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mirror of https://github.com/ppy/osu.git synced 2025-03-11 15:27:20 +08:00

Merge branch 'master' into counters-a

This commit is contained in:
Adonais Romero González 2016-10-13 22:57:24 -05:00
commit 53cd698b3a
20 changed files with 593 additions and 543 deletions

@ -1 +1 @@
Subproject commit 30ff0e1a99a10e735611bb3ffa35352061f52d8a Subproject commit 3629521379bea5d79cd41e35ad6c6dfe21b4f9e7

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@ -31,7 +31,8 @@ namespace osu.Desktop.Beatmaps.IO
using (var stream = new StreamReader(ReadFile(beatmaps[0]))) using (var stream = new StreamReader(ReadFile(beatmaps[0])))
{ {
var decoder = BeatmapDecoder.GetDecoder(stream); var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream); firstMap = new Beatmap();
decoder.Decode(stream, firstMap);
} }
} }

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@ -3,6 +3,7 @@ using System.IO;
using NUnit.Framework; using NUnit.Framework;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Objects.Osu; using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Samples; using osu.Game.Beatmaps.Samples;
@ -25,7 +26,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var meta = beatmap.Metadata; var meta = beatmap.Metadata;
Assert.AreEqual(241526, meta.BeatmapSetID); Assert.AreEqual(241526, meta.BeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist); Assert.AreEqual("Soleily", meta.Artist);
@ -47,7 +49,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
Assert.AreEqual(0, beatmap.AudioLeadIn); Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(false, beatmap.Countdown); Assert.AreEqual(false, beatmap.Countdown);
Assert.AreEqual(SampleSet.Soft, beatmap.SampleSet); Assert.AreEqual(SampleSet.Soft, beatmap.SampleSet);
@ -65,7 +68,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
int[] expectedBookmarks = int[] expectedBookmarks =
{ {
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351, 11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
@ -88,7 +92,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var difficulty = beatmap.BaseDifficulty; var difficulty = beatmap.BaseDifficulty;
Assert.AreEqual(6.5f, difficulty.DrainRate); Assert.AreEqual(6.5f, difficulty.DrainRate);
Assert.AreEqual(4, difficulty.CircleSize); Assert.AreEqual(4, difficulty.CircleSize);
@ -105,7 +110,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
Color4[] expected = Color4[] expected =
{ {
new Color4(142, 199, 255, 255), new Color4(142, 199, 255, 255),
@ -126,7 +132,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new OsuLegacyDecoder(); var decoder = new OsuLegacyDecoder();
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
{ {
var beatmap = decoder.Decode(new StreamReader(stream)); Beatmap beatmap = new Beatmap();
decoder.Decode(new StreamReader(stream), beatmap);
var slider = beatmap.HitObjects[0] as Slider; var slider = beatmap.HitObjects[0] as Slider;
Assert.IsNotNull(slider); Assert.IsNotNull(slider);
Assert.AreEqual(new Vector2(192, 168), slider.Position); Assert.AreEqual(new Vector2(192, 168), slider.Position);

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@ -17,10 +17,12 @@ namespace osu.Game.Beatmaps
[NotNull, Indexed] [NotNull, Indexed]
public int BeatmapMetadataID { get; set; } public int BeatmapMetadataID { get; set; }
[Ignore] [Ignore]
public List<Beatmap> Beatmaps { get; protected set; } public List<Beatmap> Beatmaps { get; protected set; } = new List<Beatmap>();
[Ignore] [Ignore]
public BeatmapMetadata Metadata { get; set; } public BeatmapMetadata Metadata { get; set; }
[Ignore] [Ignore]
public User Creator { get; set; } public User Creator { get; set; }
public string Hash { get; set; }
public string Path { get; set; }
} }
} }

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@ -20,6 +20,6 @@ namespace osu.Game.Beatmaps.Formats
decoders[magic] = typeof(T); decoders[magic] = typeof(T);
} }
public abstract Beatmap Decode(TextReader stream); public abstract void Decode(TextReader stream, Beatmap beatmap);
} }
} }

