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Revert ordering and reword comment
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@ -32,13 +32,13 @@ namespace osu.Game.Input.Bindings
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// IMPORTANT: Do not change the order of key bindings in this list.
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// IMPORTANT: Do not change the order of key bindings in this list.
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// It is used to decide the int values when storing settings in DatabasedKeyBindingContainer.
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// It is used to decide the order of precedence (see note in DatabasedKeyBindingContainer).
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(OverlayKeyBindings)
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.Concat(EditorKeyBindings)
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.Concat(EditorKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(AudioControlKeyBindings)
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.Concat(AudioControlKeyBindings);
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.Concat(OverlayKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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{
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