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fix inaccurate tablet area dimensions when applying aspect ratio
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -308,9 +309,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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// if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform.
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if (sizeChanged == sizeX)
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sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value);
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sizeY.Value = (int)Math.Round(areaSize.Value.X / aspectRatio.Value);
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else
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sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value);
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sizeX.Value = (int)Math.Round(areaSize.Value.Y * aspectRatio.Value);
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}
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finally
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{
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@ -324,12 +325,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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aspectLock.Value = false;
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int proposedHeight = (int)(sizeX.Value / aspectRatio);
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int proposedHeight = (int)Math.Round(sizeX.Value / aspectRatio);
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if (proposedHeight < sizeY.MaxValue)
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sizeY.Value = proposedHeight;
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else
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sizeX.Value = (int)(sizeY.Value * aspectRatio);
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sizeX.Value = (int)Math.Round(sizeY.Value * aspectRatio);
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updateAspectRatio();
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