mirror of
https://github.com/ppy/osu.git
synced 2025-01-08 00:02:54 +08:00
Merge branch 'master' into mania-config-lookup-refactor
This commit is contained in:
commit
53c99d137a
@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="RiderProjectSettingsUpdater">
|
<component name="RiderProjectSettingsUpdater">
|
||||||
<option name="vcsConfiguration" value="1" />
|
<option name="vcsConfiguration" value="2" />
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
@ -51,7 +51,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.402.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.403.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentCatcher.Show();
|
currentCatcher.Show();
|
||||||
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
|
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beginTrail()
|
private void beginTrail()
|
||||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||||
var tmp = skin.GetAnimation(imageName, true, false);
|
var tmp = skin.GetAnimation(imageName, true, false);
|
||||||
double frameLength = 0;
|
double frameLength = 0;
|
||||||
if (tmp is IAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||||
|
|
||||||
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
|
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
|
||||||
|
Binary file not shown.
After Width: | Height: | Size: 77 KiB |
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -4,31 +4,28 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneInputDrum : OsuTestScene
|
public class TestSceneInputDrum : SkinnableTestScene
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(InputDrum),
|
typeof(InputDrum),
|
||||||
typeof(DrumSampleMapping),
|
|
||||||
typeof(HitSampleInfo),
|
|
||||||
typeof(SampleControlPoint)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
public TestSceneInputDrum()
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = new Container
|
Child = new Container
|
||||||
|
144
osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
Normal file
144
osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A component of the playfield that captures input and displays input as a drum.
|
||||||
|
/// </summary>
|
||||||
|
internal class LegacyInputDrum : Container
|
||||||
|
{
|
||||||
|
public LegacyInputDrum()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Texture = skin.GetTexture("taiko-bar-left")
|
||||||
|
},
|
||||||
|
new LegacyHalfDrum(false)
|
||||||
|
{
|
||||||
|
Name = "Left Half",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
RimAction = TaikoAction.LeftRim,
|
||||||
|
CentreAction = TaikoAction.LeftCentre
|
||||||
|
},
|
||||||
|
new LegacyHalfDrum(true)
|
||||||
|
{
|
||||||
|
Name = "Right Half",
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Scale = new Vector2(-1, 1),
|
||||||
|
RimAction = TaikoAction.RightRim,
|
||||||
|
CentreAction = TaikoAction.RightCentre
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A half-drum. Contains one centre and one rim hit.
|
||||||
|
/// </summary>
|
||||||
|
private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the rim of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction RimAction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the centre of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction CentreAction;
|
||||||
|
|
||||||
|
private readonly Sprite rimHit;
|
||||||
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private DrumSampleMapping sampleMappings { get; set; }
|
||||||
|
|
||||||
|
public LegacyHalfDrum(bool flipped)
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
rimHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Scale = new Vector2(-1, 1),
|
||||||
|
Alpha = 0,
|
||||||
|
},
|
||||||
|
centreHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
|
||||||
|
centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(TaikoAction action)
|
||||||
|
{
|
||||||
|
Drawable target = null;
|
||||||
|
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||||
|
|
||||||
|
if (action == CentreAction)
|
||||||
|
{
|
||||||
|
target = centreHit;
|
||||||
|
drumSample.Centre?.Play();
|
||||||
|
}
|
||||||
|
else if (action == RimAction)
|
||||||
|
{
|
||||||
|
target = rimHit;
|
||||||
|
drumSample.Rim?.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
const float alpha_amount = 1;
|
||||||
|
|
||||||
|
const float down_time = 80;
|
||||||
|
const float up_time = 50;
|
||||||
|
|
||||||
|
target.Animate(
|
||||||
|
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
|
||||||
|
).Then(
|
||||||
|
t => t.FadeOut(up_time)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(TaikoAction action)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
this.source = source;
|
this.source = source;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
|
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||||
|
{
|
||||||
|
if (!(component is TaikoSkinComponent taikoComponent))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
switch (taikoComponent.Component)
|
||||||
|
{
