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https://github.com/ppy/osu.git
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Merge branch 'master' into fix-update-button-test-failure
This commit is contained in:
commit
559254db31
51
osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs
Normal file
51
osu.Game.Tests/Visual/UserInterface/TestSceneFPSCounter.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneFPSCounter : OsuTestScene
|
||||||
|
{
|
||||||
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
|
{
|
||||||
|
AddStep("create display", () =>
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.White,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FPSCounter(),
|
||||||
|
new FPSCounter { Scale = new Vector2(2) },
|
||||||
|
new FPSCounter { Scale = new Vector2(4) },
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBasic()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -224,6 +224,12 @@ namespace osu.Game.Configuration
|
|||||||
|
|
||||||
return new TrackedSettings
|
return new TrackedSettings
|
||||||
{
|
{
|
||||||
|
new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
|
||||||
|
rawValue: state,
|
||||||
|
name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
|
||||||
|
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
|
||||||
|
shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
|
||||||
|
),
|
||||||
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
|
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
|
||||||
rawValue: !disabledState,
|
rawValue: !disabledState,
|
||||||
name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,
|
name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,
|
||||||
|
287
osu.Game/Graphics/UserInterface/FPSCounter.cs
Normal file
287
osu.Game/Graphics/UserInterface/FPSCounter.cs
Normal file
@ -0,0 +1,287 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterface
|
||||||
|
{
|
||||||
|
public class FPSCounter : VisibilityContainer, IHasCustomTooltip
|
||||||
|
{
|
||||||
|
private RollingCounter<double> counterUpdateFrameTime = null!;
|
||||||
|
private RollingCounter<double> counterDrawFPS = null!;
|
||||||
|
|
||||||
|
private Container mainContent = null!;
|
||||||
|
|
||||||
|
private Container background = null!;
|
||||||
|
|
||||||
|
private const float idle_background_alpha = 0.4f;
|
||||||
|
|
||||||
|
private readonly BindableBool showFpsDisplay = new BindableBool(true);
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
|
public FPSCounter()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
mainContent = new Container
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Size = new Vector2(42, 26),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
CornerRadius = 5,
|
||||||
|
CornerExponent = 5f,
|
||||||
|
Masking = true,
|
||||||
|
Alpha = idle_background_alpha,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = colours.Gray0,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
counterUpdateFrameTime = new FrameTimeCounter
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Margin = new MarginPadding(1),
|
||||||
|
Y = -2,
|
||||||
|
},
|
||||||
|
counterDrawFPS = new FramesPerSecondCounter
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Margin = new MarginPadding(2),
|
||||||
|
Y = 10,
|
||||||
|
Scale = new Vector2(0.8f),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
displayTemporarily();
|
||||||
|
|
||||||
|
showFpsDisplay.BindValueChanged(showFps =>
|
||||||
|
{
|
||||||
|
State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||||
|
if (showFps.NewValue)
|
||||||
|
displayTemporarily();
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn(100);
|
||||||
|
|
||||||
|
protected override void PopOut() => this.FadeOut(100);
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
background.FadeTo(1, 200);
|
||||||
|
displayTemporarily();
|
||||||
|
return base.OnHover(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
background.FadeTo(idle_background_alpha, 200);
|
||||||
|
displayTemporarily();
|
||||||
|
base.OnHoverLost(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool isDisplayed;
|
||||||
|
|
||||||
|
private ScheduledDelegate? fadeOutDelegate;
|
||||||
|
|
||||||
|
private double aimDrawFPS;
|
||||||
|
private double aimUpdateFPS;
|
||||||
|
|
||||||
|
private void displayTemporarily()
|
||||||
|
{
|
||||||
|
if (!isDisplayed)
|
||||||
|
{
|
||||||
|
mainContent.FadeTo(1, 300, Easing.OutQuint);
|
||||||
|
isDisplayed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
fadeOutDelegate?.Cancel();
|
||||||
|
fadeOutDelegate = null;
|
||||||
|
|
||||||
|
if (!IsHovered)
|
||||||
|
{
|
||||||
|
fadeOutDelegate = Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
mainContent.FadeTo(0, 300, Easing.OutQuint);
|
||||||
|
isDisplayed = false;
|
||||||
|
}, 2000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private GameHost gameHost { get; set; } = null!;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Handle the case where the window has become inactive or the user changed the
|
||||||
|
// frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier).
|
||||||
|
bool aimRatesChanged = updateAimFPS();
|
||||||
|
|
||||||
|
// TODO: this is wrong (elapsed clock time, not actual run time).
