diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index 6ba6ae82c8..b51ecb4f7e 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -13,6 +13,30 @@ "commands": [ "dotnet-format" ] + }, + "jetbrains.resharper.globaltools": { + "version": "2020.3.2", + "commands": [ + "jb" + ] + }, + "nvika": { + "version": "2.0.0", + "commands": [ + "nvika" + ] + }, + "codefilesanity": { + "version": "15.0.0", + "commands": [ + "CodeFileSanity" + ] + }, + "ppy.localisationanalyser.tools": { + "version": "2021.524.0", + "commands": [ + "localisation" + ] } } } \ No newline at end of file diff --git a/.editorconfig b/.editorconfig index 8cdb92d11c..0cdf3b92d3 100644 --- a/.editorconfig +++ b/.editorconfig @@ -135,7 +135,7 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract csharp_style_expression_bodied_accessors = true:warning csharp_style_expression_bodied_constructors = false:none csharp_style_expression_bodied_indexers = true:warning -csharp_style_expression_bodied_methods = true:silent +csharp_style_expression_bodied_methods = false:silent csharp_style_expression_bodied_operators = true:warning csharp_style_expression_bodied_properties = true:warning csharp_style_expression_bodied_local_functions = true:silent @@ -191,4 +191,10 @@ dotnet_diagnostic.IDE0052.severity = silent #Rules for disposable dotnet_diagnostic.IDE0067.severity = none dotnet_diagnostic.IDE0068.severity = none -dotnet_diagnostic.IDE0069.severity = none \ No newline at end of file +dotnet_diagnostic.IDE0069.severity = none + +#Disable operator overloads requiring alternate named methods +dotnet_diagnostic.CA2225.severity = none + +# Banned APIs +dotnet_diagnostic.RS0030.severity = error \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/00-mobile-issues.md b/.github/ISSUE_TEMPLATE/00-mobile-issues.md deleted file mode 100644 index f171e80b8b..0000000000 --- a/.github/ISSUE_TEMPLATE/00-mobile-issues.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -name: Mobile Report -about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!) ---- - -⚠ **PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them. -If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome. -Otherwise, please check back in the future when the focus of development shifts towards mobile! diff --git a/.github/ISSUE_TEMPLATE/01-bug-issues.md b/.github/ISSUE_TEMPLATE/01-bug-issues.md index c8c41e5a78..7026179259 100644 --- a/.github/ISSUE_TEMPLATE/01-bug-issues.md +++ b/.github/ISSUE_TEMPLATE/01-bug-issues.md @@ -1,11 +1,30 @@ --- name: Bug Report -about: Issues regarding encountered bugs. +about: Report a bug or crash to desktop --- + + + + **Describe the bug:** **Screenshots or videos showing encountered issue:** **osu!lazer version:** -**Logs:** +**Logs:** + + diff --git a/.github/ISSUE_TEMPLATE/02-crash-issues.md b/.github/ISSUE_TEMPLATE/02-crash-issues.md deleted file mode 100644 index 8ad27e9e31..0000000000 --- a/.github/ISSUE_TEMPLATE/02-crash-issues.md +++ /dev/null @@ -1,13 +0,0 @@ ---- -name: Crash Report -about: Issues regarding crashes or permanent freezes. ---- -**Describe the crash:** - -**Screenshots or videos showing encountered issue:** - -**osu!lazer version:** - -**Logs:** - -**Computer Specifications:** diff --git a/.github/ISSUE_TEMPLATE/03-feature-request-issues.md b/.github/ISSUE_TEMPLATE/02-feature-request-issues.md similarity index 62% rename from .github/ISSUE_TEMPLATE/03-feature-request-issues.md rename to .github/ISSUE_TEMPLATE/02-feature-request-issues.md index 54c4ff94e5..c3357dd780 100644 --- a/.github/ISSUE_TEMPLATE/03-feature-request-issues.md +++ b/.github/ISSUE_TEMPLATE/02-feature-request-issues.md @@ -1,6 +1,6 @@ --- name: Feature Request -about: Features you would like to see in the game! +about: Propose a feature you would like to see in the game! --- **Describe the new feature:** diff --git a/.github/dependabot.yml b/.github/dependabot.yml new file mode 100644 index 0000000000..9e9af23b27 --- /dev/null +++ b/.github/dependabot.yml @@ -0,0 +1,46 @@ +version: 2 +updates: +- package-ecosystem: nuget + directory: "/" + schedule: + interval: monthly + time: "17:00" + open-pull-requests-limit: 99 + ignore: + - dependency-name: Microsoft.EntityFrameworkCore.Design + versions: + - "> 2.2.6" + - dependency-name: Microsoft.EntityFrameworkCore.Sqlite + versions: + - "> 2.2.6" + - dependency-name: Microsoft.EntityFrameworkCore.Sqlite.Core + versions: + - "> 2.2.6" + - dependency-name: Microsoft.Extensions.DependencyInjection + versions: + - ">= 5.a, < 6" + - dependency-name: NUnit3TestAdapter + versions: + - ">= 3.16.a, < 3.17" + - dependency-name: Microsoft.NET.Test.Sdk + versions: + - 16.9.1 + - dependency-name: Microsoft.Extensions.DependencyInjection + versions: + - 3.1.11 + - 3.1.12 + - dependency-name: Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson + versions: + - 3.1.11 + - dependency-name: Microsoft.NETCore.Targets + versions: + - 5.0.0 + - dependency-name: Microsoft.AspNetCore.SignalR.Protocols.MessagePack + versions: + - 5.0.2 + - dependency-name: NUnit + versions: + - 3.13.1 + - dependency-name: Microsoft.AspNetCore.SignalR.Client + versions: + - 3.1.11 diff --git a/.gitignore b/.gitignore index 732b171f69..d122d25054 100644 --- a/.gitignore +++ b/.gitignore @@ -334,3 +334,5 @@ inspectcode # BenchmarkDotNet /BenchmarkDotNet.Artifacts + +*.GeneratedMSBuildEditorConfig.editorconfig diff --git a/.idea/.idea.osu.Desktop/.idea/indexLayout.xml b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml index 27ba142e96..7b08163ceb 100644 --- a/.idea/.idea.osu.Desktop/.idea/indexLayout.xml +++ b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml @@ -1,6 +1,6 @@ - + diff --git a/.idea/.idea.osu.Desktop/.idea/modules.xml b/.idea/.idea.osu.Desktop/.idea/modules.xml deleted file mode 100644 index fe63f5faf3..0000000000 --- a/.idea/.idea.osu.Desktop/.idea/modules.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml index 7515e76054..4bb9f4d2a0 100644 --- a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml +++ b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml @@ -1,6 +1,6 @@ - \ No newline at end of file diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml index 1815c271b4..8fa7608b8e 100644 --- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml +++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml @@ -1,8 +1,8 @@ - \ No newline at end of file + diff --git a/Gemfile.lock b/Gemfile.lock index ab594aee74..8ac863c9a8 100644 --- a/Gemfile.lock +++ b/Gemfile.lock @@ -1,58 +1,75 @@ GEM remote: https://rubygems.org/ specs: - CFPropertyList (3.0.1) + CFPropertyList (3.0.3) addressable (2.7.0) public_suffix (>= 2.0.2, < 5.0) atomos (0.1.3) - babosa (1.0.3) + aws-eventstream (1.1.0) + aws-partitions (1.413.0) + aws-sdk-core (3.110.0) + aws-eventstream (~> 1, >= 1.0.2) + aws-partitions (~> 1, >= 1.239.0) + aws-sigv4 (~> 1.1) + jmespath (~> 1.0) + aws-sdk-kms (1.40.0) + aws-sdk-core (~> 3, >= 3.109.0) + aws-sigv4 (~> 1.1) + aws-sdk-s3 (1.87.0) + aws-sdk-core (~> 3, >= 3.109.0) + aws-sdk-kms (~> 1) + aws-sigv4 (~> 1.1) + aws-sigv4 (1.2.2) + aws-eventstream (~> 1, >= 1.0.2) + babosa (1.0.4) claide (1.0.3) colored (1.2) colored2 (3.1.2) commander-fastlane (4.4.6) highline (~> 1.7.2) - declarative (0.0.10) + declarative (0.0.20) declarative-option (0.1.0) - digest-crc (0.4.1) + digest-crc (0.6.3) + rake (>= 12.0.0, < 14.0.0) domain_name (0.5.20190701) unf (>= 0.0.5, < 1.0.0) - dotenv (2.7.5) - emoji_regex (1.0.1) - excon (0.67.0) - faraday (0.15.4) + dotenv (2.7.6) + emoji_regex (3.2.1) + excon (0.78.1) + faraday (1.2.0) multipart-post (>= 1.2, < 3) - faraday-cookie_jar (0.0.6) - faraday (>= 0.7.4) + ruby2_keywords + faraday-cookie_jar (0.0.7) + faraday (>= 0.8.0) http-cookie (~> 1.0.0) - faraday_middleware (0.13.1) - faraday (>= 0.7.4, < 1.0) - fastimage (2.1.7) - fastlane (2.133.0) + faraday_middleware (1.0.0) + faraday (~> 1.0) + fastimage (2.2.1) + fastlane (2.170.0) CFPropertyList (>= 2.3, < 4.0.0) addressable (>= 2.3, < 3.0.0) - babosa (>= 1.0.2, < 2.0.0) + aws-sdk-s3 (~> 1.0) + babosa (>= 1.0.3, < 2.0.0) bundler (>= 1.12.0, < 3.0.0) colored commander-fastlane (>= 4.4.6, < 5.0.0) dotenv (>= 2.1.1, < 3.0.0) - emoji_regex (>= 0.1, < 2.0) - excon (>= 0.45.0, < 1.0.0) - faraday (< 0.16.0) + emoji_regex (>= 0.1, < 4.0) + excon (>= 0.71.0, < 1.0.0) + faraday (~> 1.0) faraday-cookie_jar (~> 0.0.6) - faraday_middleware (< 0.16.0) + faraday_middleware (~> 1.0) fastimage (>= 2.1.0, < 3.0.0) gh_inspector (>= 1.1.2, < 2.0.0) - google-api-client (>= 0.21.2, < 0.24.0) + google-api-client (>= 0.37.0, < 0.39.0) google-cloud-storage (>= 1.15.0, < 2.0.0) highline (>= 1.7.2, < 2.0.0) json (< 3.0.0) - jwt (~> 2.1.0) + jwt (>= 2.1.0, < 3) mini_magick (>= 4.9.4, < 5.0.0) - multi_xml (~> 0.5) multipart-post (~> 2.0.0) plist (>= 3.1.0, < 4.0.0) - public_suffix (~> 2.0.0) - rubyzip (>= 1.3.0, < 2.0.0) + rubyzip (>= 2.0.0, < 3.0.0) security (= 0.1.3) simctl (~> 1.6.3) slack-notifier (>= 2.0.0, < 3.0.0) @@ -61,100 +78,104 @@ GEM tty-screen (>= 0.6.3, < 1.0.0) tty-spinner (>= 0.8.0, < 1.0.0) word_wrap (~> 1.0.0) - xcodeproj (>= 1.8.1, < 2.0.0) + xcodeproj (>= 1.13.0, < 2.0.0) xcpretty (~> 0.3.0) xcpretty-travis-formatter (>= 0.0.3) fastlane-plugin-clean_testflight_testers (0.3.0) - fastlane-plugin-souyuz (0.8.1) - souyuz (>= 0.8.1) + fastlane-plugin-souyuz (0.9.1) + souyuz (= 0.9.1) fastlane-plugin-xamarin (0.6.3) gh_inspector (1.1.3) - google-api-client (0.23.9) + google-api-client (0.38.0) addressable (~> 2.5, >= 2.5.1) - googleauth (>= 0.5, < 0.7.0) + googleauth (~> 0.9) httpclient (>= 2.8.1, < 3.0) - mime-types (~> 3.0) + mini_mime (~> 1.0) representable (~> 3.0) retriable (>= 2.0, < 4.0) - signet (~> 0.9) - google-cloud-core (1.3.1) + signet (~> 0.12) + google-cloud-core (1.5.0) google-cloud-env (~> 1.0) - google-cloud-env (1.2.1) - faraday (~> 0.11) - google-cloud-storage (1.16.0) + google-cloud-errors (~> 1.0) + google-cloud-env (1.4.0) + faraday (>= 0.17.3, < 2.0) + google-cloud-errors (1.0.1) + google-cloud-storage (1.29.2) + addressable (~> 2.5) digest-crc (~> 0.4) - google-api-client (~> 0.23) + google-api-client (~> 0.33) google-cloud-core (~> 1.2) - googleauth (>= 0.6.2, < 0.10.0) - googleauth (0.6.7) - faraday (~> 0.12) + googleauth (~> 0.9) + mini_mime (~> 1.0) + googleauth (0.14.0) + faraday (>= 0.17.3, < 2.0) jwt (>= 1.4, < 3.0) memoist (~> 0.16) multi_json (~> 1.11) os (>= 0.9, < 2.0) - signet (~> 0.7) + signet (~> 0.14) highline (1.7.10) http-cookie (1.0.3) domain_name (~> 0.5) httpclient (2.8.3) - json (2.2.0) - jwt (2.1.0) - memoist (0.16.0) - mime-types (3.3) - mime-types-data (~> 3.2015) - mime-types-data (3.2019.1009) - mini_magick (4.9.5) + jmespath (1.4.0) + json (2.5.1) + jwt (2.2.2) + memoist (0.16.2) + mini_magick (4.11.0) + mini_mime (1.0.2) mini_portile2 (2.4.0) - multi_json (1.13.1) - multi_xml (0.6.0) + multi_json (1.15.0) multipart-post (2.0.0) - nanaimo (0.2.6) + nanaimo (0.3.0) naturally (2.2.0) - nokogiri (1.10.4) + nokogiri (1.10.10) mini_portile2 (~> 2.4.0) - os (1.0.1) + os (1.1.1) plist (3.5.0) - public_suffix (2.0.5) + public_suffix (4.0.6) + rake (13.0.3) representable (3.0.4) declarative (< 0.1.0) declarative-option (< 0.2.0) uber (< 0.2.0) retriable (3.1.2) rouge (2.0.7) - rubyzip (1.3.0) + ruby2_keywords (0.0.2) + rubyzip (2.3.0) security (0.1.3) - signet (0.12.0) + signet (0.14.0) addressable (~> 2.3) - faraday (~> 0.9) + faraday (>= 0.17.3, < 2.0) jwt (>= 1.5, < 3.0) multi_json (~> 1.10) - simctl (1.6.6) + simctl (1.6.8) CFPropertyList naturally slack-notifier (2.3.2) - souyuz (0.8.1) - fastlane (>= 2.29.0) + souyuz (0.9.1) + fastlane (>= 1.103.0) highline (~> 1.7) nokogiri (~> 1.7) terminal-notifier (2.0.0) terminal-table (1.8.0) unicode-display_width (~> 1.1, >= 1.1.1) - tty-cursor (0.7.0) - tty-screen (0.7.0) - tty-spinner (0.9.1) + tty-cursor (0.7.1) + tty-screen (0.8.1) + tty-spinner (0.9.3) tty-cursor (~> 0.7) uber (0.1.0) unf (0.1.4) unf_ext - unf_ext (0.0.7.6) - unicode-display_width (1.6.0) + unf_ext (0.0.7.7) + unicode-display_width (1.7.0) word_wrap (1.0.0) - xcodeproj (1.12.0) + xcodeproj (1.19.0) CFPropertyList (>= 2.3.3, < 4.0) atomos (~> 0.1.3) claide (>= 1.0.2, < 2.0) colored2 (~> 3.1) - nanaimo (~> 0.2.6) + nanaimo (~> 0.3.0) xcpretty (0.3.0) rouge (~> 2.0.7) xcpretty-travis-formatter (1.0.0) diff --git a/LICENCE b/LICENCE index 21c6a7090f..b5962ad3b2 100644 --- a/LICENCE +++ b/LICENCE @@ -1,4 +1,4 @@ -Copyright (c) 2019 ppy Pty Ltd . +Copyright (c) 2021 ppy Pty Ltd . Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/README.md b/README.md index 67027bb9f3..eb790ca18f 100644 --- a/README.md +++ b/README.md @@ -5,43 +5,55 @@ # osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) -[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)]() +[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) -Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew. +A free-to-win rhythm game. Rhythm is just a *click* away! + +The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew. ## Status -This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table. +This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update. -We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below. +**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passes come at the end of development, preceded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet. -Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh/home/changelog). +We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project: -## Requirements - -- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed. -- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding. -- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs. -- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/). -- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). +- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). +- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). +- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward. ## Running osu! -### Releases - -If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases). +If you are looking to install or test osu! without setting up a development environment, you can consume our [binary releases](https://github.com/ppy/osu/releases). Handy links below will download the latest version for your operating system of choice: **Latest build:** -| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) -| ------------- | ------------- | ------------- | ------------- | +| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) +| ------------- | ------------- | ------------- | ------------- | ------------- | -- **Linux** users are recommended to self-compile until we have official deployment in place. +- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets. +- When running on Windows 7 or 8.1, *[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/windows?tabs=net50&pivots=os-windows#dependencies)** may be required to correctly run .NET 5 applications if your operating system is not up-to-date with the latest service packs. If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. +## Developing a custom ruleset + +osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu/tree/master/Templates). + +You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852). + +## Developing osu! + +Please make sure you have the following prerequisites: + +- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) or higher installed. +- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/). +- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). +- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding. + ### Downloading the source code Clone the repository: @@ -62,7 +74,6 @@ git pull Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing). - Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations. -- Visual Studio Code users must run the `Restore` task before any build attempt. You can also build and run *osu!* from the command-line with a single command: @@ -90,11 +101,7 @@ JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it ## Contributing -We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted. - -If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label). - -Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**. +When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Based on past experiences, we have prepared a [list of contributing guidelines](CONTRIBUTING.md) that should hopefully ease you into our collaboration process and answer the most frequently-asked questions. Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible. diff --git a/Templates/Directory.Build.props b/Templates/Directory.Build.props new file mode 100644 index 0000000000..0e470106e8 --- /dev/null +++ b/Templates/Directory.Build.props @@ -0,0 +1,3 @@ + + + diff --git a/Templates/README.md b/Templates/README.md new file mode 100644 index 0000000000..cf25a89273 --- /dev/null +++ b/Templates/README.md @@ -0,0 +1,21 @@ +# Templates + +Templates for use when creating osu! dependent projects. Create a fully-testable (and ready for git) custom ruleset in just two lines. + +## Usage + +```bash +# install (or update) templates package. +# this only needs to be done once +dotnet new -i ppy.osu.Game.Templates + +# create an empty freeform ruleset +dotnet new ruleset -n MyCoolRuleset +# create an empty scrolling ruleset (which provides the basics for a scrolling ←↑→↓ ruleset) +dotnet new ruleset-scrolling -n MyCoolRuleset + +# ..or start with a working sample freeform game +dotnet new ruleset-example -n MyCoolWorkingRuleset +# ..or a working sample scrolling game +dotnet new ruleset-scrolling-example -n MyCoolWorkingRuleset +``` diff --git a/Templates/Rulesets/ruleset-empty/.editorconfig b/Templates/Rulesets/ruleset-empty/.editorconfig new file mode 100644 index 0000000000..f3badda9b3 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/.editorconfig @@ -0,0 +1,200 @@ +# EditorConfig is awesome: http://editorconfig.org +root = true + +[*.cs] +end_of_line = crlf +insert_final_newline = true +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +#Roslyn naming styles + +#PascalCase for public and protected members +dotnet_naming_style.pascalcase.capitalization = pascal_case +dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.public_members_pascalcase.severity = error +dotnet_naming_rule.public_members_pascalcase.symbols = public_members +dotnet_naming_rule.public_members_pascalcase.style = pascalcase + +#camelCase for private members +dotnet_naming_style.camelcase.capitalization = camel_case + +dotnet_naming_symbols.private_members.applicable_accessibilities = private +dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.private_members_camelcase.severity = warning +dotnet_naming_rule.private_members_camelcase.symbols = private_members +dotnet_naming_rule.private_members_camelcase.style = camelcase + +dotnet_naming_symbols.local_function.applicable_kinds = local_function +dotnet_naming_rule.local_function_camelcase.severity = warning +dotnet_naming_rule.local_function_camelcase.symbols = local_function +dotnet_naming_rule.local_function_camelcase.style = camelcase + +#all_lower for private and local constants/static readonlys +dotnet_naming_style.all_lower.capitalization = all_lower +dotnet_naming_style.all_lower.word_separator = _ + +dotnet_naming_symbols.private_constants.applicable_accessibilities = private +dotnet_naming_symbols.private_constants.required_modifiers = const +dotnet_naming_symbols.private_constants.applicable_kinds = field +dotnet_naming_rule.private_const_all_lower.severity = warning +dotnet_naming_rule.private_const_all_lower.symbols = private_constants +dotnet_naming_rule.private_const_all_lower.style = all_lower + +dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private +dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.private_static_readonly.applicable_kinds = field +dotnet_naming_rule.private_static_readonly_all_lower.severity = warning +dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly +dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower + +dotnet_naming_symbols.local_constants.applicable_kinds = local +dotnet_naming_symbols.local_constants.required_modifiers = const +dotnet_naming_rule.local_const_all_lower.severity = warning +dotnet_naming_rule.local_const_all_lower.symbols = local_constants +dotnet_naming_rule.local_const_all_lower.style = all_lower + +#ALL_UPPER for non private constants/static readonlys +dotnet_naming_style.all_upper.capitalization = all_upper +dotnet_naming_style.all_upper.word_separator = _ + +dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_constants.required_modifiers = const +dotnet_naming_symbols.public_constants.applicable_kinds = field +dotnet_naming_rule.public_const_all_upper.severity = warning +dotnet_naming_rule.public_const_all_upper.symbols = public_constants +dotnet_naming_rule.public_const_all_upper.style = all_upper + +dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.public_static_readonly.applicable_kinds = field +dotnet_naming_rule.public_static_readonly_all_upper.severity = warning +dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly +dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper + +#Roslyn formating options + +#Formatting - indentation options +csharp_indent_case_contents = true +csharp_indent_case_contents_when_block = false +csharp_indent_labels = one_less_than_current +csharp_indent_switch_labels = true + +#Formatting - new line options +csharp_new_line_before_catch = true +csharp_new_line_before_else = true +csharp_new_line_before_finally = true +csharp_new_line_before_open_brace = all +#csharp_new_line_before_members_in_anonymous_types = true +#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing +csharp_new_line_between_query_expression_clauses = true + +#Formatting - organize using options +dotnet_sort_system_directives_first = true + +#Formatting - spacing options +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_parameter_list_parentheses = false + +#Formatting - wrapping options +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = true + +#Roslyn language styles + +#Style - this. qualification +dotnet_style_qualification_for_field = false:warning +dotnet_style_qualification_for_property = false:warning +dotnet_style_qualification_for_method = false:warning +dotnet_style_qualification_for_event = false:warning + +#Style - type names +dotnet_style_predefined_type_for_locals_parameters_members = true:warning +dotnet_style_predefined_type_for_member_access = true:warning +csharp_style_var_when_type_is_apparent = true:none +csharp_style_var_for_built_in_types = true:none +csharp_style_var_elsewhere = true:silent + +#Style - modifiers +dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning +csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning + +#Style - parentheses +# Skipped because roslyn cannot separate +-*/ with << >> + +#Style - expression bodies +csharp_style_expression_bodied_accessors = true:warning +csharp_style_expression_bodied_constructors = false:none +csharp_style_expression_bodied_indexers = true:warning +csharp_style_expression_bodied_methods = false:silent +csharp_style_expression_bodied_operators = true:warning +csharp_style_expression_bodied_properties = true:warning +csharp_style_expression_bodied_local_functions = true:silent + +#Style - expression preferences +dotnet_style_object_initializer = true:warning +dotnet_style_collection_initializer = true:warning +dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning +dotnet_style_prefer_auto_properties = true:warning +dotnet_style_prefer_conditional_expression_over_assignment = true:silent +dotnet_style_prefer_conditional_expression_over_return = true:silent +dotnet_style_prefer_compound_assignment = true:warning + +#Style - null/type checks +dotnet_style_coalesce_expression = true:warning +dotnet_style_null_propagation = true:warning +csharp_style_pattern_matching_over_is_with_cast_check = true:warning +csharp_style_pattern_matching_over_as_with_null_check = true:warning +csharp_style_throw_expression = true:silent +csharp_style_conditional_delegate_call = true:warning + +#Style - unused +dotnet_style_readonly_field = true:silent +dotnet_code_quality_unused_parameters = non_public:silent +csharp_style_unused_value_expression_statement_preference = discard_variable:silent +csharp_style_unused_value_assignment_preference = discard_variable:warning + +#Style - variable declaration +csharp_style_inlined_variable_declaration = true:warning +csharp_style_deconstructed_variable_declaration = true:warning + +#Style - other C# 7.x features +dotnet_style_prefer_inferred_tuple_names = true:warning +csharp_prefer_simple_default_expression = true:warning +csharp_style_pattern_local_over_anonymous_function = true:warning +dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent + +#Style - C# 8 features +csharp_prefer_static_local_function = true:warning +csharp_prefer_simple_using_statement = true:silent +csharp_style_prefer_index_operator = true:warning +csharp_style_prefer_range_operator = true:warning +csharp_style_prefer_switch_expression = false:none + +#Supressing roslyn built-in analyzers +# Suppress: EC112 + +#Private method is unused +dotnet_diagnostic.IDE0051.severity = silent +#Private member is unused +dotnet_diagnostic.IDE0052.severity = silent + +#Rules for disposable +dotnet_diagnostic.IDE0067.severity = none +dotnet_diagnostic.IDE0068.severity = none +dotnet_diagnostic.IDE0069.severity = none + +#Disable operator overloads requiring alternate named methods +dotnet_diagnostic.CA2225.severity = none + +# Banned APIs +dotnet_diagnostic.RS0030.severity = error \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-empty/.gitignore b/Templates/Rulesets/ruleset-empty/.gitignore new file mode 100644 index 0000000000..940794e60f --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/Templates/Rulesets/ruleset-empty/.template.config/template.json b/Templates/Rulesets/ruleset-empty/.template.config/template.json new file mode 100644 index 0000000000..6bfe2e19dc --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/.template.config/template.json @@ -0,0 +1,16 @@ +{ + "$schema": "http://json.schemastore.org/template", + "author": "ppy Pty Ltd", + "classifications": [ + "Console" + ], + "name": "osu! ruleset", + "identity": "ppy.osu.Game.Templates.Rulesets", + "shortName": "ruleset", + "tags": { + "language": "C#", + "type": "project" + }, + "sourceName": "EmptyFreeform", + "preferNameDirectory": true +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json new file mode 100644 index 0000000000..fd03878699 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "VisualTests (Debug)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Debug)", + "env": {}, + "console": "internalConsole" + }, + { + "name": "VisualTests (Release)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Release)", + "env": {}, + "console": "internalConsole" + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json new file mode 100644 index 0000000000..509df6a510 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/tasks.json @@ -0,0 +1,47 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Build (Debug)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.EmptyFreeformRuleset.Tests.csproj", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Build (Release)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.EmptyFreeformRuleset.Tests.csproj", + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Restore", + "type": "shell", + "command": "dotnet", + "args": [ + "restore" + ], + "problemMatcher": [] + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs new file mode 100644 index 0000000000..9c512a01ea --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuGame.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.EmptyFreeform.Tests +{ + public class TestSceneOsuGame : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host, OsuGameBase gameBase) + { + OsuGame game = new OsuGame(); + game.SetHost(host); + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + game + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs new file mode 100644 index 0000000000..0f2ddf82a5 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/TestSceneOsuPlayer.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.EmptyFreeform.Tests +{ + [TestFixture] + public class TestSceneOsuPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new EmptyFreeformRuleset(); + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs new file mode 100644 index 0000000000..4f810ce17f --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Platform; +using osu.Game.Tests; + +namespace osu.Game.Rulesets.EmptyFreeform.Tests +{ + public static class VisualTestRunner + { + [STAThread] + public static int Main(string[] args) + { + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) + { + host.Run(new OsuTestBrowser()); + return 0; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj new file mode 100644 index 0000000000..992f954a3a --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -0,0 +1,26 @@ + + + osu.Game.Rulesets.EmptyFreeform.Tests.VisualTestRunner + + + + + + false + + + + + + + + + + + + + WinExe + net5.0 + osu.Game.Rulesets.EmptyFreeform.Tests + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln new file mode 100644 index 0000000000..706df08472 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.sln @@ -0,0 +1,96 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29123.88 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.EmptyFreeform", "osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyFreeform.Tests", "osu.Game.Rulesets.EmptyFreeform.Tests\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", 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Ltd <contact@ppy.sh>. Licensed under the MIT Licence. +See the LICENCE file in the repository root for full licence text. + + <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> + <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + + True + True + True + True + True + True + True + True + True + True + True + TestFolder + True + True + o!f – Object Initializer: Anchor&Origin + True + constant("Centre") + 0 + True + True + 2.0 + InCSharpFile + ofao + True + Anchor = Anchor.$anchor$, +Origin = Anchor.$anchor$, + True + True + o!f – InternalChildren = [] + True + True + 2.0 + InCSharpFile + ofic + True + InternalChildren = new Drawable[] +{ + $END$ +}; + True + True + o!f – new GridContainer { .. } + True + True + 2.0 + InCSharpFile + ofgc + True + new GridContainer +{ + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { $END$ }, + new Drawable[] { } + } +}; + True + True + o!f – new FillFlowContainer { .. } + True + True + 2.0 + InCSharpFile + offf + True + new FillFlowContainer +{ + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + $END$ + } +}, + True + True + o!f – new Container { .. } + True + True + 2.0 + InCSharpFile + ofcont + True + new Container +{ + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + $END$ + } +}, + True + True + o!f – BackgroundDependencyLoader load() + True + True + 2.0 + InCSharpFile + ofbdl + True + [BackgroundDependencyLoader] +private void load() +{ + $END$ +} + True + True + o!f – new Box { .. } + True + True + 2.0 + InCSharpFile + ofbox + True + new Box +{ + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, +}, + True + True + o!f – Children = [] + True + True + 2.0 + InCSharpFile + ofc + True + Children = new Drawable[] +{ + $END$ +}; + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs new file mode 100644 index 0000000000..a441438d80 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Threading; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.EmptyFreeform.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.EmptyFreeform.Beatmaps +{ + public class EmptyFreeformBeatmapConverter : BeatmapConverter + { + public EmptyFreeformBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) + : base(beatmap, ruleset) + { + } + + // todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition)) + // https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types + public override bool CanConvert() => true; + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) + { + yield return new EmptyFreeformHitObject + { + Samples = original.Samples, + StartTime = original.StartTime, + Position = (original as IHasPosition)?.Position ?? Vector2.Zero, + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs new file mode 100644 index 0000000000..59a68245a6 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformDifficultyCalculator.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.EmptyFreeform +{ + public class EmptyFreeformDifficultyCalculator : DifficultyCalculator + { + public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + return new DifficultyAttributes(mods, skills, 0); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty(); + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0]; + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs new file mode 100644 index 0000000000..b292a28c0d --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformInputManager.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.EmptyFreeform +{ + public class EmptyFreeformInputManager : RulesetInputManager + { + public EmptyFreeformInputManager(RulesetInfo ruleset) + : base(ruleset, 0, SimultaneousBindingMode.Unique) + { + } + } + + public enum EmptyFreeformAction + { + [Description("Button 1")] + Button1, + + [Description("Button 2")] + Button2, + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs new file mode 100644 index 0000000000..96675e3e99 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.EmptyFreeform.Beatmaps; +using osu.Game.Rulesets.EmptyFreeform.Mods; +using osu.Game.Rulesets.EmptyFreeform.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.EmptyFreeform +{ + public class EmptyFreeformRuleset : Ruleset + { + public override string Description => "a very emptyfreeformruleset ruleset"; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => + new DrawableEmptyFreeformRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => + new EmptyFreeformBeatmapConverter(beatmap, this); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => + new EmptyFreeformDifficultyCalculator(this, beatmap); + + public override IEnumerable GetModsFor(ModType type) + { + switch (type) + { + case ModType.Automation: + return new[] { new EmptyFreeformModAutoplay() }; + + default: + return new Mod[] { null }; + } + } + + public override string ShortName => "emptyfreeformruleset"; + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] + { + new KeyBinding(InputKey.Z, EmptyFreeformAction.Button1), + new KeyBinding(InputKey.X, EmptyFreeformAction.Button2), + }; + + public override Drawable CreateIcon() => new Icon(ShortName[0]); + + public class Icon : CompositeDrawable + { + public Icon(char c) + { + InternalChildren = new Drawable[] + { + new Circle + { + Size = new Vector2(20), + Colour = Color4.White, + }, + new SpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = c.ToString(), + Font = OsuFont.Default.With(size: 18) + } + }; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs new file mode 100644 index 0000000000..d5c1e9bd15 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Mods/EmptyFreeformModAutoplay.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.EmptyFreeform.Objects; +using osu.Game.Rulesets.EmptyFreeform.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Rulesets.EmptyFreeform.Mods +{ + public class EmptyFreeformModAutoplay : ModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score + { + ScoreInfo = new ScoreInfo + { + User = new User { Username = "sample" }, + }, + Replay = new EmptyFreeformAutoGenerator(beatmap).Generate(), + }; + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs new file mode 100644 index 0000000000..0f38e9fdf8 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables +{ + public class DrawableEmptyFreeformHitObject : DrawableHitObject + { + public DrawableEmptyFreeformHitObject(EmptyFreeformHitObject hitObject) + : base(hitObject) + { + Size = new Vector2(40); + Origin = Anchor.Centre; + + Position = hitObject.Position; + + // todo: add visuals. + } + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset >= 0) + // todo: implement judgement logic + ApplyResult(r => r.Type = HitResult.Perfect); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + const double duration = 1000; + + switch (state) + { + case ArmedState.Hit: + this.FadeOut(duration, Easing.OutQuint).Expire(); + break; + + case ArmedState.Miss: + this.FadeColour(Color4.Red, duration); + this.FadeOut(duration, Easing.InQuint).Expire(); + break; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs new file mode 100644 index 0000000000..9cd18d2d9f --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.EmptyFreeform.Objects +{ + public class EmptyFreeformHitObject : HitObject, IHasPosition + { + public override Judgement CreateJudgement() => new Judgement(); + + public Vector2 Position { get; set; } + + public float X => Position.X; + public float Y => Position.Y; + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs new file mode 100644 index 0000000000..62f394d1ce --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.EmptyFreeform.Objects; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.EmptyFreeform.Replays +{ + public class EmptyFreeformAutoGenerator : AutoGenerator + { + public new Beatmap Beatmap => (Beatmap)base.Beatmap; + + public EmptyFreeformAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override void GenerateFrames() + { + Frames.Add(new EmptyFreeformReplayFrame()); + + foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects) + { + Frames.Add(new EmptyFreeformReplayFrame + { + Time = hitObject.StartTime, + Position = hitObject.Position, + // todo: add required inputs and extra frames. + }); + } + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs new file mode 100644 index 0000000000..cc4483de31 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformFramedReplayInputHandler.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.StateChanges; +using osu.Framework.Utils; +using osu.Game.Replays; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.EmptyFreeform.Replays +{ + public class EmptyFreeformFramedReplayInputHandler : FramedReplayInputHandler + { + public EmptyFreeformFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any(); + + public override void CollectPendingInputs(List inputs) + { + var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time); + + inputs.Add(new MousePositionAbsoluteInput + { + Position = GamefieldToScreenSpace(position), + }); + inputs.Add(new ReplayState + { + PressedActions = CurrentFrame?.Actions ?? new List(), + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs new file mode 100644 index 0000000000..c84101ca70 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformReplayFrame.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.EmptyFreeform.Replays +{ + public class EmptyFreeformReplayFrame : ReplayFrame + { + public List Actions = new List(); + public Vector2 Position; + + public EmptyFreeformReplayFrame(EmptyFreeformAction? button = null) + { + if (button.HasValue) + Actions.Add(button.Value); + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs new file mode 100644 index 0000000000..290f35f516 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/DrawableEmptyFreeformRuleset.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; +using osu.Game.Replays; +using osu.Game.Rulesets.EmptyFreeform.Objects; +using osu.Game.Rulesets.EmptyFreeform.Objects.Drawables; +using osu.Game.Rulesets.EmptyFreeform.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.EmptyFreeform.UI +{ + [Cached] + public class DrawableEmptyFreeformRuleset : DrawableRuleset + { + public DrawableEmptyFreeformRuleset(EmptyFreeformRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + : base(ruleset, beatmap, mods) + { + } + + protected override Playfield CreatePlayfield() => new EmptyFreeformPlayfield(); + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyFreeformFramedReplayInputHandler(replay); + + public override DrawableHitObject CreateDrawableRepresentation(EmptyFreeformHitObject h) => new DrawableEmptyFreeformHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new EmptyFreeformInputManager(Ruleset?.RulesetInfo); + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs new file mode 100644 index 0000000000..9df5935c45 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/UI/EmptyFreeformPlayfield.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.EmptyFreeform.UI +{ + [Cached] + public class EmptyFreeformPlayfield : Playfield + { + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + HitObjectContainer, + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj new file mode 100644 index 0000000000..cfe2bd1cb2 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj @@ -0,0 +1,15 @@ + + + netstandard2.1 + osu.Game.Rulesets.Sample + Library + AnyCPU + osu.Game.Rulesets.EmptyFreeform + + + + + + + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-example/.editorconfig b/Templates/Rulesets/ruleset-example/.editorconfig new file mode 100644 index 0000000000..f3badda9b3 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/.editorconfig @@ -0,0 +1,200 @@ +# EditorConfig is awesome: http://editorconfig.org +root = true + +[*.cs] +end_of_line = crlf +insert_final_newline = true +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +#Roslyn naming styles + +#PascalCase for public and protected members +dotnet_naming_style.pascalcase.capitalization = pascal_case +dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.public_members_pascalcase.severity = error +dotnet_naming_rule.public_members_pascalcase.symbols = public_members +dotnet_naming_rule.public_members_pascalcase.style = pascalcase + +#camelCase for private members +dotnet_naming_style.camelcase.capitalization = camel_case + +dotnet_naming_symbols.private_members.applicable_accessibilities = private +dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.private_members_camelcase.severity = warning +dotnet_naming_rule.private_members_camelcase.symbols = private_members +dotnet_naming_rule.private_members_camelcase.style = camelcase + +dotnet_naming_symbols.local_function.applicable_kinds = local_function +dotnet_naming_rule.local_function_camelcase.severity = warning +dotnet_naming_rule.local_function_camelcase.symbols = local_function +dotnet_naming_rule.local_function_camelcase.style = camelcase + +#all_lower for private and local constants/static readonlys +dotnet_naming_style.all_lower.capitalization = all_lower +dotnet_naming_style.all_lower.word_separator = _ + +dotnet_naming_symbols.private_constants.applicable_accessibilities = private +dotnet_naming_symbols.private_constants.required_modifiers = const +dotnet_naming_symbols.private_constants.applicable_kinds = field +dotnet_naming_rule.private_const_all_lower.severity = warning +dotnet_naming_rule.private_const_all_lower.symbols = private_constants +dotnet_naming_rule.private_const_all_lower.style = all_lower + +dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private +dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.private_static_readonly.applicable_kinds = field +dotnet_naming_rule.private_static_readonly_all_lower.severity = warning +dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly +dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower + +dotnet_naming_symbols.local_constants.applicable_kinds = local +dotnet_naming_symbols.local_constants.required_modifiers = const +dotnet_naming_rule.local_const_all_lower.severity = warning +dotnet_naming_rule.local_const_all_lower.symbols = local_constants +dotnet_naming_rule.local_const_all_lower.style = all_lower + +#ALL_UPPER for non private constants/static readonlys +dotnet_naming_style.all_upper.capitalization = all_upper +dotnet_naming_style.all_upper.word_separator = _ + +dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_constants.required_modifiers = const +dotnet_naming_symbols.public_constants.applicable_kinds = field +dotnet_naming_rule.public_const_all_upper.severity = warning +dotnet_naming_rule.public_const_all_upper.symbols = public_constants +dotnet_naming_rule.public_const_all_upper.style = all_upper + +dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.public_static_readonly.applicable_kinds = field +dotnet_naming_rule.public_static_readonly_all_upper.severity = warning +dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly +dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper + +#Roslyn formating options + +#Formatting - indentation options +csharp_indent_case_contents = true +csharp_indent_case_contents_when_block = false +csharp_indent_labels = one_less_than_current +csharp_indent_switch_labels = true + +#Formatting - new line options +csharp_new_line_before_catch = true +csharp_new_line_before_else = true +csharp_new_line_before_finally = true +csharp_new_line_before_open_brace = all +#csharp_new_line_before_members_in_anonymous_types = true +#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing +csharp_new_line_between_query_expression_clauses = true + +#Formatting - organize using options +dotnet_sort_system_directives_first = true + +#Formatting - spacing options +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_parameter_list_parentheses = false + +#Formatting - wrapping options +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = true + +#Roslyn language styles + +#Style - this. qualification +dotnet_style_qualification_for_field = false:warning +dotnet_style_qualification_for_property = false:warning +dotnet_style_qualification_for_method = false:warning +dotnet_style_qualification_for_event = false:warning + +#Style - type names +dotnet_style_predefined_type_for_locals_parameters_members = true:warning +dotnet_style_predefined_type_for_member_access = true:warning +csharp_style_var_when_type_is_apparent = true:none +csharp_style_var_for_built_in_types = true:none +csharp_style_var_elsewhere = true:silent + +#Style - modifiers +dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning +csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning + +#Style - parentheses +# Skipped because roslyn cannot separate +-*/ with << >> + +#Style - expression bodies +csharp_style_expression_bodied_accessors = true:warning +csharp_style_expression_bodied_constructors = false:none +csharp_style_expression_bodied_indexers = true:warning +csharp_style_expression_bodied_methods = false:silent +csharp_style_expression_bodied_operators = true:warning +csharp_style_expression_bodied_properties = true:warning +csharp_style_expression_bodied_local_functions = true:silent + +#Style - expression preferences +dotnet_style_object_initializer = true:warning +dotnet_style_collection_initializer = true:warning +dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning +dotnet_style_prefer_auto_properties = true:warning +dotnet_style_prefer_conditional_expression_over_assignment = true:silent +dotnet_style_prefer_conditional_expression_over_return = true:silent +dotnet_style_prefer_compound_assignment = true:warning + +#Style - null/type checks +dotnet_style_coalesce_expression = true:warning +dotnet_style_null_propagation = true:warning +csharp_style_pattern_matching_over_is_with_cast_check = true:warning +csharp_style_pattern_matching_over_as_with_null_check = true:warning +csharp_style_throw_expression = true:silent +csharp_style_conditional_delegate_call = true:warning + +#Style - unused +dotnet_style_readonly_field = true:silent +dotnet_code_quality_unused_parameters = non_public:silent +csharp_style_unused_value_expression_statement_preference = discard_variable:silent +csharp_style_unused_value_assignment_preference = discard_variable:warning + +#Style - variable declaration +csharp_style_inlined_variable_declaration = true:warning +csharp_style_deconstructed_variable_declaration = true:warning + +#Style - other C# 7.x features +dotnet_style_prefer_inferred_tuple_names = true:warning +csharp_prefer_simple_default_expression = true:warning +csharp_style_pattern_local_over_anonymous_function = true:warning +dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent + +#Style - C# 8 features +csharp_prefer_static_local_function = true:warning +csharp_prefer_simple_using_statement = true:silent +csharp_style_prefer_index_operator = true:warning +csharp_style_prefer_range_operator = true:warning +csharp_style_prefer_switch_expression = false:none + +#Supressing roslyn built-in analyzers +# Suppress: EC112 + +#Private method is unused +dotnet_diagnostic.IDE0051.severity = silent +#Private member is unused +dotnet_diagnostic.IDE0052.severity = silent + +#Rules for disposable +dotnet_diagnostic.IDE0067.severity = none +dotnet_diagnostic.IDE0068.severity = none +dotnet_diagnostic.IDE0069.severity = none + +#Disable operator overloads requiring alternate named methods +dotnet_diagnostic.CA2225.severity = none + +# Banned APIs +dotnet_diagnostic.RS0030.severity = error \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-example/.gitignore b/Templates/Rulesets/ruleset-example/.gitignore new file mode 100644 index 0000000000..940794e60f --- /dev/null +++ b/Templates/Rulesets/ruleset-example/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/Templates/Rulesets/ruleset-example/.template.config/template.json b/Templates/Rulesets/ruleset-example/.template.config/template.json new file mode 100644 index 0000000000..5d2f6f1ebd --- /dev/null +++ b/Templates/Rulesets/ruleset-example/.template.config/template.json @@ -0,0 +1,17 @@ +{ + "$schema": "http://json.schemastore.org/template", + "author": "ppy Pty Ltd", + "classifications": [ + "Console" + ], + "name": "osu! ruleset (pippidon example)", + "identity": "ppy.osu.Game.Templates.Rulesets.Pippidon", + "shortName": "ruleset-example", + "tags": { + "language": "C#", + "type": "project" + }, + "sourceName": "Pippidon", + "preferNameDirectory": true +} + diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json new file mode 100644 index 0000000000..bd9db14259 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "VisualTests (Debug)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Debug)", + "env": {}, + "console": "internalConsole" + }, + { + "name": "VisualTests (Release)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Release)", + "env": {}, + "console": "internalConsole" + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json new file mode 100644 index 0000000000..0ee07c1036 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json @@ -0,0 +1,47 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Build (Debug)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.Pippidon.Tests.csproj", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Build (Release)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.Pippidon.Tests.csproj", + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Restore", + "type": "shell", + "command": "dotnet", + "args": [ + "restore" + ], + "problemMatcher": [] + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs new file mode 100644 index 0000000000..270d906b01 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + public class TestSceneOsuGame : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host, OsuGameBase gameBase) + { + OsuGame game = new OsuGame(); + game.SetHost(host); + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + game + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs new file mode 100644 index 0000000000..f00528900c --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + [TestFixture] + public class TestSceneOsuPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset(); + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs new file mode 100644 index 0000000000..fd6bd9b714 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Platform; +using osu.Game.Tests; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + public static class VisualTestRunner + { + [STAThread] + public static int Main(string[] args) + { + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) + { + host.Run(new OsuTestBrowser()); + return 0; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj new file mode 100644 index 0000000000..7571d1827a --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -0,0 +1,26 @@ + + + osu.Game.Rulesets.Pippidon.Tests.VisualTestRunner + + + + + + false + + + + + + + + + + + + + WinExe + net5.0 + osu.Game.Rulesets.Pippidon.Tests + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln new file mode 100644 index 0000000000..bccffcd7ff --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln @@ -0,0 +1,96 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29123.88 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Pippidon", "osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", "{B4577C85-CB83-462A-BCE3-22FFEB16311D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + VisualTests|Any CPU = VisualTests|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Debug|Any CPU.Build.0 = Debug|Any CPU + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.ActiveCfg = Release|Any CPU + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.Release|Any CPU.Build.0 = Release|Any CPU + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.ActiveCfg = Release|Any CPU + {5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}.VisualTests|Any CPU.Build.0 = Release|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.Release|Any CPU.Build.0 = Release|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.ActiveCfg = Debug|Any CPU + {B4577C85-CB83-462A-BCE3-22FFEB16311D}.VisualTests|Any CPU.Build.0 = Debug|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668} + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + Policies = $0 + $0.TextStylePolicy = $1 + $1.EolMarker = Windows + $1.inheritsSet = VisualStudio + $1.inheritsScope = text/plain + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.IndentSwitchSection = True + $2.NewLinesForBracesInProperties = True + $2.NewLinesForBracesInAccessors = True + $2.NewLinesForBracesInAnonymousMethods = True + 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b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.sln.DotSettings @@ -0,0 +1,934 @@ + + True + True + True + True + ExplicitlyExcluded + ExplicitlyExcluded + SOLUTION + WARNING + WARNING + WARNING + HINT + HINT + WARNING + WARNING + True + WARNING + WARNING + HINT + DO_NOT_SHOW + HINT + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + HINT + WARNING + HINT + SUGGESTION + HINT + HINT + HINT + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + HINT + WARNING + HINT + WARNING + DO_NOT_SHOW + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + WARNING + HINT + WARNING + DO_NOT_SHOW + WARNING + HINT + DO_NOT_SHOW + HINT + 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Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Pippidon.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.Beatmaps +{ + public class PippidonBeatmapConverter : BeatmapConverter + { + public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) + : base(beatmap, ruleset) + { + } + + public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition); + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) + { + yield return new PippidonHitObject + { + Samples = original.Samples, + StartTime = original.StartTime, + Position = (original as IHasPosition)?.Position ?? Vector2.Zero, + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs new file mode 100644 index 0000000000..8ea334c99c --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.Replays; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Rulesets.Pippidon.Mods +{ + public class PippidonModAutoplay : ModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score + { + ScoreInfo = new ScoreInfo + { + User = new User { Username = "sample" }, + }, + Replay = new PippidonAutoGenerator(beatmap).Generate(), + }; + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs new file mode 100644 index 0000000000..399d6adda2 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Pippidon.Objects.Drawables +{ + public class DrawablePippidonHitObject : DrawableHitObject + { + private const double time_preempt = 600; + private const double time_fadein = 400; + + public override bool HandlePositionalInput => true; + + public DrawablePippidonHitObject(PippidonHitObject hitObject) + : base(hitObject) + { + Size = new Vector2(80); + + Origin = Anchor.Centre; + Position = hitObject.Position; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + AddInternal(new Sprite + { + RelativeSizeAxes = Axes.Both, + Texture = textures.Get("coin"), + }); + } + + public override IEnumerable GetSamples() => new[] + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK) + }; + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset >= 0) + ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss); + } + + protected override double InitialLifetimeOffset => time_preempt; + + protected override void UpdateInitialTransforms() => this.FadeInFromZero(time_fadein); + + protected override void UpdateHitStateTransforms(ArmedState state) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire(); + break; + + case ArmedState.Miss: + const double duration = 1000; + + this.ScaleTo(0.8f, duration, Easing.OutQuint); + this.MoveToOffset(new Vector2(0, 10), duration, Easing.In); + this.FadeColour(Color4.Red.Opacity(0.5f), duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire(); + break; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs new file mode 100644 index 0000000000..0c22554e82 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.Objects +{ + public class PippidonHitObject : HitObject, IHasPosition + { + public override Judgement CreateJudgement() => new Judgement(); + + public Vector2 Position { get; set; } + + public float X => Position.X; + public float Y => Position.Y; + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs new file mode 100644 index 0000000000..f6340f6c25 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonDifficultyCalculator : DifficultyCalculator + { + public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + return new DifficultyAttributes(mods, skills, 0); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty(); + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0]; + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs new file mode 100644 index 0000000000..aa7fa3188b --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonInputManager : RulesetInputManager + { + public PippidonInputManager(RulesetInfo ruleset) + : base(ruleset, 0, SimultaneousBindingMode.Unique) + { + } + } + + public enum PippidonAction + { + [Description("Button 1")] + Button1, + + [Description("Button 2")] + Button2, + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs new file mode 100644 index 0000000000..89fed791cd --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Pippidon.Beatmaps; +using osu.Game.Rulesets.Pippidon.Mods; +using osu.Game.Rulesets.Pippidon.UI; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonRuleset : Ruleset + { + public override string Description => "gather the osu!coins"; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => + new DrawablePippidonRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => + new PippidonBeatmapConverter(beatmap, this); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => + new PippidonDifficultyCalculator(this, beatmap); + + public override IEnumerable GetModsFor(ModType type) + { + switch (type) + { + case ModType.Automation: + return new[] { new PippidonModAutoplay() }; + + default: + return new Mod[] { null }; + } + } + + public override string ShortName => "pippidon"; + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] + { + new KeyBinding(InputKey.Z, PippidonAction.Button1), + new KeyBinding(InputKey.X, PippidonAction.Button2), + }; + + public override Drawable CreateIcon() => new Sprite + { + Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), + }; + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs new file mode 100644 index 0000000000..612288257d --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonAutoGenerator : AutoGenerator + { + public new Beatmap Beatmap => (Beatmap)base.Beatmap; + + public PippidonAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override void GenerateFrames() + { + Frames.Add(new PippidonReplayFrame()); + + foreach (PippidonHitObject hitObject in Beatmap.HitObjects) + { + Frames.Add(new PippidonReplayFrame + { + Time = hitObject.StartTime, + Position = hitObject.Position, + }); + } + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs new file mode 100644 index 0000000000..e005346e1e --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Input.StateChanges; +using osu.Framework.Utils; +using osu.Game.Replays; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonFramedReplayInputHandler : FramedReplayInputHandler + { + public PippidonFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + protected override bool IsImportant(PippidonReplayFrame frame) => true; + + public override void CollectPendingInputs(List inputs) + { + var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time); + + inputs.Add(new MousePositionAbsoluteInput + { + Position = GamefieldToScreenSpace(position) + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs new file mode 100644 index 0000000000..949ca160be --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Replays; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonReplayFrame : ReplayFrame + { + public Vector2 Position; + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 new file mode 100644 index 0000000000..90b13d1f73 Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 differ diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png new file mode 100644 index 0000000000..e79d2528ec Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png differ diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png new file mode 100644 index 0000000000..3cd89c6ce6 Binary files /dev/null and b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png differ diff --git a/osu.Game/Rulesets/Replays/IAutoGenerator.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs similarity index 55% rename from osu.Game/Rulesets/Replays/IAutoGenerator.cs rename to Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs index b1905e2b6f..1c4fe698c2 100644 --- a/osu.Game/Rulesets/Replays/IAutoGenerator.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Scoring/PippidonScoreProcessor.cs @@ -1,12 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Replays; +using osu.Game.Rulesets.Scoring; -namespace osu.Game.Rulesets.Replays +namespace osu.Game.Rulesets.Pippidon.Scoring { - public interface IAutoGenerator + public class PippidonScoreProcessor : ScoreProcessor { - Replay Generate(); } } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs new file mode 100644 index 0000000000..d923963bef --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; +using osu.Game.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.Objects.Drawables; +using osu.Game.Rulesets.Pippidon.Replays; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + [Cached] + public class DrawablePippidonRuleset : DrawableRuleset + { + public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + : base(ruleset, beatmap, mods) + { + } + + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PippidonPlayfieldAdjustmentContainer(); + + protected override Playfield CreatePlayfield() => new PippidonPlayfield(); + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay); + + public override DrawableHitObject CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo); + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs new file mode 100644 index 0000000000..9de3f4ba14 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonCursorContainer.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + public class PippidonCursorContainer : GameplayCursorContainer + { + private Sprite cursorSprite; + private Texture cursorTexture; + + protected override Drawable CreateCursor() => cursorSprite = new Sprite + { + Scale = new Vector2(0.5f), + Origin = Anchor.Centre, + Texture = cursorTexture, + }; + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + cursorTexture = textures.Get("character"); + + if (cursorSprite != null) + cursorSprite.Texture = cursorTexture; + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs new file mode 100644 index 0000000000..b5a97c5ea3 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + [Cached] + public class PippidonPlayfield : Playfield + { + protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer(); + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + HitObjectContainer, + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs new file mode 100644 index 0000000000..9236683827 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfieldAdjustmentContainer.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + public class PippidonPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer + { + public PippidonPlayfieldAdjustmentContainer() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Size = new Vector2(0.8f); + } + } +} diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj new file mode 100644 index 0000000000..61b859f45b --- /dev/null +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj @@ -0,0 +1,15 @@ + + + netstandard2.1 + osu.Game.Rulesets.Sample + Library + AnyCPU + osu.Game.Rulesets.Pippidon + + + + + + + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig b/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig new file mode 100644 index 0000000000..f3badda9b3 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/.editorconfig @@ -0,0 +1,200 @@ +# EditorConfig is awesome: http://editorconfig.org +root = true + +[*.cs] +end_of_line = crlf +insert_final_newline = true +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +#Roslyn naming styles + +#PascalCase for public and protected members +dotnet_naming_style.pascalcase.capitalization = pascal_case +dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.public_members_pascalcase.severity = error +dotnet_naming_rule.public_members_pascalcase.symbols = public_members +dotnet_naming_rule.public_members_pascalcase.style = pascalcase + +#camelCase for private members +dotnet_naming_style.camelcase.capitalization = camel_case + +dotnet_naming_symbols.private_members.applicable_accessibilities = private +dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.private_members_camelcase.severity = warning +dotnet_naming_rule.private_members_camelcase.symbols = private_members +dotnet_naming_rule.private_members_camelcase.style = camelcase + +dotnet_naming_symbols.local_function.applicable_kinds = local_function +dotnet_naming_rule.local_function_camelcase.severity = warning +dotnet_naming_rule.local_function_camelcase.symbols = local_function +dotnet_naming_rule.local_function_camelcase.style = camelcase + +#all_lower for private and local constants/static readonlys +dotnet_naming_style.all_lower.capitalization = all_lower +dotnet_naming_style.all_lower.word_separator = _ + +dotnet_naming_symbols.private_constants.applicable_accessibilities = private +dotnet_naming_symbols.private_constants.required_modifiers = const +dotnet_naming_symbols.private_constants.applicable_kinds = field +dotnet_naming_rule.private_const_all_lower.severity = warning +dotnet_naming_rule.private_const_all_lower.symbols = private_constants +dotnet_naming_rule.private_const_all_lower.style = all_lower + +dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private +dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.private_static_readonly.applicable_kinds = field +dotnet_naming_rule.private_static_readonly_all_lower.severity = warning +dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly +dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower + +dotnet_naming_symbols.local_constants.applicable_kinds = local +dotnet_naming_symbols.local_constants.required_modifiers = const +dotnet_naming_rule.local_const_all_lower.severity = warning +dotnet_naming_rule.local_const_all_lower.symbols = local_constants +dotnet_naming_rule.local_const_all_lower.style = all_lower + +#ALL_UPPER for non private constants/static readonlys +dotnet_naming_style.all_upper.capitalization = all_upper +dotnet_naming_style.all_upper.word_separator = _ + +dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_constants.required_modifiers = const +dotnet_naming_symbols.public_constants.applicable_kinds = field +dotnet_naming_rule.public_const_all_upper.severity = warning +dotnet_naming_rule.public_const_all_upper.symbols = public_constants +dotnet_naming_rule.public_const_all_upper.style = all_upper + +dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.public_static_readonly.applicable_kinds = field +dotnet_naming_rule.public_static_readonly_all_upper.severity = warning +dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly +dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper + +#Roslyn formating options + +#Formatting - indentation options +csharp_indent_case_contents = true +csharp_indent_case_contents_when_block = false +csharp_indent_labels = one_less_than_current +csharp_indent_switch_labels = true + +#Formatting - new line options +csharp_new_line_before_catch = true +csharp_new_line_before_else = true +csharp_new_line_before_finally = true +csharp_new_line_before_open_brace = all +#csharp_new_line_before_members_in_anonymous_types = true +#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing +csharp_new_line_between_query_expression_clauses = true + +#Formatting - organize using options +dotnet_sort_system_directives_first = true + +#Formatting - spacing options +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_parameter_list_parentheses = false + +#Formatting - wrapping options +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = true + +#Roslyn language styles + +#Style - this. qualification +dotnet_style_qualification_for_field = false:warning +dotnet_style_qualification_for_property = false:warning +dotnet_style_qualification_for_method = false:warning +dotnet_style_qualification_for_event = false:warning + +#Style - type names +dotnet_style_predefined_type_for_locals_parameters_members = true:warning +dotnet_style_predefined_type_for_member_access = true:warning +csharp_style_var_when_type_is_apparent = true:none +csharp_style_var_for_built_in_types = true:none +csharp_style_var_elsewhere = true:silent + +#Style - modifiers +dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning +csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning + +#Style - parentheses +# Skipped because roslyn cannot separate +-*/ with << >> + +#Style - expression bodies +csharp_style_expression_bodied_accessors = true:warning +csharp_style_expression_bodied_constructors = false:none +csharp_style_expression_bodied_indexers = true:warning +csharp_style_expression_bodied_methods = false:silent +csharp_style_expression_bodied_operators = true:warning +csharp_style_expression_bodied_properties = true:warning +csharp_style_expression_bodied_local_functions = true:silent + +#Style - expression preferences +dotnet_style_object_initializer = true:warning +dotnet_style_collection_initializer = true:warning +dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning +dotnet_style_prefer_auto_properties = true:warning +dotnet_style_prefer_conditional_expression_over_assignment = true:silent +dotnet_style_prefer_conditional_expression_over_return = true:silent +dotnet_style_prefer_compound_assignment = true:warning + +#Style - null/type checks +dotnet_style_coalesce_expression = true:warning +dotnet_style_null_propagation = true:warning +csharp_style_pattern_matching_over_is_with_cast_check = true:warning +csharp_style_pattern_matching_over_as_with_null_check = true:warning +csharp_style_throw_expression = true:silent +csharp_style_conditional_delegate_call = true:warning + +#Style - unused +dotnet_style_readonly_field = true:silent +dotnet_code_quality_unused_parameters = non_public:silent +csharp_style_unused_value_expression_statement_preference = discard_variable:silent +csharp_style_unused_value_assignment_preference = discard_variable:warning + +#Style - variable declaration +csharp_style_inlined_variable_declaration = true:warning +csharp_style_deconstructed_variable_declaration = true:warning + +#Style - other C# 7.x features +dotnet_style_prefer_inferred_tuple_names = true:warning +csharp_prefer_simple_default_expression = true:warning +csharp_style_pattern_local_over_anonymous_function = true:warning +dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent + +#Style - C# 8 features +csharp_prefer_static_local_function = true:warning +csharp_prefer_simple_using_statement = true:silent +csharp_style_prefer_index_operator = true:warning +csharp_style_prefer_range_operator = true:warning +csharp_style_prefer_switch_expression = false:none + +#Supressing roslyn built-in analyzers +# Suppress: EC112 + +#Private method is unused +dotnet_diagnostic.IDE0051.severity = silent +#Private member is unused +dotnet_diagnostic.IDE0052.severity = silent + +#Rules for disposable +dotnet_diagnostic.IDE0067.severity = none +dotnet_diagnostic.IDE0068.severity = none +dotnet_diagnostic.IDE0069.severity = none + +#Disable operator overloads requiring alternate named methods +dotnet_diagnostic.CA2225.severity = none + +# Banned APIs +dotnet_diagnostic.RS0030.severity = error \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.gitignore b/Templates/Rulesets/ruleset-scrolling-empty/.gitignore new file mode 100644 index 0000000000..940794e60f --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json b/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json new file mode 100644 index 0000000000..3eb99a1f9d --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/.template.config/template.json @@ -0,0 +1,16 @@ +{ + "$schema": "http://json.schemastore.org/template", + "author": "ppy Pty Ltd", + "classifications": [ + "Console" + ], + "name": "osu! ruleset (scrolling)", + "identity": "ppy.osu.Game.Templates.Rulesets.Scrolling", + "shortName": "ruleset-scrolling", + "tags": { + "language": "C#", + "type": "project" + }, + "sourceName": "EmptyScrolling", + "preferNameDirectory": true +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json new file mode 100644 index 0000000000..24e4873ed6 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "VisualTests (Debug)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Debug)", + "env": {}, + "console": "internalConsole" + }, + { + "name": "VisualTests (Release)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Release)", + "env": {}, + "console": "internalConsole" + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json new file mode 100644 index 0000000000..00d0dc7d9b --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/tasks.json @@ -0,0 +1,47 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Build (Debug)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.EmptyScrolling.Tests.csproj", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Build (Release)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.EmptyScrolling.Tests.csproj", + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Restore", + "type": "shell", + "command": "dotnet", + "args": [ + "restore" + ], + "problemMatcher": [] + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs new file mode 100644 index 0000000000..aed6abb6bf --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuGame.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.EmptyScrolling.Tests +{ + public class TestSceneOsuGame : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host, OsuGameBase gameBase) + { + OsuGame game = new OsuGame(); + game.SetHost(host); + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + game + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs new file mode 100644 index 0000000000..9460576196 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/TestSceneOsuPlayer.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.EmptyScrolling.Tests +{ + [TestFixture] + public class TestSceneOsuPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new EmptyScrollingRuleset(); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs new file mode 100644 index 0000000000..65cfb2bff4 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Platform; +using osu.Game.Tests; + +namespace osu.Game.Rulesets.EmptyScrolling.Tests +{ + public static class VisualTestRunner + { + [STAThread] + public static int Main(string[] args) + { + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) + { + host.Run(new OsuTestBrowser()); + return 0; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj new file mode 100644 index 0000000000..1c8ed54440 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -0,0 +1,26 @@ + + + osu.Game.Rulesets.EmptyScrolling.Tests.VisualTestRunner + + + + + + false + + + + + + + + + + + + + WinExe + net5.0 + osu.Game.Rulesets.EmptyScrolling.Tests + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln new file mode 100644 index 0000000000..97361e1a7b --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.sln @@ -0,0 +1,96 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29123.88 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.EmptyScrolling", "osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = 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+ True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs new file mode 100644 index 0000000000..02fb9a9dd5 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Beatmaps/EmptyScrollingBeatmapConverter.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Threading; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.EmptyScrolling.Objects; + +namespace osu.Game.Rulesets.EmptyScrolling.Beatmaps +{ + public class EmptyScrollingBeatmapConverter : BeatmapConverter + { + public EmptyScrollingBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) + : base(beatmap, ruleset) + { + } + + // todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition)) + // https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types + public override bool CanConvert() => true; + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) + { + yield return new EmptyScrollingHitObject + { + Samples = original.Samples, + StartTime = original.StartTime, + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs new file mode 100644 index 0000000000..7f29c4e712 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingDifficultyCalculator.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.EmptyScrolling +{ + public class EmptyScrollingDifficultyCalculator : DifficultyCalculator + { + public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + return new DifficultyAttributes(mods, skills, 0); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty(); + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0]; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs new file mode 100644 index 0000000000..632e04f301 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingInputManager.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.EmptyScrolling +{ + public class EmptyScrollingInputManager : RulesetInputManager + { + public EmptyScrollingInputManager(RulesetInfo ruleset) + : base(ruleset, 0, SimultaneousBindingMode.Unique) + { + } + } + + public enum EmptyScrollingAction + { + [Description("Button 1")] + Button1, + + [Description("Button 2")] + Button2, + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs new file mode 100644 index 0000000000..c1d4de52b7 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/EmptyScrollingRuleset.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.EmptyScrolling.Beatmaps; +using osu.Game.Rulesets.EmptyScrolling.Mods; +using osu.Game.Rulesets.EmptyScrolling.UI; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.EmptyScrolling +{ + public class EmptyScrollingRuleset : Ruleset + { + public override string Description => "a very emptyscrolling ruleset"; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableEmptyScrollingRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap); + + public override IEnumerable GetModsFor(ModType type) + { + switch (type) + { + case ModType.Automation: + return new[] { new EmptyScrollingModAutoplay() }; + + default: + return new Mod[] { null }; + } + } + + public override string ShortName => "emptyscrolling"; + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] + { + new KeyBinding(InputKey.Z, EmptyScrollingAction.Button1), + new KeyBinding(InputKey.X, EmptyScrollingAction.Button2), + }; + + public override Drawable CreateIcon() => new SpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = ShortName[0].ToString(), + Font = OsuFont.Default.With(size: 18), + }; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs new file mode 100644 index 0000000000..6dad1ff43b --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Mods/EmptyScrollingModAutoplay.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.EmptyScrolling.Objects; +using osu.Game.Rulesets.EmptyScrolling.Replays; +using osu.Game.Scoring; +using osu.Game.Users; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.EmptyScrolling.Mods +{ + public class EmptyScrollingModAutoplay : ModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score + { + ScoreInfo = new ScoreInfo + { + User = new User { Username = "sample" }, + }, + Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(), + }; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs new file mode 100644 index 0000000000..b5ff0cde7c --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables +{ + public class DrawableEmptyScrollingHitObject : DrawableHitObject + { + public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject) + : base(hitObject) + { + Size = new Vector2(40); + Origin = Anchor.Centre; + + // todo: add visuals. + } + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset >= 0) + // todo: implement judgement logic + ApplyResult(r => r.Type = HitResult.Perfect); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + const double duration = 1000; + + switch (state) + { + case ArmedState.Hit: + this.FadeOut(duration, Easing.OutQuint).Expire(); + break; + + case ArmedState.Miss: + + this.FadeColour(Color4.Red, duration); + this.FadeOut(duration, Easing.InQuint).Expire(); + break; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs new file mode 100644 index 0000000000..9b469be496 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.EmptyScrolling.Objects +{ + public class EmptyScrollingHitObject : HitObject + { + public override Judgement CreateJudgement() => new Judgement(); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs new file mode 100644 index 0000000000..1058f756f3 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingAutoGenerator.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.EmptyScrolling.Objects; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.EmptyScrolling.Replays +{ + public class EmptyScrollingAutoGenerator : AutoGenerator + { + public new Beatmap Beatmap => (Beatmap)base.Beatmap; + + public EmptyScrollingAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override void GenerateFrames() + { + Frames.Add(new EmptyScrollingReplayFrame()); + + foreach (EmptyScrollingHitObject hitObject in Beatmap.HitObjects) + { + Frames.Add(new EmptyScrollingReplayFrame + { + Time = hitObject.StartTime + // todo: add required inputs and extra frames. + }); + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs new file mode 100644 index 0000000000..4b998cfca3 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingFramedReplayInputHandler.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.StateChanges; +using osu.Game.Replays; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.EmptyScrolling.Replays +{ + public class EmptyScrollingFramedReplayInputHandler : FramedReplayInputHandler + { + public EmptyScrollingFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + protected override bool IsImportant(EmptyScrollingReplayFrame frame) => frame.Actions.Any(); + + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new ReplayState + { + PressedActions = CurrentFrame?.Actions ?? new List(), + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs new file mode 100644 index 0000000000..2f19cffd2a --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Replays/EmptyScrollingReplayFrame.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.EmptyScrolling.Replays +{ + public class EmptyScrollingReplayFrame : ReplayFrame + { + public List Actions = new List(); + + public EmptyScrollingReplayFrame(EmptyScrollingAction? button = null) + { + if (button.HasValue) + Actions.Add(button.Value); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs new file mode 100644 index 0000000000..620a4abc51 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/DrawableEmptyScrollingRuleset.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; +using osu.Game.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.EmptyScrolling.Objects; +using osu.Game.Rulesets.EmptyScrolling.Objects.Drawables; +using osu.Game.Rulesets.EmptyScrolling.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.EmptyScrolling.UI +{ + [Cached] + public class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset + { + public DrawableEmptyScrollingRuleset(EmptyScrollingRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + : base(ruleset, beatmap, mods) + { + Direction.Value = ScrollingDirection.Left; + TimeRange.Value = 6000; + } + + protected override Playfield CreatePlayfield() => new EmptyScrollingPlayfield(); + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyScrollingFramedReplayInputHandler(replay); + + public override DrawableHitObject CreateDrawableRepresentation(EmptyScrollingHitObject h) => new DrawableEmptyScrollingHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new EmptyScrollingInputManager(Ruleset?.RulesetInfo); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs new file mode 100644 index 0000000000..56620e44b3 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/UI/EmptyScrollingPlayfield.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.EmptyScrolling.UI +{ + [Cached] + public class EmptyScrollingPlayfield : ScrollingPlayfield + { + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + HitObjectContainer, + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj new file mode 100644 index 0000000000..9dce3c9a0a --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj @@ -0,0 +1,15 @@ + + + netstandard2.1 + osu.Game.Rulesets.Sample + Library + AnyCPU + osu.Game.Rulesets.EmptyScrolling + + + + + + + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-example/.editorconfig b/Templates/Rulesets/ruleset-scrolling-example/.editorconfig new file mode 100644 index 0000000000..f3badda9b3 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/.editorconfig @@ -0,0 +1,200 @@ +# EditorConfig is awesome: http://editorconfig.org +root = true + +[*.cs] +end_of_line = crlf +insert_final_newline = true +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +#Roslyn naming styles + +#PascalCase for public and protected members +dotnet_naming_style.pascalcase.capitalization = pascal_case +dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.public_members_pascalcase.severity = error +dotnet_naming_rule.public_members_pascalcase.symbols = public_members +dotnet_naming_rule.public_members_pascalcase.style = pascalcase + +#camelCase for private members +dotnet_naming_style.camelcase.capitalization = camel_case + +dotnet_naming_symbols.private_members.applicable_accessibilities = private +dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event +dotnet_naming_rule.private_members_camelcase.severity = warning +dotnet_naming_rule.private_members_camelcase.symbols = private_members +dotnet_naming_rule.private_members_camelcase.style = camelcase + +dotnet_naming_symbols.local_function.applicable_kinds = local_function +dotnet_naming_rule.local_function_camelcase.severity = warning +dotnet_naming_rule.local_function_camelcase.symbols = local_function +dotnet_naming_rule.local_function_camelcase.style = camelcase + +#all_lower for private and local constants/static readonlys +dotnet_naming_style.all_lower.capitalization = all_lower +dotnet_naming_style.all_lower.word_separator = _ + +dotnet_naming_symbols.private_constants.applicable_accessibilities = private +dotnet_naming_symbols.private_constants.required_modifiers = const +dotnet_naming_symbols.private_constants.applicable_kinds = field +dotnet_naming_rule.private_const_all_lower.severity = warning +dotnet_naming_rule.private_const_all_lower.symbols = private_constants +dotnet_naming_rule.private_const_all_lower.style = all_lower + +dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private +dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.private_static_readonly.applicable_kinds = field +dotnet_naming_rule.private_static_readonly_all_lower.severity = warning +dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly +dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower + +dotnet_naming_symbols.local_constants.applicable_kinds = local +dotnet_naming_symbols.local_constants.required_modifiers = const +dotnet_naming_rule.local_const_all_lower.severity = warning +dotnet_naming_rule.local_const_all_lower.symbols = local_constants +dotnet_naming_rule.local_const_all_lower.style = all_lower + +#ALL_UPPER for non private constants/static readonlys +dotnet_naming_style.all_upper.capitalization = all_upper +dotnet_naming_style.all_upper.word_separator = _ + +dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_constants.required_modifiers = const +dotnet_naming_symbols.public_constants.applicable_kinds = field +dotnet_naming_rule.public_const_all_upper.severity = warning +dotnet_naming_rule.public_const_all_upper.symbols = public_constants +dotnet_naming_rule.public_const_all_upper.style = all_upper + +dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected +dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly +dotnet_naming_symbols.public_static_readonly.applicable_kinds = field +dotnet_naming_rule.public_static_readonly_all_upper.severity = warning +dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly +dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper + +#Roslyn formating options + +#Formatting - indentation options +csharp_indent_case_contents = true +csharp_indent_case_contents_when_block = false +csharp_indent_labels = one_less_than_current +csharp_indent_switch_labels = true + +#Formatting - new line options +csharp_new_line_before_catch = true +csharp_new_line_before_else = true +csharp_new_line_before_finally = true +csharp_new_line_before_open_brace = all +#csharp_new_line_before_members_in_anonymous_types = true +#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing +csharp_new_line_between_query_expression_clauses = true + +#Formatting - organize using options +dotnet_sort_system_directives_first = true + +#Formatting - spacing options +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_parameter_list_parentheses = false + +#Formatting - wrapping options +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = true + +#Roslyn language styles + +#Style - this. qualification +dotnet_style_qualification_for_field = false:warning +dotnet_style_qualification_for_property = false:warning +dotnet_style_qualification_for_method = false:warning +dotnet_style_qualification_for_event = false:warning + +#Style - type names +dotnet_style_predefined_type_for_locals_parameters_members = true:warning +dotnet_style_predefined_type_for_member_access = true:warning +csharp_style_var_when_type_is_apparent = true:none +csharp_style_var_for_built_in_types = true:none +csharp_style_var_elsewhere = true:silent + +#Style - modifiers +dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning +csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning + +#Style - parentheses +# Skipped because roslyn cannot separate +-*/ with << >> + +#Style - expression bodies +csharp_style_expression_bodied_accessors = true:warning +csharp_style_expression_bodied_constructors = false:none +csharp_style_expression_bodied_indexers = true:warning +csharp_style_expression_bodied_methods = false:silent +csharp_style_expression_bodied_operators = true:warning +csharp_style_expression_bodied_properties = true:warning +csharp_style_expression_bodied_local_functions = true:silent + +#Style - expression preferences +dotnet_style_object_initializer = true:warning +dotnet_style_collection_initializer = true:warning +dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning +dotnet_style_prefer_auto_properties = true:warning +dotnet_style_prefer_conditional_expression_over_assignment = true:silent +dotnet_style_prefer_conditional_expression_over_return = true:silent +dotnet_style_prefer_compound_assignment = true:warning + +#Style - null/type checks +dotnet_style_coalesce_expression = true:warning +dotnet_style_null_propagation = true:warning +csharp_style_pattern_matching_over_is_with_cast_check = true:warning +csharp_style_pattern_matching_over_as_with_null_check = true:warning +csharp_style_throw_expression = true:silent +csharp_style_conditional_delegate_call = true:warning + +#Style - unused +dotnet_style_readonly_field = true:silent +dotnet_code_quality_unused_parameters = non_public:silent +csharp_style_unused_value_expression_statement_preference = discard_variable:silent +csharp_style_unused_value_assignment_preference = discard_variable:warning + +#Style - variable declaration +csharp_style_inlined_variable_declaration = true:warning +csharp_style_deconstructed_variable_declaration = true:warning + +#Style - other C# 7.x features +dotnet_style_prefer_inferred_tuple_names = true:warning +csharp_prefer_simple_default_expression = true:warning +csharp_style_pattern_local_over_anonymous_function = true:warning +dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent + +#Style - C# 8 features +csharp_prefer_static_local_function = true:warning +csharp_prefer_simple_using_statement = true:silent +csharp_style_prefer_index_operator = true:warning +csharp_style_prefer_range_operator = true:warning +csharp_style_prefer_switch_expression = false:none + +#Supressing roslyn built-in analyzers +# Suppress: EC112 + +#Private method is unused +dotnet_diagnostic.IDE0051.severity = silent +#Private member is unused +dotnet_diagnostic.IDE0052.severity = silent + +#Rules for disposable +dotnet_diagnostic.IDE0067.severity = none +dotnet_diagnostic.IDE0068.severity = none +dotnet_diagnostic.IDE0069.severity = none + +#Disable operator overloads requiring alternate named methods +dotnet_diagnostic.CA2225.severity = none + +# Banned APIs +dotnet_diagnostic.RS0030.severity = error \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-example/.gitignore b/Templates/Rulesets/ruleset-scrolling-example/.gitignore new file mode 100644 index 0000000000..940794e60f --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/.gitignore @@ -0,0 +1,288 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs diff --git a/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json b/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json new file mode 100644 index 0000000000..a1c097f1c8 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/.template.config/template.json @@ -0,0 +1,16 @@ +{ + "$schema": "http://json.schemastore.org/template", + "author": "ppy Pty Ltd", + "classifications": [ + "Console" + ], + "name": "osu! ruleset (scrolling pippidon example)", + "identity": "ppy.osu.Game.Templates.Rulesets.Scrolling.Pippidon", + "shortName": "ruleset-scrolling-example", + "tags": { + "language": "C#", + "type": "project" + }, + "sourceName": "Pippidon", + "preferNameDirectory": true +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json new file mode 100644 index 0000000000..bd9db14259 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "VisualTests (Debug)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Debug)", + "env": {}, + "console": "internalConsole" + }, + { + "name": "VisualTests (Release)", + "type": "coreclr", + "request": "launch", + "program": "dotnet", + "args": [ + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Pippidon.Tests.dll" + ], + "cwd": "${workspaceRoot}", + "preLaunchTask": "Build (Release)", + "env": {}, + "console": "internalConsole" + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json new file mode 100644 index 0000000000..0ee07c1036 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/tasks.json @@ -0,0 +1,47 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "Build (Debug)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.Pippidon.Tests.csproj", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Build (Release)", + "type": "shell", + "command": "dotnet", + "args": [ + "build", + "--no-restore", + "osu.Game.Rulesets.Pippidon.Tests.csproj", + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" + ], + "group": "build", + "problemMatcher": "$msCompile" + }, + { + "label": "Restore", + "type": "shell", + "command": "dotnet", + "args": [ + "restore" + ], + "problemMatcher": [] + } + ] +} \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs new file mode 100644 index 0000000000..270d906b01 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuGame.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + public class TestSceneOsuGame : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host, OsuGameBase gameBase) + { + OsuGame game = new OsuGame(); + game.SetHost(host); + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + game + }; + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs new file mode 100644 index 0000000000..f00528900c --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/TestSceneOsuPlayer.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + [TestFixture] + public class TestSceneOsuPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset(); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs new file mode 100644 index 0000000000..fd6bd9b714 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Platform; +using osu.Game.Tests; + +namespace osu.Game.Rulesets.Pippidon.Tests +{ + public static class VisualTestRunner + { + [STAThread] + public static int Main(string[] args) + { + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) + { + host.Run(new OsuTestBrowser()); + return 0; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj new file mode 100644 index 0000000000..7571d1827a --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -0,0 +1,26 @@ + + + osu.Game.Rulesets.Pippidon.Tests.VisualTestRunner + + + + + + false + + + + + + + + + + + + + WinExe + net5.0 + osu.Game.Rulesets.Pippidon.Tests + + \ No newline at end of file diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln new file mode 100644 index 0000000000..bccffcd7ff --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.sln @@ -0,0 +1,96 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.29123.88 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Pippidon", "osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{5AE1F0F1-DAFA-46E7-959C-DA233B7C87E9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", 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Ltd <contact@ppy.sh>. Licensed under the MIT Licence. +See the LICENCE file in the repository root for full licence text. + + <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> + <Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="I" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="T" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + + True + True + True + True + True + True + True + True + True + True + True + TestFolder + True + True + o!f – Object Initializer: Anchor&Origin + True + constant("Centre") + 0 + True + True + 2.0 + InCSharpFile + ofao + True + Anchor = Anchor.$anchor$, +Origin = Anchor.$anchor$, + True + True + o!f – InternalChildren = [] + True + True + 2.0 + InCSharpFile + ofic + True + InternalChildren = new Drawable[] +{ + $END$ +}; + True + True + o!f – new GridContainer { .. } + True + True + 2.0 + InCSharpFile + ofgc + True + new GridContainer +{ + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { $END$ }, + new Drawable[] { } + } +}; + True + True + o!f – new FillFlowContainer { .. } + True + True + 2.0 + InCSharpFile + offf + True + new FillFlowContainer +{ + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + $END$ + } +}, + True + True + o!f – new Container { .. } + True + True + 2.0 + InCSharpFile + ofcont + True + new Container +{ + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + $END$ + } +}, + True + True + o!f – BackgroundDependencyLoader load() + True + True + 2.0 + InCSharpFile + ofbdl + True + [BackgroundDependencyLoader] +private void load() +{ + $END$ +} + True + True + o!f – new Box { .. } + True + True + 2.0 + InCSharpFile + ofbox + True + new Box +{ + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, +}, + True + True + o!f – Children = [] + True + True + 2.0 + InCSharpFile + ofc + True + Children = new Drawable[] +{ + $END$ +}; + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs new file mode 100644 index 0000000000..8f0b31ef1b --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.UI; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.Beatmaps +{ + public class PippidonBeatmapConverter : BeatmapConverter + { + private readonly float minPosition; + private readonly float maxPosition; + + public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) + : base(beatmap, ruleset) + { + minPosition = beatmap.HitObjects.Min(getUsablePosition); + maxPosition = beatmap.HitObjects.Max(getUsablePosition); + } + + public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition && h is IHasYPosition); + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) + { + yield return new PippidonHitObject + { + Samples = original.Samples, + StartTime = original.StartTime, + Lane = getLane(original) + }; + } + + private int getLane(HitObject hitObject) => (int)MathHelper.Clamp( + (getUsablePosition(hitObject) - minPosition) / (maxPosition - minPosition) * PippidonPlayfield.LANE_COUNT, 0, PippidonPlayfield.LANE_COUNT - 1); + + private float getUsablePosition(HitObject h) => (h as IHasYPosition)?.Y ?? ((IHasXPosition)h).X; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs new file mode 100644 index 0000000000..8ea334c99c --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Mods/PippidonModAutoplay.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.Replays; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Rulesets.Pippidon.Mods +{ + public class PippidonModAutoplay : ModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score + { + ScoreInfo = new ScoreInfo + { + User = new User { Username = "sample" }, + }, + Replay = new PippidonAutoGenerator(beatmap).Generate(), + }; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs new file mode 100644 index 0000000000..e458cacef9 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Pippidon.UI; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Pippidon.Objects.Drawables +{ + public class DrawablePippidonHitObject : DrawableHitObject + { + private BindableNumber currentLane; + + public DrawablePippidonHitObject(PippidonHitObject hitObject) + : base(hitObject) + { + Size = new Vector2(40); + + Origin = Anchor.Centre; + Y = hitObject.Lane * PippidonPlayfield.LANE_HEIGHT; + } + + [BackgroundDependencyLoader] + private void load(PippidonPlayfield playfield, TextureStore textures) + { + AddInternal(new Sprite + { + RelativeSizeAxes = Axes.Both, + Texture = textures.Get("coin"), + }); + + currentLane = playfield.CurrentLane.GetBoundCopy(); + } + + public override IEnumerable GetSamples() => new[] + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK) + }; + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset >= 0) + ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire(); + break; + + case ArmedState.Miss: + + const double duration = 1000; + + this.ScaleTo(0.8f, duration, Easing.OutQuint); + this.MoveToOffset(new Vector2(0, 10), duration, Easing.In); + this.FadeColour(Color4.Red, duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire(); + break; + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs new file mode 100644 index 0000000000..9dd135479f --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Pippidon.Objects +{ + public class PippidonHitObject : HitObject + { + /// + /// Range = [-1,1] + /// + public int Lane; + + public override Judgement CreateJudgement() => new Judgement(); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs new file mode 100644 index 0000000000..f6340f6c25 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonDifficultyCalculator.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonDifficultyCalculator : DifficultyCalculator + { + public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + return new DifficultyAttributes(mods, skills, 0); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty(); + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0]; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs new file mode 100644 index 0000000000..c9e6e6faaa --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonInputManager.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonInputManager : RulesetInputManager + { + public PippidonInputManager(RulesetInfo ruleset) + : base(ruleset, 0, SimultaneousBindingMode.Unique) + { + } + } + + public enum PippidonAction + { + [Description("Move up")] + MoveUp, + + [Description("Move down")] + MoveDown, + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs new file mode 100644 index 0000000000..ede00f1510 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/PippidonRuleset.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Pippidon.Beatmaps; +using osu.Game.Rulesets.Pippidon.Mods; +using osu.Game.Rulesets.Pippidon.UI; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Pippidon +{ + public class PippidonRuleset : Ruleset + { + public override string Description => "gather the osu!coins"; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawablePippidonRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap); + + public override IEnumerable GetModsFor(ModType type) + { + switch (type) + { + case ModType.Automation: + return new[] { new PippidonModAutoplay() }; + + default: + return new Mod[] { null }; + } + } + + public override string ShortName => "pippidon"; + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] + { + new KeyBinding(InputKey.W, PippidonAction.MoveUp), + new KeyBinding(InputKey.S, PippidonAction.MoveDown), + }; + + public override Drawable CreateIcon() => new Sprite + { + Margin = new MarginPadding { Top = 3 }, + Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), + }; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs new file mode 100644 index 0000000000..724026273d --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs @@ -0,0 +1,60 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.UI; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonAutoGenerator : AutoGenerator + { + public new Beatmap Beatmap => (Beatmap)base.Beatmap; + + public PippidonAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + protected override void GenerateFrames() + { + int currentLane = 0; + + Frames.Add(new PippidonReplayFrame()); + + foreach (PippidonHitObject hitObject in Beatmap.HitObjects) + { + if (currentLane == hitObject.Lane) + continue; + + int totalTravel = Math.Abs(hitObject.Lane - currentLane); + var direction = hitObject.Lane > currentLane ? PippidonAction.MoveDown : PippidonAction.MoveUp; + + double time = hitObject.StartTime - 5; + + if (totalTravel == PippidonPlayfield.LANE_COUNT - 1) + addFrame(time, direction == PippidonAction.MoveDown ? PippidonAction.MoveUp : PippidonAction.MoveDown); + else + { + time -= totalTravel * KEY_UP_DELAY; + + for (int i = 0; i < totalTravel; i++) + { + addFrame(time, direction); + time += KEY_UP_DELAY; + } + } + + currentLane = hitObject.Lane; + } + } + + private void addFrame(double time, PippidonAction direction) + { + Frames.Add(new PippidonReplayFrame(direction) { Time = time }); + Frames.Add(new PippidonReplayFrame { Time = time + KEY_UP_DELAY }); //Release the keys as well + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs new file mode 100644 index 0000000000..7652357b4d --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonFramedReplayInputHandler.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.StateChanges; +using osu.Game.Replays; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonFramedReplayInputHandler : FramedReplayInputHandler + { + public PippidonFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + protected override bool IsImportant(PippidonReplayFrame frame) => frame.Actions.Any(); + + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new ReplayState + { + PressedActions = CurrentFrame?.Actions ?? new List(), + }); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs new file mode 100644 index 0000000000..468ac9c725 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Replays; + +namespace osu.Game.Rulesets.Pippidon.Replays +{ + public class PippidonReplayFrame : ReplayFrame + { + public List Actions = new List(); + + public PippidonReplayFrame(PippidonAction? button = null) + { + if (button.HasValue) + Actions.Add(button.Value); + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 new file mode 100644 index 0000000000..90b13d1f73 Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Samples/Gameplay/normal-hitnormal.mp3 differ diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png new file mode 100644 index 0000000000..e79d2528ec Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/character.png differ diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png new file mode 100644 index 0000000000..3cd89c6ce6 Binary files /dev/null and b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Resources/Textures/coin.png differ diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs new file mode 100644 index 0000000000..9a73dd7790 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/DrawablePippidonRuleset.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Input; +using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; +using osu.Game.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Pippidon.Objects; +using osu.Game.Rulesets.Pippidon.Objects.Drawables; +using osu.Game.Rulesets.Pippidon.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + [Cached] + public class DrawablePippidonRuleset : DrawableScrollingRuleset + { + public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + : base(ruleset, beatmap, mods) + { + Direction.Value = ScrollingDirection.Left; + TimeRange.Value = 6000; + } + + protected override Playfield CreatePlayfield() => new PippidonPlayfield(); + + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay); + + public override DrawableHitObject CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h); + + protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo); + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs new file mode 100644 index 0000000000..dd0a20f1b4 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonCharacter.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + public class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler + { + public readonly BindableInt LanePosition = new BindableInt + { + Value = 0, + MinValue = 0, + MaxValue = PippidonPlayfield.LANE_COUNT - 1, + }; + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + Size = new Vector2(PippidonPlayfield.LANE_HEIGHT); + + Child = new Sprite + { + FillMode = FillMode.Fit, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.2f), + RelativeSizeAxes = Axes.Both, + Texture = textures.Get("character") + }; + + LanePosition.BindValueChanged(e => { this.MoveToY(e.NewValue * PippidonPlayfield.LANE_HEIGHT); }); + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + if (effectPoint.KiaiMode) + { + bool direction = beatIndex % 2 == 1; + double duration = timingPoint.BeatLength / 2; + + Child.RotateTo(direction ? 10 : -10, duration * 2, Easing.InOutSine); + + Child.Animate(i => i.MoveToY(-10, duration, Easing.Out)) + .Then(i => i.MoveToY(0, duration, Easing.In)); + } + else + { + Child.ClearTransforms(); + Child.RotateTo(0, 500, Easing.Out); + Child.MoveTo(Vector2.Zero, 500, Easing.Out); + } + } + + public bool OnPressed(PippidonAction action) + { + switch (action) + { + case PippidonAction.MoveUp: + changeLane(-1); + return true; + + case PippidonAction.MoveDown: + changeLane(1); + return true; + + default: + return false; + } + } + + public void OnReleased(PippidonAction action) + { + } + + private void changeLane(int change) => LanePosition.Value = (LanePosition.Value + change + PippidonPlayfield.LANE_COUNT) % PippidonPlayfield.LANE_COUNT; + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs new file mode 100644 index 0000000000..0e50030162 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs @@ -0,0 +1,128 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Pippidon.UI +{ + [Cached] + public class PippidonPlayfield : ScrollingPlayfield + { + public const float LANE_HEIGHT = 70; + + public const int LANE_COUNT = 6; + + public BindableInt CurrentLane => pippidon.LanePosition; + + private PippidonCharacter pippidon; + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + AddRangeInternal(new Drawable[] + { + new LaneContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Child = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Left = 200, + Top = LANE_HEIGHT / 2, + Bottom = LANE_HEIGHT / 2 + }, + Children = new Drawable[] + { + HitObjectContainer, + pippidon = new PippidonCharacter + { + Origin = Anchor.Centre, + }, + } + }, + }, + }); + } + + private class LaneContainer : BeatSyncedContainer + { + private OsuColour colours; + private FillFlowContainer fill; + + private readonly Container content = new Container + { + RelativeSizeAxes = Axes.Both, + }; + + protected override Container Content => content; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + this.colours = colours; + + InternalChildren = new Drawable[] + { + fill = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Colour = colours.BlueLight, + Direction = FillDirection.Vertical, + }, + content, + }; + + for (int i = 0; i < LANE_COUNT; i++) + { + fill.Add(new Lane + { + RelativeSizeAxes = Axes.X, + Height = LANE_HEIGHT, + }); + } + } + + private class Lane : CompositeDrawable + { + public Lane() + { + InternalChildren = new Drawable[] + { + new Box + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Height = 0.95f, + }, + }; + } + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + if (effectPoint.KiaiMode) + fill.FlashColour(colours.PinkLight, 800, Easing.In); + } + } + } +} diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj new file mode 100644 index 0000000000..61b859f45b --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj @@ -0,0 +1,15 @@ + + + netstandard2.1 + osu.Game.Rulesets.Sample + Library + AnyCPU + osu.Game.Rulesets.Pippidon + + + + + + + + \ No newline at end of file diff --git a/Templates/osu.Game.Templates.csproj b/Templates/osu.Game.Templates.csproj new file mode 100644 index 0000000000..31a24a301f --- /dev/null +++ b/Templates/osu.Game.Templates.csproj @@ -0,0 +1,24 @@ + + + Template + ppy.osu.Game.Templates + osu! templates + ppy Pty Ltd + https://github.com/ppy/osu/blob/master/LICENCE + https://github.com/ppy/osu/blob/master/Templates + https://github.com/ppy/osu + Automated release. + Copyright (c) 2021 ppy Pty Ltd + Templates to use when creating a ruleset for consumption in osu!. + dotnet-new;templates;osu + netstandard2.1 + true + false + content + + + + + + + diff --git a/appveyor_deploy.yml b/appveyor_deploy.yml index bb4482f501..adf98848bc 100644 --- a/appveyor_deploy.yml +++ b/appveyor_deploy.yml @@ -1,21 +1,86 @@ clone_depth: 1 version: '{build}' image: Visual Studio 2019 -dotnet_csproj: - patch: true - file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects - version: $(APPVEYOR_REPO_TAG_NAME) -before_build: - - ps: dotnet --info # Useful when version mismatch between CI and local - - ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects test: off skip_non_tags: true configuration: Release -build: - project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane - parallel: true - verbosity: minimal - publish_nuget: true + +environment: + matrix: + - job_name: osu-game + - job_name: osu-ruleset + job_depends_on: osu-game + - job_name: taiko-ruleset + job_depends_on: osu-game + - job_name: catch-ruleset + job_depends_on: osu-game + - job_name: mania-ruleset + job_depends_on: osu-game + - job_name: templates + job_depends_on: osu-game + +nuget: + project_feed: true + +for: + - + matrix: + only: + - job_name: osu-game + build_script: + - cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + - + matrix: + only: + - job_name: osu-ruleset + build_script: + - cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + - + matrix: + only: + - job_name: taiko-ruleset + build_script: + - cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + - + matrix: + only: + - job_name: catch-ruleset + build_script: + - cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + - + matrix: + only: + - job_name: mania-ruleset + build_script: + - cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + - + matrix: + only: + - job_name: templates + build_script: + - cmd: dotnet remove Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet remove Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game\osu.Game.csproj + - cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj + + - cmd: dotnet add Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet add Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet add Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + - cmd: dotnet add Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME% + + - cmd: dotnet pack Templates\osu.Game.Templates.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME% + +artifacts: + - path: '**\*.nupkg' + deploy: - provider: Environment - name: nuget + name: nuget \ No newline at end of file diff --git a/build/InspectCode.cake b/build/InspectCode.cake index 06c56dce87..6836d9071b 100644 --- a/build/InspectCode.cake +++ b/build/InspectCode.cake @@ -1,7 +1,4 @@ -#addin "nuget:?package=CodeFileSanity&version=0.0.33" -#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.0" -#tool "nuget:?package=NVika.MSBuild&version=1.0.1" -var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First(); +#addin "nuget:?package=CodeFileSanity&version=0.0.36" /////////////////////////////////////////////////////////////////////////////// // ARGUMENTS @@ -18,23 +15,15 @@ var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf"); // TASKS /////////////////////////////////////////////////////////////////////////////// -// windows only because both inspectcode and nvika depend on net45 Task("InspectCode") - .WithCriteria(IsRunningOnWindows()) .Does(() => { - InspectCode(desktopSlnf, new InspectCodeSettings { - CachesHome = "inspectcode", - OutputFile = "inspectcodereport.xml", - ArgumentCustomization = arg => { - if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output - arg.Append("--verbosity:WARN"); - return arg; - }, - }); + var inspectcodereport = "inspectcodereport.xml"; + var cacheDir = "inspectcode"; + var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output - int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors"); - if (returnCode != 0) - throw new Exception($"inspectcode failed with return code {returnCode}"); + DotNetCoreTool(rootDirectory.FullPath, + "jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}"); + DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors"); }); Task("CodeFileSanity") diff --git a/fastlane/Fastfile b/fastlane/Fastfile index 28a83fbbae..cc5abf5b03 100644 --- a/fastlane/Fastfile +++ b/fastlane/Fastfile @@ -48,9 +48,12 @@ desc 'Deploy to play store' desc 'Compile the project' lane :build do |options| - nuget_restore( - project_path: 'osu.sln' - ) + nuget_restore(project_path: 'osu.Android/osu.Android.csproj') + nuget_restore(project_path: 'osu.Game/osu.Game.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj') souyuz( build_configuration: 'Release', @@ -97,22 +100,26 @@ platform :ios do changelog.gsub!('$BUILD_ID', options[:build]) pilot( - wait_processing_interval: 1800, + wait_processing_interval: 900, changelog: changelog, + groups: ['osu! supporters', 'public'], + distribute_external: true, ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa' ) end desc 'Compile the project' lane :build do - nuget_restore( - project_path: 'osu.sln' - ) + nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj') + nuget_restore(project_path: 'osu.Game/osu.Game.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj') + nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj') souyuz( platform: "ios", - build_target: "osu_iOS", - plist_path: "../osu.iOS/Info.plist" + plist_path: "osu.iOS/Info.plist" ) end @@ -126,7 +133,7 @@ platform :ios do end lane :update_version do |options| - options[:plist_path] = '../osu.iOS/Info.plist' + options[:plist_path] = 'osu.iOS/Info.plist' app_version(options) end diff --git a/global.json b/global.json deleted file mode 100644 index 6858d4044d..0000000000 --- a/global.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "sdk": { - "allowPrerelease": false, - "rollForward": "minor", - "version": "3.1.100" - }, - "msbuild-sdks": { - "Microsoft.Build.Traversal": "2.0.24" - } -} \ No newline at end of file diff --git a/osu.Android.props b/osu.Android.props index f3838644d1..b3842a528d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -25,7 +25,6 @@ portable False DEBUG;TRACE - false false true false @@ -34,7 +33,6 @@ false None True - true false False true @@ -53,7 +51,7 @@ - - + + diff --git a/osu.Android/GameplayScreenRotationLocker.cs b/osu.Android/GameplayScreenRotationLocker.cs new file mode 100644 index 0000000000..25bd659a5d --- /dev/null +++ b/osu.Android/GameplayScreenRotationLocker.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Android.Content.PM; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game; + +namespace osu.Android +{ + public class GameplayScreenRotationLocker : Component + { + private Bindable localUserPlaying; + + [Resolved] + private OsuGameActivity gameActivity { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuGame game) + { + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); + localUserPlaying.BindValueChanged(updateLock, true); + } + + private void updateLock(ValueChangedEvent userPlaying) + { + gameActivity.RunOnUiThread(() => + { + gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser; + }); + } + } +} diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs index 2e5fa59d20..cffcea22c2 100644 --- a/osu.Android/OsuGameActivity.cs +++ b/osu.Android/OsuGameActivity.cs @@ -1,18 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; using Android.App; +using Android.Content; using Android.Content.PM; +using Android.Net; using Android.OS; +using Android.Provider; using Android.Views; using osu.Framework.Android; +using osu.Game.Database; namespace osu.Android { - [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)] + [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance, Exported = true)] + [IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")] + [IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")] + [IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream", "application/download", "application/x-zip", "application/x-zip-compressed" })] + [IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })] public class OsuGameActivity : AndroidGameActivity { - protected override Framework.Game CreateGame() => new OsuGameAndroid(); + private static readonly string[] osu_url_schemes = { "osu", "osump" }; + + private OsuGameAndroid game; + + protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this); protected override void OnCreate(Bundle savedInstanceState) { @@ -23,8 +39,76 @@ namespace osu.Android base.OnCreate(savedInstanceState); + // OnNewIntent() only fires for an activity if it's *re-launched* while it's on top of the activity stack. + // on first launch we still have to fire manually. + // reference: https://developer.android.com/reference/android/app/Activity#onNewIntent(android.content.Intent) + handleIntent(Intent); + Window.AddFlags(WindowManagerFlags.Fullscreen); Window.AddFlags(WindowManagerFlags.KeepScreenOn); } + + protected override void OnNewIntent(Intent intent) => handleIntent(intent); + + private void handleIntent(Intent intent) + { + switch (intent.Action) + { + case Intent.ActionDefault: + if (intent.Scheme == ContentResolver.SchemeContent) + handleImportFromUris(intent.Data); + else if (osu_url_schemes.Contains(intent.Scheme)) + game.HandleLink(intent.DataString); + break; + + case Intent.ActionSend: + case Intent.ActionSendMultiple: + { + var uris = new List(); + for (int i = 0; i < intent.ClipData?.ItemCount; i++) + { + var content = intent.ClipData?.GetItemAt(i); + if (content != null) + uris.Add(content.Uri); + } + handleImportFromUris(uris.ToArray()); + break; + } + } + } + + private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () => + { + var tasks = new List(); + + await Task.WhenAll(uris.Select(async uri => + { + // there are more performant overloads of this method, but this one is the most backwards-compatible + // (dates back to API 1). + var cursor = ContentResolver?.Query(uri, null, null, null, null); + + if (cursor == null) + return; + + cursor.MoveToFirst(); + + var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName); + string filename = cursor.GetString(filenameColumn); + + // SharpCompress requires archive streams to be seekable, which the stream opened by + // OpenInputStream() seems to not necessarily be. + // copy to an arbitrary-access memory stream to be able to proceed with the import. + var copy = new MemoryStream(); + using (var stream = ContentResolver.OpenInputStream(uri)) + await stream.CopyToAsync(copy).ConfigureAwait(false); + + lock (tasks) + { + tasks.Add(new ImportTask(copy, filename)); + } + })).ConfigureAwait(false); + + await game.Import(tasks.ToArray()).ConfigureAwait(false); + }, TaskCreationOptions.LongRunning); } } diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index a91c010809..050bf2b787 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -3,13 +3,26 @@ using System; using Android.App; +using Android.OS; +using osu.Framework.Allocation; using osu.Game; using osu.Game.Updater; +using osu.Game.Utils; +using Xamarin.Essentials; namespace osu.Android { public class OsuGameAndroid : OsuGame { + [Cached] + private readonly OsuGameActivity gameActivity; + + public OsuGameAndroid(OsuGameActivity activity) + : base(null) + { + gameActivity = activity; + } + public override Version AssemblyVersion { get @@ -18,8 +31,32 @@ namespace osu.Android try { - string versionName = packageInfo.VersionCode.ToString(); - // undo play store version garbling + // We store the osu! build number in the "VersionCode" field to better support google play releases. + // If we were to use the main build number, it would require a new submission each time (similar to TestFlight). + // In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time. + // + // We also need to be aware that older SDK versions store this as a 32bit int. + // + // Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060 + + // https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated + string versionName = string.Empty; + + if (Build.VERSION.SdkInt >= BuildVersionCodes.P) + { + versionName = packageInfo.LongVersionCode.ToString(); + // ensure we only read the trailing portion of long (the part we are interested in). + versionName = versionName.Substring(versionName.Length - 9); + } + else + { +#pragma warning disable CS0618 // Type or member is obsolete + // this is required else older SDKs will report missing method exception. + versionName = packageInfo.VersionCode.ToString(); +#pragma warning restore CS0618 // Type or member is obsolete + } + + // undo play store version garbling (as mentioned above). return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1))); } catch @@ -33,8 +70,18 @@ namespace osu.Android protected override void LoadComplete() { base.LoadComplete(); + LoadComponentAsync(new GameplayScreenRotationLocker(), Add); + } - Add(new SimpleUpdateManager()); + protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); + + protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo(); + + private class AndroidBatteryInfo : BatteryInfo + { + public override double ChargeLevel => Battery.ChargeLevel; + + public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; } } -} \ No newline at end of file +} diff --git a/osu.Android/Properties/AndroidManifest.xml b/osu.Android/Properties/AndroidManifest.xml index 770eaf2222..e717bab310 100644 --- a/osu.Android/Properties/AndroidManifest.xml +++ b/osu.Android/Properties/AndroidManifest.xml @@ -6,5 +6,6 @@ + \ No newline at end of file diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj index ac3905a372..582c856a47 100644 --- a/osu.Android/osu.Android.csproj +++ b/osu.Android/osu.Android.csproj @@ -13,13 +13,20 @@ osu.Android Properties\AndroidManifest.xml armeabi-v7a;x86;arm64-v8a + false cjk;mideast;other;rare;west d8 r8 + + None + cjk;mideast;other;rare;west + true + + @@ -51,5 +58,13 @@ + + + 5.0.0 + + + + + \ No newline at end of file diff --git a/osu.Desktop.slnf b/osu.Desktop.slnf index d2c14d321a..503e5935f5 100644 --- a/osu.Desktop.slnf +++ b/osu.Desktop.slnf @@ -15,7 +15,16 @@ "osu.Game.Tests\\osu.Game.Tests.csproj", "osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj", "osu.Game.Tournament\\osu.Game.Tournament.csproj", - "osu.Game\\osu.Game.csproj" + "osu.Game\\osu.Game.csproj", + + "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj", + "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", + "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", + "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj", + "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj", + "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj", + "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", + "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj" ] } -} \ No newline at end of file +} diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 08cc0e7f5f..832d26b0ef 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Users; @@ -26,18 +27,20 @@ namespace osu.Desktop [Resolved] private IBindable ruleset { get; set; } - private Bindable user; + private IBindable user; private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); + private readonly Bindable privacyMode = new Bindable(); + private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer", } }; [BackgroundDependencyLoader] - private void load(IAPIProvider provider) + private void load(IAPIProvider provider, OsuConfigManager config) { client = new DiscordRpcClient(client_id) { @@ -51,6 +54,8 @@ namespace osu.Desktop client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); + config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); + (user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u => { status.UnbindBindings(); @@ -63,6 +68,7 @@ namespace osu.Desktop ruleset.BindValueChanged(_ => updateStatus()); status.BindValueChanged(_ => updateStatus()); activity.BindValueChanged(_ => updateStatus()); + privacyMode.BindValueChanged(_ => updateStatus()); client.Initialize(); } @@ -78,7 +84,7 @@ namespace osu.Desktop if (!client.IsInitialized) return; - if (status.Value is UserStatusOffline) + if (status.Value is UserStatusOffline || privacyMode.Value == DiscordRichPresenceMode.Off) { client.ClearPresence(); return; @@ -96,7 +102,10 @@ namespace osu.Desktop } // update user information - presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty); + if (privacyMode.Value == DiscordRichPresenceMode.Limited) + presence.Assets.LargeImageText = string.Empty; + else + presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); // update ruleset presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom"; @@ -135,6 +144,9 @@ namespace osu.Desktop case UserActivity.Editing edit: return edit.Beatmap.ToString(); + + case UserActivity.InLobby lobby: + return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value; } return string.Empty; diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index f70cc24159..4a28ab3722 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -2,22 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; +using System.Runtime.Versioning; using System.Threading.Tasks; +using Microsoft.Win32; +using osu.Desktop.Security; using osu.Desktop.Overlays; using osu.Framework.Platform; using osu.Game; -using osuTK.Input; -using Microsoft.Win32; using osu.Desktop.Updater; using osu.Framework; using osu.Framework.Logging; -using osu.Framework.Platform.Windows; using osu.Framework.Screens; using osu.Game.Screens.Menu; using osu.Game.Updater; +using osu.Desktop.Windows; +using osu.Framework.Threading; +using osu.Game.IO; namespace osu.Desktop { @@ -32,12 +36,16 @@ namespace osu.Desktop noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false; } - public override Storage GetStorageForStableInstall() + public override StableStorage GetStorageForStableInstall() { try { if (Host is DesktopGameHost desktopHost) - return new StableStorage(desktopHost); + { + string stablePath = getStableInstallPath(); + if (!string.IsNullOrEmpty(stablePath)) + return new StableStorage(stablePath, desktopHost); + } } catch (Exception) { @@ -47,21 +55,67 @@ namespace osu.Desktop return null; } + private string getStableInstallPath() + { + static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")); + + string stableInstallPath; + + if (OperatingSystem.IsWindows()) + { + try + { + stableInstallPath = getStableInstallPathFromRegistry(); + + if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath)) + return stableInstallPath; + } + catch { } + } + + stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); + if (checkExists(stableInstallPath)) + return stableInstallPath; + + stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); + if (checkExists(stableInstallPath)) + return stableInstallPath; + + return null; + } + + [SupportedOSPlatform("windows")] + private string getStableInstallPathFromRegistry() + { + using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu")) + return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); + } + + protected override UpdateManager CreateUpdateManager() + { + switch (RuntimeInfo.OS) + { + case RuntimeInfo.Platform.Windows: + return new SquirrelUpdateManager(); + + default: + return new SimpleUpdateManager(); + } + } + protected override void LoadComplete() { base.LoadComplete(); if (!noVersionOverlay) - { LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) - Add(new SquirrelUpdateManager()); - else - Add(new SimpleUpdateManager()); - } - LoadComponentAsync(new DiscordRichPresence(), Add); + + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + LoadComponentAsync(new GameplayWinKeyBlocker(), Add); + + LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); } protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen) @@ -85,65 +139,48 @@ namespace osu.Desktop { base.SetHost(host); - if (host.Window is DesktopGameWindow desktopWindow) + var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"); + + var desktopWindow = (SDL2DesktopWindow)host.Window; + + desktopWindow.CursorState |= CursorState.Hidden; + desktopWindow.SetIconFromStream(iconStream); + desktopWindow.Title = Name; + desktopWindow.DragDrop += f => fileDrop(new[] { f }); + } + + private readonly List importableFiles = new List(); + private ScheduledDelegate importSchedule; + + private void fileDrop(string[] filePaths) + { + lock (importableFiles) { - desktopWindow.CursorState |= CursorState.Hidden; + var firstExtension = Path.GetExtension(filePaths.First()); - desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico")); - desktopWindow.Title = Name; + if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return; - desktopWindow.FileDrop += fileDrop; + importableFiles.AddRange(filePaths); + + Logger.Log($"Adding {filePaths.Length} files for import"); + + // File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms. + // In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch. + importSchedule?.Cancel(); + importSchedule = Scheduler.AddDelayed(handlePendingImports, 100); } } - private void fileDrop(object sender, FileDropEventArgs e) + private void handlePendingImports() { - var filePaths = e.FileNames; - - var firstExtension = Path.GetExtension(filePaths.First()); - - if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return; - - Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning); - } - - /// - /// A method of accessing an osu-stable install in a controlled fashion. - /// - private class StableStorage : WindowsStorage - { - protected override string LocateBasePath() + lock (importableFiles) { - static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs")); + Logger.Log($"Handling batch import of {importableFiles.Count} files"); - string stableInstallPath; + var paths = importableFiles.ToArray(); + importableFiles.Clear(); - try - { - using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu")) - stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", ""); - - if (checkExists(stableInstallPath)) - return stableInstallPath; - } - catch - { - } - - stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); - if (checkExists(stableInstallPath)) - return stableInstallPath; - - stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); - if (checkExists(stableInstallPath)) - return stableInstallPath; - - return null; - } - - public StableStorage(DesktopGameHost host) - : base(string.Empty, host) - { + Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning); } } } diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs index 8c759f8487..e4a3451651 100644 --- a/osu.Desktop/Overlays/VersionManager.cs +++ b/osu.Desktop/Overlays/VersionManager.cs @@ -26,9 +26,11 @@ namespace osu.Desktop.Overlays Alpha = 0; + FillFlowContainer mainFill; + Children = new Drawable[] { - new FillFlowContainer + mainFill = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, @@ -55,23 +57,30 @@ namespace osu.Desktop.Overlays }, } }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Font = OsuFont.Numeric.With(size: 12), - Colour = colours.Yellow, - Text = @"Development Build" - }, - new Sprite - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Texture = textures.Get(@"Menu/dev-build-footer"), - }, } } }; + + if (!game.IsDeployedBuild) + { + mainFill.AddRange(new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Font = OsuFont.Numeric.With(size: 12), + Colour = colours.Yellow, + Text = @"Development Build" + }, + new Sprite + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Texture = textures.Get(@"Menu/dev-build-footer"), + }, + }); + } } protected override void PopIn() diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index bd91bcc933..5fb09c0cef 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -22,9 +22,8 @@ namespace osu.Desktop { // Back up the cwd before DesktopGameHost changes it var cwd = Environment.CurrentDirectory; - bool useSdl = args.Contains("--sdl"); - using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl)) + using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) { host.ExceptionThrown += handleException; @@ -33,13 +32,11 @@ namespace osu.Desktop if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args { var importer = new ArchiveImportIPCChannel(host); - // Restore the cwd so relative paths given at the command line work correctly - Directory.SetCurrentDirectory(cwd); foreach (var file in args) { Console.WriteLine(@"Importing {0}", file); - if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000)) + if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000)) throw new TimeoutException(@"IPC took too long to send"); } @@ -72,7 +69,6 @@ namespace osu.Desktop /// Allow a maximum of one unhandled exception, per second of execution. /// /// - /// private static bool handleException(Exception arg) { bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; diff --git a/osu.Desktop/Security/ElevatedPrivilegesChecker.cs b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs new file mode 100644 index 0000000000..01458b4c37 --- /dev/null +++ b/osu.Desktop/Security/ElevatedPrivilegesChecker.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Security.Principal; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; + +namespace osu.Desktop.Security +{ + /// + /// Checks if the game is running with elevated privileges (as admin in Windows, root in Unix) and displays a warning notification if so. + /// + public class ElevatedPrivilegesChecker : Component + { + [Resolved] + private NotificationOverlay notifications { get; set; } + + private bool elevated; + + [BackgroundDependencyLoader] + private void load() + { + elevated = checkElevated(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (elevated) + notifications.Post(new ElevatedPrivilegesNotification()); + } + + private bool checkElevated() + { + try + { + switch (RuntimeInfo.OS) + { + case RuntimeInfo.Platform.Windows: + if (!OperatingSystem.IsWindows()) return false; + + var windowsIdentity = WindowsIdentity.GetCurrent(); + var windowsPrincipal = new WindowsPrincipal(windowsIdentity); + + return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator); + + case RuntimeInfo.Platform.macOS: + case RuntimeInfo.Platform.Linux: + return Mono.Unix.Native.Syscall.geteuid() == 0; + } + } + catch + { + } + + return false; + } + + private class ElevatedPrivilegesNotification : SimpleNotification + { + public override bool IsImportant => true; + + public ElevatedPrivilegesNotification() + { + Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user."; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, NotificationOverlay notificationOverlay) + { + Icon = FontAwesome.Solid.ShieldAlt; + IconBackgound.Colour = colours.YellowDark; + } + } + } +} diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 60b47a8b3a..47cd39dc5a 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -29,31 +29,44 @@ namespace osu.Desktop.Updater private static readonly Logger logger = Logger.GetLogger("updater"); + /// + /// Whether an update has been downloaded but not yet applied. + /// + private bool updatePending; + [BackgroundDependencyLoader] - private void load(NotificationOverlay notification, OsuGameBase game) + private void load(NotificationOverlay notification) { notificationOverlay = notification; - if (game.IsDeployedBuild) - { - Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); - Schedule(() => Task.Run(() => checkForUpdateAsync())); - } + Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); } - private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) + protected override async Task PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false); + + private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) { - //should we schedule a retry on completion of this check? + // should we schedule a retry on completion of this check? bool scheduleRecheck = true; try { - if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true); + updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true).ConfigureAwait(false); + + var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false); - var info = await updateManager.CheckForUpdate(!useDeltaPatching); if (info.ReleasesToApply.Count == 0) - //no updates available. bail and retry later. - return; + { + if (updatePending) + { + // the user may have dismissed the completion notice, so show it again. + notificationOverlay.Post(new UpdateCompleteNotification(this)); + return true; + } + + // no updates available. bail and retry later. + return false; + } if (notification == null) { @@ -66,14 +79,15 @@ namespace osu.Desktop.Updater try { - await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f); + await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false); notification.Progress = 0; notification.Text = @"Installing update..."; - await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f); + await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false); notification.State = ProgressNotificationState.Completed; + updatePending = true; } catch (Exception e) { @@ -81,9 +95,9 @@ namespace osu.Desktop.Updater { logger.Add(@"delta patching failed; will attempt full download!"); - //could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959) - //try again without deltas. - checkForUpdateAsync(false, notification); + // could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959) + // try again without deltas. + await checkForUpdateAsync(false, notification).ConfigureAwait(false); scheduleRecheck = false; } else @@ -101,10 +115,12 @@ namespace osu.Desktop.Updater { if (scheduleRecheck) { - //check again in 30 minutes. - Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30); + // check again in 30 minutes. + Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30); } } + + return true; } protected override void Dispose(bool isDisposing) @@ -113,10 +129,27 @@ namespace osu.Desktop.Updater updateManager?.Dispose(); } + private class UpdateCompleteNotification : ProgressCompletionNotification + { + [Resolved] + private OsuGame game { get; set; } + + public UpdateCompleteNotification(SquirrelUpdateManager updateManager) + { + Text = @"Update ready to install. Click to restart!"; + + Activated = () => + { + updateManager.PrepareUpdateAsync() + .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); + return true; + }; + } + } + private class UpdateProgressNotification : ProgressNotification { private readonly SquirrelUpdateManager updateManager; - private OsuGame game; public UpdateProgressNotification(SquirrelUpdateManager updateManager) { @@ -125,23 +158,12 @@ namespace osu.Desktop.Updater protected override Notification CreateCompletionNotification() { - return new ProgressCompletionNotification - { - Text = @"Update ready to install. Click to restart!", - Activated = () => - { - updateManager.PrepareUpdateAsync() - .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); - return true; - } - }; + return new UpdateCompleteNotification(updateManager); } [BackgroundDependencyLoader] - private void load(OsuColour colours, OsuGame game) + private void load(OsuColour colours) { - this.game = game; - IconContent.AddRange(new Drawable[] { new Box diff --git a/osu.Desktop/Windows/GameplayWinKeyBlocker.cs b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs new file mode 100644 index 0000000000..efc3f21149 --- /dev/null +++ b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Platform; +using osu.Game; +using osu.Game.Configuration; + +namespace osu.Desktop.Windows +{ + public class GameplayWinKeyBlocker : Component + { + private Bindable disableWinKey; + private Bindable localUserPlaying; + + [Resolved] + private GameHost host { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuGame game, OsuConfigManager config) + { + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); + localUserPlaying.BindValueChanged(_ => updateBlocking()); + + disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); + disableWinKey.BindValueChanged(_ => updateBlocking(), true); + } + + private void updateBlocking() + { + bool shouldDisable = disableWinKey.Value && localUserPlaying.Value; + + if (shouldDisable) + host.InputThread.Scheduler.Add(WindowsKey.Disable); + else + host.InputThread.Scheduler.Add(WindowsKey.Enable); + } + } +} diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs new file mode 100644 index 0000000000..f19d741107 --- /dev/null +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.InteropServices; + +namespace osu.Desktop.Windows +{ + internal class WindowsKey + { + private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam); + + private static bool isBlocked; + + private const int wh_keyboard_ll = 13; + private const int wm_keydown = 256; + private const int wm_syskeyup = 261; + + //Resharper disable once NotAccessedField.Local + private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC + private static IntPtr keyHook; + + [StructLayout(LayoutKind.Explicit)] + private readonly struct KdDllHookStruct + { + [FieldOffset(0)] + public readonly int VkCode; + + [FieldOffset(8)] + public readonly int Flags; + } + + private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam) + { + if (wParam >= wm_keydown && wParam <= wm_syskeyup) + { + switch (lParam.VkCode) + { + case 0x5B: // left windows key + case 0x5C: // right windows key + return 1; + } + } + + return callNextHookEx(0, nCode, wParam, ref lParam); + } + + internal static void Disable() + { + if (keyHook != IntPtr.Zero || isBlocked) + return; + + keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0); + + isBlocked = true; + } + + internal static void Enable() + { + if (keyHook == IntPtr.Zero || !isBlocked) + return; + + keyHook = unhookWindowsHookEx(keyHook); + keyboardHookDelegate = null; + + keyHook = IntPtr.Zero; + + isBlocked = false; + } + + [DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")] + private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId); + + [DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")] + private static extern IntPtr unhookWindowsHookEx(IntPtr hHook); + + [DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")] + private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam); + } +} diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index da47ad8223..ad5c323e9b 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -1,9 +1,9 @@  - netcoreapp3.1 + net5.0 WinExe true - click the circles. to the beat. + A free-to-win rhythm game. Rhythm is just a *click* away! osu! osu!lazer osu!lazer @@ -24,12 +24,14 @@ - - + + + + - - + + diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index a26b35fcd5..fa182f8e70 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -9,10 +9,9 @@ https://osu.ppy.sh/ https://puu.sh/tYyXZ/9a01a5d1b0.ico false - click the circles. to the beat. - click the circles. + A free-to-win rhythm game. Rhythm is just a *click* away! testing - Copyright (c) 2019 ppy Pty Ltd + Copyright (c) 2021 ppy Pty Ltd en-AU diff --git a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs index 394fd75488..1d207d04c7 100644 --- a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs +++ b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs @@ -8,7 +8,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Archives; -using osu.Game.Resources; +using osu.Game.Tests.Resources; namespace osu.Game.Benchmarks { @@ -18,8 +18,8 @@ namespace osu.Game.Benchmarks public override void SetUp() { - using (var resources = new DllResourceStore(OsuResources.ResourceAssembly)) - using (var archive = resources.GetStream("Beatmaps/241526 Soleily - Renatus.osz")) + using (var resources = new DllResourceStore(typeof(TestResources).Assembly)) + using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz")) using (var reader = new ZipArchiveReader(archive)) reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream); } diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index f2e1c0ec3b..bfcf4ef35e 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -1,18 +1,19 @@ - netcoreapp3.1 + net5.0 Exe false - - - + + + + diff --git a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj index 88b420ffad..94fdba4a3e 100644 --- a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj +++ b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj @@ -14,6 +14,11 @@ Properties\AndroidManifest.xml armeabi-v7a;x86;arm64-v8a + + None + cjk;mideast;other;rare;west + true + @@ -35,5 +40,10 @@ osu.Game + + + 5.0.0 + + \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json index 67d27c33eb..9aaaf418c2 100644 --- a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/tasks.json b/osu.Game.Rulesets.Catch.Tests/.vscode/tasks.json index 18a6f8ca70..d8feacc8a7 100644 --- a/osu.Game.Rulesets.Catch.Tests/.vscode/tasks.json +++ b/osu.Game.Rulesets.Catch.Tests/.vscode/tasks.json @@ -9,11 +9,10 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Catch.Tests.csproj", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" @@ -24,24 +23,14 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Catch.Tests.csproj", - "/p:Configuration=Release", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" - }, - { - "label": "Restore", - "type": "shell", - "command": "dotnet", - "args": [ - "restore" - ], - "problemMatcher": [] } ] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index f4749be370..33fdcdaf1e 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -8,13 +8,13 @@ using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] + [Timeout(10000)] public class CatchBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; @@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })] [TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })] [TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })] + [TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) @@ -83,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Tests public float Position { - get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position; + get => HitObject?.EffectiveX ?? position; set => position = value; } diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 51fe0b035d..5580358f89 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -4,6 +4,7 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Difficulty; +using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Difficulty; using osu.Game.Tests.Beatmaps; @@ -13,10 +14,14 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(4.2058561036909863d, "diffcalc-test")] + [TestCase(4.050601681491468d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); + [TestCase(5.169743871843191d, "diffcalc-test")] + public void TestClockRateAdjusted(double expected, string name) + => Test(expected, name, new CatchModDoubleTime()); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); protected override Ruleset CreateRuleset() => new CatchRuleset(); diff --git a/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs index 04e6dea376..eae07daa3d 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs @@ -12,17 +12,32 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class CatchLegacyModConversionTest : LegacyModConversionTest { - [TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })] - [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })] - [TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })] - [TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })] + private static readonly object[][] catch_mod_mapping = + { + new object[] { LegacyMods.NoFail, new[] { typeof(CatchModNoFail) } }, + new object[] { LegacyMods.Easy, new[] { typeof(CatchModEasy) } }, + new object[] { LegacyMods.Hidden, new[] { typeof(CatchModHidden) } }, + new object[] { LegacyMods.HardRock, new[] { typeof(CatchModHardRock) } }, + new object[] { LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) } }, + new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } }, + new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } }, + new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } }, + new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } }, + new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } }, + new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } }, + new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } }, + new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } }, + new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } } + }; + + [TestCaseSource(nameof(catch_mod_mapping))] + [TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })] [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })] - [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })] - [TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })] - [TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })] [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })] - [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })] - public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods); + public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods); + + [TestCaseSource(nameof(catch_mod_mapping))] + public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods); protected override Ruleset CreateRuleset() => new CatchRuleset(); } diff --git a/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs new file mode 100644 index 0000000000..e70def7f8b --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/CatchSkinColourDecodingTest.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.IO.Stores; +using osu.Game.Rulesets.Catch.Skinning; +using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class CatchSkinColourDecodingTest + { + [Test] + public void TestCatchSkinColourDecoding() + { + var store = new NamespacedResourceStore(new DllResourceStore(GetType().Assembly), "Resources/special-skin"); + var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store); + var skinSource = new SkinProvidingContainer(rawSkin); + var skin = new CatchLegacySkinTransformer(skinSource); + + Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig(CatchSkinColour.HyperDash)?.Value); + Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig(CatchSkinColour.HyperDashAfterImage)?.Value); + Assert.AreEqual(new Color4(0, 255, 255, 255), skin.GetConfig(CatchSkinColour.HyperDashFruit)?.Value); + } + + private class TestLegacySkin : LegacySkin + { + public TestLegacySkin(SkinInfo skin, IResourceStore storage) + // Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null). + : base(skin, storage, null, "skin.ini") + { + } + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs b/osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs new file mode 100644 index 0000000000..378772fea3 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/CatchSkinnableTestScene.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public abstract class CatchSkinnableTestScene : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset(); + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs new file mode 100644 index 0000000000..3e06e78dba --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests.Mods +{ + public class TestSceneCatchModPerfect : ModPerfectTestScene + { + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + + public TestSceneCatchModPerfect() + : base(new CatchModPerfect()) + { + } + + [TestCase(false)] + [TestCase(true)] + public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestJuiceStream(bool shouldMiss) + { + var stream = new JuiceStream + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(100, 0), + }) + }; + + CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss); + } + + // We only care about testing misses, hits are tested via JuiceStream + [TestCase(true)] + public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss); + + // We only care about testing misses, hits are tested via JuiceStream + [TestCase(true)] + public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss); + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs new file mode 100644 index 0000000000..c01aff0aa0 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModRelax.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests.Mods +{ + public class TestSceneCatchModRelax : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + + [Test] + public void TestModRelax() => CreateModTest(new ModTestData + { + Mod = new CatchModRelax(), + Autoplay = false, + PassCondition = passCondition, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Fruit + { + X = CatchPlayfield.CENTER_X, + StartTime = 0 + }, + new Fruit + { + X = 0, + StartTime = 1000 + }, + new Fruit + { + X = CatchPlayfield.WIDTH, + StartTime = 2000 + }, + new JuiceStream + { + X = CatchPlayfield.CENTER_X, + StartTime = 3000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }) + } + } + } + }); + + private bool passCondition() + { + var playfield = this.ChildrenOfType().Single(); + + switch (Player.ScoreProcessor.Combo.Value) + { + case 0: + InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre); + break; + + case 1: + InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft); + break; + + case 2: + InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight); + break; + + case 3: + InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre); + break; + } + + return Player.ScoreProcessor.Combo.Value >= 6; + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/metrics-skin/fruit-apple-overlay@2x.png b/osu.Game.Rulesets.Catch.Tests/Resources/metrics-skin/fruit-apple-overlay@2x.png new file mode 100644 index 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0000000000..96d50f1451 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/special-skin/skin.ini @@ -0,0 +1,4 @@ +[CatchTheBeat] +HyperDash: 232,185,35 +HyperDashFruit: 0,255,255 +HyperDashAfterImage: 232,74,35 diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs index 74a9c05bf9..f552c3c27b 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs @@ -1,25 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Screens.Play; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Catch.Tests { - public class TestSceneAutoJuiceStream : PlayerTestScene + public class TestSceneAutoJuiceStream : TestSceneCatchPlayer { - public TestSceneAutoJuiceStream() - : base(new CatchRuleset()) - { - } - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap @@ -33,25 +29,29 @@ namespace osu.Game.Rulesets.Catch.Tests for (int i = 0; i < 100; i++) { - float width = (i % 10 + 1) / 20f; + float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH; beatmap.HitObjects.Add(new JuiceStream { - X = 0.5f - width / 2, + X = CatchPlayfield.CENTER_X - width / 2, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(width * CatchPlayfield.BASE_WIDTH, 0) + new Vector2(width, 0) }), StartTime = i * 2000, - NewCombo = i % 8 == 0 + NewCombo = i % 8 == 0, + Samples = new List(new[] + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100) + }) }); } return beatmap; } - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); return base.CreatePlayer(ruleset); diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs index 0ad72412fc..e89a95ae37 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs @@ -1,32 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneBananaShower : PlayerTestScene + public class TestSceneBananaShower : TestSceneCatchPlayer { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(BananaShower), - typeof(DrawableBananaShower), - - typeof(CatchRuleset), - typeof(DrawableCatchRuleset), - }; - - public TestSceneBananaShower() - : base(new CatchRuleset()) + [Test] + public void TestBananaShower() { + AddUntilStep("player is done", () => !Player.ValidForResume); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) @@ -40,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests } }; - beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true }); + beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 3000, NewCombo = true }); return beatmap; } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs new file mode 100644 index 0000000000..1248409b2a --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneCatchModHidden : ModTestScene + { + [BackgroundDependencyLoader] + private void load() + { + LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false); + } + + [Test] + public void TestJuiceStream() + { + CreateModTest(new ModTestData + { + Beatmap = new Beatmap + { + HitObjects = new List + { + new JuiceStream + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }), + X = CatchPlayfield.WIDTH / 2 + } + } + }, + Mod = new CatchModHidden(), + PassCondition = () => Player.Results.Count > 0 + && Player.ChildrenOfType().Single().Alpha > 0 + && Player.ChildrenOfType().Last().Alpha > 0 + }); + } + + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs index 9836a7811a..31d0831fae 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs @@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests [TestFixture] public class TestSceneCatchPlayer : PlayerTestScene { - public TestSceneCatchPlayer() - : base(new CatchRuleset()) - { - } + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs new file mode 100644 index 0000000000..64695153b5 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayerLegacySkin.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs new file mode 100644 index 0000000000..a10371b0f7 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchReplay.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneCatchReplay : TestSceneCatchPlayer + { + protected override bool Autoplay => true; + + private const int object_count = 10; + + [Test] + public void TestReplayCatcherPositionIsFramePerfect() + { + AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap + { + BeatmapInfo = + { + Ruleset = ruleset, + } + }; + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); + + for (int i = 0; i < object_count / 2; i++) + { + beatmap.HitObjects.Add(new Fruit + { + StartTime = (i + 1) * 1000, + X = 0 + }); + beatmap.HitObjects.Add(new Fruit + { + StartTime = (i + 1) * 1000 + 1, + X = CatchPlayfield.WIDTH + }); + } + + return beatmap; + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs index 9ce46ad6ba..1ff31697b8 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs @@ -4,18 +4,13 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Tests.Visual; +using osu.Game.Rulesets.Catch.UI; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneCatchStacker : PlayerTestScene + public class TestSceneCatchStacker : TestSceneCatchPlayer { - public TestSceneCatchStacker() - : base(new CatchRuleset()) - { - } - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap @@ -28,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests }; for (int i = 0; i < 512; i++) - beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 }); + { + beatmap.HitObjects.Add(new Fruit + { + X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH, + StartTime = i * 100, + NewCombo = i % 8 == 0 + }); + } return beatmap; } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index 9b529a2e4c..517027a9fc 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -1,106 +1,311 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Tests.Visual; using System; using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Rulesets.Catch.UI; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; -using osu.Framework.Graphics.Shapes; -using osuTK.Graphics; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; -using osu.Framework.Graphics.Textures; -using osu.Game.Audio; -using osu.Game.Graphics.Sprites; +using osu.Game.Tests.Visual; +using osuTK; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public class TestSceneCatcher : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CatcherSprite), - }; + [Resolved] + private OsuConfigManager config { get; set; } - private readonly Container container; + private Container droppedObjectContainer; - public TestSceneCatcher() + private TestCatcher catcher; + + [SetUp] + public void SetUp() => Schedule(() => { - Child = container = new Container + var difficulty = new BeatmapDifficulty + { + CircleSize = 0, + }; + + var trailContainer = new Container(); + droppedObjectContainer = new Container(); + catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty); + + Child = new Container { Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Children = new Drawable[] + { + trailContainer, + droppedObjectContainer, + catcher + } + }; + }); + + [Test] + public void TestCatcherHyperStateReverted() + { + DrawableCatchHitObject drawableObject1 = null; + DrawableCatchHitObject drawableObject2 = null; + JudgementResult result1 = null; + JudgementResult result2 = null; + AddStep("catch hyper fruit", () => + { + attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1); + }); + AddStep("catch normal fruit", () => + { + attemptCatch(new Fruit(), out drawableObject2, out result2); + }); + AddStep("revert second result", () => + { + catcher.OnRevertResult(drawableObject2, result2); + }); + checkHyperDash(true); + AddStep("revert first result", () => + { + catcher.OnRevertResult(drawableObject1, result1); + }); + checkHyperDash(false); + } + + [Test] + public void TestCatcherAnimationStateReverted() + { + DrawableCatchHitObject drawableObject = null; + JudgementResult result = null; + AddStep("catch kiai fruit", () => + { + attemptCatch(new TestKiaiFruit(), out drawableObject, out result); + }); + checkState(CatcherAnimationState.Kiai); + AddStep("revert result", () => + { + catcher.OnRevertResult(drawableObject, result); + }); + checkState(CatcherAnimationState.Idle); + } + + [Test] + public void TestCatcherCatchWidth() + { + var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2; + AddStep("catch fruit", () => + { + attemptCatch(new Fruit { X = -halfWidth + 1 }); + attemptCatch(new Fruit { X = halfWidth - 1 }); + }); + checkPlate(2); + AddStep("miss fruit", () => + { + attemptCatch(new Fruit { X = -halfWidth - 1 }); + attemptCatch(new Fruit { X = halfWidth + 1 }); + }); + checkPlate(2); + } + + [Test] + public void TestFruitChangesCatcherState() + { + AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 })); + checkState(CatcherAnimationState.Fail); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + checkState(CatcherAnimationState.Idle); + AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit())); + checkState(CatcherAnimationState.Kiai); + } + + [Test] + public void TestNormalFruitResetsHyperDashState() + { + AddStep("catch hyper fruit", () => attemptCatch(new Fruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + checkHyperDash(true); + AddStep("catch normal fruit", () => attemptCatch(new Fruit())); + checkHyperDash(false); + } + + [Test] + public void TestTinyDropletMissPreservesCatcherState() + { + AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet())); + AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 })); + // catcher state and hyper dash state is preserved + checkState(CatcherAnimationState.Kiai); + checkHyperDash(true); + } + + [Test] + public void TestBananaMissPreservesCatcherState() + { + AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + AddStep("miss banana", () => attemptCatch(new Banana { X = 100 })); + // catcher state is preserved but hyper dash state is reset + checkState(CatcherAnimationState.Kiai); + checkHyperDash(false); + } + + [Test] + public void TestCatcherRandomStacking() + { + AddStep("catch more fruits", () => attemptCatch(() => new Fruit + { + X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One) + }, 50)); + } + + [Test] + public void TestCatcherStackingSameCaughtPosition() + { + AddStep("catch fruit", () => attemptCatch(new Fruit())); + checkPlate(1); + AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9)); + checkPlate(10); + AddAssert("caught objects are stacked", () => + catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) && + catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) && + catcher.CaughtObjects.Any(obj => obj.Y < -25)); + } + + [Test] + public void TestCatcherExplosionAndDropping() + { + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet())); + AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1); + AddUntilStep("wait explosion", () => !droppedObjectContainer.Any()); + AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9)); + AddStep("explode", () => catcher.Explode()); + AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10); + AddUntilStep("wait explosion", () => !droppedObjectContainer.Any()); + AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10)); + AddStep("drop", () => catcher.Drop()); + AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10); + } + + [Test] + public void TestHitLightingColour() + { + var fruitColour = SkinConfiguration.DefaultComboColours[1]; + AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true)); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddAssert("correct hit lighting colour", () => + catcher.ChildrenOfType().First()?.ObjectColour == fruitColour); + } + + [Test] + public void TestHitLightingDisabled() + { + AddStep("disable hit lighting", () => config.SetValue(OsuSetting.HitLighting, false)); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddAssert("no hit lighting", () => !catcher.ChildrenOfType().Any()); + } + + private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count); + + private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state); + + private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state); + + private void attemptCatch(CatchHitObject hitObject) + { + attemptCatch(() => hitObject, 1); + } + + private void attemptCatch(Func hitObject, int count) + { + for (var i = 0; i < count; i++) + attemptCatch(hitObject(), out _, out _); + } + + private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result) + { + hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + drawableObject = createDrawableObject(hitObject); + result = createResult(hitObject); + applyResult(drawableObject, result); + } + + private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result) + { + // Load DHO to set colour of hit explosion correctly + Add(drawableObject); + drawableObject.OnLoadComplete += _ => + { + catcher.OnNewResult(drawableObject, result); + drawableObject.Expire(); }; } - [BackgroundDependencyLoader] - private void load() + private JudgementResult createResult(CatchHitObject hitObject) { - AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); }); - - AddStep("show custom catcher implementation", () => + return new CatchJudgementResult(hitObject, hitObject.CreateJudgement()) { - container.Child = new CatchCustomSkinSourceContainer - { - Child = new CatcherSprite() - }; - }); + Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss + }; } - private class CatcherCustomSkin : Container + private DrawableCatchHitObject createDrawableObject(CatchHitObject hitObject) { - public CatcherCustomSkin() + switch (hitObject) { - RelativeSizeAxes = Axes.Both; + case Banana banana: + return new DrawableBanana(banana); - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Blue - }, - new OsuSpriteText - { - Text = "custom" - } - }; + case Droplet droplet: + return new DrawableDroplet(droplet); + + case Fruit fruit: + return new DrawableFruit(fruit); + + default: + throw new ArgumentOutOfRangeException(nameof(hitObject)); } } - [Cached(typeof(ISkinSource))] - private class CatchCustomSkinSourceContainer : Container, ISkinSource + public class TestCatcher : Catcher { - public event Action SourceChanged + public IEnumerable CaughtObjects => this.ChildrenOfType(); + + public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty) + : base(trailsTarget, droppedObjectTarget, difficulty) { - add { } - remove { } } + } - public Drawable GetDrawableComponent(ISkinComponent component) + public class TestKiaiFruit : Fruit + { + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { - switch (component.LookupName) - { - case "Gameplay/catch/fruit-catcher-idle": - return new CatcherCustomSkin(); - } - - return null; + controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); } - - public SampleChannel GetSample(ISampleInfo sampleInfo) => - throw new NotImplementedException(); - - public Texture GetTexture(string componentName) => - throw new NotImplementedException(); - - public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); } } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 3ae6886c31..ad404e1f63 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -1,45 +1,121 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; -using osu.Game.Tests.Visual; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneCatcherArea : OsuTestScene + public class TestSceneCatcherArea : CatchSkinnableTestScene { private RulesetInfo catchRuleset; - private TestCatcherArea catcherArea; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CatcherArea), - }; + [Resolved] + private OsuConfigManager config { get; set; } + + private Catcher catcher => this.ChildrenOfType().First(); + + private float circleSize; + + private ScheduledDelegate addManyFruit; + + private BeatmapDifficulty beatmapDifficulty; public TestSceneCatcherArea() { - AddSliderStep("CircleSize", 0, 8, 5, createCatcher); - AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t)); + AddSliderStep("circle size", 0, 8, 5, createCatcher); + AddToggleStep("hyper dash", t => this.ChildrenOfType().ForEach(area => area.ToggleHyperDash(t))); + + AddStep("catch centered fruit", () => attemptCatch(new Fruit())); + AddStep("catch many random fruit", () => + { + int count = 50; + + addManyFruit?.Cancel(); + addManyFruit = Scheduler.AddDelayed(() => + { + attemptCatch(new Fruit + { + X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f, + }); + + if (count-- == 0) + addManyFruit?.Cancel(); + }, 50, true); + }); + AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true })); + AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit())); + AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true })); + } + + private void attemptCatch(Fruit fruit) + { + fruit.X = fruit.OriginalX + catcher.X; + fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty); + + foreach (var area in this.ChildrenOfType()) + { + DrawableFruit drawable = new DrawableFruit(fruit); + area.Add(drawable); + + Schedule(() => + { + area.OnNewResult(drawable, new CatchJudgementResult(fruit, new CatchJudgement()) + { + Type = area.MovableCatcher.CanCatch(fruit) ? HitResult.Great : HitResult.Miss + }); + + drawable.Expire(); + }); + } } private void createCatcher(float size) { - Child = new CatchInputManager(catchRuleset) + circleSize = size; + + beatmapDifficulty = new BeatmapDifficulty { - RelativeSizeAxes = Axes.Both, - Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size }) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopLeft - }, + CircleSize = circleSize }; + + SetContents(() => + { + var droppedObjectContainer = new Container + { + RelativeSizeAxes = Axes.Both + }; + + return new CatchInputManager(catchRuleset) + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + droppedObjectContainer, + new TestCatcherArea(droppedObjectContainer, beatmapDifficulty) + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + } + } + }; + }); } [BackgroundDependencyLoader] @@ -50,8 +126,8 @@ namespace osu.Game.Rulesets.Catch.Tests private class TestCatcherArea : CatcherArea { - public TestCatcherArea(BeatmapDifficulty beatmapDifficulty) - : base(beatmapDifficulty) + public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty) + : base(droppedObjectContainer, beatmapDifficulty) { } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs new file mode 100644 index 0000000000..c7b322c8a0 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneComboCounter : CatchSkinnableTestScene + { + private ScoreProcessor scoreProcessor; + + private Color4 judgedObjectColour = Color4.White; + + [SetUp] + public void SetUp() => Schedule(() => + { + scoreProcessor = new ScoreProcessor(); + + SetContents(() => new CatchComboDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(2.5f), + }); + }); + + [Test] + public void TestCatchComboCounter() + { + AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20); + AddStep("perform miss", () => performJudgement(HitResult.Miss)); + + AddStep("randomize judged object colour", () => + { + judgedObjectColour = new Color4( + RNG.NextSingle(1f), + RNG.NextSingle(1f), + RNG.NextSingle(1f), + 1f + ); + }); + } + + private void performJudgement(HitResult type, Judgement judgement = null) + { + var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } }; + + var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type }; + scoreProcessor.ApplyResult(result); + + foreach (var counter in CreatedDrawables.Cast()) + counter.OnNewResult(judgedObject, result); + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs index 1eb913e900..3e4995482d 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs @@ -1,16 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; +using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -22,20 +21,11 @@ namespace osu.Game.Rulesets.Catch.Tests { public class TestSceneDrawableHitObjects : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CatcherArea.Catcher), - typeof(DrawableCatchRuleset), - typeof(DrawableFruit), - typeof(DrawableJuiceStream), - typeof(DrawableBanana) - }; - private DrawableCatchRuleset drawableRuleset; private double playfieldTime => drawableRuleset.Playfield.Time.Current; - [BackgroundDependencyLoader] - private void load() + [SetUp] + public void Setup() => Schedule(() => { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint()); @@ -57,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests ControlPointInfo = controlPointInfo }); - Add(new Container + Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -66,16 +56,49 @@ namespace osu.Game.Rulesets.Catch.Tests { drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo)) } - }); + }; + }); + + [Test] + public void TestFruits() + { + AddStep("hit fruits", () => spawnFruits(true)); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); AddStep("miss fruits", () => spawnFruits()); - AddStep("hit fruits", () => spawnFruits(true)); - AddStep("miss juicestream", () => spawnJuiceStream()); - AddStep("hit juicestream", () => spawnJuiceStream(true)); - AddStep("miss bananas", () => spawnBananas()); - AddStep("hit bananas", () => spawnBananas(true)); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail); } + [Test] + public void TestJuicestream() + { + AddStep("hit juicestream", () => spawnJuiceStream(true)); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); + + AddStep("miss juicestream", () => spawnJuiceStream()); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail); + } + + [Test] + public void TestBananas() + { + AddStep("hit bananas", () => spawnBananas(true)); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); + + AddStep("miss bananas", () => spawnBananas()); + AddUntilStep("wait for completion", () => playfieldIsEmpty); + AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); + } + + private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive); + + private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState; + private void spawnFruits(bool hit = false) { for (int i = 1; i <= 4; i++) @@ -113,7 +136,7 @@ namespace osu.Game.Rulesets.Catch.Tests if (juice.NestedHitObjects.Last() is CatchHitObject tail) tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary - addToPlayfield(new DrawableJuiceStream(juice, drawableRuleset.CreateDrawableRepresentation)); + addToPlayfield(new DrawableJuiceStream(juice)); } private void spawnBananas(bool hit = false) @@ -135,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests private float getXCoords(bool hit) { - const float x_offset = 0.2f; - float xCoords = drawableRuleset.Playfield.Width / 2; + const float x_offset = 0.2f * CatchPlayfield.WIDTH; + float xCoords = CatchPlayfield.CENTER_X; if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield) catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset; diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs index 8c3dfef39c..62fe5dca2c 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Catch.Mods; @@ -11,8 +8,6 @@ namespace osu.Game.Rulesets.Catch.Tests { public class TestSceneDrawableHitObjectsHidden : TestSceneDrawableHitObjects { - public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList(); - [SetUp] public void SetUp() => Schedule(() => { diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs index 44517382f7..3a651605d3 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs @@ -1,82 +1,87 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; -using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; -using osu.Game.Tests.Visual; -using osuTK; +using osu.Game.Rulesets.Catch.Objects.Drawables; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneFruitObjects : OsuTestScene + public class TestSceneFruitObjects : CatchSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] + protected override void LoadComplete() { - typeof(CatchHitObject), - typeof(Fruit), - typeof(Droplet), - typeof(DrawableCatchHitObject), - typeof(DrawableFruit), - typeof(DrawableDroplet), - typeof(BananaShower), - typeof(Pulp), - }; + base.LoadComplete(); - public TestSceneFruitObjects() - { - Add(new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - createDrawable(0), - createDrawable(1), - createDrawable(2), - }, - new Drawable[] - { - createDrawable(3), - createDrawable(4), - createDrawable(5), - }, - } - }); + AddStep("show pear", () => SetContents(() => createDrawableFruit(0))); + AddStep("show grape", () => SetContents(() => createDrawableFruit(1))); + AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2))); + AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3))); + + AddStep("show banana", () => SetContents(createDrawableBanana)); + + AddStep("show droplet", () => SetContents(() => createDrawableDroplet())); + AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet)); + + AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true))); + AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true))); + AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true))); + AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true))); + + AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true))); } - private DrawableFruit createDrawable(int index) - { - Fruit fruit = index == 5 - ? new Banana - { - StartTime = 1000000000000, - IndexInBeatmap = index, - Scale = 1.5f, - } - : new Fruit - { - StartTime = 1000000000000, - IndexInBeatmap = index, - Scale = 1.5f, - }; - - return new DrawableFruit(fruit) + private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) => + new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit { - Anchor = Anchor.Centre, - RelativePositionAxes = Axes.Both, - Position = Vector2.Zero, - Alpha = 1, - LifetimeStart = double.NegativeInfinity, - LifetimeEnd = double.PositiveInfinity, + IndexInBeatmap = indexInBeatmap, + HyperDashBindable = { Value = hyperdash } + })); + + private Drawable createDrawableBanana() => + new TestDrawableCatchHitObjectSpecimen(new DrawableBanana(new Banana())); + + private Drawable createDrawableDroplet(bool hyperdash = false) => + new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet + { + HyperDashBindable = { Value = hyperdash } + })); + + private Drawable createDrawableTinyDroplet() => new TestDrawableCatchHitObjectSpecimen(new DrawableTinyDroplet(new TinyDroplet())); + } + + public class TestDrawableCatchHitObjectSpecimen : CompositeDrawable + { + public readonly ManualClock ManualClock; + + public TestDrawableCatchHitObjectSpecimen(DrawableCatchHitObject d) + { + AutoSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + ManualClock = new ManualClock(); + Clock = new FramedClock(ManualClock); + + var hitObject = d.HitObject; + hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + hitObject.Scale = 1.5f; + hitObject.StartTime = 500; + + d.Anchor = Anchor.Centre; + d.HitObjectApplied += _ => + { + d.LifetimeStart = double.NegativeInfinity; + d.LifetimeEnd = double.PositiveInfinity; }; + + InternalChild = d; } } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs new file mode 100644 index 0000000000..c888dc0a65 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneFruitRandomness : OsuTestScene + { + private readonly DrawableFruit drawableFruit; + private readonly DrawableBanana drawableBanana; + + public TestSceneFruitRandomness() + { + drawableFruit = new DrawableFruit(new Fruit()); + drawableBanana = new DrawableBanana(new Banana()); + + Add(new TestDrawableCatchHitObjectSpecimen(drawableFruit) { X = -200 }); + Add(new TestDrawableCatchHitObjectSpecimen(drawableBanana)); + + AddSliderStep("start time", 500, 600, 0, x => + { + drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = x; + }); + } + + [Test] + public void TestFruitRandomness() + { + // Use values such that the banana colour changes (2/3 of the integers are okay) + const int initial_start_time = 500; + const int another_start_time = 501; + + float fruitRotation = 0; + float bananaRotation = 0; + Vector2 bananaSize = new Vector2(); + Color4 bananaColour = new Color4(); + + AddStep("Initialize start time", () => + { + drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; + + fruitRotation = drawableFruit.DisplayRotation; + bananaRotation = drawableBanana.DisplayRotation; + bananaSize = drawableBanana.DisplaySize; + bananaColour = drawableBanana.AccentColour.Value; + }); + + AddStep("change start time", () => + { + drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = another_start_time; + }); + + AddAssert("fruit rotation is changed", () => drawableFruit.DisplayRotation != fruitRotation); + AddAssert("banana rotation is changed", () => drawableBanana.DisplayRotation != bananaRotation); + AddAssert("banana size is changed", () => drawableBanana.DisplaySize != bananaSize); + AddAssert("banana colour is changed", () => drawableBanana.AccentColour.Value != bananaColour); + + AddStep("reset start time", () => + { + drawableFruit.HitObject.StartTime = drawableBanana.HitObject.StartTime = initial_start_time; + }); + + AddAssert("rotation and size restored", () => + drawableFruit.DisplayRotation == fruitRotation && + drawableBanana.DisplayRotation == bananaRotation && + drawableBanana.DisplaySize == bananaSize && + drawableBanana.AccentColour.Value == bananaColour); + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs new file mode 100644 index 0000000000..125e0c674c --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneFruitVisualChange : TestSceneFruitObjects + { + private readonly Bindable indexInBeatmap = new Bindable(); + private readonly Bindable hyperDash = new Bindable(); + + protected override void LoadComplete() + { + AddStep("fruit changes visual and hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit + { + IndexInBeatmapBindable = { BindTarget = indexInBeatmap }, + HyperDashBindable = { BindTarget = hyperDash }, + })))); + + AddStep("droplet changes hyper", () => SetContents(() => new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet + { + HyperDashBindable = { BindTarget = hyperDash }, + })))); + + Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true); + Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true); + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs index da36673930..db09b2bc6b 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs @@ -1,27 +1,59 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Tests.Visual; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osuTK; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneHyperDash : PlayerTestScene + public class TestSceneHyperDash : TestSceneCatchPlayer { - public TestSceneHyperDash() - : base(new CatchRuleset()) - { - } - protected override bool Autoplay => true; + private int hyperDashCount; + private bool inHyperDash; + [Test] public void TestHyperDash() { + AddStep("reset count", () => + { + inHyperDash = false; + hyperDashCount = 0; + + // this needs to be done within the frame stable context due to how quickly hyperdash state changes occur. + Player.DrawableRuleset.FrameStableComponents.OnUpdate += d => + { + var catcher = Player.ChildrenOfType().FirstOrDefault()?.MovableCatcher; + + if (catcher == null) + return; + + if (catcher.HyperDashing != inHyperDash) + { + inHyperDash = catcher.HyperDashing; + if (catcher.HyperDashing) + hyperDashCount++; + } + }; + }); + AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash); + + for (int i = 0; i < 9; i++) + { + int count = i + 1; + AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count); + } } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) @@ -35,17 +67,68 @@ namespace osu.Game.Rulesets.Catch.Tests } }; - // Should produce a hyper-dash - beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true }); - beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, }); + beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); - for (int i = 0; i < 512; i++) + // Should produce a hyper-dash (edge case test) + beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true }); + beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true }); + + double startTime = 3000; + + const float left_x = 0.02f * CatchPlayfield.WIDTH; + const float right_x = 0.98f * CatchPlayfield.WIDTH; + + createObjects(() => new Fruit { X = left_x }); + createObjects(() => new TestJuiceStream(right_x), 1); + createObjects(() => new TestJuiceStream(left_x), 1); + createObjects(() => new Fruit { X = right_x }); + createObjects(() => new Fruit { X = left_x }); + createObjects(() => new Fruit { X = right_x }); + createObjects(() => new TestJuiceStream(left_x), 1); + + beatmap.ControlPointInfo.Add(startTime, new TimingControlPoint { - if (i % 5 < 3) - beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 }); - } + BeatLength = 50 + }); + + createObjects(() => new TestJuiceStream(left_x) + { + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero), + new PathControlPoint(new Vector2(512, 0)) + }) + }, 1); return beatmap; + + void createObjects(Func createObject, int count = 3) + { + const float spacing = 140; + + for (int i = 0; i < count; i++) + { + var hitObject = createObject(); + hitObject.StartTime = startTime + i * spacing; + beatmap.HitObjects.Add(hitObject); + } + + startTime += 700; + } + } + + private class TestJuiceStream : JuiceStream + { + public TestJuiceStream(float x) + { + X = x; + + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero), + new PathControlPoint(new Vector2(30, 0)), + }); + } } } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs new file mode 100644 index 0000000000..683a776dcc --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs @@ -0,0 +1,210 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.Skinning; +using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneHyperDashColouring : OsuTestScene + { + [Resolved] + private SkinManager skins { get; set; } + + [Test] + public void TestDefaultCatcherColour() + { + var skin = new TestSkin(); + + checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR); + } + + [Test] + public void TestCustomCatcherColour() + { + var skin = new TestSkin + { + HyperDashColour = Color4.Goldenrod + }; + + checkHyperDashCatcherColour(skin, skin.HyperDashColour); + } + + [Test] + public void TestCustomEndGlowColour() + { + var skin = new TestSkin + { + HyperDashAfterImageColour = Color4.Lime + }; + + checkHyperDashCatcherColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR, skin.HyperDashAfterImageColour); + } + + [Test] + public void TestCustomEndGlowColourPriority() + { + var skin = new TestSkin + { + HyperDashColour = Color4.Goldenrod, + HyperDashAfterImageColour = Color4.Lime + }; + + checkHyperDashCatcherColour(skin, skin.HyperDashColour, skin.HyperDashAfterImageColour); + } + + [Test] + public void TestDefaultFruitColour() + { + var skin = new TestSkin(); + + checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR); + } + + [Test] + public void TestCustomFruitColour() + { + var skin = new TestSkin + { + HyperDashFruitColour = Color4.Cyan + }; + + checkHyperDashFruitColour(skin, skin.HyperDashFruitColour); + } + + [Test] + public void TestCustomFruitColourPriority() + { + var skin = new TestSkin + { + HyperDashColour = Color4.Goldenrod, + HyperDashFruitColour = Color4.Cyan + }; + + checkHyperDashFruitColour(skin, skin.HyperDashFruitColour); + } + + [Test] + public void TestFruitColourFallback() + { + var skin = new TestSkin + { + HyperDashColour = Color4.Goldenrod + }; + + checkHyperDashFruitColour(skin, skin.HyperDashColour); + } + + private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColour, Color4? expectedEndGlowColour = null) + { + CatcherArea catcherArea = null; + CatcherTrailDisplay trails = null; + + AddStep("create hyper-dashing catcher", () => + { + Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(4f), + }, skin); + }); + + AddStep("get trails container", () => + { + trails = catcherArea.OfType().Single(); + catcherArea.MovableCatcher.SetHyperDashState(2); + }); + + AddUntilStep("catcher colour is correct", () => catcherArea.MovableCatcher.Colour == expectedCatcherColour); + + AddAssert("catcher trails colours are correct", () => trails.HyperDashTrailsColour == expectedCatcherColour); + AddAssert("catcher end-glow colours are correct", () => trails.EndGlowSpritesColour == (expectedEndGlowColour ?? expectedCatcherColour)); + + AddStep("finish hyper-dashing", () => + { + catcherArea.MovableCatcher.SetHyperDashState(1); + catcherArea.MovableCatcher.FinishTransforms(); + }); + + AddAssert("catcher colour returned to white", () => catcherArea.MovableCatcher.Colour == Color4.White); + } + + private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour) + { + DrawableFruit drawableFruit = null; + + AddStep("create hyper-dash fruit", () => + { + var fruit = new Fruit { HyperDashTarget = new Banana() }; + fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(4f), + }, skin); + }); + + AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour)); + } + + private Drawable setupSkinHierarchy(Drawable child, ISkin skin) + { + var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info)); + var testSkinProvider = new SkinProvidingContainer(skin); + var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider)); + + return legacySkinProvider + .WithChild(testSkinProvider + .WithChild(legacySkinTransformer + .WithChild(child))); + } + + private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) => + fruit.ChildrenOfType().First().Drawable.ChildrenOfType().Any(c => c.Colour == expectedColour); + + private class TestSkin : LegacySkin + { + public Color4 HyperDashColour + { + get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()]; + set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value; + } + + public Color4 HyperDashAfterImageColour + { + get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()]; + set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value; + } + + public Color4 HyperDashFruitColour + { + get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()]; + set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value; + } + + public TestSkin() + : base(new SkinInfo(), null, null, string.Empty) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs new file mode 100644 index 0000000000..269e783899 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneJuiceStream : TestSceneCatchPlayer + { + [Test] + public void TestJuiceStreamEndingCombo() + { + AddUntilStep("player is done", () => !Player.ValidForResume); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 }, + Ruleset = ruleset + }, + HitObjects = new List + { + new JuiceStream + { + X = CatchPlayfield.CENTER_X, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(0, 100) + }), + StartTime = 200 + }, + new Banana + { + X = CatchPlayfield.CENTER_X, + StartTime = 1000, + NewCombo = true + } + } + }; + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs new file mode 100644 index 0000000000..eea83ef7c1 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs @@ -0,0 +1,151 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Skinning; +using osu.Game.Skinning; +using osu.Game.Tests.Beatmaps; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest + { + [Resolved] + private AudioManager audio { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins); + config.BindWith(OsuSetting.BeatmapColours, BeatmapColours); + } + + [TestCase(true, true)] + [TestCase(true, false)] + [TestCase(false, true)] + [TestCase(false, false)] + public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin); + AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours)); + } + + [TestCase(true)] + [TestCase(false)] + public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColoursOverride(useBeatmapSkin); + AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); + } + + [TestCase(true)] + [TestCase(false)] + public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin); + AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); + } + + [TestCase(true, true)] + [TestCase(false, true)] + [TestCase(true, false)] + [TestCase(false, false)] + public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false); + base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour); + AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); + } + + [TestCase(true, true)] + [TestCase(false, true)] + [TestCase(true, false)] + [TestCase(false, false)] + public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false); + base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour); + AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); + } + + [TestCase(true)] + [TestCase(false)] + public void TestBeatmapHyperDashColours(bool useBeatmapSkin) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true); + ConfigureTest(useBeatmapSkin, true, true); + AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR); + AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR); + AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR); + } + + [TestCase(true)] + [TestCase(false)] + public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin) + { + TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true); + ConfigureTest(useBeatmapSkin, false, true); + AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR); + AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR); + AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR); + } + + protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new CatchExposedPlayer(userHasCustomColours); + + private class CatchExposedPlayer : ExposedPlayer + { + public CatchExposedPlayer(bool userHasCustomColours) + : base(userHasCustomColours) + { + } + + public Color4 UsableHyperDashColour => + GameplayClockContainer.ChildrenOfType() + .First() + .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDash))? + .Value ?? Color4.Red; + + public Color4 UsableHyperDashAfterImageColour => + GameplayClockContainer.ChildrenOfType() + .First() + .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDashAfterImage))? + .Value ?? Color4.Red; + + public Color4 UsableHyperDashFruitColour => + GameplayClockContainer.ChildrenOfType() + .First() + .GetConfig(new SkinCustomColourLookup(CatchSkinColour.HyperDashFruit))? + .Value ?? Color4.Red; + } + + private class CatchCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap + { + public CatchCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours) + : base(createBeatmap(), audio, hasColours) + { + } + + private static IBeatmap createBeatmap() => + new Beatmap + { + BeatmapInfo = + { + BeatmapSet = new BeatmapSetInfo(), + Ruleset = new CatchRuleset().RulesetInfo + }, + HitObjects = { new Fruit { StartTime = 1816, X = 56, NewCombo = true } } + }; + } + } +} diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index 9559d13328..77e9d672e3 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -2,14 +2,14 @@ - - - + + + WinExe - netcoreapp3.1 + net5.0 diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs index 18cc300ff9..f009c10a9c 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; @@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { Name = @"Fruit Count", Content = fruits.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), }, new BeatmapStatistic { Name = @"Juice Stream Count", Content = juiceStreams.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), }, new BeatmapStatistic { Name = @"Banana Shower Count", Content = bananaShowers.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), } }; } diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs index 90a6e609f0..34964fc4ae 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs @@ -5,7 +5,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using System.Collections.Generic; using System.Linq; -using osu.Game.Rulesets.Catch.UI; +using System.Threading; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects; using osu.Framework.Extensions.IEnumerableExtensions; @@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); - protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap) + protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken) { var positionData = obj as IHasXPosition; var comboData = obj as IHasCombo; switch (obj) { - case IHasCurve curveData: + case IHasPathWithRepeats curveData: return new JuiceStream { StartTime = obj.StartTime, @@ -36,13 +36,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps Path = curveData.Path, NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, - X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH, + X = positionData?.X ?? 0, NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0 }.Yield(); - case IHasEndTime endTime: + case IHasDuration endTime: return new BananaShower { StartTime = obj.StartTime, @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps Samples = obj.Samples, NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, - X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH + X = positionData?.X ?? 0 }.Yield(); } } diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index db52fbac1b..fac5d03833 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -5,11 +5,11 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; -using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Catch.MathUtils; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Beatmaps { @@ -28,15 +28,18 @@ namespace osu.Game.Rulesets.Catch.Beatmaps ApplyPositionOffsets(Beatmap); - initialiseHyperDash((List)Beatmap.HitObjects); - int index = 0; foreach (var obj in Beatmap.HitObjects.OfType()) { - obj.IndexInBeatmap = index++; + obj.IndexInBeatmap = index; + foreach (var nested in obj.NestedHitObjects.OfType()) + nested.IndexInBeatmap = index; + if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested) lastNested.LastInCombo = true; + + index++; } } @@ -62,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps case BananaShower bananaShower: foreach (var banana in bananaShower.NestedHitObjects.OfType()) { - banana.XOffset = (float)rng.NextDouble(); + banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH); rng.Next(); // osu!stable retrieved a random banana type rng.Next(); // osu!stable retrieved a random banana rotation rng.Next(); // osu!stable retrieved a random banana colour @@ -71,13 +74,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps break; case JuiceStream juiceStream: + // Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead. + lastPosition = juiceStream.OriginalX + juiceStream.Path.ControlPoints[^1].Position.Value.X; + + // Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead. + lastStartTime = juiceStream.StartTime; + foreach (var nested in juiceStream.NestedHitObjects) { var catchObject = (CatchHitObject)nested; catchObject.XOffset = 0; if (catchObject is TinyDroplet) - catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X); + catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.OriginalX, CatchPlayfield.WIDTH - catchObject.OriginalX); else if (catchObject is Droplet) rng.Next(); // osu!stable retrieved a random droplet rotation } @@ -85,21 +94,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps break; } } + + initialiseHyperDash(beatmap); } private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng) { - if (hitObject is JuiceStream stream) - { - lastPosition = stream.EndX; - lastStartTime = stream.EndTime; - return; - } - - if (!(hitObject is Fruit)) - return; - - float offsetPosition = hitObject.X; + float offsetPosition = hitObject.OriginalX; double startTime = hitObject.StartTime; if (lastPosition == null) @@ -111,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } float positionDiff = offsetPosition - lastPosition.Value; - double timeDiff = startTime - lastStartTime; + + // Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double. + int timeDiff = (int)(startTime - lastStartTime); if (timeDiff > 1000) { @@ -123,14 +126,15 @@ namespace osu.Game.Rulesets.Catch.Beatmaps if (positionDiff == 0) { applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng); - hitObject.XOffset = offsetPosition - hitObject.X; + hitObject.XOffset = offsetPosition - hitObject.OriginalX; return; } - if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d) + // ReSharper disable once PossibleLossOfFraction + if (Math.Abs(positionDiff) < timeDiff / 3) applyOffset(ref offsetPosition, positionDiff); - hitObject.XOffset = offsetPosition - hitObject.X; + hitObject.XOffset = offsetPosition - hitObject.OriginalX; lastPosition = offsetPosition; lastStartTime = startTime; @@ -145,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng) { bool right = rng.NextBool(); - float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH; + float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))); if (right) { // Clamp to the right bound - if (position + rand <= 1) + if (position + rand <= CatchPlayfield.WIDTH) position += rand; else position -= rand; @@ -175,7 +179,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps if (amount > 0) { // Clamp to the right bound - if (position + amount < 1) + if (position + amount < CatchPlayfield.WIDTH) position += amount; } else @@ -186,40 +190,50 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } } - private void initialiseHyperDash(List objects) + private static void initialiseHyperDash(IBeatmap beatmap) { - List objectWithDroplets = new List(); + List palpableObjects = new List(); - foreach (var currentObject in objects) + foreach (var currentObject in beatmap.HitObjects) { - if (currentObject is Fruit) - objectWithDroplets.Add(currentObject); + if (currentObject is Fruit fruitObject) + palpableObjects.Add(fruitObject); if (currentObject is JuiceStream) { - foreach (var currentJuiceElement in currentObject.NestedHitObjects) + foreach (var juice in currentObject.NestedHitObjects) { - if (!(currentJuiceElement is TinyDroplet)) - objectWithDroplets.Add((CatchHitObject)currentJuiceElement); + if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet)) + palpableObjects.Add(palpableObject); } } } - objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); + palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); + + double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2; + + // Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins. + // This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible. + // For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size. + halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE; - double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2; int lastDirection = 0; double lastExcess = halfCatcherWidth; - for (int i = 0; i < objectWithDroplets.Count - 1; i++) + for (int i = 0; i < palpableObjects.Count - 1; i++) { - CatchHitObject currentObject = objectWithDroplets[i]; - CatchHitObject nextObject = objectWithDroplets[i + 1]; + var currentObject = palpableObjects[i]; + var nextObject = palpableObjects[i + 1]; - int thisDirection = nextObject.X > currentObject.X ? 1 : -1; + // Reset variables in-case values have changed (e.g. after applying HR) + currentObject.HyperDashTarget = null; + currentObject.DistanceToHyperDash = 0; + + int thisDirection = nextObject.EffectiveX > currentObject.EffectiveX ? 1 : -1; double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable - double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); - float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext); + double distanceToNext = Math.Abs(nextObject.EffectiveX - currentObject.EffectiveX) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth); + float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext); if (distanceToHyper < 0) { diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index e5c3647f99..e3c457693e 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -21,6 +21,9 @@ using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using System; +using osu.Framework.Extensions.EnumExtensions; +using osu.Game.Rulesets.Catch.Skinning.Legacy; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch { @@ -46,42 +49,42 @@ namespace osu.Game.Rulesets.Catch new KeyBinding(InputKey.Shift, CatchAction.Dash), }; - public override IEnumerable ConvertLegacyMods(LegacyMods mods) + public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlag(LegacyMods.Nightcore)) + if (mods.HasFlagFast(LegacyMods.Nightcore)) yield return new CatchModNightcore(); - else if (mods.HasFlag(LegacyMods.DoubleTime)) + else if (mods.HasFlagFast(LegacyMods.DoubleTime)) yield return new CatchModDoubleTime(); - if (mods.HasFlag(LegacyMods.Perfect)) + if (mods.HasFlagFast(LegacyMods.Perfect)) yield return new CatchModPerfect(); - else if (mods.HasFlag(LegacyMods.SuddenDeath)) + else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) yield return new CatchModSuddenDeath(); - if (mods.HasFlag(LegacyMods.Cinema)) + if (mods.HasFlagFast(LegacyMods.Cinema)) yield return new CatchModCinema(); - else if (mods.HasFlag(LegacyMods.Autoplay)) + else if (mods.HasFlagFast(LegacyMods.Autoplay)) yield return new CatchModAutoplay(); - if (mods.HasFlag(LegacyMods.Easy)) + if (mods.HasFlagFast(LegacyMods.Easy)) yield return new CatchModEasy(); - if (mods.HasFlag(LegacyMods.Flashlight)) + if (mods.HasFlagFast(LegacyMods.Flashlight)) yield return new CatchModFlashlight(); - if (mods.HasFlag(LegacyMods.HalfTime)) + if (mods.HasFlagFast(LegacyMods.HalfTime)) yield return new CatchModHalfTime(); - if (mods.HasFlag(LegacyMods.HardRock)) + if (mods.HasFlagFast(LegacyMods.HardRock)) yield return new CatchModHardRock(); - if (mods.HasFlag(LegacyMods.Hidden)) + if (mods.HasFlagFast(LegacyMods.Hidden)) yield return new CatchModHidden(); - if (mods.HasFlag(LegacyMods.NoFail)) + if (mods.HasFlagFast(LegacyMods.NoFail)) yield return new CatchModNoFail(); - if (mods.HasFlag(LegacyMods.Relax)) + if (mods.HasFlagFast(LegacyMods.Relax)) yield return new CatchModRelax(); } @@ -111,6 +114,7 @@ namespace osu.Game.Rulesets.Catch return new Mod[] { new CatchModDifficultyAdjust(), + new CatchModClassic(), }; case ModType.Automation: @@ -123,7 +127,8 @@ namespace osu.Game.Rulesets.Catch case ModType.Fun: return new Mod[] { - new MultiMod(new ModWindUp(), new ModWindDown()) + new MultiMod(new ModWindUp(), new ModWindDown()), + new CatchModFloatingFruits() }; default: @@ -139,9 +144,40 @@ namespace osu.Game.Rulesets.Catch public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch }; + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + + HitResult.LargeTickHit, + HitResult.SmallTickHit, + HitResult.LargeBonus, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "large droplet"; + + case HitResult.SmallTickHit: + return "small droplet"; + + case HitResult.LargeBonus: + return "banana"; + } + + return base.GetDisplayNameForHitResult(result); + } + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score); + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source); + + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score); public int LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponents.cs b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs index 7e482d4045..668f7197be 100644 --- a/osu.Game.Rulesets.Catch/CatchSkinComponents.cs +++ b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs @@ -5,5 +5,12 @@ namespace osu.Game.Rulesets.Catch { public enum CatchSkinComponents { + Fruit, + Banana, + Droplet, + CatcherIdle, + CatcherFail, + CatcherKiai, + CatchComboCounter } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs index 75f5b18607..fa9011d826 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs @@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty public class CatchDifficultyAttributes : DifficultyAttributes { public double ApproachRate; - public int MaxCombo; } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 44e1a8e5cc..f5cce47186 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchDifficultyCalculator : DifficultyCalculator { - private const double star_scaling_factor = 0.145; + private const double star_scaling_factor = 0.153; - protected override int SectionLength => 750; + private float halfCatcherWidth; public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) @@ -48,14 +48,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - float halfCatchWidth; - - using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty)) - { - halfCatchWidth = catcher.CatchWidth * 0.5f; - halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay. - } - CatchHitObject lastObject = null; // In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream. @@ -69,16 +61,24 @@ namespace osu.Game.Rulesets.Catch.Difficulty continue; if (lastObject != null) - yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth); + yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth); lastObject = hitObject; } } - protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) { - new Movement(), - }; + halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f; + + // For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay. + halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f); + + return new Skill[] + { + new Movement(mods, halfCatcherWidth), + }; + } protected override Mod[] DifficultyAdjustmentMods => new Mod[] { diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index a6283eb7c4..6a3a16ed33 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -4,12 +4,11 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; +using osu.Framework.Extensions; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; -using osu.Game.Scoring.Legacy; namespace osu.Game.Rulesets.Catch.Difficulty { @@ -25,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private int tinyTicksMissed; private int misses; - public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } @@ -34,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty { mods = Score.Mods; - fruitsHit = Score?.GetCount300() ?? Score.Statistics[HitResult.Perfect]; - ticksHit = Score?.GetCount100() ?? 0; - tinyTicksHit = Score?.GetCount50() ?? 0; - tinyTicksMissed = Score?.GetCountKatu() ?? 0; - misses = Score.Statistics[HitResult.Miss]; + fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great); + ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit); + tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit); + tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss); + misses = Score.Statistics.GetOrDefault(HitResult.Miss); // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked)) @@ -52,8 +51,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty // Longer maps are worth more double lengthBonus = - 0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) + - (numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0); + 0.95 + 0.3 * Math.Min(1.0, numTotalHits / 2500.0) + + (numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0); // Longer maps are worth more value *= lengthBonus; @@ -63,19 +62,27 @@ namespace osu.Game.Rulesets.Catch.Difficulty // Combo scaling if (Attributes.MaxCombo > 0) - value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); + value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); + double approachRate = Attributes.ApproachRate; double approachRateFactor = 1.0; - if (Attributes.ApproachRate > 9.0) - approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9 - else if (Attributes.ApproachRate < 8.0) - approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8 + if (approachRate > 9.0) + approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9 + if (approachRate > 10.0) + approachRateFactor += 0.1 * (approachRate - 10.0); // Additional 10% at AR 11, 30% total + else if (approachRate < 8.0) + approachRateFactor += 0.025 * (8.0 - approachRate); // 2.5% for each AR below 8 value *= approachRateFactor; if (mods.Any(m => m is ModHidden)) - // Hiddens gives nothing on max approach rate, and more the lower it is - value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10 + { + // Hiddens gives almost nothing on max approach rate, and more the lower it is + if (approachRate <= 10.0) + value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10 + else if (approachRate > 10.0) + value *= 1.01 + 0.04 * (11.0 - Math.Min(11.0, approachRate)); // 5% at AR 10, 1% at AR 11 + } if (mods.Any(m => m is ModFlashlight)) // Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps. @@ -91,7 +98,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty return value; } - private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1); + private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1); private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed; private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit; private int totalComboHits() => misses + ticksHit + fruitsHit; diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs index 24e526ed19..d936ef97ac 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -3,7 +3,6 @@ using System; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; @@ -13,29 +12,32 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing { private const float normalized_hitobject_radius = 41.0f; - public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject; + public new PalpableCatchHitObject BaseObject => (PalpableCatchHitObject)base.BaseObject; - public new CatchHitObject LastObject => (CatchHitObject)base.LastObject; + public new PalpableCatchHitObject LastObject => (PalpableCatchHitObject)base.LastObject; public readonly float NormalizedPosition; public readonly float LastNormalizedPosition; /// - /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. + /// Milliseconds elapsed since the start time of the previous , with a minimum of 40ms. /// public readonly double StrainTime; + public readonly double ClockRate; + public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth) : base(hitObject, lastObject, clockRate) { // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps. var scalingFactor = normalized_hitobject_radius / halfCatcherWidth; - NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; - LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; + NormalizedPosition = BaseObject.EffectiveX * scalingFactor; + LastNormalizedPosition = LastObject.EffectiveX * scalingFactor; - // Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure - StrainTime = Math.Max(25, DeltaTime); + // Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure + StrainTime = Math.Max(40, DeltaTime); + ClockRate = clockRate; } } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 7cd569035b..75e17f6c48 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -3,32 +3,42 @@ using System; using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Difficulty.Skills { - public class Movement : Skill + public class Movement : StrainSkill { private const float absolute_player_positioning_error = 16f; private const float normalized_hitobject_radius = 41.0f; - private const double direction_change_bonus = 12.5; + private const double direction_change_bonus = 21.0; - protected override double SkillMultiplier => 850; + protected override double SkillMultiplier => 900; protected override double StrainDecayBase => 0.2; protected override double DecayWeight => 0.94; + protected override int SectionLength => 750; + + protected readonly float HalfCatcherWidth; + private float? lastPlayerPosition; private float lastDistanceMoved; + private double lastStrainTime; + + public Movement(Mod[] mods, float halfCatcherWidth) + : base(mods) + { + HalfCatcherWidth = halfCatcherWidth; + } protected override double StrainValueOf(DifficultyHitObject current) { var catchCurrent = (CatchDifficultyHitObject)current; - if (lastPlayerPosition == null) - lastPlayerPosition = catchCurrent.LastNormalizedPosition; + lastPlayerPosition ??= catchCurrent.LastNormalizedPosition; float playerPosition = Math.Clamp( lastPlayerPosition.Value, @@ -38,47 +48,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills float distanceMoved = playerPosition - lastPlayerPosition.Value; - double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500; - double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); + double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate); - double bonus = 0; + double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510); + double sqrtStrain = Math.Sqrt(weightedStrainTime); - // Direction changes give an extra point! + double edgeDashBonus = 0; + + // Direction change bonus. if (Math.Abs(distanceMoved) > 0.1) { if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved)) { - double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error; + double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50; + double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38); - distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor; - - // Bonus for tougher direction switches and "almost" hyperdashes at this point - if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH) - bonus = 0.3 * bonusFactor; + distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0); } // Base bonus for every movement, giving some weight to streams. - distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain; + distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain; } - // Bonus for "almost" hyperdashes at corner points - if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) + // Bonus for edge dashes. + if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f) { if (!catchCurrent.LastObject.HyperDash) - bonus += 1.0; + edgeDashBonus += 5.7; else { // After a hyperdash we ARE in the correct position. Always! playerPosition = catchCurrent.NormalizedPosition; } - distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10); + distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values } lastPlayerPosition = playerPosition; lastDistanceMoved = distanceMoved; + lastStrainTime = catchCurrent.StrainTime; - return distanceAddition / catchCurrent.StrainTime; + return distanceAddition / weightedStrainTime; } } } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs index fc030877f1..b919102215 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs @@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchBananaJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 1100; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.01; - } - } + public override HitResult MaxResult => HitResult.LargeBonus; public override bool ShouldExplodeFor(JudgementResult result) => true; } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs index e87ecba749..8fd7b93e4c 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs @@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchDropletJudgement : CatchJudgement { - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 30; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index 2149ed9712..ccafe0abc4 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override HitResult MaxResult => HitResult.Perfect; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 300; - } - } + public override HitResult MaxResult => HitResult.Great; /// /// Whether fruit on the platter should explode or drop. diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgementResult.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgementResult.cs new file mode 100644 index 0000000000..c09355d59c --- /dev/null +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgementResult.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Catch.Judgements +{ + public class CatchJudgementResult : JudgementResult + { + /// + /// The catcher animation state prior to this judgement. + /// + public CatcherAnimationState CatcherAnimationState; + + /// + /// Whether the catcher was hyper dashing prior to this judgement. + /// + public bool CatcherHyperDash; + + public CatchJudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement) + : base(hitObject, judgement) + { + } + } +} diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs index d607b49ea4..d957d4171b 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs @@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchTinyDropletJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 10; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.02; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs index 692e63fa69..e1eceea606 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModAutoplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Replays; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModAutoplay : ModAutoplay { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } }, Replay = new CatchAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs index 3bc1ee5bf5..d53d019e90 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Replays; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModCinema : ModCinema { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } }, Replay = new CatchAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs new file mode 100644 index 0000000000..9624e84018 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Catch.Mods +{ + public class CatchModClassic : ModClassic + { + } +} diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs index 8377b3786a..5f1736450a 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -10,8 +11,8 @@ namespace osu.Game.Rulesets.Catch.Mods { public class CatchModDifficultyAdjust : ModDifficultyAdjust { - [SettingSource("Fruit Size", "Override a beatmap's set CS.")] - public BindableNumber CircleSize { get; } = new BindableFloat + [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)] + public BindableNumber CircleSize { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, MinValue = 1, @@ -20,8 +21,8 @@ namespace osu.Game.Rulesets.Catch.Mods Value = 5, }; - [SettingSource("Approach Rate", "Override a beatmap's set AR.")] - public BindableNumber ApproachRate { get; } = new BindableFloat + [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)] + public BindableNumber ApproachRate { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, MinValue = 1, @@ -30,6 +31,30 @@ namespace osu.Game.Rulesets.Catch.Mods Value = 5, }; + protected override void ApplyLimits(bool extended) + { + base.ApplyLimits(extended); + + CircleSize.MaxValue = extended ? 11 : 10; + ApproachRate.MaxValue = extended ? 11 : 10; + } + + public override string SettingDescription + { + get + { + string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}"; + string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}"; + + return string.Join(", ", new[] + { + circleSize, + base.SettingDescription, + approachRate + }.Where(s => !string.IsNullOrEmpty(s))); + } + } + protected override void TransferSettings(BeatmapDifficulty difficulty) { base.TransferSettings(difficulty); @@ -42,8 +67,8 @@ namespace osu.Game.Rulesets.Catch.Mods { base.ApplySettings(difficulty); - difficulty.CircleSize = CircleSize.Value; - difficulty.ApproachRate = ApproachRate.Value; + ApplySetting(CircleSize, cs => difficulty.CircleSize = cs); + ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar); } } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs index a82d0af102..16ef56d845 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModEasy.cs @@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods { - public class CatchModEasy : ModEasy + public class CatchModEasy : ModEasyWithExtraLives { public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!"; } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs new file mode 100644 index 0000000000..63203dd57c --- /dev/null +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Mods +{ + public class CatchModFloatingFruits : Mod, IApplicableToDrawableRuleset + { + public override string Name => "Floating Fruits"; + public override string Acronym => "FF"; + public override string Description => "The fruits are... floating?"; + public override double ScoreMultiplier => 1; + public override IconUsage? Icon => FontAwesome.Solid.Cloud; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + drawableRuleset.Anchor = Anchor.Centre; + drawableRuleset.Origin = Anchor.Centre; + + drawableRuleset.Scale = new Vector2(1, -1); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs index 606a935229..7bad4c79cb 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs @@ -3,13 +3,16 @@ using System.Linq; using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawable; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.Mods { - public class CatchModHidden : ModHidden + public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Play with fading fruits."; public override double ScoreMultiplier => 1.06; @@ -17,9 +20,21 @@ namespace osu.Game.Rulesets.Catch.Mods private const double fade_out_offset_multiplier = 0.6; private const double fade_out_duration_multiplier = 0.44; - protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - if (!(drawable is DrawableCatchHitObject catchDrawable)) + var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset; + var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield; + + catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false; + } + + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + if (!(hitObject is DrawableCatchHitObject catchDrawable)) return; if (catchDrawable.NestedHitObjects.Any()) @@ -41,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Mods var offset = hitObject.TimePreempt * fade_out_offset_multiplier; var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier; - using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true)) + using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset)) drawable.FadeOut(duration); } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs index a47efcc10a..1e42c6a240 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs @@ -9,22 +9,31 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Catch.Mods { - public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset + public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset, IApplicableToPlayer { public override string Description => @"Use the mouse to control the catcher."; + private DrawableRuleset drawableRuleset; + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); + this.drawableRuleset = drawableRuleset; + } + + public void ApplyToPlayer(Player player) + { + if (!drawableRuleset.HasReplayLoaded.Value) + drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield)); } private class MouseInputHelper : Drawable, IKeyBindingHandler, IRequireHighFrequencyMousePosition { - private readonly CatcherArea.Catcher catcher; + private readonly Catcher catcher; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; @@ -34,13 +43,16 @@ namespace osu.Game.Rulesets.Catch.Mods RelativeSizeAxes = Axes.Both; } - //disable keyboard controls + // disable keyboard controls public bool OnPressed(CatchAction action) => true; - public bool OnReleased(CatchAction action) => true; + + public void OnReleased(CatchAction action) + { + } protected override bool OnMouseMove(MouseMoveEvent e) { - catcher.UpdatePosition(e.MousePosition.X / DrawSize.X); + catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH); return base.OnMouseMove(e); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Banana.cs b/osu.Game.Rulesets.Catch/Objects/Banana.cs index 0b3d1d23e0..178306b3bc 100644 --- a/osu.Game.Rulesets.Catch/Objects/Banana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Banana.cs @@ -1,15 +1,74 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + +using System; +using System.Collections.Generic; +using osu.Game.Audio; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Utils; +using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects { - public class Banana : Fruit + public class Banana : PalpableCatchHitObject, IHasComboInformation { - public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana; + /// + /// Index of banana in current shower. + /// + public int BananaIndex; public override Judgement CreateJudgement() => new CatchBananaJudgement(); + + private static readonly List samples = new List { new BananaHitSampleInfo() }; + + public Banana() + { + Samples = samples; + } + + // override any external colour changes with banananana + Color4 IHasComboInformation.GetComboColour(IReadOnlyList comboColours) => getBananaColour(); + + private Color4 getBananaColour() + { + switch (StatelessRNG.NextInt(3, RandomSeed)) + { + default: + return new Color4(255, 240, 0, 255); + + case 1: + return new Color4(255, 192, 0, 255); + + case 2: + return new Color4(214, 221, 28, 255); + } + } + + private class BananaHitSampleInfo : HitSampleInfo, IEquatable + { + private static readonly string[] lookup_names = { "Gameplay/metronomelow", "Gameplay/catch-banana" }; + + public override IEnumerable LookupNames => lookup_names; + + public BananaHitSampleInfo(int volume = 0) + : base(string.Empty, volume: volume) + { + } + + public sealed override HitSampleInfo With(Optional newName = default, Optional newBank = default, Optional newSuffix = default, Optional newVolume = default) + => new BananaHitSampleInfo(newVolume.GetOr(Volume)); + + public bool Equals(BananaHitSampleInfo? other) + => other != null; + + public override bool Equals(object? obj) + => obj is BananaHitSampleInfo other && Equals(other); + + public override int GetHashCode() => lookup_names.GetHashCode(); + } } } diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs index 267e6d12c7..b45f95a8e6 100644 --- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs @@ -1,23 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Objects { - public class BananaShower : CatchHitObject, IHasEndTime + public class BananaShower : CatchHitObject, IHasDuration { - public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana; - public override bool LastInCombo => true; - protected override void CreateNestedHitObjects() + public override Judgement CreateJudgement() => new IgnoreJudgement(); + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - base.CreateNestedHitObjects(); - createBananas(); + base.CreateNestedHitObjects(cancellationToken); + createBananas(cancellationToken); } - private void createBananas() + private void createBananas(CancellationToken cancellationToken) { double spacing = Duration; while (spacing > 100) @@ -26,17 +28,29 @@ namespace osu.Game.Rulesets.Catch.Objects if (spacing <= 0) return; - for (double i = StartTime; i <= EndTime; i += spacing) + double time = StartTime; + int i = 0; + + while (time <= EndTime) { + cancellationToken.ThrowIfCancellationRequested(); + AddNested(new Banana { - Samples = Samples, - StartTime = i + StartTime = time, + BananaIndex = i, }); + + time += spacing; + i++; } } - public double EndTime => StartTime + Duration; + public double EndTime + { + get => StartTime + Duration; + set => Duration = value - StartTime; + } public double Duration { get; set; } } diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index e4ad49ea50..ae45182960 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -4,7 +4,7 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; @@ -13,26 +13,57 @@ namespace osu.Game.Rulesets.Catch.Objects { public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation { - public const double OBJECT_RADIUS = 44; + public const float OBJECT_RADIUS = 64; - private float x; + public readonly Bindable OriginalXBindable = new Bindable(); + /// + /// The horizontal position of the hit object between 0 and . + /// public float X { - get => x + XOffset; - set => x = value; + set => OriginalXBindable.Value = value; + } + + float IHasXPosition.X => OriginalXBindable.Value; + + public readonly Bindable XOffsetBindable = new Bindable(); + + /// + /// A random offset applied to the horizontal position, set by the beatmap processing. + /// + public float XOffset + { + set => XOffsetBindable.Value = value; } /// - /// A random offset applied to , set by the . + /// The horizontal position of the hit object between 0 and . /// - internal float XOffset { get; set; } + /// + /// This value is the original value specified in the beatmap, not affected by the beatmap processing. + /// Use for a gameplay. + /// + public float OriginalX => OriginalXBindable.Value; + + /// + /// The effective horizontal position of the hit object between 0 and . + /// + /// + /// This value is the original value plus the offset applied by the beatmap processing. + /// Use if a value not affected by the offset is desired. + /// + public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value; public double TimePreempt = 1000; - public int IndexInBeatmap { get; set; } + public readonly Bindable IndexInBeatmapBindable = new Bindable(); - public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4); + public int IndexInBeatmap + { + get => IndexInBeatmapBindable.Value; + set => IndexInBeatmapBindable.Value = value; + } public virtual bool NewCombo { get; set; } @@ -54,13 +85,6 @@ namespace osu.Game.Rulesets.Catch.Objects set => ComboIndexBindable.Value = value; } - /// - /// Difference between the distance to the next object - /// and the distance that would have triggered a hyper dash. - /// A value close to 0 indicates a difficult jump (for difficulty calculation). - /// - public float DistanceToHyperDash { get; set; } - public Bindable LastInComboBindable { get; } = new Bindable(); /// @@ -72,17 +96,19 @@ namespace osu.Game.Rulesets.Catch.Objects set => LastInComboBindable.Value = value; } - public float Scale { get; set; } = 1; + public readonly Bindable ScaleBindable = new Bindable(1); + + public float Scale + { + get => ScaleBindable.Value; + set => ScaleBindable.Value = value; + } /// - /// Whether this fruit can initiate a hyperdash. + /// The seed value used for visual randomness such as fruit rotation. + /// The value is truncated to an integer. /// - public bool HyperDash => HyperDashTarget != null; - - /// - /// The target fruit if we are to initiate a hyperdash. - /// - public CatchHitObject HyperDashTarget; + public int RandomSeed => (int)StartTime; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { @@ -90,18 +116,9 @@ namespace osu.Game.Rulesets.Catch.Objects TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); - Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5; + Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } protected override HitWindows CreateHitWindows() => HitWindows.Empty; } - - public enum FruitVisualRepresentation - { - Pear, - Grape, - Raspberry, - Pineapple, - Banana // banananananannaanana - } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs deleted file mode 100644 index 5afdb14888..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableBanana : DrawableFruit - { - public DrawableBanana(Banana h) - : base(h) - { - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs deleted file mode 100644 index ea415e18fa..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableBananaShower : DrawableCatchHitObject - { - private readonly Func> createDrawableRepresentation; - private readonly Container bananaContainer; - - public DrawableBananaShower(BananaShower s, Func> createDrawableRepresentation = null) - : base(s) - { - this.createDrawableRepresentation = createDrawableRepresentation; - RelativeSizeAxes = Axes.X; - Origin = Anchor.BottomLeft; - X = 0; - - AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); - } - - protected override void AddNestedHitObject(DrawableHitObject hitObject) - { - base.AddNestedHitObject(hitObject); - bananaContainer.Add(hitObject); - } - - protected override void ClearNestedHitObjects() - { - base.ClearNestedHitObjects(); - bananaContainer.Clear(); - } - - protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) - { - switch (hitObject) - { - case Banana banana: - return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false); - } - - return base.CreateNestedHitObject(hitObject); - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs deleted file mode 100644 index b7c05392f3..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs +++ /dev/null @@ -1,88 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public abstract class PalpableCatchHitObject : DrawableCatchHitObject - where TObject : CatchHitObject - { - public override bool CanBePlated => true; - - protected PalpableCatchHitObject(TObject hitObject) - : base(hitObject) - { - Scale = new Vector2(HitObject.Scale); - } - } - - public abstract class DrawableCatchHitObject : DrawableCatchHitObject - where TObject : CatchHitObject - { - public new TObject HitObject; - - protected DrawableCatchHitObject(TObject hitObject) - : base(hitObject) - { - HitObject = hitObject; - Anchor = Anchor.BottomLeft; - } - } - - public abstract class DrawableCatchHitObject : DrawableHitObject - { - public virtual bool CanBePlated => false; - - public virtual bool StaysOnPlate => CanBePlated; - - protected DrawableCatchHitObject(CatchHitObject hitObject) - : base(hitObject) - { - RelativePositionAxes = Axes.X; - X = hitObject.X; - } - - public Func CheckPosition; - - public bool IsOnPlate; - - public override bool RemoveWhenNotAlive => IsOnPlate; - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - if (CheckPosition == null) return; - - if (timeOffset >= 0 && Result != null) - ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss); - } - - protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; - - protected override void UpdateInitialTransforms() => this.FadeInFromZero(200); - - protected override void UpdateStateTransforms(ArmedState state) - { - var endTime = HitObject.GetEndTime(); - - using (BeginAbsoluteSequence(endTime, true)) - { - switch (state) - { - case ArmedState.Miss: - this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out); - break; - - case ArmedState.Hit: - this.FadeOut(); - break; - } - } - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs deleted file mode 100644 index 059310d671..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; -using osuTK; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableDroplet : PalpableCatchHitObject - { - private Pulp pulp; - - public override bool StaysOnPlate => false; - - public DrawableDroplet(Droplet h) - : base(h) - { - Origin = Anchor.Centre; - Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4; - Masking = false; - } - - [BackgroundDependencyLoader] - private void load() - { - AddInternal(pulp = new Pulp { Size = Size }); - - AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true); - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs deleted file mode 100644 index 53a018c9f4..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs +++ /dev/null @@ -1,316 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Utils; -using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableFruit : PalpableCatchHitObject - { - private Circle border; - - private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust; - - /// - /// Because we're adding a border around the fruit, we need to scale down some. - /// - private const float radius_adjust = 1.1f; - - public DrawableFruit(Fruit h) - : base(h) - { - Origin = Anchor.Centre; - - Size = new Vector2(drawable_radius); - Masking = false; - - Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; - } - - [BackgroundDependencyLoader] - private void load() - { - // todo: this should come from the skin. - AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation); - - AddRangeInternal(new[] - { - createPulp(HitObject.VisualRepresentation), - border = new Circle - { - EdgeEffect = new EdgeEffectParameters - { - Hollow = !HitObject.HyperDash, - Type = EdgeEffectType.Glow, - Radius = 4 * radius_adjust, - Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f) - }, - Size = new Vector2(Height), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - BorderColour = Color4.White, - BorderThickness = 3f * radius_adjust, - Children = new Framework.Graphics.Drawable[] - { - new Box - { - AlwaysPresent = true, - Colour = AccentColour.Value, - Alpha = 0, - RelativeSizeAxes = Axes.Both - } - } - }, - }); - - if (HitObject.HyperDash) - { - AddInternal(new Pulp - { - RelativePositionAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AccentColour = Color4.Red, - Blending = BlendingParameters.Additive, - Alpha = 0.5f, - Scale = new Vector2(1.333f) - }); - } - } - - private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation) - { - const float large_pulp_3 = 8f * radius_adjust; - const float distance_from_centre_3 = 0.15f; - - const float large_pulp_4 = large_pulp_3 * 0.925f; - const float distance_from_centre_4 = distance_from_centre_3 / 0.925f; - - const float small_pulp = large_pulp_3 / 2; - - static Vector2 positionAt(float angle, float distance) => new Vector2( - distance * MathF.Sin(angle * MathF.PI / 180), - distance * MathF.Cos(angle * MathF.PI / 180)); - - switch (representation) - { - default: - return new Container(); - - case FruitVisualRepresentation.Raspberry: - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Framework.Graphics.Drawable[] - { - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(small_pulp), - Y = -0.34f, - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(0, distance_from_centre_4), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(90, distance_from_centre_4), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(180, distance_from_centre_4), - }, - new Pulp - { - Size = new Vector2(large_pulp_4), - AccentColour = AccentColour.Value, - Position = positionAt(270, distance_from_centre_4), - }, - } - }; - - case FruitVisualRepresentation.Pineapple: - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Framework.Graphics.Drawable[] - { - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(small_pulp), - Y = -0.3f, - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(45, distance_from_centre_4), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(135, distance_from_centre_4), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4), - Position = positionAt(225, distance_from_centre_4), - }, - new Pulp - { - Size = new Vector2(large_pulp_4), - AccentColour = AccentColour.Value, - Position = positionAt(315, distance_from_centre_4), - }, - } - }; - - case FruitVisualRepresentation.Pear: - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Framework.Graphics.Drawable[] - { - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(small_pulp), - Y = -0.33f, - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_3), - Position = positionAt(60, distance_from_centre_3), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_3), - Position = positionAt(180, distance_from_centre_3), - }, - new Pulp - { - Size = new Vector2(large_pulp_3), - AccentColour = AccentColour.Value, - Position = positionAt(300, distance_from_centre_3), - }, - } - }; - - case FruitVisualRepresentation.Grape: - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Framework.Graphics.Drawable[] - { - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(small_pulp), - Y = -0.25f, - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_3), - Position = positionAt(0, distance_from_centre_3), - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_3), - Position = positionAt(120, distance_from_centre_3), - }, - new Pulp - { - Size = new Vector2(large_pulp_3), - AccentColour = AccentColour.Value, - Position = positionAt(240, distance_from_centre_3), - }, - } - }; - - case FruitVisualRepresentation.Banana: - return new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Framework.Graphics.Drawable[] - { - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(small_pulp), - Y = -0.3f - }, - new Pulp - { - AccentColour = AccentColour.Value, - Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f), - Y = 0.05f, - }, - } - }; - } - } - - protected override void Update() - { - base.Update(); - - border.Alpha = (float)Math.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1); - } - - private Color4 colourForRepresentation(FruitVisualRepresentation representation) - { - switch (representation) - { - default: - case FruitVisualRepresentation.Pear: - return new Color4(17, 136, 170, 255); - - case FruitVisualRepresentation.Grape: - return new Color4(204, 102, 0, 255); - - case FruitVisualRepresentation.Raspberry: - return new Color4(121, 9, 13, 255); - - case FruitVisualRepresentation.Pineapple: - return new Color4(102, 136, 0, 255); - - case FruitVisualRepresentation.Banana: - switch (RNG.Next(0, 3)) - { - default: - return new Color4(255, 240, 0, 255); - - case 1: - return new Color4(255, 192, 0, 255); - - case 2: - return new Color4(214, 221, 28, 255); - } - } - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs deleted file mode 100644 index a24821b3ce..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableJuiceStream : DrawableCatchHitObject - { - private readonly Func> createDrawableRepresentation; - private readonly Container dropletContainer; - - public DrawableJuiceStream(JuiceStream s, Func> createDrawableRepresentation = null) - : base(s) - { - this.createDrawableRepresentation = createDrawableRepresentation; - RelativeSizeAxes = Axes.Both; - Origin = Anchor.BottomLeft; - X = 0; - - AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); - } - - protected override void AddNestedHitObject(DrawableHitObject hitObject) - { - base.AddNestedHitObject(hitObject); - dropletContainer.Add(hitObject); - } - - protected override void ClearNestedHitObjects() - { - base.ClearNestedHitObjects(); - dropletContainer.Clear(); - } - - protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) - { - switch (hitObject) - { - case CatchHitObject catchObject: - return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false); - } - - return base.CreateNestedHitObject(hitObject); - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs deleted file mode 100644 index d41aea1e7b..0000000000 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK; - -namespace osu.Game.Rulesets.Catch.Objects.Drawable -{ - public class DrawableTinyDroplet : DrawableDroplet - { - public DrawableTinyDroplet(TinyDroplet h) - : base(h) - { - Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8; - } - } -} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtBanana.cs new file mode 100644 index 0000000000..8a91f82437 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtBanana.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Catch.Skinning.Default; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Represents a caught by the catcher. + /// + public class CaughtBanana : CaughtObject + { + public CaughtBanana() + : base(CatchSkinComponents.Banana, _ => new BananaPiece()) + { + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs new file mode 100644 index 0000000000..4a3397feff --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Catch.Skinning.Default; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Represents a caught by the catcher. + /// + public class CaughtDroplet : CaughtObject + { + public override bool StaysOnPlate => false; + + public CaughtDroplet() + : base(CatchSkinComponents.Droplet, _ => new DropletPiece()) + { + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs new file mode 100644 index 0000000000..140b411c88 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Rulesets.Catch.Skinning.Default; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Represents a caught by the catcher. + /// + public class CaughtFruit : CaughtObject, IHasFruitState + { + public Bindable VisualRepresentation { get; } = new Bindable(); + + public CaughtFruit() + : base(CatchSkinComponents.Fruit, _ => new FruitPiece()) + { + } + + public override void CopyStateFrom(IHasCatchObjectState objectState) + { + base.CopyStateFrom(objectState); + + var fruitState = (IHasFruitState)objectState; + VisualRepresentation.Value = fruitState.VisualRepresentation.Value; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtObject.cs new file mode 100644 index 0000000000..524505d588 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtObject.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Represents a caught by the catcher. + /// + [Cached(typeof(IHasCatchObjectState))] + public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState + { + public PalpableCatchHitObject HitObject { get; private set; } + public Bindable AccentColour { get; } = new Bindable(); + public Bindable HyperDash { get; } = new Bindable(); + + public Vector2 DisplaySize => Size * Scale; + + public float DisplayRotation => Rotation; + + /// + /// Whether this hit object should stay on the catcher plate when the object is caught by the catcher. + /// + public virtual bool StaysOnPlate => true; + + public override bool RemoveWhenNotAlive => true; + + protected CaughtObject(CatchSkinComponents skinComponent, Func defaultImplementation) + : base(new CatchSkinComponent(skinComponent), defaultImplementation) + { + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.None; + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); + } + + /// + /// Copies the hit object visual state from another object. + /// + public virtual void CopyStateFrom(IHasCatchObjectState objectState) + { + HitObject = objectState.HitObject; + Scale = Vector2.Divide(objectState.DisplaySize, Size); + Rotation = objectState.DisplayRotation; + AccentColour.Value = objectState.AccentColour.Value; + HyperDash.Value = objectState.HyperDash.Value; + } + + protected override void FreeAfterUse() + { + ClearTransforms(); + Alpha = 1; + + base.FreeAfterUse(); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs new file mode 100644 index 0000000000..c1b41a7afc --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Skinning.Default; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableBanana : DrawablePalpableCatchHitObject + { + public DrawableBanana() + : this(null) + { + } + + public DrawableBanana([CanBeNull] Banana h) + : base(h) + { + } + + [BackgroundDependencyLoader] + private void load() + { + ScalingContainer.Child = new SkinnableDrawable( + new CatchSkinComponent(CatchSkinComponents.Banana), + _ => new BananaPiece()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // start time affects the random seed which is used to determine the banana colour + StartTimeBindable.BindValueChanged(_ => UpdateComboColour()); + } + + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); + + const float end_scale = 0.6f; + const float random_scale_range = 1.6f; + + ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3))) + .Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt); + + ScalingContainer.RotateTo(getRandomAngle(1)) + .Then() + .RotateTo(getRandomAngle(2), HitObject.TimePreempt); + + float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1); + } + + public override void PlaySamples() + { + base.PlaySamples(); + if (Samples != null) + Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs new file mode 100644 index 0000000000..9b2f95e221 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableBananaShower : DrawableCatchHitObject + { + private readonly Container bananaContainer; + + public DrawableBananaShower() + : this(null) + { + } + + public DrawableBananaShower([CanBeNull] BananaShower s) + : base(s) + { + RelativeSizeAxes = Axes.X; + Origin = Anchor.BottomLeft; + + AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); + } + + protected override void AddNestedHitObject(DrawableHitObject hitObject) + { + base.AddNestedHitObject(hitObject); + bananaContainer.Add(hitObject); + } + + protected override void ClearNestedHitObjects() + { + base.ClearNestedHitObjects(); + bananaContainer.Clear(false); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs new file mode 100644 index 0000000000..0c065948ef --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Utils; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public abstract class DrawableCatchHitObject : DrawableHitObject + { + public readonly Bindable OriginalXBindable = new Bindable(); + public readonly Bindable XOffsetBindable = new Bindable(); + + protected override double InitialLifetimeOffset => HitObject.TimePreempt; + + protected override float SamplePlaybackPosition => HitObject.EffectiveX / CatchPlayfield.WIDTH; + + public int RandomSeed => HitObject?.RandomSeed ?? 0; + + protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject) + : base(hitObject) + { + Anchor = Anchor.BottomLeft; + } + + /// + /// Get a random number in range [0,1) based on seed . + /// + public float RandomSingle(int series) => StatelessRNG.NextSingle(RandomSeed, series); + + protected override void OnApply() + { + base.OnApply(); + + OriginalXBindable.BindTo(HitObject.OriginalXBindable); + XOffsetBindable.BindTo(HitObject.XOffsetBindable); + } + + protected override void OnFree() + { + base.OnFree(); + + OriginalXBindable.UnbindFrom(HitObject.OriginalXBindable); + XOffsetBindable.UnbindFrom(HitObject.XOffsetBindable); + } + + public Func CheckPosition; + + protected override JudgementResult CreateResult(Judgement judgement) => new CatchJudgementResult(HitObject, judgement); + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (CheckPosition == null) return; + + if (timeOffset >= 0 && Result != null) + ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + switch (state) + { + case ArmedState.Miss: + this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out); + break; + + case ArmedState.Hit: + this.FadeOut(); + break; + } + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs new file mode 100644 index 0000000000..2dce9507a5 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Skinning.Default; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableDroplet : DrawablePalpableCatchHitObject + { + public DrawableDroplet() + : this(null) + { + } + + public DrawableDroplet([CanBeNull] CatchHitObject h) + : base(h) + { + } + + [BackgroundDependencyLoader] + private void load() + { + ScalingContainer.Child = new SkinnableDrawable( + new CatchSkinComponent(CatchSkinComponents.Droplet), + _ => new DropletPiece()); + } + + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); + + // roughly matches osu-stable + float startRotation = RandomSingle(1) * 20; + double duration = HitObject.TimePreempt + 2000; + + ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs new file mode 100644 index 0000000000..0b89c46480 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableFruit.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Skinning.Default; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState + { + public Bindable VisualRepresentation { get; } = new Bindable(); + + public DrawableFruit() + : this(null) + { + } + + public DrawableFruit([CanBeNull] Fruit h) + : base(h) + { + } + + [BackgroundDependencyLoader] + private void load() + { + IndexInBeatmap.BindValueChanged(change => + { + VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4); + }, true); + + ScalingContainer.Child = new SkinnableDrawable( + new CatchSkinComponent(CatchSkinComponents.Fruit), + _ => new FruitPiece()); + } + + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); + + ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40); + } + } + + public enum FruitVisualRepresentation + { + Pear, + Grape, + Pineapple, + Raspberry, + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs new file mode 100644 index 0000000000..a496a35842 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableJuiceStream : DrawableCatchHitObject + { + private readonly Container dropletContainer; + + public DrawableJuiceStream() + : this(null) + { + } + + public DrawableJuiceStream([CanBeNull] JuiceStream s) + : base(s) + { + RelativeSizeAxes = Axes.X; + Origin = Anchor.BottomLeft; + + AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); + } + + protected override void AddNestedHitObject(DrawableHitObject hitObject) + { + base.AddNestedHitObject(hitObject); + dropletContainer.Add(hitObject); + } + + protected override void ClearNestedHitObjects() + { + base.ClearNestedHitObjects(); + dropletContainer.Clear(false); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs new file mode 100644 index 0000000000..27cd7ed2bc --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + [Cached(typeof(IHasCatchObjectState))] + public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject, IHasCatchObjectState + { + public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject; + + Bindable IHasCatchObjectState.AccentColour => AccentColour; + + public Bindable HyperDash { get; } = new Bindable(); + + public Bindable ScaleBindable { get; } = new Bindable(1); + + public Bindable IndexInBeatmap { get; } = new Bindable(); + + /// + /// The multiplicative factor applied to relative to scale. + /// + protected virtual float ScaleFactor => 1; + + /// + /// The container internal transforms (such as scaling based on the circle size) are applied to. + /// + protected readonly Container ScalingContainer; + + public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale; + + public float DisplayRotation => ScalingContainer.Rotation; + + protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h) + : base(h) + { + Origin = Anchor.Centre; + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); + + AddInternal(ScalingContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2) + }); + } + + [BackgroundDependencyLoader] + private void load() + { + OriginalXBindable.BindValueChanged(updateXPosition); + XOffsetBindable.BindValueChanged(updateXPosition, true); + + ScaleBindable.BindValueChanged(scale => + { + ScalingContainer.Scale = new Vector2(scale.NewValue * ScaleFactor); + Size = DisplaySize; + }, true); + + IndexInBeatmap.BindValueChanged(_ => UpdateComboColour()); + } + + private void updateXPosition(ValueChangedEvent _) + { + X = OriginalXBindable.Value + XOffsetBindable.Value; + } + + protected override void OnApply() + { + base.OnApply(); + + HyperDash.BindTo(HitObject.HyperDashBindable); + ScaleBindable.BindTo(HitObject.ScaleBindable); + IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable); + } + + protected override void OnFree() + { + HyperDash.UnbindFrom(HitObject.HyperDashBindable); + ScaleBindable.UnbindFrom(HitObject.ScaleBindable); + IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable); + + base.OnFree(); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableTinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableTinyDroplet.cs new file mode 100644 index 0000000000..8f5a04dfda --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableTinyDroplet.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public class DrawableTinyDroplet : DrawableDroplet + { + protected override float ScaleFactor => base.ScaleFactor / 2; + + public DrawableTinyDroplet() + : this(null) + { + } + + public DrawableTinyDroplet([CanBeNull] TinyDroplet h) + : base(h) + { + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/IHasCatchObjectState.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/IHasCatchObjectState.cs new file mode 100644 index 0000000000..81b61f0959 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/IHasCatchObjectState.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Provides a visual state of a . + /// + public interface IHasCatchObjectState + { + PalpableCatchHitObject HitObject { get; } + + Bindable AccentColour { get; } + + Bindable HyperDash { get; } + + Vector2 DisplaySize { get; } + + float DisplayRotation { get; } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/IHasFruitState.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/IHasFruitState.cs new file mode 100644 index 0000000000..2d4de543c3 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/IHasFruitState.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + /// + /// Provides a visual state of a . + /// + public interface IHasFruitState : IHasCatchObjectState + { + Bindable VisualRepresentation { get; } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Droplet.cs b/osu.Game.Rulesets.Catch/Objects/Droplet.cs index 7b0bb3f0ae..9c1004a04b 100644 --- a/osu.Game.Rulesets.Catch/Objects/Droplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Droplet.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Catch.Objects { - public class Droplet : CatchHitObject + public class Droplet : PalpableCatchHitObject { public override Judgement CreateJudgement() => new CatchDropletJudgement(); } diff --git a/osu.Game.Rulesets.Catch/Objects/Fruit.cs b/osu.Game.Rulesets.Catch/Objects/Fruit.cs index 6f0423b420..43486796ad 100644 --- a/osu.Game.Rulesets.Catch/Objects/Fruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Fruit.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Catch.Objects { - public class Fruit : CatchHitObject + public class Fruit : PalpableCatchHitObject { public override Judgement CreateJudgement() => new CatchJudgement(); } diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index a4ed966abb..35fd58826e 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -1,28 +1,32 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; +using System.Threading; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Catch.Objects { - public class JuiceStream : CatchHitObject, IHasCurve + public class JuiceStream : CatchHitObject, IHasPathWithRepeats { /// /// Positional distance that results in a duration of one second, before any speed adjustments. /// private const float base_scoring_distance = 100; + public override Judgement CreateJudgement() => new IgnoreJudgement(); + public int RepeatCount { get; set; } - public double Velocity; - public double TickDistance; + public double Velocity { get; private set; } + public double TickDistance { get; private set; } /// /// The length of one span of this . @@ -42,20 +46,16 @@ namespace osu.Game.Rulesets.Catch.Objects TickDistance = scoringDistance / difficulty.SliderTickRate; } - protected override void CreateNestedHitObjects() + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - base.CreateNestedHitObjects(); + base.CreateNestedHitObjects(cancellationToken); - var tickSamples = Samples.Select(s => new HitSampleInfo - { - Bank = s.Bank, - Name = @"slidertick", - Volume = s.Volume - }).ToList(); + var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList(); + int nodeIndex = 0; SliderEventDescriptor? lastEvent = null; - foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) + foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken)) { // generate tiny droplets since the last point if (lastEvent != null) @@ -70,12 +70,13 @@ namespace osu.Game.Rulesets.Catch.Objects for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny) { + cancellationToken.ThrowIfCancellationRequested(); + AddNested(new TinyDroplet { - Samples = tickSamples, StartTime = t + lastEvent.Value.Time, - X = X + Path.PositionAt( - lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH, + X = OriginalX + Path.PositionAt( + lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X, }); } } @@ -90,9 +91,9 @@ namespace osu.Game.Rulesets.Catch.Objects case SliderEventType.Tick: AddNested(new Droplet { - Samples = tickSamples, + Samples = dropletSamples, StartTime = e.Time, - X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, + X = OriginalX + Path.PositionAt(e.PathProgress).X, }); break; @@ -101,20 +102,24 @@ namespace osu.Game.Rulesets.Catch.Objects case SliderEventType.Repeat: AddNested(new Fruit { - Samples = Samples, + Samples = this.GetNodeSamples(nodeIndex++), StartTime = e.Time, - X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH, + X = OriginalX + Path.PositionAt(e.PathProgress).X, }); break; } } } - public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; + public float EndX => OriginalX + this.CurvePositionAt(1).X; - public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; + public double Duration + { + get => this.SpanCount() * Path.Distance / Velocity; + set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. + } - public double Duration => EndTime - StartTime; + public double EndTime => StartTime + Duration; private readonly SliderPath path = new SliderPath(); diff --git a/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs new file mode 100644 index 0000000000..0cd3af01df --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/PalpableCatchHitObject.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Objects.Types; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Objects +{ + /// + /// Represents a single object that can be caught by the catcher. + /// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects. + /// + public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation + { + /// + /// Difference between the distance to the next object + /// and the distance that would have triggered a hyper dash. + /// A value close to 0 indicates a difficult jump (for difficulty calculation). + /// + public float DistanceToHyperDash { get; set; } + + public readonly Bindable HyperDashBindable = new Bindable(); + + /// + /// Whether this fruit can initiate a hyperdash. + /// + public bool HyperDash => HyperDashBindable.Value; + + private CatchHitObject hyperDashTarget; + + /// + /// The target fruit if we are to initiate a hyperdash. + /// + public CatchHitObject HyperDashTarget + { + get => hyperDashTarget; + set + { + hyperDashTarget = value; + HyperDashBindable.Value = value != null; + } + } + + Color4 IHasComboInformation.GetComboColour(IReadOnlyList comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count]; + } +} diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index 4649dcae90..a81703119a 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -5,7 +5,6 @@ using System; using System.Linq; using osu.Framework.Utils; using osu.Game.Beatmaps; -using osu.Game.Replays; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; @@ -13,35 +12,36 @@ using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Catch.Replays { - internal class CatchAutoGenerator : AutoGenerator + internal class CatchAutoGenerator : AutoGenerator { - public const double RELEASE_DELAY = 20; - public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap; public CatchAutoGenerator(IBeatmap beatmap) : base(beatmap) { - Replay = new Replay(); } - protected Replay Replay; - - private CatchReplayFrame currentFrame; - - public override Replay Generate() + protected override void GenerateFrames() { + if (Beatmap.HitObjects.Count == 0) + return; + // todo: add support for HT DT - const double dash_speed = CatcherArea.Catcher.BASE_SPEED; + const double dash_speed = Catcher.BASE_SPEED; const double movement_speed = dash_speed / 2; - float lastPosition = 0.5f; + float lastPosition = CatchPlayfield.CENTER_X; double lastTime = 0; - void moveToNext(CatchHitObject h) + void moveToNext(PalpableCatchHitObject h) { - float positionChange = Math.Abs(lastPosition - h.X); + float positionChange = Math.Abs(lastPosition - h.EffectiveX); double timeAvailable = h.StartTime - lastTime; + if (timeAvailable < 0) + { + return; + } + // So we can either make it there without a dash or not. // If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too) // The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour. @@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Catch.Replays bool impossibleJump = speedRequired > movement_speed * 2; // todo: get correct catcher size, based on difficulty CS. - const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f; + const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f; - if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X) + if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX) { - //we are already in the correct range. + // we are already in the correct range. lastTime = h.StartTime; addFrame(h.StartTime, lastPosition); return; @@ -63,74 +63,59 @@ namespace osu.Game.Rulesets.Catch.Replays if (impossibleJump) { - addFrame(h.StartTime, h.X); + addFrame(h.StartTime, h.EffectiveX); } else if (h.HyperDash) { addFrame(h.StartTime - timeAvailable, lastPosition); - addFrame(h.StartTime, h.X); + addFrame(h.StartTime, h.EffectiveX); } else if (dashRequired) { - //we do a movement in two parts - the dash part then the normal part... + // we do a movement in two parts - the dash part then the normal part... double timeAtNormalSpeed = positionChange / movement_speed; double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable; double timeAtDashSpeed = timeWeNeedToSave / 2; - float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable); + float midPosition = (float)Interpolation.Lerp(lastPosition, h.EffectiveX, (float)timeAtDashSpeed / timeAvailable); - //dash movement + // dash movement addFrame(h.StartTime - timeAvailable + 1, lastPosition, true); addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition); - addFrame(h.StartTime, h.X); + addFrame(h.StartTime, h.EffectiveX); } else { double timeBefore = positionChange / movement_speed; addFrame(h.StartTime - timeBefore, lastPosition); - addFrame(h.StartTime, h.X); + addFrame(h.StartTime, h.EffectiveX); } lastTime = h.StartTime; - lastPosition = h.X; + lastPosition = h.EffectiveX; } foreach (var obj in Beatmap.HitObjects) { - switch (obj) + if (obj is PalpableCatchHitObject palpableObject) { - case Fruit _: - moveToNext(obj); - break; + moveToNext(palpableObject); } foreach (var nestedObj in obj.NestedHitObjects.Cast()) { - switch (nestedObj) + if (nestedObj is PalpableCatchHitObject palpableNestedObject) { - case Banana _: - case TinyDroplet _: - case Droplet _: - case Fruit _: - moveToNext(nestedObj); - break; + moveToNext(palpableNestedObject); } } } - - return Replay; } private void addFrame(double time, float? position = null, bool dashing = false) { - // todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame. - if (Replay.Frames.Count == 0) - Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null)); - - var last = currentFrame; - currentFrame = new CatchReplayFrame(time, position, dashing, last); - Replay.Frames.Add(currentFrame); + Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame)); } } } diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs index f122588a2b..137328b1c3 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Framework.Utils; @@ -20,33 +19,15 @@ namespace osu.Game.Rulesets.Catch.Replays protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any(); - protected float? Position + public override void CollectPendingInputs(List inputs) { - get + var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time); + + inputs.Add(new CatchReplayState { - var frame = CurrentFrame; - - if (frame == null) - return null; - - Debug.Assert(CurrentTime != null); - - return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position; - } - } - - public override List GetPendingInputs() - { - if (!Position.HasValue) return new List(); - - return new List - { - new CatchReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List(), - CatcherX = Position.Value - }, - }; + PressedActions = CurrentFrame?.Actions ?? new List(), + CatcherX = position + }); } public class CatchReplayState : ReplayState diff --git a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs index b41a5e0612..1a80adb584 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Replays.Legacy; -using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; @@ -39,9 +38,9 @@ namespace osu.Game.Rulesets.Catch.Replays } } - public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) + public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { - Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH; + Position = currentFrame.Position.X; Dashing = currentFrame.ButtonState == ReplayButtonState.Left1; if (Dashing) @@ -53,8 +52,17 @@ namespace osu.Game.Rulesets.Catch.Replays if (Position > lastCatchFrame.Position) lastCatchFrame.Actions.Add(CatchAction.MoveRight); else if (Position < lastCatchFrame.Position) - Actions.Add(CatchAction.MoveLeft); + lastCatchFrame.Actions.Add(CatchAction.MoveLeft); } } + + public LegacyReplayFrame ToLegacy(IBeatmap beatmap) + { + ReplayButtonState state = ReplayButtonState.None; + + if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1; + + return new LegacyReplayFrame(Time, Position, null, state); + } } } diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json new file mode 100644 index 0000000000..3bde97070c --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset-expected-conversion.json @@ -0,0 +1,17 @@ +{ + "Mappings": [{ + "StartTime": 3368, + "Objects": [{ + "StartTime": 3368, + "Position": 374 + }] + }, + { + "StartTime": 3501, + "Objects": [{ + "StartTime": 3501, + "Position": 446 + }] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset.osu new file mode 100644 index 0000000000..6630f369d5 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/right-bound-hr-offset.osu @@ -0,0 +1,20 @@ +osu file format v14 + +[General] +StackLeniency: 0.7 +Mode: 2 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:9.6 +ApproachRate:9.6 +SliderMultiplier:1.9 +SliderTickRate:1 + +[TimingPoints] +2169,266.666666666667,4,2,1,70,1,0 + +[HitObjects] +374,60,3368,1,0,0:0:0:0: +410,146,3501,1,2,0:1:0:0: \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs index ff793a372e..0a444d923e 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring { switch (result) { - case HitResult.Perfect: + case HitResult.Great: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 4c7bc4ab73..2cc05826b4 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public override HitWindows CreateHitWindows() => new CatchHitWindows(); } } diff --git a/osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs b/osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs new file mode 100644 index 0000000000..4506111498 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Catch.Skinning +{ + public enum CatchSkinColour + { + /// + /// The colour to be used for the catcher while in hyper-dashing state. + /// + HyperDash, + + /// + /// The colour to be used for fruits that grant the catcher the ability to hyper-dash. + /// + HyperDashFruit, + + /// + /// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing. + /// + HyperDashAfterImage, + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/BananaPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/BananaPiece.cs new file mode 100644 index 0000000000..8da18a668a --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/BananaPiece.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class BananaPiece : CatchHitObjectPiece + { + protected override BorderPiece BorderPiece { get; } + + public BananaPiece() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new BananaPulpFormation + { + AccentColour = { BindTarget = AccentColour }, + }, + BorderPiece = new BorderPiece(), + }; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/BananaPulpFormation.cs b/osu.Game.Rulesets.Catch/Skinning/Default/BananaPulpFormation.cs new file mode 100644 index 0000000000..ee1cc68f7d --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/BananaPulpFormation.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class BananaPulpFormation : PulpFormation + { + public BananaPulpFormation() + { + AddPulp(new Vector2(0, -0.3f), new Vector2(SMALL_PULP)); + AddPulp(new Vector2(0, 0.05f), new Vector2(LARGE_PULP_4 * 0.8f, LARGE_PULP_4 * 2.5f)); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs new file mode 100644 index 0000000000..8d8ee49af7 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/BorderPiece.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Catch.Objects; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class BorderPiece : Circle + { + public BorderPiece() + { + Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + BorderColour = Color4.White; + BorderThickness = 6f * FruitPiece.RADIUS_ADJUST; + + // Border is drawn only when there is a child drawable. + Child = new Box + { + AlwaysPresent = true, + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/CatchHitObjectPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/CatchHitObjectPiece.cs new file mode 100644 index 0000000000..51c06c8e37 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/CatchHitObjectPiece.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public abstract class CatchHitObjectPiece : CompositeDrawable + { + public readonly Bindable AccentColour = new Bindable(); + public readonly Bindable HyperDash = new Bindable(); + + [Resolved] + protected IHasCatchObjectState ObjectState { get; private set; } + + /// + /// A part of this piece that will be faded out while falling in the playfield. + /// + [CanBeNull] + protected virtual BorderPiece BorderPiece => null; + + /// + /// A part of this piece that will be only visible when is true. + /// + [CanBeNull] + protected virtual HyperBorderPiece HyperBorderPiece => null; + + protected override void LoadComplete() + { + base.LoadComplete(); + + AccentColour.BindTo(ObjectState.AccentColour); + HyperDash.BindTo(ObjectState.HyperDash); + + HyperDash.BindValueChanged(hyper => + { + if (HyperBorderPiece != null) + HyperBorderPiece.Alpha = hyper.NewValue ? 1 : 0; + }, true); + } + + protected override void Update() + { + if (BorderPiece != null) + BorderPiece.Alpha = (float)Math.Clamp((ObjectState.HitObject.StartTime - Time.Current) / 500, 0, 1); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/DropletPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/DropletPiece.cs new file mode 100644 index 0000000000..8b1052dfe2 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/DropletPiece.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class DropletPiece : CatchHitObjectPiece + { + protected override HyperBorderPiece HyperBorderPiece { get; } + + public DropletPiece() + { + Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2); + + InternalChildren = new Drawable[] + { + new Pulp + { + RelativeSizeAxes = Axes.Both, + AccentColour = { BindTarget = AccentColour } + }, + HyperBorderPiece = new HyperDropletBorderPiece() + }; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/FruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/FruitPiece.cs new file mode 100644 index 0000000000..49f128c960 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/FruitPiece.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.Objects.Drawables; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + internal class FruitPiece : CatchHitObjectPiece + { + /// + /// Because we're adding a border around the fruit, we need to scale down some. + /// + public const float RADIUS_ADJUST = 1.1f; + + public readonly Bindable VisualRepresentation = new Bindable(); + + protected override BorderPiece BorderPiece { get; } + protected override HyperBorderPiece HyperBorderPiece { get; } + + public FruitPiece() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new FruitPulpFormation + { + AccentColour = { BindTarget = AccentColour }, + VisualRepresentation = { BindTarget = VisualRepresentation } + }, + BorderPiece = new BorderPiece(), + HyperBorderPiece = new HyperBorderPiece() + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + var fruitState = (IHasFruitState)ObjectState; + VisualRepresentation.BindTo(fruitState.VisualRepresentation); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/FruitPulpFormation.cs b/osu.Game.Rulesets.Catch/Skinning/Default/FruitPulpFormation.cs new file mode 100644 index 0000000000..88e0b5133a --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/FruitPulpFormation.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class FruitPulpFormation : PulpFormation + { + public readonly Bindable VisualRepresentation = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + VisualRepresentation.BindValueChanged(setFormation, true); + } + + private void setFormation(ValueChangedEvent visualRepresentation) + { + Clear(); + + switch (visualRepresentation.NewValue) + { + case FruitVisualRepresentation.Pear: + AddPulp(new Vector2(0, -0.33f), new Vector2(SMALL_PULP)); + AddPulp(PositionAt(60, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + AddPulp(PositionAt(180, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + AddPulp(PositionAt(300, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + break; + + case FruitVisualRepresentation.Grape: + AddPulp(new Vector2(0, -0.25f), new Vector2(SMALL_PULP)); + AddPulp(PositionAt(0, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + AddPulp(PositionAt(120, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + AddPulp(PositionAt(240, DISTANCE_FROM_CENTRE_3), new Vector2(LARGE_PULP_3)); + break; + + case FruitVisualRepresentation.Pineapple: + AddPulp(new Vector2(0, -0.3f), new Vector2(SMALL_PULP)); + AddPulp(PositionAt(45, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(135, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(225, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(315, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + break; + + case FruitVisualRepresentation.Raspberry: + AddPulp(new Vector2(0, -0.34f), new Vector2(SMALL_PULP)); + AddPulp(PositionAt(0, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(90, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(180, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + AddPulp(PositionAt(270, DISTANCE_FROM_CENTRE_4), new Vector2(LARGE_PULP_4)); + break; + } + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs new file mode 100644 index 0000000000..c8895f32f4 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/HyperBorderPiece.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch.UI; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class HyperBorderPiece : BorderPiece + { + public HyperBorderPiece() + { + BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + BorderThickness = 12f * FruitPiece.RADIUS_ADJUST; + + Child.Alpha = 0.3f; + Child.Blending = BlendingParameters.Additive; + Child.Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/HyperDropletBorderPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Default/HyperDropletBorderPiece.cs new file mode 100644 index 0000000000..53a487b97f --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/HyperDropletBorderPiece.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public class HyperDropletBorderPiece : HyperBorderPiece + { + public HyperDropletBorderPiece() + { + Size /= 2; + BorderThickness = 6f; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs b/osu.Game.Rulesets.Catch/Skinning/Default/Pulp.cs similarity index 60% rename from osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs rename to osu.Game.Rulesets.Catch/Skinning/Default/Pulp.cs index 1e9daf18db..96c6233b41 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Default/Pulp.cs @@ -1,17 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osuTK.Graphics; -namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces +namespace osu.Game.Rulesets.Catch.Skinning.Default { - public class Pulp : Circle, IHasAccentColour + public class Pulp : Circle { + public readonly Bindable AccentColour = new Bindable(); + public Pulp() { RelativePositionAxes = Axes.Both; @@ -22,32 +24,21 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces Colour = Color4.White.Opacity(0.9f); } - private Color4 accentColour; - - public Color4 AccentColour + protected override void LoadComplete() { - get => accentColour; - set - { - accentColour = value; - if (IsLoaded) updateAccentColour(); - } + base.LoadComplete(); + + AccentColour.BindValueChanged(updateAccentColour, true); } - private void updateAccentColour() + private void updateAccentColour(ValueChangedEvent colour) { EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, - Radius = Size.X / 2, - Colour = accentColour.Darken(0.2f).Opacity(0.75f) + Radius = DrawWidth / 2, + Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f) }; } - - protected override void LoadComplete() - { - base.LoadComplete(); - updateAccentColour(); - } } } diff --git a/osu.Game.Rulesets.Catch/Skinning/Default/PulpFormation.cs b/osu.Game.Rulesets.Catch/Skinning/Default/PulpFormation.cs new file mode 100644 index 0000000000..8753aa4077 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Default/PulpFormation.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Default +{ + public abstract class PulpFormation : CompositeDrawable + { + public readonly Bindable AccentColour = new Bindable(); + + protected const float LARGE_PULP_3 = 16f * FruitPiece.RADIUS_ADJUST; + protected const float DISTANCE_FROM_CENTRE_3 = 0.15f; + + protected const float LARGE_PULP_4 = LARGE_PULP_3 * 0.925f; + protected const float DISTANCE_FROM_CENTRE_4 = DISTANCE_FROM_CENTRE_3 / 0.925f; + + protected const float SMALL_PULP = LARGE_PULP_3 / 2; + + private int pulpsInUse; + + protected PulpFormation() + { + RelativeSizeAxes = Axes.Both; + } + + protected static Vector2 PositionAt(float angle, float distance) => new Vector2( + distance * MathF.Sin(angle * MathF.PI / 180), + distance * MathF.Cos(angle * MathF.PI / 180)); + + protected void Clear() + { + for (int i = 0; i < pulpsInUse; i++) + InternalChildren[i].Alpha = 0; + pulpsInUse = 0; + } + + protected void AddPulp(Vector2 position, Vector2 size) + { + if (pulpsInUse == InternalChildren.Count) + AddInternal(new Pulp { AccentColour = { BindTarget = AccentColour } }); + + var pulp = InternalChildren[pulpsInUse]; + pulp.Position = position; + pulp.Size = size; + pulp.Alpha = 1; + + pulpsInUse++; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs new file mode 100644 index 0000000000..1b48832ed6 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Legacy +{ + public class CatchLegacySkinTransformer : LegacySkinTransformer + { + /// + /// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default. + /// + private bool providesComboCounter => this.HasFont(LegacyFont.Combo); + + public CatchLegacySkinTransformer(ISkinSource source) + : base(source) + { + } + + public override Drawable GetDrawableComponent(ISkinComponent component) + { + if (component is HUDSkinComponent hudComponent) + { + switch (hudComponent.Component) + { + case HUDSkinComponents.ComboCounter: + // catch may provide its own combo counter; hide the default. + return providesComboCounter ? Drawable.Empty() : null; + } + } + + if (!(component is CatchSkinComponent catchSkinComponent)) + return null; + + switch (catchSkinComponent.Component) + { + case CatchSkinComponents.Fruit: + if (GetTexture("fruit-pear") != null) + return new LegacyFruitPiece(); + + break; + + case CatchSkinComponents.Banana: + if (GetTexture("fruit-bananas") != null) + return new LegacyBananaPiece(); + + break; + + case CatchSkinComponents.Droplet: + if (GetTexture("fruit-drop") != null) + return new LegacyDropletPiece(); + + break; + + case CatchSkinComponents.CatcherIdle: + return this.GetAnimation("fruit-catcher-idle", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); + + case CatchSkinComponents.CatcherFail: + return this.GetAnimation("fruit-catcher-fail", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); + + case CatchSkinComponents.CatcherKiai: + return this.GetAnimation("fruit-catcher-kiai", true, true, true) ?? + this.GetAnimation("fruit-ryuuta", true, true, true); + + case CatchSkinComponents.CatchComboCounter: + if (providesComboCounter) + return new LegacyCatchComboCounter(Source); + + break; + } + + return null; + } + + public override IBindable GetConfig(TLookup lookup) + { + switch (lookup) + { + case CatchSkinColour colour: + var result = (Bindable)Source.GetConfig(new SkinCustomColourLookup(colour)); + if (result == null) + return null; + + result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value); + return (IBindable)result; + } + + return Source.GetConfig(lookup); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs new file mode 100644 index 0000000000..33c3867f5a --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatchComboCounter.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning.Legacy +{ + /// + /// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter. + /// + public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter + { + private readonly LegacyRollingCounter counter; + + private readonly LegacyRollingCounter explosion; + + public LegacyCatchComboCounter(ISkin skin) + { + AutoSizeAxes = Axes.Both; + + Alpha = 0f; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Scale = new Vector2(0.8f); + + InternalChildren = new Drawable[] + { + explosion = new LegacyRollingCounter(LegacyFont.Combo) + { + Alpha = 0.65f, + Blending = BlendingParameters.Additive, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.5f), + }, + counter = new LegacyRollingCounter(LegacyFont.Combo) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + } + + private int lastDisplayedCombo; + + public void UpdateCombo(int combo, Color4? hitObjectColour = null) + { + if (combo == lastDisplayedCombo) + return; + + // There may still be existing transforms to the counter (including value change after 250ms), + // finish them immediately before new transforms. + counter.SetCountWithoutRolling(lastDisplayedCombo); + + lastDisplayedCombo = combo; + + if (Time.Elapsed < 0) + { + // needs more work to make rewind somehow look good. + // basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle). + Hide(); + return; + } + + // Combo fell to zero, roll down and fade out the counter. + if (combo == 0) + { + counter.Current.Value = 0; + explosion.Current.Value = 0; + + this.FadeOut(400, Easing.Out); + } + else + { + this.FadeInFromZero().Then().Delay(1000).FadeOut(300); + + counter.ScaleTo(1.5f) + .ScaleTo(0.8f, 250, Easing.Out) + .OnComplete(c => c.SetCountWithoutRolling(combo)); + + counter.Delay(250) + .ScaleTo(1f) + .ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30); + + explosion.Colour = hitObjectColour ?? Color4.White; + + explosion.SetCountWithoutRolling(combo); + explosion.ScaleTo(1.5f) + .ScaleTo(1.9f, 400, Easing.Out) + .FadeOutFromOne(400); + } + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs new file mode 100644 index 0000000000..969cc38e5b --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyFruitPiece.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Rulesets.Catch.Objects.Drawables; + +namespace osu.Game.Rulesets.Catch.Skinning.Legacy +{ + internal class LegacyFruitPiece : LegacyCatchHitObjectPiece + { + public readonly Bindable VisualRepresentation = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + var fruitState = (IHasFruitState)ObjectState; + VisualRepresentation.BindTo(fruitState.VisualRepresentation); + + VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true); + } + + private void setTexture(FruitVisualRepresentation visualRepresentation) + { + switch (visualRepresentation) + { + case FruitVisualRepresentation.Pear: + SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay")); + break; + + case FruitVisualRepresentation.Grape: + SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay")); + break; + + case FruitVisualRepresentation.Pineapple: + SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay")); + break; + + case FruitVisualRepresentation.Raspberry: + SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay")); + break; + } + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyBananaPiece.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyBananaPiece.cs new file mode 100644 index 0000000000..f80e50c8c0 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyBananaPiece.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Rulesets.Catch.Skinning +{ + public class LegacyBananaPiece : LegacyCatchHitObjectPiece + { + protected override void LoadComplete() + { + base.LoadComplete(); + + Texture texture = Skin.GetTexture("fruit-bananas"); + Texture overlayTexture = Skin.GetTexture("fruit-bananas-overlay"); + + SetTexture(texture, overlayTexture); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyCatchHitObjectPiece.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyCatchHitObjectPiece.cs new file mode 100644 index 0000000000..4b1f5a4724 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyCatchHitObjectPiece.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.Skinning +{ + public abstract class LegacyCatchHitObjectPiece : PoolableDrawable + { + public readonly Bindable AccentColour = new Bindable(); + public readonly Bindable HyperDash = new Bindable(); + + private readonly Sprite colouredSprite; + private readonly Sprite overlaySprite; + private readonly Sprite hyperSprite; + + [Resolved] + protected ISkinSource Skin { get; private set; } + + [Resolved] + protected IHasCatchObjectState ObjectState { get; private set; } + + protected LegacyCatchHitObjectPiece() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + colouredSprite = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + overlaySprite = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + hyperSprite = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, + Depth = 1, + Alpha = 0, + Scale = new Vector2(1.2f), + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + AccentColour.BindTo(ObjectState.AccentColour); + HyperDash.BindTo(ObjectState.HyperDash); + + hyperSprite.Colour = Skin.GetConfig(CatchSkinColour.HyperDashFruit)?.Value ?? + Skin.GetConfig(CatchSkinColour.HyperDash)?.Value ?? + Catcher.DEFAULT_HYPER_DASH_COLOUR; + + AccentColour.BindValueChanged(colour => + { + colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue); + }, true); + + HyperDash.BindValueChanged(hyper => + { + hyperSprite.Alpha = hyper.NewValue ? 0.7f : 0; + }, true); + } + + protected void SetTexture(Texture texture, Texture overlayTexture) + { + colouredSprite.Texture = texture; + overlaySprite.Texture = overlayTexture; + hyperSprite.Texture = texture; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Skinning/LegacyDropletPiece.cs b/osu.Game.Rulesets.Catch/Skinning/LegacyDropletPiece.cs new file mode 100644 index 0000000000..8f4331d2a3 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Skinning/LegacyDropletPiece.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Textures; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Skinning +{ + public class LegacyDropletPiece : LegacyCatchHitObjectPiece + { + public LegacyDropletPiece() + { + Scale = new Vector2(0.8f); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Texture texture = Skin.GetTexture("fruit-drop"); + Texture overlayTexture = Skin.GetTexture("fruit-drop-overlay"); + + SetTexture(texture, overlayTexture); + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs new file mode 100644 index 0000000000..75feb21298 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.UI +{ + /// + /// Represents a component that displays a skinned and handles combo judgement results for updating it accordingly. + /// + public class CatchComboDisplay : SkinnableDrawable + { + private int currentCombo; + + [CanBeNull] + public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter; + + public CatchComboDisplay() + : base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty()) + { + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + ComboCounter?.UpdateCombo(currentCombo); + } + + public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result) + { + if (!result.Type.AffectsCombo() || !result.HasResult) + return; + + if (!result.IsHit) + { + updateCombo(0, null); + return; + } + + updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value); + } + + public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result) + { + if (!result.Type.AffectsCombo() || !result.HasResult) + return; + + updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value); + } + + private void updateCombo(int newCombo, Color4? hitObjectColour) + { + currentCombo = newCombo; + ComboCounter?.UpdateCombo(newCombo, hitObjectColour); + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 589503c35b..0e1ef90737 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -2,11 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; +using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -16,46 +17,79 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatchPlayfield : ScrollingPlayfield { - public const float BASE_WIDTH = 512; + /// + /// The width of the playfield. + /// The horizontal movement of the catcher is confined in the area of this width. + /// + public const float WIDTH = 512; + + /// + /// The center position of the playfield. + /// + public const float CENTER_X = WIDTH / 2; internal readonly CatcherArea CatcherArea; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || CatcherArea.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => + // only check the X position; handle all vertical space. + base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y)); public CatchPlayfield(BeatmapDifficulty difficulty, Func> createDrawableRepresentation) { - Container explodingFruitContainer; - - InternalChildren = new Drawable[] + var droppedObjectContainer = new Container { - explodingFruitContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - CatcherArea = new CatcherArea(difficulty) - { - CreateDrawableRepresentation = createDrawableRepresentation, - ExplodingFruitTarget = explodingFruitContainer, - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - }, - HitObjectContainer + RelativeSizeAxes = Axes.Both, + }; + + CatcherArea = new CatcherArea(droppedObjectContainer, difficulty) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopLeft, + }; + + InternalChildren = new[] + { + droppedObjectContainer, + CatcherArea.MovableCatcher.CreateProxiedContent(), + HitObjectContainer.CreateProxy(), + // This ordering (`CatcherArea` before `HitObjectContainer`) is important to + // make sure the up-to-date catcher position is used for the catcher catching logic of hit objects. + CatcherArea, + HitObjectContainer, }; } - public bool CheckIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj); - - public override void Add(DrawableHitObject h) + [BackgroundDependencyLoader] + private void load() { - h.OnNewResult += onNewResult; - - base.Add(h); - - var fruit = (DrawableCatchHitObject)h; - fruit.CheckPosition = CheckIfWeCanCatch; + RegisterPool(50); + RegisterPool(50); + RegisterPool(100); + RegisterPool(100); + RegisterPool(10); + RegisterPool(2); } + protected override void LoadComplete() + { + base.LoadComplete(); + + // these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case). + NewResult += onNewResult; + RevertResult += onRevertResult; + } + + protected override void OnNewDrawableHitObject(DrawableHitObject d) + { + ((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch; + } + + private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.MovableCatcher.CanCatch(obj); + private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) - => CatcherArea.OnResult((DrawableCatchHitObject)judgedObject, result); + => CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result); + + private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result) + => CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result); } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs index b8d3dc9017..efc1b24ed5 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs @@ -10,15 +10,21 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { + private const float playfield_size_adjust = 0.8f; + protected override Container Content => content; private readonly Container content; public CatchPlayfieldAdjustmentContainer() { - Anchor = Anchor.TopCentre; - Origin = Anchor.TopCentre; + // because we are using centre anchor/origin, we will need to limit visibility in the future + // to ensure tall windows do not get a readability advantage. + // it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values + // which are compatible with TopCentre alignment. + Anchor = Anchor.Centre; + Origin = Anchor.Centre; - Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate + Size = new Vector2(playfield_size_adjust); InternalChild = new Container { @@ -27,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, - Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both } + Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, } }; } @@ -40,8 +46,14 @@ namespace osu.Game.Rulesets.Catch.UI { base.Update(); - Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH); - Size = Vector2.Divide(Vector2.One, Scale); + // in stable, fruit fall vertically from -100 to 340. + // to emulate this, we want to make our playfield 440 gameplay pixels high. + // we then offset it -100 vertically in the position set below. + const float stable_v_offset_ratio = 440 / 384f; + + Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH); + Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X); + Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale); } } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchReplayRecorder.cs b/osu.Game.Rulesets.Catch/UI/CatchReplayRecorder.cs new file mode 100644 index 0000000000..1ddb5ac630 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/CatchReplayRecorder.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Catch.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Catch.UI +{ + public class CatchReplayRecorder : ReplayRecorder + { + private readonly CatchPlayfield playfield; + + public CatchReplayRecorder(Score target, CatchPlayfield playfield) + : base(target) + { + this.playfield = playfield; + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) + => new CatchReplayFrame(Time.Current, playfield.CatcherArea.MovableCatcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame); + } +} diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs new file mode 100644 index 0000000000..0d6a577d1e --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -0,0 +1,599 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Input.Bindings; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.Skinning; +using osu.Game.Rulesets.Judgements; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.UI +{ + public class Catcher : SkinReloadableDrawable, IKeyBindingHandler + { + /// + /// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail + /// and end glow/after-image during a hyper-dash. + /// + public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red; + + /// + /// The duration between transitioning to hyper-dash state. + /// + public const double HYPER_DASH_TRANSITION_DURATION = 180; + + /// + /// Whether we are hyper-dashing or not. + /// + public bool HyperDashing => hyperDashModifier != 1; + + /// + /// Whether fruit should appear on the plate. + /// + public bool CatchFruitOnPlate { get; set; } = true; + + /// + /// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable. + /// + public const double BASE_SPEED = 1.0; + + /// + /// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught". + /// + public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5; + + /// + /// The amount by which caught fruit should be scaled down to fit on the plate. + /// + private const float caught_fruit_scale_adjust = 0.5f; + + [NotNull] + private readonly Container trailsTarget; + + private CatcherTrailDisplay trails; + + /// + /// Contains caught objects on the plate. + /// + private readonly Container caughtObjectContainer; + + /// + /// Contains objects dropped from the plate. + /// + private readonly Container droppedObjectTarget; + + public CatcherAnimationState CurrentState { get; private set; } + + /// + /// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable. + /// + public const float ALLOWED_CATCH_RANGE = 0.8f; + + /// + /// The drawable catcher for . + /// + internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable; + + private bool dashing; + + public bool Dashing + { + get => dashing; + protected set + { + if (value == dashing) return; + + dashing = value; + + updateTrailVisibility(); + } + } + + /// + /// Width of the area that can be used to attempt catches during gameplay. + /// + private readonly float catchWidth; + + private readonly CatcherSprite catcherIdle; + private readonly CatcherSprite catcherKiai; + private readonly CatcherSprite catcherFail; + + private CatcherSprite currentCatcher; + + private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR; + private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR; + + private int currentDirection; + + private double hyperDashModifier = 1; + private int hyperDashDirection; + private float hyperDashTargetPosition; + private Bindable hitLighting; + + private readonly DrawablePool hitExplosionPool; + private readonly Container hitExplosionContainer; + + private readonly DrawablePool caughtFruitPool; + private readonly DrawablePool caughtBananaPool; + private readonly DrawablePool caughtDropletPool; + + public Catcher([NotNull] Container trailsTarget, [NotNull] Container droppedObjectTarget, BeatmapDifficulty difficulty = null) + { + this.trailsTarget = trailsTarget; + this.droppedObjectTarget = droppedObjectTarget; + + Origin = Anchor.TopCentre; + + Size = new Vector2(CatcherArea.CATCHER_SIZE); + if (difficulty != null) + Scale = calculateScale(difficulty); + + catchWidth = CalculateCatchWidth(Scale); + + InternalChildren = new Drawable[] + { + hitExplosionPool = new DrawablePool(10), + caughtFruitPool = new DrawablePool(50), + caughtBananaPool = new DrawablePool(100), + // less capacity is needed compared to fruit because droplet is not stacked + caughtDropletPool = new DrawablePool(25), + caughtObjectContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, + catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) + { + Anchor = Anchor.TopCentre, + Alpha = 0, + }, + catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai) + { + Anchor = Anchor.TopCentre, + Alpha = 0, + }, + catcherFail = new CatcherSprite(CatcherAnimationState.Fail) + { + Anchor = Anchor.TopCentre, + Alpha = 0, + }, + hitExplosionContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + hitLighting = config.GetBindable(OsuSetting.HitLighting); + trails = new CatcherTrailDisplay(this); + + updateCatcher(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // don't add in above load as we may potentially modify a parent in an unsafe manner. + trailsTarget.Add(trails); + } + + /// + /// Creates proxied content to be displayed beneath hitobjects. + /// + public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy(); + + /// + /// Calculates the scale of the catcher based off the provided beatmap difficulty. + /// + private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); + + /// + /// Calculates the width of the area used for attempting catches in gameplay. + /// + /// The scale of the catcher. + public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE; + + /// + /// Calculates the width of the area used for attempting catches in gameplay. + /// + /// The beatmap difficulty. + public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty)); + + /// + /// Determine if this catcher can catch a in the current position. + /// + public bool CanCatch(CatchHitObject hitObject) + { + if (!(hitObject is PalpableCatchHitObject fruit)) + return false; + + var halfCatchWidth = catchWidth * 0.5f; + + // this stuff wil disappear once we move fruit to non-relative coordinate space in the future. + var catchObjectPosition = fruit.EffectiveX; + var catcherPosition = Position.X; + + return catchObjectPosition >= catcherPosition - halfCatchWidth && + catchObjectPosition <= catcherPosition + halfCatchWidth; + } + + public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result) + { + var catchResult = (CatchJudgementResult)result; + catchResult.CatcherAnimationState = CurrentState; + catchResult.CatcherHyperDash = HyperDashing; + + if (!(drawableObject is DrawablePalpableCatchHitObject palpableObject)) return; + + var hitObject = palpableObject.HitObject; + + if (result.IsHit) + { + var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X); + + if (CatchFruitOnPlate) + placeCaughtObject(palpableObject, positionInStack); + + if (hitLighting.Value) + addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value); + } + + // droplet doesn't affect the catcher state + if (hitObject is TinyDroplet) return; + + if (result.IsHit && hitObject.HyperDash) + { + var target = hitObject.HyperDashTarget; + var timeDifference = target.StartTime - hitObject.StartTime; + double positionDifference = target.EffectiveX - X; + var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); + + SetHyperDashState(Math.Abs(velocity), target.EffectiveX); + } + else + SetHyperDashState(); + + if (result.IsHit) + updateState(hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); + else if (!(hitObject is Banana)) + updateState(CatcherAnimationState.Fail); + } + + public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result) + { + var catchResult = (CatchJudgementResult)result; + + if (CurrentState != catchResult.CatcherAnimationState) + updateState(catchResult.CatcherAnimationState); + + if (HyperDashing != catchResult.CatcherHyperDash) + { + if (catchResult.CatcherHyperDash) + SetHyperDashState(2); + else + SetHyperDashState(); + } + + caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject); + droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject); + hitExplosionContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject); + } + + /// + /// Set hyper-dash state. + /// + /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state. + /// When this catcher crosses this position, this catcher ends hyper-dashing. + public void SetHyperDashState(double modifier = 1, float targetPosition = -1) + { + var wasHyperDashing = HyperDashing; + + if (modifier <= 1 || X == targetPosition) + { + hyperDashModifier = 1; + hyperDashDirection = 0; + + if (wasHyperDashing) + runHyperDashStateTransition(false); + } + else + { + hyperDashModifier = modifier; + hyperDashDirection = Math.Sign(targetPosition - X); + hyperDashTargetPosition = targetPosition; + + if (!wasHyperDashing) + { + trails.DisplayEndGlow(); + runHyperDashStateTransition(true); + } + } + } + + public void UpdatePosition(float position) + { + position = Math.Clamp(position, 0, CatchPlayfield.WIDTH); + + if (position == X) + return; + + Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y); + X = position; + } + + public bool OnPressed(CatchAction action) + { + switch (action) + { + case CatchAction.MoveLeft: + currentDirection--; + return true; + + case CatchAction.MoveRight: + currentDirection++; + return true; + + case CatchAction.Dash: + Dashing = true; + return true; + } + + return false; + } + + public void OnReleased(CatchAction action) + { + switch (action) + { + case CatchAction.MoveLeft: + currentDirection++; + break; + + case CatchAction.MoveRight: + currentDirection--; + break; + + case CatchAction.Dash: + Dashing = false; + break; + } + } + + /// + /// Drop any fruit off the plate. + /// + public void Drop() => clearPlate(DroppedObjectAnimation.Drop); + + /// + /// Explode all fruit off the plate. + /// + public void Explode() => clearPlate(DroppedObjectAnimation.Explode); + + private void runHyperDashStateTransition(bool hyperDashing) + { + updateTrailVisibility(); + + this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); + } + + private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing; + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + hyperDashColour = + skin.GetConfig(CatchSkinColour.HyperDash)?.Value ?? + DEFAULT_HYPER_DASH_COLOUR; + + hyperDashEndGlowColour = + skin.GetConfig(CatchSkinColour.HyperDashAfterImage)?.Value ?? + hyperDashColour; + + trails.HyperDashTrailsColour = hyperDashColour; + trails.EndGlowSpritesColour = hyperDashEndGlowColour; + + runHyperDashStateTransition(HyperDashing); + } + + protected override void Update() + { + base.Update(); + + if (currentDirection == 0) return; + + var direction = Math.Sign(currentDirection); + + var dashModifier = Dashing ? 1 : 0.5; + var speed = BASE_SPEED * dashModifier * hyperDashModifier; + + UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed)); + + // Correct overshooting. + if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || + (hyperDashDirection < 0 && hyperDashTargetPosition > X)) + { + X = hyperDashTargetPosition; + SetHyperDashState(); + } + } + + private void updateCatcher() + { + currentCatcher?.Hide(); + + switch (CurrentState) + { + default: + currentCatcher = catcherIdle; + break; + + case CatcherAnimationState.Fail: + currentCatcher = catcherFail; + break; + + case CatcherAnimationState.Kiai: + currentCatcher = catcherKiai; + break; + } + + currentCatcher.Show(); + (currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0); + } + + private void updateState(CatcherAnimationState state) + { + if (CurrentState == state) + return; + + CurrentState = state; + updateCatcher(); + } + + private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position) + { + var caughtObject = getCaughtObject(drawableObject.HitObject); + + if (caughtObject == null) return; + + caughtObject.CopyStateFrom(drawableObject); + caughtObject.Anchor = Anchor.TopCentre; + caughtObject.Position = position; + caughtObject.Scale *= caught_fruit_scale_adjust; + + caughtObjectContainer.Add(caughtObject); + + if (!caughtObject.StaysOnPlate) + removeFromPlate(caughtObject, DroppedObjectAnimation.Explode); + } + + private Vector2 computePositionInStack(Vector2 position, float displayRadius) + { + // this is taken from osu-stable (lenience should be 10 * 10 at standard scale). + const float lenience_adjust = 10 / CatchHitObject.OBJECT_RADIUS; + + float adjustedRadius = displayRadius * lenience_adjust; + float checkDistance = MathF.Pow(adjustedRadius, 2); + + // offset fruit vertically to better place "above" the plate. + position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET; + + while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance)) + { + position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius); + position.Y -= RNG.NextSingle(0, 5); + } + + return position; + } + + private void addLighting(CatchHitObject hitObject, float x, Color4 colour) + { + HitExplosion hitExplosion = hitExplosionPool.Get(); + hitExplosion.HitObject = hitObject; + hitExplosion.X = x; + hitExplosion.Scale = new Vector2(hitObject.Scale); + hitExplosion.ObjectColour = colour; + hitExplosionContainer.Add(hitExplosion); + } + + private CaughtObject getCaughtObject(PalpableCatchHitObject source) + { + switch (source) + { + case Fruit _: + return caughtFruitPool.Get(); + + case Banana _: + return caughtBananaPool.Get(); + + case Droplet _: + return caughtDropletPool.Get(); + + default: + return null; + } + } + + private CaughtObject getDroppedObject(CaughtObject caughtObject) + { + var droppedObject = getCaughtObject(caughtObject.HitObject); + + droppedObject.CopyStateFrom(caughtObject); + droppedObject.Anchor = Anchor.TopLeft; + droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget); + + return droppedObject; + } + + private void clearPlate(DroppedObjectAnimation animation) + { + var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray(); + + caughtObjectContainer.Clear(false); + + droppedObjectTarget.AddRange(droppedObjects); + + foreach (var droppedObject in droppedObjects) + applyDropAnimation(droppedObject, animation); + } + + private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation) + { + var droppedObject = getDroppedObject(caughtObject); + + caughtObjectContainer.Remove(caughtObject); + + droppedObjectTarget.Add(droppedObject); + + applyDropAnimation(droppedObject, animation); + } + + private void applyDropAnimation(Drawable d, DroppedObjectAnimation animation) + { + switch (animation) + { + case DroppedObjectAnimation.Drop: + d.MoveToY(d.Y + 75, 750, Easing.InSine); + d.FadeOut(750); + break; + + case DroppedObjectAnimation.Explode: + var originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * Scale.X; + d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine); + d.MoveToX(d.X + originalX * 6, 1000); + d.FadeOut(750); + break; + } + + d.Expire(); + } + + private enum DroppedObjectAnimation + { + Drop, + Explode + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/CatcherAnimationState.cs b/osu.Game.Rulesets.Catch/UI/CatcherAnimationState.cs new file mode 100644 index 0000000000..566e9d1911 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/CatcherAnimationState.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Catch.UI +{ + public enum CatcherAnimationState + { + Idle, + Fail, + Kiai + } +} diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 0c8c483048..44adbd5512 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -1,23 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Bindings; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Judgements; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; +using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.UI { @@ -25,72 +18,49 @@ namespace osu.Game.Rulesets.Catch.UI { public const float CATCHER_SIZE = 106.75f; - protected internal readonly Catcher MovableCatcher; + public readonly Catcher MovableCatcher; + private readonly CatchComboDisplay comboDisplay; - public Func> CreateDrawableRepresentation; - - public Container ExplodingFruitTarget + public CatcherArea(Container droppedObjectContainer, BeatmapDifficulty difficulty = null) { - set => MovableCatcher.ExplodingFruitTarget = value; - } - - public CatcherArea(BeatmapDifficulty difficulty = null) - { - RelativeSizeAxes = Axes.X; - Height = CATCHER_SIZE; - Child = MovableCatcher = new Catcher(difficulty) + Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE); + Children = new Drawable[] { - AdditiveTarget = this, + comboDisplay = new CatchComboDisplay + { + RelativeSizeAxes = Axes.None, + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopLeft, + Origin = Anchor.Centre, + Margin = new MarginPadding { Bottom = 350f }, + X = CatchPlayfield.CENTER_X + }, + MovableCatcher = new Catcher(this, droppedObjectContainer, difficulty) { X = CatchPlayfield.CENTER_X }, }; } - private DrawableCatchHitObject lastPlateableFruit; - - public void OnResult(DrawableCatchHitObject fruit, JudgementResult result) + public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result) { - void runAfterLoaded(Action action) + MovableCatcher.OnNewResult(hitObject, result); + + if (!result.Type.IsScorable()) + return; + + if (hitObject.HitObject.LastInCombo) { - if (lastPlateableFruit == null) - return; - - // this is required to make this run after the last caught fruit runs updateState() at least once. - // TODO: find a better alternative - if (lastPlateableFruit.IsLoaded) - action(); - else - lastPlateableFruit.OnLoadComplete += _ => action(); - } - - if (result.IsHit && fruit.CanBePlated) - { - var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject); - - if (caughtFruit == null) return; - - caughtFruit.RelativePositionAxes = Axes.None; - caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); - caughtFruit.IsOnPlate = true; - - caughtFruit.Anchor = Anchor.TopCentre; - caughtFruit.Origin = Anchor.Centre; - caughtFruit.Scale *= 0.7f; - caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime; - caughtFruit.LifetimeEnd = double.MaxValue; - - MovableCatcher.Add(caughtFruit); - lastPlateableFruit = caughtFruit; - - if (!fruit.StaysOnPlate) - runAfterLoaded(() => MovableCatcher.Explode(caughtFruit)); - } - - if (fruit.HitObject.LastInCombo) - { - if (((CatchJudgement)result.Judgement).ShouldExplodeFor(result)) - runAfterLoaded(() => MovableCatcher.Explode()); + if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result)) + MovableCatcher.Explode(); else MovableCatcher.Drop(); } + + comboDisplay.OnNewResult(hitObject, result); + } + + public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result) + { + comboDisplay.OnRevertResult(hitObject, result); + MovableCatcher.OnRevertResult(hitObject, result); } protected override void UpdateAfterChildren() @@ -101,367 +71,8 @@ namespace osu.Game.Rulesets.Catch.UI if (state?.CatcherX != null) MovableCatcher.X = state.CatcherX.Value; - } - public bool OnReleased(CatchAction action) => false; - - public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj); - - public static float GetCatcherSize(BeatmapDifficulty difficulty) - { - return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); - } - - public class Catcher : Container, IKeyBindingHandler - { - /// - /// Width of the area that can be used to attempt catches during gameplay. - /// - internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X); - - private Container caughtFruit; - - public Container ExplodingFruitTarget; - - public Container AdditiveTarget; - - public Catcher(BeatmapDifficulty difficulty = null) - { - RelativePositionAxes = Axes.X; - X = 0.5f; - - Origin = Anchor.TopCentre; - Anchor = Anchor.TopLeft; - - Size = new Vector2(CATCHER_SIZE); - if (difficulty != null) - Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); - } - - [BackgroundDependencyLoader] - private void load() - { - Children = new[] - { - caughtFruit = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }, - createCatcherSprite(), - }; - } - - private int currentDirection; - - private bool dashing; - - protected bool Dashing - { - get => dashing; - set - { - if (value == dashing) return; - - dashing = value; - - Trail |= dashing; - } - } - - private bool trail; - - /// - /// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met. - /// - protected bool Trail - { - get => trail; - set - { - if (value == trail) return; - - trail = value; - - if (Trail) - beginTrail(); - } - } - - private void beginTrail() - { - Trail &= dashing || HyperDashing; - Trail &= AdditiveTarget != null; - - if (!Trail) return; - - var additive = createCatcherSprite(); - - additive.Anchor = Anchor; - additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly. - additive.Position = Position; - additive.Scale = Scale; - additive.Colour = HyperDashing ? Color4.Red : Color4.White; - additive.RelativePositionAxes = RelativePositionAxes; - additive.Blending = BlendingParameters.Additive; - - AdditiveTarget.Add(additive); - - additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint); - additive.Expire(true); - - Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50); - } - - private Drawable createCatcherSprite() => new CatcherSprite(); - - /// - /// Add a caught fruit to the catcher's stack. - /// - /// The fruit that was caught. - public void Add(DrawableHitObject fruit) - { - float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X; - float theirRadius = 0; - - const float allowance = 6; - - while (caughtFruit.Any(f => - f.LifetimeEnd == double.MaxValue && - Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) - { - float diff = (ourRadius + theirRadius) / allowance; - fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff; - fruit.Y -= RNG.NextSingle() * diff; - } - - fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2); - - caughtFruit.Add(fruit); - } - - /// - /// Let the catcher attempt to catch a fruit. - /// - /// The fruit to catch. - /// Whether the catch is possible. - public bool AttemptCatch(CatchHitObject fruit) - { - float halfCatchWidth = CatchWidth * 0.5f; - - // this stuff wil disappear once we move fruit to non-relative coordinate space in the future. - var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH; - var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH; - - var validCatch = - catchObjectPosition >= catcherPosition - halfCatchWidth && - catchObjectPosition <= catcherPosition + halfCatchWidth; - - if (validCatch && fruit.HyperDash) - { - var target = fruit.HyperDashTarget; - double timeDifference = target.StartTime - fruit.StartTime; - double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition; - double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); - - SetHyperDashState(Math.Abs(velocity), target.X); - } - else - { - SetHyperDashState(); - } - - return validCatch; - } - - private double hyperDashModifier = 1; - private int hyperDashDirection; - private float hyperDashTargetPosition; - - /// - /// Whether we are hyper-dashing or not. - /// - public bool HyperDashing => hyperDashModifier != 1; - - /// - /// Set hyper-dash state. - /// - /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state. - /// When this catcher crosses this position, this catcher ends hyper-dashing. - public void SetHyperDashState(double modifier = 1, float targetPosition = -1) - { - const float hyper_dash_transition_length = 180; - - bool previouslyHyperDashing = HyperDashing; - - if (modifier <= 1 || X == targetPosition) - { - hyperDashModifier = 1; - hyperDashDirection = 0; - - if (previouslyHyperDashing) - { - this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint); - this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint); - Trail &= Dashing; - } - } - else - { - hyperDashModifier = modifier; - hyperDashDirection = Math.Sign(targetPosition - X); - hyperDashTargetPosition = targetPosition; - - if (!previouslyHyperDashing) - { - this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint); - this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint); - Trail = true; - } - } - } - - public bool OnPressed(CatchAction action) - { - switch (action) - { - case CatchAction.MoveLeft: - currentDirection--; - return true; - - case CatchAction.MoveRight: - currentDirection++; - return true; - - case CatchAction.Dash: - Dashing = true; - return true; - } - - return false; - } - - public bool OnReleased(CatchAction action) - { - switch (action) - { - case CatchAction.MoveLeft: - currentDirection++; - return true; - - case CatchAction.MoveRight: - currentDirection--; - return true; - - case CatchAction.Dash: - Dashing = false; - return true; - } - - return false; - } - - /// - /// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable. - /// - public const double BASE_SPEED = 1.0 / 512; - - protected override void Update() - { - base.Update(); - - if (currentDirection == 0) return; - - var direction = Math.Sign(currentDirection); - - double dashModifier = Dashing ? 1 : 0.5; - double speed = BASE_SPEED * dashModifier * hyperDashModifier; - - UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed)); - - // Correct overshooting. - if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || - (hyperDashDirection < 0 && hyperDashTargetPosition > X)) - { - X = hyperDashTargetPosition; - SetHyperDashState(); - } - } - - /// - /// Drop any fruit off the plate. - /// - public void Drop() - { - var fruit = caughtFruit.ToArray(); - - foreach (var f in fruit) - { - if (ExplodingFruitTarget != null) - { - f.Anchor = Anchor.TopLeft; - f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget); - - caughtFruit.Remove(f); - - ExplodingFruitTarget.Add(f); - } - - f.MoveToY(f.Y + 75, 750, Easing.InSine); - f.FadeOut(750); - - // todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired. - f.LifetimeStart = Time.Current; - f.Expire(); - } - } - - /// - /// Explode any fruit off the plate. - /// - public void Explode() - { - foreach (var f in caughtFruit.ToArray()) - Explode(f); - } - - public void Explode(DrawableHitObject fruit) - { - var originalX = fruit.X * Scale.X; - - if (ExplodingFruitTarget != null) - { - fruit.Anchor = Anchor.TopLeft; - fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); - - if (!caughtFruit.Remove(fruit)) - // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). - // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. - return; - - ExplodingFruitTarget.Add(fruit); - } - - fruit.ClearTransforms(); - fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine); - fruit.MoveToX(fruit.X + originalX * 6, 1000); - fruit.FadeOut(750); - - // todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired. - fruit.LifetimeStart = Time.Current; - fruit.Expire(); - } - - public void UpdatePosition(float position) - { - position = Math.Clamp(position, 0, 1); - - if (position == X) - return; - - Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y); - X = position; - } + comboDisplay.X = MovableCatcher.X; } } } diff --git a/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs index 025fa9c56e..ef69e3d2d1 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs @@ -3,31 +3,57 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.UI { - public class CatcherSprite : CompositeDrawable + public class CatcherSprite : SkinnableDrawable { - public CatcherSprite() + protected override bool ApplySizeRestrictionsToDefault => true; + + public CatcherSprite(CatcherAnimationState state) + : base(new CatchSkinComponent(componentFromState(state)), _ => + new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit) { + RelativeSizeAxes = Axes.None; Size = new Vector2(CatcherArea.CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. - OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE; + OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; } - [BackgroundDependencyLoader] - private void load() + private static CatchSkinComponents componentFromState(CatcherAnimationState state) { - InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit) + switch (state) { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }; + case CatcherAnimationState.Fail: + return CatchSkinComponents.CatcherFail; + + case CatcherAnimationState.Kiai: + return CatchSkinComponents.CatcherKiai; + + default: + return CatchSkinComponents.CatcherIdle; + } + } + + private class DefaultCatcherSprite : Sprite + { + private readonly CatcherAnimationState state; + + public DefaultCatcherSprite(CatcherAnimationState state) + { + this.state = state; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}"); + } } } } diff --git a/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs new file mode 100644 index 0000000000..fa65190032 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/CatcherTrailDisplay.cs @@ -0,0 +1,139 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.UI +{ + /// + /// Represents a component responsible for displaying + /// the appropriate catcher trails when requested to. + /// + public class CatcherTrailDisplay : CompositeDrawable + { + private readonly Catcher catcher; + + private readonly DrawablePool trailPool; + + private readonly Container dashTrails; + private readonly Container hyperDashTrails; + private readonly Container endGlowSprites; + + private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + + public Color4 HyperDashTrailsColour + { + get => hyperDashTrailsColour; + set + { + if (hyperDashTrailsColour == value) + return; + + hyperDashTrailsColour = value; + hyperDashTrails.Colour = hyperDashTrailsColour; + } + } + + private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR; + + public Color4 EndGlowSpritesColour + { + get => endGlowSpritesColour; + set + { + if (endGlowSpritesColour == value) + return; + + endGlowSpritesColour = value; + endGlowSprites.Colour = endGlowSpritesColour; + } + } + + private bool trail; + + /// + /// Whether to start displaying trails following the catcher. + /// + public bool DisplayTrail + { + get => trail; + set + { + if (trail == value) + return; + + trail = value; + + if (trail) + displayTrail(); + } + } + + public CatcherTrailDisplay([NotNull] Catcher catcher) + { + this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher)); + + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + trailPool = new DrawablePool(30), + dashTrails = new Container { RelativeSizeAxes = Axes.Both }, + hyperDashTrails = new Container { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR }, + endGlowSprites = new Container { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR }, + }; + } + + /// + /// Displays a single end-glow catcher sprite. + /// + public void DisplayEndGlow() + { + var endGlow = createTrailSprite(endGlowSprites); + + endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In); + endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In); + endGlow.FadeOut(1200); + endGlow.Expire(true); + } + + private void displayTrail() + { + if (!DisplayTrail) + return; + + var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails); + + sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint); + sprite.Expire(true); + + Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50); + } + + private CatcherTrailSprite createTrailSprite(Container target) + { + var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture; + + CatcherTrailSprite sprite = trailPool.Get(); + + sprite.Texture = texture; + sprite.Anchor = catcher.Anchor; + sprite.Scale = catcher.Scale; + sprite.Blending = BlendingParameters.Additive; + sprite.RelativePositionAxes = catcher.RelativePositionAxes; + sprite.Position = catcher.Position; + + target.Add(sprite); + + return sprite; + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/CatcherTrailSprite.cs b/osu.Game.Rulesets.Catch/UI/CatcherTrailSprite.cs new file mode 100644 index 0000000000..0e3e409fac --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/CatcherTrailSprite.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osuTK; + +namespace osu.Game.Rulesets.Catch.UI +{ + public class CatcherTrailSprite : PoolableDrawable + { + public Texture Texture + { + set => sprite.Texture = value; + } + + private readonly Sprite sprite; + + public CatcherTrailSprite() + { + InternalChild = sprite = new Sprite + { + RelativeSizeAxes = Axes.Both + }; + + Size = new Vector2(CatcherArea.CATCHER_SIZE); + + // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. + OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; + } + + protected override void FreeAfterUse() + { + ClearTransforms(); + base.FreeAfterUse(); + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index fdd820b891..9389fa803b 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -8,12 +8,12 @@ using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Scoring; namespace osu.Game.Rulesets.Catch.UI { @@ -32,36 +32,14 @@ namespace osu.Game.Rulesets.Catch.UI protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); + protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield); + protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer(); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); - public override DrawableHitObject CreateDrawableRepresentation(CatchHitObject h) - { - switch (h) - { - case Banana banana: - return new DrawableBanana(banana); - - case Fruit fruit: - return new DrawableFruit(fruit); - - case JuiceStream stream: - return new DrawableJuiceStream(stream, CreateDrawableRepresentation); - - case BananaShower shower: - return new DrawableBananaShower(shower, CreateDrawableRepresentation); - - case TinyDroplet tiny: - return new DrawableTinyDroplet(tiny); - - case Droplet droplet: - return new DrawableDroplet(droplet); - } - - return null; - } + public override DrawableHitObject CreateDrawableRepresentation(CatchHitObject h) => null; } } diff --git a/osu.Game.Rulesets.Catch/UI/HitExplosion.cs b/osu.Game.Rulesets.Catch/UI/HitExplosion.cs new file mode 100644 index 0000000000..26627422e1 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/HitExplosion.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Utils; +using osu.Game.Rulesets.Catch.Objects; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.UI +{ + public class HitExplosion : PoolableDrawable + { + private Color4 objectColour; + public CatchHitObject HitObject; + + public Color4 ObjectColour + { + get => objectColour; + set + { + if (objectColour == value) return; + + objectColour = value; + onColourChanged(); + } + } + + private readonly CircularContainer largeFaint; + private readonly CircularContainer smallFaint; + private readonly CircularContainer directionalGlow1; + private readonly CircularContainer directionalGlow2; + + public HitExplosion() + { + Size = new Vector2(20); + Anchor = Anchor.TopCentre; + Origin = Anchor.BottomCentre; + + // scale roughly in-line with visual appearance of notes + const float initial_height = 10; + + InternalChildren = new Drawable[] + { + largeFaint = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + Blending = BlendingParameters.Additive, + }, + smallFaint = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + Blending = BlendingParameters.Additive, + }, + directionalGlow1 = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + Size = new Vector2(0.01f, initial_height), + Blending = BlendingParameters.Additive, + }, + directionalGlow2 = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + Size = new Vector2(0.01f, initial_height), + Blending = BlendingParameters.Additive, + } + }; + } + + protected override void PrepareForUse() + { + base.PrepareForUse(); + + const double duration = 400; + + // we want our size to be very small so the glow dominates it. + largeFaint.Size = new Vector2(0.8f); + largeFaint + .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint) + .FadeOut(duration * 2); + + const float angle_variangle = 15; // should be less than 45 + directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); + directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle); + + this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out); + Expire(true); + } + + private void onColourChanged() + { + const float roundness = 100; + + largeFaint.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f), + Roundness = 160, + Radius = 200, + }; + + smallFaint.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1), + Roundness = 20, + Radius = 50, + }; + + directionalGlow1.EdgeEffect = directionalGlow2.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1), + Roundness = roundness, + Radius = 40, + }; + } + } +} diff --git a/osu.Game.Rulesets.Catch/UI/ICatchComboCounter.cs b/osu.Game.Rulesets.Catch/UI/ICatchComboCounter.cs new file mode 100644 index 0000000000..cfb6879067 --- /dev/null +++ b/osu.Game.Rulesets.Catch/UI/ICatchComboCounter.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Catch.UI +{ + /// + /// An interface providing a set of methods to update the combo counter. + /// + public interface ICatchComboCounter : IDrawable + { + /// + /// Updates the counter to animate a transition from the old combo value it had to the current provided one. + /// + /// + /// This is called regardless of whether the clock is rewinding. + /// + /// The new combo value. + /// The colour of the object if hit, null on miss. + void UpdateCombo(int combo, Color4? hitObjectColour = null); + } +} diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj index b19affbf9f..e2f95ca177 100644 --- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj +++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj @@ -5,6 +5,13 @@ true catch the fruit. to the beat. + + + osu!catch (ruleset) + ppy.osu.Game.Rulesets.Catch + true + + diff --git a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj index 0e557cb260..9674186039 100644 --- a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj +++ b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj @@ -14,6 +14,11 @@ Properties\AndroidManifest.xml armeabi-v7a;x86;arm64-v8a + + None + cjk;mideast;other;rare;west + true + @@ -35,5 +40,10 @@ osu.Game + + + 5.0.0 + + \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json index 0811c2724c..e3d7956e85 100644 --- a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/tasks.json b/osu.Game.Rulesets.Mania.Tests/.vscode/tasks.json index 608c4340ac..323110b605 100644 --- a/osu.Game.Rulesets.Mania.Tests/.vscode/tasks.json +++ b/osu.Game.Rulesets.Mania.Tests/.vscode/tasks.json @@ -9,11 +9,10 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Mania.Tests.csproj", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" @@ -24,24 +23,14 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Mania.Tests.csproj", - "/p:Configuration=Release", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" - }, - { - "label": "Restore", - "type": "shell", - "command": "dotnet", - "args": [ - "restore" - ], - "problemMatcher": [] } ] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs similarity index 77% rename from osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs index afde1c9521..ece523e84c 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaPlacementBlueprintTestScene.cs @@ -7,20 +7,18 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; -using osu.Game.Rulesets.Mania.Edit; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; -using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { - [Cached(Type = typeof(IManiaHitObjectComposer))] - public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer + public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene { private readonly Column column; @@ -41,16 +39,20 @@ namespace osu.Game.Rulesets.Mania.Tests AccentColour = Color4.OrangeRed, Clock = new FramedClock(new StopwatchClock()), // No scroll }); + } - AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip()); + protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint) + { + var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position); + var pos = column.ScreenSpacePositionAtTime(time); + + return new SnapResult(pos, time, column); } protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both }; protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject); - public Column ColumnAt(Vector2 screenSpacePosition) => column; - - public int TotalColumns => 1; + public ManiaPlayfield Playfield => null; } } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs similarity index 68% rename from osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs index b598893e8c..176fbba921 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs @@ -4,25 +4,20 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Timing; -using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; -using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { - [Cached(Type = typeof(IManiaHitObjectComposer))] - public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer + public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene { [Cached(Type = typeof(IAdjustableClock))] private readonly IAdjustableClock clock = new StopwatchClock(); - private readonly Column column; - protected ManiaSelectionBlueprintTestScene() { - Add(column = new Column(0) + Add(new Column(0) { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -31,8 +26,6 @@ namespace osu.Game.Rulesets.Mania.Tests }); } - public Column ColumnAt(Vector2 screenSpacePosition) => column; - - public int TotalColumns => 1; + public ManiaPlayfield Playfield => null; } } diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs similarity index 89% rename from osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs index 7ed886be49..d3afbc63eb 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs @@ -8,15 +8,16 @@ using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { [TestFixture] public class TestSceneEditor : EditorTestScene { private readonly Bindable direction = new Bindable(); + protected override Ruleset CreateEditorRuleset() => new ManiaRuleset(); + public TestSceneEditor() - : base(new ManiaRuleset()) { AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up); AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down); diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs similarity index 93% rename from osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs index b4332264b9..87c74a12cf 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNotePlacementBlueprint.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs similarity index 93% rename from osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs index 90394f3d1b..5e99264d7d 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneHoldNoteSelectionBlueprint.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests } }; - AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject)); + AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject); } protected override void Update() diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs new file mode 100644 index 0000000000..538a51db5f --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Framework.Timing; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Edit; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Screens.Edit; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public class TestSceneManiaBeatSnapGrid : EditorClockTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo(); + + [Cached(typeof(EditorBeatmap))] + private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())); + + private readonly ManiaBeatSnapGrid beatSnapGrid; + + public TestSceneManiaBeatSnapGrid() + { + editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 }); + editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 }); + + BeatDivisor.Value = 3; + + // Some sane defaults + scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant; + scrollingInfo.Direction.Value = ScrollingDirection.Up; + scrollingInfo.TimeRange.Value = 1000; + + Children = new Drawable[] + { + Playfield = new ManiaPlayfield(new List + { + new StageDefinition { Columns = 4 }, + new StageDefinition { Columns = 3 } + }) + { + Clock = new FramedClock(new StopwatchClock()) + }, + new TestHitObjectComposer(Playfield) + { + Child = beatSnapGrid = new ManiaBeatSnapGrid() + } + }; + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + // We're providing a constant scroll algorithm. + float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight; + double timeValue = scrollingInfo.TimeRange.Value * relativePosition; + + beatSnapGrid.SelectionTimeRange = (timeValue, timeValue); + + return true; + } + + public ManiaPlayfield Playfield { get; } + } + + public class TestHitObjectComposer : HitObjectComposer + { + public override Playfield Playfield { get; } + public override IEnumerable HitObjects => Enumerable.Empty(); + public override bool CursorInPlacementArea => false; + + public TestHitObjectComposer(Playfield playfield) + { + Playfield = playfield; + } + + public Drawable Child + { + set => InternalChild = value; + } + + public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + { + throw new System.NotImplementedException(); + } + + public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) + { + throw new System.NotImplementedException(); + } + + public override float GetBeatSnapDistanceAt(double referenceTime) + { + throw new System.NotImplementedException(); + } + + public override float DurationToDistance(double referenceTime, double duration) + { + throw new System.NotImplementedException(); + } + + public override double DistanceToDuration(double referenceTime, float distance) + { + throw new System.NotImplementedException(); + } + + public override double GetSnappedDurationFromDistance(double referenceTime, float distance) + { + throw new System.NotImplementedException(); + } + + public override float GetSnappedDistanceFromDistance(double referenceTime, float distance) + { + throw new System.NotImplementedException(); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs new file mode 100644 index 0000000000..8474279b01 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -0,0 +1,218 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Edit; +using osu.Game.Rulesets.Mania.Edit.Blueprints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.Skinning.Default; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Screens.Edit; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public class TestSceneManiaHitObjectComposer : EditorClockTestScene + { + private TestComposer composer; + + [SetUp] + public void Setup() => Schedule(() => + { + BeatDivisor.Value = 8; + Clock.Seek(0); + + Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both }; + }); + + [Test] + public void TestDragOffscreenSelectionVerticallyUpScroll() + { + DrawableHitObject lastObject = null; + double originalTime = 0; + Vector2 originalPosition = Vector2.Zero; + + setScrollStep(ScrollingDirection.Up); + + AddStep("seek to last object", () => + { + lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); + originalTime = lastObject.HitObject.StartTime; + Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + }); + + AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); + + AddStep("click last object", () => + { + originalPosition = lastObject.DrawPosition; + + InputManager.MoveMouseTo(lastObject); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("move mouse downwards", () => + { + InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); + AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0); + AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125); + } + + [Test] + public void TestDragOffscreenSelectionVerticallyDownScroll() + { + DrawableHitObject lastObject = null; + double originalTime = 0; + Vector2 originalPosition = Vector2.Zero; + + setScrollStep(ScrollingDirection.Down); + + AddStep("seek to last object", () => + { + lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); + originalTime = lastObject.HitObject.StartTime; + Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + }); + + AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); + + AddStep("click last object", () => + { + originalPosition = lastObject.DrawPosition; + + InputManager.MoveMouseTo(lastObject); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("move mouse upwards", () => + { + InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0)); + AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0); + AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125); + } + + [Test] + public void TestDragOffscreenSelectionHorizontally() + { + DrawableHitObject lastObject = null; + Vector2 originalPosition = Vector2.Zero; + + setScrollStep(ScrollingDirection.Down); + + AddStep("seek to last object", () => + { + lastObject = this.ChildrenOfType().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last()); + Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime); + }); + + AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects)); + + AddStep("click last object", () => + { + originalPosition = lastObject.DrawPosition; + + InputManager.MoveMouseTo(lastObject); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("move mouse right", () => + { + var firstColumn = composer.Composer.Playfield.GetColumn(0); + var secondColumn = composer.Composer.Playfield.GetColumn(1); + + InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1)); + + // Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note. + AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT); + } + + [Test] + public void TestDragHoldNoteSelectionVertically() + { + setScrollStep(ScrollingDirection.Down); + + AddStep("setup beatmap", () => + { + composer.EditorBeatmap.Clear(); + composer.EditorBeatmap.Add(new HoldNote + { + Column = 1, + EndTime = 200 + }); + }); + + DrawableHoldNote holdNote = null; + + AddStep("grab hold note", () => + { + holdNote = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(holdNote); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("move drag upwards", () => + { + InputManager.MoveMouseTo(holdNote, new Vector2(0, -100)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft)); + AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); + + AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); + AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); + } + + private void setScrollStep(ScrollingDirection direction) + => AddStep($"set scroll direction = {direction}", () => ((Bindable)composer.Composer.ScrollingInfo.Direction).Value = direction); + + private class TestComposer : CompositeDrawable + { + [Cached(typeof(EditorBeatmap))] + [Cached(typeof(IBeatSnapProvider))] + public readonly EditorBeatmap EditorBeatmap; + + public readonly ManiaHitObjectComposer Composer; + + public TestComposer() + { + InternalChildren = new Drawable[] + { + EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })) + { + BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo } + }, + Composer = new ManiaHitObjectComposer(new ManiaRuleset()) + }; + + for (int i = 0; i < 10; i++) + EditorBeatmap.Add(new Note { StartTime = 125 * i }); + } + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs new file mode 100644 index 0000000000..a162c5ec44 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNotePlacementBlueprint.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Testing; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.Edit.Blueprints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene + { + [SetUp] + public void Setup() => Schedule(() => + { + this.ChildrenOfType().ForEach(c => c.Clear()); + + ResetPlacement(); + + ((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down; + }); + + [Test] + public void TestPlaceBeforeCurrentTimeDownwards() + { + AddStep("move mouse before current time", () => + { + var column = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100)); + }); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("note start time < 0", () => getNote().StartTime < 0); + } + + [Test] + public void TestPlaceAfterCurrentTimeDownwards() + { + AddStep("move mouse after current time", () => + { + var column = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100)); + }); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("note start time > 0", () => getNote().StartTime > 0); + } + + private Note getNote() => this.ChildrenOfType().FirstOrDefault()?.HitObject; + + protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject); + protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint(); + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs similarity index 91% rename from osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs index 1514bdf0bd..9c3ad0b4ff 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneNoteSelectionBlueprint.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Mania.Tests +namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests Child = drawableObject = new DrawableNote(note) }; - AddBlueprint(new NoteSelectionBlueprint(drawableObject)); + AddBlueprint(new NoteSelectionBlueprint(note), drawableObject); } } } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index d0ff1fab43..3d4bc4748b 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -14,11 +14,13 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] + [Timeout(10000)] public class ManiaBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; [TestCase("basic")] + [TestCase("zero-length-slider")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) @@ -81,11 +83,17 @@ namespace osu.Game.Rulesets.Mania.Tests RandomZ = snapshot.RandomZ; } + public override void PostProcess() + { + base.PostProcess(); + Objects.Sort(); + } + public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping); } - public struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable, IComparable { /// /// A sane value to account for osu!stable using ints everwhere. @@ -100,5 +108,15 @@ namespace osu.Game.Rulesets.Mania.Tests => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) && Column == other.Column; + + public int CompareTo(ConvertValue other) + { + var result = StartTime.CompareTo(other.StartTime); + + if (result != 0) + return result; + + return Column.CompareTo(other.Column); + } } } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs new file mode 100644 index 0000000000..c8feb4ae24 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapSampleConversionTest.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest, SampleConvertValue> + { + protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; + + [TestCase("convert-samples")] + [TestCase("mania-samples")] + [TestCase("slider-convert-samples")] + public void Test(string name) => base.Test(name); + + protected override IEnumerable CreateConvertValue(HitObject hitObject) + { + yield return new SampleConvertValue + { + StartTime = hitObject.StartTime, + EndTime = hitObject.GetEndTime(), + Column = ((ManiaHitObject)hitObject).Column, + Samples = getSampleNames(hitObject.Samples), + NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples) + }; + } + + private IList getSampleNames(IList hitSampleInfo) + => hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList(); + + private IList> getNodeSampleNames(List> hitSampleInfo) + => hitSampleInfo?.Select(getSampleNames) + .ToList(); + + protected override Ruleset CreateRuleset() => new ManiaRuleset(); + } + + public struct SampleConvertValue : IEquatable + { + /// + /// A sane value to account for osu!stable using ints everywhere. + /// + private const float conversion_lenience = 2; + + public double StartTime; + public double EndTime; + public int Column; + public IList Samples; + public IList> NodeSamples; + + public bool Equals(SampleConvertValue other) + => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) + && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) + && samplesEqual(Samples, other.Samples) + && nodeSamplesEqual(NodeSamples, other.NodeSamples); + + private static bool samplesEqual(ICollection firstSampleList, ICollection secondSampleList) + => firstSampleList.SequenceEqual(secondSampleList); + + private static bool nodeSamplesEqual(ICollection> firstSampleList, ICollection> secondSampleList) + { + if (firstSampleList == null && secondSampleList == null) + return true; + + // both items can't be null now, so if any single one is, then they're not equal + if (firstSampleList == null || secondSampleList == null) + return false; + + return firstSampleList.Count == secondSampleList.Count + // cannot use .Zip() without the selector function as it doesn't compile in android test project + && firstSampleList.Zip(secondSampleList, (first, second) => (first, second)) + .All(samples => samples.first.SequenceEqual(samples.second)); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaColumnTypeTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaColumnTypeTest.cs new file mode 100644 index 0000000000..40a6e1fdae --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/ManiaColumnTypeTest.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Mania.Beatmaps; +using NUnit.Framework; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public class ManiaColumnTypeTest + { + [TestCase(new[] + { + ColumnType.Special + }, 1)] + [TestCase(new[] + { + ColumnType.Odd, + ColumnType.Even, + ColumnType.Even, + ColumnType.Odd + }, 4)] + [TestCase(new[] + { + ColumnType.Odd, + ColumnType.Even, + ColumnType.Odd, + ColumnType.Special, + ColumnType.Odd, + ColumnType.Even, + ColumnType.Odd + }, 7)] + public void Test(IEnumerable expected, int columns) + { + var definition = new StageDefinition + { + Columns = columns + }; + var results = getResults(definition); + Assert.AreEqual(expected, results); + } + + private IEnumerable getResults(StageDefinition definition) + { + for (var i = 0; i < definition.Columns; i++) + yield return definition.GetTypeOfColumn(i); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 2c36e81190..6e6500a339 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mania.Difficulty; +using osu.Game.Rulesets.Mania.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests @@ -13,10 +14,14 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.3683365342338796d, "diffcalc-test")] + [TestCase(2.3449735700206298d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); + [TestCase(2.7879104989252959d, "diffcalc-test")] + public void TestClockRateAdjusted(double expected, string name) + => Test(expected, name, new ManiaModDoubleTime()); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs index 909d0d45c6..9049bb3a82 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests { } - protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new LocalKeyBindingContainer(ruleset, variant, unique); private class LocalKeyBindingContainer : RulesetKeyBindingContainer diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs index 957743c5f1..a28c188051 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs @@ -12,18 +12,44 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class ManiaLegacyModConversionTest : LegacyModConversionTest { - [TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })] - [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })] - [TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })] - [TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })] + private static readonly object[][] mania_mod_mapping = + { + new object[] { LegacyMods.NoFail, new[] { typeof(ManiaModNoFail) } }, + new object[] { LegacyMods.Easy, new[] { typeof(ManiaModEasy) } }, + new object[] { LegacyMods.Hidden, new[] { typeof(ManiaModHidden) } }, + new object[] { LegacyMods.HardRock, new[] { typeof(ManiaModHardRock) } }, + new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } }, + new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } }, + new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } }, + new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } }, + new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } }, + new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } }, + new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } }, + new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } }, + new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } }, + new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } }, + new object[] { LegacyMods.Key7, new[] { typeof(ManiaModKey7) } }, + new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } }, + new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } }, + new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } }, + new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } }, + new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } }, + new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } }, + new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } }, + new object[] { LegacyMods.Key3, new[] { typeof(ManiaModKey3) } }, + new object[] { LegacyMods.Key2, new[] { typeof(ManiaModKey2) } }, + new object[] { LegacyMods.Mirror, new[] { typeof(ManiaModMirror) } }, + new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) } } + }; + + [TestCaseSource(nameof(mania_mod_mapping))] + [TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })] [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })] - [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })] - [TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })] - [TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })] [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })] - [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })] - [TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })] - public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods); + public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods); + + [TestCaseSource(nameof(mania_mod_mapping))] + public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs new file mode 100644 index 0000000000..40bb83aece --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Replays; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public class ManiaLegacyReplayTest + { + [TestCase(ManiaAction.Key1)] + [TestCase(ManiaAction.Key1, ManiaAction.Key2)] + [TestCase(ManiaAction.Special1)] + [TestCase(ManiaAction.Key8)] + public void TestEncodeDecodeSingleStage(params ManiaAction[] actions) + { + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 }); + + var frame = new ManiaReplayFrame(0, actions); + var legacyFrame = frame.ToLegacy(beatmap); + + var decodedFrame = new ManiaReplayFrame(); + decodedFrame.FromLegacy(legacyFrame, beatmap); + + Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions)); + } + + [TestCase(ManiaAction.Key1)] + [TestCase(ManiaAction.Key1, ManiaAction.Key2)] + [TestCase(ManiaAction.Special1)] + [TestCase(ManiaAction.Special2)] + [TestCase(ManiaAction.Special1, ManiaAction.Special2)] + [TestCase(ManiaAction.Special1, ManiaAction.Key5)] + [TestCase(ManiaAction.Key8)] + public void TestEncodeDecodeDualStage(params ManiaAction[] actions) + { + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 }); + beatmap.Stages.Add(new StageDefinition { Columns = 5 }); + + var frame = new ManiaReplayFrame(0, actions); + var legacyFrame = frame.ToLegacy(beatmap); + + var decodedFrame = new ManiaReplayFrame(); + decodedFrame.FromLegacy(legacyFrame, beatmap); + + Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions)); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs new file mode 100644 index 0000000000..60363aaeef --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModConstantSpeed.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Rulesets.UI.Scrolling.Algorithms; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public class TestSceneManiaModConstantSpeed : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + [Test] + public void TestConstantScroll() => CreateModTest(new ModTestData + { + Mod = new ManiaModConstantSpeed(), + PassCondition = () => + { + var hitObject = Player.ChildrenOfType().FirstOrDefault(); + return hitObject?.Dependencies.Get().Algorithm is ConstantScrollAlgorithm; + } + }); + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs new file mode 100644 index 0000000000..f2cc254e38 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public class TestSceneManiaModInvert : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + [Test] + public void TestInversion() => CreateModTest(new ModTestData + { + Mod = new ManiaModInvert(), + PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 + }); + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs new file mode 100644 index 0000000000..2e3b21aed7 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModPerfect.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public class TestSceneManiaModPerfect : ModPerfectTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + public TestSceneManiaModPerfect() + : base(new ManiaModPerfect()) + { + } + + [TestCase(false)] + [TestCase(true)] + public void TestNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Note { StartTime = 1000 }), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss); + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-custom-sample-bank.osu b/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-custom-sample-bank.osu new file mode 100644 index 0000000000..4f8e1b68dd --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-custom-sample-bank.osu @@ -0,0 +1,10 @@ +osu file format v14 + +[General] +Mode: 3 + +[TimingPoints] +0,300,4,0,2,100,1,0 + +[HitObjects] +444,320,1000,5,2,0:0:0:0: diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-normal-sample-bank.osu b/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-normal-sample-bank.osu new file mode 100644 index 0000000000..f22901e304 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Resources/SampleLookups/mania-hitobject-beatmap-normal-sample-bank.osu @@ -0,0 +1,10 @@ +osu file format v14 + +[General] +Mode: 3 + +[TimingPoints] +0,300,4,0,2,100,1,0 + +[HitObjects] +444,320,1000,5,1,0:0:0:0: diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-key1@2x.png b/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-key1@2x.png new file mode 100644 index 0000000000..aa681f6f22 Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-key1@2x.png differ diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-stage-bottom@2x.png b/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-stage-bottom@2x.png new file mode 100644 index 0000000000..ca590eaf08 Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/metrics-skin/mania-stage-bottom@2x.png differ diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania-key1@2x.png b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania-key1@2x.png new file mode 100644 index 0000000000..aa681f6f22 Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania-key1@2x.png differ diff --git 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a/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/hit50@2x.png b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/hit50@2x.png new file mode 100644 index 0000000000..1afec2f4a9 Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/hit50@2x.png differ diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-left.png b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-left.png new file mode 100644 index 0000000000..03ca371c4e Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-left.png differ diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-right.png b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-right.png new file mode 100644 index 0000000000..45b7be0255 Binary files /dev/null and b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/mania/stage-right.png differ diff --git a/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/skin.ini b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/skin.ini new file mode 100644 index 0000000000..36765d61bf --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Resources/special-skin/skin.ini @@ -0,0 +1,14 @@ +[General] +Version: 2.5 + +[Mania] +Keys: 4 +ColumnLineWidth: 3,1,3,1,1 +Hit0: mania/hit0 +Hit50: mania/hit50 +Hit100: mania/hit100 +Hit200: mania/hit200 +Hit300: mania/hit300 +Hit300g: mania/hit300g +StageLeft: mania/stage-left +StageRight: mania/stage-right \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs b/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs deleted file mode 100644 index 80b1b3df8e..0000000000 --- a/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Skinning; -using osu.Game.Tests.Visual; - -namespace osu.Game.Rulesets.Mania.Tests -{ - public abstract class SkinnableTestScene : OsuGridTestScene - { - private Skin defaultSkin; - - protected SkinnableTestScene() - : base(1, 2) - { - } - - [BackgroundDependencyLoader] - private void load(AudioManager audio, SkinManager skinManager) - { - defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info); - } - - public void SetContents(Func creationFunction) - { - Cell(0).Child = createProvider(null, creationFunction); - Cell(1).Child = createProvider(defaultSkin, creationFunction); - } - - private Drawable createProvider(Skin skin, Func creationFunction) - { - var mainProvider = new SkinProvidingContainer(skin); - - return mainProvider - .WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider)) - { - Child = creationFunction() - }); - } - } -} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/ColumnTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/ColumnTestContainer.cs new file mode 100644 index 0000000000..8ba58e3af3 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/ColumnTestContainer.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + /// + /// A container to be used in a to provide a resolvable dependency. + /// + public class ColumnTestContainer : Container + { + protected override Container Content => content; + + private readonly Container content; + + [Cached] + private readonly Column column; + + public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false) + { + InternalChildren = new[] + { + this.column = new Column(column) + { + Action = { Value = action }, + AccentColour = Color4.Orange, + ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd, + Alpha = showColumn ? 1 : 0 + }, + content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) + { + RelativeSizeAxes = Axes.Both + }, + this.column.TopLevelContainer.CreateProxy() + }; + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaHitObjectTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaHitObjectTestScene.cs new file mode 100644 index 0000000000..96444fd316 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaHitObjectTestScene.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + /// + /// A test scene for a mania hitobject. + /// + public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene + { + [SetUp] + public void SetUp() => Schedule(() => + { + SetContents(() => new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Height = 0.7f, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new ColumnTestContainer(0, ManiaAction.Key1, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Width = 80, + Child = new ScrollingHitObjectContainer + { + RelativeSizeAxes = Axes.Both, + }.With(c => + { + c.Add(CreateHitObject().With(h => + { + h.HitObject.StartTime = START_TIME; + h.AccentColour.Value = Color4.Orange; + })); + }) + }, + new ColumnTestContainer(1, ManiaAction.Key2, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Width = 80, + Child = new ScrollingHitObjectContainer + { + RelativeSizeAxes = Axes.Both, + }.With(c => + { + c.Add(CreateHitObject().With(h => + { + h.HitObject.StartTime = START_TIME; + h.AccentColour.Value = Color4.Orange; + })); + }) + }, + } + }); + }); + + protected abstract DrawableManiaHitObject CreateHitObject(); + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaSkinnableTestScene.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaSkinnableTestScene.cs new file mode 100644 index 0000000000..1d84a2dfcb --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/ManiaSkinnableTestScene.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Rulesets.UI.Scrolling.Algorithms; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + /// + /// A test scene for skinnable mania components. + /// + public abstract class ManiaSkinnableTestScene : SkinnableTestScene + { + protected const double START_TIME = 1000000000; + + [Cached(Type = typeof(IScrollingInfo))] + private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo(); + + protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset(); + + protected ManiaSkinnableTestScene() + { + scrollingInfo.Direction.Value = ScrollingDirection.Down; + + Add(new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.SlateGray.Opacity(0.2f), + Depth = 1 + }); + } + + [Test] + public void TestScrollingDown() + { + AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down); + } + + [Test] + public void TestScrollingUp() + { + AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up); + } + + private class TestScrollingInfo : IScrollingInfo + { + public readonly Bindable Direction = new Bindable(); + + IBindable IScrollingInfo.Direction => Direction; + IBindable IScrollingInfo.TimeRange { get; } = new Bindable(1000); + IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ZeroScrollAlgorithm(); + } + + private class ZeroScrollAlgorithm : IScrollAlgorithm + { + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + => double.MinValue; + + public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) + => scrollLength; + + public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) + => (float)((time - START_TIME) / timeRange) * scrollLength; + + public double TimeAt(float position, double currentTime, double timeRange, float scrollLength) + => 0; + + public void Reset() + { + } + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnBackground.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnBackground.cs new file mode 100644 index 0000000000..ca323b5911 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnBackground.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.UI.Components; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneColumnBackground : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new ColumnTestContainer(0, ManiaAction.Key1) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) + { + RelativeSizeAxes = Axes.Both + } + }, + new ColumnTestContainer(1, ManiaAction.Key2) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) + { + RelativeSizeAxes = Axes.Both + } + } + } + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs new file mode 100644 index 0000000000..4392666cb7 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.UI.Components; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new ColumnTestContainer(0, ManiaAction.Key1) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new ColumnHitObjectArea(0, new HitObjectContainer()) + { + RelativeSizeAxes = Axes.Both + } + }, + new ColumnTestContainer(1, ManiaAction.Key2) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new ColumnHitObjectArea(1, new HitObjectContainer()) + { + RelativeSizeAxes = Axes.Both + } + } + } + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneDrawableJudgement.cs new file mode 100644 index 0000000000..dcb25f21ba --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneDrawableJudgement.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneDrawableJudgement : ManiaSkinnableTestScene + { + public TestSceneDrawableJudgement() + { + var hitWindows = new ManiaHitWindows(); + + foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) + { + if (hitWindows.IsHitResultAllowed(result)) + { + AddStep("Show " + result.GetDescription(), () => SetContents(() => + new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement()) + { + Type = result + }, null) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + })); + } + } + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHitExplosion.cs new file mode 100644 index 0000000000..4dc6700786 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHitExplosion.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Mania.Skinning.Default; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + [TestFixture] + public class TestSceneHitExplosion : ManiaSkinnableTestScene + { + private readonly List> hitExplosionPools = new List>(); + + public TestSceneHitExplosion() + { + int runcount = 0; + + AddRepeatStep("explode", () => + { + runcount++; + + if (runcount % 15 > 12) + return; + + int poolIndex = 0; + + foreach (var c in CreatedDrawables.OfType()) + { + c.Add(hitExplosionPools[poolIndex].Get(e => + { + e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement())); + + e.Anchor = Anchor.Centre; + e.Origin = Anchor.Centre; + })); + + poolIndex++; + } + }, 100); + } + + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => + { + var pool = new DrawablePool(5); + hitExplosionPools.Add(pool); + + return new ColumnTestContainer(0, ManiaAction.Key1) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.Y, + Y = -0.25f, + Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT), + Child = pool + }; + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs new file mode 100644 index 0000000000..e88ff8e2ac --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneHoldNote : ManiaHitObjectTestScene + { + [Test] + public void TestHoldNote() + { + AddToggleStep("toggle hitting", v => + { + foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType())) + { + ((Bindable)holdNote.IsHitting).Value = v; + } + }); + } + + [Test] + public void TestFadeOnMiss() + { + AddStep("miss tick", () => + { + foreach (var holdNote in holdNotes) + holdNote.ChildrenOfType().First().MissForcefully(); + }); + } + + private IEnumerable holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType()); + + protected override DrawableManiaHitObject CreateHitObject() + { + var note = new HoldNote { Duration = 1000 }; + note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + return new DrawableHoldNote(note); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneKeyArea.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneKeyArea.cs new file mode 100644 index 0000000000..c58c07c83b --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneKeyArea.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.UI.Components; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneKeyArea : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new ColumnTestContainer(0, ManiaAction.Key1) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) + { + RelativeSizeAxes = Axes.Both + }, + }, + new ColumnTestContainer(1, ManiaAction.Key2) + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) + { + RelativeSizeAxes = Axes.Both + }, + }, + } + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneNote.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneNote.cs new file mode 100644 index 0000000000..bc3bdf0bcb --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneNote.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneNote : ManiaHitObjectTestScene + { + protected override DrawableManiaHitObject CreateHitObject() + { + var note = new Note(); + note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + return new DrawableNote(note); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs new file mode 100644 index 0000000000..161eda650e --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestScenePlayfield : ManiaSkinnableTestScene + { + private List stageDefinitions = new List(); + + [Test] + public void TestSingleStage() + { + AddStep("create stage", () => + { + stageDefinitions = new List + { + new StageDefinition { Columns = 2 } + }; + + SetContents(() => new ManiaPlayfield(stageDefinitions)); + }); + } + + [Test] + public void TestDualStages() + { + AddStep("create stage", () => + { + stageDefinitions = new List + { + new StageDefinition { Columns = 2 }, + new StageDefinition { Columns = 2 } + }; + + SetContents(() => new ManiaPlayfield(stageDefinitions)); + }); + } + + protected override IBeatmap CreateBeatmapForSkinProvider() + { + var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider(); + maniaBeatmap.Stages = stageDefinitions; + return maniaBeatmap; + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStage.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStage.cs new file mode 100644 index 0000000000..37b97a444a --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStage.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneStage : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => + { + ManiaAction normalAction = ManiaAction.Key1; + ManiaAction specialAction = ManiaAction.Special1; + + return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) + { + Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction) + }; + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageBackground.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageBackground.cs new file mode 100644 index 0000000000..a15fb392d6 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageBackground.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI.Components; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneStageBackground : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }), + _ => new DefaultStageBackground()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageForeground.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageForeground.cs new file mode 100644 index 0000000000..bceee1c599 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneStageForeground.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Tests.Skinning +{ + public class TestSceneStageForeground : ManiaSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + }); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs index a5248c7712..cffec3dfd5 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests /// /// The number of frames which are generated at the start of a replay regardless of hitobject content. /// - private const int frame_offset = 1; + private const int frame_offset = 0; [Test] public void TestSingleNote() @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time"); Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed"); @@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time"); - Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); + Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed"); Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released"); } @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time"); Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); @@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time"); - Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); + Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time"); Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released"); @@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time"); Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time"); Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time"); @@ -146,11 +146,11 @@ namespace osu.Game.Rulesets.Mania.Tests var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time"); - Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time"); + Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time"); Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time"); - Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time"); + Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time"); Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed"); Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released"); @@ -168,12 +168,12 @@ namespace osu.Game.Rulesets.Mania.Tests // | | | var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); - beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY }); + beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 }); var generated = new ManiaAutoGenerator(beatmap).Generate(); - Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames"); + Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames"); Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time"); Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time"); Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time"); diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs index d94a986dae..d9b1ad22fa 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs @@ -12,7 +12,6 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; @@ -24,14 +23,6 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class TestSceneColumn : ManiaInputTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Column), - typeof(ColumnBackground), - typeof(ColumnKeyArea), - typeof(ColumnHitObjectArea) - }; - [Cached(typeof(IReadOnlyList))] private IReadOnlyList mods { get; set; } = Array.Empty(); diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs deleted file mode 100644 index eea1a36a19..0000000000 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Extensions; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Mania.Tests -{ - public class TestSceneDrawableJudgement : SkinnableTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableJudgement), - typeof(DrawableManiaJudgement) - }; - - public TestSceneDrawableJudgement() - { - foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) - { - AddStep("Show " + result.GetDescription(), () => SetContents(() => - new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - })); - } - } - } -} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs new file mode 100644 index 0000000000..4a6c59e297 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class TestSceneDrawableManiaHitObject : OsuTestScene + { + private readonly ManualClock clock = new ManualClock(); + + private Column column; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = new ScrollingTestContainer(ScrollingDirection.Down) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + TimeRange = 2000, + Clock = new FramedClock(clock), + Child = column = new Column(0) + { + Action = { Value = ManiaAction.Key1 }, + Height = 0.85f, + AccentColour = Color4.Gray + }, + }; + }); + + [Test] + public void TestHoldNoteHeadVisibility() + { + DrawableHoldNote note = null; + AddStep("Add hold note", () => + { + var h = new HoldNote + { + StartTime = 0, + Duration = 1000 + }; + h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + column.Add(note = new DrawableHoldNote(h)); + }); + AddStep("Hold key", () => + { + clock.CurrentTime = 0; + note.OnPressed(ManiaAction.Key1); + }); + AddStep("progress time", () => clock.CurrentTime = 500); + AddAssert("head is visible", () => note.Head.Alpha == 1); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs deleted file mode 100644 index 26a1b1b1ec..0000000000 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; -using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.UI.Scrolling; -using osu.Game.Tests.Visual; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Mania.Tests -{ - [TestFixture] - public class TestSceneHitExplosion : OsuTestScene - { - private ScrollingTestContainer scrolling; - - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableNote), - typeof(DrawableManiaHitObject), - }; - - protected override void LoadComplete() - { - base.LoadComplete(); - - Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.Y, - Y = -0.25f, - Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT), - }; - - int runcount = 0; - - AddRepeatStep("explode", () => - { - runcount++; - - if (runcount % 15 > 12) - return; - - scrolling.AddRange(new Drawable[] - { - new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } - }); - }, 100); - } - } -} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 7b0cf40d45..471dad87d5 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -10,6 +11,8 @@ using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -27,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Tests private const double time_after_tail = 5250; private List judgementResults; - private bool allJudgedFired; /// /// -----[ ]----- @@ -43,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); - assertNoteJudgement(HitResult.Perfect); + assertNoteJudgement(HitResult.IgnoreHit); } /// @@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -80,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -100,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -120,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Perfect); } @@ -139,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -159,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -179,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -197,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -215,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -233,29 +235,142 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Meh); } + [Test] + public void TestMissReleaseAndHitSecondRelease() + { + var windows = new ManiaHitWindows(); + windows.SetDifficulty(10); + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = 1000, + Duration = 500, + Column = 0, + }, + new HoldNote + { + StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10, + Duration = 500, + Column = 0, + }, + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty + { + SliderTickRate = 4, + OverallDifficulty = 10, + }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1), + new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()), + }, beatmap); + + AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) + .All(j => !j.Type.IsHit())); + + AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type.IsHit())); + } + + [Test] + public void TestHitTailBeforeLastTick() + { + const int tick_rate = 8; + const double tick_spacing = TimingControlPoint.DEFAULT_BEAT_LENGTH / tick_rate; + const double time_last_tick = time_head + tick_spacing * (int)((time_tail - time_head) / tick_spacing - 1); + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + } + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_last_tick - 5) + }, beatmap); + + assertHeadJudgement(HitResult.Perfect); + assertLastTickJudgement(HitResult.LargeTickMiss); + assertTailJudgement(HitResult.Ok); + } + + [Test] + public void TestZeroLength() + { + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = 1000, + Duration = 0, + Column = 0, + }, + }, + BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, + }; + + performTest(new List + { + new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1), + new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1), + }, beatmap); + + AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type.IsHit())); + } + private void assertHeadJudgement(HitResult result) - => AddAssert($"head judged as {result}", () => judgementResults[0].Type == result); + => AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result); private void assertTailJudgement(HitResult result) - => AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result); + => AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type == result); private void assertNoteJudgement(HitResult result) - => AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result); + => AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type == result); private void assertTickJudgement(HitResult result) - => AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick + => AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Any(j => j.Type == result)); + + private void assertLastTickJudgement(HitResult result) + => AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type == result); private ScoreAccessibleReplayPlayer currentPlayer; - private void performTest(List frames) + private void performTest(List frames, Beatmap beatmap = null) { - AddStep("load player", () => + if (beatmap == null) { - Beatmap.Value = CreateWorkingBeatmap(new Beatmap + beatmap = new Beatmap { HitObjects = { @@ -271,9 +386,14 @@ namespace osu.Game.Rulesets.Mania.Tests BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 }, Ruleset = new ManiaRuleset().RulesetInfo }, - }); + }; - Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + } + + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(beatmap); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); @@ -283,30 +403,32 @@ namespace osu.Game.Rulesets.Mania.Tests { if (currentPlayer == p) judgementResults.Add(result); }; - p.ScoreProcessor.AllJudged += () => - { - if (currentPlayer == p) allJudgedFired = true; - }; }; LoadScreen(currentPlayer = p); - allJudgedFired = false; judgementResults = new List(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); - AddUntilStep("Wait for all judged", () => allJudgedFired); + + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor?.HasCompleted.Value == true); } private class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; + protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) - : base(score, false, false) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) { } } diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectSamples.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectSamples.cs new file mode 100644 index 0000000000..0d726e1a50 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectSamples.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Reflection; +using NUnit.Framework; +using osu.Framework.IO.Stores; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class TestSceneManiaHitObjectSamples : HitObjectSampleTest + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + protected override IResourceStore Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples))); + + /// + /// Tests that when a normal sample bank is used, the normal hitsound will be looked up. + /// + [Test] + public void TestManiaHitObjectNormalSampleBank() + { + const string expected_sample = "normal-hitnormal2"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu"); + + AssertBeatmapLookup(expected_sample); + } + + /// + /// Tests that when a custom sample bank is used, layered hitsounds are not played + /// (only the sample from the custom bank is looked up). + /// + [Test] + public void TestManiaHitObjectCustomSampleBank() + { + const string expected_sample = "normal-hitwhistle2"; + const string unwanted_sample = "normal-hitnormal2"; + + SetupSkins(expected_sample, unwanted_sample); + + CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu"); + + AssertBeatmapLookup(expected_sample); + AssertNoLookup(unwanted_sample); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaPlayer.cs similarity index 62% rename from osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs rename to osu.Game.Rulesets.Mania.Tests/TestSceneManiaPlayer.cs index cd25d162d0..a399b90585 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaPlayer.cs @@ -5,11 +5,8 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { - public class TestScenePlayer : PlayerTestScene + public class TestSceneManiaPlayer : PlayerTestScene { - public TestScenePlayer() - : base(new ManiaRuleset()) - { - } + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); } } diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs deleted file mode 100644 index d7b539a2a0..0000000000 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Mania.Edit.Blueprints; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; - -namespace osu.Game.Rulesets.Mania.Tests -{ - public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene - { - protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject); - protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint(); - } -} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index 8dae5e6d84..706268e478 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -1,13 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -30,31 +29,33 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class TestSceneNotes : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] + [Test] + public void TestVariousNotes() { - typeof(DrawableNote), - typeof(DrawableHoldNote) - }; + DrawableNote note1 = null; + DrawableNote note2 = null; + DrawableHoldNote holdNote1 = null; + DrawableHoldNote holdNote2 = null; - [BackgroundDependencyLoader] - private void load() - { - Child = new FillFlowContainer + AddStep("create notes", () => { - Clock = new FramedClock(new ManualClock()), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(20), - Children = new[] + Child = new FillFlowContainer { - createNoteDisplay(ScrollingDirection.Down, 1, out var note1), - createNoteDisplay(ScrollingDirection.Up, 2, out var note2), - createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1), - createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2), - } - }; + Clock = new FramedClock(new ManualClock()), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20), + Children = new[] + { + createNoteDisplay(ScrollingDirection.Down, 1, out note1), + createNoteDisplay(ScrollingDirection.Up, 2, out note2), + createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1), + createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2), + } + }; + }); AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2)); AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0)); @@ -97,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Tests } private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor) - => hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor); + => hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor); private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor) => verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor)); @@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Mania.Tests foreach (var obj in content.OfType()) { - if (!(obj.HitObject is IHasEndTime endTime)) + if (!(obj.HitObject is IHasDuration endTime)) continue; foreach (var nested in obj.NestedHitObjects) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs new file mode 100644 index 0000000000..18891f8c58 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs @@ -0,0 +1,188 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Screens; +using osu.Framework.Utils; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene + { + [Test] + public void TestPreviousHitWindowDoesNotExtendPastNextObject() + { + var objects = new List(); + var frames = new List(); + + for (int i = 0; i < 7; i++) + { + double time = 1000 + i * 100; + + objects.Add(new Note { StartTime = time }); + + // don't hit the first note + if (i > 0) + { + frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1)); + frames.Add(new ManiaReplayFrame(time + 11)); + } + } + + performTest(objects, frames); + + addJudgementAssert(objects[0], HitResult.Miss); + + for (int i = 1; i < 7; i++) + { + addJudgementAssert(objects[i], HitResult.Perfect); + addJudgementOffsetAssert(objects[i], 10); + } + } + + [Test] + public void TestHoldNoteMissAfterNextObjectStartTime() + { + var objects = new List + { + new HoldNote + { + StartTime = 1000, + EndTime = 1010, + }, + new HoldNote + { + StartTime = 1020, + EndTime = 1030 + } + }; + + performTest(objects, new List()); + + addJudgementAssert(objects[0], HitResult.IgnoreHit); + addJudgementAssert(objects[1], HitResult.IgnoreHit); + } + + [Test] + public void TestHoldNoteReleasedHitAfterNextObjectStartTime() + { + var objects = new List + { + new HoldNote + { + StartTime = 1000, + EndTime = 1010, + }, + new HoldNote + { + StartTime = 1020, + EndTime = 1030 + } + }; + + var frames = new List + { + new ManiaReplayFrame(1000, ManiaAction.Key1), + new ManiaReplayFrame(1030), + new ManiaReplayFrame(1040, ManiaAction.Key1), + new ManiaReplayFrame(1050) + }; + + performTest(objects, frames); + + addJudgementAssert(objects[0], HitResult.IgnoreHit); + addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect); + addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect); + + addJudgementAssert(objects[1], HitResult.IgnoreHit); + addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great); + addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect); + } + + private void addJudgementAssert(ManiaHitObject hitObject, HitResult result) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject).Type == result); + } + + private void addJudgementAssert(string name, Func hitObject, HitResult result) + { + AddAssert($"{name} judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result); + } + + private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}", + () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100)); + } + + private ScoreAccessibleReplayPlayer currentPlayer; + private List judgementResults; + + private void performTest(List hitObjects, List frames) + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }) + { + HitObjects = hitObjects, + BeatmapInfo = + { + Ruleset = new ManiaRuleset().RulesetInfo + }, + }); + + Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs new file mode 100644 index 0000000000..8698ba3abd --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class TestScenePlayfieldCoveringContainer : OsuTestScene + { + private readonly ScrollingTestContainer scrollingContainer; + private readonly PlayfieldCoveringWrapper cover; + + public TestScenePlayfieldCoveringContainer() + { + Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(300, 500), + Child = cover = new PlayfieldCoveringWrapper(new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Orange + }) + { + RelativeSizeAxes = Axes.Both, + } + }; + } + + [Test] + public void TestScrollingDownwards() + { + AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down); + AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + } + + [Test] + public void TestScrollingUpwards() + { + AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up); + AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs index d5fd2808b8..7376a90f17 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests [Cached(typeof(IReadOnlyList))] private IReadOnlyList mods { get; set; } = Array.Empty(); - private readonly List stages = new List(); + private readonly List stages = new List(); private FillFlowContainer fill; @@ -81,9 +81,9 @@ namespace osu.Game.Rulesets.Mania.Tests AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre)); } - private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor); + private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor); - private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor); + private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor); private void createNote() { @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Tests { var specialAction = ManiaAction.Special1; - var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction); + var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction); stages.Add(stage); return new ScrollingTestContainer(direction) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs new file mode 100644 index 0000000000..e14ad92842 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Tests.Visual; +using osu.Framework.Timing; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Configuration; +using osu.Framework.Bindables; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public class TestSceneTimingBasedNoteColouring : OsuTestScene + { + [Resolved] + private RulesetConfigCache configCache { get; set; } + + private readonly Bindable configTimingBasedNoteColouring = new Bindable(); + + protected override void LoadComplete() + { + const double beat_length = 500; + + var ruleset = new ManiaRuleset(); + + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }) + { + HitObjects = + { + new Note { StartTime = 0 }, + new Note { StartTime = beat_length / 16 }, + new Note { StartTime = beat_length / 12 }, + new Note { StartTime = beat_length / 8 }, + new Note { StartTime = beat_length / 6 }, + new Note { StartTime = beat_length / 4 }, + new Note { StartTime = beat_length / 3 }, + new Note { StartTime = beat_length / 2 }, + new Note { StartTime = beat_length } + }, + ControlPointInfo = new ControlPointInfo(), + BeatmapInfo = { Ruleset = ruleset.RulesetInfo }, + }; + + foreach (var note in beatmap.HitObjects) + { + note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + } + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint + { + BeatLength = beat_length + }); + + Child = new Container + { + Clock = new FramedClock(new ManualClock()), + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new[] + { + ruleset.CreateDrawableRulesetWith(beatmap) + } + }; + + var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance()); + config.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring); + + AddStep("Enable", () => configTimingBasedNoteColouring.Value = true); + AddStep("Disable", () => configTimingBasedNoteColouring.Value = false); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index dea6e6c0fb..8f8b99b092 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -2,14 +2,14 @@ - - - + + + WinExe - netcoreapp3.1 + net5.0 diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ColumnType.cs b/osu.Game.Rulesets.Mania/Beatmaps/ColumnType.cs new file mode 100644 index 0000000000..8f904530bc --- /dev/null +++ b/osu.Game.Rulesets.Mania/Beatmaps/ColumnType.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Mania.Beatmaps +{ + public enum ColumnType + { + Even, + Odd, + Special + } +} diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs index dc24a344e9..93a9ce3dbd 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; @@ -22,13 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public int TotalColumns => Stages.Sum(g => g.Columns); + /// + /// The total number of columns that were present in this before any user adjustments. + /// + public readonly int OriginalTotalColumns; + /// /// Creates a new . /// /// The initial stages. - public ManiaBeatmap(StageDefinition defaultStage) + /// The total number of columns present before any user adjustments. Defaults to the total columns in . + public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null) { Stages.Add(defaultStage); + OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns; } public override IEnumerable GetStatistics() @@ -41,14 +47,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps new BeatmapStatistic { Name = @"Note Count", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), Content = notes.ToString(), - Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Hold Note Count", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), Content = holdnotes.ToString(), - Icon = FontAwesome.Regular.Circle }, }; } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index d904474815..26393c8edb 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -5,7 +5,8 @@ using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; using System.Collections.Generic; -using osu.Framework.Utils; +using System.Threading; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -13,7 +14,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns; using osu.Game.Rulesets.Mania.MathUtils; using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; using osuTK; -using osu.Game.Audio; namespace osu.Game.Rulesets.Mania.Beatmaps { @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public bool Dual; public readonly bool IsForCurrentRuleset; + private readonly int originalTargetColumns; + // Internal for testing purposes internal FastRandom Random { get; private set; } @@ -45,9 +47,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps if (IsForCurrentRuleset) { - TargetColumns = (int)Math.Max(1, roundedCircleSize); + TargetColumns = GetColumnCountForNonConvert(beatmap.BeatmapInfo); - if (TargetColumns >= 10) + if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS) { TargetColumns /= 2; Dual = true; @@ -55,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } else { - float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count; + float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasDuration) / beatmap.HitObjects.Count; if (percentSliderOrSpinner < 0.2) TargetColumns = 7; else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5) @@ -65,23 +67,31 @@ namespace osu.Game.Rulesets.Mania.Beatmaps else TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } + + originalTargetColumns = TargetColumns; } - public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject); + public static int GetColumnCountForNonConvert(BeatmapInfo beatmap) + { + var roundedCircleSize = Math.Round(beatmap.BaseDifficulty.CircleSize); + return (int)Math.Max(1, roundedCircleSize); + } - protected override Beatmap ConvertBeatmap(IBeatmap original) + public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); + + protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) { BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate); Random = new FastRandom(seed); - return base.ConvertBeatmap(original); + return base.ConvertBeatmap(original, cancellationToken); } protected override Beatmap CreateBeatmap() { - beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }); + beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns); if (Dual) beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); @@ -89,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps return beatmap; } - protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) { if (original is ManiaHitObject maniaOriginal) { @@ -116,7 +126,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps prevNoteTimes.RemoveAt(0); prevNoteTimes.Add(newNoteTime); - density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count; + if (prevNoteTimes.Count >= 2) + density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count; } private double lastTime; @@ -167,8 +178,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps var positionData = original as IHasPosition; - for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration) + for (int i = 0; i <= generator.SpanCount; i++) { + double time = original.StartTime + generator.SegmentDuration * i; + recordNote(time, positionData?.Position ?? Vector2.Zero); computeDensity(time); } @@ -176,9 +189,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps break; } - case IHasEndTime endTimeData: + case IHasDuration endTimeData: { - conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); + conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); recordNote(endTimeData.EndTime, new Vector2(256, 192)); computeDensity(endTimeData.EndTime); @@ -232,15 +245,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps var pattern = new Pattern(); - if (HitObject is IHasEndTime endTimeData) + if (HitObject is IHasDuration endTimeData) { pattern.Add(new HoldNote { StartTime = HitObject.StartTime, Duration = endTimeData.Duration, Column = column, - Head = { Samples = sampleInfoListAt(HitObject.StartTime) }, - Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) }, + Samples = HitObject.Samples, + NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples }); } else if (HitObject is IHasXPosition) @@ -256,21 +269,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps return pattern; } - /// - /// Retrieves the sample info list at a point in time. - /// - /// The time to retrieve the sample info list from. - /// - private IList sampleInfoListAt(double time) - { - if (!(HitObject is IHasCurve curveData)) - return HitObject.Samples; - - double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount(); - - int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); - return curveData.NodeSamples[index]; - } + /// + /// osu!mania-specific beatmaps in stable only play samples at the start of the hold note. + /// + private List> defaultNodeSamples + => new List> + { + HitObject.Samples, + new List() + }; } } } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index 315ef96e49..26e5d381e2 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -3,8 +3,9 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; -using osu.Framework.Utils; +using osu.Framework.Extensions.EnumExtensions; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.MathUtils; @@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { @@ -25,10 +27,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// private const float osu_base_scoring_distance = 100; - public readonly double EndTime; - public readonly double SegmentDuration; - - private readonly int spanCount; + public readonly int StartTime; + public readonly int EndTime; + public readonly int SegmentDuration; + public readonly int SpanCount; private PatternType convertType; @@ -42,20 +44,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var distanceData = hitObject as IHasDistance; var repeatsData = hitObject as IHasRepeats; - spanCount = repeatsData?.SpanCount() ?? 1; + Debug.Assert(distanceData != null); TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime); DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime); - // The true distance, accounting for any repeats - double distance = (distanceData?.Distance ?? 0) * spanCount; - // The velocity of the osu! hit object - calculated as the velocity of a slider - double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength; - // The duration of the osu! hit object - double osuDuration = distance / osuVelocity; + double beatLength; +#pragma warning disable 618 + if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint) +#pragma warning restore 618 + beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier; + else + beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier; - EndTime = hitObject.StartTime + osuDuration; - SegmentDuration = (EndTime - HitObject.StartTime) / spanCount; + SpanCount = repeatsData?.SpanCount() ?? 1; + StartTime = (int)Math.Round(hitObject.StartTime); + + // This matches stable's calculation. + EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier); + + SegmentDuration = (EndTime - StartTime) / SpanCount; } public override IEnumerable Generate() @@ -77,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy foreach (var obj in originalPattern.HitObjects) { - if (!Precision.AlmostEquals(EndTime, obj.GetEndTime())) + if (EndTime != (int)Math.Round(obj.GetEndTime())) intermediatePattern.Add(obj); else endTimePattern.Add(obj); @@ -92,35 +100,35 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (TotalColumns == 1) { var pattern = new Pattern(); - addToPattern(pattern, 0, HitObject.StartTime, EndTime); + addToPattern(pattern, 0, StartTime, EndTime); return pattern; } - if (spanCount > 1) + if (SpanCount > 1) { if (SegmentDuration <= 90) - return generateRandomHoldNotes(HitObject.StartTime, 1); + return generateRandomHoldNotes(StartTime, 1); if (SegmentDuration <= 120) { convertType |= PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, spanCount + 1); + return generateRandomNotes(StartTime, SpanCount + 1); } if (SegmentDuration <= 160) - return generateStair(HitObject.StartTime); + return generateStair(StartTime); if (SegmentDuration <= 200 && ConversionDifficulty > 3) - return generateRandomMultipleNotes(HitObject.StartTime); + return generateRandomMultipleNotes(StartTime); - double duration = EndTime - HitObject.StartTime; + double duration = EndTime - StartTime; if (duration >= 4000) - return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0); + return generateNRandomNotes(StartTime, 0.23, 0, 0); - if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) - return generateTiledHoldNotes(HitObject.StartTime); + if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart) + return generateTiledHoldNotes(StartTime); - return generateHoldAndNormalNotes(HitObject.StartTime); + return generateHoldAndNormalNotes(StartTime); } if (SegmentDuration <= 110) @@ -129,37 +137,37 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy convertType |= PatternType.ForceNotStack; else convertType &= ~PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2); + return generateRandomNotes(StartTime, SegmentDuration < 80 ? 