mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Merge branch 'master' into beatmap-events
This commit is contained in:
commit
54ee0cabd8
0
.gitmodules
vendored
0
.gitmodules
vendored
@ -1,2 +0,0 @@
|
||||
language: csharp
|
||||
solution: osu.sln
|
@ -34,7 +34,7 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
| ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
|
||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
||||
- **Android** users can self-compile, and expect a public beta soon.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
@ -63,6 +63,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.730.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.807.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase("spinner")]
|
||||
[TestCase("spinner-and-circles")]
|
||||
[TestCase("slider")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
|
||||
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
applyPositionOffsets();
|
||||
ApplyPositionOffsets(Beatmap);
|
||||
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
@ -40,19 +41,29 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPositionOffsets()
|
||||
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
// todo: HardRock displacement should be applied here
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
|
||||
float? lastPosition = null;
|
||||
double lastStartTime = 0;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
obj.XOffset = 0;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case Fruit fruit:
|
||||
if (shouldApplyHardRockOffset)
|
||||
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
|
||||
break;
|
||||
|
||||
case BananaShower bananaShower:
|
||||
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
||||
{
|
||||
banana.X = (float)rng.NextDouble();
|
||||
banana.XOffset = (float)rng.NextDouble();
|
||||
rng.Next(); // osu!stable retrieved a random banana type
|
||||
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||
rng.Next(); // osu!stable retrieved a random banana colour
|
||||
@ -63,12 +74,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects)
|
||||
{
|
||||
var hitObject = (CatchHitObject)nested;
|
||||
if (hitObject is TinyDroplet)
|
||||
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
||||
else if (hitObject is Droplet)
|
||||
var catchObject = (CatchHitObject)nested;
|
||||
catchObject.XOffset = 0;
|
||||
|
||||
if (catchObject is TinyDroplet)
|
||||
catchObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
|
||||
else if (catchObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -76,6 +88,105 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
{
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
float offsetPosition = hitObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float positionDiff = offsetPosition - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref offsetPosition, positionDiff);
|
||||
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
/// <param name="rng">The random number generator.</param>
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
|
||||
{
|
||||
bool right = rng.NextBool();
|
||||
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private static void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
|
@ -61,6 +61,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(double lowerBound, double upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
|
@ -1,121 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
private float? lastPosition;
|
||||
private double lastStartTime;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
var catchObject = (CatchHitObject)hitObject;
|
||||
|
||||
float position = catchObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float positionDiff = position - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref position, timeDiff / 4d);
|
||||
catchObject.X = position;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref position, positionDiff);
|
||||
|
||||
catchObject.X = position;
|
||||
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
private void applyRandomOffset(ref float position, double maxOffset)
|
||||
{
|
||||
bool right = RNG.NextBool();
|
||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -12,7 +13,18 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public const double OBJECT_RADIUS = 44;
|
||||
|
||||
public float X { get; set; }
|
||||
private float x;
|
||||
|
||||
public float X
|
||||
{
|
||||
get => x + XOffset;
|
||||
set => x = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
internal float XOffset { get; set; }
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
|
@ -0,0 +1,150 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 369,
|
||||
"Objects": [{
|
||||
"StartTime": 369,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 450,
|
||||
"Position": 216.539276
|
||||
},
|
||||
{
|
||||
"StartTime": 532,
|
||||
"Position": 256.5667
|
||||
},
|
||||
{
|
||||
"StartTime": 614,
|
||||
"Position": 296.594116
|
||||
},
|
||||
{
|
||||
"StartTime": 696,
|
||||
"Position": 336.621521
|
||||
},
|
||||
{
|
||||
"StartTime": 778,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 860,
|
||||
"Position": 337.318878
|
||||
},
|
||||
{
|
||||
"StartTime": 942,
|
||||
"Position": 297.291443
|
||||
},
|
||||
{
|
||||
"StartTime": 1024,
|
||||
"Position": 257.264038
|
||||
},
|
||||
{
|
||||
"StartTime": 1106,
|
||||
"Position": 217.2366
|
||||
},
|
||||
{
|
||||
"StartTime": 1188,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 1270,
|
||||
"Position": 216.818192
|
||||
},
|
||||
{
|
||||
"StartTime": 1352,
|
||||
"Position": 256.8456
|
||||
},
|
||||
{
|
||||
"StartTime": 1434,
|
||||
"Position": 296.873047
|
||||
},
|
||||
{
|
||||
"StartTime": 1516,
|
||||
"Position": 336.900452
|
||||
},
|
||||
{
|
||||
"StartTime": 1598,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 1680,
|
||||
"Position": 337.039948
|
||||
},
|
||||
{
|
||||
"StartTime": 1762,
|
||||
