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Merge pull request #17510 from Wieku/combo-counter

Adjust legacy combo counter appearance to closer match stable
This commit is contained in:
Dean Herbert 2022-03-30 11:17:30 +09:00 committed by GitHub
commit 555e127bc2
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@ -21,7 +21,9 @@ namespace osu.Game.Screens.Play.HUD
private uint scheduledPopOutCurrentId;
private const double pop_out_duration = 150;
private const double big_pop_out_duration = 300;
private const double small_pop_out_duration = 100;
private const double fade_out_duration = 100;
@ -65,32 +67,28 @@ namespace osu.Game.Screens.Play.HUD
Margin = new MarginPadding(10);
Scale = new Vector2(1.2f);
Scale = new Vector2(1.28f);
InternalChildren = new[]
{
counterContainer = new Container
{
AutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Children = new[]
{
popOutCount = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
Blending = BlendingParameters.Additive,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
{
// Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo.
// This is useful for display in the skin editor.
Text = formatCount(0),
AlwaysPresent = true,
Alpha = 0,
AlwaysPresent = true,
Anchor = Anchor.BottomLeft,
BypassAutoSizeAxes = Axes.Both,
},
}
}
@ -130,8 +128,25 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
((IHasText)popOutCount).Text = formatCount(Current.Value);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
updateLayout();
}
private void updateLayout()
{
const float font_height_ratio = 0.625f;
const float vertical_offset = 9;
displayedCountSpriteText.OriginPosition = new Vector2(0, font_height_ratio * displayedCountSpriteText.Height + vertical_offset);
displayedCountSpriteText.Position = new Vector2(0, -(1 - font_height_ratio) * displayedCountSpriteText.Height + vertical_offset);
popOutCount.OriginPosition = new Vector2(3, font_height_ratio * popOutCount.Height + vertical_offset); // In stable, the bigger pop out scales a bit to the left
popOutCount.Position = new Vector2(0, -(1 - font_height_ratio) * popOutCount.Height + vertical_offset);
counterContainer.Size = displayedCountSpriteText.Size;
}
private void updateCount(bool rolling)
@ -164,27 +179,31 @@ namespace osu.Game.Screens.Play.HUD
{
((IHasText)popOutCount).Text = formatCount(newValue);
popOutCount.ScaleTo(1.6f);
popOutCount.FadeTo(0.75f);
popOutCount.MoveTo(Vector2.Zero);
popOutCount.ScaleTo(1.56f)
.ScaleTo(1, big_pop_out_duration);
popOutCount.ScaleTo(1, pop_out_duration);
popOutCount.FadeOut(pop_out_duration);
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration);
popOutCount.FadeTo(0.6f)
.FadeOut(big_pop_out_duration);
}
private void transformNoPopOut(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1);
}
private void transformPopOutSmall(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1.1f);
displayedCountSpriteText.ScaleTo(1, pop_out_duration);
counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1).Then()
.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
}
private void scheduledPopOutSmall(uint id)
@ -212,7 +231,7 @@ namespace osu.Game.Screens.Play.HUD
Scheduler.AddDelayed(delegate
{
scheduledPopOutSmall(newTaskId);
}, pop_out_duration);
}, big_pop_out_duration - 140);
}
private void onCountRolling(int currentValue, int newValue)