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https://github.com/ppy/osu.git
synced 2025-01-06 21:52:54 +08:00
General cleanup per PR feedback
This commit is contained in:
parent
fd867b2eb7
commit
55e5ec6fae
@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests
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[STAThread]
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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BasicGameHost host = Host.GetSuitableHost(@"osu");
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BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests");
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host.Add(new VisualTestGame());
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host.Add(new VisualTestGame());
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host.Run();
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host.Run();
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}
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}
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@ -1,49 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.IO
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{
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public class BeatmapResourceStore : IResourceStore<byte[]>, IDisposable
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{
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private Dictionary<int, ArchiveReader> beatmaps = new Dictionary<int, ArchiveReader>();
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private BeatmapDatabase database;
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public BeatmapResourceStore(BeatmapDatabase database)
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{
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this.database = database;
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}
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public void AddBeatmap(BeatmapSetInfo setInfo)
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{
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beatmaps.Add(setInfo.BeatmapSetID, database.GetReader(setInfo));
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}
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public void RemoveBeatmap(BeatmapSetInfo setInfo)
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{
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beatmaps[setInfo.BeatmapSetID].Dispose();
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beatmaps.Remove(setInfo.BeatmapSetID);
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}
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public void Dispose()
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{
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foreach (var b in beatmaps.Values)
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b.Dispose();
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}
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public byte[] Get(string name)
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{
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throw new NotImplementedException();
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}
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public Stream GetStream(string name)
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{
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string id = name.Remove(name.IndexOf(':'));
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string path = name.Substring(name.IndexOf(':') + 1);
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var reader = beatmaps[int.Parse(id)];
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return reader.ReadFile(path);
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}
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}
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}
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@ -35,8 +35,8 @@ namespace osu.Game.GameModes.Play
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}
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}
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}
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}
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public event Action<BeatmapSetInfo> SetSelected;
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public Action<BeatmapSetInfo> SetSelected;
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public event Action<BeatmapSetInfo, BeatmapInfo> BeatmapSelected;
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public Action<BeatmapSetInfo, BeatmapInfo> BeatmapSelected;
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public BeatmapSetInfo BeatmapSet;
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public BeatmapSetInfo BeatmapSet;
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private BeatmapSetBox setBox;
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private BeatmapSetBox setBox;
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private FlowContainer topContainer;
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private FlowContainer topContainer;
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@ -50,19 +50,13 @@ namespace osu.Game.GameModes.Play
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if (collapsed == value)
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if (collapsed == value)
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return;
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return;
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collapsed = value;
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collapsed = value;
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this.ClearTransformations();
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ClearTransformations();
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const float uncollapsedAlpha = 1;
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const float uncollapsedAlpha = 1;
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Transforms.Add(new TransformAlpha(Clock)
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FadeTo(collapsed ? collapsedAlpha : uncollapsedAlpha, 250);
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{
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StartValue = collapsed ? uncollapsedAlpha : collapsedAlpha,
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EndValue = collapsed ? collapsedAlpha : uncollapsedAlpha,
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StartTime = Time,
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EndTime = Time + 250,
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});
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if (collapsed)
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if (collapsed)
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topContainer.Remove(difficulties);
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difficulties.Hide();
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else
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else
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topContainer.Add(difficulties);
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difficulties.Show();
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setBox.ClearTransformations();
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setBox.ClearTransformations();
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setBox.Width = collapsed ? collapsedWidth : 1; // TODO: Transform
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setBox.Width = collapsed ? collapsedWidth : 1; // TODO: Transform
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setBox.BorderColour = new Color4(
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setBox.BorderColour = new Color4(
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@ -73,21 +67,6 @@ namespace osu.Game.GameModes.Play