1 : 2); } if (ConversionDifficulty > 6.5) { - if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0); + if (convertType.HasFlagFast(PatternType.LowProbability)) + return generateNRandomNotes(StartTime, 0.78, 0.3, 0); - return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03); + return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03); } if (ConversionDifficulty > 4) { - if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0); + if (convertType.HasFlagFast(PatternType.LowProbability)) + return generateNRandomNotes(StartTime, 0.43, 0.08, 0); - return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0); + return generateNRandomNotes(StartTime, 0.56, 0.18, 0); } if (ConversionDifficulty > 2.5) { - if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0); + if (convertType.HasFlagFast(PatternType.LowProbability)) + return generateNRandomNotes(StartTime, 0.3, 0, 0); - return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0); + return generateNRandomNotes(StartTime, 0.37, 0.08, 0); } - if (convertType.HasFlag(PatternType.LowProbability)) - return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0); + if (convertType.HasFlagFast(PatternType.LowProbability)) + return generateNRandomNotes(StartTime, 0.17, 0, 0); - return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0); + return generateNRandomNotes(StartTime, 0.27, 0, 0); } /// @@ -168,7 +176,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// Start time of each hold note. /// Number of hold notes. /// The containing the hit objects. - private Pattern generateRandomHoldNotes(double startTime, int noteCount) + private Pattern generateRandomHoldNotes(int startTime, int noteCount) { // - - - - // ■ - ■ ■ @@ -203,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The start time. /// The number of notes. /// The containing the hit objects. - private Pattern generateRandomNotes(double startTime, int noteCount) + private Pattern generateRandomNotes(int startTime, int noteCount) { // - - - - // x - - - @@ -214,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var pattern = new Pattern(); int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) nextColumn = FindAvailableColumn(nextColumn, PreviousPattern); int lastColumn = nextColumn; @@ -235,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time. /// The containing the hit objects. - private Pattern generateStair(double startTime) + private Pattern generateStair(int startTime) { // - - - - // x - - - @@ -251,7 +259,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); bool increasing = Random.NextDouble() > 0.5; - for (int i = 0; i <= spanCount; i++) + for (int i = 0; i <= SpanCount; i++) { addToPattern(pattern, column, startTime, startTime); startTime += SegmentDuration; @@ -287,7 +295,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time. /// The containing the hit objects. - private Pattern generateRandomMultipleNotes(double startTime) + private Pattern generateRandomMultipleNotes(int startTime) { // - - - - // x - - - @@ -302,7 +310,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - for (int i = 0; i <= spanCount; i++) + for (int i = 0; i <= SpanCount; i++) { addToPattern(pattern, nextColumn, startTime, startTime); @@ -330,7 +338,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The probability required for 3 hold notes to be generated. /// The probability required for 4 hold notes to be generated. /// The containing the hit objects. - private Pattern generateNRandomNotes(double startTime, double p2, double p3, double p4) + private Pattern generateNRandomNotes(int startTime, double p2, double p3, double p4) { // - - - - // ■ - ■ ■ @@ -366,8 +374,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH; - bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability); - canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample); + bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability); + canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample); if (canGenerateTwoNotes) p2 = 1; @@ -380,7 +388,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The first hold note start time. /// The containing the hit objects. - private Pattern generateTiledHoldNotes(double startTime) + private Pattern generateTiledHoldNotes(int startTime) { // - - - - // ■ ■ ■ ■ @@ -393,16 +401,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var pattern = new Pattern(); - int columnRepeat = Math.Min(spanCount, TotalColumns); + int columnRepeat = Math.Min(SpanCount, TotalColumns); + + // Due to integer rounding, this is not guaranteed to be the same as EndTime (the class-level variable). + int endTime = startTime + SegmentDuration * SpanCount; int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) nextColumn = FindAvailableColumn(nextColumn, PreviousPattern); for (int i = 0; i < columnRepeat; i++) { nextColumn = FindAvailableColumn(nextColumn, pattern); - addToPattern(pattern, nextColumn, startTime, EndTime); + addToPattern(pattern, nextColumn, startTime, endTime); startTime += SegmentDuration; } @@ -414,7 +425,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// The start time of notes. /// The containing the hit objects. - private Pattern generateHoldAndNormalNotes(double startTime) + private Pattern generateHoldAndNormalNotes(int startTime) { // - - - - // ■ x x - @@ -425,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var pattern = new Pattern(); int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) holdColumn = FindAvailableColumn(holdColumn, PreviousPattern); // Create the hold note @@ -447,9 +458,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var rowPattern = new Pattern(); - for (int i = 0; i <= spanCount; i++) + for (int i = 0; i <= SpanCount; i++) { - if (!(ignoreHead && startTime == HitObject.StartTime)) + if (!(ignoreHead && startTime == StartTime)) { for (int j = 0; j < noteCount; j++) { @@ -471,16 +482,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// Retrieves the sample info list at a point in time. /// /// The time to retrieve the sample info list from. - /// - private IList sampleInfoListAt(double time) + private IList sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples; + + /// + /// Retrieves the list of node samples that occur at time greater than or equal to . + /// + /// The time to retrieve node samples at. + private List> nodeSamplesAt(int time) { - if (!(HitObject is IHasCurve curveData)) - return HitObject.Samples; + if (!(HitObject is IHasPathWithRepeats curveData)) + return null; - double segmentTime = (EndTime - HitObject.StartTime) / spanCount; + var index = SegmentDuration == 0 ? 0 : (time - StartTime) / SegmentDuration; - int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); - return curveData.NodeSamples[index]; + // avoid slicing the list & creating copies, if at all possible. + return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList(); } /// @@ -490,7 +506,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The column to add the note to. /// The start time of the note. /// The end time of the note (set to for a non-hold note). - private void addToPattern(Pattern pattern, int column, double startTime, double endTime) + private void addToPattern(Pattern pattern, int column, int startTime, int endTime) { ManiaHitObject newObject; @@ -505,16 +521,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } else { - var holdNote = new HoldNote + newObject = new HoldNote { StartTime = startTime, - Column = column, Duration = endTime - startTime, - Head = { Samples = sampleInfoListAt(startTime) }, - Tail = { Samples = sampleInfoListAt(endTime) } + Column = column, + Samples = HitObject.Samples, + NodeSamples = nodeSamplesAt(startTime) }; - - newObject = holdNote; } pattern.Add(newObject); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index b3be08e1f7..f816a70ab3 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -14,12 +14,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { internal class EndTimeObjectPatternGenerator : PatternGenerator { - private readonly double endTime; + private readonly int endTime; + private readonly PatternType convertType; - public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, new Pattern(), originalBeatmap) + public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) + : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { - endTime = (HitObject as IHasEndTime)?.EndTime ?? 0; + endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0); + + convertType = PreviousPattern.ColumnWithObjects == TotalColumns + ? PatternType.None + : PatternType.ForceNotStack; } public override IEnumerable Generate() @@ -40,18 +45,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy break; case 8: - addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold); + addToPattern(pattern, getRandomColumn(), generateHold); break; default: - if (TotalColumns > 0) - addToPattern(pattern, GetRandomColumn(), generateHold); + addToPattern(pattern, getRandomColumn(0), generateHold); break; } return pattern; } + private int getRandomColumn(int? lowerBound = null) + { + if ((convertType & PatternType.ForceNotStack) > 0) + return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound, patterns: PreviousPattern); + + return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound); + } + /// /// Constructs and adds a note to a pattern. /// @@ -64,21 +76,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (holdNote) { - var hold = new HoldNote + newObject = new HoldNote { StartTime = HitObject.StartTime, + Duration = endTime - HitObject.StartTime, Column = column, - Duration = endTime - HitObject.StartTime + Samples = HitObject.Samples, + NodeSamples = (HitObject as IHasRepeats)?.NodeSamples }; - - if (hold.Head.Samples == null) - hold.Head.Samples = new List(); - - hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL }); - - hold.Tail.Samples = HitObject.Samples; - - newObject = hold; } else { diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 84f950997d..54c37e9742 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osuTK; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy else convertType |= PatternType.LowProbability; - if (!convertType.HasFlag(PatternType.KeepSingle)) + if (!convertType.HasFlagFast(PatternType.KeepSingle)) { if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8) convertType |= PatternType.Mirror; @@ -101,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any()) + if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any()) { // Generate a new pattern by copying the last hit objects in reverse-column order for (int i = RandomStart; i < TotalColumns; i++) @@ -113,11 +114,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1 - // If we convert to 7K + 1, let's not overload the special key - && (TotalColumns != 8 || lastColumn != 0) - // Make sure the last column was not the centre column - && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) + if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1 + // If we convert to 7K + 1, let's not overload the special key + && (TotalColumns != 8 || lastColumn != 0) + // Make sure the last column was not the centre column + && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) { // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) int column = RandomStart + TotalColumns - lastColumn - 1; @@ -126,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any()) + if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any()) { // Generate a new pattern by placing on the already filled columns for (int i = RandomStart; i < TotalColumns; i++) @@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (PreviousPattern.HitObjects.Count() == 1) { - if (convertType.HasFlag(PatternType.Stair)) + if (convertType.HasFlagFast(PatternType.Stair)) { // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" int targetColumn = lastColumn + 1; @@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlag(PatternType.ReverseStair)) + if (convertType.HasFlagFast(PatternType.ReverseStair)) { // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" int targetColumn = lastColumn - 1; @@ -163,10 +164,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } } - if (convertType.HasFlag(PatternType.KeepSingle)) + if (convertType.HasFlagFast(PatternType.KeepSingle)) return generateRandomNotes(1); - if (convertType.HasFlag(PatternType.Mirror)) + if (convertType.HasFlagFast(PatternType.Mirror)) { if (ConversionDifficulty > 6.5) return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); @@ -178,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 6.5) { - if (convertType.HasFlag(PatternType.LowProbability)) + if (convertType.HasFlagFast(PatternType.LowProbability)) return generateRandomPattern(0.78, 0.42, 0, 0); return generateRandomPattern(1, 0.62, 0, 0); @@ -186,7 +187,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 4) { - if (convertType.HasFlag(PatternType.LowProbability)) + if (convertType.HasFlagFast(PatternType.LowProbability)) return generateRandomPattern(0.35, 0.08, 0, 0); return generateRandomPattern(0.52, 0.15, 0, 0); @@ -194,7 +195,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 2) { - if (convertType.HasFlag(PatternType.LowProbability)) + if (convertType.HasFlagFast(PatternType.LowProbability)) return generateRandomPattern(0.18, 0, 0, 0); return generateRandomPattern(0.45, 0, 0, 0); @@ -207,9 +208,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy foreach (var obj in p.HitObjects) { - if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1) + if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1) StairType = PatternType.ReverseStair; - if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart) + if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart) StairType = PatternType.Stair; } @@ -229,7 +230,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { var pattern = new Pattern(); - bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack); + bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack); if (!allowStacking) noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects); @@ -249,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int getNextColumn(int last) { - if (convertType.HasFlag(PatternType.Gathered)) + if (convertType.HasFlagFast(PatternType.Gathered)) { last++; if (last == TotalColumns) @@ -296,7 +297,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The containing the hit objects. private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3) { - if (convertType.HasFlag(PatternType.ForceNotStack)) + if (convertType.HasFlagFast(PatternType.ForceNotStack)) return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3); var pattern = new Pattern(); @@ -397,7 +398,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy case 4: centreProbability = 0; - p2 = Math.Min(p2 * 2, 0.2); + + // Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x). + // But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer), + // so it needs to be converted to from a probability and then back after the multiplication. + p2 = 1 - Math.Max((1 - p2) * 2, 0.8); p3 = 0; break; @@ -408,11 +413,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy case 6: centreProbability = 0; - p2 = Math.Min(p2 * 2, 0.5); - p3 = Math.Min(p3 * 2, 0.15); + + // Stable requires rngValue > x, which is an inverse-probability. Lazer uses true probability (1 - x). + // But multiplying this value by 2 (stable) is not the same operation as dividing it by 2 (lazer), + // so it needs to be converted to from a probability and then back after the multiplication. + p2 = 1 - Math.Max((1 - p2) * 2, 0.5); + p3 = 1 - Math.Max((1 - p3) * 2, 0.85); break; } + // The stable values were allowed to exceed 1, which indicate <0% probability. + // These values needs to be clamped otherwise GetRandomNoteCount() will throw an exception. + p2 = Math.Clamp(p2, 0, 1); + p3 = Math.Clamp(p3, 0, 1); + double centreVal = Random.NextDouble(); int noteCount = GetRandomNoteCount(p2, p3); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs b/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs index dff7cb72ce..3052fc7d34 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Beatmaps @@ -20,6 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// /// The 0-based column index. /// Whether the column is a special column. - public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2; + public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2; + + /// + /// Get the type of column given a column index. + /// + /// The 0-based column index. + /// The type of the column. + public readonly ColumnType GetTypeOfColumn(int column) + { + if (IsSpecialColumn(column)) + return ColumnType.Special; + + int distanceToEdge = Math.Min(column, (Columns - 1) - column); + return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even; + } } } diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs index f5412dcfc5..ac8168dfc9 100644 --- a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs +++ b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Configuration.Tracking; using osu.Game.Configuration; using osu.Game.Rulesets.Configuration; @@ -19,19 +20,22 @@ namespace osu.Game.Rulesets.Mania.Configuration { base.InitialiseDefaults(); - Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0); - Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down); + SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5); + SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down); + SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false); } public override TrackedSettings CreateTrackedSettings() => new TrackedSettings { - new TrackedSetting(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms")) + new TrackedSetting(ManiaRulesetSetting.ScrollTime, + v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)")) }; } public enum ManiaRulesetSetting { ScrollTime, - ScrollDirection + ScrollDirection, + TimingBasedNoteColouring } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index 3ff665d2c8..0b58d1efc6 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty public class ManiaDifficultyAttributes : DifficultyAttributes { public double GreatHitWindow; + public double ScoreMultiplier; } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 37cba1fd3c..8c0b9ed8b7 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; @@ -10,9 +11,12 @@ using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Difficulty.Skills; +using osu.Game.Rulesets.Mania.MathUtils; using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Difficulty @@ -22,11 +26,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty private const double star_scaling_factor = 0.018; private readonly bool isForCurrentRuleset; + private readonly double originalOverallDifficulty; public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); + originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty; } protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) @@ -39,63 +45,33 @@ namespace osu.Game.Rulesets.Mania.Difficulty return new ManiaDifficultyAttributes { - StarRating = difficultyValue(skills) * star_scaling_factor, + StarRating = skills[0].DifficultyValue() * star_scaling_factor, Mods = mods, // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future - GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate, + GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate), + ScoreMultiplier = getScoreMultiplier(beatmap, mods), + MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1), Skills = skills }; } - private double difficultyValue(Skill[] skills) - { - // Preprocess the strains to find the maximum overall + individual (aggregate) strain from each section - var overall = skills.OfType().Single(); - var aggregatePeaks = new List(Enumerable.Repeat(0.0, overall.StrainPeaks.Count)); - - foreach (var individual in skills.OfType()) - { - for (int i = 0; i < individual.StrainPeaks.Count; i++) - { - double aggregate = individual.StrainPeaks[i] + overall.StrainPeaks[i]; - - if (aggregate > aggregatePeaks[i]) - aggregatePeaks[i] = aggregate; - } - } - - aggregatePeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - double difficulty = 0; - double weight = 1; - - // Difficulty is the weighted sum of the highest strains from every section. - foreach (double strain in aggregatePeaks) - { - difficulty += strain * weight; - weight *= 0.9; - } - - return difficulty; - } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - for (int i = 1; i < beatmap.HitObjects.Count; i++) - yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); + var sortedObjects = beatmap.HitObjects.ToArray(); + + LegacySortHelper.Sort(sortedObjects, Comparer.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime))); + + for (int i = 1; i < sortedObjects.Length; i++) + yield return new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate); } - protected override Skill[] CreateSkills(IBeatmap beatmap) + // Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required. + protected override IEnumerable SortObjects(IEnumerable input) => input; + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[] { - int columnCount = ((ManiaBeatmap)beatmap).TotalColumns; - - var skills = new List { new Overall(columnCount) }; - - for (int i = 0; i < columnCount; i++) - skills.Add(new Individual(i, columnCount)); - - return skills.ToArray(); - } + new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns) + }; protected override Mod[] DifficultyAdjustmentMods { @@ -120,12 +96,73 @@ namespace osu.Game.Rulesets.Mania.Difficulty new ManiaModKey3(), new ManiaModKey4(), new ManiaModKey5(), + new MultiMod(new ManiaModKey5(), new ManiaModDualStages()), new ManiaModKey6(), + new MultiMod(new ManiaModKey6(), new ManiaModDualStages()), new ManiaModKey7(), + new MultiMod(new ManiaModKey7(), new ManiaModDualStages()), new ManiaModKey8(), + new MultiMod(new ManiaModKey8(), new ManiaModDualStages()), new ManiaModKey9(), + new MultiMod(new ManiaModKey9(), new ManiaModDualStages()), }).ToArray(); } } + + private int getHitWindow300(Mod[] mods) + { + if (isForCurrentRuleset) + { + double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty)); + return applyModAdjustments(34 + 3 * od, mods); + } + + if (Math.Round(originalOverallDifficulty) > 4) + return applyModAdjustments(34, mods); + + return applyModAdjustments(47, mods); + + static int applyModAdjustments(double value, Mod[] mods) + { + if (mods.Any(m => m is ManiaModHardRock)) + value /= 1.4; + else if (mods.Any(m => m is ManiaModEasy)) + value *= 1.4; + + if (mods.Any(m => m is ManiaModDoubleTime)) + value *= 1.5; + else if (mods.Any(m => m is ManiaModHalfTime)) + value *= 0.75; + + return (int)value; + } + } + + private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods) + { + double scoreMultiplier = 1; + + foreach (var m in mods) + { + switch (m) + { + case ManiaModNoFail _: + case ManiaModEasy _: + case ManiaModHalfTime _: + scoreMultiplier *= 0.5; + break; + } + } + + var maniaBeatmap = (ManiaBeatmap)beatmap; + int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns; + + if (diff > 0) + scoreMultiplier *= 0.9; + else if (diff < 0) + scoreMultiplier *= 0.9 + 0.04 * diff; + + return scoreMultiplier; + } } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 3f7a2baedd..00bec18a45 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; +using osu.Framework.Extensions; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; @@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private int countMeh; private int countMiss; - public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } @@ -37,12 +37,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty { mods = Score.Mods; scaledScore = Score.TotalScore; - countPerfect = Score.Statistics[HitResult.Perfect]; - countGreat = Score.Statistics[HitResult.Great]; - countGood = Score.Statistics[HitResult.Good]; - countOk = Score.Statistics[HitResult.Ok]; - countMeh = Score.Statistics[HitResult.Meh]; - countMiss = Score.Statistics[HitResult.Miss]; + countPerfect = Score.Statistics.GetOrDefault(HitResult.Perfect); + countGreat = Score.Statistics.GetOrDefault(HitResult.Great); + countGood = Score.Statistics.GetOrDefault(HitResult.Good); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); + countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); + countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); if (mods.Any(m => !m.Ranked)) return 0; diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs deleted file mode 100644 index 4f7ab87fad..0000000000 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; -using osu.Game.Rulesets.Objects; - -namespace osu.Game.Rulesets.Mania.Difficulty.Skills -{ - public class Individual : Skill - { - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.125; - - private readonly double[] holdEndTimes; - - private readonly int column; - - public Individual(int column, int columnCount) - { - this.column = column; - - holdEndTimes = new double[columnCount]; - } - - protected override double StrainValueOf(DifficultyHitObject current) - { - var maniaCurrent = (ManiaDifficultyHitObject)current; - var endTime = maniaCurrent.BaseObject.GetEndTime(); - - try - { - if (maniaCurrent.BaseObject.Column != column) - return 0; - - // We give a slight bonus if something is held meanwhile - return holdEndTimes.Any(t => t > endTime) ? 2.5 : 2; - } - finally - { - holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; - } - } - } -} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs deleted file mode 100644 index bbbb93fd8b..0000000000 --- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; -using osu.Game.Rulesets.Objects; - -namespace osu.Game.Rulesets.Mania.Difficulty.Skills -{ - public class Overall : Skill - { - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.3; - - private readonly double[] holdEndTimes; - - private readonly int columnCount; - - public Overall(int columnCount) - { - this.columnCount = columnCount; - - holdEndTimes = new double[columnCount]; - } - - protected override double StrainValueOf(DifficultyHitObject current) - { - var maniaCurrent = (ManiaDifficultyHitObject)current; - var endTime = maniaCurrent.BaseObject.GetEndTime(); - - double holdFactor = 1.0; // Factor in case something else is held - double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly - - for (int i = 0; i < columnCount; i++) - { - // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... - if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i]) - holdAddition = 1.0; - - // ... this addition only is valid if there is _no_ other note with the same ending. - // Releasing multiple notes at the same time is just as easy as releasing one - if (endTime == holdEndTimes[i]) - holdAddition = 0; - - // We give a slight bonus if something is held meanwhile - if (holdEndTimes[i] > endTime) - holdFactor = 1.25; - } - - holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; - - return (1 + holdAddition) * holdFactor; - } - } -} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs new file mode 100644 index 0000000000..2ba2ee6b4a --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Utils; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Mania.Difficulty.Skills +{ + public class Strain : StrainSkill + { + private const double individual_decay_base = 0.125; + private const double overall_decay_base = 0.30; + + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 1; + + private readonly double[] holdEndTimes; + private readonly double[] individualStrains; + + private double individualStrain; + private double overallStrain; + + public Strain(Mod[] mods, int totalColumns) + : base(mods) + { + holdEndTimes = new double[totalColumns]; + individualStrains = new double[totalColumns]; + overallStrain = 1; + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + var maniaCurrent = (ManiaDifficultyHitObject)current; + var endTime = maniaCurrent.EndTime; + var column = maniaCurrent.BaseObject.Column; + + double holdFactor = 1.0; // Factor to all additional strains in case something else is held + double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly + + // Fill up the holdEndTimes array + for (int i = 0; i < holdEndTimes.Length; ++i) + { + // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... + if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1)) + holdAddition = 1.0; + + // ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1 + if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1)) + holdAddition = 0; + + // We give a slight bonus to everything if something is held meanwhile + if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1)) + holdFactor = 1.25; + + // Decay individual strains + individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base); + } + + holdEndTimes[column] = endTime; + + // Increase individual strain in own column + individualStrains[column] += 2.0 * holdFactor; + individualStrain = individualStrains[column]; + + overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor; + + return individualStrain + overallStrain - CurrentStrain; + } + + protected override double GetPeakStrain(double offset) + => applyDecay(individualStrain, offset - Previous[0].StartTime, individual_decay_base) + + applyDecay(overallStrain, offset - Previous[0].StartTime, overall_decay_base); + + private double applyDecay(double value, double deltaTime, double decayBase) + => value * Math.Pow(decayBase, deltaTime / 1000); + } +} diff --git a/osu.Game.Rulesets.Mania/DualStageVariantGenerator.cs b/osu.Game.Rulesets.Mania/DualStageVariantGenerator.cs new file mode 100644 index 0000000000..8d39e08b26 --- /dev/null +++ b/osu.Game.Rulesets.Mania/DualStageVariantGenerator.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.Bindings; + +namespace osu.Game.Rulesets.Mania +{ + public class DualStageVariantGenerator + { + private readonly int singleStageVariant; + private readonly InputKey[] stage1LeftKeys; + private readonly InputKey[] stage1RightKeys; + private readonly InputKey[] stage2LeftKeys; + private readonly InputKey[] stage2RightKeys; + + public DualStageVariantGenerator(int singleStageVariant) + { + this.singleStageVariant = singleStageVariant; + + // 10K is special because it expands towards the centre of the keyboard (VM/BN), rather than towards the edges of the keyboard. + if (singleStageVariant == 10) + { + stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R, InputKey.V }; + stage1RightKeys = new[] { InputKey.M, InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft }; + + stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G, InputKey.B }; + stage2RightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon }; + } + else + { + stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R }; + stage1RightKeys = new[] { InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft }; + + stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G }; + stage2RightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon }; + } + } + + public IEnumerable GenerateMappings() + { + var stage1Bindings = new VariantMappingGenerator + { + LeftKeys = stage1LeftKeys, + RightKeys = stage1RightKeys, + SpecialKey = InputKey.V, + SpecialAction = ManiaAction.Special1, + NormalActionStart = ManiaAction.Key1 + }.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal); + + var stage2Bindings = new VariantMappingGenerator + { + LeftKeys = stage2LeftKeys, + RightKeys = stage2RightKeys, + SpecialKey = InputKey.B, + SpecialAction = ManiaAction.Special2, + NormalActionStart = nextNormal + }.GenerateKeyBindingsFor(singleStageVariant, out _); + + return stage1Bindings.Concat(stage2Bindings); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditBodyPiece.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditBodyPiece.cs index b99a1157f3..f5067ea366 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditBodyPiece.cs @@ -2,20 +2,22 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Mania.Skinning.Default; namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components { - public class EditBodyPiece : BodyPiece + public class EditBodyPiece : DefaultBodyPiece { [BackgroundDependencyLoader] private void load(OsuColour colours) { - AccentColour = colours.Yellow; + AccentColour.Value = colours.Yellow; Background.Alpha = 0.5f; - Foreground.Alpha = 0; } + + protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0); } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditNotePiece.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditNotePiece.cs index 6f85fd9167..9c9273de3a 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditNotePiece.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditNotePiece.cs @@ -4,7 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Mania.Skinning.Default; namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components { @@ -12,12 +12,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components { public EditNotePiece() { - Height = NotePiece.NOTE_HEIGHT; + Height = DefaultNotePiece.NOTE_HEIGHT; CornerRadius = 5; Masking = true; - InternalChild = new NotePiece(); + InternalChild = new DefaultNotePiece(); } [BackgroundDependencyLoader] diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteOverlay.cs similarity index 61% rename from osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteOverlay.cs index 4e73883de0..6933571be8 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteOverlay.cs @@ -2,34 +2,35 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint + public class HoldNoteNoteOverlay : CompositeDrawable { - protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; - + private readonly HoldNoteSelectionBlueprint holdNoteBlueprint; private readonly HoldNotePosition position; - public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position) - : base(holdNote) + public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position) { + this.holdNoteBlueprint = holdNoteBlueprint; this.position = position; - InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X }; - Select(); + InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X }; } protected override void Update() { base.Update(); + var drawableObject = holdNoteBlueprint.DrawableObject; + // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly. - if (DrawableObject.IsLoaded) + if (drawableObject.IsLoaded) { - DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail; + DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail; Anchor = note.Anchor; Origin = note.Origin; @@ -38,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints Position = note.DrawPosition; } } - - // Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input. - public override bool HandlePositionalInput => false; } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs index bcbc1ee527..093a8da24f 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs @@ -2,10 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.UI.Scrolling; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { @@ -15,6 +20,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints private readonly EditNotePiece headPiece; private readonly EditNotePiece tailPiece; + [Resolved] + private IScrollingInfo scrollingInfo { get; set; } + public HoldNotePlacementBlueprint() : base(new HoldNote()) { @@ -34,8 +42,21 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints if (Column != null) { - headPiece.Y = PositionAt(HitObject.StartTime); - tailPiece.Y = PositionAt(HitObject.EndTime); + headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y; + tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y; + + switch (scrollingInfo.Direction.Value) + { + case ScrollingDirection.Down: + headPiece.Y -= headPiece.DrawHeight / 2; + tailPiece.Y -= tailPiece.DrawHeight / 2; + break; + + case ScrollingDirection.Up: + headPiece.Y += headPiece.DrawHeight / 2; + tailPiece.Y += tailPiece.DrawHeight / 2; + break; + } } var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y)); @@ -46,25 +67,39 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints bodyPiece.Height = (bottomPosition - topPosition).Y; } + protected override void OnMouseUp(MouseUpEvent e) + { + if (e.Button != MouseButton.Left) + return; + + base.OnMouseUp(e); + EndPlacement(HitObject.Duration > 0); + } + private double originalStartTime; - public override void UpdatePosition(Vector2 screenSpacePosition) + public override void UpdateTimeAndPosition(SnapResult result) { - base.UpdatePosition(screenSpacePosition); + base.UpdateTimeAndPosition(result); - if (PlacementBegun) + if (PlacementActive == PlacementState.Active) { - var endTime = TimeAt(screenSpacePosition); - - HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime; - HitObject.Duration = Math.Abs(endTime - originalStartTime); + if (result.Time is double endTime) + { + HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime; + HitObject.Duration = Math.Abs(endTime - originalStartTime); + } } else { - headPiece.Width = tailPiece.Width = SnappedWidth; - headPiece.X = tailPiece.X = SnappedMousePosition.X; + if (result.Playfield != null) + { + headPiece.Width = tailPiece.Width = result.Playfield.DrawWidth; + headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X; + } - originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition); + if (result.Time is double startTime) + originalStartTime = HitObject.StartTime = startTime; } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs index 56c0b671a0..d04c5cd4aa 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs @@ -4,17 +4,18 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.UI.Scrolling; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint + public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint { public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints [Resolved] private OsuColour colours { get; set; } - public HoldNoteSelectionBlueprint(DrawableHoldNote hold) + public HoldNoteSelectionBlueprint(HoldNote hold) : base(hold) { } @@ -32,21 +33,24 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); - } - - protected override void LoadComplete() - { - base.LoadComplete(); InternalChildren = new Drawable[] { - new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start), - new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End), - new BodyPiece + new HoldNoteNoteOverlay(this, HoldNotePosition.Start), + new HoldNoteNoteOverlay(this, HoldNotePosition.End), + new Container { - AccentColour = Color4.Transparent, - BorderColour = colours.Yellow - }, + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = 1, + BorderColour = colours.Yellow, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + } + } }; } @@ -68,5 +72,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints } public override Quad SelectionQuad => ScreenSpaceDrawQuad; + + public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre; } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs index b28d8bb0e6..8f25668dd0 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs @@ -1,42 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public abstract class ManiaPlacementBlueprint : PlacementBlueprint, - IRequireHighFrequencyMousePosition // the playfield could be moving behind us + public abstract class ManiaPlacementBlueprint : PlacementBlueprint where T : ManiaHitObject { protected new T HitObject => (T)base.HitObject; - protected Column Column; + private Column column; - /// - /// The current mouse position, snapped to the closest column. - /// - protected Vector2 SnappedMousePosition { get; private set; } + public Column Column + { + get => column; + set + { + if (value == column) + return; - /// - /// The width of the closest column to the current mouse position. - /// - protected float SnappedWidth { get; private set; } - - [Resolved] - private IManiaHitObjectComposer composer { get; set; } - - [Resolved] - private IScrollingInfo scrollingInfo { get; set; } + column = value; + HitObject.Column = column.Index; + } + } protected ManiaPlacementBlueprint(T hitObject) : base(hitObject) @@ -46,112 +38,22 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints protected override bool OnMouseDown(MouseDownEvent e) { - if (Column == null) - return base.OnMouseDown(e); + if (e.Button != MouseButton.Left) + return false; - HitObject.Column = Column.Index; - BeginPlacement(TimeAt(e.ScreenSpaceMousePosition)); + if (Column == null) + return false; + + BeginPlacement(true); return true; } - protected override bool OnMouseUp(MouseUpEvent e) + public override void UpdateTimeAndPosition(SnapResult result) { - EndPlacement(); - return base.OnMouseUp(e); - } + base.UpdateTimeAndPosition(result); - public override void UpdatePosition(Vector2 screenSpacePosition) - { - if (!PlacementBegun) - Column = ColumnAt(screenSpacePosition); - - if (Column == null) return; - - SnappedWidth = Column.DrawWidth; - - // Snap to the column - var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0))); - SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y); - } - - protected double TimeAt(Vector2 screenSpacePosition) - { - if (Column == null) - return 0; - - var hitObjectContainer = Column.HitObjectContainer; - - // If we're scrolling downwards, a position of 0 is actually further away from the hit target - // so we need to flip the vertical coordinate in the hitobject container's space - var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y; - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos; - - return scrollingInfo.Algorithm.TimeAt(hitObjectPos, - EditorClock.CurrentTime, - scrollingInfo.TimeRange.Value, - hitObjectContainer.DrawHeight); - } - - protected float PositionAt(double time) - { - var pos = scrollingInfo.Algorithm.PositionAt(time, - EditorClock.CurrentTime, - scrollingInfo.TimeRange.Value, - Column.HitObjectContainer.DrawHeight); - - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - pos = Column.HitObjectContainer.DrawHeight - pos; - - return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y; - } - - protected Column ColumnAt(Vector2 screenSpacePosition) - => composer.ColumnAt(screenSpacePosition); - - /// - /// Converts a mouse position to a hitobject position. - /// - /// - /// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction. - /// - /// The mouse position. - /// The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction. - private Vector2 mouseToHitObjectPosition(Vector2 mousePosition) - { - switch (scrollingInfo.Direction.Value) - { - case ScrollingDirection.Up: - mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2; - break; - - case ScrollingDirection.Down: - mousePosition.Y += NotePiece.NOTE_HEIGHT / 2; - break; - } - - return mousePosition; - } - - /// - /// Converts a hitobject position to a mouse position. - /// - /// The hitobject position. - /// The resulting mouse position, anchored at the centre of the hitobject. - private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition) - { - switch (scrollingInfo.Direction.Value) - { - case ScrollingDirection.Up: - hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2; - break; - - case ScrollingDirection.Down: - hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2; - break; - } - - return hitObjectPosition; + if (PlacementActive == PlacementState.Waiting) + Column = result.Playfield as Column; } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs index 3bd7fb2d49..e744bd3c83 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs @@ -3,43 +3,28 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Input.Events; -using osu.Framework.Timing; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class ManiaSelectionBlueprint : SelectionBlueprint + public abstract class ManiaSelectionBlueprint : HitObjectSelectionBlueprint + where T : ManiaHitObject { - public Vector2 ScreenSpaceDragPosition { get; private set; } - public Vector2 DragPosition { get; private set; } - public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject; - protected IClock EditorClock { get; private set; } - [Resolved] private IScrollingInfo scrollingInfo { get; set; } - [Resolved] - private IManiaHitObjectComposer composer { get; set; } - - public ManiaSelectionBlueprint(DrawableHitObject drawableObject) - : base(drawableObject) + protected ManiaSelectionBlueprint(T hitObject) + : base(hitObject) { RelativeSizeAxes = Axes.None; } - [BackgroundDependencyLoader] - private void load(IAdjustableClock clock) - { - EditorClock = clock; - } - protected override void Update() { base.Update(); @@ -47,24 +32,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero)); } - protected override bool OnMouseDown(MouseDownEvent e) - { - ScreenSpaceDragPosition = e.ScreenSpaceMousePosition; - DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition); - - return base.OnMouseDown(e); - } - - protected override bool OnDrag(DragEvent e) - { - var result = base.OnDrag(e); - - ScreenSpaceDragPosition = e.ScreenSpaceMousePosition; - DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition); - - return result; - } - public override void Show() { DrawableObject.AlwaysAlive = true; diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs index 32c6a6fd07..3db89c8ae6 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/NotePlacementBlueprint.cs @@ -2,29 +2,48 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects; +using osuTK.Input; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public class NotePlacementBlueprint : ManiaPlacementBlueprint { + private readonly EditNotePiece piece; + public NotePlacementBlueprint() : base(new Note()) { - Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; - AutoSizeAxes = Axes.Y; - - InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X }; + InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre }; } - protected override void Update() + public override void UpdateTimeAndPosition(SnapResult result) { - base.Update(); + base.UpdateTimeAndPosition(result); - Width = SnappedWidth; - Position = SnappedMousePosition; + if (result.Playfield != null) + { + piece.Width = result.Playfield.DrawWidth; + piece.Position = ToLocalSpace(result.ScreenSpacePosition); + } + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button != MouseButton.Left) + return false; + + base.OnMouseDown(e); + + // Place the note immediately. + EndPlacement(true); + + return true; } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs index 2bff33c4cf..e2b6ee0048 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs @@ -3,13 +3,13 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; -using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.Objects; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class NoteSelectionBlueprint : ManiaSelectionBlueprint + public class NoteSelectionBlueprint : ManiaSelectionBlueprint { - public NoteSelectionBlueprint(DrawableNote note) + public NoteSelectionBlueprint(Note note) : base(note) { AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X }); diff --git a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs similarity index 78% rename from osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs rename to osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs index 445df79f6f..b0af8c503b 100644 --- a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs +++ b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditorRuleset.cs @@ -12,16 +12,16 @@ using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Edit { - public class DrawableManiaEditRuleset : DrawableManiaRuleset + public class DrawableManiaEditorRuleset : DrawableManiaRuleset { public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; - public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) + public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) : base(ruleset, beatmap, mods) { } - protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages) + protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs b/osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs index 295bf417c4..a5f10ed436 100644 --- a/osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs +++ b/osu.Game.Rulesets.Mania/Edit/HoldNoteCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Edit.Blueprints; @@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit { } + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders); + public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Mania/Edit/IManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/IManiaHitObjectComposer.cs deleted file mode 100644 index f64bab1fae..0000000000 --- a/osu.Game.Rulesets.Mania/Edit/IManiaHitObjectComposer.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mania.UI; -using osuTK; - -namespace osu.Game.Rulesets.Mania.Edit -{ - public interface IManiaHitObjectComposer - { - Column ColumnAt(Vector2 screenSpacePosition); - - int TotalColumns { get; } - } -} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs new file mode 100644 index 0000000000..9d1f5429a1 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs @@ -0,0 +1,211 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Caching; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Screens.Edit; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Edit +{ + /// + /// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor. + /// + public class ManiaBeatSnapGrid : Component + { + private const double visible_range = 750; + + /// + /// The range of time values of the current selection. + /// + public (double start, double end)? SelectionTimeRange + { + set + { + if (value == selectionTimeRange) + return; + + selectionTimeRange = value; + lineCache.Invalidate(); + } + } + + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private IScrollingInfo scrollingInfo { get; set; } + + [Resolved] + private Bindable working { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private BindableBeatDivisor beatDivisor { get; set; } + + private readonly List grids = new List(); + + private readonly Cached lineCache = new Cached(); + + private (double start, double end)? selectionTimeRange; + + [BackgroundDependencyLoader] + private void load(HitObjectComposer composer) + { + foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages) + { + foreach (var column in stage.Columns) + { + var lineContainer = new ScrollingHitObjectContainer(); + + grids.Add(lineContainer); + column.UnderlayElements.Add(lineContainer); + } + } + + beatDivisor.BindValueChanged(_ => createLines(), true); + } + + protected override void Update() + { + base.Update(); + + if (!lineCache.IsValid) + { + lineCache.Validate(); + createLines(); + } + } + + private readonly Stack availableLines = new Stack(); + + private void createLines() + { + foreach (var grid in grids) + { + foreach (var line in grid.Objects.OfType()) + availableLines.Push(line); + + grid.Clear(); + } + + if (selectionTimeRange == null) + return; + + var range = selectionTimeRange.Value; + + var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range); + + double time = timingPoint.Time; + int beat = 0; + + // progress time until in the visible range. + while (time < range.start - visible_range) + { + time += timingPoint.BeatLength / beatDivisor.Value; + beat++; + } + + while (time < range.end + visible_range) + { + var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time); + + // switch to the next timing point if we have reached it. + if (nextTimingPoint.Time > timingPoint.Time) + { + beat = 0; + time = nextTimingPoint.Time; + timingPoint = nextTimingPoint; + } + + Color4 colour = BindableBeatDivisor.GetColourFor( + BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours); + + foreach (var grid in grids) + { + if (!availableLines.TryPop(out var line)) + line = new DrawableGridLine(); + + line.HitObject.StartTime = time; + line.Colour = colour; + + grid.Add(line); + } + + beat++; + time += timingPoint.BeatLength / beatDivisor.Value; + } + + foreach (var grid in grids) + { + // required to update ScrollingHitObjectContainer's cache. + grid.UpdateSubTree(); + + foreach (var line in grid.Objects.OfType()) + { + time = line.HitObject.StartTime; + + if (time >= range.start && time <= range.end) + line.Alpha = 1; + else + { + double timeSeparation = time < range.start ? range.start - time : time - range.end; + line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range); + } + } + } + } + + private class DrawableGridLine : DrawableHitObject + { + [Resolved] + private IScrollingInfo scrollingInfo { get; set; } + + private readonly IBindable direction = new Bindable(); + + public DrawableGridLine() + : base(new HitObject()) + { + RelativeSizeAxes = Axes.X; + Height = 2; + + AddInternal(new Box { RelativeSizeAxes = Axes.Both }); + } + + [BackgroundDependencyLoader] + private void load() + { + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + Origin = Anchor = direction.NewValue == ScrollingDirection.Up + ? Anchor.TopLeft + : Anchor.BottomLeft; + } + + protected override void UpdateInitialTransforms() + { + // don't perform any fading – we are handling that ourselves. + LifetimeEnd = HitObject.StartTime + visible_range; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs new file mode 100644 index 0000000000..c5a109a6d1 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Mania.Edit.Blueprints; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Mania.Edit +{ + public class ManiaBlueprintContainer : ComposeBlueprintContainer + { + public ManiaBlueprintContainer(HitObjectComposer composer) + : base(composer) + { + } + + public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) + { + switch (hitObject) + { + case Note note: + return new NoteSelectionBlueprint(note); + + case HoldNote holdNote: + return new HoldNoteSelectionBlueprint(holdNote); + } + + return base.CreateHitObjectBlueprintFor(hitObject); + } + + protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler(); + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs b/osu.Game.Rulesets.Mania/Edit/ManiaEditorPlayfield.cs similarity index 75% rename from osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs rename to osu.Game.Rulesets.Mania/Edit/ManiaEditorPlayfield.cs index a42f793a77..186d50716e 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaEditorPlayfield.cs @@ -7,9 +7,9 @@ using System.Collections.Generic; namespace osu.Game.Rulesets.Mania.Edit { - public class ManiaEditPlayfield : ManiaPlayfield + public class ManiaEditorPlayfield : ManiaPlayfield { - public ManiaEditPlayfield(List stages) + public ManiaEditorPlayfield(List stages) : base(stages) { } diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 1632b6a583..2baec95c94 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -5,46 +5,82 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; -using osu.Game.Rulesets.Mania.Edit.Blueprints; +using osu.Framework.Input; +using osu.Game.Rulesets.Mania.Skinning.Default; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Mania.Edit { - [Cached(Type = typeof(IManiaHitObjectComposer))] - public class ManiaHitObjectComposer : HitObjectComposer, IManiaHitObjectComposer + public class ManiaHitObjectComposer : HitObjectComposer { - private DrawableManiaEditRuleset drawableRuleset; + private DrawableManiaEditorRuleset drawableRuleset; + private ManiaBeatSnapGrid beatSnapGrid; + private InputManager inputManager; public ManiaHitObjectComposer(Ruleset ruleset) : base(ruleset) { } - /// - /// Retrieves the column that intersects a screen-space position. - /// - /// The screen-space position. - /// The column which intersects with . - public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition); + [BackgroundDependencyLoader] + private void load() + { + AddInternal(beatSnapGrid = new ManiaBeatSnapGrid()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + } private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns; + public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield); + + public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo; + + protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => + Playfield.GetColumnByPosition(screenSpacePosition); + + public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + { + var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition); + + switch (ScrollingInfo.Direction.Value) + { + case ScrollingDirection.Down: + result.ScreenSpacePosition -= new Vector2(0, getNoteHeight() / 2); + break; + + case ScrollingDirection.Up: + result.ScreenSpacePosition += new Vector2(0, getNoteHeight() / 2); + break; + } + + return result; + } + + private float getNoteHeight() => + Playfield.GetColumn(0).ToScreenSpace(new Vector2(DefaultNotePiece.NOTE_HEIGHT)).Y - + Playfield.GetColumn(0).ToScreenSpace(Vector2.Zero).Y; protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) { - drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods); + drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods); // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it dependencies.CacheAs(drawableRuleset.ScrollingInfo); @@ -52,26 +88,39 @@ namespace osu.Game.Rulesets.Mania.Edit return drawableRuleset; } + protected override ComposeBlueprintContainer CreateBlueprintContainer() + => new ManiaBlueprintContainer(this); + protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] { new NoteCompositionTool(), new HoldNoteCompositionTool() }; - public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler(); - - public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) + protected override void UpdateAfterChildren() { - switch (hitObject) + base.UpdateAfterChildren(); + + if (BlueprintContainer.CurrentTool is SelectTool) { - case DrawableNote note: - return new NoteSelectionBlueprint(note); - - case DrawableHoldNote holdNote: - return new HoldNoteSelectionBlueprint(holdNote); + if (EditorBeatmap.SelectedHitObjects.Any()) + { + beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime())); + } + else + beatSnapGrid.SelectionTimeRange = null; + } + else + { + var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position); + if (result.Time is double time) + beatSnapGrid.SelectionTimeRange = (time, time); + else + beatSnapGrid.SelectionTimeRange = null; } - - return base.CreateBlueprintFor(hitObject); } + + public override string ConvertSelectionToString() + => string.Join(',', EditorBeatmap.SelectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}")); } } diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs index 618af3e772..dc858fb54f 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs @@ -4,103 +4,37 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Timing; -using osu.Game.Rulesets.Mania.Edit.Blueprints; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Mania.Edit { - public class ManiaSelectionHandler : SelectionHandler + public class ManiaSelectionHandler : EditorSelectionHandler { [Resolved] private IScrollingInfo scrollingInfo { get; set; } [Resolved] - private IManiaHitObjectComposer composer { get; set; } + private HitObjectComposer composer { get; set; } - private IClock editorClock; - - [BackgroundDependencyLoader] - private void load(IAdjustableClock clock) + public override bool HandleMovement(MoveSelectionEvent moveEvent) { - editorClock = clock; - } + var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint; + int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column; - public override bool HandleMovement(MoveSelectionEvent moveEvent) - { - var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint; - int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column; - - adjustOrigins(maniaBlueprint); - performDragMovement(moveEvent); performColumnMovement(lastColumn, moveEvent); return true; } - /// - /// Ensures that the position of hitobjects remains centred to the mouse position. - /// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged. - /// - /// The that received the drag event. - private void adjustOrigins(ManiaSelectionBlueprint reference) + private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent) { - var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent; + var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield; - float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y; - float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin; - - // Flip the vertical coordinate space when scrolling downwards - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - targetPosition -= referenceParent.DrawHeight; - - float movementDelta = targetPosition - reference.DrawableObject.Position.Y; - - foreach (var b in SelectedBlueprints.OfType()) - b.DrawableObject.Y += movementDelta; - } - - private void performDragMovement(MoveSelectionEvent moveEvent) - { - float delta = moveEvent.InstantDelta.Y; - - // When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen. - // This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height. - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight; - - foreach (var b in SelectedBlueprints) - { - var hitObject = b.DrawableObject; - var objectParent = (HitObjectContainer)hitObject.Parent; - - // StartTime could be used to adjust the position if only one movement event was received per frame. - // However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events - hitObject.Y += delta; - - float targetPosition = hitObject.Position.Y; - - // The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor - if (scrollingInfo.Direction.Value == ScrollingDirection.Down) - targetPosition = -targetPosition; - - objectParent.Remove(hitObject); - - hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition, - editorClock.CurrentTime, - scrollingInfo.TimeRange.Value, - objectParent.DrawHeight); - - objectParent.Add(hitObject); - } - } - - private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent) - { - var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition); + var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.Blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta); if (currentColumn == null) return; @@ -111,7 +45,8 @@ namespace osu.Game.Rulesets.Mania.Edit int minColumn = int.MaxValue; int maxColumn = int.MinValue; - foreach (var obj in SelectedHitObjects.OfType()) + // find min/max in an initial pass before actually performing the movement. + foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType()) { if (obj.Column < minColumn) minColumn = obj.Column; @@ -119,10 +54,14 @@ namespace osu.Game.Rulesets.Mania.Edit maxColumn = obj.Column; } - columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn); + columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn); - foreach (var obj in SelectedHitObjects.OfType()) - obj.Column += columnDelta; + EditorBeatmap.PerformOnSelection(h => + { + maniaPlayfield.Remove(h); + ((ManiaHitObject)h).Column += columnDelta; + maniaPlayfield.Add(h); + }); } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs deleted file mode 100644 index ff8882124f..0000000000 --- a/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Objects.Drawables; - -namespace osu.Game.Rulesets.Mania.Edit.Masks -{ - public abstract class ManiaSelectionBlueprint : SelectionBlueprint - { - protected ManiaSelectionBlueprint(DrawableHitObject drawableObject) - : base(drawableObject) - { - RelativeSizeAxes = Axes.None; - } - } -} diff --git a/osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs b/osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs index 50b5f9a8fe..9f54152596 100644 --- a/osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs +++ b/osu.Game.Rulesets.Mania/Edit/NoteCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Edit.Blueprints; @@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Edit { } + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles); + public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs deleted file mode 100644 index e8b48768a1..0000000000 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteJudgement.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Mania.Judgements -{ - public class HoldNoteJudgement : ManiaJudgement - { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index 00b839f8ec..ee6cbbc828 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -7,20 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class HoldNoteTickJudgement : ManiaJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 20; - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.01; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index c2f8fb8678..d28b7bdf58 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -8,25 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { - protected override int NumericResultFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { - default: - return 0; + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Meh: - return 50; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Ok: - return 100; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; case HitResult.Good: - return 200; + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Great: + return DEFAULT_MAX_HEALTH_INCREASE * 0.8; + case HitResult.Perfect: - return 300; + return DEFAULT_MAX_HEALTH_INCREASE; + + default: + return base.HealthIncreaseFor(result); } } } diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs new file mode 100644 index 0000000000..d9a278ef29 --- /dev/null +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Filter; + +namespace osu.Game.Rulesets.Mania +{ + public class ManiaFilterCriteria : IRulesetFilterCriteria + { + private FilterCriteria.OptionalRange keys; + + public bool Matches(BeatmapInfo beatmap) + { + return !keys.HasFilter || (beatmap.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmap))); + } + + public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) + { + switch (key) + { + case "key": + case "keys": + return FilterQueryParser.TryUpdateCriteriaRange(ref keys, op, value); + } + + return false; + } + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaInputManager.cs b/osu.Game.Rulesets.Mania/ManiaInputManager.cs index 292990fd7e..186fc4b15d 100644 --- a/osu.Game.Rulesets.Mania/ManiaInputManager.cs +++ b/osu.Game.Rulesets.Mania/ManiaInputManager.cs @@ -78,5 +78,11 @@ namespace osu.Game.Rulesets.Mania [Description("Key 18")] Key18, + + [Description("Key 19")] + Key19, + + [Description("Key 20")] + Key20, } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 02c2158383..fbb9b3c466 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; @@ -21,101 +22,182 @@ using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Scoring; -using osu.Game.Rulesets.Mania.Skinning; +using osu.Game.Rulesets.Mania.Skinning.Legacy; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Scoring; +using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Rulesets.Mania { public class ManiaRuleset : Ruleset, ILegacyRuleset { + /// + /// The maximum number of supported keys in a single stage. + /// + public const int MAX_STAGE_KEYS = 10; + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableManiaRuleset(this, beatmap, mods); public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); + public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5); + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score); public const string SHORT_NAME = "mania"; public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); - public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source); + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap); - public override IEnumerable ConvertLegacyMods(LegacyMods mods) + public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlag(LegacyMods.Nightcore)) + if (mods.HasFlagFast(LegacyMods.Nightcore)) yield return new ManiaModNightcore(); - else if (mods.HasFlag(LegacyMods.DoubleTime)) + else if (mods.HasFlagFast(LegacyMods.DoubleTime)) yield return new ManiaModDoubleTime(); - if (mods.HasFlag(LegacyMods.Perfect)) + if (mods.HasFlagFast(LegacyMods.Perfect)) yield return new ManiaModPerfect(); - else if (mods.HasFlag(LegacyMods.SuddenDeath)) + else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) yield return new ManiaModSuddenDeath(); - if (mods.HasFlag(LegacyMods.Cinema)) + if (mods.HasFlagFast(LegacyMods.Cinema)) yield return new ManiaModCinema(); - else if (mods.HasFlag(LegacyMods.Autoplay)) + else if (mods.HasFlagFast(LegacyMods.Autoplay)) yield return new ManiaModAutoplay(); - if (mods.HasFlag(LegacyMods.Easy)) + if (mods.HasFlagFast(LegacyMods.Easy)) yield return new ManiaModEasy(); - if (mods.HasFlag(LegacyMods.FadeIn)) + if (mods.HasFlagFast(LegacyMods.FadeIn)) yield return new ManiaModFadeIn(); - if (mods.HasFlag(LegacyMods.Flashlight)) + if (mods.HasFlagFast(LegacyMods.Flashlight)) yield return new ManiaModFlashlight(); - if (mods.HasFlag(LegacyMods.HalfTime)) + if (mods.HasFlagFast(LegacyMods.HalfTime)) yield return new ManiaModHalfTime(); - if (mods.HasFlag(LegacyMods.HardRock)) + if (mods.HasFlagFast(LegacyMods.HardRock)) yield return new ManiaModHardRock(); - if (mods.HasFlag(LegacyMods.Hidden)) + if (mods.HasFlagFast(LegacyMods.Hidden)) yield return new ManiaModHidden(); - if (mods.HasFlag(LegacyMods.Key1)) + if (mods.HasFlagFast(LegacyMods.Key1)) yield return new ManiaModKey1(); - if (mods.HasFlag(LegacyMods.Key2)) + if (mods.HasFlagFast(LegacyMods.Key2)) yield return new ManiaModKey2(); - if (mods.HasFlag(LegacyMods.Key3)) + if (mods.HasFlagFast(LegacyMods.Key3)) yield return new ManiaModKey3(); - if (mods.HasFlag(LegacyMods.Key4)) + if (mods.HasFlagFast(LegacyMods.Key4)) yield return new ManiaModKey4(); - if (mods.HasFlag(LegacyMods.Key5)) + if (mods.HasFlagFast(LegacyMods.Key5)) yield return new ManiaModKey5(); - if (mods.HasFlag(LegacyMods.Key6)) + if (mods.HasFlagFast(LegacyMods.Key6)) yield return new ManiaModKey6(); - if (mods.HasFlag(LegacyMods.Key7)) + if (mods.HasFlagFast(LegacyMods.Key7)) yield return new ManiaModKey7(); - if (mods.HasFlag(LegacyMods.Key8)) + if (mods.HasFlagFast(LegacyMods.Key8)) yield return new ManiaModKey8(); - if (mods.HasFlag(LegacyMods.Key9)) + if (mods.HasFlagFast(LegacyMods.Key9)) yield return new ManiaModKey9(); - if (mods.HasFlag(LegacyMods.NoFail)) + if (mods.HasFlagFast(LegacyMods.KeyCoop)) + yield return new ManiaModDualStages(); + + if (mods.HasFlagFast(LegacyMods.NoFail)) yield return new ManiaModNoFail(); - if (mods.HasFlag(LegacyMods.Random)) + if (mods.HasFlagFast(LegacyMods.Random)) yield return new ManiaModRandom(); + + if (mods.HasFlagFast(LegacyMods.Mirror)) + yield return new ManiaModMirror(); + } + + public override LegacyMods ConvertToLegacyMods(Mod[] mods) + { + var value = base.ConvertToLegacyMods(mods); + + foreach (var mod in mods) + { + switch (mod) + { + case ManiaModKey1 _: + value |= LegacyMods.Key1; + break; + + case ManiaModKey2 _: + value |= LegacyMods.Key2; + break; + + case ManiaModKey3 _: + value |= LegacyMods.Key3; + break; + + case ManiaModKey4 _: + value |= LegacyMods.Key4; + break; + + case ManiaModKey5 _: + value |= LegacyMods.Key5; + break; + + case ManiaModKey6 _: + value |= LegacyMods.Key6; + break; + + case ManiaModKey7 _: + value |= LegacyMods.Key7; + break; + + case ManiaModKey8 _: + value |= LegacyMods.Key8; + break; + + case ManiaModKey9 _: + value |= LegacyMods.Key9; + break; + + case ManiaModDualStages _: + value |= LegacyMods.KeyCoop; + break; + + case ManiaModFadeIn _: + value |= LegacyMods.FadeIn; + value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that. + break; + + case ManiaModMirror _: + value |= LegacyMods.Mirror; + break; + + case ManiaModRandom _: + value |= LegacyMods.Random; + break; + } + } + + return value; } public override IEnumerable GetModsFor(ModType type) @@ -149,6 +231,7 @@ namespace osu.Game.Rulesets.Mania new ManiaModKey7(), new ManiaModKey8(), new ManiaModKey9(), + new ManiaModKey10(), new ManiaModKey1(), new ManiaModKey2(), new ManiaModKey3()), @@ -156,6 +239,9 @@ namespace osu.Game.Rulesets.Mania new ManiaModDualStages(), new ManiaModMirror(), new ManiaModDifficultyAdjust(), + new ManiaModClassic(), + new ManiaModInvert(), + new ManiaModConstantSpeed() }; case ModType.Automation: @@ -197,9 +283,9 @@ namespace osu.Game.Rulesets.Mania { get { - for (int i = 1; i <= 9; i++) + for (int i = 1; i <= MAX_STAGE_KEYS; i++) yield return (int)PlayfieldType.Single + i; - for (int i = 2; i <= 18; i += 2) + for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2) yield return (int)PlayfieldType.Dual + i; } } @@ -209,73 +295,10 @@ namespace osu.Game.Rulesets.Mania switch (getPlayfieldType(variant)) { case PlayfieldType.Single: - return new VariantMappingGenerator - { - LeftKeys = new[] - { - InputKey.A, - InputKey.S, - InputKey.D, - InputKey.F - }, - RightKeys = new[] - { - InputKey.J, - InputKey.K, - InputKey.L, - InputKey.Semicolon - }, - SpecialKey = InputKey.Space, - SpecialAction = ManiaAction.Special1, - NormalActionStart = ManiaAction.Key1, - }.GenerateKeyBindingsFor(variant, out _); + return new SingleStageVariantGenerator(variant).GenerateMappings(); case PlayfieldType.Dual: - int keys = getDualStageKeyCount(variant); - - var stage1Bindings = new VariantMappingGenerator - { - LeftKeys = new[] - { - InputKey.Number1, - InputKey.Number2, - InputKey.Number3, - InputKey.Number4, - }, - RightKeys = new[] - { - InputKey.Z, - InputKey.X, - InputKey.C, - InputKey.V - }, - SpecialKey = InputKey.Tilde, - SpecialAction = ManiaAction.Special1, - NormalActionStart = ManiaAction.Key1 - }.GenerateKeyBindingsFor(keys, out var nextNormal); - - var stage2Bindings = new VariantMappingGenerator - { - LeftKeys = new[] - { - InputKey.Number7, - InputKey.Number8, - InputKey.Number9, - InputKey.Number0 - }, - RightKeys = new[] - { - InputKey.O, - InputKey.P, - InputKey.BracketLeft, - InputKey.BracketRight - }, - SpecialKey = InputKey.BackSlash, - SpecialAction = ManiaAction.Special2, - NormalActionStart = nextNormal - }.GenerateKeyBindingsFor(keys, out _); - - return stage1Bindings.Concat(stage2Bindings); + return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings(); } return Array.Empty(); @@ -312,57 +335,59 @@ namespace osu.Game.Rulesets.Mania return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast().OrderByDescending(i => i).First(v => variant >= v); } - private class VariantMappingGenerator + protected override IEnumerable GetValidHitResults() { - /// - /// All the s available to the left hand. - /// - public InputKey[] LeftKeys; - - /// - /// All the s available to the right hand. - /// - public InputKey[] RightKeys; - - /// - /// The for the special key. - /// - public InputKey SpecialKey; - - /// - /// The at which the normal columns should begin. - /// - public ManiaAction NormalActionStart; - - /// - /// The for the special column. - /// - public ManiaAction SpecialAction; - - /// - /// Generates a list of s for a specific number of columns. - /// - /// The number of columns that need to be bound. - /// The next to use for normal columns. - /// The keybindings. - public IEnumerable GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction) + return new[] { - ManiaAction currentNormalAction = NormalActionStart; + HitResult.Perfect, + HitResult.Great, + HitResult.Good, + HitResult.Ok, + HitResult.Meh, - var bindings = new List(); + HitResult.LargeTickHit, + }; + } - for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++) - bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++)); - - if (columns % 2 == 1) - bindings.Add(new KeyBinding(SpecialKey, SpecialAction)); - - for (int i = 0; i < columns / 2; i++) - bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++)); - - nextNormalAction = currentNormalAction; - return bindings; + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "hold tick"; } + + return base.GetDisplayNameForHitResult(result); + } + + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[] + { + new StatisticRow + { + Columns = new[] + { + new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents) + { + RelativeSizeAxes = Axes.X, + Height = 250 + }), + } + }, + new StatisticRow + { + Columns = new[] + { + new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[] + { + new UnstableRate(score.HitEvents) + })) + } + } + }; + + public override IRulesetFilterCriteria CreateRulesetFilterCriteria() + { + return new ManiaFilterCriteria(); } } diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs index 2ebfd0cfc1..1c89d9cd00 100644 --- a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs +++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs @@ -29,13 +29,19 @@ namespace osu.Game.Rulesets.Mania new SettingsEnumDropdown { LabelText = "Scrolling direction", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollDirection) + Current = config.GetBindable(ManiaRulesetSetting.ScrollDirection) }, new SettingsSlider { LabelText = "Scroll speed", - Bindable = config.GetBindable(ManiaRulesetSetting.ScrollTime) + Current = config.GetBindable(ManiaRulesetSetting.ScrollTime), + KeyboardStep = 5 }, + new SettingsCheckbox + { + LabelText = "Timing-based note colouring", + Current = config.GetBindable(ManiaRulesetSetting.TimingBasedNoteColouring), + } }; } diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs index 69bd4b0ecf..9aebf51576 100644 --- a/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs +++ b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs @@ -1,19 +1,47 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania { public class ManiaSkinComponent : GameplaySkinComponent { - public ManiaSkinComponent(ManiaSkinComponents component) + /// + /// The intended for this component. + /// May be null if the component is not a direct member of a . + /// + public readonly StageDefinition? StageDefinition; + + /// + /// Creates a new . + /// + /// The component. + /// The intended for this component. May be null if the component is not a direct member of a . + public ManiaSkinComponent(ManiaSkinComponents component, StageDefinition? stageDefinition = null) : base(component) { + StageDefinition = stageDefinition; } protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string ComponentName => Component.ToString().ToLower(); } + + public enum ManiaSkinComponents + { + ColumnBackground, + HitTarget, + KeyArea, + Note, + HoldNoteHead, + HoldNoteTail, + HoldNoteBody, + HitExplosion, + StageBackground, + StageForeground, + } } diff --git a/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs new file mode 100644 index 0000000000..0f4829028f --- /dev/null +++ b/osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs @@ -0,0 +1,165 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics.Contracts; + +namespace osu.Game.Rulesets.Mania.MathUtils +{ + /// + /// Provides access to .NET4.0 unstable sorting methods. + /// + /// + /// Source: https://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs + /// Copyright (c) Microsoft Corporation. All rights reserved. + /// + internal static class LegacySortHelper + { + private const int quick_sort_depth_threshold = 32; + + public static void Sort(T[] keys, IComparer comparer) + { + if (keys == null) + throw new ArgumentNullException(nameof(keys)); + + if (keys.Length == 0) + return; + + comparer ??= Comparer.Default; + depthLimitedQuickSort(keys, 0, keys.Length - 1, comparer, quick_sort_depth_threshold); + } + + private static void depthLimitedQuickSort(T[] keys, int left, int right, IComparer comparer, int depthLimit) + { + do + { + if (depthLimit == 0) + { + heapsort(keys, left, right, comparer); + return; + } + + int i = left; + int j = right; + + // pre-sort the low, middle (pivot), and high values in place. + // this improves performance in the face of already sorted data, or + // data that is made up of multiple sorted runs appended together. + int middle = i + ((j - i) >> 1); + swapIfGreater(keys, comparer, i, middle); // swap the low with the mid point + swapIfGreater(keys, comparer, i, j); // swap the low with the high + swapIfGreater(keys, comparer, middle, j); // swap the middle with the high + + T x = keys[middle]; + + do + { + while (comparer.Compare(keys[i], x) < 0) i++; + while (comparer.Compare(x, keys[j]) < 0) j--; + Contract.Assert(i >= left && j <= right, "(i>=left && j<=right) Sort failed - Is your IComparer bogus?"); + if (i > j) break; + + if (i < j) + { + T key = keys[i]; + keys[i] = keys[j]; + keys[j] = key; + } + + i++; + j--; + } while (i <= j); + + // The next iteration of the while loop is to "recursively" sort the larger half of the array and the + // following calls recrusively sort the smaller half. So we subtrack one from depthLimit here so + // both sorts see the new value. + depthLimit--; + + if (j - left <= right - i) + { + if (left < j) depthLimitedQuickSort(keys, left, j, comparer, depthLimit); + left = i; + } + else + { + if (i < right) depthLimitedQuickSort(keys, i, right, comparer, depthLimit); + right = j; + } + } while (left < right); + } + + private static void heapsort(T[] keys, int lo, int hi, IComparer comparer) + { + Contract.Requires(keys != null); + Contract.Requires(comparer != null); + Contract.Requires(lo >= 0); + Contract.Requires(hi > lo); + Contract.Requires(hi < keys.Length); + + int n = hi - lo + 1; + + for (int i = n / 2; i >= 1; i = i - 1) + { + downHeap(keys, i, n, lo, comparer); + } + + for (int i = n; i > 1; i = i - 1) + { + swap(keys, lo, lo + i - 1); + downHeap(keys, 1, i - 1, lo, comparer); + } + } + + private static void downHeap(T[] keys, int i, int n, int lo, IComparer comparer) + { + Contract.Requires(keys != null); + Contract.Requires(comparer != null); + Contract.Requires(lo >= 0); + Contract.Requires(lo < keys.Length); + + T d = keys[lo + i - 1]; + + while (i <= n / 2) + { + var child = 2 * i; + + if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0) + { + child++; + } + + if (!(comparer.Compare(d, keys[lo + child - 1]) < 0)) + break; + + keys[lo + i - 1] = keys[lo + child - 1]; + i = child; + } + + keys[lo + i - 1] = d; + } + + private static void swap(T[] a, int i, int j) + { + if (i != j) + { + T t = a[i]; + a[i] = a[j]; + a[j] = t; + } + } + + private static void swapIfGreater(T[] keys, IComparer comparer, int a, int b) + { + if (a != b) + { + if (comparer.Compare(keys[a], keys[b]) > 0) + { + T key = keys[a]; + keys[a] = keys[b]; + keys[b] = key; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs index 13fdd74113..8fd5950dfb 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs @@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods typeof(ManiaModKey7), typeof(ManiaModKey8), typeof(ManiaModKey9), + typeof(ManiaModKey10), }.Except(new[] { GetType() }).ToArray(); } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs index c05e979e9a..105d88129c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModAutoplay : ModAutoplay { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } }, Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs index 02c1fc1b79..064c55ed8d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; @@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModCinema : ModCinema { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } }, Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs new file mode 100644 index 0000000000..073dda9de8 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModClassic : ModClassic + { + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs new file mode 100644 index 0000000000..078394b1d8 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModConstantSpeed : Mod, IApplicableToDrawableRuleset + { + public override string Name => "Constant Speed"; + + public override string Acronym => "CS"; + + public override double ScoreMultiplier => 1; + + public override string Description => "No more tricky speed changes!"; + + public override IconUsage? Icon => FontAwesome.Solid.Equals; + + public override ModType Type => ModType.Conversion; + + public override bool Ranked => false; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + var maniaRuleset = (DrawableManiaRuleset)drawableRuleset; + maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs index ff77df0ae0..4093aeb2a7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModEasy.cs @@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModEasy : ModEasy + public class ManiaModEasy : ModEasyWithExtraLives { public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!"; } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 39185e6a57..f80c9e1f7c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -2,22 +2,20 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; +using System.Linq; +using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModFadeIn : Mod + public class ManiaModFadeIn : ManiaModPlayfieldCover { public override string Name => "Fade In"; public override string Acronym => "FI"; - public override IconUsage Icon => OsuIcon.ModHidden; - public override ModType Type => ModType.DifficultyIncrease; public override string Description => @"Keys appear out of nowhere!"; public override double ScoreMultiplier => 1; - public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray(); + + protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 6893e1e73b..86a00271e9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -3,8 +3,8 @@ using System; using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using osuTK; @@ -22,21 +22,13 @@ namespace osu.Game.Rulesets.Mania.Mods private class ManiaFlashlight : Flashlight { - private readonly Cached flashlightProperties = new Cached(); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); public ManiaFlashlight() { FlashlightSize = new Vector2(0, default_flashlight_size); - } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - { - flashlightProperties.Invalidate(); - } - - return base.Invalidate(invalidation, source, shallPropagate); + AddLayout(flashlightProperties); } protected override void Update() diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 66b90984b4..e3ac624a6e 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -2,15 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; +using System.Linq; +using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModHidden : ModHidden + public class ManiaModHidden : ManiaModPlayfieldCover { public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray(); + + protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs new file mode 100644 index 0000000000..1ea45c295c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModInvert.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics.Sprites; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModInvert : Mod, IApplicableAfterBeatmapConversion + { + public override string Name => "Invert"; + + public override string Acronym => "IN"; + public override double ScoreMultiplier => 1; + + public override string Description => "Hold the keys. To the beat."; + + public override IconUsage? Icon => FontAwesome.Solid.YinYang; + + public override ModType Type => ModType.Conversion; + + public void ApplyToBeatmap(IBeatmap beatmap) + { + var maniaBeatmap = (ManiaBeatmap)beatmap; + + var newObjects = new List(); + + foreach (var column in maniaBeatmap.HitObjects.GroupBy(h => h.Column)) + { + var newColumnObjects = new List(); + + var locations = column.OfType().Select(n => (startTime: n.StartTime, samples: n.Samples)) + .Concat(column.OfType().SelectMany(h => new[] + { + (startTime: h.StartTime, samples: h.GetNodeSamples(0)), + (startTime: h.EndTime, samples: h.GetNodeSamples(1)) + })) + .OrderBy(h => h.startTime).ToList(); + + for (int i = 0; i < locations.Count - 1; i++) + { + // Full duration of the hold note. + double duration = locations[i + 1].startTime - locations[i].startTime; + + // Beat length at the end of the hold note. + double beatLength = beatmap.ControlPointInfo.TimingPointAt(locations[i + 1].startTime).BeatLength; + + // Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes. + duration = Math.Max(duration / 2, duration - beatLength / 4); + + newColumnObjects.Add(new HoldNote + { + Column = column.Key, + StartTime = locations[i].startTime, + Duration = duration, + NodeSamples = new List> { locations[i].samples, Array.Empty() } + }); + } + + newObjects.AddRange(newColumnObjects); + } + + maniaBeatmap.HitObjects = newObjects.OrderBy(h => h.StartTime).ToList(); + + // No breaks + maniaBeatmap.Breaks.Clear(); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs new file mode 100644 index 0000000000..684370fc3d --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModKey10 : ManiaKeyMod + { + public override int KeyCount => 10; + public override string Name => "Ten Keys"; + public override string Acronym => "10K"; + public override string Description => @"Play with ten keys."; + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs index 485595cea9..12f379bddb 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs @@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Name => "Mirror"; public override string Acronym => "MR"; public override ModType Type => ModType.Conversion; + public override string Description => "Notes are flipped horizontally."; public override double ScoreMultiplier => 1; public override bool Ranked => true; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs new file mode 100644 index 0000000000..3c24e91d54 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset + { + public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + + /// + /// The direction in which the cover should expand. + /// + protected abstract CoverExpandDirection ExpandDirection { get; } + + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; + + foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) + { + HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; + Container hocParent = (Container)hoc.Parent; + + hocParent.Remove(hoc); + hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c => + { + c.RelativeSizeAxes = Axes.Both; + c.Direction = ExpandDirection; + c.Coverage = 0.5f; + })); + } + } + + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs index b12d3a7a70..699c58c373 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs @@ -3,24 +3,17 @@ using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Beatmaps; -using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModRandom : Mod, IApplicableToBeatmap + public class ManiaModRandom : ModRandom, IApplicableToBeatmap { - public override string Name => "Random"; - public override string Acronym => "RD"; - public override ModType Type => ModType.Conversion; - public override IconUsage Icon => OsuIcon.Dice; public override string Description => @"Shuffle around the keys!"; - public override double ScoreMultiplier => 1; public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Mania/Objects/BarLine.cs b/osu.Game.Rulesets.Mania/Objects/BarLine.cs index 0981b028b2..09a746042b 100644 --- a/osu.Game.Rulesets.Mania/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/BarLine.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Objects @@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Objects public class BarLine : ManiaHitObject, IBarLine { public bool Major { get; set; } + + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs index 56bc797c7f..074cbf6bd6 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Objects.Drawables; +using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Objects.Drawables @@ -71,8 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { } - protected override void UpdateStateTransforms(ArmedState state) - { - } + protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150); } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 155adb958b..d1310d42eb 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -1,15 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Mania.Skinning.Default; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -20,14 +24,28 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { public override bool DisplayResult => false; + public IBindable IsHitting => isHitting; + + private readonly Bindable isHitting = new Bindable(); + public DrawableHoldNoteHead Head => headContainer.Child; public DrawableHoldNoteTail Tail => tailContainer.Child; - private readonly Container headContainer; - private readonly Container tailContainer; - private readonly Container tickContainer; + private Container headContainer; + private Container tailContainer; + private Container tickContainer; - private readonly BodyPiece bodyPiece; + /// + /// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed. + /// + private Container sizingContainer; + + /// + /// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of . + /// + private Container maskingContainer; + + private SkinnableDrawable bodyPiece; /// /// Time at which the user started holding this hold note. Null if the user is not holding this hold note. @@ -35,27 +53,76 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public double? HoldStartTime { get; private set; } /// - /// Whether the hold note has been released too early and shouldn't give full score for the release. + /// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score. /// - public bool HasBroken { get; private set; } + public double? HoldBrokenTime { get; private set; } + + /// + /// Whether the hold note has been released potentially without having caused a break. + /// + private double? releaseTime; + + public DrawableHoldNote() + : this(null) + { + } public DrawableHoldNote(HoldNote hitObject) : base(hitObject) { - RelativeSizeAxes = Axes.X; + } + + [BackgroundDependencyLoader] + private void load() + { + Container maskedContents; AddRangeInternal(new Drawable[] { - bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X }, + sizingContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + maskingContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Child = maskedContents = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + } + }, + headContainer = new Container { RelativeSizeAxes = Axes.Both } + } + }, + bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece + { + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.X + }, tickContainer = new Container { RelativeSizeAxes = Axes.Both }, - headContainer = new Container { RelativeSizeAxes = Axes.Both }, tailContainer = new Container { RelativeSizeAxes = Axes.Both }, }); - AccentColour.BindValueChanged(colour => + maskedContents.AddRange(new[] { - bodyPiece.AccentColour = colour.NewValue; - }, true); + bodyPiece.CreateProxy(), + tickContainer.CreateProxy(), + tailContainer.CreateProxy(), + }); + } + + protected override void OnApply() + { + base.OnApply(); + + sizingContainer.Size = Vector2.One; + HoldStartTime = null; + HoldBrokenTime = null; + releaseTime = null; } protected override void AddNestedHitObject(DrawableHitObject hitObject) @@ -81,37 +148,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); - headContainer.Clear(); - tailContainer.Clear(); - tickContainer.Clear(); + headContainer.Clear(false); + tailContainer.Clear(false); + tickContainer.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { - case TailNote _: - return new DrawableHoldNoteTail(this) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AccentColour = { BindTarget = AccentColour } - }; + case TailNote tail: + return new DrawableHoldNoteTail(tail); - case Note _: - return new DrawableHoldNoteHead(this) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AccentColour = { BindTarget = AccentColour } - }; + case HeadNote head: + return new DrawableHoldNoteHead(head); case HoldNoteTick tick: - return new DrawableHoldNoteTick(tick) - { - HoldStartTime = () => HoldStartTime, - AccentColour = { BindTarget = AccentColour } - }; + return new DrawableHoldNoteTick(tick); } return base.CreateNestedHitObject(hitObject); @@ -121,31 +174,83 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { base.OnDirectionChanged(e); - bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + if (e.NewValue == ScrollingDirection.Up) + { + bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft; + sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft; + } + else + { + bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft; + sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft; + } + } + + public override void PlaySamples() + { + // Samples are played by the head/tail notes. + } + + public override void OnKilled() + { + base.OnKilled(); + (bodyPiece.Drawable as IHoldNoteBody)?.Recycle(); } protected override void Update() { base.Update(); - // Make the body piece not lie under the head note + if (Time.Current < releaseTime) + releaseTime = null; + + // Pad the full size container so its contents (i.e. the masking container) reach under the tail. + // This is required for the tail to not be masked away, since it lies outside the bounds of the hold note. + sizingContainer.Padding = new MarginPadding + { + Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0, + Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0, + }; + + // Pad the masking container to the starting position of the body piece (half-way under the head). + // This is required to make the body start getting masked immediately as soon as the note is held. + maskingContainer.Padding = new MarginPadding + { + Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0, + Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0, + }; + + // Position and resize the body to lie half-way under the head and the tail notes. bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2; bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2; - } - protected override void UpdateStateTransforms(ArmedState state) - { - using (BeginDelayedSequence(HitObject.Duration, true)) - base.UpdateStateTransforms(state); + // As the note is being held, adjust the size of the sizing container. This has two effects: + // 1. The contained masking container will mask the body and ticks. + // 2. The head note will move along with the new "head position" in the container. + if (Head.IsHit && releaseTime == null && DrawHeight > 0) + { + // How far past the hit target this hold note is. Always a positive value. + float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y); + sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1); + } } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (Tail.AllJudged) - ApplyResult(r => r.Type = HitResult.Perfect); + { + foreach (var tick in tickContainer) + { + if (!tick.Judged) + tick.MissForcefully(); + } - if (Tail.Result.Type == HitResult.Miss) - HasBroken = true; + ApplyResult(r => r.Type = r.Judgement.MaxResult); + endHold(); + } + + if (Tail.Judged && !Tail.IsHit) + HoldBrokenTime = Time.Current; } public bool OnPressed(ManiaAction action) @@ -156,6 +261,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (action != Action.Value) return false; + // do not run any of this logic when rewinding, as it inverts order of presses/releases. + if (Time.Elapsed < 0) + return false; + + if (CheckHittable?.Invoke(this, Time.Current) == false) + return false; + + // The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed). + // But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time. + // Note: Unlike below, we use the tail's start time to determine the time offset. + if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime)) + return false; + beginHoldAt(Time.Current - Head.HitObject.StartTime); Head.UpdateResult(); @@ -168,35 +286,39 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables return; HoldStartTime = Time.Current; - bodyPiece.Hitting = true; + isHitting.Value = true; } - public bool OnReleased(ManiaAction action) + public void OnReleased(ManiaAction action) { if (AllJudged) - return false; + return; if (action != Action.Value) - return false; + return; + + // do not run any of this logic when rewinding, as it inverts order of presses/releases. + if (Time.Elapsed < 0) + return; // Make sure a hold was started if (HoldStartTime == null) - return false; + return; Tail.UpdateResult(); endHold(); // If the key has been released too early, the user should not receive full score for the release if (!Tail.IsHit) - HasBroken = true; + HoldBrokenTime = Time.Current; - return true; + releaseTime = Time.Current; } private void endHold() { HoldStartTime = null; - bodyPiece.Hitting = false; + isHitting.Value = false; } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs index a5d03bf765..be600f0d47 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs @@ -1,6 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Rulesets.Objects.Drawables; + namespace osu.Game.Rulesets.Mania.Objects.Drawables { /// @@ -8,15 +11,42 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableHoldNoteHead : DrawableNote { - public DrawableHoldNoteHead(DrawableHoldNote holdNote) - : base(holdNote.HitObject.Head) + protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead; + + public DrawableHoldNoteHead() + : this(null) { } + public DrawableHoldNoteHead(HeadNote headNote) + : base(headNote) + { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + } + public void UpdateResult() => base.UpdateResult(true); + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); + + // This hitobject should never expire, so this is just a safe maximum. + LifetimeEnd = LifetimeStart + 30000; + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + // suppress the base call explicitly. + // the hold note head should never change its visual state on its own due to the "freezing" mechanic + // (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line). + // it will be hidden along with its parenting hold note when required. + } + public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note - public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note + public override void OnReleased(ManiaAction action) + { + } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs index a660144dd1..18aa3f66d4 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; +using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables @@ -18,16 +19,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// private const double release_window_lenience = 1.5; - private readonly DrawableHoldNote holdNote; + protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail; - public DrawableHoldNoteTail(DrawableHoldNote holdNote) - : base(holdNote.HitObject.Tail) + protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject; + + public DrawableHoldNoteTail() + : this(null) { - this.holdNote = holdNote; + } + + public DrawableHoldNoteTail(TailNote tailNote) + : base(tailNote) + { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; } public void UpdateResult() => base.UpdateResult(true); + protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience; + protected override void CheckForResult(bool userTriggered, double timeOffset) { Debug.Assert(HitObject.HitWindows != null); @@ -38,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -50,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables ApplyResult(r => { // If the head wasn't hit or the hold note was broken, cap the max score to Meh. - if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken)) + if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null)) result = HitResult.Meh; r.Type = result; @@ -59,6 +70,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note - public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note + public override void OnReleased(ManiaAction action) + { + } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 9b0322a6cd..f040dad135 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -2,13 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; +using System.Diagnostics; +using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -20,38 +20,48 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// References the time at which the user started holding the hold note. /// - public Func HoldStartTime; + private Func holdStartTime; + + private Container glowContainer; + + public DrawableHoldNoteTick() + : this(null) + { + } public DrawableHoldNoteTick(HoldNoteTick hitObject) : base(hitObject) { - Container glowContainer; - Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; RelativeSizeAxes = Axes.X; - Size = new Vector2(1); + } - AddRangeInternal(new[] + [BackgroundDependencyLoader] + private void load() + { + AddInternal(glowContainer = new CircularContainer { - glowContainer = new CircularContainer + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Both, - Masking = true, - Children = new[] + new Box { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true } } }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); AccentColour.BindValueChanged(colour => { @@ -65,17 +75,34 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables }, true); } + protected override void OnApply() + { + base.OnApply(); + + Debug.Assert(ParentHitObject != null); + + var holdNote = (DrawableHoldNote)ParentHitObject; + holdStartTime = () => holdNote.HoldStartTime; + } + + protected override void OnFree() + { + base.OnFree(); + + holdStartTime = null; + } + protected override void CheckForResult(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; - var startTime = HoldStartTime?.Invoke(); + var startTime = holdStartTime?.Invoke(); if (startTime == null || startTime > HitObject.StartTime) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 5bfa07bd14..380ab35339 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -1,22 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Audio; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Objects.Drawables { public abstract class DrawableManiaHitObject : DrawableHitObject { - /// - /// Whether this should always remain alive. - /// - internal bool AlwaysAlive; - /// /// The which causes this to be hit. /// @@ -24,9 +22,35 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected readonly IBindable Direction = new Bindable(); + [Resolved(canBeNull: true)] + private ManiaPlayfield playfield { get; set; } + + /// + /// Gets the samples that are played by this object during gameplay. + /// + public ISampleInfo[] GetGameplaySamples() => Samples.Samples; + + protected override float SamplePlaybackPosition + { + get + { + if (playfield == null) + return base.SamplePlaybackPosition; + + return (float)HitObject.Column / playfield.TotalColumns; + } + } + + /// + /// Whether this can be hit, given a time value. + /// If non-null, judgements will be ignored whilst the function returns false. + /// + public Func CheckHittable; + protected DrawableManiaHitObject(ManiaHitObject hitObject) : base(hitObject) { + RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader(true)] @@ -36,17 +60,94 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables Action.BindTo(action); Direction.BindTo(scrollingInfo.Direction); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Direction.BindValueChanged(OnDirectionChanged, true); } - protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive; + protected override void OnApply() + { + base.OnApply(); + + if (ParentHitObject != null) + AccentColour.BindTo(ParentHitObject.AccentColour); + } + + protected override void OnFree() + { + base.OnFree(); + + if (ParentHitObject != null) + AccentColour.UnbindFrom(ParentHitObject.AccentColour); + } + + private double computedLifetimeStart; + + public override double LifetimeStart + { + get => base.LifetimeStart; + set + { + computedLifetimeStart = value; + + if (!AlwaysAlive) + base.LifetimeStart = value; + } + } + + private double computedLifetimeEnd; + + public override double LifetimeEnd + { + get => base.LifetimeEnd; + set + { + computedLifetimeEnd = value; + + if (!AlwaysAlive) + base.LifetimeEnd = value; + } + } + + private bool alwaysAlive; + + /// + /// Whether this should always remain alive. + /// + internal bool AlwaysAlive + { + get => alwaysAlive; + set + { + if (alwaysAlive == value) + return; + + alwaysAlive = value; + + if (value) + { + // Set the base lifetimes directly, to avoid mangling the computed lifetimes + base.LifetimeStart = double.MinValue; + base.LifetimeEnd = double.MaxValue; + } + else + { + LifetimeStart = computedLifetimeStart; + LifetimeEnd = computedLifetimeEnd; + } + } + } protected virtual void OnDirectionChanged(ValueChangedEvent e) { Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { @@ -55,21 +156,25 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables break; case ArmedState.Hit: - this.FadeOut(150, Easing.OutQuint); + this.FadeOut(); break; } } + + /// + /// Causes this to get missed, disregarding all conditions in implementations of . + /// + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); } public abstract class DrawableManiaHitObject : DrawableManiaHitObject where TObject : ManiaHitObject { - public new readonly TObject HitObject; + public new TObject HitObject => (TObject)base.HitObject; protected DrawableManiaHitObject(TObject hitObject) : base(hitObject) { - HitObject = hitObject; } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 8f353ae138..33d872dfb6 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -2,14 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; +using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Effects; using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Configuration; +using osu.Game.Rulesets.Mania.Skinning.Default; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Screens.Edit; +using osu.Game.Skinning; +using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -18,30 +23,47 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableNote : DrawableManiaHitObject, IKeyBindingHandler { - private readonly NotePiece headPiece; + [Resolved] + private OsuColour colours { get; set; } + + [Resolved(canBeNull: true)] + private IBeatmap beatmap { get; set; } + + private readonly Bindable configTimingBasedNoteColouring = new Bindable(); + + protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note; + + private Drawable headPiece; + + public DrawableNote() + : this(null) + { + } public DrawableNote(Note hitObject) : base(hitObject) { - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + } - CornerRadius = 5; - Masking = true; + [BackgroundDependencyLoader(true)] + private void load(ManiaRulesetConfigManager rulesetConfig) + { + rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring); - AddInternal(headPiece = new NotePiece()); - - AccentColour.BindValueChanged(colour => + AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece()) { - headPiece.AccentColour = colour.NewValue; + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }); + } - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Colour = colour.NewValue.Lighten(1f).Opacity(0.2f), - Radius = 10, - }; - }, true); + protected override void LoadComplete() + { + base.LoadComplete(); + + configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour()); + StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true); } protected override void OnDirectionChanged(ValueChangedEvent e) @@ -58,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -74,9 +96,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (action != Action.Value) return false; + if (CheckHittable?.Invoke(this, Time.Current) == false) + return false; + return UpdateResult(true); } - public virtual bool OnReleased(ManiaAction action) => false; + public virtual void OnReleased(ManiaAction action) + { + } + + private void updateSnapColour() + { + if (beatmap == null || HitObject == null) return; + + int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime); + + Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White; + } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs deleted file mode 100644 index 31a4857805..0000000000 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs +++ /dev/null @@ -1,160 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Caching; -using osuTK.Graphics; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; - -namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces -{ - /// - /// Represents length-wise portion of a hold note. - /// - public class BodyPiece : Container, IHasAccentColour - { - private readonly Container subtractionLayer; - - protected readonly Drawable Background; - protected readonly BufferedContainer Foreground; - private readonly BufferedContainer subtractionContainer; - - public BodyPiece() - { - Blending = BlendingParameters.Additive; - - Children = new[] - { - Background = new Box { RelativeSizeAxes = Axes.Both }, - Foreground = new BufferedContainer - { - Blending = BlendingParameters.Additive, - RelativeSizeAxes = Axes.Both, - CacheDrawnFrameBuffer = true, - Children = new Drawable[] - { - new Box { RelativeSizeAxes = Axes.Both }, - subtractionContainer = new BufferedContainer - { - RelativeSizeAxes = Axes.Both, - // This is needed because we're blending with another object - BackgroundColour = Color4.White.Opacity(0), - CacheDrawnFrameBuffer = true, - // The 'hole' is achieved by subtracting the result of this container with the parent - Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, - Child = subtractionLayer = new CircularContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - // Height computed in Update - Width = 1, - Masking = true, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } - } - } - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateAccentColour(); - } - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - updateAccentColour(); - } - } - - public bool Hitting - { - get => hitting; - set - { - hitting = value; - updateAccentColour(); - } - } - - private readonly Cached subtractionCache = new Cached(); - - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - subtractionCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - - protected override void Update() - { - base.Update(); - - if (!subtractionCache.IsValid) - { - subtractionLayer.Width = 5; - subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth); - subtractionLayer.EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.White, - Type = EdgeEffectType.Glow, - Radius = DrawWidth - }; - - Foreground.ForceRedraw(); - subtractionContainer.ForceRedraw(); - - subtractionCache.Validate(); - } - } - - private bool hitting; - - private void updateAccentColour() - { - if (!IsLoaded) - return; - - Foreground.Colour = AccentColour.Opacity(0.5f); - Background.Colour = AccentColour.Opacity(0.7f); - - const float animation_length = 50; - - Foreground.ClearTransforms(false, nameof(Foreground.Colour)); - - if (hitting) - { - // wait for the next sync point - double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2); - using (Foreground.BeginDelayedSequence(synchronisedOffset)) - Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop(); - } - - subtractionCache.Invalidate(); - } - } -} diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs deleted file mode 100644 index 4521af7dfb..0000000000 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osuTK.Graphics; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Rulesets.UI.Scrolling; - -namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces -{ - /// - /// Represents the static hit markers of notes. - /// - internal class NotePiece : Container, IHasAccentColour - { - public const float NOTE_HEIGHT = 12; - - private readonly IBindable direction = new Bindable(); - - private readonly Box colouredBox; - - public NotePiece() - { - RelativeSizeAxes = Axes.X; - Height = NOTE_HEIGHT; - - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both - }, - colouredBox = new Box - { - RelativeSizeAxes = Axes.X, - Height = NOTE_HEIGHT / 2, - Alpha = 0.1f - } - }; - } - - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) - { - direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(dir => - { - colouredBox.Anchor = colouredBox.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; - }, true); - } - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - colouredBox.Colour = AccentColour.Lighten(0.9f); - } - } - } -} diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs b/osu.Game.Rulesets.Mania/Objects/HeadNote.cs similarity index 68% rename from osu.Game.Rulesets.Mania/ManiaSkinComponents.cs rename to osu.Game.Rulesets.Mania/Objects/HeadNote.cs index 6d85816e5a..e69cc62aed 100644 --- a/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs +++ b/osu.Game.Rulesets.Mania/Objects/HeadNote.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Rulesets.Mania +namespace osu.Game.Rulesets.Mania.Objects { - public enum ManiaSkinComponents + public class HeadNote : Note { } } diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index bdba813eed..43e876b7aa 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Threading; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; @@ -13,9 +15,13 @@ namespace osu.Game.Rulesets.Mania.Objects /// /// Represents a hit object which requires pressing, holding, and releasing a key. /// - public class HoldNote : ManiaHitObject, IHasEndTime + public class HoldNote : ManiaHitObject, IHasDuration { - public double EndTime => StartTime + Duration; + public double EndTime + { + get => StartTime + Duration; + set => Duration = value - StartTime; + } private double duration; @@ -25,7 +31,9 @@ namespace osu.Game.Rulesets.Mania.Objects set { duration = value; - Tail.StartTime = EndTime; + + if (Tail != null) + Tail.StartTime = EndTime; } } @@ -35,8 +43,12 @@ namespace osu.Game.Rulesets.Mania.Objects set { base.StartTime = value; - Head.StartTime = value; - Tail.StartTime = EndTime; + + if (Head != null) + Head.StartTime = value; + + if (Tail != null) + Tail.StartTime = EndTime; } } @@ -46,20 +58,26 @@ namespace osu.Game.Rulesets.Mania.Objects set { base.Column = value; - Head.Column = value; - Tail.Column = value; + + if (Head != null) + Head.Column = value; + + if (Tail != null) + Tail.Column = value; } } + public List> NodeSamples { get; set; } + /// /// The head note of the hold. /// - public readonly Note Head = new Note(); + public HeadNote Head { get; private set; } /// /// The tail note of the hold. /// - public readonly TailNote Tail = new TailNote(); + public TailNote Tail { get; private set; } /// /// The time between ticks of this hold. @@ -74,23 +92,36 @@ namespace osu.Game.Rulesets.Mania.Objects tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate; } - protected override void CreateNestedHitObjects() + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - base.CreateNestedHitObjects(); + base.CreateNestedHitObjects(cancellationToken); - createTicks(); + createTicks(cancellationToken); - AddNested(Head); - AddNested(Tail); + AddNested(Head = new HeadNote + { + StartTime = StartTime, + Column = Column, + Samples = GetNodeSamples(0), + }); + + AddNested(Tail = new TailNote + { + StartTime = EndTime, + Column = Column, + Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1), + }); } - private void createTicks() + private void createTicks(CancellationToken cancellationToken) { if (tickSpacing == 0) return; for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing) { + cancellationToken.ThrowIfCancellationRequested(); + AddNested(new HoldNoteTick { StartTime = t, @@ -99,8 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects } } - public override Judgement CreateJudgement() => new HoldNoteJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public IList GetNodeSamples(int nodeIndex) => + nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples; } } diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs index 995e1516cb..6289744df1 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs @@ -2,14 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Game.Rulesets.Mania.Objects.Types; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { - public abstract class ManiaHitObject : HitObject, IHasColumn + public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition { public readonly Bindable ColumnBindable = new Bindable(); @@ -20,5 +20,11 @@ namespace osu.Game.Rulesets.Mania.Objects } protected override HitWindows CreateHitWindows() => new ManiaHitWindows(); + + #region LegacyBeatmapEncoder + + float IHasXPosition.X => Column; + + #endregion } } diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs index 483327d5b3..517b708691 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -3,14 +3,14 @@ using System.Collections.Generic; using System.Linq; -using osu.Game.Replays; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Mania.Replays { - internal class ManiaAutoGenerator : AutoGenerator + internal class ManiaAutoGenerator : AutoGenerator { public const double RELEASE_DELAY = 20; @@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays public ManiaAutoGenerator(ManiaBeatmap beatmap) : base(beatmap) { - Replay = new Replay(); - columnActions = new ManiaAction[Beatmap.TotalColumns]; var normalAction = ManiaAction.Key1; @@ -42,10 +40,11 @@ namespace osu.Game.Rulesets.Mania.Replays } } - protected Replay Replay; - - public override Replay Generate() + protected override void GenerateFrames() { + if (Beatmap.HitObjects.Count == 0) + return; + var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time); var actions = new List(); @@ -66,14 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays } } - // todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame. - if (Replay.Frames.Count == 0) - Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1)); - - Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray())); + Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray())); } - - return Replay; } private IEnumerable generateActionPoints() @@ -82,20 +75,28 @@ namespace osu.Game.Rulesets.Mania.Replays { var currentObject = Beatmap.HitObjects[i]; var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button - - double endTime = currentObject.GetEndTime(); - - bool canDelayKeyUp = nextObjectInColumn == null || - nextObjectInColumn.StartTime > endTime + RELEASE_DELAY; - - double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9; + var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn); yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column }; - yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column }; + yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column }; } } + private double calculateReleaseTime(HitObject currentObject, HitObject nextObject) + { + double endTime = currentObject.GetEndTime(); + + if (currentObject is HoldNote) + // hold note releases must be timed exactly. + return endTime; + + bool canDelayKeyUpFully = nextObject == null || + nextObject.StartTime > endTime + RELEASE_DELAY; + + return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9); + } + protected override HitObject GetNextObject(int currentIndex) { int desiredColumn = Beatmap.HitObjects[currentIndex].Column; diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs index 899718b77e..aa0c148caf 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs @@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); - public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() } }; + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } } } diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs index 877a9ee410..dbab54d1d0 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Replays.Legacy; @@ -24,15 +25,9 @@ namespace osu.Game.Rulesets.Mania.Replays Actions.AddRange(actions); } - public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) + public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { - // We don't need to fully convert, just create the converter - var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset()); - - // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling - // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage. - - var stage = new StageDefinition { Columns = converter.TargetColumns }; + var maniaBeatmap = (ManiaBeatmap)beatmap; var normalAction = ManiaAction.Key1; var specialAction = ManiaAction.Special1; @@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays while (activeColumns > 0) { - var isSpecial = stage.IsSpecialColumn(counter); + bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter); if ((activeColumns & 1) > 0) Actions.Add(isSpecial ? specialAction : normalAction); @@ -56,5 +51,94 @@ namespace osu.Game.Rulesets.Mania.Replays activeColumns >>= 1; } } + + public LegacyReplayFrame ToLegacy(IBeatmap beatmap) + { + var maniaBeatmap = (ManiaBeatmap)beatmap; + + int keys = 0; + + foreach (var action in Actions) + { + switch (action) + { + case ManiaAction.Special1: + keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0); + break; + + case ManiaAction.Special2: + keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1); + break; + + default: + // the index in lazer, which doesn't include special keys. + int nonSpecialKeyIndex = action - ManiaAction.Key1; + + // the index inclusive of special keys. + int overallIndex = 0; + + // iterate to find the index including special keys. + for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++) + { + // skip over special columns. + if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex)) + continue; + // found a non-special column to use. + if (nonSpecialKeyIndex == 0) + break; + // found a non-special column but not ours. + nonSpecialKeyIndex--; + } + + keys |= 1 << overallIndex; + break; + } + } + + return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None); + } + + /// + /// Find the overall index (across all stages) for a specified special key. + /// + /// The beatmap. + /// The special key offset (0 is S1). + /// The overall index for the special column. + private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset) + { + for (int i = 0; i < maniaBeatmap.TotalColumns; i++) + { + if (isColumnAtIndexSpecial(maniaBeatmap, i)) + { + if (specialOffset == 0) + return i; + + specialOffset--; + } + } + + throw new ArgumentException("Special key index is too high.", nameof(specialOffset)); + } + + /// + /// Check whether the column at an overall index (across all stages) is a special column. + /// + /// The beatmap. + /// The overall index to check. + private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index) + { + foreach (var stage in beatmap.Stages) + { + if (index >= stage.Columns) + { + index -= stage.Columns; + continue; + } + + return stage.IsSpecialColumn(index); + } + + throw new ArgumentException("Column index is too high.", nameof(index)); + } } } diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json new file mode 100644 index 0000000000..6f1d45ad8c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json @@ -0,0 +1,33 @@ +{ + "Mappings": [{ + "StartTime": 1000.0, + "Objects": [{ + "StartTime": 1000.0, + "EndTime": 2750.0, + "Column": 1, + "NodeSamples": [ + ["Gameplay/normal-hitnormal"], + ["Gameplay/soft-hitnormal"], + ["Gameplay/drum-hitnormal"] + ], + "Samples": ["Gameplay/-hitnormal"] + }, { + "StartTime": 1875.0, + "EndTime": 2750.0, + "Column": 0, + "NodeSamples": [ + ["Gameplay/soft-hitnormal"], + ["Gameplay/drum-hitnormal"] + ], + "Samples": ["Gameplay/-hitnormal"] + }] + }, { + "StartTime": 3750.0, + "Objects": [{ + "StartTime": 3750.0, + "EndTime": 3750.0, + "Column": 3, + "Samples": ["Gameplay/normal-hitnormal"] + }] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples.osu b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples.osu new file mode 100644 index 0000000000..fea1de6614 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples.osu @@ -0,0 +1,16 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:5 +CircleSize:5 +OverallDifficulty:5 +ApproachRate:5 +SliderMultiplier:1.4 +SliderTickRate:1 + +[TimingPoints] +0,500,4,1,0,100,1,0 + +[HitObjects] +88,99,1000,6,0,L|306:259,2,245,0|0|0,1:0|2:0|3:0,0:0:0:0: +259,118,3750,1,0,1:0:0:0: diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json new file mode 100644 index 0000000000..fd0c0cad60 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json @@ -0,0 +1,27 @@ +{ + "Mappings": [{ + "StartTime": 500.0, + "Objects": [{ + "StartTime": 500.0, + "EndTime": 1500.0, + "Column": 0, + "NodeSamples": [ + ["Gameplay/normal-hitnormal"], + [] + ], + "Samples": ["Gameplay/normal-hitnormal"] + }] + }, { + "StartTime": 2000.0, + "Objects": [{ + "StartTime": 2000.0, + "EndTime": 3000.0, + "Column": 2, + "NodeSamples": [ + ["Gameplay/drum-hitnormal"], + [] + ], + "Samples": ["Gameplay/drum-hitnormal"] + }] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples.osu b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples.osu new file mode 100644 index 0000000000..7c75b45e5f --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples.osu @@ -0,0 +1,19 @@ +osu file format v14 + +[General] +Mode: 3 + +[Difficulty] +HPDrainRate:5 +CircleSize:5 +OverallDifficulty:5 +ApproachRate:5 +SliderMultiplier:1.4 +SliderTickRate:1 + +[TimingPoints] +0,500,4,1,0,100,1,0 + +[HitObjects] +51,192,500,128,0,1500:1:0:0:0: +256,192,2000,128,0,3000:3:0:0:0: diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json new file mode 100644 index 0000000000..e07bd3c47c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json @@ -0,0 +1,21 @@ +{ + "Mappings": [{ + "StartTime": 8470.0, + "Objects": [{ + "StartTime": 8470.0, + "EndTime": 8470.0, + "Column": 0, + "Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"] + }, { + "StartTime": 8626.470587768974, + "EndTime": 8626.470587768974, + "Column": 1, + "Samples": ["Gameplay/normal-hitnormal"] + }, { + "StartTime": 8782.941175537948, + "EndTime": 8782.941175537948, + "Column": 2, + "Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"] + }] + }] +} diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples.osu b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples.osu new file mode 100644 index 0000000000..08e90ce807 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples.osu @@ -0,0 +1,15 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:8 +ApproachRate:9.5 +SliderMultiplier:2.00000000596047 +SliderTickRate:1 + +[TimingPoints] +0,312.941176470588,4,1,0,100,1,0 + +[HitObjects] +82,216,8470,6,0,P|52:161|99:113,2,100,8|0|8,1:0|1:0|1:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json new file mode 100644 index 0000000000..229760cd1c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider-expected-conversion.json @@ -0,0 +1,14 @@ +{ + "Mappings": [{ + "RandomW": 3083084786, + "RandomX": 273326509, + "RandomY": 273553282, + "RandomZ": 2659838971, + "StartTime": 4836, + "Objects": [{ + "StartTime": 4836, + "EndTime": 4836, + "Column": 0 + }] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider.osu b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider.osu new file mode 100644 index 0000000000..9b8ac1f9db --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/zero-length-slider.osu @@ -0,0 +1,20 @@ +osu file format v14 + +[General] +StackLeniency: 0.7 +Mode: 0 + +[Difficulty] +HPDrainRate:1 +CircleSize:4 +OverallDifficulty:1 +ApproachRate:9 +SliderMultiplier:2.5 +SliderTickRate:0.5 + +[TimingPoints] +34,431.654676258993,4,1,0,50,1,0 +4782,-66.6666666666667,4,1,0,20,0,0 + +[HitObjects] +15,199,4836,22,0,L,1,46.8750017881394 \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs index 549f0f9214..289f8a00ef 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs @@ -7,5 +7,20 @@ namespace osu.Game.Rulesets.Mania.Scoring { public class ManiaHitWindows : HitWindows { + public override bool IsHitResultAllowed(HitResult result) + { + switch (result) + { + case HitResult.Perfect: + case HitResult.Great: + case HitResult.Good: + case HitResult.Ok: + case HitResult.Meh: + case HitResult.Miss: + return true; + } + + return false; + } } } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 9b54b48de3..48b377c794 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,6 +7,8 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { - public override HitWindows CreateHitWindows() => new ManiaHitWindows(); + protected override double DefaultAccuracyPortion => 0.99; + + protected override double DefaultComboPortion => 0.01; } } diff --git a/osu.Game.Rulesets.Mania/SingleStageVariantGenerator.cs b/osu.Game.Rulesets.Mania/SingleStageVariantGenerator.cs new file mode 100644 index 0000000000..2069329d9a --- /dev/null +++ b/osu.Game.Rulesets.Mania/SingleStageVariantGenerator.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Input.Bindings; + +namespace osu.Game.Rulesets.Mania +{ + public class SingleStageVariantGenerator + { + private readonly int variant; + private readonly InputKey[] leftKeys; + private readonly InputKey[] rightKeys; + + public SingleStageVariantGenerator(int variant) + { + this.variant = variant; + + // 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard. + if (variant == 10) + { + leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V }; + rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon }; + } + else + { + leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F }; + rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon }; + } + } + + public IEnumerable GenerateMappings() => new VariantMappingGenerator + { + LeftKeys = leftKeys, + RightKeys = rightKeys, + SpecialKey = InputKey.Space, + SpecialAction = ManiaAction.Special1, + NormalActionStart = ManiaAction.Key1, + }.GenerateKeyBindingsFor(variant, out _); + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Default/DefaultBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Default/DefaultBodyPiece.cs new file mode 100644 index 0000000000..db1ac6da88 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Default/DefaultBodyPiece.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Layout; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Objects.Drawables; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Skinning.Default +{ + /// + /// Represents length-wise portion of a hold note. + /// + public class DefaultBodyPiece : CompositeDrawable, IHoldNoteBody + { + protected readonly Bindable AccentColour = new Bindable(); + protected readonly IBindable IsHitting = new Bindable(); + + protected Drawable Background { get; private set; } + private Container foregroundContainer; + + public DefaultBodyPiece() + { + Blending = BlendingParameters.Additive; + } + + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] DrawableHitObject drawableObject) + { + InternalChildren = new[] + { + Background = new Box { RelativeSizeAxes = Axes.Both }, + foregroundContainer = new Container { RelativeSizeAxes = Axes.Both } + }; + + if (drawableObject != null) + { + var holdNote = (DrawableHoldNote)drawableObject; + + AccentColour.BindTo(drawableObject.AccentColour); + IsHitting.BindTo(holdNote.IsHitting); + } + + AccentColour.BindValueChanged(onAccentChanged, true); + + Recycle(); + } + + public void Recycle() => foregroundContainer.Child = CreateForeground(); + + protected virtual Drawable CreateForeground() => new ForegroundPiece + { + AccentColour = { BindTarget = AccentColour }, + IsHitting = { BindTarget = IsHitting } + }; + + private void onAccentChanged(ValueChangedEvent accent) => Background.Colour = accent.NewValue.Opacity(0.7f); + + private class ForegroundPiece : CompositeDrawable + { + public readonly Bindable AccentColour = new Bindable(); + public readonly IBindable IsHitting = new Bindable(); + + private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize); + + private BufferedContainer foregroundBuffer; + private BufferedContainer subtractionBuffer; + private Container subtractionLayer; + + public ForegroundPiece() + { + RelativeSizeAxes = Axes.Both; + + AddLayout(subtractionCache); + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = foregroundBuffer = new BufferedContainer + { + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + CacheDrawnFrameBuffer = true, + Children = new Drawable[] + { + new Box { RelativeSizeAxes = Axes.Both }, + subtractionBuffer = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + // This is needed because we're blending with another object + BackgroundColour = Color4.White.Opacity(0), + CacheDrawnFrameBuffer = true, + // The 'hole' is achieved by subtracting the result of this container with the parent + Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, + Child = subtractionLayer = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + // Height computed in Update + Width = 1, + Masking = true, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + } + } + }; + + AccentColour.BindValueChanged(onAccentChanged, true); + IsHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent(AccentColour.Value, AccentColour.Value)), true); + } + + private void onAccentChanged(ValueChangedEvent accent) + { + foregroundBuffer.Colour = accent.NewValue.Opacity(0.5f); + + const float animation_length = 50; + + foregroundBuffer.ClearTransforms(false, nameof(foregroundBuffer.Colour)); + + if (IsHitting.Value) + { + // wait for the next sync point + double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2); + using (foregroundBuffer.BeginDelayedSequence(synchronisedOffset)) + foregroundBuffer.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(foregroundBuffer.Colour, animation_length).Loop(); + } + + subtractionCache.Invalidate(); + } + + protected override void Update() + { + base.Update(); + + if (!subtractionCache.IsValid) + { + subtractionLayer.Width = 5; + subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth); + subtractionLayer.EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.White, + Type = EdgeEffectType.Glow, + Radius = DrawWidth + }; + + foregroundBuffer.ForceRedraw(); + subtractionBuffer.ForceRedraw(); + + subtractionCache.Validate(); + } + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Default/DefaultNotePiece.cs b/osu.Game.Rulesets.Mania/Skinning/Default/DefaultNotePiece.cs new file mode 100644 index 0000000000..c9c3cff799 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Default/DefaultNotePiece.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Skinning.Default +{ + /// + /// Represents the static hit markers of notes. + /// + internal class DefaultNotePiece : CompositeDrawable + { + public const float NOTE_HEIGHT = 12; + + private readonly IBindable direction = new Bindable(); + private readonly IBindable accentColour = new Bindable(); + + private readonly Box colouredBox; + + public DefaultNotePiece() + { + RelativeSizeAxes = Axes.X; + Height = NOTE_HEIGHT; + + CornerRadius = 5; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both + }, + colouredBox = new Box + { + RelativeSizeAxes = Axes.X, + Height = NOTE_HEIGHT / 2, + Alpha = 0.1f + } + }; + } + + [BackgroundDependencyLoader(true)] + private void load([NotNull] IScrollingInfo scrollingInfo, [CanBeNull] DrawableHitObject drawableObject) + { + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + + if (drawableObject != null) + { + accentColour.BindTo(drawableObject.AccentColour); + accentColour.BindValueChanged(onAccentChanged, true); + } + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up + ? Anchor.TopCentre + : Anchor.BottomCentre; + } + + private void onAccentChanged(ValueChangedEvent accent) + { + colouredBox.Colour = accent.NewValue.Lighten(0.9f); + + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = accent.NewValue.Lighten(1f).Opacity(0.2f), + Radius = 10, + }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Default/IHoldNoteBody.cs b/osu.Game.Rulesets.Mania/Skinning/Default/IHoldNoteBody.cs new file mode 100644 index 0000000000..1f290f1f1c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Default/IHoldNoteBody.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Mania.Skinning.Default +{ + /// + /// Interface for mania hold note bodies. + /// + public interface IHoldNoteBody + { + /// + /// Recycles the contents of this to free used resources. + /// + void Recycle(); + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/HitTargetInsetContainer.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/HitTargetInsetContainer.cs new file mode 100644 index 0000000000..3c89e2c04a --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/HitTargetInsetContainer.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class HitTargetInsetContainer : Container + { + private readonly IBindable direction = new Bindable(); + + protected override Container Content => content; + private readonly Container content; + + private float hitPosition; + + public HitTargetInsetContainer() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = content = new Container { RelativeSizeAxes = Axes.Both }; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + hitPosition = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + content.Padding = direction.NewValue == ScrollingDirection.Up + ? new MarginPadding { Top = hitPosition } + : new MarginPadding { Bottom = hitPosition }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs new file mode 100644 index 0000000000..31db08ce2f --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -0,0 +1,221 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyBodyPiece : LegacyManiaColumnElement + { + private DrawableHoldNote holdNote; + + private readonly IBindable direction = new Bindable(); + private readonly IBindable isHitting = new Bindable(); + + /// + /// Stores the start time of the fade animation that plays when any of the nested + /// hitobjects of the hold note are missed. + /// + private readonly Bindable missFadeTime = new Bindable(); + + [CanBeNull] + private Drawable bodySprite; + + [CanBeNull] + private Drawable lightContainer; + + [CanBeNull] + private Drawable light; + + public LegacyBodyPiece() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject) + { + holdNote = (DrawableHoldNote)drawableObject; + + string imageName = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value + ?? $"mania-note{FallbackColumnIndex}L"; + + string lightImage = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value + ?? "lightingL"; + + float lightScale = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value + ?? 1; + + // Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length. + // This animation is discarded and re-queried with the appropriate frame length afterwards. + var tmp = skin.GetAnimation(lightImage, true, false); + double frameLength = 0; + if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) + frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); + + light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d => + { + if (d == null) + return; + + d.Origin = Anchor.Centre; + d.Blending = BlendingParameters.Additive; + d.Scale = new Vector2(lightScale); + }); + + if (light != null) + { + lightContainer = new HitTargetInsetContainer + { + Alpha = 0, + Child = light + }; + } + + bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d => + { + if (d == null) + return; + + if (d is TextureAnimation animation) + animation.IsPlaying = false; + + d.Anchor = Anchor.TopCentre; + d.RelativeSizeAxes = Axes.Both; + d.Size = Vector2.One; + d.FillMode = FillMode.Stretch; + // Todo: Wrap + }); + + if (bodySprite != null) + InternalChild = bodySprite; + + direction.BindTo(scrollingInfo.Direction); + isHitting.BindTo(holdNote.IsHitting); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + direction.BindValueChanged(onDirectionChanged, true); + isHitting.BindValueChanged(onIsHittingChanged, true); + missFadeTime.BindValueChanged(onMissFadeTimeChanged, true); + + holdNote.ApplyCustomUpdateState += applyCustomUpdateState; + applyCustomUpdateState(holdNote, holdNote.State.Value); + } + + private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state) + { + // ensure that the hold note is also faded out when the head/tail/any tick is missed. + if (state == ArmedState.Miss) + missFadeTime.Value ??= hitObject.HitStateUpdateTime; + } + + private void onIsHittingChanged(ValueChangedEvent isHitting) + { + if (bodySprite is TextureAnimation bodyAnimation) + { + bodyAnimation.GotoFrame(0); + bodyAnimation.IsPlaying = isHitting.NewValue; + } + + if (lightContainer == null) + return; + + if (isHitting.NewValue) + { + // Clear the fade out and, more importantly, the removal. + lightContainer.ClearTransforms(); + + // Only add the container if the removal has taken place. + if (lightContainer.Parent == null) + Column.TopLevelContainer.Add(lightContainer); + + // The light must be seeked only after being loaded, otherwise a nullref occurs (https://github.com/ppy/osu-framework/issues/3847). + if (light is TextureAnimation lightAnimation) + lightAnimation.GotoFrame(0); + + lightContainer.FadeIn(80); + } + else + { + lightContainer.FadeOut(120) + .OnComplete(d => Column.TopLevelContainer.Remove(d)); + } + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + if (bodySprite != null) + { + bodySprite.Origin = Anchor.BottomCentre; + bodySprite.Scale = new Vector2(1, -1); + } + + if (light != null) + light.Anchor = Anchor.TopCentre; + } + else + { + if (bodySprite != null) + { + bodySprite.Origin = Anchor.TopCentre; + bodySprite.Scale = Vector2.One; + } + + if (light != null) + light.Anchor = Anchor.BottomCentre; + } + } + + private void onMissFadeTimeChanged(ValueChangedEvent missFadeTimeChange) + { + if (missFadeTimeChange.NewValue == null) + return; + + // this update could come from any nested object of the hold note (or even from an input). + // make sure the transforms are consistent across all affected parts. + using (BeginAbsoluteSequence(missFadeTimeChange.NewValue.Value)) + { + // colour and duration matches stable + // transforms not applied to entire hold note in order to not affect hit lighting + const double fade_duration = 60; + + holdNote.Head.FadeColour(Colour4.DarkGray, fade_duration); + holdNote.Tail.FadeColour(Colour4.DarkGray, fade_duration); + bodySprite?.FadeColour(Colour4.DarkGray, fade_duration); + } + } + + protected override void Update() + { + base.Update(); + missFadeTime.Value ??= holdNote.HoldBrokenTime; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (holdNote != null) + holdNote.ApplyCustomUpdateState -= applyCustomUpdateState; + + lightContainer?.Expire(); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyColumnBackground.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyColumnBackground.cs new file mode 100644 index 0000000000..661e7f66f4 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyColumnBackground.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler + { + private readonly IBindable direction = new Bindable(); + + private Container lightContainer; + private Sprite light; + + public LegacyColumnBackground() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + string lightImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.LightImage)?.Value + ?? "mania-stage-light"; + + float lightPosition = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value + ?? 0; + + Color4 lightColour = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value + ?? Color4.White; + + InternalChildren = new[] + { + lightContainer = new Container + { + Origin = Anchor.BottomCentre, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = lightPosition }, + Child = light = new Sprite + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour), + Texture = skin.GetTexture(lightImage), + RelativeSizeAxes = Axes.X, + Width = 1, + Alpha = 0 + } + } + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + lightContainer.Anchor = Anchor.TopCentre; + lightContainer.Scale = new Vector2(1, -1); + } + else + { + lightContainer.Anchor = Anchor.BottomCentre; + lightContainer.Scale = Vector2.One; + } + } + + public bool OnPressed(ManiaAction action) + { + if (action == Column.Action.Value) + { + light.FadeIn(); + light.ScaleTo(Vector2.One); + } + + return false; + } + + public void OnReleased(ManiaAction action) + { + // Todo: Should be 400 * 100 / CurrentBPM + const double animation_length = 250; + + if (action == Column.Action.Value) + { + light.FadeTo(0, animation_length); + light.ScaleTo(new Vector2(1, 0), animation_length); + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs new file mode 100644 index 0000000000..e4d466dca5 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion + { + public const double FADE_IN_DURATION = 80; + + private readonly IBindable direction = new Bindable(); + + private Drawable explosion; + + public LegacyHitExplosion() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + string imageName = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value + ?? "lightingN"; + + float explosionScale = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value + ?? 1; + + // Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length. + // This animation is discarded and re-queried with the appropriate frame length afterwards. + var tmp = skin.GetAnimation(imageName, true, false); + double frameLength = 0; + if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) + frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); + + explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d => + { + if (d == null) + return; + + d.Origin = Anchor.Centre; + d.Blending = BlendingParameters.Additive; + d.Scale = new Vector2(explosionScale); + }); + + if (explosion != null) + InternalChild = explosion; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (explosion != null) + explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + } + + public void Animate(JudgementResult result) + { + if (result.Judgement is HoldNoteTickJudgement) + return; + + (explosion as IFramedAnimation)?.GotoFrame(0); + + explosion?.FadeInFromZero(FADE_IN_DURATION) + .Then().FadeOut(120); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitTarget.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitTarget.cs new file mode 100644 index 0000000000..490a03d11a --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitTarget.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyHitTarget : CompositeDrawable + { + private readonly IBindable direction = new Bindable(); + + private Container directionContainer; + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + string targetImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value + ?? "mania-stage-hint"; + + bool showJudgementLine = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value + ?? true; + + Color4 lineColour = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value + ?? Color4.White; + + InternalChild = directionContainer = new Container + { + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture(targetImage), + Scale = new Vector2(1, 0.9f * 1.6025f), + RelativeSizeAxes = Axes.X, + Width = 1 + }, + new Box + { + Anchor = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + Height = 1, + Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour), + Alpha = showJudgementLine ? 0.9f : 0 + } + } + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + directionContainer.Anchor = Anchor.TopLeft; + directionContainer.Scale = new Vector2(1, -1); + } + else + { + directionContainer.Anchor = Anchor.BottomLeft; + directionContainer.Scale = Vector2.One; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteHeadPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteHeadPiece.cs new file mode 100644 index 0000000000..21e5bdd5d6 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteHeadPiece.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Textures; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyHoldNoteHeadPiece : LegacyNotePiece + { + protected override Texture GetTexture(ISkinSource skin) + { + // TODO: Should fallback to the head from default legacy skin instead of note. + return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage) + ?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteTailPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteTailPiece.cs new file mode 100644 index 0000000000..232b47ae27 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHoldNoteTailPiece.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyHoldNoteTailPiece : LegacyNotePiece + { + protected override void OnDirectionChanged(ValueChangedEvent direction) + { + // Invert the direction + base.OnDirectionChanged(direction.NewValue == ScrollingDirection.Up + ? new ValueChangedEvent(ScrollingDirection.Down, ScrollingDirection.Down) + : new ValueChangedEvent(ScrollingDirection.Up, ScrollingDirection.Up)); + } + + protected override Texture GetTexture(ISkinSource skin) + { + // TODO: Should fallback to the head from default legacy skin instead of note. + return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage) + ?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage) + ?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs new file mode 100644 index 0000000000..10319a7d4d --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler + { + private readonly IBindable direction = new Bindable(); + + private Container directionContainer; + private Sprite upSprite; + private Sprite downSprite; + + [Resolved] + private Column column { get; set; } + + public LegacyKeyArea() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + string upImage = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value + ?? $"mania-key{FallbackColumnIndex}"; + + string downImage = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value + ?? $"mania-key{FallbackColumnIndex}D"; + + InternalChild = directionContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + upSprite = new Sprite + { + Origin = Anchor.BottomCentre, + Texture = skin.GetTexture(upImage), + RelativeSizeAxes = Axes.X, + Width = 1 + }, + downSprite = new Sprite + { + Origin = Anchor.BottomCentre, + Texture = skin.GetTexture(downImage), + RelativeSizeAxes = Axes.X, + Width = 1, + Alpha = 0 + } + } + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + + if (GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false) + Column.UnderlayElements.Add(CreateProxy()); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + directionContainer.Anchor = directionContainer.Origin = Anchor.TopCentre; + upSprite.Anchor = downSprite.Anchor = Anchor.TopCentre; + upSprite.Scale = downSprite.Scale = new Vector2(1, -1); + } + else + { + directionContainer.Anchor = directionContainer.Origin = Anchor.BottomCentre; + upSprite.Anchor = downSprite.Anchor = Anchor.BottomCentre; + upSprite.Scale = downSprite.Scale = Vector2.One; + } + } + + public bool OnPressed(ManiaAction action) + { + if (action == column.Action.Value) + { + upSprite.FadeTo(0); + downSprite.FadeTo(1); + } + + return false; + } + + public void OnReleased(ManiaAction action) + { + if (action == column.Action.Value) + { + upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1); + downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0); + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs new file mode 100644 index 0000000000..eb5514ba43 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaColumnElement.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + /// + /// A which is placed somewhere within a . + /// + public class LegacyManiaColumnElement : CompositeDrawable + { + [Resolved] + protected Column Column { get; private set; } + + /// + /// The column type identifier to use for texture lookups, in the case of no user-provided configuration. + /// + protected string FallbackColumnIndex { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + switch (Column.ColumnType) + { + case ColumnType.Special: + FallbackColumnIndex = "S"; + break; + + case ColumnType.Odd: + FallbackColumnIndex = "1"; + break; + + case ColumnType.Even: + FallbackColumnIndex = "2"; + break; + } + } + + protected IBindable GetColumnSkinConfig(ISkin skin, LegacyManiaSkinConfigurationLookups lookup) + => skin.GetManiaSkinConfig(lookup, Column.Index); + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaJudgementPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaJudgementPiece.cs new file mode 100644 index 0000000000..5d662c18d3 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaJudgementPiece.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement + { + private readonly HitResult result; + private readonly Drawable animation; + + public LegacyManiaJudgementPiece(HitResult result, Drawable animation) + { + this.result = result; + this.animation = animation; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + float? scorePosition = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value; + + if (scorePosition != null) + scorePosition -= Stage.HIT_TARGET_POSITION + 150; + + Y = scorePosition ?? 0; + + if (animation != null) + { + InternalChild = animation.With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + }); + } + } + + public void PlayAnimation() + { + if (animation == null) + return; + + (animation as IFramedAnimation)?.GotoFrame(0); + + this.FadeInFromZero(20, Easing.Out) + .Then().Delay(160) + .FadeOutFromOne(40, Easing.In); + + switch (result) + { + case HitResult.None: + break; + + case HitResult.Miss: + animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out); + + animation.RotateTo(0); + animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out); + break; + + default: + animation.ScaleTo(0.8f) + .Then().ScaleTo(1, 40) + // this is actually correct to match stable; there were overlapping transforms. + .Then().ScaleTo(0.85f) + .Then().ScaleTo(0.7f, 40) + .Then().Delay(100) + .Then().ScaleTo(0.4f, 40, Easing.In); + break; + } + } + + public Drawable GetAboveHitObjectsProxiedContent() => null; + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs new file mode 100644 index 0000000000..31279796ce --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyNotePiece.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyNotePiece : LegacyManiaColumnElement + { + private readonly IBindable direction = new Bindable(); + + private Container directionContainer; + private Sprite noteSprite; + + private float? minimumColumnWidth; + + public LegacyNotePiece() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + minimumColumnWidth = skin.GetConfig(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value; + + InternalChild = directionContainer = new Container + { + Origin = Anchor.BottomCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = noteSprite = new Sprite { Texture = GetTexture(skin) } + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(OnDirectionChanged, true); + } + + protected override void Update() + { + base.Update(); + + if (noteSprite.Texture != null) + { + // The height is scaled to the minimum column width, if provided. + float minimumWidth = minimumColumnWidth ?? DrawWidth; + + noteSprite.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), noteSprite.Texture.DisplayWidth); + } + } + + protected virtual void OnDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + directionContainer.Anchor = Anchor.TopCentre; + directionContainer.Scale = new Vector2(1, -1); + } + else + { + directionContainer.Anchor = Anchor.BottomCentre; + directionContainer.Scale = Vector2.One; + } + } + + protected virtual Texture GetTexture(ISkinSource skin) => GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage); + + protected Texture GetTextureFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup) + { + string suffix = string.Empty; + + switch (lookup) + { + case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage: + suffix = "H"; + break; + + case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage: + suffix = "T"; + break; + } + + string noteImage = GetColumnSkinConfig(skin, lookup)?.Value + ?? $"mania-note{FallbackColumnIndex}{suffix}"; + + return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs new file mode 100644 index 0000000000..fec3e9493e --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageBackground.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyStageBackground : CompositeDrawable + { + private readonly StageDefinition stageDefinition; + + private Drawable leftSprite; + private Drawable rightSprite; + private ColumnFlow columnBackgrounds; + + public LegacyStageBackground(StageDefinition stageDefinition) + { + this.stageDefinition = stageDefinition; + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + string leftImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value + ?? "mania-stage-left"; + + string rightImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value + ?? "mania-stage-right"; + + InternalChildren = new[] + { + leftSprite = new Sprite + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopRight, + X = 0.05f, + Texture = skin.GetTexture(leftImage), + }, + rightSprite = new Sprite + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopLeft, + X = -0.05f, + Texture = skin.GetTexture(rightImage) + }, + columnBackgrounds = new ColumnFlow(stageDefinition) + { + RelativeSizeAxes = Axes.Y + }, + new HitTargetInsetContainer + { + Child = new LegacyHitTarget { RelativeSizeAxes = Axes.Both } + } + }; + + for (int i = 0; i < stageDefinition.Columns; i++) + columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1)); + } + + protected override void Update() + { + base.Update(); + + if (leftSprite?.Height > 0) + leftSprite.Scale = new Vector2(1, DrawHeight / leftSprite.Height); + + if (rightSprite?.Height > 0) + rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height); + } + + private class ColumnBackground : CompositeDrawable + { + private readonly int columnIndex; + private readonly bool isLastColumn; + + public ColumnBackground(int columnIndex, bool isLastColumn) + { + this.columnIndex = columnIndex; + this.isLastColumn = isLastColumn; + + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + float leftLineWidth = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1; + float rightLineWidth = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1; + + bool hasLeftLine = leftLineWidth > 0; + bool hasRightLine = rightLineWidth > 0 && skin.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m + || isLastColumn; + + Color4 lineColour = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White; + Color4 backgroundColour = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black; + + InternalChildren = new Drawable[] + { + LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box + { + RelativeSizeAxes = Axes.Both + }, backgroundColour), + new HitTargetInsetContainer + { + RelativeSizeAxes = Axes.Both, + Children = new[] + { + new Container + { + RelativeSizeAxes = Axes.Y, + Width = leftLineWidth, + Scale = new Vector2(0.740f, 1), + Alpha = hasLeftLine ? 1 : 0, + Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box + { + RelativeSizeAxes = Axes.Both + }, lineColour) + }, + new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = rightLineWidth, + Scale = new Vector2(0.740f, 1), + Alpha = hasRightLine ? 1 : 0, + Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box + { + RelativeSizeAxes = Axes.Both + }, lineColour) + }, + } + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs new file mode 100644 index 0000000000..4e1952a670 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class LegacyStageForeground : CompositeDrawable + { + private readonly IBindable direction = new Bindable(); + + private Drawable sprite; + + public LegacyStageForeground() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, IScrollingInfo scrollingInfo) + { + string bottomImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value + ?? "mania-stage-bottom"; + + sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => + { + if (d == null) + return; + + d.Scale = new Vector2(1.6f); + }); + + if (sprite != null) + InternalChild = sprite; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (sprite == null) + return; + + if (direction.NewValue == ScrollingDirection.Up) + sprite.Anchor = sprite.Origin = Anchor.TopCentre; + else + sprite.Anchor = sprite.Origin = Anchor.BottomCentre; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs new file mode 100644 index 0000000000..24ccae895d --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/ManiaLegacySkinTransformer.cs @@ -0,0 +1,160 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Objects.Legacy; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning.Legacy +{ + public class ManiaLegacySkinTransformer : LegacySkinTransformer + { + private readonly ManiaBeatmap beatmap; + + /// + /// Mapping of to their corresponding + /// value. + /// + private static readonly IReadOnlyDictionary hitresult_mapping + = new Dictionary + { + { HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g }, + { HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 }, + { HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 }, + { HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 }, + { HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 }, + { HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 } + }; + + /// + /// Mapping of to their corresponding + /// default filenames. + /// + private static readonly IReadOnlyDictionary default_hitresult_skin_filenames + = new Dictionary + { + { HitResult.Perfect, "mania-hit300g" }, + { HitResult.Great, "mania-hit300" }, + { HitResult.Good, "mania-hit200" }, + { HitResult.Ok, "mania-hit100" }, + { HitResult.Meh, "mania-hit50" }, + { HitResult.Miss, "mania-hit0" } + }; + + private Lazy isLegacySkin; + + /// + /// Whether texture for the keys exists. + /// Used to determine if the mania ruleset is skinned. + /// + private Lazy hasKeyTexture; + + public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap) + : base(source) + { + this.beatmap = (ManiaBeatmap)beatmap; + + Source.SourceChanged += sourceChanged; + sourceChanged(); + } + + private void sourceChanged() + { + isLegacySkin = new Lazy(() => Source.GetConfig(LegacySkinConfiguration.LegacySetting.Version) != null); + hasKeyTexture = new Lazy(() => Source.GetAnimation( + this.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value + ?? "mania-key1", true, true) != null); + } + + public override Drawable GetDrawableComponent(ISkinComponent component) + { + switch (component) + { + case GameplaySkinComponent resultComponent: + return getResult(resultComponent.Component); + + case ManiaSkinComponent maniaComponent: + if (!isLegacySkin.Value || !hasKeyTexture.Value) + return null; + + switch (maniaComponent.Component) + { + case ManiaSkinComponents.ColumnBackground: + return new LegacyColumnBackground(); + + case ManiaSkinComponents.HitTarget: + // Legacy skins sandwich the hit target between the column background and the column light. + // To preserve this ordering, it's created manually inside LegacyStageBackground. + return Drawable.Empty(); + + case ManiaSkinComponents.KeyArea: + return new LegacyKeyArea(); + + case ManiaSkinComponents.Note: + return new LegacyNotePiece(); + + case ManiaSkinComponents.HoldNoteHead: + return new LegacyHoldNoteHeadPiece(); + + case ManiaSkinComponents.HoldNoteTail: + return new LegacyHoldNoteTailPiece(); + + case ManiaSkinComponents.HoldNoteBody: + return new LegacyBodyPiece(); + + case ManiaSkinComponents.HitExplosion: + return new LegacyHitExplosion(); + + case ManiaSkinComponents.StageBackground: + Debug.Assert(maniaComponent.StageDefinition != null); + return new LegacyStageBackground(maniaComponent.StageDefinition.Value); + + case ManiaSkinComponents.StageForeground: + return new LegacyStageForeground(); + } + + break; + } + + return null; + } + + private Drawable getResult(HitResult result) + { + if (!hitresult_mapping.ContainsKey(result)) + return null; + + string filename = this.GetManiaSkinConfig(hitresult_mapping[result])?.Value + ?? default_hitresult_skin_filenames[result]; + + var animation = this.GetAnimation(filename, true, true); + return animation == null ? null : new LegacyManiaJudgementPiece(result, animation); + } + + public override ISample GetSample(ISampleInfo sampleInfo) + { + // layered hit sounds never play in mania + if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered) + return new SampleVirtual(); + + return Source.GetSample(sampleInfo); + } + + public override IBindable GetConfig(TLookup lookup) + { + if (lookup is ManiaSkinConfigurationLookup maniaLookup) + return Source.GetConfig(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn)); + + return Source.GetConfig(lookup); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs deleted file mode 100644 index f3739ce7c2..0000000000 --- a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Textures; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; -using osu.Game.Rulesets.Scoring; -using osu.Game.Audio; -using osu.Game.Skinning; - -namespace osu.Game.Rulesets.Mania.Skinning -{ - public class ManiaLegacySkinTransformer : ISkin - { - private readonly ISkin source; - - public ManiaLegacySkinTransformer(ISkin source) - { - this.source = source; - } - - public Drawable GetDrawableComponent(ISkinComponent component) - { - switch (component) - { - case GameplaySkinComponent resultComponent: - return getResult(resultComponent); - } - - return null; - } - - private Drawable getResult(GameplaySkinComponent resultComponent) - { - switch (resultComponent.Component) - { - case HitResult.Miss: - return this.GetAnimation("mania-hit0", true, true); - - case HitResult.Meh: - return this.GetAnimation("mania-hit50", true, true); - - case HitResult.Ok: - return this.GetAnimation("mania-hit100", true, true); - - case HitResult.Good: - return this.GetAnimation("mania-hit200", true, true); - - case HitResult.Great: - return this.GetAnimation("mania-hit300", true, true); - - case HitResult.Perfect: - return this.GetAnimation("mania-hit300g", true, true); - } - - return null; - } - - public Texture GetTexture(string componentName) => source.GetTexture(componentName); - - public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample); - - public IBindable GetConfig(TLookup lookup) => - source.GetConfig(lookup); - } -} diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigExtensions.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigExtensions.cs new file mode 100644 index 0000000000..2e17a6bef1 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigExtensions.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning +{ + public static class ManiaSkinConfigExtensions + { + /// + /// Retrieve a per-column-count skin configuration. + /// + /// The skin from which configuration is retrieved. + /// The value to retrieve. + /// If not null, denotes the index of the column to which the entry applies. + public static IBindable GetManiaSkinConfig(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null) + => skin.GetConfig( + new ManiaSkinConfigurationLookup(lookup, index)); + } +} diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigurationLookup.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigurationLookup.cs new file mode 100644 index 0000000000..f07a5518b7 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigurationLookup.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning +{ + public class ManiaSkinConfigurationLookup + { + /// + /// The configuration lookup value. + /// + public readonly LegacyManiaSkinConfigurationLookups Lookup; + + /// + /// The intended index for the configuration. + /// May be null if the configuration does not apply to a . + /// + public readonly int? TargetColumn; + + /// + /// Creates a new . + /// + /// The lookup value. + /// The intended index for the configuration. May be null if the configuration does not apply to a . + public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null) + { + Lookup = lookup; + TargetColumn = targetColumn; + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 3d2a070b0f..9b5893b268 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -9,20 +9,30 @@ using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics.Pooling; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; using osuTK; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.UI { + [Cached] public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour { public const float COLUMN_WIDTH = 80; - private const float special_column_width = 70; + public const float SPECIAL_COLUMN_WIDTH = 70; + + /// + /// For hitsounds played by this (i.e. not as a result of hitting a hitobject), + /// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key. + /// + private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY; /// /// The index of this column as part of the whole playfield. @@ -31,12 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI public readonly Bindable Action = new Bindable(); - private readonly ColumnBackground background; - private readonly ColumnKeyArea keyArea; - private readonly ColumnHitObjectArea hitObjectArea; - + public readonly ColumnHitObjectArea HitObjectArea; internal readonly Container TopLevelContainer; - private readonly Container explosionContainer; + private readonly DrawablePool hitExplosionPool; + private readonly OrderedHitPolicy hitPolicy; + private readonly Container hitSounds; + + public Container UnderlayElements => HitObjectArea.UnderlayElements; public Column(int index) { @@ -45,95 +56,54 @@ namespace osu.Game.Rulesets.Mania.UI RelativeSizeAxes = Axes.Y; Width = COLUMN_WIDTH; - background = new ColumnBackground { RelativeSizeAxes = Axes.Both }; - - Container hitTargetContainer; + Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) + { + RelativeSizeAxes = Axes.Both + }; InternalChildren = new[] { + hitExplosionPool = new DrawablePool(5), // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements background.CreateProxy(), - hitTargetContainer = new Container + HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, + new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) { - Name = "Hit target + hit objects", - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) - { - RelativeSizeAxes = Axes.Both, - }, - explosionContainer = new Container - { - Name = "Hit explosions", - RelativeSizeAxes = Axes.Both, - } - } - }, - keyArea = new ColumnKeyArea - { - RelativeSizeAxes = Axes.X, - Height = ManiaStage.HIT_TARGET_POSITION, + RelativeSizeAxes = Axes.Both }, background, + hitSounds = new Container + { + Name = "Column samples pool", + RelativeSizeAxes = Axes.Both, + Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray() + }, TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } }; - TopLevelContainer.Add(explosionContainer.CreateProxy()); + hitPolicy = new OrderedHitPolicy(HitObjectContainer); - Direction.BindValueChanged(dir => - { - hitTargetContainer.Padding = new MarginPadding - { - Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, - Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, - }; + TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); - explosionContainer.Padding = new MarginPadding - { - Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0, - Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0 - }; - - keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; - }, true); + RegisterPool(10, 50); + RegisterPool(10, 50); + RegisterPool(10, 50); + RegisterPool(10, 50); + RegisterPool(50, 250); } - public override Axes RelativeSizeAxes => Axes.Y; - - private bool isSpecial; - - public bool IsSpecial + protected override void LoadComplete() { - get => isSpecial; - set - { - if (isSpecial == value) - return; + base.LoadComplete(); - isSpecial = value; - - Width = isSpecial ? special_column_width : COLUMN_WIDTH; - } + NewResult += OnNewResult; } - private Color4 accentColour; + public ColumnType ColumnType { get; set; } - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; + public bool IsSpecial => ColumnType == ColumnType.Special; - accentColour = value; - - background.AccentColour = value; - keyArea.AccentColour = value; - hitObjectArea.AccentColour = value; - } - } + public Color4 AccentColour { get; set; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { @@ -142,39 +112,29 @@ namespace osu.Game.Rulesets.Mania.UI return dependencies; } - /// - /// Adds a DrawableHitObject to this Playfield. - /// - /// The DrawableHitObject to add. - public override void Add(DrawableHitObject hitObject) + protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject) { - hitObject.AccentColour.Value = AccentColour; - hitObject.OnNewResult += OnNewResult; + base.OnNewDrawableHitObject(drawableHitObject); - HitObjectContainer.Add(hitObject); - } + DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject; - public override bool Remove(DrawableHitObject h) - { - if (!base.Remove(h)) - return false; - - h.OnNewResult -= OnNewResult; - return true; + maniaObject.AccentColour.Value = AccentColour; + maniaObject.CheckHittable = hitPolicy.IsHittable; } internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { + if (result.IsHit) + hitPolicy.HandleHit(judgedObject); + if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) return; - explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick) - { - Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre, - Origin = Anchor.Centre - }); + HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result))); } + private int nextHitSoundIndex; + public bool OnPressed(ManiaAction action) { if (action != Action.Value) @@ -186,15 +146,25 @@ namespace osu.Game.Rulesets.Mania.UI HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjectContainer.Objects.LastOrDefault(); - nextObject?.PlaySamples(); + if (nextObject is DrawableManiaHitObject maniaObject) + { + var hitSound = hitSounds[nextHitSoundIndex]; + + hitSound.Samples = maniaObject.GetGameplaySamples(); + hitSound.Play(); + + nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds; + } return true; } - public bool OnReleased(ManiaAction action) => false; + public void OnReleased(ManiaAction action) + { + } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border - => DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); + => DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); } } diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs new file mode 100644 index 0000000000..aef82d4c08 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Skinning; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// A which flows its contents according to the s in a . + /// Content can be added to individual columns via . + /// + /// The type of content in each column. + public class ColumnFlow : CompositeDrawable + where TContent : Drawable + { + /// + /// All contents added to this . + /// + public IReadOnlyList Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList(); + + private readonly FillFlowContainer columns; + private readonly StageDefinition stageDefinition; + + public ColumnFlow(StageDefinition stageDefinition) + { + this.stageDefinition = stageDefinition; + + AutoSizeAxes = Axes.X; + + InternalChild = columns = new FillFlowContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Horizontal, + }; + + for (int i = 0; i < stageDefinition.Columns; i++) + columns.Add(new Container { RelativeSizeAxes = Axes.Y }); + } + + private ISkinSource currentSkin; + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + currentSkin = skin; + + skin.SourceChanged += onSkinChanged; + onSkinChanged(); + } + + private void onSkinChanged() + { + for (int i = 0; i < stageDefinition.Columns; i++) + { + if (i > 0) + { + float spacing = currentSkin.GetConfig( + new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1)) + ?.Value ?? Stage.COLUMN_SPACING; + + columns[i].Margin = new MarginPadding { Left = spacing }; + } + + float? width = currentSkin.GetConfig( + new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i)) + ?.Value; + + if (width == null) + // only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration) + columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH; + else + columns[i].Width = width.Value; + } + } + + /// + /// Sets the content of one of the columns of this . + /// + /// The index of the column to set the content of. + /// The content. + public void SetContentForColumn(int column, TContent content) => columns[column].Child = content; + + public new MarginPadding Padding + { + get => base.Padding; + set => base.Padding = value; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (currentSkin != null) + currentSkin.SourceChanged -= onSkinChanged; + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index 57241da564..75cc351310 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -98,11 +98,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components return false; } - public bool OnReleased(ManiaAction action) + public void OnReleased(ManiaAction action) { if (action == this.action.Value) backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); - return false; } } } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index 90e78c3899..f69d2aafdc 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -1,145 +1,53 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; -using osuTK.Graphics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI.Components { - public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour + public class ColumnHitObjectArea : HitObjectArea { - private readonly IBindable direction = new Bindable(); + public readonly Container Explosions; + + public readonly Container UnderlayElements; private readonly Drawable hitTarget; - public ColumnHitObjectArea(HitObjectContainer hitObjectContainer) + public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer) + : base(hitObjectContainer) { - InternalChildren = new[] + AddRangeInternal(new[] { - hitTarget = new DefaultHitTarget + UnderlayElements = new Container + { + RelativeSizeAxes = Axes.Both, + Depth = 2, + }, + hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget()) { RelativeSizeAxes = Axes.X, + Depth = 1 }, - hitObjectContainer - }; - } - - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) - { - direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(dir => - { - Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; - - hitTarget.Anchor = hitTarget.Origin = anchor; - }, true); - } - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - if (hitTarget is IHasAccentColour colouredHitTarget) - colouredHitTarget.AccentColour = accentColour; - } - } - - private class DefaultHitTarget : CompositeDrawable, IHasAccentColour - { - private const float hit_target_bar_height = 2; - - private readonly IBindable direction = new Bindable(); - - private readonly Container hitTargetLine; - private readonly Drawable hitTargetBar; - - public DefaultHitTarget() - { - InternalChildren = new[] + Explosions = new Container { - hitTargetBar = new Box - { - RelativeSizeAxes = Axes.X, - Height = NotePiece.NOTE_HEIGHT, - Alpha = 0.6f, - Colour = Color4.Black - }, - hitTargetLine = new Container - { - RelativeSizeAxes = Axes.X, - Height = hit_target_bar_height, - Masking = true, - Child = new Box { RelativeSizeAxes = Axes.Both } - }, - }; - } - - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) - { - direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(dir => - { - Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; - - hitTargetBar.Anchor = hitTargetBar.Origin = anchor; - hitTargetLine.Anchor = hitTargetLine.Origin = anchor; - }, true); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - updateColours(); - } - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - updateColours(); + RelativeSizeAxes = Axes.Both, + Depth = -1, } - } + }); + } - private void updateColours() - { - if (!IsLoaded) - return; + protected override void UpdateHitPosition() + { + base.UpdateHitPosition(); - hitTargetLine.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Radius = 5, - Colour = accentColour.Opacity(0.5f), - }; - } + if (Direction.Value == ScrollingDirection.Up) + hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft; + else + hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft; } } } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs deleted file mode 100644 index 85880222d7..0000000000 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ /dev/null @@ -1,125 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Bindings; -using osu.Game.Graphics; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Mania.UI.Components -{ - public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler, IHasAccentColour - { - private const float key_icon_size = 10; - private const float key_icon_corner_radius = 3; - - private readonly IBindable action = new Bindable(); - private readonly IBindable direction = new Bindable(); - - private Container keyIcon; - - [BackgroundDependencyLoader] - private void load(IBindable action, IScrollingInfo scrollingInfo) - { - this.action.BindTo(action); - - Drawable gradient; - - InternalChildren = new[] - { - gradient = new Box - { - Name = "Key gradient", - RelativeSizeAxes = Axes.Both, - Alpha = 0.5f - }, - keyIcon = new Container - { - Name = "Key icon", - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(key_icon_size), - Masking = true, - CornerRadius = key_icon_corner_radius, - BorderThickness = 2, - BorderColour = Color4.White, // Not true - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } - } - }; - - direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(dir => - { - gradient.Colour = ColourInfo.GradientVertical( - dir.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), - dir.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); - }, true); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - updateColours(); - } - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - updateColours(); - } - } - - private void updateColours() - { - if (!IsLoaded) - return; - - keyIcon.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Radius = 5, - Colour = accentColour.Opacity(0.5f), - }; - } - - public bool OnPressed(ManiaAction action) - { - if (action == this.action.Value) - keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint); - return false; - } - - public bool OnReleased(ManiaAction action) - { - if (action == this.action.Value) - keyIcon.ScaleTo(1f, 125, Easing.OutQuint); - return false; - } - } -} diff --git a/osu.Game.Rulesets.Mania/UI/Components/DefaultColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/DefaultColumnBackground.cs new file mode 100644 index 0000000000..4b4bc157d5 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Components/DefaultColumnBackground.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI.Components +{ + public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler + { + private readonly IBindable direction = new Bindable(); + + private Color4 brightColour; + private Color4 dimColour; + + private Box background; + private Box backgroundOverlay; + + [Resolved] + private Column column { get; set; } + + public DefaultColumnBackground() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + InternalChildren = new[] + { + background = new Box + { + Name = "Background", + RelativeSizeAxes = Axes.Both, + }, + backgroundOverlay = new Box + { + Name = "Background Gradient Overlay", + RelativeSizeAxes = Axes.Both, + Height = 0.5f, + Blending = BlendingParameters.Additive, + Alpha = 0 + } + }; + + background.Colour = column.AccentColour.Darken(5); + brightColour = column.AccentColour.Opacity(0.6f); + dimColour = column.AccentColour.Opacity(0); + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft; + backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour); + } + else + { + backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft; + backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour); + } + } + + public bool OnPressed(ManiaAction action) + { + if (action == column.Action.Value) + backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); + return false; + } + + public void OnReleased(ManiaAction action) + { + if (action == column.Action.Value) + backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Components/DefaultHitTarget.cs b/osu.Game.Rulesets.Mania/UI/Components/DefaultHitTarget.cs new file mode 100644 index 0000000000..ec6c377a2e --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Components/DefaultHitTarget.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mania.Skinning.Default; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI.Components +{ + public class DefaultHitTarget : CompositeDrawable + { + private const float hit_target_bar_height = 2; + + private readonly IBindable direction = new Bindable(); + + private Container hitTargetLine; + private Drawable hitTargetBar; + + [Resolved] + private Column column { get; set; } + + public DefaultHitTarget() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + InternalChildren = new[] + { + hitTargetBar = new Box + { + RelativeSizeAxes = Axes.X, + Height = DefaultNotePiece.NOTE_HEIGHT, + Alpha = 0.6f, + Colour = Color4.Black + }, + hitTargetLine = new Container + { + RelativeSizeAxes = Axes.X, + Height = hit_target_bar_height, + Masking = true, + Child = new Box { RelativeSizeAxes = Axes.Both } + }, + }; + + hitTargetLine.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Radius = 5, + Colour = column.AccentColour.Opacity(0.5f), + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.TopLeft; + hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.TopLeft; + } + else + { + hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.BottomLeft; + hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.BottomLeft; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Components/DefaultKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/DefaultKeyArea.cs new file mode 100644 index 0000000000..47cb9bd45a --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Components/DefaultKeyArea.cs @@ -0,0 +1,117 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI.Components +{ + public class DefaultKeyArea : CompositeDrawable, IKeyBindingHandler + { + private const float key_icon_size = 10; + private const float key_icon_corner_radius = 3; + + private readonly IBindable direction = new Bindable(); + + private Container directionContainer; + private Container keyIcon; + private Drawable gradient; + + [Resolved] + private Column column { get; set; } + + public DefaultKeyArea() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + InternalChild = directionContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = Stage.HIT_TARGET_POSITION, + Children = new[] + { + gradient = new Box + { + Name = "Key gradient", + RelativeSizeAxes = Axes.Both, + Alpha = 0.5f + }, + keyIcon = new Container + { + Name = "Key icon", + Size = new Vector2(key_icon_size), + Origin = Anchor.Centre, + Masking = true, + CornerRadius = key_icon_corner_radius, + BorderThickness = 2, + BorderColour = Color4.White, // Not true + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + } + } + }; + + keyIcon.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Radius = 5, + Colour = column.AccentColour.Opacity(0.5f), + }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + if (direction.NewValue == ScrollingDirection.Up) + { + keyIcon.Anchor = Anchor.BottomCentre; + keyIcon.Y = -20; + directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft; + gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)); + } + else + { + keyIcon.Anchor = Anchor.TopCentre; + keyIcon.Y = 20; + directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft; + gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black); + } + } + + public bool OnPressed(ManiaAction action) + { + if (action == column.Action.Value) + keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint); + return false; + } + + public void OnReleased(ManiaAction action) + { + if (action == column.Action.Value) + keyIcon.ScaleTo(1f, 125, Easing.OutQuint); + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Components/DefaultStageBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/DefaultStageBackground.cs new file mode 100644 index 0000000000..f5b542d085 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Components/DefaultStageBackground.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI.Components +{ + public class DefaultStageBackground : CompositeDrawable + { + public DefaultStageBackground() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new Box + { + Name = "Background", + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black + }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs new file mode 100644 index 0000000000..8f7880dafa --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Mania.Skinning; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.UI.Components +{ + public class HitObjectArea : SkinReloadableDrawable + { + protected readonly IBindable Direction = new Bindable(); + public readonly HitObjectContainer HitObjectContainer; + + public HitObjectArea(HitObjectContainer hitObjectContainer) + { + InternalChild = new Container + { + RelativeSizeAxes = Axes.Both, + Child = HitObjectContainer = hitObjectContainer + }; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + Direction.BindTo(scrollingInfo.Direction); + Direction.BindValueChanged(onDirectionChanged, true); + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + UpdateHitPosition(); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + UpdateHitPosition(); + } + + protected virtual void UpdateHitPosition() + { + float hitPosition = CurrentSkin.GetConfig( + new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value + ?? Stage.HIT_TARGET_POSITION; + + Padding = Direction.Value == ScrollingDirection.Up + ? new MarginPadding { Top = hitPosition } + : new MarginPadding { Bottom = hitPosition }; + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/DefaultHitExplosion.cs similarity index 58% rename from osu.Game.Rulesets.Mania/UI/HitExplosion.cs rename to osu.Game.Rulesets.Mania/UI/DefaultHitExplosion.cs index 35de47e208..69b81d6d5c 100644 --- a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Mania/UI/DefaultHitExplosion.cs @@ -1,42 +1,52 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Utils; -using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Mania.Skinning.Default; +using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.UI { - internal class HitExplosion : CompositeDrawable + public class DefaultHitExplosion : CompositeDrawable, IHitExplosion { + private const float default_large_faint_size = 0.8f; + public override bool RemoveWhenNotAlive => true; - private readonly CircularContainer largeFaint; - private readonly CircularContainer mainGlow1; + [Resolved] + private Column column { get; set; } - public HitExplosion(Color4 objectColour, bool isSmall = false) + private readonly IBindable direction = new Bindable(); + + private CircularContainer largeFaint; + private CircularContainer mainGlow1; + + public DefaultHitExplosion() { + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.X; - Height = NotePiece.NOTE_HEIGHT; - - // scale roughly in-line with visual appearance of notes - Scale = new Vector2(1f, 0.6f); - - if (isSmall) - Scale *= 0.5f; + Height = DefaultNotePiece.NOTE_HEIGHT; + } + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { const float angle_variangle = 15; // should be less than 45 - const float roundness = 80; - const float initial_height = 10; - var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1); + var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1); InternalChildren = new Drawable[] { @@ -47,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI RelativeSizeAxes = Axes.Both, Masking = true, // we want our size to be very small so the glow dominates it. - Size = new Vector2(0.8f), + Size = new Vector2(default_large_faint_size), Blending = BlendingParameters.Additive, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, - Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f), + Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f), Roundness = 160, Radius = 200, }, @@ -67,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, - Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1), + Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1), Roundness = 20, Radius = 50, }, @@ -107,22 +117,47 @@ namespace osu.Game.Rulesets.Mania.UI }, } }; + + direction.BindTo(scrollingInfo.Direction); + direction.BindValueChanged(onDirectionChanged, true); } - protected override void LoadComplete() + private void onDirectionChanged(ValueChangedEvent direction) { - const double duration = 200; + if (direction.NewValue == ScrollingDirection.Up) + { + Anchor = Anchor.TopCentre; + Y = DefaultNotePiece.NOTE_HEIGHT / 2; + } + else + { + Anchor = Anchor.BottomCentre; + Y = -DefaultNotePiece.NOTE_HEIGHT / 2; + } + } - base.LoadComplete(); + public void Animate(JudgementResult result) + { + // scale roughly in-line with visual appearance of notes + Vector2 scale = new Vector2(1, 0.6f); + + if (result.Judgement is HoldNoteTickJudgement) + scale *= 0.5f; + + this.ScaleTo(scale); largeFaint - .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint) - .FadeOut(duration * 2); + .ResizeTo(default_large_faint_size) + .Then() + .ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint) + .FadeOut(PoolableHitExplosion.DURATION * 2); - mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint); + mainGlow1 + .ScaleTo(1) + .Then() + .ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint); - this.FadeOut(duration, Easing.Out); - Expire(true); + this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out); } } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs index 8797f014df..34d972e60f 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.UI { @@ -15,22 +15,46 @@ namespace osu.Game.Rulesets.Mania.UI { } - [BackgroundDependencyLoader] - private void load() + public DrawableManiaJudgement() { - if (JudgementText != null) - JudgementText.Font = JudgementText.Font.With(size: 25); } - protected override double FadeInDuration => 50; + protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result); - protected override void ApplyHitAnimations() + private class DefaultManiaJudgementPiece : DefaultJudgementPiece { - JudgementBody.ScaleTo(0.8f); - JudgementBody.ScaleTo(1, 250, Easing.OutElastic); + public DefaultManiaJudgementPiece(HitResult result) + : base(result) + { + } - JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250); - this.Delay(FadeInDuration).FadeOut(200); + protected override void LoadComplete() + { + base.LoadComplete(); + + JudgementText.Font = JudgementText.Font.With(size: 25); + } + + public override void PlayAnimation() + { + base.PlayAnimation(); + + switch (Result) + { + case HitResult.None: + case HitResult.Miss: + break; + + default: + this.ScaleTo(0.8f); + this.ScaleTo(1, 250, Easing.OutElastic); + + this.Delay(50) + .ScaleTo(0.75f, 250) + .FadeOut(200); + break; + } + } } } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 2c497541a8..e497646a13 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -1,30 +1,45 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; -using osuTK; +using osu.Game.Scoring; namespace osu.Game.Rulesets.Mania.UI { public class DrawableManiaRuleset : DrawableScrollingRuleset { + /// + /// The minimum time range. This occurs at a of 40. + /// + public const double MIN_TIME_RANGE = 340; + + /// + /// The maximum time range. This occurs at a of 1. + /// + public const double MAX_TIME_RANGE = 13720; + protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; @@ -35,7 +50,27 @@ namespace osu.Game.Rulesets.Mania.UI protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config; + public ScrollVisualisationMethod ScrollMethod + { + get => scrollMethod; + set + { + if (IsLoaded) + throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded"); + + scrollMethod = value; + } + } + + private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential; + + protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod; + private readonly Bindable configDirection = new Bindable(); + private readonly Bindable configTimeRange = new BindableDouble(); + + // Stores the current speed adjustment active in gameplay. + private readonly Track speedAdjustmentTrack = new TrackVirtual(0); public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) @@ -46,20 +81,49 @@ namespace osu.Game.Rulesets.Mania.UI [BackgroundDependencyLoader] private void load() { + foreach (var mod in Mods.OfType()) + mod.ApplyToTrack(speedAdjustmentTrack); + + bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo); + + foreach (var p in ControlPoints) + { + // Mania doesn't care about global velocity + p.Velocity = 1; + p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier; + + // For non-mania beatmap, speed changes should only happen through timing points + if (!isForCurrentRuleset) + p.DifficultyPoint = new DifficultyControlPoint(); + } + BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); - Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange); + Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange); } - /// - /// Retrieves the column that intersects a screen-space position. - /// - /// The screen-space position. - /// The column which intersects with . - public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition); + protected override void AdjustScrollSpeed(int amount) + { + this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint); + } + + private double relativeTimeRange + { + get => MAX_TIME_RANGE / configTimeRange.Value; + set => configTimeRange.Value = MAX_TIME_RANGE / value; + } + + protected override void Update() + { + base.Update(); + + updateTimeRange(); + } + + private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value; public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); @@ -69,21 +133,10 @@ namespace osu.Game.Rulesets.Mania.UI protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); - public override DrawableHitObject CreateDrawableRepresentation(ManiaHitObject h) - { - switch (h) - { - case HoldNote holdNote: - return new DrawableHoldNote(holdNote); - - case Note note: - return new DrawableNote(note); - - default: - return null; - } - } + public override DrawableHitObject CreateDrawableRepresentation(ManiaHitObject h) => null; protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); + + protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); } } diff --git a/osu.Game.Rulesets.Mania/UI/IHitExplosion.cs b/osu.Game.Rulesets.Mania/UI/IHitExplosion.cs new file mode 100644 index 0000000000..3252dcc276 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/IHitExplosion.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// Common interface for all hit explosion bodies. + /// + public interface IHitExplosion + { + /// + /// Begins animating this . + /// + /// The type of that caused this explosion. + void Animate(JudgementResult result); + } +} diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 08f6049782..8830c440c0 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -6,17 +6,22 @@ using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.UI { + [Cached] public class ManiaPlayfield : ScrollingPlayfield { - private readonly List stages = new List(); + public IReadOnlyList Stages => stages; + + private readonly List stages = new List(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos)); @@ -41,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.UI for (int i = 0; i < stageDefinitions.Count; i++) { - var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction); + var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction); playfieldGrid.Content[0][i] = newStage; @@ -52,6 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI } } + public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject); + + public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject); + public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h); public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h); @@ -71,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.UI { foreach (var column in stage.Columns) { - if (column.ReceivePositionalInputAt(screenSpacePosition)) + if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y))) { found = column; break; @@ -85,12 +94,37 @@ namespace osu.Game.Rulesets.Mania.UI return found; } + /// + /// Retrieves a by index. + /// + /// The index of the column. + /// The corresponding to the given index. + /// If is less than 0 or greater than . + public Column GetColumn(int index) + { + if (index < 0 || index > TotalColumns - 1) + throw new ArgumentOutOfRangeException(nameof(index)); + + foreach (var stage in stages) + { + if (index >= stage.Columns.Count) + { + index -= stage.Columns.Count; + continue; + } + + return stage.Columns[index]; + } + + throw new ArgumentOutOfRangeException(nameof(index)); + } + /// /// Retrieves the total amount of columns across all stages in this playfield. /// public int TotalColumns => stages.Sum(s => s.Columns.Count); - private ManiaStage getStageByColumn(int column) + private Stage getStageByColumn(int column) { int sum = 0; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs index d893a3fdde..30e0aafb7d 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfieldAdjustmentContainer.cs @@ -3,7 +3,6 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.UI; -using osuTK; namespace osu.Game.Rulesets.Mania.UI { @@ -13,8 +12,6 @@ namespace osu.Game.Rulesets.Mania.UI { Anchor = Anchor.Centre; Origin = Anchor.Centre; - - Size = new Vector2(1, 0.8f); } } } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaReplayRecorder.cs b/osu.Game.Rulesets.Mania/UI/ManiaReplayRecorder.cs new file mode 100644 index 0000000000..b502d1f9e5 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/ManiaReplayRecorder.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Mania.UI +{ + public class ManiaReplayRecorder : ReplayRecorder + { + public ManiaReplayRecorder(Score score) + : base(score) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) + => new ManiaReplayFrame(Time.Current, actions.ToArray()); + } +} diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs deleted file mode 100644 index a28de7ea58..0000000000 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ /dev/null @@ -1,238 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.Objects.Drawables; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Mania.UI -{ - /// - /// A collection of s. - /// - public class ManiaStage : ScrollingPlayfield - { - public const float COLUMN_SPACING = 1; - - public const float HIT_TARGET_POSITION = 50; - - public IReadOnlyList Columns => columnFlow.Children; - private readonly FillFlowContainer columnFlow; - - private readonly Container barLineContainer; - - public Container Judgements => judgements; - private readonly JudgementContainer judgements; - - private readonly Container topLevelContainer; - - private List normalColumnColours = new List(); - private Color4 specialColumnColour; - - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos)); - - private readonly int firstColumnIndex; - - public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) - { - this.firstColumnIndex = firstColumnIndex; - - Name = "Stage"; - - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Y; - AutoSizeAxes = Axes.X; - - InternalChildren = new Drawable[] - { - new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Children = new Drawable[] - { - new Container - { - Name = "Columns mask", - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Masking = true, - CornerRadius = 5, - Children = new Drawable[] - { - new Box - { - Name = "Background", - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black - }, - columnFlow = new FillFlowContainer - { - Name = "Columns", - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Direction = FillDirection.Horizontal, - Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING }, - Spacing = new Vector2(COLUMN_SPACING, 0) - }, - } - }, - new Container - { - Name = "Barlines mask", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - Width = 1366, // Bar lines should only be masked on the vertical axis - BypassAutoSizeAxes = Axes.Both, - Masking = true, - Child = barLineContainer = new Container - { - Name = "Bar lines", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - Child = HitObjectContainer - } - }, - judgements = new JudgementContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Y = HIT_TARGET_POSITION + 150, - BypassAutoSizeAxes = Axes.Both - }, - topLevelContainer = new Container { RelativeSizeAxes = Axes.Both } - } - } - }; - - for (int i = 0; i < definition.Columns; i++) - { - var isSpecial = definition.IsSpecialColumn(i); - var column = new Column(firstColumnIndex + i) - { - IsSpecial = isSpecial, - Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ } - }; - - AddColumn(column); - } - - Direction.BindValueChanged(dir => - { - barLineContainer.Padding = new MarginPadding - { - Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0, - Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0, - }; - }, true); - } - - public void AddColumn(Column c) - { - topLevelContainer.Add(c.TopLevelContainer.CreateProxy()); - columnFlow.Add(c); - AddNested(c); - } - - public override void Add(DrawableHitObject h) - { - var maniaObject = (ManiaHitObject)h.HitObject; - - int columnIndex = -1; - - maniaObject.ColumnBindable.BindValueChanged(_ => - { - if (columnIndex != -1) - Columns.ElementAt(columnIndex).Remove(h); - - columnIndex = maniaObject.Column - firstColumnIndex; - Columns.ElementAt(columnIndex).Add(h); - }, true); - - h.OnNewResult += OnNewResult; - } - - public override bool Remove(DrawableHitObject h) - { - var maniaObject = (ManiaHitObject)h.HitObject; - int columnIndex = maniaObject.Column - firstColumnIndex; - Columns.ElementAt(columnIndex).Remove(h); - - h.OnNewResult -= OnNewResult; - return true; - } - - public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline)); - - internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) - { - if (!judgedObject.DisplayResult || !DisplayJudgements.Value) - return; - - judgements.Clear(); - judgements.Add(new DrawableManiaJudgement(result, judgedObject) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }); - } - - [BackgroundDependencyLoader] - private void load() - { - normalColumnColours = new List - { - new Color4(94, 0, 57, 255), - new Color4(6, 84, 0, 255) - }; - - specialColumnColour = new Color4(0, 48, 63, 255); - - // Set the special column + colour + key - foreach (var column in Columns) - { - if (!column.IsSpecial) - continue; - - column.AccentColour = specialColumnColour; - } - - var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList(); - - // We'll set the colours of the non-special columns in a separate loop, because the non-special - // column colours are mirrored across their centre and special styles mess with this - for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++) - { - Color4 colour = normalColumnColours[i % normalColumnColours.Count]; - nonSpecialColumns[i].AccentColour = colour; - nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour; - } - } - - protected override void Update() - { - // Due to masking differences, it is not possible to get the width of the columns container automatically - // While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually - barLineContainer.Width = columnFlow.Width; - } - } -} diff --git a/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs b/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs new file mode 100644 index 0000000000..961858b62b --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// Ensures that only the most recent is hittable, affectionately known as "note lock". + /// + public class OrderedHitPolicy + { + private readonly HitObjectContainer hitObjectContainer; + + public OrderedHitPolicy(HitObjectContainer hitObjectContainer) + { + this.hitObjectContainer = hitObjectContainer; + } + + /// + /// Determines whether a can be hit at a point in time. + /// + /// + /// Only the most recent can be hit, a previous hitobject's window cannot extend past the next one. + /// + /// The to check. + /// The time to check. + /// Whether can be hit at the given . + public bool IsHittable(DrawableHitObject hitObject, double time) + { + var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject); + return nextObject == null || time < nextObject.HitObject.StartTime; + } + + /// + /// Handles a being hit to potentially miss all earlier s. + /// + /// The that was hit. + public void HandleHit(DrawableHitObject hitObject) + { + foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime)) + { + if (obj.Judged) + continue; + + ((DrawableManiaHitObject)obj).MissForcefully(); + } + } + + private IEnumerable enumerateHitObjectsUpTo(double targetTime) + { + foreach (var obj in hitObjectContainer.AliveObjects) + { + if (obj.HitObject.GetEndTime() >= targetTime) + yield break; + + yield return obj; + + foreach (var nestedObj in obj.NestedHitObjects) + { + if (nestedObj.HitObject.GetEndTime() >= targetTime) + break; + + yield return nestedObj; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs new file mode 100644 index 0000000000..15d216e8c5 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -0,0 +1,133 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. + /// + public class PlayfieldCoveringWrapper : CompositeDrawable + { + /// + /// The complete cover, including gradient and fill. + /// + private readonly Drawable cover; + + /// + /// The gradient portion of the cover. + /// + private readonly Box gradient; + + /// + /// The fully-opaque portion of the cover. + /// + private readonly Box filled; + + private readonly IBindable scrollDirection = new Bindable(); + + public PlayfieldCoveringWrapper(Drawable content) + { + InternalChild = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + Children = new[] + { + content, + cover = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Blending = new BlendingParameters + { + // Don't change the destination colour. + RGBEquation = BlendingEquation.Add, + Source = BlendingType.Zero, + Destination = BlendingType.One, + // Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent). + AlphaEquation = BlendingEquation.Add, + SourceAlpha = BlendingType.Zero, + DestinationAlpha = BlendingType.OneMinusSrcAlpha + }, + Children = new Drawable[] + { + gradient = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Height = 0.25f, + Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(0f), + Color4.White.Opacity(1f) + ) + }, + filled = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + Height = 0 + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + scrollDirection.BindTo(scrollingInfo.Direction); + scrollDirection.BindValueChanged(onScrollDirectionChanged, true); + } + + private void onScrollDirectionChanged(ValueChangedEvent direction) + => cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; + + /// + /// The relative area that should be completely covered. This does not include the fade. + /// + public float Coverage + { + set + { + filled.Height = value; + gradient.Y = -value; + } + } + + /// + /// The direction in which the cover expands. + /// + public CoverExpandDirection Direction + { + set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1); + } + } + + public enum CoverExpandDirection + { + /// + /// The cover expands along the scrolling direction. + /// + AlongScroll, + + /// + /// The cover expands against the scrolling direction. + /// + AgainstScroll + } +} diff --git a/osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs b/osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs new file mode 100644 index 0000000000..90d3c6c4c7 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.UI +{ + public class PoolableHitExplosion : PoolableDrawable + { + public const double DURATION = 200; + + public JudgementResult Result { get; private set; } + + [Resolved] + private Column column { get; set; } + + private SkinnableDrawable skinnableExplosion; + + public PoolableHitExplosion() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ => new DefaultHitExplosion()) + { + RelativeSizeAxes = Axes.Both + }; + } + + public void Apply(JudgementResult result) + { + Result = result; + } + + protected override void PrepareForUse() + { + base.PrepareForUse(); + + (skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result); + + this.Delay(DURATION).Then().Expire(); + } + } +} diff --git a/osu.Game.Rulesets.Mania/UI/Stage.cs b/osu.Game.Rulesets.Mania/UI/Stage.cs new file mode 100644 index 0000000000..8c703e7a8a --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/Stage.cs @@ -0,0 +1,178 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.UI.Components; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// A collection of s. + /// + public class Stage : ScrollingPlayfield + { + public const float COLUMN_SPACING = 1; + + public const float HIT_TARGET_POSITION = 110; + + public IReadOnlyList Columns => columnFlow.Content; + private readonly ColumnFlow columnFlow; + + private readonly JudgementContainer judgements; + private readonly DrawablePool judgementPool; + + private readonly Drawable barLineContainer; + + private readonly Dictionary columnColours = new Dictionary + { + { ColumnType.Even, new Color4(6, 84, 0, 255) }, + { ColumnType.Odd, new Color4(94, 0, 57, 255) }, + { ColumnType.Special, new Color4(0, 48, 63, 255) } + }; + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos)); + + private readonly int firstColumnIndex; + + public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) + { + this.firstColumnIndex = firstColumnIndex; + + Name = "Stage"; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + + Container topLevelContainer; + + InternalChildren = new Drawable[] + { + judgementPool = new DrawablePool(2), + new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Children = new Drawable[] + { + new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground()) + { + RelativeSizeAxes = Axes.Both + }, + columnFlow = new ColumnFlow(definition) + { + RelativeSizeAxes = Axes.Y, + }, + new Container + { + Name = "Barlines mask", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + Width = 1366, // Bar lines should only be masked on the vertical axis + BypassAutoSizeAxes = Axes.Both, + Masking = true, + Child = barLineContainer = new HitObjectArea(HitObjectContainer) + { + Name = "Bar lines", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + } + }, + new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null) + { + RelativeSizeAxes = Axes.Both + }, + judgements = new JudgementContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Y = HIT_TARGET_POSITION + 150 + }, + topLevelContainer = new Container { RelativeSizeAxes = Axes.Both } + } + } + }; + + for (int i = 0; i < definition.Columns; i++) + { + var columnType = definition.GetTypeOfColumn(i); + + var column = new Column(firstColumnIndex + i) + { + RelativeSizeAxes = Axes.Both, + Width = 1, + ColumnType = columnType, + AccentColour = columnColours[columnType], + Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ } + }; + + topLevelContainer.Add(column.TopLevelContainer.CreateProxy()); + columnFlow.SetContentForColumn(i, column); + AddNested(column); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + NewResult += OnNewResult; + } + + public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject); + + public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject); + + public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h); + + public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h); + + public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline)); + + internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) + { + if (!judgedObject.DisplayResult || !DisplayJudgements.Value) + return; + + // Tick judgements should not display text. + if (judgedObject is DrawableHoldNoteTick) + return; + + judgements.Clear(false); + judgements.Add(judgementPool.Get(j => + { + j.Apply(result, judgedObject); + + j.Anchor = Anchor.Centre; + j.Origin = Anchor.Centre; + })); + } + + protected override void Update() + { + // Due to masking differences, it is not possible to get the width of the columns container automatically + // While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually + barLineContainer.Width = columnFlow.Width; + } + } +} diff --git a/osu.Game.Rulesets.Mania/VariantMappingGenerator.cs b/osu.Game.Rulesets.Mania/VariantMappingGenerator.cs new file mode 100644 index 0000000000..878d1088a6 --- /dev/null +++ b/osu.Game.Rulesets.Mania/VariantMappingGenerator.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Input.Bindings; + +namespace osu.Game.Rulesets.Mania +{ + public class VariantMappingGenerator + { + /// + /// All the s available to the left hand. + /// + public InputKey[] LeftKeys; + + /// + /// All the s available to the right hand. + /// + public InputKey[] RightKeys; + + /// + /// The for the special key. + /// + public InputKey SpecialKey; + + /// + /// The at which the normal columns should begin. + /// + public ManiaAction NormalActionStart; + + /// + /// The for the special column. + /// + public ManiaAction SpecialAction; + + /// + /// Generates a list of s for a specific number of columns. + /// + /// The number of columns that need to be bound. + /// The next to use for normal columns. + /// The keybindings. + public IEnumerable GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction) + { + ManiaAction currentNormalAction = NormalActionStart; + + var bindings = new List(); + + for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++) + bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++)); + + if (columns % 2 == 1) + bindings.Add(new KeyBinding(SpecialKey, SpecialAction)); + + for (int i = 0; i < columns / 2; i++) + bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++)); + + nextNormalAction = currentNormalAction; + return bindings; + } + } +} diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj index 07ef1022ae..4f6840f9ca 100644 --- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj +++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj @@ -5,6 +5,13 @@ true smash the keys. to the beat. + + + osu!mania (ruleset) + ppy.osu.Game.Rulesets.Mania + true + + diff --git a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj index dcf1573522..f4b673f10b 100644 --- a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj +++ b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj @@ -14,6 +14,11 @@ Properties\AndroidManifest.xml armeabi-v7a;x86;arm64-v8a + + None + cjk;mideast;other;rare;west + true + @@ -35,5 +40,10 @@ osu.Game + + + 5.0.0 + + \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json index 94568e3852..01a5985464 100644 --- a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/tasks.json b/osu.Game.Rulesets.Osu.Tests/.vscode/tasks.json index ed2a015e11..590bedb8b2 100644 --- a/osu.Game.Rulesets.Osu.Tests/.vscode/tasks.json +++ b/osu.Game.Rulesets.Osu.Tests/.vscode/tasks.json @@ -9,11 +9,10 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Osu.Tests.csproj", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" @@ -24,24 +23,14 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Osu.Tests.csproj", - "/p:Configuration=Release", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" - }, - { - "label": "Restore", - "type": "shell", - "command": "dotnet", - "args": [ - "restore" - ], - "problemMatcher": [] } ] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs new file mode 100644 index 0000000000..a6873c6de9 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOffscreenObjectsTest.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Checks; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Beatmaps; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks +{ + [TestFixture] + public class CheckOffscreenObjectsTest + { + private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f; + + private CheckOffscreenObjects check; + + [SetUp] + public void Setup() + { + check = new CheckOffscreenObjects(); + } + + [Test] + public void TestCircleInCenter() + { + assertOk(new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 3000, + Position = playfield_centre + } + } + }); + } + + [Test] + public void TestCircleNearEdge() + { + assertOk(new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 3000, + Position = new Vector2(5, 5) + } + } + }); + } + + [Test] + public void TestCircleNearEdgeStackedOffscreen() + { + assertOffscreenCircle(new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 3000, + Position = new Vector2(5, 5), + StackHeight = 5 + } + } + }); + } + + [Test] + public void TestCircleOffscreen() + { + assertOffscreenCircle(new Beatmap + { + HitObjects = new List + { + new HitCircle + { + StartTime = 3000, + Position = new Vector2(0, 0) + } + } + }); + } + + [Test] + public void TestSliderInCenter() + { + assertOk(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = new Vector2(420, 240), + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(-100, 0)) + }), + } + } + }); + } + + [Test] + public void TestSliderNearEdge() + { + assertOk(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = playfield_centre, + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5)) + }), + } + } + }); + } + + [Test] + public void TestSliderNearEdgeStackedOffscreen() + { + assertOffscreenSlider(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = playfield_centre, + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5)) + }), + StackHeight = 5 + } + } + }); + } + + [Test] + public void TestSliderOffscreenStart() + { + assertOffscreenSlider(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = new Vector2(0, 0), + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(playfield_centre) + }), + } + } + }); + } + + [Test] + public void TestSliderOffscreenEnd() + { + assertOffscreenSlider(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = playfield_centre, + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2(0, 0), PathType.Linear), + new PathControlPoint(-playfield_centre) + }), + } + } + }); + } + + [Test] + public void TestSliderOffscreenPath() + { + assertOffscreenSlider(new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = playfield_centre, + Path = new SliderPath(new[] + { + // Circular arc shoots over the top of the screen. + new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(-100, -200)), + new PathControlPoint(new Vector2(100, -200)) + }), + } + } + }); + } + + private void assertOk(IBeatmap beatmap) + { + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + Assert.That(check.Run(context), Is.Empty); + } + + private void assertOffscreenCircle(IBeatmap beatmap) + { + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle); + } + + private void assertOffscreenSlider(IBeatmap beatmap) + { + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs similarity index 94% rename from osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs index 4c6abc45f7..7bccec6c97 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCirclePlacementBlueprint.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs similarity index 91% rename from osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs index 0ecce42e88..315493318d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneHitCircleSelectionBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene { @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); Add(drawableObject = new DrawableHitCircle(hitCircle)); - AddBlueprint(blueprint = new TestBlueprint(drawableObject)); + AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject); }); [Test] @@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests { public new HitCirclePiece CirclePiece => base.CirclePiece; - public TestBlueprint(DrawableHitCircle drawableCircle) - : base(drawableCircle) + public TestBlueprint(HitCircle circle) + : base(circle) { } } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectBeatSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectBeatSnap.cs new file mode 100644 index 0000000000..a652fb32f4 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectBeatSnap.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Beatmaps; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public class TestSceneObjectBeatSnap : TestSceneOsuEditor + { + private OsuPlayfield playfield; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); + } + + [Test] + public void TestBeatSnapHitCircle() + { + double firstTimingPointTime() => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time; + + AddStep("seek some milliseconds forward", () => EditorClock.Seek(firstTimingPointTime() + 10)); + + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); + AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + + AddAssert("ensure object snapped back to correct time", () => EditorBeatmap.HitObjects.First().StartTime == firstTimingPointTime()); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs new file mode 100644 index 0000000000..7bdf131e0d --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectObjectSnap.cs @@ -0,0 +1,150 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public class TestSceneObjectObjectSnap : TestSceneOsuEditor + { + private OsuPlayfield playfield; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); + AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time)); + } + + [TestCase(true)] + [TestCase(false)] + public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled) + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + if (!distanceSnapEnabled) + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); + + AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); + + AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0))); + + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddAssert("both objects at same location", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var second = (OsuHitObject)objects.Last(); + + return Precision.AlmostEquals(first.EndPosition, second.Position); + }); + } + + [Test] + public void TestHitCircleSnapsToSliderEnd() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); + + AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); + + AddStep("start slider placement", () => InputManager.Click(MouseButton.Left)); + + AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.225f, 0))); + + AddStep("end slider placement", () => InputManager.Click(MouseButton.Right)); + + AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2)); + + AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.235f, 0))); + + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddAssert("circle is at slider's end", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (Slider)objects.First(); + var second = (OsuHitObject)objects.Last(); + + return Precision.AlmostEquals(first.EndPosition, second.Position); + }); + } + + [Test] + public void TestSecondCircleInSelectionAlsoSnaps() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre)); + + AddStep("disable distance snap", () => InputManager.Key(Key.Q)); + + AddStep("enter placement mode", () => InputManager.Key(Key.Number2)); + + AddStep("place first object", () => InputManager.Click(MouseButton.Left)); + + AddStep("increment time", () => EditorClock.SeekForward(true)); + + AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0))); + AddStep("place second object", () => InputManager.Click(MouseButton.Left)); + + AddStep("increment time", () => EditorClock.SeekForward(true)); + + AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f))); + AddStep("place third object", () => InputManager.Click(MouseButton.Left)); + + AddStep("enter selection mode", () => InputManager.Key(Key.Number1)); + + AddStep("select objects 2 and 3", () => + { + // add selection backwards to test non-sequential time ordering + EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[2]); + EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]); + }); + + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + + AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0))); + + AddAssert("object 3 snapped to 1", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var third = (OsuHitObject)objects.Last(); + + return Precision.AlmostEquals(first.EndPosition, third.Position); + }); + + AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f))); + + AddAssert("object 2 snapped to 1", () => + { + var objects = EditorBeatmap.HitObjects; + + var first = (OsuHitObject)objects.First(); + var second = (OsuHitObject)objects.ElementAt(1); + + return Precision.AlmostEquals(first.EndPosition, second.Position); + }); + + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs similarity index 92% rename from osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs index 4af4d5f966..9af2a99470 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuDistanceSnapGrid.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -16,30 +15,24 @@ using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Visual; using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { - public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene + public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene { private const double beat_length = 100; private static readonly Vector2 grid_position = new Vector2(512, 384); - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CircularDistanceSnapGrid) - }; - [Cached(typeof(EditorBeatmap))] private readonly EditorBeatmap editorBeatmap; [Cached] private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); - [Cached(typeof(IDistanceSnapProvider))] + [Cached(typeof(IPositionSnapProvider))] private readonly SnapProvider snapProvider = new SnapProvider(); private TestOsuDistanceSnapGrid grid; @@ -179,9 +172,12 @@ namespace osu.Game.Rulesets.Osu.Tests } } - private class SnapProvider : IDistanceSnapProvider + private class SnapProvider : IPositionSnapProvider { - public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time); + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs similarity index 57% rename from osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs index 4aca34bf64..e1ca3ddd61 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditor.cs @@ -4,14 +4,11 @@ using NUnit.Framework; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { [TestFixture] - public class TestSceneEditor : EditorTestScene + public class TestSceneOsuEditor : EditorTestScene { - public TestSceneEditor() - : base(new OsuRuleset()) - { - } + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs new file mode 100644 index 0000000000..d0348c1b6b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorSelectInvalidPath.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneOsuEditorSelectInvalidPath : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestSelectDoesNotModify() + { + Slider slider = new Slider { StartTime = 0, Position = new Vector2(320, 40) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(-100, 0)), + new PathControlPoint(new Vector2(100, 20)) + }; + + int preSelectVersion = -1; + AddStep("add slider", () => + { + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + preSelectVersion = slider.Path.Version.Value; + }); + + AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + + AddAssert("slider same path", () => slider.Path.Version.Value == preSelectVersion); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs new file mode 100644 index 0000000000..35b79aa8ac --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -0,0 +1,189 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene + { + private Slider slider; + private PathControlPointVisualiser visualiser; + + [SetUp] + public void Setup() => Schedule(() => + { + slider = new Slider(); + slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + }); + + [Test] + public void TestAddOverlappingControlPoints() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200)); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + + AddAssert("last connection displayed", () => + { + var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300)); + return lastConnection.DrawWidth > 50; + }); + } + + [Test] + public void TestPerfectCurveTooManyPoints() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200)); + addControlPointStep(new Vector2(500, 100)); + + // Must be both hovering and selecting the control point for the context menu to work. + moveMouseToControlPoint(1); + AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true); + addContextMenuItemStep("Perfect curve"); + + assertControlPointPathType(0, PathType.Bezier); + assertControlPointPathType(1, PathType.PerfectCurve); + assertControlPointPathType(3, PathType.Bezier); + } + + [Test] + public void TestPerfectCurveLastThreePoints() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200)); + addControlPointStep(new Vector2(500, 100)); + + moveMouseToControlPoint(2); + AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true); + addContextMenuItemStep("Perfect curve"); + + assertControlPointPathType(0, PathType.Bezier); + assertControlPointPathType(2, PathType.PerfectCurve); + assertControlPointPathType(4, null); + } + + [Test] + public void TestPerfectCurveLastTwoPoints() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200)); + addControlPointStep(new Vector2(500, 100)); + + moveMouseToControlPoint(3); + AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true); + addContextMenuItemStep("Perfect curve"); + + assertControlPointPathType(0, PathType.Bezier); + AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null); + } + + [Test] + public void TestPerfectCurveTooManyPointsLinear() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.Linear); + addControlPointStep(new Vector2(300)); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200)); + addControlPointStep(new Vector2(500, 100)); + + // Must be both hovering and selecting the control point for the context menu to work. + moveMouseToControlPoint(1); + AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true); + addContextMenuItemStep("Perfect curve"); + + assertControlPointPathType(0, PathType.Linear); + assertControlPointPathType(1, PathType.PerfectCurve); + assertControlPointPathType(3, PathType.Linear); + } + + [Test] + public void TestPerfectCurveChangeToBezier() + { + createVisualiser(true); + + addControlPointStep(new Vector2(200), PathType.Bezier); + addControlPointStep(new Vector2(300), PathType.PerfectCurve); + addControlPointStep(new Vector2(500, 300)); + addControlPointStep(new Vector2(700, 200), PathType.Bezier); + addControlPointStep(new Vector2(500, 100)); + + moveMouseToControlPoint(3); + AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true); + addContextMenuItemStep("Inherit"); + + assertControlPointPathType(0, PathType.Bezier); + assertControlPointPathType(1, PathType.Bezier); + assertControlPointPathType(3, null); + } + + private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }); + + private void addControlPointStep(Vector2 position) => addControlPointStep(position, null); + + private void addControlPointStep(Vector2 position, PathType? type) + { + AddStep($"add {type} control point at {position}", () => + { + slider.Path.ControlPoints.Add(new PathControlPoint(position, type)); + }); + } + + private void moveMouseToControlPoint(int index) + { + AddStep($"move mouse to control point {index}", () => + { + Vector2 position = slider.Path.ControlPoints[index].Position.Value; + InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position)); + }); + } + + private void assertControlPointPathType(int controlPointIndex, PathType? type) + { + AddAssert($"point {controlPointIndex} is {type}", () => slider.Path.ControlPoints[controlPointIndex].Type.Value == type); + } + + private void addContextMenuItemStep(string contextMenuText) + { + AddStep($"click context menu item \"{contextMenuText}\"", () => + { + MenuItem item = visualiser.ContextMenuItems[1].Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + + item?.Action?.Value(); + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs new file mode 100644 index 0000000000..24b947c854 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderControlPointPiece.cs @@ -0,0 +1,175 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene + { + private Slider slider; + private DrawableSlider drawableObject; + + [SetUp] + public void Setup() => Schedule(() => + { + Clear(); + + slider = new Slider + { + Position = new Vector2(256, 192), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(150, 150)), + new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(400, 0)), + new PathControlPoint(new Vector2(400, 150)) + }) + }; + + slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); + + Add(drawableObject = new DrawableSlider(slider)); + AddBlueprint(new TestSliderBlueprint(slider), drawableObject); + }); + + [Test] + public void TestDragControlPoint() + { + moveMouseToControlPoint(1); + AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(150, 50)); + AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertControlPointPosition(1, new Vector2(150, 50)); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestDragControlPointAlmostLinearlyExterior() + { + moveMouseToControlPoint(1); + AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(400, 0.01f)); + AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertControlPointPosition(1, new Vector2(400, 0.01f)); + assertControlPointType(0, PathType.Bezier); + } + + [Test] + public void TestDragControlPointPathRecovery() + { + moveMouseToControlPoint(1); + AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(400, 0.01f)); + assertControlPointType(0, PathType.Bezier); + + addMovementStep(new Vector2(150, 50)); + AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertControlPointPosition(1, new Vector2(150, 50)); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestDragControlPointPathRecoveryOtherSegment() + { + moveMouseToControlPoint(4); + AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(350, 0.01f)); + assertControlPointType(2, PathType.Bezier); + + addMovementStep(new Vector2(150, 150)); + AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertControlPointPosition(4, new Vector2(150, 150)); + assertControlPointType(2, PathType.PerfectCurve); + } + + [Test] + public void TestDragControlPointPathAfterChangingType() + { + AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type.Value = PathType.Bezier); + AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10)))); + AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type.Value = PathType.PerfectCurve); + + moveMouseToControlPoint(4); + AddStep("hold", () => InputManager.PressButton(MouseButton.Left)); + + assertControlPointType(3, PathType.PerfectCurve); + + addMovementStep(new Vector2(350, 0.01f)); + AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left)); + + assertControlPointPosition(4, new Vector2(350, 0.01f)); + assertControlPointType(3, PathType.Bezier); + } + + private void addMovementStep(Vector2 relativePosition) + { + AddStep($"move mouse to {relativePosition}", () => + { + Vector2 position = slider.Position + relativePosition; + InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position)); + }); + } + + private void moveMouseToControlPoint(int index) + { + AddStep($"move mouse to control point {index}", () => + { + Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value; + InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position)); + }); + } + + private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type.Value == type); + + private void assertControlPointPosition(int index, Vector2 position) => + AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position.Value, 1)); + + private class TestSliderBlueprint : SliderSelectionBlueprint + { + public new SliderBodyPiece BodyPiece => base.BodyPiece; + public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay; + public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay; + public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; + + public TestSliderBlueprint(Slider slider) + : base(slider) + { + } + + protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position); + } + + private class TestSliderCircleOverlay : SliderCircleOverlay + { + public new HitCirclePiece CirclePiece => base.CirclePiece; + + public TestSliderCircleOverlay(Slider slider, SliderPosition position) + : base(slider, position) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs new file mode 100644 index 0000000000..ce529f2a88 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderLengthValidity.cs @@ -0,0 +1,198 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public class TestSceneSliderLengthValidity : TestSceneOsuEditor + { + private OsuPlayfield playfield; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); + AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time)); + } + + [Test] + public void TestDraggingStartingPointRemainsValid() + { + Slider slider = null; + + AddStep("Add slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(100, 0)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + moveMouse(new Vector2(300)); + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + + double distanceBefore = 0; + + AddStep("store distance", () => distanceBefore = slider.Path.Distance); + + moveMouse(new Vector2(300, 300)); + + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(350, 300)); + moveMouse(new Vector2(400, 300)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); + AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0); + } + + [Test] + public void TestDraggingEndingPointRemainsValid() + { + Slider slider = null; + + AddStep("Add slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(100, 0)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + moveMouse(new Vector2(300)); + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + + double distanceBefore = 0; + + AddStep("store distance", () => distanceBefore = slider.Path.Distance); + + moveMouse(new Vector2(400, 300)); + + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(350, 300)); + moveMouse(new Vector2(300, 300)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); + AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0); + } + + /// + /// If a control point is deleted which results in the slider becoming so short it can't exist, + /// for simplicity delete the slider rather than having it in an invalid state. + /// + /// Eventually we may need to change this, based on user feedback. I think it's likely enough of + /// an edge case that we won't get many complaints, though (and there's always the undo button). + /// + [Test] + public void TestDeletingPointCausesSliderDeletion() + { + AddStep("Add slider", () => + { + Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.PerfectCurve), + new PathControlPoint(new Vector2(100, 0)), + new PathControlPoint(new Vector2(0, 10)) + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + + moveMouse(new Vector2(400, 300)); + AddStep("delete second point", () => + { + InputManager.PressKey(Key.ShiftLeft); + InputManager.Click(MouseButton.Right); + InputManager.ReleaseKey(Key.ShiftLeft); + }); + + AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0); + } + + /// + /// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change. + /// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape. + /// + [Test] + public void TestScalingSliderTooSmallRemainsValid() + { + Slider slider = null; + + AddStep("Add slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(0, 50)), + new PathControlPoint(new Vector2(0, 100)) + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + moveMouse(new Vector2(300)); + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + + double distanceBefore = 0; + + AddStep("store distance", () => distanceBefore = slider.Path.Distance); + + AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType().Skip(1).First())); + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(300, 300)); + moveMouse(new Vector2(300, 250)); + moveMouse(new Vector2(300, 200)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); + AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0); + } + + private void moveMouse(Vector2 pos) => + AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs new file mode 100644 index 0000000000..8235e1bc79 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderPlacementBlueprint.cs @@ -0,0 +1,398 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene + { + [SetUp] + public void Setup() => Schedule(() => + { + HitObjectContainer.Clear(); + ResetPlacement(); + }); + + [Test] + public void TestBeginPlacementWithoutFinishing() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + assertPlaced(false); + } + + [Test] + public void TestPlaceWithoutMovingMouse() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + addClickStep(MouseButton.Right); + + assertPlaced(false); + } + + [Test] + public void TestPlaceWithMouseMovement() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 200)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertLength(200); + assertControlPointCount(2); + assertControlPointType(0, PathType.Linear); + } + + [Test] + public void TestPlaceNormalControlPoint() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestPlaceTwoNormalControlPoints() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(4); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointPosition(2, new Vector2(100, 100)); + assertControlPointType(0, PathType.Bezier); + } + + [Test] + public void TestPlaceSegmentControlPoint() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointType(0, PathType.Linear); + assertControlPointType(1, PathType.Linear); + } + + [Test] + public void TestMoveToPerfectCurveThenPlaceLinear() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(2); + assertControlPointType(0, PathType.Linear); + assertLength(100); + } + + [Test] + public void TestMoveToBezierThenPlacePerfectCurve() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 300)); + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400)); + addMovementStep(new Vector2(400, 300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(4); + assertControlPointType(0, PathType.Bezier); + } + + [Test] + public void TestPlaceLinearSegmentThenPlaceLinearSegment() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointPosition(2, new Vector2(100)); + assertControlPointType(0, PathType.Linear); + assertControlPointType(1, PathType.Linear); + } + + [Test] + public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 300)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(4); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointPosition(2, new Vector2(100)); + assertControlPointType(0, PathType.Linear); + assertControlPointType(1, PathType.PerfectCurve); + } + + [Test] + public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment() + { + addMovementStep(new Vector2(200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 200)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(300, 300)); + addClickStep(MouseButton.Left); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 300)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(5); + assertControlPointPosition(1, new Vector2(100, 0)); + assertControlPointPosition(2, new Vector2(100)); + assertControlPointPosition(3, new Vector2(200, 100)); + assertControlPointPosition(4, new Vector2(200)); + assertControlPointType(0, PathType.PerfectCurve); + assertControlPointType(2, PathType.PerfectCurve); + } + + [Test] + public void TestBeginPlacementWithoutReleasingMouse() + { + addMovementStep(new Vector2(200)); + AddStep("press left button", () => InputManager.PressButton(MouseButton.Left)); + + addMovementStep(new Vector2(400, 200)); + AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left)); + + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertLength(200); + assertControlPointCount(2); + assertControlPointType(0, PathType.Linear); + } + + [Test] + public void TestPlacePerfectCurveSegmentAlmostLinearlyExterior() + { + Vector2 startPosition = new Vector2(200); + + addMovementStep(startPosition); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(300, 0)); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(150, 0.1f)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.Bezier); + } + + [Test] + public void TestPlacePerfectCurveSegmentRecovery() + { + Vector2 startPosition = new Vector2(200); + + addMovementStep(startPosition); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(300, 0)); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier + addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestPlacePerfectCurveSegmentLarge() + { + Vector2 startPosition = new Vector2(400); + + addMovementStep(startPosition); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(220, 220)); + addClickStep(MouseButton.Left); + + // Playfield dimensions are 640 x 480. + // So a 440 x 440 bounding box should be ok. + addMovementStep(startPosition + new Vector2(-220, 220)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.PerfectCurve); + } + + [Test] + public void TestPlacePerfectCurveSegmentTooLarge() + { + Vector2 startPosition = new Vector2(480, 200); + + addMovementStep(startPosition); + addClickStep(MouseButton.Left); + + addMovementStep(startPosition + new Vector2(400, 400)); + addClickStep(MouseButton.Left); + + // Playfield dimensions are 640 x 480. + // So an 800 * 800 bounding box area should not be ok. + addMovementStep(startPosition + new Vector2(-400, 400)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.Bezier); + } + + [Test] + public void TestPlacePerfectCurveSegmentCompleteArc() + { + addMovementStep(new Vector2(400)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(600, 400)); + addClickStep(MouseButton.Left); + + addMovementStep(new Vector2(400, 410)); + addClickStep(MouseButton.Right); + + assertPlaced(true); + assertControlPointCount(3); + assertControlPointType(0, PathType.PerfectCurve); + } + + private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position))); + + private void addClickStep(MouseButton button) + { + AddStep($"click {button}", () => InputManager.Click(button)); + } + + private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected); + + private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1)); + + private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected); + + private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type); + + private void assertControlPointPosition(int index, Vector2 position) => + AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1)); + + private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null; + + protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); + protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint(); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs similarity index 82% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs index 5dd2bd18a8..0d828a79c8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSelectionBlueprint.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -18,20 +16,10 @@ using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SliderSelectionBlueprint), - typeof(SliderCircleSelectionBlueprint), - typeof(SliderBodyPiece), - typeof(SliderCircle), - typeof(PathControlPointVisualiser), - typeof(PathControlPointPiece) - }; - private Slider slider; private DrawableSlider drawableObject; private TestSliderBlueprint blueprint; @@ -55,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); Add(drawableObject = new DrawableSlider(slider)); - AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject)); + AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject); }); [Test] @@ -186,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition); AddAssert("head positioned correctly", - () => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre)); + () => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre)); AddAssert("tail positioned correctly", - () => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); + () => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); } private void moveMouseToControlPoint(int index) @@ -207,23 +195,23 @@ namespace osu.Game.Rulesets.Osu.Tests private class TestSliderBlueprint : SliderSelectionBlueprint { public new SliderBodyPiece BodyPiece => base.BodyPiece; - public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; - public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; + public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay; + public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay; public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; - public TestSliderBlueprint(DrawableSlider slider) + public TestSliderBlueprint(Slider slider) : base(slider) { } - protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position); + protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position); } - private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint + private class TestSliderCircleOverlay : SliderCircleOverlay { public new HitCirclePiece CirclePiece => base.CirclePiece; - public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position) + public TestSliderCircleOverlay(Slider slider, SliderPosition position) : base(slider, position) { } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs similarity index 94% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs index d74d072857..fa6c660b01 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerPlacementBlueprint.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs similarity index 73% rename from osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs index d777ca3610..5007841805 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSpinnerSelectionBlueprint.cs @@ -1,29 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; -using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; -namespace osu.Game.Rulesets.Osu.Tests +namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SpinnerSelectionBlueprint), - typeof(SpinnerPiece) - }; - public TestSceneSpinnerSelectionBlueprint() { var spinner = new Spinner @@ -44,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests Child = drawableSpinner = new DrawableSpinner(spinner) }); - AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }); + AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs new file mode 100644 index 0000000000..e29a67c770 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public class TestSliderScaling : TestSceneOsuEditor + { + private OsuPlayfield playfield; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false); + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("get playfield", () => playfield = Editor.ChildrenOfType().First()); + AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time)); + } + + [Test] + public void TestScalingLinearSlider() + { + Slider slider = null; + + AddStep("Add slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.Linear), + new PathControlPoint(new Vector2(100, 0)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + moveMouse(new Vector2(300)); + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + + double distanceBefore = 0; + + AddStep("store distance", () => distanceBefore = slider.Path.Distance); + + AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType().Skip(1).First())); + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(300, 300)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); + } + + private void moveMouse(Vector2 pos) => + AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs new file mode 100644 index 0000000000..d3cb3bcf59 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public abstract class OsuModTestScene : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs new file mode 100644 index 0000000000..0ba775e5c7 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Rulesets.Osu.UI; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModAutoplay : OsuModTestScene + { + [Test] + public void TestSpmUnaffectedByRateAdjust() + => runSpmTest(new OsuModDaycore + { + SpeedChange = { Value = 0.88 } + }); + + [Test] + public void TestSpmUnaffectedByTimeRamp() + => runSpmTest(new ModWindUp + { + InitialRate = { Value = 0.7 }, + FinalRate = { Value = 1.3 } + }); + + private void runSpmTest(Mod mod) + { + SpinnerSpmCalculator spmCalculator = null; + + CreateModTest(new ModTestData + { + Autoplay = true, + Mod = mod, + Beatmap = new Beatmap + { + HitObjects = + { + new Spinner + { + Duration = 2000, + Position = OsuPlayfield.BASE_SIZE / 2 + } + } + }, + PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1 + }); + + AddUntilStep("fetch SPM calculator", () => + { + spmCalculator = this.ChildrenOfType().SingleOrDefault(); + return spmCalculator != null; + }); + + AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCalculator.Result.Value, 477, 5)); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs new file mode 100644 index 0000000000..db8546c71b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModDifficultyAdjust : OsuModTestScene + { + [Test] + public void TestNoAdjustment() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust(), + Beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty + { + CircleSize = 8 + } + }, + HitObjects = new List + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 2000 } + } + }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsScale(0.29f) + }); + + [Test] + public void TestCircleSize1() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 1 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsScale(0.78f) + }); + + [Test] + public void TestCircleSize10() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsScale(0.15f) + }); + + [Test] + public void TestApproachRate1() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsPreempt(1680) + }); + + [Test] + public void TestApproachRate10() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsPreempt(450) + }); + + private bool checkObjectsPreempt(double target) + { + var objects = Player.ChildrenOfType(); + if (!objects.Any()) + return false; + + return objects.All(o => o.HitObject.TimePreempt == target); + } + + private bool checkObjectsScale(float target) + { + var objects = Player.ChildrenOfType(); + if (!objects.Any()) + return false; + + return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType().First().Children.OfType().Single().Scale.X, target)); + } + + private bool checkSomeHit() + { + return Player.ScoreProcessor.JudgedHits >= 2; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs new file mode 100644 index 0000000000..335ef31019 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModDoubleTime : OsuModTestScene + { + [TestCase(0.5)] + [TestCase(1.01)] + [TestCase(1.5)] + [TestCase(2)] + [TestCase(5)] + public void TestSpeedChangeCustomisation(double rate) + { + var mod = new OsuModDoubleTime { SpeedChange = { Value = rate } }; + + CreateModTest(new ModTestData + { + Mod = mod, + PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 && + Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value) + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs new file mode 100644 index 0000000000..1ac3ad9194 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModHidden : OsuModTestScene + { + [Test] + public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData + { + Mod = new TestOsuModHidden(), + Autoplay = true, + PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(0) + }); + + [Test] + public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData + { + Mod = new TestOsuModHidden(), + Autoplay = true, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Spinner + { + Position = new Vector2(256, 192), + EndTime = 1000, + }, + new Spinner + { + Position = new Vector2(256, 192), + StartTime = 1200, + EndTime = 2200, + }, + new HitCircle + { + Position = new Vector2(300, 192), + StartTime = 3200, + }, + new HitCircle + { + Position = new Vector2(384, 192), + StartTime = 4200, + } + } + }, + PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2) + }); + + [Test] + public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData + { + Mod = new TestOsuModHidden(), + Autoplay = true, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Spinner + { + Position = new Vector2(256, 192), + EndTime = 1000, + }, + new Spinner + { + Position = new Vector2(256, 192), + StartTime = 1200, + EndTime = 2200, + }, + new Slider + { + StartTime = 3200, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + }, + new Slider + { + StartTime = 5200, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + } + } + }, + PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2) + }); + + [Test] + public void TestWithSliderReuse() => CreateModTest(new ModTestData + { + Mod = new TestOsuModHidden(), + Autoplay = true, + Beatmap = new Beatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + }, + new Slider + { + StartTime = 4000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + }, + } + }, + PassCondition = checkSomeHit + }); + + private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4; + + private bool objectWithIncreasedVisibilityHasIndex(int index) + => Player.Mods.Value.OfType().Single().FirstObject == Player.ChildrenOfType().Single().HitObjects[index]; + + private class TestOsuModHidden : OsuModHidden + { + public new HitObject FirstObject => base.FirstObject; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs new file mode 100644 index 0000000000..985baa8cf5 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModPerfect : ModPerfectTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + public TestSceneOsuModPerfect() + : base(new OsuModPerfect()) + { + } + + [TestCase(false)] + [TestCase(true)] + public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestSlider(bool shouldMiss) + { + var slider = new Slider + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), }) + }; + + CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss); + } + + [TestCase(false)] + [TestCase(true)] + public void TestSpinner(bool shouldMiss) + { + var spinner = new Spinner + { + StartTime = 1000, + EndTime = 3000, + Position = new Vector2(256, 192) + }; + + CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs new file mode 100644 index 0000000000..24e69703a6 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSpunOut.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModSpunOut : OsuModTestScene + { + protected override bool AllowFail => true; + + [Test] + public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData + { + Mod = new OsuModSpunOut(), + Autoplay = false, + Beatmap = singleSpinnerBeatmap, + PassCondition = () => Player.ChildrenOfType().SingleOrDefault()?.Progress >= 1 + }); + + [TestCase(null)] + [TestCase(typeof(OsuModDoubleTime))] + [TestCase(typeof(OsuModHalfTime))] + public void TestSpinRateUnaffectedByMods(Type additionalModType) + { + var mods = new List { new OsuModSpunOut() }; + if (additionalModType != null) + mods.Add((Mod)Activator.CreateInstance(additionalModType)); + + CreateModTest(new ModTestData + { + Mods = mods, + Autoplay = false, + Beatmap = singleSpinnerBeatmap, + PassCondition = () => + { + var counter = Player.ChildrenOfType().SingleOrDefault(); + return counter != null && Precision.AlmostEquals(counter.Result.Value, 286, 1); + } + }); + } + + private Beatmap singleSpinnerBeatmap => new Beatmap + { + HitObjects = new List + { + new Spinner + { + Position = new Vector2(256, 192), + StartTime = 500, + Duration = 2000 + } + } + }; + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs index cd3daf18a9..5f44e1b6b6 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs @@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] + [Timeout(10000)] public class OsuBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; @@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase("repeat-slider")] [TestCase("uneven-repeat-slider")] [TestCase("old-stacking")] + [TestCase("multi-segment-slider")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index 85a41137d4..afd94f4570 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu.Difficulty; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Osu.Tests @@ -14,11 +15,16 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; - [TestCase(6.9311451172608853d, "diffcalc-test")] - [TestCase(1.0736587013228804d, "zero-length-sliders")] + [TestCase(6.9311451172574934d, "diffcalc-test")] + [TestCase(1.0736586907780401d, "zero-length-sliders")] public void Test(double expected, string name) => base.Test(expected, name); + [TestCase(8.7212283220412345d, "diffcalc-test")] + [TestCase(1.3212137158641493d, "zero-length-sliders")] + public void TestClockRateAdjusted(double expected, string name) + => Test(expected, name, new OsuModDoubleTime()); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); diff --git a/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs index 495f2738b5..51da5b85cd 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs @@ -12,18 +12,36 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class OsuLegacyModConversionTest : LegacyModConversionTest { - [TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })] - [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })] - [TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })] - [TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })] + private static readonly object[][] osu_mod_mapping = + { + new object[] { LegacyMods.NoFail, new[] { typeof(OsuModNoFail) } }, + new object[] { LegacyMods.Easy, new[] { typeof(OsuModEasy) } }, + new object[] { LegacyMods.TouchDevice, new[] { typeof(OsuModTouchDevice) } }, + new object[] { LegacyMods.Hidden, new[] { typeof(OsuModHidden) } }, + new object[] { LegacyMods.HardRock, new[] { typeof(OsuModHardRock) } }, + new object[] { LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) } }, + new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } }, + new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } }, + new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } }, + new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } }, + new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } }, + new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } }, + new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } }, + new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } }, + new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } }, + new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } }, + new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } }, + new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } } + }; + + [TestCaseSource(nameof(osu_mod_mapping))] + [TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })] [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })] - [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })] - [TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })] - [TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })] [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })] - [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })] - [TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })] - public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods); + public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods); + + [TestCaseSource(nameof(osu_mod_mapping))] + public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods); protected override Ruleset CreateRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs b/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs new file mode 100644 index 0000000000..233aaf2ed9 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/OsuSkinnableTestScene.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public abstract class OsuSkinnableTestScene : SkinnableTestScene + { + private Container content; + + protected override Container Content + { + get + { + if (content == null) + base.Content.Add(content = new OsuInputManager(new OsuRuleset().RulesetInfo)); + + return content; + } + } + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png new file mode 100644 index 0000000000..c6c3771593 Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png differ diff --git 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+Version: 1.0 + +[Fonts] +HitCircleOverlap: 3 +ScoreOverlap: 3 \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-approachcircle.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-approachcircle.png new file mode 100644 index 0000000000..3811e5050f Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-approachcircle.png differ diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-background.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-background.png new file mode 100644 index 0000000000..d84eab2f15 Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-background.png differ diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-circle.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-circle.png new file mode 100644 index 0000000000..4dd4a6d319 Binary files /dev/null and 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a/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Text.RegularExpressions; -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Textures; -using osu.Framework.IO.Stores; -using osu.Game.Skinning; -using osu.Game.Tests.Visual; - -namespace osu.Game.Rulesets.Osu.Tests -{ - public abstract class SkinnableTestScene : OsuGridTestScene - { - private Skin metricsSkin; - private Skin defaultSkin; - private Skin specialSkin; - private Skin oldSkin; - - protected SkinnableTestScene() - : base(2, 3) - { - } - - [BackgroundDependencyLoader] - private void load(AudioManager audio, SkinManager skinManager) - { - var dllStore = new DllResourceStore(typeof(SkinnableTestScene).Assembly); - - metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/metrics_skin"), audio, true); - defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info); - specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/special_skin"), audio, true); - oldSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/old_skin"), audio, true); - } - - public void SetContents(Func creationFunction) - { - Cell(0).Child = createProvider(null, creationFunction); - Cell(1).Child = createProvider(metricsSkin, creationFunction); - Cell(2).Child = createProvider(defaultSkin, creationFunction); - Cell(3).Child = createProvider(specialSkin, creationFunction); - Cell(4).Child = createProvider(oldSkin, creationFunction); - } - - private Drawable createProvider(Skin skin, Func creationFunction) - { - var mainProvider = new SkinProvidingContainer(skin); - - return mainProvider - .WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider)) - { - Child = creationFunction() - }); - } - - private class TestLegacySkin : LegacySkin - { - private readonly bool extrapolateAnimations; - - public TestLegacySkin(SkinInfo skin, IResourceStore storage, AudioManager audioManager, bool extrapolateAnimations) - : base(skin, storage, audioManager, "skin.ini") - { - this.extrapolateAnimations = extrapolateAnimations; - } - - public override Texture GetTexture(string componentName) - { - // extrapolate frames to test longer animations - if (extrapolateAnimations) - { - var match = Regex.Match(componentName, "-([0-9]*)"); - - if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60) - return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}")); - } - - return base.GetTexture(componentName); - } - } - } -} diff --git a/osu.Game.Rulesets.Osu.Tests/TestPlayfieldBorder.cs b/osu.Game.Rulesets.Osu.Tests/TestPlayfieldBorder.cs new file mode 100644 index 0000000000..23d9d265be --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestPlayfieldBorder.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestPlayfieldBorder : OsuTestScene + { + public TestPlayfieldBorder() + { + Bindable playfieldBorderStyle = new Bindable(); + + AddStep("add drawables", () => + { + Child = new Container + { + Size = new Vector2(400, 300), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new PlayfieldBorder + { + PlayfieldBorderStyle = { BindTarget = playfieldBorderStyle } + } + } + }; + }); + + AddStep("Set none", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.None); + AddStep("Set corners", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Corners); + AddStep("Set full", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Full); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs new file mode 100644 index 0000000000..10d9d7ffde --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Threading; +using osu.Framework.Utils; +using osu.Game.Rulesets.Osu.Statistics; +using osu.Game.Scoring; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene + { + private Box background; + private Drawable object1; + private Drawable object2; + private TestAccuracyHeatmap accuracyHeatmap; + private ScheduledDelegate automaticAdditionDelegate; + + [SetUp] + public void Setup() => Schedule(() => + { + automaticAdditionDelegate?.Cancel(); + automaticAdditionDelegate = null; + + Children = new[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#333"), + }, + object1 = new BorderCircle + { + Position = new Vector2(256, 192), + Colour = Color4.Yellow, + }, + object2 = new BorderCircle + { + Position = new Vector2(100, 300), + }, + accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(130) + } + }; + }); + + [Test] + public void TestManyHitPointsAutomatic() + { + AddStep("add scheduled delegate", () => + { + automaticAdditionDelegate = Scheduler.AddDelayed(() => + { + var randomPos = new Vector2( + RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2), + RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2)); + + // The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene). + accuracyHeatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500)); + InputManager.MoveMouseTo(background.ToScreenSpace(randomPos)); + }, 1, true); + }); + + AddWaitStep("wait for some hit points", 10); + } + + [Test] + public void TestManualPlacement() + { + AddStep("return user input", () => InputManager.UseParentInput = true); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50); + return true; + } + + private class TestAccuracyHeatmap : AccuracyHeatmap + { + public TestAccuracyHeatmap(ScoreInfo score) + : base(score, new TestBeatmap(new OsuRuleset().RulesetInfo)) + { + } + + public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius) + => base.AddPoint(start, end, hitPoint, radius); + } + + private class BorderCircle : CircularContainer + { + public BorderCircle() + { + Origin = Anchor.Centre; + Size = new Vector2(100); + + Masking = true; + BorderThickness = 2; + BorderColour = Color4.White; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + }, + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(4), + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index 46769f65fe..0ba97fac54 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -8,10 +8,11 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing.Input; using osu.Game.Audio; -using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; using osu.Game.Tests.Visual; @@ -77,9 +78,9 @@ namespace osu.Game.Rulesets.Osu.Tests RelativeSizeAxes = Axes.Both; } - public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException(); + public Drawable GetDrawableComponent(ISkinComponent component) => null; - public Texture GetTexture(string componentName) + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { switch (componentName) { @@ -97,9 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests return null; } - public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + public ISample GetSample(ISampleInfo sampleInfo) => null; - public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); + public IBindable GetConfig(TLookup lookup) => null; public event Action SourceChanged { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs index ac627aa23e..4395ca6281 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs @@ -4,34 +4,110 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Testing; +using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Tests { - public class TestSceneDrawableJudgement : SkinnableTestScene + public class TestSceneDrawableJudgement : OsuSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableJudgement), - typeof(DrawableOsuJudgement) - }; + [Resolved] + private OsuConfigManager config { get; set; } + + private readonly List> pools; public TestSceneDrawableJudgement() { + pools = new List>(); + foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) + showResult(result); + } + + [Test] + public void TestHitLightingDisabled() + { + AddStep("hit lighting disabled", () => config.SetValue(OsuSetting.HitLighting, false)); + + showResult(HitResult.Great); + + AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddAssert("hit lighting has no transforms", () => this.ChildrenOfType().All(judgement => !judgement.Lighting.Transforms.Any())); + AddAssert("hit lighting hidden", () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha == 0)); + } + + [Test] + public void TestHitLightingEnabled() + { + AddStep("hit lighting enabled", () => config.SetValue(OsuSetting.HitLighting, true)); + + showResult(HitResult.Great); + + AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddUntilStep("hit lighting shown", () => this.ChildrenOfType().Any(judgement => judgement.Lighting.Alpha > 0)); + } + + private void showResult(HitResult result) + { + AddStep("Show " + result.GetDescription(), () => { - AddStep("Show " + result.GetDescription(), () => SetContents(() => - new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null) + int poolIndex = 0; + + SetContents(() => + { + DrawablePool pool; + + if (poolIndex >= pools.Count) + pools.Add(pool = new DrawablePool(1)); + else { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - })); - } + pool = pools[poolIndex]; + + // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent. + ((Container)pool.Parent).Clear(false); + } + + var container = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + pool, + pool.Get(j => j.Apply(new JudgementResult(new HitObject + { + StartTime = Time.Current + }, new Judgement()) + { + Type = result, + }, null)).With(j => + { + j.Anchor = Anchor.Centre; + j.Origin = Anchor.Centre; + }) + } + }; + + poolIndex++; + return container; + }); + }); + } + + private class TestDrawableOsuJudgement : DrawableOsuJudgement + { + public new SkinnableSprite Lighting => base.Lighting; + public new SkinnableDrawable JudgementBody => base.JudgementBody; } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs index 94ca2d4cd1..fe67b63252 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs @@ -2,9 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; @@ -91,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests { addMultipleObjectsStep(); - AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100)); + AddStep("move hitobject", () => + { + var manualClock = new ManualClock(); + followPointRenderer.Clock = new FramedClock(manualClock); + + manualClock.CurrentTime = getObject(1).HitObject.StartTime; + followPointRenderer.UpdateSubTree(); + + getObject(2).HitObject.Position = new Vector2(300, 100); + }); assertGroups(); + assertDirections(); } [TestCase(0, 0)] // Start -> Start @@ -114,6 +128,22 @@ namespace osu.Game.Rulesets.Osu.Tests assertGroups(); } + [Test] + public void TestStackedObjects() + { + addObjectsStep(() => new OsuHitObject[] + { + new HitCircle { Position = new Vector2(300, 100) }, + new HitCircle + { + Position = new Vector2(300, 300), + StackHeight = 20 + }, + }); + + assertDirections(); + } + private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) }, @@ -152,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests } hitObjectContainer.Add(drawableObject); - followPointRenderer.AddFollowPoints(drawableObject); + followPointRenderer.AddFollowPoints(objects[i]); } }); } @@ -161,10 +191,10 @@ namespace osu.Game.Rulesets.Osu.Tests { AddStep("remove hitobject", () => { - var drawableObject = getFunc?.Invoke(); + var drawableObject = getFunc.Invoke(); hitObjectContainer.Remove(drawableObject); - followPointRenderer.RemoveFollowPoints(drawableObject); + followPointRenderer.RemoveFollowPoints(drawableObject.HitObject); }); } @@ -188,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertGroups() { - AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count); + AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count); AddAssert("group endpoints are correct", () => { for (int i = 0; i < hitObjectContainer.Count; i++) @@ -196,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests DrawableOsuHitObject expectedStart = getObject(i); DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null; - if (getGroup(i).Start != expectedStart) + if (getEntry(i).Start != expectedStart.HitObject) throw new AssertionException($"Object {i} expected to be the start of group {i}."); - if (getGroup(i).End != expectedEnd) + if (getEntry(i).End != expectedEnd?.HitObject) throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}."); } @@ -207,9 +237,44 @@ namespace osu.Game.Rulesets.Osu.Tests }); } + private void assertDirections() + { + AddAssert("group directions are correct", () => + { + for (int i = 0; i < hitObjectContainer.Count; i++) + { + DrawableOsuHitObject expectedStart = getObject(i); + DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null; + + if (expectedEnd == null) + continue; + + var manualClock = new ManualClock(); + followPointRenderer.Clock = new FramedClock(manualClock); + + manualClock.CurrentTime = expectedStart.HitObject.StartTime; + followPointRenderer.UpdateSubTree(); + + var points = getGroup(i).ChildrenOfType().ToArray(); + if (points.Length == 0) + continue; + + float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X); + float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X); + + if (!Precision.AlmostEquals(expectedDirection, realDirection)) + throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}."); + } + + return true; + }); + } + private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index]; - private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index]; + private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index]; + + private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType().Single(c => c.Entry == getEntry(index)); private class TestHitObjectContainer : Container { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs index aa170eae1e..9a77292aff 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs @@ -2,50 +2,156 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input; using osu.Framework.Testing.Input; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Configuration; +using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Screens.Play; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneGameplayCursor : SkinnableTestScene + public class TestSceneGameplayCursor : OsuSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuCursorContainer), - typeof(CursorTrail) - }; + [Cached] + private GameplayBeatmap gameplayBeatmap; - [BackgroundDependencyLoader] - private void load() + private OsuCursorContainer lastContainer; + + [Resolved] + private OsuConfigManager config { get; set; } + + private Drawable background; + + public TestSceneGameplayCursor() { - SetContents(() => new MovingCursorInputManager + gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); + + AddStep("change background colour", () => { - Child = new ClickingCursorContainer + background?.Expire(); + + Add(background = new Box { RelativeSizeAxes = Axes.Both, - Masking = true, - } + Depth = float.MaxValue, + Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1) + }); }); + + AddSliderStep("circle size", 0f, 10f, 0f, val => + { + config.SetValue(OsuSetting.AutoCursorSize, true); + gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val; + Scheduler.AddOnce(() => loadContent(false)); + }); + + AddStep("test cursor container", () => loadContent(false)); + } + + [TestCase(1, 1)] + [TestCase(5, 1)] + [TestCase(10, 1)] + [TestCase(1, 1.5f)] + [TestCase(5, 1.5f)] + [TestCase(10, 1.5f)] + public void TestSizing(int circleSize, float userScale) + { + AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale)); + AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize); + AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true)); + + AddStep("load content", () => loadContent()); + + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale); + + AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f)); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize)); + + AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false)); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1); + + AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale)); + AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale); + } + + [Test] + public void TestTopLeftOrigin() + { + AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin()))); + } + + private void loadContent(bool automated = true, Func skinProvider = null) + { + SetContents(() => + { + var inputManager = automated ? (InputManager)new MovingCursorInputManager() : new OsuInputManager(new OsuRuleset().RulesetInfo); + var skinContainer = skinProvider?.Invoke() ?? new SkinProvidingContainer(null); + + lastContainer = automated ? new ClickingCursorContainer() : new OsuCursorContainer(); + + return inputManager.WithChild(skinContainer.WithChild(lastContainer)); + }); + } + + private class TopLeftCursorSkin : ISkin + { + public Drawable GetDrawableComponent(ISkinComponent component) => null; + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; + public ISample GetSample(ISampleInfo sampleInfo) => null; + + public IBindable GetConfig(TLookup lookup) + { + switch (lookup) + { + case OsuSkinConfiguration osuLookup: + if (osuLookup == OsuSkinConfiguration.CursorCentre) + return SkinUtils.As(new BindableBool(false)); + + break; + } + + return null; + } } private class ClickingCursorContainer : OsuCursorContainer { + private bool pressed; + + public bool Pressed + { + set + { + if (value == pressed) + return; + + pressed = value; + if (value) + OnPressed(OsuAction.LeftButton); + else + OnReleased(OsuAction.LeftButton); + } + } + protected override void Update() { base.Update(); - - double currentTime = Time.Current; - - if (((int)(currentTime / 1000)) % 2 == 0) - OnPressed(OsuAction.LeftButton); - else - OnReleased(OsuAction.LeftButton); + Pressed = ((int)(Time.Current / 1000)) % 2 == 0; } } @@ -54,6 +160,7 @@ namespace osu.Game.Rulesets.Osu.Tests public MovingCursorInputManager() { UseParentInput = false; + ShowVisualCursorGuide = false; } protected override void Update() diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 098e277fff..1278a0ff2d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -1,33 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osuTK; -using System.Collections.Generic; -using System; -using osu.Game.Rulesets.Mods; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneHitCircle : SkinnableTestScene + public class TestSceneHitCircle : OsuSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableHitCircle) - }; - private int depthIndex; - public TestSceneHitCircle() + [Test] + public void TestVariousHitCircles() { AddStep("Miss Big Single", () => SetContents(() => testSingle(2))); AddStep("Miss Medium Single", () => SetContents(() => testSingle(5))); @@ -44,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests } private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null) + { + var drawable = createSingle(circleSize, auto, timeOffset, positionOffset); + + var playfield = new TestOsuPlayfield(); + playfield.Add(drawable); + return playfield; + } + + private Drawable testStream(float circleSize, bool auto = false) + { + var playfield = new TestOsuPlayfield(); + + Vector2 pos = new Vector2(-250, 0); + + for (int i = 0; i <= 1000; i += 100) + { + playfield.Add(createSingle(circleSize, auto, i, pos)); + pos.X += 50; + } + + return playfield; + } + + private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset) { positionOffset ??= Vector2.Zero; var circle = new HitCircle { StartTime = Time.Current + 1000 + timeOffset, - Position = positionOffset.Value, + Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); @@ -59,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawable }); - return drawable; } protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto) { - Anchor = Anchor.Centre, Depth = depthIndex++ }; - private Drawable testStream(float circleSize, bool auto = false) - { - var container = new Container { RelativeSizeAxes = Axes.Both }; - - Vector2 pos = new Vector2(-250, 0); - - for (int i = 0; i <= 1000; i += 100) - { - container.Add(testSingle(circleSize, auto, i, pos)); - pos.X += 50; - } - - return container; - } - protected class TestDrawableHitCircle : DrawableHitCircle { private readonly bool auto; @@ -107,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests base.CheckForResult(userTriggered, timeOffset); } } + + protected class TestOsuPlayfield : OsuPlayfield + { + public TestOsuPlayfield() + { + RelativeSizeAxes = Axes.Both; + } + } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleApplication.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleApplication.cs new file mode 100644 index 0000000000..8b3fead366 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleApplication.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneHitCircleApplication : OsuTestScene + { + [Test] + public void TestApplyNewCircle() + { + DrawableHitCircle dho = null; + + AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle + { + Position = new Vector2(256, 192), + IndexInCurrentCombo = 0 + })) + { + Clock = new FramedClock(new StopwatchClock()) + }); + + AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle + { + Position = new Vector2(128, 128), + ComboIndex = 1, + }))); + } + + private HitCircle prepareObject(HitCircle circle) + { + circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + return circle; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs new file mode 100644 index 0000000000..1fdcd73dde --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs @@ -0,0 +1,103 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneHitCircleArea : OsuManualInputManagerTestScene + { + private HitCircle hitCircle; + private DrawableHitCircle drawableHitCircle; + private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea; + + [SetUp] + public void SetUp() => Schedule(() => + { + hitCircle = new HitCircle + { + Position = new Vector2(100, 100), + StartTime = Time.Current + 500 + }; + + hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + Child = new SkinProvidingContainer(new DefaultSkin(null)) + { + RelativeSizeAxes = Axes.Both, + Child = drawableHitCircle = new DrawableHitCircle(hitCircle) + { + Size = new Vector2(100) + } + }; + }); + + [Test] + public void TestCircleHitCentre() + { + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.Centre)); + scheduleHit(); + + AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton); + } + + [Test] + public void TestCircleHitLeftEdge() + { + AddStep("move mouse to left edge", () => + { + var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad; + var mousePosition = new Vector2(drawQuad.TopLeft.X, drawQuad.Centre.Y); + + InputManager.MoveMouseTo(mousePosition); + }); + scheduleHit(); + + AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton); + } + + [TestCase(0.95f, OsuAction.LeftButton)] + [TestCase(1.05f, null)] + public void TestHitsCloseToEdge(float relativeDistanceFromCentre, OsuAction? expectedAction) + { + AddStep("move mouse to top left circle edge", () => + { + var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad; + // sqrt(2) / 2 = sin(45deg) = cos(45deg) + // draw width halved to get radius + float correction = relativeDistanceFromCentre * (float)Math.Sqrt(2) / 2 * (drawQuad.Width / 2); + var mousePosition = new Vector2(drawQuad.Centre.X - correction, drawQuad.Centre.Y - correction); + + InputManager.MoveMouseTo(mousePosition); + }); + scheduleHit(); + + AddAssert($"hit {(expectedAction == null ? "not " : string.Empty)}registered", () => hitAreaReceptor.HitAction == expectedAction); + } + + [Test] + public void TestCircleMissBoundingBoxCorner() + { + AddStep("move mouse to top left corner of bounding box", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.TopLeft)); + scheduleHit(); + + AddAssert("hit not registered", () => hitAreaReceptor.HitAction == null); + } + + private void scheduleHit() => AddStep("schedule action", () => + { + var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current; + Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay); + }); + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs index 21ebce8c23..45125204b6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; @@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class TestSceneHitCircleHidden : TestSceneHitCircle { - public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); - [SetUp] public void SetUp() => Schedule(() => { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs index b99cd523ff..8cf29ddfbf 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs @@ -4,19 +4,13 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneHitCircleLongCombo : PlayerTestScene + public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer { - public TestSceneHitCircleLongCombo() - : base(new OsuRuleset()) - { - } - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs index 4676f14655..c26419b0e8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs @@ -1,104 +1,91 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Graphics; -using osu.Framework.IO.Stores; -using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Screens; -using osu.Game.Screens.Play; using osu.Game.Skinning; -using osu.Game.Tests.Visual; +using osu.Game.Tests.Beatmaps; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Tests { - public class TestSceneLegacyBeatmapSkin : OsuTestScene + public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest { [Resolved] private AudioManager audio { get; set; } + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins); + config.BindWith(OsuSetting.BeatmapColours, BeatmapColours); + } + + [TestCase(true, true)] + [TestCase(true, false)] + [TestCase(false, true)] + [TestCase(false, false)] + public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) + { + TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin); + AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours)); + } + [TestCase(true)] [TestCase(false)] - public void TestBeatmapComboColours(bool customSkinColoursPresent) + public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin) { - ExposedPlayer player = null; - - AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true)); - AddUntilStep("wait for player", () => player.IsLoaded); - - AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours)); + TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColoursOverride(useBeatmapSkin); + AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); } - [Test] - public void TestBeatmapNoComboColours() + [TestCase(true)] + [TestCase(false)] + public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) { - ExposedPlayer player = null; - - AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false)); - AddUntilStep("wait for player", () => player.IsLoaded); - - AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); + TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true); + base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin); + AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); } - [Test] - public void TestBeatmapNoComboColoursSkinOverride() + [TestCase(true, true)] + [TestCase(false, true)] + [TestCase(true, false)] + [TestCase(false, false)] + public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) { - ExposedPlayer player = null; - - AddStep("load custom-skin colour", () => player = loadBeatmap(true, false)); - AddUntilStep("wait for player", () => player.IsLoaded); - - AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours)); + TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false); + base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour); + AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours)); } - private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours) + [TestCase(true, true)] + [TestCase(false, true)] + [TestCase(true, false)] + [TestCase(false, false)] + public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) { - ExposedPlayer player; - - Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours); - Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both }; - - return player; + TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false); + base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour); + AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours)); } - private class ExposedPlayer : Player + private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap { - private readonly bool userHasCustomColours; - - public ExposedPlayer(bool userHasCustomColours) - : base(false, false) + public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours) + : base(createBeatmap(), audio, hasColours) { - this.userHasCustomColours = userHasCustomColours; } - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(new TestSkin(userHasCustomColours)); - return dependencies; - } - - public IReadOnlyList UsableComboColours => - GameplayClockContainer.ChildrenOfType() - .First() - .GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value; - } - - private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap - { - private readonly bool hasColours; - - public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours) - : base(new Beatmap + private static IBeatmap createBeatmap() => + new Beatmap { BeatmapInfo = { @@ -106,50 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests Ruleset = new OsuRuleset().RulesetInfo, }, HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } - }, null, null, audio) - { - this.hasColours = hasColours; - } - - protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours); - } - - private class TestBeatmapSkin : LegacyBeatmapSkin - { - public static Color4[] Colours { get; } = - { - new Color4(50, 100, 150, 255), - new Color4(40, 80, 120, 255), - }; - - public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours) - : base(beatmap, new ResourceStore(), null) - { - if (hasColours) - Configuration.AddComboColours(Colours); - } - } - - private class TestSkin : LegacySkin, ISkinSource - { - public static Color4[] Colours { get; } = - { - new Color4(150, 100, 50, 255), - new Color4(20, 20, 20, 255), - }; - - public TestSkin(bool hasCustomColours) - : base(new SkinInfo(), null, null, string.Empty) - { - if (hasCustomColours) - Configuration.AddComboColours(Colours); - } - - public event Action SourceChanged - { - add { } - remove { } - } + }; } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs new file mode 100644 index 0000000000..af67ab5839 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Tests.Visual; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneMissHitWindowJudgements : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + [Test] + public void TestMissViaEarlyHit() + { + var beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }; + + var hitWindows = new OsuHitWindows(); + hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); + + CreateModTest(new ModTestData + { + Autoplay = false, + Mod = new TestAutoMod(), + Beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }, + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit + }); + } + + [Test] + public void TestMissViaNotHitting() + { + var beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }; + + var hitWindows = new OsuHitWindows(); + hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); + + CreateModTest(new ModTestData + { + Autoplay = false, + Beatmap = beatmap, + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit + }); + } + + private class TestAutoMod : OsuModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score + { + ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, + Replay = new MissingAutoGenerator(beatmap, mods).Generate() + }; + } + + private class MissingAutoGenerator : OsuAutoGeneratorBase + { + public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap; + + public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList mods) + : base(beatmap, mods) + { + } + + public override Replay Generate() + { + AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); + + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition)); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton)); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition)); + + return Replay; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs new file mode 100644 index 0000000000..77a68b714b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs @@ -0,0 +1,491 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Screens; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene + { + private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss + private const double late_miss_window = 500; // time after +500 is considered a miss + + /// + /// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleBeforeFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Miss); + addJudgementOffsetAssert(hitObjects[0], late_miss_window); + } + + /// + /// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleAtFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Miss); + addJudgementOffsetAssert(hitObjects[0], late_miss_window); + } + + /// + /// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleAfterFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Miss); + addJudgementOffsetAssert(hitObjects[0], late_miss_window); + } + + /// + /// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged. + /// + [Test] + public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 + addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100 + } + + /// + /// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged. + /// + [Test] + public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 + addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time + } + + /// + /// Tests clicking a future circle after a slider's start time, but hitting all slider ticks. + /// + [Test] + public void TestMissSliderHeadAndHitAllSliderTicks() + { + const double time_slider = 1500; + const double time_circle = 1510; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); + } + + /// + /// Tests clicking hitting future slider ticks before a circle. + /// + [Test] + public void TestHitSliderTicksBeforeCircle() + { + const double time_slider = 1500; + const double time_circle = 1510; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(30); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); + } + + /// + /// Tests clicking a future circle before a spinner. + /// + [Test] + public void TestHitCircleBeforeSpinner() + { + const double time_spinner = 1500; + const double time_circle = 1800; + Vector2 positionCircle = Vector2.Zero; + + var hitObjects = new List + { + new TestSpinner + { + StartTime = time_spinner, + Position = new Vector2(256, 192), + EndTime = time_spinner + 1000, + }, + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + } + + [Test] + public void TestHitSliderHeadBeforeHitCircle() + { + const double time_circle = 1000; + const double time_slider = 1200; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + } + + private void addJudgementAssert(OsuHitObject hitObject, HitResult result) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject).Type == result); + } + + private void addJudgementAssert(string name, Func hitObject, HitResult result) + { + AddAssert($"{name} judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result); + } + + private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}", + () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100)); + } + + private ScoreAccessibleReplayPlayer currentPlayer; + private List judgementResults; + + private void performTest(List hitObjects, List frames) + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = hitObjects, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Ruleset = new OsuRuleset().RulesetInfo + }, + }); + + Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + + SelectedMods.Value = new[] { new OsuModClassic() }; + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private class TestHitCircle : HitCircle + { + protected override HitWindows CreateHitWindows() => new TestHitWindows(); + } + + private class TestSlider : Slider + { + public TestSlider() + { + DefaultsApplied += _ => + { + HeadCircle.HitWindows = new TestHitWindows(); + TailCircle.HitWindows = new TestHitWindows(); + + HeadCircle.HitWindows.SetDifficulty(0); + TailCircle.HitWindows.SetDifficulty(0); + }; + } + } + + private class TestSpinner : Spinner + { + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + SpinsRequired = 1; + } + } + + private class TestHitWindows : HitWindows + { + private static readonly DifficultyRange[] ranges = + { + new DifficultyRange(HitResult.Great, 500, 500, 500), + new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window), + }; + + public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss; + + protected override DifficultyRange[] GetRanges() => ranges; + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs index 412effe176..19736a7709 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs @@ -3,13 +3,13 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneOsuFlashlight : TestSceneOsuPlayer { - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), }; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs index 0a33b09ba8..f5b28b36c0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs @@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class TestSceneOsuPlayer : PlayerTestScene { - public TestSceneOsuPlayer() - : base(new OsuRuleset()) - { - } + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 8e73d6152f..a7967c407a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -12,13 +10,8 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestSceneResumeOverlay : ManualInputManagerTestScene + public class TestSceneResumeOverlay : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuResumeOverlay), - }; - public TestSceneResumeOverlay() { ManualOsuInputManager osuInputManager; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs index d692be89b2..7e973d0971 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Diagnostics; +using osu.Framework.Threading; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; @@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneShaking : TestSceneHitCircle { + private readonly List scheduledTasks = new List(); + + protected override IBeatmap CreateBeatmapForSkinProvider() + { + // best way to run cleanup before a new step is run + foreach (var task in scheduledTasks) + task.Cancel(); + + scheduledTasks.Clear(); + + return base.CreateBeatmapForSkinProvider(); + } + protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) { var drawableHitObject = base.CreateDrawableHitCircle(circle, auto); @@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests Debug.Assert(drawableHitObject.HitObject.HitWindows != null); double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current; - Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay); + scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay)); return drawableHitObject; } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index 4da1b1dae0..6c6f05c5c5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -9,6 +9,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; @@ -18,7 +19,6 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Screens.Play; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Tests.Visual; @@ -26,13 +26,12 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneSkinFallbacks : PlayerTestScene + public class TestSceneSkinFallbacks : TestSceneOsuPlayer { private readonly TestSource testUserSkin; private readonly TestSource testBeatmapSkin; public TestSceneSkinFallbacks() - : base(new OsuRuleset()) { testUserSkin = new TestSource("user"); testBeatmapSkin = new TestSource("beatmap"); @@ -43,10 +42,35 @@ namespace osu.Game.Rulesets.Osu.Tests { AddStep("enable user provider", () => testUserSkin.Enabled = true); - AddStep("enable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, true)); + AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true)); checkNextHitObject("beatmap"); - AddStep("disable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, false)); + AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false)); + checkNextHitObject("user"); + + AddStep("disable user provider", () => testUserSkin.Enabled = false); + checkNextHitObject(null); + } + + [Test] + public void TestBeatmapColourDefault() + { + AddStep("enable user provider", () => testUserSkin.Enabled = true); + + AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true)); + AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true)); + checkNextHitObject("beatmap"); + + AddStep("enable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, true)); + AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false)); + checkNextHitObject("beatmap"); + + AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false)); + AddStep("enable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, true)); + checkNextHitObject("user"); + + AddStep("disable beatmap skin", () => LocalConfig.SetValue(OsuSetting.BeatmapSkins, false)); + AddStep("disable beatmap colours", () => LocalConfig.SetValue(OsuSetting.BeatmapColours, false)); checkNextHitObject("user"); AddStep("disable user provider", () => testUserSkin.Enabled = false); @@ -56,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void checkNextHitObject(string skin) => AddUntilStep($"check skin from {skin}", () => { - var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault(); + var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault(); if (firstObject == null) return false; @@ -75,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Resolved] private AudioManager audio { get; set; } - protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin); @@ -126,6 +150,9 @@ namespace osu.Game.Rulesets.Osu.Tests { if (!enabled) return null; + if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody) + return null; + return new OsuSpriteText { Text = identifier, @@ -133,9 +160,9 @@ namespace osu.Game.Rulesets.Osu.Tests }; } - public Texture GetTexture(string componentName) => null; + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; - public SampleChannel GetSample(ISampleInfo sampleInfo) => null; + public ISample GetSample(ISampleInfo sampleInfo) => null; public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => default; public IBindable GetConfig(TLookup lookup) => null; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index e8386363be..d40484f5ed 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -21,45 +19,16 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneSlider : SkinnableTestScene + public class TestSceneSlider : OsuSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Slider), - typeof(SliderTick), - typeof(SliderTailCircle), - typeof(SliderBall), - typeof(SliderBody), - typeof(SnakingSliderBody), - typeof(DrawableSlider), - typeof(DrawableSliderTick), - typeof(DrawableSliderTail), - typeof(DrawableSliderHead), - typeof(DrawableRepeatPoint), - typeof(DrawableOsuHitObject) - }; - - private Container content; - - protected override Container Content - { - get - { - if (content == null) - base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); - - return content; - } - } - private int depthIndex; - public TestSceneSlider() + [Test] + public void TestVariousSliders() { AddStep("Big Single", () => SetContents(() => testSimpleBig())); AddStep("Medium Single", () => SetContents(() => testSimpleMedium())); @@ -139,14 +108,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("change samples", () => slider.HitObject.Samples = new[] { - new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP }, - new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE }, + new HitSampleInfo(HitSampleInfo.HIT_CLAP), + new HitSampleInfo(HitSampleInfo.HIT_WHISTLE), }); - AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle)); - AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertTickSamples)); - AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertSamples)); - AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0); + AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle)); + AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType().All(assertTickSamples)); + AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType().All(assertSamples)); + AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0); static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick"; @@ -167,21 +136,21 @@ namespace osu.Game.Rulesets.Osu.Tests slider = (DrawableSlider)createSlider(repeats: 1); for (int i = 0; i < 2; i++) - ((Slider)slider.HitObject).NodeSamples.Add(new List { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } }); + slider.HitObject.NodeSamples.Add(new List { new HitSampleInfo(HitSampleInfo.HIT_FINISH) }); Add(slider); }); AddStep("change samples", () => slider.HitObject.Samples = new[] { - new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP }, - new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE }, + new HitSampleInfo(HitSampleInfo.HIT_CLAP), + new HitSampleInfo(HitSampleInfo.HIT_WHISTLE), }); - AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle)); - AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertTickSamples)); - AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertSamples)); - AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0); + AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle)); + AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType().All(assertTickSamples)); + AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType().All(assertSamples)); + AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0); static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick"; @@ -196,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(239, 176), Path = new SliderPath(PathType.PerfectCurve, new[] { @@ -217,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5); - private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); + private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5); private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); - private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); + private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15); - private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) + private const double time_offset = 1500; + + private const float max_length = 200; + + private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-(distance / 2), 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(0, -(distance / 2)), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(distance, 0), + new Vector2(0, distance), }, distance), RepeatCount = repeats, StackHeight = stackHeight @@ -245,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(200, 200), - new Vector2(400, 0) - }, 600), + new Vector2(max_length / 2, max_length / 2), + new Vector2(max_length, 0) + }, max_length * 1.5f), RepeatCount = repeats, }; @@ -265,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 0), - new Vector2(300, -200), - new Vector2(400, 0), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, 0), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length * 0.95f, 0), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -288,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 100), - new Vector2(300, -200), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, max_length / 4), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -310,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(0, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(-200, 0), + new Vector2(-max_length / 2, 0), new Vector2(0, 0), - new Vector2(0, -200), - new Vector2(-200, -200), - new Vector2(0, -200) + new Vector2(0, -max_length / 2), + new Vector2(-max_length / 2, -max_length / 2), + new Vector2(0, -max_length / 2) }), RepeatCount = repeats, }; @@ -337,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-100, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 4, 0), Path = new SliderPath(PathType.Catmull, new[] { Vector2.Zero, - new Vector2(50, -50), - new Vector2(150, 50), - new Vector2(200, 0) + new Vector2(max_length * 0.125f, max_length * 0.125f), + new Vector2(max_length * 0.375f, max_length * 0.125f), + new Vector2(max_length / 2, 0) }), RepeatCount = repeats, NodeSamples = repeatSamples diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs new file mode 100644 index 0000000000..e698766aac --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs @@ -0,0 +1,104 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneSliderApplication : OsuTestScene + { + [Resolved] + private SkinManager skinManager { get; set; } + + [Test] + public void TestApplyNewSlider() + { + DrawableSlider dho = null; + + AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider + { + Position = new Vector2(256, 192), + IndexInCurrentCombo = 0, + StartTime = Time.Current, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(150, 100), + new Vector2(300, 0), + }) + }))); + + AddWaitStep("wait for progression", 1); + + AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider + { + Position = new Vector2(256, 192), + ComboIndex = 1, + StartTime = dho.HitObject.StartTime, + Path = new SliderPath(PathType.Bezier, new[] + { + Vector2.Zero, + new Vector2(150, 100), + new Vector2(300, 0), + }), + RepeatCount = 1 + }))); + } + + [Test] + public void TestBallTintChangedOnAccentChange() + { + DrawableSlider dho = null; + + AddStep("create slider", () => + { + var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info); + tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1"; + + Child = new SkinProvidingContainer(tintingSkin) + { + RelativeSizeAxes = Axes.Both, + Child = dho = new DrawableSlider(prepareObject(new Slider + { + Position = new Vector2(256, 192), + IndexInCurrentCombo = 0, + StartTime = Time.Current, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(150, 100), + new Vector2(300, 0), + }) + })) + }; + }); + + AddStep("set accent white", () => dho.AccentColour.Value = Color4.White); + AddAssert("ball is white", () => dho.ChildrenOfType().Single().AccentColour == Color4.White); + + AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red); + AddAssert("ball is red", () => dho.ChildrenOfType().Single().AccentColour == Color4.Red); + } + + private Slider prepareObject(Slider slider) + { + slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + return slider; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs index d0ee1bddb5..b2bd727c6a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; @@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class TestSceneSliderHidden : TestSceneSlider { - public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); - [SetUp] public void SetUp() => Schedule(() => { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index b6fc9821a4..590d159300 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -13,8 +12,6 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; @@ -27,26 +24,27 @@ namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneSliderInput : RateAdjustedBeatmapTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SliderBall), - typeof(DrawableSlider), - typeof(DrawableSliderTick), - typeof(DrawableRepeatPoint), - typeof(DrawableOsuHitObject), - typeof(DrawableSliderHead), - typeof(DrawableSliderTail), - }; - private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; private const double time_during_slide_2 = 3000; private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 3800; + private const double time_slider_end = 4000; private List judgementResults; - private bool allJudgedFired; + + [Test] + public void TestPressBothKeysSimultaneouslyAndReleaseOne() + { + performTest(new List + { + new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, + }); + + AddAssert("Tracking retained", assertMaxJudge); + } /// /// Scenario: @@ -87,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -108,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -129,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -284,16 +282,60 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } - private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great; + /// + /// Scenario: + /// - Press a key on the slider head + /// - While holding the key, move cursor close to the edge of tracking area + /// - Keep the cursor on the edge of tracking area until the slider ends + /// Expected Result: + /// A passing test case will have the slider track the cursor throughout the whole test. + /// + [Test] + public void TestTrackingAreaEdge() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, + new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }); - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; + AddAssert("Tracking kept", assertMaxJudge); + } - private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great; + /// + /// Scenario: + /// - Press a key on the slider head + /// - While holding the key, move cursor just outside the tracking area + /// - Keep the cursor just outside the tracking area until the slider ends + /// Expected Result: + /// A passing test case will have the slider drop the tracking on frame 2. + /// + [Test] + public void TestTrackingAreaOutsideEdge() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 }, + new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }); - private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss; + AddAssert("Tracking dropped", assertMidSliderJudgementFail); + } + + private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); + + private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit; + + private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit; + + private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss; private ScoreAccessibleReplayPlayer currentPlayer; + private const float slider_path_length = 25; + private void performTest(List frames) { AddStep("load player", () => @@ -309,8 +351,8 @@ namespace osu.Game.Rulesets.Osu.Tests Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(25, 0), - }, 25), + new Vector2(slider_path_length, 0), + }, slider_path_length), } }, BeatmapInfo = @@ -330,20 +372,15 @@ namespace osu.Game.Rulesets.Osu.Tests { if (currentPlayer == p) judgementResults.Add(result); }; - p.ScoreProcessor.AllJudged += () => - { - if (currentPlayer == p) allJudgedFired = true; - }; }; LoadScreen(currentPlayer = p); - allJudgedFired = false; judgementResults = new List(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); - AddUntilStep("Wait for all judged", () => allJudgedFired); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } private class ScoreAccessibleReplayPlayer : ReplayPlayer @@ -353,7 +390,11 @@ namespace osu.Game.Rulesets.Osu.Tests protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) - : base(score, false, false) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) { } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs deleted file mode 100644 index 0522260150..0000000000 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Tests.Visual; - -namespace osu.Game.Rulesets.Osu.Tests -{ - public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene - { - protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); - protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint(); - } -} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs new file mode 100644 index 0000000000..e111bb1054 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs @@ -0,0 +1,248 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Configuration; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class TestSceneSliderSnaking : TestSceneOsuPlayer + { + [Resolved] + private AudioManager audioManager { get; set; } + + protected override bool Autoplay => autoplay; + private bool autoplay; + + private readonly BindableBool snakingIn = new BindableBool(); + private readonly BindableBool snakingOut = new BindableBool(); + + private const double duration_of_span = 3605; + private const double fade_in_modifier = -1200; + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); + + [BackgroundDependencyLoader] + private void load(RulesetConfigCache configCache) + { + var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance()); + config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn); + config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut); + } + + private DrawableSlider drawableSlider; + + [SetUpSteps] + public override void SetUpSteps() + { + } + + [TestCase(0)] + [TestCase(1)] + [TestCase(2)] + public void TestSnakingEnabled(int sliderIndex) + { + AddStep("enable autoplay", () => autoplay = true); + base.SetUpSteps(); + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + + double startTime = hitObjects[sliderIndex].StartTime; + addSeekStep(startTime); + retrieveDrawableSlider((Slider)hitObjects[sliderIndex]); + setSnaking(true); + + ensureSnakingIn(startTime + fade_in_modifier); + + for (int i = 0; i < sliderIndex; i++) + { + // non-final repeats should not snake out + ensureNoSnakingOut(startTime, i); + } + + // final repeat should snake out + ensureSnakingOut(startTime, sliderIndex); + } + + [TestCase(0)] + [TestCase(1)] + [TestCase(2)] + public void TestSnakingDisabled(int sliderIndex) + { + AddStep("have autoplay", () => autoplay = true); + base.SetUpSteps(); + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + + double startTime = hitObjects[sliderIndex].StartTime; + addSeekStep(startTime); + retrieveDrawableSlider((Slider)hitObjects[sliderIndex]); + setSnaking(false); + + ensureNoSnakingIn(startTime + fade_in_modifier); + + for (int i = 0; i <= sliderIndex; i++) + { + // no snaking out ever, including final repeat + ensureNoSnakingOut(startTime, i); + } + } + + [Test] + public void TestRepeatArrowDoesNotMoveWhenHit() + { + AddStep("enable autoplay", () => autoplay = true); + setSnaking(true); + base.SetUpSteps(); + + // repeat might have a chance to update its position depending on where in the frame its hit, + // so some leniency is allowed here instead of checking strict equality + checkPositionChange(16600, sliderRepeat, positionAlmostSame); + } + + [Test] + public void TestRepeatArrowMovesWhenNotHit() + { + AddStep("disable autoplay", () => autoplay = false); + setSnaking(true); + base.SetUpSteps(); + + checkPositionChange(16600, sliderRepeat, positionDecreased); + } + + private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () => + (drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null); + + private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased); + private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame); + + private void ensureSnakingOut(double startTime, int repeatIndex) + { + var repeatTime = timeAtRepeat(startTime, repeatIndex); + + if (repeatIndex % 2 == 0) + checkPositionChange(repeatTime, sliderStart, positionIncreased); + else + checkPositionChange(repeatTime, sliderEnd, positionDecreased); + } + + private void ensureNoSnakingOut(double startTime, int repeatIndex) => + checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame); + + private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex; + private Func positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func)sliderStart : sliderEnd; + + private List sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve; + private Vector2 sliderStart() => sliderCurve.First(); + private Vector2 sliderEnd() => sliderCurve.Last(); + + private Vector2 sliderRepeat() + { + var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]); + var repeat = drawable.ChildrenOfType>().First().Children.First(); + return repeat.Position; + } + + private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current; + private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y; + private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y; + private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1); + + private void checkPositionChange(double startTime, Func positionToCheck, Func positionAssertion) + { + Vector2 previousPosition = Vector2.Zero; + + string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase); + string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase); + + addSeekStep(startTime); + AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke()); + addSeekStep(startTime + 100); + AddAssert($"{positionDescription} {assertionDescription}", () => + { + var currentPosition = positionToCheck.Invoke(); + return positionAssertion.Invoke(previousPosition, currentPosition); + }); + } + + private void setSnaking(bool value) + { + AddStep($"{(value ? "enable" : "disable")} snaking", () => + { + snakingIn.Value = value; + snakingOut.Value = value; + }); + } + + private void addSeekStep(double time) + { + AddStep($"seek to {time}", () => MusicController.SeekTo(time)); + + AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap + { + HitObjects = hitObjects + }; + + private readonly List hitObjects = new List + { + new Slider + { + StartTime = 3000, + Position = new Vector2(100, 100), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(300, 200) + }), + }, + new Slider + { + StartTime = 13000, + Position = new Vector2(100, 100), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(300, 200) + }), + RepeatCount = 1, + }, + new Slider + { + StartTime = 23000, + Position = new Vector2(100, 100), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(300, 200) + }), + RepeatCount = 2, + }, + new HitCircle + { + StartTime = 199999, + } + }; + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index f53b64c729..0a7ef443b1 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -1,70 +1,99 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using osu.Game.Tests.Visual; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] - public class TestSceneSpinner : OsuTestScene + public class TestSceneSpinner : OsuSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SpinnerDisc), - typeof(DrawableSpinner), - typeof(DrawableOsuHitObject) - }; - - private readonly Container content; - protected override Container Content => content; - private int depthIndex; - public TestSceneSpinner() - { - base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); + private TestDrawableSpinner drawableSpinner; - AddStep("Miss Big", () => testSingle(2)); - AddStep("Miss Medium", () => testSingle(5)); - AddStep("Miss Small", () => testSingle(7)); - AddStep("Hit Big", () => testSingle(2, true)); - AddStep("Hit Medium", () => testSingle(5, true)); - AddStep("Hit Small", () => testSingle(7, true)); + [TestCase(true)] + [TestCase(false)] + public void TestVariousSpinners(bool autoplay) + { + string term = autoplay ? "Hit" : "Miss"; + AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay))); + AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay))); + AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay))); } - private void testSingle(float circleSize, bool auto = false) + [Test] + public void TestSpinningSamplePitchShift() { - var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; + AddStep("Add spinner", () => SetContents(() => testSingle(5, true, 4000))); + AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8); + AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8); + + PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin")))); + } + + [TestCase(false)] + [TestCase(true)] + public void TestLongSpinner(bool autoplay) + { + AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000))); + AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); + AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0)); + } + + [TestCase(false)] + [TestCase(true)] + public void TestSuperShortSpinner(bool autoplay) + { + AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200))); + AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); + AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1); + } + + private Drawable testSingle(float circleSize, bool auto = false, double length = 3000) + { + const double delay = 2000; + + var spinner = new Spinner + { + StartTime = Time.Current + delay, + EndTime = Time.Current + delay + length, + Samples = new List + { + new HitSampleInfo("hitnormal") + } + }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); - var drawable = new TestDrawableSpinner(spinner, auto) + drawableSpinner = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, - Depth = depthIndex++ + Depth = depthIndex++, + Scale = new Vector2(0.75f) }; foreach (var mod in SelectedMods.Value.OfType()) - mod.ApplyToDrawableHitObjects(new[] { drawable }); + mod.ApplyToDrawableHitObjects(new[] { drawableSpinner }); - Add(drawable); + return drawableSpinner; } private class TestDrawableSpinner : DrawableSpinner { - private bool auto; + private readonly bool auto; public TestDrawableSpinner(Spinner s, bool auto) : base(s) @@ -72,16 +101,11 @@ namespace osu.Game.Rulesets.Osu.Tests this.auto = auto; } - protected override void CheckForResult(bool userTriggered, double timeOffset) + protected override void Update() { - if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1) - { - // force completion only once to not break human interaction - Disc.RotationAbsolute = Spinner.SpinsRequired * 360; - auto = false; - } - - base.CheckForResult(userTriggered, timeOffset); + base.Update(); + if (auto) + RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2)); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs new file mode 100644 index 0000000000..8c97c02049 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneSpinnerApplication : OsuTestScene + { + [Test] + public void TestApplyNewSpinner() + { + DrawableSpinner dho = null; + + AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner + { + Position = new Vector2(256, 192), + IndexInCurrentCombo = 0, + Duration = 500, + })) + { + Clock = new FramedClock(new StopwatchClock()) + }); + + AddStep("rotate some", () => dho.RotationTracker.AddRotation(180)); + AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180); + + AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner + { + Position = new Vector2(256, 192), + ComboIndex = 1, + Duration = 1000, + }))); + + AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0); + } + + private Spinner prepareObject(Spinner circle) + { + circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + return circle; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs index dd863deed2..91b6a05fe3 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; @@ -12,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests [TestFixture] public class TestSceneSpinnerHidden : TestSceneSpinner { - public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); - [SetUp] public void SetUp() => Schedule(() => { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 5cf571d961..8ff21057b5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -1,22 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Utils; +using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Storyboards; using osu.Game.Tests.Visual; using osuTK; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Storyboards; -using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Rulesets.Osu.Tests { @@ -25,49 +33,134 @@ namespace osu.Game.Rulesets.Osu.Tests [Resolved] private AudioManager audioManager { get; set; } - private TrackVirtualManual track; - protected override bool Autoplay => true; + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) - { - var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); - track = (TrackVirtualManual)working.Track; - return working; - } + => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); private DrawableSpinner drawableSpinner; + private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); - AddUntilStep("wait for track to start running", () => track.IsRunning); - AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First()); } [Test] public void TestSpinnerRewindingRotation() { + double trackerRotationTolerance = 0; + addSeekStep(5000); - AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100)); + AddStep("calculate rotation tolerance", () => + { + trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f); + }); + AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100)); + AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); addSeekStep(0); - AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100)); + AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance)); + AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, 0, 100)); } [Test] public void TestSpinnerMiddleRewindingRotation() { - double estimatedRotation = 0; + double finalCumulativeTrackerRotation = 0; + double finalTrackerRotation = 0, trackerRotationTolerance = 0; + double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0; addSeekStep(5000); - AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute); + AddStep("retrieve disc rotation", () => + { + finalTrackerRotation = drawableSpinner.RotationTracker.Rotation; + trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f); + }); + AddStep("retrieve spinner symbol rotation", () => + { + finalSpinnerSymbolRotation = spinnerSymbol.Rotation; + spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f); + }); + AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation); addSeekStep(2500); + AddAssert("disc rotation rewound", + // we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in. + // due to the exponential damping applied we're allowing a larger margin of error of about 10% + // (5% relative to the final rotation value, but we're half-way through the spin). + () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance)); + AddAssert("symbol rotation rewound", + () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance)); + AddAssert("is cumulative rotation rewound", + // cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error. + () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100)); + addSeekStep(5000); - AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100)); + AddAssert("is disc rotation almost same", + () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance)); + AddAssert("is symbol rotation almost same", + () => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance)); + AddAssert("is cumulative rotation almost same", + () => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation, 100)); + } + + [Test] + public void TestRotationDirection([Values(true, false)] bool clockwise) + { + if (clockwise) + transformReplay(flip); + + addSeekStep(5000); + + AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0); + AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0); + } + + private Replay flip(Replay scoreReplay) => new Replay + { + Frames = scoreReplay + .Frames + .Cast() + .Select(replayFrame => + { + var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y); + return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray()); + }) + .Cast() + .ToList() + }; + + [Test] + public void TestSpinnerNormalBonusRewinding() + { + addSeekStep(1000); + + AddAssert("player score matching expected bonus score", () => + { + // multipled by 2 to nullify the score multiplier. (autoplay mod selected) + var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; + return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; + }); + + addSeekStep(0); + + AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0); + } + + [Test] + public void TestSpinnerCompleteBonusRewinding() + { + addSeekStep(2500); + addSeekStep(0); + + AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0); } [Test] @@ -75,23 +168,72 @@ namespace osu.Game.Rulesets.Osu.Tests { double estimatedSpm = 0; - addSeekStep(2500); - AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute); + addSeekStep(1000); + AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpinsPerMinute.Value); - addSeekStep(5000); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); + addSeekStep(2000); + AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); - addSeekStep(2500); - AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); + addSeekStep(1000); + AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpinsPerMinute.Value, estimatedSpm, 1.0)); } + [TestCase(0.5)] + [TestCase(2.0)] + public void TestSpinUnaffectedByClockRate(double rate) + { + double expectedProgress = 0; + double expectedSpm = 0; + + addSeekStep(1000); + AddStep("retrieve spinner state", () => + { + expectedProgress = drawableSpinner.Progress; + expectedSpm = drawableSpinner.SpinsPerMinute.Value; + }); + + addSeekStep(0); + + AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate); + + addSeekStep(1000); + AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); + AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0)); + } + + private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay + { + Frames = scoreReplay + .Frames + .Cast() + .Select(replayFrame => + { + var adjustedTime = replayFrame.Time * rate; + return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray()); + }) + .Cast() + .ToList() + }; + private void addSeekStep(double time) { - AddStep($"seek to {time}", () => track.Seek(time)); + AddStep($"seek to {time}", () => MusicController.SeekTo(time)); - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); } + private void transformReplay(Func replayTransformation) => AddStep("set replay", () => + { + var drawableRuleset = this.ChildrenOfType().Single(); + var score = drawableRuleset.ReplayScore; + var transformedScore = new Score + { + ScoreInfo = score.ScoreInfo, + Replay = replayTransformation.Invoke(score.Replay) + }; + drawableRuleset.SetReplayScore(transformedScore); + }); + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = new List @@ -101,12 +243,17 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), EndTime = 6000, }, - // placeholder object to avoid hitting the results screen - new HitCircle - { - StartTime = 99999, - } } }; + + private class ScoreExposedPlayer : TestPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public ScoreExposedPlayer() + : base(false, false) + { + } + } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs new file mode 100644 index 0000000000..177a4f50a1 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneStartTimeOrderedHitPolicy.cs @@ -0,0 +1,451 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Screens; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneStartTimeOrderedHitPolicy : RateAdjustedBeatmapTestScene + { + private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss + private const double late_miss_window = 500; // time after +500 is considered a miss + + /// + /// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleBeforeFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Miss); + addJudgementOffsetAssert(hitObjects[0], late_miss_window); + } + + /// + /// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleAtFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementOffsetAssert(hitObjects[0], 0); + } + + /// + /// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged. + /// + [Test] + public void TestClickSecondCircleAfterFirstCircleTime() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Miss); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementOffsetAssert(hitObjects[0], 100); + } + + /// + /// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged. + /// + [Test] + public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged() + { + const double time_first_circle = 1500; + const double time_second_circle = 1600; + Vector2 positionFirstCircle = Vector2.Zero; + Vector2 positionSecondCircle = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_first_circle, + Position = positionFirstCircle + }, + new TestHitCircle + { + StartTime = time_second_circle, + Position = positionSecondCircle + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200 + addJudgementOffsetAssert(hitObjects[1], -200); // time_second_circle - first_circle_time - 100 + } + + /// + /// Tests clicking a future circle after a slider's start time, but hitting all slider ticks. + /// + [Test] + public void TestMissSliderHeadAndHitAllSliderTicks() + { + const double time_slider = 1500; + const double time_circle = 1510; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } } + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); + addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); + } + + /// + /// Tests clicking hitting future slider ticks before a circle. + /// + [Test] + public void TestHitSliderTicksBeforeCircle() + { + const double time_slider = 1500; + const double time_circle = 1510; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(30); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); + addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); + } + + /// + /// Tests clicking a future circle before a spinner. + /// + [Test] + public void TestHitCircleBeforeSpinner() + { + const double time_spinner = 1500; + const double time_circle = 1800; + Vector2 positionCircle = Vector2.Zero; + + var hitObjects = new List + { + new TestSpinner + { + StartTime = time_spinner, + Position = new Vector2(256, 192), + EndTime = time_spinner + 1000, + }, + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.Great); + } + + [Test] + public void TestHitSliderHeadBeforeHitCircle() + { + const double time_circle = 1000; + const double time_slider = 1200; + Vector2 positionCircle = Vector2.Zero; + Vector2 positionSlider = new Vector2(80); + + var hitObjects = new List + { + new TestHitCircle + { + StartTime = time_circle, + Position = positionCircle + }, + new TestSlider + { + StartTime = time_slider, + Position = positionSlider, + Path = new SliderPath(PathType.Linear, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }) + } + }; + + performTest(hitObjects, new List + { + new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } }, + new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } }, + }); + + addJudgementAssert(hitObjects[0], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); + } + + private void addJudgementAssert(OsuHitObject hitObject, HitResult result) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject).Type == result); + } + + private void addJudgementAssert(string name, Func hitObject, HitResult result) + { + AddAssert($"{name} judgement is {result}", + () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result); + } + + private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset) + { + AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}", + () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100)); + } + + private ScoreAccessibleReplayPlayer currentPlayer; + private List judgementResults; + + private void performTest(List hitObjects, List frames) + { + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = hitObjects, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Ruleset = new OsuRuleset().RulesetInfo + }, + }); + + Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private class TestHitCircle : HitCircle + { + protected override HitWindows CreateHitWindows() => new TestHitWindows(); + } + + private class TestSlider : Slider + { + public TestSlider() + { + DefaultsApplied += _ => + { + HeadCircle.HitWindows = new TestHitWindows(); + TailCircle.HitWindows = new TestHitWindows(); + + HeadCircle.HitWindows.SetDifficulty(0); + TailCircle.HitWindows.SetDifficulty(0); + }; + } + } + + private class TestSpinner : Spinner + { + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + SpinsRequired = 1; + } + } + + private class TestHitWindows : HitWindows + { + private static readonly DifficultyRange[] ranges = + { + new DifficultyRange(HitResult.Great, 500, 500, 500), + new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window), + }; + + public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss; + + protected override DifficultyRange[] GetRanges() => ranges; + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 1d8c4708c1..e01e858873 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,14 +2,14 @@ - - - + + + WinExe - netcoreapp3.1 + net5.0 diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs index 491d82b89e..2d3cc3c103 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; @@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { Name = @"Circle Count", Content = circles.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), }, new BeatmapStatistic { Name = @"Slider Count", Content = sliders.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), }, new BeatmapStatistic { Name = @"Spinner Count", Content = spinners.ToString(), - Icon = FontAwesome.Regular.Circle + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), } }; } diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs index 147d74c929..a2fc4848af 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects; using System.Collections.Generic; using osu.Game.Rulesets.Objects.Types; using System.Linq; +using System.Threading; using osu.Game.Rulesets.Osu.UI; using osu.Framework.Extensions.IEnumerableExtensions; @@ -22,14 +23,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition); - protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) { var positionData = original as IHasPosition; var comboData = original as IHasCombo; switch (original) { - case IHasCurve curveData: + case IHasPathWithRepeats curveData: return new Slider { StartTime = original.StartTime, @@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1 }.Yield(); - case IHasEndTime endTimeData: + case IHasDuration endTimeData: return new Spinner { StartTime = original.StartTime, diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 3a829f72fa..f51f04bf87 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency; if (objectN.StartTime - endTime > stackThreshold) - //We are no longer within stacking range of the next object. + // We are no longer within stacking range of the next object. break; if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps } } - //Reverse pass for stack calculation. + // Reverse pass for stack calculation. int extendedStartIndex = startIndex; for (int i = extendedEndIndex; i > startIndex; i--) @@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps double endTime = objectN.GetEndTime(); if (objectI.StartTime - endTime > stackThreshold) - //We are no longer within stacking range of the previous object. + // We are no longer within stacking range of the previous object. break; // HitObjects before the specified update range haven't been reset yet @@ -145,20 +145,20 @@ namespace osu.Game.Rulesets.Osu.Beatmaps for (int j = n + 1; j <= i; j++) { - //For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above). + // For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above). OsuHitObject objectJ = beatmap.HitObjects[j]; if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance) objectJ.StackHeight -= offset; } - //We have hit a slider. We should restart calculation using this as the new base. - //Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop. + // We have hit a slider. We should restart calculation using this as the new base. + // Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop. break; } if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance) { - //Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out. + // Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out. //NOTE: Sliders with start positions stacking are a special case that is also handled here. objectN.StackHeight = objectI.StackHeight + 1; @@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps if (objectN is Spinner) continue; if (objectI.StartTime - objectN.StartTime > stackThreshold) - //We are no longer within stacking range of the previous object. + // We are no longer within stacking range of the previous object. break; if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance) @@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps } else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance) { - //Case for sliders - bump notes down and right, rather than up and left. + // Case for sliders - bump notes down and right, rather than up and left. sliderStack++; beatmap.HitObjects[j].StackHeight -= sliderStack; startTime = beatmap.HitObjects[j].GetEndTime(); diff --git a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs index f76635a932..9589fd576f 100644 --- a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs +++ b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs @@ -3,6 +3,7 @@ using osu.Game.Configuration; using osu.Game.Rulesets.Configuration; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.Configuration { @@ -16,9 +17,10 @@ namespace osu.Game.Rulesets.Osu.Configuration protected override void InitialiseDefaults() { base.InitialiseDefaults(); - Set(OsuRulesetSetting.SnakingInSliders, true); - Set(OsuRulesetSetting.SnakingOutSliders, true); - Set(OsuRulesetSetting.ShowCursorTrail, true); + SetDefault(OsuRulesetSetting.SnakingInSliders, true); + SetDefault(OsuRulesetSetting.SnakingOutSliders, true); + SetDefault(OsuRulesetSetting.ShowCursorTrail, true); + SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None); } } @@ -26,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Configuration { SnakingInSliders, SnakingOutSliders, - ShowCursorTrail + ShowCursorTrail, + PlayfieldBorderStyle, } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 6e991a1d08..e8ac60bc5e 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty public double SpeedStrain; public double ApproachRate; public double OverallDifficulty; - public int MaxCombo; + public int HitCircleCount; + public int SpinnerCount; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index b0d261a1cc..75d6786d95 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -47,6 +47,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); + int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle); + int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner); + return new OsuDifficultyAttributes { StarRating = starRating, @@ -56,6 +59,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, OverallDifficulty = (80 - hitWindowGreat) / 6, MaxCombo = maxCombo, + HitCircleCount = hitCirclesCount, + SpinnerCount = spinnerCount, Skills = skills }; } @@ -74,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty } } - protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[] { - new Aim(), - new Speed() + new Aim(mods), + new Speed(mods) }; protected override Mod[] DifficultyAdjustmentMods => new Mod[] diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index ce8ecf02ac..44a9dd2f1f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -4,11 +4,10 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; +using osu.Framework.Extensions; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -18,26 +17,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty { public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes; - private readonly int countHitCircles; - private readonly int beatmapMaxCombo; - private Mod[] mods; private double accuracy; private int scoreMaxCombo; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; - public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { - countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle); - - beatmapMaxCombo = Beatmap.HitObjects.Count; - // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above) - beatmapMaxCombo += Beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); } public override double Calculate(Dictionary categoryRatings = null) @@ -45,10 +36,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty mods = Score.Mods; accuracy = Score.Accuracy; scoreMaxCombo = Score.MaxCombo; - countGreat = Score.Statistics[HitResult.Great]; - countGood = Score.Statistics[HitResult.Good]; - countMeh = Score.Statistics[HitResult.Meh]; - countMiss = Score.Statistics[HitResult.Miss]; + countGreat = Score.Statistics.GetOrDefault(HitResult.Great); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); + countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); + countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked)) @@ -58,10 +49,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things if (mods.Any(m => m is OsuModNoFail)) - multiplier *= 0.90; + multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss); if (mods.Any(m => m is OsuModSpunOut)) - multiplier *= 0.95; + multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85); double aimValue = computeAimValue(); double speedValue = computeSpeedValue(); @@ -80,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty categoryRatings.Add("Accuracy", accuracyValue); categoryRatings.Add("OD", Attributes.OverallDifficulty); categoryRatings.Add("AR", Attributes.ApproachRate); - categoryRatings.Add("Max Combo", beatmapMaxCombo); + categoryRatings.Add("Max Combo", Attributes.MaxCombo); } return totalValue; @@ -101,23 +92,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty aimValue *= lengthBonus; - // Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available - aimValue *= Math.Pow(0.97, countMiss); + // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. + if (countMiss > 0) + aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), countMiss); // Combo scaling - if (beatmapMaxCombo > 0) - aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0); - - double approachRateFactor = 1.0; + if (Attributes.MaxCombo > 0) + aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); + double approachRateFactor = 0.0; if (Attributes.ApproachRate > 10.33) - approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33); + approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); else if (Attributes.ApproachRate < 8.0) - { approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate); - } - aimValue *= approachRateFactor; + aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. if (mods.Any(h => h is OsuModHidden)) @@ -146,29 +135,31 @@ namespace osu.Game.Rulesets.Osu.Difficulty double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0; // Longer maps are worth more - speedValue *= 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) + - (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0); + double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) + + (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0); + speedValue *= lengthBonus; - // Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available - speedValue *= Math.Pow(0.97, countMiss); + // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. + if (countMiss > 0) + speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875)); // Combo scaling - if (beatmapMaxCombo > 0) - speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0); + if (Attributes.MaxCombo > 0) + speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0); - double approachRateFactor = 1.0; + double approachRateFactor = 0.0; if (Attributes.ApproachRate > 10.33) - approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33); + approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); - speedValue *= approachRateFactor; + speedValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); if (mods.Any(m => m is OsuModHidden)) speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); - // Scale the speed value with accuracy _slightly_ - speedValue *= 0.02 + accuracy; - // It is important to also consider accuracy difficulty when doing that - speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600; + // Scale the speed value with accuracy and OD + speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2); + // Scale the speed value with # of 50s to punish doubletapping. + speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0); return speedValue; } @@ -177,10 +168,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty { // This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window double betterAccuracyPercentage; - int amountHitObjectsWithAccuracy = countHitCircles; + int amountHitObjectsWithAccuracy = Attributes.HitCircleCount; if (amountHitObjectsWithAccuracy > 0) - betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (amountHitObjectsWithAccuracy * 6); + betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); else betterAccuracyPercentage = 0; @@ -203,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return accuracyValue; } - private double totalHits => countGreat + countGood + countMeh + countMiss; - private double totalSuccessfulHits => countGreat + countGood + countMeh; + private int totalHits => countGreat + countOk + countMeh + countMiss; + private int totalSuccessfulHits => countGreat + countOk + countMeh; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index e74f4933b2..cb819ec090 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -4,6 +4,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -12,11 +13,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// /// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances. /// - public class Aim : Skill + public class Aim : StrainSkill { private const double angle_bonus_begin = Math.PI / 3; private const double timing_threshold = 107; + public Aim(Mod[] mods) + : base(mods) + { + } + protected override double SkillMultiplier => 26.25; protected override double StrainDecayBase => 0.15; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index 01f2fb8dc8..fbac080fc6 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -4,6 +4,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; using osu.Game.Rulesets.Osu.Objects; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// /// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit. /// - public class Speed : Skill + public class Speed : StrainSkill { private const double single_spacing_threshold = 125; @@ -27,6 +28,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private const double max_speed_bonus = 45; // ~330BPM private const double speed_balancing_factor = 40; + public Speed(Mod[] mods) + : base(mods) + { + } + protected override double StrainValueOf(DifficultyHitObject current) { if (current.BaseObject is Spinner) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs index 2868ddeaa4..0cfc67cedb 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs @@ -5,7 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs index bb47c7e464..c45a04053f 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs @@ -5,7 +5,7 @@ using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; -using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { @@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles InternalChild = circlePiece = new HitCirclePiece(); } + protected override void LoadComplete() + { + base.LoadComplete(); + BeginPlacement(); + } + protected override void Update() { base.Update(); @@ -28,15 +34,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles circlePiece.UpdateFrom(HitObject); } - protected override bool OnClick(ClickEvent e) + protected override bool OnMouseDown(MouseDownEvent e) { - EndPlacement(); - return true; + if (e.Button == MouseButton.Left) + { + EndPlacement(true); + return true; + } + + return base.OnMouseDown(e); } - public override void UpdatePosition(Vector2 screenSpacePosition) + public override void UpdateTimeAndPosition(SnapResult result) { - HitObject.Position = ToLocalSpace(screenSpacePosition); + base.UpdateTimeAndPosition(result); + HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs index 093bae854e..b21a3e038e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs @@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles protected readonly HitCirclePiece CirclePiece; - public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle) - : base(drawableCircle) + public HitCircleSelectionBlueprint(HitCircle circle) + : base(circle) { InternalChild = CirclePiece = new HitCirclePiece(); } @@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos); - public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad; + public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs index a864257274..994c5cebeb 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs @@ -2,18 +2,20 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Blueprints { - public abstract class OsuSelectionBlueprint : SelectionBlueprint + public abstract class OsuSelectionBlueprint : HitObjectSelectionBlueprint where T : OsuHitObject { - protected T HitObject => (T)DrawableObject.HitObject; + protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject; - protected OsuSelectionBlueprint(DrawableHitObject drawableObject) - : base(drawableObject) + protected override bool AlwaysShowWhenSelected => true; + + protected OsuSelectionBlueprint(T hitObject) + : base(hitObject) { } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 0fc441fec6..eb7011e8b0 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// public class PathControlPointConnectionPiece : CompositeDrawable { - public PathControlPoint ControlPoint; + public readonly PathControlPoint ControlPoint; private readonly Path path; private readonly Slider slider; + public int ControlPointIndex { get; set; } private IBindable sliderPosition; private IBindable pathVersion; - public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint) + public PathControlPointConnectionPiece(Slider slider, int controlPointIndex) { this.slider = slider; - ControlPoint = controlPoint; + ControlPointIndex = controlPointIndex; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; + ControlPoint = slider.Path.ControlPoints[controlPointIndex]; + InternalChild = path = new SmoothPath { Anchor = Anchor.Centre, @@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components path.ClearVertices(); - int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1; - - if (index == 0 || index == slider.Path.ControlPoints.Count) + int nextIndex = ControlPointIndex + 1; + if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count) return; path.AddVertex(Vector2.Zero); - path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value); + path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value); path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 6a0730db91..48e4db11ca 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -2,16 +2,24 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -21,12 +29,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// /// A visualisation of a single in a . /// - public class PathControlPointPiece : BlueprintPiece + public class PathControlPointPiece : BlueprintPiece, IHasTooltip { public Action RequestSelection; + public List PointsInSegment; public readonly BindableBool IsSelected = new BindableBool(); - public readonly PathControlPoint ControlPoint; private readonly Slider slider; @@ -34,12 +42,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private readonly Drawable markerRing; [Resolved(CanBeNull = true)] - private IDistanceSnapProvider snapProvider { get; set; } + private IEditorChangeHandler changeHandler { get; set; } + + [Resolved(CanBeNull = true)] + private IPositionSnapProvider snapProvider { get; set; } [Resolved] private OsuColour colours { get; set; } private IBindable sliderPosition; + private IBindable sliderScale; private IBindable controlPointPosition; public PathControlPointPiece(Slider slider, PathControlPoint controlPoint) @@ -47,6 +59,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components this.slider = slider; ControlPoint = controlPoint; + // we don't want to run the path type update on construction as it may inadvertently change the slider. + cachePoints(slider); + + slider.Path.Version.BindValueChanged(_ => + { + cachePoints(slider); + updatePathType(); + }); + + controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay()); + Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; @@ -63,13 +86,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(10), + Size = new Vector2(20), }, markerRing = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(14), + Size = new Vector2(28), Masking = true, BorderThickness = 2, BorderColour = Color4.White, @@ -96,6 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components controlPointPosition = ControlPoint.Position.GetBoundCopy(); controlPointPosition.BindValueChanged(_ => updateMarkerDisplay()); + sliderScale = slider.ScaleBindable.GetBoundCopy(); + sliderScale.BindValueChanged(_ => updateMarkerDisplay()); + IsSelected.BindValueChanged(_ => updateMarkerDisplay()); updateMarkerDisplay(); @@ -135,34 +161,88 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return false; } - protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null; - protected override bool OnClick(ClickEvent e) => RequestSelection != null; - protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left; + private Vector2 dragStartPosition; + private PathType? dragPathType; - protected override bool OnDrag(DragEvent e) + protected override bool OnDragStart(DragStartEvent e) { + if (RequestSelection == null) + return false; + + if (e.Button == MouseButton.Left) + { + dragStartPosition = ControlPoint.Position.Value; + dragPathType = PointsInSegment[0].Type.Value; + + changeHandler?.BeginChange(); + return true; + } + + return false; + } + + protected override void OnDrag(DragEvent e) + { + Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray(); + var oldPosition = slider.Position; + var oldStartTime = slider.StartTime; + if (ControlPoint == slider.Path.ControlPoints[0]) { // Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account - (Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime); - Vector2 movementDelta = snappedPosition - slider.Position; + var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition); + + Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position; slider.Position += movementDelta; - slider.StartTime = snappedTime; + slider.StartTime = result?.Time ?? slider.StartTime; // Since control points are relative to the position of the slider, they all need to be offset backwards by the delta for (int i = 1; i < slider.Path.ControlPoints.Count; i++) slider.Path.ControlPoints[i].Position.Value -= movementDelta; } else - ControlPoint.Position.Value += e.Delta; + ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition); - return true; + if (!slider.Path.HasValidLength) + { + for (var i = 0; i < slider.Path.ControlPoints.Count; i++) + slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i]; + + slider.Position = oldPosition; + slider.StartTime = oldStartTime; + return; + } + + // Maintain the path type in case it got defaulted to bezier at some point during the drag. + PointsInSegment[0].Type.Value = dragPathType; } - protected override bool OnDragEnd(DragEndEvent e) => true; + protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange(); + + private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint); + + /// + /// Handles correction of invalid path types. + /// + private void updatePathType() + { + if (ControlPoint.Type.Value != PathType.PerfectCurve) + return; + + if (PointsInSegment.Count > 3) + ControlPoint.Type.Value = PathType.Bezier; + + if (PointsInSegment.Count != 3) + return; + + ReadOnlySpan points = PointsInSegment.Select(p => p.Position.Value).ToArray(); + RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); + if (boundingBox.Width >= 640 || boundingBox.Height >= 480) + ControlPoint.Type.Value = PathType.Bezier; + } /// /// Updates the state of the circular control point marker. @@ -173,10 +253,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components markerRing.Alpha = IsSelected.Value ? 1 : 0; - Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow; + Color4 colour = getColourFromNodeType(); + if (IsHovered || IsSelected.Value) - colour = Color4.White; + colour = colour.Lighten(1); + marker.Colour = colour; + marker.Scale = new Vector2(slider.Scale); } + + private Color4 getColourFromNodeType() + { + if (!(ControlPoint.Type.Value is PathType pathType)) + return colours.Yellow; + + switch (pathType) + { + case PathType.Catmull: + return colours.Seafoam; + + case PathType.Bezier: + return colours.Pink; + + case PathType.PerfectCurve: + return colours.PurpleDark; + + default: + return colours.Red; + } + } + + public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 6f583d7983..c36768baba 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -3,8 +3,10 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using Humanizer; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -17,24 +19,25 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; +using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield. + internal readonly Container Pieces; + internal readonly Container Connections; - private readonly Container connections; - + private readonly IBindableList controlPoints = new BindableList(); private readonly Slider slider; - private readonly bool allowSelection; private InputManager inputManager; - private IBindableList controlPoints; - public Action> RemoveControlPointsRequested; public PathControlPointVisualiser(Slider slider, bool allowSelection) @@ -46,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChildren = new Drawable[] { - connections = new Container { RelativeSizeAxes = Axes.Both }, + Connections = new Container { RelativeSizeAxes = Axes.Both }, Pieces = new Container { RelativeSizeAxes = Axes.Both } }; } @@ -57,33 +60,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components inputManager = GetContainingInputManager(); - controlPoints = slider.Path.ControlPoints.GetBoundCopy(); - controlPoints.ItemsAdded += addControlPoints; - controlPoints.ItemsRemoved += removeControlPoints; - - addControlPoints(controlPoints); + controlPoints.CollectionChanged += onControlPointsChanged; + controlPoints.BindTo(slider.Path.ControlPoints); } - private void addControlPoints(IEnumerable controlPoints) + private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) { - foreach (var point in controlPoints) + switch (e.Action) { - Pieces.Add(new PathControlPointPiece(slider, point).With(d => - { - if (allowSelection) - d.RequestSelection = selectPiece; - })); + case NotifyCollectionChangedAction.Add: + // If inserting in the path (not appending), + // update indices of existing connections after insert location + if (e.NewStartingIndex < Pieces.Count) + { + foreach (var connection in Connections) + { + if (connection.ControlPointIndex >= e.NewStartingIndex) + connection.ControlPointIndex += e.NewItems.Count; + } + } - connections.Add(new PathControlPointConnectionPiece(slider, point)); - } - } + for (int i = 0; i < e.NewItems.Count; i++) + { + var point = (PathControlPoint)e.NewItems[i]; - private void removeControlPoints(IEnumerable controlPoints) - { - foreach (var point in controlPoints) - { - Pieces.RemoveAll(p => p.ControlPoint == point); - connections.RemoveAll(c => c.ControlPoint == point); + Pieces.Add(new PathControlPointPiece(slider, point).With(d => + { + if (allowSelection) + d.RequestSelection = selectPiece; + })); + + Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i)); + } + + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var point in e.OldItems.Cast()) + { + Pieces.RemoveAll(p => p.ControlPoint == point); + Connections.RemoveAll(c => c.ControlPoint == point); + } + + // If removing before the end of the path, + // update indices of connections after remove location + if (e.OldStartingIndex < Pieces.Count) + { + foreach (var connection in Connections) + { + if (connection.ControlPointIndex >= e.OldStartingIndex) + connection.ControlPointIndex -= e.OldItems.Count; + } + } + + break; } } @@ -102,13 +132,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components switch (action.ActionMethod) { case PlatformActionMethod.Delete: - return deleteSelected(); + return DeleteSelected(); } return false; } - public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; + public void OnReleased(PlatformAction action) + { + } private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e) { @@ -121,7 +153,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } } - private bool deleteSelected() + /// + /// Attempts to set the given control point piece to the given path type. + /// If that would fail, try to change the path such that it instead succeeds + /// in a UX-friendly way. + /// + /// The control point piece that we want to change the path type of. + /// The path type we want to assign to the given control point piece. + private void updatePathType(PathControlPointPiece piece, PathType? type) + { + int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); + + switch (type) + { + case PathType.PerfectCurve: + // Can't always create a circular arc out of 4 or more points, + // so we split the segment into one 3-point circular arc segment + // and one segment of the previous type. + int thirdPointIndex = indexInSegment + 2; + + if (piece.PointsInSegment.Count > thirdPointIndex + 1) + piece.PointsInSegment[thirdPointIndex].Type.Value = piece.PointsInSegment[0].Type.Value; + + break; + } + + piece.ControlPoint.Type.Value = type; + } + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler changeHandler { get; set; } + + public bool DeleteSelected() { List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList(); @@ -129,7 +192,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (toRemove.Count == 0) return false; + changeHandler?.BeginChange(); RemoveControlPointsRequested?.Invoke(toRemove); + changeHandler?.EndChange(); // Since pieces are re-used, they will not point to the deleted control points while remaining selected foreach (var piece in Pieces) @@ -164,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return new MenuItem[] { - new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()), + new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()), new OsuMenuItem("Curve type") { Items = items @@ -178,10 +243,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components int totalCount = Pieces.Count(p => p.IsSelected.Value); int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type); - var item = new PathTypeMenuItem(type, () => + var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ => { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) - p.ControlPoint.Type.Value = type; + updatePathType(p, type); }); if (countOfState == totalCount) @@ -193,15 +258,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components return item; } - - private class PathTypeMenuItem : TernaryStateMenuItem - { - public PathTypeMenuItem(PathType? type, Action action) - : base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke()) - { - } - - private static TernaryState changeState(TernaryState state) => TernaryState.True; - } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 78f4c4d992..6e22c35ab3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; using osuTK.Graphics; @@ -15,12 +15,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { private readonly ManualSliderBody body; + /// + /// Offset in absolute (local) coordinates from the start of the curve. + /// + public Vector2 PathStartLocation => body.PathOffset; + public SliderBodyPiece() { InternalChild = body = new ManualSliderBody { AccentColour = Color4.Transparent }; + + // SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur. + // Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling. + AlwaysPresent = true; } [BackgroundDependencyLoader] @@ -44,6 +53,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components OriginPosition = body.PathOffset; } + public void RecyclePath() => body.RecyclePath(); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs similarity index 51% rename from osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs index f09279ed73..241ff70a18 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs @@ -1,35 +1,32 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { - public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint + public class SliderCircleOverlay : CompositeDrawable { protected readonly HitCirclePiece CirclePiece; + private readonly Slider slider; private readonly SliderPosition position; - public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) - : base(slider) + public SliderCircleOverlay(Slider slider, SliderPosition position) { + this.slider = slider; this.position = position; - InternalChild = CirclePiece = new HitCirclePiece(); - Select(); + InternalChild = CirclePiece = new HitCirclePiece(); } protected override void Update() { base.Update(); - CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle); + CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle); } - - // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. - public override bool HandlePositionalInput => false; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 2497e428fc..8b20df9a68 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -1,6 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; @@ -23,10 +26,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private SliderBodyPiece bodyPiece; private HitCirclePiece headCirclePiece; private HitCirclePiece tailCirclePiece; + private PathControlPointVisualiser controlPointVisualiser; private InputManager inputManager; - private PlacementState state; + private SliderPlacementState state; private PathControlPoint segmentStart; private PathControlPoint cursor; private int currentSegmentLength; @@ -51,10 +55,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders bodyPiece = new SliderBodyPiece(), headCirclePiece = new HitCirclePiece(), tailCirclePiece = new HitCirclePiece(), - new PathControlPointVisualiser(HitObject, false) + controlPointVisualiser = new PathControlPointVisualiser(HitObject, false) }; - setState(PlacementState.Initial); + setState(SliderPlacementState.Initial); } protected override void LoadComplete() @@ -63,41 +67,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders inputManager = GetContainingInputManager(); } - public override void UpdatePosition(Vector2 screenSpacePosition) + public override void UpdateTimeAndPosition(SnapResult result) { + base.UpdateTimeAndPosition(result); + switch (state) { - case PlacementState.Initial: - HitObject.Position = ToLocalSpace(screenSpacePosition); + case SliderPlacementState.Initial: + BeginPlacement(); + HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); break; - case PlacementState.Body: - ensureCursor(); - - // The given screen-space position may have been externally snapped, but the unsnapped position from the input manager - // is used instead since snapping control points doesn't make much sense - cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; + case SliderPlacementState.Body: + updateCursor(); break; } } - protected override bool OnClick(ClickEvent e) + protected override bool OnMouseDown(MouseDownEvent e) { + if (e.Button != MouseButton.Left) + return base.OnMouseDown(e); + switch (state) { - case PlacementState.Initial: + case SliderPlacementState.Initial: beginCurve(); break; - case PlacementState.Body: - switch (e.Button) + case SliderPlacementState.Body: + if (canPlaceNewControlPoint(out var lastPoint)) { - case MouseButton.Left: - ensureCursor(); + // Place a new point by detatching the current cursor. + updateCursor(); + cursor = null; + } + else + { + // Transform the last point into a new segment. + Debug.Assert(lastPoint != null); - // Detatch the cursor - cursor = null; - break; + segmentStart = lastPoint; + segmentStart.Type.Value = PathType.Linear; + + currentSegmentLength = 1; } break; @@ -106,39 +119,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { - if (state == PlacementState.Body && e.Button == MouseButton.Right) + if (state == SliderPlacementState.Body && e.Button == MouseButton.Right) endCurve(); - return base.OnMouseUp(e); - } - - protected override bool OnDoubleClick(DoubleClickEvent e) - { - // Todo: This should all not occur on double click, but rather if the previous control point is hovered. - segmentStart = HitObject.Path.ControlPoints[^1]; - segmentStart.Type.Value = PathType.Linear; - - currentSegmentLength = 1; - return true; + base.OnMouseUp(e); } private void beginCurve() { - BeginPlacement(); - setState(PlacementState.Body); + BeginPlacement(commitStart: true); + setState(SliderPlacementState.Body); } private void endCurve() { updateSlider(); - EndPlacement(); + EndPlacement(HitObject.Path.HasValidLength); } protected override void Update() { base.Update(); updateSlider(); + + // Maintain the path type in case it got defaulted to bezier at some point during the drag. + updatePathType(); } private void updatePathType() @@ -160,17 +166,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } } - private void ensureCursor() + private void updateCursor() { - if (cursor == null) + if (canPlaceNewControlPoint(out _)) { - HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } }); - currentSegmentLength++; + // The cursor does not overlap a previous control point, so it can be added if not already existing. + if (cursor == null) + { + HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } }); + // The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier). + currentSegmentLength++; + updatePathType(); + } + + // Update the cursor position. + cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; + } + else if (cursor != null) + { + // The cursor overlaps a previous control point, so it's removed. + HitObject.Path.ControlPoints.Remove(cursor); + cursor = null; + + // The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear). + currentSegmentLength--; updatePathType(); } } + /// + /// Whether a new control point can be placed at the current mouse position. + /// + /// The last-placed control point. May be null, but is not null if false is returned. + /// Whether a new control point can be placed at the current position. + private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint) + { + // We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point. + var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor); + var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last); + + lastPoint = last; + return lastPiece.IsHovered != true; + } + private void updateSlider() { HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; @@ -180,12 +219,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders tailCirclePiece.UpdateFrom(HitObject.TailCircle); } - private void setState(PlacementState newState) + private void setState(SliderPlacementState newState) { state = newState; } - private enum PlacementState + private enum SliderPlacementState { Initial, Body, diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 3165c441fb..e810d2fe0c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -3,6 +3,8 @@ using System.Collections.Generic; using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -15,6 +17,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; using osuTK; using osuTK.Input; @@ -23,10 +26,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderSelectionBlueprint : OsuSelectionBlueprint { - protected readonly SliderBodyPiece BodyPiece; - protected readonly SliderCircleSelectionBlueprint HeadBlueprint; - protected readonly SliderCircleSelectionBlueprint TailBlueprint; - protected readonly PathControlPointVisualiser ControlPointVisualiser; + protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject; + + protected SliderBodyPiece BodyPiece { get; private set; } + protected SliderCircleOverlay HeadOverlay { get; private set; } + protected SliderCircleOverlay TailOverlay { get; private set; } + + [CanBeNull] + protected PathControlPointVisualiser ControlPointVisualiser { get; private set; } [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } @@ -34,38 +41,84 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [Resolved(CanBeNull = true)] private IPlacementHandler placementHandler { get; set; } - public SliderSelectionBlueprint(DrawableSlider slider) + [Resolved(CanBeNull = true)] + private EditorBeatmap editorBeatmap { get; set; } + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler changeHandler { get; set; } + + public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad; + + private readonly BindableList controlPoints = new BindableList(); + private readonly IBindable pathVersion = new Bindable(); + + public SliderSelectionBlueprint(Slider slider) : base(slider) { - var sliderObject = (Slider)slider.HitObject; + } + [BackgroundDependencyLoader] + private void load() + { InternalChildren = new Drawable[] { BodyPiece = new SliderBodyPiece(), - HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start), - TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End), - ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) - { - RemoveControlPointsRequested = removeControlPoints - } + HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start), + TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End), }; } - private IBindable pathVersion; - protected override void LoadComplete() { base.LoadComplete(); - pathVersion = HitObject.Path.Version.GetBoundCopy(); + controlPoints.BindTo(HitObject.Path.ControlPoints); + + pathVersion.BindTo(HitObject.Path.Version); pathVersion.BindValueChanged(_ => updatePath()); + + BodyPiece.UpdateFrom(HitObject); + } + + public override bool HandleQuickDeletion() + { + var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered); + + if (hoveredControlPoint == null) + return false; + + hoveredControlPoint.IsSelected.Value = true; + ControlPointVisualiser.DeleteSelected(); + return true; } protected override void Update() { base.Update(); - BodyPiece.UpdateFrom(HitObject); + if (IsSelected) + BodyPiece.UpdateFrom(HitObject); + } + + protected override void OnSelected() + { + AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true) + { + RemoveControlPointsRequested = removeControlPoints + }); + + base.OnSelected(); + } + + protected override void OnDeselected() + { + base.OnDeselected(); + + // throw away frame buffers on deselection. + ControlPointVisualiser?.Expire(); + ControlPointVisualiser = null; + + BodyPiece.RecyclePath(); } private Vector2 rightClickPosition; @@ -78,9 +131,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders rightClickPosition = e.MouseDownPosition; return false; // Allow right click to be handled by context menu - case MouseButton.Left when e.ControlPressed && IsSelected: - placementControlPointIndex = addControlPoint(e.MousePosition); - return true; // Stop input from being handled and modifying the selection + case MouseButton.Left: + if (e.ControlPressed && IsSelected) + { + placementControlPointIndex = addControlPoint(e.MousePosition); + return true; // Stop input from being handled and modifying the selection + } + + break; } return false; @@ -88,25 +146,33 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private int? placementControlPointIndex; - protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null; + protected override bool OnDragStart(DragStartEvent e) + { + if (placementControlPointIndex != null) + { + changeHandler?.BeginChange(); + return true; + } - protected override bool OnDrag(DragEvent e) + return false; + } + + protected override void OnDrag(DragEvent e) { Debug.Assert(placementControlPointIndex != null); HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position; - - return true; } - protected override bool OnDragEnd(DragEndEvent e) + protected override void OnDragEnd(DragEndEvent e) { - placementControlPointIndex = null; - return true; + if (placementControlPointIndex != null) + { + placementControlPointIndex = null; + changeHandler?.EndChange(); + } } - private BindableList controlPoints => HitObject.Path.ControlPoints; - private int addControlPoint(Vector2 position) { position -= HitObject.Position; @@ -148,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } // If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted - if (controlPoints.Count <= 1) + if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength) { placementHandler?.Delete(HitObject); return; @@ -165,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updatePath() { HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; - UpdateHitObject(); + editorBeatmap?.Update(HitObject); } public override MenuItem[] ContextMenuItems => new MenuItem[] @@ -173,10 +239,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), }; - public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint; + // Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions. + public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset) + ?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation); - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => + BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; - protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position); + protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs index 65c8720031..92961b40bc 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components @@ -34,11 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components Alpha = 0.5f, Child = new Box { RelativeSizeAxes = Axes.Both } }, - ring = new RingPiece - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - } + ring = new RingPiece() }; } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs index 5525b8936e..cc4ed0eccf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs @@ -1,13 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; -using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { @@ -29,29 +30,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { base.Update(); + if (isPlacingEnd) + HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime); + piece.UpdateFrom(HitObject); } - protected override bool OnClick(ClickEvent e) + protected override bool OnMouseDown(MouseDownEvent e) { if (isPlacingEnd) { + if (e.Button != MouseButton.Right) + return false; + HitObject.EndTime = EditorClock.CurrentTime; - EndPlacement(); + EndPlacement(true); } else { - isPlacingEnd = true; + if (e.Button != MouseButton.Left) + return false; + + BeginPlacement(commitStart: true); piece.FadeTo(1f, 150, Easing.OutQuint); - BeginPlacement(); + isPlacingEnd = true; } return true; } - - public override void UpdatePosition(Vector2 screenSpacePosition) - { - } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs index f05d4f8435..ee573d1a01 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs @@ -3,7 +3,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners @@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { private readonly SpinnerPiece piece; - public SpinnerSelectionBlueprint(DrawableSpinner spinner) + public SpinnerSelectionBlueprint(Spinner spinner) : base(spinner) { InternalChild = piece = new SpinnerPiece(); diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOffscreenObjects.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOffscreenObjects.cs new file mode 100644 index 0000000000..a342c2a821 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOffscreenObjects.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit.Checks +{ + public class CheckOffscreenObjects : ICheck + { + // A close approximation for the bounding box of the screen in gameplay on 4:3 aspect ratio. + // Uses gameplay space coordinates (512 x 384 playfield / 640 x 480 screen area). + // See https://github.com/ppy/osu/pull/12361#discussion_r612199777 for reference. + private const int min_x = -67; + private const int min_y = -60; + private const int max_x = 579; + private const int max_y = 428; + + // The amount of milliseconds to step through a slider path at a time + // (higher = more performant, but higher false-negative chance). + private const int path_step_size = 5; + + public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Offscreen hitobjects"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateOffscreenCircle(this), + new IssueTemplateOffscreenSlider(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + foreach (var hitobject in context.Beatmap.HitObjects) + { + switch (hitobject) + { + case Slider slider: + { + foreach (var issue in sliderIssues(slider)) + yield return issue; + + break; + } + + case HitCircle circle: + { + if (isOffscreen(circle.StackedPosition, circle.Radius)) + yield return new IssueTemplateOffscreenCircle(this).Create(circle); + + break; + } + } + } + } + + /// + /// Steps through points on the slider to ensure the entire path is on-screen. + /// Returns at most one issue. + /// + /// The slider whose path to check. + /// + private IEnumerable sliderIssues(Slider slider) + { + for (int i = 0; i < slider.Distance; i += path_step_size) + { + double progress = i / slider.Distance; + Vector2 position = slider.StackedPositionAt(progress); + + if (!isOffscreen(position, slider.Radius)) + continue; + + // `SpanDuration` ensures we don't include reverses. + double time = slider.StartTime + progress * slider.SpanDuration; + yield return new IssueTemplateOffscreenSlider(this).Create(slider, time); + + yield break; + } + + // Above loop may skip the last position in the slider due to step size. + if (!isOffscreen(slider.StackedEndPosition, slider.Radius)) + yield break; + + yield return new IssueTemplateOffscreenSlider(this).Create(slider, slider.EndTime); + } + + private bool isOffscreen(Vector2 position, double radius) + { + return position.X - radius < min_x || position.X + radius > max_x || + position.Y - radius < min_y || position.Y + radius > max_y; + } + + public class IssueTemplateOffscreenCircle : IssueTemplate + { + public IssueTemplateOffscreenCircle(ICheck check) + : base(check, IssueType.Problem, "This circle goes offscreen on a 4:3 aspect ratio.") + { + } + + public Issue Create(HitCircle circle) => new Issue(circle, this); + } + + public class IssueTemplateOffscreenSlider : IssueTemplate + { + public IssueTemplateOffscreenSlider(ICheck check) + : base(check, IssueType.Problem, "This slider goes offscreen here on a 4:3 aspect ratio.") + { + } + + public Issue Create(Slider slider, double offscreenTime) => new Issue(slider, this) { Time = offscreenTime }; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs deleted file mode 100644 index 22b4c3e82e..0000000000 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.UI; -using osuTK; - -namespace osu.Game.Rulesets.Osu.Edit -{ - public class DrawableOsuEditRuleset : DrawableOsuRuleset - { - /// - /// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay. - /// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points. - /// - private const double editor_hit_object_fade_out_extension = 500; - - public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) - : base(ruleset, beatmap, mods) - { - } - - public override DrawableHitObject CreateDrawableRepresentation(OsuHitObject h) - => base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState); - - private void updateState(DrawableHitObject hitObject, ArmedState state) - { - switch (state) - { - case ArmedState.Miss: - // Get the existing fade out transform - var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha)); - if (existing == null) - return; - - using (hitObject.BeginAbsoluteSequence(existing.StartTime)) - hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire(); - break; - } - } - - protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor(); - - public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One }; - - private class OsuPlayfieldNoCursor : OsuPlayfield - { - protected override GameplayCursorContainer CreateCursor() => null; - } - } -} diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs new file mode 100644 index 0000000000..aeeae84d14 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public class DrawableOsuEditorRuleset : DrawableOsuRuleset + { + public DrawableOsuEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) + : base(ruleset, beatmap, mods) + { + } + + protected override Playfield CreatePlayfield() => new OsuEditorPlayfield(); + + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One }; + + private class OsuEditorPlayfield : OsuPlayfield + { + private Bindable hitAnimations; + + protected override GameplayCursorContainer CreateCursor() => null; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + hitAnimations = config.GetBindable(OsuSetting.EditorHitAnimations); + } + + protected override void OnNewDrawableHitObject(DrawableHitObject d) + { + d.ApplyCustomUpdateState += updateState; + } + + /// + /// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay. + /// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points. + /// + private const double editor_hit_object_fade_out_extension = 700; + + private void updateState(DrawableHitObject hitObject, ArmedState state) + { + if (state == ArmedState.Idle || hitAnimations.Value) + return; + + if (hitObject is DrawableHitCircle circle) + { + circle.ApproachCircle + .FadeOutFromOne(editor_hit_object_fade_out_extension * 4) + .Expire(); + + circle.ApproachCircle.ScaleTo(1.1f, 300, Easing.OutQuint); + } + + if (hitObject is IHasMainCirclePiece mainPieceContainer) + { + // clear any explode animation logic. + mainPieceContainer.CirclePiece.ApplyTransformsAt(hitObject.HitStateUpdateTime, true); + mainPieceContainer.CirclePiece.ClearTransformsAfter(hitObject.HitStateUpdateTime, true); + } + + if (hitObject is DrawableSliderRepeat repeat) + { + repeat.Arrow.ApplyTransformsAt(hitObject.HitStateUpdateTime, true); + repeat.Arrow.ClearTransformsAfter(hitObject.HitStateUpdateTime, true); + } + + // adjust the visuals of top-level object types to make them stay on screen for longer than usual. + switch (hitObject) + { + case DrawableSlider _: + case DrawableHitCircle _: + // Get the existing fade out transform + var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha)); + + if (existing == null) + return; + + hitObject.RemoveTransform(existing); + + using (hitObject.BeginAbsoluteSequence(hitObject.HitStateUpdateTime)) + hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire(); + break; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs index 9c94fe0e3d..5f7c8b77b0 100644 --- a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; @@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit { } + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles); + public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs new file mode 100644 index 0000000000..04e881fbf3 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Osu.Edit.Checks; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public class OsuBeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + new CheckOffscreenObjects() + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuBlueprintContainer.cs b/osu.Game.Rulesets.Osu/Edit/OsuBlueprintContainer.cs new file mode 100644 index 0000000000..dc8c3d6107 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuBlueprintContainer.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public class OsuBlueprintContainer : ComposeBlueprintContainer + { + public OsuBlueprintContainer(HitObjectComposer composer) + : base(composer) + { + } + + protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler(); + + public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) + { + switch (hitObject) + { + case HitCircle circle: + return new HitCircleSelectionBlueprint(circle); + + case Slider slider: + return new SliderSelectionBlueprint(slider); + + case Spinner spinner: + return new SpinnerSelectionBlueprint(spinner); + } + + return base.CreateHitObjectBlueprintFor(hitObject); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 49624ea733..806b7e6051 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -4,19 +4,23 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Caching; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; -using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; -using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components; +using osuTK; namespace osu.Game.Rulesets.Osu.Edit { @@ -28,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit } protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) - => new DrawableOsuEditRuleset(ruleset, beatmap, mods); + => new DrawableOsuEditorRuleset(ruleset, beatmap, mods); protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] { @@ -37,31 +41,183 @@ namespace osu.Game.Rulesets.Osu.Edit new SpinnerCompositionTool() }; - public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler(); + private readonly Bindable distanceSnapToggle = new Bindable(); - public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) + protected override IEnumerable CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[] { - switch (hitObject) + new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) + }); + + private BindableList selectedHitObjects; + + private Bindable placementObject; + + [BackgroundDependencyLoader] + private void load() + { + LayerBelowRuleset.AddRange(new Drawable[] { - case DrawableHitCircle circle: - return new HitCircleSelectionBlueprint(circle); + new PlayfieldBorder + { + RelativeSizeAxes = Axes.Both, + PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners } + }, + distanceSnapGridContainer = new Container + { + RelativeSizeAxes = Axes.Both + } + }); - case DrawableSlider slider: - return new SliderSelectionBlueprint(slider); + selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy(); + selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid(); - case DrawableSpinner spinner: - return new SpinnerSelectionBlueprint(spinner); - } + placementObject = EditorBeatmap.PlacementObject.GetBoundCopy(); + placementObject.ValueChanged += _ => updateDistanceSnapGrid(); + distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid(); - return base.CreateBlueprintFor(hitObject); + // we may be entering the screen with a selection already active + updateDistanceSnapGrid(); } - protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable selectedHitObjects) + protected override ComposeBlueprintContainer CreateBlueprintContainer() + => new OsuBlueprintContainer(this); + + public override string ConvertSelectionToString() + => string.Join(',', selectedHitObjects.Cast().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString())); + + private DistanceSnapGrid distanceSnapGrid; + private Container distanceSnapGridContainer; + + private readonly Cached distanceSnapGridCache = new Cached(); + private double? lastDistanceSnapGridTime; + + protected override void Update() { + base.Update(); + + if (!(BlueprintContainer.CurrentTool is SelectTool)) + { + if (EditorClock.CurrentTime != lastDistanceSnapGridTime) + { + distanceSnapGridCache.Invalidate(); + lastDistanceSnapGridTime = EditorClock.CurrentTime; + } + + if (!distanceSnapGridCache.IsValid) + updateDistanceSnapGrid(); + } + } + + public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) + { + if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) + return snapResult; + + return new SnapResult(screenSpacePosition, null); + } + + public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + { + var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition); + if (positionSnap.ScreenSpacePosition != screenSpacePosition) + return positionSnap; + + // will be null if distance snap is disabled or not feasible for the current time value. + if (distanceSnapGrid == null) + return base.SnapScreenSpacePositionToValidTime(screenSpacePosition); + + (Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition)); + + return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition)); + } + + private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult) + { + // check other on-screen objects for snapping/stacking + var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren; + + var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); + + float snapRadius = + playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X - + playfield.GamefieldToScreenSpace(Vector2.Zero).X; + + foreach (var b in blueprints) + { + if (b.IsSelected) + continue; + + var hitObject = (OsuHitObject)b.Item; + + Vector2? snap = checkSnap(hitObject.Position); + if (snap == null && hitObject.Position != hitObject.EndPosition) + snap = checkSnap(hitObject.EndPosition); + + if (snap != null) + { + // only return distance portion, since time is not really valid + snapResult = new SnapResult(snap.Value, null, playfield); + return true; + } + + Vector2? checkSnap(Vector2 checkPos) + { + Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos); + + if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius) + return checkScreenPos; + + return null; + } + } + + snapResult = null; + return false; + } + + private void updateDistanceSnapGrid() + { + distanceSnapGridContainer.Clear(); + distanceSnapGridCache.Invalidate(); + distanceSnapGrid = null; + + if (distanceSnapToggle.Value != TernaryState.True) + return; + + switch (BlueprintContainer.CurrentTool) + { + case SelectTool _: + if (!EditorBeatmap.SelectedHitObjects.Any()) + return; + + distanceSnapGrid = createDistanceSnapGrid(EditorBeatmap.SelectedHitObjects); + break; + + default: + if (!CursorInPlacementArea) + return; + + distanceSnapGrid = createDistanceSnapGrid(Enumerable.Empty()); + break; + } + + if (distanceSnapGrid != null) + { + distanceSnapGridContainer.Add(distanceSnapGrid); + distanceSnapGridCache.Validate(); + } + } + + private DistanceSnapGrid createDistanceSnapGrid(IEnumerable selectedHitObjects) + { + if (BlueprintContainer.CurrentTool is SpinnerCompositionTool) + return null; + var objects = selectedHitObjects.ToList(); if (objects.Count == 0) - return createGrid(h => h.StartTime <= EditorClock.CurrentTime); + // use accurate time value to give more instantaneous feedback to the user. + return createGrid(h => h.StartTime <= EditorClock.CurrentTimeAccurate); double minTime = objects.Min(h => h.StartTime); return createGrid(h => h.StartTime < minTime, objects.Count + 1); @@ -111,6 +267,9 @@ namespace osu.Game.Rulesets.Osu.Edit targetIndex++; } + if (sourceObject is Spinner) + return null; + return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject); } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 9418565907..57d0cd859d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -1,49 +1,327 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; +using osu.Game.Extensions; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit { - public class OsuSelectionHandler : SelectionHandler + public class OsuSelectionHandler : EditorSelectionHandler { - public override bool HandleMovement(MoveSelectionEvent moveEvent) + /// + /// During a transform, the initial origin is stored so it can be used throughout the operation. + /// + private Vector2? referenceOrigin; + + /// + /// During a transform, the initial path types of a single selected slider are stored so they + /// can be maintained throughout the operation. + /// + private List referencePathTypes; + + protected override void OnSelectionChanged() { - Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); - Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + base.OnSelectionChanged(); - // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted - foreach (var h in SelectedHitObjects.OfType()) + Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad(); + + SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0; + SelectionBox.CanScaleX = quad.Width > 0; + SelectionBox.CanScaleY = quad.Height > 0; + SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); + } + + protected override void OnOperationEnded() + { + base.OnOperationEnded(); + referenceOrigin = null; + referencePathTypes = null; + } + + public override bool HandleMovement(MoveSelectionEvent moveEvent) + { + var hitObjects = selectedMovableObjects; + + // this will potentially move the selection out of bounds... + foreach (var h in hitObjects) + h.Position += this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); + + // but this will be corrected. + moveSelectionInBounds(); + return true; + } + + public override bool HandleReverse() + { + var hitObjects = EditorBeatmap.SelectedHitObjects; + + double endTime = hitObjects.Max(h => h.GetEndTime()); + double startTime = hitObjects.Min(h => h.StartTime); + + bool moreThanOneObject = hitObjects.Count > 1; + + foreach (var h in hitObjects) { - if (h is Spinner) + if (moreThanOneObject) + h.StartTime = endTime - (h.GetEndTime() - startTime); + + if (h is Slider slider) { - // Spinners don't support position adjustments - continue; + var points = slider.Path.ControlPoints.ToArray(); + Vector2 endPos = points.Last().Position.Value; + + slider.Path.ControlPoints.Clear(); + + slider.Position += endPos; + + PathType? lastType = null; + + for (var i = 0; i < points.Length; i++) + { + var p = points[i]; + p.Position.Value -= endPos; + + // propagate types forwards to last null type + if (i == points.Length - 1) + p.Type.Value = lastType; + else if (p.Type.Value != null) + { + var newType = p.Type.Value; + p.Type.Value = lastType; + lastType = newType; + } + + slider.Path.ControlPoints.Insert(0, p); + } } - - // Stacking is not considered - minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta)); - maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta)); - } - - if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight) - return false; - - foreach (var h in SelectedHitObjects.OfType()) - { - if (h is Spinner) - { - // Spinners don't support position adjustments - continue; - } - - h.Position += moveEvent.InstantDelta; } return true; } + + public override bool HandleFlip(Direction direction) + { + var hitObjects = selectedMovableObjects; + + var selectedObjectsQuad = getSurroundingQuad(hitObjects); + + foreach (var h in hitObjects) + { + h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position); + + if (h is Slider slider) + { + foreach (var point in slider.Path.ControlPoints) + { + point.Position.Value = new Vector2( + (direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X, + (direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y + ); + } + } + } + + return true; + } + + public override bool HandleScale(Vector2 scale, Anchor reference) + { + adjustScaleFromAnchor(ref scale, reference); + + var hitObjects = selectedMovableObjects; + + // for the time being, allow resizing of slider paths only if the slider is + // the only hit object selected. with a group selection, it's likely the user + // is not looking to change the duration of the slider but expand the whole pattern. + if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) + scaleSlider(slider, scale); + else + scaleHitObjects(hitObjects, reference, scale); + + moveSelectionInBounds(); + return true; + } + + private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) + { + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((reference & Anchor.x1) > 0) scale.X = 0; + if ((reference & Anchor.y1) > 0) scale.Y = 0; + + // reverse the scale direction if dragging from top or left. + if ((reference & Anchor.x0) > 0) scale.X = -scale.X; + if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; + } + + public override bool HandleRotation(float delta) + { + var hitObjects = selectedMovableObjects; + + Quad quad = getSurroundingQuad(hitObjects); + + referenceOrigin ??= quad.Centre; + + foreach (var h in hitObjects) + { + h.Position = RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); + + if (h is IHasPath path) + { + foreach (var point in path.Path.ControlPoints) + point.Position.Value = RotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); + } + } + + // this isn't always the case but let's be lenient for now. + return true; + } + + private void scaleSlider(Slider slider, Vector2 scale) + { + referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type.Value).ToList(); + + Quad sliderQuad = GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value)); + + // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. + scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; + + Vector2 pathRelativeDeltaScale = new Vector2( + sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width, + sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height); + + Queue oldControlPoints = new Queue(); + + foreach (var point in slider.Path.ControlPoints) + { + oldControlPoints.Enqueue(point.Position.Value); + point.Position.Value *= pathRelativeDeltaScale; + } + + // Maintain the path types in case they were defaulted to bezier at some point during scaling + for (int i = 0; i < slider.Path.ControlPoints.Count; ++i) + slider.Path.ControlPoints[i].Type.Value = referencePathTypes[i]; + + //if sliderhead or sliderend end up outside playfield, revert scaling. + Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider }); + (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); + + if (xInBounds && yInBounds && slider.Path.HasValidLength) + return; + + foreach (var point in slider.Path.ControlPoints) + point.Position.Value = oldControlPoints.Dequeue(); + } + + private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) + { + scale = getClampedScale(hitObjects, reference, scale); + Quad selectionQuad = getSurroundingQuad(hitObjects); + + foreach (var h in hitObjects) + h.Position = GetScaledPosition(reference, scale, selectionQuad, h.Position); + } + + private (bool X, bool Y) isQuadInBounds(Quad quad) + { + bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth); + bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight); + + return (xInBounds, yInBounds); + } + + private void moveSelectionInBounds() + { + var hitObjects = selectedMovableObjects; + + Quad quad = getSurroundingQuad(hitObjects); + + Vector2 delta = Vector2.Zero; + + if (quad.TopLeft.X < 0) + delta.X -= quad.TopLeft.X; + if (quad.TopLeft.Y < 0) + delta.Y -= quad.TopLeft.Y; + + if (quad.BottomRight.X > DrawWidth) + delta.X -= quad.BottomRight.X - DrawWidth; + if (quad.BottomRight.Y > DrawHeight) + delta.Y -= quad.BottomRight.Y - DrawHeight; + + foreach (var h in hitObjects) + h.Position += delta; + } + + /// + /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. + /// + /// The hitobjects to be scaled + /// The anchor from which the scale operation is performed + /// The scale to be clamped + /// The clamped scale vector + private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) + { + float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; + float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; + + Quad selectionQuad = getSurroundingQuad(hitObjects); + + //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. + Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y); + + //max Size -> playfield bounds + if (scaledQuad.TopLeft.X < 0) + scale.X += scaledQuad.TopLeft.X; + if (scaledQuad.TopLeft.Y < 0) + scale.Y += scaledQuad.TopLeft.Y; + + if (scaledQuad.BottomRight.X > DrawWidth) + scale.X -= scaledQuad.BottomRight.X - DrawWidth; + if (scaledQuad.BottomRight.Y > DrawHeight) + scale.Y -= scaledQuad.BottomRight.Y - DrawHeight; + + //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale. + Vector2 scaledSize = selectionQuad.Size + scale; + Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON); + + scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size; + + return scale; + } + + /// + /// Returns a gamefield-space quad surrounding the provided hit objects. + /// + /// The hit objects to calculate a quad for. + private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => + GetSurroundingQuad(hitObjects.SelectMany(h => + { + if (h is IHasPath path) + { + return new[] + { + h.Position, + // can't use EndPosition for reverse slider cases. + h.Position + path.Path.PositionAt(1) + }; + } + + return new[] { h.Position }; + })); + + /// + /// All osu! hitobjects which can be moved/rotated/scaled. + /// + private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType() + .Where(h => !