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Merge branch 'master' into beatmap-events

This commit is contained in:
Dan Balasescu 2019-08-08 14:25:41 +09:00 committed by GitHub
commit 54ee0cabd8
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58 changed files with 1635 additions and 388 deletions

0
.gitmodules vendored
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@ -1,2 +0,0 @@
language: csharp
solution: osu.sln

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@ -34,7 +34,7 @@ If you are not interested in developing the game, you can still consume our [bin
| ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

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@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.730.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.807.0" />
</ItemGroup>
</Project>

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("spinner")]
[TestCase("spinner-and-circles")]
[TestCase("slider")]
public new void Test(string name)
{
base.Test(name);
}
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
base.PostProcess();
applyPositionOffsets();
ApplyPositionOffsets(Beatmap);
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
@ -40,19 +41,29 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
private void applyPositionOffsets()
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
{
var rng = new FastRandom(RNG_SEED);
// todo: HardRock displacement should be applied here
foreach (var obj in Beatmap.HitObjects)
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
float? lastPosition = null;
double lastStartTime = 0;
foreach (var obj in beatmap.HitObjects.OfType<CatchHitObject>())
{
obj.XOffset = 0;
switch (obj)
{
case Fruit fruit:
if (shouldApplyHardRockOffset)
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
break;
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{
banana.X = (float)rng.NextDouble();
banana.XOffset = (float)rng.NextDouble();
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
@ -63,12 +74,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects)
{
var hitObject = (CatchHitObject)nested;
if (hitObject is TinyDroplet)
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
else if (hitObject is Droplet)
var catchObject = (CatchHitObject)nested;
catchObject.XOffset = 0;
if (catchObject is TinyDroplet)
catchObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
}
break;
@ -76,6 +88,105 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
float offsetPosition = hitObject.X;
double startTime = hitObject.StartTime;
if (lastPosition == null)
{
lastPosition = offsetPosition;
lastStartTime = startTime;
return;
}
float positionDiff = offsetPosition - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastPosition = offsetPosition;
lastStartTime = startTime;
return;
}
if (positionDiff == 0)
{
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
hitObject.XOffset = offsetPosition - hitObject.X;
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
lastPosition = offsetPosition;
lastStartTime = startTime;
}
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
/// <param name="rng">The random number generator.</param>
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
{
bool right = rng.NextBool();
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private static void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
{
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();

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@ -61,6 +61,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// <returns>The random value.</returns>
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The lower bound of the range.</param>
/// <param name="upperBound">The upper bound of the range.</param>
/// <returns>The random value.</returns>
public int Next(double lowerBound, double upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random double value within the range [0, 1).
/// </summary>

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@ -1,121 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using System;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float? lastPosition;
private double lastStartTime;
public void ApplyToHitObject(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X;
double startTime = hitObject.StartTime;
if (lastPosition == null)
{
lastPosition = position;
lastStartTime = startTime;
return;
}
float positionDiff = position - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastPosition = position;
lastStartTime = startTime;
return;
}
if (positionDiff == 0)
{
applyRandomOffset(ref position, timeDiff / 4d);
catchObject.X = position;
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref position, positionDiff);
catchObject.X = position;
lastPosition = position;
lastStartTime = startTime;
}
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
}
}

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@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -12,7 +13,18 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
private float x;
public float X
{
get => x + XOffset;
set => x = value;
}
/// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// </summary>
internal float XOffset { get; set; }
public double TimePreempt = 1000;

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@ -0,0 +1,150 @@
{
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"Objects": [{
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"Position": 177
},
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"Position": 216.539276
},
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},
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},
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},
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},
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},
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"Position": 336.970184
},
{
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"Position": 376.99762
}
]
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}

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@ -0,0 +1,18 @@
osu file format v14
[General]
StackLeniency: 0.4
Mode: 0
[Difficulty]
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:4
[TimingPoints]
369,327.868852459016,4,2,2,32,1,0
[HitObjects]
177,191,369,6,0,L|382:192,7,200

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@ -0,0 +1,74 @@
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},
{
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}
]
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}

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@ -0,0 +1,18 @@
osu file format v14
[General]
StackLeniency: 0.4
Mode: 0
[Difficulty]
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OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:4
[TimingPoints]
369,327.868852459016,4,2,2,32,1,0
[HitObjects]
256,192,369,12,0,1680,0:0:0:0:

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@ -0,0 +1,234 @@
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}]
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}]
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}]
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}]
},
{
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}]
},
{
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}]
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}]
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}]
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}]
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}]
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}]
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}]
},
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}]
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{
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{
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}
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}

