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Merge pull request #19389 from peppy/cursor-with-touch
Add ability to make cursor show even during touch input
This commit is contained in:
commit
5345e431cc
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestScenePause()
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{
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base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
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base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both });
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}
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[SetUpSteps]
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@ -21,12 +21,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneCursors : OsuManualInputManagerTestScene
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{
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private readonly MenuCursorContainer menuCursorContainer;
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private readonly GlobalCursorDisplay globalCursorDisplay;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestSceneCursors()
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{
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Child = menuCursorContainer = new MenuCursorContainer
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Child = globalCursorDisplay = new GlobalCursorDisplay
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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@ -96,11 +96,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserCursor()
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{
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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@ -111,13 +111,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(menuCursorContainer.Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(menuCursorContainer.Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor));
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}
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/// <summary>
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@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].MenuCursor));
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}
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/// <summary>
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@ -143,13 +143,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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}
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/// <summary>
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@ -159,13 +159,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].MenuCursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].MenuCursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].MenuCursor));
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}
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/// <summary>
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@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public bool SmoothTransition;
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public CursorContainer Cursor { get; }
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public CursorContainer MenuCursor { get; }
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public bool ProvidingUserCursor { get; }
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
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@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Origin = Anchor.Centre,
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Text = providesUserCursor ? "User cursor" : "Local cursor"
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},
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Cursor = new TestCursorContainer
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MenuCursor = new TestCursorContainer
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{
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State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
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}
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@ -70,10 +70,10 @@ namespace osu.Game.Tournament
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protected override void LoadComplete()
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{
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MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
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GlobalCursorDisplay.MenuCursor.AlwaysPresent = true; // required for tooltip display
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// we don't want to show the menu cursor as it would appear on stream output.
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MenuCursorContainer.Cursor.Alpha = 0;
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GlobalCursorDisplay.MenuCursor.Alpha = 0;
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base.LoadComplete();
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@ -91,6 +91,7 @@ namespace osu.Game.Configuration
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// Input
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SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
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SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
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SetDefault(OsuSetting.GameplayCursorDuringTouch, false);
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SetDefault(OsuSetting.AutoCursorSize, false);
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SetDefault(OsuSetting.MouseDisableButtons, false);
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@ -292,6 +293,7 @@ namespace osu.Game.Configuration
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MenuCursorSize,
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GameplayCursorSize,
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AutoCursorSize,
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GameplayCursorDuringTouch,
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DimLevel,
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BlurLevel,
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LightenDuringBreaks,
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92
osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs
Normal file
92
osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs
Normal file
@ -0,0 +1,92 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Configuration;
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namespace osu.Game.Graphics.Cursor
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{
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/// <summary>
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/// A container which provides the main <see cref="Cursor.MenuCursor"/>.
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/// Also handles cases where a more localised cursor is provided by another component (via <see cref="IProvideCursor"/>).
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/// </summary>
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public class GlobalCursorDisplay : Container, IProvideCursor
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{
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/// <summary>
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/// Control whether any cursor should be displayed.
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/// </summary>
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internal bool ShowCursor = true;
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public CursorContainer MenuCursor { get; }
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public bool ProvidingUserCursor => true;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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private Bindable<bool> showDuringTouch = null!;
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private InputManager inputManager = null!;
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private IProvideCursor? currentOverrideProvider;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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public GlobalCursorDisplay()
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{
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AddRangeInternal(new Drawable[]
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{
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MenuCursor = new MenuCursor { State = { Value = Visibility.Hidden } },
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Content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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showDuringTouch = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch);
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}
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protected override void Update()
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{
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base.Update();
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var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
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bool hasValidInput = lastMouseSource != null && (showDuringTouch.Value || lastMouseSource is not ISourcedFromTouch);
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if (!hasValidInput || !ShowCursor)
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{
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currentOverrideProvider?.MenuCursor?.Hide();
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currentOverrideProvider = null;
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return;
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}
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IProvideCursor newOverrideProvider = this;
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foreach (var d in inputManager.HoveredDrawables)
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{
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if (d is IProvideCursor p && p.ProvidingUserCursor)
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{
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newOverrideProvider = p;
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break;
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}
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}
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if (currentOverrideProvider == newOverrideProvider)
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return;
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currentOverrideProvider?.MenuCursor?.Hide();
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newOverrideProvider.MenuCursor?.Show();
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currentOverrideProvider = newOverrideProvider;
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}
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}
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}
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@ -17,10 +17,10 @@ namespace osu.Game.Graphics.Cursor
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/// The cursor provided by this <see cref="IDrawable"/>.
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/// May be null if no cursor should be visible.
