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Rewrote traceable mod to inherit from hidden
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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@ -2,84 +2,64 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTraceable : Mod, IApplicableToDrawableHitObjects
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internal class OsuModTraceable : OsuModHidden, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Traceable";
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public override string ShortenedName => "TC";
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public override FontAwesome Icon => FontAwesome.fa_snapchat_ghost;
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public override string Acronym => "TC";
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public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
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public override ModType Type => ModType.Fun;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModGrow) };
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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}
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/* Similar to ApplyHiddenState, only different if drawable is DrawableHitCircle.
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* If we'd use ApplyHiddenState instead but only on non-DrawableHitCircle's, then
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* the nested object HeadCircle of DrawableSlider would still use ApplyHiddenState,
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* thus treating the DrawableHitCircle with the hidden mod instead of the traceable mod.
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*/
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protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
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foreach (var drawable in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0))
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{
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if (!(drawable is DrawableOsuHitObject d))
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return;
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var h = d.HitObject;
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var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn;
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// new duration from completed fade in to end (before fading out)
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var longFadeDuration = ((h as IHasEndTime)?.EndTime ?? h.StartTime) - fadeOutStartTime;
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we only want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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circle.HideButApproachCircle();
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// approach circle fades out quickly at StartTime
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using (drawable.BeginAbsoluteSequence(h.StartTime, true))
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circle.ApproachCircle.FadeOut(50);
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case DrawableHitCircle _:
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
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slider.Body.FadeOut(longFadeDuration, Easing.Out);
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slider.ApplyCustomUpdateState += ApplyHiddenState;
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slider.HeadCircle.ApplyCustomUpdateState += ApplyTraceableState;
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break;
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case DrawableSliderTick sliderTick:
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// slider ticks fade out over up to one second
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var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
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using (sliderTick.BeginAbsoluteSequence(sliderTick.HitObject.StartTime - tickFadeOutDuration, true))
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sliderTick.FadeOut(tickFadeOutDuration);
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break;
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case DrawableSpinner spinner:
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// hide elements we don't care about.
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spinner.Disc.Hide();
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spinner.Ticks.Hide();
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spinner.Background.Hide();
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using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
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spinner.FadeOut(h.TimePreempt);
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default:
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drawable.ApplyCustomUpdateState += ApplyHiddenState;
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break;
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}
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}
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}
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protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableHitCircle circle))
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return;
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var h = circle.HitObject;
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// we only want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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{
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circle.circle.Hide(); // CirclePiece
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circle.circle.AlwaysPresent = true;
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circle.ring.Hide();
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circle.flash.Hide();
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circle.explode.Hide();
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circle.number.Hide();
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circle.glow.Hide();
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circle.ApproachCircle.Show();
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}
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}
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}
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}
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@ -17,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle;
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private readonly CirclePiece circle;
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private readonly RingPiece ring;
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private readonly FlashPiece flash;
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private readonly ExplodePiece explode;
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private readonly NumberPiece number;
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private readonly GlowPiece glow;
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public readonly CirclePiece circle;
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public readonly RingPiece ring;
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public readonly FlashPiece flash;
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public readonly ExplodePiece explode;
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public readonly NumberPiece number;
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public readonly GlowPiece glow;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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@ -113,17 +113,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public void HideButApproachCircle()
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{
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circle.Hide();
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circle.AlwaysPresent = true;
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ring.Hide();
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flash.Hide();
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explode.Hide();
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number.Hide();
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glow.Hide();
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.Mods
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if (selected == null) continue;
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foreach (var type in modTypes)
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if (type.IsInstanceOfType(selected))
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if (type.IsInstanceOfType(selected) && !selected.GetType().IsSubclassOf(type))
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{
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if (immediate)
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button.Deselect();
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@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Mods
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{
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foreach (var button in buttons)
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{
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
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int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m) && !m.GetType().IsSubclassOf(t)));
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if (i >= 0)
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button.SelectAt(i);
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