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@ -0,0 +1,50 @@
osu file format v14
[General]
StackLeniency: 0.4
Mode: 0
[Difficulty]
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1
[TimingPoints]
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[HitObjects]
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@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("basic")]
public new void Test(string name)
{
base.Test(name);
}
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
@ -35,11 +32,37 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
{
base.OnConversionGenerated(original, result, beatmapConverter);
rngSnapshots[original] = new RngSnapshot(beatmapConverter);
}
protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public class RngSnapshot
{
public readonly uint RandomW;
public readonly uint RandomX;
public readonly uint RandomY;
public readonly uint RandomZ;
public RngSnapshot(IBeatmapConverter converter)
{
var maniaConverter = (ManiaBeatmapConverter)converter;
RandomW = maniaConverter.Random.W;
RandomX = maniaConverter.Random.X;
RandomY = maniaConverter.Random.Y;
RandomZ = maniaConverter.Random.Z;
}
}
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
{
public uint RandomW;
@ -51,13 +74,12 @@ namespace osu.Game.Rulesets.Mania.Tests
{
}
public ManiaConvertMapping(IBeatmapConverter converter)
public ManiaConvertMapping(RngSnapshot snapshot)
{
var maniaConverter = (ManiaBeatmapConverter)converter;
RandomW = maniaConverter.Random.W;
RandomX = maniaConverter.Random.X;
RandomY = maniaConverter.Random.Y;
RandomZ = maniaConverter.Random.Z;
RandomW = snapshot.RandomW;
RandomX = snapshot.RandomX;
RandomY = snapshot.RandomY;
RandomZ = snapshot.RandomZ;
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;

View File

@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
@ -23,10 +22,8 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase("slider-ticks")]
[TestCase("repeat-slider")]
[TestCase("uneven-repeat-slider")]
public new void Test(string name)
{
base.Test(name);
}
[TestCase("old-stacking")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
@ -34,22 +31,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
case Slider slider:
foreach (var nested in slider.NestedHitObjects)
yield return createConvertValue(nested);
yield return createConvertValue((OsuHitObject)nested);
break;
default:
yield return createConvertValue(hitObject);
yield return createConvertValue((OsuHitObject)hitObject);
break;
}
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
{
StartTime = obj.StartTime,
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
X = obj.StackedPosition.X,
Y = obj.StackedPosition.Y
};
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
@ -208,17 +209,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
Vector2 position2 = currHitObject is Slider currSlider
? currSlider.Position + currSlider.Path.PositionAt(1)
: currHitObject.Position;
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
}
}
}

View File

@ -0,0 +1,278 @@
{
"Mappings": [{
"StartTime": 32165,
"Objects": [{
"StartTime": 32165,
"EndTime": 32165,
"X": 32,
"Y": 320
}]
},
{
"StartTime": 32517,
"Objects": [{
"StartTime": 32517,
"EndTime": 32517,
"X": 246.396057,
"Y": 182.396057
}]
},
{
"StartTime": 32605,
"Objects": [{
"StartTime": 32605,
"EndTime": 32605,
"X": 249.597382,
"Y": 185.597382
}]
},
{
"StartTime": 32693,
"Objects": [{
"StartTime": 32693,
"EndTime": 32693,
"X": 252.798691,
"Y": 188.798691
}]
},
{
"StartTime": 32781,
"Objects": [{
"StartTime": 32781,
"EndTime": 32781,
"X": 256,
"Y": 192
}]
},
{
"StartTime": 33248,
"Objects": [{
"StartTime": 33248,
"EndTime": 33248,
"X": 39.3960648,
"Y": 76.3960648
}]
},
{
"StartTime": 33307,
"Objects": [{
"StartTime": 33307,
"EndTime": 33307,
"X": 42.5973778,
"Y": 79.597374
}]
},
{
"StartTime": 33383,
"Objects": [{
"StartTime": 33383,
"EndTime": 33383,
"X": 45.798687,
"Y": 82.79869
}]
},
{
"StartTime": 33459,
"Objects": [{
"StartTime": 33459,
"EndTime": 33459,
"X": 49,
"Y": 86
},
{
"StartTime": 33635,
"EndTime": 33635,
"X": 123.847847,
"Y": 85.7988
},
{
"StartTime": 33811,
"EndTime": 33811,
"X": 198.6957,
"Y": 85.5975952
},
{
"StartTime": 33988,
"EndTime": 33988,
"X": 273.9688,
"Y": 85.39525
},
{
"StartTime": 34164,
"EndTime": 34164,
"X": 348.816681,
"Y": 85.19404
},
{
"StartTime": 34246,
"EndTime": 34246,
"X": 398.998718,
"Y": 85.05914
}
]
},
{
"StartTime": 34341,
"Objects": [{
"StartTime": 34341,
"EndTime": 34341,
"X": 401.201324,
"Y": 88.20131
}]
},
{
"StartTime": 34400,
"Objects": [{
"StartTime": 34400,
"EndTime": 34400,
"X": 404.402618,
"Y": 91.402626
}]
},
{
"StartTime": 34459,
"Objects": [{
"StartTime": 34459,
"EndTime": 34459,
"X": 407.603943,
"Y": 94.6039352
}]
},
{
"StartTime": 34989,
"Objects": [{
"StartTime": 34989,
"EndTime": 34989,
"X": 163,
"Y": 138
},
{
"StartTime": 35018,
"EndTime": 35018,
"X": 188,
"Y": 138
}
]
},
{
"StartTime": 35106,
"Objects": [{
"StartTime": 35106,
"EndTime": 35106,
"X": 163,
"Y": 138
},
{
"StartTime": 35135,
"EndTime": 35135,
"X": 188,
"Y": 138
}
]
},
{
"StartTime": 35224,
"Objects": [{
"StartTime": 35224,
"EndTime": 35224,
"X": 163,
"Y": 138
},
{
"StartTime": 35253,
"EndTime": 35253,
"X": 188,
"Y": 138
}
]
},
{
"StartTime": 35695,
"Objects": [{
"StartTime": 35695,
"EndTime": 35695,
"X": 166,
"Y": 76
},
{
"StartTime": 35871,
"EndTime": 35871,
"X": 240.99855,
"Y": 75.53417
},
{
"StartTime": 36011,
"EndTime": 36011,
"X": 315.9971,
"Y": 75.0683441
}
]
},
{
"StartTime": 36106,
"Objects": [{
"StartTime": 36106,
"EndTime": 36106,
"X": 315,
"Y": 75
},
{
"StartTime": 36282,
"EndTime": 36282,
"X": 240.001526,
"Y": 75.47769
},
{
"StartTime": 36422,
"EndTime": 36422,
"X": 165.003052,
"Y": 75.95539
}
]
},
{
"StartTime": 36518,
"Objects": [{
"StartTime": 36518,
"EndTime": 36518,
"X": 166,
"Y": 76
},
{
"StartTime": 36694,
"EndTime": 36694,
"X": 240.99855,
"Y": 75.53417
},
{
"StartTime": 36834,
"EndTime": 36834,
"X": 315.9971,
"Y": 75.0683441
}
]
},
{
"StartTime": 36929,
"Objects": [{
"StartTime": 36929,
"EndTime": 36929,
"X": 315,
"Y": 75
},
{
"StartTime": 37105,
"EndTime": 37105,
"X": 240.001526,
"Y": 75.47769
},
{
"StartTime": 37245,
"EndTime": 37245,
"X": 165.003052,
"Y": 75.95539
}
]
}
]
}

