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Move playfield background implementation to its own file
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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typeof(TaikoHitTarget),
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typeof(TaikoHitTarget),
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typeof(TaikoLegacyHitTarget),
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typeof(TaikoLegacyHitTarget),
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typeof(PlayfieldBackground),
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typeof(PlayfieldBackgroundRight),
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}).ToList();
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}).ToList();
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[Cached(typeof(IScrollingInfo))]
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[Cached(typeof(IScrollingInfo))]
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@ -59,11 +59,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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if (GetTexture("taiko-bar-right") != null)
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if (GetTexture("taiko-bar-right") != null)
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{
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return this.GetAnimation("taiko-bar-right", false, false).With(d =>
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return this.GetAnimation("taiko-bar-right", false, false).With(d =>
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{
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{
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d.RelativeSizeAxes = Axes.Both;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.Size = Vector2.One;
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});
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});
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}
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return null;
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return null;
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37
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs
Normal file
37
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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internal class PlayfieldBackgroundLeft : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Gray1,
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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};
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}
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}
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}
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@ -12,7 +12,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public class PlayfieldBackground : CompositeDrawable
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public class PlayfieldBackgroundRight : CompositeDrawable
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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@ -3,10 +3,8 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -18,7 +16,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackground()),
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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rightArea = new Container
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rightArea = new Container
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{
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{
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Name = "Right area",
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Name = "Right area",
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@ -126,25 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Size = new Vector2(left_area_size, 1),
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new Container
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.Gray1,
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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}),
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new InputDrum(controlPoints)
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new InputDrum(controlPoints)
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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