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mirror of https://github.com/ppy/osu.git synced 2024-11-11 18:27:26 +08:00

Merge branch 'master' into counters-a

This commit is contained in:
Adonais Romero González 2016-10-13 22:57:24 -05:00
commit 53cd698b3a
20 changed files with 593 additions and 543 deletions

@ -1 +1 @@
Subproject commit 30ff0e1a99a10e735611bb3ffa35352061f52d8a
Subproject commit 3629521379bea5d79cd41e35ad6c6dfe21b4f9e7

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@ -31,7 +31,8 @@ namespace osu.Desktop.Beatmaps.IO
using (var stream = new StreamReader(ReadFile(beatmaps[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
firstMap = new Beatmap();
decoder.Decode(stream, firstMap);
}
}

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@ -3,6 +3,7 @@ using System.IO;
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples;
@ -25,7 +26,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var meta = beatmap.Metadata;
Assert.AreEqual(241526, meta.BeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
@ -47,7 +49,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(false, beatmap.Countdown);
Assert.AreEqual(SampleSet.Soft, beatmap.SampleSet);
@ -65,7 +68,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
int[] expectedBookmarks =
{
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
@ -88,7 +92,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var difficulty = beatmap.BaseDifficulty;
Assert.AreEqual(6.5f, difficulty.DrainRate);
Assert.AreEqual(4, difficulty.CircleSize);
@ -105,7 +110,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
Color4[] expected =
{
new Color4(142, 199, 255, 255),
@ -126,7 +132,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{
var beatmap = decoder.Decode(new StreamReader(stream));
Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var slider = beatmap.HitObjects[0] as Slider;
Assert.IsNotNull(slider);
Assert.AreEqual(new Vector2(192, 168), slider.Position);

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@ -17,10 +17,12 @@ namespace osu.Game.Beatmaps
[NotNull, Indexed]
public int BeatmapMetadataID { get; set; }
[Ignore]
public List<Beatmap> Beatmaps { get; protected set; }
public List<Beatmap> Beatmaps { get; protected set; } = new List<Beatmap>();
[Ignore]
public BeatmapMetadata Metadata { get; set; }
[Ignore]
public User Creator { get; set; }
public string Hash { get; set; }
public string Path { get; set; }
}
}

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@ -20,6 +20,6 @@ namespace osu.Game.Beatmaps.Formats
decoders[magic] = typeof(T);
}
public abstract Beatmap Decode(TextReader stream);
public abstract void Decode(TextReader stream, Beatmap beatmap);
}
}

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@ -202,16 +202,16 @@ namespace osu.Game.Beatmaps.Formats
});
}
public override Beatmap Decode(TextReader stream)
public override void Decode(TextReader stream, Beatmap beatmap)
{
var beatmap = new Beatmap
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BaseDifficulty(),
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
ComboColors = new List<Color4>(),
};
// We don't overwrite these two because they're DB bound
if (beatmap.Metadata == null) beatmap.Metadata = new BeatmapMetadata();
if (beatmap.BaseDifficulty == null) beatmap.BaseDifficulty = new BaseDifficulty();
// These are fine though
beatmap.HitObjects = new List<HitObject>();
beatmap.ControlPoints = new List<ControlPoint>();
beatmap.ComboColors = new List<Color4>();
var section = Section.None;
string line;
while (true)
@ -266,7 +266,6 @@ namespace osu.Game.Beatmaps.Formats
break;
}
}
return beatmap;
}
}
}

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@ -1,6 +1,7 @@
using System;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using Ionic.Zip;
using osu.Game.Beatmaps.Formats;
@ -32,7 +33,8 @@ namespace osu.Game.Beatmaps.IO
using (var stream = new StreamReader(ReadFile(beatmaps[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
firstMap = new Beatmap();
decoder.Decode(stream, firstMap);
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
@ -12,9 +13,11 @@ namespace osu.Game.Database
public class BeatmapDatabase
{
private static SQLiteConnection connection { get; set; }
private BasicStorage storage;
public BeatmapDatabase(BasicStorage storage)
{
this.storage = storage;
if (connection == null)
{
connection = storage.GetDatabase(@"beatmaps");
@ -24,20 +27,43 @@ namespace osu.Game.Database
connection.CreateTable<Beatmap>();
}
}
public void AddBeatmap(ArchiveReader input)
public void AddBeatmap(string path)
{
var metadata = input.ReadMetadata();
string hash = null;
ArchiveReader reader;
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var md5 = MD5.Create())
using (var input = storage.GetStream(path))
{
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
input.Seek(0, SeekOrigin.Begin);
var outputPath = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
using (var output = storage.GetStream(outputPath, FileAccess.Write))
input.CopyTo(output);
reader = ArchiveReader.GetReader(storage, path = outputPath);
}
}
else
reader = ArchiveReader.GetReader(storage, path);
var metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return;
string[] mapNames = input.ReadBeatmaps();
var beatmapSet = new BeatmapSet { BeatmapSetID = metadata.BeatmapSetID };
return; // TODO: Update this beatmap instead
string[] mapNames = reader.ReadBeatmaps();
var beatmapSet = new BeatmapSet
{
BeatmapSetID = metadata.BeatmapSetID,
Path = path,
Hash = hash,
};
var maps = new List<Beatmap>();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(input.ReadFile(name)))
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
var beatmap = decoder.Decode(stream);
Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
maps.Add(beatmap);
beatmap.BaseDifficultyID = connection.Insert(beatmap.BaseDifficulty);
}
@ -46,5 +72,29 @@ namespace osu.Game.Database
connection.Insert(beatmapSet);
connection.InsertAll(maps);
}
public ArchiveReader GetReader(BeatmapSet beatmapSet)
{
return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
/// <summary>
/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
/// </summary> public void PopulateBeatmap(BeatmapSet beatmapSet)
{
using (var reader = GetReader(beatmapSet))
{
string[] mapNames = reader.ReadBeatmaps();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
beatmapSet.Beatmaps.Add(beatmap);
}
}
}
}
}
}