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/// </summary>
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CursorContainer Cursor { get; }
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CursorContainer MenuCursor { get; }
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/// <summary>
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/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
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/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
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/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
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/// </summary>
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bool ProvidingUserCursor { get; }
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@ -1,83 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.StateChanges;
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namespace osu.Game.Graphics.Cursor
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{
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/// <summary>
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/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
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/// </summary>
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public class MenuCursorContainer : Container, IProvideCursor
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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/// <summary>
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/// Whether any cursors can be displayed.
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/// </summary>
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internal bool CanShowCursor = true;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => true;
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public MenuCursorContainer()
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{
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AddRangeInternal(new Drawable[]
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{
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Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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private InputManager inputManager;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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private IProvideCursor currentTarget;
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protected override void Update()
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{
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base.Update();
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var lastMouseSource = inputManager.CurrentState.Mouse.LastSource;
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bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch);
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if (!hasValidInput || !CanShowCursor)
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{
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currentTarget?.Cursor?.Hide();
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currentTarget = null;
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return;
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}
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IProvideCursor newTarget = this;
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foreach (var d in inputManager.HoveredDrawables)
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{
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if (d is IProvideCursor p && p.ProvidingUserCursor)
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{
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newTarget = p;
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break;
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}
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}
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if (currentTarget == newTarget)
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return;
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currentTarget?.Cursor?.Hide();
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newTarget.Cursor?.Show();
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currentTarget = newTarget;
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}
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}
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}
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@ -34,6 +34,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString AutoCursorSize => new TranslatableString(getKey(@"auto_cursor_size"), @"Adjust gameplay cursor size based on current beatmap");
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/// <summary>
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/// "Show gameplay cursor during touch input"
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/// </summary>
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public static LocalisableString GameplayCursorDuringTouch => new TranslatableString(getKey(@"gameplay_cursor_during_touch"), @"Show gameplay cursor during touch input");
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/// <summary>
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/// "Beatmap skins"
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/// </summary>
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@ -716,7 +716,7 @@ namespace osu.Game
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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// in the cursor being shown for a few frames during the intro.
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// This prevents the cursor from showing until we have a screen with CursorVisible = true
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MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false;
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GlobalCursorDisplay.ShowCursor = menuScreen?.CursorVisible ?? false;
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// todo: all archive managers should be able to be looped here.
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SkinManager.PostNotification = n => Notifications.Post(n);
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@ -1231,7 +1231,7 @@ namespace osu.Game
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ScreenOffsetContainer.X = horizontalOffset;
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overlayContent.X = horizontalOffset * 1.2f;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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GlobalCursorDisplay.ShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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private void screenChanged(IScreen current, IScreen newScreen)
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|
@ -138,7 +138,7 @@ namespace osu.Game
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protected RealmKeyBindingStore KeyBindingStore { get; private set; }
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protected MenuCursorContainer MenuCursorContainer { get; private set; }
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protected GlobalCursorDisplay GlobalCursorDisplay { get; private set; }
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protected MusicController MusicController { get; private set; }
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@ -340,10 +340,10 @@ namespace osu.Game
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RelativeSizeAxes = Axes.Both,
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Child = CreateScalingContainer().WithChildren(new Drawable[]
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{
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(MenuCursorContainer = new MenuCursorContainer
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(GlobalCursorDisplay = new GlobalCursorDisplay
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{
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RelativeSizeAxes = Axes.Both
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}).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
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}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
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{
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RelativeSizeAxes = Axes.Both
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}),
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@ -32,6 +32,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
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Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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|
@ -380,7 +380,7 @@ namespace osu.Game.Rulesets.UI
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// only show the cursor when within the playfield, by default.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
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CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
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CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor;
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public override GameplayCursorContainer Cursor => Playfield.Cursor;
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Utility
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public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
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public CursorContainer? Cursor { get; private set; }
|
||||
public CursorContainer? MenuCursor { get; private set; }
|
||||
|
||||
public bool ProvidingUserCursor => IsActiveArea.Value;
|
||||
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Utility
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Cursor = new LatencyCursorContainer
|
||||
MenuCursor = new LatencyCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -38,11 +38,11 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected OsuManualInputManagerTestScene()
|
||||
{
|
||||
MenuCursorContainer cursorContainer;
|
||||
GlobalCursorDisplay cursorDisplay;
|
||||
|
||||
CompositeDrawable mainContent = cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
|
||||
CompositeDrawable mainContent = cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
cursorContainer.Child = content = new OsuTooltipContainer(cursorContainer.Cursor)
|
||||
cursorDisplay.Child = content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user