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Pass already ordered mods to HealthProcessor

This commit is contained in:
Peter-io 2024-07-16 14:40:04 +02:00
parent 126a39b0f7
commit 54c12c281b
2 changed files with 2 additions and 2 deletions

View File

@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Scoring
if (CheckDefaultFailCondition(result))
return true;
foreach (var condition in Mods.Value.OfType<IHasFailCondition>().OrderByDescending(m => m.RestartOnFail))
foreach (var condition in Mods.Value.OfType<IHasFailCondition>())
{
if (condition.FailCondition(result))
{

View File

@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play
HealthProcessor = gameplayMods.OfType<IApplicableHealthProcessor>().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
HealthProcessor.Mods.Value = gameplayMods;
HealthProcessor.Mods.Value = gameplayMods.OrderByDescending(m => m is IHasFailCondition mod && mod.RestartOnFail).ToArray();
HealthProcessor.ApplyBeatmap(playableBeatmap);
dependencies.CacheAs(HealthProcessor);