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Pass already ordered mods to HealthProcessor
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Scoring
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if (CheckDefaultFailCondition(result))
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return true;
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foreach (var condition in Mods.Value.OfType<IHasFailCondition>().OrderByDescending(m => m.RestartOnFail))
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foreach (var condition in Mods.Value.OfType<IHasFailCondition>())
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{
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if (condition.FailCondition(result))
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{
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@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play
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HealthProcessor = gameplayMods.OfType<IApplicableHealthProcessor>().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
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HealthProcessor.Mods.Value = gameplayMods;
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HealthProcessor.Mods.Value = gameplayMods.OrderByDescending(m => m is IHasFailCondition mod && mod.RestartOnFail).ToArray();
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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dependencies.CacheAs(HealthProcessor);
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