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@ -202,16 +202,16 @@ namespace osu.Game.Beatmaps.Formats
}); });
} }
public override Beatmap Decode(TextReader stream) public override void Decode(TextReader stream, Beatmap beatmap)
{ {
var beatmap = new Beatmap // We don't overwrite these two because they're DB bound
{ if (beatmap.Metadata == null) beatmap.Metadata = new BeatmapMetadata();
Metadata = new BeatmapMetadata(), if (beatmap.BaseDifficulty == null) beatmap.BaseDifficulty = new BaseDifficulty();
BaseDifficulty = new BaseDifficulty(), // These are fine though
HitObjects = new List<HitObject>(), beatmap.HitObjects = new List<HitObject>();
ControlPoints = new List<ControlPoint>(), beatmap.ControlPoints = new List<ControlPoint>();
ComboColors = new List<Color4>(), beatmap.ComboColors = new List<Color4>();
};
var section = Section.None; var section = Section.None;
string line; string line;
while (true) while (true)
@ -266,7 +266,6 @@ namespace osu.Game.Beatmaps.Formats
break; break;
} }
} }
return beatmap;
} }
} }
} }

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@ -1,6 +1,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Security.Cryptography;
using Ionic.Zip; using Ionic.Zip;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
@ -32,7 +33,8 @@ namespace osu.Game.Beatmaps.IO
using (var stream = new StreamReader(ReadFile(beatmaps[0]))) using (var stream = new StreamReader(ReadFile(beatmaps[0])))
{ {
var decoder = BeatmapDecoder.GetDecoder(stream); var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream); firstMap = new Beatmap();
decoder.Decode(stream, firstMap);
} }
} }

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Security.Cryptography;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
@ -12,9 +13,11 @@ namespace osu.Game.Database
public class BeatmapDatabase public class BeatmapDatabase
{ {
private static SQLiteConnection connection { get; set; } private static SQLiteConnection connection { get; set; }
private BasicStorage storage;
public BeatmapDatabase(BasicStorage storage) public BeatmapDatabase(BasicStorage storage)
{ {
this.storage = storage;
if (connection == null) if (connection == null)
{ {
connection = storage.GetDatabase(@"beatmaps"); connection = storage.GetDatabase(@"beatmaps");
@ -24,20 +27,43 @@ namespace osu.Game.Database
connection.CreateTable<Beatmap>(); connection.CreateTable<Beatmap>();
} }
} }
public void AddBeatmap(ArchiveReader input) public void AddBeatmap(string path)
{ {
var metadata = input.ReadMetadata(); string hash = null;
ArchiveReader reader;
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var md5 = MD5.Create())
using (var input = storage.GetStream(path))
{
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
input.Seek(0, SeekOrigin.Begin);
var outputPath = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
using (var output = storage.GetStream(outputPath, FileAccess.Write))
input.CopyTo(output);
reader = ArchiveReader.GetReader(storage, path = outputPath);
}
}
else
reader = ArchiveReader.GetReader(storage, path);
var metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0) if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return; return; // TODO: Update this beatmap instead
string[] mapNames = input.ReadBeatmaps(); string[] mapNames = reader.ReadBeatmaps();
var beatmapSet = new BeatmapSet { BeatmapSetID = metadata.BeatmapSetID }; var beatmapSet = new BeatmapSet
{
BeatmapSetID = metadata.BeatmapSetID,
Path = path,
Hash = hash,
};
var maps = new List<Beatmap>(); var maps = new List<Beatmap>();
foreach (var name in mapNames) foreach (var name in mapNames)
{ {
using (var stream = new StreamReader(input.ReadFile(name))) using (var stream = new StreamReader(reader.ReadFile(name)))
{ {
var decoder = BeatmapDecoder.GetDecoder(stream); var decoder = BeatmapDecoder.GetDecoder(stream);
var beatmap = decoder.Decode(stream); Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
maps.Add(beatmap); maps.Add(beatmap);
beatmap.BaseDifficultyID = connection.Insert(beatmap.BaseDifficulty); beatmap.BaseDifficultyID = connection.Insert(beatmap.BaseDifficulty);
} }
@ -46,5 +72,29 @@ namespace osu.Game.Database
connection.Insert(beatmapSet); connection.Insert(beatmapSet);
connection.InsertAll(maps); connection.InsertAll(maps);
} }
public ArchiveReader GetReader(BeatmapSet beatmapSet)
{
return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
/// <summary>
/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
/// </summary> public void PopulateBeatmap(BeatmapSet beatmapSet)
{
using (var reader = GetReader(beatmapSet))
{
string[] mapNames = reader.ReadBeatmaps();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
beatmapSet.Beatmaps.Add(beatmap);
}
}
}
}
} }
} }

