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Fix incorrect initial conditional
Turns out this wasn't actually required.
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@ -733,12 +733,6 @@ namespace osu.Game.Screens.Select
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private const float panel_padding = 5;
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private const float panel_padding = 5;
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/// <summary>
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/// After loading, we want to invoke a selection changed event at least once.
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/// This handles the case where this event is potentially sending a null selection.
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/// </summary>
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private bool sentInitialSelectionEvent;
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/// <summary>
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/// <summary>
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/// Computes the target Y positions for every item in the carousel.
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/// Computes the target Y positions for every item in the carousel.
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/// </summary>
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/// </summary>
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@ -802,12 +796,10 @@ namespace osu.Game.Screens.Select
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{
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{
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bool selectionLost = selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected;
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bool selectionLost = selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected;
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if (selectionLost || !sentInitialSelectionEvent)
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if (selectionLost)
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{
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{
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selectedBeatmapSet = null;
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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SelectionChanged?.Invoke(null);
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sentInitialSelectionEvent = true;
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}
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}
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}
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}
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}
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}
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