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Remove nested blueprints from sliders

This commit is contained in:
smoogipoo 2021-05-18 14:19:11 +09:00
parent e621cfc4ea
commit 532c41c82e
4 changed files with 24 additions and 36 deletions

View File

@ -150,8 +150,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider) public TestSliderBlueprint(Slider slider)
@ -159,14 +159,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(Slider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

View File

@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition); AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly", AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("tail positioned correctly", AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); () => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
} }
private void moveMouseToControlPoint(int index) private void moveMouseToControlPoint(int index)
@ -195,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint private class TestSliderBlueprint : SliderSelectionBlueprint
{ {
public new SliderBodyPiece BodyPiece => base.BodyPiece; public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider) public TestSliderBlueprint(Slider slider)
@ -204,14 +204,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
} }
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
} }
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint private class TestSliderCircleOverlay : SliderCircleOverlay
{ {
public new HitCirclePiece CirclePiece => base.CirclePiece; public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(Slider slider, SliderPosition position) public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position) : base(slider, position)
{ {
} }

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@ -1,35 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderCircleOverlay : CompositeDrawable
{ {
protected readonly HitCirclePiece CirclePiece; protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position; private readonly SliderPosition position;
public SliderCircleSelectionBlueprint(Slider slider, SliderPosition position) public SliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider)
{ {
this.slider = slider;
this.position = position; this.position = position;
InternalChild = CirclePiece = new HitCirclePiece(); InternalChild = CirclePiece = new HitCirclePiece();
Select();
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle); CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
} }
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
} }
} }

View File

@ -14,7 +14,6 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -27,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{ {
protected SliderBodyPiece BodyPiece { get; private set; } protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; } protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; } protected SliderCircleOverlay TailOverlay { get; private set; }
[CanBeNull] [CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
@ -61,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
BodyPiece = new SliderBodyPiece(), BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.Start), HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.End), TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
}; };
} }
@ -78,14 +77,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece.UpdateFrom(HitObject); BodyPiece.UpdateFrom(HitObject);
} }
public override void Apply(DrawableHitObject drawableObject)
{
base.Apply(drawableObject);
HeadBlueprint?.Apply(drawableObject);
TailBlueprint?.Apply(drawableObject);
}
public override bool HandleQuickDeletion() public override bool HandleQuickDeletion()
{ {
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered); var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
@ -250,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position); protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
} }
} }