderText;
protected Circle ColourBox;
public StandAloneMessage(Message message)
{
Message = message;
}
[BackgroundDependencyLoader]
private void load()
{
Margin = new MarginPadding(3);
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Width = 0.2f,
Children = new Drawable[]
{
SenderText = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = Message.Sender.ToString()
}
}
},
new Container
{
Size = new Vector2(8, OsuSpriteText.FONT_SIZE),
Margin = new MarginPadding { Horizontal = 3 },
Children = new Drawable[]
{
ColourBox = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(8)
}
}
},
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.5f,
Text = Message.DisplayContent
}
}
}
};
if (!string.IsNullOrEmpty(Message.Sender.Colour))
SenderText.Colour = ColourBox.Colour = OsuColour.FromHex(Message.Sender.Colour);
}
}
}
}

View File

@ -0,0 +1,118 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Threading;
namespace osu.Game.Online
{
/// <summary>
/// A component which requires a constant polling process.
/// </summary>
public abstract class PollingComponent : Component
{
private double? lastTimePolled;
private ScheduledDelegate scheduledPoll;
private bool pollingActive;
private double timeBetweenPolls;
/// <summary>
/// The time in milliseconds to wait between polls.
/// Setting to zero stops all polling.
/// </summary>
public double TimeBetweenPolls
{
get => timeBetweenPolls;
set
{
timeBetweenPolls = value;
scheduledPoll?.Cancel();
pollIfNecessary();
}
}
/// <summary>
///
/// </summary>
/// <param name="timeBetweenPolls">The initial time in milliseconds to wait between polls. Setting to zero stops al polling.</param>
protected PollingComponent(double timeBetweenPolls = 0)
{
TimeBetweenPolls = timeBetweenPolls;
}
protected override void LoadComplete()
{
base.LoadComplete();
pollIfNecessary();
}
private bool pollIfNecessary()
{
// we must be loaded so we have access to clock.
if (!IsLoaded) return false;
// there's already a poll process running.
if (pollingActive) return false;
// don't try polling if the time between polls hasn't been set.
if (timeBetweenPolls == 0) return false;
if (!lastTimePolled.HasValue)
{
doPoll();
return true;
}
if (Time.Current - lastTimePolled.Value > timeBetweenPolls)
{
doPoll();
return true;
}
// not ennough time has passed since the last poll. we do want to schedule a poll to happen, though.
scheduleNextPoll();
return false;
}
private void doPoll()
{
scheduledPoll = null;
pollingActive = true;
Poll().ContinueWith(_ => pollComplete());
}
/// <summary>
/// Perform the polling in this method. Call <see cref="pollComplete"/> when done.
/// </summary>
protected virtual Task Poll()
{
return Task.CompletedTask;
}
/// <summary>
/// Call when a poll operation has completed.
/// </summary>
private void pollComplete()
{
lastTimePolled = Time.Current;
pollingActive = false;
if (scheduledPoll == null)
scheduleNextPoll();
}
private void scheduleNextPoll()
{
scheduledPoll?.Cancel();
double lastPollDuration = lastTimePolled.HasValue ? Time.Current - lastTimePolled.Value : 0;
scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, timeBetweenPolls - lastPollDuration));
}
}
}

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@ -418,6 +418,8 @@ namespace osu.Game
dependencies.Cache(notifications); dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay); dependencies.Cache(dialogOverlay);
chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener()); Add(externalLinkOpener = new ExternalLinkOpener());
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };

View File

@ -9,7 +9,6 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
@ -20,7 +19,6 @@ namespace osu.Game.Overlays.BeatmapSet
private const float height = 50; private const float height = 50;
private readonly UpdateableAvatar avatar; private readonly UpdateableAvatar avatar;
private readonly ClickableArea clickableArea;
private readonly FillFlowContainer fields; private readonly FillFlowContainer fields;
private BeatmapSetInfo beatmapSet; private BeatmapSetInfo beatmapSet;
@ -73,7 +71,7 @@ namespace osu.Game.Overlays.BeatmapSet
Children = new Drawable[] Children = new Drawable[]
{ {
clickableArea = new ClickableArea new Container
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
CornerRadius = 3, CornerRadius = 3,
@ -100,14 +98,8 @@ namespace osu.Game.Overlays.BeatmapSet
}; };
} }
[BackgroundDependencyLoader(true)] private void load()
private void load(UserProfileOverlay profile)
{ {
clickableArea.Action = () =>
{
if (avatar.User != null) profile?.ShowUser(avatar.User);
};
updateDisplay(); updateDisplay();
} }

View File

@ -20,7 +20,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Selection namespace osu.Game.Overlays.Chat.Selection
{ {
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer public class ChannelSelectionOverlay : WaveOverlayContainer
{ {
public static readonly float WIDTH_PADDING = 170; public static readonly float WIDTH_PADDING = 170;
@ -39,6 +39,11 @@ namespace osu.Game.Overlays.Chat.Selection
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Waves.FirstWaveColour = OsuColour.FromHex("353535");
Waves.SecondWaveColour = OsuColour.FromHex("434343");
Waves.ThirdWaveColour = OsuColour.FromHex("515151");
Waves.FourthWaveColour = OsuColour.FromHex("595959");
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -19,6 +20,7 @@ using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection; using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs; using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -222,7 +224,7 @@ namespace osu.Game.Overlays
else else
{ {
currentChannelContainer.Clear(false); currentChannelContainer.Clear(false);
Scheduler.Add(() => currentChannelContainer.Add(loaded)); currentChannelContainer.Add(loaded);
} }
} }
@ -262,6 +264,39 @@ namespace osu.Game.Overlays
return base.OnDragEnd(e); return base.OnDragEnd(e);
} }
private void selectTab(int index)
{
var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
if (channel != null && channel.Name != "+")
channelTabControl.Current.Value = channel;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.AltPressed)
{
switch (e.Key)
{
case Key.Number1:
case Key.Number2:
case Key.Number3:
case Key.Number4:
case Key.Number5:
case Key.Number6:
case Key.Number7:
case Key.Number8:
case Key.Number9:
selectTab((int)e.Key - (int)Key.Number1);
return true;
case Key.Number0:
selectTab(9);
return true;
}
}
return base.OnKeyDown(e);
}
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)

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@ -82,6 +82,7 @@ namespace osu.Game.Overlays.Profile
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Masking = true, Masking = true,
CornerRadius = 5, CornerRadius = 5,
OpenOnClick = { Value = false },
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
@ -114,7 +115,7 @@ namespace osu.Game.Overlays.Profile
Y = -48, Y = -48,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText usernameText = new OsuSpriteText
{ {
Text = user.Username, Text = user.Username,
Font = @"Exo2.0-RegularItalic", Font = @"Exo2.0-RegularItalic",
@ -316,6 +317,8 @@ namespace osu.Game.Overlays.Profile
levelBadge.Texture = textures.Get(@"Profile/levelbadge"); levelBadge.Texture = textures.Get(@"Profile/levelbadge");
} }
private readonly OsuSpriteText usernameText;
private User user; private User user;
public User User public User User
@ -343,6 +346,8 @@ namespace osu.Game.Overlays.Profile
if (user.IsSupporter) if (user.IsSupporter)
SupporterTag.Show(); SupporterTag.Show();
usernameText.Text = user.Username;
if (!string.IsNullOrEmpty(user.Colour)) if (!string.IsNullOrEmpty(user.Colour))
{ {
colourBar.Colour = OsuColour.FromHex(user.Colour); colourBar.Colour = OsuColour.FromHex(user.Colour);

