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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Move playfield background implementation to its own file

This commit is contained in:
Dean Herbert 2020-04-23 13:23:49 +09:00
parent 4032d66959
commit 559487b205
5 changed files with 43 additions and 25 deletions

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
typeof(TaikoHitTarget), typeof(TaikoHitTarget),
typeof(TaikoLegacyHitTarget), typeof(TaikoLegacyHitTarget),
typeof(PlayfieldBackground), typeof(PlayfieldBackgroundRight),
}).ToList(); }).ToList();
[Cached(typeof(IScrollingInfo))] [Cached(typeof(IScrollingInfo))]

View File

@ -59,11 +59,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.PlayfieldBackgroundRight: case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null) if (GetTexture("taiko-bar-right") != null)
{
return this.GetAnimation("taiko-bar-right", false, false).With(d => return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{ {
d.RelativeSizeAxes = Axes.Both; d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One; d.Size = Vector2.One;
}); });
}
return null; return null;

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class PlayfieldBackgroundLeft : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
};
}
}
}

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@ -12,7 +12,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public class PlayfieldBackground : CompositeDrawable public class PlayfieldBackgroundRight : CompositeDrawable
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)

View File

@ -3,10 +3,8 @@
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -18,7 +16,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackground()), new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
rightArea = new Container rightArea = new Container
{ {
Name = "Right area", Name = "Right area",
@ -126,25 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Size = new Vector2(left_area_size, 1), Size = new Vector2(left_area_size, 1),
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new Container new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
}),
new InputDrum(controlPoints) new InputDrum(controlPoints)
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,