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@ -14,6 +14,7 @@ using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using OpenTK; using OpenTK;
using osu.Framework; using osu.Framework;
using osu.Game.Overlays;
namespace osu.Game.GameModes.Menu namespace osu.Game.GameModes.Menu
{ {
@ -47,9 +48,7 @@ namespace osu.Game.GameModes.Menu
OnMulti = delegate { Push(new Lobby()); }, OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); }, OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); }, OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
OnSettings = delegate { OnSettings = osu.Options.ToggleVisibility,
osu.Options.PoppedOut = !osu.Options.PoppedOut;
},
} }
} }
} }

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@ -73,8 +73,7 @@ namespace osu.Game
{ {
try try
{ {
var reader = ArchiveReader.GetReader(Host.Storage, message.Path); Beatmaps.AddBeatmap(message.Path);
Beatmaps.AddBeatmap(reader);
// TODO: Switch to beatmap list and select the new song // TODO: Switch to beatmap list and select the new song
} }
catch (Exception ex) catch (Exception ex)
@ -96,9 +95,8 @@ namespace osu.Game
Toolbar = new Toolbar Toolbar = new Toolbar
{ {
OnHome = delegate { MainMenu?.MakeCurrent(); }, OnHome = delegate { MainMenu?.MakeCurrent(); },
OnSettings = delegate { Options.PoppedOut = !Options.PoppedOut; }, OnSettings = Options.ToggleVisibility,
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
Alpha = 0.001f,
}, },
Chat = new ChatConsole(API), Chat = new ChatConsole(API),
new VolumeControl new VolumeControl
@ -113,12 +111,6 @@ namespace osu.Game
} }
}); });
Toolbar.State = ToolbarState.Hidden;
Toolbar.Flush();
Chat.State = ChatConsoleState.Hidden;
Chat.Flush();
intro.ModePushed += modeAdded; intro.ModePushed += modeAdded;
intro.Exited += modeRemoved; intro.Exited += modeRemoved;
@ -134,7 +126,7 @@ namespace osu.Game
switch (args.Key) switch (args.Key)
{ {
case Key.F8: case Key.F8:
Chat.State = Chat.State == ChatConsoleState.Hidden ? ChatConsoleState.Visible : ChatConsoleState.Hidden; Chat.ToggleVisibility();
return true; return true;
} }
@ -152,12 +144,12 @@ namespace osu.Game
//central game mode change logic. //central game mode change logic.
if (newMode is Player || newMode is Intro) if (newMode is Player || newMode is Intro)
{ {
Toolbar.State = ToolbarState.Hidden; Toolbar.State = Visibility.Hidden;
Chat.State = ChatConsoleState.Hidden; Chat.State = Visibility.Hidden;
} }
else else
{ {
Toolbar.State = ToolbarState.Visible; Toolbar.State = Visibility.Visible;
} }
Cursor.FadeIn(100); Cursor.FadeIn(100);

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@ -1,12 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using OpenTK;
using System.Threading.Tasks; using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Drawables;
@ -17,15 +17,10 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display; using osu.Game.Online.Chat.Display;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class ChatConsole : Container, IStateful<ChatConsoleState> public class ChatConsole : Overlay
{ {
private ChannelDisplay channelDisplay; private ChannelDisplay channelDisplay;
@ -69,7 +64,7 @@ namespace osu.Game.Overlays
private long? lastMessageId; private long? lastMessageId;
List<Channel> careChannels; private List<Channel> careChannels;
private void initializeChannels() private void initializeChannels()
{ {
@ -112,7 +107,7 @@ namespace osu.Game.Overlays
careChannels.Add(channel); careChannels.Add(channel);
} }
GetMessagesRequest fetchReq; private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api) public void FetchNewMessages(APIAccess api)
{ {
@ -140,36 +135,18 @@ namespace osu.Game.Overlays
api.Queue(fetchReq); api.Queue(fetchReq);
} }
private ChatConsoleState state; private const int transition_length = 500;
public ChatConsoleState State protected override void PopIn()
{ {
get { return state; }
set
{
state = value;
const int transition_length = 500;
switch (state)
{
case ChatConsoleState.Hidden:
MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
break;
case ChatConsoleState.Visible:
MoveToY(0, transition_length, EasingTypes.OutQuint); MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint); FadeIn(transition_length, EasingTypes.OutQuint);
break;
}
}
}
} }
public enum ChatConsoleState protected override void PopOut()
{ {
Visible, MoveToY(-Size.Y, transition_length, EasingTypes.InQuint);
Hidden, FadeOut(transition_length, EasingTypes.InQuint);
}
} }
} }

