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Merge pull request #17510 from Wieku/combo-counter
Adjust legacy combo counter appearance to closer match stable
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commit
555e127bc2
@ -21,7 +21,9 @@ namespace osu.Game.Screens.Play.HUD
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private uint scheduledPopOutCurrentId;
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private const double pop_out_duration = 150;
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private const double big_pop_out_duration = 300;
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private const double small_pop_out_duration = 100;
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private const double fade_out_duration = 100;
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@ -65,32 +67,28 @@ namespace osu.Game.Screens.Play.HUD
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Margin = new MarginPadding(10);
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Scale = new Vector2(1.2f);
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Scale = new Vector2(1.28f);
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InternalChildren = new[]
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{
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counterContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Children = new[]
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{
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popOutCount = new LegacySpriteText(LegacyFont.Combo)
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{
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Alpha = 0,
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Margin = new MarginPadding(0.05f),
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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BypassAutoSizeAxes = Axes.Both,
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},
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displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
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{
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// Initial text and AlwaysPresent allow the counter to have a size before it first displays a combo.
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// This is useful for display in the skin editor.
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Text = formatCount(0),
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AlwaysPresent = true,
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Alpha = 0,
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AlwaysPresent = true,
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Anchor = Anchor.BottomLeft,
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BypassAutoSizeAxes = Axes.Both,
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},
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}
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}
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@ -130,8 +128,25 @@ namespace osu.Game.Screens.Play.HUD
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base.LoadComplete();
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((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
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((IHasText)popOutCount).Text = formatCount(Current.Value);
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Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
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updateLayout();
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}
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private void updateLayout()
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{
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const float font_height_ratio = 0.625f;
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const float vertical_offset = 9;
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displayedCountSpriteText.OriginPosition = new Vector2(0, font_height_ratio * displayedCountSpriteText.Height + vertical_offset);
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displayedCountSpriteText.Position = new Vector2(0, -(1 - font_height_ratio) * displayedCountSpriteText.Height + vertical_offset);
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popOutCount.OriginPosition = new Vector2(3, font_height_ratio * popOutCount.Height + vertical_offset); // In stable, the bigger pop out scales a bit to the left
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popOutCount.Position = new Vector2(0, -(1 - font_height_ratio) * popOutCount.Height + vertical_offset);
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counterContainer.Size = displayedCountSpriteText.Size;
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}
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private void updateCount(bool rolling)
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@ -164,27 +179,31 @@ namespace osu.Game.Screens.Play.HUD
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{
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((IHasText)popOutCount).Text = formatCount(newValue);
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popOutCount.ScaleTo(1.6f);
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popOutCount.FadeTo(0.75f);
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popOutCount.MoveTo(Vector2.Zero);
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popOutCount.ScaleTo(1.56f)
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.ScaleTo(1, big_pop_out_duration);
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popOutCount.ScaleTo(1, pop_out_duration);
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popOutCount.FadeOut(pop_out_duration);
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popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration);
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popOutCount.FadeTo(0.6f)
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.FadeOut(big_pop_out_duration);
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}
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private void transformNoPopOut(int newValue)
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{
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((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
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counterContainer.Size = displayedCountSpriteText.Size;
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displayedCountSpriteText.ScaleTo(1);
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}
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private void transformPopOutSmall(int newValue)
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{
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((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
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displayedCountSpriteText.ScaleTo(1.1f);
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displayedCountSpriteText.ScaleTo(1, pop_out_duration);
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counterContainer.Size = displayedCountSpriteText.Size;
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displayedCountSpriteText.ScaleTo(1).Then()
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.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
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.ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
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}
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private void scheduledPopOutSmall(uint id)
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@ -212,7 +231,7 @@ namespace osu.Game.Screens.Play.HUD
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Scheduler.AddDelayed(delegate
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{
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scheduledPopOutSmall(newTaskId);
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}, pop_out_duration);
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}, big_pop_out_duration - 140);
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}
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private void onCountRolling(int currentValue, int newValue)
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