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Moved HitObject adjustments to TimingControlPoint
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@ -2,9 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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@ -105,5 +110,35 @@ namespace osu.Game.Beatmaps.ControlPoints
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&& BeatLength.Equals(other.BeatLength);
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
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public List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap)
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{
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// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
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double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < Time) ? Time : double.MinValue;
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double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > Time)?.Time ?? double.MaxValue;
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return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
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}
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public void AdjustHitObjectOffset(IBeatmap beatmap, double adjust)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap))
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{
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hitObject.StartTime += adjust;
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}
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}
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public void SetHitObjectBPM(IBeatmap beatmap, double newBeatLength)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap))
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{
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double beat = (hitObject.StartTime - Time) / BeatLength;
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hitObject.StartTime = (beat * newBeatLength) + Time;
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if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
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hitObjectWithDuration.Duration *= newBeatLength / BeatLength;
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}
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}
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}
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}
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@ -211,15 +211,6 @@ namespace osu.Game.Screens.Edit.Timing
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editorClock.Seek(selectedGroup.Value.Time);
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}
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private static List<HitObject> hitObjectsInTimingRange(EditorBeatmap beatmap, ControlPointGroup selectedGroup)
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{
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// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
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double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < selectedGroup.Time) ? selectedGroup.Time : double.MinValue;
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double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > selectedGroup.Time)?.Time ?? double.MaxValue;
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return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
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}
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private void adjustOffset(double adjust)
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{
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if (selectedGroup.Value == null)
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@ -227,8 +218,6 @@ namespace osu.Game.Screens.Edit.Timing
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bool wasAtStart = editorClock.CurrentTimeAccurate == selectedGroup.Value.Time;
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List<HitObject> hitObjectsInRange = hitObjectsInTimingRange(beatmap, selectedGroup.Value);
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// VERY TEMPORARY
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var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
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@ -237,26 +226,22 @@ namespace osu.Game.Screens.Edit.Timing
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double newOffset = selectedGroup.Value.Time + adjust;
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foreach (var cp in currentGroupItems)
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{
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if (adjustPlacedNotes.Current.Value && cp is TimingControlPoint tp)
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tp.AdjustHitObjectOffset(beatmap, adjust);
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beatmap.ControlPointInfo.Add(newOffset, cp);
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}
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// the control point might not necessarily exist yet, if currentGroupItems was empty.
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selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
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if (adjustPlacedNotes.Current.Value)
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{
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foreach (HitObject hitObject in hitObjectsInRange)
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{
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hitObject.StartTime += adjust;
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}
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}
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if (!editorClock.IsRunning && wasAtStart)
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editorClock.Seek(newOffset);
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foreach (HitObject hitObject in hitObjectsInRange)
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beatmap.Update(hitObject);
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beatmap.UpdateAllHitObjects();
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}
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private void adjustBpm(double adjust)
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{
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var timing = selectedGroup.Value?.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
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@ -266,25 +251,12 @@ namespace osu.Game.Screens.Edit.Timing
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double newBeatLength = 60000 / (timing.BPM + adjust);
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List<HitObject> hitObjectsInRange = hitObjectsInTimingRange(beatmap, selectedGroup.Value!);
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if (adjustPlacedNotes.Current.Value)
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{
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foreach (HitObject hitObject in hitObjectsInRange)
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{
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double beat = (hitObject.StartTime - selectedGroup.Value!.Time) / timing.BeatLength;
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hitObject.StartTime = (beat * newBeatLength) + selectedGroup.Value.Time;
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if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
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hitObjectWithDuration.Duration *= newBeatLength / timing.BeatLength;
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}
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}
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timing.SetHitObjectBPM(beatmap, newBeatLength);
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timing.BeatLength = newBeatLength;
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foreach (HitObject hitObject in hitObjectsInRange)
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beatmap.Update(hitObject);
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beatmap.UpdateAllHitObjects();
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}
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private partial class InlineButton : OsuButton
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