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Implement slider control point deletion (#6679)
Implement slider control point deletion Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
52dba69a64
@ -2,16 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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public class PathControlPointVisualiser : CompositeDrawable
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public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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{
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{
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public Action<Vector2[]> ControlPointsChanged;
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public Action<Vector2[]> ControlPointsChanged;
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@ -21,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private InputManager inputManager;
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private InputManager inputManager;
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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{
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this.slider = slider;
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this.slider = slider;
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@ -76,5 +83,51 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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piece.IsSelected.Value = piece.Index == index;
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piece.IsSelected.Value = piece.Index == index;
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}
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}
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}
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}
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public bool OnPressed(PlatformAction action)
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{
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switch (action.ActionMethod)
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{
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case PlatformActionMethod.Delete:
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var newControlPoints = new List<Vector2>();
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foreach (var piece in Pieces)
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{
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if (!piece.IsSelected.Value)
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newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
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}
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// Ensure that there are any points to be deleted
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if (newControlPoints.Count == slider.Path.ControlPoints.Length)
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return false;
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// If there are 0 remaining control points, treat the slider as being deleted
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if (newControlPoints.Count == 0)
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{
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placementHandler?.Delete(slider);
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return true;
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}
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// Make control points relative
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Vector2 first = newControlPoints[0];
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for (int i = 0; i < newControlPoints.Count; i++)
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newControlPoints[i] = newControlPoints[i] - first;
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// The slider's position defines the position of the first control point, and all further control points are relative to that point
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slider.Position = slider.Position + first;
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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ControlPointsChanged?.Invoke(newControlPoints.ToArray());
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return true;
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}
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return false;
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}
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public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
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}
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}
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}
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}
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@ -8,21 +8,21 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.States;
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using osu.Framework.Input.States;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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/// <summary>
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/// <summary>
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/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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/// </summary>
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public class SelectionHandler : CompositeDrawable
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public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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{
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{
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public const float BORDER_RADIUS = 2;
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public const float BORDER_RADIUS = 2;
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@ -72,22 +72,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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public bool OnPressed(PlatformAction action)
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{
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{
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if (e.Repeat)
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switch (action.ActionMethod)
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return base.OnKeyDown(e);
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switch (e.Key)
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{
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{
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case Key.Delete:
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case PlatformActionMethod.Delete:
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foreach (var h in selectedBlueprints.ToList())
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foreach (var h in selectedBlueprints.ToList())
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placementHandler.Delete(h.DrawableObject.HitObject);
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placementHandler.Delete(h.DrawableObject.HitObject);
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return true;
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return true;
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}
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}
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return base.OnKeyDown(e);
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return false;
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}
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}
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public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
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#endregion
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#endregion
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#region Selection Handling
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#region Selection Handling
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