(h is Spinner)) + .ToArray(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs index a377deb35f..596224e5c6 100644 --- a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; @@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit { } + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders); + public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs index 0de0af8f8c..c5e90da3bd 100644 --- a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; @@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit { } + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners); + public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuHitCircleJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuHitCircleJudgementResult.cs new file mode 100644 index 0000000000..9b33e746b3 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuHitCircleJudgementResult.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuHitCircleJudgementResult : OsuJudgementResult + { + /// + /// The . + /// + public HitCircle HitCircle => (HitCircle)HitObject; + + /// + /// The position of the player's cursor when was hit. + /// + public Vector2? CursorPositionAtHit; + + public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement) + : base(hitObject, judgement) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs new file mode 100644 index 0000000000..1999785efe --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuIgnoreJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.IgnoreHit; + } +} diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs index bf30fbc351..1a88e2a8b2 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs @@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements public class OsuJudgement : Judgement { public override HitResult MaxResult => HitResult.Great; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Meh: - return 50; - - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - } - } } } diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs deleted file mode 100644 index 5104d9494b..0000000000 --- a/osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Osu.Judgements -{ - public class OsuSliderTailJudgement : OsuJudgement - { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs new file mode 100644 index 0000000000..9f77175398 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerJudgementResult.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuSpinnerJudgementResult : OsuJudgementResult + { + /// + /// The . + /// + public Spinner Spinner => (Spinner)HitObject; + + /// + /// The total rotation performed on the spinner disc, disregarding the spin direction, + /// adjusted for the track's playback rate. + /// + /// + /// + /// This value is always non-negative and is monotonically increasing with time + /// (i.e. will only increase if time is passing forward, but can decrease during rewind). + /// + /// + /// The rotation from each frame is multiplied by the clock's current playback rate. + /// The reason this is done is to ensure that spinners give the same score and require the same number of spins + /// regardless of whether speed-modifying mods are applied. + /// + /// + /// + /// Assuming no speed-modifying mods are active, + /// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise, + /// this property will return the value of 720 (as opposed to 0). + /// If Double Time is active instead (with a speed multiplier of 1.5x), + /// in the same scenario the property will return 720 * 1.5 = 1080. + /// + public float RateAdjustedRotation; + + /// + /// Time instant at which the spin was started (the first user input which caused an increase in spin). + /// + public double? TimeStarted; + + /// + /// Time instant at which the spinner has been completed (the user has executed all required spins). + /// Will be null if all required spins haven't been completed. + /// + public double? TimeCompleted; + + public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement) + : base(hitObject, judgement) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs new file mode 100644 index 0000000000..a088696784 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class SliderTickJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.LargeTickHit; + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index 65d7acc911..aac830801b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -18,17 +18,20 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Autopilot"; public override string Acronym => "AP"; - public override IconUsage Icon => OsuIcon.ModAutopilot; + public override IconUsage? Icon => OsuIcon.ModAutopilot; public override ModType Type => ModType.Automation; public override string Description => @"Automatic cursor movement - just follow the rhythm."; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) }; + public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay) }; + + public bool PerformFail() => false; - public bool AllowFail => false; public bool RestartOnFail => false; private OsuInputManager inputManager; + private IFrameStableClock gameplayClock; + private List replayFrames; private int currentFrame; @@ -37,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (currentFrame == replayFrames.Count - 1) return; - double time = playfield.Time.Current; + double time = gameplayClock.CurrentTime; // Very naive implementation of autopilot based on proximity to replay frames. // TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered). @@ -52,12 +55,14 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { + gameplayClock = drawableRuleset.FrameStableClock; + // Grab the input manager to disable the user's cursor, and for future use inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; inputManager.AllowUserCursorMovement = false; // Generate the replay frames the cursor should follow - replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast().ToList(); + replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast().ToList(); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs index bea2bbcb32..3b1f271d41 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutoplay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods { public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, - Replay = new OsuAutoGenerator(beatmap).Generate() + Replay = new OsuAutoGenerator(beatmap, mods).Generate() }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs new file mode 100644 index 0000000000..9ae9653e9b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBarrelRoll.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModBarrelRoll : ModBarrelRoll, IApplicableToDrawableHitObjects + { + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var d in drawables) + { + d.OnUpdate += _ => + { + switch (d) + { + case DrawableHitCircle circle: + circle.CirclePiece.Rotation = -CurrentRotation; + break; + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 831e4a700f..6841ecd23c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Play with blinds on your screen."; public override string Acronym => "BL"; - public override IconUsage Icon => FontAwesome.Solid.Adjust; + public override IconUsage? Icon => FontAwesome.Solid.Adjust; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => false; @@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods /// private const float target_clamp = 1; - private readonly float targetBreakMultiplier = 0; - private readonly float easing = 1; + private readonly float targetBreakMultiplier; + private readonly float easing; private readonly CompositeDrawable restrictTo; @@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods { this.restrictTo = restrictTo; this.beatmap = beatmap; + + targetBreakMultiplier = 0; + easing = 1; } [BackgroundDependencyLoader] diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs index 5d9a524577..df06988b70 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModCinema.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods { public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray(); - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, - Replay = new OsuAutoGenerator(beatmap).Generate() + Replay = new OsuAutoGenerator(beatmap, mods).Generate() }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs new file mode 100644 index 0000000000..77dea5b0dc --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Osu.Mods +{ + public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset + { + [SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")] + public Bindable NoSliderHeadAccuracy { get; } = new BindableBool(true); + + [SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")] + public Bindable NoSliderHeadMovement { get; } = new BindableBool(true); + + [SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")] + public Bindable ClassicNoteLock { get; } = new BindableBool(true); + + [SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")] + public Bindable FixedFollowCircleHitArea { get; } = new BindableBool(true); + + [SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")] + public Bindable AlwaysPlayTailSample { get; } = new BindableBool(true); + + public void ApplyToHitObject(HitObject hitObject) + { + switch (hitObject) + { + case Slider slider: + slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value; + + foreach (var head in slider.NestedHitObjects.OfType()) + head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value; + + break; + } + } + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + var osuRuleset = (DrawableOsuRuleset)drawableRuleset; + + if (ClassicNoteLock.Value) + osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy(); + } + + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var obj in drawables) + { + switch (obj) + { + case DrawableSlider slider: + slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value; + break; + + case DrawableSliderHead head: + head.TrackFollowCircle = !NoSliderHeadMovement.Value; + break; + + case DrawableSliderTail tail: + tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value; + break; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index 9bf7525d33..ee6a7815e2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods { @@ -11,10 +13,18 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "DF"; - public override IconUsage Icon => FontAwesome.Solid.CompressArrowsAlt; + public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt; public override string Description => "Hit them at the right size!"; - protected override float StartScale => 2f; + [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] + public override BindableNumber StartScale { get; } = new BindableFloat + { + MinValue = 1f, + MaxValue = 25f, + Default = 2f, + Value = 2f, + Precision = 0.1f, + }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index 7eee71be81..1cb25edecf 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -10,26 +11,50 @@ namespace osu.Game.Rulesets.Osu.Mods { public class OsuModDifficultyAdjust : ModDifficultyAdjust { - [SettingSource("Circle Size", "Override a beatmap's set CS.")] - public BindableNumber CircleSize { get; } = new BindableFloat + [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)] + public BindableNumber CircleSize { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; - [SettingSource("Approach Rate", "Override a beatmap's set AR.")] - public BindableNumber ApproachRate { get; } = new BindableFloat + [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)] + public BindableNumber ApproachRate { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; + protected override void ApplyLimits(bool extended) + { + base.ApplyLimits(extended); + + CircleSize.MaxValue = extended ? 11 : 10; + ApproachRate.MaxValue = extended ? 11 : 10; + } + + public override string SettingDescription + { + get + { + string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}"; + string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}"; + + return string.Join(", ", new[] + { + circleSize, + base.SettingDescription, + approachRate + }.Where(s => !string.IsNullOrEmpty(s))); + } + } + protected override void TransferSettings(BeatmapDifficulty difficulty) { base.TransferSettings(difficulty); @@ -42,8 +67,8 @@ namespace osu.Game.Rulesets.Osu.Mods { base.ApplySettings(difficulty); - difficulty.CircleSize = CircleSize.Value; - difficulty.ApproachRate = ApproachRate.Value; + ApplySetting(CircleSize, cs => difficulty.CircleSize = cs); + ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs index f13c7d2ff6..06b5b6cfb8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModEasy.cs @@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModEasy : ModEasy + public class OsuModEasy : ModEasyWithExtraLives { public override string Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!"; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index ac20407ed2..683b35f282 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -9,10 +9,12 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods @@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods private const float default_flashlight_size = 180; + private const double default_follow_delay = 120; + private OsuFlashlight flashlight; public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(); @@ -35,8 +39,25 @@ namespace osu.Game.Rulesets.Osu.Mods } } + public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + base.ApplyToDrawableRuleset(drawableRuleset); + + flashlight.FollowDelay = FollowDelay.Value; + } + + [SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")] + public BindableNumber FollowDelay { get; } = new BindableDouble(default_follow_delay) + { + MinValue = default_follow_delay, + MaxValue = default_follow_delay * 10, + Precision = default_follow_delay, + }; + private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition { + public double FollowDelay { private get; set; } + public OsuFlashlight() { FlashlightSize = new Vector2(0, getSizeFor(0)); @@ -50,13 +71,11 @@ namespace osu.Game.Rulesets.Osu.Mods protected override bool OnMouseMove(MouseMoveEvent e) { - const double follow_delay = 120; - var position = FlashlightPosition; var destination = e.MousePosition; FlashlightPosition = Interpolation.ValueAt( - Math.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out); + Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out); return base.OnMouseMove(e); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 76676ce888..182d6eeb4b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods { @@ -11,10 +13,18 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Acronym => "GR"; - public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV; + public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV; public override string Description => "Hit them at the right size!"; - protected override float StartScale => 0.5f; + [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] + public override BindableNumber StartScale { get; } = new BindableFloat + { + MinValue = 0f, + MaxValue = 0.99f, + Default = 0.5f, + Value = 0.5f, + Precision = 0.01f, + }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index bc5f79331f..e0577dd464 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -26,10 +26,13 @@ namespace osu.Game.Rulesets.Osu.Mods return; slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); - slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); + slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); - foreach (var point in slider.Path.ControlPoints) + var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray(); + foreach (var point in controlPoints) point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y); + + slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value); } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 91a4e049e3..2752feb0a1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -2,9 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; @@ -23,72 +24,141 @@ namespace osu.Game.Rulesets.Osu.Mods private const double fade_in_duration_multiplier = 0.4; private const double fade_out_duration_multiplier = 0.3; - public override void ApplyToDrawableHitObjects(IEnumerable drawables) + protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick); + + public override void ApplyToBeatmap(IBeatmap beatmap) { - static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier; + base.ApplyToBeatmap(beatmap); - foreach (var d in drawables.OfType()) + foreach (var obj in beatmap.HitObjects.OfType()) + applyFadeInAdjustment(obj); + + static void applyFadeInAdjustment(OsuHitObject osuObject) { - adjustFadeIn(d.HitObject); - foreach (var h in d.HitObject.NestedHitObjects.OfType()) - adjustFadeIn(h); + osuObject.TimeFadeIn = osuObject.TimePreempt * fade_in_duration_multiplier; + foreach (var nested in osuObject.NestedHitObjects.OfType()) + applyFadeInAdjustment(nested); } - - base.ApplyToDrawableHitObjects(drawables); } - protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { - if (!(drawable is DrawableOsuHitObject d)) + applyState(hitObject, true); + } + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + applyState(hitObject, false); + } + + private void applyState(DrawableHitObject drawableObject, bool increaseVisibility) + { + if (!(drawableObject is DrawableOsuHitObject drawableOsuObject)) return; - var h = d.HitObject; + OsuHitObject hitObject = drawableOsuObject.HitObject; - var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn; - var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier; + (double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject); - // new duration from completed fade in to end (before fading out) - var longFadeDuration = h.GetEndTime() - fadeOutStartTime; - - switch (drawable) + switch (drawableObject) { - case DrawableHitCircle circle: - // we don't want to see the approach circle - using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) - circle.ApproachCircle.Hide(); - - // fade out immediately after fade in. - using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) - circle.FadeOut(fadeOutDuration); + case DrawableSliderTail _: + using (drawableObject.BeginAbsoluteSequence(fadeStartTime)) + drawableObject.FadeOut(fadeDuration); break; + case DrawableSliderRepeat sliderRepeat: + using (drawableObject.BeginAbsoluteSequence(fadeStartTime)) + // only apply to circle piece – reverse arrow is not affected by hidden. + sliderRepeat.CirclePiece.FadeOut(fadeDuration); + + break; + + case DrawableHitCircle circle: + Drawable fadeTarget = circle; + + if (increaseVisibility) + { + // only fade the circle piece (not the approach circle) for the increased visibility object. + fadeTarget = circle.CirclePiece; + } + else + { + // we don't want to see the approach circle + using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) + circle.ApproachCircle.Hide(); + } + + using (drawableObject.BeginAbsoluteSequence(fadeStartTime)) + fadeTarget.FadeOut(fadeDuration); + break; + case DrawableSlider slider: - using (slider.BeginAbsoluteSequence(fadeOutStartTime, true)) - slider.Body.FadeOut(longFadeDuration, Easing.Out); + using (slider.BeginAbsoluteSequence(fadeStartTime)) + slider.Body.FadeOut(fadeDuration, Easing.Out); break; case DrawableSliderTick sliderTick: - // slider ticks fade out over up to one second - var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000); - - using (sliderTick.BeginAbsoluteSequence(sliderTick.HitObject.StartTime - tickFadeOutDuration, true)) - sliderTick.FadeOut(tickFadeOutDuration); + using (sliderTick.BeginAbsoluteSequence(fadeStartTime)) + sliderTick.FadeOut(fadeDuration); break; case DrawableSpinner spinner: // hide elements we don't care about. - spinner.Disc.Hide(); - spinner.Ticks.Hide(); - spinner.Background.Hide(); + // todo: hide background - using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true)) - spinner.FadeOut(fadeOutDuration); + using (spinner.BeginAbsoluteSequence(fadeStartTime)) + spinner.FadeOut(fadeDuration); break; } } + + private (double fadeStartTime, double fadeDuration) getFadeOutParameters(DrawableOsuHitObject drawableObject) + { + switch (drawableObject) + { + case DrawableSliderTail tail: + // Use the same fade sequence as the slider head. + Debug.Assert(tail.Slider != null); + return getParameters(tail.Slider.HeadCircle); + + case DrawableSliderRepeat repeat: + // Use the same fade sequence as the slider head. + Debug.Assert(repeat.Slider != null); + return getParameters(repeat.Slider.HeadCircle); + + default: + return getParameters(drawableObject.HitObject); + } + + static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject) + { + var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn; + var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier; + + // new duration from completed fade in to end (before fading out) + var longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime; + + switch (hitObject) + { + case Slider _: + return (fadeOutStartTime, longFadeDuration); + + case SliderTick _: + var tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000); + return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration); + + case Spinner _: + return (fadeOutStartTime + longFadeDuration, fadeOutDuration); + + default: + return (fadeOutStartTime, fadeOutDuration); + } + } + } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs index 42ddddc4dd..d1be162f73 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs @@ -2,11 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; @@ -17,43 +14,29 @@ namespace osu.Game.Rulesets.Osu.Mods /// /// Adjusts the size of hit objects during their fade in animation. /// - public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects + public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment { public override ModType Type => ModType.Fun; public override double ScoreMultiplier => 1; - protected virtual float StartScale => 1; + public abstract BindableNumber StartScale { get; } protected virtual float EndScale => 1; - private Bindable increaseFirstObjectVisibility = new Bindable(); - public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) }; - public void ReadFromConfig(OsuConfigManager config) + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { - increaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } - public void ApplyToDrawableHitObjects(IEnumerable drawables) - { - foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0)) - { - switch (drawable) - { - case DrawableSpinner _: - continue; + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyCustomState(hitObject, state); - default: - drawable.ApplyCustomUpdateState += ApplyCustomState; - break; - } - } - } - - protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state) + private void applyCustomState(DrawableHitObject drawable, ArmedState state) { + if (drawable is DrawableSpinner) + return; + var h = (OsuHitObject)drawable.HitObject; // apply grow effect @@ -68,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods case DrawableHitCircle _: { using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) - drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); + drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); break; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 649b01c132..5d191119b9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -9,85 +9,131 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset + public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToPlayer { public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); - public void Update(Playfield playfield) - { - bool requiresHold = false; - bool requiresHit = false; + /// + /// How early before a hitobject's start time to trigger a hit. + /// + private const float relax_leniency = 3; - const float relax_leniency = 3; - - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) - { - if (!(drawable is DrawableOsuHitObject osuHit)) - continue; - - double time = osuHit.Clock.CurrentTime; - double relativetime = time - osuHit.HitObject.StartTime; - - if (time < osuHit.HitObject.StartTime - relax_leniency) continue; - - if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit) - continue; - - if (osuHit is DrawableHitCircle && osuHit.IsHovered) - { - Debug.Assert(osuHit.HitObject.HitWindows != null); - requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime); - } - - requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner; - } - - if (requiresHit) - { - addAction(false); - addAction(true); - } - - addAction(requiresHold); - } - - private bool wasHit; + private bool isDownState; private bool wasLeft; private OsuInputManager osuInputManager; - private void addAction(bool hitting) - { - if (wasHit == hitting) - return; + private ReplayState state; + private double lastStateChangeTime; - wasHit = hitting; - - var state = new ReplayState - { - PressedActions = new List() - }; - - if (hitting) - { - state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); - wasLeft = !wasLeft; - } - - state.Apply(osuInputManager.CurrentState, osuInputManager); - } + private bool hasReplay; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // grab the input manager for future use. osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; + } + + public void ApplyToPlayer(Player player) + { + if (osuInputManager.ReplayInputHandler != null) + { + hasReplay = true; + return; + } + osuInputManager.AllowUserPresses = false; } + + public void Update(Playfield playfield) + { + if (hasReplay) + return; + + bool requiresHold = false; + bool requiresHit = false; + + double time = playfield.Clock.CurrentTime; + + foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType()) + { + // we are not yet close enough to the object. + if (time < h.HitObject.StartTime - relax_leniency) + break; + + // already hit or beyond the hittable end time. + if (h.IsHit || (h.HitObject is IHasDuration hasEnd && time > hasEnd.EndTime)) + continue; + + switch (h) + { + case DrawableHitCircle circle: + handleHitCircle(circle); + break; + + case DrawableSlider slider: + // Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough. + if (!slider.HeadCircle.IsHit) + handleHitCircle(slider.HeadCircle); + + requiresHold |= slider.Ball.IsHovered || h.IsHovered; + break; + + case DrawableSpinner _: + requiresHold = true; + break; + } + } + + if (requiresHit) + { + changeState(false); + changeState(true); + } + + if (requiresHold) + changeState(true); + else if (isDownState && time - lastStateChangeTime > AutoGenerator.KEY_UP_DELAY) + changeState(false); + + void handleHitCircle(DrawableHitCircle circle) + { + if (!circle.HitArea.IsHovered) + return; + + Debug.Assert(circle.HitObject.HitWindows != null); + requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime); + } + + void changeState(bool down) + { + if (isDownState == down) + return; + + isDownState = down; + lastStateChangeTime = time; + + state = new ReplayState + { + PressedActions = new List() + }; + + if (down) + { + state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + wasLeft = !wasLeft; + } + + state?.Apply(osuInputManager.CurrentState, osuInputManager); + } + } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs index eae218509e..96ba58da23 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs @@ -2,12 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; @@ -16,11 +12,11 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig + public class OsuModSpinIn : ModWithVisibilityAdjustment { public override string Name => "Spin In"; public override string Acronym => "SI"; - public override IconUsage Icon => FontAwesome.Solid.Undo; + public override IconUsage? Icon => FontAwesome.Solid.Undo; public override ModType Type => ModType.Fun; public override string Description => "Circles spin in. No approach circles."; public override double ScoreMultiplier => 1; @@ -31,31 +27,17 @@ namespace osu.Game.Rulesets.Osu.Mods private const int rotate_offset = 360; private const float rotate_starting_width = 2; - private Bindable increaseFirstObjectVisibility = new Bindable(); - - public void ReadFromConfig(OsuConfigManager config) + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { - increaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } - public void ApplyToDrawableHitObjects(IEnumerable drawables) - { - foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0)) - { - switch (drawable) - { - case DrawableSpinner _: - continue; - - default: - drawable.ApplyCustomUpdateState += applyZoomState; - break; - } - } - } + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state); private void applyZoomState(DrawableHitObject drawable, ArmedState state) { + if (drawable is DrawableSpinner) + return; + var h = (OsuHitObject)drawable.HitObject; switch (drawable) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 1cdcddbd33..f080e11933 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -2,21 +2,55 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModSpunOut : Mod + public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects { public override string Name => "Spun Out"; public override string Acronym => "SO"; - public override IconUsage Icon => OsuIcon.ModSpunout; - public override ModType Type => ModType.DifficultyReduction; + public override IconUsage? Icon => OsuIcon.ModSpunout; + public override ModType Type => ModType.Automation; public override string Description => @"Spinners will be automatically completed."; public override double ScoreMultiplier => 0.9; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) }; + + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var hitObject in drawables) + { + if (hitObject is DrawableSpinner spinner) + { + spinner.HandleUserInput = false; + spinner.OnUpdate += onSpinnerUpdate; + } + } + } + + private void onSpinnerUpdate(Drawable drawable) + { + var spinner = (DrawableSpinner)drawable; + + spinner.RotationTracker.Tracking = true; + + // early-return if we were paused to avoid division-by-zero in the subsequent calculations. + if (Precision.AlmostEquals(spinner.Clock.Rate, 0)) + return; + + // because the spinner is under the gameplay clock, it is affected by rate adjustments on the track; + // for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time. + // for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here. + var rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; + spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f)); + } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index 8360e2692e..2464308347 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Name => "Target"; public override string Acronym => "TP"; public override ModType Type => ModType.Conversion; - public override IconUsage Icon => OsuIcon.ModTarget; + public override IconUsage? Icon => OsuIcon.ModTarget; public override string Description => @"Practice keeping up with the beat of the song."; public override double ScoreMultiplier => 1; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index f0db548e74..3b16e9d2b7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods { public override string Name => "Touch Device"; public override string Acronym => "TD"; + public override string Description => "Automatically applied to plays on devices with a touchscreen."; public override double ScoreMultiplier => 1; public override ModType Type => ModType.System; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index dff9a77807..4b0939db16 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -2,70 +2,68 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; -using osu.Framework.Bindables; -using System.Collections.Generic; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics.Sprites; -using osu.Game.Configuration; +using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Skinning.Default; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects + public class OsuModTraceable : ModWithVisibilityAdjustment { public override string Name => "Traceable"; public override string Acronym => "TC"; - public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost; public override ModType Type => ModType.Fun; public override string Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) }; - private Bindable increaseFirstObjectVisibility = new Bindable(); - public void ReadFromConfig(OsuConfigManager config) + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { - increaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); } - public void ApplyToDrawableHitObjects(IEnumerable drawables) - { - foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0)) - drawable.ApplyCustomUpdateState += ApplyTraceableState; - } + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state); - protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state) + private void applyTraceableState(DrawableHitObject drawable, ArmedState state) { - if (!(drawable is DrawableOsuHitObject drawableOsu)) + if (!(drawable is DrawableOsuHitObject)) return; - var h = drawableOsu.HitObject; + //todo: expose and hide spinner background somehow switch (drawable) { case DrawableHitCircle circle: // we only want to see the approach circle - using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) - circle.CirclePiece.Hide(); + applyCirclePieceState(circle, circle.CirclePiece); + break; + case DrawableSliderTail sliderTail: + applyCirclePieceState(sliderTail); + break; + + case DrawableSliderRepeat sliderRepeat: + // show only the repeat arrow + applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece); break; case DrawableSlider slider: slider.Body.OnSkinChanged += () => applySliderState(slider); applySliderState(slider); break; - - case DrawableSpinner spinner: - spinner.Disc.Hide(); - spinner.Background.Hide(); - break; } } + private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null) + { + var h = hitObject.HitObject; + using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + (hitCircle ?? hitObject).Hide(); + } + private void applySliderState(DrawableSlider slider) { ((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs index a9475af638..b5905d7015 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs @@ -2,21 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects + internal class OsuModTransform : ModWithVisibilityAdjustment { public override string Name => "Transform"; public override string Acronym => "TR"; - public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt; + public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt; public override ModType Type => ModType.Fun; public override string Description => "Everything rotates. EVERYTHING."; public override double ScoreMultiplier => 1; @@ -24,29 +24,41 @@ namespace osu.Game.Rulesets.Osu.Mods private float theta; - public void ApplyToDrawableHitObjects(IEnumerable drawables) + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state); + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state); + + private void applyTransform(DrawableHitObject drawable, ArmedState state) { - foreach (var drawable in drawables) + switch (drawable) { - var hitObject = (OsuHitObject)drawable.HitObject; + case DrawableSliderHead _: + case DrawableSliderTail _: + case DrawableSliderTick _: + case DrawableSliderRepeat _: + return; - float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2; + default: + var hitObject = (OsuHitObject)drawable.HitObject; - Vector2 originalPosition = drawable.Position; - Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance; + float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2; - //the - 1 and + 1 prevents the hit objects to appear in the wrong position. - double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; - double moveDuration = hitObject.TimePreempt + 1; + Vector2 originalPosition = drawable.Position; + Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance; - using (drawable.BeginAbsoluteSequence(appearTime, true)) - { - drawable - .MoveToOffset(appearOffset) - .MoveTo(originalPosition, moveDuration, Easing.InOutSine); - } + // the - 1 and + 1 prevents the hit objects to appear in the wrong position. + double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; + double moveDuration = hitObject.TimePreempt + 1; - theta += (float)hitObject.TimeFadeIn / 1000; + using (drawable.BeginAbsoluteSequence(appearTime, true)) + { + drawable + .MoveToOffset(appearOffset) + .MoveTo(originalPosition, moveDuration, Easing.InOutSine); + } + + theta += (float)hitObject.TimeFadeIn / 1000; + break; } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index 1664a37a66..a01cec4bb3 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Mods; @@ -13,11 +12,11 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Mods { - internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects + internal class OsuModWiggle : ModWithVisibilityAdjustment { public override string Name => "Wiggle"; public override string Acronym => "WG"; - public override IconUsage Icon => FontAwesome.Solid.Certificate; + public override IconUsage? Icon => FontAwesome.Solid.Certificate; public override ModType Type => ModType.Fun; public override string Description => "They just won't stay still..."; public override double ScoreMultiplier => 1; @@ -26,20 +25,18 @@ namespace osu.Game.Rulesets.Osu.Mods private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles private const int wiggle_strength = 10; // Higher = stronger wiggles - public void ApplyToDrawableHitObjects(IEnumerable drawables) - { - foreach (var drawable in drawables) - drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState; - } + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state); private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state) { var osuObject = (OsuHitObject)drawable.HitObject; Vector2 origin = drawable.Position; - // Wiggle the repeat points with the slider instead of independently. + // Wiggle the repeat points and the tail with the slider instead of independently. // Also fixes an issue with repeat points being positioned incorrectly. - if (osuObject is RepeatPoint) + if (osuObject is SliderRepeat || osuObject is SliderTailCircle) return; Random objRand = new Random((int)osuObject.StartTime); @@ -61,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Mods } // Keep wiggling sliders and spinners for their duration - if (!(osuObject is IHasEndTime endTime)) + if (!(osuObject is IHasDuration endTime)) return; amountWiggles = (int)(endTime.Duration / wiggle_duration); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs index 7e530ca047..b989500066 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs @@ -1,12 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osuTK; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Shapes; using osu.Game.Skinning; @@ -15,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections /// /// A single follow point positioned between two adjacent s. /// - public class FollowPoint : Container + public class FollowPoint : PoolableDrawable, IAnimationTimeReference { private const float width = 8; @@ -25,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { Origin = Anchor.Centre; - Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer + InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer { Masking = true, AutoSizeAxes = Axes.Both, @@ -43,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections Anchor = Anchor.Centre, Alpha = 0.5f, } - }, confineMode: ConfineMode.NoScaling); + }); } + + public Bindable AnimationStartTime { get; } = new BindableDouble(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointConnection.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointConnection.cs index 6c4fbbac17..cda4715280 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointConnection.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointConnection.cs @@ -2,10 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using JetBrains.Annotations; -using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Objects; using osuTK; @@ -14,127 +12,111 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections /// /// Visualises the s between two s. /// - public class FollowPointConnection : CompositeDrawable + public class FollowPointConnection : PoolableDrawable { // Todo: These shouldn't be constants - private const int spacing = 32; - private const double preempt = 800; + public const int SPACING = 32; + public const double PREEMPT = 800; - /// - /// The start time of . - /// - public readonly Bindable StartTime = new Bindable(); + public FollowPointLifetimeEntry Entry; + public DrawablePool Pool; - /// - /// The which s will exit from. - /// - [NotNull] - public readonly DrawableOsuHitObject Start; - - /// - /// Creates a new . - /// - /// The which s will exit from. - public FollowPointConnection([NotNull] DrawableOsuHitObject start) + protected override void PrepareForUse() { - Start = start; + base.PrepareForUse(); - RelativeSizeAxes = Axes.Both; + Entry.Invalidated += onEntryInvalidated; - StartTime.BindTo(Start.HitObject.StartTimeBindable); + refreshPoints(); } - protected override void LoadComplete() + protected override void FreeAfterUse() { - base.LoadComplete(); - bindEvents(Start); + base.FreeAfterUse(); + + Entry.Invalidated -= onEntryInvalidated; + + // Return points to the pool. + ClearInternal(false); + + Entry = null; } - private DrawableOsuHitObject end; + private void onEntryInvalidated() => Scheduler.AddOnce(refreshPoints); - /// - /// The which s will enter. - /// - [CanBeNull] - public DrawableOsuHitObject End + private void refreshPoints() { - get => end; - set - { - end = value; + ClearInternal(false); - if (end != null) - bindEvents(end); + OsuHitObject start = Entry.Start; + OsuHitObject end = Entry.End; - if (IsLoaded) - scheduleRefresh(); - else - refresh(); - } - } + double startTime = start.GetEndTime(); - private void bindEvents(DrawableOsuHitObject drawableObject) - { - drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh()); - drawableObject.HitObject.DefaultsApplied += scheduleRefresh; - } - - private void scheduleRefresh() => Scheduler.AddOnce(refresh); - - private void refresh() - { - ClearInternal(); - - if (End == null) - return; - - OsuHitObject osuStart = Start.HitObject; - OsuHitObject osuEnd = End.HitObject; - - if (osuEnd.NewCombo) - return; - - if (osuStart is Spinner || osuEnd is Spinner) - return; - - Vector2 startPosition = osuStart.EndPosition; - Vector2 endPosition = osuEnd.Position; - double startTime = osuStart.GetEndTime(); - double endTime = osuEnd.StartTime; + Vector2 startPosition = start.StackedEndPosition; + Vector2 endPosition = end.StackedPosition; Vector2 distanceVector = endPosition - startPosition; int distance = (int)distanceVector.Length; float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI)); - double duration = endTime - startTime; - for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing) + double finalTransformEndTime = startTime; + + for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING) { float fraction = (float)d / distance; Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector; Vector2 pointEndPosition = startPosition + fraction * distanceVector; - double fadeOutTime = startTime + fraction * duration; - double fadeInTime = fadeOutTime - preempt; + + GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime); FollowPoint fp; - AddInternal(fp = new FollowPoint - { - Position = pointStartPosition, - Rotation = rotation, - Alpha = 0, - Scale = new Vector2(1.5f * osuEnd.Scale), - }); + AddInternal(fp = Pool.Get()); + + fp.ClearTransforms(); + fp.Position = pointStartPosition; + fp.Rotation = rotation; + fp.Alpha = 0; + fp.Scale = new Vector2(1.5f * end.Scale); + + fp.AnimationStartTime.Value = fadeInTime; using (fp.BeginAbsoluteSequence(fadeInTime)) { - fp.FadeIn(osuEnd.TimeFadeIn); - fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out); - fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out); - fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn); - } + fp.FadeIn(end.TimeFadeIn); + fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out); + fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out); + fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn); - fp.Expire(true); + finalTransformEndTime = fadeOutTime + end.TimeFadeIn; + } } + + // todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed. + Entry.LifetimeEnd = finalTransformEndTime; + } + + /// + /// Computes the fade time of follow point positioned between two hitobjects. + /// + /// The first , where follow points should originate from. + /// The second , which follow points should target. + /// The fractional distance along and at which the follow point is to be located. + /// The fade-in time of the follow point/ + /// The fade-out time of the follow point. + public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime) + { + double startTime = start.GetEndTime(); + double duration = end.StartTime - startTime; + + // Preempt time can go below 800ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR. + // This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear preempt function (see: OsuHitObject). + // Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good. + double preempt = PREEMPT * Math.Min(1, start.TimePreempt / OsuHitObject.PREEMPT_MIN); + + fadeOutTime = startTime + fraction * duration; + fadeInTime = fadeOutTime - preempt; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointLifetimeEntry.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointLifetimeEntry.cs new file mode 100644 index 0000000000..a167cb2f0f --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointLifetimeEntry.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Performance; +using osu.Game.Rulesets.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections +{ + public class FollowPointLifetimeEntry : LifetimeEntry + { + public event Action Invalidated; + public readonly OsuHitObject Start; + + public FollowPointLifetimeEntry(OsuHitObject start) + { + Start = start; + LifetimeStart = Start.StartTime; + + bindEvents(); + } + + private OsuHitObject end; + + public OsuHitObject End + { + get => end; + set + { + UnbindEvents(); + + end = value; + + bindEvents(); + + refreshLifetimes(); + } + } + + private void bindEvents() + { + UnbindEvents(); + + // Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects. + Start.DefaultsApplied += onDefaultsApplied; + Start.PositionBindable.ValueChanged += onPositionChanged; + + if (End != null) + { + End.DefaultsApplied += onDefaultsApplied; + End.PositionBindable.ValueChanged += onPositionChanged; + } + } + + public void UnbindEvents() + { + if (Start != null) + { + Start.DefaultsApplied -= onDefaultsApplied; + Start.PositionBindable.ValueChanged -= onPositionChanged; + } + + if (End != null) + { + End.DefaultsApplied -= onDefaultsApplied; + End.PositionBindable.ValueChanged -= onPositionChanged; + } + } + + private void onDefaultsApplied(HitObject obj) => refreshLifetimes(); + + private void onPositionChanged(ValueChangedEvent obj) => refreshLifetimes(); + + private void refreshLifetimes() + { + if (End == null || End.NewCombo || Start is Spinner || End is Spinner) + { + LifetimeEnd = LifetimeStart; + return; + } + + Vector2 startPosition = Start.StackedEndPosition; + Vector2 endPosition = End.StackedPosition; + Vector2 distanceVector = endPosition - startPosition; + + // The lifetime start will match the fade-in time of the first follow point. + float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length; + FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _); + + LifetimeStart = fadeInTime; + LifetimeEnd = double.MaxValue; // This will be set by the connection. + + Invalidated?.Invoke(); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs index be192080f9..3e85e528e8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs @@ -2,10 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Performance; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { @@ -14,55 +18,83 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections /// public class FollowPointRenderer : CompositeDrawable { - /// - /// All the s contained by this . - /// - internal IReadOnlyList Connections => connections; - - private readonly List connections = new List(); - public override bool RemoveCompletedTransforms => false; - /// - /// Adds the s around a . - /// This includes s leading into , and s exiting . - /// - /// The to add s for. - public void AddFollowPoints(DrawableOsuHitObject hitObject) - => addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g)))); + public IReadOnlyList Entries => lifetimeEntries; - /// - /// Removes the s around a . - /// This includes s leading into , and s exiting . - /// - /// The to remove s for. - public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject)); + private DrawablePool connectionPool; + private DrawablePool pointPool; - /// - /// Adds a to this . - /// - /// The to add. - /// The index of in . - private void addConnection(FollowPointConnection connection) + private readonly List lifetimeEntries = new List(); + private readonly Dictionary connectionsInUse = new Dictionary(); + private readonly Dictionary startTimeMap = new Dictionary(); + private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager(); + + public FollowPointRenderer() { - AddInternal(connection); + lifetimeManager.EntryBecameAlive += onEntryBecameAlive; + lifetimeManager.EntryBecameDead += onEntryBecameDead; + } - // Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections - int index = connections.AddInPlace(connection, Comparer.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value))); + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + connectionPool = new DrawablePoolNoLifetime(1, 200), + pointPool = new DrawablePoolNoLifetime(50, 1000) + }; + } - if (index < connections.Count - 1) + public void AddFollowPoints(OsuHitObject hitObject) + { + addEntry(hitObject); + + var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy(); + startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject); + startTimeMap[hitObject] = startTimeBindable; + } + + public void RemoveFollowPoints(OsuHitObject hitObject) + { + removeEntry(hitObject); + + startTimeMap[hitObject].UnbindAll(); + startTimeMap.Remove(hitObject); + } + + private void addEntry(OsuHitObject hitObject) + { + var newEntry = new FollowPointLifetimeEntry(hitObject); + + var index = lifetimeEntries.AddInPlace(newEntry, Comparer.Create((e1, e2) => + { + int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime); + + if (comp != 0) + return comp; + + // we always want to insert the new item after equal ones. + // this is important for beatmaps with multiple hitobjects at the same point in time. + // if we use standard comparison insert order, there will be a churn of connections getting re-updated to + // the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal). + // this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245 + return -1; + })); + + if (index < lifetimeEntries.Count - 1) { // Update the connection's end point to the next connection's start point // h1 -> -> -> h2 // connection nextGroup - FollowPointConnection nextConnection = connections[index + 1]; - connection.End = nextConnection.Start; + FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1]; + newEntry.End = nextEntry.Start; } else { // The end point may be non-null during re-ordering - connection.End = null; + newEntry.End = null; } if (index > 0) @@ -71,21 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections // h1 -> -> -> h2 // prevGroup connection - FollowPointConnection previousConnection = connections[index - 1]; - previousConnection.End = connection.Start; + FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1]; + previousEntry.End = newEntry.Start; } + + lifetimeManager.AddEntry(newEntry); } - /// - /// Removes a from this . - /// - /// The to remove. - /// Whether was removed. - private void removeGroup(FollowPointConnection connection) + private void removeEntry(OsuHitObject hitObject) { - RemoveInternal(connection); + int index = lifetimeEntries.FindIndex(e => e.Start == hitObject); - int index = connections.IndexOf(connection); + var entry = lifetimeEntries[index]; + entry.UnbindEvents(); + + lifetimeEntries.RemoveAt(index); + lifetimeManager.RemoveEntry(entry); if (index > 0) { @@ -93,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections // h1 -> -> -> h2 -> -> -> h3 // prevGroup connection nextGroup // The current connection's end point is used since there may not be a next connection - FollowPointConnection previousConnection = connections[index - 1]; - previousConnection.End = connection.End; + FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1]; + previousEntry.End = entry.End; } - - connections.Remove(connection); } - private void onStartTimeChanged(FollowPointConnection connection) + protected override bool CheckChildrenLife() { - // Naive but can be improved if performance becomes an issue - removeGroup(connection); - addConnection(connection); + bool anyAliveChanged = base.CheckChildrenLife(); + anyAliveChanged |= lifetimeManager.Update(Time.Current); + return anyAliveChanged; + } + + private void onEntryBecameAlive(LifetimeEntry entry) + { + var connection = connectionPool.Get(c => + { + c.Entry = (FollowPointLifetimeEntry)entry; + c.Pool = pointPool; + }); + + connectionsInUse[entry] = connection; + + AddInternal(connection); + } + + private void onEntryBecameDead(LifetimeEntry entry) + { + RemoveInternal(connectionsInUse[entry]); + connectionsInUse.Remove(entry); + } + + private void onStartTimeChanged(OsuHitObject hitObject) + { + removeEntry(hitObject); + addEntry(hitObject); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + foreach (var entry in lifetimeEntries) + entry.UnbindEvents(); + lifetimeEntries.Clear(); + } + + private class DrawablePoolNoLifetime : DrawablePool + where T : PoolableDrawable, new() + { + public override bool RemoveWhenNotAlive => false; + + public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null) + : base(initialSize, maximumSize) + { + } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index f74f2d7bc5..1bf9e76d7d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -3,39 +3,48 @@ using System; using System.Diagnostics; +using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Scoring; -using osuTK; using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach + public class DrawableHitCircle : DrawableOsuHitObject, IHasMainCirclePiece { - public ApproachCircle ApproachCircle { get; } - - private readonly IBindable positionBindable = new Bindable(); - private readonly IBindable stackHeightBindable = new Bindable(); - private readonly IBindable scaleBindable = new Bindable(); - public OsuAction? HitAction => HitArea.HitAction; + protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle; - public readonly HitReceptor HitArea; - public readonly SkinnableDrawable CirclePiece; - private readonly Container scaleContainer; + public ApproachCircle ApproachCircle { get; private set; } + public HitReceptor HitArea { get; private set; } + public SkinnableDrawable CirclePiece { get; private set; } - public DrawableHitCircle(HitCircle h) + private Container scaleContainer; + private InputManager inputManager; + + public DrawableHitCircle() + : this(null) + { + } + + public DrawableHitCircle([CanBeNull] HitCircle h = null) : base(h) { - Origin = Anchor.Centre; + } - Position = HitObject.StackedPosition; + [BackgroundDependencyLoader] + private void load() + { + Origin = Anchor.Centre; InternalChildren = new Drawable[] { @@ -57,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return true; }, }, - CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()), + CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, ApproachCircle = new ApproachCircle { Alpha = 0, @@ -68,20 +81,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }; Size = HitArea.DrawSize; + + PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); + StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); + ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); + AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue); } - [BackgroundDependencyLoader] - private void load() + protected override void LoadComplete() { - positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); + base.LoadComplete(); - positionBindable.BindTo(HitObject.PositionBindable); - stackHeightBindable.BindTo(HitObject.StackHeightBindable); - scaleBindable.BindTo(HitObject.ScaleBindable); - - AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true); + inputManager = GetContainingInputManager(); } public override double LifetimeStart @@ -111,22 +122,41 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } - var result = HitObject.HitWindows.ResultFor(timeOffset); + var result = ResultFor(timeOffset); - if (result == HitResult.None) + if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false) { Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss)); return; } - ApplyResult(r => r.Type = result); + ApplyResult(r => + { + var circleResult = (OsuHitCircleJudgementResult)r; + + // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. + if (result.IsHit()) + { + var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); + circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); + } + + circleResult.Type = result; + }); } + /// + /// Retrieves the for a time offset. + /// + /// The time offset. + /// The hit result, or if doesn't result in a judgement. + protected virtual HitResult ResultFor(double timeOffset) => HitObject.HitWindows.ResultFor(timeOffset); + protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); @@ -138,39 +168,41 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ApproachCircle.Expire(true); } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateStartTimeStateTransforms() { - base.UpdateStateTransforms(state); + base.UpdateStartTimeStateTransforms(); + ApproachCircle.FadeOut(50); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { Debug.Assert(HitObject.HitWindows != null); + // todo: temporary / arbitrary, used for lifetime optimisation. + this.Delay(800).FadeOut(); + + (CirclePiece.Drawable as IMainCirclePiece)?.Animate(state); + switch (state) { case ArmedState.Idle: - this.Delay(HitObject.TimePreempt).FadeOut(500); - - Expire(true); - HitArea.HitAction = null; break; case ArmedState.Miss: - ApproachCircle.FadeOut(50); this.FadeOut(100); break; - - case ArmedState.Hit: - ApproachCircle.FadeOut(50); - - // todo: temporary / arbitrary - this.Delay(800).FadeOut(); - break; } + + Expire(); } public Drawable ProxiedLayer => ApproachCircle; - public class HitReceptor : Drawable, IKeyBindingHandler + protected override JudgementResult CreateResult(Judgement judgement) => new OsuHitCircleJudgementResult(HitObject, judgement); + + public class HitReceptor : CompositeDrawable, IKeyBindingHandler { // IsHovered is used public override bool HandlePositionalInput => true; @@ -185,6 +217,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Anchor = Anchor.Centre; Origin = Anchor.Centre; + + CornerRadius = OsuHitObject.OBJECT_RADIUS; + CornerExponent = 2; } public bool OnPressed(OsuAction action) @@ -205,7 +240,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return false; } - public bool OnReleased(OsuAction action) => false; + public void OnReleased(OsuAction action) + { + } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index a677cb6a72..628d95dff4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -1,31 +1,74 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Osu.UI; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuHitObject : DrawableHitObject { - private readonly ShakeContainer shakeContainer; + public readonly IBindable PositionBindable = new Bindable(); + public readonly IBindable StackHeightBindable = new Bindable(); + public readonly IBindable ScaleBindable = new BindableFloat(); + public readonly IBindable IndexInCurrentComboBindable = new Bindable(); // Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects. public override bool HandlePositionalInput => true; + protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X; + + /// + /// Whether this can be hit, given a time value. + /// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false. + /// + public Func CheckHittable; + + private ShakeContainer shakeContainer; + protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) { + } + + [BackgroundDependencyLoader] + private void load() + { + Alpha = 0; + base.AddInternal(shakeContainer = new ShakeContainer { ShakeDuration = 30, RelativeSizeAxes = Axes.Both }); + } - Alpha = 0; + protected override void OnApply() + { + base.OnApply(); + + IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable); + PositionBindable.BindTo(HitObject.PositionBindable); + StackHeightBindable.BindTo(HitObject.StackHeightBindable); + ScaleBindable.BindTo(HitObject.ScaleBindable); + } + + protected override void OnFree() + { + base.OnFree(); + + IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable); + PositionBindable.UnbindFrom(HitObject.PositionBindable); + StackHeightBindable.UnbindFrom(HitObject.StackHeightBindable); + ScaleBindable.UnbindFrom(HitObject.ScaleBindable); } // Forward all internal management to shakeContainer. @@ -39,20 +82,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private OsuInputManager osuActionInputManager; internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager; - protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); + public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); - protected override void UpdateStateTransforms(ArmedState state) - { - base.UpdateStateTransforms(state); - - switch (state) - { - case ArmedState.Idle: - // Manually set to reduce the number of future alive objects to a bare minimum. - LifetimeStart = HitObject.StartTime - HitObject.TimePreempt; - break; - } - } + /// + /// Causes this to get missed, disregarding all conditions in implementations of . + /// + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 022e9ea12b..79655c33e4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -2,67 +2,83 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; -using osuTK; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; -using osuTK.Graphics; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuJudgement : DrawableJudgement { - private SkinnableSprite lighting; - private Bindable lightingColour; + protected SkinnableLighting Lighting { get; private set; } - public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject) - : base(result, judgedObject) - { - } + [Resolved] + private OsuConfigManager config { get; set; } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load() { - if (config.Get(OsuSetting.HitLighting) && Result.Type != HitResult.Miss) + AddInternal(Lighting = new SkinnableLighting { - AddInternal(lighting = new SkinnableSprite("lighting") - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Blending = BlendingParameters.Additive, - Depth = float.MaxValue - }); - - if (JudgedObject != null) - { - lightingColour = JudgedObject.AccentColour.GetBoundCopy(); - lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true); - } - else - { - lighting.Colour = Color4.White; - } - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, + Depth = float.MaxValue, + Alpha = 0 + }); } - protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400; + protected override void PrepareForUse() + { + base.PrepareForUse(); + + Lighting.ResetAnimation(); + Lighting.SetColourFrom(JudgedObject, Result); + + if (JudgedObject?.HitObject is OsuHitObject osuObject) + { + Position = osuObject.StackedEndPosition; + Scale = new Vector2(osuObject.Scale); + } + } protected override void ApplyHitAnimations() { - if (lighting != null) - { - JudgementBody.Delay(FadeInDuration).FadeOut(400); + bool hitLightingEnabled = config.Get(OsuSetting.HitLighting); - lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); - lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); + Lighting.Alpha = 0; + + if (hitLightingEnabled && Lighting.Drawable != null) + { + // todo: this animation changes slightly based on new/old legacy skin versions. + Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); + Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); + + // extend the lifetime to cover lighting fade + LifetimeEnd = Lighting.LatestTransformEndTime; } - JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); base.ApplyHitAnimations(); } + + protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result); + + private class OsuJudgementPiece : DefaultJudgementPiece + { + public OsuJudgementPiece(HitResult result) + : base(result) + { + } + + public override void PlayAnimation() + { + base.PlayAnimation(); + + if (Result != HitResult.Miss) + JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); + } + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs deleted file mode 100644 index 20b31c68f2..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs +++ /dev/null @@ -1,129 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Utils; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using osu.Game.Rulesets.Scoring; -using osuTK; - -namespace osu.Game.Rulesets.Osu.Objects.Drawables -{ - public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking - { - private readonly RepeatPoint repeatPoint; - private readonly DrawableSlider drawableSlider; - - private double animDuration; - - private readonly Drawable scaleContainer; - - public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) - : base(repeatPoint) - { - this.repeatPoint = repeatPoint; - this.drawableSlider = drawableSlider; - - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - - Blending = BlendingParameters.Additive; - Origin = Anchor.Centre; - - InternalChild = scaleContainer = new ReverseArrowPiece(); - } - - private readonly IBindable scaleBindable = new Bindable(); - - [BackgroundDependencyLoader] - private void load() - { - scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); - scaleBindable.BindTo(HitObject.ScaleBindable); - } - - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - if (repeatPoint.StartTime <= Time.Current) - ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss); - } - - protected override void UpdateInitialTransforms() - { - animDuration = Math.Min(300, repeatPoint.SpanDuration); - - this.Animate( - d => d.FadeIn(animDuration), - d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf) - ); - } - - protected override void UpdateStateTransforms(ArmedState state) - { - base.UpdateStateTransforms(state); - - switch (state) - { - case ArmedState.Idle: - this.Delay(HitObject.TimePreempt).FadeOut(); - break; - - case ArmedState.Miss: - this.FadeOut(animDuration); - break; - - case ArmedState.Hit: - this.FadeOut(animDuration, Easing.Out) - .ScaleTo(Scale * 1.5f, animDuration, Easing.Out); - break; - } - } - - private bool hasRotation; - - public void UpdateSnakingPosition(Vector2 start, Vector2 end) - { - bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0; - List curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve; - - Position = isRepeatAtEnd ? end : start; - - if (curve.Count < 2) - return; - - int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0; - int direction = isRepeatAtEnd ? -1 : 1; - - Vector2 aimRotationVector = Vector2.Zero; - - // find the next vector2 in the curve which is not equal to our current position to infer a rotation. - for (int i = searchStart; i >= 0 && i < curve.Count; i += direction) - { - if (Precision.AlmostEquals(curve[i], Position)) - continue; - - aimRotationVector = curve[i]; - break; - } - - float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); - while (Math.Abs(aimRotation - Rotation) > 180) - aimRotation += aimRotation < Rotation ? 360 : -360; - - if (!hasRotation) - { - Rotation = aimRotation; - hasRotation = true; - } - else - { - // If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly). - Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint); - } - } - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index cd3c572ba0..0bec33bf77 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -2,84 +2,149 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osuTK; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; +using osu.Game.Audio; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach + public class DrawableSlider : DrawableOsuHitObject { + public new Slider HitObject => (Slider)base.HitObject; + public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; - public readonly SliderBall Ball; - public readonly SkinnableDrawable Body; + public SliderBall Ball { get; private set; } + public SkinnableDrawable Body { get; private set; } - private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody; + public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects; - private readonly Container headContainer; - private readonly Container tailContainer; - private readonly Container tickContainer; - private readonly Container repeatContainer; + [CanBeNull] + public PlaySliderBody SliderBody => Body.Drawable as PlaySliderBody; - private readonly Slider slider; + public IBindable PathVersion => pathVersion; + private readonly Bindable pathVersion = new Bindable(); - private readonly IBindable positionBindable = new Bindable(); - private readonly IBindable stackHeightBindable = new Bindable(); - private readonly IBindable scaleBindable = new Bindable(); + private Container headContainer; + private Container tailContainer; + private Container tickContainer; + private Container repeatContainer; + private PausableSkinnableSound slidingSample; - public DrawableSlider(Slider s) + public DrawableSlider() + : this(null) + { + } + + public DrawableSlider([CanBeNull] Slider s = null) : base(s) { - slider = s; - - Position = s.StackedPosition; - - InternalChildren = new Drawable[] - { - Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), - tickContainer = new Container { RelativeSizeAxes = Axes.Both }, - repeatContainer = new Container { RelativeSizeAxes = Axes.Both }, - Ball = new SliderBall(s, this) - { - GetInitialHitAction = () => HeadCircle.HitAction, - BypassAutoSizeAxes = Axes.Both, - Scale = new Vector2(s.Scale), - AlwaysPresent = true, - Alpha = 0 - }, - headContainer = new Container { RelativeSizeAxes = Axes.Both }, - tailContainer = new Container { RelativeSizeAxes = Axes.Both }, - }; } [BackgroundDependencyLoader] private void load() { - positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue)); + InternalChildren = new Drawable[] + { + Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), + tailContainer = new Container { RelativeSizeAxes = Axes.Both }, + tickContainer = new Container { RelativeSizeAxes = Axes.Both }, + repeatContainer = new Container { RelativeSizeAxes = Axes.Both }, + Ball = new SliderBall(this) + { + GetInitialHitAction = () => HeadCircle.HitAction, + BypassAutoSizeAxes = Axes.Both, + AlwaysPresent = true, + Alpha = 0 + }, + headContainer = new Container { RelativeSizeAxes = Axes.Both }, + slidingSample = new PausableSkinnableSound { Looping = true } + }; - positionBindable.BindTo(HitObject.PositionBindable); - stackHeightBindable.BindTo(HitObject.StackHeightBindable); - scaleBindable.BindTo(HitObject.ScaleBindable); + PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); + StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); + ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue)); AccentColour.BindValueChanged(colour => { foreach (var drawableHitObject in NestedHitObjects) drawableHitObject.AccentColour.Value = colour.NewValue; + updateBallTint(); }, true); + + Tracking.BindValueChanged(updateSlidingSample); + } + + protected override void OnApply() + { + base.OnApply(); + + // Ensure that the version will change after the upcoming BindTo(). + pathVersion.Value = int.MaxValue; + PathVersion.BindTo(HitObject.Path.Version); + } + + protected override void OnFree() + { + base.OnFree(); + + PathVersion.UnbindFrom(HitObject.Path.Version); + + slidingSample.Samples = null; + } + + protected override void LoadSamples() + { + // Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being. + + if (HitObject.SampleControlPoint == null) + { + throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}." + + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); + } + + Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast().ToArray(); + + var slidingSamples = new List(); + + var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL); + if (normalSample != null) + slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide")); + + var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE); + if (whistleSample != null) + slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle")); + + slidingSample.Samples = slidingSamples.ToArray(); + } + + public override void StopAllSamples() + { + base.StopAllSamples(); + slidingSample?.Stop(); + } + + private void updateSlidingSample(ValueChangedEvent tracking) + { + if (tracking.NewValue) + slidingSample?.Play(); + else + slidingSample?.Stop(); } protected override void AddNestedHitObject(DrawableHitObject hitObject) @@ -100,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables tickContainer.Add(tick); break; - case DrawableRepeatPoint repeat: + case DrawableSliderRepeat repeat: repeatContainer.Add(repeat); break; } @@ -110,10 +175,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.ClearNestedHitObjects(); - headContainer.Clear(); - tailContainer.Clear(); - repeatContainer.Clear(); - tickContainer.Clear(); + headContainer.Clear(false); + tailContainer.Clear(false); + repeatContainer.Clear(false); + tickContainer.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) @@ -121,28 +186,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables switch (hitObject) { case SliderTailCircle tail: - return new DrawableSliderTail(slider, tail); + return new DrawableSliderTail(tail); - case HitCircle head: - return new DrawableSliderHead(slider, head) { OnShake = Shake }; + case SliderHeadCircle head: + return new DrawableSliderHead(head); case SliderTick tick: - return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position }; + return new DrawableSliderTick(tick); - case RepeatPoint repeat: - return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position }; + case SliderRepeat repeat: + return new DrawableSliderRepeat(repeat); } return base.CreateNestedHitObject(hitObject); } - protected override void UpdateInitialTransforms() - { - base.UpdateInitialTransforms(); - - Body.FadeInFromZero(HitObject.TimeFadeIn); - } - public readonly Bindable Tracking = new Bindable(); protected override void Update() @@ -151,19 +209,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.Value = Ball.Tracking; - double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); + if (Tracking.Value && slidingSample != null) + // keep the sliding sample playing at the current tracking position + slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X); + + double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); Ball.UpdateProgress(completionProgress); - sliderBody?.UpdateProgress(completionProgress); + SliderBody?.UpdateProgress(completionProgress); foreach (DrawableHitObject hitObject in NestedHitObjects) { - if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0)); + if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0)); if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking; } - Size = sliderBody?.Size ?? Vector2.Zero; - OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero; + Size = SliderBody?.Size ?? Vector2.Zero; + OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; if (DrawSize != Vector2.Zero) { @@ -177,68 +239,101 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public override void OnKilled() { base.OnKilled(); - sliderBody?.RecyclePath(); + SliderBody?.RecyclePath(); } protected override void ApplySkin(ISkinSource skin, bool allowFallback) { base.ApplySkin(skin, allowFallback); - bool allowBallTint = skin.GetConfig(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false; - Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White; + updateBallTint(); + } + + private void updateBallTint() + { + if (CurrentSkin == null) + return; + + bool allowBallTint = CurrentSkin.GetConfig(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false; + Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White; } protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (userTriggered || Time.Current < slider.EndTime) + if (userTriggered || Time.Current < HitObject.EndTime) return; + // If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes. + // But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc). + if (HitObject.OnlyJudgeNestedObjects) + { + ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult); + return; + } + + // Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. ApplyResult(r => { - var judgementsCount = NestedHitObjects.Count; - var judgementsHit = NestedHitObjects.Count(h => h.IsHit); + int totalTicks = NestedHitObjects.Count; + int hitTicks = NestedHitObjects.Count(h => h.IsHit); - var hitFraction = (double)judgementsHit / judgementsCount; - - if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great) + if (hitTicks == totalTicks) r.Type = HitResult.Great; - else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good) - r.Type = HitResult.Good; - else if (hitFraction > 0) - r.Type = HitResult.Meh; - else + else if (hitTicks == 0) r.Type = HitResult.Miss; + else + { + double hitFraction = (double)hitTicks / totalTicks; + r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh; + } }); } - protected override void UpdateStateTransforms(ArmedState state) + public override void PlaySamples() { - base.UpdateStateTransforms(state); + // rather than doing it this way, we should probably attach the sample to the tail circle. + // this can only be done after we stop using LegacyLastTick. + if (!TailCircle.SamplePlaysOnlyOnHit || TailCircle.IsHit) + base.PlaySamples(); + } + + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); + + Body.FadeInFromZero(HitObject.TimeFadeIn); + } + + protected override void UpdateStartTimeStateTransforms() + { + base.UpdateStartTimeStateTransforms(); Ball.FadeIn(); Ball.ScaleTo(HitObject.Scale); - - using (BeginDelayedSequence(slider.Duration, true)) - { - const float fade_out_time = 450; - - // intentionally pile on an extra FadeOut to make it happen much faster. - Ball.FadeOut(fade_out_time / 4, Easing.Out); - - switch (state) - { - case ArmedState.Hit: - Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); - break; - } - - this.FadeOut(fade_out_time, Easing.OutQuint); - } } - public Drawable ProxiedLayer => HeadCircle.ProxiedLayer; + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos); + const float fade_out_time = 450; + + // intentionally pile on an extra FadeOut to make it happen much faster. + Ball.FadeOut(fade_out_time / 4, Easing.Out); + + switch (state) + { + case ArmedState.Hit: + Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); + if (SliderBody?.SnakingOut.Value == true) + Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear. + break; + } + + this.FadeOut(fade_out_time, Easing.OutQuint).Expire(); + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos); private class DefaultSliderBody : PlaySliderBody { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index c5609b01e0..01c0d988ee 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -2,51 +2,106 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Types; -using osuTK; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSliderHead : DrawableHitCircle { - private readonly IBindable positionBindable = new Bindable(); + public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject; + + [CanBeNull] + public Slider Slider => DrawableSlider?.HitObject; + + protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; + + public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult; + + /// + /// Makes this track the follow circle when the start time is reached. + /// If false, this will be pinned to its initial position in the slider. + /// + public bool TrackFollowCircle = true; + private readonly IBindable pathVersion = new Bindable(); - private readonly Slider slider; + protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle; - public DrawableSliderHead(Slider slider, HitCircle h) + public DrawableSliderHead() + { + } + + public DrawableSliderHead(SliderHeadCircle h) : base(h) { - this.slider = slider; } [BackgroundDependencyLoader] private void load() { - positionBindable.BindTo(HitObject.PositionBindable); - pathVersion.BindTo(slider.Path.Version); + PositionBindable.BindValueChanged(_ => updatePosition()); + pathVersion.BindValueChanged(_ => updatePosition()); + } - positionBindable.BindValueChanged(_ => updatePosition()); - pathVersion.BindValueChanged(_ => updatePosition(), true); + protected override void OnFree() + { + base.OnFree(); + + pathVersion.UnbindFrom(DrawableSlider.PathVersion); + } + + protected override void OnApply() + { + base.OnApply(); + + pathVersion.BindTo(DrawableSlider.PathVersion); + + OnShake = DrawableSlider.Shake; + CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true; } protected override void Update() { base.Update(); - double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); + Debug.Assert(Slider != null); + Debug.Assert(HitObject != null); - //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. - if (!IsHit) - Position = slider.CurvePositionAt(completionProgress); + if (TrackFollowCircle) + { + double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1); + + //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. + if (!IsHit) + Position = Slider.CurvePositionAt(completionProgress); + } + } + + protected override HitResult ResultFor(double timeOffset) + { + Debug.Assert(HitObject != null); + + if (HitObject.JudgeAsNormalHitCircle) + return base.ResultFor(timeOffset); + + // If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring. + var result = base.ResultFor(timeOffset); + return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss; } public Action OnShake; - protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength); + public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength); - private void updatePosition() => Position = HitObject.Position - slider.Position; + private void updatePosition() + { + if (Slider != null) + Position = HitObject.Position - Slider.Position; + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs new file mode 100644 index 0000000000..7b4188edab --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking, IHasMainCirclePiece + { + public new SliderRepeat HitObject => (SliderRepeat)base.HitObject; + + [CanBeNull] + public Slider Slider => DrawableSlider?.HitObject; + + protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; + + private double animDuration; + + public SkinnableDrawable CirclePiece { get; private set; } + + public ReverseArrowPiece Arrow { get; private set; } + + private Drawable scaleContainer; + + public override bool DisplayResult => false; + + public DrawableSliderRepeat() + : base(null) + { + } + + public DrawableSliderRepeat(SliderRepeat sliderRepeat) + : base(sliderRepeat) + { + } + + [BackgroundDependencyLoader] + private void load() + { + Origin = Anchor.Centre; + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + + InternalChild = scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + // no default for this; only visible in legacy skins. + CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + Arrow = new ReverseArrowPiece(), + } + }; + + ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); + } + + protected override void OnApply() + { + base.OnApply(); + + Position = HitObject.Position - DrawableSlider.Position; + } + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (HitObject.StartTime <= Time.Current) + ApplyResult(r => r.Type = DrawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult); + } + + protected override void UpdateInitialTransforms() + { + animDuration = Math.Min(300, HitObject.SpanDuration); + + this.Animate( + d => d.FadeIn(animDuration), + d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf) + ); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); + + (CirclePiece.Drawable as IMainCirclePiece)?.Animate(state); + + switch (state) + { + case ArmedState.Idle: + this.Delay(HitObject.TimePreempt).FadeOut(); + break; + + case ArmedState.Miss: + this.FadeOut(animDuration); + break; + + case ArmedState.Hit: + this.FadeOut(animDuration, Easing.Out); + + const float final_scale = 1.5f; + + Arrow.ScaleTo(Scale * final_scale, animDuration, Easing.Out); + CirclePiece.ScaleTo(Scale * final_scale, animDuration, Easing.Out); + break; + } + } + + private bool hasRotation; + + public void UpdateSnakingPosition(Vector2 start, Vector2 end) + { + // When the repeat is hit, the arrow should fade out on spot rather than following the slider + if (IsHit) return; + + bool isRepeatAtEnd = HitObject.RepeatIndex % 2 == 0; + List curve = ((PlaySliderBody)DrawableSlider.Body.Drawable).CurrentCurve; + + Position = isRepeatAtEnd ? end : start; + + if (curve.Count < 2) + return; + + int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0; + int direction = isRepeatAtEnd ? -1 : 1; + + Vector2 aimRotationVector = Vector2.Zero; + + // find the next vector2 in the curve which is not equal to our current position to infer a rotation. + for (int i = searchStart; i >= 0 && i < curve.Count; i += direction) + { + if (Precision.AlmostEquals(curve[i], Position)) + continue; + + aimRotationVector = curve[i]; + break; + } + + float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); + while (Math.Abs(aimRotation - Arrow.Rotation) > 180) + aimRotation += aimRotation < Arrow.Rotation ? 360 : -360; + + if (!hasRotation) + { + Arrow.Rotation = aimRotation; + hasRotation = true; + } + else + { + // If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly). + Arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 21a3a0d236..d81af053d1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -1,54 +1,117 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Bindables; +using System.Diagnostics; +using JetBrains.Annotations; +using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking + public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking, IHasMainCirclePiece { - private readonly Slider slider; + public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject; + + [CanBeNull] + public Slider Slider => DrawableSlider?.HitObject; + + protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; /// /// The judgement text is provided by the . /// public override bool DisplayResult => false; + /// + /// Whether the hit samples only play on successful hits. + /// If false, the hit samples will also play on misses. + /// + public bool SamplePlaysOnlyOnHit { get; set; } = true; + public bool Tracking { get; set; } - private readonly IBindable positionBindable = new Bindable(); - private readonly IBindable pathVersion = new Bindable(); + public SkinnableDrawable CirclePiece { get; private set; } - public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) - : base(hitCircle) + private Container scaleContainer; + + public DrawableSliderTail() + : base(null) { - this.slider = slider; + } + public DrawableSliderTail(SliderTailCircle tailCircle) + : base(tailCircle) + { + } + + [BackgroundDependencyLoader] + private void load() + { Origin = Anchor.Centre; + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; + InternalChildren = new Drawable[] + { + scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Children = new Drawable[] + { + // no default for this; only visible in legacy skins. + CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()) + } + }, + }; - AlwaysPresent = true; + ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); + } - positionBindable.BindTo(hitCircle.PositionBindable); - pathVersion.BindTo(slider.Path.Version); + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); - positionBindable.BindValueChanged(_ => updatePosition()); - pathVersion.BindValueChanged(_ => updatePosition(), true); + CirclePiece.FadeInFromZero(HitObject.TimeFadeIn); + } - // TODO: This has no drawable content. Support for skins should be added. + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); + + Debug.Assert(HitObject.HitWindows != null); + + (CirclePiece.Drawable as IMainCirclePiece)?.Animate(state); + + switch (state) + { + case ArmedState.Idle: + this.Delay(HitObject.TimePreempt).FadeOut(500); + break; + + case ArmedState.Miss: + this.FadeOut(100); + break; + + case ArmedState.Hit: + // todo: temporary / arbitrary + this.Delay(800).FadeOut(); + break; + } } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered && timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } - private void updatePosition() => Position = HitObject.Position - slider.Position; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) => + Position = HitObject.RepeatIndex % 2 == 0 ? end : start; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 9d4d9958a1..c7bfdb02fb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK; @@ -10,7 +9,6 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Skinning; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -24,10 +22,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public override bool DisplayResult => false; - private readonly SkinnableDrawable scaleContainer; + protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; + + private SkinnableDrawable scaleContainer; + + public DrawableSliderTick() + : base(null) + { + } public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) + { + } + + [BackgroundDependencyLoader] + private void load() { Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Origin = Anchor.Centre; @@ -50,21 +60,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Anchor = Anchor.Centre, Origin = Anchor.Centre, }; + + ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); } - private readonly IBindable scaleBindable = new Bindable(); - - [BackgroundDependencyLoader] - private void load() + protected override void OnApply() { - scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); - scaleBindable.BindTo(HitObject.ScaleBindable); + base.OnApply(); + + Position = HitObject.Position - DrawableSlider.HitObject.Position; } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateInitialTransforms() @@ -73,9 +83,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf); } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { - base.UpdateStateTransforms(state); + base.UpdateHitStateTransforms(state); switch (state) { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index de11ab6419..19cee61f26 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -3,232 +3,320 @@ using System; using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using osuTK; -using osuTK.Graphics; +using osu.Game.Audio; using osu.Game.Graphics; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinner : DrawableOsuHitObject { - protected readonly Spinner Spinner; + public new Spinner HitObject => (Spinner)base.HitObject; - public readonly SpinnerDisc Disc; - public readonly SpinnerTicks Ticks; - public readonly SpinnerSpmCounter SpmCounter; + public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result; - private readonly Container mainContainer; + public SpinnerRotationTracker RotationTracker { get; private set; } - public readonly SpinnerBackground Background; - private readonly Container circleContainer; - private readonly CirclePiece circle; - private readonly GlowPiece glow; + private SpinnerSpmCalculator spmCalculator; - private readonly SpriteIcon symbol; + private Container ticks; + private PausableSkinnableSound spinningSample; - private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c"); - private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c"); + private Bindable isSpinning; + private bool spinnerFrequencyModulate; - private readonly IBindable positionBindable = new Bindable(); + private const float spinning_sample_initial_frequency = 1.0f; + private const float spinning_sample_modulated_base_frequency = 0.5f; - private Color4 normalColour; - private Color4 completeColour; + /// + /// The amount of bonus score gained from spinning after the required number of spins, for display purposes. + /// + public IBindable GainedBonus => gainedBonus; - public DrawableSpinner(Spinner s) + private readonly Bindable gainedBonus = new BindableDouble(); + + /// + /// The number of spins per minute this spinner is spinning at, for display purposes. + /// + public readonly IBindable SpinsPerMinute = new BindableDouble(); + + private const double fade_out_duration = 160; + + public DrawableSpinner() + : this(null) + { + } + + public DrawableSpinner([CanBeNull] Spinner s = null) : base(s) { - Origin = Anchor.Centre; - Position = s.Position; - - RelativeSizeAxes = Axes.Both; - - // we are slightly bigger than our parent, to clip the top and bottom of the circle - Height = 1.3f; - - Spinner = s; - - InternalChildren = new Drawable[] - { - circleContainer = new Container - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] - { - glow = new GlowPiece(), - circle = new CirclePiece - { - Position = Vector2.Zero, - Anchor = Anchor.Centre, - }, - new RingPiece(), - symbol = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(48), - Icon = FontAwesome.Solid.Asterisk, - Shadow = false, - }, - } - }, - mainContainer = new AspectContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Children = new[] - { - Background = new SpinnerBackground - { - Alpha = 0.6f, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - Disc = new SpinnerDisc(Spinner) - { - Scale = Vector2.Zero, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - circleContainer.CreateProxy(), - Ticks = new SpinnerTicks - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - } - }, - SpmCounter = new SpinnerSpmCounter - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Y = 120, - Alpha = 0 - } - }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - normalColour = baseColour; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; - Background.AccentColour = normalColour; + AddRangeInternal(new Drawable[] + { + spmCalculator = new SpinnerSpmCalculator + { + Result = { BindTarget = SpinsPerMinute }, + }, + ticks = new Container(), + new AspectContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Children = new Drawable[] + { + new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()), + RotationTracker = new SpinnerRotationTracker(this) + } + }, + spinningSample = new PausableSkinnableSound + { + Volume = { Value = 0 }, + Looping = true, + Frequency = { Value = spinning_sample_initial_frequency } + } + }); - completeColour = colours.YellowLight.Opacity(0.75f); - - Disc.AccentColour = fillColour; - circle.Colour = colours.BlueDark; - glow.Colour = colours.BlueDark; - - positionBindable.BindValueChanged(pos => Position = pos.NewValue); - positionBindable.BindTo(HitObject.PositionBindable); + PositionBindable.BindValueChanged(pos => Position = pos.NewValue); } - public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1); + protected override void LoadComplete() + { + base.LoadComplete(); + + isSpinning = RotationTracker.IsSpinning.GetBoundCopy(); + isSpinning.BindValueChanged(updateSpinningSample); + } + + protected override void OnFree() + { + base.OnFree(); + + spinningSample.Samples = null; + } + + protected override void LoadSamples() + { + base.LoadSamples(); + + var firstSample = HitObject.Samples.FirstOrDefault(); + + if (firstSample != null) + { + var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin"); + + spinningSample.Samples = new ISampleInfo[] { clone }; + spinningSample.Frequency.Value = spinning_sample_initial_frequency; + } + } + + private void updateSpinningSample(ValueChangedEvent tracking) + { + if (tracking.NewValue) + { + if (!spinningSample.IsPlaying) + spinningSample.Play(); + + spinningSample.VolumeTo(1, 300); + } + else + { + spinningSample.VolumeTo(0, fade_out_duration); + } + } + + public override void StopAllSamples() + { + base.StopAllSamples(); + spinningSample?.Stop(); + } + + protected override void AddNestedHitObject(DrawableHitObject hitObject) + { + base.AddNestedHitObject(hitObject); + + switch (hitObject) + { + case DrawableSpinnerTick tick: + ticks.Add(tick); + break; + } + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); + + this.FadeOut(fade_out_duration).OnComplete(_ => + { + // looping sample should be stopped here as it is safer than running in the OnComplete + // of the volume transition above. + spinningSample.Stop(); + }); + + Expire(); + + // skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback. + isSpinning?.TriggerChange(); + } + + protected override void ClearNestedHitObjects() + { + base.ClearNestedHitObjects(); + ticks.Clear(false); + } + + protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) + { + switch (hitObject) + { + case SpinnerBonusTick bonusTick: + return new DrawableSpinnerBonusTick(bonusTick); + + case SpinnerTick tick: + return new DrawableSpinnerTick(tick); + } + + return base.CreateNestedHitObject(hitObject); + } + + protected override void ApplySkin(ISkinSource skin, bool allowFallback) + { + base.ApplySkin(skin, allowFallback); + spinnerFrequencyModulate = skin.GetConfig(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true; + } + + /// + /// The completion progress of this spinner from 0..1 (clamped). + /// + public float Progress + { + get + { + if (HitObject.SpinsRequired == 0) + // some spinners are so short they can't require an integer spin count. + // these become implicitly hit. + return 1; + + return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1); + } + } + + protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement); protected override void CheckForResult(bool userTriggered, double timeOffset) { if (Time.Current < HitObject.StartTime) return; - if (Progress >= 1 && !Disc.Complete) - { - Disc.Complete = true; + if (Progress >= 1) + Result.TimeCompleted ??= Time.Current; - const float duration = 200; - - Disc.FadeAccent(completeColour, duration); - - Background.FadeAccent(completeColour, duration); - Background.FadeOut(duration); - - circle.FadeColour(completeColour, duration); - glow.FadeColour(completeColour, duration); - } - - if (userTriggered || Time.Current < Spinner.EndTime) + if (userTriggered || Time.Current < HitObject.EndTime) return; + // Trigger a miss result for remaining ticks to avoid infinite gameplay. + foreach (var tick in ticks.Where(t => !t.Result.HasResult)) + tick.TriggerResult(false); + ApplyResult(r => { if (Progress >= 1) r.Type = HitResult.Great; else if (Progress > .9) - r.Type = HitResult.Good; + r.Type = HitResult.Ok; else if (Progress > .75) r.Type = HitResult.Meh; - else if (Time.Current >= Spinner.EndTime) - r.Type = HitResult.Miss; + else if (Time.Current >= HitObject.EndTime) + r.Type = r.Judgement.MinResult; }); } protected override void Update() { - Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false; - if (!SpmCounter.IsPresent && Disc.Tracking) - SpmCounter.FadeIn(HitObject.TimeFadeIn); - base.Update(); + + if (HandleUserInput) + { + bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime; + bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); + + RotationTracker.Tracking = !Result.HasResult + && correctButtonPressed + && isValidSpinningTime; + } + + if (spinningSample != null && spinnerFrequencyModulate) + spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress; } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - circle.Rotation = Disc.Rotation; - Ticks.Rotation = Disc.Rotation; - SpmCounter.SetRotation(Disc.RotationAbsolute); + if (Result.TimeStarted == null && RotationTracker.Tracking) + Result.TimeStarted = Time.Current; - float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; - Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); + // don't update after end time to avoid the rate display dropping during fade out. + // this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period. + if (Time.Current <= HitObject.EndTime) + spmCalculator.SetRotation(Result.RateAdjustedRotation); - symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint); + updateBonusScore(); } - protected override void UpdateInitialTransforms() + private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; + + private int wholeSpins; + + private void updateBonusScore() { - base.UpdateInitialTransforms(); + if (ticks.Count == 0) + return; - circleContainer.ScaleTo(Spinner.Scale * 0.3f); - circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint); + int spins = (int)(Result.RateAdjustedRotation / 360); - Disc.RotateTo(-720); - symbol.RotateTo(-720); - - mainContainer - .ScaleTo(0) - .ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint) - .Then() - .ScaleTo(1, 500, Easing.OutQuint); - } - - protected override void UpdateStateTransforms(ArmedState state) - { - base.UpdateStateTransforms(state); - - var sequence = this.Delay(Spinner.Duration).FadeOut(160); - - switch (state) + if (spins < wholeSpins) { - case ArmedState.Hit: - sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out); - break; + // rewinding, silently handle + wholeSpins = spins; + return; + } - case ArmedState.Miss: - sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); - break; + while (wholeSpins != spins) + { + var tick = ticks.FirstOrDefault(t => !t.Result.HasResult); + + // tick may be null if we've hit the spin limit. + if (tick != null) + { + tick.TriggerResult(true); + + if (tick is DrawableSpinnerBonusTick) + gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired); + } + + wholeSpins++; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs new file mode 100644 index 0000000000..ffeb14b0a8 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class DrawableSpinnerBonusTick : DrawableSpinnerTick + { + public DrawableSpinnerBonusTick() + : base(null) + { + } + + public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick) + : base(spinnerTick) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs new file mode 100644 index 0000000000..726fbd3ea6 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class DrawableSpinnerTick : DrawableOsuHitObject + { + public override bool DisplayResult => false; + + protected DrawableSpinner DrawableSpinner => (DrawableSpinner)ParentHitObject; + + public DrawableSpinnerTick() + : base(null) + { + } + + public DrawableSpinnerTick(SpinnerTick spinnerTick) + : base(spinnerTick) + { + } + + protected override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration; + + /// + /// Apply a judgement result. + /// + /// Whether this tick was reached. + internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs deleted file mode 100644 index 6381ddca69..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osuTK; - -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces -{ - public class ExplodePiece : Container - { - public ExplodePiece() - { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - Blending = BlendingParameters.Additive; - Alpha = 0; - - Child = new TrianglesPiece - { - Blending = BlendingParameters.Additive, - RelativeSizeAxes = Axes.Both, - Alpha = 0.2f, - }; - } - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs deleted file mode 100644 index e3dd2b1b4f..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs +++ /dev/null @@ -1,132 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Utils; - -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces -{ - public class SpinnerDisc : CircularContainer, IHasAccentColour - { - private readonly Spinner spinner; - - public Color4 AccentColour - { - get => background.AccentColour; - set => background.AccentColour = value; - } - - private readonly SpinnerBackground background; - - private const float idle_alpha = 0.2f; - private const float tracking_alpha = 0.4f; - - public override bool IsPresent => true; // handle input when hidden - - public SpinnerDisc(Spinner s) - { - spinner = s; - - RelativeSizeAxes = Axes.Both; - - Children = new Drawable[] - { - background = new SpinnerBackground { Alpha = idle_alpha }, - }; - } - - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - - private bool tracking; - - public bool Tracking - { - get => tracking; - set - { - if (value == tracking) return; - - tracking = value; - - background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100); - } - } - - private bool complete; - - public bool Complete - { - get => complete; - set - { - if (value == complete) return; - - complete = value; - - updateCompleteTick(); - } - } - - protected override bool OnMouseMove(MouseMoveEvent e) - { - mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition); - return base.OnMouseMove(e); - } - - private Vector2 mousePosition; - - private float lastAngle; - private float currentRotation; - public float RotationAbsolute; - private int completeTick; - - private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360)); - - private bool rotationTransferred; - - protected override void Update() - { - base.Update(); - - var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2)); - - bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current; - - if (validAndTracking) - { - if (!rotationTransferred) - { - currentRotation = Rotation * 2; - rotationTransferred = true; - } - - if (thisAngle - lastAngle > 180) - lastAngle += 360; - else if (lastAngle - thisAngle > 180) - lastAngle -= 360; - - currentRotation += thisAngle - lastAngle; - RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime); - } - - lastAngle = thisAngle; - - if (Complete && updateCompleteTick()) - { - background.FinishTransforms(false, nameof(Alpha)); - background - .FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo) - .Then() - .FadeTo(tracking_alpha, 250, Easing.OutQuint); - } - - this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo); - } - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs new file mode 100644 index 0000000000..02dc770285 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class SkinnableLighting : SkinnableSprite + { + private DrawableHitObject targetObject; + private JudgementResult targetResult; + + public SkinnableLighting() + : base("lighting") + { + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + updateColour(); + } + + /// + /// Updates the lighting colour from a given hitobject and result. + /// + /// The that's been judged. + /// The that was judged with. + public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult) + { + this.targetObject = targetObject; + this.targetResult = targetResult; + + updateColour(); + } + + private void updateColour() + { + if (targetObject == null || targetResult == null) + Colour = Color4.White; + else + Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 0ba712a83f..22b64af3df 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; @@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects /// internal const float BASE_SCORING_DISTANCE = 100; + /// + /// Minimum preempt time at AR=10. + /// + public const double PREEMPT_MIN = 450; + public double TimePreempt = 600; public double TimeFadeIn = 400; @@ -57,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects public double Radius => OBJECT_RADIUS * Scale; - public readonly Bindable ScaleBindable = new Bindable(1); + public readonly Bindable ScaleBindable = new BindableFloat(1); public float Scale { @@ -112,8 +118,13 @@ namespace osu.Game.Rulesets.Osu.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); - TimeFadeIn = 400; // as per osu-stable + TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN); + + // Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR. + // This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above. + // Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good. + // This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in. + TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN); Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } diff --git a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs deleted file mode 100644 index a277517f9f..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Osu.Judgements; -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Osu.Objects -{ - public class RepeatPoint : OsuHitObject - { - public int RepeatIndex { get; set; } - public double SpanDuration { get; set; } - - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) - { - base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - - // Out preempt should be one span early to give the user ample warning. - TimePreempt += SpanDuration; - - // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders - // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. - if (RepeatIndex > 0) - TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); - } - - public override Judgement CreateJudgement() => new OsuJudgement(); - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index fe65ab78d1..8ba9597dc3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -6,6 +6,8 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; +using System.Threading; +using Newtonsoft.Json; using osu.Framework.Caching; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -16,10 +18,16 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { - public class Slider : OsuHitObject, IHasCurve + public class Slider : OsuHitObject, IHasPathWithRepeats { public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; - public double Duration => EndTime - StartTime; + + [JsonIgnore] + public double Duration + { + get => EndTime - StartTime; + set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. + } private readonly Cached endPositionCache = new Cached(); @@ -73,6 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects public List> NodeSamples { get; set; } = new List>(); + [JsonIgnore] + public IList TailSamples { get; private set; } + private int repeatCount; public int RepeatCount @@ -81,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Objects set { repeatCount = value; - endPositionCache.Invalidate(); + updateNestedPositions(); } } @@ -106,13 +117,21 @@ namespace osu.Game.Rulesets.Osu.Objects /// public double TickDistanceMultiplier = 1; - public HitCircle HeadCircle; - public SliderTailCircle TailCircle; + /// + /// Whether this 's judgement is fully handled by its nested s. + /// If false, this will be judged proportionally to the number of nested s hit. + /// + public bool OnlyJudgeNestedObjects = true; + + [JsonIgnore] + public SliderHeadCircle HeadCircle { get; protected set; } + + [JsonIgnore] + public SliderTailCircle TailCircle { get; protected set; } public Slider() { - SamplesBindable.ItemsAdded += _ => updateNestedSamples(); - SamplesBindable.ItemsRemoved += _ => updateNestedSamples(); + SamplesBindable.CollectionChanged += (_, __) => updateNestedSamples(); Path.Version.ValueChanged += _ => updateNestedPositions(); } @@ -129,12 +148,12 @@ namespace osu.Game.Rulesets.Osu.Objects TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; } - protected override void CreateNestedHitObjects() + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - base.CreateNestedHitObjects(); + base.CreateNestedHitObjects(cancellationToken); foreach (var e in - SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset)) + SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken)) { switch (e.Type) { @@ -151,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects break; case SliderEventType.Head: - AddNested(HeadCircle = new SliderCircle + AddNested(HeadCircle = new SliderHeadCircle { StartTime = e.Time, Position = Position, @@ -166,6 +185,7 @@ namespace osu.Game.Rulesets.Osu.Objects // if this is to change, we should revisit this. AddNested(TailCircle = new SliderTailCircle(this) { + RepeatIndex = e.SpanIndex, StartTime = e.Time, Position = EndPosition, StackHeight = StackHeight @@ -173,10 +193,9 @@ namespace osu.Game.Rulesets.Osu.Objects break; case SliderEventType.Repeat: - AddNested(new RepeatPoint + AddNested(new SliderRepeat(this) { RepeatIndex = e.SpanIndex, - SpanDuration = SpanDuration, StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration, Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, @@ -207,29 +226,23 @@ namespace osu.Game.Rulesets.Osu.Objects var sampleList = new List(); if (firstSample != null) - { - sampleList.Add(new HitSampleInfo - { - Bank = firstSample.Bank, - Volume = firstSample.Volume, - Name = @"slidertick", - }); - } + sampleList.Add(firstSample.With("slidertick")); foreach (var tick in NestedHitObjects.OfType()) tick.Samples = sampleList; - foreach (var repeat in NestedHitObjects.OfType()) - repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1); + foreach (var repeat in NestedHitObjects.OfType()) + repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1); if (HeadCircle != null) - HeadCircle.Samples = getNodeSamples(0); + HeadCircle.Samples = this.GetNodeSamples(0); + + // The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to. + // For now, the samples are played by the slider itself at the correct end time. + TailSamples = this.GetNodeSamples(repeatCount + 1); } - private IList getNodeSamples(int nodeIndex) => - nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; - - public override Judgement CreateJudgement() => new OsuJudgement(); + public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs new file mode 100644 index 0000000000..a6aed2c00e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + /// + /// A hit circle which is at the end of a slider path (either repeat or final tail). + /// + public abstract class SliderEndCircle : HitCircle + { + private readonly Slider slider; + + protected SliderEndCircle(Slider slider) + { + this.slider = slider; + } + + public int RepeatIndex { get; set; } + + public double SpanDuration => slider.SpanDuration; + + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + + if (RepeatIndex > 0) + { + // Repeat points after the first span should appear behind the still-visible one. + TimeFadeIn = 0; + + // The next end circle should appear exactly after the previous circle (on the same end) is hit. + TimePreempt = SpanDuration * 2; + } + else + { + // taken from osu-stable + const float first_end_circle_preempt_adjust = 2 / 3f; + + // The first end circle should fade in with the slider. + TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust; + } + } + + protected override HitWindows CreateHitWindows() => HitWindows.Empty; + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs new file mode 100644 index 0000000000..5672283230 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Judgements; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SliderHeadCircle : HitCircle + { + /// + /// Whether to treat this as a normal for judgement purposes. + /// If false, this will be judged as a instead. + /// + public bool JudgeAsNormalHitCircle = true; + + public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new SliderTickJudgement(); + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs new file mode 100644 index 0000000000..cca86361c2 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SliderRepeat : SliderEndCircle + { + public SliderRepeat(Slider slider) + : base(slider) + { + } + + public override Judgement CreateJudgement() => new SliderRepeatJudgement(); + + public class SliderRepeatJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.LargeTickHit; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index c17d2275b8..f9450062f4 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -13,18 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects /// Note that this should not be used for timing correctness. /// See usage in for more information. /// - public class SliderTailCircle : SliderCircle + public class SliderTailCircle : SliderEndCircle { - private readonly IBindable pathVersion = new Bindable(); - public SliderTailCircle(Slider slider) + : base(slider) { - pathVersion.BindTo(slider.Path.Version); - pathVersion.BindValueChanged(_ => Position = slider.EndPosition); } - public override Judgement CreateJudgement() => new OsuSliderTailJudgement(); + public override Judgement CreateJudgement() => new SliderTailJudgement(); - protected override HitWindows CreateHitWindows() => HitWindows.Empty; + public class SliderTailJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.SmallTickHit; + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs index a49f4cef8b..725dbe81fb 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs @@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects TimePreempt = (StartTime - SpanStartTime) / 2 + offset; } - public override Judgement CreateJudgement() => new OsuJudgement(); - protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public override Judgement CreateJudgement() => new SliderTickJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 2441a1449d..194aa640f9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -1,34 +1,70 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Threading; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { - public class Spinner : OsuHitObject, IHasEndTime + public class Spinner : OsuHitObject, IHasDuration { - public double EndTime { get; set; } - public double Duration => EndTime - StartTime; + public double EndTime + { + get => StartTime + Duration; + set => Duration = value - StartTime; + } + + public double Duration { get; set; } /// /// Number of spins required to finish the spinner without miss. /// public int SpinsRequired { get; protected set; } = 1; + /// + /// Number of spins available to give bonus, beyond . + /// + public int MaximumBonusSpins { get; protected set; } = 1; + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5)); - // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. - SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6); + const double stable_matching_fudge = 0.6; + + // close to 477rpm + const double maximum_rotations_per_second = 8; + + double secondsDuration = Duration / 1000; + + double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); + + SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond); + MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration); + } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + base.CreateNestedHitObjects(cancellationToken); + + int totalSpins = MaximumBonusSpins + SpinsRequired; + + for (int i = 0; i < totalSpins; i++) + { + cancellationToken.ThrowIfCancellationRequested(); + + double startTime = StartTime + (float)(i + 1) / totalSpins * Duration; + + AddNested(i < SpinsRequired + ? new SpinnerTick { StartTime = startTime } + : new SpinnerBonusTick { StartTime = startTime }); + } } public override Judgement CreateJudgement() => new OsuJudgement(); diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs new file mode 100644 index 0000000000..2c443cb96b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Audio; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SpinnerBonusTick : SpinnerTick + { + public SpinnerBonusTick() + { + Samples.Add(new HitSampleInfo("spinnerbonus")); + } + + public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); + + public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement + { + public override HitResult MaxResult => HitResult.LargeBonus; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs new file mode 100644 index 0000000000..d715b9a428 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SpinnerTick : OsuHitObject + { + public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); + + protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public class OsuSpinnerTickJudgement : OsuJudgement + { + public override HitResult MaxResult => HitResult.SmallBonus; + } + } +} diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index cdea7276f3..7314021a14 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu /// public bool AllowUserCursorMovement { get; set; } = true; - protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new OsuKeyBindingContainer(ruleset, variant, unique); public OsuInputManager(RulesetInfo ruleset) @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu protected override bool Handle(UIEvent e) { - if (e is MouseMoveEvent && !AllowUserCursorMovement) return false; + if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false; return base.Handle(e); } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 148869f5e8..465d6d7155 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -24,11 +24,16 @@ using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Difficulty; using osu.Game.Rulesets.Osu.Scoring; -using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using System; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Skinning.Legacy; +using osu.Game.Rulesets.Osu.Statistics; +using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Rulesets.Osu { @@ -52,57 +57,86 @@ namespace osu.Game.Rulesets.Osu new KeyBinding(InputKey.MouseRight, OsuAction.RightButton), }; - public override IEnumerable ConvertLegacyMods(LegacyMods mods) + public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlag(LegacyMods.Nightcore)) + if (mods.HasFlagFast(LegacyMods.Nightcore)) yield return new OsuModNightcore(); - else if (mods.HasFlag(LegacyMods.DoubleTime)) + else if (mods.HasFlagFast(LegacyMods.DoubleTime)) yield return new OsuModDoubleTime(); - if (mods.HasFlag(LegacyMods.Perfect)) + if (mods.HasFlagFast(LegacyMods.Perfect)) yield return new OsuModPerfect(); - else if (mods.HasFlag(LegacyMods.SuddenDeath)) + else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) yield return new OsuModSuddenDeath(); - if (mods.HasFlag(LegacyMods.Autopilot)) + if (mods.HasFlagFast(LegacyMods.Autopilot)) yield return new OsuModAutopilot(); - if (mods.HasFlag(LegacyMods.Cinema)) + if (mods.HasFlagFast(LegacyMods.Cinema)) yield return new OsuModCinema(); - else if (mods.HasFlag(LegacyMods.Autoplay)) + else if (mods.HasFlagFast(LegacyMods.Autoplay)) yield return new OsuModAutoplay(); - if (mods.HasFlag(LegacyMods.Easy)) + if (mods.HasFlagFast(LegacyMods.Easy)) yield return new OsuModEasy(); - if (mods.HasFlag(LegacyMods.Flashlight)) + if (mods.HasFlagFast(LegacyMods.Flashlight)) yield return new OsuModFlashlight(); - if (mods.HasFlag(LegacyMods.HalfTime)) + if (mods.HasFlagFast(LegacyMods.HalfTime)) yield return new OsuModHalfTime(); - if (mods.HasFlag(LegacyMods.HardRock)) + if (mods.HasFlagFast(LegacyMods.HardRock)) yield return new OsuModHardRock(); - if (mods.HasFlag(LegacyMods.Hidden)) + if (mods.HasFlagFast(LegacyMods.Hidden)) yield return new OsuModHidden(); - if (mods.HasFlag(LegacyMods.NoFail)) + if (mods.HasFlagFast(LegacyMods.NoFail)) yield return new OsuModNoFail(); - if (mods.HasFlag(LegacyMods.Relax)) + if (mods.HasFlagFast(LegacyMods.Relax)) yield return new OsuModRelax(); - if (mods.HasFlag(LegacyMods.SpunOut)) + if (mods.HasFlagFast(LegacyMods.SpunOut)) yield return new OsuModSpunOut(); - if (mods.HasFlag(LegacyMods.Target)) + if (mods.HasFlagFast(LegacyMods.Target)) yield return new OsuModTarget(); - if (mods.HasFlag(LegacyMods.TouchDevice)) + if (mods.HasFlagFast(LegacyMods.TouchDevice)) yield return new OsuModTouchDevice(); } + public override LegacyMods ConvertToLegacyMods(Mod[] mods) + { + var value = base.ConvertToLegacyMods(mods); + + foreach (var mod in mods) + { + switch (mod) + { + case OsuModAutopilot _: + value |= LegacyMods.Autopilot; + break; + + case OsuModSpunOut _: + value |= LegacyMods.SpunOut; + break; + + case OsuModTarget _: + value |= LegacyMods.Target; + break; + + case OsuModTouchDevice _: + value |= LegacyMods.TouchDevice; + break; + } + } + + return value; + } + public override IEnumerable GetModsFor(ModType type) { switch (type) @@ -113,7 +147,6 @@ namespace osu.Game.Rulesets.Osu new OsuModEasy(), new OsuModNoFail(), new MultiMod(new OsuModHalfTime(), new OsuModDaycore()), - new OsuModSpunOut(), }; case ModType.DifficultyIncrease: @@ -131,6 +164,7 @@ namespace osu.Game.Rulesets.Osu { new OsuModTarget(), new OsuModDifficultyAdjust(), + new OsuModClassic() }; case ModType.Automation: @@ -139,6 +173,7 @@ namespace osu.Game.Rulesets.Osu new MultiMod(new OsuModAutoplay(), new OsuModCinema()), new OsuModRelax(), new OsuModAutopilot(), + new OsuModSpunOut(), }; case ModType.Fun: @@ -150,6 +185,7 @@ namespace osu.Game.Rulesets.Osu new MultiMod(new OsuModGrow(), new OsuModDeflate()), new MultiMod(new ModWindUp(), new ModWindDown()), new OsuModTraceable(), + new OsuModBarrelRoll(), }; case ModType.System: @@ -167,10 +203,12 @@ namespace osu.Game.Rulesets.Osu public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score); public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this); + public override IBeatmapVerifier CreateBeatmapVerifier() => new OsuBeatmapVerifier(); + public override string Description => "osu!"; public override string ShortName => SHORT_NAME; @@ -179,12 +217,89 @@ namespace osu.Game.Rulesets.Osu public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this); - public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source); + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source); public int LegacyID => 0; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo); + + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + HitResult.Ok, + HitResult.Meh, + + HitResult.LargeTickHit, + HitResult.SmallTickHit, + HitResult.SmallBonus, + HitResult.LargeBonus, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.LargeTickHit: + return "slider tick"; + + case HitResult.SmallTickHit: + return "slider end"; + + case HitResult.SmallBonus: + return "spinner spin"; + + case HitResult.LargeBonus: + return "spinner bonus"; + } + + return base.GetDisplayNameForHitResult(result); + } + + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) + { + var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList(); + + return new[] + { + new StatisticRow + { + Columns = new[] + { + new StatisticItem("Timing Distribution", + new HitEventTimingDistributionGraph(timedHitEvents) + { + RelativeSizeAxes = Axes.X, + Height = 250 + }), + } + }, + new StatisticRow + { + Columns = new[] + { + new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap) + { + RelativeSizeAxes = Axes.X, + Height = 250 + }), + } + }, + new StatisticRow + { + Columns = new[] + { + new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[] + { + new UnstableRate(timedHitEvents) + })) + } + } + }; + } } } diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs index 4ea4220faf..fcb544fa5b 100644 --- a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs +++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs @@ -13,8 +13,11 @@ namespace osu.Game.Rulesets.Osu ApproachCircle, ReverseArrow, HitCircleText, + SliderHeadHitCircle, + SliderTailHitCircle, SliderFollowCircle, SliderBall, SliderBody, + SpinnerBody, } } diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 4cb2cd6539..7b0cf651c8 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -6,10 +6,12 @@ using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using System; +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Game.Replays; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Scoring; @@ -33,11 +35,6 @@ namespace osu.Game.Rulesets.Osu.Replays #region Constants - /// - /// The "reaction time" in ms between "seeing" a new hit object and moving to "react" to it. - /// - private readonly double reactionTime; - private readonly HitWindows defaultHitWindows; /// @@ -49,12 +46,9 @@ namespace osu.Game.Rulesets.Osu.Replays #region Construction / Initialisation - public OsuAutoGenerator(IBeatmap beatmap) - : base(beatmap) + public OsuAutoGenerator(IBeatmap beatmap, IReadOnlyList mods) + : base(beatmap, mods) { - // Already superhuman, but still somewhat realistic - reactionTime = ApplyModsToRate(100); - defaultHitWindows = new OsuHitWindows(); defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); } @@ -72,10 +66,11 @@ namespace osu.Game.Rulesets.Osu.Replays public override Replay Generate() { + if (Beatmap.HitObjects.Count == 0) + return Replay; + buttonIndex = 0; - AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500))); - AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); for (int i = 0; i < Beatmap.HitObjects.Count; i++) @@ -134,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.Replays if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } - else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50) + else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50) { if (!(prev is Spinner) && h.StartTime - endTime < 1000) - AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(h is Spinner)) - AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } } @@ -154,8 +149,12 @@ namespace osu.Game.Rulesets.Osu.Replays // The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position // We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition. // TODO: Shouldn't the spinner always spin in the same direction? - if (h is Spinner) + if (h is Spinner spinner) { + // spinners with 0 spins required will auto-complete - don't bother + if (spinner.SpinsRequired == 0) + return; + calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection); Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position; @@ -233,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Replays OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1]; // Wait until Auto could "see and react" to the next note. - double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime); + double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - getReactionTime(h.StartTime - h.TimePreempt)); if (waitTime > lastFrame.Time) { @@ -243,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Replays Vector2 lastPosition = lastFrame.Position; - double timeDifference = ApplyModsToTime(h.StartTime - lastFrame.Time); + double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime); // Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up. if (timeDifference > 0 && // Sanity checks @@ -251,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Replays timeDifference >= 266)) // ... or the beats are slow enough to tap anyway. { // Perform eased movement - for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay) + for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time)) { Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing); AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions }); @@ -265,6 +264,14 @@ namespace osu.Game.Rulesets.Osu.Replays } } + /// + /// Calculates the "reaction time" in ms between "seeing" a new hit object and moving to "react" to it. + /// + /// + /// Already superhuman, but still somewhat realistic. + /// + private double getReactionTime(double timeInstant) => ApplyModsToRate(timeInstant, 100); + // Add frames to click the hitobject private void addHitObjectClickFrames(OsuHitObject h, Vector2 startPosition, float spinnerDirection) { @@ -334,17 +341,23 @@ namespace osu.Game.Rulesets.Osu.Replays float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X); double t; + double previousFrame = h.StartTime; - for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay) + for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame)) { - t = ApplyModsToTime(j - h.StartTime) * spinnerDirection; + t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection; + angle += (float)t / 20; - Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS); - AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action)); + Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS); + AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action)); + + previousFrame = nextFrame; } - t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection; - Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS); + t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection; + angle += (float)t / 20; + + Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS); AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action)); @@ -352,7 +365,7 @@ namespace osu.Game.Rulesets.Osu.Replays break; case Slider slider: - for (double j = FrameDelay; j < slider.Duration; j += FrameDelay) + for (double j = GetFrameDelay(slider.StartTime); j < slider.Duration; j += GetFrameDelay(slider.StartTime + j)) { Vector2 pos = slider.StackedPositionAt(j / slider.Duration); AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action)); diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs index 9ab358ee12..1cb3208c30 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs @@ -5,7 +5,9 @@ using osuTK; using osu.Game.Beatmaps; using System; using System.Collections.Generic; +using System.Linq; using osu.Game.Replays; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Replays; @@ -20,12 +22,7 @@ namespace osu.Game.Rulesets.Osu.Replays /// protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2; - protected const float SPIN_RADIUS = 50; - - /// - /// The time in ms between each ReplayFrame. - /// - protected readonly double FrameDelay; + public const float SPIN_RADIUS = 50; #endregion @@ -33,22 +30,55 @@ namespace osu.Game.Rulesets.Osu.Replays protected Replay Replay; protected List Frames => Replay.Frames; + private readonly IReadOnlyList timeAffectingMods; - protected OsuAutoGeneratorBase(IBeatmap beatmap) + protected OsuAutoGeneratorBase(IBeatmap beatmap, IReadOnlyList mods) : base(beatmap) { Replay = new Replay(); - // We are using ApplyModsToRate and not ApplyModsToTime to counteract the speed up / slow down from HalfTime / DoubleTime so that we remain at a constant framerate of 60 fps. - FrameDelay = ApplyModsToRate(1000.0 / 60.0); + timeAffectingMods = mods.OfType().ToList(); } #endregion #region Utilities - protected double ApplyModsToTime(double v) => v; - protected double ApplyModsToRate(double v) => v; + /// + /// Returns the real duration of time between and + /// after applying rate-affecting mods. + /// + /// + /// This method should only be used when and are very close. + /// That is because the track rate might be changing with time, + /// and the method used here is a rough instantaneous approximation. + /// + /// The start time of the time delta, in original track time. + /// The end time of the time delta, in original track time. + protected double ApplyModsToTimeDelta(double startTime, double endTime) + { + double delta = endTime - startTime; + + foreach (var mod in timeAffectingMods) + delta /= mod.ApplyToRate(startTime); + + return delta; + } + + protected double ApplyModsToRate(double time, double rate) + { + foreach (var mod in timeAffectingMods) + rate = mod.ApplyToRate(time, rate); + return rate; + } + + /// + /// Calculates the interval after which the next should be generated, + /// in milliseconds. + /// + /// The time of the previous frame. + protected double GetFrameDelay(double time) + => ApplyModsToRate(time, 1000.0 / 60); private class ReplayFrameComparer : IComparer { diff --git a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs index b42e9ac187..7d696dfb79 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs @@ -2,13 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Framework.Utils; using osu.Game.Replays; using osu.Game.Rulesets.Replays; -using osuTK; namespace osu.Game.Rulesets.Osu.Replays { @@ -21,34 +19,12 @@ namespace osu.Game.Rulesets.Osu.Replays protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any(); - protected Vector2? Position + public override void CollectPendingInputs(List inputs) { - get - { - var frame = CurrentFrame; + var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time); - if (frame == null) - return null; - - Debug.Assert(CurrentTime != null); - - return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position; - } - } - - public override List GetPendingInputs() - { - return new List - { - new MousePositionAbsoluteInput - { - Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) - }, - new ReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List() - } - }; + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } } diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs b/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs index e6c6db5e61..3db81d70da 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs @@ -26,11 +26,23 @@ namespace osu.Game.Rulesets.Osu.Replays Actions.AddRange(actions); } - public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) + public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { Position = currentFrame.Position; if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton); } + + public LegacyReplayFrame ToLegacy(IBeatmap beatmap) + { + ReplayButtonState state = ReplayButtonState.None; + + if (Actions.Contains(OsuAction.LeftButton)) + state |= ReplayButtonState.Left1; + if (Actions.Contains(OsuAction.RightButton)) + state |= ReplayButtonState.Right1; + + return new LegacyReplayFrame(Time, Position.X, Position.Y, state); + } } } diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json index 96e4bf1637..1a0bd66246 100644 --- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json @@ -1,5 +1,18 @@ { "Mappings": [{ + "StartTime": 114993, + "Objects": [{ + "StartTime": 114993, + "EndTime": 114993, + "X": 493, + "Y": 92 + }, { + "StartTime": 115290, + "EndTime": 115290, + "X": 451.659241, + "Y": 267.188 + }] + }, { "StartTime": 118858.0, "Objects": [{ "StartTime": 118858.0, diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu index 8c3edc9571..dd35098502 100644 --- a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu @@ -9,7 +9,9 @@ SliderMultiplier:1.87 SliderTickRate:1 [TimingPoints] -49051,230.769230769231,4,2,1,15,1,0 +114000,346.820809248555,4,2,1,71,1,0 +118000,230.769230769231,4,2,1,15,1,0 [HitObjects] +493,92,114993,2,0,P|472:181|442:308,1,180,12|0,0:0|0:0,0:0:0:0: 219,215,118858,2,0,P|224:170|244:-10,1,187,8|2,0:0|0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json new file mode 100644 index 0000000000..8a056b3039 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider-expected-conversion.json @@ -0,0 +1,36 @@ +{ + "Mappings": [{ + "StartTime": 347893, + "Objects": [{ + "StartTime": 347893, + "EndTime": 347893, + "X": 329, + "Y": 245, + "StackOffset": { + "X": 0, + "Y": 0 + } + }, + { + "StartTime": 348193, + "EndTime": 348193, + "X": 183.0447, + "Y": 245.24292, + "StackOffset": { + "X": 0, + "Y": 0 + } + }, + { + "StartTime": 348457, + "EndTime": 348457, + "X": 329, + "Y": 245, + "StackOffset": { + "X": 0, + "Y": 0 + } + } + ] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider.osu b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider.osu new file mode 100644 index 0000000000..843c32b8ef --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/multi-segment-slider.osu @@ -0,0 +1,17 @@ +osu file format v14 + +[General] +Mode: 0 + +[Difficulty] +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8 +SliderMultiplier:2 +SliderTickRate:1 + +[TimingPoints] +337093,300,4,2,1,40,1,0 + +[HitObjects] +329,245,347893,2,0,B|319:311|199:343|183:245|183:245,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index a6491bb3f3..dafe63a6d1 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -10,9 +10,9 @@ namespace osu.Game.Rulesets.Osu.Scoring private static readonly DifficultyRange[] osu_ranges = { new DifficultyRange(HitResult.Great, 80, 50, 20), - new DifficultyRange(HitResult.Good, 140, 100, 60), + new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Meh, 200, 150, 100), - new DifficultyRange(HitResult.Miss, 200, 200, 200), + new DifficultyRange(HitResult.Miss, 400, 400, 400), }; public override bool IsHitResultAllowed(HitResult result) @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: return true; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 1de7d488f3..44118227d9 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -4,14 +4,26 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { - internal class OsuScoreProcessor : ScoreProcessor + public class OsuScoreProcessor : ScoreProcessor { - protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement); + protected override HitEvent CreateHitEvent(JudgementResult result) + => base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit); - public override HitWindows CreateHitWindows() => new OsuHitWindows(); + protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) + { + switch (hitObject) + { + case HitCircle _: + return new OsuHitCircleJudgementResult(hitObject, judgement); + + default: + return new OsuJudgementResult(hitObject, judgement); + } + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ApproachCircle.cs similarity index 96% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/ApproachCircle.cs index 1b474f265c..62f00a2b49 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ApproachCircle.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Textures; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class ApproachCircle : Container { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs similarity index 59% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs index aab01f45d4..ba41ebd445 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/CirclePiece.cs @@ -6,12 +6,19 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class CirclePiece : CompositeDrawable { + [Resolved] + private DrawableHitObject drawableObject { get; set; } + + private TrianglesPiece triangles; + public CirclePiece() { Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); @@ -35,13 +42,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, - new TrianglesPiece + triangles = new TrianglesPiece { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.5f, } }; + + drawableObject.HitObjectApplied += onHitObjectApplied; + onHitObjectApplied(drawableObject); + } + + private void onHitObjectApplied(DrawableHitObject obj) + { + if (obj.HitObject == null) + return; + + triangles.Reset((int)obj.HitObject.StartTime); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableObject != null) + drawableObject.HitObjectApplied -= onHitObjectApplied; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs new file mode 100644 index 0000000000..ae8c03dad1 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Globalization; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class DefaultSpinner : CompositeDrawable + { + private DrawableSpinner drawableSpinner; + + private OsuSpriteText bonusCounter; + + private Container spmContainer; + private OsuSpriteText spmCounter; + + public DefaultSpinner() + { + RelativeSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load(DrawableHitObject drawableHitObject) + { + drawableSpinner = (DrawableSpinner)drawableHitObject; + + AddRangeInternal(new Drawable[] + { + new DefaultSpinnerDisc + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + bonusCounter = new OsuSpriteText + { + Alpha = 0, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Numeric.With(size: 24), + Y = -120, + }, + spmContainer = new Container + { + Alpha = 0f, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Y = 120, + Children = new[] + { + spmCounter = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"0", + Font = OsuFont.Numeric.With(size: 24) + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"SPINS PER MINUTE", + Font = OsuFont.Numeric.With(size: 12), + Y = 30 + } + } + } + }); + } + + private IBindable gainedBonus; + private IBindable spinsPerMinute; + + protected override void LoadComplete() + { + base.LoadComplete(); + + gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy(); + gainedBonus.BindValueChanged(bonus => + { + bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); + bonusCounter.FadeOutFromOne(1500); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + }); + + spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy(); + spinsPerMinute.BindValueChanged(spm => + { + spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); + }, true); + + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); + } + + protected override void Update() + { + base.Update(); + + if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + fadeCounterOnTimeStart(); + } + + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + if (!(drawableHitObject is DrawableSpinner)) + return; + + fadeCounterOnTimeStart(); + } + + private void fadeCounterOnTimeStart() + { + if (drawableSpinner.Result?.TimeStarted is double startTime) + { + using (BeginAbsoluteSequence(startTime)) + spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs new file mode 100644 index 0000000000..542f3eff0d --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinnerDisc.cs @@ -0,0 +1,215 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class DefaultSpinnerDisc : CompositeDrawable + { + private DrawableSpinner drawableSpinner; + + private const float initial_scale = 1.3f; + private const float idle_alpha = 0.2f; + private const float tracking_alpha = 0.4f; + + private Color4 normalColour; + private Color4 completeColour; + + private SpinnerTicks ticks; + + private int wholeRotationCount; + private readonly BindableBool complete = new BindableBool(); + + private SpinnerFill fill; + private Container mainContainer; + private SpinnerCentreLayer centre; + private SpinnerBackgroundLayer background; + + public DefaultSpinnerDisc() + { + // we are slightly bigger than our parent, to clip the top and bottom of the circle + // this should probably be revisited when scaled spinners are a thing. + Scale = new Vector2(initial_scale); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, DrawableHitObject drawableHitObject) + { + drawableSpinner = (DrawableSpinner)drawableHitObject; + + normalColour = colours.BlueDark; + completeColour = colours.YellowLight; + + InternalChildren = new Drawable[] + { + mainContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + background = new SpinnerBackgroundLayer(), + fill = new SpinnerFill + { + Alpha = idle_alpha, + AccentColour = normalColour + }, + ticks = new SpinnerTicks + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AccentColour = normalColour + }, + } + }, + centre = new SpinnerCentreLayer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200)); + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); + } + + protected override void Update() + { + base.Update(); + + complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted; + + if (complete.Value) + { + if (checkNewRotationCount) + { + fill.FinishTransforms(false, nameof(Alpha)); + fill + .FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo) + .Then() + .FadeTo(tracking_alpha, 250, Easing.OutQuint); + } + } + else + { + fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); + } + + const float initial_fill_scale = 0.2f; + float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress; + + fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); + mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; + } + + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + if (!(drawableHitObject is DrawableSpinner)) + return; + + Spinner spinner = drawableSpinner.HitObject; + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + this.ScaleTo(initial_scale); + this.RotateTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + // constant ambient rotation to give the spinner "spinning" character. + this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); + } + + using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true)) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out); + this.RotateTo(mainContainer.Rotation + 180, 320); + break; + + case ArmedState.Miss: + this.ScaleTo(initial_scale * 0.8f, 320, Easing.In); + break; + } + } + } + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + centre.ScaleTo(0); + mainContainer.ScaleTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); + mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); + mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + } + } + } + + // transforms we have from completing the spinner will be rolled back, so reapply immediately. + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + updateComplete(state == ArmedState.Hit, 0); + } + + private void updateComplete(bool complete, double duration) + { + var colour = complete ? completeColour : normalColour; + + ticks.FadeAccent(colour.Darken(1), duration); + fill.FadeAccent(colour.Darken(1), duration); + + background.FadeAccent(colour, duration); + centre.FadeAccent(colour, duration); + } + + private bool checkNewRotationCount + { + get + { + int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360); + + if (wholeRotationCount == rotations) return false; + + wholeRotationCount = rotations; + return true; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableSpinner != null) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DrawableSliderPath.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DrawableSliderPath.cs similarity index 96% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DrawableSliderPath.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/DrawableSliderPath.cs index c31d6beb01..db077f009d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DrawableSliderPath.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DrawableSliderPath.cs @@ -4,7 +4,7 @@ using osu.Framework.Graphics.Lines; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public abstract class DrawableSliderPath : SmoothPath { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs new file mode 100644 index 0000000000..510ed225a8 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class ExplodePiece : Container + { + [Resolved] + private DrawableHitObject drawableObject { get; set; } + + private TrianglesPiece triangles; + + public ExplodePiece() + { + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Blending = BlendingParameters.Additive; + Alpha = 0; + } + + [BackgroundDependencyLoader] + private void load() + { + Child = triangles = new TrianglesPiece + { + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + Alpha = 0.2f, + }; + + drawableObject.HitObjectApplied += onHitObjectApplied; + onHitObjectApplied(drawableObject); + } + + private void onHitObjectApplied(DrawableHitObject obj) + { + if (obj.HitObject == null) + return; + + triangles.Reset((int)obj.HitObject.StartTime); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableObject != null) + drawableObject.HitObjectApplied -= onHitObjectApplied; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs similarity index 90% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs index 038a2299e9..06ee64d8b3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/FlashPiece.cs @@ -3,10 +3,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osuTK; using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class FlashPiece : Container { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/GlowPiece.cs similarity index 94% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/GlowPiece.cs index 30937313fd..f5e01b802e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/GlowPiece.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class GlowPiece : Container { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/IHasMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/IHasMainCirclePiece.cs new file mode 100644 index 0000000000..8bb7629542 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/IHasMainCirclePiece.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public interface IHasMainCirclePiece + { + SkinnableDrawable CirclePiece { get; } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/IMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/IMainCirclePiece.cs new file mode 100644 index 0000000000..17a1e29094 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/IMainCirclePiece.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public interface IMainCirclePiece + { + /// + /// Begins animating this . + /// + /// The of the related . + void Animate(ArmedState state); + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs similarity index 52% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs index e364c96426..b46baa00ba 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/MainCirclePiece.cs @@ -6,12 +6,14 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class MainCirclePiece : CompositeDrawable + public class MainCirclePiece : CompositeDrawable, IMainCirclePiece { private readonly CirclePiece circle; private readonly RingPiece ring; @@ -38,19 +40,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }; } - private readonly IBindable state = new Bindable(); private readonly IBindable accentColour = new Bindable(); private readonly IBindable indexInCurrentCombo = new Bindable(); - [BackgroundDependencyLoader] - private void load(DrawableHitObject drawableObject) - { - OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; + [Resolved] + private DrawableHitObject drawableObject { get; set; } - state.BindTo(drawableObject.State); - state.BindValueChanged(updateState, true); + [BackgroundDependencyLoader] + private void load() + { + var drawableOsuObject = (DrawableOsuHitObject)drawableObject; accentColour.BindTo(drawableObject.AccentColour); + indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + accentColour.BindValueChanged(colour => { explode.Colour = colour.NewValue; @@ -58,38 +66,41 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces circle.Colour = colour.NewValue; }, true); - indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable); indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true); } - private void updateState(ValueChangedEvent state) + public void Animate(ArmedState state) { - glow.FadeOut(400); + using (BeginAbsoluteSequence(drawableObject.StateUpdateTime)) + glow.FadeOut(400); - switch (state.NewValue) + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) { - case ArmedState.Hit: - const double flash_in = 40; - const double flash_out = 100; + switch (state) + { + case ArmedState.Hit: + const double flash_in = 40; + const double flash_out = 100; - flash.FadeTo(0.8f, flash_in) - .Then() - .FadeOut(flash_out); + flash.FadeTo(0.8f, flash_in) + .Then() + .FadeOut(flash_out); - explode.FadeIn(flash_in); - this.ScaleTo(1.5f, 400, Easing.OutQuad); + explode.FadeIn(flash_in); + this.ScaleTo(1.5f, 400, Easing.OutQuad); - using (BeginDelayedSequence(flash_in, true)) - { - //after the flash, we can hide some elements that were behind it - ring.FadeOut(); - circle.FadeOut(); - number.FadeOut(); + using (BeginDelayedSequence(flash_in, true)) + { + // after the flash, we can hide some elements that were behind it + ring.FadeOut(); + circle.FadeOut(); + number.FadeOut(); - this.FadeOut(800); - } + this.FadeOut(800); + } - break; + break; + } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs similarity index 90% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ManualSliderBody.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index d69df1d5c2..d73c94eb9b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { /// /// A with the ability to set the drawn vertices manually. diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/NumberPiece.cs similarity index 94% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/NumberPiece.cs index 7c94568835..43d8d1e27f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/NumberPiece.cs @@ -5,12 +5,12 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; -using osu.Game.Graphics.Sprites; -using osuTK.Graphics; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Skinning; +using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class NumberPiece : Container { @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public string Text { - get => number.Text; + get => number.Text.ToString(); set => number.Text = value; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/PlaySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs similarity index 58% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/PlaySliderBody.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs index cedf2f6e09..4dd7b2d69c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/PlaySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs @@ -5,11 +5,12 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Configuration; -using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public abstract class PlaySliderBody : SnakingSliderBody { @@ -17,33 +18,48 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private IBindable pathVersion; private IBindable accentColour; - [Resolved] - private DrawableHitObject drawableObject { get; set; } - [Resolved(CanBeNull = true)] private OsuRulesetConfigManager config { get; set; } - private Slider slider; + private readonly Bindable configSnakingOut = new Bindable(); [BackgroundDependencyLoader] - private void load(ISkinSource skin) + private void load(ISkinSource skin, DrawableHitObject drawableObject) { - slider = (Slider)drawableObject.HitObject; + var drawableSlider = (DrawableSlider)drawableObject; - scaleBindable = slider.ScaleBindable.GetBoundCopy(); + scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy(); scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true); - pathVersion = slider.Path.Version.GetBoundCopy(); + pathVersion = drawableSlider.PathVersion.GetBoundCopy(); pathVersion.BindValueChanged(_ => Refresh()); accentColour = drawableObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true); config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn); - config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut); + config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut); + + SnakingOut.BindTo(configSnakingOut); BorderSize = skin.GetConfig(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1; BorderColour = skin.GetConfig(OsuSkinColour.SliderBorder)?.Value ?? Color4.White; + + drawableObject.HitObjectApplied += onHitObjectApplied; + } + + private void onHitObjectApplied(DrawableHitObject obj) + { + var drawableSlider = (DrawableSlider)obj; + if (drawableSlider.HitObject == null) + return; + + // When not tracking the follow circle, unbind from the config and forcefully disable snaking out - it looks better that way. + if (!drawableSlider.HeadCircle.TrackFollowCircle) + { + SnakingOut.UnbindFrom(configSnakingOut); + SnakingOut.Value = false; + } } private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ReverseArrowPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs similarity index 68% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ReverseArrowPiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs index 35a27bb0a6..0009ffc586 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ReverseArrowPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ReverseArrowPiece.cs @@ -1,18 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Graphics; -using osuTK; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; +using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class ReverseArrowPiece : BeatSyncedContainer { + [Resolved] + private DrawableHitObject drawableRepeat { get; set; } + public ReverseArrowPiece() { Divisor = 2; @@ -21,13 +27,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.Centre; Origin = Anchor.Centre; - Blending = BlendingParameters.Additive; - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon { RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, Icon = FontAwesome.Solid.ChevronRight, Size = new Vector2(0.35f) }) @@ -37,7 +42,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }; } - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) => - Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out); + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + if (!drawableRepeat.IsHit) + Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out); + } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs new file mode 100644 index 0000000000..7f10a7bf56 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/RingPiece.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class RingPiece : CircularContainer + { + public RingPiece() + { + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Masking = true; + BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other. + BorderColour = Color4.White; + + Child = new Box + { + AlwaysPresent = true, + Alpha = 0, + RelativeSizeAxes = Axes.Both + }; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs similarity index 71% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs index ef7b077480..8feeca56e8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBall.cs @@ -2,43 +2,57 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Osu.Skinning; -using osuTK.Graphics; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; +using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition + public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour { public Func GetInitialHitAction; - private readonly Slider slider; - public readonly Drawable FollowCircle; - private readonly DrawableSlider drawableSlider; + public Color4 AccentColour + { + get => ball.Colour; + set => ball.Colour = value; + } - public SliderBall(Slider slider, DrawableSlider drawableSlider = null) + /// + /// Whether to track accurately to the visual size of this . + /// If false, tracking will be performed at the final scale at all times. + /// + public bool InputTracksVisualSize = true; + + private readonly Drawable followCircle; + private readonly DrawableSlider drawableSlider; + private readonly Drawable ball; + + public SliderBall(DrawableSlider drawableSlider) { this.drawableSlider = drawableSlider; - this.slider = slider; - Blending = BlendingParameters.Additive; Origin = Anchor.Centre; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Children = new[] { - FollowCircle = new FollowCircleContainer + followCircle = new FollowCircleContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -46,19 +60,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Alpha = 0, Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()), }, - new CircularContainer + ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()) { - Masking = true, - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, Anchor = Anchor.Centre, - Alpha = 1, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()), - } - } + Origin = Anchor.Centre, + }, }; } @@ -95,8 +101,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces tracking = value; - FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint); - FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); + if (InputTracksVisualSize) + followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint); + else + { + // We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration. + followCircle.ScaleTo(tracking ? 2.4f : 1f); + } + + followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); } } @@ -122,6 +135,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// private double? timeToAcceptAnyKeyAfter; + /// + /// The actions that were pressed in the previous frame. + /// + private readonly List lastPressedActions = new List(); + protected override void Update() { base.Update(); @@ -133,25 +151,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces if (headCircleHitAction == null) timeToAcceptAnyKeyAfter = null; - var actions = drawableSlider?.OsuActionInputManager?.PressedActions; + var actions = drawableSlider.OsuActionInputManager?.PressedActions; // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) { var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - // we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released. - if (actions?.Contains(otherKey) != true) + // we can start accepting any key once all other keys have been released in the previous frame. + if (!lastPressedActions.Contains(otherKey)) timeToAcceptAnyKeyAfter = Time.Current; } Tracking = // in valid time range - Time.Current >= slider.StartTime && Time.Current < slider.EndTime && + Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime && // in valid position range - lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && + lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && // valid action (actions?.Any(isValidTrackingAction) ?? false); + + lastPressedActions.Clear(); + if (actions != null) + lastPressedActions.AddRange(actions); } /// @@ -172,19 +194,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public void UpdateProgress(double completionProgress) { - var newPos = slider.CurvePositionAt(completionProgress); + var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress); - var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f); + var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f); if (diff == Vector2.Zero) return; Position = newPos; - Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); + ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); lastPosition = newPos; } - private class FollowCircleContainer : Container + private class FollowCircleContainer : CircularContainer { public override bool HandlePositionalInput => true; } @@ -214,9 +236,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public class DefaultSliderBall : CompositeDrawable { + private Box box; + [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject, ISkinSource skin) { + var slider = (DrawableSlider)drawableObject; + RelativeSizeAxes = Axes.Both; float radius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS; @@ -228,17 +254,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS), Anchor = Anchor.Centre, Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, BorderThickness = 10, BorderColour = Color4.White, Alpha = 1, - Child = new Box + Child = box = new Box { + Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Colour = Color4.White, - Alpha = 0.4f, + AlwaysPresent = true, + Alpha = 0 } }; + + slider.Tracking.BindValueChanged(trackingChanged, true); } + + private void trackingChanged(ValueChangedEvent tracking) => + box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBody.cs similarity index 98% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SliderBody.cs index 8758a4a066..7e6df759f8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SliderBody.cs @@ -9,7 +9,7 @@ using osu.Framework.Graphics.Lines; using osuTK; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public abstract class SliderBody : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SnakingSliderBody.cs similarity index 87% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SnakingSliderBody.cs index e24fa865ad..ed4e04184b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SnakingSliderBody.cs @@ -8,9 +8,11 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { /// /// A which changes its curve depending on the snaking progress. @@ -51,18 +53,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// private Vector2 snakedPathOffset; - private Slider slider; + private DrawableSlider drawableSlider; [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject) { - slider = (Slider)drawableObject.HitObject; + drawableSlider = (DrawableSlider)drawableObject; Refresh(); } public void UpdateProgress(double completionProgress) { + if (drawableSlider?.HitObject == null) + return; + + Slider slider = drawableSlider.HitObject; + var span = slider.SpanAt(completionProgress); var spanProgress = slider.ProgressAt(completionProgress); @@ -87,8 +94,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public void Refresh() { + if (drawableSlider?.HitObject == null) + return; + // Generate the entire curve - slider.Path.GetPathToProgress(CurrentCurve, 0, 1); + drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1); SetVertices(CurrentCurve); // Force the body to be the final path size to avoid excessive autosize computations @@ -132,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces SnakedStart = p0; SnakedEnd = p1; - slider.Path.GetPathToProgress(CurrentCurve, p0, p1); + drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1); SetVertices(CurrentCurve); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBackgroundLayer.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBackgroundLayer.cs new file mode 100644 index 0000000000..f8a6e1d3c9 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerBackgroundLayer.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class SpinnerBackgroundLayer : SpinnerFill + { + [BackgroundDependencyLoader] + private void load(OsuColour colours, DrawableHitObject drawableHitObject) + { + Disc.Alpha = 0; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerCentreLayer.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerCentreLayer.cs new file mode 100644 index 0000000000..67b5ed5410 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerCentreLayer.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour + { + private DrawableSpinner spinner; + + private CirclePiece circle; + private GlowPiece glow; + private SpriteIcon symbol; + + [BackgroundDependencyLoader] + private void load(DrawableHitObject drawableHitObject) + { + spinner = (DrawableSpinner)drawableHitObject; + + InternalChildren = new Drawable[] + { + glow = new GlowPiece(), + circle = new CirclePiece + { + Position = Vector2.Zero, + Anchor = Anchor.Centre, + }, + new RingPiece(), + symbol = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(48), + Icon = FontAwesome.Solid.Asterisk, + Shadow = false, + }, + }; + } + + protected override void Update() + { + base.Update(); + symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); + } + + private Color4 accentColour; + + public Color4 AccentColour + { + get => accentColour; + set + { + accentColour = value; + + circle.Colour = accentColour; + glow.Colour = accentColour; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerFill.cs similarity index 82% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SpinnerFill.cs index 77228e28af..f574ae589e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerFill.cs @@ -1,18 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class SpinnerBackground : CircularContainer, IHasAccentColour + public class SpinnerFill : CircularContainer, IHasAccentColour { - protected Box Disc; + public readonly Box Disc; public Color4 AccentColour { @@ -31,11 +31,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } } - public SpinnerBackground() + public SpinnerFill() { RelativeSizeAxes = Axes.Both; Masking = true; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Children = new Drawable[] { Disc = new Box diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs new file mode 100644 index 0000000000..9393a589eb --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -0,0 +1,131 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class SpinnerRotationTracker : CircularContainer + { + public override bool IsPresent => true; // handle input when hidden + + private readonly DrawableSpinner drawableSpinner; + + public SpinnerRotationTracker(DrawableSpinner drawableSpinner) + { + this.drawableSpinner = drawableSpinner; + drawableSpinner.HitObjectApplied += resetState; + + RelativeSizeAxes = Axes.Both; + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + public bool Tracking { get; set; } + + /// + /// Whether the spinning is spinning at a reasonable speed to be considered visually spinning. + /// + public readonly BindableBool IsSpinning = new BindableBool(); + + /// + /// Whether currently in the correct time range to allow spinning. + /// + private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current; + + protected override bool OnMouseMove(MouseMoveEvent e) + { + mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition); + return base.OnMouseMove(e); + } + + private Vector2 mousePosition; + + private float lastAngle; + private float currentRotation; + + private bool rotationTransferred; + + [Resolved(canBeNull: true)] + private GameplayClock gameplayClock { get; set; } + + protected override void Update() + { + base.Update(); + var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2)); + + var delta = thisAngle - lastAngle; + + if (Tracking) + AddRotation(delta); + + lastAngle = thisAngle; + + IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation / 2 - Rotation) > 5f; + + Rotation = (float)Interpolation.Damp(Rotation, currentRotation / 2, 0.99, Math.Abs(Time.Elapsed)); + } + + /// + /// Rotate the disc by the provided angle (in addition to any existing rotation). + /// + /// + /// Will be a no-op if not a valid time to spin. + /// + /// The delta angle. + public void AddRotation(float angle) + { + if (!isSpinnableTime) + return; + + if (!rotationTransferred) + { + currentRotation = Rotation * 2; + rotationTransferred = true; + } + + if (angle > 180) + { + lastAngle += 360; + angle -= 360; + } + else if (-angle > 180) + { + lastAngle -= 360; + angle += 360; + } + + currentRotation += angle; + // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback + // (see: ModTimeRamp) + drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate)); + } + + private void resetState(DrawableHitObject obj) + { + Tracking = false; + IsSpinning.Value = false; + mousePosition = default; + lastAngle = currentRotation = Rotation = 0; + rotationTransferred = false; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableSpinner != null) + drawableSpinner.HitObjectApplied -= resetState; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs similarity index 52% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs index 80ab03c45c..a5205bbb8c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs @@ -1,66 +1,37 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Utils; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class SpinnerSpmCounter : Container + public class SpinnerSpmCalculator : Component { - private readonly OsuSpriteText spmText; - - public SpinnerSpmCounter() - { - Children = new Drawable[] - { - spmText = new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = @"0", - Font = OsuFont.Numeric.With(size: 24) - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = @"SPINS PER MINUTE", - Font = OsuFont.Numeric.With(size: 12), - Y = 30 - } - }; - } - - private double spm; - - public double SpinsPerMinute - { - get => spm; - private set - { - if (value == spm) return; - - spm = value; - spmText.Text = Math.Truncate(value).ToString(@"#0"); - } - } - - private struct RotationRecord - { - public float Rotation; - public double Time; - } - private readonly Queue records = new Queue(); private const double spm_count_duration = 595; // not using hundreds to avoid frame rounding issues + /// + /// The resultant spins per minute value, which is updated via . + /// + public IBindable Result => result; + + private readonly Bindable result = new BindableDouble(); + + [Resolved] + private DrawableHitObject drawableSpinner { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + drawableSpinner.HitObjectApplied += resetState; + } + public void SetRotation(float currentRotation) { // Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result. @@ -77,10 +48,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces while (records.Count > 0 && Time.Current - records.Peek().Time > spm_count_duration) record = records.Dequeue(); - SpinsPerMinute = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; + result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; } records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); } + + private void resetState(DrawableHitObject hitObject) + { + result.Value = 0; + records.Clear(); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableSpinner != null) + drawableSpinner.HitObjectApplied -= resetState; + } + + private struct RotationRecord + { + public float Rotation; + public double Time; + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerTicks.cs similarity index 63% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/SpinnerTicks.cs index 676cefb236..e518ae1da8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerTicks.cs @@ -2,17 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osuTK; using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { - public class SpinnerTicks : Container + public class SpinnerTicks : Container, IHasAccentColour { public SpinnerTicks() { @@ -20,28 +22,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.Centre; RelativeSizeAxes = Axes.Both; - const float count = 18; + const float count = 8; for (float i = 0; i < count; i++) { Add(new Container { - Colour = Color4.Black, Alpha = 0.4f, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Radius = 10, - Colour = Color4.Gray.Opacity(0.2f), - }, + Blending = BlendingParameters.Additive, RelativePositionAxes = Axes.Both, Masking = true, CornerRadius = 5, Size = new Vector2(60, 10), Origin = Anchor.Centre, Position = new Vector2( - 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f, - 0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f + 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f, + 0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f ), Rotation = -i / count * 360 + 90, Children = new[] @@ -54,5 +50,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }); } } + + public Color4 AccentColour + { + get => Colour; + set + { + Colour = value; + + foreach (var c in Children.OfType()) + { + c.EdgeEffect = + new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Radius = 20, + Colour = value.Opacity(0.8f), + }; + } + } + } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs similarity index 78% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs rename to osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs index 0e29a1dcd8..fa23c60d57 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs @@ -3,15 +3,15 @@ using osu.Game.Graphics.Backgrounds; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Osu.Skinning.Default { public class TrianglesPiece : Triangles { - protected override bool ExpireOffScreenTriangles => false; protected override bool CreateNewTriangles => false; protected override float SpawnRatio => 0.5f; - public TrianglesPiece() + public TrianglesPiece(int? seed = null) + : base(seed) { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs similarity index 81% rename from osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs rename to osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs index e96bd29ad5..7a8555d991 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs @@ -3,11 +3,11 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Skinning; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Skinning; using osuTK; -namespace osu.Game.Rulesets.Osu.Skinning +namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyCursor : OsuCursorSprite { @@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning [BackgroundDependencyLoader] private void load(ISkinSource skin) { + bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; spin = skin.GetConfig(OsuSkinConfiguration.CursorRotate)?.Value ?? true; InternalChildren = new[] @@ -32,13 +33,13 @@ namespace osu.Game.Rulesets.Osu.Skinning { Texture = skin.GetTexture("cursor"), Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Origin = centre ? Anchor.Centre : Anchor.TopLeft, }, new NonPlayfieldSprite { Texture = skin.GetTexture("cursormiddle"), Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Origin = centre ? Anchor.Centre : Anchor.TopLeft, }, }; } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs similarity index 63% rename from osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs rename to osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index 1885c76fcc..0025576325 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -1,13 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; -namespace osu.Game.Rulesets.Osu.Skinning +namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacyCursorTrail : CursorTrail { @@ -15,29 +18,41 @@ namespace osu.Game.Rulesets.Osu.Skinning private bool disjointTrail; private double lastTrailTime; - - public LegacyCursorTrail() - { - Blending = BlendingParameters.Additive; - } + private IBindable cursorSize; [BackgroundDependencyLoader] - private void load(ISkinSource skin) + private void load(ISkinSource skin, OsuConfigManager config) { Texture = skin.GetTexture("cursortrail"); disjointTrail = skin.GetTexture("cursormiddle") == null; + if (disjointTrail) + { + bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; + + TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft; + Blending = BlendingParameters.Inherit; + } + else + { + Blending = BlendingParameters.Additive; + } + if (Texture != null) { // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. Texture.ScaleAdjust *= 1.6f; } + + cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override double FadeDuration => disjointTrail ? 150 : 500; protected override bool InterpolateMovements => !disjointTrail; + protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); + protected override bool OnMouseMove(MouseMoveEvent e) { if (!disjointTrail) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs new file mode 100644 index 0000000000..cf62165929 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyMainCirclePiece.cs @@ -0,0 +1,176 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; +using static osu.Game.Skinning.LegacySkinConfiguration; + +namespace osu.Game.Rulesets.Osu.Skinning.Legacy +{ + public class LegacyMainCirclePiece : CompositeDrawable, IMainCirclePiece + { + private readonly string priorityLookup; + private readonly bool hasNumber; + + public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true) + { + this.priorityLookup = priorityLookup; + this.hasNumber = hasNumber; + + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); + } + + private Container circleSprites; + private Sprite hitCircleSprite; + private Sprite hitCircleOverlay; + + private SkinnableSpriteText hitCircleText; + + private readonly Bindable accentColour = new Bindable(); + private readonly IBindable indexInCurrentCombo = new Bindable(); + + [Resolved] + private DrawableHitObject drawableObject { get; set; } + + [Resolved] + private ISkinSource skin { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + var drawableOsuObject = (DrawableOsuHitObject)drawableObject; + + bool allowFallback = false; + + // attempt lookup using priority specification + Texture baseTexture = getTextureWithFallback(string.Empty); + + // if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup. + if (baseTexture == null) + { + allowFallback = true; + baseTexture = getTextureWithFallback(string.Empty); + } + + // at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it. + // the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist. + // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin). + Texture overlayTexture = getTextureWithFallback("overlay"); + + InternalChildren = new Drawable[] + { + circleSprites = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Children = new[] + { + hitCircleSprite = new Sprite + { + Texture = baseTexture, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + hitCircleOverlay = new Sprite + { + Texture = overlayTexture, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + } + }, + }; + + if (hasNumber) + { + AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 40), + UseFullGlyphHeight = false, + }, confineMode: ConfineMode.NoScaling) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + + bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; + + if (overlayAboveNumber) + AddInternal(hitCircleOverlay.CreateProxy()); + + accentColour.BindTo(drawableObject.AccentColour); + indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); + + Texture getTextureWithFallback(string name) + { + Texture tex = null; + + if (!string.IsNullOrEmpty(priorityLookup)) + { + tex = skin.GetTexture($"{priorityLookup}{name}"); + + if (!allowFallback) + return tex; + } + + return tex ?? skin.GetTexture($"hitcircle{name}"); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); + if (hasNumber) + indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); + } + + public void Animate(ArmedState state) + { + const double legacy_fade_duration = 240; + + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) + { + switch (state) + { + case ArmedState.Hit: + circleSprites.FadeOut(legacy_fade_duration, Easing.Out); + circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + + if (hasNumber) + { + var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; + + if (legacyVersion >= 2.0m) + // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. + hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); + else + { + // old skins scale and fade it normally along other pieces. + hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); + hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + } + } + + break; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs new file mode 100644 index 0000000000..22fb3aab86 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Legacy +{ + /// + /// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay. + /// No background layer. + /// + public class LegacyNewStyleSpinner : LegacySpinner + { + private Sprite glow; + private Sprite discBottom; + private Sprite discTop; + private Sprite spinningMiddle; + private Sprite fixedMiddle; + + private readonly Color4 glowColour = new Color4(3, 151, 255, 255); + + private Container scaleContainer; + + [BackgroundDependencyLoader] + private void load(ISkinSource source) + { + AddInternal(scaleContainer = new Container + { + Scale = new Vector2(SPRITE_SCALE), + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Y = SPINNER_Y_CENTRE, + Children = new Drawable[] + { + glow = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-glow"), + Blending = BlendingParameters.Additive, + Colour = glowColour, + }, + discBottom = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-bottom") + }, + discTop = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-top") + }, + fixedMiddle = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-middle") + }, + spinningMiddle = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-middle2") + } + } + }); + } + + protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + base.UpdateStateTransforms(drawableHitObject, state); + + switch (drawableHitObject) + { + case DrawableSpinner d: + Spinner spinner = d.HitObject; + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) + this.FadeInFromZero(spinner.TimeFadeIn / 2); + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + fixedMiddle.FadeColour(Color4.White); + + using (BeginDelayedSequence(spinner.TimePreempt, true)) + fixedMiddle.FadeColour(Color4.Red, spinner.Duration); + } + + if (state == ArmedState.Hit) + { + using (BeginAbsoluteSequence(d.HitStateUpdateTime)) + glow.FadeOut(300); + } + + break; + + case DrawableSpinnerBonusTick _: + if (state == ArmedState.Hit) + glow.FlashColour(Color4.White, 200); + + break; + } + } + + protected override void Update() + { + base.Update(); + spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation; + discBottom.Rotation = discTop.Rotation / 3; + + glow.Alpha = DrawableSpinner.Progress; + + scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs new file mode 100644 index 0000000000..19cb55c16e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Legacy +{ + /// + /// Legacy skinned spinner with one main spinning layer and a background layer. + /// + public class LegacyOldStyleSpinner : LegacySpinner + { + private Sprite disc; + private Sprite metreSprite; + private Container metre; + + private bool spinnerBlink; + + private const float final_metre_height = 692 * SPRITE_SCALE; + + [BackgroundDependencyLoader] + private void load(ISkinSource source) + { + spinnerBlink = source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true; + + AddRangeInternal(new Drawable[] + { + new Sprite + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-background"), + Scale = new Vector2(SPRITE_SCALE), + Y = SPINNER_Y_CENTRE, + }, + disc = new Sprite + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-circle"), + Scale = new Vector2(SPRITE_SCALE), + Y = SPINNER_Y_CENTRE, + }, + metre = new Container + { + AutoSizeAxes = Axes.Both, + // this anchor makes no sense, but that's what stable uses. + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Margin = new MarginPadding { Top = SPINNER_TOP_OFFSET }, + Masking = true, + Child = metreSprite = new Sprite + { + Texture = source.GetTexture("spinner-metre"), + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Scale = new Vector2(SPRITE_SCALE) + } + } + }); + } + + protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + base.UpdateStateTransforms(drawableHitObject, state); + + if (!(drawableHitObject is DrawableSpinner d)) + return; + + Spinner spinner = d.HitObject; + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) + this.FadeInFromZero(spinner.TimeFadeIn / 2); + } + + protected override void Update() + { + base.Update(); + disc.Rotation = DrawableSpinner.RotationTracker.Rotation; + + // careful: need to call this exactly once for all calculations in a frame + // as the function has a random factor in it + var metreHeight = getMetreHeight(DrawableSpinner.Progress); + + // hack to make the metre blink up from below than down from above. + // move down the container to be able to apply masking for the metre, + // and then move the sprite back up the same amount to keep its position absolute. + metre.Y = final_metre_height - metreHeight; + metreSprite.Y = -metre.Y; + } + + private const int total_bars = 10; + + private float getMetreHeight(float progress) + { + progress *= 100; + + // the spinner should still blink at 100% progress. + if (spinnerBlink) + progress = Math.Min(99, progress); + + int barCount = (int)progress / 10; + + if (spinnerBlink && RNG.NextBool(((int)progress % 10) / 10f)) + barCount++; + + return (float)barCount / total_bars * final_metre_height; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs new file mode 100644 index 0000000000..1a8c5ada1b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Legacy +{ + public class LegacySliderBall : CompositeDrawable + { + private readonly Drawable animationContent; + + private Sprite layerNd; + private Sprite layerSpec; + + public LegacySliderBall(Drawable animationContent) + { + this.animationContent = animationContent; + + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + var ballColour = skin.GetConfig(OsuSkinColour.SliderBall)?.Value ?? Color4.White; + + InternalChildren = new[] + { + layerNd = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = skin.GetTexture("sliderb-nd"), + Colour = new Color4(5, 5, 5, 255), + }, + LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + }), ballColour), + layerSpec = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Texture = skin.GetTexture("sliderb-spec"), + Blending = BlendingParameters.Additive, + }, + }; + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + //undo rotation on layers which should not be rotated. + float appliedRotation = Parent.Rotation; + + layerNd.Rotation = -appliedRotation; + layerSpec.Rotation = -appliedRotation; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs similarity index 88% rename from osu.Game.Rulesets.Osu/Skinning/LegacySliderBody.cs rename to osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 21df49d80b..744ded37c9 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -5,10 +5,10 @@ using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Skinning.Default; using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Skinning +namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacySliderBody : PlaySliderBody { @@ -18,6 +18,10 @@ namespace osu.Game.Rulesets.Osu.Skinning { private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); + protected new float CalculatedBorderPortion + // Roughly matches osu!stable's slider border portions. + => base.CalculatedBorderPortion * 0.77f; + public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f); protected override Color4 ColourAt(float position) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs new file mode 100644 index 0000000000..959589620b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs @@ -0,0 +1,203 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Globalization; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Legacy +{ + public abstract class LegacySpinner : CompositeDrawable + { + /// + /// All constants are in osu!stable's gamefield space, which is shifted 16px downwards. + /// This offset is negated in both osu!stable and osu!lazer to bring all constants into window-space. + /// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable) + /// + protected const float SPINNER_TOP_OFFSET = 45f - 16f; + + protected const float SPINNER_Y_CENTRE = SPINNER_TOP_OFFSET + 219f; + + protected const float SPRITE_SCALE = 0.625f; + + private const float spm_hide_offset = 50f; + + protected DrawableSpinner DrawableSpinner { get; private set; } + + private Sprite spin; + private Sprite clear; + + private LegacySpriteText bonusCounter; + + private Sprite spmBackground; + private LegacySpriteText spmCounter; + + [BackgroundDependencyLoader] + private void load(DrawableHitObject drawableHitObject, ISkinSource source) + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + // osu!stable positions spinner components in window-space (as opposed to gamefield-space). This is a 640x480 area taking up the entire screen. + // In lazer, the gamefield-space positional transformation is applied in OsuPlayfieldAdjustmentContainer, which is inverted here to make this area take up the entire window space. + Size = new Vector2(640, 480); + Position = new Vector2(0, -8f); + + DrawableSpinner = (DrawableSpinner)drawableHitObject; + + AddInternal(new Container + { + Depth = float.MinValue, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + spin = new Sprite + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-spin"), + Scale = new Vector2(SPRITE_SCALE), + Y = SPINNER_TOP_OFFSET + 335, + }, + clear = new Sprite + { + Alpha = 0, + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Texture = source.GetTexture("spinner-clear"), + Scale = new Vector2(SPRITE_SCALE), + Y = SPINNER_TOP_OFFSET + 115, + }, + bonusCounter = new LegacySpriteText(LegacyFont.Score) + { + Alpha = 0f, + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Scale = new Vector2(SPRITE_SCALE), + Y = SPINNER_TOP_OFFSET + 299, + }.With(s => s.Font = s.Font.With(fixedWidth: false)), + spmBackground = new Sprite + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopLeft, + Texture = source.GetTexture("spinner-rpm"), + Scale = new Vector2(SPRITE_SCALE), + Position = new Vector2(-87, 445 + spm_hide_offset), + }, + spmCounter = new LegacySpriteText(LegacyFont.Score) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopRight, + Scale = new Vector2(SPRITE_SCALE * 0.9f), + Position = new Vector2(80, 448 + spm_hide_offset), + }.With(s => s.Font = s.Font.With(fixedWidth: false)), + } + }); + } + + private IBindable gainedBonus; + private IBindable spinsPerMinute; + + private readonly Bindable completed = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy(); + gainedBonus.BindValueChanged(bonus => + { + bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); + bonusCounter.FadeOutFromOne(800, Easing.Out); + bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out); + }); + + spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy(); + spinsPerMinute.BindValueChanged(spm => + { + spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); + }, true); + + completed.BindValueChanged(onCompletedChanged, true); + + DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms; + UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value); + } + + private void onCompletedChanged(ValueChangedEvent completed) + { + if (completed.NewValue) + { + double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400); + + using (BeginAbsoluteSequence(startTime, true)) + { + clear.FadeInFromZero(400, Easing.Out); + + clear.ScaleTo(SPRITE_SCALE * 2) + .Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out) + .Then().ScaleTo(SPRITE_SCALE, 160); + } + + const double fade_out_duration = 50; + using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true)) + clear.FadeOut(fade_out_duration); + } + else + { + clear.ClearTransforms(); + clear.Alpha = 0; + } + } + + protected override void Update() + { + base.Update(); + completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted; + } + + protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + switch (drawableHitObject) + { + case DrawableSpinner d: + using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn)) + { + spmBackground.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out); + spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out); + } + + double spinFadeOutLength = Math.Min(400, d.HitObject.Duration); + + using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength, true)) + spin.FadeOutFromOne(spinFadeOutLength); + break; + + case DrawableSpinnerTick d: + if (state == ArmedState.Hit) + { + using (BeginAbsoluteSequence(d.HitStateUpdateTime, true)) + spin.FadeOut(300); + } + + break; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (DrawableSpinner != null) + DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs similarity index 54% rename from osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs rename to osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index 266b619334..88302ebc57 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -2,20 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Textures; -using osu.Game.Audio; using osu.Game.Skinning; using osuTK; -namespace osu.Game.Rulesets.Osu.Skinning +namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - public class OsuLegacySkinTransformer : ISkin + public class OsuLegacySkinTransformer : LegacySkinTransformer { - private readonly ISkin source; - private Lazy hasHitCircle; /// @@ -26,19 +21,18 @@ namespace osu.Game.Rulesets.Osu.Skinning public const float LEGACY_CIRCLE_RADIUS = 64 - 5; public OsuLegacySkinTransformer(ISkinSource source) + : base(source) { - this.source = source; - - source.SourceChanged += sourceChanged; + Source.SourceChanged += sourceChanged; sourceChanged(); } private void sourceChanged() { - hasHitCircle = new Lazy(() => source.GetTexture("hitcircle") != null); + hasHitCircle = new Lazy(() => Source.GetTexture("hitcircle") != null); } - public Drawable GetDrawableComponent(ISkinComponent component) + public override Drawable GetDrawableComponent(ISkinComponent component) { if (!(component is OsuSkinComponent osuComponent)) return null; @@ -46,30 +40,23 @@ namespace osu.Game.Rulesets.Osu.Skinning switch (osuComponent.Component) { case OsuSkinComponents.FollowPoint: - return this.GetAnimation(component.LookupName, true, false); + return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false); case OsuSkinComponents.SliderFollowCircle: - var followCircle = this.GetAnimation("sliderfollowcircle", true, true); + var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true); if (followCircle != null) // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x followCircle.Scale *= 0.5f; return followCircle; case OsuSkinComponents.SliderBall: - var sliderBallContent = this.GetAnimation("sliderb", true, true, ""); + var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: ""); + + // todo: slider ball has a custom frame delay based on velocity + // Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME); if (sliderBallContent != null) - { - var size = sliderBallContent.Size; - - sliderBallContent.RelativeSizeAxes = Axes.Both; - sliderBallContent.Size = Vector2.One; - - return new LegacySliderBall(sliderBallContent) - { - Size = size - }; - } + return new LegacySliderBall(sliderBallContent); return null; @@ -79,6 +66,18 @@ namespace osu.Game.Rulesets.Osu.Skinning return null; + case OsuSkinComponents.SliderTailHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderendcircle", false); + + return null; + + case OsuSkinComponents.SliderHeadHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderstartcircle"); + + return null; + case OsuSkinComponents.HitCircle: if (hasHitCircle.Value) return new LegacyMainCirclePiece(); @@ -86,44 +85,47 @@ namespace osu.Game.Rulesets.Osu.Skinning return null; case OsuSkinComponents.Cursor: - if (source.GetTexture("cursor") != null) + if (Source.GetTexture("cursor") != null) return new LegacyCursor(); return null; case OsuSkinComponents.CursorTrail: - if (source.GetTexture("cursortrail") != null) + if (Source.GetTexture("cursortrail") != null) return new LegacyCursorTrail(); return null; case OsuSkinComponents.HitCircleText: - var font = GetConfig(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default"; - var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0; + if (!this.HasFont(LegacyFont.HitCircle)) + return null; - return !hasFont(font) - ? null - : new LegacySpriteText(source, font) - { - // stable applies a blanket 0.8x scale to hitcircle fonts - Scale = new Vector2(0.8f), - Spacing = new Vector2(-overlap, 0) - }; + return new LegacySpriteText(LegacyFont.HitCircle) + { + // stable applies a blanket 0.8x scale to hitcircle fonts + Scale = new Vector2(0.8f), + }; + + case OsuSkinComponents.SpinnerBody: + bool hasBackground = Source.GetTexture("spinner-background") != null; + + if (Source.GetTexture("spinner-top") != null && !hasBackground) + return new LegacyNewStyleSpinner(); + else if (hasBackground) + return new LegacyOldStyleSpinner(); + + return null; } return null; } - public Texture GetTexture(string componentName) => source.GetTexture(componentName); - - public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample); - - public IBindable GetConfig(TLookup lookup) + public override IBindable GetConfig(TLookup lookup) { switch (lookup) { case OsuSkinColour colour: - return source.GetConfig(new SkinCustomColourLookup(colour)); + return Source.GetConfig(new SkinCustomColourLookup(colour)); case OsuSkinConfiguration osuLookup: switch (osuLookup) @@ -133,14 +135,18 @@ namespace osu.Game.Rulesets.Osu.Skinning return SkinUtils.As(new BindableFloat(LEGACY_CIRCLE_RADIUS)); break; + + case OsuSkinConfiguration.HitCircleOverlayAboveNumber: + // See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D + // HitCircleOverlayAboveNumer (with typo) should still be supported for now. + return Source.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ?? + Source.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumer); } break; } - return source.GetConfig(lookup); + return Source.GetConfig(lookup); } - - private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null; } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs deleted file mode 100644 index 93ae0371df..0000000000 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Skinning; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Osu.Skinning -{ - public class LegacyMainCirclePiece : CompositeDrawable - { - public LegacyMainCirclePiece() - { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - } - - private readonly IBindable state = new Bindable(); - private readonly Bindable accentColour = new Bindable(); - private readonly IBindable indexInCurrentCombo = new Bindable(); - - [BackgroundDependencyLoader] - private void load(DrawableHitObject drawableObject, ISkinSource skin) - { - OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; - - Sprite hitCircleSprite; - SkinnableSpriteText hitCircleText; - - InternalChildren = new Drawable[] - { - hitCircleSprite = new Sprite - { - Texture = skin.GetTexture("hitcircle"), - Colour = drawableObject.AccentColour.Value, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText - { - Font = OsuFont.Numeric.With(size: 40), - UseFullGlyphHeight = false, - }, confineMode: ConfineMode.NoScaling), - new Sprite - { - Texture = skin.GetTexture("hitcircleoverlay"), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } - }; - - state.BindTo(drawableObject.State); - state.BindValueChanged(updateState, true); - - accentColour.BindTo(drawableObject.AccentColour); - accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true); - - indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable); - indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); - } - - private void updateState(ValueChangedEvent state) - { - const double legacy_fade_duration = 240; - - switch (state.NewValue) - { - case ArmedState.Hit: - this.FadeOut(legacy_fade_duration, Easing.Out); - this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); - break; - } - } - } -} diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs deleted file mode 100644 index 81c02199d0..0000000000 --- a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Skinning; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Osu.Skinning -{ - public class LegacySliderBall : CompositeDrawable - { - private readonly Drawable animationContent; - - public LegacySliderBall(Drawable animationContent) - { - this.animationContent = animationContent; - } - - [BackgroundDependencyLoader] - private void load(ISkinSource skin, DrawableHitObject drawableObject) - { - animationContent.Colour = skin.GetConfig(OsuSkinColour.SliderBall)?.Value ?? Color4.White; - - InternalChildren = new[] - { - new Sprite - { - Texture = skin.GetTexture("sliderb-nd"), - Colour = new Color4(5, 5, 5, 255), - }, - animationContent, - new Sprite - { - Texture = skin.GetTexture("sliderb-spec"), - Blending = BlendingParameters.Additive, - }, - }; - } - } -} diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs index 5d99960f10..6953e66b5c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs @@ -5,12 +5,15 @@ namespace osu.Game.Rulesets.Osu.Skinning { public enum OsuSkinConfiguration { - HitCirclePrefix, - HitCircleOverlap, SliderBorderSize, SliderPathRadius, AllowSliderBallTint, + CursorCentre, CursorExpand, - CursorRotate + CursorRotate, + HitCircleOverlayAboveNumber, + HitCircleOverlayAboveNumer, // Some old skins will have this typo + SpinnerFrequencyModulate, + SpinnerNoBlink } } diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs new file mode 100644 index 0000000000..cb769c31b8 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -0,0 +1,302 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Statistics +{ + public class AccuracyHeatmap : CompositeDrawable + { + /// + /// Size of the inner circle containing the "hit" points, relative to the size of this . + /// All other points outside of the inner circle are "miss" points. + /// + private const float inner_portion = 0.8f; + + /// + /// Number of rows/columns of points. + /// ~4px per point @ 128x128 size (the contents of the are always square). 1089 total points. + /// + private const int points_per_dimension = 33; + + private const float rotation = 45; + + private BufferedContainer bufferedGrid; + private GridContainer pointGrid; + + private readonly ScoreInfo score; + private readonly IBeatmap playableBeatmap; + + private const float line_thickness = 2; + + /// + /// The highest count of any point currently being displayed. + /// + protected float PeakValue { get; private set; } + + public AccuracyHeatmap(ScoreInfo score, IBeatmap playableBeatmap) + { + this.score = score; + this.playableBeatmap = playableBeatmap; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Children = new Drawable[] + { + new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(inner_portion), + Masking = true, + BorderThickness = line_thickness, + BorderColour = Color4.White, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#202624") + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(1), + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + new Box + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + EdgeSmoothness = new Vector2(1), + RelativeSizeAxes = Axes.Y, + Height = 2, // We're rotating along a diagonal - we don't really care how big this is. + Width = line_thickness / 2, + Rotation = -rotation, + Alpha = 0.3f, + }, + new Box + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + EdgeSmoothness = new Vector2(1), + RelativeSizeAxes = Axes.Y, + Height = 2, // We're rotating along a diagonal - we don't really care how big this is. + Width = line_thickness / 2, // adjust for edgesmoothness + Rotation = rotation + }, + } + }, + }, + new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Width = 10, + EdgeSmoothness = new Vector2(1), + Height = line_thickness / 2, // adjust for edgesmoothness + }, + new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + EdgeSmoothness = new Vector2(1), + Width = line_thickness / 2, // adjust for edgesmoothness + Height = 10, + } + } + }, + bufferedGrid = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + CacheDrawnFrameBuffer = true, + BackgroundColour = Color4Extensions.FromHex("#202624").Opacity(0), + Child = pointGrid = new GridContainer + { + RelativeSizeAxes = Axes.Both + } + }, + } + }; + + Vector2 centre = new Vector2(points_per_dimension) / 2; + float innerRadius = centre.X * inner_portion; + + Drawable[][] points = new Drawable[points_per_dimension][]; + + for (int r = 0; r < points_per_dimension; r++) + { + points[r] = new Drawable[points_per_dimension]; + + for (int c = 0; c < points_per_dimension; c++) + { + HitPointType pointType = Vector2.Distance(new Vector2(c, r), centre) <= innerRadius + ? HitPointType.Hit + : HitPointType.Miss; + + var point = new HitPoint(pointType, this) + { + BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) + }; + + points[r][c] = point; + } + } + + pointGrid.Content = points; + + if (score.HitEvents == null || score.HitEvents.Count == 0) + return; + + // Todo: This should probably not be done like this. + float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2; + + foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle))) + { + if (e.LastHitObject == null || e.Position == null) + continue; + + AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.Position.Value, radius); + } + } + + protected void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius) + { + if (pointGrid.Content.Count == 0) + return; + + double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point. + double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point. + double finalAngle = angle2 - angle1; // Angle between start, end, and hit points. + float normalisedDistance = Vector2.Distance(hitPoint, end) / radius; + + // Consider two objects placed horizontally, with the start on the left and the end on the right. + // The above calculated the angle between {end, start}, and the angle between {end, hitPoint}, in the form: + // +pi | 0 + // O --------- O -----> Note: Math.Atan2 has a range (-pi <= theta <= +pi) + // -pi | 0 + // E.g. If the hit point was directly above end, it would have an angle pi/2. + // + // It also calculated the angle separating hitPoint from the line joining {start, end}, that is anti-clockwise in the form: + // 0 | pi + // O --------- O -----> + // 2pi | pi + // + // However keep in mind that cos(0)=1 and cos(2pi)=1, whereas we actually want these values to appear on the left, so the x-coordinate needs to be inverted. + // Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted. + // + // We also need to apply the anti-clockwise rotation. + var rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation); + var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle)); + + Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2; + float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies. + Vector2 localPoint = localCentre + localRadius * rotatedCoordinate; + + // Find the most relevant hit point. + int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1); + int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1); + + PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment()); + + bufferedGrid.ForceRedraw(); + } + + private class HitPoint : Circle + { + /// + /// The base colour which will be lightened/darkened depending on the value of this . + /// + public Color4 BaseColour; + + private readonly HitPointType pointType; + private readonly AccuracyHeatmap heatmap; + + public override bool IsPresent => count > 0; + + public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap) + { + this.pointType = pointType; + this.heatmap = heatmap; + + RelativeSizeAxes = Axes.Both; + Alpha = 1; + } + + private int count; + + /// + /// Increment the value of this point by one. + /// + /// The value after incrementing. + public int Increment() + { + return ++count; + } + + protected override void Update() + { + base.Update(); + + // the point at which alpha is saturated and we begin to adjust colour lightness. + const float lighten_cutoff = 0.95f; + + // the amount of lightness to attribute regardless of relative value to peak point. + const float non_relative_portion = 0.2f; + + float amount = 0; + + // give some amount of alpha regardless of relative count + amount += non_relative_portion * Math.Min(1, count / 10f); + + // add relative portion + amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); + + // apply easing + amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); + + Debug.Assert(amount <= 1); + + Alpha = Math.Min(amount / lighten_cutoff, 1); + if (pointType == HitPointType.Hit) + Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); + } + } + + private enum HitPointType + { + Hit, + Miss + } + } +} diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 4e86662ec6..7f86e9daf7 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -5,7 +5,7 @@ using System; using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; -using osu.Framework.Caching; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Events; +using osu.Framework.Layout; using osu.Framework.Timing; using osuTK; using osuTK.Graphics; @@ -31,6 +32,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private double timeOffset; private float time; + private Anchor trailOrigin = Anchor.Centre; + + protected Anchor TrailOrigin + { + get => trailOrigin; + set + { + trailOrigin = value; + Invalidate(Invalidation.DrawNode); + } + } + public CursorTrail() { // as we are currently very dependent on having a running clock, let's make our own clock for the time being. @@ -43,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor // -1 signals that the part is unusable, and should not be drawn parts[i].InvalidationID = -1; } + + AddLayout(partSizeCache); } [BackgroundDependencyLoader] @@ -72,20 +87,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } } - private readonly Cached partSizeCache = new Cached(); + private readonly LayoutValue partSizeCache = new LayoutValue(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence); private Vector2 partSize => partSizeCache.IsValid ? partSizeCache.Value : (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy); - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0) - partSizeCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - /// /// The amount of time to fade the cursor trail pieces. /// @@ -97,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { base.Update(); - Invalidate(Invalidation.DrawNode, shallPropagate: false); + Invalidate(Invalidation.DrawNode); const int fade_clock_reset_threshold = 1000000; @@ -125,6 +132,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor /// protected virtual bool InterpolateMovements => true; + protected virtual float IntervalMultiplier => 1.0f; + private Vector2? lastPosition; private readonly InputResampler resampler = new InputResampler(); @@ -153,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f; + float interval = partSize.X / 2.5f * IntervalMultiplier; for (float d = interval; d < distance; d += interval) { @@ -201,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly TrailPart[] parts = new TrailPart[max_sprites]; private Vector2 size; + private Vector2 originPosition; + private readonly QuadBatch vertexBatch = new QuadBatch(max_sprites, 1); public TrailDrawNode(CursorTrail source) @@ -217,6 +228,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor size = Source.partSize; time = Source.time; + originPosition = Vector2.Zero; + + if (Source.TrailOrigin.HasFlagFast(Anchor.x1)) + originPosition.X = 0.5f; + else if (Source.TrailOrigin.HasFlagFast(Anchor.x2)) + originPosition.X = 1f; + + if (Source.TrailOrigin.HasFlagFast(Anchor.y1)) + originPosition.Y = 0.5f; + else if (Source.TrailOrigin.HasFlagFast(Anchor.y2)) + originPosition.Y = 1f; + Source.parts.CopyTo(parts, 0); } @@ -241,32 +264,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor vertexBatch.Add(new TexturedTrailVertex { - Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2), + Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)), TexturePosition = textureRect.BottomLeft, + TextureRect = new Vector4(0, 0, 1, 1), Colour = DrawColourInfo.Colour.BottomLeft.Linear, Time = part.Time }); vertexBatch.Add(new TexturedTrailVertex { - Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2), + Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)), TexturePosition = textureRect.BottomRight, + TextureRect = new Vector4(0, 0, 1, 1), Colour = DrawColourInfo.Colour.BottomRight.Linear, Time = part.Time }); vertexBatch.Add(new TexturedTrailVertex { - Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2), + Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y), TexturePosition = textureRect.TopRight, + TextureRect = new Vector4(0, 0, 1, 1), Colour = DrawColourInfo.Colour.TopRight.Linear, Time = part.Time }); vertexBatch.Add(new TexturedTrailVertex { - Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2), + Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y), TexturePosition = textureRect.TopLeft, + TextureRect = new Vector4(0, 0, 1, 1), Colour = DrawColourInfo.Colour.TopLeft.Linear, Time = part.Time }); @@ -296,6 +323,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor [VertexMember(2, VertexAttribPointerType.Float)] public Vector2 TexturePosition; + [VertexMember(4, VertexAttribPointerType.Float)] + public Vector4 TextureRect; + [VertexMember(1, VertexAttribPointerType.Float)] public float Time; diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 4f3d07f208..eea45c6c80 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { if (!cursorExpand) return; - expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad); + expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf); } - public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad); + public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); private class DefaultCursor : OsuCursorSprite { @@ -115,24 +115,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }, }, }, - new CircularContainer - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Scale = new Vector2(0.1f), - Masking = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - }, - }, - } - } + }, + }, + new Circle + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Scale = new Vector2(0.14f), + Colour = new Color4(34, 93, 204, 255), + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Radius = 8, + Colour = Color4.White, + }, + }, }; } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs index 6433ced624..5812e8cf75 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -29,10 +30,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private readonly Drawable cursorTrail; - public Bindable CursorScale; + public IBindable CursorScale => cursorScale; + + private readonly Bindable cursorScale = new BindableFloat(1); + private Bindable userCursorScale; private Bindable autoCursorScale; - private readonly IBindable beatmap = new Bindable(); public OsuCursorContainer() { @@ -43,37 +46,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }; } + [Resolved(canBeNull: true)] + private GameplayBeatmap beatmap { get; set; } + + [Resolved] + private OsuConfigManager config { get; set; } + [BackgroundDependencyLoader(true)] - private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable beatmap) + private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig) { rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail); - - this.beatmap.BindTo(beatmap); - this.beatmap.ValueChanged += _ => calculateScale(); - - userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - userCursorScale.ValueChanged += _ => calculateScale(); - - autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += _ => calculateScale(); - - CursorScale = new Bindable(); - CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue); - - calculateScale(); - } - - private void calculateScale() - { - float scale = userCursorScale.Value; - - if (autoCursorScale.Value && beatmap.Value != null) - { - // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. - scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; - } - - CursorScale.Value = scale; } protected override void LoadComplete() @@ -81,6 +63,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor base.LoadComplete(); showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); + + userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); + userCursorScale.ValueChanged += _ => calculateScale(); + + autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); + autoCursorScale.ValueChanged += _ => calculateScale(); + + CursorScale.BindValueChanged(e => + { + var newScale = new Vector2(e.NewValue); + + ActiveCursor.Scale = newScale; + cursorTrail.Scale = newScale; + }, true); + + calculateScale(); + } + + /// + /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. + /// + public static float GetScaleForCircleSize(float circleSize) => + 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; + + private void calculateScale() + { + float scale = userCursorScale.Value; + + if (autoCursorScale.Value && beatmap != null) + { + // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. + scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize); + } + + cursorScale.Value = scale; + + var newScale = new Vector2(scale); + + ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint); + cursorTrail.Scale = newScale; } private int downCount; @@ -107,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor return false; } - public bool OnReleased(OsuAction action) + public void OnReleased(OsuAction action) { switch (action) { @@ -120,8 +142,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor updateExpandedState(); break; } - - return false; } public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input. diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index a37ef8d9a0..df3f7c64e4 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -12,9 +12,9 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Screens.Play; using osuTK; @@ -24,40 +24,29 @@ namespace osu.Game.Rulesets.Osu.UI { protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; + public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield; + public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { } + public override DrawableHitObject CreateDrawableRepresentation(OsuHitObject h) => null; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor protected override Playfield CreatePlayfield() => new OsuPlayfield(); protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); - public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); + public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true }; protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); - public override DrawableHitObject CreateDrawableRepresentation(OsuHitObject h) - { - switch (h) - { - case HitCircle circle: - return new DrawableHitCircle(circle); - - case Slider slider: - return new DrawableSlider(slider); - - case Spinner spinner: - return new DrawableSpinner(spinner); - } - - return null; - } - protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay); + protected override ReplayRecorder CreateReplayRecorder(Score score) => new OsuReplayRecorder(score); + public override double GameplayStartTime { get diff --git a/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs new file mode 100644 index 0000000000..5d8ea035a7 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/IHitPolicy.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Osu.UI +{ + public interface IHitPolicy + { + /// + /// The containing the s which this applies to. + /// + IHitObjectContainer HitObjectContainer { set; } + + /// + /// Determines whether a can be hit at a point in time. + /// + /// The to check. + /// The time to check. + /// Whether can be hit at the given . + bool IsHittable(DrawableHitObject hitObject, double time); + + /// + /// Handles a being hit. + /// + /// The that was hit. + void HandleHit(DrawableHitObject hitObject); + } +} diff --git a/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs new file mode 100644 index 0000000000..83f205deac --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Osu.UI +{ + /// + /// Ensures that s are hit in order of appearance. The classic note lock. + /// + /// Hits will be blocked until the previous s have been judged. + /// + /// + public class ObjectOrderedHitPolicy : IHitPolicy + { + public IHitObjectContainer HitObjectContainer { get; set; } + + public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged); + + public void HandleHit(DrawableHitObject hitObject) + { + } + + private IEnumerable enumerateHitObjectsUpTo(double targetTime) + { + foreach (var obj in HitObjectContainer.AliveObjects) + { + if (obj.HitObject.StartTime >= targetTime) + yield break; + + switch (obj) + { + case DrawableSpinner _: + continue; + + case DrawableSlider slider: + yield return slider.HeadCircle; + + break; + + default: + yield return obj; + + break; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 6d1ea4bbfc..8993a9b18a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -1,23 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; -using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.UI.Cursor; -using osu.Game.Skinning; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osuTK; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfield : Playfield { - private readonly ApproachCircleProxyContainer approachCircles; + private readonly PlayfieldBorder playfieldBorder; + private readonly ProxyContainer approachCircles; + private readonly ProxyContainer spinnerProxies; private readonly JudgementContainer judgementLayer; private readonly FollowPointRenderer followPoints; @@ -25,78 +36,164 @@ namespace osu.Game.Rulesets.Osu.UI protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); + private readonly IDictionary> poolDictionary = new Dictionary>(); + + private readonly Container judgementAboveHitObjectLayer; + public OsuPlayfield() { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + InternalChildren = new Drawable[] { - followPoints = new FollowPointRenderer - { - RelativeSizeAxes = Axes.Both, - Depth = 2, - }, - judgementLayer = new JudgementContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1, - }, - // Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal - // Todo: Remove when hitobjects are properly pooled - new SkinProvidingContainer(null) - { - Child = HitObjectContainer, - }, - approachCircles = new ApproachCircleProxyContainer - { - RelativeSizeAxes = Axes.Both, - Depth = -1, - }, + playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, + spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, + followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, + judgementLayer = new JudgementContainer { RelativeSizeAxes = Axes.Both }, + HitObjectContainer, + judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both }, + approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both }, }; + + HitPolicy = new StartTimeOrderedHitPolicy(); + + var hitWindows = new OsuHitWindows(); + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded)); + + AddRangeInternal(poolDictionary.Values); + + NewResult += onNewResult; } - public override void Add(DrawableHitObject h) + private IHitPolicy hitPolicy; + + public IHitPolicy HitPolicy { - h.OnNewResult += onNewResult; - h.OnLoadComplete += d => + get => hitPolicy; + set { - if (d is IDrawableHitObjectWithProxiedApproach c) - approachCircles.Add(c.ProxiedLayer.CreateProxy()); - }; - - base.Add(h); - - followPoints.AddFollowPoints((DrawableOsuHitObject)h); + hitPolicy = value ?? throw new ArgumentNullException(nameof(value)); + hitPolicy.HitObjectContainer = HitObjectContainer; + } } - public override bool Remove(DrawableHitObject h) + protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { - bool result = base.Remove(h); + ((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable; - if (result) - followPoints.RemoveFollowPoints((DrawableOsuHitObject)h); + Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); + drawable.OnLoadComplete += onDrawableHitObjectLoaded; + } - return result; + private void onDrawableHitObjectLoaded(Drawable drawable) + { + // note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded. + switch (drawable) + { + case DrawableSpinner _: + spinnerProxies.Add(drawable.CreateProxy()); + break; + + case DrawableHitCircle hitCircle: + approachCircles.Add(hitCircle.ProxiedLayer.CreateProxy()); + break; + } + } + + private void onJudgementLoaded(DrawableOsuJudgement judgement) + { + judgementAboveHitObjectLayer.Add(judgement.GetProxyAboveHitObjectsContent()); + } + + [BackgroundDependencyLoader(true)] + private void load(OsuRulesetConfigManager config) + { + config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); + + RegisterPool(10, 100); + + RegisterPool(10, 100); + RegisterPool(10, 100); + RegisterPool(10, 100); + RegisterPool(10, 100); + RegisterPool(5, 50); + + RegisterPool(2, 20); + RegisterPool(10, 100); + RegisterPool(10, 100); + } + + protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); + + protected override void OnHitObjectAdded(HitObject hitObject) + { + base.OnHitObjectAdded(hitObject); + followPoints.AddFollowPoints((OsuHitObject)hitObject); + } + + protected override void OnHitObjectRemoved(HitObject hitObject) + { + base.OnHitObjectRemoved(hitObject); + followPoints.RemoveFollowPoints((OsuHitObject)hitObject); } private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { + // Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order. + hitPolicy.HandleHit(judgedObject); + if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; - DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject) - { - Origin = Anchor.Centre, - Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition, - Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale) - }; + DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject)); judgementLayer.Add(explosion); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos); - private class ApproachCircleProxyContainer : LifetimeManagementContainer + private class ProxyContainer : LifetimeManagementContainer { - public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy); + public void Add(Drawable proxy) => AddInternal(proxy); + } + + private class DrawableJudgementPool : DrawablePool + { + private readonly HitResult result; + private readonly Action onLoaded; + + public DrawableJudgementPool(HitResult result, Action onLoaded) + : base(10) + { + this.result = result; + this.onLoaded = onLoaded; + } + + protected override DrawableOsuJudgement CreateNewDrawable() + { + var judgement = base.CreateNewDrawable(); + + // just a placeholder to initialise the correct drawable hierarchy for this pool. + judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null); + + onLoaded?.Invoke(judgement); + + return judgement; + } + } + + private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry + { + public OsuHitObjectLifetimeEntry(HitObject hitObject) + : base(hitObject) + { + // Prevent past objects in idles states from remaining alive as their end times are skipped in non-frame-stable contexts. + LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss); + } + + protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt; } } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs index 9c8be868b0..0d1a5a8304 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfieldAdjustmentContainer.cs @@ -11,10 +11,19 @@ namespace osu.Game.Rulesets.Osu.UI public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { protected override Container Content => content; - private readonly Container content; + private readonly ScalingContainer content; private const float playfield_size_adjust = 0.8f; + /// + /// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space. + /// This will shift the playfield downwards slightly. + /// + public bool AlignWithStoryboard + { + set => content.PlayfieldShift = value; + } + public OsuPlayfieldAdjustmentContainer() { Anchor = Anchor.Centre; @@ -39,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI /// private class ScalingContainer : Container { + internal bool PlayfieldShift { get; set; } + protected override void Update() { base.Update(); @@ -55,6 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI // Scale = 819.2 / 512 // Scale = 1.6 Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X); + Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X); // Size = 0.625 Size = Vector2.Divide(Vector2.One, Scale); } diff --git a/osu.Game.Rulesets.Osu/UI/OsuReplayRecorder.cs b/osu.Game.Rulesets.Osu/UI/OsuReplayRecorder.cs new file mode 100644 index 0000000000..1304dfe416 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/OsuReplayRecorder.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Osu.UI +{ + public class OsuReplayRecorder : ReplayRecorder + { + public OsuReplayRecorder(Score score) + : base(score) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) + => new OsuReplayFrame(Time.Current, mousePosition, actions.ToArray()); + } +} diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 3b18e41f30..27d48d1296 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; - private Bindable localCursorScale; + private IBindable localCursorScale; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; @@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.UI { Add(cursorScaleContainer = new Container { - RelativePositionAxes = Axes.Both, Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume } }); } @@ -43,14 +42,14 @@ namespace osu.Game.Rulesets.Osu.UI base.PopIn(); GameplayCursor.ActiveCursor.Hide(); - cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position); + cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre); clickToResumeCursor.Appear(); if (localCursorContainer == null) { Add(localCursorContainer = new OsuCursorContainer()); - localCursorScale = new Bindable(); + localCursorScale = new BindableFloat(); localCursorScale.BindTo(localCursorContainer.CursorScale); localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true); } @@ -107,7 +106,9 @@ namespace osu.Game.Rulesets.Osu.UI return false; } - public bool OnReleased(OsuAction action) => false; + public void OnReleased(OsuAction action) + { + } public void Appear() => Schedule(() => { diff --git a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs index 88adf72551..705ba3e929 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Osu.Configuration; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI { @@ -27,17 +28,22 @@ namespace osu.Game.Rulesets.Osu.UI new SettingsCheckbox { LabelText = "Snaking in sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingInSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingInSliders) }, new SettingsCheckbox { LabelText = "Snaking out sliders", - Bindable = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) + Current = config.GetBindable(OsuRulesetSetting.SnakingOutSliders) }, new SettingsCheckbox { LabelText = "Cursor trail", - Bindable = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) + Current = config.GetBindable(OsuRulesetSetting.ShowCursorTrail) + }, + new SettingsEnumDropdown + { + LabelText = "Playfield border style", + Current = config.GetBindable(OsuRulesetSetting.PlayfieldBorderStyle), }, }; } diff --git a/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs b/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs new file mode 100644 index 0000000000..0173156246 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/StartTimeOrderedHitPolicy.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Osu.UI +{ + /// + /// Ensures that s are hit in-order of their start times. Affectionately known as "note lock". + /// If a is hit out of order: + /// + /// The hit is blocked if it occurred earlier than the previous 's start time. + /// The hit causes all previous s to missed otherwise. + /// + /// + public class StartTimeOrderedHitPolicy : IHitPolicy + { + public IHitObjectContainer HitObjectContainer { get; set; } + + public bool IsHittable(DrawableHitObject hitObject, double time) + { + DrawableHitObject blockingObject = null; + + foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime)) + { + if (hitObjectCanBlockFutureHits(obj)) + blockingObject = obj; + } + + // If there is no previous hitobject, allow the hit. + if (blockingObject == null) + return true; + + // A hit is allowed if: + // 1. The last blocking hitobject has been judged. + // 2. The current time is after the last hitobject's start time. + // Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245). + return blockingObject.Judged || time >= blockingObject.HitObject.StartTime; + } + + public void HandleHit(DrawableHitObject hitObject) + { + // Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners). + if (!hitObjectCanBlockFutureHits(hitObject)) + return; + + if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset)) + throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!"); + + // Miss all hitobjects prior to the hit one. + foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime)) + { + if (obj.Judged) + continue; + + if (hitObjectCanBlockFutureHits(obj)) + ((DrawableOsuHitObject)obj).MissForcefully(); + } + } + + /// + /// Whether a blocks hits on future s until its start time is reached. + /// + /// The to test. + private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject) + => hitObject is DrawableHitCircle; + + private IEnumerable enumerateHitObjectsUpTo(double targetTime) + { + foreach (var obj in HitObjectContainer.AliveObjects) + { + if (obj.HitObject.StartTime >= targetTime) + yield break; + + yield return obj; + + foreach (var nestedObj in obj.NestedHitObjects) + { + if (nestedObj.HitObject.StartTime >= targetTime) + break; + + yield return nestedObj; + } + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index bffeaabb55..98f1e69bd1 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -5,6 +5,13 @@ true click the circles. to the beat. + + + osu! (ruleset) + ppy.osu.Game.Rulesets.Osu + true + + diff --git a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj index 392442b713..4d4dabebe6 100644 --- a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj +++ b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj @@ -14,6 +14,11 @@ Properties\AndroidManifest.xml armeabi-v7a;x86;arm64-v8a + + None + cjk;mideast;other;rare;west + true + @@ -35,5 +40,10 @@ osu.Game + + + 5.0.0 + + \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json index 5b02ecfc91..779ebba9ae 100644 --- a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Taiko.Tests/.vscode/tasks.json b/osu.Game.Rulesets.Taiko.Tests/.vscode/tasks.json index 9b91f2c9b9..63f25c2402 100644 --- a/osu.Game.Rulesets.Taiko.Tests/.vscode/tasks.json +++ b/osu.Game.Rulesets.Taiko.Tests/.vscode/tasks.json @@ -9,11 +9,10 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Taiko.Tests.csproj", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" @@ -24,24 +23,14 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Rulesets.Taiko.Tests.csproj", - "/p:Configuration=Release", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" - }, - { - "label": "Restore", - "type": "shell", - "command": "dotnet", - "args": [ - "restore" - ], - "problemMatcher": [] } ] } \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs new file mode 100644 index 0000000000..783636a62d --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTaikoRulesetTestScene.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public abstract class DrawableTaikoRulesetTestScene : OsuTestScene + { + protected const int DEFAULT_PLAYFIELD_CONTAINER_HEIGHT = 768; + + protected DrawableTaikoRuleset DrawableRuleset { get; private set; } + protected Container PlayfieldContainer { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + var controlPointInfo = new ControlPointInfo(); + controlPointInfo.Add(0, new TimingControlPoint()); + + WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap + { + HitObjects = new List { new Hit { Type = HitType.Centre } }, + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + Metadata = new BeatmapMetadata + { + Artist = @"Unknown", + Title = @"Sample Beatmap", + AuthorString = @"peppy", + }, + Ruleset = new TaikoRuleset().RulesetInfo + }, + ControlPointInfo = controlPointInfo + }); + + Add(PlayfieldContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + Height = DEFAULT_PLAYFIELD_CONTAINER_HEIGHT, + Children = new[] { DrawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } + }); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs new file mode 100644 index 0000000000..f048cad18c --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class DrawableTestHit : DrawableHit + { + public readonly HitResult Type; + + public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false) + : base(hit) + { + Type = type; + + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai }); + + HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty()); + } + + protected override void UpdateInitialTransforms() + { + // base implementation in DrawableHitObject forces alpha to 1. + // suppress locally to allow hiding the visuals wherever necessary. + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Result.Type = Type; + } + + public override bool OnPressed(TaikoAction action) => false; + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs b/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs new file mode 100644 index 0000000000..829bcf34a1 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/DrawableTestStrongHit.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class DrawableTestStrongHit : DrawableTestHit + { + private readonly bool hitBoth; + + public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true) + : base(new Hit + { + IsStrong = true, + StartTime = startTime, + }, type) + { + this.hitBoth = hitBoth; + } + + protected override void LoadAsyncComplete() + { + base.LoadAsyncComplete(); + + var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single(); + nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss; + } + + public override bool OnPressed(TaikoAction action) => false; + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs new file mode 100644 index 0000000000..e3c1613bd9 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneEditor.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Editor +{ + [TestFixture] + public class TestSceneEditor : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new TaikoRuleset(); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs new file mode 100644 index 0000000000..626537053a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoHitObjectComposer.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Edit; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Screens.Edit; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Editor +{ + public class TestSceneTaikoHitObjectComposer : EditorClockTestScene + { + [SetUp] + public void Setup() => Schedule(() => + { + BeatDivisor.Value = 8; + Clock.Seek(0); + + Child = new TestComposer { RelativeSizeAxes = Axes.Both }; + }); + + [Test] + public void BasicTest() + { + } + + private class TestComposer : CompositeDrawable + { + [Cached(typeof(EditorBeatmap))] + [Cached(typeof(IBeatSnapProvider))] + public readonly EditorBeatmap EditorBeatmap; + + public TestComposer() + { + InternalChildren = new Drawable[] + { + EditorBeatmap = new EditorBeatmap(new TaikoBeatmap()) + { + BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo } + }, + new TaikoHitObjectComposer(new TaikoRuleset()) + }; + + for (int i = 0; i < 10; i++) + EditorBeatmap.Add(new Hit { StartTime = 125 * i }); + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs b/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs new file mode 100644 index 0000000000..ac01508081 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/HitObjectApplicationTestScene.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public abstract class HitObjectApplicationTestScene : OsuTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 1000 }, + }; + + private ScrollingHitObjectContainer hitObjectContainer; + + [BackgroundDependencyLoader] + private void load() + { + Child = hitObjectContainer = new ScrollingHitObjectContainer + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Clock = new FramedClock(new StopwatchClock()) + }; + } + + [SetUpSteps] + public void SetUp() + => AddStep("clear SHOC", () => hitObjectContainer.Clear()); + + protected void AddHitObject(DrawableHitObject hitObject) + => AddStep("add to SHOC", () => hitObjectContainer.Add(hitObject)); + + protected void RemoveHitObject(DrawableHitObject hitObject) + => AddStep("remove from SHOC", () => hitObjectContainer.Remove(hitObject)); + + protected TObject PrepareObject(TObject hitObject) + where TObject : TaikoHitObject + { + hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + return hitObject; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs new file mode 100644 index 0000000000..a83cc16413 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModPerfect.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Mods +{ + public class TestSceneTaikoModPerfect : ModPerfectTestScene + { + protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset(); + + public TestSceneTaikoModPerfect() + : base(new TaikoModPerfect()) + { + } + + [TestCase(false)] + [TestCase(true)] + public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Hit { StartTime = 1000, Type = HitType.Centre }), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss); + + [TestCase(false)] + [TestCase(true)] + public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss); + + private class TestTaikoRuleset : TaikoRuleset + { + public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor(); + + private class TestTaikoHealthProcessor : TaikoHealthProcessor + { + protected override void Reset(bool storeResults) + { + base.Reset(storeResults); + + Health.Value = 1; // Don't care about the health condition (only the mod condition) + } + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/SampleLookups/taiko-hitobject-beatmap-custom-sample-bank.osu b/osu.Game.Rulesets.Taiko.Tests/Resources/SampleLookups/taiko-hitobject-beatmap-custom-sample-bank.osu new file mode 100644 index 0000000000..f9755782c2 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Resources/SampleLookups/taiko-hitobject-beatmap-custom-sample-bank.osu @@ -0,0 +1,10 @@ +osu file format v14 + +[General] +Mode: 1 + +[TimingPoints] +0,300,4,1,2,100,1,0 + +[HitObjects] +444,320,1000,5,0,0:0:0:0: diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/approachcircle@2x.png b/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/approachcircle@2x.png new file mode 100644 index 0000000000..72ef665478 Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/approachcircle@2x.png differ diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/taiko-bar-left@2x.png b/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/taiko-bar-left@2x.png new file mode 100644 index 0000000000..dc3d7f4c70 Binary files /dev/null and b/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/taiko-bar-left@2x.png differ diff --git a/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/taiko-bar-right@2x.png b/osu.Game.Rulesets.Taiko.Tests/Resources/metrics-skin/taiko-bar-right@2x.png new file mode 100644 index 0000000000..5ca8a40d88 Binary 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b/osu.Game.Rulesets.Taiko.Tests/Skinning/TaikoSkinnableTestScene.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + public abstract class TaikoSkinnableTestScene : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new TaikoRuleset(); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableBarLine.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableBarLine.cs new file mode 100644 index 0000000000..ff309f278e --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableBarLine.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneDrawableBarLine : TaikoSkinnableTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 5000 }, + }; + + [BackgroundDependencyLoader] + private void load() + { + AddStep("Bar line", () => SetContents(() => + { + ScrollingHitObjectContainer hoc; + + var cont = new Container + { + RelativeSizeAxes = Axes.Both, + Height = 0.8f, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new TaikoPlayfield(new ControlPointInfo()), + hoc = new ScrollingHitObjectContainer() + } + }; + + hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + return cont; + })); + + AddStep("Bar line (major)", () => SetContents(() => + { + ScrollingHitObjectContainer hoc; + + var cont = new Container + { + RelativeSizeAxes = Axes.Both, + Height = 0.8f, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new TaikoPlayfield(new ControlPointInfo()), + hoc = new ScrollingHitObjectContainer() + } + }; + + hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + return cont; + })); + } + + private BarLine createBarLineAtCurrentTime(bool major = false) + { + var barline = new BarLine + { + Major = major, + StartTime = Time.Current + 2000, + }; + + var cpi = new ControlPointInfo(); + cpi.Add(0, new TimingControlPoint { BeatLength = 500 }); + + barline.ApplyDefaults(cpi, new BeatmapDifficulty()); + + return barline; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs new file mode 100644 index 0000000000..44646e5fc9 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableDrumRoll.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 5000 }, + }; + + [BackgroundDependencyLoader] + private void load() + { + AddStep("Drum roll", () => SetContents(() => + { + var hoc = new ScrollingHitObjectContainer(); + + hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + }); + + return hoc; + })); + + AddStep("Drum roll (strong)", () => SetContents(() => + { + var hoc = new ScrollingHitObjectContainer(); + + hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + }); + + return hoc; + })); + } + + private DrumRoll createDrumRollAtCurrentTime(bool strong = false) + { + var drumroll = new DrumRoll + { + IsStrong = strong, + StartTime = Time.Current + 1000, + Duration = 4000, + }; + + var cpi = new ControlPointInfo(); + cpi.Add(0, new TimingControlPoint { BeatLength = 500 }); + + drumroll.ApplyDefaults(cpi, new BeatmapDifficulty()); + + return drumroll; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs new file mode 100644 index 0000000000..9930d97d31 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableHit.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneDrawableHit : TaikoSkinnableTestScene + { + [BackgroundDependencyLoader] + private void load() + { + AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + })); + + AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + })); + + AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + })); + + AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + })); + } + + private Hit createHitAtCurrentTime(bool strong = false) + { + var hit = new Hit + { + IsStrong = strong, + StartTime = Time.Current + 3000, + }; + + hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + return hit; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs new file mode 100644 index 0000000000..8d1aafdcc2 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -0,0 +1,229 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneDrawableTaikoMascot : TaikoSkinnableTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 5000 }, + }; + + private TaikoScoreProcessor scoreProcessor; + + private IEnumerable mascots => this.ChildrenOfType(); + + private IEnumerable animatedMascots => + mascots.Where(mascot => mascot.ChildrenOfType().All(animation => animation.FrameCount > 0)); + + private IEnumerable playfields => this.ChildrenOfType(); + + [SetUp] + public void SetUp() + { + scoreProcessor = new TaikoScoreProcessor(); + } + + [Test] + public void TestStateAnimations() + { + AddStep("set beatmap", () => setBeatmap()); + + AddStep("clear state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Clear))); + AddStep("idle state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Idle))); + AddStep("kiai state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Kiai))); + AddStep("fail state", () => SetContents(() => new TaikoMascotAnimation(TaikoMascotAnimationState.Fail))); + } + + [Test] + public void TestInitialState() + { + AddStep("create mascot", () => SetContents(() => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both })); + + AddAssert("mascot initially idle", () => allMascotsIn(TaikoMascotAnimationState.Idle)); + } + + [Test] + public void TestClearStateTransition() + { + AddStep("set beatmap", () => setBeatmap()); + + AddStep("create mascot", () => SetContents(() => new DrawableTaikoMascot { RelativeSizeAxes = Axes.Both })); + + AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear)); + AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss })); + AddAssert("skins with animations remain in clear state", () => animatedMascotsIn(TaikoMascotAnimationState.Clear)); + AddUntilStep("state reverts to fail", () => allMascotsIn(TaikoMascotAnimationState.Fail)); + + AddStep("set clear state again", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear)); + AddAssert("skins with animations change to clear", () => animatedMascotsIn(TaikoMascotAnimationState.Clear)); + } + + [Test] + public void TestIdleState() + { + AddStep("set beatmap", () => setBeatmap()); + + createDrawableRuleset(); + + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); + } + + [Test] + public void TestKiaiState() + { + AddStep("set beatmap", () => setBeatmap(true)); + + createDrawableRuleset(); + + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); + } + + [Test] + public void TestMissState() + { + AddStep("set beatmap", () => setBeatmap()); + + createDrawableRuleset(); + + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); + assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle); + } + + [TestCase(true)] + [TestCase(false)] + public void TestClearStateOnComboMilestone(bool kiai) + { + AddStep("set beatmap", () => setBeatmap(kiai)); + + createDrawableRuleset(); + + AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); + + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear); + } + + [TestCase(true, TaikoMascotAnimationState.Kiai)] + [TestCase(false, TaikoMascotAnimationState.Idle)] + public void TestClearStateOnClearedSwell(bool kiai, TaikoMascotAnimationState expectedStateAfterClear) + { + AddStep("set beatmap", () => setBeatmap(kiai)); + + createDrawableRuleset(); + + assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear); + AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLower()}", () => allMascotsIn(expectedStateAfterClear)); + } + + private void setBeatmap(bool kiai = false) + { + var controlPointInfo = new ControlPointInfo(); + controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 90 }); + + if (kiai) + controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); + + Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + HitObjects = new List { new Hit { Type = HitType.Centre } }, + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + Metadata = new BeatmapMetadata + { + Artist = "Unknown", + Title = "Sample Beatmap", + AuthorString = "Craftplacer", + }, + Ruleset = new TaikoRuleset().RulesetInfo + }, + ControlPointInfo = controlPointInfo + }); + + scoreProcessor.ApplyBeatmap(Beatmap.Value.Beatmap); + } + + private void createDrawableRuleset() + { + AddUntilStep("wait for beatmap to be loaded", () => Beatmap.Value.Track.IsLoaded); + + AddStep("create drawable ruleset", () => + { + Beatmap.Value.Track.Start(); + + SetContents(() => + { + var ruleset = new TaikoRuleset(); + return new DrawableTaikoRuleset(ruleset, Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo)); + }); + }); + } + + private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState) + { + TaikoMascotAnimationState[] mascotStates = null; + + AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", + () => + { + applyNewResult(judgementResult); + // store the states as soon as possible, so that the delay between steps doesn't incorrectly fail the test + // due to not checking if the state changed quickly enough. + Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray()); + }); + + AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState)); + } + + private void applyNewResult(JudgementResult judgementResult) + { + scoreProcessor.ApplyResult(judgementResult); + + foreach (var playfield in playfields) + { + var hit = new DrawableTestHit(new Hit(), judgementResult.Type); + playfield.Add(hit); + + playfield.OnNewResult(hit, judgementResult); + } + + foreach (var mascot in mascots) + { + mascot.LastResult.Value = judgementResult; + } + } + + private bool allMascotsIn(TaikoMascotAnimationState state) => mascots.All(d => d.State.Value == state); + private bool animatedMascotsIn(TaikoMascotAnimationState state) => animatedMascots.Any(d => d.State.Value == state); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs new file mode 100644 index 0000000000..61ea8b664d --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneHitExplosion : TaikoSkinnableTestScene + { + protected override double TimePerAction => 100; + + [Test] + public void TestNormalHit() + { + AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great)))); + AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok)))); + AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss)))); + } + + [TestCase(HitResult.Great)] + [TestCase(HitResult.Ok)] + public void TestStrongHit(HitResult type) + { + AddStep("create hit", () => SetContents(() => getContentFor(createStrongHit(type)))); + AddStep("visualise second hit", + () => this.ChildrenOfType() + .ForEach(e => e.VisualiseSecondHit(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())))); + } + + private Drawable getContentFor(DrawableTestHit hit) + { + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + // the hit needs to be added to hierarchy in order for nested objects to be created correctly. + // setting zero alpha is supposed to prevent the test from looking broken. + hit.With(h => h.Alpha = 0), + new HitExplosion(hit.Type) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }.With(explosion => explosion.Apply(hit)) + } + }; + } + + private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type); + + private DrawableTestHit createStrongHit(HitResult type) => new DrawableTestStrongHit(Time.Current, type); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneInputDrum.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs similarity index 56% rename from osu.Game.Rulesets.Taiko.Tests/TestSceneInputDrum.cs rename to osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs index 8c1b0c4c62..9b36b064bc 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneInputDrum.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs @@ -1,34 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; -using osuTK; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Taiko.Audio; using osu.Game.Rulesets.Taiko.UI; -using osu.Game.Tests.Visual; +using osuTK; -namespace osu.Game.Rulesets.Taiko.Tests +namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] - public class TestSceneInputDrum : OsuTestScene + public class TestSceneInputDrum : TaikoSkinnableTestScene { - public override IReadOnlyList RequiredTypes => new[] + [BackgroundDependencyLoader] + private void load() { - typeof(InputDrum), - typeof(DrumSampleMapping), - typeof(HitSampleInfo), - typeof(SampleControlPoint) - }; - - public TestSceneInputDrum() - { - Add(new TaikoInputManager(new RulesetInfo { ID = 1 }) + SetContents(() => new TaikoInputManager(new TaikoRuleset().RulesetInfo) { RelativeSizeAxes = Axes.Both, Child = new Container diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs new file mode 100644 index 0000000000..b558709592 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + [TestFixture] + public class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene + { + [Test] + public void TestKiaiHits() + { + AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim)))); + AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre)))); + } + + private Drawable getContentFor(DrawableTestHit hit) + { + return new Container + { + RelativeSizeAxes = Axes.Both, + Child = new KiaiHitExplosion(hit, hit.HitObject.Type) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }; + } + + private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type }); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs new file mode 100644 index 0000000000..7b7e2c43d1 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene + { + [Cached(typeof(IScrollingInfo))] + private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo + { + Direction = { Value = ScrollingDirection.Left }, + TimeRange = { Value = 5000 }, + }; + + public TestSceneTaikoPlayfield() + { + TaikoBeatmap beatmap; + bool kiai = false; + + AddStep("set beatmap", () => + { + Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap()); + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }); + + Beatmap.Value.Track.Start(); + }); + + AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo()) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Height = 0.6f, + })); + + AddRepeatStep("change height", () => this.ChildrenOfType().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50); + + AddStep("Toggle kiai", () => + { + Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) }); + }); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs new file mode 100644 index 0000000000..14c3599fcd --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Taiko.Tests.Skinning +{ + public class TestSceneTaikoScroller : TaikoSkinnableTestScene + { + private readonly ManualClock clock = new ManualClock(); + + private bool reversed; + + public TestSceneTaikoScroller() + { + AddStep("Load scroller", () => SetContents(() => + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) + { + Clock = new FramedClock(clock), + Height = 0.4f, + })); + + AddToggleStep("Toggle passing", passing => this.ChildrenOfType().ForEach(s => s.LastResult.Value = + new JudgementResult(new HitObject(), new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss })); + + AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); + } + + protected override void Update() + { + base.Update(); + + clock.CurrentTime += (reversed ? -1 : 1) * Clock.ElapsedFrameTime; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs index f23fd6d3f9..b6db333dc9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs @@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] + [Timeout(10000)] public class TaikoBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; @@ -19,6 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Tests [NonParallelizable] [TestCase("basic")] [TestCase("slider-generating-drumroll")] + [TestCase("sample-to-type-conversions")] + [TestCase("slider-conversion-v6")] + [TestCase("slider-conversion-v14")] + [TestCase("slider-generating-drumroll-2")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) @@ -27,11 +32,11 @@ namespace osu.Game.Rulesets.Taiko.Tests { StartTime = hitObject.StartTime, EndTime = hitObject.GetEndTime(), - IsRim = hitObject is RimHit, - IsCentre = hitObject is CentreHit, + IsRim = (hitObject as Hit)?.Type == HitType.Rim, + IsCentre = (hitObject as Hit)?.Type == HitType.Centre, IsDrumRoll = hitObject is DrumRoll, IsSwell = hitObject is Swell, - IsStrong = ((TaikoHitObject)hitObject).IsStrong + IsStrong = (hitObject as TaikoStrongableHitObject)?.IsStrong == true }; } @@ -41,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.Tests public struct ConvertValue : IEquatable { /// - /// A sane value to account for osu!stable using ints everwhere. + /// A sane value to account for osu!stable using ints everywhere. /// private const float conversion_lenience = 2; diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index e7b6d8615b..dd3c6b317a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Taiko.Difficulty; +using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Taiko.Tests @@ -13,11 +14,16 @@ namespace osu.Game.Rulesets.Taiko.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; - [TestCase(2.9811338051242915d, "diffcalc-test")] - [TestCase(2.9811338051242915d, "diffcalc-test-strong")] + [TestCase(2.2867022617692685d, "diffcalc-test")] + [TestCase(2.2867022617692685d, "diffcalc-test-strong")] public void Test(double expected, string name) => base.Test(expected, name); + [TestCase(3.1704781712282624d, "diffcalc-test")] + [TestCase(3.1704781712282624d, "diffcalc-test-strong")] + public void TestClockRateAdjusted(double expected, string name) + => Test(expected, name, new TaikoModDoubleTime()); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs index a59544386b..a039e84106 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoLegacyModConversionTest.cs @@ -12,17 +12,33 @@ namespace osu.Game.Rulesets.Taiko.Tests [TestFixture] public class TaikoLegacyModConversionTest : LegacyModConversionTest { - [TestCase(LegacyMods.Easy, new[] { typeof(TaikoModEasy) })] - [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) })] - [TestCase(LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) })] - [TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })] + private static readonly object[][] taiko_mod_mapping = + { + new object[] { LegacyMods.NoFail, new[] { typeof(TaikoModNoFail) } }, + new object[] { LegacyMods.Easy, new[] { typeof(TaikoModEasy) } }, + new object[] { LegacyMods.Hidden, new[] { typeof(TaikoModHidden) } }, + new object[] { LegacyMods.HardRock, new[] { typeof(TaikoModHardRock) } }, + new object[] { LegacyMods.SuddenDeath, new[] { typeof(TaikoModSuddenDeath) } }, + new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } }, + new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } }, + new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } }, + new object[] { LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) } }, + new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } }, + new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } }, + new object[] { LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) } }, + new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } }, + new object[] { LegacyMods.Cinema, new[] { typeof(TaikoModCinema) } }, + new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } } + }; + + [TestCaseSource(nameof(taiko_mod_mapping))] + [TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })] [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })] - [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModFlashlight), typeof(TaikoModNightcore) })] - [TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })] - [TestCase(LegacyMods.SuddenDeath, new[] { typeof(TaikoModSuddenDeath) })] [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })] - [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime), typeof(TaikoModPerfect) })] - public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods); + public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods); + + [TestCaseSource(nameof(taiko_mod_mapping))] + public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs new file mode 100644 index 0000000000..f33c738b04 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneBarLineApplication.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneBarLineApplication : HitObjectApplicationTestScene + { + [Test] + public void TestApplyNewBarLine() + { + DrawableBarLine barLine = new DrawableBarLine(); + + AddStep("apply new bar line", () => barLine.Apply(PrepareObject(new BarLine + { + StartTime = 400, + Major = true + }))); + AddHitObject(barLine); + RemoveHitObject(barLine); + + AddStep("apply new bar line", () => barLine.Apply(PrepareObject(new BarLine + { + StartTime = 200, + Major = false + }))); + AddHitObject(barLine); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollApplication.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollApplication.cs new file mode 100644 index 0000000000..c389a05566 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumRollApplication.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneDrumRollApplication : HitObjectApplicationTestScene + { + [Test] + public void TestApplyNewDrumRoll() + { + var drumRoll = new DrawableDrumRoll(); + + AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll + { + StartTime = 300, + Duration = 500, + IsStrong = false, + TickRate = 2 + }))); + + AddHitObject(drumRoll); + RemoveHitObject(drumRoll); + + AddStep("apply new drum roll", () => drumRoll.Apply(PrepareObject(new DrumRoll + { + StartTime = 150, + Duration = 400, + IsStrong = true, + TickRate = 16 + }))); + + AddHitObject(drumRoll); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs new file mode 100644 index 0000000000..63854e7ead --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneFlyingHits : DrawableTaikoRulesetTestScene + { + [TestCase(HitType.Centre)] + [TestCase(HitType.Rim)] + public void TestFlyingHits(HitType hitType) + { + DrawableFlyingHit flyingHit = null; + + AddStep("add flying hit", () => + { + addFlyingHit(hitType); + + // flying hits all land in one common scrolling container (and stay there for rewind purposes), + // so we need to manually get the latest one. + flyingHit = this.ChildrenOfType() + .OrderByDescending(h => h.HitObject.StartTime) + .FirstOrDefault(); + }); + + AddAssert("hit type is correct", () => flyingHit.HitObject.Type == hitType); + } + + private void addFlyingHit(HitType hitType) + { + var tick = new DrumRollTick { HitWindows = HitWindows.Empty, StartTime = DrawableRuleset.Playfield.Time.Current }; + + DrawableDrumRollTick h; + DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great }); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHitApplication.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHitApplication.cs new file mode 100644 index 0000000000..c2f251fcb6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHitApplication.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneHitApplication : HitObjectApplicationTestScene + { + [Test] + public void TestApplyNewHit() + { + var hit = new DrawableHit(); + + AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit + { + Type = HitType.Rim, + IsStrong = false, + StartTime = 300 + }))); + + AddHitObject(hit); + RemoveHitObject(hit); + + AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit + { + Type = HitType.Centre, + IsStrong = true, + StartTime = 500 + }))); + + AddHitObject(hit); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs new file mode 100644 index 0000000000..87c936d386 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -0,0 +1,234 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.Taiko.UI; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TestSceneHits : DrawableTaikoRulesetTestScene + { + private const double default_duration = 3000; + private const float scroll_time = 1000; + + protected override double TimePerAction => default_duration * 2; + + private readonly Random rng = new Random(1337); + + [Test] + public void TestVariousHits() + { + AddStep("Hit", () => addHitJudgement(false)); + AddStep("Strong hit", () => addStrongHitJudgement(false)); + AddStep("Kiai hit", () => addHitJudgement(true)); + AddStep("Strong kiai hit", () => addStrongHitJudgement(true)); + AddStep("Miss :(", addMissJudgement); + AddStep("DrumRoll", () => addDrumRoll(false)); + AddStep("Strong DrumRoll", () => addDrumRoll(true)); + AddStep("Kiai DrumRoll", () => addDrumRoll(true, kiai: true)); + AddStep("Swell", () => addSwell()); + AddStep("Centre", () => addCentreHit(false)); + AddStep("Strong Centre", () => addCentreHit(true)); + AddStep("Rim", () => addRimHit(false)); + AddStep("Strong Rim", () => addRimHit(true)); + AddStep("Add bar line", () => addBarLine(false)); + AddStep("Add major bar line", () => addBarLine(true)); + AddStep("Add centre w/ bar line", () => + { + addCentreHit(false); + addBarLine(true); + }); + AddStep("Height test 1", () => changePlayfieldSize(1)); + AddStep("Height test 2", () => changePlayfieldSize(2)); + AddStep("Height test 3", () => changePlayfieldSize(3)); + AddStep("Height test 4", () => changePlayfieldSize(4)); + AddStep("Height test 5", () => changePlayfieldSize(5)); + AddStep("Reset height", () => changePlayfieldSize(6)); + } + + private void changePlayfieldSize(int step) + { + double delay = 0; + + // Add new hits + switch (step) + { + case 1: + addCentreHit(false); + break; + + case 2: + addCentreHit(true); + break; + + case 3: + addDrumRoll(false); + break; + + case 4: + addDrumRoll(true); + break; + + case 5: + addSwell(); + delay = scroll_time - 100; + break; + } + + // Tween playfield height + switch (step) + { + default: + PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); + break; + + case 6: + PlayfieldContainer.Delay(delay).ResizeTo(new Vector2(1, DEFAULT_PLAYFIELD_CONTAINER_HEIGHT), 500); + break; + } + } + + private void addHitJudgement(bool kiai) + { + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; + + Hit hit = new Hit { StartTime = DrawableRuleset.Playfield.Time.Current }; + var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; + + DrawableRuleset.Playfield.Add(h); + + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult }); + } + + private void addStrongHitJudgement(bool kiai) + { + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; + + Hit hit = new Hit + { + StartTime = DrawableRuleset.Playfield.Time.Current, + IsStrong = true, + Samples = createSamples(strong: true) + }; + var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; + + DrawableRuleset.Playfield.Add(h); + + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(hit.NestedHitObjects.Single(), new TaikoStrongJudgement()) { Type = HitResult.Great }); + } + + private void addMissJudgement() + { + DrawableTestHit h; + DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit { StartTime = DrawableRuleset.Playfield.Time.Current }, HitResult.Miss) + { + Alpha = 0 + }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(h.HitObject, new TaikoJudgement()) { Type = HitResult.Miss }); + } + + private void addBarLine(bool major, double delay = scroll_time) + { + BarLine bl = new BarLine + { + StartTime = DrawableRuleset.Playfield.Time.Current + delay, + Major = major + }; + + DrawableRuleset.Playfield.Add(bl); + } + + private void addSwell(double duration = default_duration) + { + var swell = new Swell + { + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, + Duration = duration, + }; + + swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + DrawableRuleset.Playfield.Add(new DrawableSwell(swell)); + } + + private void addDrumRoll(bool strong, double duration = default_duration, bool kiai = false) + { + addBarLine(true); + addBarLine(true, scroll_time + duration); + + var d = new DrumRoll + { + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, + IsStrong = strong, + Samples = createSamples(strong: strong), + Duration = duration, + TickRate = 8, + }; + + var cpi = new ControlPointInfo(); + cpi.Add(-10000, new EffectControlPoint { KiaiMode = kiai }); + + d.ApplyDefaults(cpi, new BeatmapDifficulty()); + + DrawableRuleset.Playfield.Add(new DrawableDrumRoll(d)); + } + + private void addCentreHit(bool strong) + { + Hit h = new Hit + { + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, + IsStrong = strong, + Samples = createSamples(HitType.Centre, strong) + }; + + h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + DrawableRuleset.Playfield.Add(new DrawableHit(h)); + } + + private void addRimHit(bool strong) + { + Hit h = new Hit + { + StartTime = DrawableRuleset.Playfield.Time.Current + scroll_time, + IsStrong = strong, + Samples = createSamples(HitType.Rim, strong) + }; + + h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + DrawableRuleset.Playfield.Add(new DrawableHit(h)); + } + + // TODO: can be removed if a better way of handling colour/strong type and samples is developed + private IList createSamples(HitType? hitType = null, bool strong = false) + { + var samples = new List(); + + if (hitType == HitType.Rim) + samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); + + if (strong) + samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH)); + + return samples; + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneSampleOutput.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneSampleOutput.cs new file mode 100644 index 0000000000..296468d98d --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneSampleOutput.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Testing; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Taiko.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + /// + /// Taiko has some interesting rules for legacy mappings. + /// + [HeadlessTest] + public class TestSceneSampleOutput : TestSceneTaikoPlayer + { + public override void SetUpSteps() + { + base.SetUpSteps(); + + var expectedSampleNames = new[] + { + string.Empty, + string.Empty, + string.Empty, + string.Empty, + HitSampleInfo.HIT_FINISH, + HitSampleInfo.HIT_WHISTLE, + HitSampleInfo.HIT_WHISTLE, + HitSampleInfo.HIT_WHISTLE, + }; + var actualSampleNames = new List(); + + // due to pooling we can't access all samples right away due to object re-use, + // so we need to collect as we go. + AddStep("collect sample names", () => Player.DrawableRuleset.Playfield.NewResult += (dho, _) => + { + if (!(dho is DrawableHit h)) + return; + + actualSampleNames.Add(string.Join(',', h.GetSamples().Select(s => s.Name))); + }); + + AddUntilStep("all samples collected", () => actualSampleNames.Count == expectedSampleNames.Length); + + AddAssert("samples are correct", () => actualSampleNames.SequenceEqual(expectedSampleNames)); + } + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TaikoBeatmapConversionTest().GetBeatmap("sample-to-type-conversions"); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs index f27e329e8e..75049b7467 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs @@ -1,34 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Screens.Play; -using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { - public class TestSceneSwellJudgements : PlayerTestScene + public class TestSceneSwellJudgements : TestSceneTaikoPlayer { - protected new TestPlayer Player => (TestPlayer)base.Player; - - public TestSceneSwellJudgements() - : base(new TaikoRuleset()) - { - } - [Test] public void TestZeroTickTimeOffsets() { - AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted); - AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0)); + AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value); + AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0)); } protected override bool Autoplay => true; @@ -50,25 +36,5 @@ namespace osu.Game.Rulesets.Taiko.Tests return beatmap; } - - protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(); - - protected class TestPlayer : Player - { - public readonly List Results = new List(); - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - - public TestPlayer() - : base(false, false) - { - } - - [BackgroundDependencyLoader] - private void load() - { - ScoreProcessor.NewJudgement += r => Results.Add(r); - } - } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs new file mode 100644 index 0000000000..7089ea6619 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoHitObjectSamples.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Reflection; +using NUnit.Framework; +using osu.Framework.IO.Stores; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneTaikoHitObjectSamples : HitObjectSampleTest + { + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + protected override IResourceStore Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples))); + + [TestCase("taiko-normal-hitnormal")] + [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] + public void TestDefaultCustomSampleFromBeatmap(string expectedSample) + { + SetupSkins(expectedSample, expectedSample); + + CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu"); + + AssertBeatmapLookup(expectedSample); + } + + [TestCase("taiko-normal-hitnormal")] + [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] + public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) + { + SetupSkins(string.Empty, expectedSample); + + CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu"); + + AssertUserLookup(expectedSample); + } + + [TestCase("taiko-normal-hitnormal2")] + [TestCase("normal-hitnormal2")] + public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample) + { + SetupSkins(string.Empty, unwantedSample); + + CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu"); + + AssertNoLookup(unwantedSample); + } + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs new file mode 100644 index 0000000000..cd7511241a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TestSceneTaikoPlayer : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + } +} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs deleted file mode 100644 index c01eef5252..0000000000 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs +++ /dev/null @@ -1,256 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Utils; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Judgements; -using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; -using osu.Game.Rulesets.Taiko.UI; -using osu.Game.Tests.Visual; -using osuTK; - -namespace osu.Game.Rulesets.Taiko.Tests -{ - [TestFixture] - public class TestSceneTaikoPlayfield : OsuTestScene - { - private const double default_duration = 1000; - private const float scroll_time = 1000; - - protected override double TimePerAction => default_duration * 2; - - private readonly Random rng = new Random(1337); - private DrawableTaikoRuleset drawableRuleset; - private Container playfieldContainer; - - [BackgroundDependencyLoader] - private void load() - { - AddStep("Hit", () => addHitJudgement(false)); - AddStep("Strong hit", () => addStrongHitJudgement(false)); - AddStep("Kiai hit", () => addHitJudgement(true)); - AddStep("Strong kiai hit", () => addStrongHitJudgement(true)); - AddStep("Miss :(", addMissJudgement); - AddStep("DrumRoll", () => addDrumRoll(false)); - AddStep("Strong DrumRoll", () => addDrumRoll(true)); - AddStep("Swell", () => addSwell()); - AddStep("Centre", () => addCentreHit(false)); - AddStep("Strong Centre", () => addCentreHit(true)); - AddStep("Rim", () => addRimHit(false)); - AddStep("Strong Rim", () => addRimHit(true)); - AddStep("Add bar line", () => addBarLine(false)); - AddStep("Add major bar line", () => addBarLine(true)); - AddStep("Add centre w/ bar line", () => - { - addCentreHit(false); - addBarLine(true); - }); - AddStep("Height test 1", () => changePlayfieldSize(1)); - AddStep("Height test 2", () => changePlayfieldSize(2)); - AddStep("Height test 3", () => changePlayfieldSize(3)); - AddStep("Height test 4", () => changePlayfieldSize(4)); - AddStep("Height test 5", () => changePlayfieldSize(5)); - AddStep("Reset height", () => changePlayfieldSize(6)); - - var controlPointInfo = new ControlPointInfo(); - controlPointInfo.Add(0, new TimingControlPoint()); - - WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap - { - HitObjects = new List { new CentreHit() }, - BeatmapInfo = new BeatmapInfo - { - BaseDifficulty = new BeatmapDifficulty(), - Metadata = new BeatmapMetadata - { - Artist = @"Unknown", - Title = @"Sample Beatmap", - AuthorString = @"peppy", - }, - Ruleset = new TaikoRuleset().RulesetInfo - }, - ControlPointInfo = controlPointInfo - }); - - Add(playfieldContainer = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Height = 768, - Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) } - }); - } - - private void changePlayfieldSize(int step) - { - double delay = 0; - - // Add new hits - switch (step) - { - case 1: - addCentreHit(false); - break; - - case 2: - addCentreHit(true); - break; - - case 3: - addDrumRoll(false); - break; - - case 4: - addDrumRoll(true); - break; - - case 5: - addSwell(); - delay = scroll_time - 100; - break; - } - - // Tween playfield height - switch (step) - { - default: - playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); - break; - - case 6: - playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_HEIGHT), 500); - break; - } - } - - private void addHitJudgement(bool kiai) - { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; - - var cpi = new ControlPointInfo(); - cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); - - Hit hit = new Hit(); - hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); - } - - private void addStrongHitJudgement(bool kiai) - { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; - - var cpi = new ControlPointInfo(); - cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); - - Hit hit = new Hit(); - hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; - - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult }); - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great }); - } - - private void addMissJudgement() - { - ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); - } - - private void addBarLine(bool major, double delay = scroll_time) - { - BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay }; - - drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); - } - - private void addSwell(double duration = default_duration) - { - var swell = new Swell - { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, - Duration = duration, - }; - - swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - - drawableRuleset.Playfield.Add(new DrawableSwell(swell)); - } - - private void addDrumRoll(bool strong, double duration = default_duration) - { - addBarLine(true); - addBarLine(true, scroll_time + duration); - - var d = new DrumRoll - { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, - IsStrong = strong, - Duration = duration, - }; - - d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - - drawableRuleset.Playfield.Add(new DrawableDrumRoll(d)); - } - - private void addCentreHit(bool strong) - { - Hit h = new Hit - { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, - IsStrong = strong - }; - - h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - - drawableRuleset.Playfield.Add(new DrawableCentreHit(h)); - } - - private void addRimHit(bool strong) - { - Hit h = new Hit - { - StartTime = drawableRuleset.Playfield.Time.Current + scroll_time, - IsStrong = strong - }; - - h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - - drawableRuleset.Playfield.Add(new DrawableRimHit(h)); - } - - private class TestStrongNestedHit : DrawableStrongNestedHit - { - public TestStrongNestedHit(DrawableHitObject mainObject) - : base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject) - { - } - - public override bool OnPressed(TaikoAction action) => false; - } - - private class DrawableTestHit : DrawableHitObject - { - public DrawableTestHit(TaikoHitObject hitObject) - : base(hitObject) - { - } - } - } -} diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index 140433a523..0be005e1c4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -4,28 +4,21 @@ using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { - public class TestSceneTaikoSuddenDeath : PlayerTestScene + public class TestSceneTaikoSuddenDeath : TestSceneTaikoPlayer { - public TestSceneTaikoSuddenDeath() - : base(new TaikoRuleset()) - { - } - protected override bool AllowFail => true; - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray(); - return new ScoreAccessiblePlayer(); + return base.CreatePlayer(ruleset); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => @@ -43,26 +36,16 @@ namespace osu.Game.Rulesets.Taiko.Tests }; [Test] - public void TestSpinnerDoesNotFail() + public void TestSpinnerDoesFail() { bool judged = false; AddStep("Setup judgements", () => { judged = false; - ((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true; + Player.ScoreProcessor.NewJudgement += b => judged = true; }); AddUntilStep("swell judged", () => judged); - AddAssert("not failed", () => !Player.HasFailed); - } - - private class ScoreAccessiblePlayer : TestPlayer - { - public ScoreAccessiblePlayer() - : base(false, false) - { - } - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + AddAssert("failed", () => Player.HasFailed); } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index d728d65bfd..2dfa1dfbb7 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -2,14 +2,14 @@ - - - + + + WinExe - netcoreapp3.1 + net5.0 diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs new file mode 100644 index 0000000000..e4dc261363 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs @@ -0,0 +1,104 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Taiko.Audio +{ + /// + /// Stores samples for the input drum. + /// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point. + /// + public class DrumSampleContainer : LifetimeManagementContainer + { + private readonly ControlPointInfo controlPoints; + private readonly Dictionary mappings = new Dictionary(); + + private readonly IBindableList samplePoints = new BindableList(); + + public DrumSampleContainer(ControlPointInfo controlPoints) + { + this.controlPoints = controlPoints; + } + + [BackgroundDependencyLoader] + private void load() + { + samplePoints.BindTo(controlPoints.SamplePoints); + samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true); + } + + private void recreateMappings() + { + mappings.Clear(); + ClearInternal(); + + SampleControlPoint[] points = samplePoints.Count == 0 + ? new[] { controlPoints.SamplePointAt(double.MinValue) } + : samplePoints.ToArray(); + + for (int i = 0; i < points.Length; i++) + { + var samplePoint = points[i]; + + var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue; + var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue; + + AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint) + { + LifetimeStart = lifetimeStart, + LifetimeEnd = lifetimeEnd + }); + } + } + + public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; + + public class DrumSample : CompositeDrawable + { + public override bool RemoveWhenNotAlive => false; + + public PausableSkinnableSound Centre { get; private set; } + public PausableSkinnableSound Rim { get; private set; } + + private readonly SampleControlPoint samplePoint; + + private Bindable sampleBank; + private BindableNumber sampleVolume; + + public DrumSample(SampleControlPoint samplePoint) + { + this.samplePoint = samplePoint; + } + + [BackgroundDependencyLoader] + private void load() + { + sampleBank = samplePoint.SampleBankBindable.GetBoundCopy(); + sampleBank.BindValueChanged(_ => recreate()); + + sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy(); + sampleVolume.BindValueChanged(_ => recreate()); + + recreate(); + } + + private void recreate() + { + InternalChildren = new Drawable[] + { + Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()), + Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP)) + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs deleted file mode 100644 index c31b07344d..0000000000 --- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Audio; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Skinning; - -namespace osu.Game.Rulesets.Taiko.Audio -{ - public class DrumSampleMapping - { - private readonly ControlPointInfo controlPoints; - private readonly Dictionary mappings = new Dictionary(); - - public readonly List Sounds = new List(); - - public DrumSampleMapping(ControlPointInfo controlPoints) - { - this.controlPoints = controlPoints; - - IEnumerable samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints; - - foreach (var s in samplePoints) - { - var centre = s.GetSampleInfo(); - var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP); - - mappings[s.Time] = new DrumSample - { - Centre = addSound(centre), - Rim = addSound(rim) - }; - } - } - - private SkinnableSound addSound(HitSampleInfo hitSampleInfo) - { - var drawable = new SkinnableSound(hitSampleInfo); - Sounds.Add(drawable); - return drawable; - } - - public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; - - public class DrumSample - { - public SkinnableSound Centre; - public SkinnableSound Rim; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs index b595f43fbb..16a0726c8c 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; @@ -22,20 +21,20 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps new BeatmapStatistic { Name = @"Hit Count", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), Content = hits.ToString(), - Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Drumroll Count", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), Content = drumrolls.ToString(), - Icon = FontAwesome.Regular.Circle }, new BeatmapStatistic { Name = @"Swell Count", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), Content = swells.ToString(), - Icon = FontAwesome.Regular.Circle } }; } diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index cc9d6e4470..b51f096d7d 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -8,8 +8,11 @@ using osu.Game.Rulesets.Taiko.Objects; using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Utils; +using System.Threading; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; namespace osu.Game.Rulesets.Taiko.Beatmaps { @@ -19,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps /// osu! is generally slower than taiko, so a factor is added to increase /// speed. This must be used everywhere slider length or beat length is used. /// - private const float legacy_velocity_multiplier = 1.4f; + public const float LEGACY_VELOCITY_MULTIPLIER = 1.4f; /// /// Because swells are easier in taiko than spinners are in osu!, @@ -47,14 +50,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps public override bool CanConvert() => true; - protected override Beatmap ConvertBeatmap(IBeatmap original) + protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) { // Rewrite the beatmap info to add the slider velocity multiplier original.BeatmapInfo = original.BeatmapInfo.Clone(); original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone(); - original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier; + original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER; - Beatmap converted = base.ConvertBeatmap(original); + Beatmap converted = base.ConvertBeatmap(original, cancellationToken); if (original.BeatmapInfo.RulesetID == 3) { @@ -62,8 +65,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x => { TaikoHitObject first = x.First(); - if (x.Skip(1).Any() && !(first is Swell)) - first.IsStrong = true; + if (x.Skip(1).Any() && first is TaikoStrongableHitObject strong) + strong.IsStrong = true; return first; }).ToList(); } @@ -71,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps return converted; } - protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap) + protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken) { // Old osu! used hit sounding to determine various hit type information IList samples = obj.Samples; @@ -82,39 +85,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps { case IHasDistance distanceData: { - // Number of spans of the object - one for the initial length and for each repeat - int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; - - TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); - DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime); - - double speedAdjustment = difficultyPoint.SpeedMultiplier; - double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment; - - // The true distance, accounting for any repeats. This ends up being the drum roll distance later - double distance = distanceData.Distance * spans * legacy_velocity_multiplier; - - // The velocity of the taiko hit object - calculated as the velocity of a drum roll - double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength; - // The duration of the taiko hit object - double taikoDuration = distance / taikoVelocity; - - // The velocity of the osu! hit object - calculated as the velocity of a slider - double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength; - // The duration of the osu! hit object - double osuDuration = distance / osuVelocity; - - // osu-stable always uses the speed-adjusted beatlength to determine the velocities, but - // only uses it for tick rate if beatmap version < 8 - if (beatmap.BeatmapInfo.BeatmapVersion >= 8) - speedAdjustedBeatLength *= speedAdjustment; - - // If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat - double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans); - - if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) + if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing)) { - List> allSamples = obj is IHasCurve curveData ? curveData.NodeSamples : new List>(new[] { samples }); + List> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List>(new[] { samples }); int i = 0; @@ -124,26 +97,18 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE); strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH); - if (isRim) + yield return new Hit { - yield return new RimHit - { - StartTime = j, - Samples = currentSamples, - IsStrong = strong - }; - } - else - { - yield return new CentreHit - { - StartTime = j, - Samples = currentSamples, - IsStrong = strong - }; - } + StartTime = j, + Type = isRim ? HitType.Rim : HitType.Centre, + Samples = currentSamples, + IsStrong = strong + }; i = (i + 1) % allSamples.Count; + + if (Precision.AlmostEquals(0, tickSpacing)) + break; } } else @@ -161,7 +126,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps break; } - case IHasEndTime endTimeData: + case IHasDuration endTimeData: { double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier; @@ -178,32 +143,69 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps default: { - bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE); + bool isRimDefinition(HitSampleInfo s) => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE; - if (isRim) + bool isRim = samples.Any(isRimDefinition); + + yield return new Hit { - yield return new RimHit - { - StartTime = obj.StartTime, - Samples = obj.Samples, - IsStrong = strong - }; - } - else - { - yield return new CentreHit - { - StartTime = obj.StartTime, - Samples = obj.Samples, - IsStrong = strong - }; - } + StartTime = obj.StartTime, + Type = isRim ? HitType.Rim : HitType.Centre, + Samples = samples, + IsStrong = strong + }; break; } } } + private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out int taikoDuration, out double tickSpacing) + { + // DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS. + // Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable. + // Rounding cannot be used as an alternative since the error deltas have been observed to be between 1e-2 and 1e-6. + + // The true distance, accounting for any repeats. This ends up being the drum roll distance later + int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; + double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER; + + TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); + DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime); + + double beatLength; +#pragma warning disable 618 + if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint) +#pragma warning restore 618 + beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier; + else + beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier; + + double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate; + + // The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll. + double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate; + taikoDuration = (int)(distance / taikoVelocity * beatLength); + + if (isForCurrentRuleset) + { + tickSpacing = 0; + return false; + } + + double osuVelocity = taikoVelocity * (1000f / beatLength); + + // osu-stable always uses the speed-adjusted beatlength to determine the osu! velocity, but only uses it for conversion if beatmap version < 8 + if (beatmap.BeatmapInfo.BeatmapVersion >= 8) + beatLength = timingPoint.BeatLength; + + // If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat + tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, (double)taikoDuration / spans); + + return tickSpacing > 0 + && distance / osuVelocity * 1000 < 2 * beatLength; + } + protected override Beatmap CreateBeatmap() => new TaikoBeatmap(); } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/StaminaCheeseDetector.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/StaminaCheeseDetector.cs new file mode 100644 index 0000000000..3b1a9ad777 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/StaminaCheeseDetector.cs @@ -0,0 +1,145 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + /// + /// Detects special hit object patterns which are easier to hit using special techniques + /// than normally assumed in the fully-alternating play style. + /// + /// + /// This component detects two basic types of patterns, leveraged by the following techniques: + /// + /// Rolling allows hitting patterns with quickly and regularly alternating notes with a single hand. + /// TL tapping makes hitting longer sequences of consecutive same-colour notes with little to no colour changes in-between. + /// + /// + public class StaminaCheeseDetector + { + /// + /// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a roll. + /// + private const int roll_min_repetitions = 12; + + /// + /// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a TL tap. + /// + private const int tl_min_repetitions = 16; + + /// + /// The list of all s in the map. + /// + private readonly List hitObjects; + + public StaminaCheeseDetector(List hitObjects) + { + this.hitObjects = hitObjects; + } + + /// + /// Finds and marks all objects in that special difficulty-reducing techiques apply to + /// with the flag. + /// + public void FindCheese() + { + findRolls(3); + findRolls(4); + + findTlTap(0, HitType.Rim); + findTlTap(1, HitType.Rim); + findTlTap(0, HitType.Centre); + findTlTap(1, HitType.Centre); + } + + /// + /// Finds and marks all sequences hittable using a roll. + /// + /// The length of a single repeating pattern to consider (triplets/quadruplets). + private void findRolls(int patternLength) + { + var history = new LimitedCapacityQueue(2 * patternLength); + + // for convenience, we're tracking the index of the item *before* our suspected repeat's start, + // as that index can be simply subtracted from the current index to get the number of elements in between + // without off-by-one errors + int indexBeforeLastRepeat = -1; + int lastMarkEnd = 0; + + for (int i = 0; i < hitObjects.Count; i++) + { + history.Enqueue(hitObjects[i]); + if (!history.Full) + continue; + + if (!containsPatternRepeat(history, patternLength)) + { + // we're setting this up for the next iteration, hence the +1. + // right here this index will point at the queue's front (oldest item), + // but that item is about to be popped next loop with an enqueue. + indexBeforeLastRepeat = i - history.Count + 1; + continue; + } + + int repeatedLength = i - indexBeforeLastRepeat; + if (repeatedLength < roll_min_repetitions) + continue; + + markObjectsAsCheese(Math.Max(lastMarkEnd, i - repeatedLength + 1), i); + lastMarkEnd = i; + } + } + + /// + /// Determines whether the objects stored in contain a repetition of a pattern of length . + /// + private static bool containsPatternRepeat(LimitedCapacityQueue history, int patternLength) + { + for (int j = 0; j < patternLength; j++) + { + if (history[j].HitType != history[j + patternLength].HitType) + return false; + } + + return true; + } + + /// + /// Finds and marks all sequences hittable using a TL tap. + /// + /// Whether sequences starting with an odd- (1) or even-indexed (0) hit object should be checked. + /// The type of hit to check for TL taps. + private void findTlTap(int parity, HitType type) + { + int tlLength = -2; + int lastMarkEnd = 0; + + for (int i = parity; i < hitObjects.Count; i += 2) + { + if (hitObjects[i].HitType == type) + tlLength += 2; + else + tlLength = -2; + + if (tlLength < tl_min_repetitions) + continue; + + markObjectsAsCheese(Math.Max(lastMarkEnd, i - tlLength + 1), i); + lastMarkEnd = i; + } + } + + /// + /// Marks all objects from to (inclusive) as . + /// + private void markObjectsAsCheese(int start, int end) + { + for (int i = start; i <= end; i++) + hitObjects[i].StaminaCheese = true; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 24345275c1..ae33c184d0 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -1,20 +1,94 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { + /// + /// Represents a single hit object in taiko difficulty calculation. + /// public class TaikoDifficultyHitObject : DifficultyHitObject { - public readonly bool HasTypeChange; + /// + /// The rhythm required to hit this hit object. + /// + public readonly TaikoDifficultyHitObjectRhythm Rhythm; - public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) + /// + /// The hit type of this hit object. + /// + public readonly HitType? HitType; + + /// + /// The index of the object in the beatmap. + /// + public readonly int ObjectIndex; + + /// + /// Whether the object should carry a penalty due to being hittable using special techniques + /// making it easier to do so. + /// + public bool StaminaCheese; + + /// + /// Creates a new difficulty hit object. + /// + /// The gameplay associated with this difficulty object. + /// The gameplay preceding . + /// The gameplay preceding . + /// The rate of the gameplay clock. Modified by speed-changing mods. + /// The index of the object in the beatmap. + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, int objectIndex) : base(hitObject, lastObject, clockRate) { - HasTypeChange = lastObject is RimHit != hitObject is RimHit; + var currentHit = hitObject as Hit; + + Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate); + HitType = currentHit?.Type; + + ObjectIndex = objectIndex; + } + + /// + /// List of most common rhythm changes in taiko maps. + /// + /// + /// The general guidelines for the values are: + /// + /// rhythm changes with ratio closer to 1 (that are not 1) are harder to play, + /// speeding up is generally harder than slowing down (with exceptions of rhythm changes requiring a hand switch). + /// + /// + private static readonly TaikoDifficultyHitObjectRhythm[] common_rhythms = + { + new TaikoDifficultyHitObjectRhythm(1, 1, 0.0), + new TaikoDifficultyHitObjectRhythm(2, 1, 0.3), + new TaikoDifficultyHitObjectRhythm(1, 2, 0.5), + new TaikoDifficultyHitObjectRhythm(3, 1, 0.3), + new TaikoDifficultyHitObjectRhythm(1, 3, 0.35), + new TaikoDifficultyHitObjectRhythm(3, 2, 0.6), // purposefully higher (requires hand switch in full alternating gameplay style) + new TaikoDifficultyHitObjectRhythm(2, 3, 0.4), + new TaikoDifficultyHitObjectRhythm(5, 4, 0.5), + new TaikoDifficultyHitObjectRhythm(4, 5, 0.7) + }; + + /// + /// Returns the closest rhythm change from required to hit this object. + /// + /// The gameplay preceding this one. + /// The gameplay preceding . + /// The rate of the gameplay clock. + private TaikoDifficultyHitObjectRhythm getClosestRhythm(HitObject lastObject, HitObject lastLastObject, double clockRate) + { + double prevLength = (lastObject.StartTime - lastLastObject.StartTime) / clockRate; + double ratio = DeltaTime / prevLength; + + return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First(); } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs new file mode 100644 index 0000000000..ea6a224094 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectRhythm.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + /// + /// Represents a rhythm change in a taiko map. + /// + public class TaikoDifficultyHitObjectRhythm + { + /// + /// The difficulty multiplier associated with this rhythm change. + /// + public readonly double Difficulty; + + /// + /// The ratio of current + /// to previous for the rhythm change. + /// A above 1 indicates a slow-down; a below 1 indicates a speed-up. + /// + public readonly double Ratio; + + /// + /// Creates an object representing a rhythm change. + /// + /// The numerator for . + /// The denominator for + /// The difficulty multiplier associated with this rhythm change. + public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty) + { + Ratio = numerator / (double)denominator; + Difficulty = difficulty; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs new file mode 100644 index 0000000000..769d021362 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs @@ -0,0 +1,141 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Skills +{ + /// + /// Calculates the colour coefficient of taiko difficulty. + /// + public class Colour : StrainSkill + { + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 0.4; + + /// + /// Maximum number of entries to keep in . + /// + private const int mono_history_max_length = 5; + + /// + /// Queue with the lengths of the last most recent mono (single-colour) patterns, + /// with the most recent value at the end of the queue. + /// + private readonly LimitedCapacityQueue monoHistory = new LimitedCapacityQueue(mono_history_max_length); + + /// + /// The of the last object hit before the one being considered. + /// + private HitType? previousHitType; + + /// + /// Length of the current mono pattern. + /// + private int currentMonoLength; + + public Colour(Mod[] mods) + : base(mods) + { + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + // changing from/to a drum roll or a swell does not constitute a colour change. + // hits spaced more than a second apart are also exempt from colour strain. + if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000)) + { + monoHistory.Clear(); + + var currentHit = current.BaseObject as Hit; + currentMonoLength = currentHit != null ? 1 : 0; + previousHitType = currentHit?.Type; + + return 0.0; + } + + var taikoCurrent = (TaikoDifficultyHitObject)current; + + double objectStrain = 0.0; + + if (previousHitType != null && taikoCurrent.HitType != previousHitType) + { + // The colour has changed. + objectStrain = 1.0; + + if (monoHistory.Count < 2) + { + // There needs to be at least two streaks to determine a strain. + objectStrain = 0.0; + } + else if ((monoHistory[^1] + currentMonoLength) % 2 == 0) + { + // The last streak in the history is guaranteed to be a different type to the current streak. + // If the total number of notes in the two streaks is even, nullify this object's strain. + objectStrain = 0.0; + } + + objectStrain *= repetitionPenalties(); + currentMonoLength = 1; + } + else + { + currentMonoLength += 1; + } + + previousHitType = taikoCurrent.HitType; + return objectStrain; + } + + /// + /// The penalty to apply due to the length of repetition in colour streaks. + /// + private double repetitionPenalties() + { + const int most_recent_patterns_to_compare = 2; + double penalty = 1.0; + + monoHistory.Enqueue(currentMonoLength); + + for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--) + { + if (!isSamePattern(start, most_recent_patterns_to_compare)) + continue; + + int notesSince = 0; + for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i]; + penalty *= repetitionPenalty(notesSince); + break; + } + + return penalty; + } + + /// + /// Determines whether the last patterns have repeated in the history + /// of single-colour note sequences, starting from . + /// + private bool isSamePattern(int start, int mostRecentPatternsToCompare) + { + for (int i = 0; i < mostRecentPatternsToCompare; i++) + { + if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i]) + return false; + } + + return true; + } + + /// + /// Calculates the strain penalty for a colour pattern repetition. + /// + /// The number of notes since the last repetition of the pattern. + private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince); + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs new file mode 100644 index 0000000000..a32f6ebe0d --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Rhythm.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Skills +{ + /// + /// Calculates the rhythm coefficient of taiko difficulty. + /// + public class Rhythm : StrainSkill + { + protected override double SkillMultiplier => 10; + protected override double StrainDecayBase => 0; + + /// + /// The note-based decay for rhythm strain. + /// + /// + /// is not used here, as it's time- and not note-based. + /// + private const double strain_decay = 0.96; + + /// + /// Maximum number of entries in . + /// + private const int rhythm_history_max_length = 8; + + /// + /// Contains the last changes in note sequence rhythms. + /// + private readonly LimitedCapacityQueue rhythmHistory = new LimitedCapacityQueue(rhythm_history_max_length); + + /// + /// Contains the rolling rhythm strain. + /// Used to apply per-note decay. + /// + private double currentStrain; + + /// + /// Number of notes since the last rhythm change has taken place. + /// + private int notesSinceRhythmChange; + + public Rhythm(Mod[] mods) + : base(mods) + { + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + // drum rolls and swells are exempt. + if (!(current.BaseObject is Hit)) + { + resetRhythmAndStrain(); + return 0.0; + } + + currentStrain *= strain_decay; + + TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current; + notesSinceRhythmChange += 1; + + // rhythm difficulty zero (due to rhythm not changing) => no rhythm strain. + if (hitObject.Rhythm.Difficulty == 0.0) + { + return 0.0; + } + + double objectStrain = hitObject.Rhythm.Difficulty; + + objectStrain *= repetitionPenalties(hitObject); + objectStrain *= patternLengthPenalty(notesSinceRhythmChange); + objectStrain *= speedPenalty(hitObject.DeltaTime); + + // careful - needs to be done here since calls above read this value + notesSinceRhythmChange = 0; + + currentStrain += objectStrain; + return currentStrain; + } + + /// + /// Returns a penalty to apply to the current hit object caused by repeating rhythm changes. + /// + /// + /// Repetitions of more recent patterns are associated with a higher penalty. + /// + /// The current hit object being considered. + private double repetitionPenalties(TaikoDifficultyHitObject hitObject) + { + double penalty = 1; + + rhythmHistory.Enqueue(hitObject); + + for (int mostRecentPatternsToCompare = 2; mostRecentPatternsToCompare <= rhythm_history_max_length / 2; mostRecentPatternsToCompare++) + { + for (int start = rhythmHistory.Count - mostRecentPatternsToCompare - 1; start >= 0; start--) + { + if (!samePattern(start, mostRecentPatternsToCompare)) + continue; + + int notesSince = hitObject.ObjectIndex - rhythmHistory[start].ObjectIndex; + penalty *= repetitionPenalty(notesSince); + break; + } + } + + return penalty; + } + + /// + /// Determines whether the rhythm change pattern starting at is a repeat of any of the + /// . + /// + private bool samePattern(int start, int mostRecentPatternsToCompare) + { + for (int i = 0; i < mostRecentPatternsToCompare; i++) + { + if (rhythmHistory[start + i].Rhythm != rhythmHistory[rhythmHistory.Count - mostRecentPatternsToCompare + i].Rhythm) + return false; + } + + return true; + } + + /// + /// Calculates a single rhythm repetition penalty. + /// + /// Number of notes since the last repetition of a rhythm change. + private static double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince); + + /// + /// Calculates a penalty based on the number of notes since the last rhythm change. + /// Both rare and frequent rhythm changes are penalised. + /// + /// Number of notes since the last rhythm change. + private static double patternLengthPenalty(int patternLength) + { + double shortPatternPenalty = Math.Min(0.15 * patternLength, 1.0); + double longPatternPenalty = Math.Clamp(2.5 - 0.15 * patternLength, 0.0, 1.0); + return Math.Min(shortPatternPenalty, longPatternPenalty); + } + + /// + /// Calculates a penalty for objects that do not require alternating hands. + /// + /// Time (in milliseconds) since the last hit object. + private double speedPenalty(double deltaTime) + { + if (deltaTime < 80) return 1; + if (deltaTime < 210) return Math.Max(0, 1.4 - 0.005 * deltaTime); + + resetRhythmAndStrain(); + return 0.0; + } + + /// + /// Resets the rolling strain value and counter. + /// + private void resetRhythmAndStrain() + { + currentStrain = 0.0; + notesSinceRhythmChange = 0; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs new file mode 100644 index 0000000000..4cceadb23f --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -0,0 +1,116 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Skills +{ + /// + /// Calculates the stamina coefficient of taiko difficulty. + /// + /// + /// The reference play style chosen uses two hands, with full alternating (the hand changes after every hit). + /// + public class Stamina : StrainSkill + { + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 0.4; + + /// + /// Maximum number of entries to keep in . + /// + private const int max_history_length = 2; + + /// + /// The index of the hand this instance is associated with. + /// + /// + /// The value of 0 indicates the left hand (full alternating gameplay starting with left hand is assumed). + /// This naturally translates onto index offsets of the objects in the map. + /// + private readonly int hand; + + /// + /// Stores the last durations between notes hit with the hand indicated by . + /// + private readonly LimitedCapacityQueue notePairDurationHistory = new LimitedCapacityQueue(max_history_length); + + /// + /// Stores the of the last object that was hit by the other hand. + /// + private double offhandObjectDuration = double.MaxValue; + + /// + /// Creates a skill. + /// + /// Mods for use in skill calculations. + /// Whether this instance is performing calculations for the right hand. + public Stamina(Mod[] mods, bool rightHand) + : base(mods) + { + hand = rightHand ? 1 : 0; + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + if (!(current.BaseObject is Hit)) + { + return 0.0; + } + + TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current; + + if (hitObject.ObjectIndex % 2 == hand) + { + double objectStrain = 1; + + if (hitObject.ObjectIndex == 1) + return 1; + + notePairDurationHistory.Enqueue(hitObject.DeltaTime + offhandObjectDuration); + + double shortestRecentNote = notePairDurationHistory.Min(); + objectStrain += speedBonus(shortestRecentNote); + + if (hitObject.StaminaCheese) + objectStrain *= cheesePenalty(hitObject.DeltaTime + offhandObjectDuration); + + return objectStrain; + } + + offhandObjectDuration = hitObject.DeltaTime; + return 0; + } + + /// + /// Applies a penalty for hit objects marked with . + /// + /// The duration between the current and previous note hit using the hand indicated by . + private double cheesePenalty(double notePairDuration) + { + if (notePairDuration > 125) return 1; + if (notePairDuration < 100) return 0.6; + + return 0.6 + (notePairDuration - 100) * 0.016; + } + + /// + /// Applies a speed bonus dependent on the time since the last hit performed using this hand. + /// + /// The duration between the current and previous note hit using the hand indicated by . + private double speedBonus(double notePairDuration) + { + if (notePairDuration >= 200) return 0; + + double bonus = 200 - notePairDuration; + bonus *= bonus; + return bonus / 100000; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs deleted file mode 100644 index c6fe273b50..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; -using osu.Game.Rulesets.Taiko.Objects; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Skills -{ - public class Strain : Skill - { - private const double rhythm_change_base_threshold = 0.2; - private const double rhythm_change_base = 2.0; - - protected override double SkillMultiplier => 1; - protected override double StrainDecayBase => 0.3; - - private ColourSwitch lastColourSwitch = ColourSwitch.None; - - private int sameColourCount = 1; - - protected override double StrainValueOf(DifficultyHitObject current) - { - double addition = 1; - - // We get an extra addition if we are not a slider or spinner - if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000) - { - if (hasColourChange(current)) - addition += 0.75; - - if (hasRhythmChange(current)) - addition += 1; - } - else - { - lastColourSwitch = ColourSwitch.None; - sameColourCount = 1; - } - - double additionFactor = 1; - - // Scale the addition factor linearly from 0.4 to 1 for DeltaTime from 0 to 50 - if (current.DeltaTime < 50) - additionFactor = 0.4 + 0.6 * current.DeltaTime / 50; - - return additionFactor * addition; - } - - private bool hasRhythmChange(DifficultyHitObject current) - { - // We don't want a division by zero if some random mapper decides to put two HitObjects at the same time. - if (current.DeltaTime == 0 || Previous.Count == 0 || Previous[0].DeltaTime == 0) - return false; - - double timeElapsedRatio = Math.Max(Previous[0].DeltaTime / current.DeltaTime, current.DeltaTime / Previous[0].DeltaTime); - - if (timeElapsedRatio >= 8) - return false; - - double difference = Math.Log(timeElapsedRatio, rhythm_change_base) % 1.0; - - return difference > rhythm_change_base_threshold && difference < 1 - rhythm_change_base_threshold; - } - - private bool hasColourChange(DifficultyHitObject current) - { - var taikoCurrent = (TaikoDifficultyHitObject)current; - - if (!taikoCurrent.HasTypeChange) - { - sameColourCount++; - return false; - } - - var oldColourSwitch = lastColourSwitch; - var newColourSwitch = sameColourCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd; - - lastColourSwitch = newColourSwitch; - sameColourCount = 1; - - // We only want a bonus if the parity of the color switch changes - return oldColourSwitch != ColourSwitch.None && oldColourSwitch != newColourSwitch; - } - - private enum ColourSwitch - { - None, - Even, - Odd - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs index 75d3807bba..5bed48bcc6 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs @@ -7,7 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyAttributes : DifficultyAttributes { + public double StaminaStrain; + public double RhythmStrain; + public double ColourStrain; + public double ApproachRate; public double GreatHitWindow; - public int MaxCombo; } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 32d49ea39c..6b3e31c5d5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; @@ -19,39 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { - private const double star_scaling_factor = 0.04125; + private const double rhythm_skill_multiplier = 0.014; + private const double colour_skill_multiplier = 0.01; + private const double stamina_skill_multiplier = 0.02; public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { } - protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[] { - if (beatmap.HitObjects.Count == 0) - return new TaikoDifficultyAttributes { Mods = mods, Skills = skills }; - - HitWindows hitWindows = new TaikoHitWindows(); - hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); - - return new TaikoDifficultyAttributes - { - StarRating = skills.Single().DifficultyValue() * star_scaling_factor, - Mods = mods, - // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future - GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate, - MaxCombo = beatmap.HitObjects.Count(h => h is Hit), - Skills = skills - }; - } - - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) - { - for (int i = 1; i < beatmap.HitObjects.Count; i++) - yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); - } - - protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() }; + new Colour(mods), + new Rhythm(mods), + new Stamina(mods, true), + new Stamina(mods, false), + }; protected override Mod[] DifficultyAdjustmentMods => new Mod[] { @@ -60,5 +44,129 @@ namespace osu.Game.Rulesets.Taiko.Difficulty new TaikoModEasy(), new TaikoModHardRock(), }; + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + { + List taikoDifficultyHitObjects = new List(); + + for (int i = 2; i < beatmap.HitObjects.Count; i++) + { + taikoDifficultyHitObjects.Add( + new TaikoDifficultyHitObject( + beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i + ) + ); + } + + new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese(); + return taikoDifficultyHitObjects; + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + if (beatmap.HitObjects.Count == 0) + return new TaikoDifficultyAttributes { Mods = mods, Skills = skills }; + + var colour = (Colour)skills[0]; + var rhythm = (Rhythm)skills[1]; + var staminaRight = (Stamina)skills[2]; + var staminaLeft = (Stamina)skills[3]; + + double colourRating = colour.DifficultyValue() * colour_skill_multiplier; + double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier; + double staminaRating = (staminaRight.DifficultyValue() + staminaLeft.DifficultyValue()) * stamina_skill_multiplier; + + double staminaPenalty = simpleColourPenalty(staminaRating, colourRating); + staminaRating *= staminaPenalty; + + double combinedRating = locallyCombinedDifficulty(colour, rhythm, staminaRight, staminaLeft, staminaPenalty); + double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating); + double starRating = 1.4 * separatedRating + 0.5 * combinedRating; + starRating = rescale(starRating); + + HitWindows hitWindows = new TaikoHitWindows(); + hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); + + return new TaikoDifficultyAttributes + { + StarRating = starRating, + Mods = mods, + StaminaStrain = staminaRating, + RhythmStrain = rhythmRating, + ColourStrain = colourRating, + // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future + GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate, + MaxCombo = beatmap.HitObjects.Count(h => h is Hit), + Skills = skills + }; + } + + /// + /// Calculates the penalty for the stamina skill for maps with low colour difficulty. + /// + /// + /// Some maps (especially converts) can be easy to read despite a high note density. + /// This penalty aims to reduce the star rating of such maps by factoring in colour difficulty to the stamina skill. + /// + private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty) + { + if (colorDifficulty <= 0) return 0.79 - 0.25; + + return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2; + } + + /// + /// Returns the p-norm of an n-dimensional vector. + /// + /// The value of p to calculate the norm for. + /// The coefficients of the vector. + private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p); + + /// + /// Returns the partial star rating of the beatmap, calculated using peak strains from all sections of the map. + /// + /// + /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. + /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). + /// + private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina staminaRight, Stamina staminaLeft, double staminaPenalty) + { + List peaks = new List(); + + var colourPeaks = colour.GetCurrentStrainPeaks().ToList(); + var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList(); + var staminaRightPeaks = staminaRight.GetCurrentStrainPeaks().ToList(); + var staminaLeftPeaks = staminaLeft.GetCurrentStrainPeaks().ToList(); + + for (int i = 0; i < colourPeaks.Count; i++) + { + double colourPeak = colourPeaks[i] * colour_skill_multiplier; + double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; + double staminaPeak = (staminaRightPeaks[i] + staminaLeftPeaks[i]) * stamina_skill_multiplier * staminaPenalty; + peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak)); + } + + double difficulty = 0; + double weight = 1; + + foreach (double strain in peaks.OrderByDescending(d => d)) + { + difficulty += strain * weight; + weight *= 0.9; + } + + return difficulty; + } + + /// + /// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars. + /// + /// The raw star rating value before re-scaling. + private double rescale(double sr) + { + if (sr < 0) return sr; + + return 10.43 * Math.Log(sr / 8 + 1); + } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index 3a0fb64622..2d9b95ae88 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; +using osu.Framework.Extensions; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; @@ -19,22 +19,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private Mod[] mods; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; - public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) - : base(ruleset, beatmap, score) + public TaikoPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) + : base(ruleset, attributes, score) { } public override double Calculate(Dictionary categoryDifficulty = null) { mods = Score.Mods; - countGreat = Score.Statistics[HitResult.Great]; - countGood = Score.Statistics[HitResult.Good]; - countMeh = Score.Statistics[HitResult.Meh]; - countMiss = Score.Statistics[HitResult.Miss]; + countGreat = Score.Statistics.GetOrDefault(HitResult.Great); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); + countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); + countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); // Don't count scores made with supposedly unranked mods if (mods.Any(m => !m.Ranked)) @@ -77,10 +77,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty // Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available strainValue *= Math.Pow(0.985, countMiss); - // Combo scaling - if (Attributes.MaxCombo > 0) - strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0); - if (mods.Any(m => m is ModHidden)) strainValue *= 1.025; @@ -105,6 +101,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); } - private int totalHits => countGreat + countGood + countMeh + countMiss; + private int totalHits => countGreat + countOk + countMeh + countMiss; } } diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/DrumRollPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/DrumRollPlacementBlueprint.cs new file mode 100644 index 0000000000..eb07ce7635 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/DrumRollPlacementBlueprint.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class DrumRollPlacementBlueprint : TaikoSpanPlacementBlueprint + { + public DrumRollPlacementBlueprint() + : base(new DrumRoll()) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPiece.cs similarity index 74% rename from osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs rename to osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPiece.cs index 82e4383143..b02e3aa9ba 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPiece.cs @@ -3,26 +3,22 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osuTK; -using osuTK.Graphics; using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints { - public class RingPiece : Container + public class HitPiece : CompositeDrawable { - public RingPiece() + public HitPiece() { - Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - - Anchor = Anchor.Centre; Origin = Anchor.Centre; InternalChild = new CircularContainer { Masking = true, BorderThickness = 10, - BorderColour = Color4.White, + BorderColour = Color4.Yellow, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs new file mode 100644 index 0000000000..0d0fd136a7 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class HitPlacementBlueprint : PlacementBlueprint + { + private readonly HitPiece piece; + + public new Hit HitObject => (Hit)base.HitObject; + + public HitPlacementBlueprint() + : base(new Hit()) + { + InternalChild = piece = new HitPiece + { + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + }; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + switch (e.Button) + { + case MouseButton.Left: + HitObject.Type = HitType.Centre; + EndPlacement(true); + return true; + + case MouseButton.Right: + HitObject.Type = HitType.Rim; + EndPlacement(true); + return true; + } + + return false; + } + + public override void UpdateTimeAndPosition(SnapResult result) + { + piece.Position = ToLocalSpace(result.ScreenSpacePosition); + base.UpdateTimeAndPosition(result); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/LengthPiece.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/LengthPiece.cs new file mode 100644 index 0000000000..6b651fd739 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/LengthPiece.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class LengthPiece : CompositeDrawable + { + public LengthPiece() + { + Origin = Anchor.CentreLeft; + + InternalChild = new Container + { + Masking = true, + Colour = Color4.Yellow, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.X, + Height = 8, + }, + new Box + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = 8, + } + } + }; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/SwellPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/SwellPlacementBlueprint.cs new file mode 100644 index 0000000000..95fa82a0f2 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/SwellPlacementBlueprint.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class SwellPlacementBlueprint : TaikoSpanPlacementBlueprint + { + public SwellPlacementBlueprint() + : base(new Swell()) + { + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSelectionBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSelectionBlueprint.cs new file mode 100644 index 0000000000..01b90c4bca --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSelectionBlueprint.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class TaikoSelectionBlueprint : HitObjectSelectionBlueprint + { + public TaikoSelectionBlueprint(HitObject hitObject) + : base(hitObject) + { + RelativeSizeAxes = Axes.None; + + AddInternal(new HitPiece + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.TopLeft + }); + } + + protected override void Update() + { + base.Update(); + + // Move the rectangle to cover the hitobjects + var topLeft = new Vector2(float.MaxValue, float.MaxValue); + var bottomRight = new Vector2(float.MinValue, float.MinValue); + + topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft)); + bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight)); + + Size = bottomRight - topLeft; + Position = topLeft; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs new file mode 100644 index 0000000000..59249e6bf4 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Taiko.Edit.Blueprints +{ + public class TaikoSpanPlacementBlueprint : PlacementBlueprint + { + private readonly HitPiece headPiece; + private readonly HitPiece tailPiece; + + private readonly LengthPiece lengthPiece; + + private readonly IHasDuration spanPlacementObject; + + public TaikoSpanPlacementBlueprint(HitObject hitObject) + : base(hitObject) + { + spanPlacementObject = hitObject as IHasDuration; + + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + headPiece = new HitPiece + { + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + }, + lengthPiece = new LengthPiece + { + Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT + }, + tailPiece = new HitPiece + { + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + } + }; + } + + private double originalStartTime; + private Vector2 originalPosition; + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button != MouseButton.Left) + return false; + + BeginPlacement(true); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + if (e.Button != MouseButton.Left) + return; + + base.OnMouseUp(e); + EndPlacement(true); + } + + public override void UpdateTimeAndPosition(SnapResult result) + { + base.UpdateTimeAndPosition(result); + + if (PlacementActive == PlacementState.Active) + { + if (result.Time is double dragTime) + { + if (dragTime < originalStartTime) + { + HitObject.StartTime = dragTime; + spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime); + headPiece.Position = ToLocalSpace(result.ScreenSpacePosition); + tailPiece.Position = originalPosition; + } + else + { + HitObject.StartTime = originalStartTime; + spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime); + tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition); + headPiece.Position = originalPosition; + } + + lengthPiece.X = headPiece.X; + lengthPiece.Width = tailPiece.X - headPiece.X; + } + } + else + { + lengthPiece.Position = headPiece.Position = tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition); + + if (result.Time is double startTime) + { + originalStartTime = HitObject.StartTime = startTime; + originalPosition = ToLocalSpace(result.ScreenSpacePosition); + } + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/DrumRollCompositionTool.cs b/osu.Game.Rulesets.Taiko/Edit/DrumRollCompositionTool.cs new file mode 100644 index 0000000000..587a4efecb --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/DrumRollCompositionTool.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Taiko.Edit.Blueprints; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class DrumRollCompositionTool : HitObjectCompositionTool + { + public DrumRollCompositionTool() + : base(nameof(DrumRoll)) + { + } + + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders); + + public override PlacementBlueprint CreatePlacementBlueprint() => new DrumRollPlacementBlueprint(); + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/HitCompositionTool.cs b/osu.Game.Rulesets.Taiko/Edit/HitCompositionTool.cs new file mode 100644 index 0000000000..3e97b4e322 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/HitCompositionTool.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Taiko.Edit.Blueprints; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class HitCompositionTool : HitObjectCompositionTool + { + public HitCompositionTool() + : base(nameof(Hit)) + { + } + + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles); + + public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint(); + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs b/osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs new file mode 100644 index 0000000000..918afde1dd --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Taiko.Edit.Blueprints; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class SwellCompositionTool : HitObjectCompositionTool + { + public SwellCompositionTool() + : base(nameof(Swell)) + { + } + + public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners); + + public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint(); + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs new file mode 100644 index 0000000000..a465638779 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoBlueprintContainer.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Taiko.Edit.Blueprints; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class TaikoBlueprintContainer : ComposeBlueprintContainer + { + public TaikoBlueprintContainer(HitObjectComposer composer) + : base(composer) + { + } + + protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler(); + + public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => + new TaikoSelectionBlueprint(hitObject); + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs new file mode 100644 index 0000000000..161799c980 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoHitObjectComposer.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class TaikoHitObjectComposer : HitObjectComposer + { + public TaikoHitObjectComposer(TaikoRuleset ruleset) + : base(ruleset) + { + } + + protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] + { + new HitCompositionTool(), + new DrumRollCompositionTool(), + new SwellCompositionTool() + }; + + protected override ComposeBlueprintContainer CreateBlueprintContainer() + => new TaikoBlueprintContainer(this); + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs new file mode 100644 index 0000000000..a24130d6ac --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class TaikoSelectionHandler : EditorSelectionHandler + { + private readonly Bindable selectionRimState = new Bindable(); + private readonly Bindable selectionStrongState = new Bindable(); + + [BackgroundDependencyLoader] + private void load() + { + selectionStrongState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetStrongState(false); + break; + + case TernaryState.True: + SetStrongState(true); + break; + } + }; + + selectionRimState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetRimState(false); + break; + + case TernaryState.True: + SetRimState(true); + break; + } + }; + } + + public void SetStrongState(bool state) + { + EditorBeatmap.PerformOnSelection(h => + { + if (!(h is Hit taikoHit)) return; + + if (taikoHit.IsStrong != state) + { + taikoHit.IsStrong = state; + EditorBeatmap.Update(taikoHit); + } + }); + } + + public void SetRimState(bool state) + { + EditorBeatmap.PerformOnSelection(h => + { + if (h is Hit taikoHit) taikoHit.Type = state ? HitType.Rim : HitType.Centre; + }); + } + + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + { + if (selection.All(s => s.Item is Hit)) + yield return new TernaryStateToggleMenuItem("Rim") { State = { BindTarget = selectionRimState } }; + + if (selection.All(s => s.Item is TaikoHitObject)) + yield return new TernaryStateToggleMenuItem("Strong") { State = { BindTarget = selectionStrongState } }; + + foreach (var item in base.GetContextMenuItemsForSelection(selection)) + yield return item; + } + + public override bool HandleMovement(MoveSelectionEvent moveEvent) => true; + + protected override void UpdateTernaryStates() + { + base.UpdateTernaryStates(); + + selectionRimState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType(), h => h.Type == HitType.Rim); + selectionStrongState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType(), h => h.IsStrong); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index 604daa929f..0d91002f4b 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - protected override double HealthIncreaseFor(HitResult result) { // Drum rolls can be ignored with no health penalty diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index a617028f1c..647ad7853d 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -7,25 +7,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Great: - return 200; - - default: - return 0; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; protected override double HealthIncreaseFor(HitResult result) { switch (result) { - case HitResult.Great: + case HitResult.SmallTickHit: return 0.15; default: diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index eb5f443365..e272c1a4ef 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override HitResult MaxResult => HitResult.Great; - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - - default: - return 0; - } - } - protected override double HealthIncreaseFor(HitResult result) { switch (result) @@ -32,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements case HitResult.Miss: return -1.0; - case HitResult.Good: + case HitResult.Ok: return 1.1; case HitResult.Great: diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index e045ea324f..06495ad9f4 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoStrongJudgement : TaikoJudgement { + public override HitResult MaxResult => HitResult.SmallBonus; + // MainObject already changes the HP protected override double HealthIncreaseFor(HitResult result) => 0; - - public override bool AffectsCombo => false; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index 29be5e0eac..4d61efd3ee 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs deleted file mode 100644 index b28b6a0d17..0000000000 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Taiko.Judgements -{ - public class TaikoSwellTickJudgement : TaikoJudgement - { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - - protected override double HealthIncreaseFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs index 5b890b3d03..64e59b64d0 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModAutoplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModAutoplay : ModAutoplay { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } }, Replay = new TaikoAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs index 71aa007d3b..00f0c8e321 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModCinema.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModCinema : ModCinema { - public override Score CreateReplayScore(IBeatmap beatmap) => new Score + public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => new Score { ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } }, Replay = new TaikoAutoGenerator(beatmap).Generate(), diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs new file mode 100644 index 0000000000..5a4d18be98 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Taiko.Mods +{ + public class TaikoModClassic : ModClassic + { + } +} diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs index 56a73ad7df..4006652bd5 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs @@ -1,11 +1,45 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModDifficultyAdjust : ModDifficultyAdjust { + [SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)] + public BindableNumber ScrollSpeed { get; } = new BindableFloat + { + Precision = 0.05f, + MinValue = 0.25f, + MaxValue = 4, + Default = 1, + Value = 1, + }; + + public override string SettingDescription + { + get + { + string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}"; + + return string.Join(", ", new[] + { + base.SettingDescription, + scrollSpeed + }.Where(s => !string.IsNullOrEmpty(s))); + } + } + + protected override void ApplySettings(BeatmapDifficulty difficulty) + { + base.ApplySettings(difficulty); + + ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll); + } } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index c51b47dc6e..ad6fdf59e2 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,12 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModEasy : ModEasy { - public override string Description => @"Beats move slower, less accuracy required, and three lives!"; + public override string Description => @"Beats move slower, and less accuracy required!"; + + /// + /// Multiplier factor added to the scrolling speed. + /// + private const double slider_multiplier = 0.8; + + public override void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + base.ApplyToDifficulty(difficulty); + difficulty.SliderMultiplier *= slider_multiplier; + } } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index b7db3307ad..1253b7c8ae 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -30,13 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoFlashlight : Flashlight { - private readonly Cached flashlightProperties = new Cached(); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoPlayfield taikoPlayfield) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = new Vector2(0, getSizeFor(0)); + + AddLayout(flashlightProperties); } private float getSizeFor(int combo) @@ -56,16 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override string FragmentShader => "CircularFlashlight"; - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - { - flashlightProperties.Invalidate(); - } - - return base.Invalidate(invalidation, source, shallPropagate); - } - protected override void Update() { base.Update(); diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index 49d225cdb5..a5a8b75f80 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods @@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override double ScoreMultiplier => 1.06; public override bool Ranked => true; + + /// + /// Multiplier factor added to the scrolling speed. + /// + /// + /// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3). + /// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio. + /// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685). + /// + private const double slider_multiplier = 1.4 * 4 / 3; + + public override void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + base.ApplyToDifficulty(difficulty); + difficulty.SliderMultiplier *= slider_multiplier; + } } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index a6f902208c..7739ecaf5b 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Mods { @@ -10,5 +11,13 @@ namespace osu.Game.Rulesets.Taiko.Mods public override string Description => @"Beats fade out before you hit them!"; public override double ScoreMultiplier => 1.06; public override bool HasImplementation => false; + + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } + + protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) + { + } } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs new file mode 100644 index 0000000000..a22f189d5e --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Mods +{ + public class TaikoModRandom : ModRandom, IApplicableToBeatmap + { + public override string Description => @"Shuffle around the colours!"; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray(); + + public void ApplyToBeatmap(IBeatmap beatmap) + { + var taikoBeatmap = (TaikoBeatmap)beatmap; + + foreach (var obj in taikoBeatmap.HitObjects) + { + if (obj is Hit hit) + hit.Type = RNG.Next(2) == 0 ? HitType.Centre : HitType.Rim; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs new file mode 100644 index 0000000000..3cb337c41d --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Mods +{ + public class TaikoModSwap : Mod, IApplicableToBeatmap + { + public override string Name => "Swap"; + public override string Acronym => "SW"; + public override string Description => @"Dons become kats, kats become dons"; + public override ModType Type => ModType.Conversion; + public override double ScoreMultiplier => 1; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray(); + + public void ApplyToBeatmap(IBeatmap beatmap) + { + var taikoBeatmap = (TaikoBeatmap)beatmap; + + foreach (var obj in taikoBeatmap.HitObjects) + { + if (obj is Hit hit) + hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs index 2afbbc737c..bbfc02f975 100644 --- a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs @@ -1,12 +1,22 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Objects { public class BarLine : TaikoHitObject, IBarLine { - public bool Major { get; set; } + public bool Major + { + get => MajorBindable.Value; + set => MajorBindable.Value = value; + } + + public readonly Bindable MajorBindable = new BindableBool(); + + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs index 1a5a797f28..d653f01db6 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs @@ -1,11 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects; using osuTK; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -14,45 +19,123 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// public class DrawableBarLine : DrawableHitObject { + public new BarLine HitObject => (BarLine)base.HitObject; + /// /// The width of the line tracker. /// private const float tracker_width = 2f; /// - /// Fade out time calibrated to a pre-empt of 1000ms. + /// The vertical offset of the triangles from the line tracker. /// - private const float base_fadeout_time = 100f; + private const float triangle_offset = 10f; + + /// + /// The size of the triangles. + /// + private const float triangle_size = 20f; /// /// The visual line tracker. /// - protected Box Tracker; + private SkinnableDrawable line; /// - /// The bar line. + /// Container with triangles. Only visible for major lines. /// - protected readonly BarLine BarLine; + private Container triangleContainer; - public DrawableBarLine(BarLine barLine) + private readonly Bindable major = new Bindable(); + + public DrawableBarLine() + : this(null) + { + } + + public DrawableBarLine([CanBeNull] BarLine barLine) : base(barLine) { - BarLine = barLine; + } + [BackgroundDependencyLoader] + private void load() + { Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Y; Width = tracker_width; - AddInternal(Tracker = new Box + AddRangeInternal(new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - EdgeSmoothness = new Vector2(0.5f, 0), - Alpha = 0.75f + line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box + { + RelativeSizeAxes = Axes.Both, + EdgeSmoothness = new Vector2(0.5f, 0), + }) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + triangleContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Children = new[] + { + new EquilateralTriangle + { + Name = "Top", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Position = new Vector2(0, -triangle_offset), + Size = new Vector2(-triangle_size), + EdgeSmoothness = new Vector2(1), + }, + new EquilateralTriangle + { + Name = "Bottom", + Anchor = Anchor.BottomCentre, + Origin = Anchor.TopCentre, + Position = new Vector2(0, triangle_offset), + Size = new Vector2(triangle_size), + EdgeSmoothness = new Vector2(1), + } + } + } }); } + + protected override void LoadComplete() + { + base.LoadComplete(); + major.BindValueChanged(updateMajor, true); + } + + private void updateMajor(ValueChangedEvent major) + { + line.Alpha = major.NewValue ? 1f : 0.75f; + triangleContainer.Alpha = major.NewValue ? 1 : 0; + } + + protected override void OnApply() + { + base.OnApply(); + major.BindTo(HitObject.MajorBindable); + } + + protected override void OnFree() + { + base.OnFree(); + major.UnbindFrom(HitObject.MajorBindable); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + using (BeginAbsoluteSequence(HitObject.StartTime)) + this.FadeOutFromOne(150).Expire(); + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs deleted file mode 100644 index 4d3a1a3f8a..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osuTK; -using osu.Framework.Graphics.Shapes; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables -{ - public class DrawableBarLineMajor : DrawableBarLine - { - /// - /// The vertical offset of the triangles from the line tracker. - /// - private const float triangle_offfset = 10f; - - /// - /// The size of the triangles. - /// - private const float triangle_size = 20f; - - private readonly Container triangleContainer; - - public DrawableBarLineMajor(BarLine barLine) - : base(barLine) - { - AddInternal(triangleContainer = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Children = new[] - { - new EquilateralTriangle - { - Name = "Top", - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Position = new Vector2(0, -triangle_offfset), - Size = new Vector2(-triangle_size), - EdgeSmoothness = new Vector2(1), - }, - new EquilateralTriangle - { - Name = "Bottom", - Anchor = Anchor.BottomCentre, - Origin = Anchor.TopCentre, - Position = new Vector2(0, triangle_offfset), - Size = new Vector2(triangle_size), - EdgeSmoothness = new Vector2(1), - } - } - }); - - Tracker.Alpha = 1f; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime)) - triangleContainer.FadeOut(150); - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs deleted file mode 100644 index 4979135f50..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables -{ - public class DrawableCentreHit : DrawableHit - { - public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre }; - - public DrawableCentreHit(Hit hit) - : base(hit) - { - MainPiece.Add(new CentreHitSymbolPiece()); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - MainPiece.AccentColour = colours.PinkDarker; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 5806c90115..d066abf767 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -3,21 +3,24 @@ using System; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Skinning.Default; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { - public class DrawableDrumRoll : DrawableTaikoHitObject + public class DrawableDrumRoll : DrawableTaikoStrongableHitObject { /// /// Number of rolling hits required to reach the dark/final colour. @@ -29,22 +32,32 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private int rollingHits; - private readonly Container tickContainer; + private readonly Container tickContainer; private Color4 colourIdle; private Color4 colourEngaged; - public DrawableDrumRoll(DrumRoll drumRoll) + public DrawableDrumRoll() + : this(null) + { + } + + public DrawableDrumRoll([CanBeNull] DrumRoll drumRoll) : base(drumRoll) { RelativeSizeAxes = Axes.Y; - MainPiece.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both }); + + Content.Add(tickContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Depth = float.MinValue + }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { - MainPiece.AccentColour = colourIdle = colours.YellowDark; + colourIdle = colours.YellowDark; colourEngaged = colours.YellowDarker; } @@ -55,6 +68,18 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables OnNewResult += onNewResult; } + protected override void RecreatePieces() + { + base.RecreatePieces(); + updateColour(); + } + + protected override void OnFree() + { + base.OnFree(); + rollingHits = 0; + } + protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); @@ -70,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); - tickContainer.Clear(); + tickContainer.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) @@ -84,7 +109,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return base.CreateNestedHitObject(hitObject); } - protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(); + protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody), + _ => new ElongatedCirclePiece()); public override bool OnPressed(TaikoAction action) => false; @@ -93,15 +119,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!(obj is DrawableDrumRollTick)) return; - if (result.Type > HitResult.Miss) + if (result.IsHit) rollingHits++; else rollingHits--; rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour); - Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1); - MainPiece.FadeAccent(newColour, 100); + updateColour(100); } protected override void CheckForResult(bool userTriggered, double timeOffset) @@ -113,38 +138,62 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; int countHit = NestedHitObjects.Count(o => o.IsHit); + if (countHit >= HitObject.RequiredGoodHits) - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); + { + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); + } else - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: case ArmedState.Miss: - this.Delay(HitObject.Duration).FadeOut(100); + this.FadeOut(100); break; } } - protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); - - private class StrongNestedHit : DrawableStrongNestedHit + protected override void Update() { - public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll) - : base(strong, drumRoll) + base.Update(); + + OriginPosition = new Vector2(DrawHeight); + Content.X = DrawHeight / 2; + } + + protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRoll.StrongNestedHit hitObject) => new StrongNestedHit(hitObject); + + private void updateColour(double fadeDuration = 0) + { + Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1); + (MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, fadeDuration); + } + + public class StrongNestedHit : DrawableStrongNestedHit + { + public new DrawableDrumRoll ParentHitObject => (DrawableDrumRoll)base.ParentHitObject; + + public StrongNestedHit() + : this(null) + { + } + + public StrongNestedHit([CanBeNull] DrumRoll.StrongNestedHit nestedHit) + : base(nestedHit) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (!MainObject.Judged) + if (!ParentHitObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index 25b6141a0e..0df45c424d 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -2,44 +2,56 @@ // See the LICENCE file in the repository root for full licence text. using System; +using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Taiko.Skinning.Default; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { - public class DrawableDrumRollTick : DrawableTaikoHitObject + public class DrawableDrumRollTick : DrawableTaikoStrongableHitObject { - public DrawableDrumRollTick(DrumRollTick tick) + /// + /// The hit type corresponding to the that the user pressed to hit this . + /// + public HitType JudgementType; + + public DrawableDrumRollTick() + : this(null) + { + } + + public DrawableDrumRollTick([CanBeNull] DrumRollTick tick) : base(tick) { FillMode = FillMode.Fit; } - public override bool DisplayResult => false; + protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick), + _ => new TickPiece + { + Filled = HitObject.FirstTick + }); - protected override TaikoPiece CreateMainPiece() => new TickPiece - { - Filled = HitObject.FirstTick - }; + protected override double MaximumJudgementOffset => HitObject.HitWindow; protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { @@ -49,23 +61,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - public override bool OnPressed(TaikoAction action) => UpdateResult(true); - - protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); - - private class StrongNestedHit : DrawableStrongNestedHit + public override bool OnPressed(TaikoAction action) { - public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick) - : base(strong, tick) + JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre; + return UpdateResult(true); + } + + protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRollTick.StrongNestedHit hitObject) => new StrongNestedHit(hitObject); + + public class StrongNestedHit : DrawableStrongNestedHit + { + public new DrawableDrumRollTick ParentHitObject => (DrawableDrumRollTick)base.ParentHitObject; + + public StrongNestedHit() + : this(null) + { + } + + public StrongNestedHit([CanBeNull] DrumRollTick.StrongNestedHit nestedHit) + : base(nestedHit) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (!MainObject.Judged) + if (!ParentHitObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs new file mode 100644 index 0000000000..3253c1ce5a --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; + +namespace osu.Game.Rulesets.Taiko.Objects.Drawables +{ + /// + /// A hit used specifically for drum rolls, where spawning flying hits is required. + /// + public class DrawableFlyingHit : DrawableHit + { + public DrawableFlyingHit(DrawableDrumRollTick drumRollTick) + : base(new IgnoreHit + { + StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset, + IsStrong = drumRollTick.HitObject.IsStrong, + Type = drumRollTick.JudgementType + }) + { + HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + ApplyResult(r => r.Type = r.Judgement.MaxResult); + } + + protected override void LoadSamples() + { + // block base call - flying hits are not supposed to play samples + // the base call could overwrite the type of this hit + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 4b25ff0ecc..1e9fc187eb 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -2,37 +2,128 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Audio; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Taiko.Skinning.Default; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { - public abstract class DrawableHit : DrawableTaikoHitObject + public class DrawableHit : DrawableTaikoStrongableHitObject { /// /// A list of keys which can result in hits for this HitObject. /// - public abstract TaikoAction[] HitActions { get; } + public TaikoAction[] HitActions { get; private set; } /// /// The action that caused this to be hit. /// - public TaikoAction? HitAction { get; private set; } + public TaikoAction? HitAction + { + get; + private set; + } private bool validActionPressed; private bool pressHandledThisFrame; - protected DrawableHit(Hit hit) + private readonly Bindable type = new Bindable(); + + public DrawableHit() + : this(null) + { + } + + public DrawableHit([CanBeNull] Hit hit) : base(hit) { FillMode = FillMode.Fit; } + protected override void OnApply() + { + type.BindTo(HitObject.TypeBindable); + // this doesn't need to be run inline as RecreatePieces is called by the base call below. + type.BindValueChanged(_ => Scheduler.AddOnce(RecreatePieces)); + + base.OnApply(); + } + + protected override void RecreatePieces() + { + updateActionsFromType(); + base.RecreatePieces(); + } + + protected override void OnFree() + { + base.OnFree(); + + type.UnbindFrom(HitObject.TypeBindable); + type.UnbindEvents(); + + UnproxyContent(); + + HitActions = null; + HitAction = null; + validActionPressed = pressHandledThisFrame = false; + } + + private void updateActionsFromType() + { + HitActions = + HitObject.Type == HitType.Centre + ? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre } + : new[] { TaikoAction.LeftRim, TaikoAction.RightRim }; + } + + protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre + ? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit) + : new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit); + + public override IEnumerable GetSamples() + { + // normal and claps are always handled by the drum (see DrumSampleMapping). + // in addition, whistles are excluded as they are an alternative rim marker. + + var samples = HitObject.Samples.Where(s => + s.Name != HitSampleInfo.HIT_NORMAL + && s.Name != HitSampleInfo.HIT_CLAP + && s.Name != HitSampleInfo.HIT_WHISTLE); + + if (HitObject.Type == HitType.Rim && HitObject.IsStrong) + { + // strong + rim always maps to whistle. + // TODO: this should really be in the legacy decoder, but can't be because legacy encoding parity would be broken. + // when we add a taiko editor, this is probably not going to play nice. + + var corrected = samples.ToList(); + + for (var i = 0; i < corrected.Count; i++) + { + var s = corrected[i]; + + if (s.Name != HitSampleInfo.HIT_FINISH) + continue; + + corrected[i] = s.With(HitSampleInfo.HIT_WHISTLE); + } + + return corrected; + } + + return samples; + } + protected override void CheckForResult(bool userTriggered, double timeOffset) { Debug.Assert(HitObject.HitWindows != null); @@ -40,7 +131,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -49,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; if (!validActionPressed) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else ApplyResult(r => r.Type = result); } @@ -58,7 +149,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { if (pressHandledThisFrame) return true; - if (Judged) return false; @@ -66,22 +156,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // Only count this as handled if the new judgement is a hit var result = UpdateResult(true); - if (IsHit) HitAction = action; // Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded // E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note pressHandledThisFrame = true; - return result; } - public override bool OnReleased(TaikoAction action) + public override void OnReleased(TaikoAction action) { if (action == HitAction) HitAction = null; - return base.OnReleased(action); + base.OnReleased(action); } protected override void Update() @@ -91,11 +179,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // The input manager processes all input prior to us updating, so this is the perfect time // for us to remove the extra press blocking, before input is handled in the next frame pressHandledThisFrame = false; - - Size = BaseSize * Parent.RelativeChildSize; } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { Debug.Assert(HitObject.HitWindows != null); @@ -115,7 +201,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // If we're far enough away from the left stage, we should bring outselves in front of it ProxyContent(); - var flash = (MainPiece as CirclePiece)?.FlashBox; + var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox; flash?.FadeTo(0.9f).FadeOut(300); const float gravity_time = 300; @@ -132,60 +218,65 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this); + protected override DrawableStrongNestedHit CreateStrongNestedHit(Hit.StrongNestedHit hitObject) => new StrongNestedHit(hitObject); - private class StrongNestedHit : DrawableStrongNestedHit + public class StrongNestedHit : DrawableStrongNestedHit { + public new DrawableHit ParentHitObject => (DrawableHit)base.ParentHitObject; + /// /// The lenience for the second key press. /// This does not adjust by map difficulty in ScoreV2 yet. /// private const double second_hit_window = 30; - public new DrawableHit MainObject => (DrawableHit)base.MainObject; + public StrongNestedHit() + : this(null) + { + } - public StrongNestedHit(StrongHitObject strong, DrawableHit hit) - : base(strong, hit) + public StrongNestedHit([CanBeNull] Hit.StrongNestedHit nestedHit) + : base(nestedHit) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (!MainObject.Result.HasResult) + if (!ParentHitObject.Result.HasResult) { base.CheckForResult(userTriggered, timeOffset); return; } - if (!MainObject.Result.IsHit) + if (!ParentHitObject.Result.IsHit) { - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (!userTriggered) { - if (timeOffset - MainObject.Result.TimeOffset > second_hit_window) - ApplyResult(r => r.Type = HitResult.Miss); + if (timeOffset - ParentHitObject.Result.TimeOffset > second_hit_window) + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } - if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window) - ApplyResult(r => r.Type = MainObject.Result.Type); + if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= second_hit_window) + ApplyResult(r => r.Type = r.Judgement.MaxResult); } public override bool OnPressed(TaikoAction action) { // Don't process actions until the main hitobject is hit - if (!MainObject.IsHit) + if (!ParentHitObject.IsHit) return false; // Don't process actions if the pressed button was released - if (MainObject.HitAction == null) + if (ParentHitObject.HitAction == null) return false; // Don't handle invalid hit action presses - if (!MainObject.HitActions.Contains(action)) + if (!ParentHitObject.HitActions.Contains(action)) return false; return UpdateResult(true); diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs deleted file mode 100644 index 5a12d71cea..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables -{ - public class DrawableRimHit : DrawableHit - { - public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim }; - - public DrawableRimHit(Hit hit) - : base(hit) - { - MainPiece.Add(new RimHitSymbolPiece()); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - MainPiece.AccentColour = colours.BlueDarker; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index 108e42eea5..9c22e34387 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -1,22 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Objects.Drawables; +using JetBrains.Annotations; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// - /// Used as a nested hitobject to provide s for s. + /// Used as a nested hitobject to provide s for s. /// public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject { - public readonly DrawableHitObject MainObject; + public new DrawableTaikoHitObject ParentHitObject => (DrawableTaikoHitObject)base.ParentHitObject; - protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject) - : base(strong) + protected DrawableStrongNestedHit([CanBeNull] StrongNestedHitObject nestedHit) + : base(nestedHit) { - MainObject = mainObject; } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index fa39819199..60f9521996 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -3,17 +3,19 @@ using System; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Skinning.Default; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -34,9 +36,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private readonly CircularContainer targetRing; private readonly CircularContainer expandingRing; - private readonly SwellSymbolPiece symbol; + public DrawableSwell() + : this(null) + { + } - public DrawableSwell(Swell swell) + public DrawableSwell([CanBeNull] Swell swell) : base(swell) { FillMode = FillMode.Fit; @@ -107,24 +112,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables }); AddInternal(ticks = new Container { RelativeSizeAxes = Axes.Both }); - - MainPiece.Add(symbol = new SwellSymbolPiece()); } [BackgroundDependencyLoader] private void load(OsuColour colours) { - MainPiece.AccentColour = colours.YellowDark; expandingRing.Colour = colours.YellowLight; targetRing.BorderColour = colours.YellowDark.Opacity(0.25f); } - protected override void LoadComplete() - { - base.LoadComplete(); + protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell), + _ => new SwellCirclePiece + { + // to allow for rotation transform + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); - // We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize - Width *= Parent.RelativeChildSize.X; + protected override void OnFree() + { + base.OnFree(); + + UnproxyContent(); + + lastWasCentre = null; } protected override void AddNestedHitObject(DrawableHitObject hitObject) @@ -142,7 +153,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); - ticks.Clear(); + ticks.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) @@ -164,14 +175,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables foreach (var t in ticks) { - if (!t.IsHit) + if (!t.Result.HasResult) { nextTick = t; break; } } - nextTick?.TriggerResult(HitResult.Great); + nextTick?.TriggerResult(true); var numHits = ticks.Count(r => r.IsHit); @@ -182,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables .Then() .FadeTo(completion / 8, 2000, Easing.OutQuint); - symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); + MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint); expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); @@ -204,24 +215,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables continue; } - tick.TriggerResult(HitResult.Miss); + if (!tick.Result.HasResult) + tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; - - ApplyResult(r => r.Type = hitResult); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); } } - protected override void UpdateInitialTransforms() + protected override void UpdateStartTimeStateTransforms() { - base.UpdateInitialTransforms(); + base.UpdateStartTimeStateTransforms(); - using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true)) + using (BeginDelayedSequence(-ring_appear_offset, true)) targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint); } - protected override void UpdateStateTransforms(ArmedState state) + protected override void UpdateHitStateTransforms(ArmedState state) { const double transition_duration = 300; @@ -233,12 +243,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables case ArmedState.Miss: case ArmedState.Hit: - using (BeginAbsoluteSequence(Time.Current, true)) - { - this.FadeOut(transition_duration, Easing.Out); - bodyContainer.ScaleTo(1.4f, transition_duration); - } - + this.FadeOut(transition_duration, Easing.Out); + bodyContainer.ScaleTo(1.4f, transition_duration); break; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index ce875ebba8..47fc7e5ab3 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using JetBrains.Annotations; using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Skinning.Default; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -10,17 +12,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public override bool DisplayResult => false; - public DrawableSwellTick(SwellTick hitObject) + public DrawableSwellTick() + : this(null) + { + } + + public DrawableSwellTick([CanBeNull] SwellTick hitObject) : base(hitObject) { } protected override void UpdateInitialTransforms() => this.FadeOut(); - public void TriggerResult(HitResult type) + public void TriggerResult(bool hit) { HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = type); + ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void CheckForResult(bool userTriggered, double timeOffset) @@ -28,5 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } public override bool OnPressed(TaikoAction action) => false; + + protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick), + _ => new TickPiece()); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index b9d31ff906..6a8d8a611c 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -1,17 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; -using osu.Framework.Input.Bindings; -using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; -using osuTK; -using System.Linq; -using osu.Game.Audio; using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; -using osu.Game.Rulesets.Objects; +using osu.Framework.Input.Bindings; +using osu.Game.Audio; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private readonly Container nonProxiedContent; - protected DrawableTaikoHitObject(TaikoHitObject hitObject) + protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject) : base(hitObject) { AddRangeInternal(new[] @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// /// Moves to a layer proxied above the playfield. - /// Does nothing is content is already proxied. + /// Does nothing if content is already proxied. /// protected void ProxyContent() { @@ -77,7 +77,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public Drawable CreateProxiedContent() => proxiedContent.CreateProxy(); public abstract bool OnPressed(TaikoAction action); - public virtual bool OnReleased(TaikoAction action) => false; + + public virtual void OnReleased(TaikoAction action) + { + } public override double LifetimeStart { @@ -105,75 +108,44 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - public abstract class DrawableTaikoHitObject : DrawableTaikoHitObject - where TTaikoHit : TaikoHitObject + public abstract class DrawableTaikoHitObject : DrawableTaikoHitObject + where TObject : TaikoHitObject { public override Vector2 OriginPosition => new Vector2(DrawHeight / 2); - public new TTaikoHit HitObject; + public new TObject HitObject => (TObject)base.HitObject; - protected readonly Vector2 BaseSize; - protected readonly TaikoPiece MainPiece; + protected Vector2 BaseSize; + protected SkinnableDrawable MainPiece; - private readonly Container strongHitContainer; - - protected DrawableTaikoHitObject(TTaikoHit hitObject) + protected DrawableTaikoHitObject([CanBeNull] TObject hitObject) : base(hitObject) { - HitObject = hitObject; - Anchor = Anchor.CentreLeft; Origin = Anchor.Custom; RelativeSizeAxes = Axes.Both; - Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE); + } + + protected override void OnApply() + { + base.OnApply(); + RecreatePieces(); + } + + protected virtual void RecreatePieces() + { + Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE); + + if (MainPiece != null) + Content.Remove(MainPiece); Content.Add(MainPiece = CreateMainPiece()); - MainPiece.KiaiMode = HitObject.Kiai; - - AddInternal(strongHitContainer = new Container()); } - protected override void AddNestedHitObject(DrawableHitObject hitObject) - { - base.AddNestedHitObject(hitObject); + // Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping). + public override IEnumerable GetSamples() => Enumerable.Empty(); - switch (hitObject) - { - case DrawableStrongNestedHit strong: - strongHitContainer.Add(strong); - break; - } - } - - protected override void ClearNestedHitObjects() - { - base.ClearNestedHitObjects(); - strongHitContainer.Clear(); - } - - protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) - { - switch (hitObject) - { - case StrongHitObject strong: - return CreateStrongHit(strong); - } - - return base.CreateNestedHitObject(hitObject); - } - - // Normal and clap samples are handled by the drum - protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); - - protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); - - /// - /// Creates the handler for this 's . - /// This is only invoked if is true for . - /// - /// The strong hitobject. - /// The strong hitobject handler. - protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null; + protected abstract SkinnableDrawable CreateMainPiece(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoStrongableHitObject.cs new file mode 100644 index 0000000000..70d4371e99 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoStrongableHitObject.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Objects.Drawables +{ + public abstract class DrawableTaikoStrongableHitObject : DrawableTaikoHitObject + where TObject : TaikoStrongableHitObject + where TStrongNestedObject : StrongNestedHitObject + { + private readonly Bindable isStrong = new BindableBool(); + + private readonly Container strongHitContainer; + + protected DrawableTaikoStrongableHitObject([CanBeNull] TObject hitObject) + : base(hitObject) + { + AddInternal(strongHitContainer = new Container()); + } + + protected override void OnApply() + { + isStrong.BindTo(HitObject.IsStrongBindable); + // this doesn't need to be run inline as RecreatePieces is called by the base call below. + isStrong.BindValueChanged(_ => Scheduler.AddOnce(RecreatePieces)); + + base.OnApply(); + } + + protected override void OnFree() + { + base.OnFree(); + + isStrong.UnbindFrom(HitObject.IsStrongBindable); + // ensure the next application does not accidentally overwrite samples. + isStrong.UnbindEvents(); + } + + protected override void RecreatePieces() + { + base.RecreatePieces(); + if (HitObject.IsStrong) + Size = BaseSize = new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE); + } + + protected override void AddNestedHitObject(DrawableHitObject hitObject) + { + base.AddNestedHitObject(hitObject); + + switch (hitObject) + { + case DrawableStrongNestedHit strong: + strongHitContainer.Add(strong); + break; + } + } + + protected override void ClearNestedHitObjects() + { + base.ClearNestedHitObjects(); + strongHitContainer.Clear(false); + } + + protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) + { + switch (hitObject) + { + case TStrongNestedObject strong: + return CreateStrongNestedHit(strong); + } + + return base.CreateNestedHitObject(hitObject); + } + + /// + /// Creates the handler for this 's . + /// This is only invoked if is true for . + /// + /// The strong hitobject. + /// The strong hitobject handler. + protected abstract DrawableStrongNestedHit CreateStrongNestedHit(TStrongNestedObject hitObject); + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CentreHitSymbolPiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CentreHitSymbolPiece.cs deleted file mode 100644 index 7ed61ede96..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CentreHitSymbolPiece.cs +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osuTK; -using osu.Framework.Graphics.Shapes; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces -{ - /// - /// The symbol used for centre hit pieces. - /// - public class CentreHitSymbolPiece : Container - { - public CentreHitSymbolPiece() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - RelativeSizeAxes = Axes.Both; - Size = new Vector2(CirclePiece.SYMBOL_SIZE); - Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER); - - Children = new[] - { - new CircularContainer - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Children = new[] { new Box { RelativeSizeAxes = Axes.Both } } - } - }; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/RimHitSymbolPiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/RimHitSymbolPiece.cs deleted file mode 100644 index e4c964a884..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/RimHitSymbolPiece.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces -{ - /// - /// The symbol used for rim hit pieces. - /// - public class RimHitSymbolPiece : CircularContainer - { - public RimHitSymbolPiece() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - RelativeSizeAxes = Axes.Both; - Size = new Vector2(CirclePiece.SYMBOL_SIZE); - - BorderThickness = CirclePiece.SYMBOL_BORDER; - BorderColour = Color4.White; - Masking = true; - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - }; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs deleted file mode 100644 index 0ed9923924..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces -{ - /// - /// The symbol used for swell pieces. - /// - public class SwellSymbolPiece : Container - { - public SwellSymbolPiece() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - RelativeSizeAxes = Axes.Both; - Size = new Vector2(CirclePiece.SYMBOL_SIZE); - Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER); - - Children = new[] - { - new SpriteIcon - { - RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.Solid.Asterisk, - Shadow = false - } - }; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TaikoPiece.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TaikoPiece.cs deleted file mode 100644 index 8067054f8f..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TaikoPiece.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Graphics; -using osuTK.Graphics; -using osu.Game.Graphics.Containers; -using osu.Framework.Graphics; - -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces -{ - public class TaikoPiece : BeatSyncedContainer, IHasAccentColour - { - /// - /// The colour of the inner circle and outer glows. - /// - public virtual Color4 AccentColour { get; set; } - - /// - /// Whether Kiai mode effects are enabled for this circle piece. - /// - public virtual bool KiaiMode { get; set; } - - public TaikoPiece() - { - RelativeSizeAxes = Axes.Both; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 8956ca9c19..c0377c67a5 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -3,25 +3,38 @@ using osu.Game.Rulesets.Objects.Types; using System; +using System.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Judgements; +using osuTK; namespace osu.Game.Rulesets.Taiko.Objects { - public class DrumRoll : TaikoHitObject, IHasEndTime + public class DrumRoll : TaikoStrongableHitObject, IHasPath { /// /// Drum roll distance that results in a duration of 1 speed-adjusted beat length. /// private const float base_distance = 100; - public double EndTime => StartTime + Duration; + public double EndTime + { + get => StartTime + Duration; + set => Duration = value - StartTime; + } public double Duration { get; set; } + /// + /// Velocity of this . + /// + public double Velocity { get; private set; } + /// /// Numer of ticks per beat length. /// @@ -50,22 +63,26 @@ namespace osu.Game.Rulesets.Taiko.Objects base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); + DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); + + double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; + Velocity = scoringDistance / timingPoint.BeatLength; tickSpacing = timingPoint.BeatLength / TickRate; overallDifficulty = difficulty.OverallDifficulty; } - protected override void CreateNestedHitObjects() + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - createTicks(); + createTicks(cancellationToken); RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty); RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty); - base.CreateNestedHitObjects(); + base.CreateNestedHitObjects(cancellationToken); } - private void createTicks() + private void createTicks(CancellationToken cancellationToken) { if (tickSpacing == 0) return; @@ -74,6 +91,8 @@ namespace osu.Game.Rulesets.Taiko.Objects for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing) { + cancellationToken.ThrowIfCancellationRequested(); + AddNested(new DrumRollTick { FirstTick = first, @@ -89,5 +108,20 @@ namespace osu.Game.Rulesets.Taiko.Objects public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; + + public class StrongNestedHit : StrongNestedHitObject + { + } + + #region LegacyBeatmapEncoder + + double IHasDistance.Distance => Duration * Velocity; + + SliderPath IHasPath.Path + => new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER); + + #endregion } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs index 8a8be3e38d..9d0336441e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs @@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { - public class DrumRollTick : TaikoHitObject + public class DrumRollTick : TaikoStrongableHitObject { /// /// Whether this is the first (initial) tick of the slider. @@ -28,5 +28,11 @@ namespace osu.Game.Rulesets.Taiko.Objects public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; + + public class StrongNestedHit : StrongNestedHitObject + { + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs index 6cc9357580..f4a66c39a8 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs @@ -1,9 +1,56 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Audio; + namespace osu.Game.Rulesets.Taiko.Objects { - public class Hit : TaikoHitObject + public class Hit : TaikoStrongableHitObject { + public readonly Bindable TypeBindable = new Bindable(); + + /// + /// The that actuates this . + /// + public HitType Type + { + get => TypeBindable.Value; + set + { + TypeBindable.Value = value; + updateSamplesFromType(); + } + } + + private void updateSamplesFromType() + { + var rimSamples = getRimSamples(); + + bool isRimType = Type == HitType.Rim; + + if (isRimType != rimSamples.Any()) + { + if (isRimType) + Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP)); + else + { + foreach (var sample in rimSamples) + Samples.Remove(sample); + } + } + } + + /// + /// Returns an array of any samples which would cause this object to be a "rim" type hit. + /// + private HitSampleInfo[] getRimSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray(); + + protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime }; + + public class StrongNestedHit : StrongNestedHitObject + { + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/HitType.cs b/osu.Game.Rulesets.Taiko/Objects/HitType.cs new file mode 100644 index 0000000000..17b3fdbd04 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Objects/HitType.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Taiko.Objects +{ + /// + /// The type of a . + /// + public enum HitType + { + /// + /// A that can be hit by the centre portion of the drum. + /// + Centre, + + /// + /// A that can be hit by the rim portion of the drum. + /// + Rim + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/CentreHit.cs b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs similarity index 58% rename from osu.Game.Rulesets.Taiko/Objects/CentreHit.cs rename to osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs index a6354b16ed..302f940ef4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/CentreHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; + namespace osu.Game.Rulesets.Taiko.Objects { - public class CentreHit : Hit + public class IgnoreHit : Hit { + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs similarity index 65% rename from osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs rename to osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs index 72a04698be..3b427e48c5 100644 --- a/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs @@ -7,7 +7,11 @@ using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { - public class StrongHitObject : TaikoHitObject + /// + /// Base type for nested strong hits. + /// Used by s to represent their strong bonus scoring portions. + /// + public abstract class StrongNestedHitObject : TaikoHitObject { public override Judgement CreateJudgement() => new TaikoStrongJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index e60984596d..eeae6e79f8 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Threading; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -9,9 +9,13 @@ using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { - public class Swell : TaikoHitObject, IHasEndTime + public class Swell : TaikoHitObject, IHasDuration { - public double EndTime => StartTime + Duration; + public double EndTime + { + get => StartTime + Duration; + set => Duration = value - StartTime; + } public double Duration { get; set; } @@ -20,17 +24,15 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public int RequiredHits = 10; - public override bool IsStrong + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { - set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject."); - } - - protected override void CreateNestedHitObjects() - { - base.CreateNestedHitObjects(); + base.CreateNestedHitObjects(cancellationToken); for (int i = 0; i < RequiredHits; i++) + { + cancellationToken.ThrowIfCancellationRequested(); AddNested(new SwellTick()); + } } public override Judgement CreateJudgement() => new TaikoSwellJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs index 91f4d3dbe7..bdc0478195 100644 --- a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs @@ -3,13 +3,12 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { public class SwellTick : TaikoHitObject { - public override Judgement CreateJudgement() => new TaikoSwellTickJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index c41727557b..f047c03f4b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -16,30 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public const float DEFAULT_SIZE = 0.45f; - /// - /// Scale multiplier for a strong drawable taiko hit object. - /// - public const float STRONG_SCALE = 1.4f; - - /// - /// Default size of a strong drawable taiko hit object. - /// - public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE; - - /// - /// Whether this HitObject is a "strong" type. - /// Strong hit objects give more points for hitting the hit object with both keys. - /// - public virtual bool IsStrong { get; set; } - - protected override void CreateNestedHitObjects() - { - base.CreateNestedHitObjects(); - - if (IsStrong) - AddNested(new StrongHitObject { StartTime = this.GetEndTime() }); - } - public override Judgement CreateJudgement() => new TaikoJudgement(); protected override HitWindows CreateHitWindows() => new TaikoHitWindows(); diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs new file mode 100644 index 0000000000..cac56d1269 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using System.Threading; +using osu.Framework.Bindables; +using osu.Game.Audio; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Taiko.Objects +{ + /// + /// Base class for taiko hitobjects that can become strong (large). + /// + public abstract class TaikoStrongableHitObject : TaikoHitObject + { + /// + /// Scale multiplier for a strong drawable taiko hit object. + /// + public const float STRONG_SCALE = 1.4f; + + /// + /// Default size of a strong drawable taiko hit object. + /// + public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE; + + public readonly Bindable IsStrongBindable = new BindableBool(); + + /// + /// Whether this HitObject is a "strong" type. + /// Strong hit objects give more points for hitting the hit object with both keys. + /// + public bool IsStrong + { + get => IsStrongBindable.Value; + set + { + IsStrongBindable.Value = value; + updateSamplesFromStrong(); + } + } + + private void updateSamplesFromStrong() + { + var strongSamples = getStrongSamples(); + + if (IsStrongBindable.Value != strongSamples.Any()) + { + if (IsStrongBindable.Value) + Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH)); + else + { + foreach (var sample in strongSamples) + Samples.Remove(sample); + } + } + } + + private HitSampleInfo[] getStrongSamples() => Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray(); + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + base.CreateNestedHitObjects(cancellationToken); + + if (IsStrong) + AddNested(CreateStrongNestedHit(this.GetEndTime())); + } + + /// + /// Creates a representing a second hit on this object. + /// This is only called if is true. + /// + /// The start time of the nested hit. + protected abstract StrongNestedHitObject CreateStrongNestedHit(double startTime); + } +} diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index 48eb33976e..5fd281f9fa 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -2,10 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; -using osu.Game.Replays; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Taiko.Beatmaps; @@ -13,7 +11,7 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Replays { - public class TaikoAutoGenerator : AutoGenerator + public class TaikoAutoGenerator : AutoGenerator { public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap; @@ -22,17 +20,15 @@ namespace osu.Game.Rulesets.Taiko.Replays public TaikoAutoGenerator(IBeatmap beatmap) : base(beatmap) { - Replay = new Replay(); } - protected Replay Replay; - protected List Frames => Replay.Frames; - - public override Replay Generate() + protected override void GenerateFrames() { + if (Beatmap.HitObjects.Count == 0) + return; + bool hitButton = true; - Frames.Add(new TaikoReplayFrame(-100000)); Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000)); for (int i = 0; i < Beatmap.HitObjects.Count; i++) @@ -97,15 +93,15 @@ namespace osu.Game.Rulesets.Taiko.Replays { TaikoAction[] actions; - if (hit is CentreHit) + if (hit.Type == HitType.Centre) { - actions = h.IsStrong + actions = hit.IsStrong ? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre } : new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre }; } else { - actions = h.IsStrong + actions = hit.IsStrong ? new[] { TaikoAction.LeftRim, TaikoAction.RightRim } : new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim }; } @@ -126,8 +122,6 @@ namespace osu.Game.Rulesets.Taiko.Replays hitButton = !hitButton; } - - return Replay; } } } diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs index 97337acc45..138e8f9785 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs @@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); - public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() } }; + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } } } diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs index c5ebefc397..d2a7329a28 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs @@ -23,12 +23,24 @@ namespace osu.Game.Rulesets.Taiko.Replays Actions.AddRange(actions); } - public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) + public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) { if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim); if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim); if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre); if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre); } + + public LegacyReplayFrame ToLegacy(IBeatmap beatmap) + { + ReplayButtonState state = ReplayButtonState.None; + + if (Actions.Contains(TaikoAction.LeftRim)) state |= ReplayButtonState.Right1; + if (Actions.Contains(TaikoAction.RightRim)) state |= ReplayButtonState.Right2; + if (Actions.Contains(TaikoAction.LeftCentre)) state |= ReplayButtonState.Left1; + if (Actions.Contains(TaikoAction.RightCentre)) state |= ReplayButtonState.Left2; + + return new LegacyReplayFrame(Time, null, null, state); + } } } diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions-expected-conversion.json new file mode 100644 index 0000000000..47ca6aef68 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions-expected-conversion.json @@ -0,0 +1,116 @@ +{ + "Mappings": [ + { + "StartTime": 110.0, + "Objects": [ + { + "StartTime": 110.0, + "EndTime": 110.0, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 538.0, + "Objects": [ + { + "StartTime": 538.0, + "EndTime": 538.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 967.0, + "Objects": [ + { + "StartTime": 967.0, + "EndTime": 967.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 1395.0, + "Objects": [ + { + "StartTime": 1395.0, + "EndTime": 1395.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 1824.0, + "Objects": [ + { + "StartTime": 1824.0, + "EndTime": 1824.0, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + }, + { + "StartTime": 2252.0, + "Objects": [ + { + "StartTime": 2252.0, + "EndTime": 2252.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + }, + { + "StartTime": 2681.0, + "Objects": [ + { + "StartTime": 2681.0, + "EndTime": 2681.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + }, + { + "StartTime": 3110.0, + "Objects": [ + { + "StartTime": 3110.0, + "EndTime": 3110.0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions.osu new file mode 100644 index 0000000000..a3537e7149 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/sample-to-type-conversions.osu @@ -0,0 +1,62 @@ +osu file format v14 + +[General] +AudioFilename: audio.mp3 +AudioLeadIn: 0 +PreviewTime: -1 +Countdown: 0 +SampleSet: Normal +StackLeniency: 0.5 +Mode: 1 +LetterboxInBreaks: 0 +WidescreenStoryboard: 1 + +[Editor] +Bookmarks: 110,13824,54967,82395,109824 +DistanceSpacing: 0.1 +BeatDivisor: 4 +GridSize: 32 +TimelineZoom: 3.099999 + +[Metadata] +Title:test +TitleUnicode:test +Artist:sample conversion +ArtistUnicode:sample conversion +Creator:banchobot +Version:sample test +Source: +Tags: +BeatmapID:0 +BeatmapSetID:-1 + +[Difficulty] +HPDrainRate:6 +CircleSize:2 +OverallDifficulty:6 +ApproachRate:7 +SliderMultiplier:1.4 +SliderTickRate:4 + +[Events] +//Background and Video events +//Break Periods +//Storyboard Layer 0 (Background) +//Storyboard Layer 1 (Fail) +//Storyboard Layer 2 (Pass) +//Storyboard Layer 3 (Foreground) +//Storyboard Layer 4 (Overlay) +//Storyboard Sound Samples + +[TimingPoints] +110,428.571428571429,4,1,0,100,1,0 + +[HitObjects] +256,192,110,5,0,0:0:0:0: +256,192,538,1,8,0:0:0:0: +256,192,967,1,2,0:0:0:0: +256,192,1395,1,10,0:0:0:0: +256,192,1824,1,4,0:0:0:0: +256,192,2252,1,12,0:0:0:0: +256,192,2681,1,6,0:0:0:0: +256,192,3110,1,14,0:0:0:0: diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json new file mode 100644 index 0000000000..b7ad128cab --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json @@ -0,0 +1,96 @@ +{ + "Mappings": [ + { + "StartTime": 2000, + "Objects": [ + { + "StartTime": 2000, + "EndTime": 2000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2173, + "EndTime": 2173, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 4000, + "Objects": [ + { + "StartTime": 4000, + "EndTime": 4000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 4173, + "EndTime": 4173, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 6000, + "Objects": [ + { + "StartTime": 6000, + "EndTime": 6000, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 6271, + "EndTime": 6271, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 6542, + "EndTime": 6542, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 8000, + "Objects": [ + { + "StartTime": 8000, + "EndTime": 8857, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu new file mode 100644 index 0000000000..4c8fb1fde6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu @@ -0,0 +1,32 @@ +osu file format v14 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:7 +CircleSize:4 +OverallDifficulty:8 +ApproachRate:9.2 +SliderMultiplier:2.3 +SliderTickRate:1 + +[TimingPoints] +0,333.333333333333,4,1,0,50,1,0 +2000,-100,4,2,0,80,0,0 + +6000,389.61038961039,4,2,1,60,1,0 + +8000,428.571428571429,4,3,1,65,1,0 +8000,-133.333333333333,4,1,1,45,0,0 + +[HitObjects] +// Should convert. +48,32,2000,6,0,B|168:32,1,120,4|2 +312,68,4000,2,0,B|288:52|256:44|216:52|200:68,1,120,0|8 + +// Should convert. +184,224,6000,2,0,L|336:308,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0: + +// Should convert. +328,36,8000,6,0,L|332:16,32,10.7812504112721,0|0,0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json new file mode 100644 index 0000000000..c3d3c52ebd --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json @@ -0,0 +1,137 @@ +{ + "Mappings": [{ + "StartTime": 0, + "Objects": [{ + "StartTime": 0, + "EndTime": 0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 162, + "EndTime": 162, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 325, + "EndTime": 325, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 487, + "EndTime": 487, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 650, + "EndTime": 650, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 813, + "EndTime": 813, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 975, + "EndTime": 975, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + }, + { + "StartTime": 2000, + "Objects": [{ + "StartTime": 2000, + "EndTime": 2000, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2162, + "EndTime": 2162, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2325, + "EndTime": 2325, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2487, + "EndTime": 2487, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2650, + "EndTime": 2650, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2813, + "EndTime": 2813, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2975, + "EndTime": 2975, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu new file mode 100644 index 0000000000..c1e4c3bbd7 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu @@ -0,0 +1,20 @@ +osu file format v6 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:3 +CircleSize:4 +OverallDifficulty:1 +SliderMultiplier:1.2 +SliderTickRate:3 + +[TimingPoints] +0,487.884208814441,4,1,0,60,1,0 +2000,-100,4,1,0,65,0,1 + +[HitObjects] +// Should convert. +376,64,0,6,0,B|256:32|136:64,1,240,6|0 +256,120,2000,6,8,C|264:192|336:192,2,120,8|8|6 \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2-expected-conversion.json new file mode 100644 index 0000000000..b4ee98c86a --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2-expected-conversion.json @@ -0,0 +1,18 @@ +{ + "Mappings": [ + { + "StartTime": 51532, + "Objects": [ + { + "StartTime": 51532, + "EndTime": 52301, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2.osu new file mode 100644 index 0000000000..d81b09ee26 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-generating-drumroll-2.osu @@ -0,0 +1,19 @@ +osu file format v14 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:2 +CircleSize:3.2 +OverallDifficulty:2 +ApproachRate:3 +SliderMultiplier:0.999999999999999 +SliderTickRate:1 + +[TimingPoints] +763,384.615384615385,4,2,0,70,1,0 +49993,-90.9090909090909,4,2,0,75,0,1 + +[HitObjects] +51,245,51532,2,0,P|18:150|17:122,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs index edb089dbac..f7a1d130eb 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; @@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private double hpMultiplier; /// - /// HP multiplier for a . + /// HP multiplier for a that does not satisfy . /// private double hpMissMultiplier; @@ -39,11 +40,11 @@ namespace osu.Game.Rulesets.Taiko.Scoring { base.ApplyBeatmap(beatmap); - hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98)); + hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98)); hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120); } protected override double GetHealthIncreaseFor(JudgementResult result) - => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier); + => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier); } } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs index 9d273392ff..cf806c0c97 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private static readonly DifficultyRange[] taiko_ranges = { new DifficultyRange(HitResult.Great, 50, 35, 20), - new DifficultyRange(HitResult.Good, 120, 80, 50), + new DifficultyRange(HitResult.Ok, 120, 80, 50), new DifficultyRange(HitResult.Miss, 135, 95, 70), }; @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 003d40af56..1829ea2513 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -7,6 +7,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring { internal class TaikoScoreProcessor : ScoreProcessor { - public override HitWindows CreateHitWindows() => new TaikoHitWindows(); + protected override double DefaultAccuracyPortion => 0.75; + + protected override double DefaultComboPortion => 0.25; } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/CentreHitCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/CentreHitCirclePiece.cs new file mode 100644 index 0000000000..f65bb54726 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/CentreHitCirclePiece.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Default +{ + public class CentreHitCirclePiece : CirclePiece + { + public CentreHitCirclePiece() + { + Add(new CentreHitSymbolPiece()); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.PinkDarker; + } + + /// + /// The symbol used for centre hit pieces. + /// + public class CentreHitSymbolPiece : Container + { + public CentreHitSymbolPiece() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(SYMBOL_SIZE); + Padding = new MarginPadding(SYMBOL_BORDER); + + Children = new[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new[] { new Box { RelativeSizeAxes = Axes.Both } } + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs similarity index 88% rename from osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs rename to osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs index d9c0664ecd..8ca996159b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs @@ -1,17 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics.Backgrounds; -using osuTK.Graphics; -using osu.Game.Beatmaps.ControlPoints; -using osu.Framework.Audio.Track; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Backgrounds; +using osu.Game.Graphics.Containers; +using osuTK.Graphics; -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Taiko.Skinning.Default { /// /// A circle piece which is used uniformly through osu!taiko to visualise hitobjects. @@ -20,21 +22,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces /// for a usage example. /// /// - public class CirclePiece : TaikoPiece + public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour { public const float SYMBOL_SIZE = 0.45f; public const float SYMBOL_BORDER = 8; private const double pre_beat_transition_time = 80; + private Color4 accentColour; + /// /// The colour of the inner circle and outer glows. /// - public override Color4 AccentColour + public Color4 AccentColour { - get => base.AccentColour; + get => accentColour; set { - base.AccentColour = value; + accentColour = value; background.Colour = AccentColour; @@ -42,15 +46,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces } } + private bool kiaiMode; + /// /// Whether Kiai mode effects are enabled for this circle piece. /// - public override bool KiaiMode + public bool KiaiMode { - get => base.KiaiMode; + get => kiaiMode; set { - base.KiaiMode = value; + kiaiMode = value; resetEdgeEffects(); } @@ -64,8 +70,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces public Box FlashBox; - public CirclePiece() + protected CirclePiece() { + RelativeSizeAxes = Axes.Both; + EarlyActivationMilliseconds = pre_beat_transition_time; AddRangeInternal(new Drawable[] @@ -140,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces }; } - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { if (!effectPoint.KiaiMode) return; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/ElongatedCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/ElongatedCirclePiece.cs similarity index 64% rename from osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/ElongatedCirclePiece.cs rename to osu.Game.Rulesets.Taiko/Skinning/Default/ElongatedCirclePiece.cs index 7e3272e42b..210841bca0 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/ElongatedCirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/ElongatedCirclePiece.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Graphics; -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Taiko.Skinning.Default { public class ElongatedCirclePiece : CirclePiece { @@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces RelativeSizeAxes = Axes.Y; } + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.YellowDark; + } + protected override void Update() { base.Update(); - - var padding = Content.DrawHeight * Content.Width / 2; - - Content.Padding = new MarginPadding - { - Left = padding, - Right = padding, - }; - Width = Parent.DrawSize.X + DrawHeight; } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/RimHitCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/RimHitCirclePiece.cs new file mode 100644 index 0000000000..ca2ab301be --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/RimHitCirclePiece.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.Skinning.Default +{ + public class RimHitCirclePiece : CirclePiece + { + public RimHitCirclePiece() + { + Add(new RimHitSymbolPiece()); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.BlueDarker; + } + + /// + /// The symbol used for rim hit pieces. + /// + public class RimHitSymbolPiece : CircularContainer + { + public RimHitSymbolPiece() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(SYMBOL_SIZE); + + BorderThickness = SYMBOL_BORDER; + BorderColour = Color4.White; + Masking = true; + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/SwellSymbolPiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/SwellSymbolPiece.cs new file mode 100644 index 0000000000..2f59cac3ff --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/SwellSymbolPiece.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Default +{ + public class SwellCirclePiece : CirclePiece + { + public SwellCirclePiece() + { + Add(new SwellSymbolPiece()); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AccentColour = colours.YellowDark; + } + + /// + /// The symbol used for swell pieces. + /// + public class SwellSymbolPiece : Container + { + public SwellSymbolPiece() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(SYMBOL_SIZE); + Padding = new MarginPadding(SYMBOL_BORDER); + + Children = new[] + { + new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.Solid.Asterisk, + Shadow = false + } + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TickPiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/TickPiece.cs similarity index 91% rename from osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TickPiece.cs rename to osu.Game.Rulesets.Taiko/Skinning/Default/TickPiece.cs index 83cf7a64ec..09c8243aac 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/TickPiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/TickPiece.cs @@ -3,13 +3,13 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osuTK; using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces +namespace osu.Game.Rulesets.Taiko.Skinning.Default { - public class TickPiece : TaikoPiece + public class TickPiece : CompositeDrawable { /// /// Any tick that is not the first for a drumroll is not filled, but is instead displayed @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces FillMode = FillMode.Fit; Size = new Vector2(tick_size); - Add(new CircularContainer + InternalChild = new CircularContainer { RelativeSizeAxes = Axes.Both, Masking = true, @@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces AlwaysPresent = true } } - }); + }; } } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyBarLine.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyBarLine.cs new file mode 100644 index 0000000000..2b528ae8ce --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyBarLine.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyBarLine : Sprite + { + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + Texture = skin.GetTexture("taiko-barline"); + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(1, 0.88f); + FillMode = FillMode.Fill; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs new file mode 100644 index 0000000000..2b6c14ca63 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyCirclePiece.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour + { + private Drawable backgroundLayer; + + public LegacyCirclePiece() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, DrawableHitObject drawableHitObject) + { + Drawable getDrawableFor(string lookup) + { + const string normal_hit = "taikohit"; + const string big_hit = "taikobig"; + + string prefix = ((drawableHitObject.HitObject as TaikoStrongableHitObject)?.IsStrong ?? false) ? big_hit : normal_hit; + + return skin.GetAnimation($"{prefix}{lookup}", true, false) ?? + // fallback to regular size if "big" version doesn't exist. + skin.GetAnimation($"{normal_hit}{lookup}", true, false); + } + + // backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer. + AddInternal(backgroundLayer = getDrawableFor("circle")); + + var foregroundLayer = getDrawableFor("circleoverlay"); + if (foregroundLayer != null) + AddInternal(foregroundLayer); + + // Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat). + // For now just stop at first frame for sanity. + foreach (var c in InternalChildren) + { + (c as IFramedAnimation)?.Stop(); + + c.Anchor = Anchor.Centre; + c.Origin = Anchor.Centre; + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateAccentColour(); + } + + protected override void Update() + { + base.Update(); + + // Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay". + // This ensures they are scaled relative to each other but also match the expected DrawableHit size. + foreach (var c in InternalChildren) + c.Scale = new Vector2(DrawHeight / 128); + } + + private Color4 accentColour; + + public Color4 AccentColour + { + get => accentColour; + set + { + if (value == accentColour) + return; + + accentColour = value; + if (IsLoaded) + updateAccentColour(); + } + } + + private void updateAccentColour() + { + backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs new file mode 100644 index 0000000000..ea6f813be8 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyDrumRoll.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour + { + private LegacyCirclePiece headCircle; + + private Sprite body; + + private Sprite end; + + public LegacyDrumRoll() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin, OsuColour colours) + { + InternalChildren = new Drawable[] + { + end = new Sprite + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge), + FillMode = FillMode.Fit, + }, + body = new Sprite + { + RelativeSizeAxes = Axes.Both, + Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge), + }, + headCircle = new LegacyCirclePiece + { + RelativeSizeAxes = Axes.Y, + }, + }; + + AccentColour = colours.YellowDark; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateAccentColour(); + } + + private Color4 accentColour; + + public Color4 AccentColour + { + get => accentColour; + set + { + if (value == accentColour) + return; + + accentColour = value; + if (IsLoaded) + updateAccentColour(); + } + } + + private void updateAccentColour() + { + var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour); + + headCircle.AccentColour = colour; + body.Colour = colour; + end.Colour = colour; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHit.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHit.cs new file mode 100644 index 0000000000..d93317f0e2 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHit.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyHit : LegacyCirclePiece + { + private readonly TaikoSkinComponents component; + + public LegacyHit(TaikoSkinComponents component) + { + this.component = component; + } + + [BackgroundDependencyLoader] + private void load() + { + AccentColour = LegacyColourCompatibility.DisallowZeroAlpha( + component == TaikoSkinComponents.CentreHit + ? new Color4(235, 69, 44, 255) + : new Color4(67, 142, 172, 255)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHitExplosion.cs new file mode 100644 index 0000000000..21bd35ad22 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyHitExplosion.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.UI; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyHitExplosion : CompositeDrawable, IAnimatableHitExplosion + { + private readonly Drawable sprite; + + [CanBeNull] + private readonly Drawable strongSprite; + + /// + /// Creates a new legacy hit explosion. + /// + /// + /// Contrary to stable's, this implementation doesn't require a frame-perfect hit + /// for the strong sprite to be displayed. + /// + /// The normal legacy explosion sprite. + /// The strong legacy explosion sprite. + public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null) + { + this.sprite = sprite; + this.strongSprite = strongSprite; + } + + [BackgroundDependencyLoader] + private void load() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + AutoSizeAxes = Axes.Both; + + AddInternal(sprite.With(s => + { + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); + + if (strongSprite != null) + { + AddInternal(strongSprite.With(s => + { + s.Alpha = 0; + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); + } + } + + public void Animate(DrawableHitObject drawableHitObject) + { + const double animation_time = 120; + + (sprite as IFramedAnimation)?.GotoFrame(0); + (strongSprite as IFramedAnimation)?.GotoFrame(0); + + this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5); + + this.ScaleTo(0.6f) + .Then().ScaleTo(1.1f, animation_time * 0.8) + .Then().ScaleTo(0.9f, animation_time * 0.4) + .Then().ScaleTo(1f, animation_time * 0.2); + } + + public void AnimateSecondHit() + { + if (strongSprite == null) + return; + + sprite.FadeOut(50, Easing.OutQuint); + strongSprite.FadeIn(50, Easing.OutQuint); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs new file mode 100644 index 0000000000..795885d4b9 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -0,0 +1,181 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Taiko.Audio; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + /// + /// A component of the playfield that captures input and displays input as a drum. + /// + internal class LegacyInputDrum : Container + { + private LegacyHalfDrum left; + private LegacyHalfDrum right; + private Container content; + + public LegacyInputDrum() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + Child = content = new Container + { + Size = new Vector2(180, 200), + Children = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture("taiko-bar-left") + }, + left = new LegacyHalfDrum(false) + { + Name = "Left Half", + RelativeSizeAxes = Axes.Both, + RimAction = TaikoAction.LeftRim, + CentreAction = TaikoAction.LeftCentre + }, + right = new LegacyHalfDrum(true) + { + Name = "Right Half", + RelativeSizeAxes = Axes.Both, + Origin = Anchor.TopRight, + Scale = new Vector2(-1, 1), + RimAction = TaikoAction.RightRim, + CentreAction = TaikoAction.RightCentre + } + } + }; + + // this will be used in the future for stable skin alignment. keeping here for reference. + const float taiko_bar_y = 0; + + // stable things + const float ratio = 1.6f; + + // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position + float negativeScaleAdjust = content.Width / ratio; + + if (skin.