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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:13:00 +08:00

Merge branch 'master' into editor-screens

This commit is contained in:
Dean Herbert 2017-10-06 23:19:16 +08:00 committed by GitHub
commit 55267abe67
25 changed files with 1062 additions and 263 deletions

@ -1 +1 @@
Subproject commit 9d142a8e009794dfee828392e36025d08577131d Subproject commit 5f19dd913dfc69013a3b9cf30ccfd9c44881a321

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@ -10,6 +10,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture] [TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{ {
public TestCaseCatchPlayer() : base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap() protected override Beatmap CreateBeatmap()
{ {
var beatmap = new Beatmap(); var beatmap = new Beatmap();

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(CatcherArea), typeof(Catcher),
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
new CatchInputManager(rulesets.GetRuleset(2)) new CatchInputManager(rulesets.GetRuleset(2))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new CatcherArea Child = new Catcher
{ {
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -1,10 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -15,11 +17,15 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content; private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
private readonly Container catcherContainer;
private readonly Catcher catcher;
public CatchPlayfield() public CatchPlayfield()
: base(Axes.Y) : base(Axes.Y)
{ {
Container explodingFruitContainer;
Reversed.Value = true; Reversed.Value = true;
Size = new Vector2(1); Size = new Vector2(1);
@ -33,16 +39,35 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
catcherArea = new CatcherArea explodingFruitContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
},
catcherContainer = new Container
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Height = 0.3f Height = 180,
Child = catcher = new Catcher
{
ExplodingFruitTarget = explodingFruitContainer,
RelativePositionAxes = Axes.Both,
Origin = Anchor.TopCentre,
X = 0.5f,
}
} }
}; };
} }
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(catcherContainer.DrawSize.Y);
}
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)
{ {
h.Depth = (float)h.HitObject.StartTime; h.Depth = (float)h.HitObject.StartTime;
@ -50,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.UI
base.Add(h); base.Add(h);
var fruit = (DrawableFruit)h; var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch; fruit.CheckPosition = CheckIfWeCanCatch;
} }
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
@ -59,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre; Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
Remove(judgedObject); Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition); catcher.Add(judgedObject, screenPosition);
} }
} }
} }

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@ -0,0 +1,193 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((Container)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}

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@ -1,229 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
private Catcher catcher;
private Container explodingFruitContainer;
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
ExplodingFruitTarget = explodingFruitContainer,
Origin = Anchor.TopCentre,
X = 0.5f,
}
};
}
protected override void Update()
{
base.Update();
catcher.Size = new Vector2(DrawSize.Y);
}
private class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
public Container ExplodingFruitTarget;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((CatcherArea)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}

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@ -59,7 +59,7 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseCatcher.cs" /> <Compile Include="Tests\TestCaseCatcher.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" /> <Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="UI\CatcherArea.cs" /> <Compile Include="UI\Catcher.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" /> <Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" /> <Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" /> <Compile Include="CatchRuleset.cs" />

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@ -58,6 +58,23 @@ namespace osu.Game.Beatmaps
ComboColors = original?.ComboColors ?? ComboColors; ComboColors = original?.ComboColors ?? ComboColors;
HitObjects = original?.HitObjects ?? HitObjects; HitObjects = original?.HitObjects ?? HitObjects;
Storyboard = original?.Storyboard ?? Storyboard; Storyboard = original?.Storyboard ?? Storyboard;
if (original == null && Metadata == null)
{
// we may have no metadata in cases we weren't sourced from the database.
// let's fill it (and other related fields) so we don't need to null-check it in future usages.
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Unknown",
Author = @"Unknown Creator",
},
Version = @"Normal",
Difficulty = new BeatmapDifficulty()
};
}
} }
} }

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@ -8,7 +8,7 @@ namespace osu.Game.Beatmaps.Timing
/// <summary> /// <summary>
/// The minimum duration required for a break to have any effect. /// The minimum duration required for a break to have any effect.
/// </summary> /// </summary>
private const double min_break_duration = 650; public const double MIN_BREAK_DURATION = 650;
/// <summary> /// <summary>
/// The break start time. /// The break start time.
@ -28,6 +28,6 @@ namespace osu.Game.Beatmaps.Timing
/// <summary> /// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap. /// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary> /// </summary>
public bool HasEffect => Duration >= min_break_duration; public bool HasEffect => Duration >= MIN_BREAK_DURATION;
} }
} }