"Position": 297.0125
|
||||
},
|
||||
{
|
||||
"StartTime": 1844,
|
||||
"Position": 256.9851
|
||||
},
|
||||
{
|
||||
"StartTime": 1926,
|
||||
"Position": 216.957672
|
||||
},
|
||||
{
|
||||
"StartTime": 2008,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 2090,
|
||||
"Position": 217.097137
|
||||
},
|
||||
{
|
||||
"StartTime": 2172,
|
||||
"Position": 257.124573
|
||||
},
|
||||
{
|
||||
"StartTime": 2254,
|
||||
"Position": 297.152
|
||||
},
|
||||
{
|
||||
"StartTime": 2336,
|
||||
"Position": 337.179443
|
||||
},
|
||||
{
|
||||
"StartTime": 2418,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 2500,
|
||||
"Position": 336.760956
|
||||
},
|
||||
{
|
||||
"StartTime": 2582,
|
||||
"Position": 296.733643
|
||||
},
|
||||
{
|
||||
"StartTime": 2664,
|
||||
"Position": 256.7062
|
||||
},
|
||||
{
|
||||
"StartTime": 2746,
|
||||
"Position": 216.678772
|
||||
},
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
||||
]
|
||||
}]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
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StackLeniency: 0.4
|
||||
Mode: 0
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|
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[Difficulty]
|
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[TimingPoints]
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[HitObjects]
|
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|
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]
|
||||
}]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
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StackLeniency: 0.4
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Mode: 0
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|
||||
[Difficulty]
|
||||
CircleSize:4
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||||
OverallDifficulty:7
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||||
ApproachRate:8
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||||
SliderMultiplier:1.6
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SliderTickRate:4
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||||
|
||||
[TimingPoints]
|
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|
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[HitObjects]
|
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{
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|
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}
|
@ -0,0 +1,50 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.4
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||||
Mode: 0
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||||
|
||||
[Difficulty]
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8
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SliderMultiplier:1.6
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SliderTickRate:1
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|
||||
[TimingPoints]
|
||||
369,327.868852459016,4,2,2,32,1,0
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|
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[HitObjects]
|
||||
258,189,369,1,0,0:0:0:0:
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258,189,2254,1,0,0:0:0:0:
|
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258,189,2336,1,0,0:0:0:0:
|
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258,189,2418,1,0,0:0:0:0:
|
||||
258,189,2500,1,0,0:0:0:0:
|
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258,189,2582,1,0,0:0:0:0:
|
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258,189,2664,1,0,0:0:0:0:
|
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258,189,2746,1,0,0:0:0:0:
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258,189,2828,1,0,0:0:0:0:
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258,189,2909,1,0,0:0:0:0:
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258,189,2991,1,0,0:0:0:0:
|
@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase("basic")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
@ -35,11 +32,37 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
|
||||
private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
|
||||
|
||||
protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
base.OnConversionGenerated(original, result, beatmapConverter);
|
||||
|
||||
rngSnapshots[original] = new RngSnapshot(beatmapConverter);
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public class RngSnapshot
|
||||
{
|
||||
public readonly uint RandomW;
|
||||
public readonly uint RandomX;
|
||||
public readonly uint RandomY;
|
||||
public readonly uint RandomZ;
|
||||
|
||||
public RngSnapshot(IBeatmapConverter converter)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
|
||||
{
|
||||
public uint RandomW;
|
||||
@ -51,13 +74,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaConvertMapping(IBeatmapConverter converter)
|
||||
public ManiaConvertMapping(RngSnapshot snapshot)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
RandomW = snapshot.RandomW;
|
||||
RandomX = snapshot.RandomX;
|
||||
RandomY = snapshot.RandomY;
|
||||
RandomZ = snapshot.RandomZ;
|
||||
}
|
||||
|
||||
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -23,10 +22,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase("slider-ticks")]
|
||||
[TestCase("repeat-slider")]
|
||||
[TestCase("uneven-repeat-slider")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
[TestCase("old-stacking")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
@ -34,22 +31,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
case Slider slider:
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
yield return createConvertValue(nested);
|
||||
yield return createConvertValue((OsuHitObject)nested);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return createConvertValue(hitObject);
|
||||
yield return createConvertValue((OsuHitObject)hitObject);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
|
||||
ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
