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Fix idle and stopping -> stopped state.
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parent
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@ -214,6 +214,9 @@ namespace osu.Game.Screens.Tournament
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if (availableTeams.Count == 0)
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if (availableTeams.Count == 0)
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return;
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return;
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if (scrollState == ScrollState.Stopped)
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return;
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scrollState = ScrollState.Stopping;
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scrollState = ScrollState.Stopping;
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}
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}
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@ -295,6 +298,7 @@ namespace osu.Game.Screens.Tournament
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enum ScrollState
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enum ScrollState
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{
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{
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None,
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Idle,
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Idle,
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Stopping,
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Stopping,
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Stopped,
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Stopped,
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