View File

@ -0,0 +1,40 @@
osu file format v3
[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2
[TimingPoints]
48,352.941176470588,4,1,1,100,1,0
[HitObjects]
// Hit circles
32,320,32165,5,2,0:0:0:0:
256,192,32517,5,0,0:0:0:0:
256,192,32605,1,0,0:0:0:0:
256,192,32693,1,0,0:0:0:0:
256,192,32781,1,0,0:0:0:0:
// Hit circles on slider endpoints
49,86,33248,1,0,0:0:0:0:
49,86,33307,1,0,0:0:0:0:
49,86,33383,1,0,0:0:0:0:
49,86,33459,2,0,L|421:85,1,350
398,85,34341,1,0,0:0:0:0:
398,85,34400,1,0,0:0:0:0:
398,85,34459,1,0,0:0:0:0:
// Sliders
163,138,34989,2,0,L|196:138,1,25
163,138,35106,2,0,L|196:138,1,25
163,138,35224,2,0,L|196:138,1,25
// Reversed sliders
166,76,35695,2,0,L|327:75,1,150
315,75,36106,2,0,L|158:76,1,150
166,76,36518,2,0,L|327:75,1,150
315,75,36929,2,0,L|158:76,1,150

View File

@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Container<Drawable> Content => content;
private readonly Container content;
private const float playfield_size_adjust = 0.8f;
public OsuPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
Size = new Vector2(0.8f);
Size = new Vector2(playfield_size_adjust);
InternalChild = new Container
{
@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
{
base.Update();
// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
// is consuming the full game_size. This matches the osu-stable "magic ratio".
//
// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
//
// Parent is a 4:3 aspect enforced, using height as the constricting dimension
// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
// Parent.ChildSize.X = 819.2
//
// Scale = 819.2 / 512
// Scale = 1.6
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
// Size = 0.625
Size = Vector2.Divide(Vector2.One, Scale);
}
}

