mirror of
https://github.com/ppy/osu.git
synced 2025-02-24 05:13:13 +08:00
Pass already ordered mods to HealthProcessor
This commit is contained in:
parent
126a39b0f7
commit
54c12c281b
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
if (CheckDefaultFailCondition(result))
|
if (CheckDefaultFailCondition(result))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
foreach (var condition in Mods.Value.OfType<IHasFailCondition>().OrderByDescending(m => m.RestartOnFail))
|
foreach (var condition in Mods.Value.OfType<IHasFailCondition>())
|
||||||
{
|
{
|
||||||
if (condition.FailCondition(result))
|
if (condition.FailCondition(result))
|
||||||
{
|
{
|
||||||
|
@ -244,7 +244,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
HealthProcessor = gameplayMods.OfType<IApplicableHealthProcessor>().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
HealthProcessor = gameplayMods.OfType<IApplicableHealthProcessor>().FirstOrDefault()?.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||||
HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
HealthProcessor ??= ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||||
HealthProcessor.Mods.Value = gameplayMods;
|
HealthProcessor.Mods.Value = gameplayMods.OrderByDescending(m => m is IHasFailCondition mod && mod.RestartOnFail).ToArray();
|
||||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
|
|
||||||
dependencies.CacheAs(HealthProcessor);
|
dependencies.CacheAs(HealthProcessor);
|
||||||
|
Loading…
Reference in New Issue
Block a user