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Merge branch 'master' into net5.0

This commit is contained in:
Dean Herbert 2020-12-10 17:14:21 +09:00 committed by GitHub
commit 53da137425
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385 changed files with 6565 additions and 3268 deletions

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@ -5,6 +5,6 @@
"version": "5.0.100" "version": "5.0.100"
}, },
"msbuild-sdks": { "msbuild-sdks": {
"Microsoft.Build.Traversal": "2.2.3" "Microsoft.Build.Traversal": "3.0.2"
} }
} }

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.1203.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -60,6 +60,7 @@ namespace osu.Desktop
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
stableInstallPath = getStableInstallPathFromRegistry(); stableInstallPath = getStableInstallPathFromRegistry();
if (checkExists(stableInstallPath)) if (checkExists(stableInstallPath))
return stableInstallPath; return stableInstallPath;
} }
@ -141,7 +142,7 @@ namespace osu.Desktop
break; break;
// SDL2 DesktopWindow // SDL2 DesktopWindow
case DesktopWindow desktopWindow: case SDL2DesktopWindow desktopWindow:
desktopWindow.CursorState |= CursorState.Hidden; desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream); desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name; desktopWindow.Title = Name;

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@ -22,9 +22,9 @@ namespace osu.Desktop
{ {
// Back up the cwd before DesktopGameHost changes it // Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory; var cwd = Environment.CurrentDirectory;
bool useSdl = args.Contains("--sdl"); bool useOsuTK = args.Contains("--tk");
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl)) using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useOsuTK: useOsuTK))
{ {
host.ExceptionThrown += handleException; host.ExceptionThrown += handleException;

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@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.150" /> <PackageReference Include="DiscordRichPresence" Version="1.0.169" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. --> <!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" /> <PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" /> <PackageReference Include="System.Runtime.Handles" Version="4.3.0" />

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@ -4,6 +4,7 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK.Graphics; using osuTK.Graphics;

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@ -38,17 +38,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
new Fruit new Fruit
{ {
X = 0, X = 0,
StartTime = 250 StartTime = 1000
}, },
new Fruit new Fruit
{ {
X = CatchPlayfield.WIDTH, X = CatchPlayfield.WIDTH,
StartTime = 500 StartTime = 2000
}, },
new JuiceStream new JuiceStream
{ {
X = CatchPlayfield.CENTER_X, X = CatchPlayfield.CENTER_X,
StartTime = 750, StartTime = 3000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }) Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
} }
} }

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Tests
NewCombo = i % 8 == 0, NewCombo = i % 8 == 0,
Samples = new List<HitSampleInfo>(new[] Samples = new List<HitSampleInfo>(new[]
{ {
new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 } new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)
}) })
}); });
} }

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@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
}
}

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@ -1,26 +1,272 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneCatcher : CatchSkinnableTestScene public class TestSceneCatcher : OsuTestScene
{ {
[BackgroundDependencyLoader] [Resolved]
private void load() private OsuConfigManager config { get; set; }
private Container droppedObjectContainer;
private TestCatcher catcher;
[SetUp]
public void SetUp() => Schedule(() =>
{ {
SetContents(() => new Catcher(new Container()) var difficulty = new BeatmapDifficulty
{
CircleSize = 0,
};
var trailContainer = new Container();
droppedObjectContainer = new Container();
catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty);
Child = new Container
{ {
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Children = new Drawable[]
{
trailContainer,
droppedObjectContainer,
catcher
}
};
}); });
[Test]
public void TestCatcherHyperStateReverted()
{
DrawableCatchHitObject drawableObject1 = null;
DrawableCatchHitObject drawableObject2 = null;
JudgementResult result1 = null;
JudgementResult result2 = null;
AddStep("catch hyper fruit", () =>
{
drawableObject1 = createDrawableObject(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
result1 = attemptCatch(drawableObject1);
});
AddStep("catch normal fruit", () =>
{
drawableObject2 = createDrawableObject(new Fruit());
result2 = attemptCatch(drawableObject2);
});
AddStep("revert second result", () =>
{
catcher.OnRevertResult(drawableObject2, result2);
});
checkHyperDash(true);
AddStep("revert first result", () =>
{
catcher.OnRevertResult(drawableObject1, result1);
});
checkHyperDash(false);
}
[Test]
public void TestCatcherAnimationStateReverted()
{
DrawableCatchHitObject drawableObject = null;
JudgementResult result = null;
AddStep("catch kiai fruit", () =>
{
drawableObject = createDrawableObject(new TestKiaiFruit());
result = attemptCatch(drawableObject);
});
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
{
catcher.OnRevertResult(drawableObject, result);
});
checkState(CatcherAnimationState.Idle);
}
[Test]
public void TestCatcherCatchWidth()
{
var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
AddStep("catch fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth + 1 });
attemptCatch(new Fruit { X = halfWidth - 1 });
});
checkPlate(2);
AddStep("miss fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth - 1 });
attemptCatch(new Fruit { X = halfWidth + 1 });
});
checkPlate(2);
}
[Test]
public void TestFruitChangesCatcherState()
{
AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 }));
checkState(CatcherAnimationState.Fail);
AddStep("catch fruit", () => attemptCatch(new Fruit()));
checkState(CatcherAnimationState.Idle);
AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit()));
checkState(CatcherAnimationState.Kiai);
}
[Test]
public void TestNormalFruitResetsHyperDashState()
{
AddStep("catch hyper fruit", () => attemptCatch(new Fruit
{
HyperDashTarget = new Fruit { X = 100 }
}));
checkHyperDash(true);
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
checkHyperDash(false);
}
[Test]
public void TestTinyDropletMissPreservesCatcherState()
{
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
{
HyperDashTarget = new Fruit { X = 100 }
}));
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 }));
// catcher state and hyper dash state is preserved
checkState(CatcherAnimationState.Kiai);
checkHyperDash(true);
}
[Test]
public void TestBananaMissPreservesCatcherState()
{
AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit
{
HyperDashTarget = new Fruit { X = 100 }
}));
AddStep("miss banana", () => attemptCatch(new Banana { X = 100 }));
// catcher state is preserved but hyper dash state is reset
checkState(CatcherAnimationState.Kiai);
checkHyperDash(false);
}
[Test]
public void TestCatcherStacking()
{
AddStep("catch fruit", () => attemptCatch(new Fruit()));
checkPlate(1);
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
checkPlate(10);
AddAssert("caught objects are stacked", () =>
catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
catcher.CaughtObjects.Any(obj => obj.Y < -20));
}
[Test]
public void TestCatcherExplosionAndDropping()
{
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
AddStep("explode", () => catcher.Explode());
AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
AddStep("drop", () => catcher.Drop());
AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
}
[TestCase(true)]
[TestCase(false)]
public void TestHitLighting(bool enabled)
{
AddStep($"{(enabled ? "enable" : "disable")} hit lighting", () => config.Set(OsuSetting.HitLighting, enabled));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("check hit lighting", () => catcher.ChildrenOfType<HitExplosion>().Any() == enabled);
}
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
private void attemptCatch(CatchHitObject hitObject, int count = 1)
{
for (var i = 0; i < count; i++)
attemptCatch(createDrawableObject(hitObject));
}
private JudgementResult attemptCatch(DrawableCatchHitObject drawableObject)
{
drawableObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var result = new CatchJudgementResult(drawableObject.HitObject, drawableObject.HitObject.CreateJudgement())
{
Type = catcher.CanCatch(drawableObject.HitObject) ? HitResult.Great : HitResult.Miss
};
catcher.OnNewResult(drawableObject, result);
return result;
}
private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject)
{
switch (hitObject)
{
case Banana banana:
return new DrawableBanana(banana);
case Droplet droplet:
return new DrawableDroplet(droplet);
case Fruit fruit:
return new DrawableFruit(fruit);
default:
throw new ArgumentOutOfRangeException(nameof(hitObject));
}
}
public class TestCatcher : Catcher
{
public IEnumerable<DrawablePalpableCatchHitObject> CaughtObjects => this.ChildrenOfType<DrawablePalpableCatchHitObject>();
public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty)
: base(trailsTarget, droppedObjectTarget, difficulty)
{
}
}
public class TestKiaiFruit : Fruit
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
}
} }
} }
} }

