mirror of
https://github.com/ppy/osu.git
synced 2025-02-22 00:43:25 +08:00
Merge branch 'master' into fix-track-rotation
This commit is contained in:
commit
54f6befd67
@ -1 +1 @@
|
|||||||
Subproject commit 6f7528255c5d6cde72f1e92de539983bc4bce502
|
Subproject commit 46a56e0e11d56c788ff8db089582718a606ed158
|
@ -76,7 +76,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
ControlPointInfo = controlPointInfo
|
ControlPointInfo = controlPointInfo
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Position = new Vector2(20, -160),
|
Position = new Vector2(20, -160),
|
||||||
Count = 5,
|
CountStars = 5,
|
||||||
};
|
};
|
||||||
Add(stars);
|
Add(stars);
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Position = new Vector2(20, -190),
|
Position = new Vector2(20, -190),
|
||||||
Text = stars.Count.ToString("0.00"),
|
Text = stars.CountStars.ToString("0.00"),
|
||||||
};
|
};
|
||||||
Add(starsLabel);
|
Add(starsLabel);
|
||||||
|
|
||||||
@ -69,8 +69,8 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
comboCounter.Current.Value = 0;
|
comboCounter.Current.Value = 0;
|
||||||
numerator = denominator = 0;
|
numerator = denominator = 0;
|
||||||
accuracyCounter.SetFraction(0, 0);
|
accuracyCounter.SetFraction(0, 0);
|
||||||
stars.Count = 0;
|
stars.CountStars = 0;
|
||||||
starsLabel.Text = stars.Count.ToString("0.00");
|
starsLabel.Text = stars.CountStars.ToString("0.00");
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep(@"Hit! :D", delegate
|
AddStep(@"Hit! :D", delegate
|
||||||
@ -91,8 +91,8 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
|
|
||||||
AddStep(@"Alter stars", delegate
|
AddStep(@"Alter stars", delegate
|
||||||
{
|
{
|
||||||
stars.Count = RNG.NextSingle() * (stars.StarCount + 1);
|
stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1);
|
||||||
starsLabel.Text = stars.Count.ToString("0.00");
|
starsLabel.Text = stars.CountStars.ToString("0.00");
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep(@"Stop counters", delegate
|
AddStep(@"Stop counters", delegate
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
|
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
|
||||||
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
|
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
@ -202,7 +202,7 @@ namespace osu.Desktop.Overlays
|
|||||||
{
|
{
|
||||||
this.game = game;
|
this.game = game;
|
||||||
|
|
||||||
IconContent.Add(new Drawable[]
|
IconContent.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Height = (float)HitObject.Duration;
|
Height = (float)HitObject.Duration;
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
// For now the body piece covers the entire height of the container
|
// For now the body piece covers the entire height of the container
|
||||||
// whereas possibly in the future we don't want to extend under the head/tail.
|
// whereas possibly in the future we don't want to extend under the head/tail.
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
connectionLayer = new FollowPointRenderer
|
connectionLayer = new FollowPointRenderer
|
||||||
{
|
{
|
||||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
EarlyActivationMilliseconds = pre_beat_transition_time;
|
EarlyActivationMilliseconds = pre_beat_transition_time;
|
||||||
|
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
background = new CircularContainer
|
background = new CircularContainer
|
||||||
{
|
{
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public TaikoPlayfield()
|
public TaikoPlayfield()
|
||||||
{
|
{
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
new ScaleFixContainer
|
new ScaleFixContainer
|
||||||
{
|
{
|
||||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
},
|
},
|
||||||
starCounter = new StarCounter
|
starCounter = new StarCounter
|
||||||
{
|
{
|
||||||
Count = (float)beatmap.StarDifficulty,
|
CountStars = (float)beatmap.StarDifficulty,
|
||||||
Scale = new Vector2(0.8f),
|
Scale = new Vector2(0.8f),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,10 @@ using osu.Framework.Graphics.Containers;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.Containers
|
namespace osu.Game.Graphics.Containers
|
||||||
{
|
{
|
||||||
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||||
{
|
{
|
||||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -93,7 +93,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
sections = value.ToList();
|
sections = value.ToList();
|
||||||
if (sections.Count == 0) return;
|
if (sections.Count == 0) return;
|
||||||
|
|
||||||
sectionsContainer.Add(sections);
|
sectionsContainer.AddRange(sections);
|
||||||
SelectedSection.Value = sections[0];
|
SelectedSection.Value = sections[0];
|
||||||
lastKnownScroll = float.NaN;
|
lastKnownScroll = float.NaN;
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Direction = Direction,
|
Direction = Direction,
|
||||||
});
|
});
|
||||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||||
Remove(Children.Where((bar, index) => index >= value.Count()).ToList());
|
RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Content.Masking = true;
|
Content.Masking = true;
|
||||||
Content.CornerRadius = 5;
|
Content.CornerRadius = 5;
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new Triangles
|
new Triangles
|
||||||
{
|
{
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
public SearchTextBox()
|
public SearchTextBox()
|
||||||
{
|
{
|
||||||
Height = 35;
|
Height = 35;
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
new TextAwesome
|
new TextAwesome
|
||||||
{
|
{
|
||||||
|
@ -33,25 +33,25 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
private const float star_size = 20;
|
private const float star_size = 20;
|
||||||
private const float star_spacing = 4;
|
private const float star_spacing = 4;
|
||||||
|
|
||||||
private float count;
|
private float countStars;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Amount of stars represented.