View File

@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections
public override FontAwesome Icon => FontAwesome.fa_paint_brush; public override FontAwesome Icon => FontAwesome.fa_paint_brush;
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>(); private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
private readonly Bindable<int> configBindable = new Bindable<int>(); private readonly Bindable<int> configBindable = new Bindable<int>();
private SkinManager skins; private SkinManager skins;

View File

@ -31,6 +31,7 @@ namespace osu.Game.Overlays.Toolbar
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
CornerRadius = 4, CornerRadius = 4,
OpenOnClick = { Value = false },
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -18,7 +19,20 @@ namespace osu.Game.Overlays.Volume
{ {
public class MuteButton : Container, IHasCurrentValue<bool> public class MuteButton : Container, IHasCurrentValue<bool>
{ {
public Bindable<bool> Current { get; } = new Bindable<bool>(); private readonly Bindable<bool> current = new Bindable<bool>();
public Bindable<bool> Current
{
get => current;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
current.UnbindBindings();
current.BindTo(value);
}
}
private Color4 hoveredColour, unhoveredColour; private Color4 hoveredColour, unhoveredColour;
private const float width = 100; private const float width = 100;

View File

@ -44,5 +44,19 @@ namespace osu.Game.Rulesets.Judgements
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param> /// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns> /// <returns>The numeric score representation of <paramref name="result"/>.</returns>
public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type);
/// <summary>
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
protected virtual double HealthIncreaseFor(HitResult result) => 0;
/// <summary>
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
} }
} }

View File

@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Objects
/// <summary> /// <summary>
/// Hit window for a <see cref="HitResult.Perfect"/> result. /// Hit window for a <see cref="HitResult.Perfect"/> result.
/// The user can only achieve receive this result if <see cref="AllowsPerfect"/> is true.
/// </summary> /// </summary>
public double Perfect { get; protected set; } public double Perfect { get; protected set; }
@ -38,7 +37,6 @@ namespace osu.Game.Rulesets.Objects
/// <summary> /// <summary>
/// Hit window for an <see cref="HitResult.Ok"/> result. /// Hit window for an <see cref="HitResult.Ok"/> result.
/// The user can only achieve this result if <see cref="AllowsOk"/> is true.
/// </summary> /// </summary>
public double Ok { get; protected set; } public double Ok { get; protected set; }
@ -53,14 +51,36 @@ namespace osu.Game.Rulesets.Objects
public double Miss { get; protected set; } public double Miss { get; protected set; }
/// <summary> /// <summary>
/// Whether it's possible to achieve a <see cref="HitResult.Perfect"/> result. /// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
/// </summary> /// </summary>
public bool AllowsPerfect; /// <returns>The lowest allowed successful <see cref="HitResult"/>.</returns>
protected HitResult LowestSuccessfulHitResult()
{
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
{
if (IsHitResultAllowed(result))
return result;
}
return HitResult.None;
}
/// <summary> /// <summary>
/// Whether it's possible to achieve a <see cref="HitResult.Ok"/> result. /// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
/// </summary> /// </summary>
public bool AllowsOk; /// <param name="result">The result type to check.</param>
/// <returns>Whether the <see cref="HitResult"/> can be achieved.</returns>
public virtual bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Ok:
return false;
default:
return true;
}
}
/// <summary> /// <summary>
/// Sets hit windows with values that correspond to a difficulty parameter. /// Sets hit windows with values that correspond to a difficulty parameter.
@ -85,18 +105,11 @@ namespace osu.Game.Rulesets.Objects
{ {
timeOffset = Math.Abs(timeOffset); timeOffset = Math.Abs(timeOffset);
if (AllowsPerfect && timeOffset <= HalfWindowFor(HitResult.Perfect)) for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
return HitResult.Perfect; {
if (timeOffset <= HalfWindowFor(HitResult.Great)) if (IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result))
return HitResult.Great; return result;
if (timeOffset <= HalfWindowFor(HitResult.Good)) }
return HitResult.Good;
if (AllowsOk && timeOffset <= HalfWindowFor(HitResult.Ok))
return HitResult.Ok;
if (timeOffset <= HalfWindowFor(HitResult.Meh))
return HitResult.Meh;
if (timeOffset <= HalfWindowFor(HitResult.Miss))
return HitResult.Miss;
return HitResult.None; return HitResult.None;
} }
@ -130,10 +143,10 @@ namespace osu.Game.Rulesets.Objects
/// <summary> /// <summary>
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result. /// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="Meh"/> result. /// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="SuccessfulHitWindow"/> result.
/// </summary> /// </summary>
/// <param name="timeOffset">The time offset.</param> /// <param name="timeOffset">The time offset.</param>
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns> /// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh); public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(LowestSuccessfulHitResult());
} }
} }