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@ -6,18 +6,16 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
@ -29,82 +27,67 @@ namespace osu.Game.Rulesets.Catch.Tests
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }
private Catcher catcher => this.ChildrenOfType<CatcherArea>().First().MovableCatcher; private Catcher catcher => this.ChildrenOfType<Catcher>().First();
private float circleSize;
public TestSceneCatcherArea() public TestSceneCatcherArea()
{ {
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher); AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
CreatedDrawables.OfType<CatchInputManager>().Select(i => i.Child)
.OfType<TestCatcherArea>().ForEach(c => c.ToggleHyperDash(t)));
AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false) AddStep("catch fruit", () => attemptCatch(new Fruit()));
{ AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
X = catcher.X AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
}), 20); AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = catcher.X,
LastInCombo = true,
}), 20);
AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
{
X = catcher.X
}), 20);
AddRepeatStep("miss fruit", () => catchFruit(new Fruit
{
X = catcher.X + 100,
LastInCombo = true,
}, true), 20);
} }
[TestCase(true)] private void attemptCatch(Fruit fruit)
[TestCase(false)]
public void TestHitLighting(bool enable)
{ {
AddStep("create catcher", () => createCatcher(5)); fruit.X += catcher.X;
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
{
CircleSize = circleSize
});
AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); foreach (var area in this.ChildrenOfType<CatcherArea>())
AddStep("catch fruit", () => catchFruit(new TestFruit(false)
{
X = catcher.X
}));
AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = catcher.X,
LastInCombo = true
}));
AddAssert("check hit explosion", () => catcher.ChildrenOfType<HitExplosion>().Any() == enable);
}
private void catchFruit(Fruit fruit, bool miss = false)
{
this.ChildrenOfType<CatcherArea>().ForEach(area =>
{ {
DrawableFruit drawable = new DrawableFruit(fruit); DrawableFruit drawable = new DrawableFruit(fruit);
area.Add(drawable); area.Add(drawable);
Schedule(() => Schedule(() =>
{ {
area.AttemptCatch(fruit); area.OnNewResult(drawable, new CatchJudgementResult(fruit, new CatchJudgement())
area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great }); {
Type = area.MovableCatcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss
});
drawable.Expire(); drawable.Expire();
}); });
}); }
} }
private void createCatcher(float size) private void createCatcher(float size)
{ {
SetContents(() => new CatchInputManager(catchRuleset) circleSize = size;
SetContents(() =>
{
var droppedObjectContainer = new Container();
return new CatchInputManager(catchRuleset)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size }) Children = new Drawable[]
{
droppedObjectContainer,
new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation }
}, }
};
}); });
} }
@ -114,26 +97,13 @@ namespace osu.Game.Rulesets.Catch.Tests
catchRuleset = rulesets.GetRuleset(2); catchRuleset = rulesets.GetRuleset(2);
} }
public class TestFruit : Fruit
{
public TestFruit(bool kiai)
{
var kiaiCpi = new ControlPointInfo();
kiaiCpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
ApplyDefaultsToSelf(kiaiCpi, new BeatmapDifficulty());
}
}
private class TestCatcherArea : CatcherArea private class TestCatcherArea : CatcherArea
{ {
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty) public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty) : base(droppedObjectContainer, beatmapDifficulty)
{ {
} }
public new Catcher MovableCatcher => base.MovableCatcher;
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1); public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1);
} }
} }

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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (juice.NestedHitObjects.Last() is CatchHitObject tail) if (juice.NestedHitObjects.Last() is CatchHitObject tail)
tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary
addToPlayfield(new DrawableJuiceStream(juice, drawableRuleset.CreateDrawableRepresentation)); addToPlayfield(new DrawableJuiceStream(juice));
} }
private void spawnBananas(bool hit = false) private void spawnBananas(bool hit = false)

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@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
@ -17,53 +19,69 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
base.LoadComplete(); base.LoadComplete();
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation))) AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep))); AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
AddStep("show banana", () => SetContents(createDrawableBanana));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet())); AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet)); AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation))) AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true))); AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true))); AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
} }
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) => private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash); new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
{ {
var hitObject = d.HitObject; IndexInBeatmap = indexInBeatmap,
hitObject.StartTime = 1000000000000; HyperDashBindable = { Value = hyperdash }
hitObject.Scale = 1.5f; }));
if (hyperdash) private Drawable createDrawableBanana() =>
hitObject.HyperDashTarget = new Banana(); new TestDrawableCatchHitObjectSpecimen(new DrawableBanana(new Banana()));
private Drawable createDrawableDroplet(bool hyperdash = false) =>
new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
}));
private Drawable createDrawableTinyDroplet() => new TestDrawableCatchHitObjectSpecimen(new DrawableTinyDroplet(new TinyDroplet()));
}
public class TestDrawableCatchHitObjectSpecimen : CompositeDrawable
{
public readonly ManualClock ManualClock;
public TestDrawableCatchHitObjectSpecimen(DrawableCatchHitObject d)
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
ManualClock = new ManualClock();
Clock = new FramedClock(ManualClock);
var hitObject = d.HitObject;
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
hitObject.Scale = 1.5f;
hitObject.StartTime = 500;
d.Anchor = Anchor.Centre; d.Anchor = Anchor.Centre;
d.RelativePositionAxes = Axes.None;
d.Position = Vector2.Zero;
d.HitObjectApplied += _ => d.HitObjectApplied += _ =>
{ {
d.LifetimeStart = double.NegativeInfinity; d.LifetimeStart = double.NegativeInfinity;
d.LifetimeEnd = double.PositiveInfinity; d.LifetimeEnd = double.PositiveInfinity;
}; };
return d;
}
public class TestCatchFruit : Fruit InternalChild = d;
{
public TestCatchFruit(FruitVisualRepresentation rep)
{
VisualRepresentation = rep;
}
public override FruitVisualRepresentation VisualRepresentation { get; }
} }
} }
} }

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneFruitRandomness : OsuTestScene
{
private readonly TestDrawableFruit drawableFruit;
private readonly TestDrawableBanana drawableBanana;
public TestSceneFruitRandomness()
{
drawableFruit = new TestDrawableFruit(new Fruit());
drawableBanana = new TestDrawableBanana(new Banana());
Add(new TestDrawableCatchHitObjectSpecimen(drawableFruit) { X = -200 });
Add(new TestDrawableCatchHitObjectSpecimen(drawableBanana));
AddSliderStep("start time", 500, 600, 0, x =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x;
});
}
[Test]
public void TestFruitRandomness()
{
// Use values such that the banana colour changes (2/3 of the integers are okay)
const int initial_start_time = 500;
const int another_start_time = 501;
float fruitRotation = 0;
float bananaRotation = 0;
float bananaScale = 0;
Color4 bananaColour = new Color4();
AddStep("Initialize start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
fruitRotation = drawableFruit.InnerRotation;
bananaRotation = drawableBanana.InnerRotation;
bananaScale = drawableBanana.InnerScale;
bananaColour = drawableBanana.AccentColour.Value;
});
AddStep("change start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time;
});
AddAssert("fruit rotation is changed", () => drawableFruit.InnerRotation != fruitRotation);
AddAssert("banana rotation is changed", () => drawableBanana.InnerRotation != bananaRotation);
AddAssert("banana scale is changed", () => drawableBanana.InnerScale != bananaScale);
AddAssert("banana colour is changed", () => drawableBanana.AccentColour.Value != bananaColour);
AddStep("reset start time", () =>
{
drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time;
});
AddAssert("rotation and scale restored", () =>
drawableFruit.InnerRotation == fruitRotation &&
drawableBanana.InnerRotation == bananaRotation &&
drawableBanana.InnerScale == bananaScale &&
drawableBanana.AccentColour.Value == bananaColour);
}
private class TestDrawableFruit : DrawableFruit
{
public float InnerRotation => ScaleContainer.Rotation;
public TestDrawableFruit(Fruit h)
: base(h)
{
}
}
private class TestDrawableBanana : DrawableBanana
{
public float InnerRotation => ScaleContainer.Rotation;
public float InnerScale => ScaleContainer.Scale.X;
public TestDrawableBanana(Banana h)
: base(h)
{
}
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneFruitVisualChange : TestSceneFruitObjects
{
private readonly Bindable<int> indexInBeatmap = new Bindable<int>();
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
protected override void LoadComplete()
{
AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
{
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
HyperDashBindable = { BindTarget = hyperDash },
}))));
AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
{
HyperDashBindable = { BindTarget = hyperDash },
}))));
Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true);
Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true);
}
}
}

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -117,7 +118,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("create hyper-dashing catcher", () => AddStep("create hyper-dashing catcher", () =>
{ {
Child = setupSkinHierarchy(catcherArea = new CatcherArea Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -5,11 +5,11 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Catch.MathUtils;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Beatmaps namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
@ -192,24 +192,24 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void initialiseHyperDash(IBeatmap beatmap) private static void initialiseHyperDash(IBeatmap beatmap)
{ {
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>(); List<PalpableCatchHitObject> palpableObjects = new List<PalpableCatchHitObject>();
foreach (var currentObject in beatmap.HitObjects) foreach (var currentObject in beatmap.HitObjects)
{ {
if (currentObject is Fruit fruitObject) if (currentObject is Fruit fruitObject)
objectWithDroplets.Add(fruitObject); palpableObjects.Add(fruitObject);
if (currentObject is JuiceStream) if (currentObject is JuiceStream)
{ {
foreach (var currentJuiceElement in currentObject.NestedHitObjects) foreach (var juice in currentObject.NestedHitObjects)
{ {
if (!(currentJuiceElement is TinyDroplet)) if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement); palpableObjects.Add(palpableObject);
} }
} }
} }
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2; double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
@ -221,10 +221,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
int lastDirection = 0; int lastDirection = 0;
double lastExcess = halfCatcherWidth; double lastExcess = halfCatcherWidth;
for (int i = 0; i < objectWithDroplets.Count - 1; i++) for (int i = 0; i < palpableObjects.Count - 1; i++)
{ {
CatchHitObject currentObject = objectWithDroplets[i]; var currentObject = palpableObjects[i];
CatchHitObject nextObject = objectWithDroplets[i + 1]; var nextObject = palpableObjects[i + 1];
// Reset variables in-case values have changed (e.g. after applying HR) // Reset variables in-case values have changed (e.g. after applying HR)
currentObject.HyperDashTarget = null; currentObject.HyperDashTarget = null;