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@ -188,11 +188,11 @@ namespace osu.Game
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
Depth = -1 Depth = -1
}, overlayContent.Add); }, overlayContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -2 }, mainContent.Add); LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -3 }, mainContent.Add);
LoadComponentAsync(musicController = new MusicController LoadComponentAsync(musicController = new MusicController
{ {
Depth = -3, Depth = -4,
Position = new Vector2(0, Toolbar.HEIGHT), Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
@ -200,7 +200,7 @@ namespace osu.Game
LoadComponentAsync(notificationOverlay = new NotificationOverlay LoadComponentAsync(notificationOverlay = new NotificationOverlay
{ {
Depth = -3, Depth = -4,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}, overlayContent.Add); }, overlayContent.Add);

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@ -9,6 +9,9 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Users; using osu.Game.Users;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {
@ -17,8 +20,11 @@ namespace osu.Game.Overlays.BeatmapSet
private const float height = 50; private const float height = 50;
private readonly UpdateableAvatar avatar; private readonly UpdateableAvatar avatar;
private readonly ClickableArea clickableArea;
private readonly FillFlowContainer fields; private readonly FillFlowContainer fields;
private UserProfileOverlay profile;
private BeatmapSetInfo beatmapSet; private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet public BeatmapSetInfo BeatmapSet
{ {
@ -31,6 +37,8 @@ namespace osu.Game.Overlays.BeatmapSet
var i = BeatmapSet.OnlineInfo; var i = BeatmapSet.OnlineInfo;
avatar.User = i.Author; avatar.User = i.Author;
clickableArea.Action = () => profile?.ShowUser(avatar.User);
fields.Children = new Drawable[] fields.Children = new Drawable[]
{ {
new Field("made by", i.Author.Username, @"Exo2.0-RegularItalic"), new Field("made by", i.Author.Username, @"Exo2.0-RegularItalic"),
@ -58,11 +66,15 @@ namespace osu.Game.Overlays.BeatmapSet
Children = new Drawable[] Children = new Drawable[]
{ {
avatar = new UpdateableAvatar clickableArea = new ClickableArea
{ {
Size = new Vector2(height), AutoSizeAxes = Axes.Both,
CornerRadius = 3, CornerRadius = 3,
Masking = true, Masking = true,
Child = avatar = new UpdateableAvatar
{
Size = new Vector2(height),
},
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Colour = Color4.Black.Opacity(0.25f), Colour = Color4.Black.Opacity(0.25f),
@ -80,6 +92,13 @@ namespace osu.Game.Overlays.BeatmapSet
}; };
} }
[BackgroundDependencyLoader(true)]
private void load(UserProfileOverlay profile)
{
this.profile = profile;
clickableArea.Action = () => profile?.ShowUser(avatar.User);
}
private class Field : FillFlowContainer private class Field : FillFlowContainer
{ {
public Field(string first, string second, string secondFont) public Field(string first, string second, string secondFont)
@ -103,5 +122,10 @@ namespace osu.Game.Overlays.BeatmapSet
}; };
} }
} }
private class ClickableArea : OsuClickableContainer, IHasTooltip
{
public string TooltipText => @"View Profile";
}
} }
} }

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@ -38,7 +38,6 @@ namespace osu.Game.Rulesets
protected override void Prepare(bool reset = false) protected override void Prepare(bool reset = false)
{ {
Connection.CreateTable<RulesetInfo>(); Connection.CreateTable<RulesetInfo>();
if (reset) if (reset)

