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Show changelog for current build by clicking on settings footer in settings overlay.
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1c96e7593a
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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@ -17,8 +18,11 @@ namespace osu.Game.Overlays.Settings
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{
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{
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public class SettingsFooter : FillFlowContainer
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public class SettingsFooter : FillFlowContainer
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{
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{
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private OsuGameBase game;
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private ChangelogOverlay changelog;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, OsuColour colours, RulesetStore rulesets)
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private void load(OsuGameBase game, OsuColour colours, RulesetStore rulesets, ChangelogOverlay changelog)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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@ -67,6 +71,17 @@ namespace osu.Game.Overlays.Settings
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Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
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Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
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},
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},
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};
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};
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this.game = game;
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this.changelog = changelog;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!game.IsDeployedBuild) return base.OnClick(e);
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changelog?.ShowBuild("lazer", game.Version);
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return base.OnClick(e);
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}
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}
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}
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}
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}
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}
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