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@ -21,7 +21,7 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using System; using System;
using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch

View File

@ -5,11 +5,8 @@ namespace osu.Game.Rulesets.Catch
{ {
public enum CatchSkinComponents public enum CatchSkinComponents
{ {
FruitBananas, Fruit,
FruitApple, Banana,
FruitGrapes,
FruitOrange,
FruitPear,
Droplet, Droplet,
CatcherIdle, CatcherIdle,
CatcherFail, CatcherFail,

View File

@ -12,9 +12,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
{ {
private const float normalized_hitobject_radius = 41.0f; private const float normalized_hitobject_radius = 41.0f;
public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject; public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject;
public new CatchHitObject LastObject => (CatchHitObject)base.LastObject; public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject;
public readonly float NormalizedPosition; public readonly float NormalizedPosition;
public readonly float LastNormalizedPosition; public readonly float LastNormalizedPosition;

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgementResult : JudgementResult
{
/// <summary>
/// The catcher animation state prior to this judgement.
/// </summary>
public CatcherAnimationState CatcherAnimationState;
/// <summary>
/// Whether the catcher was hyper dashing prior to this judgement.
/// </summary>
public bool CatcherHyperDash;
public CatchJudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
: base(hitObject, judgement)
{
}
}
}

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@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods namespace osu.Game.Rulesets.Catch.Mods
{ {
public class CatchModEasy : ModEasy public class CatchModEasy : ModEasyWithExtraLives
{ {
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!"; public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
} }

View File

@ -1,22 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
public class Banana : Fruit public class Banana : PalpableCatchHitObject, IHasComboInformation
{ {
/// <summary> /// <summary>
/// Index of banana in current shower. /// Index of banana in current shower.
/// </summary> /// </summary>
public int BananaIndex; public int BananaIndex;
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override Judgement CreateJudgement() => new CatchBananaJudgement(); public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() }; private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
@ -26,11 +30,45 @@ namespace osu.Game.Rulesets.Catch.Objects
Samples = samples; Samples = samples;
} }
private class BananaHitSampleInfo : HitSampleInfo // override any external colour changes with banananana
{ Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => getBananaColour();
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
public override IEnumerable<string> LookupNames => lookupNames; private Color4 getBananaColour()
{
switch (StatelessRNG.NextInt(3, RandomSeed))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
private class BananaHitSampleInfo : HitSampleInfo, IEquatable<BananaHitSampleInfo>
{
private static readonly string[] lookup_names = { "Gameplay/metronomelow", "Gameplay/catch-banana" };
public override IEnumerable<string> LookupNames => lookup_names;
public BananaHitSampleInfo(int volume = 0)
: base(string.Empty, volume: volume)
{
}
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string?> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
public bool Equals(BananaHitSampleInfo? other)
=> other != null;
public override bool Equals(object? obj)
=> obj is BananaHitSampleInfo other && Equals(other);
public override int GetHashCode() => lookup_names.GetHashCode();
} }
} }
} }

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@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public class BananaShower : CatchHitObject, IHasDuration public class BananaShower : CatchHitObject, IHasDuration
{ {
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true; public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement(); public override Judgement CreateJudgement() => new IgnoreJudgement();

View File

@ -16,32 +16,47 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public const float OBJECT_RADIUS = 64; public const float OBJECT_RADIUS = 64;
private float x; // This value is after XOffset applied.
public readonly Bindable<float> XBindable = new Bindable<float>();
// This value is before XOffset applied.
private float originalX;
/// <summary> /// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>. /// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary> /// </summary>
public float X public float X
{ {
get => x + XOffset; // TODO: I don't like this asymmetry.
set => x = value; get => XBindable.Value;
// originalX is set by `XBindable.BindValueChanged`
set => XBindable.Value = value + xOffset;
} }
/// <summary> private float xOffset;
/// Whether this object can be placed on the catcher's plate.
/// </summary>
public virtual bool CanBePlated => false;
/// <summary> /// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>. /// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// </summary> /// </summary>
internal float XOffset { get; set; } internal float XOffset
{
get => xOffset;
set
{
xOffset = value;
XBindable.Value = originalX + xOffset;
}
}
public double TimePreempt = 1000; public double TimePreempt = 1000;
public int IndexInBeatmap { get; set; } public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4); public int IndexInBeatmap
{
get => IndexInBeatmapBindable.Value;
set => IndexInBeatmapBindable.Value = value;
}
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
@ -63,13 +78,6 @@ namespace osu.Game.Rulesets.Catch.Objects
set => ComboIndexBindable.Value = value; set => ComboIndexBindable.Value = value;
} }
/// <summary>
/// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary>
public float DistanceToHyperDash { get; set; }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>(); public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
/// <summary> /// <summary>
@ -81,17 +89,19 @@ namespace osu.Game.Rulesets.Catch.Objects
set => LastInComboBindable.Value = value; set => LastInComboBindable.Value = value;
} }
public float Scale { get; set; } = 1; public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public float Scale
{
get => ScaleBindable.Value;
set => ScaleBindable.Value = value;
}
/// <summary> /// <summary>
/// Whether this fruit can initiate a hyperdash. /// The seed value used for visual randomness such as fruit rotation.
/// The value is <see cref="HitObject.StartTime"/> truncated to an integer.
/// </summary> /// </summary>
public bool HyperDash => HyperDashTarget != null; public int RandomSeed => (int)StartTime;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{ {
@ -103,22 +113,10 @@ namespace osu.Game.Rulesets.Catch.Objects
} }
protected override HitWindows CreateHitWindows() => HitWindows.Empty; protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
/// <summary> protected CatchHitObject()
/// Represents a single object that can be caught by the catcher.
/// </summary>
public abstract class PalpableCatchHitObject : CatchHitObject
{ {
public override bool CanBePlated => true; XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
} }
public enum FruitVisualRepresentation
{
Pear,
Grape,
Pineapple,
Raspberry,
Banana // banananananannaanana
} }
} }

View File

@ -1,31 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class BananaPiece : PulpFormation
{
public BananaPiece()
{
InternalChildren = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(SMALL_PULP),
Y = -0.3f
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f),
Y = 0.05f,
},
};
}
}
}

View File

@ -1,26 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default;
using osuTK.Graphics; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableBanana : DrawableFruit public class DrawableBanana : DrawablePalpableCatchHitObject
{ {
public DrawableBanana(Banana h) public DrawableBanana()
: this(null)
{
}
public DrawableBanana([CanBeNull] Banana h)
: base(h) : base(h)
{ {
} }
private Color4? colour; [BackgroundDependencyLoader]
private void load()
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
{ {
// override any external colour changes with banananana ScaleContainer.Child = new SkinnableDrawable(
return colour ??= getBananaColour(); new CatchSkinComponent(CatchSkinComponents.Banana),
_ => new BananaPiece());
}
protected override void LoadComplete()
{
base.LoadComplete();
// start time affects the random seed which is used to determine the banana colour
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
} }
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()
@ -30,14 +44,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
const float end_scale = 0.6f; const float end_scale = 0.6f;
const float random_scale_range = 1.6f; const float random_scale_range = 1.6f;
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RNG.NextSingle())) ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt); .Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScaleContainer.RotateTo(getRandomAngle()) ScaleContainer.RotateTo(getRandomAngle(1))
.Then() .Then()
.RotateTo(getRandomAngle(), HitObject.TimePreempt); .RotateTo(getRandomAngle(2), HitObject.TimePreempt);
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1); float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
} }
public override void PlaySamples() public override void PlaySamples()
@ -46,20 +60,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (Samples != null) if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
} }
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
} }
} }

View File

@ -1,26 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using JetBrains.Annotations;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower> public class DrawableBananaShower : DrawableCatchHitObject
{ {
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container bananaContainer; private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null) public DrawableBananaShower()
: this(null)
{
}
public DrawableBananaShower([CanBeNull] BananaShower s)
: base(s) : base(s)
{ {
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
X = 0;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
} }
@ -34,18 +35,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void ClearNestedHitObjects() protected override void ClearNestedHitObjects()
{ {
base.ClearNestedHitObjects(); base.ClearNestedHitObjects();
bananaContainer.Clear(); bananaContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case Banana banana:
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
return base.CreateNestedHitObject(hitObject);
} }
} }
} }