|
||||||
|
double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime;
|
||||||
|
// use elapsed frame time rather then FramesPerSecond to better catch stutter frames.
|
||||||
|
double newDrawFps = 1000 / Math.Max(0.001, gameHost.DrawThread.Clock.ElapsedFrameTime);
|
||||||
|
|
||||||
|
const double spike_time_ms = 20;
|
||||||
|
|
||||||
|
bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms;
|
||||||
|
bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFps <= (1000 / spike_time_ms);
|
||||||
|
|
||||||
|
// If the frame time spikes up, make sure it shows immediately on the counter.
|
||||||
|
if (hasUpdateSpike)
|
||||||
|
counterUpdateFrameTime.SetCountWithoutRolling(newUpdateFrameTime);
|
||||||
|
else
|
||||||
|
counterUpdateFrameTime.Current.Value = newUpdateFrameTime;
|
||||||
|
|
||||||
|
if (hasDrawSpike)
|
||||||
|
counterDrawFPS.SetCountWithoutRolling(newDrawFps);
|
||||||
|
else
|
||||||
|
counterDrawFPS.Current.Value = newDrawFps;
|
||||||
|
|
||||||
|
counterDrawFPS.Colour = getColour(counterDrawFPS.DisplayedCount / aimDrawFPS);
|
||||||
|
|
||||||
|
double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount;
|
||||||
|
counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS);
|
||||||
|
|
||||||
|
bool hasSignificantChanges = aimRatesChanged
|
||||||
|
|| hasDrawSpike
|
||||||
|
|| hasUpdateSpike
|
||||||
|
|| counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8
|
||||||
|
|| displayedUpdateFPS < aimUpdateFPS * 0.8;
|
||||||
|
|
||||||
|
if (hasSignificantChanges)
|
||||||
|
displayTemporarily();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool updateAimFPS()
|
||||||
|
{
|
||||||
|
if (gameHost.UpdateThread.Clock.Throttling)
|
||||||
|
{
|
||||||
|
double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz;
|
||||||
|
double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz;
|
||||||
|
|
||||||
|
if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS)
|
||||||
|
{
|
||||||
|
aimDrawFPS = newAimDrawFPS;
|
||||||
|
aimUpdateFPS = newAimUpdateFPS;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz;
|
||||||
|
|
||||||
|
if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS)
|
||||||
|
{
|
||||||
|
aimUpdateFPS = aimDrawFPS = newAimFPS;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private ColourInfo getColour(double performanceRatio)
|
||||||
|
{
|
||||||
|
if (performanceRatio < 0.5f)
|
||||||
|
return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5);
|
||||||
|
|
||||||
|
return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9);
|
||||||
|
}
|
||||||
|
|
||||||
|
public ITooltip GetCustomTooltip() => new FPSCounterTooltip();
|
||||||
|
|
||||||
|
public object TooltipContent => this;
|
||||||
|
|
||||||
|
public class FramesPerSecondCounter : RollingCounter<double>
|
||||||
|
{
|
||||||
|
protected override double RollingDuration => 1000;
|
||||||
|
|
||||||
|
protected override OsuSpriteText CreateSpriteText()
|
||||||
|
{
|
||||||
|
return new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
|
||||||
|
Spacing = new Vector2(-2),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override LocalisableString FormatCount(double count)
|
||||||
|
{
|
||||||
|
return $"{count:#,0}fps";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FrameTimeCounter : RollingCounter<double>
|
||||||
|
{
|
||||||
|
protected override double RollingDuration => 1000;
|
||||||
|
|
||||||
|
protected override OsuSpriteText CreateSpriteText()
|
||||||
|
{
|
||||||
|
return new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold),
|
||||||
|
Spacing = new Vector2(-1),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override LocalisableString FormatCount(double count)
|
||||||
|
{
|
||||||
|
if (count < 1)
|
||||||
|
return $"{count:N1}ms";
|
||||||
|
|
||||||
|
return $"{count:N0}ms";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
97
osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs
Normal file
97
osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterface
|
||||||
|
{
|
||||||
|
public class FPSCounterTooltip : CompositeDrawable, ITooltip
|
||||||
|
{
|
||||||
|
private OsuTextFlowContainer textFlow = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private GameHost gameHost { get; set; } = null!;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
CornerRadius = 15;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = colours.Gray1,
|
||||||
|
Alpha = 1,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new OsuTextFlowContainer(cp =>
|
||||||
|
{
|
||||||
|
cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
|
||||||
|
})
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
TextAnchor = Anchor.TopRight,
|
||||||
|
Margin = new MarginPadding { Left = 5, Vertical = 10 },
|
||||||
|
Text = string.Join('\n', gameHost.Threads.Select(t => t.Name))
|
||||||
|
},
|
||||||
|
textFlow = new OsuTextFlowContainer(cp =>
|
||||||
|
{
|
||||||
|