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@ -14,6 +14,7 @@ using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using OpenTK;
using osu.Framework;
using osu.Game.Overlays;
namespace osu.Game.GameModes.Menu
{
@ -47,9 +48,7 @@ namespace osu.Game.GameModes.Menu
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
OnSettings = delegate {
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
OnSettings = osu.Options.ToggleVisibility,
}
}
}

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@ -73,8 +73,7 @@ namespace osu.Game
{
try
{
var reader = ArchiveReader.GetReader(Host.Storage, message.Path);
Beatmaps.AddBeatmap(reader);
Beatmaps.AddBeatmap(message.Path);
// TODO: Switch to beatmap list and select the new song
}
catch (Exception ex)
@ -96,9 +95,8 @@ namespace osu.Game
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; },
OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f,
},
Chat = new ChatConsole(API),
new VolumeControl
@ -113,12 +111,6 @@ namespace osu.Game
}
});
Toolbar.State = ToolbarState.Hidden;
Toolbar.Flush();
Chat.State = ChatConsoleState.Hidden;
Chat.Flush();
intro.ModePushed += modeAdded;
intro.Exited += modeRemoved;
@ -134,7 +126,7 @@ namespace osu.Game
switch (args.Key)
{
case Key.F8:
Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden;
Chat.ToggleVisibility();
return true;
}
@ -152,12 +144,12 @@ namespace osu.Game
//central game mode change logic.
if (newMode is Player || newMode is Intro)
{
Toolbar.State = ToolbarState.Hidden;
Chat.State = ChatConsoleState.Hidden;
Toolbar.State = Visibility.Hidden;
Chat.State = Visibility.Hidden;
}
else
{
Toolbar.State = ToolbarState.Visible;
Toolbar.State = Visibility.Visible;
}
Cursor.FadeIn(100);

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@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
@ -17,15 +17,10 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays
{
public class ChatConsole : Container, IStateful<ChatConsoleState>
public class ChatConsole : Overlay
{
private ChannelDisplay channelDisplay;
@ -69,7 +64,7 @@ namespace osu.Game.Overlays
private long? lastMessageId;
List<Channel> careChannels;
private List<Channel> careChannels;
private void initializeChannels()
{
@ -112,7 +107,7 @@ namespace osu.Game.Overlays
careChannels.Add(channel);
}
GetMessagesRequest fetchReq;
private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
@ -140,36 +135,18 @@ namespace osu.Game.Overlays
api.Queue(fetchReq);
}
private ChatConsoleState state;
private const int transition_length = 500;
public ChatConsoleState State
protected override void PopIn()
{
get { return state; }
set
{
state = value;
const int transition_length = 500;
switch (state)
{
case ChatConsoleState.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case ChatConsoleState.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
}
}
public enum ChatConsoleState
protected override void PopOut()
{
Visible,
Hidden,
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
}
}
}

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@ -1,21 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class Options : Container
public class Options : Overlay
{
const float width = 300;
private const float width = 300;
public override void Load(BaseGame game)
{
@ -41,36 +40,22 @@ namespace osu.Game.Overlays
switch (args.Key)
{
case Key.Escape:
if (!poppedOut) return false;
if (State == Visibility.Hidden) return false;
PoppedOut = false;
State = Visibility.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
private bool poppedOut;
public bool PoppedOut
protected override void PopIn()
{
get { return poppedOut; }
set
{
if (value == poppedOut) return;
poppedOut = value;
if (poppedOut)
{
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
}
else
{
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
MoveToX(0, 300, EasingTypes.Out);
}
}
protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
}
}
}

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@ -0,0 +1,53 @@
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
/// <summary>
/// An element which starts hidden and can be toggled to visible.
/// </summary>
public abstract class Overlay : Container, IStateful<Visibility>
{
public override void Load(BaseGame game)
{
base.Load(game);
//TODO: init code using Alpha or IsVisible override to ensure we don't call Load on children before we first get unhidden.
PopOut();
Flush();
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
public void ToggleVisibility() => State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}

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@ -1,24 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Configuration;
using System;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.GameModes.Play;
using osu.Framework;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class Toolbar : Container, IStateful<ToolbarState>
public class Toolbar : Overlay
{
const float height = 50;
private const float height = 50;
public Action OnSettings;
public Action OnHome;
@ -26,29 +25,18 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector;
private ToolbarState state;
private const int transition_time = 200;
public ToolbarState State
protected override void PopIn()
{
get { return state; }
set
{
state = value;
const int transition_time = 200;
switch (state)
{
case ToolbarState.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case ToolbarState.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
}
protected override void PopOut()
{
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
}
public override void Load(BaseGame game)
@ -119,10 +107,4 @@ namespace osu.Game.Overlays
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
}
public enum ToolbarState
{
Visible,
Hidden,
}
}

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@ -164,6 +164,7 @@
<Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Overlay.cs" />
<Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" />
<Compile Include="Overlays\ToolbarModeButton.cs" />