View File

@ -2,77 +2,50 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : PalpableCatchHitObject
{
protected Container ScaleContainer { get; private set; }
protected PalpableDrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
Origin = Anchor.Centre;
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
ScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
});
ScaleContainer.Scale = new Vector2(HitObject.Scale);
}
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours) =>
comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
}
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
public new TObject HitObject;
protected DrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.BottomLeft;
}
}
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject> public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{ {
public readonly Bindable<float> XBindable = new Bindable<float>();
protected override double InitialLifetimeOffset => HitObject.TimePreempt; protected override double InitialLifetimeOffset => HitObject.TimePreempt;
public virtual bool StaysOnPlate => HitObject.CanBePlated;
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH; protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject) public int RandomSeed => HitObject?.RandomSeed ?? 0;
protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
X = hitObject.X; Anchor = Anchor.BottomLeft;
}
/// <summary>
/// Get a random number in range [0,1) based on seed <see cref="RandomSeed"/>.
/// </summary>
public float RandomSingle(int series) => StatelessRNG.NextSingle(RandomSeed, series);
protected override void OnApply()
{
base.OnApply();
XBindable.BindTo(HitObject.XBindable);
}
protected override void OnFree()
{
base.OnFree();
XBindable.UnbindFrom(HitObject.XBindable);
} }
public Func<CatchHitObject, bool> CheckPosition; public Func<CatchHitObject, bool> CheckPosition;
@ -81,6 +54,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public override bool RemoveWhenNotAlive => IsOnPlate; public override bool RemoveWhenNotAlive => IsOnPlate;
protected override JudgementResult CreateResult(Judgement judgement) => new CatchJudgementResult(HitObject, judgement);
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (CheckPosition == null) return; if (CheckPosition == null) return;

View File

@ -1,18 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet> public class DrawableDroplet : DrawablePalpableCatchHitObject
{ {
public override bool StaysOnPlate => false; public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h) public DrawableDroplet()
: this(null)
{
}
public DrawableDroplet([CanBeNull] CatchHitObject h)
: base(h) : base(h)
{ {
} }
@ -20,7 +26,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece()); ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet),
_ => new DropletPiece());
} }
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()
@ -28,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
base.UpdateInitialTransforms(); base.UpdateInitialTransforms();
// roughly matches osu-stable // roughly matches osu-stable
float startRotation = RNG.NextSingle() * 20; float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000; double duration = HitObject.TimePreempt + 2000;
ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration); ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);

View File

@ -1,16 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Utils; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit> public class DrawableFruit : DrawablePalpableCatchHitObject
{ {
public DrawableFruit(Fruit h) public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
public DrawableFruit()
: this(null)
{
}
public DrawableFruit([CanBeNull] Fruit h)
: base(h) : base(h)
{ {
} }
@ -18,34 +27,29 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
IndexInBeatmap.BindValueChanged(change =>
{
VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
}, true);
ScaleContainer.Child = new SkinnableDrawable( ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece()); new CatchSkinComponent(CatchSkinComponents.Fruit),
_ => new FruitPiece());
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
} }
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation) protected override void UpdateInitialTransforms()
{ {
switch (hitObjectVisualRepresentation) base.UpdateInitialTransforms();
ScaleContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
}
}
public enum FruitVisualRepresentation
{ {
case FruitVisualRepresentation.Pear: Pear,
return CatchSkinComponents.FruitPear; Grape,
Pineapple,
case FruitVisualRepresentation.Grape: Raspberry,
return CatchSkinComponents.FruitGrapes;
case FruitVisualRepresentation.Pineapple:
return CatchSkinComponents.FruitApple;
case FruitVisualRepresentation.Raspberry:
return CatchSkinComponents.FruitOrange;
case FruitVisualRepresentation.Banana:
return CatchSkinComponents.FruitBananas;
default:
throw new ArgumentOutOfRangeException(nameof(hitObjectVisualRepresentation), hitObjectVisualRepresentation, null);
}
}
} }
} }

View File

@ -1,37 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using JetBrains.Annotations;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream> public class DrawableJuiceStream : DrawableCatchHitObject
{ {
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer; private readonly Container dropletContainer;
public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS); public DrawableJuiceStream()
: this(null)
{
}
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null) public DrawableJuiceStream([CanBeNull] JuiceStream s)
: base(s) : base(s)
{ {
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
} }
protected override void AddNestedHitObject(DrawableHitObject hitObject) protected override void AddNestedHitObject(DrawableHitObject hitObject)
{ {
hitObject.Origin = Anchor.BottomCentre;
base.AddNestedHitObject(hitObject); base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject); dropletContainer.Add(hitObject);
} }
@ -39,19 +35,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void ClearNestedHitObjects() protected override void ClearNestedHitObjects()
{ {
base.ClearNestedHitObjects(); base.ClearNestedHitObjects();
dropletContainer.Clear(); dropletContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case CatchHitObject catchObject:
return createDrawableRepresentation?.Invoke(catchObject)?.With(o =>
((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
throw new ArgumentException($"{nameof(hitObject)} must be of type {nameof(CatchHitObject)}.");
} }
} }
} }

View File

@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject
{
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
/// <summary>
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
/// </summary>
protected virtual float ScaleFactor => 1;
/// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// </summary>
public virtual bool StaysOnPlate => true;
public float DisplayRadius => CatchHitObject.OBJECT_RADIUS * HitObject.Scale * ScaleFactor;
protected readonly Container ScaleContainer;
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
AddInternal(ScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
private void load()
{
XBindable.BindValueChanged(x =>
{
if (!IsOnPlate) X = x.NewValue;
}, true);
ScaleBindable.BindValueChanged(scale =>
{
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
}, true);
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
}
protected override void OnApply()
{
base.OnApply();
HyperDash.BindTo(HitObject.HyperDashBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable);
}
protected override void OnFree()
{
HyperDash.UnbindFrom(HitObject.HyperDashBindable);
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable);
base.OnFree();
}
}
}

View File

@ -1,21 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using JetBrains.Annotations;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Objects.Drawables
{ {
public class DrawableTinyDroplet : DrawableDroplet public class DrawableTinyDroplet : DrawableDroplet
{ {
public DrawableTinyDroplet(TinyDroplet h) protected override float ScaleFactor => base.ScaleFactor / 2;
: base(h)
public DrawableTinyDroplet()
: this(null)
{ {
} }
[BackgroundDependencyLoader] public DrawableTinyDroplet([CanBeNull] TinyDroplet h)
private void load() : base(h)
{ {
ScaleContainer.Scale /= 2;
} }
} }
} }

View File

@ -1,69 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DropletPiece : CompositeDrawable
{
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
var hitObject = drawableCatchObject.HitObject;
InternalChild = new Pulp
{
RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = drawableObject.AccentColour }
};
if (hitObject.HyperDash)
{
AddInternal(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2f),
Depth = 1,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 6,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
}
}
}
}
});
}
}
}
}

View File

@ -1,111 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
internal class FruitPiece : CompositeDrawable
{
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
public const float RADIUS_ADJUST = 1.1f;
private Circle border;
private CatchHitObject hitObject;
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
hitObject = drawableCatchObject.HitObject;
AddRangeInternal(new[]
{
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
border = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 6f * RADIUS_ADJUST,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
});
if (hitObject.HyperDash)
{
AddInternal(new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
}
}
});
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Drawable getFruitFor(FruitVisualRepresentation representation)
{
switch (representation)
{
case FruitVisualRepresentation.Pear:
return new PearPiece();
case FruitVisualRepresentation.Grape:
return new GrapePiece();
case FruitVisualRepresentation.Pineapple:
return new PineapplePiece();
case FruitVisualRepresentation.Banana:
return new BananaPiece();
case FruitVisualRepresentation.Raspberry:
return new RaspberryPiece();
}
return Empty();
}
}
}

View File

@ -1,43 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class GrapePiece : PulpFormation
{
public GrapePiece()
{
InternalChildren = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(SMALL_PULP),
Y = -0.25f,
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_3),
Position = PositionAt(0, DISTANCE_FROM_CENTRE_3),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_3),
Position = PositionAt(120, DISTANCE_FROM_CENTRE_3),
},
new Pulp
{
Size = new Vector2(LARGE_PULP_3),
AccentColour = { BindTarget = AccentColour },
Position = PositionAt(240, DISTANCE_FROM_CENTRE_3),
},
};
}
}
}

View File

@ -1,43 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class PearPiece : PulpFormation
{
public PearPiece()
{
InternalChildren = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(SMALL_PULP),
Y = -0.33f,
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_3),
Position = PositionAt(60, DISTANCE_FROM_CENTRE_3),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_3),
Position = PositionAt(180, DISTANCE_FROM_CENTRE_3),
},
new Pulp
{
Size = new Vector2(LARGE_PULP_3),
AccentColour = { BindTarget = AccentColour },
Position = PositionAt(300, DISTANCE_FROM_CENTRE_3),
},
};
}
}
}

View File

@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class PineapplePiece : PulpFormation
{
public PineapplePiece()
{
InternalChildren = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(SMALL_PULP),
Y = -0.3f,
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(45, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(135, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(225, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
Size = new Vector2(LARGE_PULP_4),
AccentColour = { BindTarget = AccentColour },
Position = PositionAt(315, DISTANCE_FROM_CENTRE_4),
},
};
}
}
}