cp.Font = OsuFont.Default.With(fixedWidth: true, weight: FontWeight.Regular);
|
||||||
|
cp.Spacing = new Vector2(-1);
|
||||||
|
})
|
||||||
|
{
|
||||||
|
Width = 190,
|
||||||
|
Margin = new MarginPadding { Left = 35, Right = 10, Vertical = 10 },
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
TextAnchor = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private int lastUpdate;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
int currentSecond = (int)(Clock.CurrentTime / 100);
|
||||||
|
|
||||||
|
if (currentSecond != lastUpdate)
|
||||||
|
{
|
||||||
|
lastUpdate = currentSecond;
|
||||||
|
|
||||||
|
textFlow.Clear();
|
||||||
|
|
||||||
|
foreach (var thread in gameHost.Threads)
|
||||||
|
{
|
||||||
|
var clock = thread.Clock;
|
||||||
|
|
||||||
|
string maximum = clock.Throttling
|
||||||
|
? $"/{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : "∞"),4}"
|
||||||
|
: string.Empty;
|
||||||
|
|
||||||
|
textFlow.AddParagraph($"{clock.FramesPerSecond:0}{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetContent(object content)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Move(Vector2 pos)
|
||||||
|
{
|
||||||
|
Position = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -45,6 +45,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
|
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
|
||||||
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
|
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
|
||||||
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
|
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
|
||||||
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay),
|
||||||
|
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||||
@ -328,5 +329,8 @@ namespace osu.Game.Input.Bindings
|
|||||||
|
|
||||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
|
||||||
EditorTapForBPM,
|
EditorTapForBPM,
|
||||||
|
|
||||||
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))]
|
||||||
|
ToggleFPSDisplay,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -274,6 +274,11 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
|
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Toggle FPS counter"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter");
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Previous volume meter"
|
/// "Previous volume meter"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -159,6 +159,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
|
protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
|
||||||
|
|
||||||
|
private FPSCounter fpsCounter;
|
||||||
|
|
||||||
private VolumeOverlay volume;
|
private VolumeOverlay volume;
|
||||||
|
|
||||||
private OsuLogo osuLogo;
|
private OsuLogo osuLogo;
|
||||||
@ -814,6 +816,13 @@ namespace osu.Game
|
|||||||
ScreenStack.ScreenPushed += screenPushed;
|
ScreenStack.ScreenPushed += screenPushed;
|
||||||
ScreenStack.ScreenExited += screenExited;
|
ScreenStack.ScreenExited += screenExited;
|
||||||
|
|
||||||
|
loadComponentSingleFile(fpsCounter = new FPSCounter
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.BottomRight,
|
||||||
|
Margin = new MarginPadding(5),
|
||||||
|
}, topMostOverlayContent.Add);
|
||||||
|
|
||||||
if (!args?.Any(a => a == @"--no-version-overlay") ?? true)
|
if (!args?.Any(a => a == @"--no-version-overlay") ?? true)
|
||||||
loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
|
loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
|
||||||
|
|
||||||
@ -1114,6 +1123,10 @@ namespace osu.Game
|
|||||||
|
|
||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
|
case GlobalAction.ToggleFPSDisplay:
|
||||||
|
fpsCounter.ToggleVisibility();
|
||||||
|
return true;
|
||||||
|
|
||||||
case GlobalAction.ToggleSkinEditor:
|
case GlobalAction.ToggleSkinEditor:
|
||||||
skinEditor.ToggleVisibility();
|
skinEditor.ToggleVisibility();
|
||||||
return true;
|
return true;
|
||||||
|
@ -17,7 +17,6 @@ using osu.Framework.Development;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Performance;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Handlers;
|
using osu.Framework.Input.Handlers;
|
||||||
@ -192,8 +191,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
private Bindable<bool> fpsDisplayVisible;
|
|
||||||
|
|
||||||
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
|
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -406,19 +403,6 @@ namespace osu.Game
|
|||||||
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
// TODO: This is temporary until we reimplement the local FPS display.
|
|
||||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
|
||||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
|
||||||
fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
|
||||||
fpsDisplayVisible.TriggerChange();
|
|
||||||
|
|
||||||
FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
||||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user