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) + { + left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio; + right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; + left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio; + right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; + } + else + { + left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio; + right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio; + left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio; + right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio; + } + } + + protected override void Update() + { + base.Update(); + + // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. + // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. + content.Scale = new Vector2(DrawHeight / content.Size.Y); + } + + /// + /// A half-drum. Contains one centre and one rim hit. + /// + private class LegacyHalfDrum : Container, IKeyBindingHandler + { + /// + /// The key to be used for the rim of the half-drum. + /// + public TaikoAction RimAction; + + /// + /// The key to be used for the centre of the half-drum. + /// + public TaikoAction CentreAction; + + public readonly Sprite Rim; + public readonly Sprite Centre; + + [Resolved] + private DrumSampleContainer sampleContainer { get; set; } + + public LegacyHalfDrum(bool flipped) + { + Masking = true; + + Children = new Drawable[] + { + Rim = new Sprite + { + Scale = new Vector2(-1, 1), + Origin = flipped ? Anchor.TopLeft : Anchor.TopRight, + Alpha = 0, + }, + Centre = new Sprite + { + Alpha = 0, + Origin = flipped ? Anchor.TopRight : Anchor.TopLeft, + } + }; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + Rim.Texture = skin.GetTexture(@"taiko-drum-outer"); + Centre.Texture = skin.GetTexture(@"taiko-drum-inner"); + } + + public bool OnPressed(TaikoAction action) + { + Drawable target = null; + var drumSample = sampleContainer.SampleAt(Time.Current); + + if (action == CentreAction) + { + target = Centre; + drumSample.Centre?.Play(); + } + else if (action == RimAction) + { + target = Rim; + drumSample.Rim?.Play(); + } + + if (target != null) + { + const float alpha_amount = 1; + + const float down_time = 80; + const float up_time = 50; + + target.Animate( + t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time) + ).Then( + t => t.FadeOut(up_time) + ); + } + + return false; + } + + public void OnReleased(TaikoAction action) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs new file mode 100644 index 0000000000..6fc59ea0e8 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyTaikoScroller.cs @@ -0,0 +1,152 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class LegacyTaikoScroller : CompositeDrawable + { + public Bindable LastResult = new Bindable(); + + public LegacyTaikoScroller() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader(true)] + private void load(GameplayBeatmap gameplayBeatmap) + { + if (gameplayBeatmap != null) + ((IBindable)LastResult).BindTo(gameplayBeatmap.LastJudgementResult); + } + + private bool passing; + + protected override void LoadComplete() + { + base.LoadComplete(); + + LastResult.BindValueChanged(result => + { + var r = result.NewValue; + + // always ignore hitobjects that don't affect combo (drumroll ticks etc.) + if (r?.Type.AffectsCombo() == false) + return; + + passing = r == null || r.IsHit; + + foreach (var sprite in InternalChildren.OfType()) + sprite.Passing = passing; + }, true); + } + + protected override void Update() + { + base.Update(); + + // store X before checking wide enough so if we perform layout there is no positional discrepancy. + float currentX = (InternalChildren.FirstOrDefault()?.X ?? 0) - (float)Clock.ElapsedFrameTime * 0.1f; + + // ensure we have enough sprites + if (!InternalChildren.Any() + || InternalChildren.First().ScreenSpaceDrawQuad.Width * InternalChildren.Count < ScreenSpaceDrawQuad.Width * 2) + AddInternal(new ScrollerSprite { Passing = passing }); + + var first = InternalChildren.First(); + var last = InternalChildren.Last(); + + foreach (var sprite in InternalChildren) + { + // add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale. + sprite.X = currentX; + currentX += sprite.DrawWidth; + } + + if (first.ScreenSpaceDrawQuad.TopLeft.X >= ScreenSpaceDrawQuad.TopLeft.X) + { + foreach (var internalChild in InternalChildren) + internalChild.X -= first.DrawWidth; + } + + if (last.ScreenSpaceDrawQuad.TopRight.X <= ScreenSpaceDrawQuad.TopRight.X) + { + foreach (var internalChild in InternalChildren) + internalChild.X += first.DrawWidth; + } + } + + private class ScrollerSprite : CompositeDrawable + { + private Sprite passingSprite; + private Sprite failingSprite; + + private bool passing = true; + + public bool Passing + { + get => passing; + set + { + if (value == passing) + return; + + passing = value; + + if (IsLoaded) + updatePassing(); + } + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + + FillMode = FillMode.Fit; + + InternalChildren = new Drawable[] + { + passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") }, + failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 }, + }; + + updatePassing(); + } + + protected override void Update() + { + base.Update(); + + foreach (var c in InternalChildren) + c.Scale = new Vector2(DrawHeight / c.Height); + } + + private void updatePassing() + { + if (passing) + { + passingSprite.Show(); + failingSprite.FadeOut(200); + } + else + { + failingSprite.FadeIn(200); + passingSprite.Delay(200).FadeOut(); + } + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs new file mode 100644 index 0000000000..9feb2054da --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class TaikoLegacyHitTarget : CompositeDrawable + { + private Container content; + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + RelativeSizeAxes = Axes.Both; + + InternalChild = content = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture("approachcircle"), + Scale = new Vector2(0.73f), + Alpha = 0.47f, // eyeballed to match stable + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new Sprite + { + Texture = skin.GetTexture("taikobigcircle"), + Scale = new Vector2(0.7f), + Alpha = 0.22f, // eyeballed to match stable + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + } + }; + } + + protected override void Update() + { + base.Update(); + + // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. + // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. + content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyPlayfieldBackgroundRight.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyPlayfieldBackgroundRight.cs new file mode 100644 index 0000000000..02756d57a4 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyPlayfieldBackgroundRight.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer + { + private Sprite kiai; + + private bool kiaiDisplayed; + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Sprite + { + Texture = skin.GetTexture("taiko-bar-right"), + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + }, + kiai = new Sprite + { + Texture = skin.GetTexture("taiko-bar-right-glow"), + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + Alpha = 0, + } + }; + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); + + if (effectPoint.KiaiMode != kiaiDisplayed) + { + kiaiDisplayed = effectPoint.KiaiMode; + + kiai.ClearTransforms(); + kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200); + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs new file mode 100644 index 0000000000..3e506f69ce --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -0,0 +1,183 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Audio; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.UI; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Taiko.Skinning.Legacy +{ + public class TaikoLegacySkinTransformer : LegacySkinTransformer + { + private Lazy hasExplosion; + + public TaikoLegacySkinTransformer(ISkinSource source) + : base(source) + { + Source.SourceChanged += sourceChanged; + sourceChanged(); + } + + private void sourceChanged() + { + hasExplosion = new Lazy(() => Source.GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); + } + + public override Drawable GetDrawableComponent(ISkinComponent component) + { + if (component is GameplaySkinComponent) + { + // if a taiko skin is providing explosion sprites, hide the judgements completely + if (hasExplosion.Value) + return Drawable.Empty().With(d => d.Expire()); + } + + if (!(component is TaikoSkinComponent taikoComponent)) + return null; + + switch (taikoComponent.Component) + { + case TaikoSkinComponents.DrumRollBody: + if (GetTexture("taiko-roll-middle") != null) + return new LegacyDrumRoll(); + + return null; + + case TaikoSkinComponents.InputDrum: + if (GetTexture("taiko-bar-left") != null) + return new LegacyInputDrum(); + + return null; + + case TaikoSkinComponents.CentreHit: + case TaikoSkinComponents.RimHit: + + if (GetTexture("taikohitcircle") != null) + return new LegacyHit(taikoComponent.Component); + + return null; + + case TaikoSkinComponents.DrumRollTick: + return this.GetAnimation("sliderscorepoint", false, false); + + case TaikoSkinComponents.HitTarget: + if (GetTexture("taikobigcircle") != null) + return new TaikoLegacyHitTarget(); + + return null; + + case TaikoSkinComponents.PlayfieldBackgroundRight: + if (GetTexture("taiko-bar-right") != null) + return new TaikoLegacyPlayfieldBackgroundRight(); + + return null; + + case TaikoSkinComponents.PlayfieldBackgroundLeft: + // This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins). + if (GetTexture("taiko-bar-right") != null) + return Drawable.Empty(); + + return null; + + case TaikoSkinComponents.BarLine: + if (GetTexture("taiko-barline") != null) + return new LegacyBarLine(); + + return null; + + case TaikoSkinComponents.TaikoExplosionMiss: + + var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); + if (missSprite != null) + return new LegacyHitExplosion(missSprite); + + return null; + + case TaikoSkinComponents.TaikoExplosionOk: + case TaikoSkinComponents.TaikoExplosionGreat: + + var hitName = getHitName(taikoComponent.Component); + var hitSprite = this.GetAnimation(hitName, true, false); + + if (hitSprite != null) + { + var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); + + return new LegacyHitExplosion(hitSprite, strongHitSprite); + } + + return null; + + case TaikoSkinComponents.TaikoExplosionKiai: + // suppress the default kiai explosion if the skin brings its own sprites. + // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. + if (hasExplosion.Value) + return Drawable.Empty().With(d => d.Expire()); + + return null; + + case TaikoSkinComponents.Scroller: + if (GetTexture("taiko-slider") != null) + return new LegacyTaikoScroller(); + + return null; + + case TaikoSkinComponents.Mascot: + return new DrawableTaikoMascot(); + } + + return Source.GetDrawableComponent(component); + } + + private string getHitName(TaikoSkinComponents component) + { + switch (component) + { + case TaikoSkinComponents.TaikoExplosionMiss: + return "taiko-hit0"; + + case TaikoSkinComponents.TaikoExplosionOk: + return "taiko-hit100"; + + case TaikoSkinComponents.TaikoExplosionGreat: + return "taiko-hit300"; + } + + throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); + } + + public override ISample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); + + public override IBindable GetConfig(TLookup lookup) => Source.GetConfig(lookup); + + private class LegacyTaikoSampleInfo : ISampleInfo + { + private readonly ISampleInfo source; + + public LegacyTaikoSampleInfo(ISampleInfo source) + { + this.source = source; + } + + public IEnumerable LookupNames + { + get + { + foreach (var name in source.LookupNames) + yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-"); + + foreach (var name in source.LookupNames) + yield return name; + } + } + + public int Volume => source.Volume; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs deleted file mode 100644 index 381cd14cd4..0000000000 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Textures; -using osu.Game.Audio; -using osu.Game.Skinning; - -namespace osu.Game.Rulesets.Taiko.Skinning -{ - public class TaikoLegacySkinTransformer : ISkin - { - private readonly ISkinSource source; - - public TaikoLegacySkinTransformer(ISkinSource source) - { - this.source = source; - } - - public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component); - - public Texture GetTexture(string componentName) => source.GetTexture(componentName); - - public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); - - public IBindable GetConfig(TLookup lookup) => source.GetConfig(lookup); - - private class LegacyTaikoSampleInfo : ISampleInfo - { - private readonly ISampleInfo source; - - public LegacyTaikoSampleInfo(ISampleInfo source) - { - this.source = source; - } - - public IEnumerable LookupNames - { - get - { - foreach (var name in source.LookupNames) - yield return $"taiko-{name}"; - - foreach (var name in source.LookupNames) - yield return name; - } - } - - public int Volume => source.Volume; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index fc79e59864..5854d4770c 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -21,7 +21,13 @@ using osu.Game.Rulesets.Taiko.Difficulty; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Scoring; using System; -using osu.Game.Rulesets.Taiko.Skinning; +using System.Linq; +using osu.Framework.Extensions.EnumExtensions; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Taiko.Edit; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Screens.Ranking.Statistics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko @@ -36,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this); - public override ISkin CreateLegacySkinProvider(ISkinSource source) => new TaikoLegacySkinTransformer(source); + public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source); public const string SHORT_NAME = "taiko"; @@ -50,43 +56,56 @@ namespace osu.Game.Rulesets.Taiko new KeyBinding(InputKey.K, TaikoAction.RightRim), }; - public override IEnumerable ConvertLegacyMods(LegacyMods mods) + public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlag(LegacyMods.Nightcore)) + if (mods.HasFlagFast(LegacyMods.Nightcore)) yield return new TaikoModNightcore(); - else if (mods.HasFlag(LegacyMods.DoubleTime)) + else if (mods.HasFlagFast(LegacyMods.DoubleTime)) yield return new TaikoModDoubleTime(); - if (mods.HasFlag(LegacyMods.Perfect)) + if (mods.HasFlagFast(LegacyMods.Perfect)) yield return new TaikoModPerfect(); - else if (mods.HasFlag(LegacyMods.SuddenDeath)) + else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) yield return new TaikoModSuddenDeath(); - if (mods.HasFlag(LegacyMods.Cinema)) + if (mods.HasFlagFast(LegacyMods.Cinema)) yield return new TaikoModCinema(); - else if (mods.HasFlag(LegacyMods.Autoplay)) + else if (mods.HasFlagFast(LegacyMods.Autoplay)) yield return new TaikoModAutoplay(); - if (mods.HasFlag(LegacyMods.Easy)) + if (mods.HasFlagFast(LegacyMods.Easy)) yield return new TaikoModEasy(); - if (mods.HasFlag(LegacyMods.Flashlight)) + if (mods.HasFlagFast(LegacyMods.Flashlight)) yield return new TaikoModFlashlight(); - if (mods.HasFlag(LegacyMods.HalfTime)) + if (mods.HasFlagFast(LegacyMods.HalfTime)) yield return new TaikoModHalfTime(); - if (mods.HasFlag(LegacyMods.HardRock)) + if (mods.HasFlagFast(LegacyMods.HardRock)) yield return new TaikoModHardRock(); - if (mods.HasFlag(LegacyMods.Hidden)) + if (mods.HasFlagFast(LegacyMods.Hidden)) yield return new TaikoModHidden(); - if (mods.HasFlag(LegacyMods.NoFail)) + if (mods.HasFlagFast(LegacyMods.NoFail)) yield return new TaikoModNoFail(); - if (mods.HasFlag(LegacyMods.Relax)) + if (mods.HasFlagFast(LegacyMods.Relax)) yield return new TaikoModRelax(); + + if (mods.HasFlagFast(LegacyMods.Random)) + yield return new TaikoModRandom(); + } + + public override LegacyMods ConvertToLegacyMods(Mod[] mods) + { + var value = base.ConvertToLegacyMods(mods); + + if (mods.OfType().Any()) + value |= LegacyMods.Random; + + return value; } public override IEnumerable GetModsFor(ModType type) @@ -114,7 +133,10 @@ namespace osu.Game.Rulesets.Taiko case ModType.Conversion: return new Mod[] { + new TaikoModRandom(), new TaikoModDifficultyAdjust(), + new TaikoModClassic(), + new TaikoModSwap(), }; case ModType.Automation: @@ -143,12 +165,71 @@ namespace osu.Game.Rulesets.Taiko public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko }; + public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this); + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); - public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); + public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score); public int LegacyID => 1; public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); + + protected override IEnumerable GetValidHitResults() + { + return new[] + { + HitResult.Great, + HitResult.Ok, + + HitResult.SmallTickHit, + + HitResult.SmallBonus, + }; + } + + public override string GetDisplayNameForHitResult(HitResult result) + { + switch (result) + { + case HitResult.SmallTickHit: + return "drum tick"; + + case HitResult.SmallBonus: + return "strong bonus"; + } + + return base.GetDisplayNameForHitResult(result); + } + + public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) + { + var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList(); + + return new[] + { + new StatisticRow + { + Columns = new[] + { + new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(timedHitEvents) + { + RelativeSizeAxes = Axes.X, + Height = 250 + }), + } + }, + new StatisticRow + { + Columns = new[] + { + new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[] + { + new UnstableRate(timedHitEvents) + })) + } + } + }; + } } } diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs index 04aca534c6..bf48898dd2 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs @@ -5,5 +5,21 @@ namespace osu.Game.Rulesets.Taiko { public enum TaikoSkinComponents { + InputDrum, + CentreHit, + RimHit, + DrumRollBody, + DrumRollTick, + Swell, + HitTarget, + PlayfieldBackgroundLeft, + PlayfieldBackgroundRight, + BarLine, + TaikoExplosionMiss, + TaikoExplosionOk, + TaikoExplosionGreat, + TaikoExplosionKiai, + Scroller, + Mascot, } } diff --git a/osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs b/osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs new file mode 100644 index 0000000000..cb878e8ea0 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/BarLinePlayfield.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class BarLinePlayfield : ScrollingPlayfield + { + [BackgroundDependencyLoader] + private void load() + { + RegisterPool(15); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs new file mode 100644 index 0000000000..91e844187a --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Objects; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion + { + private readonly HitResult result; + + [CanBeNull] + private Box body; + + [Resolved] + private OsuColour colours { get; set; } + + public DefaultHitExplosion(HitResult result) + { + this.result = result; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + BorderColour = Color4.White; + BorderThickness = 1; + + Blending = BlendingParameters.Additive; + + Alpha = 0.15f; + Masking = true; + + if (!result.IsHit()) + return; + + InternalChildren = new[] + { + body = new Box + { + RelativeSizeAxes = Axes.Both, + } + }; + + updateColour(); + } + + private void updateColour([CanBeNull] DrawableHitObject judgedObject = null) + { + if (body == null) + return; + + bool isRim = (judgedObject?.HitObject as Hit)?.Type == HitType.Rim; + body.Colour = isRim ? colours.BlueDarker : colours.PinkDarker; + } + + public void Animate(DrawableHitObject drawableHitObject) + { + updateColour(drawableHitObject); + + this.ScaleTo(3f, 1000, Easing.OutQuint); + this.FadeOut(500); + } + + public void AnimateSecondHit() + { + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs new file mode 100644 index 0000000000..7ce8b016d5 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class DefaultKiaiHitExplosion : CircularContainer + { + public override bool RemoveWhenNotAlive => true; + + private readonly HitType type; + + public DefaultKiaiHitExplosion(HitType type) + { + this.type = type; + + RelativeSizeAxes = Axes.Both; + + Blending = BlendingParameters.Additive; + + Masking = true; + Alpha = 0.25f; + + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker, + Radius = 60, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint); + this.FadeOut(250); + + Expire(true); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index f91bbb14e8..1ad1e4495c 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -1,12 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Objects.Drawables; -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osu.Game.Rulesets.Judgements; using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Judgements; namespace osu.Game.Rulesets.Taiko.UI { @@ -15,31 +11,6 @@ namespace osu.Game.Rulesets.Taiko.UI /// public class DrawableTaikoJudgement : DrawableJudgement { - /// - /// Creates a new judgement text. - /// - /// The object which is being judged. - /// The judgement to visualise. - public DrawableTaikoJudgement(JudgementResult result, DrawableHitObject judgedObject) - : base(result, judgedObject) - { - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - switch (Result.Type) - { - case HitResult.Good: - JudgementBody.Colour = colours.GreenLight; - break; - - case HitResult.Great: - JudgementBody.Colour = colours.BlueLight; - break; - } - } - protected override void ApplyHitAnimations() { this.MoveToY(-100, 500); diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs new file mode 100644 index 0000000000..6a16f311bf --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs @@ -0,0 +1,124 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Screens.Play; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class DrawableTaikoMascot : BeatSyncedContainer + { + public readonly Bindable State; + public readonly Bindable LastResult; + + private readonly Dictionary animations; + private TaikoMascotAnimation currentAnimation; + + private bool lastObjectHit = true; + private bool kiaiMode; + + public DrawableTaikoMascot(TaikoMascotAnimationState startingState = TaikoMascotAnimationState.Idle) + { + Origin = Anchor = Anchor.BottomLeft; + + State = new Bindable(startingState); + LastResult = new Bindable(); + + animations = new Dictionary(); + } + + [BackgroundDependencyLoader(true)] + private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap) + { + InternalChildren = new[] + { + animations[TaikoMascotAnimationState.Idle] = new TaikoMascotAnimation(TaikoMascotAnimationState.Idle), + animations[TaikoMascotAnimationState.Clear] = new TaikoMascotAnimation(TaikoMascotAnimationState.Clear), + animations[TaikoMascotAnimationState.Kiai] = new TaikoMascotAnimation(TaikoMascotAnimationState.Kiai), + animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail), + }; + + if (gameplayBeatmap != null) + ((IBindable)LastResult).BindTo(gameplayBeatmap.LastJudgementResult); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + animations.Values.ForEach(animation => animation.Hide()); + + State.BindValueChanged(mascotStateChanged, true); + LastResult.BindValueChanged(onNewResult); + } + + private void onNewResult(ValueChangedEvent resultChangedEvent) + { + var result = resultChangedEvent.NewValue; + if (result == null) + return; + + // TODO: missing support for clear/fail state transition at end of beatmap gameplay + + if (triggerComboClear(result) || triggerSwellClear(result)) + { + State.Value = TaikoMascotAnimationState.Clear; + // always consider a clear equivalent to a hit to avoid clear -> miss transitions + lastObjectHit = true; + } + + if (!result.Type.AffectsCombo()) + return; + + lastObjectHit = result.IsHit; + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + kiaiMode = effectPoint.KiaiMode; + } + + protected override void Update() + { + base.Update(); + State.Value = getNextState(); + } + + private TaikoMascotAnimationState getNextState() + { + // don't change state if current animation is still playing (and we haven't rewound before it). + // used for clear state - others are manually animated on new beats. + if (currentAnimation?.Completed == false && currentAnimation.DisplayTime <= Time.Current) + return State.Value; + + if (!lastObjectHit) + return TaikoMascotAnimationState.Fail; + + return kiaiMode ? TaikoMascotAnimationState.Kiai : TaikoMascotAnimationState.Idle; + } + + private void mascotStateChanged(ValueChangedEvent state) + { + currentAnimation?.Hide(); + currentAnimation = animations[state.NewValue]; + currentAnimation.Show(); + } + + private bool triggerComboClear(JudgementResult judgementResult) + => (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit; + + private bool triggerSwellClear(JudgementResult judgementResult) + => judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit; + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 0c7495aa52..ed8e6859a2 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -3,10 +3,10 @@ using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Taiko.Replays; using osu.Framework.Input; @@ -16,11 +16,16 @@ using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Scoring; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Taiko.UI { public class DrawableTaikoRuleset : DrawableScrollingRuleset { + private SkinnableDrawable scroller; + protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override bool UserScrollSpeedAdjustment => false; @@ -35,7 +40,21 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load() { - new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar))); + new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); + + FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty()) + { + RelativeSizeAxes = Axes.X, + Depth = float.MaxValue + }); + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + var playfieldScreen = Playfield.ScreenSpaceDrawQuad; + scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y; } public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer(); @@ -44,26 +63,10 @@ namespace osu.Game.Rulesets.Taiko.UI protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); - public override DrawableHitObject CreateDrawableRepresentation(TaikoHitObject h) - { - switch (h) - { - case CentreHit centreHit: - return new DrawableCentreHit(centreHit); - - case RimHit rimHit: - return new DrawableRimHit(rimHit); - - case DrumRoll drumRoll: - return new DrawableDrumRoll(drumRoll); - - case Swell swell: - return new DrawableSwell(swell); - } - - return null; - } + public override DrawableHitObject CreateDrawableRepresentation(TaikoHitObject h) => null; protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); + + protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score); } } diff --git a/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs b/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs new file mode 100644 index 0000000000..9bfb6aa839 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Performance; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects.Drawables; +using osu.Game.Rulesets.UI.Scrolling; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class DrumRollHitContainer : ScrollingHitObjectContainer + { + protected override void Update() + { + base.Update(); + + // Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound. + for (var i = AliveInternalChildren.Count - 1; i >= 0; i--) + { + var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i]; + if (Time.Current <= flyingHit.HitObject.StartTime) + Remove(flyingHit); + } + } + + protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e) + { + base.OnChildLifetimeBoundaryCrossed(e); + + // ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above). + if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward) + Remove((DrawableHitObject)e.Child); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index 404960c26f..8f5e9e54ab 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -1,82 +1,125 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using JetBrains.Annotations; using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI { /// /// A circle explodes from the hit target to indicate a hitobject has been hit. /// - internal class HitExplosion : CircularContainer + internal class HitExplosion : PoolableDrawable { public override bool RemoveWhenNotAlive => true; + public override bool RemoveCompletedTransforms => false; - public readonly DrawableHitObject JudgedObject; + private readonly HitResult result; - private readonly Box innerFill; + private double? secondHitTime; - private readonly bool isRim; + [CanBeNull] + public DrawableHitObject JudgedObject; - public HitExplosion(DrawableHitObject judgedObject, bool isRim) + private SkinnableDrawable skinnable; + + /// + /// This constructor only exists to meet the new() type constraint of . + /// + public HitExplosion() + : this(HitResult.Great) { - this.isRim = isRim; + } - JudgedObject = judgedObject; + public HitExplosion(HitResult result) + { + this.result = result; - Anchor = Anchor.CentreLeft; + Anchor = Anchor.Centre; Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; Size = new Vector2(TaikoHitObject.DEFAULT_SIZE); + RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; - - BorderColour = Color4.White; - BorderThickness = 1; - - Alpha = 0.15f; - Masking = true; - - Children = new[] - { - innerFill = new Box - { - RelativeSizeAxes = Axes.Both, - } - }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker; + InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(result)); + skinnable.OnSkinChanged += runAnimation; } - protected override void LoadComplete() + public void Apply([CanBeNull] DrawableHitObject drawableHitObject) { - base.LoadComplete(); - - this.ScaleTo(3f, 1000, Easing.OutQuint); - this.FadeOut(500); - - Expire(true); + JudgedObject = drawableHitObject; + secondHitTime = null; } - /// - /// Transforms this hit explosion to visualise a secondary hit. - /// - public void VisualiseSecondHit() + protected override void PrepareForUse() { - this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50); + base.PrepareForUse(); + runAnimation(); + } + + private void runAnimation() + { + if (JudgedObject?.Result == null) + return; + + double resultTime = JudgedObject.Result.TimeAbsolute; + + LifetimeStart = resultTime; + + ApplyTransformsAt(double.MinValue, true); + ClearTransforms(true); + + using (BeginAbsoluteSequence(resultTime)) + (skinnable.Drawable as IAnimatableHitExplosion)?.Animate(JudgedObject); + + if (secondHitTime != null) + { + using (BeginAbsoluteSequence(secondHitTime.Value)) + { + this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50); + (skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit(); + } + } + + LifetimeEnd = skinnable.Drawable.LatestTransformEndTime; + } + + private static TaikoSkinComponents getComponentName(HitResult result) + { + switch (result) + { + case HitResult.Miss: + return TaikoSkinComponents.TaikoExplosionMiss; + + case HitResult.Ok: + return TaikoSkinComponents.TaikoExplosionOk; + + case HitResult.Great: + return TaikoSkinComponents.TaikoExplosionGreat; + } + + throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}"); + } + + public void VisualiseSecondHit(JudgementResult judgementResult) + { + secondHitTime = judgementResult.TimeAbsolute; + runAnimation(); } } } diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs new file mode 100644 index 0000000000..badf34554c --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Taiko.UI +{ + /// + /// Pool for hit explosions of a specific type. + /// + internal class HitExplosionPool : DrawablePool + { + private readonly HitResult hitResult; + + public HitExplosionPool(HitResult hitResult) + : base(15) + { + this.hitResult = hitResult; + } + + protected override HitExplosion CreateNewDrawable() => new HitExplosion(hitResult); + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs new file mode 100644 index 0000000000..cf0f5f9fb6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Taiko.UI +{ + /// + /// A skinnable element of a hit explosion that supports playing an animation from the current point in time. + /// + public interface IAnimatableHitExplosion + { + /// + /// Shows the hit explosion for the supplied . + /// + void Animate(DrawableHitObject drawableHitObject); + + /// + /// Transforms the hit explosion to visualise a secondary hit. + /// + void AnimateSecondHit(); + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 5234ae1f69..1ca1be1bdf 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -12,6 +12,8 @@ using osu.Framework.Input.Bindings; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Audio; +using osu.Game.Screens.Play; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI { @@ -22,48 +24,54 @@ namespace osu.Game.Rulesets.Taiko.UI { private const float middle_split = 0.025f; - private readonly ControlPointInfo controlPoints; + [Cached] + private DrumSampleContainer sampleContainer; public InputDrum(ControlPointInfo controlPoints) { - this.controlPoints = controlPoints; + sampleContainer = new DrumSampleContainer(controlPoints); RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; } [BackgroundDependencyLoader] private void load() { - var sampleMappings = new DrumSampleMapping(controlPoints); - Children = new Drawable[] { - new TaikoHalfDrum(false, sampleMappings) + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container { - Name = "Left Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = -middle_split / 2, - RimAction = TaikoAction.LeftRim, - CentreAction = TaikoAction.LeftCentre - }, - new TaikoHalfDrum(true, sampleMappings) - { - Name = "Right Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = middle_split / 2, - RimAction = TaikoAction.RightRim, - CentreAction = TaikoAction.RightCentre - } + FillMode = FillMode.Fit, + Scale = new Vector2(0.9f), + Children = new Drawable[] + { + new TaikoHalfDrum(false) + { + Name = "Left Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = -middle_split / 2, + RimAction = TaikoAction.LeftRim, + CentreAction = TaikoAction.LeftCentre + }, + new TaikoHalfDrum(true) + { + Name = "Right Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = middle_split / 2, + RimAction = TaikoAction.RightRim, + CentreAction = TaikoAction.RightCentre + } + } + }), + sampleContainer }; - - AddRangeInternal(sampleMappings.Sounds); } /// @@ -86,12 +94,11 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centre; private readonly Sprite centreHit; - private readonly DrumSampleMapping sampleMappings; + [Resolved] + private DrumSampleContainer sampleContainer { get; set; } - public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings) + public TaikoHalfDrum(bool flipped) { - this.sampleMappings = sampleMappings; - Masking = true; Children = new Drawable[] @@ -141,12 +148,15 @@ namespace osu.Game.Rulesets.Taiko.UI centreHit.Colour = colours.Pink; } + [Resolved(canBeNull: true)] + private GameplayClock gameplayClock { get; set; } + public bool OnPressed(TaikoAction action) { Drawable target = null; Drawable back = null; - var drumSample = sampleMappings.SampleAt(Time.Current); + var drumSample = sampleContainer.SampleAt(Time.Current); if (action == CentreAction) { @@ -187,7 +197,9 @@ namespace osu.Game.Rulesets.Taiko.UI return false; } - public bool OnReleased(TaikoAction action) => false; + public void OnReleased(TaikoAction action) + { + } } } } diff --git a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs index e80b463481..20900a9352 100644 --- a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs @@ -1,71 +1,47 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Skinning; +using osuTK; namespace osu.Game.Rulesets.Taiko.UI { - public class KiaiHitExplosion : CircularContainer + public class KiaiHitExplosion : Container { public override bool RemoveWhenNotAlive => true; + [Cached(typeof(DrawableHitObject))] public readonly DrawableHitObject JudgedObject; - private readonly bool isRim; + private readonly HitType hitType; - public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim) + private SkinnableDrawable skinnable; + + public override double LifetimeStart => skinnable.Drawable.LifetimeStart; + + public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd; + + public KiaiHitExplosion(DrawableHitObject judgedObject, HitType hitType) { - this.isRim = isRim; - JudgedObject = judgedObject; + this.hitType = hitType; Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1); - - Masking = true; - Alpha = 0.25f; - - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Colour = isRim ? colours.BlueDarker : colours.PinkDarker, - Radius = 60, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint); - this.FadeOut(250); - - Expire(true); + Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType)); } } } diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs b/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs new file mode 100644 index 0000000000..2a8890a95d --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.UI +{ + internal class PlayfieldBackgroundLeft : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + RelativeSizeAxes = Axes.Both; + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Gray1, + RelativeSizeAxes = Axes.Both, + }, + new Box + { + Anchor = Anchor.TopRight, + RelativeSizeAxes = Axes.Y, + Width = 10, + Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), + }, + }; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs b/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs new file mode 100644 index 0000000000..44bfdacf37 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class PlayfieldBackgroundRight : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Name = "Transparent playfield background"; + RelativeSizeAxes = Axes.Both; + Masking = true; + BorderColour = colours.Gray1; + + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Colour = Color4.Black.Opacity(0.2f), + Radius = 5, + }; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Gray0, + Alpha = 0.6f + }, + new Container + { + Name = "Border", + RelativeSizeAxes = Axes.Both, + Masking = true, + MaskingSmoothness = 0, + BorderThickness = 2, + AlwaysPresent = true, + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + } + }; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/HitTarget.cs b/osu.Game.Rulesets.Taiko/UI/TaikoHitTarget.cs similarity index 88% rename from osu.Game.Rulesets.Taiko/UI/HitTarget.cs rename to osu.Game.Rulesets.Taiko/UI/TaikoHitTarget.cs index 2bb208bd1d..6401c6d09f 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitTarget.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoHitTarget.cs @@ -13,15 +13,17 @@ namespace osu.Game.Rulesets.Taiko.UI /// /// A component that is displayed at the hit position in the taiko playfield. /// - internal class HitTarget : Container + internal class TaikoHitTarget : Container { /// /// Thickness of all drawn line pieces. /// private const float border_thickness = 2.5f; - public HitTarget() + public TaikoHitTarget() { + RelativeSizeAxes = Axes.Both; + Children = new Drawable[] { new Box @@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.Y, - Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f), + Size = new Vector2(border_thickness, (1 - TaikoStrongableHitObject.DEFAULT_STRONG_SIZE) / 2f), Alpha = 0.1f }, new CircularContainer @@ -39,8 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), + Size = new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), Masking = true, BorderColour = Color4.White, BorderThickness = border_thickness, @@ -61,8 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE), + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE), Masking = true, BorderColour = Color4.White, BorderThickness = border_thickness, @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.UI Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Y, - Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f), + Size = new Vector2(border_thickness, (1 - TaikoStrongableHitObject.DEFAULT_STRONG_SIZE) / 2f), Alpha = 0.1f }, }; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs new file mode 100644 index 0000000000..9c76aea54c --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -0,0 +1,140 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public sealed class TaikoMascotAnimation : BeatSyncedContainer + { + private readonly TextureAnimation textureAnimation; + + private int currentFrame; + + public double DisplayTime; + + public TaikoMascotAnimation(TaikoMascotAnimationState state) + { + InternalChild = textureAnimation = createTextureAnimation(state).With(animation => + { + animation.Origin = animation.Anchor = Anchor.BottomLeft; + animation.Scale = new Vector2(0.51f); // close enough to stable + }); + + RelativeSizeAxes = Axes.Both; + Origin = Anchor = Anchor.BottomLeft; + + // needs to be always present to prevent the animation clock consuming time spent when not present. + AlwaysPresent = true; + } + + public bool Completed => !textureAnimation.IsPlaying || textureAnimation.PlaybackPosition >= textureAnimation.Duration; + + public override void Show() + { + base.Show(); + DisplayTime = Time.Current; + textureAnimation.Seek(0); + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + // assume that if the animation is playing on its own, it's independent from the beat and doesn't need to be touched. + if (textureAnimation.FrameCount == 0 || textureAnimation.IsPlaying) + return; + + textureAnimation.GotoFrame(currentFrame); + currentFrame = (currentFrame + 1) % textureAnimation.FrameCount; + } + + private static TextureAnimation createTextureAnimation(TaikoMascotAnimationState state) + { + switch (state) + { + case TaikoMascotAnimationState.Clear: + return new ClearMascotTextureAnimation(); + + case TaikoMascotAnimationState.Idle: + case TaikoMascotAnimationState.Kiai: + case TaikoMascotAnimationState.Fail: + return new ManualMascotTextureAnimation(state); + + default: + throw new ArgumentOutOfRangeException(nameof(state), $"Mascot animations for state {state} are not supported"); + } + } + + private class ManualMascotTextureAnimation : TextureAnimation + { + private readonly TaikoMascotAnimationState state; + + public ManualMascotTextureAnimation(TaikoMascotAnimationState state) + { + this.state = state; + + IsPlaying = false; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + for (int frameIndex = 0; true; frameIndex++) + { + var texture = getAnimationFrame(skin, state, frameIndex); + + if (texture == null) + break; + + AddFrame(texture); + } + } + } + + private class ClearMascotTextureAnimation : TextureAnimation + { + private const float clear_animation_speed = 1000 / 10f; + + private static readonly int[] clear_animation_sequence = { 0, 1, 2, 3, 4, 5, 6, 5, 6, 5, 4, 3, 2, 1, 0 }; + + public ClearMascotTextureAnimation() + { + DefaultFrameLength = clear_animation_speed; + Loop = false; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + foreach (var frameIndex in clear_animation_sequence) + { + var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex); + + if (texture == null) + // as per https://osu.ppy.sh/help/wiki/Skinning/osu!taiko#pippidon + break; + + AddFrame(texture); + } + } + } + + private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex) + { + var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}"); + + if (frameIndex == 0 && texture == null) + texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}"); + + return texture; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimationState.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimationState.cs new file mode 100644 index 0000000000..02bf245b7b --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimationState.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Taiko.UI +{ + public enum TaikoMascotAnimationState + { + Idle, + Clear, + Kiai, + Fail + } +} diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index a10f70a344..46dafc3a30 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -1,228 +1,285 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Pooling; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; -using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; +using osu.Game.Skinning; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.UI { public class TaikoPlayfield : ScrollingPlayfield { + private readonly ControlPointInfo controlPoints; + /// /// Default height of a when inside a . /// public const float DEFAULT_HEIGHT = 178; - /// - /// The offset from which the center of the hit target lies at. - /// - public const float HIT_TARGET_OFFSET = 100; + private Container hitExplosionContainer; + private Container kiaiExplosionContainer; + private JudgementContainer judgementContainer; + private ScrollingHitObjectContainer drumRollHitContainer; + internal Drawable HitTarget; + private SkinnableDrawable mascot; - /// - /// The size of the left area of the playfield. This area contains the input drum. - /// - private const float left_area_size = 240; + private readonly IDictionary> judgementPools = new Dictionary>(); + private readonly IDictionary explosionPools = new Dictionary(); - private readonly Container hitExplosionContainer; - private readonly Container kiaiExplosionContainer; - private readonly JudgementContainer judgementContainer; - internal readonly HitTarget HitTarget; + private ProxyContainer topLevelHitContainer; + private Container rightArea; + private Container leftArea; - private readonly ProxyContainer topLevelHitContainer; - private readonly ProxyContainer barlineContainer; + /// + /// is purposefully not called on this to prevent i.e. being able to interact + /// with bar lines in the editor. + /// + private BarLinePlayfield barLinePlayfield; - private readonly Container overlayBackgroundContainer; - private readonly Container backgroundContainer; - - private readonly Box overlayBackground; - private readonly Box background; + private Container hitTargetOffsetContent; public TaikoPlayfield(ControlPointInfo controlPoints) { - InternalChildren = new Drawable[] + this.controlPoints = controlPoints; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new[] { - backgroundContainer = new Container - { - Name = "Transparent playfield background", - RelativeSizeAxes = Axes.Both, - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.2f), - Radius = 5, - }, - Children = new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.6f - }, - } - }, - new Container + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()), + rightArea = new Container { Name = "Right area", RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = left_area_size }, + RelativePositionAxes = Axes.Both, Children = new Drawable[] { new Container { Name = "Masked elements before hit objects", RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Children = new Drawable[] + FillMode = FillMode.Fit, + Children = new[] { hitExplosionContainer = new Container { RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Blending = BlendingParameters.Additive, }, - HitTarget = new HitTarget + HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget()) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit } } }, - barlineContainer = new ProxyContainer + hitTargetOffsetContent = new Container { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } - }, - new Container - { - Name = "Hit objects", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Masking = true, - Child = HitObjectContainer - }, - kiaiExplosionContainer = new Container - { - Name = "Kiai hit explosions", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingParameters.Additive - }, - judgementContainer = new JudgementContainer - { - Name = "Judgements", - RelativeSizeAxes = Axes.Y, - Margin = new MarginPadding { Left = HIT_TARGET_OFFSET }, - Blending = BlendingParameters.Additive + Children = new Drawable[] + { + barLinePlayfield = new BarLinePlayfield(), + new Container + { + Name = "Hit objects", + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + HitObjectContainer, + drumRollHitContainer = new DrumRollHitContainer() + } + }, + kiaiExplosionContainer = new Container + { + Name = "Kiai hit explosions", + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + }, + judgementContainer = new JudgementContainer + { + Name = "Judgements", + RelativeSizeAxes = Axes.Y, + }, + } }, } }, - overlayBackgroundContainer = new Container + leftArea = new Container { Name = "Left overlay", - RelativeSizeAxes = Axes.Y, - Size = new Vector2(left_area_size, 1), + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + BorderColour = colours.Gray0, Children = new Drawable[] { - overlayBackground = new Box - { - RelativeSizeAxes = Axes.Both, - }, + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()), new InputDrum(controlPoints) { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Scale = new Vector2(0.9f), - Margin = new MarginPadding { Right = 20 } - }, - new Box - { - Anchor = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = 10, - Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, }, } }, - new Container + mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty()) { - Name = "Border", - RelativeSizeAxes = Axes.Both, - Masking = true, - MaskingSmoothness = 0, - BorderThickness = 2, - AlwaysPresent = true, - Children = new[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } + Origin = Anchor.BottomLeft, + Anchor = Anchor.TopLeft, + RelativePositionAxes = Axes.Y, + RelativeSizeAxes = Axes.None, + Y = 0.2f }, topLevelHitContainer = new ProxyContainer { Name = "Top level hit objects", RelativeSizeAxes = Axes.Both, - } + }, + drumRollHitContainer.CreateProxy(), }; + + RegisterPool(50); + RegisterPool(50); + + RegisterPool(5); + RegisterPool(5); + + RegisterPool(100); + RegisterPool(100); + + RegisterPool(5); + RegisterPool(100); + + var hitWindows = new TaikoHitWindows(); + + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => hitWindows.IsHitResultAllowed(r))) + { + judgementPools.Add(result, new DrawablePool(15)); + explosionPools.Add(result, new HitExplosionPool(result)); + } + + AddRangeInternal(judgementPools.Values); + AddRangeInternal(explosionPools.Values); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) + protected override void LoadComplete() { - overlayBackgroundContainer.BorderColour = colours.Gray0; - overlayBackground.Colour = colours.Gray1; - - backgroundContainer.BorderColour = colours.Gray1; - background.Colour = colours.Gray0; + base.LoadComplete(); + NewResult += OnNewResult; } + protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject) + { + base.OnNewDrawableHitObject(drawableHitObject); + + var taikoObject = (DrawableTaikoHitObject)drawableHitObject; + topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); + } + + protected override void Update() + { + base.Update(); + + // Padding is required to be updated for elements which are based on "absolute" X sized elements. + // This is basically allowing for correct alignment as relative pieces move around them. + rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth }; + hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; + + mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT); + } + + #region Pooling support + + public override void Add(HitObject h) + { + switch (h) + { + case BarLine barLine: + barLinePlayfield.Add(barLine); + break; + + case TaikoHitObject taikoHitObject: + base.Add(taikoHitObject); + break; + + default: + throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}"); + } + } + + public override bool Remove(HitObject h) + { + switch (h) + { + case BarLine barLine: + return barLinePlayfield.Remove(barLine); + + case TaikoHitObject taikoHitObject: + return base.Remove(taikoHitObject); + + default: + throw new ArgumentException($"Unsupported {nameof(HitObject)} type: {h.GetType()}"); + } + } + + #endregion + + #region Non-pooling support + public override void Add(DrawableHitObject h) { - h.OnNewResult += OnNewResult; - - base.Add(h); - switch (h) { - case DrawableBarLine barline: - barlineContainer.Add(barline.CreateProxy()); + case DrawableBarLine barLine: + barLinePlayfield.Add(barLine); break; - case DrawableTaikoHitObject taikoObject: - topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); + case DrawableTaikoHitObject _: + base.Add(h); break; + + default: + throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}"); } } + public override bool Remove(DrawableHitObject h) + { + switch (h) + { + case DrawableBarLine barLine: + return barLinePlayfield.Remove(barLine); + + case DrawableTaikoHitObject _: + return base.Remove(h); + + default: + throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type: {h.GetType()}"); + } + } + + #endregion + internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { if (!DisplayJudgements.Value) return; - if (!judgedObject.DisplayResult) return; @@ -230,32 +287,46 @@ namespace osu.Game.Rulesets.Taiko.UI { case TaikoStrongJudgement _: if (result.IsHit) - hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit(); + hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result); break; - default: - judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject) - { - Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft, - Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre, - RelativePositionAxes = Axes.X, - X = result.IsHit ? judgedObject.Position.X : 0, - }); - + case TaikoDrumRollTickJudgement _: if (!result.IsHit) break; - bool isRim = judgedObject.HitObject is RimHit; + var drawableTick = (DrawableDrumRollTick)judgedObject; - hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim)); + addDrumRollHit(drawableTick); + break; - if (judgedObject.HitObject.Kiai) - kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim)); + default: + judgementContainer.Add(judgementPools[result.Type].Get(j => + { + j.Apply(result, judgedObject); + j.Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft; + j.Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre; + j.RelativePositionAxes = Axes.X; + j.X = result.IsHit ? judgedObject.Position.X : 0; + })); + + var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre; + addExplosion(judgedObject, result.Type, type); break; } } + private void addDrumRollHit(DrawableDrumRollTick drawableTick) => + drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick)); + + private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) + { + hitExplosionContainer.Add(explosionPools[result] + .Get(explosion => explosion.Apply(drawableObject))); + if (drawableObject.HitObject.Kiai) + kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type)); + } + private class ProxyContainer : LifetimeManagementContainer { public new MarginPadding Padding diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 980f5ea340..1041456020 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -13,18 +13,16 @@ namespace osu.Game.Rulesets.Taiko.UI private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; private const float default_aspect = 16f / 9f; - public TaikoPlayfieldAdjustmentContainer() - { - Anchor = Anchor.CentreLeft; - Origin = Anchor.CentreLeft; - } - protected override void Update() { base.Update(); float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect; Size = new Vector2(1, default_relative_height * aspectAdjust); + + // Position the taiko playfield exactly one playfield from the top of the screen. + RelativePositionAxes = Axes.Y; + Y = Size.Y; } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoReplayRecorder.cs b/osu.Game.Rulesets.Taiko/UI/TaikoReplayRecorder.cs new file mode 100644 index 0000000000..e6391d1386 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/UI/TaikoReplayRecorder.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Taiko.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.UI +{ + public class TaikoReplayRecorder : ReplayRecorder + { + public TaikoReplayRecorder(Score score) + : base(score) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) => + new TaikoReplayFrame(Time.Current, actions.ToArray()); + } +} diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index ebed8c6d7c..b752c13d18 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -5,6 +5,13 @@ true bash the drum. to the beat. + + + osu!taiko (ruleset) + ppy.osu.Game.Rulesets.Taiko + true + + diff --git a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj index c44ed69c4d..b45a3249ff 100644 --- a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj +++ b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj @@ -20,6 +20,14 @@ + + $(NoWarn);CA2007 + + + None + cjk;mideast;other;rare;west + true + %(RecursiveDir)%(Filename)%(Extension) @@ -69,5 +77,12 @@ osu.Game + + + + + 5.0.0 + + - \ No newline at end of file + diff --git a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj index ca68369ebb..97df9b2cd5 100644 --- a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj +++ b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj @@ -21,6 +21,9 @@ %(RecursiveDir)%(Filename)%(Extension) + + $(NoWarn);CA2007 + {2A66DD92-ADB1-4994-89E2-C94E04ACDA0D} @@ -45,6 +48,7 @@ + - \ No newline at end of file + diff --git a/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs b/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs new file mode 100644 index 0000000000..149096608f --- /dev/null +++ b/osu.Game.Tests/Audio/SampleInfoEqualityTest.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Audio; + +namespace osu.Game.Tests.Audio +{ + [TestFixture] + public class SampleInfoEqualityTest + { + [Test] + public void TestSameSingleSamplesAreEqual() + { + var first = new SampleInfo("sample"); + var second = new SampleInfo("sample"); + + assertEquality(first, second); + } + + [Test] + public void TestDifferentSingleSamplesAreNotEqual() + { + var first = new SampleInfo("first"); + var second = new SampleInfo("second"); + + assertNonEquality(first, second); + } + + [Test] + public void TestDifferentCountSampleSetsAreNotEqual() + { + var first = new SampleInfo("sample", "extra"); + var second = new SampleInfo("sample"); + + assertNonEquality(first, second); + } + + [Test] + public void TestDifferentSampleSetsOfSameCountAreNotEqual() + { + var first = new SampleInfo("first", "common"); + var second = new SampleInfo("common", "second"); + + assertNonEquality(first, second); + } + + [Test] + public void TestSameOrderSameSampleSetsAreEqual() + { + var first = new SampleInfo("first", "second"); + var second = new SampleInfo("first", "second"); + + assertEquality(first, second); + } + + [Test] + public void TestDifferentOrderSameSampleSetsAreEqual() + { + var first = new SampleInfo("first", "second"); + var second = new SampleInfo("second", "first"); + + assertEquality(first, second); + } + + private void assertEquality(SampleInfo first, SampleInfo second) + { + Assert.That(first.Equals(second), Is.True); + Assert.That(first.GetHashCode(), Is.EqualTo(second.GetHashCode())); + } + + private void assertNonEquality(SampleInfo first, SampleInfo second) + { + Assert.That(first.Equals(second), Is.False); + Assert.That(first.GetHashCode(), Is.Not.EqualTo(second.GetHashCode())); + } + } +} diff --git a/osu.Game.Tests/Beatmaps/BeatmapDifficultyCacheTest.cs b/osu.Game.Tests/Beatmaps/BeatmapDifficultyCacheTest.cs new file mode 100644 index 0000000000..d407c0663f --- /dev/null +++ b/osu.Game.Tests/Beatmaps/BeatmapDifficultyCacheTest.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Tests.Beatmaps +{ + [TestFixture] + public class BeatmapDifficultyCacheTest + { + [Test] + public void TestKeyEqualsWithDifferentModInstances() + { + var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); + var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); + + Assert.That(key1, Is.EqualTo(key2)); + } + + [Test] + public void TestKeyEqualsWithDifferentModOrder() + { + var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() }); + var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() }); + + Assert.That(key1, Is.EqualTo(key2)); + } + + [TestCase(1.3, DifficultyRating.Easy)] + [TestCase(1.993, DifficultyRating.Easy)] + [TestCase(1.998, DifficultyRating.Normal)] + [TestCase(2.4, DifficultyRating.Normal)] + [TestCase(2.693, DifficultyRating.Normal)] + [TestCase(2.698, DifficultyRating.Hard)] + [TestCase(3.5, DifficultyRating.Hard)] + [TestCase(3.993, DifficultyRating.Hard)] + [TestCase(3.997, DifficultyRating.Insane)] + [TestCase(5.0, DifficultyRating.Insane)] + [TestCase(5.292, DifficultyRating.Insane)] + [TestCase(5.297, DifficultyRating.Expert)] + [TestCase(6.2, DifficultyRating.Expert)] + [TestCase(6.493, DifficultyRating.Expert)] + [TestCase(6.498, DifficultyRating.ExpertPlus)] + [TestCase(8.3, DifficultyRating.ExpertPlus)] + public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket) + { + var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating); + + Assert.AreEqual(expectedBracket, actualBracket); + } + } +} diff --git a/osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs b/osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs deleted file mode 100644 index 12d729d09f..0000000000 --- a/osu.Game.Tests/Beatmaps/EditorBeatmapTest.cs +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using Microsoft.EntityFrameworkCore.Internal; -using NUnit.Framework; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Osu.Beatmaps; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Screens.Edit; - -namespace osu.Game.Tests.Beatmaps -{ - [TestFixture] - public class EditorBeatmapTest - { - /// - /// Tests that the addition event is correctly invoked after a hitobject is added. - /// - [Test] - public void TestHitObjectAddEvent() - { - var editorBeatmap = new EditorBeatmap(new OsuBeatmap()); - - HitObject addedObject = null; - editorBeatmap.HitObjectAdded += h => addedObject = h; - - var hitCircle = new HitCircle(); - - editorBeatmap.Add(hitCircle); - Assert.That(addedObject, Is.EqualTo(hitCircle)); - } - - /// - /// Tests that the removal event is correctly invoked after a hitobject is removed. - /// - [Test] - public void HitObjectRemoveEvent() - { - var hitCircle = new HitCircle(); - var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); - - HitObject removedObject = null; - editorBeatmap.HitObjectRemoved += h => removedObject = h; - - editorBeatmap.Remove(hitCircle); - Assert.That(removedObject, Is.EqualTo(hitCircle)); - } - - /// - /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. - /// This tests for hitobjects which were already present before the editor beatmap was constructed. - /// - [Test] - public void TestInitialHitObjectStartTimeChangeEvent() - { - var hitCircle = new HitCircle(); - var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); - - HitObject changedObject = null; - editorBeatmap.StartTimeChanged += h => changedObject = h; - - hitCircle.StartTime = 1000; - Assert.That(changedObject, Is.EqualTo(hitCircle)); - } - - /// - /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. - /// This tests for hitobjects which were added to an existing editor beatmap. - /// - [Test] - public void TestAddedHitObjectStartTimeChangeEvent() - { - var editorBeatmap = new EditorBeatmap(new OsuBeatmap()); - - HitObject changedObject = null; - editorBeatmap.StartTimeChanged += h => changedObject = h; - - var hitCircle = new HitCircle(); - - editorBeatmap.Add(hitCircle); - Assert.That(changedObject, Is.Null); - - hitCircle.StartTime = 1000; - Assert.That(changedObject, Is.EqualTo(hitCircle)); - } - - /// - /// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/ - /// - [Test] - public void TestRemovedHitObjectStartTimeChangeEvent() - { - var hitCircle = new HitCircle(); - var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); - - HitObject changedObject = null; - editorBeatmap.StartTimeChanged += h => changedObject = h; - - editorBeatmap.Remove(hitCircle); - Assert.That(changedObject, Is.Null); - - hitCircle.StartTime = 1000; - Assert.That(changedObject, Is.Null); - } - - /// - /// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap. - /// - [Test] - public void TestAddHitObjectInMiddle() - { - var editorBeatmap = new EditorBeatmap(new OsuBeatmap - { - HitObjects = - { - new HitCircle(), - new HitCircle { StartTime = 1000 }, - new HitCircle { StartTime = 1000 }, - new HitCircle { StartTime = 2000 }, - } - }); - - var hitCircle = new HitCircle { StartTime = 1000 }; - editorBeatmap.Add(hitCircle); - Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); - Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3)); - } - - /// - /// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed. - /// - [Test] - public void TestResortWhenStartTimeChanged() - { - var hitCircle = new HitCircle { StartTime = 1000 }; - var editorBeatmap = new EditorBeatmap(new OsuBeatmap - { - HitObjects = - { - new HitCircle(), - new HitCircle { StartTime = 1000 }, - new HitCircle { StartTime = 1000 }, - hitCircle, - new HitCircle { StartTime = 2000 }, - } - }); - - hitCircle.StartTime = 0; - Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); - Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1)); - } - } -} diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 33f484a9aa..0f82492e51 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -241,6 +241,11 @@ namespace osu.Game.Tests.Beatmaps.Formats { var controlPoints = decoder.Decode(stream).ControlPointInfo; + Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4)); + Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3)); + Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3)); + Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3)); + Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1)); Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1)); Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1)); @@ -360,7 +365,7 @@ namespace osu.Game.Tests.Beatmaps.Formats { var hitObjects = decoder.Decode(stream).HitObjects; - var curveData = hitObjects[0] as IHasCurve; + var curveData = hitObjects[0] as IHasPathWithRepeats; var positionData = hitObjects[0] as IHasPosition; Assert.IsNotNull(positionData); @@ -405,13 +410,13 @@ namespace osu.Game.Tests.Beatmaps.Formats { var hitObjects = decoder.Decode(stream).HitObjects; - Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); // The control point at the end time of the slider should be applied - Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First()); + Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First()); } static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); @@ -427,9 +432,9 @@ namespace osu.Game.Tests.Beatmaps.Formats { var hitObjects = decoder.Decode(stream).HitObjects; - Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); } static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); @@ -447,7 +452,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First()); Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); - Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); + Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume); } @@ -646,5 +651,126 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsInstanceOf(decoder); } } + + [Test] + public void TestMultiSegmentSliders() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("multi-segment-slider.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream); + + // Multi-segment + var first = ((IHasPath)decoded.HitObjects[0]).Path; + + Assert.That(first.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(first.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(first.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244))); + Assert.That(first.ControlPoints[1].Type.Value, Is.EqualTo(null)); + + Assert.That(first.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3))); + Assert.That(first.ControlPoints[2].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(first.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(68, 15))); + Assert.That(first.ControlPoints[3].Type.Value, Is.EqualTo(null)); + Assert.That(first.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(259, -132))); + Assert.That(first.ControlPoints[4].Type.Value, Is.EqualTo(null)); + Assert.That(first.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(92, -107))); + Assert.That(first.ControlPoints[5].Type.Value, Is.EqualTo(null)); + + // Single-segment + var second = ((IHasPath)decoded.HitObjects[1]).Path; + + Assert.That(second.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(second.ControlPoints[0].Type.Value, Is.EqualTo(PathType.PerfectCurve)); + Assert.That(second.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(161, -244))); + Assert.That(second.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(second.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3))); + Assert.That(second.ControlPoints[2].Type.Value, Is.EqualTo(null)); + + // Implicit multi-segment + var third = ((IHasPath)decoded.HitObjects[2]).Path; + + Assert.That(third.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(third.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(0, 192))); + Assert.That(third.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(224, 192))); + Assert.That(third.ControlPoints[2].Type.Value, Is.EqualTo(null)); + + Assert.That(third.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(224, 0))); + Assert.That(third.ControlPoints[3].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(third.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(224, -192))); + Assert.That(third.ControlPoints[4].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(480, -192))); + Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null)); + Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0))); + Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null)); + + // Last control point duplicated + var fourth = ((IHasPath)decoded.HitObjects[3]).Path; + + Assert.That(fourth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(fourth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(fourth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1))); + Assert.That(fourth.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(fourth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2))); + Assert.That(fourth.ControlPoints[2].Type.Value, Is.EqualTo(null)); + Assert.That(fourth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3))); + Assert.That(fourth.ControlPoints[3].Type.Value, Is.EqualTo(null)); + Assert.That(fourth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3))); + Assert.That(fourth.ControlPoints[4].Type.Value, Is.EqualTo(null)); + + // Last control point in segment duplicated + var fifth = ((IHasPath)decoded.HitObjects[4]).Path; + + Assert.That(fifth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(fifth.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(fifth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(1, 1))); + Assert.That(fifth.ControlPoints[1].Type.Value, Is.EqualTo(null)); + Assert.That(fifth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(2, 2))); + Assert.That(fifth.ControlPoints[2].Type.Value, Is.EqualTo(null)); + Assert.That(fifth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(3, 3))); + Assert.That(fifth.ControlPoints[3].Type.Value, Is.EqualTo(null)); + Assert.That(fifth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(3, 3))); + Assert.That(fifth.ControlPoints[4].Type.Value, Is.EqualTo(null)); + + Assert.That(fifth.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(4, 4))); + Assert.That(fifth.ControlPoints[5].Type.Value, Is.EqualTo(PathType.Bezier)); + Assert.That(fifth.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(5, 5))); + Assert.That(fifth.ControlPoints[6].Type.Value, Is.EqualTo(null)); + + // Implicit perfect-curve multi-segment(Should convert to bezier to match stable) + var sixth = ((IHasPath)decoded.HitObjects[5]).Path; + + Assert.That(sixth.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(sixth.ControlPoints[0].Type.Value == PathType.Bezier); + Assert.That(sixth.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145))); + Assert.That(sixth.ControlPoints[1].Type.Value == null); + Assert.That(sixth.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75))); + + Assert.That(sixth.ControlPoints[2].Type.Value == PathType.Bezier); + Assert.That(sixth.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145))); + Assert.That(sixth.ControlPoints[3].Type.Value == null); + Assert.That(sixth.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20))); + Assert.That(sixth.ControlPoints[4].Type.Value == null); + + // Explicit perfect-curve multi-segment(Should not convert to bezier) + var seventh = ((IHasPath)decoded.HitObjects[6]).Path; + + Assert.That(seventh.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero)); + Assert.That(seventh.ControlPoints[0].Type.Value == PathType.PerfectCurve); + Assert.That(seventh.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(75, 145))); + Assert.That(seventh.ControlPoints[1].Type.Value == null); + Assert.That(seventh.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(170, 75))); + + Assert.That(seventh.ControlPoints[2].Type.Value == PathType.PerfectCurve); + Assert.That(seventh.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(300, 145))); + Assert.That(seventh.ControlPoints[3].Type.Value == null); + Assert.That(seventh.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(410, 20))); + Assert.That(seventh.ControlPoints[4].Type.Value == null); + } + } } } diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index f2b3a16f68..a18f82fe4a 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -1,54 +1,175 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using NUnit.Framework; +using osu.Framework.Audio.Track; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Taiko; +using osu.Game.Skinning; using osu.Game.Tests.Resources; +using osuTK; namespace osu.Game.Tests.Beatmaps.Formats { [TestFixture] public class LegacyBeatmapEncoderTest { - private const string normal = "Soleily - Renatus (Gamu) [Insane].osu"; + private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore(); - private static IEnumerable allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu")); + private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal)); [TestCaseSource(nameof(allBeatmaps))] - public void TestDecodeEncodedBeatmap(string name) + public void TestEncodeDecodeStability(string name) { - var decoded = decode(normal, out var encoded); + var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); + var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); - Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count)); - Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize())); + sort(decoded.beatmap); + sort(decodedAfterEncode.beatmap); + + Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize())); + Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration)); } - private Beatmap decode(string filename, out Beatmap encoded) + [Test] + public void TestEncodeMultiSegmentSliderWithFloatingPointError() { - using (var stream = TestResources.OpenResource(filename)) - using (var sr = new LineBufferedReader(stream)) + var beatmap = new Beatmap { - var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr); - - using (var ms = new MemoryStream()) - using (var sw = new StreamWriter(ms)) - using (var sr2 = new LineBufferedReader(ms)) + HitObjects = { - new LegacyBeatmapEncoder(legacyDecoded).Encode(sw); - sw.Flush(); - - ms.Position = 0; - - encoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2); - return legacyDecoded; + new Slider + { + Position = new Vector2(0.6f), + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.Bezier), + new PathControlPoint(new Vector2(0.5f)), + new PathControlPoint(new Vector2(0.51f)), // This is actually on the same position as the previous one in legacy beatmaps (truncated to int). + new PathControlPoint(new Vector2(1f), PathType.Bezier), + new PathControlPoint(new Vector2(2f)) + }) + }, } + }; + + var decodedAfterEncode = decodeFromLegacy(encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty))), string.Empty); + var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0]; + Assert.That(decodedSlider.Path.ControlPoints.Count, Is.EqualTo(5)); + } + + private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b) + { + // equal to null, no need to SequenceEqual + if (a.ComboColours == null && b.ComboColours == null) + return true; + + if (a.ComboColours == null || b.ComboColours == null) + return false; + + return a.ComboColours.SequenceEqual(b.ComboColours); + } + + private void sort(IBeatmap beatmap) + { + // Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points. + foreach (var g in beatmap.ControlPointInfo.Groups) + { + ArrayList.Adapter((IList)g.ControlPoints).Sort( + Comparer.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal))); } } + + private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name) + { + using (var reader = new LineBufferedReader(stream)) + { + var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader); + var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name); + return (convert(beatmap), beatmapSkin); + } + } + + private class TestLegacySkin : LegacySkin + { + public TestLegacySkin(IResourceStore storage, string fileName) + : base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName) + { + } + } + + private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap) + { + var (beatmap, beatmapSkin) = fullBeatmap; + var stream = new MemoryStream(); + + using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true)) + new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer); + + stream.Position = 0; + + return stream; + } + + private IBeatmap convert(IBeatmap beatmap) + { + switch (beatmap.BeatmapInfo.RulesetID) + { + case 0: + beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo; + break; + + case 1: + beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; + break; + + case 2: + beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; + break; + + case 3: + beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; + break; + } + + return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset); + } + + private class TestWorkingBeatmap : WorkingBeatmap + { + private readonly IBeatmap beatmap; + + public TestWorkingBeatmap(IBeatmap beatmap) + : base(beatmap.BeatmapInfo, null) + { + this.beatmap = beatmap; + } + + protected override IBeatmap GetBeatmap() => beatmap; + + protected override Texture GetBackground() => throw new NotImplementedException(); + + protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); + } } } diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs new file mode 100644 index 0000000000..9c71466489 --- /dev/null +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko; +using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Beatmaps.Formats +{ + [TestFixture] + public class LegacyScoreDecoderTest + { + [Test] + public void TestDecodeManiaReplay() + { + var decoder = new TestLegacyScoreDecoder(); + + using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr")) + { + var score = decoder.Parse(resourceStream); + + Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID); + + Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]); + Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]); + + Assert.AreEqual(829_931, score.ScoreInfo.TotalScore); + Assert.AreEqual(3, score.ScoreInfo.MaxCombo); + Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001)); + Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank); + + Assert.That(score.Replay.Frames, Is.Not.Empty); + } + } + + private class TestLegacyScoreDecoder : LegacyScoreDecoder + { + private static readonly Dictionary rulesets = new Ruleset[] + { + new OsuRuleset(), + new TaikoRuleset(), + new CatchRuleset(), + new ManiaRuleset() + }.ToDictionary(ruleset => ((ILegacyRuleset)ruleset).LegacyID); + + protected override Ruleset GetRuleset(int rulesetId) => rulesets[rulesetId]; + + protected override WorkingBeatmap GetBeatmap(string md5Hash) => new TestWorkingBeatmap(new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + MD5Hash = md5Hash, + Ruleset = new OsuRuleset().RulesetInfo, + BaseDifficulty = new BeatmapDifficulty() + } + }); + } + } +} diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs index 96ff6b81e3..bcde899789 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs @@ -26,36 +26,43 @@ namespace osu.Game.Tests.Beatmaps.Formats var storyboard = decoder.Decode(stream); Assert.IsTrue(storyboard.HasDrawable); - Assert.AreEqual(4, storyboard.Layers.Count()); + Assert.AreEqual(6, storyboard.Layers.Count()); StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3); Assert.IsNotNull(background); Assert.AreEqual(16, background.Elements.Count); - Assert.IsTrue(background.EnabledWhenFailing); - Assert.IsTrue(background.EnabledWhenPassing); + Assert.IsTrue(background.VisibleWhenFailing); + Assert.IsTrue(background.VisibleWhenPassing); Assert.AreEqual("Background", background.Name); StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2); Assert.IsNotNull(fail); Assert.AreEqual(0, fail.Elements.Count); - Assert.IsTrue(fail.EnabledWhenFailing); - Assert.IsFalse(fail.EnabledWhenPassing); + Assert.IsTrue(fail.VisibleWhenFailing); + Assert.IsFalse(fail.VisibleWhenPassing); Assert.AreEqual("Fail", fail.Name); StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1); Assert.IsNotNull(pass); Assert.AreEqual(0, pass.Elements.Count); - Assert.IsFalse(pass.EnabledWhenFailing); - Assert.IsTrue(pass.EnabledWhenPassing); + Assert.IsFalse(pass.VisibleWhenFailing); + Assert.IsTrue(pass.VisibleWhenPassing); Assert.AreEqual("Pass", pass.Name); StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0); Assert.IsNotNull(foreground); Assert.AreEqual(151, foreground.Elements.Count); - Assert.IsTrue(foreground.EnabledWhenFailing); - Assert.IsTrue(foreground.EnabledWhenPassing); + Assert.IsTrue(foreground.VisibleWhenFailing); + Assert.IsTrue(foreground.VisibleWhenPassing); Assert.AreEqual("Foreground", foreground.Name); + StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue); + Assert.IsNotNull(overlay); + Assert.IsEmpty(overlay.Elements); + Assert.IsTrue(overlay.VisibleWhenFailing); + Assert.IsTrue(overlay.VisibleWhenPassing); + Assert.AreEqual("Overlay", overlay.Name); + int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite)); int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation)); int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo)); @@ -88,6 +95,26 @@ namespace osu.Game.Tests.Beatmaps.Formats } } + [Test] + public void TestOutOfOrderStartTimes() + { + var decoder = new LegacyStoryboardDecoder(); + + using (var resStream = TestResources.OpenResource("out-of-order-starttimes.osb")) + using (var stream = new LineBufferedReader(resStream)) + { + var storyboard = decoder.Decode(stream); + + StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); + Assert.AreEqual(2, background.Elements.Count); + + Assert.AreEqual(1500, background.Elements[0].StartTime); + Assert.AreEqual(1000, background.Elements[1].StartTime); + + Assert.AreEqual(1000, storyboard.EarliestEventTime); + } + } + [Test] public void TestDecodeVariableWithSuffix() { @@ -99,7 +126,27 @@ namespace osu.Game.Tests.Beatmaps.Formats var storyboard = decoder.Decode(stream); StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3); - Assert.AreEqual(123456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X); + Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X); + } + } + + [Test] + public void TestDecodeOutOfRangeLoopAnimationType() + { + var decoder = new LegacyStoryboardDecoder(); + + using (var resStream = TestResources.OpenResource("animation-types.osb")) + using (var stream = new LineBufferedReader(resStream)) + { + var storyboard = decoder.Decode(stream); + + StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0); + Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[0]).LoopType); + Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[1]).LoopType); + Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[2]).LoopType); + Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[3]).LoopType); + Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[4]).LoopType); + Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType); } } } diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index 63346b8c9d..e97c83e2c2 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -11,6 +11,8 @@ using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Resources; using osuTK; @@ -91,15 +93,48 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void TestDecodeHitObjects() + public void TestDecodePostConverted() { - var beatmap = decodeAsJson(normal); + var converted = new OsuBeatmapConverter(decodeAsJson(normal), new OsuRuleset()).Convert(); - var curveData = beatmap.HitObjects[0] as IHasCurve; + var processor = new OsuBeatmapProcessor(converted); + + processor.PreProcess(); + foreach (var o in converted.HitObjects) + o.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); + processor.PostProcess(); + + var beatmap = converted.Serialize().Deserialize(); + + var curveData = beatmap.HitObjects[0] as IHasPathWithRepeats; var positionData = beatmap.HitObjects[0] as IHasPosition; Assert.IsNotNull(positionData); Assert.IsNotNull(curveData); + Assert.AreEqual(90, curveData.Path.Distance); + Assert.AreEqual(new Vector2(192, 168), positionData.Position); + Assert.AreEqual(956, beatmap.HitObjects[0].StartTime); + Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL)); + + positionData = beatmap.HitObjects[1] as IHasPosition; + + Assert.IsNotNull(positionData); + Assert.AreEqual(new Vector2(304, 56), positionData.Position); + Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime); + Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)); + } + + [Test] + public void TestDecodeHitObjects() + { + var beatmap = decodeAsJson(normal); + + var curveData = beatmap.HitObjects[0] as IHasPathWithRepeats; + var positionData = beatmap.HitObjects[0] as IHasPosition; + + Assert.IsNotNull(positionData); + Assert.IsNotNull(curveData); + Assert.AreEqual(90, curveData.Path.Distance); Assert.AreEqual(new Vector2(192, 168), positionData.Position); Assert.AreEqual(956, beatmap.HitObjects[0].StartTime); Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL)); @@ -127,6 +162,31 @@ namespace osu.Game.Tests.Beatmaps.Formats .Assert(); } + [Test] + public void TestGetJsonDecoder() + { + Decoder decoder; + + using (var stream = TestResources.OpenResource(normal)) + using (var sr = new LineBufferedReader(stream)) + { + var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr); + + using (var memStream = new MemoryStream()) + using (var memWriter = new StreamWriter(memStream)) + using (var memReader = new LineBufferedReader(memStream)) + { + memWriter.Write(legacyDecoded.Serialize()); + memWriter.Flush(); + + memStream.Position = 0; + decoder = Decoder.GetDecoder(memReader); + } + } + + Assert.IsInstanceOf(typeof(JsonBeatmapDecoder), decoder); + } + /// /// Reads a .osu file first with a , serializes the resulting to JSON /// and then deserializes the result back into a through an . diff --git a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs index c1bd73ef05..0d117f8755 100644 --- a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs +++ b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs @@ -5,38 +5,42 @@ using System; using System.IO; using System.Collections.Generic; using System.Linq; -using System.Text; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Platform; using osu.Game.IPC; using osu.Framework.Allocation; +using osu.Framework.Extensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Formats; +using osu.Game.Database; using osu.Game.IO; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Resources; +using osu.Game.Users; using SharpCompress.Archives; using SharpCompress.Archives.Zip; using SharpCompress.Common; using SharpCompress.Writers.Zip; +using FileInfo = System.IO.FileInfo; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] - public class ImportBeatmapTest + public class ImportBeatmapTest : ImportTest { [Test] public async Task TestImportWhenClosed() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - await LoadOszIntoOsu(loadOsu(host)); + await LoadOszIntoOsu(LoadOsuIntoHost(host)); } finally { @@ -48,12 +52,12 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportThenDelete() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); @@ -67,14 +71,50 @@ namespace osu.Game.Tests.Beatmaps.IO } [Test] - public async Task TestImportThenImport() + public async Task TestImportThenDeleteFromStream() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); + + var tempPath = TestResources.GetTestBeatmapForImport(); + + var manager = osu.Dependencies.Get(); + + BeatmapSetInfo importedSet; + + using (var stream = File.OpenRead(tempPath)) + { + importedSet = await manager.Import(new ImportTask(stream, Path.GetFileName(tempPath))); + ensureLoaded(osu); + } + + Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing"); + File.Delete(tempPath); + + var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); + + deleteBeatmapSet(imported, osu); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportThenImport() + { + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); var importedSecondTime = await LoadOszIntoOsu(osu); @@ -94,14 +134,174 @@ namespace osu.Game.Tests.Beatmaps.IO } [Test] - public async Task TestImportCorruptThenImport() + public async Task TestImportThenImportWithReZip() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); + + var temp = TestResources.GetTestBeatmapForImport(); + + string extractedFolder = $"{temp}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + var imported = await LoadOszIntoOsu(osu); + + string hashBefore = hashFile(temp); + + using (var zip = ZipArchive.Open(temp)) + zip.WriteToDirectory(extractedFolder); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); + } + + // zip files differ because different compression or encoder. + Assert.AreNotEqual(hashBefore, hashFile(temp)); + + var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); + + ensureLoaded(osu); + + // but contents doesn't, so existing should still be used. + Assert.IsTrue(imported.ID == importedSecondTime.ID); + Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID); + } + finally + { + Directory.Delete(extractedFolder, true); + } + } + finally + { + host.Exit(); + } + } + } + + private string hashFile(string filename) + { + using (var s = File.OpenRead(filename)) + return s.ComputeMD5Hash(); + } + + [Test] + public async Task TestImportThenImportWithChangedFile() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var temp = TestResources.GetTestBeatmapForImport(); + + string extractedFolder = $"{temp}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + var imported = await LoadOszIntoOsu(osu); + + using (var zip = ZipArchive.Open(temp)) + zip.WriteToDirectory(extractedFolder); + + // arbitrary write to non-hashed file + using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText()) + await sw.WriteLineAsync("text"); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); + } + + var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); + + ensureLoaded(osu); + + // check the newly "imported" beatmap is not the original. + Assert.IsTrue(imported.ID != importedSecondTime.ID); + Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); + } + finally + { + Directory.Delete(extractedFolder, true); + } + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportThenImportWithDifferentFilename() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var temp = TestResources.GetTestBeatmapForImport(); + + string extractedFolder = $"{temp}_extracted"; + Directory.CreateDirectory(extractedFolder); + + try + { + var imported = await LoadOszIntoOsu(osu); + + using (var zip = ZipArchive.Open(temp)) + zip.WriteToDirectory(extractedFolder); + + // change filename + var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First()); + firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}")); + + using (var zip = ZipArchive.Create()) + { + zip.AddAllFromDirectory(extractedFolder); + zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); + } + + var importedSecondTime = await osu.Dependencies.Get().Import(new ImportTask(temp)); + + ensureLoaded(osu); + + // check the newly "imported" beatmap is not the original. + Assert.IsTrue(imported.ID != importedSecondTime.ID); + Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID); + } + finally + { + Directory.Delete(extractedFolder, true); + } + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportCorruptThenImport() + { + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); @@ -138,8 +338,8 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestRollbackOnFailure() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { @@ -152,12 +352,12 @@ namespace osu.Game.Tests.Beatmaps.IO Interlocked.Increment(ref loggedExceptionCount); }; - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); // ReSharper disable once AccessToModifiedClosure - manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount); - manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount); + manager.ItemUpdated.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount)); + manager.ItemRemoved.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount)); var imported = await LoadOszIntoOsu(osu); @@ -166,7 +366,7 @@ namespace osu.Game.Tests.Beatmaps.IO imported.Hash += "-changed"; manager.Update(imported); - Assert.AreEqual(0, itemAddRemoveFireCount -= 2); + Assert.AreEqual(0, itemAddRemoveFireCount -= 1); checkBeatmapSetCount(osu, 1); checkBeatmapCount(osu, 12); @@ -175,7 +375,7 @@ namespace osu.Game.Tests.Beatmaps.IO var breakTemp = TestResources.GetTestBeatmapForImport(); MemoryStream brokenOsu = new MemoryStream(); - MemoryStream brokenOsz = new MemoryStream(File.ReadAllBytes(breakTemp)); + MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(breakTemp)); File.Delete(breakTemp); @@ -189,7 +389,7 @@ namespace osu.Game.Tests.Beatmaps.IO // this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu. try { - await manager.Import(breakTemp); + await manager.Import(new ImportTask(breakTemp)); } catch { @@ -212,46 +412,15 @@ namespace osu.Game.Tests.Beatmaps.IO } } - [Test] - public async Task TestImportThenImportDifferentHash() - { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash))) - { - try - { - var osu = loadOsu(host); - var manager = osu.Dependencies.Get(); - - var imported = await LoadOszIntoOsu(osu); - - imported.Hash += "-changed"; - manager.Update(imported); - - var importedSecondTime = await LoadOszIntoOsu(osu); - - Assert.IsTrue(imported.ID != importedSecondTime.ID); - Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID); - - // only one beatmap will exist as the online set ID matched, causing purging of the first import. - checkBeatmapSetCount(osu, 1); - } - finally - { - host.Exit(); - } - } - } - [Test] public async Task TestImportThenDeleteThenImport() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); @@ -274,12 +443,12 @@ namespace osu.Game.Tests.Beatmaps.IO [TestCase(false)] public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set) { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}")) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}")) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var imported = await LoadOszIntoOsu(osu); @@ -308,12 +477,12 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportWithDuplicateBeatmapIDs() { - //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs))) + // unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var metadata = new BeatmapMetadata { @@ -365,15 +534,15 @@ namespace osu.Game.Tests.Beatmaps.IO [Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")] public void TestImportOverIPC() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true)) - using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true)) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true)) + using (HeadlessGameHost client = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-client", true)) { try { Assert.IsTrue(host.IsPrimaryInstance); Assert.IsFalse(client.IsPrimaryInstance); - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); @@ -395,11 +564,11 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportWhenFileOpen() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenFileOpen))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); using (File.OpenRead(temp)) await osu.Dependencies.Get().Import(temp); @@ -417,11 +586,11 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportWithDuplicateHashes() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); @@ -459,11 +628,11 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportNestedStructure() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); @@ -483,7 +652,7 @@ namespace osu.Game.Tests.Beatmaps.IO zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } - var imported = await osu.Dependencies.Get().Import(temp); + var imported = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); @@ -504,11 +673,11 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestImportWithIgnoredDirectoryInArchive() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithIgnoredDirectoryInArchive))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var temp = TestResources.GetTestBeatmapForImport(); @@ -522,7 +691,7 @@ namespace osu.Game.Tests.Beatmaps.IO using (var resourceForkFile = File.CreateText(resourceForkFilePath)) { - resourceForkFile.WriteLine("adding content so that it's not empty"); + await resourceForkFile.WriteLineAsync("adding content so that it's not empty"); } try @@ -536,7 +705,7 @@ namespace osu.Game.Tests.Beatmaps.IO zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate)); } - var imported = await osu.Dependencies.Get().Import(temp); + var imported = await osu.Dependencies.Get().Import(new ImportTask(temp)); ensureLoaded(osu); @@ -558,11 +727,11 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestUpdateBeatmapInfo() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfo))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var temp = TestResources.GetTestBeatmapForImport(); @@ -588,34 +757,28 @@ namespace osu.Game.Tests.Beatmaps.IO [Test] public async Task TestUpdateBeatmapFile() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFile))) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) { try { - var osu = loadOsu(host); + var osu = LoadOsuIntoHost(host); var manager = osu.Dependencies.Get(); var temp = TestResources.GetTestBeatmapForImport(); await osu.Dependencies.Get().Import(temp); BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0]; + + var beatmapInfo = setToUpdate.Beatmaps.First(b => b.RulesetID == 0); Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap; BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename)); - using (var stream = new MemoryStream()) - { - using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true)) - { - beatmapToUpdate.HitObjects.Clear(); - beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 }); + string oldMd5Hash = beatmapToUpdate.BeatmapInfo.MD5Hash; - new LegacyBeatmapEncoder(beatmapToUpdate).Encode(writer); - } + beatmapToUpdate.HitObjects.Clear(); + beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 }); - stream.Seek(0, SeekOrigin.Begin); - - manager.UpdateFile(setToUpdate, fileToUpdate, stream); - } + manager.Save(beatmapInfo, beatmapToUpdate); // Check that the old file reference has been removed Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID)); @@ -624,6 +787,64 @@ namespace osu.Game.Tests.Beatmaps.IO Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap; Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1)); Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000)); + Assert.That(updatedBeatmap.BeatmapInfo.MD5Hash, Is.Not.EqualTo(oldMd5Hash)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestCreateNewEmptyBeatmap() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + var manager = osu.Dependencies.Get(); + + var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER); + + manager.Save(working.BeatmapInfo, working.Beatmap); + + var retrievedSet = manager.GetAllUsableBeatmapSets()[0]; + + // Check that the new file is referenced correctly by attempting a retrieval + Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap; + Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(0)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestCreateNewBeatmapWithObject() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + var manager = osu.Dependencies.Get(); + + var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER); + + ((Beatmap)working.Beatmap).HitObjects.Add(new HitCircle { StartTime = 5000 }); + + manager.Save(working.BeatmapInfo, working.Beatmap); + + var retrievedSet = manager.GetAllUsableBeatmapSets()[0]; + + // Check that the new file is referenced correctly by attempting a retrieval + Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap; + Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1)); + Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000)); } finally { @@ -632,21 +853,34 @@ namespace osu.Game.Tests.Beatmaps.IO } } + public static async Task LoadQuickOszIntoOsu(OsuGameBase osu) + { + var temp = TestResources.GetQuickTestBeatmapForImport(); + + var manager = osu.Dependencies.Get(); + + var importedSet = await manager.Import(new ImportTask(temp)); + + ensureLoaded(osu); + + waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); + + return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); + } + public static async Task LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false) { var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack); var manager = osu.Dependencies.Get(); - await manager.Import(temp); - - var imported = manager.GetAllUsableBeatmapSets(); + var importedSet = await manager.Import(new ImportTask(temp)); ensureLoaded(osu); waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000); - return imported.LastOrDefault(); + return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID); } private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu) @@ -680,14 +914,6 @@ namespace osu.Game.Tests.Beatmaps.IO Assert.AreEqual(expected, osu.Dependencies.Get().QueryFiles(f => f.ReferenceCount == 1).Count()); } - private OsuGameBase loadOsu(GameHost host) - { - var osu = new OsuGameBase(); - Task.Run(() => host.Run(osu)); - waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); - return osu; - } - private static void ensureLoaded(OsuGameBase osu, int timeout = 60000) { IEnumerable resultSets = null; @@ -695,12 +921,12 @@ namespace osu.Game.Tests.Beatmaps.IO waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(), @"BeatmapSet did not import to the database in allocated time.", timeout); - //ensure we were stored to beatmap database backing... + // ensure we were stored to beatmap database backing... Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1)."); IEnumerable queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0); IEnumerable queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526); - //if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. + // if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout); waitForOrAssert(() => queryBeatmapSets().Count() == 1, diff --git a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs index 9fba0f1668..6c8133660f 100644 --- a/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs +++ b/osu.Game.Tests/Beatmaps/SliderEventGenerationTest.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestSingleSpan() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, default).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestRepeat() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, default).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestNonEvenTicks() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, default).ToArray(); Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head)); Assert.That(events[0].Time, Is.EqualTo(start_time)); @@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLegacyLastTickOffset() { - var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, default).ToArray(); Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick)); Assert.That(events[2].Time, Is.EqualTo(900)); @@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps const double velocity = 5; const double min_distance = velocity * 10; - var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray(); + var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, default).ToArray(); Assert.Multiple(() => { diff --git a/osu.Game.Tests/Beatmaps/TestSceneEditorBeatmap.cs b/osu.Game.Tests/Beatmaps/TestSceneEditorBeatmap.cs new file mode 100644 index 0000000000..bf5b517603 --- /dev/null +++ b/osu.Game.Tests/Beatmaps/TestSceneEditorBeatmap.cs @@ -0,0 +1,238 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Beatmaps +{ + [HeadlessTest] + public class TestSceneEditorBeatmap : EditorClockTestScene + { + /// + /// Tests that the addition event is correctly invoked after a hitobject is added. + /// + [Test] + public void TestHitObjectAddEvent() + { + var hitCircle = new HitCircle(); + + HitObject addedObject = null; + EditorBeatmap editorBeatmap = null; + + AddStep("add beatmap", () => + { + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + editorBeatmap.HitObjectAdded += h => addedObject = h; + }); + + AddStep("add hitobject", () => editorBeatmap.Add(hitCircle)); + AddAssert("received add event", () => addedObject == hitCircle); + } + + /// + /// Tests that the removal event is correctly invoked after a hitobject is removed. + /// + [Test] + public void HitObjectRemoveEvent() + { + var hitCircle = new HitCircle(); + HitObject removedObject = null; + EditorBeatmap editorBeatmap = null; + AddStep("add beatmap", () => + { + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); + editorBeatmap.HitObjectRemoved += h => removedObject = h; + }); + AddStep("remove hitobject", () => editorBeatmap.Remove(editorBeatmap.HitObjects.First())); + AddAssert("received remove event", () => removedObject == hitCircle); + } + + /// + /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. + /// This tests for hitobjects which were already present before the editor beatmap was constructed. + /// + [Test] + public void TestInitialHitObjectStartTimeChangeEvent() + { + var hitCircle = new HitCircle(); + + HitObject changedObject = null; + + AddStep("add beatmap", () => + { + EditorBeatmap editorBeatmap; + + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); + editorBeatmap.HitObjectUpdated += h => changedObject = h; + }); + + AddStep("change start time", () => hitCircle.StartTime = 1000); + AddAssert("received change event", () => changedObject == hitCircle); + } + + /// + /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. + /// This tests for hitobjects which were added to an existing editor beatmap. + /// + [Test] + public void TestAddedHitObjectStartTimeChangeEvent() + { + EditorBeatmap editorBeatmap = null; + HitObject changedObject = null; + + AddStep("add beatmap", () => + { + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + editorBeatmap.HitObjectUpdated += h => changedObject = h; + }); + + var hitCircle = new HitCircle(); + + AddStep("add object", () => editorBeatmap.Add(hitCircle)); + AddAssert("event not received", () => changedObject == null); + + AddStep("change start time", () => hitCircle.StartTime = 1000); + AddAssert("event received", () => changedObject == hitCircle); + } + + /// + /// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/ + /// + [Test] + public void TestRemovedHitObjectStartTimeChangeEvent() + { + var hitCircle = new HitCircle(); + var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); + + HitObject changedObject = null; + editorBeatmap.HitObjectUpdated += h => changedObject = h; + + editorBeatmap.Remove(hitCircle); + Assert.That(changedObject, Is.Null); + + hitCircle.StartTime = 1000; + Assert.That(changedObject, Is.Null); + } + + /// + /// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap. + /// + [Test] + public void TestAddHitObjectInMiddle() + { + var editorBeatmap = new EditorBeatmap(new OsuBeatmap + { + HitObjects = + { + new HitCircle(), + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 2000 }, + } + }); + + var hitCircle = new HitCircle { StartTime = 1000 }; + editorBeatmap.Add(hitCircle); + Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); + Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3)); + } + + /// + /// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed. + /// + [Test] + public void TestResortWhenStartTimeChanged() + { + var hitCircle = new HitCircle { StartTime = 1000 }; + + var editorBeatmap = new EditorBeatmap(new OsuBeatmap + { + HitObjects = + { + new HitCircle(), + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1000 }, + hitCircle, + new HitCircle { StartTime = 2000 }, + } + }); + + hitCircle.StartTime = 0; + Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); + Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1)); + } + + /// + /// Tests that multiple hitobjects are updated simultaneously. + /// + [Test] + public void TestMultipleHitObjectUpdate() + { + var updatedObjects = new List(); + var allHitObjects = new List(); + EditorBeatmap editorBeatmap = null; + + AddStep("add beatmap", () => + { + updatedObjects.Clear(); + + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + + for (int i = 0; i < 10; i++) + { + var h = new HitCircle(); + editorBeatmap.Add(h); + allHitObjects.Add(h); + } + }); + + AddStep("change all start times", () => + { + editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h); + + for (int i = 0; i < 10; i++) + allHitObjects[i].StartTime += 10; + }); + + // Distinct ensures that all hitobjects have been updated once, debounce is tested below. + AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10); + } + + /// + /// Tests that hitobject updates are debounced when they happen too soon. + /// + [Test] + public void TestDebouncedUpdate() + { + var updatedObjects = new List(); + EditorBeatmap editorBeatmap = null; + + AddStep("add beatmap", () => + { + updatedObjects.Clear(); + + Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + editorBeatmap.Add(new HitCircle()); + }); + + AddStep("change start time twice", () => + { + editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h); + + editorBeatmap.HitObjects[0].StartTime = 10; + editorBeatmap.HitObjects[0].StartTime = 20; + }); + + AddAssert("only updated once", () => updatedObjects.Count == 1); + } + } +} diff --git a/osu.Game.Tests/Beatmaps/ToStringFormattingTest.cs b/osu.Game.Tests/Beatmaps/ToStringFormattingTest.cs new file mode 100644 index 0000000000..c477bbd9cf --- /dev/null +++ b/osu.Game.Tests/Beatmaps/ToStringFormattingTest.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Users; + +namespace osu.Game.Tests.Beatmaps +{ + [TestFixture] + public class ToStringFormattingTest + { + [Test] + public void TestArtistTitle() + { + var beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "artist", + Title = "title" + } + }; + + Assert.That(beatmap.ToString(), Is.EqualTo("artist - title")); + } + + [Test] + public void TestArtistTitleCreator() + { + var beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "artist", + Title = "title", + Author = new User { Username = "creator" } + } + }; + + Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator)")); + } + + [Test] + public void TestArtistTitleCreatorDifficulty() + { + var beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "artist", + Title = "title", + Author = new User { Username = "creator" } + }, + Version = "difficulty" + }; + + Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator) [difficulty]")); + } + } +} diff --git a/osu.Game.Tests/Chat/MessageFormatterTests.cs b/osu.Game.Tests/Chat/MessageFormatterTests.cs index fbb0416c45..b80da928c8 100644 --- a/osu.Game.Tests/Chat/MessageFormatterTests.cs +++ b/osu.Game.Tests/Chat/MessageFormatterTests.cs @@ -21,6 +21,27 @@ namespace osu.Game.Tests.Chat Assert.AreEqual(36, result.Links[0].Length); } + [TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456")] + [TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123#osu/456?whatever")] + [TestCase(LinkAction.OpenBeatmap, "456", "https://dev.ppy.sh/beatmapsets/123/456")] + [TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc/def")] + [TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123")] + [TestCase(LinkAction.OpenBeatmapSet, "123", "https://dev.ppy.sh/beatmapsets/123/whatever")] + [TestCase(LinkAction.External, null, "https://dev.ppy.sh/beatmapsets/abc")] + public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link) + { + MessageFormatter.WebsiteRootUrl = "dev.ppy.sh"; + + Message result = MessageFormatter.FormatMessage(new Message { Content = link }); + + Assert.AreEqual(result.Content, result.DisplayContent); + Assert.AreEqual(1, result.Links.Count); + Assert.AreEqual(expectedAction, result.Links[0].Action); + Assert.AreEqual(expectedArg, result.Links[0].Argument); + if (expectedAction == LinkAction.External) + Assert.AreEqual(link, result.Links[0].Url); + } + [Test] public void TestMultipleComplexLinks() { @@ -428,22 +449,27 @@ namespace osu.Game.Tests.Chat Assert.AreEqual(5, result.Links.Count); Link f = result.Links.Find(l => l.Url == "https://osu.ppy.sh/wiki/wiki links"); + Assert.That(f, Is.Not.Null); Assert.AreEqual(44, f.Index); Assert.AreEqual(10, f.Length); f = result.Links.Find(l => l.Url == "http://www.simple-test.com"); + Assert.That(f, Is.Not.Null); Assert.AreEqual(10, f.Index); Assert.AreEqual(11, f.Length); f = result.Links.Find(l => l.Url == "http://google.com"); + Assert.That(f, Is.Not.Null); Assert.AreEqual(97, f.Index); Assert.AreEqual(4, f.Length); f = result.Links.Find(l => l.Url == "https://osu.ppy.sh"); + Assert.That(f, Is.Not.Null); Assert.AreEqual(78, f.Index); Assert.AreEqual(18, f.Length); f = result.Links.Find(l => l.Url == "\uD83D\uDE12"); + Assert.That(f, Is.Not.Null); Assert.AreEqual(101, f.Index); Assert.AreEqual(3, f.Length); } diff --git a/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs new file mode 100644 index 0000000000..a8ee1bcc2e --- /dev/null +++ b/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Text; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Platform; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Collections.IO +{ + [TestFixture] + public class ImportCollectionsTest : ImportTest + { + [Test] + public async Task TestImportEmptyDatabase() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + await osu.CollectionManager.Import(new MemoryStream()); + + Assert.That(osu.CollectionManager.Collections.Count, Is.Zero); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportWithNoBeatmaps() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + + Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + + Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); + Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.Zero); + + Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); + Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.Zero); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportWithBeatmaps() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + + Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + + Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); + Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(1)); + + Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second")); + Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(12)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportMalformedDatabase() + { + bool exceptionThrown = false; + UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true; + + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + AppDomain.CurrentDomain.UnhandledException += setException; + + var osu = LoadOsuIntoHost(host, true); + + using (var ms = new MemoryStream()) + { + using (var bw = new BinaryWriter(ms, Encoding.UTF8, true)) + { + for (int i = 0; i < 10000; i++) + bw.Write((byte)i); + } + + ms.Seek(0, SeekOrigin.Begin); + + await osu.CollectionManager.Import(ms); + } + + Assert.That(host.UpdateThread.Running, Is.True); + Assert.That(exceptionThrown, Is.False); + Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0)); + } + finally + { + host.Exit(); + AppDomain.CurrentDomain.UnhandledException -= setException; + } + } + } + + [Test] + public async Task TestSaveAndReload() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db")); + + // Move first beatmap from second collection into the first. + osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]); + osu.CollectionManager.Collections[1].Beatmaps.RemoveAt(0); + + // Rename the second collecction. + osu.CollectionManager.Collections[1].Name.Value = "Another"; + } + finally + { + host.Exit(); + } + } + + using (HeadlessGameHost host = new HeadlessGameHost("TestSaveAndReload")) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2)); + + Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First")); + Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(2)); + + Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another")); + Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(11)); + } + finally + { + host.Exit(); + } + } + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs new file mode 100644 index 0000000000..39fbf11d51 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Framework.Audio.Track; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckAudioQualityTest + { + private CheckAudioQuality check; + private IBeatmap beatmap; + + [SetUp] + public void Setup() + { + check = new CheckAudioQuality(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + } + }; + } + + [Test] + public void TestMissing() + { + // While this is a problem, it is out of scope for this check and is caught by a different one. + beatmap.Metadata.AudioFile = null; + + var mock = new Mock(); + mock.SetupGet(w => w.Beatmap).Returns(beatmap); + mock.SetupGet(w => w.Track).Returns((Track)null); + + Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty); + } + + [Test] + public void TestAcceptable() + { + var context = getContext(192); + + Assert.That(check.Run(context), Is.Empty); + } + + [Test] + public void TestNullBitrate() + { + var context = getContext(null); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate); + } + + [Test] + public void TestZeroBitrate() + { + var context = getContext(0); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate); + } + + [Test] + public void TestTooHighBitrate() + { + var context = getContext(320); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate); + } + + [Test] + public void TestTooLowBitrate() + { + var context = getContext(64); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate); + } + + private BeatmapVerifierContext getContext(int? audioBitrate) + { + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(audioBitrate).Object); + } + + /// + /// Returns the mock of the working beatmap with the given audio properties. + /// + /// The bitrate of the audio file the beatmap uses. + private Mock getMockWorkingBeatmap(int? audioBitrate) + { + var mockTrack = new Mock(); + mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate); + + var mockWorkingBeatmap = new Mock(); + mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap); + mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object); + + return mockWorkingBeatmap; + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs b/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs new file mode 100644 index 0000000000..3424cfe732 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs @@ -0,0 +1,136 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using System.Linq; +using JetBrains.Annotations; +using Moq; +using NUnit.Framework; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using FileInfo = osu.Game.IO.FileInfo; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckBackgroundQualityTest + { + private CheckBackgroundQuality check; + private IBeatmap beatmap; + + [SetUp] + public void Setup() + { + check = new CheckBackgroundQuality(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" }, + BeatmapSet = new BeatmapSetInfo + { + Files = new List(new[] + { + new BeatmapSetFileInfo + { + Filename = "abc123.jpg", + FileInfo = new FileInfo + { + Hash = "abcdef" + } + } + }) + } + } + }; + } + + [Test] + public void TestMissing() + { + // While this is a problem, it is out of scope for this check and is caught by a different one. + beatmap.Metadata.BackgroundFile = null; + var context = getContext(null, System.Array.Empty()); + + Assert.That(check.Run(context), Is.Empty); + } + + [Test] + public void TestAcceptable() + { + var context = getContext(new Texture(1920, 1080)); + + Assert.That(check.Run(context), Is.Empty); + } + + [Test] + public void TestTooHighResolution() + { + var context = getContext(new Texture(3840, 2160)); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution); + } + + [Test] + public void TestLowResolution() + { + var context = getContext(new Texture(640, 480)); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution); + } + + [Test] + public void TestTooLowResolution() + { + var context = getContext(new Texture(100, 100)); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution); + } + + [Test] + public void TestTooUncompressed() + { + var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]); + + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed); + } + + private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null) + { + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, fileBytes).Object); + } + + /// + /// Returns the mock of the working beatmap with the given background and filesize. + /// + /// The texture of the background. + /// The bytes that represent the background file. + private Mock getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null) + { + var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]); + + var mock = new Mock(); + mock.SetupGet(w => w.Beatmap).Returns(beatmap); + mock.SetupGet(w => w.Background).Returns(background); + mock.Setup(w => w.GetStream(It.IsAny())).Returns(stream); + + return mock; + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckConcurrentObjectsTest.cs b/osu.Game.Tests/Editing/Checks/CheckConcurrentObjectsTest.cs new file mode 100644 index 0000000000..5adb91a22e --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckConcurrentObjectsTest.cs @@ -0,0 +1,194 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckConcurrentObjectsTest + { + private CheckConcurrentObjects check; + + [SetUp] + public void Setup() + { + check = new CheckConcurrentObjects(); + } + + [Test] + public void TestCirclesSeparate() + { + assertOk(new List + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 150 } + }); + } + + [Test] + public void TestCirclesConcurrent() + { + assertConcurrentSame(new List + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 100 } + }); + } + + [Test] + public void TestCirclesAlmostConcurrent() + { + assertConcurrentSame(new List + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 101 } + }); + } + + [Test] + public void TestSlidersSeparate() + { + assertOk(new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object, + getSliderMock(startTime: 500, endTime: 900.75d).Object + }); + } + + [Test] + public void TestSlidersConcurrent() + { + assertConcurrentSame(new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object, + getSliderMock(startTime: 300, endTime: 700.75d).Object + }); + } + + [Test] + public void TestSlidersAlmostConcurrent() + { + assertConcurrentSame(new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object, + getSliderMock(startTime: 402, endTime: 902.75d).Object + }); + } + + [Test] + public void TestSliderAndCircleConcurrent() + { + assertConcurrentDifferent(new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object, + new HitCircle { StartTime = 300 } + }); + } + + [Test] + public void TestManyObjectsConcurrent() + { + var hitobjects = new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object, + getSliderMock(startTime: 200, endTime: 500.75d).Object, + new HitCircle { StartTime = 300 } + }; + + var issues = check.Run(getContext(hitobjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(3)); + Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2)); + Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame)); + } + + [Test] + public void TestHoldNotesSeparateOnSameColumn() + { + assertOk(new List + { + getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object, + getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object + }); + } + + [Test] + public void TestHoldNotesConcurrentOnDifferentColumns() + { + assertOk(new List + { + getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object, + getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object + }); + } + + [Test] + public void TestHoldNotesConcurrentOnSameColumn() + { + assertConcurrentSame(new List + { + getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object, + getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object + }); + } + + private Mock getSliderMock(double startTime, double endTime, int repeats = 0) + { + var mock = new Mock(); + mock.SetupGet(s => s.StartTime).Returns(startTime); + mock.As().Setup(r => r.RepeatCount).Returns(repeats); + mock.As().Setup(d => d.EndTime).Returns(endTime); + + return mock; + } + + private Mock getHoldNoteMock(double startTime, double endTime, int column) + { + var mock = new Mock(); + mock.SetupGet(s => s.StartTime).Returns(startTime); + mock.As().Setup(d => d.EndTime).Returns(endTime); + mock.As().Setup(c => c.Column).Returns(column); + + return mock; + } + + private void assertOk(List hitobjects) + { + Assert.That(check.Run(getContext(hitobjects)), Is.Empty); + } + + private void assertConcurrentSame(List hitobjects, int count = 1) + { + var issues = check.Run(getContext(hitobjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(count)); + Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame)); + } + + private void assertConcurrentDifferent(List hitobjects, int count = 1) + { + var issues = check.Run(getContext(hitobjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(count)); + Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent)); + } + + private BeatmapVerifierContext getContext(List hitobjects) + { + var beatmap = new Beatmap { HitObjects = hitobjects }; + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckFilePresenceTest.cs b/osu.Game.Tests/Editing/Checks/CheckFilePresenceTest.cs new file mode 100644 index 0000000000..39a1d76d83 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckFilePresenceTest.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.IO; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckFilePresenceTest + { + private CheckBackgroundPresence check; + private IBeatmap beatmap; + + [SetUp] + public void Setup() + { + check = new CheckBackgroundPresence(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" }, + BeatmapSet = new BeatmapSetInfo + { + Files = new List(new[] + { + new BeatmapSetFileInfo + { + Filename = "abc123.jpg", + FileInfo = new FileInfo { Hash = "abcdef" } + } + }) + } + } + }; + } + + [Test] + public void TestBackgroundSetAndInFiles() + { + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + Assert.That(check.Run(context), Is.Empty); + } + + [Test] + public void TestBackgroundSetAndNotInFiles() + { + beatmap.BeatmapInfo.BeatmapSet.Files.Clear(); + + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist); + } + + [Test] + public void TestBackgroundNotSet() + { + beatmap.Metadata.BackgroundFile = null; + + var context = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet); + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs new file mode 100644 index 0000000000..882baba8fa --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs @@ -0,0 +1,159 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckUnsnappedObjectsTest + { + private CheckUnsnappedObjects check; + private ControlPointInfo cpi; + + [SetUp] + public void Setup() + { + check = new CheckUnsnappedObjects(); + + cpi = new ControlPointInfo(); + cpi.Add(100, new TimingControlPoint { BeatLength = 100 }); + } + + [Test] + public void TestCircleSnapped() + { + assertOk(new List + { + new HitCircle { StartTime = 100 } + }); + } + + [Test] + public void TestCircleUnsnapped1Ms() + { + assert1Ms(new List + { + new HitCircle { StartTime = 101 } + }); + + assert1Ms(new List + { + new HitCircle { StartTime = 99 } + }); + } + + [Test] + public void TestCircleUnsnapped2Ms() + { + assert2Ms(new List + { + new HitCircle { StartTime = 102 } + }); + + assert2Ms(new List + { + new HitCircle { StartTime = 98 } + }); + } + + [Test] + public void TestSliderSnapped() + { + // Slider ends are naturally < 1 ms unsnapped because of how SV works. + assertOk(new List + { + getSliderMock(startTime: 100, endTime: 400.75d).Object + }); + } + + [Test] + public void TestSliderUnsnapped1Ms() + { + assert1Ms(new List + { + getSliderMock(startTime: 101, endTime: 401.75d).Object + }, count: 2); + + // End is only off by 0.25 ms, hence count 1. + assert1Ms(new List + { + getSliderMock(startTime: 99, endTime: 399.75d).Object + }, count: 1); + } + + [Test] + public void TestSliderUnsnapped2Ms() + { + assert2Ms(new List + { + getSliderMock(startTime: 102, endTime: 402.75d).Object + }, count: 2); + + // Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object. + var hitObjects = new List + { + getSliderMock(startTime: 98, endTime: 398.75d).Object + }; + + var issues = check.Run(getContext(hitObjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(2)); + Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); + Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap)); + } + + private Mock getSliderMock(double startTime, double endTime, int repeats = 0) + { + var mockSlider = new Mock(); + mockSlider.SetupGet(s => s.StartTime).Returns(startTime); + mockSlider.As().Setup(r => r.RepeatCount).Returns(repeats); + mockSlider.As().Setup(d => d.EndTime).Returns(endTime); + + return mockSlider; + } + + private void assertOk(List hitObjects) + { + Assert.That(check.Run(getContext(hitObjects)), Is.Empty); + } + + private void assert1Ms(List hitObjects, int count = 1) + { + var issues = check.Run(getContext(hitObjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(count)); + Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap)); + } + + private void assert2Ms(List hitObjects, int count = 1) + { + var issues = check.Run(getContext(hitObjects)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(count)); + Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap)); + } + + private BeatmapVerifierContext getContext(List hitObjects) + { + var beatmap = new Beatmap + { + ControlPointInfo = cpi, + HitObjects = hitObjects + }; + + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs new file mode 100644 index 0000000000..481cb3230e --- /dev/null +++ b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs @@ -0,0 +1,174 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; + +namespace osu.Game.Tests.Editing +{ + [TestFixture] + public class EditorChangeHandlerTest + { + private int stateChangedFired; + + [SetUp] + public void SetUp() + { + stateChangedFired = 0; + } + + [Test] + public void TestSaveRestoreState() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.False); + + addArbitraryChange(beatmap); + handler.SaveState(); + + Assert.That(stateChangedFired, Is.EqualTo(1)); + + Assert.That(handler.CanUndo.Value, Is.True); + Assert.That(handler.CanRedo.Value, Is.False); + + handler.RestoreState(-1); + + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.True); + + Assert.That(stateChangedFired, Is.EqualTo(2)); + } + + [Test] + public void TestApplyThenUndoThenApplySameChange() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.False); + + string originalHash = handler.CurrentStateHash; + + addArbitraryChange(beatmap); + handler.SaveState(); + + Assert.That(handler.CanUndo.Value, Is.True); + Assert.That(handler.CanRedo.Value, Is.False); + Assert.That(stateChangedFired, Is.EqualTo(1)); + + string hash = handler.CurrentStateHash; + + // undo a change without saving + handler.RestoreState(-1); + + Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash)); + Assert.That(stateChangedFired, Is.EqualTo(2)); + + addArbitraryChange(beatmap); + handler.SaveState(); + Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); + } + + [Test] + public void TestSaveSameStateDoesNotSave() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.False); + + addArbitraryChange(beatmap); + handler.SaveState(); + + Assert.That(handler.CanUndo.Value, Is.True); + Assert.That(handler.CanRedo.Value, Is.False); + Assert.That(stateChangedFired, Is.EqualTo(1)); + + string hash = handler.CurrentStateHash; + + // save a save without making any changes + handler.SaveState(); + + Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); + Assert.That(stateChangedFired, Is.EqualTo(1)); + + handler.RestoreState(-1); + + Assert.That(hash, Is.Not.EqualTo(handler.CurrentStateHash)); + + // we should only be able to restore once even though we saved twice. + Assert.That(handler.CanUndo.Value, Is.False); + Assert.That(handler.CanRedo.Value, Is.True); + Assert.That(stateChangedFired, Is.EqualTo(2)); + } + + [Test] + public void TestMaxStatesSaved() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + + for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) + { + Assert.That(stateChangedFired, Is.EqualTo(i)); + + addArbitraryChange(beatmap); + handler.SaveState(); + } + + Assert.That(handler.CanUndo.Value, Is.True); + + for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) + { + Assert.That(handler.CanUndo.Value, Is.True); + handler.RestoreState(-1); + } + + Assert.That(handler.CanUndo.Value, Is.False); + } + + [Test] + public void TestMaxStatesExceeded() + { + var (handler, beatmap) = createChangeHandler(); + + Assert.That(handler.CanUndo.Value, Is.False); + + for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++) + { + addArbitraryChange(beatmap); + handler.SaveState(); + } + + Assert.That(handler.CanUndo.Value, Is.True); + + for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) + { + Assert.That(handler.CanUndo.Value, Is.True); + handler.RestoreState(-1); + } + + Assert.That(handler.CanUndo.Value, Is.False); + } + + private (EditorChangeHandler, EditorBeatmap) createChangeHandler() + { + var beatmap = new EditorBeatmap(new Beatmap()); + + var changeHandler = new EditorChangeHandler(beatmap); + + changeHandler.OnStateChange += () => stateChangedFired++; + return (changeHandler, beatmap); + } + + private void addArbitraryChange(EditorBeatmap beatmap) + { + beatmap.Add(new HitCircle { StartTime = 2760 }); + } + } +} diff --git a/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs new file mode 100644 index 0000000000..44a908b756 --- /dev/null +++ b/osu.Game.Tests/Editing/LegacyEditorBeatmapPatcherTest.cs @@ -0,0 +1,376 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Text; +using NUnit.Framework; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; +using osu.Game.IO; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; +using osuTK; +using Decoder = osu.Game.Beatmaps.Formats.Decoder; + +namespace osu.Game.Tests.Editing +{ + [TestFixture] + public class LegacyEditorBeatmapPatcherTest + { + private LegacyEditorBeatmapPatcher patcher; + private EditorBeatmap current; + + [SetUp] + public void Setup() + { + patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap + { + BeatmapInfo = + { + Ruleset = new OsuRuleset().RulesetInfo + } + })); + } + + [Test] + public void TestPatchNoObjectChanges() + { + runTest(new OsuBeatmap()); + } + + [Test] + public void TestAddHitObject() + { + var patch = new OsuBeatmap + { + HitObjects = + { + new HitCircle { StartTime = 1000, NewCombo = true } + } + }; + + runTest(patch); + } + + [Test] + public void TestInsertHitObject() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[0], + new HitCircle { StartTime = 2000 }, + (OsuHitObject)current.HitObjects[1], + } + }; + + runTest(patch); + } + + [Test] + public void TestDeleteHitObject() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[0], + (OsuHitObject)current.HitObjects[2], + } + }; + + runTest(patch); + } + + [Test] + public void TestChangeStartTime() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + new HitCircle { StartTime = 500, NewCombo = true }, + (OsuHitObject)current.HitObjects[1], + (OsuHitObject)current.HitObjects[2], + } + }; + + runTest(patch); + } + + [Test] + public void TestChangeSample() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[0], + new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } }, + (OsuHitObject)current.HitObjects[2], + } + }; + + runTest(patch); + } + + [Test] + public void TestChangeSliderPath() + { + current.AddRange(new OsuHitObject[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new Slider + { + StartTime = 2000, + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero), + new PathControlPoint(Vector2.One), + new PathControlPoint(new Vector2(2), PathType.Bezier), + new PathControlPoint(new Vector2(3)), + }, 50) + }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[0], + new Slider + { + StartTime = 2000, + Path = new SliderPath(new[] + { + new PathControlPoint(Vector2.Zero, PathType.Bezier), + new PathControlPoint(new Vector2(4)), + new PathControlPoint(new Vector2(5)), + }, 100) + }, + (OsuHitObject)current.HitObjects[2], + } + }; + + runTest(patch); + } + + [Test] + public void TestAddMultipleHitObjects() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 1000, NewCombo = true }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 3000 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + new HitCircle { StartTime = 500, NewCombo = true }, + (OsuHitObject)current.HitObjects[0], + new HitCircle { StartTime = 1500 }, + (OsuHitObject)current.HitObjects[1], + new HitCircle { StartTime = 2250 }, + new HitCircle { StartTime = 2500 }, + (OsuHitObject)current.HitObjects[2], + new HitCircle { StartTime = 3500 }, + } + }; + + runTest(patch); + } + + [Test] + public void TestDeleteMultipleHitObjects() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 500, NewCombo = true }, + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1500 }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 2250 }, + new HitCircle { StartTime = 2500 }, + new HitCircle { StartTime = 3000 }, + new HitCircle { StartTime = 3500 }, + }); + + var patchedFirst = (HitCircle)current.HitObjects[1]; + patchedFirst.NewCombo = true; + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[1], + (OsuHitObject)current.HitObjects[3], + (OsuHitObject)current.HitObjects[6], + } + }; + + runTest(patch); + } + + [Test] + public void TestChangeSamplesOfMultipleHitObjects() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 500, NewCombo = true }, + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1500 }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 2250 }, + new HitCircle { StartTime = 2500 }, + new HitCircle { StartTime = 3000 }, + new HitCircle { StartTime = 3500 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + (OsuHitObject)current.HitObjects[0], + new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } }, + (OsuHitObject)current.HitObjects[2], + (OsuHitObject)current.HitObjects[3], + new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) } }, + (OsuHitObject)current.HitObjects[5], + new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_CLAP) } }, + (OsuHitObject)current.HitObjects[7], + } + }; + + runTest(patch); + } + + [Test] + public void TestAddAndDeleteHitObjects() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 500, NewCombo = true }, + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 1500 }, + new HitCircle { StartTime = 2000 }, + new HitCircle { StartTime = 2250 }, + new HitCircle { StartTime = 2500 }, + new HitCircle { StartTime = 3000 }, + new HitCircle { StartTime = 3500 }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + new HitCircle { StartTime = 750, NewCombo = true }, + (OsuHitObject)current.HitObjects[1], + (OsuHitObject)current.HitObjects[4], + (OsuHitObject)current.HitObjects[5], + new HitCircle { StartTime = 2650 }, + new HitCircle { StartTime = 2750 }, + new HitCircle { StartTime = 4000 }, + } + }; + + runTest(patch); + } + + [Test] + public void TestChangeHitObjectAtSameTime() + { + current.AddRange(new[] + { + new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true }, + }); + + var patch = new OsuBeatmap + { + HitObjects = + { + new HitCircle { StartTime = 500, Position = new Vector2(150), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(100), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(50), NewCombo = true }, + new HitCircle { StartTime = 500, Position = new Vector2(200), NewCombo = true }, + } + }; + + runTest(patch); + } + + private void runTest(IBeatmap patch) + { + // Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder. + // This causes issues because the decoder adds various default properties (e.g. new combo on first object, default samples). + // To resolve "patch" into a sane state it is encoded and then re-decoded. + patch = decode(encode(patch)); + + // Apply the patch. + patcher.Patch(encode(current), encode(patch)); + + // Convert beatmaps to strings for assertion purposes. + string currentStr = Encoding.ASCII.GetString(encode(current)); + string patchStr = Encoding.ASCII.GetString(encode(patch)); + + Assert.That(currentStr, Is.EqualTo(patchStr)); + } + + private byte[] encode(IBeatmap beatmap) + { + using (var encoded = new MemoryStream()) + { + using (var sw = new StreamWriter(encoded)) + new LegacyBeatmapEncoder(beatmap, null).Encode(sw); + + return encoded.ToArray(); + } + } + + private IBeatmap decode(byte[] state) + { + using (var stream = new MemoryStream(state)) + using (var reader = new LineBufferedReader(stream)) + return Decoder.GetDecoder(reader).Decode(reader); + } + } +} diff --git a/osu.Game.Tests/Editor/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs similarity index 85% rename from osu.Game.Tests/Editor/TestSceneHitObjectComposerDistanceSnapping.cs rename to osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 2d336bd19c..bd34eaff63 100644 --- a/osu.Game.Tests/Editor/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -3,15 +3,18 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; -namespace osu.Game.Tests.Editor +namespace osu.Game.Tests.Editing { [HeadlessTest] public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene @@ -19,12 +22,34 @@ namespace osu.Game.Tests.Editor private TestHitObjectComposer composer; [Cached(typeof(EditorBeatmap))] - private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + [Cached(typeof(IBeatSnapProvider))] + private readonly EditorBeatmap editorBeatmap; + + protected override Container Content { get; } + + public TestSceneHitObjectComposerDistanceSnapping() + { + base.Content.Add(new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + editorBeatmap = new EditorBeatmap(new OsuBeatmap()), + Content = new Container + { + RelativeSizeAxes = Axes.Both, + } + }, + }); + } [SetUp] public void Setup() => Schedule(() => { - Child = composer = new TestHitObjectComposer(); + Children = new Drawable[] + { + composer = new TestHitObjectComposer() + }; BeatDivisor.Value = 1; @@ -111,17 +136,19 @@ namespace osu.Game.Tests.Editor [Test] public void TestGetSnappedDurationFromDistance() { - assertSnappedDuration(50, 0); + assertSnappedDuration(0, 0); + assertSnappedDuration(50, 1000); assertSnappedDuration(100, 1000); - assertSnappedDuration(150, 1000); + assertSnappedDuration(150, 2000); assertSnappedDuration(200, 2000); - assertSnappedDuration(250, 2000); + assertSnappedDuration(250, 3000); AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2); + assertSnappedDuration(0, 0); assertSnappedDuration(50, 0); - assertSnappedDuration(100, 0); - assertSnappedDuration(150, 0); + assertSnappedDuration(100, 1000); + assertSnappedDuration(150, 1000); assertSnappedDuration(200, 1000); assertSnappedDuration(250, 1000); @@ -132,8 +159,8 @@ namespace osu.Game.Tests.Editor }); assertSnappedDuration(50, 0); - assertSnappedDuration(100, 0); - assertSnappedDuration(150, 0); + assertSnappedDuration(100, 500); + assertSnappedDuration(150, 500); assertSnappedDuration(200, 500); assertSnappedDuration(250, 500); assertSnappedDuration(400, 1000); diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectContainerEventBuffer.cs b/osu.Game.Tests/Editing/TestSceneHitObjectContainerEventBuffer.cs new file mode 100644 index 0000000000..592971dbaf --- /dev/null +++ b/osu.Game.Tests/Editing/TestSceneHitObjectContainerEventBuffer.cs @@ -0,0 +1,175 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Edit.Compose; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Editing +{ + [HeadlessTest] + public class TestSceneHitObjectContainerEventBuffer : OsuTestScene + { + private readonly TestHitObject testObj = new TestHitObject(); + + private TestPlayfield playfield1; + private TestPlayfield playfield2; + private TestDrawable intermediateDrawable; + private HitObjectUsageEventBuffer eventBuffer; + + private HitObject beganUsage; + private HitObject finishedUsage; + private HitObject transferredUsage; + + [SetUp] + public void Setup() => Schedule(() => + { + reset(); + + if (eventBuffer != null) + { + eventBuffer.HitObjectUsageBegan -= onHitObjectUsageBegan; + eventBuffer.HitObjectUsageFinished -= onHitObjectUsageFinished; + eventBuffer.HitObjectUsageTransferred -= onHitObjectUsageTransferred; + } + + var topPlayfield = new TestPlayfield(); + topPlayfield.AddNested(playfield1 = new TestPlayfield()); + topPlayfield.AddNested(playfield2 = new TestPlayfield()); + + eventBuffer = new HitObjectUsageEventBuffer(topPlayfield); + eventBuffer.HitObjectUsageBegan += onHitObjectUsageBegan; + eventBuffer.HitObjectUsageFinished += onHitObjectUsageFinished; + eventBuffer.HitObjectUsageTransferred += onHitObjectUsageTransferred; + + Children = new Drawable[] + { + topPlayfield, + intermediateDrawable = new TestDrawable(), + }; + }); + + private void onHitObjectUsageBegan(HitObject obj) => beganUsage = obj; + + private void onHitObjectUsageFinished(HitObject obj) => finishedUsage = obj; + + private void onHitObjectUsageTransferred(HitObject obj, DrawableHitObject drawableObj) => transferredUsage = obj; + + [Test] + public void TestUsageBeganAfterAdd() + { + AddStep("add hitobject", () => playfield1.Add(testObj)); + addCheckStep(began: true); + } + + [Test] + public void TestUsageFinishedAfterRemove() + { + AddStep("add hitobject", () => playfield1.Add(testObj)); + addResetStep(); + AddStep("remove hitobject", () => playfield1.Remove(testObj)); + addCheckStep(finished: true); + } + + [Test] + public void TestUsageTransferredWhenMovedBetweenPlayfields() + { + AddStep("add hitobject", () => playfield1.Add(testObj)); + addResetStep(); + AddStep("transfer hitobject to other playfield", () => + { + playfield1.Remove(testObj); + playfield2.Add(testObj); + }); + + addCheckStep(transferred: true); + } + + [Test] + public void TestRemoveImmediatelyAfterUsageBegan() + { + AddStep("add hitobject and schedule removal", () => + { + playfield1.Add(testObj); + intermediateDrawable.Schedule(() => playfield1.Remove(testObj)); + }); + + addCheckStep(began: true, finished: true); + } + + [Test] + public void TestRemoveImmediatelyAfterTransferred() + { + AddStep("add hitobject", () => playfield1.Add(testObj)); + addResetStep(); + AddStep("transfer hitobject to other playfield and schedule removal", () => + { + playfield1.Remove(testObj); + playfield2.Add(testObj); + intermediateDrawable.Schedule(() => playfield2.Remove(testObj)); + }); + + addCheckStep(transferred: true, finished: true); + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + eventBuffer.Update(); + } + + private void addResetStep() => AddStep("reset", reset); + + private void reset() + { + beganUsage = null; + finishedUsage = null; + transferredUsage = null; + } + + private void addCheckStep(bool began = false, bool finished = false, bool transferred = false) + => AddAssert($"began = {began}, finished = {finished}, transferred = {transferred}", + () => (beganUsage == testObj) == began && (finishedUsage == testObj) == finished && (transferredUsage == testObj) == transferred); + + private class TestPlayfield : Playfield + { + public TestPlayfield() + { + RegisterPool(1); + } + + public new void AddNested(Playfield playfield) + { + AddInternal(playfield); + base.AddNested(playfield); + } + + protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) + { + var entry = base.CreateLifetimeEntry(hitObject); + entry.KeepAlive = true; + return entry; + } + } + + private class TestHitObject : HitObject + { + public override string ToString() => "TestHitObject"; + } + + private class TestDrawableHitObject : DrawableHitObject + { + } + + private class TestDrawable : Drawable + { + public new void Schedule(Action action) => base.Schedule(action); + } + } +} diff --git a/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs b/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs new file mode 100644 index 0000000000..4ce9115ec4 --- /dev/null +++ b/osu.Game.Tests/Editing/TransactionalCommitComponentTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Screens.Edit; + +namespace osu.Game.Tests.Editing +{ + [TestFixture] + public class TransactionalCommitComponentTest + { + private TestHandler handler; + + [SetUp] + public void SetUp() + { + handler = new TestHandler(); + } + + [Test] + public void TestCommitTransaction() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.BeginChange(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + handler.EndChange(); + + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + } + + [Test] + public void TestSaveOutsideOfTransactionTriggersUpdates() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(2)); + } + + [Test] + public void TestEventsFire() + { + int transactionBegan = 0; + int transactionEnded = 0; + int stateSaved = 0; + + handler.TransactionBegan += () => transactionBegan++; + handler.TransactionEnded += () => transactionEnded++; + handler.SaveStateTriggered += () => stateSaved++; + + handler.BeginChange(); + Assert.That(transactionBegan, Is.EqualTo(1)); + + handler.EndChange(); + Assert.That(transactionEnded, Is.EqualTo(1)); + + Assert.That(stateSaved, Is.EqualTo(0)); + handler.SaveState(); + Assert.That(stateSaved, Is.EqualTo(1)); + } + + [Test] + public void TestSaveDuringTransactionDoesntTriggerUpdate() + { + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.BeginChange(); + + handler.SaveState(); + Assert.That(handler.StateUpdateCount, Is.EqualTo(0)); + + handler.EndChange(); + + Assert.That(handler.StateUpdateCount, Is.EqualTo(1)); + } + + [Test] + public void TestEndWithoutBeginThrows() + { + handler.BeginChange(); + handler.EndChange(); + Assert.That(() => handler.EndChange(), Throws.TypeOf()); + } + + private class TestHandler : TransactionalCommitComponent + { + public int StateUpdateCount { get; private set; } + + protected override void UpdateState() + { + StateUpdateCount++; + } + } + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index 244e37f017..7264083338 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -1,15 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using NUnit.Framework; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; @@ -18,7 +21,6 @@ namespace osu.Game.Tests.Gameplay [HeadlessTest] public class TestSceneDrainingHealthProcessor : OsuTestScene { - private Bindable breakTime; private HealthProcessor processor; private ManualClock clock; @@ -41,6 +43,64 @@ namespace osu.Game.Tests.Gameplay assertHealthEqualTo(1); } + [Test] + public void TestHealthDrainBetweenBreakAndObjects() + { + createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375))); + + // 275 300 325 350 375 400 425 + // hitobjects o o + // break [-------------] + // no drain [---------------------------] + + setTime(285); + setHealth(1); + + setTime(295); + assertHealthNotEqualTo(1); + + setTime(305); + setHealth(1); + + setTime(315); + assertHealthEqualTo(1); + + setTime(365); + assertHealthEqualTo(1); + + setTime(395); + assertHealthEqualTo(1); + + setTime(425); + assertHealthNotEqualTo(1); + } + + [Test] + public void TestHealthDrainDuringMaximalBreak() + { + createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400))); + + // 275 300 325 350 375 400 425 + // hitobjects o o + // break [---------------------------] + // no drain [---------------------------] + + setTime(285); + setHealth(1); + + setTime(295); + assertHealthNotEqualTo(1); + + setTime(305); + setHealth(1); + + setTime(395); + assertHealthEqualTo(1); + + setTime(425); + assertHealthNotEqualTo(1); + } + [Test] public void TestHealthNotDrainedAfterGameplayEnd() { @@ -54,18 +114,6 @@ namespace osu.Game.Tests.Gameplay assertHealthEqualTo(1); } - [Test] - public void TestHealthNotDrainedDuringBreak() - { - createProcessor(createBeatmap(0, 2000)); - setBreak(true); - - setTime(700); - assertHealthEqualTo(1); - setTime(900); - assertHealthEqualTo(1); - } - [Test] public void TestHealthDrainedDuringGameplay() { @@ -112,30 +160,67 @@ namespace osu.Game.Tests.Gameplay assertHealthNotEqualTo(1); } - private Beatmap createBeatmap(double startTime, double endTime) + [Test] + public void TestBonusObjectsExcludedFromDrain() { var beatmap = new Beatmap { - BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } }, + BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } }, + }; + + beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 }); + for (double time = 0; time < 5000; time += 100) + beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time }); + beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 }); + + createProcessor(beatmap); + setTime(4900); // Get close to the second combo-affecting object + assertHealthNotEqualTo(0); + } + + [Test] + public void TestSingleLongObjectDoesNotDrain() + { + var beatmap = new Beatmap + { + HitObjects = { new JudgeableLongHitObject() } + }; + + beatmap.HitObjects[0].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + createProcessor(beatmap); + setTime(0); + assertHealthEqualTo(1); + + setTime(5000); + assertHealthEqualTo(1); + } + + private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks) + { + var beatmap = new Beatmap + { + BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } }, }; for (double time = startTime; time <= endTime; time += 100) + { beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time }); + } + + beatmap.Breaks.AddRange(breaks); return beatmap; } private void createProcessor(Beatmap beatmap) => AddStep("create processor", () => { - breakTime = new Bindable(); - Child = processor = new DrainingHealthProcessor(beatmap.HitObjects[0].StartTime).With(d => { d.RelativeSizeAxes = Axes.Both; d.Clock = new FramedClock(clock = new ManualClock()); }); - processor.IsBreakTime.BindTo(breakTime); processor.ApplyBeatmap(beatmap); }); @@ -143,8 +228,6 @@ namespace osu.Game.Tests.Gameplay private void setHealth(double health) => AddStep($"set health = {health}", () => processor.Health.Value = health); - private void setBreak(bool enabled) => AddStep($"{(enabled ? "enable" : "disable")} break", () => breakTime.Value = enabled); - private void assertHealthEqualTo(double value) => AddAssert($"health = {value}", () => Precision.AlmostEquals(value, processor.Health.Value, 0.0001f)); @@ -153,7 +236,43 @@ namespace osu.Game.Tests.Gameplay private class JudgeableHitObject : HitObject { - public override Judgement CreateJudgement() => new Judgement(); + private readonly HitResult maxResult; + + public JudgeableHitObject(HitResult maxResult = HitResult.Perfect) + { + this.maxResult = maxResult; + } + + public override Judgement CreateJudgement() => new TestJudgement(maxResult); + protected override HitWindows CreateHitWindows() => new HitWindows(); + + private class TestJudgement : Judgement + { + public override HitResult MaxResult { get; } + + public TestJudgement(HitResult maxResult) + { + MaxResult = maxResult; + } + } + } + + private class JudgeableLongHitObject : JudgeableHitObject, IHasDuration + { + public double EndTime => StartTime + Duration; + public double Duration { get; set; } = 5000; + + public JudgeableLongHitObject() + : base(HitResult.LargeBonus) + { + } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + base.CreateNestedHitObjects(cancellationToken); + + AddNested(new JudgeableHitObject()); + } } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs new file mode 100644 index 0000000000..0bec02c488 --- /dev/null +++ b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs @@ -0,0 +1,95 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Gameplay +{ + [HeadlessTest] + public class TestSceneDrawableHitObject : OsuTestScene + { + [Test] + public void TestEntryLifetime() + { + TestDrawableHitObject dho = null; + var initialHitObject = new HitObject + { + StartTime = 1000 + }; + var entry = new TestLifetimeEntry(new HitObject + { + StartTime = 2000 + }); + + AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject(initialHitObject)); + + AddAssert("Correct initial lifetime", () => dho.LifetimeStart == initialHitObject.StartTime - TestDrawableHitObject.INITIAL_LIFETIME_OFFSET); + + AddStep("Apply entry", () => dho.Apply(entry)); + + AddAssert("Correct initial lifetime", () => dho.LifetimeStart == entry.HitObject.StartTime - TestLifetimeEntry.INITIAL_LIFETIME_OFFSET); + + AddStep("Set lifetime", () => dho.LifetimeEnd = 3000); + AddAssert("Entry lifetime is updated", () => entry.LifetimeEnd == 3000); + } + + [Test] + public void TestKeepAlive() + { + TestDrawableHitObject dho = null; + TestLifetimeEntry entry = null; + AddStep("Create DHO", () => + { + dho = new TestDrawableHitObject(null); + dho.Apply(entry = new TestLifetimeEntry(new HitObject())); + Child = dho; + }); + + AddStep("KeepAlive = true", () => + { + entry.LifetimeStart = 0; + entry.LifetimeEnd = 1000; + entry.KeepAlive = true; + }); + AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue); + + AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500); + AddStep("KeepAlive = false", () => entry.KeepAlive = false); + AddAssert("Lifetime is correct", () => entry.LifetimeStart == 500 && entry.LifetimeEnd == 1000); + + AddStep("Set LifetimeStart while KeepAlive", () => + { + entry.KeepAlive = true; + dho.LifetimeStart = double.MinValue; + entry.KeepAlive = false; + }); + AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000); + } + + private class TestDrawableHitObject : DrawableHitObject + { + public const double INITIAL_LIFETIME_OFFSET = 100; + protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET; + + public TestDrawableHitObject(HitObject hitObject) + : base(hitObject) + { + } + } + + private class TestLifetimeEntry : HitObjectLifetimeEntry + { + public const double INITIAL_LIFETIME_OFFSET = 200; + protected override double InitialLifetimeOffset => INITIAL_LIFETIME_OFFSET; + + public TestLifetimeEntry(HitObject hitObject) + : base(hitObject) + { + } + } + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs index c6d1f9da29..883791c35c 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs @@ -8,11 +8,12 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osu.Game.Tests.Visual; @@ -78,10 +79,10 @@ namespace osu.Game.Tests.Gameplay } } - private class TestHitObjectWithCombo : HitObject, IHasComboInformation + private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation { - public bool NewCombo { get; } = false; - public int ComboOffset { get; } = 0; + public bool NewCombo { get; set; } + public int ComboOffset => 0; public Bindable IndexInCurrentComboBindable { get; } = new Bindable(); @@ -118,18 +119,18 @@ namespace osu.Game.Tests.Gameplay public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); - public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); public IBindable GetConfig(TLookup lookup) { switch (lookup) { - case GlobalSkinConfiguration global: + case GlobalSkinColours global: switch (global) { - case GlobalSkinConfiguration.ComboColours: + case GlobalSkinColours.ComboColours: return SkinUtils.As(new Bindable>(ComboColours)); } diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs new file mode 100644 index 0000000000..64eaafbe75 --- /dev/null +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.IO.Stores; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using static osu.Game.Skinning.LegacySkinConfiguration; + +namespace osu.Game.Tests.Gameplay +{ + public class TestSceneHitObjectSamples : HitObjectSampleTest + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + protected override IResourceStore Resources => TestResources.GetStore(); + + /// + /// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin. + /// + [Test] + public void TestDefaultSampleFromUserSkin() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("hitobject-skin-sample.osu"); + + AssertUserLookup(expected_sample); + } + + /// + /// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin. + /// + [Test] + public void TestDefaultSampleFromBeatmap() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("hitobject-beatmap-sample.osu"); + + AssertBeatmapLookup(expected_sample); + } + + /// + /// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample. + /// + [Test] + public void TestDefaultSampleFromUserSkinFallback() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(null, expected_sample); + + CreateTestWithBeatmap("hitobject-beatmap-sample.osu"); + + AssertUserLookup(expected_sample); + } + + /// + /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin: + /// normal-hitnormal2 + /// normal-hitnormal + /// hitnormal + /// + [TestCase("normal-hitnormal2")] + [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] + public void TestDefaultCustomSampleFromBeatmap(string expectedSample) + { + SetupSkins(expectedSample, expectedSample); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); + + AssertBeatmapLookup(expectedSample); + } + + /// + /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin + /// (ignoring the custom sample set index) when the beatmap skin does not contain the sample: + /// normal-hitnormal + /// hitnormal + /// + [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] + public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) + { + SetupSkins(string.Empty, expectedSample); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); + + AssertUserLookup(expectedSample); + } + + /// + /// Tests that a hitobject which provides a custom sample set of 2 does not retrieve a normal-hitnormal2 sample from the user skin + /// if the beatmap skin does not contain the sample. + /// User skins in stable ignore the custom sample set index when performing lookups. + /// + [Test] + public void TestUserSkinLookupIgnoresSampleBank() + { + const string unwanted_sample = "normal-hitnormal2"; + + SetupSkins(string.Empty, unwanted_sample); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu"); + + AssertNoLookup(unwanted_sample); + } + + /// + /// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin. + /// + [Test] + public void TestFileSampleFromBeatmap() + { + const string expected_sample = "hit_1.wav"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("file-beatmap-sample.osu"); + + AssertBeatmapLookup(expected_sample); + } + + /// + /// Tests that a default hitobject and control point causes . + /// + [Test] + public void TestControlPointSampleFromSkin() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("controlpoint-skin-sample.osu"); + + AssertUserLookup(expected_sample); + } + + /// + /// Tests that a control point that provides a custom sample set of 1 causes . + /// + [Test] + public void TestControlPointSampleFromBeatmap() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("controlpoint-beatmap-sample.osu"); + + AssertBeatmapLookup(expected_sample); + } + + /// + /// Tests that a control point that provides a custom sample of 2 causes . + /// + [TestCase("normal-hitnormal2")] + [TestCase("normal-hitnormal")] + [TestCase("hitnormal")] + public void TestControlPointCustomSampleFromBeatmap(string sampleName) + { + SetupSkins(sampleName, sampleName); + + CreateTestWithBeatmap("controlpoint-beatmap-custom-sample.osu"); + + AssertBeatmapLookup(sampleName); + } + + /// + /// Tests that a hitobject's custom sample overrides the control point's. + /// + [Test] + public void TestHitObjectCustomSampleOverride() + { + const string expected_sample = "normal-hitnormal3"; + + SetupSkins(expected_sample, expected_sample); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu"); + + AssertBeatmapLookup(expected_sample); + } + + /// + /// Tests that when a custom sample bank is used, both the normal and additional sounds will be looked up. + /// + [Test] + public void TestHitObjectCustomSampleBank() + { + string[] expectedSamples = + { + "normal-hitnormal2", + "normal-hitwhistle" // user skin lookups ignore custom sample set index + }; + + SetupSkins(expectedSamples[0], expectedSamples[1]); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu"); + + AssertBeatmapLookup(expectedSamples[0]); + AssertUserLookup(expectedSamples[1]); + } + + /// + /// Tests that when a custom sample bank is used, but is disabled, + /// only the additional sound will be looked up. + /// + [Test] + public void TestHitObjectCustomSampleBankWithoutLayered() + { + const string expected_sample = "normal-hitwhistle2"; + const string unwanted_sample = "normal-hitnormal2"; + + SetupSkins(expected_sample, unwanted_sample); + disableLayeredHitSounds(); + + CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu"); + + AssertBeatmapLookup(expected_sample); + AssertNoLookup(unwanted_sample); + } + + /// + /// Tests that when a normal sample bank is used and is disabled, + /// the normal sound will be looked up anyway. + /// + [Test] + public void TestHitObjectNormalSampleBankWithoutLayered() + { + const string expected_sample = "normal-hitnormal"; + + SetupSkins(expected_sample, expected_sample); + disableLayeredHitSounds(); + + CreateTestWithBeatmap("hitobject-beatmap-sample.osu"); + + AssertBeatmapLookup(expected_sample); + } + + private void disableLayeredHitSounds() + => AddStep("set LayeredHitSounds to false", () => Skin.Configuration.ConfigDictionary[LegacySetting.LayeredHitSounds.ToString()] = "0"); + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs new file mode 100644 index 0000000000..935bc07733 --- /dev/null +++ b/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Gameplay +{ + [HeadlessTest] + public class TestSceneMasterGameplayClockContainer : OsuTestScene + { + [Test] + public void TestStartThenElapsedTime() + { + GameplayClockContainer gcc = null; + + AddStep("create container", () => + { + var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + working.LoadTrack(); + + Add(gcc = new MasterGameplayClockContainer(working, 0)); + }); + + AddStep("start clock", () => gcc.Start()); + AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0); + } + + [Test] + public void TestElapseThenReset() + { + GameplayClockContainer gcc = null; + + AddStep("create container", () => + { + var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + working.LoadTrack(); + + Add(gcc = new MasterGameplayClockContainer(working, 0)); + }); + + AddStep("start clock", () => gcc.Start()); + AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000); + + double timeAtReset = 0; + AddStep("reset clock", () => + { + timeAtReset = gcc.GameplayClock.CurrentTime; + gcc.Reset(); + }); + + AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset); + } + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneProxyContainer.cs b/osu.Game.Tests/Gameplay/TestSceneProxyContainer.cs new file mode 100644 index 0000000000..1264d575a4 --- /dev/null +++ b/osu.Game.Tests/Gameplay/TestSceneProxyContainer.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Gameplay +{ + [HeadlessTest] + public class TestSceneProxyContainer : OsuTestScene + { + private HitObjectContainer hitObjectContainer; + private ProxyContainer proxyContainer; + private readonly ManualClock clock = new ManualClock(); + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = new Container + { + Children = new Drawable[] + { + hitObjectContainer = new HitObjectContainer(), + proxyContainer = new ProxyContainer() + }, + Clock = new FramedClock(clock) + }; + clock.CurrentTime = 0; + }); + + [Test] + public void TestProxyLifetimeManagement() + { + AddStep("Add proxy drawables", () => + { + addProxy(new TestDrawableHitObject(1000)); + addProxy(new TestDrawableHitObject(3000)); + addProxy(new TestDrawableHitObject(5000)); + }); + + AddStep("time = 1000", () => clock.CurrentTime = 1000); + AddAssert("One proxy is alive", () => proxyContainer.AliveChildren.Count == 1); + AddStep("time = 5000", () => clock.CurrentTime = 5000); + AddAssert("One proxy is alive", () => proxyContainer.AliveChildren.Count == 1); + AddStep("time = 6000", () => clock.CurrentTime = 6000); + AddAssert("No proxy is alive", () => proxyContainer.AliveChildren.Count == 0); + } + + private void addProxy(DrawableHitObject drawableHitObject) + { + hitObjectContainer.Add(drawableHitObject); + proxyContainer.AddProxy(drawableHitObject); + } + + private class ProxyContainer : LifetimeManagementContainer + { + public IReadOnlyList AliveChildren => AliveInternalChildren; + + public void AddProxy(Drawable d) => AddInternal(d.CreateProxy()); + } + + private class TestDrawableHitObject : DrawableHitObject + { + protected override double InitialLifetimeOffset => 100; + + public TestDrawableHitObject(double startTime) + : base(new HitObject { StartTime = startTime }) + { + } + + protected override void UpdateInitialTransforms() + { + LifetimeEnd = LifetimeStart + 500; + } + } + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs new file mode 100644 index 0000000000..432e3df95e --- /dev/null +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Gameplay +{ + [HeadlessTest] + public class TestSceneScoreProcessor : OsuTestScene + { + [Test] + public void TestNoScoreIncreaseFromMiss() + { + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; + + var scoreProcessor = new ScoreProcessor(); + scoreProcessor.ApplyBeatmap(beatmap); + + // Apply a miss judgement + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss }); + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0)); + } + + [Test] + public void TestOnlyBonusScore() + { + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; + + var scoreProcessor = new ScoreProcessor(); + scoreProcessor.ApplyBeatmap(beatmap); + + // Apply a judgement + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); + } + + private class TestJudgement : Judgement + { + public override HitResult MaxResult { get; } + + public TestJudgement(HitResult maxResult = HitResult.Perfect) + { + MaxResult = maxResult; + } + } + } +} diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 84506739ab..bbab9ae94d 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -1,31 +1,45 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Audio; +using osu.Game.IO; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using osu.Game.Skinning; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] - public class TestSceneStoryboardSamples : OsuTestScene + public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider { [Test] public void TestRetrieveTopLevelSample() { ISkin skin = null; - SampleChannel channel = null; + ISample channel = null; - AddStep("create skin", () => skin = new TestSkin("test-sample", Audio)); + AddStep("create skin", () => skin = new TestSkin("test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample"))); AddAssert("sample is non-null", () => channel != null); @@ -35,18 +49,125 @@ namespace osu.Game.Tests.Gameplay public void TestRetrieveSampleInSubFolder() { ISkin skin = null; - SampleChannel channel = null; + ISample channel = null; - AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio)); + AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this)); AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample"))); AddAssert("sample is non-null", () => channel != null); } + [Test] + public void TestSamplePlaybackAtZero() + { + GameplayClockContainer gameplayContainer = null; + DrawableStoryboardSample sample = null; + + AddStep("create container", () => + { + var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + working.LoadTrack(); + + Add(gameplayContainer = new MasterGameplayClockContainer(working, 0) + { + IsPaused = { Value = true }, + Child = new FrameStabilityContainer + { + Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) + } + }); + }); + + AddStep("reset clock", () => gameplayContainer.Start()); + + AddUntilStep("sample played", () => sample.RequestedPlaying); + AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); + } + + [Test] + public void TestSampleHasLifetimeEndWithInitialClockTime() + { + GameplayClockContainer gameplayContainer = null; + DrawableStoryboardSample sample = null; + + AddStep("create container", () => + { + var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + working.LoadTrack(); + + Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true) + { + IsPaused = { Value = true }, + Child = new FrameStabilityContainer + { + Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1)) + } + }); + }); + + AddStep("start time", () => gameplayContainer.Start()); + + AddUntilStep("sample not played", () => !sample.RequestedPlaying); + AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue); + } + + [TestCase(typeof(OsuModDoubleTime), 1.5)] + [TestCase(typeof(OsuModHalfTime), 0.75)] + [TestCase(typeof(ModWindUp), 1.5)] + [TestCase(typeof(ModWindDown), 0.75)] + [TestCase(typeof(OsuModDoubleTime), 2)] + [TestCase(typeof(OsuModHalfTime), 0.5)] + [TestCase(typeof(ModWindUp), 2)] + [TestCase(typeof(ModWindDown), 0.5)] + public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate) + { + GameplayClockContainer gameplayContainer = null; + StoryboardSampleInfo sampleInfo = null; + TestDrawableStoryboardSample sample = null; + + Mod testedMod = Activator.CreateInstance(expectedMod) as Mod; + + switch (testedMod) + { + case ModRateAdjust m: + m.SpeedChange.Value = expectedRate; + break; + + case ModTimeRamp m: + m.FinalRate.Value = m.InitialRate.Value = expectedRate; + break; + } + + AddStep("setup storyboard sample", () => + { + Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this); + SelectedMods.Value = new[] { testedMod }; + + var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); + + Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) + { + Child = beatmapSkinSourceContainer + }); + + beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(sampleInfo = new StoryboardSampleInfo("test-sample", 1, 1)) + { + Clock = gameplayContainer.GameplayClock + }); + }); + + AddStep("start", () => gameplayContainer.Start()); + + AddAssert("sample playback rate matches mod rates", () => + testedMod != null && Precision.AlmostEquals( + sample.ChildrenOfType().First().AggregateFrequency.Value, + ((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime))); + } + private class TestSkin : LegacySkin { - public TestSkin(string resourceName, AudioManager audioManager) - : base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini") + public TestSkin(string resourceName, IStorageResourceProvider resources) + : base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), resources, "skin.ini") { } } @@ -60,11 +181,11 @@ namespace osu.Game.Tests.Gameplay this.resourceName = resourceName; } - public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null; + public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null; - public Task GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null; + public Task GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null; - public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null; + public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null; public IEnumerable GetAvailableResources() => new[] { resourceName }; @@ -72,5 +193,34 @@ namespace osu.Game.Tests.Gameplay { } } + + private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap + { + private readonly IStorageResourceProvider resources; + + public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources) + : base(ruleset, null, resources.AudioManager) + { + this.resources = resources; + } + + protected override ISkin GetSkin() => new TestSkin("test-sample", resources); + } + + private class TestDrawableStoryboardSample : DrawableStoryboardSample + { + public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo) + : base(sampleInfo) + { + } + } + + #region IResourceStorageProvider + + public AudioManager AudioManager => Audio; + public IResourceStore Files => null; + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; + + #endregion } } diff --git a/osu.Game.Tests/ImportTest.cs b/osu.Game.Tests/ImportTest.cs new file mode 100644 index 0000000000..ea351e0d45 --- /dev/null +++ b/osu.Game.Tests/ImportTest.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Platform; +using osu.Game.Collections; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests +{ + public abstract class ImportTest + { + protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false) + { + var osu = new TestOsuGameBase(withBeatmap); + Task.Run(() => host.Run(osu)); + + waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); + + bool ready = false; + // wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid + // database access (GlobalActionContainer is one to do this). + host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true)); + + waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time"); + + return osu; + } + + private void waitForOrAssert(Func result, string failureMessage, int timeout = 60000) + { + Task task = Task.Run(() => + { + while (!result()) Thread.Sleep(200); + }); + + Assert.IsTrue(task.Wait(timeout), failureMessage); + } + + public class TestOsuGameBase : OsuGameBase + { + public CollectionManager CollectionManager { get; private set; } + + private readonly bool withBeatmap; + + public TestOsuGameBase(bool withBeatmap) + { + this.withBeatmap = withBeatmap; + } + + [BackgroundDependencyLoader] + private void load() + { + // Beatmap must be imported before the collection manager is loaded. + if (withBeatmap) + BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait(); + + AddInternal(CollectionManager = new CollectionManager(Storage)); + } + } + } +} diff --git a/osu.Game.Tests/Input/ConfineMouseTrackerTest.cs b/osu.Game.Tests/Input/ConfineMouseTrackerTest.cs new file mode 100644 index 0000000000..27cece42e8 --- /dev/null +++ b/osu.Game.Tests/Input/ConfineMouseTrackerTest.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Configuration; +using osu.Framework.Input; +using osu.Framework.Testing; +using osu.Game.Configuration; +using osu.Game.Input; +using osu.Game.Tests.Visual.Navigation; + +namespace osu.Game.Tests.Input +{ + [HeadlessTest] + public class ConfineMouseTrackerTest : OsuGameTestScene + { + [Resolved] + private FrameworkConfigManager frameworkConfigManager { get; set; } + + [Resolved] + private OsuConfigManager osuConfigManager { get; set; } + + [TestCase(WindowMode.Windowed)] + [TestCase(WindowMode.Borderless)] + public void TestDisableConfining(WindowMode windowMode) + { + setWindowModeTo(windowMode); + setGameSideModeTo(OsuConfineMouseMode.Never); + + setLocalUserPlayingTo(false); + frameworkSideModeIs(ConfineMouseMode.Never); + + setLocalUserPlayingTo(true); + frameworkSideModeIs(ConfineMouseMode.Never); + } + + [TestCase(WindowMode.Windowed)] + [TestCase(WindowMode.Borderless)] + public void TestConfiningDuringGameplay(WindowMode windowMode) + { + setWindowModeTo(windowMode); + setGameSideModeTo(OsuConfineMouseMode.DuringGameplay); + + setLocalUserPlayingTo(false); + frameworkSideModeIs(ConfineMouseMode.Never); + + setLocalUserPlayingTo(true); + frameworkSideModeIs(ConfineMouseMode.Always); + } + + [TestCase(WindowMode.Windowed)] + [TestCase(WindowMode.Borderless)] + public void TestConfineAlwaysUserSetting(WindowMode windowMode) + { + setWindowModeTo(windowMode); + setGameSideModeTo(OsuConfineMouseMode.Always); + + setLocalUserPlayingTo(false); + frameworkSideModeIs(ConfineMouseMode.Always); + + setLocalUserPlayingTo(true); + frameworkSideModeIs(ConfineMouseMode.Always); + } + + [Test] + public void TestConfineAlwaysInFullscreen() + { + setGameSideModeTo(OsuConfineMouseMode.Never); + + setWindowModeTo(WindowMode.Fullscreen); + + setLocalUserPlayingTo(false); + frameworkSideModeIs(ConfineMouseMode.Fullscreen); + + setLocalUserPlayingTo(true); + frameworkSideModeIs(ConfineMouseMode.Fullscreen); + + setWindowModeTo(WindowMode.Windowed); + + // old state is restored + gameSideModeIs(OsuConfineMouseMode.Never); + frameworkSideModeIs(ConfineMouseMode.Never); + } + + private void setWindowModeTo(WindowMode mode) + // needs to go through .GetBindable().Value instead of .Set() due to default overrides + => AddStep($"make window {mode}", () => frameworkConfigManager.GetBindable(FrameworkSetting.WindowMode).Value = mode); + + private void setGameSideModeTo(OsuConfineMouseMode mode) + => AddStep($"set {mode} game-side", () => Game.LocalConfig.SetValue(OsuSetting.ConfineMouseMode, mode)); + + private void setLocalUserPlayingTo(bool playing) + => AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing); + + private void gameSideModeIs(OsuConfineMouseMode mode) + => AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get(OsuSetting.ConfineMouseMode) == mode); + + private void frameworkSideModeIs(ConfineMouseMode mode) + => AddAssert($"mode is {mode} framework-side", () => frameworkConfigManager.Get(FrameworkSetting.ConfineMouseMode) == mode); + } +} diff --git a/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs new file mode 100644 index 0000000000..7a5789f01a --- /dev/null +++ b/osu.Game.Tests/Mods/ModSettingsEqualityComparison.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Online.API; +using osu.Game.Rulesets.Osu.Mods; + +namespace osu.Game.Tests.Mods +{ + [TestFixture] + public class ModSettingsEqualityComparison + { + [Test] + public void Test() + { + var mod1 = new OsuModDoubleTime { SpeedChange = { Value = 1.25 } }; + var mod2 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } }; + var mod3 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } }; + var apiMod1 = new APIMod(mod1); + var apiMod2 = new APIMod(mod2); + var apiMod3 = new APIMod(mod3); + + Assert.That(mod1, Is.Not.EqualTo(mod2)); + Assert.That(apiMod1, Is.Not.EqualTo(apiMod2)); + + Assert.That(mod2, Is.EqualTo(mod2)); + Assert.That(apiMod2, Is.EqualTo(apiMod2)); + + Assert.That(mod2, Is.EqualTo(mod3)); + Assert.That(apiMod2, Is.EqualTo(apiMod3)); + + Assert.That(mod3, Is.EqualTo(mod2)); + Assert.That(apiMod3, Is.EqualTo(apiMod2)); + } + } +} diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs new file mode 100644 index 0000000000..7384471c41 --- /dev/null +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -0,0 +1,160 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Utils; + +namespace osu.Game.Tests.Mods +{ + [TestFixture] + public class ModUtilsTest + { + [Test] + public void TestModIsCompatibleByItself() + { + var mod = new Mock(); + Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object })); + } + + [Test] + public void TestIncompatibleThroughTopLevel() + { + var mod1 = new Mock(); + var mod2 = new Mock(); + + mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() }); + + // Test both orderings. + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False); + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False); + } + + [Test] + public void TestMultiModIncompatibleWithTopLevel() + { + var mod1 = new Mock(); + + // The nested mod. + var mod2 = new Mock(); + mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() }); + + var multiMod = new MultiMod(new MultiMod(mod2.Object)); + + // Test both orderings. + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False); + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False); + } + + [Test] + public void TestTopLevelIncompatibleWithMultiMod() + { + // The nested mod. + var mod1 = new Mock(); + var multiMod = new MultiMod(new MultiMod(mod1.Object)); + + var mod2 = new Mock(); + mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) }); + + // Test both orderings. + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False); + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False); + } + + [Test] + public void TestCompatibleMods() + { + var mod1 = new Mock(); + var mod2 = new Mock(); + + // Test both orderings. + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True); + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True); + } + + [Test] + public void TestIncompatibleThroughBaseType() + { + var mod1 = new Mock(); + var mod2 = new Mock(); + mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) }); + + // Test both orderings. + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False); + Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False); + } + + [Test] + public void TestAllowedThroughMostDerivedType() + { + var mod = new Mock(); + Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() })); + } + + [Test] + public void TestNotAllowedThroughBaseType() + { + var mod = new Mock(); + Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False); + } + + private static readonly object[] invalid_mod_test_scenarios = + { + // incompatible pair. + new object[] + { + new Mod[] { new OsuModDoubleTime(), new OsuModHalfTime() }, + new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) } + }, + // incompatible pair with derived class. + new object[] + { + new Mod[] { new OsuModNightcore(), new OsuModHalfTime() }, + new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) } + }, + // system mod. + new object[] + { + new Mod[] { new OsuModDoubleTime(), new OsuModTouchDevice() }, + new[] { typeof(OsuModTouchDevice) } + }, + // multi mod. + new object[] + { + new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModHalfTime() }, + new[] { typeof(MultiMod) } + }, + // valid pair. + new object[] + { + new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() }, + null + } + }; + + [TestCaseSource(nameof(invalid_mod_test_scenarios))] + public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid) + { + bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid); + + Assert.That(isValid, Is.EqualTo(expectedInvalid == null)); + + if (isValid) + Assert.IsNull(invalid); + else + Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); + } + + public abstract class CustomMod1 : Mod + { + } + + public abstract class CustomMod2 : Mod + { + } + } +} diff --git a/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs new file mode 100644 index 0000000000..dd105787fa --- /dev/null +++ b/osu.Game.Tests/Mods/SettingsSourceAttributeTest.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Tests.Mods +{ + [TestFixture] + public class SettingsSourceAttributeTest + { + [Test] + public void TestOrdering() + { + var objectWithSettings = new ClassWithSettings(); + + var orderedSettings = objectWithSettings.GetOrderedSettingsSourceProperties().ToArray(); + + Assert.That(orderedSettings, Has.Length.EqualTo(4)); + + Assert.That(orderedSettings[0].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.FirstSetting))); + Assert.That(orderedSettings[1].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.SecondSetting))); + Assert.That(orderedSettings[2].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.ThirdSetting))); + Assert.That(orderedSettings[3].Item2.Name, Is.EqualTo(nameof(ClassWithSettings.UnorderedSetting))); + } + + [Test] + public void TestCustomControl() + { + var objectWithCustomSettingControl = new ClassWithCustomSettingControl(); + var settings = objectWithCustomSettingControl.CreateSettingsControls().ToArray(); + + Assert.That(settings, Has.Length.EqualTo(1)); + Assert.That(settings[0], Is.TypeOf()); + } + + private class ClassWithSettings + { + [SettingSource("Unordered setting", "Should be last")] + public BindableFloat UnorderedSetting { get; set; } = new BindableFloat(); + + [SettingSource("Second setting", "Another description", 2)] + public BindableBool SecondSetting { get; set; } = new BindableBool(); + + [SettingSource("First setting", "A description", 1)] + public BindableDouble FirstSetting { get; set; } = new BindableDouble(); + + [SettingSource("Third setting", "Yet another description", 3)] + public BindableInt ThirdSetting { get; set; } = new BindableInt(); + } + + private class ClassWithCustomSettingControl + { + [SettingSource("Custom setting", "Should be a custom control", SettingControlType = typeof(CustomSettingsControl))] + public BindableInt UnorderedSetting { get; set; } = new BindableInt(); + } + + private class CustomSettingsControl : SettingsItem + { + protected override Drawable CreateControl() => new CustomControl(); + + private class CustomControl : Drawable, IHasCurrentValue + { + public Bindable Current { get; set; } = new Bindable(); + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/BarLineGeneratorTest.cs b/osu.Game.Tests/NonVisual/BarLineGeneratorTest.cs new file mode 100644 index 0000000000..e663e1128e --- /dev/null +++ b/osu.Game.Tests/NonVisual/BarLineGeneratorTest.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Tests.NonVisual +{ + public class BarLineGeneratorTest + { + [Test] + public void TestRoundingErrorCompensation() + { + // The aim of this test is to make sure bar line generation compensates for floating-point errors. + // The premise of the test is that we have a single timing point that should result in bar lines + // that start at a time point that is a whole number every seventh beat. + + // The fact it's every seventh beat is important - it's a number indivisible by 2, which makes + // it susceptible to rounding inaccuracies. In fact this was originally spotted in cases of maps + // that met exactly this criteria. + + const int beat_length_numerator = 2000; + const int beat_length_denominator = 7; + const TimeSignatures signature = TimeSignatures.SimpleQuadruple; + + var beatmap = new Beatmap + { + HitObjects = new List + { + new HitObject { StartTime = 0 }, + new HitObject { StartTime = 120_000 } + }, + ControlPointInfo = new ControlPointInfo() + }; + + beatmap.ControlPointInfo.Add(0, new TimingControlPoint + { + BeatLength = (double)beat_length_numerator / beat_length_denominator, + TimeSignature = signature + }); + + var barLines = new BarLineGenerator(beatmap).BarLines; + + for (int i = 0; i * beat_length_denominator < barLines.Count; i++) + { + var barLine = barLines[i * beat_length_denominator]; + var expectedTime = beat_length_numerator * (int)signature * i; + + // every seventh bar's start time should be at least greater than the whole number we expect. + // It cannot be less, as that can affect overlapping scroll algorithms + // (the previous timing point might be chosen incorrectly if this is not the case) + Assert.GreaterOrEqual(barLine.StartTime, expectedTime); + + // on the other side, make sure we don't stray too far from the expected time either. + Assert.IsTrue(Precision.AlmostEquals(barLine.StartTime, expectedTime)); + + // check major/minor lines for good measure too + Assert.AreEqual(i % (int)signature == 0, barLine.Major); + } + } + + private class BarLine : IBarLine + { + public double StartTime { get; set; } + public bool Major { get; set; } + } + } +} diff --git a/osu.Game.Tests/NonVisual/ClosestBeatDivisorTest.cs b/osu.Game.Tests/NonVisual/ClosestBeatDivisorTest.cs new file mode 100644 index 0000000000..08cd80dcfa --- /dev/null +++ b/osu.Game.Tests/NonVisual/ClosestBeatDivisorTest.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Tests.NonVisual +{ + public class ClosestBeatDivisorTest + { + [Test] + public void TestExactDivisors() + { + var cpi = new ControlPointInfo(); + cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 }); + + double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 }; + + assertClosestDivisors(divisors, divisors, cpi); + } + + [Test] + public void TestExactDivisorWithTempoChanges() + { + int offset = 0; + int[] beatLengths = { 1000, 200, 100, 50 }; + + var cpi = new ControlPointInfo(); + + foreach (int beatLength in beatLengths) + { + cpi.Add(offset, new TimingControlPoint { BeatLength = beatLength }); + offset += beatLength * 2; + } + + double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3 }; + + assertClosestDivisors(divisors, divisors, cpi); + } + + [Test] + public void TestExactDivisorsHighBPMStream() + { + var cpi = new ControlPointInfo(); + cpi.Add(-50, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing) + + // A 1/4 stream should land on 1/1, 1/2 and 1/4 divisors. + double[] divisors = { 4, 4, 4, 4, 4, 4, 4, 4 }; + double[] closestDivisors = { 4, 2, 4, 1, 4, 2, 4, 1 }; + + assertClosestDivisors(divisors, closestDivisors, cpi, step: 1 / 4d); + } + + [Test] + public void TestApproximateDivisors() + { + var cpi = new ControlPointInfo(); + cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 }); + + double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 }; + double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 }; + + assertClosestDivisors(divisors, closestDivisors, cpi); + } + + private void assertClosestDivisors(IReadOnlyList divisors, IReadOnlyList closestDivisors, ControlPointInfo cpi, double step = 1) + { + List hitobjects = new List(); + double offset = cpi.TimingPoints[0].Time; + + for (int i = 0; i < divisors.Count; ++i) + { + double beatLength = cpi.TimingPointAt(offset).BeatLength; + hitobjects.Add(new HitObject { StartTime = offset + beatLength / divisors[i] }); + offset += beatLength * step; + } + + var beatmap = new Beatmap + { + HitObjects = hitobjects, + ControlPointInfo = cpi + }; + + for (int i = 0; i < divisors.Count; ++i) + Assert.AreEqual(closestDivisors[i], beatmap.ControlPointInfo.GetClosestBeatDivisor(beatmap.HitObjects[i].StartTime), $"at index {i}"); + } + } +} diff --git a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs index 2782e902fe..b27c257795 100644 --- a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs +++ b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs @@ -29,11 +29,17 @@ namespace osu.Game.Tests.NonVisual var cpi = new ControlPointInfo(); cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point. + cpi.Add(1000, new TimingControlPoint()); // is also not redundant, due to change of offset + + Assert.That(cpi.Groups.Count, Is.EqualTo(2)); + Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2)); + Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2)); + cpi.Add(1000, new TimingControlPoint()); // is redundant - Assert.That(cpi.Groups.Count, Is.EqualTo(1)); - Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1)); - Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1)); + Assert.That(cpi.Groups.Count, Is.EqualTo(2)); + Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2)); + Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2)); } [Test] @@ -86,11 +92,12 @@ namespace osu.Game.Tests.NonVisual Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0)); Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0)); - cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant + cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant + cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant - Assert.That(cpi.Groups.Count, Is.EqualTo(1)); - Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1)); - Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1)); + Assert.That(cpi.Groups.Count, Is.EqualTo(2)); + Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2)); + Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2)); } [Test] @@ -132,6 +139,22 @@ namespace osu.Game.Tests.NonVisual Assert.That(cpi.Groups.Count, Is.EqualTo(0)); } + [Test] + public void TestRemoveGroupAlsoRemovedControlPoints() + { + var cpi = new ControlPointInfo(); + + var group = cpi.GroupAt(1000, true); + + group.Add(new SampleControlPoint()); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1)); + + cpi.RemoveGroup(group); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0)); + } + [Test] public void TestAddControlPointToGroup() { @@ -223,5 +246,32 @@ namespace osu.Game.Tests.NonVisual Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0)); Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0)); } + + [Test] + public void TestCreateCopyIsDeepClone() + { + var cpi = new ControlPointInfo(); + + cpi.Add(1000, new TimingControlPoint { BeatLength = 500 }); + + var cpiCopy = cpi.CreateCopy(); + + cpiCopy.Add(2000, new TimingControlPoint { BeatLength = 500 }); + + Assert.That(cpi.Groups.Count, Is.EqualTo(1)); + Assert.That(cpiCopy.Groups.Count, Is.EqualTo(2)); + + Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1)); + Assert.That(cpiCopy.TimingPoints.Count, Is.EqualTo(2)); + + Assert.That(cpi.TimingPoints[0], Is.Not.SameAs(cpiCopy.TimingPoints[0])); + Assert.That(cpi.TimingPoints[0].BeatLengthBindable, Is.Not.SameAs(cpiCopy.TimingPoints[0].BeatLengthBindable)); + + Assert.That(cpi.TimingPoints[0].BeatLength, Is.EqualTo(cpiCopy.TimingPoints[0].BeatLength)); + + cpi.TimingPoints[0].BeatLength = 800; + + Assert.That(cpi.TimingPoints[0].BeatLength, Is.Not.EqualTo(cpiCopy.TimingPoints[0].BeatLength)); + } } } diff --git a/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs b/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs new file mode 100644 index 0000000000..a763544c37 --- /dev/null +++ b/osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs @@ -0,0 +1,307 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using System.Runtime.CompilerServices; +using NUnit.Framework; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Configuration; +using osu.Framework.Platform; +using osu.Game.Configuration; +using osu.Game.IO; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class CustomDataDirectoryTest : ImportTest + { + [Test] + public void TestDefaultDirectory() + { + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory)); + + var osu = LoadOsuIntoHost(host); + var storage = osu.Dependencies.Get(); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestCustomDirectory() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + using (var storageConfig = new StorageConfigManager(host.InitialStorage)) + storageConfig.SetValue(StorageConfig.FullPath, customPath); + + try + { + var osu = LoadOsuIntoHost(host); + + // switch to DI'd storage + var storage = osu.Dependencies.Get(); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestSubDirectoryLookup() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + using (var storageConfig = new StorageConfigManager(host.InitialStorage)) + storageConfig.SetValue(StorageConfig.FullPath, customPath); + + try + { + var osu = LoadOsuIntoHost(host); + + // switch to DI'd storage + var storage = osu.Dependencies.Get(); + + string actualTestFile = Path.Combine(customPath, "rulesets", "test"); + + File.WriteAllText(actualTestFile, "test"); + + var rulesetStorage = storage.GetStorageForDirectory("rulesets"); + var lookupPath = rulesetStorage.GetFiles(".").Single(); + + Assert.That(lookupPath, Is.EqualTo("test")); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigration() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration)); + + var osu = LoadOsuIntoHost(host); + var storage = osu.Dependencies.Get(); + var osuStorage = storage as MigratableStorage; + + // Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes. + string originalDirectory = storage.GetFullPath("."); + + // ensure we perform a save + host.Dependencies.Get().Save(); + + // ensure we "use" cache + host.Storage.GetStorageForDirectory("cache"); + + // for testing nested files are not ignored (only top level) + host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache"); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation)); + + osu.Migrate(customPath); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath)); + + // ensure cache was not moved + Assert.That(Directory.Exists(Path.Combine(originalDirectory, "cache"))); + + // ensure nested cache was moved + Assert.That(!Directory.Exists(Path.Combine(originalDirectory, "test-nested", "cache"))); + Assert.That(storage.ExistsDirectory(Path.Combine("test-nested", "cache"))); + + Assert.That(osuStorage, Is.Not.Null); + + foreach (var file in osuStorage.IgnoreFiles) + { + Assert.That(File.Exists(Path.Combine(originalDirectory, file))); + Assert.That(storage.Exists(file), Is.False); + } + + foreach (var dir in osuStorage.IgnoreDirectories) + { + Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir))); + Assert.That(storage.ExistsDirectory(dir), Is.False); + } + + Assert.That(new StreamReader(Path.Combine(originalDirectory, "storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}")); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigrationBetweenTwoTargets() + { + string customPath = prepareCustomPath(); + string customPath2 = prepareCustomPath("-2"); + + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + const string database_filename = "client.db"; + + Assert.DoesNotThrow(() => osu.Migrate(customPath)); + Assert.That(File.Exists(Path.Combine(customPath, database_filename))); + + Assert.DoesNotThrow(() => osu.Migrate(customPath2)); + Assert.That(File.Exists(Path.Combine(customPath2, database_filename))); + + Assert.DoesNotThrow(() => osu.Migrate(customPath)); + Assert.That(File.Exists(Path.Combine(customPath, database_filename))); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigrationToSameTargetFails() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + Assert.DoesNotThrow(() => osu.Migrate(customPath)); + Assert.Throws(() => osu.Migrate(customPath)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigrationToNestedTargetFails() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + Assert.DoesNotThrow(() => osu.Migrate(customPath)); + + string subFolder = Path.Combine(customPath, "sub"); + + if (Directory.Exists(subFolder)) + Directory.Delete(subFolder, true); + + Directory.CreateDirectory(subFolder); + + Assert.Throws(() => osu.Migrate(subFolder)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigrationToSeeminglyNestedTarget() + { + string customPath = prepareCustomPath(); + + using (var host = new CustomTestHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host); + + Assert.DoesNotThrow(() => osu.Migrate(customPath)); + + string seeminglySubFolder = customPath + "sub"; + + if (Directory.Exists(seeminglySubFolder)) + Directory.Delete(seeminglySubFolder, true); + + Directory.CreateDirectory(seeminglySubFolder); + + osu.Migrate(seeminglySubFolder); + } + finally + { + host.Exit(); + } + } + } + + private static string getDefaultLocationFor(string testTypeName) + { + string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName); + + if (Directory.Exists(path)) + Directory.Delete(path, true); + + return path; + } + + private string prepareCustomPath(string suffix = "") + { + string path = Path.Combine(RuntimeInfo.StartupDirectory, $"custom-path{suffix}"); + + if (Directory.Exists(path)) + Directory.Delete(path, true); + + return path; + } + + public class CustomTestHeadlessGameHost : CleanRunHeadlessGameHost + { + public Storage InitialStorage { get; } + + public CustomTestHeadlessGameHost([CallerMemberName] string callingMethodName = @"") + : base(callingMethodName: callingMethodName) + { + string defaultStorageLocation = getDefaultLocationFor(callingMethodName); + + InitialStorage = new DesktopStorage(defaultStorageLocation, this); + InitialStorage.DeleteDirectory(string.Empty); + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index 760a033aff..16c1004f37 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -94,10 +94,57 @@ namespace osu.Game.Tests.NonVisual Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA); } + [Test] + public void TestMultiModFlattening() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(4, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + Assert.IsTrue(combinations[3] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC); + Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB); + Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC); + } + + [Test] + public void TestIncompatibleThroughMultiMod() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(3, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA); + } + + [Test] + public void TestIncompatibleWithSameInstanceViaMultiMod() + { + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations(); + + Assert.AreEqual(3, combinations.Length); + Assert.IsTrue(combinations[0] is ModNoMod); + Assert.IsTrue(combinations[1] is ModA); + Assert.IsTrue(combinations[2] is MultiMod); + + Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA); + Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB); + } + private class ModA : Mod { public override string Name => nameof(ModA); public override string Acronym => nameof(ModA); + public override string Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithA), typeof(ModIncompatibleWithAAndB) }; @@ -106,16 +153,26 @@ namespace osu.Game.Tests.NonVisual private class ModB : Mod { public override string Name => nameof(ModB); + public override string Description => string.Empty; public override string Acronym => nameof(ModB); public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) }; } + private class ModC : Mod + { + public override string Name => nameof(ModC); + public override string Acronym => nameof(ModC); + public override string Description => string.Empty; + public override double ScoreMultiplier => 1; + } + private class ModIncompatibleWithA : Mod { public override string Name => $"Incompatible With {nameof(ModA)}"; public override string Acronym => $"Incompatible With {nameof(ModA)}"; + public override string Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModA) }; @@ -134,6 +191,7 @@ namespace osu.Game.Tests.NonVisual { public override string Name => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; public override string Acronym => $"Incompatible With {nameof(ModA)} and {nameof(ModB)}"; + public override string Description => string.Empty; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) }; @@ -159,7 +217,7 @@ namespace osu.Game.Tests.NonVisual throw new NotImplementedException(); } - protected override Skill[] CreateSkills(IBeatmap beatmap) + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) { throw new NotImplementedException(); } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index 30686cb947..8ff2743b6a 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -4,8 +4,10 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osu.Game.Rulesets.Filter; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; +using osu.Game.Screens.Select.Filter; namespace osu.Game.Tests.NonVisual.Filtering { @@ -197,5 +199,48 @@ namespace osu.Game.Tests.NonVisual.Filtering carouselItem.Filter(criteria); Assert.AreEqual(filtered, carouselItem.Filtered.Value); } + + [TestCase("202010", true)] + [TestCase("20201010", false)] + [TestCase("153", true)] + [TestCase("1535", false)] + public void TestCriteriaMatchingBeatmapIDs(string query, bool filtered) + { + var beatmap = getExampleBeatmap(); + beatmap.OnlineBeatmapID = 20201010; + beatmap.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = 1535 }; + + var criteria = new FilterCriteria { SearchText = query }; + var carouselItem = new CarouselBeatmap(beatmap); + carouselItem.Filter(criteria); + + Assert.AreEqual(filtered, carouselItem.Filtered.Value); + } + + [Test] + public void TestCustomRulesetCriteria([Values(null, true, false)] bool? matchCustomCriteria) + { + var beatmap = getExampleBeatmap(); + + var customCriteria = matchCustomCriteria is bool match ? new CustomCriteria(match) : null; + var criteria = new FilterCriteria { RulesetCriteria = customCriteria }; + var carouselItem = new CarouselBeatmap(beatmap); + carouselItem.Filter(criteria); + + Assert.AreEqual(matchCustomCriteria == false, carouselItem.Filtered.Value); + } + + private class CustomCriteria : IRulesetFilterCriteria + { + private readonly bool match; + + public CustomCriteria(bool shouldMatch) + { + match = shouldMatch; + } + + public bool Matches(BeatmapInfo beatmap) => match; + public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false; + } } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 7b2913b817..49389e67aa 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -4,7 +4,9 @@ using System; using NUnit.Framework; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Filter; using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Filter; namespace osu.Game.Tests.NonVisual.Filtering { @@ -60,7 +62,7 @@ namespace osu.Game.Tests.NonVisual.Filtering } [Test] - public void TestApplyDrainRateQueries() + public void TestApplyDrainRateQueriesByDrKeyword() { const string query = "dr>2 quite specific dr<:6"; var filterCriteria = new FilterCriteria(); @@ -73,6 +75,20 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.Less(filterCriteria.DrainRate.Min, 6.1f); } + [Test] + public void TestApplyDrainRateQueriesByHpKeyword() + { + const string query = "hp>2 quite specific hp<=6"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim()); + Assert.AreEqual(2, filterCriteria.SearchTerms.Length); + Assert.Greater(filterCriteria.DrainRate.Min, 2.0f); + Assert.Less(filterCriteria.DrainRate.Min, 2.1f); + Assert.Greater(filterCriteria.DrainRate.Max, 6.0f); + Assert.Less(filterCriteria.DrainRate.Min, 6.1f); + } + [Test] public void TestApplyBPMQueries() { @@ -180,5 +196,63 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.AreEqual(1, filterCriteria.SearchTerms.Length); Assert.AreEqual("double\"quote", filterCriteria.Artist.SearchTerm); } + + [Test] + public void TestOperatorParsing() + { + const string query = "artist=>=bad")] + [TestCase("divisor true; + + public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) + { + if (key == "custom" && op == Operator.Equal) + { + CustomValue = value; + return true; + } + + return false; + } + } } } diff --git a/osu.Game.Tests/NonVisual/FormatUtilsTest.cs b/osu.Game.Tests/NonVisual/FormatUtilsTest.cs new file mode 100644 index 0000000000..df095ddee3 --- /dev/null +++ b/osu.Game.Tests/NonVisual/FormatUtilsTest.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Globalization; +using NUnit.Framework; +using osu.Game.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class FormatUtilsTest + { + [TestCase(0, "0.00%")] + [TestCase(0.01, "1.00%")] + [TestCase(0.9899, "98.99%")] + [TestCase(0.989999, "98.99%")] + [TestCase(0.99, "99.00%")] + [TestCase(0.9999, "99.99%")] + [TestCase(0.999999, "99.99%")] + [TestCase(1, "100.00%")] + public void TestAccuracyFormatting(double input, string expectedOutput) + { + Assert.AreEqual(expectedOutput, input.FormatAccuracy(CultureInfo.InvariantCulture)); + } + } +} diff --git a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs index 7df7df22ea..407dec936b 100644 --- a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs +++ b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Game.Replays; using osu.Game.Rulesets.Replays; @@ -20,38 +21,25 @@ namespace osu.Game.Tests.NonVisual { handler = new TestInputHandler(replay = new Replay { - Frames = new List - { - new TestReplayFrame(0), - new TestReplayFrame(1000), - new TestReplayFrame(2000), - new TestReplayFrame(3000, true), - new TestReplayFrame(4000, true), - new TestReplayFrame(5000, true), - new TestReplayFrame(7000, true), - new TestReplayFrame(8000), - } + HasReceivedAllFrames = false }); } [Test] public void TestNormalPlayback() { - Assert.IsNull(handler.CurrentFrame); - - confirmCurrentFrame(null); - confirmNextFrame(0); + setReplayFrames(); setTime(0, 0); confirmCurrentFrame(0); confirmNextFrame(1); - //if we hit the first frame perfectly, time should progress to it. + // if we hit the first frame perfectly, time should progress to it. setTime(1000, 1000); confirmCurrentFrame(1); confirmNextFrame(2); - //in between non-important frames should progress based on input. + // in between non-important frames should progress based on input. setTime(1200, 1200); confirmCurrentFrame(1); @@ -107,6 +95,8 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestIntroTime() { + setReplayFrames(); + setTime(-1000, -1000); confirmCurrentFrame(null); confirmNextFrame(0); @@ -123,6 +113,8 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestBasicRewind() { + setReplayFrames(); + setTime(2800, 0); setTime(2800, 1000); setTime(2800, 2000); @@ -133,34 +125,35 @@ namespace osu.Game.Tests.NonVisual // pivot without crossing a frame boundary setTime(2700, 2700); confirmCurrentFrame(2); - confirmNextFrame(1); + confirmNextFrame(3); - // cross current frame boundary; should not yet update frame - setTime(1980, 1980); + // cross current frame boundary + setTime(1980, 2000); confirmCurrentFrame(2); - confirmNextFrame(1); + confirmNextFrame(3); setTime(1200, 1200); - confirmCurrentFrame(2); - confirmNextFrame(1); + confirmCurrentFrame(1); + confirmNextFrame(2); - //ensure each frame plays out until start + // ensure each frame plays out until start setTime(-500, 1000); confirmCurrentFrame(1); - confirmNextFrame(0); + confirmNextFrame(2); setTime(-500, 0); confirmCurrentFrame(0); - confirmNextFrame(null); + confirmNextFrame(1); setTime(-500, -500); - confirmCurrentFrame(0); - confirmNextFrame(null); + confirmCurrentFrame(null); + confirmNextFrame(0); } [Test] public void TestRewindInsideImportantSection() { + setReplayFrames(); fastForwardToPoint(3000); setTime(4000, 4000); @@ -168,12 +161,12 @@ namespace osu.Game.Tests.NonVisual confirmNextFrame(5); setTime(3500, null); - confirmCurrentFrame(4); - confirmNextFrame(3); + confirmCurrentFrame(3); + confirmNextFrame(4); setTime(3000, 3000); confirmCurrentFrame(3); - confirmNextFrame(2); + confirmNextFrame(4); setTime(3500, null); confirmCurrentFrame(3); @@ -187,46 +180,175 @@ namespace osu.Game.Tests.NonVisual confirmCurrentFrame(4); confirmNextFrame(5); - setTime(4000, null); + setTime(4000, 4000); confirmCurrentFrame(4); confirmNextFrame(5); setTime(3500, null); - confirmCurrentFrame(4); - confirmNextFrame(3); + confirmCurrentFrame(3); + confirmNextFrame(4); setTime(3000, 3000); confirmCurrentFrame(3); - confirmNextFrame(2); + confirmNextFrame(4); } [Test] public void TestRewindOutOfImportantSection() { + setReplayFrames(); fastForwardToPoint(3500); confirmCurrentFrame(3); confirmNextFrame(4); setTime(3200, null); - // next frame doesn't change even though direction reversed, because of important section. confirmCurrentFrame(3); confirmNextFrame(4); - setTime(3000, null); + setTime(3000, 3000); confirmCurrentFrame(3); confirmNextFrame(4); setTime(2800, 2800); - confirmCurrentFrame(3); - confirmNextFrame(2); + confirmCurrentFrame(2); + confirmNextFrame(3); + } + + [Test] + public void TestReplayStreaming() + { + // no frames are arrived yet + setTime(0, null); + setTime(1000, null); + Assert.IsTrue(handler.WaitingForFrame, "Should be waiting for the first frame"); + + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(1000)); + + // should always play from beginning + setTime(1000, 0); + confirmCurrentFrame(0); + Assert.IsFalse(handler.WaitingForFrame, "Should not be waiting yet"); + setTime(1000, 1000); + confirmCurrentFrame(1); + confirmNextFrame(null); + Assert.IsTrue(handler.WaitingForFrame, "Should be waiting"); + + // cannot seek beyond the last frame + setTime(1500, null); + confirmCurrentFrame(1); + + setTime(-100, 0); + confirmCurrentFrame(0); + + // can seek to the point before the first frame, however + setTime(-100, -100); + confirmCurrentFrame(null); + confirmNextFrame(0); + + fastForwardToPoint(1000); + setTime(3000, null); + replay.Frames.Add(new TestReplayFrame(2000)); + confirmCurrentFrame(1); + setTime(1000, 1000); + setTime(3000, 2000); + } + + [Test] + public void TestMultipleFramesSameTime() + { + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(0)); + replay.Frames.Add(new TestReplayFrame(1000)); + replay.Frames.Add(new TestReplayFrame(1000)); + replay.Frames.Add(new TestReplayFrame(2000)); + + // forward direction is prioritized when multiple frames have the same time. + setTime(0, 0); + setTime(0, 0); + + setTime(2000, 1000); + setTime(2000, 1000); + + setTime(1000, 1000); + setTime(1000, 1000); + setTime(-100, 1000); + setTime(-100, 0); + setTime(-100, 0); + setTime(-100, -100); + } + + [Test] + public void TestReplayFramesSortStability() + { + const double repeating_time = 5000; + + // add a collection of frames in shuffled order time-wise; each frame also stores its original index to check stability later. + // data is hand-picked and breaks if the unstable List.Sort() is used. + // in theory this can still return a false-positive with another unstable algorithm if extremely unlucky, + // but there is no conceivable fool-proof way to prevent that anyways. + replay.Frames.AddRange(new[] + { + repeating_time, + 0, + 3000, + repeating_time, + repeating_time, + 6000, + 9000, + repeating_time, + repeating_time, + 1000, + 11000, + 21000, + 4000, + repeating_time, + repeating_time, + 8000, + 2000, + 7000, + repeating_time, + repeating_time, + 10000 + }.Select((time, index) => new TestReplayFrame(time, true, index))); + + replay.HasReceivedAllFrames = true; + + // create a new handler with the replay for the sort to be performed. + handler = new TestInputHandler(replay); + + // ensure sort stability by checking that the frames with time == repeating_time are sorted in ascending frame index order themselves. + var repeatingTimeFramesData = replay.Frames + .Cast() + .Where(f => f.Time == repeating_time) + .Select(f => f.FrameIndex); + + Assert.That(repeatingTimeFramesData, Is.Ordered.Ascending); + } + + private void setReplayFrames() + { + replay.Frames = new List + { + new TestReplayFrame(0), + new TestReplayFrame(1000), + new TestReplayFrame(2000), + new TestReplayFrame(3000, true), + new TestReplayFrame(4000, true), + new TestReplayFrame(5000, true), + new TestReplayFrame(7000, true), + new TestReplayFrame(8000), + }; + replay.HasReceivedAllFrames = true; } private void fastForwardToPoint(double destination) { for (int i = 0; i < 1000; i++) { - if (handler.SetFrameFromTime(destination) == null) + var time = handler.SetFrameFromTime(destination); + if (time == null || time == destination) return; } @@ -235,43 +357,29 @@ namespace osu.Game.Tests.NonVisual private void setTime(double set, double? expect) { - Assert.AreEqual(expect, handler.SetFrameFromTime(set)); + Assert.AreEqual(expect, handler.SetFrameFromTime(set), "Unexpected return value"); } private void confirmCurrentFrame(int? frame) { - if (frame.HasValue) - { - Assert.IsNotNull(handler.CurrentFrame); - Assert.AreEqual(replay.Frames[frame.Value].Time, handler.CurrentFrame.Time); - } - else - { - Assert.IsNull(handler.CurrentFrame); - } + Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame"); } private void confirmNextFrame(int? frame) { - if (frame.HasValue) - { - Assert.IsNotNull(handler.NextFrame); - Assert.AreEqual(replay.Frames[frame.Value].Time, handler.NextFrame.Time); - } - else - { - Assert.IsNull(handler.NextFrame); - } + Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame"); } private class TestReplayFrame : ReplayFrame { public readonly bool IsImportant; + public readonly int FrameIndex; - public TestReplayFrame(double time, bool isImportant = false) + public TestReplayFrame(double time, bool isImportant = false, int frameIndex = 0) : base(time) { IsImportant = isImportant; + FrameIndex = frameIndex; } } diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs new file mode 100644 index 0000000000..3fd7c364b7 --- /dev/null +++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Timing; +using osu.Game.Screens.Play; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class GameplayClockTest + { + [TestCase(0)] + [TestCase(1)] + public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) + { + var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); + var gameplayClock = new TestGameplayClock(framedClock); + + gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); + + Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); + } + + private class TestGameplayClock : GameplayClock + { + public List> MutableNonGameplayAdjustments { get; } = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public TestGameplayClock(IFrameBasedClock underlyingClock) + : base(underlyingClock) + { + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs b/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs new file mode 100644 index 0000000000..a04415bc7f --- /dev/null +++ b/osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs @@ -0,0 +1,119 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Rulesets.Difficulty.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class LimitedCapacityQueueTest + { + private const int capacity = 3; + + private LimitedCapacityQueue queue; + + [SetUp] + public void SetUp() + { + queue = new LimitedCapacityQueue(capacity); + } + + [Test] + public void TestEmptyQueue() + { + Assert.AreEqual(0, queue.Count); + + Assert.Throws(() => _ = queue[0]); + + Assert.Throws(() => _ = queue.Dequeue()); + + int count = 0; + foreach (var _ in queue) + count++; + + Assert.AreEqual(0, count); + } + + [TestCase(1)] + [TestCase(2)] + [TestCase(3)] + public void TestBelowCapacity(int count) + { + for (int i = 0; i < count; ++i) + queue.Enqueue(i); + + Assert.AreEqual(count, queue.Count); + + for (int i = 0; i < count; ++i) + Assert.AreEqual(i, queue[i]); + + int j = 0; + foreach (var item in queue) + Assert.AreEqual(j++, item); + + for (int i = queue.Count; i < queue.Count + capacity; i++) + Assert.Throws(() => _ = queue[i]); + } + + [TestCase(4)] + [TestCase(5)] + [TestCase(6)] + public void TestEnqueueAtFullCapacity(int count) + { + for (int i = 0; i < count; ++i) + queue.Enqueue(i); + + Assert.AreEqual(capacity, queue.Count); + + for (int i = 0; i < queue.Count; ++i) + Assert.AreEqual(count - capacity + i, queue[i]); + + int j = count - capacity; + foreach (var item in queue) + Assert.AreEqual(j++, item); + + for (int i = queue.Count; i < queue.Count + capacity; i++) + Assert.Throws(() => _ = queue[i]); + } + + [TestCase(4)] + [TestCase(5)] + [TestCase(6)] + public void TestDequeueAtFullCapacity(int count) + { + for (int i = 0; i < count; ++i) + queue.Enqueue(i); + + for (int i = 0; i < capacity; ++i) + { + Assert.AreEqual(count - capacity + i, queue.Dequeue()); + Assert.AreEqual(2 - i, queue.Count); + } + + Assert.Throws(() => queue.Dequeue()); + } + + [Test] + public void TestClearQueue() + { + queue.Enqueue(3); + queue.Enqueue(5); + Assert.AreEqual(2, queue.Count); + + queue.Clear(); + Assert.AreEqual(0, queue.Count); + Assert.Throws(() => _ = queue[0]); + + queue.Enqueue(7); + Assert.AreEqual(1, queue.Count); + Assert.AreEqual(7, queue[0]); + Assert.Throws(() => _ = queue[1]); + + queue.Enqueue(9); + Assert.AreEqual(2, queue.Count); + Assert.AreEqual(9, queue[1]); + } + } +} diff --git a/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs b/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs deleted file mode 100644 index d5ac38008e..0000000000 --- a/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs +++ /dev/null @@ -1,115 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using NUnit.Framework; -using osu.Game.Rulesets.Difficulty.Utils; - -namespace osu.Game.Tests.NonVisual -{ - [TestFixture] - public class LimitedCapacityStackTest - { - private const int capacity = 3; - - private LimitedCapacityStack stack; - - [SetUp] - public void Setup() - { - stack = new LimitedCapacityStack(capacity); - } - - [Test] - public void TestEmptyStack() - { - Assert.AreEqual(0, stack.Count); - - Assert.Throws(() => - { - int unused = stack[0]; - }); - - int count = 0; - foreach (var unused in stack) - count++; - - Assert.AreEqual(0, count); - } - - [TestCase(1)] - [TestCase(2)] - [TestCase(3)] - public void TestInRangeElements(int count) - { - // e.g. 0 -> 1 -> 2 - for (int i = 0; i < count; i++) - stack.Push(i); - - Assert.AreEqual(count, stack.Count); - - // e.g. 2 -> 1 -> 0 (reverse order) - for (int i = 0; i < stack.Count; i++) - Assert.AreEqual(count - 1 - i, stack[i]); - - // e.g. indices 3, 4, 5, 6 (out of range) - for (int i = stack.Count; i < stack.Count + capacity; i++) - { - Assert.Throws(() => - { - int unused = stack[i]; - }); - } - } - - [TestCase(4)] - [TestCase(5)] - [TestCase(6)] - public void TestOverflowElements(int count) - { - // e.g. 0 -> 1 -> 2 -> 3 - for (int i = 0; i < count; i++) - stack.Push(i); - - Assert.AreEqual(capacity, stack.Count); - - // e.g. 3 -> 2 -> 1 (reverse order) - for (int i = 0; i < stack.Count; i++) - Assert.AreEqual(count - 1 - i, stack[i]); - - // e.g. indices 3, 4, 5, 6 (out of range) - for (int i = stack.Count; i < stack.Count + capacity; i++) - { - Assert.Throws(() => - { - int unused = stack[i]; - }); - } - } - - [TestCase(1)] - [TestCase(2)] - [TestCase(3)] - [TestCase(4)] - [TestCase(5)] - [TestCase(6)] - public void TestEnumerator(int count) - { - // e.g. 0 -> 1 -> 2 -> 3 - for (int i = 0; i < count; i++) - stack.Push(i); - - int enumeratorCount = 0; - int expectedValue = count - 1; - - foreach (var item in stack) - { - Assert.AreEqual(expectedValue, item); - enumeratorCount++; - expectedValue--; - } - - Assert.AreEqual(stack.Count, enumeratorCount); - } - } -} diff --git a/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs b/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs new file mode 100644 index 0000000000..adc1d6aede --- /dev/null +++ b/osu.Game.Tests/NonVisual/Multiplayer/StatefulMultiplayerClientTest.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Humanizer; +using NUnit.Framework; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Testing; +using osu.Game.Online.Multiplayer; +using osu.Game.Tests.Visual.Multiplayer; +using osu.Game.Users; + +namespace osu.Game.Tests.NonVisual.Multiplayer +{ + [HeadlessTest] + public class StatefulMultiplayerClientTest : MultiplayerTestScene + { + [Test] + public void TestPlayingUserTracking() + { + int id = 2000; + + AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5); + checkPlayingUserCount(0); + + changeState(3, MultiplayerUserState.WaitingForLoad); + checkPlayingUserCount(3); + + changeState(3, MultiplayerUserState.Playing); + checkPlayingUserCount(3); + + changeState(3, MultiplayerUserState.Results); + checkPlayingUserCount(0); + + changeState(6, MultiplayerUserState.WaitingForLoad); + checkPlayingUserCount(6); + + AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull())); + checkPlayingUserCount(5); + + AddStep("leave room", () => Client.LeaveRoom()); + checkPlayingUserCount(0); + } + + [Test] + public void TestPlayingUsersUpdatedOnJoin() + { + AddStep("leave room", () => Client.LeaveRoom()); + AddUntilStep("wait for room part", () => Client.Room == null); + + AddStep("create room initially in gameplay", () => + { + Room.RoomID.Value = null; + Client.RoomSetupAction = room => + { + room.State = MultiplayerRoomState.Playing; + room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID) + { + User = new User { Id = PLAYER_1_ID }, + State = MultiplayerUserState.Playing + }); + }; + + RoomManager.CreateRoom(Room); + }); + + AddUntilStep("wait for room join", () => Client.Room != null); + checkPlayingUserCount(1); + } + + private void checkPlayingUserCount(int expectedCount) + => AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount); + + private void changeState(int userCount, MultiplayerUserState state) + => AddStep($"{"user".ToQuantity(userCount)} in {state}", () => + { + for (int i = 0; i < userCount; ++i) + { + var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!"); + Client.ChangeUserState(userId, state); + } + }); + } +} diff --git a/osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs b/osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs new file mode 100644 index 0000000000..10216c3339 --- /dev/null +++ b/osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Screens; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.NonVisual +{ + [HeadlessTest] + public class OngoingOperationTrackerTest : OsuTestScene + { + private OngoingOperationTracker tracker; + private IBindable operationInProgress; + + [SetUpSteps] + public void SetUp() + { + AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker()); + AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy()); + } + + [Test] + public void TestOperationTracking() + { + IDisposable firstOperation = null; + IDisposable secondOperation = null; + + AddStep("begin first operation", () => firstOperation = tracker.BeginOperation()); + AddAssert("first operation in progress", () => operationInProgress.Value); + + AddStep("cannot start another operation", + () => Assert.Throws(() => tracker.BeginOperation())); + + AddStep("end first operation", () => firstOperation.Dispose()); + AddAssert("first operation is ended", () => !operationInProgress.Value); + + AddStep("start second operation", () => secondOperation = tracker.BeginOperation()); + AddAssert("second operation in progress", () => operationInProgress.Value); + + AddStep("dispose first operation again", () => firstOperation.Dispose()); + AddAssert("second operation still in progress", () => operationInProgress.Value); + + AddStep("dispose second operation", () => secondOperation.Dispose()); + AddAssert("second operation is ended", () => !operationInProgress.Value); + } + + [Test] + public void TestOperationDisposalAfterTracker() + { + IDisposable operation = null; + + AddStep("begin operation", () => operation = tracker.BeginOperation()); + AddStep("dispose tracker", () => tracker.Expire()); + AddStep("end operation", () => operation.Dispose()); + AddAssert("operation is ended", () => !operationInProgress.Value); + } + + [Test] + public void TestOperationDisposalAfterScreenExit() + { + TestScreenWithTracker screen = null; + OsuScreenStack stack; + IDisposable operation = null; + + AddStep("create screen with tracker", () => + { + Child = stack = new OsuScreenStack + { + RelativeSizeAxes = Axes.Both + }; + + stack.Push(screen = new TestScreenWithTracker()); + }); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + + AddStep("begin operation", () => operation = screen.OngoingOperationTracker.BeginOperation()); + AddAssert("operation in progress", () => screen.OngoingOperationTracker.InProgress.Value); + + AddStep("dispose after screen exit", () => + { + screen.Exit(); + operation.Dispose(); + }); + AddAssert("operation ended", () => !screen.OngoingOperationTracker.InProgress.Value); + } + + private class TestScreenWithTracker : OsuScreen + { + public OngoingOperationTracker OngoingOperationTracker { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = OngoingOperationTracker = new OngoingOperationTracker(); + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/PeriodTrackerTest.cs b/osu.Game.Tests/NonVisual/PeriodTrackerTest.cs new file mode 100644 index 0000000000..62c7732b66 --- /dev/null +++ b/osu.Game.Tests/NonVisual/PeriodTrackerTest.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class PeriodTrackerTest + { + private static readonly Period[] single_period = { new Period(1.0, 2.0) }; + + private static readonly Period[] unordered_periods = + { + new Period(-9.1, -8.3), + new Period(-3.4, 2.1), + new Period(9.0, 50.0), + new Period(5.25, 10.50) + }; + + [Test] + public void TestCheckValueInsideSinglePeriod() + { + var tracker = new PeriodTracker(single_period); + + var period = single_period.Single(); + Assert.IsTrue(tracker.IsInAny(period.Start)); + Assert.IsTrue(tracker.IsInAny(getMidpoint(period))); + Assert.IsTrue(tracker.IsInAny(period.End)); + } + + [Test] + public void TestCheckValuesInsidePeriods() + { + var tracker = new PeriodTracker(unordered_periods); + + foreach (var period in unordered_periods) + Assert.IsTrue(tracker.IsInAny(getMidpoint(period))); + } + + [Test] + public void TestCheckValuesInRandomOrder() + { + var tracker = new PeriodTracker(unordered_periods); + + foreach (var period in unordered_periods.OrderBy(_ => RNG.Next())) + Assert.IsTrue(tracker.IsInAny(getMidpoint(period))); + } + + [Test] + public void TestCheckValuesOutOfPeriods() + { + var tracker = new PeriodTracker(new[] + { + new Period(1.0, 2.0), + new Period(3.0, 4.0) + }); + + Assert.IsFalse(tracker.IsInAny(0.9), "Time before first period is being considered inside"); + + Assert.IsFalse(tracker.IsInAny(2.1), "Time right after first period is being considered inside"); + Assert.IsFalse(tracker.IsInAny(2.9), "Time right before second period is being considered inside"); + + Assert.IsFalse(tracker.IsInAny(4.1), "Time after last period is being considered inside"); + } + + [Test] + public void TestReversedPeriodHandling() + { + Assert.Throws(() => + { + _ = new PeriodTracker(new[] + { + new Period(2.0, 1.0) + }); + }); + } + + private double getMidpoint(Period period) => period.Start + (period.End - period.Start) / 2; + } +} diff --git a/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs new file mode 100644 index 0000000000..ad6f01881b --- /dev/null +++ b/osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Ranking.Statistics; + +namespace osu.Game.Tests.NonVisual.Ranking +{ + [TestFixture] + public class UnstableRateTest + { + [Test] + public void TestDistributedHits() + { + var events = Enumerable.Range(-5, 11) + .Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null)); + + var unstableRate = new UnstableRate(events); + + Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10))); + } + + [Test] + public void TestMissesAndEmptyWindows() + { + var events = new[] + { + new HitEvent(-100, HitResult.Miss, new HitObject(), null, null), + new HitEvent(0, HitResult.Great, new HitObject(), null, null), + new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null), + }; + + var unstableRate = new UnstableRate(events); + + Assert.AreEqual(0, unstableRate.Value); + } + } +} diff --git a/osu.Game.Tests/NonVisual/ReverseQueueTest.cs b/osu.Game.Tests/NonVisual/ReverseQueueTest.cs new file mode 100644 index 0000000000..93cd9403ce --- /dev/null +++ b/osu.Game.Tests/NonVisual/ReverseQueueTest.cs @@ -0,0 +1,143 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Rulesets.Difficulty.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class ReverseQueueTest + { + private ReverseQueue queue; + + [SetUp] + public void Setup() + { + queue = new ReverseQueue(4); + } + + [Test] + public void TestEmptyQueue() + { + Assert.AreEqual(0, queue.Count); + + Assert.Throws(() => + { + char unused = queue[0]; + }); + + int count = 0; + foreach (var unused in queue) + count++; + + Assert.AreEqual(0, count); + } + + [Test] + public void TestEnqueue() + { + // Assert correct values and reverse index after enqueueing + queue.Enqueue('a'); + queue.Enqueue('b'); + queue.Enqueue('c'); + + Assert.AreEqual('c', queue[0]); + Assert.AreEqual('b', queue[1]); + Assert.AreEqual('a', queue[2]); + + // Assert correct values and reverse index after enqueueing beyond initial capacity of 4 + queue.Enqueue('d'); + queue.Enqueue('e'); + queue.Enqueue('f'); + + Assert.AreEqual('f', queue[0]); + Assert.AreEqual('e', queue[1]); + Assert.AreEqual('d', queue[2]); + Assert.AreEqual('c', queue[3]); + Assert.AreEqual('b', queue[4]); + Assert.AreEqual('a', queue[5]); + } + + [Test] + public void TestDequeue() + { + queue.Enqueue('a'); + queue.Enqueue('b'); + queue.Enqueue('c'); + queue.Enqueue('d'); + queue.Enqueue('e'); + queue.Enqueue('f'); + + // Assert correct item return and no longer in queue after dequeueing + Assert.AreEqual('a', queue[5]); + var dequeuedItem = queue.Dequeue(); + + Assert.AreEqual('a', dequeuedItem); + Assert.AreEqual(5, queue.Count); + Assert.AreEqual('f', queue[0]); + Assert.AreEqual('b', queue[4]); + Assert.Throws(() => + { + char unused = queue[5]; + }); + + // Assert correct state after enough enqueues and dequeues to wrap around array (queue.start = 0 again) + queue.Enqueue('g'); + queue.Enqueue('h'); + queue.Enqueue('i'); + queue.Dequeue(); + queue.Dequeue(); + queue.Dequeue(); + queue.Dequeue(); + queue.Dequeue(); + queue.Dequeue(); + queue.Dequeue(); + + Assert.AreEqual(1, queue.Count); + Assert.AreEqual('i', queue[0]); + } + + [Test] + public void TestClear() + { + queue.Enqueue('a'); + queue.Enqueue('b'); + queue.Enqueue('c'); + queue.Enqueue('d'); + queue.Enqueue('e'); + queue.Enqueue('f'); + + // Assert queue is empty after clearing + queue.Clear(); + + Assert.AreEqual(0, queue.Count); + Assert.Throws(() => + { + char unused = queue[0]; + }); + } + + [Test] + public void TestEnumerator() + { + queue.Enqueue('a'); + queue.Enqueue('b'); + queue.Enqueue('c'); + queue.Enqueue('d'); + queue.Enqueue('e'); + queue.Enqueue('f'); + + char[] expectedValues = { 'f', 'e', 'd', 'c', 'b', 'a' }; + int expectedValueIndex = 0; + + // Assert items are enumerated in correct order + foreach (var item in queue) + { + Assert.AreEqual(expectedValues[expectedValueIndex], item); + expectedValueIndex++; + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/SessionStaticsTest.cs b/osu.Game.Tests/NonVisual/SessionStaticsTest.cs new file mode 100644 index 0000000000..d5fd803986 --- /dev/null +++ b/osu.Game.Tests/NonVisual/SessionStaticsTest.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Configuration; +using osu.Game.Input; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class SessionStaticsTest + { + private SessionStatics sessionStatics; + private IdleTracker sessionIdleTracker; + + [SetUp] + public void SetUp() + { + sessionStatics = new SessionStatics(); + sessionIdleTracker = new GameIdleTracker(1000); + + sessionStatics.SetValue(Static.LoginOverlayDisplayed, true); + sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true); + sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true); + sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d); + + sessionIdleTracker.IsIdle.BindValueChanged(e => + { + if (e.NewValue) + sessionStatics.ResetValues(); + }); + } + + [Test] + [Timeout(2000)] + public void TestSessionStaticsReset() + { + sessionIdleTracker.IsIdle.BindValueChanged(e => + { + Assert.IsTrue(sessionStatics.GetBindable(Static.LoginOverlayDisplayed).IsDefault); + Assert.IsTrue(sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce).IsDefault); + Assert.IsTrue(sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce).IsDefault); + Assert.IsTrue(sessionStatics.GetBindable(Static.LastHoverSoundPlaybackTime).IsDefault); + }); + } + } +} diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs new file mode 100644 index 0000000000..b08a228de3 --- /dev/null +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinAnimationTest.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Audio; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.NonVisual.Skinning +{ + [HeadlessTest] + public class LegacySkinAnimationTest : OsuTestScene + { + private const string animation_name = "animation"; + private const int frame_count = 6; + + [Cached(typeof(IAnimationTimeReference))] + private TestAnimationTimeReference animationTimeReference = new TestAnimationTimeReference(); + + private TextureAnimation animation; + + [Test] + public void TestAnimationTimeReferenceChange() + { + ISkin skin = new TestSkin(); + + AddStep("get animation", () => Add(animation = (TextureAnimation)skin.GetAnimation(animation_name, true, false))); + AddAssert("frame count correct", () => animation.FrameCount == frame_count); + assertPlaybackPosition(0); + + AddStep("set start time to 1000", () => animationTimeReference.AnimationStartTime.Value = 1000); + assertPlaybackPosition(-1000); + + AddStep("set current time to 500", () => animationTimeReference.ManualClock.CurrentTime = 500); + assertPlaybackPosition(-500); + } + + private void assertPlaybackPosition(double expectedPosition) + => AddAssert($"playback position is {expectedPosition}", () => animation.PlaybackPosition == expectedPosition); + + private class TestSkin : ISkin + { + private static readonly string[] lookup_names = Enumerable.Range(0, frame_count).Select(frame => $"{animation_name}-{frame}").ToArray(); + + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + { + return lookup_names.Contains(componentName) ? Texture.WhitePixel : null; + } + + public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException(); + public ISample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException(); + public IBindable GetConfig(TLookup lookup) => throw new NotSupportedException(); + } + + private class TestAnimationTimeReference : IAnimationTimeReference + { + public ManualClock ManualClock { get; } + public IFrameBasedClock Clock { get; } + public Bindable AnimationStartTime { get; } = new BindableDouble(); + + public TestAnimationTimeReference() + { + ManualClock = new ManualClock(); + Clock = new FramedClock(ManualClock); + } + } + } +} diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs new file mode 100644 index 0000000000..69e66942ab --- /dev/null +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Game.Skinning; + +namespace osu.Game.Tests.NonVisual.Skinning +{ + [TestFixture] + public sealed class LegacySkinTextureFallbackTest + { + private static object[][] fallbackTestCases = + { + new object[] + { + // textures in store + new[] { "Gameplay/osu/followpoint@2x", "Gameplay/osu/followpoint" }, + // requested component + "Gameplay/osu/followpoint", + // returned texture name & scale + "Gameplay/osu/followpoint@2x", 2 + }, + new object[] + { + new[] { "Gameplay/osu/followpoint@2x" }, + "Gameplay/osu/followpoint", + "Gameplay/osu/followpoint@2x", 2 + }, + new object[] + { + new[] { "Gameplay/osu/followpoint" }, + "Gameplay/osu/followpoint", + "Gameplay/osu/followpoint", 1 + }, + new object[] + { + new[] { "Gameplay/osu/followpoint", "followpoint@2x" }, + "Gameplay/osu/followpoint", + "Gameplay/osu/followpoint", 1 + }, + new object[] + { + new[] { "followpoint@2x", "followpoint" }, + "Gameplay/osu/followpoint", + "followpoint@2x", 2 + }, + new object[] + { + new[] { "followpoint@2x" }, + "Gameplay/osu/followpoint", + "followpoint@2x", 2 + }, + new object[] + { + new[] { "followpoint" }, + "Gameplay/osu/followpoint", + "followpoint", 1 + }, + }; + + [TestCaseSource(nameof(fallbackTestCases))] + public void TestFallbackOrder(string[] filesInStore, string requestedComponent, string expectedTexture, float expectedScale) + { + var textureStore = new TestTextureStore(filesInStore); + var legacySkin = new TestLegacySkin(textureStore); + + var texture = legacySkin.GetTexture(requestedComponent); + + Assert.IsNotNull(texture); + Assert.AreEqual(textureStore.Textures[expectedTexture], texture); + Assert.AreEqual(expectedScale, texture.ScaleAdjust); + } + + [Test] + public void TestReturnNullOnFallbackFailure() + { + var textureStore = new TestTextureStore("sliderb", "hit100"); + var legacySkin = new TestLegacySkin(textureStore); + + var texture = legacySkin.GetTexture("Gameplay/osu/followpoint"); + + Assert.IsNull(texture); + } + + private class TestLegacySkin : LegacySkin + { + public TestLegacySkin(TextureStore textureStore) + : base(new SkinInfo(), null, null, string.Empty) + { + Textures = textureStore; + } + } + + private class TestTextureStore : TextureStore + { + public readonly Dictionary Textures; + + public TestTextureStore(params string[] fileNames) + { + Textures = fileNames.ToDictionary(fileName => fileName, fileName => new Texture(1, 1)); + } + + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => Textures.GetValueOrDefault(name); + } + } +} diff --git a/osu.Game.Tests/NonVisual/TaskChainTest.cs b/osu.Game.Tests/NonVisual/TaskChainTest.cs new file mode 100644 index 0000000000..d83eaafe20 --- /dev/null +++ b/osu.Game.Tests/NonVisual/TaskChainTest.cs @@ -0,0 +1,111 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Game.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class TaskChainTest + { + private TaskChain taskChain; + private int currentTask; + private CancellationTokenSource globalCancellationToken; + + [SetUp] + public void Setup() + { + globalCancellationToken = new CancellationTokenSource(); + taskChain = new TaskChain(); + currentTask = 0; + } + + [TearDown] + public void TearDown() + { + globalCancellationToken?.Cancel(); + } + + [Test] + public async Task TestChainedTasksRunSequentially() + { + var task1 = addTask(); + var task2 = addTask(); + var task3 = addTask(); + + task3.mutex.Set(); + task2.mutex.Set(); + task1.mutex.Set(); + + await Task.WhenAll(task1.task, task2.task, task3.task); + + Assert.That(task1.task.Result, Is.EqualTo(1)); + Assert.That(task2.task.Result, Is.EqualTo(2)); + Assert.That(task3.task.Result, Is.EqualTo(3)); + } + + [Test] + public async Task TestChainedTaskWithIntermediateCancelRunsInSequence() + { + var task1 = addTask(); + var task2 = addTask(); + var task3 = addTask(); + + // Cancel task2, allow task3 to complete. + task2.cancellation.Cancel(); + task2.mutex.Set(); + task3.mutex.Set(); + + // Allow task3 to potentially complete. + Thread.Sleep(1000); + + // Allow task1 to complete. + task1.mutex.Set(); + + // Wait on both tasks. + await Task.WhenAll(task1.task, task3.task); + + Assert.That(task1.task.Result, Is.EqualTo(1)); + Assert.That(task2.task.IsCompleted, Is.False); + Assert.That(task3.task.Result, Is.EqualTo(2)); + } + + [Test] + public async Task TestChainedTaskDoesNotCompleteBeforeChildTasks() + { + var mutex = new ManualResetEventSlim(false); + + var task = taskChain.Add(async () => await Task.Run(() => mutex.Wait(globalCancellationToken.Token))); + + // Allow task to potentially complete + Thread.Sleep(1000); + + Assert.That(task.IsCompleted, Is.False); + + // Allow the task to complete. + mutex.Set(); + + await task; + } + + private (Task task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask() + { + var mutex = new ManualResetEventSlim(false); + var completionSource = new TaskCompletionSource(); + + var cancellationSource = new CancellationTokenSource(); + var token = CancellationTokenSource.CreateLinkedTokenSource(cancellationSource.Token, globalCancellationToken.Token); + + taskChain.Add(() => + { + mutex.Wait(globalCancellationToken.Token); + completionSource.SetResult(Interlocked.Increment(ref currentTask)); + }, token.Token); + + return (completionSource.Task, mutex, cancellationSource); + } + } +} diff --git a/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs new file mode 100644 index 0000000000..ad2007f202 --- /dev/null +++ b/osu.Game.Tests/Online/TestAPIModJsonSerialization.cs @@ -0,0 +1,195 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Online.API; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; + +namespace osu.Game.Tests.Online +{ + [TestFixture] + public class TestAPIModJsonSerialization + { + [Test] + public void TestAcronymIsPreserved() + { + var apiMod = new APIMod(new TestMod()); + + var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + + Assert.That(deserialized?.Acronym, Is.EqualTo(apiMod.Acronym)); + } + + [Test] + public void TestRawSettingIsPreserved() + { + var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } }); + + var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + + Assert.That(deserialized?.Settings, Contains.Key("test_setting").With.ContainValue(2.0)); + } + + [Test] + public void TestConvertedModHasCorrectSetting() + { + var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } }); + + var deserialized = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + var converted = (TestMod)deserialized?.ToMod(new TestRuleset()); + + Assert.That(converted?.TestSetting.Value, Is.EqualTo(2)); + } + + [Test] + public void TestDeserialiseTimeRampMod() + { + // Create the mod with values different from default. + var apiMod = new APIMod(new TestModTimeRamp + { + AdjustPitch = { Value = false }, + InitialRate = { Value = 1.25 }, + FinalRate = { Value = 0.25 } + }); + + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + var converted = (TestModTimeRamp)deserialised?.ToMod(new TestRuleset()); + + Assert.That(converted?.AdjustPitch.Value, Is.EqualTo(false)); + Assert.That(converted?.InitialRate.Value, Is.EqualTo(1.25)); + Assert.That(converted?.FinalRate.Value, Is.EqualTo(0.25)); + } + + [Test] + public void TestDeserialiseDifficultyAdjustModWithExtendedLimits() + { + var apiMod = new APIMod(new TestModDifficultyAdjust + { + OverallDifficulty = { Value = 11 }, + ExtendedLimits = { Value = true } + }); + + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(apiMod)); + var converted = (TestModDifficultyAdjust)deserialised?.ToMod(new TestRuleset()); + + Assert.That(converted?.ExtendedLimits.Value, Is.True); + Assert.That(converted?.OverallDifficulty.Value, Is.EqualTo(11)); + } + + [Test] + public void TestDeserialiseScoreInfoWithEmptyMods() + { + var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; + + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + + if (deserialised != null) + deserialised.Ruleset = new OsuRuleset().RulesetInfo; + + Assert.That(deserialised?.Mods.Length, Is.Zero); + } + + [Test] + public void TestDeserialiseScoreInfoWithCustomModSetting() + { + var score = new ScoreInfo + { + Ruleset = new OsuRuleset().RulesetInfo, + Mods = new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 2 } } } + }; + + var deserialised = JsonConvert.DeserializeObject(JsonConvert.SerializeObject(score)); + + if (deserialised != null) + deserialised.Ruleset = new OsuRuleset().RulesetInfo; + + Assert.That(((OsuModDoubleTime)deserialised?.Mods[0])?.SpeedChange.Value, Is.EqualTo(2)); + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => new Mod[] + { + new TestMod(), + new TestModTimeRamp(), + new TestModDifficultyAdjust() + }; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new System.NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException(); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException(); + + public override string Description { get; } = string.Empty; + public override string ShortName { get; } = string.Empty; + } + + private class TestMod : Mod + { + public override string Name => "Test Mod"; + public override string Acronym => "TM"; + public override string Description => "This is a test mod."; + public override double ScoreMultiplier => 1; + + [SettingSource("Test")] + public BindableNumber TestSetting { get; } = new BindableDouble + { + MinValue = 0, + MaxValue = 10, + Default = 5, + Precision = 0.01, + }; + } + + private class TestModTimeRamp : ModTimeRamp + { + public override string Name => "Test Mod"; + public override string Acronym => "TMTR"; + public override string Description => "This is a test mod."; + public override double ScoreMultiplier => 1; + + [SettingSource("Initial rate", "The starting speed of the track")] + public override BindableNumber InitialRate { get; } = new BindableDouble + { + MinValue = 1, + MaxValue = 2, + Default = 1.5, + Value = 1.5, + Precision = 0.01, + }; + + [SettingSource("Final rate", "The speed increase to ramp towards")] + public override BindableNumber FinalRate { get; } = new BindableDouble + { + MinValue = 0, + MaxValue = 1, + Default = 0.5, + Value = 0.5, + Precision = 0.01, + }; + + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public override BindableBool AdjustPitch { get; } = new BindableBool + { + Default = true, + Value = true + }; + } + + private class TestModDifficultyAdjust : ModDifficultyAdjust + { + } + } +} diff --git a/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs b/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs new file mode 100644 index 0000000000..0462e9feb5 --- /dev/null +++ b/osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using MessagePack; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Online.API; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Tests.Online +{ + [TestFixture] + public class TestAPIModMessagePackSerialization + { + [Test] + public void TestAcronymIsPreserved() + { + var apiMod = new APIMod(new TestMod()); + + var deserialized = MessagePackSerializer.Deserialize(MessagePackSerializer.Serialize(apiMod)); + + Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym)); + } + + [Test] + public void TestRawSettingIsPreserved() + { + var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } }); + + var deserialized = MessagePackSerializer.Deserialize(MessagePackSerializer.Serialize(apiMod)); + + Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0)); + } + + [Test] + public void TestConvertedModHasCorrectSetting() + { + var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } }); + + var deserialized = MessagePackSerializer.Deserialize(MessagePackSerializer.Serialize(apiMod)); + var converted = (TestMod)deserialized.ToMod(new TestRuleset()); + + Assert.That(converted.TestSetting.Value, Is.EqualTo(2)); + } + + [Test] + public void TestDeserialiseTimeRampMod() + { + // Create the mod with values different from default. + var apiMod = new APIMod(new TestModTimeRamp + { + AdjustPitch = { Value = false }, + InitialRate = { Value = 1.25 }, + FinalRate = { Value = 0.25 } + }); + + var deserialised = MessagePackSerializer.Deserialize(MessagePackSerializer.Serialize(apiMod)); + var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset()); + + Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false)); + Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25)); + Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25)); + } + + [Test] + public void TestDeserialiseEnumMod() + { + var apiMod = new APIMod(new TestModEnum { TestSetting = { Value = TestEnum.Value2 } }); + + var deserialized = MessagePackSerializer.Deserialize(MessagePackSerializer.Serialize(apiMod)); + + Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(1)); + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => new Mod[] + { + new TestMod(), + new TestModTimeRamp(), + }; + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new System.NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException(); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException(); + + public override string Description { get; } = string.Empty; + public override string ShortName { get; } = string.Empty; + } + + private class TestMod : Mod + { + public override string Name => "Test Mod"; + public override string Acronym => "TM"; + public override string Description => "This is a test mod."; + public override double ScoreMultiplier => 1; + + [SettingSource("Test")] + public BindableNumber TestSetting { get; } = new BindableDouble + { + MinValue = 0, + MaxValue = 10, + Default = 5, + Precision = 0.01, + }; + } + + private class TestModTimeRamp : ModTimeRamp + { + public override string Name => "Test Mod"; + public override string Acronym => "TMTR"; + public override string Description => "This is a test mod."; + public override double ScoreMultiplier => 1; + + [SettingSource("Initial rate", "The starting speed of the track")] + public override BindableNumber InitialRate { get; } = new BindableDouble + { + MinValue = 1, + MaxValue = 2, + Default = 1.5, + Value = 1.5, + Precision = 0.01, + }; + + [SettingSource("Final rate", "The speed increase to ramp towards")] + public override BindableNumber FinalRate { get; } = new BindableDouble + { + MinValue = 0, + MaxValue = 1, + Default = 0.5, + Value = 0.5, + Precision = 0.01, + }; + + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public override BindableBool AdjustPitch { get; } = new BindableBool + { + Default = true, + Value = true + }; + } + + private class TestModEnum : Mod + { + public override string Name => "Test Mod"; + public override string Acronym => "TM"; + public override string Description => "This is a test mod."; + public override double ScoreMultiplier => 1; + + [SettingSource("Test")] + public Bindable TestSetting { get; } = new Bindable(); + } + + private enum TestEnum + { + Value1 = 0, + Value2 = 1, + Value3 = 2 + } + } +} diff --git a/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs b/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs new file mode 100644 index 0000000000..aa29d76843 --- /dev/null +++ b/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Chat; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Online +{ + [HeadlessTest] + public class TestDummyAPIRequestHandling : OsuTestScene + { + [Test] + public void TestGenericRequestHandling() + { + AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case CommentVoteRequest cRequest: + cRequest.TriggerSuccess(new CommentBundle()); + return true; + } + + return false; + }); + + CommentVoteRequest request = null; + CommentBundle response = null; + + AddStep("fire request", () => + { + response = null; + request = new CommentVoteRequest(1, CommentVoteAction.Vote); + request.Success += res => response = res; + API.Queue(request); + }); + + AddAssert("response event fired", () => response != null); + + AddAssert("request has response", () => request.Result == response); + } + + [Test] + public void TestQueueRequestHandling() + { + registerHandler(); + + LeaveChannelRequest request; + bool gotResponse = false; + + AddStep("fire request", () => + { + gotResponse = false; + request = new LeaveChannelRequest(new Channel()); + request.Success += () => gotResponse = true; + API.Queue(request); + }); + + AddAssert("response event fired", () => gotResponse); + } + + [Test] + public void TestPerformRequestHandling() + { + registerHandler(); + + LeaveChannelRequest request; + bool gotResponse = false; + + AddStep("fire request", () => + { + gotResponse = false; + request = new LeaveChannelRequest(new Channel()); + request.Success += () => gotResponse = true; + API.Perform(request); + }); + + AddAssert("response event fired", () => gotResponse); + } + + [Test] + public void TestPerformAsyncRequestHandling() + { + registerHandler(); + + LeaveChannelRequest request; + bool gotResponse = false; + + AddStep("fire request", () => + { + gotResponse = false; + request = new LeaveChannelRequest(new Channel()); + request.Success += () => gotResponse = true; + API.PerformAsync(request); + }); + + AddAssert("response event fired", () => gotResponse); + } + + private void registerHandler() + { + AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case LeaveChannelRequest cRequest: + cRequest.TriggerSuccess(); + return true; + } + + return false; + }); + } + } +} diff --git a/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs new file mode 100644 index 0000000000..8dab570e30 --- /dev/null +++ b/osu.Game.Tests/Online/TestSceneOnlinePlayBeatmapAvailabilityTracker.cs @@ -0,0 +1,188 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; +using osu.Game.Database; +using osu.Game.IO; +using osu.Game.IO.Archives; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Online +{ + [HeadlessTest] + public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene + { + private RulesetStore rulesets; + private TestBeatmapManager beatmaps; + + private string testBeatmapFile; + private BeatmapInfo testBeatmapInfo; + private BeatmapSetInfo testBeatmapSet; + + private readonly Bindable selectedItem = new Bindable(); + private OnlinePlayBeatmapAvailabilityTracker availabilityTracker; + + [BackgroundDependencyLoader] + private void load(AudioManager audio, GameHost host) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.CacheAs(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default)); + } + + [SetUp] + public void SetUp() => Schedule(() => + { + beatmaps.AllowImport = new TaskCompletionSource(); + + testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); + + testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile); + testBeatmapSet = testBeatmapInfo.BeatmapSet; + + var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID); + if (existing != null) + beatmaps.Delete(existing); + + selectedItem.Value = new PlaylistItem + { + Beatmap = { Value = testBeatmapInfo }, + Ruleset = { Value = testBeatmapInfo.Ruleset }, + }; + + Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker + { + SelectedItem = { BindTarget = selectedItem, } + }; + }); + + [Test] + public void TestBeatmapDownloadingFlow() + { + AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet)); + addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); + + AddStep("start downloading", () => beatmaps.Download(testBeatmapSet)); + addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f)); + + AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f)); + addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f)); + + AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile)); + addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); + + AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true); + addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); + } + + [Test] + public void TestTrackerRespectsSoftDeleting() + { + AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait()); + addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); + + AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID))); + addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded); + + AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID))); + addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); + } + + [Test] + public void TestTrackerRespectsChecksum() + { + AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); + + AddStep("import altered beatmap", () => + { + beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait(); + }); + addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded); + + AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker + { + SelectedItem = { BindTarget = selectedItem } + }); + addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded); + } + + private void addAvailabilityCheckStep(string description, Func expected) + { + AddAssert(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke())); + } + + private static BeatmapInfo getTestBeatmapInfo(string archiveFile) + { + BeatmapInfo info; + + using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile))) + using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu")) + using (var reader = new LineBufferedReader(stream)) + { + var decoder = Decoder.GetDecoder(reader); + var beatmap = decoder.Decode(reader); + + info = beatmap.BeatmapInfo; + info.BeatmapSet.Beatmaps = new List { info }; + info.BeatmapSet.Metadata = info.Metadata; + info.MD5Hash = stream.ComputeMD5Hash(); + info.Hash = stream.ComputeSHA2Hash(); + } + + return info; + } + + private class TestBeatmapManager : BeatmapManager + { + public TaskCompletionSource AllowImport = new TaskCompletionSource(); + + public Task CurrentImportTask { get; private set; } + + protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) + => new TestDownloadRequest(set); + + public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false) + : base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups) + { + } + + public override async Task Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default) + { + await AllowImport.Task; + return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)); + } + } + + private class TestDownloadRequest : ArchiveDownloadRequest + { + public new void SetProgress(float progress) => base.SetProgress(progress); + public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename); + + public TestDownloadRequest(BeatmapSetInfo model) + : base(model) + { + } + + protected override string Target => null; + } + } +} diff --git a/osu.Game.Tests/OnlinePlay/StatefulMultiplayerClientTest.cs b/osu.Game.Tests/OnlinePlay/StatefulMultiplayerClientTest.cs new file mode 100644 index 0000000000..82ce588c6f --- /dev/null +++ b/osu.Game.Tests/OnlinePlay/StatefulMultiplayerClientTest.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Tests.Visual.Multiplayer; +using osu.Game.Users; + +namespace osu.Game.Tests.OnlinePlay +{ + [HeadlessTest] + public class StatefulMultiplayerClientTest : MultiplayerTestScene + { + [Test] + public void TestUserAddedOnJoin() + { + var user = new User { Id = 33 }; + + AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3); + AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2); + } + + [Test] + public void TestUserRemovedOnLeave() + { + var user = new User { Id = 44 }; + + AddStep("add user", () => Client.AddUser(user)); + AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2); + + AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3); + AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1); + } + } +} diff --git a/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs new file mode 100644 index 0000000000..d4e591cf09 --- /dev/null +++ b/osu.Game.Tests/OnlinePlay/TestSceneCatchUpSyncManager.cs @@ -0,0 +1,223 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.OnlinePlay +{ + [HeadlessTest] + public class TestSceneCatchUpSyncManager : OsuTestScene + { + private TestManualClock master; + private CatchUpSyncManager syncManager; + + private TestSpectatorPlayerClock player1; + private TestSpectatorPlayerClock player2; + + [SetUp] + public void Setup() + { + syncManager = new CatchUpSyncManager(master = new TestManualClock()); + syncManager.AddPlayerClock(player1 = new TestSpectatorPlayerClock(1)); + syncManager.AddPlayerClock(player2 = new TestSpectatorPlayerClock(2)); + + Schedule(() => Child = syncManager); + } + + [Test] + public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames() + { + setWaiting(() => player1, false); + assertMasterState(false); + assertPlayerClockState(() => player1, false); + assertPlayerClockState(() => player2, false); + + setWaiting(() => player2, false); + assertMasterState(true); + assertPlayerClockState(() => player1, true); + assertPlayerClockState(() => player2, true); + } + + [Test] + public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime() + { + AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + assertMasterState(false); + } + + [Test] + public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime() + { + setWaiting(() => player1, false); + AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + assertMasterState(true); + } + + [Test] + public void TestPlayerClockDoesNotCatchUpWhenSlightlyOutOfSync() + { + setAllWaiting(false); + + setMasterTime(CatchUpSyncManager.SYNC_TARGET + 1); + assertCatchingUp(() => player1, false); + } + + [Test] + public void TestPlayerClockStartsCatchingUpWhenTooFarBehind() + { + setAllWaiting(false); + + setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1); + assertCatchingUp(() => player1, true); + assertCatchingUp(() => player2, true); + } + + [Test] + public void TestPlayerClockKeepsCatchingUpWhenSlightlyOutOfSync() + { + setAllWaiting(false); + + setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 1); + setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET + 1); + assertCatchingUp(() => player1, true); + } + + [Test] + public void TestPlayerClockStopsCatchingUpWhenInSync() + { + setAllWaiting(false); + + setMasterTime(CatchUpSyncManager.MAX_SYNC_OFFSET + 2); + setPlayerClockTime(() => player1, CatchUpSyncManager.SYNC_TARGET); + assertCatchingUp(() => player1, false); + assertCatchingUp(() => player2, true); + } + + [Test] + public void TestPlayerClockDoesNotStopWhenSlightlyAhead() + { + setAllWaiting(false); + + setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET); + assertCatchingUp(() => player1, false); + assertPlayerClockState(() => player1, true); + } + + [Test] + public void TestPlayerClockStopsWhenTooFarAheadAndStartsWhenBackInSync() + { + setAllWaiting(false); + + setPlayerClockTime(() => player1, -CatchUpSyncManager.SYNC_TARGET - 1); + + // This is a silent catchup, where IsCatchingUp = false but IsRunning = false also. + assertCatchingUp(() => player1, false); + assertPlayerClockState(() => player1, false); + + setMasterTime(1); + assertCatchingUp(() => player1, false); + assertPlayerClockState(() => player1, true); + } + + [Test] + public void TestInSyncPlayerClockDoesNotStartIfWaitingOnFrames() + { + setAllWaiting(false); + + assertPlayerClockState(() => player1, true); + setWaiting(() => player1, true); + assertPlayerClockState(() => player1, false); + } + + private void setWaiting(Func playerClock, bool waiting) + => AddStep($"set player clock {playerClock().Id} waiting = {waiting}", () => playerClock().WaitingOnFrames.Value = waiting); + + private void setAllWaiting(bool waiting) => AddStep($"set all player clocks waiting = {waiting}", () => + { + player1.WaitingOnFrames.Value = waiting; + player2.WaitingOnFrames.Value = waiting; + }); + + private void setMasterTime(double time) + => AddStep($"set master = {time}", () => master.Seek(time)); + + /// + /// clock.Time = master.Time - offsetFromMaster + /// + private void setPlayerClockTime(Func playerClock, double offsetFromMaster) + => AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); + + private void assertMasterState(bool running) + => AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running); + + private void assertCatchingUp(Func playerClock, bool catchingUp) => + AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); + + private void assertPlayerClockState(Func playerClock, bool running) + => AddAssert($"player clock {playerClock().Id} {(running ? "is" : "is not")} running", () => playerClock().IsRunning == running); + + private class TestSpectatorPlayerClock : TestManualClock, ISpectatorPlayerClock + { + public Bindable WaitingOnFrames { get; } = new Bindable(true); + + public bool IsCatchingUp { get; set; } + + public IFrameBasedClock Source + { + set => throw new NotImplementedException(); + } + + public readonly int Id; + + public TestSpectatorPlayerClock(int id) + { + Id = id; + + WaitingOnFrames.BindValueChanged(waiting => + { + if (waiting.NewValue) + Stop(); + else + Start(); + }); + } + + public void ProcessFrame() + { + } + + public double ElapsedFrameTime => 0; + + public double FramesPerSecond => 0; + + public FrameTimeInfo TimeInfo => default; + } + + private class TestManualClock : ManualClock, IAdjustableClock + { + public void Start() => IsRunning = true; + + public void Stop() => IsRunning = false; + + public bool Seek(double position) + { + CurrentTime = position; + return true; + } + + public void Reset() + { + } + + public void ResetSpeedAdjustments() + { + } + } + } +} diff --git a/osu.Game.Tests/Resources/Archives/241526 Soleily - Renatus_virtual_quick.osz b/osu.Game.Tests/Resources/Archives/241526 Soleily - Renatus_virtual_quick.osz new file mode 100644 index 0000000000..e9f5fb0328 Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/241526 Soleily - Renatus_virtual_quick.osz differ diff --git a/osu.Game.Tests/Resources/Archives/ogg-beatmap.osz b/osu.Game.Tests/Resources/Archives/ogg-beatmap.osz new file mode 100644 index 0000000000..f264a8dda2 Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/ogg-beatmap.osz differ diff --git a/osu.Game.Tests/Resources/Archives/ogg-skin.osk b/osu.Game.Tests/Resources/Archives/ogg-skin.osk new file mode 100644 index 0000000000..d7379446aa Binary files /dev/null and b/osu.Game.Tests/Resources/Archives/ogg-skin.osk differ diff --git a/osu.Game.Tests/Resources/Collections/collections.db b/osu.Game.Tests/Resources/Collections/collections.db new file mode 100644 index 0000000000..83e1c0f10a Binary files /dev/null and b/osu.Game.Tests/Resources/Collections/collections.db differ diff --git a/osu.Game.Tests/Resources/Replays/mania-replay.osr b/osu.Game.Tests/Resources/Replays/mania-replay.osr new file mode 100644 index 0000000000..da1a7bdd28 Binary files /dev/null and b/osu.Game.Tests/Resources/Replays/mania-replay.osr differ diff --git a/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-custom-sample.osu b/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-custom-sample.osu new file mode 100644 index 0000000000..91dbc6a60e --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-custom-sample.osu @@ -0,0 +1,7 @@ +osu file format v14 + +[TimingPoints] +0,300,4,0,2,100,1,0 + +[HitObjects] +444,320,1000,5,0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-sample.osu b/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-sample.osu new file mode 100644 index 0000000000..3274820100 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/controlpoint-beatmap-sample.osu @@ -0,0 +1,7 @@ +osu file format v14 + +[TimingPoints] +0,300,4,0,1,100,1,0 + +[HitObjects] +444,320,1000,5,0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/controlpoint-skin-sample.osu b/osu.Game.Tests/Resources/SampleLookups/controlpoint-skin-sample.osu new file mode 100644 index 0000000000..c53ec465fb --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/controlpoint-skin-sample.osu @@ -0,0 +1,7 @@ +osu file format v14 + +[TimingPoints] +0,300,4,0,0,100,1,0 + +[HitObjects] +444,320,1000,5,0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/file-beatmap-sample.osu b/osu.Game.Tests/Resources/SampleLookups/file-beatmap-sample.osu new file mode 100644 index 0000000000..65b5ea8707 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/file-beatmap-sample.osu @@ -0,0 +1,4 @@ +osu file format v14 + +[HitObjects] +255,193,2170,1,0,0:0:0:0:hit_1.wav diff --git a/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-bank.osu b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-bank.osu new file mode 100644 index 0000000000..c50c921839 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-bank.osu @@ -0,0 +1,7 @@ +osu file format v14 + +[TimingPoints] +0,300,4,0,2,100,1,0 + +[HitObjects] +444,320,1000,5,2,0:0:0:0: diff --git a/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-override.osu b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-override.osu new file mode 100644 index 0000000000..13dc2faab1 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample-override.osu @@ -0,0 +1,7 @@ +osu file format v14 + +[TimingPoints] +0,300,4,0,2,100,1,0 + +[HitObjects] +444,320,1000,5,0,0:0:3:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample.osu b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample.osu new file mode 100644 index 0000000000..4ab672dbb0 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-custom-sample.osu @@ -0,0 +1,4 @@ +osu file format v14 + +[HitObjects] +444,320,1000,5,0,0:0:2:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-sample.osu b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-sample.osu new file mode 100644 index 0000000000..33bc34949a --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/hitobject-beatmap-sample.osu @@ -0,0 +1,4 @@ +osu file format v14 + +[HitObjects] +444,320,1000,5,0,0:0:1:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/SampleLookups/hitobject-skin-sample.osu b/osu.Game.Tests/Resources/SampleLookups/hitobject-skin-sample.osu new file mode 100644 index 0000000000..47f5b44c90 --- /dev/null +++ b/osu.Game.Tests/Resources/SampleLookups/hitobject-skin-sample.osu @@ -0,0 +1,4 @@ +osu file format v14 + +[HitObjects] +444,320,1000,5,0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/test-sample.mp3 b/osu.Game.Tests/Resources/Samples/test-sample.mp3 similarity index 100% rename from osu.Game.Tests/Resources/test-sample.mp3 rename to osu.Game.Tests/Resources/Samples/test-sample.mp3 diff --git a/osu.Game.Tests/Resources/TestResources.cs b/osu.Game.Tests/Resources/TestResources.cs index 8b892fbb2f..cef0532f9d 100644 --- a/osu.Game.Tests/Resources/TestResources.cs +++ b/osu.Game.Tests/Resources/TestResources.cs @@ -15,16 +15,38 @@ namespace osu.Game.Tests.Resources public static Stream GetTestBeatmapStream(bool virtualTrack = false) => OpenResource($"Archives/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz"); - public static string GetTestBeatmapForImport(bool virtualTrack = false) + /// + /// Retrieve a path to a copy of a shortened (~10 second) beatmap archive with a virtual track. + /// + /// + /// This is intended for use in tests which need to run to completion as soon as possible and don't need to test a full length beatmap. + /// A path to a copy of a beatmap archive (osz). Should be deleted after use. + public static string GetQuickTestBeatmapForImport() { - var temp = Path.GetTempFileName() + ".osz"; - - using (var stream = GetTestBeatmapStream(virtualTrack)) - using (var newFile = File.Create(temp)) + var tempPath = Path.GetTempFileName() + ".osz"; + using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz")) + using (var newFile = File.Create(tempPath)) stream.CopyTo(newFile); - Assert.IsTrue(File.Exists(temp)); - return temp; + Assert.IsTrue(File.Exists(tempPath)); + return tempPath; + } + + /// + /// Retrieve a path to a copy of a full-fledged beatmap archive. + /// + /// Whether the audio track should be virtual. + /// A path to a copy of a beatmap archive (osz). Should be deleted after use. + public static string GetTestBeatmapForImport(bool virtualTrack = false) + { + var tempPath = Path.GetTempFileName() + ".osz"; + + using (var stream = GetTestBeatmapStream(virtualTrack)) + using (var newFile = File.Create(tempPath)) + stream.CopyTo(newFile); + + Assert.IsTrue(File.Exists(tempPath)); + return tempPath; } } } diff --git a/osu.Game.Tests/Resources/Textures/test-image.png b/osu.Game.Tests/Resources/Textures/test-image.png new file mode 100644 index 0000000000..5d0092edc8 Binary files /dev/null and b/osu.Game.Tests/Resources/Textures/test-image.png differ diff --git a/osu.Game.Tests/Resources/animation-types.osb b/osu.Game.Tests/Resources/animation-types.osb new file mode 100644 index 0000000000..82233b7d30 --- /dev/null +++ b/osu.Game.Tests/Resources/animation-types.osb @@ -0,0 +1,9 @@ +osu file format v14 + +[Events] +Animation,Foreground,Centre,"forever-string.png",330,240,10,108,LoopForever +Animation,Foreground,Centre,"once-string.png",330,240,10,108,LoopOnce +Animation,Foreground,Centre,"forever-number.png",330,240,10,108,0 +Animation,Foreground,Centre,"once-number.png",330,240,10,108,1 +Animation,Foreground,Centre,"undefined-number.png",330,240,10,108,16 +Animation,Foreground,Centre,"omitted.png",330,240,10,108 diff --git a/osu.Game.Tests/Resources/hitobject-combo-offset.osu b/osu.Game.Tests/Resources/hitobject-combo-offset.osu index c1f0dab8e9..d39a3e8548 100644 --- a/osu.Game.Tests/Resources/hitobject-combo-offset.osu +++ b/osu.Game.Tests/Resources/hitobject-combo-offset.osu @@ -5,27 +5,27 @@ osu file format v14 255,193,1000,49,0,0:0:0:0: // Combo index = 4 -// Slider with new combo followed by circle with no new combo +// Spinner with new combo followed by circle with no new combo 256,192,2000,12,0,2000,0:0:0:0: 255,193,3000,1,0,0:0:0:0: // Combo index = 5 -// Slider without new combo followed by circle with no new combo +// Spinner without new combo followed by circle with no new combo 256,192,4000,8,0,5000,0:0:0:0: 255,193,6000,1,0,0:0:0:0: // Combo index = 5 -// Slider without new combo followed by circle with new combo +// Spinner without new combo followed by circle with new combo 256,192,7000,8,0,8000,0:0:0:0: 255,193,9000,5,0,0:0:0:0: // Combo index = 6 -// Slider with new combo and offset (1) followed by circle with new combo and offset (3) +// Spinner with new combo and offset (1) followed by circle with new combo and offset (3) 256,192,10000,28,0,11000,0:0:0:0: 255,193,12000,53,0,0:0:0:0: // Combo index = 11 -// Slider with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo +// Spinner with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo 256,192,13000,44,0,14000,0:0:0:0: 256,192,15000,8,0,16000,0:0:0:0: 255,193,17000,1,0,0:0:0:0: diff --git a/osu.Game.Tests/Resources/mania-skin-colours.ini b/osu.Game.Tests/Resources/mania-skin-colours.ini new file mode 100644 index 0000000000..91d9696e0c --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-colours.ini @@ -0,0 +1,3 @@ +[Mania] +Keys: 4 +ColourBarline: 50,50,50,50 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/mania-skin-duplicate.ini b/osu.Game.Tests/Resources/mania-skin-duplicate.ini new file mode 100644 index 0000000000..2f4fa92c52 --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-duplicate.ini @@ -0,0 +1,9 @@ +[Mania] +Keys: 4 +ColumnWidth: 10,10,10,10 +HitPosition: 470 + +[Mania] +Keys: 4 +ColumnWidth: 20,20,20,20 +HitPosition: 460 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/mania-skin-extra-data.ini b/osu.Game.Tests/Resources/mania-skin-extra-data.ini new file mode 100644 index 0000000000..e538b5335a --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-extra-data.ini @@ -0,0 +1,4 @@ +[Mania] +Keys: 4 +ColumnWidth: 10,10,10,10,10,10,10 +HitPosition: 470 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/mania-skin-multiple.ini b/osu.Game.Tests/Resources/mania-skin-multiple.ini new file mode 100644 index 0000000000..247c7738a0 --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-multiple.ini @@ -0,0 +1,9 @@ +[Mania] +Keys: 4 +ColumnWidth: 10,10,10,10 +HitPosition: 470 + +[Mania] +Keys: 2 +ColumnWidth: 20,20 +HitPosition: 460 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/mania-skin-single.ini b/osu.Game.Tests/Resources/mania-skin-single.ini new file mode 100644 index 0000000000..3ae38fd75e --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-single.ini @@ -0,0 +1,4 @@ +[Mania] +Keys: 4 +ColumnWidth: 10,10,10,10 +HitPosition: 470 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/mania-skin-zero-minwidth.ini b/osu.Game.Tests/Resources/mania-skin-zero-minwidth.ini new file mode 100644 index 0000000000..fd22e2e299 --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-zero-minwidth.ini @@ -0,0 +1,4 @@ +[Mania] +Keys: 4 +ColumnWidth: 10,10,10,10 +WidthForNoteHeightScale: 0 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/multi-segment-slider.osu b/osu.Game.Tests/Resources/multi-segment-slider.osu new file mode 100644 index 0000000000..135132e35c --- /dev/null +++ b/osu.Game.Tests/Resources/multi-segment-slider.osu @@ -0,0 +1,24 @@ +osu file format v128 + +[HitObjects] +// Multi-segment +63,301,1000,6,0,P|224:57|B|439:298|131:316|322:169|155:194,1,1040,0|0,0:0|0:0,0:0:0:0: + +// Single-segment +63,301,2000,6,0,P|224:57|439:298,1,1040,0|0,0:0|0:0,0:0:0:0: + +// Implicit multi-segment +32,192,3000,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 + +// Last control point duplicated +0,0,4000,2,0,B|1:1|2:2|3:3|3:3,2,200 + +// Last control point in segment duplicated +0,0,5000,2,0,B|1:1|2:2|3:3|3:3|B|4:4|5:5,2,200 + +// Implicit perfect-curve multi-segment (Should convert to bezier to match stable) +0,0,6000,2,0,P|75:145|170:75|170:75|300:145|410:20,1,475,0:0:0:0: + +// Explicit perfect-curve multi-segment (Should not convert to bezier) +0,0,7000,2,0,P|75:145|P|170:75|300:145|410:20,1,650,0:0:0:0: + diff --git a/osu.Game.Tests/Resources/old-skin/score-0.png b/osu.Game.Tests/Resources/old-skin/score-0.png new file mode 100644 index 0000000000..8304617d8c Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-0.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-1.png b/osu.Game.Tests/Resources/old-skin/score-1.png new file mode 100644 index 0000000000..c3b85eb873 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-1.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-2.png b/osu.Game.Tests/Resources/old-skin/score-2.png new file mode 100644 index 0000000000..7f65eb7ca7 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-2.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-3.png b/osu.Game.Tests/Resources/old-skin/score-3.png new file mode 100644 index 0000000000..82bec3babe Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-3.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-4.png b/osu.Game.Tests/Resources/old-skin/score-4.png new file mode 100644 index 0000000000..5e38c75a9d Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-4.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-5.png b/osu.Game.Tests/Resources/old-skin/score-5.png new file mode 100644 index 0000000000..a562d9f2ac Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-5.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-6.png b/osu.Game.Tests/Resources/old-skin/score-6.png new file mode 100644 index 0000000000..b4cf81f26e Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-6.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-7.png b/osu.Game.Tests/Resources/old-skin/score-7.png new file mode 100644 index 0000000000..a23f5379b2 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-7.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-8.png b/osu.Game.Tests/Resources/old-skin/score-8.png new file mode 100644 index 0000000000..430b18509d Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-8.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-9.png b/osu.Game.Tests/Resources/old-skin/score-9.png new file mode 100644 index 0000000000..add1202c31 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-9.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-comma.png b/osu.Game.Tests/Resources/old-skin/score-comma.png new file mode 100644 index 0000000000..f68d32957f Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-comma.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-dot.png b/osu.Game.Tests/Resources/old-skin/score-dot.png new file mode 100644 index 0000000000..80c39b8745 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-dot.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-percent.png b/osu.Game.Tests/Resources/old-skin/score-percent.png new file mode 100644 index 0000000000..fc750abc7e Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-percent.png differ diff --git a/osu.Game.Tests/Resources/old-skin/score-x.png b/osu.Game.Tests/Resources/old-skin/score-x.png new file mode 100644 index 0000000000..779773f8bd Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/score-x.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-bg.png b/osu.Game.Tests/Resources/old-skin/scorebar-bg.png new file mode 100644 index 0000000000..1e94f464ca Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-bg.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png b/osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png new file mode 100644 index 0000000000..1119ce289e Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png b/osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png new file mode 100644 index 0000000000..7669474d8b Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png b/osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png new file mode 100644 index 0000000000..70fdb4b146 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png b/osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png new file mode 100644 index 0000000000..18ac6976c9 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-ki.png b/osu.Game.Tests/Resources/old-skin/scorebar-ki.png new file mode 100644 index 0000000000..a030c5801e Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-ki.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png b/osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png new file mode 100644 index 0000000000..ac5a2c5893 Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png differ diff --git a/osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png b/osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png new file mode 100644 index 0000000000..507be0463f Binary files /dev/null and b/osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png differ diff --git a/osu.Game.Tests/Resources/old-skin/skin.ini b/osu.Game.Tests/Resources/old-skin/skin.ini new file mode 100644 index 0000000000..5369de24e9 --- /dev/null +++ b/osu.Game.Tests/Resources/old-skin/skin.ini @@ -0,0 +1,2 @@ +[General] +Version: 1.0 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/out-of-order-starttimes.osb b/osu.Game.Tests/Resources/out-of-order-starttimes.osb new file mode 100644 index 0000000000..09988ff64e --- /dev/null +++ b/osu.Game.Tests/Resources/out-of-order-starttimes.osb @@ -0,0 +1,6 @@ +[Events] +//Storyboard Layer 0 (Background) +Sprite,Background,TopCentre,"img.jpg",320,240 + F,0,1500,1600,0,1 +Sprite,Background,TopCentre,"img.jpg",320,240 + F,0,1000,1100,0,1 diff --git a/osu.Game.Tests/Resources/sample-beatmap-catch.osu b/osu.Game.Tests/Resources/sample-beatmap-catch.osu new file mode 100644 index 0000000000..09ef762e3e --- /dev/null +++ b/osu.Game.Tests/Resources/sample-beatmap-catch.osu @@ -0,0 +1,30 @@ +osu file format v14 + +[General] +SampleSet: Normal +StackLeniency: 0.7 +Mode: 2 + +[Difficulty] +HPDrainRate:3 +CircleSize:5 +OverallDifficulty:8 +ApproachRate:8 +SliderMultiplier:3.59999990463257 +SliderTickRate:2 + +[TimingPoints] +24,352.941176470588,4,1,1,100,1,0 +6376,-50,4,1,1,100,0,0 + +[HitObjects] +32,183,24,5,0,0:0:0:0: +106,123,200,1,10,0:0:0:0: +199,108,376,1,2,0:0:0:0: +305,105,553,5,4,0:0:0:0: +386,112,729,1,14,0:0:0:0: +486,197,906,5,12,0:0:0:0: +14,199,1082,2,0,L|473:198,1,449.999988079071 +14,199,1700,6,6,P|248:33|490:222,1,629.9999833107,0|8,0:0|0:0,0:0:0:0: +10,190,2494,2,8,B|252:29|254:335|468:167,1,449.999988079071,10|12,0:0|0:0,0:0:0:0: +256,192,3112,12,0,3906,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/sample-beatmap-mania.osu b/osu.Game.Tests/Resources/sample-beatmap-mania.osu new file mode 100644 index 0000000000..04d6a31ab6 --- /dev/null +++ b/osu.Game.Tests/Resources/sample-beatmap-mania.osu @@ -0,0 +1,39 @@ +osu file format v14 + +[General] +SampleSet: Normal +StackLeniency: 0.7 +Mode: 3 + +[Difficulty] +HPDrainRate:3 +CircleSize:5 +OverallDifficulty:8 +ApproachRate:8 +SliderMultiplier:3.59999990463257 +SliderTickRate:2 + +[TimingPoints] +24,352.941176470588,4,1,1,100,1,0 +6376,-50,4,1,1,100,0,0 + +[HitObjects] +51,192,24,1,0,0:0:0:0: +153,192,200,1,0,0:0:0:0: +358,192,376,1,0,0:0:0:0: +460,192,553,1,0,0:0:0:0: +460,192,729,128,0,1435:0:0:0:0: +358,192,906,128,0,1612:0:0:0:0: +256,192,1082,128,0,1788:0:0:0:0: +153,192,1259,128,0,1965:0:0:0:0: +51,192,1435,128,0,2141:0:0:0:0: +51,192,2318,1,12,0:0:0:0: +153,192,2318,1,4,0:0:0:0: +256,192,2318,1,6,0:0:0:0: +358,192,2318,1,14,0:0:0:0: +460,192,2318,1,0,0:0:0:0: +51,192,2494,128,0,2582:0:0:0:0: +153,192,2494,128,14,2582:0:0:0:0: +256,192,2494,128,6,2582:0:0:0:0: +358,192,2494,128,4,2582:0:0:0:0: +460,192,2494,128,12,2582:0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/sample-beatmap-osu.osu b/osu.Game.Tests/Resources/sample-beatmap-osu.osu new file mode 100644 index 0000000000..27c96077e6 --- /dev/null +++ b/osu.Game.Tests/Resources/sample-beatmap-osu.osu @@ -0,0 +1,32 @@ +osu file format v14 + +[General] +SampleSet: Normal +StackLeniency: 0.7 +Mode: 0 + +[Difficulty] +HPDrainRate:3 +CircleSize:5 +OverallDifficulty:8 +ApproachRate:8 +SliderMultiplier:3.59999990463257 +SliderTickRate:2 + +[TimingPoints] +24,352.941176470588,4,1,1,100,1,0 +6376,-50,4,1,1,100,0,0 + +[HitObjects] +98,69,24,1,0,0:0:0:0: +419,72,200,1,2,0:0:0:0: +81,314,376,1,6,0:0:0:0: +423,321,553,1,12,0:0:0:0: +86,192,729,2,0,P|459:193|460:193,1,359.999990463257 +86,192,1259,2,0,P|246:82|453:203,1,449.999988079071 +86,192,1876,2,0,B|256:30|257:313|464:177,1,359.999990463257 +86,55,2406,2,12,B|447:51|447:51|452:348|452:348|78:344,1,989.999973773957,14|2,0:0|0:0,0:0:0:0: +256,192,3553,12,0,4259,0:0:0:0: +67,57,4435,5,0,0:0:0:0: +440,52,4612,5,0,0:0:0:0: +86,181,4788,6,0,L|492:183,1,359.999990463257 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/sample-beatmap-taiko.osu b/osu.Game.Tests/Resources/sample-beatmap-taiko.osu new file mode 100644 index 0000000000..94b4288336 --- /dev/null +++ b/osu.Game.Tests/Resources/sample-beatmap-taiko.osu @@ -0,0 +1,42 @@ +osu file format v14 + +[General] +SampleSet: Normal +StackLeniency: 0.7 +Mode: 1 + +[Difficulty] +HPDrainRate:3 +CircleSize:5 +OverallDifficulty:8 +ApproachRate:8 +SliderMultiplier:3.59999990463257 +SliderTickRate:2 + +[TimingPoints] +24,352.941176470588,4,1,1,100,1,0 +6376,-50,4,1,1,100,0,0 + +[HitObjects] +231,129,24,1,0,0:0:0:0: +231,129,200,1,0,0:0:0:0: +231,129,376,1,0,0:0:0:0: +231,129,553,1,0,0:0:0:0: +231,129,729,1,0,0:0:0:0: +373,132,906,1,4,0:0:0:0: +373,132,1082,1,4,0:0:0:0: +373,132,1259,1,4,0:0:0:0: +373,132,1435,1,4,0:0:0:0: +231,129,1788,1,8,0:0:0:0: +231,129,1964,1,8,0:0:0:0: +231,129,2140,1,8,0:0:0:0: +231,129,2317,1,8,0:0:0:0: +231,129,2493,1,8,0:0:0:0: +373,132,2670,1,12,0:0:0:0: +373,132,2846,1,12,0:0:0:0: +373,132,3023,1,12,0:0:0:0: +373,132,3199,1,12,0:0:0:0: +51,189,3553,2,0,L|150:188,1,89.9999976158143 +52,191,3906,2,0,L|512:189,1,449.999988079071 +26,196,4612,2,4,L|501:195,1,449.999988079071 +17,242,5318,2,10,P|250:69|495:243,1,629.9999833107,0|8,0:0|0:0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Resources/skin-with-space.ini b/osu.Game.Tests/Resources/skin-with-space.ini new file mode 100644 index 0000000000..3e64257a3e --- /dev/null +++ b/osu.Game.Tests/Resources/skin-with-space.ini @@ -0,0 +1,2 @@ +[General] +Version: 2 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/storyboard_no_video.osu b/osu.Game.Tests/Resources/storyboard_no_video.osu new file mode 100644 index 0000000000..25f1ff6361 --- /dev/null +++ b/osu.Game.Tests/Resources/storyboard_no_video.osu @@ -0,0 +1,31 @@ +osu file format v14 + +[Events] +//Background and Video events +0,0,"BG.jpg",0,0 +Video,0,"video.avi" +//Break Periods +//Storyboard Layer 0 (Background) +//Storyboard Layer 1 (Fail) +//Storyboard Layer 2 (Pass) +//Storyboard Layer 3 (Foreground) +//Storyboard Layer 4 (Overlay) +//Storyboard Sound Samples + +[TimingPoints] +1674,333.333333333333,4,2,1,70,1,0 +1674,-100,4,2,1,70,0,0 +3340,-100,4,2,1,70,0,0 +3507,-100,4,2,1,70,0,0 +3673,-100,4,2,1,70,0,0 + +[Colours] +Combo1 : 240,80,80 +Combo2 : 171,252,203 +Combo3 : 128,128,255 +Combo4 : 249,254,186 + +[HitObjects] +148,303,1674,5,6,3:2:0:0: +378,252,1840,1,0,0:0:0:0: +389,270,2340,5,2,0:1:0:0: diff --git a/osu.Game.Tests/Resources/variable-with-suffix.osb b/osu.Game.Tests/Resources/variable-with-suffix.osb index 5c9b46ca98..fd284eb055 100644 --- a/osu.Game.Tests/Resources/variable-with-suffix.osb +++ b/osu.Game.Tests/Resources/variable-with-suffix.osb @@ -1,5 +1,5 @@ [Variables] -$var=1234 +$var=34 [Events] Sprite,Background,TopCentre,"img.jpg",$var56,240 diff --git a/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs new file mode 100644 index 0000000000..4b9f2181dc --- /dev/null +++ b/osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs @@ -0,0 +1,113 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Audio.Track; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Objects; + +namespace osu.Game.Tests.Rulesets.Mods +{ + [TestFixture] + public class ModTimeRampTest + { + private const double start_time = 1000; + private const double duration = 9000; + + private TrackVirtual track; + + [SetUp] + public void SetUp() + { + track = new TrackVirtual(20_000); + } + + [TestCase(0, 1)] + [TestCase(start_time, 1)] + [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)] + [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)] + [TestCase(start_time + duration, 1.5)] + [TestCase(15000, 1.5)] + public void TestModWindUp(double time, double expectedRate) + { + var beatmap = createSingleSpinnerBeatmap(); + var mod = new ModWindUp(); + mod.ApplyToBeatmap(beatmap); + mod.ApplyToTrack(track); + + seekTrackAndUpdateMod(mod, time); + + Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); + } + + [TestCase(0, 1)] + [TestCase(start_time, 1)] + [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)] + [TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)] + [TestCase(start_time + duration, 0.5)] + [TestCase(15000, 0.5)] + public void TestModWindDown(double time, double expectedRate) + { + var beatmap = createSingleSpinnerBeatmap(); + var mod = new ModWindDown + { + FinalRate = { Value = 0.5 } + }; + mod.ApplyToBeatmap(beatmap); + mod.ApplyToTrack(track); + + seekTrackAndUpdateMod(mod, time); + + Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); + } + + [TestCase(0, 1)] + [TestCase(start_time, 1)] + [TestCase(2 * start_time, 1.5)] + public void TestZeroDurationMap(double time, double expectedRate) + { + var beatmap = createSingleObjectBeatmap(); + var mod = new ModWindUp(); + mod.ApplyToBeatmap(beatmap); + mod.ApplyToTrack(track); + + seekTrackAndUpdateMod(mod, time); + + Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate)); + } + + private void seekTrackAndUpdateMod(ModTimeRamp mod, double time) + { + track.Seek(time); + // update the mod via a fake playfield to re-calculate the current rate. + mod.Update(null); + } + + private static Beatmap createSingleSpinnerBeatmap() + { + return new Beatmap + { + HitObjects = + { + new Spinner + { + StartTime = start_time, + Duration = duration + } + } + }; + } + + private static Beatmap createSingleObjectBeatmap() + { + return new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = start_time } + } + }; + } + } +} diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs new file mode 100644 index 0000000000..184a94912a --- /dev/null +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -0,0 +1,332 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Rulesets.Scoring +{ + public class ScoreProcessorTest + { + private ScoreProcessor scoreProcessor; + private IBeatmap beatmap; + + [SetUp] + public void SetUp() + { + scoreProcessor = new ScoreProcessor(); + beatmap = new TestBeatmap(new RulesetInfo()) + { + HitObjects = new List + { + new HitCircle() + } + }; + } + + [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)] + [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] + [TestCase(ScoringMode.Classic, HitResult.Meh, 50)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 100)] + [TestCase(ScoringMode.Classic, HitResult.Great, 300)] + public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) + { + scoreProcessor.Mode.Value = scoringMode; + scoreProcessor.ApplyBeatmap(beatmap); + + var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement()) + { + Type = hitResult + }; + scoreProcessor.ApplyResult(judgementResult); + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); + } + + /// + /// Test to see that all s contribute to score portions in correct amounts. + /// + /// Scoring mode to test. + /// The that will be applied to selected hit objects. + /// The maximum achievable. + /// Expected score after all objects have been judged, rounded to the nearest integer. + /// + /// This test intentionally misses the 3rd hitobject to achieve lower than 75% accuracy and 50% max combo. + /// + /// For standardised scoring, is calculated using the following formula: + /// 1_000_000 * (((3 * ) / (4 * )) * 30% + (bestCombo / maxCombo) * 70%) + /// + /// + /// For classic scoring, is calculated using the following formula: + /// / * 936 + /// where 936 is simplified from: + /// 75% * 4 * 300 * (1 + 1/25) + /// + /// + [TestCase(ScoringMode.Standardised, HitResult.Miss, HitResult.Great, 0)] // (3 * 0) / (4 * 300) * 300_000 + (0 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.Meh, HitResult.Great, 387_500)] // (3 * 50) / (4 * 300) * 300_000 + (2 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.Ok, HitResult.Great, 425_000)] // (3 * 100) / (4 * 300) * 300_000 + (2 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.Good, HitResult.Perfect, 492_857)] // (3 * 200) / (4 * 350) * 300_000 + (2 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.Great, HitResult.Great, 575_000)] // (3 * 300) / (4 * 300) * 300_000 + (2 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.Perfect, HitResult.Perfect, 575_000)] // (3 * 350) / (4 * 350) * 300_000 + (2 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, HitResult.SmallTickHit, 700_000)] // (3 * 0) / (4 * 10) * 300_000 + 700_000 (max combo 0) + [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)] // (3 * 10) / (4 * 10) * 300_000 + 700_000 (max combo 0) + [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (3 * 0) / (4 * 30) * 300_000 + (0 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points) + [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points) + [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] // (0 * 4 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 156)] // (((3 * 50) / (4 * 300)) * 4 * 300) * (1 + 1 / 25) + [TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 312)] // (((3 * 100) / (4 * 300)) * 4 * 300) * (1 + 1 / 25) + [TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 594)] // (((3 * 200) / (4 * 350)) * 4 * 300) * (1 + 1 / 25) + [TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 936)] // (((3 * 300) / (4 * 300)) * 4 * 300) * (1 + 1 / 25) + [TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 936)] // (((3 * 350) / (4 * 350)) * 4 * 300) * (1 + 1 / 25) + [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] // (0 * 1 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 225)] // (((3 * 10) / (4 * 10)) * 1 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (0 * 4 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 936)] // (((3 * 50) / (4 * 50)) * 4 * 300) * (1 + 1 / 25) + // TODO: The following two cases don't match expectations currently (a single hit is registered in acc portion when it shouldn't be). See https://github.com/ppy/osu/issues/12604. + [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 330)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 10 (bonus points) + [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 450)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 50 (bonus points) + public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) + { + var minResult = new TestJudgement(hitResult).MinResult; + + IBeatmap fourObjectBeatmap = new TestBeatmap(new RulesetInfo()) + { + HitObjects = new List(Enumerable.Repeat(new TestHitObject(maxResult), 4)) + }; + scoreProcessor.Mode.Value = scoringMode; + scoreProcessor.ApplyBeatmap(fourObjectBeatmap); + + for (int i = 0; i < 4; i++) + { + var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new Judgement()) + { + Type = i == 2 ? minResult : hitResult + }; + scoreProcessor.ApplyResult(judgementResult); + } + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); + } + + /// + /// This test uses a beatmap with four small ticks and one object with the of . + /// Its goal is to ensure that with the of , + /// small ticks contribute to the accuracy portion, but not the combo portion. + /// In contrast, does not have separate combo and accuracy portion (they are multiplied by each other). + /// + [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 + [TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000 + [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 279)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25) + [TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 214)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25) + public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore) + { + IEnumerable hitObjects = Enumerable + .Repeat(new TestHitObject(HitResult.SmallTickHit), 4) + .Append(new TestHitObject(HitResult.Ok)); + IBeatmap fiveObjectBeatmap = new TestBeatmap(new RulesetInfo()) + { + HitObjects = hitObjects.ToList() + }; + scoreProcessor.Mode.Value = scoringMode; + scoreProcessor.ApplyBeatmap(fiveObjectBeatmap); + + for (int i = 0; i < 4; i++) + { + var judgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects[i], new Judgement()) + { + Type = i == 2 ? HitResult.SmallTickMiss : hitResult + }; + scoreProcessor.ApplyResult(judgementResult); + } + + var lastJudgementResult = new JudgementResult(fiveObjectBeatmap.HitObjects.Last(), new Judgement()) + { + Type = HitResult.Ok + }; + scoreProcessor.ApplyResult(lastJudgementResult); + + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d)); + } + + [Test] + public void TestEmptyBeatmap( + [Values(ScoringMode.Standardised, ScoringMode.Classic)] + ScoringMode scoringMode) + { + scoreProcessor.Mode.Value = scoringMode; + scoreProcessor.ApplyBeatmap(new TestBeatmap(new RulesetInfo())); + + Assert.That(scoreProcessor.TotalScore.Value, Is.Zero); + } + + [TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)] + [TestCase(HitResult.Meh, HitResult.Miss)] + [TestCase(HitResult.Ok, HitResult.Miss)] + [TestCase(HitResult.Good, HitResult.Miss)] + [TestCase(HitResult.Great, HitResult.Miss)] + [TestCase(HitResult.Perfect, HitResult.Miss)] + [TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)] + [TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)] + [TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)] + [TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)] + public void TestMinResults(HitResult hitResult, HitResult expectedMinResult) + { + Assert.AreEqual(expectedMinResult, new TestJudgement(hitResult).MinResult); + } + + [TestCase(HitResult.None, false)] + [TestCase(HitResult.IgnoreMiss, false)] + [TestCase(HitResult.IgnoreHit, false)] + [TestCase(HitResult.Miss, true)] + [TestCase(HitResult.Meh, true)] + [TestCase(HitResult.Ok, true)] + [TestCase(HitResult.Good, true)] + [TestCase(HitResult.Great, true)] + [TestCase(HitResult.Perfect, true)] + [TestCase(HitResult.SmallTickMiss, false)] + [TestCase(HitResult.SmallTickHit, false)] + [TestCase(HitResult.LargeTickMiss, true)] + [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SmallBonus, false)] + [TestCase(HitResult.LargeBonus, false)] + public void TestAffectsCombo(HitResult hitResult, bool expectedReturnValue) + { + Assert.AreEqual(expectedReturnValue, hitResult.AffectsCombo()); + } + + [TestCase(HitResult.None, false)] + [TestCase(HitResult.IgnoreMiss, false)] + [TestCase(HitResult.IgnoreHit, false)] + [TestCase(HitResult.Miss, true)] + [TestCase(HitResult.Meh, true)] + [TestCase(HitResult.Ok, true)] + [TestCase(HitResult.Good, true)] + [TestCase(HitResult.Great, true)] + [TestCase(HitResult.Perfect, true)] + [TestCase(HitResult.SmallTickMiss, true)] + [TestCase(HitResult.SmallTickHit, true)] + [TestCase(HitResult.LargeTickMiss, true)] + [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SmallBonus, false)] + [TestCase(HitResult.LargeBonus, false)] + public void TestAffectsAccuracy(HitResult hitResult, bool expectedReturnValue) + { + Assert.AreEqual(expectedReturnValue, hitResult.AffectsAccuracy()); + } + + [TestCase(HitResult.None, false)] + [TestCase(HitResult.IgnoreMiss, false)] + [TestCase(HitResult.IgnoreHit, false)] + [TestCase(HitResult.Miss, false)] + [TestCase(HitResult.Meh, false)] + [TestCase(HitResult.Ok, false)] + [TestCase(HitResult.Good, false)] + [TestCase(HitResult.Great, false)] + [TestCase(HitResult.Perfect, false)] + [TestCase(HitResult.SmallTickMiss, false)] + [TestCase(HitResult.SmallTickHit, false)] + [TestCase(HitResult.LargeTickMiss, false)] + [TestCase(HitResult.LargeTickHit, false)] + [TestCase(HitResult.SmallBonus, true)] + [TestCase(HitResult.LargeBonus, true)] + public void TestIsBonus(HitResult hitResult, bool expectedReturnValue) + { + Assert.AreEqual(expectedReturnValue, hitResult.IsBonus()); + } + + [TestCase(HitResult.None, false)] + [TestCase(HitResult.IgnoreMiss, false)] + [TestCase(HitResult.IgnoreHit, true)] + [TestCase(HitResult.Miss, false)] + [TestCase(HitResult.Meh, true)] + [TestCase(HitResult.Ok, true)] + [TestCase(HitResult.Good, true)] + [TestCase(HitResult.Great, true)] + [TestCase(HitResult.Perfect, true)] + [TestCase(HitResult.SmallTickMiss, false)] + [TestCase(HitResult.SmallTickHit, true)] + [TestCase(HitResult.LargeTickMiss, false)] + [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SmallBonus, true)] + [TestCase(HitResult.LargeBonus, true)] + public void TestIsHit(HitResult hitResult, bool expectedReturnValue) + { + Assert.AreEqual(expectedReturnValue, hitResult.IsHit()); + } + + [TestCase(HitResult.None, false)] + [TestCase(HitResult.IgnoreMiss, false)] + [TestCase(HitResult.IgnoreHit, false)] + [TestCase(HitResult.Miss, true)] + [TestCase(HitResult.Meh, true)] + [TestCase(HitResult.Ok, true)] + [TestCase(HitResult.Good, true)] + [TestCase(HitResult.Great, true)] + [TestCase(HitResult.Perfect, true)] + [TestCase(HitResult.SmallTickMiss, true)] + [TestCase(HitResult.SmallTickHit, true)] + [TestCase(HitResult.LargeTickMiss, true)] + [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SmallBonus, true)] + [TestCase(HitResult.LargeBonus, true)] + public void TestIsScorable(HitResult hitResult, bool expectedReturnValue) + { + Assert.AreEqual(expectedReturnValue, hitResult.IsScorable()); + } + + [TestCase(HitResult.Perfect, 1_000_000)] + [TestCase(HitResult.SmallTickHit, 1_000_000)] + [TestCase(HitResult.LargeTickHit, 1_000_000)] + [TestCase(HitResult.SmallBonus, 1_000_000 + Judgement.SMALL_BONUS_SCORE)] + [TestCase(HitResult.LargeBonus, 1_000_000 + Judgement.LARGE_BONUS_SCORE)] + public void TestGetScoreWithExternalStatistics(HitResult result, int expectedScore) + { + var statistic = new Dictionary { { result, 1 } }; + + scoreProcessor.ApplyBeatmap(new Beatmap + { + HitObjects = { new TestHitObject(result) } + }); + + Assert.That(scoreProcessor.GetImmediateScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d)); + } + + private class TestJudgement : Judgement + { + public override HitResult MaxResult { get; } + + public TestJudgement(HitResult maxResult) + { + MaxResult = maxResult; + } + } + + private class TestHitObject : HitObject + { + private readonly HitResult maxResult; + + public override Judgement CreateJudgement() + { + return new TestJudgement(maxResult); + } + + public TestHitObject(HitResult maxResult) + { + this.maxResult = maxResult; + } + } + } +} diff --git a/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs new file mode 100644 index 0000000000..f421a30283 --- /dev/null +++ b/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs @@ -0,0 +1,139 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Rulesets +{ + [HeadlessTest] + public class TestSceneDrawableRulesetDependencies : OsuTestScene + { + [Test] + public void TestDisposalDoesNotDisposeParentStores() + { + DrawableWithDependencies drawable = null; + TestTextureStore textureStore = null; + TestSampleStore sampleStore = null; + + AddStep("add dependencies", () => + { + Child = drawable = new DrawableWithDependencies(); + textureStore = drawable.ParentTextureStore; + sampleStore = drawable.ParentSampleStore; + }); + + AddStep("clear children", Clear); + AddUntilStep("wait for disposal", () => drawable.IsDisposed); + + AddStep("GC", () => + { + drawable = null; + + GC.Collect(); + GC.WaitForPendingFinalizers(); + }); + + AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed); + AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed); + } + + private class DrawableWithDependencies : CompositeDrawable + { + public TestTextureStore ParentTextureStore { get; private set; } + public TestSampleStore ParentSampleStore { get; private set; } + + public DrawableWithDependencies() + { + InternalChild = new Box { RelativeSizeAxes = Axes.Both }; + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + dependencies.CacheAs(ParentTextureStore = new TestTextureStore()); + dependencies.CacheAs(ParentSampleStore = new TestSampleStore()); + + return new DrawableRulesetDependencies(new OsuRuleset(), dependencies); + } + + public new bool IsDisposed { get; private set; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + IsDisposed = true; + } + } + + private class TestTextureStore : TextureStore + { + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null; + + public bool IsDisposed { get; private set; } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + IsDisposed = true; + } + } + + private class TestSampleStore : ISampleStore + { + public bool IsDisposed { get; private set; } + + public void Dispose() + { + IsDisposed = true; + } + + public Sample Get(string name) => null; + + public Task GetAsync(string name) => null; + + public Stream GetStream(string name) => null; + + public IEnumerable GetAvailableResources() => throw new NotImplementedException(); + + public BindableNumber Volume => throw new NotImplementedException(); + public BindableNumber Balance => throw new NotImplementedException(); + public BindableNumber Frequency => throw new NotImplementedException(); + public BindableNumber Tempo => throw new NotImplementedException(); + + public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + + public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + + public void AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotImplementedException(); + + public void RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotImplementedException(); + + public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException(); + + public IBindable AggregateVolume => throw new NotImplementedException(); + public IBindable AggregateBalance => throw new NotImplementedException(); + public IBindable AggregateFrequency => throw new NotImplementedException(); + public IBindable AggregateTempo => throw new NotImplementedException(); + + public int PlaybackConcurrency { get; set; } + } + } +} diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index a139c3a8c2..7522aca5dc 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; @@ -17,21 +16,20 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; -using osu.Game.Tests.Resources; using osu.Game.Users; namespace osu.Game.Tests.Scores.IO { - public class ImportScoreTest + public class ImportScoreTest : ImportTest { [Test] public async Task TestBasicImport() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport")) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { - var osu = await loadOsu(host); + var osu = LoadOsuIntoHost(host, true); var toImport = new ScoreInfo { @@ -45,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO OnlineScoreID = 12345, }; - var imported = await loadIntoOsu(osu, toImport); + var imported = await loadScoreIntoOsu(osu, toImport); Assert.AreEqual(toImport.Rank, imported.Rank); Assert.AreEqual(toImport.TotalScore, imported.TotalScore); @@ -66,18 +64,18 @@ namespace osu.Game.Tests.Scores.IO [Test] public async Task TestImportMods() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods")) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { - var osu = await loadOsu(host); + var osu = LoadOsuIntoHost(host, true); var toImport = new ScoreInfo { Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, }; - var imported = await loadIntoOsu(osu, toImport); + var imported = await loadScoreIntoOsu(osu, toImport); Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock)); Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime)); @@ -92,11 +90,11 @@ namespace osu.Game.Tests.Scores.IO [Test] public async Task TestImportStatistics() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics")) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { - var osu = await loadOsu(host); + var osu = LoadOsuIntoHost(host, true); var toImport = new ScoreInfo { @@ -107,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO } }; - var imported = await loadIntoOsu(osu, toImport); + var imported = await loadScoreIntoOsu(osu, toImport); Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]); Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]); @@ -122,11 +120,11 @@ namespace osu.Game.Tests.Scores.IO [Test] public async Task TestImportWithDeletedBeatmapSet() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDeletedBeatmapSet")) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { - var osu = await loadOsu(host); + var osu = LoadOsuIntoHost(host, true); var toImport = new ScoreInfo { @@ -138,7 +136,7 @@ namespace osu.Game.Tests.Scores.IO } }; - var imported = await loadIntoOsu(osu, toImport); + var imported = await loadScoreIntoOsu(osu, toImport); var beatmapManager = osu.Dependencies.Get(); var scoreManager = osu.Dependencies.Get(); @@ -146,7 +144,7 @@ namespace osu.Game.Tests.Scores.IO beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID))); Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true)); - var secondImport = await loadIntoOsu(osu, imported); + var secondImport = await loadScoreIntoOsu(osu, imported); Assert.That(secondImport, Is.Null); } finally @@ -159,13 +157,13 @@ namespace osu.Game.Tests.Scores.IO [Test] public async Task TestOnlineScoreIsAvailableLocally() { - using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestOnlineScoreIsAvailableLocally")) + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { try { - var osu = await loadOsu(host); + var osu = LoadOsuIntoHost(host, true); - await loadIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader()); + await loadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader()); var scoreManager = osu.Dependencies.Get(); @@ -179,15 +177,12 @@ namespace osu.Game.Tests.Scores.IO } } - private async Task loadIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) + private async Task loadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) { var beatmapManager = osu.Dependencies.Get(); - if (score.Beatmap == null) - score.Beatmap = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(); - - if (score.Ruleset == null) - score.Ruleset = new OsuRuleset().RulesetInfo; + score.Beatmap ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(); + score.Ruleset ??= new OsuRuleset().RulesetInfo; var scoreManager = osu.Dependencies.Get(); await scoreManager.Import(score, archive); @@ -195,33 +190,6 @@ namespace osu.Game.Tests.Scores.IO return scoreManager.GetAllUsableScores().FirstOrDefault(); } - private async Task loadOsu(GameHost host) - { - var osu = new OsuGameBase(); - -#pragma warning disable 4014 - Task.Run(() => host.Run(osu)); -#pragma warning restore 4014 - - waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); - - var beatmapFile = TestResources.GetTestBeatmapForImport(); - var beatmapManager = osu.Dependencies.Get(); - await beatmapManager.Import(beatmapFile); - - return osu; - } - - private void waitForOrAssert(Func result, string failureMessage, int timeout = 60000) - { - Task task = Task.Run(() => - { - while (!result()) Thread.Sleep(200); - }); - - Assert.IsTrue(task.Wait(timeout), failureMessage); - } - private class TestArchiveReader : ArchiveReader { public TestArchiveReader() @@ -236,8 +204,6 @@ namespace osu.Game.Tests.Scores.IO } public override IEnumerable Filenames => new[] { "test_file.osr" }; - - public override Stream GetUnderlyingStream() => new MemoryStream(); } } } diff --git a/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs b/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs index d7f709dc03..a6e8622b6f 100644 --- a/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs +++ b/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs @@ -18,12 +18,21 @@ namespace osu.Game.Tests.ScrollAlgorithms } [Test] - public void TestDisplayStartTime() + public void TestPointDisplayStartTime() { - Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 10000)); - Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 5000)); - Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 5000)); - Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 10000)); + Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 0, 10000, 1)); + Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 0, 5000, 1)); + Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 0, 5000, 1)); + Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 0, 10000, 1)); + } + + [Test] + public void TestObjectDisplayStartTime() + { + Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 + Assert.AreEqual(8900, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 + Assert.AreEqual(13500, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 + Assert.AreEqual(19000, algorithm.GetDisplayStartTime(25000, 100, 5000, 500)); // 25000 - (1 + 100 / 500) * 5000 } [Test] diff --git a/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs b/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs index 106aa88be3..1429d22c1a 100644 --- a/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs +++ b/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs @@ -27,11 +27,22 @@ namespace osu.Game.Tests.ScrollAlgorithms } [Test] - public void TestDisplayStartTime() + public void TestPointDisplayStartTime() { - Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 1000)); // Like constant - Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 1000)); // 10500 - (1000 * 0.5) - Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 1000)); // 23000 - (1000 / 0.5) + Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 0, 1000, 1)); // Like constant + Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 0, 1000, 1)); // 10500 - (1000 * 0.5) + Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 0, 1000, 1)); // 23000 - (1000 / 0.5) + } + + [Test] + public void TestObjectDisplayStartTime() + { + Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 / 1 + Assert.AreEqual(9450, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 / 2 + Assert.AreEqual(14250, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 / 2 + Assert.AreEqual(16500, algorithm.GetDisplayStartTime(18000, 250, 2000, 500)); // 18000 - (1 + 250 / 500) * 2000 / 2 + Assert.AreEqual(17800, algorithm.GetDisplayStartTime(20000, 50, 1000, 500)); // 20000 - (1 + 50 / 500) * 1000 / 0.5 + Assert.AreEqual(19800, algorithm.GetDisplayStartTime(22000, 50, 1000, 500)); // 22000 - (1 + 50 / 500) * 1000 / 0.5 } [Test] diff --git a/osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs b/osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs index 1f0c069f8d..bd578dcbc4 100644 --- a/osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs +++ b/osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs @@ -29,8 +29,22 @@ namespace osu.Game.Tests.ScrollAlgorithms [Test] public void TestDisplayStartTime() { - // Sequential scroll algorithm approximates the start time - // This should be fixed in the future + // easy cases - time range adjusted for velocity fits within control point duration + Assert.AreEqual(2500, algorithm.GetDisplayStartTime(5000, 0, 2500, 1)); // 5000 - (2500 / 1) + Assert.AreEqual(13750, algorithm.GetDisplayStartTime(15000, 0, 2500, 1)); // 15000 - (2500 / 2) + Assert.AreEqual(20000, algorithm.GetDisplayStartTime(25000, 0, 2500, 1)); // 25000 - (2500 / 0.5) + + // hard case - time range adjusted for velocity exceeds control point duration + + // 1st multiplier point takes 10000 / 2500 = 4 scroll lengths + // 2nd multiplier point takes 10000 / (2500 / 2) = 8 scroll lengths + // 3rd multiplier point takes 2500 / (2500 * 2) = 0.5 scroll lengths up to hitobject start + + // absolute position of the hitobject = 1000 * (4 + 8 + 0.5) = 12500 + // minus one scroll length allowance = 12500 - 1000 = 11500 = 11.5 [scroll lengths] + // therefore the start time lies within the second multiplier point (because 11.5 < 4 + 8) + // its exact time position is = 10000 + 7.5 * (2500 / 2) = 19375 + Assert.AreEqual(19375, algorithm.GetDisplayStartTime(22500, 0, 2500, 1000)); } [Test] diff --git a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs new file mode 100644 index 0000000000..8124bd4199 --- /dev/null +++ b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs @@ -0,0 +1,172 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Platform; +using osu.Game.IO.Archives; +using osu.Game.Skinning; +using SharpCompress.Archives.Zip; + +namespace osu.Game.Tests.Skins.IO +{ + public class ImportSkinTest : ImportTest + { + [Test] + public async Task TestBasicImport() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk")); + + Assert.That(imported.Name, Is.EqualTo("test skin")); + Assert.That(imported.Creator, Is.EqualTo("skinner")); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportTwiceWithSameMetadata() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk")); + var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin2.osk")); + + Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID)); + Assert.That(osu.Dependencies.Get().GetAllUserSkins().Count, Is.EqualTo(1)); + + // the first should be overwritten by the second import. + Assert.That(osu.Dependencies.Get().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportTwiceWithNoMetadata() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + // if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety. + var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk")); + var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk")); + + Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID)); + Assert.That(osu.Dependencies.Get().GetAllUserSkins().Count, Is.EqualTo(2)); + + Assert.That(osu.Dependencies.Get().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID)); + Assert.That(osu.Dependencies.Get().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportTwiceWithDifferentMetadata() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2", "skinner"), "skin.osk")); + var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2.1", "skinner"), "skin2.osk")); + + Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID)); + Assert.That(osu.Dependencies.Get().GetAllUserSkins().Count, Is.EqualTo(2)); + + Assert.That(osu.Dependencies.Get().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID)); + Assert.That(osu.Dependencies.Get().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID)); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public async Task TestImportUpperCasedOskArchive() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest))) + { + try + { + var osu = LoadOsuIntoHost(host); + + var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.OsK")); + + Assert.That(imported.Name, Is.EqualTo("name 1")); + Assert.That(imported.Creator, Is.EqualTo("author 1")); + + var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("name 1", "author 1"), "skin1.oSK")); + + Assert.That(imported2.Hash, Is.EqualTo(imported.Hash)); + } + finally + { + host.Exit(); + } + } + } + + private MemoryStream createOsk(string name, string author) + { + var zipStream = new MemoryStream(); + using var zip = ZipArchive.Create(); + zip.AddEntry("skin.ini", generateSkinIni(name, author)); + zip.SaveTo(zipStream); + return zipStream; + } + + private MemoryStream generateSkinIni(string name, string author) + { + var stream = new MemoryStream(); + var writer = new StreamWriter(stream); + + writer.WriteLine("[General]"); + writer.WriteLine($"Name: {name}"); + writer.WriteLine($"Author: {author}"); + writer.WriteLine(); + writer.WriteLine($"# unique {Guid.NewGuid()}"); + + writer.Flush(); + + return stream; + } + + private async Task loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null) + { + var skinManager = osu.Dependencies.Get(); + return await skinManager.Import(archive); + } + } +} diff --git a/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs new file mode 100644 index 0000000000..e811979aed --- /dev/null +++ b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs @@ -0,0 +1,118 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.IO; +using osu.Game.Skinning; +using osu.Game.Tests.Resources; +using osuTK.Graphics; + +namespace osu.Game.Tests.Skins +{ + [TestFixture] + public class LegacyManiaSkinDecoderTest + { + [Test] + public void TestParseSingleConfig() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-single.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].Keys, Is.EqualTo(4)); + Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 })); + Assert.That(configs[0].HitPosition, Is.EqualTo(16)); + } + } + + [Test] + public void TestParseMultipleConfig() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-multiple.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(2)); + + Assert.That(configs[0].Keys, Is.EqualTo(4)); + Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 })); + Assert.That(configs[0].HitPosition, Is.EqualTo(16)); + + Assert.That(configs[1].Keys, Is.EqualTo(2)); + Assert.That(configs[1].ColumnWidth, Is.EquivalentTo(new float[] { 32, 32 })); + Assert.That(configs[1].HitPosition, Is.EqualTo(32)); + } + } + + [Test] + public void TestParseDuplicateConfig() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-single.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].Keys, Is.EqualTo(4)); + Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 })); + Assert.That(configs[0].HitPosition, Is.EqualTo(16)); + } + } + + [Test] + public void TestParseWithUnnecessaryExtraData() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-extra-data.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].Keys, Is.EqualTo(4)); + Assert.That(configs[0].ColumnWidth, Is.EquivalentTo(new float[] { 16, 16, 16, 16 })); + Assert.That(configs[0].HitPosition, Is.EqualTo(16)); + } + } + + [Test] + public void TestParseColours() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-colours.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].CustomColours, Contains.Key("ColourBarline").And.ContainValue(new Color4(50, 50, 50, 50))); + } + } + + [Test] + public void TestMinimumColumnWidthFallsBackWhenZeroIsProvided() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-zero-minwidth.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16)); + } + } + } +} diff --git a/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs b/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs index cef38bbbb8..dcb866c99f 100644 --- a/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs +++ b/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs @@ -91,6 +91,15 @@ namespace osu.Game.Tests.Skins Assert.AreEqual(2.0m, decoder.Decode(stream).LegacyVersion); } + [Test] + public void TestStripWhitespace() + { + var decoder = new LegacySkinDecoder(); + using (var resStream = TestResources.OpenResource("skin-with-space.ini")) + using (var stream = new LineBufferedReader(resStream)) + Assert.AreEqual(2.0m, decoder.Decode(stream).LegacyVersion); + } + [Test] public void TestDecodeLatestVersion() { @@ -106,7 +115,7 @@ namespace osu.Game.Tests.Skins var decoder = new LegacySkinDecoder(); using (var resStream = TestResources.OpenResource("skin-empty.ini")) using (var stream = new LineBufferedReader(resStream)) - Assert.IsNull(decoder.Decode(stream).LegacyVersion); + Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m)); } } } diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs new file mode 100644 index 0000000000..eff430ac25 --- /dev/null +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Testing; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.IO.Archives; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Skins +{ + [HeadlessTest] + public class TestSceneBeatmapSkinResources : OsuTestScene + { + [Resolved] + private BeatmapManager beatmaps { get; set; } + + private WorkingBeatmap beatmap; + + [BackgroundDependencyLoader] + private void load() + { + var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result; + beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]); + beatmap.LoadTrack(); + } + + [Test] + public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null); + + [Test] + public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual)); + } +} diff --git a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs index ed54cc982d..732a3f3f42 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -9,10 +10,14 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; +using osu.Game.IO; +using osu.Game.Rulesets.Osu; using osu.Game.Skinning; +using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual; using osuTK.Graphics; @@ -22,15 +27,15 @@ namespace osu.Game.Tests.Skins [HeadlessTest] public class TestSceneSkinConfigurationLookup : OsuTestScene { - private SkinSource source1; - private SkinSource source2; + private UserSkinSource userSource; + private BeatmapSkinSource beatmapSource; private SkinRequester requester; [SetUp] public void SetUp() => Schedule(() => { - Add(new SkinProvidingContainer(source1 = new SkinSource()) - .WithChild(new SkinProvidingContainer(source2 = new SkinSource()) + Add(new SkinProvidingContainer(userSource = new UserSkinSource()) + .WithChild(new SkinProvidingContainer(beatmapSource = new BeatmapSkinSource()) .WithChild(requester = new SkinRequester()))); }); @@ -39,31 +44,31 @@ namespace osu.Game.Tests.Skins { AddStep("Add config values", () => { - source1.Configuration.ConfigDictionary["Lookup"] = "source1"; - source2.Configuration.ConfigDictionary["Lookup"] = "source2"; + userSource.Configuration.ConfigDictionary["Lookup"] = "user skin"; + beatmapSource.Configuration.ConfigDictionary["Lookup"] = "beatmap skin"; }); - AddAssert("Check lookup finds source2", () => requester.GetConfig("Lookup")?.Value == "source2"); + AddAssert("Check lookup finds beatmap skin", () => requester.GetConfig("Lookup")?.Value == "beatmap skin"); } [Test] public void TestFloatLookup() { - AddStep("Add config values", () => source1.Configuration.ConfigDictionary["FloatTest"] = "1.1"); + AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["FloatTest"] = "1.1"); AddAssert("Check float parse lookup", () => requester.GetConfig("FloatTest")?.Value == 1.1f); } [Test] public void TestBoolLookup() { - AddStep("Add config values", () => source1.Configuration.ConfigDictionary["BoolTest"] = "1"); + AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["BoolTest"] = "1"); AddAssert("Check bool parse lookup", () => requester.GetConfig("BoolTest")?.Value == true); } [Test] public void TestEnumLookup() { - AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Test"] = "Test2"); + AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["Test"] = "Test2"); AddAssert("Check enum parse lookup", () => requester.GetConfig(LookupType.Test)?.Value == ValueType.Test2); } @@ -76,7 +81,7 @@ namespace osu.Game.Tests.Skins [Test] public void TestLookupNull() { - AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Lookup"] = null); + AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["Lookup"] = null); AddAssert("Check lookup null", () => { @@ -88,20 +93,20 @@ namespace osu.Game.Tests.Skins [Test] public void TestColourLookup() { - AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red); + AddStep("Add config colour", () => userSource.Configuration.CustomColours["Lookup"] = Color4.Red); AddAssert("Check colour lookup", () => requester.GetConfig(new SkinCustomColourLookup("Lookup"))?.Value == Color4.Red); } [Test] public void TestGlobalLookup() { - AddAssert("Check combo colours", () => requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0); + AddAssert("Check combo colours", () => requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.Count > 0); } [Test] public void TestWrongColourType() { - AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red); + AddStep("Add config colour", () => userSource.Configuration.CustomColours["Lookup"] = Color4.Red); AddAssert("perform incorrect lookup", () => { @@ -121,32 +126,57 @@ namespace osu.Game.Tests.Skins public void TestEmptyComboColours() { AddAssert("Check retrieved combo colours is skin default colours", () => - requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false); + requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false); } [Test] public void TestEmptyComboColoursNoFallback() { - AddStep("Add custom combo colours to source1", () => source1.Configuration.AddComboColours( + AddStep("Add custom combo colours to user skin", () => userSource.Configuration.AddComboColours( new Color4(100, 150, 200, 255), new Color4(55, 110, 166, 255), new Color4(75, 125, 175, 255) )); - AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false); + AddStep("Disallow default colours fallback in beatmap skin", () => beatmapSource.Configuration.AllowDefaultComboColoursFallback = false); - AddAssert("Check retrieved combo colours from source1", () => - requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false); + AddAssert("Check retrieved combo colours from user skin", () => + requester.GetConfig>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(userSource.Configuration.ComboColours) ?? false); } [Test] - public void TestLegacyVersionLookup() + public void TestNullBeatmapVersionFallsBackToUserSkin() { - AddStep("Set source1 version 2.3", () => source1.Configuration.LegacyVersion = 2.3m); - AddStep("Set source2 version null", () => source2.Configuration.LegacyVersion = null); + AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m); + AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null); AddAssert("Check legacy version lookup", () => requester.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m); } + [Test] + public void TestSetBeatmapVersionFallsBackToUserSkin() + { + // completely ignoring beatmap versions for simplicity. + AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m); + AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m); + AddAssert("Check legacy version lookup", () => requester.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m); + } + + [Test] + public void TestNullBeatmapAndUserVersionFallsBackToLatest() + { + AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = null); + AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null); + AddAssert("Check legacy version lookup", + () => requester.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value == LegacySkinConfiguration.LATEST_VERSION); + } + + [Test] + public void TestIniWithNoVersionFallsBackTo1() + { + AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream()))); + AddAssert("Check legacy version lookup", () => requester.GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m); + } + public enum LookupType { Test @@ -159,14 +189,22 @@ namespace osu.Game.Tests.Skins Test3 } - public class SkinSource : LegacySkin + public class UserSkinSource : LegacySkin { - public SkinSource() + public UserSkinSource() : base(new SkinInfo(), null, null, string.Empty) { } } + public class BeatmapSkinSource : LegacyBeatmapSkin + { + public BeatmapSkinSource() + : base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null) + { + } + } + public class SkinRequester : Drawable, ISkin { private ISkinSource skin; @@ -179,9 +217,9 @@ namespace osu.Game.Tests.Skins public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component); - public Texture GetTexture(string componentName) => skin.GetTexture(componentName); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT); - public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo); + public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo); public IBindable GetConfig(TLookup lookup) => skin.GetConfig(lookup); } diff --git a/osu.Game.Tests/Skins/TestSceneSkinResources.cs b/osu.Game.Tests/Skins/TestSceneSkinResources.cs new file mode 100644 index 0000000000..107a96292f --- /dev/null +++ b/osu.Game.Tests/Skins/TestSceneSkinResources.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Audio; +using osu.Game.IO.Archives; +using osu.Game.Skinning; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Skins +{ + [HeadlessTest] + public class TestSceneSkinResources : OsuTestScene + { + [Resolved] + private SkinManager skins { get; set; } + + private ISkin skin; + + [BackgroundDependencyLoader] + private void load() + { + var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result; + skin = skins.GetSkin(imported); + } + + [Test] + public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null); + } +} diff --git a/osu.Game.Tests/Testing/TestSceneRulesetDependencies.cs b/osu.Game.Tests/Testing/TestSceneRulesetDependencies.cs new file mode 100644 index 0000000000..97087e31ab --- /dev/null +++ b/osu.Game.Tests/Testing/TestSceneRulesetDependencies.cs @@ -0,0 +1,95 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Configuration.Tracking; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Configuration; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual; + +namespace osu.Game.Tests.Testing +{ + /// + /// A test scene ensuring the dependencies for the + /// provided ruleset below are cached at the base implementation. + /// + [HeadlessTest] + public class TestSceneRulesetDependencies : OsuTestScene + { + protected override Ruleset CreateRuleset() => new TestRuleset(); + + [Test] + public void TestRetrieveTexture() + { + AddAssert("ruleset texture retrieved", () => + Dependencies.Get().Get(@"test-image") != null); + } + + [Test] + public void TestRetrieveSample() + { + AddAssert("ruleset sample retrieved", () => + Dependencies.Get().Get(@"test-sample") != null); + } + + [Test] + public void TestResolveConfigManager() + { + AddAssert("ruleset config resolved", () => + Dependencies.Get() != null); + } + + private class TestRuleset : Ruleset + { + public override string Description => string.Empty; + public override string ShortName => string.Empty; + + public TestRuleset() + { + // temporary ID to let RulesetConfigCache pass our + // config manager to the ruleset dependencies. + RulesetInfo.ID = -1; + } + + public override IResourceStore CreateResourceStore() => new NamespacedResourceStore(TestResources.GetStore(), @"Resources"); + public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager(); + + public override IEnumerable GetModsFor(ModType type) => Array.Empty(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => null; + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null; + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; + } + + private class TestRulesetConfigManager : IRulesetConfigManager + { + public void Load() + { + } + + public bool Save() => true; + + public TrackedSettings CreateTrackedSettings() => new TrackedSettings(); + + public void LoadInto(TrackedSettings settings) + { + } + + public void Dispose() + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs new file mode 100644 index 0000000000..dc5a4f4a3e --- /dev/null +++ b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs @@ -0,0 +1,198 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Game.Configuration; +using osu.Game.Graphics.Backgrounds; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Tests.Visual.Background +{ + public class TestSceneSeasonalBackgroundLoader : ScreenTestScene + { + [Resolved] + private OsuConfigManager config { get; set; } + + [Resolved] + private SessionStatics statics { get; set; } + + [Cached(typeof(LargeTextureStore))] + private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore(); + + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + + private SeasonalBackgroundLoader backgroundLoader; + private Container backgroundContainer; + + // in real usages these would be online URLs, but correct execution of this test + // shouldn't be coupled to existence of online assets. + private static readonly List seasonal_background_urls = new List + { + "Backgrounds/bg2", + "Backgrounds/bg4", + "Backgrounds/bg3" + }; + + [BackgroundDependencyLoader] + private void load(LargeTextureStore wrappedStore) + { + textureStore.AddStore(wrappedStore); + + Add(backgroundContainer = new Container + { + RelativeSizeAxes = Axes.Both + }); + } + + [SetUp] + public void SetUp() => Schedule(() => + { + // reset API response in statics to avoid test crosstalk. + statics.SetValue(Static.SeasonalBackgrounds, null); + textureStore.PerformedLookups.Clear(); + dummyAPI.SetState(APIState.Online); + + backgroundContainer.Clear(); + }); + + [TestCase(-5)] + [TestCase(5)] + public void TestAlwaysSeasonal(int daysOffset) + { + registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset)); + setSeasonalBackgroundMode(SeasonalBackgroundMode.Always); + + createLoader(); + + for (int i = 0; i < 4; ++i) + loadNextBackground(); + + AddAssert("all backgrounds cycled", () => new HashSet(textureStore.PerformedLookups).SetEquals(seasonal_background_urls)); + } + + [TestCase(-5)] + [TestCase(5)] + public void TestNeverSeasonal(int daysOffset) + { + registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset)); + setSeasonalBackgroundMode(SeasonalBackgroundMode.Never); + + createLoader(); + + assertNoBackgrounds(); + } + + [Test] + public void TestSometimesInSeason() + { + registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5)); + setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes); + + createLoader(); + + assertAnyBackground(); + } + + [Test] + public void TestSometimesOutOfSeason() + { + registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10)); + setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes); + + createLoader(); + + assertNoBackgrounds(); + } + + [Test] + public void TestDelayedConnectivity() + { + registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30)); + setSeasonalBackgroundMode(SeasonalBackgroundMode.Always); + AddStep("go offline", () => dummyAPI.SetState(APIState.Offline)); + + createLoader(); + assertNoBackgrounds(); + + AddStep("go online", () => dummyAPI.SetState(APIState.Online)); + + assertAnyBackground(); + } + + private void registerBackgroundsResponse(DateTimeOffset endDate) + => AddStep("setup request handler", () => + { + dummyAPI.HandleRequest = request => + { + if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest)) + return false; + + backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds + { + Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(), + EndDate = endDate + }); + + return true; + }; + }); + + private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode) + => AddStep($"set seasonal mode to {mode}", () => config.SetValue(OsuSetting.SeasonalBackgroundMode, mode)); + + private void createLoader() + => AddStep("create loader", () => + { + if (backgroundLoader != null) + Remove(backgroundLoader); + + Add(backgroundLoader = new SeasonalBackgroundLoader()); + }); + + private void loadNextBackground() + { + SeasonalBackground background = null; + + AddStep("create next background", () => + { + background = backgroundLoader.LoadNextBackground(); + LoadComponentAsync(background, bg => backgroundContainer.Child = bg); + }); + + AddUntilStep("background loaded", () => background.IsLoaded); + } + + private void assertAnyBackground() + { + loadNextBackground(); + AddAssert("background looked up", () => textureStore.PerformedLookups.Any()); + } + + private void assertNoBackgrounds() + { + AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null); + AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any()); + } + + private class LookupLoggingTextureStore : LargeTextureStore + { + public List PerformedLookups { get; } = new List(); + + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) + { + PerformedLookups.Add(name); + return base.Get(name, wrapModeS, wrapModeT); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 589ec7e8aa..f89988cd1a 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using System.Threading; using NUnit.Framework; @@ -27,7 +25,9 @@ using osu.Game.Screens; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; +using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; +using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK; @@ -36,20 +36,11 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.Background { [TestFixture] - public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene + public class TestSceneUserDimBackgrounds : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ScreenWithBeatmapBackground), - typeof(PlayerLoader), - typeof(Player), - typeof(UserDimContainer), - typeof(OsuScreen) - }; - private DummySongSelect songSelect; private TestPlayerLoader playerLoader; - private TestPlayer player; + private LoadBlockingTestPlayer player; private BeatmapManager manager; private RulesetStore rulesets; @@ -60,7 +51,7 @@ namespace osu.Game.Tests.Visual.Background Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); Dependencies.Cache(new OsuConfigManager(LocalStorage)); - manager.Import(TestResources.GetTestBeatmapForImport()).Wait(); + manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); Beatmap.SetDefault(); } @@ -68,20 +59,35 @@ namespace osu.Game.Tests.Visual.Background [SetUp] public virtual void SetUp() => Schedule(() => { - Child = new OsuScreenStack(songSelect = new DummySongSelect()) - { - RelativeSizeAxes = Axes.Both - }; + var stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; + Child = stack; + + stack.Push(songSelect = new DummySongSelect()); }); + /// + /// User settings should always be ignored on song select screen. + /// + [Test] + public void TestUserSettingsIgnoredOnSongSelect() + { + setupUserSettings(); + AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed()); + AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur()); + performFullSetup(); + AddStep("Exit to song select", () => player.Exit()); + AddUntilStep("Screen is undimmed", () => songSelect.IsBackgroundUndimmed()); + AddUntilStep("Screen using background blur", () => songSelect.IsBackgroundBlur()); + } + /// /// Check if properly triggers the visual settings preview when a user hovers over the visual settings panel. /// [Test] - public void PlayerLoaderSettingsHoverTest() + public void TestPlayerLoaderSettingsHover() { setupUserSettings(); - AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true }))); + AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddStep("Trigger background preview", () => @@ -89,11 +95,9 @@ namespace osu.Game.Tests.Visual.Background InputManager.MoveMouseTo(playerLoader.ScreenPos); InputManager.MoveMouseTo(playerLoader.VisualSettingsPos); }); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); - waitForDim(); - AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect()); + AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur)); } /// @@ -102,74 +106,68 @@ namespace osu.Game.Tests.Visual.Background /// We need to check that in this scenario, the dim and blur is still properly applied after entering player. /// [Test] - public void PlayerLoaderTransitionTest() + public void TestPlayerLoaderTransition() { performFullSetup(); AddStep("Trigger hover event", () => playerLoader.TriggerOnHover()); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); } /// /// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard. /// [Test] - public void StoryboardBackgroundVisibilityTest() + public void TestStoryboardBackgroundVisibility() { performFullSetup(); + AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); createFakeStoryboard(); AddStep("Enable Storyboard", () => { player.ReplacesBackground.Value = true; player.StoryboardEnabled.Value = true; }); - waitForDim(); - AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible); + AddUntilStep("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible); AddStep("Disable Storyboard", () => { player.ReplacesBackground.Value = false; player.StoryboardEnabled.Value = false; }); - waitForDim(); - AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible); + AddUntilStep("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible); } /// /// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background. /// [Test] - public void StoryboardTransitionTest() + public void TestStoryboardTransition() { performFullSetup(); createFakeStoryboard(); AddStep("Exit to song select", () => player.Exit()); - waitForDim(); - AddAssert("Background is visible", () => songSelect.IsBackgroundVisible()); + AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible()); } /// /// Ensure is properly accepting user-defined visual changes for a background. /// [Test] - public void DisableUserDimBackgroundTest() + public void TestDisableUserDimBackground() { performFullSetup(); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); - AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false); - waitForDim(); - AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled()); - AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddStep("Disable user dim", () => songSelect.IgnoreUserSettings.Value = true); + AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled()); + AddStep("Enable user dim", () => songSelect.IgnoreUserSettings.Value = false); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); } /// /// Ensure is properly accepting user-defined visual changes for a storyboard. /// [Test] - public void DisableUserDimStoryboardTest() + public void TestDisableUserDimStoryboard() { performFullSetup(); createFakeStoryboard(); @@ -178,76 +176,86 @@ namespace osu.Game.Tests.Visual.Background player.ReplacesBackground.Value = true; player.StoryboardEnabled.Value = true; }); - AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true); + AddStep("Enable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = false); AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f); - waitForDim(); - AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible); - AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false); - waitForDim(); - AddAssert("Storyboard is visible", () => player.IsStoryboardVisible); + AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible); + AddStep("Disable user dim", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true); + AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible); + } + + [Test] + public void TestStoryboardIgnoreUserSettings() + { + performFullSetup(); + createFakeStoryboard(); + AddStep("Enable replacing background", () => player.ReplacesBackground.Value = true); + + AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible); + AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible()); + + AddStep("Ignore user settings", () => + { + player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true); + player.DimmableStoryboard.IgnoreUserSettings.Value = true; + }); + AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible); + AddUntilStep("Background is invisible", () => songSelect.IsBackgroundInvisible()); + + AddStep("Disable background replacement", () => player.ReplacesBackground.Value = false); + AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible); + AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible()); } /// /// Check if the visual settings container retains dim and blur when pausing /// [Test] - public void PauseTest() + public void TestPause() { performFullSetup(true); AddStep("Pause", () => player.Pause()); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddStep("Unpause", () => player.Resume()); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); } /// - /// Check if the visual settings container removes user dim when suspending for + /// Check if the visual settings container removes user dim when suspending for /// [Test] - public void TransitionTest() + public void TestTransition() { performFullSetup(); + FadeAccessibleResults results = null; - AddStep("Transition to Results", () => player.Push(results = - new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } }))); - AddUntilStep("Wait for results is current", () => results.IsCurrentScreen()); - waitForDim(); - AddAssert("Screen is undimmed, original background retained", () => - songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect()); - } - /// - /// Check if background gets undimmed and unblurred when leaving for - /// - [Test] - public void TransitionOutTest() - { - performFullSetup(); - AddStep("Exit to song select", () => player.Exit()); - waitForDim(); - AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect()); + AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo + { + User = new User { Username = "osu!" }, + Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo, + Ruleset = Ruleset.Value, + }))); + + AddUntilStep("Wait for results is current", () => results.IsCurrentScreen()); + + AddUntilStep("Screen is undimmed, original background retained", () => + songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && songSelect.CheckBackgroundBlur(results.ExpectedBackgroundBlur)); } /// /// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim. /// [Test] - public void ResumeFromPlayerTest() + public void TestResumeFromPlayer() { performFullSetup(); AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos)); AddStep("Resume PlayerLoader", () => player.Restart()); - waitForDim(); - AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); - waitForDim(); - AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect()); + AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur)); } - private void waitForDim() => AddWaitStep("Wait for dim", 5); - private void createFakeStoryboard() => AddStep("Create storyboard", () => { player.StoryboardEnabled.Value = false; @@ -268,7 +276,7 @@ namespace osu.Game.Tests.Visual.Background { setupUserSettings(); - AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause)))); + AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause)))); AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded); AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); @@ -277,7 +285,8 @@ namespace osu.Game.Tests.Visual.Background private void setupUserSettings() { - AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null); + AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen()); + AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null); AddStep("Set default user settings", () => { SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray(); @@ -294,16 +303,18 @@ namespace osu.Game.Tests.Visual.Background private class DummySongSelect : PlaySongSelect { + private FadeAccessibleBackground background; + protected override BackgroundScreen CreateBackground() { - FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value); - DimEnabled.BindTo(background.EnableUserDim); + background = new FadeAccessibleBackground(Beatmap.Value); + IgnoreUserSettings.BindTo(background.IgnoreUserSettings); return background; } - public readonly Bindable DimEnabled = new Bindable(); - public readonly Bindable DimLevel = new Bindable(); - public readonly Bindable BlurLevel = new Bindable(); + public readonly Bindable IgnoreUserSettings = new Bindable(); + public readonly Bindable DimLevel = new BindableDouble(); + public readonly Bindable BlurLevel = new BindableDouble(); public new BeatmapCarousel Carousel => base.Carousel; @@ -314,42 +325,52 @@ namespace osu.Game.Tests.Visual.Background config.BindWith(OsuSetting.BlurLevel, BlurLevel); } - public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim); + public bool IsBackgroundDimmed() => background.CurrentColour == OsuColour.Gray(1f - background.CurrentDim); - public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White; + public bool IsBackgroundUndimmed() => background.CurrentColour == Color4.White; - public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR); + public bool IsUserBlurApplied() => background.CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR); - public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0); + public bool IsUserBlurDisabled() => background.CurrentBlur == new Vector2(0); - public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0; + public bool IsBackgroundInvisible() => background.CurrentAlpha == 0; - public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1; + public bool IsBackgroundVisible() => background.CurrentAlpha == 1; - public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR); + public bool IsBackgroundBlur() => background.CurrentBlur == new Vector2(BACKGROUND_BLUR); + + public bool CheckBackgroundBlur(Vector2 expected) => background.CurrentBlur == expected; /// /// Make sure every time a screen gets pushed, the background doesn't get replaced /// /// Whether or not the original background (The one created in DummySongSelect) is still the current background - public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen(); + public bool IsBackgroundCurrent() => background?.IsCurrentScreen() == true; } - private class FadeAccessibleResults : SoloResults + private class FadeAccessibleResults : ResultsScreen { public FadeAccessibleResults(ScoreInfo score) - : base(score) + : base(score, true) { } protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); - public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR); + public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR); } - private class TestPlayer : Visual.TestPlayer + private class LoadBlockingTestPlayer : TestPlayer { - protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); + protected override BackgroundScreen CreateBackground() => + new FadeAccessibleBackground(Beatmap.Value); + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + ApplyToBackground(b => ReplacesBackground.BindTo(b.StoryboardReplacesBackground)); + } public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard; @@ -360,7 +381,7 @@ namespace osu.Game.Tests.Visual.Background public readonly Bindable ReplacesBackground = new Bindable(); public readonly Bindable IsPaused = new Bindable(); - public TestPlayer(bool allowPause = true) + public LoadBlockingTestPlayer(bool allowPause = true) : base(allowPause) { } @@ -374,15 +395,16 @@ namespace osu.Game.Tests.Visual.Background Thread.Sleep(1); StoryboardEnabled = config.GetBindable(OsuSetting.ShowStoryboard); - ReplacesBackground.BindTo(Background.StoryboardReplacesBackground); DrawableRuleset.IsPaused.BindTo(IsPaused); } } private class TestPlayerLoader : PlayerLoader { + private FadeAccessibleBackground background; + public VisualSettings VisualSettingsPos => VisualSettings; - public BackgroundScreen ScreenPos => Background; + public BackgroundScreen ScreenPos => background; public TestPlayerLoader(Player player) : base(() => player) @@ -391,9 +413,9 @@ namespace osu.Game.Tests.Visual.Background public void TriggerOnHover() => OnHover(new HoverEvent(new InputState())); - public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR); + public Vector2 ExpectedBackgroundBlur => new Vector2(BACKGROUND_BLUR); - protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); + protected override BackgroundScreen CreateBackground() => background = new FadeAccessibleBackground(Beatmap.Value); } private class FadeAccessibleBackground : BackgroundScreenBeatmap diff --git a/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs new file mode 100644 index 0000000000..eca857f9e5 --- /dev/null +++ b/osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs @@ -0,0 +1,256 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Collections; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; +using osu.Game.Rulesets; +using osu.Game.Tests.Resources; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Collections +{ + public class TestSceneManageCollectionsDialog : OsuManualInputManagerTestScene + { + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private DialogOverlay dialogOverlay; + private CollectionManager manager; + + private RulesetStore rulesets; + private BeatmapManager beatmapManager; + + private ManageCollectionsDialog dialog; + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default)); + + beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + + base.Content.AddRange(new Drawable[] + { + manager = new CollectionManager(LocalStorage), + Content, + dialogOverlay = new DialogOverlay(), + }); + + Dependencies.Cache(manager); + Dependencies.Cache(dialogOverlay); + } + + [SetUp] + public void SetUp() => Schedule(() => + { + manager.Collections.Clear(); + Child = dialog = new ManageCollectionsDialog(); + }); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("show dialog", () => dialog.Show()); + } + + [Test] + public void TestHideDialog() + { + AddWaitStep("wait for animation", 3); + AddStep("hide dialog", () => dialog.Hide()); + } + + [Test] + public void TestLastItemIsPlaceholder() + { + AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + } + + [Test] + public void TestAddCollectionExternal() + { + AddStep("add collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "First collection" } })); + assertCollectionCount(1); + assertCollectionName(0, "First collection"); + + AddStep("add another collection", () => manager.Collections.Add(new BeatmapCollection { Name = { Value = "Second collection" } })); + assertCollectionCount(2); + assertCollectionName(1, "Second collection"); + } + + [Test] + public void TestFocusPlaceholderDoesNotCreateCollection() + { + AddStep("focus placeholder", () => + { + InputManager.MoveMouseTo(dialog.ChildrenOfType().Last()); + InputManager.Click(MouseButton.Left); + }); + + assertCollectionCount(0); + } + + [Test] + public void TestAddCollectionViaPlaceholder() + { + DrawableCollectionListItem placeholderItem = null; + + AddStep("focus placeholder", () => + { + InputManager.MoveMouseTo(placeholderItem = dialog.ChildrenOfType().Last()); + InputManager.Click(MouseButton.Left); + }); + + // Done directly via the collection since InputManager methods cannot add text to textbox... + AddStep("change collection name", () => placeholderItem.Model.Name.Value = "a"); + assertCollectionCount(1); + AddAssert("collection now exists", () => manager.Collections.Contains(placeholderItem.Model)); + + AddAssert("last item is placeholder", () => !manager.Collections.Contains(dialog.ChildrenOfType().Last().Model)); + } + + [Test] + public void TestRemoveCollectionExternal() + { + AddStep("add two collections", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" } }, + new BeatmapCollection { Name = { Value = "2" } }, + })); + + AddStep("remove first collection", () => manager.Collections.RemoveAt(0)); + assertCollectionCount(1); + assertCollectionName(0, "2"); + } + + [Test] + public void TestCollectionNameCollisions() + { + AddStep("add dropdown", () => + { + Add(new CollectionFilterDropdown + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.X, + Width = 0.4f, + } + ); + }); + AddStep("add two collections with same name", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" } }, + new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } }, + })); + } + + [Test] + public void TestRemoveCollectionViaButton() + { + AddStep("add two collections", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" } }, + new BeatmapCollection { Name = { Value = "2" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } }, + })); + + assertCollectionCount(2); + + AddStep("click first delete button", () => + { + InputManager.MoveMouseTo(dialog.ChildrenOfType().First(), new Vector2(5, 0)); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("dialog not displayed", () => dialogOverlay.CurrentDialog == null); + assertCollectionCount(1); + assertCollectionName(0, "2"); + + AddStep("click first delete button", () => + { + InputManager.MoveMouseTo(dialog.ChildrenOfType().First(), new Vector2(5, 0)); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is DeleteCollectionDialog); + AddStep("click confirmation", () => + { + InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + assertCollectionCount(0); + } + + [Test] + public void TestCollectionNotRemovedWhenDialogCancelled() + { + AddStep("add two collections", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } }, + })); + + assertCollectionCount(1); + + AddStep("click first delete button", () => + { + InputManager.MoveMouseTo(dialog.ChildrenOfType().First(), new Vector2(5, 0)); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is DeleteCollectionDialog); + AddStep("click cancellation", () => + { + InputManager.MoveMouseTo(dialogOverlay.CurrentDialog.ChildrenOfType().Last()); + InputManager.Click(MouseButton.Left); + }); + + assertCollectionCount(1); + } + + [Test] + public void TestCollectionRenamedExternal() + { + AddStep("add two collections", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" } }, + new BeatmapCollection { Name = { Value = "2" } }, + })); + + AddStep("change first collection name", () => manager.Collections[0].Name.Value = "First"); + + assertCollectionName(0, "First"); + } + + [Test] + public void TestCollectionRenamedOnTextChange() + { + AddStep("add two collections", () => manager.Collections.AddRange(new[] + { + new BeatmapCollection { Name = { Value = "1" } }, + new BeatmapCollection { Name = { Value = "2" } }, + })); + + assertCollectionCount(2); + + AddStep("change first collection name", () => dialog.ChildrenOfType().First().Text = "First"); + AddAssert("collection has new name", () => manager.Collections[0].Name.Value == "First"); + } + + private void assertCollectionCount(int count) + => AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType().Count(i => i.IsCreated.Value) == count); + + private void assertCollectionName(int index, string name) + => AddUntilStep($"item {index + 1} has correct name", () => dialog.ChildrenOfType().ElementAt(index).ChildrenOfType().First().Text == name); + } +} diff --git a/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs b/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs index 55aaeed8bf..86a9d555a3 100644 --- a/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs +++ b/osu.Game.Tests/Visual/Components/TestSceneIdleTracker.cs @@ -12,7 +12,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.Components { [TestFixture] - public class TestSceneIdleTracker : ManualInputManagerTestScene + public class TestSceneIdleTracker : OsuManualInputManagerTestScene { private IdleTrackingBox box1; private IdleTrackingBox box2; @@ -81,6 +81,13 @@ namespace osu.Game.Tests.Visual.Components [Test] public void TestMovement() { + checkIdleStatus(1, false); + checkIdleStatus(2, false); + checkIdleStatus(3, false); + checkIdleStatus(4, false); + + waitForAllIdle(); + AddStep("move to top right", () => InputManager.MoveMouseTo(box2)); checkIdleStatus(1, true); @@ -102,6 +109,8 @@ namespace osu.Game.Tests.Visual.Components [Test] public void TestTimings() { + waitForAllIdle(); + AddStep("move to centre", () => InputManager.MoveMouseTo(Content)); checkIdleStatus(1, false); @@ -140,7 +149,7 @@ namespace osu.Game.Tests.Visual.Components private void waitForAllIdle() { - AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); + AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); } private class IdleTrackingBox : CompositeDrawable @@ -149,7 +158,7 @@ namespace osu.Game.Tests.Visual.Components public bool IsIdle => idleTracker.IsIdle.Value; - public IdleTrackingBox(double timeToIdle) + public IdleTrackingBox(int timeToIdle) { Box box; @@ -158,7 +167,7 @@ namespace osu.Game.Tests.Visual.Components InternalChildren = new Drawable[] { - idleTracker = new IdleTracker(timeToIdle), + idleTracker = new GameIdleTracker(timeToIdle), box = new Box { Colour = Color4.White, diff --git a/osu.Game.Tests/Visual/Components/TestScenePollingComponent.cs b/osu.Game.Tests/Visual/Components/TestScenePollingComponent.cs index fb10015ef4..2236f85b92 100644 --- a/osu.Game.Tests/Visual/Components/TestScenePollingComponent.cs +++ b/osu.Game.Tests/Visual/Components/TestScenePollingComponent.cs @@ -61,12 +61,12 @@ namespace osu.Game.Tests.Visual.Components { createPoller(true); - AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust); checkCount(1); checkCount(2); checkCount(3); - AddStep("set poll interval to 5", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); + AddStep("set poll interval to 5", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5); checkCount(4); checkCount(4); checkCount(4); @@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Components checkCount(5); checkCount(5); - AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust); checkCount(6); checkCount(7); } @@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Components { createPoller(false); - AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5); checkCount(0); skip(); checkCount(0); @@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual.Components public class TestSlowPoller : TestPoller { - protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls / 2f / Clock.Rate)).ContinueWith(_ => base.Poll()); + protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls.Value / 2f / Clock.Rate)).ContinueWith(_ => base.Poll()); } } } diff --git a/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs b/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs index d76905dab8..9a999a4931 100644 --- a/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs +++ b/osu.Game.Tests/Visual/Components/TestScenePreviewTrackManager.cs @@ -8,7 +8,6 @@ using osu.Framework.Audio.Track; using osu.Framework.Graphics.Containers; using osu.Game.Audio; using osu.Game.Beatmaps; -using static osu.Game.Tests.Visual.Components.TestScenePreviewTrackManager.TestPreviewTrackManager; namespace osu.Game.Tests.Visual.Components { @@ -100,7 +99,7 @@ namespace osu.Game.Tests.Visual.Components [Test] public void TestNonPresentTrack() { - TestPreviewTrack track = null; + TestPreviewTrackManager.TestPreviewTrack track = null; AddStep("get non-present track", () => { @@ -167,9 +166,24 @@ namespace osu.Game.Tests.Visual.Components AddAssert("game not muted", () => audio.Tracks.AggregateVolume.Value != 0); } - private TestPreviewTrack getTrack() => (TestPreviewTrack)trackManager.Get(null); + [Test] + public void TestOwnerNotRegistered() + { + PreviewTrack track = null; - private TestPreviewTrack getOwnedTrack() + AddStep("get track", () => Add(new TestTrackOwner(track = getTrack(), registerAsOwner: false))); + AddUntilStep("wait for loaded", () => track.IsLoaded); + + AddStep("start track", () => track.Start()); + AddUntilStep("track is running", () => track.IsRunning); + + AddStep("cancel from anyone", () => trackManager.StopAnyPlaying(this)); + AddAssert("track stopped", () => !track.IsRunning); + } + + private TestPreviewTrackManager.TestPreviewTrack getTrack() => (TestPreviewTrackManager.TestPreviewTrack)trackManager.Get(null); + + private TestPreviewTrackManager.TestPreviewTrack getOwnedTrack() { var track = getTrack(); @@ -181,10 +195,12 @@ namespace osu.Game.Tests.Visual.Components private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner { private readonly PreviewTrack track; + private readonly bool registerAsOwner; - public TestTrackOwner(PreviewTrack track) + public TestTrackOwner(PreviewTrack track, bool registerAsOwner = true) { this.track = track; + this.registerAsOwner = registerAsOwner; } [BackgroundDependencyLoader] @@ -196,7 +212,8 @@ namespace osu.Game.Tests.Visual.Components protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(this); + if (registerAsOwner) + dependencies.CacheAs(this); return dependencies; } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs new file mode 100644 index 0000000000..6cf5e6a987 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Testing; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene + { + private BeatDivisorControl beatDivisorControl; + private BindableBeatDivisor bindableBeatDivisor; + + private SliderBar tickSliderBar; + private EquilateralTriangle tickMarkerHead; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(90, 90) + }; + + tickSliderBar = beatDivisorControl.ChildrenOfType>().Single(); + tickMarkerHead = tickSliderBar.ChildrenOfType().Single(); + }); + + [Test] + public void TestBindableBeatDivisor() + { + AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4); + AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4); + AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3); + AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12); + } + + [Test] + public void TestMouseInput() + { + AddStep("hold marker", () => + { + InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre); + InputManager.PressButton(MouseButton.Left); + }); + AddStep("move to 8 and release", () => + { + InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre); + InputManager.ReleaseButton(MouseButton.Left); + }); + AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8); + AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left)); + AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16))); + AddStep("move to ~10 and release", () => + { + InputManager.MoveMouseTo(getPositionForDivisor(10)); + InputManager.ReleaseButton(MouseButton.Left); + }); + AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8); + } + + private Vector2 getPositionForDivisor(int divisor) + { + var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16; + var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad; + return new Vector2( + sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition, + sliderDrawQuad.Centre.Y + ); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelection.cs new file mode 100644 index 0000000000..976bf93c15 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneBlueprintSelection.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneBlueprintSelection : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + private EditorBlueprintContainer blueprintContainer + => Editor.ChildrenOfType().First(); + + [Test] + public void TestSelectedObjectHasPriorityWhenOverlapping() + { + var firstSlider = new Slider + { + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2()), + new PathControlPoint(new Vector2(150, -50)), + new PathControlPoint(new Vector2(300, 0)) + }), + Position = new Vector2(0, 100) + }; + var secondSlider = new Slider + { + Path = new SliderPath(new[] + { + new PathControlPoint(new Vector2()), + new PathControlPoint(new Vector2(-50, 50)), + new PathControlPoint(new Vector2(-100, 100)) + }), + Position = new Vector2(200, 0) + }; + + AddStep("add overlapping sliders", () => + { + EditorBeatmap.Add(firstSlider); + EditorBeatmap.Add(secondSlider); + }); + AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider)); + + AddStep("move mouse to common point", () => + { + var pos = blueprintContainer.ChildrenOfType().ElementAt(1).ScreenSpaceDrawQuad.Centre; + InputManager.MoveMouseTo(pos); + }); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + + AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneComposeScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs similarity index 89% rename from osu.Game.Tests/Visual/Editor/TestSceneComposeScreen.cs rename to osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs index 3562689482..6f5655006e 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneComposeScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs @@ -3,17 +3,19 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneComposeScreen : EditorClockTestScene { [Cached(typeof(EditorBeatmap))] + [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap { diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs new file mode 100644 index 0000000000..d5cfeb1878 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -0,0 +1,187 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Threading; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneComposeSelectBox : OsuManualInputManagerTestScene + { + private Container selectionArea; + private SelectionBox selectionBox; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = selectionArea = new Container + { + Size = new Vector2(400), + Position = -new Vector2(150), + Anchor = Anchor.Centre, + Children = new Drawable[] + { + selectionBox = new SelectionBox + { + RelativeSizeAxes = Axes.Both, + + CanRotate = true, + CanScaleX = true, + CanScaleY = true, + + OnRotation = handleRotation, + OnScale = handleScale + } + } + }; + + InputManager.MoveMouseTo(selectionBox); + InputManager.ReleaseButton(MouseButton.Left); + }); + + private bool handleScale(Vector2 amount, Anchor reference) + { + if ((reference & Anchor.y1) == 0) + { + int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; + if (directionY < 0) + selectionArea.Y += amount.Y; + selectionArea.Height += directionY * amount.Y; + } + + if ((reference & Anchor.x1) == 0) + { + int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; + if (directionX < 0) + selectionArea.X += amount.X; + selectionArea.Width += directionX * amount.X; + } + + return true; + } + + private bool handleRotation(float angle) + { + // kinda silly and wrong, but just showing that the drag handles work. + selectionArea.Rotation += angle; + return true; + } + + [Test] + public void TestRotationHandleShownOnHover() + { + SelectionBoxRotationHandle rotationHandle = null; + + AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); + + AddAssert("handle hidden", () => rotationHandle.Alpha == 0); + AddStep("hover over handle", () => InputManager.MoveMouseTo(rotationHandle)); + AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); + + AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); + AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); + } + + [Test] + public void TestRotationHandleShownOnHoveringClosestScaleHandler() + { + SelectionBoxRotationHandle rotationHandle = null; + + AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); + + AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); + AddStep("hover over closest scale handle", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); + }); + AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); + + AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); + AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); + } + + [Test] + public void TestHoverRotationHandleFromScaleHandle() + { + SelectionBoxRotationHandle rotationHandle = null; + + AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); + + AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); + AddStep("hover over closest scale handle", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); + }); + AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); + AddAssert("rotation handle not hovered", () => !rotationHandle.IsHovered); + + AddStep("hover over rotation handle", () => InputManager.MoveMouseTo(rotationHandle)); + AddAssert("rotation handle still shown", () => rotationHandle.Alpha == 1); + AddAssert("rotation handle hovered", () => rotationHandle.IsHovered); + + AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox)); + AddUntilStep("handle hidden", () => rotationHandle.Alpha == 0); + } + + [Test] + public void TestHoldingScaleHandleHidesCorrespondingRotationHandle() + { + SelectionBoxRotationHandle rotationHandle = null; + + AddStep("retrieve rotation handle", () => rotationHandle = this.ChildrenOfType().First()); + + AddAssert("rotation handle hidden", () => rotationHandle.Alpha == 0); + AddStep("hover over closest scale handle", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == rotationHandle.Anchor)); + }); + AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); + AddStep("hold scale handle", () => InputManager.PressButton(MouseButton.Left)); + AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0); + + int i; + ScheduledDelegate mouseMove = null; + + AddStep("start dragging", () => + { + i = 0; + + mouseMove = Scheduler.AddDelayed(() => + { + InputManager.MoveMouseTo(selectionBox.ScreenSpaceDrawQuad.TopLeft + Vector2.One * (5 * ++i)); + }, 100, true); + }); + AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0); + + AddStep("end dragging", () => mouseMove.Cancel()); + AddAssert("rotation handle still hidden", () => rotationHandle.Alpha == 0); + AddStep("unhold left", () => InputManager.ReleaseButton(MouseButton.Left)); + AddUntilStep("rotation handle shown", () => rotationHandle.Alpha == 1); + AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20))); + AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0); + } + + /// + /// Tests that hovering over two handles instantaneously from one to another does not crash or cause issues to the visibility state. + /// + [Test] + public void TestHoverOverTwoHandlesInstantaneously() + { + AddStep("hover over top-left scale handle", () => + InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == Anchor.TopLeft))); + AddStep("hover over top-right scale handle", () => + InputManager.MoveMouseTo(this.ChildrenOfType().Single(s => s.Anchor == Anchor.TopRight))); + AddUntilStep("top-left rotation handle hidden", () => + this.ChildrenOfType().Single(r => r.Anchor == Anchor.TopLeft).Alpha == 0); + AddUntilStep("top-right rotation handle shown", () => + this.ChildrenOfType().Single(r => r.Anchor == Anchor.TopRight).Alpha == 1); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs b/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs similarity index 69% rename from osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs rename to osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs index 847d168e51..11830ebe35 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs @@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Graphics; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { public class TestSceneDistanceSnapGrid : EditorClockTestScene { @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editor [Cached(typeof(EditorBeatmap))] private readonly EditorBeatmap editorBeatmap; - [Cached(typeof(IDistanceSnapProvider))] + [Cached(typeof(IPositionSnapProvider))] private readonly SnapProvider snapProvider = new SnapProvider(); public TestSceneDistanceSnapGrid() @@ -85,64 +85,64 @@ namespace osu.Game.Tests.Visual.Editor { } - protected override void CreateContent(Vector2 startPosition) + protected override void CreateContent() { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5), - Position = startPosition + Position = StartPosition }); - int beatIndex = 0; + int indexFromPlacement = 0; - for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++) + for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), - Position = new Vector2(s, startPosition.Y), - Colour = GetColourForBeatIndex(beatIndex) + Position = new Vector2(s, StartPosition.Y), + Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } - beatIndex = 0; + indexFromPlacement = 0; - for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++) + for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(5, 10), - Position = new Vector2(s, startPosition.Y), - Colour = GetColourForBeatIndex(beatIndex) + Position = new Vector2(s, StartPosition.Y), + Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } - beatIndex = 0; + indexFromPlacement = 0; - for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++) + for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), - Position = new Vector2(startPosition.X, s), - Colour = GetColourForBeatIndex(beatIndex) + Position = new Vector2(StartPosition.X, s), + Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } - beatIndex = 0; + indexFromPlacement = 0; - for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++) + for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++) { AddInternal(new Circle { Origin = Anchor.Centre, Size = new Vector2(10, 5), - Position = new Vector2(startPosition.X, s), - Colour = GetColourForBeatIndex(beatIndex) + Position = new Vector2(StartPosition.X, s), + Colour = GetColourForIndexFromPlacement(indexFromPlacement) }); } } @@ -151,9 +151,12 @@ namespace osu.Game.Tests.Visual.Editor => (Vector2.Zero, 0); } - private class SnapProvider : IDistanceSnapProvider + private class SnapProvider : IPositionSnapProvider { - public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time); + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public float GetBeatSnapDistanceAt(double referenceTime) => 10; diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs new file mode 100644 index 0000000000..7584c74c71 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit.Setup; +using osu.Game.Tests.Resources; +using SharpCompress.Archives; +using SharpCompress.Archives.Zip; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorBeatmapCreation : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + public override void SetUpSteps() + { + AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); + + base.SetUpSteps(); + + // if we save a beatmap with a hash collision, things fall over. + // probably needs a more solid resolution in the future but this will do for now. + AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString()); + } + + [Test] + public void TestCreateNewBeatmap() + { + AddStep("save beatmap", () => Editor.Save()); + AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); + AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false); + } + + [Test] + public void TestExitWithoutSave() + { + AddStep("exit without save", () => Editor.Exit()); + AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen()); + AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true); + } + + [Test] + public void TestAddAudioTrack() + { + AddAssert("switch track to real track", () => + { + var setup = Editor.ChildrenOfType().First(); + + var temp = TestResources.GetTestBeatmapForImport(); + + string extractedFolder = $"{temp}_extracted"; + Directory.CreateDirectory(extractedFolder); + + using (var zip = ZipArchive.Open(temp)) + zip.WriteToDirectory(extractedFolder); + + bool success = setup.ChildrenOfType().First().ChangeAudioTrack(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")); + + File.Delete(temp); + Directory.Delete(extractedFolder, true); + + return success; + }); + + AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs new file mode 100644 index 0000000000..ab53f4fd93 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorChangeStates : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestSelectedObjects() + { + HitCircle obj = null; + AddStep("add hitobject", () => EditorBeatmap.Add(obj = new HitCircle { StartTime = 1000 })); + AddStep("select hitobject", () => EditorBeatmap.SelectedHitObjects.Add(obj)); + AddAssert("confirm 1 selected", () => EditorBeatmap.SelectedHitObjects.Count == 1); + AddStep("deselect hitobject", () => EditorBeatmap.SelectedHitObjects.Remove(obj)); + AddAssert("confirm 0 selected", () => EditorBeatmap.SelectedHitObjects.Count == 0); + } + + [Test] + public void TestUndoFromInitialState() + { + int hitObjectCount = 0; + + AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count); + + addUndoSteps(); + + AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count); + AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges); + } + + [Test] + public void TestRedoFromInitialState() + { + int hitObjectCount = 0; + + AddStep("get initial state", () => hitObjectCount = EditorBeatmap.HitObjects.Count); + + addRedoSteps(); + + AddAssert("no change occurred", () => hitObjectCount == EditorBeatmap.HitObjects.Count); + AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges); + } + + [Test] + public void TestAddObjectAndUndo() + { + HitObject addedObject = null; + HitObject removedObject = null; + HitObject expectedObject = null; + + AddStep("bind removal", () => + { + EditorBeatmap.HitObjectAdded += h => addedObject = h; + EditorBeatmap.HitObjectRemoved += h => removedObject = h; + }); + + AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 })); + AddAssert("hitobject added", () => addedObject == expectedObject); + AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); + + addUndoSteps(); + AddAssert("hitobject removed", () => removedObject == expectedObject); + AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges); + } + + [Test] + public void TestAddObjectThenUndoThenRedo() + { + HitObject addedObject = null; + HitObject removedObject = null; + HitObject expectedObject = null; + + AddStep("bind removal", () => + { + EditorBeatmap.HitObjectAdded += h => addedObject = h; + EditorBeatmap.HitObjectRemoved += h => removedObject = h; + }); + + AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 })); + addUndoSteps(); + + AddStep("reset variables", () => + { + addedObject = null; + removedObject = null; + }); + + addRedoSteps(); + AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance) + AddAssert("no hitobject removed", () => removedObject == null); + AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); + } + + [Test] + public void TestAddObjectThenSaveHasNoUnsavedChanges() + { + AddStep("add hitobject", () => EditorBeatmap.Add(new HitCircle { StartTime = 1000 })); + + AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); + AddStep("save changes", () => Editor.Save()); + AddAssert("no unsaved changes", () => !Editor.HasUnsavedChanges); + } + + [Test] + public void TestRemoveObjectThenUndo() + { + HitObject addedObject = null; + HitObject removedObject = null; + HitObject expectedObject = null; + + AddStep("bind removal", () => + { + EditorBeatmap.HitObjectAdded += h => addedObject = h; + EditorBeatmap.HitObjectRemoved += h => removedObject = h; + }); + + AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 })); + AddStep("remove object", () => EditorBeatmap.Remove(expectedObject)); + AddStep("reset variables", () => + { + addedObject = null; + removedObject = null; + }); + + addUndoSteps(); + AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance) + AddAssert("no hitobject removed", () => removedObject == null); + AddAssert("unsaved changes", () => Editor.HasUnsavedChanges); // 2 steps performed, 1 undone + } + + [Test] + public void TestRemoveObjectThenUndoThenRedo() + { + HitObject addedObject = null; + HitObject removedObject = null; + HitObject expectedObject = null; + + AddStep("bind removal", () => + { + EditorBeatmap.HitObjectAdded += h => addedObject = h; + EditorBeatmap.HitObjectRemoved += h => removedObject = h; + }); + + AddStep("add hitobject", () => EditorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 })); + AddStep("remove object", () => EditorBeatmap.Remove(expectedObject)); + addUndoSteps(); + + AddStep("reset variables", () => + { + addedObject = null; + removedObject = null; + }); + + addRedoSteps(); + AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo) + AddAssert("no hitobject added", () => addedObject == null); + AddAssert("no changes", () => !Editor.HasUnsavedChanges); // end result is empty beatmap, matching original state + } + + private void addUndoSteps() => AddStep("undo", () => Editor.Undo()); + + private void addRedoSteps() => AddStep("redo", () => Editor.Redo()); + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs new file mode 100644 index 0000000000..3aff74a0a8 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClipboard.cs @@ -0,0 +1,170 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Screens.Edit.Compose.Components.Timeline; +using osu.Game.Tests.Beatmaps; +using osuTK; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorClipboard : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestCutRemovesObjects() + { + var addedObject = new HitCircle { StartTime = 1000 }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("cut hitobject", () => Editor.Cut()); + + AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); + } + + [TestCase(1000)] + [TestCase(2000)] + public void TestCutPaste(double newTime) + { + var addedObject = new HitCircle { StartTime = 1000 }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("cut hitobject", () => Editor.Cut()); + + AddStep("move forward in time", () => EditorClock.Seek(newTime)); + + AddStep("paste hitobject", () => Editor.Paste()); + + AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1); + + AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == newTime); + } + + [Test] + public void TestCutPasteSlider() + { + var addedObject = new Slider + { + StartTime = 1000, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100, 0), PathType.Bezier) + } + } + }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("cut hitobject", () => Editor.Cut()); + + AddStep("paste hitobject", () => Editor.Paste()); + + AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1); + + AddAssert("path matches", () => + { + var path = ((Slider)EditorBeatmap.HitObjects.Single()).Path; + return path.ControlPoints.Count == 2 && path.ControlPoints.SequenceEqual(addedObject.Path.ControlPoints); + }); + } + + [Test] + public void TestCutPasteSpinner() + { + var addedObject = new Spinner + { + StartTime = 1000, + Duration = 5000 + }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("cut hitobject", () => Editor.Cut()); + + AddStep("paste hitobject", () => Editor.Paste()); + + AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1); + + AddAssert("duration matches", () => ((Spinner)EditorBeatmap.HitObjects.Single()).Duration == 5000); + } + + [TestCase(false)] + [TestCase(true)] + public void TestCopyPaste(bool deselectAfterCopy) + { + var addedObject = new HitCircle { StartTime = 1000 }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + AddStep("copy hitobject", () => Editor.Copy()); + + AddStep("move forward in time", () => EditorClock.Seek(2000)); + + if (deselectAfterCopy) + { + AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear()); + + AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType().First().ChildrenOfType().First().Alpha == 0); + AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType().First().ChildrenOfType().First().Alpha == 0); + } + + AddStep("paste hitobject", () => Editor.Paste()); + + AddAssert("are two objects", () => EditorBeatmap.HitObjects.Count == 2); + + AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000); + + AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType().First().ChildrenOfType().First().Alpha > 0); + AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType().First().ChildrenOfType().First().Alpha > 0); + } + + [Test] + public void TestCutNothing() + { + AddStep("cut hitobject", () => Editor.Cut()); + AddAssert("are no objects", () => EditorBeatmap.HitObjects.Count == 0); + } + + [Test] + public void TestCopyNothing() + { + AddStep("copy hitobject", () => Editor.Copy()); + AddAssert("are no objects", () => EditorBeatmap.HitObjects.Count == 0); + } + + [Test] + public void TestPasteNothing() + { + AddStep("paste hitobject", () => Editor.Paste()); + AddAssert("are no objects", () => EditorBeatmap.HitObjects.Count == 0); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs new file mode 100644 index 0000000000..0b1617b6a6 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit.Components; +using osuTK; + +namespace osu.Game.Tests.Visual.Editing +{ + [TestFixture] + public class TestSceneEditorClock : EditorClockTestScene + { + public TestSceneEditorClock() + { + Add(new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new TimeInfoContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 100) + }, + new PlaybackControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 100) + } + } + }); + } + + [BackgroundDependencyLoader] + private void load() + { + Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + // ensure that music controller does not change this beatmap due to it + // completing naturally as part of the test. + Beatmap.Disabled = true; + } + + [Test] + public void TestStopAtTrackEnd() + { + AddStep("reset clock", () => Clock.Seek(0)); + + AddStep("start clock", Clock.Start); + AddAssert("clock running", () => Clock.IsRunning); + + AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250)); + AddUntilStep("clock stops", () => !Clock.IsRunning); + + AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + + AddStep("start clock again", Clock.Start); + AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + } + + [Test] + public void TestWrapWhenStoppedAtTrackEnd() + { + AddStep("reset clock", () => Clock.Seek(0)); + + AddStep("stop clock", Clock.Stop); + AddAssert("clock stopped", () => !Clock.IsRunning); + + AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength)); + AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength); + + AddStep("start clock again", Clock.Start); + AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500); + } + + protected override void Dispose(bool isDisposing) + { + Beatmap.Disabled = false; + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneEditorComposeRadioButtons.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs similarity index 83% rename from osu.Game.Tests/Visual/Editor/TestSceneEditorComposeRadioButtons.cs rename to osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs index 1709067d5d..0b52ae2b95 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneEditorComposeRadioButtons.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs @@ -1,19 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Game.Screens.Edit.Components.RadioButtons; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneEditorComposeRadioButtons : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableRadioButton) }; - public TestSceneEditorComposeRadioButtons() { RadioButtonCollection collection; @@ -26,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editor { new RadioButton("Item 1", () => { }), new RadioButton("Item 2", () => { }), - new RadioButton("Item 3", () => { }), + new RadioButton("Item 3", () => { }, () => new SpriteIcon { Icon = FontAwesome.Regular.Angry }), new RadioButton("Item 4", () => { }), new RadioButton("Item 5", () => { }) } diff --git a/osu.Game.Tests/Visual/Editor/TestSceneEditorMenuBar.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs similarity index 95% rename from osu.Game.Tests/Visual/Editor/TestSceneEditorMenuBar.cs rename to osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs index 53c2d62067..3cb44d9ae8 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneEditorMenuBar.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorMenuBar.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -10,13 +8,11 @@ using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Edit.Components.Menus; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneEditorMenuBar : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(EditorMenuBar), typeof(ScreenSelectionTabControl) }; - public TestSceneEditorMenuBar() { Add(new Container diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs new file mode 100644 index 0000000000..2abc8a8dec --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSamplePlayback : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestSlidingSampleStopsOnSeek() + { + DrawableSlider slider = null; + PoolableSkinnableSample[] loopingSamples = null; + PoolableSkinnableSample[] onceOffSamples = null; + + AddStep("get first slider", () => + { + slider = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); + onceOffSamples = slider.ChildrenOfType().Where(s => !s.Looping).ToArray(); + loopingSamples = slider.ChildrenOfType().Where(s => s.Looping).ToArray(); + }); + + AddStep("start playback", () => EditorClock.Start()); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!loopingSamples.Any(s => s.Playing)) + return false; + + EditorClock.Seek(20000); + return true; + }); + + AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing)); + AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing)); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs similarity index 99% rename from osu.Game.Tests/Visual/Editor/TestSceneEditorSeekSnapping.cs rename to osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index 3118e0cabe..3a19eabe81 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Graphics; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneEditorSeekSnapping : EditorClockTestScene @@ -175,13 +175,13 @@ namespace osu.Game.Tests.Visual.Editor AddAssert("Time = 50", () => Clock.CurrentTime == 50); AddStep("Seek(49.999)", () => Clock.Seek(49.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + AddAssert("Time = 100", () => Clock.CurrentTime == 100); AddStep("Seek(99)", () => Clock.Seek(99)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddAssert("Time = 100", () => Clock.CurrentTime == 100); AddStep("Seek(99.999)", () => Clock.Seek(99.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + AddAssert("Time = 100", () => Clock.CurrentTime == 150); AddStep("Seek(174)", () => Clock.Seek(174)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddAssert("Time = 175", () => Clock.CurrentTime == 175); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs new file mode 100644 index 0000000000..96ce418851 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeeking.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSeeking : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = base.CreateBeatmap(ruleset); + + beatmap.BeatmapInfo.BeatDivisor = 1; + + beatmap.ControlPointInfo = new ControlPointInfo(); + beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }); + beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 }); + + return beatmap; + } + + [Test] + public void TestSnappedSeeking() + { + AddStep("seek to 0", () => EditorClock.Seek(0)); + AddAssert("time is 0", () => EditorClock.CurrentTime == 0); + + pressAndCheckTime(Key.Right, 1000); + pressAndCheckTime(Key.Right, 2000); + pressAndCheckTime(Key.Right, 2500); + pressAndCheckTime(Key.Right, 3000); + + pressAndCheckTime(Key.Left, 2500); + pressAndCheckTime(Key.Left, 2000); + pressAndCheckTime(Key.Left, 1000); + } + + [Test] + public void TestSnappedSeekingAfterControlPointChange() + { + AddStep("seek to 0", () => EditorClock.Seek(0)); + AddAssert("time is 0", () => EditorClock.CurrentTime == 0); + + pressAndCheckTime(Key.Right, 1000); + pressAndCheckTime(Key.Right, 2000); + pressAndCheckTime(Key.Right, 2500); + pressAndCheckTime(Key.Right, 3000); + + AddStep("remove 2nd timing point", () => + { + EditorBeatmap.BeginChange(); + var group = EditorBeatmap.ControlPointInfo.GroupAt(2000); + EditorBeatmap.ControlPointInfo.RemoveGroup(group); + EditorBeatmap.EndChange(); + }); + + pressAndCheckTime(Key.Left, 2000); + pressAndCheckTime(Key.Left, 1000); + + pressAndCheckTime(Key.Right, 2000); + pressAndCheckTime(Key.Right, 3000); + } + + private void pressAndCheckTime(Key key, double expectedTime) + { + AddStep($"press {key}", () => InputManager.Key(key)); + AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1)); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs new file mode 100644 index 0000000000..4c4a87972f --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs @@ -0,0 +1,268 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Tests.Beatmaps; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSelection : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + private EditorBlueprintContainer blueprintContainer + => Editor.ChildrenOfType().First(); + + private void moveMouseToObject(Func targetFunc) + { + AddStep("move mouse to object", () => + { + var pos = blueprintContainer.SelectionBlueprints + .First(s => s.Item == targetFunc()) + .ChildrenOfType() + .First().ScreenSpaceDrawQuad.Centre; + + InputManager.MoveMouseTo(pos); + }); + } + + [Test] + public void TestNudgeSelection() + { + HitCircle[] addedObjects = null; + + AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, + })); + + AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); + + AddStep("nudge forwards", () => InputManager.Key(Key.K)); + AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100); + + AddStep("nudge backwards", () => InputManager.Key(Key.J)); + AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100); + } + + [Test] + public void TestBasicSelect() + { + var addedObject = new HitCircle { StartTime = 100 }; + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + moveMouseToObject(() => addedObject); + AddStep("left click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); + + var addedObject2 = new HitCircle + { + StartTime = 100, + Position = new Vector2(100), + }; + + AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2)); + AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); + + moveMouseToObject(() => addedObject2); + AddStep("left click", () => InputManager.Click(MouseButton.Left)); + AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2); + } + + [Test] + public void TestMultiSelect() + { + var addedObjects = new[] + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, + }; + + AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); + + moveMouseToObject(() => addedObjects[0]); + AddStep("click first", () => InputManager.Click(MouseButton.Left)); + + AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]); + + AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft)); + + moveMouseToObject(() => addedObjects[1]); + AddStep("click second", () => InputManager.Click(MouseButton.Left)); + AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); + + moveMouseToObject(() => addedObjects[2]); + AddStep("click third", () => InputManager.Click(MouseButton.Left)); + AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2])); + + moveMouseToObject(() => addedObjects[1]); + AddStep("click second", () => InputManager.Click(MouseButton.Left)); + AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); + } + + [TestCase(false)] + [TestCase(true)] + public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag) + { + HitCircle[] addedObjects = null; + + AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] + { + new HitCircle { StartTime = 100 }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, + })); + + moveMouseToObject(() => addedObjects[0]); + AddStep("click first", () => InputManager.Click(MouseButton.Left)); + + AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft)); + + moveMouseToObject(() => addedObjects[1]); + + if (alreadySelectedBeforeDrag) + AddStep("click second", () => InputManager.Click(MouseButton.Left)); + + AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left)); + + AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1])); + + AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre)); + + AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50)); + + AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft)); + AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left)); + } + + [Test] + public void TestBasicDeselect() + { + var addedObject = new HitCircle { StartTime = 100 }; + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + moveMouseToObject(() => addedObject); + AddStep("left click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject); + + AddStep("click away", () => + { + InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0); + } + + [Test] + public void TestQuickDeleteRemovesObjectInPlacement() + { + var addedObject = new HitCircle + { + StartTime = 0, + Position = OsuPlayfield.BASE_SIZE * 0.5f + }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2)); + + moveMouseToObject(() => addedObject); + + AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + + AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); + } + + [Test] + public void TestQuickDeleteRemovesObjectInSelection() + { + var addedObject = new HitCircle + { + StartTime = 0, + Position = OsuPlayfield.BASE_SIZE * 0.5f + }; + + AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); + + AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); + + moveMouseToObject(() => addedObject); + + AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + + AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); + } + + [Test] + public void TestQuickDeleteRemovesSliderControlPoint() + { + Slider slider = null; + + PathControlPoint[] points = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50, 0)), + new PathControlPoint(new Vector2(100, 0)) + }; + + AddStep("add slider", () => + { + slider = new Slider + { + StartTime = 1000, + Path = new SliderPath(points) + }; + + EditorBeatmap.Add(slider); + }); + + AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + + AddStep("move mouse to controlpoint", () => + { + var pos = blueprintContainer.ChildrenOfType().ElementAt(1).ScreenSpaceDrawQuad.Centre; + InputManager.MoveMouseTo(pos); + }); + AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); + + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2); + + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + + // second click should nuke the object completely. + AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); + + AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSummaryTimeline.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSummaryTimeline.cs new file mode 100644 index 0000000000..da0c83bb11 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSummaryTimeline.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Components.Timelines.Summary; +using osuTK; + +namespace osu.Game.Tests.Visual.Editing +{ + [TestFixture] + public class TestSceneEditorSummaryTimeline : EditorClockTestScene + { + [Cached(typeof(EditorBeatmap))] + private readonly EditorBeatmap editorBeatmap; + + public TestSceneEditorSummaryTimeline() + { + editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + AddStep("create timeline", () => + { + // required for track + Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + + Add(new SummaryTimeline + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 50) + }); + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs similarity index 72% rename from osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs rename to osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs index c001c83877..7ca24346aa 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectComposer.cs @@ -1,9 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; -using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Timing; @@ -13,31 +11,15 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; -using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; -using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Compose.Components; using osuTK; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneHitObjectComposer : EditorClockTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SelectionHandler), - typeof(DragBox), - typeof(HitObjectComposer), - typeof(OsuHitObjectComposer), - typeof(BlueprintContainer), - typeof(NotNullAttribute), - typeof(HitCirclePiece), - typeof(HitCircleSelectionBlueprint), - typeof(HitCirclePlacementBlueprint), - }; - [BackgroundDependencyLoader] private void load() { @@ -66,6 +48,7 @@ namespace osu.Game.Tests.Visual.Editor Dependencies.CacheAs(clock); Dependencies.CacheAs(clock); Dependencies.CacheAs(editorBeatmap); + Dependencies.CacheAs(editorBeatmap); Child = new OsuHitObjectComposer(new OsuRuleset()); } diff --git a/osu.Game.Tests/Visual/Editor/TestScenePlaybackControl.cs b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs similarity index 74% rename from osu.Game.Tests/Visual/Editor/TestScenePlaybackControl.cs rename to osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs index 0d4fe4366d..6aa884a197 100644 --- a/osu.Game.Tests/Visual/Editor/TestScenePlaybackControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestScenePlaybackControl.cs @@ -4,12 +4,12 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components; using osuTK; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestScenePlaybackControl : OsuTestScene @@ -17,9 +17,8 @@ namespace osu.Game.Tests.Visual.Editor [BackgroundDependencyLoader] private void load() { - var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; - Dependencies.CacheAs(clock); - Dependencies.CacheAs(clock); + var clock = new EditorClock { IsCoupled = false }; + Dependencies.CacheAs(clock); var playback = new PlaybackControl { diff --git a/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs new file mode 100644 index 0000000000..62e12158ab --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneSetupScreen.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Setup; + +namespace osu.Game.Tests.Visual.Editing +{ + [TestFixture] + public class TestSceneSetupScreen : EditorClockTestScene + { + [Cached(typeof(EditorBeatmap))] + [Cached(typeof(IBeatSnapProvider))] + private readonly EditorBeatmap editorBeatmap; + + public TestSceneSetupScreen() + { + editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + } + + [BackgroundDependencyLoader] + private void load() + { + Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + Child = new SetupScreen(); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs new file mode 100644 index 0000000000..6b54bcb4f0 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineBlueprintContainer.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Screens.Edit.Compose.Components.Timeline; + +namespace osu.Game.Tests.Visual.Editing +{ + [TestFixture] + public class TestSceneTimelineBlueprintContainer : TimelineTestScene + { + public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer); + + protected override void LoadComplete() + { + base.LoadComplete(); + Clock.Seek(10000); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs new file mode 100644 index 0000000000..e6fad33a51 --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components.Timeline; +using osuTK; +using osuTK.Input; +using static osu.Game.Screens.Edit.Compose.Components.Timeline.TimelineHitObjectBlueprint; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneTimelineHitObjectBlueprint : TimelineTestScene + { + public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer); + + [Test] + public void TestDisallowZeroDurationObjects() + { + DragArea dragArea; + + AddStep("add spinner", () => + { + EditorBeatmap.Clear(); + EditorBeatmap.Add(new Spinner + { + Position = new Vector2(256, 256), + StartTime = 2700, + Duration = 500 + }); + }); + + AddStep("hold down drag bar", () => + { + // distinguishes between the actual drag bar and its "underlay shadow". + dragArea = this.ChildrenOfType().Single(bar => bar.HandlePositionalInput); + InputManager.MoveMouseTo(dragArea); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("try to drag bar past start", () => + { + var blueprint = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(blueprint.SelectionQuad.TopLeft - new Vector2(100, 0)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("object has non-zero duration", () => EditorBeatmap.HitObjects.OfType().Single().Duration > 0); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs new file mode 100644 index 0000000000..20e58c3d2a --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDisplay.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; + +namespace osu.Game.Tests.Visual.Editing +{ + [TestFixture] + public class TestSceneTimelineTickDisplay : TimelineTestScene + { + public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline. + + [BackgroundDependencyLoader] + private void load() + { + BeatDivisor.Value = 4; + + Add(new BeatDivisorControl(BeatDivisor) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(30), + Size = new Vector2(90) + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs similarity index 51% rename from osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs rename to osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index adfed9a299..b82e776164 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -1,39 +1,42 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneTimingScreen : EditorClockTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ControlPointTable), - typeof(ControlPointSettings), - typeof(Section<>), - typeof(TimingSection), - typeof(EffectSection), - typeof(SampleSection), - typeof(DifficultySection), - typeof(RowAttribute) - }; - [Cached(typeof(EditorBeatmap))] - private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + [Cached(typeof(IBeatSnapProvider))] + private readonly EditorBeatmap editorBeatmap; + + protected override bool ScrollUsingMouseWheel => false; + + public TestSceneTimingScreen() + { + editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); + } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + Beatmap.Disabled = true; + Child = new TimingScreen(); } + + protected override void Dispose(bool isDisposing) + { + Beatmap.Disabled = false; + base.Dispose(isDisposing); + } } } diff --git a/osu.Game.Tests/Visual/Editor/TestSceneWaveform.cs b/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs similarity index 87% rename from osu.Game.Tests/Visual/Editor/TestSceneWaveform.cs rename to osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs index e2762f3d5f..c3a5a0e944 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneWaveform.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneWaveform.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -14,7 +15,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu; using osuTK.Graphics; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneWaveform : OsuTestScene @@ -76,7 +77,7 @@ namespace osu.Game.Tests.Visual.Editor }; }); - AddUntilStep("wait for load", () => graph.ResampledWaveform != null); + AddUntilStep("wait for load", () => graph.Loaded.IsSet); } [Test] @@ -98,12 +99,18 @@ namespace osu.Game.Tests.Visual.Editor }; }); - AddUntilStep("wait for load", () => graph.ResampledWaveform != null); + AddUntilStep("wait for load", () => graph.Loaded.IsSet); } public class TestWaveformGraph : WaveformGraph { - public new Waveform ResampledWaveform => base.ResampledWaveform; + public readonly ManualResetEventSlim Loaded = new ManualResetEventSlim(); + + protected override void OnWaveformRegenerated(Waveform waveform) + { + base.OnWaveformRegenerated(waveform); + Loaded.Set(); + } } } } diff --git a/osu.Game.Tests/Visual/Editor/TestSceneZoomableScrollContainer.cs b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs similarity index 81% rename from osu.Game.Tests/Visual/Editor/TestSceneZoomableScrollContainer.cs rename to osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs index fd248abbc9..95d11d6909 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneZoomableScrollContainer.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneZoomableScrollContainer.cs @@ -7,17 +7,18 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; -using osu.Framework.Utils; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Cursor; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; using osuTK.Graphics; +using osuTK.Input; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { - public class TestSceneZoomableScrollContainer : ManualInputManagerTestScene + public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene { private ZoomableScrollContainer scrollContainer; private Drawable innerBox; @@ -88,6 +89,7 @@ namespace osu.Game.Tests.Visual.Editor // Scroll in at 0.25 AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y))); + AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft)); AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3))); AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft)); AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X)); @@ -96,6 +98,25 @@ namespace osu.Game.Tests.Visual.Editor AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3))); AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft)); AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X)); + AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft)); + } + + [Test] + public void TestMouseZoomInThenScroll() + { + reset(); + + // Scroll in at 0.25 + AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y))); + AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft)); + AddStep("Zoom by 3", () => InputManager.ScrollBy(new Vector2(0, 3))); + AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft)); + + AddStep("Scroll far left", () => InputManager.ScrollBy(new Vector2(0, 30))); + AddUntilStep("Scroll is at start", () => Precision.AlmostEquals(scrollQuad.TopLeft.X, boxQuad.TopLeft.X, 1)); + + AddStep("Scroll far right", () => InputManager.ScrollBy(new Vector2(0, -300))); + AddUntilStep("Scroll is at end", () => Precision.AlmostEquals(scrollQuad.TopRight.X, boxQuad.TopRight.X, 1)); } [Test] @@ -103,6 +124,8 @@ namespace osu.Game.Tests.Visual.Editor { reset(); + AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft)); + // Scroll in at 0.25 AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y))); AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1))); @@ -124,6 +147,8 @@ namespace osu.Game.Tests.Visual.Editor AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y))); AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1))); AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft)); + + AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft)); } private void reset() diff --git a/osu.Game.Tests/Visual/Editor/TestSceneEditorComposeTimeline.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs similarity index 62% rename from osu.Game.Tests/Visual/Editor/TestSceneEditorComposeTimeline.cs rename to osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index 29575cb42e..4aed445d9d 100644 --- a/osu.Game.Tests/Visual/Editor/TestSceneEditorComposeTimeline.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -1,47 +1,47 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; using osuTK.Graphics; -namespace osu.Game.Tests.Visual.Editor +namespace osu.Game.Tests.Visual.Editing { - [TestFixture] - public class TestSceneEditorComposeTimeline : EditorClockTestScene + public abstract class TimelineTestScene : EditorClockTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(TimelineArea), - typeof(TimelineHitObjectDisplay), - typeof(Timeline), - typeof(TimelineButton), - typeof(CentreMarker) - }; + protected TimelineArea TimelineArea { get; private set; } + + protected HitObjectComposer Composer { get; private set; } + + protected EditorBeatmap EditorBeatmap { get; private set; } [BackgroundDependencyLoader] private void load(AudioManager audio) { Beatmap.Value = new WaveformTestBeatmap(audio); - var editorBeatmap = new EditorBeatmap((Beatmap)Beatmap.Value.Beatmap); + var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); + EditorBeatmap = new EditorBeatmap(playable); - Children = new Drawable[] + Dependencies.Cache(EditorBeatmap); + Dependencies.CacheAs(EditorBeatmap); + + Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0); + + AddRange(new Drawable[] { + EditorBeatmap, + Composer, new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -53,17 +53,23 @@ namespace osu.Game.Tests.Visual.Editor new AudioVisualiser(), } }, - new TimelineArea + TimelineArea = new TimelineArea(CreateTestComponent()) { - Child = new TimelineHitObjectDisplay(editorBeatmap), Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Size = new Vector2(0.8f, 100) } - }; + }); } + protected override void LoadComplete() + { + base.LoadComplete(); + + Clock.Seek(2500); + } + + public abstract Drawable CreateTestComponent(); + private class AudioVisualiser : CompositeDrawable { private readonly Drawable marker; @@ -72,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editor private IBindable beatmap { get; set; } [Resolved] - private IAdjustableClock adjustableClock { get; set; } + private EditorClock editorClock { get; set; } public AudioVisualiser() { @@ -99,14 +105,14 @@ namespace osu.Game.Tests.Visual.Editor base.Update(); if (beatmap.Value.Track.IsLoaded) - marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length); + marker.X = (float)(editorClock.CurrentTime / beatmap.Value.Track.Length); } } private class StartStopButton : OsuButton { - private IAdjustableClock adjustableClock; - private bool started; + [Resolved] + private EditorClock editorClock { get; set; } public StartStopButton() { @@ -117,26 +123,19 @@ namespace osu.Game.Tests.Visual.Editor Action = onClick; } - [BackgroundDependencyLoader] - private void load(IAdjustableClock adjustableClock) - { - this.adjustableClock = adjustableClock; - } - private void onClick() { - if (started) - { - adjustableClock.Stop(); - Text = "Start"; - } + if (editorClock.IsRunning) + editorClock.Stop(); else - { - adjustableClock.Start(); - Text = "Stop"; - } + editorClock.Start(); + } - started = !started; + protected override void Update() + { + base.Update(); + + Text = editorClock.IsRunning ? "Stop" : "Start"; } } } diff --git a/osu.Game.Tests/Visual/Editor/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editor/TestSceneBeatDivisorControl.cs deleted file mode 100644 index 7531a7be2c..0000000000 --- a/osu.Game.Tests/Visual/Editor/TestSceneBeatDivisorControl.