View File

@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class RaspberryPiece : PulpFormation
{
public RaspberryPiece()
{
InternalChildren = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(SMALL_PULP),
Y = -0.34f,
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(0, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(90, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
AccentColour = { BindTarget = AccentColour },
Size = new Vector2(LARGE_PULP_4),
Position = PositionAt(180, DISTANCE_FROM_CENTRE_4),
},
new Pulp
{
Size = new Vector2(LARGE_PULP_4),
AccentColour = { BindTarget = AccentColour },
Position = PositionAt(270, DISTANCE_FROM_CENTRE_4),
},
};
}
}
}

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@ -50,12 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
base.CreateNestedHitObjects(cancellationToken); base.CreateNestedHitObjects(cancellationToken);
var dropletSamples = Samples.Select(s => new HitSampleInfo var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}).ToList();
int nodeIndex = 0; int nodeIndex = 0;
SliderEventDescriptor? lastEvent = null; SliderEventDescriptor? lastEvent = null;

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
/// <summary>
/// Represents a single object that can be caught by the catcher.
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
/// </summary>
public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
{
/// <summary>
/// Difference between the distance to the next object
/// and the distance that would have triggered a hyper dash.
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
/// </summary>
public float DistanceToHyperDash { get; set; }
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashBindable.Value;
private CatchHitObject hyperDashTarget;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget
{
get => hyperDashTarget;
set
{
hyperDashTarget = value;
HyperDashBindable.Value = value != null;
}
}
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
float lastPosition = CatchPlayfield.CENTER_X; float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0; double lastTime = 0;
void moveToNext(CatchHitObject h) void moveToNext(PalpableCatchHitObject h)
{ {
float positionChange = Math.Abs(lastPosition - h.X); float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime; double timeAvailable = h.StartTime - lastTime;
@ -101,23 +101,16 @@ namespace osu.Game.Rulesets.Catch.Replays
foreach (var obj in Beatmap.HitObjects) foreach (var obj in Beatmap.HitObjects)
{ {
switch (obj) if (obj is PalpableCatchHitObject palpableObject)
{ {
case Fruit _: moveToNext(palpableObject);
moveToNext(obj);
break;
} }
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>()) foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
{ {
switch (nestedObj) if (nestedObj is PalpableCatchHitObject palpableNestedObject)
{ {
case Banana _: moveToNext(palpableNestedObject);
case TinyDroplet _:
case Droplet _:
case Fruit _:
moveToNext(nestedObj);
break;
} }
} }
} }

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class BananaPiece : CatchHitObjectPiece
{
protected override BorderPiece BorderPiece { get; }
public BananaPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new BananaPulpFormation
{
AccentColour = { BindTarget = AccentColour },
},
BorderPiece = new BorderPiece(),
};
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class BananaPulpFormation : PulpFormation
{
public BananaPulpFormation()
{
AddPulp(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
AddPulp(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f));
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class BorderPiece : Circle
{
public BorderPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BorderColour = Color4.White;
BorderThickness = 6f * FruitPiece.RADIUS_ADJUST;
// Border is drawn only when there is a child drawable.
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
};
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public abstract class CatchHitObjectPiece : CompositeDrawable
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
[Resolved(canBeNull: true)]
[CanBeNull]
protected DrawableHitObject DrawableHitObject { get; private set; }
/// <summary>
/// A part of this piece that will be faded out while falling in the playfield.
/// </summary>
[CanBeNull]
protected virtual BorderPiece BorderPiece => null;
/// <summary>
/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
/// </summary>
[CanBeNull]
protected virtual HyperBorderPiece HyperBorderPiece => null;
protected override void LoadComplete()
{
base.LoadComplete();
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
if (hitObject != null)
{
AccentColour.BindTo(hitObject.AccentColour);
HyperDash.BindTo(hitObject.HyperDash);
}
HyperDash.BindValueChanged(hyper =>
{
if (HyperBorderPiece != null)
HyperBorderPiece.Alpha = hyper.NewValue ? 1 : 0;
}, true);
}
protected override void Update()
{
if (BorderPiece != null && DrawableHitObject?.HitObject != null)
BorderPiece.Alpha = (float)Math.Clamp((DrawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class DropletPiece : CatchHitObjectPiece
{
protected override HyperBorderPiece HyperBorderPiece { get; }
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
InternalChildren = new Drawable[]
{
new Pulp
{
RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = AccentColour }
},
HyperBorderPiece = new HyperDropletBorderPiece()
};
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
internal class FruitPiece : CatchHitObjectPiece
{
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
public const float RADIUS_ADJUST = 1.1f;
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override BorderPiece BorderPiece { get; }
protected override HyperBorderPiece HyperBorderPiece { get; }
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new FruitPulpFormation
{
AccentColour = { BindTarget = AccentColour },
VisualRepresentation = { BindTarget = VisualRepresentation }
},
BorderPiece = new BorderPiece(),
HyperBorderPiece = new HyperBorderPiece()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
}
}
}

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class FruitPulpFormation : PulpFormation
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override void LoadComplete()
{
base.LoadComplete();
VisualRepresentation.BindValueChanged(setFormation, true);
}
private void setFormation(ValueChangedEvent<FruitVisualRepresentation> visualRepresentation)
{
Clear();
switch (visualRepresentation.NewValue)
{
case FruitVisualRepresentation.Pear:
AddPulp(new Vector2(0, -0.33f), new Vector2(SMALL_PULP));
AddPulp(PositionAt(60, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
AddPulp(PositionAt(180, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
AddPulp(PositionAt(300, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
break;
case FruitVisualRepresentation.Grape:
AddPulp(new Vector2(0, -0.25f), new Vector2(SMALL_PULP));
AddPulp(PositionAt(0, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
AddPulp(PositionAt(120, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
AddPulp(PositionAt(240, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3));
break;
case FruitVisualRepresentation.Pineapple:
AddPulp(new Vector2(0, -0.3f), new Vector2(SMALL_PULP));
AddPulp(PositionAt(45, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(135, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(225, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(315, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
break;
case FruitVisualRepresentation.Raspberry:
AddPulp(new Vector2(0, -0.34f), new Vector2(SMALL_PULP));
AddPulp(PositionAt(0, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(90, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(180, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
AddPulp(PositionAt(270, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4));
break;
}
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class HyperBorderPiece : BorderPiece
{
public HyperBorderPiece()
{
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
BorderThickness = 12f * FruitPiece.RADIUS_ADJUST;
Child.Alpha = 0.3f;
Child.Blending = BlendingParameters.Additive;
Child.Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
}
}
}

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@ -0,0 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class HyperDropletBorderPiece : HyperBorderPiece
{
public HyperDropletBorderPiece()
{
Size /= 2;
BorderThickness = 6f;
}
}
}

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@ -8,10 +8,12 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Catch.Skinning.Default
{ {
public class Pulp : Circle public class Pulp : Circle
{ {
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public Pulp() public Pulp()
{ {
RelativePositionAxes = Axes.Both; RelativePositionAxes = Axes.Both;
@ -22,8 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
Colour = Color4.White.Opacity(0.9f); Colour = Color4.White.Opacity(0.9f);
} }
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();

View File

@ -2,19 +2,17 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables namespace osu.Game.Rulesets.Catch.Skinning.Default
{ {
public abstract class PulpFormation : CompositeDrawable public abstract class PulpFormation : CompositeDrawable
{ {
protected readonly IBindable<Color4> AccentColour = new Bindable<Color4>(); public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected const float LARGE_PULP_3 = 16f * FruitPiece.RADIUS_ADJUST; protected const float LARGE_PULP_3 = 16f * FruitPiece.RADIUS_ADJUST;
protected const float DISTANCE_FROM_CENTRE_3 = 0.15f; protected const float DISTANCE_FROM_CENTRE_3 = 0.15f;
@ -24,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected const float SMALL_PULP = LARGE_PULP_3 / 2; protected const float SMALL_PULP = LARGE_PULP_3 / 2;
private int pulpsInUse;
protected PulpFormation() protected PulpFormation()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -33,11 +33,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
distance * MathF.Sin(angle * MathF.PI / 180), distance * MathF.Sin(angle * MathF.PI / 180),
distance * MathF.Cos(angle * MathF.PI / 180)); distance * MathF.Cos(angle * MathF.PI / 180));
[BackgroundDependencyLoader] protected void Clear()
private void load(DrawableHitObject drawableObject)
{ {
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject; for (int i = 0; i < pulpsInUse; i++)
AccentColour.BindTo(drawableCatchObject.AccentColour); InternalChildren[i].Alpha = 0;
pulpsInUse = 0;
}
protected void AddPulp(Vector2 position, Vector2 size)
{
if (pulpsInUse == InternalChildren.Count)
AddInternal(new Pulp { AccentColour = { BindTarget = AccentColour } });
var pulp = InternalChildren[pulpsInUse];
pulp.Position = position;
pulp.Size = size;
pulp.Alpha = 1;
pulpsInUse++;
} }
} }
} }