View File

@ -68,6 +68,11 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
public Playfield Playfield => playfield.Value; public Playfield Playfield => playfield.Value;
/// <summary>
/// Place to put drawables above hit objects but below UI.
/// </summary>
public Container Overlays { get; protected set; }
/// <summary> /// <summary>
/// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided. /// The cursor provided by this <see cref="RulesetContainer"/>. May be null if no cursor is provided.
/// </summary> /// </summary>
@ -215,7 +220,6 @@ namespace osu.Game.Rulesets.UI
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private Container content; private Container content;
private IEnumerable<Mod> mods;
/// <summary> /// <summary>
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset. /// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
@ -245,17 +249,24 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
KeyBindingInputManager.Add(content = new Container KeyBindingInputManager.Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, content = new Container
}); {
RelativeSizeAxes = Axes.Both,
AddInternal(KeyBindingInputManager); },
KeyBindingInputManager.Add(Playfield); Playfield
};
if (Cursor != null) if (Cursor != null)
KeyBindingInputManager.Add(Cursor); KeyBindingInputManager.Add(Cursor);
InternalChildren = new Drawable[]
{
KeyBindingInputManager,
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
// Apply mods // Apply mods
applyRulesetMods(Mods, config); applyRulesetMods(Mods, config);
@ -330,7 +341,6 @@ namespace osu.Game.Rulesets.UI
Playfield.Add(drawableObject); Playfield.Add(drawableObject);
} }
/// <summary> /// <summary>
/// Creates a DrawableHitObject from a HitObject. /// Creates a DrawableHitObject from a HitObject.
/// </summary> /// </summary>

View File

@ -1,7 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -11,7 +13,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osuTK; using osuTK;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using System.Linq;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
@ -20,9 +21,20 @@ namespace osu.Game.Screens.Play.HUD
{ {
private const int fade_duration = 1000; private const int fade_duration = 1000;
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(); private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
public Bindable<IEnumerable<Mod>> Current => mods; public Bindable<IEnumerable<Mod>> Current
{
get => current;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
current.UnbindBindings();
current.BindTo(value);
}
}
private readonly FillFlowContainer<ModIcon> iconsContainer; private readonly FillFlowContainer<ModIcon> iconsContainer;
private readonly OsuSpriteText unrankedText; private readonly OsuSpriteText unrankedText;
@ -50,7 +62,7 @@ namespace osu.Game.Screens.Play.HUD
} }
}; };
mods.ValueChanged += mods => Current.ValueChanged += mods =>
{ {
iconsContainer.Clear(); iconsContainer.Clear();
foreach (Mod mod in mods) foreach (Mod mod in mods)
@ -66,7 +78,7 @@ namespace osu.Game.Screens.Play.HUD
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
mods.UnbindAll(); Current.UnbindAll();
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -77,7 +89,7 @@ namespace osu.Game.Screens.Play.HUD
private void appearTransform() private void appearTransform()
{ {
if (mods.Value.Any(m => !m.Ranked)) if (Current.Value.Any(m => !m.Ranked))
unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint); unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint);
else else
unrankedText.Hide(); unrankedText.Hide();