|
||||||
|
case TaikoSkinComponents.InputDrum:
|
||||||
|
if (GetTexture("taiko-bar-left") != null)
|
||||||
|
return new LegacyInputDrum();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return source.GetDrawableComponent(component);
|
||||||
|
}
|
||||||
|
|
||||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||||
|
|
||||||
|
@ -5,5 +5,6 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public enum TaikoSkinComponents
|
public enum TaikoSkinComponents
|
||||||
{
|
{
|
||||||
|
InputDrum,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Taiko.Audio;
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -22,11 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
private const float middle_split = 0.025f;
|
private const float middle_split = 0.025f;
|
||||||
|
|
||||||
private readonly ControlPointInfo controlPoints;
|
[Cached]
|
||||||
|
private DrumSampleMapping sampleMapping;
|
||||||
|
|
||||||
public InputDrum(ControlPointInfo controlPoints)
|
public InputDrum(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
this.controlPoints = controlPoints;
|
sampleMapping = new DrumSampleMapping(controlPoints);
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
@ -35,35 +37,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
var sampleMappings = new DrumSampleMapping(controlPoints);
|
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
new TaikoHalfDrum(false, sampleMappings)
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Name = "Left Half",
|
new TaikoHalfDrum(false)
|
||||||
Anchor = Anchor.Centre,
|
{
|
||||||
Origin = Anchor.CentreRight,
|
Name = "Left Half",
|
||||||
RelativeSizeAxes = Axes.Both,
|
Anchor = Anchor.Centre,
|
||||||
RelativePositionAxes = Axes.X,
|
Origin = Anchor.CentreRight,
|
||||||
X = -middle_split / 2,
|
RelativeSizeAxes = Axes.Both,
|
||||||
RimAction = TaikoAction.LeftRim,
|
RelativePositionAxes = Axes.X,
|
||||||
CentreAction = TaikoAction.LeftCentre
|
X = -middle_split / 2,
|
||||||
},
|
RimAction = TaikoAction.LeftRim,
|
||||||
new TaikoHalfDrum(true, sampleMappings)
|
CentreAction = TaikoAction.LeftCentre
|
||||||
{
|
},
|
||||||
Name = "Right Half",
|
new TaikoHalfDrum(true)
|
||||||
Anchor = Anchor.Centre,
|
{
|
||||||
Origin = Anchor.CentreLeft,
|
Name = "Right Half",
|
||||||
RelativeSizeAxes = Axes.Both,
|
Anchor = Anchor.Centre,
|
||||||
RelativePositionAxes = Axes.X,
|
Origin = Anchor.CentreLeft,
|
||||||
X = middle_split / 2,
|
RelativeSizeAxes = Axes.Both,
|
||||||
RimAction = TaikoAction.RightRim,
|
RelativePositionAxes = Axes.X,
|
||||||
CentreAction = TaikoAction.RightCentre
|
X = middle_split / 2,
|
||||||
|
RimAction = TaikoAction.RightRim,
|
||||||
|
CentreAction = TaikoAction.RightCentre
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
AddRangeInternal(sampleMappings.Sounds);
|
AddRangeInternal(sampleMapping.Sounds);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -86,12 +90,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Sprite centre;
|
private readonly Sprite centre;
|
||||||
private readonly Sprite centreHit;
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
private readonly DrumSampleMapping sampleMappings;
|
[Resolved]
|
||||||
|
private DrumSampleMapping sampleMappings { get; set; }
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
public TaikoHalfDrum(bool flipped)
|
||||||
{
|
{
|
||||||
this.sampleMappings = sampleMappings;
|
|
||||||
|
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
|
@ -127,6 +127,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
.Assert();
|
.Assert();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestGetJsonDecoder()
|
||||||
|
{
|
||||||
|
Decoder<Beatmap> decoder;
|
||||||
|
|
||||||
|
using (var stream = TestResources.OpenResource(normal))
|
||||||
|
using (var sr = new LineBufferedReader(stream))
|
||||||
|
{
|
||||||
|
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
|
||||||
|
|
||||||
|
using (var memStream = new MemoryStream())
|
||||||
|
using (var memWriter = new StreamWriter(memStream))
|
||||||
|
using (var memReader = new LineBufferedReader(memStream))
|
||||||
|
{
|
||||||
|
memWriter.Write(legacyDecoded.Serialize());
|
||||||
|
memWriter.Flush();
|
||||||
|
|
||||||
|
memStream.Position = 0;
|
||||||
|
decoder = Decoder.GetDecoder<Beatmap>(memReader);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.IsInstanceOf(typeof(JsonBeatmapDecoder), decoder);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||||
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||||
|
@ -22,7 +22,6 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
{
|
{
|
||||||
typeof(StartupScreen),
|
typeof(StartupScreen),
|
||||||
typeof(IntroScreen),
|
typeof(IntroScreen),
|
||||||
typeof(OsuScreen),
|
|
||||||
typeof(IntroTestScene),
|
typeof(IntroTestScene),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tournament.Components
|
|||||||
{
|
{
|
||||||
private readonly string filename;
|
private readonly string filename;
|
||||||
private readonly bool drawFallbackGradient;