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@ -51,6 +51,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary> /// </summary>
public readonly BindableInt Combo = new BindableInt(); public readonly BindableInt Combo = new BindableInt();
/// <summary>
/// The current rank.
/// </summary>
public readonly Bindable<ScoreRank> Rank = new Bindable<ScoreRank>(ScoreRank.X);
/// <summary> /// <summary>
/// THe highest combo achieved by this score. /// THe highest combo achieved by this score.
/// </summary> /// </summary>
@ -74,6 +79,7 @@ namespace osu.Game.Rulesets.Scoring
protected ScoreProcessor() protected ScoreProcessor()
{ {
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); }; Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
} }
private ScoreRank rankFrom(double acc) private ScoreRank rankFrom(double acc)
@ -101,6 +107,7 @@ namespace osu.Game.Rulesets.Scoring
Accuracy.Value = 1; Accuracy.Value = 1;
Health.Value = 1; Health.Value = 1;
Combo.Value = 0; Combo.Value = 0;
Rank.Value = ScoreRank.X;
HighestCombo.Value = 0; HighestCombo.Value = 0;
alreadyFailed = false; alreadyFailed = false;
@ -142,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
score.Combo = Combo; score.Combo = Combo;
score.MaxCombo = HighestCombo; score.MaxCombo = HighestCombo;
score.Accuracy = Accuracy; score.Accuracy = Accuracy;
score.Rank = rankFrom(Accuracy); score.Rank = Rank;
score.Date = DateTimeOffset.Now; score.Date = DateTimeOffset.Now;
score.Health = Health; score.Health = Health;
} }

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@ -0,0 +1,103 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using OpenTK;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class ArrowsOverlay : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int glow_icon_size = 60;
private const int glow_icon_blur_sigma = 10;
private const float glow_icon_final_offset = 0.22f;
private const float glow_icon_offscreen_offset = 0.6f;
private const int blurred_icon_blur_sigma = 20;
private const int blurred_icon_size = 130;
private const float blurred_icon_final_offset = 0.35f;
private const float blurred_icon_offscreen_offset = 0.7f;
private readonly GlowIcon leftGlowIcon;
private readonly GlowIcon rightGlowIcon;
private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon;
public ArrowsOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
leftGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = -glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
rightGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
new ParallaxContainer
{
ParallaxAmount = -0.02f,
Children = new Drawable[]
{
leftBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Alpha = 0.7f,
X = -blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
rightBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Alpha = 0.7f,
X = blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
}
}
};
}
protected override void PopIn()
{
leftGlowIcon.MoveToX(-glow_icon_final_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fade_duration, Easing.OutQuint);
}
protected override void PopOut()
{
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
}
}
}

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@ -0,0 +1,51 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class BlurredIcon : BufferedContainer
{
private readonly SpriteIcon icon;
public FontAwesome Icon
{
set { icon.Icon = value; }
get { return icon.Icon; }
}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 2.5f;
ForceRedraw();
}
get { return base.Size; }
}
public BlurredIcon()
{
RelativePositionAxes = Axes.X;
CacheDrawnFrameBuffer = true;
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
}
}

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@ -0,0 +1,151 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring;
using System.Collections.Generic;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
public List<BreakPeriod> Breaks
{
set
{
breaks = value;
initializeBreaks();
}
get
{
return breaks;
}
}
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly InfoContainer info;
private readonly ArrowsOverlay arrowsOverlay;
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
letterboxOverlay = new LetterboxOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = 0,
Child = remainingTimeBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 8,
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new InfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
arrowsOverlay = new ArrowsOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private void initializeBreaks()
{
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
if (breaks == null)
return;
foreach (var b in breaks)
{
if (!b.HasEffect)
continue;
using (BeginAbsoluteSequence(b.StartTime))
{
Schedule(() => onBreakIn(b));
using (BeginDelayedSequence(b.Duration - fade_duration))
Schedule(onBreakOut);
}
}
}
private void onBreakIn(BreakPeriod b)
{
if (letterboxing)
letterboxOverlay.Show();
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.StartCounting(b.EndTime);
remainingTimeCounter.Show();
info.Show();
arrowsOverlay.Show();
}
private void onBreakOut()
{
if (letterboxing)
letterboxOverlay.Hide();
remainingTimeCounter.Hide();
info.Hide();
arrowsOverlay.Hide();
}
public void BindProcessor(ScoreProcessor processor)
{
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Rank);
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class GlowIcon : Container
{
private readonly SpriteIcon spriteIcon;
private readonly BlurredIcon blurredIcon;
public override Vector2 Size
{
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
get { return base.Size; }
}
public Vector2 BlurSigma
{
set { blurredIcon.BlurSigma = value; }
get { return blurredIcon.BlurSigma; }
}
public FontAwesome Icon
{
set { spriteIcon.Icon = blurredIcon.Icon = value; }
get { return spriteIcon.Icon; }
}
public GlowIcon()
{
RelativePositionAxes = Axes.X;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
blurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
blurredIcon.Colour = colours.Blue;
}
}
}

