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Fix adjacent day separators potentially being left behind after pending message resolution
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76bb529cfa
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@ -141,27 +141,15 @@ namespace osu.Game.Overlays.Chat
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}
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var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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int count = staleMessages.Length - Channel.MAX_HISTORY;
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if (count > 0)
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{
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void expireAndAdjustScroll(Drawable d)
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{
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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for (int i = 0; i < count; i++)
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expireAndAdjustScroll(staleMessages[i]);
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// remove all adjacent day separators after stale message removal
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for (int i = 0; i < ChatLineFlow.Count - 1; i++)
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{
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if (!(ChatLineFlow[i] is DaySeparator)) break;
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if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
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expireAndAdjustScroll(ChatLineFlow[i]);
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}
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removeAdjacentDaySeparators();
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}
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// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
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@ -199,9 +187,29 @@ namespace osu.Game.Overlays.Chat
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ChatLineFlow.Remove(ds, true);
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ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
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removeAdjacentDaySeparators();
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}
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}
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private void removeAdjacentDaySeparators()
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{
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// remove all adjacent day separators after stale message removal
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for (int i = 0; i < ChatLineFlow.Count - 1; i++)
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{
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if (!(ChatLineFlow[i] is DaySeparator)) break;
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if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
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expireAndAdjustScroll(ChatLineFlow[i]);
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}
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}
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private void expireAndAdjustScroll(Drawable d)
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{
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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private void messageRemoved(Message removed) => Schedule(() =>
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{
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chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
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