View File

@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[NonParallelizable]
[TestCase("basic")]
[TestCase("slider-generating-drumroll")]
public new void Test(string name)
{
base.Test(name);
}
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
@ -11,78 +14,172 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneBreakOverlay : OsuTestScene
{
private readonly BreakOverlay breakOverlay;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BreakOverlay),
};
private readonly TestBreakOverlay breakOverlay;
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = 1000,
EndTime = 5000,
},
new BreakPeriod
{
StartTime = 6000,
EndTime = 13500,
},
};
public TestSceneBreakOverlay()
{
Child = breakOverlay = new BreakOverlay(true);
AddStep("2s break", () => startBreak(2000));
AddStep("5s break", () => startBreak(5000));
AddStep("10s break", () => startBreak(10000));
AddStep("15s break", () => startBreak(15000));
AddStep("2s, 2s", startMultipleBreaks);
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
Add(breakOverlay = new TestBreakOverlay(true));
}
private void startBreak(double duration)
[Test]
public void TestShowBreaks()
{
breakOverlay.Breaks = new List<BreakPeriod>
setClock(false);
addShowBreakStep(2);
addShowBreakStep(5);
addShowBreakStep(15);
}
[Test]
public void TestNoEffectsBreak()
{
var shortBreak = new BreakPeriod { EndTime = 500 };
setClock(true);
loadBreaksStep("short break", new[] { shortBreak });
addBreakSeeks(shortBreak, false);
}
[Test]
public void TestMultipleBreaks()
{
setClock(true);
loadBreaksStep("multiple breaks", testBreaks);
foreach (var b in testBreaks)
addBreakSeeks(b, false);
}
[Test]
public void TestRewindBreaks()
{
setClock(true);
loadBreaksStep("multiple breaks", testBreaks);
foreach (var b in testBreaks.Reverse())
addBreakSeeks(b, true);
}
[Test]
public void TestSkipBreaks()
{
setClock(true);
loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
}
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + duration,
EndTime = Clock.CurrentTime + seconds * 1000,
}
};
});
}
private void startMultipleBreaks()
private void setClock(bool useManual)
{
double currentTime = Clock.CurrentTime;
breakOverlay.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = currentTime,
EndTime = currentTime + 2000,
},
new BreakPeriod
{
StartTime = currentTime + 4000,
EndTime = currentTime + 6000,
}
};
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
}
private void startAnotherMultipleBreaks()
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
{
double currentTime = Clock.CurrentTime;
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
seekAndAssertBreak("seek back to 0", 0, false);
}
breakOverlay.Breaks = new List<BreakPeriod>
private void addBreakSeeks(BreakPeriod b, bool isReversed)
{
if (isReversed)
{
new BreakPeriod // Duration is less than 650 - too short to appear
{
StartTime = currentTime,
EndTime = currentTime + 500,
},
new BreakPeriod
{
StartTime = currentTime + 1500,
EndTime = currentTime + 2200,
},
new BreakPeriod
{
StartTime = currentTime + 3200,
EndTime = currentTime + 4200,
},
new BreakPeriod
{
StartTime = currentTime + 5200,
EndTime = currentTime + 7200,
}
};
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
seekAndAssertBreak("seek to break end", b.EndTime, false);
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
}
else
{
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
seekAndAssertBreak("seek to break end", b.EndTime, false);
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
}
}
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
{
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
{
breakOverlay.ProgressTime();
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
});
}
private class TestBreakOverlay : BreakOverlay
{
private readonly FramedClock framedManualClock;
private readonly ManualClock manualClock;
private IFrameBasedClock originalClock;
public new int CurrentBreakIndex => base.CurrentBreakIndex;
public double ManualClockTime
{
get => manualClock.CurrentTime;
set => manualClock.CurrentTime = value;
}
public TestBreakOverlay(bool letterboxing)
: base(letterboxing)
{
framedManualClock = new FramedClock(manualClock = new ManualClock());
ProcessCustomClock = false;
}
public void ProgressTime()
{
framedManualClock.ProcessFrame();
Update();
}
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
protected override void LoadComplete()
{
base.LoadComplete();
originalClock = Clock;
}
}
}
}

View File

@ -69,28 +69,22 @@ namespace osu.Game.Tests.Visual.Online
}
});
AddStep("null user", () => graph.User.Value = null);
AddStep("null user", () => graph.Statistics.Value = null);
AddStep("rank only", () =>
{
graph.User.Value = new User
graph.Statistics.Value = new UserStatistics
{
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 123456 },
PP = 12345,
}
Ranks = new UserStatistics.UserRanks { Global = 123456 },
PP = 12345,
};
});
AddStep("with rank history", () =>
{
graph.User.Value = new User
graph.Statistics.Value = new UserStatistics
{
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
RankHistory = new User.RankHistoryData
{
Data = data,
@ -100,13 +94,10 @@ namespace osu.Game.Tests.Visual.Online
AddStep("with zero values", () =>
{
graph.User.Value = new User
graph.Statistics.Value = new UserStatistics
{
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
RankHistory = new User.RankHistoryData
{
Data = dataWithZeros,
@ -116,13 +107,10 @@ namespace osu.Game.Tests.Visual.Online
AddStep("small amount of data", () =>
{
graph.User.Value = new User
graph.Statistics.Value = new UserStatistics
{
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
},
Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
RankHistory = new User.RankHistoryData
{
Data = smallData,
@ -132,13 +120,10 @@ namespace osu.Game.Tests.Visual.Online
AddStep("graph with edges", () =>
{
graph.User.Value = new User
graph.Statistics.Value = new UserStatistics
{
Statistics = new UserStatistics
{
Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
},
Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
RankHistory = new User.RankHistoryData
{
Data = edgyData,