|
private readonly bool drawFallbackGradient;
|
||||||
private VideoSprite video;
|
private Video video;
|
||||||
|
|
||||||
private ManualClock manualClock;
|
private ManualClock manualClock;
|
||||||
|
|
||||||
@ -33,7 +33,7 @@ namespace osu.Game.Tournament.Components
|
|||||||
|
|
||||||
if (stream != null)
|
if (stream != null)
|
||||||
{
|
{
|
||||||
InternalChild = video = new VideoSprite(stream, false)
|
InternalChild = video = new Video(stream, false)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
FillMode = FillMode.Fit,
|
||||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
if (line == null)
|
if (line == null)
|
||||||
throw new IOException("Unknown file format (null)");
|
throw new IOException("Unknown file format (null)");
|
||||||
|
|
||||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
|
var decoder = typedDecoders.Where(d => line.StartsWith(d.Key, StringComparison.InvariantCulture)).Select(d => d.Value).FirstOrDefault();
|
||||||
|
|
||||||
// it's important the magic does NOT get consumed here, since sometimes it's part of the structure
|
// it's important the magic does NOT get consumed here, since sometimes it's part of the structure
|
||||||
// (see JsonBeatmapDecoder - the magic string is the opening brace)
|
// (see JsonBeatmapDecoder - the magic string is the opening brace)
|
||||||
|
@ -270,10 +270,9 @@ namespace osu.Game.Screens.Menu
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = new VideoSprite(videoStream, false)
|
InternalChild = new Video(videoStream, false)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Timing;
|
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
@ -28,7 +27,7 @@ namespace osu.Game.Skinning
|
|||||||
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
|
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
|
||||||
{
|
{
|
||||||
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
|
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
|
||||||
Repeat = looping,
|
Loop = looping,
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var t in textures)
|
foreach (var t in textures)
|
||||||
@ -71,7 +70,10 @@ namespace osu.Game.Skinning
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
if (timeReference != null)
|
if (timeReference != null)
|
||||||
Clock = new FramedOffsetClock(timeReference.Clock) { Offset = -timeReference.AnimationStartTime };
|
{
|
||||||
|
Clock = timeReference.Clock;
|
||||||
|
PlaybackPosition = timeReference.AnimationStartTime - timeReference.Clock.CurrentTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -108,7 +108,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
Animation = animation;
|
Animation = animation;
|
||||||
Origin = animation.Origin;
|
Origin = animation.Origin;
|
||||||
Position = animation.InitialPosition;
|
Position = animation.InitialPosition;
|
||||||
Repeat = animation.LoopType == AnimationLoopType.LoopForever;
|
Loop = animation.LoopType == AnimationLoopType.LoopForever;
|
||||||
|
|
||||||
LifetimeStart = animation.StartTime;
|
LifetimeStart = animation.StartTime;
|
||||||
LifetimeEnd = animation.EndTime;
|
LifetimeEnd = animation.EndTime;
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Graphics.Video;
|
using osu.Framework.Graphics.Video;
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Storyboards.Drawables
|
namespace osu.Game.Storyboards.Drawables
|
||||||
@ -16,7 +15,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
public class DrawableStoryboardVideo : CompositeDrawable
|
public class DrawableStoryboardVideo : CompositeDrawable
|
||||||
{
|
{
|
||||||
public readonly StoryboardVideo Video;
|
public readonly StoryboardVideo Video;
|
||||||
private VideoSprite videoSprite;
|
private Video video;
|
||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
@ -40,14 +39,14 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
if (stream == null)
|
if (stream == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
InternalChild = videoSprite = new VideoSprite(stream, false)
|
InternalChild = video = new Video(stream, false)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fill,
|
FillMode = FillMode.Fill,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Clock = new FramedOffsetClock(Clock) { Offset = -Video.StartTime }
|
PlaybackPosition = Video.StartTime
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -55,10 +54,10 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
if (videoSprite == null) return;
|
if (video == null) return;
|
||||||
|
|
||||||
using (videoSprite.BeginAbsoluteSequence(0))
|
using (video.BeginAbsoluteSequence(0))
|
||||||
videoSprite.FadeIn(500);
|
video.FadeIn(500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,8 +22,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
|
@ -70,8 +70,8 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.403.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.402.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
@ -79,7 +79,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user