mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 14:02:55 +08:00
Merge pull request #19389 from peppy/cursor-with-touch
Add ability to make cursor show even during touch input
This commit is contained in:
commit
5345e431cc
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public TestScenePause()
|
||||
{
|
||||
base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
|
@ -21,12 +21,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneCursors : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly MenuCursorContainer menuCursorContainer;
|
||||
private readonly GlobalCursorDisplay globalCursorDisplay;
|
||||
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
|
||||
|
||||
public TestSceneCursors()
|
||||
{
|
||||
Child = menuCursorContainer = new MenuCursorContainer
|
||||
Child = globalCursorDisplay = new GlobalCursorDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
@ -96,11 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void testUserCursor()
|
||||
{
|
||||
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -111,13 +111,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void testLocalCursor()
|
||||
{
|
||||
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
|
||||
AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void testUserCursorOverride()
|
||||
{
|
||||
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
|
||||
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void testMultipleLocalCursors()
|
||||
{
|
||||
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -159,13 +159,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private void testUserOverrideWithLocal()
|
||||
{
|
||||
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
|
||||
AddStep("Move out", moveOut);
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
|
||||
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
|
||||
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public bool SmoothTransition;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public CursorContainer MenuCursor { get; }
|
||||
public bool ProvidingUserCursor { get; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
|
||||
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Text = providesUserCursor ? "User cursor" : "Local cursor"
|
||||
},
|
||||
Cursor = new TestCursorContainer
|
||||
MenuCursor = new TestCursorContainer
|
||||
{
|
||||
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
|
||||
}
|
||||
|
@ -70,10 +70,10 @@ namespace osu.Game.Tournament
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
|
||||
GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display
|
||||
|
||||
// we don't want to show the menu cursor as it would appear on stream output.
|
||||
MenuCursorContainer.Cursor.Alpha = 0;
|
||||
GlobalCursorDisplay.MenuCursor.Alpha = 0;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
|
@ -91,6 +91,7 @@ namespace osu.Game.Configuration
|
||||
// Input
|
||||
SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
|
||||
SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
|
||||
SetDefault(OsuSetting.GameplayCursorDuringTouch, false);
|
||||
SetDefault(OsuSetting.AutoCursorSize, false);
|
||||
|
||||
SetDefault(OsuSetting.MouseDisableButtons, false);
|
||||
@ -292,6 +293,7 @@ namespace osu.Game.Configuration
|
||||
MenuCursorSize,
|
||||
GameplayCursorSize,
|
||||
AutoCursorSize,
|
||||
GameplayCursorDuringTouch,
|
||||
DimLevel,
|
||||
BlurLevel,
|
||||
LightenDuringBreaks,
|
||||
|
92
osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs
Normal file
92
osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides the main <see cref="Cursor.MenuCursor"/>.
|
||||
/// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>).
|
||||
/// </summary>
|
||||
public class GlobalCursorDisplay : Container, IProvideCursor
|
||||
{
|
||||
/// <summary>
|
||||
/// Control whether any cursor should be displayed.
|
||||
/// </summary>
|
||||
internal bool ShowCursor = true;
|
||||
|
||||
public CursorContainer MenuCursor { get; }
|
||||
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
private Bindable<bool> showDuringTouch = null!;
|
||||
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
private IProvideCursor? currentOverrideProvider;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
public GlobalCursorDisplay()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } },
|
||||
Content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
showDuringTouch = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
|
||||
bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch);
|
||||
|
||||
if (!hasValidInput || !ShowCursor)
|
||||
{
|
||||
currentOverrideProvider?.MenuCursor?.Hide();
|
||||
currentOverrideProvider = null;
|
||||
return;
|
||||
}
|
||||
|
||||
IProvideCursor newOverrideProvider = this;
|
||||
|
||||
foreach (var d in inputManager.HoveredDrawables)
|
||||
{
|
||||
if (d is IProvideCursor p && p.ProvidingUserCursor)
|
||||
{
|
||||
newOverrideProvider = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentOverrideProvider == newOverrideProvider)
|
||||
return;
|
||||
|
||||
currentOverrideProvider?.MenuCursor?.Hide();
|
||||
newOverrideProvider.MenuCursor?.Show();
|
||||
|
||||
currentOverrideProvider = newOverrideProvider;
|
||||
}
|
||||
}
|
||||
}
|
@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor
|
||||
/// The cursor provided by this <see cref="IDrawable"/>.