View File

@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
{ {
Retries = RestartCount, Retries = RestartCount,
OnRetry = Restart, OnRetry = Restart,
OnQuit = Exit, OnQuit = performUserRequestedExit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
Children = new[] Children = new[]
{ {
@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play
failOverlay = new FailOverlay failOverlay = new FailOverlay
{ {
OnRetry = Restart, OnRetry = Restart,
OnQuit = Exit, OnQuit = performUserRequestedExit,
}, },
new HotkeyRetryOverlay new HotkeyRetryOverlay
{ {
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
} }
}; };
hudOverlay.HoldToQuit.Action = Exit; hudOverlay.HoldToQuit.Action = performUserRequestedExit;
hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused); RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
@ -250,8 +250,16 @@ namespace osu.Game.Screens.Play
mod.ApplyToClock(sourceClock); mod.ApplyToClock(sourceClock);
} }
private void performUserRequestedExit()
{
if (!IsCurrentScreen) return;
Exit();
}
public void Restart() public void Restart()
{ {
if (!IsCurrentScreen) return;
sampleRestart?.Play(); sampleRestart?.Play();
ValidForResume = false; ValidForResume = false;
RestartRequested?.Invoke(); RestartRequested?.Invoke();

View File

@ -1,111 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osuTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking; using osuTK.Input;
using osu.Game.Skinning;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class PlaySongSelect : SongSelect public class PlaySongSelect : SongSelect
{ {
private OsuScreen player;
private readonly ModSelectOverlay modSelect;
protected readonly BeatmapDetailArea BeatmapDetails;
private bool removeAutoModOnResume; private bool removeAutoModOnResume;
private OsuScreen player;
public PlaySongSelect() [BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
FooterPanels.Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
});
BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
private SampleChannel sampleConfirm;
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
{
if (selectedMods != null) this.selectedMods.BindTo(selectedMods);
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{ {
ValidForResume = false; ValidForResume = false;
Edit(); Edit();
}, Key.Number3); }, Key.Number3);
if (dialogOverlay != null)
{
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
beatmaps.ImportFromStableAsync();
skins.ImportFromStableAsync();
}));
});
}
}
protected override void ExitFromBack()
{
if (modSelect.State == Visibility.Visible)
{
modSelect.Hide();
return;
}
base.ExitFromBack();
}
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{
beatmap.Mods.BindTo(selectedMods);
base.UpdateBeatmap(beatmap);
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;
} }
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
@ -115,38 +32,13 @@ namespace osu.Game.Screens.Select
if (removeAutoModOnResume) if (removeAutoModOnResume)
{ {
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
modSelect.DeselectTypes(new[] { autoType }, true); ModSelect.DeselectTypes(new[] { autoType }, true);
removeAutoModOnResume = false; removeAutoModOnResume = false;
} }
BeatmapDetails.Leaderboard.RefreshScores();
Beatmap.Value.Track.Looping = true;
base.OnResuming(last); base.OnResuming(last);
} }
protected override void OnSuspending(Screen next)
{
modSelect.Hide();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
if (base.OnExiting(next))
return true;
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
selectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { };
return false;
}
protected override bool OnStart() protected override bool OnStart()
{ {
if (player != null) return false; if (player != null) return false;
@ -157,10 +49,10 @@ namespace osu.Game.Screens.Select
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod(); var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType(); var autoType = auto.GetType();
var mods = selectedMods.Value; var mods = SelectedMods.Value;
if (mods.All(m => m.GetType() != autoType)) if (mods.All(m => m.GetType() != autoType))
{ {
selectedMods.Value = mods.Append(auto); SelectedMods.Value = mods.Append(auto);
removeAutoModOnResume = true; removeAutoModOnResume = true;
} }
} }
@ -168,7 +60,7 @@ namespace osu.Game.Screens.Select
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true; Beatmap.Disabled = true;
sampleConfirm?.Play(); SampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(new Player()), l => LoadComponentAsync(player = new PlayerLoader(new Player()), l =>
{ {

