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Add test coverage for default skin background cycling
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@ -12,6 +12,7 @@ using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Background
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@ -24,6 +25,9 @@ namespace osu.Game.Tests.Visual.Background
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private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -47,6 +51,9 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
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setSourceMode(BackgroundSource.Skin);
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AddUntilStep("is default background", () => getCurrentBackground().GetType() == typeof(Graphics.Backgrounds.Background));
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setCustomSkin();
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AddUntilStep("is skin background", () => getCurrentBackground() is SkinBackground);
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}
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@ -74,6 +81,8 @@ namespace osu.Game.Tests.Visual.Background
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setSourceMode(source);
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setSupporter(true);
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if (source == BackgroundSource.Skin)
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setCustomSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == backgroundType);
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AddAssert("next doesn't load new background", () => screen.Next() == false);
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@ -83,6 +92,23 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
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}
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[Test]
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public void TestBackgroundCyclingOnDefaultSkin([Values] bool supporter)
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{
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Graphics.Backgrounds.Background last = null;
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setSourceMode(BackgroundSource.Skin);
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setSupporter(supporter);
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setDefaultSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == typeof(Graphics.Backgrounds.Background));
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AddAssert("next cycles background", () => screen.Next());
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// doesn't really need to be checked but might as well.
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AddWaitStep("wait a bit", 5);
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AddUntilStep("ensure different background instance", () => last != getCurrentBackground());
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}
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private void setSourceMode(BackgroundSource source) =>
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AddStep($"set background mode to {source}", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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@ -92,5 +118,16 @@ namespace osu.Game.Tests.Visual.Background
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IsSupporter = isSupporter,
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Id = API.LocalUser.Value.Id + 1,
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});
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private void setCustomSkin()
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{
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// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
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AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo { ID = 5 });
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}
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private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
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[TearDownSteps]
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public void TearDown() => setDefaultSkin();
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}
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}
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