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setBox.GlowRadius = collapsed ? 0 : 5;
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setBox.GlowRadius = collapsed ? 0 : 5;
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}
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}
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}
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}
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private void updateSelected(BeatmapInfo map)
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{
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int selected = BeatmapSet.Beatmaps.IndexOf(map);
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var buttons = difficulties.Children.ToList();
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for (int i = 0; i < buttons.Count; i++)
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{
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var button = buttons[i] as BeatmapButton;
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float targetWidth = 1 - Math.Abs((selected - i) * 0.025f);
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targetWidth = MathHelper.Clamp(targetWidth, 0.8f, 1);
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button.Width = targetWidth; // TODO: Transform
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button.Selected = selected == i;
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}
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BeatmapSelected?.Invoke(BeatmapSet, map);
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}
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public BeatmapGroup(BeatmapSetInfo beatmapSet)
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public BeatmapGroup(BeatmapSetInfo beatmapSet)
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{
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{
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@ -104,7 +83,7 @@ namespace osu.Game.GameModes.Play
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirection.VerticalOnly,
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Direction = FlowDirection.VerticalOnly,
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Children = new[]
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Children = new Drawable[]
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{
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{
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setBox = new BeatmapSetBox(beatmapSet)
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setBox = new BeatmapSetBox(beatmapSet)
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{
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{
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@ -112,36 +91,45 @@ namespace osu.Game.GameModes.Play
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Width = collapsedWidth,
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Width = collapsedWidth,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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difficulties = new FlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 75 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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Alpha = 0,
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Children = BeatmapSet.Beatmaps.Select(
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b => {
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float width = difficultyWidth;
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if (difficultyWidth > 0.8f) difficultyWidth -= 0.025f;
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return new BeatmapPanel(BeatmapSet, b)
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{
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MapSelected = updateSelected,
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Selected = width == 1,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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Width = width,
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};
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})
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}
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}
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}
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}
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}
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}
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};
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};
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difficulties = new FlowContainer // Deliberately not added to children
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 75 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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Children = this.BeatmapSet.Beatmaps.Select(
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b => {
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float width = difficultyWidth;
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if (difficultyWidth > 0.8f) difficultyWidth -= 0.025f;
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return new BeatmapButton(this.BeatmapSet, b)
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{
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MapSelected = beatmap => updateSelected(beatmap),
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Selected = width == 1,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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Width = width,
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};
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})
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};
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collapsed = true;
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collapsed = true;
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}
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}
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private void updateSelected(BeatmapInfo map)
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{
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foreach (BeatmapPanel panel in difficulties.Children)
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panel.Selected = panel.Beatmap == map;
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BeatmapSelected?.Invoke(BeatmapSet, map);
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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SetSelected?.Invoke(BeatmapSet);
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SetSelected?.Invoke(BeatmapSet);
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@ -151,12 +139,8 @@ namespace osu.Game.GameModes.Play
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class BeatmapSetBox : Container
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class BeatmapSetBox : Container
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{
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{
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private BeatmapSetInfo beatmapSet;
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private Sprite backgroundImage;
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public BeatmapSetBox(BeatmapSetInfo beatmapSet)
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public BeatmapSetBox(BeatmapSetInfo beatmapSet)
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{
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{
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this.beatmapSet = beatmapSet;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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Masking = true;
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CornerRadius = 5;