|
||||
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
|
||||
X = obj.StackedPosition.X,
|
||||
Y = obj.StackedPosition.Y
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
@ -208,17 +209,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
||||
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
|
||||
Vector2 position2 = currHitObject is Slider currSlider
|
||||
? currSlider.Position + currSlider.Path.PositionAt(1)
|
||||
: currHitObject.Position;
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,278 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 32165,
|
||||
"Objects": [{
|
||||
"StartTime": 32165,
|
||||
"EndTime": 32165,
|
||||
"X": 32,
|
||||
"Y": 320
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32517,
|
||||
"Objects": [{
|
||||
"StartTime": 32517,
|
||||
"EndTime": 32517,
|
||||
"X": 246.396057,
|
||||
"Y": 182.396057
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32605,
|
||||
"Objects": [{
|
||||
"StartTime": 32605,
|
||||
"EndTime": 32605,
|
||||
"X": 249.597382,
|
||||
"Y": 185.597382
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32693,
|
||||
"Objects": [{
|
||||
"StartTime": 32693,
|
||||
"EndTime": 32693,
|
||||
"X": 252.798691,
|
||||
"Y": 188.798691
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32781,
|
||||
"Objects": [{
|
||||
"StartTime": 32781,
|
||||
"EndTime": 32781,
|
||||
"X": 256,
|
||||
"Y": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33248,
|
||||
"Objects": [{
|
||||
"StartTime": 33248,
|
||||
"EndTime": 33248,
|
||||
"X": 39.3960648,
|
||||
"Y": 76.3960648
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33307,
|
||||
"Objects": [{
|
||||
"StartTime": 33307,
|
||||
"EndTime": 33307,
|
||||
"X": 42.5973778,
|
||||
"Y": 79.597374
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33383,
|
||||
"Objects": [{
|
||||
"StartTime": 33383,
|
||||
"EndTime": 33383,
|
||||
"X": 45.798687,
|
||||
"Y": 82.79869
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33459,
|
||||
"Objects": [{
|
||||
"StartTime": 33459,
|
||||
"EndTime": 33459,
|
||||
"X": 49,
|
||||
"Y": 86
|
||||
},
|
||||
{
|
||||
"StartTime": 33635,
|
||||
"EndTime": 33635,
|
||||
"X": 123.847847,
|
||||
"Y": 85.7988
|
||||
},
|
||||
{
|
||||
"StartTime": 33811,
|
||||
"EndTime": 33811,
|
||||
"X": 198.6957,
|
||||
"Y": 85.5975952
|
||||
},
|
||||
{
|
||||
"StartTime": 33988,
|
||||
"EndTime": 33988,
|
||||
"X": 273.9688,
|
||||
"Y": 85.39525
|
||||
},
|
||||
{
|
||||
"StartTime": 34164,
|
||||
"EndTime": 34164,
|
||||
"X": 348.816681,
|
||||
"Y": 85.19404
|
||||
},
|
||||
{
|
||||
"StartTime": 34246,
|
||||
"EndTime": 34246,
|
||||
"X": 398.998718,
|
||||
"Y": 85.05914
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 34341,
|
||||
"Objects": [{
|
||||
"StartTime": 34341,
|
||||
"EndTime": 34341,
|
||||
"X": 401.201324,
|
||||
"Y": 88.20131
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34400,
|
||||
"Objects": [{
|
||||
"StartTime": 34400,
|
||||
"EndTime": 34400,
|
||||
"X": 404.402618,
|
||||
"Y": 91.402626
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34459,
|
||||
"Objects": [{
|
||||
"StartTime": 34459,
|
||||
"EndTime": 34459,
|
||||
"X": 407.603943,
|
||||
"Y": 94.6039352
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34989,
|
||||
"Objects": [{
|
||||
"StartTime": 34989,
|
||||
"EndTime": 34989,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35018,
|
||||
"EndTime": 35018,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35106,
|
||||
"Objects": [{
|
||||
"StartTime": 35106,
|
||||
"EndTime": 35106,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35135,
|
||||
"EndTime": 35135,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35224,
|
||||
"Objects": [{
|
||||
"StartTime": 35224,
|
||||
"EndTime": 35224,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35253,
|
||||
"EndTime": 35253,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35695,
|
||||
"Objects": [{
|
||||
"StartTime": 35695,
|
||||
"EndTime": 35695,
|
||||
"X": 166,
|
||||
"Y": 76
|
||||
},
|
||||
{
|
||||
"StartTime": 35871,
|
||||
"EndTime": 35871,
|
||||
"X": 240.99855,
|
||||
"Y": 75.53417
|
||||
},
|
||||
{
|
||||
"StartTime": 36011,
|
||||
"EndTime": 36011,
|
||||
"X": 315.9971,
|
||||
"Y": 75.0683441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36106,
|
||||
"Objects": [{
|
||||
"StartTime": 36106,
|
||||
"EndTime": 36106,
|
||||
"X": 315,
|
||||
"Y": 75
|
||||
},
|
||||
{
|
||||
"StartTime": 36282,
|
||||
"EndTime": 36282,
|
||||
"X": 240.001526,
|
||||
"Y": 75.47769
|
||||
},
|
||||
{
|
||||
"StartTime": 36422,
|
||||
"EndTime": 36422,
|
||||
"X": 165.003052,
|
||||
"Y": 75.95539
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36518,
|
||||
"Objects": [{
|
||||
"StartTime": 36518,
|
||||
"EndTime": 36518,
|
||||
"X": 166,
|
||||
"Y": 76
|
||||
},
|
||||
{
|
||||
"StartTime": 36694,
|
||||
"EndTime": 36694,
|
||||
"X": 240.99855,
|
||||
"Y": 75.53417
|
||||
},
|
||||
{
|
||||
"StartTime": 36834,
|
||||
"EndTime": 36834,
|
||||
"X": 315.9971,
|
||||
"Y": 75.0683441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36929,
|
||||
"Objects": [{
|
||||
"StartTime": 36929,
|
||||
"EndTime": 36929,
|
||||
"X": 315,
|
||||
"Y": 75
|
||||
},
|
||||
{
|
||||
"StartTime": 37105,
|
||||
"EndTime": 37105,
|
||||
"X": 240.001526,
|
||||
"Y": 75.47769
|
||||
},
|
||||
{
|
||||
"StartTime": 37245,
|
||||
"EndTime": 37245,
|
||||
"X": 165.003052,
|
||||
"Y": 75.95539
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
osu file format v3
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.5
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
48,352.941176470588,4,1,1,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
// Hit circles
|
||||
32,320,32165,5,2,0:0:0:0:
|
||||
256,192,32517,5,0,0:0:0:0:
|
||||
256,192,32605,1,0,0:0:0:0:
|
||||
256,192,32693,1,0,0:0:0:0:
|
||||
256,192,32781,1,0,0:0:0:0:
|
||||
|
||||
// Hit circles on slider endpoints