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@ -1,15 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration; using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
public class CatchLegacySkinTransformer : LegacySkinTransformer public class CatchLegacySkinTransformer : LegacySkinTransformer
{ {
@ -40,20 +38,21 @@ namespace osu.Game.Rulesets.Catch.Skinning
switch (catchSkinComponent.Component) switch (catchSkinComponent.Component)
{ {
case CatchSkinComponents.FruitApple: case CatchSkinComponents.Fruit:
case CatchSkinComponents.FruitBananas: if (GetTexture("fruit-pear") != null)
case CatchSkinComponents.FruitOrange: return new LegacyFruitPiece();
case CatchSkinComponents.FruitGrapes:
case CatchSkinComponents.FruitPear: break;
var lookupName = catchSkinComponent.Component.ToString().Kebaberize();
if (GetTexture(lookupName) != null) case CatchSkinComponents.Banana:
return new LegacyFruitPiece(lookupName); if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();
break; break;
case CatchSkinComponents.Droplet: case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null) if (GetTexture("fruit-drop") != null)
return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) }; return new LegacyDropletPiece();
break; break;

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@ -9,7 +9,7 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration; using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{ {
/// <summary> /// <summary>
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter. /// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override void LoadComplete()
{
base.LoadComplete();
var fruit = (DrawableFruit)DrawableHitObject;
if (fruit != null)
VisualRepresentation.BindTo(fruit.VisualRepresentation);
VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
}
private void setTexture(FruitVisualRepresentation visualRepresentation)
{
switch (visualRepresentation)
{
case FruitVisualRepresentation.Pear:
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
break;
case FruitVisualRepresentation.Grape:
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
break;
case FruitVisualRepresentation.Pineapple:
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
break;
case FruitVisualRepresentation.Raspberry:
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
break;
}
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Catch.Skinning
{
public class LegacyBananaPiece : LegacyCatchHitObjectPiece
{
protected override void LoadComplete()
{
base.LoadComplete();
Texture texture = Skin.GetTexture("fruit-bananas");
Texture overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
SetTexture(texture, overlayTexture);
}
}
}

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@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
public abstract class LegacyCatchHitObjectPiece : PoolableDrawable
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
private readonly Sprite colouredSprite;
private readonly Sprite overlaySprite;
private readonly Sprite hyperSprite;
[Resolved]
protected ISkinSource Skin { get; private set; }
[Resolved(canBeNull: true)]
[CanBeNull]
protected DrawableHitObject DrawableHitObject { get; private set; }
protected LegacyCatchHitObjectPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
colouredSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
overlaySprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
hyperSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0,
Scale = new Vector2(1.2f),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var hitObject = (DrawablePalpableCatchHitObject)DrawableHitObject;
if (hitObject != null)
{
AccentColour.BindTo(hitObject.AccentColour);
HyperDash.BindTo(hitObject.HyperDash);
}
hyperSprite.Colour = Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
Skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR;
AccentColour.BindValueChanged(colour =>
{
colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
}, true);
HyperDash.BindValueChanged(hyper =>
{
hyperSprite.Alpha = hyper.NewValue ? 0.7f : 0;
}, true);
}
protected void SetTexture(Texture texture, Texture overlayTexture)
{
colouredSprite.Texture = texture;
overlaySprite.Texture = overlayTexture;
hyperSprite.Texture = texture;
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning
{
public class LegacyDropletPiece : LegacyCatchHitObjectPiece
{
public LegacyDropletPiece()
{
Scale = new Vector2(0.8f);
}
protected override void LoadComplete()
{
base.LoadComplete();
Texture texture = Skin.GetTexture("fruit-drop");
Texture overlayTexture = Skin.GetTexture("fruit-drop-overlay");
SetTexture(texture, overlayTexture);
}
}
}

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@ -1,81 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
internal class LegacyFruitPiece : CompositeDrawable
{
private readonly string lookupName;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private Sprite colouredSprite;
public LegacyFruitPiece(string lookupName)
{
this.lookupName = lookupName;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
accentColour.BindTo(drawableCatchObject.AccentColour);
InternalChildren = new Drawable[]
{
colouredSprite = new Sprite
{
Texture = skin.GetTexture(lookupName),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture($"{lookupName}-overlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
if (drawableCatchObject.HitObject.HyperDash)
{
var hyperDash = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f),
Texture = skin.GetTexture(lookupName),
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
Catcher.DEFAULT_HYPER_DASH_COLOUR,
};
AddInternal(hyperDash);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -35,41 +36,53 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation) public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{ {
var explodingFruitContainer = new Container var droppedObjectContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}; };
CatcherArea = new CatcherArea(difficulty) CatcherArea = new CatcherArea(droppedObjectContainer, difficulty)
{ {
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
}; };
InternalChildren = new[] InternalChildren = new[]
{ {
explodingFruitContainer, droppedObjectContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(), CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer, HitObjectContainer,
CatcherArea, CatcherArea,
}; };
} }
public bool CheckIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj); [BackgroundDependencyLoader]
private void load()
public override void Add(DrawableHitObject h)
{ {
h.OnNewResult += onNewResult; RegisterPool<Droplet, DrawableDroplet>(50);
h.OnRevertResult += onRevertResult; RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
RegisterPool<Fruit, DrawableFruit>(100);
base.Add(h); RegisterPool<Banana, DrawableBanana>(100);
RegisterPool<JuiceStream, DrawableJuiceStream>(10);
var fruit = (DrawableCatchHitObject)h; RegisterPool<BananaShower, DrawableBananaShower>(2);
fruit.CheckPosition = CheckIfWeCanCatch;
} }
protected override void LoadComplete()
{
base.LoadComplete();
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
NewResult += onNewResult;
RevertResult += onRevertResult;
}
protected override void OnNewDrawableHitObject(DrawableHitObject d)
{
((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
}
private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.MovableCatcher.CanCatch(obj);
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result); => CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);

