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Fix working beatmaps not seeing new difficulties after add
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@ -129,6 +129,8 @@ namespace osu.Game.Beatmaps
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newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
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var createdBeatmapInfo = beatmapModelManager.AddDifficultyToBeatmapSet(beatmapSetInfo, newBeatmap);
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workingBeatmapCache.Invalidate(createdBeatmapInfo.BeatmapSet);
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return GetWorkingBeatmap(createdBeatmapInfo);
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}
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