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Add failing test case and fix selection assertion
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@ -10,12 +10,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Utils;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
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public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
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{
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{
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private FreeModSelectOverlay freeModSelectOverlay;
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private FreeModSelectOverlay freeModSelectOverlay;
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private FooterButtonFreeMods footerButtonFreeMods;
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -119,11 +122,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
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AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
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}
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}
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[Test]
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public void TestSelectAllViaFooterButtonThenDeselectFromOverlay()
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{
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createFreeModSelect();
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AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
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AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
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AddStep("click footer select all button", () =>
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{
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InputManager.MoveMouseTo(footerButtonFreeMods);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("all mods selected", assertAllAvailableModsSelected);
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AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "all"));
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AddStep("click deselect all button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
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AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
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}
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private void createFreeModSelect()
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private void createFreeModSelect()
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{
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{
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AddStep("create free mod select screen", () => Child = freeModSelectOverlay = new FreeModSelectOverlay
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AddStep("create free mod select screen", () => Children = new Drawable[]
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{
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freeModSelectOverlay = new FreeModSelectOverlay
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{
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{
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State = { Value = Visibility.Visible }
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State = { Value = Visibility.Visible }
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},
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footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Current = { BindTarget = freeModSelectOverlay.SelectedMods },
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},
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});
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});
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AddUntilStep("all column content loaded",
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AddUntilStep("all column content loaded",
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() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
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() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
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@ -134,10 +172,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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var allAvailableMods = availableMods.Value
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var allAvailableMods = availableMods.Value
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.Where(pair => pair.Key != ModType.System)
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.Where(pair => pair.Key != ModType.System)
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.SelectMany(pair => pair.Value)
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.SelectMany(pair => ModUtils.FlattenMods(pair.Value))
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.Where(mod => mod.UserPlayable && mod.HasImplementation)
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.Where(mod => mod.UserPlayable && mod.HasImplementation)
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.ToList();
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.ToList();
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if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count)
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return false;
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foreach (var availableMod in allAvailableMods)
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foreach (var availableMod in allAvailableMods)
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{
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{
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if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))
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if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))
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