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
@ -21,12 +22,15 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select.Options; using osu.Game.Screens.Select.Options;
using osu.Game.Skinning;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
@ -60,29 +64,24 @@ namespace osu.Game.Screens.Select
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
protected Container LeftContent;
protected readonly BeatmapCarousel Carousel; protected readonly BeatmapCarousel Carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge; private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay; private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
protected readonly ModSelectOverlay ModSelect;
protected SampleChannel SampleConfirm;
private SampleChannel sampleChangeDifficulty; private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap; private SampleChannel sampleChangeBeatmap;
protected readonly BeatmapDetailArea BeatmapDetails;
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private DependencyContainer dependencies; [Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return dependencies;
}
protected SongSelect() protected SongSelect()
{ {
@ -105,7 +104,7 @@ namespace osu.Game.Screens.Select
} }
} }
}, },
LeftContent = new Container new Container
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
@ -117,6 +116,11 @@ namespace osu.Game.Screens.Select
Top = wedged_container_size.Y + left_area_padding, Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding, Left = left_area_padding,
Right = left_area_padding * 2, Right = left_area_padding * 2,
},
Child = BeatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
} }
}, },
new Container new Container
@ -194,21 +198,36 @@ namespace osu.Game.Screens.Select
OnBack = ExitFromBack, OnBack = ExitFromBack,
}); });
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay()); FooterPanels.AddRange(new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
});
} }
BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
} }
protected virtual void ExitFromBack() => Exit();
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours) private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable<IEnumerable<Mod>> selectedMods)
{ {
if (selectedMods != null)
SelectedMods.BindTo(selectedMods);
if (Footer != null) if (Footer != null)
{ {
Footer.AddButton(@"mods", colours.Yellow, ModSelect, Key.F1);
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
} }
if (this.beatmaps == null) if (this.beatmaps == null)
@ -223,8 +242,46 @@ namespace osu.Game.Screens.Select
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
SampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Carousel.LoadBeatmapSetsFromManager(this.beatmaps); Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
if (dialogOverlay != null)
{
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
beatmaps.ImportFromStableAsync();
skins.ImportFromStableAsync();
}));
});
}
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return dependencies;
}
protected virtual void ExitFromBack()
{
if (ModSelect.State == Visibility.Visible)
{
ModSelect.Hide();
return;
}
Exit();
} }
public void Edit(BeatmapInfo beatmap = null) public void Edit(BeatmapInfo beatmap = null)
@ -421,6 +478,10 @@ namespace osu.Game.Screens.Select
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
BeatmapDetails.Leaderboard.RefreshScores();
Beatmap.Value.Track.Looping = true;
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
UpdateBeatmap(Beatmap.Value); UpdateBeatmap(Beatmap.Value);
@ -438,6 +499,8 @@ namespace osu.Game.Screens.Select
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
{ {
ModSelect.Hide();
Content.ScaleTo(1.1f, 250, Easing.InSine); Content.ScaleTo(1.1f, 250, Easing.InSine);
Content.FadeOut(250); Content.FadeOut(250);
@ -448,6 +511,12 @@ namespace osu.Game.Screens.Select
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if (ModSelect.State == Visibility.Visible)
{
ModSelect.Hide();
return true;
}
FinaliseSelection(performStartAction: false); FinaliseSelection(performStartAction: false);
beatmapInfoWedge.State = Visibility.Hidden; beatmapInfoWedge.State = Visibility.Hidden;
@ -456,6 +525,12 @@ namespace osu.Game.Screens.Select
FilterControl.Deactivate(); FilterControl.Deactivate();
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { };
return base.OnExiting(next); return base.OnExiting(next);
} }
@ -481,6 +556,8 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param> /// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
beatmap.Mods.BindTo(SelectedMods);
Logger.Log($"working beatmap updated to {beatmap}"); Logger.Log($"working beatmap updated to {beatmap}");
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap) if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
@ -491,6 +568,11 @@ namespace osu.Game.Screens.Select
} }
beatmapInfoWedge.Beatmap = beatmap; beatmapInfoWedge.Beatmap = beatmap;
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)
beatmap.Track.Looping = true;
} }
private void ensurePlayingSelected(bool preview = false) private void ensurePlayingSelected(bool preview = false)