View File

@ -50,12 +50,12 @@ namespace osu.Game.Tests.Visual.Online
{
Current = 727,
Progress = 69,
}
},
RankHistory = new User.RankHistoryData
{
Mode = @"osu",
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
},
RankHistory = new User.RankHistoryData
{
Mode = @"osu",
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
},
},
Badges = new[]
{

View File

@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Users;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Taiko;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneUserRequest : OsuTestScene
{
[Resolved]
private IAPIProvider api { get; set; }
private readonly Bindable<User> user = new Bindable<User>();
private GetUserRequest request;
private readonly DimmedLoadingLayer loading;
public TestSceneUserRequest()
{
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new UserTestContainer
{
User = { BindTarget = user }
},
loading = new DimmedLoadingLayer
{
Alpha = 0
}
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep(@"local user", () => getUser());
AddStep(@"local user with taiko ruleset", () => getUser(ruleset: new TaikoRuleset().RulesetInfo));
AddStep(@"cookiezi", () => getUser(124493));
AddStep(@"cookiezi with mania ruleset", () => getUser(124493, new ManiaRuleset().RulesetInfo));
}
private void getUser(long? userId = null, RulesetInfo ruleset = null)
{
loading.Show();
request?.Cancel();
request = new GetUserRequest(userId, ruleset);
request.Success += user =>
{
this.user.Value = user;
loading.Hide();
};
api.Queue(request);
}
private class UserTestContainer : FillFlowContainer
{
public readonly Bindable<User> User = new Bindable<User>();
public UserTestContainer()
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Vertical;
}
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserUpdate, true);
}
private void onUserUpdate(ValueChangedEvent<User> user)
{
Clear();
AddRange(new Drawable[]
{
new SpriteText
{
Text = $@"Username: {user.NewValue?.Username}"
},
new SpriteText
{
Text = $@"RankedScore: {user.NewValue?.Statistics.RankedScore}"
},
});
}
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Timing
{
public class BreakPeriod
@ -35,6 +37,6 @@ namespace osu.Game.Beatmaps.Timing
/// </summary>
/// <param name="time">The time to check in milliseconds.</param>
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
public bool Contains(double time) => time >= StartTime && time <= EndTime;
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
}
}

View File

@ -89,6 +89,14 @@ namespace osu.Game.Beatmaps
return path;
}
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@ -104,7 +112,7 @@ namespace osu.Game.Beatmaps
{
var rulesetInstance = ruleset.CreateInstance();
IBeatmapConverter converter = rulesetInstance.CreateBeatmapConverter(Beatmap);
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
if (!converter.CanConvert)

View File

@ -22,8 +22,8 @@ namespace osu.Game.Graphics.UserInterface
Child = button = new TwoLayerButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Text = @"back",
Icon = OsuIcon.LeftCircle,
Action = () => Action?.Invoke()

View File

@ -15,6 +15,7 @@ using System;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Screens.Select;
namespace osu.Game.Graphics.UserInterface
{
@ -28,7 +29,9 @@ namespace osu.Game.Graphics.UserInterface
private const int transform_time = 600;
private const int pulse_length = 250;
private const float shear = 0.1f;
private const float shear_width = 5f;
private static readonly Vector2 shear = new Vector2(shear_width / Footer.HEIGHT, 0);
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
@ -56,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
Remove(c1);
Remove(c2);
@ -70,6 +73,7 @@ namespace osu.Game.Graphics.UserInterface
public TwoLayerButton()
{
Size = SIZE_RETRACTED;
Shear = shear;
Children = new Drawable[]
{
@ -82,7 +86,6 @@ namespace osu.Game.Graphics.UserInterface
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
@ -105,6 +108,7 @@ namespace osu.Game.Graphics.UserInterface
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shear = -shear,
},
}
},
@ -119,7 +123,6 @@ namespace osu.Game.Graphics.UserInterface
new Container
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffectParameters
@ -144,6 +147,7 @@ namespace osu.Game.Graphics.UserInterface
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shear = -shear,
}
}
},
@ -188,7 +192,6 @@ namespace osu.Game.Graphics.UserInterface
var flash = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Colour = Color4.White.Opacity(0.5f),
};
Add(flash);

View File

@ -2,18 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Users;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class GetUserRequest : APIRequest<User>
{
private readonly long? userId;
private readonly RulesetInfo ruleset;
public GetUserRequest(long? userId = null)
public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
{
this.userId = userId;
this.ruleset = ruleset;
}
protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}";
}
}

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
@ -10,12 +12,24 @@ namespace osu.Game.Online.API.Requests
{
private readonly long userId;
private readonly ScoreType type;
private readonly RulesetInfo ruleset;
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5, RulesetInfo ruleset = null)
: base(page, itemsPerPage)
{
this.userId = userId;
this.type = type;
this.ruleset = ruleset;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (ruleset != null)
req.AddParameter("mode", ruleset.ShortName);
return req;
}
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";