|
||||
49,86,33248,1,0,0:0:0:0:
|
||||
49,86,33307,1,0,0:0:0:0:
|
||||
49,86,33383,1,0,0:0:0:0:
|
||||
49,86,33459,2,0,L|421:85,1,350
|
||||
398,85,34341,1,0,0:0:0:0:
|
||||
398,85,34400,1,0,0:0:0:0:
|
||||
398,85,34459,1,0,0:0:0:0:
|
||||
|
||||
// Sliders
|
||||
163,138,34989,2,0,L|196:138,1,25
|
||||
163,138,35106,2,0,L|196:138,1,25
|
||||
163,138,35224,2,0,L|196:138,1,25
|
||||
|
||||
// Reversed sliders
|
||||
166,76,35695,2,0,L|327:75,1,150
|
||||
315,75,36106,2,0,L|158:76,1,150
|
||||
166,76,36518,2,0,L|327:75,1,150
|
||||
315,75,36929,2,0,L|158:76,1,150
|
@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private const float playfield_size_adjust = 0.8f;
|
||||
|
||||
public OsuPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
|
||||
Size = new Vector2(0.8f);
|
||||
Size = new Vector2(playfield_size_adjust);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
|
||||
// is consuming the full game_size. This matches the osu-stable "magic ratio".
|
||||
//
|
||||
// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
|
||||
//
|
||||
// Parent is a 4:3 aspect enforced, using height as the constricting dimension
|
||||
// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
|
||||
// Parent.ChildSize.X = 819.2
|
||||
//
|
||||
// Scale = 819.2 / 512
|
||||
// Scale = 1.6
|
||||
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
|
||||
// Size = 0.625
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
}
|
||||
}
|
||||
|
@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[NonParallelizable]
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -11,78 +14,172 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
{
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 5000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 6000,
|
||||
EndTime = 13500,
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
||||
{
|
||||
Child = breakOverlay = new BreakOverlay(true);
|
||||
|
||||
AddStep("2s break", () => startBreak(2000));
|
||||
AddStep("5s break", () => startBreak(5000));
|
||||
AddStep("10s break", () => startBreak(10000));
|
||||
AddStep("15s break", () => startBreak(15000));
|
||||
AddStep("2s, 2s", startMultipleBreaks);
|
||||
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
|
||||
Add(breakOverlay = new TestBreakOverlay(true));
|
||||
}
|
||||
|
||||
private void startBreak(double duration)
|
||||
[Test]
|
||||
public void TestShowBreaks()
|
||||
{
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
setClock(false);
|
||||
|
||||
addShowBreakStep(2);
|
||||
addShowBreakStep(5);
|
||||
addShowBreakStep(15);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoEffectsBreak()
|
||||
{
|
||||
var shortBreak = new BreakPeriod { EndTime = 500 };
|
||||
|
||||
setClock(true);
|
||||
loadBreaksStep("short break", new[] { shortBreak });
|
||||
|
||||
addBreakSeeks(shortBreak, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks)
|
||||
addBreakSeeks(b, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks.Reverse())
|
||||
addBreakSeeks(b, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkipBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
|
||||
}
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
EndTime = Clock.CurrentTime + duration,
|
||||
EndTime = Clock.CurrentTime + seconds * 1000,
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void startMultipleBreaks()
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 2000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 4000,
|
||||
EndTime = currentTime + 6000,
|
||||
}
|
||||
};
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void startAnotherMultipleBreaks()
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
private void addBreakSeeks(BreakPeriod b, bool isReversed)
|
||||
{
|
||||
if (isReversed)
|
||||
{
|
||||
new BreakPeriod // Duration is less than 650 - too short to appear
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 500,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 1500,
|
||||
EndTime = currentTime + 2200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 3200,
|
||||
EndTime = currentTime + 4200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 5200,
|
||||
EndTime = currentTime + 7200,
|
||||
}
|
||||
};
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
}
|
||||
else
|
||||
{
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
public new int CurrentBreakIndex => base.CurrentBreakIndex;
|
||||
|
||||
public double ManualClockTime
|
||||
{
|
||||
get => manualClock.CurrentTime;
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
||||
Update();
|
||||
}
|
||||
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
originalClock = Clock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,28 +69,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null user", () => graph.User.Value = null);
|
||||
AddStep("null user", () => graph.Statistics.Value = null);
|
||||
AddStep("rank only", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 123456 },
|
||||
PP = 12345,
|
||||
}
|
||||
Ranks = new UserStatistics.UserRanks { Global = 123456 },
|
||||
PP = 12345,
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("with rank history", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
},
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = data,
|
||||
@ -100,13 +94,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("with zero values", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
},
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = dataWithZeros,
|
||||
@ -116,13 +107,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("small amount of data", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
},
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = smallData,
|
||||
@ -132,13 +120,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("graph with edges", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
},
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = edgyData,
|
||||
