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Merge pull request #10241 from peppy/editor-ternary-states
Rework ternary states to fix context menus not updating after already displayed
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commit
54557ac6a7
@ -1,9 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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@ -14,75 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoSelectionHandler : SelectionHandler
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{
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private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
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private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
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[BackgroundDependencyLoader]
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private void load()
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{
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selectionStrongState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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SetStrongState(false);
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break;
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case TernaryState.True:
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SetStrongState(true);
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break;
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}
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};
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selectionRimState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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SetRimState(false);
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break;
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case TernaryState.True:
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SetRimState(true);
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break;
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}
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};
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}
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public void SetStrongState(bool state)
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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h.IsStrong = state;
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ChangeHandler.EndChange();
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}
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public void SetRimState(bool state)
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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h.Type = state ? HitType.Rim : HitType.Centre;
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ChangeHandler.EndChange();
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}
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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{
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if (selection.All(s => s.HitObject is Hit))
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{
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var hits = selection.Select(s => s.HitObject).OfType<Hit>();
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yield return new TernaryStateMenuItem("Rim", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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{
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case TernaryState.True:
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h.Type = HitType.Rim;
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break;
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case TernaryState.False:
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h.Type = HitType.Centre;
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break;
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}
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
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};
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}
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yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
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if (selection.All(s => s.HitObject is TaikoHitObject))
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yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
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}
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protected override void UpdateTernaryStates()
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{
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var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
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base.UpdateTernaryStates();
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yield return new TernaryStateMenuItem("Strong", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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{
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case TernaryState.True:
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h.IsStrong = true;
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break;
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case TernaryState.False:
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h.IsStrong = false;
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break;
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}
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EditorBeatmap?.UpdateHitObject(h);
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}
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ChangeHandler.EndChange();
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})
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{
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State = { Value = getTernaryState(hits, h => h.IsStrong) }
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};
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}
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}
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private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
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{
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if (selection.Any(func))
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return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
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return TernaryState.False;
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selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
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selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
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}
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}
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}
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@ -4,7 +4,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -59,6 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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createStateBindables();
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InternalChild = content = new Container
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{
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Children = new Drawable[]
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@ -308,6 +312,90 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#endregion
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#region Selection State
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private readonly Bindable<TernaryState> selectionNewComboState = new Bindable<TernaryState>();
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private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
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/// <summary>
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/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
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/// </summary>
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private void createStateBindables()
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{
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// hit samples
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var sampleTypes = new[] { HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_FINISH };
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foreach (var sampleName in sampleTypes)
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{
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var bindable = new Bindable<TernaryState>
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{
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Description = sampleName.Replace("hit", string.Empty).Titleize()
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};
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bindable.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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RemoveHitSample(sampleName);
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break;
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case TernaryState.True:
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AddHitSample(sampleName);
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break;
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}
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};
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selectionSampleStates[sampleName] = bindable;
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}
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// new combo
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selectionNewComboState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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SetNewCombo(false);
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break;
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case TernaryState.True:
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SetNewCombo(true);
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break;
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}
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};
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// bring in updates from selection changes
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EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
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}
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/// <summary>
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/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
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/// </summary>
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protected virtual void UpdateTernaryStates()
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{
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selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
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foreach (var (sampleName, bindable) in selectionSampleStates)
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{
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bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
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}
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}
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/// <summary>
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/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
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/// </summary>
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protected TernaryState GetStateFromSelection<T>(IEnumerable<T> selection, Func<T, bool> func)
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{
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if (selection.Any(func))
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return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
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return TernaryState.False;
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}
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#endregion
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#region Context Menu
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public MenuItem[] ContextMenuItems
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@ -322,7 +410,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
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if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
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items.Add(createNewComboMenuItem());
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{
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items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } });
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}
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if (selectedBlueprints.Count == 1)
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items.AddRange(selectedBlueprints[0].ContextMenuItems);
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@ -331,12 +421,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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new OsuMenuItem("Sound")
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{
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Items = new[]
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{
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createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE),
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createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP),
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createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH)
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}
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Items = selectionSampleStates.Select(kvp =>
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new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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},
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new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
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});
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@ -353,76 +439,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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=> Enumerable.Empty<MenuItem>();
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private MenuItem createNewComboMenuItem()
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{
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return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState)
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{
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State = { Value = getHitSampleState() }
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};
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void setNewComboState(TernaryState state)
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{
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switch (state)
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{
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case TernaryState.False:
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SetNewCombo(false);
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break;
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case TernaryState.True:
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SetNewCombo(true);
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break;
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}
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}
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TernaryState getHitSampleState()
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{
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int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
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if (countExisting == 0)
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return TernaryState.False;
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if (countExisting < SelectedHitObjects.Count())
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return TernaryState.Indeterminate;
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return TernaryState.True;
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}
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}
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private MenuItem createHitSampleMenuItem(string name, string sampleName)
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{
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return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
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{
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State = { Value = getHitSampleState() }
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};
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void setHitSampleState(TernaryState state)
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{
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switch (state)
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{
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case TernaryState.False:
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RemoveHitSample(sampleName);
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break;
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case TernaryState.True:
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AddHitSample(sampleName);
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break;
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}
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}
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TernaryState getHitSampleState()
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{
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int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
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if (countExisting == 0)
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return TernaryState.False;
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if (countExisting < SelectedHitObjects.Count())
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return TernaryState.Indeterminate;
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return TernaryState.True;
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}
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}
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#endregion
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}
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}
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