View File

@ -9,14 +9,16 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning; using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Judgements;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -46,19 +48,15 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary> /// </summary>
public const double BASE_SPEED = 1.0; public const double BASE_SPEED = 1.0;
public Container ExplodingFruitTarget;
private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
};
[NotNull] [NotNull]
private readonly Container trailsTarget; private readonly Container trailsTarget;
private CatcherTrailDisplay trails; private CatcherTrailDisplay trails;
private readonly Container droppedObjectTarget;
private readonly Container<DrawablePalpableCatchHitObject> caughtFruitContainer;
public CatcherAnimationState CurrentState { get; private set; } public CatcherAnimationState CurrentState { get; private set; }
/// <summary> /// <summary>
@ -91,9 +89,9 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary> /// </summary>
private readonly float catchWidth; private readonly float catchWidth;
private CatcherSprite catcherIdle; private readonly CatcherSprite catcherIdle;
private CatcherSprite catcherKiai; private readonly CatcherSprite catcherKiai;
private CatcherSprite catcherFail; private readonly CatcherSprite catcherFail;
private CatcherSprite currentCatcher; private CatcherSprite currentCatcher;
@ -107,9 +105,13 @@ namespace osu.Game.Rulesets.Catch.UI
private float hyperDashTargetPosition; private float hyperDashTargetPosition;
private Bindable<bool> hitLighting; private Bindable<bool> hitLighting;
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) private readonly DrawablePool<HitExplosion> hitExplosionPool;
private readonly Container<HitExplosion> hitExplosionContainer;
public Catcher([NotNull] Container trailsTarget, [NotNull] Container droppedObjectTarget, BeatmapDifficulty difficulty = null)
{ {
this.trailsTarget = trailsTarget; this.trailsTarget = trailsTarget;
this.droppedObjectTarget = droppedObjectTarget;
Origin = Anchor.TopCentre; Origin = Anchor.TopCentre;
@ -118,16 +120,15 @@ namespace osu.Game.Rulesets.Catch.UI
Scale = calculateScale(difficulty); Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale); catchWidth = CalculateCatchWidth(Scale);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
caughtFruitContainer, hitExplosionPool = new DrawablePool<HitExplosion>(10),
caughtFruitContainer = new Container<DrawablePalpableCatchHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -142,9 +143,19 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Alpha = 0, Alpha = 0,
} },
hitExplosionContainer = new Container<HitExplosion>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
}; };
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
trails = new CatcherTrailDisplay(this); trails = new CatcherTrailDisplay(this);
updateCatcher(); updateCatcher();
@ -166,65 +177,26 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary> /// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty. /// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary> /// </summary>
private static Vector2 calculateScale(BeatmapDifficulty difficulty) private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary> /// <summary>
/// Calculates the width of the area used for attempting catches in gameplay. /// Calculates the width of the area used for attempting catches in gameplay.
/// </summary> /// </summary>
/// <param name="scale">The scale of the catcher.</param> /// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale) internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
/// <summary> /// <summary>
/// Calculates the width of the area used for attempting catches in gameplay. /// Calculates the width of the area used for attempting catches in gameplay.
/// </summary> /// </summary>
/// <param name="difficulty">The beatmap difficulty.</param> /// <param name="difficulty">The beatmap difficulty.</param>
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
=> CalculateCatchWidth(calculateScale(difficulty));
/// <summary> /// <summary>
/// Add a caught fruit to the catcher's stack. /// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
/// </summary> /// </summary>
/// <param name="fruit">The fruit that was caught.</param> public bool CanCatch(CatchHitObject hitObject)
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{ {
var ourRadius = fruit.DisplayRadius; if (!(hitObject is PalpableCatchHitObject fruit))
float theirRadius = 0;
const float allowance = 10;
while (caughtFruitContainer.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruitContainer.Add(fruit);
if (hitLighting.Value)
{
AddInternal(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
if (!fruit.CanBePlated)
return false; return false;
var halfCatchWidth = catchWidth * 0.5f; var halfCatchWidth = catchWidth * 0.5f;
@ -233,18 +205,29 @@ namespace osu.Game.Rulesets.Catch.UI
var catchObjectPosition = fruit.X; var catchObjectPosition = fruit.X;
var catcherPosition = Position.X; var catcherPosition = Position.X;
var validCatch = return catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth; catchObjectPosition <= catcherPosition + halfCatchWidth;
}
// only update hyperdash state if we are not catching a tiny droplet. public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result)
if (fruit is TinyDroplet) return validCatch;
if (validCatch && fruit.HyperDash)
{ {
var target = fruit.HyperDashTarget; var catchResult = (CatchJudgementResult)result;
var timeDifference = target.StartTime - fruit.StartTime; catchResult.CatcherAnimationState = CurrentState;
double positionDifference = target.X - catcherPosition; catchResult.CatcherHyperDash = HyperDashing;
if (!(drawableObject.HitObject is PalpableCatchHitObject hitObject)) return;
if (result.IsHit)
placeCaughtObject(hitObject);
// droplet doesn't affect the catcher state
if (hitObject is TinyDroplet) return;
if (result.IsHit && hitObject.HyperDash)
{
var target = hitObject.HyperDashTarget;
var timeDifference = target.StartTime - hitObject.StartTime;
double positionDifference = target.X - X;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X); SetHyperDashState(Math.Abs(velocity), target.X);
@ -252,12 +235,30 @@ namespace osu.Game.Rulesets.Catch.UI
else else
SetHyperDashState(); SetHyperDashState();
if (validCatch) if (result.IsHit)
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); updateState(hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
else if (!(fruit is Banana)) else if (!(hitObject is Banana))
updateState(CatcherAnimationState.Fail); updateState(CatcherAnimationState.Fail);
}
return validCatch; public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
if (CurrentState != catchResult.CatcherAnimationState)
updateState(catchResult.CatcherAnimationState);
if (HyperDashing != catchResult.CatcherHyperDash)
{
if (catchResult.CatcherHyperDash)
SetHyperDashState(2);
else
SetHyperDashState();
}
caughtFruitContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => (d as DrawableCatchHitObject)?.HitObject == drawableObject.HitObject);
hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
} }
/// <summary> /// <summary>
@ -291,23 +292,16 @@ namespace osu.Game.Rulesets.Catch.UI
} }
} }
private void runHyperDashStateTransition(bool hyperDashing) public void UpdatePosition(float position)
{ {
updateTrailVisibility(); position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
if (hyperDashing) if (position == X)
{ return;
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
else
{
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
}
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing; Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
public bool OnPressed(CatchAction action) public bool OnPressed(CatchAction action)
{ {
@ -347,55 +341,33 @@ namespace osu.Game.Rulesets.Catch.UI
} }
} }
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary> /// <summary>
/// Drop any fruit off the plate. /// Drop any fruit off the plate.
/// </summary> /// </summary>
public void Drop() public void Drop() => clearPlate(DroppedObjectAnimation.Drop);
{
foreach (var f in caughtFruitContainer.ToArray())
Drop(f);
}
/// <summary> /// <summary>
/// Explode any fruit off the plate. /// Explode all fruit off the plate.
/// </summary> /// </summary>
public void Explode() public void Explode() => clearPlate(DroppedObjectAnimation.Explode);
private void runHyperDashStateTransition(bool hyperDashing)
{ {
foreach (var f in caughtFruitContainer.ToArray()) updateTrailVisibility();
Explode(f);
if (hyperDashing)
{
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
else
{
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
}
} }
public void Drop(DrawableHitObject fruit) private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
{
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback) protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{ {
@ -469,33 +441,144 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher(); updateCatcher();
} }
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action) private void placeCaughtObject(PalpableCatchHitObject source)
{ {
if (ExplodingFruitTarget != null) var caughtObject = createCaughtObject(source);
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruitContainer.Remove(fruit)) if (caughtObject == null) return;
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit); caughtObject.RelativePositionAxes = Axes.None;
caughtObject.X = source.X - X;
caughtObject.IsOnPlate = true;
caughtObject.Anchor = Anchor.TopCentre;
caughtObject.Origin = Anchor.Centre;
caughtObject.Scale *= 0.5f;
caughtObject.LifetimeStart = source.StartTime;
caughtObject.LifetimeEnd = double.MaxValue;
adjustPositionInStack(caughtObject);
caughtFruitContainer.Add(caughtObject);
addLighting(caughtObject);
if (!caughtObject.StaysOnPlate)
removeFromPlate(caughtObject, DroppedObjectAnimation.Explode);
} }
var actionTime = Clock.CurrentTime; private void adjustPositionInStack(DrawablePalpableCatchHitObject caughtObject)
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{ {
using (fruit.BeginAbsoluteSequence(actionTime)) const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
action(fruit); const float allowance = 10;
fruit.Expire(); float caughtObjectRadius = caughtObject.DisplayRadius;
while (caughtFruitContainer.Any(f => Vector2Extensions.Distance(f.Position, caughtObject.Position) < (caughtObjectRadius + radius_div_2) / (allowance / 2)))
{
float diff = (caughtObjectRadius + radius_div_2) / allowance;
caughtObject.X += (RNG.NextSingle() - 0.5f) * diff * 2;
caughtObject.Y -= RNG.NextSingle() * diff;
} }
caughtObject.X = Math.Clamp(caughtObject.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
}
private void addLighting(DrawablePalpableCatchHitObject caughtObject)
{
if (!hitLighting.Value) return;
HitExplosion hitExplosion = hitExplosionPool.Get();
hitExplosion.HitObject = caughtObject.HitObject;
hitExplosion.X = caughtObject.X;
hitExplosion.Scale = new Vector2(caughtObject.HitObject.Scale);
hitExplosion.ObjectColour = caughtObject.AccentColour.Value;
hitExplosionContainer.Add(hitExplosion);
}
private DrawablePalpableCatchHitObject createCaughtObject(PalpableCatchHitObject source)
{
switch (source)
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit fruit:
return new DrawableFruit(fruit);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
default:
return null;
}
}
private void clearPlate(DroppedObjectAnimation animation)
{
var caughtObjects = caughtFruitContainer.Children.ToArray();
caughtFruitContainer.Clear(false);
droppedObjectTarget.AddRange(caughtObjects);
foreach (var caughtObject in caughtObjects)
drop(caughtObject, animation);
}
private void removeFromPlate(DrawablePalpableCatchHitObject caughtObject, DroppedObjectAnimation animation)
{
if (!caughtFruitContainer.Remove(caughtObject))
throw new InvalidOperationException("Can only drop a caught object on the plate");
droppedObjectTarget.Add(caughtObject);
drop(caughtObject, animation);
}
private void drop(DrawablePalpableCatchHitObject d, DroppedObjectAnimation animation)
{
var originalX = d.X * Scale.X;
var startTime = Clock.CurrentTime;
d.Anchor = Anchor.TopLeft;
d.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(d.DrawPosition, droppedObjectTarget);
// we cannot just apply the transforms because DHO clears transforms when state is updated
d.ApplyCustomUpdateState += (o, state) => animate(o, animation, originalX, startTime);
if (d.IsLoaded)
animate(d, animation, originalX, startTime);
}
private void animate(Drawable d, DroppedObjectAnimation animation, float originalX, double startTime)
{
using (d.BeginAbsoluteSequence(startTime))
{
switch (animation)
{
case DroppedObjectAnimation.Drop:
d.MoveToY(d.Y + 75, 750, Easing.InSine);
d.FadeOut(750);
break;
case DroppedObjectAnimation.Explode:
d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
d.MoveToX(d.X + originalX * 6, 1000);
d.FadeOut(750);
break;
}
d.Expire();
}
}
private enum DroppedObjectAnimation
{
Drop,
Explode
} }
} }
} }