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CornerRadius = 5;
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@ -177,12 +161,6 @@ namespace osu.Game.GameModes.Play
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Size = Vector2.One,
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Size = Vector2.One,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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backgroundImage = new Sprite
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Box // TODO: Gradient
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new Box // TODO: Gradient
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{
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{
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Colour = new Color4(0, 0, 0, 100),
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Colour = new Color4(0, 0, 0, 100),
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@ -202,12 +180,12 @@ namespace osu.Game.GameModes.Play
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// TODO: Make these italic
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// TODO: Make these italic
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new SpriteText
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new SpriteText
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{
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{
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Text = this.beatmapSet.Metadata.Title ?? this.beatmapSet.Metadata.TitleUnicode,
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Text = beatmapSet.Metadata.Title ?? beatmapSet.Metadata.TitleUnicode,
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TextSize = 20
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TextSize = 20
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},
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},
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new SpriteText
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new SpriteText
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{
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{
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Text = this.beatmapSet.Metadata.Artist ?? this.beatmapSet.Metadata.ArtistUnicode,
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Text = beatmapSet.Metadata.Artist ?? beatmapSet.Metadata.ArtistUnicode,
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TextSize = 16
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TextSize = 16
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},
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},
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new FlowContainer
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new FlowContainer
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@ -2,29 +2,22 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.GameModes.Backgrounds;
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using osu.Framework;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using OpenTK;
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using OpenTK;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.GameModes.Play
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{
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{
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class BeatmapButton : Container
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class BeatmapPanel : Container
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{
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{
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private BeatmapSetInfo beatmapSet;
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public BeatmapInfo Beatmap;
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private BeatmapInfo beatmap;
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public Action<BeatmapInfo> MapSelected;
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public Action<BeatmapInfo> MapSelected;
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@ -47,10 +40,9 @@ namespace osu.Game.GameModes.Play
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}
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}
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}
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}
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public BeatmapButton(BeatmapSetInfo set, BeatmapInfo beatmap)
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public BeatmapPanel(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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{
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this.beatmapSet = set;
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Beatmap = beatmap;
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this.beatmap = beatmap;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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Masking = true;
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CornerRadius = 5;
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CornerRadius = 5;
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@ -109,7 +101,7 @@ namespace osu.Game.GameModes.Play
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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{
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{
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MapSelected?.Invoke(beatmap);
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MapSelected?.Invoke(Beatmap);
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return true;
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return true;
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}
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}
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}
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}
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@ -34,59 +34,6 @@ namespace osu.Game.GameModes.Play
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private ScrollContainer scrollContainer;
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private ScrollContainer scrollContainer;
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private FlowContainer setList;
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private FlowContainer setList;
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private void selectBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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selectedBeatmapSet = beatmapSet;
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foreach (var child in setList.Children)
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{
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var childGroup = child as BeatmapGroup;
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if (childGroup.BeatmapSet == beatmapSet)
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{
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childGroup.Collapsed = false;
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selectedBeatmap = childGroup.SelectedBeatmap;
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}
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else
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childGroup.Collapsed = true;
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}
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}
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private void selectBeatmap(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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selectBeatmapSet(set);
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selectedBeatmap = beatmap;
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}
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private Stopwatch watch = new Stopwatch();