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Compose.Components; -using osuTK; - -namespace osu.Game.Tests.Visual.Editor -{ - public class TestSceneBeatDivisorControl : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] { typeof(BindableBeatDivisor) }; - - [BackgroundDependencyLoader] - private void load() - { - Child = new BeatDivisorControl(new BindableBeatDivisor()) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(90, 90) - }; - } - } -} diff --git a/osu.Game.Tests/Visual/Editor/TestSceneEditorSummaryTimeline.cs b/osu.Game.Tests/Visual/Editor/TestSceneEditorSummaryTimeline.cs deleted file mode 100644 index 2e04eb50ca..0000000000 --- a/osu.Game.Tests/Visual/Editor/TestSceneEditorSummaryTimeline.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Rulesets.Osu; -using osu.Game.Screens.Edit.Components.Timelines.Summary; -using osuTK; - -namespace osu.Game.Tests.Visual.Editor -{ - [TestFixture] - public class TestSceneEditorSummaryTimeline : EditorClockTestScene - { - public override IReadOnlyList RequiredTypes => new[] { typeof(SummaryTimeline) }; - - [BackgroundDependencyLoader] - private void load() - { - Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - - Add(new SummaryTimeline - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(500, 50) - }); - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs b/osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs new file mode 100644 index 0000000000..cbf8515567 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; + +namespace osu.Game.Tests.Visual.Gameplay +{ + /// + /// A with an arbitrary ruleset value to test with. + /// + public abstract class OsuPlayerTestScene : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} diff --git a/osu.Game/Tests/Visual/AllPlayersTestScene.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs similarity index 58% rename from osu.Game/Tests/Visual/AllPlayersTestScene.cs rename to osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs index dd65c8c382..b7dcad3825 100644 --- a/osu.Game/Tests/Visual/AllPlayersTestScene.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAllRulesetPlayers.cs @@ -2,49 +2,65 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; using osu.Game.Screens.Play; -namespace osu.Game.Tests.Visual +namespace osu.Game.Tests.Visual.Gameplay { /// /// A base class which runs test for all available rulesets. /// Steps to be run for each ruleset should be added via . /// - public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene + public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene { protected Player Player; [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { - foreach (var r in rulesets.AvailableRulesets) - { - Player p = null; - AddStep(r.Name, () => p = loadPlayerFor(r)); - AddUntilStep("player loaded", () => - { - if (p?.IsLoaded == true) - { - p = null; - return true; - } - - return false; - }); - - AddCheckSteps(); - } - OsuConfigManager manager; Dependencies.Cache(manager = new OsuConfigManager(LocalStorage)); manager.GetBindable(OsuSetting.DimLevel).Value = 1.0; } + [Test] + public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo); + + [Test] + public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo); + + [Test] + public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo); + + [Test] + public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo); + + private void runForRuleset(RulesetInfo ruleset) + { + Player p = null; + AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset)); + AddUntilStep("player loaded", () => + { + if (p?.IsLoaded == true) + { + p = null; + return true; + } + + return false; + }); + + AddCheckSteps(); + } + protected abstract void AddCheckSteps(); private Player loadPlayerFor(RulesetInfo rulesetInfo) @@ -57,9 +73,6 @@ namespace osu.Game.Tests.Visual Beatmap.Value = working; SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) }; - Player?.Exit(); - Player = null; - Player = CreatePlayer(ruleset); LoadScreen(Player); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 069b965d9b..e47c782bca 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -3,53 +3,69 @@ using System.ComponentModel; using System.Linq; -using osu.Game.Beatmaps; +using osu.Framework.Testing; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; -using osu.Game.Storyboards; +using osu.Game.Screens.Play.Break; +using osu.Game.Screens.Ranking; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [Description("Player instantiated with an autoplay mod.")] - public class TestSceneAutoplay : AllPlayersTestScene + public class TestSceneAutoplay : TestSceneAllRulesetPlayers { - private ClockBackedTestWorkingBeatmap.TrackVirtualManual track; + protected new TestPlayer Player => (TestPlayer)base.Player; protected override Player CreatePlayer(Ruleset ruleset) { - SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); - return new ScoreAccessiblePlayer(); + SelectedMods.Value = new[] { ruleset.GetAutoplayMod() }; + return new TestPlayer(false); } protected override void AddCheckSteps() { - AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0); - AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); - AddStep("rewind", () => track.Seek(-10000)); - AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); + AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); + seekToBreak(0); + AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); + AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType().Single().AccuracyDisplay.Current.Value == 1); + AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); + AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + + double? time = null; + + AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); + + // test seek via keyboard + AddStep("seek with right arrow key", () => InputManager.Key(Key.Right)); + AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000); + + AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); + AddStep("seek with left arrow key", () => InputManager.Key(Key.Left)); + AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time); + + seekToBreak(0); + seekToBreak(1); + + AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); + AddUntilStep("results displayed", () => getResultsScreen() != null); + + AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100); + AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0); + + ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen; } - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + private void seekToBreak(int breakIndex) { - var working = base.CreateWorkingBeatmap(beatmap, storyboard); + AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime)); + AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime); - track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track; - - return working; - } - - private class ScoreAccessiblePlayer : TestPlayer - { - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - public new HUDOverlay HUDOverlay => base.HUDOverlay; - - public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - - public ScoreAccessiblePlayer() - : base(false, false) - { - } + BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs deleted file mode 100644 index 72fc6d8bd2..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs +++ /dev/null @@ -1,119 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Game.Rulesets.Objects; -using System; -using System.Collections.Generic; -using osu.Game.Rulesets.Judgements; -using osu.Framework.Utils; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Catch.Scoring; -using osu.Game.Rulesets.Mania.Scoring; -using osu.Game.Rulesets.Osu.Scoring; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Scoring; -using osu.Game.Screens.Play.HUD.HitErrorMeters; - -namespace osu.Game.Tests.Visual.Gameplay -{ - public class TestSceneBarHitErrorMeter : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(HitErrorMeter), - }; - - private HitErrorMeter meter; - private HitErrorMeter meter2; - private HitWindows hitWindows; - - public TestSceneBarHitErrorMeter() - { - recreateDisplay(new OsuHitWindows(), 5); - - AddRepeatStep("New random judgement", () => newJudgement(), 40); - - AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20); - AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20); - AddStep("New fixed judgement (50ms)", () => newJudgement(50)); - } - - [Test] - public void TestOsu() - { - AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); - AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10)); - } - - [Test] - public void TestTaiko() - { - AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1)); - AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10)); - } - - [Test] - public void TestMania() - { - AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1)); - AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10)); - } - - [Test] - public void TestCatch() - { - AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1)); - AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10)); - } - - private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) - { - this.hitWindows = hitWindows; - - hitWindows?.SetDifficulty(overallDifficulty); - - Clear(); - - Add(new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Children = new[] - { - new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" }, - new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" }, - new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" }, - } - }); - - Add(meter = new BarHitErrorMeter(hitWindows, true) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - }); - - Add(meter2 = new BarHitErrorMeter(hitWindows, false) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }); - } - - private void newJudgement(double offset = 0) - { - var judgement = new JudgementResult(new HitObject(), new Judgement()) - { - TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, - Type = HitResult.Perfect, - }; - - meter.OnNewJudgement(judgement); - meter2.OnNewJudgement(judgement); - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBreakOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBreakTracker.cs similarity index 74% rename from osu.Game.Tests/Visual/Gameplay/TestSceneBreakOverlay.cs rename to osu.Game.Tests/Visual/Gameplay/TestSceneBreakTracker.cs index 19dce303ea..be17721b88 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBreakOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBreakTracker.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps.Timing; using osu.Game.Screens.Play; @@ -12,32 +12,35 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public class TestSceneBreakOverlay : OsuTestScene + public class TestSceneBreakTracker : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(BreakOverlay), - }; + private readonly BreakOverlay breakOverlay; - private readonly TestBreakOverlay breakOverlay; + private readonly TestBreakTracker breakTracker; private readonly IReadOnlyList testBreaks = new List { - new BreakPeriod - { - StartTime = 1000, - EndTime = 5000, - }, - new BreakPeriod - { - StartTime = 6000, - EndTime = 13500, - }, + new BreakPeriod(1000, 5000), + new BreakPeriod(6000, 13500), }; - public TestSceneBreakOverlay() + public TestSceneBreakTracker() { - Add(breakOverlay = new TestBreakOverlay(true)); + AddRange(new Drawable[] + { + breakTracker = new TestBreakTracker(), + breakOverlay = new BreakOverlay(true, null) + { + ProcessCustomClock = false, + } + }); + } + + protected override void Update() + { + base.Update(); + + breakOverlay.Clock = breakTracker.Clock; } [Test] @@ -53,7 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestNoEffectsBreak() { - var shortBreak = new BreakPeriod { EndTime = 500 }; + var shortBreak = new BreakPeriod(0, 500); setClock(true); loadBreaksStep("short break", new[] { shortBreak }); @@ -88,8 +91,6 @@ namespace osu.Game.Tests.Visual.Gameplay loadBreaksStep("multiple breaks", testBreaks); seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true); - AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1); - seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true); seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false); seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false); @@ -110,24 +111,23 @@ namespace osu.Game.Tests.Visual.Gameplay private void addShowBreakStep(double seconds) { - AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List + AddStep($"show '{seconds}s' break", () => { - new BreakPeriod + breakOverlay.Breaks = breakTracker.Breaks = new List { - StartTime = Clock.CurrentTime, - EndTime = Clock.CurrentTime + seconds * 1000, - } + new BreakPeriod(Clock.CurrentTime, Clock.CurrentTime + seconds * 1000) + }; }); } private void setClock(bool useManual) { - AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual)); + AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual)); } private void loadBreaksStep(string breakDescription, IReadOnlyList breaks) { - AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks); + AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks); seekAndAssertBreak("seek back to 0", 0, false); } @@ -151,42 +151,40 @@ namespace osu.Game.Tests.Visual.Gameplay private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak) { - AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time); + AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time); AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () => { - breakOverlay.ProgressTime(); - return breakOverlay.IsBreakTime.Value == shouldBeBreak; + breakTracker.ProgressTime(); + return breakTracker.IsBreakTime.Value == shouldBeBreak; }); } - private class TestBreakOverlay : BreakOverlay + private class TestBreakTracker : BreakTracker { - private readonly FramedClock framedManualClock; + public readonly FramedClock FramedManualClock; + private readonly ManualClock manualClock; private IFrameBasedClock originalClock; - public new int CurrentBreakIndex => base.CurrentBreakIndex; - public double ManualClockTime { get => manualClock.CurrentTime; set => manualClock.CurrentTime = value; } - public TestBreakOverlay(bool letterboxing) - : base(letterboxing) + public TestBreakTracker() { - framedManualClock = new FramedClock(manualClock = new ManualClock()); + FramedManualClock = new FramedClock(manualClock = new ManualClock()); ProcessCustomClock = false; } public void ProgressTime() { - framedManualClock.ProcessFrame(); + FramedManualClock.ProcessFrame(); Update(); } - public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock; + public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock; protected override void LoadComplete() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs new file mode 100644 index 0000000000..b22af0f7ac --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneComboCounter : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter)))); + } + + [Test] + public void TestComboCounterIncrementing() + { + AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10); + + AddStep("reset combo", () => scoreProcessor.Combo.Value = 0); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs new file mode 100644 index 0000000000..4ee48fd853 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs @@ -0,0 +1,130 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneCompletionCancellation : OsuPlayerTestScene + { + [Resolved] + private AudioManager audio { get; set; } + + private int resultsDisplayWaitCount => + (int)((Screens.Play.Player.RESULTS_DISPLAY_DELAY / TimePerAction) * 2); + + protected override bool AllowFail => false; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + // Ensure track has actually running before attempting to seek + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + } + + [Test] + public void TestCancelCompletionOnRewind() + { + complete(); + cancel(); + + checkNoRanking(); + } + + [Test] + public void TestReCompleteAfterCancellation() + { + complete(); + cancel(); + complete(); + + AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).ResultsCreated); + } + + /// + /// Tests whether can still pause after cancelling completion by reverting back to true. + /// + [Test] + public void TestCanPauseAfterCancellation() + { + complete(); + cancel(); + + AddStep("pause", () => Player.Pause()); + AddAssert("paused successfully", () => Player.GameplayClockContainer.IsPaused.Value); + + checkNoRanking(); + } + + private void complete() + { + AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000)); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + } + + private void cancel() + { + AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000)); + AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value); + } + + private void checkNoRanking() + { + // wait to ensure there was no attempt of pushing the results screen. + AddWaitStep("wait", resultsDisplayWaitCount); + AddAssert("no attempt to push ranking", () => !((FakeRankingPushPlayer)Player).ResultsCreated); + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap(); + + for (int i = 1; i <= 19; i++) + { + beatmap.HitObjects.Add(new HitCircle + { + Position = new Vector2(256, 192), + StartTime = i * 250, + }); + } + + return beatmap; + } + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeRankingPushPlayer(); + + public class FakeRankingPushPlayer : TestPlayer + { + public bool ResultsCreated { get; private set; } + + public FakeRankingPushPlayer() + : base(true, true) + { + } + + protected override ResultsScreen CreateResults(ScoreInfo score) + { + var results = base.CreateResults(score); + ResultsCreated = true; + return results; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs index 46f62b9541..9931ee4a45 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -26,6 +27,7 @@ using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; +using JetBrains.Annotations; namespace osu.Game.Tests.Visual.Gameplay { @@ -44,6 +46,50 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void Setup() => Schedule(() => testClock.CurrentTime = 0); + [TestCase("pooled")] + [TestCase("non-pooled")] + public void TestHitObjectLifetime(string pooled) + { + var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject()); + beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range }); + createTest(beatmap); + + assertPosition(0, 0f); + assertDead(3); + + setTime(3 * time_range); + assertPosition(3, 0f); + assertDead(0); + + setTime(0 * time_range); + assertPosition(0, 0f); + assertDead(3); + } + + [TestCase("pooled")] + [TestCase("non-pooled")] + public void TestNestedHitObject(string pooled) + { + var beatmap = createBeatmap(i => + { + var h = pooled == "pooled" ? new TestPooledParentHitObject() : new TestParentHitObject(); + h.Duration = 300; + h.ChildTimeOffset = i % 3 * 100; + return h; + }); + beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range }); + createTest(beatmap); + + assertPosition(0, 0f); + assertHeight(0); + assertChildPosition(0); + + setTime(5 * time_range); + assertPosition(5, 0f); + assertHeight(5); + assertChildPosition(5); + } + [Test] public void TestRelativeBeatLengthScaleSingleTimingPoint() { @@ -145,8 +191,37 @@ namespace osu.Game.Tests.Visual.Gameplay assertPosition(1, 1); } + /// + /// Get a corresponding to the 'th . + /// When the hit object is not alive, `null` is returned. + /// + [CanBeNull] + private DrawableTestHitObject getDrawableHitObject(int index) + { + var hitObject = drawableRuleset.Beatmap.HitObjects.ElementAt(index); + return (DrawableTestHitObject)drawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(obj => obj.HitObject == hitObject); + } + + private float yScale => drawableRuleset.Playfield.HitObjectContainer.DrawHeight; + + private void assertDead(int index) => AddAssert($"hitobject {index} is dead", () => getDrawableHitObject(index) == null); + + private void assertHeight(int index) => AddAssert($"hitobject {index} height", () => + { + var d = getDrawableHitObject(index); + return d != null && Precision.AlmostEquals(d.DrawHeight, yScale * (float)(d.HitObject.Duration / time_range), 0.1f); + }); + + private void assertChildPosition(int index) => AddAssert($"hitobject {index} child position", () => + { + var d = getDrawableHitObject(index); + return d is DrawableTestParentHitObject && Precision.AlmostEquals( + d.NestedHitObjects.First().DrawPosition.Y, + yScale * (float)((TestParentHitObject)d.HitObject).ChildTimeOffset / time_range, 0.1f); + }); + private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", - () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY)); + () => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY)); private void setTime(double time) { @@ -158,12 +233,16 @@ namespace osu.Game.Tests.Visual.Gameplay /// The hitobjects are spaced milliseconds apart. /// /// The . - private IBeatmap createBeatmap() + private IBeatmap createBeatmap(Func createAction = null) { - var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; + var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }; for (int i = 0; i < 10; i++) - beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range }); + { + var h = createAction?.Invoke(i) ?? new TestHitObject(); + h.StartTime = i * time_range; + beatmap.HitObjects.Add(h); + } return beatmap; } @@ -223,7 +302,21 @@ namespace osu.Game.Tests.Visual.Gameplay TimeRange.Value = time_range; } - public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h); + public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) + { + switch (h) + { + case TestPooledHitObject _: + case TestPooledParentHitObject _: + return null; + + case TestParentHitObject p: + return new DrawableTestParentHitObject(p); + + default: + return new DrawableTestHitObject(h); + } + } protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); @@ -263,6 +356,9 @@ namespace osu.Game.Tests.Visual.Gameplay } } }); + + RegisterPool(1); + RegisterPool(1); } } @@ -275,30 +371,46 @@ namespace osu.Game.Tests.Visual.Gameplay public override bool CanConvert() => true; - protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) - { - yield return new TestHitObject - { - StartTime = original.StartTime, - EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100) - }; - } + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) => + throw new NotImplementedException(); } #endregion #region HitObject - private class TestHitObject : HitObject, IHasEndTime + private class TestHitObject : HitObject, IHasDuration { - public double EndTime { get; set; } + public double EndTime => StartTime + Duration; - public double Duration => EndTime - StartTime; + public double Duration { get; set; } = 100; + } + + private class TestPooledHitObject : TestHitObject + { + } + + private class TestParentHitObject : TestHitObject + { + public double ChildTimeOffset; + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + AddNested(new TestHitObject { StartTime = StartTime + ChildTimeOffset }); + } + } + + private class TestPooledParentHitObject : TestParentHitObject + { + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + AddNested(new TestPooledHitObject { StartTime = StartTime + ChildTimeOffset }); + } } private class DrawableTestHitObject : DrawableHitObject { - public DrawableTestHitObject(TestHitObject hitObject) + public DrawableTestHitObject([CanBeNull] TestHitObject hitObject) : base(hitObject) { Anchor = Anchor.TopCentre; @@ -322,6 +434,52 @@ namespace osu.Game.Tests.Visual.Gameplay } }); } + + protected override void Update() => LifetimeEnd = HitObject.EndTime; + } + + private class DrawableTestPooledHitObject : DrawableTestHitObject + { + public DrawableTestPooledHitObject() + : base(null) + { + InternalChildren[0].Colour = Color4.LightSkyBlue; + InternalChildren[1].Colour = Color4.Blue; + } + } + + private class DrawableTestParentHitObject : DrawableTestHitObject + { + private readonly Container container; + + public DrawableTestParentHitObject([CanBeNull] TestHitObject hitObject) + : base(hitObject) + { + InternalChildren[0].Colour = Color4.LightYellow; + InternalChildren[1].Colour = Color4.Yellow; + + AddInternal(container = new Container + { + RelativeSizeAxes = Axes.Both, + }); + } + + protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) => + new DrawableTestHitObject((TestHitObject)hitObject); + + protected override void AddNestedHitObject(DrawableHitObject hitObject) => container.Add(hitObject); + + protected override void ClearNestedHitObjects() => container.Clear(false); + } + + private class DrawableTestPooledParentHitObject : DrawableTestParentHitObject + { + public DrawableTestPooledParentHitObject() + : base(null) + { + InternalChildren[0].Colour = Color4.LightSeaGreen; + InternalChildren[1].Colour = Color4.Green; + } } #endregion diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs new file mode 100644 index 0000000000..9501026edc --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Skinning; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneDrawableStoryboardSprite : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [Cached] + private Storyboard storyboard { get; set; } = new Storyboard(); + + [Test] + public void TestSkinSpriteDisallowedByDefault() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false); + + AddStep("create sprites", () => SetContents( + () => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); + + assertSpritesFromSkin(false); + } + + [Test] + public void TestAllowLookupFromSkin() + { + const string lookup_name = "hitcircleoverlay"; + + AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true); + + AddStep("create sprites", () => SetContents( + () => createSprite(lookup_name, Anchor.Centre, Vector2.Zero))); + + assertSpritesFromSkin(true); + } + + private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition) + => new DrawableStoryboardSprite( + new StoryboardSprite(lookupName, origin, initialPosition) + ).With(s => + { + s.LifetimeStart = double.MinValue; + s.LifetimeEnd = double.MaxValue; + }); + + private void assertSpritesFromSkin(bool fromSkin) => + AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}", + () => this.ChildrenOfType() + .All(sprite => sprite.ChildrenOfType().Any() == fromSkin)); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs index 81050b1637..85aaf20a19 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -10,7 +9,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneFailAnimation : AllPlayersTestScene + public class TestSceneFailAnimation : TestSceneAllRulesetPlayers { protected override Player CreatePlayer(Ruleset ruleset) { @@ -18,13 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay return new FailPlayer(); } - public override IReadOnlyList RequiredTypes => new[] - { - typeof(AllPlayersTestScene), - typeof(TestPlayer), - typeof(Player), - }; - protected override void AddCheckSteps() { AddUntilStep("wait for fail", () => Player.HasFailed); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs index 2045072c79..745932315c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs @@ -6,11 +6,12 @@ using System.Linq; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneFailJudgement : AllPlayersTestScene + public class TestSceneFailJudgement : TestSceneAllRulesetPlayers { protected override Player CreatePlayer(Ruleset ruleset) { @@ -21,8 +22,14 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1); - AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1); + AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1); + AddAssert("total number of results == 1", () => + { + var score = new ScoreInfo(); + ((FailPlayer)Player).ScoreProcessor.PopulateScore(score); + + return score.Statistics.Values.Sum() == 1; + }); } private class FailPlayer : TestPlayer diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs new file mode 100644 index 0000000000..c335f7c99e --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Configuration; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneFailingLayer : OsuTestScene + { + private FailingLayer layer; + + private readonly Bindable showHealth = new Bindable(); + + [Resolved] + private OsuConfigManager config { get; set; } + + private void create(HealthProcessor healthProcessor) + { + AddStep("create layer", () => + { + Child = new HealthProcessorContainer(healthProcessor) + { + RelativeSizeAxes = Axes.Both, + Child = layer = new FailingLayer() + }; + + layer.ShowHealth.BindTo(showHealth); + }); + + AddStep("show health", () => showHealth.Value = true); + AddStep("enable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true)); + } + + [Test] + public void TestLayerFading() + { + create(new DrainingHealthProcessor(0)); + + AddSliderStep("current health", 0.0, 1.0, 1.0, val => + { + if (layer != null) + layer.Current.Value = val; + }); + + AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddUntilStep("layer fade is visible", () => layer.ChildrenOfType().First().Alpha > 0.1f); + AddStep("set health to 1", () => layer.Current.Value = 1f); + AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType().First().IsPresent); + } + + [Test] + public void TestLayerDisabledViaConfig() + { + create(new DrainingHealthProcessor(0)); + AddUntilStep("layer is visible", () => layer.IsPresent); + AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); + AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddUntilStep("layer is not visible", () => !layer.IsPresent); + } + + [Test] + public void TestLayerVisibilityWithAccumulatingProcessor() + { + create(new AccumulatingHealthProcessor(1)); + AddUntilStep("layer is not visible", () => !layer.IsPresent); + AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddUntilStep("layer is not visible", () => !layer.IsPresent); + } + + [Test] + public void TestLayerVisibilityWithDrainingProcessor() + { + create(new DrainingHealthProcessor(0)); + AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddWaitStep("wait for potential fade", 10); + AddAssert("layer is still visible", () => layer.IsPresent); + } + + [Test] + public void TestLayerVisibilityWithDifferentOptions() + { + create(new DrainingHealthProcessor(0)); + + AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + + AddStep("don't show health", () => showHealth.Value = false); + AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); + AddUntilStep("layer fade is invisible", () => !layer.IsPresent); + + AddStep("don't show health", () => showHealth.Value = false); + AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true)); + AddUntilStep("layer fade is invisible", () => !layer.IsPresent); + + AddStep("show health", () => showHealth.Value = true); + AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); + AddUntilStep("layer fade is invisible", () => !layer.IsPresent); + + AddStep("show health", () => showHealth.Value = true); + AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true)); + AddUntilStep("layer fade is visible", () => layer.IsPresent); + } + + private class HealthProcessorContainer : Container + { + [Cached(typeof(HealthProcessor))] + private readonly HealthProcessor healthProcessor; + + public HealthProcessorContainer(HealthProcessor healthProcessor) + { + this.healthProcessor = healthProcessor; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayLeaderboard.cs new file mode 100644 index 0000000000..17fe09f2c6 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayLeaderboard.cs @@ -0,0 +1,104 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Screens.Play.HUD; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [TestFixture] + public class TestSceneGameplayLeaderboard : OsuTestScene + { + private readonly TestGameplayLeaderboard leaderboard; + + private readonly BindableDouble playerScore = new BindableDouble(); + + public TestSceneGameplayLeaderboard() + { + Add(leaderboard = new TestGameplayLeaderboard + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(2), + }); + } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("reset leaderboard", () => + { + leaderboard.Clear(); + playerScore.Value = 1222333; + }); + + AddStep("add local player", () => createLeaderboardScore(playerScore, new User { Username = "You", Id = 3 }, true)); + AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v); + } + + [Test] + public void TestPlayerScore() + { + var player2Score = new BindableDouble(1234567); + var player3Score = new BindableDouble(1111111); + + AddStep("add player 2", () => createLeaderboardScore(player2Score, new User { Username = "Player 2" })); + AddStep("add player 3", () => createLeaderboardScore(player3Score, new User { Username = "Player 3" })); + + AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1)); + AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2)); + AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3)); + + AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500); + AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1)); + AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2)); + AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3)); + + AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456); + AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1)); + AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2)); + AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3)); + } + + [Test] + public void TestRandomScores() + { + int playerNumber = 1; + AddRepeatStep("add player with random score", () => createRandomScore(new User { Username = $"Player {playerNumber++}" }), 10); + } + + [Test] + public void TestExistingUsers() + { + AddStep("add peppy", () => createRandomScore(new User { Username = "peppy", Id = 2 })); + AddStep("add smoogipoo", () => createRandomScore(new User { Username = "smoogipoo", Id = 1040328 })); + AddStep("add flyte", () => createRandomScore(new User { Username = "flyte", Id = 3103765 })); + AddStep("add frenzibyte", () => createRandomScore(new User { Username = "frenzibyte", Id = 14210502 })); + } + + private void createRandomScore(User user) => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), user); + + private void createLeaderboardScore(BindableDouble score, User user, bool isTracked = false) + { + var leaderboardScore = leaderboard.AddPlayer(user, isTracked); + leaderboardScore.TotalScore.BindTo(score); + } + + private class TestGameplayLeaderboard : GameplayLeaderboard + { + public bool CheckPositionByUsername(string username, int? expectedPosition) + { + var scoreItem = this.FirstOrDefault(i => i.User?.Username == username); + + return scoreItem != null && scoreItem.ScorePosition == expectedPosition; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs index c1635ffc83..d69ac665cc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -18,10 +17,8 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [Description("player pause/fail screens")] - public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene + public class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) }; - private FailOverlay failOverlay; private PauseOverlay pauseOverlay; @@ -89,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay { showOverlay(); - AddStep("Up arrow", () => press(Key.Up)); + AddStep("Up arrow", () => InputManager.Key(Key.Up)); AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value); } @@ -101,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay { showOverlay(); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddAssert("First button selected", () => getButton(0).Selected.Value); } @@ -113,11 +110,11 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("Show overlay", () => failOverlay.Show()); - AddStep("Up arrow", () => press(Key.Up)); + AddStep("Up arrow", () => InputManager.Key(Key.Up)); AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); - AddStep("Up arrow", () => press(Key.Up)); + AddStep("Up arrow", () => InputManager.Key(Key.Up)); AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); - AddStep("Up arrow", () => press(Key.Up)); + AddStep("Up arrow", () => InputManager.Key(Key.Up)); AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); } @@ -129,11 +126,11 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("Show overlay", () => failOverlay.Show()); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); } @@ -180,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay { showOverlay(); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1))); AddAssert("First button not selected", () => !getButton(0).Selected.Value); AddAssert("Second button selected", () => getButton(1).Selected.Value); @@ -198,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1))); - AddStep("Up arrow", () => press(Key.Up)); + AddStep("Up arrow", () => InputManager.Key(Key.Up)); AddAssert("Second button not selected", () => !getButton(1).Selected.Value); AddAssert("First button selected", () => getButton(0).Selected.Value); } @@ -213,7 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1))); AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero)); - AddStep("Down arrow", () => press(Key.Down)); + AddStep("Down arrow", () => InputManager.Key(Key.Down)); AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition } @@ -249,8 +246,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Select second button", () => { - press(Key.Down); - press(Key.Down); + InputManager.Key(Key.Down); + InputManager.Key(Key.Down); }); bool triggered = false; @@ -259,7 +256,7 @@ namespace osu.Game.Tests.Visual.Gameplay { lastAction = pauseOverlay.OnRetry; pauseOverlay.OnRetry = () => triggered = true; - press(Key.Enter); + InputManager.Key(Key.Enter); }); AddAssert("Action was triggered", () => @@ -275,16 +272,24 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden); } + [Test] + public void TestSelectionResetOnVisibilityChange() + { + showOverlay(); + AddStep("Select last button", () => InputManager.Key(Key.Up)); + + hideOverlay(); + showOverlay(); + + AddAssert("No button selected", + () => pauseOverlay.Buttons.All(button => !button.Selected.Value)); + } + private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show()); + private void hideOverlay() => AddStep("Hide overlay", () => pauseOverlay.Hide()); private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First(); - private void press(Key key) - { - InputManager.PressKey(key); - InputManager.ReleaseKey(key); - } - private void press(GlobalAction action) { globalActionContainer.TriggerPressed(action); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs index 78c3b22fb9..73c6970482 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs @@ -1,74 +1,54 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Audio.Track; using osu.Framework.Utils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; using osu.Game.Storyboards; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneGameplayRewinding : PlayerTestScene + public class TestSceneGameplayRewinding : OsuPlayerTestScene { - private RulesetExposingPlayer player => (RulesetExposingPlayer)Player; - [Resolved] private AudioManager audioManager { get; set; } - public TestSceneGameplayRewinding() - : base(new OsuRuleset()) - { - } - - private Track track; - - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) - { - var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); - track = working.Track; - return working; - } + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => + new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); [Test] public void TestNoJudgementsOnRewind() { - AddUntilStep("wait for track to start running", () => track.IsRunning); + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); addSeekStep(3000); - AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); - AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); - AddStep("clear results", () => player.AppliedResults.Clear()); + AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); + AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); + AddStep("clear results", () => Player.Results.Clear()); addSeekStep(0); - AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); - AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - AddAssert("no results triggered", () => player.AppliedResults.Count == 0); + AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); + AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + AddAssert("no results triggered", () => Player.Results.Count == 0); } private void addSeekStep(double time) { - AddStep($"seek to {time}", () => track.Seek(time)); + AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time)); // Allow a few frames of lenience - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); } - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); - return new RulesetExposingPlayer(); + return base.CreatePlayer(ruleset); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) @@ -89,29 +69,5 @@ namespace osu.Game.Tests.Visual.Gameplay return beatmap; } - - private class RulesetExposingPlayer : Player - { - public readonly List AppliedResults = new List(); - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - - public new HUDOverlay HUDOverlay => base.HUDOverlay; - - public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - - public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; - - public RulesetExposingPlayer() - : base(false, false) - { - } - - [BackgroundDependencyLoader] - private void load() - { - ScoreProcessor.NewJudgement += r => AppliedResults.Add(r); - } - } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs new file mode 100644 index 0000000000..6b3fc304e0 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Screens.Play; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneGameplaySamplePlayback : PlayerTestScene + { + [Test] + public void TestAllSamplesStopDuringSeek() + { + DrawableSlider slider = null; + PoolableSkinnableSample[] samples = null; + ISamplePlaybackDisabler sampleDisabler = null; + + AddUntilStep("get variables", () => + { + sampleDisabler = Player; + slider = Player.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).FirstOrDefault(); + samples = slider?.ChildrenOfType().ToArray(); + + return slider != null; + }); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!samples.Any(s => s.Playing)) + return false; + + Player.ChildrenOfType().First().Seek(40000); + return true; + }); + + AddAssert("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value); + + // because we are in frame stable context, it's quite likely that not all samples are "played" at this point. + // the important thing is that at least one started, and that sample has since stopped. + AddAssert("all looping samples stopped immediately", () => allStopped(allLoopingSounds)); + AddUntilStep("all samples stopped eventually", () => allStopped(allSounds)); + + AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value); + + AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value); + AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); + } + + private IEnumerable allSounds => Player.ChildrenOfType(); + private IEnumerable allLoopingSounds => allSounds.Where(sound => sound.Looping); + + private bool allStopped(IEnumerable sounds) => sounds.All(sound => !sound.IsPlaying); + + protected override bool Autoplay => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs index ee58219cd3..b7e92a79a0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs @@ -2,24 +2,47 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestSceneHUDOverlay : ManualInputManagerTestScene + public class TestSceneHUDOverlay : OsuManualInputManagerTestScene { private HUDOverlay hudOverlay; - private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing. + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + // best way to check without exposing. + private Drawable hideTarget => hudOverlay.KeyCounter; + private FillFlowContainer keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().First(); [Resolved] private OsuConfigManager config { get; set; } + [Test] + public void TestComboCounterIncrementing() + { + createNew(); + + AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10); + + AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; }); + } + [Test] public void TestShownByDefault() { @@ -28,6 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("showhud is set", () => hudOverlay.ShowHud.Value); AddAssert("hidetarget is visible", () => hideTarget.IsPresent); + AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent); AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent); } @@ -38,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha); AddUntilStep("wait for load", () => hudOverlay.IsAlive); - AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1); + AddAssert("initial alpha was less than 1", () => initialAlpha < 1); } [Test] @@ -50,31 +74,88 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent); + + // Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above. + AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent); + } + + [Test] + public void TestMomentaryShowHUD() + { + createNew(); + + HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay; + + AddStep("get original config value", () => originalConfigValue = config.Get(OsuSetting.HUDVisibilityMode)); + + AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never)); + + AddUntilStep("wait for fade", () => !hideTarget.IsPresent); + + AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft)); + AddUntilStep("wait for visible", () => hideTarget.IsPresent); + + AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft)); + AddUntilStep("wait for fade", () => !hideTarget.IsPresent); + + AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue)); } [Test] public void TestExternalHideDoesntAffectConfig() { - bool originalConfigValue = false; + HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay; createNew(); - AddStep("get original config value", () => originalConfigValue = config.Get(OsuSetting.ShowInterface)); + AddStep("get original config value", () => originalConfigValue = config.Get(OsuSetting.HUDVisibilityMode)); AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); - AddAssert("config unchanged", () => originalConfigValue == config.Get(OsuSetting.ShowInterface)); + AddAssert("config unchanged", () => originalConfigValue == config.Get(OsuSetting.HUDVisibilityMode)); AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true); - AddAssert("config unchanged", () => originalConfigValue == config.Get(OsuSetting.ShowInterface)); + AddAssert("config unchanged", () => originalConfigValue == config.Get(OsuSetting.HUDVisibilityMode)); + } + + [Test] + public void TestChangeHUDVisibilityOnHiddenKeyCounter() + { + bool keyCounterVisibleValue = false; + + createNew(); + AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get(OsuSetting.KeyOverlay)); + + AddStep("set keycounter visible false", () => + { + config.SetValue(OsuSetting.KeyOverlay, false); + hudOverlay.KeyCounter.AlwaysVisible.Value = false; + }); + + AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false); + AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); + AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent); + + AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true); + AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent); + AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent); + + AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue)); } private void createNew(Action action = null) { AddStep("create overlay", () => { - Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty()); + hudOverlay = new HUDOverlay(null, Array.Empty()); + + // Add any key just to display the key counter visually. + hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); + + scoreProcessor.Combo.Value = 1; action?.Invoke(hudOverlay); + + Child = hudOverlay; }); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs new file mode 100644 index 0000000000..2c5443fe08 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -0,0 +1,202 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Threading; +using osu.Framework.Utils; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Catch.Scoring; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play.HUD.HitErrorMeters; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneHitErrorMeter : OsuTestScene + { + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [Cached(typeof(DrawableRuleset))] + private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset(); + + public TestSceneHitErrorMeter() + { + recreateDisplay(new OsuHitWindows(), 5); + + AddRepeatStep("New random judgement", () => newJudgement(), 40); + + AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); + AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20); + AddStep("New fixed judgement (50ms)", () => newJudgement(50)); + + AddStep("Judgement barrage", () => + { + int runCount = 0; + + ScheduledDelegate del = null; + + del = Scheduler.AddDelayed(() => + { + newJudgement(runCount++ / 10f); + + if (runCount == 500) + // ReSharper disable once AccessToModifiedClosure + del?.Cancel(); + }, 10, true); + }); + } + + [Test] + public void TestOsu() + { + AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); + AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10)); + } + + [Test] + public void TestTaiko() + { + AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1)); + AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10)); + } + + [Test] + public void TestMania() + { + AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1)); + AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10)); + } + + [Test] + public void TestCatch() + { + AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1)); + AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10)); + } + + private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) + { + hitWindows?.SetDifficulty(overallDifficulty); + + drawableRuleset.HitWindows = hitWindows; + + Clear(); + + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Children = new[] + { + new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" }, + new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" }, + new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" }, + } + }); + + Add(new BarHitErrorMeter + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); + + Add(new BarHitErrorMeter + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }); + + Add(new BarHitErrorMeter + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.CentreLeft, + Rotation = 270, + }); + + Add(new ColourHitErrorMeter + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Margin = new MarginPadding { Right = 50 } + }); + + Add(new ColourHitErrorMeter + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 50 } + }); + + Add(new ColourHitErrorMeter + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.CentreLeft, + Rotation = 270, + Margin = new MarginPadding { Left = 50 } + }); + } + + private void newJudgement(double offset = 0) + { + scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement()) + { + TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, + Type = HitResult.Perfect, + }); + } + + [SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")] + private class TestDrawableRuleset : DrawableRuleset + { + public HitWindows HitWindows; + + public override IEnumerable Objects => new[] { new HitCircle { HitWindows = HitWindows } }; + + public override event Action NewResult; + public override event Action RevertResult; + + public override Playfield Playfield { get; } + public override Container Overlays { get; } + public override Container FrameStableComponents { get; } + public override IFrameStableClock FrameStableClock { get; } + public override IReadOnlyList Mods { get; } + + public override double GameplayStartTime { get; } + public override GameplayCursorContainer Cursor { get; } + + public TestDrawableRuleset() + : base(new OsuRuleset()) + { + // won't compile without this. + NewResult?.Invoke(null); + RevertResult?.Invoke(null); + } + + public override void SetReplayScore(Score replayScore) => throw new NotImplementedException(); + + public override void SetRecordTarget(Score score) => throw new NotImplementedException(); + + public override void RequestResume(Action continueResume) => throw new NotImplementedException(); + + public override void CancelResume() => throw new NotImplementedException(); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs index 0c5ead10cf..235842acc9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs @@ -13,7 +13,7 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [Description("'Hold to Quit' UI element")] - public class TestSceneHoldForMenuButton : ManualInputManagerTestScene + public class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene { private bool exitAction; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs new file mode 100644 index 0000000000..6de85499c5 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Input.Bindings; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [HeadlessTest] + public class TestSceneKeyBindings : OsuManualInputManagerTestScene + { + private readonly ActionReceiver receiver; + + public TestSceneKeyBindings() + { + Add(new TestKeyBindingContainer + { + Child = receiver = new ActionReceiver() + }); + } + + [Test] + public void TestDefaultsWhenNotDatabased() + { + AddStep("fire key", () => InputManager.Key(Key.A)); + + AddAssert("received key", () => receiver.ReceivedAction); + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => + throw new System.NotImplementedException(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => + throw new System.NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => + throw new System.NotImplementedException(); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => + throw new System.NotImplementedException(); + + public override IEnumerable GetDefaultKeyBindings(int variant = 0) + { + return new[] + { + new KeyBinding(InputKey.A, TestAction.Down), + }; + } + + public override string Description => "test"; + public override string ShortName => "test"; + } + + private enum TestAction + { + Down, + } + + private class TestKeyBindingContainer : DatabasedKeyBindingContainer + { + public TestKeyBindingContainer() + : base(new TestRuleset().RulesetInfo, 0) + { + } + } + + private class ActionReceiver : CompositeDrawable, IKeyBindingHandler + { + public bool ReceivedAction; + + public bool OnPressed(TestAction action) + { + ReceivedAction = action == TestAction.Down; + return true; + } + + public void OnReleased(TestAction action) + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs index e7b3e007fc..87ab42fe60 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -13,15 +11,8 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public class TestSceneKeyCounter : ManualInputManagerTestScene + public class TestSceneKeyCounter : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(KeyCounterKeyboard), - typeof(KeyCounterMouse), - typeof(KeyCounterDisplay) - }; - public TestSceneKeyCounter() { KeyCounterKeyboard testCounter; @@ -47,21 +38,18 @@ namespace osu.Game.Tests.Visual.Gameplay Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key; - AddStep($"Press {testKey} key", () => + void addPressKeyStep() { - InputManager.PressKey(testKey); - InputManager.ReleaseKey(testKey); - }); + AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); + } + addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1); - - AddStep($"Press {testKey} key", () => - { - InputManager.PressKey(testKey); - InputManager.ReleaseKey(testKey); - }); - + addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2); + AddStep("Disable counting", () => testCounter.IsCounting = false); + addPressKeyStep(); + AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2); Add(kc); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index 563d6be0da..f5f17a0bc1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.Gameplay [TestCase(0, 0)] [TestCase(-1000, -1000)] [TestCase(-10000, -10000)] - public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime) + public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime) { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); storyboard.GetLayer("Background").Add(sprite); @@ -64,6 +65,43 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [TestCase(1000, 0, false)] + [TestCase(0, 0, false)] + [TestCase(-1000, -1000, false)] + [TestCase(-10000, -10000, false)] + [TestCase(1000, 0, true)] + [TestCase(0, 0, true)] + [TestCase(-1000, -1000, true)] + [TestCase(-10000, -10000, true)] + public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop) + { + var storyboard = new Storyboard(); + + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + + // these should be ignored as we have an alpha visibility blocker proceeding this command. + sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); + var loopGroup = sprite.AddLoop(-20000, 50); + loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1); + + var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; + target.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); + + // these should be ignored due to being in the future. + sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); + loopGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); + + storyboard.GetLayer("Background").Add(sprite); + + loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard); + + AddAssert($"first frame is {expectedStartTime}", () => + { + Debug.Assert(player.FirstFrameClockTime != null); + return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms); + }); + } + private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { AddStep("create player", () => @@ -92,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime; - protected override void UpdateAfterChildren() + protected override void Update() { - base.UpdateAfterChildren(); + base.Update(); if (!FirstFrameClockTime.HasValue) { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index 41722b430e..0ada3cf05f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Game.Overlays; -using osu.Game.Overlays.MedalSplash; using osu.Game.Users; namespace osu.Game.Tests.Visual.Gameplay @@ -13,12 +10,6 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneMedalOverlay : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(MedalOverlay), - typeof(DrawableMedal), - }; - public TestSceneMedalOverlay() { AddStep(@"display", () => diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneNightcoreBeatContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneNightcoreBeatContainer.cs index 3473b03eaf..951ee1489d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneNightcoreBeatContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneNightcoreBeatContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps.Timing; @@ -15,11 +13,6 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneNightcoreBeatContainer : TestSceneBeatSyncedContainer { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ModNightcore<>) - }; - protected override void LoadComplete() { base.LoadComplete(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs new file mode 100644 index 0000000000..4fa4c00981 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Game.Overlays; +using osu.Game.Rulesets; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneOverlayActivation : OsuPlayerTestScene + { + protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer; + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddUntilStep("gameplay has started", + () => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime); + } + + [Test] + public void TestGameplayOverlayActivation() + { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); + AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + } + + [Test] + public void TestGameplayOverlayActivationPaused() + { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); + AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddStep("pause gameplay", () => Player.Pause()); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); + AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); + } + + [Test] + public void TestGameplayOverlayActivationReplayLoaded() + { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); + AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); + AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); + } + + [Test] + public void TestGameplayOverlayActivationBreaks() + { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); + AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); + AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); + AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); + AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); + } + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer(); + + protected class OverlayTestPlayer : TestPlayer + { + public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value; + public new Bindable LocalUserPlaying => base.LocalUserPlaying; + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs new file mode 100644 index 0000000000..82095cb809 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneParticleExplosion.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [TestFixture] + public class TestSceneParticleExplosion : OsuTestScene + { + private ParticleExplosion explosion; + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + AddStep("create initial", () => + { + Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(400) + }; + }); + + AddWaitStep("wait for playback", 5); + + AddRepeatStep(@"restart animation", () => + { + explosion.Restart(); + }, 10); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 1a83e35e4f..bddc7ab731 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -10,15 +10,14 @@ using osu.Framework.Testing; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; -using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; +using osu.Game.Skinning; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestScenePause : PlayerTestScene + public class TestScenePause : OsuPlayerTestScene { protected new PausePlayer Player => (PausePlayer)base.Player; @@ -27,7 +26,6 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Container Content => content; public TestScenePause() - : base(new OsuRuleset()) { base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }); } @@ -36,6 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override void SetUpSteps() { base.SetUpSteps(); + AddStep("resume player", () => Player.GameplayClockContainer.Start()); confirmClockRunning(true); } @@ -57,14 +56,8 @@ namespace osu.Game.Tests.Visual.Gameplay pauseAndConfirm(); resume(); - confirmClockRunning(false); - confirmPauseOverlayShown(false); - - AddStep("click to resume", () => - { - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - }); + confirmPausedWithNoOverlay(); + AddStep("click to resume", () => InputManager.Click(MouseButton.Left)); confirmClockRunning(true); } @@ -76,15 +69,14 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1); pauseAndConfirm(); - resume(); - confirmClockRunning(false); - confirmPauseOverlayShown(false); + confirmPausedWithNoOverlay(); pauseAndConfirm(); AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden); confirmPaused(); + confirmNotExited(); } [Test] @@ -99,33 +91,54 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestPauseTooSoon() + public void TestUserPauseWhenPauseNotAllowed() + { + AddStep("disable pause support", () => Player.Configuration.AllowPause = false); + + pauseFromUserExitKey(); + confirmExited(); + } + + [Test] + public void TestUserPauseDuringCooldownTooSoon() { AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); pauseAndConfirm(); resume(); - pause(); + pauseFromUserExitKey(); - confirmClockRunning(true); - confirmPauseOverlayShown(false); + confirmResumed(); + confirmNotExited(); } [Test] - public void TestExitTooSoon() + public void TestQuickExitDuringCooldownTooSoon() + { + AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); + + pauseAndConfirm(); + + resume(); + AddStep("pause via exit key", () => Player.ExitViaQuickExit()); + + confirmResumed(); + AddAssert("exited", () => !Player.IsCurrentScreen()); + } + + [Test] + public void TestExitSoonAfterResumeSucceeds() { AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); pauseAndConfirm(); resume(); - AddStep("exit too soon", () => Player.Exit()); + AddStep("exit quick", () => Player.Exit()); - confirmClockRunning(true); - confirmPauseOverlayShown(false); - - AddAssert("not exited", () => Player.IsCurrentScreen()); + confirmResumed(); + AddAssert("exited", () => !Player.IsCurrentScreen()); } [Test] @@ -136,22 +149,37 @@ namespace osu.Game.Tests.Visual.Gameplay confirmClockRunning(false); - pause(); - - confirmClockRunning(false); - confirmPauseOverlayShown(false); + AddStep("pause via forced pause", () => Player.Pause()); + confirmPausedWithNoOverlay(); AddAssert("fail overlay still shown", () => Player.FailOverlayVisible); exitAndConfirm(); } [Test] - public void TestExitFromFailedGameplay() + public void TestExitFromFailedGameplayAfterFailAnimation() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("exit", () => Player.Exit()); + AddUntilStep("wait for fail overlay shown", () => Player.FailOverlayVisible); + confirmClockRunning(false); + + AddStep("exit via user pause", () => Player.ExitViaPause()); + confirmExited(); + } + + [Test] + public void TestExitFromFailedGameplayDuringFailAnimation() + { + AddUntilStep("wait for fail", () => Player.HasFailed); + + // will finish the fail animation and show the fail/pause screen. + AddStep("attempt exit via pause key", () => Player.ExitViaPause()); + AddAssert("fail overlay shown", () => Player.FailOverlayVisible); + + // will actually exit. + AddStep("exit via pause key", () => Player.ExitViaPause()); confirmExited(); } @@ -159,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickRetryFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick retry", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -168,7 +196,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickExitFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -176,9 +204,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestExitFromGameplay() { - AddStep("exit", () => Player.Exit()); - confirmPaused(); - + // an externally triggered exit should immediately exit, skipping all pause logic. AddStep("exit", () => Player.Exit()); confirmExited(); } @@ -186,7 +212,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromGameplay() { - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -225,9 +251,34 @@ namespace osu.Game.Tests.Visual.Gameplay confirmExited(); } + [Test] + public void TestPauseSoundLoop() + { + AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); + + SkinnableSound getLoop() => Player.ChildrenOfType().FirstOrDefault()?.ChildrenOfType().FirstOrDefault(); + + pauseAndConfirm(); + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + + AddUntilStep("pause again", () => + { + Player.Pause(); + return !Player.GameplayClockContainer.GameplayClock.IsRunning; + }); + + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + } + private void pauseAndConfirm() { - pause(); + pauseFromUserExitKey(); confirmPaused(); } @@ -239,7 +290,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void exitAndConfirm() { - AddUntilStep("player not exited", () => Player.IsCurrentScreen()); + confirmNotExited(); AddStep("exit", () => Player.Exit()); confirmExited(); confirmNoTrackAdjustments(); @@ -248,7 +299,7 @@ namespace osu.Game.Tests.Visual.Gameplay private void confirmPaused() { confirmClockRunning(false); - AddAssert("player not exited", () => Player.IsCurrentScreen()); + confirmNotExited(); AddAssert("player not failed", () => !Player.HasFailed); AddAssert("pause overlay shown", () => Player.PauseOverlayVisible); } @@ -259,18 +310,22 @@ namespace osu.Game.Tests.Visual.Gameplay confirmPauseOverlayShown(false); } - private void confirmExited() + private void confirmPausedWithNoOverlay() { - AddUntilStep("player exited", () => !Player.IsCurrentScreen()); + confirmClockRunning(false); + confirmPauseOverlayShown(false); } + private void confirmExited() => AddUntilStep("player exited", () => !Player.IsCurrentScreen()); + private void confirmNotExited() => AddAssert("player not exited", () => Player.IsCurrentScreen()); + private void confirmNoTrackAdjustments() { AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1); } private void restart() => AddStep("restart", () => Player.Restart()); - private void pause() => AddStep("pause", () => Player.Pause()); + private void pauseFromUserExitKey() => AddStep("user pause", () => Player.ExitViaPause()); private void resume() => AddStep("resume", () => Player.Resume()); private void confirmPauseOverlayShown(bool isShown) => @@ -281,18 +336,18 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool AllowFail => true; - protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer(); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer(); protected class PausePlayer : TestPlayer { - public new HealthProcessor HealthProcessor => base.HealthProcessor; - - public new HUDOverlay HUDOverlay => base.HUDOverlay; - public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; + public void ExitViaPause() => PerformExit(true); + + public void ExitViaQuickExit() => PerformExit(false); + public override void OnEntering(IScreen last) { base.OnEntering(last); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs index 3513b6c25a..49c1163c6c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -8,33 +9,20 @@ using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osu.Game.Rulesets.Osu; -using osu.Game.Screens.Play; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps; +using osuTK; namespace osu.Game.Tests.Visual.Gameplay { [HeadlessTest] // we alter unsafe properties on the game host to test inactive window state. - public class TestScenePauseWhenInactive : PlayerTestScene + public class TestScenePauseWhenInactive : OsuPlayerTestScene { - protected new TestPlayer Player => (TestPlayer)base.Player; - - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) - { - var beatmap = (Beatmap)base.CreateBeatmap(ruleset); - - beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000); - - return beatmap; - } - [Resolved] private GameHost host { get; set; } - public TestScenePauseWhenInactive() - : base(new OsuRuleset()) - { - } - [Test] public void TestDoesntPauseDuringIntro() { @@ -42,10 +30,57 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("resume player", () => Player.GameplayClockContainer.Start()); AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value); + + AddStep("progress time to gameplay", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.GameplayStartTime)); AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value); - AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime); } - protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true); + /// + /// Tests that if a pause from focus lose is performed while in pause cooldown, + /// the player will still pause after the cooldown is finished. + /// + [Test] + public void TestPauseWhileInCooldown() + { + AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); + + AddStep("resume player", () => Player.GameplayClockContainer.Start()); + AddStep("skip to gameplay", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.GameplayStartTime)); + + AddStep("set inactive", () => ((Bindable)host.IsActive).Value = false); + AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value); + + AddStep("set active", () => ((Bindable)host.IsActive).Value = true); + + AddStep("resume player", () => Player.Resume()); + AddAssert("unpaused", () => !Player.GameplayClockContainer.IsPaused.Value); + + bool pauseCooldownActive = false; + + AddStep("set inactive again", () => + { + pauseCooldownActive = Player.PauseCooldownActive; + ((Bindable)host.IsActive).Value = false; + }); + AddAssert("pause cooldown active", () => pauseCooldownActive); + AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value); + } + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + return new Beatmap + { + HitObjects = new List + { + new HitCircle { StartTime = 30000 }, + new HitCircle { StartTime = 35000 }, + }, + }; + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + => new TestWorkingBeatmap(beatmap, storyboard, Audio); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index ad5950d9fc..cfdea31a75 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -9,11 +9,11 @@ using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Framework.Screens; +using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Overlays; @@ -23,49 +23,90 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; -using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; +using osu.Game.Utils; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { - public class TestScenePlayerLoader : ManualInputManagerTestScene + public class TestScenePlayerLoader : ScreenTestScene { private TestPlayerLoader loader; - private TestPlayerLoaderContainer container; private TestPlayer player; + private bool epilepsyWarning; + [Resolved] private AudioManager audioManager { get; set; } [Resolved] private SessionStatics sessionStatics { get; set; } + [Cached] + private readonly NotificationOverlay notificationOverlay; + + [Cached] + private readonly VolumeOverlay volumeOverlay; + + [Cached(typeof(BatteryInfo))] + private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo(); + + private readonly ChangelogOverlay changelogOverlay; + + public TestScenePlayerLoader() + { + AddRange(new Drawable[] + { + notificationOverlay = new NotificationOverlay + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + volumeOverlay = new VolumeOverlay + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }, + changelogOverlay = new ChangelogOverlay() + }); + } + + [SetUp] + public void Setup() => Schedule(() => + { + player = null; + audioManager.Volume.SetDefault(); + }); + /// /// Sets the input manager child to a new test player loader container instance. /// /// If the test player should behave like the production one. /// An action to run before player load but after bindable leases are returned. - /// An action to run after container load. - public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null) + private void resetPlayer(bool interactive, Action beforeLoadAction = null) { - audioManager.Volume.SetDefault(); - - InputManager.Clear(); - beforeLoadAction?.Invoke(); + Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning; foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToTrack(Beatmap.Value.Track); - InputManager.Child = container = new TestPlayerLoaderContainer( - loader = new TestPlayerLoader(() => - { - afterLoadAction?.Invoke(); - return player = new TestPlayer(interactive, interactive); - })); + LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive))); + } + + [Test] + public void TestEarlyExitBeforePlayerConstruction() + { + AddStep("load dummy beatmap", () => resetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + AddStep("exit loader", () => loader.Exit()); + AddUntilStep("wait for not current", () => !loader.IsCurrentScreen()); + AddAssert("player did not load", () => player == null); + AddUntilStep("player disposed", () => loader.DisposalTask == null); + AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1); } /// @@ -74,11 +115,12 @@ namespace osu.Game.Tests.Visual.Gameplay /// speed adjustments were undone too late, causing cross-screen pollution. /// [Test] - public void TestEarlyExit() + public void TestEarlyExitAfterPlayerConstruction() { - AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); + AddStep("load dummy beatmap", () => resetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1); + AddUntilStep("wait for non-null player", () => player != null); AddStep("exit loader", () => loader.Exit()); AddUntilStep("wait for not current", () => !loader.IsCurrentScreen()); AddAssert("player did not load", () => !player.IsLoaded); @@ -89,11 +131,44 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestBlockLoadViaMouseMovement() { - AddStep("load dummy beatmap", () => ResetPlayer(false)); + AddStep("load dummy beatmap", () => resetPlayer(false)); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20); + + AddUntilStep("wait for load ready", () => + { + moveMouse(); + return player?.LoadState == LoadState.Ready; + }); + AddRepeatStep("move mouse", moveMouse, 20); + AddAssert("loader still active", () => loader.IsCurrentScreen()); AddUntilStep("loads after idle", () => !loader.IsCurrentScreen()); + + void moveMouse() + { + InputManager.MoveMouseTo( + loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) + * RNG.NextSingle()); + } + } + + [Test] + public void TestBlockLoadViaFocus() + { + AddStep("load dummy beatmap", () => resetPlayer(false)); + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddStep("show focused overlay", () => changelogOverlay.Show()); + AddUntilStep("overlay visible", () => changelogOverlay.IsPresent); + + AddUntilStep("wait for load ready", () => player?.LoadState == LoadState.Ready); + AddRepeatStep("twiddle thumbs", () => { }, 20); + + AddAssert("loader still active", () => loader.IsCurrentScreen()); + + AddStep("hide overlay", () => changelogOverlay.Hide()); + AddUntilStep("loads after idle", () => !loader.IsCurrentScreen()); } [Test] @@ -101,15 +176,9 @@ namespace osu.Game.Tests.Visual.Gameplay { SlowLoadPlayer slowPlayer = null; - AddStep("load dummy beatmap", () => ResetPlayer(false)); - AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for player to be current", () => player.IsCurrentScreen()); AddStep("load slow dummy beatmap", () => { - InputManager.Child = container = new TestPlayerLoaderContainer( - loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); - + LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); }); @@ -123,7 +192,7 @@ namespace osu.Game.Tests.Visual.Gameplay TestMod playerMod1 = null; TestMod playerMod2 = null; - AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); }); + AddStep("load player", () => { resetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); }); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); @@ -151,7 +220,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var testMod = new TestMod(); - AddStep("load player", () => ResetPlayer(true)); + AddStep("load player", () => resetPlayer(true)); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddStep("set test mod in loader", () => loader.Mods.Value = new[] { testMod }); @@ -159,32 +228,40 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault); + public void TestMutedNotificationMasterVolume() + { + addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.IsDefault); + } [Test] - public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault); + public void TestMutedNotificationTrackVolume() + { + addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.IsDefault); + } [Test] - public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value); + public void TestMutedNotificationMuteButton() + { + addVolumeSteps("mute button", () => volumeOverlay.IsMuted.Value = true, () => !volumeOverlay.IsMuted.Value); + } /// /// Created for avoiding copy pasting code for the same steps. /// /// What part of the volume system is checked /// The action to be invoked to set the volume before loading - /// The action to be invoked to set the volume after loading /// The function to be invoked and checked - private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func assert) + private void addVolumeSteps(string volumeName, Action beforeLoad, Func assert) { AddStep("reset notification lock", () => sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce).Value = false); - AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad)); - AddUntilStep("wait for player", () => player.IsLoaded); + AddStep("load player", () => resetPlayer(false, beforeLoad)); + AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); - AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1); + AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1); AddStep("click notification", () => { - var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last(); + var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); var flowContainer = scrollContainer.Children.OfType>().First(); var notification = flowContainer.First(); @@ -193,40 +270,69 @@ namespace osu.Game.Tests.Visual.Gameplay }); AddAssert("check " + volumeName, assert); + + AddUntilStep("wait for player load", () => player.IsLoaded); } - private class TestPlayerLoaderContainer : Container + [TestCase(true)] + [TestCase(false)] + public void TestEpilepsyWarning(bool warning) { - [Cached] - public readonly NotificationOverlay NotificationOverlay; + AddStep("change epilepsy warning", () => epilepsyWarning = warning); + AddStep("load dummy beatmap", () => resetPlayer(false)); - [Cached] - public readonly VolumeOverlay VolumeOverlay; + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - public TestPlayerLoaderContainer(IScreen screen) + AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType().Any() == warning); + + if (warning) { - RelativeSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] - { - new OsuScreenStack(screen) - { - RelativeSizeAxes = Axes.Both, - }, - NotificationOverlay = new NotificationOverlay - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - VolumeOverlay = new VolumeOverlay - { - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - } - }; + AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25); + AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); } } + [TestCase(false, 1.0, false)] // not charging, above cutoff --> no warning + [TestCase(true, 0.1, false)] // charging, below cutoff --> no warning + [TestCase(false, 0.25, true)] // not charging, at cutoff --> warning + public void TestLowBatteryNotification(bool isCharging, double chargeLevel, bool shouldWarn) + { + AddStep("reset notification lock", () => sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce).Value = false); + + // set charge status and level + AddStep("load player", () => resetPlayer(false, () => + { + batteryInfo.SetCharging(isCharging); + batteryInfo.SetChargeLevel(chargeLevel); + })); + AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready); + AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0)); + AddStep("click notification", () => + { + var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last(); + var flowContainer = scrollContainer.Children.OfType>().First(); + var notification = flowContainer.First(); + + InputManager.MoveMouseTo(notification); + InputManager.Click(MouseButton.Left); + }); + AddUntilStep("wait for player load", () => player.IsLoaded); + } + + [Test] + public void TestEpilepsyWarningEarlyExit() + { + AddStep("set epilepsy warning", () => epilepsyWarning = true); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType().Single().Alpha > 0); + AddStep("exit early", () => loader.Exit()); + + AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + } + private class TestPlayerLoader : PlayerLoader { public new VisualSettings VisualSettings => base.VisualSettings; @@ -246,6 +352,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override string Name => string.Empty; public override string Acronym => string.Empty; public override double ScoreMultiplier => 1; + public override string Description => string.Empty; public bool Applied { get; private set; } @@ -257,17 +364,7 @@ namespace osu.Game.Tests.Visual.Gameplay public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; } - private class TestPlayer : Visual.TestPlayer - { - public new Bindable> Mods => base.Mods; - - public TestPlayer(bool allowPause = true, bool showResults = true) - : base(allowPause, showResults) - { - } - } - - protected class SlowLoadPlayer : Visual.TestPlayer + protected class SlowLoadPlayer : TestPlayer { public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false); @@ -283,5 +380,29 @@ namespace osu.Game.Tests.Visual.Gameplay throw new TimeoutException(); } } + + /// + /// Mutable dummy BatteryInfo class for + /// + /// + private class LocalBatteryInfo : BatteryInfo + { + private bool isCharging = true; + private double chargeLevel = 1; + + public override bool IsCharging => isCharging; + + public override double ChargeLevel => chargeLevel; + + public void SetCharging(bool value) + { + isCharging = value; + } + + public void SetChargeLevel(double value) + { + chargeLevel = value; + } + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs index 4d701f56a9..8f767659c6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerReferenceLeaking.cs @@ -10,7 +10,7 @@ using osu.Game.Storyboards; namespace osu.Game.Tests.Visual.Gameplay { - public class TestScenePlayerReferenceLeaking : AllPlayersTestScene + public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers { private readonly WeakList workingWeakReferences = new WeakList(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs new file mode 100644 index 0000000000..17a009a2ce --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -0,0 +1,355 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Legacy; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.UI; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestScenePoolingRuleset : OsuTestScene + { + private const double time_between_objects = 1000; + + private TestDrawablePoolingRuleset drawableRuleset; + + [Test] + public void TestReusedWithHitObjectsSpacedFarApart() + { + ManualClock clock = null; + + createTest(new Beatmap + { + HitObjects = + { + new HitObject(), + new HitObject { StartTime = time_between_objects } + } + }, 1, () => new FramedClock(clock = new ManualClock())); + + DrawableTestHitObject firstObject = null; + AddUntilStep("first object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]); + AddStep("get DHO", () => firstObject = this.ChildrenOfType().Single()); + + AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); + + AddUntilStep("second object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]); + AddAssert("DHO reused", () => this.ChildrenOfType().Single() == firstObject); + } + + [Test] + public void TestCustomTransformsClearedBetweenReuses() + { + ManualClock clock = null; + + createTest(new Beatmap + { + HitObjects = + { + new HitObject(), + new HitObject { StartTime = 2000 } + } + }, 1, () => new FramedClock(clock = new ManualClock())); + + DrawableTestHitObject firstObject = null; + Vector2 position = default; + + AddUntilStep("first object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]); + AddStep("get DHO", () => firstObject = this.ChildrenOfType().Single()); + AddStep("store position", () => position = firstObject.Position); + AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate); + + AddStep("fast forward past first object", () => clock.CurrentTime = 1500); + AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate); + + AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); + AddUntilStep("second object shown", () => this.ChildrenOfType().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]); + AddAssert("DHO reused", () => this.ChildrenOfType().Single() == firstObject); + AddAssert("object in new position", () => firstObject.Position != position); + + void onStateUpdate(DrawableHitObject hitObject, ArmedState state) + { + using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime)) + hitObject.MoveToOffset(new Vector2(-100, 0)); + } + } + + [Test] + public void TestNotReusedWithHitObjectsSpacedClose() + { + ManualClock clock = null; + + createTest(new Beatmap + { + HitObjects = + { + new HitObject(), + new HitObject { StartTime = 250 } + } + }, 2, () => new FramedClock(clock = new ManualClock())); + + AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime); + + AddUntilStep("two DHOs shown", () => this.ChildrenOfType().Count() == 2); + AddAssert("DHOs have different hitobjects", + () => this.ChildrenOfType().ElementAt(0).HitObject != this.ChildrenOfType().ElementAt(1).HitObject); + } + + [Test] + public void TestManyHitObjects() + { + var beatmap = new Beatmap(); + + for (int i = 0; i < 500; i++) + beatmap.HitObjects.Add(new HitObject { StartTime = i * 10 }); + + createTest(beatmap, 100); + + AddUntilStep("any DHOs shown", () => this.ChildrenOfType().Any()); + AddUntilStep("no DHOs shown", () => !this.ChildrenOfType().Any()); + } + + [Test] + public void TestApplyHitResultOnKilled() + { + ManualClock clock = null; + bool anyJudged = false; + + void onNewResult(JudgementResult _) => anyJudged = true; + + var beatmap = new Beatmap(); + beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 }); + + createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock())); + + AddStep("subscribe to new result", () => + { + anyJudged = false; + drawableRuleset.NewResult += onNewResult; + }); + AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000); + + AddAssert("object judged", () => anyJudged); + + AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult); + } + + private void createTest(IBeatmap beatmap, int poolSize, Func createClock = null) => AddStep("create test", () => + { + var ruleset = new TestPoolingRuleset(); + + drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); + drawableRuleset.FrameStablePlayback = true; + drawableRuleset.PoolSize = poolSize; + + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime }, + Child = drawableRuleset + }; + }); + + #region Ruleset + + private class TestPoolingRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new TestDrawablePoolingRuleset(this, beatmap, mods); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this); + + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException(); + + public override string Description { get; } = string.Empty; + + public override string ShortName { get; } = string.Empty; + } + + private class TestDrawablePoolingRuleset : DrawableRuleset + { + public int PoolSize; + + public TestDrawablePoolingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + : base(ruleset, beatmap, mods) + { + } + + public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => null; + + protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager(); + + protected override Playfield CreatePlayfield() => new TestPlayfield(PoolSize); + } + + private class TestPlayfield : Playfield + { + private readonly int poolSize; + + public TestPlayfield(int poolSize) + { + this.poolSize = poolSize; + AddInternal(HitObjectContainer); + } + + [BackgroundDependencyLoader] + private void load() + { + RegisterPool(poolSize); + RegisterPool(poolSize); + } + + protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject); + + protected override GameplayCursorContainer CreateCursor() => null; + } + + private class TestHitObjectLifetimeEntry : HitObjectLifetimeEntry + { + public TestHitObjectLifetimeEntry(HitObject hitObject) + : base(hitObject) + { + } + + protected override double InitialLifetimeOffset => 0; + } + + private class TestBeatmapConverter : BeatmapConverter + { + public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) + : base(beatmap, ruleset) + { + } + + public override bool CanConvert() => true; + + protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) + { + switch (original) + { + case TestKilledHitObject h: + yield return h; + + break; + + default: + yield return new TestHitObject + { + StartTime = original.StartTime, + Duration = 250 + }; + + break; + } + } + } + + #endregion + + #region HitObjects + + private class TestHitObject : ConvertHitObject, IHasDuration + { + public double EndTime => StartTime + Duration; + + public double Duration { get; set; } + } + + private class DrawableTestHitObject : DrawableHitObject + { + public DrawableTestHitObject() + : base(null) + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Size = new Vector2(50, 50); + + Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f); + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(new Circle + { + RelativeSizeAxes = Axes.Both, + }); + } + + protected override void OnApply() + { + base.OnApply(); + Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200)); + } + + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + if (timeOffset > HitObject.Duration) + ApplyResult(r => r.Type = r.Judgement.MaxResult); + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); + + switch (state) + { + case ArmedState.Hit: + case ArmedState.Miss: + this.FadeOut(250); + break; + } + } + } + + private class TestKilledHitObject : TestHitObject + { + } + + private class DrawableTestKilledHitObject : DrawableHitObject + { + public DrawableTestKilledHitObject() + : base(null) + { + } + + protected override void UpdateHitStateTransforms(ArmedState state) + { + base.UpdateHitStateTransforms(state); + Expire(); + } + + public override void OnKilled() + { + base.OnKilled(); + ApplyResult(r => r.Type = r.Judgement.MinResult); + } + } + + #endregion + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs index 36335bc54a..f94e122b30 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplay.cs @@ -13,13 +13,13 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { [Description("Player instantiated with a replay.")] - public class TestSceneReplay : AllPlayersTestScene + public class TestSceneReplay : TestSceneAllRulesetPlayers { protected override Player CreatePlayer(Ruleset ruleset) { var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty()); - return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); + return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap, Array.Empty())); } protected override void AddCheckSteps() @@ -33,7 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public new HUDOverlay HUDOverlay => base.HUDOverlay; - public new bool AllowFail => base.AllowFail; + + public bool AllowFail => base.CheckModsAllowFailure(); protected override bool PauseOnFocusLost => false; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index 8cb44de8cb..1809332bce 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -7,11 +7,9 @@ using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; using osu.Game.Scoring; using osu.Game.Users; -using System; -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Rulesets; -using osu.Game.Screens.Ranking.Pages; +using osu.Game.Screens.Ranking; namespace osu.Game.Tests.Visual.Gameplay { @@ -21,11 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay [Resolved] private RulesetStore rulesets { get; set; } - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ReplayDownloadButton) - }; - private TestReplayDownloadButton downloadButton; public TestSceneReplayDownloadButton() @@ -35,6 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep(@"locally available state", () => downloadButton.SetDownloadState(DownloadState.LocallyAvailable)); AddStep(@"not downloaded state", () => downloadButton.SetDownloadState(DownloadState.NotDownloaded)); createButton(false); + createButtonNoScore(); } private void createButton(bool withReplay) @@ -47,6 +41,22 @@ namespace osu.Game.Tests.Visual.Gameplay Origin = Anchor.Centre, }; }); + + AddUntilStep("wait for load", () => downloadButton.IsLoaded); + } + + private void createButtonNoScore() + { + AddStep("create button with null score", () => + { + Child = downloadButton = new TestReplayDownloadButton(null) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + }); + + AddUntilStep("wait for load", () => downloadButton.IsLoaded); } private ScoreInfo getScoreInfo(bool replayAvailable) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs new file mode 100644 index 0000000000..b38f7a998d --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -0,0 +1,286 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Input.StateChanges; +using osu.Framework.Testing; +using osu.Framework.Threading; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.Replays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual.UserInterface; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneReplayRecorder : OsuManualInputManagerTestScene + { + private TestRulesetInputManager playbackManager; + private TestRulesetInputManager recordingManager; + + private Replay replay; + + private TestReplayRecorder recorder; + + [Cached] + private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap()); + + [SetUp] + public void SetUp() => Schedule(() => + { + replay = new Replay(); + + Add(new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Recorder = recorder = new TestReplayRecorder(new Score { Replay = replay }) + { + ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Brown, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Recording", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + }, + new Drawable[] + { + playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + ReplayInputHandler = new TestFramedReplayInputHandler(replay) + { + GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkBlue, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Playback", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + } + } + }); + }); + + [Test] + public void TestBasic() + { + AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre)); + AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0); + AddUntilStep("position matches", () => playbackManager.ChildrenOfType().First().Position == recordingManager.ChildrenOfType().First().Position); + } + + [Test] + public void TestHighFrameRate() + { + ScheduledDelegate moveFunction = null; + + AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre)); + AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() => + InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true)); + AddWaitStep("move", 10); + AddStep("stop move", () => moveFunction.Cancel()); + AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60); + } + + [Test] + public void TestLimitedFrameRate() + { + ScheduledDelegate moveFunction = null; + int initialFrameCount = 0; + + AddStep("lower rate", () => recorder.RecordFrameRate = 2); + AddStep("count frames", () => initialFrameCount = replay.Frames.Count); + AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre)); + AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() => + InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true)); + AddWaitStep("move", 10); + AddStep("stop move", () => moveFunction.Cancel()); + AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10); + } + + [Test] + public void TestLimitedFrameRateWithImportantFrames() + { + ScheduledDelegate moveFunction = null; + + AddStep("lower rate", () => recorder.RecordFrameRate = 2); + AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre)); + AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() => + { + InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)); + InputManager.Click(MouseButton.Left); + }, 10, true)); + AddWaitStep("move", 10); + AddStep("stop move", () => moveFunction.Cancel()); + AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60); + } + + protected override void Update() + { + base.Update(); + playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100); + } + + [TearDownSteps] + public void TearDown() + { + AddStep("stop recorder", () => recorder.Expire()); + } + + public class TestFramedReplayInputHandler : FramedReplayInputHandler + { + public TestFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } + } + + public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler + { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos); + + private readonly Box box; + + public TestInputConsumer() + { + Size = new Vector2(30); + + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + box = new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + }, + }; + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + Position = e.MousePosition; + return base.OnMouseMove(e); + } + + public bool OnPressed(TestAction action) + { + box.Colour = Color4.White; + return true; + } + + public void OnReleased(TestAction action) + { + box.Colour = Color4.Black; + } + } + + public class TestRulesetInputManager : RulesetInputManager + { + public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + : base(ruleset, variant, unique) + { + } + + protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + => new TestKeyBindingContainer(); + + internal class TestKeyBindingContainer : KeyBindingContainer + { + public override IEnumerable DefaultKeyBindings => new[] + { + new KeyBinding(InputKey.MouseLeft, TestAction.Down), + }; + } + } + + public class TestReplayFrame : ReplayFrame + { + public Vector2 Position; + + public List Actions = new List(); + + public TestReplayFrame(double time, Vector2 position, params TestAction[] actions) + : base(time) + { + Position = position; + Actions.AddRange(actions); + } + } + + public enum TestAction + { + Down, + } + + internal class TestReplayRecorder : ReplayRecorder + { + public TestReplayRecorder(Score target) + : base(target) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) + => new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs new file mode 100644 index 0000000000..6e338b7202 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs @@ -0,0 +1,218 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Input.StateChanges; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.Replays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneReplayRecording : OsuTestScene + { + private readonly TestRulesetInputManager playbackManager; + + private readonly TestRulesetInputManager recordingManager; + + [Cached] + private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap()); + + public TestSceneReplayRecording() + { + Replay replay = new Replay(); + + Add(new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Recorder = new TestReplayRecorder(new Score { Replay = replay }) + { + ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos) + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Brown, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Recording", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestConsumer() + } + }, + } + }, + new Drawable[] + { + playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + ReplayInputHandler = new TestFramedReplayInputHandler(replay) + { + GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkBlue, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Playback", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestConsumer() + } + }, + } + } + } + }); + } + + protected override void Update() + { + base.Update(); + + playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500); + } + } + + public class TestFramedReplayInputHandler : FramedReplayInputHandler + { + public TestFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } + } + + public class TestConsumer : CompositeDrawable, IKeyBindingHandler + { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos); + + private readonly Box box; + + public TestConsumer() + { + Size = new Vector2(30); + + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + box = new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + }, + }; + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + Position = e.MousePosition; + return base.OnMouseMove(e); + } + + public bool OnPressed(TestAction action) + { + box.Colour = Color4.White; + return true; + } + + public void OnReleased(TestAction action) + { + box.Colour = Color4.Black; + } + } + + public class TestRulesetInputManager : RulesetInputManager + { + public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + : base(ruleset, variant, unique) + { + } + + protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + => new TestKeyBindingContainer(); + + internal class TestKeyBindingContainer : KeyBindingContainer + { + public override IEnumerable DefaultKeyBindings => new[] + { + new KeyBinding(InputKey.MouseLeft, TestAction.Down), + }; + } + } + + public class TestReplayFrame : ReplayFrame + { + public Vector2 Position; + + public List Actions = new List(); + + public TestReplayFrame(double time, Vector2 position, params TestAction[] actions) + : base(time) + { + Position = position; + Actions.AddRange(actions); + } + } + + public enum TestAction + { + Down, + } + + internal class TestReplayRecorder : ReplayRecorder + { + public TestReplayRecorder(Score target) + : base(target) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) => + new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs index cdfb3beb19..f8fab784cc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplaySettingsOverlay.cs @@ -48,7 +48,10 @@ namespace osu.Game.Tests.Visual.Gameplay private class ExampleContainer : PlayerSettingsGroup { - protected override string Title => @"example"; + public ExampleContainer() + : base("example") + { + } } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs deleted file mode 100644 index 7790126db5..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs +++ /dev/null @@ -1,130 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Screens; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Screens; -using osu.Game.Screens.Play; -using osu.Game.Screens.Ranking; -using osu.Game.Screens.Ranking.Pages; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Gameplay -{ - [TestFixture] - public class TestSceneResults : ScreenTestScene - { - private BeatmapManager beatmaps; - - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Results), - typeof(ResultsPage), - typeof(ScoreResultsPage), - typeof(RetryButton), - typeof(ReplayDownloadButton), - typeof(LocalLeaderboardPage), - typeof(TestPlayer) - }; - - [BackgroundDependencyLoader] - private void load(BeatmapManager beatmaps) - { - this.beatmaps = beatmaps; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); - if (beatmapInfo != null) - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); - } - - private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo - { - TotalScore = 2845370, - Accuracy = 0.98, - MaxCombo = 123, - Rank = ScoreRank.A, - Date = DateTimeOffset.Now, - Statistics = new Dictionary - { - { HitResult.Great, 50 }, - { HitResult.Good, 20 }, - { HitResult.Meh, 50 }, - { HitResult.Miss, 1 } - }, - User = new User - { - Username = "peppy", - } - }); - - [Test] - public void ResultsWithoutPlayer() - { - TestSoloResults screen = null; - - AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen()) - { - RelativeSizeAxes = Axes.Both - }); - AddUntilStep("wait for loaded", () => screen.IsLoaded); - AddAssert("retry overlay not present", () => screen.RetryOverlay == null); - } - - [Test] - public void ResultsWithPlayer() - { - TestSoloResults screen = null; - - AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); - AddUntilStep("wait for loaded", () => screen.IsLoaded); - AddAssert("retry overlay present", () => screen.RetryOverlay != null); - } - - private class TestResultsContainer : Container - { - [Cached(typeof(Player))] - private readonly Player player = new TestPlayer(); - - public TestResultsContainer(IScreen screen) - { - RelativeSizeAxes = Axes.Both; - - InternalChild = new OsuScreenStack(screen) - { - RelativeSizeAxes = Axes.Both, - }; - } - } - - private class TestSoloResults : SoloResults - { - public HotkeyRetryOverlay RetryOverlay; - - public TestSoloResults(ScoreInfo score) - : base(score) - { - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - RetryOverlay = InternalChildren.OfType().SingleOrDefault(); - } - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs deleted file mode 100644 index ffd6f55b53..0000000000 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScoreCounter.cs +++ /dev/null @@ -1,107 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Utils; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Play.HUD; -using osuTK; - -namespace osu.Game.Tests.Visual.Gameplay -{ - [TestFixture] - public class TestSceneScoreCounter : OsuTestScene - { - public TestSceneScoreCounter() - { - int numerator = 0, denominator = 0; - - ScoreCounter score = new ScoreCounter(7) - { - Origin = Anchor.TopRight, - Anchor = Anchor.TopRight, - TextSize = 40, - Margin = new MarginPadding(20), - }; - Add(score); - - ComboCounter comboCounter = new StandardComboCounter - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Margin = new MarginPadding(10), - TextSize = 40, - }; - Add(comboCounter); - - PercentageCounter accuracyCounter = new PercentageCounter - { - Origin = Anchor.TopRight, - Anchor = Anchor.TopRight, - Position = new Vector2(-20, 60), - }; - Add(accuracyCounter); - - StarCounter stars = new StarCounter - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Position = new Vector2(20, -160), - CountStars = 5, - }; - Add(stars); - - SpriteText starsLabel = new OsuSpriteText - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Position = new Vector2(20, -190), - Text = stars.CountStars.ToString("0.00"), - }; - Add(starsLabel); - - AddStep(@"Reset all", delegate - { - score.Current.Value = 0; - comboCounter.Current.Value = 0; - numerator = denominator = 0; - accuracyCounter.SetFraction(0, 0); - stars.CountStars = 0; - starsLabel.Text = stars.CountStars.ToString("0.00"); - }); - - AddStep(@"Hit! :D", delegate - { - score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0); - comboCounter.Increment(); - numerator++; - denominator++; - accuracyCounter.SetFraction(numerator, denominator); - }); - - AddStep(@"miss...", delegate - { - comboCounter.Current.Value = 0; - denominator++; - accuracyCounter.SetFraction(numerator, denominator); - }); - - AddStep(@"Alter stars", delegate - { - stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1); - starsLabel.Text = stars.CountStars.ToString("0.00"); - }); - - AddStep(@"Stop counters", delegate - { - score.StopRolling(); - comboCounter.StopRolling(); - accuracyCounter.StopRolling(); - stars.StopAnimation(); - }); - } - } -} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs index 8629522dc2..2f15e549f7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs @@ -11,26 +11,27 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; -using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; +using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneScrollingHitObjects : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(Playfield) }; - [Cached(typeof(IReadOnlyList))] private IReadOnlyList mods { get; set; } = Array.Empty(); - private const int spawn_interval = 5000; + private const int time_range = 5000; + private const int spawn_rate = time_range / 10; private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4]; private readonly TestPlayfield[] playfields = new TestPlayfield[4]; @@ -50,13 +51,13 @@ namespace osu.Game.Tests.Visual.Gameplay { RelativeSizeAxes = Axes.Both, Child = playfields[0] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both, Child = playfields[1] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, }, new Drawable[] @@ -65,50 +66,103 @@ namespace osu.Game.Tests.Visual.Gameplay { RelativeSizeAxes = Axes.Both, Child = playfields[2] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right) { RelativeSizeAxes = Axes.Both, Child = playfields[3] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range } } } }; - setUpHitObjects(); + hitObjectSpawnDelegate?.Cancel(); }); - private void setUpHitObjects() + private void setUpHitObjects() => AddStep("set up hit objects", () => { scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0))); - for (int i = 0; i <= spawn_interval; i += 1000) + for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate) addHitObject(Time.Current + i); - hitObjectSpawnDelegate?.Cancel(); - hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true); - } + hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true); + }); + + private IList testControlPoints => new List + { + new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } }, + new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } }, + new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } } + }; [Test] public void TestScrollAlgorithms() { - AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); - AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); - AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + setUpHitObjects(); - AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v)); - AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval)); + AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); + AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); + AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + + AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v)); + + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); } [Test] - public void TestScrollLifetime() + public void TestConstantScrollLifetime() { - AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); + setUpHitObjects(); + + AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); // scroll container time range must be less than the rate of spawning hitobjects // otherwise the hitobjects will spawn already partly visible on screen and look wrong - AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + } + + [Test] + public void TestSequentialScrollLifetime() + { + setUpHitObjects(); + + AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); + } + + [Test] + public void TestSlowSequentialScroll() + { + AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range)); + AddStep("add control points", () => addControlPoints( + new List + { + new MultiplierControlPoint { Velocity = 0.1 } + }, + Time.Current + time_range)); + + // All of the hit objects added below should be immediately visible on screen + AddStep("add hit objects", () => + { + for (int i = 0; i < 20; ++i) + { + addHitObject(Time.Current + time_range * (2 + 0.1 * i)); + } + }); + } + + [Test] + public void TestOverlappingScrollLifetime() + { + setUpHitObjects(); + + AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); } private void addHitObject(double time) @@ -122,28 +176,27 @@ namespace osu.Game.Tests.Visual.Gameplay }); } - private void addControlPoint(double time) + private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t) { - scrollContainers.ForEach(c => + var obj = new TestDrawableControlPoint(playfield.Direction, t); + setAnchor(obj, playfield); + return obj; + } + + private void addControlPoints(IList controlPoints, double sequenceStartTime) + { + controlPoints.ForEach(point => point.StartTime += sequenceStartTime); + + scrollContainers.ForEach(container => { - c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } }); - c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } }); - c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } }); + container.ControlPoints.AddRange(controlPoints); }); - playfields.ForEach(p => + foreach (var playfield in playfields) { - TestDrawableControlPoint createDrawablePoint(double t) - { - var obj = new TestDrawableControlPoint(p.Direction, t); - setAnchor(obj, p); - return obj; - } - - p.Add(createDrawablePoint(time)); - p.Add(createDrawablePoint(time + 2000)); - p.Add(createDrawablePoint(time + 3000)); - }); + foreach (var controlPoint in controlPoints) + playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime)); + } } private void setAnchor(DrawableHitObject obj, TestPlayfield playfield) @@ -198,7 +251,7 @@ namespace osu.Game.Tests.Visual.Gameplay private class TestDrawableControlPoint : DrawableHitObject { public TestDrawableControlPoint(ScrollingDirection direction, double time) - : base(new HitObject { StartTime = time }) + : base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty }) { Origin = Anchor.Centre; @@ -229,14 +282,18 @@ namespace osu.Game.Tests.Visual.Gameplay private class TestDrawableHitObject : DrawableHitObject { public TestDrawableHitObject(double time) - : base(new HitObject { StartTime = time }) + : base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty }) { Origin = Anchor.Custom; OriginPosition = new Vector2(75 / 4.0f); AutoSizeAxes = Axes.Both; - AddInternal(new Box { Size = new Vector2(75) }); + AddInternal(new Box + { + Size = new Vector2(75), + Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1) + }); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs new file mode 100644 index 0000000000..a0b27755b7 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Skinning; +using osu.Game.Skinning.Editor; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinEditor : PlayerTestScene + { + private SkinEditor skinEditor; + + [Resolved] + private SkinManager skinManager { get; set; } + + protected override bool Autoplay => true; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("reload skin editor", () => + { + skinEditor?.Expire(); + Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE); + LoadComponentAsync(skinEditor = new SkinEditor(Player), Add); + }); + } + + [Test] + public void TestToggleEditor() + { + AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility()); + } + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs new file mode 100644 index 0000000000..14bd62b98a --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorComponentsList.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Skinning.Editor; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinEditorComponentsList : SkinnableTestScene + { + [Test] + public void TestToggleEditor() + { + AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + })); + } + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs new file mode 100644 index 0000000000..245e190b1f --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditorMultipleSkins.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Skinning.Editor; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene + { + [Cached] + private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("create editor overlay", () => + { + SetContents(() => + { + var ruleset = new OsuRuleset(); + var mods = new[] { ruleset.GetAutoplayMod() }; + var working = CreateWorkingBeatmap(ruleset.RulesetInfo); + var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods); + + var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods); + + var hudOverlay = new HUDOverlay(drawableRuleset, mods) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + + // Add any key just to display the key counter visually. + hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); + scoreProcessor.Combo.Value = 1; + + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + drawableRuleset, + hudOverlay, + new SkinEditor(hudOverlay), + } + }; + }); + }); + } + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs new file mode 100644 index 0000000000..6f4e6a2420 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1); + AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)))); + } + + [Test] + public void TestChangingAccuracy() + { + AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1); + + AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs index ec94053679..7a6e2f54c2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs @@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -43,16 +44,15 @@ namespace osu.Game.Tests.Visual.Gameplay { new ExposedSkinnableDrawable("default", _ => new DefaultBox(), _ => true), new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true), - new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.ScaleToFit), new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.NoScaling) } }, }; }); - AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 30, 50 })); + AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 50 })); AddStep("adjust scale", () => fill.Scale = new Vector2(2)); - AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 30, 50 })); + AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 30, 30, 50 })); } [Test] @@ -74,7 +74,6 @@ namespace osu.Game.Tests.Visual.Gameplay Children = new[] { new ExposedSkinnableDrawable("default", _ => new DefaultBox(), _ => true), - new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true), new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.ScaleToFit), new ExposedSkinnableDrawable("available", _ => new DefaultBox(), _ => true, ConfineMode.NoScaling) } @@ -82,9 +81,9 @@ namespace osu.Game.Tests.Visual.Gameplay }; }); - AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 30, 50, 30 })); + AddAssert("check sizes", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 50, 30 })); AddStep("adjust scale", () => fill.Scale = new Vector2(2)); - AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 30, 50, 30 })); + AddAssert("check sizes unchanged by scale", () => fill.Children.Select(c => c.Drawable.DrawWidth).SequenceEqual(new float[] { 50, 50, 30 })); } [Test] @@ -182,7 +181,7 @@ namespace osu.Game.Tests.Visual.Gameplay public new Drawable Drawable => base.Drawable; public ExposedSkinnableDrawable(string name, Func defaultImplementation, Func allowFallback = null, - ConfineMode confineMode = ConfineMode.ScaleDownToFit) + ConfineMode confineMode = ConfineMode.ScaleToFit) : base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode) { } @@ -297,9 +296,9 @@ namespace osu.Game.Tests.Visual.Gameplay } : null; - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); - public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); } @@ -308,9 +307,9 @@ namespace osu.Game.Tests.Visual.Gameplay { public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); - public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); } @@ -320,9 +319,9 @@ namespace osu.Game.Tests.Visual.Gameplay { public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); - public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); + public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs new file mode 100644 index 0000000000..c92e9dcfd5 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHUDOverlay.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableHUDOverlay : SkinnableTestScene + { + private HUDOverlay hudOverlay; + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + private IEnumerable hudOverlays => CreatedDrawables.OfType(); + + // best way to check without exposing. + private Drawable hideTarget => hudOverlay.KeyCounter; + private FillFlowContainer keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().First(); + + [Resolved] + private OsuConfigManager config { get; set; } + + [Test] + public void TestComboCounterIncrementing() + { + createNew(); + + AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10); + + AddStep("reset combo", () => scoreProcessor.Combo.Value = 0); + } + + [Test] + public void TestFadesInOnLoadComplete() + { + float? initialAlpha = null; + + createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha); + AddUntilStep("wait for load", () => hudOverlay.IsAlive); + AddAssert("initial alpha was less than 1", () => initialAlpha < 1); + } + + [Test] + public void TestHideExternally() + { + createNew(); + + AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false)); + + AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); + AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent); + + // Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above. + AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent); + } + + private void createNew(Action action = null) + { + AddStep("create overlay", () => + { + SetContents(() => + { + hudOverlay = new HUDOverlay(null, Array.Empty()); + + // Add any key just to display the key counter visually. + hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space)); + + action?.Invoke(hudOverlay); + + return hudOverlay; + }); + }); + } + + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs new file mode 100644 index 0000000000..ead27bf017 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableHealthDisplay : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)))); + AddStep(@"Reset all", delegate + { + healthProcessor.Health.Value = 1; + }); + } + + [Test] + public void TestHealthDisplayIncrementing() + { + AddRepeatStep(@"decrease hp", delegate + { + healthProcessor.Health.Value -= 0.08f; + }, 10); + + AddRepeatStep(@"increase hp without flash", delegate + { + healthProcessor.Health.Value += 0.1f; + }, 3); + + AddRepeatStep(@"increase hp with flash", delegate + { + healthProcessor.Health.Value += 0.1f; + healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()) + { + Type = HitResult.Perfect + }); + }, 3); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs new file mode 100644 index 0000000000..8d633c3ca2 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableScoreCounter : SkinnableTestScene + { + protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(); + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)))); + } + + [Test] + public void TestScoreCounterIncrementing() + { + AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0); + + AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300); + } + + [Test] + public void TestVeryLargeScore() + { + AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs new file mode 100644 index 0000000000..d792405eeb --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -0,0 +1,157 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; +using osu.Game.Audio; +using osu.Game.Screens.Play; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableSound : OsuTestScene + { + private TestSkinSourceContainer skinSource; + private PausableSkinnableSound skinnableSound; + + [SetUp] + public void SetUpSteps() + { + AddStep("setup hierarchy", () => + { + Children = new Drawable[] + { + skinSource = new TestSkinSourceContainer + { + RelativeSizeAxes = Axes.Both, + Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide")) + }, + }; + }); + } + + [Test] + public void TestStoppedSoundDoesntResumeAfterPause() + { + AddStep("start sample with looping", () => + { + skinnableSound.Looping = true; + skinnableSound.Play(); + }); + + AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying); + + AddStep("stop sample", () => skinnableSound.Stop()); + + AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying); + + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); + + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); + + AddWaitStep("wait a bit", 5); + AddAssert("sample not playing", () => !skinnableSound.IsPlaying); + } + + [Test] + public void TestLoopingSoundResumesAfterPause() + { + AddStep("start sample with looping", () => + { + skinnableSound.Looping = true; + skinnableSound.Play(); + }); + + AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying); + + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); + AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying); + + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); + AddUntilStep("wait for sample to start playing", () => skinnableSound.IsPlaying); + } + + [Test] + public void TestNonLoopingStopsWithPause() + { + AddStep("start sample", () => skinnableSound.Play()); + + AddAssert("sample playing", () => skinnableSound.IsPlaying); + + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); + + AddUntilStep("sample not playing", () => !skinnableSound.IsPlaying); + + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); + + AddAssert("sample not playing", () => !skinnableSound.IsPlaying); + AddAssert("sample not playing", () => !skinnableSound.IsPlaying); + AddAssert("sample not playing", () => !skinnableSound.IsPlaying); + } + + [Test] + public void TestSkinChangeDoesntPlayOnPause() + { + DrawableSample sample = null; + AddStep("start sample", () => + { + skinnableSound.Play(); + sample = skinnableSound.ChildrenOfType().Single(); + }); + + AddAssert("sample playing", () => skinnableSound.IsPlaying); + + AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true); + AddUntilStep("wait for sample to stop playing", () => !skinnableSound.IsPlaying); + + AddStep("trigger skin change", () => skinSource.TriggerSourceChanged()); + + AddAssert("retrieve and ensure current sample is different", () => + { + DrawableSample oldSample = sample; + sample = skinnableSound.ChildrenOfType().Single(); + return sample != oldSample; + }); + + AddAssert("new sample stopped", () => !skinnableSound.IsPlaying); + AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false); + + AddWaitStep("wait a bit", 5); + AddAssert("new sample not played", () => !skinnableSound.IsPlaying); + } + + [Cached(typeof(ISkinSource))] + [Cached(typeof(ISamplePlaybackDisabler))] + private class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler + { + [Resolved] + private ISkinSource source { get; set; } + + public event Action SourceChanged; + + public Bindable SamplePlaybackDisabled { get; } = new Bindable(); + + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled; + + public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT); + public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo); + public IBindable GetConfig(TLookup lookup) => source?.GetConfig(lookup); + + public void TriggerSourceChanged() + { + SourceChanged?.Invoke(); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs index 4c5c18f38a..e08e03b789 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs @@ -1,11 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; -using osu.Game.Rulesets.Mods; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK; @@ -14,9 +12,9 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public class TestSceneSkipOverlay : ManualInputManagerTestScene + public class TestSceneSkipOverlay : OsuManualInputManagerTestScene { - private SkipOverlay skip; + private TestSkipOverlay skip; private int requestCount; private double increment; @@ -32,12 +30,15 @@ namespace osu.Game.Tests.Visual.Gameplay requestCount = 0; increment = skip_time; - Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty(), 0) + var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); + working.LoadTrack(); + + Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - skip = new SkipOverlay(skip_time) + skip = new TestSkipOverlay(skip_time) { RequestSkip = () => { @@ -56,19 +57,19 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestFadeOnIdle() { AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero)); - AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1); - AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1); + AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1); + AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1); AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1); - AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1); + AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1); + AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1); } [Test] public void TestClickableAfterFade() { AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); - AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0); + AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0); AddStep("click", () => InputManager.Click(MouseButton.Left)); checkRequestCount(1); } @@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("click", () => { - increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2; + increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2; InputManager.Click(MouseButton.Left); }); AddStep("click", () => InputManager.Click(MouseButton.Left)); @@ -105,13 +106,25 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre)); AddStep("button down", () => InputManager.PressButton(MouseButton.Left)); - AddUntilStep("wait for overlay disappear", () => !skip.IsPresent); - AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0); + AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent); + AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0); AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left)); checkRequestCount(0); } private void checkRequestCount(int expected) => AddAssert($"request count is {expected}", () => requestCount == expected); + + private class TestSkipOverlay : SkipOverlay + { + public TestSkipOverlay(double startTime) + : base(startTime) + { + } + + public Drawable OverlayContent => InternalChild; + + public Drawable FadingContent => (OverlayContent as Container)?.Child; + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 9a217ae416..733e8f4290 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -5,8 +5,12 @@ using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Framework.Timing; +using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Play; @@ -15,63 +19,120 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneSongProgress : OsuTestScene { - private readonly SongProgress progress; - private readonly TestSongProgressGraph graph; + private SongProgress progress; + private TestSongProgressGraph graph; + private readonly Container progressContainer; private readonly StopwatchClock clock; + private readonly FramedClock framedClock; [Cached] private readonly GameplayClock gameplayClock; - private readonly FramedClock framedClock; - public TestSceneSongProgress() { - clock = new StopwatchClock(true); - + clock = new StopwatchClock(); gameplayClock = new GameplayClock(framedClock = new FramedClock(clock)); - Add(progress = new SongProgress + Add(progressContainer = new Container { RelativeSizeAxes = Axes.X, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Height = 100, + Y = -100, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(1), + } }); - - Add(graph = new TestSongProgressGraph - { - RelativeSizeAxes = Axes.X, - Height = 200, - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - }); - - AddWaitStep("wait some", 5); - AddAssert("ensure not created", () => graph.CreationCount == 0); - - AddStep("display values", displayNewValues); - AddWaitStep("wait some", 5); - AddUntilStep("wait for creation count", () => graph.CreationCount == 1); - - AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); - AddWaitStep("wait some", 5); - AddUntilStep("wait for creation count", () => graph.CreationCount == 1); - - AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); - AddWaitStep("wait some", 5); - AddUntilStep("wait for creation count", () => graph.CreationCount == 1); - AddRepeatStep("New Values", displayNewValues, 5); - - AddWaitStep("wait some", 5); - AddAssert("ensure debounced", () => graph.CreationCount == 2); } - private void displayNewValues() + [SetUpSteps] + public void SetupSteps() { - List objects = new List(); + AddStep("add new song progress", () => + { + if (progress != null) + { + progress.Expire(); + progress = null; + } + + progressContainer.Add(progress = new SongProgress + { + RelativeSizeAxes = Axes.X, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }); + }); + + AddStep("add new big graph", () => + { + if (graph != null) + { + graph.Expire(); + graph = null; + } + + Add(graph = new TestSongProgressGraph + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }); + }); + + AddStep("reset clock", clock.Reset); + } + + [Test] + public void TestGraphRecreation() + { + AddAssert("ensure not created", () => graph.CreationCount == 0); + AddStep("display values", displayRandomValues); + AddUntilStep("wait for creation count", () => graph.CreationCount == 1); + AddRepeatStep("new values", displayRandomValues, 5); + AddWaitStep("wait some", 5); + AddAssert("ensure recreation debounced", () => graph.CreationCount == 2); + } + + [Test] + public void TestDisplay() + { + AddStep("display max values", displayMaxValues); + AddUntilStep("wait for graph", () => graph.CreationCount == 1); + AddStep("start", clock.Start); + AddStep("allow seeking", () => progress.AllowSeeking.Value = true); + AddStep("hide graph", () => progress.ShowGraph.Value = false); + AddStep("disallow seeking", () => progress.AllowSeeking.Value = false); + AddStep("allow seeking", () => progress.AllowSeeking.Value = true); + AddStep("show graph", () => progress.ShowGraph.Value = true); + AddStep("stop", clock.Stop); + } + + private void displayRandomValues() + { + var objects = new List(); for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000) objects.Add(new HitObject { StartTime = i }); + replaceObjects(objects); + } + + private void displayMaxValues() + { + var objects = new List(); + for (double i = 0; i < 5000; i++) + objects.Add(new HitObject { StartTime = i }); + + replaceObjects(objects); + } + + private void replaceObjects(List objects) + { progress.Objects = objects; graph.Objects = objects; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs new file mode 100644 index 0000000000..e9894ff469 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -0,0 +1,246 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Online.Spectator; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps.IO; +using osu.Game.Tests.Visual.Multiplayer; +using osu.Game.Tests.Visual.Spectator; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSpectator : ScreenTestScene + { + private readonly User streamingUser = new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Test user" }; + + [Cached(typeof(SpectatorClient))] + private TestSpectatorClient testSpectatorClient = new TestSpectatorClient(); + + [Cached(typeof(UserLookupCache))] + private UserLookupCache lookupCache = new TestUserLookupCache(); + + // used just to show beatmap card for the time being. + protected override bool UseOnlineAPI => true; + + private SoloSpectator spectatorScreen; + + [Resolved] + private OsuGameBase game { get; set; } + + private int nextFrame; + + private BeatmapSetInfo importedBeatmap; + + private int importedBeatmapId; + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("reset sent frames", () => nextFrame = 0); + + AddStep("import beatmap", () => + { + importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result; + importedBeatmapId = importedBeatmap.Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID ?? -1; + }); + + AddStep("add streaming client", () => + { + Remove(testSpectatorClient); + Add(testSpectatorClient); + }); + + finish(); + } + + [Test] + public void TestFrameStarvationAndResume() + { + loadSpectatingScreen(); + + AddAssert("screen hasn't changed", () => Stack.CurrentScreen is SoloSpectator); + + start(); + sendFrames(); + + waitForPlayer(); + AddAssert("ensure frames arrived", () => replayHandler.HasFrames); + + AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); + checkPaused(true); + + double? pausedTime = null; + + AddStep("store time", () => pausedTime = currentFrameStableTime); + + sendFrames(); + + AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); + checkPaused(true); + + AddAssert("time advanced", () => currentFrameStableTime > pausedTime); + } + + [Test] + public void TestPlayStartsWithNoFrames() + { + loadSpectatingScreen(); + + start(); + waitForPlayer(); + checkPaused(true); + + sendFrames(1000); // send enough frames to ensure play won't be paused + + checkPaused(false); + } + + [Test] + public void TestSpectatingDuringGameplay() + { + start(); + + loadSpectatingScreen(); + + AddStep("advance frame count", () => nextFrame = 300); + sendFrames(); + + waitForPlayer(); + + AddUntilStep("playing from correct point in time", () => player.ChildrenOfType().First().FrameStableClock.CurrentTime > 30000); + } + + [Test] + public void TestHostRetriesWhileWatching() + { + loadSpectatingScreen(); + + start(); + sendFrames(); + + waitForPlayer(); + + Player lastPlayer = null; + AddStep("store first player", () => lastPlayer = player); + + start(); + sendFrames(); + + waitForPlayer(); + AddAssert("player is different", () => lastPlayer != player); + } + + [Test] + public void TestHostFails() + { + loadSpectatingScreen(); + + start(); + + waitForPlayer(); + checkPaused(true); + + finish(); + + checkPaused(false); + // TODO: should replay until running out of frames then fail + } + + [Test] + public void TestStopWatchingDuringPlay() + { + loadSpectatingScreen(); + + start(); + sendFrames(); + waitForPlayer(); + + AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit()); + AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null); + } + + [Test] + public void TestStopWatchingThenHostRetries() + { + loadSpectatingScreen(); + + start(); + sendFrames(); + waitForPlayer(); + + AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit()); + AddUntilStep("spectating stopped", () => spectatorScreen.GetChildScreen() == null); + + // host starts playing a new session + start(); + waitForPlayer(); + } + + [Test] + public void TestWatchingBeatmapThatDoesntExistLocally() + { + loadSpectatingScreen(); + + start(-1234); + sendFrames(); + + AddAssert("screen didn't change", () => Stack.CurrentScreen is SoloSpectator); + } + + private OsuFramedReplayInputHandler replayHandler => + (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler; + + private Player player => Stack.CurrentScreen as Player; + + private double currentFrameStableTime + => player.ChildrenOfType().First().FrameStableClock.CurrentTime; + + private void waitForPlayer() => AddUntilStep("wait for player", () => Stack.CurrentScreen is Player); + + private void start(int? beatmapId = null) => AddStep("start play", () => testSpectatorClient.StartPlay(streamingUser.Id, beatmapId ?? importedBeatmapId)); + + private void finish() => AddStep("end play", () => testSpectatorClient.EndPlay(streamingUser.Id)); + + private void checkPaused(bool state) => + AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType().First().IsPaused.Value == state); + + private void sendFrames(int count = 10) + { + AddStep("send frames", () => + { + testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count); + nextFrame += count; + }); + } + + private void loadSpectatingScreen() + { + AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser))); + AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded); + } + + internal class TestUserLookupCache : UserLookupCache + { + protected override Task ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User + { + Id = lookup, + Username = $"User {lookup}" + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs new file mode 100644 index 0000000000..469f594fdc --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs @@ -0,0 +1,367 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Diagnostics; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Input.StateChanges; +using osu.Framework.Logging; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API; +using osu.Game.Online.Spectator; +using osu.Game.Replays; +using osu.Game.Replays.Legacy; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.UI; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSpectatorPlayback : OsuManualInputManagerTestScene + { + protected override bool UseOnlineAPI => true; + + private TestRulesetInputManager playbackManager; + private TestRulesetInputManager recordingManager; + + private Replay replay; + + private readonly IBindableList users = new BindableList(); + + private TestReplayRecorder recorder; + + private readonly ManualClock manualClock = new ManualClock(); + + private OsuSpriteText latencyDisplay; + + private TestFramedReplayInputHandler replayHandler; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [Cached] + private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap()); + + [SetUp] + public void SetUp() => Schedule(() => + { + replay = new Replay(); + + users.BindTo(spectatorClient.PlayingUsers); + users.BindCollectionChanged((obj, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + Debug.Assert(args.NewItems != null); + + foreach (int user in args.NewItems) + { + if (user == api.LocalUser.Value.Id) + spectatorClient.WatchUser(user); + } + + break; + + case NotifyCollectionChangedAction.Remove: + Debug.Assert(args.OldItems != null); + + foreach (int user in args.OldItems) + { + if (user == api.LocalUser.Value.Id) + spectatorClient.StopWatchingUser(user); + } + + break; + } + }, true); + + spectatorClient.OnNewFrames += onNewFrames; + + Add(new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Recorder = recorder = new TestReplayRecorder + { + ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Brown, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Sending", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + }, + new Drawable[] + { + playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique) + { + Clock = new FramedClock(manualClock), + ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay) + { + GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos), + }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.DarkBlue, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = "Receiving", + Scale = new Vector2(3), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new TestInputConsumer() + } + }, + } + } + } + }); + + Add(latencyDisplay = new OsuSpriteText()); + }); + + private void onNewFrames(int userId, FrameDataBundle frames) + { + Logger.Log($"Received {frames.Frames.Count()} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})"); + + foreach (var legacyFrame in frames.Frames) + { + var frame = new TestReplayFrame(); + frame.FromLegacy(legacyFrame, null, null); + replay.Frames.Add(frame); + } + } + + [Test] + public void TestBasic() + { + } + + private double latency = SpectatorClient.TIME_BETWEEN_SENDS; + + protected override void Update() + { + base.Update(); + + if (latencyDisplay == null) return; + + // propagate initial time value + if (manualClock.CurrentTime == 0) + { + manualClock.CurrentTime = Time.Current; + return; + } + + if (!replayHandler.HasFrames) + return; + + var lastFrame = replay.Frames.LastOrDefault(); + + // this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved). + // in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation. + if (lastFrame != null) + latency = Math.Max(latency, Time.Current - lastFrame.Time); + + latencyDisplay.Text = $"latency: {latency:N1}"; + + double proposedTime = Time.Current - latency + Time.Elapsed; + + // this will either advance by one or zero frames. + double? time = replayHandler.SetFrameFromTime(proposedTime); + + if (time == null) + return; + + manualClock.CurrentTime = time.Value; + } + + [TearDownSteps] + public void TearDown() + { + AddStep("stop recorder", () => + { + recorder.Expire(); + spectatorClient.OnNewFrames -= onNewFrames; + }); + } + + public class TestFramedReplayInputHandler : FramedReplayInputHandler + { + public TestFramedReplayInputHandler(Replay replay) + : base(replay) + { + } + + public override void CollectPendingInputs(List inputs) + { + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } + } + + public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler + { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos); + + private readonly Box box; + + public TestInputConsumer() + { + Size = new Vector2(30); + + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + box = new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + }, + }; + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + Position = e.MousePosition; + return base.OnMouseMove(e); + } + + public bool OnPressed(TestAction action) + { + box.Colour = Color4.White; + return true; + } + + public void OnReleased(TestAction action) + { + box.Colour = Color4.Black; + } + } + + public class TestRulesetInputManager : RulesetInputManager + { + public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + : base(ruleset, variant, unique) + { + } + + protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + => new TestKeyBindingContainer(); + + internal class TestKeyBindingContainer : KeyBindingContainer + { + public override IEnumerable DefaultKeyBindings => new[] + { + new KeyBinding(InputKey.MouseLeft, TestAction.Down), + }; + } + } + + public class TestReplayFrame : ReplayFrame, IConvertibleReplayFrame + { + public Vector2 Position; + + public List Actions = new List(); + + public TestReplayFrame(double time, Vector2 position, params TestAction[] actions) + : base(time) + { + Position = position; + Actions.AddRange(actions); + } + + public TestReplayFrame() + { + } + + public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) + { + Position = currentFrame.Position; + Time = currentFrame.Time; + if (currentFrame.MouseLeft) + Actions.Add(TestAction.Down); + } + + public LegacyReplayFrame ToLegacy(IBeatmap beatmap) + { + ReplayButtonState state = ReplayButtonState.None; + + if (Actions.Contains(TestAction.Down)) + state |= ReplayButtonState.Left1; + + return new LegacyReplayFrame(Time, Position.X, Position.Y, state); + } + } + + public enum TestAction + { + Down, + } + + internal class TestReplayRecorder : ReplayRecorder + { + public TestReplayRecorder() + : base(new Score()) + { + } + + protected override ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame) + { + return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray()); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs new file mode 100644 index 0000000000..717485bcc1 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [TestFixture] + public class TestSceneStarCounter : OsuTestScene + { + private readonly StarCounter starCounter; + private readonly OsuSpriteText starsLabel; + + public TestSceneStarCounter() + { + starCounter = new StarCounter + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + }; + + Add(starCounter); + + starsLabel = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Scale = new Vector2(2), + Y = 50, + }; + + Add(starsLabel); + + setStars(5); + + AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10); + AddSliderStep("exact value", 0f, 10f, 5f, setStars); + AddStep("stop animation", () => starCounter.StopAnimation()); + AddStep("reset", () => setStars(0)); + } + + private void setStars(float stars) + { + starCounter.Current = stars; + starsLabel.Text = starCounter.Current.ToString("0.00"); + } + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs index ff8437311e..5a2b8d22fd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs @@ -9,8 +9,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; +using osu.Game.IO; using osu.Game.Overlays; +using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; +using osu.Game.Tests.Resources; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay @@ -18,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public class TestSceneStoryboard : OsuTestScene { - private readonly Container storyboardContainer; + private Container storyboardContainer; private DrawableStoryboard storyboard; - [Cached] - private MusicController musicController = new MusicController(); + [Test] + public void TestStoryboard() + { + AddStep("Restart", restart); + AddToggleStep("Passing", passing => + { + if (storyboard != null) storyboard.Passing = passing; + }); + } - public TestSceneStoryboard() + [Test] + public void TestStoryboardMissingVideo() + { + AddStep("Load storyboard with missing video", loadStoryboardNoVideo); + } + + [BackgroundDependencyLoader] + private void load() { Clock = new FramedClock(); AddRange(new Drawable[] { - musicController, new Container { RelativeSizeAxes = Axes.Both, @@ -55,21 +72,10 @@ namespace osu.Game.Tests.Visual.Gameplay } }); - AddStep("Restart", restart); - AddToggleStep("Passing", passing => - { - if (storyboard != null) storyboard.Passing = passing; - }); + Beatmap.BindValueChanged(beatmapChanged, true); } - [BackgroundDependencyLoader] - private void load() - { - Beatmap.ValueChanged += beatmapChanged; - } - - private void beatmapChanged(ValueChangedEvent e) - => loadStoryboard(e.NewValue); + private void beatmapChanged(ValueChangedEvent e) => loadStoryboard(e.NewValue); private void restart() { @@ -94,5 +100,28 @@ namespace osu.Game.Tests.Visual.Gameplay storyboardContainer.Add(storyboard); decoupledClock.ChangeSource(working.Track); } + + private void loadStoryboardNoVideo() + { + if (storyboard != null) + storyboardContainer.Remove(storyboard); + + var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; + storyboardContainer.Clock = decoupledClock; + + Storyboard sb; + + using (var str = TestResources.OpenResource("storyboard_no_video.osu")) + using (var bfr = new LineBufferedReader(str)) + { + var decoder = new LegacyStoryboardDecoder(); + sb = decoder.Decode(bfr); + } + + storyboard = sb.CreateDrawable(Beatmap.Value); + + storyboardContainer.Add(storyboard); + decoupledClock.ChangeSource(Beatmap.Value.Track); + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs new file mode 100644 index 0000000000..a718a98aa6 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneStoryboardSamplePlayback : PlayerTestScene + { + private Storyboard storyboard; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.SetValue(OsuSetting.ShowStoryboard, true); + + storyboard = new Storyboard(); + var backgroundLayer = storyboard.GetLayer("Background"); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20)); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20)); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); + } + + [Test] + public void TestStoryboardSamplesStopDuringPause() + { + checkForFirstSamplePlayback(); + + AddStep("player paused", () => Player.Pause()); + AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); + AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + + AddStep("player resume", () => Player.Resume()); + AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + [Test] + public void TestStoryboardSamplesStopOnSkip() + { + checkForFirstSamplePlayback(); + + AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + + AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + private void checkForFirstSamplePlayback() + { + AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded); + AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); + + protected override bool AllowFail => false; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => + new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs new file mode 100644 index 0000000000..0ac8e01482 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -0,0 +1,201 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneStoryboardWithOutro : PlayerTestScene + { + protected override bool HasCustomSteps => true; + + protected new OutroPlayer Player => (OutroPlayer)base.Player; + + private double currentStoryboardDuration; + + private bool showResults = true; + + private event Func currentFailConditions; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("set dim level to 0", () => LocalConfig.SetValue(OsuSetting.DimLevel, 0)); + AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false); + AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000); + AddStep("set ShowResults = true", () => showResults = true); + } + + [Test] + public void TestStoryboardSkipOutro() + { + CreateTest(null); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("score shown", () => Player.IsScoreShown); + } + + [Test] + public void TestStoryboardNoSkipOutro() + { + CreateTest(null); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("wait for score shown", () => Player.IsScoreShown); + } + + [Test] + public void TestStoryboardExitToSkipOutro() + { + CreateTest(null); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddStep("exit via pause", () => Player.ExitViaPause()); + AddAssert("score shown", () => Player.IsScoreShown); + } + + [TestCase(false)] + [TestCase(true)] + public void TestStoryboardToggle(bool enabledAtBeginning) + { + CreateTest(null); + AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning)); + AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning)); + AddUntilStep("wait for score shown", () => Player.IsScoreShown); + } + + [Test] + public void TestOutroEndsDuringFailAnimation() + { + CreateTest(() => + { + AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true); + AddStep("set storyboard duration to 1.3s", () => currentStoryboardDuration = 1300); + }); + AddUntilStep("wait for fail", () => Player.HasFailed); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); + } + + [Test] + public void TestShowResultsFalse() + { + CreateTest(() => + { + AddStep("set ShowResults = false", () => showResults = false); + }); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddWaitStep("wait", 10); + AddAssert("no score shown", () => !Player.IsScoreShown); + } + + [Test] + public void TestStoryboardEndsBeforeCompletion() + { + CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100)); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddUntilStep("wait for score shown", () => Player.IsScoreShown); + } + + [Test] + public void TestStoryboardRewind() + { + SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType().First(); + + CreateTest(null); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible); + + AddStep("rewind", () => Player.GameplayClockContainer.Seek(-1000)); + AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden); + + AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible); + AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); + } + + [Test] + public void TestPerformExitNoOutro() + { + CreateTest(null); + AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false)); + AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); + AddStep("exit via pause", () => Player.ExitViaPause()); + AddAssert("player exited", () => Stack.CurrentScreen == null); + } + + protected override bool AllowFail => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OutroPlayer(currentFailConditions, showResults); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap(); + beatmap.HitObjects.Add(new HitCircle()); + return beatmap; + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + { + return base.CreateWorkingBeatmap(beatmap, createStoryboard(currentStoryboardDuration)); + } + + private Storyboard createStoryboard(double duration) + { + var storyboard = new Storyboard(); + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + sprite.TimelineGroup.Alpha.Add(Easing.None, 0, duration, 1, 0); + storyboard.GetLayer("Background").Add(sprite); + return storyboard; + } + + protected class OutroPlayer : TestPlayer + { + public void ExitViaPause() => PerformExit(true); + + public new FailOverlay FailOverlay => base.FailOverlay; + + public bool IsScoreShown => !this.IsCurrentScreen() && this.GetChildScreen() is ResultsScreen; + + private event Func failConditions; + + public OutroPlayer(Func failConditions, bool showResults = true) + : base(false, showResults) + { + this.failConditions = failConditions; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + HealthProcessor.FailConditions += failConditions; + } + + protected override Task ImportScore(Score score) + { + return Task.CompletedTask; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs index d03d341ee4..f71d13ed35 100644 --- a/osu.Game.Tests/Visual/Menus/IntroTestScene.cs +++ b/osu.Game.Tests/Visual/Menus/IntroTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -18,21 +16,13 @@ namespace osu.Game.Tests.Visual.Menus [TestFixture] public abstract class IntroTestScene : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(StartupScreen), - typeof(IntroScreen), - typeof(OsuScreen), - typeof(IntroTestScene), - }; - [Cached] private OsuLogo logo; + protected OsuScreenStack IntroStack; + protected IntroTestScene() { - Drawable introStack = null; - Children = new Drawable[] { new Box @@ -55,13 +45,17 @@ namespace osu.Game.Tests.Visual.Menus logo.FinishTransforms(); logo.IsTracking = false; - introStack?.Expire(); + IntroStack?.Expire(); - Add(introStack = new OsuScreenStack(CreateScreen()) + Add(IntroStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both, }); + + IntroStack.Push(CreateScreen()); }); + + AddUntilStep("wait for menu", () => IntroStack.CurrentScreen is MainMenu); } protected abstract IScreen CreateScreen(); diff --git a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs b/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs index 681bf1b40b..9cbdee3632 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Game.Online.API; using osu.Game.Screens.Menu; using osu.Game.Users; @@ -16,10 +17,10 @@ namespace osu.Game.Tests.Visual.Menus AddStep("toggle support", () => { - API.LocalUser.Value = new User + ((DummyAPIAccess)API).LocalUser.Value = new User { Username = API.LocalUser.Value.Username, - Id = API.LocalUser.Value.Id, + Id = API.LocalUser.Value.Id + 1, IsSupporter = !API.LocalUser.Value.IsSupporter, }; }); diff --git a/osu.Game.Tests/Visual/Menus/TestSceneIntroWelcome.cs b/osu.Game.Tests/Visual/Menus/TestSceneIntroWelcome.cs new file mode 100644 index 0000000000..5f135febf4 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneIntroWelcome.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Framework.Utils; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + [TestFixture] + public class TestSceneIntroWelcome : IntroTestScene + { + protected override IScreen CreateScreen() => new IntroWelcome(); + + public TestSceneIntroWelcome() + { + AddUntilStep("wait for load", () => MusicController.TrackLoaded); + AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1)); + AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping); + } + } +} diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoaderAnimation.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoader.cs similarity index 73% rename from osu.Game.Tests/Visual/Menus/TestSceneLoaderAnimation.cs rename to osu.Game.Tests/Visual/Menus/TestSceneLoader.cs index 61fed3013e..c44363d9ea 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoaderAnimation.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoader.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; using osu.Game.Screens; using osu.Game.Screens.Menu; using osuTK.Graphics; @@ -14,14 +17,14 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.Menus { [TestFixture] - public class TestSceneLoaderAnimation : ScreenTestScene + public class TestSceneLoader : ScreenTestScene { private TestLoader loader; [Cached] private OsuLogo logo; - public TestSceneLoaderAnimation() + public TestSceneLoader() { Child = logo = new OsuLogo { @@ -33,8 +36,6 @@ namespace osu.Game.Tests.Visual.Menus [Test] public void TestInstantLoad() { - // visual only, very impossible to test this using asserts. - AddStep("load immediately", () => { loader = new TestLoader(); @@ -42,33 +43,38 @@ namespace osu.Game.Tests.Visual.Menus LoadScreen(loader); }); + + spinnerNotPresentOrHidden(); + + AddUntilStep("loaded", () => loader.ScreenLoaded); + AddUntilStep("not current", () => !loader.IsCurrentScreen()); + + spinnerNotPresentOrHidden(); } + private void spinnerNotPresentOrHidden() => + AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0); + [Test] public void TestDelayedLoad() { AddStep("begin loading", () => LoadScreen(loader = new TestLoader())); - AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0); + AddUntilStep("wait for spinner visible", () => loader.LoadingSpinner?.Alpha > 0); AddStep("finish loading", () => loader.AllowLoad.Set()); - AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded); - AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0); + AddUntilStep("spinner gone", () => loader.LoadingSpinner?.Alpha == 0); + AddUntilStep("loaded", () => loader.ScreenLoaded); + AddUntilStep("not current", () => !loader.IsCurrentScreen()); } private class TestLoader : Loader { public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(); - public OsuLogo Logo; + public LoadingSpinner LoadingSpinner => this.ChildrenOfType().FirstOrDefault(); private TestScreen screen; public bool ScreenLoaded => screen.IsCurrentScreen(); - protected override void LogoArriving(OsuLogo logo, bool resuming) - { - Logo = logo; - base.LogoArriving(logo, resuming); - } - protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen(); protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad); diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs b/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs new file mode 100644 index 0000000000..aaf3323432 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Input.Bindings; +using osu.Game.Overlays; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual.Navigation; + +namespace osu.Game.Tests.Visual.Menus +{ + public class TestSceneMusicActionHandling : OsuGameTestScene + { + private GlobalActionContainer globalActionContainer => Game.ChildrenOfType().First(); + + [Test] + public void TestMusicPlayAction() + { + AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething()); + AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); + AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.UserPauseRequested); + AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); + AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.UserPauseRequested); + } + + [Test] + public void TestMusicNavigationActions() + { + int importId = 0; + Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null; + + // ensure we have at least two beatmaps available to identify the direction the music controller navigated to. + AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo + { + Beatmaps = new List + { + new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + } + }, + Metadata = new BeatmapMetadata + { + Artist = $"a test map {importId++}", + Title = "title", + } + }).Wait(), 5); + + AddStep("import beatmap with track", () => + { + var setWithTrack = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).Result; + Beatmap.Value = Game.BeatmapManager.GetWorkingBeatmap(setWithTrack.Beatmaps.First()); + }); + + AddStep("bind to track change", () => + { + trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>(); + Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection)); + }); + + AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000)); + AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000); + + AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev)); + AddAssert("no track change", () => trackChangeQueue.Count == 0); + AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000); + + AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev)); + AddAssert("track changed to previous", () => + trackChangeQueue.Count == 1 && + trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev); + + AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext)); + AddAssert("track changed to next", () => + trackChangeQueue.Count == 1 && + trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next); + } + } +} diff --git a/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs deleted file mode 100644 index 471f67b7b6..0000000000 --- a/osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs +++ /dev/null @@ -1,244 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Audio.Track; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Platform; -using osu.Framework.Screens; -using osu.Framework.Testing; -using osu.Game.Beatmaps; -using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; -using osu.Game.Overlays; -using osu.Game.Overlays.Mods; -using osu.Game.Screens; -using osu.Game.Screens.Menu; -using osu.Game.Screens.Play; -using osu.Game.Screens.Select; -using osu.Game.Tests.Beatmaps.IO; -using osuTK; -using osuTK.Graphics; -using osuTK.Input; -using IntroSequence = osu.Game.Configuration.IntroSequence; - -namespace osu.Game.Tests.Visual.Menus -{ - public class TestSceneScreenNavigation : ManualInputManagerTestScene - { - private const float click_padding = 25; - - private GameHost host; - private TestOsuGame game; - - private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding)); - - private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding)); - - [BackgroundDependencyLoader] - private void load(GameHost host) - { - this.host = host; - - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - }; - } - - [SetUpSteps] - public void SetUpSteps() - { - AddStep("Create new game instance", () => - { - if (game != null) - { - Remove(game); - game.Dispose(); - } - - game = new TestOsuGame(LocalStorage, API); - game.SetHost(host); - - // todo: this can be removed once we can run audio trakcs without a device present - // see https://github.com/ppy/osu/issues/1302 - game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles); - - Add(game); - }); - AddUntilStep("Wait for load", () => game.IsLoaded); - AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen); - confirmAtMainMenu(); - } - - [Test] - public void TestExitSongSelectWithEscape() - { - TestSongSelect songSelect = null; - - pushAndConfirm(() => songSelect = new TestSongSelect()); - AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); - AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); - pushEscape(); - AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); - exitViaEscapeAndConfirm(); - } - - [TestCase(true)] - [TestCase(false)] - public void TestSongContinuesAfterExitPlayer(bool withUserPause) - { - Player player = null; - - WorkingBeatmap beatmap() => game.Beatmap.Value; - Track track() => beatmap().Track; - - pushAndConfirm(() => new TestSongSelect()); - - AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait()); - - AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault); - - if (withUserPause) - AddStep("pause", () => game.Dependencies.Get().Stop()); - - AddStep("press enter", () => pressAndRelease(Key.Enter)); - - AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null); - AddUntilStep("wait for fail", () => player.HasFailed); - - AddUntilStep("wait for track stop", () => !track().IsRunning); - AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime); - - pushEscape(); - - AddUntilStep("wait for track playing", () => track().IsRunning); - AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime); - } - - [Test] - public void TestExitSongSelectWithClick() - { - TestSongSelect songSelect = null; - - pushAndConfirm(() => songSelect = new TestSongSelect()); - AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); - AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); - AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition)); - - // BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered. - AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton)); - - AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); - AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); - exitViaBackButtonAndConfirm(); - } - - [Test] - public void TestExitMultiWithEscape() - { - pushAndConfirm(() => new Screens.Multi.Multiplayer()); - exitViaEscapeAndConfirm(); - } - - [Test] - public void TestExitMultiWithBackButton() - { - pushAndConfirm(() => new Screens.Multi.Multiplayer()); - exitViaBackButtonAndConfirm(); - } - - [Test] - public void TestOpenOptionsAndExitWithEscape() - { - AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded); - AddStep("Enter menu", () => pressAndRelease(Key.Enter)); - AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition)); - AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left)); - AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible); - AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape)); - AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden); - } - - private void pushAndConfirm(Func newScreen) - { - Screen screen = null; - AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen())); - AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded); - } - - private void pushEscape() => - AddStep("Press escape", () => pressAndRelease(Key.Escape)); - - private void exitViaEscapeAndConfirm() - { - pushEscape(); - confirmAtMainMenu(); - } - - private void exitViaBackButtonAndConfirm() - { - AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition)); - AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); - confirmAtMainMenu(); - } - - private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); - - private void pressAndRelease(Key key) - { - InputManager.PressKey(key); - InputManager.ReleaseKey(key); - } - - private class TestOsuGame : OsuGame - { - public new ScreenStack ScreenStack => base.ScreenStack; - - public new BackButton BackButton => base.BackButton; - - public new SettingsPanel Settings => base.Settings; - - public new OsuConfigManager LocalConfig => base.LocalConfig; - - public new Bindable Beatmap => base.Beatmap; - - protected override Loader CreateLoader() => new TestLoader(); - - public TestOsuGame(Storage storage, IAPIProvider api) - { - Storage = storage; - API = api; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - API.Login("Rhythm Champion", "osu!"); - } - } - - private class TestSongSelect : PlaySongSelect - { - public ModSelectOverlay ModSelectOverlay => ModSelect; - } - - private class TestLoader : Loader - { - protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(); - - private class TestShaderPrecompiler : ShaderPrecompiler - { - protected override bool AllLoaded => true; - } - } - } -} diff --git a/osu.Game.Tests/Visual/Menus/TestSceneSongTicker.cs b/osu.Game.Tests/Visual/Menus/TestSceneSongTicker.cs new file mode 100644 index 0000000000..4b22af38c5 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneSongTicker.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public class TestSceneSongTicker : OsuTestScene + { + public TestSceneSongTicker() + { + AddRange(new Drawable[] + { + new SongTicker + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new NowPlayingOverlay + { + Origin = Anchor.TopRight, + Anchor = Anchor.TopRight, + State = { Value = Visibility.Visible } + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs index f24589ed35..57d60cea9e 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs @@ -1,44 +1,95 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Overlays; using osu.Game.Overlays.Toolbar; +using osu.Game.Rulesets; +using osuTK.Input; namespace osu.Game.Tests.Visual.Menus { [TestFixture] - public class TestSceneToolbar : OsuTestScene + public class TestSceneToolbar : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ToolbarButton), - typeof(ToolbarRulesetSelector), - typeof(ToolbarRulesetTabButton), - typeof(ToolbarNotificationButton), - }; + private TestToolbar toolbar; - public TestSceneToolbar() + [Resolved] + private RulesetStore rulesets { get; set; } + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } }; + }); + + [Test] + public void TestNotificationCounter() { - var toolbar = new Toolbar { State = { Value = Visibility.Visible } }; ToolbarNotificationButton notificationButton = null; - AddStep("create toolbar", () => - { - Add(toolbar); - notificationButton = toolbar.Children.OfType().Last().Children.OfType().First(); - }); - - void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count); + AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType().Single()); setNotifications(1); setNotifications(2); setNotifications(3); setNotifications(0); setNotifications(144); + + void setNotifications(int count) + => AddStep($"set notification count to {count}", + () => notificationButton.NotificationCount.Value = count); + } + + [TestCase(false)] + [TestCase(true)] + public void TestRulesetSwitchingShortcut(bool toolbarHidden) + { + ToolbarRulesetSelector rulesetSelector = null; + + if (toolbarHidden) + AddStep("hide toolbar", () => toolbar.Hide()); + + AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType().Single()); + + for (int i = 0; i < 4; i++) + { + var expected = rulesets.AvailableRulesets.ElementAt(i); + var numberKey = Key.Number1 + i; + + AddStep($"switch to ruleset {i} via shortcut", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(numberKey); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected)); + } + } + + [TestCase(OverlayActivation.All)] + [TestCase(OverlayActivation.Disabled)] + public void TestRespectsOverlayActivation(OverlayActivation mode) + { + AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode); + AddStep("hide toolbar", () => toolbar.Hide()); + AddStep("try to show toolbar", () => toolbar.Show()); + + if (mode == OverlayActivation.Disabled) + AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden); + else + AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible); + } + + public class TestToolbar : Toolbar + { + public new Bindable OverlayActivationMode => base.OverlayActivationMode as Bindable; } } } diff --git a/osu.Game.Tests/Visual/Multiplayer/RoomManagerTestScene.cs b/osu.Game.Tests/Visual/Multiplayer/RoomManagerTestScene.cs new file mode 100644 index 0000000000..c665a57452 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/RoomManagerTestScene.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public abstract class RoomManagerTestScene : RoomTestScene + { + [Cached(Type = typeof(IRoomManager))] + protected TestRoomManager RoomManager { get; } = new TestRoomManager(); + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("clear rooms", () => RoomManager.Rooms.Clear()); + } + + protected void AddRooms(int count, RulesetInfo ruleset = null) + { + AddStep("add rooms", () => + { + for (int i = 0; i < count; i++) + { + var room = new Room + { + RoomID = { Value = i }, + Name = { Value = $"Room {i}" }, + Host = { Value = new User { Username = "Host" } }, + EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }, + Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal } + }; + + if (ruleset != null) + { + room.Playlist.Add(new PlaylistItem + { + Ruleset = { Value = ruleset }, + Beatmap = + { + Value = new BeatmapInfo + { + Metadata = new BeatmapMetadata() + } + } + }); + } + + RoomManager.Rooms.Add(room); + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestRoomManager.cs b/osu.Game.Tests/Visual/Multiplayer/TestRoomManager.cs new file mode 100644 index 0000000000..1785c99784 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestRoomManager.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestRoomManager : IRoomManager + { + public event Action RoomsUpdated + { + add { } + remove { } + } + + public readonly BindableList Rooms = new BindableList(); + + public IBindable InitialRoomsReceived { get; } = new Bindable(true); + + IBindableList IRoomManager.Rooms => Rooms; + + public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) => Rooms.Add(room); + + public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) + { + } + + public void PartRoom() + { + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs new file mode 100644 index 0000000000..2f0398c6ef --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneCreateMultiplayerMatchButton.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Screens.OnlinePlay.Multiplayer; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene + { + private CreateMultiplayerMatchButton button; + + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("create button", () => Child = button = new CreateMultiplayerMatchButton + { + Width = 200, + Height = 100, + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }); + } + + [Test] + public void TestButtonEnableStateChanges() + { + IDisposable joiningRoomOperation = null; + + assertButtonEnableState(true); + + AddStep("begin joining room", () => joiningRoomOperation = OngoingOperationTracker.BeginOperation()); + assertButtonEnableState(false); + + AddStep("end joining room", () => joiningRoomOperation.Dispose()); + assertButtonEnableState(true); + + AddStep("disconnect client", () => Client.Disconnect()); + assertButtonEnableState(false); + + AddStep("re-connect client", () => Client.Connect()); + assertButtonEnableState(true); + } + + private void assertButtonEnableState(bool enabled) + => AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => button.Enabled.Value == enabled); + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs new file mode 100644 index 0000000000..960aad10c6 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -0,0 +1,354 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics.Containers; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene + { + private TestPlaylist playlist; + + private BeatmapManager manager; + private RulesetStore rulesets; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + + manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait(); + } + + [Test] + public void TestNonEditableNonSelectable() + { + createPlaylist(false, false); + + moveToItem(0); + assertHandleVisibility(0, false); + assertDeleteButtonVisibility(0, false); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + AddAssert("no item selected", () => playlist.SelectedItem.Value == null); + } + + [Test] + public void TestEditable() + { + createPlaylist(true, false); + + moveToItem(0); + assertHandleVisibility(0, true); + assertDeleteButtonVisibility(0, true); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + AddAssert("no item selected", () => playlist.SelectedItem.Value == null); + } + + [Test] + public void TestSelectable() + { + createPlaylist(false, true); + + moveToItem(0); + assertHandleVisibility(0, false); + assertDeleteButtonVisibility(0, false); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]); + } + + [Test] + public void TestEditableSelectable() + { + createPlaylist(true, true); + + moveToItem(0); + assertHandleVisibility(0, true); + assertDeleteButtonVisibility(0, true); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]); + } + + [Test] + public void TestSelectionNotLostAfterRearrangement() + { + createPlaylist(true, true); + + moveToItem(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + moveToDragger(0); + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveToDragger(1, new Vector2(0, 5)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddAssert("item 1 is selected", () => playlist.SelectedItem.Value == playlist.Items[1]); + } + + [Test] + public void TestItemRemovedOnDeletion() + { + PlaylistItem selectedItem = null; + + createPlaylist(true, true); + + moveToItem(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + AddStep("retrieve selection", () => selectedItem = playlist.SelectedItem.Value); + + moveToDeleteButton(0); + AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); + + AddAssert("item removed", () => !playlist.Items.Contains(selectedItem)); + } + + [Test] + public void TestNextItemSelectedAfterDeletion() + { + createPlaylist(true, true); + + moveToItem(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + moveToDeleteButton(0); + AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); + + AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]); + } + + [Test] + public void TestLastItemSelectedAfterLastItemDeleted() + { + createPlaylist(true, true); + + AddWaitStep("wait for flow", 5); // Items may take 1 update frame to flow. A wait count of 5 is guaranteed to result in the flow being updated as desired. + AddStep("scroll to bottom", () => playlist.ChildrenOfType>().First().ScrollToEnd(false)); + + moveToItem(19); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + moveToDeleteButton(19); + AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); + + AddAssert("item 18 is selected", () => playlist.SelectedItem.Value == playlist.Items[18]); + } + + [Test] + public void TestSelectionResetWhenAllItemsDeleted() + { + createPlaylist(true, true); + + AddStep("remove all but one item", () => + { + playlist.Items.RemoveRange(1, playlist.Items.Count - 1); + }); + + moveToItem(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + moveToDeleteButton(0); + AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); + + AddAssert("no item selected", () => playlist.SelectedItem.Value == null); + } + + // Todo: currently not possible due to bindable list shortcomings (https://github.com/ppy/osu-framework/issues/3081) + // [Test] + public void TestNextItemSelectedAfterExternalDeletion() + { + createPlaylist(true, true); + + moveToItem(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + AddStep("remove item 0", () => playlist.Items.RemoveAt(0)); + + AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]); + } + + [Test] + public void TestChangeBeatmapAndRemove() + { + createPlaylist(true, true); + + AddStep("change beatmap of first item", () => playlist.Items[0].BeatmapID = 30); + moveToDeleteButton(0); + AddStep("click delete button", () => InputManager.Click(MouseButton.Left)); + } + + [Test] + public void TestDownloadButtonHiddenWhenBeatmapExists() + { + createPlaylist(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo); + + assertDownloadButtonVisible(false); + + AddStep("delete beatmap set", () => manager.Delete(manager.QueryBeatmapSets(_ => true).Single())); + assertDownloadButtonVisible(true); + + AddStep("undelete beatmap set", () => manager.Undelete(manager.QueryBeatmapSets(_ => true).Single())); + assertDownloadButtonVisible(false); + + void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}", + () => playlist.ChildrenOfType().Single().Alpha == (visible ? 1 : 0)); + } + + [Test] + public void TestDownloadButtonVisibleInitiallyWhenBeatmapDoesNotExist() + { + var byOnlineId = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; + byOnlineId.BeatmapSet.OnlineBeatmapSetID = 1337; // Some random ID that does not exist locally. + + var byChecksum = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; + byChecksum.MD5Hash = "1337"; // Some random checksum that does not exist locally. + + createPlaylist(byOnlineId, byChecksum); + + AddAssert("download buttons shown", () => playlist.ChildrenOfType().All(d => d.IsPresent)); + } + + [Test] + public void TestExplicitBeatmapItem() + { + var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo; + beatmap.BeatmapSet.OnlineInfo.HasExplicitContent = true; + + createPlaylist(beatmap); + } + + private void moveToItem(int index, Vector2? offset = null) + => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); + + private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () => + { + var item = playlist.ChildrenOfType>().ElementAt(index); + InputManager.MoveMouseTo(item.ChildrenOfType.PlaylistItemHandle>().Single(), offset); + }); + + private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () => + { + var item = playlist.ChildrenOfType>().ElementAt(index); + InputManager.MoveMouseTo(item.ChildrenOfType().ElementAt(0), offset); + }); + + private void assertHandleVisibility(int index, bool visible) + => AddAssert($"handle {index} {(visible ? "is" : "is not")} visible", + () => (playlist.ChildrenOfType.PlaylistItemHandle>().ElementAt(index).Alpha > 0) == visible); + + private void assertDeleteButtonVisibility(int index, bool visible) + => AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType().ElementAt(2 + index * 2).Alpha > 0) == visible); + + private void createPlaylist(bool allowEdit, bool allowSelection) + { + AddStep("create playlist", () => + { + Child = playlist = new TestPlaylist(allowEdit, allowSelection) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 300) + }; + + for (int i = 0; i < 20; i++) + { + playlist.Items.Add(new PlaylistItem + { + ID = i, + Beatmap = + { + Value = i % 2 == 1 + ? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo + : new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Artist = "Artist", + Author = new User { Username = "Creator name here" }, + Title = "Long title used to check background colour", + }, + BeatmapSet = new BeatmapSetInfo() + } + }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RequiredMods = + { + new OsuModHardRock(), + new OsuModDoubleTime(), + new OsuModAutoplay() + } + }); + } + }); + + AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded)); + } + + private void createPlaylist(params BeatmapInfo[] beatmaps) + { + AddStep("create playlist", () => + { + Child = playlist = new TestPlaylist(false, false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 300) + }; + + int index = 0; + + foreach (var b in beatmaps) + { + playlist.Items.Add(new PlaylistItem + { + ID = index++, + Beatmap = { Value = b }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RequiredMods = + { + new OsuModHardRock(), + new OsuModDoubleTime(), + new OsuModAutoplay() + } + }); + } + }); + + AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded)); + } + + private class TestPlaylist : DrawableRoomPlaylist + { + public new IReadOnlyDictionary> ItemMap => base.ItemMap; + + public TestPlaylist(bool allowEdit, bool allowSelection) + : base(allowEdit, allowSelection) + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs new file mode 100644 index 0000000000..26a0301d8a --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Game.Screens.OnlinePlay; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneFreeModSelectOverlay : MultiplayerTestScene + { + [SetUp] + public new void Setup() => Schedule(() => + { + Child = new FreeModSelectOverlay + { + State = { Value = Visibility.Visible } + }; + }); + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomInfo.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomInfo.cs new file mode 100644 index 0000000000..9f24347ae9 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomInfo.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneLoungeRoomInfo : RoomTestScene + { + [SetUp] + public new void Setup() => Schedule(() => + { + Child = new RoomInfo + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500 + }; + }); + + public override void SetUpSteps() + { + // Todo: Temp + } + + [Test] + public void TestNonSelectedRoom() + { + AddStep("set null room", () => Room.RoomID.Value = null); + } + + [Test] + public void TestOpenRoom() + { + AddStep("set open room", () => + { + Room.RoomID.Value = 0; + Room.Name.Value = "Room 0"; + Room.Host.Value = new User { Username = "peppy", Id = 2 }; + Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1); + Room.Status.Value = new RoomStatusOpen(); + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index eb4dc909df..5682fd5c3c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -1,37 +1,27 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi; -using osu.Game.Screens.Multi.Lounge.Components; -using osu.Game.Users; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.OnlinePlay.Lounge.Components; using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { - public class TestSceneLoungeRoomsContainer : MultiplayerTestScene + public class TestSceneLoungeRoomsContainer : RoomManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RoomsContainer), - typeof(DrawableRoom) - }; - - [Cached(Type = typeof(IRoomManager))] - private TestRoomManager roomManager = new TestRoomManager(); + private RoomsContainer container; [BackgroundDependencyLoader] private void load() { - RoomsContainer container; - Child = container = new RoomsContainer { Anchor = Anchor.Centre, @@ -39,59 +29,102 @@ namespace osu.Game.Tests.Visual.Multiplayer Width = 0.5f, JoinRequested = joinRequested }; + } - AddStep("clear rooms", () => roomManager.Rooms.Clear()); + [Test] + public void TestBasicListChanges() + { + AddRooms(3); - AddStep("add rooms", () => - { - for (int i = 0; i < 3; i++) - { - roomManager.Rooms.Add(new Room - { - RoomID = { Value = i }, - Name = { Value = $"Room {i}" }, - Host = { Value = new User { Username = "Host" } }, - EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) } - }); - } - }); - - AddAssert("has 2 rooms", () => container.Rooms.Count == 3); - AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault())); + AddAssert("has 3 rooms", () => container.Rooms.Count == 3); + AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault())); AddAssert("has 2 rooms", () => container.Rooms.Count == 2); AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0)); AddStep("select first room", () => container.Rooms.First().Action?.Invoke()); - AddAssert("first room selected", () => Room == roomManager.Rooms.First()); + AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); AddStep("join first room", () => container.Rooms.First().Action?.Invoke()); - AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus); + AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus); } + [Test] + public void TestKeyboardNavigation() + { + AddRooms(3); + + AddAssert("no selection", () => checkRoomSelected(null)); + + press(Key.Down); + AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); + + press(Key.Up); + AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); + + press(Key.Down); + press(Key.Down); + AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last())); + + press(Key.Enter); + AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus); + } + + [Test] + public void TestClickDeselection() + { + AddRooms(1); + + AddAssert("no selection", () => checkRoomSelected(null)); + + press(Key.Down); + AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); + + AddStep("click away", () => InputManager.Click(MouseButton.Left)); + AddAssert("no selection", () => checkRoomSelected(null)); + } + + private void press(Key down) + { + AddStep($"press {down}", () => InputManager.Key(down)); + } + + [Test] + public void TestStringFiltering() + { + AddRooms(4); + + AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); + + AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" })); + + AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1); + + AddStep("remove filter", () => container.Filter(null)); + + AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); + } + + [Test] + public void TestRulesetFiltering() + { + AddRooms(2, new OsuRuleset().RulesetInfo); + AddRooms(3, new CatchRuleset().RulesetInfo); + + AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5); + + AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo })); + + AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2); + + AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo })); + + AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3); + } + + private bool checkRoomSelected(Room room) => Room == room; + private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus(); - private class TestRoomManager : IRoomManager - { - public event Action RoomsUpdated - { - add { } - remove { } - } - - public readonly BindableList Rooms = new BindableList(); - IBindableList IRoomManager.Rooms => Rooms; - - public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) => Rooms.Add(room); - - public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) - { - } - - public void PartRoom() - { - } - } - private class JoinedRoomStatus : RoomStatus { public override string Message => "Joined"; diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs new file mode 100644 index 0000000000..9ad9f2c883 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapDetailArea.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Tests.Beatmaps; +using osuTK; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMatchBeatmapDetailArea : RoomTestScene + { + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + [Resolved] + private RulesetStore rulesetStore { get; set; } + + [SetUp] + public new void Setup() => Schedule(() => + { + Child = new MatchBeatmapDetailArea + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500), + CreateNewItem = createNewItem + }; + }); + + private void createNewItem() + { + Room.Playlist.Add(new PlaylistItem + { + ID = Room.Playlist.Count, + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + RequiredMods = + { + new OsuModHardRock(), + new OsuModDoubleTime(), + new OsuModAutoplay() + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapPanel.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapPanel.cs deleted file mode 100644 index 1e3e06ce7a..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapPanel.cs +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi.Match.Components; -using osu.Framework.Graphics; -using osu.Framework.Utils; -using osu.Game.Audio; -using osu.Framework.Allocation; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - [Cached(typeof(IPreviewTrackOwner))] - public class TestSceneMatchBeatmapPanel : MultiplayerTestScene, IPreviewTrackOwner - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(MatchBeatmapPanel) - }; - - [Resolved] - private PreviewTrackManager previewTrackManager { get; set; } - - public TestSceneMatchBeatmapPanel() - { - Add(new MatchBeatmapPanel - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }); - - Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1763072 } }); - Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2101557 } }); - Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1973466 } }); - Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2109801 } }); - Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1922035 } }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - AddStep("Select random beatmap", () => - { - Room.CurrentItem.Value = Room.Playlist[RNG.Next(Room.Playlist.Count)]; - previewTrackManager.StopAnyPlaying(this); - }); - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs index e42042f2ea..7cdc6b1a7d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHeader.cs @@ -1,38 +1,41 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using NUnit.Framework; using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.GameTypes; +using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Multi.Match.Components; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Users; namespace osu.Game.Tests.Visual.Multiplayer { - public class TestSceneMatchHeader : MultiplayerTestScene + public class TestSceneMatchHeader : RoomTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Header) - }; - public TestSceneMatchHeader() + { + Child = new Header(); + } + + [SetUp] + public new void Setup() => Schedule(() => { Room.Playlist.Add(new PlaylistItem { - Beatmap = new BeatmapInfo + Beatmap = { - Metadata = new BeatmapMetadata + Value = new BeatmapInfo { - Title = "Title", - Artist = "Artist", - AuthorString = "Author", - }, - Version = "Version", - Ruleset = new OsuRuleset().RulesetInfo + Metadata = new BeatmapMetadata + { + Title = "Title", + Artist = "Artist", + AuthorString = "Author", + }, + Version = "Version", + Ruleset = new OsuRuleset().RulesetInfo + } }, RequiredMods = { @@ -42,9 +45,8 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - Room.Type.Value = new GameTypeTimeshift(); - - Child = new Header(); - } + Room.Name.Value = "A very awesome room"; + Room.Host.Value = new User { Id = 2, Username = "peppy" }; + }); } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHostInfo.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHostInfo.cs deleted file mode 100644 index 808a45cdf0..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchHostInfo.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - public class TestSceneMatchHostInfo : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(HostInfo) - }; - - private readonly Bindable host = new Bindable(new User { Username = "SomeHost" }); - - public TestSceneMatchHostInfo() - { - HostInfo hostInfo; - - Child = hostInfo = new HostInfo - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }; - - hostInfo.Host.BindTo(host); - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchInfo.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchInfo.cs deleted file mode 100644 index a6c036a876..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchInfo.cs +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.RoomStatuses; -using osu.Game.Rulesets; -using osu.Game.Screens.Multi.Match.Components; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - [TestFixture] - public class TestSceneMatchInfo : MultiplayerTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Info), - typeof(HeaderButton), - typeof(ReadyButton), - typeof(MatchBeatmapPanel) - }; - - [BackgroundDependencyLoader] - private void load(RulesetStore rulesets) - { - Add(new Info()); - - AddStep(@"set name", () => Room.Name.Value = @"Room Name?"); - AddStep(@"set availability", () => Room.Availability.Value = RoomAvailability.FriendsOnly); - AddStep(@"set status", () => Room.Status.Value = new RoomStatusPlaying()); - AddStep(@"set beatmap", () => - { - Room.Playlist.Clear(); - Room.Playlist.Add(new PlaylistItem - { - Beatmap = new BeatmapInfo - { - StarDifficulty = 2.4, - Ruleset = rulesets.GetRuleset(0), - Metadata = new BeatmapMetadata - { - Title = @"My Song", - Artist = @"VisualTests", - AuthorString = @"osu!lazer", - }, - } - }); - }); - - AddStep(@"change name", () => Room.Name.Value = @"Room Name!"); - AddStep(@"change availability", () => Room.Availability.Value = RoomAvailability.InviteOnly); - AddStep(@"change status", () => Room.Status.Value = new RoomStatusOpen()); - AddStep(@"null beatmap", () => Room.Playlist.Clear()); - AddStep(@"change beatmap", () => - { - Room.Playlist.Clear(); - Room.Playlist.Add(new PlaylistItem - { - Beatmap = new BeatmapInfo - { - StarDifficulty = 4.2, - Ruleset = rulesets.GetRuleset(3), - Metadata = new BeatmapMetadata - { - Title = @"Your Song", - Artist = @"Tester", - AuthorString = @"Someone", - }, - } - }); - }); - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs index 7ba1782a28..64eaf0556b 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs @@ -3,23 +3,22 @@ using System.Collections.Generic; using Newtonsoft.Json; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.API; -using osu.Game.Screens.Multi.Match.Components; +using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Users; using osuTK; namespace osu.Game.Tests.Visual.Multiplayer { - public class TestSceneMatchLeaderboard : MultiplayerTestScene + public class TestSceneMatchLeaderboard : RoomTestScene { protected override bool UseOnlineAPI => true; public TestSceneMatchLeaderboard() { - Room.RoomID.Value = 3; - Add(new MatchLeaderboard { Origin = Anchor.Centre, @@ -39,6 +38,12 @@ namespace osu.Game.Tests.Visual.Multiplayer api.Queue(req); } + [SetUp] + public new void Setup() => Schedule(() => + { + Room.RoomID.Value = 3; + }); + private class GetRoomScoresRequest : APIRequest> { protected override string Target => "rooms/3/leaderboard"; diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchParticipants.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchParticipants.cs deleted file mode 100644 index 1ac914e27d..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchParticipants.cs +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - [TestFixture] - public class TestSceneMatchParticipants : MultiplayerTestScene - { - public TestSceneMatchParticipants() - { - Add(new Participants { RelativeSizeAxes = Axes.Both }); - - AddStep(@"set max to null", () => Room.MaxParticipants.Value = null); - AddStep(@"set users", () => Room.Participants.Value = new[] - { - new User - { - Username = @"Feppla", - Id = 4271601, - Country = new Country { FlagName = @"SE" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", - IsSupporter = true, - }, - new User - { - Username = @"Xilver", - Id = 3099689, - Country = new Country { FlagName = @"IL" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", - IsSupporter = true, - }, - new User - { - Username = @"Wucki", - Id = 5287410, - Country = new Country { FlagName = @"FI" }, - CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5287410/5cfeaa9dd41cbce038ecdc9d781396ed4b0108089170bf7f50492ef8eadeb368.jpeg", - IsSupporter = true, - }, - }); - - AddStep(@"set max", () => Room.MaxParticipants.Value = 10); - AddStep(@"clear users", () => Room.Participants.Value = System.Array.Empty()); - AddStep(@"set max to null", () => Room.MaxParticipants.Value = null); - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchResults.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchResults.cs deleted file mode 100644 index 58e9240026..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchResults.cs +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Game.Beatmaps; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Scoring; -using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Screens.Multi.Ranking; -using osu.Game.Screens.Multi.Ranking.Pages; -using osu.Game.Screens.Multi.Ranking.Types; -using osu.Game.Screens.Ranking; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - public class TestSceneMatchResults : MultiplayerTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(MatchResults), - typeof(RoomLeaderboardPageInfo), - typeof(RoomLeaderboardPage) - }; - - [Resolved] - private BeatmapManager beatmaps { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); - if (beatmapInfo != null) - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); - - Room.RoomID.Value = 1; - Room.Name.Value = "an awesome room"; - - LoadScreen(new TestMatchResults(new ScoreInfo - { - User = new User { Id = 10 }, - })); - } - - private class TestMatchResults : MatchResults - { - public TestMatchResults(ScoreInfo score) - : base(score) - { - } - - protected override IEnumerable CreateResultPages() => new[] { new TestRoomLeaderboardPageInfo(Score, Beatmap.Value) }; - } - - private class TestRoomLeaderboardPageInfo : RoomLeaderboardPageInfo - { - private readonly ScoreInfo score; - private readonly WorkingBeatmap beatmap; - - public TestRoomLeaderboardPageInfo(ScoreInfo score, WorkingBeatmap beatmap) - : base(score, beatmap) - { - this.score = score; - this.beatmap = beatmap; - } - - public override ResultsPage CreatePage() => new TestRoomLeaderboardPage(score, beatmap); - } - - private class TestRoomLeaderboardPage : RoomLeaderboardPage - { - public TestRoomLeaderboardPage(ScoreInfo score, WorkingBeatmap beatmap) - : base(score, beatmap) - { - } - - protected override MatchLeaderboard CreateLeaderboard() => new TestMatchLeaderboard(); - } - - private class TestMatchLeaderboard : RoomLeaderboardPage.ResultsMatchLeaderboard - { - protected override APIRequest FetchScores(Action> scoresCallback) - { - var scores = Enumerable.Range(0, 50).Select(createRoomScore).ToArray(); - - scoresCallback?.Invoke(scores); - ScoresLoaded?.Invoke(scores); - - return null; - } - - private APIUserScoreAggregate createRoomScore(int id) => new APIUserScoreAggregate - { - User = new User { Id = id, Username = $"User {id}" }, - Accuracy = 0.98, - TotalScore = 987654, - TotalAttempts = 13, - CompletedBeatmaps = 5 - }; - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs index 3f89f636b1..2244dcfc56 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiHeader.cs @@ -5,7 +5,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Screens; -using osu.Game.Screens.Multi; +using osu.Game.Screens.OnlinePlay; namespace osu.Game.Tests.Visual.Multiplayer { @@ -16,24 +16,26 @@ namespace osu.Game.Tests.Visual.Multiplayer { int index = 0; - OsuScreenStack screenStack = new OsuScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both }; + OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; + + screenStack.Push(new TestOnlinePlaySubScreen(index)); Children = new Drawable[] { screenStack, - new Header(screenStack) + new Header("Multiplayer", screenStack) }; - AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestMultiplayerSubScreen(++index))); + AddStep("push multi screen", () => screenStack.CurrentScreen.Push(new TestOnlinePlaySubScreen(++index))); } - private class TestMultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen + private class TestOnlinePlaySubScreen : OsuScreen, IOnlinePlaySubScreen { private readonly int index; public string ShortTitle => $"Screen {index}"; - public TestMultiplayerSubScreen(int index) + public TestOnlinePlaySubScreen(int index) { this.index = index; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs deleted file mode 100644 index dfe61a4dda..0000000000 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Game.Screens.Multi.Lounge; -using osu.Game.Screens.Multi.Lounge.Components; - -namespace osu.Game.Tests.Visual.Multiplayer -{ - [TestFixture] - public class TestSceneMultiScreen : ScreenTestScene - { - protected override bool UseOnlineAPI => true; - - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Screens.Multi.Multiplayer), - typeof(LoungeSubScreen), - typeof(FilterControl) - }; - - public TestSceneMultiScreen() - { - Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer(); - - AddStep(@"show", () => LoadScreen(multi)); - } - } -} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs new file mode 100644 index 0000000000..5ad35be0ec --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorLeaderboard.cs @@ -0,0 +1,161 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Database; +using osu.Game.Online.Spectator; +using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osu.Game.Screens.Play.HUD; +using osu.Game.Tests.Visual.Spectator; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene + { + [Cached(typeof(SpectatorClient))] + private TestSpectatorClient spectatorClient = new TestSpectatorClient(); + + [Cached(typeof(UserLookupCache))] + private UserLookupCache lookupCache = new TestUserLookupCache(); + + protected override Container Content => content; + private readonly Container content; + + private readonly Dictionary clocks = new Dictionary + { + { PLAYER_1_ID, new ManualClock() }, + { PLAYER_2_ID, new ManualClock() } + }; + + public TestSceneMultiSpectatorLeaderboard() + { + base.Content.AddRange(new Drawable[] + { + spectatorClient, + lookupCache, + content = new Container { RelativeSizeAxes = Axes.Both } + }); + } + + [SetUpSteps] + public new void SetUpSteps() + { + MultiSpectatorLeaderboard leaderboard = null; + + AddStep("reset", () => + { + Clear(); + + foreach (var (userId, clock) in clocks) + { + spectatorClient.EndPlay(userId); + clock.CurrentTime = 0; + } + }); + + AddStep("create leaderboard", () => + { + foreach (var (userId, _) in clocks) + spectatorClient.StartPlay(userId, 0); + + Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); + + var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); + var scoreProcessor = new OsuScoreProcessor(); + scoreProcessor.ApplyBeatmap(playable); + + LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add); + }); + + AddUntilStep("wait for load", () => leaderboard.IsLoaded); + + AddStep("add clock sources", () => + { + foreach (var (userId, clock) in clocks) + leaderboard.AddClock(userId, clock); + }); + } + + [Test] + public void TestLeaderboardTracksCurrentTime() + { + AddStep("send frames", () => + { + // For player 1, send frames in sets of 1. + // For player 2, send frames in sets of 10. + for (int i = 0; i < 100; i++) + { + spectatorClient.SendFrames(PLAYER_1_ID, i, 1); + + if (i % 10 == 0) + spectatorClient.SendFrames(PLAYER_2_ID, i, 10); + } + }); + + assertCombo(PLAYER_1_ID, 1); + assertCombo(PLAYER_2_ID, 10); + + // Advance to a point where only user player 1's frame changes. + setTime(500); + assertCombo(PLAYER_1_ID, 5); + assertCombo(PLAYER_2_ID, 10); + + // Advance to a point where both user's frame changes. + setTime(1100); + assertCombo(PLAYER_1_ID, 11); + assertCombo(PLAYER_2_ID, 20); + + // Advance user player 2 only to a point where its frame changes. + setTime(PLAYER_2_ID, 2100); + assertCombo(PLAYER_1_ID, 11); + assertCombo(PLAYER_2_ID, 30); + + // Advance both users beyond their last frame + setTime(101 * 100); + assertCombo(PLAYER_1_ID, 100); + assertCombo(PLAYER_2_ID, 100); + } + + [Test] + public void TestNoFrames() + { + assertCombo(PLAYER_1_ID, 0); + assertCombo(PLAYER_2_ID, 0); + } + + private void setTime(double time) => AddStep($"set time {time}", () => + { + foreach (var (_, clock) in clocks) + clock.CurrentTime = time; + }); + + private void setTime(int userId, double time) + => AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time); + + private void assertCombo(int userId, int expectedCombo) + => AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo); + + private class TestUserLookupCache : UserLookupCache + { + protected override Task ComputeValueAsync(int lookup, CancellationToken token = default) + { + return Task.FromResult(new User + { + Id = lookup, + Username = $"User {lookup}" + }); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs new file mode 100644 index 0000000000..b91391c409 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -0,0 +1,313 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Online.Spectator; +using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps.IO; +using osu.Game.Tests.Visual.Spectator; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiSpectatorScreen : MultiplayerTestScene + { + [Cached(typeof(SpectatorClient))] + private TestSpectatorClient spectatorClient = new TestSpectatorClient(); + + [Cached(typeof(UserLookupCache))] + private UserLookupCache lookupCache = new TestUserLookupCache(); + + [Resolved] + private OsuGameBase game { get; set; } + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + private MultiSpectatorScreen spectatorScreen; + + private readonly List playingUserIds = new List(); + private readonly Dictionary nextFrame = new Dictionary(); + + private BeatmapSetInfo importedSet; + private BeatmapInfo importedBeatmap; + private int importedBeatmapId; + + [BackgroundDependencyLoader] + private void load() + { + importedSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result; + importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0); + importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1; + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("reset sent frames", () => nextFrame.Clear()); + + AddStep("add streaming client", () => + { + Remove(spectatorClient); + Add(spectatorClient); + }); + + AddStep("finish previous gameplay", () => + { + foreach (var id in playingUserIds) + spectatorClient.EndPlay(id); + playingUserIds.Clear(); + }); + } + + [Test] + public void TestDelayedStart() + { + AddStep("start players silently", () => + { + Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID); + Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID); + playingUserIds.Add(PLAYER_1_ID); + playingUserIds.Add(PLAYER_2_ID); + nextFrame[PLAYER_1_ID] = 0; + nextFrame[PLAYER_2_ID] = 0; + }); + + loadSpectateScreen(false); + + AddWaitStep("wait a bit", 10); + AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId)); + AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType().Count() == 1); + + AddWaitStep("wait a bit", 10); + AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId)); + AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType().Count() == 2); + } + + [Test] + public void TestGeneral() + { + int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray(); + + start(userIds); + loadSpectateScreen(); + + sendFrames(userIds, 1000); + AddWaitStep("wait a bit", 20); + } + + [Test] + public void TestPlayersMustStartSimultaneously() + { + start(new[] { PLAYER_1_ID, PLAYER_2_ID }); + loadSpectateScreen(); + + // Send frames for one player only, both should remain paused. + sendFrames(PLAYER_1_ID, 20); + checkPausedInstant(PLAYER_1_ID, true); + checkPausedInstant(PLAYER_2_ID, true); + + // Send frames for the other player, both should now start playing. + sendFrames(PLAYER_2_ID, 20); + checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID, false); + } + + [Test] + public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay() + { + start(new[] { PLAYER_1_ID, PLAYER_2_ID }); + loadSpectateScreen(); + + // Send frames for one player only, both should remain paused. + sendFrames(PLAYER_1_ID, 1000); + checkPausedInstant(PLAYER_1_ID, true); + checkPausedInstant(PLAYER_2_ID, true); + + // Wait for the start delay seconds... + AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); + + // Player 1 should start playing by itself, player 2 should remain paused. + checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID, true); + } + + [Test] + public void TestPlayersContinueWhileOthersBuffer() + { + start(new[] { PLAYER_1_ID, PLAYER_2_ID }); + loadSpectateScreen(); + + // Send initial frames for both players. A few more for player 1. + sendFrames(PLAYER_1_ID, 20); + sendFrames(PLAYER_2_ID, 10); + checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID, false); + + // Eventually player 2 will pause, player 1 must remain running. + checkPaused(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID, false); + + // Eventually both players will run out of frames and should pause. + checkPaused(PLAYER_1_ID, true); + checkPausedInstant(PLAYER_2_ID, true); + + // Send more frames for the first player only. Player 1 should start playing with player 2 remaining paused. + sendFrames(PLAYER_1_ID, 20); + checkPausedInstant(PLAYER_2_ID, true); + checkPausedInstant(PLAYER_1_ID, false); + + // Send more frames for the second player. Both should be playing + sendFrames(PLAYER_2_ID, 20); + checkPausedInstant(PLAYER_2_ID, false); + checkPausedInstant(PLAYER_1_ID, false); + } + + [Test] + public void TestPlayersCatchUpAfterFallingBehind() + { + start(new[] { PLAYER_1_ID, PLAYER_2_ID }); + loadSpectateScreen(); + + // Send initial frames for both players. A few more for player 1. + sendFrames(PLAYER_1_ID, 1000); + sendFrames(PLAYER_2_ID, 10); + checkPausedInstant(PLAYER_1_ID, false); + checkPausedInstant(PLAYER_2_ID, false); + + // Eventually player 2 will run out of frames and should pause. + checkPaused(PLAYER_2_ID, true); + AddWaitStep("wait a few more frames", 10); + + // Send more frames for player 2. It should unpause. + sendFrames(PLAYER_2_ID, 1000); + checkPausedInstant(PLAYER_2_ID, false); + + // Player 2 should catch up to player 1 after unpausing. + waitForCatchup(PLAYER_2_ID); + AddWaitStep("wait a bit", 10); + } + + [Test] + public void TestMostInSyncUserIsAudioSource() + { + start(new[] { PLAYER_1_ID, PLAYER_2_ID }); + loadSpectateScreen(); + + assertMuted(PLAYER_1_ID, true); + assertMuted(PLAYER_2_ID, true); + + sendFrames(PLAYER_1_ID, 10); + sendFrames(PLAYER_2_ID, 20); + assertMuted(PLAYER_1_ID, false); + assertMuted(PLAYER_2_ID, true); + + checkPaused(PLAYER_1_ID, true); + assertMuted(PLAYER_1_ID, true); + assertMuted(PLAYER_2_ID, false); + + sendFrames(PLAYER_1_ID, 100); + waitForCatchup(PLAYER_1_ID); + checkPaused(PLAYER_2_ID, true); + assertMuted(PLAYER_1_ID, false); + assertMuted(PLAYER_2_ID, true); + + sendFrames(PLAYER_2_ID, 100); + waitForCatchup(PLAYER_2_ID); + assertMuted(PLAYER_1_ID, false); + assertMuted(PLAYER_2_ID, true); + } + + private void loadSpectateScreen(bool waitForPlayerLoad = true) + { + AddStep("load screen", () => + { + Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap); + Ruleset.Value = importedBeatmap.Ruleset; + + LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUserIds.ToArray())); + }); + + AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded)); + } + + private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId); + + private void start(int[] userIds, int? beatmapId = null) + { + AddStep("start play", () => + { + foreach (int id in userIds) + { + Client.CurrentMatchPlayingUserIds.Add(id); + spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); + playingUserIds.Add(id); + nextFrame[id] = 0; + } + }); + } + + private void finish(int userId) + { + AddStep("end play", () => + { + spectatorClient.EndPlay(userId); + playingUserIds.Remove(userId); + nextFrame.Remove(userId); + }); + } + + private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count); + + private void sendFrames(int[] userIds, int count = 10) + { + AddStep("send frames", () => + { + foreach (int id in userIds) + { + spectatorClient.SendFrames(id, nextFrame[id], count); + nextFrame[id] += count; + } + }); + } + + private void checkPaused(int userId, bool state) + => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + + private void checkPausedInstant(int userId, bool state) + => AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType().First().GameplayClock.IsRunning != state); + + private void assertMuted(int userId, bool muted) + => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); + + private void waitForCatchup(int userId) + => AddUntilStep($"{userId} not catching up", () => !getInstance(userId).GameplayClock.IsCatchingUp); + + private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType().Single(); + + private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType().Single(p => p.UserId == userId); + + internal class TestUserLookupCache : UserLookupCache + { + protected override Task ComputeValueAsync(int lookup, CancellationToken token = default) + { + return Task.FromResult(new User + { + Id = lookup, + Username = $"User {lookup}" + }); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs new file mode 100644 index 0000000000..424efb255b --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -0,0 +1,209 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Multiplayer; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; +using osu.Game.Tests.Resources; +using osu.Game.Users; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayer : ScreenTestScene + { + private TestMultiplayer multiplayerScreen; + + private BeatmapManager beatmaps; + private RulesetStore rulesets; + private BeatmapSetInfo importedSet; + + private TestMultiplayerClient client => multiplayerScreen.Client; + private Room room => client.APIRoom; + + public TestSceneMultiplayer() + { + loadMultiplayer(); + } + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + } + + [SetUp] + public void Setup() => Schedule(() => + { + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); + }); + + [Test] + public void TestUserSetToIdleWhenBeatmapDeleted() + { + loadMultiplayer(); + + createRoom(() => new Room + { + Name = { Value = "Test Room" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + }); + + AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready)); + AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); + + AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); + } + + [Test] + public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap() + { + loadMultiplayer(); + + createRoom(() => new Room + { + Name = { Value = "Test Room" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + }); + + AddStep("join other user (ready, host)", () => + { + client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); + client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); + client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); + }); + + AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); + + AddStep("click spectate button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("start match externally", () => client.StartMatch()); + + AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen()); + } + + [Test] + public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable() + { + loadMultiplayer(); + + createRoom(() => new Room + { + Name = { Value = "Test Room" }, + Playlist = + { + new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + } + } + }); + + AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); + + AddStep("join other user (ready, host)", () => + { + client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" }); + client.TransferHost(MultiplayerTestScene.PLAYER_1_ID); + client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready); + }); + + AddStep("click spectate button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("start match externally", () => client.StartMatch()); + + AddStep("restore beatmap", () => + { + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); + }); + + AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen()); + } + + private void createRoom(Func room) + { + AddStep("open room", () => + { + multiplayerScreen.OpenNewRoom(room()); + }); + + AddUntilStep("wait for room open", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddWaitStep("wait for transition", 2); + + AddStep("create room", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for join", () => client.Room != null); + } + + private void loadMultiplayer() + { + AddStep("show", () => + { + multiplayerScreen = new TestMultiplayer(); + + // Needs to be added at a higher level since the multiplayer screen becomes non-current. + Child = multiplayerScreen.Client; + + LoadScreen(multiplayerScreen); + }); + + AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded); + } + + private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer + { + [Cached(typeof(MultiplayerClient))] + public readonly TestMultiplayerClient Client; + + public TestMultiplayer() + { + Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager); + } + + protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager(); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs new file mode 100644 index 0000000000..80b9aa8228 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerGameplayLeaderboard.cs @@ -0,0 +1,166 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Database; +using osu.Game.Online.API; +using osu.Game.Online.Spectator; +using osu.Game.Replays.Legacy; +using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Tests.Visual.Online; +using osu.Game.Tests.Visual.Spectator; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene + { + private const int users = 16; + + [Cached(typeof(SpectatorClient))] + private TestMultiplayerSpectatorClient spectatorClient = new TestMultiplayerSpectatorClient(); + + [Cached(typeof(UserLookupCache))] + private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache(); + + private MultiplayerGameplayLeaderboard leaderboard; + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private OsuConfigManager config; + + public TestSceneMultiplayerGameplayLeaderboard() + { + base.Content.Children = new Drawable[] + { + spectatorClient, + lookupCache, + Content + }; + } + + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); + } + + [SetUpSteps] + public override void SetUpSteps() + { + AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = lookupCache.GetUserAsync(1).Result); + + AddStep("create leaderboard", () => + { + leaderboard?.Expire(); + + OsuScoreProcessor scoreProcessor; + Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); + + var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); + + for (int i = 0; i < users; i++) + spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0); + + Client.CurrentMatchPlayingUserIds.Clear(); + Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers); + + Children = new Drawable[] + { + scoreProcessor = new OsuScoreProcessor(), + }; + + scoreProcessor.ApplyBeatmap(playable); + + LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, spectatorClient.PlayingUsers.ToArray()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, Add); + }); + + AddUntilStep("wait for load", () => leaderboard.IsLoaded); + } + + [Test] + public void TestScoreUpdates() + { + AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 100); + AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded); + } + + [Test] + public void TestUserQuit() + { + AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users); + } + + [Test] + public void TestChangeScoringMode() + { + AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 5); + AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic)); + AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised)); + } + + public class TestMultiplayerSpectatorClient : TestSpectatorClient + { + private readonly Dictionary lastHeaders = new Dictionary(); + + public void RandomlyUpdateState() + { + foreach (var userId in PlayingUsers) + { + if (RNG.NextBool()) + continue; + + if (!lastHeaders.TryGetValue(userId, out var header)) + { + lastHeaders[userId] = header = new FrameHeader(new ScoreInfo + { + Statistics = new Dictionary + { + [HitResult.Miss] = 0, + [HitResult.Meh] = 0, + [HitResult.Great] = 0 + } + }); + } + + switch (RNG.Next(0, 3)) + { + case 0: + header.Combo = 0; + header.Statistics[HitResult.Miss]++; + break; + + case 1: + header.Combo++; + header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); + header.Statistics[HitResult.Meh]++; + break; + + default: + header.Combo++; + header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); + header.Statistics[HitResult.Great]++; + break; + } + + ((ISpectatorClient)this).UserSentFrames(userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) })); + } + } + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs new file mode 100644 index 0000000000..6b03b53b4b --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchFooter.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene + { + [Cached] + private readonly OnlinePlayBeatmapAvailabilityTracker availablilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); + + [BackgroundDependencyLoader] + private void load() + { + Child = new MultiplayerMatchFooter + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Height = 50 + }; + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs new file mode 100644 index 0000000000..faa5d9e6fc --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Taiko; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Screens.OnlinePlay.Multiplayer; +using osu.Game.Screens.Select; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerMatchSongSelect : RoomTestScene + { + private BeatmapManager manager; + private RulesetStore rulesets; + + private List beatmaps; + + private TestMultiplayerMatchSongSelect songSelect; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + + beatmaps = new List(); + + for (int i = 0; i < 8; ++i) + { + int beatmapId = 10 * 10 + i; + + int length = RNG.Next(30000, 200000); + double bpm = RNG.NextSingle(80, 200); + + beatmaps.Add(new BeatmapInfo + { + Ruleset = rulesets.GetRuleset(i % 4), + OnlineBeatmapID = beatmapId, + Length = length, + BPM = bpm, + BaseDifficulty = new BeatmapDifficulty() + }); + } + + manager.Import(new BeatmapSetInfo + { + OnlineBeatmapSetID = 10, + Hash = Guid.NewGuid().ToString().ComputeMD5Hash(), + Metadata = new BeatmapMetadata + { + Artist = "Some Artist", + Title = "Some Beatmap", + AuthorString = "Some Author" + }, + Beatmaps = beatmaps, + DateAdded = DateTimeOffset.UtcNow + }).Wait(); + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("reset", () => + { + Ruleset.Value = new OsuRuleset().RulesetInfo; + Beatmap.SetDefault(); + SelectedMods.SetDefault(); + }); + + AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect())); + AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); + } + + [Test] + public void TestBeatmapRevertedOnExitIfNoSelection() + { + BeatmapInfo selectedBeatmap = null; + + AddStep("select beatmap", + () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.Where(beatmap => beatmap.RulesetID == new OsuRuleset().LegacyID).ElementAt(1))); + AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); + + AddStep("exit song select", () => songSelect.Exit()); + AddAssert("beatmap reverted", () => Beatmap.IsDefault); + } + + [Test] + public void TestModsRevertedOnExitIfNoSelection() + { + AddStep("change mods", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); + + AddStep("exit song select", () => songSelect.Exit()); + AddAssert("mods reverted", () => SelectedMods.Value.Count == 0); + } + + [Test] + public void TestRulesetRevertedOnExitIfNoSelection() + { + AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo); + + AddStep("exit song select", () => songSelect.Exit()); + AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo)); + } + + [Test] + public void TestBeatmapConfirmed() + { + BeatmapInfo selectedBeatmap = null; + + AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo); + AddStep("select beatmap", + () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.RulesetID == new TaikoRuleset().LegacyID))); + AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); + AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() }); + + AddStep("confirm selection", () => songSelect.FinaliseSelection()); + AddStep("exit song select", () => songSelect.Exit()); + + AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); + AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo)); + AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime); + } + + [TestCase(typeof(OsuModHidden), typeof(OsuModHidden))] // Same mod. + [TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible. + public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod) + { + AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) }); + AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) }); + + AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0); + assertHasFreeModButton(allowedMod, false); + assertHasFreeModButton(requiredMod, false); + } + + private void assertHasFreeModButton(Type type, bool hasButton = true) + { + AddAssert($"{type.ReadableName()} {(hasButton ? "displayed" : "not displayed")} in freemod overlay", + () => songSelect.ChildrenOfType().Single().ChildrenOfType().All(b => b.Mod.GetType() != type)); + } + + private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect + { + public new Bindable> Mods => base.Mods; + + public new Bindable> FreeMods => base.FreeMods; + + public new BeatmapCarousel Carousel => base.Carousel; + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs new file mode 100644 index 0000000000..f611d5fecf --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -0,0 +1,143 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Multiplayer; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using osu.Game.Users; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene + { + private MultiplayerMatchSubScreen screen; + + private BeatmapManager beatmaps; + private RulesetStore rulesets; + private BeatmapSetInfo importedSet; + + public TestSceneMultiplayerMatchSubScreen() + : base(false) + { + } + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + + importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); + } + + [SetUp] + public new void Setup() => Schedule(() => + { + Room.Name.Value = "Test Room"; + }); + + [SetUpSteps] + public void SetupSteps() + { + AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room))); + AddUntilStep("wait for load", () => screen.IsCurrentScreen()); + } + + [Test] + public void TestSettingValidity() + { + AddAssert("create button not enabled", () => !this.ChildrenOfType().Single().Enabled.Value); + + AddStep("set playlist", () => + { + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + }); + }); + + AddAssert("create button enabled", () => this.ChildrenOfType().Single().Enabled.Value); + } + + [Test] + public void TestCreatedRoom() + { + AddStep("set playlist", () => + { + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + }); + }); + + AddStep("click create button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for join", () => Client.Room != null); + } + + [Test] + public void TestStartMatchWhileSpectating() + { + AddStep("set playlist", () => + { + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo }, + }); + }); + + AddStep("click create button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for room join", () => Client.Room != null); + + AddStep("join other user (ready)", () => + { + Client.AddUser(new User { Id = PLAYER_1_ID }); + Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready); + }); + + AddStep("click spectate button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType().Single().ChildrenOfType().Single().Enabled.Value); + + AddStep("click ready button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs new file mode 100644 index 0000000000..7f8f04b718 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerParticipantsList.cs @@ -0,0 +1,243 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene + { + [SetUp] + public new void Setup() => Schedule(createNewParticipantsList); + + [Test] + public void TestAddUser() + { + AddAssert("one unique panel", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 1); + + AddStep("add user", () => Client.AddUser(new User + { + Id = 3, + Username = "Second", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + })); + + AddAssert("two unique panels", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 2); + } + + [Test] + public void TestAddNullUser() + { + AddAssert("one unique panel", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 1); + + AddStep("add non-resolvable user", () => Client.AddNullUser(-3)); + + AddUntilStep("two unique panels", () => this.ChildrenOfType().Select(p => p.User).Distinct().Count() == 2); + } + + [Test] + public void TestRemoveUser() + { + User secondUser = null; + + AddStep("add a user", () => + { + Client.AddUser(secondUser = new User + { + Id = 3, + Username = "Second", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }); + }); + + AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value)); + + AddAssert("single panel is for second user", () => this.ChildrenOfType().Single().User.User == secondUser); + } + + [Test] + public void TestGameStateHasPriorityOverDownloadState() + { + AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + checkProgressBarVisibility(true); + + AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results)); + checkProgressBarVisibility(false); + AddUntilStep("ready mark visible", () => this.ChildrenOfType().Single().IsPresent); + + AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle)); + checkProgressBarVisibility(true); + } + + [Test] + public void TestCorrectInitialState() + { + AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + AddStep("recreate list", createNewParticipantsList); + checkProgressBarVisibility(true); + } + + [Test] + public void TestBeatmapDownloadingStates() + { + AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded())); + AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); + + checkProgressBarVisibility(true); + + AddRepeatStep("increment progress", () => + { + var progress = this.ChildrenOfType().Single().User.BeatmapAvailability.DownloadProgress ?? 0; + Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f))); + }, 25); + + AddAssert("progress bar increased", () => this.ChildrenOfType().Single().Current.Value > 0); + + AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing())); + checkProgressBarVisibility(false); + + AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable())); + } + + [Test] + public void TestToggleReadyState() + { + AddAssert("ready mark invisible", () => !this.ChildrenOfType().Single().IsPresent); + + AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready)); + AddUntilStep("ready mark visible", () => this.ChildrenOfType().Single().IsPresent); + + AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle)); + AddUntilStep("ready mark invisible", () => !this.ChildrenOfType().Single().IsPresent); + } + + [Test] + public void TestToggleSpectateState() + { + AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating)); + AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle)); + } + + [Test] + public void TestCrownChangesStateWhenHostTransferred() + { + AddStep("add user", () => Client.AddUser(new User + { + Id = 3, + Username = "Second", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + })); + + AddUntilStep("first user crown visible", () => this.ChildrenOfType().ElementAt(0).ChildrenOfType().First().Alpha == 1); + AddUntilStep("second user crown hidden", () => this.ChildrenOfType().ElementAt(1).ChildrenOfType().First().Alpha == 0); + + AddStep("make second user host", () => Client.TransferHost(3)); + + AddUntilStep("first user crown hidden", () => this.ChildrenOfType().ElementAt(0).ChildrenOfType().First().Alpha == 0); + AddUntilStep("second user crown visible", () => this.ChildrenOfType().ElementAt(1).ChildrenOfType().First().Alpha == 1); + } + + [Test] + public void TestManyUsers() + { + AddStep("add many users", () => + { + for (int i = 0; i < 20; i++) + { + Client.AddUser(new User + { + Id = i, + Username = $"User {i}", + RulesetsStatistics = new Dictionary + { + { + Ruleset.Value.ShortName, + new UserStatistics { GlobalRank = RNG.Next(1, 100000), } + } + }, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }); + + Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1)); + + if (RNG.NextBool()) + { + var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1); + + switch (beatmapState) + { + case DownloadState.NotDownloaded: + Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded()); + break; + + case DownloadState.Downloading: + Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle())); + break; + + case DownloadState.Importing: + Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing()); + break; + } + } + } + }); + } + + [Test] + public void TestUserWithMods() + { + AddStep("add user", () => + { + Client.AddUser(new User + { + Id = 0, + Username = "User 0", + RulesetsStatistics = new Dictionary + { + { + Ruleset.Value.ShortName, + new UserStatistics { GlobalRank = RNG.Next(1, 100000), } + } + }, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }); + + Client.ChangeUserMods(0, new Mod[] + { + new OsuModHardRock(), + new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } } + }); + }); + + for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++) + { + var state = i; + AddStep($"set state: {state}", () => Client.ChangeUserState(0, state)); + } + } + + private void createNewParticipantsList() + { + Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) }; + } + + private void checkProgressBarVisibility(bool visible) => + AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () => + this.ChildrenOfType().Single().IsPresent == visible); + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs new file mode 100644 index 0000000000..dfb4306e67 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -0,0 +1,225 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; +using osu.Game.Tests.Resources; +using osu.Game.Users; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerReadyButton : MultiplayerTestScene + { + private MultiplayerReadyButton button; + private OnlinePlayBeatmapAvailabilityTracker beatmapTracker; + private BeatmapSetInfo importedSet; + + private readonly Bindable selectedItem = new Bindable(); + + private BeatmapManager beatmaps; + private RulesetStore rulesets; + + private IDisposable readyClickOperation; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + + Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker + { + SelectedItem = { BindTarget = selectedItem } + }); + + Dependencies.Cache(beatmapTracker); + } + + [SetUp] + public new void Setup() => Schedule(() => + { + importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); + Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem + { + Beatmap = { Value = Beatmap.Value.BeatmapInfo }, + Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }, + }; + + if (button != null) + Remove(button); + + Add(button = new MultiplayerReadyButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + OnReadyClick = async () => + { + readyClickOperation = OngoingOperationTracker.BeginOperation(); + + if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) + { + await Client.StartMatch(); + return; + } + + await Client.ToggleReady(); + readyClickOperation.Dispose(); + } + }); + }); + + [Test] + public void TestDeletedBeatmapDisableReady() + { + OsuButton readyButton = null; + + AddAssert("ensure ready button enabled", () => + { + readyButton = button.ChildrenOfType().Single(); + return readyButton.Enabled.Value; + }); + + AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); + AddAssert("ready button disabled", () => !readyButton.Enabled.Value); + AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet)); + AddAssert("ready button enabled back", () => readyButton.Enabled.Value); + } + + [Test] + public void TestToggleStateWhenNotHost() + { + AddStep("add second user as host", () => + { + Client.AddUser(new User { Id = 2, Username = "Another user" }); + Client.TransferHost(2); + }); + + addClickButtonStep(); + AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + + addClickButtonStep(); + AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + } + + [TestCase(true)] + [TestCase(false)] + public void TestToggleStateWhenHost(bool allReady) + { + AddStep("setup", () => + { + Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); + + if (!allReady) + Client.AddUser(new User { Id = 2, Username = "Another user" }); + }); + + addClickButtonStep(); + AddAssert("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready); + + verifyGameplayStartFlow(); + } + + [Test] + public void TestBecomeHostWhileReady() + { + AddStep("add host", () => + { + Client.AddUser(new User { Id = 2, Username = "Another user" }); + Client.TransferHost(2); + }); + + addClickButtonStep(); + AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0)); + + verifyGameplayStartFlow(); + } + + [Test] + public void TestLoseHostWhileReady() + { + AddStep("setup", () => + { + Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); + Client.AddUser(new User { Id = 2, Username = "Another user" }); + }); + + addClickButtonStep(); + AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0)); + + addClickButtonStep(); + AddAssert("match not started", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + } + + [TestCase(true)] + [TestCase(false)] + public void TestManyUsersChangingState(bool isHost) + { + const int users = 10; + AddStep("setup", () => + { + Client.TransferHost(Client.Room?.Users[0].UserID ?? 0); + for (int i = 0; i < users; i++) + Client.AddUser(new User { Id = i, Username = "Another user" }); + }); + + if (!isHost) + AddStep("transfer host", () => Client.TransferHost(2)); + + addClickButtonStep(); + + AddRepeatStep("change user ready state", () => + { + Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle); + }, 20); + + AddRepeatStep("ready all users", () => + { + var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle); + if (nextUnready != null) + Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready); + }, users); + } + + private void addClickButtonStep() => AddStep("click button", () => + { + InputManager.MoveMouseTo(button); + InputManager.Click(MouseButton.Left); + }); + + private void verifyGameplayStartFlow() + { + addClickButtonStep(); + AddAssert("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad); + + AddAssert("ready button disabled", () => !button.ChildrenOfType().Single().Enabled.Value); + AddStep("transitioned to gameplay", () => readyClickOperation.Dispose()); + + AddStep("finish gameplay", () => + { + Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded); + Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay); + }); + + AddAssert("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs new file mode 100644 index 0000000000..91c15de69f --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerRoomManager.cs @@ -0,0 +1,171 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + [HeadlessTest] + public class TestSceneMultiplayerRoomManager : RoomTestScene + { + private TestMultiplayerRoomContainer roomContainer; + private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager; + + [Test] + public void TestPollsInitially() + { + AddStep("create room manager with a few rooms", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom(r => r.Name.Value = "1")); + roomManager.PartRoom(); + roomManager.CreateRoom(createRoom(r => r.Name.Value = "2")); + roomManager.PartRoom(); + roomManager.ClearRooms(); + }); + }); + + AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2); + AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value); + } + + [Test] + public void TestRoomsClearedOnDisconnection() + { + AddStep("create room manager with a few rooms", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom()); + roomManager.PartRoom(); + roomManager.CreateRoom(createRoom()); + roomManager.PartRoom(); + }); + }); + + AddStep("disconnect", () => roomContainer.Client.Disconnect()); + + AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0); + AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value); + } + + [Test] + public void TestRoomsPolledOnReconnect() + { + AddStep("create room manager with a few rooms", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom()); + roomManager.PartRoom(); + roomManager.CreateRoom(createRoom()); + roomManager.PartRoom(); + }); + }); + + AddStep("disconnect", () => roomContainer.Client.Disconnect()); + AddStep("connect", () => roomContainer.Client.Connect()); + + AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2); + AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value); + } + + [Test] + public void TestRoomsNotPolledWhenJoined() + { + AddStep("create room manager with a room", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom()); + roomManager.ClearRooms(); + }); + }); + + AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0); + AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value); + } + + [Test] + public void TestMultiplayerRoomJoinedWhenCreated() + { + AddStep("create room manager with a room", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom()); + }); + }); + + AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null); + } + + [Test] + public void TestMultiplayerRoomPartedWhenAPIRoomParted() + { + AddStep("create room manager with a room", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + roomManager.CreateRoom(createRoom()); + roomManager.PartRoom(); + }); + }); + + AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null); + } + + [Test] + public void TestMultiplayerRoomJoinedWhenAPIRoomJoined() + { + AddStep("create room manager with a room", () => + { + createRoomManager().With(d => d.OnLoadComplete += _ => + { + var r = createRoom(); + roomManager.CreateRoom(r); + roomManager.PartRoom(); + roomManager.JoinRoom(r); + }); + }); + + AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null); + } + + private Room createRoom(Action initFunc = null) + { + var room = new Room(); + + room.Name.Value = "test room"; + room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, + Ruleset = { Value = Ruleset.Value } + }); + + initFunc?.Invoke(room); + return room; + } + + private TestMultiplayerRoomManager createRoomManager() + { + Child = roomContainer = new TestMultiplayerRoomContainer + { + RoomManager = + { + TimeBetweenListingPolls = { Value = 1 }, + TimeBetweenSelectionPolls = { Value = 1 } + } + }; + + return roomManager; + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs new file mode 100644 index 0000000000..e59b342176 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectateButton.cs @@ -0,0 +1,194 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; +using osu.Game.Tests.Resources; +using osu.Game.Users; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerSpectateButton : MultiplayerTestScene + { + private MultiplayerSpectateButton spectateButton; + private MultiplayerReadyButton readyButton; + + private readonly Bindable selectedItem = new Bindable(); + + private BeatmapSetInfo importedSet; + private BeatmapManager beatmaps; + private RulesetStore rulesets; + + private IDisposable readyClickOperation; + + protected override Container Content => content; + private readonly Container content; + + public TestSceneMultiplayerSpectateButton() + { + base.Content.Add(content = new Container + { + RelativeSizeAxes = Axes.Both + }); + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + return dependencies; + } + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + + var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } }; + base.Content.Add(beatmapTracker); + Dependencies.Cache(beatmapTracker); + + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + } + + [SetUp] + public new void Setup() => Schedule(() => + { + importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); + Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem + { + Beatmap = { Value = Beatmap.Value.BeatmapInfo }, + Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }, + }; + + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + spectateButton = new MultiplayerSpectateButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + OnSpectateClick = async () => + { + readyClickOperation = OngoingOperationTracker.BeginOperation(); + await Client.ToggleSpectate(); + readyClickOperation.Dispose(); + } + }, + readyButton = new MultiplayerReadyButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(200, 50), + OnReadyClick = async () => + { + readyClickOperation = OngoingOperationTracker.BeginOperation(); + + if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) + { + await Client.StartMatch(); + return; + } + + await Client.ToggleReady(); + readyClickOperation.Dispose(); + } + } + } + }; + }); + + [TestCase(MultiplayerRoomState.Open)] + [TestCase(MultiplayerRoomState.WaitingForLoad)] + [TestCase(MultiplayerRoomState.Playing)] + public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState) + { + AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); + assertSpectateButtonEnablement(true); + } + + [TestCase(MultiplayerUserState.Idle)] + [TestCase(MultiplayerUserState.Ready)] + public void TestToggleWhenIdle(MultiplayerUserState initialState) + { + addClickSpectateButtonStep(); + AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating); + + addClickSpectateButtonStep(); + AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle); + } + + [TestCase(MultiplayerRoomState.Closed)] + public void TestDisabledWhenClosed(MultiplayerRoomState roomState) + { + AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState)); + assertSpectateButtonEnablement(false); + } + + [Test] + public void TestReadyButtonDisabledWhenHostAndNoReadyUsers() + { + addClickSpectateButtonStep(); + assertReadyButtonEnablement(false); + } + + [Test] + public void TestReadyButtonEnabledWhenHostAndUsersReady() + { + AddStep("add user", () => Client.AddUser(new User { Id = PLAYER_1_ID })); + AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); + + addClickSpectateButtonStep(); + assertReadyButtonEnablement(true); + } + + [Test] + public void TestReadyButtonDisabledWhenNotHostAndUsersReady() + { + AddStep("add user and transfer host", () => + { + Client.AddUser(new User { Id = PLAYER_1_ID }); + Client.TransferHost(PLAYER_1_ID); + }); + + AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready)); + + addClickSpectateButtonStep(); + assertReadyButtonEnablement(false); + } + + private void addClickSpectateButtonStep() => AddStep("click spectate button", () => + { + InputManager.MoveMouseTo(spectateButton); + InputManager.Click(MouseButton.Left); + }); + + private void assertSpectateButtonEnablement(bool shouldBeEnabled) + => AddAssert($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType().Single().Enabled.Value == shouldBeEnabled); + + private void assertReadyButtonEnablement(bool shouldBeEnabled) + => AddAssert($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType().Single().Enabled.Value == shouldBeEnabled); + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectatorPlayerGrid.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectatorPlayerGrid.cs new file mode 100644 index 0000000000..c0958c7fe8 --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerSpectatorPlayerGrid.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestSceneMultiplayerSpectatorPlayerGrid : OsuManualInputManagerTestScene + { + private PlayerGrid grid; + + [SetUp] + public void Setup() => Schedule(() => + { + Child = grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }; + }); + + [Test] + public void TestMaximiseAndMinimise() + { + addCells(2); + + assertMaximisation(0, false, true); + assertMaximisation(1, false, true); + + clickCell(0); + assertMaximisation(0, true); + assertMaximisation(1, false, true); + clickCell(0); + assertMaximisation(0, false); + assertMaximisation(1, false, true); + + clickCell(1); + assertMaximisation(1, true); + assertMaximisation(0, false, true); + clickCell(1); + assertMaximisation(1, false); + assertMaximisation(0, false, true); + } + + [Test] + public void TestClickBothCellsSimultaneously() + { + addCells(2); + + AddStep("click cell 0 then 1", () => + { + InputManager.MoveMouseTo(grid.Content.ElementAt(0)); + InputManager.Click(MouseButton.Left); + + InputManager.MoveMouseTo(grid.Content.ElementAt(1)); + InputManager.Click(MouseButton.Left); + }); + + assertMaximisation(1, true); + assertMaximisation(0, false); + } + + [TestCase(1)] + [TestCase(2)] + [TestCase(3)] + [TestCase(4)] + [TestCase(5)] + [TestCase(9)] + [TestCase(11)] + [TestCase(12)] + [TestCase(15)] + [TestCase(16)] + public void TestCellCount(int count) + { + addCells(count); + AddWaitStep("wait for display", 2); + } + + private void addCells(int count) => AddStep($"add {count} grid cells", () => + { + for (int i = 0; i < count; i++) + grid.Add(new GridContent()); + }); + + private void clickCell(int index) => AddStep($"click cell index {index}", () => + { + InputManager.MoveMouseTo(grid.Content.ElementAt(index)); + InputManager.Click(MouseButton.Left); + }); + + private void assertMaximisation(int index, bool shouldBeMaximised, bool instant = false) + { + string assertionText = $"cell index {index} {(shouldBeMaximised ? "is" : "is not")} maximised"; + + if (instant) + AddAssert(assertionText, checkAction); + else + AddUntilStep(assertionText, checkAction); + + bool checkAction() => Precision.AlmostEquals(grid.MaximisedFacade.DrawSize, grid.Content.ElementAt(index).DrawSize, 10) == shouldBeMaximised; + } + + private class GridContent : Box + { + public GridContent() + { + RelativeSizeAxes = Axes.Both; + Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs new file mode 100644 index 0000000000..7d83ba569d --- /dev/null +++ b/osu.Game.Tests/Visual/Multiplayer/TestScenePlaylistsSongSelect.cs @@ -0,0 +1,185 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Extensions; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Playlists; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestScenePlaylistsSongSelect : RoomTestScene + { + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + private BeatmapManager manager; + + private RulesetStore rulesets; + + private TestPlaylistsSongSelect songSelect; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + + var beatmaps = new List(); + + for (int i = 0; i < 6; i++) + { + int beatmapId = 10 * 10 + i; + + int length = RNG.Next(30000, 200000); + double bpm = RNG.NextSingle(80, 200); + + beatmaps.Add(new BeatmapInfo + { + Ruleset = new OsuRuleset().RulesetInfo, + OnlineBeatmapID = beatmapId, + Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", + Length = length, + BPM = bpm, + BaseDifficulty = new BeatmapDifficulty + { + OverallDifficulty = 3.5f, + }, + }); + } + + manager.Import(new BeatmapSetInfo + { + OnlineBeatmapSetID = 10, + Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), + Metadata = new BeatmapMetadata + { + // Create random metadata, then we can check if sorting works based on these + Artist = "Some Artist " + RNG.Next(0, 9), + Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})", + AuthorString = "Some Guy " + RNG.Next(0, 9), + }, + Beatmaps = beatmaps, + DateAdded = DateTimeOffset.UtcNow, + }).Wait(); + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("reset", () => + { + Ruleset.Value = new OsuRuleset().RulesetInfo; + Beatmap.SetDefault(); + SelectedMods.Value = Array.Empty(); + }); + + AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect())); + AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); + } + + [Test] + public void TestItemAddedIfEmptyOnStart() + { + AddStep("finalise selection", () => songSelect.FinaliseSelection()); + AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); + } + + [Test] + public void TestItemAddedWhenCreateNewItemClicked() + { + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); + } + + [Test] + public void TestItemNotAddedIfExistingOnStart() + { + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddStep("finalise selection", () => songSelect.FinaliseSelection()); + AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); + } + + [Test] + public void TestAddSameItemMultipleTimes() + { + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddAssert("playlist has 2 items", () => Room.Playlist.Count == 2); + } + + [Test] + public void TestAddItemAfterRearrangement() + { + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddStep("rearrange", () => + { + var item = Room.Playlist[0]; + Room.Playlist.RemoveAt(0); + Room.Playlist.Add(item); + }); + + AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddAssert("new item has id 2", () => Room.Playlist.Last().ID == 2); + } + + /// + /// Tests that the same instances are not shared between two playlist items. + /// + [Test] + public void TestNewItemHasNewModInstances() + { + AddStep("set dt mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); + AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); + AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2); + AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); + + AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value)); + AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)Room.Playlist.Last().RequiredMods[0]).SpeedChange.Value)); + } + + /// + /// Tests that the global mod instances are not retained by the rooms, as global mod instances are retained and re-used by the mod select overlay. + /// + [Test] + public void TestGlobalModInstancesNotRetained() + { + OsuModDoubleTime mod = null; + + AddStep("set dt mod and store", () => + { + SelectedMods.Value = new[] { new OsuModDoubleTime() }; + + // Mod select overlay replaces our mod. + mod = (OsuModDoubleTime)SelectedMods.Value[0]; + }); + + AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); + + AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2); + AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value)); + } + + private class TestPlaylistsSongSelect : PlaylistsSongSelect + { + public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails; + } + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneRoomStatus.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneRoomStatus.cs index 74d1645f6d..cec40635f3 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneRoomStatus.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneRoomStatus.cs @@ -2,24 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.RoomStatuses; -using osu.Game.Screens.Multi.Lounge.Components; +using osu.Game.Online.Rooms; +using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Screens.OnlinePlay.Lounge.Components; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneRoomStatus : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RoomStatusEnded), - typeof(RoomStatusOpen), - typeof(RoomStatusPlaying) - }; - public TestSceneRoomStatus() { Child = new FillFlowContainer @@ -30,19 +22,28 @@ namespace osu.Game.Tests.Visual.Multiplayer { new DrawableRoom(new Room { - Name = { Value = "Room 1" }, - Status = { Value = new RoomStatusOpen() } - }), + Name = { Value = "Open - ending in 1 day" }, + Status = { Value = new RoomStatusOpen() }, + EndDate = { Value = DateTimeOffset.Now.AddDays(1) } + }) { MatchingFilter = true }, new DrawableRoom(new Room { - Name = { Value = "Room 2" }, - Status = { Value = new RoomStatusPlaying() } - }), + Name = { Value = "Playing - ending in 1 day" }, + Status = { Value = new RoomStatusPlaying() }, + EndDate = { Value = DateTimeOffset.Now.AddDays(1) } + }) { MatchingFilter = true }, new DrawableRoom(new Room { - Name = { Value = "Room 3" }, - Status = { Value = new RoomStatusEnded() } - }), + Name = { Value = "Ended" }, + Status = { Value = new RoomStatusEnded() }, + EndDate = { Value = DateTimeOffset.Now } + }) { MatchingFilter = true }, + new DrawableRoom(new Room + { + Name = { Value = "Open" }, + Status = { Value = new RoomStatusOpen() }, + Category = { Value = RoomCategory.Realtime } + }) { MatchingFilter = true }, } }; } diff --git a/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs new file mode 100644 index 0000000000..f9a991f756 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs @@ -0,0 +1,150 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osu.Game.Screens; +using osu.Game.Screens.Menu; +using osuTK.Graphics; +using IntroSequence = osu.Game.Configuration.IntroSequence; + +namespace osu.Game.Tests.Visual.Navigation +{ + /// + /// A scene which tests full game flow. + /// + public abstract class OsuGameTestScene : OsuManualInputManagerTestScene + { + private GameHost host; + + protected TestOsuGame Game; + + protected override bool UseFreshStoragePerRun => true; + + protected override bool CreateNestedActionContainer => false; + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + this.host = host; + + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }; + } + + [SetUpSteps] + public virtual void SetUpSteps() + { + AddStep("Create new game instance", () => + { + if (Game != null) + { + Remove(Game); + Game.Dispose(); + } + + RecycleLocalStorage(); + + CreateGame(); + }); + + AddUntilStep("Wait for load", () => Game.IsLoaded); + AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen); + + ConfirmAtMainMenu(); + } + + protected void CreateGame() + { + Game = new TestOsuGame(LocalStorage, API); + Game.SetHost(host); + + // todo: this can be removed once we can run audio tracks without a device present + // see https://github.com/ppy/osu/issues/1302 + Game.LocalConfig.SetValue(OsuSetting.IntroSequence, IntroSequence.Circles); + + Add(Game); + } + + protected void PushAndConfirm(Func newScreen) + { + Screen screen = null; + AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen())); + AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded); + } + + protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); + + public class TestOsuGame : OsuGame + { + public new ScreenStack ScreenStack => base.ScreenStack; + + public new BackButton BackButton => base.BackButton; + + public new BeatmapManager BeatmapManager => base.BeatmapManager; + + public new ScoreManager ScoreManager => base.ScoreManager; + + public new SettingsPanel Settings => base.Settings; + + public new MusicController MusicController => base.MusicController; + + public new OsuConfigManager LocalConfig => base.LocalConfig; + + public new Bindable Beatmap => base.Beatmap; + + public new Bindable Ruleset => base.Ruleset; + + public new Bindable> SelectedMods => base.SelectedMods; + + // if we don't do this, when running under nUnit the version that gets populated is that of nUnit. + public override string Version => "test game"; + + protected override Loader CreateLoader() => new TestLoader(); + + public new void PerformFromScreen(Action action, IEnumerable validScreens = null) => base.PerformFromScreen(action, validScreens); + + public TestOsuGame(Storage storage, IAPIProvider api) + { + Storage = storage; + API = api; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + API.Login("Rhythm Champion", "osu!"); + + Dependencies.Get().SetValue(Static.MutedAudioNotificationShownOnce, true); + } + } + + public class TestLoader : Loader + { + protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(); + + private class TestShaderPrecompiler : ShaderPrecompiler + { + protected override bool AllLoaded => true; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs b/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs new file mode 100644 index 0000000000..3cedaf9d45 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs @@ -0,0 +1,191 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Overlays; +using osu.Game.Screens; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; +using osuTK.Input; +using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestScenePerformFromScreen : OsuGameTestScene + { + private bool actionPerformed; + + public override void SetUpSteps() + { + AddStep("reset status", () => actionPerformed = false); + + base.SetUpSteps(); + } + + [Test] + public void TestPerformAtMenu() + { + AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true)); + AddAssert("did perform", () => actionPerformed); + } + + [Test] + public void TestPerformAtSongSelect() + { + PushAndConfirm(() => new TestPlaySongSelect()); + + AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) })); + AddAssert("did perform", () => actionPerformed); + AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect); + } + + [Test] + public void TestPerformAtMenuFromSongSelect() + { + PushAndConfirm(() => new TestPlaySongSelect()); + + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); + AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + AddAssert("did perform", () => actionPerformed); + } + + [Test] + public void TestPerformAtSongSelectFromPlayerLoader() + { + PushAndConfirm(() => new TestPlaySongSelect()); + PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer())); + + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) })); + AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect); + AddAssert("did perform", () => actionPerformed); + } + + [Test] + public void TestPerformAtMenuFromPlayerLoader() + { + PushAndConfirm(() => new TestPlaySongSelect()); + PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer())); + + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); + AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu); + AddAssert("did perform", () => actionPerformed); + } + + [Test] + public void TestOverlaysAlwaysClosed() + { + ChatOverlay chat = null; + AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType().SingleOrDefault()) != null); + + AddStep("show chat", () => InputManager.Key(Key.F8)); + + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); + + AddUntilStep("still at menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + AddAssert("did perform", () => actionPerformed); + AddAssert("chat closed", () => chat.State.Value == Visibility.Hidden); + } + + [TestCase(true)] + [TestCase(false)] + public void TestPerformBlockedByDialog(bool confirmed) + { + DialogBlockingScreen blocker = null; + + PushAndConfirm(() => blocker = new DialogBlockingScreen()); + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); + + AddWaitStep("wait a bit", 10); + + AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen); + AddAssert("did not perform", () => !actionPerformed); + AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1); + + AddUntilStep("wait for dialog display", () => Game.Dependencies.Get().IsLoaded); + + if (confirmed) + { + AddStep("accept dialog", () => InputManager.Key(Key.Number1)); + AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get().CurrentDialog == null); + AddUntilStep("did perform", () => actionPerformed); + } + else + { + AddStep("cancel dialog", () => InputManager.Key(Key.Number2)); + AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen); + AddAssert("did not perform", () => !actionPerformed); + } + } + + [TestCase(true)] + [TestCase(false)] + public void TestPerformBlockedByDialogNested(bool confirmSecond) + { + DialogBlockingScreen blocker = null; + DialogBlockingScreen blocker2 = null; + + PushAndConfirm(() => blocker = new DialogBlockingScreen()); + PushAndConfirm(() => blocker2 = new DialogBlockingScreen()); + + AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); + + AddUntilStep("wait for dialog", () => blocker2.ExitAttempts == 1); + + AddWaitStep("wait a bit", 10); + + AddUntilStep("wait for dialog display", () => Game.Dependencies.Get().IsLoaded); + + AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2); + AddAssert("did not perform", () => !actionPerformed); + AddAssert("only one exit attempt", () => blocker2.ExitAttempts == 1); + + AddStep("accept dialog", () => InputManager.Key(Key.Number1)); + AddUntilStep("screen changed", () => Game.ScreenStack.CurrentScreen == blocker); + + AddUntilStep("wait for second dialog", () => blocker.ExitAttempts == 1); + AddAssert("did not perform", () => !actionPerformed); + AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1); + + if (confirmSecond) + { + AddStep("accept dialog", () => InputManager.Key(Key.Number1)); + AddUntilStep("did perform", () => actionPerformed); + } + else + { + AddStep("cancel dialog", () => InputManager.Key(Key.Number2)); + AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker); + AddAssert("did not perform", () => !actionPerformed); + } + } + + public class DialogBlockingScreen : OsuScreen + { + [Resolved] + private DialogOverlay dialogOverlay { get; set; } + + private int dialogDisplayCount; + + public int ExitAttempts { get; private set; } + + public override bool OnExiting(IScreen next) + { + ExitAttempts++; + + if (dialogDisplayCount++ < 1) + { + dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => { })); + return true; + } + + return base.OnExiting(next); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs new file mode 100644 index 0000000000..f0ddefa51d --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentBeatmap.cs @@ -0,0 +1,156 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestScenePresentBeatmap : OsuGameTestScene + { + [Test] + public void TestFromMainMenu() + { + var firstImport = importBeatmap(1); + var secondimport = importBeatmap(3); + + presentAndConfirm(firstImport); + returnToMenu(); + presentAndConfirm(secondimport); + returnToMenu(); + presentSecondDifficultyAndConfirm(firstImport, 1); + returnToMenu(); + presentSecondDifficultyAndConfirm(secondimport, 3); + } + + [Test] + public void TestFromMainMenuDifferentRuleset() + { + var firstImport = importBeatmap(1); + var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo); + + presentAndConfirm(firstImport); + returnToMenu(); + presentAndConfirm(secondimport); + returnToMenu(); + presentSecondDifficultyAndConfirm(firstImport, 1); + returnToMenu(); + presentSecondDifficultyAndConfirm(secondimport, 3); + } + + [Test] + public void TestFromSongSelect() + { + var firstImport = importBeatmap(1); + presentAndConfirm(firstImport); + + var secondimport = importBeatmap(3); + presentAndConfirm(secondimport); + + // Test presenting same beatmap more than once + presentAndConfirm(secondimport); + + presentSecondDifficultyAndConfirm(firstImport, 1); + presentSecondDifficultyAndConfirm(secondimport, 3); + + // Test presenting same beatmap more than once + presentSecondDifficultyAndConfirm(secondimport, 3); + } + + [Test] + public void TestFromSongSelectDifferentRuleset() + { + var firstImport = importBeatmap(1); + presentAndConfirm(firstImport); + + var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo); + presentAndConfirm(secondimport); + + presentSecondDifficultyAndConfirm(firstImport, 1); + presentSecondDifficultyAndConfirm(secondimport, 3); + } + + private void returnToMenu() + { + // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). + AddStep("pause audio", () => + { + if (Game.MusicController.IsPlaying) + Game.MusicController.TogglePause(); + }); + + AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit()); + AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + } + + private Func importBeatmap(int i, RulesetInfo ruleset = null) + { + BeatmapSetInfo imported = null; + AddStep($"import beatmap {i}", () => + { + var difficulty = new BeatmapDifficulty(); + var metadata = new BeatmapMetadata + { + Artist = "SomeArtist", + AuthorString = "SomeAuthor", + Title = $"import {i}" + }; + + imported = Game.BeatmapManager.Import(new BeatmapSetInfo + { + Hash = Guid.NewGuid().ToString(), + OnlineBeatmapSetID = i, + Metadata = metadata, + Beatmaps = new List + { + new BeatmapInfo + { + OnlineBeatmapID = i * 1024, + Metadata = metadata, + BaseDifficulty = difficulty, + Ruleset = ruleset ?? new OsuRuleset().RulesetInfo + }, + new BeatmapInfo + { + OnlineBeatmapID = i * 2048, + Metadata = metadata, + BaseDifficulty = difficulty, + Ruleset = ruleset ?? new OsuRuleset().RulesetInfo + }, + } + }).Result; + }); + + AddAssert($"import {i} succeeded", () => imported != null); + + return () => imported; + } + + private void presentAndConfirm(Func getImport) + { + AddStep("present beatmap", () => Game.PresentBeatmap(getImport())); + + AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect); + AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID); + AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID); + } + + private void presentSecondDifficultyAndConfirm(Func getImport, int importedID) + { + Predicate pred = b => b.OnlineBeatmapID == importedID * 2048; + AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred)); + + AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect); + AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048); + AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID); + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs new file mode 100644 index 0000000000..52b577b402 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -0,0 +1,171 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestScenePresentScore : OsuGameTestScene + { + private BeatmapSetInfo beatmap; + + [SetUpSteps] + public new void SetUpSteps() + { + AddStep("import beatmap", () => + { + var difficulty = new BeatmapDifficulty(); + var metadata = new BeatmapMetadata + { + Artist = "SomeArtist", + AuthorString = "SomeAuthor", + Title = "import" + }; + + beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo + { + Hash = Guid.NewGuid().ToString(), + OnlineBeatmapSetID = 1, + Metadata = metadata, + Beatmaps = new List + { + new BeatmapInfo + { + OnlineBeatmapID = 1 * 1024, + Metadata = metadata, + BaseDifficulty = difficulty, + Ruleset = new OsuRuleset().RulesetInfo + }, + new BeatmapInfo + { + OnlineBeatmapID = 1 * 2048, + Metadata = metadata, + BaseDifficulty = difficulty, + Ruleset = new OsuRuleset().RulesetInfo + }, + } + }).Result; + }); + } + + [Test] + public void TestFromMainMenu([Values] ScorePresentType type) + { + var firstImport = importScore(1); + var secondimport = importScore(3); + + presentAndConfirm(firstImport, type); + returnToMenu(); + presentAndConfirm(secondimport, type); + returnToMenu(); + returnToMenu(); + } + + [Test] + public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type) + { + var firstImport = importScore(1); + var secondimport = importScore(3, new ManiaRuleset().RulesetInfo); + + presentAndConfirm(firstImport, type); + returnToMenu(); + presentAndConfirm(secondimport, type); + returnToMenu(); + returnToMenu(); + } + + [Test] + public void TestFromSongSelect([Values] ScorePresentType type) + { + var firstImport = importScore(1); + presentAndConfirm(firstImport, type); + + var secondimport = importScore(3); + presentAndConfirm(secondimport, type); + } + + [Test] + public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type) + { + var firstImport = importScore(1); + presentAndConfirm(firstImport, type); + + var secondimport = importScore(3, new ManiaRuleset().RulesetInfo); + presentAndConfirm(secondimport, type); + } + + private void returnToMenu() + { + // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). + AddStep("pause audio", () => + { + if (Game.MusicController.IsPlaying) + Game.MusicController.TogglePause(); + }); + + AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit()); + AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); + } + + private Func importScore(int i, RulesetInfo ruleset = null) + { + ScoreInfo imported = null; + AddStep($"import score {i}", () => + { + imported = Game.ScoreManager.Import(new ScoreInfo + { + Hash = Guid.NewGuid().ToString(), + OnlineScoreID = i, + Beatmap = beatmap.Beatmaps.First(), + Ruleset = ruleset ?? new OsuRuleset().RulesetInfo + }).Result; + }); + + AddAssert($"import {i} succeeded", () => imported != null); + + return () => imported; + } + + /// + /// Some tests test waiting for a particular screen twice in a row, but expect a new instance each time. + /// There's a case where they may succeed incorrectly if we don't compare against the previous instance. + /// + private IScreen lastWaitedScreen; + + private void presentAndConfirm(Func getImport, ScorePresentType type) + { + AddStep("present score", () => Game.PresentScore(getImport(), type)); + + switch (type) + { + case ScorePresentType.Results: + AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen); + AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen); + AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID); + AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID); + break; + + case ScorePresentType.Gameplay: + AddUntilStep("wait for player loader", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ReplayPlayerLoader); + AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen); + AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID); + AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID); + break; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs new file mode 100644 index 0000000000..253e448bb4 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -0,0 +1,324 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Overlays.Toolbar; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; +using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Options; +using osu.Game.Tests.Beatmaps.IO; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSceneScreenNavigation : OsuGameTestScene + { + private const float click_padding = 25; + + private Vector2 backButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, Game.LayoutRectangle.Bottom - click_padding)); + + private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding)); + + [Test] + public void TestExitSongSelectWithEscape() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); + AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); + pushEscape(); + AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); + exitViaEscapeAndConfirm(); + } + + /// + /// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding + /// but should be handled *after* song select). + /// + [Test] + public void TestOpenModSelectOverlayUsingAction() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddStep("Show mods overlay", () => InputManager.Key(Key.F1)); + AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); + } + + [Test] + public void TestRetryCountIncrements() + { + Player player = null; + + PushAndConfirm(() => new TestPlaySongSelect()); + + AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("press enter", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); + AddAssert("retry count is 0", () => player.RestartCount == 0); + + AddStep("attempt to retry", () => player.ChildrenOfType().First().Action()); + AddUntilStep("wait for old player gone", () => Game.ScreenStack.CurrentScreen != player); + + AddUntilStep("get new player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); + AddAssert("retry count is 1", () => player.RestartCount == 1); + } + + [Test] + public void TestRetryFromResults() + { + Player player = null; + ResultsScreen results = null; + + WorkingBeatmap beatmap() => Game.Beatmap.Value; + + PushAndConfirm(() => new TestPlaySongSelect()); + + AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() }); + + AddStep("press enter", () => InputManager.Key(Key.Enter)); + AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); + AddStep("seek to end", () => player.ChildrenOfType().First().Seek(beatmap().Track.Length)); + AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded); + AddStep("attempt to retry", () => results.ChildrenOfType().First().Action()); + AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player); + } + + [TestCase(true)] + [TestCase(false)] + public void TestSongContinuesAfterExitPlayer(bool withUserPause) + { + Player player = null; + + WorkingBeatmap beatmap() => Game.Beatmap.Value; + + PushAndConfirm(() => new TestPlaySongSelect()); + + AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait()); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + if (withUserPause) + AddStep("pause", () => Game.Dependencies.Get().Stop(true)); + + AddStep("press enter", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); + AddUntilStep("wait for fail", () => player.HasFailed); + + AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying); + AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime); + + pushEscape(); + + AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying); + AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime); + } + + [Test] + public void TestMenuMakesMusic() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + + AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice); + + AddStep("return to menu", () => songSelect.Exit()); + + AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying); + } + + [Test] + public void TestExitSongSelectWithClick() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); + AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); + AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition)); + + // BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered. + AddUntilStep("Back button is hovered", () => Game.ChildrenOfType().First().Children.Any(c => c.IsHovered)); + + AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); + AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); + exitViaBackButtonAndConfirm(); + } + + [Test] + public void TestExitMultiWithEscape() + { + PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists()); + exitViaEscapeAndConfirm(); + } + + [Test] + public void TestExitMultiWithBackButton() + { + PushAndConfirm(() => new Screens.OnlinePlay.Playlists.Playlists()); + exitViaBackButtonAndConfirm(); + } + + [Test] + public void TestOpenOptionsAndExitWithEscape() + { + AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded); + AddStep("Enter menu", () => InputManager.Key(Key.Enter)); + AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition)); + AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left)); + AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible); + AddStep("Hide options overlay using escape", () => InputManager.Key(Key.Escape)); + AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden); + } + + [Test] + public void TestWaitForNextTrackInMenu() + { + bool trackCompleted = false; + + AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded); + AddStep("Seek close to end", () => + { + Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000); + Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true; + }); + + AddUntilStep("Track was completed", () => trackCompleted); + AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying); + } + + [Test] + public void TestModSelectInput() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + + AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); + + AddStep("Change ruleset to osu!taiko", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Number2); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType().Single().Current.Value.ID == 1); + + AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); + } + + [Test] + public void TestBeatmapOptionsInput() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + + AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show()); + + AddStep("Change ruleset to osu!taiko", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Number2); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType().Single().Current.Value.ID == 1); + + AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible); + } + + [Test] + public void TestSettingsViaHotkeyFromMainMenu() + { + AddAssert("toolbar not displayed", () => Game.Toolbar.State.Value == Visibility.Hidden); + + AddStep("press settings hotkey", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.O); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddUntilStep("settings displayed", () => Game.Settings.State.Value == Visibility.Visible); + } + + [Test] + public void TestToolbarHiddenByUser() + { + AddStep("Enter menu", () => InputManager.Key(Key.Enter)); + + AddUntilStep("Wait for toolbar to load", () => Game.Toolbar.IsLoaded); + + AddStep("Hide toolbar", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.T); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + pushEscape(); + + AddStep("Enter menu", () => InputManager.Key(Key.Enter)); + + AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden); + + AddStep("Enter song select", () => + { + InputManager.Key(Key.Enter); + InputManager.Key(Key.Enter); + }); + + AddAssert("Toolbar is hidden", () => Game.Toolbar.State.Value == Visibility.Hidden); + } + + private void pushEscape() => + AddStep("Press escape", () => InputManager.Key(Key.Escape)); + + private void exitViaEscapeAndConfirm() + { + pushEscape(); + ConfirmAtMainMenu(); + } + + private void exitViaBackButtonAndConfirm() + { + AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition)); + AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); + ConfirmAtMainMenu(); + } + + public class TestPlaySongSelect : PlaySongSelect + { + public ModSelectOverlay ModSelectOverlay => ModSelect; + + public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions; + + protected override bool DisplayStableImportPrompt => false; + } + } +} diff --git a/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs new file mode 100644 index 0000000000..c1c968e862 --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Configuration; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSettingsMigration : OsuGameTestScene + { + public override void RecycleLocalStorage() + { + base.RecycleLocalStorage(); + + using (var config = new OsuConfigManager(LocalStorage)) + { + config.SetValue(OsuSetting.Version, "2020.101.0"); + config.SetValue(OsuSetting.DisplayStarsMaximum, 10.0); + } + } + + [Test] + public void TestDisplayStarsMigration() + { + AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get(OsuSetting.DisplayStarsMaximum), 10.1)); + + AddStep("set value again", () => Game.LocalConfig.SetValue(OsuSetting.DisplayStarsMaximum, 10.0)); + + AddStep("force save config", () => Game.LocalConfig.Save()); + + AddStep("remove game", () => Remove(Game)); + + AddStep("create game again", CreateGame); + + AddUntilStep("Wait for load", () => Game.IsLoaded); + + AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get(OsuSetting.DisplayStarsMaximum), 10)); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs index 31eab7f74e..437c5b07c9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs @@ -1,38 +1,29 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.AccountCreation; +using osu.Game.Overlays.Settings; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online { public class TestSceneAccountCreationOverlay : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ErrorTextFlowContainer), - typeof(AccountCreationBackground), - typeof(ScreenEntry), - typeof(ScreenWarning), - typeof(ScreenWelcome), - typeof(AccountCreationScreen), - }; - private readonly Container userPanelArea; + private readonly AccountCreationOverlay accountCreation; - private Bindable localUser; + private IBindable localUser; public TestSceneAccountCreationOverlay() { - AccountCreationOverlay accountCreation; - Children = new Drawable[] { accountCreation = new AccountCreationOverlay(), @@ -44,19 +35,29 @@ namespace osu.Game.Tests.Visual.Online Origin = Anchor.TopRight, }, }; - - AddStep("show", () => accountCreation.Show()); } [BackgroundDependencyLoader] private void load() { - API.Logout(); - localUser = API.LocalUser.GetBoundCopy(); - localUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true); + localUser.BindValueChanged(user => { userPanelArea.Child = new UserGridPanel(user.NewValue) { Width = 200 }; }, true); + } - AddStep("logout", API.Logout); + [Test] + public void TestOverlayVisibility() + { + AddStep("start hidden", () => accountCreation.Hide()); + AddStep("log out", () => API.Logout()); + + AddStep("show manually", () => accountCreation.Show()); + AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible); + + AddStep("click button", () => accountCreation.ChildrenOfType().Single().Click()); + AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + AddStep("log back in", () => API.Login("dummy", "password")); + AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden); } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs new file mode 100644 index 0000000000..156d6b744e --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; +using osu.Game.Overlays.BeatmapListing; +using osu.Game.Rulesets; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneBeatmapListingOverlay : OsuTestScene + { + private readonly List setsForResponse = new List(); + + private BeatmapListingOverlay overlay; + + [BackgroundDependencyLoader] + private void load() + { + Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } }; + + ((DummyAPIAccess)API).HandleRequest = req => + { + if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false; + + searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse + { + BeatmapSets = setsForResponse, + }); + + return true; + }; + } + + [Test] + public void TestNoBeatmapsPlaceholder() + { + AddStep("fetch for 0 beatmaps", () => fetchFor()); + AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet)); + AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType().Any()); + + AddStep("fetch for 0 beatmaps", () => fetchFor()); + AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + // fetch once more to ensure nothing happens in displaying placeholder again when it already is present. + AddStep("fetch for 0 beatmaps again", () => fetchFor()); + AddUntilStep("placeholder shown", () => overlay.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + } + + private void fetchFor(params BeatmapSetInfo[] beatmaps) + { + setsForResponse.Clear(); + setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b))); + + // trigger arbitrary change for fetching. + overlay.ChildrenOfType().Single().Query.TriggerChange(); + } + + private class TestAPIBeatmapSet : APIBeatmapSet + { + private readonly BeatmapSetInfo beatmapSet; + + public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet) + { + this.beatmapSet = beatmapSet; + } + + public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet; + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs index 1f8df438fb..eb34187cd6 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs @@ -5,9 +5,9 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; +using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Rulesets; -using System; using System.Collections.Generic; using System.Linq; @@ -15,11 +15,8 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapRulesetSelector : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(BeatmapRulesetSelector), - typeof(BeatmapRulesetTabItem), - }; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly TestRulesetSelector selector; diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs index 5ca2c9868f..edc1696456 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs @@ -6,8 +6,6 @@ using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; -using osu.Game.Overlays.BeatmapSet.Buttons; -using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Rulesets; using osu.Game.Users; using System; @@ -21,30 +19,6 @@ namespace osu.Game.Tests.Visual.Online { private readonly TestBeatmapSetOverlay overlay; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Header), - typeof(ScoreTable), - typeof(ScoreTableRowBackground), - typeof(DrawableTopScore), - typeof(ScoresContainer), - typeof(AuthorInfo), - typeof(BasicStats), - typeof(BeatmapPicker), - typeof(Details), - typeof(HeaderDownloadButton), - typeof(FavouriteButton), - typeof(Header), - typeof(HeaderButton), - typeof(Info), - typeof(PreviewButton), - typeof(SuccessRate), - typeof(BeatmapAvailability), - typeof(BeatmapRulesetSelector), - typeof(BeatmapRulesetTabItem), - typeof(NotSupporterPlaceholder) - }; - protected override bool UseOnlineAPI => true; public TestSceneBeatmapSetOverlay() @@ -257,8 +231,19 @@ namespace osu.Game.Tests.Visual.Online }); }); - AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value))); - AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected); + AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value))); + AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected); + } + + [Test] + public void TestExplicitBeatmap() + { + AddStep("show explicit map", () => + { + var beatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet; + beatmapSet.OnlineInfo.HasExplicitContent = true; + overlay.ShowBeatmapSet(beatmapSet); + }); } [Test] @@ -325,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online private void downloadAssert(bool shown) { - AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown); + AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown); } private class TestBeatmapSetOverlay : BeatmapSetOverlay { - public new Header Header => base.Header; + public new BeatmapSetHeader Header => base.Header; } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlayDetails.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlayDetails.cs index 990e0a166b..f7099b0615 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlayDetails.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlayDetails.cs @@ -1,13 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Screens.Select.Details; @@ -15,13 +16,11 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapSetOverlayDetails : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Details) - }; - private RatingsExposingDetails details; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + [SetUp] public void Setup() => Schedule(() => { @@ -55,8 +54,12 @@ namespace osu.Game.Tests.Visual.Online { Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(), Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(), - } + }, } + }, + OnlineInfo = new BeatmapSetOnlineInfo + { + Status = BeatmapSetOnlineStatus.Ranked } }; } diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs index 2b572c1f6c..fd5c188b94 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs @@ -1,15 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Screens.Select.Details; using osuTK; @@ -19,13 +21,11 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Details) - }; - private GraphExposingSuccessRate successRate; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + [SetUp] public void Setup() => Schedule(() => { @@ -74,6 +74,32 @@ namespace osu.Game.Tests.Visual.Online }; } + [Test] + public void TestOnlyFailMetrics() + { + AddStep("set beatmap", () => successRate.Beatmap = new BeatmapInfo + { + Metrics = new BeatmapMetrics + { + Fails = Enumerable.Range(1, 100).ToArray(), + } + }); + AddAssert("graph max values correct", + () => successRate.ChildrenOfType().All(graph => graph.MaxValue == 100)); + } + + [Test] + public void TestEmptyMetrics() + { + AddStep("set beatmap", () => successRate.Beatmap = new BeatmapInfo + { + Metrics = new BeatmapMetrics() + }); + + AddAssert("graph max values correct", + () => successRate.ChildrenOfType().All(graph => graph.MaxValue == 0)); + } + private class GraphExposingSuccessRate : SuccessRate { public new FailRetryGraph Graph => base.Graph; diff --git a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs index 658f678b10..8818ac75b1 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs @@ -3,7 +3,11 @@ using System; using System.Collections.Generic; +using System.Linq; +using Humanizer; using NUnit.Framework; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Changelog; @@ -13,89 +17,186 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneChangelogOverlay : OsuTestScene { - private ChangelogOverlay changelog; + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; - public override IReadOnlyList RequiredTypes => new[] + private readonly Dictionary streams; + private readonly Dictionary builds; + + private APIChangelogBuild requestedBuild; + private TestChangelogOverlay changelog; + + public TestSceneChangelogOverlay() { - typeof(UpdateStreamBadgeArea), - typeof(UpdateStreamBadge), - typeof(ChangelogHeader), - typeof(ChangelogContent), - typeof(ChangelogListing), - typeof(ChangelogSingleBuild), - typeof(ChangelogBuild), - typeof(Comments), - }; - - protected override bool UseOnlineAPI => true; - - protected override void LoadComplete() - { - base.LoadComplete(); - - Add(changelog = new ChangelogOverlay()); - AddStep(@"Show", changelog.Show); - AddStep(@"Hide", changelog.Hide); - - AddWaitStep("wait for hide", 3); - - AddStep(@"Show with Lazer 2018.712.0", () => + streams = APIUpdateStream.KNOWN_STREAMS.Keys.Select((stream, id) => new APIUpdateStream { - changelog.ShowBuild(new APIChangelogBuild + Id = id + 1, + Name = stream, + DisplayName = stream.Humanize(), // not quite there, but good enough. + }).ToDictionary(stream => stream.Name); + + string version = DateTimeOffset.Now.ToString("yyyy.Mdd.0"); + builds = APIUpdateStream.KNOWN_STREAMS.Keys.Select(stream => new APIChangelogBuild + { + Version = version, + DisplayVersion = version, + UpdateStream = streams[stream], + ChangelogEntries = new List() + }).ToDictionary(build => build.UpdateStream.Name); + + foreach (var stream in streams.Values) + stream.LatestBuild = builds[stream.Name]; + } + + [SetUp] + public void SetUp() => Schedule(() => + { + requestedBuild = null; + + dummyAPI.HandleRequest = request => + { + switch (request) { - Version = "2018.712.0", - DisplayVersion = "2018.712.0", - UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME }, - ChangelogEntries = new List - { - new APIChangelogEntry + case GetChangelogRequest changelogRequest: + var changelogResponse = new APIChangelogIndex { - Category = "Test", - Title = "Title", - MessageHtml = "Message", + Streams = streams.Values.ToList(), + Builds = builds.Values.ToList() + }; + changelogRequest.TriggerSuccess(changelogResponse); + return true; + + case GetChangelogBuildRequest buildRequest: + if (requestedBuild != null) + buildRequest.TriggerSuccess(requestedBuild); + return true; + } + + return false; + }; + + Child = changelog = new TestChangelogOverlay(); + }); + + [Test] + public void ShowWithNoFetch() + { + AddStep(@"Show", () => changelog.Show()); + AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0); + AddAssert(@"listing displayed", () => changelog.Current.Value == null); + AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null); + } + + [Test] + public void ShowWithListing() + { + AddStep(@"Show with listing", () => changelog.ShowListing()); + AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0); + AddAssert(@"listing displayed", () => changelog.Current.Value == null); + AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null); + } + + [Test] + public void ShowWithBuild() + { + showBuild(() => new APIChangelogBuild + { + Version = "2018.712.0", + DisplayVersion = "2018.712.0", + UpdateStream = streams[OsuGameBase.CLIENT_STREAM_NAME], + ChangelogEntries = new List + { + new APIChangelogEntry + { + Type = ChangelogEntryType.Fix, + Category = "osu!", + Title = "Fix thing", + MessageHtml = "Additional info goes here.", + Repository = "osu", + GithubPullRequestId = 11100, + GithubUser = new APIChangelogUser + { + OsuUsername = "smoogipoo", + UserId = 1040328 } - } - }); - changelog.Show(); - }); - - AddWaitStep("wait for show", 3); - AddStep(@"Hide", changelog.Hide); - AddWaitStep("wait for hide", 3); - - AddStep(@"Show with listing", () => - { - changelog.ShowListing(); - changelog.Show(); - }); - - AddStep(@"Ensure HTML string unescaping", () => - { - changelog.ShowBuild(new APIChangelogBuild - { - Version = "2019.920.0", - DisplayVersion = "2019.920.0", - UpdateStream = new APIUpdateStream - { - Name = "Test", - DisplayName = "Test" }, - ChangelogEntries = new List + new APIChangelogEntry { - new APIChangelogEntry + Type = ChangelogEntryType.Add, + Category = "osu!", + Title = "Add thing", + Major = true, + Repository = "ppy/osu-framework", + GithubPullRequestId = 4444, + GithubUser = new APIChangelogUser { - Category = "Testing HTML strings unescaping", - Title = "Ensuring HTML strings are being unescaped", - MessageHtml = """"This text should appear triple-quoted""" >_<", - GithubUser = new APIChangelogUser - { - DisplayName = "Dummy", - OsuUsername = "Dummy", - } - }, + DisplayName = "frenzibyte", + GithubUrl = "https://github.com/frenzibyte" + } + }, + new APIChangelogEntry + { + Type = ChangelogEntryType.Misc, + Category = "Code quality", + Title = "Clean up thing", + GithubUser = new APIChangelogUser + { + DisplayName = "some dude" + } + }, + new APIChangelogEntry + { + Type = ChangelogEntryType.Misc, + Category = "Code quality", + Title = "Clean up another thing" } - }); + } }); + + AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0); + AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0"); + AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 5); + } + + [Test] + public void TestHTMLUnescaping() + { + showBuild(() => new APIChangelogBuild + { + Version = "2019.920.0", + DisplayVersion = "2019.920.0", + UpdateStream = new APIUpdateStream + { + Name = "Test", + DisplayName = "Test" + }, + ChangelogEntries = new List + { + new APIChangelogEntry + { + Category = "Testing HTML strings unescaping", + Title = "Ensuring HTML strings are being unescaped", + MessageHtml = """"This text should appear triple-quoted""" >_<", + GithubUser = new APIChangelogUser + { + DisplayName = "Dummy", + OsuUsername = "Dummy", + } + }, + } + }); + } + + private void showBuild(Func build) + { + AddStep("set up build", () => requestedBuild = build.Invoke()); + AddStep("show build", () => changelog.ShowBuild(requestedBuild)); + } + + private class TestChangelogOverlay : ChangelogOverlay + { + public new List Streams => base.Streams; + + public new ChangelogHeader Header => base.Header; } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneChannelTabControl.cs b/osu.Game.Tests/Visual/Online/TestSceneChannelTabControl.cs index c98b65ded7..73e1fc9b35 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChannelTabControl.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChannelTabControl.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -20,12 +20,7 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneChannelTabControl : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ChannelTabControl), - }; - - private readonly ChannelTabControl channelTabControl; + private readonly TestTabControl channelTabControl; public TestSceneChannelTabControl() { @@ -37,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online Anchor = Anchor.Centre, Children = new Drawable[] { - channelTabControl = new ChannelTabControl + channelTabControl = new TestTabControl { RelativeSizeAxes = Axes.X, Origin = Anchor.Centre, @@ -73,32 +68,40 @@ namespace osu.Game.Tests.Visual.Online channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue; AddStep("Add random private channel", addRandomPrivateChannel); - AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2); + AddAssert("There is only one channels", () => channelTabControl.Items.Count == 2); AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3); - AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5); + AddAssert("There are four channels", () => channelTabControl.Items.Count == 5); AddStep("Add random public channel", () => addChannel(RNG.Next().ToString())); - AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20); + AddRepeatStep("Select a random channel", () => + { + List validChannels = channelTabControl.Items.Where(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)).ToList(); + channelTabControl.SelectChannel(validChannels[RNG.Next(0, validChannels.Count)]); + }, 20); - Channel channelBefore = channelTabControl.Items.First(); - AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore); + Channel channelBefore = null; + AddStep("set first channel", () => channelTabControl.SelectChannel(channelBefore = channelTabControl.Items.First(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)))); - AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last()); + AddStep("select selector tab", () => channelTabControl.SelectChannel(channelTabControl.Items.Single(c => c is ChannelSelectorTabItem.ChannelSelectorTabChannel))); AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value); - AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First()); + AddStep("set second channel", () => channelTabControl.SelectChannel(channelTabControl.Items.GetNext(channelBefore))); AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value); AddUntilStep("remove all channels", () => { - var first = channelTabControl.Items.First(); - if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel) - return true; + foreach (var item in channelTabControl.Items.ToList()) + { + if (item is ChannelSelectorTabItem.ChannelSelectorTabChannel) + continue; - channelTabControl.RemoveChannel(first); - return false; + channelTabControl.RemoveChannel(item); + return false; + } + + return true; }); AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); @@ -117,5 +120,10 @@ namespace osu.Game.Tests.Visual.Online Type = ChannelType.Public, Name = name }); + + private class TestTabControl : ChannelTabControl + { + public void SelectChannel(Channel channel) => base.SelectTab(TabMap[channel]); + } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs index 4773e84a5e..8408b7dd60 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs @@ -2,12 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.Containers; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Users; @@ -19,14 +17,6 @@ namespace osu.Game.Tests.Visual.Online { private readonly TestChatLineContainer textContainer; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ChatLine), - typeof(Message), - typeof(LinkFlowContainer), - typeof(MessageFormatter) - }; - public TestSceneChatLineTruncation() { Add(textContainer = new TestChatLineContainer diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs index a1c77e2db0..74f53ebdca 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs @@ -2,16 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osu.Game.Overlays; using osu.Game.Overlays.Chat; @@ -27,16 +25,6 @@ namespace osu.Game.Tests.Visual.Online private readonly DialogOverlay dialogOverlay; private Color4 linkColour; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ChatLine), - typeof(Message), - typeof(LinkFlowContainer), - typeof(DummyEchoMessage), - typeof(LocalEchoMessage), - typeof(MessageFormatter) - }; - public TestSceneChatLink() { Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue }); @@ -77,7 +65,7 @@ namespace osu.Game.Tests.Visual.Online AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount); AddAssert($"msg #{index} has the right action", hasExpectedActions); - AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); + //AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic()); AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks); bool hasExpectedActions() @@ -96,13 +84,13 @@ namespace osu.Game.Tests.Visual.Online return true; } - bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); + //bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); bool isShowingLinks() { bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour); - Color4 textColour = isAction && hasBackground ? OsuColour.FromHex(newLine.Message.Sender.Colour) : Color4.White; + Color4 textColour = isAction && hasBackground ? Color4Extensions.FromHex(newLine.Message.Sender.Colour) : Color4.White; var linkCompilers = newLine.ContentFlow.Where(d => d is DrawableLinkCompiler).ToList(); var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts); @@ -115,26 +103,26 @@ namespace osu.Game.Tests.Visual.Online private void testLinksGeneral() { addMessageWithChecks("test!"); - addMessageWithChecks("osu.ppy.sh!"); - addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External); + addMessageWithChecks("dev.ppy.sh!"); + addMessageWithChecks("https://dev.ppy.sh!", 1, expectedActions: LinkAction.External); addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp); addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External); - addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External); - addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmapSet); - addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmap); - addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3, + addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External); + addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External); + addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External); + addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External); + addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmapSet); + addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmap); + addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", 3, expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External }); - addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External); - addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External); - addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External }); + addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External); + addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", 1, expectedActions: LinkAction.External); + addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External }); // note that there's 0 links here (they get removed if a channel is not found) addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present)."); addMessageWithChecks("I am important!", 0, false, true); addMessageWithChecks("feels important", 0, true, true); - addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External); + addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External); addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch); addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch); addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel); @@ -148,9 +136,9 @@ namespace osu.Game.Tests.Visual.Online int echoCounter = 0; addEchoWithWait("sent!", "received!"); - addEchoWithWait("https://osu.ppy.sh/home", null, 500); - addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]"); - addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000); + addEchoWithWait("https://dev.ppy.sh/home", null, 500); + addEchoWithWait("[https://dev.ppy.sh/forum let's try multiple words too!]"); + addEchoWithWait("(long loading times! clickable while loading?)[https://dev.ppy.sh/home]", null, 5000); void addEchoWithWait(string text, string completeText = null, double delay = 250) { diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 9196513a55..b13dd34ebc 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -1,17 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Online.Chat; using osu.Game.Overlays; -using osu.Game.Overlays.Chat; using osu.Game.Overlays.Chat.Selection; using osu.Game.Overlays.Chat.Tabs; using osu.Game.Users; @@ -19,24 +22,32 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Online { - public class TestSceneChatOverlay : ManualInputManagerTestScene + public class TestSceneChatOverlay : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ChatLine), - typeof(DrawableChannel), - typeof(ChannelSelectorTabItem), - typeof(ChannelTabControl), - typeof(ChannelTabItem), - typeof(PrivateChannelTabItem), - typeof(TabCloseButton) - }; - private TestChatOverlay chatOverlay; private ChannelManager channelManager; - private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username" }; - private readonly Channel channel2 = new Channel(new User()) { Name = "test2" }; + private IEnumerable visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+"); + private IEnumerable joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+"); + private readonly List channels; + + private Channel currentChannel => channelManager.CurrentChannel.Value; + private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1); + private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1); + private Channel channel1 => channels[0]; + private Channel channel2 => channels[1]; + + public TestSceneChatOverlay() + { + channels = Enumerable.Range(1, 10) + .Select(index => new Channel(new User()) + { + Name = $"Channel no. {index}", + Topic = index == 3 ? null : $"We talk about the number {index} here", + Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary + }) + .ToList(); + } [SetUp] public void Setup() @@ -45,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online { ChannelManagerContainer container; - Child = container = new ChannelManagerContainer(new List { channel1, channel2 }) + Child = container = new ChannelManagerContainer(channels) { RelativeSizeAxes = Axes.Both, }; @@ -55,6 +66,24 @@ namespace osu.Game.Tests.Visual.Online }); } + [SetUpSteps] + public void SetUpSteps() + { + AddStep("register request handling", () => + { + ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case JoinChannelRequest _: + return true; + } + + return false; + }; + }); + } + [Test] public void TestHideOverlay() { @@ -75,27 +104,138 @@ namespace osu.Game.Tests.Visual.Online AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1])); - AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1); + AddAssert("Current channel is channel 1", () => currentChannel == channel1); AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden); } [Test] - public void TestCloseChannelWhileSelectorClosed() + public void TestSearchInSelector() { - AddStep("Join channel 1", () => channelManager.JoinChannel(channel1)); - AddStep("Join channel 2", () => channelManager.JoinChannel(channel2)); + AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType().First().Text = "no. 2"); + AddUntilStep("Only channel 2 visible", () => + { + var listItems = chatOverlay.ChildrenOfType().Where(c => c.IsPresent); + return listItems.Count() == 1 && listItems.Single().Channel == channel2; + }); + } - AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2])); - AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child)); + [Test] + public void TestChannelShortcutKeys() + { + AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel))); + AddStep("Close channel selector", () => InputManager.Key(Key.Escape)); + AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden); + for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex) + { + var oneBasedIndex = zeroBasedIndex + 1; + var targetNumberKey = oneBasedIndex % 10; + var targetChannel = channels[zeroBasedIndex]; + AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey)); + AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel); + } + } + + private Channel expectedChannel; + + [Test] + public void TestCloseChannelBehaviour() + { + AddUntilStep("Join until dropdown has channels", () => + { + if (visibleChannels.Count() < joinedChannels.Count()) + return true; + + // Using temporary channels because they don't hide their names when not active + channelManager.JoinChannel(new Channel + { + Name = $"Channel no. {joinedChannels.Count() + 11}", + Type = ChannelType.Temporary + }); + + return false; + }); + + AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()])); + AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last()); + + // Closing the last channel before dropdown + AddStep("Close current channel", () => + { + expectedChannel = nextChannel; + chatOverlay.ChannelTabControl.RemoveChannel(currentChannel); + }); + AddAssert("Next channel selected", () => currentChannel == expectedChannel); AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden); - AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1); - AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child)); + // Depending on the window size, one more channel might need to be closed for the selectorTab to appear + AddUntilStep("Close channels until selector visible", () => + { + if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+") + return true; + chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last()); + return false; + }); + AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last()); + + // Closing the last channel with dropdown no longer present + AddStep("Close last when selector next", () => + { + expectedChannel = previousChannel; + chatOverlay.ChannelTabControl.RemoveChannel(currentChannel); + }); + AddAssert("Previous channel selected", () => currentChannel == expectedChannel); + + // Standard channel closing + AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1)); + AddStep("Close current channel", () => + { + expectedChannel = nextChannel; + chatOverlay.ChannelTabControl.RemoveChannel(currentChannel); + }); + AddAssert("Next channel selected", () => currentChannel == expectedChannel); + + // Selector reappearing after all channels closed + AddUntilStep("Close all channels", () => + { + if (!joinedChannels.Any()) + return true; + + chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last()); + return false; + }); AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible); } + [Test] + public void TestChannelCloseButton() + { + AddStep("Join 2 channels", () => + { + channelManager.JoinChannel(channel1); + channelManager.JoinChannel(channel2); + }); + + // PM channel close button only appears when active + AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2])); + AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child)); + AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2)); + + // Non-PM chat channel close button only appears when hovered + AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1])); + AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child)); + AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); + } + + private void pressChannelHotkey(int number) + { + var channelKey = Key.Number0 + number; + InputManager.PressKey(Key.AltLeft); + InputManager.Key(channelKey); + InputManager.ReleaseKey(Key.AltLeft); + } + private void clickDrawable(Drawable d) { InputManager.MoveMouseTo(d); @@ -121,7 +261,12 @@ namespace osu.Game.Tests.Visual.Online { ((BindableList)ChannelManager.AvailableChannels).AddRange(channels); - Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, }; + InternalChildren = new Drawable[] + { + ChannelManager, + ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, }, + }; + ChatOverlay.Show(); } } @@ -130,6 +275,8 @@ namespace osu.Game.Tests.Visual.Online { public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value; + public new ChannelTabControl ChannelTabControl => base.ChannelTabControl; + public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay; protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl(); @@ -139,12 +286,22 @@ namespace osu.Game.Tests.Visual.Online private class TestTabControl : ChannelTabControl { - protected override TabItem CreateTabItem(Channel value) => new TestChannelTabItem(value); + protected override TabItem CreateTabItem(Channel value) + { + switch (value.Type) + { + case ChannelType.PM: + return new TestPrivateChannelTabItem(value); + + default: + return new TestChannelTabItem(value); + } + } public new IReadOnlyDictionary> TabMap => base.TabMap; } - private class TestChannelTabItem : PrivateChannelTabItem + private class TestChannelTabItem : ChannelTabItem { public TestChannelTabItem(Channel channel) : base(channel) @@ -153,5 +310,15 @@ namespace osu.Game.Tests.Visual.Online public new ClickableContainer CloseButton => base.CloseButton; } + + private class TestPrivateChannelTabItem : PrivateChannelTabItem + { + public TestPrivateChannelTabItem(Channel channel) + : base(channel) + { + } + + public new ClickableContainer CloseButton => base.CloseButton; + } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs index 86bd0ddd11..cd22bb2513 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs @@ -3,10 +3,16 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; -using osu.Game.Online.API.Requests; -using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Comments; namespace osu.Game.Tests.Visual.Online @@ -14,46 +20,110 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneCommentsContainer : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CommentsContainer), - typeof(CommentsHeader), - typeof(DrawableComment), - typeof(HeaderButton), - typeof(SortTabControl), - typeof(ShowChildrenButton), - typeof(DeletedChildrenPlaceholder), - typeof(VotePill) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - protected override bool UseOnlineAPI => true; + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; - public TestSceneCommentsContainer() - { - BasicScrollContainer scrollFlow; + private CommentsContainer commentsContainer; - Add(scrollFlow = new BasicScrollContainer + [SetUp] + public void SetUp() => Schedule(() => + Child = new BasicScrollContainer { RelativeSizeAxes = Axes.Both, + Child = commentsContainer = new CommentsContainer() }); - AddStep("Big Black comments", () => - { - scrollFlow.Clear(); - scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823)); - }); - - AddStep("Airman comments", () => - { - scrollFlow.Clear(); - scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313)); - }); - - AddStep("lazer build comments", () => - { - scrollFlow.Clear(); - scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772)); - }); + [Test] + public void TestIdleState() + { + AddUntilStep("loading spinner shown", + () => commentsContainer.ChildrenOfType().Single().IsLoading); } + + [Test] + public void TestSingleCommentsPage() + { + setUpCommentsResponse(exampleComments); + AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123)); + AddUntilStep("show more button hidden", + () => commentsContainer.ChildrenOfType().Single().Alpha == 0); + } + + [Test] + public void TestMultipleCommentPages() + { + var comments = exampleComments; + comments.HasMore = true; + comments.TopLevelCount = 10; + + setUpCommentsResponse(comments); + AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123)); + AddUntilStep("show more button visible", + () => commentsContainer.ChildrenOfType().Single().Alpha == 1); + } + + [Test] + public void TestMultipleLoads() + { + var comments = exampleComments; + int topLevelCommentCount = exampleComments.Comments.Count; + + AddStep("hide container", () => commentsContainer.Hide()); + setUpCommentsResponse(comments); + AddRepeatStep("show comments multiple times", + () => commentsContainer.ShowComments(CommentableType.Beatmapset, 456), 2); + AddStep("show container", () => commentsContainer.Show()); + AddUntilStep("comment count is correct", + () => commentsContainer.ChildrenOfType().Count() == topLevelCommentCount); + } + + private void setUpCommentsResponse(CommentBundle commentBundle) + => AddStep("set up response", () => + { + dummyAPI.HandleRequest = request => + { + if (!(request is GetCommentsRequest getCommentsRequest)) + return false; + + getCommentsRequest.TriggerSuccess(commentBundle); + return true; + }; + }); + + private CommentBundle exampleComments => new CommentBundle + { + Comments = new List + { + new Comment + { + Id = 1, + Message = "This is a comment", + LegacyName = "FirstUser", + CreatedAt = DateTimeOffset.Now, + VotesCount = 19, + RepliesCount = 1 + }, + new Comment + { + Id = 5, + ParentId = 1, + Message = "This is a child comment", + LegacyName = "SecondUser", + CreatedAt = DateTimeOffset.Now, + VotesCount = 4, + }, + new Comment + { + Id = 10, + Message = "This is another comment", + LegacyName = "ThirdUser", + CreatedAt = DateTimeOffset.Now, + VotesCount = 0 + }, + }, + IncludedComments = new List(), + }; } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs index bc3e0eff1a..03eac5d85b 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Game.Overlays; using osu.Game.Overlays.Comments; namespace osu.Game.Tests.Visual.Online @@ -12,12 +12,8 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneCommentsHeader : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CommentsHeader), - typeof(HeaderButton), - typeof(SortTabControl), - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private readonly Bindable sort = new Bindable(); private readonly BindableBool showDeleted = new BindableBool(); diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentsPage.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentsPage.cs new file mode 100644 index 0000000000..7fdf0708e0 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentsPage.cs @@ -0,0 +1,226 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Overlays.Comments; +using osu.Game.Overlays; +using osu.Framework.Allocation; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Users; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osuTK; +using JetBrains.Annotations; +using NUnit.Framework; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneCommentsPage : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private readonly BindableBool showDeleted = new BindableBool(); + private readonly Container content; + + private TestCommentsPage commentsPage; + + public TestSceneCommentsPage() + { + Add(new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.Y, + Width = 200, + Child = new OsuCheckbox + { + Current = showDeleted, + LabelText = @"Show Deleted" + } + }, + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + } + } + }); + } + + [Test] + public void TestAppendDuplicatedComment() + { + AddStep("Create page", () => createPage(getCommentBundle())); + AddAssert("Dictionary length is 10", () => commentsPage?.DictionaryLength == 10); + AddStep("Append existing comment", () => commentsPage?.AppendComments(getCommentSubBundle())); + AddAssert("Dictionary length is 10", () => commentsPage?.DictionaryLength == 10); + } + + [Test] + public void TestEmptyBundle() + { + AddStep("Create page", () => createPage(getEmptyCommentBundle())); + AddAssert("Dictionary length is 0", () => commentsPage?.DictionaryLength == 0); + } + + private void createPage(CommentBundle commentBundle) + { + commentsPage = null; + content.Clear(); + content.Add(commentsPage = new TestCommentsPage(commentBundle) + { + ShowDeleted = { BindTarget = showDeleted } + }); + } + + private CommentBundle getEmptyCommentBundle() => new CommentBundle + { + Comments = new List(), + }; + + private CommentBundle getCommentBundle() => new CommentBundle + { + Comments = new List + { + new Comment + { + Id = 1, + Message = "Simple test comment", + LegacyName = "TestUser1", + CreatedAt = DateTimeOffset.Now, + VotesCount = 5 + }, + new Comment + { + Id = 100, + Message = "This comment has \"load replies\" button because it has unloaded replies", + LegacyName = "TestUser1100", + CreatedAt = DateTimeOffset.Now, + VotesCount = 5, + RepliesCount = 2, + }, + new Comment + { + Id = 111, + Message = "This comment has \"Show More\" button because it has unloaded replies, but some of them are loaded", + LegacyName = "TestUser1111", + CreatedAt = DateTimeOffset.Now, + VotesCount = 100, + RepliesCount = 2, + }, + new Comment + { + Id = 112, + ParentId = 111, + Message = "I'm here to make my parent work", + LegacyName = "someone", + CreatedAt = DateTimeOffset.Now, + VotesCount = 2, + }, + new Comment + { + Id = 2, + Message = "This comment has been deleted :( but visible for admins", + LegacyName = "TestUser2", + CreatedAt = DateTimeOffset.Now, + DeletedAt = DateTimeOffset.Now, + VotesCount = 5 + }, + new Comment + { + Id = 3, + Message = "This comment is a top level", + LegacyName = "TestUser3", + CreatedAt = DateTimeOffset.Now, + RepliesCount = 2, + }, + new Comment + { + Id = 4, + ParentId = 3, + Message = "And this is a reply", + RepliesCount = 1, + LegacyName = "TestUser1", + CreatedAt = DateTimeOffset.Now, + }, + new Comment + { + Id = 15, + ParentId = 4, + Message = "Reply to reply", + LegacyName = "TestUser1", + CreatedAt = DateTimeOffset.Now, + }, + new Comment + { + Id = 6, + ParentId = 3, + LegacyName = "TestUser11515", + CreatedAt = DateTimeOffset.Now, + DeletedAt = DateTimeOffset.Now, + }, + new Comment + { + Id = 5, + Message = "This comment is voted and edited", + LegacyName = "BigBrainUser", + CreatedAt = DateTimeOffset.Now, + EditedAt = DateTimeOffset.Now, + VotesCount = 1000, + EditedById = 1, + } + }, + IncludedComments = new List(), + UserVotes = new List + { + 5 + }, + Users = new List + { + new User + { + Id = 1, + Username = "Good_Admin" + } + }, + }; + + private CommentBundle getCommentSubBundle() => new CommentBundle + { + Comments = new List + { + new Comment + { + Id = 1, + Message = "Simple test comment", + LegacyName = "TestUser1", + CreatedAt = DateTimeOffset.Now, + VotesCount = 5 + }, + }, + IncludedComments = new List(), + }; + + private class TestCommentsPage : CommentsPage + { + public TestCommentsPage(CommentBundle commentBundle) + : base(commentBundle) + { + } + + public new void AppendComments([NotNull] CommentBundle bundle) => base.AppendComments(bundle); + + public int DictionaryLength => CommentDictionary.Count; + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs new file mode 100644 index 0000000000..30785fd163 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneCurrentlyPlayingDisplay.cs @@ -0,0 +1,108 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Database; +using osu.Game.Online.Spectator; +using osu.Game.Overlays.Dashboard; +using osu.Game.Tests.Visual.Spectator; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneCurrentlyPlayingDisplay : OsuTestScene + { + private readonly User streamingUser = new User { Id = 2, Username = "Test user" }; + + [Cached(typeof(SpectatorClient))] + private TestSpectatorClient testSpectatorClient = new TestSpectatorClient(); + + private CurrentlyPlayingDisplay currentlyPlaying; + + [Cached(typeof(UserLookupCache))] + private UserLookupCache lookupCache = new TestUserLookupCache(); + + private Container nestedContainer; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("add streaming client", () => + { + nestedContainer?.Remove(testSpectatorClient); + Remove(lookupCache); + + Children = new Drawable[] + { + lookupCache, + nestedContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + testSpectatorClient, + currentlyPlaying = new CurrentlyPlayingDisplay + { + RelativeSizeAxes = Axes.Both, + } + } + }, + }; + }); + + AddStep("Reset players", () => testSpectatorClient.EndPlay(streamingUser.Id)); + } + + [Test] + public void TestBasicDisplay() + { + AddStep("Add playing user", () => testSpectatorClient.StartPlay(streamingUser.Id, 0)); + AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType()?.FirstOrDefault()?.User.Id == 2); + AddStep("Remove playing user", () => testSpectatorClient.EndPlay(streamingUser.Id)); + AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType().Any()); + } + + internal class TestUserLookupCache : UserLookupCache + { + private static readonly string[] usernames = + { + "fieryrage", + "Kerensa", + "MillhioreF", + "Player01", + "smoogipoo", + "Ephemeral", + "BTMC", + "Cilvery", + "m980", + "HappyStick", + "LittleEndu", + "frenzibyte", + "Zallius", + "BanchoBot", + "rocketminer210", + "pishifat" + }; + + protected override Task ComputeValueAsync(int lookup, CancellationToken token = default) + { + // tests against failed lookups + if (lookup == 13) + return Task.FromResult(null); + + return Task.FromResult(new User + { + Id = lookup, + Username = usernames[lookup % usernames.Length], + }); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs new file mode 100644 index 0000000000..960d3fa248 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneDashboardOverlay : OsuTestScene + { + protected override bool UseOnlineAPI => true; + + private readonly DashboardOverlay overlay; + + public TestSceneDashboardOverlay() + { + Add(overlay = new DashboardOverlay()); + } + + [Test] + public void TestShow() + { + AddStep("Show", overlay.Show); + } + + [Test] + public void TestHide() + { + AddStep("Hide", overlay.Hide); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneDirectDownloadButton.cs b/osu.Game.Tests/Visual/Online/TestSceneDirectDownloadButton.cs index 5b0c2d3c67..3fc894da0d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDirectDownloadButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDirectDownloadButton.cs @@ -1,15 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Online; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing.Panels; using osu.Game.Rulesets.Osu; using osu.Game.Tests.Resources; using osuTK; @@ -18,11 +16,6 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneDirectDownloadButton : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PanelDownloadButton) - }; - private TestDownloadButton downloadButton; [Resolved] @@ -49,8 +42,11 @@ namespace osu.Game.Tests.Visual.Online ensureSoleilyRemoved(); createButtonWithBeatmap(createSoleily()); AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded); - AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() })); + AddStep("import soleily", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport())); + AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526)); + AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable); + createButtonWithBeatmap(createSoleily()); AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable); ensureSoleilyRemoved(); @@ -143,14 +139,14 @@ namespace osu.Game.Tests.Visual.Online return beatmap; } - private class TestDownloadButton : PanelDownloadButton + private class TestDownloadButton : BeatmapPanelDownloadButton { public new bool DownloadEnabled => base.DownloadEnabled; public DownloadState DownloadState => State.Value; - public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false) - : base(beatmapSet, noVideo) + public TestDownloadButton(BeatmapSetInfo beatmapSet) + : base(beatmapSet) { } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs deleted file mode 100644 index d9873ea243..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs +++ /dev/null @@ -1,215 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Overlays; - -namespace osu.Game.Tests.Visual.Online -{ - [TestFixture] - public class TestSceneDirectOverlay : OsuTestScene - { - private DirectOverlay direct; - - protected override bool UseOnlineAPI => true; - - protected override void LoadComplete() - { - base.LoadComplete(); - - Add(direct = new DirectOverlay()); - newBeatmaps(); - - AddStep(@"toggle", direct.ToggleVisibility); - AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13)); - AddStep(@"trigger disabled", () => Ruleset.Disabled = !Ruleset.Disabled); - } - - private void newBeatmaps() - { - direct.BeatmapSets = new[] - { - new BeatmapSetInfo - { - OnlineBeatmapSetID = 578332, - Metadata = new BeatmapMetadata - { - Title = @"OrVid", - Artist = @"An", - AuthorString = @"RLC", - Source = @"", - Tags = @"acuticnotes an-fillnote revid tear tearvid encrpted encryption axi axivid quad her hervid recoll", - }, - OnlineInfo = new BeatmapSetOnlineInfo - { - Covers = new BeatmapSetOnlineCovers - { - Card = @"https://assets.ppy.sh/beatmaps/578332/covers/card.jpg?1494591390", - Cover = @"https://assets.ppy.sh/beatmaps/578332/covers/cover.jpg?1494591390", - }, - Preview = @"https://b.ppy.sh/preview/578332.mp3", - PlayCount = 97, - FavouriteCount = 72, - }, - Beatmaps = new List - { - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 5.35f, - Metadata = new BeatmapMetadata(), - }, - }, - }, - new BeatmapSetInfo - { - OnlineBeatmapSetID = 599627, - Metadata = new BeatmapMetadata - { - Title = @"tiny lamp", - Artist = @"fhana", - AuthorString = @"Sotarks", - Source = @"ぎんぎつね", - Tags = @"lantis junichi sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration", - }, - OnlineInfo = new BeatmapSetOnlineInfo - { - Covers = new BeatmapSetOnlineCovers - { - Card = @"https://assets.ppy.sh/beatmaps/599627/covers/card.jpg?1494539318", - Cover = @"https://assets.ppy.sh/beatmaps/599627/covers/cover.jpg?1494539318", - }, - Preview = @"https//b.ppy.sh/preview/599627.mp3", - PlayCount = 3082, - FavouriteCount = 14, - }, - Beatmaps = new List - { - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 5.81f, - Metadata = new BeatmapMetadata(), - }, - }, - }, - new BeatmapSetInfo - { - OnlineBeatmapSetID = 513268, - Metadata = new BeatmapMetadata - { - Title = @"At Gwanghwamun", - Artist = @"KYUHYUN", - AuthorString = @"Cerulean Veyron", - Source = @"", - Tags = @"soul ballad kh super junior sj suju 슈퍼주니어 kt뮤직 sm엔터테인먼트 s.m.entertainment kt music 1st mini album ep", - }, - OnlineInfo = new BeatmapSetOnlineInfo - { - Covers = new BeatmapSetOnlineCovers - { - Card = @"https://assets.ppy.sh/beatmaps/513268/covers/card.jpg?1494502863", - Cover = @"https://assets.ppy.sh/beatmaps/513268/covers/cover.jpg?1494502863", - }, - Preview = @"https//b.ppy.sh/preview/513268.mp3", - PlayCount = 2762, - FavouriteCount = 15, - }, - Beatmaps = new List - { - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 0.9f, - Metadata = new BeatmapMetadata(), - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 1.1f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 2.02f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 3.49f, - }, - }, - }, - new BeatmapSetInfo - { - OnlineBeatmapSetID = 586841, - Metadata = new BeatmapMetadata - { - Title = @"RHAPSODY OF BLUE SKY", - Artist = @"fhana", - AuthorString = @"[Kamiya]", - Source = @"小林さんちのメイドラゴン", - Tags = @"kobayashi san chi no maidragon aozora no opening anime maid dragon oblivion karen dynamix imoutosan pata-mon gxytcgxytc", - }, - OnlineInfo = new BeatmapSetOnlineInfo - { - Covers = new BeatmapSetOnlineCovers - { - Card = @"https://assets.ppy.sh/beatmaps/586841/covers/card.jpg?1494052741", - Cover = @"https://assets.ppy.sh/beatmaps/586841/covers/cover.jpg?1494052741", - }, - Preview = @"https//b.ppy.sh/preview/586841.mp3", - PlayCount = 62317, - FavouriteCount = 161, - }, - Beatmaps = new List - { - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 1.26f, - Metadata = new BeatmapMetadata(), - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 2.01f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 2.87f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 3.76f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 3.93f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 4.37f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 5.13f, - }, - new BeatmapInfo - { - Ruleset = Ruleset.Value, - StarDifficulty = 5.42f, - }, - }, - }, - }; - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs index 731cb62518..fd5f306e07 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs @@ -1,28 +1,22 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Audio; using osu.Game.Beatmaps; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing.Panels; using osu.Game.Rulesets; using osu.Game.Users; using osuTK; namespace osu.Game.Tests.Visual.Online { - public class TestSceneDirectPanel : OsuTestScene + [Cached(typeof(IPreviewTrackOwner))] + public class TestSceneDirectPanel : OsuTestScene, IPreviewTrackOwner { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DirectGridPanel), - typeof(DirectListPanel), - typeof(IconPill) - }; - private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo { OnlineBeatmapSetID = 123, @@ -105,13 +99,16 @@ namespace osu.Game.Tests.Visual.Online [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { - var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo; + var normal = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet; normal.OnlineInfo.HasVideo = true; normal.OnlineInfo.HasStoryboard = true; var undownloadable = getUndownloadableBeatmapSet(); var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets); + var explicitMap = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet; + explicitMap.OnlineInfo.HasExplicitContent = true; + Child = new BasicScrollContainer { RelativeSizeAxes = Axes.Both, @@ -124,12 +121,14 @@ namespace osu.Game.Tests.Visual.Online Spacing = new Vector2(5, 20), Children = new Drawable[] { - new DirectGridPanel(normal), - new DirectGridPanel(undownloadable), - new DirectGridPanel(manyDifficulties), - new DirectListPanel(normal), - new DirectListPanel(undownloadable), - new DirectListPanel(manyDifficulties), + new GridBeatmapPanel(normal), + new GridBeatmapPanel(undownloadable), + new GridBeatmapPanel(manyDifficulties), + new GridBeatmapPanel(explicitMap), + new ListBeatmapPanel(normal), + new ListBeatmapPanel(undownloadable), + new ListBeatmapPanel(manyDifficulties), + new ListBeatmapPanel(explicitMap) }, }, }; diff --git a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs index 637b577021..31bb276cd4 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneExternalLinkButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Game.Graphics.UserInterface; using osuTK; @@ -10,8 +8,6 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneExternalLinkButton : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(ExternalLinkButton) }; - public TestSceneExternalLinkButton() { Child = new ExternalLinkButton("https://osu.ppy.sh/home") diff --git a/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs new file mode 100644 index 0000000000..e8d9ff72af --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneFriendDisplay.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Dashboard.Friends; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneFriendDisplay : OsuTestScene + { + protected override bool UseOnlineAPI => true; + + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private FriendDisplay display; + + [SetUp] + public void Setup() => Schedule(() => + { + Child = new BasicScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = display = new FriendDisplay() + }; + }); + + [Test] + public void TestOffline() + { + AddStep("Populate with offline test users", () => display.Users = getUsers()); + } + + [Test] + public void TestOnline() + { + // No need to do anything, fetch is performed automatically. + } + + private List getUsers() => new List + { + new User + { + Username = "flyte", + Id = 3103765, + IsOnline = true, + Statistics = new UserStatistics { GlobalRank = 1111 }, + Country = new Country { FlagName = "JP" }, + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" + }, + new User + { + Username = "peppy", + Id = 2, + IsOnline = false, + Statistics = new UserStatistics { GlobalRank = 2222 }, + Country = new Country { FlagName = "AU" }, + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + IsSupporter = true, + SupportLevel = 3, + }, + new User + { + Username = "Evast", + Id = 8195163, + Country = new Country { FlagName = "BY" }, + CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", + IsOnline = false, + LastVisit = DateTimeOffset.Now + } + }; + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneFullscreenOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneFullscreenOverlay.cs index fe8437be17..dc468bb62d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneFullscreenOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneFullscreenOverlay.cs @@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneFullscreenOverlay : OsuTestScene { - private FullscreenOverlay overlay; + private FullscreenOverlay overlay; protected override void LoadComplete() { @@ -38,9 +38,10 @@ namespace osu.Game.Tests.Visual.Online AddAssert("fire count 3", () => fireCount == 3); } - private class TestFullscreenOverlay : FullscreenOverlay + private class TestFullscreenOverlay : FullscreenOverlay { public TestFullscreenOverlay() + : base(OverlayColourScheme.Pink) { Children = new Drawable[] { @@ -51,6 +52,17 @@ namespace osu.Game.Tests.Visual.Online }, }; } + + protected override OverlayHeader CreateHeader() => new TestHeader(); + + internal class TestHeader : OverlayHeader + { + protected override OverlayTitle CreateTitle() => new TestTitle(); + + internal class TestTitle : OverlayTitle + { + } + } } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs b/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs index d3b037f499..3ecca85ef1 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs @@ -1,15 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Overlays; using osu.Game.Overlays.Profile.Sections; -using osu.Game.Overlays.Profile.Sections.Historical; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online @@ -19,13 +18,8 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => true; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(HistoricalSection), - typeof(PaginatedMostPlayedBeatmapContainer), - typeof(DrawableMostPlayedBeatmap), - typeof(DrawableProfileRow) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); public TestSceneHistoricalSection() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneHomeNewsPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneHomeNewsPanel.cs new file mode 100644 index 0000000000..a1251ca793 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneHomeNewsPanel.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Online.API.Requests.Responses; +using osu.Framework.Allocation; +using osu.Game.Overlays; +using System; +using osu.Game.Overlays.Dashboard.Home.News; +using osuTK; +using System.Collections.Generic; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneHomeNewsPanel : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Purple); + + public TestSceneHomeNewsPanel() + { + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Y, + Width = 500, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + new FeaturedNewsItemPanel(new APINewsPost + { + Title = "This post has an image which starts with \"/\" and has many authors!", + Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png", + PublishedAt = DateTimeOffset.Now, + Slug = "2020-07-16-summer-theme-park-2020-voting-open" + }), + new NewsItemGroupPanel(new List + { + new APINewsPost + { + Title = "Title 1", + Slug = "2020-07-16-summer-theme-park-2020-voting-open", + PublishedAt = DateTimeOffset.Now, + }, + new APINewsPost + { + Title = "Title of this post is Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + Slug = "2020-07-16-summer-theme-park-2020-voting-open", + PublishedAt = DateTimeOffset.Now, + } + }), + new ShowMoreNewsPanel() + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs b/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs index 325d657f0e..2231139856 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs @@ -16,11 +16,6 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneKudosuHistory : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableKudosuHistoryItem), - }; - private readonly Box background; public TestSceneKudosuHistory() diff --git a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs index e0e5a088ce..fc438ce6dd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardModSelector.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Overlays.BeatmapSet; -using System; -using System.Collections.Generic; +using System.Collections.Specialized; +using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Mania; @@ -13,18 +13,15 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; namespace osu.Game.Tests.Visual.Online { public class TestSceneLeaderboardModSelector : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(LeaderboardModSelector), - }; - public TestSceneLeaderboardModSelector() { LeaderboardModSelector modSelector; @@ -44,27 +41,31 @@ namespace osu.Game.Tests.Visual.Online Ruleset = { BindTarget = ruleset } }); - modSelector.SelectedMods.ItemsAdded += mods => + modSelector.SelectedMods.CollectionChanged += (_, args) => { - mods.ForEach(mod => selectedMods.Add(new OsuSpriteText + switch (args.Action) { - Text = mod.Acronym, - })); - }; - - modSelector.SelectedMods.ItemsRemoved += mods => - { - mods.ForEach(mod => - { - foreach (var selected in selectedMods) - { - if (selected.Text == mod.Acronym) + case NotifyCollectionChangedAction.Add: + args.NewItems.AsNonNull().Cast().ForEach(mod => selectedMods.Add(new OsuSpriteText { - selectedMods.Remove(selected); - break; - } - } - }); + Text = mod.Acronym, + })); + break; + + case NotifyCollectionChangedAction.Remove: + args.OldItems.AsNonNull().Cast().ForEach(mod => + { + foreach (var selected in selectedMods) + { + if (selected.Text == mod.Acronym) + { + selectedMods.Remove(selected); + break; + } + } + }); + break; + } }; AddStep("osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo); diff --git a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSelector.cs index cc3b2ac68b..afa559280c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneLeaderboardScopeSelector.cs @@ -2,20 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Overlays.BeatmapSet; -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Screens.Select.Leaderboards; +using osu.Framework.Allocation; +using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Online { public class TestSceneLeaderboardScopeSelector : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(LeaderboardScopeSelector), - }; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); public TestSceneLeaderboardScopeSelector() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneNewsCard.cs b/osu.Game.Tests/Visual/Online/TestSceneNewsCard.cs new file mode 100644 index 0000000000..17675bfbc0 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneNewsCard.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Overlays.News; +using osu.Game.Online.API.Requests.Responses; +using osu.Framework.Allocation; +using osu.Game.Overlays; +using osuTK; +using System; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneNewsCard : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Purple); + + public TestSceneNewsCard() + { + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Width = 500, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 20), + Children = new[] + { + new NewsCard(new APINewsPost + { + Title = "This post has an image which starts with \"/\" and has many authors! (clickable)", + Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + Author = "someone, someone1, someone2, someone3, someone4", + FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png", + PublishedAt = DateTimeOffset.Now, + Slug = "2020-07-16-summer-theme-park-2020-voting-open" + }), + new NewsCard(new APINewsPost + { + Title = "This post has a full-url image! (HTML entity: &) (non-clickable)", + Preview = "boom (HTML entity: &)", + Author = "user (HTML entity: &)", + FirstImage = "https://assets.ppy.sh/artists/88/header.jpg", + PublishedAt = DateTimeOffset.Now + }) + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneNewsHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneNewsHeader.cs new file mode 100644 index 0000000000..78288bf6e4 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneNewsHeader.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Overlays.News; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Framework.Allocation; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneNewsHeader : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private TestHeader header; + + [SetUp] + public void Setup() => Schedule(() => + { + Child = header = new TestHeader + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }; + }); + + [Test] + public void TestControl() + { + AddAssert("Front page selected", () => header.Current.Value == "frontpage"); + AddAssert("1 tab total", () => header.TabCount == 1); + + AddStep("Set article 1", () => header.SetArticle("1")); + AddAssert("Article 1 selected", () => header.Current.Value == "1"); + AddAssert("2 tabs total", () => header.TabCount == 2); + + AddStep("Set article 2", () => header.SetArticle("2")); + AddAssert("Article 2 selected", () => header.Current.Value == "2"); + AddAssert("2 tabs total", () => header.TabCount == 2); + + AddStep("Set front page", () => header.SetFrontPage()); + AddAssert("Front page selected", () => header.Current.Value == "frontpage"); + AddAssert("1 tab total", () => header.TabCount == 1); + } + + private class TestHeader : NewsHeader + { + public int TabCount => TabControl.Items.Count; + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneNewsOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneNewsOverlay.cs index d47c972564..93a5b6fc59 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneNewsOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneNewsOverlay.cs @@ -2,65 +2,113 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Graphics; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; -using osu.Game.Overlays.News; namespace osu.Game.Tests.Visual.Online { public class TestSceneNewsOverlay : OsuTestScene { - private TestNewsOverlay news; + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; - protected override void LoadComplete() + private NewsOverlay overlay; + + [SetUp] + public void SetUp() => Schedule(() => Child = overlay = new NewsOverlay()); + + [Test] + public void TestRequest() { - base.LoadComplete(); - Add(news = new TestNewsOverlay()); - AddStep(@"Show", news.Show); - AddStep(@"Hide", news.Hide); - - AddStep(@"Show front page", () => news.ShowFrontPage()); - AddStep(@"Custom article", () => news.Current.Value = "Test Article 101"); - - AddStep(@"Article covers", () => news.LoadAndShowContent(new NewsCoverTest())); + setUpNewsResponse(responseExample); + AddStep("Show", () => overlay.Show()); + AddStep("Show article", () => overlay.ShowArticle("article")); } - private class TestNewsOverlay : NewsOverlay + [Test] + public void TestCursorRequest() { - public new void LoadAndShowContent(NewsContent content) => base.LoadAndShowContent(content); + setUpNewsResponse(responseWithCursor, "Set up cursor response"); + AddStep("Show", () => overlay.Show()); + AddUntilStep("Show More button is visible", () => showMoreButton?.Alpha == 1); + setUpNewsResponse(responseWithNoCursor, "Set up no cursor response"); + AddStep("Click Show More", () => showMoreButton?.Click()); + AddUntilStep("Show More button is hidden", () => showMoreButton?.Alpha == 0); } - private class NewsCoverTest : NewsContent - { - public NewsCoverTest() + private ShowMoreButton showMoreButton => overlay.ChildrenOfType().FirstOrDefault(); + + private void setUpNewsResponse(GetNewsResponse r, string testName = "Set up response") + => AddStep(testName, () => { - Spacing = new osuTK.Vector2(0, 10); - - var article = new NewsArticleCover.ArticleInfo + dummyAPI.HandleRequest = request => { - Author = "Ephemeral", - CoverUrl = "https://assets.ppy.sh/artists/58/header.jpg", - Time = new DateTime(2019, 12, 4), - Title = "New Featured Artist: Kurokotei" - }; + if (!(request is GetNewsRequest getNewsRequest)) + return false; - Children = new Drawable[] - { - new NewsArticleCover(article) - { - Height = 200 - }, - new NewsArticleCover(article) - { - Height = 120 - }, - new NewsArticleCover(article) - { - RelativeSizeAxes = Axes.None, - Size = new osuTK.Vector2(400, 200), - } + getNewsRequest.TriggerSuccess(r); + return true; }; + }); + + private static GetNewsResponse responseExample => new GetNewsResponse + { + NewsPosts = new[] + { + new APINewsPost + { + Title = "This post has an image which starts with \"/\" and has many authors!", + Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + Author = "someone, someone1, someone2, someone3, someone4", + FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png", + PublishedAt = DateTimeOffset.Now + }, + new APINewsPost + { + Title = "This post has a full-url image! (HTML entity: &)", + Preview = "boom (HTML entity: &)", + Author = "user (HTML entity: &)", + FirstImage = "https://assets.ppy.sh/artists/88/header.jpg", + PublishedAt = DateTimeOffset.Now + } } - } + }; + + private static GetNewsResponse responseWithCursor => new GetNewsResponse + { + NewsPosts = new[] + { + new APINewsPost + { + Title = "This post has an image which starts with \"/\" and has many authors!", + Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", + Author = "someone, someone1, someone2, someone3, someone4", + FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png", + PublishedAt = DateTimeOffset.Now + } + }, + Cursor = new Cursor() + }; + + private static GetNewsResponse responseWithNoCursor => new GetNewsResponse + { + NewsPosts = new[] + { + new APINewsPost + { + Title = "This post has a full-url image! (HTML entity: &)", + Preview = "boom (HTML entity: &)", + Author = "user (HTML entity: &)", + FirstImage = "https://assets.ppy.sh/artists/88/header.jpg", + PublishedAt = DateTimeOffset.Now + } + }, + Cursor = null + }; } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneNewsSidebar.cs b/osu.Game.Tests/Visual/Online/TestSceneNewsSidebar.cs new file mode 100644 index 0000000000..b000553a7b --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneNewsSidebar.cs @@ -0,0 +1,152 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; +using osu.Game.Overlays.News.Sidebar; +using static osu.Game.Overlays.News.Sidebar.YearsPanel; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneNewsSidebar : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private TestNewsSidebar sidebar; + + [SetUp] + public void SetUp() => Schedule(() => Child = sidebar = new TestNewsSidebar { YearChanged = onYearChanged }); + + [Test] + public void TestBasic() + { + AddStep("Add metadata", () => sidebar.Metadata.Value = getMetadata(2021)); + AddUntilStep("Month sections exist", () => sidebar.ChildrenOfType().Any()); + } + + [Test] + public void TestMetadataWithNoPosts() + { + AddStep("Add data with no posts", () => sidebar.Metadata.Value = metadata_with_no_posts); + AddUntilStep("No month sections were created", () => !sidebar.ChildrenOfType().Any()); + } + + [Test] + public void TestYearsPanelVisibility() + { + AddUntilStep("Years panel is hidden", () => yearsPanel?.Alpha == 0); + AddStep("Add data", () => sidebar.Metadata.Value = getMetadata(2021)); + AddUntilStep("Years panel is visible", () => yearsPanel?.Alpha == 1); + } + + private void onYearChanged(int year) => sidebar.Metadata.Value = getMetadata(year); + + private YearsPanel yearsPanel => sidebar.ChildrenOfType().FirstOrDefault(); + + private APINewsSidebar getMetadata(int year) => new APINewsSidebar + { + CurrentYear = year, + Years = new[] + { + 2021, + 2020, + 2019, + 2018, + 2017, + 2016, + 2015, + 2014, + 2013 + }, + NewsPosts = new List + { + new APINewsPost + { + Title = "(Mar) Short title", + PublishedAt = new DateTime(year, 3, 1) + }, + new APINewsPost + { + Title = "(Mar) Oh boy that's a long post title I wonder if it will break anything", + PublishedAt = new DateTime(year, 3, 1) + }, + new APINewsPost + { + Title = "(Mar) Medium title, nothing to see here", + PublishedAt = new DateTime(year, 3, 1) + }, + new APINewsPost + { + Title = "(Feb) Short title", + PublishedAt = new DateTime(year, 2, 1) + }, + new APINewsPost + { + Title = "(Feb) Oh boy that's a long post title I wonder if it will break anything", + PublishedAt = new DateTime(year, 2, 1) + }, + new APINewsPost + { + Title = "(Feb) Medium title, nothing to see here", + PublishedAt = new DateTime(year, 2, 1) + }, + new APINewsPost + { + Title = "Short title", + PublishedAt = new DateTime(year, 1, 1) + }, + new APINewsPost + { + Title = "Oh boy that's a long post title I wonder if it will break anything", + PublishedAt = new DateTime(year, 1, 1) + }, + new APINewsPost + { + Title = "Medium title, nothing to see here", + PublishedAt = new DateTime(year, 1, 1) + } + } + }; + + private static readonly APINewsSidebar metadata_with_no_posts = new APINewsSidebar + { + CurrentYear = 2021, + Years = new[] + { + 2021, + 2020, + 2019, + 2018, + 2017, + 2016, + 2015, + 2014, + 2013 + }, + NewsPosts = Array.Empty() + }; + + private class TestNewsSidebar : NewsSidebar + { + public Action YearChanged; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Metadata.BindValueChanged(metadata => + { + foreach (var b in this.ChildrenOfType()) + b.Action = () => YearChanged?.Invoke(b.Year); + }, true); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs b/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs new file mode 100644 index 0000000000..64e80e9f02 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneNowPlayingCommand.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.Chat; +using osu.Game.Rulesets; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Online +{ + [HeadlessTest] + public class TestSceneNowPlayingCommand : OsuTestScene + { + [Cached(typeof(IChannelPostTarget))] + private PostTarget postTarget { get; set; } + + private DummyAPIAccess api => (DummyAPIAccess)API; + + public TestSceneNowPlayingCommand() + { + Add(postTarget = new PostTarget()); + } + + [Test] + public void TestGenericActivity() + { + AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null)); + + AddStep("Run command", () => Add(new NowPlayingCommand())); + + AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is listening")); + } + + [Test] + public void TestEditActivity() + { + AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo())); + + AddStep("Run command", () => Add(new NowPlayingCommand())); + + AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is editing")); + } + + [Test] + public void TestPlayActivity() + { + AddStep("Set activity", () => api.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo())); + + AddStep("Run command", () => Add(new NowPlayingCommand())); + + AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is playing")); + } + + [TestCase(true)] + [TestCase(false)] + public void TestLinkPresence(bool hasOnlineId) + { + AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null)); + + AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null) + { + BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null } + }); + + AddStep("Run command", () => Add(new NowPlayingCommand())); + + if (hasOnlineId) + AddAssert("Check link presence", () => postTarget.LastMessage.Contains("/b/1234")); + else + AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://")); + } + + public class PostTarget : Component, IChannelPostTarget + { + public void PostMessage(string text, bool isAction = false, Channel target = null) + { + LastMessage = text; + } + + public string LastMessage { get; private set; } + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneOnlineBeatmapListingOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneOnlineBeatmapListingOverlay.cs new file mode 100644 index 0000000000..fe1701a554 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneOnlineBeatmapListingOverlay.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Overlays; +using NUnit.Framework; + +namespace osu.Game.Tests.Visual.Online +{ + [Description("uses online API")] + public class TestSceneOnlineBeatmapListingOverlay : OsuTestScene + { + protected override bool UseOnlineAPI => true; + + private readonly BeatmapListingOverlay overlay; + + public TestSceneOnlineBeatmapListingOverlay() + { + Add(overlay = new BeatmapListingOverlay()); + } + + [Test] + public void TestShow() + { + AddStep("Show", overlay.Show); + } + + [Test] + public void TestHide() + { + AddStep("Hide", overlay.Hide); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs new file mode 100644 index 0000000000..ec183adbbc --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.API; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.Online +{ + [TestFixture] + public class TestSceneOnlineViewContainer : OsuTestScene + { + private readonly TestOnlineViewContainer onlineView; + + public TestSceneOnlineViewContainer() + { + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Child = onlineView = new TestOnlineViewContainer() + }; + } + + [Test] + public void TestOnlineStateVisibility() + { + AddStep("set status to online", () => ((DummyAPIAccess)API).SetState(APIState.Online)); + + AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent); + AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent); + } + + [Test] + public void TestOfflineStateVisibility() + { + AddStep("set status to offline", () => ((DummyAPIAccess)API).SetState(APIState.Offline)); + + AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent); + AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent); + } + + [Test] + public void TestConnectingStateVisibility() + { + AddStep("set status to connecting", () => ((DummyAPIAccess)API).SetState(APIState.Connecting)); + + AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent); + AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent); + } + + [Test] + public void TestFailingStateVisibility() + { + AddStep("set status to failing", () => ((DummyAPIAccess)API).SetState(APIState.Failing)); + + AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent); + AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent); + } + + private class TestOnlineViewContainer : OnlineViewContainer + { + public new LoadingSpinner LoadingSpinner => base.LoadingSpinner; + + public CompositeDrawable ViewTarget => base.Content; + + public TestOnlineViewContainer() + : base(@"Please sign in to view dummy test content") + { + RelativeSizeAxes = Axes.Both; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Blue.Opacity(0.8f), + }, + new OsuSpriteText + { + Text = "dummy online content", + Font = OsuFont.Default.With(size: 40), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs b/osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs new file mode 100644 index 0000000000..cf5ecf5bf2 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestScenePlayHistorySubsection.cs @@ -0,0 +1,181 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Overlays.Profile.Sections.Historical; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Users; +using NUnit.Framework; +using osu.Game.Overlays; +using osu.Framework.Allocation; +using System; +using System.Linq; +using osu.Framework.Testing; +using osu.Framework.Graphics.Shapes; +using static osu.Game.Users.User; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestScenePlayHistorySubsection : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red); + + private readonly Bindable user = new Bindable(); + private readonly PlayHistorySubsection section; + + public TestScenePlayHistorySubsection() + { + AddRange(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4 + }, + section = new PlayHistorySubsection(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }); + } + + [Test] + public void TestNullValues() + { + AddStep("Load user", () => user.Value = user_with_null_values); + AddAssert("Section is hidden", () => section.Alpha == 0); + } + + [Test] + public void TestEmptyValues() + { + AddStep("Load user", () => user.Value = user_with_empty_values); + AddAssert("Section is hidden", () => section.Alpha == 0); + } + + [Test] + public void TestOneValue() + { + AddStep("Load user", () => user.Value = user_with_one_value); + AddAssert("Section is hidden", () => section.Alpha == 0); + } + + [Test] + public void TestTwoValues() + { + AddStep("Load user", () => user.Value = user_with_two_values); + AddAssert("Section is visible", () => section.Alpha == 1); + } + + [Test] + public void TestConstantValues() + { + AddStep("Load user", () => user.Value = user_with_constant_values); + AddAssert("Section is visible", () => section.Alpha == 1); + } + + [Test] + public void TestConstantZeroValues() + { + AddStep("Load user", () => user.Value = user_with_zero_values); + AddAssert("Section is visible", () => section.Alpha == 1); + } + + [Test] + public void TestFilledValues() + { + AddStep("Load user", () => user.Value = user_with_filled_values); + AddAssert("Section is visible", () => section.Alpha == 1); + AddAssert("Array length is the same", () => user_with_filled_values.MonthlyPlaycounts.Length == getChartValuesLength()); + } + + [Test] + public void TestMissingValues() + { + AddStep("Load user", () => user.Value = user_with_missing_values); + AddAssert("Section is visible", () => section.Alpha == 1); + AddAssert("Array length is 7", () => getChartValuesLength() == 7); + } + + private int getChartValuesLength() => this.ChildrenOfType().Single().Values.Length; + + private static readonly User user_with_null_values = new User + { + Id = 1 + }; + + private static readonly User user_with_empty_values = new User + { + Id = 2, + MonthlyPlaycounts = Array.Empty() + }; + + private static readonly User user_with_one_value = new User + { + Id = 3, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 100 } + } + }; + + private static readonly User user_with_two_values = new User + { + Id = 4, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1 }, + new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 2 } + } + }; + + private static readonly User user_with_constant_values = new User + { + Id = 5, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 5 }, + new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 5 }, + new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 5 } + } + }; + + private static readonly User user_with_zero_values = new User + { + Id = 6, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 0 }, + new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 0 }, + new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 0 } + } + }; + + private static readonly User user_with_filled_values = new User + { + Id = 7, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1000 }, + new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 20 }, + new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 20000 }, + new UserHistoryCount { Date = new DateTime(2010, 8, 1), Count = 30 }, + new UserHistoryCount { Date = new DateTime(2010, 9, 1), Count = 50 }, + new UserHistoryCount { Date = new DateTime(2010, 10, 1), Count = 2000 }, + new UserHistoryCount { Date = new DateTime(2010, 11, 1), Count = 2100 } + } + }; + + private static readonly User user_with_missing_values = new User + { + Id = 8, + MonthlyPlaycounts = new[] + { + new UserHistoryCount { Date = new DateTime(2020, 1, 1), Count = 100 }, + new UserHistoryCount { Date = new DateTime(2020, 7, 1), Count = 200 } + } + }; + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneProfileCounterPill.cs b/osu.Game.Tests/Visual/Online/TestSceneProfileCounterPill.cs deleted file mode 100644 index 468239cf08..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneProfileCounterPill.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Overlays.Profile.Sections; - -namespace osu.Game.Tests.Visual.Online -{ - public class TestSceneProfileCounterPill : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CounterPill) - }; - - private readonly CounterPill pill; - private readonly BindableInt value = new BindableInt(); - - public TestSceneProfileCounterPill() - { - Child = pill = new CounterPill - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Current = { BindTarget = value } - }; - } - - [Test] - public void TestVisibility() - { - AddStep("Set value to 0", () => value.Value = 0); - AddAssert("Check hidden", () => !pill.IsPresent); - AddStep("Set value to 10", () => value.Value = 10); - AddAssert("Check visible", () => pill.IsPresent); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneProfileRulesetSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneProfileRulesetSelector.cs index 1f5ba67e03..6a847e4269 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneProfileRulesetSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneProfileRulesetSelector.cs @@ -3,29 +3,26 @@ using osu.Framework.Graphics; using osu.Game.Overlays.Profile.Header.Components; -using System; -using System.Collections.Generic; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Users; using osu.Framework.Bindables; +using osu.Game.Overlays; +using osu.Framework.Allocation; namespace osu.Game.Tests.Visual.Online { public class TestSceneProfileRulesetSelector : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ProfileRulesetSelector), - typeof(ProfileRulesetTabItem), - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneProfileRulesetSelector() { ProfileRulesetSelector selector; - Bindable user = new Bindable(); + var user = new Bindable(); Child = selector = new ProfileRulesetSelector { diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs index c70cc4ae4e..5bf9e31309 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankGraph.cs @@ -1,14 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; using osuTK; @@ -18,11 +17,8 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneRankGraph : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RankGraph), - typeof(LineGraph) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); public TestSceneRankGraph() { @@ -74,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online { graph.Statistics.Value = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 123456 }, + GlobalRank = 123456, PP = 12345, }; }); @@ -83,7 +79,7 @@ namespace osu.Game.Tests.Visual.Online { graph.Statistics.Value = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 89000 }, + GlobalRank = 89000, PP = 12345, RankHistory = new User.RankHistoryData { @@ -96,7 +92,7 @@ namespace osu.Game.Tests.Visual.Online { graph.Statistics.Value = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 89000 }, + GlobalRank = 89000, PP = 12345, RankHistory = new User.RankHistoryData { @@ -109,7 +105,7 @@ namespace osu.Game.Tests.Visual.Online { graph.Statistics.Value = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 12000 }, + GlobalRank = 12000, PP = 12345, RankHistory = new User.RankHistoryData { @@ -122,7 +118,7 @@ namespace osu.Game.Tests.Visual.Online { graph.Statistics.Value = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 12000 }, + GlobalRank = 12000, PP = 12345, RankHistory = new User.RankHistoryData { diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs index 7ac65181f9..458ba80712 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsCountryFilter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Rankings; @@ -11,16 +9,15 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osuTK.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Framework.Allocation; namespace osu.Game.Tests.Visual.Online { public class TestSceneRankingsCountryFilter : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CountryFilter), - typeof(CountryPill) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneRankingsCountryFilter() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsDismissableFlag.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsDismissableFlag.cs deleted file mode 100644 index cd954cd6bd..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsDismissableFlag.cs +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Overlays.Rankings; -using osu.Game.Users; -using osuTK; - -namespace osu.Game.Tests.Visual.Online -{ - public class TestSceneRankingsDismissableFlag : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DismissableFlag), - }; - - public TestSceneRankingsDismissableFlag() - { - DismissableFlag flag; - SpriteText text; - - var countryA = new Country - { - FlagName = "BY", - FullName = "Belarus" - }; - - var countryB = new Country - { - FlagName = "US", - FullName = "United States" - }; - - AddRange(new Drawable[] - { - flag = new DismissableFlag - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(30, 20), - Country = countryA, - }, - text = new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = "Invoked", - Font = OsuFont.GetFont(size: 30), - Alpha = 0, - } - }); - - flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint); - - AddStep("Trigger click", () => flag.Click()); - AddStep("Change to country 2", () => flag.Country = countryB); - AddStep("Change to country 1", () => flag.Country = countryA); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs index e708934bc3..677952681c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; +using osu.Game.Overlays; using osu.Game.Overlays.Rankings; using osu.Game.Rulesets; using osu.Game.Users; @@ -13,14 +12,8 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneRankingsHeader : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DismissableFlag), - typeof(HeaderTitle), - typeof(RankingsRulesetSelector), - typeof(RankingsScopeSelector), - typeof(RankingsHeader), - }; + [Cached] + private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneRankingsHeader() { @@ -28,31 +21,11 @@ namespace osu.Game.Tests.Visual.Online var ruleset = new Bindable(); var scope = new Bindable(); - Add(new RankingsHeader + Add(new RankingsOverlayHeader { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scope = { BindTarget = scope }, + Current = { BindTarget = scope }, Country = { BindTarget = countryBindable }, - Ruleset = { BindTarget = ruleset }, - Spotlights = new[] - { - new Spotlight - { - Id = 1, - Text = "Spotlight 1" - }, - new Spotlight - { - Id = 2, - Text = "Spotlight 2" - }, - new Spotlight - { - Id = 3, - Text = "Spotlight 3" - } - } + Ruleset = { BindTarget = ruleset } }); var country = new Country diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeaderTitle.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsHeaderTitle.cs deleted file mode 100644 index 0edf104da0..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsHeaderTitle.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Overlays.Rankings; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Online -{ - public class TestSceneRankingsHeaderTitle : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DismissableFlag), - typeof(HeaderTitle), - }; - - public TestSceneRankingsHeaderTitle() - { - var countryBindable = new Bindable(); - var scope = new Bindable(); - - Add(new HeaderTitle - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Country = { BindTarget = countryBindable }, - Scope = { BindTarget = scope }, - }); - - var countryA = new Country - { - FlagName = "BY", - FullName = "Belarus" - }; - - var countryB = new Country - { - FlagName = "US", - FullName = "United States" - }; - - AddStep("Set country 1", () => countryBindable.Value = countryA); - AddStep("Set country 2", () => countryBindable.Value = countryB); - AddStep("Set null country", () => countryBindable.Value = null); - AddStep("Set scope to Performance", () => scope.Value = RankingsScope.Performance); - AddStep("Set scope to Spotlights", () => scope.Value = RankingsScope.Spotlights); - AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score); - AddStep("Set scope to Country", () => scope.Value = RankingsScope.Country); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs index 568e36df4c..aff510dd95 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using osu.Game.Overlays.Rankings.Tables; using osu.Framework.Allocation; using osu.Game.Overlays; using NUnit.Framework; @@ -17,19 +14,8 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => true; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PerformanceTable), - typeof(ScoresTable), - typeof(CountriesTable), - typeof(TableRowBackground), - typeof(UserBasedTable), - typeof(RankingsTable<>), - typeof(RankingsOverlay) - }; - - [Cached] - private RankingsOverlay rankingsOverlay; + [Cached(typeof(RankingsOverlay))] + private readonly RankingsOverlay rankingsOverlay; private readonly Bindable countryBindable = new Bindable(); private readonly Bindable scope = new Bindable(); @@ -39,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online Add(rankingsOverlay = new TestRankingsOverlay { Country = { BindTarget = countryBindable }, - Scope = { BindTarget = scope }, + Header = { Current = { BindTarget = scope } }, }); } @@ -79,8 +65,6 @@ namespace osu.Game.Tests.Visual.Online private class TestRankingsOverlay : RankingsOverlay { public new Bindable Country => base.Country; - - public new Bindable Scope => base.Scope; } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsRulesetSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsRulesetSelector.cs deleted file mode 100644 index 84515bd3a4..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsRulesetSelector.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Game.Overlays.Rankings; -using osu.Framework.Graphics; -using osu.Game.Rulesets; -using osu.Framework.Bindables; -using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Mania; -using osu.Game.Rulesets.Taiko; -using osu.Game.Rulesets.Catch; - -namespace osu.Game.Tests.Visual.Online -{ - public class TestSceneRankingsRulesetSelector : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RankingsRulesetSelector), - }; - - public TestSceneRankingsRulesetSelector() - { - var current = new Bindable(); - - Add(new RankingsRulesetSelector - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Current = { BindTarget = current } - }); - - AddStep("Select osu!", () => current.Value = new OsuRuleset().RulesetInfo); - AddStep("Select mania", () => current.Value = new ManiaRuleset().RulesetInfo); - AddStep("Select taiko", () => current.Value = new TaikoRuleset().RulesetInfo); - AddStep("Select catch", () => current.Value = new CatchRuleset().RulesetInfo); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsScopeSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsScopeSelector.cs deleted file mode 100644 index 3693d6b5b4..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsScopeSelector.cs +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Graphics; -using osu.Framework.Bindables; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osu.Game.Overlays.Rankings; - -namespace osu.Game.Tests.Visual.Online -{ - public class TestSceneRankingsScopeSelector : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RankingsScopeSelector), - }; - - private readonly Box background; - - public TestSceneRankingsScopeSelector() - { - var scope = new Bindable(); - - AddRange(new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both - }, - new RankingsScopeSelector - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Current = scope, - } - }); - - AddStep(@"Select country", () => scope.Value = RankingsScope.Country); - AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance); - AddStep(@"Select score", () => scope.Value = RankingsScope.Score); - AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - background.Colour = colours.GreySeafoam; - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs new file mode 100644 index 0000000000..d60222fa0b --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; +using osu.Game.Overlays.Rankings; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneRankingsSpotlightSelector : OsuTestScene + { + protected override bool UseOnlineAPI => true; + + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + [Resolved] + private IAPIProvider api { get; set; } + + private readonly SpotlightSelector selector; + + public TestSceneRankingsSpotlightSelector() + { + Add(selector = new SpotlightSelector()); + } + + [Test] + public void TestLocalSpotlights() + { + var spotlights = new[] + { + new APISpotlight + { + Name = "Spotlight 1", + StartDate = DateTimeOffset.Now, + EndDate = DateTimeOffset.Now, + }, + new APISpotlight + { + Name = "Spotlight 2", + StartDate = DateTimeOffset.Now, + EndDate = DateTimeOffset.Now, + }, + new APISpotlight + { + Name = "Spotlight 3", + StartDate = DateTimeOffset.Now, + EndDate = DateTimeOffset.Now, + }, + }; + + AddStep("load spotlights", () => selector.Spotlights = spotlights); + AddStep("change to spotlight 3", () => selector.Current.Value = spotlights[2]); + } + + [Test] + public void TestOnlineSpotlights() + { + List spotlights = null; + + AddStep("retrieve spotlights", () => + { + var req = new GetSpotlightsRequest(); + req.Success += res => spotlights = res.Spotlights; + + api.Perform(req); + }); + + AddStep("set spotlights", () => + { + if (spotlights != null) + selector.Spotlights = spotlights; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs index 93da2a439e..ee109189c7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Rankings.Tables; using osu.Framework.Graphics; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; -using osu.Game.Graphics.UserInterface; using System.Threading; using osu.Game.Online.API; using osu.Game.Rulesets.Osu; @@ -16,6 +13,9 @@ using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Catch; using osu.Framework.Allocation; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Overlays.Rankings; namespace osu.Game.Tests.Visual.Online { @@ -23,21 +23,14 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => true; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PerformanceTable), - typeof(ScoresTable), - typeof(CountriesTable), - typeof(TableRowBackground), - typeof(UserBasedTable), - typeof(RankingsTable<>) - }; - [Resolved] private IAPIProvider api { get; set; } + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + private readonly BasicScrollContainer scrollFlow; - private readonly DimmedLoadingLayer loading; + private readonly LoadingLayer loading; private CancellationTokenSource cancellationToken; private APIRequest request; @@ -52,7 +45,7 @@ namespace osu.Game.Tests.Visual.Online RelativeSizeAxes = Axes.Both, Width = 0.8f, }, - loading = new DimmedLoadingLayer(), + loading = new LoadingLayer(), }; } @@ -64,6 +57,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("Mania scores", () => createScoreTable(new ManiaRuleset().RulesetInfo)); AddStep("Taiko country scores", () => createCountryTable(new TaikoRuleset().RulesetInfo)); AddStep("Catch US performance page 10", () => createPerformanceTable(new CatchRuleset().RulesetInfo, "US", 10)); + AddStep("Osu spotlight table (chart 271)", () => createSpotlightTable(new OsuRuleset().RulesetInfo, 271)); } private void createCountryTable(RulesetInfo ruleset, int page = 1) @@ -108,6 +102,20 @@ namespace osu.Game.Tests.Visual.Online api.Queue(request); } + private void createSpotlightTable(RulesetInfo ruleset, int spotlight) + { + onLoadStarted(); + + request = new GetSpotlightRankingsRequest(ruleset, spotlight, RankingsSortCriteria.All); + ((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() => + { + var table = new ScoresTable(1, rankings.Users); + loadTable(table); + }); + + api.Queue(request); + } + private void onLoadStarted() { loading.Show(); diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 1b136d9e41..0cb8cc22ec 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -1,13 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; @@ -18,14 +19,8 @@ namespace osu.Game.Tests.Visual.Online { public class TestSceneScoresContainer : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(DrawableTopScore), - typeof(TopScoreUserSection), - typeof(TopScoreStatisticsSection), - typeof(ScoreTable), - typeof(ScoreTableRowBackground), - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); public TestSceneScoresContainer() { @@ -190,6 +185,29 @@ namespace osu.Game.Tests.Visual.Online Position = 1337, }; + var myBestScoreWithNullPosition = new APILegacyUserTopScoreInfo + { + Score = new APILegacyScoreInfo + { + User = new User + { + Id = 7151382, + Username = @"Mayuri Hana", + Country = new Country + { + FullName = @"Thailand", + FlagName = @"TH", + }, + }, + Rank = ScoreRank.D, + PP = 160, + MaxCombo = 1234, + TotalScore = 123456, + Accuracy = 0.6543, + }, + Position = null, + }; + var oneScore = new APILegacyScores { Scores = new List @@ -245,6 +263,12 @@ namespace osu.Game.Tests.Visual.Online allScores.UserScore = myBestScore; scoresContainer.Scores = allScores; }); + + AddStep("Load scores with null my best position", () => + { + allScores.UserScore = myBestScoreWithNullPosition; + scoresContainer.Scores = allScores; + }); } private class TestScoresContainer : ScoresContainer diff --git a/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs b/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs index b9fbbfef6b..18ac415126 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs @@ -1,29 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Framework.Allocation; -using osu.Game.Graphics; +using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Online { public class TestSceneShowMoreButton : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ShowMoreButton), - }; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneShowMoreButton() { - TestButton button = null; + ShowMoreButton button = null; int fireCount = 0; - Add(button = new TestButton + Add(button = new ShowMoreButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -53,16 +49,5 @@ namespace osu.Game.Tests.Visual.Online AddAssert("action fired twice", () => fireCount == 2); AddAssert("is in loading state", () => button.IsLoading); } - - private class TestButton : ShowMoreButton - { - [BackgroundDependencyLoader] - private void load(OsuColour colors) - { - IdleColour = colors.YellowDark; - HoverColour = colors.Yellow; - ChevronIconColour = colors.Red; - } - } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs deleted file mode 100644 index dbd7544b38..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs +++ /dev/null @@ -1,96 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Game.Overlays; -using osu.Game.Overlays.Social; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Online -{ - [TestFixture] - public class TestSceneSocialOverlay : OsuTestScene - { - protected override bool UseOnlineAPI => true; - - public override IReadOnlyList RequiredTypes => new[] - { - typeof(UserPanel), - typeof(SocialPanel), - typeof(FilterControl), - typeof(SocialGridPanel), - typeof(SocialListPanel) - }; - - public TestSceneSocialOverlay() - { - SocialOverlay s = new SocialOverlay - { - Users = new[] - { - new User - { - Username = @"flyte", - Id = 3103765, - Country = new Country { FlagName = @"JP" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", - }, - new User - { - Username = @"Cookiezi", - Id = 124493, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", - }, - new User - { - Username = @"Angelsim", - Id = 1777162, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", - }, - new User - { - Username = @"Rafis", - Id = 2558286, - Country = new Country { FlagName = @"PL" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg", - }, - new User - { - Username = @"hvick225", - Id = 50265, - Country = new Country { FlagName = @"TW" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c5.jpg", - }, - new User - { - Username = @"peppy", - Id = 2, - Country = new Country { FlagName = @"AU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" - }, - new User - { - Username = @"filsdelama", - Id = 2831793, - Country = new Country { FlagName = @"FR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c7.jpg" - }, - new User - { - Username = @"_index", - Id = 652457, - Country = new Country { FlagName = @"RU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c8.jpg" - }, - }, - }; - Add(s); - - AddStep(@"toggle", s.ToggleVisibility); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs b/osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs new file mode 100644 index 0000000000..266dcb013b --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneSpotlightsLayout.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Rankings; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneSpotlightsLayout : OsuTestScene + { + protected override bool UseOnlineAPI => true; + + [Cached] + private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green); + + public TestSceneSpotlightsLayout() + { + var ruleset = new Bindable(new OsuRuleset().RulesetInfo); + + Add(new BasicScrollContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Width = 0.8f, + Child = new SpotlightsLayout + { + Ruleset = { BindTarget = ruleset } + } + }); + + AddStep("Osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo); + AddStep("Mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo); + AddStep("Taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo); + AddStep("Catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs index 28b5693ef4..165fff99dd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs @@ -8,16 +8,16 @@ using osu.Game.Users; using osuTK; using System; using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Chat; +using osuTK.Input; namespace osu.Game.Tests.Visual.Online { - public class TestSceneStandAloneChatDisplay : OsuTestScene + public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene { - private readonly Channel testChannel = new Channel(); - private readonly User admin = new User { Username = "HappyStick", @@ -46,99 +46,126 @@ namespace osu.Game.Tests.Visual.Online [Cached] private ChannelManager channelManager = new ChannelManager(); - private readonly TestStandAloneChatDisplay chatDisplay; - private readonly TestStandAloneChatDisplay chatDisplay2; + private TestStandAloneChatDisplay chatDisplay; + private int messageIdSequence; + + private Channel testChannel; public TestSceneStandAloneChatDisplay() { Add(channelManager); - - Add(chatDisplay = new TestStandAloneChatDisplay - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Margin = new MarginPadding(20), - Size = new Vector2(400, 80) - }); - - Add(chatDisplay2 = new TestStandAloneChatDisplay(true) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Margin = new MarginPadding(20), - Size = new Vector2(400, 150) - }); } - protected override void LoadComplete() + [SetUp] + public void SetUp() => Schedule(() => { - base.LoadComplete(); + messageIdSequence = 0; + channelManager.CurrentChannel.Value = testChannel = new Channel(); - channelManager.CurrentChannel.Value = testChannel; + Children = new[] + { + chatDisplay = new TestStandAloneChatDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding(20), + Size = new Vector2(400, 80), + Channel = { Value = testChannel }, + }, + new TestStandAloneChatDisplay(true) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Margin = new MarginPadding(20), + Size = new Vector2(400, 150), + Channel = { Value = testChannel }, + } + }; + }); - chatDisplay.Channel.Value = testChannel; - chatDisplay2.Channel.Value = testChannel; + [Test] + public void TestSystemMessageOrdering() + { + var standardMessage = new Message(messageIdSequence++) + { + Sender = admin, + Content = "I am a wang!" + }; - int sequence = 0; + var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}"); + var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}"); - AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage)); + AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1)); + AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2)); + + AddAssert("message order is correct", () => testChannel.Messages.Count == 3 + && testChannel.Messages[0] == standardMessage + && testChannel.Messages[1] == infoMessage1 + && testChannel.Messages[2] == infoMessage2); + } + + [Test] + public void TestManyMessages() + { + AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = admin, Content = "I am a wang!" })); - AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = redUser, Content = "I am team red." })); - AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = redUser, Content = "I plan to win!" })); - AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = blueUser, Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." })); - AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = admin, Content = "Okay okay, calm down guys. Let's do this!" })); - AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Hi guys, my new username is lit!" })); - AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++) + AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Message from the future!", Timestamp = DateTimeOffset.Now })); - AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom); + checkScrolledToBottom(); const int messages_per_call = 10; AddRepeatStep("add many messages", () => + { + for (int i = 0; i < messages_per_call; i++) { - for (int i = 0; i < messages_per_call; i++) + testChannel.AddNewMessages(new Message(messageIdSequence++) { - testChannel.AddNewMessages(new Message(sequence++) - { - Sender = longUsernameUser, - Content = "Many messages! " + Guid.NewGuid(), - Timestamp = DateTimeOffset.Now - }); - } - }, Channel.MAX_HISTORY / messages_per_call + 5); + Sender = longUsernameUser, + Content = "Many messages! " + Guid.NewGuid(), + Timestamp = DateTimeOffset.Now + }); + } + }, Channel.MAX_HISTORY / messages_per_call + 5); AddAssert("Ensure no adjacent day separators", () => { @@ -153,9 +180,133 @@ namespace osu.Game.Tests.Visual.Online return true; }); - AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom); + checkScrolledToBottom(); } + /// + /// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down. + /// + [Test] + public void TestMessageWrappingKeepsAutoScrolling() + { + fillChat(); + + // send message with short words for text wrapping to occur when contracting chat. + sendMessage(); + + AddStep("contract chat", () => chatDisplay.Width -= 100); + checkScrolledToBottom(); + + AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = admin, + Content = "As we were saying...", + })); + + checkScrolledToBottom(); + } + + [Test] + public void TestUserScrollOverride() + { + fillChat(); + + sendMessage(); + checkScrolledToBottom(); + + AddStep("User scroll up", () => + { + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); + InputManager.PressButton(MouseButton.Left); + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + checkNotScrolledToBottom(); + sendMessage(); + checkNotScrolledToBottom(); + + AddRepeatStep("User scroll to bottom", () => + { + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); + InputManager.PressButton(MouseButton.Left); + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); + InputManager.ReleaseButton(MouseButton.Left); + }, 5); + + checkScrolledToBottom(); + sendMessage(); + checkScrolledToBottom(); + } + + [Test] + public void TestLocalEchoMessageResetsScroll() + { + fillChat(); + + sendMessage(); + checkScrolledToBottom(); + + AddStep("User scroll up", () => + { + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); + InputManager.PressButton(MouseButton.Left); + InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + checkNotScrolledToBottom(); + sendMessage(); + checkNotScrolledToBottom(); + + sendLocalMessage(); + checkScrolledToBottom(); + + sendMessage(); + checkScrolledToBottom(); + } + + private void fillChat() + { + AddStep("fill chat", () => + { + for (int i = 0; i < 10; i++) + { + testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = longUsernameUser, + Content = $"some stuff {Guid.NewGuid()}", + }); + } + }); + + checkScrolledToBottom(); + } + + private void sendMessage() + { + AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++) + { + Sender = longUsernameUser, + Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.", + })); + } + + private void sendLocalMessage() + { + AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage + { + Sender = longUsernameUser, + Content = "This is a local echo message.", + })); + } + + private void checkScrolledToBottom() => + AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom); + + private void checkNotScrolledToBottom() => + AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom); + private class TestStandAloneChatDisplay : StandAloneChatDisplay { public TestStandAloneChatDisplay(bool textbox = false) @@ -165,7 +316,7 @@ namespace osu.Game.Tests.Visual.Online protected DrawableChannel DrawableChannel => InternalChildren.OfType().First(); - protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child; + protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child; public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child; diff --git a/osu.Game.Tests/Visual/Online/TestSceneTotalCommentsCounter.cs b/osu.Game.Tests/Visual/Online/TestSceneTotalCommentsCounter.cs index f14c75084f..f168ae5035 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneTotalCommentsCounter.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneTotalCommentsCounter.cs @@ -1,21 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Overlays.Comments; using osu.Framework.Utils; +using osu.Framework.Allocation; +using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Online { public class TestSceneTotalCommentsCounter : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(TotalCommentsCounter), - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); public TestSceneTotalCommentsCounter() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserHistoryGraph.cs b/osu.Game.Tests/Visual/Online/TestSceneUserHistoryGraph.cs new file mode 100644 index 0000000000..484c59695e --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneUserHistoryGraph.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Overlays.Profile.Sections.Historical; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Framework.Allocation; +using static osu.Game.Users.User; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneUserHistoryGraph : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); + + public TestSceneUserHistoryGraph() + { + UserHistoryGraph graph; + + Add(graph = new UserHistoryGraph("Test") + { + RelativeSizeAxes = Axes.X, + Height = 200, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + var values = new[] + { + new UserHistoryCount { Date = new DateTime(2000, 1, 1), Count = 10 }, + new UserHistoryCount { Date = new DateTime(2000, 2, 1), Count = 20 }, + new UserHistoryCount { Date = new DateTime(2000, 3, 1), Count = 100 }, + new UserHistoryCount { Date = new DateTime(2000, 4, 1), Count = 15 }, + new UserHistoryCount { Date = new DateTime(2000, 5, 1), Count = 30 } + }; + + var moreValues = new[] + { + new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1000 }, + new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 20 }, + new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 20000 }, + new UserHistoryCount { Date = new DateTime(2010, 8, 1), Count = 30 }, + new UserHistoryCount { Date = new DateTime(2010, 9, 1), Count = 50 }, + new UserHistoryCount { Date = new DateTime(2010, 10, 1), Count = 2000 }, + new UserHistoryCount { Date = new DateTime(2010, 11, 1), Count = 2100 } + }; + + AddStep("Set fake values", () => graph.Values = values); + AddStep("Set more values", () => graph.Values = moreValues); + AddStep("Set null values", () => graph.Values = null); + AddStep("Set empty values", () => graph.Values = Array.Empty()); + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index 54f06d6ad2..c2e9945c99 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -1,10 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets; using osu.Game.Users; using osuTK; @@ -13,28 +16,53 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneUserPanel : OsuTestScene { - private readonly UserPanel peppy; + private readonly Bindable activity = new Bindable(); + private readonly Bindable status = new Bindable(); - public TestSceneUserPanel() + private UserGridPanel peppy; + private TestUserListPanel evast; + + [Resolved] + private RulesetStore rulesetStore { get; set; } + + [SetUp] + public void SetUp() => Schedule(() => { - UserPanel flyte; + UserGridPanel flyte; - Add(new FillFlowContainer + activity.Value = null; + status.Value = null; + + Child = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, Spacing = new Vector2(10f), - Children = new[] + Children = new Drawable[] { - flyte = new UserPanel(new User + new UserBrickPanel(new User + { + Username = @"flyte", + Id = 3103765, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" + }), + new UserBrickPanel(new User + { + Username = @"peppy", + Id = 2, + Colour = "99EB47", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }), + flyte = new UserGridPanel(new User { Username = @"flyte", Id = 3103765, Country = new Country { FlagName = @"JP" }, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" }) { Width = 300 }, - peppy = new UserPanel(new User + peppy = new UserGridPanel(new User { Username = @"peppy", Id = 2, @@ -43,35 +71,75 @@ namespace osu.Game.Tests.Visual.Online IsSupporter = true, SupportLevel = 3, }) { Width = 300 }, + evast = new TestUserListPanel(new User + { + Username = @"Evast", + Id = 8195163, + Country = new Country { FlagName = @"BY" }, + CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", + IsOnline = false, + LastVisit = DateTimeOffset.Now + }) }, - }); + }; flyte.Status.Value = new UserStatusOnline(); - peppy.Status.Value = null; - } - - [Test] - public void UserStatusesTests() - { - AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); }); - AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); }); - AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); }); - AddStep(@"null status", () => { peppy.Status.Value = null; }); - } - - [Test] - public void UserActivitiesTests() - { - Bindable activity = new Bindable(); + peppy.Status.BindTo(status); peppy.Activity.BindTo(activity); - AddStep("idle", () => { activity.Value = null; }); - AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); }); - AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); }); - AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); }); - AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); }); - AddStep("modding", () => { activity.Value = new UserActivity.Modding(); }); + evast.Status.BindTo(status); + evast.Activity.BindTo(activity); + }); + + [Test] + public void TestUserStatus() + { + AddStep("online", () => status.Value = new UserStatusOnline()); + AddStep("do not disturb", () => status.Value = new UserStatusDoNotDisturb()); + AddStep("offline", () => status.Value = new UserStatusOffline()); + AddStep("null status", () => status.Value = null); + } + + [Test] + public void TestUserActivity() + { + AddStep("set online status", () => status.Value = new UserStatusOnline()); + + AddStep("idle", () => activity.Value = null); + AddStep("spectating", () => activity.Value = new UserActivity.Spectating()); + AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0)); + AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1)); + AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2)); + AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3)); + AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap()); + AddStep("editing", () => activity.Value = new UserActivity.Editing(null)); + AddStep("modding", () => activity.Value = new UserActivity.Modding()); + } + + [Test] + public void TestUserActivityChange() + { + AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent); + AddStep("set online status", () => status.Value = new UserStatusOnline()); + AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent); + AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap()); + AddStep("set offline status", () => status.Value = new UserStatusOffline()); + AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent); + AddStep("set online status", () => status.Value = new UserStatusOnline()); + AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent); + } + + private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId)); + + private class TestUserListPanel : UserListPanel + { + public TestUserListPanel(User user) + : base(user) + { + } + + public new TextFlowContainer LastVisitMessage => base.LastVisitMessage; } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs index 63b46c991f..04b741b2bb 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs @@ -2,15 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Overlays; using osu.Game.Overlays.Profile; -using osu.Game.Overlays.Profile.Header; -using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online @@ -19,17 +15,8 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => true; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ProfileHeader), - typeof(RankGraph), - typeof(LineGraph), - typeof(TabControlOverlayHeader.OverlayHeaderTabControl), - typeof(CentreHeaderContainer), - typeof(BottomHeaderContainer), - typeof(DetailHeaderContainer), - typeof(ProfileHeaderButton) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); [Resolved] private IAPIProvider api { get; set; } diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index 15f9c9a013..03d079261d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -2,16 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Profile; -using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online @@ -26,15 +22,6 @@ namespace osu.Game.Tests.Visual.Online [Resolved] private IAPIProvider api { get; set; } - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ProfileHeader), - typeof(RankGraph), - typeof(LineGraph), - typeof(SectionsContainer<>), - typeof(SupporterIcon) - }; - public static readonly User TEST_USER = new User { Username = @"Somebody", @@ -46,7 +33,8 @@ namespace osu.Game.Tests.Visual.Online ProfileOrder = new[] { "me" }, Statistics = new UserStatistics { - Ranks = new UserStatistics.UserRanks { Global = 2148, Country = 1 }, + GlobalRank = 2148, + CountryRank = 1, PP = 4567.89m, Level = new UserStatistics.LevelInfo { diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfilePreviousUsernames.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfilePreviousUsernames.cs index 048a1950fd..1e9d62f379 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfilePreviousUsernames.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfilePreviousUsernames.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -17,11 +16,6 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneUserProfilePreviousUsernames : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PreviousUsernames) - }; - [Resolved] private IAPIProvider api { get; set; } diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs index f022425bf6..0973076c40 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileRecentSection.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -12,7 +12,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Overlays.Profile.Sections; +using osu.Game.Overlays; using osu.Game.Overlays.Profile.Sections.Recent; namespace osu.Game.Tests.Visual.Online @@ -20,13 +20,8 @@ namespace osu.Game.Tests.Visual.Online [TestFixture] public class TestSceneUserProfileRecentSection : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(RecentSection), - typeof(DrawableRecentActivity), - typeof(PaginatedRecentActivityContainer), - typeof(MedalIcon) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneUserProfileRecentSection() { @@ -131,6 +126,22 @@ namespace osu.Game.Tests.Visual.Online Beatmap = dummyBeatmap, }, new APIRecentActivity + { + User = dummyUser, + Type = RecentActivityType.Rank, + Rank = 1, + Mode = "vitaru", + Beatmap = dummyBeatmap, + }, + new APIRecentActivity + { + User = dummyUser, + Type = RecentActivityType.Rank, + Rank = 1, + Mode = "fruits", + Beatmap = dummyBeatmap, + }, + new APIRecentActivity { User = dummyUser, Type = RecentActivityType.RankLost, diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs new file mode 100644 index 0000000000..5dca218531 --- /dev/null +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Overlays.Profile.Sections.Ranks; +using osu.Framework.Graphics; +using osu.Game.Scoring; +using osu.Framework.Graphics.Containers; +using osuTK; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Overlays; +using osu.Framework.Allocation; + +namespace osu.Game.Tests.Visual.Online +{ + public class TestSceneUserProfileScores : OsuTestScene + { + public TestSceneUserProfileScores() + { + var firstScore = new ScoreInfo + { + PP = 1047.21, + Rank = ScoreRank.SH, + Beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Title = "JUSTadICE (TV Size)", + Artist = "Oomori Seiko" + }, + Version = "Extreme" + }, + Date = DateTimeOffset.Now, + Mods = new Mod[] + { + new OsuModHidden(), + new OsuModHardRock(), + new OsuModDoubleTime() + }, + Accuracy = 0.9813 + }; + + var secondScore = new ScoreInfo + { + PP = 134.32, + Rank = ScoreRank.A, + Beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Title = "Triumph & Regret", + Artist = "typeMARS" + }, + Version = "[4K] Regret" + }, + Date = DateTimeOffset.Now, + Mods = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime(), + }, + Accuracy = 0.998546 + }; + + var thirdScore = new ScoreInfo + { + PP = 96.83, + Rank = ScoreRank.S, + Beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Title = "Idolize", + Artist = "Creo" + }, + Version = "Insane" + }, + Date = DateTimeOffset.Now, + Accuracy = 0.9726 + }; + + var noPPScore = new ScoreInfo + { + Rank = ScoreRank.B, + Beatmap = new BeatmapInfo + { + Metadata = new BeatmapMetadata + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire" + }, + Version = "[4K] Cataclysmic Hypernova" + }, + Date = DateTimeOffset.Now, + Accuracy = 0.55879 + }; + + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new[] + { + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), + new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), + } + }); + } + + private class ColourProvidedContainer : Container + { + [Cached] + private readonly OverlayColourProvider colourProvider; + + public ColourProvidedContainer(OverlayColourScheme colourScheme, DrawableProfileScore score) + { + colourProvider = new OverlayColourProvider(colourScheme); + + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + Add(score); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs b/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs index 2951f6b63e..c22cff4af6 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs @@ -1,16 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Overlays; using osu.Game.Overlays.Profile.Sections; -using osu.Game.Overlays.Profile.Sections.Ranks; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online @@ -20,7 +19,8 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => true; - public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); public TestSceneUserRanks() { diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs b/osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs index 0f41247571..15cfd3ee54 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs @@ -12,8 +12,8 @@ using osu.Game.Rulesets.Mania; using osu.Game.Users; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Taiko; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Taiko; namespace osu.Game.Tests.Visual.Online { @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online private readonly Bindable user = new Bindable(); private GetUserRequest request; - private readonly DimmedLoadingLayer loading; + private readonly LoadingLayer loading; public TestSceneUserRequest() { @@ -40,10 +40,7 @@ namespace osu.Game.Tests.Visual.Online { User = { BindTarget = user } }, - loading = new DimmedLoadingLayer - { - Alpha = 0 - } + loading = new LoadingLayer() } }); } diff --git a/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs b/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs index 8197cf72de..e9e826e62f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs @@ -1,30 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Overlays.Comments; using osu.Game.Online.API.Requests.Responses; +using osu.Framework.Allocation; +using osu.Game.Overlays; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Containers; namespace osu.Game.Tests.Visual.Online { [TestFixture] public class TestSceneVotePill : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(VotePill) - }; + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); - private VotePill votePill; + [Cached] + private LoginOverlay login; + + private TestPill votePill; + private readonly Container pillContainer; + + public TestSceneVotePill() + { + AddRange(new Drawable[] + { + pillContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both + }, + login = new LoginOverlay() + }); + } [Test] public void TestUserCommentPill() { + AddStep("Hide login overlay", () => login.Hide()); AddStep("Log in", logIn); AddStep("User comment", () => addVotePill(getUserComment())); + AddAssert("Background is transparent", () => votePill.Background.Alpha == 0); AddStep("Click", () => votePill.Click()); AddAssert("Not loading", () => !votePill.IsLoading); } @@ -32,8 +52,10 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestRandomCommentPill() { + AddStep("Hide login overlay", () => login.Hide()); AddStep("Log in", logIn); AddStep("Random comment", () => addVotePill(getRandomComment())); + AddAssert("Background is visible", () => votePill.Background.Alpha == 1); AddStep("Click", () => votePill.Click()); AddAssert("Loading", () => votePill.IsLoading); } @@ -41,10 +63,11 @@ namespace osu.Game.Tests.Visual.Online [Test] public void TestOfflineRandomCommentPill() { + AddStep("Hide login overlay", () => login.Hide()); AddStep("Log out", API.Logout); AddStep("Random comment", () => addVotePill(getRandomComment())); AddStep("Click", () => votePill.Click()); - AddAssert("Not loading", () => !votePill.IsLoading); + AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible); } private void logIn() => API.Login("localUser", "password"); @@ -65,12 +88,22 @@ namespace osu.Game.Tests.Visual.Online private void addVotePill(Comment comment) { - Clear(); - Add(votePill = new VotePill(comment) + pillContainer.Clear(); + pillContainer.Child = votePill = new TestPill(comment) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - }); + }; + } + + private class TestPill : VotePill + { + public new Box Background => base.Background; + + public TestPill(Comment comment) + : base(comment) + { + } } } } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsFilterControl.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsFilterControl.cs new file mode 100644 index 0000000000..40e191dd7e --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsFilterControl.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Screens.OnlinePlay.Lounge.Components; + +namespace osu.Game.Tests.Visual.Playlists +{ + public class TestScenePlaylistsFilterControl : OsuTestScene + { + public TestScenePlaylistsFilterControl() + { + Child = new PlaylistsFilterControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Width = 0.7f, + Height = 80, + }; + } + } +} diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsLoungeSubScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsLoungeSubScreen.cs new file mode 100644 index 0000000000..618447eae2 --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsLoungeSubScreen.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Graphics.Containers; +using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Playlists; +using osu.Game.Tests.Visual.Multiplayer; + +namespace osu.Game.Tests.Visual.Playlists +{ + public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene + { + private LoungeSubScreen loungeScreen; + + [BackgroundDependencyLoader] + private void load() + { + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen())); + + AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen()); + } + + private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType().First(); + + [Test] + public void TestScrollSelectedIntoView() + { + AddRooms(30); + + AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First())); + + AddStep("select last room", () => roomsContainer.Rooms.Last().Action?.Invoke()); + + AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First())); + AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last())); + } + + private bool checkRoomVisible(DrawableRoom room) => + loungeScreen.ChildrenOfType().First().ScreenSpaceDrawQuad + .Contains(room.ScreenSpaceDrawQuad.Centre); + } +} diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs similarity index 78% rename from osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs rename to osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs index 8d842fc865..44a79b6598 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -10,29 +9,22 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi; -using osu.Game.Screens.Multi.Match.Components; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Screens.OnlinePlay.Playlists; -namespace osu.Game.Tests.Visual.Multiplayer +namespace osu.Game.Tests.Visual.Playlists { - public class TestSceneMatchSettingsOverlay : MultiplayerTestScene + public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(MatchSettingsOverlay) - }; - [Cached(Type = typeof(IRoomManager))] private TestRoomManager roomManager = new TestRoomManager(); private TestRoomSettings settings; [SetUp] - public void Setup() => Schedule(() => + public new void Setup() => Schedule(() => { - Room = new Room(); - settings = new TestRoomSettings { RelativeSizeAxes = Axes.Both, @@ -56,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("set name", () => Room.Name.Value = "Room name"); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); - AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo })); + AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } })); AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value); AddStep("clear name", () => Room.Name.Value = ""); @@ -75,6 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { settings.NameField.Current.Value = expected_name; settings.DurationField.Current.Value = expectedDuration; + Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); roomManager.CreateRequested = r => { @@ -95,6 +88,9 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("setup", () => { + Room.Name.Value = "Test Room"; + Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); + fail = true; roomManager.CreateRequested = _ => !fail; }); @@ -113,14 +109,14 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent); } - private class TestRoomSettings : MatchSettingsOverlay + private class TestRoomSettings : PlaylistsMatchSettingsOverlay { - public TriangleButton ApplyButton => Settings.ApplyButton; + public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton; - public OsuTextBox NameField => Settings.NameField; - public OsuDropdown DurationField => Settings.DurationField; + public OsuTextBox NameField => ((MatchSettings)Settings).NameField; + public OsuDropdown DurationField => ((MatchSettings)Settings).DurationField; - public OsuSpriteText ErrorText => Settings.ErrorText; + public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText; } private class TestRoomManager : IRoomManager @@ -135,7 +131,9 @@ namespace osu.Game.Tests.Visual.Multiplayer remove { } } - public IBindableList Rooms { get; } = null; + public IBindable InitialRoomsReceived { get; } = new Bindable(true); + + public IBindableList Rooms => null; public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) { diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs new file mode 100644 index 0000000000..255f147ec9 --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsParticipantsList.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Playlists +{ + public class TestScenePlaylistsParticipantsList : RoomTestScene + { + [SetUp] + public new void Setup() => Schedule(() => + { + Room.RoomID.Value = 7; + + for (int i = 0; i < 50; i++) + { + Room.RecentParticipants.Add(new User + { + Username = "peppy", + Statistics = new UserStatistics { GlobalRank = 1234 }, + Id = 2 + }); + } + }); + + [Test] + public void TestHorizontalLayout() + { + AddStep("create component", () => + { + Child = new ParticipantsDisplay(Direction.Horizontal) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.2f, + }; + }); + } + + [Test] + public void TestVerticalLayout() + { + AddStep("create component", () => + { + Child = new ParticipantsDisplay(Direction.Vertical) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.2f, + Height = 0.2f, + }; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs new file mode 100644 index 0000000000..61d49e4018 --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -0,0 +1,365 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using JetBrains.Annotations; +using Newtonsoft.Json.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.OnlinePlay.Playlists; +using osu.Game.Screens.Ranking; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Playlists +{ + public class TestScenePlaylistsResultsScreen : ScreenTestScene + { + private const int scores_per_result = 10; + + private TestResultsScreen resultsScreen; + private int currentScoreId; + private bool requestComplete; + + [SetUp] + public void Setup() => Schedule(() => + { + currentScoreId = 0; + requestComplete = false; + bindHandler(); + }); + + [Test] + public void TestShowWithUserScore() + { + ScoreInfo userScore = null; + + AddStep("bind user score info handler", () => + { + userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ }; + bindHandler(userScore: userScore); + }); + + createResults(() => userScore); + waitForDisplay(); + + AddAssert("user score selected", () => this.ChildrenOfType().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded); + } + + [Test] + public void TestShowNullUserScore() + { + createResults(); + waitForDisplay(); + + AddAssert("top score selected", () => this.ChildrenOfType().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded); + } + + [Test] + public void TestShowUserScoreWithDelay() + { + ScoreInfo userScore = null; + + AddStep("bind user score info handler", () => + { + userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ }; + bindHandler(true, userScore); + }); + + createResults(() => userScore); + waitForDisplay(); + + AddAssert("more than 1 panel displayed", () => this.ChildrenOfType().Count() > 1); + AddAssert("user score selected", () => this.ChildrenOfType().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded); + } + + [Test] + public void TestShowNullUserScoreWithDelay() + { + AddStep("bind delayed handler", () => bindHandler(true)); + + createResults(); + waitForDisplay(); + + AddAssert("top score selected", () => this.ChildrenOfType().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded); + } + + [Test] + public void TestFetchWhenScrolledToTheRight() + { + createResults(); + waitForDisplay(); + + AddStep("bind delayed handler", () => bindHandler(true)); + + for (int i = 0; i < 2; i++) + { + int beforePanelCount = 0; + + AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType().Count()); + AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType().Single().ScrollToEnd(false)); + + AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible); + waitForDisplay(); + + AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() == beforePanelCount + scores_per_result); + AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden); + } + } + + [Test] + public void TestFetchWhenScrolledToTheLeft() + { + ScoreInfo userScore = null; + + AddStep("bind user score info handler", () => + { + userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ }; + bindHandler(userScore: userScore); + }); + + createResults(() => userScore); + waitForDisplay(); + + AddStep("bind delayed handler", () => bindHandler(true)); + + for (int i = 0; i < 2; i++) + { + int beforePanelCount = 0; + + AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType().Count()); + AddStep("scroll to left", () => resultsScreen.ScorePanelList.ChildrenOfType().Single().ScrollToStart(false)); + + AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible); + waitForDisplay(); + + AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() == beforePanelCount + scores_per_result); + AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden); + } + } + + private void createResults(Func getScore = null) + { + AddStep("load results", () => + { + LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo } + })); + }); + } + + private void waitForDisplay() + { + AddUntilStep("wait for request to complete", () => requestComplete); + AddWaitStep("wait for display", 5); + } + + private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request => + { + // pre-check for requests we should be handling (as they are scheduled below). + switch (request) + { + case ShowPlaylistUserScoreRequest _: + case IndexPlaylistScoresRequest _: + break; + + default: + return false; + } + + requestComplete = false; + + double delay = delayed ? 3000 : 0; + + Scheduler.AddDelayed(() => + { + if (failRequests) + { + triggerFail(request); + return; + } + + switch (request) + { + case ShowPlaylistUserScoreRequest s: + if (userScore == null) + triggerFail(s); + else + triggerSuccess(s, createUserResponse(userScore)); + break; + + case IndexPlaylistScoresRequest i: + triggerSuccess(i, createIndexResponse(i)); + break; + } + }, delay); + + return true; + }; + + private void triggerSuccess(APIRequest req, T result) + where T : class + { + requestComplete = true; + req.TriggerSuccess(result); + } + + private void triggerFail(APIRequest req) + { + requestComplete = true; + req.TriggerFailure(new WebException("Failed.")); + } + + private MultiplayerScore createUserResponse([NotNull] ScoreInfo userScore) + { + var multiplayerUserScore = new MultiplayerScore + { + ID = (int)(userScore.OnlineScoreID ?? currentScoreId++), + Accuracy = userScore.Accuracy, + EndedAt = userScore.Date, + Passed = userScore.Passed, + Rank = userScore.Rank, + Position = 200, + MaxCombo = userScore.MaxCombo, + TotalScore = userScore.TotalScore, + User = userScore.User, + Statistics = userScore.Statistics, + ScoresAround = new MultiplayerScoresAround + { + Higher = new MultiplayerScores(), + Lower = new MultiplayerScores() + } + }; + + for (int i = 1; i <= scores_per_result; i++) + { + multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore + { + ID = currentScoreId++, + Accuracy = userScore.Accuracy, + EndedAt = userScore.Date, + Passed = true, + Rank = userScore.Rank, + MaxCombo = userScore.MaxCombo, + TotalScore = userScore.TotalScore - i, + User = new User + { + Id = 2, + Username = $"peppy{i}", + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }, + Statistics = userScore.Statistics + }); + + multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore + { + ID = currentScoreId++, + Accuracy = userScore.Accuracy, + EndedAt = userScore.Date, + Passed = true, + Rank = userScore.Rank, + MaxCombo = userScore.MaxCombo, + TotalScore = userScore.TotalScore + i, + User = new User + { + Id = 2, + Username = $"peppy{i}", + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }, + Statistics = userScore.Statistics + }); + } + + addCursor(multiplayerUserScore.ScoresAround.Lower); + addCursor(multiplayerUserScore.ScoresAround.Higher); + + return multiplayerUserScore; + } + + private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req) + { + var result = new IndexedMultiplayerScores(); + + long startTotalScore = req.Cursor?.Properties["total_score"].ToObject() ?? 1000000; + string sort = req.IndexParams?.Properties["sort"].ToObject() ?? "score_desc"; + + for (int i = 1; i <= scores_per_result; i++) + { + result.Scores.Add(new MultiplayerScore + { + ID = currentScoreId++, + Accuracy = 1, + EndedAt = DateTimeOffset.Now, + Passed = true, + Rank = ScoreRank.X, + MaxCombo = 1000, + TotalScore = startTotalScore + (sort == "score_asc" ? i : -i), + User = new User + { + Id = 2, + Username = $"peppy{i}", + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }, + Statistics = new Dictionary + { + { HitResult.Miss, 1 }, + { HitResult.Meh, 50 }, + { HitResult.Good, 100 }, + { HitResult.Great, 300 } + } + }); + } + + addCursor(result); + + return result; + } + + private void addCursor(MultiplayerScores scores) + { + scores.Cursor = new Cursor + { + Properties = new Dictionary + { + { "total_score", JToken.FromObject(scores.Scores[^1].TotalScore) }, + { "score_id", JToken.FromObject(scores.Scores[^1].ID) }, + } + }; + + scores.Params = new IndexScoresParams + { + Properties = new Dictionary + { + { "sort", JToken.FromObject(scores.Scores[^1].TotalScore > scores.Scores[^2].TotalScore ? "score_asc" : "score_desc") } + } + }; + } + + private class TestResultsScreen : PlaylistsResultsScreen + { + public new LoadingSpinner LeftSpinner => base.LeftSpinner; + public new LoadingSpinner CentreSpinner => base.CentreSpinner; + public new LoadingSpinner RightSpinner => base.RightSpinner; + public new ScorePanelList ScorePanelList => base.ScorePanelList; + + public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true) + : base(score, roomId, playlistItem, allowRetry) + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs new file mode 100644 index 0000000000..264004b6c3 --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs @@ -0,0 +1,184 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Screens.OnlinePlay.Playlists; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Playlists +{ + public class TestScenePlaylistsRoomSubScreen : RoomTestScene + { + [Cached(typeof(IRoomManager))] + private readonly TestRoomManager roomManager = new TestRoomManager(); + + private BeatmapManager manager; + private RulesetStore rulesets; + + private TestPlaylistsRoomSubScreen match; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); + + manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait(); + + ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case CreateRoomScoreRequest createRoomScoreRequest: + createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 }); + return true; + } + + return false; + }; + } + + [SetUpSteps] + public void SetupSteps() + { + AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room))); + AddUntilStep("wait for load", () => match.IsCurrentScreen()); + } + + [Test] + public void TestLoadSimpleMatch() + { + AddStep("set room properties", () => + { + Room.RoomID.Value = 1; + Room.Name.Value = "my awesome room"; + Room.Host.Value = new User { Id = 2, Username = "peppy" }; + Room.RecentParticipants.Add(Room.Host.Value); + Room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo } + }); + }); + + AddStep("start match", () => match.ChildrenOfType().First().Click()); + AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader); + } + + [Test] + public void TestPlaylistItemSelectedOnCreate() + { + AddStep("set room properties", () => + { + Room.Name.Value = "my awesome room"; + Room.Host.Value = new User { Id = 2, Username = "peppy" }; + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, + Ruleset = { Value = new OsuRuleset().RulesetInfo } + }); + }); + + AddStep("move mouse to create button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + }); + + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]); + } + + [Test] + public void TestBeatmapUpdatedOnReImport() + { + BeatmapSetInfo importedSet = null; + + AddStep("import altered beatmap", () => + { + var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo); + beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1; + + importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result; + }); + + AddStep("load room", () => + { + Room.Name.Value = "my awesome room"; + Room.Host.Value = new User { Id = 2, Username = "peppy" }; + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = importedSet.Beatmaps[0] }, + Ruleset = { Value = new OsuRuleset().RulesetInfo } + }); + }); + + AddStep("create room", () => + { + InputManager.MoveMouseTo(match.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize == 1); + + AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); + + AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize != 1); + } + + private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen + { + public new Bindable SelectedItem => base.SelectedItem; + + public new Bindable Beatmap => base.Beatmap; + + public TestPlaylistsRoomSubScreen(Room room) + : base(room) + { + } + } + + private class TestRoomManager : IRoomManager + { + public event Action RoomsUpdated + { + add => throw new NotImplementedException(); + remove => throw new NotImplementedException(); + } + + public IBindable InitialRoomsReceived { get; } = new Bindable(true); + + public IBindableList Rooms { get; } = new BindableList(); + + public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) + { + room.RoomID.Value = 1; + onSuccess?.Invoke(room); + } + + public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) => onSuccess?.Invoke(room); + + public void PartRoom() + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsScreen.cs new file mode 100644 index 0000000000..e52f823f0b --- /dev/null +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsScreen.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.Playlists +{ + [TestFixture] + public class TestScenePlaylistsScreen : ScreenTestScene + { + protected override bool UseOnlineAPI => true; + + [Cached] + private MusicController musicController { get; set; } = new MusicController(); + + public TestScenePlaylistsScreen() + { + var multi = new Screens.OnlinePlay.Playlists.Playlists(); + + AddStep("show", () => LoadScreen(multi)); + AddUntilStep("wait for loaded", () => multi.IsLoaded); + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs new file mode 100644 index 0000000000..f305b7255e --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneAccuracyCircle : OsuTestScene + { + [TestCase(0.2, ScoreRank.D)] + [TestCase(0.5, ScoreRank.D)] + [TestCase(0.75, ScoreRank.C)] + [TestCase(0.85, ScoreRank.B)] + [TestCase(0.925, ScoreRank.A)] + [TestCase(0.975, ScoreRank.S)] + [TestCase(0.9999, ScoreRank.S)] + [TestCase(1, ScoreRank.X)] + public void TestRank(double accuracy, ScoreRank rank) + { + var score = createScore(accuracy, rank); + + addCircleStep(score); + } + + private void addCircleStep(ScoreInfo score) => AddStep("add panel", () => + { + Children = new Drawable[] + { + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 700), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#555"), Color4Extensions.FromHex("#333")) + } + } + }, + new AccuracyCircle(score) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(230) + } + }; + }); + + private ScoreInfo createScore(double accuracy, ScoreRank rank) => new ScoreInfo + { + User = new User + { + Id = 2, + Username = "peppy", + }, + Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, + Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, + TotalScore = 2845370, + Accuracy = accuracy, + MaxCombo = 999, + Rank = rank, + Date = DateTimeOffset.Now, + Statistics = + { + { HitResult.Miss, 1 }, + { HitResult.Meh, 50 }, + { HitResult.Good, 100 }, + { HitResult.Great, 300 }, + } + }; + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneContractedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneContractedPanelMiddleContent.cs new file mode 100644 index 0000000000..76cfe75b59 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneContractedPanelMiddleContent.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; +using osu.Game.Screens.Ranking.Contracted; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneContractedPanelMiddleContent : OsuTestScene + { + [Resolved] + private RulesetStore rulesetStore { get; set; } + + [Test] + public void TestShowPanel() + { + AddStep("show example score", () => showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new TestScoreInfo(new OsuRuleset().RulesetInfo))); + } + + private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score) + { + Child = new ContractedPanelMiddleContentContainer(workingBeatmap, score); + } + + private class ContractedPanelMiddleContentContainer : Container + { + [Cached] + private Bindable workingBeatmap { get; set; } + + public ContractedPanelMiddleContentContainer(WorkingBeatmap beatmap, ScoreInfo score) + { + workingBeatmap = new Bindable(beatmap); + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Size = new Vector2(ScorePanel.CONTRACTED_WIDTH, 460); + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#353535"), + }, + new ContractedPanelMiddleContent(score), + }; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs new file mode 100644 index 0000000000..591095252f --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; +using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneExpandedPanelMiddleContent : OsuTestScene + { + [Resolved] + private RulesetStore rulesetStore { get; set; } + + [Test] + public void TestMapWithKnownMapper() + { + var author = new User { Username = "mapper_name" }; + + AddStep("show example score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo) + { + Beatmap = createTestBeatmap(author) + })); + + AddAssert("mapper name present", () => this.ChildrenOfType().Any(spriteText => spriteText.Current.Value == "mapper_name")); + } + + [Test] + public void TestMapWithUnknownMapper() + { + AddStep("show example score", () => showPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo) + { + Beatmap = createTestBeatmap(null) + })); + + AddAssert("mapped by text not present", () => + this.ChildrenOfType().All(spriteText => !containsAny(spriteText.Text.ToString(), "mapped", "by"))); + } + + private void showPanel(ScoreInfo score) => Child = new ExpandedPanelMiddleContentContainer(score); + + private BeatmapInfo createTestBeatmap(User author) + { + var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0)).BeatmapInfo; + + beatmap.Metadata.Author = author; + beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title"; + beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist"; + + return beatmap; + } + + private bool containsAny(string text, params string[] stringsToMatch) => stringsToMatch.Any(text.Contains); + + private class ExpandedPanelMiddleContentContainer : Container + { + public ExpandedPanelMiddleContentContainer(ScoreInfo score) + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700); + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#444"), + }, + new ExpandedPanelMiddleContent(score) + }; + } + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelTopContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelTopContent.cs new file mode 100644 index 0000000000..a32bcbe7f0 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelTopContent.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Ranking.Expanded; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneExpandedPanelTopContent : OsuTestScene + { + public TestSceneExpandedPanelTopContent() + { + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(500, 200), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#444"), + }, + new ExpandedPanelTopContent(new TestScoreInfo(new OsuRuleset().RulesetInfo).User), + } + }; + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs new file mode 100644 index 0000000000..4bc843096f --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Ranking.Statistics; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneHitEventTimingDistributionGraph : OsuTestScene + { + [Test] + public void TestManyDistributedEvents() + { + createTest(CreateDistributedHitEvents()); + } + + [Test] + public void TestAroundCentre() + { + createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + } + + [Test] + public void TestZeroTimeOffset() + { + createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); + } + + [Test] + public void TestNoEvents() + { + createTest(new List()); + } + + [Test] + public void TestMissesDontShow() + { + createTest(Enumerable.Range(0, 100).Select(i => + { + if (i % 2 == 0) + return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null); + + return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null); + }).ToList()); + } + + private void createTest(List events) => AddStep("create test", () => + { + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#333") + }, + new HitEventTimingDistributionGraph(events) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(600, 130) + } + }; + }); + + public static List CreateDistributedHitEvents() + { + var hitEvents = new List(); + + for (int i = 0; i < 50; i++) + { + int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2)); + + for (int j = 0; j < count; j++) + hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null)); + } + + return hitEvents; + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs new file mode 100644 index 0000000000..ba6b6bd529 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -0,0 +1,351 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; +using osu.Game.Screens.Ranking.Statistics; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Ranking +{ + [TestFixture] + public class TestSceneResultsScreen : OsuManualInputManagerTestScene + { + [Resolved] + private BeatmapManager beatmaps { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0); + if (beatmapInfo != null) + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); + } + + [Test] + public void TestResultsWithoutPlayer() + { + TestResultsScreen screen = null; + OsuScreenStack stack; + + AddStep("load results", () => + { + Child = stack = new OsuScreenStack + { + RelativeSizeAxes = Axes.Both + }; + + stack.Push(screen = createResultsScreen()); + }); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddAssert("retry overlay not present", () => screen.RetryOverlay == null); + } + + [TestCase(0.2, ScoreRank.D)] + [TestCase(0.5, ScoreRank.D)] + [TestCase(0.75, ScoreRank.C)] + [TestCase(0.85, ScoreRank.B)] + [TestCase(0.925, ScoreRank.A)] + [TestCase(0.975, ScoreRank.S)] + [TestCase(0.9999, ScoreRank.S)] + [TestCase(1, ScoreRank.X)] + public void TestResultsWithPlayer(double accuracy, ScoreRank rank) + { + TestResultsScreen screen = null; + + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) + { + Accuracy = accuracy, + Rank = rank + }; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen(score))); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddAssert("retry overlay present", () => screen.RetryOverlay != null); + } + + [Test] + public void TestResultsForUnranked() + { + UnrankedSoloResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen())); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddAssert("retry overlay present", () => screen.RetryOverlay != null); + } + + [Test] + public void TestShowHideStatisticsViaOutsideClick() + { + TestResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + + AddStep("click expanded panel", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("statistics shown", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + + AddUntilStep("expanded panel at the left of the screen", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150; + }); + + AddStep("click to right of panel", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(100, 0)); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("statistics hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); + + AddUntilStep("expanded panel in centre of screen", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1); + }); + } + + [Test] + public void TestShowHideStatistics() + { + TestResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + + AddStep("click expanded panel", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("statistics shown", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + + AddUntilStep("expanded panel at the left of the screen", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150; + }); + + AddStep("click expanded panel", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("statistics hidden", () => this.ChildrenOfType().Single().State.Value == Visibility.Hidden); + + AddUntilStep("expanded panel in centre of screen", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1); + }); + } + + [Test] + public void TestShowStatisticsAndClickOtherPanel() + { + TestResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + + ScorePanel expandedPanel = null; + ScorePanel contractedPanel = null; + + AddStep("click expanded panel then contracted panel", () => + { + expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel); + InputManager.Click(MouseButton.Left); + + contractedPanel = this.ChildrenOfType().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X); + InputManager.MoveMouseTo(contractedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("statistics shown", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + + AddAssert("contracted panel still contracted", () => contractedPanel.State == PanelState.Contracted); + AddAssert("expanded panel still expanded", () => expandedPanel.State == PanelState.Expanded); + } + + [Test] + public void TestFetchScoresAfterShowingStatistics() + { + DelayedFetchResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = new DelayedFetchResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo), 3000))); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddStep("click expanded panel", () => + { + var expandedPanel = this.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + InputManager.MoveMouseTo(expandedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for fetch", () => screen.FetchCompleted); + AddAssert("expanded panel still on screen", () => this.ChildrenOfType().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0); + } + + [Test] + public void TestDownloadButtonInitiallyDisabled() + { + TestResultsScreen screen = null; + + AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen())); + + AddAssert("download button is disabled", () => !screen.ChildrenOfType().Last().Enabled.Value); + + AddStep("click contracted panel", () => + { + var contractedPanel = this.ChildrenOfType().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X); + InputManager.MoveMouseTo(contractedPanel); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("download button is enabled", () => screen.ChildrenOfType().Last().Enabled.Value); + } + + private TestResultsScreen createResultsScreen(ScoreInfo score = null) => new TestResultsScreen(score ?? new TestScoreInfo(new OsuRuleset().RulesetInfo)); + + private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo)); + + private class TestResultsContainer : Container + { + [Cached(typeof(Player))] + private readonly Player player = new TestPlayer(); + + public TestResultsContainer(IScreen screen) + { + RelativeSizeAxes = Axes.Both; + OsuScreenStack stack; + + InternalChild = stack = new OsuScreenStack + { + RelativeSizeAxes = Axes.Both, + }; + + stack.Push(screen); + } + } + + private class TestResultsScreen : ResultsScreen + { + public HotkeyRetryOverlay RetryOverlay; + + public TestResultsScreen(ScoreInfo score) + : base(score, true) + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + RetryOverlay = InternalChildren.OfType().SingleOrDefault(); + } + + protected override APIRequest FetchScores(Action> scoresCallback) + { + var scores = new List(); + + for (int i = 0; i < 20; i++) + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo); + score.TotalScore += 10 - i; + score.Hash = $"test{i}"; + scores.Add(score); + } + + scoresCallback?.Invoke(scores); + + return null; + } + } + + private class DelayedFetchResultsScreen : TestResultsScreen + { + public bool FetchCompleted { get; private set; } + + private readonly double delay; + + public DelayedFetchResultsScreen(ScoreInfo score, double delay) + : base(score) + { + this.delay = delay; + } + + protected override APIRequest FetchScores(Action> scoresCallback) + { + Task.Run(async () => + { + await Task.Delay(TimeSpan.FromMilliseconds(delay)); + + var scores = new List(); + + for (int i = 0; i < 20; i++) + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo); + score.TotalScore += 10 - i; + scores.Add(score); + } + + scoresCallback?.Invoke(scores); + + Schedule(() => FetchCompleted = true); + }); + + return null; + } + } + + private class UnrankedSoloResultsScreen : SoloResultsScreen + { + public HotkeyRetryOverlay RetryOverlay; + + public UnrankedSoloResultsScreen(ScoreInfo score) + : base(score, true) + { + Score.Beatmap.OnlineBeatmapID = 0; + Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + RetryOverlay = InternalChildren.OfType().SingleOrDefault(); + } + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneScorePanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanel.cs new file mode 100644 index 0000000000..5af55e99f8 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanel.cs @@ -0,0 +1,114 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneScorePanel : OsuTestScene + { + private ScorePanel panel; + + [Test] + public void TestDRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.5, Rank = ScoreRank.D }; + + addPanelStep(score); + } + + [Test] + public void TestCRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.75, Rank = ScoreRank.C }; + + addPanelStep(score); + } + + [Test] + public void TestBRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.85, Rank = ScoreRank.B }; + + addPanelStep(score); + } + + [Test] + public void TestARank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A }; + + addPanelStep(score); + } + + [Test] + public void TestSRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.975, Rank = ScoreRank.S }; + + addPanelStep(score); + } + + [Test] + public void TestAlmostSSRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.9999, Rank = ScoreRank.S }; + + addPanelStep(score); + } + + [Test] + public void TestSSRank() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 1, Rank = ScoreRank.X }; + + addPanelStep(score); + } + + [Test] + public void TestAllHitResults() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Statistics = { [HitResult.Perfect] = 350, [HitResult.Ok] = 200 } }; + + addPanelStep(score); + } + + [Test] + public void TestContractedPanel() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A }; + + addPanelStep(score, PanelState.Contracted); + } + + [Test] + public void TestExpandAndContract() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) { Accuracy = 0.925, Rank = ScoreRank.A }; + + addPanelStep(score, PanelState.Contracted); + AddWaitStep("wait for transition", 10); + + AddStep("expand panel", () => panel.State = PanelState.Expanded); + AddWaitStep("wait for transition", 10); + + AddStep("contract panel", () => panel.State = PanelState.Contracted); + AddWaitStep("wait for transition", 10); + } + + private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () => + { + Child = panel = new ScorePanel(score, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + State = state + }; + }); + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs new file mode 100644 index 0000000000..e65dcb19b1 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneScorePanelList.cs @@ -0,0 +1,208 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneScorePanelList : OsuManualInputManagerTestScene + { + private ScorePanelList list; + + [Test] + public void TestEmptyList() + { + createListStep(() => new ScorePanelList()); + } + + [Test] + public void TestEmptyListWithSelectedScore() + { + createListStep(() => new ScorePanelList + { + SelectedScore = { Value = new TestScoreInfo(new OsuRuleset().RulesetInfo) } + }); + } + + [Test] + public void TestAddPanelAfterSelectingScore() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList + { + SelectedScore = { Value = score } + }); + + AddStep("add panel", () => list.AddScore(score)); + + assertScoreState(score, true); + assertExpandedPanelCentred(); + } + + [Test] + public void TestAddPanelBeforeSelectingScore() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList()); + + AddStep("add panel", () => list.AddScore(score)); + + assertScoreState(score, false); + assertFirstPanelCentred(); + + AddStep("select score", () => list.SelectedScore.Value = score); + + assertScoreState(score, true); + assertExpandedPanelCentred(); + } + + [Test] + public void TestAddManyNonExpandedPanels() + { + createListStep(() => new ScorePanelList()); + + AddStep("add many scores", () => + { + for (int i = 0; i < 20; i++) + list.AddScore(new TestScoreInfo(new OsuRuleset().RulesetInfo)); + }); + + assertFirstPanelCentred(); + } + + [Test] + public void TestAddManyScoresAfterExpandedPanel() + { + var initialScore = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList()); + + AddStep("add initial panel and select", () => + { + list.AddScore(initialScore); + list.SelectedScore.Value = initialScore; + }); + + AddStep("add many scores", () => + { + for (int i = 0; i < 20; i++) + list.AddScore(new TestScoreInfo(new OsuRuleset().RulesetInfo) { TotalScore = initialScore.TotalScore - i - 1 }); + }); + + assertScoreState(initialScore, true); + assertExpandedPanelCentred(); + } + + [Test] + public void TestAddManyScoresBeforeExpandedPanel() + { + var initialScore = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList()); + + AddStep("add initial panel and select", () => + { + list.AddScore(initialScore); + list.SelectedScore.Value = initialScore; + }); + + AddStep("add scores", () => + { + for (int i = 0; i < 20; i++) + list.AddScore(new TestScoreInfo(new OsuRuleset().RulesetInfo) { TotalScore = initialScore.TotalScore + i + 1 }); + }); + + assertScoreState(initialScore, true); + assertExpandedPanelCentred(); + } + + [Test] + public void TestAddManyPanelsOnBothSidesOfExpandedPanel() + { + var initialScore = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList()); + + AddStep("add initial panel and select", () => + { + list.AddScore(initialScore); + list.SelectedScore.Value = initialScore; + }); + + AddStep("add scores after", () => + { + for (int i = 0; i < 20; i++) + list.AddScore(new TestScoreInfo(new OsuRuleset().RulesetInfo) { TotalScore = initialScore.TotalScore - i - 1 }); + + for (int i = 0; i < 20; i++) + list.AddScore(new TestScoreInfo(new OsuRuleset().RulesetInfo) { TotalScore = initialScore.TotalScore + i + 1 }); + }); + + assertScoreState(initialScore, true); + assertExpandedPanelCentred(); + } + + [Test] + public void TestSelectMultipleScores() + { + var firstScore = new TestScoreInfo(new OsuRuleset().RulesetInfo); + var secondScore = new TestScoreInfo(new OsuRuleset().RulesetInfo); + + createListStep(() => new ScorePanelList()); + + AddStep("add scores and select first", () => + { + list.AddScore(firstScore); + list.AddScore(secondScore); + list.SelectedScore.Value = firstScore; + }); + + assertScoreState(firstScore, true); + assertScoreState(secondScore, false); + + AddStep("select second score", () => + { + InputManager.MoveMouseTo(list.ChildrenOfType().Single(p => p.Score == secondScore)); + InputManager.Click(MouseButton.Left); + }); + + assertScoreState(firstScore, false); + assertScoreState(secondScore, true); + assertExpandedPanelCentred(); + } + + private void createListStep(Func creationFunc) + { + AddStep("create list", () => Child = list = creationFunc().With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + })); + + AddUntilStep("wait for load", () => list.IsLoaded); + } + + private void assertExpandedPanelCentred() => AddUntilStep("expanded panel centred", () => + { + var expandedPanel = list.ChildrenOfType().Single(p => p.State == PanelState.Expanded); + return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, list.ScreenSpaceDrawQuad.Centre.X, 1); + }); + + private void assertFirstPanelCentred() + => AddUntilStep("first panel centred", () => Precision.AlmostEquals(list.ChildrenOfType().First().ScreenSpaceDrawQuad.Centre.X, list.ScreenSpaceDrawQuad.Centre.X, 1)); + + private void assertScoreState(ScoreInfo score, bool expanded) + => AddUntilStep($"score expanded = {expanded}", () => (list.ChildrenOfType().Single(p => p.Score == score).State == PanelState.Expanded) == expanded); + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneSimpleStatisticTable.cs b/osu.Game.Tests/Visual/Ranking/TestSceneSimpleStatisticTable.cs new file mode 100644 index 0000000000..07a0bcc8d8 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneSimpleStatisticTable.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Humanizer; +using NUnit.Framework; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Screens.Ranking.Statistics; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneSimpleStatisticTable : OsuTestScene + { + private Container container; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = new Container + { + AutoSizeAxes = Axes.Y, + Width = 700, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#333"), + }, + container = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(20) + } + } + }; + }); + + [Test] + public void TestEmpty() + { + AddStep("create with no items", + () => container.Add(new SimpleStatisticTable(2, Enumerable.Empty()))); + } + + [Test] + public void TestManyItems( + [Values(1, 2, 3, 4, 12)] int itemCount, + [Values(1, 3, 5)] int columnCount) + { + AddStep($"create with {"item".ToQuantity(itemCount)}", () => + { + var items = Enumerable.Range(1, itemCount) + .Select(i => new SimpleStatisticItem($"Statistic #{i}") + { + Value = RNG.Next(100) + }); + + container.Add(new SimpleStatisticTable(columnCount, items)); + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStarRatingDisplay.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStarRatingDisplay.cs new file mode 100644 index 0000000000..566452249f --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStarRatingDisplay.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Screens.Ranking.Expanded; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneStarRatingDisplay : OsuTestScene + { + [Test] + public void TestDisplay() + { + AddStep("load displays", () => Child = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ChildrenEnumerable = new[] + { + 1.23, + 2.34, + 3.45, + 4.56, + 5.67, + 6.78, + 10.11, + }.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }) + }); + } + + [Test] + public void TestChangingStarRatingDisplay() + { + StarRatingDisplay starRating = null; + + AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1)) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(3f), + }); + + AddRepeatStep("set random value", () => + { + starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1); + }, 10); + + AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d => + { + if (starRating != null) + starRating.Current.Value = new StarDifficulty(d, 1); + }); + } + } +} diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs new file mode 100644 index 0000000000..d91aec753c --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Scoring; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public class TestSceneStatisticsPanel : OsuTestScene + { + [Test] + public void TestScoreWithTimeStatistics() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents() + }; + + loadPanel(score); + } + + [Test] + public void TestScoreWithPositionStatistics() + { + var score = new TestScoreInfo(new OsuRuleset().RulesetInfo) + { + HitEvents = createPositionDistributedHitEvents() + }; + + loadPanel(score); + } + + [Test] + public void TestScoreWithoutStatistics() + { + loadPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo)); + } + + [Test] + public void TestNullScore() + { + loadPanel(null); + } + + private void loadPanel(ScoreInfo score) => AddStep("load panel", () => + { + Child = new StatisticsPanel + { + RelativeSizeAxes = Axes.Both, + State = { Value = Visibility.Visible }, + Score = { Value = score } + }; + }); + + private static List createPositionDistributedHitEvents() + { + var hitEvents = new List(); + // Use constant seed for reproducibility + var random = new Random(0); + + for (int i = 0; i < 500; i++) + { + double angle = random.NextDouble() * 2 * Math.PI; + double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS; + + var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle))); + + hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position)); + } + + return hitEvents; + } + } +} diff --git a/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs new file mode 100644 index 0000000000..082d85603e --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneDirectorySelector.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.Settings +{ + public class TestSceneDirectorySelector : OsuTestScene + { + [BackgroundDependencyLoader] + private void load() + { + Add(new DirectorySelector { RelativeSizeAxes = Axes.Both }); + } + } +} diff --git a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs new file mode 100644 index 0000000000..311e4c3362 --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.Settings +{ + public class TestSceneFileSelector : OsuTestScene + { + [Test] + public void TestAllFiles() + { + AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both }); + } + + [Test] + public void TestJpgFilesOnly() + { + AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both }); + } + } +} diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 426ff988c4..55c5b5b9c2 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -1,29 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; +using osu.Framework.Threading; +using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Overlays.KeyBinding; +using osuTK.Input; namespace osu.Game.Tests.Visual.Settings { [TestFixture] - public class TestSceneKeyBindingPanel : OsuTestScene + public class TestSceneKeyBindingPanel : OsuManualInputManagerTestScene { private readonly KeyBindingPanel panel; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(KeyBindingRow), - typeof(GlobalKeyBindingsSection), - typeof(KeyBindingRow), - typeof(KeyBindingsSubsection), - typeof(RulesetBindingsSection), - typeof(VariantBindingsSubsection), - }; - public TestSceneKeyBindingPanel() { Child = panel = new KeyBindingPanel(); @@ -34,5 +28,178 @@ namespace osu.Game.Tests.Visual.Settings base.LoadComplete(); panel.Show(); } + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Scroll to top", () => panel.ChildrenOfType().First().ScrollToTop()); + AddWaitStep("wait for scroll", 5); + } + + [Test] + public void TestBindingMouseWheelToNonGameplay() + { + scrollToAndStartBinding("Increase volume"); + AddStep("press k", () => InputManager.Key(Key.K)); + checkBinding("Increase volume", "K"); + + AddStep("click again", () => InputManager.Click(MouseButton.Left)); + AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1)); + + checkBinding("Increase volume", "Wheel Up"); + } + + [Test] + public void TestBindingMouseWheelToGameplay() + { + scrollToAndStartBinding("Left button"); + AddStep("press k", () => InputManager.Key(Key.Z)); + checkBinding("Left button", "Z"); + + AddStep("click again", () => InputManager.Click(MouseButton.Left)); + AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1)); + + checkBinding("Left button", "Z"); + } + + [Test] + public void TestClickTwiceOnClearButton() + { + KeyBindingRow firstRow = null; + + AddStep("click first row", () => + { + firstRow = panel.ChildrenOfType().First(); + InputManager.MoveMouseTo(firstRow); + InputManager.Click(MouseButton.Left); + }); + + AddStep("schedule button clicks", () => + { + var clearButton = firstRow.ChildrenOfType().Single(); + + InputManager.MoveMouseTo(clearButton); + + int buttonClicks = 0; + ScheduledDelegate clickDelegate = null; + + clickDelegate = Scheduler.AddDelayed(() => + { + InputManager.Click(MouseButton.Left); + + if (++buttonClicks == 2) + { + // ReSharper disable once AccessToModifiedClosure + Debug.Assert(clickDelegate != null); + // ReSharper disable once AccessToModifiedClosure + clickDelegate.Cancel(); + } + }, 0, true); + }); + } + + [Test] + public void TestClearButtonOnBindings() + { + KeyBindingRow multiBindingRow = null; + + AddStep("click first row with two bindings", () => + { + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + InputManager.MoveMouseTo(multiBindingRow); + InputManager.Click(MouseButton.Left); + }); + + clickClearButton(); + + AddAssert("first binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().First().Text.Text.ToString())); + + AddStep("click second binding", () => + { + var target = multiBindingRow.ChildrenOfType().ElementAt(1); + + InputManager.MoveMouseTo(target); + InputManager.Click(MouseButton.Left); + }); + + clickClearButton(); + + AddAssert("second binding cleared", () => string.IsNullOrEmpty(multiBindingRow.ChildrenOfType().ElementAt(1).Text.Text.ToString())); + + void clickClearButton() + { + AddStep("click clear button", () => + { + var clearButton = multiBindingRow.ChildrenOfType().Single(); + + InputManager.MoveMouseTo(clearButton); + InputManager.Click(MouseButton.Left); + }); + } + } + + [Test] + public void TestClickRowSelectsFirstBinding() + { + KeyBindingRow multiBindingRow = null; + + AddStep("click first row with two bindings", () => + { + multiBindingRow = panel.ChildrenOfType().First(row => row.Defaults.Count() > 1); + InputManager.MoveMouseTo(multiBindingRow); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + + AddStep("click second binding", () => + { + var target = multiBindingRow.ChildrenOfType().ElementAt(1); + + InputManager.MoveMouseTo(target); + InputManager.Click(MouseButton.Left); + }); + + AddStep("click back binding row", () => + { + multiBindingRow = panel.ChildrenOfType().ElementAt(10); + InputManager.MoveMouseTo(multiBindingRow); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType().First().IsBinding); + } + + private void checkBinding(string name, string keyName) + { + AddAssert($"Check {name} is bound to {keyName}", () => + { + var firstRow = panel.ChildrenOfType().First(r => r.ChildrenOfType().Any(s => s.Text == name)); + var firstButton = firstRow.ChildrenOfType().First(); + + return firstButton.Text.Text == keyName; + }); + } + + private void scrollToAndStartBinding(string name) + { + KeyBindingRow.KeyButton firstButton = null; + + AddStep($"Scroll to {name}", () => + { + var firstRow = panel.ChildrenOfType().First(r => r.ChildrenOfType().Any(s => s.Text == name)); + firstButton = firstRow.ChildrenOfType().First(); + + panel.ChildrenOfType().First().ScrollTo(firstButton); + }); + + AddWaitStep("wait for scroll", 5); + + AddStep("click to bind", () => + { + InputManager.MoveMouseTo(firstButton); + InputManager.Click(MouseButton.Left); + }); + } } } diff --git a/osu.Game.Tests/Visual/Settings/TestSceneMigrationScreens.cs b/osu.Game.Tests/Visual/Settings/TestSceneMigrationScreens.cs new file mode 100644 index 0000000000..2883e54385 --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneMigrationScreens.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Threading; +using osu.Framework.Screens; +using osu.Game.Overlays.Settings.Sections.Maintenance; + +namespace osu.Game.Tests.Visual.Settings +{ + public class TestSceneMigrationScreens : ScreenTestScene + { + public TestSceneMigrationScreens() + { + AddStep("Push screen", () => Stack.Push(new TestMigrationSelectScreen())); + } + + private class TestMigrationSelectScreen : MigrationSelectScreen + { + protected override void BeginMigration(DirectoryInfo target) => this.Push(new TestMigrationRunScreen()); + + private class TestMigrationRunScreen : MigrationRunScreen + { + protected override void PerformMigration() + { + Thread.Sleep(3000); + } + + public TestMigrationRunScreen() + : base(null) + { + } + } + } + } +} diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs new file mode 100644 index 0000000000..8f1c17ed29 --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Tests.Visual.Settings +{ + [TestFixture] + public class TestSceneSettingsItem : OsuTestScene + { + [Test] + public void TestRestoreDefaultValueButtonVisibility() + { + TestSettingsTextBox textBox = null; + + AddStep("create settings item", () => Child = textBox = new TestSettingsTextBox + { + Current = new Bindable + { + Default = "test", + Value = "test" + } + }); + AddAssert("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0); + + AddStep("change value from default", () => textBox.Current.Value = "non-default"); + AddUntilStep("restore button shown", () => textBox.RestoreDefaultValueButton.Alpha > 0); + + AddStep("restore default", () => textBox.Current.SetDefault()); + AddUntilStep("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0); + } + + private class TestSettingsTextBox : SettingsTextBox + { + public new Drawable RestoreDefaultValueButton => this.ChildrenOfType().Single(); + } + } +} diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs index 668fdf2c20..115d2fec7d 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsPanel.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; -using osu.Game.Overlays.Settings; namespace osu.Game.Tests.Visual.Settings { @@ -17,12 +14,6 @@ namespace osu.Game.Tests.Visual.Settings private readonly SettingsPanel settings; private readonly DialogOverlay dialogOverlay; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(SettingsFooter), - typeof(SettingsOverlay), - }; - public TestSceneSettingsPanel() { settings = new SettingsOverlay diff --git a/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs b/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs new file mode 100644 index 0000000000..a62980addf --- /dev/null +++ b/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Input.Handlers.Tablet; +using osu.Framework.Platform; +using osu.Framework.Utils; +using osu.Game.Overlays; +using osu.Game.Overlays.Settings.Sections.Input; +using osuTK; + +namespace osu.Game.Tests.Visual.Settings +{ + [TestFixture] + public class TestSceneTabletSettings : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(GameHost host) + { + var tabletHandler = new TestTabletHandler(); + + AddRange(new Drawable[] + { + new TabletSettings(tabletHandler) + { + RelativeSizeAxes = Axes.None, + Width = SettingsPanel.WIDTH, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + } + }); + + AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100))); + AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300))); + AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300))); + AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700))); + AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero)); + } + + public class TestTabletHandler : ITabletHandler + { + public Bindable AreaOffset { get; } = new Bindable(); + public Bindable AreaSize { get; } = new Bindable(); + + public Bindable Rotation { get; } = new Bindable(); + + public IBindable Tablet => tablet; + + private readonly Bindable tablet = new Bindable(); + + public BindableBool Enabled { get; } = new BindableBool(true); + + public void SetTabletSize(Vector2 size) + { + tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null; + + AreaSize.Default = new Vector2(size.X, size.Y); + + // if it's clear the user has not configured the area, take the full area from the tablet that was just found. + if (AreaSize.Value == Vector2.Zero) + AreaSize.SetDefault(); + + AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2); + + // likewise with the position, use the centre point if it has not been configured. + // it's safe to assume no user would set their centre point to 0,0 for now. + if (AreaOffset.Value == Vector2.Zero) + AreaOffset.SetDefault(); + } + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs new file mode 100644 index 0000000000..40b2f66d74 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs @@ -0,0 +1,172 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Select.Details; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.SongSelect +{ + [System.ComponentModel.Description("Advanced beatmap statistics display")] + public class TestSceneAdvancedStats : OsuTestScene + { + private TestAdvancedStats advancedStats; + + [Resolved] + private RulesetStore rulesets { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + [SetUp] + public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats + { + Width = 500 + }); + + private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo + { + RulesetID = 0, + Ruleset = rulesets.AvailableRulesets.First(), + BaseDifficulty = new BeatmapDifficulty + { + CircleSize = 7.2f, + DrainRate = 3, + OverallDifficulty = 5.7f, + ApproachRate = 3.5f + }, + StarDifficulty = 4.5f + }; + + [Test] + public void TestNoMod() + { + AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo); + + AddStep("no mods selected", () => SelectedMods.Value = Array.Empty()); + + AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType().First().Text == "Circle Size"); + AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue)); + AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain)); + AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy)); + AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate)); + } + + [Test] + public void TestManiaFirstBarText() + { + AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo + { + Ruleset = rulesets.GetRuleset(3), + BaseDifficulty = new BeatmapDifficulty + { + CircleSize = 5, + DrainRate = 4.3f, + OverallDifficulty = 4.5f, + ApproachRate = 3.1f + }, + StarDifficulty = 8 + }); + + AddAssert("first bar text is Key Count", () => advancedStats.ChildrenOfType().First().Text == "Key Count"); + } + + [Test] + public void TestEasyMod() + { + AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo); + + AddStep("select EZ mod", () => + { + var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance(); + SelectedMods.Value = new[] { ruleset.GetAllMods().OfType().Single() }; + }); + + AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue)); + AddAssert("HP drain bar is blue", () => barIsBlue(advancedStats.HpDrain)); + AddAssert("accuracy bar is blue", () => barIsBlue(advancedStats.Accuracy)); + AddAssert("approach rate bar is blue", () => barIsBlue(advancedStats.ApproachRate)); + } + + [Test] + public void TestHardRockMod() + { + AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo); + + AddStep("select HR mod", () => + { + var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance(); + SelectedMods.Value = new[] { ruleset.GetAllMods().OfType().Single() }; + }); + + AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue)); + AddAssert("HP drain bar is red", () => barIsRed(advancedStats.HpDrain)); + AddAssert("accuracy bar is red", () => barIsRed(advancedStats.Accuracy)); + AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate)); + } + + [Test] + public void TestUnchangedDifficultyAdjustMod() + { + AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo); + + AddStep("select unchanged Difficulty Adjust mod", () => + { + var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance(); + var difficultyAdjustMod = ruleset.GetAllMods().OfType().Single(); + difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty); + SelectedMods.Value = new[] { difficultyAdjustMod }; + }); + + AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue)); + AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain)); + AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy)); + AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate)); + } + + [Test] + public void TestChangedDifficultyAdjustMod() + { + AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo); + + AddStep("select changed Difficulty Adjust mod", () => + { + var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance(); + var difficultyAdjustMod = ruleset.GetAllMods().OfType().Single(); + var originalDifficulty = advancedStats.Beatmap.BaseDifficulty; + + difficultyAdjustMod.ReadFromDifficulty(originalDifficulty); + difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f; + difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f; + SelectedMods.Value = new[] { difficultyAdjustMod }; + }); + + AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue)); + AddAssert("drain rate bar is blue", () => barIsBlue(advancedStats.HpDrain)); + AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy)); + AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate)); + } + + private bool barIsWhite(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == Color4.White; + private bool barIsBlue(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.BlueDark; + private bool barIsRed(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.Red; + + private class TestAdvancedStats : AdvancedStats + { + public new StatisticRow FirstValue => base.FirstValue; + public new StatisticRow HpDrain => base.HpDrain; + public new StatisticRow Accuracy => base.Accuracy; + public new StatisticRow ApproachRate => base.ApproachRate; + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 132b104afb..44c9361ff8 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -11,36 +11,23 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; +using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { [TestFixture] - public class TestSceneBeatmapCarousel : OsuTestScene + public class TestSceneBeatmapCarousel : OsuManualInputManagerTestScene { private TestBeatmapCarousel carousel; private RulesetStore rulesets; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(CarouselItem), - typeof(CarouselGroup), - typeof(CarouselGroupEagerSelect), - typeof(CarouselBeatmap), - typeof(CarouselBeatmapSet), - - typeof(DrawableCarouselItem), - typeof(CarouselItemState), - - typeof(DrawableCarouselBeatmap), - typeof(DrawableCarouselBeatmapSet), - }; - private readonly Stack selectedSets = new Stack(); private readonly HashSet eagerSelectedIDs = new HashSet(); @@ -54,6 +41,78 @@ namespace osu.Game.Tests.Visual.SongSelect this.rulesets = rulesets; } + [Test] + public void TestManyPanels() + { + loadBeatmaps(count: 5000, randomDifficulties: true); + } + + [Test] + public void TestKeyRepeat() + { + loadBeatmaps(); + advanceSelection(false); + + AddStep("press down arrow", () => InputManager.PressKey(Key.Down)); + + BeatmapInfo selection = null; + + checkSelectionIterating(true); + + AddStep("press up arrow", () => InputManager.PressKey(Key.Up)); + + checkSelectionIterating(true); + + AddStep("release down arrow", () => InputManager.ReleaseKey(Key.Down)); + + checkSelectionIterating(true); + + AddStep("release up arrow", () => InputManager.ReleaseKey(Key.Up)); + + checkSelectionIterating(false); + + void checkSelectionIterating(bool isIterating) + { + for (int i = 0; i < 3; i++) + { + AddStep("store selection", () => selection = carousel.SelectedBeatmap); + if (isIterating) + AddUntilStep("selection changed", () => carousel.SelectedBeatmap != selection); + else + AddUntilStep("selection not changed", () => carousel.SelectedBeatmap == selection); + } + } + } + + [Test] + public void TestRecommendedSelection() + { + loadBeatmaps(carouselAdjust: carousel => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault()); + + AddStep("select last", () => carousel.SelectBeatmap(carousel.BeatmapSets.Last().Beatmaps.Last())); + + // check recommended was selected + advanceSelection(direction: 1, diff: false); + waitForSelection(1, 3); + + // change away from recommended + advanceSelection(direction: -1, diff: true); + waitForSelection(1, 2); + + // next set, check recommended + advanceSelection(direction: 1, diff: false); + waitForSelection(2, 3); + + // next set, check recommended + advanceSelection(direction: 1, diff: false); + waitForSelection(3, 3); + + // go back to first set and ensure user selection was retained + advanceSelection(direction: -1, diff: false); + advanceSelection(direction: -1, diff: false); + waitForSelection(1, 2); + } + /// /// Test keyboard traversal /// @@ -62,7 +121,7 @@ namespace osu.Game.Tests.Visual.SongSelect { loadBeatmaps(); - advanceSelection(direction: 1, diff: false); + AddStep("select first", () => carousel.SelectBeatmap(carousel.BeatmapSets.First().Beatmaps.First())); waitForSelection(1, 1); advanceSelection(direction: 1, diff: true); @@ -83,6 +142,82 @@ namespace osu.Game.Tests.Visual.SongSelect waitForSelection(set_count, 3); } + [TestCase(true)] + [TestCase(false)] + public void TestTraversalBeyondVisible(bool forwards) + { + var sets = new List(); + + const int total_set_count = 200; + + for (int i = 0; i < total_set_count; i++) + sets.Add(createTestBeatmapSet(i + 1)); + + loadBeatmaps(sets); + + for (int i = 1; i < total_set_count; i += i) + selectNextAndAssert(i); + + void selectNextAndAssert(int amount) + { + setSelected(forwards ? 1 : total_set_count, 1); + + AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () => + { + for (int i = 0; i < amount; i++) + { + carousel.SelectNext(forwards ? 1 : -1); + } + }); + + waitForSelection(forwards ? amount + 1 : total_set_count - amount); + } + } + + [Test] + public void TestTraversalBeyondVisibleDifficulties() + { + var sets = new List(); + + const int total_set_count = 20; + + for (int i = 0; i < total_set_count; i++) + sets.Add(createTestBeatmapSet(i + 1)); + + loadBeatmaps(sets); + + // Selects next set once, difficulty index doesn't change + selectNextAndAssert(3, true, 2, 1); + + // Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2) + selectNextAndAssert(50, true, 17, 3); + + // Travels around the carousel thrice (200 \ 60 == 3) + // continues to select 20 times (200 \ 60 == 20) + // selects next set 6 times (20 \ 3 == 6) + // difficulty index changes twice (20 % 3 == 2) + selectNextAndAssert(200, true, 7, 3); + + // All same but in reverse + selectNextAndAssert(3, false, 19, 3); + selectNextAndAssert(50, false, 4, 1); + selectNextAndAssert(200, false, 14, 1); + + void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff) + { + // Select very first or very last difficulty + setSelected(forwards ? 1 : 20, forwards ? 1 : 3); + + AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () => + { + for (int i = 0; i < amount; i++) + carousel.SelectNext(forwards ? 1 : -1, false); + }); + + waitForSelection(expectedSet, expectedDiff); + } + } + /// /// Test filtering /// @@ -227,6 +362,34 @@ namespace osu.Game.Tests.Visual.SongSelect waitForSelection(set_count); } + [Test] + public void TestSelectionEnteringFromEmptyRuleset() + { + var sets = new List(); + + AddStep("Create beatmaps for taiko only", () => + { + sets.Clear(); + + var rulesetBeatmapSet = createTestBeatmapSet(1); + var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1); + rulesetBeatmapSet.Beatmaps.ForEach(b => + { + b.Ruleset = taikoRuleset; + b.RulesetID = 1; + }); + + sets.Add(rulesetBeatmapSet); + }); + + loadBeatmaps(sets, () => new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }); + + AddStep("Set non-empty mode filter", () => + carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }, false)); + + AddAssert("Something is selected", () => carousel.SelectedBeatmap != null); + } + /// /// Test sorting /// @@ -238,7 +401,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false)); AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz"); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!")); + AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal)); } [Test] @@ -399,27 +562,32 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("filter to ruleset 0", () => carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false)); AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false)); - AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0])); + AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap.RulesetID == 0); AddStep("remove mixed set", () => { carousel.RemoveBeatmapSet(testMixed); testMixed = null; }); - var testSingle = createTestBeatmapSet(set_count + 2); - testSingle.Beatmaps.ForEach(b => + BeatmapSetInfo testSingle = null; + AddStep("add single ruleset beatmapset", () => { - b.Ruleset = rulesets.AvailableRulesets.ElementAt(1); - b.RulesetID = b.Ruleset.ID ?? 1; + testSingle = createTestBeatmapSet(set_count + 2); + testSingle.Beatmaps.ForEach(b => + { + b.Ruleset = rulesets.AvailableRulesets.ElementAt(1); + b.RulesetID = b.Ruleset.ID ?? 1; + }); + + carousel.UpdateBeatmapSet(testSingle); }); - AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle)); AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false)); checkNoSelection(); AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle)); } [Test] - public void TestCarouselRootIsRandom() + public void TestCarouselRemembersSelection() { List manySets = new List(); @@ -429,30 +597,140 @@ namespace osu.Game.Tests.Visual.SongSelect loadBeatmaps(manySets); advanceSelection(direction: 1, diff: false); - checkNonmatchingFilter(); - checkNonmatchingFilter(); - checkNonmatchingFilter(); - checkNonmatchingFilter(); - checkNonmatchingFilter(); - AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1); - } - private void loadBeatmaps(List beatmapSets = null) - { - createCarousel(); - - if (beatmapSets == null) + for (int i = 0; i < 5; i++) { - beatmapSets = new List(); + AddStep("Toggle non-matching filter", () => + { + carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false); + }); - for (int i = 1; i <= set_count; i++) - beatmapSets.Add(createTestBeatmapSet(i)); + AddStep("Restore no filter", () => + { + carousel.Filter(new FilterCriteria(), false); + eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID); + }); } - bool changed = false; - AddStep($"Load {beatmapSets.Count} Beatmaps", () => + // always returns to same selection as long as it's available. + AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1); + } + + [Test] + public void TestRandomFallbackOnNonMatchingPrevious() + { + List manySets = new List(); + + AddStep("populate maps", () => { - carousel.Filter(new FilterCriteria()); + for (int i = 0; i < 10; i++) + { + var set = createTestBeatmapSet(i); + + foreach (var b in set.Beatmaps) + { + // all taiko except for first + int ruleset = i > 0 ? 1 : 0; + + b.Ruleset = rulesets.GetRuleset(ruleset); + b.RulesetID = ruleset; + } + + manySets.Add(set); + } + }); + + loadBeatmaps(manySets); + + for (int i = 0; i < 10; i++) + { + AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false)); + + AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First())); + + AddStep("Toggle non-matching filter", () => + { + carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false); + }); + + AddAssert("selection lost", () => carousel.SelectedBeatmap == null); + + AddStep("Restore different ruleset filter", () => + { + carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false); + eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID); + }); + + AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First()); + } + + AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2); + } + + [Test] + public void TestFilteringByUserStarDifficulty() + { + BeatmapSetInfo set = null; + + loadBeatmaps(new List()); + + AddStep("add mixed difficulty set", () => + { + set = createTestBeatmapSet(1); + set.Beatmaps.Clear(); + + for (int i = 1; i <= 15; i++) + { + set.Beatmaps.Add(new BeatmapInfo + { + Version = $"Stars: {i}", + StarDifficulty = i, + }); + } + + carousel.UpdateBeatmapSet(set); + }); + + AddStep("select added set", () => carousel.SelectBeatmap(set.Beatmaps[0], false)); + + AddStep("filter [5..]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 5 } })); + AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); + checkVisibleItemCount(true, 11); + + AddStep("filter to [0..7]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Max = 7 } })); + AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); + checkVisibleItemCount(true, 7); + + AddStep("filter to [5..7]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 5, Max = 7 } })); + AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); + checkVisibleItemCount(true, 3); + + AddStep("filter [2..2]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 2, Max = 2 } })); + AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); + checkVisibleItemCount(true, 1); + + AddStep("filter to [0..]", () => carousel.Filter(new FilterCriteria { UserStarDifficulty = { Min = 0 } })); + AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); + checkVisibleItemCount(true, 15); + } + + private void loadBeatmaps(List beatmapSets = null, Func initialCriteria = null, Action carouselAdjust = null, int? count = null, bool randomDifficulties = false) + { + bool changed = false; + + createCarousel(c => + { + carouselAdjust?.Invoke(c); + + if (beatmapSets == null) + { + beatmapSets = new List(); + + for (int i = 1; i <= (count ?? set_count); i++) + beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties)); + } + + carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria()); carousel.BeatmapSetsChanged = () => changed = true; carousel.BeatmapSets = beatmapSets; }); @@ -460,17 +738,21 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("Wait for load", () => changed); } - private void createCarousel(Container target = null) + private void createCarousel(Action carouselAdjust = null, Container target = null) { AddStep("Create carousel", () => { selectedSets.Clear(); eagerSelectedIDs.Clear(); - (target ?? this).Child = carousel = new TestBeatmapCarousel + carousel = new TestBeatmapCarousel { RelativeSizeAxes = Axes.Both, }; + + carouselAdjust?.Invoke(carousel); + + (target ?? this).Child = carousel; }); } @@ -533,7 +815,7 @@ namespace osu.Game.Tests.Visual.SongSelect private bool selectedBeatmapVisible() { - var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected); + var currentlySelected = carousel.Items.FirstOrDefault(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected); if (currentlySelected == null) return true; @@ -546,17 +828,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selection is visible", selectedBeatmapVisible); } - private void checkNonmatchingFilter() - { - AddStep("Toggle non-matching filter", () => - { - carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false); - carousel.Filter(new FilterCriteria(), false); - eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID); - }); - } - - private BeatmapSetInfo createTestBeatmapSet(int id) + private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false) { return new BeatmapSetInfo { @@ -570,45 +842,37 @@ namespace osu.Game.Tests.Visual.SongSelect Title = $"test set #{id}!", AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5)) }, - Beatmaps = new List(new[] - { - new BeatmapInfo - { - OnlineBeatmapID = id * 10, - Path = "normal.osu", - Version = "Normal", - StarDifficulty = 2, - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 3.5f, - } - }, - new BeatmapInfo - { - OnlineBeatmapID = id * 10 + 1, - Path = "hard.osu", - Version = "Hard", - StarDifficulty = 5, - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 5, - } - }, - new BeatmapInfo - { - OnlineBeatmapID = id * 10 + 2, - Path = "insane.osu", - Version = "Insane", - StarDifficulty = 6, - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 7, - } - }, - }), + Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList() }; } + private IEnumerable getBeatmaps(int count) + { + int id = 0; + + for (int i = 0; i < count; i++) + { + float diff = (float)i / count * 10; + + string version = "Normal"; + if (diff > 6.6) + version = "Insane"; + else if (diff > 3.3) + version = "Hard"; + + yield return new BeatmapInfo + { + OnlineBeatmapID = id++ * 10, + Version = version, + StarDifficulty = diff, + BaseDifficulty = new BeatmapDifficulty + { + OverallDifficulty = diff, + } + }; + } + } + private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id) { var toReturn = new BeatmapSetInfo @@ -647,9 +911,26 @@ namespace osu.Game.Tests.Visual.SongSelect private class TestBeatmapCarousel : BeatmapCarousel { - public new List Items => base.Items; - public bool PendingFilterTask => PendingFilter != null; + + public IEnumerable Items + { + get + { + foreach (var item in Scroll.Children) + { + yield return item; + + if (item is DrawableCarouselBeatmapSet set) + { + foreach (var difficulty in set.DrawableBeatmaps) + yield return difficulty; + } + } + } + } + + protected override IEnumerable GetLoadableBeatmaps() => Enumerable.Empty(); } } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapDetails.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapDetails.cs index 6aa5a76490..06572f66bf 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapDetails.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapDetails.cs @@ -3,14 +3,9 @@ using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Testing; using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; +using osu.Game.Online.API; using osu.Game.Screens.Select; namespace osu.Game.Tests.Visual.SongSelect @@ -20,6 +15,8 @@ namespace osu.Game.Tests.Visual.SongSelect { private BeatmapDetails details; + private DummyAPIAccess api => (DummyAPIAccess)API; + [SetUp] public void Setup() => Schedule(() => { @@ -179,28 +176,8 @@ namespace osu.Game.Tests.Visual.SongSelect { OnlineBeatmapID = 162, }); - } - - [Resolved] - private RulesetStore rulesets { get; set; } - - [Resolved] - private OsuColour colours { get; set; } - - [Test] - public void TestModAdjustments() - { - TestAllMetrics(); - - Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance(); - - AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) }); - - AddAssert("first bar coloured blue", () => details.ChildrenOfType().Skip(1).First().AccentColour == colours.BlueDark); - - AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) }); - - AddAssert("first bar coloured red", () => details.ChildrenOfType().Skip(1).First().AccentColour == colours.Red); + AddStep("set online", () => api.SetState(APIState.Online)); + AddStep("set offline", () => api.SetState(APIState.Offline)); } } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs index f49d7a14a6..a416fd4daf 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs @@ -7,12 +7,15 @@ using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; @@ -102,27 +105,27 @@ namespace osu.Game.Tests.Visual.SongSelect private void testBeatmapLabels(Ruleset ruleset) { - AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version"); - AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title"); - AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist"); - AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType().Any(s => s.Text == $"{ruleset.ShortName}Author")); + AddAssert("check version", () => infoWedge.Info.VersionLabel.Current.Value == $"{ruleset.ShortName}Version"); + AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title"); + AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist"); + AddAssert("check author", () => infoWedge.Info.MapperContainer.ChildrenOfType().Any(s => s.Current.Value == $"{ruleset.ShortName}Author")); } private void testInfoLabels(int expectedCount) { - AddAssert("check info labels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any()); - AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount); + AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType().Any()); + AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType().Count() == expectedCount); } [Test] public void TestNullBeatmap() { selectBeatmap(null); - AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); - AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title); - AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist); - AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any()); - AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); + AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Current.Value)); + AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title); + AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist); + AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType().Any()); + AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType().Any()); } [Test] @@ -133,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect private void selectBeatmap([CanBeNull] IBeatmap b) { - BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; + Container containerBefore = null; AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () => { - infoBefore = infoWedge.Info; + containerBefore = infoWedge.DisplayedContent; infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b); }); - AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore); + AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore); } private IBeatmap createTestBeatmap(RulesetInfo ruleset) @@ -191,13 +194,15 @@ namespace osu.Game.Tests.Visual.SongSelect private class TestBeatmapInfoWedge : BeatmapInfoWedge { - public new BufferedWedgeInfo Info => base.Info; + public new Container DisplayedContent => base.DisplayedContent; + + public new WedgeInfoText Info => base.Info; } - private class TestHitObject : HitObject, IHasPosition + private class TestHitObject : ConvertHitObject, IHasPosition { - public float X { get; } = 0; - public float Y { get; } = 0; + public float X => 0; + public float Y => 0; public Vector2 Position { get; } = Vector2.Zero; } } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs index 3eff75b020..67cd720260 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapLeaderboard.cs @@ -2,14 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Overlays; -using osu.Game.Online.Placeholders; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Select.Leaderboards; @@ -20,15 +18,6 @@ namespace osu.Game.Tests.Visual.SongSelect { public class TestSceneBeatmapLeaderboard : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Placeholder), - typeof(MessagePlaceholder), - typeof(RetrievalFailurePlaceholder), - typeof(UserTopScoreContainer), - typeof(Leaderboard), - }; - private readonly FailableLeaderboard leaderboard; [Cached] @@ -59,31 +48,51 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep(@"None selected", () => leaderboard.SetRetrievalState(PlaceholderState.NoneSelected)); foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus))) AddStep($"{status} beatmap", () => showBeatmapWithStatus(status)); + AddStep("null personal best position", showPersonalBestWithNullPosition); + } + + private void showPersonalBestWithNullPosition() + { + leaderboard.TopScore = new ScoreInfo + { + Rank = ScoreRank.XH, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock() }, + User = new User + { + Id = 6602580, + Username = @"waaiiru", + Country = new Country + { + FullName = @"Spain", + FlagName = @"ES", + }, + }, + }; } private void showPersonalBest() { - leaderboard.TopScore = new APILegacyUserTopScoreInfo + leaderboard.TopScore = new ScoreInfo { Position = 999, - Score = new APILegacyScoreInfo + Rank = ScoreRank.XH, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, + User = new User { - Rank = ScoreRank.XH, - Accuracy = 1, - MaxCombo = 244, - TotalScore = 1707827, - Mods = new[] { new OsuModHidden().Acronym, new OsuModHardRock().Acronym, }, - User = new User + Id = 6602580, + Username = @"waaiiru", + Country = new Country { - Id = 6602580, - Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + FullName = @"Spain", + FlagName = @"ES", }, - } + }, }; } diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs new file mode 100644 index 0000000000..271fbde5c3 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapMetadataDisplay.cs @@ -0,0 +1,151 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public class TestSceneBeatmapMetadataDisplay : OsuTestScene + { + private BeatmapMetadataDisplay display; + + [Resolved] + private BeatmapManager manager { get; set; } + + [Cached(typeof(BeatmapDifficultyCache))] + private readonly TestBeatmapDifficultyCache testDifficultyCache = new TestBeatmapDifficultyCache(); + + [Test] + public void TestLocal([Values("Beatmap", "Some long title and stuff")] + string title, + [Values("Trial", "Some1's very hardest difficulty")] + string version) + { + showMetadataForBeatmap(() => CreateWorkingBeatmap(new Beatmap + { + BeatmapInfo = + { + Metadata = new BeatmapMetadata + { + Title = title, + }, + Version = version, + StarDifficulty = RNG.NextDouble(0, 10), + } + })); + } + + [Test] + public void TestDelayedStarRating() + { + AddStep("block calculation", () => testDifficultyCache.BlockCalculation = true); + + showMetadataForBeatmap(() => CreateWorkingBeatmap(new Beatmap + { + BeatmapInfo = + { + Metadata = new BeatmapMetadata + { + Title = "Heavy beatmap", + }, + Version = "10k objects", + StarDifficulty = 99.99f, + } + })); + + AddStep("allow calculation", () => testDifficultyCache.BlockCalculation = false); + } + + [Test] + public void TestRandomFromDatabase() + { + showMetadataForBeatmap(() => + { + var allBeatmapSets = manager.GetAllUsableBeatmapSets(IncludedDetails.Minimal); + if (allBeatmapSets.Count == 0) + return manager.DefaultBeatmap; + + var randomBeatmapSet = allBeatmapSets[RNG.Next(0, allBeatmapSets.Count - 1)]; + var randomBeatmap = randomBeatmapSet.Beatmaps[RNG.Next(0, randomBeatmapSet.Beatmaps.Count - 1)]; + + return manager.GetWorkingBeatmap(randomBeatmap); + }); + } + + private void showMetadataForBeatmap(Func getBeatmap) + { + AddStep("setup display", () => + { + var randomMods = Ruleset.Value.CreateInstance().GetAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList(); + + OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) }; + + Remove(testDifficultyCache); + + Children = new Drawable[] + { + testDifficultyCache, + display = new BeatmapMetadataDisplay(getBeatmap(), new Bindable>(randomMods), logo) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0f, + } + }; + + display.FadeIn(400, Easing.OutQuint); + }); + + AddWaitStep("wait a bit", 5); + + AddStep("finish loading", () => display.Loading = false); + } + + private class TestBeatmapDifficultyCache : BeatmapDifficultyCache + { + private TaskCompletionSource calculationBlocker; + + private bool blockCalculation; + + public bool BlockCalculation + { + get => blockCalculation; + set + { + if (value == blockCalculation) + return; + + blockCalculation = value; + + if (value) + calculationBlocker = new TaskCompletionSource(); + else + calculationBlocker?.SetResult(false); + } + } + + public override async Task GetDifficultyAsync(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo = null, IEnumerable mods = null, CancellationToken cancellationToken = default) + { + if (blockCalculation) + await calculationBlocker.Task; + + return await base.GetDifficultyAsync(beatmapInfo, rulesetInfo, mods, cancellationToken); + } + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapOptionsOverlay.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapOptionsOverlay.cs index f55c099d83..e9742acdde 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapOptionsOverlay.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapOptionsOverlay.cs @@ -3,9 +3,8 @@ using System.ComponentModel; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; using osu.Game.Screens.Select.Options; -using osuTK.Graphics; -using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { @@ -16,10 +15,13 @@ namespace osu.Game.Tests.Visual.SongSelect { var overlay = new BeatmapOptionsOverlay(); - overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1); - overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2); - overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3); - overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4); + var colours = new OsuColour(); + + overlay.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, null); + overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, null); + overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null); + overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, null); + overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, null); Add(overlay); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs new file mode 100644 index 0000000000..5e2d5eba5d --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs @@ -0,0 +1,213 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; +using osu.Game.Tests.Visual.Navigation; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public class TestSceneBeatmapRecommendations : OsuGameTestScene + { + [SetUpSteps] + public override void SetUpSteps() + { + AddStep("register request handling", () => + { + ((DummyAPIAccess)API).HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID)); + return true; + } + + return false; + }; + }); + + base.SetUpSteps(); + + User getUser(int? rulesetID) + { + return new User + { + Username = @"Dummy", + Id = 1001, + Statistics = new UserStatistics + { + PP = getNecessaryPP(rulesetID) + } + }; + } + + decimal getNecessaryPP(int? rulesetID) + { + switch (rulesetID) + { + case 0: + return 336; // recommended star rating of 2 + + case 1: + return 928; // SR 3 + + case 2: + return 1905; // SR 4 + + case 3: + return 3329; // SR 5 + + default: + return 0; + } + } + } + + [Test] + public void TestPresentedBeatmapIsRecommended() + { + List beatmapSets = null; + const int import_count = 5; + + AddStep("import 5 maps", () => + { + beatmapSets = new List(); + + for (int i = 0; i < import_count; ++i) + { + beatmapSets.Add(importBeatmapSet(i, Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5))); + } + }); + + AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets)); + + presentAndConfirm(() => beatmapSets[3], 2); + } + + [Test] + public void TestCurrentRulesetIsRecommended() + { + BeatmapSetInfo catchSet = null, mixedSet = null; + + AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(0, new[] { new CatchRuleset().RulesetInfo })); + AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, + new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo })); + + AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet })); + + // Switch to catch + presentAndConfirm(() => catchSet, 1); + + // Present mixed difficulty set, expect current ruleset to be selected + presentAndConfirm(() => mixedSet, 2); + } + + [Test] + public void TestBestRulesetIsRecommended() + { + BeatmapSetInfo osuSet = null, mixedSet = null; + + AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); + AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, + new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo })); + + AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet })); + + // Make sure we are on standard ruleset + presentAndConfirm(() => osuSet, 1); + + // Present mixed difficulty set, expect ruleset with highest star difficulty + presentAndConfirm(() => mixedSet, 3); + } + + [Test] + public void TestSecondBestRulesetIsRecommended() + { + BeatmapSetInfo osuSet = null, mixedSet = null; + + AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); + AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1, + new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo })); + + AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet })); + + // Make sure we are on standard ruleset + presentAndConfirm(() => osuSet, 1); + + // Present mixed difficulty set, expect ruleset with second highest star difficulty + presentAndConfirm(() => mixedSet, 2); + } + + [Test] + public void TestCorrectStarRatingIsUsed() + { + BeatmapSetInfo osuSet = null, maniaSet = null; + + AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo })); + AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(1, Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10))); + + AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet })); + + // Make sure we are on standard ruleset + presentAndConfirm(() => osuSet, 1); + + // Present mania set, expect the difficulty that matches recommended mania star rating + presentAndConfirm(() => maniaSet, 5); + } + + private BeatmapSetInfo importBeatmapSet(int importID, IEnumerable difficultyRulesets) + { + var metadata = new BeatmapMetadata + { + Artist = "SomeArtist", + AuthorString = "SomeAuthor", + Title = $"import {importID}" + }; + + var beatmapSet = new BeatmapSetInfo + { + Hash = Guid.NewGuid().ToString(), + OnlineBeatmapSetID = importID, + Metadata = metadata, + Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo + { + OnlineBeatmapID = importID * 1024 + difficultyIndex, + Metadata = metadata, + BaseDifficulty = new BeatmapDifficulty(), + Ruleset = ruleset, + StarDifficulty = difficultyIndex + 1, + Version = $"SR{difficultyIndex + 1}" + }).ToList() + }; + + return Game.BeatmapManager.Import(beatmapSet).Result; + } + + private bool ensureAllBeatmapSetsImported(IEnumerable beatmapSets) => beatmapSets.All(set => set != null); + + private void presentAndConfirm(Func getImport, int expectedDiff) + { + AddStep("present beatmap", () => Game.PresentBeatmap(getImport())); + + AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect); + AddUntilStep("recommended beatmap displayed", () => + { + int? expectedID = getImport().Beatmaps[expectedDiff - 1].OnlineBeatmapID; + return Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == expectedID; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs new file mode 100644 index 0000000000..c13bdf0955 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -0,0 +1,228 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Collections; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osu.Game.Screens.Select; +using osu.Game.Tests.Resources; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public class TestSceneFilterControl : OsuManualInputManagerTestScene + { + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private CollectionManager collectionManager; + + private RulesetStore rulesets; + private BeatmapManager beatmapManager; + + private FilterControl control; + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default)); + + beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); + + base.Content.AddRange(new Drawable[] + { + collectionManager = new CollectionManager(LocalStorage), + Content + }); + + Dependencies.Cache(collectionManager); + } + + [SetUp] + public void SetUp() => Schedule(() => + { + collectionManager.Collections.Clear(); + + Child = control = new FilterControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Height = FilterControl.HEIGHT, + }; + }); + + [Test] + public void TestEmptyCollectionFilterContainsAllBeatmaps() + { + assertCollectionDropdownContains("All beatmaps"); + assertCollectionHeaderDisplays("All beatmaps"); + } + + [Test] + public void TestCollectionAddedToDropdown() + { + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); + assertCollectionDropdownContains("1"); + assertCollectionDropdownContains("2"); + } + + [Test] + public void TestCollectionRemovedFromDropdown() + { + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "2" } })); + AddStep("remove collection", () => collectionManager.Collections.RemoveAt(0)); + + assertCollectionDropdownContains("1", false); + assertCollectionDropdownContains("2"); + } + + [Test] + public void TestCollectionRenamed() + { + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("select collection", () => + { + var dropdown = control.ChildrenOfType().Single(); + dropdown.Current.Value = dropdown.ItemSource.ElementAt(1); + }); + + addExpandHeaderStep(); + + AddStep("change name", () => collectionManager.Collections[0].Name.Value = "First"); + + assertCollectionDropdownContains("First"); + assertCollectionHeaderDisplays("First"); + } + + [Test] + public void TestAllBeatmapFilterDoesNotHaveAddButton() + { + addExpandHeaderStep(); + AddStep("hover all beatmaps", () => InputManager.MoveMouseTo(getAddOrRemoveButton(0))); + AddAssert("'All beatmaps' filter does not have add button", () => !getAddOrRemoveButton(0).IsPresent); + } + + [Test] + public void TestCollectionFilterHasAddButton() + { + addExpandHeaderStep(); + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1))); + AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent); + } + + [Test] + public void TestButtonDisabledAndEnabledWithBeatmapChanges() + { + addExpandHeaderStep(); + + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + + AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); + AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value); + + AddStep("set dummy beatmap", () => Beatmap.SetDefault()); + AddAssert("button disabled", () => !getAddOrRemoveButton(1).Enabled.Value); + } + + [Test] + public void TestButtonChangesWhenAddedAndRemovedFromCollection() + { + addExpandHeaderStep(); + + AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); + + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + + AddStep("add beatmap to collection", () => collectionManager.Collections[0].Beatmaps.Add(Beatmap.Value.BeatmapInfo)); + AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); + + AddStep("remove beatmap from collection", () => collectionManager.Collections[0].Beatmaps.Clear()); + AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + } + + [Test] + public void TestButtonAddsAndRemovesBeatmap() + { + addExpandHeaderStep(); + + AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0])); + + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + + addClickAddOrRemoveButtonStep(1); + AddAssert("collection contains beatmap", () => collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo)); + AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare)); + + addClickAddOrRemoveButtonStep(1); + AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo)); + AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare)); + } + + [Test] + public void TestManageCollectionsFilterIsNotSelected() + { + addExpandHeaderStep(); + + AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } })); + AddStep("select collection", () => + { + InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1)); + InputManager.Click(MouseButton.Left); + }); + + addExpandHeaderStep(); + + AddStep("click manage collections filter", () => + { + InputManager.MoveMouseTo(getCollectionDropdownItems().Last()); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("collection filter still selected", () => control.CreateCriteria().Collection?.Name.Value == "1"); + } + + private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true) + => AddAssert($"collection dropdown header displays '{collectionName}'", + () => shouldDisplay == (control.ChildrenOfType().Single().ChildrenOfType().First().Text == collectionName)); + + private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) => + AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'", + // A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872 + () => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType().OfType().First().Text == collectionName))); + + private IconButton getAddOrRemoveButton(int index) + => getCollectionDropdownItems().ElementAt(index).ChildrenOfType().Single(); + + private void addExpandHeaderStep() => AddStep("expand header", () => + { + InputManager.MoveMouseTo(control.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + private void addClickAddOrRemoveButtonStep(int index) => AddStep("click add or remove button", () => + { + InputManager.MoveMouseTo(getAddOrRemoveButton(index)); + InputManager.Click(MouseButton.Left); + }); + + private IEnumerable.DropdownMenu.DrawableDropdownMenuItem> getCollectionDropdownItems() + => control.ChildrenOfType().Single().ChildrenOfType.DropdownMenu.DrawableDropdownMenuItem>(); + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index eb812f5d5a..643f4131dc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -14,17 +14,23 @@ using osu.Framework.Extensions; using osu.Framework.Utils; using osu.Framework.Platform; using osu.Framework.Screens; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; +using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; +using osu.Game.Users; +using osuTK.Input; namespace osu.Game.Tests.Visual.SongSelect { @@ -32,31 +38,9 @@ namespace osu.Game.Tests.Visual.SongSelect public class TestScenePlaySongSelect : ScreenTestScene { private BeatmapManager manager; - private RulesetStore rulesets; - private MusicController music; - private WorkingBeatmap defaultBeatmap; - - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Screens.Select.SongSelect), - typeof(BeatmapCarousel), - - typeof(CarouselItem), - typeof(CarouselGroup), - typeof(CarouselGroupEagerSelect), - typeof(CarouselBeatmap), - typeof(CarouselBeatmapSet), - - typeof(DrawableCarouselItem), - typeof(CarouselItemState), - - typeof(DrawableCarouselBeatmap), - typeof(DrawableCarouselBeatmapSet), - }; - private TestSongSelect songSelect; [BackgroundDependencyLoader] @@ -70,19 +54,23 @@ namespace osu.Game.Tests.Visual.SongSelect // required to get bindables attached Add(music); - Beatmap.SetDefault(); - Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); } private OsuConfigManager config; - [SetUp] - public virtual void SetUp() => Schedule(() => + public override void SetUpSteps() { - Ruleset.Value = new OsuRuleset().RulesetInfo; - manager?.Delete(manager.GetAllUsableBeatmapSets()); - }); + base.SetUpSteps(); + + AddStep("delete all beatmaps", () => + { + Ruleset.Value = new OsuRuleset().RulesetInfo; + manager?.Delete(manager.GetAllUsableBeatmapSets()); + + Beatmap.SetDefault(); + }); + } [Test] public void TestSingleFilterOnEnter() @@ -95,6 +83,108 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("filter count is 1", () => songSelect.FilterCount == 1); } + [Test] + public void TestChangeBeatmapBeforeEnter() + { + addRulesetImportStep(0); + + createSongSelect(); + + waitForInitialSelection(); + + WorkingBeatmap selected = null; + + AddStep("store selected beatmap", () => selected = Beatmap.Value); + + AddStep("select next and enter", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Enter); + }); + + AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddAssert("ensure selection changed", () => selected != Beatmap.Value); + } + + [Test] + public void TestChangeBeatmapAfterEnter() + { + addRulesetImportStep(0); + + createSongSelect(); + + waitForInitialSelection(); + + WorkingBeatmap selected = null; + + AddStep("store selected beatmap", () => selected = Beatmap.Value); + + AddStep("select next and enter", () => + { + InputManager.Key(Key.Enter); + InputManager.Key(Key.Down); + }); + + AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); + } + + [Test] + public void TestChangeBeatmapViaMouseBeforeEnter() + { + addRulesetImportStep(0); + + createSongSelect(); + + AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); + + WorkingBeatmap selected = null; + + AddStep("store selected beatmap", () => selected = Beatmap.Value); + + AddStep("select next and enter", () => + { + InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() + .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); + + InputManager.Click(MouseButton.Left); + + InputManager.Key(Key.Enter); + }); + + AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddAssert("ensure selection changed", () => selected != Beatmap.Value); + } + + [Test] + public void TestChangeBeatmapViaMouseAfterEnter() + { + addRulesetImportStep(0); + + createSongSelect(); + + waitForInitialSelection(); + + WorkingBeatmap selected = null; + + AddStep("store selected beatmap", () => selected = Beatmap.Value); + + AddStep("select next and enter", () => + { + InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType() + .First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap)); + + InputManager.PressButton(MouseButton.Left); + + InputManager.Key(Key.Enter); + + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); + AddAssert("ensure selection didn't change", () => selected == Beatmap.Value); + } + [Test] public void TestNoFilterOnSimpleResume() { @@ -117,14 +207,14 @@ namespace osu.Game.Tests.Visual.SongSelect addRulesetImportStep(0); addRulesetImportStep(0); - AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false)); + AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); createSongSelect(); AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child"))); AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen()); - AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true)); + AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); AddStep("return", () => songSelect.MakeCurrent()); AddUntilStep("wait for current", () => songSelect.IsCurrentScreen()); @@ -166,7 +256,7 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("import multi-ruleset map", () => { var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); - manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait(); + manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); }); } else @@ -207,15 +297,14 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); - var sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); - - AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; }); - AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; }); - AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; }); - AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; }); - AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; }); - AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; }); - AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; }); + AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist)); + AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title)); + AddStep(@"Sort by Author", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Author)); + AddStep(@"Sort by DateAdded", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.DateAdded)); + AddStep(@"Sort by BPM", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.BPM)); + AddStep(@"Sort by Length", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Length)); + AddStep(@"Sort by Difficulty", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Difficulty)); + AddStep(@"Sort by Source", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Source)); } [Test] @@ -242,6 +331,68 @@ namespace osu.Game.Tests.Visual.SongSelect AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null); } + [Test] + public void TestPresentNewRulesetNewBeatmap() + { + createSongSelect(); + changeRuleset(2); + + addRulesetImportStep(2); + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); + + addRulesetImportStep(0); + addRulesetImportStep(0); + addRulesetImportStep(0); + + BeatmapInfo target = null; + + AddStep("select beatmap/ruleset externally", () => + { + target = manager.GetAllUsableBeatmapSets() + .Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last(); + + Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0); + Beatmap.Value = manager.GetWorkingBeatmap(target); + }); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target)); + + // this is an important check, to make sure updateComponentFromBeatmap() was actually run + AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target); + } + + [Test] + public void TestPresentNewBeatmapNewRuleset() + { + createSongSelect(); + changeRuleset(2); + + addRulesetImportStep(2); + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2); + + addRulesetImportStep(0); + addRulesetImportStep(0); + addRulesetImportStep(0); + + BeatmapInfo target = null; + + AddStep("select beatmap/ruleset externally", () => + { + target = manager.GetAllUsableBeatmapSets() + .Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last(); + + Beatmap.Value = manager.GetWorkingBeatmap(target); + Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0); + }); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target)); + + AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0); + + // this is an important check, to make sure updateComponentFromBeatmap() was actually run + AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target); + } + [Test] public void TestRulesetChangeResetsMods() { @@ -310,6 +461,119 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("start not requested", () => !startRequested); } + [TestCase(false)] + [TestCase(true)] + public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset) + { + createSongSelect(); + addManyTestMaps(); + + changeRuleset(0); + + // used for filter check below + AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); + + AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); + + AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); + + AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null); + + BeatmapInfo target = null; + + int targetRuleset = differentRuleset ? 1 : 0; + + AddStep("select beatmap externally", () => + { + target = manager.GetAllUsableBeatmapSets() + .Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset)) + .ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset); + + Beatmap.Value = manager.GetWorkingBeatmap(target); + }); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); + + AddAssert("selected only shows expected ruleset (plus converts)", () => + { + var selectedPanel = songSelect.Carousel.ChildrenOfType().First(s => s.Item.State.Value == CarouselItemState.Selected); + + // special case for converts checked here. + return selectedPanel.ChildrenOfType().All(i => + i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0); + }); + + AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID); + AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); + + AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = string.Empty); + + AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); + AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID); + } + + [Test] + public void TestExternalBeatmapChangeWhileFilteredThenRefilter() + { + createSongSelect(); + addManyTestMaps(); + + changeRuleset(0); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); + + AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nonono"); + + AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap); + + AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null); + + BeatmapInfo target = null; + + AddStep("select beatmap externally", () => + { + target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == 1)) + .ElementAt(5).Beatmaps.First(); + + Beatmap.Value = manager.GetWorkingBeatmap(target); + }); + + AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null); + + AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID); + AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID); + + AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType().First().Text = "nononoo"); + + AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap); + AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null); + } + + [Test] + public void TestAutoplayViaCtrlEnter() + { + addRulesetImportStep(0); + + createSongSelect(); + + AddStep("press ctrl+enter", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Enter); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader); + + AddAssert("autoplay enabled", () => songSelect.Mods.Value.FirstOrDefault() is ModAutoplay); + + AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen()); + + AddAssert("mod disabled", () => songSelect.Mods.Value.Count == 0); + } + [Test] public void TestHideSetSelectsCorrectBeatmap() { @@ -322,11 +586,289 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID); } + [Test] + public void TestDifficultyIconSelecting() + { + addRulesetImportStep(0); + createSongSelect(); + + DrawableCarouselBeatmapSet set = null; + AddStep("Find the DrawableCarouselBeatmapSet", () => + { + set = songSelect.Carousel.ChildrenOfType().First(); + }); + + FilterableDifficultyIcon difficultyIcon = null; + AddStep("Find an icon", () => + { + difficultyIcon = set.ChildrenOfType() + .First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex()); + }); + + AddStep("Click on a difficulty", () => + { + InputManager.MoveMouseTo(difficultyIcon); + + InputManager.Click(MouseButton.Left); + }); + + AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon)); + + double? maxBPM = null; + AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria + { + BPM = new FilterCriteria.OptionalRange + { + Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM, + IsLowerInclusive = true + } + })); + + BeatmapInfo filteredBeatmap = null; + FilterableDifficultyIcon filteredIcon = null; + + AddStep("Get filtered icon", () => + { + filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM); + int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap); + filteredIcon = set.ChildrenOfType().ElementAt(filteredBeatmapIndex); + }); + + AddStep("Click on a filtered difficulty", () => + { + InputManager.MoveMouseTo(filteredIcon); + + InputManager.Click(MouseButton.Left); + }); + + AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap); + } + + [Test] + public void TestChangingRulesetOnMultiRulesetBeatmap() + { + int changeCount = 0; + + AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); + AddStep("bind beatmap changed", () => + { + Beatmap.ValueChanged += onChange; + changeCount = 0; + }); + + changeRuleset(0); + + createSongSelect(); + + AddStep("import multi-ruleset map", () => + { + var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); + manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); + }); + + int previousSetID = 0; + + AddUntilStep("wait for selection", () => !Beatmap.IsDefault); + + AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID); + AddAssert("selection changed once", () => changeCount == 1); + + AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); + + changeRuleset(3); + + AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); + + AddUntilStep("selection changed", () => changeCount > 1); + + AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID); + AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3); + + AddAssert("selection changed only fired twice", () => changeCount == 2); + + AddStep("unbind beatmap changed", () => Beatmap.ValueChanged -= onChange); + AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true)); + + // ReSharper disable once AccessToModifiedClosure + void onChange(ValueChangedEvent valueChangedEvent) => changeCount++; + } + + [Test] + public void TestDifficultyIconSelectingForDifferentRuleset() + { + changeRuleset(0); + + createSongSelect(); + + AddStep("import multi-ruleset map", () => + { + var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); + manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); + }); + + DrawableCarouselBeatmapSet set = null; + AddUntilStep("Find the DrawableCarouselBeatmapSet", () => + { + set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); + return set != null; + }); + + FilterableDifficultyIcon difficultyIcon = null; + AddStep("Find an icon for different ruleset", () => + { + difficultyIcon = set.ChildrenOfType() + .First(icon => icon.Item.Beatmap.Ruleset.ID == 3); + }); + + AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); + + int previousSetID = 0; + + AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID); + + AddStep("Click on a difficulty", () => + { + InputManager.MoveMouseTo(difficultyIcon); + + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); + + AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID); + AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3); + } + + [Test] + public void TestGroupedDifficultyIconSelecting() + { + changeRuleset(0); + + createSongSelect(); + + BeatmapSetInfo imported = null; + + AddStep("import huge difficulty count map", () => + { + var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); + imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result; + }); + + AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First())); + + DrawableCarouselBeatmapSet set = null; + AddUntilStep("Find the DrawableCarouselBeatmapSet", () => + { + set = songSelect.Carousel.ChildrenOfType().FirstOrDefault(); + return set != null; + }); + + FilterableGroupedDifficultyIcon groupIcon = null; + AddStep("Find group icon for different ruleset", () => + { + groupIcon = set.ChildrenOfType() + .First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3); + }); + + AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0); + + AddStep("Click on group", () => + { + InputManager.MoveMouseTo(groupIcon); + + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3); + + AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap); + } + + [Test] + public void TestChangeRulesetWhilePresentingScore() + { + BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0); + BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1); + + changeRuleset(0); + + createSongSelect(); + + addRulesetImportStep(0); + addRulesetImportStep(1); + + AddStep("present score", () => + { + // this ruleset change should be overridden by the present. + Ruleset.Value = getSwitchBeatmap().Ruleset; + + songSelect.PresentScore(new ScoreInfo + { + User = new User { Username = "woo" }, + Beatmap = getPresentBeatmap(), + Ruleset = getPresentBeatmap().Ruleset + }); + }); + + AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); + + AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap())); + AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0); + } + + [Test] + public void TestChangeBeatmapWhilePresentingScore() + { + BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0); + BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1); + + changeRuleset(0); + + addRulesetImportStep(0); + addRulesetImportStep(1); + + createSongSelect(); + + AddStep("present score", () => + { + // this beatmap change should be overridden by the present. + Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap()); + + songSelect.PresentScore(new ScoreInfo + { + User = new User { Username = "woo" }, + Beatmap = getPresentBeatmap(), + Ruleset = getPresentBeatmap().Ruleset + }); + }); + + AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen()); + + AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap())); + AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0); + } + + private void waitForInitialSelection() + { + AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); + AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType().Any()); + } + + private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info); + + private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap); + + private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon) + { + return set.ChildrenOfType().ToList().FindIndex(i => i == icon); + } + private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id)); - private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait(); + private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait(); private static int importId; + private int getImportId() => ++importId; private void checkMusicPlaying(bool playing) => @@ -340,6 +882,7 @@ namespace osu.Game.Tests.Visual.SongSelect { AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect())); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); + AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive); } private void addManyTestMaps() @@ -349,20 +892,22 @@ namespace osu.Game.Tests.Visual.SongSelect var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); for (int i = 0; i < 100; i += 10) - manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait(); + manager.Import(createTestBeatmapSet(usableRulesets)).Wait(); }); } - private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets) + private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6) { int j = 0; RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length]; + int setId = getImportId(); + var beatmaps = new List(); - for (int i = 0; i < 6; i++) + for (int i = 0; i < countPerRuleset; i++) { - int beatmapId = setId * 10 + i; + int beatmapId = setId * 1000 + i; int length = RNG.Next(30000, 200000); double bpm = RNG.NextSingle(80, 200); @@ -371,7 +916,6 @@ namespace osu.Game.Tests.Visual.SongSelect { Ruleset = getRuleset(), OnlineBeatmapID = beatmapId, - Path = "normal.osu", Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", Length = length, BPM = bpm, @@ -410,10 +954,14 @@ namespace osu.Game.Tests.Visual.SongSelect public new Bindable Ruleset => base.Ruleset; + public new FilterControl FilterControl => base.FilterControl; + public WorkingBeatmap CurrentBeatmap => Beatmap.Value; public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap; public new BeatmapCarousel Carousel => base.Carousel; + public new void PresentScore(ScoreInfo score) => base.PresentScore(score); + protected override bool OnStart() { StartRequested?.Invoke(); diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooter.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooter.cs new file mode 100644 index 0000000000..0ac65b357c --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooter.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Screens.Select; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public class TestSceneSongSelectFooter : OsuManualInputManagerTestScene + { + public TestSceneSongSelectFooter() + { + AddStep("Create footer", () => + { + Footer footer; + AddRange(new Drawable[] + { + footer = new Footer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + footer.AddButton(new FooterButtonMods(), null); + footer.AddButton(new FooterButtonRandom + { + NextRandom = () => { }, + PreviousRandom = () => { }, + }, null); + footer.AddButton(new FooterButtonOptions(), null); + }); + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs index 0598324110..b8b8792b9b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneUserTopScoreContainer.cs @@ -6,11 +6,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osuTK.Graphics; -using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Leaderboards; using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Select.Leaderboards; using osu.Game.Users; namespace osu.Game.Tests.Visual.SongSelect @@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.SongSelect public TestSceneUserTopScoreContainer() { - UserTopScoreContainer topScoreContainer; + UserTopScoreContainer topScoreContainer; Add(dialogOverlay = new DialogOverlay { @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.SongSelect RelativeSizeAxes = Axes.Both, Colour = Color4.DarkGreen, }, - topScoreContainer = new UserTopScoreContainer + topScoreContainer = new UserTopScoreContainer(s => new LeaderboardScore(s, s.Position, false)) { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, @@ -52,69 +52,60 @@ namespace osu.Game.Tests.Visual.SongSelect var scores = new[] { - new APILegacyUserTopScoreInfo + new ScoreInfo { Position = 999, - Score = new APILegacyScoreInfo + Rank = ScoreRank.XH, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, + User = new User { - Rank = ScoreRank.XH, - Accuracy = 1, - MaxCombo = 244, - TotalScore = 1707827, - Mods = new[] { new OsuModHidden().Acronym, new OsuModHardRock().Acronym, }, - User = new User + Id = 6602580, + Username = @"waaiiru", + Country = new Country { - Id = 6602580, - Username = @"waaiiru", - Country = new Country - { - FullName = @"Spain", - FlagName = @"ES", - }, + FullName = @"Spain", + FlagName = @"ES", }, - } + }, }, - new APILegacyUserTopScoreInfo + new ScoreInfo { Position = 110000, - Score = new APILegacyScoreInfo + Rank = ScoreRank.X, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + User = new User { - Rank = ScoreRank.X, - Accuracy = 1, - MaxCombo = 244, - TotalScore = 1707827, - User = new User + Id = 4608074, + Username = @"Skycries", + Country = new Country { - Id = 4608074, - Username = @"Skycries", - Country = new Country - { - FullName = @"Brazil", - FlagName = @"BR", - }, + FullName = @"Brazil", + FlagName = @"BR", }, - } + }, }, - new APILegacyUserTopScoreInfo + new ScoreInfo { Position = 22333, - Score = new APILegacyScoreInfo + Rank = ScoreRank.S, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + User = new User { - Rank = ScoreRank.S, - Accuracy = 1, - MaxCombo = 244, - TotalScore = 1707827, - User = new User + Id = 1541390, + Username = @"Toukai", + Country = new Country { - Id = 1541390, - Username = @"Toukai", - Country = new Country - { - FullName = @"Canada", - FlagName = @"CA", - }, + FullName = @"Canada", + FlagName = @"CA", }, - } + }, } }; diff --git a/osu.Game.Tests/Visual/TestSceneOsuGame.cs b/osu.Game.Tests/Visual/TestSceneOsuGame.cs index 492494ada3..b347c39c1e 100644 --- a/osu.Game.Tests/Visual/TestSceneOsuGame.cs +++ b/osu.Game.Tests/Visual/TestSceneOsuGame.cs @@ -34,11 +34,6 @@ namespace osu.Game.Tests.Visual [TestFixture] public class TestSceneOsuGame : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuLogo), - }; - private IReadOnlyList requiredGameDependencies => new[] { typeof(OsuGame), @@ -47,8 +42,9 @@ namespace osu.Game.Tests.Visual typeof(IdleTracker), typeof(OnScreenDisplay), typeof(NotificationOverlay), - typeof(DirectOverlay), - typeof(SocialOverlay), + typeof(BeatmapListingOverlay), + typeof(DashboardOverlay), + typeof(NewsOverlay), typeof(ChannelManager), typeof(ChatOverlay), typeof(SettingsOverlay), diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs index b7d7053dcd..2440911c11 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -14,11 +12,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneBackButton : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(TwoLayerButton) - }; - public TestSceneBackButton() { BackButton button; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs index b0b673d6a4..82b7e65c4f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs @@ -26,14 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface { private readonly NowPlayingOverlay np; - public override IReadOnlyList RequiredTypes => new[] - { - typeof(BeatSyncedContainer) - }; - - [Cached] - private MusicController musicController = new MusicController(); - public TestSceneBeatSyncedContainer() { Clock = new FramedClock(); @@ -41,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface AddRange(new Drawable[] { - musicController, new BeatContainer { Anchor = Anchor.BottomCentre, @@ -76,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface private readonly Box flashLayer; + [Resolved] + private MusicController musicController { get; set; } + public BeatContainer() { RelativeSizeAxes = Axes.X; @@ -170,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface if (timingPoints.Count == 0) return 0; if (timingPoints[^1] == current) - return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength); + return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength); return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength); } @@ -182,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface timeSinceLastBeat.Value = TimeSinceLastBeat; } - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs new file mode 100644 index 0000000000..abd1baf0ac --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSearchControl.cs @@ -0,0 +1,133 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Overlays.BeatmapListing; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneBeatmapListingSearchControl : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private BeatmapListingSearchControl control; + + private OsuConfigManager localConfig; + + [BackgroundDependencyLoader] + private void load() + { + Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage)); + } + + [SetUp] + public void SetUp() => Schedule(() => + { + OsuSpriteText query; + OsuSpriteText general; + OsuSpriteText ruleset; + OsuSpriteText category; + OsuSpriteText genre; + OsuSpriteText language; + OsuSpriteText extra; + OsuSpriteText ranks; + OsuSpriteText played; + OsuSpriteText explicitMap; + + Children = new Drawable[] + { + control = new BeatmapListingSearchControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + query = new OsuSpriteText(), + general = new OsuSpriteText(), + ruleset = new OsuSpriteText(), + category = new OsuSpriteText(), + genre = new OsuSpriteText(), + language = new OsuSpriteText(), + extra = new OsuSpriteText(), + ranks = new OsuSpriteText(), + played = new OsuSpriteText(), + explicitMap = new OsuSpriteText(), + } + } + }; + + control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true); + control.General.BindCollectionChanged((u, v) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().ToLowerInvariant())) : "")}", true); + control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true); + control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true); + control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true); + control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true); + control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true); + control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true); + control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true); + control.ExplicitContent.BindValueChanged(e => explicitMap.Text = $"Explicit Maps: {e.NewValue}", true); + }); + + [Test] + public void TestCovers() + { + AddStep("Set beatmap", () => control.BeatmapSet = beatmap_set); + AddStep("Set beatmap (no cover)", () => control.BeatmapSet = no_cover_beatmap_set); + AddStep("Set null beatmap", () => control.BeatmapSet = null); + } + + [Test] + public void TestExplicitConfig() + { + AddStep("configure explicit content to allowed", () => localConfig.SetValue(OsuSetting.ShowOnlineExplicitContent, true)); + AddAssert("explicit control set to show", () => control.ExplicitContent.Value == SearchExplicit.Show); + + AddStep("configure explicit content to disallowed", () => localConfig.SetValue(OsuSetting.ShowOnlineExplicitContent, false)); + AddAssert("explicit control set to hide", () => control.ExplicitContent.Value == SearchExplicit.Hide); + } + + protected override void Dispose(bool isDisposing) + { + localConfig?.Dispose(); + base.Dispose(isDisposing); + } + + private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo + { + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = "https://assets.ppy.sh/beatmaps/1094296/covers/cover@2x.jpg?1581416305" + } + } + }; + + private static readonly BeatmapSetInfo no_cover_beatmap_set = new BeatmapSetInfo + { + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = string.Empty + } + } + }; + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSortTabControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSortTabControl.cs new file mode 100644 index 0000000000..5364f0bef5 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapListingSortTabControl.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Overlays.BeatmapListing; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneBeatmapListingSortTabControl : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + public TestSceneBeatmapListingSortTabControl() + { + BeatmapListingSortTabControl control; + OsuSpriteText current; + OsuSpriteText direction; + + Add(control = new BeatmapListingSortTabControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + Add(new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + current = new OsuSpriteText(), + direction = new OsuSpriteText() + } + }); + + control.SortDirection.BindValueChanged(sortDirection => direction.Text = $"Sort direction: {sortDirection.NewValue}", true); + control.Current.BindValueChanged(criteria => current.Text = $"Criteria: {criteria.NewValue}", true); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapSearchFilter.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapSearchFilter.cs new file mode 100644 index 0000000000..37b7b64615 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapSearchFilter.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.BeatmapListing; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneBeatmapSearchFilter : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private readonly ReverseChildIDFillFlowContainer resizableContainer; + + public TestSceneBeatmapSearchFilter() + { + Add(resizableContainer = new ReverseChildIDFillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new BeatmapSearchRulesetFilterRow(), + new BeatmapSearchFilterRow("Categories"), + new BeatmapSearchFilterRow("Header Name") + } + }); + } + + [Test] + public void TestResize() + { + AddStep("Resize to 0.3", () => resizableContainer.ResizeWidthTo(0.3f, 1000)); + AddStep("Resize to 1", () => resizableContainer.ResizeWidthTo(1, 1000)); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControl.cs index 19eebc89b6..3967b62c95 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControl.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControl.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; @@ -12,11 +14,11 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneBreadcrumbControl : OsuTestScene { - private readonly BreadcrumbControl breadcrumbs; + private readonly TestBreadcrumbControl breadcrumbs; public TestSceneBreadcrumbControl() { - Add(breadcrumbs = new BreadcrumbControl + Add(breadcrumbs = new TestBreadcrumbControl { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -25,8 +27,13 @@ namespace osu.Game.Tests.Visual.UserInterface }); AddStep(@"first", () => breadcrumbs.Current.Value = BreadcrumbTab.Click); + assertVisible(1); + AddStep(@"second", () => breadcrumbs.Current.Value = BreadcrumbTab.The); + assertVisible(2); + AddStep(@"third", () => breadcrumbs.Current.Value = BreadcrumbTab.Circles); + assertVisible(3); } [BackgroundDependencyLoader] @@ -35,11 +42,27 @@ namespace osu.Game.Tests.Visual.UserInterface breadcrumbs.StripColour = colours.Blue; } + private void assertVisible(int count) => AddAssert($"first {count} item(s) visible", () => + { + for (int i = 0; i < count; i++) + { + if (breadcrumbs.GetDrawable((BreadcrumbTab)i).State != Visibility.Visible) + return false; + } + + return true; + }); + private enum BreadcrumbTab { Click, The, Circles, } + + private class TestBreadcrumbControl : BreadcrumbControl + { + public BreadcrumbTabItem GetDrawable(BreadcrumbTab tab) => (BreadcrumbTabItem)TabContainer.First(t => t.Value == tab); + } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControlHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControlHeader.cs new file mode 100644 index 0000000000..90c3e142df --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBreadcrumbControlHeader.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneBreadcrumbControlHeader : OsuTestScene + { + private static readonly string[] items = { "first", "second", "third", "fourth", "fifth" }; + + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Red); + + private TestHeader header; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = header = new TestHeader + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + }); + + [Test] + public void TestAddAndRemoveItem() + { + foreach (var item in items.Skip(1)) + AddStep($"Add {item} item", () => header.AddItem(item)); + + foreach (var item in items.Reverse().SkipLast(3)) + AddStep($"Remove {item} item", () => header.RemoveItem(item)); + + AddStep("Clear items", () => header.ClearItems()); + + foreach (var item in items) + AddStep($"Add {item} item", () => header.AddItem(item)); + + foreach (var item in items) + AddStep($"Remove {item} item", () => header.RemoveItem(item)); + } + + private class TestHeader : BreadcrumbControlOverlayHeader + { + public TestHeader() + { + TabControl.AddItem(items[0]); + Current.Value = items[0]; + } + + public void AddItem(string value) + { + TabControl.AddItem(value); + Current.Value = TabControl.Items.LastOrDefault(); + } + + public void RemoveItem(string value) + { + TabControl.RemoveItem(value); + Current.Value = TabControl.Items.LastOrDefault(); + } + + public void ClearItems() + { + TabControl.Clear(); + Current.Value = null; + } + + protected override OverlayTitle CreateTitle() => new TestTitle(); + } + + private class TestTitle : OverlayTitle + { + public TestTitle() + { + Title = "Test Title"; + } + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs index f0e1c38525..1bb5cadc6a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -17,13 +16,6 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneButtonSystem : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ButtonSystem), - typeof(ButtonArea), - typeof(Button) - }; - private OsuLogo logo; private ButtonSystem buttons; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs new file mode 100644 index 0000000000..920b437f57 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs @@ -0,0 +1,143 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Comments; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneCommentEditor : OsuManualInputManagerTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private TestCommentEditor commentEditor; + private TestCancellableCommentEditor cancellableCommentEditor; + + [SetUp] + public void SetUp() => Schedule(() => + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Y, + Width = 800, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Children = new Drawable[] + { + commentEditor = new TestCommentEditor(), + cancellableCommentEditor = new TestCancellableCommentEditor() + } + })); + + [Test] + public void TestCommitViaKeyboard() + { + AddStep("click on text box", () => + { + InputManager.MoveMouseTo(commentEditor); + InputManager.Click(MouseButton.Left); + }); + AddStep("enter text", () => commentEditor.Current.Value = "text"); + + AddStep("press Enter", () => InputManager.Key(Key.Enter)); + + AddAssert("text committed", () => commentEditor.CommittedText == "text"); + AddAssert("button is loading", () => commentEditor.IsLoading); + } + + [Test] + public void TestCommitViaKeyboardWhenEmpty() + { + AddStep("click on text box", () => + { + InputManager.MoveMouseTo(commentEditor); + InputManager.Click(MouseButton.Left); + }); + + AddStep("press Enter", () => InputManager.Key(Key.Enter)); + + AddAssert("no text committed", () => commentEditor.CommittedText == null); + AddAssert("button is not loading", () => !commentEditor.IsLoading); + } + + [Test] + public void TestCommitViaButton() + { + AddStep("click on text box", () => + { + InputManager.MoveMouseTo(commentEditor); + InputManager.Click(MouseButton.Left); + }); + AddStep("enter text", () => commentEditor.Current.Value = "some other text"); + + AddStep("click submit", () => + { + InputManager.MoveMouseTo(commentEditor.ButtonsContainer); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("text committed", () => commentEditor.CommittedText == "some other text"); + AddAssert("button is loading", () => commentEditor.IsLoading); + } + + [Test] + public void TestCancelAction() + { + AddStep("click cancel button", () => + { + InputManager.MoveMouseTo(cancellableCommentEditor.ButtonsContainer); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled); + } + + private class TestCommentEditor : CommentEditor + { + public new Bindable Current => base.Current; + public new FillFlowContainer ButtonsContainer => base.ButtonsContainer; + + public string CommittedText { get; private set; } + + public TestCommentEditor() + { + OnCommit = onCommit; + } + + private void onCommit(string value) + { + CommittedText = value; + Scheduler.AddDelayed(() => IsLoading = false, 1000); + } + + protected override string FooterText => @"Footer text. And it is pretty long. Cool."; + protected override string CommitButtonText => @"Commit"; + protected override string TextBoxPlaceholder => @"This text box is empty"; + } + + private class TestCancellableCommentEditor : CancellableCommentEditor + { + public new FillFlowContainer ButtonsContainer => base.ButtonsContainer; + protected override string FooterText => @"Wow, another one. Sicc"; + + public bool Cancelled { get; private set; } + + public TestCancellableCommentEditor() + { + OnCancel = () => Cancelled = true; + } + + protected override string CommitButtonText => @"Save"; + protected override string TextBoxPlaceholder => @"Multiline textboxes soon"; + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs new file mode 100644 index 0000000000..c2ac5179c9 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Overlays.Comments.Buttons; +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Game.Overlays; +using osu.Framework.Graphics.Containers; +using osuTK; +using NUnit.Framework; +using System.Linq; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneCommentRepliesButton : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private readonly TestButton button; + + public TestSceneCommentRepliesButton() + { + Child = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + button = new TestButton(), + new LoadRepliesButton + { + Action = () => { } + }, + new ShowRepliesButton(1), + new ShowRepliesButton(2) + } + }; + } + + [Test] + public void TestArrowDirection() + { + AddStep("Set upwards", () => button.SetIconDirection(true)); + AddAssert("Icon facing upwards", () => button.Icon.Scale.Y == -1); + AddStep("Set downwards", () => button.SetIconDirection(false)); + AddAssert("Icon facing downwards", () => button.Icon.Scale.Y == 1); + } + + private class TestButton : CommentRepliesButton + { + public SpriteIcon Icon => this.ChildrenOfType().First(); + + public TestButton() + { + Text = "sample text"; + } + + public new void SetIconDirection(bool upwards) => base.SetIconDirection(upwards); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs index d1dde4664a..5b74852259 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs @@ -17,7 +17,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public class TestSceneCursors : ManualInputManagerTestScene + public class TestSceneCursors : OsuManualInputManagerTestScene { private readonly MenuCursorContainer menuCursorContainer; private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6]; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDashboardBeatmapListing.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDashboardBeatmapListing.cs new file mode 100644 index 0000000000..c51204eaba --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDashboardBeatmapListing.cs @@ -0,0 +1,150 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Overlays.Dashboard.Home; +using osu.Game.Beatmaps; +using osu.Game.Overlays; +using osu.Framework.Allocation; +using osu.Game.Users; +using System; +using osu.Framework.Graphics.Shapes; +using System.Collections.Generic; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneDashboardBeatmapListing : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private readonly Container content; + + public TestSceneDashboardBeatmapListing() + { + Add(content = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Y, + Width = 300, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4 + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = 10 }, + Child = new DashboardBeatmapListing(new_beatmaps, popular_beatmaps) + } + } + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + AddStep("Set width to 500", () => content.ResizeWidthTo(500, 500)); + AddStep("Set width to 300", () => content.ResizeWidthTo(300, 500)); + } + + private static readonly List new_beatmaps = new List + { + new BeatmapSetInfo + { + Metadata = new BeatmapMetadata + { + Title = "Very Long Title (TV size) [TATOE]", + Artist = "This artist has a really long name how is this possible", + Author = new User + { + Username = "author", + Id = 100 + } + }, + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = "https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg?1595456608", + }, + Ranked = DateTimeOffset.Now + } + }, + new BeatmapSetInfo + { + Metadata = new BeatmapMetadata + { + Title = "Very Long Title (TV size) [TATOE]", + Artist = "This artist has a really long name how is this possible", + Author = new User + { + Username = "author", + Id = 100 + } + }, + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = "https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg?1595456608", + }, + Ranked = DateTimeOffset.MinValue + } + } + }; + + private static readonly List popular_beatmaps = new List + { + new BeatmapSetInfo + { + Metadata = new BeatmapMetadata + { + Title = "Title", + Artist = "Artist", + Author = new User + { + Username = "author", + Id = 100 + } + }, + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = "https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg?1595295586", + }, + FavouriteCount = 100 + } + }, + new BeatmapSetInfo + { + Metadata = new BeatmapMetadata + { + Title = "Title 2", + Artist = "Artist 2", + Author = new User + { + Username = "someone", + Id = 100 + } + }, + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers + { + Cover = "https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg?1595295586", + }, + FavouriteCount = 10 + } + } + }; + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index 1e5e26e4c5..97f3b2954d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -1,21 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Graphics.Cursor; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Leaderboards; -using osu.Game.Online.Placeholders; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Scoring; @@ -27,18 +27,8 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneDeleteLocalScore : ManualInputManagerTestScene + public class TestSceneDeleteLocalScore : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(Placeholder), - typeof(MessagePlaceholder), - typeof(RetrievalFailurePlaceholder), - typeof(UserTopScoreContainer), - typeof(Leaderboard), - typeof(LeaderboardScore), - }; - private readonly ContextMenuContainer contextMenuContainer; private readonly BeatmapLeaderboard leaderboard; @@ -91,10 +81,10 @@ namespace osu.Game.Tests.Visual.UserInterface var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory)); - dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get(), Beatmap.Default)); + dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get(), dependencies.Get(), Beatmap.Default)); dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory)); - beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0]; + beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0]; for (int i = 0; i < 50; i++) { @@ -155,7 +145,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("click delete option", () => { - InputManager.MoveMouseTo(contextMenuContainer.ChildrenOfType().First(i => i.Item.Text.Value.ToLowerInvariant() == "delete")); + InputManager.MoveMouseTo(contextMenuContainer.ChildrenOfType().First(i => i.Item.Text.Value.ToString().ToLowerInvariant() == "delete")); InputManager.Click(MouseButton.Left); }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index 6eb621ca3b..546e905ded 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -14,11 +14,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneFooterButtonMods : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(FooterButtonMods) - }; - private readonly TestFooterButtonMods footerButtonMods; public TestSceneFooterButtonMods() @@ -81,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface var multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); var expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - return expectedValue == footerButtonMods.MultiplierText.Text; + return expectedValue == footerButtonMods.MultiplierText.Current.Value; } private class TestFooterButtonMods : FooterButtonMods diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFriendsOnlineStatusControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFriendsOnlineStatusControl.cs new file mode 100644 index 0000000000..9fa5c83dba --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFriendsOnlineStatusControl.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Dashboard.Friends; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneFriendsOnlineStatusControl : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private FriendOnlineStreamControl control; + + [SetUp] + public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + [Test] + public void Populate() + { + AddStep("Populate", () => control.Populate(new List + { + new User + { + IsOnline = true + }, + new User + { + IsOnline = false + }, + new User + { + IsOnline = false + } + })); + + AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3); + AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1); + AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs index feef1dae6b..cea91d422e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Menu; @@ -15,12 +12,6 @@ namespace osu.Game.Tests.Visual.UserInterface { protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ExitConfirmOverlay), - typeof(HoldToConfirmContainer), - }; - public TestSceneHoldToConfirmOverlay() { bool fired = false; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledColourPalette.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledColourPalette.cs new file mode 100644 index 0000000000..826da17ca8 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledColourPalette.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneLabelledColourPalette : OsuTestScene + { + private LabelledColourPalette component; + + [Test] + public void TestPalette([Values] bool hasDescription) + { + createColourPalette(hasDescription); + + AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4); + + AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo"); + + AddRepeatStep("remove random colour", () => + { + if (component.Colours.Count > 0) + component.Colours.RemoveAt(RNG.Next(component.Colours.Count)); + }, 8); + } + + private void createColourPalette(bool hasDescription = false) + { + AddStep("create component", () => + { + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + AutoSizeAxes = Axes.Y, + Child = component = new LabelledColourPalette + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ColourNamePrefix = "My colour #" + } + }; + + component.Label = "a sample component"; + component.Description = hasDescription ? "this text describes the component" : string.Empty; + + component.Colours.AddRange(new[] + { + Color4.DarkRed, + Color4.Aquamarine, + Color4.Goldenrod, + Color4.Gainsboro + }); + }); + } + + private Color4 randomColour() => new Color4( + RNG.NextSingle(), + RNG.NextSingle(), + RNG.NextSingle(), + 1); + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs new file mode 100644 index 0000000000..393420e700 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSliderBar.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneLabelledSliderBar : OsuTestScene + { + [TestCase(false)] + [TestCase(true)] + public void TestSliderBar(bool hasDescription) => createSliderBar(hasDescription); + + private void createSliderBar(bool hasDescription = false) + { + AddStep("create component", () => + { + LabelledSliderBar component; + + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 500, + AutoSizeAxes = Axes.Y, + Child = component = new LabelledSliderBar + { + Current = new BindableDouble(5) + { + MinValue = 0, + MaxValue = 10, + Precision = 1, + } + } + }; + + component.Label = "a sample component"; + component.Description = hasDescription ? "this text describes the component" : string.Empty; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSwitchButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSwitchButton.cs index 6ca4d9fa4c..903f1242b4 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSwitchButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledSwitchButton.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,12 +10,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneLabelledSwitchButton : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(LabelledSwitchButton), - typeof(SwitchButton) - }; - [TestCase(false)] [TestCase(true)] public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledTextBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledTextBox.cs index 8208b55952..c11ba0aa59 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledTextBox.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLabelledTextBox.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -14,11 +12,6 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneLabelledTextBox : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(LabelledTextBox), - }; - [TestCase(false)] [TestCase(true)] public void TestTextBox(bool hasDescription) => createTextBox(hasDescription); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs new file mode 100644 index 0000000000..d426723f0b --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneLoadingLayer : OsuTestScene + { + private TestLoadingLayer overlay; + + private Container content; + + [SetUp] + public void SetUp() => Schedule(() => + { + Children = new[] + { + content = new Container + { + Size = new Vector2(300), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Box + { + Colour = Color4.SlateGray, + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.9f), + Children = new Drawable[] + { + new OsuSpriteText { Text = "Sample content" }, + new TriangleButton { Text = "can't puush me", Width = 200, }, + new TriangleButton { Text = "puush me", Width = 200, Action = () => { } }, + } + }, + overlay = new TestLoadingLayer(true), + } + }, + }; + }); + + [Test] + public void TestShowHide() + { + AddAssert("not visible", () => !overlay.IsPresent); + + AddStep("show", () => overlay.Show()); + + AddUntilStep("wait for content dim", () => overlay.BackgroundDimLayer.Alpha > 0); + + AddStep("hide", () => overlay.Hide()); + + AddUntilStep("wait for content restore", () => Precision.AlmostEquals(overlay.BackgroundDimLayer.Alpha, 0)); + } + + [Test] + public void TestLargeArea() + { + AddStep("show", () => + { + content.RelativeSizeAxes = Axes.Both; + content.Size = new Vector2(1); + + overlay.Show(); + }); + + AddStep("hide", () => overlay.Hide()); + } + + private class TestLoadingLayer : LoadingLayer + { + public new Box BackgroundDimLayer => base.BackgroundDimLayer; + + public TestLoadingLayer(bool dimBackground = false, bool withBox = true) + : base(dimBackground, withBox) + { + } + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingSpinner.cs similarity index 79% rename from osu.Game.Tests/Visual/UserInterface/TestSceneLoadingAnimation.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneLoadingSpinner.cs index b0233d35f9..47f5bdfe17 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingSpinner.cs @@ -8,12 +8,12 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneLoadingAnimation : OsuGridTestScene + public class TestSceneLoadingSpinner : OsuGridTestScene { - public TestSceneLoadingAnimation() + public TestSceneLoadingSpinner() : base(2, 2) { - LoadingAnimation loading; + LoadingSpinner loading; Cell(0).AddRange(new Drawable[] { @@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface Colour = Color4.Black, RelativeSizeAxes = Axes.Both }, - loading = new LoadingAnimation() + loading = new LoadingSpinner() }); loading.Show(); @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface Colour = Color4.White, RelativeSizeAxes = Axes.Both }, - loading = new LoadingAnimation() + loading = new LoadingSpinner(true) }); loading.Show(); @@ -46,14 +46,14 @@ namespace osu.Game.Tests.Visual.UserInterface Colour = Color4.Gray, RelativeSizeAxes = Axes.Both }, - loading = new LoadingAnimation() + loading = new LoadingSpinner() }); loading.Show(); Cell(3).AddRange(new Drawable[] { - loading = new LoadingAnimation() + loading = new LoadingSpinner() }); Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs new file mode 100644 index 0000000000..155d043bf9 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneLogoAnimation : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(LargeTextureStore textures) + { + LogoAnimation anim2; + + Add(anim2 = new LogoAnimation + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Texture = textures.Get("Intro/Triangles/logo-highlight"), + Colour = Colour4.White, + }); + + LogoAnimation anim; + + Add(anim = new LogoAnimation + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Texture = textures.Get("Intro/Triangles/logo-background"), + Colour = OsuColour.Gray(0.6f), + }); + + AddSliderStep("Progress", 0f, 1f, 0f, newValue => + { + anim2.AnimationProgress = newValue; + anim.AnimationProgress = newValue; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs index 4e394b5ed8..b46d35a84d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs @@ -2,17 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Framework.Testing; using osu.Game.Graphics.Containers; using osu.Game.Screens.Menu; -using osu.Game.Screens.Play; using osuTK; using osuTK.Graphics; @@ -20,17 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneLogoTrackingContainer : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PlayerLoader), - typeof(Player), - typeof(LogoTrackingContainer), - typeof(ButtonSystem), - typeof(ButtonSystemState), - typeof(Menu), - typeof(MainMenu) - }; - private OsuLogo logo; private TestLogoTrackingContainer trackingContainer; private Container transferContainer; @@ -277,7 +264,7 @@ namespace osu.Game.Tests.Visual.UserInterface private void moveLogoFacade() { - if (logoFacade?.Transforms.Count == 0 && transferContainer?.Transforms.Count == 0) + if (!logoFacade.Transforms.Any() && !transferContainer.Transforms.Any()) { Random random = new Random(); trackingContainer.Delay(500).MoveTo(new Vector2(random.Next(0, (int)logo.Parent.DrawWidth), random.Next(0, (int)logo.Parent.DrawHeight)), 300); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModButton.cs new file mode 100644 index 0000000000..fdc21d80ff --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModButton.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneModButton : OsuTestScene + { + public TestSceneModButton() + { + Children = new Drawable[] + { + new ModButton(new MultiMod(new TestMod1(), new TestMod2(), new TestMod3(), new TestMod4())) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + } + }; + } + + private class TestMod1 : TestMod + { + public override string Name => "Test mod 1"; + + public override string Acronym => "M1"; + } + + private class TestMod2 : TestMod + { + public override string Name => "Test mod 2"; + + public override string Acronym => "M2"; + + public override IconUsage? Icon => FontAwesome.Solid.Exclamation; + } + + private class TestMod3 : TestMod + { + public override string Name => "Test mod 3"; + + public override string Acronym => "M3"; + + public override IconUsage? Icon => FontAwesome.Solid.ArrowRight; + } + + private class TestMod4 : TestMod + { + public override string Name => "Test mod 4"; + + public override string Acronym => "M4"; + } + + private abstract class TestMod : Mod, IApplicableMod + { + public override double ScoreMultiplier => 1.0; + + public override string Description => "This is a test mod."; + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModDisplay.cs new file mode 100644 index 0000000000..8168faa106 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModDisplay.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneModDisplay : OsuTestScene + { + [TestCase(ExpansionMode.ExpandOnHover)] + [TestCase(ExpansionMode.AlwaysExpanded)] + [TestCase(ExpansionMode.AlwaysContracted)] + public void TestMode(ExpansionMode mode) + { + AddStep("create mod display", () => + { + Child = new ModDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ExpansionMode = mode, + Current = + { + Value = new Mod[] + { + new OsuModHardRock(), + new OsuModDoubleTime(), + new OsuModDifficultyAdjust(), + new OsuModEasy(), + } + } + }; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs new file mode 100644 index 0000000000..e7fa7d9235 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModIcon.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneModIcon : OsuTestScene + { + [Test] + public void TestChangeModType() + { + ModIcon icon = null; + + AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime())); + AddStep("change mod", () => icon.Mod = new OsuModEasy()); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 12ee4ceb2e..2885dbee00 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -8,18 +8,17 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; -using osu.Game.Overlays.Mods.Sections; using osu.Game.Rulesets; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Graphics; @@ -29,20 +28,6 @@ namespace osu.Game.Tests.Visual.UserInterface [Description("mod select and icon display")] public class TestSceneModSelectOverlay : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ModDisplay), - typeof(ModSection), - typeof(ModIcon), - typeof(ModButton), - typeof(ModButtonEmpty), - typeof(DifficultyReductionSection), - typeof(DifficultyIncreaseSection), - typeof(AutomationSection), - typeof(ConversionSection), - typeof(FunSection), - }; - private RulesetStore rulesets; private ModDisplay modDisplay; private TestModSelectOverlay modSelect; @@ -56,24 +41,8 @@ namespace osu.Game.Tests.Visual.UserInterface [SetUp] public void SetUp() => Schedule(() => { - Children = new Drawable[] - { - modSelect = new TestModSelectOverlay - { - RelativeSizeAxes = Axes.X, - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, - }, - - modDisplay = new ModDisplay - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - AutoSizeAxes = Axes.Both, - Position = new Vector2(0, 25), - Current = { BindTarget = modSelect.SelectedMods } - } - }; + SelectedMods.Value = Array.Empty(); + createDisplay(() => new TestModSelectOverlay()); }); [SetUpSteps] @@ -82,6 +51,50 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("show", () => modSelect.Show()); } + [Test] + public void TestSettingsResetOnDeselection() + { + var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } }; + + changeRuleset(0); + + AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; }); + + AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2); + + AddStep("deselect", () => modSelect.DeselectAllButton.Click()); + AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0); + + AddStep("reselect", () => modSelect.GetModButton(osuModDoubleTime).Click()); + AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true); + } + + [Test] + public void TestAnimationFlushOnClose() + { + changeRuleset(0); + + AddStep("Select all fun mods", () => + { + modSelect.ModSectionsContainer + .Single(c => c.ModType == ModType.DifficultyIncrease) + .SelectAll(); + }); + + AddUntilStep("many mods selected", () => modDisplay.Current.Value.Count >= 5); + + AddStep("trigger deselect and close overlay", () => + { + modSelect.ModSectionsContainer + .Single(c => c.ModType == ModType.DifficultyIncrease) + .DeselectAll(); + + modSelect.Hide(); + }); + + AddAssert("all mods deselected", () => modDisplay.Current.Value.Count == 0); + } + [Test] public void TestOsuMods() { @@ -91,13 +104,14 @@ namespace osu.Game.Tests.Visual.UserInterface var easierMods = osu.GetModsFor(ModType.DifficultyReduction); var harderMods = osu.GetModsFor(ModType.DifficultyIncrease); + var conversionMods = osu.GetModsFor(ModType.Conversion); var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); var doubleTimeMod = harderMods.OfType().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); - var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut); + var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget); var easy = easierMods.FirstOrDefault(m => m is OsuModEasy); var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock); @@ -109,7 +123,7 @@ namespace osu.Game.Tests.Visual.UserInterface testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour); testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour); - testUnimplementedMod(spunOutMod); + testUnimplementedMod(targetMod); } [Test] @@ -117,7 +131,11 @@ namespace osu.Game.Tests.Visual.UserInterface { changeRuleset(3); - testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom)); + var mania = new ManiaRuleset(); + + testModsWithSameBaseType( + mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)), + mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden))); } [Test] @@ -142,6 +160,99 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0); } + [Test] + public void TestExternallySetCustomizedMod() + { + changeRuleset(0); + + AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } }); + + AddAssert("ensure button is selected and customized accordingly", () => + { + var button = modSelect.GetModButton(SelectedMods.Value.Single()); + return ((OsuModDoubleTime)button.SelectedMod).SpeedChange.Value == 1.01; + }); + } + + [Test] + public void TestSettingsAreRetainedOnReload() + { + changeRuleset(0); + + AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } }); + + AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01); + + AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay())); + + AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01); + } + + [Test] + public void TestExternallySetModIsReplacedByOverlayInstance() + { + Mod external = new OsuModDoubleTime(); + Mod overlayButtonMod = null; + + changeRuleset(0); + + AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; }); + + AddAssert("ensure button is selected", () => + { + var button = modSelect.GetModButton(SelectedMods.Value.Single()); + overlayButtonMod = button.SelectedMod; + return overlayButtonMod.GetType() == external.GetType(); + }); + + // Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own + AddAssert("mod instance doesn't match", () => external != overlayButtonMod); + + AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1); + AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Contains(overlayButtonMod)); + AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Contains(external)); + } + + [Test] + public void TestNonStacked() + { + changeRuleset(0); + + AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay())); + + AddStep("show", () => modSelect.Show()); + + AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType().All(m => m.Mods.Length <= 1)); + } + + [Test] + public void TestChangeIsValidChangesButtonVisibility() + { + changeRuleset(0); + + AddAssert("double time visible", () => modSelect.ChildrenOfType().Any(b => b.Mods.Any(m => m is OsuModDoubleTime))); + + AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime)); + AddUntilStep("double time not visible", () => modSelect.ChildrenOfType().All(b => !b.Mods.Any(m => m is OsuModDoubleTime))); + AddAssert("nightcore still visible", () => modSelect.ChildrenOfType().Any(b => b.Mods.Any(m => m is OsuModNightcore))); + + AddStep("make double time valid again", () => modSelect.IsValidMod = m => true); + AddUntilStep("double time visible", () => modSelect.ChildrenOfType().Any(b => b.Mods.Any(m => m is OsuModDoubleTime))); + AddAssert("nightcore still visible", () => modSelect.ChildrenOfType().Any(b => b.Mods.Any(m => m is OsuModNightcore))); + } + + [Test] + public void TestChangeIsValidPreservesSelection() + { + changeRuleset(0); + + AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() }); + AddAssert("DT + HD selected", () => modSelect.ChildrenOfType().Count(b => b.Selected) == 2); + + AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail)); + AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType().Count(b => b.Selected) == 2); + } + private void testSingleMod(Mod mod) { selectNext(mod); @@ -216,13 +327,16 @@ namespace osu.Game.Tests.Visual.UserInterface checkLabelColor(() => Color4.White); } - private void testRankedText(Mod mod) + private void testModsWithSameBaseType(Mod modA, Mod modB) { - AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); - selectNext(mod); - AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0); - selectPrevious(mod); - AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0); + selectNext(modA); + checkSelected(modA); + selectNext(modB); + checkSelected(modB); + + // Backwards + selectPrevious(modA); + checkSelected(modA); } private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1)); @@ -258,12 +372,36 @@ namespace osu.Game.Tests.Visual.UserInterface private void checkLabelColor(Func getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour()); - private class TestModSelectOverlay : ModSelectOverlay + private void createDisplay(Func createOverlayFunc) + { + Children = new Drawable[] + { + modSelect = createOverlayFunc().With(d => + { + d.Origin = Anchor.BottomCentre; + d.Anchor = Anchor.BottomCentre; + d.SelectedMods.BindTarget = SelectedMods; + }), + modDisplay = new ModDisplay + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Position = new Vector2(-5, 25), + Current = { BindTarget = modSelect.SelectedMods } + } + }; + } + + private class TestModSelectOverlay : LocalPlayerModSelectOverlay { public new Bindable> SelectedMods => base.SelectedMods; public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded); + public new FillFlowContainer ModSectionsContainer => + base.ModSectionsContainer; + public ModButton GetModButton(Mod mod) { var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type); @@ -271,11 +409,15 @@ namespace osu.Game.Tests.Visual.UserInterface } public new OsuSpriteText MultiplierLabel => base.MultiplierLabel; - public new OsuSpriteText UnrankedLabel => base.UnrankedLabel; public new TriangleButton DeselectAllButton => base.DeselectAllButton; public new Color4 LowMultiplierColour => base.LowMultiplierColour; public new Color4 HighMultiplierColour => base.HighMultiplierColour; } + + private class TestNonStackedModSelectOverlay : TestModSelectOverlay + { + protected override bool Stacked => false; + } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs index 8dcb7dcbf8..bda1973354 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs @@ -8,6 +8,8 @@ using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; @@ -15,29 +17,40 @@ using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.UI; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneModSettings : OsuTestScene + public class TestSceneModSettings : OsuManualInputManagerTestScene { private TestModSelectOverlay modSelect; private readonly Mod testCustomisableMod = new TestModCustomisable1(); + private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2(); + + [SetUp] + public void SetUp() => Schedule(() => + { + SelectedMods.Value = Array.Empty(); + Ruleset.Value = new TestRulesetInfo(); + }); + [Test] public void TestButtonShowsOnCustomisableMod() { createModSelect(); + openModSelect(); - AddStep("open", () => modSelect.Show()); AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value); AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded); AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod)); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); AddStep("open Customisation", () => modSelect.CustomiseButton.Click()); AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod)); - AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0); + AddAssert("controls hidden", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden); } [Test] @@ -49,35 +62,112 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("mods still active", () => SelectedMods.Value.Count == 1); - AddStep("open", () => modSelect.Show()); + openModSelect(); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); } + [Test] + public void TestCustomisationMenuVisibility() + { + createModSelect(); + openModSelect(); + + AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden); + AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); + AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.State.Value == Visibility.Visible); + AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); + AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden); + } + + [Test] + public void TestModSettingsUnboundWhenCopied() + { + OsuModDoubleTime original = null; + OsuModDoubleTime copy = null; + + AddStep("create mods", () => + { + original = new OsuModDoubleTime(); + copy = (OsuModDoubleTime)original.CreateCopy(); + }); + + AddStep("change property", () => original.SpeedChange.Value = 2); + + AddAssert("original has new value", () => Precision.AlmostEquals(2.0, original.SpeedChange.Value)); + AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value)); + } + + [Test] + public void TestMultiModSettingsUnboundWhenCopied() + { + MultiMod original = null; + MultiMod copy = null; + + AddStep("create mods", () => + { + original = new MultiMod(new OsuModDoubleTime()); + copy = (MultiMod)original.CreateCopy(); + }); + + AddStep("change property", () => ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2); + + AddAssert("original has new value", () => Precision.AlmostEquals(2.0, ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value)); + AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value)); + } + + [Test] + public void TestCustomisationMenuNoClickthrough() + { + createModSelect(); + openModSelect(); + + AddStep("change mod settings menu width to full screen", () => modSelect.SetModSettingsWidth(1.0f)); + AddStep("select cm2", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); + AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.State.Value == Visibility.Visible); + AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMod))); + AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMod).IsHovered); + AddStep("left click mod", () => InputManager.Click(MouseButton.Left)); + AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); + AddStep("right click mod", () => InputManager.Click(MouseButton.Right)); + AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1); + } + private void createModSelect() { AddStep("create mod select", () => { - Ruleset.Value = new TestRulesetInfo(); - Child = modSelect = new TestModSelectOverlay { - RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, + SelectedMods = { BindTarget = SelectedMods } }; }); } - private class TestModSelectOverlay : ModSelectOverlay + private void openModSelect() { - public new Container ModSettingsContainer => base.ModSettingsContainer; + AddStep("open", () => modSelect.Show()); + AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded); + } + + private class TestModSelectOverlay : LocalPlayerModSelectOverlay + { + public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer; public new TriangleButton CustomiseButton => base.CustomiseButton; public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded); + public ModButton GetModButton(Mod mod) + { + return ModSectionsContainer.ChildrenOfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())); + } + public void SelectMod(Mod mod) => - ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) - .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1); + GetModButton(mod).SelectNext(1); + + public void SetModSettingsWidth(float newWidth) => + ModSettingsContainer.Parent.Width = newWidth; } public class TestRulesetInfo : RulesetInfo @@ -128,12 +218,16 @@ namespace osu.Game.Tests.Visual.UserInterface public override string Name => "Customisable Mod 2"; public override string Acronym => "CM2"; + + public override bool RequiresConfiguration => true; } private abstract class TestModCustomisable : Mod, IApplicableMod { public override double ScoreMultiplier => 1.0; + public override string Description => "This is a customisable test mod."; + public override ModType Type => ModType.Conversion; [SettingSource("Sample float", "Change something for a mod")] diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs index f8ace73168..d0f6f3fe47 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNotificationOverlay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; @@ -18,16 +17,6 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestSceneNotificationOverlay : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(NotificationSection), - typeof(SimpleNotification), - typeof(ProgressNotification), - typeof(ProgressCompletionNotification), - typeof(IHasCompletionTarget), - typeof(Notification) - }; - private NotificationOverlay notificationOverlay; private readonly List progressingNotifications = new List(); @@ -116,6 +105,15 @@ namespace osu.Game.Tests.Visual.UserInterface checkDisplayedCount(3); } + [Test] + public void TestError() + { + setState(Visibility.Visible); + AddStep(@"error #1", sendErrorNotification); + AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible); + checkDisplayedCount(1); + } + [Test] public void TestSpam() { @@ -190,7 +188,7 @@ namespace osu.Game.Tests.Visual.UserInterface private void sendBarrage() { - switch (RNG.Next(0, 4)) + switch (RNG.Next(0, 5)) { case 0: sendHelloNotification(); @@ -207,6 +205,10 @@ namespace osu.Game.Tests.Visual.UserInterface case 3: sendDownloadProgress(); break; + + case 4: + sendErrorNotification(); + break; } } @@ -225,6 +227,11 @@ namespace osu.Game.Tests.Visual.UserInterface notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); } + private void sendErrorNotification() + { + notificationOverlay.Post(new SimpleErrorNotification { Text = @"Rut roh!. Something went wrong!" }); + } + private void sendManyNotifications() { for (int i = 0; i < 10; i++) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 2ea9aec50a..475ab0c414 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -4,8 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Utils; -using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; @@ -17,8 +15,6 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private MusicController musicController = new MusicController(); - private WorkingBeatmap currentBeatmap; - private NowPlayingOverlay nowPlayingOverlay; [BackgroundDependencyLoader] @@ -43,22 +39,5 @@ namespace osu.Game.Tests.Visual.UserInterface AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state); AddStep(@"hide", () => nowPlayingOverlay.Hide()); } - - [Test] - public void TestPrevTrackBehavior() - { - AddStep(@"Play track", () => - { - musicController.NextTrack(); - currentBeatmap = Beatmap.Value; - }); - - AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000)); - AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000); - AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart); - AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0)); - AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value); - AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart); - } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs deleted file mode 100644 index f73450db60..0000000000 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Tests.Visual.UserInterface -{ - [TestFixture] - public class TestSceneNumberBox : OsuTestScene - { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuNumberBox), - }; - - private OsuNumberBox numberBox; - - [BackgroundDependencyLoader] - private void load() - { - Child = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - Padding = new MarginPadding { Horizontal = 250 }, - Child = numberBox = new OsuNumberBox - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - PlaceholderText = "Insert numbers here" - } - }; - - clearInput(); - AddStep("enter numbers", () => numberBox.Text = "987654321"); - expectedValue("987654321"); - clearInput(); - AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3"); - expectedValue("123"); - clearInput(); - } - - private void clearInput() => AddStep("clear input", () => numberBox.Text = null); - - private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value); - } -} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOnScreenDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOnScreenDisplay.cs index 45720548c8..493e2f54e5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOnScreenDisplay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOnScreenDisplay.cs @@ -44,22 +44,22 @@ namespace osu.Game.Tests.Visual.UserInterface protected override void InitialiseDefaults() { - Set(TestConfigSetting.ToggleSettingNoKeybind, false); - Set(TestConfigSetting.EnumSettingNoKeybind, EnumSetting.Setting1); - Set(TestConfigSetting.ToggleSettingWithKeybind, false); - Set(TestConfigSetting.EnumSettingWithKeybind, EnumSetting.Setting1); + SetDefault(TestConfigSetting.ToggleSettingNoKeybind, false); + SetDefault(TestConfigSetting.EnumSettingNoKeybind, EnumSetting.Setting1); + SetDefault(TestConfigSetting.ToggleSettingWithKeybind, false); + SetDefault(TestConfigSetting.EnumSettingWithKeybind, EnumSetting.Setting1); base.InitialiseDefaults(); } - public void ToggleSetting(TestConfigSetting setting) => Set(setting, !Get(setting)); + public void ToggleSetting(TestConfigSetting setting) => SetValue(setting, !Get(setting)); public void IncrementEnumSetting(TestConfigSetting setting) { var nextValue = Get(setting) + 1; if (nextValue > EnumSetting.Setting4) nextValue = EnumSetting.Setting1; - Set(setting, nextValue); + SetValue(setting, nextValue); } public override TrackedSettings CreateTrackedSettings() => new TrackedSettings diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuHoverContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuHoverContainer.cs index dbef7d1686..396bec51b6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuHoverContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuHoverContainer.cs @@ -12,7 +12,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public class TestSceneOsuHoverContainer : ManualInputManagerTestScene + public class TestSceneOsuHoverContainer : OsuManualInputManagerTestScene { private OsuHoverTestContainer hoverContainer; private Box colourContainer; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuIcon.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuIcon.cs index 061039b297..c5374d50ab 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuIcon.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuIcon.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using System.Reflection; using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; @@ -45,7 +46,12 @@ namespace osu.Game.Tests.Visual.UserInterface }); foreach (var p in typeof(OsuIcon).GetProperties(BindingFlags.Public | BindingFlags.Static)) - flow.Add(new Icon($"{nameof(OsuIcon)}.{p.Name}", (IconUsage)p.GetValue(null))); + { + var propValue = p.GetValue(null); + Debug.Assert(propValue != null); + + flow.Add(new Icon($"{nameof(OsuIcon)}.{p.Name}", (IconUsage)propValue)); + } AddStep("toggle shadows", () => flow.Children.ForEach(i => i.SpriteIcon.Shadow = !i.SpriteIcon.Shadow)); AddStep("change icons", () => flow.Children.ForEach(i => i.SpriteIcon.Icon = new IconUsage((char)(i.SpriteIcon.Icon.Icon + 1)))); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMarkdownContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMarkdownContainer.cs new file mode 100644 index 0000000000..dc41f184f2 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMarkdownContainer.cs @@ -0,0 +1,240 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers.Markdown; +using osu.Game.Overlays; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOsuMarkdownContainer : OsuTestScene + { + private OsuMarkdownContainer markdownContainer; + + [Cached] + private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Orange); + + [SetUp] + public void Setup() => Schedule(() => + { + Children = new Drawable[] + { + new Box + { + Colour = overlayColour.Background5, + RelativeSizeAxes = Axes.Both, + }, + new BasicScrollContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(20), + Child = markdownContainer = new OsuMarkdownContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + }; + }); + + [Test] + public void TestEmphases() + { + AddStep("Emphases", () => + { + markdownContainer.Text = @"_italic with underscore_ +*italic with asterisk* +__bold with underscore__ +**bold with asterisk** +*__italic with asterisk, bold with underscore__* +_**italic with underscore, bold with asterisk**_"; + }); + } + + [Test] + public void TestHeading() + { + AddStep("Add Heading", () => + { + markdownContainer.Text = @"# Header 1 +## Header 2 +### Header 3 +#### Header 4 +##### Header 5"; + }); + } + + [Test] + public void TestLink() + { + AddStep("Add Link", () => + { + markdownContainer.Text = "[Welcome to osu!](https://osu.ppy.sh)"; + }); + } + + [Test] + public void TestLinkWithInlineText() + { + AddStep("Add Link with inline text", () => + { + markdownContainer.Text = "Hey, [welcome to osu!](https://osu.ppy.sh) Please enjoy the game."; + }); + } + + [Test] + public void TestInlineCode() + { + AddStep("Add inline code", () => + { + markdownContainer.Text = "This is `inline code` text"; + }); + } + + [Test] + public void TestParagraph() + { + AddStep("Add paragraph", () => + { + markdownContainer.Text = @"first paragraph + +second paragraph + +third paragraph"; + }); + } + + [Test] + public void TestFencedCodeBlock() + { + AddStep("Add Code Block", () => + { + markdownContainer.Text = @"```markdown +# Markdown code block + +This is markdown code block. +```"; + }); + } + + [Test] + public void TestSeparator() + { + AddStep("Add Seperator", () => + { + markdownContainer.Text = @"Line above + +--- + +Line below"; + }); + } + + [Test] + public void TestQuote() + { + AddStep("Add quote", () => + { + markdownContainer.Text = + @"> Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur."; + }); + } + + [Test] + public void TestTable() + { + AddStep("Add Table", () => + { + markdownContainer.Text = + @"| Left Aligned | Center Aligned | Right Aligned | +| :------------------- | :--------------------: | ---------------------:| +| Long Align Left Text | Long Align Center Text | Long Align Right Text | +| Align Left | Align Center | Align Right | +| Left | Center | Right |"; + }); + } + + [Test] + public void TestUnorderedList() + { + AddStep("Add Unordered List", () => + { + markdownContainer.Text = @"- First item level 1 +- Second item level 1 + - First item level 2 + - First item level 3 + - Second item level 3 + - Third item level 3 + - First item level 4 + - Second item level 4 + - Third item level 4 + - Second item level 2 + - Third item level 2 +- Third item level 1"; + }); + } + + [Test] + public void TestOrderedList() + { + AddStep("Add Ordered List", () => + { + markdownContainer.Text = @"1. First item level 1 +2. Second item level 1 + 1. First item level 2 + 1. First item level 3 + 2. Second item level 3 + 3. Third item level 3 + 1. First item level 4 + 2. Second item level 4 + 3. Third item level 4 + 2. Second item level 2 + 3. Third item level 2 +3. Third item level 1"; + }); + } + + [Test] + public void TestLongMixedList() + { + AddStep("Add long mixed list", () => + { + markdownContainer.Text = @"1. The osu! World Cup is a country-based team tournament played on the osu! game mode. + - While this competition is planned as a 4 versus 4 setup, this may change depending on the number of incoming registrations. +2. Beatmap scoring is based on Score V2. +3. The beatmaps for each round will be announced by the map selectors in advance on the Sunday before the actual matches take place. Only these beatmaps will be used during the respective matches. + - One beatmap will be a tiebreaker beatmap. This beatmap will only be played in case of a tie. **The only exception to this is the Qualifiers pool.** +4. The match schedule will be settled by the Tournament Management (see the [scheduling instructions](#scheduling-instructions)). +5. If no staff or referee is available, the match will be postponed. +6. Use of the Visual Settings to alter background dim or disable beatmap elements like storyboards and skins are allowed. +7. If the beatmap ends in a draw, the map will be nullified and replayed. +8. If a player disconnects, their scores will not be counted towards their team's total. + - Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) after beatmap begin can be aborted and/or rematched. This is up to the referee's discretion. +9. Beatmaps cannot be reused in the same match unless the map was nullified. +10. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes. +11. Exchanging players during a match is allowed without limitations. + - **If a map rematch is required, exchanging players is not allowed. With the referee's discretion, an exception can be made if the previous roster is unavailable to play.** +12. Lag is not a valid reason to nullify a beatmap. +13. All players are supposed to keep the match running fluently and without delays. Penalties can be issued to the players if they cause excessive match delays. +14. If a player disconnects between maps and the team cannot provide a replacement, the match can be delayed 10 minutes at maximum. +15. All players and referees must be treated with respect. Instructions of the referees and tournament Management are to be followed. Decisions labeled as final are not to be objected. +16. Disrupting the match by foul play, insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited. +17. The multiplayer chatrooms are subject to the [osu! community rules](/wiki/Rules). + - Breaking the chat rules will result in a silence. Silenced players can not participate in multiplayer matches and must be exchanged for the time being. +18. **The seeding method will be revealed after all the teams have played their Qualifier rounds.** +19. Unexpected incidents are handled by the tournament management. Referees may allow higher tolerance depending on the circumstances. This is up to their discretion. +20. Penalties for violating the tournament rules may include: + - Exclusion of specific players for one beatmap + - Exclusion of specific players for an entire match + - Declaring the match as Lost by Default + - Disqualification from the entire tournament + - Disqualification from the current and future official tournaments until appealed + - Any modification of these rules will be announced."; + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMenu.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMenu.cs new file mode 100644 index 0000000000..387deea76c --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuMenu.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOsuMenu : OsuManualInputManagerTestScene + { + private OsuMenu menu; + private bool actionPerformed; + + [SetUp] + public void Setup() => Schedule(() => + { + actionPerformed = false; + + Child = menu = new OsuMenu(Direction.Vertical, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Items = new[] + { + new OsuMenuItem("standard", MenuItemType.Standard, performAction), + new OsuMenuItem("highlighted", MenuItemType.Highlighted, performAction), + new OsuMenuItem("destructive", MenuItemType.Destructive, performAction), + } + }; + }); + + [Test] + public void TestClickEnabledMenuItem() + { + AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType().First())); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("action performed", () => actionPerformed); + } + + [Test] + public void TestDisableMenuItemsAndClick() + { + AddStep("disable menu items", () => + { + foreach (var item in menu.Items) + ((OsuMenuItem)item).Action.Disabled = true; + }); + + AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType().First())); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("action not performed", () => !actionPerformed); + } + + [Test] + public void TestEnableMenuItemsAndClick() + { + AddStep("disable menu items", () => + { + foreach (var item in menu.Items) + ((OsuMenuItem)item).Action.Disabled = true; + }); + + AddStep("enable menu items", () => + { + foreach (var item in menu.Items) + ((OsuMenuItem)item).Action.Disabled = false; + }); + + AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType().First())); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("action performed", () => actionPerformed); + } + + private void performAction() => actionPerformed = true; + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuTextBox.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuTextBox.cs new file mode 100644 index 0000000000..756928d3ec --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuTextBox.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOsuTextBox : OsuTestScene + { + private readonly OsuNumberBox numberBox; + + public TestSceneOsuTextBox() + { + Child = new Container + { + Masking = true, + CornerRadius = 10f, + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding(15f), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.DarkSlateGray, + Alpha = 0.75f, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(50f), + Spacing = new Vector2(0f, 50f), + Children = new[] + { + new OsuTextBox + { + Width = 500f, + PlaceholderText = "Normal textbox", + }, + new OsuPasswordTextBox + { + Width = 500f, + PlaceholderText = "Password textbox", + }, + numberBox = new OsuNumberBox + { + Width = 500f, + PlaceholderText = "Number textbox" + } + } + } + } + }; + } + + [Test] + public void TestNumberBox() + { + clearTextbox(numberBox); + AddStep("enter numbers", () => numberBox.Text = "987654321"); + expectedValue(numberBox, "987654321"); + + clearTextbox(numberBox); + AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3"); + expectedValue(numberBox, "123"); + + clearTextbox(numberBox); + } + + private void clearTextbox(OsuTextBox textBox) => AddStep("clear textbox", () => textBox.Text = null); + private void expectedValue(OsuTextBox textBox, string value) => AddAssert("expected textbox value", () => textBox.Text == value); + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs new file mode 100644 index 0000000000..2a76b8e265 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs @@ -0,0 +1,160 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOverlayHeader : OsuTestScene + { + private readonly FillFlowContainer flow; + + public TestSceneOverlayHeader() + { + AddRange(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + new BasicScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = flow = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical + } + } + }); + + addHeader("Orange OverlayHeader (no background, 100 padding)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange); + addHeader("Blue OverlayHeader (default 50 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue); + addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green); + addHeader("Pink TabControlOverlayHeader (enum, 30 padding)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink); + addHeader("Red BreadcrumbControlOverlayHeader (no background, 10 padding)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red); + } + + private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme) + { + flow.Add(new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Margin = new MarginPadding(20), + Text = name, + }, + new ColourProvidedContainer(colourScheme, header) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + } + } + }); + } + + private class ColourProvidedContainer : Container + { + [Cached] + private readonly OverlayColourProvider colourProvider; + + public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header) + { + colourProvider = new OverlayColourProvider(colourScheme); + + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + Add(header); + } + } + + private class TestNoBackgroundHeader : OverlayHeader + { + protected override OverlayTitle CreateTitle() => new TestTitle(); + + public TestNoBackgroundHeader() + { + ContentSidePadding = 100; + } + } + + private class TestNoControlHeader : OverlayHeader + { + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog"); + + protected override OverlayTitle CreateTitle() => new TestTitle(); + } + + private class TestStringTabControlHeader : TabControlOverlayHeader + { + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news"); + + protected override OverlayTitle CreateTitle() => new TestTitle(); + + protected override Drawable CreateTitleContent() => new OverlayRulesetSelector(); + + public TestStringTabControlHeader() + { + TabControl.AddItem("tab1"); + TabControl.AddItem("tab2"); + } + } + + private class TestEnumTabControlHeader : TabControlOverlayHeader + { + public TestEnumTabControlHeader() + { + ContentSidePadding = 30; + } + + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings"); + + protected override OverlayTitle CreateTitle() => new TestTitle(); + } + + private enum TestEnum + { + Some, + Cool, + Tabs + } + + private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader + { + protected override OverlayTitle CreateTitle() => new TestTitle(); + + public TestBreadcrumbControlHeader() + { + ContentSidePadding = 10; + + TabControl.AddItem("tab1"); + TabControl.AddItem("tab2"); + TabControl.Current.Value = "tab2"; + } + } + + private class TestTitle : OverlayTitle + { + public TestTitle() + { + Title = "title"; + IconTexture = "Icons/changelog"; + } + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeaderBackground.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeaderBackground.cs new file mode 100644 index 0000000000..db414d23a0 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeaderBackground.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Framework.Graphics; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOverlayHeaderBackground : OsuTestScene + { + public TestSceneOverlayHeaderBackground() + { + Add(new BasicScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Children = new[] + { + new OverlayHeaderBackground(@"Headers/changelog"), + new OverlayHeaderBackground(@"Headers/news"), + new OverlayHeaderBackground(@"Headers/rankings"), + new OverlayHeaderBackground(@"Headers/search"), + } + } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayRulesetSelector.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayRulesetSelector.cs new file mode 100644 index 0000000000..f4fa41a3b7 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayRulesetSelector.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Taiko; +using osu.Framework.Bindables; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osuTK; +using osu.Framework.Allocation; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOverlayRulesetSelector : OsuTestScene + { + private readonly OverlayRulesetSelector selector; + private readonly Bindable ruleset = new Bindable(); + + public TestSceneOverlayRulesetSelector() + { + Add(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new[] + { + new ColourProvidedContainer(OverlayColourScheme.Green, selector = new OverlayRulesetSelector { Current = ruleset }), + new ColourProvidedContainer(OverlayColourScheme.Blue, new OverlayRulesetSelector { Current = ruleset }), + new ColourProvidedContainer(OverlayColourScheme.Orange, new OverlayRulesetSelector { Current = ruleset }), + new ColourProvidedContainer(OverlayColourScheme.Pink, new OverlayRulesetSelector { Current = ruleset }), + new ColourProvidedContainer(OverlayColourScheme.Purple, new OverlayRulesetSelector { Current = ruleset }), + new ColourProvidedContainer(OverlayColourScheme.Red, new OverlayRulesetSelector { Current = ruleset }), + } + }); + } + + private class ColourProvidedContainer : Container + { + [Cached] + private readonly OverlayColourProvider colourProvider; + + public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayRulesetSelector rulesetSelector) + { + colourProvider = new OverlayColourProvider(colourScheme); + AutoSizeAxes = Axes.Both; + Add(rulesetSelector); + } + } + + [Test] + public void TestSelection() + { + AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo); + AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo)); + + AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo); + AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo)); + + AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo); + AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo)); + + AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo); + AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo)); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayScrollContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayScrollContainer.cs new file mode 100644 index 0000000000..7fa730e02b --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayScrollContainer.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays; +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; +using NUnit.Framework; +using osu.Framework.Utils; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + private TestScrollContainer scroll; + + private int invocationCount; + + [SetUp] + public void SetUp() => Schedule(() => + { + Child = scroll = new TestScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = new Container + { + Height = 3000, + RelativeSizeAxes = Axes.X, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Gray + } + } + }; + + invocationCount = 0; + + scroll.Button.Action += () => invocationCount++; + }); + + [Test] + public void TestButtonVisibility() + { + AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden); + + AddStep("scroll to end", () => scroll.ScrollToEnd(false)); + AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible); + + AddStep("scroll to start", () => scroll.ScrollToStart(false)); + AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden); + + AddStep("scroll to 500", () => scroll.ScrollTo(500)); + AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f)); + AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible); + } + + [Test] + public void TestButtonAction() + { + AddStep("scroll to end", () => scroll.ScrollToEnd(false)); + + AddStep("invoke action", () => scroll.Button.Action.Invoke()); + + AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f)); + } + + [Test] + public void TestClick() + { + AddStep("scroll to end", () => scroll.ScrollToEnd(false)); + + AddStep("click button", () => + { + InputManager.MoveMouseTo(scroll.Button); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f)); + } + + [Test] + public void TestMultipleClicks() + { + AddStep("scroll to end", () => scroll.ScrollToEnd(false)); + + AddAssert("invocation count is 0", () => invocationCount == 0); + + AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button)); + AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3); + + AddAssert("invocation count is 1", () => invocationCount == 1); + } + + private class TestScrollContainer : OverlayScrollContainer + { + public new ScrollToTopButton Button => base.Button; + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs new file mode 100644 index 0000000000..52141dea1a --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePlaylistOverlay.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Overlays.Music; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene + { + private readonly BindableList beatmapSets = new BindableList(); + + private PlaylistOverlay playlistOverlay; + + [SetUp] + public void Setup() => Schedule(() => + { + Child = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(300, 500), + Child = playlistOverlay = new PlaylistOverlay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + State = { Value = Visibility.Visible } + } + }; + + beatmapSets.Clear(); + + for (int i = 0; i < 100; i++) + { + beatmapSets.Add(new BeatmapSetInfo + { + Metadata = new BeatmapMetadata + { + // Create random metadata, then we can check if sorting works based on these + Artist = "Some Artist " + RNG.Next(0, 9), + Title = $"Some Song {i + 1}", + AuthorString = "Some Guy " + RNG.Next(0, 9), + }, + DateAdded = DateTimeOffset.UtcNow, + }); + } + + playlistOverlay.BeatmapSets.BindTo(beatmapSets); + }); + + [Test] + public void TestRearrangeItems() + { + AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any()); + + AddStep("hold 1st item handle", () => + { + var handle = this.ChildrenOfType().First(); + InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("drag to 5th", () => + { + var item = this.ChildrenOfType().ElementAt(4); + InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.Centre); + }); + + AddAssert("song 1 is 5th", () => beatmapSets[4].Metadata.Title == "Some Song 1"); + + AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left)); + } + + [Test] + public void TestFiltering() + { + AddStep("set filter to \"10\"", () => + { + var filterControl = playlistOverlay.ChildrenOfType().Single(); + filterControl.Search.Current.Value = "10"; + }); + + AddAssert("results filtered correctly", + () => playlistOverlay.ChildrenOfType() + .Where(item => item.MatchingFilter) + .All(item => item.FilterTerms.Any(term => term.Contains("10")))); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs index 7207506ccd..8e53c7c402 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestScenePopupDialog.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Dialog; namespace osu.Game.Tests.Visual.UserInterface @@ -14,14 +11,6 @@ namespace osu.Game.Tests.Visual.UserInterface [TestFixture] public class TestScenePopupDialog : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(PopupDialogOkButton), - typeof(PopupDialogCancelButton), - typeof(PopupDialogButton), - typeof(DialogButton), - }; - public TestScenePopupDialog() { AddStep("new popup", () => diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneProfileSubsectionHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneProfileSubsectionHeader.cs new file mode 100644 index 0000000000..cd226662d7 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneProfileSubsectionHeader.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Overlays.Profile.Sections; +using osu.Framework.Testing; +using System.Linq; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Framework.Allocation; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneProfileSubsectionHeader : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink); + + private ProfileSubsectionHeader header; + + [Test] + public void TestHiddenCounter() + { + AddStep("Create header", () => createHeader("Header with hidden counter", CounterVisibilityState.AlwaysHidden)); + AddAssert("Value is 0", () => header.Current.Value == 0); + AddAssert("Counter is hidden", () => header.ChildrenOfType().First().Alpha == 0); + AddStep("Set count 10", () => header.Current.Value = 10); + AddAssert("Value is 10", () => header.Current.Value == 10); + AddAssert("Counter is hidden", () => header.ChildrenOfType().First().Alpha == 0); + } + + [Test] + public void TestVisibleCounter() + { + AddStep("Create header", () => createHeader("Header with visible counter", CounterVisibilityState.AlwaysVisible)); + AddAssert("Value is 0", () => header.Current.Value == 0); + AddAssert("Counter is visible", () => header.ChildrenOfType().First().Alpha == 1); + AddStep("Set count 10", () => header.Current.Value = 10); + AddAssert("Value is 10", () => header.Current.Value == 10); + AddAssert("Counter is visible", () => header.ChildrenOfType().First().Alpha == 1); + } + + [Test] + public void TestVisibleWhenZeroCounter() + { + AddStep("Create header", () => createHeader("Header with visible when zero counter", CounterVisibilityState.VisibleWhenZero)); + AddAssert("Value is 0", () => header.Current.Value == 0); + AddAssert("Counter is visible", () => header.ChildrenOfType().First().Alpha == 1); + AddStep("Set count 10", () => header.Current.Value = 10); + AddAssert("Value is 10", () => header.Current.Value == 10); + AddAssert("Counter is hidden", () => header.ChildrenOfType().First().Alpha == 0); + AddStep("Set count 0", () => header.Current.Value = 0); + AddAssert("Value is 0", () => header.Current.Value == 0); + AddAssert("Counter is visible", () => header.ChildrenOfType().First().Alpha == 1); + } + + [Test] + public void TestInitialVisibility() + { + AddStep("Create header with 0 value", () => createHeader("Header with visible when zero counter", CounterVisibilityState.VisibleWhenZero, 0)); + AddAssert("Value is 0", () => header.Current.Value == 0); + AddAssert("Counter is visible", () => header.ChildrenOfType().First().Alpha == 1); + + AddStep("Create header with 1 value", () => createHeader("Header with visible when zero counter", CounterVisibilityState.VisibleWhenZero, 1)); + AddAssert("Value is 1", () => header.Current.Value == 1); + AddAssert("Counter is hidden", () => header.ChildrenOfType().First().Alpha == 0); + } + + private void createHeader(string text, CounterVisibilityState state, int initialValue = 0) + { + Clear(); + Add(header = new ProfileSubsectionHeader(text, state) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Current = { Value = initialValue } + }); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneRankingsSortTabControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRankingsSortTabControl.cs new file mode 100644 index 0000000000..24bc0dbc97 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRankingsSortTabControl.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Rankings; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneRankingsSortTabControl : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); + + public TestSceneRankingsSortTabControl() + { + Child = new RankingsSortTabControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }; + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs index 0cb8683d72..77a7d819a9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -26,7 +25,9 @@ namespace osu.Game.Tests.Visual.UserInterface OsuSpriteText titleText; IScreen startScreen = new TestScreenOne(); - screenStack = new OsuScreenStack(startScreen) { RelativeSizeAxes = Axes.Both }; + + screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; + screenStack.Push(startScreen); Children = new Drawable[] { @@ -62,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface waitForCurrent(); pushNext(); waitForCurrent(); - AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2); + AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2); AddStep(@"exit current", () => screenStack.CurrentScreen.Exit()); AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen); } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSectionsContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSectionsContainer.cs new file mode 100644 index 0000000000..5c2e6e457d --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSectionsContainer.cs @@ -0,0 +1,122 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneSectionsContainer : OsuManualInputManagerTestScene + { + private readonly SectionsContainer container; + private float custom; + private const float header_height = 100; + + public TestSceneSectionsContainer() + { + container = new SectionsContainer + { + RelativeSizeAxes = Axes.Y, + Width = 300, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + FixedHeader = new Box + { + Alpha = 0.5f, + Width = 300, + Height = header_height, + Colour = Color4.Red + } + }; + container.SelectedSection.ValueChanged += section => + { + if (section.OldValue != null) + section.OldValue.Selected = false; + if (section.NewValue != null) + section.NewValue.Selected = true; + }; + Add(container); + } + + [Test] + public void TestSelection() + { + AddStep("clear", () => container.Clear()); + AddStep("add 1/8th", () => append(1 / 8.0f)); + AddStep("add third", () => append(1 / 3.0f)); + AddStep("add half", () => append(1 / 2.0f)); + AddStep("add full", () => append(1)); + AddSliderStep("set custom", 0.1f, 1.1f, 0.5f, i => custom = i); + AddStep("add custom", () => append(custom)); + AddStep("scroll to previous", () => container.ScrollTo( + container.Children.Reverse().SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.First() + )); + AddStep("scroll to next", () => container.ScrollTo( + container.Children.SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.Last() + )); + AddStep("scroll up", () => triggerUserScroll(1)); + AddStep("scroll down", () => triggerUserScroll(-1)); + } + + [Test] + public void TestCorrectSectionSelected() + { + const int sections_count = 11; + float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f }; + AddStep("clear", () => container.Clear()); + AddStep("fill with sections", () => + { + for (int i = 0; i < sections_count; i++) + append(alternating[i % alternating.Length]); + }); + + void step(int scrollIndex) + { + AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex])); + AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]); + } + + for (int i = 1; i < sections_count; i++) + step(i); + for (int i = sections_count - 2; i >= 0; i--) + step(i); + + AddStep("scroll almost to end", () => container.ScrollTo(container.Children[sections_count - 2])); + AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 2]); + AddStep("scroll down", () => triggerUserScroll(-1)); + AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]); + } + + private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold); + private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray); + + private void append(float multiplier) + { + container.Add(new TestSection + { + Width = 300, + Height = (container.ChildSize.Y - header_height) * multiplier, + Colour = default_colour + }); + } + + private void triggerUserScroll(float direction) + { + InputManager.MoveMouseTo(container); + InputManager.ScrollVerticalBy(direction); + } + + private class TestSection : Box + { + public bool Selected + { + set => Colour = value ? selected_colour : default_colour; + } + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs index 2ada5b927b..18ec631f37 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -12,18 +11,10 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneStatefulMenuItem : ManualInputManagerTestScene + public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuMenu), - typeof(StatefulMenuItem), - typeof(TernaryStateMenuItem), - typeof(DrawableStatefulMenuItem), - }; - [Test] - public void TestTernaryMenuItem() + public void TestTernaryRadioMenuItem() { OsuMenu menu = null; @@ -39,9 +30,57 @@ namespace osu.Game.Tests.Visual.UserInterface Origin = Anchor.Centre, Items = new[] { - new TernaryStateMenuItem("First"), - new TernaryStateMenuItem("Second") { State = { BindTarget = state } }, - new TernaryStateMenuItem("Third") { State = { Value = TernaryState.True } }, + new TernaryStateRadioMenuItem("First"), + new TernaryStateRadioMenuItem("Second") { State = { BindTarget = state } }, + new TernaryStateRadioMenuItem("Third") { State = { Value = TernaryState.True } }, + } + }; + }); + + checkState(TernaryState.Indeterminate); + + click(); + checkState(TernaryState.True); + + click(); + checkState(TernaryState.True); + + click(); + checkState(TernaryState.True); + + AddStep("change state via bindable", () => state.Value = TernaryState.True); + + void click() => + AddStep("click", () => + { + InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); + InputManager.Click(MouseButton.Left); + }); + + void checkState(TernaryState expected) + => AddAssert($"state is {expected}", () => state.Value == expected); + } + + [Test] + public void TestTernaryToggleMenuItem() + { + OsuMenu menu = null; + + Bindable state = new Bindable(TernaryState.Indeterminate); + + AddStep("create menu", () => + { + state.Value = TernaryState.Indeterminate; + + Child = menu = new OsuMenu(Direction.Vertical, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Items = new[] + { + new TernaryStateToggleMenuItem("First"), + new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } }, + new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } }, } }; }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs index 4a104b4a41..37fab75aee 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSwitchButton.cs @@ -9,7 +9,7 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { - public class TestSceneSwitchButton : ManualInputManagerTestScene + public class TestSceneSwitchButton : OsuManualInputManagerTestScene { private SwitchButton switchButton; diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneToggleMenuItem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneToggleMenuItem.cs index 2abda56a28..9fb8e747f3 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneToggleMenuItem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneToggleMenuItem.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; @@ -10,13 +8,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneToggleMenuItem : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(OsuMenu), - typeof(ToggleMenuItem), - typeof(DrawableStatefulMenuItem) - }; - public TestSceneToggleMenuItem() { Add(new OsuMenu(Direction.Vertical, true) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneToolbarRulesetSelector.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneToolbarRulesetSelector.cs index e6589fa823..cdfbb14cba 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneToolbarRulesetSelector.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneToolbarRulesetSelector.cs @@ -3,8 +3,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Toolbar; -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using System.Linq; using NUnit.Framework; @@ -16,12 +14,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneToolbarRulesetSelector : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(ToolbarRulesetSelector), - typeof(ToolbarRulesetTabButton), - }; - [Resolved] private RulesetStore rulesets { get; set; } @@ -44,7 +36,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("Select random", () => { - selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count())); + selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count)); }); AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled); } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapSetCover.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapSetCover.cs new file mode 100644 index 0000000000..4fef93e291 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapSetCover.cs @@ -0,0 +1,183 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneUpdateableBeatmapSetCover : OsuTestScene + { + [Test] + public void TestLocal([Values] BeatmapSetCoverType coverType) + { + AddStep("setup cover", () => Child = new UpdateableBeatmapSetCover(coverType) + { + BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet, + RelativeSizeAxes = Axes.Both, + Masking = true, + }); + + AddUntilStep("wait for load", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded ?? false); + } + + [Test] + public void TestUnloadAndReload() + { + OsuScrollContainer scroll = null; + List covers = new List(); + + AddStep("setup covers", () => + { + BeatmapSetInfo setInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet; + + FillFlowContainer fillFlow; + + Child = scroll = new OsuScrollContainer + { + Size = new Vector2(500f), + Child = fillFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + Padding = new MarginPadding { Bottom = 550 } + } + }; + + var coverTypes = Enum.GetValues(typeof(BeatmapSetCoverType)) + .Cast() + .ToList(); + + for (int i = 0; i < 25; i++) + { + var coverType = coverTypes[i % coverTypes.Count]; + + var cover = new UpdateableBeatmapSetCover(coverType) + { + BeatmapSet = setInfo, + Height = 100, + Masking = true, + }; + + if (coverType == BeatmapSetCoverType.Cover) + cover.Width = 500; + else if (coverType == BeatmapSetCoverType.Card) + cover.Width = 400; + else if (coverType == BeatmapSetCoverType.List) + cover.Size = new Vector2(100, 50); + + fillFlow.Add(cover); + covers.Add(cover); + } + }); + + var loadedCovers = covers.Where(c => c.ChildrenOfType().SingleOrDefault()?.IsLoaded ?? false); + + AddUntilStep("some loaded", () => loadedCovers.Any()); + AddStep("scroll to end", () => scroll.ScrollToEnd()); + AddUntilStep("all unloaded", () => !loadedCovers.Any()); + } + + [Test] + public void TestSetNullBeatmapWhileLoading() + { + TestUpdateableBeatmapSetCover updateableCover = null; + + AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover + { + BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet, + RelativeSizeAxes = Axes.Both, + Masking = true, + }); + + AddStep("change model", () => updateableCover.BeatmapSet = null); + AddWaitStep("wait some", 5); + AddAssert("no cover added", () => !updateableCover.ChildrenOfType().Any()); + } + + [Test] + public void TestCoverChangeOnNewBeatmap() + { + TestUpdateableBeatmapSetCover updateableCover = null; + BeatmapSetCover initialCover = null; + + AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover(0) + { + BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg"), + RelativeSizeAxes = Axes.Both, + Masking = true, + Alpha = 0.4f + }); + + AddUntilStep("cover loaded", () => updateableCover.ChildrenOfType().Any()); + AddStep("store initial cover", () => initialCover = updateableCover.ChildrenOfType().Single()); + AddUntilStep("wait for fade complete", () => initialCover.Alpha == 1); + + AddStep("switch beatmap", + () => updateableCover.BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg")); + AddUntilStep("new cover loaded", () => updateableCover.ChildrenOfType().Except(new[] { initialCover }).Any()); + } + + private static BeatmapSetInfo createBeatmapWithCover(string coverUrl) => new BeatmapSetInfo + { + OnlineInfo = new BeatmapSetOnlineInfo + { + Covers = new BeatmapSetOnlineCovers { Cover = coverUrl } + } + }; + + private class TestUpdateableBeatmapSetCover : UpdateableBeatmapSetCover + { + private readonly int loadDelay; + + public TestUpdateableBeatmapSetCover(int loadDelay = 10000) + { + this.loadDelay = loadDelay; + } + + protected override Drawable CreateDrawable(BeatmapSetInfo model) + { + if (model == null) + return null; + + return new TestBeatmapSetCover(model, loadDelay) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fill, + }; + } + } + + private class TestBeatmapSetCover : BeatmapSetCover + { + private readonly int loadDelay; + + public TestBeatmapSetCover(BeatmapSetInfo set, int loadDelay) + : base(set) + { + this.loadDelay = loadDelay; + } + + [BackgroundDependencyLoader] + private void load() + { + Thread.Sleep(loadDelay); + } + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUserListToolbar.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUserListToolbar.cs new file mode 100644 index 0000000000..8f7140ed7c --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUserListToolbar.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Overlays.Dashboard.Friends; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneUserListToolbar : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + public TestSceneUserListToolbar() + { + UserListToolbar toolbar; + OsuSpriteText sort; + OsuSpriteText displayStyle; + + Add(toolbar = new UserListToolbar + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + Add(new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + sort = new OsuSpriteText(), + displayStyle = new OsuSpriteText() + } + }); + + toolbar.SortCriteria.BindValueChanged(criteria => sort.Text = $"Criteria: {criteria.NewValue}", true); + toolbar.DisplayStyle.BindValueChanged(style => displayStyle.Text = $"Style: {style.NewValue}", true); + } + } +} diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs index 2fe6240b22..c8478c8eca 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Overlays.Volume; using osuTK; @@ -12,8 +10,6 @@ namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneVolumePieces : OsuTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(VolumeMeter), typeof(MuteButton) }; - protected override void LoadComplete() { VolumeMeter meter; diff --git a/osu.Game.Tests/WaveformTestBeatmap.cs b/osu.Game.Tests/WaveformTestBeatmap.cs index b7d7bb1ee1..cbed28641c 100644 --- a/osu.Game.Tests/WaveformTestBeatmap.cs +++ b/osu.Game.Tests/WaveformTestBeatmap.cs @@ -1,16 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Formats; -using osu.Game.IO; using osu.Game.IO.Archives; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; namespace osu.Game.Tests @@ -20,50 +21,47 @@ namespace osu.Game.Tests /// public class WaveformTestBeatmap : WorkingBeatmap { + private readonly Beatmap beatmap; private readonly ITrackStore trackStore; - public WaveformTestBeatmap(AudioManager audioManager) - : base(new BeatmapInfo(), audioManager) + public WaveformTestBeatmap(AudioManager audioManager, RulesetInfo rulesetInfo = null) + : this(audioManager, new TestBeatmap(rulesetInfo ?? new OsuRuleset().RulesetInfo)) { + } + + public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap) + : base(beatmap.BeatmapInfo, audioManager) + { + this.beatmap = beatmap; trackStore = audioManager.GetTrackStore(getZipReader()); } - protected override void Dispose(bool isDisposing) + ~WaveformTestBeatmap() { - base.Dispose(isDisposing); + // Remove the track store from the audio manager trackStore?.Dispose(); } - private Stream getStream() => TestResources.GetTestBeatmapStream(); + private static Stream getStream() => TestResources.GetTestBeatmapStream(); - private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream()); + private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream()); - protected override IBeatmap GetBeatmap() => createTestBeatmap(); + protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; - protected override VideoSprite GetVideo() => null; - protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile)); - protected override Track GetTrack() => trackStore.Get(firstAudioFile); + public override Stream GetStream(string storagePath) => null; + + protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile); private string firstAudioFile { get { using (var reader = getZipReader()) - return reader.Filenames.First(f => f.EndsWith(".mp3")); - } - } - - private Beatmap createTestBeatmap() - { - using (var reader = getZipReader()) - { - using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")))) - using (var beatmapReader = new LineBufferedReader(beatmapStream)) - return Decoder.GetDecoder(beatmapReader).Decode(beatmapReader); + return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal)); } } } diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 6c799e5e90..895518e1b9 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -3,14 +3,18 @@ - - - + + + + WinExe - netcoreapp3.1 + net5.0 + + + tests.ruleset @@ -18,4 +22,4 @@ - \ No newline at end of file + diff --git a/osu.Game.Tests/tests.ruleset b/osu.Game.Tests/tests.ruleset new file mode 100644 index 0000000000..a0abb781d3 --- /dev/null +++ b/osu.Game.Tests/tests.ruleset @@ -0,0 +1,6 @@ + + + + + + diff --git a/osu.Game.Tournament.Tests/.vscode/launch.json b/osu.Game.Tournament.Tests/.vscode/launch.json index 0204158347..28532d3ed3 100644 --- a/osu.Game.Tournament.Tests/.vscode/launch.json +++ b/osu.Game.Tournament.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Release/net5.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Tournament.Tests/.vscode/tasks.json b/osu.Game.Tournament.Tests/.vscode/tasks.json index 37f2f32874..04ec7275ac 100644 --- a/osu.Game.Tournament.Tests/.vscode/tasks.json +++ b/osu.Game.Tournament.Tests/.vscode/tasks.json @@ -9,11 +9,10 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Tournament.Tests.csproj", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" @@ -24,24 +23,14 @@ "command": "dotnet", "args": [ "build", - "--no-restore", "osu.Game.Tournament.Tests.csproj", - "/p:Configuration=Release", - "/p:GenerateFullPaths=true", - "/m", - "/verbosity:m" + "-p:Configuration=Release", + "-p:GenerateFullPaths=true", + "-m", + "-verbosity:m" ], "group": "build", "problemMatcher": "$msCompile" - }, - { - "label": "Restore", - "type": "shell", - "command": "dotnet", - "args": [ - "restore" - ], - "problemMatcher": [] } ] } \ No newline at end of file diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDateTextBox.cs b/osu.Game.Tournament.Tests/Components/TestSceneDateTextBox.cs new file mode 100644 index 0000000000..33165d385a --- /dev/null +++ b/osu.Game.Tournament.Tests/Components/TestSceneDateTextBox.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Tests.Visual; +using osu.Game.Tournament.Components; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Tournament.Tests.Components +{ + public class TestSceneDateTextBox : OsuManualInputManagerTestScene + { + private DateTextBox textBox; + + [SetUp] + public void Setup() => Schedule(() => + { + Child = textBox = new DateTextBox + { + Width = 0.3f + }; + }); + + [Test] + public void TestCommitWithoutSettingBindable() + { + AddStep("click textbox", () => + { + InputManager.MoveMouseTo(textBox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("unfocus", () => + { + InputManager.MoveMouseTo(Vector2.Zero); + InputManager.Click(MouseButton.Left); + }); + } + } +} diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentMatch.cs b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentMatch.cs index e65b708fea..f98f55dfbc 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentMatch.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentMatch.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Ladder.Components; @@ -13,12 +10,6 @@ namespace osu.Game.Tournament.Tests.Components { public class TestSceneDrawableTournamentMatch : TournamentTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(TournamentMatch), - typeof(DrawableTournamentTeam), - }; - public TestSceneDrawableTournamentMatch() { Container level1; diff --git a/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs new file mode 100644 index 0000000000..376c59ec2d --- /dev/null +++ b/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentTeam.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Tests.Visual; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; +using osu.Game.Tournament.Screens.Drawings.Components; +using osu.Game.Tournament.Screens.Gameplay.Components; +using osu.Game.Tournament.Screens.Ladder.Components; +using osu.Game.Users; + +namespace osu.Game.Tournament.Tests.Components +{ + public class TestSceneDrawableTournamentTeam : OsuGridTestScene + { + public TestSceneDrawableTournamentTeam() + : base(4, 3) + { + var team = new TournamentTeam + { + FlagName = { Value = "AU" }, + FullName = { Value = "Australia" }, + Players = + { + new User { Username = "ASecretBox" }, + new User { Username = "Dereban" }, + new User { Username = "mReKk" }, + new User { Username = "uyghti" }, + new User { Username = "Parkes" }, + new User { Username = "Shiroha" }, + new User { Username = "Jordan The Bear" }, + } + }; + + var match = new TournamentMatch { Team1 = { Value = team } }; + + int i = 0; + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "DrawableTeamFlag" }, + new DrawableTeamFlag(team) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "DrawableTeamTitle" }, + new DrawableTeamTitle(team) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "DrawableTeamTitleWithHeader" }, + new DrawableTeamTitleWithHeader(team, TeamColour.Red) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "DrawableMatchTeam" }, + new DrawableMatchTeam(team, match, false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "TeamWithPlayers" }, + new DrawableTeamWithPlayers(team, TeamColour.Blue) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i++).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "GroupTeam" }, + new GroupTeam(team) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + + Cell(i).AddRange(new Drawable[] + { + new TournamentSpriteText { Text = "TeamDisplay" }, + new TeamDisplay(team, TeamColour.Red, new Bindable(2), 6) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + } + } +} diff --git a/osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs b/osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs new file mode 100644 index 0000000000..b29e4964b6 --- /dev/null +++ b/osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Tournament.Screens.Gameplay.Components; +using osuTK; + +namespace osu.Game.Tournament.Tests.Components +{ + public class TestSceneMatchHeader : TournamentTestScene + { + public TestSceneMatchHeader() + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(50), + Children = new Drawable[] + { + new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) }, + new MatchHeader(), + new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) }, + new MatchHeader { ShowLogo = false }, + new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) }, + new MatchHeader { ShowScores = false }, + } + }; + } + } +} diff --git a/osu.Game.Tournament.Tests/Components/TestSceneMatchScoreDisplay.cs b/osu.Game.Tournament.Tests/Components/TestSceneMatchScoreDisplay.cs index 77119f7a60..acd5d53310 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneMatchScoreDisplay.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneMatchScoreDisplay.cs @@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components; namespace osu.Game.Tournament.Tests.Components { - public class TestSceneMatchScoreDisplay : LadderTestScene + public class TestSceneMatchScoreDisplay : TournamentTestScene { [Cached(Type = typeof(MatchIPCInfo))] private MatchIPCInfo matchInfo = new MatchIPCInfo(); diff --git a/osu.Game.Tournament.Tests/Components/TestSceneRoundDisplay.cs b/osu.Game.Tournament.Tests/Components/TestSceneRoundDisplay.cs new file mode 100644 index 0000000000..13bca7bea1 --- /dev/null +++ b/osu.Game.Tournament.Tests/Components/TestSceneRoundDisplay.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Tests.Components +{ + public class TestSceneRoundDisplay : TournamentTestScene + { + public TestSceneRoundDisplay() + { + Children = new Drawable[] + { + new RoundDisplay(new TournamentMatch + { + Round = + { + Value = new TournamentRound + { + Name = { Value = "Test Round" } + } + } + }) + { + Margin = new MarginPadding(20) + } + }; + } + } +} diff --git a/osu.Game.Tournament.Tests/Components/TestSceneTournamentBeatmapPanel.cs b/osu.Game.Tournament.Tests/Components/TestSceneTournamentBeatmapPanel.cs index 77fa411058..bc32a12ab7 100644 --- a/osu.Game.Tournament.Tests/Components/TestSceneTournamentBeatmapPanel.cs +++ b/osu.Game.Tournament.Tests/Components/TestSceneTournamentBeatmapPanel.cs @@ -8,12 +8,11 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; -using osu.Game.Tests.Visual; using osu.Game.Tournament.Components; namespace osu.Game.Tournament.Tests.Components { - public class TestSceneTournamentBeatmapPanel : OsuTestScene + public class TestSceneTournamentBeatmapPanel : TournamentTestScene { [Resolved] private IAPIProvider api { get; set; } diff --git a/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs b/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs new file mode 100644 index 0000000000..b4d9fa4222 --- /dev/null +++ b/osu.Game.Tournament.Tests/Components/TestSceneTournamentModDisplay.cs @@ -0,0 +1,60 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets; +using osu.Game.Tournament.Components; + +namespace osu.Game.Tournament.Tests.Components +{ + public class TestSceneTournamentModDisplay : TournamentTestScene + { + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + private FillFlowContainer fillFlow; + + private BeatmapInfo beatmap; + + [BackgroundDependencyLoader] + private void load() + { + var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 490154 }); + req.Success += success; + api.Queue(req); + + Add(fillFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Full, + Spacing = new osuTK.Vector2(10) + }); + } + + private void success(APIBeatmap apiBeatmap) + { + beatmap = apiBeatmap.ToBeatmap(rulesets); + var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods(); + + foreach (var mod in mods) + { + fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }); + } + } + } +} diff --git a/osu.Game.Tournament.Tests/LadderTestScene.cs b/osu.Game.Tournament.Tests/LadderTestScene.cs deleted file mode 100644 index dae0721023..0000000000 --- a/osu.Game.Tournament.Tests/LadderTestScene.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Game.Tournament.Models; - -namespace osu.Game.Tournament.Tests -{ - [TestFixture] - public abstract class LadderTestScene : TournamentTestScene - { - [Resolved] - protected LadderInfo Ladder { get; private set; } - } -} diff --git a/osu.Game.Tournament.Tests/NonVisual/CustomTourneyDirectoryTest.cs b/osu.Game.Tournament.Tests/NonVisual/CustomTourneyDirectoryTest.cs new file mode 100644 index 0000000000..46c3b8bc3b --- /dev/null +++ b/osu.Game.Tournament.Tests/NonVisual/CustomTourneyDirectoryTest.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Platform; +using osu.Game.Tournament.Configuration; +using osu.Game.Tests; + +namespace osu.Game.Tournament.Tests.NonVisual +{ + [TestFixture] + public class CustomTourneyDirectoryTest + { + [Test] + public void TestDefaultDirectory() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = loadOsu(host); + var storage = osu.Dependencies.Get(); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default"))); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestCustomDirectory() + { + using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file. + { + string osuDesktopStorage = basePath(nameof(TestCustomDirectory)); + const string custom_tournament = "custom"; + + // need access before the game has constructed its own storage yet. + Storage storage = new DesktopStorage(osuDesktopStorage, host); + // manual cleaning so we can prepare a config file. + storage.DeleteDirectory(string.Empty); + + using (var storageConfig = new TournamentStorageManager(storage)) + storageConfig.SetValue(StorageConfig.CurrentTournament, custom_tournament); + + try + { + var osu = loadOsu(host); + + storage = osu.Dependencies.Get(); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", custom_tournament))); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestMigration() + { + using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration))) // don't use clean run as we are writing test files for migration. + { + string osuRoot = basePath(nameof(TestMigration)); + string configFile = Path.Combine(osuRoot, "tournament.ini"); + + if (File.Exists(configFile)) + File.Delete(configFile); + + // Recreate the old setup that uses "tournament" as the base path. + string oldPath = Path.Combine(osuRoot, "tournament"); + + string videosPath = Path.Combine(oldPath, "videos"); + string modsPath = Path.Combine(oldPath, "mods"); + string flagsPath = Path.Combine(oldPath, "flags"); + + Directory.CreateDirectory(videosPath); + Directory.CreateDirectory(modsPath); + Directory.CreateDirectory(flagsPath); + + // Define testing files corresponding to the specific file migrations that are needed + string bracketFile = Path.Combine(osuRoot, "bracket.json"); + + string drawingsConfig = Path.Combine(osuRoot, "drawings.ini"); + string drawingsFile = Path.Combine(osuRoot, "drawings.txt"); + string drawingsResult = Path.Combine(osuRoot, "drawings_results.txt"); + + // Define sample files to test recursive copying + string videoFile = Path.Combine(videosPath, "video.mp4"); + string modFile = Path.Combine(modsPath, "mod.png"); + string flagFile = Path.Combine(flagsPath, "flag.png"); + + File.WriteAllText(bracketFile, "{}"); + File.WriteAllText(drawingsConfig, "test"); + File.WriteAllText(drawingsFile, "test"); + File.WriteAllText(drawingsResult, "test"); + File.WriteAllText(videoFile, "test"); + File.WriteAllText(modFile, "test"); + File.WriteAllText(flagFile, "test"); + + try + { + var osu = loadOsu(host); + + var storage = osu.Dependencies.Get(); + + string migratedPath = Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default"); + + videosPath = Path.Combine(migratedPath, "videos"); + modsPath = Path.Combine(migratedPath, "mods"); + flagsPath = Path.Combine(migratedPath, "flags"); + + videoFile = Path.Combine(videosPath, "video.mp4"); + modFile = Path.Combine(modsPath, "mod.png"); + flagFile = Path.Combine(flagsPath, "flag.png"); + + Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath)); + + Assert.True(storage.Exists("bracket.json")); + Assert.True(storage.Exists("drawings.txt")); + Assert.True(storage.Exists("drawings_results.txt")); + + Assert.True(storage.Exists("drawings.ini")); + + Assert.True(storage.Exists(videoFile)); + Assert.True(storage.Exists(modFile)); + Assert.True(storage.Exists(flagFile)); + } + finally + { + host.Storage.Delete("tournament.ini"); + host.Storage.DeleteDirectory("tournaments"); + host.Exit(); + } + } + } + + private TournamentGameBase loadOsu(GameHost host) + { + var osu = new TournamentGameBase(); + Task.Run(() => host.Run(osu)); + waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); + return osu; + } + + private static void waitForOrAssert(Func result, string failureMessage, int timeout = 90000) + { + Task task = Task.Run(() => + { + while (!result()) Thread.Sleep(200); + }); + + Assert.IsTrue(task.Wait(timeout), failureMessage); + } + + private string basePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance); + } +} diff --git a/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs b/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs new file mode 100644 index 0000000000..4c5f5a7a1a --- /dev/null +++ b/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Platform; +using osu.Game.Tournament.IO; +using osu.Game.Tournament.IPC; + +namespace osu.Game.Tournament.Tests.NonVisual +{ + [TestFixture] + public class IPCLocationTest + { + [Test] + public void CheckIPCLocation() + { + // don't use clean run because files are being written before osu! launches. + using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation))) + { + string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation)); + + // Set up a fake IPC client for the IPC Storage to switch to. + string testStableInstallDirectory = Path.Combine(basePath, "stable-ce"); + Directory.CreateDirectory(testStableInstallDirectory); + + string ipcFile = Path.Combine(testStableInstallDirectory, "ipc.txt"); + File.WriteAllText(ipcFile, string.Empty); + + try + { + var osu = loadOsu(host); + TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get(); + FileBasedIPC ipc = null; + + waitForOrAssert(() => (ipc = osu.Dependencies.Get() as FileBasedIPC) != null, @"ipc could not be populated in a reasonable amount of time"); + + Assert.True(ipc.SetIPCLocation(testStableInstallDirectory)); + Assert.True(storage.AllTournaments.Exists("stable.json")); + } + finally + { + host.Storage.DeleteDirectory(testStableInstallDirectory); + host.Storage.DeleteDirectory("tournaments"); + host.Exit(); + } + } + } + + private TournamentGameBase loadOsu(GameHost host) + { + var osu = new TournamentGameBase(); + Task.Run(() => host.Run(osu)); + waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); + return osu; + } + + private static void waitForOrAssert(Func result, string failureMessage, int timeout = 90000) + { + Task task = Task.Run(() => + { + while (!result()) Thread.Sleep(200); + }); + + Assert.IsTrue(task.Wait(timeout), failureMessage); + } + } +} diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneDrawingsScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneDrawingsScreen.cs new file mode 100644 index 0000000000..e2954c8f10 --- /dev/null +++ b/osu.Game.Tournament.Tests/Screens/TestSceneDrawingsScreen.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Platform; +using osu.Game.Graphics.Cursor; +using osu.Game.Tournament.Screens.Drawings; + +namespace osu.Game.Tournament.Tests.Screens +{ + public class TestSceneDrawingsScreen : TournamentTestScene + { + [BackgroundDependencyLoader] + private void load(Storage storage) + { + using (var stream = storage.GetStream("drawings.txt", FileAccess.Write)) + using (var writer = new StreamWriter(stream)) + { + writer.WriteLine("KR : South Korea : KOR"); + writer.WriteLine("US : United States : USA"); + writer.WriteLine("PH : Philippines : PHL"); + writer.WriteLine("BR : Brazil : BRA"); + writer.WriteLine("JP : Japan : JPN"); + } + + Add(new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Child = new DrawingsScreen() + }); + } + } +} diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs index 9de00818a5..522567584d 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs @@ -1,16 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Testing; using osu.Game.Tournament.Components; using osu.Game.Tournament.Screens.Gameplay; +using osu.Game.Tournament.Screens.Gameplay.Components; namespace osu.Game.Tournament.Tests.Screens { public class TestSceneGameplayScreen : TournamentTestScene { [Cached] - private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay(); + private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f }; [BackgroundDependencyLoader] private void load() @@ -18,5 +22,24 @@ namespace osu.Game.Tournament.Tests.Screens Add(new GameplayScreen()); Add(chat); } + + [Test] + public void TestWarmup() + { + checkScoreVisibility(false); + + toggleWarmup(); + checkScoreVisibility(true); + + toggleWarmup(); + checkScoreVisibility(false); + } + + private void checkScoreVisibility(bool visible) + => AddUntilStep($"scores {(visible ? "shown" : "hidden")}", + () => this.ChildrenOfType().All(score => score.Alpha == (visible ? 1 : 0))); + + private void toggleWarmup() + => AddStep("toggle warmup", () => this.ChildrenOfType().First().Click()); } } diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs index a45c5de2bd..bceb3e6b74 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneLadderEditorScreen.cs @@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneLadderEditorScreen : LadderTestScene + public class TestSceneLadderEditorScreen : TournamentTestScene { [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneLadderScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneLadderScreen.cs index 2be0564c82..c4c100d506 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneLadderScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneLadderScreen.cs @@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneLadderScreen : LadderTestScene + public class TestSceneLadderScreen : TournamentTestScene { [BackgroundDependencyLoader] private void load() diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs index a7011c6d3c..f4032fdd54 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs @@ -1,24 +1,140 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.MapPool; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneMapPoolScreen : LadderTestScene + public class TestSceneMapPoolScreen : TournamentTestScene { - public override IReadOnlyList RequiredTypes => new[] - { - typeof(MapPoolScreen) - }; + private MapPoolScreen screen; [BackgroundDependencyLoader] private void load() { - Add(new MapPoolScreen { Width = 0.7f }); + Add(screen = new MapPoolScreen { Width = 0.7f }); + } + + [Test] + public void TestFewMaps() + { + AddStep("load few maps", () => + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + + for (int i = 0; i < 8; i++) + addBeatmap(); + }); + + AddStep("reset match", () => + { + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + }); + + assertTwoWide(); + } + + [Test] + public void TestJustEnoughMaps() + { + AddStep("load just enough maps", () => + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + + for (int i = 0; i < 18; i++) + addBeatmap(); + }); + + AddStep("reset match", () => + { + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + }); + + assertTwoWide(); + } + + [Test] + public void TestManyMaps() + { + AddStep("load many maps", () => + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + + for (int i = 0; i < 19; i++) + addBeatmap(); + }); + + AddStep("reset match", () => + { + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + }); + + assertThreeWide(); + } + + [Test] + public void TestJustEnoughMods() + { + AddStep("load many maps", () => + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + + for (int i = 0; i < 11; i++) + addBeatmap(i > 4 ? $"M{i}" : "NM"); + }); + + AddStep("reset match", () => + { + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + }); + + assertTwoWide(); + } + + private void assertTwoWide() => + AddAssert("ensure layout width is 2", () => screen.ChildrenOfType>>().First().Padding.Left > 0); + + private void assertThreeWide() => + AddAssert("ensure layout width is 3", () => screen.ChildrenOfType>>().First().Padding.Left == 0); + + [Test] + public void TestManyMods() + { + AddStep("load many maps", () => + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear(); + + for (int i = 0; i < 12; i++) + addBeatmap(i > 4 ? $"M{i}" : "NM"); + }); + + AddStep("reset match", () => + { + Ladder.CurrentMatch.Value = new TournamentMatch(); + Ladder.CurrentMatch.Value = Ladder.Matches.First(); + }); + + assertThreeWide(); + } + + private void addBeatmap(string mods = "nm") + { + Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Mods = mods + }); } } } diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneRoundEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneRoundEditorScreen.cs index e15ac416b0..5c2b59df3a 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneRoundEditorScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneRoundEditorScreen.cs @@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneRoundEditorScreen : LadderTestScene + public class TestSceneRoundEditorScreen : TournamentTestScene { public TestSceneRoundEditorScreen() { diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs index 2277302e98..0da8d1eb4a 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs @@ -1,7 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Tournament.Components; using osu.Game.Tournament.Screens.Schedule; namespace osu.Game.Tournament.Tests.Screens @@ -11,7 +15,26 @@ namespace osu.Game.Tournament.Tests.Screens [BackgroundDependencyLoader] private void load() { + Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both }); Add(new ScheduleScreen()); } + + [Test] + public void TestCurrentMatchTime() + { + setMatchDate(TimeSpan.FromDays(-1)); + setMatchDate(TimeSpan.FromSeconds(5)); + setMatchDate(TimeSpan.FromMinutes(4)); + setMatchDate(TimeSpan.FromHours(3)); + } + + private void setMatchDate(TimeSpan relativeTime) + // Humanizer cannot handle negative timespans. + => AddStep($"start time is {relativeTime}", () => + { + var match = CreateSampleMatch(); + match.Date.Value = DateTimeOffset.Now + relativeTime; + Ladder.CurrentMatch.Value = match; + }); } } diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs new file mode 100644 index 0000000000..2722021216 --- /dev/null +++ b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScreen.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Tournament.Models; +using osu.Game.Tournament.Screens.Editors; + +namespace osu.Game.Tournament.Tests.Screens +{ + public class TestSceneSeedingEditorScreen : TournamentTestScene + { + [Cached] + private readonly LadderInfo ladder = new LadderInfo(); + + public TestSceneSeedingEditorScreen() + { + var match = CreateSampleMatch(); + + Add(new SeedingEditorScreen(match.Team1.Value, new TeamEditorScreen()) + { + Width = 0.85f // create room for control panel + }); + } + } +} diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs new file mode 100644 index 0000000000..d414d8e36e --- /dev/null +++ b/osu.Game.Tournament.Tests/Screens/TestSceneSeedingScreen.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Tournament.Models; +using osu.Game.Tournament.Screens.TeamIntro; + +namespace osu.Game.Tournament.Tests.Screens +{ + public class TestSceneSeedingScreen : TournamentTestScene + { + [Cached] + private readonly LadderInfo ladder = new LadderInfo(); + + [BackgroundDependencyLoader] + private void load() + { + Add(new SeedingScreen + { + FillMode = FillMode.Fit, + FillAspectRatio = 16 / 9f + }); + } + } +} diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs index 650b4c5412..70b260c84c 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneSetupScreen.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Game.Tournament.Screens; +using osu.Game.Tournament.Screens.Setup; namespace osu.Game.Tournament.Tests.Screens { diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneStablePathSelectScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneStablePathSelectScreen.cs new file mode 100644 index 0000000000..b422227788 --- /dev/null +++ b/osu.Game.Tournament.Tests/Screens/TestSceneStablePathSelectScreen.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tournament.Screens.Setup; + +namespace osu.Game.Tournament.Tests.Screens +{ + public class TestSceneStablePathSelectScreen : TournamentTestScene + { + public TestSceneStablePathSelectScreen() + { + AddStep("Add screen", () => Add(new StablePathSelectTestScreen())); + } + + private class StablePathSelectTestScreen : StablePathSelectScreen + { + protected override void ChangePath() + { + Expire(); + } + + protected override void AutoDetect() + { + Expire(); + } + } + } +} diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamEditorScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamEditorScreen.cs index 097bad4a02..fc6574ec8a 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamEditorScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamEditorScreen.cs @@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneTeamEditorScreen : LadderTestScene + public class TestSceneTeamEditorScreen : TournamentTestScene { public TestSceneTeamEditorScreen() { diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs index e36b594ff2..b3f78c92d9 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamIntroScreen.cs @@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneTeamIntroScreen : LadderTestScene + public class TestSceneTeamIntroScreen : TournamentTestScene { [Cached] private readonly LadderInfo ladder = new LadderInfo(); diff --git a/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs b/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs index 5cb35a506f..3ca58dcaf4 100644 --- a/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs +++ b/osu.Game.Tournament.Tests/Screens/TestSceneTeamWinScreen.cs @@ -4,24 +4,19 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.TeamWin; namespace osu.Game.Tournament.Tests.Screens { - public class TestSceneTeamWinScreen : LadderTestScene + public class TestSceneTeamWinScreen : TournamentTestScene { - [Cached] - private readonly LadderInfo ladder = new LadderInfo(); - [BackgroundDependencyLoader] private void load() { - var match = new TournamentMatch(); - match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA"); - match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN"); + var match = Ladder.CurrentMatch.Value; + match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals"); - ladder.CurrentMatch.Value = match; + match.Completed.Value = true; Add(new TeamWinScreen { diff --git a/osu.Game.Tournament.Tests/TournamentTestBrowser.cs b/osu.Game.Tournament.Tests/TournamentTestBrowser.cs index f7ad757926..50bdcd86c5 100644 --- a/osu.Game.Tournament.Tests/TournamentTestBrowser.cs +++ b/osu.Game.Tournament.Tests/TournamentTestBrowser.cs @@ -13,15 +13,18 @@ namespace osu.Game.Tournament.Tests { base.LoadComplete(); - LoadComponentAsync(new Background("Menu/menu-background-0") + BracketLoadTask.ContinueWith(_ => Schedule(() => { - Colour = OsuColour.Gray(0.5f), - Depth = 10 - }, AddInternal); + LoadComponentAsync(new Background("Menu/menu-background-0") + { + Colour = OsuColour.Gray(0.5f), + Depth = 10 + }, AddInternal); - // Have to construct this here, rather than in the constructor, because - // we depend on some dependencies to be loaded within OsuGameBase.load(). - Add(new TestBrowser()); + // Have to construct this here, rather than in the constructor, because + // we depend on some dependencies to be loaded within OsuGameBase.load(). + Add(new TestBrowser()); + })); } } } diff --git a/osu.Game.Tournament.Tests/TournamentTestScene.cs b/osu.Game.Tournament.Tests/TournamentTestScene.cs index 18ac3230da..1fa0ffc8e9 100644 --- a/osu.Game.Tournament.Tests/TournamentTestScene.cs +++ b/osu.Game.Tournament.Tests/TournamentTestScene.cs @@ -1,13 +1,153 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Platform; using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; using osu.Game.Tests.Visual; +using osu.Game.Tournament.IO; +using osu.Game.Tournament.IPC; +using osu.Game.Tournament.Models; +using osu.Game.Users; namespace osu.Game.Tournament.Tests { public abstract class TournamentTestScene : OsuTestScene { + [Cached] + protected LadderInfo Ladder { get; private set; } = new LadderInfo(); + + [Resolved] + private RulesetStore rulesetStore { get; set; } + + [Cached] + protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo(); + + [BackgroundDependencyLoader] + private void load(TournamentStorage storage) + { + Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First(); + + TournamentMatch match = CreateSampleMatch(); + + Ladder.Rounds.Add(match.Round.Value); + Ladder.Matches.Add(match); + Ladder.Teams.Add(match.Team1.Value); + Ladder.Teams.Add(match.Team2.Value); + + Ladder.CurrentMatch.Value = match; + + Ruleset.BindTo(Ladder.Ruleset); + Dependencies.CacheAs(new StableInfo(storage)); + } + + public static TournamentMatch CreateSampleMatch() => new TournamentMatch + { + Team1 = + { + Value = new TournamentTeam + { + Acronym = { Value = "JPN" }, + FlagName = { Value = "JP" }, + FullName = { Value = "Japan" }, + LastYearPlacing = { Value = 10 }, + Seed = { Value = "Low" }, + SeedingResults = + { + new SeedingResult + { + Mod = { Value = "NM" }, + Seed = { Value = 10 }, + Beatmaps = + { + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 12345672, + Seed = { Value = 24 }, + }, + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 1234567, + Seed = { Value = 12 }, + }, + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 1234567, + Seed = { Value = 16 }, + } + } + }, + new SeedingResult + { + Mod = { Value = "DT" }, + Seed = { Value = 5 }, + Beatmaps = + { + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 234567, + Seed = { Value = 3 }, + }, + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 234567, + Seed = { Value = 6 }, + }, + new SeedingBeatmap + { + BeatmapInfo = CreateSampleBeatmapInfo(), + Score = 234567, + Seed = { Value = 12 }, + } + } + } + }, + Players = + { + new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 12 } }, + new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 16 } }, + new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 20 } }, + new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 24 } }, + new User { Username = "Hello", Statistics = new UserStatistics { GlobalRank = 30 } }, + } + } + }, + Team2 = + { + Value = new TournamentTeam + { + Acronym = { Value = "USA" }, + FlagName = { Value = "US" }, + FullName = { Value = "United States" }, + Players = + { + new User { Username = "Hello" }, + new User { Username = "Hello" }, + new User { Username = "Hello" }, + new User { Username = "Hello" }, + new User { Username = "Hello" }, + } + } + }, + Round = + { + Value = new TournamentRound { Name = { Value = "Quarterfinals" } } + } + }; + + public static BeatmapInfo CreateSampleBeatmapInfo() => + new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } }; + protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner(); public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner @@ -16,13 +156,22 @@ namespace osu.Game.Tournament.Tests protected override void LoadAsyncComplete() { - // this has to be run here rather than LoadComplete because - // TestScene.cs is checking the IsLoaded state (on another thread) and expects - // the runner to be loaded at that point. - Add(runner = new TestSceneTestRunner.TestRunner()); + BracketLoadTask.ContinueWith(_ => Schedule(() => + { + // this has to be run here rather than LoadComplete because + // TestScene.cs is checking the IsLoaded state (on another thread) and expects + // the runner to be loaded at that point. + Add(runner = new TestSceneTestRunner.TestRunner()); + })); } - public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test); + public void RunTestBlocking(TestScene test) + { + while (runner?.IsLoaded != true && Host.ExecutionState == ExecutionState.Running) + Thread.Sleep(10); + + runner?.RunTestBlocking(test); + } } } } diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 7ecfd6ef70..d5dda39aa5 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -5,13 +5,13 @@ - - - + + + WinExe - netcoreapp3.1 + net5.0 diff --git a/osu.Game.Tournament/Components/ControlPanel.cs b/osu.Game.Tournament/Components/ControlPanel.cs index a9bb1bf42f..ef8c8767e0 100644 --- a/osu.Game.Tournament/Components/ControlPanel.cs +++ b/osu.Game.Tournament/Components/ControlPanel.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -23,9 +22,9 @@ namespace osu.Game.Tournament.Components public ControlPanel() { - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.Y; AlwaysPresent = true; - Width = 0.15f; + Width = TournamentSceneManager.CONTROL_AREA_WIDTH; Anchor = Anchor.TopRight; InternalChildren = new Drawable[] @@ -35,7 +34,7 @@ namespace osu.Game.Tournament.Components RelativeSizeAxes = Axes.Both, Colour = new Color4(54, 54, 54, 255) }, - new OsuSpriteText + new TournamentSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -48,8 +47,8 @@ namespace osu.Game.Tournament.Components Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Width = 0.75f, Position = new Vector2(0, 35f), + Padding = new MarginPadding(5), Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5f), }, diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index ee7e350970..5782301a65 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -10,33 +10,34 @@ namespace osu.Game.Tournament.Components { public class DateTextBox : SettingsTextBox { - public new Bindable Bindable + public new Bindable Current { - get => bindable; + get => current; set { - bindable = value.GetBoundCopy(); - bindable.BindValueChanged(dto => - base.Bindable.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); + current = value.GetBoundCopy(); + current.BindValueChanged(dto => + base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true); } } // hold a reference to the provided bindable so we don't have to in every settings section. - private Bindable bindable; + private Bindable current = new Bindable(); public DateTextBox() { - base.Bindable = new Bindable(); - ((OsuTextBox)Control).OnCommit = (sender, newText) => + base.Current = new Bindable(); + + ((OsuTextBox)Control).OnCommit += (sender, newText) => { try { - bindable.Value = DateTimeOffset.Parse(sender.Text); + current.Value = DateTimeOffset.Parse(sender.Text); } catch { // reset textbox content to its last valid state on a parse failure. - bindable.TriggerChange(); + current.TriggerChange(); } }; } diff --git a/osu.Game.Tournament/Components/DrawableTeamFlag.cs b/osu.Game.Tournament/Components/DrawableTeamFlag.cs new file mode 100644 index 0000000000..75991a1ab8 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamFlag.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTeamFlag : Container + { + private readonly TournamentTeam team; + + [UsedImplicitly] + private Bindable flag; + + private Sprite flagSprite; + + public DrawableTeamFlag(TournamentTeam team) + { + this.team = team; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + if (team == null) return; + + Size = new Vector2(75, 50); + Masking = true; + CornerRadius = 5; + Child = flagSprite = new Sprite + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill + }; + + (flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true); + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTeamHeader.cs b/osu.Game.Tournament/Components/DrawableTeamHeader.cs new file mode 100644 index 0000000000..3d9e8a6e00 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamHeader.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTeamHeader : TournamentSpriteTextWithBackground + { + public DrawableTeamHeader(TeamColour colour) + { + Background.Colour = TournamentGame.GetTeamColour(colour); + + Text.Colour = TournamentGame.TEXT_COLOUR; + Text.Text = $"Team {colour}".ToUpperInvariant(); + Text.Scale = new Vector2(0.6f); + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTeamTitle.cs b/osu.Game.Tournament/Components/DrawableTeamTitle.cs new file mode 100644 index 0000000000..5aac37259f --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamTitle.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Textures; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTeamTitle : TournamentSpriteTextWithBackground + { + private readonly TournamentTeam team; + + [UsedImplicitly] + private Bindable acronym; + + public DrawableTeamTitle(TournamentTeam team) + { + this.team = team; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + if (team == null) return; + + (acronym = team.Acronym.GetBoundCopy()).BindValueChanged(acronym => Text.Text = team?.FullName.Value ?? string.Empty, true); + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs new file mode 100644 index 0000000000..ceffe3d315 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamTitleWithHeader.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTeamTitleWithHeader : CompositeDrawable + { + public DrawableTeamTitleWithHeader(TournamentTeam team, TeamColour colour) + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new DrawableTeamHeader(colour), + new DrawableTeamTitle(team), + } + }; + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs b/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs new file mode 100644 index 0000000000..e949bf9881 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTeamWithPlayers.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Tournament.Models; +using osu.Game.Users; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTeamWithPlayers : CompositeDrawable + { + public DrawableTeamWithPlayers(TournamentTeam team, TeamColour colour) + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(30), + Children = new Drawable[] + { + new DrawableTeamTitleWithHeader(team, colour), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Padding = new MarginPadding { Left = 10 }, + Spacing = new Vector2(30), + Children = new Drawable[] + { + new FillFlowContainer + { + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + ChildrenEnumerable = team?.Players.Select(createPlayerText).Take(5) ?? Enumerable.Empty() + }, + new FillFlowContainer + { + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + ChildrenEnumerable = team?.Players.Select(createPlayerText).Skip(5) ?? Enumerable.Empty() + }, + } + }, + } + }, + }; + + TournamentSpriteText createPlayerText(User p) => + new TournamentSpriteText + { + Text = p.Username, + Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold), + Colour = Color4.White, + }; + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTournamentHeaderLogo.cs b/osu.Game.Tournament/Components/DrawableTournamentHeaderLogo.cs new file mode 100644 index 0000000000..3f5ab42fd7 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTournamentHeaderLogo.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTournamentHeaderLogo : CompositeDrawable + { + public DrawableTournamentHeaderLogo() + { + InternalChild = new LogoSprite(); + + Height = 82; + RelativeSizeAxes = Axes.X; + } + + private class LogoSprite : Sprite + { + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + RelativeSizeAxes = Axes.Both; + FillMode = FillMode.Fit; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Texture = textures.Get("header-logo"); + } + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTournamentHeaderText.cs b/osu.Game.Tournament/Components/DrawableTournamentHeaderText.cs new file mode 100644 index 0000000000..99d914fed4 --- /dev/null +++ b/osu.Game.Tournament/Components/DrawableTournamentHeaderText.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Tournament.Components +{ + public class DrawableTournamentHeaderText : CompositeDrawable + { + public DrawableTournamentHeaderText(bool center = true) + { + InternalChild = new TextSprite + { + Anchor = center ? Anchor.Centre : Anchor.TopLeft, + Origin = center ? Anchor.Centre : Anchor.TopLeft, + }; + + Height = 22; + RelativeSizeAxes = Axes.X; + } + + private class TextSprite : Sprite + { + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + RelativeSizeAxes = Axes.Both; + FillMode = FillMode.Fit; + + Texture = textures.Get("header-text"); + } + } + } +} diff --git a/osu.Game.Tournament/Components/DrawableTournamentTeam.cs b/osu.Game.Tournament/Components/DrawableTournamentTeam.cs index 361bd92770..b9442a67f5 100644 --- a/osu.Game.Tournament/Components/DrawableTournamentTeam.cs +++ b/osu.Game.Tournament/Components/DrawableTournamentTeam.cs @@ -4,12 +4,9 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Components @@ -18,28 +15,20 @@ namespace osu.Game.Tournament.Components { public readonly TournamentTeam Team; - protected readonly Sprite Flag; - protected readonly OsuSpriteText AcronymText; + protected readonly Container Flag; + protected readonly TournamentSpriteText AcronymText; [UsedImplicitly] private Bindable acronym; - [UsedImplicitly] - private Bindable flag; - protected DrawableTournamentTeam(TournamentTeam team) { Team = team; - Flag = new Sprite + Flag = new DrawableTeamFlag(team); + AcronymText = new TournamentSpriteText { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit - }; - - AcronymText = new OsuSpriteText - { - Font = OsuFont.GetFont(weight: FontWeight.Regular), + Font = OsuFont.Torus.With(weight: FontWeight.Regular), }; } @@ -49,7 +38,6 @@ namespace osu.Game.Tournament.Components if (Team == null) return; (acronym = Team.Acronym.GetBoundCopy()).BindValueChanged(acronym => AcronymText.Text = Team?.Acronym.Value?.ToUpperInvariant() ?? string.Empty, true); - (flag = Team.FlagName.GetBoundCopy()).BindValueChanged(acronym => Flag.Texture = textures.Get($@"Flags/{Team.FlagName}"), true); } } } diff --git a/osu.Game.Tournament/Components/IPCErrorDialog.cs b/osu.Game.Tournament/Components/IPCErrorDialog.cs new file mode 100644 index 0000000000..dc039cd3bc --- /dev/null +++ b/osu.Game.Tournament/Components/IPCErrorDialog.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Tournament.Components +{ + public class IPCErrorDialog : PopupDialog + { + public IPCErrorDialog(string headerText, string bodyText) + { + Icon = FontAwesome.Regular.SadTear; + HeaderText = headerText; + BodyText = bodyText; + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = @"Alright.", + Action = () => Expire() + } + }; + } + } +} diff --git a/osu.Game.Tournament/Components/RoundDisplay.cs b/osu.Game.Tournament/Components/RoundDisplay.cs new file mode 100644 index 0000000000..c0002e6804 --- /dev/null +++ b/osu.Game.Tournament/Components/RoundDisplay.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Components +{ + public class RoundDisplay : CompositeDrawable + { + public RoundDisplay(TournamentMatch match) + { + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new DrawableTournamentHeaderText(false) + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }, + new TournamentSpriteText + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Text = match.Round.Value?.Name.Value ?? "Unknown Round", + Font = OsuFont.Torus.With(size: 26, weight: FontWeight.SemiBold) + }, + } + } + }; + } + } +} diff --git a/osu.Game.Tournament/Components/SongBar.cs b/osu.Game.Tournament/Components/SongBar.cs index 8a46da9565..cafec0a88b 100644 --- a/osu.Game.Tournament/Components/SongBar.cs +++ b/osu.Game.Tournament/Components/SongBar.cs @@ -4,16 +4,14 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osu.Game.Screens.Menu; using osuTK; @@ -25,6 +23,8 @@ namespace osu.Game.Tournament.Components { private BeatmapInfo beatmap; + public const float HEIGHT = 145 / 2f; + [Resolved] private IBindable ruleset { get; set; } @@ -53,15 +53,7 @@ namespace osu.Game.Tournament.Components } } - private Container panelContents; - private Container innerPanel; - private Container outerPanel; - private TournamentBeatmapPanel panel; - - private float panelWidth => expanded ? 0.6f : 1; - - private const float main_width = 0.97f; - private const float inner_panel_width = 0.7f; + private FillFlowContainer flow; private bool expanded; @@ -71,86 +63,30 @@ namespace osu.Game.Tournament.Components set { expanded = value; - panel?.ResizeWidthTo(panelWidth, 800, Easing.OutQuint); - - if (expanded) - { - innerPanel.ResizeWidthTo(inner_panel_width, 800, Easing.OutQuint); - outerPanel.ResizeWidthTo(main_width, 800, Easing.OutQuint); - } - else - { - innerPanel.ResizeWidthTo(1, 800, Easing.OutQuint); - outerPanel.ResizeWidthTo(0.25f, 800, Easing.OutQuint); - } + flow.Direction = expanded ? FillDirection.Full : FillDirection.Vertical; } } + // Todo: This is a hack for https://github.com/ppy/osu-framework/issues/3617 since this container is at the very edge of the screen and potentially initially masked away. + protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; + [BackgroundDependencyLoader] private void load() { - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { - outerPanel = new Container + flow = new FillFlowContainer { - Masking = true, - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.2f), - Type = EdgeEffectType.Shadow, - Radius = 5, - }, RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + LayoutDuration = 500, + LayoutEasing = Easing.OutQuint, + Direction = FillDirection.Full, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - RelativePositionAxes = Axes.X, - X = -(1 - main_width) / 2, - Y = -10, - Width = main_width, - Height = TournamentBeatmapPanel.HEIGHT, - CornerRadius = TournamentBeatmapPanel.HEIGHT / 2, - CornerExponent = 2, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.93f), - }, - new OsuLogo - { - Triangles = false, - Colour = OsuColour.Gray(0.33f), - Scale = new Vector2(0.08f), - Margin = new MarginPadding(50), - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - }, - innerPanel = new Container - { - Masking = true, - CornerRadius = TournamentBeatmapPanel.HEIGHT / 2, - CornerExponent = 2, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Width = inner_panel_width, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.86f), - }, - panelContents = new Container - { - RelativeSizeAxes = Axes.Both, - } - } - } - } } }; @@ -161,7 +97,7 @@ namespace osu.Game.Tournament.Components { if (beatmap == null) { - panelContents.Clear(); + flow.Clear(); return; } @@ -220,34 +156,86 @@ namespace osu.Game.Tournament.Components break; } - panelContents.Children = new Drawable[] + flow.Children = new Drawable[] { - new DiffPiece(("Length", TimeSpan.FromMilliseconds(length).ToString(@"mm\:ss"))) + new Container { - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = HEIGHT, + Width = 0.5f, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + + Children = new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + + Content = new[] + { + new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new DiffPiece(stats), + new DiffPiece(("Star Rating", $"{beatmap.StarDifficulty:0.#}{srExtra}")) + } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new DiffPiece(("Length", TimeSpan.FromMilliseconds(length).ToString(@"mm\:ss"))), + new DiffPiece(("BPM", $"{bpm:0.#}")) + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Black, + RelativeSizeAxes = Axes.Both, + Alpha = 0.1f, + }, + new OsuLogo + { + Triangles = false, + Scale = new Vector2(0.08f), + Margin = new MarginPadding(50), + X = -10, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }, + } + }, + }, + } + } + } }, - new DiffPiece(("BPM", $"{bpm:0.#}")) + new TournamentBeatmapPanel(beatmap) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopLeft - }, - new DiffPiece(stats) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.BottomRight - }, - new DiffPiece(("Star Rating", $"{beatmap.StarDifficulty:0.#}{srExtra}")) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.TopRight - }, - panel = new TournamentBeatmapPanel(beatmap) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(panelWidth, 1) + RelativeSizeAxes = Axes.X, + Width = 0.5f, + Height = HEIGHT, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, } }; } @@ -259,10 +247,9 @@ namespace osu.Game.Tournament.Components Margin = new MarginPadding { Horizontal = 15, Vertical = 1 }; AutoSizeAxes = Axes.Both; - static void cp(SpriteText s, Color4 colour) + static void cp(SpriteText s, bool bold) { - s.Colour = colour; - s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15); + s.Font = OsuFont.Torus.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, size: 15); } for (var i = 0; i < tuples.Length; i++) @@ -273,14 +260,14 @@ namespace osu.Game.Tournament.Components { AddText(" / ", s => { - cp(s, OsuColour.Gray(0.33f)); + cp(s, false); s.Spacing = new Vector2(-2, 0); }); } - AddText(new OsuSpriteText { Text = heading }, s => cp(s, OsuColour.Gray(0.33f))); - AddText(" ", s => cp(s, OsuColour.Gray(0.33f))); - AddText(new OsuSpriteText { Text = content }, s => cp(s, OsuColour.Gray(0.5f))); + AddText(new TournamentSpriteText { Text = heading }, s => cp(s, false)); + AddText(" ", s => cp(s, false)); + AddText(new TournamentSpriteText { Text = content }, s => cp(s, true)); } } } diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 51483a0964..e6d73c6e83 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -9,15 +9,12 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Models; -using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament.Components @@ -25,22 +22,22 @@ namespace osu.Game.Tournament.Components public class TournamentBeatmapPanel : CompositeDrawable { public readonly BeatmapInfo Beatmap; - private readonly string mods; + private readonly string mod; private const float horizontal_padding = 10; - private const float vertical_padding = 5; + private const float vertical_padding = 10; public const float HEIGHT = 50; private readonly Bindable currentMatch = new Bindable(); private Box flash; - public TournamentBeatmapPanel(BeatmapInfo beatmap, string mods = null) + public TournamentBeatmapPanel(BeatmapInfo beatmap, string mod = null) { if (beatmap == null) throw new ArgumentNullException(nameof(beatmap)); Beatmap = beatmap; - this.mods = mods; + this.mod = mod; Width = 400; Height = HEIGHT; } @@ -51,8 +48,6 @@ namespace osu.Game.Tournament.Components currentMatch.BindValueChanged(matchChanged); currentMatch.BindTo(ladder.CurrentMatch); - CornerRadius = HEIGHT / 2; - CornerExponent = 2; Masking = true; AddRangeInternal(new Drawable[] @@ -71,52 +66,47 @@ namespace osu.Game.Tournament.Components new FillFlowContainer { AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Padding = new MarginPadding(vertical_padding), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Padding = new MarginPadding(15), Direction = FillDirection.Vertical, Children = new Drawable[] { - new OsuSpriteText + new TournamentSpriteText { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = new LocalisedString(( + Text = new RomanisableString( $"{Beatmap.Metadata.ArtistUnicode ?? Beatmap.Metadata.Artist} - {Beatmap.Metadata.TitleUnicode ?? Beatmap.Metadata.Title}", - $"{Beatmap.Metadata.Artist} - {Beatmap.Metadata.Title}")), - Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true), + $"{Beatmap.Metadata.Artist} - {Beatmap.Metadata.Title}"), + Font = OsuFont.Torus.With(weight: FontWeight.Bold), }, new FillFlowContainer { AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Padding = new MarginPadding(vertical_padding), Direction = FillDirection.Horizontal, Children = new Drawable[] { - new OsuSpriteText + new TournamentSpriteText { Text = "mapper", Padding = new MarginPadding { Right = 5 }, - Font = OsuFont.GetFont(italics: true, weight: FontWeight.Regular, size: 14) + Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: 14) }, - new OsuSpriteText + new TournamentSpriteText { Text = Beatmap.Metadata.AuthorString, Padding = new MarginPadding { Right = 20 }, - Font = OsuFont.GetFont(italics: true, weight: FontWeight.Bold, size: 14) + Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 14) }, - new OsuSpriteText + new TournamentSpriteText { Text = "difficulty", Padding = new MarginPadding { Right = 5 }, - Font = OsuFont.GetFont(italics: true, weight: FontWeight.Regular, size: 14) + Font = OsuFont.Torus.With(weight: FontWeight.Regular, size: 14) }, - new OsuSpriteText + new TournamentSpriteText { Text = Beatmap.Version, - Font = OsuFont.GetFont(italics: true, weight: FontWeight.Bold, size: 14) + Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 14) }, } } @@ -131,15 +121,15 @@ namespace osu.Game.Tournament.Components }, }); - if (!string.IsNullOrEmpty(mods)) + if (!string.IsNullOrEmpty(mod)) { - AddInternal(new Sprite + AddInternal(new TournamentModIcon(mod) { - Texture = textures.Get($"mods/{mods}"), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Margin = new MarginPadding(20), - Scale = new Vector2(0.5f) + Margin = new MarginPadding(10), + Width = 60, + RelativeSizeAxes = Axes.Y, }); } } @@ -171,16 +161,7 @@ namespace osu.Game.Tournament.Components BorderThickness = 6; - switch (found.Team) - { - case TeamColour.Red: - BorderColour = Color4.Red; - break; - - case TeamColour.Blue: - BorderColour = Color4.Blue; - break; - } + BorderColour = TournamentGame.GetTeamColour(found.Team); switch (found.Type) { diff --git a/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs b/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs index 48c5b9bd35..fe22d1e76d 100644 --- a/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs +++ b/osu.Game.Tournament/Components/TournamentMatchChatDisplay.cs @@ -9,8 +9,6 @@ using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Tournament.Components { @@ -23,11 +21,11 @@ namespace osu.Game.Tournament.Components public TournamentMatchChatDisplay() { RelativeSizeAxes = Axes.X; - Y = 100; - Size = new Vector2(0.45f, 112); - Margin = new MarginPadding(10); - Anchor = Anchor.BottomCentre; - Origin = Anchor.BottomCentre; + Height = 144; + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + + CornerRadius = 0; } [BackgroundDependencyLoader(true)] @@ -66,8 +64,23 @@ namespace osu.Game.Tournament.Components } } + public void Expand() => this.FadeIn(300); + + public void Contract() => this.FadeOut(200); + protected override ChatLine CreateMessage(Message message) => new MatchMessage(message); + protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel); + + public class MatchChannel : StandAloneDrawableChannel + { + public MatchChannel(Channel channel) + : base(channel) + { + ScrollbarVisible = false; + } + } + protected class MatchMessage : StandAloneMessage { public MatchMessage(Message message) @@ -75,19 +88,15 @@ namespace osu.Game.Tournament.Components { } - [BackgroundDependencyLoader] private void load(LadderInfo info) { - //if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.Id == Message.Sender.Id)) - // ColourBox.Colour = red; - //else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.Id == Message.Sender.Id)) - // ColourBox.Colour = blue; - //else if (Message.Sender.Colour != null) - // SenderText.Colour = ColourBox.Colour = OsuColour.FromHex(Message.Sender.Colour); + // if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.Id == Message.Sender.Id)) + // SenderText.Colour = TournamentGame.COLOUR_RED; + // else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.Id == Message.Sender.Id)) + // SenderText.Colour = TournamentGame.COLOUR_BLUE; + // else if (Message.Sender.Colour != null) + // SenderText.Colour = ColourBox.Colour = Color4Extensions.FromHex(Message.Sender.Colour); } - - private readonly Color4 red = new Color4(186, 0, 18, 255); - private readonly Color4 blue = new Color4(17, 136, 170, 255); } } } diff --git a/osu.Game.Tournament/Components/TournamentModIcon.cs b/osu.Game.Tournament/Components/TournamentModIcon.cs new file mode 100644 index 0000000000..43ac92d285 --- /dev/null +++ b/osu.Game.Tournament/Components/TournamentModIcon.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets; +using osu.Game.Rulesets.UI; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Components +{ + /// + /// Mod icon displayed in tournament usages, allowing user overridden graphics. + /// + public class TournamentModIcon : CompositeDrawable + { + private readonly string modAcronym; + + [Resolved] + private RulesetStore rulesets { get; set; } + + public TournamentModIcon(string modAcronym) + { + this.modAcronym = modAcronym; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures, LadderInfo ladderInfo) + { + var customTexture = textures.Get($"mods/{modAcronym}"); + + if (customTexture != null) + { + AddInternal(new Sprite + { + FillMode = FillMode.Fit, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Texture = customTexture + }); + + return; + } + + var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0); + var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym); + + if (modIcon == null) + return; + + AddInternal(new ModIcon(modIcon, false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.5f) + }); + } + } +} diff --git a/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs new file mode 100644 index 0000000000..d92b9eb605 --- /dev/null +++ b/osu.Game.Tournament/Components/TournamentSpriteTextWithBackground.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; + +namespace osu.Game.Tournament.Components +{ + public class TournamentSpriteTextWithBackground : CompositeDrawable + { + protected readonly TournamentSpriteText Text; + protected readonly Box Background; + + public TournamentSpriteTextWithBackground(string text = "") + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + Background = new Box + { + Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR, + RelativeSizeAxes = Axes.Both, + }, + Text = new TournamentSpriteText + { + Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR, + Font = OsuFont.Torus.With(weight: FontWeight.SemiBold, size: 50), + Padding = new MarginPadding { Left = 10, Right = 20 }, + Text = text + } + }; + } + } +} diff --git a/osu.Game.Tournament/Components/TourneyVideo.cs b/osu.Game.Tournament/Components/TourneyVideo.cs index 206689ca1a..2709580385 100644 --- a/osu.Game.Tournament/Components/TourneyVideo.cs +++ b/osu.Game.Tournament/Components/TourneyVideo.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.IO; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -9,18 +9,39 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Video; using osu.Framework.Timing; using osu.Game.Graphics; +using osu.Game.Tournament.IO; namespace osu.Game.Tournament.Components { public class TourneyVideo : CompositeDrawable { - private readonly VideoSprite video; + private readonly string filename; + private readonly bool drawFallbackGradient; + private Video video; + private ManualClock manualClock; - private readonly ManualClock manualClock; - - public TourneyVideo(Stream stream) + public TourneyVideo(string filename, bool drawFallbackGradient = false) { - if (stream == null) + this.filename = filename; + this.drawFallbackGradient = drawFallbackGradient; + } + + [BackgroundDependencyLoader] + private void load(TournamentVideoResourceStore storage) + { + var stream = storage.GetStream(filename); + + if (stream != null) + { + InternalChild = video = new Video(stream, false) + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Clock = new FramedClock(manualClock = new ManualClock()), + Loop = loop, + }; + } + else if (drawFallbackGradient) { InternalChild = new Box { @@ -28,26 +49,26 @@ namespace osu.Game.Tournament.Components RelativeSizeAxes = Axes.Both, }; } - else - { - InternalChild = video = new VideoSprite(stream) - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Clock = new FramedClock(manualClock = new ManualClock()) - }; - } } + private bool loop; + public bool Loop { set { + loop = value; if (video != null) video.Loop = value; } } + public void Reset() + { + if (manualClock != null) + manualClock.CurrentTime = 0; + } + protected override void Update() { base.Update(); diff --git a/osu.Game.Tournament/Configuration/TournamentStorageManager.cs b/osu.Game.Tournament/Configuration/TournamentStorageManager.cs new file mode 100644 index 0000000000..e3d0a9e75c --- /dev/null +++ b/osu.Game.Tournament/Configuration/TournamentStorageManager.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Configuration; +using osu.Framework.Platform; + +namespace osu.Game.Tournament.Configuration +{ + public class TournamentStorageManager : IniConfigManager + { + protected override string Filename => "tournament.ini"; + + public TournamentStorageManager(Storage storage) + : base(storage) + { + } + } + + public enum StorageConfig + { + CurrentTournament, + } +} diff --git a/osu.Game.Tournament/IO/TournamentStorage.cs b/osu.Game.Tournament/IO/TournamentStorage.cs new file mode 100644 index 0000000000..044b60bbd5 --- /dev/null +++ b/osu.Game.Tournament/IO/TournamentStorage.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using osu.Framework.Bindables; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.IO; +using osu.Game.Tournament.Configuration; + +namespace osu.Game.Tournament.IO +{ + public class TournamentStorage : MigratableStorage + { + private const string default_tournament = "default"; + private readonly Storage storage; + + /// + /// The storage where all tournaments are located. + /// + public readonly Storage AllTournaments; + + private readonly TournamentStorageManager storageConfig; + public readonly Bindable CurrentTournament; + + public TournamentStorage(Storage storage) + : base(storage.GetStorageForDirectory("tournaments"), string.Empty) + { + this.storage = storage; + AllTournaments = UnderlyingStorage; + + storageConfig = new TournamentStorageManager(storage); + + if (storage.Exists("tournament.ini")) + { + ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get(StorageConfig.CurrentTournament))); + } + else + Migrate(AllTournaments.GetStorageForDirectory(default_tournament)); + + CurrentTournament = storageConfig.GetBindable(StorageConfig.CurrentTournament); + Logger.Log("Using tournament storage: " + GetFullPath(string.Empty)); + + CurrentTournament.BindValueChanged(updateTournament); + } + + private void updateTournament(ValueChangedEvent newTournament) + { + ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue)); + Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty)); + } + + public IEnumerable ListTournaments() => AllTournaments.GetDirectories(string.Empty); + + public override void Migrate(Storage newStorage) + { + // this migration only happens once on moving to the per-tournament storage system. + // listed files are those known at that point in time. + // this can be removed at some point in the future (6 months obsoletion would mean 2021-04-19) + + var source = new DirectoryInfo(storage.GetFullPath("tournament")); + var destination = new DirectoryInfo(newStorage.GetFullPath(".")); + + if (source.Exists) + { + Logger.Log("Migrating tournament assets to default tournament storage."); + CopyRecursive(source, destination); + DeleteRecursive(source); + } + + moveFileIfExists("bracket.json", destination); + moveFileIfExists("drawings.txt", destination); + moveFileIfExists("drawings_results.txt", destination); + moveFileIfExists("drawings.ini", destination); + + ChangeTargetStorage(newStorage); + storageConfig.SetValue(StorageConfig.CurrentTournament, default_tournament); + storageConfig.Save(); + } + + private void moveFileIfExists(string file, DirectoryInfo destination) + { + if (!storage.Exists(file)) + return; + + Logger.Log($"Migrating {file} to default tournament storage."); + var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file)); + AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true)); + fileInfo.Delete(); + } + } +} diff --git a/osu.Game.Tournament/IO/TournamentVideoResourceStore.cs b/osu.Game.Tournament/IO/TournamentVideoResourceStore.cs new file mode 100644 index 0000000000..4b26840b79 --- /dev/null +++ b/osu.Game.Tournament/IO/TournamentVideoResourceStore.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Stores; +using osu.Framework.Platform; + +namespace osu.Game.Tournament.IO +{ + public class TournamentVideoResourceStore : NamespacedResourceStore + { + public TournamentVideoResourceStore(Storage storage) + : base(new StorageBackedResourceStore(storage), "videos") + { + AddExtension("m4v"); + AddExtension("avi"); + AddExtension("mp4"); + } + } +} diff --git a/osu.Game.Tournament/IPC/FileBasedIPC.cs b/osu.Game.Tournament/IPC/FileBasedIPC.cs index b19f2bedf0..f538d4a7d9 100644 --- a/osu.Game.Tournament/IPC/FileBasedIPC.cs +++ b/osu.Game.Tournament/IPC/FileBasedIPC.cs @@ -4,11 +4,12 @@ using System; using System.IO; using System.Linq; +using JetBrains.Annotations; using Microsoft.Win32; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Platform.Windows; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; @@ -21,6 +22,8 @@ namespace osu.Game.Tournament.IPC { public class FileBasedIPC : MatchIPCInfo { + public Storage IPCStorage { get; private set; } + [Resolved] protected IAPIProvider API { get; private set; } @@ -33,46 +36,55 @@ namespace osu.Game.Tournament.IPC [Resolved] private LadderInfo ladder { get; set; } + [Resolved] + private StableInfo stableInfo { get; set; } + private int lastBeatmapId; private ScheduledDelegate scheduled; - - public Storage Storage { get; private set; } + private GetBeatmapRequest beatmapLookupRequest; [BackgroundDependencyLoader] private void load() { - LocateStableStorage(); + var stablePath = stableInfo.StablePath ?? findStablePath(); + initialiseIPCStorage(stablePath); } - public Storage LocateStableStorage() + [CanBeNull] + private Storage initialiseIPCStorage(string path) { scheduled?.Cancel(); - Storage = null; + IPCStorage = null; try { - Storage = new StableStorage(host as DesktopGameHost); + if (string.IsNullOrEmpty(path)) + return null; + + IPCStorage = new DesktopStorage(path, host as DesktopGameHost); const string file_ipc_filename = "ipc.txt"; const string file_ipc_state_filename = "ipc-state.txt"; const string file_ipc_scores_filename = "ipc-scores.txt"; const string file_ipc_channel_filename = "ipc-channel.txt"; - if (Storage.Exists(file_ipc_filename)) + if (IPCStorage.Exists(file_ipc_filename)) { scheduled = Scheduler.AddDelayed(delegate { try { - using (var stream = Storage.GetStream(file_ipc_filename)) + using (var stream = IPCStorage.GetStream(file_ipc_filename)) using (var sr = new StreamReader(stream)) { - var beatmapId = int.Parse(sr.ReadLine()); - var mods = int.Parse(sr.ReadLine()); + var beatmapId = int.Parse(sr.ReadLine().AsNonNull()); + var mods = int.Parse(sr.ReadLine().AsNonNull()); if (lastBeatmapId != beatmapId) { + beatmapLookupRequest?.Cancel(); + lastBeatmapId = beatmapId; var existing = ladder.CurrentMatch.Value?.Round.Value?.Beatmaps.FirstOrDefault(b => b.ID == beatmapId && b.BeatmapInfo != null); @@ -81,9 +93,9 @@ namespace osu.Game.Tournament.IPC Beatmap.Value = existing.BeatmapInfo; else { - var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId }); - req.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets); - API.Queue(req); + beatmapLookupRequest = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = beatmapId }); + beatmapLookupRequest.Success += b => Beatmap.Value = b.ToBeatmap(Rulesets); + API.Queue(beatmapLookupRequest); } } @@ -97,7 +109,7 @@ namespace osu.Game.Tournament.IPC try { - using (var stream = Storage.GetStream(file_ipc_channel_filename)) + using (var stream = IPCStorage.GetStream(file_ipc_channel_filename)) using (var sr = new StreamReader(stream)) { ChatChannel.Value = sr.ReadLine(); @@ -110,10 +122,10 @@ namespace osu.Game.Tournament.IPC try { - using (var stream = Storage.GetStream(file_ipc_state_filename)) + using (var stream = IPCStorage.GetStream(file_ipc_state_filename)) using (var sr = new StreamReader(stream)) { - State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine()); + State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine().AsNonNull()); } } catch (Exception) @@ -123,7 +135,7 @@ namespace osu.Game.Tournament.IPC try { - using (var stream = Storage.GetStream(file_ipc_scores_filename)) + using (var stream = IPCStorage.GetStream(file_ipc_scores_filename)) using (var sr = new StreamReader(stream)) { Score1.Value = int.Parse(sr.ReadLine()); @@ -142,73 +154,106 @@ namespace osu.Game.Tournament.IPC Logger.Error(e, "Stable installation could not be found; disabling file based IPC"); } - return Storage; + return IPCStorage; } /// - /// A method of accessing an osu-stable install in a controlled fashion. + /// Manually sets the path to the directory used for inter-process communication with a cutting-edge install. /// - private class StableStorage : WindowsStorage + /// Path to the IPC directory + /// Whether the supplied path was a valid IPC directory. + public bool SetIPCLocation(string path) { - protected override string LocateBasePath() + if (path == null || !ipcFileExistsInDirectory(path)) + return false; + + var newStorage = initialiseIPCStorage(stableInfo.StablePath = path); + if (newStorage == null) + return false; + + stableInfo.SaveChanges(); + return true; + } + + /// + /// Tries to automatically detect the path to the directory used for inter-process communication + /// with a cutting-edge install. + /// + /// Whether an IPC directory was successfully auto-detected. + public bool AutoDetectIPCLocation() => SetIPCLocation(findStablePath()); + + private static bool ipcFileExistsInDirectory(string p) => p != null && File.Exists(Path.Combine(p, "ipc.txt")); + + [CanBeNull] + private string findStablePath() + { + var stableInstallPath = findFromEnvVar() ?? + findFromRegistry() ?? + findFromLocalAppData() ?? + findFromDotFolder(); + + Logger.Log($"Stable path for tourney usage: {stableInstallPath}"); + return stableInstallPath; + } + + private string findFromEnvVar() + { + try { - static bool checkExists(string p) - { - return File.Exists(Path.Combine(p, "ipc.txt")); - } + Logger.Log("Trying to find stable with environment variables"); + string stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH"); - string stableInstallPath = string.Empty; - - try - { - try - { - stableInstallPath = "G:\\My Drive\\Main\\osu!tourney"; - - if (checkExists(stableInstallPath)) - return stableInstallPath; - - stableInstallPath = "G:\\My Drive\\Main\\osu!mappool"; - - if (checkExists(stableInstallPath)) - return stableInstallPath; - } - catch - { - } - - try - { - using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu")) - stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", ""); - - if (checkExists(stableInstallPath)) - return stableInstallPath; - } - catch - { - } - - stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); - if (checkExists(stableInstallPath)) - return stableInstallPath; - - stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); - if (checkExists(stableInstallPath)) - return stableInstallPath; - - return null; - } - finally - { - Logger.Log($"Stable path for tourney usage: {stableInstallPath}"); - } + if (ipcFileExistsInDirectory(stableInstallPath)) + return stableInstallPath; } - - public StableStorage(DesktopGameHost host) - : base(string.Empty, host) + catch { } + + return null; + } + + private string findFromLocalAppData() + { + Logger.Log("Trying to find stable in %LOCALAPPDATA%"); + string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!"); + + if (ipcFileExistsInDirectory(stableInstallPath)) + return stableInstallPath; + + return null; + } + + private string findFromDotFolder() + { + Logger.Log("Trying to find stable in dotfolders"); + string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu"); + + if (ipcFileExistsInDirectory(stableInstallPath)) + return stableInstallPath; + + return null; + } + + private string findFromRegistry() + { + Logger.Log("Trying to find stable in registry"); + + try + { + string stableInstallPath; + + using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu")) + stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); + + if (ipcFileExistsInDirectory(stableInstallPath)) + return stableInstallPath; + } + catch + { + } + + return null; } } } diff --git a/osu.Game.Tournament/JsonPointConverter.cs b/osu.Game.Tournament/JsonPointConverter.cs new file mode 100644 index 0000000000..9c82f8ac06 --- /dev/null +++ b/osu.Game.Tournament/JsonPointConverter.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Drawing; +using Newtonsoft.Json; + +namespace osu.Game.Tournament +{ + /// + /// We made a change from using SixLabors.ImageSharp.Point to System.Drawing.Point at some stage. + /// This handles converting to a standardised format on json serialize/deserialize operations. + /// + internal class JsonPointConverter : JsonConverter + { + public override void WriteJson(JsonWriter writer, Point value, JsonSerializer serializer) + { + // use the format of LaborSharp's Point since it is nicer. + serializer.Serialize(writer, new { value.X, value.Y }); + } + + public override Point ReadJson(JsonReader reader, Type objectType, Point existingValue, bool hasExistingValue, JsonSerializer serializer) + { + if (reader.TokenType != JsonToken.StartObject) + { + // if there's no object present then this is using string representation (System.Drawing.Point serializes to "x,y") + string str = (string)reader.Value; + + Debug.Assert(str != null); + + return new PointConverter().ConvertFromString(str) as Point? ?? new Point(); + } + + var point = new Point(); + + while (reader.Read()) + { + if (reader.TokenType == JsonToken.EndObject) break; + + if (reader.TokenType == JsonToken.PropertyName) + { + var name = reader.Value?.ToString(); + int? val = reader.ReadAsInt32(); + + if (val == null) + continue; + + switch (name) + { + case "X": + point.X = val.Value; + break; + + case "Y": + point.Y = val.Value; + break; + } + } + } + + return point; + } + } +} diff --git a/osu.Game.Tournament/Models/LadderInfo.cs b/osu.Game.Tournament/Models/LadderInfo.cs index 5db0b01547..7794019437 100644 --- a/osu.Game.Tournament/Models/LadderInfo.cs +++ b/osu.Game.Tournament/Models/LadderInfo.cs @@ -24,7 +24,19 @@ namespace osu.Game.Tournament.Models // only used for serialisation public List Progressions = new List(); - [JsonIgnore] + [JsonIgnore] // updated manually in TournamentGameBase public Bindable CurrentMatch = new Bindable(); + + public Bindable ChromaKeyWidth = new BindableInt(1024) + { + MinValue = 640, + MaxValue = 1366, + }; + + public Bindable PlayersPerTeam = new BindableInt(4) + { + MinValue = 3, + MaxValue = 4, + }; } } diff --git a/osu.Game.Tournament/Models/SeedingBeatmap.cs b/osu.Game.Tournament/Models/SeedingBeatmap.cs new file mode 100644 index 0000000000..2cd6fa7188 --- /dev/null +++ b/osu.Game.Tournament/Models/SeedingBeatmap.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Beatmaps; + +namespace osu.Game.Tournament.Models +{ + public class SeedingBeatmap + { + public int ID; + + public BeatmapInfo BeatmapInfo; + + public long Score; + + public Bindable Seed = new BindableInt + { + MinValue = 1, + MaxValue = 64 + }; + } +} diff --git a/osu.Game.Tournament/Models/SeedingResult.cs b/osu.Game.Tournament/Models/SeedingResult.cs new file mode 100644 index 0000000000..87aaf8bf36 --- /dev/null +++ b/osu.Game.Tournament/Models/SeedingResult.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; + +namespace osu.Game.Tournament.Models +{ + public class SeedingResult + { + public List Beatmaps = new List(); + + public Bindable Mod = new Bindable(); + + public Bindable Seed = new BindableInt + { + MinValue = 1, + MaxValue = 64 + }; + } +} diff --git a/osu.Game.Tournament/Models/StableInfo.cs b/osu.Game.Tournament/Models/StableInfo.cs new file mode 100644 index 0000000000..1ebc81c773 --- /dev/null +++ b/osu.Game.Tournament/Models/StableInfo.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using Newtonsoft.Json; +using osu.Framework.Platform; +using osu.Game.Tournament.IO; + +namespace osu.Game.Tournament.Models +{ + /// + /// Holds the path to locate the osu! stable cutting-edge installation. + /// + [Serializable] + public class StableInfo + { + /// + /// Path to the IPC directory used by the stable (cutting-edge) install. + /// + public string StablePath { get; set; } + + /// + /// Fired whenever stable info is successfully saved to file. + /// + public event Action OnStableInfoSaved; + + private const string config_path = "stable.json"; + + private readonly Storage configStorage; + + public StableInfo(TournamentStorage storage) + { + configStorage = storage.AllTournaments; + + if (!configStorage.Exists(config_path)) + return; + + using (Stream stream = configStorage.GetStream(config_path, FileAccess.Read, FileMode.Open)) + using (var sr = new StreamReader(stream)) + { + JsonConvert.PopulateObject(sr.ReadToEnd(), this); + } + } + + public void SaveChanges() + { + using (var stream = configStorage.GetStream(config_path, FileAccess.Write, FileMode.Create)) + using (var sw = new StreamWriter(stream)) + { + sw.Write(JsonConvert.SerializeObject(this, + new JsonSerializerSettings + { + Formatting = Formatting.Indented, + NullValueHandling = NullValueHandling.Ignore, + DefaultValueHandling = DefaultValueHandling.Ignore, + })); + } + + OnStableInfoSaved?.Invoke(); + } + } +} diff --git a/osu.Game.Tournament/Models/TournamentMatch.cs b/osu.Game.Tournament/Models/TournamentMatch.cs index 06cce3d59e..bdfb1728f3 100644 --- a/osu.Game.Tournament/Models/TournamentMatch.cs +++ b/osu.Game.Tournament/Models/TournamentMatch.cs @@ -4,10 +4,10 @@ using System; using System.Collections.Generic; using System.Collections.ObjectModel; +using System.Drawing; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Game.Tournament.Screens.Ladder.Components; -using SixLabors.Primitives; namespace osu.Game.Tournament.Models { @@ -90,6 +90,8 @@ namespace osu.Game.Tournament.Models [JsonIgnore] public TournamentTeam Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value; + public TeamColour WinnerColour => Winner == Team1.Value ? TeamColour.Red : TeamColour.Blue; + public int PointsToWin => Round.Value?.BestOf.Value / 2 + 1 ?? 0; /// diff --git a/osu.Game.Tournament/Models/TournamentTeam.cs b/osu.Game.Tournament/Models/TournamentTeam.cs index 54b8a35180..7074ae413c 100644 --- a/osu.Game.Tournament/Models/TournamentTeam.cs +++ b/osu.Game.Tournament/Models/TournamentTeam.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Game.Users; @@ -29,6 +30,32 @@ namespace osu.Game.Tournament.Models /// public Bindable Acronym = new Bindable(string.Empty); + public BindableList SeedingResults = new BindableList(); + + public double AverageRank + { + get + { + var ranks = Players.Select(p => p.Statistics?.GlobalRank) + .Where(i => i.HasValue) + .Select(i => i.Value) + .ToArray(); + + if (ranks.Length == 0) + return 0; + + return ranks.Average(); + } + } + + public Bindable Seed = new Bindable(string.Empty); + + public Bindable LastYearPlacing = new BindableInt + { + MinValue = 1, + MaxValue = 64 + }; + [JsonProperty] public BindableList Players { get; set; } = new BindableList(); diff --git a/osu.Game.Tournament/Resources/Fonts/Aquatico-Light.bin b/osu.Game.Tournament/Resources/Fonts/Aquatico-Light.bin deleted file mode 100644 index 42cfdf08de..0000000000 Binary files a/osu.Game.Tournament/Resources/Fonts/Aquatico-Light.bin and /dev/null differ diff --git a/osu.Game.Tournament/Resources/Fonts/Aquatico-Light_0.png b/osu.Game.Tournament/Resources/Fonts/Aquatico-Light_0.png deleted file mode 100644 index 332d9ca056..0000000000 Binary files a/osu.Game.Tournament/Resources/Fonts/Aquatico-Light_0.png and /dev/null differ diff --git a/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular.bin b/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular.bin deleted file mode 100644 index 3047c2eb3e..0000000000 Binary files a/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular.bin and /dev/null differ diff --git a/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular_0.png b/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular_0.png deleted file mode 100644 index 1252d233d3..0000000000 Binary files a/osu.Game.Tournament/Resources/Fonts/Aquatico-Regular_0.png and /dev/null differ diff --git a/osu.Game.Tournament/Resources/countries.json b/osu.Game.Tournament/Resources/countries.json index ec2ca2bf37..7306a8bec5 100644 --- a/osu.Game.Tournament/Resources/countries.json +++ b/osu.Game.Tournament/Resources/countries.json @@ -541,7 +541,7 @@ }, { "FlagName": "MK", - "FullName": "Macedonia", + "FullName": "North Macedonia", "Acronym": "MKD" }, { @@ -811,7 +811,7 @@ }, { "FlagName": "CV", - "FullName": "Cape Verde", + "FullName": "Cabo Verde", "Acronym": "CPV" }, { @@ -821,7 +821,7 @@ }, { "FlagName": "SZ", - "FullName": "Swaziland", + "FullName": "Eswatini", "Acronym": "SWZ" }, { diff --git a/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs b/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs index fccd35ca9e..0a3163ef43 100644 --- a/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs +++ b/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs @@ -21,6 +21,7 @@ namespace osu.Game.Tournament.Screens { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, + Depth = float.MinValue, }); } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/DrawingsConfigManager.cs b/osu.Game.Tournament/Screens/Drawings/Components/DrawingsConfigManager.cs index d197c0f5d9..1a2f5a1ff4 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/DrawingsConfigManager.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/DrawingsConfigManager.cs @@ -12,8 +12,8 @@ namespace osu.Game.Tournament.Screens.Drawings.Components protected override void InitialiseDefaults() { - Set(DrawingsConfig.Groups, 8, 1, 8); - Set(DrawingsConfig.TeamsPerGroup, 8, 1, 8); + SetDefault(DrawingsConfig.Groups, 8, 1, 8); + SetDefault(DrawingsConfig.TeamsPerGroup, 8, 1, 8); } public DrawingsConfigManager(Storage storage) diff --git a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs index 549ff26018..ece1c431e2 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/Group.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/Group.cs @@ -8,8 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osuTK; using osuTK.Graphics; @@ -43,7 +41,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components Colour = new Color4(54, 54, 54, 255) }, // Group name - new OsuSpriteText + new TournamentSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -51,7 +49,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components Position = new Vector2(0, 7f), Text = $"GROUP {name.ToUpperInvariant()}", - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 8), + Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 8), Colour = new Color4(255, 204, 34, 255), }, teams = new FillFlowContainer @@ -117,53 +115,5 @@ namespace osu.Game.Tournament.Screens.Drawings.Components sb.AppendLine(gt.Team.FullName.Value); return sb.ToString(); } - - private class GroupTeam : DrawableTournamentTeam - { - private readonly FillFlowContainer innerContainer; - - public GroupTeam(TournamentTeam team) - : base(team) - { - Width = 36; - AutoSizeAxes = Axes.Y; - - Flag.Anchor = Anchor.TopCentre; - Flag.Origin = Anchor.TopCentre; - - AcronymText.Anchor = Anchor.TopCentre; - AcronymText.Origin = Anchor.TopCentre; - AcronymText.Text = team.Acronym.Value.ToUpperInvariant(); - AcronymText.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 10); - - InternalChildren = new Drawable[] - { - innerContainer = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5f), - - Children = new Drawable[] - { - Flag, - AcronymText - } - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - innerContainer.ScaleTo(1.5f); - innerContainer.ScaleTo(1f, 200); - } - } } } diff --git a/osu.Game.Tournament/Screens/Drawings/Components/GroupTeam.cs b/osu.Game.Tournament/Screens/Drawings/Components/GroupTeam.cs new file mode 100644 index 0000000000..cd252392ba --- /dev/null +++ b/osu.Game.Tournament/Screens/Drawings/Components/GroupTeam.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Screens.Drawings.Components +{ + public class GroupTeam : DrawableTournamentTeam + { + private readonly FillFlowContainer innerContainer; + + public GroupTeam(TournamentTeam team) + : base(team) + { + Width = 36; + AutoSizeAxes = Axes.Y; + + Flag.Anchor = Anchor.TopCentre; + Flag.Origin = Anchor.TopCentre; + + AcronymText.Anchor = Anchor.TopCentre; + AcronymText.Origin = Anchor.TopCentre; + AcronymText.Text = team.Acronym.Value.ToUpperInvariant(); + AcronymText.Font = OsuFont.Torus.With(weight: FontWeight.Bold, size: 10); + Flag.Scale = new Vector2(0.48f); + + InternalChildren = new Drawable[] + { + innerContainer = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5f), + + Children = new Drawable[] + { + Flag, + AcronymText + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + innerContainer.ScaleTo(1.5f); + innerContainer.ScaleTo(1f, 200); + } + } +} diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index 3ff4718b75..c7060bd538 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -345,7 +345,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components Flag.Anchor = Anchor.Centre; Flag.Origin = Anchor.Centre; - Flag.Scale = new Vector2(0.9f); + Flag.Scale = new Vector2(0.7f); InternalChildren = new Drawable[] { diff --git a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs index 5efa0a1e69..4c3adeae76 100644 --- a/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs +++ b/osu.Game.Tournament/Screens/Drawings/DrawingsScreen.cs @@ -14,7 +14,6 @@ using osu.Framework.Graphics.Textures; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Drawings.Components; @@ -29,7 +28,7 @@ namespace osu.Game.Tournament.Screens.Drawings private ScrollingTeamContainer teamsContainer; private GroupContainer groupsContainer; - private OsuSpriteText fullTeamNameText; + private TournamentSpriteText fullTeamNameText; private readonly List allTeams = new List(); @@ -48,8 +47,7 @@ namespace osu.Game.Tournament.Screens.Drawings this.storage = storage; - if (TeamList == null) - TeamList = new StorageBackedTeamList(storage); + TeamList ??= new StorageBackedTeamList(storage); if (!TeamList.Teams.Any()) { @@ -109,18 +107,18 @@ namespace osu.Game.Tournament.Screens.Drawings RelativeSizeAxes = Axes.X, }, // Scrolling team name - fullTeamNameText = new OsuSpriteText + fullTeamNameText = new TournamentSpriteText { Anchor = Anchor.Centre, Origin = Anchor.TopCentre, Position = new Vector2(0, 45f), - Colour = OsuColour.Gray(0.33f), + Colour = OsuColour.Gray(0.95f), Alpha = 0, - Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42), + Font = OsuFont.Torus.With(weight: FontWeight.Light, size: 42), } } }, @@ -236,7 +234,7 @@ namespace osu.Game.Tournament.Screens.Drawings if (string.IsNullOrEmpty(line)) continue; - if (line.ToUpperInvariant().StartsWith("GROUP")) + if (line.ToUpperInvariant().StartsWith("GROUP", StringComparison.Ordinal)) continue; // ReSharper disable once AccessToModifiedClosure diff --git a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs index f3eecf8afe..ca46c3b050 100644 --- a/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/LadderEditorScreen.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Drawing; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -16,7 +17,6 @@ using osu.Game.Tournament.Screens.Ladder; using osu.Game.Tournament.Screens.Ladder.Components; using osuTK; using osuTK.Graphics; -using SixLabors.Primitives; namespace osu.Game.Tournament.Screens.Editors { @@ -26,6 +26,8 @@ namespace osu.Game.Tournament.Screens.Editors [Cached] private LadderEditorInfo editorInfo = new LadderEditorInfo(); + private WarningBox rightClickMessage; + protected override bool DrawLoserPaths => true; [BackgroundDependencyLoader] @@ -37,6 +39,16 @@ namespace osu.Game.Tournament.Screens.Editors Origin = Anchor.TopRight, Margin = new MarginPadding(5) }); + + AddInternal(rightClickMessage = new WarningBox("Right click to place and link matches")); + + LadderInfo.Matches.CollectionChanged += (_, __) => updateMessage(); + updateMessage(); + } + + private void updateMessage() + { + rightClickMessage.Alpha = LadderInfo.Matches.Count > 0 ? 0 : 1; } public void BeginJoin(TournamentMatch match, bool losers) diff --git a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs index 7119533743..069ddfa4db 100644 --- a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs @@ -63,25 +63,25 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.33f, - Bindable = Model.Name + Current = Model.Name }, new SettingsTextBox { LabelText = "Description", Width = 0.33f, - Bindable = Model.Description + Current = Model.Description }, new DateTextBox { LabelText = "Start Time", Width = 0.33f, - Bindable = Model.StartDate + Current = Model.StartDate }, new SettingsSlider { LabelText = "Best of", Width = 0.33f, - Bindable = Model.BestOf + Current = Model.BestOf }, new SettingsButton { @@ -129,8 +129,6 @@ namespace osu.Game.Tournament.Screens.Editors RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, ChildrenEnumerable = round.Beatmaps.Select(p => new RoundBeatmapRow(round, p)) }; } @@ -188,14 +186,14 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "Beatmap ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = beatmapId, + Current = beatmapId, }, new SettingsTextBox { LabelText = "Mods", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = mods, + Current = mods, }, drawableContainer = new Container { diff --git a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs new file mode 100644 index 0000000000..7bd8d3f6a0 --- /dev/null +++ b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs @@ -0,0 +1,290 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Screens.Editors +{ + public class SeedingEditorScreen : TournamentEditorScreen + { + private readonly TournamentTeam team; + + protected override BindableList Storage => team.SeedingResults; + + [Resolved(canBeNull: true)] + private TournamentSceneManager sceneManager { get; set; } + + public SeedingEditorScreen(TournamentTeam team, TournamentScreen parentScreen) + : base(parentScreen) + { + this.team = team; + } + + public class SeedingResultRow : CompositeDrawable, IModelBacked + { + public SeedingResult Model { get; } + + [Resolved] + private LadderInfo ladderInfo { get; set; } + + public SeedingResultRow(TournamentTeam team, SeedingResult round) + { + Model = round; + + Masking = true; + CornerRadius = 10; + + SeedingBeatmapEditor beatmapEditor = new SeedingBeatmapEditor(round) + { + Width = 0.95f + }; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = OsuColour.Gray(0.1f), + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Margin = new MarginPadding(5), + Padding = new MarginPadding { Right = 160 }, + Spacing = new Vector2(5), + Direction = FillDirection.Full, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new SettingsTextBox + { + LabelText = "Mod", + Width = 0.33f, + Current = Model.Mod + }, + new SettingsSlider + { + LabelText = "Seed", + Width = 0.33f, + Current = Model.Seed + }, + new SettingsButton + { + Width = 0.2f, + Margin = new MarginPadding(10), + Text = "Add beatmap", + Action = () => beatmapEditor.CreateNew() + }, + beatmapEditor + } + }, + new DangerousSettingsButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.None, + Width = 150, + Text = "Delete result", + Action = () => + { + Expire(); + team.SeedingResults.Remove(Model); + }, + } + }; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + public class SeedingBeatmapEditor : CompositeDrawable + { + private readonly SeedingResult round; + private readonly FillFlowContainer flow; + + public SeedingBeatmapEditor(SeedingResult round) + { + this.round = round; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + ChildrenEnumerable = round.Beatmaps.Select(p => new SeedingBeatmapRow(round, p)) + }; + } + + public void CreateNew() + { + var user = new SeedingBeatmap(); + round.Beatmaps.Add(user); + flow.Add(new SeedingBeatmapRow(round, user)); + } + + public class SeedingBeatmapRow : CompositeDrawable + { + private readonly SeedingResult result; + public SeedingBeatmap Model { get; } + + [Resolved] + protected IAPIProvider API { get; private set; } + + private readonly Bindable beatmapId = new Bindable(); + + private readonly Bindable score = new Bindable(); + + private readonly Container drawableContainer; + + public SeedingBeatmapRow(SeedingResult result, SeedingBeatmap beatmap) + { + this.result = result; + Model = beatmap; + + Margin = new MarginPadding(10); + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Masking = true; + CornerRadius = 5; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = OsuColour.Gray(0.2f), + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Margin = new MarginPadding(5), + Padding = new MarginPadding { Right = 160 }, + Spacing = new Vector2(5), + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new SettingsNumberBox + { + LabelText = "Beatmap ID", + RelativeSizeAxes = Axes.None, + Width = 200, + Current = beatmapId, + }, + new SettingsSlider + { + LabelText = "Seed", + RelativeSizeAxes = Axes.None, + Width = 200, + Current = beatmap.Seed + }, + new SettingsTextBox + { + LabelText = "Score", + RelativeSizeAxes = Axes.None, + Width = 200, + Current = score, + }, + drawableContainer = new Container + { + Size = new Vector2(100, 70), + }, + } + }, + new DangerousSettingsButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.None, + Width = 150, + Text = "Delete Beatmap", + Action = () => + { + Expire(); + result.Beatmaps.Remove(beatmap); + }, + } + }; + } + + [BackgroundDependencyLoader] + private void load(RulesetStore rulesets) + { + beatmapId.Value = Model.ID.ToString(); + beatmapId.BindValueChanged(idString => + { + int parsed; + + int.TryParse(idString.NewValue, out parsed); + + Model.ID = parsed; + + if (idString.NewValue != idString.OldValue) + Model.BeatmapInfo = null; + + if (Model.BeatmapInfo != null) + { + updatePanel(); + return; + } + + var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = Model.ID }); + + req.Success += res => + { + Model.BeatmapInfo = res.ToBeatmap(rulesets); + updatePanel(); + }; + + req.Failure += _ => + { + Model.BeatmapInfo = null; + updatePanel(); + }; + + API.Queue(req); + }, true); + + score.Value = Model.Score.ToString(); + score.BindValueChanged(str => long.TryParse(str.NewValue, out Model.Score)); + } + + private void updatePanel() + { + drawableContainer.Clear(); + + if (Model.BeatmapInfo != null) + { + drawableContainer.Child = new TournamentBeatmapPanel(Model.BeatmapInfo, result.Mod.Value) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 300 + }; + } + } + } + } + } + + protected override SeedingResultRow CreateDrawable(SeedingResult model) => new SeedingResultRow(team, model); + } +} diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index 494dd73edd..aa1be143ea 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics; using System.IO; using System.Linq; using Newtonsoft.Json; @@ -38,15 +39,18 @@ namespace osu.Game.Tournament.Screens.Editors }); } - protected override TeamRow CreateDrawable(TournamentTeam model) => new TeamRow(model); + protected override TeamRow CreateDrawable(TournamentTeam model) => new TeamRow(model, this); private void addAllCountries() { List countries; + using (Stream stream = game.Resources.GetStream("Resources/countries.json")) using (var sr = new StreamReader(stream)) countries = JsonConvert.DeserializeObject>(sr.ReadToEnd()); + Debug.Assert(countries != null); + foreach (var c in countries) Storage.Add(c); } @@ -57,10 +61,13 @@ namespace osu.Game.Tournament.Screens.Editors private readonly Container drawableContainer; + [Resolved(canBeNull: true)] + private TournamentSceneManager sceneManager { get; set; } + [Resolved] private LadderInfo ladderInfo { get; set; } - public TeamRow(TournamentTeam team) + public TeamRow(TournamentTeam team, TournamentScreen parent) { Model = team; @@ -99,19 +106,31 @@ namespace osu.Game.Tournament.Screens.Editors { LabelText = "Name", Width = 0.2f, - Bindable = Model.FullName + Current = Model.FullName }, new SettingsTextBox { LabelText = "Acronym", Width = 0.2f, - Bindable = Model.Acronym + Current = Model.Acronym }, new SettingsTextBox { LabelText = "Flag", Width = 0.2f, - Bindable = Model.FlagName + Current = Model.FlagName + }, + new SettingsTextBox + { + LabelText = "Seed", + Width = 0.2f, + Current = Model.Seed + }, + new SettingsSlider + { + LabelText = "Last Year Placement", + Width = 0.33f, + Current = Model.LastYearPlacing }, new SettingsButton { @@ -131,7 +150,17 @@ namespace osu.Game.Tournament.Screens.Editors ladderInfo.Teams.Remove(Model); }, }, - playerEditor + playerEditor, + new SettingsButton + { + Width = 0.2f, + Margin = new MarginPadding(10), + Text = "Edit seeding results", + Action = () => + { + sceneManager?.SetScreen(new SeedingEditorScreen(team, parent)); + } + }, } }, }; @@ -147,19 +176,6 @@ namespace osu.Game.Tournament.Screens.Editors drawableContainer.Child = new DrawableTeamFlag(Model); } - private class DrawableTeamFlag : DrawableTournamentTeam - { - public DrawableTeamFlag(TournamentTeam team) - : base(team) - { - InternalChild = Flag; - RelativeSizeAxes = Axes.Both; - - Flag.Anchor = Anchor.Centre; - Flag.Origin = Anchor.Centre; - } - } - public class PlayerEditor : CompositeDrawable { private readonly TournamentTeam team; @@ -177,8 +193,6 @@ namespace osu.Game.Tournament.Screens.Editors RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, ChildrenEnumerable = team.Players.Select(p => new PlayerRow(team, p)) }; } @@ -237,7 +251,7 @@ namespace osu.Game.Tournament.Screens.Editors LabelText = "User ID", RelativeSizeAxes = Axes.None, Width = 200, - Bindable = userId, + Current = userId, }, drawableContainer = new Container { @@ -267,7 +281,7 @@ namespace osu.Game.Tournament.Screens.Editors userId.Value = user.Id.ToString(); userId.BindValueChanged(idString => { - long.TryParse(idString.NewValue, out var parsed); + int.TryParse(idString.NewValue, out var parsed); user.Id = parsed; @@ -286,7 +300,7 @@ namespace osu.Game.Tournament.Screens.Editors private void updatePanel() { - drawableContainer.Child = new UserPanel(user) { Width = 300 }; + drawableContainer.Child = new UserGridPanel(user) { Width = 300 }; } } } diff --git a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs index 32cf6bbcc8..a5a2c5c15f 100644 --- a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Settings; @@ -23,8 +26,19 @@ namespace osu.Game.Tournament.Screens.Editors private FillFlowContainer flow; + [Resolved(canBeNull: true)] + private TournamentSceneManager sceneManager { get; set; } + protected ControlPanel ControlPanel; + private readonly TournamentScreen parentScreen; + private BackButton backButton; + + protected TournamentEditorScreen(TournamentScreen parentScreen = null) + { + this.parentScreen = parentScreen; + } + [BackgroundDependencyLoader] private void load() { @@ -38,7 +52,6 @@ namespace osu.Game.Tournament.Screens.Editors new OsuScrollContainer { RelativeSizeAxes = Axes.Both, - Width = 0.9f, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Child = flow = new FillFlowContainer @@ -46,9 +59,7 @@ namespace osu.Game.Tournament.Screens.Editors Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, - Spacing = new Vector2(20) + Spacing = new Vector2(20), }, }, ControlPanel = new ControlPanel @@ -71,8 +82,32 @@ namespace osu.Game.Tournament.Screens.Editors } }); - Storage.ItemsAdded += items => items.ForEach(i => flow.Add(CreateDrawable(i))); - Storage.ItemsRemoved += items => items.ForEach(i => flow.RemoveAll(d => d.Model == i)); + if (parentScreen != null) + { + AddInternal(backButton = new BackButton + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + State = { Value = Visibility.Visible }, + Action = () => sceneManager?.SetScreen(parentScreen.GetType()) + }); + + flow.Padding = new MarginPadding { Bottom = backButton.Height * 2 }; + } + + Storage.CollectionChanged += (_, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + args.NewItems.Cast().ForEach(i => flow.Add(CreateDrawable(i))); + break; + + case NotifyCollectionChangedAction.Remove: + args.OldItems.Cast().ForEach(i => flow.RemoveAll(d => d.Model == i)); + break; + } + }; foreach (var model in Storage) flow.Add(CreateDrawable(model)); diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs index 9e1888b44b..8048425ce1 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs @@ -2,24 +2,54 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; -using osu.Game.Tournament.Screens.Showcase; using osuTK; -using osuTK.Graphics; -using osuTK.Input; namespace osu.Game.Tournament.Screens.Gameplay.Components { public class MatchHeader : Container { + private TeamScoreDisplay teamDisplay1; + private TeamScoreDisplay teamDisplay2; + private DrawableTournamentHeaderLogo logo; + + private bool showScores = true; + + public bool ShowScores + { + get => showScores; + set + { + if (value == showScores) + return; + + showScores = value; + + if (IsLoaded) + updateDisplay(); + } + } + + private bool showLogo = true; + + public bool ShowLogo + { + get => showLogo; + set + { + if (value == showLogo) + return; + + showLogo = value; + + if (IsLoaded) + updateDisplay(); + } + } + [BackgroundDependencyLoader] private void load() { @@ -27,19 +57,39 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components Height = 95; Children = new Drawable[] { - new TournamentLogo(), - new RoundDisplay + new FillFlowContainer { - Y = 10, - Anchor = Anchor.BottomCentre, - Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(20), + Spacing = new Vector2(5), + Children = new Drawable[] + { + logo = new DrawableTournamentHeaderLogo + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Alpha = showLogo ? 1 : 0 + }, + new DrawableTournamentHeaderText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + new MatchRoundDisplay + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Scale = new Vector2(0.4f) + }, + } }, - new TeamScoreDisplay(TeamColour.Red) + teamDisplay1 = new TeamScoreDisplay(TeamColour.Red) { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, - new TeamScoreDisplay(TeamColour.Blue) + teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -47,174 +97,18 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components }; } - private class TeamScoreDisplay : CompositeDrawable + protected override void LoadComplete() { - private readonly TeamColour teamColour; - - private readonly Color4 red = new Color4(129, 68, 65, 255); - private readonly Color4 blue = new Color4(41, 91, 97, 255); - - private readonly Bindable currentMatch = new Bindable(); - private readonly Bindable currentTeam = new Bindable(); - private readonly Bindable currentTeamScore = new Bindable(); - - public TeamScoreDisplay(TeamColour teamColour) - { - this.teamColour = teamColour; - - RelativeSizeAxes = Axes.Y; - Width = 300; - } - - [BackgroundDependencyLoader] - private void load(LadderInfo ladder) - { - currentMatch.BindValueChanged(matchChanged); - currentMatch.BindTo(ladder.CurrentMatch); - } - - private void matchChanged(ValueChangedEvent match) - { - currentTeamScore.UnbindBindings(); - currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score); - - currentTeam.UnbindBindings(); - currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2); - - // team may change to same team, which means score is not in a good state. - // thus we handle this manually. - teamChanged(currentTeam.Value); - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - switch (e.Button) - { - case MouseButton.Left: - if (currentTeamScore.Value < currentMatch.Value.PointsToWin) - currentTeamScore.Value++; - return true; - - case MouseButton.Right: - if (currentTeamScore.Value > 0) - currentTeamScore.Value--; - return true; - } - - return base.OnMouseDown(e); - } - - private void teamChanged(TournamentTeam team) - { - var colour = teamColour == TeamColour.Red ? red : blue; - var flip = teamColour != TeamColour.Red; - - InternalChildren = new Drawable[] - { - new TeamDisplay(team, colour, flip), - new TeamScore(currentTeamScore, flip, currentMatch.Value.PointsToWin) - { - Colour = colour - } - }; - } + base.LoadComplete(); + updateDisplay(); } - private class TeamScore : CompositeDrawable + private void updateDisplay() { - private readonly Bindable currentTeamScore = new Bindable(); - private readonly StarCounter counter; + teamDisplay1.ShowScore = showScores; + teamDisplay2.ShowScore = showScores; - public TeamScore(Bindable score, bool flip, int count) - { - var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft; - - Anchor = anchor; - Origin = anchor; - - InternalChild = counter = new StarCounter(count) - { - Anchor = anchor, - X = (flip ? -1 : 1) * 90, - Y = 5, - Scale = flip ? new Vector2(-1, 1) : Vector2.One, - }; - - currentTeamScore.BindValueChanged(scoreChanged); - currentTeamScore.BindTo(score); - } - - private void scoreChanged(ValueChangedEvent score) => counter.CountStars = score.NewValue ?? 0; - } - - private class TeamDisplay : DrawableTournamentTeam - { - public TeamDisplay(TournamentTeam team, Color4 colour, bool flip) - : base(team) - { - RelativeSizeAxes = Axes.Both; - - var anchor = flip ? Anchor.CentreRight : Anchor.CentreLeft; - - Anchor = Origin = anchor; - - Flag.Anchor = Flag.Origin = anchor; - Flag.RelativeSizeAxes = Axes.None; - Flag.Size = new Vector2(60, 40); - Flag.Margin = new MarginPadding(20); - - InternalChild = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - Flag, - new OsuSpriteText - { - Text = team?.FullName.Value.ToUpper() ?? "???", - X = (flip ? -1 : 1) * 90, - Y = -10, - Colour = colour, - Font = TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Regular, size: 20), - Origin = anchor, - Anchor = anchor, - }, - } - }; - } - } - - private class RoundDisplay : CompositeDrawable - { - private readonly Bindable currentMatch = new Bindable(); - - public RoundDisplay() - { - Width = 200; - Height = 20; - } - - [BackgroundDependencyLoader] - private void load(LadderInfo ladder) - { - currentMatch.BindValueChanged(matchChanged); - currentMatch.BindTo(ladder.CurrentMatch); - } - - private void matchChanged(ValueChangedEvent match) - { - InternalChildren = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Colour = Color4.White, - Text = match.NewValue.Round.Value?.Name.Value ?? "Unknown Round", - Font = TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Regular, size: 18), - }, - }; - } + logo.Alpha = showLogo ? 1 : 0; } } } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchRoundDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchRoundDisplay.cs new file mode 100644 index 0000000000..87793f7e1b --- /dev/null +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchRoundDisplay.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Screens.Gameplay.Components +{ + public class MatchRoundDisplay : TournamentSpriteTextWithBackground + { + private readonly Bindable currentMatch = new Bindable(); + + [BackgroundDependencyLoader] + private void load(LadderInfo ladder) + { + currentMatch.BindValueChanged(matchChanged); + currentMatch.BindTo(ladder.CurrentMatch); + } + + private void matchChanged(ValueChangedEvent match) => + Text.Text = match.NewValue.Round.Value?.Name.Value ?? "Unknown Round"; + } +} diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/MatchScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/MatchScoreDisplay.cs index cc7903f2fa..695c6d6f3e 100644 --- a/osu.Game.Tournament/Screens/Gameplay/Components/MatchScoreDisplay.cs +++ b/osu.Game.Tournament/Screens/Gameplay/Components/MatchScoreDisplay.cs @@ -8,19 +8,17 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; -using osuTK.Graphics; +using osuTK; namespace osu.Game.Tournament.Screens.Gameplay.Components { public class MatchScoreDisplay : CompositeDrawable { - private readonly Color4 red = new Color4(186, 0, 18, 255); - private readonly Color4 blue = new Color4(17, 136, 170, 255); - - private const float bar_height = 20; + private const float bar_height = 18; private readonly BindableInt score1 = new BindableInt(); private readonly BindableInt score2 = new BindableInt(); @@ -28,45 +26,63 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components private readonly MatchScoreCounter score1Text; private readonly MatchScoreCounter score2Text; - private readonly Circle score1Bar; - private readonly Circle score2Bar; + private readonly Drawable score1Bar; + private readonly Drawable score2Bar; public MatchScoreDisplay() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - InternalChildren = new Drawable[] + InternalChildren = new[] { - score1Bar = new Circle + new Box + { + Name = "top bar red (static)", + RelativeSizeAxes = Axes.X, + Height = bar_height / 4, + Width = 0.5f, + Colour = TournamentGame.COLOUR_RED, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopRight + }, + new Box + { + Name = "top bar blue (static)", + RelativeSizeAxes = Axes.X, + Height = bar_height / 4, + Width = 0.5f, + Colour = TournamentGame.COLOUR_BLUE, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopLeft + }, + score1Bar = new Box { Name = "top bar red", RelativeSizeAxes = Axes.X, Height = bar_height, Width = 0, - Colour = red, + Colour = TournamentGame.COLOUR_RED, Anchor = Anchor.TopCentre, Origin = Anchor.TopRight }, score1Text = new MatchScoreCounter { - Colour = red, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }, - score2Bar = new Circle + score2Bar = new Box { Name = "top bar blue", RelativeSizeAxes = Axes.X, Height = bar_height, Width = 0, - Colour = blue, + Colour = TournamentGame.COLOUR_BLUE, Anchor = Anchor.TopCentre, Origin = Anchor.TopLeft }, score2Text = new MatchScoreCounter { - Colour = blue, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }, @@ -103,29 +119,38 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components winningBar.ResizeWidthTo(Math.Min(0.4f, MathF.Pow(diff / 1500000f, 0.5f) / 2), 400, Easing.OutQuint); } - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); - + base.UpdateAfterChildren(); score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth); score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth); } private class MatchScoreCounter : ScoreCounter { + private OsuSpriteText displayedSpriteText; + public MatchScoreCounter() { - Margin = new MarginPadding { Top = bar_height + 5, Horizontal = 10 }; - - Winning = false; + Margin = new MarginPadding { Top = bar_height, Horizontal = 10 }; } public bool Winning { - set => DisplayedCountSpriteText.Font = value - ? TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Regular, size: 60) - : TournamentFont.GetFont(typeface: TournamentTypeface.Aquatico, weight: FontWeight.Light, size: 40); + set => updateFont(value); } + + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => + { + displayedSpriteText = s; + displayedSpriteText.Spacing = new Vector2(-6); + updateFont(false); + }); + + private void updateFont(bool winning) + => displayedSpriteText.Font = winning + ? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true) + : OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true); } } } diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs new file mode 100644 index 0000000000..33658115cc --- /dev/null +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs @@ -0,0 +1,121 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; +using osuTK; + +namespace osu.Game.Tournament.Screens.Gameplay.Components +{ + public class TeamDisplay : DrawableTournamentTeam + { + private readonly TeamScore score; + + private bool showScore; + + public bool ShowScore + { + get => showScore; + set + { + if (showScore == value) + return; + + showScore = value; + + if (IsLoaded) + updateDisplay(); + } + } + + public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable currentTeamScore, int pointsToWin) + : base(team) + { + AutoSizeAxes = Axes.Both; + + bool flip = colour == TeamColour.Red; + + var anchor = flip ? Anchor.TopLeft : Anchor.TopRight; + + Flag.RelativeSizeAxes = Axes.None; + Flag.Scale = new Vector2(0.8f); + Flag.Origin = anchor; + Flag.Anchor = anchor; + + Margin = new MarginPadding(20); + + InternalChild = new Container + { + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + Flag, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Origin = anchor, + Anchor = anchor, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Origin = anchor, + Anchor = anchor, + Children = new Drawable[] + { + new DrawableTeamHeader(colour) + { + Scale = new Vector2(0.75f), + Origin = anchor, + Anchor = anchor, + }, + score = new TeamScore(currentTeamScore, colour, pointsToWin) + { + Origin = anchor, + Anchor = anchor, + } + } + }, + new TournamentSpriteTextWithBackground(team?.FullName.Value ?? "???") + { + Scale = new Vector2(0.5f), + Origin = anchor, + Anchor = anchor, + }, + } + }, + } + }, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateDisplay(); + FinishTransforms(true); + } + + private void updateDisplay() + { + score.FadeTo(ShowScore ? 1 : 0, 200); + } + } +} diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScore.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScore.cs new file mode 100644 index 0000000000..36c78c5ac1 --- /dev/null +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScore.cs @@ -0,0 +1,103 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Tournament.Models; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tournament.Screens.Gameplay.Components +{ + public class TeamScore : CompositeDrawable + { + private readonly Bindable currentTeamScore = new Bindable(); + private readonly StarCounter counter; + + public TeamScore(Bindable score, TeamColour colour, int count) + { + bool flip = colour == TeamColour.Blue; + var anchor = flip ? Anchor.TopRight : Anchor.TopLeft; + + AutoSizeAxes = Axes.Both; + + InternalChild = counter = new TeamScoreStarCounter(count) + { + Anchor = anchor, + Scale = flip ? new Vector2(-1, 1) : Vector2.One, + }; + + currentTeamScore.BindValueChanged(scoreChanged); + currentTeamScore.BindTo(score); + } + + private void scoreChanged(ValueChangedEvent score) => counter.Current = score.NewValue ?? 0; + + public class TeamScoreStarCounter : StarCounter + { + public TeamScoreStarCounter(int count) + : base(count) + { + } + + public override Star CreateStar() => new LightSquare(); + + public class LightSquare : Star + { + private readonly Box box; + + public LightSquare() + { + Size = new Vector2(22.5f); + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderColour = OsuColour.Gray(0.5f), + BorderThickness = 3, + Children = new Drawable[] + { + new Box + { + Colour = Color4.Transparent, + RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, + }, + } + }, + box = new Box + { + Colour = Color4Extensions.FromHex("#FFE8AD"), + RelativeSizeAxes = Axes.Both, + }, + }; + + Masking = true; + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = Color4Extensions.FromHex("#FFE8AD").Opacity(0.1f), + Hollow = true, + Radius = 20, + Roundness = 10, + }; + } + + public override void DisplayAt(float scale) + { + box.FadeTo(scale, 500, Easing.OutQuint); + FadeEdgeEffectTo(0.2f * scale, 500, Easing.OutQuint); + } + } + } + } +} diff --git a/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs new file mode 100644 index 0000000000..da55ba53ea --- /dev/null +++ b/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Tournament.Models; +using osuTK.Input; + +namespace osu.Game.Tournament.Screens.Gameplay.Components +{ + public class TeamScoreDisplay : CompositeDrawable + { + private readonly TeamColour teamColour; + + private readonly Bindable currentMatch = new Bindable(); + private readonly Bindable currentTeam = new Bindable(); + private readonly Bindable currentTeamScore = new Bindable(); + + private TeamDisplay teamDisplay; + + public bool ShowScore + { + set => teamDisplay.ShowScore = value; + } + + public TeamScoreDisplay(TeamColour teamColour) + { + this.teamColour = teamColour; + + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + } + + [BackgroundDependencyLoader] + private void load(LadderInfo ladder) + { + currentMatch.BindTo(ladder.CurrentMatch); + currentMatch.BindValueChanged(matchChanged); + + updateMatch(); + } + + private void matchChanged(ValueChangedEvent match) + { + currentTeamScore.UnbindBindings(); + currentTeam.UnbindBindings(); + + Scheduler.AddOnce(updateMatch); + } + + private void updateMatch() + { + var match = currentMatch.Value; + + if (match != null) + { + match.StartMatch(); + + currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score); + currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2); + } + + // team may change to same team, which means score is not in a good state. + // thus we handle this manually. + teamChanged(currentTeam.Value); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + switch (e.Button) + { + case MouseButton.Left: + if (currentTeamScore.Value < currentMatch.Value.PointsToWin) + currentTeamScore.Value++; + return true; + + case MouseButton.Right: + if (currentTeamScore.Value > 0) + currentTeamScore.Value--; + return true; + } + + return base.OnMouseDown(e); + } + + private void teamChanged(TournamentTeam team) + { + InternalChildren = new Drawable[] + { + teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0), + }; + } + } +} diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 6a3095d42d..e4ec45c00e 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -6,20 +6,21 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays.Settings; using osu.Game.Tournament.Components; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Gameplay.Components; using osu.Game.Tournament.Screens.MapPool; using osu.Game.Tournament.Screens.TeamWin; -using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Gameplay { - public class GameplayScreen : BeatmapInfoScreen + public class GameplayScreen : BeatmapInfoScreen, IProvideVideo { private readonly BindableBool warmup = new BindableBool(); @@ -29,75 +30,69 @@ namespace osu.Game.Tournament.Screens.Gameplay private OsuButton warmupButton; private MatchIPCInfo ipc; - private readonly Color4 red = new Color4(186, 0, 18, 255); - private readonly Color4 blue = new Color4(17, 136, 170, 255); - [Resolved(canBeNull: true)] private TournamentSceneManager sceneManager { get; set; } [Resolved] private TournamentMatchChatDisplay chat { get; set; } + private Drawable chroma; + [BackgroundDependencyLoader] - private void load(LadderInfo ladder, MatchIPCInfo ipc) + private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage) { this.ipc = ipc; AddRangeInternal(new Drawable[] { - new MatchHeader(), + new TourneyVideo("gameplay") + { + Loop = true, + RelativeSizeAxes = Axes.Both, + }, + header = new MatchHeader + { + ShowLogo = false + }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Y = 5, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] + Y = 110, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Children = new[] { - new Box + chroma = new Container { - // chroma key area for stable gameplay - Name = "chroma", - RelativeSizeAxes = Axes.X, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, Height = 512, - Colour = new Color4(0, 255, 0, 255), - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Y = -4, Children = new Drawable[] { - new Circle + new ChromaArea { - Name = "top bar red", - RelativeSizeAxes = Axes.X, - Height = 8, + Name = "Left chroma", + RelativeSizeAxes = Axes.Both, Width = 0.5f, - Colour = red, }, - new Circle + new ChromaArea { - Name = "top bar blue", - RelativeSizeAxes = Axes.X, - Height = 8, - Width = 0.5f, - Colour = blue, + Name = "Right chroma", + RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - }, + Width = 0.5f, + } } }, } }, scoreDisplay = new MatchScoreDisplay { - Y = -60, - Scale = new Vector2(0.8f), + Y = -147, Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, + Origin = Anchor.TopCentre, }, new ControlPanel { @@ -114,6 +109,18 @@ namespace osu.Game.Tournament.Screens.Gameplay RelativeSizeAxes = Axes.X, Text = "Toggle chat", Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; } + }, + new SettingsSlider + { + LabelText = "Chroma width", + Current = LadderInfo.ChromaKeyWidth, + KeyboardStep = 1, + }, + new SettingsSlider + { + LabelText = "Players per team", + Current = LadderInfo.PlayersPerTeam, + KeyboardStep = 1, } } } @@ -122,6 +129,8 @@ namespace osu.Game.Tournament.Screens.Gameplay State.BindTo(ipc.State); State.BindValueChanged(stateChanged, true); + ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true); + currentMatch.BindValueChanged(m => { warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0; @@ -130,13 +139,18 @@ namespace osu.Game.Tournament.Screens.Gameplay currentMatch.BindTo(ladder.CurrentMatch); - warmup.BindValueChanged(w => warmupButton.Alpha = !w.NewValue ? 0.5f : 1, true); + warmup.BindValueChanged(w => + { + warmupButton.Alpha = !w.NewValue ? 0.5f : 1; + header.ShowScores = !w.NewValue; + }, true); } private ScheduledDelegate scheduledOperation; private MatchScoreDisplay scoreDisplay; private TourneyState lastState; + private MatchHeader header; private void stateChanged(ValueChangedEvent state) { @@ -156,7 +170,7 @@ namespace osu.Game.Tournament.Screens.Gameplay void expand() { - chat?.Expand(); + chat?.Contract(); using (BeginDelayedSequence(300, true)) { @@ -170,7 +184,7 @@ namespace osu.Game.Tournament.Screens.Gameplay SongBar.Expanded = false; scoreDisplay.FadeOut(100); using (chat?.BeginDelayedSequence(500)) - chat?.Contract(); + chat?.Expand(); } switch (state.NewValue) @@ -197,7 +211,7 @@ namespace osu.Game.Tournament.Screens.Gameplay break; default: - chat.Expand(); + chat.Contract(); expand(); break; } @@ -207,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay lastState = state.NewValue; } } + + private class ChromaArea : CompositeDrawable + { + [Resolved] + private LadderInfo ladder { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + // chroma key area for stable gameplay + Colour = new Color4(0, 255, 0, 255); + + ladder.PlayersPerTeam.BindValueChanged(performLayout, true); + } + + private void performLayout(ValueChangedEvent playerCount) + { + switch (playerCount.NewValue) + { + case 3: + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + Height = 0.5f, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Height = 0.5f, + }, + }; + break; + + default: + InternalChild = new Box + { + RelativeSizeAxes = Axes.Both, + }; + break; + } + } + } } } diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs index 031d6bf3d2..bb1e4d2eff 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableMatchTeam.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -11,7 +12,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; @@ -26,23 +26,25 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { private readonly TournamentMatch match; private readonly bool losers; - private OsuSpriteText scoreText; + private TournamentSpriteText scoreText; private Box background; + private Box backgroundRight; private readonly Bindable score = new Bindable(); private readonly BindableBool completed = new BindableBool(); private Color4 colourWinner; - private Color4 colourNormal; private readonly Func isWinner; private LadderEditorScreen ladderEditor; - [Resolved] + [Resolved(canBeNull: true)] private LadderInfo ladderInfo { get; set; } private void setCurrent() { + if (ladderInfo == null) return; + //todo: tournamentgamebase? if (ladderInfo.CurrentMatch.Value != null) ladderInfo.CurrentMatch.Value.Current.Value = false; @@ -61,15 +63,12 @@ namespace osu.Game.Tournament.Screens.Ladder.Components this.losers = losers; Size = new Vector2(150, 40); - Masking = true; - CornerRadius = 5; - - Flag.Scale = new Vector2(0.9f); + Flag.Scale = new Vector2(0.54f); Flag.Anchor = Flag.Origin = Anchor.CentreLeft; AcronymText.Anchor = AcronymText.Origin = Anchor.CentreLeft; AcronymText.Padding = new MarginPadding { Left = 50 }; - AcronymText.Font = OsuFont.GetFont(size: 24); + AcronymText.Font = OsuFont.Torus.With(size: 22, weight: FontWeight.Bold); if (match != null) { @@ -86,8 +85,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { this.ladderEditor = ladderEditor; - colourWinner = losers ? colours.YellowDarker : colours.BlueDarker; - colourNormal = OsuColour.Gray(0.2f); + colourWinner = losers + ? Color4Extensions.FromHex("#8E7F48") + : Color4Extensions.FromHex("#1462AA"); InternalChildren = new Drawable[] { @@ -103,29 +103,28 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { AcronymText, Flag, - new Container + } + }, + new Container + { + Masking = true, + Width = 0.3f, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + backgroundRight = new Box { - Masking = true, - CornerRadius = 5, - Width = 0.3f, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, + Colour = OsuColour.Gray(0.1f), + Alpha = 0.8f, RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = OsuColour.Gray(0.1f), - Alpha = 0.8f, - RelativeSizeAxes = Axes.Both, - }, - scoreText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 20), - } - } + }, + scoreText = new TournamentSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Torus.With(size: 22), } } } @@ -182,9 +181,12 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { bool winner = completed.Value && isWinner?.Invoke() == true; - background.FadeColour(winner ? colourWinner : colourNormal, winner ? 500 : 0, Easing.OutQuint); + background.FadeColour(winner ? Color4.White : Color4Extensions.FromHex("#444"), winner ? 500 : 0, Easing.OutQuint); + backgroundRight.FadeColour(winner ? colourWinner : Color4Extensions.FromHex("#333"), winner ? 500 : 0, Easing.OutQuint); - scoreText.Font = AcronymText.Font = OsuFont.GetFont(weight: winner ? FontWeight.Bold : FontWeight.Regular); + AcronymText.Colour = winner ? Color4.Black : Color4.White; + + scoreText.Font = scoreText.Font.With(weight: winner ? FontWeight.Bold : FontWeight.Regular); } public MenuItem[] ContextMenuItems diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs index dde280ccd8..1c805bb42e 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentMatch.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Drawing; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -13,7 +14,6 @@ using osu.Game.Tournament.Models; using osuTK; using osuTK.Graphics; using osuTK.Input; -using SixLabors.Primitives; namespace osu.Game.Tournament.Screens.Ladder.Components { @@ -23,7 +23,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components private readonly bool editor; protected readonly FillFlowContainer Flow; private readonly Drawable selectionBox; - private readonly Drawable currentMatchSelectionBox; + protected readonly Drawable CurrentMatchSelectionBox; private Bindable globalSelection; [Resolved(CanBeNull = true)] @@ -45,9 +45,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { selectionBox = new Container { - CornerRadius = 5, - Masking = true, - Scale = new Vector2(1.05f), + Scale = new Vector2(1.1f), RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -55,16 +53,14 @@ namespace osu.Game.Tournament.Screens.Ladder.Components Colour = Color4.YellowGreen, Child = new Box { RelativeSizeAxes = Axes.Both } }, - currentMatchSelectionBox = new Container + CurrentMatchSelectionBox = new Container { - CornerRadius = 5, - Masking = true, - Scale = new Vector2(1.05f), + Scale = new Vector2(1.05f, 1.1f), RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, - Colour = Color4.OrangeRed, + Colour = Color4.White, Child = new Box { RelativeSizeAxes = Axes.Both } }, Flow = new FillFlowContainer @@ -128,9 +124,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components private void updateCurrentMatch() { if (Match.Current.Value) - currentMatchSelectionBox.Show(); + CurrentMatchSelectionBox.Show(); else - currentMatchSelectionBox.Hide(); + CurrentMatchSelectionBox.Hide(); } private bool selected; @@ -148,9 +144,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components if (selected) { selectionBox.Show(); - if (editor) + if (editor && editorInfo != null) editorInfo.Selected.Value = Match; - else + else if (ladderInfo != null) ladderInfo.CurrentMatch.Value = Match; } else @@ -289,16 +285,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components return true; } - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) { - if (base.OnDrag(e)) return true; + base.OnDrag(e); Selected = true; this.MoveToOffset(e.Delta); var pos = Position; Match.Position.Value = new Point((int)pos.X, (int)pos.Y); - return true; } public void Remove() diff --git a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs index dacd98d3b8..cad0b827c0 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/DrawableTournamentRound.cs @@ -6,9 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Models; -using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Ladder.Components { @@ -22,8 +20,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components public DrawableTournamentRound(TournamentRound round, bool losers = false) { - OsuSpriteText textName; - OsuSpriteText textDescription; + TournamentSpriteText textName; + TournamentSpriteText textDescription; AutoSizeAxes = Axes.Both; InternalChild = new FillFlowContainer @@ -32,16 +30,16 @@ namespace osu.Game.Tournament.Screens.Ladder.Components AutoSizeAxes = Axes.Both, Children = new Drawable[] { - textDescription = new OsuSpriteText + textDescription = new TournamentSpriteText { - Colour = Color4.Black, + Colour = TournamentGame.TEXT_COLOUR, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre }, - textName = new OsuSpriteText + textName = new TournamentSpriteText { - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Colour = Color4.Black, + Font = OsuFont.Torus.With(weight: FontWeight.Bold), + Colour = TournamentGame.TEXT_COLOUR, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre }, diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index 0864d25a2f..cf4466a2e3 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -2,13 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Tournament.Components; @@ -20,8 +20,6 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { private const int padding = 10; - protected override string Title => @"ladder"; - private SettingsDropdown roundDropdown; private PlayerCheckbox losersCheckbox; private DateTextBox dateTimeBox; @@ -34,6 +32,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components [Resolved] private LadderInfo ladderInfo { get; set; } + public LadderEditorSettings() + : base("ladder") + { + } + [BackgroundDependencyLoader] private void load() { @@ -48,15 +51,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { - roundDropdown.Bindable = selection.NewValue?.Round; + roundDropdown.Current = selection.NewValue?.Round; losersCheckbox.Current = selection.NewValue?.Losers; - dateTimeBox.Bindable = selection.NewValue?.Date; + dateTimeBox.Current = selection.NewValue?.Date; - team1Dropdown.Bindable = selection.NewValue?.Team1; - team2Dropdown.Bindable = selection.NewValue?.Team2; + team1Dropdown.Current = selection.NewValue?.Team1; + team2Dropdown.Current = selection.NewValue?.Team2; }; - roundDropdown.Bindable.ValueChanged += round => + roundDropdown.Current.ValueChanged += round => { if (editorInfo.Selected.Value?.Date.Value < round.NewValue?.StartDate.Value) { @@ -81,17 +84,28 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { } - private class SettingsRoundDropdown : LadderSettingsDropdown + private class SettingsRoundDropdown : SettingsDropdown { public SettingsRoundDropdown(BindableList rounds) { - Bindable = new Bindable(); + Current = new Bindable(); foreach (var r in rounds.Prepend(new TournamentRound())) add(r); - rounds.ItemsRemoved += items => items.ForEach(i => Control.RemoveDropdownItem(i)); - rounds.ItemsAdded += items => items.ForEach(add); + rounds.CollectionChanged += (_, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + args.NewItems.Cast().ForEach(add); + break; + + case NotifyCollectionChangedAction.Remove: + args.OldItems.Cast().ForEach(i => Control.RemoveDropdownItem(i)); + break; + } + }; } private readonly List refBindables = new List(); @@ -114,55 +128,5 @@ namespace osu.Game.Tournament.Screens.Ladder.Components }); } } - - private class SettingsTeamDropdown : LadderSettingsDropdown - { - public SettingsTeamDropdown(BindableList teams) - { - foreach (var t in teams.Prepend(new TournamentTeam())) - add(t); - - teams.ItemsRemoved += items => items.ForEach(i => Control.RemoveDropdownItem(i)); - teams.ItemsAdded += items => items.ForEach(add); - } - - private readonly List refBindables = new List(); - - private T boundReference(T obj) - where T : IBindable - { - obj = (T)obj.GetBoundCopy(); - refBindables.Add(obj); - return obj; - } - - private void add(TournamentTeam team) - { - Control.AddDropdownItem(team); - boundReference(team.FullName).BindValueChanged(_ => - { - Control.RemoveDropdownItem(team); - Control.AddDropdownItem(team); - }); - } - } - - private class LadderSettingsDropdown : SettingsDropdown - { - protected override OsuDropdown CreateDropdown() => new DropdownControl(); - - private new class DropdownControl : SettingsDropdown.DropdownControl - { - protected override DropdownMenu CreateMenu() => new Menu(); - - private new class Menu : OsuDropdownMenu - { - public Menu() - { - MaxHeight = 200; - } - } - } - } } } diff --git a/osu.Game.Tournament/Screens/Ladder/Components/ProgressionPath.cs b/osu.Game.Tournament/Screens/Ladder/Components/ProgressionPath.cs index 84a329085a..cb73985b11 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/ProgressionPath.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/ProgressionPath.cs @@ -10,8 +10,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components { public class ProgressionPath : Path { - public DrawableTournamentMatch Source { get; private set; } - public DrawableTournamentMatch Destination { get; private set; } + public DrawableTournamentMatch Source { get; } + public DrawableTournamentMatch Destination { get; } public ProgressionPath(DrawableTournamentMatch source, DrawableTournamentMatch destination) { diff --git a/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs b/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs new file mode 100644 index 0000000000..6604e3a313 --- /dev/null +++ b/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Overlays.Settings; +using osu.Game.Tournament.Models; + +namespace osu.Game.Tournament.Screens.Ladder.Components +{ + public class SettingsTeamDropdown : SettingsDropdown + { + public SettingsTeamDropdown(BindableList teams) + { + foreach (var t in teams.Prepend(new TournamentTeam())) + add(t); + + teams.CollectionChanged += (_, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + args.NewItems.Cast().ForEach(add); + break; + + case NotifyCollectionChangedAction.Remove: + args.OldItems.Cast().ForEach(i => Control.RemoveDropdownItem(i)); + break; + } + }; + } + + private readonly List refBindables = new List(); + + private T boundReference(T obj) + where T : IBindable + { + obj = (T)obj.GetBoundCopy(); + refBindables.Add(obj); + return obj; + } + + private void add(TournamentTeam team) + { + Control.AddDropdownItem(team); + boundReference(team.FullName).BindValueChanged(_ => + { + Control.RemoveDropdownItem(team); + Control.AddDropdownItem(team); + }); + } + } +} diff --git a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs index 0c450a66b4..fa03518c47 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs @@ -22,10 +22,11 @@ namespace osu.Game.Tournament.Screens.Ladder protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; - protected override bool OnDrag(DragEvent e) + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + + protected override void OnDrag(DragEvent e) { this.MoveTo(target += e.Delta, 1000, Easing.OutQuint); - return true; } private const float min_scale = 0.6f; diff --git a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs index 66e68a0f37..534c402f6c 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Caching; @@ -31,8 +32,8 @@ namespace osu.Game.Tournament.Screens.Ladder [BackgroundDependencyLoader] private void load(OsuColour colours, Storage storage) { - normalPathColour = colours.BlueDarker.Darken(2); - losersPathColour = colours.YellowDarker.Darken(2); + normalPathColour = Color4Extensions.FromHex("#66D1FF"); + losersPathColour = Color4Extensions.FromHex("#FFC700"); RelativeSizeAxes = Axes.Both; @@ -41,11 +42,17 @@ namespace osu.Game.Tournament.Screens.Ladder RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new TourneyVideo(storage.GetStream(@"BG Side Logo - OWC.m4v")) + new TourneyVideo("ladder") { RelativeSizeAxes = Axes.Both, Loop = true, }, + new DrawableTournamentHeaderText + { + Y = 100, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, ScrollContent = new LadderDragContainer { RelativeSizeAxes = Axes.Both, @@ -68,22 +75,24 @@ namespace osu.Game.Tournament.Screens.Ladder foreach (var match in LadderInfo.Matches) addMatch(match); - LadderInfo.Rounds.ItemsAdded += _ => layout.Invalidate(); - LadderInfo.Rounds.ItemsRemoved += _ => layout.Invalidate(); - - LadderInfo.Matches.ItemsAdded += matches => + LadderInfo.Rounds.CollectionChanged += (_, __) => layout.Invalidate(); + LadderInfo.Matches.CollectionChanged += (_, args) => { - foreach (var p in matches) - addMatch(p); - layout.Invalidate(); - }; - - LadderInfo.Matches.ItemsRemoved += matches => - { - foreach (var p in matches) + switch (args.Action) { - foreach (var d in MatchesContainer.Where(d => d.Match == p)) - d.Expire(); + case NotifyCollectionChangedAction.Add: + foreach (var p in args.NewItems.Cast()) + addMatch(p); + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var p in args.OldItems.Cast()) + { + foreach (var d in MatchesContainer.Where(d => d.Match == p)) + d.Expire(); + } + + break; } layout.Invalidate(); diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index c3875716b8..2c4fed8d86 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Game.Beatmaps; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; using osu.Game.Tournament.IPC; @@ -43,20 +42,25 @@ namespace osu.Game.Tournament.Screens.MapPool { InternalChildren = new Drawable[] { + new TourneyVideo("mappool") + { + Loop = true, + RelativeSizeAxes = Axes.Both, + }, new MatchHeader(), mapFlows = new FillFlowContainer> { - Y = 100, + Y = 160, Spacing = new Vector2(10, 10), - Padding = new MarginPadding(25), Direction = FillDirection.Vertical, - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, }, new ControlPanel { Children = new Drawable[] { - new OsuSpriteText + new TournamentSpriteText { Text = "Current Mode" }, @@ -91,6 +95,7 @@ namespace osu.Game.Tournament.Screens.MapPool Text = "Reset", Action = reset }, + new ControlPanel.Spacer(), } } }; @@ -207,11 +212,15 @@ namespace osu.Game.Tournament.Screens.MapPool { mapFlows.Clear(); + int totalRows = 0; + if (match.NewValue.Round.Value != null) { FillFlowContainer currentFlow = null; string currentMod = null; + int flowCount = 0; + foreach (var b in match.NewValue.Round.Value.Beatmaps) { if (currentFlow == null || currentMod != b.Mods) @@ -225,15 +234,31 @@ namespace osu.Game.Tournament.Screens.MapPool }); currentMod = b.Mods; + + totalRows++; + flowCount = 0; + } + + if (++flowCount > 2) + { + totalRows++; + flowCount = 1; } currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + Height = 42, }); } } + + mapFlows.Padding = new MarginPadding(5) + { + // remove horizontal padding to increase flow width to 3 panels + Horizontal = totalRows > 9 ? 0 : 100 + }; } } } diff --git a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs index 4b46264055..c1d8c8ddd3 100644 --- a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs +++ b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Platform; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Ladder.Components; @@ -19,7 +18,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Schedule { - public class ScheduleScreen : TournamentScreen, IProvideVideo + public class ScheduleScreen : TournamentScreen // IProvidesVideo { private readonly Bindable currentMatch = new Bindable(); private Container mainContainer; @@ -34,15 +33,68 @@ namespace osu.Game.Tournament.Screens.Schedule InternalChildren = new Drawable[] { - new TourneyVideo(storage.GetStream(@"BG Side Logo - OWC.m4v")) + new TourneyVideo("schedule") { RelativeSizeAxes = Axes.Both, Loop = true, }, - mainContainer = new Container + new Container { RelativeSizeAxes = Axes.Both, - } + Padding = new MarginPadding(100) { Bottom = 50 }, + Children = new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + }, + Content = new[] + { + new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new DrawableTournamentHeaderText(), + new Container + { + Margin = new MarginPadding { Top = 40 }, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = Color4.White, + Size = new Vector2(50, 10), + }, + new TournamentSpriteTextWithBackground("Schedule") + { + X = 60, + Scale = new Vector2(0.8f) + } + } + }, + } + }, + }, + new Drawable[] + { + mainContainer = new Container + { + RelativeSizeAxes = Axes.Both, + } + } + } + } + } + }, }; currentMatch.BindValueChanged(matchChanged); @@ -63,7 +115,7 @@ namespace osu.Game.Tournament.Screens.Schedule .SelectMany(m => m.ConditionalMatches.Where(cp => m.Acronyms.TrueForAll(a => cp.Acronyms.Contains(a)))); upcoming = upcoming.Concat(conditionals); - upcoming = upcoming.OrderBy(p => p.Date.Value).Take(12); + upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8); mainContainer.Child = new FillFlowContainer { @@ -74,7 +126,7 @@ namespace osu.Game.Tournament.Screens.Schedule new Container { RelativeSizeAxes = Axes.Both, - Height = 0.65f, + Height = 0.74f, Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, @@ -92,7 +144,7 @@ namespace osu.Game.Tournament.Screens.Schedule .Take(8) .Select(p => new ScheduleMatch(p)) }, - new ScheduleContainer("match overview") + new ScheduleContainer("upcoming matches") { RelativeSizeAxes = Axes.Both, Width = 0.6f, @@ -101,26 +153,52 @@ namespace osu.Game.Tournament.Screens.Schedule } } }, - new ScheduleContainer("current match") + new ScheduleContainer("coming up next") { RelativeSizeAxes = Axes.Both, Height = 0.25f, Children = new Drawable[] { - new OsuSpriteText + new FillFlowContainer { - Margin = new MarginPadding { Left = -10, Bottom = 10, Top = -5 }, - Spacing = new Vector2(10, 0), - Text = match.NewValue.Round.Value?.Name.Value, - Colour = Color4.Black, - Font = OsuFont.GetFont(size: 20) - }, - new ScheduleMatch(match.NewValue, false), - new OsuSpriteText - { - Text = "Start Time " + match.NewValue.Date.Value.ToUniversalTime().ToString("HH:mm UTC"), - Colour = Color4.Black, - Font = OsuFont.GetFont(size: 20) + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(30), + Children = new Drawable[] + { + new ScheduleMatch(match.NewValue, false) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Scale = new Vector2(0.5f) + }, + new TournamentSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName, + Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold) + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Children = new Drawable[] + { + new ScheduleMatchDate(match.NewValue.Date.Value) + { + Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular) + } + } + }, + } }, } } @@ -135,6 +213,10 @@ namespace osu.Game.Tournament.Screens.Schedule { Flow.Direction = FillDirection.Horizontal; + Scale = new Vector2(0.8f); + + CurrentMatchSelectionBox.Scale = new Vector2(1.02f, 1.15f); + bool conditional = match is ConditionalTournamentMatch; if (conditional) @@ -146,15 +228,16 @@ namespace osu.Game.Tournament.Screens.Schedule { Anchor = Anchor.TopRight, Origin = Anchor.TopLeft, - Colour = Color4.Black, + Colour = OsuColour.Gray(0.7f), Alpha = conditional ? 0.6f : 1, + Font = OsuFont.Torus, Margin = new MarginPadding { Horizontal = 10, Vertical = 5 }, }); - AddInternal(new OsuSpriteText + AddInternal(new TournamentSpriteText { Anchor = Anchor.BottomRight, Origin = Anchor.BottomLeft, - Colour = Color4.Black, + Colour = OsuColour.Gray(0.7f), Alpha = conditional ? 0.6f : 1, Margin = new MarginPadding { Horizontal = 10, Vertical = 5 }, Text = match.Date.Value.ToUniversalTime().ToString("HH:mm UTC") + (conditional ? " (conditional)" : "") @@ -163,6 +246,18 @@ namespace osu.Game.Tournament.Screens.Schedule } } + public class ScheduleMatchDate : DrawableDate + { + public ScheduleMatchDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true) + : base(date, textSize, italic) + { + } + + protected override string Format() => Date < DateTimeOffset.Now + ? $"Started {base.Format()}" + : $"Starting {base.Format()}"; + } + public class ScheduleContainer : Container { protected override Container Content => content; @@ -171,29 +266,27 @@ namespace osu.Game.Tournament.Screens.Schedule public ScheduleContainer(string title) { - Padding = new MarginPadding { Left = 30, Top = 30 }; + Padding = new MarginPadding { Left = 60, Top = 10 }; InternalChildren = new Drawable[] { - new OsuSpriteText + new FillFlowContainer { - X = 30, - Text = title, - Colour = Color4.Black, - Spacing = new Vector2(10, 0), - Font = OsuFont.GetFont(size: 30) - }, - content = new FillFlowContainer - { - Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.Both, - Margin = new MarginPadding(40) + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new TournamentSpriteTextWithBackground(title.ToUpperInvariant()) + { + Scale = new Vector2(0.5f) + }, + content = new FillFlowContainer + { + Direction = FillDirection.Vertical, + RelativeSizeAxes = Axes.Both, + Margin = new MarginPadding(10) + }, + } }, - new Circle - { - Colour = new Color4(233, 187, 79, 255), - Width = 5, - RelativeSizeAxes = Axes.Y, - } }; } } diff --git a/osu.Game.Tournament/Screens/Setup/ActionableInfo.cs b/osu.Game.Tournament/Screens/Setup/ActionableInfo.cs new file mode 100644 index 0000000000..cfdf9c99ae --- /dev/null +++ b/osu.Game.Tournament/Screens/Setup/ActionableInfo.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tournament.Screens.Setup +{ + internal class ActionableInfo : LabelledDrawable + { + protected OsuButton Button; + + public ActionableInfo() + : base(true) + { + } + + public string ButtonText + { + set => Button.Text = value; + } + + public string Value + { + set => valueText.Text = value; + } + + public bool Failing + { + set => valueText.Colour = value ? Color4.Red : Color4.White; + } + + public Action Action; + + private TournamentSpriteText valueText; + protected FillFlowContainer FlowContainer; + + protected override Drawable CreateComponent() => new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + valueText = new TournamentSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + FlowContainer = new FillFlowContainer + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + Button = new TriangleButton + { + Size = new Vector2(100, 40), + Action = () => Action?.Invoke() + } + } + } + } + }; + } +} diff --git a/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs b/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs new file mode 100644 index 0000000000..4b518ea7c7 --- /dev/null +++ b/osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Tournament.Screens.Setup +{ + internal class ResolutionSelector : ActionableInfo + { + private const int minimum_window_height = 480; + private const int maximum_window_height = 2160; + + public new Action Action; + + private OsuNumberBox numberBox; + + protected override Drawable CreateComponent() + { + var drawable = base.CreateComponent(); + FlowContainer.Insert(-1, numberBox = new OsuNumberBox + { + Text = "1080", + Width = 100 + }); + + base.Action = () => + { + if (string.IsNullOrEmpty(numberBox.Text)) + return; + + // box contains text + if (!int.TryParse(numberBox.Text, out var number)) + { + // at this point, the only reason we can arrive here is if the input number was too big to parse into an int + // so clamp to max allowed value + number = maximum_window_height; + } + else + { + number = Math.Clamp(number, minimum_window_height, maximum_window_height); + } + + // in case number got clamped, reset number in numberBox + numberBox.Text = number.ToString(); + + Action?.Invoke(number); + }; + return drawable; + } + } +} diff --git a/osu.Game.Tournament/Screens/SetupScreen.cs b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs similarity index 62% rename from osu.Game.Tournament/Screens/SetupScreen.cs rename to osu.Game.Tournament/Screens/Setup/SetupScreen.cs index 8e1481d87c..5d8f0405ca 100644 --- a/osu.Game.Tournament/Screens/SetupScreen.cs +++ b/osu.Game.Tournament/Screens/Setup/SetupScreen.cs @@ -1,41 +1,53 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; +using System.Drawing; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Tournament.IPC; +using osu.Game.Tournament.Models; using osuTK; -using osuTK.Graphics; -namespace osu.Game.Tournament.Screens +namespace osu.Game.Tournament.Screens.Setup { public class SetupScreen : TournamentScreen, IProvideVideo { private FillFlowContainer fillFlow; private LoginOverlay loginOverlay; + private ResolutionSelector resolution; [Resolved] private MatchIPCInfo ipc { get; set; } + [Resolved] + private StableInfo stableInfo { get; set; } + [Resolved] private IAPIProvider api { get; set; } [Resolved] private RulesetStore rulesets { get; set; } + [Resolved(canBeNull: true)] + private TournamentSceneManager sceneManager { get; set; } + + private Bindable windowSize; + [BackgroundDependencyLoader] - private void load() + private void load(FrameworkConfigManager frameworkConfig) { + windowSize = frameworkConfig.GetBindable(FrameworkSetting.WindowedSize); + InternalChild = fillFlow = new FillFlowContainer { RelativeSizeAxes = Axes.X, @@ -46,32 +58,28 @@ namespace osu.Game.Tournament.Screens }; api.LocalUser.BindValueChanged(_ => Schedule(reload)); + stableInfo.OnStableInfoSaved += () => Schedule(reload); reload(); } private void reload() { var fileBasedIpc = ipc as FileBasedIPC; - fillFlow.Children = new Drawable[] { new ActionableInfo { Label = "Current IPC source", - ButtonText = "Refresh", - Action = () => - { - fileBasedIpc?.LocateStableStorage(); - reload(); - }, - Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found", - Failing = fileBasedIpc?.Storage == null, - Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install." + ButtonText = "Change source", + Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()), + Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found", + Failing = fileBasedIpc?.IPCStorage == null, + Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation." }, new ActionableInfo { - Label = "Current User", - ButtonText = "Change Login", + Label = "Current user", + ButtonText = "Change sign-in", Action = () => { api.Logout(); @@ -89,18 +97,41 @@ namespace osu.Game.Tournament.Screens }, Value = api?.LocalUser.Value.Username, Failing = api?.IsLoggedIn != true, - Description = "In order to access the API and display metadata, a login is required." + Description = "In order to access the API and display metadata, signing in is required." }, new LabelledDropdown { Label = "Ruleset", - Description = "Decides what stats are displayed and which ranks are retrieved for players", + Description = "Decides what stats are displayed and which ranks are retrieved for players.", Items = rulesets.AvailableRulesets, Current = LadderInfo.Ruleset, }, + new TournamentSwitcher + { + Label = "Current tournament", + Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes.", + }, + resolution = new ResolutionSelector + { + Label = "Stream area resolution", + ButtonText = "Set height", + Action = height => + { + windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height); + } + }, }; } + private const float aspect_ratio = 16f / 9f; + + protected override void Update() + { + base.Update(); + + resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}"; + } + public class LabelledDropdown : LabelledComponent, T> { public LabelledDropdown() @@ -120,55 +151,5 @@ namespace osu.Game.Tournament.Screens Width = 0.5f, }; } - - private class ActionableInfo : LabelledDrawable - { - private OsuButton button; - - public ActionableInfo() - : base(true) - { - } - - public string ButtonText - { - set => button.Text = value; - } - - public string Value - { - set => valueText.Text = value; - } - - public bool Failing - { - set => valueText.Colour = value ? Color4.Red : Color4.White; - } - - public Action Action; - - private OsuSpriteText valueText; - - protected override Drawable CreateComponent() => new Container - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Children = new Drawable[] - { - valueText = new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - button = new TriangleButton - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Size = new Vector2(100, 30), - Action = () => Action?.Invoke() - }, - } - }; - } } } diff --git a/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs new file mode 100644 index 0000000000..03f79b644f --- /dev/null +++ b/osu.Game.Tournament/Screens/Setup/StablePathSelectScreen.cs @@ -0,0 +1,164 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.IPC; +using osuTK; + +namespace osu.Game.Tournament.Screens.Setup +{ + public class StablePathSelectScreen : TournamentScreen + { + [Resolved] + private GameHost host { get; set; } + + [Resolved(canBeNull: true)] + private TournamentSceneManager sceneManager { get; set; } + + [Resolved] + private MatchIPCInfo ipc { get; set; } + + private DirectorySelector directorySelector; + private DialogOverlay overlay; + + [BackgroundDependencyLoader(true)] + private void load(Storage storage, OsuColour colours) + { + var initialStorage = (ipc as FileBasedIPC)?.IPCStorage ?? storage; + var initialPath = new DirectoryInfo(initialStorage.GetFullPath(string.Empty)).Parent?.FullName; + + AddRangeInternal(new Drawable[] + { + new Container + { + Masking = true, + CornerRadius = 10, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(0.5f, 0.8f), + Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDark, + RelativeSizeAxes = Axes.Both, + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Relative, 0.8f), + new Dimension(), + }, + Content = new[] + { + new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Please select a new location", + Font = OsuFont.Default.With(size: 40) + }, + }, + new Drawable[] + { + directorySelector = new DirectorySelector(initialPath) + { + RelativeSizeAxes = Axes.Both, + } + }, + new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20), + Children = new Drawable[] + { + new TriangleButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 300, + Text = "Select stable path", + Action = ChangePath + }, + new TriangleButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 300, + Text = "Auto detect", + Action = AutoDetect + }, + } + } + } + } + } + }, + }, + new BackButton + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + State = { Value = Visibility.Visible }, + Action = () => sceneManager?.SetScreen(typeof(SetupScreen)) + } + }); + } + + protected virtual void ChangePath() + { + var target = directorySelector.CurrentPath.Value.FullName; + var fileBasedIpc = ipc as FileBasedIPC; + Logger.Log($"Changing Stable CE location to {target}"); + + if (!fileBasedIpc?.SetIPCLocation(target) ?? true) + { + overlay = new DialogOverlay(); + overlay.Push(new IPCErrorDialog("This is an invalid IPC Directory", "Select a directory that contains an osu! stable cutting edge installation and make sure it has an empty ipc.txt file in it.")); + AddInternal(overlay); + Logger.Log("Folder is not an osu! stable CE directory"); + return; + } + + sceneManager?.SetScreen(typeof(SetupScreen)); + } + + protected virtual void AutoDetect() + { + var fileBasedIpc = ipc as FileBasedIPC; + + if (!fileBasedIpc?.AutoDetectIPCLocation() ?? true) + { + overlay = new DialogOverlay(); + overlay.Push(new IPCErrorDialog("Failed to auto detect", "An osu! stable cutting-edge installation could not be auto detected.\nPlease try and manually point to the directory.")); + AddInternal(overlay); + } + else + { + sceneManager?.SetScreen(typeof(SetupScreen)); + } + } + } +} diff --git a/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs b/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs new file mode 100644 index 0000000000..74c872646c --- /dev/null +++ b/osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Tournament.IO; + +namespace osu.Game.Tournament.Screens.Setup +{ + internal class TournamentSwitcher : ActionableInfo + { + private OsuDropdown dropdown; + + [Resolved] + private TournamentGameBase game { get; set; } + + [BackgroundDependencyLoader] + private void load(TournamentStorage storage) + { + string startupTournament = storage.CurrentTournament.Value; + + dropdown.Current = storage.CurrentTournament; + dropdown.Items = storage.ListTournaments(); + dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true); + + Action = () => game.GracefullyExit(); + + ButtonText = "Close osu!"; + } + + protected override Drawable CreateComponent() + { + var drawable = base.CreateComponent(); + + FlowContainer.Insert(-1, dropdown = new OsuDropdown + { + Width = 510 + }); + + return drawable; + } + } +} diff --git a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs index 20928499bf..9785b7e647 100644 --- a/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs +++ b/osu.Game.Tournament/Screens/Showcase/ShowcaseScreen.cs @@ -2,15 +2,42 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Tournament.Components; +using osu.Framework.Graphics.Shapes; +using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Showcase { - public class ShowcaseScreen : BeatmapInfoScreen + public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo { [BackgroundDependencyLoader] private void load() { - AddInternal(new TournamentLogo(false)); + AddRangeInternal(new Drawable[] + { + new TournamentLogo(), + new TourneyVideo("showcase") + { + Loop = true, + RelativeSizeAxes = Axes.Both, + }, + new Container + { + Padding = new MarginPadding { Bottom = SongBar.HEIGHT }, + RelativeSizeAxes = Axes.Both, + Child = new Box + { + // chroma key area for stable gameplay + Name = "chroma", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Both, + Colour = new Color4(0, 255, 0, 255), + } + } + }); } } } diff --git a/osu.Game.Tournament/Screens/Showcase/TournamentLogo.cs b/osu.Game.Tournament/Screens/Showcase/TournamentLogo.cs index 1fee2b29e8..bd5aa2f5d9 100644 --- a/osu.Game.Tournament/Screens/Showcase/TournamentLogo.cs +++ b/osu.Game.Tournament/Screens/Showcase/TournamentLogo.cs @@ -11,20 +11,12 @@ namespace osu.Game.Tournament.Screens.Showcase { public class TournamentLogo : CompositeDrawable { - public TournamentLogo(bool includeRoundBackground = true) + public TournamentLogo() { RelativeSizeAxes = Axes.X; Margin = new MarginPadding { Vertical = 5 }; - if (includeRoundBackground) - { - AutoSizeAxes = Axes.Y; - } - else - { - Masking = true; - Height = 100; - } + Height = 100; } [BackgroundDependencyLoader] @@ -32,9 +24,11 @@ namespace osu.Game.Tournament.Screens.Showcase { InternalChild = new Sprite { - Texture = textures.Get("game-screen-logo"), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + FillMode = FillMode.Fit, + RelativeSizeAxes = Axes.Both, + Texture = textures.Get("header-logo"), }; } } diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs new file mode 100644 index 0000000000..4f66d89b7f --- /dev/null +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -0,0 +1,313 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Platform; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Tournament.Components; +using osu.Game.Tournament.Models; +using osu.Game.Tournament.Screens.Ladder.Components; +using osuTK; + +namespace osu.Game.Tournament.Screens.TeamIntro +{ + public class SeedingScreen : TournamentScreen, IProvideVideo + { + private Container mainContainer; + + private readonly Bindable currentMatch = new Bindable(); + + private readonly Bindable currentTeam = new Bindable(); + + [BackgroundDependencyLoader] + private void load(Storage storage) + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new TourneyVideo("seeding") + { + RelativeSizeAxes = Axes.Both, + Loop = true, + }, + mainContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }, + new ControlPanel + { + Children = new Drawable[] + { + new TourneyButton + { + RelativeSizeAxes = Axes.X, + Text = "Show first team", + Action = () => currentTeam.Value = currentMatch.Value.Team1.Value, + }, + new TourneyButton + { + RelativeSizeAxes = Axes.X, + Text = "Show second team", + Action = () => currentTeam.Value = currentMatch.Value.Team2.Value, + }, + new SettingsTeamDropdown(LadderInfo.Teams) + { + LabelText = "Show specific team", + Current = currentTeam, + } + } + } + }; + + currentMatch.BindValueChanged(matchChanged); + currentMatch.BindTo(LadderInfo.CurrentMatch); + + currentTeam.BindValueChanged(teamChanged, true); + } + + private void teamChanged(ValueChangedEvent team) + { + if (team.NewValue == null) + { + mainContainer.Clear(); + return; + } + + showTeam(team.NewValue); + } + + private void matchChanged(ValueChangedEvent match) => + currentTeam.Value = currentMatch.Value.Team1.Value; + + private void showTeam(TournamentTeam team) + { + mainContainer.Children = new Drawable[] + { + new LeftInfo(team) { Position = new Vector2(55, 150), }, + new RightInfo(team) { Position = new Vector2(500, 150), }, + }; + } + + private class RightInfo : CompositeDrawable + { + public RightInfo(TournamentTeam team) + { + FillFlowContainer fill; + + Width = 400; + + InternalChildren = new Drawable[] + { + fill = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + }, + }; + + foreach (var seeding in team.SeedingResults) + { + fill.Add(new ModRow(seeding.Mod.Value, seeding.Seed.Value)); + foreach (var beatmap in seeding.Beatmaps) + fill.Add(new BeatmapScoreRow(beatmap)); + } + } + + private class BeatmapScoreRow : CompositeDrawable + { + public BeatmapScoreRow(SeedingBeatmap beatmap) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new TournamentSpriteText { Text = beatmap.BeatmapInfo.Metadata.Title, Colour = TournamentGame.TEXT_COLOUR, }, + new TournamentSpriteText { Text = "by", Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) }, + new TournamentSpriteText { Text = beatmap.BeatmapInfo.Metadata.Artist, Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) }, + } + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(40), + Children = new Drawable[] + { + new TournamentSpriteText { Text = beatmap.Score.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Width = 80 }, + new TournamentSpriteText { Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) }, + } + }, + }; + } + } + + private class ModRow : CompositeDrawable + { + private readonly string mods; + private readonly int seeding; + + public ModRow(string mods, int seeding) + { + this.mods = mods; + this.seeding = seeding; + + Padding = new MarginPadding { Vertical = 10 }; + + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new Sprite + { + Texture = textures.Get($"mods/{mods.ToLower()}"), + Scale = new Vector2(0.5f) + }, + new Container + { + Size = new Vector2(50, 16), + CornerRadius = 10, + Masking = true, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR, + }, + new TournamentSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = seeding.ToString("#,0"), + Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR + }, + } + }, + } + }, + }; + } + } + } + + private class LeftInfo : CompositeDrawable + { + public LeftInfo(TournamentTeam team) + { + FillFlowContainer fill; + + Width = 200; + + if (team == null) return; + + InternalChildren = new Drawable[] + { + fill = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new TeamDisplay(team) { Margin = new MarginPadding { Bottom = 30 } }, + new RowDisplay("Average Rank:", $"#{team.AverageRank:#,0}"), + new RowDisplay("Seed:", team.Seed.Value), + new RowDisplay("Last year's placing:", team.LastYearPlacing.Value > 0 ? $"#{team.LastYearPlacing:#,0}" : "0"), + new Container { Margin = new MarginPadding { Bottom = 30 } }, + } + }, + }; + + foreach (var p in team.Players) + fill.Add(new RowDisplay(p.Username, p.Statistics?.GlobalRank?.ToString("\\##,0") ?? "-")); + } + + internal class RowDisplay : CompositeDrawable + { + public RowDisplay(string left, string right) + { + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + + InternalChildren = new Drawable[] + { + new TournamentSpriteText + { + Text = left, + Colour = TournamentGame.TEXT_COLOUR, + Font = OsuFont.Torus.With(size: 22, weight: FontWeight.SemiBold), + }, + new TournamentSpriteText + { + Text = right, + Colour = TournamentGame.TEXT_COLOUR, + Anchor = Anchor.TopRight, + Origin = Anchor.TopLeft, + Font = OsuFont.Torus.With(size: 22, weight: FontWeight.Regular), + }, + }; + } + } + + private class TeamDisplay : DrawableTournamentTeam + { + public TeamDisplay(TournamentTeam team) + : base(team) + { + AutoSizeAxes = Axes.Both; + + Flag.RelativeSizeAxes = Axes.None; + Flag.Scale = new Vector2(1.2f); + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + Flag, + new OsuSpriteText + { + Text = team?.FullName.Value ?? "???", + Font = OsuFont.Torus.With(size: 32, weight: FontWeight.SemiBold), + Colour = TournamentGame.TEXT_COLOUR, + }, + } + }; + } + } + } + } +} diff --git a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs index 47c923ff30..6c2848897b 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs @@ -6,13 +6,9 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; -using osu.Game.Tournament.Screens.Showcase; using osuTK; -using osuTK.Graphics; namespace osu.Game.Tournament.Screens.TeamIntro { @@ -29,12 +25,11 @@ namespace osu.Game.Tournament.Screens.TeamIntro InternalChildren = new Drawable[] { - new TourneyVideo(storage.GetStream(@"BG Team - Both OWC.m4v")) + new TourneyVideo("teamintro") { RelativeSizeAxes = Axes.Both, Loop = true, }, - new TournamentLogo(false), mainContainer = new Container { RelativeSizeAxes = Axes.Both, @@ -53,171 +48,33 @@ namespace osu.Game.Tournament.Screens.TeamIntro return; } + const float y_flag_offset = 292; + + const float y_offset = 460; + mainContainer.Children = new Drawable[] { - new TeamWithPlayers(match.NewValue.Team1.Value, true) - { - RelativeSizeAxes = Axes.Both, - Width = 0.5f, - Height = 0.6f, - Anchor = Anchor.Centre, - Origin = Anchor.CentreRight - }, - new TeamWithPlayers(match.NewValue.Team2.Value) - { - RelativeSizeAxes = Axes.Both, - Width = 0.5f, - Height = 0.6f, - Anchor = Anchor.Centre, - Origin = Anchor.CentreLeft - }, new RoundDisplay(match.NewValue) { - RelativeSizeAxes = Axes.Both, - Height = 0.25f, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - } + Position = new Vector2(100, 100) + }, + new DrawableTeamFlag(match.NewValue.Team1.Value) + { + Position = new Vector2(165, y_flag_offset), + }, + new DrawableTeamWithPlayers(match.NewValue.Team1.Value, TeamColour.Red) + { + Position = new Vector2(165, y_offset), + }, + new DrawableTeamFlag(match.NewValue.Team2.Value) + { + Position = new Vector2(740, y_flag_offset), + }, + new DrawableTeamWithPlayers(match.NewValue.Team2.Value, TeamColour.Blue) + { + Position = new Vector2(740, y_offset), + }, }; } - - private class RoundDisplay : CompositeDrawable - { - public RoundDisplay(TournamentMatch match) - { - var col = OsuColour.Gray(0.33f); - - InternalChildren = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 10), - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = "COMING UP NEXT", - Spacing = new Vector2(2, 0), - Font = OsuFont.GetFont(size: 15, weight: FontWeight.Black) - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = match.Round.Value?.Name.Value ?? "Unknown Round", - Spacing = new Vector2(10, 0), - Font = OsuFont.GetFont(size: 50, weight: FontWeight.Light) - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = match.Date.Value.ToUniversalTime().ToString("dd MMMM HH:mm UTC"), - Font = OsuFont.GetFont(size: 20) - }, - } - } - }; - } - } - - private class TeamWithPlayers : CompositeDrawable - { - private readonly Color4 red = new Color4(129, 68, 65, 255); - private readonly Color4 blue = new Color4(41, 91, 97, 255); - - public TeamWithPlayers(TournamentTeam team, bool left = false) - { - FillFlowContainer players; - var colour = left ? red : blue; - InternalChildren = new Drawable[] - { - new TeamDisplay(team, left ? "Team Red" : "Team Blue", colour) - { - Anchor = left ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.Both, - X = (left ? -1 : 1) * 0.36f, - }, - players = new FillFlowContainer - { - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(0, 5), - Padding = new MarginPadding(20), - Anchor = left ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = left ? Anchor.CentreRight : Anchor.CentreLeft, - RelativePositionAxes = Axes.Both, - X = (left ? -1 : 1) * 0.66f, - }, - }; - - if (team != null) - { - foreach (var p in team.Players) - { - players.Add(new OsuSpriteText - { - Text = p.Username, - Font = OsuFont.GetFont(size: 24), - Colour = colour, - Anchor = left ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = left ? Anchor.CentreRight : Anchor.CentreLeft, - }); - } - } - } - - private class TeamDisplay : DrawableTournamentTeam - { - public TeamDisplay(TournamentTeam team, string teamName, Color4 colour) - : base(team) - { - AutoSizeAxes = Axes.Both; - - Flag.Anchor = Flag.Origin = Anchor.TopCentre; - Flag.RelativeSizeAxes = Axes.None; - Flag.Size = new Vector2(300, 200); - Flag.Scale = new Vector2(0.4f); - Flag.Margin = new MarginPadding { Bottom = 20 }; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Children = new Drawable[] - { - Flag, - new OsuSpriteText - { - Text = team?.FullName.Value.ToUpper() ?? "???", - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 40, FontWeight.Light), - Colour = Color4.Black, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - new OsuSpriteText - { - Text = teamName.ToUpper(), - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 20, FontWeight.Regular), - Colour = colour, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - } - } - }; - } - } - } } } diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs index a0216c5db3..7ca262a2e8 100644 --- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs +++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs @@ -7,12 +7,9 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Tournament.Components; using osu.Game.Tournament.Models; -using osu.Game.Tournament.Screens.Showcase; using osuTK; -using osuTK.Graphics; namespace osu.Game.Tournament.Screens.TeamWin { @@ -33,22 +30,18 @@ namespace osu.Game.Tournament.Screens.TeamWin InternalChildren = new Drawable[] { - blueWinVideo = new TourneyVideo(storage.GetStream(@"BG Team - Win Blue.m4v")) + blueWinVideo = new TourneyVideo("teamwin-blue") { Alpha = 1, RelativeSizeAxes = Axes.Both, Loop = true, }, - redWinVideo = new TourneyVideo(storage.GetStream(@"BG Team - Win Red.m4v")) + redWinVideo = new TourneyVideo("teamwin-red") { Alpha = 0, RelativeSizeAxes = Axes.Both, Loop = true, }, - new TournamentLogo(false) - { - Y = 40, - }, mainContainer = new Container { RelativeSizeAxes = Axes.Both, @@ -69,7 +62,9 @@ namespace osu.Game.Tournament.Screens.TeamWin update(); } - private void update() + private bool firstDisplay = true; + + private void update() => Schedule(() => { var match = currentMatch.Value; @@ -79,147 +74,52 @@ namespace osu.Game.Tournament.Screens.TeamWin return; } - bool redWin = match.Winner == match.Team1.Value; - redWinVideo.Alpha = redWin ? 1 : 0; - blueWinVideo.Alpha = redWin ? 0 : 1; + redWinVideo.Alpha = match.WinnerColour == TeamColour.Red ? 1 : 0; + blueWinVideo.Alpha = match.WinnerColour == TeamColour.Blue ? 1 : 0; + + if (firstDisplay) + { + if (match.WinnerColour == TeamColour.Red) + redWinVideo.Reset(); + else + blueWinVideo.Reset(); + firstDisplay = false; + } mainContainer.Children = new Drawable[] { - new TeamWithPlayers(match.Winner, redWin) + new DrawableTeamFlag(match.Winner) { - RelativeSizeAxes = Axes.Both, - Width = 0.5f, - Height = 0.6f, Anchor = Anchor.Centre, - Origin = Anchor.Centre + Origin = Anchor.Centre, + Position = new Vector2(-300, 10), + Scale = new Vector2(2f) }, - new RoundDisplay(match) + new FillFlowContainer { - RelativeSizeAxes = Axes.Both, - Height = 0.25f, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - } - }; - } - - private class RoundDisplay : CompositeDrawable - { - public RoundDisplay(TournamentMatch match) - { - var col = OsuColour.Gray(0.33f); - - InternalChildren = new Drawable[] - { - new FillFlowContainer + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + X = 260, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 10), - Children = new Drawable[] + new RoundDisplay(match) { - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = "WINNER", - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 15, FontWeight.Regular), - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = match.Round.Value?.Name.Value ?? "Unknown Round", - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 50, FontWeight.Light), - Spacing = new Vector2(10, 0), - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = col, - Text = match.Date.Value.ToUniversalTime().ToString("dd MMMM HH:mm UTC"), - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 20, FontWeight.Light), - }, - } + Margin = new MarginPadding { Bottom = 30 }, + }, + new TournamentSpriteText + { + Text = "WINNER", + Font = OsuFont.Torus.With(size: 100, weight: FontWeight.Bold), + Margin = new MarginPadding { Bottom = 50 }, + }, + new DrawableTeamWithPlayers(match.Winner, match.WinnerColour) } - }; - } - } - - private class TeamWithPlayers : CompositeDrawable - { - private readonly Color4 red = new Color4(129, 68, 65, 255); - private readonly Color4 blue = new Color4(41, 91, 97, 255); - - public TeamWithPlayers(TournamentTeam team, bool left = false) - { - var colour = left ? red : blue; - InternalChildren = new Drawable[] - { - new TeamDisplay(team, left ? "Team Red" : "Team Blue", colour) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new FillFlowContainer - { - Direction = FillDirection.Vertical, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(0, 5), - Padding = new MarginPadding(20), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.Both, - }, - }; - } - - private class TeamDisplay : DrawableTournamentTeam - { - public TeamDisplay(TournamentTeam team, string teamName, Color4 colour) - : base(team) - { - AutoSizeAxes = Axes.Both; - - Flag.Anchor = Flag.Origin = Anchor.TopCentre; - Flag.RelativeSizeAxes = Axes.None; - Flag.Size = new Vector2(300, 200); - Flag.Scale = new Vector2(0.4f); - Flag.Margin = new MarginPadding { Bottom = 20 }; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Children = new Drawable[] - { - Flag, - new OsuSpriteText - { - Text = team?.FullName.Value.ToUpper() ?? "???", - Font = TournamentFont.GetFont(TournamentTypeface.Aquatico, 40, FontWeight.Light), - Colour = Color4.Black, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - new OsuSpriteText - { - Text = teamName.ToUpper(), - Font = OsuFont.GetFont(size: 20), - Colour = colour, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - } - } - }; - } - } - } + }, + }; + mainContainer.FadeOut(); + mainContainer.Delay(2000).FadeIn(1600, Easing.OutQuint); + }); } } diff --git a/osu.Game.Tournament/Screens/TournamentScreen.cs b/osu.Game.Tournament/Screens/TournamentScreen.cs index 0b5b3e728b..5da7c7a5d2 100644 --- a/osu.Game.Tournament/Screens/TournamentScreen.cs +++ b/osu.Game.Tournament/Screens/TournamentScreen.cs @@ -18,6 +18,9 @@ namespace osu.Game.Tournament.Screens protected TournamentScreen() { RelativeSizeAxes = Axes.Both; + + FillMode = FillMode.Fit; + FillAspectRatio = 16 / 9f; } public override void Hide() => this.FadeOut(FADE_DELAY); diff --git a/osu.Game.Tournament/TournamentFont.cs b/osu.Game.Tournament/TournamentFont.cs deleted file mode 100644 index 32f0264562..0000000000 --- a/osu.Game.Tournament/TournamentFont.cs +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; - -namespace osu.Game.Tournament -{ - public static class TournamentFont - { - /// - /// The default font size. - /// - public const float DEFAULT_FONT_SIZE = 16; - - /// - /// Retrieves a . - /// - /// The font typeface. - /// The size of the text in local space. For a value of 16, a single line will have a height of 16px. - /// The font weight. - /// Whether the font is italic. - /// Whether all characters should be spaced the same distance apart. - /// The . - public static FontUsage GetFont(TournamentTypeface typeface = TournamentTypeface.Aquatico, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) - => new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth); - - /// - /// Retrieves the string representation of a . - /// - /// The . - /// The string representation. - public static string GetFamilyString(TournamentTypeface typeface) - { - switch (typeface) - { - case TournamentTypeface.Aquatico: - return "Aquatico"; - } - - return null; - } - - /// - /// Retrieves the string representation of a . - /// - /// The . - /// The . - /// The string representation of in the specified . - public static string GetWeightString(TournamentTypeface typeface, FontWeight weight) - => GetWeightString(GetFamilyString(typeface), weight); - - /// - /// Retrieves the string representation of a . - /// - /// The family string. - /// The . - /// The string representation of in the specified . - public static string GetWeightString(string family, FontWeight weight) - { - string weightString = weight.ToString(); - - // Only exo has an explicit "regular" weight, other fonts do not - if (weight == FontWeight.Regular && family != GetFamilyString(TournamentTypeface.Aquatico)) - weightString = string.Empty; - - return weightString; - } - } - - public enum TournamentTypeface - { - Aquatico - } -} diff --git a/osu.Game.Tournament/TournamentGame.cs b/osu.Game.Tournament/TournamentGame.cs index 7dbcf37af6..87e23e3404 100644 --- a/osu.Game.Tournament/TournamentGame.cs +++ b/osu.Game.Tournament/TournamentGame.cs @@ -1,25 +1,126 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Drawing; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Handlers.Mouse; +using osu.Framework.Platform; +using osu.Game.Graphics; using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; +using osu.Game.Tournament.Models; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Tournament { public class TournamentGame : TournamentGameBase { - protected override void LoadComplete() - { - base.LoadComplete(); + public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE; - Add(new OsuContextMenuContainer + public static readonly Color4 COLOUR_RED = Color4Extensions.FromHex("#AA1414"); + public static readonly Color4 COLOUR_BLUE = Color4Extensions.FromHex("#1462AA"); + + public static readonly Color4 ELEMENT_BACKGROUND_COLOUR = Color4Extensions.FromHex("#fff"); + public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = Color4Extensions.FromHex("#000"); + + public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff"); + private Drawable heightWarning; + private Bindable windowSize; + private Bindable windowMode; + private LoadingSpinner loadingSpinner; + + [BackgroundDependencyLoader] + private void load(FrameworkConfigManager frameworkConfig, GameHost host) + { + windowSize = frameworkConfig.GetBindable(FrameworkSetting.WindowedSize); + windowMode = frameworkConfig.GetBindable(FrameworkSetting.WindowMode); + + Add(loadingSpinner = new LoadingSpinner(true, true) { - RelativeSizeAxes = Axes.Both, - Child = new TournamentSceneManager() + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(40), }); - // we don't want to show the menu cursor as it would appear on stream output. - MenuCursorContainer.Cursor.Alpha = 0; + // in order to have the OS mouse cursor visible, relative mode needs to be disabled. + // can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved. + var mouseHandler = host.AvailableInputHandlers.OfType().FirstOrDefault(); + + if (mouseHandler != null) + mouseHandler.UseRelativeMode.Value = false; + + loadingSpinner.Show(); + + BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[] + { + new Container + { + CornerRadius = 10, + Depth = float.MinValue, + Position = new Vector2(5), + Masking = true, + AutoSizeAxes = Axes.Both, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Children = new Drawable[] + { + new Box + { + Colour = OsuColour.Gray(0.2f), + RelativeSizeAxes = Axes.Both, + }, + new TourneyButton + { + Text = "Save Changes", + Width = 140, + Height = 50, + Padding = new MarginPadding + { + Top = 10, + Left = 10, + }, + Margin = new MarginPadding + { + Right = 10, + Bottom = 10, + }, + Action = SaveChanges, + }, + } + }, + heightWarning = new WarningBox("Please make the window wider"), + new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Child = new TournamentSceneManager() + } + }, drawables => + { + loadingSpinner.Hide(); + loadingSpinner.Expire(); + + AddRange(drawables); + + windowSize.BindValueChanged(size => ScheduleAfterChildren(() => + { + var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1; + heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0; + }), true); + + windowMode.BindValueChanged(mode => ScheduleAfterChildren(() => + { + windowMode.Value = WindowMode.Windowed; + }), true); + })); } } } diff --git a/osu.Game.Tournament/TournamentGameBase.cs b/osu.Game.Tournament/TournamentGameBase.cs index bd91ad9704..92eb7ac713 100644 --- a/osu.Game.Tournament/TournamentGameBase.cs +++ b/osu.Game.Tournament/TournamentGameBase.cs @@ -2,47 +2,37 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Drawing; using System.IO; using System.Linq; +using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Configuration; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests; +using osu.Game.Tournament.IO; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; using osu.Game.Users; -using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tournament { [Cached(typeof(TournamentGameBase))] - public abstract class TournamentGameBase : OsuGameBase + public class TournamentGameBase : OsuGameBase { private const string bracket_filename = "bracket.json"; - private LadderInfo ladder; - - private Storage storage; - + private TournamentStorage storage; private DependencyContainer dependencies; - - private Bindable windowSize; private FileBasedIPC ipc; - private Drawable heightWarning; + protected Task BracketLoadTask => taskCompletionSource.Task; + + private readonly TaskCompletionSource taskCompletionSource = new TaskCompletionSource(); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { @@ -50,70 +40,20 @@ namespace osu.Game.Tournament } [BackgroundDependencyLoader] - private void load(Storage storage, FrameworkConfigManager frameworkConfig) + private void load(Storage baseStorage) { Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); - AddFont(Resources, @"Resources/Fonts/Aquatico-Regular"); - AddFont(Resources, @"Resources/Fonts/Aquatico-Light"); + dependencies.CacheAs(storage = new TournamentStorage(baseStorage)); + dependencies.CacheAs(storage); - Textures.AddStore(new TextureLoaderStore(new ResourceStore(new StorageBackedResourceStore(storage)))); + dependencies.Cache(new TournamentVideoResourceStore(storage)); - this.storage = storage; + Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))); - windowSize = frameworkConfig.GetBindable(FrameworkSetting.WindowedSize); - windowSize.BindValueChanged(size => ScheduleAfterChildren(() => - { - var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400); + dependencies.CacheAs(new StableInfo(storage)); - heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0; - }), true); - - readBracket(); - - ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); - - dependencies.CacheAs(ipc = new FileBasedIPC()); - Add(ipc); - - AddRange(new[] - { - new TourneyButton - { - Text = "Save Changes", - Width = 140, - Height = 50, - Depth = float.MinValue, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - Padding = new MarginPadding(10), - Action = SaveChanges, - }, - heightWarning = new Container - { - Masking = true, - CornerRadius = 5, - Depth = float.MinValue, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - Colour = Color4.Red, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Text = "Please make the window wider", - Font = OsuFont.Default.With(weight: "bold"), - Colour = Color4.White, - Padding = new MarginPadding(20) - } - } - }, - }); + Task.Run(readBracket); } private void readBracket() @@ -122,19 +62,11 @@ namespace osu.Game.Tournament { using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open)) using (var sr = new StreamReader(stream)) - ladder = JsonConvert.DeserializeObject(sr.ReadToEnd()); - } - else - { - ladder = new LadderInfo(); + ladder = JsonConvert.DeserializeObject(sr.ReadToEnd(), new JsonPointConverter()); } - if (ladder.Ruleset.Value == null) - ladder.Ruleset.Value = RulesetStore.AvailableRulesets.First(); - - Ruleset.BindTo(ladder.Ruleset); - - dependencies.Cache(ladder); + ladder ??= new LadderInfo(); + ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First(); bool addedInfo = false; @@ -191,12 +123,24 @@ namespace osu.Game.Tournament if (addedInfo) SaveChanges(); + + ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); + + Schedule(() => + { + Ruleset.BindTo(ladder.Ruleset); + + dependencies.Cache(ladder); + dependencies.CacheAs(ipc = new FileBasedIPC()); + Add(ipc); + + taskCompletionSource.SetResult(true); + }); } /// /// Add missing player info based on user IDs. /// - /// private bool addPlayers() { bool addedInfo = false; @@ -205,9 +149,13 @@ namespace osu.Game.Tournament { foreach (var p in t.Players) { - if (p.Username == null || p.Statistics == null) - PopulateUser(p); - addedInfo = true; + if (string.IsNullOrEmpty(p.Username) + || p.Statistics?.GlobalRank == null + || p.Statistics?.CountryRank == null) + { + PopulateUser(p, immediate: true); + addedInfo = true; + } } } @@ -223,9 +171,12 @@ namespace osu.Game.Tournament foreach (var r in ladder.Rounds) { - foreach (var b in r.Beatmaps) + foreach (var b in r.Beatmaps.ToList()) { - if (b.BeatmapInfo == null && b.ID > 0) + if (b.BeatmapInfo != null) + continue; + + if (b.ID > 0) { var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID }); API.Perform(req); @@ -233,18 +184,42 @@ namespace osu.Game.Tournament addedInfo = true; } + + if (b.BeatmapInfo == null) + // if online population couldn't be performed, ensure we don't leave a null value behind + r.Beatmaps.Remove(b); + } + } + + foreach (var t in ladder.Teams) + { + foreach (var s in t.SeedingResults) + { + foreach (var b in s.Beatmaps) + { + if (b.BeatmapInfo == null && b.ID > 0) + { + var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID }); + req.Perform(API); + b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore); + + addedInfo = true; + } + } } } return addedInfo; } - public void PopulateUser(User user, Action success = null, Action failure = null) + public void PopulateUser(User user, Action success = null, Action failure = null, bool immediate = false) { var req = new GetUserRequest(user.Id, Ruleset.Value); req.Success += res => { + user.Id = res.Id; + user.Username = res.Username; user.Statistics = res.Statistics; user.Country = res.Country; @@ -259,12 +234,17 @@ namespace osu.Game.Tournament failure?.Invoke(); }; - API.Queue(req); + if (immediate) + API.Perform(req); + else + API.Queue(req); } protected override void LoadComplete() { MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display + + // we don't want to show the menu cursor as it would appear on stream output. MenuCursorContainer.Cursor.Alpha = 0; base.LoadComplete(); @@ -288,6 +268,7 @@ namespace osu.Game.Tournament Formatting = Formatting.Indented, NullValueHandling = NullValueHandling.Ignore, DefaultValueHandling = DefaultValueHandling.Ignore, + Converters = new JsonConverter[] { new JsonPointConverter() } })); } } @@ -296,7 +277,7 @@ namespace osu.Game.Tournament private class TournamentInputManager : UserInputManager { - protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button) + protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button) { switch (button) { @@ -304,7 +285,7 @@ namespace osu.Game.Tournament return new RightMouseManager(button); } - return base.CreateButtonManagerFor(button); + return base.CreateButtonEventManagerFor(button); } private class RightMouseManager : MouseButtonEventManager diff --git a/osu.Game.Tournament/TournamentSceneManager.cs b/osu.Game.Tournament/TournamentSceneManager.cs index de3d685c31..ced1a8ec72 100644 --- a/osu.Game.Tournament/TournamentSceneManager.cs +++ b/osu.Game.Tournament/TournamentSceneManager.cs @@ -19,6 +19,7 @@ using osu.Game.Tournament.Screens.Gameplay; using osu.Game.Tournament.Screens.Ladder; using osu.Game.Tournament.Screens.MapPool; using osu.Game.Tournament.Screens.Schedule; +using osu.Game.Tournament.Screens.Setup; using osu.Game.Tournament.Screens.Showcase; using osu.Game.Tournament.Screens.TeamIntro; using osu.Game.Tournament.Screens.TeamWin; @@ -33,6 +34,12 @@ namespace osu.Game.Tournament private Container screens; private TourneyVideo video; + public const float CONTROL_AREA_WIDTH = 160; + + public const float STREAM_AREA_WIDTH = 1366; + + public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH; + [Cached] private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay(); @@ -51,17 +58,17 @@ namespace osu.Game.Tournament { new Container { - RelativeSizeAxes = Axes.Both, - X = 200, + RelativeSizeAxes = Axes.Y, + X = CONTROL_AREA_WIDTH, FillMode = FillMode.Fit, FillAspectRatio = 16 / 9f, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - Size = new Vector2(0.8f, 1), + Width = STREAM_AREA_WIDTH, //Masking = true, Children = new Drawable[] { - video = new TourneyVideo(storage.GetStream("BG Logoless - OWC.m4v")) + video = new TourneyVideo("main", true) { Loop = true, RelativeSizeAxes = Axes.Both, @@ -80,6 +87,7 @@ namespace osu.Game.Tournament new ShowcaseScreen(), new MapPoolScreen(), new TeamIntroScreen(), + new SeedingScreen(), new DrawingsScreen(), new GameplayScreen(), new TeamWinScreen() @@ -95,7 +103,7 @@ namespace osu.Game.Tournament new Container { RelativeSizeAxes = Axes.Y, - Width = 200, + Width = CONTROL_AREA_WIDTH, Children = new Drawable[] { new Box @@ -107,8 +115,8 @@ namespace osu.Game.Tournament { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Vertical, - Spacing = new Vector2(2), - Padding = new MarginPadding(2), + Spacing = new Vector2(5), + Padding = new MarginPadding(5), Children = new Drawable[] { new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen }, @@ -120,9 +128,10 @@ namespace osu.Game.Tournament new ScreenButton(typeof(ScheduleScreen)) { Text = "Schedule", RequestSelection = SetScreen }, new ScreenButton(typeof(LadderScreen)) { Text = "Bracket", RequestSelection = SetScreen }, new Separator(), - new ScreenButton(typeof(TeamIntroScreen)) { Text = "TeamIntro", RequestSelection = SetScreen }, + new ScreenButton(typeof(TeamIntroScreen)) { Text = "Team Intro", RequestSelection = SetScreen }, + new ScreenButton(typeof(SeedingScreen)) { Text = "Seeding", RequestSelection = SetScreen }, new Separator(), - new ScreenButton(typeof(MapPoolScreen)) { Text = "MapPool", RequestSelection = SetScreen }, + new ScreenButton(typeof(MapPoolScreen)) { Text = "Map Pool", RequestSelection = SetScreen }, new ScreenButton(typeof(GameplayScreen)) { Text = "Gameplay", RequestSelection = SetScreen }, new Separator(), new ScreenButton(typeof(TeamWinScreen)) { Text = "Win", RequestSelection = SetScreen }, @@ -146,8 +155,20 @@ namespace osu.Game.Tournament private Drawable currentScreen; private ScheduledDelegate scheduledHide; + private Drawable temporaryScreen; + + public void SetScreen(Drawable screen) + { + currentScreen?.Hide(); + currentScreen = null; + + screens.Add(temporaryScreen = screen); + } + public void SetScreen(Type screenType) { + temporaryScreen?.Expire(); + var target = screens.FirstOrDefault(s => s.GetType() == screenType); if (target == null || currentScreen == target) return; @@ -180,9 +201,14 @@ namespace osu.Game.Tournament switch (currentScreen) { - case GameplayScreen _: case MapPoolScreen _: chatContainer.FadeIn(TournamentScreen.FADE_DELAY); + chatContainer.ResizeWidthTo(1, 500, Easing.OutQuint); + break; + + case GameplayScreen _: + chatContainer.FadeIn(TournamentScreen.FADE_DELAY); + chatContainer.ResizeWidthTo(0.5f, 500, Easing.OutQuint); break; default: diff --git a/osu.Game.Tournament/TournamentSpriteText.cs b/osu.Game.Tournament/TournamentSpriteText.cs new file mode 100644 index 0000000000..e550dfbfae --- /dev/null +++ b/osu.Game.Tournament/TournamentSpriteText.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Tournament +{ + public class TournamentSpriteText : OsuSpriteText + { + public TournamentSpriteText() + { + Font = OsuFont.Torus; + } + } +} diff --git a/osu.Game.Tournament/WarningBox.cs b/osu.Game.Tournament/WarningBox.cs new file mode 100644 index 0000000000..814482aea4 --- /dev/null +++ b/osu.Game.Tournament/WarningBox.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Tournament +{ + internal class WarningBox : Container + { + public WarningBox(string text) + { + Masking = true; + CornerRadius = 5; + Depth = float.MinValue; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + AutoSizeAxes = Axes.Both; + + Children = new Drawable[] + { + new Box + { + Colour = Color4.Red, + RelativeSizeAxes = Axes.Both, + }, + new TournamentSpriteText + { + Text = text, + Font = OsuFont.Torus.With(weight: FontWeight.Bold), + Colour = Color4.White, + Padding = new MarginPadding(20) + } + }; + } + } +} diff --git a/osu.Game.Tournament/osu.Game.Tournament.csproj b/osu.Game.Tournament/osu.Game.Tournament.csproj index 9cce40c9d3..b049542bb0 100644 --- a/osu.Game.Tournament/osu.Game.Tournament.csproj +++ b/osu.Game.Tournament/osu.Game.Tournament.csproj @@ -9,6 +9,6 @@ - + \ No newline at end of file diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index f6b0107bd2..3d90dd0189 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -1,8 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Utils; namespace osu.Game.Audio { @@ -10,7 +14,7 @@ namespace osu.Game.Audio /// Describes a gameplay hit sample. /// [Serializable] - public class HitSampleInfo : ISampleInfo + public class HitSampleInfo : ISampleInfo, IEquatable { public const string HIT_WHISTLE = @"hitwhistle"; public const string HIT_FINISH = @"hitfinish"; @@ -18,39 +22,70 @@ namespace osu.Game.Audio public const string HIT_CLAP = @"hitclap"; /// - /// The bank to load the sample from. + /// All valid sample addition constants. /// - public string Bank; + public static IEnumerable AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH }; /// /// The name of the sample to load. /// - public string Name; + public readonly string Name; + + /// + /// The bank to load the sample from. + /// + public readonly string? Bank; /// /// An optional suffix to provide priority lookup. Falls back to non-suffixed . /// - public string Suffix; + public readonly string? Suffix; /// /// The sample volume. /// - public int Volume { get; set; } + public int Volume { get; } + + public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 0) + { + Name = name; + Bank = bank; + Suffix = suffix; + Volume = volume; + } /// /// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first). /// + [JsonIgnore] public virtual IEnumerable LookupNames { get { if (!string.IsNullOrEmpty(Suffix)) - yield return $"{Bank}-{Name}{Suffix}"; + yield return $"Gameplay/{Bank}-{Name}{Suffix}"; - yield return $"{Bank}-{Name}"; + yield return $"Gameplay/{Bank}-{Name}"; } } - public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone(); + /// + /// Creates a new with overridden values. + /// + /// An optional new sample name. + /// An optional new sample bank. + /// An optional new lookup suffix. + /// An optional new volume. + /// The new . + public virtual HitSampleInfo With(Optional newName = default, Optional newBank = default, Optional newSuffix = default, Optional newVolume = default) + => new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume)); + + public bool Equals(HitSampleInfo? other) + => other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix; + + public override bool Equals(object? obj) + => obj is HitSampleInfo other && Equals(other); + + public override int GetHashCode() => HashCode.Combine(Name, Bank, Suffix); } } diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index 6f0b62543d..d88fd1e62b 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -11,6 +11,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.IO.Stores; +using osu.Framework.Logging; using osu.Game.Beatmaps; namespace osu.Game.Audio @@ -19,22 +20,25 @@ namespace osu.Game.Audio { private readonly BindableDouble muteBindable = new BindableDouble(); - private AudioManager audio; + [Resolved] + private AudioManager audio { get; set; } + private PreviewTrackStore trackStore; protected TrackManagerPreviewTrack CurrentTrack; + private readonly BindableNumber globalTrackVolumeAdjust = new BindableNumber(OsuGameBase.GLOBAL_TRACK_VOLUME_ADJUST); + [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load() { // this is a temporary solution to get around muting ourselves. // todo: update this once we have a BackgroundTrackManager or similar. trackStore = new PreviewTrackStore(new OnlineStore()); audio.AddItem(trackStore); + trackStore.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust); trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack); - - this.audio = audio; } /// @@ -76,7 +80,7 @@ namespace osu.Game.Audio /// The which may be the owner of the . public void StopAnyPlaying(IPreviewTrackOwner source) { - if (CurrentTrack == null || CurrentTrack.Owner != source) + if (CurrentTrack == null || (CurrentTrack.Owner != null && CurrentTrack.Owner != source)) return; CurrentTrack.Stop(); @@ -86,10 +90,12 @@ namespace osu.Game.Audio /// /// Creates the . /// - protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TrackManagerPreviewTrack(beatmapSetInfo, trackStore); + protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => + new TrackManagerPreviewTrack(beatmapSetInfo, trackStore); public class TrackManagerPreviewTrack : PreviewTrack { + [Resolved(canBeNull: true)] public IPreviewTrackOwner Owner { get; private set; } private readonly BeatmapSetInfo beatmapSetInfo; @@ -101,10 +107,10 @@ namespace osu.Game.Audio this.trackManager = trackManager; } - [BackgroundDependencyLoader] - private void load(IPreviewTrackOwner owner) + protected override void LoadComplete() { - Owner = owner; + base.LoadComplete(); + Logger.Log($"A {nameof(PreviewTrack)} was created without a containing {nameof(IPreviewTrackOwner)}. An owner should be added for correct behaviour."); } protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3"); diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index 66c07209f3..5d8240204e 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -1,24 +1,41 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections; using System.Collections.Generic; +using System.Linq; namespace osu.Game.Audio { /// /// Describes a gameplay sample. /// - public class SampleInfo : ISampleInfo + public class SampleInfo : ISampleInfo, IEquatable { - private readonly string sampleName; + private readonly string[] sampleNames; - public SampleInfo(string sampleName) + public SampleInfo(params string[] sampleNames) { - this.sampleName = sampleName; + this.sampleNames = sampleNames; + Array.Sort(sampleNames); } - public IEnumerable LookupNames => new[] { sampleName }; + public IEnumerable LookupNames => sampleNames; - public int Volume { get; set; } = 100; + public int Volume { get; } = 100; + + public override int GetHashCode() + { + return HashCode.Combine( + StructuralComparisons.StructuralEqualityComparer.GetHashCode(sampleNames), + Volume); + } + + public bool Equals(SampleInfo other) + => other != null && sampleNames.SequenceEqual(other.sampleNames); + + public override bool Equals(object obj) + => obj is SampleInfo other && Equals(other); } } diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 5435e86dfd..e5b6a4bc44 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; using System.Collections.Generic; @@ -48,6 +49,31 @@ namespace osu.Game.Beatmaps public virtual IEnumerable GetStatistics() => Enumerable.Empty(); + public double GetMostCommonBeatLength() + { + // The last playable time in the beatmap - the last timing point extends to this time. + // Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context. + double lastTime = HitObjects.LastOrDefault()?.GetEndTime() ?? ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0; + + var mostCommon = + // Construct a set of (beatLength, duration) tuples for each individual timing point. + ControlPointInfo.TimingPoints.Select((t, i) => + { + if (t.Time > lastTime) + return (beatLength: t.BeatLength, 0); + + var nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time; + return (beatLength: t.BeatLength, duration: nextTime - t.Time); + }) + // Aggregate durations into a set of (beatLength, duration) tuples for each beat length + .GroupBy(t => Math.Round(t.beatLength * 1000) / 1000) + .Select(g => (beatLength: g.Key, duration: g.Sum(t => t.duration))) + // Get the most common one, or 0 as a suitable default + .OrderByDescending(i => i.duration).FirstOrDefault(); + + return mostCommon.beatLength; + } + IBeatmap IBeatmap.Clone() => Clone(); public Beatmap Clone() => (Beatmap)MemberwiseClone(); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 99e0bf4e33..f3434c5153 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -16,12 +17,12 @@ namespace osu.Game.Beatmaps public abstract class BeatmapConverter : IBeatmapConverter where T : HitObject { - private event Action> ObjectConverted; + private event Action> objectConverted; event Action> IBeatmapConverter.ObjectConverted { - add => ObjectConverted += value; - remove => ObjectConverted -= value; + add => objectConverted += value; + remove => objectConverted -= value; } public IBeatmap Beatmap { get; } @@ -36,34 +37,31 @@ namespace osu.Game.Beatmaps /// public abstract bool CanConvert(); - /// - /// Converts . - /// - /// The converted Beatmap. - public IBeatmap Convert() + public IBeatmap Convert(CancellationToken cancellationToken = default) { // We always operate on a clone of the original beatmap, to not modify it game-wide - return ConvertBeatmap(Beatmap.Clone()); + return ConvertBeatmap(Beatmap.Clone(), cancellationToken); } /// /// Performs the conversion of a Beatmap using this Beatmap Converter. /// /// The un-converted Beatmap. + /// The cancellation token. /// The converted Beatmap. - protected virtual Beatmap ConvertBeatmap(IBeatmap original) + protected virtual Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) { var beatmap = CreateBeatmap(); beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; - beatmap.HitObjects = convertHitObjects(original.HitObjects, original); + beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); beatmap.Breaks = original.Breaks; return beatmap; } - private List convertHitObjects(IReadOnlyList hitObjects, IBeatmap beatmap) + private List convertHitObjects(IReadOnlyList hitObjects, IBeatmap beatmap, CancellationToken cancellationToken) { var result = new List(hitObjects.Count); @@ -75,12 +73,12 @@ namespace osu.Game.Beatmaps continue; } - var converted = ConvertHitObject(obj, beatmap); + var converted = ConvertHitObject(obj, beatmap, cancellationToken); - if (ObjectConverted != null) + if (objectConverted != null) { converted = converted.ToList(); - ObjectConverted.Invoke(obj, converted); + objectConverted.Invoke(obj, converted); } foreach (var c in converted) @@ -104,7 +102,8 @@ namespace osu.Game.Beatmaps /// /// The hit object to convert. /// The un-converted Beatmap. + /// The cancellation token. /// The converted hit object. - protected abstract IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap); + protected virtual IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) => Enumerable.Empty(); } } diff --git a/osu.Game/Beatmaps/BeatmapDifficultyCache.cs b/osu.Game/Beatmaps/BeatmapDifficultyCache.cs new file mode 100644 index 0000000000..6ed623d0c0 --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapDifficultyCache.cs @@ -0,0 +1,328 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Lists; +using osu.Framework.Logging; +using osu.Framework.Threading; +using osu.Framework.Utils; +using osu.Game.Database; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Beatmaps +{ + /// + /// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations. + /// Currently not persisted between game sessions. + /// + public class BeatmapDifficultyCache : MemoryCachingComponent + { + // Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes. + private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache)); + + /// + /// All bindables that should be updated along with the current ruleset + mods. + /// + private readonly WeakList trackedBindables = new WeakList(); + + /// + /// Cancellation sources used by tracked bindables. + /// + private readonly List linkedCancellationSources = new List(); + + /// + /// Lock to be held when operating on or . + /// + private readonly object bindableUpdateLock = new object(); + + private CancellationTokenSource trackedUpdateCancellationSource; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + [Resolved] + private Bindable currentRuleset { get; set; } + + [Resolved] + private Bindable> currentMods { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + currentRuleset.BindValueChanged(_ => updateTrackedBindables()); + currentMods.BindValueChanged(_ => updateTrackedBindables(), true); + } + + /// + /// Retrieves a bindable containing the star difficulty of a that follows the currently-selected ruleset and mods. + /// + /// The to get the difficulty of. + /// An optional which stops updating the star difficulty for the given . + /// A bindable that is updated to contain the star difficulty when it becomes available. Will be null while in an initial calculating state (but not during updates to ruleset and mods if a stale value is already propagated). + public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default) + { + var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken); + + lock (bindableUpdateLock) + trackedBindables.Add(bindable); + + return bindable; + } + + /// + /// Retrieves a bindable containing the star difficulty of a with a given and combination. + /// + /// + /// The bindable will not update to follow the currently-selected ruleset and mods. + /// + /// The to get the difficulty of. + /// The to get the difficulty with. If null, the 's ruleset is used. + /// The s to get the difficulty with. If null, no mods will be assumed. + /// An optional which stops updating the star difficulty for the given . + /// A bindable that is updated to contain the star difficulty when it becomes available. Will be null while in an initial calculating state. + public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, + CancellationToken cancellationToken = default) + => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); + + /// + /// Retrieves the difficulty of a . + /// + /// The to get the difficulty of. + /// The to get the difficulty with. + /// The s to get the difficulty with. + /// An optional which stops computing the star difficulty. + /// The . + public virtual Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, + [CanBeNull] IEnumerable mods = null, CancellationToken cancellationToken = default) + { + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + rulesetInfo ??= beatmapInfo.Ruleset; + + // Difficulty can only be computed if the beatmap and ruleset are locally available. + if (beatmapInfo.ID == 0 || rulesetInfo.ID == null) + { + // If not, fall back to the existing star difficulty (e.g. from an online source). + return Task.FromResult(new StarDifficulty(beatmapInfo.StarDifficulty, beatmapInfo.MaxCombo ?? 0)); + } + + return GetAsync(new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods), cancellationToken); + } + + protected override Task ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default) + { + return Task.Factory.StartNew(() => + { + if (CheckExists(lookup, out var existing)) + return existing; + + return computeDifficulty(lookup); + }, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + } + + /// + /// Retrieves the that describes a star rating. + /// + /// + /// For more information, see: https://osu.ppy.sh/help/wiki/Difficulties + /// + /// The star rating. + /// The that best describes . + public static DifficultyRating GetDifficultyRating(double starRating) + { + if (Precision.AlmostBigger(starRating, 6.5, 0.005)) + return DifficultyRating.ExpertPlus; + + if (Precision.AlmostBigger(starRating, 5.3, 0.005)) + return DifficultyRating.Expert; + + if (Precision.AlmostBigger(starRating, 4.0, 0.005)) + return DifficultyRating.Insane; + + if (Precision.AlmostBigger(starRating, 2.7, 0.005)) + return DifficultyRating.Hard; + + if (Precision.AlmostBigger(starRating, 2.0, 0.005)) + return DifficultyRating.Normal; + + return DifficultyRating.Easy; + } + + /// + /// Updates all tracked using the current ruleset and mods. + /// + private void updateTrackedBindables() + { + lock (bindableUpdateLock) + { + cancelTrackedBindableUpdate(); + trackedUpdateCancellationSource = new CancellationTokenSource(); + + foreach (var b in trackedBindables) + { + var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken); + linkedCancellationSources.Add(linkedSource); + + updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token); + } + } + } + + /// + /// Cancels the existing update of all tracked via . + /// + private void cancelTrackedBindableUpdate() + { + lock (bindableUpdateLock) + { + trackedUpdateCancellationSource?.Cancel(); + trackedUpdateCancellationSource = null; + + if (linkedCancellationSources != null) + { + foreach (var c in linkedCancellationSources) + c.Dispose(); + + linkedCancellationSources.Clear(); + } + } + } + + /// + /// Creates a new and triggers an initial value update. + /// + /// The that star difficulty should correspond to. + /// The initial to get the difficulty with. + /// The initial s to get the difficulty with. + /// An optional which stops updating the star difficulty for the given . + /// The . + private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable initialMods, + CancellationToken cancellationToken) + { + var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken); + updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken); + return bindable; + } + + /// + /// Updates the value of a with a given ruleset + mods. + /// + /// The to update. + /// The to update with. + /// The s to update with. + /// A token that may be used to cancel this update. + private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, CancellationToken cancellationToken = default) + { + // GetDifficultyAsync will fall back to existing data from BeatmapInfo if not locally available + // (contrary to GetAsync) + GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken) + .ContinueWith(t => + { + // We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events. + Schedule(() => + { + if (!cancellationToken.IsCancellationRequested) + bindable.Value = t.Result; + }); + }, cancellationToken); + } + + /// + /// Computes the difficulty defined by a key, and stores it to the timed cache. + /// + /// The that defines the computation parameters. + /// The . + private StarDifficulty computeDifficulty(in DifficultyCacheLookup key) + { + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + var beatmapInfo = key.Beatmap; + var rulesetInfo = key.Ruleset; + + try + { + var ruleset = rulesetInfo.CreateInstance(); + Debug.Assert(ruleset != null); + + var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.Beatmap)); + var attributes = calculator.Calculate(key.OrderedMods); + + return new StarDifficulty(attributes); + } + catch (BeatmapInvalidForRulesetException e) + { + if (rulesetInfo.Equals(beatmapInfo.Ruleset)) + Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset})."); + + return new StarDifficulty(); + } + catch + { + return new StarDifficulty(); + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + cancelTrackedBindableUpdate(); + updateScheduler?.Dispose(); + } + + public readonly struct DifficultyCacheLookup : IEquatable + { + public readonly BeatmapInfo Beatmap; + public readonly RulesetInfo Ruleset; + + public readonly Mod[] OrderedMods; + + public DifficultyCacheLookup([NotNull] BeatmapInfo beatmap, [CanBeNull] RulesetInfo ruleset, IEnumerable mods) + { + Beatmap = beatmap; + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + Ruleset = ruleset ?? Beatmap.Ruleset; + OrderedMods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty(); + } + + public bool Equals(DifficultyCacheLookup other) + => Beatmap.ID == other.Beatmap.ID + && Ruleset.ID == other.Ruleset.ID + && OrderedMods.Select(m => m.Acronym).SequenceEqual(other.OrderedMods.Select(m => m.Acronym)); + + public override int GetHashCode() + { + var hashCode = new HashCode(); + + hashCode.Add(Beatmap.ID); + hashCode.Add(Ruleset.ID); + + foreach (var mod in OrderedMods) + hashCode.Add(mod.Acronym); + + return hashCode.ToHashCode(); + } + } + + private class BindableStarDifficulty : Bindable + { + public readonly BeatmapInfo Beatmap; + public readonly CancellationToken CancellationToken; + + public BindableStarDifficulty(BeatmapInfo beatmap, CancellationToken cancellationToken) + { + Beatmap = beatmap; + CancellationToken = cancellationToken; + } + } + } +} diff --git a/osu.Game/Beatmaps/BeatmapInfo.cs b/osu.Game/Beatmaps/BeatmapInfo.cs index bcc9ab885e..36cb97e8d7 100644 --- a/osu.Game/Beatmaps/BeatmapInfo.cs +++ b/osu.Game/Beatmaps/BeatmapInfo.cs @@ -7,6 +7,8 @@ using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; +using osu.Framework.Localisation; +using osu.Framework.Testing; using osu.Game.Database; using osu.Game.IO.Serialization; using osu.Game.Rulesets; @@ -14,6 +16,7 @@ using osu.Game.Scoring; namespace osu.Game.Beatmaps { + [ExcludeFromDynamicCompile] [Serializable] public class BeatmapInfo : IEquatable, IJsonSerializable, IHasPrimaryKey { @@ -51,6 +54,9 @@ namespace osu.Game.Beatmaps [NotMapped] public BeatmapOnlineInfo OnlineInfo { get; set; } + [NotMapped] + public int? MaxCombo { get; set; } + /// /// The playable length in milliseconds of this beatmap. /// @@ -87,13 +93,14 @@ namespace osu.Game.Beatmaps public bool LetterboxInBreaks { get; set; } public bool WidescreenStoryboard { get; set; } + public bool EpilepsyWarning { get; set; } // Editor // This bookmarks stuff is necessary because DB doesn't know how to store int[] [JsonIgnore] public string StoredBookmarks { - get => string.Join(",", Bookmarks); + get => string.Join(',', Bookmarks); set { if (string.IsNullOrEmpty(value)) @@ -121,6 +128,8 @@ namespace osu.Game.Beatmaps // Metadata public string Version { get; set; } + private string versionString => string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]"; + [JsonProperty("difficulty_rating")] public double StarDifficulty { get; set; } @@ -130,24 +139,21 @@ namespace osu.Game.Beatmaps public List Scores { get; set; } [JsonIgnore] - public DifficultyRating DifficultyRating + public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty); + + public string[] SearchableTerms => new[] { - get - { - var rating = StarDifficulty; + Version + }.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty()).Where(s => !string.IsNullOrEmpty(s)).ToArray(); - if (rating < 2.0) return DifficultyRating.Easy; - if (rating < 2.7) return DifficultyRating.Normal; - if (rating < 4.0) return DifficultyRating.Hard; - if (rating < 5.3) return DifficultyRating.Insane; - if (rating < 6.5) return DifficultyRating.Expert; + public override string ToString() => $"{Metadata ?? BeatmapSet?.Metadata} {versionString}".Trim(); - return DifficultyRating.ExpertPlus; - } + public RomanisableString ToRomanisableString() + { + var metadata = (Metadata ?? BeatmapSet?.Metadata)?.ToRomanisableString() ?? new RomanisableString(null, null); + return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim()); } - public override string ToString() => $"{Metadata} [{Version}]".Trim(); - public bool Equals(BeatmapInfo other) { if (ID == 0 || other?.ID == 0) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 31869f9310..5e975de77c 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -9,16 +9,19 @@ using System.Linq.Expressions; using System.Text; using System.Threading; using System.Threading.Tasks; +using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; using osu.Framework.Audio; using osu.Framework.Audio.Track; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; +using osu.Framework.IO.Stores; using osu.Framework.Lists; using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Framework.Threading; +using osu.Framework.Statistics; +using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; using osu.Game.Database; using osu.Game.IO; @@ -27,46 +30,59 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; +using osu.Game.Skinning; +using osu.Game.Users; using Decoder = osu.Game.Beatmaps.Formats.Decoder; -using ZipArchive = SharpCompress.Archives.Zip.ZipArchive; namespace osu.Game.Beatmaps { /// /// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps. /// - public partial class BeatmapManager : DownloadableArchiveModelManager + [ExcludeFromDynamicCompile] + public partial class BeatmapManager : DownloadableArchiveModelManager, IDisposable, IBeatmapResourceProvider { /// /// Fired when a single difficulty has been hidden. /// - public event Action BeatmapHidden; + public IBindable> BeatmapHidden => beatmapHidden; + + private readonly Bindable> beatmapHidden = new Bindable>(); /// /// Fired when a single difficulty has been restored. /// - public event Action BeatmapRestored; + public IBindable> BeatmapRestored => beatmapRestored; + + private readonly Bindable> beatmapRestored = new Bindable>(); /// /// A default representation of a WorkingBeatmap to use when no beatmap is available. /// public readonly WorkingBeatmap DefaultBeatmap; - public override string[] HandledExtensions => new[] { ".osz" }; + public override IEnumerable HandledExtensions => new[] { ".osz" }; protected override string[] HashableFileTypes => new[] { ".osu" }; - protected override string ImportFromStablePath => "Songs"; + protected override string ImportFromStablePath => "."; + + protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage(); private readonly RulesetStore rulesets; private readonly BeatmapStore beatmaps; private readonly AudioManager audioManager; - private readonly GameHost host; - private readonly BeatmapUpdateQueue updateQueue; - private readonly Storage exportStorage; + private readonly LargeTextureStore largeTextureStore; + private readonly ITrackStore trackStore; - public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null, - WorkingBeatmap defaultBeatmap = null) + [CanBeNull] + private readonly GameHost host; + + [CanBeNull] + private readonly BeatmapOnlineLookupQueue onlineLookupQueue; + + public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, + WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false) : base(storage, contextFactory, api, new BeatmapStore(contextFactory), host) { this.rulesets = rulesets; @@ -76,11 +92,16 @@ namespace osu.Game.Beatmaps DefaultBeatmap = defaultBeatmap; beatmaps = (BeatmapStore)ModelStore; - beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b); - beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b); + beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference(b); + beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference(b); + beatmaps.ItemRemoved += removeWorkingCache; + beatmaps.ItemUpdated += removeWorkingCache; - updateQueue = new BeatmapUpdateQueue(api); - exportStorage = storage.GetStorageForDirectory("exports"); + if (performOnlineLookups) + onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage); + + largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)); + trackStore = audioManager.GetTrackStore(Files.Store); } protected override ArchiveDownloadRequest CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) => @@ -88,7 +109,32 @@ namespace osu.Game.Beatmaps protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz"; - protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default) + public WorkingBeatmap CreateNew(RulesetInfo ruleset, User user) + { + var metadata = new BeatmapMetadata + { + Author = user, + }; + + var set = new BeatmapSetInfo + { + Metadata = metadata, + Beatmaps = new List + { + new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty(), + Ruleset = ruleset, + Metadata = metadata, + } + } + }; + + var working = Import(set).Result; + return GetWorkingBeatmap(working.Beatmaps.First()); + } + + protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default) { if (archive != null) beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files); @@ -104,7 +150,20 @@ namespace osu.Game.Beatmaps validateOnlineIds(beatmapSet); - return updateQueue.UpdateAsync(beatmapSet, cancellationToken); + bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0); + + if (onlineLookupQueue != null) + await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false); + + // ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID. + if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0)) + { + if (beatmapSet.OnlineBeatmapSetID != null) + { + beatmapSet.OnlineBeatmapSetID = null; + LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs"); + } + } } protected override void PreImport(BeatmapSetInfo beatmapSet) @@ -130,7 +189,7 @@ namespace osu.Game.Beatmaps { var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList(); - LogForModel(beatmapSet, "Validating online IDs..."); + LogForModel(beatmapSet, $"Validating online IDs for {beatmapSet.Beatmaps.Count} beatmaps..."); // ensure all IDs are unique if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1)) @@ -180,46 +239,42 @@ namespace osu.Game.Beatmaps /// /// The to save the content against. The file referenced by will be replaced. /// The content to write. - public void Save(BeatmapInfo info, IBeatmap beatmapContent) + /// The beatmap content to write, null if to be omitted. + public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) { - var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID)); + var setInfo = info.BeatmapSet; using (var stream = new MemoryStream()) { using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true)) - new LegacyBeatmapEncoder(beatmapContent).Encode(sw); + new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw); stream.Seek(0, SeekOrigin.Begin); - UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream); + using (ContextFactory.GetForWrite()) + { + var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID); + var metadata = beatmapInfo.Metadata ?? setInfo.Metadata; + + // grab the original file (or create a new one if not found). + var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo(); + + // metadata may have changed; update the path with the standard format. + beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu"; + beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); + + // update existing or populate new file's filename. + fileInfo.Filename = beatmapInfo.Path; + + stream.Seek(0, SeekOrigin.Begin); + ReplaceFile(setInfo, fileInfo, stream); + } } - var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID); - if (working != null) - workingCache.Remove(working); + removeWorkingCache(info); } - /// - /// Exports a to an .osz package. - /// - /// The to export. - public void Export(BeatmapSetInfo set) - { - var localSet = QueryBeatmapSet(s => s.ID == set.ID); - - using (var archive = ZipArchive.Create()) - { - foreach (var file in localSet.Files) - archive.AddEntry(file.Filename, Files.Storage.GetStream(file.FileInfo.StoragePath)); - - using (var outputStream = exportStorage.GetStream($"{set}.osz", FileAccess.Write, FileMode.Create)) - archive.SaveTo(outputStream); - - exportStorage.OpenInNativeExplorer(); - } - } - - private readonly WeakList workingCache = new WeakList(); + private readonly WeakList workingCache = new WeakList(); /// /// Retrieve a instance for the provided @@ -235,20 +290,28 @@ namespace osu.Game.Beatmaps if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) return DefaultBeatmap; + if (beatmapInfo.BeatmapSet.Files == null) + { + var info = beatmapInfo; + beatmapInfo = QueryBeatmap(b => b.ID == info.ID); + } + + if (beatmapInfo == null) + return DefaultBeatmap; + lock (workingCache) { var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); + if (working != null) + return working; - if (working == null) - { - if (beatmapInfo.Metadata == null) - beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; + beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata; - workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, - new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager)); - } + workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this)); + + // best effort; may be higher than expected. + GlobalStatistics.Get(nameof(Beatmaps), $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count(); - previous?.TransferTo(working); return working; } } @@ -260,9 +323,9 @@ namespace osu.Game.Beatmaps /// The first result for the provided query, or null if no results were found. public BeatmapSetInfo QueryBeatmapSet(Expression> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query); - protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import) + protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import) { - if (!base.CanUndelete(existing, import)) + if (!base.CanReuseExisting(existing, import)) return false; var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i); @@ -276,13 +339,39 @@ namespace osu.Game.Beatmaps /// Returns a list of all usable s. /// /// A list of available . - public List GetAllUsableBeatmapSets() => GetAllUsableBeatmapSetsEnumerable().ToList(); + public List GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) => + GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList(); /// - /// Returns a list of all usable s. + /// Returns a list of all usable s. Note that files are not populated. /// + /// The level of detail to include in the returned objects. + /// Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases. /// A list of available . - public IQueryable GetAllUsableBeatmapSetsEnumerable() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected); + public IEnumerable GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false) + { + IQueryable queryable; + + switch (includes) + { + case IncludedDetails.Minimal: + queryable = beatmaps.BeatmapSetsOverview; + break; + + case IncludedDetails.AllButFiles: + queryable = beatmaps.BeatmapSetsWithoutFiles; + break; + + default: + queryable = beatmaps.ConsumableItems; + break; + } + + // AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY + // clause which causes queries to take 5-10x longer. + // TODO: remove if upgrading to EF core 3.x. + return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected)); + } /// /// Perform a lookup query on available s. @@ -310,7 +399,7 @@ namespace osu.Game.Beatmaps protected override BeatmapSetInfo CreateModel(ArchiveReader reader) { // let's make sure there are actually .osu files to import. - string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu")); + string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)); if (string.IsNullOrEmpty(mapName)) { @@ -338,10 +427,10 @@ namespace osu.Game.Beatmaps { var beatmapInfos = new List(); - foreach (var file in files.Where(f => f.Filename.EndsWith(".osu"))) + foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase))) { using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath)) - using (var ms = new MemoryStream()) //we need a memory stream so we can seek + using (var ms = new MemoryStream()) // we need a memory stream so we can seek using (var sr = new LineBufferedReader(ms)) { raw.CopyTo(ms); @@ -365,7 +454,7 @@ namespace osu.Game.Beatmaps // TODO: this should be done in a better place once we actually need to dynamically update it. beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0; beatmap.BeatmapInfo.Length = calculateLength(beatmap); - beatmap.BeatmapInfo.BPM = beatmap.ControlPointInfo.BPMMode; + beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength(); beatmapInfos.Add(beatmap.BeatmapInfo); } @@ -388,6 +477,39 @@ namespace osu.Game.Beatmaps return endTime - startTime; } + private void removeWorkingCache(BeatmapSetInfo info) + { + if (info.Beatmaps == null) return; + + foreach (var b in info.Beatmaps) + removeWorkingCache(b); + } + + private void removeWorkingCache(BeatmapInfo info) + { + lock (workingCache) + { + var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID); + if (working != null) + workingCache.Remove(working); + } + } + + public void Dispose() + { + onlineLookupQueue?.Dispose(); + } + + #region IResourceStorageProvider + + TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore; + ITrackStore IBeatmapResourceProvider.Tracks => trackStore; + AudioManager IStorageResourceProvider.AudioManager => audioManager; + IResourceStore IStorageResourceProvider.Files => Files.Store; + IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore); + + #endregion + /// /// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation. /// @@ -403,70 +525,29 @@ namespace osu.Game.Beatmaps protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; - protected override VideoSprite GetVideo() => null; - protected override Track GetTrack() => null; - } - - private class BeatmapUpdateQueue - { - private readonly IAPIProvider api; - - private const int update_queue_request_concurrency = 4; - - private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue)); - - public BeatmapUpdateQueue(IAPIProvider api) - { - this.api = api; - } - - public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) - { - if (api?.State != APIState.Online) - return Task.CompletedTask; - - LogForModel(beatmapSet, "Performing online lookups..."); - return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray()); - } - - // todo: expose this when we need to do individual difficulty lookups. - protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken) - => Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler); - - private void update(BeatmapSetInfo set, BeatmapInfo beatmap) - { - if (api?.State != APIState.Online) - return; - - var req = new GetBeatmapRequest(beatmap); - - req.Failure += fail; - - try - { - // intentionally blocking to limit web request concurrency - api.Perform(req); - - var res = req.Result; - - beatmap.Status = res.Status; - beatmap.BeatmapSet.Status = res.BeatmapSet.Status; - beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID; - beatmap.OnlineBeatmapID = res.OnlineBeatmapID; - - LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}."); - } - catch (Exception e) - { - fail(e); - } - - void fail(Exception e) - { - beatmap.OnlineBeatmapID = null; - LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); - } - } + protected override Track GetBeatmapTrack() => null; + public override Stream GetStream(string storagePath) => null; } } + + /// + /// The level of detail to include in database results. + /// + public enum IncludedDetails + { + /// + /// Only include beatmap difficulties and set level metadata. + /// + Minimal, + + /// + /// Include all difficulties, rulesets, difficulty metadata but no files. + /// + AllButFiles, + + /// + /// Include everything. + /// + All + } } diff --git a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs new file mode 100644 index 0000000000..5dff4fe282 --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs @@ -0,0 +1,210 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using Microsoft.Data.Sqlite; +using osu.Framework.Development; +using osu.Framework.IO.Network; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Framework.Threading; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using SharpCompress.Compressors; +using SharpCompress.Compressors.BZip2; + +namespace osu.Game.Beatmaps +{ + public partial class BeatmapManager + { + [ExcludeFromDynamicCompile] + private class BeatmapOnlineLookupQueue : IDisposable + { + private readonly IAPIProvider api; + private readonly Storage storage; + + private const int update_queue_request_concurrency = 4; + + private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue)); + + private FileWebRequest cacheDownloadRequest; + + private const string cache_database_name = "online.db"; + + public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage) + { + this.api = api; + this.storage = storage; + + // avoid downloading / using cache for unit tests. + if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name)) + prepareLocalCache(); + } + + public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) + { + LogForModel(beatmapSet, "Performing online lookups..."); + return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray()); + } + + // todo: expose this when we need to do individual difficulty lookups. + protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken) + => Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + + private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap) + { + if (checkLocalCache(set, beatmap)) + return; + + if (api?.State.Value != APIState.Online) + return; + + var req = new GetBeatmapRequest(beatmap); + + req.Failure += fail; + + try + { + // intentionally blocking to limit web request concurrency + api.Perform(req); + + var res = req.Result; + + if (res != null) + { + beatmap.Status = res.Status; + beatmap.BeatmapSet.Status = res.BeatmapSet.Status; + beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID; + beatmap.OnlineBeatmapID = res.OnlineBeatmapID; + + if (beatmap.Metadata != null) + beatmap.Metadata.AuthorID = res.AuthorID; + + if (beatmap.BeatmapSet.Metadata != null) + beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID; + + LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}."); + } + } + catch (Exception e) + { + fail(e); + } + + void fail(Exception e) + { + beatmap.OnlineBeatmapID = null; + LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); + } + } + + private void prepareLocalCache() + { + string cacheFilePath = storage.GetFullPath(cache_database_name); + string compressedCacheFilePath = $"{cacheFilePath}.bz2"; + + cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}"); + + cacheDownloadRequest.Failed += ex => + { + File.Delete(compressedCacheFilePath); + File.Delete(cacheFilePath); + + Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database); + }; + + cacheDownloadRequest.Finished += () => + { + try + { + using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) + using (var outStream = File.OpenWrite(cacheFilePath)) + using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) + bz2.CopyTo(outStream); + + // set to null on completion to allow lookups to begin using the new source + cacheDownloadRequest = null; + } + catch (Exception ex) + { + Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + File.Delete(cacheFilePath); + } + finally + { + File.Delete(compressedCacheFilePath); + } + }; + + cacheDownloadRequest.PerformAsync(); + } + + private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap) + { + // download is in progress (or was, and failed). + if (cacheDownloadRequest != null) + return false; + + // database is unavailable. + if (!storage.Exists(cache_database_name)) + return false; + + try + { + using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online"))) + { + db.Open(); + + using (var cmd = db.CreateCommand()) + { + cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path"; + + cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash)); + cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value)); + cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path)); + + using (var reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + var status = (BeatmapSetOnlineStatus)reader.GetByte(2); + + beatmap.Status = status; + beatmap.BeatmapSet.Status = status; + beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0); + beatmap.OnlineBeatmapID = reader.GetInt32(1); + + if (beatmap.Metadata != null) + beatmap.Metadata.AuthorID = reader.GetInt32(3); + + if (beatmap.BeatmapSet.Metadata != null) + beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3); + + LogForModel(set, $"Cached local retrieval for {beatmap}."); + return true; + } + } + } + } + } + catch (Exception ex) + { + LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}."); + } + + return false; + } + + public void Dispose() + { + cacheDownloadRequest?.Dispose(); + updateScheduler?.Dispose(); + } + } + } +} diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs index f9d71a2a6e..d78ffbbfb6 100644 --- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs @@ -2,13 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; -using osu.Framework.Audio; +using System.Diagnostics.CodeAnalysis; +using System.IO; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; -using osu.Framework.IO.Stores; using osu.Framework.Logging; +using osu.Framework.Testing; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Skinning; @@ -18,36 +17,35 @@ namespace osu.Game.Beatmaps { public partial class BeatmapManager { - protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap + [ExcludeFromDynamicCompile] + private class BeatmapManagerWorkingBeatmap : WorkingBeatmap { - private readonly IResourceStore store; + [NotNull] + private readonly IBeatmapResourceProvider resources; - public BeatmapManagerWorkingBeatmap(IResourceStore store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager) - : base(beatmapInfo, audioManager) + public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources) + : base(beatmapInfo, resources.AudioManager) { - this.store = store; - this.textureStore = textureStore; + this.resources = resources; } protected override IBeatmap GetBeatmap() { + if (BeatmapInfo.Path == null) + return new Beatmap { BeatmapInfo = BeatmapInfo }; + try { - using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) + using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path)))) return Decoder.GetDecoder(stream).Decode(stream); } - catch + catch (Exception e) { + Logger.Error(e, "Beatmap failed to load"); return null; } } - private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; - - private TextureStore textureStore; - - private ITrackStore trackStore; - protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes. protected override Texture GetBackground() @@ -57,66 +55,44 @@ namespace osu.Game.Beatmaps try { - return textureStore.Get(getPathForFile(Metadata.BackgroundFile)); + return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile)); } - catch + catch (Exception e) { + Logger.Error(e, "Background failed to load"); return null; } } - protected override VideoSprite GetVideo() + protected override Track GetBeatmapTrack() { - if (Metadata?.VideoFile == null) + if (Metadata?.AudioFile == null) return null; try { - return new VideoSprite(textureStore.GetStream(getPathForFile(Metadata.VideoFile))); + return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile)); } - catch + catch (Exception e) { + Logger.Error(e, "Track failed to load"); return null; } } - protected override Track GetTrack() - { - try - { - return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile)); - } - catch - { - return null; - } - } - - public override void RecycleTrack() - { - base.RecycleTrack(); - - trackStore?.Dispose(); - trackStore = null; - } - - public override void TransferTo(WorkingBeatmap other) - { - base.TransferTo(other); - - if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo)) - owb.textureStore = textureStore; - } - protected override Waveform GetWaveform() { + if (Metadata?.AudioFile == null) + return null; + try { - var trackData = store.GetStream(getPathForFile(Metadata.AudioFile)); + var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile)); return trackData == null ? null : new Waveform(trackData); } - catch + catch (Exception e) { + Logger.Error(e, "Waveform failed to load"); return null; } } @@ -127,7 +103,7 @@ namespace osu.Game.Beatmaps try { - using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path)))) + using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path)))) { var decoder = Decoder.GetDecoder(stream); @@ -136,7 +112,7 @@ namespace osu.Game.Beatmaps storyboard = decoder.Decode(stream); else { - using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile)))) + using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile)))) storyboard = decoder.Decode(stream, secondaryStream); } } @@ -156,7 +132,7 @@ namespace osu.Game.Beatmaps { try { - return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager); + return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources); } catch (Exception e) { @@ -164,6 +140,8 @@ namespace osu.Game.Beatmaps return null; } } + + public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath); } } } diff --git a/osu.Game/Beatmaps/BeatmapMetadata.cs b/osu.Game/Beatmaps/BeatmapMetadata.cs index 9267527d79..bfc0236db3 100644 --- a/osu.Game/Beatmaps/BeatmapMetadata.cs +++ b/osu.Game/Beatmaps/BeatmapMetadata.cs @@ -6,19 +6,27 @@ using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; +using osu.Framework.Localisation; +using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Users; namespace osu.Game.Beatmaps { + [ExcludeFromDynamicCompile] [Serializable] public class BeatmapMetadata : IEquatable, IHasPrimaryKey { public int ID { get; set; } public string Title { get; set; } + + [JsonProperty("title_unicode")] public string TitleUnicode { get; set; } + public string Artist { get; set; } + + [JsonProperty("artist_unicode")] public string ArtistUnicode { get; set; } [JsonIgnore] @@ -27,6 +35,21 @@ namespace osu.Game.Beatmaps [JsonIgnore] public List BeatmapSets { get; set; } + /// + /// Helper property to deserialize a username to . + /// + [JsonProperty(@"user_id")] + [Column("AuthorID")] + public int AuthorID + { + get => Author?.Id ?? 1; + set + { + Author ??= new User(); + Author.Id = value; + } + } + /// /// Helper property to deserialize a username to . /// @@ -35,7 +58,11 @@ namespace osu.Game.Beatmaps public string AuthorString { get => Author?.Username; - set => Author = new User { Username = value }; + set + { + Author ??= new User(); + Author.Username = value; + } } /// @@ -49,12 +76,26 @@ namespace osu.Game.Beatmaps [JsonProperty(@"tags")] public string Tags { get; set; } + /// + /// The time in milliseconds to begin playing the track for preview purposes. + /// If -1, the track should begin playing at 40% of its length. + /// public int PreviewTime { get; set; } + public string AudioFile { get; set; } public string BackgroundFile { get; set; } - public string VideoFile { get; set; } - public override string ToString() => $"{Artist} - {Title} ({Author})"; + public override string ToString() + { + string author = Author == null ? string.Empty : $"({Author})"; + return $"{Artist} - {Title} {author}".Trim(); + } + + public RomanisableString ToRomanisableString() + { + string author = Author == null ? string.Empty : $"({Author})"; + return new RomanisableString($"{ArtistUnicode} - {TitleUnicode} {author}".Trim(), $"{Artist} - {Title} {author}".Trim()); + } [JsonIgnore] public string[] SearchableTerms => new[] @@ -82,8 +123,7 @@ namespace osu.Game.Beatmaps && Tags == other.Tags && PreviewTime == other.PreviewTime && AudioFile == other.AudioFile - && BackgroundFile == other.BackgroundFile - && VideoFile == other.VideoFile; + && BackgroundFile == other.BackgroundFile; } } } diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index 250cc49ad4..b7b5adc52e 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -22,8 +22,18 @@ namespace osu.Game.Beatmaps { IHasComboInformation lastObj = null; + bool isFirst = true; + foreach (var obj in Beatmap.HitObjects.OfType()) { + if (isFirst) + { + obj.NewCombo = true; + + // first hitobject should always be marked as a new combo for sanity. + isFirst = false; + } + if (obj.NewCombo) { obj.IndexInCurrentCombo = 0; diff --git a/osu.Game/Beatmaps/BeatmapSetInfo.cs b/osu.Game/Beatmaps/BeatmapSetInfo.cs index a8b83dca38..1ce42535a0 100644 --- a/osu.Game/Beatmaps/BeatmapSetInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetInfo.cs @@ -5,10 +5,12 @@ using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; +using osu.Framework.Testing; using osu.Game.Database; namespace osu.Game.Beatmaps { + [ExcludeFromDynamicCompile] public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles, ISoftDelete, IEquatable { public int ID { get; set; } @@ -55,7 +57,14 @@ namespace osu.Game.Beatmaps public string Hash { get; set; } - public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename; + public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename; + + /// + /// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null. + /// The path returned is relative to the user file storage. + /// + /// The name of the file to get the storage path of. + public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; public List Files { get; set; } diff --git a/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs b/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs index 06dee4d3f5..48f1f0ce68 100644 --- a/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs +++ b/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs @@ -31,6 +31,11 @@ namespace osu.Game.Beatmaps /// public BeatmapSetOnlineStatus Status { get; set; } + /// + /// Whether or not this beatmap set has explicit content. + /// + public bool HasExplicitContent { get; set; } + /// /// Whether or not this beatmap set has a background video. /// diff --git a/osu.Game/Beatmaps/BeatmapSetOnlineStatus.cs b/osu.Game/Beatmaps/BeatmapSetOnlineStatus.cs index 5864975a2e..ae5a44cfcd 100644 --- a/osu.Game/Beatmaps/BeatmapSetOnlineStatus.cs +++ b/osu.Game/Beatmaps/BeatmapSetOnlineStatus.cs @@ -14,4 +14,10 @@ namespace osu.Game.Beatmaps Qualified = 3, Loved = 4, } + + public static class BeatmapSetOnlineStatusExtensions + { + public static bool GrantsPerformancePoints(this BeatmapSetOnlineStatus status) + => status == BeatmapSetOnlineStatus.Ranked || status == BeatmapSetOnlineStatus.Approved; + } } diff --git a/osu.Game/Beatmaps/BeatmapStatistic.cs b/osu.Game/Beatmaps/BeatmapStatistic.cs index 0745ec5222..7d7ba09fcf 100644 --- a/osu.Game/Beatmaps/BeatmapStatistic.cs +++ b/osu.Game/Beatmaps/BeatmapStatistic.cs @@ -1,13 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Sprites; +using System; +using osu.Framework.Graphics; namespace osu.Game.Beatmaps { public class BeatmapStatistic { - public IconUsage Icon; + /// + /// A function to create the icon for display purposes. Use default icons available via whenever possible for conformity. + /// + public Func CreateIcon; + public string Content; public string Name; } diff --git a/osu.Game/Beatmaps/BeatmapStatisticIcon.cs b/osu.Game/Beatmaps/BeatmapStatisticIcon.cs new file mode 100644 index 0000000000..181fb540df --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapStatisticIcon.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Beatmaps +{ + /// + /// A default implementation of an icon used to represent beatmap statistics. + /// + public class BeatmapStatisticIcon : Sprite + { + private readonly BeatmapStatisticsIconType iconType; + + public BeatmapStatisticIcon(BeatmapStatisticsIconType iconType) + { + this.iconType = iconType; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + Texture = textures.Get($"Icons/BeatmapDetails/{iconType.ToString().Kebaberize()}"); + } + } + + public enum BeatmapStatisticsIconType + { + Accuracy, + ApproachRate, + Bpm, + Circles, + HpDrain, + Length, + OverallDifficulty, + Size, + Sliders, + Spinners, + } +} diff --git a/osu.Game/Beatmaps/BeatmapStore.cs b/osu.Game/Beatmaps/BeatmapStore.cs index a2279fdb14..642bafd2ac 100644 --- a/osu.Game/Beatmaps/BeatmapStore.cs +++ b/osu.Game/Beatmaps/BeatmapStore.cs @@ -87,6 +87,18 @@ namespace osu.Game.Beatmaps base.Purge(items, context); } + public IQueryable BeatmapSetsOverview => ContextFactory.Get().BeatmapSetInfo + .Include(s => s.Metadata) + .Include(s => s.Beatmaps) + .AsNoTracking(); + + public IQueryable BeatmapSetsWithoutFiles => ContextFactory.Get().BeatmapSetInfo + .Include(s => s.Metadata) + .Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset) + .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty) + .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata) + .AsNoTracking(); + public IQueryable Beatmaps => ContextFactory.Get().BeatmapInfo .Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index 39a0e6f6d4..e8dc623ddb 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -2,10 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { - public abstract class ControlPoint : IComparable, IEquatable + public abstract class ControlPoint : IComparable { /// /// The time at which the control point takes effect. @@ -18,13 +20,29 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); - /// - /// Whether this control point is equivalent to another, ignoring time. - /// - /// Another control point to compare with. - /// Whether equivalent. - public abstract bool EquivalentTo(ControlPoint other); + public virtual Color4 GetRepresentingColour(OsuColour colours) => colours.Yellow; - public bool Equals(ControlPoint other) => Time == other?.Time && EquivalentTo(other); + /// + /// Determines whether this results in a meaningful change when placed alongside another. + /// + /// An existing control point to compare with. + /// Whether this is redundant when placed alongside . + public abstract bool IsRedundant(ControlPoint existing); + + /// + /// Create an unbound copy of this control point. + /// + public ControlPoint CreateCopy() + { + var copy = (ControlPoint)Activator.CreateInstance(GetType()); + + copy.CopyFrom(this); + + return copy; + } + + public virtual void CopyFrom(ControlPoint other) + { + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index df68d8acd2..d3a4b635f5 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -7,6 +7,8 @@ using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Lists; +using osu.Framework.Utils; +using osu.Game.Screens.Edit; namespace osu.Game.Beatmaps.ControlPoints { @@ -41,9 +43,9 @@ namespace osu.Game.Beatmaps.ControlPoints /// All sound points. /// [JsonProperty] - public IReadOnlyList SamplePoints => samplePoints; + public IBindableList SamplePoints => samplePoints; - private readonly SortedList samplePoints = new SortedList(Comparer.Default); + private readonly BindableList samplePoints = new BindableList(); /// /// All effect points. @@ -56,6 +58,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// All control points, of all types. /// + [JsonIgnore] public IEnumerable AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray(); /// @@ -63,49 +66,42 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time); + public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT); /// /// Finds the sound control point that is active at . /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null); + public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null); + public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT); /// /// Finds the maximum BPM represented by any timing control point. /// [JsonIgnore] public double BPMMaximum => - 60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; + 60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength; /// /// Finds the minimum BPM represented by any timing control point. /// [JsonIgnore] public double BPMMinimum => - 60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; - - /// - /// Finds the mode BPM (most common BPM) represented by the control points. - /// - [JsonIgnore] - public double BPMMode => - 60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength; + 60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength; /// /// Remove all s and return to a pristine state. @@ -157,24 +153,79 @@ namespace osu.Game.Beatmaps.ControlPoints public void RemoveGroup(ControlPointGroup group) { + foreach (var item in group.ControlPoints.ToArray()) + group.Remove(item); + group.ItemAdded -= groupItemAdded; group.ItemRemoved -= groupItemRemoved; groups.Remove(group); } + /// + /// Returns the time on the given beat divisor closest to the given time. + /// + /// The time to find the closest snapped time to. + /// The beat divisor to snap to. + /// An optional reference point to use for timing point lookup. + public double GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null) + { + var timingPoint = TimingPointAt(referenceTime ?? time); + return getClosestSnappedTime(timingPoint, time, beatDivisor); + } + + /// + /// Returns the time on *ANY* valid beat divisor, favouring the divisor closest to the given time. + /// + /// The time to find the closest snapped time to. + public double GetClosestSnappedTime(double time) => GetClosestSnappedTime(time, GetClosestBeatDivisor(time)); + + /// + /// Returns the beat snap divisor closest to the given time. If two are equally close, the smallest divisor is returned. + /// + /// The time to find the closest beat snap divisor to. + /// An optional reference point to use for timing point lookup. + public int GetClosestBeatDivisor(double time, double? referenceTime = null) + { + TimingControlPoint timingPoint = TimingPointAt(referenceTime ?? time); + + int closestDivisor = 0; + double closestTime = double.MaxValue; + + foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS) + { + double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor)); + + if (Precision.DefinitelyBigger(closestTime, distanceFromSnap)) + { + closestDivisor = divisor; + closestTime = distanceFromSnap; + } + } + + return closestDivisor; + } + + private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor) + { + var beatLength = timingPoint.BeatLength / beatDivisor; + var beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero); + + return timingPoint.Time + beatLengths * beatLength; + } + /// /// Binary searches one of the control point lists to find the active control point at . /// Includes logic for returning a specific point when no matching point is found. /// /// The list to search. /// The time to find the control point at. - /// The control point to use when is before any control points. If null, a new control point will be constructed. + /// The control point to use when is before any control points. /// The active control point at , or a fallback if none found. - private T binarySearchWithFallback(IReadOnlyList list, double time, T prePoint = null) - where T : ControlPoint, new() + private T binarySearchWithFallback(IReadOnlyList list, double time, T fallback) + where T : ControlPoint { - return binarySearch(list, time) ?? prePoint ?? new T(); + return binarySearch(list, time) ?? fallback; } /// @@ -247,7 +298,7 @@ namespace osu.Game.Beatmaps.ControlPoints break; } - return existing?.EquivalentTo(newPoint) == true; + return newPoint?.IsRedundant(existing) == true; } private void groupItemAdded(ControlPoint controlPoint) @@ -293,5 +344,15 @@ namespace osu.Game.Beatmaps.ControlPoints break; } } + + public ControlPointInfo CreateCopy() + { + var controlPointInfo = new ControlPointInfo(); + + foreach (var point in AllControlPoints) + controlPointInfo.Add(point.Time, point.CreateCopy()); + + return controlPointInfo; + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 8b21098a51..8a6cfaf688 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -2,22 +2,31 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { public class DifficultyControlPoint : ControlPoint { + public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint + { + SpeedMultiplierBindable = { Disabled = true }, + }; + /// /// The speed multiplier at this control point. /// public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1) { - Precision = 0.1, + Precision = 0.01, Default = 1, MinValue = 0.1, MaxValue = 10 }; + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1; + /// /// The speed multiplier at this control point. /// @@ -27,7 +36,15 @@ namespace osu.Game.Beatmaps.ControlPoints set => SpeedMultiplierBindable.Value = value; } - public override bool EquivalentTo(ControlPoint other) => - other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier); + public override bool IsRedundant(ControlPoint existing) + => existing is DifficultyControlPoint existingDifficulty + && SpeedMultiplier == existingDifficulty.SpeedMultiplier; + + public override void CopyFrom(ControlPoint other) + { + SpeedMultiplier = ((DifficultyControlPoint)other).SpeedMultiplier; + + base.CopyFrom(other); + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 369b93ff3d..79bc88e773 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -2,16 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { public class EffectControlPoint : ControlPoint { + public static readonly EffectControlPoint DEFAULT = new EffectControlPoint + { + KiaiModeBindable = { Disabled = true }, + OmitFirstBarLineBindable = { Disabled = true } + }; + /// /// Whether the first bar line of this control point is ignored. /// public readonly BindableBool OmitFirstBarLineBindable = new BindableBool(); + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple; + /// /// Whether the first bar line of this control point is ignored. /// @@ -35,8 +45,18 @@ namespace osu.Game.Beatmaps.ControlPoints set => KiaiModeBindable.Value = value; } - public override bool EquivalentTo(ControlPoint other) => - other is EffectControlPoint otherTyped && - KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine; + public override bool IsRedundant(ControlPoint existing) + => !OmitFirstBarLine + && existing is EffectControlPoint existingEffect + && KiaiMode == existingEffect.KiaiMode + && OmitFirstBarLine == existingEffect.OmitFirstBarLine; + + public override void CopyFrom(ControlPoint other) + { + KiaiMode = ((EffectControlPoint)other).KiaiMode; + OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine; + + base.CopyFrom(other); + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 393bcfdb3c..4aa6a3d6e9 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -3,6 +3,8 @@ using osu.Framework.Bindables; using osu.Game.Audio; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -10,6 +12,14 @@ namespace osu.Game.Beatmaps.ControlPoints { public const string DEFAULT_BANK = "normal"; + public static readonly SampleControlPoint DEFAULT = new SampleControlPoint + { + SampleBankBindable = { Disabled = true }, + SampleVolumeBindable = { Disabled = true } + }; + + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; + /// /// The default sample bank at this control point. /// @@ -48,12 +58,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The name of the same. /// A populated . - public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo - { - Bank = SampleBank, - Name = sampleName, - Volume = SampleVolume, - }; + public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo(sampleName, SampleBank, volume: SampleVolume); /// /// Applies and to a if necessary, returning the modified . @@ -61,15 +66,19 @@ namespace osu.Game.Beatmaps.ControlPoints /// The . This will not be modified. /// The modified . This does not share a reference with . public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo) - { - var newSampleInfo = hitSampleInfo.Clone(); - newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank; - newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume; - return newSampleInfo; - } + => hitSampleInfo.With(newBank: hitSampleInfo.Bank ?? SampleBank, newVolume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume); - public override bool EquivalentTo(ControlPoint other) => - other is SampleControlPoint otherTyped && - SampleBank == otherTyped.SampleBank && SampleVolume == otherTyped.SampleVolume; + public override bool IsRedundant(ControlPoint existing) + => existing is SampleControlPoint existingSample + && SampleBank == existingSample.SampleBank + && SampleVolume == existingSample.SampleVolume; + + public override void CopyFrom(ControlPoint other) + { + SampleVolume = ((SampleControlPoint)other).SampleVolume; + SampleBank = ((SampleControlPoint)other).SampleBank; + + base.CopyFrom(other); + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 51b3377394..ec20328fab 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -3,6 +3,8 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps.Timing; +using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { @@ -13,6 +15,23 @@ namespace osu.Game.Beatmaps.ControlPoints /// public readonly Bindable TimeSignatureBindable = new Bindable(TimeSignatures.SimpleQuadruple) { Default = TimeSignatures.SimpleQuadruple }; + /// + /// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing. + /// + private const double default_beat_length = 60000.0 / 60.0; + + public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1; + + public static readonly TimingControlPoint DEFAULT = new TimingControlPoint + { + BeatLengthBindable = + { + Value = default_beat_length, + Disabled = true + }, + TimeSignatureBindable = { Disabled = true } + }; + /// /// The time signature at this control point. /// @@ -48,8 +67,15 @@ namespace osu.Game.Beatmaps.ControlPoints /// public double BPM => 60000 / BeatLength; - public override bool EquivalentTo(ControlPoint other) => - other is TimingControlPoint otherTyped - && TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength); + // Timing points are never redundant as they can change the time signature. + public override bool IsRedundant(ControlPoint existing) => false; + + public override void CopyFrom(ControlPoint other) + { + TimeSignature = ((TimingControlPoint)other).TimeSignature; + BeatLength = ((TimingControlPoint)other).BeatLength; + + base.CopyFrom(other); + } } } diff --git a/osu.Game/Beatmaps/DifficultyRecommender.cs b/osu.Game/Beatmaps/DifficultyRecommender.cs new file mode 100644 index 0000000000..340c47d89b --- /dev/null +++ b/osu.Game/Beatmaps/DifficultyRecommender.cs @@ -0,0 +1,119 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Rulesets; + +namespace osu.Game.Beatmaps +{ + /// + /// A class which will recommend the most suitable difficulty for the local user from a beatmap set. + /// This requires the user to be logged in, as it sources from the user's online profile. + /// + public class DifficultyRecommender : Component + { + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + [Resolved] + private Bindable ruleset { get; set; } + + /// + /// The user for which the last requests were run. + /// + private int? requestedUserId; + + private readonly Dictionary recommendedDifficultyMapping = new Dictionary(); + + private readonly IBindable apiState = new Bindable(); + + [BackgroundDependencyLoader] + private void load() + { + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); + } + + /// + /// Find the recommended difficulty from a selection of available difficulties for the current local user. + /// + /// + /// This requires the user to be online for now. + /// + /// A collection of beatmaps to select a difficulty from. + /// The recommended difficulty, or null if a recommendation could not be provided. + [CanBeNull] + public BeatmapInfo GetRecommendedBeatmap(IEnumerable beatmaps) + { + foreach (var r in orderedRulesets) + { + if (!recommendedDifficultyMapping.TryGetValue(r, out var recommendation)) + continue; + + BeatmapInfo beatmap = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b => + { + var difference = b.StarDifficulty - recommendation; + return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder + }).FirstOrDefault(); + + if (beatmap != null) + return beatmap; + } + + return null; + } + + private void fetchRecommendedValues() + { + if (recommendedDifficultyMapping.Count > 0 && api.LocalUser.Value.Id == requestedUserId) + return; + + requestedUserId = api.LocalUser.Value.Id; + + // only query API for built-in rulesets + rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo => + { + var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo); + + req.Success += result => + { + // algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505 + recommendedDifficultyMapping[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195; + }; + + api.Queue(req); + }); + } + + /// + /// Rulesets ordered descending by their respective recommended difficulties. + /// The currently selected ruleset will always be first. + /// + private IEnumerable orderedRulesets => + recommendedDifficultyMapping + .OrderByDescending(pair => pair.Value).Select(pair => pair.Key).Where(r => !r.Equals(ruleset.Value)) + .Prepend(ruleset.Value); + + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => + { + switch (state.NewValue) + { + case APIState.Online: + fetchRecommendedValues(); + break; + } + }); + } +} diff --git a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs index 351e5df17a..f6e03d40ff 100644 --- a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs +++ b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs @@ -13,6 +13,7 @@ namespace osu.Game.Beatmaps.Drawables public class BeatmapSetOnlineStatusPill : CircularContainer { private readonly OsuSpriteText statusText; + private readonly Box background; private BeatmapSetOnlineStatus status; @@ -43,6 +44,12 @@ namespace osu.Game.Beatmaps.Drawables set => statusText.Padding = value; } + public Color4 BackgroundColour + { + get => background.Colour; + set => background.Colour = value; + } + public BeatmapSetOnlineStatusPill() { AutoSizeAxes = Axes.Both; @@ -50,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables Children = new Drawable[] { - new Box + background = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index a3128e36c4..c62b803d1a 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -2,7 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Threading; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,6 +18,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -21,9 +26,6 @@ namespace osu.Game.Beatmaps.Drawables { public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip { - private readonly BeatmapInfo beatmap; - private readonly RulesetInfo ruleset; - private readonly Container iconContainer; /// @@ -35,23 +37,54 @@ namespace osu.Game.Beatmaps.Drawables set => iconContainer.Size = value; } - public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true) + [NotNull] + private readonly BeatmapInfo beatmap; + + [CanBeNull] + private readonly RulesetInfo ruleset; + + [CanBeNull] + private readonly IReadOnlyList mods; + + private readonly bool shouldShowTooltip; + + private readonly bool performBackgroundDifficultyLookup; + + private readonly Bindable difficultyBindable = new Bindable(); + + private Drawable background; + + /// + /// Creates a new with a given and combination. + /// + /// The beatmap to show the difficulty of. + /// The ruleset to show the difficulty with. + /// The mods to show the difficulty with. + /// Whether to display a tooltip when hovered. + public DifficultyIcon([NotNull] BeatmapInfo beatmap, [CanBeNull] RulesetInfo ruleset, [CanBeNull] IReadOnlyList mods, bool shouldShowTooltip = true) + : this(beatmap, shouldShowTooltip) + { + this.ruleset = ruleset ?? beatmap.Ruleset; + this.mods = mods ?? Array.Empty(); + } + + /// + /// Creates a new that follows the currently-selected ruleset and mods. + /// + /// The beatmap to show the difficulty of. + /// Whether to display a tooltip when hovered. + /// Whether to perform difficulty lookup (including calculation if necessary). + public DifficultyIcon([NotNull] BeatmapInfo beatmap, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true) { this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap)); - - this.ruleset = ruleset ?? beatmap.Ruleset; - if (shouldShowTooltip) - TooltipContent = beatmap; + this.shouldShowTooltip = shouldShowTooltip; + this.performBackgroundDifficultyLookup = performBackgroundDifficultyLookup; AutoSizeAxes = Axes.Both; InternalChild = iconContainer = new Container { Size = new Vector2(20f) }; } - public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(); - - public object TooltipContent { get; } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -70,10 +103,10 @@ namespace osu.Game.Beatmaps.Drawables Type = EdgeEffectType.Shadow, Radius = 5, }, - Child = new Box + Child = background = new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.ForDifficultyRating(beatmap.DifficultyRating), + Colour = colours.ForDifficultyRating(beatmap.DifficultyRating) // Default value that will be re-populated once difficulty calculation completes }, }, new ConstrainedIconContainer @@ -82,16 +115,81 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, // the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment) - Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } - } + Icon = (ruleset ?? beatmap.Ruleset)?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle } + }, }; + + if (performBackgroundDifficultyLookup) + iconContainer.Add(new DelayedLoadUnloadWrapper(() => new DifficultyRetriever(beatmap, ruleset, mods) { StarDifficulty = { BindTarget = difficultyBindable } }, 0)); + else + difficultyBindable.Value = new StarDifficulty(beatmap.StarDifficulty, 0); + + difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating)); + } + + public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(); + + public object TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null; + + private class DifficultyRetriever : Component + { + public readonly Bindable StarDifficulty = new Bindable(); + + private readonly BeatmapInfo beatmap; + private readonly RulesetInfo ruleset; + private readonly IReadOnlyList mods; + + private CancellationTokenSource difficultyCancellation; + + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList mods) + { + this.beatmap = beatmap; + this.ruleset = ruleset; + this.mods = mods; + } + + private IBindable localStarDifficulty; + + [BackgroundDependencyLoader] + private void load() + { + difficultyCancellation = new CancellationTokenSource(); + localStarDifficulty = ruleset != null + ? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token) + : difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token); + localStarDifficulty.BindValueChanged(d => + { + if (d.NewValue is StarDifficulty diff) + StarDifficulty.Value = diff; + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + difficultyCancellation?.Cancel(); + } + } + + private class DifficultyIconTooltipContent + { + public readonly BeatmapInfo Beatmap; + public readonly IBindable Difficulty; + + public DifficultyIconTooltipContent(BeatmapInfo beatmap, IBindable difficulty) + { + Beatmap = beatmap; + Difficulty = difficulty; + } } private class DifficultyIconTooltip : VisibilityContainer, ITooltip { private readonly OsuSpriteText difficultyName, starRating; private readonly Box background; - private readonly FillFlowContainer difficultyFlow; public DifficultyIconTooltip() @@ -150,23 +248,31 @@ namespace osu.Game.Beatmaps.Drawables }; } - private OsuColour colours; + [Resolved] + private OsuColour colours { get; set; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - this.colours = colours; background.Colour = colours.Gray3; } + private readonly IBindable starDifficulty = new Bindable(); + public bool SetContent(object content) { - if (!(content is BeatmapInfo beatmap)) + if (!(content is DifficultyIconTooltipContent iconContent)) return false; - difficultyName.Text = beatmap.Version; - starRating.Text = $"{beatmap.StarDifficulty:0.##}"; - difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating, true); + difficultyName.Text = iconContent.Beatmap.Version; + + starDifficulty.UnbindAll(); + starDifficulty.BindTo(iconContent.Difficulty); + starDifficulty.BindValueChanged(difficulty => + { + starRating.Text = $"{difficulty.NewValue.Stars:0.##}"; + difficultyFlow.Colour = colours.ForDifficultyRating(difficulty.NewValue.DifficultyRating, true); + }, true); return true; } diff --git a/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs index fbad113caa..fcee4c2f1a 100644 --- a/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs @@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables public class GroupedDifficultyIcon : DifficultyIcon { public GroupedDifficultyIcon(List beatmaps, RulesetInfo ruleset, Color4 counterColour) - : base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false) + : base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, null, false) { AddInternal(new OsuSpriteText { diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 30346a8a96..3206f7b3ab 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables { public readonly Bindable Beatmap = new Bindable(); + protected override double LoadDelay => 500; + [Resolved] private BeatmapManager beatmaps { get; set; } @@ -32,8 +34,8 @@ namespace osu.Game.Beatmaps.Drawables /// protected virtual double UnloadDelay => 10000; - protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay); + protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) => + new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay) { RelativeSizeAxes = Axes.Both }; protected override double TransformDuration => 400; diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapSetCover.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapSetCover.cs index 16eecb7198..7248c9213c 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapSetCover.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapSetCover.cs @@ -1,87 +1,60 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; namespace osu.Game.Beatmaps.Drawables { - public class UpdateableBeatmapSetCover : Container + public class UpdateableBeatmapSetCover : ModelBackedDrawable { - private Drawable displayedCover; - - private BeatmapSetInfo beatmapSet; + private readonly BeatmapSetCoverType coverType; public BeatmapSetInfo BeatmapSet { - get => beatmapSet; - set - { - if (value == beatmapSet) return; - - beatmapSet = value; - - if (IsLoaded) - updateCover(); - } + get => Model; + set => Model = value; } - private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover; - - public BeatmapSetCoverType CoverType + public new bool Masking { - get => coverType; - set - { - if (value == coverType) return; - - coverType = value; - - if (IsLoaded) - updateCover(); - } + get => base.Masking; + set => base.Masking = value; } - public UpdateableBeatmapSetCover() + public UpdateableBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover) { - Child = new Box + this.coverType = coverType; + + InternalChild = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.1f)), + Colour = OsuColour.Gray(0.2f), }; } - protected override void LoadComplete() - { - base.LoadComplete(); - updateCover(); - } + protected override double LoadDelay => 500; - private void updateCover() - { - displayedCover?.FadeOut(400); - displayedCover?.Expire(); - displayedCover = null; + protected override double TransformDuration => 400; - if (beatmapSet != null) + protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad); + + protected override Drawable CreateDrawable(BeatmapSetInfo model) + { + if (model == null) + return null; + + return new BeatmapSetCover(model, coverType) { - BeatmapSetCover cover; - - Add(displayedCover = new DelayedLoadWrapper( - cover = new BeatmapSetCover(beatmapSet, coverType) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fill, - }) - ); - - cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out); - } + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }; } } } diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index bfcc38e4a9..6922d1c286 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -3,11 +3,13 @@ using System; using System.Collections.Generic; +using System.IO; +using System.Threading; +using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; @@ -20,7 +22,7 @@ namespace osu.Game.Beatmaps { private readonly TextureStore textures; - public DummyWorkingBeatmap(AudioManager audio, TextureStore textures) + public DummyWorkingBeatmap([NotNull] AudioManager audio, TextureStore textures) : base(new BeatmapInfo { Metadata = new BeatmapMetadata @@ -45,9 +47,9 @@ namespace osu.Game.Beatmaps protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4"); - protected override VideoSprite GetVideo() => null; + protected override Track GetBeatmapTrack() => GetVirtualTrack(); - protected override Track GetTrack() => GetVirtualTrack(); + public override Stream GetStream(string storagePath) => null; private class DummyRulesetInfo : RulesetInfo { @@ -78,7 +80,7 @@ namespace osu.Game.Beatmaps public bool CanConvert() => true; - public IBeatmap Convert() + public IBeatmap Convert(CancellationToken cancellationToken = default) { foreach (var obj in Beatmap.HitObjects) ObjectConverted?.Invoke(obj, obj.Yield()); diff --git a/osu.Game/Beatmaps/Formats/Decoder.cs b/osu.Game/Beatmaps/Formats/Decoder.cs index 45122f6312..845ac20db0 100644 --- a/osu.Game/Beatmaps/Formats/Decoder.cs +++ b/osu.Game/Beatmaps/Formats/Decoder.cs @@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps.Formats if (line == null) throw new IOException("Unknown file format (null)"); - var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault(); + var decoder = typedDecoders.Where(d => line.StartsWith(d.Key, StringComparison.InvariantCulture)).Select(d => d.Value).FirstOrDefault(); // it's important the magic does NOT get consumed here, since sometimes it's part of the structure // (see JsonBeatmapDecoder - the magic string is the opening brace) diff --git a/osu.Game/Beatmaps/Formats/IHasCustomColours.cs b/osu.Game/Beatmaps/Formats/IHasCustomColours.cs index 8f6c7dc328..dba3a37545 100644 --- a/osu.Game/Beatmaps/Formats/IHasCustomColours.cs +++ b/osu.Game/Beatmaps/Formats/IHasCustomColours.cs @@ -8,6 +8,6 @@ namespace osu.Game.Beatmaps.Formats { public interface IHasCustomColours { - Dictionary CustomColours { get; set; } + Dictionary CustomColours { get; } } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 447d52d980..40bc75e847 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -6,18 +6,17 @@ using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Extensions; -using osu.Game.Beatmaps.Timing; -using osu.Game.Rulesets.Objects.Legacy; +using osu.Framework.Extensions.EnumExtensions; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.IO; using osu.Game.Beatmaps.Legacy; +using osu.Game.Beatmaps.Timing; +using osu.Game.IO; +using osu.Game.Rulesets.Objects.Legacy; namespace osu.Game.Beatmaps.Formats { public class LegacyBeatmapDecoder : LegacyDecoder { - public const int LATEST_VERSION = 14; - private Beatmap beatmap; private ConvertHitObjectParser parser; @@ -64,20 +63,18 @@ namespace osu.Game.Beatmaps.Formats hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty); } - protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal); + protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_'); protected override void ParseLine(Beatmap beatmap, Section section, string line) { - var strippedLine = StripComments(line); - switch (section) { case Section.General: - handleGeneral(strippedLine); + handleGeneral(line); return; case Section.Editor: - handleEditor(strippedLine); + handleEditor(line); return; case Section.Metadata: @@ -85,19 +82,19 @@ namespace osu.Game.Beatmaps.Formats return; case Section.Difficulty: - handleDifficulty(strippedLine); + handleDifficulty(line); return; case Section.Events: - handleEvent(strippedLine); + handleEvent(line); return; case Section.TimingPoints: - handleTimingPoint(strippedLine); + handleTimingPoint(line); return; case Section.HitObjects: - handleHitObject(strippedLine); + handleHitObject(line); return; } @@ -175,6 +172,10 @@ namespace osu.Game.Beatmaps.Formats case @"WidescreenStoryboard": beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1; break; + + case @"EpilepsyWarning": + beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1; + break; } } @@ -239,11 +240,11 @@ namespace osu.Game.Beatmaps.Formats break; case @"Source": - beatmap.BeatmapInfo.Metadata.Source = pair.Value; + metadata.Source = pair.Value; break; case @"Tags": - beatmap.BeatmapInfo.Metadata.Tags = pair.Value; + metadata.Tags = pair.Value; break; case @"BeatmapID": @@ -300,28 +301,14 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case LegacyEventType.Background: - string bgFilename = split[2].Trim('"'); - beatmap.BeatmapInfo.Metadata.BackgroundFile = bgFilename.ToStandardisedPath(); - break; - - case LegacyEventType.Video: - string videoFilename = split[2].Trim('"'); - beatmap.BeatmapInfo.Metadata.VideoFile = videoFilename.ToStandardisedPath(); + beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); break; case LegacyEventType.Break: double start = getOffsetTime(Parsing.ParseDouble(split[1])); + double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - var breakEvent = new BreakPeriod - { - StartTime = start, - EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))) - }; - - if (!breakEvent.HasEffect) - return; - - beatmap.Breaks.Add(breakEvent); + beatmap.Breaks.Add(new BreakPeriod(start, end)); break; } } @@ -360,8 +347,8 @@ namespace osu.Game.Beatmaps.Formats if (split.Length >= 8) { LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]); - kiaiMode = effectFlags.HasFlag(LegacyEffectFlags.Kiai); - omitFirstBarSignature = effectFlags.HasFlag(LegacyEffectFlags.OmitFirstBarLine); + kiaiMode = effectFlags.HasFlagFast(LegacyEffectFlags.Kiai); + omitFirstBarSignature = effectFlags.HasFlagFast(LegacyEffectFlags.OmitFirstBarLine); } string stringSampleSet = sampleSet.ToString().ToLowerInvariant(); @@ -378,7 +365,9 @@ namespace osu.Game.Beatmaps.Formats addControlPoint(time, controlPoint, true); } - addControlPoint(time, new LegacyDifficultyControlPoint +#pragma warning disable 618 + addControlPoint(time, new LegacyDifficultyControlPoint(beatLength) +#pragma warning restore 618 { SpeedMultiplier = speedMultiplier, }, timingChange); @@ -395,17 +384,10 @@ namespace osu.Game.Beatmaps.Formats SampleVolume = sampleVolume, CustomSampleBank = customSampleBank, }, timingChange); - - // To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but - // appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line - // with the same time value (allowing them to overwrite as necessary). - // - // The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal. - if (timingChange) - flushPendingPoints(); } private readonly List pendingControlPoints = new List(); + private readonly HashSet pendingControlPointTypes = new HashSet(); private double pendingControlPointsTime; private void addControlPoint(double time, ControlPoint point, bool timingChange) @@ -414,28 +396,34 @@ namespace osu.Game.Beatmaps.Formats flushPendingPoints(); if (timingChange) - { - beatmap.ControlPointInfo.Add(time, point); - return; - } + pendingControlPoints.Insert(0, point); + else + pendingControlPoints.Add(point); - pendingControlPoints.Add(point); pendingControlPointsTime = time; } private void flushPendingPoints() { - foreach (var p in pendingControlPoints) - beatmap.ControlPointInfo.Add(pendingControlPointsTime, p); + // Changes from non-timing-points are added to the end of the list (see addControlPoint()) and should override any changes from timing-points (added to the start of the list). + for (int i = pendingControlPoints.Count - 1; i >= 0; i--) + { + var type = pendingControlPoints[i].GetType(); + if (pendingControlPointTypes.Contains(type)) + continue; + + pendingControlPointTypes.Add(type); + beatmap.ControlPointInfo.Add(pendingControlPointsTime, pendingControlPoints[i]); + } pendingControlPoints.Clear(); + pendingControlPointTypes.Clear(); } private void handleHitObject(string line) { // If the ruleset wasn't specified, assume the osu!standard ruleset. - if (parser == null) - parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion); + parser ??= new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion); var obj = parser.Parse(line); if (obj != null) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 09f40ce7b6..acbf57d25f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -3,14 +3,20 @@ using System; using System.Collections.Generic; +using System.Globalization; using System.IO; using System.Linq; using System.Text; +using JetBrains.Annotations; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Beatmaps.Formats { @@ -20,9 +26,18 @@ namespace osu.Game.Beatmaps.Formats private readonly IBeatmap beatmap; - public LegacyBeatmapEncoder(IBeatmap beatmap) + [CanBeNull] + private readonly ISkin skin; + + /// + /// Creates a new . + /// + /// The beatmap to encode. + /// The beatmap's skin, used for encoding combo colours. + public LegacyBeatmapEncoder(IBeatmap beatmap, [CanBeNull] ISkin skin) { this.beatmap = beatmap; + this.skin = skin; if (beatmap.BeatmapInfo.RulesetID < 0 || beatmap.BeatmapInfo.RulesetID > 3) throw new ArgumentException("Only beatmaps in the osu, taiko, catch, or mania rulesets can be encoded to the legacy beatmap format.", nameof(beatmap)); @@ -48,7 +63,10 @@ namespace osu.Game.Beatmaps.Formats handleEvents(writer); writer.WriteLine(); - handleTimingPoints(writer); + handleControlPoints(writer); + + writer.WriteLine(); + handleColours(writer); writer.WriteLine(); handleHitObjects(writer); @@ -58,7 +76,7 @@ namespace osu.Game.Beatmaps.Formats { writer.WriteLine("[General]"); - writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}")); + if (beatmap.Metadata.AudioFile != null) writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}")); writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}")); writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}")); // Todo: Not all countdown types are supported by lazer yet @@ -103,15 +121,15 @@ namespace osu.Game.Beatmaps.Formats writer.WriteLine("[Metadata]"); writer.WriteLine(FormattableString.Invariant($"Title: {beatmap.Metadata.Title}")); - writer.WriteLine(FormattableString.Invariant($"TitleUnicode: {beatmap.Metadata.TitleUnicode}")); + if (beatmap.Metadata.TitleUnicode != null) writer.WriteLine(FormattableString.Invariant($"TitleUnicode: {beatmap.Metadata.TitleUnicode}")); writer.WriteLine(FormattableString.Invariant($"Artist: {beatmap.Metadata.Artist}")); - writer.WriteLine(FormattableString.Invariant($"ArtistUnicode: {beatmap.Metadata.ArtistUnicode}")); + if (beatmap.Metadata.ArtistUnicode != null) writer.WriteLine(FormattableString.Invariant($"ArtistUnicode: {beatmap.Metadata.ArtistUnicode}")); writer.WriteLine(FormattableString.Invariant($"Creator: {beatmap.Metadata.AuthorString}")); writer.WriteLine(FormattableString.Invariant($"Version: {beatmap.BeatmapInfo.Version}")); - writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}")); - writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}")); - writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID ?? 0}")); - writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID ?? -1}")); + if (beatmap.Metadata.Source != null) writer.WriteLine(FormattableString.Invariant($"Source: {beatmap.Metadata.Source}")); + if (beatmap.Metadata.Tags != null) writer.WriteLine(FormattableString.Invariant($"Tags: {beatmap.Metadata.Tags}")); + if (beatmap.BeatmapInfo.OnlineBeatmapID != null) writer.WriteLine(FormattableString.Invariant($"BeatmapID: {beatmap.BeatmapInfo.OnlineBeatmapID}")); + if (beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID != null) writer.WriteLine(FormattableString.Invariant($"BeatmapSetID: {beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID}")); } private void handleDifficulty(TextWriter writer) @@ -122,7 +140,12 @@ namespace osu.Game.Beatmaps.Formats writer.WriteLine(FormattableString.Invariant($"CircleSize: {beatmap.BeatmapInfo.BaseDifficulty.CircleSize}")); writer.WriteLine(FormattableString.Invariant($"OverallDifficulty: {beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty}")); writer.WriteLine(FormattableString.Invariant($"ApproachRate: {beatmap.BeatmapInfo.BaseDifficulty.ApproachRate}")); - writer.WriteLine(FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier}")); + + // Taiko adjusts the slider multiplier (see: TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER) + writer.WriteLine(beatmap.BeatmapInfo.RulesetID == 1 + ? FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / 1.4f}") + : FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier}")); + writer.WriteLine(FormattableString.Invariant($"SliderTickRate: {beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate}")); } @@ -133,14 +156,11 @@ namespace osu.Game.Beatmaps.Formats if (!string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Background},0,\"{beatmap.BeatmapInfo.Metadata.BackgroundFile}\",0,0")); - if (!string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.VideoFile)) - writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Video},0,\"{beatmap.BeatmapInfo.Metadata.VideoFile}\",0,0")); - foreach (var b in beatmap.Breaks) writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}")); } - private void handleTimingPoints(TextWriter writer) + private void handleControlPoints(TextWriter writer) { if (beatmap.ControlPointInfo.Groups.Count == 0) return; @@ -149,20 +169,30 @@ namespace osu.Game.Beatmaps.Formats foreach (var group in beatmap.ControlPointInfo.Groups) { - var timingPoint = group.ControlPoints.OfType().FirstOrDefault(); - var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time); - var samplePoint = beatmap.ControlPointInfo.SamplePointAt(group.Time); - var effectPoint = beatmap.ControlPointInfo.EffectPointAt(group.Time); + var groupTimingPoint = group.ControlPoints.OfType().FirstOrDefault(); - // Convert beat length the legacy format - double beatLength; - if (timingPoint != null) - beatLength = timingPoint.BeatLength; - else - beatLength = -100 / difficultyPoint.SpeedMultiplier; + // If the group contains a timing control point, it needs to be output separately. + if (groupTimingPoint != null) + { + writer.Write(FormattableString.Invariant($"{groupTimingPoint.Time},")); + writer.Write(FormattableString.Invariant($"{groupTimingPoint.BeatLength},")); + outputControlPointEffectsAt(groupTimingPoint.Time, true); + } + + // Output any remaining effects as secondary non-timing control point. + var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time); + writer.Write(FormattableString.Invariant($"{group.Time},")); + writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SpeedMultiplier},")); + outputControlPointEffectsAt(group.Time, false); + } + + void outputControlPointEffectsAt(double time, bool isTimingPoint) + { + var samplePoint = beatmap.ControlPointInfo.SamplePointAt(time); + var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); // Apply the control point to a hit sample to uncover legacy properties (e.g. suffix) - HitSampleInfo tempHitSample = samplePoint.ApplyTo(new HitSampleInfo()); + HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty)); // Convert effect flags to the legacy format LegacyEffectFlags effectFlags = LegacyEffectFlags.None; @@ -171,93 +201,114 @@ namespace osu.Game.Beatmaps.Formats if (effectPoint.OmitFirstBarLine) effectFlags |= LegacyEffectFlags.OmitFirstBarLine; - writer.Write(FormattableString.Invariant($"{group.Time},")); - writer.Write(FormattableString.Invariant($"{beatLength},")); - writer.Write(FormattableString.Invariant($"{(int)beatmap.ControlPointInfo.TimingPointAt(group.Time).TimeSignature},")); + writer.Write(FormattableString.Invariant($"{(int)beatmap.ControlPointInfo.TimingPointAt(time).TimeSignature},")); writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},")); - writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample.Suffix)},")); + writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},")); writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},")); - writer.Write(FormattableString.Invariant($"{(timingPoint != null ? '1' : '0')},")); + writer.Write(FormattableString.Invariant($"{(isTimingPoint ? '1' : '0')},")); writer.Write(FormattableString.Invariant($"{(int)effectFlags}")); writer.WriteLine(); } } + private void handleColours(TextWriter writer) + { + var colours = skin?.GetConfig>(GlobalSkinColours.ComboColours)?.Value; + + if (colours == null || colours.Count == 0) + return; + + writer.WriteLine("[Colours]"); + + for (var i = 0; i < colours.Count; i++) + { + var comboColour = colours[i]; + + writer.Write(FormattableString.Invariant($"Combo{i}: ")); + writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},")); + writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},")); + writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},")); + writer.Write(FormattableString.Invariant($"{(byte)(comboColour.A * byte.MaxValue)}")); + writer.WriteLine(); + } + } + private void handleHitObjects(TextWriter writer) { + writer.WriteLine("[HitObjects]"); + if (beatmap.HitObjects.Count == 0) return; - writer.WriteLine("[HitObjects]"); + foreach (var h in beatmap.HitObjects) + handleHitObject(writer, h); + } + + private void handleHitObject(TextWriter writer, HitObject hitObject) + { + Vector2 position = new Vector2(256, 192); switch (beatmap.BeatmapInfo.RulesetID) { case 0: - foreach (var h in beatmap.HitObjects) - handleOsuHitObject(writer, h); - break; - - case 1: - foreach (var h in beatmap.HitObjects) - handleTaikoHitObject(writer, h); + position = ((IHasPosition)hitObject).Position; break; case 2: - foreach (var h in beatmap.HitObjects) - handleCatchHitObject(writer, h); + position.X = ((IHasXPosition)hitObject).X; break; case 3: - foreach (var h in beatmap.HitObjects) - handleManiaHitObject(writer, h); + int totalColumns = (int)Math.Max(1, beatmap.BeatmapInfo.BaseDifficulty.CircleSize); + position.X = (int)Math.Ceiling(((IHasXPosition)hitObject).X * (512f / totalColumns)); break; } - } - private void handleOsuHitObject(TextWriter writer, HitObject hitObject) - { - var positionData = (IHasPosition)hitObject; - - writer.Write(FormattableString.Invariant($"{positionData.X},")); - writer.Write(FormattableString.Invariant($"{positionData.Y},")); + writer.Write(FormattableString.Invariant($"{position.X},")); + writer.Write(FormattableString.Invariant($"{position.Y},")); writer.Write(FormattableString.Invariant($"{hitObject.StartTime},")); writer.Write(FormattableString.Invariant($"{(int)getObjectType(hitObject)},")); + writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},")); - writer.Write(hitObject is IHasCurve - ? FormattableString.Invariant($"0,") - : FormattableString.Invariant($"{(int)toLegacyHitSoundType(hitObject.Samples)},")); - - if (hitObject is IHasCurve curveData) + if (hitObject is IHasPath path) { - addCurveData(writer, curveData, positionData); - writer.Write(getSampleBank(hitObject.Samples, zeroBanks: true)); + addPathData(writer, path, position); + writer.Write(getSampleBank(hitObject.Samples)); } else { - if (hitObject is IHasEndTime endTimeData) - writer.Write(FormattableString.Invariant($"{endTimeData.EndTime},")); + if (hitObject is IHasDuration) + addEndTimeData(writer, hitObject); + writer.Write(getSampleBank(hitObject.Samples)); } writer.WriteLine(); } - private static LegacyHitObjectType getObjectType(HitObject hitObject) + private LegacyHitObjectType getObjectType(HitObject hitObject) { - var comboData = (IHasCombo)hitObject; + LegacyHitObjectType type = 0; - var type = (LegacyHitObjectType)(comboData.ComboOffset << 4); + if (hitObject is IHasCombo combo) + { + type = (LegacyHitObjectType)(combo.ComboOffset << 4); - if (comboData.NewCombo) type |= LegacyHitObjectType.NewCombo; + if (combo.NewCombo) + type |= LegacyHitObjectType.NewCombo; + } switch (hitObject) { - case IHasCurve _: + case IHasPath _: type |= LegacyHitObjectType.Slider; break; - case IHasEndTime _: - type |= LegacyHitObjectType.Spinner | LegacyHitObjectType.NewCombo; + case IHasDuration _: + if (beatmap.BeatmapInfo.RulesetID == 3) + type |= LegacyHitObjectType.Hold; + else + type |= LegacyHitObjectType.Spinner; break; default: @@ -268,17 +319,36 @@ namespace osu.Game.Beatmaps.Formats return type; } - private void addCurveData(TextWriter writer, IHasCurve curveData, IHasPosition positionData) + private void addPathData(TextWriter writer, IHasPath pathData, Vector2 position) { PathType? lastType = null; - for (int i = 0; i < curveData.Path.ControlPoints.Count; i++) + for (int i = 0; i < pathData.Path.ControlPoints.Count; i++) { - PathControlPoint point = curveData.Path.ControlPoints[i]; + PathControlPoint point = pathData.Path.ControlPoints[i]; if (point.Type.Value != null) { - if (point.Type.Value != lastType) + // We've reached a new (explicit) segment! + + // Explicit segments have a new format in which the type is injected into the middle of the control point string. + // To preserve compatibility with osu-stable as much as possible, explicit segments with the same type are converted to use implicit segments by duplicating the control point. + // One exception are consecutive perfect curves, which aren't supported in osu!stable and can lead to decoding issues if encoded as implicit segments + bool needsExplicitSegment = point.Type.Value != lastType || point.Type.Value == PathType.PerfectCurve; + + // Another exception to this is when the last two control points of the last segment were duplicated. This is not a scenario supported by osu!stable. + // Lazer does not add implicit segments for the last two control points of _any_ explicit segment, so an explicit segment is forced in order to maintain consistency with the decoder. + if (i > 1) + { + // We need to use the absolute control point position to determine equality, otherwise floating point issues may arise. + Vector2 p1 = position + pathData.Path.ControlPoints[i - 1].Position.Value; + Vector2 p2 = position + pathData.Path.ControlPoints[i - 2].Position.Value; + + if ((int)p1.X == (int)p2.X && (int)p1.Y == (int)p2.Y) + needsExplicitSegment = true; + } + + if (needsExplicitSegment) { switch (point.Type.Value) { @@ -304,56 +374,69 @@ namespace osu.Game.Beatmaps.Formats else { // New segment with the same type - duplicate the control point - writer.Write(FormattableString.Invariant($"{positionData.X + point.Position.Value.X}:{positionData.Y + point.Position.Value.Y}|")); + writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}|")); } } if (i != 0) { - writer.Write(FormattableString.Invariant($"{positionData.X + point.Position.Value.X}:{positionData.Y + point.Position.Value.Y}")); - writer.Write(i != curveData.Path.ControlPoints.Count - 1 ? "|" : ","); + writer.Write(FormattableString.Invariant($"{position.X + point.Position.Value.X}:{position.Y + point.Position.Value.Y}")); + writer.Write(i != pathData.Path.ControlPoints.Count - 1 ? "|" : ","); } } - writer.Write(FormattableString.Invariant($"{curveData.RepeatCount + 1},")); - writer.Write(FormattableString.Invariant($"{curveData.Path.Distance},")); + var curveData = pathData as IHasPathWithRepeats; - for (int i = 0; i < curveData.NodeSamples.Count; i++) - { - writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(curveData.NodeSamples[i])}")); - writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ","); - } + writer.Write(FormattableString.Invariant($"{(curveData?.RepeatCount ?? 0) + 1},")); + writer.Write(FormattableString.Invariant($"{pathData.Path.Distance},")); - for (int i = 0; i < curveData.NodeSamples.Count; i++) + if (curveData != null) { - writer.Write(getSampleBank(curveData.NodeSamples[i], true)); - writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ","); + for (int i = 0; i < curveData.NodeSamples.Count; i++) + { + writer.Write(FormattableString.Invariant($"{(int)toLegacyHitSoundType(curveData.NodeSamples[i])}")); + writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ","); + } + + for (int i = 0; i < curveData.NodeSamples.Count; i++) + { + writer.Write(getSampleBank(curveData.NodeSamples[i], true)); + writer.Write(i != curveData.NodeSamples.Count - 1 ? "|" : ","); + } } } - private void handleTaikoHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException(); + private void addEndTimeData(TextWriter writer, HitObject hitObject) + { + var endTimeData = (IHasDuration)hitObject; + var type = getObjectType(hitObject); - private void handleCatchHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException(); + char suffix = ','; - private void handleManiaHitObject(TextWriter writer, HitObject hitObject) => throw new NotImplementedException(); + // Holds write the end time as if it's part of sample data. + if (type == LegacyHitObjectType.Hold) + suffix = ':'; - private string getSampleBank(IList samples, bool banksOnly = false, bool zeroBanks = false) + writer.Write(FormattableString.Invariant($"{endTimeData.EndTime}{suffix}")); + } + + private string getSampleBank(IList samples, bool banksOnly = false) { LegacySampleBank normalBank = toLegacySampleBank(samples.SingleOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)?.Bank); LegacySampleBank addBank = toLegacySampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name) && s.Name != HitSampleInfo.HIT_NORMAL)?.Bank); StringBuilder sb = new StringBuilder(); - sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)normalBank)}:")); - sb.Append(FormattableString.Invariant($"{(zeroBanks ? 0 : (int)addBank)}")); + sb.Append(FormattableString.Invariant($"{(int)normalBank}:")); + sb.Append(FormattableString.Invariant($"{(int)addBank}")); if (!banksOnly) { - string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name))?.Suffix); + string customSampleBank = toLegacyCustomSampleBank(samples.FirstOrDefault(s => !string.IsNullOrEmpty(s.Name))); string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty; int volume = samples.FirstOrDefault()?.Volume ?? 100; - sb.Append(":"); + sb.Append(':'); sb.Append(FormattableString.Invariant($"{customSampleBank}:")); sb.Append(FormattableString.Invariant($"{volume}:")); sb.Append(FormattableString.Invariant($"{sampleFilename}")); @@ -405,6 +488,12 @@ namespace osu.Game.Beatmaps.Formats } } - private string toLegacyCustomSampleBank(string sampleSuffix) => string.IsNullOrEmpty(sampleSuffix) ? "0" : sampleSuffix; + private string toLegacyCustomSampleBank(HitSampleInfo hitSampleInfo) + { + if (hitSampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy) + return legacy.CustomSampleBank.ToString(CultureInfo.InvariantCulture); + + return "0"; + } } } diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index f55e24245b..b39890084f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -3,10 +3,12 @@ using System; using System.Collections.Generic; +using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using osu.Game.IO; +using osu.Game.Rulesets.Objects.Legacy; using osuTK.Graphics; namespace osu.Game.Beatmaps.Formats @@ -14,6 +16,8 @@ namespace osu.Game.Beatmaps.Formats public abstract class LegacyDecoder : Decoder where T : new() { + public const int LATEST_VERSION = 14; + protected readonly int FormatVersion; protected LegacyDecoder(int version) @@ -32,7 +36,15 @@ namespace osu.Game.Beatmaps.Formats if (ShouldSkipLine(line)) continue; - if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal)) + if (section != Section.Metadata) + { + // comments should not be stripped from metadata lines, as the song metadata may contain "//" as valid data. + line = StripComments(line); + } + + line = line.TrimEnd(); + + if (line.StartsWith('[') && line.EndsWith(']')) { if (!Enum.TryParse(line[1..^1], out section)) { @@ -40,6 +52,7 @@ namespace osu.Game.Beatmaps.Formats section = Section.None; } + OnBeginNewSection(section); continue; } @@ -56,14 +69,20 @@ namespace osu.Game.Beatmaps.Formats protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.AsSpan().TrimStart().StartsWith("//".AsSpan(), StringComparison.Ordinal); + /// + /// Invoked when a new has been entered. + /// + /// The entered . + protected virtual void OnBeginNewSection(Section section) + { + } + protected virtual void ParseLine(T output, Section section, string line) { - line = StripComments(line); - switch (section) { case Section.Colours: - handleColours(output, line); + HandleColours(output, line); return; } } @@ -77,11 +96,11 @@ namespace osu.Game.Beatmaps.Formats return line; } - private void handleColours(T output, string line) + protected void HandleColours(TModel output, string line) { var pair = SplitKeyVal(line); - bool isCombo = pair.Key.StartsWith(@"Combo"); + bool isCombo = pair.Key.StartsWith(@"Combo", StringComparison.Ordinal); string[] split = pair.Value.Split(','); @@ -92,7 +111,8 @@ namespace osu.Game.Beatmaps.Formats try { - colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255); + byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255; + colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha); } catch { @@ -115,7 +135,7 @@ namespace osu.Game.Beatmaps.Formats protected KeyValuePair SplitKeyVal(string line, char separator = ':') { - var split = line.Trim().Split(new[] { separator }, 2); + var split = line.Split(separator, 2); return new KeyValuePair ( @@ -124,6 +144,8 @@ namespace osu.Game.Beatmaps.Formats ); } + protected string CleanFilename(string path) => path.Trim('"').ToStandardisedPath(); + protected enum Section { None, @@ -136,15 +158,38 @@ namespace osu.Game.Beatmaps.Formats Colours, HitObjects, Variables, - Fonts + Fonts, + CatchTheBeat, + Mania, } - internal class LegacyDifficultyControlPoint : DifficultyControlPoint + [Obsolete("Do not use unless you're a legacy ruleset and 100% sure.")] + public class LegacyDifficultyControlPoint : DifficultyControlPoint { + /// + /// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it. + /// DO NOT USE THIS UNLESS 100% SURE. + /// + public double BpmMultiplier { get; private set; } + + public LegacyDifficultyControlPoint(double beatLength) + : this() + { + // Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?). + BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1; + } + public LegacyDifficultyControlPoint() { SpeedMultiplierBindable.Precision = double.Epsilon; } + + public override void CopyFrom(ControlPoint other) + { + base.CopyFrom(other); + + BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier; + } } internal class LegacySampleControlPoint : SampleControlPoint @@ -155,15 +200,23 @@ namespace osu.Game.Beatmaps.Formats { var baseInfo = base.ApplyTo(hitSampleInfo); - if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1) - baseInfo.Suffix = CustomSampleBank.ToString(); + if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0) + return legacy.With(newCustomSampleBank: CustomSampleBank); return baseInfo; } - public override bool EquivalentTo(ControlPoint other) => - base.EquivalentTo(other) && other is LegacySampleControlPoint otherTyped && - CustomSampleBank == otherTyped.CustomSampleBank; + public override bool IsRedundant(ControlPoint existing) + => base.IsRedundant(existing) + && existing is LegacySampleControlPoint existingSample + && CustomSampleBank == existingSample.CustomSampleBank; + + public override void CopyFrom(ControlPoint other) + { + base.CopyFrom(other); + + CustomSampleBank = ((LegacySampleControlPoint)other).CustomSampleBank; + } } } } diff --git a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs index 527f520172..3420fcf260 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Beatmaps.Formats { @@ -26,17 +25,5 @@ namespace osu.Game.Beatmaps.Formats AddDecoder(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last()))); SetFallbackDecoder(() => new LegacyDifficultyCalculatorBeatmapDecoder()); } - - protected override TimingControlPoint CreateTimingControlPoint() - => new LegacyDifficultyCalculatorTimingControlPoint(); - - private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint - { - public LegacyDifficultyCalculatorTimingControlPoint() - { - BeatLengthBindable.MinValue = double.MinValue; - BeatLengthBindable.MaxValue = double.MaxValue; - } - } } } diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index c46634e72f..6301c42deb 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -3,16 +3,15 @@ using System; using System.Collections.Generic; -using System.Globalization; using System.IO; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Extensions; +using System.Linq; using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Beatmaps.Legacy; using osu.Game.IO; using osu.Game.Storyboards; -using osu.Game.Beatmaps.Legacy; -using osu.Framework.Utils; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Beatmaps.Formats { @@ -25,15 +24,15 @@ namespace osu.Game.Beatmaps.Formats private readonly Dictionary variables = new Dictionary(); - public LegacyStoryboardDecoder() - : base(0) + public LegacyStoryboardDecoder(int version = LATEST_VERSION) + : base(version) { } public static void Register() { // note that this isn't completely correct - AddDecoder(@"osu file format v", m => new LegacyStoryboardDecoder()); + AddDecoder(@"osu file format v", m => new LegacyStoryboardDecoder(Parsing.ParseInt(m.Split('v').Last()))); AddDecoder(@"[Events]", m => new LegacyStoryboardDecoder()); SetFallbackDecoder(() => new LegacyStoryboardDecoder()); } @@ -46,10 +45,12 @@ namespace osu.Game.Beatmaps.Formats protected override void ParseLine(Storyboard storyboard, Section section, string line) { - line = StripComments(line); - switch (section) { + case Section.General: + handleGeneral(storyboard, line); + return; + case Section.Events: handleEvents(line); return; @@ -62,16 +63,32 @@ namespace osu.Game.Beatmaps.Formats base.ParseLine(storyboard, section, line); } + private void handleGeneral(Storyboard storyboard, string line) + { + var pair = SplitKeyVal(line); + + switch (pair.Key) + { + case "UseSkinSprites": + storyboard.UseSkinSprites = pair.Value == "1"; + break; + } + } + private void handleEvents(string line) { var depth = 0; - while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal)) + foreach (char c in line) { - ++depth; - line = line.Substring(1); + if (c == ' ' || c == '_') + depth++; + else + break; } + line = line.Substring(depth); + decodeVariables(ref line); string[] split = line.Split(','); @@ -85,13 +102,22 @@ namespace osu.Game.Beatmaps.Formats switch (type) { + case LegacyEventType.Video: + { + var offset = Parsing.ParseInt(split[1]); + var path = CleanFilename(split[2]); + + storyboard.GetLayer("Video").Add(new StoryboardVideo(path, offset)); + break; + } + case LegacyEventType.Sprite: { var layer = parseLayer(split[1]); var origin = parseOrigin(split[2]); - var path = cleanFilename(split[3]); - var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo); - var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo); + var path = CleanFilename(split[3]); + var x = Parsing.ParseFloat(split[4], Parsing.MAX_COORDINATE_VALUE); + var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE); storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y)); storyboard.GetLayer(layer).Add(storyboardSprite); break; @@ -101,12 +127,17 @@ namespace osu.Game.Beatmaps.Formats { var layer = parseLayer(split[1]); var origin = parseOrigin(split[2]); - var path = cleanFilename(split[3]); - var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo); - var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo); - var frameCount = int.Parse(split[6]); - var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo); - var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever; + var path = CleanFilename(split[3]); + var x = Parsing.ParseFloat(split[4], Parsing.MAX_COORDINATE_VALUE); + var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE); + var frameCount = Parsing.ParseInt(split[6]); + var frameDelay = Parsing.ParseDouble(split[7]); + + if (FormatVersion < 6) + // this is random as hell but taken straight from osu-stable. + frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f); + + var loopType = split.Length > 8 ? parseAnimationLoopType(split[8]) : AnimationLoopType.LoopForever; storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType); storyboard.GetLayer(layer).Add(storyboardSprite); break; @@ -114,10 +145,10 @@ namespace osu.Game.Beatmaps.Formats case LegacyEventType.Sample: { - var time = double.Parse(split[1], CultureInfo.InvariantCulture); + var time = Parsing.ParseDouble(split[1]); var layer = parseLayer(split[2]); - var path = cleanFilename(split[3]); - var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100; + var path = CleanFilename(split[3]); + var volume = split.Length > 4 ? Parsing.ParseFloat(split[4]) : 100; storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume)); break; } @@ -135,17 +166,17 @@ namespace osu.Game.Beatmaps.Formats case "T": { var triggerName = split[1]; - var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue; - var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue; - var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0; + var startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue; + var endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue; + var groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0; timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber); break; } case "L": { - var startTime = double.Parse(split[1], CultureInfo.InvariantCulture); - var loopCount = int.Parse(split[2]); + var startTime = Parsing.ParseDouble(split[1]); + var loopCount = Parsing.ParseInt(split[2]); timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount); break; } @@ -155,52 +186,52 @@ namespace osu.Game.Beatmaps.Formats if (string.IsNullOrEmpty(split[3])) split[3] = split[2]; - var easing = (Easing)int.Parse(split[1]); - var startTime = double.Parse(split[2], CultureInfo.InvariantCulture); - var endTime = double.Parse(split[3], CultureInfo.InvariantCulture); + var easing = (Easing)Parsing.ParseInt(split[1]); + var startTime = Parsing.ParseDouble(split[2]); + var endTime = Parsing.ParseDouble(split[3]); switch (commandType) { case "F": { - var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); - var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; + var startValue = Parsing.ParseFloat(split[4]); + var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue); break; } case "S": { - var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); - var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; + var startValue = Parsing.ParseFloat(split[4]); + var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; timelineGroup?.Scale.Add(easing, startTime, endTime, startValue, endValue); break; } case "V": { - var startX = float.Parse(split[4], CultureInfo.InvariantCulture); - var startY = float.Parse(split[5], CultureInfo.InvariantCulture); - var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX; - var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY; + var startX = Parsing.ParseFloat(split[4]); + var startY = Parsing.ParseFloat(split[5]); + var endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; + var endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; timelineGroup?.VectorScale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); break; } case "R": { - var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); - var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; + var startValue = Parsing.ParseFloat(split[4]); + var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); break; } case "M": { - var startX = float.Parse(split[4], CultureInfo.InvariantCulture); - var startY = float.Parse(split[5], CultureInfo.InvariantCulture); - var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX; - var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY; + var startX = Parsing.ParseFloat(split[4]); + var startY = Parsing.ParseFloat(split[5]); + var endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; + var endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; timelineGroup?.X.Add(easing, startTime, endTime, startX, endX); timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY); break; @@ -208,28 +239,28 @@ namespace osu.Game.Beatmaps.Formats case "MX": { - var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); - var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; + var startValue = Parsing.ParseFloat(split[4]); + var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue); break; } case "MY": { - var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); - var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; + var startValue = Parsing.ParseFloat(split[4]); + var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue); break; } case "C": { - var startRed = float.Parse(split[4], CultureInfo.InvariantCulture); - var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture); - var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture); - var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed; - var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen; - var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue; + var startRed = Parsing.ParseFloat(split[4]); + var startGreen = Parsing.ParseFloat(split[5]); + var startBlue = Parsing.ParseFloat(split[6]); + var endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; + var endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; + var endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; timelineGroup?.Colour.Add(easing, startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); @@ -308,6 +339,12 @@ namespace osu.Game.Beatmaps.Formats } } + private AnimationLoopType parseAnimationLoopType(string value) + { + var parsed = (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), value); + return Enum.IsDefined(typeof(AnimationLoopType), parsed) ? parsed : AnimationLoopType.LoopForever; + } + private void handleVariables(string line) { var pair = SplitKeyVal(line, '='); @@ -320,7 +357,7 @@ namespace osu.Game.Beatmaps.Formats /// The line which may contains variables. private void decodeVariables(ref string line) { - while (line.IndexOf('$') >= 0) + while (line.Contains('$')) { string origLine = line; @@ -331,7 +368,5 @@ namespace osu.Game.Beatmaps.Formats break; } } - - private string cleanFilename(string path) => path.Trim('"').ToStandardisedPath(); } } diff --git a/osu.Game/Beatmaps/Formats/Parsing.cs b/osu.Game/Beatmaps/Formats/Parsing.cs index c3efb8c760..c4795a6931 100644 --- a/osu.Game/Beatmaps/Formats/Parsing.cs +++ b/osu.Game/Beatmaps/Formats/Parsing.cs @@ -11,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats /// public static class Parsing { - public const int MAX_COORDINATE_VALUE = 65536; + public const int MAX_COORDINATE_VALUE = 131072; public const double MAX_PARSE_VALUE = int.MaxValue; diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 8f27e0b0e9..769b33009a 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps /// /// The control points in this beatmap. /// - ControlPointInfo ControlPointInfo { get; } + ControlPointInfo ControlPointInfo { get; set; } /// /// The breaks in this beatmap. @@ -44,9 +44,13 @@ namespace osu.Game.Beatmaps /// /// Returns statistics for the contained in this beatmap. /// - /// IEnumerable GetStatistics(); + /// + /// Finds the most common beat length represented by the control points in this beatmap. + /// + double GetMostCommonBeatLength(); + /// /// Creates a shallow-clone of this beatmap and returns it. /// diff --git a/osu.Game/Beatmaps/IBeatmapConverter.cs b/osu.Game/Beatmaps/IBeatmapConverter.cs index 173d5494ba..2833af8ca2 100644 --- a/osu.Game/Beatmaps/IBeatmapConverter.cs +++ b/osu.Game/Beatmaps/IBeatmapConverter.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Threading; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -30,6 +31,8 @@ namespace osu.Game.Beatmaps /// /// Converts . /// - IBeatmap Convert(); + /// The cancellation token. + /// The converted Beatmap. + IBeatmap Convert(CancellationToken cancellationToken = default); } } diff --git a/osu.Game/Beatmaps/IBeatmapResourceProvider.cs b/osu.Game/Beatmaps/IBeatmapResourceProvider.cs new file mode 100644 index 0000000000..dfea0c7a30 --- /dev/null +++ b/osu.Game/Beatmaps/IBeatmapResourceProvider.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Audio.Track; +using osu.Framework.Graphics.Textures; +using osu.Game.IO; + +namespace osu.Game.Beatmaps +{ + public interface IBeatmapResourceProvider : IStorageResourceProvider + { + /// + /// Retrieve a global large texture store, used for loading beatmap backgrounds. + /// + TextureStore LargeTextureStore { get; } + + /// + /// Access a global track store for retrieving beatmap tracks from. + /// + ITrackStore Tracks { get; } + } +} diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs index 5f1f0d1e40..a916b37b85 100644 --- a/osu.Game/Beatmaps/IWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs @@ -1,10 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.IO; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -26,16 +27,6 @@ namespace osu.Game.Beatmaps /// Texture Background { get; } - /// - /// Retrieves the video background file for this . - /// - VideoSprite Video { get; } - - /// - /// Retrieves the audio track for this . - /// - Track Track { get; } - /// /// Retrieves the for the of this . /// @@ -51,6 +42,11 @@ namespace osu.Game.Beatmaps /// ISkin Skin { get; } + /// + /// Retrieves the which this has loaded. + /// + Track Track { get; } + /// /// Constructs a playable from using the applicable converters for a specific . /// @@ -60,8 +56,28 @@ namespace osu.Game.Beatmaps /// /// The to create a playable for. /// The s to apply to the . + /// The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms. /// The converted . /// If could not be converted to . - IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null); + IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null); + + /// + /// Load a new audio track instance for this beatmap. This should be called once before accessing . + /// The caller of this method is responsible for the lifetime of the track. + /// + /// + /// In a standard game context, the loading of the track is managed solely by MusicController, which will + /// automatically load the track of the current global IBindable WorkingBeatmap. + /// As such, this method should only be called in very special scenarios, such as external tests or apps which are + /// outside of the game context. + /// + /// A fresh track instance, which will also be available via . + Track LoadTrack(); + + /// + /// Returns the stream of the file from the given storage path. + /// + /// The storage path to the file. + Stream GetStream(string storagePath); } } diff --git a/osu.Game/Beatmaps/Legacy/LegacyMods.cs b/osu.Game/Beatmaps/Legacy/LegacyMods.cs index 583e950e49..0e517ea3df 100644 --- a/osu.Game/Beatmaps/Legacy/LegacyMods.cs +++ b/osu.Game/Beatmaps/Legacy/LegacyMods.cs @@ -38,5 +38,6 @@ namespace osu.Game.Beatmaps.Legacy Key1 = 1 << 26, Key3 = 1 << 27, Key2 = 1 << 28, + Mirror = 1 << 30, } } diff --git a/osu.Game/Beatmaps/Legacy/LegacyStoryLayer.cs b/osu.Game/Beatmaps/Legacy/LegacyStoryLayer.cs index 5237445640..ea23c49c4a 100644 --- a/osu.Game/Beatmaps/Legacy/LegacyStoryLayer.cs +++ b/osu.Game/Beatmaps/Legacy/LegacyStoryLayer.cs @@ -8,6 +8,8 @@ namespace osu.Game.Beatmaps.Legacy Background = 0, Fail = 1, Pass = 2, - Foreground = 3 + Foreground = 3, + Overlay = 4, + Video = 5 } } diff --git a/osu.Game/Beatmaps/StarDifficulty.cs b/osu.Game/Beatmaps/StarDifficulty.cs new file mode 100644 index 0000000000..f438b6f0bc --- /dev/null +++ b/osu.Game/Beatmaps/StarDifficulty.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Rulesets.Difficulty; + +namespace osu.Game.Beatmaps +{ + public readonly struct StarDifficulty + { + /// + /// The star difficulty rating for the given beatmap. + /// + public readonly double Stars; + + /// + /// The maximum combo achievable on the given beatmap. + /// + public readonly int MaxCombo; + + /// + /// The difficulty attributes computed for the given beatmap. + /// Might not be available if the star difficulty is associated with a beatmap that's not locally available. + /// + [CanBeNull] + public readonly DifficultyAttributes Attributes; + + /// + /// Creates a structure based on computed + /// by a . + /// + public StarDifficulty([NotNull] DifficultyAttributes attributes) + { + Stars = attributes.StarRating; + MaxCombo = attributes.MaxCombo; + Attributes = attributes; + // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...) + } + + /// + /// Creates a structure with a pre-populated star difficulty and max combo + /// in scenarios where computing is not feasible (i.e. when working with online sources). + /// + public StarDifficulty(double starDifficulty, int maxCombo) + { + Stars = starDifficulty; + MaxCombo = maxCombo; + Attributes = null; + } + + public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars); + } +} diff --git a/osu.Game/Beatmaps/Timing/BreakPeriod.cs b/osu.Game/Beatmaps/Timing/BreakPeriod.cs index 5d79c7a86b..4c90b16745 100644 --- a/osu.Game/Beatmaps/Timing/BreakPeriod.cs +++ b/osu.Game/Beatmaps/Timing/BreakPeriod.cs @@ -28,10 +28,21 @@ namespace osu.Game.Beatmaps.Timing public double Duration => EndTime - StartTime; /// - /// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap. + /// Whether the break has any effect. /// public bool HasEffect => Duration >= MIN_BREAK_DURATION; + /// + /// Constructs a new break period. + /// + /// The start time of the break period. + /// The end time of the break period. + public BreakPeriod(double startTime, double endTime) + { + StartTime = startTime; + EndTime = endTime; + } + /// /// Whether this break contains a specified time. /// diff --git a/osu.Game/Beatmaps/Timing/TimeSignatures.cs b/osu.Game/Beatmaps/Timing/TimeSignatures.cs index 147f6239b4..33e6342ae6 100644 --- a/osu.Game/Beatmaps/Timing/TimeSignatures.cs +++ b/osu.Game/Beatmaps/Timing/TimeSignatures.cs @@ -1,11 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.ComponentModel; + namespace osu.Game.Beatmaps.Timing { public enum TimeSignatures { + [Description("4/4")] SimpleQuadruple = 4, + + [Description("3/4")] SimpleTriple = 3 } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 05c344b199..3576b149bf 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -1,26 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio.Track; -using osu.Framework.Graphics.Textures; -using osu.Game.Rulesets.Mods; using System; using System.Collections.Generic; -using osu.Game.Storyboards; +using System.Diagnostics; +using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Audio; -using osu.Framework.Statistics; +using osu.Framework.Audio.Track; +using osu.Framework.Graphics.Textures; +using osu.Framework.Logging; +using osu.Framework.Testing; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.UI; using osu.Game.Skinning; -using osu.Framework.Graphics.Video; +using osu.Game.Storyboards; namespace osu.Game.Beatmaps { - public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable + [ExcludeFromDynamicCompile] + public abstract class WorkingBeatmap : IWorkingBeatmap { public readonly BeatmapInfo BeatmapInfo; @@ -30,8 +34,6 @@ namespace osu.Game.Beatmaps protected AudioManager AudioManager { get; } - private static readonly GlobalStatistic total_count = GlobalStatistics.Get(nameof(Beatmaps), $"Total {nameof(WorkingBeatmap)}s"); - protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager) { AudioManager = audioManager; @@ -39,30 +41,27 @@ namespace osu.Game.Beatmaps BeatmapSetInfo = beatmapInfo.BeatmapSet; Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); - track = new RecyclableLazy(() => GetTrack() ?? GetVirtualTrack()); background = new RecyclableLazy(GetBackground, BackgroundStillValid); waveform = new RecyclableLazy(GetWaveform); storyboard = new RecyclableLazy(GetStoryboard); skin = new RecyclableLazy(GetSkin); - - total_count.Value++; } - protected virtual Track GetVirtualTrack() + protected virtual Track GetVirtualTrack(double emptyLength = 0) { const double excess_length = 1000; - var lastObject = Beatmap.HitObjects.LastOrDefault(); + var lastObject = Beatmap?.HitObjects.LastOrDefault(); double length; switch (lastObject) { case null: - length = excess_length; + length = emptyLength; break; - case IHasEndTime endTime: + case IHasDuration endTime: length = endTime.EndTime + excess_length; break; @@ -82,62 +81,131 @@ namespace osu.Game.Beatmaps /// The applicable . protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap); - public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null) + public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods = null, TimeSpan? timeout = null) { - mods ??= Array.Empty(); - - var rulesetInstance = ruleset.CreateInstance(); - - IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance); - - // Check if the beatmap can be converted - if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert()) - throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter})."); - - // Apply conversion mods - foreach (var mod in mods.OfType()) - mod.ApplyToBeatmapConverter(converter); - - // Convert - IBeatmap converted = converter.Convert(); - - // Apply difficulty mods - if (mods.Any(m => m is IApplicableToDifficulty)) + using (var cancellationSource = createCancellationTokenSource(timeout)) { - converted.BeatmapInfo = converted.BeatmapInfo.Clone(); - converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone(); + mods ??= Array.Empty(); - foreach (var mod in mods.OfType()) - mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); + var rulesetInstance = ruleset.CreateInstance(); + + IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance); + + // Check if the beatmap can be converted + if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert()) + throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter})."); + + // Apply conversion mods + foreach (var mod in mods.OfType()) + { + if (cancellationSource.IsCancellationRequested) + throw new BeatmapLoadTimeoutException(BeatmapInfo); + + mod.ApplyToBeatmapConverter(converter); + } + + // Convert + IBeatmap converted = converter.Convert(cancellationSource.Token); + + // Apply conversion mods to the result + foreach (var mod in mods.OfType()) + { + if (cancellationSource.IsCancellationRequested) + throw new BeatmapLoadTimeoutException(BeatmapInfo); + + mod.ApplyToBeatmap(converted); + } + + // Apply difficulty mods + if (mods.Any(m => m is IApplicableToDifficulty)) + { + converted.BeatmapInfo = converted.BeatmapInfo.Clone(); + converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone(); + + foreach (var mod in mods.OfType()) + { + if (cancellationSource.IsCancellationRequested) + throw new BeatmapLoadTimeoutException(BeatmapInfo); + + mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); + } + } + + IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); + + processor?.PreProcess(); + + // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed + try + { + foreach (var obj in converted.HitObjects) + { + if (cancellationSource.IsCancellationRequested) + throw new BeatmapLoadTimeoutException(BeatmapInfo); + + obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token); + } + } + catch (OperationCanceledException) + { + throw new BeatmapLoadTimeoutException(BeatmapInfo); + } + + foreach (var mod in mods.OfType()) + { + foreach (var obj in converted.HitObjects) + { + if (cancellationSource.IsCancellationRequested) + throw new BeatmapLoadTimeoutException(BeatmapInfo); + + mod.ApplyToHitObject(obj); + } + } + + processor?.PostProcess(); + + foreach (var mod in mods.OfType()) + { + cancellationSource.Token.ThrowIfCancellationRequested(); + mod.ApplyToBeatmap(converted); + } + + return converted; } - - IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); - - processor?.PreProcess(); - - // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed - foreach (var obj in converted.HitObjects) - obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); - - foreach (var mod in mods.OfType()) - { - foreach (var obj in converted.HitObjects) - mod.ApplyToHitObject(obj); - } - - processor?.PostProcess(); - - foreach (var mod in mods.OfType()) - mod.ApplyToBeatmap(converted); - - return converted; } - public override string ToString() => BeatmapInfo.ToString(); + private CancellationTokenSource loadCancellation = new CancellationTokenSource(); - public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false; + /// + /// Beings loading the contents of this asynchronously. + /// + public void BeginAsyncLoad() + { + loadBeatmapAsync(); + } - public Task LoadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() => + /// + /// Cancels the asynchronous loading of the contents of this . + /// + public void CancelAsyncLoad() + { + loadCancellation?.Cancel(); + loadCancellation = new CancellationTokenSource(); + + if (beatmapLoadTask?.IsCompleted != true) + beatmapLoadTask = null; + } + + private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout) + { + if (Debugger.IsAttached) + // ignore timeout when debugger is attached (may be breakpointing / debugging). + return new CancellationTokenSource(); + + return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10)); + } + + private Task loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() => { // Todo: Handle cancellation during beatmap parsing var b = GetBeatmap() ?? new Beatmap(); @@ -149,7 +217,11 @@ namespace osu.Game.Beatmaps b.BeatmapInfo = BeatmapInfo; return b; - }, beatmapCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default); + }, loadCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default); + + public override string ToString() => BeatmapInfo.ToString(); + + public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false; public IBeatmap Beatmap { @@ -157,16 +229,25 @@ namespace osu.Game.Beatmaps { try { - return LoadBeatmapAsync().Result; + return loadBeatmapAsync().Result; } - catch (TaskCanceledException) + catch (AggregateException ae) { + // This is the exception that is generally expected here, which occurs via natural cancellation of the asynchronous load + if (ae.InnerExceptions.FirstOrDefault() is TaskCanceledException) + return null; + + Logger.Error(ae, "Beatmap failed to load"); + return null; + } + catch (Exception e) + { + Logger.Error(e, "Beatmap failed to load"); return null; } } } - private readonly CancellationTokenSource beatmapCancellation = new CancellationTokenSource(); protected abstract IBeatmap GetBeatmap(); private Task beatmapLoadTask; @@ -176,14 +257,59 @@ namespace osu.Game.Beatmaps protected abstract Texture GetBackground(); private readonly RecyclableLazy background; - public VideoSprite Video => GetVideo(); + private Track loadedTrack; - protected abstract VideoSprite GetVideo(); + [NotNull] + public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000); - public bool TrackLoaded => track.IsResultAvailable; - public Track Track => track.Value; - protected abstract Track GetTrack(); - private RecyclableLazy track; + /// + /// Reads the correct track restart point from beatmap metadata and sets looping to enabled. + /// + public void PrepareTrackForPreviewLooping() + { + Track.Looping = true; + Track.RestartPoint = Metadata.PreviewTime; + + if (Track.RestartPoint == -1) + { + if (!Track.IsLoaded) + { + // force length to be populated (https://github.com/ppy/osu-framework/issues/4202) + Track.Seek(Track.CurrentTime); + } + + Track.RestartPoint = 0.4f * Track.Length; + } + } + + /// + /// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap + /// across difficulties in the same beatmap set. + /// + /// The track to transfer. + public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track)); + + /// + /// Whether this beatmap's track has been loaded via . + /// + public virtual bool TrackLoaded => loadedTrack != null; + + /// + /// Get the loaded audio track instance. must have first been called. + /// This generally happens via MusicController when changing the global beatmap. + /// + public Track Track + { + get + { + if (!TrackLoaded) + throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}."); + + return loadedTrack; + } + } + + protected abstract Track GetBeatmapTrack(); public bool WaveformLoaded => waveform.IsResultAvailable; public Waveform Waveform => waveform.Value; @@ -198,58 +324,10 @@ namespace osu.Game.Beatmaps public bool SkinLoaded => skin.IsResultAvailable; public ISkin Skin => skin.Value; - protected virtual ISkin GetSkin() => new DefaultSkin(); + protected virtual ISkin GetSkin() => new DefaultSkin(null); private readonly RecyclableLazy skin; - /// - /// Transfer pieces of a beatmap to a new one, where possible, to save on loading. - /// - /// The new beatmap which is being switched to. - public virtual void TransferTo(WorkingBeatmap other) - { - if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) - other.track = track; - } - - /// - /// Eagerly dispose of the audio track associated with this (if any). - /// Accessing track again will load a fresh instance. - /// - public virtual void RecycleTrack() => track.Recycle(); - - #region Disposal - - public void Dispose() - { - Dispose(true); - GC.SuppressFinalize(this); - } - - private bool isDisposed; - - protected virtual void Dispose(bool isDisposing) - { - if (isDisposed) - return; - - isDisposed = true; - - // recycling logic is not here for the time being, as components which use - // retrieved objects from WorkingBeatmap may not hold a reference to the WorkingBeatmap itself. - // this should be fine as each retrieved component do have their own finalizers. - - // cancelling the beatmap load is safe for now since the retrieval is a synchronous - // operation. if we add an async retrieval method this may need to be reconsidered. - beatmapCancellation?.Cancel(); - total_count.Value--; - } - - ~WorkingBeatmap() - { - Dispose(false); - } - - #endregion + public abstract Stream GetStream(string storagePath); public class RecyclableLazy { @@ -294,5 +372,13 @@ namespace osu.Game.Beatmaps private void recreate() => lazy = new Lazy(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication); } + + private class BeatmapLoadTimeoutException : TimeoutException + { + public BeatmapLoadTimeoutException(BeatmapInfo beatmapInfo) + : base($"Timed out while loading beatmap ({beatmapInfo}).") + { + } + } } } diff --git a/osu.Game/Collections/BeatmapCollection.cs b/osu.Game/Collections/BeatmapCollection.cs new file mode 100644 index 0000000000..7e4b15ecf9 --- /dev/null +++ b/osu.Game/Collections/BeatmapCollection.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; + +namespace osu.Game.Collections +{ + /// + /// A collection of beatmaps grouped by a name. + /// + public class BeatmapCollection + { + /// + /// Invoked whenever any change occurs on this . + /// + public event Action Changed; + + /// + /// The collection's name. + /// + public readonly Bindable Name = new Bindable(); + + /// + /// The beatmaps contained by the collection. + /// + public readonly BindableList Beatmaps = new BindableList(); + + /// + /// The date when this collection was last modified. + /// + public DateTimeOffset LastModifyDate { get; private set; } = DateTimeOffset.UtcNow; + + public BeatmapCollection() + { + Beatmaps.CollectionChanged += (_, __) => onChange(); + Name.ValueChanged += _ => onChange(); + } + + private void onChange() + { + LastModifyDate = DateTimeOffset.Now; + Changed?.Invoke(); + } + } +} diff --git a/osu.Game/Collections/CollectionFilterDropdown.cs b/osu.Game/Collections/CollectionFilterDropdown.cs new file mode 100644 index 0000000000..1eceb56e33 --- /dev/null +++ b/osu.Game/Collections/CollectionFilterDropdown.cs @@ -0,0 +1,295 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Specialized; +using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Collections +{ + /// + /// A dropdown to select the to filter beatmaps using. + /// + public class CollectionFilterDropdown : OsuDropdown + { + /// + /// Whether to show the "manage collections..." menu item in the dropdown. + /// + protected virtual bool ShowManageCollectionsItem => true; + + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + public new Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private readonly IBindableList collections = new BindableList(); + private readonly IBindableList beatmaps = new BindableList(); + private readonly BindableList filters = new BindableList(); + + [Resolved(CanBeNull = true)] + private ManageCollectionsDialog manageCollectionsDialog { get; set; } + + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + public CollectionFilterDropdown() + { + ItemSource = filters; + Current.Value = new AllBeatmapsCollectionFilterMenuItem(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (collectionManager != null) + collections.BindTo(collectionManager.Collections); + + // Dropdown has logic which triggers a change on the bindable with every change to the contained items. + // This is not desirable here, as it leads to multiple filter operations running even though nothing has changed. + // An extra bindable is enough to subvert this behaviour. + base.Current = Current; + + collections.BindCollectionChanged((_, __) => collectionsChanged(), true); + Current.BindValueChanged(filterChanged, true); + } + + /// + /// Occurs when a collection has been added or removed. + /// + private void collectionsChanged() + { + var selectedItem = SelectedItem?.Value?.Collection; + + filters.Clear(); + filters.Add(new AllBeatmapsCollectionFilterMenuItem()); + filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c))); + + if (ShowManageCollectionsItem) + filters.Add(new ManageCollectionsFilterMenuItem()); + + Current.Value = filters.SingleOrDefault(f => f.Collection != null && f.Collection == selectedItem) ?? filters[0]; + } + + /// + /// Occurs when the selection has changed. + /// + private void filterChanged(ValueChangedEvent filter) + { + // Binding the beatmaps will trigger a collection change event, which results in an infinite-loop. This is rebound later, when it's safe to do so. + beatmaps.CollectionChanged -= filterBeatmapsChanged; + + if (filter.OldValue?.Collection != null) + beatmaps.UnbindFrom(filter.OldValue.Collection.Beatmaps); + + if (filter.NewValue?.Collection != null) + beatmaps.BindTo(filter.NewValue.Collection.Beatmaps); + + beatmaps.CollectionChanged += filterBeatmapsChanged; + + // Never select the manage collection filter - rollback to the previous filter. + // This is done after the above since it is important that bindable is unbound from OldValue, which is lost after forcing it back to the old value. + if (filter.NewValue is ManageCollectionsFilterMenuItem) + { + Current.Value = filter.OldValue; + manageCollectionsDialog?.Show(); + } + } + + /// + /// Occurs when the beatmaps contained by a have changed. + /// + private void filterBeatmapsChanged(object sender, NotifyCollectionChangedEventArgs e) + { + // The filtered beatmaps have changed, without the filter having changed itself. So a change in filter must be notified. + // Note that this does NOT propagate to bound bindables, so the FilterControl must bind directly to the value change event of this bindable. + Current.TriggerChange(); + } + + protected override LocalisableString GenerateItemText(CollectionFilterMenuItem item) => item.CollectionName.Value; + + protected sealed override DropdownHeader CreateHeader() => CreateCollectionHeader().With(d => + { + d.SelectedItem.BindTarget = Current; + }); + + protected sealed override DropdownMenu CreateMenu() => CreateCollectionMenu(); + + protected virtual CollectionDropdownHeader CreateCollectionHeader() => new CollectionDropdownHeader(); + + protected virtual CollectionDropdownMenu CreateCollectionMenu() => new CollectionDropdownMenu(); + + public class CollectionDropdownHeader : OsuDropdownHeader + { + public readonly Bindable SelectedItem = new Bindable(); + private readonly Bindable collectionName = new Bindable(); + + protected override LocalisableString Label + { + get => base.Label; + set { } // See updateText(). + } + + public CollectionDropdownHeader() + { + Height = 25; + Icon.Size = new Vector2(16); + Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(_ => updateBindable(), true); + } + + private void updateBindable() + { + collectionName.UnbindAll(); + + if (SelectedItem.Value != null) + collectionName.BindTo(SelectedItem.Value.CollectionName); + + collectionName.BindValueChanged(_ => updateText(), true); + } + + // Dropdowns don't bind to value changes, so the real name is copied directly from the selected item here. + private void updateText() => base.Label = collectionName.Value; + } + + protected class CollectionDropdownMenu : OsuDropdownMenu + { + public CollectionDropdownMenu() + { + MaxHeight = 200; + } + + protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new CollectionDropdownMenuItem(item); + } + + protected class CollectionDropdownMenuItem : OsuDropdownMenu.DrawableOsuDropdownMenuItem + { + [NotNull] + protected new CollectionFilterMenuItem Item => ((DropdownMenuItem)base.Item).Value; + + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private IBindable beatmap { get; set; } + + [CanBeNull] + private readonly BindableList collectionBeatmaps; + + [NotNull] + private readonly Bindable collectionName; + + private IconButton addOrRemoveButton; + private Content content; + private bool beatmapInCollection; + + public CollectionDropdownMenuItem(MenuItem item) + : base(item) + { + collectionBeatmaps = Item.Collection?.Beatmaps.GetBoundCopy(); + collectionName = Item.CollectionName.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(addOrRemoveButton = new IconButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + X = -OsuScrollContainer.SCROLL_BAR_HEIGHT, + Scale = new Vector2(0.65f), + Action = addOrRemove, + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (collectionBeatmaps != null) + { + collectionBeatmaps.CollectionChanged += (_, __) => collectionChanged(); + beatmap.BindValueChanged(_ => collectionChanged(), true); + } + + // Although the DrawableMenuItem binds to value changes of the item's text, the item is an internal implementation detail of Dropdown that has no knowledge + // of the underlying CollectionFilter value and its accompanying name, so the real name has to be copied here. Without this, the collection name wouldn't update when changed. + collectionName.BindValueChanged(name => content.Text = name.NewValue, true); + + updateButtonVisibility(); + } + + protected override bool OnHover(HoverEvent e) + { + updateButtonVisibility(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateButtonVisibility(); + base.OnHoverLost(e); + } + + private void collectionChanged() + { + Debug.Assert(collectionBeatmaps != null); + + beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo); + + addOrRemoveButton.Enabled.Value = !beatmap.IsDefault; + addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare; + addOrRemoveButton.TooltipText = beatmapInCollection ? "Remove selected beatmap" : "Add selected beatmap"; + + updateButtonVisibility(); + } + + protected override void OnSelectChange() + { + base.OnSelectChange(); + updateButtonVisibility(); + } + + private void updateButtonVisibility() + { + if (collectionBeatmaps == null) + addOrRemoveButton.Alpha = 0; + else + addOrRemoveButton.Alpha = IsHovered || IsPreSelected || beatmapInCollection ? 1 : 0; + } + + private void addOrRemove() + { + Debug.Assert(collectionBeatmaps != null); + + if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo)) + collectionBeatmaps.Add(beatmap.Value.BeatmapInfo); + } + + protected override Drawable CreateContent() => content = (Content)base.CreateContent(); + } + } +} diff --git a/osu.Game/Collections/CollectionFilterMenuItem.cs b/osu.Game/Collections/CollectionFilterMenuItem.cs new file mode 100644 index 0000000000..0617996872 --- /dev/null +++ b/osu.Game/Collections/CollectionFilterMenuItem.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Bindables; + +namespace osu.Game.Collections +{ + /// + /// A filter. + /// + public class CollectionFilterMenuItem : IEquatable + { + /// + /// The collection to filter beatmaps from. + /// May be null to not filter by collection (include all beatmaps). + /// + [CanBeNull] + public readonly BeatmapCollection Collection; + + /// + /// The name of the collection. + /// + [NotNull] + public readonly Bindable CollectionName; + + /// + /// Creates a new . + /// + /// The collection to filter beatmaps from. + public CollectionFilterMenuItem([CanBeNull] BeatmapCollection collection) + { + Collection = collection; + CollectionName = Collection?.Name.GetBoundCopy() ?? new Bindable("All beatmaps"); + } + + public bool Equals(CollectionFilterMenuItem other) + { + if (other == null) + return false; + + // collections may have the same name, so compare first on reference equality. + // this relies on the assumption that only one instance of the BeatmapCollection exists game-wide, managed by CollectionManager. + if (Collection != null) + return Collection == other.Collection; + + // fallback to name-based comparison. + // this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below). + return CollectionName.Value == other.CollectionName.Value; + } + + public override int GetHashCode() => CollectionName.Value.GetHashCode(); + } + + public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem + { + public AllBeatmapsCollectionFilterMenuItem() + : base(null) + { + } + } + + public class ManageCollectionsFilterMenuItem : CollectionFilterMenuItem + { + public ManageCollectionsFilterMenuItem() + : base(null) + { + CollectionName.Value = "Manage collections..."; + } + } +} diff --git a/osu.Game/Collections/CollectionManager.cs b/osu.Game/Collections/CollectionManager.cs new file mode 100644 index 0000000000..3a63587b30 --- /dev/null +++ b/osu.Game/Collections/CollectionManager.cs @@ -0,0 +1,296 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Collections.Specialized; +using System.IO; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Beatmaps; +using osu.Game.IO; +using osu.Game.IO.Legacy; +using osu.Game.Overlays.Notifications; + +namespace osu.Game.Collections +{ + /// + /// Handles user-defined collections of beatmaps. + /// + /// + /// This is currently reading and writing from the osu-stable file format. This is a temporary arrangement until we refactor the + /// database backing the game. Going forward writing should be done in a similar way to other model stores. + /// + public class CollectionManager : Component + { + /// + /// Database version in stable-compatible YYYYMMDD format. + /// + private const int database_version = 30000000; + + private const string database_name = "collection.db"; + + public readonly BindableList Collections = new BindableList(); + + [Resolved] + private GameHost host { get; set; } + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + private readonly Storage storage; + + public CollectionManager(Storage storage) + { + this.storage = storage; + } + + [BackgroundDependencyLoader] + private void load() + { + Collections.CollectionChanged += collectionsChanged; + + if (storage.Exists(database_name)) + { + using (var stream = storage.GetStream(database_name)) + importCollections(readCollections(stream)); + } + } + + private void collectionsChanged(object sender, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (var c in e.NewItems.Cast()) + c.Changed += backgroundSave; + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var c in e.OldItems.Cast()) + c.Changed -= backgroundSave; + break; + + case NotifyCollectionChangedAction.Replace: + foreach (var c in e.OldItems.Cast()) + c.Changed -= backgroundSave; + + foreach (var c in e.NewItems.Cast()) + c.Changed += backgroundSave; + break; + } + + backgroundSave(); + } + + /// + /// Set an endpoint for notifications to be posted to. + /// + public Action PostNotification { protected get; set; } + + /// + /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. + /// + public Task ImportFromStableAsync(StableStorage stableStorage) + { + if (!stableStorage.Exists(database_name)) + { + // This handles situations like when the user does not have a collections.db file + Logger.Log($"No {database_name} available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); + return Task.CompletedTask; + } + + return Task.Run(async () => + { + using (var stream = stableStorage.GetStream(database_name)) + await Import(stream).ConfigureAwait(false); + }); + } + + public async Task Import(Stream stream) + { + var notification = new ProgressNotification + { + State = ProgressNotificationState.Active, + Text = "Collections import is initialising..." + }; + + PostNotification?.Invoke(notification); + + var collections = readCollections(stream, notification); + await importCollections(collections).ConfigureAwait(false); + + notification.CompletionText = $"Imported {collections.Count} collections"; + notification.State = ProgressNotificationState.Completed; + } + + private Task importCollections(List newCollections) + { + var tcs = new TaskCompletionSource(); + + Schedule(() => + { + try + { + foreach (var newCol in newCollections) + { + var existing = Collections.FirstOrDefault(c => c.Name.Value == newCol.Name.Value); + if (existing == null) + Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } }); + + foreach (var newBeatmap in newCol.Beatmaps) + { + if (!existing.Beatmaps.Contains(newBeatmap)) + existing.Beatmaps.Add(newBeatmap); + } + } + + tcs.SetResult(true); + } + catch (Exception e) + { + Logger.Error(e, "Failed to import collection."); + tcs.SetException(e); + } + }); + + return tcs.Task; + } + + private List readCollections(Stream stream, ProgressNotification notification = null) + { + if (notification != null) + { + notification.Text = "Reading collections..."; + notification.Progress = 0; + } + + var result = new List(); + + try + { + using (var sr = new SerializationReader(stream)) + { + sr.ReadInt32(); // Version + + int collectionCount = sr.ReadInt32(); + result.Capacity = collectionCount; + + for (int i = 0; i < collectionCount; i++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + var collection = new BeatmapCollection { Name = { Value = sr.ReadString() } }; + int mapCount = sr.ReadInt32(); + + for (int j = 0; j < mapCount; j++) + { + if (notification?.CancellationToken.IsCancellationRequested == true) + return result; + + string checksum = sr.ReadString(); + + var beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == checksum); + if (beatmap != null) + collection.Beatmaps.Add(beatmap); + } + + if (notification != null) + { + notification.Text = $"Imported {i + 1} of {collectionCount} collections"; + notification.Progress = (float)(i + 1) / collectionCount; + } + + result.Add(collection); + } + } + } + catch (Exception e) + { + Logger.Error(e, "Failed to read collection database."); + } + + return result; + } + + public void DeleteAll() + { + Collections.Clear(); + PostNotification?.Invoke(new ProgressCompletionNotification { Text = "Deleted all collections!" }); + } + + private readonly object saveLock = new object(); + private int lastSave; + private int saveFailures; + + /// + /// Perform a save with debounce. + /// + private void backgroundSave() + { + var current = Interlocked.Increment(ref lastSave); + Task.Delay(100).ContinueWith(task => + { + if (current != lastSave) + return; + + if (!save()) + backgroundSave(); + }); + } + + private bool save() + { + lock (saveLock) + { + Interlocked.Increment(ref lastSave); + + try + { + // This is NOT thread-safe!! + + using (var sw = new SerializationWriter(storage.GetStream(database_name, FileAccess.Write))) + { + sw.Write(database_version); + sw.Write(Collections.Count); + + foreach (var c in Collections) + { + sw.Write(c.Name.Value); + sw.Write(c.Beatmaps.Count); + + foreach (var b in c.Beatmaps) + sw.Write(b.MD5Hash); + } + } + + if (saveFailures < 10) + saveFailures = 0; + return true; + } + catch (Exception e) + { + // Since this code is not thread-safe, we may run into random exceptions (such as collection enumeration or out of range indexing). + // Failures are thus only alerted if they exceed a threshold (once) to indicate "actual" errors having occurred. + if (++saveFailures == 10) + Logger.Error(e, "Failed to save collection database!"); + } + + return false; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + save(); + } + } +} diff --git a/osu.Game/Collections/DeleteCollectionDialog.cs b/osu.Game/Collections/DeleteCollectionDialog.cs new file mode 100644 index 0000000000..e5a2f6fb81 --- /dev/null +++ b/osu.Game/Collections/DeleteCollectionDialog.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Humanizer; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Collections +{ + public class DeleteCollectionDialog : PopupDialog + { + public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction) + { + HeaderText = "Confirm deletion of"; + BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.Beatmaps.Count)})"; + + Icon = FontAwesome.Regular.TrashAlt; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = @"Yes. Go for it.", + Action = deleteAction + }, + new PopupDialogCancelButton + { + Text = @"No! Abort mission!", + }, + }; + } + } +} diff --git a/osu.Game/Collections/DrawableCollectionList.cs b/osu.Game/Collections/DrawableCollectionList.cs new file mode 100644 index 0000000000..3c664a11d9 --- /dev/null +++ b/osu.Game/Collections/DrawableCollectionList.cs @@ -0,0 +1,122 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Collections +{ + /// + /// Visualises a list of s. + /// + public class DrawableCollectionList : OsuRearrangeableListContainer + { + private Scroll scroll; + + protected override ScrollContainer CreateScrollContainer() => scroll = new Scroll(); + + protected override FillFlowContainer> CreateListFillFlowContainer() => new Flow + { + DragActive = { BindTarget = DragActive } + }; + + protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapCollection item) + { + if (item == scroll.PlaceholderItem.Model) + return scroll.ReplacePlaceholder(); + + return new DrawableCollectionListItem(item, true); + } + + /// + /// The scroll container for this . + /// Contains the main flow of and attaches a placeholder item to the end of the list. + /// + /// + /// Use to transfer the placeholder into the main list. + /// + private class Scroll : OsuScrollContainer + { + /// + /// The currently-displayed placeholder item. + /// + public DrawableCollectionListItem PlaceholderItem { get; private set; } + + protected override Container Content => content; + private readonly Container content; + + private readonly Container placeholderContainer; + + public Scroll() + { + ScrollbarVisible = false; + Padding = new MarginPadding(10); + + base.Content.Add(new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + LayoutDuration = 200, + LayoutEasing = Easing.OutQuint, + Children = new Drawable[] + { + content = new Container { RelativeSizeAxes = Axes.X }, + placeholderContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + }); + + ReplacePlaceholder(); + } + + protected override void Update() + { + base.Update(); + + // AutoSizeAxes cannot be used as the height should represent the post-layout-transform height at all times, so that the placeholder doesn't bounce around. + content.Height = ((Flow)Child).Children.Sum(c => c.DrawHeight + 5); + } + + /// + /// Replaces the current with a new one, and returns the previous. + /// + /// The current . + public DrawableCollectionListItem ReplacePlaceholder() + { + var previous = PlaceholderItem; + + placeholderContainer.Clear(false); + placeholderContainer.Add(PlaceholderItem = new DrawableCollectionListItem(new BeatmapCollection(), false)); + + return previous; + } + } + + /// + /// The flow of . Disables layout easing unless a drag is in progress. + /// + private class Flow : FillFlowContainer> + { + public readonly IBindable DragActive = new Bindable(); + + public Flow() + { + Spacing = new Vector2(0, 5); + LayoutEasing = Easing.OutQuint; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + DragActive.BindValueChanged(active => LayoutDuration = active.NewValue ? 200 : 0); + } + } + } +} diff --git a/osu.Game/Collections/DrawableCollectionListItem.cs b/osu.Game/Collections/DrawableCollectionListItem.cs new file mode 100644 index 0000000000..988a3443c3 --- /dev/null +++ b/osu.Game/Collections/DrawableCollectionListItem.cs @@ -0,0 +1,237 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Collections +{ + /// + /// Visualises a inside a . + /// + public class DrawableCollectionListItem : OsuRearrangeableListItem + { + private const float item_height = 35; + private const float button_width = item_height * 0.75f; + + /// + /// Whether the currently exists inside the . + /// + public IBindable IsCreated => isCreated; + + private readonly Bindable isCreated = new Bindable(); + + /// + /// Creates a new . + /// + /// The . + /// Whether currently exists inside the . + public DrawableCollectionListItem(BeatmapCollection item, bool isCreated) + : base(item) + { + this.isCreated.Value = isCreated; + + ShowDragHandle.BindTo(this.isCreated); + } + + protected override Drawable CreateContent() => new ItemContent(Model) + { + IsCreated = { BindTarget = isCreated } + }; + + /// + /// The main content of the . + /// + private class ItemContent : CircularContainer + { + public readonly Bindable IsCreated = new Bindable(); + + private readonly IBindable collectionName; + private readonly BeatmapCollection collection; + + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + private Container textBoxPaddingContainer; + private ItemTextBox textBox; + + public ItemContent(BeatmapCollection collection) + { + this.collection = collection; + + RelativeSizeAxes = Axes.X; + Height = item_height; + Masking = true; + + collectionName = collection.Name.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Children = new Drawable[] + { + new DeleteButton(collection) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + IsCreated = { BindTarget = IsCreated }, + IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v) + }, + textBoxPaddingContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = button_width }, + Children = new Drawable[] + { + textBox = new ItemTextBox + { + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + CornerRadius = item_height / 2, + Current = collection.Name, + PlaceholderText = IsCreated.Value ? string.Empty : "Create a new collection" + }, + } + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + collectionName.BindValueChanged(_ => createNewCollection(), true); + IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true); + } + + private void createNewCollection() + { + if (IsCreated.Value) + return; + + if (string.IsNullOrEmpty(collectionName.Value)) + return; + + // Add the new collection and disable our placeholder. If all text is removed, the placeholder should not show back again. + collectionManager?.Collections.Add(collection); + textBox.PlaceholderText = string.Empty; + + // When this item changes from placeholder to non-placeholder (via changing containers), its textbox will lose focus, so it needs to be re-focused. + Schedule(() => GetContainingInputManager().ChangeFocus(textBox)); + + IsCreated.Value = true; + } + } + + private class ItemTextBox : OsuTextBox + { + protected override float LeftRightPadding => item_height / 2; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundUnfocused = colours.GreySeafoamDarker.Darken(0.5f); + BackgroundFocused = colours.GreySeafoam; + } + } + + public class DeleteButton : CompositeDrawable + { + public readonly IBindable IsCreated = new Bindable(); + + public Func IsTextBoxHovered; + + [Resolved(CanBeNull = true)] + private DialogOverlay dialogOverlay { get; set; } + + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + private readonly BeatmapCollection collection; + + private Drawable fadeContainer; + private Drawable background; + + public DeleteButton(BeatmapCollection collection) + { + this.collection = collection; + RelativeSizeAxes = Axes.Y; + + Width = button_width + item_height / 2; // add corner radius to cover with fill + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChild = fadeContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.1f, + Children = new[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Red + }, + new SpriteIcon + { + Anchor = Anchor.CentreRight, + Origin = Anchor.Centre, + X = -button_width * 0.6f, + Size = new Vector2(10), + Icon = FontAwesome.Solid.Trash + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + IsCreated.BindValueChanged(created => Alpha = created.NewValue ? 1 : 0, true); + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && !IsTextBoxHovered(screenSpacePos); + + protected override bool OnHover(HoverEvent e) + { + fadeContainer.FadeTo(1f, 100, Easing.Out); + return false; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + fadeContainer.FadeTo(0.1f, 100); + } + + protected override bool OnClick(ClickEvent e) + { + background.FlashColour(Color4.White, 150); + + if (collection.Beatmaps.Count == 0) + deleteCollection(); + else + dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection)); + + return true; + } + + private void deleteCollection() => collectionManager?.Collections.Remove(collection); + } + } +} diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs new file mode 100644 index 0000000000..680fec904f --- /dev/null +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -0,0 +1,134 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Collections +{ + public class ManageCollectionsDialog : OsuFocusedOverlayContainer + { + private const double enter_duration = 500; + private const double exit_duration = 200; + + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + public ManageCollectionsDialog() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + RelativeSizeAxes = Axes.Both; + Size = new Vector2(0.5f, 0.8f); + + Masking = true; + CornerRadius = 10; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDark, + RelativeSizeAxes = Axes.Both, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Manage collections", + Font = OsuFont.GetFont(size: 30), + Padding = new MarginPadding { Vertical = 10 }, + }, + new IconButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Icon = FontAwesome.Solid.Times, + Colour = colours.GreySeafoamDarker, + Scale = new Vector2(0.8f), + X = -10, + Action = () => State.Value = Visibility.Hidden + } + } + } + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreySeafoamDarker + }, + new DrawableCollectionList + { + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = collectionManager?.Collections ?? new BindableList() } + } + } + } + }, + } + } + } + }; + } + + protected override void PopIn() + { + base.PopIn(); + + this.FadeIn(enter_duration, Easing.OutQuint); + this.ScaleTo(0.9f).Then().ScaleTo(1f, enter_duration, Easing.OutQuint); + } + + protected override void PopOut() + { + base.PopOut(); + + this.FadeOut(exit_duration, Easing.OutQuint); + this.ScaleTo(0.9f, exit_duration); + + // Ensure that textboxes commit + GetContainingInputManager()?.TriggerFocusContention(this); + } + } +} diff --git a/osu.Game/Configuration/DevelopmentOsuConfigManager.cs b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs new file mode 100644 index 0000000000..ff19dd874c --- /dev/null +++ b/osu.Game/Configuration/DevelopmentOsuConfigManager.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Platform; +using osu.Framework.Testing; + +namespace osu.Game.Configuration +{ + [ExcludeFromDynamicCompile] + public class DevelopmentOsuConfigManager : OsuConfigManager + { + protected override string Filename => base.Filename.Replace(".ini", ".dev.ini"); + + public DevelopmentOsuConfigManager(Storage storage) + : base(storage) + { + } + } +} diff --git a/osu.Game/Configuration/DiscordRichPresenceMode.cs b/osu.Game/Configuration/DiscordRichPresenceMode.cs new file mode 100644 index 0000000000..2e58e3554b --- /dev/null +++ b/osu.Game/Configuration/DiscordRichPresenceMode.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Configuration +{ + public enum DiscordRichPresenceMode + { + Off, + + [Description("Hide identifiable information")] + Limited, + + Full + } +} diff --git a/osu.Game/Configuration/HUDVisibilityMode.cs b/osu.Game/Configuration/HUDVisibilityMode.cs new file mode 100644 index 0000000000..10f3f65355 --- /dev/null +++ b/osu.Game/Configuration/HUDVisibilityMode.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Configuration +{ + public enum HUDVisibilityMode + { + Never, + + [Description("Hide during gameplay")] + HideDuringGameplay, + + Always + } +} diff --git a/osu.Game/Configuration/IntroSequence.cs b/osu.Game/Configuration/IntroSequence.cs index 1ee7da8bac..5672c44bbe 100644 --- a/osu.Game/Configuration/IntroSequence.cs +++ b/osu.Game/Configuration/IntroSequence.cs @@ -6,6 +6,7 @@ namespace osu.Game.Configuration public enum IntroSequence { Circles, + Welcome, Triangles, Random } diff --git a/osu.Game/Configuration/ModSettingChangeTracker.cs b/osu.Game/Configuration/ModSettingChangeTracker.cs new file mode 100644 index 0000000000..e2ade7dc6a --- /dev/null +++ b/osu.Game/Configuration/ModSettingChangeTracker.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Configuration +{ + /// + /// A helper class for tracking changes to the settings of a set of s. + /// + /// + /// Ensure to dispose when usage is finished. + /// + public class ModSettingChangeTracker : IDisposable + { + /// + /// Notifies that the setting of a has changed. + /// + public Action SettingChanged; + + private readonly List settings = new List(); + + /// + /// Creates a new for a set of s. + /// + /// The set of s whose settings need to be tracked. + public ModSettingChangeTracker(IEnumerable mods) + { + foreach (var mod in mods) + { + foreach (var setting in mod.CreateSettingsControls().OfType()) + { + setting.SettingChanged += () => SettingChanged?.Invoke(mod); + settings.Add(setting); + } + } + } + + public void Dispose() + { + SettingChanged = null; + + foreach (var r in settings) + r.Dispose(); + settings.Clear(); + } + } +} diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 42b757c326..e74ae1aeee 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -1,10 +1,15 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Diagnostics; using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Game.Input; +using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; @@ -12,129 +17,188 @@ using osu.Game.Screens.Select.Filter; namespace osu.Game.Configuration { + [ExcludeFromDynamicCompile] public class OsuConfigManager : IniConfigManager { protected override void InitialiseDefaults() { // UI/selection defaults - Set(OsuSetting.Ruleset, 0, 0, int.MaxValue); - Set(OsuSetting.Skin, 0, -1, int.MaxValue); + SetDefault(OsuSetting.Ruleset, 0, 0, int.MaxValue); + SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue); - Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details); + SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details); + SetDefault(OsuSetting.BeatmapDetailModsFilter, false); - Set(OsuSetting.ShowConvertedBeatmaps, true); - Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); - Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1); + SetDefault(OsuSetting.ShowConvertedBeatmaps, true); + SetDefault(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); + SetDefault(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1); - Set(OsuSetting.SongSelectGroupingMode, GroupMode.All); - Set(OsuSetting.SongSelectSortingMode, SortMode.Title); + SetDefault(OsuSetting.SongSelectGroupingMode, GroupMode.All); + SetDefault(OsuSetting.SongSelectSortingMode, SortMode.Title); - Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); + SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); - Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f); + SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f); // Online settings - Set(OsuSetting.Username, string.Empty); - Set(OsuSetting.Token, string.Empty); + SetDefault(OsuSetting.Username, string.Empty); + SetDefault(OsuSetting.Token, string.Empty); - Set(OsuSetting.SavePassword, false).ValueChanged += enabled => + SetDefault(OsuSetting.AutomaticallyDownloadWhenSpectating, false); + + SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled => { - if (enabled.NewValue) Set(OsuSetting.SaveUsername, true); + if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true); }; - Set(OsuSetting.SaveUsername, true).ValueChanged += enabled => + SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled => { - if (!enabled.NewValue) Set(OsuSetting.SavePassword, false); + if (!enabled.NewValue) SetValue(OsuSetting.SavePassword, false); }; - Set(OsuSetting.ExternalLinkWarning, true); + SetDefault(OsuSetting.ExternalLinkWarning, true); + SetDefault(OsuSetting.PreferNoVideo, false); + + SetDefault(OsuSetting.ShowOnlineExplicitContent, false); Set(OsuSetting.ChatHighlightName, true); Set(OsuSetting.ChatMessageNotification, true); // Audio - Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01); + SetDefault(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01); - Set(OsuSetting.MenuVoice, true); - Set(OsuSetting.MenuMusic, true); + SetDefault(OsuSetting.MenuVoice, true); + SetDefault(OsuSetting.MenuMusic, true); - Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1); + SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1); // Input - Set(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f); - Set(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f); - Set(OsuSetting.AutoCursorSize, false); + SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f); + SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f); + SetDefault(OsuSetting.AutoCursorSize, false); - Set(OsuSetting.MouseDisableButtons, false); - Set(OsuSetting.MouseDisableWheel, false); + SetDefault(OsuSetting.MouseDisableButtons, false); + SetDefault(OsuSetting.MouseDisableWheel, false); + SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); // Graphics - Set(OsuSetting.ShowFpsDisplay, false); + SetDefault(OsuSetting.ShowFpsDisplay, false); - Set(OsuSetting.ShowStoryboard, true); - Set(OsuSetting.ShowVideoBackground, true); - Set(OsuSetting.BeatmapSkins, true); - Set(OsuSetting.BeatmapHitsounds, true); + SetDefault(OsuSetting.ShowStoryboard, true); + SetDefault(OsuSetting.BeatmapSkins, true); + SetDefault(OsuSetting.BeatmapColours, true); + SetDefault(OsuSetting.BeatmapHitsounds, true); - Set(OsuSetting.CursorRotation, true); + SetDefault(OsuSetting.CursorRotation, true); - Set(OsuSetting.MenuParallax, true); + SetDefault(OsuSetting.MenuParallax, true); // Gameplay - Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01); - Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01); - Set(OsuSetting.LightenDuringBreaks, true); + SetDefault(OsuSetting.DimLevel, 0.8, 0, 1, 0.01); + SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01); + SetDefault(OsuSetting.LightenDuringBreaks, true); - Set(OsuSetting.HitLighting, true); + SetDefault(OsuSetting.HitLighting, true); - Set(OsuSetting.ShowInterface, true); - Set(OsuSetting.ShowHealthDisplayWhenCantFail, true); - Set(OsuSetting.KeyOverlay, false); - Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth); + SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always); + SetDefault(OsuSetting.ShowProgressGraph, true); + SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true); + SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true); + SetDefault(OsuSetting.KeyOverlay, false); + SetDefault(OsuSetting.PositionalHitSounds, true); + SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true); - Set(OsuSetting.FloatingComments, false); + SetDefault(OsuSetting.FloatingComments, false); - Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised); + SetDefault(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised); - Set(OsuSetting.IncreaseFirstObjectVisibility, true); + SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true); + SetDefault(OsuSetting.GameplayDisableWinKey, true); // Update - Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer); + SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer); - Set(OsuSetting.Version, string.Empty); + SetDefault(OsuSetting.Version, string.Empty); - Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg); - Set(OsuSetting.ScreenshotCaptureMenuCursor, false); + SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg); + SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false); - Set(OsuSetting.SongSelectRightMouseScroll, false); + SetDefault(OsuSetting.SongSelectRightMouseScroll, false); - Set(OsuSetting.Scaling, ScalingMode.Off); + SetDefault(OsuSetting.Scaling, ScalingMode.Off); - Set(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f); - Set(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f); + SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f); + SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f); - Set(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f); - Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f); + SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f); + SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f); - Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); + SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); - Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f); + SetDefault(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f); - Set(OsuSetting.IntroSequence, IntroSequence.Triangles); + SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles); - Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin); + SetDefault(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin); + SetDefault(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes); + + SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full); + + SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f); + SetDefault(OsuSetting.EditorHitAnimations, false); } public OsuConfigManager(Storage storage) : base(storage) { + Migrate(); } - public override TrackedSettings CreateTrackedSettings() => new TrackedSettings + public void Migrate() { - new TrackedSetting(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")), - new TrackedSetting(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())), - }; + // arrives as 2020.123.0 + var rawVersion = Get(OsuSetting.Version); + + if (rawVersion.Length < 6) + return; + + var pieces = rawVersion.Split('.'); + + // on a fresh install or when coming from a non-release build, execution will end here. + // we don't want to run migrations in such cases. + if (!int.TryParse(pieces[0], out int year)) return; + if (!int.TryParse(pieces[1], out int monthDay)) return; + + int combined = (year * 10000) + monthDay; + + if (combined < 20210413) + { + SetValue(OsuSetting.EditorWaveformOpacity, 0.25f); + } + } + + public override TrackedSettings CreateTrackedSettings() + { + // these need to be assigned in normal game startup scenarios. + Debug.Assert(LookupKeyBindings != null); + Debug.Assert(LookupSkinName != null); + + return new TrackedSettings + { + new TrackedSetting(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled", LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))), + new TrackedSetting(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription(), $"cycle: {LookupKeyBindings(GlobalAction.ToggleInGameInterface)} quick view: {LookupKeyBindings(GlobalAction.HoldForHUD)}")), + new TrackedSetting(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())), + new TrackedSetting(OsuSetting.Skin, m => + { + string skinName = LookupSkinName(m) ?? string.Empty; + return new SettingDescription(skinName, "skin", skinName, $"random: {LookupKeyBindings(GlobalAction.RandomSkin)}"); + }) + }; + } + + public Func LookupSkinName { private get; set; } + + public Func LookupKeyBindings { get; set; } } public enum OsuSetting @@ -148,14 +212,17 @@ namespace osu.Game.Configuration BlurLevel, LightenDuringBreaks, ShowStoryboard, - ShowVideoBackground, KeyOverlay, - ScoreMeter, + PositionalHitSounds, + AlwaysPlayFirstComboBreak, FloatingComments, - ShowInterface, + HUDVisibilityMode, + ShowProgressGraph, ShowHealthDisplayWhenCantFail, + FadePlayfieldWhenHealthLow, MouseDisableButtons, MouseDisableWheel, + ConfineMouseMode, AudioOffset, VolumeInactive, MenuMusic, @@ -163,6 +230,7 @@ namespace osu.Game.Configuration CursorRotation, MenuParallax, BeatmapDetailTab, + BeatmapDetailModsFilter, Username, ReleaseStream, SavePassword, @@ -181,10 +249,12 @@ namespace osu.Game.Configuration ScreenshotCaptureMenuCursor, SongSelectRightMouseScroll, BeatmapSkins, + BeatmapColours, BeatmapHitsounds, IncreaseFirstObjectVisibility, ScoreDisplayMode, ExternalLinkWarning, + PreferNoVideo, Scaling, ScalingPositionX, ScalingPositionY, @@ -196,6 +266,13 @@ namespace osu.Game.Configuration ChatMessageNotification, UIHoldActivationDelay, HitLighting, - MenuBackgroundSource + MenuBackgroundSource, + GameplayDisableWinKey, + SeasonalBackgroundMode, + EditorWaveformOpacity, + EditorHitAnimations, + DiscordRichPresence, + AutomaticallyDownloadWhenSpectating, + ShowOnlineExplicitContent, } } diff --git a/osu.Game/Configuration/ScoreMeterType.cs b/osu.Game/Configuration/ScoreMeterType.cs deleted file mode 100644 index b85ef9309d..0000000000 --- a/osu.Game/Configuration/ScoreMeterType.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.ComponentModel; - -namespace osu.Game.Configuration -{ - public enum ScoreMeterType - { - [Description("None")] - None, - - [Description("Hit Error (left)")] - HitErrorLeft, - - [Description("Hit Error (right)")] - HitErrorRight, - - [Description("Hit Error (both)")] - HitErrorBoth, - } -} diff --git a/osu.Game/Configuration/SeasonalBackgroundMode.cs b/osu.Game/Configuration/SeasonalBackgroundMode.cs new file mode 100644 index 0000000000..6ef835ce5f --- /dev/null +++ b/osu.Game/Configuration/SeasonalBackgroundMode.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Configuration +{ + public enum SeasonalBackgroundMode + { + /// + /// Seasonal backgrounds are shown regardless of season, if at all available. + /// + Always, + + /// + /// Seasonal backgrounds are shown only during their corresponding season. + /// + Sometimes, + + /// + /// Seasonal backgrounds are never shown. + /// + Never + } +} diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 40b2adb867..ac94c39bd2 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -1,6 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; + namespace osu.Game.Configuration { /// @@ -8,16 +13,36 @@ namespace osu.Game.Configuration /// public class SessionStatics : InMemoryConfigManager { - protected override void InitialiseDefaults() + protected override void InitialiseDefaults() => ResetValues(); + + public void ResetValues() { - Set(Static.LoginOverlayDisplayed, false); - Set(Static.MutedAudioNotificationShownOnce, false); + ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false)); + ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false)); + ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false)); + ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null)); + ensureDefault(SetDefault(Static.SeasonalBackgrounds, null)); } + + private void ensureDefault(Bindable bindable) => bindable.SetDefault(); } public enum Static { LoginOverlayDisplayed, - MutedAudioNotificationShownOnce + MutedAudioNotificationShownOnce, + LowBatteryNotificationShownOnce, + + /// + /// Info about seasonal backgrounds available fetched from API - see . + /// Value under this lookup can be null if there are no backgrounds available (or API is not reachable). + /// + SeasonalBackgrounds, + + /// + /// The last playback time in milliseconds of a hover sample (from ). + /// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like . + /// + LastHoverSoundPlaybackTime } } diff --git a/osu.Game/Configuration/SettingSourceAttribute.cs b/osu.Game/Configuration/SettingSourceAttribute.cs index 056fa8bcc0..3e50613093 100644 --- a/osu.Game/Configuration/SettingSourceAttribute.cs +++ b/osu.Game/Configuration/SettingSourceAttribute.cs @@ -1,13 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; +using System.Linq; using System.Reflection; using JetBrains.Annotations; using osu.Framework.Bindables; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Overlays.Settings; namespace osu.Game.Configuration @@ -16,41 +20,89 @@ namespace osu.Game.Configuration /// An attribute to mark a bindable as being exposed to the user via settings controls. /// Can be used in conjunction with to automatically create UI controls. /// + /// + /// All controls with set will be placed first in ascending order. + /// All controls with no will come afterward in default order. + /// [MeansImplicitUse] [AttributeUsage(AttributeTargets.Property)] - public class SettingSourceAttribute : Attribute + public class SettingSourceAttribute : Attribute, IComparable { - public string Label { get; } + public LocalisableString Label { get; } public string Description { get; } - public SettingSourceAttribute(string label, string description = null) + public int? OrderPosition { get; } + + /// + /// The type of the settings control which handles this setting source. + /// + /// + /// Must be a type deriving with a public parameterless constructor. + /// + public Type? SettingControlType { get; set; } + + public SettingSourceAttribute(string? label, string? description = null) { Label = label ?? string.Empty; Description = description ?? string.Empty; } + + public SettingSourceAttribute(string label, string description, int orderPosition) + : this(label, description) + { + OrderPosition = orderPosition; + } + + public int CompareTo(SettingSourceAttribute other) + { + if (OrderPosition == other.OrderPosition) + return 0; + + // unordered items come last (are greater than any ordered items). + if (OrderPosition == null) + return 1; + if (other.OrderPosition == null) + return -1; + + // ordered items are sorted by the order value. + return OrderPosition.Value.CompareTo(other.OrderPosition); + } } public static class SettingSourceExtensions { public static IEnumerable CreateSettingsControls(this object obj) { - foreach (var property in obj.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance)) + foreach (var (attr, property) in obj.GetOrderedSettingsSourceProperties()) { - var attr = property.GetCustomAttribute(true); + object value = property.GetValue(obj); + + if (attr.SettingControlType != null) + { + var controlType = attr.SettingControlType; + if (controlType.EnumerateBaseTypes().All(t => !t.IsGenericType || t.GetGenericTypeDefinition() != typeof(SettingsItem<>))) + throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} had an unsupported custom control type ({controlType.ReadableName()})"); + + var control = (Drawable)Activator.CreateInstance(controlType); + controlType.GetProperty(nameof(SettingsItem.LabelText))?.SetValue(control, attr.Label); + controlType.GetProperty(nameof(SettingsItem.TooltipText))?.SetValue(control, attr.Description); + controlType.GetProperty(nameof(SettingsItem.Current))?.SetValue(control, value); + + yield return control; - if (attr == null) continue; + } - var prop = property.GetValue(obj); - - switch (prop) + switch (value) { case BindableNumber bNumber: yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber + TooltipText = attr.Description, + Current = bNumber, + KeyboardStep = 0.1f, }; break; @@ -59,7 +111,9 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber + TooltipText = attr.Description, + Current = bNumber, + KeyboardStep = 0.1f, }; break; @@ -68,7 +122,8 @@ namespace osu.Game.Configuration yield return new SettingsSlider { LabelText = attr.Label, - Bindable = bNumber + TooltipText = attr.Description, + Current = bNumber }; break; @@ -77,7 +132,8 @@ namespace osu.Game.Configuration yield return new SettingsCheckbox { LabelText = attr.Label, - Bindable = bBool + TooltipText = attr.Description, + Current = bBool }; break; @@ -86,7 +142,8 @@ namespace osu.Game.Configuration yield return new SettingsTextBox { LabelText = attr.Label, - Bindable = bString + TooltipText = attr.Description, + Current = bString }; break; @@ -95,16 +152,36 @@ namespace osu.Game.Configuration var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]); var dropdown = (Drawable)Activator.CreateInstance(dropdownType); - dropdown.GetType().GetProperty(nameof(IHasCurrentValue.Current))?.SetValue(dropdown, obj); + dropdownType.GetProperty(nameof(SettingsDropdown.LabelText))?.SetValue(dropdown, attr.Label); + dropdownType.GetProperty(nameof(SettingsDropdown.TooltipText))?.SetValue(dropdown, attr.Description); + dropdownType.GetProperty(nameof(SettingsDropdown.Current))?.SetValue(dropdown, bindable); yield return dropdown; break; default: - throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({prop})"); + throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({value})"); } } } + + public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetSettingsSourceProperties(this object obj) + { + foreach (var property in obj.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance)) + { + var attr = property.GetCustomAttribute(true); + + if (attr == null) + continue; + + yield return (attr, property); + } + } + + public static ICollection<(SettingSourceAttribute, PropertyInfo)> GetOrderedSettingsSourceProperties(this object obj) + => obj.GetSettingsSourceProperties() + .OrderBy(attr => attr.Item1) + .ToArray(); } } diff --git a/osu.Game/Configuration/SettingsStore.cs b/osu.Game/Configuration/SettingsStore.cs index f8c9bdeaf8..86e84b0732 100644 --- a/osu.Game/Configuration/SettingsStore.cs +++ b/osu.Game/Configuration/SettingsStore.cs @@ -22,7 +22,6 @@ namespace osu.Game.Configuration /// /// The ruleset's internal ID. /// An optional variant. - /// public List Query(int? rulesetId = null, int? variant = null) => ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList(); diff --git a/osu.Game/Configuration/StorageConfigManager.cs b/osu.Game/Configuration/StorageConfigManager.cs new file mode 100644 index 0000000000..90ea42b638 --- /dev/null +++ b/osu.Game/Configuration/StorageConfigManager.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Configuration; +using osu.Framework.Platform; + +namespace osu.Game.Configuration +{ + public class StorageConfigManager : IniConfigManager + { + protected override string Filename => "storage.ini"; + + public StorageConfigManager(Storage storage) + : base(storage) + { + } + + protected override void InitialiseDefaults() + { + base.InitialiseDefaults(); + + SetDefault(StorageConfig.FullPath, string.Empty); + } + } + + public enum StorageConfig + { + FullPath, + } +} diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 5e237d2ecb..8efd451857 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -10,7 +10,7 @@ using System.Threading.Tasks; using Humanizer; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; -using osu.Framework; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Logging; @@ -20,9 +20,7 @@ using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.IPC; using osu.Game.Overlays.Notifications; -using osu.Game.Utils; -using SharpCompress.Common; -using FileInfo = osu.Game.IO.FileInfo; +using SharpCompress.Archives.Zip; namespace osu.Game.Database { @@ -38,6 +36,11 @@ namespace osu.Game.Database { private const int import_queue_request_concurrency = 1; + /// + /// The size of a batch import operation before considering it a lower priority operation. + /// + private const int low_priority_import_batch_size = 1; + /// /// A singleton scheduler shared by all . /// @@ -47,26 +50,35 @@ namespace osu.Game.Database /// private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager)); + /// + /// A second scheduler for lower priority imports. + /// For simplicity, these will just run in parallel with normal priority imports, but a future refactor would see this implemented via a custom scheduler/queue. + /// See https://gist.github.com/peppy/f0e118a14751fc832ca30dd48ba3876b for an incomplete version of this. + /// + private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager)); + /// /// Set an endpoint for notifications to be posted to. /// public Action PostNotification { protected get; set; } /// - /// Fired when a new becomes available in the database. + /// Fired when a new or updated becomes available in the database. /// This is not guaranteed to run on the update thread. /// - public event Action ItemAdded; + public IBindable> ItemUpdated => itemUpdated; + + private readonly Bindable> itemUpdated = new Bindable>(); /// /// Fired when a is removed from the database. /// This is not guaranteed to run on the update thread. /// - public event Action ItemRemoved; + public IBindable> ItemRemoved => itemRemoved; - public virtual string[] HandledExtensions => new[] { ".zip" }; + private readonly Bindable> itemRemoved = new Bindable>(); - public virtual bool SupportsImportFromStable => RuntimeInfo.IsDesktop; + public virtual IEnumerable HandledExtensions => new[] { ".zip" }; protected readonly FileStore Files; @@ -77,13 +89,17 @@ namespace osu.Game.Database // ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised) private ArchiveImportIPCChannel ipc; + private readonly Storage exportStorage; + protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes modelStore, IIpcHost importHost = null) { ContextFactory = contextFactory; ModelStore = modelStore; - ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item)); - ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s)); + ModelStore.ItemUpdated += item => handleEvent(() => itemUpdated.Value = new WeakReference(item)); + ModelStore.ItemRemoved += item => handleEvent(() => itemRemoved.Value = new WeakReference(item)); + + exportStorage = storage.GetStorageForDirectory("exports"); Files = new FileStore(contextFactory, storage); @@ -95,8 +111,11 @@ namespace osu.Game.Database /// /// Import one or more items from filesystem . - /// This will post notifications tracking progress. /// + /// + /// This will be treated as a low priority import if more than one path is specified; use to always import at standard priority. + /// This will post notifications tracking progress. + /// /// One or more archive locations on disk. public Task Import(params string[] paths) { @@ -104,11 +123,27 @@ namespace osu.Game.Database PostNotification?.Invoke(notification); - return Import(notification, paths); + return Import(notification, paths.Select(p => new ImportTask(p)).ToArray()); } - protected async Task> Import(ProgressNotification notification, params string[] paths) + public Task Import(params ImportTask[] tasks) { + var notification = new ProgressNotification { State = ProgressNotificationState.Active }; + + PostNotification?.Invoke(notification); + + return Import(notification, tasks); + } + + protected async Task> Import(ProgressNotification notification, params ImportTask[] tasks) + { + if (tasks.Length == 0) + { + notification.CompletionText = $"No {HumanisedModelName}s were found to import!"; + notification.State = ProgressNotificationState.Completed; + return Enumerable.Empty(); + } + notification.Progress = 0; notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising..."; @@ -116,33 +151,46 @@ namespace osu.Game.Database var imported = new List(); - await Task.WhenAll(paths.Select(async path => + bool isLowPriorityImport = tasks.Length > low_priority_import_batch_size; + + try { - notification.CancellationToken.ThrowIfCancellationRequested(); - - try + await Task.WhenAll(tasks.Select(async task => { - var model = await Import(path, notification.CancellationToken); + notification.CancellationToken.ThrowIfCancellationRequested(); - lock (imported) + try { - if (model != null) - imported.Add(model); - current++; + var model = await Import(task, isLowPriorityImport, notification.CancellationToken).ConfigureAwait(false); - notification.Text = $"Imported {current} of {paths.Length} {HumanisedModelName}s"; - notification.Progress = (float)current / paths.Length; + lock (imported) + { + if (model != null) + imported.Add(model); + current++; + + notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s"; + notification.Progress = (float)current / tasks.Length; + } } - } - catch (TaskCanceledException) + catch (TaskCanceledException) + { + throw; + } + catch (Exception e) + { + Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database); + } + })).ConfigureAwait(false); + } + catch (OperationCanceledException) + { + if (imported.Count == 0) { - throw; + notification.State = ProgressNotificationState.Cancelled; + return imported; } - catch (Exception e) - { - Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})", LoggingTarget.Database); - } - })); + } if (imported.Count == 0) { @@ -173,17 +221,19 @@ namespace osu.Game.Database /// /// Import one from the filesystem and delete the file on success. + /// Note that this bypasses the UI flow and should only be used for special cases or testing. /// - /// The archive location on disk. + /// The containing data about the to import. + /// Whether this is a low priority import. /// An optional cancellation token. /// The imported model, if successful. - public async Task Import(string path, CancellationToken cancellationToken = default) + internal async Task Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default) { cancellationToken.ThrowIfCancellationRequested(); TModel import; - using (ArchiveReader reader = getReaderFrom(path)) - import = await Import(reader, cancellationToken); + using (ArchiveReader reader = task.GetReader()) + import = await Import(reader, lowPriority, cancellationToken).ConfigureAwait(false); // We may or may not want to delete the file depending on where it is stored. // e.g. reconstructing/repairing database with items from default storage. @@ -191,12 +241,12 @@ namespace osu.Game.Database // TODO: Add a check to prevent files from storage to be deleted. try { - if (import != null && File.Exists(path) && ShouldDeleteArchive(path)) - File.Delete(path); + if (import != null && File.Exists(task.Path) && ShouldDeleteArchive(task.Path)) + File.Delete(task.Path); } catch (Exception e) { - LogForModel(import, $@"Could not delete original file after import ({Path.GetFileName(path)})", e); + LogForModel(import, $@"Could not delete original file after import ({task})", e); } return import; @@ -208,11 +258,12 @@ namespace osu.Game.Database public Action> PresentImport; /// - /// Import an item from an . + /// Silently import an item from an . /// /// The archive to be imported. + /// Whether this is a low priority import. /// An optional cancellation token. - public Task Import(ArchiveReader archive, CancellationToken cancellationToken = default) + public Task Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default) { cancellationToken.ThrowIfCancellationRequested(); @@ -235,7 +286,7 @@ namespace osu.Game.Database return null; } - return Import(model, archive, cancellationToken); + return Import(model, archive, lowPriority, cancellationToken); } /// @@ -243,9 +294,12 @@ namespace osu.Game.Database /// Generally should include all file types which determine the file's uniqueness. /// Large files should be avoided if possible. /// + /// + /// This is only used by the default hash implementation. If is overridden, it will not be used. + /// protected abstract string[] HashableFileTypes { get; } - protected static void LogForModel(TModel model, string message, Exception e = null) + internal static void LogForModel(TModel model, string message, Exception e = null) { string prefix = $"[{(model?.Hash ?? "?????").Substring(0, 5)}]"; @@ -261,12 +315,12 @@ namespace osu.Game.Database /// /// In the case of no matching files, a hash will be generated from the passed archive's . /// - private string computeHash(TModel item, ArchiveReader reader = null) + protected virtual string ComputeHash(TModel item, ArchiveReader reader = null) { // for now, concatenate all .osu files in the set to create a unique hash. MemoryStream hashable = new MemoryStream(); - foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith))) + foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(ext => f.Filename.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).OrderBy(f => f.Filename)) { using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath)) s.CopyTo(hashable); @@ -282,12 +336,13 @@ namespace osu.Game.Database } /// - /// Import an item from a . + /// Silently import an item from a . /// /// The model to be imported. /// An optional archive to use for model population. + /// Whether this is a low priority import. /// An optional cancellation token. - public async Task Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () => + public virtual async Task Import(TModel item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () => { cancellationToken.ThrowIfCancellationRequested(); @@ -308,9 +363,9 @@ namespace osu.Game.Database LogForModel(item, "Beginning import..."); item.Files = archive != null ? createFileInfos(archive, Files) : new List(); - item.Hash = computeHash(item, archive); + item.Hash = ComputeHash(item, archive); - await Populate(item, archive, cancellationToken); + await Populate(item, archive, cancellationToken).ConfigureAwait(false); using (var write = ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes. { @@ -322,7 +377,7 @@ namespace osu.Game.Database if (existing != null) { - if (CanUndelete(existing, item)) + if (CanReuseExisting(existing, item)) { Undelete(existing); LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import."); @@ -362,23 +417,93 @@ namespace osu.Game.Database flushEvents(true); return item; - }, cancellationToken, TaskCreationOptions.HideScheduler, import_scheduler).Unwrap(); + }, cancellationToken, TaskCreationOptions.HideScheduler, lowPriority ? import_scheduler_low_priority : import_scheduler).Unwrap().ConfigureAwait(false); - public void UpdateFile(TModel model, TFileModel file, Stream contents) + /// + /// Exports an item to a legacy (.zip based) package. + /// + /// The item to export. + public void Export(TModel item) + { + var retrievedItem = ModelStore.ConsumableItems.FirstOrDefault(s => s.ID == item.ID); + + if (retrievedItem == null) + throw new ArgumentException("Specified model could not be found", nameof(item)); + + using (var outputStream = exportStorage.GetStream($"{getValidFilename(item.ToString())}{HandledExtensions.First()}", FileAccess.Write, FileMode.Create)) + ExportModelTo(retrievedItem, outputStream); + + exportStorage.OpenInNativeExplorer(); + } + + /// + /// Exports an item to the given output stream. + /// + /// The item to export. + /// The output stream to export to. + protected virtual void ExportModelTo(TModel model, Stream outputStream) + { + using (var archive = ZipArchive.Create()) + { + foreach (var file in model.Files) + archive.AddEntry(file.Filename, Files.Storage.GetStream(file.FileInfo.StoragePath)); + + archive.SaveTo(outputStream); + } + } + + /// + /// Replace an existing file with a new version. + /// + /// The item to operate on. + /// The existing file to be replaced. + /// The new file contents. + /// An optional filename for the new file. Will use the previous filename if not specified. + public void ReplaceFile(TModel model, TFileModel file, Stream contents, string filename = null) + { + using (ContextFactory.GetForWrite()) + { + DeleteFile(model, file); + AddFile(model, contents, filename ?? file.Filename); + } + } + + /// + /// Delete an existing file. + /// + /// The item to operate on. + /// The existing file to be deleted. + public void DeleteFile(TModel model, TFileModel file) { using (var usage = ContextFactory.GetForWrite()) { // Dereference the existing file info, since the file model will be removed. - Files.Dereference(file.FileInfo); + if (file.FileInfo != null) + { + Files.Dereference(file.FileInfo); - // Remove the file model. - usage.Context.Set().Remove(file); + // This shouldn't be required, but here for safety in case the provided TModel is not being change tracked + // Definitely can be removed once we rework the database backend. + usage.Context.Set().Remove(file); + } - // Add the new file info and containing file model. model.Files.Remove(file); + } + } + + /// + /// Add a new file. + /// + /// The item to operate on. + /// The new file contents. + /// The filename for the new file. + public void AddFile(TModel model, Stream contents, string filename) + { + using (ContextFactory.GetForWrite()) + { model.Files.Add(new TFileModel { - Filename = file.Filename, + Filename = filename, FileInfo = Files.Add(contents) }); @@ -395,8 +520,7 @@ namespace osu.Game.Database { using (ContextFactory.GetForWrite()) { - item.Hash = computeHash(item); - + item.Hash = ComputeHash(item); ModelStore.Update(item); } } @@ -514,14 +638,14 @@ namespace osu.Game.Database } /// - /// Create all required s for the provided archive, adding them to the global file store. + /// Create all required s for the provided archive, adding them to the global file store. /// private List createFileInfos(ArchiveReader reader, FileStore files) { var fileInfos = new List(); string prefix = reader.Filenames.GetCommonPrefix(); - if (!(prefix.EndsWith("/") || prefix.EndsWith("\\"))) + if (!(prefix.EndsWith('/') || prefix.EndsWith('\\'))) prefix = string.Empty; // import files to manager @@ -542,25 +666,16 @@ namespace osu.Game.Database #region osu-stable import - /// - /// Set a storage with access to an osu-stable install for import purposes. - /// - public Func GetStableStorage { private get; set; } - - /// - /// Denotes whether an osu-stable installation is present to perform automated imports from. - /// - public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null; - /// /// The relative path from osu-stable's data directory to import items from. /// protected virtual string ImportFromStablePath => null; /// - /// Select paths to import from stable. Default implementation iterates all directories in . + /// Select paths to import from stable where all paths should be absolute. Default implementation iterates all directories in . /// - protected virtual IEnumerable GetStableImportPaths(Storage stableStoage) => stableStoage.GetDirectories(ImportFromStablePath); + protected virtual IEnumerable GetStableImportPaths(Storage storage) => storage.GetDirectories(ImportFromStablePath) + .Select(path => storage.GetFullPath(path)); /// /// Whether this specified path should be removed after successful import. @@ -572,26 +687,29 @@ namespace osu.Game.Database /// /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future. /// - public Task ImportFromStableAsync() + public Task ImportFromStableAsync(StableStorage stableStorage) { - var stable = GetStableStorage?.Invoke(); + var storage = PrepareStableStorage(stableStorage); - if (stable == null) + // Handle situations like when the user does not have a Skins folder. + if (!storage.ExistsDirectory(ImportFromStablePath)) { - Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error); + string fullPath = storage.GetFullPath(ImportFromStablePath); + + Logger.Log($"Folder \"{fullPath}\" not available in the target osu!stable installation to import {HumanisedModelName}s.", LoggingTarget.Information, LogLevel.Error); return Task.CompletedTask; } - if (!stable.ExistsDirectory(ImportFromStablePath)) - { - // This handles situations like when the user does not have a Skins folder - Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error); - return Task.CompletedTask; - } - - return Task.Run(async () => await Import(GetStableImportPaths(GetStableStorage()).Select(f => stable.GetFullPath(f)).ToArray())); + return Task.Run(async () => await Import(GetStableImportPaths(storage).ToArray()).ConfigureAwait(false)); } + /// + /// Run any required traversal operations on the stable storage location before performing operations. + /// + /// The stable storage. + /// The usable storage. Return the unchanged if no traversal is required. + protected virtual Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage; + #endregion /// @@ -627,35 +745,34 @@ namespace osu.Game.Database protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash); /// - /// After an existing is found during an import process, the default behaviour is to restore the existing + /// After an existing is found during an import process, the default behaviour is to use/restore the existing /// item and skip the import. This method allows changing that behaviour. /// /// The existing model. /// The newly imported model. /// Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import. - protected virtual bool CanUndelete(TModel existing, TModel import) => true; + protected virtual bool CanReuseExisting(TModel existing, TModel import) => + // for the best or worst, we copy and import files of a new import before checking whether + // it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs. + getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) && + getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)); + + private IEnumerable getIDs(List files) + { + foreach (var f in files.OrderBy(f => f.Filename)) + yield return f.FileInfo.ID; + } + + private IEnumerable getFilenames(List files) + { + foreach (var f in files.OrderBy(f => f.Filename)) + yield return f.Filename; + } private DbSet queryModel() => ContextFactory.Get().Set(); protected virtual string HumanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}"; - /// - /// Creates an from a valid storage path. - /// - /// A file or folder path resolving the archive content. - /// A reader giving access to the archive's content. - private ArchiveReader getReaderFrom(string path) - { - if (ZipUtils.IsZipArchive(path)) - return new ZipArchiveReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read), Path.GetFileName(path)); - if (Directory.Exists(path)) - return new LegacyDirectoryArchiveReader(path); - if (File.Exists(path)) - return new LegacyFileArchiveReader(path); - - throw new InvalidFormatException($"{path} is not a valid archive"); - } - #region Event handling / delaying private readonly List queuedEvents = new List(); @@ -705,5 +822,12 @@ namespace osu.Game.Database } #endregion + + private string getValidFilename(string filename) + { + foreach (char c in Path.GetInvalidFileNameChars()) + filename = filename.Replace(c, '_'); + return filename; + } } } diff --git a/osu.Game/Database/DatabaseContextFactory.cs b/osu.Game/Database/DatabaseContextFactory.cs index 1ed5fb3268..1cceb59b11 100644 --- a/osu.Game/Database/DatabaseContextFactory.cs +++ b/osu.Game/Database/DatabaseContextFactory.cs @@ -160,5 +160,13 @@ namespace osu.Game.Database } } } + + public void FlushConnections() + { + foreach (var context in threadContexts.Values) + context.Dispose(); + + recycleThreadContexts(); + } } } diff --git a/osu.Game/Database/DatabaseWriteUsage.cs b/osu.Game/Database/DatabaseWriteUsage.cs index 1fd2f23d50..84c39e3532 100644 --- a/osu.Game/Database/DatabaseWriteUsage.cs +++ b/osu.Game/Database/DatabaseWriteUsage.cs @@ -26,7 +26,7 @@ namespace osu.Game.Database /// Whether this write usage will commit a transaction on completion. /// If false, there is a parent usage responsible for transaction commit. /// - public bool IsTransactionLeader = false; + public bool IsTransactionLeader; protected void Dispose(bool disposing) { @@ -54,10 +54,5 @@ namespace osu.Game.Database Dispose(true); GC.SuppressFinalize(this); } - - ~DatabaseWriteUsage() - { - Dispose(false); - } } } diff --git a/osu.Game/Database/DownloadableArchiveModelManager.cs b/osu.Game/Database/DownloadableArchiveModelManager.cs index 4bd9df5f36..da3144e8d0 100644 --- a/osu.Game/Database/DownloadableArchiveModelManager.cs +++ b/osu.Game/Database/DownloadableArchiveModelManager.cs @@ -10,6 +10,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; +using osu.Framework.Bindables; namespace osu.Game.Database { @@ -23,9 +24,13 @@ namespace osu.Game.Database where TModel : class, IHasFiles, IHasPrimaryKey, ISoftDelete, IEquatable where TFileModel : class, INamedFileInfo, new() { - public event Action> DownloadBegan; + public IBindable>> DownloadBegan => downloadBegan; - public event Action> DownloadFailed; + private readonly Bindable>> downloadBegan = new Bindable>>(); + + public IBindable>> DownloadFailed => downloadFailed; + + private readonly Bindable>> downloadFailed = new Bindable>>(); private readonly IAPIProvider api; @@ -77,11 +82,11 @@ namespace osu.Game.Database Task.Factory.StartNew(async () => { // This gets scheduled back to the update thread, but we want the import to run in the background. - var imported = await Import(notification, filename); + var imported = await Import(notification, new ImportTask(filename)).ConfigureAwait(false); // for now a failed import will be marked as a failed download for simplicity. if (!imported.Any()) - DownloadFailed?.Invoke(request); + downloadFailed.Value = new WeakReference>(request); currentDownloads.Remove(request); }, TaskCreationOptions.LongRunning); @@ -100,14 +105,15 @@ namespace osu.Game.Database api.PerformAsync(request); - DownloadBegan?.Invoke(request); + downloadBegan.Value = new WeakReference>(request); return true; void triggerFailure(Exception error) { - DownloadFailed?.Invoke(request); - currentDownloads.Remove(request); + + downloadFailed.Value = new WeakReference>(request); + notification.State = ProgressNotificationState.Cancelled; if (!(error is OperationCanceledException)) diff --git a/osu.Game/Database/ICanAcceptFiles.cs b/osu.Game/Database/ICanAcceptFiles.cs index b9f882468d..74fd6fcc36 100644 --- a/osu.Game/Database/ICanAcceptFiles.cs +++ b/osu.Game/Database/ICanAcceptFiles.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Threading.Tasks; namespace osu.Game.Database @@ -16,9 +17,15 @@ namespace osu.Game.Database /// The files which should be imported. Task Import(params string[] paths); + /// + /// Import the specified files from the given import tasks. + /// + /// The import tasks from which the files should be imported. + Task Import(params ImportTask[] tasks); + /// /// An array of accepted file extensions (in the standard format of ".abc"). /// - string[] HandledExtensions { get; } + IEnumerable HandledExtensions { get; } } } diff --git a/osu.Game/Database/IModelDownloader.cs b/osu.Game/Database/IModelDownloader.cs index 17f1ccab06..0cb633280e 100644 --- a/osu.Game/Database/IModelDownloader.cs +++ b/osu.Game/Database/IModelDownloader.cs @@ -1,8 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Online.API; using System; +using osu.Game.Online.API; +using osu.Framework.Bindables; namespace osu.Game.Database { @@ -15,13 +16,15 @@ namespace osu.Game.Database { /// /// Fired when a download begins. + /// This is NOT run on the update thread and should be scheduled. /// - event Action> DownloadBegan; + IBindable>> DownloadBegan { get; } /// /// Fired when a download is interrupted, either due to user cancellation or failure. + /// This is NOT run on the update thread and should be scheduled. /// - event Action> DownloadFailed; + IBindable>> DownloadFailed { get; } /// /// Checks whether a given is already available in the local store. diff --git a/osu.Game/Database/IModelManager.cs b/osu.Game/Database/IModelManager.cs index 1bdbbb48e6..7f7e5565f1 100644 --- a/osu.Game/Database/IModelManager.cs +++ b/osu.Game/Database/IModelManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; namespace osu.Game.Database { @@ -9,11 +10,11 @@ namespace osu.Game.Database /// Represents a model manager that publishes events when s are added or removed. /// /// The model type. - public interface IModelManager + public interface IModelManager where TModel : class { - event Action ItemAdded; + IBindable> ItemUpdated { get; } - event Action ItemRemoved; + IBindable> ItemRemoved { get; } } } diff --git a/osu.Game/Database/ImportTask.cs b/osu.Game/Database/ImportTask.cs new file mode 100644 index 0000000000..1433a567a9 --- /dev/null +++ b/osu.Game/Database/ImportTask.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.IO; +using osu.Game.IO.Archives; +using osu.Game.Utils; +using SharpCompress.Common; + +namespace osu.Game.Database +{ + /// + /// An encapsulated import task to be imported to an . + /// + public class ImportTask + { + /// + /// The path to the file (or filename in the case a stream is provided). + /// + public string Path { get; } + + /// + /// An optional stream which provides the file content. + /// + public Stream? Stream { get; } + + /// + /// Construct a new import task from a path (on a local filesystem). + /// + public ImportTask(string path) + { + Path = path; + } + + /// + /// Construct a new import task from a stream. + /// + public ImportTask(Stream stream, string filename) + { + Path = filename; + Stream = stream; + } + + /// + /// Retrieve an archive reader from this task. + /// + public ArchiveReader GetReader() + { + if (Stream != null) + return new ZipArchiveReader(Stream, Path); + + return getReaderFrom(Path); + } + + /// + /// Creates an from a valid storage path. + /// + /// A file or folder path resolving the archive content. + /// A reader giving access to the archive's content. + private ArchiveReader getReaderFrom(string path) + { + if (ZipUtils.IsZipArchive(path)) + return new ZipArchiveReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read), System.IO.Path.GetFileName(path)); + if (Directory.Exists(path)) + return new LegacyDirectoryArchiveReader(path); + if (File.Exists(path)) + return new LegacyFileArchiveReader(path); + + throw new InvalidFormatException($"{path} is not a valid archive"); + } + + public override string ToString() => System.IO.Path.GetFileName(Path); + } +} diff --git a/osu.Game/Database/MemoryCachingComponent.cs b/osu.Game/Database/MemoryCachingComponent.cs new file mode 100644 index 0000000000..a1a1279d71 --- /dev/null +++ b/osu.Game/Database/MemoryCachingComponent.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Concurrent; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Graphics; + +namespace osu.Game.Database +{ + /// + /// A component which performs lookups (or calculations) and caches the results. + /// Currently not persisted between game sessions. + /// + public abstract class MemoryCachingComponent : Component + { + private readonly ConcurrentDictionary cache = new ConcurrentDictionary(); + + protected virtual bool CacheNullValues => true; + + /// + /// Retrieve the cached value for the given lookup. + /// + /// The lookup to retrieve. + /// An optional to cancel the operation. + protected async Task GetAsync([NotNull] TLookup lookup, CancellationToken token = default) + { + if (CheckExists(lookup, out TValue performance)) + return performance; + + var computed = await ComputeValueAsync(lookup, token).ConfigureAwait(false); + + if (computed != null || CacheNullValues) + cache[lookup] = computed; + + return computed; + } + + protected bool CheckExists([NotNull] TLookup lookup, out TValue value) => + cache.TryGetValue(lookup, out value); + + /// + /// Called on cache miss to compute the value for the specified lookup. + /// + /// The lookup to retrieve. + /// An optional to cancel the operation. + /// The computed value. + protected abstract Task ComputeValueAsync(TLookup lookup, CancellationToken token = default); + } +} diff --git a/osu.Game/Database/MutableDatabaseBackedStore.cs b/osu.Game/Database/MutableDatabaseBackedStore.cs index 4ca1eef989..c9d0c4bc41 100644 --- a/osu.Game/Database/MutableDatabaseBackedStore.cs +++ b/osu.Game/Database/MutableDatabaseBackedStore.cs @@ -16,7 +16,14 @@ namespace osu.Game.Database public abstract class MutableDatabaseBackedStore : DatabaseBackedStore where T : class, IHasPrimaryKey, ISoftDelete { - public event Action ItemAdded; + /// + /// Fired when an item was added or updated. + /// + public event Action ItemUpdated; + + /// + /// Fired when an item was removed. + /// public event Action ItemRemoved; protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null) @@ -41,7 +48,7 @@ namespace osu.Game.Database context.Attach(item); } - ItemAdded?.Invoke(item); + ItemUpdated?.Invoke(item); } /// @@ -53,8 +60,7 @@ namespace osu.Game.Database using (var usage = ContextFactory.GetForWrite()) usage.Context.Update(item); - ItemRemoved?.Invoke(item); - ItemAdded?.Invoke(item); + ItemUpdated?.Invoke(item); } /// @@ -91,7 +97,7 @@ namespace osu.Game.Database item.DeletePending = false; } - ItemAdded?.Invoke(item); + ItemUpdated?.Invoke(item); return true; } diff --git a/osu.Game/Database/OsuDbContext.cs b/osu.Game/Database/OsuDbContext.cs index 2ae07b3cf8..2aae62edea 100644 --- a/osu.Game/Database/OsuDbContext.cs +++ b/osu.Game/Database/OsuDbContext.cs @@ -135,6 +135,8 @@ namespace osu.Game.Database modelBuilder.Entity().HasIndex(b => new { b.RulesetID, b.Variant }); modelBuilder.Entity().HasIndex(b => b.IntAction); + modelBuilder.Entity().Ignore(b => b.KeyCombination); + modelBuilder.Entity().Ignore(b => b.Action); modelBuilder.Entity().HasIndex(b => new { b.RulesetID, b.Variant }); diff --git a/osu.Game/Database/StableImportManager.cs b/osu.Game/Database/StableImportManager.cs new file mode 100644 index 0000000000..63a6db35c0 --- /dev/null +++ b/osu.Game/Database/StableImportManager.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Threading.Tasks; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osu.Framework.Platform; +using osu.Game.Beatmaps; +using osu.Game.Collections; +using osu.Game.IO; +using osu.Game.Overlays; +using osu.Game.Overlays.Settings.Sections.Maintenance; +using osu.Game.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Database +{ + public class StableImportManager : Component + { + [Resolved] + private SkinManager skins { get; set; } + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [Resolved] + private ScoreManager scores { get; set; } + + [Resolved] + private CollectionManager collections { get; set; } + + [Resolved] + private OsuGame game { get; set; } + + [Resolved] + private DialogOverlay dialogOverlay { get; set; } + + [Resolved(CanBeNull = true)] + private DesktopGameHost desktopGameHost { get; set; } + + private StableStorage cachedStorage; + + public bool SupportsImportFromStable => RuntimeInfo.IsDesktop; + + public async Task ImportFromStableAsync(StableContent content) + { + var stableStorage = await getStableStorage().ConfigureAwait(false); + var importTasks = new List(); + + Task beatmapImportTask = Task.CompletedTask; + if (content.HasFlagFast(StableContent.Beatmaps)) + importTasks.Add(beatmapImportTask = beatmaps.ImportFromStableAsync(stableStorage)); + + if (content.HasFlagFast(StableContent.Skins)) + importTasks.Add(skins.ImportFromStableAsync(stableStorage)); + + if (content.HasFlagFast(StableContent.Collections)) + importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + + if (content.HasFlagFast(StableContent.Scores)) + importTasks.Add(beatmapImportTask.ContinueWith(_ => scores.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); + + await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false); + } + + private async Task getStableStorage() + { + if (cachedStorage != null) + return cachedStorage; + + var stableStorage = game.GetStorageForStableInstall(); + if (stableStorage != null) + return cachedStorage = stableStorage; + + var taskCompletionSource = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously); + Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource))); + var stablePath = await taskCompletionSource.Task.ConfigureAwait(false); + + return cachedStorage = new StableStorage(stablePath, desktopGameHost); + } + } + + [Flags] + public enum StableContent + { + Beatmaps = 1 << 0, + Scores = 1 << 1, + Skins = 1 << 2, + Collections = 1 << 3, + All = Beatmaps | Scores | Skins | Collections + } +} diff --git a/osu.Game/Database/UserLookupCache.cs b/osu.Game/Database/UserLookupCache.cs new file mode 100644 index 0000000000..19cc211709 --- /dev/null +++ b/osu.Game/Database/UserLookupCache.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Users; + +namespace osu.Game.Database +{ + public class UserLookupCache : MemoryCachingComponent + { + [Resolved] + private IAPIProvider api { get; set; } + + /// + /// Perform an API lookup on the specified user, populating a model. + /// + /// The user to lookup. + /// An optional cancellation token. + /// The populated user, or null if the user does not exist or the request could not be satisfied. + [ItemCanBeNull] + public Task GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token); + + protected override async Task ComputeValueAsync(int lookup, CancellationToken token = default) + => await queryUser(lookup).ConfigureAwait(false); + + private readonly Queue<(int id, TaskCompletionSource)> pendingUserTasks = new Queue<(int, TaskCompletionSource)>(); + private Task pendingRequestTask; + private readonly object taskAssignmentLock = new object(); + + private Task queryUser(int userId) + { + lock (taskAssignmentLock) + { + var tcs = new TaskCompletionSource(); + + // Add to the queue. + pendingUserTasks.Enqueue((userId, tcs)); + + // Create a request task if there's not already one. + if (pendingRequestTask == null) + createNewTask(); + + return tcs.Task; + } + } + + private void performLookup() + { + // contains at most 50 unique user IDs from userTasks, which is used to perform the lookup. + var userTasks = new Dictionary>>(); + + // Grab at most 50 unique user IDs from the queue. + lock (taskAssignmentLock) + { + while (pendingUserTasks.Count > 0 && userTasks.Count < 50) + { + (int id, TaskCompletionSource task) next = pendingUserTasks.Dequeue(); + + // Perform a secondary check for existence, in case the user was queried in a previous batch. + if (CheckExists(next.id, out var existing)) + next.task.SetResult(existing); + else + { + if (userTasks.TryGetValue(next.id, out var tasks)) + tasks.Add(next.task); + else + userTasks[next.id] = new List> { next.task }; + } + } + } + + // Query the users. + var request = new GetUsersRequest(userTasks.Keys.ToArray()); + + // rather than queueing, we maintain our own single-threaded request stream. + // todo: we probably want retry logic here. + api.Perform(request); + + // Create a new request task if there's still more users to query. + lock (taskAssignmentLock) + { + pendingRequestTask = null; + if (pendingUserTasks.Count > 0) + createNewTask(); + } + + List foundUsers = request.Result?.Users; + + if (foundUsers != null) + { + foreach (var user in foundUsers) + { + if (userTasks.TryGetValue(user.Id, out var tasks)) + { + foreach (var task in tasks) + task.SetResult(user); + + userTasks.Remove(user.Id); + } + } + } + + // if any tasks remain which were not satisfied, return null. + foreach (var tasks in userTasks.Values) + { + foreach (var task in tasks) + task.SetResult(null); + } + } + + private void createNewTask() => pendingRequestTask = Task.Run(performLookup); + } +} diff --git a/osu.Game/Extensions/DrawableExtensions.cs b/osu.Game/Extensions/DrawableExtensions.cs new file mode 100644 index 0000000000..2ac6e6ff22 --- /dev/null +++ b/osu.Game/Extensions/DrawableExtensions.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Threading; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Extensions +{ + public static class DrawableExtensions + { + public const double REPEAT_INTERVAL = 70; + public const double INITIAL_DELAY = 250; + + /// + /// Helper method that is used while doesn't support repetitions of . + /// Simulates repetitions by continually invoking a delegate according to the default key repeat rate. + /// + /// + /// The returned delegate can be cancelled to stop repeat events from firing (usually in ). + /// + /// The which is handling the repeat. + /// The to schedule repetitions on. + /// The to be invoked once immediately and with every repetition. + /// The delay imposed on the first repeat. Defaults to . + /// A which can be cancelled to stop the repeat events from firing. + public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY) + { + action(); + + ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL); + scheduler.Add(repeatDelegate); + return repeatDelegate; + } + + /// + /// Accepts a delta vector in screen-space coordinates and converts it to one which can be applied to this drawable's position. + /// + /// The drawable. + /// A delta in screen-space coordinates. + /// The delta vector in Parent's coordinates. + public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) => + drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta); + + public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component); + + public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info) + { + // todo: can probably make this better via deserialisation directly using a common interface. + component.Position = info.Position; + component.Rotation = info.Rotation; + component.Scale = info.Scale; + component.Anchor = info.Anchor; + component.Origin = info.Origin; + + if (component is Container container) + { + foreach (var child in info.Children) + container.Add(child.CreateInstance()); + } + } + } +} diff --git a/osu.Game/Extensions/EditorDisplayExtensions.cs b/osu.Game/Extensions/EditorDisplayExtensions.cs new file mode 100644 index 0000000000..f749b88b46 --- /dev/null +++ b/osu.Game/Extensions/EditorDisplayExtensions.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Extensions +{ + public static class EditorDisplayExtensions + { + /// + /// Get an editor formatted string (mm:ss:mss) + /// + /// A time value in milliseconds. + /// An editor formatted display string. + public static string ToEditorFormattedString(this double milliseconds) => + ToEditorFormattedString(TimeSpan.FromMilliseconds(milliseconds)); + + /// + /// Get an editor formatted string (mm:ss:mss) + /// + /// A time value. + /// An editor formatted display string. + public static string ToEditorFormattedString(this TimeSpan timeSpan) => + $"{(timeSpan < TimeSpan.Zero ? "-" : string.Empty)}{timeSpan:mm\\:ss\\:fff}"; + } +} diff --git a/osu.Game/Extensions/TaskExtensions.cs b/osu.Game/Extensions/TaskExtensions.cs new file mode 100644 index 0000000000..17f1a491f8 --- /dev/null +++ b/osu.Game/Extensions/TaskExtensions.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Extensions.ObjectExtensions; + +namespace osu.Game.Extensions +{ + public static class TaskExtensions + { + /// + /// Add a continuation to be performed only after the attached task has completed. + /// + /// The previous task to be awaited on. + /// The action to run. + /// An optional cancellation token. Will only cancel the provided action, not the sequence. + /// A task representing the provided action. + public static Task ContinueWithSequential(this Task task, Action action, CancellationToken cancellationToken = default) => + task.ContinueWithSequential(() => Task.Run(action, cancellationToken), cancellationToken); + + /// + /// Add a continuation to be performed only after the attached task has completed. + /// + /// The previous task to be awaited on. + /// The continuation to run. Generally should be an async function. + /// An optional cancellation token. Will only cancel the provided action, not the sequence. + /// A task representing the provided action. + public static Task ContinueWithSequential(this Task task, Func continuationFunction, CancellationToken cancellationToken = default) + { + var tcs = new TaskCompletionSource(); + + task.ContinueWith(t => + { + // the previous task has finished execution or been cancelled, so we can run the provided continuation. + + if (cancellationToken.IsCancellationRequested) + { + tcs.SetCanceled(); + } + else + { + continuationFunction().ContinueWith(continuationTask => + { + if (cancellationToken.IsCancellationRequested || continuationTask.IsCanceled) + { + tcs.TrySetCanceled(); + } + else if (continuationTask.IsFaulted) + { + tcs.TrySetException(continuationTask.Exception.AsNonNull()); + } + else + { + tcs.TrySetResult(true); + } + }, cancellationToken: default); + } + }, cancellationToken: default); + + // importantly, we are not returning the continuation itself but rather a task which represents its status in sequential execution order. + // this will not be cancelled or completed until the previous task has also. + return tcs.Task; + } + } +} diff --git a/osu.Game/Extensions/TypeExtensions.cs b/osu.Game/Extensions/TypeExtensions.cs new file mode 100644 index 0000000000..2e93c81758 --- /dev/null +++ b/osu.Game/Extensions/TypeExtensions.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; + +namespace osu.Game.Extensions +{ + internal static class TypeExtensions + { + /// + /// Returns 's + /// with the assembly version, culture and public key token values removed. + /// + /// + /// This method is usually used in extensibility scenarios (i.e. for custom rulesets or skins) + /// when a version-agnostic identifier associated with a C# class - potentially originating from + /// an external assembly - is needed. + /// Leaving only the type and assembly names in such a scenario allows to preserve compatibility + /// across assembly versions. + /// + internal static string GetInvariantInstantiationInfo(this Type type) + { + string assemblyQualifiedName = type.AssemblyQualifiedName; + if (assemblyQualifiedName == null) + throw new ArgumentException($"{type}'s assembly-qualified name is null. Ensure that it is a concrete type and not a generic type parameter.", nameof(type)); + + return string.Join(',', assemblyQualifiedName.Split(',').Take(2)); + } + } +} diff --git a/osu.Game/Extensions/WebRequestExtensions.cs b/osu.Game/Extensions/WebRequestExtensions.cs new file mode 100644 index 0000000000..b940c7498b --- /dev/null +++ b/osu.Game/Extensions/WebRequestExtensions.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Network; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Online.API.Requests; + +namespace osu.Game.Extensions +{ + public static class WebRequestExtensions + { + /// + /// Add a pagination cursor to the web request in the format required by osu-web. + /// + public static void AddCursor(this WebRequest webRequest, Cursor cursor) + { + cursor?.Properties.ForEach(x => + { + webRequest.AddParameter("cursor[" + x.Key + "]", x.Value.ToString()); + }); + } + } +} diff --git a/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs b/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs index 387e189dc4..058d2ed0f9 100644 --- a/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs +++ b/osu.Game/Graphics/Backgrounds/BeatmapBackground.cs @@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Backgrounds } [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(LargeTextureStore textures) { Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName); } diff --git a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs new file mode 100644 index 0000000000..a48da37804 --- /dev/null +++ b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs @@ -0,0 +1,103 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Graphics.Backgrounds +{ + public class SeasonalBackgroundLoader : Component + { + /// + /// Fired when background should be changed due to receiving backgrounds from API + /// or when the user setting is changed (as it might require unloading the seasonal background). + /// + public event Action SeasonalBackgroundChanged; + + [Resolved] + private IAPIProvider api { get; set; } + + private readonly IBindable apiState = new Bindable(); + private Bindable seasonalBackgroundMode; + private Bindable seasonalBackgrounds; + + private int current; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, SessionStatics sessionStatics) + { + seasonalBackgroundMode = config.GetBindable(OsuSetting.SeasonalBackgroundMode); + seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke()); + + seasonalBackgrounds = sessionStatics.GetBindable(Static.SeasonalBackgrounds); + seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke()); + + apiState.BindTo(api.State); + apiState.BindValueChanged(fetchSeasonalBackgrounds, true); + } + + private void fetchSeasonalBackgrounds(ValueChangedEvent stateChanged) + { + if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online) + return; + + var request = new GetSeasonalBackgroundsRequest(); + request.Success += response => + { + seasonalBackgrounds.Value = response; + current = RNG.Next(0, response.Backgrounds?.Count ?? 0); + }; + + api.PerformAsync(request); + } + + public SeasonalBackground LoadNextBackground() + { + if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never + || (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason)) + { + return null; + } + + var backgrounds = seasonalBackgrounds.Value?.Backgrounds; + if (backgrounds == null || !backgrounds.Any()) + return null; + + current = (current + 1) % backgrounds.Count; + string url = backgrounds[current].Url; + + return new SeasonalBackground(url); + } + + private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate; + } + + [LongRunningLoad] + public class SeasonalBackground : Background + { + private readonly string url; + private const string fallback_texture_name = @"Backgrounds/bg1"; + + public SeasonalBackground(string url) + { + this.url = url; + } + + [BackgroundDependencyLoader] + private void load(LargeTextureStore textures) + { + Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name); + // ensure we're not loading in without a transition. + this.FadeInFromZero(200, Easing.InOutSine); + } + } +} diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index b9c7b26e3e..67cee883c8 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -60,6 +60,7 @@ namespace osu.Game.Graphics.Backgrounds /// /// Whether we want to expire triangles as they exit our draw area completely. /// + [Obsolete("Unused.")] // Can be removed 20210518 protected virtual bool ExpireOffScreenTriangles => true; /// @@ -88,11 +89,19 @@ namespace osu.Game.Graphics.Backgrounds private readonly SortedList parts = new SortedList(Comparer.Default); + private Random stableRandom; private IShader shader; private readonly Texture texture; - public Triangles() + /// + /// Construct a new triangle visualisation. + /// + /// An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time. + public Triangles(int? seed = null) { + if (seed != null) + stableRandom = new Random(seed.Value); + texture = Texture.WhitePixel; } @@ -129,7 +138,7 @@ namespace osu.Game.Graphics.Backgrounds { base.Update(); - Invalidate(Invalidation.DrawNode, shallPropagate: false); + Invalidate(Invalidation.DrawNode); if (CreateNewTriangles) addTriangles(false); @@ -161,7 +170,20 @@ namespace osu.Game.Graphics.Backgrounds } } - protected int AimCount; + /// + /// Clears and re-initialises triangles according to a given seed. + /// + /// An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time. + public void Reset(int? seed = null) + { + if (seed != null) + stableRandom = new Random(seed.Value); + + parts.Clear(); + addTriangles(true); + } + + protected int AimCount { get; private set; } private void addTriangles(bool randomY) { @@ -175,8 +197,8 @@ namespace osu.Game.Graphics.Backgrounds { TriangleParticle particle = CreateTriangle(); - particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1); - particle.ColourShade = RNG.NextSingle(); + particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1); + particle.ColourShade = nextRandom(); particle.Colour = CreateTriangleShade(particle.ColourShade); return particle; @@ -191,10 +213,10 @@ namespace osu.Game.Graphics.Backgrounds const float std_dev = 0.16f; const float mean = 0.5f; - float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats - float u2 = 1 - RNG.NextSingle(); - float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1) - var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2) + float u1 = 1 - nextRandom(); //uniform(0,1] random floats + float u2 = 1 - nextRandom(); + float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1) + var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2) return new TriangleParticle { Scale = scale }; } @@ -215,6 +237,8 @@ namespace osu.Game.Graphics.Backgrounds } } + private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle()); + protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this); private class TrianglesDrawNode : DrawNode @@ -322,7 +346,6 @@ namespace osu.Game.Graphics.Backgrounds /// such that the smaller triangles appear on top. /// /// - /// public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale); } } diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index be9aefa359..1c9cdc174a 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers private TimingControlPoint lastTimingPoint; /// - /// The amount of time before a beat we should fire . + /// The amount of time before a beat we should fire . /// This allows for adding easing to animations that may be synchronised to the beat. /// protected double EarlyActivationMilliseconds; @@ -43,25 +43,16 @@ namespace osu.Game.Graphics.Containers /// public double MinimumBeatLength { get; set; } - /// - /// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing. - /// - private const double default_beat_length = 60000.0 / 60.0; - - private TimingControlPoint defaultTiming; - private EffectControlPoint defaultEffect; - private TrackAmplitudes defaultAmplitudes; - protected bool IsBeatSyncedWithTrack { get; private set; } protected override void Update() { - Track track = null; + ITrack track = null; IBeatmap beatmap = null; - double currentTrackTime; - TimingControlPoint timingPoint; - EffectControlPoint effectPoint; + double currentTrackTime = 0; + TimingControlPoint timingPoint = null; + EffectControlPoint effectPoint = null; if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded) { @@ -69,27 +60,21 @@ namespace osu.Game.Graphics.Containers beatmap = Beatmap.Value.Beatmap; } - if (track != null && beatmap != null && track.IsRunning) + if (track != null && beatmap != null && track.IsRunning && track.Length > 0) { - currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime; + currentTrackTime = track.CurrentTime + EarlyActivationMilliseconds; timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime); effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime); - - if (timingPoint.BeatLength == 0) - { - IsBeatSyncedWithTrack = false; - return; - } - - IsBeatSyncedWithTrack = true; } - else + + IsBeatSyncedWithTrack = timingPoint?.BeatLength > 0; + + if (timingPoint == null || !IsBeatSyncedWithTrack) { - IsBeatSyncedWithTrack = false; currentTrackTime = Clock.CurrentTime; - timingPoint = defaultTiming; - effectPoint = defaultEffect; + timingPoint = TimingControlPoint.DEFAULT; + effectPoint = EffectControlPoint.DEFAULT; } double beatLength = timingPoint.BeatLength / Divisor; @@ -109,11 +94,11 @@ namespace osu.Game.Graphics.Containers TimeSinceLastBeat = beatLength - TimeUntilNextBeat; - if (timingPoint.Equals(lastTimingPoint) && beatIndex == lastBeat) + if (timingPoint == lastTimingPoint && beatIndex == lastBeat) return; using (BeginDelayedSequence(-TimeSinceLastBeat, true)) - OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes); + OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty); lastBeat = beatIndex; lastTimingPoint = timingPoint; @@ -123,27 +108,9 @@ namespace osu.Game.Graphics.Containers private void load(IBindable beatmap) { Beatmap.BindTo(beatmap); - - defaultTiming = new TimingControlPoint - { - BeatLength = default_beat_length, - }; - - defaultEffect = new EffectControlPoint - { - KiaiMode = false, - OmitFirstBarLine = false - }; - - defaultAmplitudes = new TrackAmplitudes - { - FrequencyAmplitudes = new float[256], - LeftChannel = 0, - RightChannel = 0 - }; } - protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { } } diff --git a/osu.Game/Graphics/Containers/LinkFlowContainer.cs b/osu.Game/Graphics/Containers/LinkFlowContainer.cs index e3a9a5fe9d..054febeec3 100644 --- a/osu.Game/Graphics/Containers/LinkFlowContainer.cs +++ b/osu.Game/Graphics/Containers/LinkFlowContainer.cs @@ -7,7 +7,10 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using System.Collections.Generic; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Graphics.Sprites; using osu.Game.Users; namespace osu.Game.Graphics.Containers @@ -38,7 +41,12 @@ namespace osu.Game.Graphics.Containers foreach (var link in links) { AddText(text[previousLinkEnd..link.Index]); - AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url); + + string displayText = text.Substring(link.Index, link.Length); + string linkArgument = link.Argument ?? link.Url; + string tooltip = displayText == link.Url ? null : link.Url; + + AddLink(displayText, link.Action, linkArgument, tooltip); previousLinkEnd = link.Index + link.Length; } @@ -52,7 +60,15 @@ namespace osu.Game.Graphics.Containers => createLink(AddText(text, creationParameters), new LinkDetails(LinkAction.Custom, null), tooltipText, action); public void AddLink(string text, LinkAction action, string argument, string tooltipText = null, Action creationParameters = null) - => createLink(AddText(text, creationParameters), new LinkDetails(action, argument), null); + => createLink(AddText(text, creationParameters), new LinkDetails(action, argument), tooltipText); + + public void AddLink(LocalisableString text, LinkAction action, string argument, string tooltipText = null, Action creationParameters = null) + { + var spriteText = new OsuSpriteText { Text = text }; + + AddText(spriteText, creationParameters); + createLink(spriteText.Yield(), new LinkDetails(action, argument), tooltipText); + } public void AddLink(IEnumerable text, LinkAction action = LinkAction.External, string linkArgument = null, string tooltipText = null) { diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs new file mode 100644 index 0000000000..6facf4e26c --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig; +using Markdig.Extensions.AutoIdentifiers; +using Markdig.Extensions.Tables; +using Markdig.Extensions.Yaml; +using Markdig.Syntax; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownContainer : MarkdownContainer + { + public OsuMarkdownContainer() + { + LineSpacing = 21; + } + + protected override void AddMarkdownComponent(IMarkdownObject markdownObject, FillFlowContainer container, int level) + { + switch (markdownObject) + { + case YamlFrontMatterBlock _: + // Don't parse YAML Frontmatter + break; + + case ListItemBlock listItemBlock: + var isOrdered = ((ListBlock)listItemBlock.Parent).IsOrdered; + var childContainer = CreateListItem(listItemBlock, level, isOrdered); + container.Add(childContainer); + foreach (var single in listItemBlock) + base.AddMarkdownComponent(single, childContainer.Content, level); + break; + + default: + base.AddMarkdownComponent(markdownObject, container, level); + break; + } + } + + public override SpriteText CreateSpriteText() => new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14), + }; + + public override MarkdownTextFlowContainer CreateTextFlow() => new OsuMarkdownTextFlowContainer(); + + protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new OsuMarkdownHeading(headingBlock); + + protected override MarkdownFencedCodeBlock CreateFencedCodeBlock(FencedCodeBlock fencedCodeBlock) => new OsuMarkdownFencedCodeBlock(fencedCodeBlock); + + protected override MarkdownSeparator CreateSeparator(ThematicBreakBlock thematicBlock) => new OsuMarkdownSeparator(); + + protected override MarkdownQuoteBlock CreateQuoteBlock(QuoteBlock quoteBlock) => new OsuMarkdownQuoteBlock(quoteBlock); + + protected override MarkdownTable CreateTable(Table table) => new OsuMarkdownTable(table); + + protected override MarkdownList CreateList(ListBlock listBlock) => new MarkdownList + { + Padding = new MarginPadding(0) + }; + + protected virtual OsuMarkdownListItem CreateListItem(ListItemBlock listItemBlock, int level, bool isOrdered) + { + if (isOrdered) + return new OsuMarkdownOrderedListItem(listItemBlock.Order); + + return new OsuMarkdownUnorderedListItem(level); + } + + protected override MarkdownPipeline CreateBuilder() + => new MarkdownPipelineBuilder().UseAutoIdentifiers(AutoIdentifierOptions.GitHub) + .UseEmojiAndSmiley() + .UseYamlFrontMatter() + .UseAdvancedExtensions().Build(); + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs new file mode 100644 index 0000000000..0d67849060 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Syntax; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Shapes; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownFencedCodeBlock : MarkdownFencedCodeBlock + { + // TODO : change to monospace font for this component + public OsuMarkdownFencedCodeBlock(FencedCodeBlock fencedCodeBlock) + : base(fencedCodeBlock) + { + } + + protected override Drawable CreateBackground() => new CodeBlockBackground(); + + public override MarkdownTextFlowContainer CreateTextFlow() => new CodeBlockTextFlowContainer(); + + private class CodeBlockBackground : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.Both; + Colour = colourProvider.Background6; + } + } + + private class CodeBlockTextFlowContainer : OsuMarkdownTextFlowContainer + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Light1; + Margin = new MarginPadding(10); + } + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownHeading.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownHeading.cs new file mode 100644 index 0000000000..40eb4cad15 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownHeading.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Syntax; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownHeading : MarkdownHeading + { + private readonly int level; + + public OsuMarkdownHeading(HeadingBlock headingBlock) + : base(headingBlock) + { + level = headingBlock.Level; + } + + public override MarkdownTextFlowContainer CreateTextFlow() => new HeadingTextFlowContainer + { + Weight = GetFontWeightByLevel(level), + }; + + protected override float GetFontSizeByLevel(int level) + { + // Reference for this font size + // https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/bem/osu-md.less#L9 + // https://github.com/ppy/osu-web/blob/376cac43a051b9c85ce95e2c446099be187b3e45/resources/assets/less/variables.less#L161 + const float base_font_size = 14; + + switch (level) + { + case 1: + return 30 / base_font_size; + + case 2: + return 26 / base_font_size; + + case 3: + return 20 / base_font_size; + + case 4: + return 18 / base_font_size; + + case 5: + return 16 / base_font_size; + + default: + return 1; + } + } + + protected virtual FontWeight GetFontWeightByLevel(int level) + { + switch (level) + { + case 1: + case 2: + return FontWeight.SemiBold; + + default: + return FontWeight.Bold; + } + } + + private class HeadingTextFlowContainer : OsuMarkdownTextFlowContainer + { + public FontWeight Weight { get; set; } + + protected override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(weight: Weight)); + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownLinkText.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownLinkText.cs new file mode 100644 index 0000000000..2efb60d125 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownLinkText.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Syntax.Inlines; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownLinkText : MarkdownLinkText + { + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private SpriteText spriteText; + + public OsuMarkdownLinkText(string text, LinkInline linkInline) + : base(text, linkInline) + { + } + + [BackgroundDependencyLoader] + private void load() + { + spriteText.Colour = colourProvider.Light2; + } + + public override SpriteText CreateSpriteText() + { + return spriteText = base.CreateSpriteText(); + } + + protected override bool OnHover(HoverEvent e) + { + spriteText.Colour = colourProvider.Light1; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + spriteText.Colour = colourProvider.Light2; + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownListItem.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownListItem.cs new file mode 100644 index 0000000000..8c4c3e1da2 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownListItem.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public abstract class OsuMarkdownListItem : CompositeDrawable + { + [Resolved] + private IMarkdownTextComponent parentTextComponent { get; set; } + + public FillFlowContainer Content { get; private set; } + + protected OsuMarkdownListItem() + { + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + CreateMarker(), + Content = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10, 10), + } + }; + } + + protected virtual SpriteText CreateMarker() => parentTextComponent.CreateSpriteText(); + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownOrderedListItem.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownOrderedListItem.cs new file mode 100644 index 0000000000..8fedb189b2 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownOrderedListItem.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownOrderedListItem : OsuMarkdownListItem + { + private const float left_padding = 30; + + private readonly int order; + + public OsuMarkdownOrderedListItem(int order) + { + this.order = order; + Padding = new MarginPadding { Left = left_padding }; + } + + protected override SpriteText CreateMarker() => base.CreateMarker().With(t => + { + t.X = -left_padding; + t.Text = $"{order}."; + }); + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownQuoteBlock.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownQuoteBlock.cs new file mode 100644 index 0000000000..9935c81537 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownQuoteBlock.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Syntax; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Shapes; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownQuoteBlock : MarkdownQuoteBlock + { + public OsuMarkdownQuoteBlock(QuoteBlock quoteBlock) + : base(quoteBlock) + { + } + + protected override Drawable CreateBackground() => new QuoteBackground(); + + public override MarkdownTextFlowContainer CreateTextFlow() + { + return base.CreateTextFlow().With(f => f.Margin = new MarginPadding + { + Vertical = 10, + Horizontal = 20, + }); + } + + private class QuoteBackground : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + RelativeSizeAxes = Axes.Y; + Width = 2; + Colour = colourProvider.Content2; + } + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownSeparator.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownSeparator.cs new file mode 100644 index 0000000000..28a87c9f21 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownSeparator.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Shapes; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownSeparator : MarkdownSeparator + { + protected override Drawable CreateSeparator() => new Separator(); + + private class Separator : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.X; + Height = 1; + Colour = colourProvider.Background3; + } + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTable.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTable.cs new file mode 100644 index 0000000000..e0a1ab1220 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTable.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Extensions.Tables; +using osu.Framework.Graphics.Containers.Markdown; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownTable : MarkdownTable + { + public OsuMarkdownTable(Table table) + : base(table) + { + } + + protected override MarkdownTableCell CreateTableCell(TableCell cell, TableColumnDefinition definition, bool isHeading) => new OsuMarkdownTableCell(cell, definition, isHeading); + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTableCell.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTableCell.cs new file mode 100644 index 0000000000..ac7d07e283 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTableCell.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Extensions.Tables; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownTableCell : MarkdownTableCell + { + private readonly bool isHeading; + + public OsuMarkdownTableCell(TableCell cell, TableColumnDefinition definition, bool isHeading) + : base(cell, definition) + { + this.isHeading = isHeading; + Masking = false; + BorderThickness = 0; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(CreateBorder(isHeading)); + } + + public override MarkdownTextFlowContainer CreateTextFlow() => new TableCellTextFlowContainer + { + Weight = isHeading ? FontWeight.Bold : FontWeight.Regular, + Padding = new MarginPadding(10), + }; + + protected virtual Box CreateBorder(bool isHeading) + { + if (isHeading) + return new TableHeadBorder(); + + return new TableBodyBorder(); + } + + private class TableHeadBorder : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Background3; + RelativeSizeAxes = Axes.X; + Height = 2; + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + } + } + + private class TableBodyBorder : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Background4; + RelativeSizeAxes = Axes.X; + Height = 1; + } + } + + private class TableCellTextFlowContainer : OsuMarkdownTextFlowContainer + { + public FontWeight Weight { get; set; } + + protected override SpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = t.Font.With(weight: Weight)); + } + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTextFlowContainer.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTextFlowContainer.cs new file mode 100644 index 0000000000..c3527fa99a --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTextFlowContainer.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Markdig.Syntax.Inlines; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers.Markdown; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownTextFlowContainer : MarkdownTextFlowContainer + { + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + protected override void AddLinkText(string text, LinkInline linkInline) + => AddDrawable(new OsuMarkdownLinkText(text, linkInline)); + + // TODO : Add background (colour B6) and change font to monospace + protected override void AddCodeInLine(CodeInline codeInline) + => AddText(codeInline.Content, t => { t.Colour = colourProvider.Light1; }); + + protected override SpriteText CreateEmphasisedSpriteText(bool bold, bool italic) + => CreateSpriteText().With(t => t.Font = t.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic)); + } +} diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownUnorderedListItem.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownUnorderedListItem.cs new file mode 100644 index 0000000000..5d1e114781 --- /dev/null +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownUnorderedListItem.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Graphics.Containers.Markdown +{ + public class OsuMarkdownUnorderedListItem : OsuMarkdownListItem + { + private const float left_padding = 20; + + private readonly int level; + + public OsuMarkdownUnorderedListItem(int level) + { + this.level = level; + + Padding = new MarginPadding { Left = left_padding }; + } + + protected override SpriteText CreateMarker() => base.CreateMarker().With(t => + { + t.Text = GetTextMarker(level); + t.Font = t.Font.With(size: t.Font.Size / 2); + t.Origin = Anchor.Centre; + t.X = -left_padding / 2; + t.Y = t.Font.Size; + }); + + /// + /// Get text marker based on + /// + /// The markdown level of current list item. + /// The marker string of this list item + protected virtual string GetTextMarker(int level) + { + switch (level) + { + case 1: + return "●"; + + case 2: + return "○"; + + default: + return "■"; + } + } + } +} diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index facf70b47a..c0518247a9 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -18,13 +18,17 @@ namespace osu.Game.Graphics.Containers [Cached(typeof(IPreviewTrackOwner))] public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler { - private SampleChannel samplePopIn; - private SampleChannel samplePopOut; + private Sample samplePopIn; + private Sample samplePopOut; + protected virtual string PopInSampleName => "UI/overlay-pop-in"; + protected virtual string PopOutSampleName => "UI/overlay-pop-out"; + + protected override bool BlockScrollInput => false; protected override bool BlockNonPositionalInput => true; /// - /// Temporary to allow for overlays in the main screen content to not dim theirselves. + /// Temporary to allow for overlays in the main screen content to not dim themselves. /// Should be eventually replaced by dimming which is aware of the target dim container (traverse parent for certain interface type?). /// protected virtual bool DimMainContent => true; @@ -35,13 +39,13 @@ namespace osu.Game.Graphics.Containers [Resolved] private PreviewTrackManager previewTrackManager { get; set; } - protected readonly Bindable OverlayActivationMode = new Bindable(OverlayActivation.All); + protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); [BackgroundDependencyLoader(true)] private void load(AudioManager audio) { - samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in"); - samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out"); + samplePopIn = audio.Samples.Get(PopInSampleName); + samplePopOut = audio.Samples.Get(PopOutSampleName); } protected override void LoadComplete() @@ -76,12 +80,12 @@ namespace osu.Game.Graphics.Containers return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition)) Hide(); - return base.OnMouseUp(e); + base.OnMouseUp(e); } public virtual bool OnPressed(GlobalAction action) @@ -99,7 +103,11 @@ namespace osu.Game.Graphics.Containers return false; } - public bool OnReleased(GlobalAction action) => false; + public void OnReleased(GlobalAction action) + { + } + + private bool playedPopInSound; protected override void UpdateState(ValueChangedEvent state) { @@ -108,16 +116,24 @@ namespace osu.Game.Graphics.Containers case Visibility.Visible: if (OverlayActivationMode.Value == OverlayActivation.Disabled) { + // todo: visual/audible feedback that this operation could not complete. State.Value = Visibility.Hidden; return; } samplePopIn?.Play(); + playedPopInSound = true; + if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this); break; case Visibility.Hidden: - samplePopOut?.Play(); + if (playedPopInSound) + { + samplePopOut?.Play(); + playedPopInSound = false; + } + if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this); break; } diff --git a/osu.Game/Graphics/Containers/OsuRearrangeableListContainer.cs b/osu.Game/Graphics/Containers/OsuRearrangeableListContainer.cs new file mode 100644 index 0000000000..1048fd094c --- /dev/null +++ b/osu.Game/Graphics/Containers/OsuRearrangeableListContainer.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Graphics.Containers +{ + public abstract class OsuRearrangeableListContainer : RearrangeableListContainer + { + /// + /// Whether any item is currently being dragged. Used to hide other items' drag handles. + /// + protected readonly BindableBool DragActive = new BindableBool(); + + protected override ScrollContainer CreateScrollContainer() => new OsuScrollContainer(); + + protected sealed override RearrangeableListItem CreateDrawable(TModel item) => CreateOsuDrawable(item).With(d => + { + d.DragActive.BindTo(DragActive); + }); + + protected abstract OsuRearrangeableListItem CreateOsuDrawable(TModel item); + } +} diff --git a/osu.Game/Graphics/Containers/OsuRearrangeableListItem.cs b/osu.Game/Graphics/Containers/OsuRearrangeableListItem.cs new file mode 100644 index 0000000000..911d47704a --- /dev/null +++ b/osu.Game/Graphics/Containers/OsuRearrangeableListItem.cs @@ -0,0 +1,164 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.Containers +{ + public abstract class OsuRearrangeableListItem : RearrangeableListItem + { + public const float FADE_DURATION = 100; + + /// + /// Whether any item is currently being dragged. Used to hide other items' drag handles. + /// + public readonly BindableBool DragActive = new BindableBool(); + + private Color4 handleColour = Color4.White; + + /// + /// The colour of the drag handle. + /// + protected Color4 HandleColour + { + get => handleColour; + set + { + if (handleColour == value) + return; + + handleColour = value; + + if (handle != null) + handle.Colour = value; + } + } + + /// + /// Whether the drag handle should be shown. + /// + protected readonly Bindable ShowDragHandle = new Bindable(true); + + private Container handleContainer; + private PlaylistItemHandle handle; + + protected OsuRearrangeableListItem(TModel item) + : base(item) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] + { + new[] + { + handleContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 5 }, + Child = handle = new PlaylistItemHandle + { + Size = new Vector2(12), + Colour = HandleColour, + AlwaysPresent = true, + Alpha = 0 + } + }, + CreateContent() + } + }, + ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + ShowDragHandle.BindValueChanged(show => handleContainer.Alpha = show.NewValue ? 1 : 0, true); + } + + protected override bool OnDragStart(DragStartEvent e) + { + if (!base.OnDragStart(e)) + return false; + + DragActive.Value = true; + return true; + } + + protected override void OnDragEnd(DragEndEvent e) + { + DragActive.Value = false; + base.OnDragEnd(e); + } + + protected override bool IsDraggableAt(Vector2 screenSpacePos) => handle.HandlingDrag; + + protected override bool OnHover(HoverEvent e) + { + handle.UpdateHoverState(IsDragged || !DragActive.Value); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) => handle.UpdateHoverState(false); + + protected abstract Drawable CreateContent(); + + public class PlaylistItemHandle : SpriteIcon + { + public bool HandlingDrag { get; private set; } + private bool isHovering; + + public PlaylistItemHandle() + { + Icon = FontAwesome.Solid.Bars; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + base.OnMouseDown(e); + + HandlingDrag = true; + UpdateHoverState(isHovering); + + return false; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + base.OnMouseUp(e); + + HandlingDrag = false; + UpdateHoverState(isHovering); + } + + public void UpdateHoverState(bool hovering) + { + isHovering = hovering; + + if (isHovering || HandlingDrag) + this.FadeIn(FADE_DURATION); + else + this.FadeOut(FADE_DURATION); + } + } + } +} diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs index cfd459da5e..aaad72f65c 100644 --- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs +++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs @@ -12,13 +12,28 @@ using osuTK.Input; namespace osu.Game.Graphics.Containers { - public class OsuScrollContainer : ScrollContainer + public class OsuScrollContainer : OsuScrollContainer { + public OsuScrollContainer() + { + } + + public OsuScrollContainer(Direction direction) + : base(direction) + { + } + } + + public class OsuScrollContainer : ScrollContainer where T : Drawable + { + public const float SCROLL_BAR_HEIGHT = 10; + public const float SCROLL_BAR_PADDING = 3; + /// /// Allows controlling the scroll bar from any position in the container using the right mouse button. /// Uses the value of to smoothly scroll to the dragged location. /// - public bool RightMouseScrollbar = false; + public bool RightMouseScrollbar; /// /// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02. @@ -50,15 +65,15 @@ namespace osu.Game.Graphics.Containers return base.OnMouseDown(e); } - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) { if (rightMouseDragging) { scrollFromMouseEvent(e); - return true; + return; } - return base.OnDrag(e); + base.OnDrag(e); } protected override bool OnDragStart(DragStartEvent e) @@ -72,15 +87,15 @@ namespace osu.Game.Graphics.Containers return base.OnDragStart(e); } - protected override bool OnDragEnd(DragEndEvent e) + protected override void OnDragEnd(DragEndEvent e) { if (rightMouseDragging) { rightMouseDragging = false; - return true; + return; } - return base.OnDragEnd(e); + base.OnDragEnd(e); } protected override bool OnScroll(ScrollEvent e) @@ -96,8 +111,6 @@ namespace osu.Game.Graphics.Containers protected class OsuScrollbar : ScrollbarContainer { - private const float dim_size = 10; - private Color4 hoverColour; private Color4 defaultColour; private Color4 highlightColour; @@ -111,6 +124,9 @@ namespace osu.Game.Graphics.Containers CornerRadius = 5; + // needs to be set initially for the ResizeTo to respect minimum size + Size = new Vector2(SCROLL_BAR_HEIGHT); + const float margin = 3; Margin = new MarginPadding @@ -135,7 +151,7 @@ namespace osu.Game.Graphics.Containers public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None) { - Vector2 size = new Vector2(dim_size) + Vector2 size = new Vector2(SCROLL_BAR_HEIGHT) { [(int)ScrollDirection] = val }; @@ -157,18 +173,18 @@ namespace osu.Game.Graphics.Containers { if (!base.OnMouseDown(e)) return false; - //note that we are changing the colour of the box here as to not interfere with the hover effect. + // note that we are changing the colour of the box here as to not interfere with the hover effect. box.FadeColour(highlightColour, 100); return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { - if (e.Button != MouseButton.Left) return false; + if (e.Button != MouseButton.Left) return; box.FadeColour(Color4.White, 100); - return base.OnMouseUp(e); + base.OnMouseUp(e); } } } diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs index 4cd3934cde..b501e68ba1 100644 --- a/osu.Game/Graphics/Containers/ParallaxContainer.cs +++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs @@ -24,6 +24,10 @@ namespace osu.Game.Graphics.Containers private Bindable parallaxEnabled; + private const float parallax_duration = 100; + + private bool firstUpdate = true; + public ParallaxContainer() { RelativeSizeAxes = Axes.Both; @@ -60,17 +64,27 @@ namespace osu.Game.Graphics.Containers input = GetContainingInputManager(); } - private bool firstUpdate = true; - protected override void Update() { base.Update(); if (parallaxEnabled.Value) { - Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount; + Vector2 offset = Vector2.Zero; - const float parallax_duration = 100; + if (input.CurrentState.Mouse != null) + { + var sizeDiv2 = DrawSize / 2; + + Vector2 relativeAmount = ToLocalSpace(input.CurrentState.Mouse.Position) - sizeDiv2; + + const float base_factor = 0.999f; + + relativeAmount.X = (float)(Math.Sign(relativeAmount.X) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.X))); + relativeAmount.Y = (float)(Math.Sign(relativeAmount.Y) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.Y))); + + offset = relativeAmount * sizeDiv2 * ParallaxAmount; + } double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration); diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index 8f07c3a656..2488fd14d0 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -36,6 +36,24 @@ namespace osu.Game.Graphics.Containers private BackgroundScreenStack backgroundStack; + private bool allowScaling = true; + + /// + /// Whether user scaling preferences should be applied. Enabled by default. + /// + public bool AllowScaling + { + get => allowScaling; + set + { + if (value == allowScaling) + return; + + allowScaling = value; + if (IsLoaded) updateSize(); + } + } + /// /// Create a new instance. /// @@ -139,7 +157,7 @@ namespace osu.Game.Graphics.Containers backgroundStack?.FadeOut(fade_time); } - bool scaling = targetMode == null || scalingMode.Value == targetMode; + bool scaling = AllowScaling && (targetMode == null || scalingMode.Value == targetMode); var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One; var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero; diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 9d886c457f..8ab146efe7 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -2,25 +2,27 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; +using osu.Framework.Utils; namespace osu.Game.Graphics.Containers { /// /// A container that can scroll to each section inside it. /// + [Cached] public class SectionsContainer : Container where T : Drawable { - private Drawable expandableHeader, fixedHeader, footer, headerBackground; - private readonly OsuScrollContainer scrollContainer; - private readonly Container headerBackgroundContainer; - private readonly FlowContainer scrollContentContainer; - - protected override Container Content => scrollContentContainer; + public Bindable SelectedSection { get; } = new Bindable(); + private Drawable lastClickedSection; public Drawable ExpandableHeader { @@ -29,12 +31,15 @@ namespace osu.Game.Graphics.Containers { if (value == expandableHeader) return; - expandableHeader?.Expire(); + if (expandableHeader != null) + RemoveInternal(expandableHeader); + expandableHeader = value; + if (value == null) return; AddInternal(expandableHeader); - lastKnownScroll = float.NaN; + lastKnownScroll = null; } } @@ -50,7 +55,7 @@ namespace osu.Game.Graphics.Containers if (value == null) return; AddInternal(fixedHeader); - lastKnownScroll = float.NaN; + lastKnownScroll = null; } } @@ -69,7 +74,7 @@ namespace osu.Game.Graphics.Containers footer.Anchor |= Anchor.y2; footer.Origin |= Anchor.y2; scrollContainer.Add(footer); - lastKnownScroll = float.NaN; + lastKnownScroll = null; } } @@ -82,84 +87,104 @@ namespace osu.Game.Graphics.Containers headerBackgroundContainer.Clear(); headerBackground = value; + if (value == null) return; headerBackgroundContainer.Add(headerBackground); - lastKnownScroll = float.NaN; + lastKnownScroll = null; } } - public Bindable SelectedSection { get; } = new Bindable(); + protected override Container Content => scrollContentContainer; - protected virtual FlowContainer CreateScrollContentContainer() - => new FillFlowContainer + private readonly UserTrackingScrollContainer scrollContainer; + private readonly Container headerBackgroundContainer; + private readonly MarginPadding originalSectionsMargin; + private Drawable expandableHeader, fixedHeader, footer, headerBackground; + private FlowContainer scrollContentContainer; + + private float? headerHeight, footerHeight; + + private float? lastKnownScroll; + + /// + /// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section). + /// + private const float scroll_y_centre = 0.1f; + + public SectionsContainer() + { + AddRangeInternal(new Drawable[] + { + scrollContainer = CreateScrollContainer().With(s => + { + s.RelativeSizeAxes = Axes.Both; + s.Masking = true; + s.ScrollbarVisible = false; + s.Child = scrollContentContainer = CreateScrollContentContainer(); + }), + headerBackgroundContainer = new Container + { + RelativeSizeAxes = Axes.X + } + }); + + originalSectionsMargin = scrollContentContainer.Margin; + } + + public override void Add(T drawable) + { + base.Add(drawable); + + Debug.Assert(drawable != null); + + lastKnownScroll = null; + headerHeight = null; + footerHeight = null; + } + + public void ScrollTo(Drawable section) + { + lastClickedSection = section; + scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_y_centre - (FixedHeader?.BoundingBox.Height ?? 0)); + } + + public void ScrollToTop() => scrollContainer.ScrollTo(0); + + [NotNull] + protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer(); + + [NotNull] + protected virtual FlowContainer CreateScrollContentContainer() => + new FillFlowContainer { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, }; - public override void Add(T drawable) + protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { - base.Add(drawable); - lastKnownScroll = float.NaN; - headerHeight = float.NaN; - footerHeight = float.NaN; - } + var result = base.OnInvalidate(invalidation, source); - private float headerHeight, footerHeight; - private readonly MarginPadding originalSectionsMargin; - - private void updateSectionsMargin() - { - if (!Children.Any()) return; - - var newMargin = originalSectionsMargin; - newMargin.Top += headerHeight; - newMargin.Bottom += footerHeight; - - scrollContentContainer.Margin = newMargin; - } - - public SectionsContainer() - { - AddInternal(scrollContainer = new OsuScrollContainer + if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0) { - RelativeSizeAxes = Axes.Both, - Masking = true, - ScrollbarVisible = false, - Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() } - }); - AddInternal(headerBackgroundContainer = new Container - { - RelativeSizeAxes = Axes.X - }); - originalSectionsMargin = scrollContentContainer.Margin; - } - - public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0)); - - public void ScrollToTop() => scrollContainer.ScrollTo(0); - - public override void InvalidateFromChild(Invalidation invalidation, Drawable source = null) - { - base.InvalidateFromChild(invalidation, source); - - if ((invalidation & Invalidation.DrawSize) != 0) - { - if (source == ExpandableHeader) //We need to recalculate the positions if the ExpandableHeader changed its size - lastKnownScroll = -1; + lastKnownScroll = null; + result = true; } - } - private float lastKnownScroll; + return result; + } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0); + float fixedHeaderSize = FixedHeader?.LayoutSize.Y ?? 0; + float expandableHeaderSize = ExpandableHeader?.LayoutSize.Y ?? 0; + + float headerH = expandableHeaderSize + fixedHeaderSize; float footerH = Footer?.LayoutSize.Y ?? 0; if (headerH != headerHeight || footerH != footerHeight) @@ -175,35 +200,53 @@ namespace osu.Game.Graphics.Containers { lastKnownScroll = currentScroll; + // reset last clicked section because user started scrolling themselves + if (scrollContainer.UserScrolling) + lastClickedSection = null; + if (ExpandableHeader != null && FixedHeader != null) { - float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll); + float offset = Math.Min(expandableHeaderSize, currentScroll); ExpandableHeader.Y = -offset; - FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y; + FixedHeader.Y = -offset + expandableHeaderSize; } - headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0); + headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize; headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0; - T bestMatch = null; - float minDiff = float.MaxValue; - float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0; + var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0; - foreach (var section in Children) + // scroll offset is our fixed header height if we have it plus 10% of content height + // plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards + // but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly + float selectionLenienceAboveSection = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f); + + float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection; + + if (Precision.AlmostBigger(0, scrollContainer.Current)) + SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault(); + else if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent)) + SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault(); + else { - float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset); - - if (diff < minDiff) - { - minDiff = diff; - bestMatch = section; - } + SelectedSection.Value = Children + .TakeWhile(section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollCentre <= 0) + .LastOrDefault() ?? Children.FirstOrDefault(); } - - if (bestMatch != null) - SelectedSection.Value = bestMatch; } } + + private void updateSectionsMargin() + { + if (!Children.Any()) return; + + var newMargin = originalSectionsMargin; + + newMargin.Top += (headerHeight ?? 0); + newMargin.Bottom += (footerHeight ?? 0); + + scrollContentContainer.Margin = newMargin; + } } } diff --git a/osu.Game/Graphics/Containers/UserDimContainer.cs b/osu.Game/Graphics/Containers/UserDimContainer.cs index 65c104b92f..4e555ac1eb 100644 --- a/osu.Game/Graphics/Containers/UserDimContainer.cs +++ b/osu.Game/Graphics/Containers/UserDimContainer.cs @@ -23,11 +23,6 @@ namespace osu.Game.Graphics.Containers protected const double BACKGROUND_FADE_DURATION = 800; - /// - /// Whether or not user-configured dim levels should be applied to the container. - /// - public readonly Bindable EnableUserDim = new Bindable(true); - /// /// Whether or not user-configured settings relating to brightness of elements should be ignored /// @@ -40,7 +35,7 @@ namespace osu.Game.Graphics.Containers /// /// Whether player is in break time. - /// Must be bound to to allow for dim adjustments in gameplay. + /// Must be bound to to allow for dim adjustments in gameplay. /// public readonly IBindable IsBreakTime = new Bindable(); @@ -55,11 +50,9 @@ namespace osu.Game.Graphics.Containers protected Bindable ShowStoryboard { get; private set; } - protected Bindable ShowVideo { get; private set; } - private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0; - protected float DimLevel => Math.Max(EnableUserDim.Value && !IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0); + protected float DimLevel => Math.Max(!IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0); protected override Container Content => dimContent; @@ -79,14 +72,11 @@ namespace osu.Game.Graphics.Containers UserDimLevel = config.GetBindable(OsuSetting.DimLevel); LightenDuringBreaks = config.GetBindable(OsuSetting.LightenDuringBreaks); ShowStoryboard = config.GetBindable(OsuSetting.ShowStoryboard); - ShowVideo = config.GetBindable(OsuSetting.ShowVideoBackground); - EnableUserDim.ValueChanged += _ => UpdateVisuals(); UserDimLevel.ValueChanged += _ => UpdateVisuals(); LightenDuringBreaks.ValueChanged += _ => UpdateVisuals(); IsBreakTime.ValueChanged += _ => UpdateVisuals(); ShowStoryboard.ValueChanged += _ => UpdateVisuals(); - ShowVideo.ValueChanged += _ => UpdateVisuals(); StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals(); IgnoreUserSettings.ValueChanged += _ => UpdateVisuals(); } diff --git a/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs new file mode 100644 index 0000000000..17506ce0f5 --- /dev/null +++ b/osu.Game/Graphics/Containers/UserTrackingScrollContainer.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; + +namespace osu.Game.Graphics.Containers +{ + public class UserTrackingScrollContainer : UserTrackingScrollContainer + { + public UserTrackingScrollContainer() + { + } + + public UserTrackingScrollContainer(Direction direction) + : base(direction) + { + } + } + + public class UserTrackingScrollContainer : OsuScrollContainer + where T : Drawable + { + /// + /// Whether the last scroll event was user triggered, directly on the scroll container. + /// + public bool UserScrolling { get; private set; } + + public void CancelUserScroll() => UserScrolling = false; + + public UserTrackingScrollContainer() + { + } + + public UserTrackingScrollContainer(Direction direction) + : base(direction) + { + } + + protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default) + { + UserScrolling = true; + base.OnUserScroll(value, animated, distanceDecay); + } + + public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null) + { + UserScrolling = false; + base.ScrollTo(value, animated, distanceDecay); + } + + public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false) + { + UserScrolling = false; + base.ScrollToEnd(animated, allowDuringDrag); + } + } +} diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 170ea63059..fd8f016860 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -13,7 +13,6 @@ using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; -using osuTK.Input; using osu.Framework.Utils; namespace osu.Game.Graphics.Cursor @@ -74,17 +73,15 @@ namespace osu.Game.Graphics.Cursor protected override bool OnMouseDown(MouseDownEvent e) { // only trigger animation for main mouse buttons - if (e.Button <= MouseButton.Right) - { - activeCursor.Scale = new Vector2(1); - activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint); + activeCursor.Scale = new Vector2(1); + activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint); - activeCursor.AdditiveLayer.Alpha = 0; - activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); - } + activeCursor.AdditiveLayer.Alpha = 0; + activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); - if (e.Button == MouseButton.Left && cursorRotate.Value) + if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating) { + // if cursor is already rotating don't reset its rotate origin dragRotationState = DragRotationState.DragStarted; positionMouseDown = e.MousePosition; } @@ -92,22 +89,21 @@ namespace osu.Game.Graphics.Cursor return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { - if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right)) + if (!e.HasAnyButtonPressed) { activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); activeCursor.ScaleTo(1, 500, Easing.OutElastic); - } - if (e.Button == MouseButton.Left) - { - if (dragRotationState == DragRotationState.Rotating) + if (dragRotationState != DragRotationState.NotDragging) + { activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf); - dragRotationState = DragRotationState.NotDragging; + dragRotationState = DragRotationState.NotDragging; + } } - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override void PopIn() diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index b7ea1ba56a..4c7f7957e9 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -1,11 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; +using osu.Framework.Input.StateChanges; namespace osu.Game.Graphics.Cursor { @@ -48,14 +48,26 @@ namespace osu.Game.Graphics.Cursor { base.Update(); - if (!CanShowCursor) + var lastMouseSource = inputManager.CurrentState.Mouse.LastSource; + bool hasValidInput = lastMouseSource != null && !(lastMouseSource is ISourcedFromTouch); + + if (!hasValidInput || !CanShowCursor) { currentTarget?.Cursor?.Hide(); currentTarget = null; return; } - var newTarget = inputManager.HoveredDrawables.OfType().FirstOrDefault(t => t.ProvidingUserCursor) ?? this; + IProvideCursor newTarget = this; + + foreach (var d in inputManager.HoveredDrawables) + { + if (d is IProvideCursor p && p.ProvidingUserCursor) + { + newTarget = p; + break; + } + } if (currentTarget == newTarget) return; diff --git a/osu.Game/Graphics/DateTooltip.cs b/osu.Game/Graphics/DateTooltip.cs new file mode 100644 index 0000000000..67fcab43f7 --- /dev/null +++ b/osu.Game/Graphics/DateTooltip.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Graphics +{ + public class DateTooltip : VisibilityContainer, ITooltip + { + private readonly OsuSpriteText dateText, timeText; + private readonly Box background; + + public DateTooltip() + { + AutoSizeAxes = Axes.Both; + Masking = true; + CornerRadius = 5; + + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Padding = new MarginPadding(10), + Children = new Drawable[] + { + dateText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }, + timeText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + } + } + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + background.Colour = colours.GreySeafoamDarker; + timeText.Colour = colours.BlueLighter; + } + + protected override void PopIn() => this.FadeIn(200, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); + + public bool SetContent(object content) + { + if (!(content is DateTimeOffset date)) + return false; + + dateText.Text = $"{date:d MMMM yyyy} "; + timeText.Text = $"{date:HH:mm:ss \"UTC\"z}"; + return true; + } + + public void Move(Vector2 pos) => Position = pos; + } +} diff --git a/osu.Game/Graphics/DrawableDate.cs b/osu.Game/Graphics/DrawableDate.cs index 533f02af7b..259d9c8d6e 100644 --- a/osu.Game/Graphics/DrawableDate.cs +++ b/osu.Game/Graphics/DrawableDate.cs @@ -10,7 +10,7 @@ using osu.Game.Utils; namespace osu.Game.Graphics { - public class DrawableDate : OsuSpriteText, IHasTooltip + public class DrawableDate : OsuSpriteText, IHasCustomTooltip { private DateTimeOffset date; @@ -29,9 +29,9 @@ namespace osu.Game.Graphics } } - public DrawableDate(DateTimeOffset date) + public DrawableDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true) { - Font = OsuFont.GetFont(weight: FontWeight.Regular, italics: true); + Font = OsuFont.GetFont(weight: FontWeight.Regular, size: textSize, italics: italic); Date = date; } @@ -75,6 +75,8 @@ namespace osu.Game.Graphics private void updateTime() => Text = Format(); - public virtual string TooltipText => string.Format($"{Date:MMMM d, yyyy h:mm tt \"UTC\"z}"); + public ITooltip GetCustomTooltip() => new DateTooltip(); + + public object TooltipContent => Date; } } diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 2dc12b3e67..15967c37c2 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using osu.Framework.Extensions.Color4Extensions; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osuTK.Graphics; namespace osu.Game.Graphics @@ -12,32 +14,6 @@ namespace osu.Game.Graphics public static Color4 Gray(float amt) => new Color4(amt, amt, amt, 1f); public static Color4 Gray(byte amt) => new Color4(amt, amt, amt, 255); - public static Color4 FromHex(string hex) - { - if (hex[0] == '#') - hex = hex.Substring(1); - - switch (hex.Length) - { - default: - throw new ArgumentException(@"Invalid hex string length!"); - - case 3: - return new Color4( - (byte)(Convert.ToByte(hex.Substring(0, 1), 16) * 17), - (byte)(Convert.ToByte(hex.Substring(1, 1), 16) * 17), - (byte)(Convert.ToByte(hex.Substring(2, 1), 16) * 17), - 255); - - case 6: - return new Color4( - Convert.ToByte(hex.Substring(0, 2), 16), - Convert.ToByte(hex.Substring(2, 2), 16), - Convert.ToByte(hex.Substring(4, 2), 16), - 255); - } - } - public Color4 ForDifficultyRating(DifficultyRating difficulty, bool useLighterColour = false) { switch (difficulty) @@ -63,106 +39,180 @@ namespace osu.Game.Graphics } } + /// + /// Retrieves the colour for a . + /// + public static Color4 ForRank(ScoreRank rank) + { + switch (rank) + { + case ScoreRank.XH: + case ScoreRank.X: + return Color4Extensions.FromHex(@"de31ae"); + + case ScoreRank.SH: + case ScoreRank.S: + return Color4Extensions.FromHex(@"02b5c3"); + + case ScoreRank.A: + return Color4Extensions.FromHex(@"88da20"); + + case ScoreRank.B: + return Color4Extensions.FromHex(@"e3b130"); + + case ScoreRank.C: + return Color4Extensions.FromHex(@"ff8e5d"); + + default: + return Color4Extensions.FromHex(@"ff5a5a"); + } + } + + /// + /// Retrieves the colour for a . + /// + public Color4 ForHitResult(HitResult judgement) + { + switch (judgement) + { + case HitResult.Perfect: + case HitResult.Great: + return Blue; + + case HitResult.Ok: + case HitResult.Good: + return Green; + + case HitResult.Meh: + return Yellow; + + case HitResult.Miss: + return Red; + + default: + return Color4.White; + } + } + + /// + /// Returns a foreground text colour that is supposed to contrast well with + /// the supplied . + /// + public static Color4 ForegroundTextColourFor(Color4 backgroundColour) + { + // formula taken from the RGB->YIQ conversions: https://en.wikipedia.org/wiki/YIQ + // brightness here is equivalent to the Y component in the above colour model, which is a rough estimate of lightness. + float brightness = 0.299f * backgroundColour.R + 0.587f * backgroundColour.G + 0.114f * backgroundColour.B; + return Gray(brightness > 0.5f ? 0.2f : 0.9f); + } + // See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less - public readonly Color4 PurpleLighter = FromHex(@"eeeeff"); - public readonly Color4 PurpleLight = FromHex(@"aa88ff"); - public readonly Color4 PurpleLightAlternative = FromHex(@"cba4da"); - public readonly Color4 Purple = FromHex(@"8866ee"); - public readonly Color4 PurpleDark = FromHex(@"6644cc"); - public readonly Color4 PurpleDarkAlternative = FromHex(@"312436"); - public readonly Color4 PurpleDarker = FromHex(@"441188"); + public readonly Color4 PurpleLighter = Color4Extensions.FromHex(@"eeeeff"); + public readonly Color4 PurpleLight = Color4Extensions.FromHex(@"aa88ff"); + public readonly Color4 PurpleLightAlternative = Color4Extensions.FromHex(@"cba4da"); + public readonly Color4 Purple = Color4Extensions.FromHex(@"8866ee"); + public readonly Color4 PurpleDark = Color4Extensions.FromHex(@"6644cc"); + public readonly Color4 PurpleDarkAlternative = Color4Extensions.FromHex(@"312436"); + public readonly Color4 PurpleDarker = Color4Extensions.FromHex(@"441188"); - public readonly Color4 PinkLighter = FromHex(@"ffddee"); - public readonly Color4 PinkLight = FromHex(@"ff99cc"); - public readonly Color4 Pink = FromHex(@"ff66aa"); - public readonly Color4 PinkDark = FromHex(@"cc5288"); - public readonly Color4 PinkDarker = FromHex(@"bb1177"); + public readonly Color4 PinkLighter = Color4Extensions.FromHex(@"ffddee"); + public readonly Color4 PinkLight = Color4Extensions.FromHex(@"ff99cc"); + public readonly Color4 Pink = Color4Extensions.FromHex(@"ff66aa"); + public readonly Color4 PinkDark = Color4Extensions.FromHex(@"cc5288"); + public readonly Color4 PinkDarker = Color4Extensions.FromHex(@"bb1177"); - public readonly Color4 BlueLighter = FromHex(@"ddffff"); - public readonly Color4 BlueLight = FromHex(@"99eeff"); - public readonly Color4 Blue = FromHex(@"66ccff"); - public readonly Color4 BlueDark = FromHex(@"44aadd"); - public readonly Color4 BlueDarker = FromHex(@"2299bb"); + public readonly Color4 BlueLighter = Color4Extensions.FromHex(@"ddffff"); + public readonly Color4 BlueLight = Color4Extensions.FromHex(@"99eeff"); + public readonly Color4 Blue = Color4Extensions.FromHex(@"66ccff"); + public readonly Color4 BlueDark = Color4Extensions.FromHex(@"44aadd"); + public readonly Color4 BlueDarker = Color4Extensions.FromHex(@"2299bb"); - public readonly Color4 YellowLighter = FromHex(@"ffffdd"); - public readonly Color4 YellowLight = FromHex(@"ffdd55"); - public readonly Color4 Yellow = FromHex(@"ffcc22"); - public readonly Color4 YellowDark = FromHex(@"eeaa00"); - public readonly Color4 YellowDarker = FromHex(@"cc6600"); + public readonly Color4 YellowLighter = Color4Extensions.FromHex(@"ffffdd"); + public readonly Color4 YellowLight = Color4Extensions.FromHex(@"ffdd55"); + public readonly Color4 Yellow = Color4Extensions.FromHex(@"ffcc22"); + public readonly Color4 YellowDark = Color4Extensions.FromHex(@"eeaa00"); + public readonly Color4 YellowDarker = Color4Extensions.FromHex(@"cc6600"); - public readonly Color4 GreenLighter = FromHex(@"eeffcc"); - public readonly Color4 GreenLight = FromHex(@"b3d944"); - public readonly Color4 Green = FromHex(@"88b300"); - public readonly Color4 GreenDark = FromHex(@"668800"); - public readonly Color4 GreenDarker = FromHex(@"445500"); + public readonly Color4 GreenLighter = Color4Extensions.FromHex(@"eeffcc"); + public readonly Color4 GreenLight = Color4Extensions.FromHex(@"b3d944"); + public readonly Color4 Green = Color4Extensions.FromHex(@"88b300"); + public readonly Color4 GreenDark = Color4Extensions.FromHex(@"668800"); + public readonly Color4 GreenDarker = Color4Extensions.FromHex(@"445500"); - public readonly Color4 Sky = FromHex(@"6bb5ff"); - public readonly Color4 GreySkyLighter = FromHex(@"c6e3f4"); - public readonly Color4 GreySkyLight = FromHex(@"8ab3cc"); - public readonly Color4 GreySky = FromHex(@"405461"); - public readonly Color4 GreySkyDark = FromHex(@"303d47"); - public readonly Color4 GreySkyDarker = FromHex(@"21272c"); + public readonly Color4 Sky = Color4Extensions.FromHex(@"6bb5ff"); + public readonly Color4 GreySkyLighter = Color4Extensions.FromHex(@"c6e3f4"); + public readonly Color4 GreySkyLight = Color4Extensions.FromHex(@"8ab3cc"); + public readonly Color4 GreySky = Color4Extensions.FromHex(@"405461"); + public readonly Color4 GreySkyDark = Color4Extensions.FromHex(@"303d47"); + public readonly Color4 GreySkyDarker = Color4Extensions.FromHex(@"21272c"); - public readonly Color4 Seafoam = FromHex(@"05ffa2"); - public readonly Color4 GreySeafoamLighter = FromHex(@"9ebab1"); - public readonly Color4 GreySeafoamLight = FromHex(@"4d7365"); - public readonly Color4 GreySeafoam = FromHex(@"33413c"); - public readonly Color4 GreySeafoamDark = FromHex(@"2c3532"); - public readonly Color4 GreySeafoamDarker = FromHex(@"1e2422"); + public readonly Color4 Seafoam = Color4Extensions.FromHex(@"05ffa2"); + public readonly Color4 GreySeafoamLighter = Color4Extensions.FromHex(@"9ebab1"); + public readonly Color4 GreySeafoamLight = Color4Extensions.FromHex(@"4d7365"); + public readonly Color4 GreySeafoam = Color4Extensions.FromHex(@"33413c"); + public readonly Color4 GreySeafoamDark = Color4Extensions.FromHex(@"2c3532"); + public readonly Color4 GreySeafoamDarker = Color4Extensions.FromHex(@"1e2422"); - public readonly Color4 Cyan = FromHex(@"05f4fd"); - public readonly Color4 GreyCyanLighter = FromHex(@"77b1b3"); - public readonly Color4 GreyCyanLight = FromHex(@"436d6f"); - public readonly Color4 GreyCyan = FromHex(@"293d3e"); - public readonly Color4 GreyCyanDark = FromHex(@"243536"); - public readonly Color4 GreyCyanDarker = FromHex(@"1e2929"); + public readonly Color4 Cyan = Color4Extensions.FromHex(@"05f4fd"); + public readonly Color4 GreyCyanLighter = Color4Extensions.FromHex(@"77b1b3"); + public readonly Color4 GreyCyanLight = Color4Extensions.FromHex(@"436d6f"); + public readonly Color4 GreyCyan = Color4Extensions.FromHex(@"293d3e"); + public readonly Color4 GreyCyanDark = Color4Extensions.FromHex(@"243536"); + public readonly Color4 GreyCyanDarker = Color4Extensions.FromHex(@"1e2929"); - public readonly Color4 Lime = FromHex(@"82ff05"); - public readonly Color4 GreyLimeLighter = FromHex(@"deff87"); - public readonly Color4 GreyLimeLight = FromHex(@"657259"); - public readonly Color4 GreyLime = FromHex(@"3f443a"); - public readonly Color4 GreyLimeDark = FromHex(@"32352e"); - public readonly Color4 GreyLimeDarker = FromHex(@"2e302b"); + public readonly Color4 Lime = Color4Extensions.FromHex(@"82ff05"); + public readonly Color4 GreyLimeLighter = Color4Extensions.FromHex(@"deff87"); + public readonly Color4 GreyLimeLight = Color4Extensions.FromHex(@"657259"); + public readonly Color4 GreyLime = Color4Extensions.FromHex(@"3f443a"); + public readonly Color4 GreyLimeDark = Color4Extensions.FromHex(@"32352e"); + public readonly Color4 GreyLimeDarker = Color4Extensions.FromHex(@"2e302b"); - public readonly Color4 Violet = FromHex(@"bf04ff"); - public readonly Color4 GreyVioletLighter = FromHex(@"ebb8fe"); - public readonly Color4 GreyVioletLight = FromHex(@"685370"); - public readonly Color4 GreyViolet = FromHex(@"46334d"); - public readonly Color4 GreyVioletDark = FromHex(@"2c2230"); - public readonly Color4 GreyVioletDarker = FromHex(@"201823"); + public readonly Color4 Violet = Color4Extensions.FromHex(@"bf04ff"); + public readonly Color4 GreyVioletLighter = Color4Extensions.FromHex(@"ebb8fe"); + public readonly Color4 GreyVioletLight = Color4Extensions.FromHex(@"685370"); + public readonly Color4 GreyViolet = Color4Extensions.FromHex(@"46334d"); + public readonly Color4 GreyVioletDark = Color4Extensions.FromHex(@"2c2230"); + public readonly Color4 GreyVioletDarker = Color4Extensions.FromHex(@"201823"); - public readonly Color4 Carmine = FromHex(@"ff0542"); - public readonly Color4 GreyCarmineLighter = FromHex(@"deaab4"); - public readonly Color4 GreyCarmineLight = FromHex(@"644f53"); - public readonly Color4 GreyCarmine = FromHex(@"342b2d"); - public readonly Color4 GreyCarmineDark = FromHex(@"302a2b"); - public readonly Color4 GreyCarmineDarker = FromHex(@"241d1e"); + public readonly Color4 Carmine = Color4Extensions.FromHex(@"ff0542"); + public readonly Color4 GreyCarmineLighter = Color4Extensions.FromHex(@"deaab4"); + public readonly Color4 GreyCarmineLight = Color4Extensions.FromHex(@"644f53"); + public readonly Color4 GreyCarmine = Color4Extensions.FromHex(@"342b2d"); + public readonly Color4 GreyCarmineDark = Color4Extensions.FromHex(@"302a2b"); + public readonly Color4 GreyCarmineDarker = Color4Extensions.FromHex(@"241d1e"); - public readonly Color4 Gray0 = FromHex(@"000"); - public readonly Color4 Gray1 = FromHex(@"111"); - public readonly Color4 Gray2 = FromHex(@"222"); - public readonly Color4 Gray3 = FromHex(@"333"); - public readonly Color4 Gray4 = FromHex(@"444"); - public readonly Color4 Gray5 = FromHex(@"555"); - public readonly Color4 Gray6 = FromHex(@"666"); - public readonly Color4 Gray7 = FromHex(@"777"); - public readonly Color4 Gray8 = FromHex(@"888"); - public readonly Color4 Gray9 = FromHex(@"999"); - public readonly Color4 GrayA = FromHex(@"aaa"); - public readonly Color4 GrayB = FromHex(@"bbb"); - public readonly Color4 GrayC = FromHex(@"ccc"); - public readonly Color4 GrayD = FromHex(@"ddd"); - public readonly Color4 GrayE = FromHex(@"eee"); - public readonly Color4 GrayF = FromHex(@"fff"); + public readonly Color4 Gray0 = Color4Extensions.FromHex(@"000"); + public readonly Color4 Gray1 = Color4Extensions.FromHex(@"111"); + public readonly Color4 Gray2 = Color4Extensions.FromHex(@"222"); + public readonly Color4 Gray3 = Color4Extensions.FromHex(@"333"); + public readonly Color4 Gray4 = Color4Extensions.FromHex(@"444"); + public readonly Color4 Gray5 = Color4Extensions.FromHex(@"555"); + public readonly Color4 Gray6 = Color4Extensions.FromHex(@"666"); + public readonly Color4 Gray7 = Color4Extensions.FromHex(@"777"); + public readonly Color4 Gray8 = Color4Extensions.FromHex(@"888"); + public readonly Color4 Gray9 = Color4Extensions.FromHex(@"999"); + public readonly Color4 GrayA = Color4Extensions.FromHex(@"aaa"); + public readonly Color4 GrayB = Color4Extensions.FromHex(@"bbb"); + public readonly Color4 GrayC = Color4Extensions.FromHex(@"ccc"); + public readonly Color4 GrayD = Color4Extensions.FromHex(@"ddd"); + public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee"); + public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff"); - public readonly Color4 RedLighter = FromHex(@"ffeded"); - public readonly Color4 RedLight = FromHex(@"ed7787"); - public readonly Color4 Red = FromHex(@"ed1121"); - public readonly Color4 RedDark = FromHex(@"ba0011"); - public readonly Color4 RedDarker = FromHex(@"870000"); + // in latest editor design logic, need to figure out where these sit... + public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66"); + public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966"); - public readonly Color4 ChatBlue = FromHex(@"17292e"); + // Content Background + public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28"); - public readonly Color4 ContextMenuGray = FromHex(@"223034"); + public readonly Color4 RedLighter = Color4Extensions.FromHex(@"ffeded"); + public readonly Color4 RedLight = Color4Extensions.FromHex(@"ed7787"); + public readonly Color4 Red = Color4Extensions.FromHex(@"ed1121"); + public readonly Color4 RedDark = Color4Extensions.FromHex(@"ba0011"); + public readonly Color4 RedDarker = Color4Extensions.FromHex(@"870000"); + + public readonly Color4 ChatBlue = Color4Extensions.FromHex(@"17292e"); + + public readonly Color4 ContextMenuGray = Color4Extensions.FromHex(@"223034"); } } diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index 22250d4a56..7c78141b4d 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -17,7 +17,9 @@ namespace osu.Game.Graphics /// public static FontUsage Default => GetFont(); - public static FontUsage Numeric => GetFont(Typeface.Venera, weight: FontWeight.Regular); + public static FontUsage Numeric => GetFont(Typeface.Venera, weight: FontWeight.Bold); + + public static FontUsage Torus => GetFont(Typeface.Torus, weight: FontWeight.Regular); /// /// Retrieves a . @@ -28,8 +30,15 @@ namespace osu.Game.Graphics /// Whether the font is italic. /// Whether all characters should be spaced the same distance apart. /// The . - public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) - => new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth); + public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) + => new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth); + + private static bool getItalics(in bool italicsRequested) + { + // right now none of our fonts support italics. + // should add exceptions to this rule if they come up. + return false; + } /// /// Retrieves the string representation of a . @@ -40,11 +49,11 @@ namespace osu.Game.Graphics { switch (typeface) { - case Typeface.Exo: - return "Exo2.0"; - case Typeface.Venera: return "Venera"; + + case Typeface.Torus: + return "Torus"; } return null; @@ -57,7 +66,13 @@ namespace osu.Game.Graphics /// The . /// The string representation of in the specified . public static string GetWeightString(Typeface typeface, FontWeight weight) - => GetWeightString(GetFamilyString(typeface), weight); + { + if (typeface == Typeface.Torus && weight == FontWeight.Medium) + // torus doesn't have a medium; fallback to regular. + weight = FontWeight.Regular; + + return GetWeightString(GetFamilyString(typeface), weight); + } /// /// Retrieves the string representation of a . @@ -65,16 +80,7 @@ namespace osu.Game.Graphics /// The family string. /// The . /// The string representation of in the specified . - public static string GetWeightString(string family, FontWeight weight) - { - string weightString = weight.ToString(); - - // Only exo has an explicit "regular" weight, other fonts do not - if (family != GetFamilyString(Typeface.Exo) && weight == FontWeight.Regular) - weightString = string.Empty; - - return weightString; - } + public static string GetWeightString(string family, FontWeight weight) => weight.ToString(); } public static class OsuFontExtensions @@ -100,17 +106,40 @@ namespace osu.Game.Graphics public enum Typeface { - Exo, Venera, + Torus } public enum FontWeight { - Light, - Regular, - Medium, - SemiBold, - Bold, - Black + /// + /// Equivalent to weight 300. + /// + Light = 300, + + /// + /// Equivalent to weight 400. + /// + Regular = 400, + + /// + /// Equivalent to weight 500. + /// + Medium = 500, + + /// + /// Equivalent to weight 600. + /// + SemiBold = 600, + + /// + /// Equivalent to weight 700. + /// + Bold = 700, + + /// + /// Equivalent to weight 900. + /// + Black = 900 } } diff --git a/osu.Game/Graphics/ParticleExplosion.cs b/osu.Game/Graphics/ParticleExplosion.cs new file mode 100644 index 0000000000..e0d2b50c55 --- /dev/null +++ b/osu.Game/Graphics/ParticleExplosion.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Utils; +using osuTK; + +namespace osu.Game.Graphics +{ + /// + /// An explosion of textured particles based on how osu-stable randomises the explosion pattern. + /// + public class ParticleExplosion : Sprite + { + private readonly int particleCount; + private readonly double duration; + private double startTime; + + private readonly List parts = new List(); + + public ParticleExplosion(Texture texture, int particleCount, double duration) + { + Texture = texture; + this.particleCount = particleCount; + this.duration = duration; + Blending = BlendingParameters.Additive; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Restart(); + } + + /// + /// Restart the animation from the current point in time. + /// Supports transform time offset chaining. + /// + public void Restart() + { + startTime = TransformStartTime; + this.FadeOutFromOne(duration); + + parts.Clear(); + for (int i = 0; i < particleCount; i++) + parts.Add(new ParticlePart(duration)); + } + + protected override void Update() + { + base.Update(); + Invalidate(Invalidation.DrawNode); + } + + protected override DrawNode CreateDrawNode() => new ParticleExplosionDrawNode(this); + + private class ParticleExplosionDrawNode : SpriteDrawNode + { + private readonly List parts = new List(); + + private ParticleExplosion source => (ParticleExplosion)Source; + + private double startTime; + private double currentTime; + private Vector2 sourceSize; + + public ParticleExplosionDrawNode(Sprite source) + : base(source) + { + } + + public override void ApplyState() + { + base.ApplyState(); + + parts.Clear(); + parts.AddRange(source.parts); + + sourceSize = source.Size; + startTime = source.startTime; + currentTime = source.Time.Current; + } + + protected override void Blit(Action vertexAction) + { + var time = currentTime - startTime; + + foreach (var p in parts) + { + Vector2 pos = p.PositionAtTime(time); + float alpha = p.AlphaAtTime(time); + + var rect = new RectangleF( + pos.X * sourceSize.X - Texture.DisplayWidth / 2, + pos.Y * sourceSize.Y - Texture.DisplayHeight / 2, + Texture.DisplayWidth, + Texture.DisplayHeight); + + // convert to screen space. + var quad = new Quad( + Vector2Extensions.Transform(rect.TopLeft, DrawInfo.Matrix), + Vector2Extensions.Transform(rect.TopRight, DrawInfo.Matrix), + Vector2Extensions.Transform(rect.BottomLeft, DrawInfo.Matrix), + Vector2Extensions.Transform(rect.BottomRight, DrawInfo.Matrix) + ); + + DrawQuad(Texture, quad, DrawColourInfo.Colour.MultiplyAlpha(alpha), null, vertexAction, + new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height), + null, TextureCoords); + } + } + } + + private readonly struct ParticlePart + { + private readonly double duration; + private readonly float direction; + private readonly float distance; + + public ParticlePart(double availableDuration) + { + distance = RNG.NextSingle(0.5f); + duration = RNG.NextDouble(availableDuration / 3, availableDuration); + direction = RNG.NextSingle(0, MathF.PI * 2); + } + + public float AlphaAtTime(double time) => 1 - progressAtTime(time); + + public Vector2 PositionAtTime(double time) + { + var travelledDistance = distance * progressAtTime(time); + return new Vector2(0.5f) + travelledDistance * new Vector2(MathF.Sin(direction), MathF.Cos(direction)); + } + + private float progressAtTime(double time) => (float)Math.Clamp(time / duration, 0, 1); + } + } +} diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index b9151b7393..fb7fe4947b 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -9,7 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Platform; @@ -19,10 +19,11 @@ using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using SixLabors.ImageSharp; +using SixLabors.ImageSharp.Formats.Jpeg; namespace osu.Game.Graphics { - public class ScreenshotManager : Container, IKeyBindingHandler, IHandleGlobalKeyboardInput + public class ScreenshotManager : Component, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly BindableBool cursorVisibility = new BindableBool(true); @@ -35,18 +36,20 @@ namespace osu.Game.Graphics private Bindable screenshotFormat; private Bindable captureMenuCursor; - private GameHost host; - private Storage storage; - private NotificationOverlay notificationOverlay; + [Resolved] + private GameHost host { get; set; } - private SampleChannel shutter; + private Storage storage; + + [Resolved] + private NotificationOverlay notificationOverlay { get; set; } + + private Sample shutter; [BackgroundDependencyLoader] - private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio) + private void load(OsuConfigManager config, Storage storage, AudioManager audio) { - this.host = host; this.storage = storage.GetStorageForDirectory(@"screenshots"); - this.notificationOverlay = notificationOverlay; screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); @@ -67,7 +70,9 @@ namespace osu.Game.Graphics return false; } - public bool OnReleased(GlobalAction action) => false; + public void OnReleased(GlobalAction action) + { + } private volatile int screenShotTasks; @@ -88,7 +93,7 @@ namespace osu.Game.Graphics { ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => { - if (framesWaited++ < frames_to_wait) + if (framesWaited++ >= frames_to_wait) // ReSharper disable once AccessToDisposedClosure framesWaitedEvent.Set(); }, 10, true); @@ -98,7 +103,7 @@ namespace osu.Game.Graphics } } - using (var image = await host.TakeScreenshotAsync()) + using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false)) { if (Interlocked.Decrement(ref screenShotTasks) == 0 && cursorVisibility.Value == false) cursorVisibility.Value = true; @@ -111,11 +116,13 @@ namespace osu.Game.Graphics switch (screenshotFormat.Value) { case ScreenshotFormat.Png: - image.SaveAsPng(stream); + await image.SaveAsPngAsync(stream).ConfigureAwait(false); break; case ScreenshotFormat.Jpg: - image.SaveAsJpeg(stream); + const int jpeg_quality = 92; + + await image.SaveAsJpegAsync(stream, new JpegEncoder { Quality = jpeg_quality }).ConfigureAwait(false); break; default: diff --git a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs index 12688da9df..fb273d7293 100644 --- a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs +++ b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osuTK; namespace osu.Game.Graphics.Sprites @@ -13,7 +15,7 @@ namespace osu.Game.Graphics.Sprites { private readonly OsuSpriteText spriteText, blurredText; - public string Text + public LocalisableString Text { get => spriteText.Text; set => blurredText.Text = spriteText.Text = value; @@ -43,6 +45,24 @@ namespace osu.Game.Graphics.Sprites set => blurredText.Colour = value; } + public Vector2 Spacing + { + get => spriteText.Spacing; + set => spriteText.Spacing = blurredText.Spacing = value; + } + + public bool UseFullGlyphHeight + { + get => spriteText.UseFullGlyphHeight; + set => spriteText.UseFullGlyphHeight = blurredText.UseFullGlyphHeight = value; + } + + public Bindable Current + { + get => spriteText.Current; + set => spriteText.Current = value; + } + public GlowingSpriteText() { AutoSizeAxes = Axes.Both; diff --git a/osu.Game/Graphics/Sprites/LogoAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs new file mode 100644 index 0000000000..b1383065fe --- /dev/null +++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Graphics.Sprites +{ + public class LogoAnimation : Sprite + { + [BackgroundDependencyLoader] + private void load(ShaderManager shaders, TextureStore textures) + { + TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); + RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now + } + + private float animationProgress; + + public float AnimationProgress + { + get => animationProgress; + set + { + if (animationProgress == value) return; + + animationProgress = value; + Invalidate(Invalidation.DrawInfo); + } + } + + public override bool IsPresent => true; + + protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this); + + private class LogoAnimationDrawNode : SpriteDrawNode + { + private LogoAnimation source => (LogoAnimation)Source; + + private float progress; + + public LogoAnimationDrawNode(LogoAnimation source) + : base(source) + { + } + + public override void ApplyState() + { + base.ApplyState(); + + progress = source.animationProgress; + } + + protected override void Blit(Action vertexAction) + { + Shader.GetUniform("progress").UpdateValue(ref progress); + + base.Blit(vertexAction); + } + + protected override bool CanDrawOpaqueInterior => false; + } + } +} diff --git a/osu.Game/Graphics/Sprites/OsuSpriteText.cs b/osu.Game/Graphics/Sprites/OsuSpriteText.cs index cd988c347b..76e46513ba 100644 --- a/osu.Game/Graphics/Sprites/OsuSpriteText.cs +++ b/osu.Game/Graphics/Sprites/OsuSpriteText.cs @@ -1,9 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Transforms; namespace osu.Game.Graphics.Sprites { @@ -15,23 +13,4 @@ namespace osu.Game.Graphics.Sprites Font = OsuFont.Default; } } - - public static class OsuSpriteTextTransformExtensions - { - /// - /// Sets Text to a new value after a duration. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformTextTo(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None) - where T : OsuSpriteText - => spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing); - - /// - /// Sets Text to a new value after a duration. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformTextTo(this TransformSequence t, string newText, double duration = 0, Easing easing = Easing.None) - where T : OsuSpriteText - => t.Append(o => o.TransformTextTo(newText, duration, easing)); - } } diff --git a/osu.Game/Graphics/UserInterface/BackButton.cs b/osu.Game/Graphics/UserInterface/BackButton.cs index 23565e8742..b941e5fcbd 100644 --- a/osu.Game/Graphics/UserInterface/BackButton.cs +++ b/osu.Game/Graphics/UserInterface/BackButton.cs @@ -16,10 +16,8 @@ namespace osu.Game.Graphics.UserInterface private readonly TwoLayerButton button; - public BackButton(Receptor receptor) + public BackButton(Receptor receptor = null) { - receptor.OnBackPressed = () => button.Click(); - Size = TwoLayerButton.SIZE_EXTENDED; Child = button = new TwoLayerButton @@ -30,6 +28,14 @@ namespace osu.Game.Graphics.UserInterface Icon = OsuIcon.LeftCircle, Action = () => Action?.Invoke() }; + + if (receptor == null) + { + // if a receptor wasn't provided, create our own locally. + Add(receptor = new Receptor()); + } + + receptor.OnBackPressed = () => button.Click(); } [BackgroundDependencyLoader] @@ -67,7 +73,9 @@ namespace osu.Game.Graphics.UserInterface return false; } - public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; + public void OnReleased(GlobalAction action) + { + } } } } diff --git a/osu.Game/Graphics/UserInterface/BarGraph.cs b/osu.Game/Graphics/UserInterface/BarGraph.cs index 953f3985f9..407bf6a923 100644 --- a/osu.Game/Graphics/UserInterface/BarGraph.cs +++ b/osu.Game/Graphics/UserInterface/BarGraph.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions.EnumExtensions; namespace osu.Game.Graphics.UserInterface { @@ -24,11 +25,11 @@ namespace osu.Game.Graphics.UserInterface set { direction = value; - base.Direction = direction.HasFlag(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal; + base.Direction = direction.HasFlagFast(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal; foreach (var bar in Children) { - bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1); + bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1); bar.Direction = direction; } } @@ -56,14 +57,14 @@ namespace osu.Game.Graphics.UserInterface if (bar.Bar != null) { bar.Bar.Length = length; - bar.Bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1); + bar.Bar.Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1); } else { Add(new Bar { RelativeSizeAxes = Axes.Both, - Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1), + Size = direction.HasFlagFast(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1), Length = length, Direction = Direction, }); diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index e2438cc4cd..fb5ff4aad3 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -27,6 +27,8 @@ namespace osu.Game.Graphics.UserInterface { Height = 32; TabContainer.Spacing = new Vector2(padding, 0f); + SwitchTabOnRemove = false; + Current.ValueChanged += index => { foreach (var t in TabContainer.Children.OfType()) @@ -34,13 +36,13 @@ namespace osu.Game.Graphics.UserInterface var tIndex = TabContainer.IndexOf(t); var tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]); - t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible; - t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint); + t.State = tIndex > tabIndex ? Visibility.Hidden : Visibility.Visible; + t.Chevron.FadeTo(tIndex >= tabIndex ? 0f : 1f, 500, Easing.OutQuint); } }; } - protected class BreadcrumbTabItem : OsuTabItem, IStateful + public class BreadcrumbTabItem : OsuTabItem, IStateful { protected virtual float ChevronSize => 10; diff --git a/osu.Game/Graphics/UserInterface/DangerousTriangleButton.cs b/osu.Game/Graphics/UserInterface/DangerousTriangleButton.cs new file mode 100644 index 0000000000..89a4c28c8c --- /dev/null +++ b/osu.Game/Graphics/UserInterface/DangerousTriangleButton.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; + +namespace osu.Game.Graphics.UserInterface +{ + public class DangerousTriangleButton : TriangleButton + { + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.PinkDark; + Triangles.ColourDark = colours.PinkDarker; + Triangles.ColourLight = colours.Pink; + } + } +} diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index aed07e56ee..1047aa4255 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -15,6 +15,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.Effects; using osu.Game.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Framework.Localisation; namespace osu.Game.Graphics.UserInterface { @@ -180,9 +181,9 @@ namespace osu.Game.Graphics.UserInterface } } - private string text; + private LocalisableString text; - public string Text + public LocalisableString Text { get => text; set @@ -232,11 +233,11 @@ namespace osu.Game.Graphics.UserInterface return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { if (Selected.Value) colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs b/osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs deleted file mode 100644 index bdc3cd4c49..0000000000 --- a/osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Extensions.Color4Extensions; -using osuTK; -using osu.Framework.Input.Events; - -namespace osu.Game.Graphics.UserInterface -{ - public class DimmedLoadingLayer : OverlayContainer - { - private const float transition_duration = 250; - - private readonly LoadingAnimation loading; - - public DimmedLoadingLayer(float dimAmount = 0.5f, float iconScale = 1f) - { - RelativeSizeAxes = Axes.Both; - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(dimAmount), - }, - loading = new LoadingAnimation { Scale = new Vector2(iconScale) }, - }; - } - - protected override void PopIn() - { - this.FadeIn(transition_duration, Easing.OutQuint); - loading.Show(); - } - - protected override void PopOut() - { - this.FadeOut(transition_duration, Easing.OutQuint); - loading.Hide(); - } - - protected override bool Handle(UIEvent e) - { - switch (e) - { - // blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer. - case ScrollEvent _: - return false; - } - - return base.Handle(e); - } - } -} diff --git a/osu.Game/Graphics/UserInterface/DownloadButton.cs b/osu.Game/Graphics/UserInterface/DownloadButton.cs index 41b90d3802..af270f30ae 100644 --- a/osu.Game/Graphics/UserInterface/DownloadButton.cs +++ b/osu.Game/Graphics/UserInterface/DownloadButton.cs @@ -4,54 +4,37 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Online; using osuTK; namespace osu.Game.Graphics.UserInterface { - public class DownloadButton : OsuAnimatedButton + public class DownloadButton : GrayButton { + [Resolved] + private OsuColour colours { get; set; } + public readonly Bindable State = new Bindable(); - private readonly SpriteIcon icon; - private readonly SpriteIcon checkmark; - private readonly Box background; - - private OsuColour colours; + private SpriteIcon checkmark; public DownloadButton() + : base(FontAwesome.Solid.Download) { - Children = new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both, - Depth = float.MaxValue - }, - icon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(13), - Icon = FontAwesome.Solid.Download, - }, - checkmark = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - X = 8, - Size = Vector2.Zero, - Icon = FontAwesome.Solid.Check, - } - }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - this.colours = colours; + Add(checkmark = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + X = 8, + Size = Vector2.Zero, + Icon = FontAwesome.Solid.Check, + }); State.BindValueChanged(updateState, true); } @@ -61,24 +44,27 @@ namespace osu.Game.Graphics.UserInterface switch (state.NewValue) { case DownloadState.NotDownloaded: - background.FadeColour(colours.Gray4, 500, Easing.InOutExpo); - icon.MoveToX(0, 500, Easing.InOutExpo); + Background.FadeColour(colours.Gray4, 500, Easing.InOutExpo); + Icon.MoveToX(0, 500, Easing.InOutExpo); checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo); + TooltipText = "Download"; break; case DownloadState.Downloading: - background.FadeColour(colours.Blue, 500, Easing.InOutExpo); - icon.MoveToX(0, 500, Easing.InOutExpo); + Background.FadeColour(colours.Blue, 500, Easing.InOutExpo); + Icon.MoveToX(0, 500, Easing.InOutExpo); checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo); + TooltipText = "Downloading..."; break; - case DownloadState.Downloaded: - background.FadeColour(colours.Yellow, 500, Easing.InOutExpo); + case DownloadState.Importing: + Background.FadeColour(colours.Yellow, 500, Easing.InOutExpo); + TooltipText = "Importing"; break; case DownloadState.LocallyAvailable: - background.FadeColour(colours.Green, 500, Easing.InOutExpo); - icon.MoveToX(-8, 500, Easing.InOutExpo); + Background.FadeColour(colours.Green, 500, Easing.InOutExpo); + Icon.MoveToX(-8, 500, Easing.InOutExpo); checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo); break; } diff --git a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs index 591ed3df83..8df2c1c2fd 100644 --- a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs @@ -4,11 +4,13 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osuTK.Graphics; @@ -21,8 +23,8 @@ namespace osu.Game.Graphics.UserInterface private const int text_size = 17; private const int transition_length = 80; - private SampleChannel sampleClick; - private SampleChannel sampleHover; + private Sample sampleClick; + private Sample sampleHover; private TextContainer text; @@ -38,9 +40,11 @@ namespace osu.Game.Graphics.UserInterface sampleClick = audio.Samples.Get(@"UI/generic-select"); BackgroundColour = Color4.Transparent; - BackgroundColourHover = OsuColour.FromHex(@"172023"); + BackgroundColourHover = Color4Extensions.FromHex(@"172023"); updateTextColour(); + + Item.Action.BindDisabledChanged(_ => updateState(), true); } private void updateTextColour() @@ -57,26 +61,40 @@ namespace osu.Game.Graphics.UserInterface break; case MenuItemType.Highlighted: - text.Colour = OsuColour.FromHex(@"ffcc22"); + text.Colour = Color4Extensions.FromHex(@"ffcc22"); break; } } protected override bool OnHover(HoverEvent e) { - sampleHover.Play(); - text.BoldText.FadeIn(transition_length, Easing.OutQuint); - text.NormalText.FadeOut(transition_length, Easing.OutQuint); + updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - text.BoldText.FadeOut(transition_length, Easing.OutQuint); - text.NormalText.FadeIn(transition_length, Easing.OutQuint); + updateState(); base.OnHoverLost(e); } + private void updateState() + { + Alpha = Item.Action.Disabled ? 0.2f : 1; + + if (IsHovered && !Item.Action.Disabled) + { + sampleHover.Play(); + text.BoldText.FadeIn(transition_length, Easing.OutQuint); + text.NormalText.FadeOut(transition_length, Easing.OutQuint); + } + else + { + text.BoldText.FadeOut(transition_length, Easing.OutQuint); + text.NormalText.FadeIn(transition_length, Easing.OutQuint); + } + } + protected override bool OnClick(ClickEvent e) { sampleClick.Play(); @@ -88,7 +106,7 @@ namespace osu.Game.Graphics.UserInterface protected class TextContainer : Container, IHasText { - public string Text + public LocalisableString Text { get => NormalText.Text; set diff --git a/osu.Game/Graphics/UserInterface/ExpandingBar.cs b/osu.Game/Graphics/UserInterface/ExpandingBar.cs index 439a6002d8..60cb35b4c4 100644 --- a/osu.Game/Graphics/UserInterface/ExpandingBar.cs +++ b/osu.Game/Graphics/UserInterface/ExpandingBar.cs @@ -13,17 +13,17 @@ namespace osu.Game.Graphics.UserInterface /// public class ExpandingBar : Circle { - private bool isCollapsed; + private bool expanded = true; - public bool IsCollapsed + public bool Expanded { - get => isCollapsed; + get => expanded; set { - if (value == isCollapsed) + if (value == expanded) return; - isCollapsed = value; + expanded = value; updateState(); } } @@ -83,19 +83,21 @@ namespace osu.Game.Graphics.UserInterface updateState(); } - public void Collapse() => IsCollapsed = true; + public void Collapse() => Expanded = false; - public void Expand() => IsCollapsed = false; + public void Expand() => Expanded = true; private void updateState() { - float newSize = IsCollapsed ? CollapsedSize : ExpandedSize; - Easing easingType = IsCollapsed ? Easing.Out : Easing.OutElastic; + float newSize = expanded ? ExpandedSize : CollapsedSize; + Easing easingType = expanded ? Easing.OutElastic : Easing.Out; if (RelativeSizeAxes == Axes.X) this.ResizeHeightTo(newSize, 400, easingType); else this.ResizeWidthTo(newSize, 400, easingType); + + this.FadeTo(expanded ? 1 : 0.5f, 100, Easing.OutQuint); } } } diff --git a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs index 7225dbc66f..5a1eb53fe1 100644 --- a/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs +++ b/osu.Game/Graphics/UserInterface/ExternalLinkButton.cs @@ -18,7 +18,9 @@ namespace osu.Game.Graphics.UserInterface public string Link { get; set; } private Color4 hoverColour; - private GameHost host; + + [Resolved] + private GameHost host { get; set; } public ExternalLinkButton(string link = null) { @@ -32,10 +34,9 @@ namespace osu.Game.Graphics.UserInterface } [BackgroundDependencyLoader] - private void load(OsuColour colours, GameHost host) + private void load(OsuColour colours) { hoverColour = colours.Yellow; - this.host = host; } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 0b183c0ec9..f77a3109c9 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -36,13 +36,12 @@ namespace osu.Game.Graphics.UserInterface } } - private GameHost host; + [Resolved] + private GameHost host { get; set; } [BackgroundDependencyLoader] - private void load(GameHost host) + private void load() { - this.host = host; - BackgroundUnfocused = new Color4(10, 10, 10, 255); BackgroundFocused = new Color4(10, 10, 10, 255); } @@ -68,6 +67,8 @@ namespace osu.Game.Graphics.UserInterface public bool OnPressed(GlobalAction action) { + if (!HasFocus) return false; + if (action == GlobalAction.Back) { if (Text.Length > 0) @@ -80,7 +81,9 @@ namespace osu.Game.Graphics.UserInterface return false; } - public bool OnReleased(GlobalAction action) => false; + public void OnReleased(GlobalAction action) + { + } public override bool RequestsFocus => HoldFocus; } diff --git a/osu.Game/Graphics/UserInterface/GradientLineTabControl.cs b/osu.Game/Graphics/UserInterface/GradientLineTabControl.cs index baca57ea89..1d67c4e033 100644 --- a/osu.Game/Graphics/UserInterface/GradientLineTabControl.cs +++ b/osu.Game/Graphics/UserInterface/GradientLineTabControl.cs @@ -49,14 +49,7 @@ namespace osu.Game.Graphics.UserInterface public GradientLine() { RelativeSizeAxes = Axes.X; - Size = new Vector2(0.8f, 1.5f); - - ColumnDimensions = new[] - { - new Dimension(), - new Dimension(mode: GridSizeMode.Relative, size: 0.4f), - new Dimension(), - }; + Size = new Vector2(0.8f, 1f); Content = new[] { @@ -65,16 +58,12 @@ namespace osu.Game.Graphics.UserInterface new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.White) + Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Colour) }, new Box { RelativeSizeAxes = Axes.Both, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Transparent) + Colour = ColourInfo.GradientHorizontal(Colour, Color4.Transparent) }, } }; diff --git a/osu.Game/Graphics/UserInterface/GrayButton.cs b/osu.Game/Graphics/UserInterface/GrayButton.cs new file mode 100644 index 0000000000..88c46f29e0 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/GrayButton.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public class GrayButton : OsuAnimatedButton + { + protected SpriteIcon Icon { get; private set; } + protected Box Background { get; private set; } + + private readonly IconUsage icon; + + [Resolved] + private OsuColour colours { get; set; } + + public GrayButton(IconUsage icon) + { + this.icon = icon; + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + Background = new Box + { + Colour = colours.Gray4, + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue + }, + Icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(13), + Icon = icon, + }, + }; + } + } +} diff --git a/osu.Game/Graphics/UserInterface/HoverClickSounds.cs b/osu.Game/Graphics/UserInterface/HoverClickSounds.cs index 803facae04..c1963ce62d 100644 --- a/osu.Game/Graphics/UserInterface/HoverClickSounds.cs +++ b/osu.Game/Graphics/UserInterface/HoverClickSounds.cs @@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface /// public class HoverClickSounds : HoverSounds { - private SampleChannel sampleClick; + private Sample sampleClick; private readonly MouseButton[] buttons; /// diff --git a/osu.Game/Graphics/UserInterface/HoverSampleDebounceComponent.cs b/osu.Game/Graphics/UserInterface/HoverSampleDebounceComponent.cs new file mode 100644 index 0000000000..55f43cfe46 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/HoverSampleDebounceComponent.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Configuration; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// Handles debouncing hover sounds at a global level to ensure the effects are not overwhelming. + /// + public abstract class HoverSampleDebounceComponent : CompositeDrawable + { + /// + /// Length of debounce for hover sound playback, in milliseconds. + /// + public double HoverDebounceTime { get; } = 20; + + private Bindable lastPlaybackTime; + + [BackgroundDependencyLoader] + private void load(AudioManager audio, SessionStatics statics) + { + lastPlaybackTime = statics.GetBindable(Static.LastHoverSoundPlaybackTime); + } + + protected override bool OnHover(HoverEvent e) + { + // hover sounds shouldn't be played during scroll operations. + if (e.HasAnyButtonPressed) + return false; + + bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime; + + if (enoughTimePassedSinceLastPlayback) + { + PlayHoverSample(); + lastPlaybackTime.Value = Time.Current; + } + + return false; + } + + public abstract void PlayHoverSample(); + } +} diff --git a/osu.Game/Graphics/UserInterface/HoverSounds.cs b/osu.Game/Graphics/UserInterface/HoverSounds.cs index fcd8940348..f2e4c6d013 100644 --- a/osu.Game/Graphics/UserInterface/HoverSounds.cs +++ b/osu.Game/Graphics/UserInterface/HoverSounds.cs @@ -7,9 +7,8 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; -using osu.Framework.Threading; +using osu.Game.Configuration; +using osu.Framework.Utils; namespace osu.Game.Graphics.UserInterface { @@ -17,14 +16,9 @@ namespace osu.Game.Graphics.UserInterface /// Adds hover sounds to a drawable. /// Does not draw anything. /// - public class HoverSounds : CompositeDrawable + public class HoverSounds : HoverSampleDebounceComponent { - private SampleChannel sampleHover; - - /// - /// Length of debounce for hover sound playback, in milliseconds. Default is 50ms. - /// - public double HoverDebounceTime { get; set; } = 50; + private Sample sampleHover; protected readonly HoverSampleSet SampleSet; @@ -34,25 +28,17 @@ namespace osu.Game.Graphics.UserInterface RelativeSizeAxes = Axes.Both; } - private ScheduledDelegate playDelegate; - - protected override bool OnHover(HoverEvent e) - { - playDelegate?.Cancel(); - - if (HoverDebounceTime <= 0) - sampleHover?.Play(); - else - playDelegate = Scheduler.AddDelayed(() => sampleHover?.Play(), HoverDebounceTime); - - return base.OnHover(e); - } - [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load(AudioManager audio, SessionStatics statics) { sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}"); } + + public override void PlayHoverSample() + { + sampleHover.Frequency.Value = 0.98 + RNG.NextDouble(0.04); + sampleHover.Play(); + } } public enum HoverSampleSet @@ -64,6 +50,12 @@ namespace osu.Game.Graphics.UserInterface Normal, [Description("-softer")] - Soft + Soft, + + [Description("-toolbar")] + Toolbar, + + [Description("-songselect")] + SongSelect } } diff --git a/osu.Game/Graphics/UserInterface/IconButton.cs b/osu.Game/Graphics/UserInterface/IconButton.cs index d7e5666545..858f517985 100644 --- a/osu.Game/Graphics/UserInterface/IconButton.cs +++ b/osu.Game/Graphics/UserInterface/IconButton.cs @@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface set { iconColour = value; - icon.Colour = value; + icon.FadeColour(value); } } diff --git a/osu.Game/Graphics/UserInterface/LineGraph.cs b/osu.Game/Graphics/UserInterface/LineGraph.cs index 6d65b77cbf..70db26c817 100644 --- a/osu.Game/Graphics/UserInterface/LineGraph.cs +++ b/osu.Game/Graphics/UserInterface/LineGraph.cs @@ -4,11 +4,11 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Caching; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; +using osu.Framework.Layout; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface @@ -83,17 +83,11 @@ namespace osu.Game.Graphics.UserInterface PathRadius = 1 } }); + + AddLayout(pathCached); } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - pathCached.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - - private readonly Cached pathCached = new Cached(); + private readonly LayoutValue pathCached = new LayoutValue(Invalidation.DrawSize); protected override void Update() { @@ -125,7 +119,11 @@ namespace osu.Game.Graphics.UserInterface protected float GetYPosition(float value) { - if (ActualMaxValue == ActualMinValue) return 0; + if (ActualMaxValue == ActualMinValue) + // show line at top if the only value on the graph is positive, + // and at bottom if the only value on the graph is zero or negative. + // just kind of makes most sense intuitively. + return value > 1 ? 0 : 1; return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue); } diff --git a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs b/osu.Game/Graphics/UserInterface/LoadingAnimation.cs deleted file mode 100644 index 5a8a0da135..0000000000 --- a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// A loading spinner. - /// - public class LoadingAnimation : VisibilityContainer - { - private readonly SpriteIcon spinner; - private readonly SpriteIcon spinnerShadow; - - private const float spin_duration = 600; - private const float transition_duration = 200; - - public LoadingAnimation() - { - Size = new Vector2(20); - - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - - Children = new Drawable[] - { - spinnerShadow = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Position = new Vector2(1, 1), - Colour = Color4.Black, - Alpha = 0.4f, - Icon = FontAwesome.Solid.CircleNotch - }, - spinner = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Icon = FontAwesome.Solid.CircleNotch - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - spinner.Spin(spin_duration, RotationDirection.Clockwise); - spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise); - } - - protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint); - - protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint); - } -} diff --git a/osu.Game/Graphics/UserInterface/LoadingButton.cs b/osu.Game/Graphics/UserInterface/LoadingButton.cs index 49ec18ce8e..81dc023d7e 100644 --- a/osu.Game/Graphics/UserInterface/LoadingButton.cs +++ b/osu.Game/Graphics/UserInterface/LoadingButton.cs @@ -40,14 +40,14 @@ namespace osu.Game.Graphics.UserInterface set => loading.Size = value; } - private readonly LoadingAnimation loading; + private readonly LoadingSpinner loading; protected LoadingButton() { AddRange(new[] { CreateContent(), - loading = new LoadingAnimation + loading = new LoadingSpinner { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Graphics/UserInterface/LoadingLayer.cs b/osu.Game/Graphics/UserInterface/LoadingLayer.cs new file mode 100644 index 0000000000..47ba5fce4d --- /dev/null +++ b/osu.Game/Graphics/UserInterface/LoadingLayer.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A layer that will show a loading spinner and completely block input to an area. + /// Also optionally dims target elements. + /// Useful for disabling all elements in a form and showing we are waiting on a response, for instance. + /// + public class LoadingLayer : LoadingSpinner + { + [CanBeNull] + protected Box BackgroundDimLayer { get; } + + /// + /// Construct a new loading spinner. + /// + /// Whether the full background area should be dimmed while loading. + /// Whether the spinner should have a surrounding black box for visibility. + public LoadingLayer(bool dimBackground = false, bool withBox = true) + : base(withBox) + { + RelativeSizeAxes = Axes.Both; + Size = new Vector2(1); + + MainContents.RelativeSizeAxes = Axes.None; + + if (dimBackground) + { + AddInternal(BackgroundDimLayer = new Box + { + Depth = float.MaxValue, + Colour = Color4.Black, + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }); + } + } + + public override bool HandleNonPositionalInput => false; + + protected override bool Handle(UIEvent e) + { + switch (e) + { + // blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer. + case ScrollEvent _: + return false; + + // blocking touch events causes the ISourcedFromTouch versions to not be fired, potentially impeding behaviour of drawables *above* the loading layer that may utilise these. + // note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future). + case TouchEvent _: + return false; + } + + return true; + } + + protected override void PopIn() + { + BackgroundDimLayer?.FadeTo(0.5f, TRANSITION_DURATION * 2, Easing.OutQuint); + base.PopIn(); + } + + protected override void PopOut() + { + BackgroundDimLayer?.FadeOut(TRANSITION_DURATION, Easing.OutQuint); + base.PopOut(); + } + + protected override void Update() + { + base.Update(); + + MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100)); + } + } +} diff --git a/osu.Game/Graphics/UserInterface/LoadingSpinner.cs b/osu.Game/Graphics/UserInterface/LoadingSpinner.cs new file mode 100644 index 0000000000..8174c4d5fe --- /dev/null +++ b/osu.Game/Graphics/UserInterface/LoadingSpinner.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A loading spinner. + /// + public class LoadingSpinner : VisibilityContainer + { + private readonly SpriteIcon spinner; + + protected override bool StartHidden => true; + + protected Container MainContents; + + public const float TRANSITION_DURATION = 500; + + private const float spin_duration = 900; + + /// + /// Constuct a new loading spinner. + /// + /// Whether the spinner should have a surrounding black box for visibility. + /// Whether colours should be inverted (black spinner instead of white). + public LoadingSpinner(bool withBox = false, bool inverted = false) + { + Size = new Vector2(60); + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Child = MainContents = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 20, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Box + { + Colour = inverted ? Color4.White : Color4.Black, + RelativeSizeAxes = Axes.Both, + Alpha = withBox ? 0.7f : 0 + }, + spinner = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = inverted ? Color4.Black : Color4.White, + Scale = new Vector2(withBox ? 0.6f : 1), + RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.Solid.CircleNotch + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + rotate(); + } + + protected override void Update() + { + base.Update(); + + MainContents.CornerRadius = MainContents.DrawWidth / 4; + } + + protected override void PopIn() + { + if (Alpha < 0.5f) + // reset animation if the user can't see us. + rotate(); + + MainContents.ScaleTo(1, TRANSITION_DURATION, Easing.OutQuint); + this.FadeIn(TRANSITION_DURATION * 2, Easing.OutQuint); + } + + protected override void PopOut() + { + MainContents.ScaleTo(0.8f, TRANSITION_DURATION / 2, Easing.In); + this.FadeOut(TRANSITION_DURATION, Easing.OutQuint); + } + + private void rotate() + { + spinner.Spin(spin_duration * 3.5f, RotationDirection.Clockwise); + + MainContents.RotateTo(0).Then() + .RotateTo(90, spin_duration, Easing.InOutQuart).Then() + .RotateTo(180, spin_duration, Easing.InOutQuart).Then() + .RotateTo(270, spin_duration, Easing.InOutQuart).Then() + .RotateTo(360, spin_duration, Easing.InOutQuart).Then() + .Loop(); + } + } +} diff --git a/osu.Game/Graphics/UserInterface/Nub.cs b/osu.Game/Graphics/UserInterface/Nub.cs index 82b09e0821..18d8b880ea 100644 --- a/osu.Game/Graphics/UserInterface/Nub.cs +++ b/osu.Game/Graphics/UserInterface/Nub.cs @@ -42,13 +42,7 @@ namespace osu.Game.Graphics.UserInterface }, }; - Current.ValueChanged += filled => - { - if (filled.NewValue) - fill.FadeIn(200, Easing.OutQuint); - else - fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times - }; + Current.ValueChanged += filled => fill.FadeTo(filled.NewValue ? 1 : 0, 200, Easing.OutQuint); } [BackgroundDependencyLoader] diff --git a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs index 660bd7979f..cfcf034d1c 100644 --- a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs @@ -107,10 +107,10 @@ namespace osu.Game.Graphics.UserInterface return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { Content.ScaleTo(1, 1000, Easing.OutElastic); - return base.OnMouseUp(e); + base.OnMouseUp(e); } } } diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index c6a9aa1c97..a22c837080 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osuTK.Graphics; @@ -21,9 +22,9 @@ namespace osu.Game.Graphics.UserInterface /// public class OsuButton : Button { - public string Text + public LocalisableString Text { - get => SpriteText?.Text; + get => SpriteText?.Text ?? default; set { if (SpriteText != null) @@ -129,10 +130,10 @@ namespace osu.Game.Graphics.UserInterface return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { Content.ScaleTo(1, 1000, Easing.OutElastic); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected virtual SpriteText CreateText() => new OsuSpriteText diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index 6593531099..5f2d884cd7 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; @@ -18,6 +19,11 @@ namespace osu.Game.Graphics.UserInterface public Color4 UncheckedColor { get; set; } = Color4.White; public int FadeDuration { get; set; } + /// + /// Whether to play sounds when the state changes as a result of user interaction. + /// + protected virtual bool PlaySoundsOnUserChange => true; + public string LabelText { set @@ -40,10 +46,10 @@ namespace osu.Game.Graphics.UserInterface protected readonly Nub Nub; private readonly OsuTextFlowContainer labelText; - private SampleChannel sampleChecked; - private SampleChannel sampleUnchecked; + private Sample sampleChecked; + private Sample sampleUnchecked; - public OsuCheckbox() + public OsuCheckbox(bool nubOnRight = true) { AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; @@ -52,26 +58,42 @@ namespace osu.Game.Graphics.UserInterface Children = new Drawable[] { - labelText = new OsuTextFlowContainer + labelText = new OsuTextFlowContainer(ApplyLabelParameters) { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, - Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding } }, - Nub = new Nub - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Margin = new MarginPadding { Right = nub_padding }, - }, - new HoverClickSounds() + Nub = new Nub(), + new HoverSounds() }; + if (nubOnRight) + { + Nub.Anchor = Anchor.CentreRight; + Nub.Origin = Anchor.CentreRight; + Nub.Margin = new MarginPadding { Right = nub_padding }; + labelText.Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding * 2 }; + } + else + { + Nub.Anchor = Anchor.CentreLeft; + Nub.Origin = Anchor.CentreLeft; + Nub.Margin = new MarginPadding { Left = nub_padding }; + labelText.Padding = new MarginPadding { Left = Nub.EXPANDED_SIZE + nub_padding * 2 }; + } + Nub.Current.BindTo(Current); Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1; } + /// + /// A function which can be overridden to change the parameters of the label's text. + /// + protected virtual void ApplyLabelParameters(SpriteText text) + { + } + [BackgroundDependencyLoader] private void load(AudioManager audio) { @@ -96,10 +118,14 @@ namespace osu.Game.Graphics.UserInterface protected override void OnUserChange(bool value) { base.OnUserChange(value); - if (value) - sampleChecked?.Play(); - else - sampleUnchecked?.Play(); + + if (PlaySoundsOnUserChange) + { + if (value) + sampleChecked?.Play(); + else + sampleUnchecked?.Play(); + } } } } diff --git a/osu.Game/Graphics/UserInterface/OsuContextMenu.cs b/osu.Game/Graphics/UserInterface/OsuContextMenu.cs index 4b629080e1..8c7b44f952 100644 --- a/osu.Game/Graphics/UserInterface/OsuContextMenu.cs +++ b/osu.Game/Graphics/UserInterface/OsuContextMenu.cs @@ -26,6 +26,8 @@ namespace osu.Game.Graphics.UserInterface }; ItemsContainer.Padding = new MarginPadding { Vertical = DrawableOsuMenuItem.MARGIN_VERTICAL }; + + MaxHeight = 250; } [BackgroundDependencyLoader] diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index fc3a7229fa..15fb00ccb0 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; @@ -17,6 +18,8 @@ namespace osu.Game.Graphics.UserInterface { public class OsuDropdown : Dropdown, IHasAccentColour { + private const float corner_radius = 4; + private Color4 accentColour; public Color4 AccentColour @@ -57,9 +60,11 @@ namespace osu.Game.Graphics.UserInterface // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring public OsuDropdownMenu() { - CornerRadius = 4; + CornerRadius = corner_radius; BackgroundColour = Color4.Black.Opacity(0.5f); + MaskingContainer.CornerRadius = corner_radius; + // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring ItemsContainer.Padding = new MarginPadding(5); } @@ -138,7 +143,7 @@ namespace osu.Game.Graphics.UserInterface Foreground.Padding = new MarginPadding(2); Masking = true; - CornerRadius = 6; + CornerRadius = corner_radius; } [BackgroundDependencyLoader] @@ -164,7 +169,7 @@ namespace osu.Game.Graphics.UserInterface protected new class Content : FillFlowContainer, IHasText { - public string Text + public LocalisableString Text { get => Label.Text; set => Label.Text = value; @@ -211,7 +216,7 @@ namespace osu.Game.Graphics.UserInterface { protected readonly SpriteText Text; - protected override string Label + protected override LocalisableString Label { get => Text.Text; set => Text.Text = value; @@ -237,7 +242,7 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.None; Margin = new MarginPadding { Bottom = 4 }; - CornerRadius = 4; + CornerRadius = corner_radius; Height = 40; Foreground.Children = new Drawable[] diff --git a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs index e4a4b1c50e..ac6f5ceb1b 100644 --- a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs @@ -18,13 +18,20 @@ namespace osu.Game.Graphics.UserInterface { public class OsuPasswordTextBox : OsuTextBox, ISuppressKeyEventLogging { - protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize); + protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer + { + AutoSizeAxes = Axes.Both, + Child = new PasswordMaskChar(CalculatedTextSize), + }; + + protected override bool AllowUniqueCharacterSamples => false; protected override bool AllowClipboardExport => false; private readonly CapsWarning warning; - private GameHost host; + [Resolved] + private GameHost host { get; set; } public OsuPasswordTextBox() { @@ -38,12 +45,6 @@ namespace osu.Game.Graphics.UserInterface }); } - [BackgroundDependencyLoader] - private void load(GameHost host) - { - this.host = host; - } - protected override bool OnKeyDown(KeyDownEvent e) { if (e.Key == Key.CapsLock) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 958390d5d2..f58962f8e1 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -25,7 +25,7 @@ namespace osu.Game.Graphics.UserInterface /// private const int max_decimal_digits = 5; - private SampleChannel sample; + private Sample sample; private double lastSampleTime; private T lastSampleValue; @@ -36,6 +36,11 @@ namespace osu.Game.Graphics.UserInterface public virtual string TooltipText { get; private set; } + /// + /// Whether to format the tooltip as a percentage or the actual value. + /// + public bool DisplayAsPercentage { get; set; } + private Color4 accentColour; public Color4 AccentColour @@ -128,10 +133,10 @@ namespace osu.Game.Graphics.UserInterface return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { Nub.Current.Value = false; - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override void OnUserChange(T value) @@ -150,16 +155,15 @@ namespace osu.Game.Graphics.UserInterface return; lastSampleValue = value; - lastSampleTime = Clock.CurrentTime; - sample.Frequency.Value = 1 + NormalizedValue * 0.2f; + var channel = sample.Play(); + + channel.Frequency.Value = 1 + NormalizedValue * 0.2f; if (NormalizedValue == 0) - sample.Frequency.Value -= 0.4f; + channel.Frequency.Value -= 0.4f; else if (NormalizedValue == 1) - sample.Frequency.Value += 0.4f; - - sample.Play(); + channel.Frequency.Value += 0.4f; } private void updateTooltipText(T value) @@ -169,11 +173,11 @@ namespace osu.Game.Graphics.UserInterface else { double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); - double floatMinValue = CurrentNumber.MinValue.ToDouble(NumberFormatInfo.InvariantInfo); - double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo); - if (floatMaxValue == 1 && floatMinValue >= -1) - TooltipText = floatValue.ToString("P0"); + if (DisplayAsPercentage) + { + TooltipText = floatValue.ToString("0%"); + } else { var decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 6a7998d5fb..dbcce9a84a 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; @@ -22,9 +21,27 @@ namespace osu.Game.Graphics.UserInterface { public class OsuTabControl : TabControl { + private Color4 accentColour; + + public const float HORIZONTAL_SPACING = 10; + + public virtual Color4 AccentColour + { + get => accentColour; + set + { + accentColour = value; + + if (Dropdown is IHasAccentColour dropdown) + dropdown.AccentColour = value; + foreach (var i in TabContainer.Children.OfType()) + i.AccentColour = value; + } + } + private readonly Box strip; - protected override Dropdown CreateDropdown() => new OsuTabDropdown(); + protected override Dropdown CreateDropdown() => new OsuTabDropdown(); protected override TabItem CreateTabItem(T value) => new OsuTabItem(value); @@ -39,7 +56,7 @@ namespace osu.Game.Graphics.UserInterface public OsuTabControl() { - TabContainer.Spacing = new Vector2(10f, 0f); + TabContainer.Spacing = new Vector2(HORIZONTAL_SPACING, 0f); AddInternal(strip = new Box { @@ -63,35 +80,12 @@ namespace osu.Game.Graphics.UserInterface AccentColour = colours.Blue; } - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - accentColour = value; - if (Dropdown is IHasAccentColour dropdown) - dropdown.AccentColour = value; - foreach (var i in TabContainer.Children.OfType()) - i.AccentColour = value; - } - } - public Color4 StripColour { get => strip.Colour; set => strip.Colour = value; } - protected override TabFillFlowContainer CreateTabFlow() => new OsuTabFillFlowContainer - { - Direction = FillDirection.Full, - RelativeSizeAxes = Axes.Both, - Depth = -1, - Masking = true - }; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -121,29 +115,29 @@ namespace osu.Game.Graphics.UserInterface private const float transition_length = 500; - private void fadeActive() + protected void FadeHovered() { Bar.FadeIn(transition_length, Easing.OutQuint); Text.FadeColour(Color4.White, transition_length, Easing.OutQuint); } - private void fadeInactive() + protected void FadeUnhovered() { - Bar.FadeOut(transition_length, Easing.OutQuint); - Text.FadeColour(AccentColour, transition_length, Easing.OutQuint); + Bar.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint); + Text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint); } protected override bool OnHover(HoverEvent e) { if (!Active.Value) - fadeActive(); + FadeHovered(); return true; } protected override void OnHoverLost(HoverLostEvent e) { if (!Active.Value) - fadeInactive(); + FadeUnhovered(); } [BackgroundDependencyLoader] @@ -180,113 +174,19 @@ namespace osu.Game.Graphics.UserInterface }, new HoverClickSounds() }; - - Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true); } - protected override void OnActivated() => fadeActive(); - - protected override void OnDeactivated() => fadeInactive(); - } - - // todo: this needs to go - private class OsuTabDropdown : OsuDropdown - { - public OsuTabDropdown() + protected override void OnActivated() { - RelativeSizeAxes = Axes.X; + Text.Font = Text.Font.With(weight: FontWeight.Bold); + FadeHovered(); } - protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu(); - - protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader + protected override void OnDeactivated() { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }; - - private class OsuTabDropdownMenu : OsuDropdownMenu - { - public OsuTabDropdownMenu() - { - Anchor = Anchor.TopRight; - Origin = Anchor.TopRight; - - BackgroundColour = Color4.Black.Opacity(0.7f); - MaxHeight = 400; - } - - protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour }; - - private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem - { - public DrawableOsuTabDropdownMenuItem(MenuItem item) - : base(item) - { - ForegroundColourHover = Color4.Black; - } - } + Text.Font = Text.Font.With(weight: FontWeight.Medium); + FadeUnhovered(); } - - protected class OsuTabDropdownHeader : OsuDropdownHeader - { - public override Color4 AccentColour - { - get => base.AccentColour; - set - { - base.AccentColour = value; - Foreground.Colour = value; - } - } - - public OsuTabDropdownHeader() - { - RelativeSizeAxes = Axes.None; - AutoSizeAxes = Axes.X; - - BackgroundColour = Color4.Black.Opacity(0.5f); - - Background.Height = 0.5f; - Background.CornerRadius = 5; - Background.Masking = true; - - Foreground.RelativeSizeAxes = Axes.None; - Foreground.AutoSizeAxes = Axes.X; - Foreground.RelativeSizeAxes = Axes.Y; - Foreground.Margin = new MarginPadding(5); - - Foreground.Children = new Drawable[] - { - new SpriteIcon - { - Icon = FontAwesome.Solid.EllipsisH, - Size = new Vector2(14), - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - } - }; - - Padding = new MarginPadding { Left = 5, Right = 5 }; - } - - protected override bool OnHover(HoverEvent e) - { - Foreground.Colour = BackgroundColour; - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - Foreground.Colour = BackgroundColourHover; - base.OnHoverLost(e); - } - } - } - - private class OsuTabFillFlowContainer : TabFillFlowContainer - { - protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y); } } } diff --git a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs index 544acc7eb2..b66a4a58ce 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs @@ -11,6 +11,7 @@ using osu.Game.Graphics.Sprites; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Localisation; namespace osu.Game.Graphics.UserInterface { @@ -21,7 +22,6 @@ namespace osu.Game.Graphics.UserInterface { private readonly Box box; private readonly SpriteText text; - private readonly SpriteIcon icon; private Color4? accentColour; @@ -32,17 +32,11 @@ namespace osu.Game.Graphics.UserInterface { accentColour = value; - if (Current.Value) - { - text.Colour = AccentColour; - icon.Colour = AccentColour; - } - updateFade(); } } - public string Text + public LocalisableString Text { get => text.Text; set => text.Text = value; @@ -52,6 +46,8 @@ namespace osu.Game.Graphics.UserInterface public OsuTabControlCheckbox() { + SpriteIcon icon; + AutoSizeAxes = Axes.Both; Children = new Drawable[] @@ -89,6 +85,8 @@ namespace osu.Game.Graphics.UserInterface { icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle; text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium); + + updateFade(); }; } @@ -115,8 +113,8 @@ namespace osu.Game.Graphics.UserInterface private void updateFade() { - box.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint); - text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint); + box.FadeTo(Current.Value || IsHovered ? 1 : 0, transition_length, Easing.OutQuint); + text.FadeColour(Current.Value || IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint); } } } diff --git a/osu.Game/Graphics/UserInterface/OsuTabDropdown.cs b/osu.Game/Graphics/UserInterface/OsuTabDropdown.cs new file mode 100644 index 0000000000..24b9ca8d90 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/OsuTabDropdown.cs @@ -0,0 +1,107 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK; +using osuTK.Graphics; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; + +namespace osu.Game.Graphics.UserInterface +{ + public class OsuTabDropdown : OsuDropdown + { + public OsuTabDropdown() + { + RelativeSizeAxes = Axes.X; + } + + protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu(); + + protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight + }; + + private class OsuTabDropdownMenu : OsuDropdownMenu + { + public OsuTabDropdownMenu() + { + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + + BackgroundColour = Color4.Black.Opacity(0.7f); + MaxHeight = 400; + } + + protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour }; + + private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem + { + public DrawableOsuTabDropdownMenuItem(MenuItem item) + : base(item) + { + ForegroundColourHover = Color4.Black; + } + } + } + + protected class OsuTabDropdownHeader : OsuDropdownHeader + { + public override Color4 AccentColour + { + get => base.AccentColour; + set + { + base.AccentColour = value; + Foreground.Colour = value; + } + } + + public OsuTabDropdownHeader() + { + RelativeSizeAxes = Axes.None; + AutoSizeAxes = Axes.X; + + BackgroundColour = Color4.Black.Opacity(0.5f); + + Background.Height = 0.5f; + Background.CornerRadius = 5; + Background.Masking = true; + + Foreground.RelativeSizeAxes = Axes.None; + Foreground.AutoSizeAxes = Axes.X; + Foreground.RelativeSizeAxes = Axes.Y; + Foreground.Margin = new MarginPadding(5); + + Foreground.Children = new Drawable[] + { + new SpriteIcon + { + Icon = FontAwesome.Solid.EllipsisH, + Size = new Vector2(14), + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + } + }; + + Padding = new MarginPadding { Left = 5, Right = 5 }; + } + + protected override bool OnHover(HoverEvent e) + { + Foreground.Colour = BackgroundColour; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + Foreground.Colour = BackgroundColourHover; + base.OnHoverLost(e); + } + } + } +} diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index f5b7bc3073..75af9efc38 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -1,19 +1,40 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Sprites; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Containers; +using osuTK; namespace osu.Game.Graphics.UserInterface { public class OsuTextBox : BasicTextBox { + private readonly Sample[] textAddedSamples = new Sample[4]; + private Sample capsTextAddedSample; + private Sample textRemovedSample; + private Sample textCommittedSample; + private Sample caretMovedSample; + + /// + /// Whether to allow playing a different samples based on the type of character. + /// If set to false, the same sample will be used for all characters. + /// + protected virtual bool AllowUniqueCharacterSamples => true; + protected override float LeftRightPadding => 10; protected override float CaretWidth => 3; @@ -36,15 +57,54 @@ namespace osu.Game.Graphics.UserInterface } [BackgroundDependencyLoader] - private void load(OsuColour colour) + private void load(OsuColour colour, AudioManager audio) { BackgroundUnfocused = Color4.Black.Opacity(0.5f); BackgroundFocused = OsuColour.Gray(0.3f).Opacity(0.8f); BackgroundCommit = BorderColour = colour.Yellow; + + for (int i = 0; i < textAddedSamples.Length; i++) + textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}"); + + capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps"); + textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete"); + textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm"); + caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement"); } protected override Color4 SelectionColour => new Color4(249, 90, 255, 255); + protected override void OnUserTextAdded(string added) + { + base.OnUserTextAdded(added); + + if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples) + capsTextAddedSample?.Play(); + else + textAddedSamples[RNG.Next(0, 3)]?.Play(); + } + + protected override void OnUserTextRemoved(string removed) + { + base.OnUserTextRemoved(removed); + + textRemovedSample?.Play(); + } + + protected override void OnTextCommitted(bool textChanged) + { + base.OnTextCommitted(textChanged); + + textCommittedSample?.Play(); + } + + protected override void OnCaretMoved(bool selecting) + { + base.OnCaretMoved(selecting); + + caretMovedSample?.Play(); + } + protected override void OnFocus(FocusEvent e) { BorderThickness = 3; @@ -58,6 +118,96 @@ namespace osu.Game.Graphics.UserInterface base.OnFocusLost(e); } - protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }; + protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer + { + AutoSizeAxes = Axes.Both, + Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }, + }; + + protected override Caret CreateCaret() => new OsuCaret + { + CaretWidth = CaretWidth, + SelectionColour = SelectionColour, + }; + + private class OsuCaret : Caret + { + private const float caret_move_time = 60; + + private readonly CaretBeatSyncedContainer beatSync; + + public OsuCaret() + { + RelativeSizeAxes = Axes.Y; + Size = new Vector2(1, 0.9f); + + Colour = Color4.Transparent; + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + + Masking = true; + CornerRadius = 1; + InternalChild = beatSync = new CaretBeatSyncedContainer + { + RelativeSizeAxes = Axes.Both, + }; + } + + public override void Hide() => this.FadeOut(200); + + public float CaretWidth { get; set; } + + public Color4 SelectionColour { get; set; } + + public override void DisplayAt(Vector2 position, float? selectionWidth) + { + beatSync.HasSelection = selectionWidth != null; + + if (selectionWidth != null) + { + this.MoveTo(new Vector2(position.X, position.Y), 60, Easing.Out); + this.ResizeWidthTo(selectionWidth.Value + CaretWidth / 2, caret_move_time, Easing.Out); + this.FadeColour(SelectionColour, 200, Easing.Out); + } + else + { + this.MoveTo(new Vector2(position.X - CaretWidth / 2, position.Y), 60, Easing.Out); + this.ResizeWidthTo(CaretWidth, caret_move_time, Easing.Out); + this.FadeColour(Color4.White, 200, Easing.Out); + } + } + + private class CaretBeatSyncedContainer : BeatSyncedContainer + { + private bool hasSelection; + + public bool HasSelection + { + set + { + hasSelection = value; + if (value) + + this.FadeTo(0.5f, 200, Easing.Out); + } + } + + public CaretBeatSyncedContainer() + { + MinimumBeatLength = 300; + InternalChild = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.White, + }; + } + + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) + { + if (!hasSelection) + this.FadeTo(0.7f).FadeTo(0.4f, timingPoint.BeatLength, Easing.InOutSine); + } + } + } } } diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index ddcb626701..d05a08108a 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -78,7 +78,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true); + Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true); } protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString(); diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index 064c663d59..2d53ec066b 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -2,7 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Utils; namespace osu.Game.Graphics.UserInterface { @@ -22,26 +24,17 @@ namespace osu.Game.Graphics.UserInterface public PercentageCounter() { - DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true); Current.Value = DisplayedCount = 1.0f; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) => AccentColour = colours.BlueLighter; - - protected override string FormatCount(double count) - { - return $@"{count:P2}"; - } + protected override string FormatCount(double count) => count.FormatAccuracy(); protected override double GetProportionalDuration(double currentValue, double newValue) { return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; } - public override void Increment(double amount) - { - Current.Value += amount; - } + protected override OsuSpriteText CreateSpriteText() + => base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true)); } } diff --git a/osu.Game/Graphics/UserInterface/ProcessingOverlay.cs b/osu.Game/Graphics/UserInterface/ProcessingOverlay.cs deleted file mode 100644 index d75e78e2d9..0000000000 --- a/osu.Game/Graphics/UserInterface/ProcessingOverlay.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osuTK.Graphics; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// An overlay that will consume all available space and block input when required. - /// Useful for disabling all elements in a form and showing we are waiting on a response, for instance. - /// - public class ProcessingOverlay : VisibilityContainer - { - private const float transition_duration = 200; - - public ProcessingOverlay() - { - RelativeSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load() - { - InternalChildren = new Drawable[] - { - new Box - { - Colour = Color4.Black, - RelativeSizeAxes = Axes.Both, - Alpha = 0.9f, - }, - new LoadingAnimation { State = { Value = Visibility.Visible } } - }; - } - - protected override bool Handle(UIEvent e) - { - return true; - } - - protected override void PopIn() - { - this.FadeIn(transition_duration * 2, Easing.OutQuint); - } - - protected override void PopOut() - { - this.FadeOut(transition_duration, Easing.OutQuint); - } - } -} diff --git a/osu.Game/Graphics/UserInterface/ProgressBar.cs b/osu.Game/Graphics/UserInterface/ProgressBar.cs index d271cd121c..50367e600e 100644 --- a/osu.Game/Graphics/UserInterface/ProgressBar.cs +++ b/osu.Game/Graphics/UserInterface/ProgressBar.cs @@ -40,8 +40,19 @@ namespace osu.Game.Graphics.UserInterface set => CurrentNumber.Value = value; } - public ProgressBar() + private readonly bool allowSeek; + + public override bool HandlePositionalInput => allowSeek; + public override bool HandleNonPositionalInput => allowSeek; + + /// + /// Construct a new progress bar. + /// + /// Whether the user should be allowed to click/drag to adjust the value. + public ProgressBar(bool allowSeek) { + this.allowSeek = allowSeek; + CurrentNumber.MinValue = 0; CurrentNumber.MaxValue = 1; RelativeSizeAxes = Axes.X; diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index cd244ed7e6..b96181416d 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -7,20 +7,24 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using System; using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Bindables; -using osuTK.Graphics; +using osu.Framework.Graphics.UserInterface; namespace osu.Game.Graphics.UserInterface { - public abstract class RollingCounter : Container, IHasAccentColour + public abstract class RollingCounter : Container, IHasCurrentValue where T : struct, IEquatable { - /// - /// The current value. - /// - public Bindable Current = new Bindable(); + private readonly BindableWithCurrent current = new BindableWithCurrent(); - protected SpriteText DisplayedCountSpriteText; + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private SpriteText displayedCountSpriteText; /// /// If true, the roll-up duration will be proportional to change in value. @@ -46,57 +50,44 @@ namespace osu.Game.Graphics.UserInterface public virtual T DisplayedCount { get => displayedCount; - set { if (EqualityComparer.Default.Equals(displayedCount, value)) return; displayedCount = value; - DisplayedCountSpriteText.Text = FormatCount(value); + UpdateDisplay(); } } - public abstract void Increment(T amount); - - public float TextSize - { - get => DisplayedCountSpriteText.Font.Size; - set => DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: value); - } - - public Color4 AccentColour - { - get => DisplayedCountSpriteText.Colour; - set => DisplayedCountSpriteText.Colour = value; - } - /// /// Skeleton of a numeric counter which value rolls over time. /// protected RollingCounter() { - Children = new Drawable[] - { - DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.Numeric } - }; - - TextSize = 40; AutoSizeAxes = Axes.Both; + } - DisplayedCount = Current.Value; + [BackgroundDependencyLoader] + private void load() + { + displayedCountSpriteText = CreateSpriteText(); - Current.ValueChanged += val => - { - if (IsLoaded) TransformCount(displayedCount, val.NewValue); - }; + UpdateDisplay(); + Child = displayedCountSpriteText; + } + + protected void UpdateDisplay() + { + if (displayedCountSpriteText != null) + displayedCountSpriteText.Text = FormatCount(DisplayedCount); } protected override void LoadComplete() { base.LoadComplete(); - DisplayedCountSpriteText.Text = FormatCount(Current.Value); + Current.BindValueChanged(val => TransformCount(DisplayedCount, val.NewValue), true); } /// @@ -167,5 +158,10 @@ namespace osu.Game.Graphics.UserInterface this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing); } + + protected virtual OsuSpriteText CreateSpriteText() => new OsuSpriteText + { + Font = OsuFont.Numeric.With(size: 40f), + }; } } diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 24d8009f40..5747c846eb 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -1,39 +1,36 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; namespace osu.Game.Graphics.UserInterface { - public class ScoreCounter : RollingCounter + public abstract class ScoreCounter : RollingCounter { protected override double RollingDuration => 1000; protected override Easing RollingEasing => Easing.Out; - public bool UseCommaSeparator; - /// - /// How many leading zeroes the counter has. + /// Whether comma separators should be displayed. /// - public uint LeadingZeroes - { - get; - protected set; - } + public bool UseCommaSeparator { get; } + + public Bindable RequiredDisplayDigits { get; } = new Bindable(); /// /// Displays score. /// /// How many leading zeroes the counter will have. - public ScoreCounter(uint leading = 0) + /// Whether comma separators should be displayed. + protected ScoreCounter(int leading = 0, bool useCommaSeparator = false) { - DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true); - LeadingZeroes = leading; - } + UseCommaSeparator = useCommaSeparator; - [BackgroundDependencyLoader] - private void load(OsuColour colours) => AccentColour = colours.BlueLighter; + RequiredDisplayDigits.Value = leading; + RequiredDisplayDigits.BindValueChanged(_ => UpdateDisplay()); + } protected override double GetProportionalDuration(double currentValue, double newValue) { @@ -42,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface protected override string FormatCount(double count) { - string format = new string('0', (int)LeadingZeroes); + string format = new string('0', RequiredDisplayDigits.Value); if (UseCommaSeparator) { @@ -53,9 +50,7 @@ namespace osu.Game.Graphics.UserInterface return ((long)count).ToString(format); } - public override void Increment(double amount) - { - Current.Value += amount; - } + protected override OsuSpriteText CreateSpriteText() + => base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true)); } } diff --git a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs index 3e0a6c3265..e85525b2f8 100644 --- a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs @@ -17,7 +17,8 @@ namespace osu.Game.Graphics.UserInterface stack.ScreenPushed += onPushed; stack.ScreenExited += onExited; - onPushed(null, stack.CurrentScreen); + if (stack.CurrentScreen != null) + onPushed(null, stack.CurrentScreen); Current.ValueChanged += current => current.NewValue.MakeCurrent(); } diff --git a/osu.Game/Graphics/UserInterface/ScreenTitle.cs b/osu.Game/Graphics/UserInterface/ScreenTitle.cs deleted file mode 100644 index ecd0508258..0000000000 --- a/osu.Game/Graphics/UserInterface/ScreenTitle.cs +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Sprites; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Graphics.UserInterface -{ - public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour - { - public const float ICON_WIDTH = ICON_SIZE + spacing; - - public const float ICON_SIZE = 25; - private const float spacing = 6; - private const int text_offset = 2; - - private SpriteIcon iconSprite; - private readonly OsuSpriteText titleText, pageText; - - protected IconUsage Icon - { - set - { - if (iconSprite == null) - throw new InvalidOperationException($"Cannot use {nameof(Icon)} with a custom {nameof(CreateIcon)} function."); - - iconSprite.Icon = value; - } - } - - protected string Title - { - set => titleText.Text = value; - } - - protected string Section - { - set => pageText.Text = value; - } - - public Color4 AccentColour - { - get => pageText.Colour; - set => pageText.Colour = value; - } - - protected virtual Drawable CreateIcon() => iconSprite = new SpriteIcon - { - Size = new Vector2(ICON_SIZE), - }; - - protected ScreenTitle() - { - AutoSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(spacing, 0), - Direction = FillDirection.Horizontal, - Children = new[] - { - CreateIcon().With(t => - { - t.Anchor = Anchor.Centre; - t.Origin = Anchor.Centre; - }), - titleText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold), - Margin = new MarginPadding { Bottom = text_offset } - }, - new Circle - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(4), - Colour = Color4.Gray, - }, - pageText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 20), - Margin = new MarginPadding { Bottom = text_offset } - } - } - }, - }; - } - } -} diff --git a/osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs b/osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs deleted file mode 100644 index c2a13970de..0000000000 --- a/osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osuTK; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// A custom icon class for use with based off a texture resource. - /// - public class ScreenTitleTextureIcon : CompositeDrawable - { - private readonly string textureName; - - public ScreenTitleTextureIcon(string textureName) - { - this.textureName = textureName; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures) - { - Size = new Vector2(ScreenTitle.ICON_SIZE); - - InternalChild = new Sprite - { - RelativeSizeAxes = Axes.Both, - Texture = textures.Get(textureName), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fit - }; - } - } -} diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index fe8756a4d2..fe92054d25 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -17,18 +17,16 @@ namespace osu.Game.Graphics.UserInterface public SearchTextBox() { Height = 35; - AddRange(new Drawable[] + Add(new SpriteIcon { - new SpriteIcon - { - Icon = FontAwesome.Solid.Search, - Origin = Anchor.CentreRight, - Anchor = Anchor.CentreRight, - Margin = new MarginPadding { Right = 10 }, - Size = new Vector2(20), - } + Icon = FontAwesome.Solid.Search, + Origin = Anchor.CentreRight, + Anchor = Anchor.CentreRight, + Margin = new MarginPadding { Right = 10 }, + Size = new Vector2(20), }); + TextFlow.Padding = new MarginPadding { Right = 35 }; PlaceholderText = "type to search"; } diff --git a/osu.Game/Graphics/UserInterface/ShowMoreButton.cs b/osu.Game/Graphics/UserInterface/ShowMoreButton.cs index 4931a6aed6..615895074c 100644 --- a/osu.Game/Graphics/UserInterface/ShowMoreButton.cs +++ b/osu.Game/Graphics/UserInterface/ShowMoreButton.cs @@ -1,14 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; using osuTK; -using osuTK.Graphics; using System.Collections.Generic; +using osu.Framework.Localisation; namespace osu.Game.Graphics.UserInterface { @@ -16,15 +19,7 @@ namespace osu.Game.Graphics.UserInterface { private const int duration = 200; - private Color4 chevronIconColour; - - protected Color4 ChevronIconColour - { - get => chevronIconColour; - set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value; - } - - public string Text + public LocalisableString Text { get => text.Text; set => text.Text = value; @@ -32,8 +27,8 @@ namespace osu.Game.Graphics.UserInterface protected override IEnumerable EffectTargets => new[] { background }; - private ChevronIcon leftChevron; - private ChevronIcon rightChevron; + private ChevronIcon leftIcon; + private ChevronIcon rightIcon; private SpriteText text; private Box background; private FillFlowContainer textContainer; @@ -43,10 +38,17 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.Both; } + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Background2; + HoverColour = colourProvider.Background1; + } + protected override Drawable CreateContent() => new CircularContainer { Masking = true, - Size = new Vector2(140, 30), + AutoSizeAxes = Axes.Both, Children = new Drawable[] { background = new Box @@ -55,22 +57,36 @@ namespace osu.Game.Graphics.UserInterface }, textContainer = new FillFlowContainer { + AlwaysPresent = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, - Spacing = new Vector2(7), + Spacing = new Vector2(10), + Margin = new MarginPadding + { + Horizontal = 20, + Vertical = 5 + }, Children = new Drawable[] { - leftChevron = new ChevronIcon(), + leftIcon = new ChevronIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), Text = "show more".ToUpper(), }, - rightChevron = new ChevronIcon(), + rightIcon = new ChevronIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } } } } @@ -80,17 +96,40 @@ namespace osu.Game.Graphics.UserInterface protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint); - private class ChevronIcon : SpriteIcon + protected override bool OnHover(HoverEvent e) { - private const int icon_size = 8; + base.OnHover(e); + leftIcon.SetHoveredState(true); + rightIcon.SetHoveredState(true); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + leftIcon.SetHoveredState(false); + rightIcon.SetHoveredState(false); + } + + public class ChevronIcon : SpriteIcon + { + [Resolved] + private OverlayColourProvider colourProvider { get; set; } public ChevronIcon() { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - Size = new Vector2(icon_size); + Size = new Vector2(7.5f); Icon = FontAwesome.Solid.ChevronDown; } + + [BackgroundDependencyLoader] + private void load() + { + Colour = colourProvider.Foreground1; + } + + public void SetHoveredState(bool hovered) => + this.FadeColour(hovered ? colourProvider.Light1 : colourProvider.Foreground1, 200, Easing.OutQuint); } } } diff --git a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs b/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs deleted file mode 100644 index af03cbb63e..0000000000 --- a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// Used as an accuracy counter. Represented visually as a percentage. - /// - public class SimpleComboCounter : RollingCounter - { - protected override double RollingDuration => 750; - - public SimpleComboCounter() - { - Current.Value = DisplayedCount = 0; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) => AccentColour = colours.BlueLighter; - - protected override string FormatCount(int count) - { - return $@"{count}x"; - } - - protected override double GetProportionalDuration(int currentValue, int newValue) - { - return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; - } - - public override void Increment(int amount) - { - Current.Value += amount; - } - } -} diff --git a/osu.Game/Overlays/SearchableList/SlimEnumDropdown.cs b/osu.Game/Graphics/UserInterface/SlimEnumDropdown.cs similarity index 94% rename from osu.Game/Overlays/SearchableList/SlimEnumDropdown.cs rename to osu.Game/Graphics/UserInterface/SlimEnumDropdown.cs index 9e7ff1205f..965734792c 100644 --- a/osu.Game/Overlays/SearchableList/SlimEnumDropdown.cs +++ b/osu.Game/Graphics/UserInterface/SlimEnumDropdown.cs @@ -2,14 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics.UserInterface; using osuTK; +using osuTK.Graphics; -namespace osu.Game.Overlays.SearchableList +namespace osu.Game.Graphics.UserInterface { public class SlimEnumDropdown : OsuEnumDropdown where T : struct, Enum diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index 586cd2ce84..894a21fcf3 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterface { public class StarCounter : Container { - private readonly Container stars; + private readonly FillFlowContainer stars; /// /// Maximum amount of stars displayed. @@ -23,34 +23,29 @@ namespace osu.Game.Graphics.UserInterface /// public int StarCount { get; } - private double animationDelay => 80; + /// + /// The added delay for each subsequent star to be animated. + /// + protected virtual double AnimationDelay => 80; - private double scalingDuration => 1000; - private Easing scalingEasing => Easing.OutElasticHalf; - private float minStarScale => 0.4f; - - private double fadingDuration => 100; - private float minStarAlpha => 0.5f; - - private const float star_size = 20; private const float star_spacing = 4; - private float countStars; + private float current; /// /// Amount of stars represented. /// - public float CountStars + public float Current { - get => countStars; + get => current; set { - if (countStars == value) return; + if (current == value) return; if (IsLoaded) - transformCount(value); - countStars = value; + animate(value); + current = value; } } @@ -71,11 +66,13 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(star_spacing), - ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha }) + ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => CreateStar()) } }; } + public virtual Star CreateStar() => new DefaultStar(); + protected override void LoadComplete() { base.LoadComplete(); @@ -86,63 +83,60 @@ namespace osu.Game.Graphics.UserInterface public void ResetCount() { - countStars = 0; + current = 0; StopAnimation(); } public void ReplayAnimation() { - var t = countStars; + var t = current; ResetCount(); - CountStars = t; + Current = t; } public void StopAnimation() { - int i = 0; - + animate(current); foreach (var star in stars.Children) + star.FinishTransforms(true); + } + + private float getStarScale(int i, float value) => i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, 0, 1.0f, i, i + 1); + + private void animate(float newValue) + { + for (var i = 0; i < stars.Children.Count; i++) { + var star = stars.Children[i]; + star.ClearTransforms(true); - star.FadeTo(i < countStars ? 1.0f : minStarAlpha); - star.Icon.ScaleTo(getStarScale(i, countStars)); - i++; + + double delay = (current <= newValue ? Math.Max(i - current, 0) : Math.Max(current - 1 - i, 0)) * AnimationDelay; + + using (star.BeginDelayedSequence(delay, true)) + star.DisplayAt(getStarScale(i, newValue)); } } - private float getStarScale(int i, float value) + public class DefaultStar : Star { - if (value <= i) - return minStarScale; + private const double scaling_duration = 1000; - return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1); - } + private const double fading_duration = 100; - private void transformCount(float newValue) - { - int i = 0; + private const Easing scaling_easing = Easing.OutElasticHalf; - foreach (var star in stars.Children) - { - star.ClearTransforms(true); + private const float min_star_scale = 0.4f; - var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay; - star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration); - star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing); + private const float star_size = 20; - i++; - } - } - - private class Star : Container - { public readonly SpriteIcon Icon; - public Star() + public DefaultStar() { Size = new Vector2(star_size); - Child = Icon = new SpriteIcon + InternalChild = Icon = new SpriteIcon { Size = new Vector2(star_size), Icon = FontAwesome.Solid.Star, @@ -150,6 +144,19 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.Centre, }; } + + public override void DisplayAt(float scale) + { + scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1)); + + this.FadeTo(scale, fading_duration); + Icon.ScaleTo(scale, scaling_duration, scaling_easing); + } + } + + public abstract class Star : CompositeDrawable + { + public abstract void DisplayAt(float scale); } } } diff --git a/osu.Game/Graphics/UserInterface/TernaryStateMenuItem.cs b/osu.Game/Graphics/UserInterface/TernaryStateMenuItem.cs index 2d9e2106d4..5c623150b7 100644 --- a/osu.Game/Graphics/UserInterface/TernaryStateMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/TernaryStateMenuItem.cs @@ -9,38 +9,17 @@ namespace osu.Game.Graphics.UserInterface /// /// An with three possible states. /// - public class TernaryStateMenuItem : StatefulMenuItem + public abstract class TernaryStateMenuItem : StatefulMenuItem { /// /// Creates a new . /// /// The text to display. - /// The type of action which this performs. - public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard) - : this(text, type, null) - { - } - - /// - /// Creates a new . - /// - /// The text to display. + /// A function to inform what the next state should be when this item is clicked. /// The type of action which this performs. /// A delegate to be invoked when this is pressed. - public TernaryStateMenuItem(string text, MenuItemType type, Action action) - : this(text, getNextState, type, action) - { - } - - /// - /// Creates a new . - /// - /// The text to display. - /// A function that mutates a state to another state after this is pressed. - /// The type of action which this performs. - /// A delegate to be invoked when this is pressed. - protected TernaryStateMenuItem(string text, Func changeStateFunc, MenuItemType type, Action action) - : base(text, changeStateFunc, type, action) + protected TernaryStateMenuItem(string text, Func nextStateFunction, MenuItemType type = MenuItemType.Standard, Action action = null) + : base(text, nextStateFunction, type, action) { } @@ -57,23 +36,5 @@ namespace osu.Game.Graphics.UserInterface return null; } - - private static TernaryState getNextState(TernaryState state) - { - switch (state) - { - case TernaryState.False: - return TernaryState.True; - - case TernaryState.Indeterminate: - return TernaryState.True; - - case TernaryState.True: - return TernaryState.False; - - default: - throw new ArgumentOutOfRangeException(nameof(state), state, null); - } - } } } diff --git a/osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs b/osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs new file mode 100644 index 0000000000..46eda06294 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/TernaryStateRadioMenuItem.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A ternary state menu item which will always set the item to true on click, even if already true. + /// + public class TernaryStateRadioMenuItem : TernaryStateMenuItem + { + /// + /// Creates a new . + /// + /// The text to display. + /// The type of action which this performs. + /// A delegate to be invoked when this is pressed. + public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action action = null) + : base(text, getNextState, type, action) + { + } + + private static TernaryState getNextState(TernaryState state) => TernaryState.True; + } +} diff --git a/osu.Game/Graphics/UserInterface/TernaryStateToggleMenuItem.cs b/osu.Game/Graphics/UserInterface/TernaryStateToggleMenuItem.cs new file mode 100644 index 0000000000..ce951984fd --- /dev/null +++ b/osu.Game/Graphics/UserInterface/TernaryStateToggleMenuItem.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Graphics.UserInterface +{ + /// + /// A ternary state menu item which toggles the state of this item false if clicked when true. + /// + public class TernaryStateToggleMenuItem : TernaryStateMenuItem + { + /// + /// Creates a new . + /// + /// The text to display. + /// The type of action which this performs. + /// A delegate to be invoked when this is pressed. + public TernaryStateToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action action = null) + : base(text, getNextState, type, action) + { + } + + private static TernaryState getNextState(TernaryState state) + { + switch (state) + { + case TernaryState.False: + return TernaryState.True; + + case TernaryState.Indeterminate: + return TernaryState.True; + + case TernaryState.True: + return TernaryState.False; + + default: + throw new ArgumentOutOfRangeException(nameof(state), state, null); + } + } + } +} diff --git a/osu.Game/Graphics/UserInterface/TriangleButton.cs b/osu.Game/Graphics/UserInterface/TriangleButton.cs index 5baf794227..003a81f562 100644 --- a/osu.Game/Graphics/UserInterface/TriangleButton.cs +++ b/osu.Game/Graphics/UserInterface/TriangleButton.cs @@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface }); } - public virtual IEnumerable FilterTerms => new[] { Text }; + public virtual IEnumerable FilterTerms => new[] { Text.ToString() }; public bool MatchingFilter { diff --git a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs index aa96796cf1..8f03c7073c 100644 --- a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs +++ b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs @@ -12,6 +12,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; using osu.Framework.Audio.Track; using System; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; @@ -56,15 +57,15 @@ namespace osu.Game.Graphics.UserInterface set { base.Origin = value; - c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight; - c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft; + c1.Origin = c1.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight; + c2.Origin = c2.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft; - X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0; + X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0; Remove(c1); Remove(c2); - c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1; - c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0; + c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1; + c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0; Add(c1); Add(c2); } @@ -230,7 +231,7 @@ namespace osu.Game.Graphics.UserInterface }; } - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); diff --git a/osu.Game/Graphics/UserInterfaceV2/ColourDisplay.cs b/osu.Game/Graphics/UserInterfaceV2/ColourDisplay.cs new file mode 100644 index 0000000000..01d91f7cfd --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/ColourDisplay.cs @@ -0,0 +1,107 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + /// + /// A component which displays a colour along with related description text. + /// + public class ColourDisplay : CompositeDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + private Box fill; + private OsuSpriteText colourHexCode; + private OsuSpriteText colourName; + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private LocalisableString name; + + public LocalisableString ColourName + { + get => name; + set + { + if (name == value) + return; + + name = value; + + colourName.Text = name; + } + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Y; + Width = 100; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.X, + Height = 100, + Masking = true, + Children = new Drawable[] + { + fill = new Box + { + RelativeSizeAxes = Axes.Both + }, + colourHexCode = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Default.With(size: 12) + } + } + }, + colourName = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + current.BindValueChanged(_ => updateColour(), true); + } + + private void updateColour() + { + fill.Colour = current.Value; + colourHexCode.Text = current.Value.ToHex(); + colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value); + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs new file mode 100644 index 0000000000..ba950048dc --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/ColourPalette.cs @@ -0,0 +1,119 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + /// + /// A component which displays a collection of colours in individual s. + /// + public class ColourPalette : CompositeDrawable + { + public BindableList Colours { get; } = new BindableList(); + + private string colourNamePrefix = "Colour"; + + public string ColourNamePrefix + { + get => colourNamePrefix; + set + { + if (colourNamePrefix == value) + return; + + colourNamePrefix = value; + + if (IsLoaded) + reindexItems(); + } + } + + private FillFlowContainer palette; + private Container placeholder; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + palette = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Direction = FillDirection.Full + }, + placeholder = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Text = "(none)", + Font = OsuFont.Default.With(weight: FontWeight.Bold) + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Colours.BindCollectionChanged((_, __) => updatePalette(), true); + FinishTransforms(true); + } + + private const int fade_duration = 200; + + private void updatePalette() + { + palette.Clear(); + + if (Colours.Any()) + { + palette.FadeIn(fade_duration, Easing.OutQuint); + placeholder.FadeOut(fade_duration, Easing.OutQuint); + } + else + { + palette.FadeOut(fade_duration, Easing.OutQuint); + placeholder.FadeIn(fade_duration, Easing.OutQuint); + } + + foreach (var item in Colours) + { + palette.Add(new ColourDisplay + { + Current = { Value = item } + }); + } + + reindexItems(); + } + + private void reindexItems() + { + int index = 1; + + foreach (var colour in palette) + { + colour.ColourName = $"{colourNamePrefix} {index}"; + index += 1; + } + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs b/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs new file mode 100644 index 0000000000..a1cd074619 --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/DirectorySelector.cs @@ -0,0 +1,297 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Framework.Platform; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class DirectorySelector : CompositeDrawable + { + private FillFlowContainer directoryFlow; + + [Resolved] + private GameHost host { get; set; } + + [Cached] + public readonly Bindable CurrentPath = new Bindable(); + + public DirectorySelector(string initialPath = null) + { + CurrentPath.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)); + } + + [BackgroundDependencyLoader] + private void load() + { + Padding = new MarginPadding(10); + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 50), + new Dimension(), + }, + Content = new[] + { + new Drawable[] + { + new CurrentDirectoryDisplay + { + RelativeSizeAxes = Axes.Both, + }, + }, + new Drawable[] + { + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = directoryFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(2), + } + } + } + } + }; + + CurrentPath.BindValueChanged(updateDisplay, true); + } + + private void updateDisplay(ValueChangedEvent directory) + { + directoryFlow.Clear(); + + try + { + if (directory.NewValue == null) + { + var drives = DriveInfo.GetDrives(); + + foreach (var drive in drives) + directoryFlow.Add(new DirectoryPiece(drive.RootDirectory)); + } + else + { + directoryFlow.Add(new ParentDirectoryPiece(CurrentPath.Value.Parent)); + + directoryFlow.AddRange(GetEntriesForPath(CurrentPath.Value)); + } + } + catch (Exception) + { + CurrentPath.Value = directory.OldValue; + this.FlashColour(Color4.Red, 300); + } + } + + protected virtual IEnumerable GetEntriesForPath(DirectoryInfo path) + { + foreach (var dir in path.GetDirectories().OrderBy(d => d.Name)) + { + if ((dir.Attributes & FileAttributes.Hidden) == 0) + yield return new DirectoryPiece(dir); + } + } + + private class CurrentDirectoryDisplay : CompositeDrawable + { + [Resolved] + private Bindable currentDirectory { get; set; } + + private FillFlowContainer flow; + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + flow = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + Spacing = new Vector2(5), + Height = DisplayPiece.HEIGHT, + Direction = FillDirection.Horizontal, + }, + }; + + currentDirectory.BindValueChanged(updateDisplay, true); + } + + private void updateDisplay(ValueChangedEvent dir) + { + flow.Clear(); + + List pathPieces = new List(); + + DirectoryInfo ptr = dir.NewValue; + + while (ptr != null) + { + pathPieces.Insert(0, new CurrentDisplayPiece(ptr)); + ptr = ptr.Parent; + } + + flow.ChildrenEnumerable = new Drawable[] + { + new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DisplayPiece.HEIGHT), }, + new ComputerPiece(), + }.Concat(pathPieces); + } + + private class ComputerPiece : CurrentDisplayPiece + { + protected override IconUsage? Icon => null; + + public ComputerPiece() + : base(null, "Computer") + { + } + } + + private class CurrentDisplayPiece : DirectoryPiece + { + public CurrentDisplayPiece(DirectoryInfo directory, string displayName = null) + : base(directory, displayName) + { + } + + [BackgroundDependencyLoader] + private void load() + { + Flow.Add(new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = FontAwesome.Solid.ChevronRight, + Size = new Vector2(FONT_SIZE / 2) + }); + } + + protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null; + } + } + + private class ParentDirectoryPiece : DirectoryPiece + { + protected override IconUsage? Icon => FontAwesome.Solid.Folder; + + public ParentDirectoryPiece(DirectoryInfo directory) + : base(directory, "..") + { + } + } + + protected class DirectoryPiece : DisplayPiece + { + protected readonly DirectoryInfo Directory; + + [Resolved] + private Bindable currentDirectory { get; set; } + + public DirectoryPiece(DirectoryInfo directory, string displayName = null) + : base(displayName) + { + Directory = directory; + } + + protected override bool OnClick(ClickEvent e) + { + currentDirectory.Value = Directory; + return true; + } + + protected override string FallbackName => Directory.Name; + + protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) + ? FontAwesome.Solid.Database + : FontAwesome.Regular.Folder; + } + + protected abstract class DisplayPiece : CompositeDrawable + { + public const float HEIGHT = 20; + + protected const float FONT_SIZE = 16; + + private readonly string displayName; + + protected FillFlowContainer Flow; + + protected DisplayPiece(string displayName = null) + { + this.displayName = displayName; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + AutoSizeAxes = Axes.Both; + + Masking = true; + CornerRadius = 5; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDarker, + RelativeSizeAxes = Axes.Both, + }, + Flow = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + Height = 20, + Margin = new MarginPadding { Vertical = 2, Horizontal = 5 }, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + } + }; + + if (Icon.HasValue) + { + Flow.Add(new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = Icon.Value, + Size = new Vector2(FONT_SIZE) + }); + } + + Flow.Add(new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = displayName ?? FallbackName, + Font = OsuFont.Default.With(size: FONT_SIZE) + }); + } + + protected abstract string FallbackName { get; } + + protected abstract IconUsage? Icon { get; } + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs new file mode 100644 index 0000000000..e10b8f7033 --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/FileSelector.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class FileSelector : DirectorySelector + { + private readonly string[] validFileExtensions; + + [Cached] + public readonly Bindable CurrentFile = new Bindable(); + + public FileSelector(string initialPath = null, string[] validFileExtensions = null) + : base(initialPath) + { + this.validFileExtensions = validFileExtensions ?? Array.Empty(); + } + + protected override IEnumerable GetEntriesForPath(DirectoryInfo path) + { + foreach (var dir in base.GetEntriesForPath(path)) + yield return dir; + + IEnumerable files = path.GetFiles(); + + if (validFileExtensions.Length > 0) + files = files.Where(f => validFileExtensions.Contains(f.Extension)); + + foreach (var file in files.OrderBy(d => d.Name)) + { + if ((file.Attributes & FileAttributes.Hidden) == 0) + yield return new FilePiece(file); + } + } + + protected class FilePiece : DisplayPiece + { + private readonly FileInfo file; + + [Resolved] + private Bindable currentFile { get; set; } + + public FilePiece(FileInfo file) + { + this.file = file; + } + + protected override bool OnClick(ClickEvent e) + { + currentFile.Value = file; + return true; + } + + protected override string FallbackName => file.Name; + + protected override IconUsage? Icon + { + get + { + switch (file.Extension) + { + case ".ogg": + case ".mp3": + case ".wav": + return FontAwesome.Regular.FileAudio; + + case ".jpg": + case ".jpeg": + case ".png": + return FontAwesome.Regular.FileImage; + + case ".mp4": + case ".avi": + case ".mov": + case ".flv": + return FontAwesome.Regular.FileVideo; + + default: + return FontAwesome.Regular.File; + } + } + } + } + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs new file mode 100644 index 0000000000..58443953bc --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledColourPalette.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osuTK.Graphics; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class LabelledColourPalette : LabelledDrawable + { + public LabelledColourPalette() + : base(true) + { + } + + public BindableList Colours => Component.Colours; + + public string ColourNamePrefix + { + get => Component.ColourNamePrefix; + set => Component.ColourNamePrefix = value; + } + + protected override ColourPalette CreateComponent() => new ColourPalette(); + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs index f44bd72aee..ec68223a3d 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -42,7 +43,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex("1c2125"), + Colour = Color4Extensions.FromHex("1c2125"), }, new FillFlowContainer { @@ -72,8 +73,9 @@ namespace osu.Game.Graphics.UserInterfaceV2 }, new Container { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, + // top right works better when the vertical height of the component changes smoothly (avoids weird layout animations). + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = Component = CreateComponent().With(d => diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs new file mode 100644 index 0000000000..cba94e314b --- /dev/null +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Graphics.UserInterfaceV2 +{ + public class LabelledSliderBar : LabelledComponent, TNumber> + where TNumber : struct, IEquatable, IComparable, IConvertible + { + public LabelledSliderBar() + : base(true) + { + } + + protected override SettingsSlider CreateComponent() => new SettingsSlider + { + TransferValueOnCommit = true, + RelativeSizeAxes = Axes.X, + }; + } +} diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 2cbe095d0b..266eb11319 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -3,7 +3,9 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; namespace osu.Game.Graphics.UserInterfaceV2 @@ -32,18 +34,37 @@ namespace osu.Game.Graphics.UserInterfaceV2 set => Component.Text = value; } + public Container TabbableContentContainer + { + set => Component.TabbableContentContainer = value; + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { Component.BorderColour = colours.Blue; } - protected override OsuTextBox CreateComponent() => new OsuTextBox + protected virtual OsuTextBox CreateTextBox() => new OsuTextBox { + CommitOnFocusLost = true, Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, CornerRadius = CORNER_RADIUS, - }.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText)); + }; + + public override bool AcceptsFocus => true; + + protected override void OnFocus(FocusEvent e) + { + base.OnFocus(e); + GetContainingInputManager().ChangeFocus(Component); + } + + protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => + { + t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText); + }); } } diff --git a/osu.Game/IO/Archives/ArchiveReader.cs b/osu.Game/IO/Archives/ArchiveReader.cs index 4ee7a19ebc..679ab40402 100644 --- a/osu.Game/IO/Archives/ArchiveReader.cs +++ b/osu.Game/IO/Archives/ArchiveReader.cs @@ -41,11 +41,9 @@ namespace osu.Game.IO.Archives return null; byte[] buffer = new byte[input.Length]; - await input.ReadAsync(buffer, 0, buffer.Length); + await input.ReadAsync(buffer).ConfigureAwait(false); return buffer; } } - - public abstract Stream GetUnderlyingStream(); } } diff --git a/osu.Game/IO/Archives/LegacyByteArrayReader.cs b/osu.Game/IO/Archives/LegacyByteArrayReader.cs new file mode 100644 index 0000000000..0c3620403f --- /dev/null +++ b/osu.Game/IO/Archives/LegacyByteArrayReader.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; + +namespace osu.Game.IO.Archives +{ + /// + /// Allows reading a single file from the provided stream. + /// + public class LegacyByteArrayReader : ArchiveReader + { + private readonly byte[] content; + + public LegacyByteArrayReader(byte[] content, string filename) + : base(filename) + { + this.content = content; + } + + public override Stream GetStream(string name) => new MemoryStream(content); + + public override void Dispose() + { + } + + public override IEnumerable Filenames => new[] { Name }; + } +} diff --git a/osu.Game/IO/Archives/LegacyDirectoryArchiveReader.cs b/osu.Game/IO/Archives/LegacyDirectoryArchiveReader.cs index eff02ae7a5..dfae58aed7 100644 --- a/osu.Game/IO/Archives/LegacyDirectoryArchiveReader.cs +++ b/osu.Game/IO/Archives/LegacyDirectoryArchiveReader.cs @@ -28,7 +28,5 @@ namespace osu.Game.IO.Archives } public override IEnumerable Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => f.Replace(path, string.Empty).Trim(Path.DirectorySeparatorChar)).ToArray(); - - public override Stream GetUnderlyingStream() => null; } } diff --git a/osu.Game/IO/Archives/LegacyFileArchiveReader.cs b/osu.Game/IO/Archives/LegacyFileArchiveReader.cs index bd5f9cbd07..72e5a21079 100644 --- a/osu.Game/IO/Archives/LegacyFileArchiveReader.cs +++ b/osu.Game/IO/Archives/LegacyFileArchiveReader.cs @@ -28,7 +28,5 @@ namespace osu.Game.IO.Archives } public override IEnumerable Filenames => new[] { Name }; - - public override Stream GetUnderlyingStream() => null; } } diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index 35f38ea7e8..80dfa104f3 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -45,7 +45,5 @@ namespace osu.Game.IO.Archives } public override IEnumerable Filenames => archive.Entries.Select(e => e.Key).ExcludeSystemFileNames(); - - public override Stream GetUnderlyingStream() => archiveStream; } } diff --git a/osu.Game/IO/IStorageResourceProvider.cs b/osu.Game/IO/IStorageResourceProvider.cs new file mode 100644 index 0000000000..cbd1039807 --- /dev/null +++ b/osu.Game/IO/IStorageResourceProvider.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Audio; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; + +namespace osu.Game.IO +{ + public interface IStorageResourceProvider + { + /// + /// Retrieve the game-wide audio manager. + /// + AudioManager AudioManager { get; } + + /// + /// Access game-wide user files. + /// + IResourceStore Files { get; } + + /// + /// Create a texture loader store based on an underlying data store. + /// + /// The underlying provider of texture data (in arbitrary image formats). + /// A texture loader store. + IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore); + } +} diff --git a/osu.Game/IO/Legacy/SerializationReader.cs b/osu.Game/IO/Legacy/SerializationReader.cs index 17cbd19838..00f90f78e3 100644 --- a/osu.Game/IO/Legacy/SerializationReader.cs +++ b/osu.Game/IO/Legacy/SerializationReader.cs @@ -38,6 +38,7 @@ namespace osu.Game.IO.Legacy /// Reads a string from the buffer. Overrides the base implementation so it can cope with nulls. public override string ReadString() { + // ReSharper disable once AssignNullToNotNullAttribute if (ReadByte() == 0) return null; return base.ReadString(); diff --git a/osu.Game/IO/Legacy/SerializationWriter.cs b/osu.Game/IO/Legacy/SerializationWriter.cs index c75de93bc8..bb8014fe54 100644 --- a/osu.Game/IO/Legacy/SerializationWriter.cs +++ b/osu.Game/IO/Legacy/SerializationWriter.cs @@ -130,91 +130,91 @@ namespace osu.Game.IO.Legacy } else { - switch (obj.GetType().Name) + switch (obj) { - case "Boolean": + case bool boolObj: Write((byte)ObjType.boolType); - Write((bool)obj); + Write(boolObj); break; - case "Byte": + case byte byteObj: Write((byte)ObjType.byteType); - Write((byte)obj); + Write(byteObj); break; - case "UInt16": + case ushort ushortObj: Write((byte)ObjType.uint16Type); - Write((ushort)obj); + Write(ushortObj); break; - case "UInt32": + case uint uintObj: Write((byte)ObjType.uint32Type); - Write((uint)obj); + Write(uintObj); break; - case "UInt64": + case ulong ulongObj: Write((byte)ObjType.uint64Type); - Write((ulong)obj); + Write(ulongObj); break; - case "SByte": + case sbyte sbyteObj: Write((byte)ObjType.sbyteType); - Write((sbyte)obj); + Write(sbyteObj); break; - case "Int16": + case short shortObj: Write((byte)ObjType.int16Type); - Write((short)obj); + Write(shortObj); break; - case "Int32": + case int intObj: Write((byte)ObjType.int32Type); - Write((int)obj); + Write(intObj); break; - case "Int64": + case long longObj: Write((byte)ObjType.int64Type); - Write((long)obj); + Write(longObj); break; - case "Char": + case char charObj: Write((byte)ObjType.charType); - base.Write((char)obj); + base.Write(charObj); break; - case "String": + case string stringObj: Write((byte)ObjType.stringType); - base.Write((string)obj); + base.Write(stringObj); break; - case "Single": + case float floatObj: Write((byte)ObjType.singleType); - Write((float)obj); + Write(floatObj); break; - case "Double": + case double doubleObj: Write((byte)ObjType.doubleType); - Write((double)obj); + Write(doubleObj); break; - case "Decimal": + case decimal decimalObj: Write((byte)ObjType.decimalType); - Write((decimal)obj); + Write(decimalObj); break; - case "DateTime": + case DateTime dateTimeObj: Write((byte)ObjType.dateTimeType); - Write((DateTime)obj); + Write(dateTimeObj); break; - case "Byte[]": + case byte[] byteArray: Write((byte)ObjType.byteArrayType); - base.Write((byte[])obj); + base.Write(byteArray); break; - case "Char[]": + case char[] charArray: Write((byte)ObjType.charArrayType); - base.Write((char[])obj); + base.Write(charArray); break; default: diff --git a/osu.Game/IO/LineBufferedReader.cs b/osu.Game/IO/LineBufferedReader.cs index aab761afd8..018321dc9a 100644 --- a/osu.Game/IO/LineBufferedReader.cs +++ b/osu.Game/IO/LineBufferedReader.cs @@ -17,9 +17,9 @@ namespace osu.Game.IO private readonly StreamReader streamReader; private readonly Queue lineBuffer; - public LineBufferedReader(Stream stream) + public LineBufferedReader(Stream stream, bool leaveOpen = false) { - streamReader = new StreamReader(stream); + streamReader = new StreamReader(stream, Encoding.UTF8, true, 1024, leaveOpen); lineBuffer = new Queue(); } diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs new file mode 100644 index 0000000000..1b76725b04 --- /dev/null +++ b/osu.Game/IO/MigratableStorage.cs @@ -0,0 +1,132 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using System.Threading; +using osu.Framework.Platform; + +namespace osu.Game.IO +{ + /// + /// A that is migratable to different locations. + /// + public abstract class MigratableStorage : WrappedStorage + { + /// + /// A relative list of directory paths which should not be migrated. + /// + public virtual string[] IgnoreDirectories => Array.Empty(); + + /// + /// A relative list of file paths which should not be migrated. + /// + public virtual string[] IgnoreFiles => Array.Empty(); + + protected MigratableStorage(Storage storage, string subPath = null) + : base(storage, subPath) + { + } + + /// + /// A general purpose migration method to move the storage to a different location. + /// The target storage of the migration. + /// + public virtual void Migrate(Storage newStorage) + { + var source = new DirectoryInfo(GetFullPath(".")); + var destination = new DirectoryInfo(newStorage.GetFullPath(".")); + + // using Uri is the easiest way to check equality and contains (https://stackoverflow.com/a/7710620) + var sourceUri = new Uri(source.FullName + Path.DirectorySeparatorChar); + var destinationUri = new Uri(destination.FullName + Path.DirectorySeparatorChar); + + if (sourceUri == destinationUri) + throw new ArgumentException("Destination provided is already the current location", destination.FullName); + + if (sourceUri.IsBaseOf(destinationUri)) + throw new ArgumentException("Destination provided is inside the source", destination.FullName); + + // ensure the new location has no files present, else hard abort + if (destination.Exists) + { + if (destination.GetFiles().Length > 0 || destination.GetDirectories().Length > 0) + throw new ArgumentException("Destination provided already has files or directories present", destination.FullName); + } + + CopyRecursive(source, destination); + ChangeTargetStorage(newStorage); + DeleteRecursive(source); + } + + protected void DeleteRecursive(DirectoryInfo target, bool topLevelExcludes = true) + { + foreach (System.IO.FileInfo fi in target.GetFiles()) + { + if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) + continue; + + AttemptOperation(() => fi.Delete()); + } + + foreach (DirectoryInfo dir in target.GetDirectories()) + { + if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) + continue; + + AttemptOperation(() => dir.Delete(true)); + } + + if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0) + AttemptOperation(target.Delete); + } + + protected void CopyRecursive(DirectoryInfo source, DirectoryInfo destination, bool topLevelExcludes = true) + { + // based off example code https://docs.microsoft.com/en-us/dotnet/api/system.io.directoryinfo + if (!destination.Exists) + Directory.CreateDirectory(destination.FullName); + + foreach (System.IO.FileInfo fi in source.GetFiles()) + { + if (topLevelExcludes && IgnoreFiles.Contains(fi.Name)) + continue; + + AttemptOperation(() => fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true)); + } + + foreach (DirectoryInfo dir in source.GetDirectories()) + { + if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name)) + continue; + + CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); + } + } + + /// + /// Attempt an IO operation multiple times and only throw if none of the attempts succeed. + /// + /// The action to perform. + /// The number of attempts (250ms wait between each). + protected static void AttemptOperation(Action action, int attempts = 10) + { + while (true) + { + try + { + action(); + return; + } + catch (Exception) + { + if (attempts-- == 0) + throw; + } + + Thread.Sleep(250); + } + } + } +} diff --git a/osu.Game/IO/OsuStorage.cs b/osu.Game/IO/OsuStorage.cs new file mode 100644 index 0000000000..7df5d820ee --- /dev/null +++ b/osu.Game/IO/OsuStorage.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Configuration; + +namespace osu.Game.IO +{ + public class OsuStorage : MigratableStorage + { + /// + /// Indicates the error (if any) that occurred when initialising the custom storage during initial startup. + /// + public readonly OsuStorageError Error; + + /// + /// The custom storage path as selected by the user. + /// + [CanBeNull] + public string CustomStoragePath => storageConfig.Get(StorageConfig.FullPath); + + /// + /// The default storage path to be used if a custom storage path hasn't been selected or is not accessible. + /// + [NotNull] + public string DefaultStoragePath => defaultStorage.GetFullPath("."); + + private readonly GameHost host; + private readonly StorageConfigManager storageConfig; + private readonly Storage defaultStorage; + + public override string[] IgnoreDirectories => new[] { "cache" }; + + public override string[] IgnoreFiles => new[] + { + "framework.ini", + "storage.ini" + }; + + public OsuStorage(GameHost host, Storage defaultStorage) + : base(defaultStorage, string.Empty) + { + this.host = host; + this.defaultStorage = defaultStorage; + + storageConfig = new StorageConfigManager(defaultStorage); + + if (!string.IsNullOrEmpty(CustomStoragePath)) + TryChangeToCustomStorage(out Error); + } + + /// + /// Resets the custom storage path, changing the target storage to the default location. + /// + public void ResetCustomStoragePath() + { + storageConfig.SetValue(StorageConfig.FullPath, string.Empty); + storageConfig.Save(); + + ChangeTargetStorage(defaultStorage); + } + + /// + /// Attempts to change to the user's custom storage path. + /// + /// The error that occurred. + /// Whether the custom storage path was used successfully. If not, will be populated with the reason. + public bool TryChangeToCustomStorage(out OsuStorageError error) + { + Debug.Assert(!string.IsNullOrEmpty(CustomStoragePath)); + + error = OsuStorageError.None; + Storage lastStorage = UnderlyingStorage; + + try + { + Storage userStorage = host.GetStorage(CustomStoragePath); + + if (!userStorage.ExistsDirectory(".") || !userStorage.GetFiles(".").Any()) + error = OsuStorageError.AccessibleButEmpty; + + ChangeTargetStorage(userStorage); + } + catch + { + error = OsuStorageError.NotAccessible; + ChangeTargetStorage(lastStorage); + } + + return error == OsuStorageError.None; + } + + protected override void ChangeTargetStorage(Storage newStorage) + { + base.ChangeTargetStorage(newStorage); + Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs"); + } + + public override void Migrate(Storage newStorage) + { + base.Migrate(newStorage); + storageConfig.SetValue(StorageConfig.FullPath, newStorage.GetFullPath(".")); + storageConfig.Save(); + } + } + + public enum OsuStorageError + { + /// + /// No error. + /// + None, + + /// + /// Occurs when the target storage directory is accessible but does not already contain game files. + /// Only happens when the user changes the storage directory and then moves the files manually or mounts a different device to the same path. + /// + AccessibleButEmpty, + + /// + /// Occurs when the target storage directory cannot be accessed at all. + /// + NotAccessible, + } +} diff --git a/osu.Game/IO/Serialization/Converters/SnakeCaseStringEnumConverter.cs b/osu.Game/IO/Serialization/Converters/SnakeCaseStringEnumConverter.cs new file mode 100644 index 0000000000..1d82a5bc87 --- /dev/null +++ b/osu.Game/IO/Serialization/Converters/SnakeCaseStringEnumConverter.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json.Converters; +using Newtonsoft.Json.Serialization; + +namespace osu.Game.IO.Serialization.Converters +{ + public class SnakeCaseStringEnumConverter : StringEnumConverter + { + public SnakeCaseStringEnumConverter() + { + NamingStrategy = new SnakeCaseNamingStrategy(); + } + } +} diff --git a/osu.Game/IO/Serialization/Converters/TypedListConverter.cs b/osu.Game/IO/Serialization/Converters/TypedListConverter.cs index 6d244bff60..174fbf9983 100644 --- a/osu.Game/IO/Serialization/Converters/TypedListConverter.cs +++ b/osu.Game/IO/Serialization/Converters/TypedListConverter.cs @@ -5,16 +5,17 @@ using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; +using osu.Framework.Extensions.ObjectExtensions; namespace osu.Game.IO.Serialization.Converters { /// - /// A type of that serializes a alongside + /// A type of that serializes an alongside /// a lookup table for the types contained. The lookup table is used in deserialization to /// reconstruct the objects with their original types. /// - /// The type of objects contained in the this attribute is attached to. - public class TypedListConverter : JsonConverter + /// The type of objects contained in the this attribute is attached to. + public class TypedListConverter : JsonConverter> { private readonly bool requiresTypeVersion; @@ -36,21 +37,31 @@ namespace osu.Game.IO.Serialization.Converters this.requiresTypeVersion = requiresTypeVersion; } - public override bool CanConvert(Type objectType) => objectType == typeof(List); - - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + public override IReadOnlyList ReadJson(JsonReader reader, Type objectType, IReadOnlyList existingValue, bool hasExistingValue, JsonSerializer serializer) { var list = new List(); var obj = JObject.Load(reader); - var lookupTable = serializer.Deserialize>(obj["lookup_table"].CreateReader()); - foreach (var tok in obj["items"]) + if (obj["$lookup_table"] == null) + return list; + + var lookupTable = serializer.Deserialize>(obj["$lookup_table"].CreateReader()); + if (lookupTable == null) + return list; + + if (obj["$items"] == null) + return list; + + foreach (var tok in obj["$items"]) { var itemReader = tok.CreateReader(); - var typeName = lookupTable[(int)tok["type"]]; - var instance = (T)Activator.CreateInstance(Type.GetType(typeName)); + if (tok["$type"] == null) + throw new JsonException("Expected $type token."); + + var typeName = lookupTable[(int)tok["$type"]]; + var instance = (T)Activator.CreateInstance(Type.GetType(typeName).AsNonNull()); serializer.Populate(itemReader, instance); list.Add(instance); @@ -59,14 +70,12 @@ namespace osu.Game.IO.Serialization.Converters return list; } - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + public override void WriteJson(JsonWriter writer, IReadOnlyList value, JsonSerializer serializer) { - var list = (List)value; - var lookupTable = new List(); var objects = new List(); - foreach (var item in list) + foreach (var item in value) { var type = item.GetType(); var assemblyName = type.Assembly.GetName(); @@ -84,16 +93,16 @@ namespace osu.Game.IO.Serialization.Converters } var itemObject = JObject.FromObject(item, serializer); - itemObject.AddFirst(new JProperty("type", typeId)); + itemObject.AddFirst(new JProperty("$type", typeId)); objects.Add(itemObject); } writer.WriteStartObject(); - writer.WritePropertyName("lookup_table"); + writer.WritePropertyName("$lookup_table"); serializer.Serialize(writer, lookupTable); - writer.WritePropertyName("items"); + writer.WritePropertyName("$items"); serializer.Serialize(writer, objects); writer.WriteEndObject(); diff --git a/osu.Game/IO/Serialization/Converters/Vector2Converter.cs b/osu.Game/IO/Serialization/Converters/Vector2Converter.cs deleted file mode 100644 index bf5edeef94..0000000000 --- a/osu.Game/IO/Serialization/Converters/Vector2Converter.