1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Reduce allocation in Playfield

This commit is contained in:
Andrei Zavatski 2024-02-02 04:53:48 +03:00
parent 7cdedfb6ca
commit 53c5483eba

View File

@ -247,10 +247,14 @@ namespace osu.Game.Rulesets.UI
nestedPlayfields.Add(otherPlayfield);
}
private Mod[] mods;
protected override void LoadComplete()
{
base.LoadComplete();
mods = Mods?.ToArray();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
@ -260,9 +264,9 @@ namespace osu.Game.Rulesets.UI
{
base.Update();
if (!IsNested && Mods != null)
if (!IsNested && mods != null)
{
foreach (var mod in Mods)
foreach (Mod mod in mods)
{
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
@ -403,10 +407,13 @@ namespace osu.Game.Rulesets.UI
// If this is the first time this DHO is being used, then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied.
if (Mods != null)
if (mods != null)
{
foreach (var m in Mods.OfType<IApplicableToDrawableHitObject>())
m.ApplyToDrawableHitObject(dho);
foreach (Mod mod in mods)
{
if (mod is IApplicableToDrawableHitObject applicable)
applicable.ApplyToDrawableHitObject(dho);
}
}
}