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@ -0,0 +1,58 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class InfoContainer : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "current progress".ToUpper(),
TextSize = 15,
Font = "Exo2.0-Black",
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
},
}
},
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class InfoLine<T> : Container
where T : struct
{
private const int margin = 2;
public Bindable<T> Current = new Bindable<T>();
private readonly OsuSpriteText text;
private readonly OsuSpriteText valueText;
private readonly string prefix;
public InfoLine(string name, string prefix = @"")
{
this.prefix = prefix;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Text = name,
TextSize = 17,
Margin = new MarginPadding { Right = margin }
},
valueText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Text = prefix + @"-",
TextSize = 17,
Font = "Exo2.0-Bold",
Margin = new MarginPadding { Left = margin }
}
};
Current.ValueChanged += currentValueChanged;
}
private void currentValueChanged(T newValue)
{
var newText = prefix + Format(newValue);
if (valueText.Text == newText)
return;
valueText.Text = newText;
}
protected virtual string Format(T count) => count.ToString();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
text.Colour = colours.Yellow;
valueText.Colour = colours.YellowLight;
}
}
public class PercentageInfoLine : InfoLine<double>
{
public PercentageInfoLine(string name, string prefix = "") : base(name, prefix)
{
}
protected override string Format(double count) => $@"{count:P2}";
}
}

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@ -0,0 +1,67 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class LetterboxOverlay : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
public LetterboxOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
RelativeSizeAxes = Axes.X,
Height = height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new ColourInfo
{
TopLeft = Color4.Black,
TopRight = Color4.Black,
BottomLeft = transparent_black,
BottomRight = transparent_black,
}
}
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = height,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new ColourInfo
{
TopLeft = transparent_black,
TopRight = transparent_black,
BottomLeft = Color4.Black,
BottomRight = Color4.Black,
}
}
}
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class RemainingTimeCounter : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private readonly OsuSpriteText counter;
private int? previousSecond;
private double endTime;
private bool isCounting;
public RemainingTimeCounter()
{
AutoSizeAxes = Axes.Both;
Child = counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 33,
Font = "Venera",
};
}
public void StartCounting(double endTime)
{
this.endTime = endTime;
isCounting = true;
}
protected override void Update()
{
base.Update();
if (isCounting)
{
var currentTime = Clock.CurrentTime;
if (currentTime < endTime)
{
int currentSecond = (int)Math.Ceiling((endTime - Clock.CurrentTime) / 1000.0);
if (currentSecond != previousSecond)
{
counter.Text = currentSecond.ToString();
previousSecond = currentSecond;
}
}
else isCounting = false;
}
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -69,6 +70,7 @@ namespace osu.Game.Screens.Play
#endregion #endregion
private BreakOverlay breakOverlay;
private Container storyboardContainer; private Container storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
@ -179,16 +181,20 @@ namespace osu.Game.Screens.Play
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Clock = offsetClock, Clock = offsetClock,
Children = new Drawable[] Child = RulesetContainer,
{
RulesetContainer,
}
}, },
hudOverlay = new HUDOverlay hudOverlay = new HUDOverlay
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
breakOverlay = new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = decoupledClock,
Breaks = beatmap.Breaks
},
} }
}, },
failOverlay = new FailOverlay failOverlay = new FailOverlay
@ -222,6 +228,8 @@ namespace osu.Game.Screens.Play
hudOverlay.ModDisplay.Current.BindTo(working.Mods); hudOverlay.ModDisplay.Current.BindTo(working.Mods);
breakOverlay.BindProcessor(scoreProcessor);
// Bind ScoreProcessor to ourselves // Bind ScoreProcessor to ourselves
scoreProcessor.AllJudged += onCompletion; scoreProcessor.AllJudged += onCompletion;
scoreProcessor.Failed += onFail; scoreProcessor.Failed += onFail;