|
@ -50,12 +50,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Current = 727,
|
||||
Progress = 69,
|
||||
}
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Mode = @"osu",
|
||||
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Mode = @"osu",
|
||||
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
||||
},
|
||||
},
|
||||
Badges = new[]
|
||||
{
|
||||
|
109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
Normal file
109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneUserRequest : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private GetUserRequest request;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
public TestSceneUserRequest()
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserTestContainer
|
||||
{
|
||||
User = { BindTarget = user }
|
||||
},
|
||||
loading = new DimmedLoadingLayer
|
||||
{
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep(@"local user", () => getUser());
|
||||
AddStep(@"local user with taiko ruleset", () => getUser(ruleset: new TaikoRuleset().RulesetInfo));
|
||||
AddStep(@"cookiezi", () => getUser(124493));
|
||||
AddStep(@"cookiezi with mania ruleset", () => getUser(124493, new ManiaRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
private void getUser(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
request?.Cancel();
|
||||
request = new GetUserRequest(userId, ruleset);
|
||||
request.Success += user =>
|
||||
{
|
||||
this.user.Value = user;
|
||||
loading.Hide();
|
||||
};
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private class UserTestContainer : FillFlowContainer
|
||||
{
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
public UserTestContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Vertical;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserUpdate, true);
|
||||
}
|
||||
|
||||
private void onUserUpdate(ValueChangedEvent<User> user)
|
||||
{
|
||||
Clear();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = $@"Username: {user.NewValue?.Username}"
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $@"RankedScore: {user.NewValue?.Statistics.RankedScore}"
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class BreakPeriod
|
||||
@ -35,6 +37,6 @@ namespace osu.Game.Beatmaps.Timing
|
||||
/// </summary>
|
||||
/// <param name="time">The time to check in milliseconds.</param>
|
||||
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime;
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +89,14 @@ namespace osu.Game.Beatmaps
|
||||
return path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
|
||||
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
||||
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
/// <para>
|
||||
@ -104,7 +112,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
IBeatmapConverter converter = rulesetInstance.CreateBeatmapConverter(Beatmap);
|
||||
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (!converter.CanConvert)
|
||||
|
@ -22,8 +22,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Child = button = new TwoLayerButton
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Text = @"back",
|
||||
Icon = OsuIcon.LeftCircle,
|
||||
Action = () => Action?.Invoke()
|
||||
|
@ -15,6 +15,7 @@ using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -28,7 +29,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const int transform_time = 600;
|
||||
private const int pulse_length = 250;
|
||||
|
||||
private const float shear = 0.1f;
|
||||
private const float shear_width = 5f;
|
||||
|
||||
private static readonly Vector2 shear = new Vector2(shear_width / Footer.HEIGHT, 0);
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
@ -56,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
|
||||
|
||||
Remove(c1);
|
||||
Remove(c2);
|
||||
@ -70,6 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public TwoLayerButton()
|
||||
{
|
||||
Size = SIZE_RETRACTED;
|
||||
Shear = shear;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -82,7 +86,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -105,6 +108,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shear = -shear,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -119,7 +123,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -144,6 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Shear = -shear,
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -188,7 +192,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
@ -2,18 +2,21 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private readonly long? userId;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetUserRequest(long? userId = null)
|
||||
public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}";
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
@ -10,12 +12,24 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly ScoreType type;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5, RulesetInfo ruleset = null)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.type = type;
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
if (ruleset != null)
|
||||
req.AddParameter("mode", ruleset.ShortName);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
|
||||
|
@ -27,24 +27,25 @@ namespace osu.Game.Online.API.Requests
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)searchCategory}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={searchCategory.ToString().ToLowerInvariant()}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
|
||||
}
|
||||
|
||||
public enum BeatmapSearchCategory
|
||||
{
|
||||
Any = 7,
|
||||
Any,
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Qualified = 3,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
[Description("Has Leaderboard")]
|
||||
Leaderboard,
|
||||
Ranked,
|
||||
Qualified,
|
||||
Loved,
|
||||
Favourites,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Graveyard = 5,
|
||||
Pending,
|
||||
Graveyard,
|
||||
|
||||
[Description("My Maps")]
|
||||
MyMaps = 6,
|
||||
Mine,
