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Update offset factor
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e2beacb3dd
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@ -8,6 +8,7 @@ using osu.Game.Screens.Play.HUD;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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@ -35,7 +36,7 @@ namespace osu.Game.Skinning
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// https://osu.ppy.sh/wiki/en/Skinning/Interface#input-overlay
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// https://osu.ppy.sh/wiki/en/Skinning/Interface#input-overlay
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// 24px away from the container, there're 4 counter in legacy, so divide by 4
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// 24px away from the container, there're 4 counter in legacy, so divide by 4
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// "inputoverlay-background.png" are 1.05x in-game. so *1.05f to the X coordinate
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// "inputoverlay-background.png" are 1.05x in-game. so *1.05f to the X coordinate
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X = (24 / 4) * 1.05f,
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X = (24 / 4) * 1f,
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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