View File

@ -1,16 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osuTK; using osuTK;
@ -21,19 +18,10 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
public const float CATCHER_SIZE = 106.75f; public const float CATCHER_SIZE = 106.75f;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher; public readonly Catcher MovableCatcher;
private readonly CatchComboDisplay comboDisplay; private readonly CatchComboDisplay comboDisplay;
public Container ExplodingFruitTarget public CatcherArea(Container droppedObjectContainer, BeatmapDifficulty difficulty = null)
{
set => MovableCatcher.ExplodingFruitTarget = value;
}
private DrawableCatchHitObject lastPlateableFruit;
public CatcherArea(BeatmapDifficulty difficulty = null)
{ {
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE); Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Children = new Drawable[] Children = new Drawable[]
@ -47,73 +35,32 @@ namespace osu.Game.Rulesets.Catch.UI
Margin = new MarginPadding { Bottom = 350f }, Margin = new MarginPadding { Bottom = 350f },
X = CatchPlayfield.CENTER_X X = CatchPlayfield.CENTER_X
}, },
MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X }, MovableCatcher = new Catcher(this, droppedObjectContainer, difficulty) { X = CatchPlayfield.CENTER_X },
}; };
} }
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result) public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
{ {
MovableCatcher.OnNewResult(hitObject, result);
if (!result.Type.IsScorable()) if (!result.Type.IsScorable())
return; return;
void runAfterLoaded(Action action) if (hitObject.HitObject.LastInCombo)
{
if (lastPlateableFruit == null)
return;
// this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.HitObject.CanBePlated)
{
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
caughtFruit.IsOnPlate = true;
caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.5f;
caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.PlaceOnPlate(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{ {
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result)) if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
runAfterLoaded(() => MovableCatcher.Explode()); MovableCatcher.Explode();
else else
MovableCatcher.Drop(); MovableCatcher.Drop();
} }
comboDisplay.OnNewResult(fruit, result); comboDisplay.OnNewResult(hitObject, result);
} }
public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result) public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
=> comboDisplay.OnRevertResult(fruit, result);
public void OnReleased(CatchAction action)
{ {
} comboDisplay.OnRevertResult(hitObject, result);
MovableCatcher.OnRevertResult(hitObject, result);
public bool AttemptCatch(CatchHitObject obj)
{
return MovableCatcher.AttemptCatch(obj);
} }
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()

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@ -6,6 +6,7 @@ using JetBrains.Annotations;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
private readonly Catcher catcher; private readonly Catcher catcher;
private readonly DrawablePool<CatcherTrailSprite> trailPool;
private readonly Container<CatcherTrailSprite> dashTrails; private readonly Container<CatcherTrailSprite> dashTrails;
private readonly Container<CatcherTrailSprite> hyperDashTrails; private readonly Container<CatcherTrailSprite> hyperDashTrails;
private readonly Container<CatcherTrailSprite> endGlowSprites; private readonly Container<CatcherTrailSprite> endGlowSprites;
@ -80,8 +83,9 @@ namespace osu.Game.Rulesets.Catch.UI
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChildren = new[] InternalChildren = new Drawable[]
{ {
trailPool = new DrawablePool<CatcherTrailSprite>(30),
dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both }, dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR }, hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR }, endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
@ -118,14 +122,14 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture; var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
var sprite = new CatcherTrailSprite(texture) CatcherTrailSprite sprite = trailPool.Get();
{
Anchor = catcher.Anchor, sprite.Texture = texture;
Scale = catcher.Scale, sprite.Anchor = catcher.Anchor;
Blending = BlendingParameters.Additive, sprite.Scale = catcher.Scale;
RelativePositionAxes = catcher.RelativePositionAxes, sprite.Blending = BlendingParameters.Additive;
Position = catcher.Position sprite.RelativePositionAxes = catcher.RelativePositionAxes;
}; sprite.Position = catcher.Position;
target.Add(sprite); target.Add(sprite);

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@ -1,22 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class CatcherTrailSprite : Sprite public class CatcherTrailSprite : PoolableDrawable
{ {
public CatcherTrailSprite(Texture texture) public Texture Texture
{ {
Texture = texture; set => sprite.Texture = value;
}
private readonly Sprite sprite;
public CatcherTrailSprite()
{
InternalChild = sprite = new Sprite
{
RelativeSizeAxes = Axes.Both
};
Size = new Vector2(CatcherArea.CATCHER_SIZE); Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
} }
protected override void FreeAfterUse()
{
ClearTransforms();
base.FreeAfterUse();
}
} }
} }

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@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -40,30 +39,6 @@ namespace osu.Game.Rulesets.Catch.UI
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) => null;
{
switch (h)
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
}
return null;
}
} }
} }

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@ -5,35 +5,45 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class HitExplosion : CompositeDrawable public class HitExplosion : PoolableDrawable
{ {
private readonly CircularContainer largeFaint; private Color4 objectColour;
public CatchHitObject HitObject;
public HitExplosion(DrawableCatchHitObject fruit) public Color4 ObjectColour
{
get => objectColour;
set
{
if (objectColour == value) return;
objectColour = value;
onColourChanged();
}
}
private readonly CircularContainer largeFaint;
private readonly CircularContainer smallFaint;
private readonly CircularContainer directionalGlow1;
private readonly CircularContainer directionalGlow2;
public HitExplosion()
{ {
Size = new Vector2(20); Size = new Vector2(20);
Anchor = Anchor.TopCentre; Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes // scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10; const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
largeFaint = new CircularContainer largeFaint = new CircularContainer
@ -42,81 +52,84 @@ namespace osu.Game.Rulesets.Catch.UI
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters },
smallFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
},
directionalGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
},
directionalGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
}
};
}
protected override void PrepareForUse()
{
base.PrepareForUse();
const double duration = 400;
// we want our size to be very small so the glow dominates it.
largeFaint.Size = new Vector2(0.8f);
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
private void onColourChanged()
{
const float roundness = 100;
largeFaint.EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f), Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160, Roundness = 160,
Radius = 200, Radius = 200,
}, };
},
new CircularContainer smallFaint.EdgeEffect = new EdgeEffectParameters
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1), Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20, Roundness = 20,
Radius = 50, Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
}; };
}
protected override void LoadComplete() directionalGlow1.EdgeEffect = directionalGlow2.EdgeEffect = new EdgeEffectParameters
{ {
base.LoadComplete(); Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),
const double duration = 400; Roundness = roundness,
Radius = 40,
largeFaint };
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
} }
} }
} }

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@ -96,6 +96,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
{
throw new System.NotImplementedException();
}
public override float GetBeatSnapDistanceAt(double referenceTime) public override float GetBeatSnapDistanceAt(double referenceTime)
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();

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@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;

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@ -24,7 +24,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (hitWindows.IsHitResultAllowed(result)) if (hitWindows.IsHitResultAllowed(result))
{ {
AddStep("Show " + result.GetDescription(), () => SetContents(() => AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null) new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -4,7 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{ {

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@ -4,7 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{ {

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@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime; private double originalStartTime;
public override void UpdatePosition(SnapResult result) public override void UpdateTimeAndPosition(SnapResult result)
{ {
base.UpdatePosition(result); base.UpdateTimeAndPosition(result);
if (PlacementActive) if (PlacementActive)
{ {

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@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true; return true;
} }
public override void UpdatePosition(SnapResult result) public override void UpdateTimeAndPosition(SnapResult result)
{ {
base.UpdatePosition(result); base.UpdateTimeAndPosition(result);
if (!PlacementActive) if (!PlacementActive)
Column = result.Playfield as Column; Column = result.Playfield as Column;

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@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre }; InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
} }
public override void UpdatePosition(SnapResult result) public override void UpdateTimeAndPosition(SnapResult result)
{ {
base.UpdatePosition(result); base.UpdateTimeAndPosition(result);
if (result.Playfield != null) if (result.Playfield != null)
{ {

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@ -9,7 +9,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;

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@ -26,7 +26,7 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Scoring; using osu.Game.Scoring;

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@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods namespace osu.Game.Rulesets.Mania.Mods
{ {
public class ManiaModEasy : ModEasy public class ManiaModEasy : ModEasyWithExtraLives
{ {
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!"; public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
} }

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@ -4,9 +4,9 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true); public void UpdateResult() => base.UpdateResult(true);
protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null); Debug.Assert(HitObject.HitWindows != null);

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@ -5,7 +5,7 @@ using System.Diagnostics;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;

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@ -5,16 +5,17 @@ using System;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout; using osu.Framework.Layout;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Mania.Skinning.Default
{ {
/// <summary> /// <summary>
/// Represents length-wise portion of a hold note. /// Represents length-wise portion of a hold note.

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@ -4,7 +4,6 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -12,8 +11,9 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Mania.Skinning.Default
{ {
/// <summary> /// <summary>
/// Represents the static hit markers of notes. /// Represents the static hit markers of notes.

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Mania.Skinning.Default
{ {
/// <summary> /// <summary>
/// Interface for mania hold note bodies. /// Interface for mania hold note bodies.

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class HitTargetInsetContainer : Container public class HitTargetInsetContainer : Container
{ {

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@ -14,7 +14,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyBodyPiece : LegacyManiaColumnElement public class LegacyBodyPiece : LegacyManiaColumnElement
{ {

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@ -12,7 +12,7 @@ using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction> public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{ {

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{ {

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@ -12,7 +12,7 @@ using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyHitTarget : CompositeDrawable public class LegacyHitTarget : CompositeDrawable
{ {

View File

@ -4,7 +4,7 @@
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyHoldNoteHeadPiece : LegacyNotePiece public class LegacyHoldNoteHeadPiece : LegacyNotePiece
{ {

View File

@ -6,7 +6,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyHoldNoteTailPiece : LegacyNotePiece public class LegacyHoldNoteTailPiece : LegacyNotePiece
{ {

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction> public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{ {

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
/// <summary> /// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>. /// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyNotePiece : LegacyManiaColumnElement public class LegacyNotePiece : LegacyManiaColumnElement
{ {

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@ -12,7 +12,7 @@ using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyStageBackground : CompositeDrawable public class LegacyStageBackground : CompositeDrawable
{ {

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
public class LegacyStageForeground : CompositeDrawable public class LegacyStageForeground : CompositeDrawable
{ {

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