|
||||
}
|
||||
}
|
||||
|
@ -48,22 +48,24 @@ namespace osu.Game.Online
|
||||
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
|
||||
}, true);
|
||||
|
||||
manager.DownloadBegan += download =>
|
||||
{
|
||||
if (download.Model.Equals(Model.Value))
|
||||
attachDownload(download);
|
||||
};
|
||||
|
||||
manager.DownloadFailed += download =>
|
||||
{
|
||||
if (download.Model.Equals(Model.Value))
|
||||
attachDownload(null);
|
||||
};
|
||||
|
||||
manager.DownloadBegan += downloadBegan;
|
||||
manager.DownloadFailed += downloadFailed;
|
||||
manager.ItemAdded += itemAdded;
|
||||
manager.ItemRemoved += itemRemoved;
|
||||
}
|
||||
|
||||
private void downloadBegan(ArchiveDownloadRequest<TModel> request)
|
||||
{
|
||||
if (request.Model.Equals(Model.Value))
|
||||
attachDownload(request);
|
||||
}
|
||||
|
||||
private void downloadFailed(ArchiveDownloadRequest<TModel> request)
|
||||
{
|
||||
if (request.Model.Equals(Model.Value))
|
||||
attachDownload(null);
|
||||
}
|
||||
|
||||
private ArchiveDownloadRequest<TModel> attachedRequest;
|
||||
|
||||
private void attachDownload(ArchiveDownloadRequest<TModel> request)
|
||||
@ -126,8 +128,10 @@ namespace osu.Game.Online
|
||||
|
||||
if (manager != null)
|
||||
{
|
||||
manager.DownloadBegan -= attachDownload;
|
||||
manager.DownloadBegan -= downloadBegan;
|
||||
manager.DownloadFailed -= downloadFailed;
|
||||
manager.ItemAdded -= itemAdded;
|
||||
manager.ItemRemoved -= itemRemoved;
|
||||
}
|
||||
|
||||
State.UnbindAll();
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
Scores = null;
|
||||
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true)
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
return;
|
||||
|
||||
loadingAnimation.Show();
|
||||
|
@ -256,6 +256,9 @@ namespace osu.Game.Overlays
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
if (currentChannel.Value != e.NewValue)
|
||||
return;
|
||||
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
@ -381,7 +384,18 @@ namespace osu.Game.Overlays
|
||||
foreach (Channel channel in channels)
|
||||
{
|
||||
ChannelTabControl.RemoveChannel(channel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||
|
||||
var loaded = loadedChannels.Find(c => c.Channel == channel);
|
||||
|
||||
if (loaded != null)
|
||||
{
|
||||
loadedChannels.Remove(loaded);
|
||||
|
||||
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
|
||||
// to ensure that the previous channel doesn't get updated after it's disposed
|
||||
currentChannelContainer.Remove(loaded);
|
||||
loaded.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
|
||||
protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
|
||||
protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard;
|
||||
|
||||
protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector();
|
||||
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
}
|
||||
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
foregroundIcon.Highlighted.Value = Selected;
|
||||
|
||||
SelectionChanged?.Invoke(SelectedMod);
|
||||
return true;
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
|
||||
private KeyValuePair<int, int>[] ranks;
|
||||
private int dayIndex;
|
||||
public Bindable<User> User = new Bindable<User>();
|
||||
public readonly Bindable<UserStatistics> Statistics = new Bindable<UserStatistics>();
|
||||
|
||||
public RankGraph()
|
||||
{
|
||||
@ -56,8 +56,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
};
|
||||
|
||||
graph.OnBallMove += i => dayIndex = i;
|
||||
|
||||
User.ValueChanged += userChanged;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -66,18 +64,25 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
graph.LineColour = colours.Yellow;
|
||||
}
|
||||
|
||||
private void userChanged(ValueChangedEvent<User> e)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Statistics.BindValueChanged(statistics => updateStatistics(statistics.NewValue), true);
|
||||
}
|
||||
|
||||
private void updateStatistics(UserStatistics statistics)
|
||||
{
|
||||
placeholder.FadeIn(fade_duration, Easing.Out);
|
||||
|
||||
if (e.NewValue?.Statistics?.Ranks.Global == null)
|
||||
if (statistics?.Ranks.Global == null)
|
||||
{
|
||||
graph.FadeOut(fade_duration, Easing.Out);
|
||||
ranks = null;
|
||||
return;
|
||||
}
|
||||
|
||||
int[] userRanks = e.NewValue.RankHistory?.Data ?? new[] { e.NewValue.Statistics.Ranks.Global.Value };
|
||||
int[] userRanks = statistics.RankHistory?.Data ?? new[] { statistics.Ranks.Global.Value };
|
||||
ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
|
||||
|
||||
if (ranks.Length > 1)
|
||||
@ -191,7 +196,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
}
|
||||
}
|
||||
|
||||
public string TooltipText => User.Value?.Statistics?.Ranks.Global == null ? "" : $"#{ranks[dayIndex].Value:#,##0}|{ranked_days - ranks[dayIndex].Key + 1}";
|
||||
public string TooltipText => Statistics.Value?.Ranks.Global == null ? "" : $"#{ranks[dayIndex].Value:#,##0}|{ranked_days - ranks[dayIndex].Key + 1}";
|
||||
|
||||
public ITooltip GetCustomTooltip() => new RankGraphTooltip();
|
||||
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
detailGlobalRank.Content = user?.Statistics?.Ranks.Global?.ToString("\\##,##0") ?? "-";
|
||||
detailCountryRank.Content = user?.Statistics?.Ranks.Country?.ToString("\\##,##0") ?? "-";
|
||||
|
||||
rankGraph.User.Value = user;
|
||||
rankGraph.Statistics.Value = user?.Statistics;
|
||||
}
|
||||
|
||||
private class ScoreRankInfo : CompositeDrawable
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
|
||||
protected abstract Color4 BackgroundColour { get; }
|
||||
protected abstract T DefaultTab { get; }
|
||||
protected abstract U DefaultCategory { get; }
|
||||
protected virtual Drawable CreateSupplementaryControls() => null;
|
||||
|
||||
/// <summary>
|
||||
@ -109,6 +110,9 @@ namespace osu.Game.Overlays.SearchableList
|
||||
|
||||
Tabs.Current.Value = DefaultTab;
|
||||
Tabs.Current.TriggerChange();