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@ -0,0 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play.BreaksOverlay;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual
{
internal class TestCaseBreakOverlay : OsuTestCase
{
public override string Description => @"Tests breaks behavior";
private readonly BreakOverlay breakOverlay;
public TestCaseBreakOverlay()
{
Clock = new FramedClock();
Child = breakOverlay = new BreakOverlay(true);
AddStep("2s break", () => startBreak(2000));
AddStep("5s break", () => startBreak(5000));
AddStep("10s break", () => startBreak(10000));
AddStep("15s break", () => startBreak(15000));
AddStep("2s, 2s", startMultipleBreaks);
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
}
private void startBreak(double duration)
{
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + duration,
}
};
}
private void startMultipleBreaks()
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = currentTime,
EndTime = currentTime + 2000,
},
new BreakPeriod
{
StartTime = currentTime + 4000,
EndTime = currentTime + 6000,
}
};
}
private void startAnotherMultipleBreaks()
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod // Duration is less than 650 - too short to appear
{
StartTime = currentTime,
EndTime = currentTime + 500,
},
new BreakPeriod
{
StartTime = currentTime + 1500,
EndTime = currentTime + 2200,
},
new BreakPeriod
{
StartTime = currentTime + 3200,
EndTime = currentTime + 4200,
},
new BreakPeriod
{
StartTime = currentTime + 5200,
EndTime = currentTime + 7200,
}
};
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -18,31 +19,39 @@ namespace osu.Game.Tests.Visual
{ {
public class TestCasePlayer : OsuTestCase public class TestCasePlayer : OsuTestCase
{ {
private readonly Type ruleset;
protected Player Player; protected Player Player;
private RulesetStore rulesets;
public override string Description => @"Showing everything to play the game."; public override string Description => @"Showing everything to play the game.";
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
protected TestCasePlayer(Type ruleset)
{
this.ruleset = ruleset;
}
public TestCasePlayer()
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetStore rulesets) private void load(RulesetStore rulesets)
{ {
this.rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new Box Add(new Box
{ {
RelativeSizeAxes = Framework.Graphics.Axes.Both, RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black, Colour = Color4.Black,
}); });
foreach (var r in rulesets.Query<RulesetInfo>()) string instantiation = ruleset?.AssemblyQualifiedName;
AddStep(r.Name, () => loadPlayerFor(r));
loadPlayerFor(rulesets.Query<RulesetInfo>().First()); foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
AddStep(r.Name, () => loadPlayerFor(r));
} }
protected virtual Beatmap CreateBeatmap() protected virtual Beatmap CreateBeatmap()

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@ -274,6 +274,14 @@
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" /> <Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
<Compile Include="Beatmaps\IO\ArchiveReader.cs" /> <Compile Include="Beatmaps\IO\ArchiveReader.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" /> <Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" /> <Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" /> <Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\RankStatus.cs" /> <Compile Include="Beatmaps\RankStatus.cs" />
@ -740,6 +748,7 @@
<Compile Include="Tests\Visual\TestCaseBeatmapOptionsOverlay.cs" /> <Compile Include="Tests\Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Tests\Visual\TestCaseBeatSyncedContainer.cs" /> <Compile Include="Tests\Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Tests\Visual\TestCaseBreadcrumbs.cs" /> <Compile Include="Tests\Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Tests\Visual\TestCaseBreakOverlay.cs" />
<Compile Include="Tests\Visual\TestCaseChatDisplay.cs" /> <Compile Include="Tests\Visual\TestCaseChatDisplay.cs" />
<Compile Include="Tests\Visual\TestCaseContextMenu.cs" /> <Compile Include="Tests\Visual\TestCaseContextMenu.cs" />
<Compile Include="Tests\Visual\TestCaseDialogOverlay.cs" /> <Compile Include="Tests\Visual\TestCaseDialogOverlay.cs" />