|
/// Amount of stars represented.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float Count
|
public float CountStars
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return count;
|
return countStars;
|
||||||
}
|
}
|
||||||
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (count == value) return;
|
if (countStars == value) return;
|
||||||
|
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
transformCount(value);
|
transformCount(value);
|
||||||
count = value;
|
countStars = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -94,15 +94,15 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public void ResetCount()
|
public void ResetCount()
|
||||||
{
|
{
|
||||||
count = 0;
|
countStars = 0;
|
||||||
StopAnimation();
|
StopAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReplayAnimation()
|
public void ReplayAnimation()
|
||||||
{
|
{
|
||||||
var t = count;
|
var t = countStars;
|
||||||
ResetCount();
|
ResetCount();
|
||||||
Count = t;
|
CountStars = t;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopAnimation()
|
public void StopAnimation()
|
||||||
@ -111,8 +111,8 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
foreach (var star in stars.Children)
|
foreach (var star in stars.Children)
|
||||||
{
|
{
|
||||||
star.ClearTransforms(true);
|
star.ClearTransforms(true);
|
||||||
star.FadeTo(i < count ? 1.0f : minStarAlpha);
|
star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
|
||||||
star.Icon.ScaleTo(getStarScale(i, count));
|
star.Icon.ScaleTo(getStarScale(i, countStars));
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -132,7 +132,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
star.ClearTransforms(true);
|
star.ClearTransforms(true);
|
||||||
|
|
||||||
var delay = (count <= newValue ? Math.Max(i - count, 0) : Math.Max(count - 1 - i, 0)) * animationDelay;
|
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
|
||||||
|
|
||||||
using (BeginDelayedSequence(delay, true))
|
using (BeginDelayedSequence(delay, true))
|
||||||
{
|
{
|
||||||
|
@ -141,7 +141,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
Add(new Drawable[] {
|
AddRange(new Drawable[] {
|
||||||
new VolumeControlReceptor
|
new VolumeControlReceptor
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||||
|
|
||||||
//up to last Channel.MAX_HISTORY messages
|
//up to last Channel.MAX_HISTORY messages
|
||||||
flow.Add(displayMessages.Select(m => new ChatLine(m)));
|
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
|
||||||
|
|
||||||
if (!IsLoaded) return;
|
if (!IsLoaded) return;
|
||||||
|
|
||||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
iconsContainer.Clear();
|
iconsContainer.Clear();
|
||||||
if (Mods.Length > 1)
|
if (Mods.Length > 1)
|
||||||
{
|
{
|
||||||
iconsContainer.Add(new[]
|
iconsContainer.AddRange(new[]
|
||||||
{
|
{
|
||||||
backgroundIcon = new ModIcon(Mods[1])
|
backgroundIcon = new ModIcon(Mods[1])
|
||||||
{
|
{
|
||||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
Light = new NotificationLight
|
Light = new NotificationLight
|
||||||
{
|
{
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Left = 20,
|
Left = 20,
|
||||||
};
|
};
|
||||||
|
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
public SimpleNotification()
|
public SimpleNotification()
|
||||||
{
|
{
|
||||||
IconContent.Add(new Drawable[]
|
IconContent.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
IconBackgound = new Box
|
IconBackgound = new Box
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
const int header_size = 26;
|
const int header_size = 26;
|
||||||
const int header_margin = 25;
|
const int header_margin = 25;
|
||||||
const int border_size = 2;
|
const int border_size = 2;
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
Direction = FillDirection.Vertical;
|
Direction = FillDirection.Vertical;
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuSpriteText
|
new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
@ -1,55 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
|
||||||
/// </summary>
|
|
||||||
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
|
|
||||||
{
|
|
||||||
public override int Compare(Drawable x, Drawable y)
|
|
||||||
{
|
|
||||||
var hitObjectX = x as DrawableHitObject;
|
|
||||||
var hitObjectY = y as DrawableHitObject;
|
|
||||||
|
|
||||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
|
||||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
|
||||||
return base.Compare(x, y);
|
|
||||||
|
|
||||||
// Compare by start time
|
|
||||||
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
|
|
||||||
if (i != 0)
|
|
||||||
return i;
|
|
||||||
|
|
||||||
return base.Compare(x, y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
|
|
||||||
/// This will compare the two hit objects in reverse order.