|
||||
|
||||
DisplayStyleControl.Dropdown.Current.Value = DefaultCategory;
|
||||
DisplayStyleControl.Dropdown.Current.TriggerChange();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Overlays.Social
|
||||
{
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a");
|
||||
protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank;
|
||||
protected override SortDirection DefaultCategory => SortDirection.Ascending;
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
|
@ -193,6 +193,12 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
quadBatch?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,11 +11,14 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class ModIcon : Container, IHasTooltip
|
||||
{
|
||||
public readonly BindableBool Highlighted = new BindableBool();
|
||||
|
||||
private readonly SpriteIcon modIcon;
|
||||
private readonly SpriteIcon background;
|
||||
|
||||
@ -97,26 +100,12 @@ namespace osu.Game.Rulesets.UI
|
||||
highlightedColour = colours.PinkLight;
|
||||
break;
|
||||
}
|
||||
|
||||
applyStyle();
|
||||
}
|
||||
|
||||
private bool highlighted;
|
||||
|
||||
public bool Highlighted
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
get => highlighted;
|
||||
|
||||
set
|
||||
{
|
||||
highlighted = value;
|
||||
applyStyle();
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStyle()
|
||||
{
|
||||
background.Colour = highlighted ? highlightedColour : backgroundColour;
|
||||
base.LoadComplete();
|
||||
Highlighted.BindValueChanged(highlighted => background.Colour = highlighted.NewValue ? highlightedColour : backgroundColour, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Direct
|
||||
{
|
||||
public class OnlineListing : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -65,7 +64,6 @@ namespace osu.Game.Screens.Menu
|
||||
buttons = new ButtonSystem
|
||||
{
|
||||
OnChart = delegate { this.Push(new ChartListing()); },
|
||||
OnDirect = delegate { this.Push(new OnlineListing()); },
|
||||
OnEdit = delegate { this.Push(new Editor()); },
|
||||
OnSolo = onSolo,
|
||||
OnMulti = delegate { this.Push(new Multiplayer()); },
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
{
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
|
||||
protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
|
||||
protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public;
|
||||
|
||||
protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,7 +16,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
|
||||
private const float remaining_time_container_max_size = 0.3f;
|
||||
private const int vertical_margin = 25;
|
||||
|
||||
@ -29,12 +34,27 @@ namespace osu.Game.Screens.Play
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
initializeBreaks();
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable()
|
||||
{
|
||||
if (breaks == null || breaks.Count == 0)
|
||||
return;
|
||||
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var currentBreak = breaks[CurrentBreakIndex];
|
||||
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
if (!IsLoaded) return; // we need a clock.
|
||||
|
||||
FinishTransforms(true);
|
||||
Scheduler.CancelDelayedTasks();
|
||||
|
||||
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||
{
|
||||
fadeContainer.FadeIn(fade_duration);
|
||||
breakArrows.Show(fade_duration);
|
||||
fadeContainer.FadeIn(BREAK_FADE_DURATION);
|
||||
breakArrows.Show(BREAK_FADE_DURATION);
|
||||
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(b.Duration - BREAK_FADE_DURATION)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||
|
||||
using (BeginDelayedSequence(b.Duration - fade_duration, true))
|
||||
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
|
||||
{
|
||||
fadeContainer.FadeOut(fade_duration);
|
||||
breakArrows.Hide(fade_duration);
|
||||
fadeContainer.FadeOut(BREAK_FADE_DURATION);
|
||||
breakArrows.Hide(BREAK_FADE_DURATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play
|
||||
private void performImmediateExit()
|
||||
{
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
completionProgressDelegate?.Cancel();
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
@ -275,20 +275,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
sampleRestart?.Play();
|
||||
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
|
||||
ValidForResume = false;
|
||||
RestartRequested?.Invoke();
|
||||
this.Exit();
|
||||
performImmediateExit();
|
||||
}
|
||||
|
||||
private ScheduledDelegate onCompletionEvent;
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
@ -297,7 +293,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginDelayedSequence(1000))
|
||||
{
|
||||
onCompletionEvent = Schedule(delegate
|
||||
completionProgressDelegate = Schedule(delegate
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
@ -306,8 +302,6 @@ namespace osu.Game.Screens.Play
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
onCompletionEvent = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -471,10 +465,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (onCompletionEvent != null)
|
||||
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
|
||||
{
|
||||
// Proceed to result screen if beatmap already finished playing
|
||||
onCompletionEvent.RunTask();
|
||||
// proceed to result screen if beatmap already finished playing
|
||||
completionProgressDelegate.RunTask();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Screens.Select
|
||||
buttons = new FillFlowContainer<FooterButton>
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
Spacing = new Vector2(-FooterButton.SHEAR_WIDTH, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,9 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButton : OsuClickableContainer
|
||||
{
|
||||
private static readonly Vector2 shearing = new Vector2(0.15f, 0);
|
||||
public static readonly float SHEAR_WIDTH = 7.5f;
|
||||
|
||||
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);
|
||||
|
||||
