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Update basic structure of Catch project

This commit is contained in:
Dean Herbert 2017-08-02 19:37:20 +09:00
parent b8d67f65af
commit 554d0d6fb8
3 changed files with 85 additions and 16 deletions

View File

@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
@ -17,7 +18,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap) protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
{ {
yield return null; var catchHit = original as CatchBaseHit;
yield return catchHit ?? new Fruit
{
StartTime = original.StartTime,
Position = ((IHasXPosition)original).X / OsuPlayfield.BASE_SIZE.X
};
} }
} }
} }

View File

@ -3,33 +3,88 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {
internal class DrawableFruit : Sprite internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
{ {
//private readonly CatchBaseHit h; public DrawableFruit(CatchBaseHit h) : base(h)
public DrawableFruit(CatchBaseHit h)
{ {
//this.h = h;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Scale = new Vector2(0.1f); Size = new Vector2(50);
RelativePositionAxes = Axes.Y; RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position, -0.1f); Position = new Vector2(h.Position, -0.1f);
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
Alpha = 0;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load()
{ {
Texture = textures.Get(@"Menu/logo"); Children = new Framework.Graphics.Drawable[]
{
new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.12f),
Y = 0.08f,
},
new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(-0.16f, 0.3f),
},
new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(0.16f, 0.3f),
},
new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(0, 0.6f),
},
};
Alpha = 0;
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// default state
this.MoveToY(-0.1f).FadeOut();
// animation
this.FadeIn(200).MoveToY(0.9f, preempt);
}
//Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true); Expire(true);
} }
} }

View File

@ -6,6 +6,7 @@ using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -26,6 +27,12 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield(); protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h) => null; protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
return null;
}
} }
} }