|
||||
/// May be null if no cursor should be visible.
|
||||
/// </summary>
|
||||
CursorContainer Cursor { get; }
|
||||
CursorContainer MenuCursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
|
||||
/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
|
||||
/// </summary>
|
||||
bool ProvidingUserCursor { get; }
|
||||
|
@ -1,83 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
|
||||
/// </summary>
|
||||
public class MenuCursorContainer : Container, IProvideCursor
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether any cursors can be displayed.
|
||||
/// </summary>
|
||||
internal bool CanShowCursor = true;
|
||||
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor => true;
|
||||
|
||||
public MenuCursorContainer()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private IProvideCursor currentTarget;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
|
||||
bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
|
||||
|
||||
if (!hasValidInput || !CanShowCursor)
|
||||
{
|
||||
currentTarget?.Cursor?.Hide();
|
||||
currentTarget = null;
|
||||
return;
|
||||
}
|
||||
|
||||
IProvideCursor newTarget = this;
|
||||
|
||||
foreach (var d in inputManager.HoveredDrawables)
|
||||
{
|
||||
if (d is IProvideCursor p && p.ProvidingUserCursor)
|
||||
{
|
||||
newTarget = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentTarget == newTarget)
|
||||
return;
|
||||
|
||||
currentTarget?.Cursor?.Hide();
|
||||
newTarget.Cursor?.Show();
|
||||
|
||||
currentTarget = newTarget;
|
||||
}
|
||||
}
|
||||
}
|
@ -34,6 +34,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap");
|
||||
|
||||
/// <summary>
|
||||
/// "Show gameplay cursor during touch input"
|
||||
/// </summary>
|
||||
public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input");
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap skins"
|
||||
/// </summary>
|
||||
|
@ -716,7 +716,7 @@ namespace osu.Game
|
||||
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
|
||||
// in the cursor being shown for a few frames during the intro.
|
||||
// This prevents the cursor from showing until we have a screen with CursorVisible = true
|
||||
MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false;
|
||||
GlobalCursorDisplay.ShowCursor = menuScreen?.CursorVisible ?? false;
|
||||
|
||||
// todo: all archive managers should be able to be looped here.
|
||||
SkinManager.PostNotification = n => Notifications.Post(n);
|
||||
@ -1231,7 +1231,7 @@ namespace osu.Game
|
||||
ScreenOffsetContainer.X = horizontalOffset;
|
||||
overlayContent.X = horizontalOffset * 1.2f;
|
||||
|
||||
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
GlobalCursorDisplay.ShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
private void screenChanged(IScreen current, IScreen newScreen)
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game
|
||||
|
||||
protected RealmKeyBindingStore KeyBindingStore { get; private set; }
|
||||
|
||||
protected MenuCursorContainer MenuCursorContainer { get; private set; }
|
||||
protected GlobalCursorDisplay GlobalCursorDisplay { get; private set; }
|
||||
|
||||
protected MusicController MusicController { get; private set; }
|
||||
|
||||
@ -340,10 +340,10 @@ namespace osu.Game
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = CreateScalingContainer().WithChildren(new Drawable[]
|
||||
{
|
||||
(MenuCursorContainer = new MenuCursorContainer
|
||||
(GlobalCursorDisplay = new GlobalCursorDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
|
||||
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}),
|
||||
|
@ -32,6 +32,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
LabelText = SkinSettingsStrings.AutoCursorSize,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
|
@ -380,7 +380,7 @@ namespace osu.Game.Rulesets.UI
|
||||
// only show the cursor when within the playfield, by default.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
|
||||
CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor;
|
||||
|
||||
public override GameplayCursorContainer Cursor => Playfield.Cursor;
|
||||
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility
|
||||
|
||||
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
|
||||
|
||||
public CursorContainer? Cursor { get; private set; }
|
||||
public CursorContainer? MenuCursor { get; private set; }
|
||||
|
||||
public bool ProvidingUserCursor => IsActiveArea.Value;
|
||||
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -38,11 +38,11 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected OsuManualInputManagerTestScene()
|
||||
{
|
||||
MenuCursorContainer cursorContainer;
|
||||
GlobalCursorDisplay cursorDisplay;
|
||||
|
||||
CompositeDrawable mainContent = cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
|
||||
CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
cursorContainer.Child = content = new OsuTooltipContainer(cursorContainer.Cursor)
|
||||
cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user