View File

@ -27,24 +27,25 @@ namespace osu.Game.Online.API.Requests
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)searchCategory}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={searchCategory.ToString().ToLowerInvariant()}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
}
public enum BeatmapSearchCategory
{
Any = 7,
Any,
[Description("Ranked & Approved")]
RankedApproved = 0,
Qualified = 3,
Loved = 8,
Favourites = 2,
[Description("Has Leaderboard")]
Leaderboard,
Ranked,
Qualified,
Loved,
Favourites,
[Description("Pending & WIP")]
PendingWIP = 4,
Graveyard = 5,
Pending,
Graveyard,
[Description("My Maps")]
MyMaps = 6,
Mine,
}
}

View File

@ -48,22 +48,24 @@ namespace osu.Game.Online
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
}, true);
manager.DownloadBegan += download =>
{
if (download.Model.Equals(Model.Value))
attachDownload(download);
};
manager.DownloadFailed += download =>
{
if (download.Model.Equals(Model.Value))
attachDownload(null);
};
manager.DownloadBegan += downloadBegan;
manager.DownloadFailed += downloadFailed;
manager.ItemAdded += itemAdded;
manager.ItemRemoved += itemRemoved;
}
private void downloadBegan(ArchiveDownloadRequest<TModel> request)
{
if (request.Model.Equals(Model.Value))
attachDownload(request);
}
private void downloadFailed(ArchiveDownloadRequest<TModel> request)
{
if (request.Model.Equals(Model.Value))
attachDownload(null);
}
private ArchiveDownloadRequest<TModel> attachedRequest;
private void attachDownload(ArchiveDownloadRequest<TModel> request)
@ -126,8 +128,10 @@ namespace osu.Game.Online
if (manager != null)
{
manager.DownloadBegan -= attachDownload;
manager.DownloadBegan -= downloadBegan;
manager.DownloadFailed -= downloadFailed;
manager.ItemAdded -= itemAdded;
manager.ItemRemoved -= itemRemoved;
}
State.UnbindAll();

View File

@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Scores = null;
if (beatmap?.OnlineBeatmapID.HasValue != true)
if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
return;
loadingAnimation.Show();

View File

@ -256,6 +256,9 @@ namespace osu.Game.Overlays
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Value != e.NewValue)
return;
loading.Hide();
currentChannelContainer.Clear(false);
@ -381,7 +384,18 @@ namespace osu.Game.Overlays
foreach (Channel channel in channels)
{
ChannelTabControl.RemoveChannel(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
var loaded = loadedChannels.Find(c => c.Channel == channel);
if (loaded != null)
{
loadedChannels.Remove(loaded);
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}
}
}

View File

@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Direct
protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard;
protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector();

View File

@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Mods
}
}
foregroundIcon.Highlighted = Selected;
foregroundIcon.Highlighted.Value = Selected;
SelectionChanged?.Invoke(SelectedMod);
return true;

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private KeyValuePair<int, int>[] ranks;
private int dayIndex;
public Bindable<User> User = new Bindable<User>();
public readonly Bindable<UserStatistics> Statistics = new Bindable<UserStatistics>();
public RankGraph()
{
@ -56,8 +56,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
};
graph.OnBallMove += i => dayIndex = i;
User.ValueChanged += userChanged;
}
[BackgroundDependencyLoader]
@ -66,18 +64,25 @@ namespace osu.Game.Overlays.Profile.Header.Components
graph.LineColour = colours.Yellow;
}
private void userChanged(ValueChangedEvent<User> e)
protected override void LoadComplete()
{
base.LoadComplete();
Statistics.BindValueChanged(statistics => updateStatistics(statistics.NewValue), true);
}
private void updateStatistics(UserStatistics statistics)
{
placeholder.FadeIn(fade_duration, Easing.Out);
if (e.NewValue?.Statistics?.Ranks.Global == null)
if (statistics?.Ranks.Global == null)
{
graph.FadeOut(fade_duration, Easing.Out);
ranks = null;
return;
}
int[] userRanks = e.NewValue.RankHistory?.Data ?? new[] { e.NewValue.Statistics.Ranks.Global.Value };
int[] userRanks = statistics.RankHistory?.Data ?? new[] { statistics.Ranks.Global.Value };
ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
if (ranks.Length > 1)
@ -191,7 +196,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
}
public string TooltipText => User.Value?.Statistics?.Ranks.Global == null ? "" : $"#{ranks[dayIndex].Value:#,##0}|{ranked_days - ranks[dayIndex].Key + 1}";
public string TooltipText => Statistics.Value?.Ranks.Global == null ? "" : $"#{ranks[dayIndex].Value:#,##0}|{ranked_days - ranks[dayIndex].Key + 1}";
public ITooltip GetCustomTooltip() => new RankGraphTooltip();

View File

@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Profile.Header
detailGlobalRank.Content = user?.Statistics?.Ranks.Global?.ToString("\\##,##0") ?? "-";
detailCountryRank.Content = user?.Statistics?.Ranks.Country?.ToString("\\##,##0") ?? "-";
rankGraph.User.Value = user;
rankGraph.Statistics.Value = user?.Statistics;
}
private class ScoreRankInfo : CompositeDrawable

