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Only update beatmaps which actually had offsets
Without this every beatmap gets a write and it reloads the whole of song select, basically.
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@ -285,7 +285,8 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
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public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
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r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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@ -322,7 +323,8 @@ namespace osu.Game.Beatmaps
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foreach (var beatmap in items)
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{
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beatmap.UserSettings.Offset = 0.0;
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if (beatmap.UserSettings.Offset != 0)
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beatmap.UserSettings.Offset = 0;
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}
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PostNotification?.Invoke(new ProgressCompletionNotification { Text = reset_complete_message });
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