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Change NotificationOverlay
type based logic to not require specifying every type of notification
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3023e44196
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@ -113,7 +113,8 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Children = new[]
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Children = new[]
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{
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{
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification), typeof(UserAvatarNotification) }),
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// The main section adds as a catch-all for notifications which don't group into other sections.
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(Notification) }),
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new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }),
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new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }),
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}
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}
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}
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}
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@ -205,7 +206,7 @@ namespace osu.Game.Overlays
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var ourType = notification.GetType();
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var ourType = notification.GetType();
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int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
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int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
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var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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var section = sections.Children.Last(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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section.Add(notification, depth);
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section.Add(notification, depth);
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