View File

@ -26,6 +26,7 @@ namespace osu.Game.Overlays.SearchableList
protected abstract Color4 BackgroundColour { get; }
protected abstract T DefaultTab { get; }
protected abstract U DefaultCategory { get; }
protected virtual Drawable CreateSupplementaryControls() => null;
/// <summary>
@ -109,6 +110,9 @@ namespace osu.Game.Overlays.SearchableList
Tabs.Current.Value = DefaultTab;
Tabs.Current.TriggerChange();
DisplayStyleControl.Dropdown.Current.Value = DefaultCategory;
DisplayStyleControl.Dropdown.Current.TriggerChange();
}
[BackgroundDependencyLoader]

View File

@ -12,6 +12,7 @@ namespace osu.Game.Overlays.Social
{
protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a");
protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank;
protected override SortDirection DefaultCategory => SortDirection.Ascending;
public FilterControl()
{

View File

@ -193,6 +193,12 @@ namespace osu.Game.Rulesets.Mods
shader.Unbind();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
quadBatch?.Dispose();
}
}
}
}

View File

@ -11,11 +11,14 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.UI
{
public class ModIcon : Container, IHasTooltip
{
public readonly BindableBool Highlighted = new BindableBool();
private readonly SpriteIcon modIcon;
private readonly SpriteIcon background;
@ -97,26 +100,12 @@ namespace osu.Game.Rulesets.UI
highlightedColour = colours.PinkLight;
break;
}
applyStyle();
}
private bool highlighted;
public bool Highlighted
protected override void LoadComplete()
{
get => highlighted;
set
{
highlighted = value;
applyStyle();
}
}
private void applyStyle()
{
background.Colour = highlighted ? highlightedColour : backgroundColour;
base.LoadComplete();
Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
}
}
}

View File

@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Direct
{
public class OnlineListing : ScreenWhiteBox
{
}
}

View File

@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Select;
@ -65,7 +64,6 @@ namespace osu.Game.Screens.Menu
buttons = new ButtonSystem
{
OnChart = delegate { this.Push(new ChartListing()); },
OnDirect = delegate { this.Push(new OnlineListing()); },
OnEdit = delegate { this.Push(new Editor()); },
OnSolo = onSolo,
OnMulti = delegate { this.Push(new Multiplayer()); },

View File

@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
{
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;

View File

@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,7 +16,11 @@ namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 25;
@ -29,12 +34,27 @@ namespace osu.Game.Screens.Play
set
{
breaks = value;
initializeBreaks();
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
if (IsLoaded)
initializeBreaks();
}
}
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
initializeBreaks();
}
protected override void Update()
{
base.Update();
updateBreakTimeBindable();
}
private void updateBreakTimeBindable()
{
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var currentBreak = breaks[CurrentBreakIndex];
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
}
private void initializeBreaks()
{
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
using (BeginAbsoluteSequence(b.StartTime, true))
{
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
fadeContainer.FadeIn(BREAK_FADE_DURATION);
breakArrows.Show(BREAK_FADE_DURATION);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
.Delay(b.Duration - BREAK_FADE_DURATION)
.ResizeWidthTo(0);
remainingTimeBox
.ResizeWidthTo(0, b.Duration - fade_duration)
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
.Then()
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
using (BeginDelayedSequence(b.Duration - fade_duration, true))
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
{
fadeContainer.FadeOut(fade_duration);
breakArrows.Hide(fade_duration);
fadeContainer.FadeOut(BREAK_FADE_DURATION);
breakArrows.Hide(BREAK_FADE_DURATION);
}
}
}

View File

@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play
private void performImmediateExit()
{
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
completionProgressDelegate?.Cancel();
ValidForResume = false;
@ -275,20 +275,16 @@ namespace osu.Game.Screens.Play
sampleRestart?.Play();
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
RestartRequested?.Invoke();
this.Exit();
performImmediateExit();
}
private ScheduledDelegate onCompletionEvent;
private ScheduledDelegate completionProgressDelegate;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
return;
ValidForResume = false;
@ -297,7 +293,7 @@ namespace osu.Game.Screens.Play
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
completionProgressDelegate = Schedule(delegate
{
if (!this.IsCurrentScreen()) return;
@ -306,8 +302,6 @@ namespace osu.Game.Screens.Play
scoreManager.Import(score).Wait();
this.Push(CreateResults(score));
onCompletionEvent = null;
});
}
}
@ -471,10 +465,10 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
if (onCompletionEvent != null)
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
{
// Proceed to result screen if beatmap already finished playing
onCompletionEvent.RunTask();
// proceed to result screen if beatmap already finished playing
completionProgressDelegate.RunTask();
return true;
}

