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Combine similar tests

This commit is contained in:
Dean Herbert 2019-11-11 19:09:38 +09:00
parent 82cc6aa0c5
commit 54da8e4035
2 changed files with 70 additions and 76 deletions

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@ -3,24 +3,82 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestSceneStatefulMenuItem : OsuTestScene public class TestSceneStatefulMenuItem : ManualInputManagerTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(OsuMenu), typeof(OsuMenu),
typeof(StatefulMenuItem), typeof(StatefulMenuItem),
typeof(DrawableStatefulMenuItem) typeof(ThreeStateMenuItem),
typeof(DrawableStatefulMenuItem),
}; };
public TestSceneStatefulMenuItem() [Test]
public void TestTernaryMenuItem()
{ {
Add(new OsuMenu(Direction.Vertical, true) OsuMenu menu = null;
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
AddStep("create menu", () =>
{
state.Value = TernaryState.Indeterminate;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new ThreeStateMenuItem("First"),
new ThreeStateMenuItem("Second") { State = { BindTarget = state } },
new ThreeStateMenuItem("Third") { State = { Value = TernaryState.True } },
}
};
});
checkState(TernaryState.Indeterminate);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
AddStep("change state via bindable", () => state.Value = TernaryState.True);
void click() =>
AddStep("click", () =>
{
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
void checkState(TernaryState expected)
=> AddAssert($"state is {expected}", () => state.Value == expected);
}
[Test]
public void TestCustomState()
{
AddStep("create menu", () =>
{
Child = new OsuMenu(Direction.Vertical, true)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -30,6 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } }, new TestMenuItem("Second", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State2 } },
new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } }, new TestMenuItem("Third", MenuItemType.Standard, getNextState) { State = { Value = TestStates.State3 } },
} }
};
}); });
} }

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@ -1,65 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneTernaryMenuItem : ManualInputManagerTestScene
{
private readonly OsuMenu menu;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(ThreeStateMenuItem),
typeof(DrawableStatefulMenuItem)
};
private readonly Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
public TestSceneTernaryMenuItem()
{
Add(menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new ThreeStateMenuItem("First"),
new ThreeStateMenuItem("Second") { State = { BindTarget = state } },
new ThreeStateMenuItem("Third") { State = { Value = TernaryState.True } },
}
});
checkState(TernaryState.Indeterminate);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
click();
checkState(TernaryState.True);
click();
checkState(TernaryState.False);
}
private void click() =>
AddStep("click", () =>
{
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
private void checkState(TernaryState expected)
=> AddAssert($"state is {expected}", () => state.Value == expected);
}
}