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private void addBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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watch.Reset();
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watch.Start();
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beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
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beatmapSet.Beatmaps.ForEach(b => beatmaps.GetChildren(b));
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beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty)
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.ToList();
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Scheduler.Add(() =>
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{
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var group = new BeatmapGroup(beatmapSet);
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group.SetSelected += selectBeatmapSet;
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group.BeatmapSelected += selectBeatmap;
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setList.Add(group);
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if (setList.Children.Count() == 1)
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{
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selectedBeatmapSet = group.BeatmapSet;
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selectedBeatmap = group.SelectedBeatmap;
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group.Collapsed = false;
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}
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});
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}
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private void addBeatmapSets()
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{
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foreach (var beatmapSet in beatmaps.Query<BeatmapSetInfo>())
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addBeatmapSet(beatmapSet);
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}
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public PlaySongSelect()
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public PlaySongSelect()
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{
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{
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const float scrollWidth = 640;
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const float scrollWidth = 640;
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@ -169,13 +116,13 @@ namespace osu.Game.GameModes.Play
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{
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{
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base.Load(game);
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base.Load(game);
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OsuGame osu = game as OsuGame;
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OsuGame osuGame = game as OsuGame;
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if (osu != null)
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if (osuGame != null)
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{
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{
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playMode = osu.PlayMode;
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playMode = osuGame.PlayMode;
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playMode.ValueChanged += PlayMode_ValueChanged;
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playMode.ValueChanged += PlayMode_ValueChanged;
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// Temporary:
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// Temporary:
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scrollContainer.Padding = new MarginPadding { Top = osu.Toolbar.Height };
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scrollContainer.Padding = new MarginPadding { Top = osuGame.Toolbar.Height };
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}
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}
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beatmaps = (game as OsuGameBase).Beatmaps;
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beatmaps = (game as OsuGameBase).Beatmaps;
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@ -193,5 +140,60 @@ namespace osu.Game.GameModes.Play
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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private void PlayMode_ValueChanged(object sender, EventArgs e)
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{
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{
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}
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}
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private void selectBeatmapSet(BeatmapSetInfo beatmapSet)
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{
|
||||||
|
if (selectedBeatmapSet == beatmapSet)
|
||||||
|
return;
|
||||||
|
selectedBeatmapSet = beatmapSet;
|
||||||
|
foreach (var child in setList.Children)
|
||||||
|
{
|
||||||
|
var childGroup = child as BeatmapGroup;
|
||||||
|
if (childGroup.BeatmapSet == beatmapSet)
|
||||||
|
{
|
||||||
|
childGroup.Collapsed = false;
|
||||||
|
selectedBeatmap = childGroup.SelectedBeatmap;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
childGroup.Collapsed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void selectBeatmap(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||||
|
{
|
||||||
|
if (selectedBeatmap == beatmap)
|
||||||
|
return;
|
||||||
|
selectBeatmapSet(set);
|
||||||
|
selectedBeatmap = beatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
|
{
|
||||||
|
beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
|
||||||
|
beatmapSet.Beatmaps.ForEach(b => beatmaps.GetChildren(b));
|
||||||
|
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty)
|
||||||
|
.ToList();
|
||||||
|
Scheduler.Add(() =>
|
||||||
|
{
|
||||||
|
var group = new BeatmapGroup(beatmapSet)
|
||||||
|
{
|
||||||
|
SetSelected = selectBeatmapSet,
|
||||||
|
BeatmapSelected = selectBeatmap,
|
||||||
|
};
|
||||||
|
setList.Add(group);
|
||||||
|
if (setList.Children.Count() == 1)
|
||||||
|
{
|
||||||
|
selectedBeatmapSet = group.BeatmapSet;
|
||||||
|
selectedBeatmap = group.SelectedBeatmap;
|
||||||
|
group.Collapsed = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addBeatmapSets()
|
||||||
|
{
|
||||||
|
foreach (var beatmapSet in beatmaps.Query<BeatmapSetInfo>())
|
||||||
|
addBeatmapSet(beatmapSet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -117,7 +117,7 @@
|
|||||||
<Compile Include="GameModes\Play\ModSelect.cs" />
|
<Compile Include="GameModes\Play\ModSelect.cs" />
|
||||||
<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
|
<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
|
||||||
<Compile Include="GameModes\Play\BeatmapGroup.cs" />
|
<Compile Include="GameModes\Play\BeatmapGroup.cs" />
|
||||||
<Compile Include="GameModes\Play\BeatmapButton.cs" />
|
<Compile Include="GameModes\Play\BeatmapPanel.cs" />
|
||||||
<Compile Include="GameModes\Play\Player.cs" />
|
<Compile Include="GameModes\Play\Player.cs" />
|
||||||
<Compile Include="GameModes\Charts\ChartListing.cs" />
|
<Compile Include="GameModes\Charts\ChartListing.cs" />
|
||||||
<Compile Include="GameModes\Play\PlayMode.cs" />
|
<Compile Include="GameModes\Play\PlayMode.cs" />
|
||||||
@ -191,7 +191,6 @@
|
|||||||
<Compile Include="Database\BeatmapMetadata.cs" />
|
<Compile Include="Database\BeatmapMetadata.cs" />
|
||||||
<Compile Include="Database\BeatmapInfo.cs" />
|
<Compile Include="Database\BeatmapInfo.cs" />
|
||||||
<Compile Include="Database\BaseDifficulty.cs" />
|
<Compile Include="Database\BaseDifficulty.cs" />
|
||||||
<Compile Include="Beatmaps\IO\BeatmapResourceStore.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||||
|
Loading…
Reference in New Issue
Block a user