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@ -1,21 +1,20 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework; using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class Options : Container public class Options : Overlay
{ {
const float width = 300; private const float width = 300;
public override void Load(BaseGame game) public override void Load(BaseGame game)
{ {
@ -41,36 +40,22 @@ namespace osu.Game.Overlays
switch (args.Key) switch (args.Key)
{ {
case Key.Escape: case Key.Escape:
if (!poppedOut) return false; if (State == Visibility.Hidden) return false;
PoppedOut = false; State = Visibility.Hidden;
return true; return true;
} }
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
private bool poppedOut; protected override void PopIn()
public bool PoppedOut
{ {
get { return poppedOut; } MoveToX(0, 300, EasingTypes.Out);
set
{
if (value == poppedOut) return;
poppedOut = value;
if (poppedOut)
{
MoveTo(new Vector2(0, 0), 300, EasingTypes.Out);
}
else
{
MoveTo(new Vector2(-width, 0), 300, EasingTypes.Out);
} }
} protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
} }
} }
} }

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@ -0,0 +1,53 @@
using osu.Framework;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays
{
/// <summary>
/// An element which starts hidden and can be toggled to visible.
/// </summary>
public abstract class Overlay : Container, IStateful<Visibility>
{
public override void Load(BaseGame game)
{
base.Load(game);
//TODO: init code using Alpha or IsVisible override to ensure we don't call Load on children before we first get unhidden.
PopOut();
Flush();
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
PopOut();
break;
case Visibility.Visible:
PopIn();
break;
}
}
}
protected abstract void PopIn();
protected abstract void PopOut();
public void ToggleVisibility() => State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
}
public enum Visibility
{
Hidden,
Visible
}
}

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@ -1,24 +1,23 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables; using osu.Framework.Graphics.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Configuration;
using System;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing; using osu.Game.Configuration;
using osu.Game.GameModes.Play; using osu.Game.GameModes.Play;
using osu.Framework; using osu.Game.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class Toolbar : Container, IStateful<ToolbarState> public class Toolbar : Overlay
{ {
const float height = 50; private const float height = 50;
public Action OnSettings; public Action OnSettings;
public Action OnHome; public Action OnHome;
@ -26,29 +25,18 @@ namespace osu.Game.Overlays
private ToolbarModeSelector modeSelector; private ToolbarModeSelector modeSelector;
private ToolbarState state; private const int transition_time = 200;
public ToolbarState State protected override void PopIn()
{ {
get { return state; }
set
{
state = value;
const int transition_time = 200;
switch (state)
{
case ToolbarState.Hidden:
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
break;
case ToolbarState.Visible:
MoveToY(0, transition_time, EasingTypes.OutQuint); MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time, EasingTypes.OutQuint); FadeIn(transition_time, EasingTypes.OutQuint);
break;
}
} }
protected override void PopOut()
{
MoveToY(-Size.Y, transition_time, EasingTypes.InQuint);
FadeOut(transition_time, EasingTypes.InQuint);
} }
public override void Load(BaseGame game) public override void Load(BaseGame game)
@ -119,10 +107,4 @@ namespace osu.Game.Overlays
public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
} }
public enum ToolbarState
{
Visible,
Hidden,
}
} }

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@ -164,6 +164,7 @@
<Compile Include="OsuGameBase.cs" /> <Compile Include="OsuGameBase.cs" />
<Compile Include="Overlays\ChatConsole.cs" /> <Compile Include="Overlays\ChatConsole.cs" />
<Compile Include="Overlays\Options.cs" /> <Compile Include="Overlays\Options.cs" />
<Compile Include="Overlays\Overlay.cs" />
<Compile Include="Overlays\Toolbar.cs" /> <Compile Include="Overlays\Toolbar.cs" />
<Compile Include="Overlays\ToolbarButton.cs" /> <Compile Include="Overlays\ToolbarButton.cs" />
<Compile Include="Overlays\ToolbarModeButton.cs" /> <Compile Include="Overlays\ToolbarModeButton.cs" />