1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Decouple GlowingDrawable from GlowingSpriteText

This commit is contained in:
Andrei Zavatski 2024-03-31 01:20:27 +03:00
parent 93f1578c10
commit 54472e6452
2 changed files with 50 additions and 30 deletions

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics.Sprites
{
public abstract partial class GlowingDrawable : BufferedContainer
{
// Inflate draw quad to prevent glow from trimming at the edges.
// Padding won't suffice since it will affect drawable position in cases when it's not centered.
protected override Quad ComputeScreenSpaceDrawQuad()
=> base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(new Vector2(Blur.KernelSize(BlurSigma.X), Blur.KernelSize(BlurSigma.Y)));
public ColourInfo GlowColour
{
get => EffectColour;
set
{
EffectColour = value;
BackgroundColour = value.MultiplyAlpha(0f);
}
}
protected GlowingDrawable()
: base(cachedFrameBuffer: true)
{
AutoSizeAxes = Axes.Both;
RedrawOnScale = false;
DrawOriginal = true;
Child = CreateDrawable();
}
protected abstract Drawable CreateDrawable();
}
}

View File

@ -4,24 +4,17 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils;
using osuTK; using osuTK;
namespace osu.Game.Graphics.Sprites namespace osu.Game.Graphics.Sprites
{ {
public partial class GlowingSpriteText : BufferedContainer, IHasText public partial class GlowingSpriteText : GlowingDrawable, IHasText
{ {
private const float blur_sigma = 3f; private const float blur_sigma = 3f;
// Inflate draw quad to prevent glow from trimming at the edges. private OsuSpriteText text = null!;
// Padding won't suffice since it will affect text position in cases when it's not centered.
protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma));
private readonly OsuSpriteText text;
public LocalisableString Text public LocalisableString Text
{ {
@ -47,16 +40,6 @@ namespace osu.Game.Graphics.Sprites
set => text.Colour = value; set => text.Colour = value;
} }
public ColourInfo GlowColour
{
get => EffectColour;
set
{
EffectColour = value;
BackgroundColour = value.MultiplyAlpha(0f);
}
}
public Vector2 Spacing public Vector2 Spacing
{ {
get => text.Spacing; get => text.Spacing;
@ -76,20 +59,16 @@ namespace osu.Game.Graphics.Sprites
} }
public GlowingSpriteText() public GlowingSpriteText()
: base(cachedFrameBuffer: true)
{ {
AutoSizeAxes = Axes.Both;
BlurSigma = new Vector2(blur_sigma); BlurSigma = new Vector2(blur_sigma);
RedrawOnScale = false;
DrawOriginal = true;
EffectBlending = BlendingParameters.Additive; EffectBlending = BlendingParameters.Additive;
EffectPlacement = EffectPlacement.InFront;
Child = text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
};
} }
protected override Drawable CreateDrawable() => text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
};
} }
} }