View File

@ -16,8 +16,8 @@ namespace osu.Game.Skinning
{ {
public event Action SourceChanged; public event Action SourceChanged;
private Bindable<bool> beatmapSkins = new Bindable<bool>(); private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
private Bindable<bool> beatmapHitsounds = new Bindable<bool>(); private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
public Drawable GetDrawableComponent(string componentName) public Drawable GetDrawableComponent(string componentName)
{ {
@ -84,11 +84,8 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins); config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
beatmapSkins.BindValueChanged(_ => onSourceChanged()); config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -97,6 +94,9 @@ namespace osu.Game.Skinning
if (fallbackSource != null) if (fallbackSource != null)
fallbackSource.SourceChanged += onSourceChanged; fallbackSource.SourceChanged += onSourceChanged;
beatmapSkins.BindValueChanged(_ => onSourceChanged());
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

View File

@ -3,17 +3,29 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
namespace osu.Game.Users namespace osu.Game.Users
{ {
public class Avatar : Container public class Avatar : Container
{ {
/// <summary>
/// Whether to open the user's profile when clicked.
/// </summary>
public readonly BindableBool OpenOnClick = new BindableBool(true);
private readonly User user; private readonly User user;
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
/// <summary> /// <summary>
/// An avatar for specified user. /// An avatar for specified user.
/// </summary> /// </summary>
@ -33,14 +45,43 @@ namespace osu.Game.Users
if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}"); if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest"); if (texture == null) texture = textures.Get(@"Online/avatar-guest");
Add(new Sprite ClickableArea clickableArea;
Add(clickableArea = new ClickableArea
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Texture = texture, Child = new Sprite
FillMode = FillMode.Fit, {
Anchor = Anchor.Centre, RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
Action = openProfile
}); });
clickableArea.Enabled.BindTo(OpenOnClick);
}
private void openProfile()
{
if (!OpenOnClick)
return;
if (user != null)
game?.ShowUser(user.Id);
}
private class ClickableArea : OsuClickableContainer, IHasTooltip
{
public string TooltipText => Enabled.Value ? @"View Profile" : null;
protected override bool OnClick(ClickEvent e)
{
if (!Enabled)
return false;
return base.OnClick(e);
}
} }
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -35,6 +36,11 @@ namespace osu.Game.Users
} }
} }
/// <summary>
/// Whether to open the user's profile when clicked.
/// </summary>
public readonly BindableBool OpenOnClick = new BindableBool(true);
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -45,15 +51,18 @@ namespace osu.Game.Users
{ {
displayedAvatar?.FadeOut(300); displayedAvatar?.FadeOut(300);
displayedAvatar?.Expire(); displayedAvatar?.Expire();
if (user != null || ShowGuestOnNull) if (user != null || ShowGuestOnNull)
{ {
Add(displayedAvatar = new DelayedLoadWrapper( var avatar = new Avatar(user)
new Avatar(user) {
{ RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both, OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint), };
})
); avatar.OpenOnClick.BindTo(OpenOnClick);
Add(displayedAvatar = new DelayedLoadWrapper(avatar));
} }
} }
} }

View File

@ -99,6 +99,7 @@ namespace osu.Game.Users
User = user, User = user,
Masking = true, Masking = true,
CornerRadius = 5, CornerRadius = 5,
OpenOnClick = { Value = false },
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,