View File

@ -94,7 +94,7 @@ namespace osu.Game.Screens.Select
buttons = new FillFlowContainer<FooterButton>
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(0.2f, 0),
Spacing = new Vector2(-FooterButton.SHEAR_WIDTH, 0),
AutoSizeAxes = Axes.Both,
}
}

View File

@ -17,7 +17,9 @@ namespace osu.Game.Screens.Select
{
public class FooterButton : OsuClickableContainer
{
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
public static readonly float SHEAR_WIDTH = 7.5f;
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);
public string Text
{
@ -59,37 +61,35 @@ namespace osu.Game.Screens.Select
private readonly Box box;
private readonly Box light;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public FooterButton()
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;
Children = new Drawable[]
{
TextContainer = new Container
{
Size = new Vector2(100, 50),
Child = SpriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
box = new Box
{
RelativeSizeAxes = Axes.Both,
Shear = shearing,
EdgeSmoothness = new Vector2(2, 0),
Colour = Color4.White,
Alpha = 0,
},
light = new Box
{
Shear = shearing,
Height = 4,
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.X,
},
TextContainer = new Container
{
Size = new Vector2(100 - SHEAR_WIDTH, 50),
Shear = -SHEAR,
Child = SpriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
};
}

View File

@ -32,6 +32,7 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = -SHEAR,
Child = modDisplay = new FooterModDisplay
{
DisplayUnrankedText = false,

View File

@ -20,6 +20,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
@ -360,6 +361,10 @@ namespace osu.Game.Skinning
}
}
/// <summary>
/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
/// </summary>
private class NonPlayfieldSprite : Sprite
{
public override Texture Texture
@ -368,7 +373,8 @@ namespace osu.Game.Skinning
set
{
if (value != null)
value.ScaleAdjust *= 2f;
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
value.ScaleAdjust *= 1.6f;
base.Texture = value;
}
}

View File

@ -4,13 +4,16 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Beatmaps
@ -25,11 +28,9 @@ namespace osu.Game.Tests.Beatmaps
protected abstract string ResourceAssembly { get; }
protected IBeatmapConverter Converter { get; private set; }
protected void Test(string name)
protected void Test(string name, params Type[] mods)
{
var ourResult = convert(name);
var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray());
var expectedResult = read(name);
Assert.Multiple(() =>
@ -91,33 +92,40 @@ namespace osu.Game.Tests.Beatmaps
});
}
private ConvertResult convert(string name)
private ConvertResult convert(string name, Mod[] mods)
{
var beatmap = getBeatmap(name);
var rulesetInstance = CreateRuleset();
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
var result = new ConvertResult();
Converter.ObjectConverted += (orig, converted) =>
var working = new ConversionWorkingBeatmap(beatmap)
{
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
var mapping = CreateConvertMapping();
mapping.StartTime = orig.StartTime;
foreach (var obj in converted)
mapping.Objects.AddRange(CreateConvertValue(obj));
result.Mappings.Add(mapping);
ConversionGenerated = (o, r, c) =>
{
converterResult[o] = r;
OnConversionGenerated(o, r, c);
}
};
IBeatmap convertedBeatmap = Converter.Convert();
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
working.GetPlayableBeatmap(rulesetInstance.RulesetInfo, mods);
return result;
return new ConvertResult
{
Mappings = converterResult.Select(r =>
{
var mapping = CreateConvertMapping(r.Key);
mapping.StartTime = r.Key.StartTime;
mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
return mapping;
}).ToList()
};
}
protected virtual void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
{
}
private ConvertResult read(string name)
@ -154,7 +162,7 @@ namespace osu.Game.Tests.Beatmaps
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
/// </para>
/// </summary>
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
protected virtual TConvertMapping CreateConvertMapping(HitObject source) => new TConvertMapping();
/// <summary>
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
@ -176,6 +184,32 @@ namespace osu.Game.Tests.Beatmaps
[JsonProperty]
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
}
private class ConversionWorkingBeatmap : WorkingBeatmap
{
public Action<HitObject, IEnumerable<HitObject>, IBeatmapConverter> ConversionGenerated;
private readonly IBeatmap beatmap;
public ConversionWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{
var converter = base.CreateBeatmapConverter(beatmap, ruleset);
converter.ObjectConverted += (orig, converted) => ConversionGenerated?.Invoke(orig, converted, converter);
return converter;
}
}
}
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>

View File

@ -159,7 +159,10 @@ namespace osu.Game.Users
}
[JsonProperty(@"rankHistory")]
public RankHistoryData RankHistory;
private RankHistoryData rankHistory
{
set => Statistics.RankHistory = value;
}
[JsonProperty("badges")]
public Badge[] Badges;

View File

@ -4,6 +4,7 @@
using System;
using Newtonsoft.Json;
using osu.Game.Scoring;
using static osu.Game.Users.User;
namespace osu.Game.Users
{
@ -113,5 +114,7 @@ namespace osu.Game.Users
[JsonProperty(@"country")]
public int? Country;
}
public RankHistoryData RankHistory;
}
}

View File

@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.730.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.807.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />