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Fix SkinnableTargetsContainer
blocked from processing scheduled tasks
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9d99741663
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@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
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private Bindable<HUDVisibilityMode> configVisibilityMode;
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private readonly Container visibilityContainer;
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private readonly BindableBool replayLoaded = new BindableBool();
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private static bool hasShownNotificationOnce;
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@ -72,7 +70,7 @@ namespace osu.Game.Screens.Play
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private readonly SkinnableTargetContainer mainComponents;
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private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
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private IEnumerable<Drawable> hideTargets => new Drawable[] { mainComponents, KeyCounter, topRightElements };
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public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
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{
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@ -84,13 +82,9 @@ namespace osu.Game.Screens.Play
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Children = new Drawable[]
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{
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CreateFailingLayer(),
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visibilityContainer = new Container
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mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
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{
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RelativeSizeAxes = Axes.Both,
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Child = mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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topRightElements = new FillFlowContainer
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{
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