public string Text
|
||||
{
|
||||
@ -59,37 +61,35 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Box box;
|
||||
private readonly Box light;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Shear = SHEAR;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TextContainer = new Container
|
||||
{
|
||||
Size = new Vector2(100, 50),
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = shearing,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
light = new Box
|
||||
{
|
||||
Shear = shearing,
|
||||
Height = 4,
|
||||
EdgeSmoothness = new Vector2(2, 0),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
TextContainer = new Container
|
||||
{
|
||||
Size = new Vector2(100 - SHEAR_WIDTH, 50),
|
||||
Shear = -SHEAR,
|
||||
Child = SpriteText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -32,6 +32,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = -SHEAR,
|
||||
Child = modDisplay = new FooterModDisplay
|
||||
{
|
||||
DisplayUnrankedText = false,
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -360,6 +361,10 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
|
||||
/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
|
||||
/// </summary>
|
||||
private class NonPlayfieldSprite : Sprite
|
||||
{
|
||||
public override Texture Texture
|
||||
@ -368,7 +373,8 @@ namespace osu.Game.Skinning
|
||||
set
|
||||
{
|
||||
if (value != null)
|
||||
value.ScaleAdjust *= 2f;
|
||||
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
||||
value.ScaleAdjust *= 1.6f;
|
||||
base.Texture = value;
|
||||
}
|
||||
}
|
||||
|
@ -4,13 +4,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
@ -25,11 +28,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
protected abstract string ResourceAssembly { get; }
|
||||
|
||||
protected IBeatmapConverter Converter { get; private set; }
|
||||
|
||||
protected void Test(string name)
|
||||
protected void Test(string name, params Type[] mods)
|
||||
{
|
||||
var ourResult = convert(name);
|
||||
var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray());
|
||||
var expectedResult = read(name);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
@ -91,33 +92,40 @@ namespace osu.Game.Tests.Beatmaps
|
||||
});
|
||||
}
|
||||
|
||||
private ConvertResult convert(string name)
|
||||
private ConvertResult convert(string name, Mod[] mods)
|
||||
{
|
||||
var beatmap = getBeatmap(name);
|
||||
|
||||
var rulesetInstance = CreateRuleset();
|
||||
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
|
||||
|
||||
Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
|
||||
var converterResult = new Dictionary<HitObject, IEnumerable<HitObject>>();
|
||||
|
||||
var result = new ConvertResult();
|
||||
|
||||
Converter.ObjectConverted += (orig, converted) =>
|
||||
var working = new ConversionWorkingBeatmap(beatmap)
|
||||
{
|
||||
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
|
||||
|
||||
var mapping = CreateConvertMapping();
|
||||
mapping.StartTime = orig.StartTime;
|
||||
|
||||
foreach (var obj in converted)
|
||||
mapping.Objects.AddRange(CreateConvertValue(obj));
|
||||
result.Mappings.Add(mapping);
|
||||
ConversionGenerated = (o, r, c) =>
|
||||
{
|
||||
converterResult[o] = r;
|
||||
OnConversionGenerated(o, r, c);
|
||||
}
|
||||
};
|
||||
|
||||
IBeatmap convertedBeatmap = Converter.Convert();
|
||||
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
|
||||
working.GetPlayableBeatmap(rulesetInstance.RulesetInfo, mods);
|
||||
|
||||
return result;
|
||||
return new ConvertResult
|
||||
{
|
||||
Mappings = converterResult.Select(r =>
|
||||
{
|
||||
var mapping = CreateConvertMapping(r.Key);
|
||||
mapping.StartTime = r.Key.StartTime;
|
||||
mapping.Objects.AddRange(r.Value.SelectMany(CreateConvertValue));
|
||||
return mapping;
|
||||
}).ToList()
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
}
|
||||
|
||||
private ConvertResult read(string name)
|
||||
@ -154,7 +162,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
|
||||
protected virtual TConvertMapping CreateConvertMapping(HitObject source) => new TConvertMapping();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
|
||||
@ -176,6 +184,32 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[JsonProperty]
|
||||
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
|
||||
}
|
||||
|
||||
private class ConversionWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
public Action<HitObject, IEnumerable<HitObject>, IBeatmapConverter> ConversionGenerated;
|
||||
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public ConversionWorkingBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
|
||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||
|
||||
protected override Track GetTrack() => throw new NotImplementedException();
|
||||
|
||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
var converter = base.CreateBeatmapConverter(beatmap, ruleset);
|
||||
converter.ObjectConverted += (orig, converted) => ConversionGenerated?.Invoke(orig, converted, converter);
|
||||
return converter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
|
||||
|
@ -159,7 +159,10 @@ namespace osu.Game.Users
|
||||
}
|
||||
|
||||
[JsonProperty(@"rankHistory")]
|
||||
public RankHistoryData RankHistory;
|
||||
private RankHistoryData rankHistory
|
||||
{
|
||||
set => Statistics.RankHistory = value;
|
||||
}
|
||||
|
||||
[JsonProperty("badges")]
|
||||
public Badge[] Badges;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Scoring;
|
||||
using static osu.Game.Users.User;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
@ -113,5 +114,7 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"country")]
|
||||
public int? Country;
|
||||
}
|
||||
|
||||
public RankHistoryData RankHistory;
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.730.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.730.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.807.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user