|
|
||||||
/// </summary>
|
|
||||||
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
|
|
||||||
{
|
|
||||||
public override int Compare(Drawable x, Drawable y)
|
|
||||||
{
|
|
||||||
var hitObjectX = x as DrawableHitObject;
|
|
||||||
var hitObjectY = y as DrawableHitObject;
|
|
||||||
|
|
||||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
|
||||||
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
|
|
||||||
return base.Compare(x, y);
|
|
||||||
|
|
||||||
// Compare by start time
|
|
||||||
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
|
|
||||||
if (i != 0)
|
|
||||||
return i;
|
|
||||||
|
|
||||||
return base.Compare(x, y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,13 +1,11 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
@ -55,7 +53,22 @@ namespace osu.Game.Rulesets.Timing
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal MultiplierControlPoint ControlPoint;
|
internal MultiplierControlPoint ControlPoint;
|
||||||
|
|
||||||
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
|
{
|
||||||
|
var xHitObject = x as DrawableHitObject;
|
||||||
|
var yHitObject = y as DrawableHitObject;
|
||||||
|
|
||||||
|
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||||
|
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
|
||||||
|
return base.Compare(x, y);
|
||||||
|
|
||||||
|
// Compare by start time
|
||||||
|
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
|
||||||
|
if (i != 0)
|
||||||
|
return i;
|
||||||
|
|
||||||
|
return base.Compare(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="DrawableTimingSection"/>.
|
/// Creates a new <see cref="DrawableTimingSection"/>.
|
||||||
|
@ -33,7 +33,20 @@ namespace osu.Game.Rulesets.Timing
|
|||||||
set { visibleTimeRange.BindTo(value); }
|
set { visibleTimeRange.BindTo(value); }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer();
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
|
{
|
||||||
|
var xSpeedAdjust = x as SpeedAdjustmentContainer;
|
||||||
|
var ySpeedAdjust = y as SpeedAdjustmentContainer;
|
||||||
|
|
||||||
|
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||||
|
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
|
||||||
|
return CompareReverseChildID(x, y);
|
||||||
|
|
||||||
|
// Compare by start time
|
||||||
|
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
|
||||||
|
|
||||||
|
return i != 0 ? i : CompareReverseChildID(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Hit objects that are to be re-processed on the next update.
|
/// Hit objects that are to be re-processed on the next update.
|
||||||
@ -116,27 +129,5 @@ namespace osu.Game.Rulesets.Timing
|
|||||||
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
|
||||||
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
|
||||||
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
|
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Compares two speed adjustment containers by their control point start time, falling back to creation order
|
|
||||||
// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
|
|
||||||
/// </summary>
|
|
||||||
private class SpeedAdjustmentContainerReverseStartTimeComparer : ReverseCreationOrderDepthComparer
|
|
||||||
{
|
|
||||||
public override int Compare(Drawable x, Drawable y)
|
|
||||||
{
|
|
||||||
var speedAdjustmentX = x as SpeedAdjustmentContainer;
|
|
||||||
var speedAdjustmentY = y as SpeedAdjustmentContainer;
|
|
||||||
|
|
||||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
|
||||||
if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
|
|
||||||
return base.Compare(x, y);
|
|
||||||
|
|
||||||
// Compare by start time
|
|
||||||
int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
|
|
||||||
|
|
||||||
return i != 0 ? i : base.Compare(x, y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -114,8 +114,8 @@ namespace osu.Game.Screens.Menu
|
|||||||
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
|
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
|
||||||
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
||||||
|
|
||||||
buttonFlow.Add(buttonsPlay);
|
buttonFlow.AddRange(buttonsPlay);
|
||||||
buttonFlow.Add(buttonsTopLevel);
|
buttonFlow.AddRange(buttonsTopLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Drawable CentreTarget;
|
public Drawable CentreTarget;
|
||||||
|
|
||||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon>
|
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
|
@ -20,15 +20,15 @@ namespace osu.Game.Screens.Play
|
|||||||
private SpriteText countSpriteText;
|
private SpriteText countSpriteText;
|
||||||
|
|
||||||
public bool IsCounting { get; set; }
|
public bool IsCounting { get; set; }
|
||||||
private int count;
|
private int countPresses;
|
||||||
public int Count
|
public int CountPresses
|
||||||
{
|
{
|
||||||
get { return count; }
|
get { return countPresses; }
|
||||||
private set
|
private set
|
||||||
{
|
{
|
||||||
if (count != value)
|
if (countPresses != value)
|
||||||
{
|
{
|
||||||
count = value;
