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Fix sound types and banks not being written correctly
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parent
ac984423bb
commit
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@ -236,6 +236,10 @@ namespace osu.Game.Beatmaps.Formats
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writer.Write(FormattableString.Invariant($"{positionData.Y},"));
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writer.Write(FormattableString.Invariant($"{positionData.Y},"));
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writer.Write(FormattableString.Invariant($"{hitObject.StartTime},"));
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writer.Write(FormattableString.Invariant($"{hitObject.StartTime},"));
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writer.Write(FormattableString.Invariant($"{(int)hitObjectType},"));
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writer.Write(FormattableString.Invariant($"{(int)hitObjectType},"));
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if (hitObject is IHasCurve _)
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writer.Write(FormattableString.Invariant($"0,")); // A sound type of "none" is written since it's stored per-node
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else
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writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},"));
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writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},"));
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if (hitObject is IHasCurve curveData)
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if (hitObject is IHasCurve curveData)
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@ -303,7 +307,11 @@ namespace osu.Game.Beatmaps.Formats
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else if (hitObject is IHasEndTime endTimeData)
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else if (hitObject is IHasEndTime endTimeData)
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writer.Write(FormattableString.Invariant($"{endTimeData.EndTime},"));
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writer.Write(FormattableString.Invariant($"{endTimeData.EndTime},"));
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writer.Write(getSampleBank(hitObject.Samples));
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if (hitObject is IHasCurve _)
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writer.Write(getSampleBank(hitObject.Samples, zeroBanks: true)); // A bank of "none" is written since it's stored per-node
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else
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writer.Write(getSampleBank(hitObject.Samples));
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writer.Write(Environment.NewLine);
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writer.Write(Environment.NewLine);
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}
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}
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@ -319,14 +327,11 @@ namespace osu.Game.Beatmaps.Formats
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{
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{
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}
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}
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private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false)
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private string getSampleBank(IList<HitSampleInfo> samples, bool banksOnly = false, bool zeroBanks = false)
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{
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{
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LegacySampleBank normalBank = toLegacySampleBank(samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
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LegacySampleBank normalBank = toLegacySampleBank(samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank);
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LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank);
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LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank);
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if (addBank == LegacySampleBank.None)
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addBank = normalBank;
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string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault()?.Suffix);
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string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault()?.Suffix);
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string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
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string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
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@ -334,8 +339,8 @@ namespace osu.Game.Beatmaps.Formats
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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sb.Append(FormattableString.Invariant($"{(int)normalBank}:"));
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sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)normalBank)}:"));
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sb.Append(FormattableString.Invariant($"{(int)addBank}"));
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sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)addBank)}"));
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if (!banksOnly)
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if (!banksOnly)
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{
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{
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