|
countPresses = value;
|
||||||
countSpriteText.Text = value.ToString(@"#,0");
|
countSpriteText.Text = value.ToString(@"#,0");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
|
|||||||
isLit = value;
|
isLit = value;
|
||||||
updateGlowSprite(value);
|
updateGlowSprite(value);
|
||||||
if (value && IsCounting)
|
if (value && IsCounting)
|
||||||
Count++;
|
CountPresses++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
countSpriteText = new OsuSpriteText
|
countSpriteText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Text = Count.ToString(@"#,0"),
|
Text = CountPresses.ToString(@"#,0"),
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
@ -128,6 +128,6 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetCount() => Count = 0;
|
public void ResetCount() => CountPresses = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
||||||
|
|
||||||
hudOverlay.KeyCounter.Add(rulesetInstance.CreateGameplayKeys());
|
hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
|
||||||
hudOverlay.BindProcessor(scoreProcessor);
|
hudOverlay.BindProcessor(scoreProcessor);
|
||||||
hudOverlay.BindHitRenderer(HitRenderer);
|
hudOverlay.BindHitRenderer(HitRenderer);
|
||||||
|
|
||||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
fill = new Box
|
fill = new Box
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,6 @@ using osu.Game.Beatmaps.Drawables;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using System.Collections;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -22,7 +21,7 @@ using osu.Framework.Configuration;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
|
internal class BeatmapCarousel : ScrollContainer
|
||||||
{
|
{
|
||||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||||
|
|
||||||
@ -265,10 +264,6 @@ namespace osu.Game.Screens.Select
|
|||||||
perform();
|
perform();
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
|
||||||
|
|
||||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
foreach (var b in beatmapSet.Beatmaps)
|
foreach (var b in beatmapSet.Beatmaps)
|
||||||
@ -307,7 +302,7 @@ namespace osu.Game.Screens.Select
|
|||||||
panels.Remove(p);
|
panels.Remove(p);
|
||||||
|
|
||||||
scrollableContent.Remove(group.Header);
|
scrollableContent.Remove(group.Header);
|
||||||
scrollableContent.Remove(group.BeatmapPanels);
|
scrollableContent.RemoveRange(group.BeatmapPanels);
|
||||||
|
|
||||||
if (selectedGroup == group)
|
if (selectedGroup == group)
|
||||||
SelectNext();
|
SelectNext();
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public BeatmapDetailArea()
|
public BeatmapDetailArea()
|
||||||
{
|
{
|
||||||
AddInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
new BeatmapDetailAreaTabControl
|
new BeatmapDetailAreaTabControl
|
||||||
{
|
{
|
||||||
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
Details = new BeatmapDetails
|
Details = new BeatmapDetails
|
||||||
{
|
{
|
||||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
Scale = new Vector2(1, 0),
|
Scale = new Vector2(1, 0),
|
||||||
Colour = Color4.Black.Opacity(0.5f),
|
Colour = Color4.Black.Opacity(0.5f),
|
||||||
},
|
},
|
||||||
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
|
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
|
||||||
{
|
{
|
||||||
Height = height,
|
Height = height,
|
||||||
RelativePositionAxes = Axes.X,
|
RelativePositionAxes = Axes.X,
|
||||||
|
@ -190,7 +190,6 @@
|
|||||||
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
|
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
|
||||||
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
<Compile Include="Rulesets\Judgements\Judgement.cs" />
|
||||||
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
|
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
|
||||||
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
|
|
||||||
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
|
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
|
||||||
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
|
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
|
||||||
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
|
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
|
||||||
@ -476,7 +475,7 @@
|
|||||||
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
|
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
|
||||||
<Compile Include="Database\OnlineWorkingBeatmap.cs" />
|
<Compile Include="Database\OnlineWorkingBeatmap.cs" />
|
||||||
<Compile Include="Database\BeatmapOnlineInfo.cs" />
|
<Compile Include="Database\BeatmapOnlineInfo.cs" />
|
||||||
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
|
<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
|
||||||
<Compile Include="Database\RankStatus.cs" />
|
<Compile Include="Database\RankStatus.cs" />
|
||||||
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
|
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
|
||||||
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />
|
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user