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; -using osuTK; - -namespace osu.Game.IO.Serialization.Converters -{ - /// - /// A type of that serializes only the X and Y coordinates of a . - /// - public class Vector2Converter : JsonConverter - { - public override bool CanConvert(Type objectType) => objectType == typeof(Vector2); - - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - var obj = JObject.Load(reader); - return new Vector2((float)obj["x"], (float)obj["y"]); - } - - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - var vector = (Vector2)value; - - writer.WriteStartObject(); - - writer.WritePropertyName("x"); - writer.WriteValue(vector.X); - writer.WritePropertyName("y"); - writer.WriteValue(vector.Y); - - writer.WriteEndObject(); - } - } -} diff --git a/osu.Game/IO/Serialization/IJsonSerializable.cs b/osu.Game/IO/Serialization/IJsonSerializable.cs index ac95d47c4b..c8d5ce39a6 100644 --- a/osu.Game/IO/Serialization/IJsonSerializable.cs +++ b/osu.Game/IO/Serialization/IJsonSerializable.cs @@ -1,8 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using Newtonsoft.Json; -using osu.Game.IO.Serialization.Converters; +using osu.Framework.IO.Serialization; namespace osu.Game.IO.Serialization { @@ -21,14 +22,13 @@ namespace osu.Game.IO.Serialization /// /// Creates the default that should be used for all s. /// - /// public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore, Formatting = Formatting.Indented, ObjectCreationHandling = ObjectCreationHandling.Replace, DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate, - Converters = new JsonConverter[] { new Vector2Converter() }, + Converters = new List { new Vector2Converter() }, ContractResolver = new KeyContractResolver() }; } diff --git a/osu.Game/IO/StableStorage.cs b/osu.Game/IO/StableStorage.cs new file mode 100644 index 0000000000..d4b0d300ff --- /dev/null +++ b/osu.Game/IO/StableStorage.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using osu.Framework.Platform; + +namespace osu.Game.IO +{ + /// + /// A storage pointing to an osu-stable installation. + /// Provides methods for handling installations with a custom Song folder location. + /// + public class StableStorage : DesktopStorage + { + private const string stable_default_songs_path = "Songs"; + + private readonly DesktopGameHost host; + private readonly Lazy songsPath; + + public StableStorage(string path, DesktopGameHost host) + : base(path, host) + { + this.host = host; + + songsPath = new Lazy(locateSongsDirectory); + } + + /// + /// Returns a pointing to the osu-stable Songs directory. + /// + public Storage GetSongStorage() => new DesktopStorage(songsPath.Value, host); + + private string locateSongsDirectory() + { + var configFile = GetFiles(".", $"osu!.{Environment.UserName}.cfg").SingleOrDefault(); + + if (configFile != null) + { + using (var stream = GetStream(configFile)) + using (var textReader = new StreamReader(stream)) + { + string line; + + while ((line = textReader.ReadLine()) != null) + { + if (!line.StartsWith("BeatmapDirectory", StringComparison.OrdinalIgnoreCase)) continue; + + var customDirectory = line.Split('=').LastOrDefault()?.Trim(); + if (customDirectory != null && Path.IsPathFullyQualified(customDirectory)) + return customDirectory; + + break; + } + } + } + + return GetFullPath(stable_default_songs_path); + } + } +} diff --git a/osu.Game/IO/WrappedStorage.cs b/osu.Game/IO/WrappedStorage.cs new file mode 100644 index 0000000000..5b2549d2ee --- /dev/null +++ b/osu.Game/IO/WrappedStorage.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using osu.Framework.Platform; + +namespace osu.Game.IO +{ + /// + /// A storage which wraps another storage and delegates implementation, potentially mutating the lookup path. + /// + public class WrappedStorage : Storage + { + protected Storage UnderlyingStorage { get; private set; } + + private readonly string subPath; + + public WrappedStorage(Storage underlyingStorage, string subPath = null) + : base(string.Empty) + { + ChangeTargetStorage(underlyingStorage); + + this.subPath = subPath; + } + + protected virtual string MutatePath(string path) + { + if (path == null) + return null; + + return !string.IsNullOrEmpty(subPath) ? Path.Combine(subPath, path) : path; + } + + protected virtual void ChangeTargetStorage(Storage newStorage) + { + UnderlyingStorage = newStorage; + } + + public override string GetFullPath(string path, bool createIfNotExisting = false) => + UnderlyingStorage.GetFullPath(MutatePath(path), createIfNotExisting); + + public override bool Exists(string path) => + UnderlyingStorage.Exists(MutatePath(path)); + + public override bool ExistsDirectory(string path) => + UnderlyingStorage.ExistsDirectory(MutatePath(path)); + + public override void DeleteDirectory(string path) => + UnderlyingStorage.DeleteDirectory(MutatePath(path)); + + public override void Delete(string path) => + UnderlyingStorage.Delete(MutatePath(path)); + + public override IEnumerable GetDirectories(string path) => + ToLocalRelative(UnderlyingStorage.GetDirectories(MutatePath(path))); + + public IEnumerable ToLocalRelative(IEnumerable paths) + { + string localRoot = GetFullPath(string.Empty); + + foreach (var path in paths) + yield return Path.GetRelativePath(localRoot, UnderlyingStorage.GetFullPath(path)); + } + + public override IEnumerable GetFiles(string path, string pattern = "*") => + ToLocalRelative(UnderlyingStorage.GetFiles(MutatePath(path), pattern)); + + public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) => + UnderlyingStorage.GetStream(MutatePath(path), access, mode); + + public override string GetDatabaseConnectionString(string name) => + UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name)); + + public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name)); + + public override void OpenPathInNativeExplorer(string path) => UnderlyingStorage.OpenPathInNativeExplorer(MutatePath(path)); + + public override Storage GetStorageForDirectory(string path) + { + if (string.IsNullOrEmpty(path)) + throw new ArgumentException("Must be non-null and not empty string", nameof(path)); + + if (!path.EndsWith(Path.DirectorySeparatorChar)) + path += Path.DirectorySeparatorChar; + + // create non-existing path. + GetFullPath(path, true); + + return new WrappedStorage(this, path); + } + } +} diff --git a/osu.Game/IPC/ArchiveImportIPCChannel.cs b/osu.Game/IPC/ArchiveImportIPCChannel.cs index 484db932f8..d9d0e4c0ea 100644 --- a/osu.Game/IPC/ArchiveImportIPCChannel.cs +++ b/osu.Game/IPC/ArchiveImportIPCChannel.cs @@ -32,13 +32,13 @@ namespace osu.Game.IPC { if (importer == null) { - //we want to contact a remote osu! to handle the import. - await SendMessageAsync(new ArchiveImportMessage { Path = path }); + // we want to contact a remote osu! to handle the import. + await SendMessageAsync(new ArchiveImportMessage { Path = path }).ConfigureAwait(false); return; } if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant())) - await importer.Import(path); + await importer.Import(path).ConfigureAwait(false); } } diff --git a/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs b/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs index ea274284ac..23b09e8fb1 100644 --- a/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs +++ b/osu.Game/Input/Bindings/DatabasedKeyBindingContainer.cs @@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings private KeyBindingStore store; - public override IEnumerable DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0); + public override IEnumerable DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0); /// /// Create a new instance. @@ -31,8 +31,9 @@ namespace osu.Game.Input.Bindings /// A reference to identify the current . Used to lookup mappings. Null for global mappings. /// An optional variant for the specified . Used when a ruleset has more than one possible keyboard layouts. /// Specify how to deal with multiple matches of s and s. - public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) - : base(simultaneousMode) + /// Specify how to deal with exact matches. + public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any) + : base(simultaneousMode, matchingMode) { this.ruleset = ruleset; this.variant = variant; @@ -61,6 +62,23 @@ namespace osu.Game.Input.Bindings store.KeyBindingChanged -= ReloadMappings; } - protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList(); + protected override void ReloadMappings() + { + var defaults = DefaultKeyBindings.ToList(); + + if (ruleset != null && !ruleset.ID.HasValue) + // if the provided ruleset is not stored to the database, we have no way to retrieve custom bindings. + // fallback to defaults instead. + KeyBindings = defaults; + else + { + KeyBindings = store.Query(ruleset?.ID, variant) + .OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.IntAction)) + // this ordering is important to ensure that we read entries from the database in the order + // enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise + // have been eaten by the music controller due to query order. + .ToList(); + } + } } } diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 7763577a14..c8227c0887 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -13,14 +13,27 @@ namespace osu.Game.Input.Bindings public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { private readonly Drawable handler; + private InputManager parentInputManager; public GlobalActionContainer(OsuGameBase game) + : base(matchingMode: KeyCombinationMatchingMode.Modifiers) { if (game is IKeyBindingHandler) handler = game; } - public override IEnumerable DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings); + protected override void LoadComplete() + { + base.LoadComplete(); + + parentInputManager = GetContainingInputManager(); + } + + public override IEnumerable DefaultKeyBindings => GlobalKeyBindings + .Concat(EditorKeyBindings) + .Concat(InGameKeyBindings) + .Concat(SongSelectKeyBindings) + .Concat(AudioControlKeyBindings); public IEnumerable GlobalKeyBindings => new[] { @@ -33,32 +46,64 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), - new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect), + new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleBeatmapListing), + new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor), new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), + new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home), + + new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), + new KeyBinding(InputKey.Down, GlobalAction.SelectNext), + new KeyBinding(InputKey.Space, GlobalAction.Select), new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), + + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin), + }; + + public IEnumerable EditorKeyBindings => new[] + { + new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), + new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), + new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode), + new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode), + new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode), + new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft), + new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight), }; public IEnumerable InGameKeyBindings => new[] { new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), + new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), + new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface), + new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), + new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), + new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), + }; + + public IEnumerable SongSelectKeyBindings => new[] + { + new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection), + new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom), + new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), + new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions) }; public IEnumerable AudioControlKeyBindings => new[] { - new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume), - new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume), - new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume), - new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume), - new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), + new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), + new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), + + new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute), new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev), new KeyBinding(InputKey.F1, GlobalAction.MusicPrev), @@ -68,8 +113,20 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) }; - protected override IEnumerable KeyBindingInputQueue => - handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler); + protected override IEnumerable KeyBindingInputQueue + { + get + { + // To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content. + // It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly + // allow the whole game to handle these actions. + + // An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging. + var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue; + + return handler != null ? inputQueue.Prepend(handler) : inputQueue; + } + } } public enum GlobalAction @@ -89,8 +146,8 @@ namespace osu.Game.Input.Bindings [Description("Toggle settings")] ToggleSettings, - [Description("Toggle osu!direct")] - ToggleDirect, + [Description("Toggle beatmap listing")] + ToggleBeatmapListing, [Description("Increase volume")] IncreaseVolume, @@ -126,10 +183,10 @@ namespace osu.Game.Input.Bindings [Description("Select")] Select, - [Description("Quick exit (Hold)")] + [Description("Quick exit (hold)")] QuickExit, - // Game-wide beatmap msi ccotolle keybindings + // Game-wide beatmap music controller keybindings [Description("Next track")] MusicNext, @@ -141,5 +198,70 @@ namespace osu.Game.Input.Bindings [Description("Toggle now playing overlay")] ToggleNowPlaying, + + [Description("Previous selection")] + SelectPrevious, + + [Description("Next selection")] + SelectNext, + + [Description("Home")] + Home, + + [Description("Toggle notifications")] + ToggleNotifications, + + [Description("Pause gameplay")] + PauseGameplay, + + // Editor + [Description("Setup mode")] + EditorSetupMode, + + [Description("Compose mode")] + EditorComposeMode, + + [Description("Design mode")] + EditorDesignMode, + + [Description("Timing mode")] + EditorTimingMode, + + [Description("Hold for HUD")] + HoldForHUD, + + [Description("Random skin")] + RandomSkin, + + [Description("Pause / resume replay")] + TogglePauseReplay, + + [Description("Toggle in-game interface")] + ToggleInGameInterface, + + // Song select keybindings + [Description("Toggle Mod Select")] + ToggleModSelection, + + [Description("Random")] + SelectNextRandom, + + [Description("Rewind")] + SelectPreviousRandom, + + [Description("Beatmap Options")] + ToggleBeatmapOptions, + + [Description("Verify mode")] + EditorVerifyMode, + + [Description("Nudge selection left")] + EditorNudgeLeft, + + [Description("Nudge selection right")] + EditorNudgeRight, + + [Description("Toggle skin editor")] + ToggleSkinEditor, } } diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs new file mode 100644 index 0000000000..75d9c8debb --- /dev/null +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Game.Configuration; + +namespace osu.Game.Input +{ + /// + /// Connects with . + /// If is true, we should also confine the mouse cursor if it has been + /// requested with . + /// + public class ConfineMouseTracker : Component + { + private Bindable frameworkConfineMode; + private Bindable frameworkWindowMode; + + private Bindable osuConfineMode; + private IBindable localUserPlaying; + + [BackgroundDependencyLoader] + private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) + { + frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); + frameworkWindowMode = frameworkConfigManager.GetBindable(FrameworkSetting.WindowMode); + frameworkWindowMode.BindValueChanged(_ => updateConfineMode()); + + osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); + + osuConfineMode.ValueChanged += _ => updateConfineMode(); + localUserPlaying.BindValueChanged(_ => updateConfineMode(), true); + } + + private void updateConfineMode() + { + // confine mode is unavailable on some platforms + if (frameworkConfineMode.Disabled) + return; + + if (frameworkWindowMode.Value == WindowMode.Fullscreen) + { + frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; + return; + } + + switch (osuConfineMode.Value) + { + case OsuConfineMouseMode.Never: + frameworkConfineMode.Value = ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.DuringGameplay: + frameworkConfineMode.Value = localUserPlaying.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.Always: + frameworkConfineMode.Value = ConfineMouseMode.Always; + break; + } + } + } +} diff --git a/osu.Game/Input/GameIdleTracker.cs b/osu.Game/Input/GameIdleTracker.cs new file mode 100644 index 0000000000..260be7e5c9 --- /dev/null +++ b/osu.Game/Input/GameIdleTracker.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Input; + +namespace osu.Game.Input +{ + public class GameIdleTracker : IdleTracker + { + private InputManager inputManager; + + public GameIdleTracker(int time) + : base(time) + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + inputManager = GetContainingInputManager(); + } + + protected override bool AllowIdle => inputManager.FocusedDrawable == null; + } +} diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs index 93ed3ca884..cd76000f98 100644 --- a/osu.Game/Input/Handlers/ReplayInputHandler.cs +++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs @@ -32,10 +32,6 @@ namespace osu.Game.Input.Handlers public override bool Initialize(GameHost host) => true; - public override bool IsActive => true; - - public override int Priority => 0; - public class ReplayState : IInput where T : struct { diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs index 39ccf9fe1c..f3d531cf6c 100644 --- a/osu.Game/Input/IdleTracker.cs +++ b/osu.Game/Input/IdleTracker.cs @@ -6,13 +6,14 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Game.Input.Bindings; namespace osu.Game.Input { /// /// Track whether the end-user is in an idle state, based on their last interaction with the game. /// - public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalKeyboardInput + public class IdleTracker : Component, IKeyBindingHandler, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly double timeToIdle; @@ -42,6 +43,12 @@ namespace osu.Game.Input RelativeSizeAxes = Axes.Both; } + protected override void LoadComplete() + { + base.LoadComplete(); + updateLastInteractionTime(); + } + protected override void Update() { base.Update(); @@ -50,7 +57,11 @@ namespace osu.Game.Input public bool OnPressed(PlatformAction action) => updateLastInteractionTime(); - public bool OnReleased(PlatformAction action) => updateLastInteractionTime(); + public void OnReleased(PlatformAction action) => updateLastInteractionTime(); + + public bool OnPressed(GlobalAction action) => updateLastInteractionTime(); + + public void OnReleased(GlobalAction action) => updateLastInteractionTime(); protected override bool Handle(UIEvent e) { diff --git a/osu.Game/Input/KeyBindingStore.cs b/osu.Game/Input/KeyBindingStore.cs index 74b3134964..3ef9923487 100644 --- a/osu.Game/Input/KeyBindingStore.cs +++ b/osu.Game/Input/KeyBindingStore.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Input.Bindings; using osu.Framework.Platform; @@ -16,6 +17,17 @@ namespace osu.Game.Input { public event Action KeyBindingChanged; + /// + /// Keys which should not be allowed for gameplay input purposes. + /// + private static readonly IEnumerable banned_keys = new[] + { + InputKey.MouseWheelDown, + InputKey.MouseWheelLeft, + InputKey.MouseWheelUp, + InputKey.MouseWheelRight + }; + public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null) : base(contextFactory, storage) { @@ -32,7 +44,24 @@ namespace osu.Game.Input public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings); - private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null) + /// + /// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action. + /// + /// The action to lookup. + /// A set of display strings for all the user's key configuration for the action. + public IEnumerable GetReadableKeyCombinationsFor(GlobalAction globalAction) + { + foreach (var action in Query().Where(b => (GlobalAction)b.Action == globalAction)) + { + string str = action.KeyCombination.ReadableString(); + + // even if found, the readable string may be empty for an unbound action. + if (str.Length > 0) + yield return str; + } + } + + private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null) { using (var usage = ContextFactory.GetForWrite()) { @@ -55,6 +84,9 @@ namespace osu.Game.Input RulesetID = rulesetId, Variant = variant }); + + // required to ensure stable insert order (https://github.com/dotnet/efcore/issues/11686) + usage.Context.SaveChanges(); } } } @@ -65,7 +97,6 @@ namespace osu.Game.Input /// /// The ruleset's internal ID. /// An optional variant. - /// public List Query(int? rulesetId = null, int? variant = null) => ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList(); @@ -74,6 +105,9 @@ namespace osu.Game.Input using (ContextFactory.GetForWrite()) { var dbKeyBinding = (DatabasedKeyBinding)keyBinding; + + Debug.Assert(dbKeyBinding.RulesetID == null || CheckValidForGameplay(keyBinding.KeyCombination)); + Refresh(ref dbKeyBinding); if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination)) @@ -84,5 +118,16 @@ namespace osu.Game.Input KeyBindingChanged?.Invoke(); } + + public static bool CheckValidForGameplay(KeyCombination combination) + { + foreach (var key in banned_keys) + { + if (combination.Keys.Contains(key)) + return false; + } + + return true; + } } } diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs new file mode 100644 index 0000000000..a4a1c9eb46 --- /dev/null +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input; + +namespace osu.Game.Input +{ + /// + /// Determines the situations in which the mouse cursor should be confined to the window. + /// Expands upon by providing the option to confine during gameplay. + /// + public enum OsuConfineMouseMode + { + /// + /// The mouse cursor will be free to move outside the game window. + /// + Never, + + /// + /// The mouse cursor will be locked to the window bounds during gameplay, + /// but may otherwise move freely. + /// + [Description("During Gameplay")] + DuringGameplay, + + /// + /// The mouse cursor will always be locked to the window bounds while the game has focus. + /// + Always + } +} diff --git a/osu.Game/Localisation/ButtonSystem.ja.resx b/osu.Game/Localisation/ButtonSystem.ja.resx new file mode 100644 index 0000000000..02f3e7ce2f --- /dev/null +++ b/osu.Game/Localisation/ButtonSystem.ja.resx @@ -0,0 +1,38 @@ + + + text/microsoft-resx + + + 1.3 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + ソロ + + + プレイリスト + + + 遊ぶ + + + マルチ + + + エディット + + + ブラウズ + + + 閉じる + + + 設定 + + diff --git a/osu.Game/Localisation/ButtonSystem.resx b/osu.Game/Localisation/ButtonSystem.resx new file mode 100644 index 0000000000..d72ffff8be --- /dev/null +++ b/osu.Game/Localisation/ButtonSystem.resx @@ -0,0 +1,88 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + solo + + + multi + + + playlists + + + play + + + edit + + + browse + + + settings + + + back + + + exit + + \ No newline at end of file diff --git a/osu.Game/Localisation/ButtonSystemStrings.cs b/osu.Game/Localisation/ButtonSystemStrings.cs new file mode 100644 index 0000000000..8083f80782 --- /dev/null +++ b/osu.Game/Localisation/ButtonSystemStrings.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ButtonSystemStrings + { + private const string prefix = @"osu.Game.Localisation.ButtonSystem"; + + /// + /// "solo" + /// + public static LocalisableString Solo => new TranslatableString(getKey(@"solo"), @"solo"); + + /// + /// "multi" + /// + public static LocalisableString Multi => new TranslatableString(getKey(@"multi"), @"multi"); + + /// + /// "playlists" + /// + public static LocalisableString Playlists => new TranslatableString(getKey(@"playlists"), @"playlists"); + + /// + /// "play" + /// + public static LocalisableString Play => new TranslatableString(getKey(@"play"), @"play"); + + /// + /// "edit" + /// + public static LocalisableString Edit => new TranslatableString(getKey(@"edit"), @"edit"); + + /// + /// "browse" + /// + public static LocalisableString Browse => new TranslatableString(getKey(@"browse"), @"browse"); + + /// + /// "settings" + /// + public static LocalisableString Settings => new TranslatableString(getKey(@"settings"), @"settings"); + + /// + /// "back" + /// + public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"back"); + + /// + /// "exit" + /// + public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Localisation/Chat.resx b/osu.Game/Localisation/Chat.resx new file mode 100644 index 0000000000..055e351463 --- /dev/null +++ b/osu.Game/Localisation/Chat.resx @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + chat + + + join the real-time discussion + + \ No newline at end of file diff --git a/osu.Game/Localisation/ChatStrings.cs b/osu.Game/Localisation/ChatStrings.cs new file mode 100644 index 0000000000..daddb602ad --- /dev/null +++ b/osu.Game/Localisation/ChatStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ChatStrings + { + private const string prefix = "osu.Game.Localisation.Chat"; + + /// + /// "chat" + /// + public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "chat"); + + /// + /// "join the real-time discussion" + /// + public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "join the real-time discussion"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/Common.resx b/osu.Game/Localisation/Common.resx new file mode 100644 index 0000000000..59de16a037 --- /dev/null +++ b/osu.Game/Localisation/Common.resx @@ -0,0 +1,64 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + Cancel + + \ No newline at end of file diff --git a/osu.Game/Localisation/CommonStrings.cs b/osu.Game/Localisation/CommonStrings.cs new file mode 100644 index 0000000000..f448158191 --- /dev/null +++ b/osu.Game/Localisation/CommonStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class CommonStrings + { + private const string prefix = "osu.Game.Localisation.Common"; + + /// + /// "Cancel" + /// + public static LocalisableString Cancel => new TranslatableString(getKey("cancel"), "Cancel"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs new file mode 100644 index 0000000000..edcf264c7f --- /dev/null +++ b/osu.Game/Localisation/Language.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Localisation +{ + public enum Language + { + [Description("English")] + en, + + [Description("日本語")] + ja + } +} diff --git a/osu.Game/Localisation/Notifications.resx b/osu.Game/Localisation/Notifications.resx new file mode 100644 index 0000000000..08db240ba2 --- /dev/null +++ b/osu.Game/Localisation/Notifications.resx @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + notifications + + + waiting for 'ya + + \ No newline at end of file diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs new file mode 100644 index 0000000000..092eec3a6b --- /dev/null +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class NotificationsStrings + { + private const string prefix = "osu.Game.Localisation.Notifications"; + + /// + /// "notifications" + /// + public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "notifications"); + + /// + /// "waiting for 'ya" + /// + public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "waiting for 'ya"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/NowPlaying.resx b/osu.Game/Localisation/NowPlaying.resx new file mode 100644 index 0000000000..40fda3e25b --- /dev/null +++ b/osu.Game/Localisation/NowPlaying.resx @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + now playing + + + manage the currently playing track + + \ No newline at end of file diff --git a/osu.Game/Localisation/NowPlayingStrings.cs b/osu.Game/Localisation/NowPlayingStrings.cs new file mode 100644 index 0000000000..d742a56895 --- /dev/null +++ b/osu.Game/Localisation/NowPlayingStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class NowPlayingStrings + { + private const string prefix = "osu.Game.Localisation.NowPlaying"; + + /// + /// "now playing" + /// + public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "now playing"); + + /// + /// "manage the currently playing track" + /// + public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "manage the currently playing track"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Localisation/ResourceManagerLocalisationStore.cs b/osu.Game/Localisation/ResourceManagerLocalisationStore.cs new file mode 100644 index 0000000000..7b21e1af42 --- /dev/null +++ b/osu.Game/Localisation/ResourceManagerLocalisationStore.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using System.Resources; +using System.Threading.Tasks; +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public class ResourceManagerLocalisationStore : ILocalisationStore + { + private readonly Dictionary resourceManagers = new Dictionary(); + + public ResourceManagerLocalisationStore(string cultureCode) + { + EffectiveCulture = new CultureInfo(cultureCode); + } + + public void Dispose() + { + } + + public string Get(string lookup) + { + var split = lookup.Split(':'); + + string ns = split[0]; + string key = split[1]; + + lock (resourceManagers) + { + if (!resourceManagers.TryGetValue(ns, out var manager)) + resourceManagers[ns] = manager = new ResourceManager(ns, GetType().Assembly); + + try + { + return manager.GetString(key, EffectiveCulture); + } + catch (MissingManifestResourceException) + { + // in the case the manifest is missing, it is likely that the user is adding code-first implementations of new localisation namespaces. + // it's fine to ignore this as localisation will fallback to default values. + return null; + } + } + } + + public Task GetAsync(string lookup) + { + return Task.FromResult(Get(lookup)); + } + + public Stream GetStream(string name) + { + throw new NotImplementedException(); + } + + public IEnumerable GetAvailableResources() + { + throw new NotImplementedException(); + } + + public CultureInfo EffectiveCulture { get; } + } +} diff --git a/osu.Game/Localisation/Settings.resx b/osu.Game/Localisation/Settings.resx new file mode 100644 index 0000000000..85c224cedf --- /dev/null +++ b/osu.Game/Localisation/Settings.resx @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + settings + + + change the way osu! behaves + + \ No newline at end of file diff --git a/osu.Game/Localisation/SettingsStrings.cs b/osu.Game/Localisation/SettingsStrings.cs new file mode 100644 index 0000000000..cfbd392691 --- /dev/null +++ b/osu.Game/Localisation/SettingsStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class SettingsStrings + { + private const string prefix = "osu.Game.Localisation.Settings"; + + /// + /// "settings" + /// + public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "settings"); + + /// + /// "change the way osu! behaves" + /// + public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "change the way osu! behaves"); + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.Designer.cs b/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.Designer.cs new file mode 100644 index 0000000000..22316b0380 --- /dev/null +++ b/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.Designer.cs @@ -0,0 +1,506 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using osu.Game.Database; + +namespace osu.Game.Migrations +{ + [DbContext(typeof(OsuDbContext))] + [Migration("20200302094919_RefreshVolumeBindings")] + partial class RefreshVolumeBindings + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "2.2.6-servicing-10079"); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("ApproachRate"); + + b.Property("CircleSize"); + + b.Property("DrainRate"); + + b.Property("OverallDifficulty"); + + b.Property("SliderMultiplier"); + + b.Property("SliderTickRate"); + + b.HasKey("ID"); + + b.ToTable("BeatmapDifficulty"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("AudioLeadIn"); + + b.Property("BPM"); + + b.Property("BaseDifficultyID"); + + b.Property("BeatDivisor"); + + b.Property("BeatmapSetInfoID"); + + b.Property("Countdown"); + + b.Property("DistanceSpacing"); + + b.Property("GridSize"); + + b.Property("Hash"); + + b.Property("Hidden"); + + b.Property("Length"); + + b.Property("LetterboxInBreaks"); + + b.Property("MD5Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapID"); + + b.Property("Path"); + + b.Property("RulesetID"); + + b.Property("SpecialStyle"); + + b.Property("StackLeniency"); + + b.Property("StarDifficulty"); + + b.Property("Status"); + + b.Property("StoredBookmarks"); + + b.Property("TimelineZoom"); + + b.Property("Version"); + + b.Property("WidescreenStoryboard"); + + b.HasKey("ID"); + + b.HasIndex("BaseDifficultyID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("Hash"); + + b.HasIndex("MD5Hash"); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("BeatmapInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Artist"); + + b.Property("ArtistUnicode"); + + b.Property("AudioFile"); + + b.Property("AuthorString") + .HasColumnName("Author"); + + b.Property("BackgroundFile"); + + b.Property("PreviewTime"); + + b.Property("Source"); + + b.Property("Tags"); + + b.Property("Title"); + + b.Property("TitleUnicode"); + + b.Property("VideoFile"); + + b.HasKey("ID"); + + b.ToTable("BeatmapMetadata"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("BeatmapSetInfoID"); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.HasKey("ID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("FileInfoID"); + + b.ToTable("BeatmapSetFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("DateAdded"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapSetID"); + + b.Property("Protected"); + + b.Property("Status"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapSetID") + .IsUnique(); + + b.ToTable("BeatmapSetInfo"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Key") + .HasColumnName("Key"); + + b.Property("RulesetID"); + + b.Property("SkinInfoID"); + + b.Property("StringValue") + .HasColumnName("Value"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("SkinInfoID"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("Settings"); + }); + + modelBuilder.Entity("osu.Game.IO.FileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Hash"); + + b.Property("ReferenceCount"); + + b.HasKey("ID"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("ReferenceCount"); + + b.ToTable("FileInfo"); + }); + + modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("IntAction") + .HasColumnName("Action"); + + b.Property("KeysString") + .HasColumnName("Keys"); + + b.Property("RulesetID"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("IntAction"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("KeyBinding"); + }); + + modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Available"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.Property("ShortName"); + + b.HasKey("ID"); + + b.HasIndex("Available"); + + b.HasIndex("ShortName") + .IsUnique(); + + b.ToTable("RulesetInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("ScoreInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("ScoreInfoID"); + + b.ToTable("ScoreFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Accuracy") + .HasColumnType("DECIMAL(1,4)"); + + b.Property("BeatmapInfoID"); + + b.Property("Combo"); + + b.Property("Date"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MaxCombo"); + + b.Property("ModsJson") + .HasColumnName("Mods"); + + b.Property("OnlineScoreID"); + + b.Property("PP"); + + b.Property("Rank"); + + b.Property("RulesetID"); + + b.Property("StatisticsJson") + .HasColumnName("Statistics"); + + b.Property("TotalScore"); + + b.Property("UserID") + .HasColumnName("UserID"); + + b.Property("UserString") + .HasColumnName("User"); + + b.HasKey("ID"); + + b.HasIndex("BeatmapInfoID"); + + b.HasIndex("OnlineScoreID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("ScoreInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("SkinInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("SkinInfoID"); + + b.ToTable("SkinFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Creator"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("Name"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.ToTable("SkinInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty") + .WithMany() + .HasForeignKey("BaseDifficultyID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet") + .WithMany("Beatmaps") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("Beatmaps") + .HasForeignKey("MetadataID"); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo") + .WithMany("Files") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("BeatmapSets") + .HasForeignKey("MetadataID"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Settings") + .HasForeignKey("SkinInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Scoring.ScoreInfo") + .WithMany("Files") + .HasForeignKey("ScoreInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap") + .WithMany("Scores") + .HasForeignKey("BeatmapInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Files") + .HasForeignKey("SkinInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.cs b/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.cs new file mode 100644 index 0000000000..ec4475971c --- /dev/null +++ b/osu.Game/Migrations/20200302094919_RefreshVolumeBindings.cs @@ -0,0 +1,16 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace osu.Game.Migrations +{ + public partial class RefreshVolumeBindings : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)"); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + } + } +} diff --git a/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.Designer.cs b/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.Designer.cs new file mode 100644 index 0000000000..1c05de832e --- /dev/null +++ b/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.Designer.cs @@ -0,0 +1,508 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using osu.Game.Database; + +namespace osu.Game.Migrations +{ + [DbContext(typeof(OsuDbContext))] + [Migration("20201019224408_AddEpilepsyWarning")] + partial class AddEpilepsyWarning + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "2.2.6-servicing-10079"); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("ApproachRate"); + + b.Property("CircleSize"); + + b.Property("DrainRate"); + + b.Property("OverallDifficulty"); + + b.Property("SliderMultiplier"); + + b.Property("SliderTickRate"); + + b.HasKey("ID"); + + b.ToTable("BeatmapDifficulty"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("AudioLeadIn"); + + b.Property("BPM"); + + b.Property("BaseDifficultyID"); + + b.Property("BeatDivisor"); + + b.Property("BeatmapSetInfoID"); + + b.Property("Countdown"); + + b.Property("DistanceSpacing"); + + b.Property("EpilepsyWarning"); + + b.Property("GridSize"); + + b.Property("Hash"); + + b.Property("Hidden"); + + b.Property("Length"); + + b.Property("LetterboxInBreaks"); + + b.Property("MD5Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapID"); + + b.Property("Path"); + + b.Property("RulesetID"); + + b.Property("SpecialStyle"); + + b.Property("StackLeniency"); + + b.Property("StarDifficulty"); + + b.Property("Status"); + + b.Property("StoredBookmarks"); + + b.Property("TimelineZoom"); + + b.Property("Version"); + + b.Property("WidescreenStoryboard"); + + b.HasKey("ID"); + + b.HasIndex("BaseDifficultyID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("Hash"); + + b.HasIndex("MD5Hash"); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("BeatmapInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Artist"); + + b.Property("ArtistUnicode"); + + b.Property("AudioFile"); + + b.Property("AuthorString") + .HasColumnName("Author"); + + b.Property("BackgroundFile"); + + b.Property("PreviewTime"); + + b.Property("Source"); + + b.Property("Tags"); + + b.Property("Title"); + + b.Property("TitleUnicode"); + + b.Property("VideoFile"); + + b.HasKey("ID"); + + b.ToTable("BeatmapMetadata"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("BeatmapSetInfoID"); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.HasKey("ID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("FileInfoID"); + + b.ToTable("BeatmapSetFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("DateAdded"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapSetID"); + + b.Property("Protected"); + + b.Property("Status"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapSetID") + .IsUnique(); + + b.ToTable("BeatmapSetInfo"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Key") + .HasColumnName("Key"); + + b.Property("RulesetID"); + + b.Property("SkinInfoID"); + + b.Property("StringValue") + .HasColumnName("Value"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("SkinInfoID"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("Settings"); + }); + + modelBuilder.Entity("osu.Game.IO.FileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Hash"); + + b.Property("ReferenceCount"); + + b.HasKey("ID"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("ReferenceCount"); + + b.ToTable("FileInfo"); + }); + + modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("IntAction") + .HasColumnName("Action"); + + b.Property("KeysString") + .HasColumnName("Keys"); + + b.Property("RulesetID"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("IntAction"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("KeyBinding"); + }); + + modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Available"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.Property("ShortName"); + + b.HasKey("ID"); + + b.HasIndex("Available"); + + b.HasIndex("ShortName") + .IsUnique(); + + b.ToTable("RulesetInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("ScoreInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("ScoreInfoID"); + + b.ToTable("ScoreFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Accuracy") + .HasColumnType("DECIMAL(1,4)"); + + b.Property("BeatmapInfoID"); + + b.Property("Combo"); + + b.Property("Date"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MaxCombo"); + + b.Property("ModsJson") + .HasColumnName("Mods"); + + b.Property("OnlineScoreID"); + + b.Property("PP"); + + b.Property("Rank"); + + b.Property("RulesetID"); + + b.Property("StatisticsJson") + .HasColumnName("Statistics"); + + b.Property("TotalScore"); + + b.Property("UserID") + .HasColumnName("UserID"); + + b.Property("UserString") + .HasColumnName("User"); + + b.HasKey("ID"); + + b.HasIndex("BeatmapInfoID"); + + b.HasIndex("OnlineScoreID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("ScoreInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("SkinInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("SkinInfoID"); + + b.ToTable("SkinFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Creator"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("Name"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.ToTable("SkinInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty") + .WithMany() + .HasForeignKey("BaseDifficultyID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet") + .WithMany("Beatmaps") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("Beatmaps") + .HasForeignKey("MetadataID"); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo") + .WithMany("Files") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("BeatmapSets") + .HasForeignKey("MetadataID"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Settings") + .HasForeignKey("SkinInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Scoring.ScoreInfo") + .WithMany("Files") + .HasForeignKey("ScoreInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap") + .WithMany("Scores") + .HasForeignKey("BeatmapInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Files") + .HasForeignKey("SkinInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.cs b/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.cs new file mode 100644 index 0000000000..be6968aa5d --- /dev/null +++ b/osu.Game/Migrations/20201019224408_AddEpilepsyWarning.cs @@ -0,0 +1,23 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace osu.Game.Migrations +{ + public partial class AddEpilepsyWarning : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.AddColumn( + name: "EpilepsyWarning", + table: "BeatmapInfo", + nullable: false, + defaultValue: false); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + migrationBuilder.DropColumn( + name: "EpilepsyWarning", + table: "BeatmapInfo"); + } + } +} diff --git a/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.Designer.cs b/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.Designer.cs new file mode 100644 index 0000000000..2c100d39b9 --- /dev/null +++ b/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.Designer.cs @@ -0,0 +1,506 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using osu.Game.Database; + +namespace osu.Game.Migrations +{ + [DbContext(typeof(OsuDbContext))] + [Migration("20210412045700_RefreshVolumeBindingsAgain")] + partial class RefreshVolumeBindingsAgain + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "2.2.6-servicing-10079"); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("ApproachRate"); + + b.Property("CircleSize"); + + b.Property("DrainRate"); + + b.Property("OverallDifficulty"); + + b.Property("SliderMultiplier"); + + b.Property("SliderTickRate"); + + b.HasKey("ID"); + + b.ToTable("BeatmapDifficulty"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("AudioLeadIn"); + + b.Property("BPM"); + + b.Property("BaseDifficultyID"); + + b.Property("BeatDivisor"); + + b.Property("BeatmapSetInfoID"); + + b.Property("Countdown"); + + b.Property("DistanceSpacing"); + + b.Property("GridSize"); + + b.Property("Hash"); + + b.Property("Hidden"); + + b.Property("Length"); + + b.Property("LetterboxInBreaks"); + + b.Property("MD5Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapID"); + + b.Property("Path"); + + b.Property("RulesetID"); + + b.Property("SpecialStyle"); + + b.Property("StackLeniency"); + + b.Property("StarDifficulty"); + + b.Property("Status"); + + b.Property("StoredBookmarks"); + + b.Property("TimelineZoom"); + + b.Property("Version"); + + b.Property("WidescreenStoryboard"); + + b.HasKey("ID"); + + b.HasIndex("BaseDifficultyID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("Hash"); + + b.HasIndex("MD5Hash"); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("BeatmapInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Artist"); + + b.Property("ArtistUnicode"); + + b.Property("AudioFile"); + + b.Property("AuthorString") + .HasColumnName("Author"); + + b.Property("BackgroundFile"); + + b.Property("PreviewTime"); + + b.Property("Source"); + + b.Property("Tags"); + + b.Property("Title"); + + b.Property("TitleUnicode"); + + b.Property("VideoFile"); + + b.HasKey("ID"); + + b.ToTable("BeatmapMetadata"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("BeatmapSetInfoID"); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.HasKey("ID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("FileInfoID"); + + b.ToTable("BeatmapSetFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("DateAdded"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapSetID"); + + b.Property("Protected"); + + b.Property("Status"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapSetID") + .IsUnique(); + + b.ToTable("BeatmapSetInfo"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Key") + .HasColumnName("Key"); + + b.Property("RulesetID"); + + b.Property("SkinInfoID"); + + b.Property("StringValue") + .HasColumnName("Value"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("SkinInfoID"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("Settings"); + }); + + modelBuilder.Entity("osu.Game.IO.FileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Hash"); + + b.Property("ReferenceCount"); + + b.HasKey("ID"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("ReferenceCount"); + + b.ToTable("FileInfo"); + }); + + modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("IntAction") + .HasColumnName("Action"); + + b.Property("KeysString") + .HasColumnName("Keys"); + + b.Property("RulesetID"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("IntAction"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("KeyBinding"); + }); + + modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Available"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.Property("ShortName"); + + b.HasKey("ID"); + + b.HasIndex("Available"); + + b.HasIndex("ShortName") + .IsUnique(); + + b.ToTable("RulesetInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("ScoreInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("ScoreInfoID"); + + b.ToTable("ScoreFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Accuracy") + .HasColumnType("DECIMAL(1,4)"); + + b.Property("BeatmapInfoID"); + + b.Property("Combo"); + + b.Property("Date"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MaxCombo"); + + b.Property("ModsJson") + .HasColumnName("Mods"); + + b.Property("OnlineScoreID"); + + b.Property("PP"); + + b.Property("Rank"); + + b.Property("RulesetID"); + + b.Property("StatisticsJson") + .HasColumnName("Statistics"); + + b.Property("TotalScore"); + + b.Property("UserID") + .HasColumnName("UserID"); + + b.Property("UserString") + .HasColumnName("User"); + + b.HasKey("ID"); + + b.HasIndex("BeatmapInfoID"); + + b.HasIndex("OnlineScoreID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("ScoreInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("SkinInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("SkinInfoID"); + + b.ToTable("SkinFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Creator"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("Name"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.ToTable("SkinInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty") + .WithMany() + .HasForeignKey("BaseDifficultyID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet") + .WithMany("Beatmaps") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("Beatmaps") + .HasForeignKey("MetadataID"); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo") + .WithMany("Files") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("BeatmapSets") + .HasForeignKey("MetadataID"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Settings") + .HasForeignKey("SkinInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Scoring.ScoreInfo") + .WithMany("Files") + .HasForeignKey("ScoreInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap") + .WithMany("Scores") + .HasForeignKey("BeatmapInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Files") + .HasForeignKey("SkinInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.cs b/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.cs new file mode 100644 index 0000000000..155d6670a8 --- /dev/null +++ b/osu.Game/Migrations/20210412045700_RefreshVolumeBindingsAgain.cs @@ -0,0 +1,16 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace osu.Game.Migrations +{ + public partial class RefreshVolumeBindingsAgain : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)"); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + } + } +} diff --git a/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.Designer.cs b/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.Designer.cs new file mode 100644 index 0000000000..b808c648da --- /dev/null +++ b/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.Designer.cs @@ -0,0 +1,508 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using osu.Game.Database; + +namespace osu.Game.Migrations +{ + [DbContext(typeof(OsuDbContext))] + [Migration("20210511060743_AddSkinInstantiationInfo")] + partial class AddSkinInstantiationInfo + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "2.2.6-servicing-10079"); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("ApproachRate"); + + b.Property("CircleSize"); + + b.Property("DrainRate"); + + b.Property("OverallDifficulty"); + + b.Property("SliderMultiplier"); + + b.Property("SliderTickRate"); + + b.HasKey("ID"); + + b.ToTable("BeatmapDifficulty"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("AudioLeadIn"); + + b.Property("BPM"); + + b.Property("BaseDifficultyID"); + + b.Property("BeatDivisor"); + + b.Property("BeatmapSetInfoID"); + + b.Property("Countdown"); + + b.Property("DistanceSpacing"); + + b.Property("EpilepsyWarning"); + + b.Property("GridSize"); + + b.Property("Hash"); + + b.Property("Hidden"); + + b.Property("Length"); + + b.Property("LetterboxInBreaks"); + + b.Property("MD5Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapID"); + + b.Property("Path"); + + b.Property("RulesetID"); + + b.Property("SpecialStyle"); + + b.Property("StackLeniency"); + + b.Property("StarDifficulty"); + + b.Property("Status"); + + b.Property("StoredBookmarks"); + + b.Property("TimelineZoom"); + + b.Property("Version"); + + b.Property("WidescreenStoryboard"); + + b.HasKey("ID"); + + b.HasIndex("BaseDifficultyID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("Hash"); + + b.HasIndex("MD5Hash"); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("BeatmapInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Artist"); + + b.Property("ArtistUnicode"); + + b.Property("AudioFile"); + + b.Property("AuthorString") + .HasColumnName("Author"); + + b.Property("BackgroundFile"); + + b.Property("PreviewTime"); + + b.Property("Source"); + + b.Property("Tags"); + + b.Property("Title"); + + b.Property("TitleUnicode"); + + b.HasKey("ID"); + + b.ToTable("BeatmapMetadata"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("BeatmapSetInfoID"); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.HasKey("ID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("FileInfoID"); + + b.ToTable("BeatmapSetFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("DateAdded"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapSetID"); + + b.Property("Protected"); + + b.Property("Status"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapSetID") + .IsUnique(); + + b.ToTable("BeatmapSetInfo"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Key") + .HasColumnName("Key"); + + b.Property("RulesetID"); + + b.Property("SkinInfoID"); + + b.Property("StringValue") + .HasColumnName("Value"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("SkinInfoID"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("Settings"); + }); + + modelBuilder.Entity("osu.Game.IO.FileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Hash"); + + b.Property("ReferenceCount"); + + b.HasKey("ID"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("ReferenceCount"); + + b.ToTable("FileInfo"); + }); + + modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("IntAction") + .HasColumnName("Action"); + + b.Property("KeysString") + .HasColumnName("Keys"); + + b.Property("RulesetID"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("IntAction"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("KeyBinding"); + }); + + modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Available"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.Property("ShortName"); + + b.HasKey("ID"); + + b.HasIndex("Available"); + + b.HasIndex("ShortName") + .IsUnique(); + + b.ToTable("RulesetInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("ScoreInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("ScoreInfoID"); + + b.ToTable("ScoreFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Accuracy") + .HasColumnType("DECIMAL(1,4)"); + + b.Property("BeatmapInfoID"); + + b.Property("Combo"); + + b.Property("Date"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MaxCombo"); + + b.Property("ModsJson") + .HasColumnName("Mods"); + + b.Property("OnlineScoreID"); + + b.Property("PP"); + + b.Property("Rank"); + + b.Property("RulesetID"); + + b.Property("StatisticsJson") + .HasColumnName("Statistics"); + + b.Property("TotalScore"); + + b.Property("UserID") + .HasColumnName("UserID"); + + b.Property("UserString") + .HasColumnName("User"); + + b.HasKey("ID"); + + b.HasIndex("BeatmapInfoID"); + + b.HasIndex("OnlineScoreID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("ScoreInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("SkinInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("SkinInfoID"); + + b.ToTable("SkinFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Creator"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.ToTable("SkinInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty") + .WithMany() + .HasForeignKey("BaseDifficultyID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet") + .WithMany("Beatmaps") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("Beatmaps") + .HasForeignKey("MetadataID"); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo") + .WithMany("Files") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("BeatmapSets") + .HasForeignKey("MetadataID"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Settings") + .HasForeignKey("SkinInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Scoring.ScoreInfo") + .WithMany("Files") + .HasForeignKey("ScoreInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap") + .WithMany("Scores") + .HasForeignKey("BeatmapInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Files") + .HasForeignKey("SkinInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.cs b/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.cs new file mode 100644 index 0000000000..1d5b0769a4 --- /dev/null +++ b/osu.Game/Migrations/20210511060743_AddSkinInstantiationInfo.cs @@ -0,0 +1,22 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace osu.Game.Migrations +{ + public partial class AddSkinInstantiationInfo : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.AddColumn( + name: "InstantiationInfo", + table: "SkinInfo", + nullable: true); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + migrationBuilder.DropColumn( + name: "InstantiationInfo", + table: "SkinInfo"); + } + } +} diff --git a/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.Designer.cs b/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.Designer.cs new file mode 100644 index 0000000000..89bab3a0fa --- /dev/null +++ b/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.Designer.cs @@ -0,0 +1,511 @@ +// +using System; +using Microsoft.EntityFrameworkCore; +using Microsoft.EntityFrameworkCore.Infrastructure; +using Microsoft.EntityFrameworkCore.Migrations; +using Microsoft.EntityFrameworkCore.Storage.ValueConversion; +using osu.Game.Database; + +namespace osu.Game.Migrations +{ + [DbContext(typeof(OsuDbContext))] + [Migration("20210514062639_AddAuthorIdToBeatmapMetadata")] + partial class AddAuthorIdToBeatmapMetadata + { + protected override void BuildTargetModel(ModelBuilder modelBuilder) + { +#pragma warning disable 612, 618 + modelBuilder + .HasAnnotation("ProductVersion", "2.2.6-servicing-10079"); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("ApproachRate"); + + b.Property("CircleSize"); + + b.Property("DrainRate"); + + b.Property("OverallDifficulty"); + + b.Property("SliderMultiplier"); + + b.Property("SliderTickRate"); + + b.HasKey("ID"); + + b.ToTable("BeatmapDifficulty"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("AudioLeadIn"); + + b.Property("BPM"); + + b.Property("BaseDifficultyID"); + + b.Property("BeatDivisor"); + + b.Property("BeatmapSetInfoID"); + + b.Property("Countdown"); + + b.Property("DistanceSpacing"); + + b.Property("EpilepsyWarning"); + + b.Property("GridSize"); + + b.Property("Hash"); + + b.Property("Hidden"); + + b.Property("Length"); + + b.Property("LetterboxInBreaks"); + + b.Property("MD5Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapID"); + + b.Property("Path"); + + b.Property("RulesetID"); + + b.Property("SpecialStyle"); + + b.Property("StackLeniency"); + + b.Property("StarDifficulty"); + + b.Property("Status"); + + b.Property("StoredBookmarks"); + + b.Property("TimelineZoom"); + + b.Property("Version"); + + b.Property("WidescreenStoryboard"); + + b.HasKey("ID"); + + b.HasIndex("BaseDifficultyID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("Hash"); + + b.HasIndex("MD5Hash"); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("BeatmapInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Artist"); + + b.Property("ArtistUnicode"); + + b.Property("AudioFile"); + + b.Property("AuthorID") + .HasColumnName("AuthorID"); + + b.Property("AuthorString") + .HasColumnName("Author"); + + b.Property("BackgroundFile"); + + b.Property("PreviewTime"); + + b.Property("Source"); + + b.Property("Tags"); + + b.Property("Title"); + + b.Property("TitleUnicode"); + + b.HasKey("ID"); + + b.ToTable("BeatmapMetadata"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("BeatmapSetInfoID"); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.HasKey("ID"); + + b.HasIndex("BeatmapSetInfoID"); + + b.HasIndex("FileInfoID"); + + b.ToTable("BeatmapSetFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("DateAdded"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MetadataID"); + + b.Property("OnlineBeatmapSetID"); + + b.Property("Protected"); + + b.Property("Status"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("MetadataID"); + + b.HasIndex("OnlineBeatmapSetID") + .IsUnique(); + + b.ToTable("BeatmapSetInfo"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Key") + .HasColumnName("Key"); + + b.Property("RulesetID"); + + b.Property("SkinInfoID"); + + b.Property("StringValue") + .HasColumnName("Value"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("SkinInfoID"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("Settings"); + }); + + modelBuilder.Entity("osu.Game.IO.FileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Hash"); + + b.Property("ReferenceCount"); + + b.HasKey("ID"); + + b.HasIndex("Hash") + .IsUnique(); + + b.HasIndex("ReferenceCount"); + + b.ToTable("FileInfo"); + }); + + modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("IntAction") + .HasColumnName("Action"); + + b.Property("KeysString") + .HasColumnName("Keys"); + + b.Property("RulesetID"); + + b.Property("Variant"); + + b.HasKey("ID"); + + b.HasIndex("IntAction"); + + b.HasIndex("RulesetID", "Variant"); + + b.ToTable("KeyBinding"); + }); + + modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Available"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.Property("ShortName"); + + b.HasKey("ID"); + + b.HasIndex("Available"); + + b.HasIndex("ShortName") + .IsUnique(); + + b.ToTable("RulesetInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("ScoreInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("ScoreInfoID"); + + b.ToTable("ScoreFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Accuracy") + .HasColumnType("DECIMAL(1,4)"); + + b.Property("BeatmapInfoID"); + + b.Property("Combo"); + + b.Property("Date"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("MaxCombo"); + + b.Property("ModsJson") + .HasColumnName("Mods"); + + b.Property("OnlineScoreID"); + + b.Property("PP"); + + b.Property("Rank"); + + b.Property("RulesetID"); + + b.Property("StatisticsJson") + .HasColumnName("Statistics"); + + b.Property("TotalScore"); + + b.Property("UserID") + .HasColumnName("UserID"); + + b.Property("UserString") + .HasColumnName("User"); + + b.HasKey("ID"); + + b.HasIndex("BeatmapInfoID"); + + b.HasIndex("OnlineScoreID") + .IsUnique(); + + b.HasIndex("RulesetID"); + + b.ToTable("ScoreInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("FileInfoID"); + + b.Property("Filename") + .IsRequired(); + + b.Property("SkinInfoID"); + + b.HasKey("ID"); + + b.HasIndex("FileInfoID"); + + b.HasIndex("SkinInfoID"); + + b.ToTable("SkinFileInfo"); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b => + { + b.Property("ID") + .ValueGeneratedOnAdd(); + + b.Property("Creator"); + + b.Property("DeletePending"); + + b.Property("Hash"); + + b.Property("InstantiationInfo"); + + b.Property("Name"); + + b.HasKey("ID"); + + b.HasIndex("DeletePending"); + + b.HasIndex("Hash") + .IsUnique(); + + b.ToTable("SkinInfo"); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty") + .WithMany() + .HasForeignKey("BaseDifficultyID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet") + .WithMany("Beatmaps") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("Beatmaps") + .HasForeignKey("MetadataID"); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo") + .WithMany("Files") + .HasForeignKey("BeatmapSetInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata") + .WithMany("BeatmapSets") + .HasForeignKey("MetadataID"); + }); + + modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b => + { + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Settings") + .HasForeignKey("SkinInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Scoring.ScoreInfo") + .WithMany("Files") + .HasForeignKey("ScoreInfoID"); + }); + + modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b => + { + b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap") + .WithMany("Scores") + .HasForeignKey("BeatmapInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset") + .WithMany() + .HasForeignKey("RulesetID") + .OnDelete(DeleteBehavior.Cascade); + }); + + modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b => + { + b.HasOne("osu.Game.IO.FileInfo", "FileInfo") + .WithMany() + .HasForeignKey("FileInfoID") + .OnDelete(DeleteBehavior.Cascade); + + b.HasOne("osu.Game.Skinning.SkinInfo") + .WithMany("Files") + .HasForeignKey("SkinInfoID") + .OnDelete(DeleteBehavior.Cascade); + }); +#pragma warning restore 612, 618 + } + } +} diff --git a/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.cs b/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.cs new file mode 100644 index 0000000000..98fe9b5e13 --- /dev/null +++ b/osu.Game/Migrations/20210514062639_AddAuthorIdToBeatmapMetadata.cs @@ -0,0 +1,23 @@ +using Microsoft.EntityFrameworkCore.Migrations; + +namespace osu.Game.Migrations +{ + public partial class AddAuthorIdToBeatmapMetadata : Migration + { + protected override void Up(MigrationBuilder migrationBuilder) + { + migrationBuilder.AddColumn( + name: "AuthorID", + table: "BeatmapMetadata", + nullable: false, + defaultValue: 0); + } + + protected override void Down(MigrationBuilder migrationBuilder) + { + migrationBuilder.DropColumn( + name: "AuthorID", + table: "BeatmapMetadata"); + } + } +} diff --git a/osu.Game/Migrations/OsuDbContextModelSnapshot.cs b/osu.Game/Migrations/OsuDbContextModelSnapshot.cs index a6d9d1f3cb..f518cfb42b 100644 --- a/osu.Game/Migrations/OsuDbContextModelSnapshot.cs +++ b/osu.Game/Migrations/OsuDbContextModelSnapshot.cs @@ -43,7 +43,7 @@ namespace osu.Game.Migrations b.Property("ID") .ValueGeneratedOnAdd(); - b.Property("AudioLeadIn"); + b.Property("AudioLeadIn"); b.Property("BPM"); @@ -57,6 +57,8 @@ namespace osu.Game.Migrations b.Property("DistanceSpacing"); + b.Property("EpilepsyWarning"); + b.Property("GridSize"); b.Property("Hash"); @@ -124,6 +126,9 @@ namespace osu.Game.Migrations b.Property("AudioFile"); + b.Property("AuthorID") + .HasColumnName("AuthorID"); + b.Property("AuthorString") .HasColumnName("Author"); @@ -139,8 +144,6 @@ namespace osu.Game.Migrations b.Property("TitleUnicode"); - b.Property("VideoFile"); - b.HasKey("ID"); b.ToTable("BeatmapMetadata"); @@ -350,7 +353,7 @@ namespace osu.Game.Migrations b.Property("TotalScore"); - b.Property("UserID") + b.Property("UserID") .HasColumnName("UserID"); b.Property("UserString") @@ -400,6 +403,8 @@ namespace osu.Game.Migrations b.Property("Hash"); + b.Property("InstantiationInfo"); + b.Property("Name"); b.HasKey("ID"); diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 23c931d161..1686595512 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -6,11 +6,13 @@ using System.Collections.Generic; using System.Diagnostics; using System.Net; using System.Net.Http; +using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions.ExceptionExtensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Configuration; @@ -22,14 +24,17 @@ namespace osu.Game.Online.API public class APIAccess : Component, IAPIProvider { private readonly OsuConfigManager config; + + private readonly string versionHash; + private readonly OAuth authentication; - public string Endpoint => @"https://osu.ppy.sh"; - private const string client_id = @"5"; - private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; - private readonly Queue queue = new Queue(); + public string APIEndpointUrl { get; } + + public string WebsiteRootUrl { get; } + /// /// The username/email provided by the user when initiating a login. /// @@ -37,9 +42,15 @@ namespace osu.Game.Online.API private string password; - public Bindable LocalUser { get; } = new Bindable(createGuestUser()); + public IBindable LocalUser => localUser; + public IBindableList Friends => friends; + public IBindable Activity => activity; - public Bindable Activity { get; } = new Bindable(); + private Bindable localUser { get; } = new Bindable(createGuestUser()); + + private BindableList friends { get; } = new BindableList(); + + private Bindable activity { get; } = new Bindable(); protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password)); @@ -47,11 +58,15 @@ namespace osu.Game.Online.API private readonly Logger log; - public APIAccess(OsuConfigManager config) + public APIAccess(OsuConfigManager config, EndpointConfiguration endpointConfiguration, string versionHash) { this.config = config; + this.versionHash = versionHash; - authentication = new OAuth(client_id, client_secret, Endpoint); + APIEndpointUrl = endpointConfiguration.APIEndpointUrl; + WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl; + + authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl); log = Logger.GetLogger(LoggingTarget.Network); ProvidedUsername = config.Get(OsuSetting.Username); @@ -59,10 +74,10 @@ namespace osu.Game.Online.API authentication.TokenString = config.Get(OsuSetting.Token); authentication.Token.ValueChanged += onTokenChanged; - LocalUser.BindValueChanged(u => + localUser.BindValueChanged(u => { - u.OldValue?.Activity.UnbindFrom(Activity); - u.NewValue.Activity.BindTo(Activity); + u.OldValue?.Activity.UnbindFrom(activity); + u.NewValue.Activity.BindTo(activity); }, true); var thread = new Thread(run) @@ -74,28 +89,10 @@ namespace osu.Game.Online.API thread.Start(); } - private void onTokenChanged(ValueChangedEvent e) => config.Set(OsuSetting.Token, config.Get(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); - - private readonly List components = new List(); + private void onTokenChanged(ValueChangedEvent e) => config.SetValue(OsuSetting.Token, config.Get(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); internal new void Schedule(Action action) => base.Schedule(action); - /// - /// Register a component to receive API events. - /// Fires once immediately to ensure a correct state. - /// - /// - public void Register(IOnlineComponent component) - { - Schedule(() => components.Add(component)); - component.APIStateChanged(this, state); - } - - public void Unregister(IOnlineComponent component) - { - Schedule(() => components.Remove(component)); - } - public string AccessToken => authentication.RequestAccessToken(); /// @@ -107,7 +104,7 @@ namespace osu.Game.Online.API { while (!cancellationToken.IsCancellationRequested) { - switch (State) + switch (State.Value) { case APIState.Failing: //todo: replace this with a ping request. @@ -126,18 +123,18 @@ namespace osu.Game.Online.API case APIState.Offline: case APIState.Connecting: - //work to restore a connection... + // work to restore a connection... if (!HasLogin) { - State = APIState.Offline; + state.Value = APIState.Offline; Thread.Sleep(50); continue; } - State = APIState.Connecting; + state.Value = APIState.Connecting; // save the username at this point, if the user requested for it to be. - config.Set(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty); + config.SetValue(OsuSetting.Username, config.Get(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty); if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password)) { @@ -150,36 +147,50 @@ namespace osu.Game.Online.API } var userReq = new GetUserRequest(); + userReq.Success += u => { - LocalUser.Value = u; + localUser.Value = u; // todo: save/pull from settings - LocalUser.Value.Status.Value = new UserStatusOnline(); + localUser.Value.Status.Value = new UserStatusOnline(); failureCount = 0; - - //we're connected! - State = APIState.Online; }; if (!handleRequest(userReq)) { - if (State == APIState.Connecting) - State = APIState.Failing; + failConnectionProcess(); + continue; + } + + // getting user's friends is considered part of the connection process. + var friendsReq = new GetFriendsRequest(); + + friendsReq.Success += res => + { + friends.AddRange(res); + + //we're connected! + state.Value = APIState.Online; + }; + + if (!handleRequest(friendsReq)) + { + failConnectionProcess(); continue; } // The Success callback event is fired on the main thread, so we should wait for that to run before proceeding. // Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests // before actually going online. - while (State > APIState.Offline && State < APIState.Online) + while (State.Value > APIState.Offline && State.Value < APIState.Online) Thread.Sleep(500); break; } - //hard bail if we can't get a valid access token. + // hard bail if we can't get a valid access token. if (authentication.RequestAccessToken() == null) { Logout(); @@ -202,6 +213,13 @@ namespace osu.Game.Online.API Thread.Sleep(50); } + + void failConnectionProcess() + { + // if something went wrong during the connection process, we want to reset the state (but only if still connecting). + if (State.Value == APIState.Connecting) + state.Value = APIState.Failing; + } } public void Perform(APIRequest request) @@ -222,19 +240,22 @@ namespace osu.Game.Online.API public void Login(string username, string password) { - Debug.Assert(State == APIState.Offline); + Debug.Assert(State.Value == APIState.Offline); ProvidedUsername = username; this.password = password; } + public IHubClientConnector GetHubConnector(string clientName, string endpoint) => + new HubClientConnector(clientName, endpoint, this, versionHash); + public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) { - Debug.Assert(State == APIState.Offline); + Debug.Assert(State.Value == APIState.Offline); var req = new RegistrationRequest { - Url = $@"{Endpoint}/users", + Url = $@"{APIEndpointUrl}/users", Method = HttpMethod.Post, Username = username, Email = email, @@ -249,7 +270,7 @@ namespace osu.Game.Online.API { try { - return JObject.Parse(req.GetResponseString()).SelectToken("form_error", true).ToObject(); + return JObject.Parse(req.GetResponseString().AsNonNull()).SelectToken("form_error", true).AsNonNull().ToObject(); } catch { @@ -273,14 +294,27 @@ namespace osu.Game.Online.API { req.Perform(this); - //we could still be in initialisation, at which point we don't want to say we're Online yet. - if (IsLoggedIn) State = APIState.Online; + // we could still be in initialisation, at which point we don't want to say we're Online yet. + if (IsLoggedIn) state.Value = APIState.Online; failureCount = 0; return true; } + catch (HttpRequestException re) + { + log.Add($"{nameof(HttpRequestException)} while performing request {req}: {re.Message}"); + handleFailure(); + return false; + } + catch (SocketException se) + { + log.Add($"{nameof(SocketException)} while performing request {req}: {se.Message}"); + handleFailure(); + return false; + } catch (WebException we) { + log.Add($"{nameof(WebException)} while performing request {req}: {we.Message}"); handleWebException(we); return false; } @@ -291,29 +325,14 @@ namespace osu.Game.Online.API } } - private APIState state; + private readonly Bindable state = new Bindable(); - public APIState State - { - get => state; - private set - { - if (state == value) - return; + /// + /// The current connectivity state of the API. + /// + public IBindable State => state; - APIState oldState = state; - state = value; - - log.Add($@"We just went {state}!"); - Schedule(() => - { - components.ForEach(c => c.APIStateChanged(this, state)); - OnStateChange?.Invoke(oldState, state); - }); - } - } - - private bool handleWebException(WebException we) + private void handleWebException(WebException we) { HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout); @@ -331,39 +350,39 @@ namespace osu.Game.Online.API { case HttpStatusCode.Unauthorized: Logout(); - return true; + break; case HttpStatusCode.RequestTimeout: - failureCount++; - log.Add($@"API failure count is now {failureCount}"); - - if (failureCount < 3) - //we might try again at an api level. - return false; - - if (State == APIState.Online) - { - State = APIState.Failing; - flushQueue(); - } - - return true; + handleFailure(); + break; } - - return true; } - public bool IsLoggedIn => LocalUser.Value.Id > 1; + private void handleFailure() + { + failureCount++; + log.Add($@"API failure count is now {failureCount}"); + + if (failureCount >= 3 && State.Value == APIState.Online) + { + state.Value = APIState.Failing; + flushQueue(); + } + } + + public bool IsLoggedIn => localUser.Value.Id > 1; public void Queue(APIRequest request) { - lock (queue) queue.Enqueue(request); + lock (queue) + { + if (state.Value == APIState.Offline) + return; + + queue.Enqueue(request); + } } - public event StateChangeDelegate OnStateChange; - - public delegate void StateChangeDelegate(APIState oldState, APIState newState); - private void flushQueue(bool failOldRequests = true) { lock (queue) @@ -382,15 +401,18 @@ namespace osu.Game.Online.API public void Logout() { - flushQueue(); - password = null; authentication.Clear(); - // Scheduled prior to state change such that the state changed event is invoked with the correct user present - Schedule(() => LocalUser.Value = createGuestUser()); + // Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present + Schedule(() => + { + localUser.Value = createGuestUser(); + friends.Clear(); + }); - State = APIState.Offline; + state.Value = APIState.Offline; + flushQueue(); } private static User createGuestUser() => new GuestUser(); diff --git a/osu.Game/Online/API/APIDownloadRequest.cs b/osu.Game/Online/API/APIDownloadRequest.cs index 940b9b4803..62e22d8f88 100644 --- a/osu.Game/Online/API/APIDownloadRequest.cs +++ b/osu.Game/Online/API/APIDownloadRequest.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.IO; using osu.Framework.IO.Network; @@ -28,13 +29,19 @@ namespace osu.Game.Online.API private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total)); - protected APIDownloadRequest() + protected void TriggerSuccess(string filename) { - base.Success += onSuccess; + if (this.filename != null) + throw new InvalidOperationException("Attempted to trigger success more than once"); + + this.filename = filename; + + TriggerSuccess(); } - private void onSuccess() + internal override void TriggerSuccess() { + base.TriggerSuccess(); Success?.Invoke(filename); } diff --git a/osu.Game/Online/API/APIMod.cs b/osu.Game/Online/API/APIMod.cs new file mode 100644 index 0000000000..4427c82a8b --- /dev/null +++ b/osu.Game/Online/API/APIMod.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using MessagePack; +using Newtonsoft.Json; +using osu.Framework.Bindables; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Utils; + +namespace osu.Game.Online.API +{ + [MessagePackObject] + public class APIMod : IMod, IEquatable + { + [JsonProperty("acronym")] + [Key(0)] + public string Acronym { get; set; } + + [JsonProperty("settings")] + [Key(1)] + [MessagePackFormatter(typeof(ModSettingsDictionaryFormatter))] + public Dictionary Settings { get; set; } = new Dictionary(); + + [JsonConstructor] + [SerializationConstructor] + public APIMod() + { + } + + public APIMod(Mod mod) + { + Acronym = mod.Acronym; + + foreach (var (_, property) in mod.GetSettingsSourceProperties()) + { + var bindable = (IBindable)property.GetValue(mod); + + if (!bindable.IsDefault) + Settings.Add(property.Name.Underscore(), bindable); + } + } + + public Mod ToMod(Ruleset ruleset) + { + Mod resultMod = ruleset.GetAllMods().FirstOrDefault(m => m.Acronym == Acronym); + + if (resultMod == null) + throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}."); + + foreach (var (_, property) in resultMod.GetSettingsSourceProperties()) + { + if (!Settings.TryGetValue(property.Name.Underscore(), out object settingValue)) + continue; + + resultMod.CopyAdjustedSetting((IBindable)property.GetValue(resultMod), settingValue); + } + + return resultMod; + } + + public bool Equals(IMod other) => other is APIMod them && Equals(them); + + public bool Equals(APIMod other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Acronym == other.Acronym && + Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default); + } + + public override string ToString() + { + if (Settings.Count > 0) + return $"{Acronym} ({string.Join(',', Settings.Select(kvp => $"{kvp.Key}:{kvp.Value}"))})"; + + return $"{Acronym}"; + } + + private class ModSettingsEqualityComparer : IEqualityComparer> + { + public static ModSettingsEqualityComparer Default { get; } = new ModSettingsEqualityComparer(); + + public bool Equals(KeyValuePair x, KeyValuePair y) + { + object xValue = ModUtils.GetSettingUnderlyingValue(x.Value); + object yValue = ModUtils.GetSettingUnderlyingValue(y.Value); + + return x.Key == y.Key && EqualityComparer.Default.Equals(xValue, yValue); + } + + public int GetHashCode(KeyValuePair obj) => HashCode.Combine(obj.Key, ModUtils.GetSettingUnderlyingValue(obj.Value)); + } + } +} diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs index 6c9356a9b7..1a6868cfa4 100644 --- a/osu.Game/Online/API/APIRequest.cs +++ b/osu.Game/Online/API/APIRequest.cs @@ -5,6 +5,7 @@ using System; using Newtonsoft.Json; using osu.Framework.IO.Network; using osu.Framework.Logging; +using osu.Game.Users; namespace osu.Game.Online.API { @@ -12,18 +13,11 @@ namespace osu.Game.Online.API /// An API request with a well-defined response type. /// /// Type of the response (used for deserialisation). - public abstract class APIRequest : APIRequest + public abstract class APIRequest : APIRequest where T : class { protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest(Uri); - public T Result => ((JsonWebRequest)WebRequest).ResponseObject; - - protected APIRequest() - { - base.Success += onSuccess; - } - - private void onSuccess() => Success?.Invoke(Result); + public T Result { get; private set; } /// /// Invoked on successful completion of an API request. @@ -31,14 +25,26 @@ namespace osu.Game.Online.API /// public new event APISuccessHandler Success; - private class OsuJsonWebRequest : JsonWebRequest + protected override void PostProcess() { - public OsuJsonWebRequest(string uri) - : base(uri) - { - } + base.PostProcess(); + Result = ((OsuJsonWebRequest)WebRequest)?.ResponseObject; + } - protected override string UserAgent => "osu!"; + internal void TriggerSuccess(T result) + { + if (Result != null) + throw new InvalidOperationException("Attempted to trigger success more than once"); + + Result = result; + + TriggerSuccess(); + } + + internal override void TriggerSuccess() + { + base.TriggerSuccess(); + Success?.Invoke(Result); } } @@ -51,11 +57,16 @@ namespace osu.Game.Online.API protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri); - protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}"; + protected virtual string Uri => $@"{API.APIEndpointUrl}/api/v2/{Target}"; protected APIAccess API; protected WebRequest WebRequest; + /// + /// The currently logged in user. Note that this will only be populated during . + /// + protected User User { get; private set; } + /// /// Invoked on successful completion of an API request. /// This will be scheduled to the API's internal scheduler (run on update thread automatically). @@ -81,6 +92,7 @@ namespace osu.Game.Online.API } API = apiAccess; + User = apiAccess.LocalUser.Value; if (checkAndScheduleFailure()) return; @@ -93,7 +105,7 @@ namespace osu.Game.Online.API if (checkAndScheduleFailure()) return; - if (!WebRequest.Aborted) //could have been aborted by a Cancel() call + if (!WebRequest.Aborted) // could have been aborted by a Cancel() call { Logger.Log($@"Performing request {this}", LoggingTarget.Network); WebRequest.Perform(); @@ -102,22 +114,41 @@ namespace osu.Game.Online.API if (checkAndScheduleFailure()) return; + PostProcess(); + API.Schedule(delegate { if (cancelled) return; - Success?.Invoke(); + TriggerSuccess(); }); } + /// + /// Perform any post-processing actions after a successful request. + /// + protected virtual void PostProcess() + { + } + + private bool succeeded; + + internal virtual void TriggerSuccess() + { + succeeded = true; + Success?.Invoke(); + } + + internal void TriggerFailure(Exception e) + { + Failure?.Invoke(e); + } + public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Fail(Exception e) { - if (WebRequest?.Completed == true) - return; - - if (cancelled) + if (succeeded || cancelled) return; cancelled = true; @@ -140,7 +171,7 @@ namespace osu.Game.Online.API } Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network); - pendingFailure = () => Failure?.Invoke(e); + pendingFailure = () => TriggerFailure(e); checkAndScheduleFailure(); } @@ -150,9 +181,13 @@ namespace osu.Game.Online.API /// Whether we are in a failed or cancelled state. private bool checkAndScheduleFailure() { - if (API == null || pendingFailure == null) return cancelled; + if (pendingFailure == null) return cancelled; + + if (API == null) + pendingFailure(); + else + API.Schedule(pendingFailure); - API.Schedule(pendingFailure); pendingFailure = null; return true; } diff --git a/osu.Game/Online/API/ArchiveDownloadRequest.cs b/osu.Game/Online/API/ArchiveDownloadRequest.cs index f1966aeb2b..0bf238109e 100644 --- a/osu.Game/Online/API/ArchiveDownloadRequest.cs +++ b/osu.Game/Online/API/ArchiveDownloadRequest.cs @@ -10,7 +10,7 @@ namespace osu.Game.Online.API { public readonly TModel Model; - public float Progress; + public float Progress { get; private set; } public event Action DownloadProgressed; @@ -18,7 +18,13 @@ namespace osu.Game.Online.API { Model = model; - Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total); + Progressed += (current, total) => SetProgress((float)current / total); + } + + protected void SetProgress(float progress) + { + Progress = progress; + DownloadProgressed?.Invoke(progress); } } } diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 7f23f9b5d5..52f2365165 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using System; using System.Threading; using System.Threading.Tasks; using osu.Framework.Bindables; @@ -18,31 +18,32 @@ namespace osu.Game.Online.API Id = 1001, }); + public BindableList Friends { get; } = new BindableList(); + public Bindable Activity { get; } = new Bindable(); - public bool IsLoggedIn => State == APIState.Online; + public string AccessToken => "token"; + + public bool IsLoggedIn => State.Value == APIState.Online; public string ProvidedUsername => LocalUser.Value.Username; - public string Endpoint => "http://localhost"; + public string APIEndpointUrl => "http://localhost"; - private APIState state = APIState.Online; + public string WebsiteRootUrl => "http://localhost"; - private readonly List components = new List(); + /// + /// Provide handling logic for an arbitrary API request. + /// Should return true is a request was handled. If null or false return, the request will be failed with a . + /// + public Func HandleRequest; - public APIState State - { - get => state; - private set - { - if (state == value) - return; + private readonly Bindable state = new Bindable(APIState.Online); - state = value; - - Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value))); - } - } + /// + /// The current connectivity state of the API. + /// + public IBindable State => state; public DummyAPIAccess() { @@ -55,21 +56,20 @@ namespace osu.Game.Online.API public virtual void Queue(APIRequest request) { + if (HandleRequest?.Invoke(request) != true) + { + // this will fail due to not receiving an APIAccess, and trigger a failure on the request. + // this is intended - any request in testing that needs non-failures should use HandleRequest. + request.Perform(this); + } } - public void Perform(APIRequest request) { } + public void Perform(APIRequest request) => HandleRequest?.Invoke(request); - public Task PerformAsync(APIRequest request) => Task.CompletedTask; - - public void Register(IOnlineComponent component) + public Task PerformAsync(APIRequest request) { - Scheduler.Add(delegate { components.Add(component); }); - component.APIStateChanged(this, state); - } - - public void Unregister(IOnlineComponent component) - { - Scheduler.Add(delegate { components.Remove(component); }); + HandleRequest?.Invoke(request); + return Task.CompletedTask; } public void Login(string username, string password) @@ -80,19 +80,27 @@ namespace osu.Game.Online.API Id = 1001, }; - State = APIState.Online; + state.Value = APIState.Online; } public void Logout() { LocalUser.Value = new GuestUser(); - State = APIState.Offline; + state.Value = APIState.Offline; } + public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null; + public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) { Thread.Sleep(200); return null; } + + public void SetState(APIState newState) => state.Value = newState; + + IBindable IAPIProvider.LocalUser => LocalUser; + IBindableList IAPIProvider.Friends => Friends; + IBindable IAPIProvider.Activity => Activity; } } diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index dff6d0b2ce..3a77b9cfee 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System.Threading.Tasks; using osu.Framework.Bindables; using osu.Game.Users; @@ -11,13 +13,26 @@ namespace osu.Game.Online.API { /// /// The local user. + /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// - Bindable LocalUser { get; } + IBindable LocalUser { get; } + + /// + /// The user's friends. + /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. + /// + IBindableList Friends { get; } /// /// The current user's activity. + /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. /// - Bindable Activity { get; } + IBindable Activity { get; } + + /// + /// Retrieve the OAuth access token. + /// + string AccessToken { get; } /// /// Returns whether the local user is logged in. @@ -33,9 +48,18 @@ namespace osu.Game.Online.API /// /// The URL endpoint for this API. Does not include a trailing slash. /// - string Endpoint { get; } + string APIEndpointUrl { get; } - APIState State { get; } + /// + /// The root URL of of the website, excluding the trailing slash. + /// + string WebsiteRootUrl { get; } + + /// + /// The current connection state of the API. + /// This is not thread-safe and should be scheduled locally if consumed from a drawable component. + /// + IBindable State { get; } /// /// Queue a new request. @@ -61,18 +85,6 @@ namespace osu.Game.Online.API /// The request to perform. Task PerformAsync(APIRequest request); - /// - /// Register a component to receive state changes. - /// - /// The component to register. - void Register(IOnlineComponent component); - - /// - /// Unregisters a component to receive state changes. - /// - /// The component to unregister. - void Unregister(IOnlineComponent component); - /// /// Attempt to login using the provided credentials. This is a non-blocking operation. /// @@ -85,6 +97,13 @@ namespace osu.Game.Online.API /// void Logout(); + /// + /// Constructs a new . May be null if not supported. + /// + /// The name of the client this connector connects for, used for logging. + /// The endpoint to the hub. + IHubClientConnector? GetHubConnector(string clientName, string endpoint); + /// /// Create a new user account. This is a blocking operation. /// @@ -92,6 +111,6 @@ namespace osu.Game.Online.API /// The username to create the account with. /// The password to create the account with. /// Any errors encoutnered during account creation. - RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password); + RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password); } } diff --git a/osu.Game/Online/API/IOnlineComponent.cs b/osu.Game/Online/API/IOnlineComponent.cs deleted file mode 100644 index da6b784759..0000000000 --- a/osu.Game/Online/API/IOnlineComponent.cs +++ /dev/null @@ -1,10 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Online.API -{ - public interface IOnlineComponent - { - void APIStateChanged(IAPIProvider api, APIState state); - } -} diff --git a/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs b/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs new file mode 100644 index 0000000000..81ecc74ddb --- /dev/null +++ b/osu.Game/Online/API/ModSettingsDictionaryFormatter.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Buffers; +using System.Collections.Generic; +using System.Text; +using MessagePack; +using MessagePack.Formatters; +using osu.Game.Utils; + +namespace osu.Game.Online.API +{ + public class ModSettingsDictionaryFormatter : IMessagePackFormatter> + { + public void Serialize(ref MessagePackWriter writer, Dictionary value, MessagePackSerializerOptions options) + { + var primitiveFormatter = PrimitiveObjectFormatter.Instance; + + writer.WriteArrayHeader(value.Count); + + foreach (var kvp in value) + { + var stringBytes = new ReadOnlySequence(Encoding.UTF8.GetBytes(kvp.Key)); + writer.WriteString(in stringBytes); + + primitiveFormatter.Serialize(ref writer, ModUtils.GetSettingUnderlyingValue(kvp.Value), options); + } + } + + public Dictionary Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options) + { + var output = new Dictionary(); + + int itemCount = reader.ReadArrayHeader(); + + for (int i = 0; i < itemCount; i++) + { + output[reader.ReadString()] = + PrimitiveObjectFormatter.Instance.Deserialize(ref reader, options); + } + + return output; + } + } +} diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index baf494ebf9..bdc47aab8d 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -4,7 +4,6 @@ using System.Diagnostics; using System.Net.Http; using osu.Framework.Bindables; -using osu.Framework.IO.Network; namespace osu.Game.Online.API { @@ -166,7 +165,7 @@ namespace osu.Game.Online.API } } - private class AccessTokenRequest : JsonWebRequest + private class AccessTokenRequest : OsuJsonWebRequest { protected string GrantType; diff --git a/osu.Game/Online/API/OsuJsonWebRequest.cs b/osu.Game/Online/API/OsuJsonWebRequest.cs new file mode 100644 index 0000000000..4a45a8b261 --- /dev/null +++ b/osu.Game/Online/API/OsuJsonWebRequest.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Network; + +namespace osu.Game.Online.API +{ + public class OsuJsonWebRequest : JsonWebRequest + { + public OsuJsonWebRequest(string uri) + : base(uri) + { + } + + public OsuJsonWebRequest() + { + } + + protected override string UserAgent => "osu!"; + } +} diff --git a/osu.Game/Online/API/Requests/CreateChannelRequest.cs b/osu.Game/Online/API/Requests/CreateChannelRequest.cs new file mode 100644 index 0000000000..42cb201969 --- /dev/null +++ b/osu.Game/Online/API/Requests/CreateChannelRequest.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using System.Net.Http; +using osu.Framework.IO.Network; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Chat; + +namespace osu.Game.Online.API.Requests +{ + public class CreateChannelRequest : APIRequest + { + private readonly Channel channel; + + public CreateChannelRequest(Channel channel) + { + this.channel = channel; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + req.Method = HttpMethod.Post; + + req.AddParameter("type", $"{ChannelType.PM}"); + req.AddParameter("target_id", $"{channel.Users.First().Id}"); + + return req; + } + + protected override string Target => @"chat/channels"; + } +} diff --git a/osu.Game/Online/API/Requests/Cursor.cs b/osu.Game/Online/API/Requests/Cursor.cs new file mode 100644 index 0000000000..3de8db770c --- /dev/null +++ b/osu.Game/Online/API/Requests/Cursor.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using JetBrains.Annotations; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace osu.Game.Online.API.Requests +{ + /// + /// A collection of parameters which should be passed to the search endpoint to fetch the next page. + /// + public class Cursor + { + [UsedImplicitly] + [JsonExtensionData] + public IDictionary Properties { get; set; } = new Dictionary(); + } +} diff --git a/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs b/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs index 707c59436d..2898955de7 100644 --- a/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs +++ b/osu.Game/Online/API/Requests/DownloadBeatmapSetRequest.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.IO.Network; using osu.Game.Beatmaps; namespace osu.Game.Online.API.Requests @@ -15,6 +16,15 @@ namespace osu.Game.Online.API.Requests this.noVideo = noVideo; } + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + req.Timeout = 60000; + return req; + } + + protected override string FileExtension => ".osz"; + protected override string Target => $@"beatmapsets/{Model.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}"; } } diff --git a/osu.Game/Online/API/Requests/GetBeatmapSetRequest.cs b/osu.Game/Online/API/Requests/GetBeatmapSetRequest.cs index 8e6deeb3c6..158ae03b8d 100644 --- a/osu.Game/Online/API/Requests/GetBeatmapSetRequest.cs +++ b/osu.Game/Online/API/Requests/GetBeatmapSetRequest.cs @@ -7,16 +7,16 @@ namespace osu.Game.Online.API.Requests { public class GetBeatmapSetRequest : APIRequest { - private readonly int id; - private readonly BeatmapSetLookupType type; + public readonly int ID; + public readonly BeatmapSetLookupType Type; public GetBeatmapSetRequest(int id, BeatmapSetLookupType type = BeatmapSetLookupType.SetId) { - this.id = id; - this.type = type; + ID = id; + Type = type; } - protected override string Target => type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{id}" : $@"beatmapsets/lookup?beatmap_id={id}"; + protected override string Target => Type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{ID}" : $@"beatmapsets/lookup?beatmap_id={ID}"; } public enum BeatmapSetLookupType diff --git a/osu.Game/Online/API/Requests/GetCommentsRequest.cs b/osu.Game/Online/API/Requests/GetCommentsRequest.cs index 7763501860..24dae4adf1 100644 --- a/osu.Game/Online/API/Requests/GetCommentsRequest.cs +++ b/osu.Game/Online/API/Requests/GetCommentsRequest.cs @@ -10,27 +10,32 @@ namespace osu.Game.Online.API.Requests { public class GetCommentsRequest : APIRequest { - private readonly long id; - private readonly int page; + private readonly long commentableId; private readonly CommentableType type; private readonly CommentsSortCriteria sort; + private readonly int page; + private readonly long? parentId; - public GetCommentsRequest(CommentableType type, long id, CommentsSortCriteria sort = CommentsSortCriteria.New, int page = 1) + public GetCommentsRequest(long commentableId, CommentableType type, CommentsSortCriteria sort = CommentsSortCriteria.New, int page = 1, long? parentId = null) { + this.commentableId = commentableId; this.type = type; this.sort = sort; - this.id = id; this.page = page; + this.parentId = parentId; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); + req.AddParameter("commentable_id", commentableId.ToString()); req.AddParameter("commentable_type", type.ToString().Underscore().ToLowerInvariant()); - req.AddParameter("commentable_id", id.ToString()); - req.AddParameter("sort", sort.ToString().ToLowerInvariant()); req.AddParameter("page", page.ToString()); + req.AddParameter("sort", sort.ToString().ToLowerInvariant()); + + if (parentId != null) + req.AddParameter("parent_id", parentId.ToString()); return req; } diff --git a/osu.Game/Online/API/Requests/GetNewsRequest.cs b/osu.Game/Online/API/Requests/GetNewsRequest.cs new file mode 100644 index 0000000000..992ccc6d59 --- /dev/null +++ b/osu.Game/Online/API/Requests/GetNewsRequest.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Network; +using osu.Game.Extensions; + +namespace osu.Game.Online.API.Requests +{ + public class GetNewsRequest : APIRequest + { + private readonly int? year; + private readonly Cursor cursor; + + public GetNewsRequest(int? year = null, Cursor cursor = null) + { + this.year = year; + this.cursor = cursor; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + req.AddCursor(cursor); + + if (year.HasValue) + req.AddParameter("year", year.Value.ToString()); + + return req; + } + + protected override string Target => "news"; + } +} diff --git a/osu.Game/Online/API/Requests/GetNewsResponse.cs b/osu.Game/Online/API/Requests/GetNewsResponse.cs new file mode 100644 index 0000000000..98f76d105c --- /dev/null +++ b/osu.Game/Online/API/Requests/GetNewsResponse.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.API.Requests +{ + public class GetNewsResponse : ResponseWithCursor + { + [JsonProperty("news_posts")] + public IEnumerable NewsPosts; + + [JsonProperty("news_sidebar")] + public APINewsSidebar SidebarMetadata; + } +} diff --git a/osu.Game/Online/API/Requests/GetRankingsRequest.cs b/osu.Game/Online/API/Requests/GetRankingsRequest.cs index 941691c4c1..ddc3298ca7 100644 --- a/osu.Game/Online/API/Requests/GetRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetRankingsRequest.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests { - public abstract class GetRankingsRequest : APIRequest + public abstract class GetRankingsRequest : APIRequest where TModel : class { private readonly RulesetInfo ruleset; private readonly int page; diff --git a/osu.Game/Online/API/Requests/GetRoomsRequest.cs b/osu.Game/Online/API/Requests/GetRoomsRequest.cs deleted file mode 100644 index 8f1497ef33..0000000000 --- a/osu.Game/Online/API/Requests/GetRoomsRequest.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi.Lounge.Components; - -namespace osu.Game.Online.API.Requests -{ - public class GetRoomsRequest : APIRequest> - { - private readonly PrimaryFilter primaryFilter; - - public GetRoomsRequest(PrimaryFilter primaryFilter) - { - this.primaryFilter = primaryFilter; - } - - protected override string Target - { - get - { - string target = "rooms"; - - switch (primaryFilter) - { - case PrimaryFilter.Open: - break; - - case PrimaryFilter.Owned: - target += "/owned"; - break; - - case PrimaryFilter.Participated: - target += "/participated"; - break; - - case PrimaryFilter.RecentlyEnded: - target += "/ended"; - break; - } - - return target; - } - } - } -} diff --git a/osu.Game/Online/API/Requests/GetSeasonalBackgroundsRequest.cs b/osu.Game/Online/API/Requests/GetSeasonalBackgroundsRequest.cs new file mode 100644 index 0000000000..941b47244a --- /dev/null +++ b/osu.Game/Online/API/Requests/GetSeasonalBackgroundsRequest.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.API.Requests +{ + public class GetSeasonalBackgroundsRequest : APIRequest + { + protected override string Target => @"seasonal-backgrounds"; + } +} diff --git a/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs b/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs new file mode 100644 index 0000000000..25e6b3f1af --- /dev/null +++ b/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.IO.Network; +using osu.Game.Overlays.Rankings; +using osu.Game.Rulesets; + +namespace osu.Game.Online.API.Requests +{ + public class GetSpotlightRankingsRequest : GetRankingsRequest + { + private readonly int spotlight; + private readonly RankingsSortCriteria sort; + + public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight, RankingsSortCriteria sort) + : base(ruleset, 1) + { + this.spotlight = spotlight; + this.sort = sort; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + req.AddParameter("spotlight", spotlight.ToString()); + req.AddParameter("filter", sort.ToString().ToLower()); + + return req; + } + + protected override string TargetPostfix() => "charts"; + } +} diff --git a/osu.Game/Online/API/Requests/GetSpotlightRankingsResponse.cs b/osu.Game/Online/API/Requests/GetSpotlightRankingsResponse.cs new file mode 100644 index 0000000000..2259314a9f --- /dev/null +++ b/osu.Game/Online/API/Requests/GetSpotlightRankingsResponse.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Users; + +namespace osu.Game.Online.API.Requests +{ + public class GetSpotlightRankingsResponse + { + [JsonProperty("ranking")] + public List Users; + + [JsonProperty("spotlight")] + public APISpotlight Spotlight; + + [JsonProperty("beatmapsets")] + public List BeatmapSets; + } +} diff --git a/osu.Game/Online/API/Requests/GetSpotlightsRequest.cs b/osu.Game/Online/API/Requests/GetSpotlightsRequest.cs new file mode 100644 index 0000000000..6fafb3933c --- /dev/null +++ b/osu.Game/Online/API/Requests/GetSpotlightsRequest.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.API.Requests +{ + public class GetSpotlightsRequest : APIRequest + { + protected override string Target => "spotlights"; + } + + public class SpotlightsCollection + { + [JsonProperty("spotlights")] + public List Spotlights; + } +} diff --git a/osu.Game/Online/API/Requests/GetTopUsersRequest.cs b/osu.Game/Online/API/Requests/GetTopUsersRequest.cs new file mode 100644 index 0000000000..dbbd2119db --- /dev/null +++ b/osu.Game/Online/API/Requests/GetTopUsersRequest.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.API.Requests +{ + public class GetTopUsersRequest : APIRequest + { + protected override string Target => @"rankings/osu/performance"; + } +} diff --git a/osu.Game/Online/API/Requests/GetTopUsersResponse.cs b/osu.Game/Online/API/Requests/GetTopUsersResponse.cs new file mode 100644 index 0000000000..b37b8b3499 --- /dev/null +++ b/osu.Game/Online/API/Requests/GetTopUsersResponse.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Users; + +namespace osu.Game.Online.API.Requests +{ + public class GetTopUsersResponse : ResponseWithCursor + { + [JsonProperty("ranking")] + public List Users; + } +} diff --git a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs index 143d21e40d..bccc3bc0c3 100644 --- a/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRankingsRequest.cs @@ -6,7 +6,7 @@ using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests { - public class GetUserRankingsRequest : GetRankingsRequest + public class GetUserRankingsRequest : GetRankingsRequest { public readonly UserRankingsType Type; diff --git a/osu.Game/Online/API/Requests/GetUserRequest.cs b/osu.Game/Online/API/Requests/GetUserRequest.cs index 31b7e95b39..42aad6f9eb 100644 --- a/osu.Game/Online/API/Requests/GetUserRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRequest.cs @@ -9,14 +9,14 @@ namespace osu.Game.Online.API.Requests public class GetUserRequest : APIRequest { private readonly long? userId; - private readonly RulesetInfo ruleset; + public readonly RulesetInfo Ruleset; public GetUserRequest(long? userId = null, RulesetInfo ruleset = null) { this.userId = userId; - this.ruleset = ruleset; + Ruleset = ruleset; } - protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}"; + protected override string Target => userId.HasValue ? $@"users/{userId}/{Ruleset?.ShortName}" : $@"me/{Ruleset?.ShortName}"; } } diff --git a/osu.Game/Online/API/Requests/GetUsersRequest.cs b/osu.Game/Online/API/Requests/GetUsersRequest.cs index b75ecd5bd7..969d7fdba3 100644 --- a/osu.Game/Online/API/Requests/GetUsersRequest.cs +++ b/osu.Game/Online/API/Requests/GetUsersRequest.cs @@ -1,10 +1,24 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; + namespace osu.Game.Online.API.Requests { public class GetUsersRequest : APIRequest { - protected override string Target => @"rankings/osu/performance"; + private readonly int[] userIds; + + private const int max_ids_per_request = 50; + + public GetUsersRequest(int[] userIds) + { + if (userIds.Length > max_ids_per_request) + throw new ArgumentException($"{nameof(GetUsersRequest)} calls only support up to {max_ids_per_request} IDs at once"); + + this.userIds = userIds; + } + + protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", userIds); } } diff --git a/osu.Game/Online/API/Requests/GetUsersResponse.cs b/osu.Game/Online/API/Requests/GetUsersResponse.cs index b301f551e3..6f49d5cd53 100644 --- a/osu.Game/Online/API/Requests/GetUsersResponse.cs +++ b/osu.Game/Online/API/Requests/GetUsersResponse.cs @@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests { public class GetUsersResponse : ResponseWithCursor { - [JsonProperty("ranking")] - public List Users; + [JsonProperty("users")] + public List Users; } } diff --git a/osu.Game/Online/API/Requests/JoinChannelRequest.cs b/osu.Game/Online/API/Requests/JoinChannelRequest.cs index f6ed5f22c9..33eab7e355 100644 --- a/osu.Game/Online/API/Requests/JoinChannelRequest.cs +++ b/osu.Game/Online/API/Requests/JoinChannelRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Chat; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class JoinChannelRequest : APIRequest { private readonly Channel channel; - private readonly User user; - public JoinChannelRequest(Channel channel, User user) + public JoinChannelRequest(Channel channel) { this.channel = channel; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}"; + protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; } } diff --git a/osu.Game/Online/API/Requests/LeaveChannelRequest.cs b/osu.Game/Online/API/Requests/LeaveChannelRequest.cs index f2ae3926bd..7dfc9a0aed 100644 --- a/osu.Game/Online/API/Requests/LeaveChannelRequest.cs +++ b/osu.Game/Online/API/Requests/LeaveChannelRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Chat; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class LeaveChannelRequest : APIRequest { private readonly Channel channel; - private readonly User user; - public LeaveChannelRequest(Channel channel, User user) + public LeaveChannelRequest(Channel channel) { this.channel = channel; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}"; + protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; } } diff --git a/osu.Game/Online/API/Requests/PaginatedAPIRequest.cs b/osu.Game/Online/API/Requests/PaginatedAPIRequest.cs index 52e12f04ee..bddc34a0dc 100644 --- a/osu.Game/Online/API/Requests/PaginatedAPIRequest.cs +++ b/osu.Game/Online/API/Requests/PaginatedAPIRequest.cs @@ -6,7 +6,7 @@ using osu.Framework.IO.Network; namespace osu.Game.Online.API.Requests { - public abstract class PaginatedAPIRequest : APIRequest + public abstract class PaginatedAPIRequest : APIRequest where T : class { private readonly int page; private readonly int itemsPerPage; diff --git a/osu.Game/Online/API/Requests/ResponseWithCursor.cs b/osu.Game/Online/API/Requests/ResponseWithCursor.cs index e38e73dd01..d52e999722 100644 --- a/osu.Game/Online/API/Requests/ResponseWithCursor.cs +++ b/osu.Game/Online/API/Requests/ResponseWithCursor.cs @@ -7,10 +7,7 @@ namespace osu.Game.Online.API.Requests { public abstract class ResponseWithCursor { - /// - /// A collection of parameters which should be passed to the search endpoint to fetch the next page. - /// [JsonProperty("cursor")] - public dynamic CursorJson; + public Cursor Cursor; } } diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs index f4d67a56aa..7343870dbc 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs @@ -61,7 +61,10 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"failtimes")] private BeatmapMetrics metrics { get; set; } - public BeatmapInfo ToBeatmap(RulesetStore rulesets) + [JsonProperty(@"max_combo")] + private int? maxCombo { get; set; } + + public virtual BeatmapInfo ToBeatmap(RulesetStore rulesets) { var set = BeatmapSet?.ToBeatmapSet(rulesets); @@ -72,10 +75,12 @@ namespace osu.Game.Online.API.Requests.Responses StarDifficulty = starDifficulty, OnlineBeatmapID = OnlineBeatmapID, Version = version, + // this is actually an incorrect mapping (Length is calculated as drain length in lazer's import process, see BeatmapManager.calculateLength). Length = TimeSpan.FromSeconds(length).TotalMilliseconds, Status = Status, BeatmapSet = set, Metrics = metrics, + MaxCombo = maxCombo, BaseDifficulty = new BeatmapDifficulty { DrainRate = drainRate, diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs index 1ca14256e5..45d9c9405f 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs @@ -42,6 +42,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"bpm")] private double bpm { get; set; } + [JsonProperty(@"nsfw")] + private bool hasExplicitContent { get; set; } + [JsonProperty(@"video")] private bool hasVideo { get; set; } @@ -61,7 +64,7 @@ namespace osu.Game.Online.API.Requests.Responses private int[] ratings { get; set; } [JsonProperty(@"user_id")] - private long creatorId + private int creatorId { set => Author.Id = value; } @@ -78,9 +81,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"beatmaps")] private IEnumerable beatmaps { get; set; } - public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) + public virtual BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) { - return new BeatmapSetInfo + var beatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = OnlineBeatmapSetID, Metadata = this, @@ -94,6 +97,7 @@ namespace osu.Game.Online.API.Requests.Responses FavouriteCount = favouriteCount, BPM = bpm, Status = Status, + HasExplicitContent = hasExplicitContent, HasVideo = hasVideo, HasStoryboard = hasStoryboard, Submitted = submitted, @@ -104,8 +108,17 @@ namespace osu.Game.Online.API.Requests.Responses Genre = genre, Language = language }, - Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(), }; + + beatmapSet.Beatmaps = beatmaps?.Select(b => + { + var beatmap = b.ToBeatmap(rulesets); + beatmap.BeatmapSet = beatmapSet; + beatmap.Metadata = beatmapSet.Metadata; + return beatmap; + }).ToList(); + + return beatmapSet; } } } diff --git a/osu.Game/Online/API/Requests/Responses/APIChangelogEntry.cs b/osu.Game/Online/API/Requests/Responses/APIChangelogEntry.cs index f949ab5da5..1ff7523ba6 100644 --- a/osu.Game/Online/API/Requests/Responses/APIChangelogEntry.cs +++ b/osu.Game/Online/API/Requests/Responses/APIChangelogEntry.cs @@ -48,6 +48,7 @@ namespace osu.Game.Online.API.Requests.Responses public enum ChangelogEntryType { Add, - Fix + Fix, + Misc } } diff --git a/osu.Game/Online/API/Requests/Responses/APIChangelogUser.cs b/osu.Game/Online/API/Requests/Responses/APIChangelogUser.cs index 5891391e83..024e1ce048 100644 --- a/osu.Game/Online/API/Requests/Responses/APIChangelogUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIChangelogUser.cs @@ -20,7 +20,7 @@ namespace osu.Game.Online.API.Requests.Responses public string OsuUsername { get; set; } [JsonProperty("user_id")] - public long? UserId { get; set; } + public int? UserId { get; set; } [JsonProperty("user_url")] public string UserUrl { get; set; } diff --git a/osu.Game/Online/API/Requests/Responses/APIChatChannel.cs b/osu.Game/Online/API/Requests/Responses/APIChatChannel.cs new file mode 100644 index 0000000000..fc3b2a8e31 --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIChatChannel.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.Chat; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIChatChannel + { + [JsonProperty(@"channel_id")] + public int? ChannelID { get; set; } + + [JsonProperty(@"recent_messages")] + public List RecentMessages { get; set; } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs index b941cd8973..3d3c07a5ad 100644 --- a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs @@ -38,6 +38,7 @@ namespace osu.Game.Online.API.Requests.Responses Rank = Rank, Ruleset = ruleset, Mods = mods, + IsLegacyScore = true }; if (Statistics != null) diff --git a/osu.Game/Online/API/Requests/Responses/APILegacyScores.cs b/osu.Game/Online/API/Requests/Responses/APILegacyScores.cs index 318fcb00de..009639c1dc 100644 --- a/osu.Game/Online/API/Requests/Responses/APILegacyScores.cs +++ b/osu.Game/Online/API/Requests/Responses/APILegacyScores.cs @@ -3,6 +3,8 @@ using System.Collections.Generic; using Newtonsoft.Json; +using osu.Game.Rulesets; +using osu.Game.Scoring; namespace osu.Game.Online.API.Requests.Responses { @@ -18,9 +20,16 @@ namespace osu.Game.Online.API.Requests.Responses public class APILegacyUserTopScoreInfo { [JsonProperty(@"position")] - public int Position; + public int? Position; [JsonProperty(@"score")] public APILegacyScoreInfo Score; + + public ScoreInfo CreateScoreInfo(RulesetStore rulesets) + { + var score = Score.CreateScoreInfo(rulesets); + score.Position = Position; + return score; + } } } diff --git a/osu.Game/Online/API/Requests/Responses/APIMod.cs b/osu.Game/Online/API/Requests/Responses/APIMod.cs deleted file mode 100644 index b9da4f49ee..0000000000 --- a/osu.Game/Online/API/Requests/Responses/APIMod.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; - -namespace osu.Game.Online.API.Requests.Responses -{ - public class APIMod : IMod - { - public string Acronym { get; set; } - - public bool Equals(IMod other) => Acronym == other?.Acronym; - } -} diff --git a/osu.Game/Online/API/Requests/Responses/APINewsPost.cs b/osu.Game/Online/API/Requests/Responses/APINewsPost.cs new file mode 100644 index 0000000000..ced08f0bf2 --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APINewsPost.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; +using System; +using System.Net; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APINewsPost + { + [JsonProperty("id")] + public long Id { get; set; } + + private string author; + + [JsonProperty("author")] + public string Author + { + get => author; + set => author = WebUtility.HtmlDecode(value); + } + + [JsonProperty("edit_url")] + public string EditUrl { get; set; } + + [JsonProperty("first_image")] + public string FirstImage { get; set; } + + [JsonProperty("published_at")] + public DateTimeOffset PublishedAt { get; set; } + + [JsonProperty("updated_at")] + public DateTimeOffset UpdatedAt { get; set; } + + [JsonProperty("slug")] + public string Slug { get; set; } + + private string title; + + [JsonProperty("title")] + public string Title + { + get => title; + set => title = WebUtility.HtmlDecode(value); + } + + private string preview; + + [JsonProperty("preview")] + public string Preview + { + get => preview; + set => preview = WebUtility.HtmlDecode(value); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APINewsSidebar.cs b/osu.Game/Online/API/Requests/Responses/APINewsSidebar.cs new file mode 100644 index 0000000000..b8d6469a1d --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APINewsSidebar.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; +using System.Collections.Generic; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APINewsSidebar + { + [JsonProperty("current_year")] + public int CurrentYear { get; set; } + + [JsonProperty("news_posts")] + public IEnumerable NewsPosts { get; set; } + + [JsonProperty("years")] + public int[] Years { get; set; } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISeasonalBackgrounds.cs b/osu.Game/Online/API/Requests/Responses/APISeasonalBackgrounds.cs new file mode 100644 index 0000000000..8e395f7397 --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APISeasonalBackgrounds.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APISeasonalBackgrounds + { + [JsonProperty("ends_at")] + public DateTimeOffset EndDate; + + [JsonProperty("backgrounds")] + public List Backgrounds { get; set; } + } + + public class APISeasonalBackground + { + [JsonProperty("url")] + public string Url { get; set; } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISpotlight.cs b/osu.Game/Online/API/Requests/Responses/APISpotlight.cs new file mode 100644 index 0000000000..4f63ebe3df --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APISpotlight.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APISpotlight + { + [JsonProperty("id")] + public int Id; + + [JsonProperty("name")] + public string Name; + + [JsonProperty("type")] + public string Type; + + [JsonProperty("mode_specific")] + public bool ModeSpecific; + + [JsonProperty(@"start_date")] + public DateTimeOffset StartDate; + + [JsonProperty(@"end_date")] + public DateTimeOffset EndDate; + + [JsonProperty(@"participant_count")] + public int? Participants; + + public override string ToString() => Name; + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs b/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs index d9e48373bb..5af7d6a01c 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using Newtonsoft.Json; using osu.Framework.Graphics.Colour; using osuTK.Graphics; @@ -27,34 +28,16 @@ namespace osu.Game.Online.API.Requests.Responses public bool Equals(APIUpdateStream other) => Id == other?.Id; - public ColourInfo Colour + internal static readonly Dictionary KNOWN_STREAMS = new Dictionary { - get - { - switch (Name) - { - case "stable40": - return new Color4(102, 204, 255, 255); + ["stable40"] = new Color4(102, 204, 255, 255), + ["stable"] = new Color4(34, 153, 187, 255), + ["beta40"] = new Color4(255, 221, 85, 255), + ["cuttingedge"] = new Color4(238, 170, 0, 255), + [OsuGameBase.CLIENT_STREAM_NAME] = new Color4(237, 18, 33, 255), + ["web"] = new Color4(136, 102, 238, 255) + }; - case "stable": - return new Color4(34, 153, 187, 255); - - case "beta40": - return new Color4(255, 221, 85, 255); - - case "cuttingedge": - return new Color4(238, 170, 0, 255); - - case OsuGameBase.CLIENT_STREAM_NAME: - return new Color4(237, 18, 33, 255); - - case "web": - return new Color4(136, 102, 238, 255); - - default: - return new Color4(0, 0, 0, 255); - } - } - } + public ColourInfo Colour => KNOWN_STREAMS.TryGetValue(Name, out var colour) ? colour : new Color4(0, 0, 0, 255); } } diff --git a/osu.Game/Online/API/Requests/Responses/APIUserScoreAggregate.cs b/osu.Game/Online/API/Requests/Responses/APIUserScoreAggregate.cs index 0bba6a93bd..172fa3a583 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUserScoreAggregate.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUserScoreAggregate.cs @@ -22,7 +22,7 @@ namespace osu.Game.Online.API.Requests.Responses public double? PP { get; set; } [JsonProperty(@"room_id")] - public int RoomID { get; set; } + public long RoomID { get; set; } [JsonProperty("total_score")] public long TotalScore { get; set; } @@ -33,6 +33,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("user")] public User User { get; set; } + [JsonProperty("position")] + public int? Position { get; set; } + public ScoreInfo CreateScoreInfo() => new ScoreInfo { @@ -40,6 +43,7 @@ namespace osu.Game.Online.API.Requests.Responses PP = PP, TotalScore = TotalScore, User = User, + Position = Position }; } } diff --git a/osu.Game/Online/API/Requests/Responses/Comment.cs b/osu.Game/Online/API/Requests/Responses/Comment.cs index 5510e9afff..05a24cec0e 100644 --- a/osu.Game/Online/API/Requests/Responses/Comment.cs +++ b/osu.Game/Online/API/Requests/Responses/Comment.cs @@ -4,10 +4,6 @@ using Newtonsoft.Json; using osu.Game.Users; using System; -using System.Collections.Generic; -using System.Linq; -using System.Net; -using System.Text.RegularExpressions; namespace osu.Game.Online.API.Requests.Responses { @@ -19,8 +15,6 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"parent_id")] public long? ParentId { get; set; } - public readonly List ChildComments = new List(); - public Comment ParentComment { get; set; } [JsonProperty(@"user_id")] @@ -70,12 +64,8 @@ namespace osu.Game.Online.API.Requests.Responses public bool IsDeleted => DeletedAt.HasValue; - public bool HasMessage => !string.IsNullOrEmpty(MessageHtml); + public bool HasMessage => !string.IsNullOrEmpty(Message); public bool IsVoted { get; set; } - - public string GetMessage => HasMessage ? WebUtility.HtmlDecode(Regex.Replace(MessageHtml, @"<(.|\n)*?>", string.Empty)) : string.Empty; - - public int DeletedChildrenCount => ChildComments.Count(c => c.IsDeleted); } } diff --git a/osu.Game/Online/API/Requests/Responses/CommentBundle.cs b/osu.Game/Online/API/Requests/Responses/CommentBundle.cs index 8db5d8d6ad..d76ede67cd 100644 --- a/osu.Game/Online/API/Requests/Responses/CommentBundle.cs +++ b/osu.Game/Online/API/Requests/Responses/CommentBundle.cs @@ -9,31 +9,8 @@ namespace osu.Game.Online.API.Requests.Responses { public class CommentBundle { - private List comments; - [JsonProperty(@"comments")] - public List Comments - { - get => comments; - set - { - comments = value; - comments.ForEach(child => - { - if (child.ParentId != null) - { - comments.ForEach(parent => - { - if (parent.Id == child.ParentId) - { - parent.ChildComments.Add(child); - child.ParentComment = parent; - } - }); - } - }); - } - } + public List Comments { get; set; } [JsonProperty(@"has_more")] public bool HasMore { get; set; } @@ -47,17 +24,19 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"included_comments")] public List IncludedComments { get; set; } + private List userVotes; + [JsonProperty(@"user_votes")] - private List userVotes + public List UserVotes { - set => value.ForEach(v => + get => userVotes; + set { - Comments.ForEach(c => - { - if (v == c.Id) - c.IsVoted = true; - }); - }); + userVotes = value; + + Comments.ForEach(c => c.IsVoted = value.Contains(c.Id)); + IncludedComments.ForEach(c => c.IsVoted = value.Contains(c.Id)); + } } private List users; @@ -80,6 +59,15 @@ namespace osu.Game.Online.API.Requests.Responses if (c.EditedById == u.Id) c.EditedUser = u; }); + + IncludedComments.ForEach(c => + { + if (c.UserId == u.Id) + c.User = u; + + if (c.EditedById == u.Id) + c.EditedUser = u; + }); }); } } diff --git a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs index 5652b8d2bd..f1cb02fb10 100644 --- a/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs +++ b/osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs @@ -1,51 +1,117 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.ComponentModel; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.IO.Network; +using osu.Game.Extensions; using osu.Game.Overlays; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing; using osu.Game.Rulesets; +using osu.Game.Scoring; namespace osu.Game.Online.API.Requests { public class SearchBeatmapSetsRequest : APIRequest { + [CanBeNull] + public IReadOnlyCollection General { get; } + + public SearchCategory SearchCategory { get; } + + public SortCriteria SortCriteria { get; } + + public SortDirection SortDirection { get; } + + public SearchGenre Genre { get; } + + public SearchLanguage Language { get; } + + [CanBeNull] + public IReadOnlyCollection Extra { get; } + + public SearchPlayed Played { get; } + + public SearchExplicit ExplicitContent { get; } + + [CanBeNull] + public IReadOnlyCollection Ranks { get; } + private readonly string query; private readonly RulesetInfo ruleset; - private readonly BeatmapSearchCategory searchCategory; - private readonly DirectSortCriteria sortCriteria; - private readonly SortDirection direction; - private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc"; + private readonly Cursor cursor; - public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, BeatmapSearchCategory searchCategory = BeatmapSearchCategory.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending) + private string directionString => SortDirection == SortDirection.Descending ? @"desc" : @"asc"; + + public SearchBeatmapSetsRequest( + string query, + RulesetInfo ruleset, + Cursor cursor = null, + IReadOnlyCollection general = null, + SearchCategory searchCategory = SearchCategory.Any, + SortCriteria sortCriteria = SortCriteria.Ranked, + SortDirection sortDirection = SortDirection.Descending, + SearchGenre genre = SearchGenre.Any, + SearchLanguage language = SearchLanguage.Any, + IReadOnlyCollection extra = null, + IReadOnlyCollection ranks = null, + SearchPlayed played = SearchPlayed.Any, + SearchExplicit explicitContent = SearchExplicit.Hide) { this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query); this.ruleset = ruleset; - this.searchCategory = searchCategory; - this.sortCriteria = sortCriteria; - this.direction = direction; + this.cursor = cursor; + + General = general; + SearchCategory = searchCategory; + SortCriteria = sortCriteria; + SortDirection = sortDirection; + Genre = genre; + Language = language; + Extra = extra; + Ranks = ranks; + Played = played; + ExplicitContent = explicitContent; } - // ReSharper disable once ImpureMethodCallOnReadonlyValueField - protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={searchCategory.ToString().ToLowerInvariant()}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}"; - } + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + req.AddParameter("q", query); - public enum BeatmapSearchCategory - { - Any, + if (General != null && General.Any()) + req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().ToLowerInvariant()))); - [Description("Has Leaderboard")] - Leaderboard, - Ranked, - Qualified, - Loved, - Favourites, + if (ruleset.ID.HasValue) + req.AddParameter("m", ruleset.ID.Value.ToString()); - [Description("Pending & WIP")] - Pending, - Graveyard, + req.AddParameter("s", SearchCategory.ToString().ToLowerInvariant()); - [Description("My Maps")] - Mine, + if (Genre != SearchGenre.Any) + req.AddParameter("g", ((int)Genre).ToString()); + + if (Language != SearchLanguage.Any) + req.AddParameter("l", ((int)Language).ToString()); + + req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}"); + + if (Extra != null && Extra.Any()) + req.AddParameter("e", string.Join('.', Extra.Select(e => e.ToString().ToLowerInvariant()))); + + if (Ranks != null && Ranks.Any()) + req.AddParameter("r", string.Join('.', Ranks.Select(r => r.ToString()))); + + if (Played != SearchPlayed.Any) + req.AddParameter("played", Played.ToString().ToLowerInvariant()); + + req.AddParameter("nsfw", ExplicitContent == SearchExplicit.Show ? "true" : "false"); + + req.AddCursor(cursor); + + return req; + } + + protected override string Target => @"beatmapsets/search"; } } diff --git a/osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs b/osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs index 28863cb0e0..3c4fb11ed1 100644 --- a/osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs +++ b/osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs @@ -2,12 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using Newtonsoft.Json; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests { public class SearchBeatmapSetsResponse : ResponseWithCursor { + [JsonProperty("beatmapsets")] public IEnumerable BeatmapSets; + + [JsonProperty("total")] + public int Total; } } diff --git a/osu.Game/Online/Chat/Channel.cs b/osu.Game/Online/Chat/Channel.cs index 6f67a95f53..187a3e5dfc 100644 --- a/osu.Game/Online/Chat/Channel.cs +++ b/osu.Game/Online/Chat/Channel.cs @@ -22,7 +22,7 @@ namespace osu.Game.Online.Chat public readonly ObservableCollection Users = new ObservableCollection(); [JsonProperty(@"users")] - private long[] userIds + private int[] userIds { set { @@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat /// public event Action MessageRemoved; - public bool ReadOnly => false; //todo not yet used. + public bool ReadOnly => false; // todo: not yet used. public override string ToString() => Name; @@ -84,7 +84,8 @@ namespace osu.Game.Online.Chat public long? LastReadId; /// - /// Signalles if the current user joined this channel or not. Defaults to false. + /// Signals if the current user joined this channel or not. Defaults to false. + /// Note that this does not guarantee a join has completed. Check Id > 0 for confirmation. /// public Bindable Joined = new Bindable(); diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 4b5ec1cad0..a980f4c54b 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -18,7 +18,7 @@ namespace osu.Game.Online.Chat /// /// Manages everything channel related /// - public class ChannelManager : PollingComponent + public class ChannelManager : PollingComponent, IChannelPostTarget { /// /// The channels the player joins on startup @@ -48,7 +48,8 @@ namespace osu.Game.Online.Chat /// public IBindableList AvailableChannels => availableChannels; - private IAPIProvider api; + [Resolved] + private IAPIProvider api { get; set; } public readonly BindableBool HighPollRate = new BindableBool(); @@ -56,7 +57,7 @@ namespace osu.Game.Online.Chat { CurrentChannel.ValueChanged += currentChannelChanged; - HighPollRate.BindValueChanged(enabled => TimeBetweenPolls = enabled.NewValue ? 1000 : 6000, true); + HighPollRate.BindValueChanged(enabled => TimeBetweenPolls.Value = enabled.NewValue ? 1000 : 6000, true); } /// @@ -85,7 +86,7 @@ namespace osu.Game.Online.Chat return; CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id)) - ?? new Channel(user); + ?? JoinChannel(new Channel(user)); } private void currentChannelChanged(ValueChangedEvent e) @@ -107,8 +108,7 @@ namespace osu.Game.Online.Chat /// An optional target channel. If null, will be used. public void PostMessage(string text, bool isAction = false, Channel target = null) { - if (target == null) - target = CurrentChannel.Value; + target ??= CurrentChannel.Value; if (target == null) return; @@ -139,7 +139,7 @@ namespace osu.Game.Online.Chat target.AddLocalEcho(message); // if this is a PM and the first message, we need to do a special request to create the PM channel - if (target.Type == ChannelType.PM && !target.Joined.Value) + if (target.Type == ChannelType.PM && target.Id == 0) { var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message); @@ -152,7 +152,7 @@ namespace osu.Game.Online.Chat createNewPrivateMessageRequest.Failure += exception => { - Logger.Error(exception, "Posting message failed."); + handlePostException(exception); target.ReplaceMessage(message, null); dequeueAndRun(); }; @@ -171,7 +171,7 @@ namespace osu.Game.Online.Chat req.Failure += exception => { - Logger.Error(exception, "Posting message failed."); + handlePostException(exception); target.ReplaceMessage(message, null); dequeueAndRun(); }; @@ -184,6 +184,14 @@ namespace osu.Game.Online.Chat dequeueAndRun(); } + private static void handlePostException(Exception exception) + { + if (exception is APIException apiException) + Logger.Log(apiException.Message, level: LogLevel.Important); + else + Logger.Error(exception, "Posting message failed."); + } + /// /// Posts a command locally. Commands like /help will result in a help message written in the current channel. /// @@ -191,18 +199,21 @@ namespace osu.Game.Online.Chat /// An optional target channel. If null, will be used. public void PostCommand(string text, Channel target = null) { - if (target == null) - target = CurrentChannel.Value; + target ??= CurrentChannel.Value; if (target == null) return; - var parameters = text.Split(new[] { ' ' }, 2); + var parameters = text.Split(' ', 2); string command = parameters[0]; string content = parameters.Length == 2 ? parameters[1] : string.Empty; switch (command) { + case "np": + AddInternal(new NowPlayingCommand()); + break; + case "me": if (string.IsNullOrWhiteSpace(content)) { @@ -229,11 +240,10 @@ namespace osu.Game.Online.Chat } JoinChannel(channel); - CurrentChannel.Value = channel; break; case "help": - target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel]")); + target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel], /np")); break; default: @@ -264,7 +274,7 @@ namespace osu.Game.Online.Chat // join any channels classified as "defaults" if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase))) - JoinChannel(ch); + joinChannel(ch); } }; req.Failure += error => @@ -285,7 +295,7 @@ namespace osu.Game.Online.Chat /// The channel private void fetchInitalMessages(Channel channel) { - if (channel.Id <= 0) return; + if (channel.Id <= 0 || channel.MessagesLoaded) return; var fetchInitialMsgReq = new GetMessagesRequest(channel); fetchInitialMsgReq.Success += messages => @@ -337,12 +347,13 @@ namespace osu.Game.Online.Chat } /// - /// Joins a channel if it has not already been joined. + /// Joins a channel if it has not already been joined. Must be called from the update thread. /// /// The channel to join. - /// Whether the channel has already been joined server-side. Will skip a join request. /// The joined channel. Note that this may not match the parameter channel as it is a backed object. - public Channel JoinChannel(Channel channel, bool alreadyJoined = false) + public Channel JoinChannel(Channel channel) => joinChannel(channel, true); + + private Channel joinChannel(Channel channel, bool fetchInitialMessages = false) { if (channel == null) return null; @@ -351,35 +362,56 @@ namespace osu.Game.Online.Chat // ensure we are joined to the channel if (!channel.Joined.Value) { - if (alreadyJoined) - channel.Joined.Value = true; - else + channel.Joined.Value = true; + + switch (channel.Type) { - switch (channel.Type) - { - case ChannelType.Public: - var req = new JoinChannelRequest(channel, api.LocalUser.Value); - req.Success += () => JoinChannel(channel, true); - req.Failure += ex => LeaveChannel(channel); - api.Queue(req); - return channel; - } + case ChannelType.Multiplayer: + // join is implicit. happens when you join a multiplayer game. + // this will probably change in the future. + joinChannel(channel, fetchInitialMessages); + return channel; + + case ChannelType.PM: + var createRequest = new CreateChannelRequest(channel); + createRequest.Success += resChannel => + { + if (resChannel.ChannelID.HasValue) + { + channel.Id = resChannel.ChannelID.Value; + + handleChannelMessages(resChannel.RecentMessages); + channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none. + } + }; + + api.Queue(createRequest); + break; + + default: + var req = new JoinChannelRequest(channel); + req.Success += () => joinChannel(channel, fetchInitialMessages); + req.Failure += ex => LeaveChannel(channel); + api.Queue(req); + return channel; } } - - if (CurrentChannel.Value == null) - CurrentChannel.Value = channel; - - if (!channel.MessagesLoaded) + else { - // let's fetch a small number of messages to bring us up-to-date with the backlog. - fetchInitalMessages(channel); + if (fetchInitialMessages) + fetchInitalMessages(channel); } + CurrentChannel.Value ??= channel; + return channel; } - public void LeaveChannel(Channel channel) + /// + /// Leave the specified channel. Can be called from any thread. + /// + /// The channel to leave. + public void LeaveChannel(Channel channel) => Schedule(() => { if (channel == null) return; @@ -390,10 +422,10 @@ namespace osu.Game.Online.Chat if (channel.Joined.Value) { - api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value)); + api.Queue(new LeaveChannelRequest(channel)); channel.Joined.Value = false; } - } + }); private long lastMessageId; @@ -415,7 +447,8 @@ namespace osu.Game.Online.Chat foreach (var channel in updates.Presence) { // we received this from the server so should mark the channel already joined. - JoinChannel(channel, true); + channel.Joined.Value = true; + joinChannel(channel); } //todo: handle left channels @@ -466,12 +499,6 @@ namespace osu.Game.Online.Chat api.Queue(req); } - - [BackgroundDependencyLoader] - private void load(IAPIProvider api) - { - this.api = api; - } } /// diff --git a/osu.Game/Online/Chat/ChannelType.cs b/osu.Game/Online/Chat/ChannelType.cs index 7d2b661164..151efc4645 100644 --- a/osu.Game/Online/Chat/ChannelType.cs +++ b/osu.Game/Online/Chat/ChannelType.cs @@ -12,5 +12,6 @@ namespace osu.Game.Online.Chat Temporary, PM, Group, + System, } } diff --git a/osu.Game/Online/Chat/DrawableLinkCompiler.cs b/osu.Game/Online/Chat/DrawableLinkCompiler.cs index d27a3fbffe..e7f47833a2 100644 --- a/osu.Game/Online/Chat/DrawableLinkCompiler.cs +++ b/osu.Game/Online/Chat/DrawableLinkCompiler.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osuTK; namespace osu.Game.Online.Chat @@ -20,7 +21,10 @@ namespace osu.Game.Online.Chat /// /// Each word part of a chat link (split for word-wrap support). /// - public List Parts; + public readonly List Parts; + + [Resolved(CanBeNull = true)] + private OverlayColourProvider overlayColourProvider { get; set; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); @@ -34,7 +38,7 @@ namespace osu.Game.Online.Chat [BackgroundDependencyLoader] private void load(OsuColour colours) { - IdleColour = colours.Blue; + IdleColour = overlayColourProvider?.Light2 ?? colours.Blue; } protected override IEnumerable EffectTargets => Parts; diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 495f1ac0b0..8407e2ca6a 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -13,15 +13,17 @@ namespace osu.Game.Online.Chat { public class ExternalLinkOpener : Component { - private GameHost host; - private DialogOverlay dialogOverlay; + [Resolved] + private GameHost host { get; set; } + + [Resolved(CanBeNull = true)] + private DialogOverlay dialogOverlay { get; set; } + private Bindable externalLinkWarning; [BackgroundDependencyLoader(true)] - private void load(GameHost host, DialogOverlay dialogOverlay, OsuConfigManager config) + private void load(OsuConfigManager config) { - this.host = host; - this.dialogOverlay = dialogOverlay; externalLinkWarning = config.GetBindable(OsuSetting.ExternalLinkWarning); } diff --git a/osu.Game/Online/Chat/IChannelPostTarget.cs b/osu.Game/Online/Chat/IChannelPostTarget.cs new file mode 100644 index 0000000000..5697e918f0 --- /dev/null +++ b/osu.Game/Online/Chat/IChannelPostTarget.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; + +namespace osu.Game.Online.Chat +{ + [Cached(typeof(IChannelPostTarget))] + public interface IChannelPostTarget + { + /// + /// Posts a message to the currently opened channel. + /// + /// The message text that is going to be posted + /// Is true if the message is an action, e.g.: user is currently eating + /// An optional target channel. If null, will be used. + void PostMessage(string text, bool isAction = false, Channel target = null); + } +} diff --git a/osu.Game/Online/Chat/InfoMessage.cs b/osu.Game/Online/Chat/InfoMessage.cs index 8dce188804..cea336aae2 100644 --- a/osu.Game/Online/Chat/InfoMessage.cs +++ b/osu.Game/Online/Chat/InfoMessage.cs @@ -8,10 +8,8 @@ namespace osu.Game.Online.Chat { public class InfoMessage : LocalMessage { - private static int infoID = -1; - public InfoMessage(string message) - : base(infoID--) + : base(null) { Timestamp = DateTimeOffset.Now; Content = message; diff --git a/osu.Game/Online/Chat/Message.cs b/osu.Game/Online/Chat/Message.cs index 3b0507eb0c..4f33153e56 100644 --- a/osu.Game/Online/Chat/Message.cs +++ b/osu.Game/Online/Chat/Message.cs @@ -59,7 +59,7 @@ namespace osu.Game.Online.Chat return Id.Value.CompareTo(other.Id.Value); } - public virtual bool Equals(Message other) => Id == other?.Id; + public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id; // ReSharper disable once ImpureMethodCallOnReadonlyValueField public override int GetHashCode() => Id.GetHashCode(); diff --git a/osu.Game/Online/Chat/MessageFormatter.cs b/osu.Game/Online/Chat/MessageFormatter.cs index 717de18c14..b80720a0aa 100644 --- a/osu.Game/Online/Chat/MessageFormatter.cs +++ b/osu.Game/Online/Chat/MessageFormatter.cs @@ -49,6 +49,18 @@ namespace osu.Game.Online.Chat // Unicode emojis private static readonly Regex emoji_regex = new Regex(@"(\uD83D[\uDC00-\uDE4F])"); + /// + /// The root URL for the website, used for chat link matching. + /// + public static string WebsiteRootUrl + { + set => websiteRootUrl = value + .Trim('/') // trim potential trailing slash/ + .Split('/').Last(); // only keep domain name, ignoring protocol. + } + + private static string websiteRootUrl = "osu.ppy.sh"; + private static void handleMatches(Regex regex, string display, string link, MessageFormatterResult result, int startIndex = 0, LinkAction? linkActionOverride = null, char[] escapeChars = null) { int captureOffset = 0; @@ -78,13 +90,13 @@ namespace osu.Game.Online.Chat { result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText); - //since we just changed the line display text, offset any already processed links. + // since we just changed the line display text, offset any already processed links. result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0); var details = GetLinkDetails(linkText); result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument)); - //adjust the offset for processing the current matches group. + // adjust the offset for processing the current matches group. captureOffset += m.Length - displayText.Length; } } @@ -111,7 +123,7 @@ namespace osu.Game.Online.Chat public static LinkDetails GetLinkDetails(string url) { - var args = url.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries); + var args = url.Split('/', StringSplitOptions.RemoveEmptyEntries); args[0] = args[0].TrimEnd(':'); switch (args[0]) @@ -119,22 +131,42 @@ namespace osu.Game.Online.Chat case "http": case "https": // length > 3 since all these links need another argument to work - if (args.Length > 3 && (args[1] == "osu.ppy.sh" || args[1] == "new.ppy.sh")) + if (args.Length > 3 && args[1].EndsWith(websiteRootUrl, StringComparison.OrdinalIgnoreCase)) { + var mainArg = args[3]; + switch (args[2]) { + // old site only case "b": case "beatmaps": - return new LinkDetails(LinkAction.OpenBeatmap, args[3]); + { + string trimmed = mainArg.Split('?').First(); + if (int.TryParse(trimmed, out var id)) + return new LinkDetails(LinkAction.OpenBeatmap, id.ToString()); + + break; + } case "s": case "beatmapsets": case "d": - return new LinkDetails(LinkAction.OpenBeatmapSet, args[3]); + { + if (args.Length > 4 && int.TryParse(args[4], out var id)) + // https://osu.ppy.sh/beatmapsets/1154158#osu/2768184 + return new LinkDetails(LinkAction.OpenBeatmap, id.ToString()); + + // https://osu.ppy.sh/beatmapsets/1154158#whatever + string trimmed = mainArg.Split('#').First(); + if (int.TryParse(trimmed, out id)) + return new LinkDetails(LinkAction.OpenBeatmapSet, id.ToString()); + + break; + } case "u": case "users": - return new LinkDetails(LinkAction.OpenUserProfile, args[3]); + return new LinkDetails(LinkAction.OpenUserProfile, mainArg); } } @@ -183,10 +215,9 @@ namespace osu.Game.Online.Chat case "osump": return new LinkDetails(LinkAction.JoinMultiplayerMatch, args[1]); - - default: - return new LinkDetails(LinkAction.External, null); } + + return new LinkDetails(LinkAction.External, null); } private static MessageFormatterResult format(string toFormat, int startIndex = 0, int space = 3) @@ -259,8 +290,9 @@ namespace osu.Game.Online.Chat public class LinkDetails { - public LinkAction Action; - public string Argument; + public readonly LinkAction Action; + + public readonly string Argument; public LinkDetails(LinkAction action, string argument) { diff --git a/osu.Game/Online/Chat/MessageNotifier.cs b/osu.Game/Online/Chat/MessageNotifier.cs index 49150d08f4..05ffcb03a2 100644 --- a/osu.Game/Online/Chat/MessageNotifier.cs +++ b/osu.Game/Online/Chat/MessageNotifier.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -34,7 +35,7 @@ namespace osu.Game.Online.Chat private Bindable notifyOnMention; private Bindable notifyOnPM; - private Bindable localUser; + private IBindable localUser; private readonly BindableList joinedChannels = new BindableList(); [BackgroundDependencyLoader] @@ -47,17 +48,25 @@ namespace osu.Game.Online.Chat channelManager.JoinedChannels.BindTo(joinedChannels); // Listen for new messages - joinedChannels.ItemsAdded += joinedChannels => - { - foreach (var channel in joinedChannels) - channel.NewMessagesArrived += newMessagesArrived; - }; + joinedChannels.CollectionChanged += channelsChanged; + } - joinedChannels.ItemsRemoved += leftChannels => + private void channelsChanged(object sender, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) { - foreach (var channel in leftChannels) - channel.NewMessagesArrived -= newMessagesArrived; - }; + case NotifyCollectionChangedAction.Add: + foreach (var channel in e.NewItems.Cast()) + channel.NewMessagesArrived += newMessagesArrived; + + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var channel in e.OldItems.Cast()) + channel.NewMessagesArrived -= newMessagesArrived; + + break; + } } private void newMessagesArrived(IEnumerable messages) diff --git a/osu.Game/Online/Chat/NowPlayingCommand.cs b/osu.Game/Online/Chat/NowPlayingCommand.cs new file mode 100644 index 0000000000..926709694b --- /dev/null +++ b/osu.Game/Online/Chat/NowPlayingCommand.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Users; + +namespace osu.Game.Online.Chat +{ + public class NowPlayingCommand : Component + { + [Resolved] + private IChannelPostTarget channelManager { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private Bindable currentBeatmap { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + string verb; + BeatmapInfo beatmap; + + switch (api.Activity.Value) + { + case UserActivity.SoloGame solo: + verb = "playing"; + beatmap = solo.Beatmap; + break; + + case UserActivity.Editing edit: + verb = "editing"; + beatmap = edit.Beatmap; + break; + + default: + verb = "listening to"; + beatmap = currentBeatmap.Value.BeatmapInfo; + break; + } + + var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString(); + + channelManager.PostMessage($"is {verb} {beatmapString}", true); + Expire(); + } + } +} diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index 21d0bcc4bf..8b0caddbc6 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -26,7 +26,7 @@ namespace osu.Game.Online.Chat protected ChannelManager ChannelManager; - private DrawableChannel drawableChannel; + private StandAloneDrawableChannel drawableChannel; private readonly bool postingTextbox; @@ -59,12 +59,13 @@ namespace osu.Game.Online.Chat RelativeSizeAxes = Axes.X, Height = textbox_height, PlaceholderText = "type your message", - OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }); + + textbox.OnCommit += postMessage; } Channel.BindValueChanged(channelChanged); @@ -73,10 +74,12 @@ namespace osu.Game.Online.Chat [BackgroundDependencyLoader(true)] private void load(ChannelManager manager) { - if (ChannelManager == null) - ChannelManager = manager; + ChannelManager ??= manager; } + protected virtual StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => + new StandAloneDrawableChannel(channel); + private void postMessage(TextBox sender, bool newtext) { var text = textbox.Text.Trim(); @@ -92,18 +95,6 @@ namespace osu.Game.Online.Chat textbox.Text = string.Empty; } - public void Contract() - { - this.FadeIn(300); - this.MoveToY(0, 500, Easing.OutQuint); - } - - public void Expand() - { - this.FadeOut(200); - this.MoveToY(100, 500, Easing.In); - } - protected virtual ChatLine CreateMessage(Message message) => new StandAloneMessage(message); private void channelChanged(ValueChangedEvent e) @@ -112,14 +103,14 @@ namespace osu.Game.Online.Chat if (e.NewValue == null) return; - AddInternal(drawableChannel = new StandAloneDrawableChannel(e.NewValue) - { - CreateChatLineAction = CreateMessage, - Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 } - }); + drawableChannel = CreateDrawableChannel(e.NewValue); + drawableChannel.CreateChatLineAction = CreateMessage; + drawableChannel.Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 }; + + AddInternal(drawableChannel); } - protected class StandAloneDrawableChannel : DrawableChannel + public class StandAloneDrawableChannel : DrawableChannel { public Func CreateChatLineAction; diff --git a/osu.Game/Online/DevelopmentEndpointConfiguration.cs b/osu.Game/Online/DevelopmentEndpointConfiguration.cs new file mode 100644 index 0000000000..69531dbe1b --- /dev/null +++ b/osu.Game/Online/DevelopmentEndpointConfiguration.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online +{ + public class DevelopmentEndpointConfiguration : EndpointConfiguration + { + public DevelopmentEndpointConfiguration() + { + WebsiteRootUrl = APIEndpointUrl = @"https://dev.ppy.sh"; + APIClientSecret = @"3LP2mhUrV89xxzD1YKNndXHEhWWCRLPNKioZ9ymT"; + APIClientID = "5"; + SpectatorEndpointUrl = $"{APIEndpointUrl}/spectator"; + MultiplayerEndpointUrl = $"{APIEndpointUrl}/multiplayer"; + } + } +} diff --git a/osu.Game/Online/DownloadState.cs b/osu.Game/Online/DownloadState.cs index 72efbc286e..a58c40d16a 100644 --- a/osu.Game/Online/DownloadState.cs +++ b/osu.Game/Online/DownloadState.cs @@ -7,7 +7,7 @@ namespace osu.Game.Online { NotDownloaded, Downloading, - Downloaded, + Importing, LocallyAvailable } } diff --git a/osu.Game/Online/DownloadTrackingComposite.cs b/osu.Game/Online/DownloadTrackingComposite.cs index 9a0e112727..d9599481e7 100644 --- a/osu.Game/Online/DownloadTrackingComposite.cs +++ b/osu.Game/Online/DownloadTrackingComposite.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; @@ -19,7 +20,8 @@ namespace osu.Game.Online { protected readonly Bindable Model = new Bindable(); - private TModelManager manager; + [Resolved(CanBeNull = true)] + protected TModelManager Manager { get; private set; } /// /// Holds the current download state of the , whether is has already been downloaded, is in progress, or is not downloaded. @@ -33,37 +35,75 @@ namespace osu.Game.Online Model.Value = model; } - [BackgroundDependencyLoader(true)] - private void load(TModelManager manager) - { - this.manager = manager; + private IBindable> managedUpdated; + private IBindable> managerRemoved; + private IBindable>> managerDownloadBegan; + private IBindable>> managerDownloadFailed; + [BackgroundDependencyLoader(true)] + private void load() + { Model.BindValueChanged(modelInfo => { if (modelInfo.NewValue == null) attachDownload(null); - else if (manager.IsAvailableLocally(modelInfo.NewValue)) + else if (IsModelAvailableLocally()) State.Value = DownloadState.LocallyAvailable; else - attachDownload(manager.GetExistingDownload(modelInfo.NewValue)); + attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue)); }, true); - manager.DownloadBegan += downloadBegan; - manager.DownloadFailed += downloadFailed; - manager.ItemAdded += itemAdded; - manager.ItemRemoved += itemRemoved; + if (Manager == null) + return; + + managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy(); + managerDownloadBegan.BindValueChanged(downloadBegan); + managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy(); + managerDownloadFailed.BindValueChanged(downloadFailed); + managedUpdated = Manager.ItemUpdated.GetBoundCopy(); + managedUpdated.BindValueChanged(itemUpdated); + managerRemoved = Manager.ItemRemoved.GetBoundCopy(); + managerRemoved.BindValueChanged(itemRemoved); } - private void downloadBegan(ArchiveDownloadRequest request) + /// + /// Checks that a database model matches the one expected to be downloaded. + /// + /// + /// For online play, this could be used to check that the databased model matches the online beatmap. + /// + /// The model in database. + protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true; + + /// + /// Whether the given model is available in the database. + /// By default, this calls , + /// but can be overriden to add additional checks for verifying the model in database. + /// + protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true; + + private void downloadBegan(ValueChangedEvent>> weakRequest) { - if (request.Model.Equals(Model.Value)) - attachDownload(request); + if (weakRequest.NewValue.TryGetTarget(out var request)) + { + Schedule(() => + { + if (request.Model.Equals(Model.Value)) + attachDownload(request); + }); + } } - private void downloadFailed(ArchiveDownloadRequest request) + private void downloadFailed(ValueChangedEvent>> weakRequest) { - if (request.Model.Equals(Model.Value)) - attachDownload(null); + if (weakRequest.NewValue.TryGetTarget(out var request)) + { + Schedule(() => + { + if (request.Model.Equals(Model.Value)) + attachDownload(null); + }); + } } private ArchiveDownloadRequest attachedRequest; @@ -83,13 +123,13 @@ namespace osu.Game.Online { if (attachedRequest.Progress == 1) { - State.Value = DownloadState.Downloaded; Progress.Value = 1; + State.Value = DownloadState.Importing; } else { - State.Value = DownloadState.Downloading; Progress.Value = attachedRequest.Progress; + State.Value = DownloadState.Downloading; attachedRequest.Failure += onRequestFailure; attachedRequest.DownloadProgressed += onRequestProgress; @@ -102,23 +142,43 @@ namespace osu.Game.Online } } - private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Downloaded); + private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing); private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress); private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null)); - private void itemAdded(TModel s) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable); - - private void itemRemoved(TModel s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded); - - private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() => + private void itemUpdated(ValueChangedEvent> weakItem) { - if (!s.Equals(Model.Value)) - return; + if (weakItem.NewValue.TryGetTarget(out var item)) + { + Schedule(() => + { + if (!item.Equals(Model.Value)) + return; - State.Value = state; - }); + if (!VerifyDatabasedModel(item)) + { + State.Value = DownloadState.NotDownloaded; + return; + } + + State.Value = DownloadState.LocallyAvailable; + }); + } + } + + private void itemRemoved(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var item)) + { + Schedule(() => + { + if (item.Equals(Model.Value)) + State.Value = DownloadState.NotDownloaded; + }); + } + } #region Disposal @@ -126,14 +186,6 @@ namespace osu.Game.Online { base.Dispose(isDisposing); - if (manager != null) - { - manager.DownloadBegan -= downloadBegan; - manager.DownloadFailed -= downloadFailed; - manager.ItemAdded -= itemAdded; - manager.ItemRemoved -= itemRemoved; - } - State.UnbindAll(); attachDownload(null); diff --git a/osu.Game/Online/EndpointConfiguration.cs b/osu.Game/Online/EndpointConfiguration.cs new file mode 100644 index 0000000000..e347d3c653 --- /dev/null +++ b/osu.Game/Online/EndpointConfiguration.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online +{ + /// + /// Holds configuration for API endpoints. + /// + public class EndpointConfiguration + { + /// + /// The base URL for the website. + /// + public string WebsiteRootUrl { get; set; } + + /// + /// The endpoint for the main (osu-web) API. + /// + public string APIEndpointUrl { get; set; } + + /// + /// The OAuth client secret. + /// + public string APIClientSecret { get; set; } + + /// + /// The OAuth client ID. + /// + public string APIClientID { get; set; } + + /// + /// The endpoint for the SignalR spectator server. + /// + public string SpectatorEndpointUrl { get; set; } + + /// + /// The endpoint for the SignalR multiplayer server. + /// + public string MultiplayerEndpointUrl { get; set; } + } +} diff --git a/osu.Game/Online/HubClientConnector.cs b/osu.Game/Online/HubClientConnector.cs new file mode 100644 index 0000000000..3839762e46 --- /dev/null +++ b/osu.Game/Online/HubClientConnector.cs @@ -0,0 +1,208 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Threading; +using System.Threading.Tasks; +using Microsoft.AspNetCore.SignalR.Client; +using Microsoft.Extensions.DependencyInjection; +using Newtonsoft.Json; +using osu.Framework; +using osu.Framework.Bindables; +using osu.Framework.Logging; +using osu.Game.Online.API; + +namespace osu.Game.Online +{ + public class HubClientConnector : IHubClientConnector + { + /// + /// Invoked whenever a new hub connection is built, to configure it before it's started. + /// + public Action? ConfigureConnection { get; set; } + + private readonly string clientName; + private readonly string endpoint; + private readonly string versionHash; + private readonly IAPIProvider api; + + /// + /// The current connection opened by this connector. + /// + public HubConnection? CurrentConnection { get; private set; } + + /// + /// Whether this is connected to the hub, use to access the connection, if this is true. + /// + public IBindable IsConnected => isConnected; + + private readonly Bindable isConnected = new Bindable(); + private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1); + private CancellationTokenSource connectCancelSource = new CancellationTokenSource(); + + private readonly IBindable apiState = new Bindable(); + + /// + /// Constructs a new . + /// + /// The name of the client this connector connects for, used for logging. + /// The endpoint to the hub. + /// An API provider used to react to connection state changes. + /// The hash representing the current game version, used for verification purposes. + public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash) + { + this.clientName = clientName; + this.endpoint = endpoint; + this.api = api; + this.versionHash = versionHash; + + apiState.BindTo(api.State); + apiState.BindValueChanged(state => + { + switch (state.NewValue) + { + case APIState.Failing: + case APIState.Offline: + Task.Run(() => disconnect(true)); + break; + + case APIState.Online: + Task.Run(connect); + break; + } + }, true); + } + + private async Task connect() + { + cancelExistingConnect(); + + if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false)) + throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck."); + + try + { + while (apiState.Value == APIState.Online) + { + // ensure any previous connection was disposed. + // this will also create a new cancellation token source. + await disconnect(false).ConfigureAwait(false); + + // this token will be valid for the scope of this connection. + // if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere. + var cancellationToken = connectCancelSource.Token; + + cancellationToken.ThrowIfCancellationRequested(); + + Logger.Log($"{clientName} connecting...", LoggingTarget.Network); + + try + { + // importantly, rebuild the connection each attempt to get an updated access token. + CurrentConnection = buildConnection(cancellationToken); + + await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false); + + Logger.Log($"{clientName} connected!", LoggingTarget.Network); + isConnected.Value = true; + return; + } + catch (OperationCanceledException) + { + //connection process was cancelled. + throw; + } + catch (Exception e) + { + Logger.Log($"{clientName} connection error: {e}", LoggingTarget.Network); + + // retry on any failure. + await Task.Delay(5000, cancellationToken).ConfigureAwait(false); + } + } + } + finally + { + connectionLock.Release(); + } + } + + private HubConnection buildConnection(CancellationToken cancellationToken) + { + var builder = new HubConnectionBuilder() + .WithUrl(endpoint, options => + { + options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); + options.Headers.Add("OsuVersionHash", versionHash); + }); + + if (RuntimeInfo.SupportsJIT) + builder.AddMessagePackProtocol(); + else + { + // eventually we will precompile resolvers for messagepack, but this isn't working currently + // see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308. + builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; }); + } + + var newConnection = builder.Build(); + + ConfigureConnection?.Invoke(newConnection); + + newConnection.Closed += ex => onConnectionClosed(ex, cancellationToken); + return newConnection; + } + + private Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken) + { + isConnected.Value = false; + + Logger.Log(ex != null ? $"{clientName} lost connection: {ex}" : $"{clientName} disconnected", LoggingTarget.Network); + + // make sure a disconnect wasn't triggered (and this is still the active connection). + if (!cancellationToken.IsCancellationRequested) + Task.Run(connect, default); + + return Task.CompletedTask; + } + + private async Task disconnect(bool takeLock) + { + cancelExistingConnect(); + + if (takeLock) + { + if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false)) + throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck."); + } + + try + { + if (CurrentConnection != null) + await CurrentConnection.DisposeAsync().ConfigureAwait(false); + } + finally + { + CurrentConnection = null; + if (takeLock) + connectionLock.Release(); + } + } + + private void cancelExistingConnect() + { + connectCancelSource.Cancel(); + connectCancelSource = new CancellationTokenSource(); + } + + public override string ToString() => $"Connector for {clientName} ({(IsConnected.Value ? "connected" : "not connected")}"; + + public void Dispose() + { + apiState.UnbindAll(); + cancelExistingConnect(); + } + } +} diff --git a/osu.Game/Online/IHubClientConnector.cs b/osu.Game/Online/IHubClientConnector.cs new file mode 100644 index 0000000000..d2ceb1f030 --- /dev/null +++ b/osu.Game/Online/IHubClientConnector.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using Microsoft.AspNetCore.SignalR.Client; +using osu.Framework.Bindables; +using osu.Game.Online.API; + +namespace osu.Game.Online +{ + /// + /// A component that manages the life cycle of a connection to a SignalR Hub. + /// Should generally be retrieved from an . + /// + public interface IHubClientConnector : IDisposable + { + /// + /// The current connection opened by this connector. + /// + HubConnection? CurrentConnection { get; } + + /// + /// Whether this is connected to the hub, use to access the connection, if this is true. + /// + IBindable IsConnected { get; } + + /// + /// Invoked whenever a new hub connection is built, to configure it before it's started. + /// + public Action? ConfigureConnection { get; set; } + } +} diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index 50cb58c6ab..4d41230799 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -28,7 +28,7 @@ namespace osu.Game.Online.Leaderboards FillMode = FillMode.Fit; FillAspectRatio = 2; - var rankColour = getRankColour(); + var rankColour = OsuColour.ForRank(rank); InternalChild = new DrawSizePreservingFillContainer { TargetDrawSize = new Vector2(64, 32), @@ -58,8 +58,8 @@ namespace osu.Game.Online.Leaderboards Spacing = new Vector2(-3, 0), Padding = new MarginPadding { Top = 5 }, Colour = getRankNameColour(), - Font = OsuFont.GetFont(Typeface.Venera, 25), - Text = getRankName(), + Font = OsuFont.Numeric.With(size: 25), + Text = GetRankName(rank), ShadowColour = Color4.Black.Opacity(0.3f), ShadowOffset = new Vector2(0, 0.08f), Shadow = true, @@ -69,36 +69,7 @@ namespace osu.Game.Online.Leaderboards }; } - private string getRankName() => rank.GetDescription().TrimEnd('+'); - - /// - /// Retrieves the grade background colour. - /// - private Color4 getRankColour() - { - switch (rank) - { - case ScoreRank.XH: - case ScoreRank.X: - return OsuColour.FromHex(@"ce1c9d"); - - case ScoreRank.SH: - case ScoreRank.S: - return OsuColour.FromHex(@"00a8b5"); - - case ScoreRank.A: - return OsuColour.FromHex(@"7cce14"); - - case ScoreRank.B: - return OsuColour.FromHex(@"e3b130"); - - case ScoreRank.C: - return OsuColour.FromHex(@"f18252"); - - default: - return OsuColour.FromHex(@"e95353"); - } - } + public static string GetRankName(ScoreRank rank) => rank.GetDescription().TrimEnd('+'); /// /// Retrieves the grade text colour. @@ -109,23 +80,23 @@ namespace osu.Game.Online.Leaderboards { case ScoreRank.XH: case ScoreRank.SH: - return ColourInfo.GradientVertical(Color4.White, OsuColour.FromHex("afdff0")); + return ColourInfo.GradientVertical(Color4.White, Color4Extensions.FromHex("afdff0")); case ScoreRank.X: case ScoreRank.S: - return ColourInfo.GradientVertical(OsuColour.FromHex(@"ffe7a8"), OsuColour.FromHex(@"ffb800")); + return ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ffe7a8"), Color4Extensions.FromHex(@"ffb800")); case ScoreRank.A: - return OsuColour.FromHex(@"275227"); + return Color4Extensions.FromHex(@"275227"); case ScoreRank.B: - return OsuColour.FromHex(@"553a2b"); + return Color4Extensions.FromHex(@"553a2b"); case ScoreRank.C: - return OsuColour.FromHex(@"473625"); + return Color4Extensions.FromHex(@"473625"); default: - return OsuColour.FromHex(@"512525"); + return Color4Extensions.FromHex(@"512525"); } } } diff --git a/osu.Game/Online/Leaderboards/Leaderboard.cs b/osu.Game/Online/Leaderboards/Leaderboard.cs index bd4fedabd4..d18f189a70 100644 --- a/osu.Game/Online/Leaderboards/Leaderboard.cs +++ b/osu.Game/Online/Leaderboards/Leaderboard.cs @@ -6,10 +6,12 @@ using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Framework.Threading; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; @@ -21,16 +23,17 @@ using osuTK.Graphics; namespace osu.Game.Online.Leaderboards { - public abstract class Leaderboard : Container, IOnlineComponent + public abstract class Leaderboard : Container { private const double fade_duration = 300; private readonly OsuScrollContainer scrollContainer; private readonly Container placeholderContainer; + private readonly UserTopScoreContainer topScoreContainer; private FillFlowContainer scrollFlow; - private readonly LoadingAnimation loading; + private readonly LoadingSpinner loading; private ScheduledDelegate showScoresDelegate; private CancellationTokenSource showScoresCancellationSource; @@ -55,13 +58,14 @@ namespace osu.Game.Online.Leaderboards scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire(); scrollFlow = null; - loading.Hide(); - showScoresDelegate?.Cancel(); showScoresCancellationSource?.Cancel(); if (scores == null || !scores.Any()) + { + loading.Hide(); return; + } // ensure placeholder is hidden when displaying scores PlaceholderState = PlaceholderState.Successful; @@ -83,10 +87,25 @@ namespace osu.Game.Online.Leaderboards } scrollContainer.ScrollTo(0f, false); + loading.Hide(); }, (showScoresCancellationSource = new CancellationTokenSource()).Token)); } } + public TScoreInfo TopScore + { + get => topScoreContainer.Score.Value; + set + { + topScoreContainer.Score.Value = value; + + if (value == null) + topScoreContainer.Hide(); + else + topScoreContainer.Show(); + } + } + protected virtual FillFlowContainer CreateScoreFlow() => new FillFlowContainer { @@ -133,9 +152,9 @@ namespace osu.Game.Online.Leaderboards switch (placeholderState = value) { case PlaceholderState.NetworkFailure: - replacePlaceholder(new RetrievalFailurePlaceholder + replacePlaceholder(new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync) { - OnRetry = UpdateScores, + Action = UpdateScores, }); break; @@ -152,7 +171,7 @@ namespace osu.Game.Online.Leaderboards break; case PlaceholderState.NotLoggedIn: - replacePlaceholder(new LoginPlaceholder()); + replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!")); break; case PlaceholderState.NotSupporter: @@ -170,39 +189,41 @@ namespace osu.Game.Online.Leaderboards { InternalChildren = new Drawable[] { - new GridContainer + new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - RowDimensions = new[] + Masking = true, + Child = new GridContainer { - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new Drawable[] + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - new OsuContextMenuContainer + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - Child = scrollContainer = new OsuScrollContainer + scrollContainer = new OsuScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, } - } - }, - new Drawable[] - { - content = new Container - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, }, - } + new Drawable[] + { + content = new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Child = topScoreContainer = new UserTopScoreContainer(CreateDrawableTopScore) + }, + }, + }, }, }, - loading = new LoadingAnimation(), + loading = new LoadingSpinner(), placeholderContainer = new Container { RelativeSizeAxes = Axes.Both @@ -217,21 +238,20 @@ namespace osu.Game.Online.Leaderboards Scores = null; } - private IAPIProvider api; + [Resolved(CanBeNull = true)] + private IAPIProvider api { get; set; } private ScheduledDelegate pendingUpdateScores; - [BackgroundDependencyLoader(true)] - private void load(IAPIProvider api) - { - this.api = api; - api?.Register(this); - } + private readonly IBindable apiState = new Bindable(); - protected override void Dispose(bool isDisposing) + [BackgroundDependencyLoader] + private void load() { - base.Dispose(isDisposing); - api?.Unregister(this); + if (api != null) + apiState.BindTo(api.State); + + apiState.BindValueChanged(onlineStateChanged, true); } public void RefreshScores() => UpdateScores(); @@ -240,9 +260,9 @@ namespace osu.Game.Online.Leaderboards protected abstract bool IsOnlineScope { get; } - public void APIStateChanged(IAPIProvider api, APIState state) + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { - switch (state) + switch (state.NewValue) { case APIState.Online: case APIState.Offline: @@ -251,7 +271,7 @@ namespace osu.Game.Online.Leaderboards break; } - } + }); protected void UpdateScores() { @@ -285,7 +305,7 @@ namespace osu.Game.Online.Leaderboards PlaceholderState = PlaceholderState.NetworkFailure; }); - api.Queue(getScoresRequest); + api?.Queue(getScoresRequest); }); } @@ -366,5 +386,7 @@ namespace osu.Game.Online.Leaderboards } protected abstract LeaderboardScore CreateDrawableScore(TScoreInfo model, int index); + + protected abstract LeaderboardScore CreateDrawableTopScore(TScoreInfo model); } } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 9c7324d913..795540b65d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -24,8 +24,8 @@ using osu.Game.Scoring; using osu.Game.Users.Drawables; using osuTK; using osuTK.Graphics; -using Humanizer; using osu.Game.Online.API; +using osu.Game.Utils; namespace osu.Game.Online.Leaderboards { @@ -41,7 +41,7 @@ namespace osu.Game.Online.Leaderboards protected Container RankContainer { get; private set; } private readonly ScoreInfo score; - private readonly int rank; + private readonly int? rank; private readonly bool allowHighlight; private Box background; @@ -55,10 +55,16 @@ namespace osu.Game.Online.Leaderboards private List statisticsLabels; - [Resolved] + [Resolved(CanBeNull = true)] private DialogOverlay dialogOverlay { get; set; } - public LeaderboardScore(ScoreInfo score, int rank, bool allowHighlight = true) + [Resolved(CanBeNull = true)] + private SongSelect songSelect { get; set; } + + [Resolved] + private ScoreManager scoreManager { get; set; } + + public LeaderboardScore(ScoreInfo score, int? rank, bool allowHighlight = true) { this.score = score; this.rank = rank; @@ -69,30 +75,20 @@ namespace osu.Game.Online.Leaderboards } [BackgroundDependencyLoader] - private void load(IAPIProvider api, OsuColour colour) + private void load(IAPIProvider api, OsuColour colour, ScoreManager scoreManager) { var user = score.User; statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList(); - DrawableAvatar innerAvatar; + ClickableAvatar innerAvatar; Children = new Drawable[] { - new Container + new RankLabel(rank) { RelativeSizeAxes = Axes.Y, Width = rank_width, - Children = new[] - { - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 20, italics: true), - Text = rank.ToMetric(decimals: rank < 100000 ? 1 : 0), - }, - }, }, content = new Container { @@ -122,7 +118,7 @@ namespace osu.Game.Online.Leaderboards Children = new[] { avatar = new DelayedLoadWrapper( - innerAvatar = new DrawableAvatar(user) + innerAvatar = new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, CornerRadius = corner_radius, @@ -200,8 +196,8 @@ namespace osu.Game.Online.Leaderboards scoreLabel = new GlowingSpriteText { TextColour = Color4.White, - GlowColour = OsuColour.FromHex(@"83ccfa"), - Text = score.TotalScore.ToString(@"N0"), + GlowColour = Color4Extensions.FromHex(@"83ccfa"), + Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.Numeric.With(size: 23), }, RankContainer = new Container @@ -277,7 +273,7 @@ namespace osu.Game.Online.Leaderboards protected virtual IEnumerable GetStatistics(ScoreInfo model) => new[] { new LeaderboardScoreStatistic(FontAwesome.Solid.Link, "Max Combo", model.MaxCombo.ToString()), - new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)) + new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", model.DisplayAccuracy) }; protected override bool OnHover(HoverEvent e) @@ -325,7 +321,7 @@ namespace osu.Game.Online.Leaderboards Origin = Anchor.Centre, Size = new Vector2(icon_size), Rotation = 45, - Colour = OsuColour.FromHex(@"3087ac"), + Colour = Color4Extensions.FromHex(@"3087ac"), Icon = FontAwesome.Solid.Square, Shadow = true, }, @@ -334,7 +330,7 @@ namespace osu.Game.Online.Leaderboards Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(icon_size - 6), - Colour = OsuColour.FromHex(@"a4edff"), + Colour = Color4Extensions.FromHex(@"a4edff"), Icon = statistic.Icon, }, }, @@ -344,7 +340,7 @@ namespace osu.Game.Online.Leaderboards Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, TextColour = Color4.White, - GlowColour = OsuColour.FromHex(@"83ccfa"), + GlowColour = Color4Extensions.FromHex(@"83ccfa"), Text = statistic.Value, Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold), }, @@ -353,6 +349,25 @@ namespace osu.Game.Online.Leaderboards } } + private class RankLabel : Container, IHasTooltip + { + public RankLabel(int? rank) + { + if (rank >= 1000) + TooltipText = $"#{rank:N0}"; + + Child = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 20, italics: true), + Text = rank == null ? "-" : rank.Value.FormatRank() + }; + } + + public string TooltipText { get; } + } + public class LeaderboardScoreStatistic { public IconUsage Icon; @@ -373,6 +388,12 @@ namespace osu.Game.Online.Leaderboards { List items = new List(); + if (score.Mods.Length > 0 && modsContainer.Any(s => s.IsHovered) && songSelect != null) + items.Add(new OsuMenuItem("Use these mods", MenuItemType.Highlighted, () => songSelect.Mods.Value = score.Mods)); + + if (score.Files?.Count > 0) + items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => scoreManager.Export(score))); + if (score.ID != 0) items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(score)))); diff --git a/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs b/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs deleted file mode 100644 index 15d7dabe65..0000000000 --- a/osu.Game/Online/Leaderboards/RetrievalFailurePlaceholder.cs +++ /dev/null @@ -1,65 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; -using osu.Game.Online.Placeholders; -using osuTK; - -namespace osu.Game.Online.Leaderboards -{ - public class RetrievalFailurePlaceholder : Placeholder - { - public Action OnRetry; - - public RetrievalFailurePlaceholder() - { - AddArbitraryDrawable(new RetryButton - { - Action = () => OnRetry?.Invoke(), - Padding = new MarginPadding { Right = 10 } - }); - - AddText(@"Couldn't retrieve scores!"); - } - - public class RetryButton : OsuHoverContainer - { - private readonly SpriteIcon icon; - - public new Action Action; - - public RetryButton() - { - AutoSizeAxes = Axes.Both; - - Child = new OsuClickableContainer - { - AutoSizeAxes = Axes.Both, - Action = () => Action?.Invoke(), - Child = icon = new SpriteIcon - { - Icon = FontAwesome.Solid.Sync, - Size = new Vector2(TEXT_SIZE), - Shadow = true, - }, - }; - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - icon.ScaleTo(0.8f, 4000, Easing.OutQuint); - return base.OnMouseDown(e); - } - - protected override bool OnMouseUp(MouseUpEvent e) - { - icon.ScaleTo(1, 1000, Easing.OutElastic); - return base.OnMouseUp(e); - } - } - } -} diff --git a/osu.Game/Online/Leaderboards/UpdateableRank.cs b/osu.Game/Online/Leaderboards/UpdateableRank.cs index d9e8957281..8f74fd84fe 100644 --- a/osu.Game/Online/Leaderboards/UpdateableRank.cs +++ b/osu.Game/Online/Leaderboards/UpdateableRank.cs @@ -7,23 +7,31 @@ using osu.Game.Scoring; namespace osu.Game.Online.Leaderboards { - public class UpdateableRank : ModelBackedDrawable + public class UpdateableRank : ModelBackedDrawable { - public ScoreRank Rank + public ScoreRank? Rank { get => Model; set => Model = value; } - public UpdateableRank(ScoreRank rank) + public UpdateableRank(ScoreRank? rank) { Rank = rank; } - protected override Drawable CreateDrawable(ScoreRank rank) => new DrawableRank(rank) + protected override Drawable CreateDrawable(ScoreRank? rank) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }; + if (rank.HasValue) + { + return new DrawableRank(rank.Value) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + + return null; + } } } diff --git a/osu.Game/Screens/Select/Leaderboards/UserTopScoreContainer.cs b/osu.Game/Online/Leaderboards/UserTopScoreContainer.cs similarity index 77% rename from osu.Game/Screens/Select/Leaderboards/UserTopScoreContainer.cs rename to osu.Game/Online/Leaderboards/UserTopScoreContainer.cs index 8e10734454..ab4210251e 100644 --- a/osu.Game/Screens/Select/Leaderboards/UserTopScoreContainer.cs +++ b/osu.Game/Online/Leaderboards/UserTopScoreContainer.cs @@ -9,31 +9,29 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; -using osu.Game.Scoring; using osuTK; -namespace osu.Game.Screens.Select.Leaderboards +namespace osu.Game.Online.Leaderboards { - public class UserTopScoreContainer : VisibilityContainer + public class UserTopScoreContainer : VisibilityContainer { private const int duration = 500; + public Bindable Score = new Bindable(); + private readonly Container scoreContainer; - - public Bindable Score = new Bindable(); - - public Action ScoreSelected; + private readonly Func createScoreDelegate; protected override bool StartHidden => true; [Resolved] private RulesetStore rulesets { get; set; } - public UserTopScoreContainer() + public UserTopScoreContainer(Func createScoreDelegate) { + this.createScoreDelegate = createScoreDelegate; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -72,7 +70,7 @@ namespace osu.Game.Screens.Select.Leaderboards private CancellationTokenSource loadScoreCancellation; - private void onScoreChanged(ValueChangedEvent score) + private void onScoreChanged(ValueChangedEvent score) { var newScore = score.NewValue; @@ -82,12 +80,7 @@ namespace osu.Game.Screens.Select.Leaderboards if (newScore == null) return; - var scoreInfo = newScore.Score.CreateScoreInfo(rulesets); - - LoadComponentAsync(new LeaderboardScore(scoreInfo, newScore.Position, false) - { - Action = () => ScoreSelected?.Invoke(scoreInfo) - }, drawableScore => + LoadComponentAsync(createScoreDelegate(newScore), drawableScore => { scoreContainer.Child = drawableScore; drawableScore.FadeInFromZero(duration, Easing.OutQuint); diff --git a/osu.Game/Online/Multiplayer/IMultiplayerClient.cs b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs new file mode 100644 index 0000000000..6d7b9d24d6 --- /dev/null +++ b/osu.Game/Online/Multiplayer/IMultiplayerClient.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Threading.Tasks; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; + +namespace osu.Game.Online.Multiplayer +{ + /// + /// An interface defining a multiplayer client instance. + /// + public interface IMultiplayerClient + { + /// + /// Signals that the room has changed state. + /// + /// The state of the room. + Task RoomStateChanged(MultiplayerRoomState state); + + /// + /// Signals that a user has joined the room. + /// + /// The user. + Task UserJoined(MultiplayerRoomUser user); + + /// + /// Signals that a user has left the room. + /// + /// The user. + Task UserLeft(MultiplayerRoomUser user); + + /// + /// Signal that the host of the room has changed. + /// + /// The user ID of the new host. + Task HostChanged(int userId); + + /// + /// Signals that the settings for this room have changed. + /// + /// The updated room settings. + Task SettingsChanged(MultiplayerRoomSettings newSettings); + + /// + /// Signals that a user in this room changed their state. + /// + /// The ID of the user performing a state change. + /// The new state of the user. + Task UserStateChanged(int userId, MultiplayerUserState state); + + /// + /// Signals that a user in this room changed their beatmap availability state. + /// + /// The ID of the user whose beatmap availability state has changed. + /// The new beatmap availability state of the user. + Task UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability); + + /// + /// Signals that a user in this room changed their local mods. + /// + /// The ID of the user whose mods have changed. + /// The user's new local mods. + Task UserModsChanged(int userId, IEnumerable mods); + + /// + /// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point. + /// + Task LoadRequested(); + + /// + /// Signals that a match has started. All users in the state should begin gameplay as soon as possible. + /// + Task MatchStarted(); + + /// + /// Signals that the match has ended, all players have finished and results are ready to be displayed. + /// + Task ResultsReady(); + } +} diff --git a/osu.Game/Online/Multiplayer/IMultiplayerLoungeServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerLoungeServer.cs new file mode 100644 index 0000000000..4640640c5f --- /dev/null +++ b/osu.Game/Online/Multiplayer/IMultiplayerLoungeServer.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; + +namespace osu.Game.Online.Multiplayer +{ + /// + /// Interface for an out-of-room multiplayer server. + /// + public interface IMultiplayerLoungeServer + { + /// + /// Request to join a multiplayer room. + /// + /// The databased room ID. + /// If the user is already in the requested (or another) room. + Task JoinRoom(long roomId); + } +} diff --git a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs new file mode 100644 index 0000000000..3527ce6314 --- /dev/null +++ b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Threading.Tasks; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; + +namespace osu.Game.Online.Multiplayer +{ + /// + /// Interface for an in-room multiplayer server. + /// + public interface IMultiplayerRoomServer + { + /// + /// Request to leave the currently joined room. + /// + /// If the user is not in a room. + Task LeaveRoom(); + + /// + /// Transfer the host of the currently joined room to another user in the room. + /// + /// The new user which is to become host. + /// A user other than the current host is attempting to transfer host. + /// If the user is not in a room. + Task TransferHost(int userId); + + /// + /// As the host, update the settings of the currently joined room. + /// + /// The new settings to apply. + /// A user other than the current host is attempting to transfer host. + /// If the user is not in a room. + Task ChangeSettings(MultiplayerRoomSettings settings); + + /// + /// Change the local user state in the currently joined room. + /// + /// The proposed new state. + /// If the state change requested is not valid, given the previous state or room state. + /// If the user is not in a room. + Task ChangeState(MultiplayerUserState newState); + + /// + /// Change the local user's availability state of the current beatmap set in joined room. + /// + /// The proposed new beatmap availability state. + Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability); + + /// + /// Change the local user's mods in the currently joined room. + /// + /// The proposed new mods, excluding any required by the room itself. + Task ChangeUserMods(IEnumerable newMods); + + /// + /// As the host of a room, start the match. + /// + /// A user other than the current host is attempting to start the game. + /// If the user is not in a room. + /// If an attempt to start the game occurs when the game's (or users') state disallows it. + Task StartMatch(); + } +} diff --git a/osu.Game/Online/Multiplayer/IMultiplayerServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerServer.cs new file mode 100644 index 0000000000..d3a070af6d --- /dev/null +++ b/osu.Game/Online/Multiplayer/IMultiplayerServer.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.Multiplayer +{ + /// + /// An interface defining the multiplayer server instance. + /// + public interface IMultiplayerServer : IMultiplayerRoomServer, IMultiplayerLoungeServer + { + } +} diff --git a/osu.Game/Online/Multiplayer/InvalidStateChangeException.cs b/osu.Game/Online/Multiplayer/InvalidStateChangeException.cs new file mode 100644 index 0000000000..69b6d4bc13 --- /dev/null +++ b/osu.Game/Online/Multiplayer/InvalidStateChangeException.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.Serialization; +using Microsoft.AspNetCore.SignalR; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + public class InvalidStateChangeException : HubException + { + public InvalidStateChangeException(MultiplayerUserState oldState, MultiplayerUserState newState) + : base($"Cannot change from {oldState} to {newState}") + { + } + + protected InvalidStateChangeException(SerializationInfo info, StreamingContext context) + : base(info, context) + { + } + } +} diff --git a/osu.Game/Online/Multiplayer/InvalidStateException.cs b/osu.Game/Online/Multiplayer/InvalidStateException.cs new file mode 100644 index 0000000000..77a3533dd3 --- /dev/null +++ b/osu.Game/Online/Multiplayer/InvalidStateException.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.Serialization; +using Microsoft.AspNetCore.SignalR; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + public class InvalidStateException : HubException + { + public InvalidStateException(string message) + : base(message) + { + } + + protected InvalidStateException(SerializationInfo info, StreamingContext context) + : base(info, context) + { + } + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs new file mode 100644 index 0000000000..2e65f7cf1c --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -0,0 +1,642 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Logging; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Users; +using osu.Game.Utils; + +namespace osu.Game.Online.Multiplayer +{ + public abstract class MultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer + { + /// + /// Invoked when any change occurs to the multiplayer room. + /// + public event Action? RoomUpdated; + + /// + /// Invoked when the multiplayer server requests the current beatmap to be loaded into play. + /// + public event Action? LoadRequested; + + /// + /// Invoked when the multiplayer server requests gameplay to be started. + /// + public event Action? MatchStarted; + + /// + /// Invoked when the multiplayer server has finished collating results. + /// + public event Action? ResultsReady; + + /// + /// Whether the is currently connected. + /// This is NOT thread safe and usage should be scheduled. + /// + public abstract IBindable IsConnected { get; } + + /// + /// The joined . + /// + public MultiplayerRoom? Room { get; private set; } + + /// + /// The users in the joined which are participating in the current gameplay loop. + /// + public readonly BindableList CurrentMatchPlayingUserIds = new BindableList(); + + public readonly Bindable CurrentMatchPlayingItem = new Bindable(); + + /// + /// The corresponding to the local player, if available. + /// + public MultiplayerRoomUser? LocalUser => Room?.Users.SingleOrDefault(u => u.User?.Id == API.LocalUser.Value.Id); + + /// + /// Whether the is the host in . + /// + public bool IsHost + { + get + { + var localUser = LocalUser; + return localUser != null && Room?.Host != null && localUser.Equals(Room.Host); + } + } + + [Resolved] + protected IAPIProvider API { get; private set; } = null!; + + [Resolved] + protected RulesetStore Rulesets { get; private set; } = null!; + + [Resolved] + private UserLookupCache userLookupCache { get; set; } = null!; + + private Room? apiRoom; + + [BackgroundDependencyLoader] + private void load() + { + IsConnected.BindValueChanged(connected => + { + // clean up local room state on server disconnect. + if (!connected.NewValue && Room != null) + { + Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important); + LeaveRoom(); + } + }); + } + + private readonly TaskChain joinOrLeaveTaskChain = new TaskChain(); + private CancellationTokenSource? joinCancellationSource; + + /// + /// Joins the for a given API . + /// + /// The API . + public async Task JoinRoom(Room room) + { + var cancellationSource = joinCancellationSource = new CancellationTokenSource(); + + await joinOrLeaveTaskChain.Add(async () => + { + if (Room != null) + throw new InvalidOperationException("Cannot join a multiplayer room while already in one."); + + Debug.Assert(room.RoomID.Value != null); + + // Join the server-side room. + var joinedRoom = await JoinRoom(room.RoomID.Value.Value).ConfigureAwait(false); + Debug.Assert(joinedRoom != null); + + // Populate users. + Debug.Assert(joinedRoom.Users != null); + await Task.WhenAll(joinedRoom.Users.Select(PopulateUser)).ConfigureAwait(false); + + // Update the stored room (must be done on update thread for thread-safety). + await scheduleAsync(() => + { + Room = joinedRoom; + apiRoom = room; + foreach (var user in joinedRoom.Users) + updateUserPlayingState(user.UserID, user.State); + }, cancellationSource.Token).ConfigureAwait(false); + + // Update room settings. + await updateLocalRoomSettings(joinedRoom.Settings, cancellationSource.Token).ConfigureAwait(false); + }, cancellationSource.Token).ConfigureAwait(false); + } + + /// + /// Joins the with a given ID. + /// + /// The room ID. + /// The joined . + protected abstract Task JoinRoom(long roomId); + + public Task LeaveRoom() + { + // The join may have not completed yet, so certain tasks that either update the room or reference the room should be cancelled. + // This includes the setting of Room itself along with the initial update of the room settings on join. + joinCancellationSource?.Cancel(); + + // Leaving rooms is expected to occur instantaneously whilst the operation is finalised in the background. + // However a few members need to be reset immediately to prevent other components from entering invalid states whilst the operation hasn't yet completed. + // For example, if a room was left and the user immediately pressed the "create room" button, then the user could be taken into the lobby if the value of Room is not reset in time. + var scheduledReset = scheduleAsync(() => + { + apiRoom = null; + Room = null; + CurrentMatchPlayingUserIds.Clear(); + + RoomUpdated?.Invoke(); + }); + + return joinOrLeaveTaskChain.Add(async () => + { + await scheduledReset.ConfigureAwait(false); + await LeaveRoomInternal().ConfigureAwait(false); + }); + } + + protected abstract Task LeaveRoomInternal(); + + /// + /// Change the current settings. + /// + /// + /// A room must be joined for this to have any effect. + /// + /// The new room name, if any. + /// The new room playlist item, if any. + public Task ChangeSettings(Optional name = default, Optional item = default) + { + if (Room == null) + throw new InvalidOperationException("Must be joined to a match to change settings."); + + // A dummy playlist item filled with the current room settings (except mods). + var existingPlaylistItem = new PlaylistItem + { + Beatmap = + { + Value = new BeatmapInfo + { + OnlineBeatmapID = Room.Settings.BeatmapID, + MD5Hash = Room.Settings.BeatmapChecksum + } + }, + RulesetID = Room.Settings.RulesetID + }; + + return ChangeSettings(new MultiplayerRoomSettings + { + Name = name.GetOr(Room.Settings.Name), + BeatmapID = item.GetOr(existingPlaylistItem).BeatmapID, + BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash, + RulesetID = item.GetOr(existingPlaylistItem).RulesetID, + RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods, + AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods, + }); + } + + /// + /// Toggles the 's ready state. + /// + /// If a toggle of ready state is not valid at this time. + public async Task ToggleReady() + { + var localUser = LocalUser; + + if (localUser == null) + return; + + switch (localUser.State) + { + case MultiplayerUserState.Idle: + await ChangeState(MultiplayerUserState.Ready).ConfigureAwait(false); + return; + + case MultiplayerUserState.Ready: + await ChangeState(MultiplayerUserState.Idle).ConfigureAwait(false); + return; + + default: + throw new InvalidOperationException($"Cannot toggle ready when in {localUser.State}"); + } + } + + /// + /// Toggles the 's spectating state. + /// + /// If a toggle of the spectating state is not valid at this time. + public async Task ToggleSpectate() + { + var localUser = LocalUser; + + if (localUser == null) + return; + + switch (localUser.State) + { + case MultiplayerUserState.Idle: + case MultiplayerUserState.Ready: + await ChangeState(MultiplayerUserState.Spectating).ConfigureAwait(false); + return; + + case MultiplayerUserState.Spectating: + await ChangeState(MultiplayerUserState.Idle).ConfigureAwait(false); + return; + + default: + throw new InvalidOperationException($"Cannot toggle spectate when in {localUser.State}"); + } + } + + public abstract Task TransferHost(int userId); + + public abstract Task ChangeSettings(MultiplayerRoomSettings settings); + + public abstract Task ChangeState(MultiplayerUserState newState); + + public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability); + + /// + /// Change the local user's mods in the currently joined room. + /// + /// The proposed new mods, excluding any required by the room itself. + public Task ChangeUserMods(IEnumerable newMods) => ChangeUserMods(newMods.Select(m => new APIMod(m)).ToList()); + + public abstract Task ChangeUserMods(IEnumerable newMods); + + public abstract Task StartMatch(); + + Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + Debug.Assert(apiRoom != null); + + Room.State = state; + + switch (state) + { + case MultiplayerRoomState.Open: + apiRoom.Status.Value = new RoomStatusOpen(); + break; + + case MultiplayerRoomState.Playing: + apiRoom.Status.Value = new RoomStatusPlaying(); + break; + + case MultiplayerRoomState.Closed: + apiRoom.Status.Value = new RoomStatusEnded(); + break; + } + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + async Task IMultiplayerClient.UserJoined(MultiplayerRoomUser user) + { + if (Room == null) + return; + + await PopulateUser(user).ConfigureAwait(false); + + Scheduler.Add(() => + { + if (Room == null) + return; + + // for sanity, ensure that there can be no duplicate users in the room user list. + if (Room.Users.Any(existing => existing.UserID == user.UserID)) + return; + + Room.Users.Add(user); + + RoomUpdated?.Invoke(); + }, false); + } + + Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + Room.Users.Remove(user); + CurrentMatchPlayingUserIds.Remove(user.UserID); + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.HostChanged(int userId) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + Debug.Assert(apiRoom != null); + + var user = Room.Users.FirstOrDefault(u => u.UserID == userId); + + Room.Host = user; + apiRoom.Host.Value = user?.User; + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings) + { + updateLocalRoomSettings(newSettings); + return Task.CompletedTask; + } + + Task IMultiplayerClient.UserStateChanged(int userId, MultiplayerUserState state) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + Room.Users.Single(u => u.UserID == userId).State = state; + + updateUserPlayingState(userId, state); + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + var user = Room?.Users.SingleOrDefault(u => u.UserID == userId); + + // errors here are not critical - beatmap availability state is mostly for display. + if (user == null) + return; + + user.BeatmapAvailability = beatmapAvailability; + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + public Task UserModsChanged(int userId, IEnumerable mods) + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + var user = Room?.Users.SingleOrDefault(u => u.UserID == userId); + + // errors here are not critical - user mods are mostly for display. + if (user == null) + return; + + user.Mods = mods; + + RoomUpdated?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.LoadRequested() + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + LoadRequested?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.MatchStarted() + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + MatchStarted?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + Task IMultiplayerClient.ResultsReady() + { + if (Room == null) + return Task.CompletedTask; + + Scheduler.Add(() => + { + if (Room == null) + return; + + ResultsReady?.Invoke(); + }, false); + + return Task.CompletedTask; + } + + /// + /// Populates the for a given . + /// + /// The to populate. + protected async Task PopulateUser(MultiplayerRoomUser multiplayerUser) => multiplayerUser.User ??= await userLookupCache.GetUserAsync(multiplayerUser.UserID).ConfigureAwait(false); + + /// + /// Updates the local room settings with the given . + /// + /// + /// This updates both the joined and the respective API . + /// + /// The new to update from. + /// The to cancel the update. + private Task updateLocalRoomSettings(MultiplayerRoomSettings settings, CancellationToken cancellationToken = default) => scheduleAsync(() => + { + if (Room == null) + return; + + Debug.Assert(apiRoom != null); + + // Update a few properties of the room instantaneously. + Room.Settings = settings; + apiRoom.Name.Value = Room.Settings.Name; + + // The current item update is delayed until an online beatmap lookup (below) succeeds. + // In-order for the client to not display an outdated beatmap, the current item is forcefully cleared here. + CurrentMatchPlayingItem.Value = null; + + RoomUpdated?.Invoke(); + + GetOnlineBeatmapSet(settings.BeatmapID, cancellationToken).ContinueWith(set => Schedule(() => + { + if (cancellationToken.IsCancellationRequested) + return; + + updatePlaylist(settings, set.Result); + }), TaskContinuationOptions.OnlyOnRanToCompletion); + }, cancellationToken); + + private void updatePlaylist(MultiplayerRoomSettings settings, BeatmapSetInfo beatmapSet) + { + if (Room == null || !Room.Settings.Equals(settings)) + return; + + Debug.Assert(apiRoom != null); + + var beatmap = beatmapSet.Beatmaps.Single(b => b.OnlineBeatmapID == settings.BeatmapID); + beatmap.MD5Hash = settings.BeatmapChecksum; + + var ruleset = Rulesets.GetRuleset(settings.RulesetID).CreateInstance(); + var mods = settings.RequiredMods.Select(m => m.ToMod(ruleset)); + var allowedMods = settings.AllowedMods.Select(m => m.ToMod(ruleset)); + + // Try to retrieve the existing playlist item from the API room. + var playlistItem = apiRoom.Playlist.FirstOrDefault(i => i.ID == settings.PlaylistItemId); + + if (playlistItem != null) + updateItem(playlistItem); + else + { + // An existing playlist item does not exist, so append a new one. + updateItem(playlistItem = new PlaylistItem()); + apiRoom.Playlist.Add(playlistItem); + } + + CurrentMatchPlayingItem.Value = playlistItem; + + void updateItem(PlaylistItem item) + { + item.ID = settings.PlaylistItemId; + item.Beatmap.Value = beatmap; + item.Ruleset.Value = ruleset.RulesetInfo; + item.RequiredMods.Clear(); + item.RequiredMods.AddRange(mods); + item.AllowedMods.Clear(); + item.AllowedMods.AddRange(allowedMods); + } + } + + /// + /// Retrieves a from an online source. + /// + /// The beatmap set ID. + /// A token to cancel the request. + /// The retrieval task. + protected abstract Task GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default); + + /// + /// For the provided user ID, update whether the user is included in . + /// + /// The user's ID. + /// The new state of the user. + private void updateUserPlayingState(int userId, MultiplayerUserState state) + { + bool wasPlaying = CurrentMatchPlayingUserIds.Contains(userId); + bool isPlaying = state >= MultiplayerUserState.WaitingForLoad && state <= MultiplayerUserState.FinishedPlay; + + if (isPlaying == wasPlaying) + return; + + if (isPlaying) + CurrentMatchPlayingUserIds.Add(userId); + else + CurrentMatchPlayingUserIds.Remove(userId); + } + + private Task scheduleAsync(Action action, CancellationToken cancellationToken = default) + { + var tcs = new TaskCompletionSource(); + + Scheduler.Add(() => + { + if (cancellationToken.IsCancellationRequested) + { + tcs.SetCanceled(); + return; + } + + try + { + action(); + tcs.SetResult(true); + } + catch (Exception ex) + { + tcs.SetException(ex); + } + }); + + return tcs.Task; + } + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoom.cs b/osu.Game/Online/Multiplayer/MultiplayerRoom.cs new file mode 100644 index 0000000000..c5fa6253ed --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerRoom.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using MessagePack; +using Newtonsoft.Json; + +namespace osu.Game.Online.Multiplayer +{ + /// + /// A multiplayer room. + /// + [Serializable] + [MessagePackObject] + public class MultiplayerRoom + { + /// + /// The ID of the room, used for database persistence. + /// + [Key(0)] + public readonly long RoomID; + + /// + /// The current state of the room (ie. whether it is in progress or otherwise). + /// + [Key(1)] + public MultiplayerRoomState State { get; set; } + + /// + /// All currently enforced game settings for this room. + /// + [Key(2)] + public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings(); + + /// + /// All users currently in this room. + /// + [Key(3)] + public List Users { get; set; } = new List(); + + /// + /// The host of this room, in control of changing room settings. + /// + [Key(4)] + public MultiplayerRoomUser? Host { get; set; } + + [JsonConstructor] + [SerializationConstructor] + public MultiplayerRoom(long roomId) + { + RoomID = roomId; + } + + public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]"; + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs new file mode 100644 index 0000000000..7d6c76bc2f --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using MessagePack; +using osu.Game.Online.API; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + [MessagePackObject] + public class MultiplayerRoomSettings : IEquatable + { + [Key(0)] + public int BeatmapID { get; set; } + + [Key(1)] + public int RulesetID { get; set; } + + [Key(2)] + public string BeatmapChecksum { get; set; } = string.Empty; + + [Key(3)] + public string Name { get; set; } = "Unnamed room"; + + [NotNull] + [Key(4)] + public IEnumerable RequiredMods { get; set; } = Enumerable.Empty(); + + [NotNull] + [Key(5)] + public IEnumerable AllowedMods { get; set; } = Enumerable.Empty(); + + [Key(6)] + public long PlaylistItemId { get; set; } + + public bool Equals(MultiplayerRoomSettings other) + => BeatmapID == other.BeatmapID + && BeatmapChecksum == other.BeatmapChecksum + && RequiredMods.SequenceEqual(other.RequiredMods) + && AllowedMods.SequenceEqual(other.AllowedMods) + && RulesetID == other.RulesetID + && Name.Equals(other.Name, StringComparison.Ordinal) + && PlaylistItemId == other.PlaylistItemId; + + public override string ToString() => $"Name:{Name}" + + $" Beatmap:{BeatmapID} ({BeatmapChecksum})" + + $" RequiredMods:{string.Join(',', RequiredMods)}" + + $" AllowedMods:{string.Join(',', AllowedMods)}" + + $" Ruleset:{RulesetID}" + + $" Item:{PlaylistItemId}"; + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoomState.cs b/osu.Game/Online/Multiplayer/MultiplayerRoomState.cs new file mode 100644 index 0000000000..48f25d7ca2 --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerRoomState.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +namespace osu.Game.Online.Multiplayer +{ + /// + /// The current overall state of a multiplayer room. + /// + public enum MultiplayerRoomState + { + /// + /// The room is open and accepting new players. + /// + Open, + + /// + /// A game start has been triggered but players have not finished loading. + /// + WaitingForLoad, + + /// + /// A game is currently ongoing. + /// + Playing, + + /// + /// The room has been disbanded and closed. + /// + Closed + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs b/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs new file mode 100644 index 0000000000..c654127b94 --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using MessagePack; +using Newtonsoft.Json; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Users; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + [MessagePackObject] + public class MultiplayerRoomUser : IEquatable + { + [Key(0)] + public readonly int UserID; + + [Key(1)] + public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle; + + /// + /// The availability state of the current beatmap. + /// + [Key(2)] + public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable(); + + /// + /// Any mods applicable only to the local user. + /// + [Key(3)] + [NotNull] + public IEnumerable Mods { get; set; } = Enumerable.Empty(); + + [IgnoreMember] + public User? User { get; set; } + + [JsonConstructor] + public MultiplayerRoomUser(int userId) + { + UserID = userId; + } + + public bool Equals(MultiplayerRoomUser other) + { + if (ReferenceEquals(this, other)) return true; + + return UserID == other.UserID; + } + + public override bool Equals(object obj) + { + if (ReferenceEquals(this, obj)) return true; + if (obj.GetType() != GetType()) return false; + + return Equals((MultiplayerRoomUser)obj); + } + + public override int GetHashCode() => UserID.GetHashCode(); + } +} diff --git a/osu.Game/Online/Multiplayer/MultiplayerUserState.cs b/osu.Game/Online/Multiplayer/MultiplayerUserState.cs new file mode 100644 index 0000000000..c467ff84bb --- /dev/null +++ b/osu.Game/Online/Multiplayer/MultiplayerUserState.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.Multiplayer +{ + public enum MultiplayerUserState + { + /// + /// The user is idle and waiting for something to happen (or watching the match but not participating). + /// + Idle, + + /// + /// The user has marked themselves as ready to participate and should be considered for the next game start. + /// + /// + /// Clients in this state will receive gameplay channel messages. + /// As a client the only thing to look for in this state is a call. + /// + Ready, + + /// + /// The server is waiting for this user to finish loading. This is a reserved state, and is set by the server. + /// + /// + /// All users in state when the game start will be transitioned to this state. + /// All users in this state need to transition to before the game can start. + /// + WaitingForLoad, + + /// + /// The user's client has marked itself as loaded and ready to begin gameplay. + /// + Loaded, + + /// + /// The user is currently playing in a game. This is a reserved state, and is set by the server. + /// + /// + /// Once there are no remaining users, all users in state will be transitioned to this state. + /// At this point the game will start for all users. + /// + Playing, + + /// + /// The user has finished playing and is ready to view results. + /// + /// + /// Once all users transition from to this state, the game will end and results will be distributed. + /// All users will be transitioned to the state. + /// + FinishedPlay, + + /// + /// The user is currently viewing results. This is a reserved state, and is set by the server. + /// + Results, + + /// + /// The user is currently spectating this room. + /// + Spectating + } +} diff --git a/osu.Game/Online/Multiplayer/NotHostException.cs b/osu.Game/Online/Multiplayer/NotHostException.cs new file mode 100644 index 0000000000..051cde45a0 --- /dev/null +++ b/osu.Game/Online/Multiplayer/NotHostException.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.Serialization; +using Microsoft.AspNetCore.SignalR; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + public class NotHostException : HubException + { + public NotHostException() + : base("User is attempting to perform a host level operation while not the host") + { + } + + protected NotHostException(SerializationInfo info, StreamingContext context) + : base(info, context) + { + } + } +} diff --git a/osu.Game/Online/Multiplayer/NotJoinedRoomException.cs b/osu.Game/Online/Multiplayer/NotJoinedRoomException.cs new file mode 100644 index 0000000000..0e9902f002 --- /dev/null +++ b/osu.Game/Online/Multiplayer/NotJoinedRoomException.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.Serialization; +using Microsoft.AspNetCore.SignalR; + +namespace osu.Game.Online.Multiplayer +{ + [Serializable] + public class NotJoinedRoomException : HubException + { + public NotJoinedRoomException() + : base("This user has not yet joined a multiplayer room.") + { + } + + protected NotJoinedRoomException(SerializationInfo info, StreamingContext context) + : base(info, context) + { + } + } +} diff --git a/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs new file mode 100644 index 0000000000..cf1e18e059 --- /dev/null +++ b/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Collections.Generic; +using System.Threading; +using System.Threading.Tasks; +using Microsoft.AspNetCore.SignalR.Client; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.Rooms; + +namespace osu.Game.Online.Multiplayer +{ + /// + /// A with online connectivity. + /// + public class OnlineMultiplayerClient : MultiplayerClient + { + private readonly string endpoint; + + private IHubClientConnector? connector; + + public override IBindable IsConnected { get; } = new BindableBool(); + + private HubConnection? connection => connector?.CurrentConnection; + + public OnlineMultiplayerClient(EndpointConfiguration endpoints) + { + endpoint = endpoints.MultiplayerEndpointUrl; + } + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint); + + if (connector != null) + { + connector.ConfigureConnection = connection => + { + // this is kind of SILLY + // https://github.com/dotnet/aspnetcore/issues/15198 + connection.On(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged); + connection.On(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined); + connection.On(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft); + connection.On(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged); + connection.On(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged); + connection.On(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged); + connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested); + connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted); + connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady); + connection.On>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged); + connection.On(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged); + }; + + IsConnected.BindTo(connector.IsConnected); + } + } + + protected override Task JoinRoom(long roomId) + { + if (!IsConnected.Value) + return Task.FromCanceled(new CancellationToken(true)); + + return connection.InvokeAsync(nameof(IMultiplayerServer.JoinRoom), roomId); + } + + protected override Task LeaveRoomInternal() + { + if (!IsConnected.Value) + return Task.FromCanceled(new CancellationToken(true)); + + return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom)); + } + + public override Task TransferHost(int userId) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId); + } + + public override Task ChangeSettings(MultiplayerRoomSettings settings) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings); + } + + public override Task ChangeState(MultiplayerUserState newState) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState); + } + + public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability); + } + + public override Task ChangeUserMods(IEnumerable newMods) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods); + } + + public override Task StartMatch() + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch)); + } + + protected override Task GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default) + { + var tcs = new TaskCompletionSource(); + var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId); + + req.Success += res => + { + if (cancellationToken.IsCancellationRequested) + { + tcs.SetCanceled(); + return; + } + + tcs.SetResult(res.ToBeatmapSet(Rulesets)); + }; + + req.Failure += e => tcs.SetException(e); + + API.Queue(req); + + return tcs.Task; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + connector?.Dispose(); + } + } +} diff --git a/osu.Game/Online/Multiplayer/PlaylistItem.cs b/osu.Game/Online/Multiplayer/PlaylistItem.cs deleted file mode 100644 index d13e8b31e6..0000000000 --- a/osu.Game/Online/Multiplayer/PlaylistItem.cs +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using Newtonsoft.Json; -using osu.Game.Beatmaps; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; - -namespace osu.Game.Online.Multiplayer -{ - public class PlaylistItem - { - [JsonProperty("id")] - public int ID { get; set; } - - [JsonProperty("beatmap_id")] - public int BeatmapID { get; set; } - - [JsonProperty("ruleset_id")] - public int RulesetID { get; set; } - - [JsonIgnore] - public BeatmapInfo Beatmap - { - get => beatmap; - set - { - beatmap = value; - BeatmapID = value?.OnlineBeatmapID ?? 0; - } - } - - [JsonIgnore] - public RulesetInfo Ruleset { get; set; } - - [JsonIgnore] - public readonly List AllowedMods = new List(); - - [JsonIgnore] - public readonly List RequiredMods = new List(); - - [JsonProperty("beatmap")] - private APIBeatmap apiBeatmap { get; set; } - - private APIMod[] allowedModsBacking; - - [JsonProperty("allowed_mods")] - private APIMod[] allowedMods - { - get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); - set => allowedModsBacking = value; - } - - private APIMod[] requiredModsBacking; - - [JsonProperty("required_mods")] - private APIMod[] requiredMods - { - get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); - set => requiredModsBacking = value; - } - - private BeatmapInfo beatmap; - - public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets) - { - // If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead - // Todo: Is this a bug? Room creation only returns the beatmap ID - Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets); - Ruleset = rulesets.GetRuleset(RulesetID); - - if (allowedModsBacking != null) - { - AllowedMods.Clear(); - AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym))); - - allowedModsBacking = null; - } - - if (requiredModsBacking != null) - { - RequiredMods.Clear(); - RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym))); - - requiredModsBacking = null; - } - } - - public bool ShouldSerializeID() => false; - public bool ShouldSerializeapiBeatmap() => false; - } -} diff --git a/osu.Game/Online/Multiplayer/Room.cs b/osu.Game/Online/Multiplayer/Room.cs deleted file mode 100644 index 53089897f7..0000000000 --- a/osu.Game/Online/Multiplayer/Room.cs +++ /dev/null @@ -1,152 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using Newtonsoft.Json; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Game.Online.Multiplayer.GameTypes; -using osu.Game.Online.Multiplayer.RoomStatuses; -using osu.Game.Users; - -namespace osu.Game.Online.Multiplayer -{ - public class Room - { - [Cached] - [JsonProperty("id")] - public Bindable RoomID { get; private set; } = new Bindable(); - - [Cached] - [JsonProperty("name")] - public Bindable Name { get; private set; } = new Bindable(); - - [Cached] - [JsonProperty("host")] - public Bindable Host { get; private set; } = new Bindable(); - - [Cached] - [JsonProperty("playlist")] - public BindableList Playlist { get; private set; } = new BindableList(); - - [Cached] - [JsonIgnore] - public Bindable CurrentItem { get; private set; } = new Bindable(); - - [Cached] - [JsonProperty("channel_id")] - public Bindable ChannelId { get; private set; } = new Bindable(); - - [Cached] - [JsonIgnore] - public Bindable Duration { get; private set; } = new Bindable(TimeSpan.FromMinutes(30)); - - [Cached] - [JsonIgnore] - public Bindable MaxAttempts { get; private set; } = new Bindable(); - - [Cached] - [JsonIgnore] - public Bindable Status { get; private set; } = new Bindable(new RoomStatusOpen()); - - [Cached] - [JsonIgnore] - public Bindable Availability { get; private set; } = new Bindable(); - - [Cached] - [JsonIgnore] - public Bindable Type { get; private set; } = new Bindable(new GameTypeTimeshift()); - - [Cached] - [JsonIgnore] - public Bindable MaxParticipants { get; private set; } = new Bindable(); - - [Cached] - [JsonIgnore] - public Bindable> Participants { get; private set; } = new Bindable>(Enumerable.Empty()); - - [Cached] - public Bindable ParticipantCount { get; private set; } = new Bindable(); - - public Room() - { - Playlist.ItemsAdded += updateCurrent; - Playlist.ItemsRemoved += updateCurrent; - updateCurrent(Playlist); - } - - private void updateCurrent(IEnumerable playlist) - { - CurrentItem.Value = playlist.FirstOrDefault(); - } - - // todo: TEMPORARY - [JsonProperty("participant_count")] - private int? participantCount - { - get => ParticipantCount.Value; - set => ParticipantCount.Value = value ?? 0; - } - - [JsonProperty("duration")] - private int duration - { - get => (int)Duration.Value.TotalMinutes; - set => Duration.Value = TimeSpan.FromMinutes(value); - } - - // Only supports retrieval for now - [Cached] - [JsonProperty("ends_at")] - public Bindable EndDate { get; private set; } = new Bindable(); - - // Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930) - [JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)] - private int? maxAttempts - { - get => MaxAttempts.Value; - set => MaxAttempts.Value = value; - } - - /// - /// The position of this in the list. This is not read from or written to the API. - /// - [JsonIgnore] - public Bindable Position { get; private set; } = new Bindable(-1); - - public void CopyFrom(Room other) - { - RoomID.Value = other.RoomID.Value; - Name.Value = other.Name.Value; - - if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) - Host.Value = other.Host.Value; - - ChannelId.Value = other.ChannelId.Value; - Status.Value = other.Status.Value; - Availability.Value = other.Availability.Value; - Type.Value = other.Type.Value; - MaxParticipants.Value = other.MaxParticipants.Value; - ParticipantCount.Value = other.ParticipantCount.Value; - Participants.Value = other.Participants.Value.ToArray(); - EndDate.Value = other.EndDate.Value; - - if (DateTimeOffset.Now >= EndDate.Value) - Status.Value = new RoomStatusEnded(); - - // Todo: Temporary, should only remove/add new items (requires framework changes) - if (Playlist.Count == 0) - Playlist.AddRange(other.Playlist); - else if (other.Playlist.Count > 0) - Playlist.First().ID = other.Playlist.First().ID; - - Position = other.Position; - } - - public bool ShouldSerializeRoomID() => false; - public bool ShouldSerializeHost() => false; - public bool ShouldSerializeEndDate() => false; - } -} diff --git a/osu.Game/Online/OnlineViewContainer.cs b/osu.Game/Online/OnlineViewContainer.cs new file mode 100644 index 0000000000..4955aa9058 --- /dev/null +++ b/osu.Game/Online/OnlineViewContainer.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.Placeholders; + +namespace osu.Game.Online +{ + /// + /// A for displaying online content which require a local user to be logged in. + /// Shows its children only when the local user is logged in and supports displaying a placeholder if not. + /// + public class OnlineViewContainer : Container + { + protected LoadingSpinner LoadingSpinner { get; private set; } + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private readonly string placeholderMessage; + + private Drawable placeholder; + + private const double transform_duration = 300; + + [Resolved] + protected IAPIProvider API { get; private set; } + + /// + /// Construct a new instance of an online view container. + /// + /// The message to display when not logged in. If empty, no button will display. + public OnlineViewContainer(string placeholderMessage) + { + this.placeholderMessage = placeholderMessage; + } + + private readonly IBindable apiState = new Bindable(); + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + InternalChildren = new[] + { + Content, + placeholder = string.IsNullOrEmpty(placeholderMessage) ? Empty() : new LoginPlaceholder(placeholderMessage), + LoadingSpinner = new LoadingSpinner + { + Alpha = 0, + } + }; + + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); + } + + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => + { + switch (state.NewValue) + { + case APIState.Offline: + PopContentOut(Content); + placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint); + placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint); + LoadingSpinner.Hide(); + break; + + case APIState.Online: + PopContentIn(Content); + placeholder.FadeOut(transform_duration / 2, Easing.OutQuint); + LoadingSpinner.Hide(); + break; + + case APIState.Failing: + case APIState.Connecting: + PopContentOut(Content); + LoadingSpinner.Show(); + placeholder.FadeOut(transform_duration / 2, Easing.OutQuint); + break; + } + }); + + /// + /// Applies a transform to the online content to make it hidden. + /// + protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint); + + /// + /// Applies a transform to the online content to make it visible. + /// + protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint); + } +} diff --git a/osu.Game/Online/Placeholders/ClickablePlaceholder.cs b/osu.Game/Online/Placeholders/ClickablePlaceholder.cs new file mode 100644 index 0000000000..936ad79c64 --- /dev/null +++ b/osu.Game/Online/Placeholders/ClickablePlaceholder.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Online.Placeholders +{ + public class ClickablePlaceholder : Placeholder + { + public Action Action; + + public ClickablePlaceholder(string actionMessage, IconUsage icon) + { + OsuTextFlowContainer textFlow; + + AddArbitraryDrawable(new OsuAnimatedButton + { + AutoSizeAxes = Framework.Graphics.Axes.Both, + Child = textFlow = new OsuTextFlowContainer(cp => cp.Font = cp.Font.With(size: TEXT_SIZE)) + { + AutoSizeAxes = Framework.Graphics.Axes.Both, + Margin = new Framework.Graphics.MarginPadding(5) + }, + Action = () => Action?.Invoke() + }); + + textFlow.AddIcon(icon, i => + { + i.Padding = new Framework.Graphics.MarginPadding { Right = 10 }; + }); + + textFlow.AddText(actionMessage); + } + } +} diff --git a/osu.Game/Online/Placeholders/LoginPlaceholder.cs b/osu.Game/Online/Placeholders/LoginPlaceholder.cs index ffc6623229..f8a326a52e 100644 --- a/osu.Game/Online/Placeholders/LoginPlaceholder.cs +++ b/osu.Game/Online/Placeholders/LoginPlaceholder.cs @@ -2,45 +2,20 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; using osu.Game.Overlays; namespace osu.Game.Online.Placeholders { - public sealed class LoginPlaceholder : Placeholder + public sealed class LoginPlaceholder : ClickablePlaceholder { [Resolved(CanBeNull = true)] private LoginOverlay login { get; set; } - public LoginPlaceholder() + public LoginPlaceholder(string actionMessage) + : base(actionMessage, FontAwesome.Solid.UserLock) { - AddIcon(FontAwesome.Solid.UserLock, cp => - { - cp.Font = cp.Font.With(size: TEXT_SIZE); - cp.Padding = new MarginPadding { Right = 10 }; - }); - - AddText(@"Please sign in to view online leaderboards!"); - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - this.ScaleTo(0.8f, 4000, Easing.OutQuint); - return base.OnMouseDown(e); - } - - protected override bool OnMouseUp(MouseUpEvent e) - { - this.ScaleTo(1, 1000, Easing.OutElastic); - return base.OnMouseUp(e); - } - - protected override bool OnClick(ClickEvent e) - { - login?.Show(); - return base.OnClick(e); + Action = () => login?.Show(); } } } diff --git a/osu.Game/Online/PollingComponent.cs b/osu.Game/Online/PollingComponent.cs index acbb2c39f4..3d19f2ab09 100644 --- a/osu.Game/Online/PollingComponent.cs +++ b/osu.Game/Online/PollingComponent.cs @@ -3,7 +3,8 @@ using System; using System.Threading.Tasks; -using osu.Framework.Graphics; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; using osu.Framework.Threading; namespace osu.Game.Online @@ -11,7 +12,7 @@ namespace osu.Game.Online /// /// A component which requires a constant polling process. /// - public abstract class PollingComponent : Component + public abstract class PollingComponent : CompositeDrawable // switch away from Component because InternalChildren are used in usages. { private double? lastTimePolled; @@ -19,22 +20,11 @@ namespace osu.Game.Online private bool pollingActive; - private double timeBetweenPolls; - /// /// The time in milliseconds to wait between polls. /// Setting to zero stops all polling. /// - public double TimeBetweenPolls - { - get => timeBetweenPolls; - set - { - timeBetweenPolls = value; - scheduledPoll?.Cancel(); - pollIfNecessary(); - } - } + public readonly Bindable TimeBetweenPolls = new Bindable(); /// /// @@ -42,7 +32,13 @@ namespace osu.Game.Online /// The initial time in milliseconds to wait between polls. Setting to zero stops all polling. protected PollingComponent(double timeBetweenPolls = 0) { - TimeBetweenPolls = timeBetweenPolls; + TimeBetweenPolls.BindValueChanged(_ => + { + scheduledPoll?.Cancel(); + pollIfNecessary(); + }); + + TimeBetweenPolls.Value = timeBetweenPolls; } protected override void LoadComplete() @@ -60,7 +56,7 @@ namespace osu.Game.Online if (pollingActive) return false; // don't try polling if the time between polls hasn't been set. - if (timeBetweenPolls == 0) return false; + if (TimeBetweenPolls.Value == 0) return false; if (!lastTimePolled.HasValue) { @@ -68,7 +64,7 @@ namespace osu.Game.Online return true; } - if (Time.Current - lastTimePolled.Value > timeBetweenPolls) + if (Time.Current - lastTimePolled.Value > TimeBetweenPolls.Value) { doPoll(); return true; @@ -99,7 +95,7 @@ namespace osu.Game.Online /// public void PollImmediately() { - lastTimePolled = Time.Current - timeBetweenPolls; + lastTimePolled = Time.Current - TimeBetweenPolls.Value; scheduleNextPoll(); } @@ -121,7 +117,7 @@ namespace osu.Game.Online double lastPollDuration = lastTimePolled.HasValue ? Time.Current - lastTimePolled.Value : 0; - scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, timeBetweenPolls - lastPollDuration)); + scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, TimeBetweenPolls.Value - lastPollDuration)); } } } diff --git a/osu.Game/Online/ProductionEndpointConfiguration.cs b/osu.Game/Online/ProductionEndpointConfiguration.cs new file mode 100644 index 0000000000..c6ddc03564 --- /dev/null +++ b/osu.Game/Online/ProductionEndpointConfiguration.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online +{ + public class ProductionEndpointConfiguration : EndpointConfiguration + { + public ProductionEndpointConfiguration() + { + WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh"; + APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; + APIClientID = "5"; + SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; + MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs b/osu.Game/Online/Rooms/APICreatedRoom.cs similarity index 78% rename from osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs rename to osu.Game/Online/Rooms/APICreatedRoom.cs index a554101bc7..d1062b2306 100644 --- a/osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs +++ b/osu.Game/Online/Rooms/APICreatedRoom.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; -using osu.Game.Online.Multiplayer; -namespace osu.Game.Online.API.Requests.Responses +namespace osu.Game.Online.Rooms { public class APICreatedRoom : Room { diff --git a/osu.Game/Online/Rooms/APILeaderboard.cs b/osu.Game/Online/Rooms/APILeaderboard.cs new file mode 100644 index 0000000000..c487123906 --- /dev/null +++ b/osu.Game/Online/Rooms/APILeaderboard.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Online.Rooms +{ + public class APILeaderboard + { + [JsonProperty("leaderboard")] + public List Leaderboard; + + [JsonProperty("user_score")] + public APIUserScoreAggregate UserScore; + } +} diff --git a/osu.Game/Online/Rooms/APIPlaylistBeatmap.cs b/osu.Game/Online/Rooms/APIPlaylistBeatmap.cs new file mode 100644 index 0000000000..973dccd528 --- /dev/null +++ b/osu.Game/Online/Rooms/APIPlaylistBeatmap.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; +using osu.Game.Beatmaps; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets; + +namespace osu.Game.Online.Rooms +{ + public class APIPlaylistBeatmap : APIBeatmap + { + [JsonProperty("checksum")] + public string Checksum { get; set; } + + public override BeatmapInfo ToBeatmap(RulesetStore rulesets) + { + var b = base.ToBeatmap(rulesets); + b.MD5Hash = Checksum; + return b; + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APIScoreToken.cs b/osu.Game/Online/Rooms/APIScoreToken.cs similarity index 74% rename from osu.Game/Online/API/Requests/Responses/APIScoreToken.cs rename to osu.Game/Online/Rooms/APIScoreToken.cs index 1d2465bedf..6b559876de 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoreToken.cs +++ b/osu.Game/Online/Rooms/APIScoreToken.cs @@ -3,11 +3,11 @@ using Newtonsoft.Json; -namespace osu.Game.Online.API.Requests.Responses +namespace osu.Game.Online.Rooms { public class APIScoreToken { [JsonProperty("id")] - public int ID { get; set; } + public long ID { get; set; } } } diff --git a/osu.Game/Online/Rooms/BeatmapAvailability.cs b/osu.Game/Online/Rooms/BeatmapAvailability.cs new file mode 100644 index 0000000000..a83327aad5 --- /dev/null +++ b/osu.Game/Online/Rooms/BeatmapAvailability.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; +using Newtonsoft.Json; + +namespace osu.Game.Online.Rooms +{ + /// + /// The local availability information about a certain beatmap for the client. + /// + [MessagePackObject] + public class BeatmapAvailability : IEquatable + { + /// + /// The beatmap's availability state. + /// + [Key(0)] + public readonly DownloadState State; + + /// + /// The beatmap's downloading progress, null when not in state. + /// + [Key(1)] + public readonly float? DownloadProgress; + + [JsonConstructor] + public BeatmapAvailability(DownloadState state, float? downloadProgress = null) + { + State = state; + DownloadProgress = downloadProgress; + } + + public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded); + public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress); + public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing); + public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable); + + public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress; + + public override string ToString() => $"{string.Join(", ", State, $"{DownloadProgress:0.00%}")}"; + } +} diff --git a/osu.Game/Online/API/Requests/CreateRoomRequest.cs b/osu.Game/Online/Rooms/CreateRoomRequest.cs similarity index 73% rename from osu.Game/Online/API/Requests/CreateRoomRequest.cs rename to osu.Game/Online/Rooms/CreateRoomRequest.cs index c848c55cc6..f058eb9ba8 100644 --- a/osu.Game/Online/API/Requests/CreateRoomRequest.cs +++ b/osu.Game/Online/Rooms/CreateRoomRequest.cs @@ -4,18 +4,17 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { public class CreateRoomRequest : APIRequest { - private readonly Room room; + public readonly Room Room; public CreateRoomRequest(Room room) { - this.room = room; + Room = room; } protected override WebRequest CreateWebRequest() @@ -25,7 +24,7 @@ namespace osu.Game.Online.API.Requests req.ContentType = "application/json"; req.Method = HttpMethod.Post; - req.AddRaw(JsonConvert.SerializeObject(room)); + req.AddRaw(JsonConvert.SerializeObject(Room)); return req; } diff --git a/osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs b/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs similarity index 64% rename from osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs rename to osu.Game/Online/Rooms/CreateRoomScoreRequest.cs index e6246b4f1f..d4303e77df 100644 --- a/osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs +++ b/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs @@ -3,25 +3,28 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { public class CreateRoomScoreRequest : APIRequest { - private readonly int roomId; - private readonly int playlistItemId; + private readonly long roomId; + private readonly long playlistItemId; + private readonly string versionHash; - public CreateRoomScoreRequest(int roomId, int playlistItemId) + public CreateRoomScoreRequest(long roomId, long playlistItemId, string versionHash) { this.roomId = roomId; this.playlistItemId = playlistItemId; + this.versionHash = versionHash; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); req.Method = HttpMethod.Post; + req.AddParameter("version_hash", versionHash); return req; } diff --git a/osu.Game/Online/Multiplayer/GameType.cs b/osu.Game/Online/Rooms/GameType.cs similarity index 93% rename from osu.Game/Online/Multiplayer/GameType.cs rename to osu.Game/Online/Rooms/GameType.cs index 10381d93bb..caa352d812 100644 --- a/osu.Game/Online/Multiplayer/GameType.cs +++ b/osu.Game/Online/Rooms/GameType.cs @@ -4,7 +4,7 @@ using osu.Framework.Graphics; using osu.Game.Graphics; -namespace osu.Game.Online.Multiplayer +namespace osu.Game.Online.Rooms { public abstract class GameType { diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs b/osu.Game/Online/Rooms/GameTypes/GameTypePlaylists.cs similarity index 80% rename from osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs rename to osu.Game/Online/Rooms/GameTypes/GameTypePlaylists.cs index 1a3d2837ce..3425c6c5cd 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTimeshift.cs +++ b/osu.Game/Online/Rooms/GameTypes/GameTypePlaylists.cs @@ -6,11 +6,11 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osuTK; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { - public class GameTypeTimeshift : GameType + public class GameTypePlaylists : GameType { - public override string Name => "Timeshift"; + public override string Name => "Playlists"; public override Drawable GetIcon(OsuColour colours, float size) => new SpriteIcon { diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs b/osu.Game/Online/Rooms/GameTypes/GameTypeTag.cs similarity index 94% rename from osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs rename to osu.Game/Online/Rooms/GameTypes/GameTypeTag.cs index 5ba5f1a415..e468612738 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTag.cs +++ b/osu.Game/Online/Rooms/GameTypes/GameTypeTag.cs @@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osuTK; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { public class GameTypeTag : GameType { diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs b/osu.Game/Online/Rooms/GameTypes/GameTypeTagTeam.cs similarity index 96% rename from osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs rename to osu.Game/Online/Rooms/GameTypes/GameTypeTagTeam.cs index ef0a00a9f0..b82f203fac 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTagTeam.cs +++ b/osu.Game/Online/Rooms/GameTypes/GameTypeTagTeam.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osuTK; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { public class GameTypeTagTeam : GameType { diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTeamVersus.cs b/osu.Game/Online/Rooms/GameTypes/GameTypeTeamVersus.cs similarity index 95% rename from osu.Game/Online/Multiplayer/GameTypes/GameTypeTeamVersus.cs rename to osu.Game/Online/Rooms/GameTypes/GameTypeTeamVersus.cs index c25bce1c71..5ad4033dc9 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeTeamVersus.cs +++ b/osu.Game/Online/Rooms/GameTypes/GameTypeTeamVersus.cs @@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osuTK; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { public class GameTypeTeamVersus : GameType { diff --git a/osu.Game/Online/Multiplayer/GameTypes/GameTypeVersus.cs b/osu.Game/Online/Rooms/GameTypes/GameTypeVersus.cs similarity index 92% rename from osu.Game/Online/Multiplayer/GameTypes/GameTypeVersus.cs rename to osu.Game/Online/Rooms/GameTypes/GameTypeVersus.cs index 4640c7b361..3783cc67b0 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/GameTypeVersus.cs +++ b/osu.Game/Online/Rooms/GameTypes/GameTypeVersus.cs @@ -4,7 +4,7 @@ using osu.Framework.Graphics; using osu.Game.Graphics; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { public class GameTypeVersus : GameType { diff --git a/osu.Game/Online/Multiplayer/GameTypes/VersusRow.cs b/osu.Game/Online/Rooms/GameTypes/VersusRow.cs similarity index 97% rename from osu.Game/Online/Multiplayer/GameTypes/VersusRow.cs rename to osu.Game/Online/Rooms/GameTypes/VersusRow.cs index b6e8e4458f..0bd09a23ac 100644 --- a/osu.Game/Online/Multiplayer/GameTypes/VersusRow.cs +++ b/osu.Game/Online/Rooms/GameTypes/VersusRow.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Shapes; using osuTK; using osuTK.Graphics; -namespace osu.Game.Online.Multiplayer.GameTypes +namespace osu.Game.Online.Rooms.GameTypes { public class VersusRow : FillFlowContainer { diff --git a/osu.Game/Online/API/Requests/GetRoomScoresRequest.cs b/osu.Game/Online/Rooms/GetRoomLeaderboardRequest.cs similarity index 51% rename from osu.Game/Online/API/Requests/GetRoomScoresRequest.cs rename to osu.Game/Online/Rooms/GetRoomLeaderboardRequest.cs index eb53369d18..67e2a2b27f 100644 --- a/osu.Game/Online/API/Requests/GetRoomScoresRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomLeaderboardRequest.cs @@ -1,16 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; -using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { - public class GetRoomScoresRequest : APIRequest> + public class GetRoomLeaderboardRequest : APIRequest { - private readonly int roomId; + private readonly long roomId; - public GetRoomScoresRequest(int roomId) + public GetRoomLeaderboardRequest(long roomId) { this.roomId = roomId; } diff --git a/osu.Game/Online/Rooms/GetRoomRequest.cs b/osu.Game/Online/Rooms/GetRoomRequest.cs new file mode 100644 index 0000000000..853873901e --- /dev/null +++ b/osu.Game/Online/Rooms/GetRoomRequest.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API; + +namespace osu.Game.Online.Rooms +{ + public class GetRoomRequest : APIRequest + { + public readonly long RoomId; + + public GetRoomRequest(long roomId) + { + RoomId = roomId; + } + + protected override string Target => $"rooms/{RoomId}"; + } +} diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs new file mode 100644 index 0000000000..e45365797a --- /dev/null +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Humanizer; +using osu.Framework.IO.Network; +using osu.Game.Online.API; +using osu.Game.Screens.OnlinePlay.Lounge.Components; + +namespace osu.Game.Online.Rooms +{ + public class GetRoomsRequest : APIRequest> + { + private readonly RoomStatusFilter status; + private readonly string category; + + public GetRoomsRequest(RoomStatusFilter status, string category) + { + this.status = status; + this.category = category; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + if (status != RoomStatusFilter.Open) + req.AddParameter("mode", status.ToString().Underscore().ToLowerInvariant()); + + if (!string.IsNullOrEmpty(category)) + req.AddParameter("category", category); + + return req; + } + + protected override string Target => "rooms"; + } +} diff --git a/osu.Game/Online/Rooms/IndexPlaylistScoresRequest.cs b/osu.Game/Online/Rooms/IndexPlaylistScoresRequest.cs new file mode 100644 index 0000000000..abce2093e3 --- /dev/null +++ b/osu.Game/Online/Rooms/IndexPlaylistScoresRequest.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using JetBrains.Annotations; +using osu.Framework.IO.Network; +using osu.Game.Extensions; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; + +namespace osu.Game.Online.Rooms +{ + /// + /// Returns a list of scores for the specified playlist item. + /// + public class IndexPlaylistScoresRequest : APIRequest + { + public readonly long RoomId; + public readonly long PlaylistItemId; + + [CanBeNull] + public readonly Cursor Cursor; + + [CanBeNull] + public readonly IndexScoresParams IndexParams; + + public IndexPlaylistScoresRequest(long roomId, long playlistItemId) + { + RoomId = roomId; + PlaylistItemId = playlistItemId; + } + + public IndexPlaylistScoresRequest(long roomId, long playlistItemId, [NotNull] Cursor cursor, [NotNull] IndexScoresParams indexParams) + : this(roomId, playlistItemId) + { + Cursor = cursor; + IndexParams = indexParams; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + if (Cursor != null) + { + Debug.Assert(IndexParams != null); + + req.AddCursor(Cursor); + + foreach (var (key, value) in IndexParams.Properties) + req.AddParameter(key, value.ToString()); + } + + return req; + } + + protected override string Target => $@"rooms/{RoomId}/playlist/{PlaylistItemId}/scores"; + } +} diff --git a/osu.Game/Online/Rooms/IndexScoresParams.cs b/osu.Game/Online/Rooms/IndexScoresParams.cs new file mode 100644 index 0000000000..3df8c8e753 --- /dev/null +++ b/osu.Game/Online/Rooms/IndexScoresParams.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using JetBrains.Annotations; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace osu.Game.Online.Rooms +{ + /// + /// A collection of parameters which should be passed to the index endpoint to fetch the next page. + /// + public class IndexScoresParams + { + [UsedImplicitly] + [JsonExtensionData] + public IDictionary Properties { get; set; } = new Dictionary(); + } +} diff --git a/osu.Game/Online/Rooms/IndexedMultiplayerScores.cs b/osu.Game/Online/Rooms/IndexedMultiplayerScores.cs new file mode 100644 index 0000000000..2008d1aa52 --- /dev/null +++ b/osu.Game/Online/Rooms/IndexedMultiplayerScores.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using Newtonsoft.Json; + +namespace osu.Game.Online.Rooms +{ + /// + /// A object returned via a . + /// + public class IndexedMultiplayerScores : MultiplayerScores + { + /// + /// The total scores in the playlist item. + /// + [JsonProperty("total")] + public int? TotalScores { get; set; } + + /// + /// The user's score, if any. + /// + [JsonProperty("user_score")] + [CanBeNull] + public MultiplayerScore UserScore { get; set; } + } +} diff --git a/osu.Game/Online/Rooms/ItemAttemptsCount.cs b/osu.Game/Online/Rooms/ItemAttemptsCount.cs new file mode 100644 index 0000000000..298603d778 --- /dev/null +++ b/osu.Game/Online/Rooms/ItemAttemptsCount.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.Rooms +{ + /// + /// Represents attempts on a specific playlist item. + /// + public class ItemAttemptsCount + { + [JsonProperty("id")] + public int PlaylistItemID { get; set; } + + [JsonProperty("attempts")] + public int Attempts { get; set; } + } +} diff --git a/osu.Game/Online/API/Requests/JoinRoomRequest.cs b/osu.Game/Online/Rooms/JoinRoomRequest.cs similarity index 71% rename from osu.Game/Online/API/Requests/JoinRoomRequest.cs rename to osu.Game/Online/Rooms/JoinRoomRequest.cs index 36b275236c..faa20a3e6c 100644 --- a/osu.Game/Online/API/Requests/JoinRoomRequest.cs +++ b/osu.Game/Online/Rooms/JoinRoomRequest.cs @@ -3,20 +3,17 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.Multiplayer; -using osu.Game.Users; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { public class JoinRoomRequest : APIRequest { private readonly Room room; - private readonly User user; - public JoinRoomRequest(Room room, User user) + public JoinRoomRequest(Room room) { this.room = room; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}"; + protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}"; } } diff --git a/osu.Game/Online/Rooms/MultiplayerScore.cs b/osu.Game/Online/Rooms/MultiplayerScore.cs new file mode 100644 index 0000000000..30c1d2f826 --- /dev/null +++ b/osu.Game/Online/Rooms/MultiplayerScore.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using Newtonsoft.Json; +using Newtonsoft.Json.Converters; +using osu.Game.Online.API; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Online.Rooms +{ + public class MultiplayerScore + { + [JsonProperty("id")] + public long ID { get; set; } + + [JsonProperty("user")] + public User User { get; set; } + + [JsonProperty("rank")] + [JsonConverter(typeof(StringEnumConverter))] + public ScoreRank Rank { get; set; } + + [JsonProperty("total_score")] + public long TotalScore { get; set; } + + [JsonProperty("accuracy")] + public double Accuracy { get; set; } + + [JsonProperty("max_combo")] + public int MaxCombo { get; set; } + + [JsonProperty("mods")] + public APIMod[] Mods { get; set; } + + [JsonProperty("statistics")] + public Dictionary Statistics = new Dictionary(); + + [JsonProperty("passed")] + public bool Passed { get; set; } + + [JsonProperty("ended_at")] + public DateTimeOffset EndedAt { get; set; } + + /// + /// The position of this score, starting at 1. + /// + [JsonProperty("position")] + public int? Position { get; set; } + + /// + /// Any scores in the room around this score. + /// + [JsonProperty("scores_around")] + [CanBeNull] + public MultiplayerScoresAround ScoresAround { get; set; } + + public ScoreInfo CreateScoreInfo(PlaylistItem playlistItem) + { + var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance(); + + var scoreInfo = new ScoreInfo + { + OnlineScoreID = ID, + TotalScore = TotalScore, + MaxCombo = MaxCombo, + Beatmap = playlistItem.Beatmap.Value, + BeatmapInfoID = playlistItem.BeatmapID, + Ruleset = playlistItem.Ruleset.Value, + RulesetID = playlistItem.RulesetID, + Statistics = Statistics, + User = User, + Accuracy = Accuracy, + Date = EndedAt, + Hash = string.Empty, // todo: temporary? + Rank = Rank, + Mods = Mods?.Select(m => m.ToMod(rulesetInstance)).ToArray() ?? Array.Empty(), + Position = Position, + }; + + return scoreInfo; + } + } +} diff --git a/osu.Game/Online/Rooms/MultiplayerScores.cs b/osu.Game/Online/Rooms/MultiplayerScores.cs new file mode 100644 index 0000000000..3f970b2f8e --- /dev/null +++ b/osu.Game/Online/Rooms/MultiplayerScores.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using Newtonsoft.Json; +using osu.Game.Online.API.Requests; + +namespace osu.Game.Online.Rooms +{ + /// + /// An object which contains scores and related data for fetching next pages. + /// + public class MultiplayerScores : ResponseWithCursor + { + /// + /// The scores. + /// + [JsonProperty("scores")] + public List Scores { get; set; } = new List(); + + /// + /// The parameters to be used to fetch the next page. + /// + [JsonProperty("params")] + public IndexScoresParams Params { get; set; } = new IndexScoresParams(); + } +} diff --git a/osu.Game/Online/Rooms/MultiplayerScoresAround.cs b/osu.Game/Online/Rooms/MultiplayerScoresAround.cs new file mode 100644 index 0000000000..a99439312a --- /dev/null +++ b/osu.Game/Online/Rooms/MultiplayerScoresAround.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using Newtonsoft.Json; + +namespace osu.Game.Online.Rooms +{ + /// + /// An object which stores scores higher and lower than the user's score. + /// + public class MultiplayerScoresAround + { + /// + /// Scores sorted "higher" than the user's score, depending on the sorting order. + /// + [JsonProperty("higher")] + [CanBeNull] + public MultiplayerScores Higher { get; set; } + + /// + /// Scores sorted "lower" than the user's score, depending on the sorting order. + /// + [JsonProperty("lower")] + [CanBeNull] + public MultiplayerScores Lower { get; set; } + } +} diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs new file mode 100644 index 0000000000..72ea84d4a8 --- /dev/null +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Logging; +using osu.Framework.Threading; +using osu.Game.Beatmaps; + +namespace osu.Game.Online.Rooms +{ + /// + /// Represent a checksum-verifying beatmap availability tracker usable for online play screens. + /// + /// This differs from a regular download tracking composite as this accounts for the + /// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap. + /// + public class OnlinePlayBeatmapAvailabilityTracker : DownloadTrackingComposite + { + public readonly IBindable SelectedItem = new Bindable(); + + /// + /// The availability state of the currently selected playlist item. + /// + public IBindable Availability => availability; + + private readonly Bindable availability = new Bindable(BeatmapAvailability.LocallyAvailable()); + + private ScheduledDelegate progressUpdate; + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(item => + { + // the underlying playlist is regularly cleared for maintenance purposes (things which probably need to be fixed eventually). + // to avoid exposing a state change when there may actually be none, ignore all nulls for now. + if (item.NewValue == null) + return; + + Model.Value = item.NewValue.Beatmap.Value.BeatmapSet; + }, true); + + Progress.BindValueChanged(_ => + { + if (State.Value != DownloadState.Downloading) + return; + + // incoming progress changes are going to be at a very high rate. + // we don't want to flood the network with this, so rate limit how often we send progress updates. + if (progressUpdate?.Completed != false) + progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500); + }); + + State.BindValueChanged(_ => updateAvailability(), true); + } + + protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet) + { + int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; + string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; + + var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); + + if (matchingBeatmap == null) + { + Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important); + return false; + } + + return true; + } + + protected override bool IsModelAvailableLocally() + { + int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID; + string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash; + + var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum); + return beatmap?.BeatmapSet.DeletePending == false; + } + + private void updateAvailability() + { + switch (State.Value) + { + case DownloadState.NotDownloaded: + availability.Value = BeatmapAvailability.NotDownloaded(); + break; + + case DownloadState.Downloading: + availability.Value = BeatmapAvailability.Downloading((float)Progress.Value); + break; + + case DownloadState.Importing: + availability.Value = BeatmapAvailability.Importing(); + break; + + case DownloadState.LocallyAvailable: + availability.Value = BeatmapAvailability.LocallyAvailable(); + break; + + default: + throw new ArgumentOutOfRangeException(nameof(State)); + } + } + } +} diff --git a/osu.Game/Online/API/Requests/PartRoomRequest.cs b/osu.Game/Online/Rooms/PartRoomRequest.cs similarity index 71% rename from osu.Game/Online/API/Requests/PartRoomRequest.cs rename to osu.Game/Online/Rooms/PartRoomRequest.cs index e1550cb2e0..2f036abc8c 100644 --- a/osu.Game/Online/API/Requests/PartRoomRequest.cs +++ b/osu.Game/Online/Rooms/PartRoomRequest.cs @@ -3,20 +3,17 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.Multiplayer; -using osu.Game.Users; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { public class PartRoomRequest : APIRequest { private readonly Room room; - private readonly User user; - public PartRoomRequest(Room room, User user) + public PartRoomRequest(Room room) { this.room = room; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}"; + protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}"; } } diff --git a/osu.Game/Online/Rooms/PlaylistAggregateScore.cs b/osu.Game/Online/Rooms/PlaylistAggregateScore.cs new file mode 100644 index 0000000000..61e0951cd5 --- /dev/null +++ b/osu.Game/Online/Rooms/PlaylistAggregateScore.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.Rooms +{ + /// + /// Represents aggregated score for the local user for a playlist. + /// + public class PlaylistAggregateScore + { + [JsonProperty("playlist_item_attempts")] + public ItemAttemptsCount[] PlaylistItemAttempts { get; set; } + } +} diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs new file mode 100644 index 0000000000..992011da3c --- /dev/null +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Humanizer; +using Humanizer.Localisation; +using osu.Framework.Bindables; + +namespace osu.Game.Online.Rooms +{ + public static class PlaylistExtensions + { + public static string GetTotalDuration(this BindableList playlist) => + playlist.Select(p => p.Beatmap.Value.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); + } +} diff --git a/osu.Game/Online/Rooms/PlaylistItem.cs b/osu.Game/Online/Rooms/PlaylistItem.cs new file mode 100644 index 0000000000..1d409d4b56 --- /dev/null +++ b/osu.Game/Online/Rooms/PlaylistItem.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Online.Rooms +{ + public class PlaylistItem : IEquatable + { + [JsonProperty("id")] + public long ID { get; set; } + + [JsonProperty("beatmap_id")] + public int BeatmapID { get; set; } + + [JsonProperty("ruleset_id")] + public int RulesetID { get; set; } + + /// + /// Whether this is still a valid selection for the . + /// + [JsonProperty("expired")] + public bool Expired { get; set; } + + [JsonIgnore] + public readonly Bindable Beatmap = new Bindable(); + + [JsonIgnore] + public readonly Bindable Ruleset = new Bindable(); + + [JsonIgnore] + public readonly BindableList AllowedMods = new BindableList(); + + [JsonIgnore] + public readonly BindableList RequiredMods = new BindableList(); + + [JsonProperty("beatmap")] + private APIPlaylistBeatmap apiBeatmap { get; set; } + + private APIMod[] allowedModsBacking; + + [JsonProperty("allowed_mods")] + private APIMod[] allowedMods + { + get => AllowedMods.Select(m => new APIMod(m)).ToArray(); + set => allowedModsBacking = value; + } + + private APIMod[] requiredModsBacking; + + [JsonProperty("required_mods")] + private APIMod[] requiredMods + { + get => RequiredMods.Select(m => new APIMod(m)).ToArray(); + set => requiredModsBacking = value; + } + + public PlaylistItem() + { + Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineBeatmapID ?? 0); + Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0); + } + + public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets) + { + Beatmap.Value ??= apiBeatmap.ToBeatmap(rulesets); + Ruleset.Value ??= rulesets.GetRuleset(RulesetID); + + Ruleset rulesetInstance = Ruleset.Value.CreateInstance(); + + if (allowedModsBacking != null) + { + AllowedMods.Clear(); + AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance))); + + allowedModsBacking = null; + } + + if (requiredModsBacking != null) + { + RequiredMods.Clear(); + RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance))); + + requiredModsBacking = null; + } + } + + public bool ShouldSerializeID() => false; + public bool ShouldSerializeapiBeatmap() => false; + + public bool Equals(PlaylistItem other) => ID == other?.ID && BeatmapID == other.BeatmapID && RulesetID == other.RulesetID; + } +} diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs new file mode 100644 index 0000000000..b28680ffef --- /dev/null +++ b/osu.Game/Online/Rooms/Room.cs @@ -0,0 +1,181 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.IO.Serialization.Converters; +using osu.Game.Online.Rooms.GameTypes; +using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Users; + +namespace osu.Game.Online.Rooms +{ + public class Room + { + [Cached] + [JsonProperty("id")] + public readonly Bindable RoomID = new Bindable(); + + [Cached] + [JsonProperty("name")] + public readonly Bindable Name = new Bindable(); + + [Cached] + [JsonProperty("host")] + public readonly Bindable Host = new Bindable(); + + [Cached] + [JsonProperty("playlist")] + public readonly BindableList Playlist = new BindableList(); + + [Cached] + [JsonProperty("channel_id")] + public readonly Bindable ChannelId = new Bindable(); + + [Cached] + [JsonIgnore] + public readonly Bindable Category = new Bindable(); + + // Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106) + [JsonProperty("category")] + [JsonConverter(typeof(SnakeCaseStringEnumConverter))] + private RoomCategory category + { + get => Category.Value; + set => Category.Value = value; + } + + [Cached] + [JsonIgnore] + public readonly Bindable Duration = new Bindable(); + + [Cached] + [JsonIgnore] + public readonly Bindable MaxAttempts = new Bindable(); + + [Cached] + [JsonIgnore] + public readonly Bindable Status = new Bindable(new RoomStatusOpen()); + + [Cached] + [JsonIgnore] + public readonly Bindable Availability = new Bindable(); + + [Cached] + [JsonIgnore] + public readonly Bindable Type = new Bindable(new GameTypePlaylists()); + + [Cached] + [JsonIgnore] + public readonly Bindable MaxParticipants = new Bindable(); + + [Cached] + [JsonProperty("current_user_score")] + public readonly Bindable UserScore = new Bindable(); + + [Cached] + [JsonProperty("recent_participants")] + public readonly BindableList RecentParticipants = new BindableList(); + + [Cached] + [JsonProperty("participant_count")] + public readonly Bindable ParticipantCount = new Bindable(); + + [JsonProperty("duration")] + private int? duration + { + get => (int?)Duration.Value?.TotalMinutes; + set + { + if (value == null) + Duration.Value = null; + else + Duration.Value = TimeSpan.FromMinutes(value.Value); + } + } + + // Only supports retrieval for now + [Cached] + [JsonProperty("ends_at")] + public readonly Bindable EndDate = new Bindable(); + + // Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930) + [JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)] + private int? maxAttempts + { + get => MaxAttempts.Value; + set => MaxAttempts.Value = value; + } + + /// + /// The position of this in the list. This is not read from or written to the API. + /// + [JsonIgnore] + public readonly Bindable Position = new Bindable(-1); + + /// + /// Create a copy of this room without online information. + /// Should be used to create a local copy of a room for submitting in the future. + /// + public Room CreateCopy() + { + var copy = new Room(); + + copy.CopyFrom(this); + copy.RoomID.Value = null; + + return copy; + } + + public void CopyFrom(Room other) + { + RoomID.Value = other.RoomID.Value; + Name.Value = other.Name.Value; + + if (other.Category.Value != RoomCategory.Spotlight) + Category.Value = other.Category.Value; + + if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) + Host.Value = other.Host.Value; + + ChannelId.Value = other.ChannelId.Value; + Status.Value = other.Status.Value; + Availability.Value = other.Availability.Value; + Type.Value = other.Type.Value; + MaxParticipants.Value = other.MaxParticipants.Value; + ParticipantCount.Value = other.ParticipantCount.Value; + EndDate.Value = other.EndDate.Value; + UserScore.Value = other.UserScore.Value; + + if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) + Status.Value = new RoomStatusEnded(); + + // Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended, + // and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room. + // More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room. + if (!(Status.Value is RoomStatusEnded)) + other.Playlist.RemoveAll(i => i.Expired); + + if (!Playlist.SequenceEqual(other.Playlist)) + { + Playlist.Clear(); + Playlist.AddRange(other.Playlist); + } + + if (!RecentParticipants.SequenceEqual(other.RecentParticipants)) + { + RecentParticipants.Clear(); + RecentParticipants.AddRange(other.RecentParticipants); + } + + Position.Value = other.Position.Value; + } + + public bool ShouldSerializeRoomID() => false; + public bool ShouldSerializeHost() => false; + public bool ShouldSerializeEndDate() => false; + } +} diff --git a/osu.Game/Online/Multiplayer/RoomAvailability.cs b/osu.Game/Online/Rooms/RoomAvailability.cs similarity index 90% rename from osu.Game/Online/Multiplayer/RoomAvailability.cs rename to osu.Game/Online/Rooms/RoomAvailability.cs index 08fa853562..3aea0e5948 100644 --- a/osu.Game/Online/Multiplayer/RoomAvailability.cs +++ b/osu.Game/Online/Rooms/RoomAvailability.cs @@ -3,7 +3,7 @@ using System.ComponentModel; -namespace osu.Game.Online.Multiplayer +namespace osu.Game.Online.Rooms { public enum RoomAvailability { diff --git a/osu.Game/Online/Rooms/RoomCategory.cs b/osu.Game/Online/Rooms/RoomCategory.cs new file mode 100644 index 0000000000..bb9f1298d3 --- /dev/null +++ b/osu.Game/Online/Rooms/RoomCategory.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.Rooms +{ + public enum RoomCategory + { + // used for osu-web deserialization so names shouldn't be changed. + Normal, + Spotlight, + Realtime, + } +} diff --git a/osu.Game/Online/Multiplayer/RoomStatus.cs b/osu.Game/Online/Rooms/RoomStatus.cs similarity index 93% rename from osu.Game/Online/Multiplayer/RoomStatus.cs rename to osu.Game/Online/Rooms/RoomStatus.cs index 3ff2770ab4..87c5aa3fda 100644 --- a/osu.Game/Online/Multiplayer/RoomStatus.cs +++ b/osu.Game/Online/Rooms/RoomStatus.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK.Graphics; using osu.Game.Graphics; +using osuTK.Graphics; -namespace osu.Game.Online.Multiplayer +namespace osu.Game.Online.Rooms { public abstract class RoomStatus { diff --git a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusEnded.cs b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusEnded.cs similarity index 88% rename from osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusEnded.cs rename to osu.Game/Online/Rooms/RoomStatuses/RoomStatusEnded.cs index 4177d28a99..c852f86f6b 100644 --- a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusEnded.cs +++ b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusEnded.cs @@ -4,7 +4,7 @@ using osu.Game.Graphics; using osuTK.Graphics; -namespace osu.Game.Online.Multiplayer.RoomStatuses +namespace osu.Game.Online.Rooms.RoomStatuses { public class RoomStatusEnded : RoomStatus { diff --git a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusOpen.cs b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpen.cs similarity index 89% rename from osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusOpen.cs rename to osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpen.cs index 45a1cb1909..4f7f0d6f5d 100644 --- a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusOpen.cs +++ b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpen.cs @@ -4,7 +4,7 @@ using osu.Game.Graphics; using osuTK.Graphics; -namespace osu.Game.Online.Multiplayer.RoomStatuses +namespace osu.Game.Online.Rooms.RoomStatuses { public class RoomStatusOpen : RoomStatus { diff --git a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusPlaying.cs b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusPlaying.cs similarity index 88% rename from osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusPlaying.cs rename to osu.Game/Online/Rooms/RoomStatuses/RoomStatusPlaying.cs index b2cb5c4510..f04f1b23af 100644 --- a/osu.Game/Online/Multiplayer/RoomStatuses/RoomStatusPlaying.cs +++ b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusPlaying.cs @@ -4,7 +4,7 @@ using osu.Game.Graphics; using osuTK.Graphics; -namespace osu.Game.Online.Multiplayer.RoomStatuses +namespace osu.Game.Online.Rooms.RoomStatuses { public class RoomStatusPlaying : RoomStatus { diff --git a/osu.Game/Online/Rooms/ShowPlaylistUserScoreRequest.cs b/osu.Game/Online/Rooms/ShowPlaylistUserScoreRequest.cs new file mode 100644 index 0000000000..ba3e3c6349 --- /dev/null +++ b/osu.Game/Online/Rooms/ShowPlaylistUserScoreRequest.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API; + +namespace osu.Game.Online.Rooms +{ + public class ShowPlaylistUserScoreRequest : APIRequest + { + private readonly long roomId; + private readonly long playlistItemId; + private readonly long userId; + + public ShowPlaylistUserScoreRequest(long roomId, long playlistItemId, long userId) + { + this.roomId = roomId; + this.playlistItemId = playlistItemId; + this.userId = userId; + } + + protected override string Target => $"rooms/{roomId}/playlist/{playlistItemId}/scores/users/{userId}"; + } +} diff --git a/osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs b/osu.Game/Online/Rooms/SubmitRoomScoreRequest.cs similarity index 74% rename from osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs rename to osu.Game/Online/Rooms/SubmitRoomScoreRequest.cs index 50b62cd6ed..9e432fa99e 100644 --- a/osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs +++ b/osu.Game/Online/Rooms/SubmitRoomScoreRequest.cs @@ -4,18 +4,19 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; +using osu.Game.Online.API; using osu.Game.Scoring; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Rooms { - public class SubmitRoomScoreRequest : APIRequest + public class SubmitRoomScoreRequest : APIRequest { - private readonly int scoreId; - private readonly int roomId; - private readonly int playlistItemId; + private readonly long scoreId; + private readonly long roomId; + private readonly long playlistItemId; private readonly ScoreInfo scoreInfo; - public SubmitRoomScoreRequest(int scoreId, int roomId, int playlistItemId, ScoreInfo scoreInfo) + public SubmitRoomScoreRequest(long scoreId, long roomId, long playlistItemId, ScoreInfo scoreInfo) { this.scoreId = scoreId; this.roomId = roomId; diff --git a/osu.Game/Online/Solo/CreateSoloScoreRequest.cs b/osu.Game/Online/Solo/CreateSoloScoreRequest.cs new file mode 100644 index 0000000000..0d2bea1f2a --- /dev/null +++ b/osu.Game/Online/Solo/CreateSoloScoreRequest.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Globalization; +using System.Net.Http; +using osu.Framework.IO.Network; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; + +namespace osu.Game.Online.Solo +{ + public class CreateSoloScoreRequest : APIRequest + { + private readonly int beatmapId; + private readonly int rulesetId; + private readonly string versionHash; + + public CreateSoloScoreRequest(int beatmapId, int rulesetId, string versionHash) + { + this.beatmapId = beatmapId; + this.rulesetId = rulesetId; + this.versionHash = versionHash; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + req.Method = HttpMethod.Post; + req.AddParameter("version_hash", versionHash); + req.AddParameter("ruleset_id", rulesetId.ToString(CultureInfo.InvariantCulture)); + return req; + } + + protected override string Target => $@"beatmaps/{beatmapId}/solo/scores"; + } +} diff --git a/osu.Game/Online/Solo/SubmitSoloScoreRequest.cs b/osu.Game/Online/Solo/SubmitSoloScoreRequest.cs new file mode 100644 index 0000000000..85fa3eeb34 --- /dev/null +++ b/osu.Game/Online/Solo/SubmitSoloScoreRequest.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Net.Http; +using Newtonsoft.Json; +using osu.Framework.IO.Network; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Scoring; + +namespace osu.Game.Online.Solo +{ + public class SubmitSoloScoreRequest : APIRequest + { + private readonly long scoreId; + + private readonly int beatmapId; + + private readonly ScoreInfo scoreInfo; + + public SubmitSoloScoreRequest(int beatmapId, long scoreId, ScoreInfo scoreInfo) + { + this.beatmapId = beatmapId; + this.scoreId = scoreId; + this.scoreInfo = scoreInfo; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + req.ContentType = "application/json"; + req.Method = HttpMethod.Put; + + req.AddRaw(JsonConvert.SerializeObject(scoreInfo, new JsonSerializerSettings + { + ReferenceLoopHandling = ReferenceLoopHandling.Ignore + })); + + return req; + } + + protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}"; + } +} diff --git a/osu.Game/Online/Spectator/FrameDataBundle.cs b/osu.Game/Online/Spectator/FrameDataBundle.cs new file mode 100644 index 0000000000..0e59cdf4ce --- /dev/null +++ b/osu.Game/Online/Spectator/FrameDataBundle.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using MessagePack; +using Newtonsoft.Json; +using osu.Game.Replays.Legacy; +using osu.Game.Scoring; + +namespace osu.Game.Online.Spectator +{ + [Serializable] + [MessagePackObject] + public class FrameDataBundle + { + [Key(0)] + public FrameHeader Header { get; set; } + + [Key(1)] + public IEnumerable Frames { get; set; } + + public FrameDataBundle(ScoreInfo score, IEnumerable frames) + { + Frames = frames; + Header = new FrameHeader(score); + } + + [JsonConstructor] + public FrameDataBundle(FrameHeader header, IEnumerable frames) + { + Header = header; + Frames = frames; + } + } +} diff --git a/osu.Game/Online/Spectator/FrameHeader.cs b/osu.Game/Online/Spectator/FrameHeader.cs new file mode 100644 index 0000000000..adfcbcd95a --- /dev/null +++ b/osu.Game/Online/Spectator/FrameHeader.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using MessagePack; +using Newtonsoft.Json; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; + +namespace osu.Game.Online.Spectator +{ + [Serializable] + [MessagePackObject] + public class FrameHeader + { + /// + /// The current accuracy of the score. + /// + [Key(0)] + public double Accuracy { get; set; } + + /// + /// The current combo of the score. + /// + [Key(1)] + public int Combo { get; set; } + + /// + /// The maximum combo achieved up to the current point in time. + /// + [Key(2)] + public int MaxCombo { get; set; } + + /// + /// Cumulative hit statistics. + /// + [Key(3)] + public Dictionary Statistics { get; set; } + + /// + /// The time at which this frame was received by the server. + /// + [Key(4)] + public DateTimeOffset ReceivedTime { get; set; } + + /// + /// Construct header summary information from a point-in-time reference to a score which is actively being played. + /// + /// The score for reference. + public FrameHeader(ScoreInfo score) + { + Combo = score.Combo; + MaxCombo = score.MaxCombo; + Accuracy = score.Accuracy; + + // copy for safety + Statistics = new Dictionary(score.Statistics); + } + + [JsonConstructor] + [SerializationConstructor] + public FrameHeader(double accuracy, int combo, int maxCombo, Dictionary statistics, DateTimeOffset receivedTime) + { + Combo = combo; + MaxCombo = maxCombo; + Accuracy = accuracy; + Statistics = statistics; + ReceivedTime = receivedTime; + } + } +} diff --git a/osu.Game/Online/Spectator/ISpectatorClient.cs b/osu.Game/Online/Spectator/ISpectatorClient.cs new file mode 100644 index 0000000000..3acc9b2282 --- /dev/null +++ b/osu.Game/Online/Spectator/ISpectatorClient.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; + +namespace osu.Game.Online.Spectator +{ + /// + /// An interface defining a spectator client instance. + /// + public interface ISpectatorClient + { + /// + /// Signals that a user has begun a new play session. + /// + /// The user. + /// The state of gameplay. + Task UserBeganPlaying(int userId, SpectatorState state); + + /// + /// Signals that a user has finished a play session. + /// + /// The user. + /// The state of gameplay. + Task UserFinishedPlaying(int userId, SpectatorState state); + + /// + /// Called when new frames are available for a subscribed user's play session. + /// + /// The user. + /// The frame data. + Task UserSentFrames(int userId, FrameDataBundle data); + } +} diff --git a/osu.Game/Online/Spectator/ISpectatorServer.cs b/osu.Game/Online/Spectator/ISpectatorServer.cs new file mode 100644 index 0000000000..af0196862a --- /dev/null +++ b/osu.Game/Online/Spectator/ISpectatorServer.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; + +namespace osu.Game.Online.Spectator +{ + /// + /// An interface defining the spectator server instance. + /// + public interface ISpectatorServer + { + /// + /// Signal the start of a new play session. + /// + /// The state of gameplay. + Task BeginPlaySession(SpectatorState state); + + /// + /// Send a bundle of frame data for the current play session. + /// + /// The frame data. + Task SendFrameData(FrameDataBundle data); + + /// + /// Signal the end of a play session. + /// + /// The state of gameplay. + Task EndPlaySession(SpectatorState state); + + /// + /// Request spectating data for the specified user. May be called on multiple users and offline users. + /// For offline users, a subscription will be created and data will begin streaming on next play. + /// + /// The user to subscribe to. + Task StartWatchingUser(int userId); + + /// + /// Stop requesting spectating data for the specified user. Unsubscribes from receiving further data. + /// + /// The user to unsubscribe from. + Task EndWatchingUser(int userId); + } +} diff --git a/osu.Game/Online/Spectator/OnlineSpectatorClient.cs b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs new file mode 100644 index 0000000000..753796158e --- /dev/null +++ b/osu.Game/Online/Spectator/OnlineSpectatorClient.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Threading.Tasks; +using Microsoft.AspNetCore.SignalR.Client; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.API; + +namespace osu.Game.Online.Spectator +{ + public class OnlineSpectatorClient : SpectatorClient + { + private readonly string endpoint; + + private IHubClientConnector? connector; + + public override IBindable IsConnected { get; } = new BindableBool(); + + private HubConnection? connection => connector?.CurrentConnection; + + public OnlineSpectatorClient(EndpointConfiguration endpoints) + { + endpoint = endpoints.SpectatorEndpointUrl; + } + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + connector = api.GetHubConnector(nameof(SpectatorClient), endpoint); + + if (connector != null) + { + connector.ConfigureConnection = connection => + { + // until strong typed client support is added, each method must be manually bound + // (see https://github.com/dotnet/aspnetcore/issues/15198) + connection.On(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying); + connection.On(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames); + connection.On(nameof(ISpectatorClient.UserFinishedPlaying), ((ISpectatorClient)this).UserFinishedPlaying); + }; + + IsConnected.BindTo(connector.IsConnected); + } + } + + protected override Task BeginPlayingInternal(SpectatorState state) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state); + } + + protected override Task SendFramesInternal(FrameDataBundle data) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data); + } + + protected override Task EndPlayingInternal(SpectatorState state) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state); + } + + protected override Task WatchUserInternal(int userId) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId); + } + + protected override Task StopWatchingUserInternal(int userId) + { + if (!IsConnected.Value) + return Task.CompletedTask; + + return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId); + } + } +} diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs new file mode 100644 index 0000000000..a4fc963328 --- /dev/null +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -0,0 +1,261 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Development; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Replays.Legacy; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Scoring; +using osu.Game.Screens.Play; + +namespace osu.Game.Online.Spectator +{ + public abstract class SpectatorClient : Component, ISpectatorClient + { + /// + /// The maximum milliseconds between frame bundle sends. + /// + public const double TIME_BETWEEN_SENDS = 200; + + /// + /// Whether the is currently connected. + /// This is NOT thread safe and usage should be scheduled. + /// + public abstract IBindable IsConnected { get; } + + private readonly List watchingUsers = new List(); + + public IBindableList PlayingUsers => playingUsers; + private readonly BindableList playingUsers = new BindableList(); + + public IBindableDictionary PlayingUserStates => playingUserStates; + private readonly BindableDictionary playingUserStates = new BindableDictionary(); + + private IBeatmap? currentBeatmap; + + private Score? currentScore; + + [Resolved] + private IBindable currentRuleset { get; set; } = null!; + + [Resolved] + private IBindable> currentMods { get; set; } = null!; + + private readonly SpectatorState currentState = new SpectatorState(); + + /// + /// Whether the local user is playing. + /// + protected bool IsPlaying { get; private set; } + + /// + /// Called whenever new frames arrive from the server. + /// + public event Action? OnNewFrames; + + /// + /// Called whenever a user starts a play session, or immediately if the user is being watched and currently in a play session. + /// + public event Action? OnUserBeganPlaying; + + /// + /// Called whenever a user finishes a play session. + /// + public event Action? OnUserFinishedPlaying; + + [BackgroundDependencyLoader] + private void load() + { + IsConnected.BindValueChanged(connected => Schedule(() => + { + if (connected.NewValue) + { + // get all the users that were previously being watched + int[] users = watchingUsers.ToArray(); + watchingUsers.Clear(); + + // resubscribe to watched users. + foreach (var userId in users) + WatchUser(userId); + + // re-send state in case it wasn't received + if (IsPlaying) + BeginPlayingInternal(currentState); + } + else + { + playingUsers.Clear(); + playingUserStates.Clear(); + } + }), true); + } + + Task ISpectatorClient.UserBeganPlaying(int userId, SpectatorState state) + { + Schedule(() => + { + if (!playingUsers.Contains(userId)) + playingUsers.Add(userId); + + // UserBeganPlaying() is called by the server regardless of whether the local user is watching the remote user, and is called a further time when the remote user is watched. + // This may be a temporary thing (see: https://github.com/ppy/osu-server-spectator/blob/2273778e02cfdb4a9c6a934f2a46a8459cb5d29c/osu.Server.Spectator/Hubs/SpectatorHub.cs#L28-L29). + // We don't want the user states to update unless the player is being watched, otherwise calling BindUserBeganPlaying() can lead to double invocations. + if (watchingUsers.Contains(userId)) + playingUserStates[userId] = state; + + OnUserBeganPlaying?.Invoke(userId, state); + }); + + return Task.CompletedTask; + } + + Task ISpectatorClient.UserFinishedPlaying(int userId, SpectatorState state) + { + Schedule(() => + { + playingUsers.Remove(userId); + playingUserStates.Remove(userId); + + OnUserFinishedPlaying?.Invoke(userId, state); + }); + + return Task.CompletedTask; + } + + Task ISpectatorClient.UserSentFrames(int userId, FrameDataBundle data) + { + Schedule(() => OnNewFrames?.Invoke(userId, data)); + + return Task.CompletedTask; + } + + public void BeginPlaying(GameplayBeatmap beatmap, Score score) + { + Debug.Assert(ThreadSafety.IsUpdateThread); + + if (IsPlaying) + throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing"); + + IsPlaying = true; + + // transfer state at point of beginning play + currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID; + currentState.RulesetID = currentRuleset.Value.ID; + currentState.Mods = currentMods.Value.Select(m => new APIMod(m)); + + currentBeatmap = beatmap.PlayableBeatmap; + currentScore = score; + + BeginPlayingInternal(currentState); + } + + public void SendFrames(FrameDataBundle data) => lastSend = SendFramesInternal(data); + + public void EndPlaying() + { + // This method is most commonly called via Dispose(), which is asynchronous. + // Todo: This should not be a thing, but requires framework changes. + Schedule(() => + { + if (!IsPlaying) + return; + + IsPlaying = false; + currentBeatmap = null; + + EndPlayingInternal(currentState); + }); + } + + public void WatchUser(int userId) + { + Debug.Assert(ThreadSafety.IsUpdateThread); + + if (watchingUsers.Contains(userId)) + return; + + watchingUsers.Add(userId); + + WatchUserInternal(userId); + } + + public void StopWatchingUser(int userId) + { + // This method is most commonly called via Dispose(), which is asynchronous. + // Todo: This should not be a thing, but requires framework changes. + Schedule(() => + { + watchingUsers.Remove(userId); + playingUserStates.Remove(userId); + StopWatchingUserInternal(userId); + }); + } + + protected abstract Task BeginPlayingInternal(SpectatorState state); + + protected abstract Task SendFramesInternal(FrameDataBundle data); + + protected abstract Task EndPlayingInternal(SpectatorState state); + + protected abstract Task WatchUserInternal(int userId); + + protected abstract Task StopWatchingUserInternal(int userId); + + private readonly Queue pendingFrames = new Queue(); + + private double lastSendTime; + + private Task? lastSend; + + private const int max_pending_frames = 30; + + protected override void Update() + { + base.Update(); + + if (pendingFrames.Count > 0 && Time.Current - lastSendTime > TIME_BETWEEN_SENDS) + purgePendingFrames(); + } + + public void HandleFrame(ReplayFrame frame) + { + Debug.Assert(ThreadSafety.IsUpdateThread); + + if (frame is IConvertibleReplayFrame convertible) + pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap)); + + if (pendingFrames.Count > max_pending_frames) + purgePendingFrames(); + } + + private void purgePendingFrames() + { + if (lastSend?.IsCompleted == false) + return; + + var frames = pendingFrames.ToArray(); + + pendingFrames.Clear(); + + Debug.Assert(currentScore != null); + + SendFrames(new FrameDataBundle(currentScore.ScoreInfo, frames)); + + lastSendTime = Time.Current; + } + } +} diff --git a/osu.Game/Online/Spectator/SpectatorState.cs b/osu.Game/Online/Spectator/SpectatorState.cs new file mode 100644 index 0000000000..ebb91e4dd2 --- /dev/null +++ b/osu.Game/Online/Spectator/SpectatorState.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using MessagePack; +using osu.Game.Online.API; + +namespace osu.Game.Online.Spectator +{ + [Serializable] + [MessagePackObject] + public class SpectatorState : IEquatable + { + [Key(0)] + public int? BeatmapID { get; set; } + + [Key(1)] + public int? RulesetID { get; set; } + + [NotNull] + [Key(2)] + public IEnumerable Mods { get; set; } = Enumerable.Empty(); + + public bool Equals(SpectatorState other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID; + } + + public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}"; + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 40b65b50e6..ef343f5391 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -18,6 +18,8 @@ using osu.Game.Screens.Menu; using System.Linq; using System.Threading; using System.Threading.Tasks; +using Humanizer; +using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Development; @@ -25,25 +27,32 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Framework.Input.Bindings; -using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Overlays.Notifications; -using osu.Game.Screens.Play; using osu.Game.Input.Bindings; using osu.Game.Online.Chat; +using osu.Game.Overlays.Music; using osu.Game.Skinning; using osuTK.Graphics; using osu.Game.Overlays.Volume; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; +using osu.Game.Updater; using osu.Game.Utils; using LogLevel = osu.Framework.Logging.LogLevel; +using osu.Game.Database; +using osu.Game.IO; +using osu.Game.Localisation; +using osu.Game.Skinning.Editor; namespace osu.Game { @@ -59,42 +68,79 @@ namespace osu.Game private ChannelManager channelManager; - private NotificationOverlay notifications; + [NotNull] + private readonly NotificationOverlay notifications = new NotificationOverlay(); - private NowPlayingOverlay nowPlaying; + private BeatmapListingOverlay beatmapListing; - private DirectOverlay direct; + private DashboardOverlay dashboard; - private SocialOverlay social; + private NewsOverlay news; private UserProfileOverlay userProfile; private BeatmapSetOverlay beatmapSetOverlay; + private SkinEditorOverlay skinEditor; + + private Container overlayContent; + + private Container rightFloatingOverlayContent; + + private Container leftFloatingOverlayContent; + + private Container topMostOverlayContent; + + private ScalingContainer screenContainer; + + private Container screenOffsetContainer; + + [Resolved] + private FrameworkConfigManager frameworkConfig { get; set; } + + [Cached] + private readonly DifficultyRecommender difficultyRecommender = new DifficultyRecommender(); + + [Cached] + private readonly StableImportManager stableImportManager = new StableImportManager(); + [Cached] private readonly ScreenshotManager screenshotManager = new ScreenshotManager(); protected SentryLogger SentryLogger; - public virtual Storage GetStorageForStableInstall() => null; + public virtual StableStorage GetStorageForStableInstall() => null; - public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight; + public float ToolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0); private IdleTracker idleTracker; - public readonly Bindable OverlayActivationMode = new Bindable(); + /// + /// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen. + /// + public readonly IBindable OverlayActivationMode = new Bindable(); + + /// + /// Whether the local user is currently interacting with the game in a way that should not be interrupted. + /// + /// + /// This is exclusively managed by . If other components are mutating this state, a more + /// resilient method should be used to ensure correct state. + /// + public Bindable LocalUserPlaying = new BindableBool(); protected OsuScreenStack ScreenStack; protected BackButton BackButton; - protected SettingsPanel Settings; + protected SettingsOverlay Settings; private VolumeOverlay volume; private OsuLogo osuLogo; private MainMenu menuScreen; + [CanBeNull] private IntroScreen introScreen; private Bindable configRuleset; @@ -126,11 +172,11 @@ namespace osu.Game updateBlockingOverlayFade(); } - public void RemoveBlockingOverlay(OverlayContainer overlay) + public void RemoveBlockingOverlay(OverlayContainer overlay) => Schedule(() => { visibleBlockingOverlays.Remove(overlay); updateBlockingOverlayFade(); - } + }); /// /// Close all game-wide overlays. @@ -150,10 +196,8 @@ namespace osu.Game dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); [BackgroundDependencyLoader] - private void load(FrameworkConfigManager frameworkConfig) + private void load() { - this.frameworkConfig = frameworkConfig; - if (!Host.IsPrimaryInstance && !DebugUtils.IsDebugBuild) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); @@ -162,7 +206,7 @@ namespace osu.Game if (args?.Length > 0) { - var paths = args.Where(a => !a.StartsWith(@"-")).ToArray(); + var paths = args.Where(a => !a.StartsWith('-')).ToArray(); if (paths.Length > 0) Task.Run(() => Import(paths)); } @@ -247,7 +291,7 @@ namespace osu.Game case LinkAction.OpenEditorTimestamp: case LinkAction.JoinMultiplayerMatch: case LinkAction.Spectate: - waitForReady(() => notifications, _ => notifications?.Post(new SimpleNotification + waitForReady(() => notifications, _ => notifications.Post(new SimpleNotification { Text = @"This link type is not yet supported!", Icon = FontAwesome.Solid.LifeRing, @@ -259,7 +303,7 @@ namespace osu.Game break; case LinkAction.OpenUserProfile: - if (long.TryParse(link.Argument, out long userId)) + if (int.TryParse(link.Argument, out int userId)) ShowUser(userId); break; @@ -270,8 +314,8 @@ namespace osu.Game public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ => { - if (url.StartsWith("/")) - url = $"{API.Endpoint}{url}"; + if (url.StartsWith('/')) + url = $"{API.APIEndpointUrl}{url}"; externalLinkOpener.OpenUrlExternally(url); }); @@ -302,7 +346,7 @@ namespace osu.Game /// Show a user's profile as an overlay. /// /// The user to display. - public void ShowUser(long userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId)); + public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId)); /// /// Show a beatmap's set as an overlay, displaying the given beatmap. @@ -315,7 +359,16 @@ namespace osu.Game /// The user should have already requested this interactively. /// /// The beatmap to select. - public void PresentBeatmap(BeatmapSetInfo beatmap) + /// Optional predicate used to narrow the set of difficulties to select from when presenting. + /// + /// Among items satisfying the predicate, the order of preference is: + /// + /// beatmap with recommended difficulty, as provided by , + /// first beatmap from the current ruleset, + /// first beatmap from any ruleset. + /// + /// + public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate difficultyCriteria = null) { var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) @@ -327,31 +380,37 @@ namespace osu.Game return; } - performFromMainMenu(() => + PerformFromScreen(screen => { - // we might already be at song select, so a check is required before performing the load to solo. - if (menuScreen.IsCurrentScreen()) - menuScreen.LoadToSolo(); + // Find beatmaps that match our predicate. + var beatmaps = databasedSet.Beatmaps.Where(b => difficultyCriteria?.Invoke(b) ?? true).ToList(); - // we might even already be at the song - if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash) + // Use all beatmaps if predicate matched nothing + if (beatmaps.Count == 0) + beatmaps = databasedSet.Beatmaps; + + // Prefer recommended beatmap if recommendations are available, else fallback to a sane selection. + var selection = difficultyRecommender.GetRecommendedBeatmap(beatmaps) + ?? beatmaps.FirstOrDefault(b => b.Ruleset.Equals(Ruleset.Value)) + ?? beatmaps.First(); + + if (screen is IHandlePresentBeatmap presentableScreen) { - return; + presentableScreen.PresentBeatmap(BeatmapManager.GetWorkingBeatmap(selection), selection.Ruleset); } - - // Use first beatmap available for current ruleset, else switch ruleset. - var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First(); - - Ruleset.Value = first.Ruleset; - Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first); - }, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect)); + else + { + Ruleset.Value = selection.Ruleset; + Beatmap.Value = BeatmapManager.GetWorkingBeatmap(selection); + } + }, validScreens: new[] { typeof(SongSelect), typeof(IHandlePresentBeatmap) }); } /// /// Present a score's replay immediately. /// The user should have already requested this interactively. /// - public void PresentScore(ScoreInfo score) + public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results) { // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database // to ensure all the required data for presenting a replay are present. @@ -381,40 +440,64 @@ namespace osu.Game return; } - performFromMainMenu(() => + PerformFromScreen(screen => { + Ruleset.Value = databasedScore.ScoreInfo.Ruleset; Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); - menuScreen.Push(new ReplayPlayerLoader(databasedScore)); - }, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true); + switch (presentType) + { + case ScorePresentType.Gameplay: + screen.Push(new ReplayPlayerLoader(databasedScore)); + break; + + case ScorePresentType.Results: + screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false)); + break; + } + }, validScreens: new[] { typeof(PlaySongSelect) }); + } + + public override Task Import(params ImportTask[] imports) + { + // encapsulate task as we don't want to begin the import process until in a ready state. + var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false)); + + waitForReady(() => this, _ => importTask.Start()); + + return importTask; } protected virtual Loader CreateLoader() => new Loader(); + protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); + protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); #region Beatmap progression private void beatmapChanged(ValueChangedEvent beatmap) { - var nextBeatmap = beatmap.NewValue; - if (nextBeatmap?.Track != null) - nextBeatmap.Track.Completed += currentTrackCompleted; - - using (var oldBeatmap = beatmap.OldValue) - { - if (oldBeatmap?.Track != null) - oldBeatmap.Track.Completed -= currentTrackCompleted; - } + beatmap.OldValue?.CancelAsyncLoad(); updateModDefaults(); - nextBeatmap?.LoadBeatmapAsync(); + beatmap.NewValue?.BeginAsyncLoad(); } private void modsChanged(ValueChangedEvent> mods) { updateModDefaults(); + + // a lease may be taken on the mods bindable, at which point we can't really ensure valid mods. + if (SelectedMods.Disabled) + return; + + if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid)) + { + // ensure we always have a valid set of mods. + SelectedMods.Value = mods.NewValue.Except(invalid).ToArray(); + } } private void updateModDefaults() @@ -430,64 +513,20 @@ namespace osu.Game } } - private void currentTrackCompleted() => Schedule(() => - { - if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled) - musicController.NextTrack(); - }); - #endregion - private ScheduledDelegate performFromMainMenuTask; + private PerformFromMenuRunner performFromMainMenuTask; /// - /// Perform an action only after returning to the main menu. + /// Perform an action only after returning to a specific screen as indicated by . /// Eagerly tries to exit the current screen until it succeeds. /// /// The action to perform once we are in the correct state. - /// The task name to display in a notification (if we can't immediately reach the main menu state). - /// An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu. - /// Whether checking should be bypassed. - private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false) + /// An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. is used if not specified. + public void PerformFromScreen(Action action, IEnumerable validScreens = null) { performFromMainMenuTask?.Cancel(); - - // if the current screen does not allow screen changing, give the user an option to try again later. - if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false) - { - notifications.Post(new SimpleNotification - { - Text = $"Click here to {taskName}", - Activated = () => - { - performFromMainMenu(action, taskName, targetScreen, true); - return true; - } - }); - - return; - } - - CloseAllOverlays(false); - - // we may already be at the target screen type. - if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen) - { - action(); - return; - } - - // all conditions have been met to continue with the action. - if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled) - { - action(); - return; - } - - // menuScreen may not be initialised yet (null check required). - menuScreen?.MakeCurrent(); - - performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName)); + Add(performFromMainMenuTask = new PerformFromMenuRunner(action, validScreens, () => ScreenStack.CurrentScreen)); } /// @@ -513,32 +552,65 @@ namespace osu.Game SentryLogger.Dispose(); } + protected override IDictionary GetFrameworkConfigDefaults() + => new Dictionary + { + // General expectation that osu! starts in fullscreen by default (also gives the most predictable performance) + { FrameworkSetting.WindowMode, WindowMode.Fullscreen } + }; + protected override void LoadComplete() { base.LoadComplete(); + foreach (var language in Enum.GetValues(typeof(Language)).OfType()) + { + var cultureCode = language.ToString(); + Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode)); + } + // The next time this is updated is in UpdateAfterChildren, which occurs too late and results // in the cursor being shown for a few frames during the intro. // This prevents the cursor from showing until we have a screen with CursorVisible = true MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. - SkinManager.PostNotification = n => notifications?.Post(n); - SkinManager.GetStableStorage = GetStorageForStableInstall; + SkinManager.PostNotification = n => notifications.Post(n); - BeatmapManager.PostNotification = n => notifications?.Post(n); - BeatmapManager.GetStableStorage = GetStorageForStableInstall; + BeatmapManager.PostNotification = n => notifications.Post(n); BeatmapManager.PresentImport = items => PresentBeatmap(items.First()); - ScoreManager.PostNotification = n => notifications?.Post(n); - ScoreManager.GetStableStorage = GetStorageForStableInstall; + ScoreManager.PostNotification = n => notifications.Post(n); ScoreManager.PresentImport = items => PresentScore(items.First()); + // make config aware of how to lookup skins for on-screen display purposes. + // if this becomes a more common thing, tracked settings should be reconsidered to allow local DI. + LocalConfig.LookupSkinName = id => SkinManager.GetAllUsableSkins().FirstOrDefault(s => s.ID == id)?.ToString() ?? "Unknown"; + + LocalConfig.LookupKeyBindings = l => + { + var combinations = KeyBindingStore.GetReadableKeyCombinationsFor(l).ToArray(); + + if (combinations.Length == 0) + return "none"; + + return string.Join(" or ", combinations); + }; + Container logoContainer; BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); + var sessionIdleTracker = new GameIdleTracker(300000); + sessionIdleTracker.IsIdle.BindValueChanged(idle => + { + if (idle.NewValue) + SessionStatics.ResetValues(); + }); + + Add(sessionIdleTracker); + AddRange(new Drawable[] { new VolumeControlReceptor @@ -547,31 +619,43 @@ namespace osu.Game ActionRequested = action => volume.Adjust(action), ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, - screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) + screenOffsetContainer = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - receptor = new BackButton.Receptor(), - ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, - BackButton = new BackButton(receptor) + screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Action = () => + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] { - if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) - ScreenStack.Exit(); + receptor = new BackButton.Receptor(), + ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, + BackButton = new BackButton(receptor) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Action = () => + { + var currentScreen = ScreenStack.CurrentScreen as IOsuScreen; + + if (currentScreen?.AllowBackButton == true && !currentScreen.OnBackButton()) + ScreenStack.Exit(); + } + }, + logoContainer = new Container { RelativeSizeAxes = Axes.Both }, } }, - logoContainer = new Container { RelativeSizeAxes = Axes.Both }, } }, overlayContent = new Container { RelativeSizeAxes = Axes.Both }, rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, - idleTracker + idleTracker, + new ConfineMouseTracker() }); ScreenStack.ScreenPushed += screenPushed; @@ -596,22 +680,39 @@ namespace osu.Game loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true); - loadComponentSingleFile(new OnScreenDisplay(), Add, true); + var onScreenDisplay = new OnScreenDisplay(); - loadComponentSingleFile(musicController = new MusicController(), Add, true); + onScreenDisplay.BeginTracking(this, frameworkConfig); + onScreenDisplay.BeginTracking(this, LocalConfig); - loadComponentSingleFile(notifications = new NotificationOverlay + loadComponentSingleFile(onScreenDisplay, Add, true); + + loadComponentSingleFile(notifications.With(d => { - GetToolbarHeight = () => ToolbarOffset, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, rightFloatingOverlayContent.Add, true); + d.GetToolbarHeight = () => ToolbarOffset; + d.Anchor = Anchor.TopRight; + d.Origin = Anchor.TopRight; + }), rightFloatingOverlayContent.Add, true); + + loadComponentSingleFile(new CollectionManager(Storage) + { + PostNotification = n => notifications.Post(n), + }, Add, true); + + loadComponentSingleFile(difficultyRecommender, Add); + loadComponentSingleFile(stableImportManager, Add); loadComponentSingleFile(screenshotManager, Add); - //overlay elements - loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true); - loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true); + // dependency on notification overlay, dependent by settings overlay + loadComponentSingleFile(CreateUpdateManager(), Add, true); + + // overlay elements + loadComponentSingleFile(new ManageCollectionsDialog(), overlayContent.Add, true); + loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true); + loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true); + loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true); + var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true); loadComponentSingleFile(new MessageNotifier(), AddInternal, true); loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true); @@ -619,6 +720,7 @@ namespace osu.Game var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true); loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); + loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add); loadComponentSingleFile(new LoginOverlay { @@ -627,7 +729,7 @@ namespace osu.Game Origin = Anchor.TopRight, }, rightFloatingOverlayContent.Add, true); - loadComponentSingleFile(nowPlaying = new NowPlayingOverlay + loadComponentSingleFile(new NowPlayingOverlay { GetToolbarHeight = () => ToolbarOffset, Anchor = Anchor.TopRight, @@ -636,11 +738,11 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add); chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); + Add(new MusicKeyBindingHandler()); // side overlays which cancel each other. var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; @@ -662,14 +764,13 @@ namespace osu.Game { overlay.State.ValueChanged += state => { - if (state.NewValue == Visibility.Hidden) return; - - informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); + if (state.NewValue != Visibility.Hidden) + showOverlayAboveOthers(overlay, informationalOverlays); }; } // ensure only one of these overlays are open at once. - var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay }; + var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, news, dashboard, beatmapListing, changelogOverlay, rankingsOverlay }; foreach (var overlay in singleDisplayOverlays) { @@ -678,9 +779,8 @@ namespace osu.Game // informational overlays should be dismissed on a show or hide of a full overlay. informationalOverlays.ForEach(o => o.Hide()); - if (state.NewValue == Visibility.Hidden) return; - - singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); + if (state.NewValue != Visibility.Hidden) + showOverlayAboveOthers(overlay, singleDisplayOverlays); }; } @@ -694,33 +794,30 @@ namespace osu.Game float offset = 0; if (Settings.State.Value == Visibility.Visible) - offset += ToolbarButton.WIDTH / 2; + offset += Toolbar.HEIGHT / 2; if (notifications.State.Value == Visibility.Visible) - offset -= ToolbarButton.WIDTH / 2; + offset -= Toolbar.HEIGHT / 2; - screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint); + screenOffsetContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint); } Settings.State.ValueChanged += _ => updateScreenOffset(); notifications.State.ValueChanged += _ => updateScreenOffset(); } - public class GameIdleTracker : IdleTracker + private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays) { - private InputManager inputManager; + otherOverlays.Where(o => o != overlay).ForEach(o => o.Hide()); - public GameIdleTracker(int time) - : base(time) - { - } + // Partially visible so leave it at the current depth. + if (overlay.IsPresent) + return; - protected override void LoadComplete() - { - base.LoadComplete(); - inputManager = GetContainingInputManager(); - } - - protected override bool AllowIdle => inputManager.FocusedDrawable == null; + // Show above all other overlays. + if (overlay.IsLoaded) + overlayContent.ChangeChildDepth(overlay, (float)-Clock.CurrentTime); + else + overlay.Depth = (float)-Clock.CurrentTime; } private void forwardLoggedErrorsToNotifications() @@ -737,10 +834,10 @@ namespace osu.Game if (recentLogCount < short_term_display_limit) { - Schedule(() => notifications.Post(new SimpleNotification + Schedule(() => notifications.Post(new SimpleErrorNotification { Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb, - Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty), + Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty), })); } else if (recentLogCount == short_term_display_limit) @@ -751,7 +848,7 @@ namespace osu.Game Text = "Subsequent messages have been logged. Click to view log files.", Activated = () => { - Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer(); + Storage.GetStorageForDirectory("logs").OpenInNativeExplorer(); return true; } })); @@ -764,13 +861,20 @@ namespace osu.Game private Task asyncLoadStream; - private T loadComponentSingleFile(T d, Action add, bool cache = false) + /// + /// Queues loading the provided component in sequential fashion. + /// This operation is limited to a single thread to avoid saturating all cores. + /// + /// The component to load. + /// An action to invoke on load completion (generally to add the component to the hierarchy). + /// Whether to cache the component as type into the game dependencies before any scheduling. + private T loadComponentSingleFile(T component, Action loadCompleteAction, bool cache = false) where T : Drawable { if (cache) - dependencies.Cache(d); + dependencies.CacheAs(component); - if (d is OverlayContainer overlay) + if (component is OverlayContainer overlay) overlays.Add(overlay); // schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached). @@ -780,25 +884,25 @@ namespace osu.Game { var previousLoadStream = asyncLoadStream; - //chain with existing load stream + // chain with existing load stream asyncLoadStream = Task.Run(async () => { if (previousLoadStream != null) - await previousLoadStream; + await previousLoadStream.ConfigureAwait(false); try { - Logger.Log($"Loading {d}...", level: LogLevel.Debug); + Logger.Log($"Loading {component}...", level: LogLevel.Debug); // Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called // throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true Task task = null; - var del = new ScheduledDelegate(() => task = LoadComponentAsync(d, add)); + var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction)); Scheduler.Add(del); // The delegate won't complete if OsuGame has been disposed in the meantime while (!IsDisposed && !del.Completed) - await Task.Delay(10); + await Task.Delay(10).ConfigureAwait(false); // Either we're disposed or the load process has started successfully if (IsDisposed) @@ -806,9 +910,9 @@ namespace osu.Game Debug.Assert(task != null); - await task; + await task.ConfigureAwait(false); - Logger.Log($"Loaded {d}!", level: LogLevel.Debug); + Logger.Log($"Loaded {component}!", level: LogLevel.Debug); } catch (OperationCanceledException) { @@ -816,7 +920,7 @@ namespace osu.Game }); }); - return d; + return component; } public bool OnPressed(GlobalAction action) @@ -825,43 +929,18 @@ namespace osu.Game switch (action) { - case GlobalAction.ToggleNowPlaying: - nowPlaying.ToggleVisibility(); - return true; - - case GlobalAction.ToggleChat: - chatOverlay.ToggleVisibility(); - return true; - - case GlobalAction.ToggleSocial: - social.ToggleVisibility(); - return true; - case GlobalAction.ResetInputSettings: - var sensitivity = frameworkConfig.GetBindable(FrameworkSetting.CursorSensitivity); - - sensitivity.Disabled = false; - sensitivity.Value = 1; - sensitivity.Disabled = true; - - frameworkConfig.Set(FrameworkSetting.IgnoredInputHandlers, string.Empty); + Host.ResetInputHandlers(); frameworkConfig.GetBindable(FrameworkSetting.ConfineMouseMode).SetDefault(); return true; - case GlobalAction.ToggleToolbar: - Toolbar.ToggleVisibility(); - return true; - - case GlobalAction.ToggleSettings: - Settings.ToggleVisibility(); - return true; - - case GlobalAction.ToggleDirect: - direct.ToggleVisibility(); - return true; - case GlobalAction.ToggleGameplayMouseButtons: - LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get(OsuSetting.MouseDisableButtons)); + var mouseDisableButtons = LocalConfig.GetBindable(OsuSetting.MouseDisableButtons); + mouseDisableButtons.Value = !mouseDisableButtons.Value; + return true; + + case GlobalAction.RandomSkin: + SkinManager.SelectRandomSkin(); return true; } @@ -882,31 +961,16 @@ namespace osu.Game #endregion - public bool OnReleased(GlobalAction action) => false; - - private Container overlayContent; - - private Container rightFloatingOverlayContent; - - private Container leftFloatingOverlayContent; - - private Container topMostOverlayContent; - - private FrameworkConfigManager frameworkConfig; - - private ScalingContainer screenContainer; - - private MusicController musicController; + public void OnReleased(GlobalAction action) + { + } protected override bool OnExiting() { if (ScreenStack.CurrentScreen is Loader) return false; - if (introScreen == null) - return true; - - if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen)) + if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen)) { Scheduler.Add(introScreen.MakeCurrent); return true; @@ -915,23 +979,11 @@ namespace osu.Game return base.OnExiting(); } - /// - /// Use to programatically exit the game as if the user was triggering via alt-f4. - /// Will keep persisting until an exit occurs (exit may be blocked multiple times). - /// - public void GracefullyExit() - { - if (!OnExiting()) - Exit(); - else - Scheduler.AddDelayed(GracefullyExit, 2000); - } - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - screenContainer.Padding = new MarginPadding { Top = ToolbarOffset }; + screenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset }; overlayContent.Padding = new MarginPadding { Top = ToolbarOffset }; MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; @@ -939,6 +991,8 @@ namespace osu.Game protected virtual void ScreenChanged(IScreen current, IScreen newScreen) { + skinEditor.Reset(); + switch (newScreen) { case IntroScreen intro: @@ -950,11 +1004,21 @@ namespace osu.Game break; } + // reset on screen change for sanity. + LocalUserPlaying.Value = false; + + if (current is IOsuScreen currentOsuScreen) + { + OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode); + API.Activity.UnbindFrom(currentOsuScreen.Activity); + } + if (newScreen is IOsuScreen newOsuScreen) { - OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode; + OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode); + API.Activity.BindTo(newOsuScreen.Activity); - musicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments; + MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments; if (newOsuScreen.HideOverlaysOnEnter) CloseAllOverlays(); diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0819642d2d..3c143c1db9 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Development; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.IO.Stores; @@ -29,12 +30,19 @@ using osu.Game.Database; using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.IO; +using osu.Game.Online; +using osu.Game.Online.Chat; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Spectator; +using osu.Game.Overlays; using osu.Game.Resources; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK.Input; +using RuntimeInfo = osu.Framework.RuntimeInfo; namespace osu.Game { @@ -47,12 +55,22 @@ namespace osu.Game { public const string CLIENT_STREAM_NAME = "lazer"; + public const int SAMPLE_CONCURRENCY = 6; + + public bool UseDevelopmentServer { get; } + protected OsuConfigManager LocalConfig; + protected SessionStatics SessionStatics { get; private set; } + protected BeatmapManager BeatmapManager; protected ScoreManager ScoreManager; + protected BeatmapDifficultyCache DifficultyCache; + + protected UserLookupCache UserCache; + protected SkinManager SkinManager; protected RulesetStore RulesetStore; @@ -67,8 +85,13 @@ namespace osu.Game protected IAPIProvider API; + private SpectatorClient spectatorClient; + private MultiplayerClient multiplayerClient; + protected MenuCursorContainer MenuCursorContainer; + protected MusicController MusicController; + private Container content; protected override Container Content => content; @@ -79,7 +102,14 @@ namespace osu.Game [Cached(typeof(IBindable))] protected readonly Bindable Ruleset = new Bindable(); - // todo: move this to SongSelect once Screen has the ability to unsuspend. + /// + /// The current mod selection for the local user. + /// + /// + /// If a mod select overlay is present, mod instances set to this value are not guaranteed to remain as the provided instance and will be overwritten by a copy. + /// In such a case, changes to settings of a mod will *not* propagate after a mod is added to this collection. + /// As such, all settings should be finalised before adding a mod to this collection. + /// [Cached] [Cached(typeof(IBindable>))] protected readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); @@ -95,9 +125,14 @@ namespace osu.Game public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version(); + /// + /// MD5 representation of the game executable. + /// + public string VersionHash { get; private set; } + public bool IsDeployedBuild => AssemblyVersion.Major > 0; - public string Version + public virtual string Version { get { @@ -111,6 +146,7 @@ namespace osu.Game public OsuGameBase() { + UseDevelopmentServer = DebugUtils.IsDebugBuild; Name = @"osu!lazer"; } @@ -123,61 +159,98 @@ namespace osu.Game protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager(); + protected virtual BatteryInfo CreateBatteryInfo() => null; + + /// + /// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects. + /// + internal const double GLOBAL_TRACK_VOLUME_ADJUST = 0.5; + + private readonly BindableNumber globalTrackVolumeAdjust = new BindableNumber(GLOBAL_TRACK_VOLUME_ADJUST); + [BackgroundDependencyLoader] private void load() { + try + { + using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location)) + VersionHash = str.ComputeMD5Hash(); + } + catch + { + // special case for android builds, which can't read DLLs from a packed apk. + // should eventually be handled in a better way. + VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash(); + } + Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly)); dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage)); + dependencies.CacheAs(Storage); + var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore(Resources, @"Textures"))); largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); dependencies.Cache(largeStore); dependencies.CacheAs(this); - dependencies.Cache(LocalConfig); + dependencies.CacheAs(LocalConfig); AddFont(Resources, @"Fonts/osuFont"); - AddFont(Resources, @"Fonts/Exo2.0-Medium"); - AddFont(Resources, @"Fonts/Exo2.0-MediumItalic"); + + AddFont(Resources, @"Fonts/Torus-Regular"); + AddFont(Resources, @"Fonts/Torus-Light"); + AddFont(Resources, @"Fonts/Torus-SemiBold"); + AddFont(Resources, @"Fonts/Torus-Bold"); AddFont(Resources, @"Fonts/Noto-Basic"); AddFont(Resources, @"Fonts/Noto-Hangul"); AddFont(Resources, @"Fonts/Noto-CJK-Basic"); AddFont(Resources, @"Fonts/Noto-CJK-Compatibility"); + AddFont(Resources, @"Fonts/Noto-Thai"); - AddFont(Resources, @"Fonts/Exo2.0-Regular"); - AddFont(Resources, @"Fonts/Exo2.0-RegularItalic"); - AddFont(Resources, @"Fonts/Exo2.0-SemiBold"); - AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic"); - AddFont(Resources, @"Fonts/Exo2.0-Bold"); - AddFont(Resources, @"Fonts/Exo2.0-BoldItalic"); - AddFont(Resources, @"Fonts/Exo2.0-Light"); - AddFont(Resources, @"Fonts/Exo2.0-LightItalic"); - AddFont(Resources, @"Fonts/Exo2.0-Black"); - AddFont(Resources, @"Fonts/Exo2.0-BlackItalic"); - - AddFont(Resources, @"Fonts/Venera"); AddFont(Resources, @"Fonts/Venera-Light"); - AddFont(Resources, @"Fonts/Venera-Medium"); + AddFont(Resources, @"Fonts/Venera-Bold"); + AddFont(Resources, @"Fonts/Venera-Black"); + + Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY; runMigrations(); dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore(Resources, "Skins/Legacy"))); dependencies.CacheAs(SkinManager); - if (API == null) API = new APIAccess(LocalConfig); + // needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo. + SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo => + { + if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo)) + { + Schedule(() => + { + // check the removed skin is not the current user choice. if it is, switch back to default. + if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID) + SkinManager.CurrentSkinInfo.Value = SkinInfo.Default; + }); + } + }); - dependencies.CacheAs(API); + EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration)new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration(); + + MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl; + + dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash)); + + dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints)); + dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints)); var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures); - dependencies.Cache(RulesetStore = new RulesetStore(contextFactory)); + dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage)); dependencies.Cache(FileStore = new FileStore(contextFactory, Storage)); // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() - dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host)); - dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap)); + dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig)); + dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true)); // this should likely be moved to ArchiveModelManager when another case appers where it is necessary // to have inter-dependent model managers. this could be obtained with an IHasForeign interface to @@ -188,58 +261,86 @@ namespace osu.Game return ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList(); } - BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true); - BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true); + BeatmapManager.ItemRemoved.BindValueChanged(i => + { + if (i.NewValue.TryGetTarget(out var item)) + ScoreManager.Delete(getBeatmapScores(item), true); + }); + + BeatmapManager.ItemUpdated.BindValueChanged(i => + { + if (i.NewValue.TryGetTarget(out var item)) + ScoreManager.Undelete(getBeatmapScores(item), true); + }); + + dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache()); + AddInternal(DifficultyCache); + + dependencies.Cache(UserCache = new UserLookupCache()); + AddInternal(UserCache); + + var scorePerformanceManager = new ScorePerformanceCache(); + dependencies.Cache(scorePerformanceManager); + AddInternal(scorePerformanceManager); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore)); - dependencies.Cache(new SessionStatics()); + + var powerStatus = CreateBatteryInfo(); + if (powerStatus != null) + dependencies.CacheAs(powerStatus); + + dependencies.Cache(SessionStatics = new SessionStatics()); dependencies.Cache(new OsuColour()); - fileImporters.Add(BeatmapManager); - fileImporters.Add(ScoreManager); - fileImporters.Add(SkinManager); + RegisterImportHandler(BeatmapManager); + RegisterImportHandler(ScoreManager); + RegisterImportHandler(SkinManager); - // tracks play so loud our samples can't keep up. - // this adds a global reduction of track volume for the time being. - Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8)); + // drop track volume game-wide to leave some head-room for UI effects / samples. + // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable. + // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial). + Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust); Beatmap = new NonNullableBindable(defaultBeatmap); - Beatmap.BindValueChanged(b => ScheduleAfterChildren(() => - { - // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) - if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track) - b.OldValue.RecycleTrack(); - })); dependencies.CacheAs>(Beatmap); dependencies.CacheAs(Beatmap); FileStore.Cleanup(); - if (API is APIAccess apiAcces) - AddInternal(apiAcces); + // add api components to hierarchy. + if (API is APIAccess apiAccess) + AddInternal(apiAccess); + AddInternal(spectatorClient); + AddInternal(multiplayerClient); + AddInternal(RulesetConfigCache); - GlobalActionContainer globalBinding; + GlobalActionContainer globalBindings; - MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }; - MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this) + var mainContent = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both } + MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }, + // to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything. + globalBindings = new GlobalActionContainer(this) }; - base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer)); + MenuCursorContainer.Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }; - KeyBindingStore.Register(globalBinding); - dependencies.Cache(globalBinding); + base.Content.Add(CreateScalingContainer().WithChildren(mainContent)); + + KeyBindingStore.Register(globalBindings); + dependencies.Cache(globalBindings); PreviewTrackManager previewTrackManager; dependencies.Cache(previewTrackManager = new PreviewTrackManager()); Add(previewTrackManager); + AddInternal(MusicController = new MusicController()); + dependencies.CacheAs(MusicController); + Ruleset.BindValueChanged(onRulesetChanged); } @@ -255,6 +356,7 @@ namespace osu.Game if (!SelectedMods.Disabled) SelectedMods.Value = Array.Empty(); + AvailableMods.Value = dict; } @@ -300,37 +402,85 @@ namespace osu.Game { base.SetHost(host); - if (Storage == null) - Storage = host.Storage; + // may be non-null for certain tests + Storage ??= host.Storage; - if (LocalConfig == null) - LocalConfig = new OsuConfigManager(Storage); + LocalConfig ??= UseDevelopmentServer + ? new DevelopmentOsuConfigManager(Storage) + : new OsuConfigManager(Storage); } + /// + /// Use to programatically exit the game as if the user was triggering via alt-f4. + /// Will keep persisting until an exit occurs (exit may be blocked multiple times). + /// + public void GracefullyExit() + { + if (!OnExiting()) + Exit(); + else + Scheduler.AddDelayed(GracefullyExit, 2000); + } + + protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage); + private readonly List fileImporters = new List(); + /// + /// Register a global handler for file imports. Most recently registered will have precedence. + /// + /// The handler to register. + public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler); + + /// + /// Unregister a global handler for file imports. + /// + /// The previously registered handler. + public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler); + public async Task Import(params string[] paths) { - var extension = Path.GetExtension(paths.First())?.ToLowerInvariant(); + if (paths.Length == 0) + return; - foreach (var importer in fileImporters) + var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant()); + + foreach (var groups in filesPerExtension) { - if (importer.HandledExtensions.Contains(extension)) - await importer.Import(paths); + foreach (var importer in fileImporters) + { + if (importer.HandledExtensions.Contains(groups.Key)) + await importer.Import(groups.ToArray()).ConfigureAwait(false); + } } } - public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray(); + public virtual async Task Import(params ImportTask[] tasks) + { + var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant()); + await Task.WhenAll(tasksPerExtension.Select(taskGroup => + { + var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key)); + return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask; + })).ConfigureAwait(false); + } + + public IEnumerable HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); + RulesetStore?.Dispose(); + BeatmapManager?.Dispose(); + LocalConfig?.Dispose(); + + contextFactory.FlushConnections(); } private class OsuUserInputManager : UserInputManager { - protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button) + protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button) { switch (button) { @@ -338,7 +488,7 @@ namespace osu.Game return new RightMouseManager(button); } - return base.CreateButtonManagerFor(button); + return base.CreateButtonEventManagerFor(button); } private class RightMouseManager : MouseButtonEventManager @@ -353,5 +503,11 @@ namespace osu.Game public override bool ChangeFocusOnClick => false; } } + + public void Migrate(string path) + { + contextFactory.FlushConnections(); + (Storage as OsuStorage)?.Migrate(Host.GetStorage(path)); + } } } diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 7067e02cd2..bcb3d4b635 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -33,20 +33,21 @@ namespace osu.Game.Overlays.AccountCreation private OsuTextBox emailTextBox; private OsuPasswordTextBox passwordTextBox; - private IAPIProvider api; + [Resolved] + private IAPIProvider api { get; set; } + private ShakeContainer registerShake; private IEnumerable characterCheckText; private OsuTextBox[] textboxes; - private ProcessingOverlay processingOverlay; - private GameHost host; + private LoadingLayer loadingLayer; + + [Resolved] + private GameHost host { get; set; } [BackgroundDependencyLoader] - private void load(OsuColour colours, IAPIProvider api, GameHost host) + private void load(OsuColour colours) { - this.api = api; - this.host = host; - InternalChildren = new Drawable[] { new FillFlowContainer @@ -121,7 +122,7 @@ namespace osu.Game.Overlays.AccountCreation }, }, }, - processingOverlay = new ProcessingOverlay { Alpha = 0 } + loadingLayer = new LoadingLayer(true) }; textboxes = new[] { usernameTextBox, emailTextBox, passwordTextBox }; @@ -129,7 +130,7 @@ namespace osu.Game.Overlays.AccountCreation usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!"); emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever."); - emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold)); + emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Torus, weight: FontWeight.Bold)); passwordDescription.AddText("At least "); characterCheckText = passwordDescription.AddText("8 characters long"); @@ -141,7 +142,7 @@ namespace osu.Game.Overlays.AccountCreation public override void OnEntering(IScreen last) { base.OnEntering(last); - processingOverlay.Hide(); + loadingLayer.Hide(); if (host?.OnScreenKeyboardOverlapsGameWindow != true) focusNextTextbox(); @@ -159,7 +160,7 @@ namespace osu.Game.Overlays.AccountCreation emailAddressDescription.ClearErrors(); passwordDescription.ClearErrors(); - processingOverlay.Show(); + loadingLayer.Show(); Task.Run(() => { @@ -192,7 +193,7 @@ namespace osu.Game.Overlays.AccountCreation } registerShake.Shake(); - processingOverlay.Hide(); + loadingLayer.Hide(); return; } diff --git a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs index f91d2e3323..3d46e9ed94 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs @@ -22,13 +22,18 @@ namespace osu.Game.Overlays.AccountCreation { private OsuTextFlowContainer multiAccountExplanationText; private LinkFlowContainer furtherAssistance; - private IAPIProvider api; + + [Resolved(canBeNull: true)] + private IAPIProvider api { get; set; } + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } private const string help_centre_url = "/help/wiki/Help_Centre#login"; public override void OnEntering(IScreen last) { - if (string.IsNullOrEmpty(api.ProvidedUsername)) + if (string.IsNullOrEmpty(api?.ProvidedUsername) || game?.UseDevelopmentServer == true) { this.FadeOut(); this.Push(new ScreenEntry()); @@ -39,11 +44,9 @@ namespace osu.Game.Overlays.AccountCreation } [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures) + private void load(OsuColour colours, TextureStore textures) { - this.api = api; - - if (string.IsNullOrEmpty(api.ProvidedUsername)) + if (string.IsNullOrEmpty(api?.ProvidedUsername)) return; InternalChildren = new Drawable[] diff --git a/osu.Game/Overlays/AccountCreationOverlay.cs b/osu.Game/Overlays/AccountCreationOverlay.cs index 89d8cbde11..3084c7475a 100644 --- a/osu.Game/Overlays/AccountCreationOverlay.cs +++ b/osu.Game/Overlays/AccountCreationOverlay.cs @@ -2,12 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; +using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API; @@ -17,7 +19,7 @@ using osuTK.Graphics; namespace osu.Game.Overlays { - public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent + public class AccountCreationOverlay : OsuFocusedOverlayContainer { private const float transition_time = 400; @@ -30,10 +32,13 @@ namespace osu.Game.Overlays Origin = Anchor.Centre; } + private readonly IBindable apiState = new Bindable(); + [BackgroundDependencyLoader] private void load(OsuColour colours, IAPIProvider api) { - api.Register(this); + apiState.BindTo(api.State); + apiState.BindValueChanged(apiStateChanged, true); Children = new Drawable[] { @@ -89,6 +94,11 @@ namespace osu.Game.Overlays if (welcomeScreen.GetChildScreen() != null) welcomeScreen.MakeCurrent(); + + // there might be a stale scheduled hide from a previous API state change. + // cancel it here so that the overlay is not hidden again after one frame. + scheduledHide?.Cancel(); + scheduledHide = null; } protected override void PopOut() @@ -97,9 +107,11 @@ namespace osu.Game.Overlays this.FadeOut(100); } - public void APIStateChanged(IAPIProvider api, APIState state) + private ScheduledDelegate scheduledHide; + + private void apiStateChanged(ValueChangedEvent state) { - switch (state) + switch (state.NewValue) { case APIState.Offline: case APIState.Failing: @@ -109,7 +121,8 @@ namespace osu.Game.Overlays break; case APIState.Online: - Hide(); + scheduledHide?.Cancel(); + scheduledHide = Schedule(Hide); break; } } diff --git a/osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs b/osu.Game/Overlays/BeatmapDownloadTrackingComposite.cs similarity index 94% rename from osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs rename to osu.Game/Overlays/BeatmapDownloadTrackingComposite.cs index fd04a1541e..f6b5b181c3 100644 --- a/osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs +++ b/osu.Game/Overlays/BeatmapDownloadTrackingComposite.cs @@ -5,7 +5,7 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays { public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite { diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs new file mode 100644 index 0000000000..1935a250b7 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingFilterControl.cs @@ -0,0 +1,241 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Rulesets; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapListingFilterControl : CompositeDrawable + { + /// + /// Fired when a search finishes. Contains only new items in the case of pagination. + /// + public Action> SearchFinished; + + /// + /// Fired when search criteria change. + /// + public Action SearchStarted; + + /// + /// Any time the search text box receives key events (even while masked). + /// + public Action TypingStarted; + + /// + /// True when pagination has reached the end of available results. + /// + private bool noMoreResults; + + /// + /// The current page fetched of results (zero index). + /// + public int CurrentPage { get; private set; } + + private readonly BeatmapListingSearchControl searchControl; + private readonly BeatmapListingSortTabControl sortControl; + private readonly Box sortControlBackground; + + private ScheduledDelegate queryChangedDebounce; + + private SearchBeatmapSetsRequest getSetsRequest; + private SearchBeatmapSetsResponse lastResponse; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + public BeatmapListingFilterControl() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 3, + Offset = new Vector2(0f, 1f), + }, + Child = searchControl = new BeatmapListingSearchControl + { + TypingStarted = () => TypingStarted?.Invoke() + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + Height = 40, + Children = new Drawable[] + { + sortControlBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + sortControl = new BeatmapListingSortTabControl + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 20 } + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + sortControlBackground.Colour = colourProvider.Background5; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + var sortCriteria = sortControl.Current; + var sortDirection = sortControl.SortDirection; + + searchControl.Query.BindValueChanged(query => + { + sortCriteria.Value = string.IsNullOrEmpty(query.NewValue) ? SortCriteria.Ranked : SortCriteria.Relevance; + sortDirection.Value = SortDirection.Descending; + queueUpdateSearch(true); + }); + + searchControl.General.CollectionChanged += (_, __) => queueUpdateSearch(); + searchControl.Ruleset.BindValueChanged(_ => queueUpdateSearch()); + searchControl.Category.BindValueChanged(_ => queueUpdateSearch()); + searchControl.Genre.BindValueChanged(_ => queueUpdateSearch()); + searchControl.Language.BindValueChanged(_ => queueUpdateSearch()); + searchControl.Extra.CollectionChanged += (_, __) => queueUpdateSearch(); + searchControl.Ranks.CollectionChanged += (_, __) => queueUpdateSearch(); + searchControl.Played.BindValueChanged(_ => queueUpdateSearch()); + searchControl.ExplicitContent.BindValueChanged(_ => queueUpdateSearch()); + + sortCriteria.BindValueChanged(_ => queueUpdateSearch()); + sortDirection.BindValueChanged(_ => queueUpdateSearch()); + } + + public void TakeFocus() => searchControl.TakeFocus(); + + /// + /// Fetch the next page of results. May result in a no-op if a fetch is already in progress, or if there are no results left. + /// + public void FetchNextPage() + { + // there may be no results left. + if (noMoreResults) + return; + + // there may already be an active request. + if (getSetsRequest != null) + return; + + if (lastResponse != null) + CurrentPage++; + + performRequest(); + } + + private void queueUpdateSearch(bool queryTextChanged = false) + { + SearchStarted?.Invoke(); + + resetSearch(); + + queryChangedDebounce = Scheduler.AddDelayed(() => + { + resetSearch(); + FetchNextPage(); + }, queryTextChanged ? 500 : 100); + } + + private void performRequest() + { + getSetsRequest = new SearchBeatmapSetsRequest( + searchControl.Query.Value, + searchControl.Ruleset.Value, + lastResponse?.Cursor, + searchControl.General, + searchControl.Category.Value, + sortControl.Current.Value, + sortControl.SortDirection.Value, + searchControl.Genre.Value, + searchControl.Language.Value, + searchControl.Extra, + searchControl.Ranks, + searchControl.Played.Value, + searchControl.ExplicitContent.Value); + + getSetsRequest.Success += response => + { + var sets = response.BeatmapSets.Select(responseJson => responseJson.ToBeatmapSet(rulesets)).ToList(); + + if (sets.Count == 0) + noMoreResults = true; + + if (CurrentPage == 0) + searchControl.BeatmapSet = sets.FirstOrDefault(); + + lastResponse = response; + getSetsRequest = null; + + SearchFinished?.Invoke(sets); + }; + + api.Queue(getSetsRequest); + } + + private void resetSearch() + { + noMoreResults = false; + CurrentPage = 0; + + lastResponse = null; + + getSetsRequest?.Cancel(); + getSetsRequest = null; + + queryChangedDebounce?.Cancel(); + } + + protected override void Dispose(bool isDisposing) + { + resetSearch(); + + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs new file mode 100644 index 0000000000..6a9a71210a --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingHeader.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapListingHeader : OverlayHeader + { + protected override OverlayTitle CreateTitle() => new BeatmapListingTitle(); + + private class BeatmapListingTitle : OverlayTitle + { + public BeatmapListingTitle() + { + Title = "beatmap listing"; + Description = "browse for new beatmaps"; + IconTexture = "Icons/Hexacons/beatmap"; + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs new file mode 100644 index 0000000000..97ccb66599 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs @@ -0,0 +1,193 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osu.Framework.Bindables; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osuTK.Graphics; +using osu.Game.Rulesets; +using osu.Game.Scoring; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapListingSearchControl : CompositeDrawable + { + /// + /// Any time the text box receives key events (even while masked). + /// + public Action TypingStarted; + + public Bindable Query => textBox.Current; + + public BindableList General => generalFilter.Current; + + public Bindable Ruleset => modeFilter.Current; + + public Bindable Category => categoryFilter.Current; + + public Bindable Genre => genreFilter.Current; + + public Bindable Language => languageFilter.Current; + + public BindableList Extra => extraFilter.Current; + + public BindableList Ranks => ranksFilter.Current; + + public Bindable Played => playedFilter.Current; + + public Bindable ExplicitContent => explicitContentFilter.Current; + + public BeatmapSetInfo BeatmapSet + { + set + { + if (value == null || string.IsNullOrEmpty(value.OnlineInfo.Covers.Cover)) + { + beatmapCover.FadeOut(600, Easing.OutQuint); + return; + } + + beatmapCover.BeatmapSet = value; + beatmapCover.FadeTo(0.1f, 200, Easing.OutQuint); + } + } + + private readonly BeatmapSearchTextBox textBox; + private readonly BeatmapSearchMultipleSelectionFilterRow generalFilter; + private readonly BeatmapSearchRulesetFilterRow modeFilter; + private readonly BeatmapSearchFilterRow categoryFilter; + private readonly BeatmapSearchFilterRow genreFilter; + private readonly BeatmapSearchFilterRow languageFilter; + private readonly BeatmapSearchMultipleSelectionFilterRow extraFilter; + private readonly BeatmapSearchScoreFilterRow ranksFilter; + private readonly BeatmapSearchFilterRow playedFilter; + private readonly BeatmapSearchFilterRow explicitContentFilter; + + private readonly Box background; + private readonly UpdateableBeatmapSetCover beatmapCover; + + public BeatmapListingSearchControl() + { + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + AddRangeInternal(new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Child = beatmapCover = new TopSearchBeatmapSetCover + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + } + }, + new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Padding = new MarginPadding + { + Vertical = 20, + Horizontal = 40, + }, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Children = new Drawable[] + { + textBox = new BeatmapSearchTextBox + { + RelativeSizeAxes = Axes.X, + TypingStarted = () => TypingStarted?.Invoke(), + }, + new ReverseChildIDFillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = 10 }, + Children = new Drawable[] + { + generalFilter = new BeatmapSearchMultipleSelectionFilterRow(@"General"), + modeFilter = new BeatmapSearchRulesetFilterRow(), + categoryFilter = new BeatmapSearchFilterRow(@"Categories"), + genreFilter = new BeatmapSearchFilterRow(@"Genre"), + languageFilter = new BeatmapSearchFilterRow(@"Language"), + extraFilter = new BeatmapSearchMultipleSelectionFilterRow(@"Extra"), + ranksFilter = new BeatmapSearchScoreFilterRow(), + playedFilter = new BeatmapSearchFilterRow(@"Played"), + explicitContentFilter = new BeatmapSearchFilterRow(@"Explicit Content"), + } + } + } + } + } + }); + + categoryFilter.Current.Value = SearchCategory.Leaderboard; + } + + private IBindable allowExplicitContent; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, OsuConfigManager config) + { + background.Colour = colourProvider.Dark6; + + allowExplicitContent = config.GetBindable(OsuSetting.ShowOnlineExplicitContent); + allowExplicitContent.BindValueChanged(allow => + { + ExplicitContent.Value = allow.NewValue ? SearchExplicit.Show : SearchExplicit.Hide; + }, true); + } + + public void TakeFocus() => textBox.TakeFocus(); + + private class BeatmapSearchTextBox : SearchTextBox + { + /// + /// Any time the text box receives key events (even while masked). + /// + public Action TypingStarted; + + protected override Color4 SelectionColour => Color4.Gray; + + public BeatmapSearchTextBox() + { + PlaceholderText = @"type in keywords..."; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (!base.OnKeyDown(e)) + return false; + + TypingStarted?.Invoke(); + return true; + } + } + + private class TopSearchBeatmapSetCover : UpdateableBeatmapSetCover + { + protected override bool TransformImmediately => true; + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSortTabControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSortTabControl.cs new file mode 100644 index 0000000000..4c77a736ac --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSortTabControl.cs @@ -0,0 +1,107 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Graphics; +using osuTK.Graphics; +using osuTK; +using osu.Framework.Input.Events; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapListingSortTabControl : OverlaySortTabControl + { + public readonly Bindable SortDirection = new Bindable(Overlays.SortDirection.Descending); + + public BeatmapListingSortTabControl() + { + Current.Value = SortCriteria.Ranked; + } + + protected override SortTabControl CreateControl() => new BeatmapSortTabControl + { + SortDirection = { BindTarget = SortDirection } + }; + + private class BeatmapSortTabControl : SortTabControl + { + public readonly Bindable SortDirection = new Bindable(); + + protected override TabItem CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value) + { + SortDirection = { BindTarget = SortDirection } + }; + } + + private class BeatmapSortTabItem : SortTabItem + { + public readonly Bindable SortDirection = new Bindable(); + + public BeatmapSortTabItem(SortCriteria value) + : base(value) + { + } + + protected override TabButton CreateTabButton(SortCriteria value) => new BeatmapTabButton(value) + { + Active = { BindTarget = Active }, + SortDirection = { BindTarget = SortDirection } + }; + } + + private class BeatmapTabButton : TabButton + { + public readonly Bindable SortDirection = new Bindable(); + + protected override Color4 ContentColour + { + set + { + base.ContentColour = value; + icon.Colour = value; + } + } + + private readonly SpriteIcon icon; + + public BeatmapTabButton(SortCriteria value) + : base(value) + { + Add(icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AlwaysPresent = true, + Alpha = 0, + Size = new Vector2(6) + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SortDirection.BindValueChanged(direction => + { + icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown; + }, true); + } + + protected override void UpdateState() + { + base.UpdateState(); + icon.FadeTo(Active.Value || IsHovered ? 1 : 0, 200, Easing.OutQuint); + } + + protected override bool OnClick(ClickEvent e) + { + if (Active.Value) + SortDirection.Value = SortDirection.Value == Overlays.SortDirection.Ascending ? Overlays.SortDirection.Descending : Overlays.SortDirection.Ascending; + + return base.OnClick(e); + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs new file mode 100644 index 0000000000..01bcbd3244 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs @@ -0,0 +1,117 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using Humanizer; +using osu.Framework.Extensions.EnumExtensions; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapSearchFilterRow : CompositeDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + public BeatmapSearchFilterRow(string headerName) + { + Drawable filter; + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + AddInternal(new GridContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, size: 100), + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new[] + { + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 13), + Text = headerName.Titleize() + }, + filter = CreateFilter() + } + } + }); + + if (filter is IHasCurrentValue filterWithValue) + Current = filterWithValue.Current; + } + + [NotNull] + protected virtual Drawable CreateFilter() => new BeatmapSearchFilter(); + + protected class BeatmapSearchFilter : TabControl + { + public BeatmapSearchFilter() + { + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + RelativeSizeAxes = Axes.X; + Height = 15; + + TabContainer.Spacing = new Vector2(10, 0); + + if (typeof(T).IsEnum) + { + foreach (var val in EnumExtensions.GetValuesInOrder()) + AddItem(val); + } + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + if (Dropdown is FilterDropdown fd) + fd.AccentColour = colourProvider.Light2; + } + + protected override Dropdown CreateDropdown() => new FilterDropdown(); + + protected override TabItem CreateTabItem(T value) => new FilterTabItem(value); + + private class FilterDropdown : OsuTabDropdown + { + protected override DropdownHeader CreateHeader() => new FilterHeader + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight + }; + + private class FilterHeader : OsuTabDropdownHeader + { + public FilterHeader() + { + Background.Height = 1; + } + } + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs new file mode 100644 index 0000000000..5dfa8e6109 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osuTK; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapSearchMultipleSelectionFilterRow : BeatmapSearchFilterRow> + { + public new readonly BindableList Current = new BindableList(); + + private MultipleSelectionFilter filter; + + public BeatmapSearchMultipleSelectionFilterRow(string headerName) + : base(headerName) + { + Current.BindTo(filter.Current); + } + + protected sealed override Drawable CreateFilter() => filter = CreateMultipleSelectionFilter(); + + /// + /// Creates a filter control that can be used to simultaneously select multiple values of type . + /// + protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter(); + + protected class MultipleSelectionFilter : FillFlowContainer + { + public readonly BindableList Current = new BindableList(); + + [BackgroundDependencyLoader] + private void load() + { + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + RelativeSizeAxes = Axes.X; + Height = 15; + Spacing = new Vector2(10, 0); + + AddRange(GetValues().Select(CreateTabItem)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + foreach (var item in Children) + item.Active.BindValueChanged(active => toggleItem(item.Value, active.NewValue)); + } + + /// + /// Returns all values to be displayed in this filter row. + /// + protected virtual IEnumerable GetValues() => Enum.GetValues(typeof(T)).Cast(); + + /// + /// Creates a representing the supplied . + /// + protected virtual MultipleSelectionFilterTabItem CreateTabItem(T value) => new MultipleSelectionFilterTabItem(value); + + private void toggleItem(T value, bool active) + { + if (active) + Current.Add(value); + else + Current.Remove(value); + } + } + + protected class MultipleSelectionFilterTabItem : FilterTabItem + { + public MultipleSelectionFilterTabItem(T value) + : base(value) + { + } + + protected override bool OnClick(ClickEvent e) + { + base.OnClick(e); + Active.Toggle(); + return true; + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs new file mode 100644 index 0000000000..a8dc088e52 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchRulesetFilterRow.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapSearchRulesetFilterRow : BeatmapSearchFilterRow + { + public BeatmapSearchRulesetFilterRow() + : base(@"Mode") + { + } + + protected override Drawable CreateFilter() => new RulesetFilter(); + + private class RulesetFilter : BeatmapSearchFilter + { + [BackgroundDependencyLoader] + private void load(RulesetStore rulesets) + { + AddItem(new RulesetInfo + { + Name = @"Any" + }); + + foreach (var r in rulesets.AvailableRulesets) + AddItem(r); + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs new file mode 100644 index 0000000000..804962adfb --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchScoreFilterRow.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions; +using osu.Game.Scoring; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class BeatmapSearchScoreFilterRow : BeatmapSearchMultipleSelectionFilterRow + { + public BeatmapSearchScoreFilterRow() + : base(@"Rank Achieved") + { + } + + protected override MultipleSelectionFilter CreateMultipleSelectionFilter() => new RankFilter(); + + private class RankFilter : MultipleSelectionFilter + { + protected override MultipleSelectionFilterTabItem CreateTabItem(ScoreRank value) => new RankItem(value); + + protected override IEnumerable GetValues() => base.GetValues().Reverse(); + } + + private class RankItem : MultipleSelectionFilterTabItem + { + public RankItem(ScoreRank value) + : base(value) + { + } + + protected override string LabelFor(ScoreRank value) + { + switch (value) + { + case ScoreRank.XH: + return @"Silver SS"; + + case ScoreRank.SH: + return @"Silver S"; + + default: + return value.GetDescription(); + } + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs new file mode 100644 index 0000000000..f02b515755 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK.Graphics; + +namespace osu.Game.Overlays.BeatmapListing +{ + public class FilterTabItem : TabItem + { + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private OsuSpriteText text; + + public FilterTabItem(T value) + : base(value) + { + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + AddRangeInternal(new Drawable[] + { + text = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular), + Text = LabelFor(Value) + }, + new HoverClickSounds() + }); + + Enabled.Value = true; + updateState(); + } + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + updateState(); + } + + protected override void OnActivated() => updateState(); + + protected override void OnDeactivated() => updateState(); + + /// + /// Returns the label text to be used for the supplied . + /// + protected virtual string LabelFor(T value) => (value as Enum)?.GetDescription() ?? value.ToString(); + + private void updateState() + { + text.FadeColour(IsHovered ? colourProvider.Light1 : getStateColour(), 200, Easing.OutQuint); + text.Font = text.Font.With(weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular); + } + + private Color4 getStateColour() => Active.Value ? colourProvider.Content1 : colourProvider.Light2; + } +} diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanel.cs similarity index 94% rename from osu.Game/Overlays/Direct/DirectPanel.cs rename to osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanel.cs index 4ad8e95512..afb5eeda36 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanel.cs @@ -26,9 +26,9 @@ using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { - public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu + public abstract class BeatmapPanel : OsuClickableContainer, IHasContextMenu { public readonly BeatmapSetInfo SetInfo; @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Direct private Container content; public PreviewTrack Preview => PlayButton.Preview; - public Bindable PreviewPlaying => PlayButton?.Playing; + public IBindable PreviewPlaying => PlayButton?.Playing; protected abstract PlayButton PlayButton { get; } protected abstract Box PreviewBar { get; } @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Direct protected Action ViewBeatmap; - protected DirectPanel(BeatmapSetInfo setInfo) + protected BeatmapPanel(BeatmapSetInfo setInfo) { Debug.Assert(setInfo.OnlineBeatmapSetID != null); @@ -148,11 +148,11 @@ namespace osu.Game.Overlays.Direct if (SetInfo.Beatmaps.Count > maximum_difficulty_icons) { foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct()) - icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5)); + icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is ListBeatmapPanel ? Color4.White : colours.Gray5)); } else { - foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty)) + foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.Ruleset.ID).ThenBy(beatmap => beatmap.StarDifficulty)) icons.Add(new DifficultyIcon(b)); } diff --git a/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanelDownloadButton.cs b/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanelDownloadButton.cs new file mode 100644 index 0000000000..cec1a5ac12 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanelDownloadButton.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; + +namespace osu.Game.Overlays.BeatmapListing.Panels +{ + public class BeatmapPanelDownloadButton : BeatmapDownloadTrackingComposite + { + protected bool DownloadEnabled => button.Enabled.Value; + + /// + /// Currently selected beatmap. Used to present the correct difficulty after completing a download. + /// + public readonly IBindable SelectedBeatmap = new Bindable(); + + private readonly ShakeContainer shakeContainer; + private readonly DownloadButton button; + private Bindable noVideoSetting; + + public BeatmapPanelDownloadButton(BeatmapSetInfo beatmapSet) + : base(beatmapSet) + { + InternalChild = shakeContainer = new ShakeContainer + { + RelativeSizeAxes = Axes.Both, + Child = button = new DownloadButton + { + RelativeSizeAxes = Axes.Both, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + button.State.BindTo(State); + FinishTransforms(true); + } + + [BackgroundDependencyLoader(true)] + private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig) + { + noVideoSetting = osuConfig.GetBindable(OsuSetting.PreferNoVideo); + + button.Action = () => + { + switch (State.Value) + { + case DownloadState.Downloading: + case DownloadState.Importing: + shakeContainer.Shake(); + break; + + case DownloadState.LocallyAvailable: + Predicate findPredicate = null; + if (SelectedBeatmap.Value != null) + findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID; + + game?.PresentBeatmap(BeatmapSet.Value, findPredicate); + break; + + default: + beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value); + break; + } + }; + + State.BindValueChanged(state => + { + switch (state.NewValue) + { + case DownloadState.LocallyAvailable: + button.Enabled.Value = true; + button.TooltipText = "Go to beatmap"; + break; + + default: + if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false) + { + button.Enabled.Value = false; + button.TooltipText = "this beatmap is currently not available for download."; + } + + break; + } + }, true); + } + } +} diff --git a/osu.Game/Overlays/Direct/DownloadProgressBar.cs b/osu.Game/Overlays/BeatmapListing/Panels/DownloadProgressBar.cs similarity index 92% rename from osu.Game/Overlays/Direct/DownloadProgressBar.cs rename to osu.Game/Overlays/BeatmapListing/Panels/DownloadProgressBar.cs index a6cefaae84..ca94078401 100644 --- a/osu.Game/Overlays/Direct/DownloadProgressBar.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/DownloadProgressBar.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { public class DownloadProgressBar : BeatmapDownloadTrackingComposite { @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Direct public DownloadProgressBar(BeatmapSetInfo beatmapSet) : base(beatmapSet) { - AddInternal(progressBar = new ProgressBar + AddInternal(progressBar = new ProgressBar(false) { Height = 0, Alpha = 0, @@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Direct progressBar.ResizeHeightTo(4, 400, Easing.OutQuint); break; - case DownloadState.Downloaded: + case DownloadState.Importing: progressBar.FadeIn(400, Easing.OutQuint); progressBar.ResizeHeightTo(4, 400, Easing.OutQuint); diff --git a/osu.Game/Overlays/Direct/DirectGridPanel.cs b/osu.Game/Overlays/BeatmapListing/Panels/GridBeatmapPanel.cs similarity index 84% rename from osu.Game/Overlays/Direct/DirectGridPanel.cs rename to osu.Game/Overlays/BeatmapListing/Panels/GridBeatmapPanel.cs index 2528ccec41..4d5c387c4a 100644 --- a/osu.Game/Overlays/Direct/DirectGridPanel.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/GridBeatmapPanel.cs @@ -1,41 +1,42 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays.BeatmapSet; +using osuTK; +using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { - public class DirectGridPanel : DirectPanel + public class GridBeatmapPanel : BeatmapPanel { private const float horizontal_padding = 10; private const float vertical_padding = 5; - private FillFlowContainer bottomPanel, statusContainer; + private FillFlowContainer bottomPanel, statusContainer, titleContainer; private PlayButton playButton; private Box progressBar; protected override PlayButton PlayButton => playButton; protected override Box PreviewBar => progressBar; - public DirectGridPanel(BeatmapSetInfo beatmap) + public GridBeatmapPanel(BeatmapSetInfo beatmap) : base(beatmap) { Width = 380; - Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image) + Height = 140 + vertical_padding; // full height of all the elements plus vertical padding (autosize uses the image) } protected override void LoadComplete() @@ -73,16 +74,24 @@ namespace osu.Game.Overlays.Direct AutoSizeAxes = Axes.Both, Padding = new MarginPadding { Left = horizontal_padding, Right = horizontal_padding }, Direction = FillDirection.Vertical, - Children = new[] + Children = new Drawable[] { - new OsuSpriteText + titleContainer = new FillFlowContainer { - Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)), - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = new RomanisableString(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title), + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) + }, + } }, new OsuSpriteText { - Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)), + Text = new RomanisableString(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist), Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) }, }, @@ -156,7 +165,7 @@ namespace osu.Game.Overlays.Direct }, }, }, - new PanelDownloadButton(SetInfo) + new BeatmapPanelDownloadButton(SetInfo) { Size = new Vector2(50, 30), Margin = new MarginPadding(horizontal_padding), @@ -194,6 +203,16 @@ namespace osu.Game.Overlays.Direct }, }); + if (SetInfo.OnlineInfo?.HasExplicitContent ?? false) + { + titleContainer.Add(new ExplicitContentBeatmapPill + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 10f, Top = 2f }, + }); + } + if (SetInfo.OnlineInfo?.HasVideo ?? false) { statusContainer.Add(new IconPill(FontAwesome.Solid.Film)); diff --git a/osu.Game/Overlays/Direct/IconPill.cs b/osu.Game/Overlays/BeatmapListing/Panels/IconPill.cs similarity index 96% rename from osu.Game/Overlays/Direct/IconPill.cs rename to osu.Game/Overlays/BeatmapListing/Panels/IconPill.cs index d63bb2a292..1cb6c84f13 100644 --- a/osu.Game/Overlays/Direct/IconPill.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/IconPill.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites; using osuTK; using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { public class IconPill : CircularContainer { diff --git a/osu.Game/Overlays/Direct/DirectListPanel.cs b/osu.Game/Overlays/BeatmapListing/Panels/ListBeatmapPanel.cs similarity index 86% rename from osu.Game/Overlays/Direct/DirectListPanel.cs rename to osu.Game/Overlays/BeatmapListing/Panels/ListBeatmapPanel.cs index b64142dfe7..00ffd168c1 100644 --- a/osu.Game/Overlays/Direct/DirectListPanel.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/ListBeatmapPanel.cs @@ -1,33 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; -using osuTK.Graphics; +using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Colour; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays.BeatmapSet; +using osuTK; +using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { - public class DirectListPanel : DirectPanel + public class ListBeatmapPanel : BeatmapPanel { private const float transition_duration = 120; private const float horizontal_padding = 10; private const float vertical_padding = 5; private const float height = 70; - private FillFlowContainer statusContainer; - protected PanelDownloadButton DownloadButton; + private FillFlowContainer statusContainer, titleContainer; + protected BeatmapPanelDownloadButton DownloadButton; private PlayButton playButton; private Box progressBar; @@ -36,7 +37,7 @@ namespace osu.Game.Overlays.Direct protected override PlayButton PlayButton => playButton; protected override Box PreviewBar => progressBar; - public DirectListPanel(BeatmapSetInfo beatmap) + public ListBeatmapPanel(BeatmapSetInfo beatmap) : base(beatmap) { RelativeSizeAxes = Axes.X; @@ -98,14 +99,22 @@ namespace osu.Game.Overlays.Direct Direction = FillDirection.Vertical, Children = new Drawable[] { - new OsuSpriteText + titleContainer = new FillFlowContainer { - Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)), - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + new OsuSpriteText + { + Text = new RomanisableString(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title), + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) + }, + } }, new OsuSpriteText { - Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)), + Text = new RomanisableString(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist), Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) }, } @@ -151,7 +160,7 @@ namespace osu.Game.Overlays.Direct Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, AutoSizeAxes = Axes.Both, - Child = DownloadButton = new PanelDownloadButton(SetInfo) + Child = DownloadButton = new BeatmapPanelDownloadButton(SetInfo) { Size = new Vector2(height - vertical_padding * 3), Margin = new MarginPadding { Left = vertical_padding * 2, Right = vertical_padding }, @@ -208,6 +217,16 @@ namespace osu.Game.Overlays.Direct }, }); + if (SetInfo.OnlineInfo?.HasExplicitContent ?? false) + { + titleContainer.Add(new ExplicitContentBeatmapPill + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 10f, Top = 2f }, + }); + } + if (SetInfo.OnlineInfo?.HasVideo ?? false) { statusContainer.Add(new IconPill(FontAwesome.Solid.Film) { IconSize = new Vector2(20) }); diff --git a/osu.Game/Overlays/Direct/PlayButton.cs b/osu.Game/Overlays/BeatmapListing/Panels/PlayButton.cs similarity index 78% rename from osu.Game/Overlays/Direct/PlayButton.cs rename to osu.Game/Overlays/BeatmapListing/Panels/PlayButton.cs index 2a77e7ca26..4bbc3569fe 100644 --- a/osu.Game/Overlays/Direct/PlayButton.cs +++ b/osu.Game/Overlays/BeatmapListing/Panels/PlayButton.cs @@ -14,11 +14,14 @@ using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; -namespace osu.Game.Overlays.Direct +namespace osu.Game.Overlays.BeatmapListing.Panels { public class PlayButton : Container { - public readonly BindableBool Playing = new BindableBool(); + public IBindable Playing => playing; + + private readonly BindableBool playing = new BindableBool(); + public PreviewTrack Preview { get; private set; } private BeatmapSetInfo beatmapSet; @@ -36,13 +39,13 @@ namespace osu.Game.Overlays.Direct Preview?.Expire(); Preview = null; - Playing.Value = false; + playing.Value = false; } } private Color4 hoverColour; private readonly SpriteIcon icon; - private readonly LoadingAnimation loadingAnimation; + private readonly LoadingSpinner loadingSpinner; private const float transition_duration = 500; @@ -53,12 +56,12 @@ namespace osu.Game.Overlays.Direct if (value) { icon.FadeTo(0.5f, transition_duration, Easing.OutQuint); - loadingAnimation.Show(); + loadingSpinner.Show(); } else { icon.FadeTo(1, transition_duration, Easing.OutQuint); - loadingAnimation.Hide(); + loadingSpinner.Hide(); } } } @@ -76,28 +79,27 @@ namespace osu.Game.Overlays.Direct RelativeSizeAxes = Axes.Both, Icon = FontAwesome.Solid.Play, }, - loadingAnimation = new LoadingAnimation + loadingSpinner = new LoadingSpinner { Size = new Vector2(15), }, }); - Playing.ValueChanged += playingStateChanged; + playing.ValueChanged += playingStateChanged; } - private PreviewTrackManager previewTrackManager; + [Resolved] + private PreviewTrackManager previewTrackManager { get; set; } [BackgroundDependencyLoader] - private void load(OsuColour colour, PreviewTrackManager previewTrackManager) + private void load(OsuColour colour) { - this.previewTrackManager = previewTrackManager; - hoverColour = colour.Yellow; } protected override bool OnClick(ClickEvent e) { - Playing.Toggle(); + playing.Toggle(); return true; } @@ -109,7 +111,7 @@ namespace osu.Game.Overlays.Direct protected override void OnHoverLost(HoverLostEvent e) { - if (!Playing.Value) + if (!playing.Value) icon.FadeColour(Color4.White, 120, Easing.InOutQuint); base.OnHoverLost(e); } @@ -123,7 +125,7 @@ namespace osu.Game.Overlays.Direct { if (BeatmapSet == null) { - Playing.Value = false; + playing.Value = false; return; } @@ -143,10 +145,12 @@ namespace osu.Game.Overlays.Direct AddInternal(preview); loading = false; - preview.Stopped += () => Playing.Value = false; + // make sure that the update of value of Playing (and the ensuing value change callbacks) + // are marshaled back to the update thread. + preview.Stopped += () => Schedule(() => playing.Value = false); // user may have changed their mind. - if (Playing.Value) + if (playing.Value) attemptStart(); }); } @@ -160,13 +164,7 @@ namespace osu.Game.Overlays.Direct private void attemptStart() { if (Preview?.Start() != true) - Playing.Value = false; - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - Playing.Value = false; + playing.Value = false; } } } diff --git a/osu.Game/Overlays/BeatmapListing/SearchCategory.cs b/osu.Game/Overlays/BeatmapListing/SearchCategory.cs new file mode 100644 index 0000000000..84859bf5b5 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchCategory.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SearchCategory + { + Any, + + [Description("Has Leaderboard")] + Leaderboard, + Ranked, + Qualified, + Loved, + Favourites, + + [Description("Pending & WIP")] + Pending, + Graveyard, + + [Description("My Maps")] + Mine, + } +} diff --git a/osu.Game/Overlays/BeatmapListing/SearchExplicit.cs b/osu.Game/Overlays/BeatmapListing/SearchExplicit.cs new file mode 100644 index 0000000000..3e57cdd48c --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchExplicit.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SearchExplicit + { + Hide, + Show + } +} diff --git a/osu.Game/Overlays/BeatmapListing/SearchExtra.cs b/osu.Game/Overlays/BeatmapListing/SearchExtra.cs new file mode 100644 index 0000000000..af37e3264f --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchExtra.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SearchExtra + { + [Description("Has Video")] + Video, + + [Description("Has Storyboard")] + Storyboard + } +} diff --git a/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs b/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs new file mode 100644 index 0000000000..175942c626 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchGeneral.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SearchGeneral + { + [Description("Recommended difficulty")] + Recommended, + + [Description("Include converted beatmaps")] + Converts, + + [Description("Subscribed mappers")] + Follows + } +} diff --git a/osu.Game/Overlays/BeatmapListing/SearchGenre.cs b/osu.Game/Overlays/BeatmapListing/SearchGenre.cs new file mode 100644 index 0000000000..de437fac3e --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchGenre.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SearchGenre + { + Any = 0, + Unspecified = 1, + + [Description("Video Game")] + VideoGame = 2, + Anime = 3, + Rock = 4, + Pop = 5, + Other = 6, + Novelty = 7, + + [Description("Hip Hop")] + HipHop = 9, + Electronic = 10, + Metal = 11, + Classical = 12, + Folk = 13, + Jazz = 14 + } +} diff --git a/osu.Game/Overlays/BeatmapListing/SearchLanguage.cs b/osu.Game/Overlays/BeatmapListing/SearchLanguage.cs new file mode 100644 index 0000000000..015cee8ce3 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SearchLanguage.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Utils; + +namespace osu.Game.Overlays.BeatmapListing +{ + [HasOrderedElements] + public enum SearchLanguage + { + [Order(0)] + Any, + + [Order(14)] + Unspecified, + + [Order(1)] + English, + + [Order(6)] + Japanese, + + [Order(2)] + Chinese, + + [Order(12)] + Instrumental, + + [Order(7)] + Korean, + + [Order(3)] + French, + + [Order(4)] + German, + + [Order(9)] + Swedish, + + [Order(8)] + Spanish, + + [Order(5)] + Italian, + + [Order(10)] + Russian, + + [Order(11)] + Polish, + + [Order(13)] + Other + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs b/osu.Game/Overlays/BeatmapListing/SearchPlayed.cs similarity index 58% rename from osu.Game.Rulesets.Osu/Objects/SliderCircle.cs rename to osu.Game/Overlays/BeatmapListing/SearchPlayed.cs index 151902a752..eb7fb46158 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs +++ b/osu.Game/Overlays/BeatmapListing/SearchPlayed.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Rulesets.Osu.Objects +namespace osu.Game.Overlays.BeatmapListing { - public class SliderCircle : HitCircle + public enum SearchPlayed { + Any, + Played, + Unplayed } } diff --git a/osu.Game/Overlays/BeatmapListing/SortCriteria.cs b/osu.Game/Overlays/BeatmapListing/SortCriteria.cs new file mode 100644 index 0000000000..e409cbdda7 --- /dev/null +++ b/osu.Game/Overlays/BeatmapListing/SortCriteria.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.BeatmapListing +{ + public enum SortCriteria + { + Title, + Artist, + Difficulty, + Ranked, + Rating, + Plays, + Favourites, + Relevance + } +} diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs new file mode 100644 index 0000000000..5df7a4650e --- /dev/null +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -0,0 +1,260 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Events; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays.BeatmapListing; +using osu.Game.Overlays.BeatmapListing.Panels; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays +{ + public class BeatmapListingOverlay : OnlineOverlay + { + [Resolved] + private PreviewTrackManager previewTrackManager { get; set; } + + private Drawable currentContent; + private Container panelTarget; + private FillFlowContainer foundContent; + private NotFoundDrawable notFoundContent; + private BeatmapListingFilterControl filterControl; + + public BeatmapListingOverlay() + : base(OverlayColourScheme.Blue) + { + } + + [BackgroundDependencyLoader] + private void load() + { + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + filterControl = new BeatmapListingFilterControl + { + TypingStarted = onTypingStarted, + SearchStarted = onSearchStarted, + SearchFinished = onSearchFinished, + }, + new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourProvider.Background4, + }, + panelTarget = new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Padding = new MarginPadding { Horizontal = 20 }, + Children = new Drawable[] + { + foundContent = new FillFlowContainer(), + notFoundContent = new NotFoundDrawable(), + } + } + }, + }, + } + }; + } + + protected override BeatmapListingHeader CreateHeader() => new BeatmapListingHeader(); + + protected override Color4 BackgroundColour => ColourProvider.Background6; + + private void onTypingStarted() + { + // temporary until the textbox/header is updated to always stay on screen. + ScrollFlow.ScrollToStart(); + } + + protected override void OnFocus(FocusEvent e) + { + base.OnFocus(e); + + filterControl.TakeFocus(); + } + + private CancellationTokenSource cancellationToken; + + private void onSearchStarted() + { + cancellationToken?.Cancel(); + + previewTrackManager.StopAnyPlaying(this); + + if (panelTarget.Any()) + Loading.Show(); + } + + private Task panelLoadDelegate; + + private void onSearchFinished(List beatmaps) + { + var newPanels = beatmaps.Select(b => new GridBeatmapPanel(b) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }); + + if (filterControl.CurrentPage == 0) + { + //No matches case + if (!newPanels.Any()) + { + LoadComponentAsync(notFoundContent, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token); + return; + } + + // spawn new children with the contained so we only clear old content at the last moment. + var content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Alpha = 0, + Margin = new MarginPadding { Vertical = 15 }, + ChildrenEnumerable = newPanels + }; + + panelLoadDelegate = LoadComponentAsync(foundContent = content, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token); + } + else + { + panelLoadDelegate = LoadComponentsAsync(newPanels, loaded => + { + lastFetchDisplayedTime = Time.Current; + foundContent.AddRange(loaded); + loaded.ForEach(p => p.FadeIn(200, Easing.OutQuint)); + }); + } + } + + private void addContentToPlaceholder(Drawable content) + { + Loading.Hide(); + lastFetchDisplayedTime = Time.Current; + + if (content == currentContent) + return; + + var lastContent = currentContent; + + if (lastContent != null) + { + var transform = lastContent.FadeOut(100, Easing.OutQuint); + + if (lastContent == notFoundContent) + { + // not found display may be used multiple times, so don't expire/dispose it. + transform.Schedule(() => panelTarget.Remove(lastContent)); + } + else + { + // Consider the case when the new content is smaller than the last content. + // If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird. + // At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0. + // To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so. + lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => lastContent.Expire()); + } + } + + if (!content.IsAlive) + panelTarget.Add(content); + + content.FadeInFromZero(200, Easing.OutQuint); + currentContent = content; + } + + protected override void Dispose(bool isDisposing) + { + cancellationToken?.Cancel(); + base.Dispose(isDisposing); + } + + public class NotFoundDrawable : CompositeDrawable + { + public NotFoundDrawable() + { + RelativeSizeAxes = Axes.X; + Height = 250; + Alpha = 0; + Margin = new MarginPadding { Top = 15 }; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + AddInternal(new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Texture = textures.Get(@"Online/not-found") + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = @"... nope, nothing found.", + } + } + }); + } + } + + private const double time_between_fetches = 500; + + private double lastFetchDisplayedTime; + + protected override void Update() + { + base.Update(); + + const int pagination_scroll_distance = 500; + + bool shouldShowMore = panelLoadDelegate?.IsCompleted != false + && Time.Current - lastFetchDisplayedTime > time_between_fetches + && (ScrollFlow.ScrollableExtent > 0 && ScrollFlow.IsScrolledToEnd(pagination_scroll_distance)); + + if (shouldShowMore) + filterControl.FetchNextPage(); + } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs index 096e91b65b..1ffcf9722a 100644 --- a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs +++ b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,6 +13,8 @@ using osuTK.Graphics; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Users; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.BeatmapSet { @@ -49,8 +52,8 @@ namespace osu.Game.Overlays.BeatmapSet fields.Children = new Drawable[] { - new Field("mapped by", BeatmapSet.Metadata.Author.Username, OsuFont.GetFont(weight: FontWeight.Regular, italics: true)), - new Field("submitted on", online.Submitted.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold)) + new Field("mapped by", BeatmapSet.Metadata.Author, OsuFont.GetFont(weight: FontWeight.Regular, italics: true)), + new Field("submitted", online.Submitted, OsuFont.GetFont(weight: FontWeight.Bold)) { Margin = new MarginPadding { Top = 5 }, }, @@ -58,11 +61,11 @@ namespace osu.Game.Overlays.BeatmapSet if (online.Ranked.HasValue) { - fields.Add(new Field("ranked on", online.Ranked.Value.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold))); + fields.Add(new Field(online.Status.ToString().ToLowerInvariant(), online.Ranked.Value, OsuFont.GetFont(weight: FontWeight.Bold))); } else if (online.LastUpdated.HasValue) { - fields.Add(new Field("last updated on", online.LastUpdated.Value.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold))); + fields.Add(new Field("last updated", online.LastUpdated.Value, OsuFont.GetFont(weight: FontWeight.Bold))); } } @@ -76,7 +79,7 @@ namespace osu.Game.Overlays.BeatmapSet new Container { AutoSizeAxes = Axes.Both, - CornerRadius = 3, + CornerRadius = 4, Masking = true, Child = avatar = new UpdateableAvatar { @@ -87,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapSet { Colour = Color4.Black.Opacity(0.25f), Type = EdgeEffectType.Shadow, - Radius = 3, + Radius = 4, Offset = new Vector2(0f, 1f), }, }, @@ -117,15 +120,53 @@ namespace osu.Game.Overlays.BeatmapSet new OsuSpriteText { Text = $"{first} ", - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 11) }, new OsuSpriteText { Text = second, - Font = secondFont.With(size: 13) + Font = secondFont.With(size: 11) }, }; } + + public Field(string first, DateTimeOffset second, FontUsage secondFont) + { + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Horizontal; + + Children = new[] + { + new OsuSpriteText + { + Text = $"{first} ", + Font = OsuFont.GetFont(size: 13) + }, + new DrawableDate(second) + { + Font = secondFont.With(size: 13) + } + }; + } + + public Field(string first, User second, FontUsage secondFont) + { + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Horizontal; + + Children = new[] + { + new LinkFlowContainer(s => + { + s.Font = OsuFont.GetFont(size: 11); + }).With(d => + { + d.AutoSizeAxes = Axes.Both; + d.AddText($"{first} "); + d.AddUserLink(second, s => s.Font = secondFont.With(size: 11)); + }), + }; + } } } } diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs index 7092b860a0..cf74c0d4d3 100644 --- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs +++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs @@ -3,10 +3,12 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -95,7 +97,7 @@ namespace osu.Game.Overlays.BeatmapSet public string TooltipText { get; } - public string Value + public LocalisableString Value { get => value.Text; set => this.value.Text = value; @@ -105,7 +107,7 @@ namespace osu.Game.Overlays.BeatmapSet { TooltipText = name; RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; + Height = 24f; Children = new Drawable[] { @@ -113,7 +115,8 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, Children = new Drawable[] { new SpriteIcon @@ -121,17 +124,17 @@ namespace osu.Game.Overlays.BeatmapSet Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Square, - Size = new Vector2(13), + Size = new Vector2(12), Rotation = 45, - Colour = OsuColour.FromHex(@"441288"), + Colour = Color4Extensions.FromHex(@"441288"), }, new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, Icon = icon, - Size = new Vector2(13), - Colour = OsuColour.FromHex(@"f7dd55"), + Size = new Vector2(12), + Colour = Color4Extensions.FromHex(@"f7dd55"), Scale = new Vector2(0.8f), }, value = new OsuSpriteText @@ -139,7 +142,7 @@ namespace osu.Game.Overlays.BeatmapSet Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding { Left = 10 }, - Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), }, }, }, diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index bf2a92cd4f..66886b0882 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -19,7 +18,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet { @@ -34,7 +32,6 @@ namespace osu.Game.Overlays.BeatmapSet public readonly DifficultiesContainer Difficulties; public readonly Bindable Beatmap = new Bindable(); - private BeatmapSetInfo beatmapSet; public BeatmapSetInfo BeatmapSet @@ -67,7 +64,7 @@ namespace osu.Game.Overlays.BeatmapSet { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) }, + Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2), Bottom = 10 }, OnLostHover = () => { showBeatmap(Beatmap.Value); @@ -77,7 +74,6 @@ namespace osu.Game.Overlays.BeatmapSet new FillFlowContainer { AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 10 }, Spacing = new Vector2(5f), Children = new[] { @@ -85,13 +81,13 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold) }, starRating = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold), Text = "Star Difficulty", Alpha = 0, Margin = new MarginPadding { Bottom = 1 }, @@ -192,9 +188,11 @@ namespace osu.Game.Overlays.BeatmapSet public class DifficultySelectorButton : OsuClickableContainer, IStateful { private const float transition_duration = 100; - private const float size = 52; + private const float size = 54; + private const float background_size = size - 2; - private readonly Container bg; + private readonly Container background; + private readonly Box backgroundBox; private readonly DifficultyIcon icon; public readonly BeatmapInfo Beatmap; @@ -230,16 +228,16 @@ namespace osu.Game.Overlays.BeatmapSet Children = new Drawable[] { - bg = new Container + background = new Container { - RelativeSizeAxes = Axes.Both, + Size = new Vector2(background_size), Masking = true, CornerRadius = 4, - Child = new Box + Child = backgroundBox = new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, + Alpha = 0.5f + } }, icon = new DifficultyIcon(beatmap, shouldShowTooltip: false) { @@ -273,15 +271,21 @@ namespace osu.Game.Overlays.BeatmapSet private void fadeIn() { - bg.FadeIn(transition_duration); + background.FadeIn(transition_duration); icon.FadeIn(transition_duration); } private void fadeOut() { - bg.FadeOut(); + background.FadeOut(); icon.FadeTo(0.7f, transition_duration); } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + backgroundBox.Colour = colourProvider.Background6; + } } private class Statistic : FillFlowContainer @@ -314,13 +318,13 @@ namespace osu.Game.Overlays.BeatmapSet Origin = Anchor.CentreLeft, Icon = icon, Shadow = true, - Size = new Vector2(13), + Size = new Vector2(12), }, text = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true) + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold, italics: true), }, }; } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs index a0bedc848e..005d21726b 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs @@ -2,17 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osuTK; using System.Linq; namespace osu.Game.Overlays.BeatmapSet { - public class BeatmapRulesetSelector : RulesetSelector + public class BeatmapRulesetSelector : OverlayRulesetSelector { private readonly Bindable beatmapSet = new Bindable(); @@ -28,21 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet } } - public BeatmapRulesetSelector() - { - AutoSizeAxes = Axes.Both; - } - protected override TabItem CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value) { BeatmapSet = { BindTarget = beatmapSet } }; - - protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - }; } } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs index cdea49afe7..cb258edced 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs @@ -3,143 +3,74 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; -using osuTK; -using osuTK.Graphics; using System.Linq; namespace osu.Game.Overlays.BeatmapSet { - public class BeatmapRulesetTabItem : TabItem + public class BeatmapRulesetTabItem : OverlayRulesetTabItem { - private readonly OsuSpriteText name, count; - private readonly Box bar; - public readonly Bindable BeatmapSet = new Bindable(); - public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree; + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private OsuSpriteText count; + private Container countContainer; public BeatmapRulesetTabItem(RulesetInfo value) : base(value) { - AutoSizeAxes = Axes.Both; + } - FillFlowContainer nameContainer; - - Children = new Drawable[] + [BackgroundDependencyLoader] + private void load() + { + Add(countContainer = new Container { - nameContainer = new FillFlowContainer + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Masking = true, + CornerRadius = 4f, + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Margin = new MarginPadding { Bottom = 7.5f }, - Spacing = new Vector2(2.5f), - Children = new Drawable[] + new Box { - name = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = value.Name, - Font = OsuFont.Default.With(size: 18), - }, - new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 4f, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, - count = new OsuSpriteText - { - Alpha = 0, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Margin = new MarginPadding { Horizontal = 5f }, - Font = OsuFont.Default.With(weight: FontWeight.SemiBold), - } - } - } + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6 + }, + count = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Horizontal = 5f }, + Font = OsuFont.Default.With(weight: FontWeight.SemiBold), + Colour = colourProvider.Foreground1, } - }, - bar = new Box - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - RelativeSizeAxes = Axes.X, - }, - new HoverClickSounds(), - }; + } + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); BeatmapSet.BindValueChanged(setInfo => { var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0; count.Text = beatmapsCount.ToString(); - count.Alpha = beatmapsCount > 0 ? 1f : 0f; + countContainer.FadeTo(beatmapsCount > 0 ? 1 : 0); Enabled.Value = beatmapsCount > 0; }, true); - - Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true); } - - [Resolved] - private OsuColour colour { get; set; } - - protected override void LoadComplete() - { - base.LoadComplete(); - - count.Colour = colour.Gray9; - bar.Colour = colour.Blue; - - updateState(); - } - - private void updateState() - { - var isHoveredOrActive = IsHovered || Active.Value; - - bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint); - - name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC; - name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular); - } - - #region Hovering and activation logic - - protected override void OnActivated() => updateState(); - - protected override void OnDeactivated() => updateState(); - - protected override bool OnHover(HoverEvent e) - { - updateState(); - return false; - } - - protected override void OnHoverLost(HoverLostEvent e) => updateState(); - - #endregion } } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs new file mode 100644 index 0000000000..4b26b02a8e --- /dev/null +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Effects; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.BeatmapSet +{ + public class BeatmapSetHeader : OverlayHeader + { + public readonly Bindable BeatmapSet = new Bindable(); + + public BeatmapSetHeaderContent HeaderContent { get; private set; } + + [Cached] + public BeatmapRulesetSelector RulesetSelector { get; private set; } + + [Cached(typeof(IBindable))] + private readonly Bindable ruleset = new Bindable(); + + public BeatmapSetHeader() + { + Masking = true; + + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 3, + Offset = new Vector2(0f, 1f), + }; + } + + protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent + { + BeatmapSet = { BindTarget = BeatmapSet } + }; + + protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector + { + Current = ruleset + }; + + protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle(); + + private class BeatmapHeaderTitle : OverlayTitle + { + public BeatmapHeaderTitle() + { + Title = "beatmap info"; + IconTexture = "Icons/Hexacons/beatmap"; + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs new file mode 100644 index 0000000000..a61640a02e --- /dev/null +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetHeaderContent.cs @@ -0,0 +1,284 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.API; +using osu.Game.Overlays.BeatmapListing.Panels; +using osu.Game.Overlays.BeatmapSet.Buttons; +using osuTK; + +namespace osu.Game.Overlays.BeatmapSet +{ + public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite + { + private const float transition_duration = 200; + private const float buttons_height = 45; + private const float buttons_spacing = 5; + + public bool DownloadButtonsVisible => downloadButtonsContainer.Any(); + + public readonly Details Details; + public readonly BeatmapPicker Picker; + + private readonly UpdateableBeatmapSetCover cover; + private readonly Box coverGradient; + private readonly OsuSpriteText title, artist; + private readonly AuthorInfo author; + private readonly ExplicitContentBeatmapPill explicitContentPill; + private readonly FillFlowContainer downloadButtonsContainer; + private readonly BeatmapAvailability beatmapAvailability; + private readonly BeatmapSetOnlineStatusPill onlineStatusPill; + private readonly FavouriteButton favouriteButton; + private readonly FillFlowContainer fadeContent; + private readonly LoadingSpinner loading; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private BeatmapRulesetSelector rulesetSelector { get; set; } + + public BeatmapSetHeaderContent() + { + ExternalLinkButton externalLink; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChild = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + cover = new UpdateableBeatmapSetCover + { + RelativeSizeAxes = Axes.Both, + Masking = true, + }, + coverGradient = new Box + { + RelativeSizeAxes = Axes.Both + }, + }, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Vertical = BeatmapSetOverlay.Y_PADDING, + Left = BeatmapSetOverlay.X_PADDING, + Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, + }, + Children = new Drawable[] + { + fadeContent = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = Picker = new BeatmapPicker(), + }, + new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 15 }, + Children = new Drawable[] + { + title = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true) + }, + externalLink = new ExternalLinkButton + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font + }, + explicitContentPill = new ExplicitContentBeatmapPill + { + Alpha = 0f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Left = 10, Bottom = 4 }, + } + } + }, + artist = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true), + Margin = new MarginPadding { Bottom = 20 } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = author = new AuthorInfo(), + }, + beatmapAvailability = new BeatmapAvailability(), + new Container + { + RelativeSizeAxes = Axes.X, + Height = buttons_height, + Margin = new MarginPadding { Top = 10 }, + Children = new Drawable[] + { + favouriteButton = new FavouriteButton + { + BeatmapSet = { BindTarget = BeatmapSet } + }, + downloadButtonsContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, + Spacing = new Vector2(buttons_spacing), + }, + }, + }, + }, + }, + } + }, + loading = new LoadingSpinner + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.5f), + }, + new FillFlowContainer + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(10), + Children = new Drawable[] + { + onlineStatusPill = new BeatmapSetOnlineStatusPill + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + TextSize = 14, + TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 } + }, + Details = new Details(), + }, + }, + } + }; + + Picker.Beatmap.ValueChanged += b => + { + Details.Beatmap = b.NewValue; + externalLink.Link = $@"{api.WebsiteRootUrl}/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineBeatmapID}"; + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + coverGradient.Colour = ColourInfo.GradientVertical(colourProvider.Background6.Opacity(0.3f), colourProvider.Background6.Opacity(0.8f)); + onlineStatusPill.BackgroundColour = colourProvider.Background6; + + State.BindValueChanged(_ => updateDownloadButtons()); + + BeatmapSet.BindValueChanged(setInfo => + { + Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue; + cover.BeatmapSet = setInfo.NewValue; + + if (setInfo.NewValue == null) + { + onlineStatusPill.FadeTo(0.5f, 500, Easing.OutQuint); + fadeContent.Hide(); + + loading.Show(); + + downloadButtonsContainer.FadeOut(transition_duration); + favouriteButton.FadeOut(transition_duration); + } + else + { + fadeContent.FadeIn(500, Easing.OutQuint); + + loading.Hide(); + + title.Text = new RomanisableString(setInfo.NewValue.Metadata.TitleUnicode, setInfo.NewValue.Metadata.Title); + artist.Text = new RomanisableString(setInfo.NewValue.Metadata.ArtistUnicode, setInfo.NewValue.Metadata.Artist); + + explicitContentPill.Alpha = setInfo.NewValue.OnlineInfo.HasExplicitContent ? 1 : 0; + + onlineStatusPill.FadeIn(500, Easing.OutQuint); + onlineStatusPill.Status = setInfo.NewValue.OnlineInfo.Status; + + downloadButtonsContainer.FadeIn(transition_duration); + favouriteButton.FadeIn(transition_duration); + + updateDownloadButtons(); + } + }, true); + } + + private void updateDownloadButtons() + { + if (BeatmapSet.Value == null) return; + + if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable) + { + downloadButtonsContainer.Clear(); + return; + } + + switch (State.Value) + { + case DownloadState.LocallyAvailable: + // temporary for UX until new design is implemented. + downloadButtonsContainer.Child = new BeatmapPanelDownloadButton(BeatmapSet.Value) + { + Width = 50, + RelativeSizeAxes = Axes.Y, + SelectedBeatmap = { BindTarget = Picker.Beatmap } + }; + break; + + case DownloadState.Downloading: + case DownloadState.Importing: + // temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design. + downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value); + break; + + default: + downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value); + if (BeatmapSet.Value.OnlineInfo.HasVideo) + downloadButtonsContainer.Add(new HeaderDownloadButton(BeatmapSet.Value, true)); + break; + } + } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapSetLayoutSection.cs b/osu.Game/Overlays/BeatmapSet/BeatmapSetLayoutSection.cs new file mode 100644 index 0000000000..e6d433f7bc --- /dev/null +++ b/osu.Game/Overlays/BeatmapSet/BeatmapSetLayoutSection.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.BeatmapSet +{ + public class BeatmapSetLayoutSection : Container + { + public BeatmapSetLayoutSection() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 3, + Offset = new Vector2(0f, 1f), + }; + } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs index af0987d183..7ad6906cea 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs @@ -5,7 +5,6 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; @@ -25,9 +24,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons private readonly BindableBool favourited = new BindableBool(); private PostBeatmapFavouriteRequest request; - private DimmedLoadingLayer loading; + private LoadingLayer loading; - private readonly Bindable localUser = new Bindable(); + private readonly IBindable localUser = new Bindable(); public string TooltipText { @@ -54,14 +53,11 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons Size = new Vector2(18), Shadow = false, }, - loading = new DimmedLoadingLayer(0.8f, 0.5f), + loading = new LoadingLayer(true, false), }); Action = () => { - if (loading.State.Value == Visibility.Visible) - return; - // guaranteed by disabled state above. Debug.Assert(BeatmapSet.Value.OnlineBeatmapSetID != null); diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/HeaderButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/HeaderButton.cs index 6de1d3fca7..99b0b2ed3b 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/HeaderButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/HeaderButton.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.BeatmapSet.Buttons @@ -19,9 +19,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons [BackgroundDependencyLoader] private void load() { - BackgroundColour = OsuColour.FromHex(@"094c5f"); - Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b"); - Triangles.ColourDark = OsuColour.FromHex(@"094c5f"); + BackgroundColour = Color4Extensions.FromHex(@"094c5f"); + Triangles.ColourLight = Color4Extensions.FromHex(@"0f7c9b"); + Triangles.ColourDark = Color4Extensions.FromHex(@"094c5f"); Triangles.TriangleScale = 1.5f; } } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/HeaderDownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/HeaderDownloadButton.cs index e0360c6312..6d27342049 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/HeaderDownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/HeaderDownloadButton.cs @@ -13,7 +13,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online; using osu.Game.Online.API; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing.Panels; using osu.Game.Users; using osuTK; using osuTK.Graphics; @@ -22,6 +22,8 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons { public class HeaderDownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip { + private const int text_size = 12; + private readonly bool noVideo; public string TooltipText => button.Enabled.Value ? "download this beatmap" : "login to download"; @@ -45,53 +47,44 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons { FillFlowContainer textSprites; - AddRangeInternal(new Drawable[] + AddInternal(shakeContainer = new ShakeContainer { - shakeContainer = new ShakeContainer + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 5, + Child = button = new HeaderButton { RelativeSizeAxes = Axes.Both }, + }); + + button.AddRange(new Drawable[] + { + new Container { - Depth = -1, + Padding = new MarginPadding { Horizontal = 10 }, RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 5, Children = new Drawable[] { - button = new HeaderButton { RelativeSizeAxes = Axes.Both }, - new Container + textSprites = new FillFlowContainer { - // cannot nest inside here due to the structure of button (putting things in its own content). - // requires framework fix. - Padding = new MarginPadding { Horizontal = 10 }, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - textSprites = new FillFlowContainer - { - Depth = -1, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - AutoSizeDuration = 500, - AutoSizeEasing = Easing.OutQuint, - Direction = FillDirection.Vertical, - }, - new SpriteIcon - { - Depth = -1, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Icon = FontAwesome.Solid.Download, - Size = new Vector2(16), - Margin = new MarginPadding { Right = 5 }, - }, - } + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + AutoSizeDuration = 500, + AutoSizeEasing = Easing.OutQuint, + Direction = FillDirection.Vertical, }, - new DownloadProgressBar(BeatmapSet.Value) + new SpriteIcon { - Depth = -2, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Icon = FontAwesome.Solid.Download, + Size = new Vector2(18), }, - }, + } + }, + new DownloadProgressBar(BeatmapSet.Value) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, }, }); @@ -120,18 +113,18 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons new OsuSpriteText { Text = "Downloading...", - Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) }, }; break; - case DownloadState.Downloaded: + case DownloadState.Importing: textSprites.Children = new Drawable[] { new OsuSpriteText { Text = "Importing...", - Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) }, }; break; @@ -146,12 +139,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons new OsuSpriteText { Text = "Download", - Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) }, new OsuSpriteText { - Text = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty, - Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold) + Text = getVideoSuffixText(), + Font = OsuFont.GetFont(size: text_size - 2, weight: FontWeight.Bold) }, }; this.FadeIn(200); @@ -163,5 +156,13 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons private void userChanged(ValueChangedEvent e) => button.Enabled.Value = !(e.NewValue is GuestUser); private void enabledChanged(ValueChangedEvent e) => this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint); + + private string getVideoSuffixText() + { + if (!BeatmapSet.Value.OnlineInfo.HasVideo) + return string.Empty; + + return noVideo ? "without Video" : "with Video"; + } } } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index 8c884e0950..a5e5f664c9 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -3,7 +3,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -12,21 +11,19 @@ using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing.Panels; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet.Buttons { public class PreviewButton : OsuClickableContainer { - private const float transition_duration = 500; - - private readonly Box bg, progress; + private readonly Box background, progress; private readonly PlayButton playButton; private PreviewTrack preview => playButton.Preview; - public Bindable Playing => playButton.Playing; + + public IBindable Playing => playButton.Playing; public BeatmapSetInfo BeatmapSet { @@ -40,10 +37,10 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons Children = new Drawable[] { - bg = new Box + background = new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.25f), + Alpha = 0.5f }, new Container { @@ -71,9 +68,10 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider colourProvider) { progress.Colour = colours.Yellow; + background.Colour = colourProvider.Background6; } protected override void Update() @@ -91,13 +89,13 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons protected override bool OnHover(HoverEvent e) { - bg.FadeColour(Color4.Black.Opacity(0.5f), 100); + background.FadeTo(0.75f, 80); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { - bg.FadeColour(Color4.Black.Opacity(0.25f), 100); + background.FadeTo(0.5f, 80); base.OnHoverLost(e); } } diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index d76f6a43db..680487ffbb 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -10,7 +9,6 @@ using osu.Game.Beatmaps; using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Screens.Select.Details; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet { @@ -21,6 +19,7 @@ namespace osu.Game.Overlays.BeatmapSet private readonly PreviewButton preview; private readonly BasicStats basic; private readonly AdvancedStats advanced; + private readonly DetailBox ratingBox; private BeatmapSetInfo beatmapSet; @@ -54,6 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet private void updateDisplay() { Ratings.Metrics = BeatmapSet?.Metrics; + ratingBox.Alpha = BeatmapSet?.OnlineInfo?.Status > 0 ? 1 : 0; } public Details() @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.BeatmapSet { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Vertical = 10 }, + Padding = new MarginPadding { Vertical = 10 } }, }, new DetailBox @@ -86,7 +86,7 @@ namespace osu.Game.Overlays.BeatmapSet Margin = new MarginPadding { Vertical = 7.5f }, }, }, - new DetailBox + ratingBox = new DetailBox { Child = Ratings = new UserRatings { @@ -107,6 +107,8 @@ namespace osu.Game.Overlays.BeatmapSet private class DetailBox : Container { private readonly Container content; + private readonly Box background; + protected override Container Content => content; public DetailBox() @@ -116,10 +118,10 @@ namespace osu.Game.Overlays.BeatmapSet InternalChildren = new Drawable[] { - new Box + background = new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), + Alpha = 0.5f }, content = new Container { @@ -129,6 +131,12 @@ namespace osu.Game.Overlays.BeatmapSet }, }; } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + background.Colour = colourProvider.Background6; + } } } } diff --git a/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs b/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs new file mode 100644 index 0000000000..329f8ee0a2 --- /dev/null +++ b/osu.Game/Overlays/BeatmapSet/ExplicitContentBeatmapPill.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Overlays.BeatmapSet +{ + public class ExplicitContentBeatmapPill : CompositeDrawable + { + public ExplicitContentBeatmapPill() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader(true)] + private void load(OsuColour colours, OverlayColourProvider colourProvider) + { + InternalChild = new CircularContainer + { + Masking = true, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider?.Background5 ?? colours.Gray2, + }, + new OsuSpriteText + { + Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, + Text = "EXPLICIT", + Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), + Colour = OverlayColourProvider.Orange.Colour2, + } + } + }; + } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs deleted file mode 100644 index 7b42e7e459..0000000000 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ /dev/null @@ -1,306 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps.Drawables; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online; -using osu.Game.Overlays.BeatmapSet.Buttons; -using osu.Game.Overlays.Direct; -using osu.Game.Rulesets; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Overlays.BeatmapSet -{ - public class Header : BeatmapDownloadTrackingComposite - { - private const float transition_duration = 200; - private const float tabs_height = 50; - private const float buttons_height = 45; - private const float buttons_spacing = 5; - - private readonly Box tabsBg; - private readonly UpdateableBeatmapSetCover cover; - private readonly OsuSpriteText title, artist; - private readonly AuthorInfo author; - private readonly FillFlowContainer downloadButtonsContainer; - private readonly BeatmapAvailability beatmapAvailability; - private readonly BeatmapSetOnlineStatusPill onlineStatusPill; - public Details Details; - - public bool DownloadButtonsVisible => downloadButtonsContainer.Any(); - - public readonly BeatmapRulesetSelector RulesetSelector; - public readonly BeatmapPicker Picker; - - private readonly FavouriteButton favouriteButton; - - private readonly FillFlowContainer fadeContent; - - private readonly LoadingAnimation loading; - - [Cached(typeof(IBindable))] - private readonly Bindable ruleset = new Bindable(); - - public Header() - { - ExternalLinkButton externalLink; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Masking = true; - - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.25f), - Type = EdgeEffectType.Shadow, - Radius = 3, - Offset = new Vector2(0f, 1f), - }; - - InternalChildren = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - Height = tabs_height, - Children = new Drawable[] - { - tabsBg = new Box - { - RelativeSizeAxes = Axes.Both, - }, - RulesetSelector = new BeatmapRulesetSelector - { - Current = ruleset, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - } - }, - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Top = tabs_height }, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - cover = new UpdateableBeatmapSetCover - { - RelativeSizeAxes = Axes.Both, - Masking = true, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0.8f)), - }, - }, - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding - { - Top = 20, - Bottom = 30, - Left = BeatmapSetOverlay.X_PADDING, - Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH, - }, - Children = new Drawable[] - { - fadeContent = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = Picker = new BeatmapPicker(), - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - title = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true) - }, - externalLink = new ExternalLinkButton - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font - }, - } - }, - artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Top = 20 }, - Child = author = new AuthorInfo(), - }, - beatmapAvailability = new BeatmapAvailability(), - new Container - { - RelativeSizeAxes = Axes.X, - Height = buttons_height, - Margin = new MarginPadding { Top = 10 }, - Children = new Drawable[] - { - favouriteButton = new FavouriteButton - { - BeatmapSet = { BindTarget = BeatmapSet } - }, - downloadButtonsContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = buttons_height + buttons_spacing }, - Spacing = new Vector2(buttons_spacing), - }, - }, - }, - }, - }, - } - }, - loading = new LoadingAnimation - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.5f), - }, - new FillFlowContainer - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING }, - Direction = FillDirection.Vertical, - Spacing = new Vector2(10), - Children = new Drawable[] - { - onlineStatusPill = new BeatmapSetOnlineStatusPill - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - TextSize = 14, - TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 } - }, - Details = new Details(), - }, - }, - }, - }, - }; - - Picker.Beatmap.ValueChanged += b => - { - Details.Beatmap = b.NewValue; - externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineBeatmapID}"; - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - tabsBg.Colour = colours.Gray3; - - State.BindValueChanged(_ => updateDownloadButtons()); - - BeatmapSet.BindValueChanged(setInfo => - { - Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue; - cover.BeatmapSet = setInfo.NewValue; - - if (setInfo.NewValue == null) - { - onlineStatusPill.FadeTo(0.5f, 500, Easing.OutQuint); - fadeContent.Hide(); - - loading.Show(); - - downloadButtonsContainer.FadeOut(transition_duration); - favouriteButton.FadeOut(transition_duration); - } - else - { - fadeContent.FadeIn(500, Easing.OutQuint); - - loading.Hide(); - - title.Text = setInfo.NewValue.Metadata.Title ?? string.Empty; - artist.Text = setInfo.NewValue.Metadata.Artist ?? string.Empty; - - onlineStatusPill.FadeIn(500, Easing.OutQuint); - onlineStatusPill.Status = setInfo.NewValue.OnlineInfo.Status; - - downloadButtonsContainer.FadeIn(transition_duration); - favouriteButton.FadeIn(transition_duration); - - updateDownloadButtons(); - } - }, true); - } - - private void updateDownloadButtons() - { - if (BeatmapSet.Value == null) return; - - if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) - { - downloadButtonsContainer.Clear(); - return; - } - - switch (State.Value) - { - case DownloadState.LocallyAvailable: - // temporary for UX until new design is implemented. - downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value) - { - Width = 50, - RelativeSizeAxes = Axes.Y - }; - break; - - case DownloadState.Downloading: - case DownloadState.Downloaded: - // temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design. - downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value); - break; - - default: - downloadButtonsContainer.Child = new HeaderDownloadButton(BeatmapSet.Value); - if (BeatmapSet.Value.OnlineInfo.HasVideo) - downloadButtonsContainer.Add(new HeaderDownloadButton(BeatmapSet.Value, true)); - break; - } - } - } -} diff --git a/osu.Game/Overlays/BeatmapSet/Info.cs b/osu.Game/Overlays/BeatmapSet/Info.cs index 16d6236051..bac658b76e 100644 --- a/osu.Game/Overlays/BeatmapSet/Info.cs +++ b/osu.Game/Overlays/BeatmapSet/Info.cs @@ -3,27 +3,26 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet { public class Info : Container { private const float transition_duration = 250; - private const float metadata_width = 225; + private const float metadata_width = 175; private const float spacing = 20; + private const float base_height = 220; private readonly Box successRateBackground; + private readonly Box background; private readonly SuccessRate successRate; public readonly Bindable BeatmapSet = new Bindable(); @@ -37,23 +36,16 @@ namespace osu.Game.Overlays.BeatmapSet public Info() { MetadataSection source, tags, genre, language; + OsuSpriteText unrankedPlaceholder; + RelativeSizeAxes = Axes.X; - Height = 220; - Masking = true; - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.25f), - Type = EdgeEffectType.Shadow, - Radius = 3, - Offset = new Vector2(0f, 1f), - }; + Height = base_height; Children = new Drawable[] { - new Box + background = new Box { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, + RelativeSizeAxes = Axes.Both }, new Container { @@ -110,6 +102,14 @@ namespace osu.Game.Overlays.BeatmapSet RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 20, Horizontal = 15 }, }, + unrankedPlaceholder = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0, + Text = "Unranked beatmap", + Font = OsuFont.GetFont(size: 12) + }, }, }, }, @@ -122,18 +122,22 @@ namespace osu.Game.Overlays.BeatmapSet tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty; genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty; language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty; + var setHasLeaderboard = b.NewValue?.OnlineInfo?.Status > 0; + successRate.Alpha = setHasLeaderboard ? 1 : 0; + unrankedPlaceholder.Alpha = setHasLeaderboard ? 0 : 1; + Height = setHasLeaderboard ? 270 : base_height; }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - successRateBackground.Colour = colours.GrayE; + successRateBackground.Colour = colourProvider.Background4; + background.Colour = colourProvider.Background5; } private class MetadataSection : FillFlowContainer { - private readonly OsuSpriteText header; private readonly TextFlowContainer textFlow; public string Text @@ -148,7 +152,7 @@ namespace osu.Game.Overlays.BeatmapSet this.FadeIn(transition_duration); textFlow.Clear(); - textFlow.AddText(value, s => s.Font = s.Font.With(size: 14)); + textFlow.AddText(value, s => s.Font = s.Font.With(size: 12)); } } @@ -160,12 +164,11 @@ namespace osu.Game.Overlays.BeatmapSet InternalChildren = new Drawable[] { - header = new OsuSpriteText + new OsuSpriteText { Text = title, Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), - Shadow = false, - Margin = new MarginPadding { Top = 20 }, + Margin = new MarginPadding { Top = 15 }, }, textFlow = new OsuTextFlowContainer { @@ -174,12 +177,6 @@ namespace osu.Game.Overlays.BeatmapSet }, }; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - header.Colour = textFlow.Colour = colours.Gray5; - } } } } diff --git a/osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs b/osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs index e2a725ec46..607355b7bf 100644 --- a/osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs +++ b/osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs @@ -3,7 +3,6 @@ using osu.Game.Screens.Select.Leaderboards; using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics; using osu.Framework.Allocation; using osuTK.Graphics; using osu.Framework.Graphics.UserInterface; @@ -26,10 +25,10 @@ namespace osu.Game.Overlays.BeatmapSet } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - AccentColour = colours.Blue; - LineColour = Color4.Gray; + AccentColour = colourProvider.Highlight1; + LineColour = colourProvider.Background1; } private class ScopeSelectorTabItem : PageTabItem @@ -37,7 +36,6 @@ namespace osu.Game.Overlays.BeatmapSet public ScopeSelectorTabItem(BeatmapLeaderboardScope value) : base(value) { - Text.Font = OsuFont.GetFont(size: 16); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs index d263483046..0ae8a8bef5 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs @@ -7,8 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Game.Graphics; using osu.Game.Scoring; using osuTK; using osuTK.Graphics; @@ -17,20 +15,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { public class DrawableTopScore : CompositeDrawable { - private const float fade_duration = 100; - - private Color4 backgroundIdleColour; - private Color4 backgroundHoveredColour; - private readonly Box background; - public DrawableTopScore(ScoreInfo score, int position = 1) + public DrawableTopScore(ScoreInfo score, int? position = 1) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Masking = true; - CornerRadius = 10; + CornerRadius = 4; EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, @@ -49,7 +42,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(10), + Padding = new MarginPadding + { + Vertical = 10, + Left = 10, + Right = 30, + }, Children = new Drawable[] { new AutoSizingGrid @@ -84,24 +82,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - backgroundIdleColour = colours.Gray3; - backgroundHoveredColour = colours.Gray4; - - background.Colour = backgroundIdleColour; - } - - protected override bool OnHover(HoverEvent e) - { - background.FadeColour(backgroundHoveredColour, fade_duration, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - background.FadeColour(backgroundIdleColour, fade_duration, Easing.OutQuint); - base.OnHoverLost(e); + background.Colour = colourProvider.Background4; } private class AutoSizingGrid : GridContainer diff --git a/osu.Game/Overlays/BeatmapSet/Scores/NotSupporterPlaceholder.cs b/osu.Game/Overlays/BeatmapSet/Scores/NotSupporterPlaceholder.cs index ba08a78a61..b2c87a1477 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/NotSupporterPlaceholder.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/NotSupporterPlaceholder.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 10), + Spacing = new Vector2(0, 20), Children = new Drawable[] { new OsuSpriteText @@ -29,9 +29,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"You need to be an osu!supporter to access the friend and country rankings!", - Font = OsuFont.GetFont(weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), }, - text = new LinkFlowContainer(t => t.Font = t.Font.With(size: 12)) + text = new LinkFlowContainer(t => t.Font = t.Font.With(size: 11)) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index f6723839b2..ddd1dfa6cd 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -7,10 +7,12 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Users.Drawables; @@ -22,8 +24,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public class ScoreTable : TableContainer { private const float horizontal_inset = 20; - private const float row_height = 25; - private const int text_size = 14; + private const float row_height = 22; + private const int text_size = 12; + + [Resolved] + private ScoreManager scoreManager { get; set; } private readonly FillFlowContainer backgroundFlow; @@ -52,50 +57,83 @@ namespace osu.Game.Overlays.BeatmapSet.Scores highAccuracyColour = colours.GreenLight; } - public IReadOnlyList Scores + /// + /// The statistics that appear in the table, in order of appearance. + /// + private readonly List<(HitResult result, string displayName)> statisticResultTypes = new List<(HitResult, string)>(); + + private bool showPerformancePoints; + + public void DisplayScores(IReadOnlyList scores, bool showPerformanceColumn) { - set - { - Content = null; - backgroundFlow.Clear(); + ClearScores(); - if (value?.Any() != true) - return; + if (!scores.Any()) + return; - for (int i = 0; i < value.Count; i++) - backgroundFlow.Add(new ScoreTableRowBackground(i, value[i])); + showPerformancePoints = showPerformanceColumn; + statisticResultTypes.Clear(); - Columns = createHeaders(value[0]); - Content = value.Select((s, i) => createContent(i, s)).ToArray().ToRectangular(); - } + for (int i = 0; i < scores.Count; i++) + backgroundFlow.Add(new ScoreTableRowBackground(i, scores[i], row_height)); + + Columns = createHeaders(scores); + Content = scores.Select((s, i) => createContent(i, s)).ToArray().ToRectangular(); } - private TableColumn[] createHeaders(ScoreInfo score) + public void ClearScores() + { + Content = null; + backgroundFlow.Clear(); + } + + private TableColumn[] createHeaders(IReadOnlyList scores) { var columns = new List { new TableColumn("rank", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)), new TableColumn("", Anchor.Centre, new Dimension(GridSizeMode.Absolute, 70)), // grade new TableColumn("score", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("accuracy", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("player", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 150)), - new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 90)) + new TableColumn("accuracy", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, minSize: 60, maxSize: 70)), + new TableColumn("", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 25)), // flag + new TableColumn("player", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 125)), + new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 120)) }; - foreach (var statistic in score.Statistics) - columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 50, maxSize: 70))); + // All statistics across all scores, unordered. + var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.Result)).ToHashSet(); - columns.AddRange(new[] + var ruleset = scores.First().Ruleset.CreateInstance(); + + foreach (var result in EnumExtensions.GetValuesInOrder()) { - new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 40, maxSize: 70)), - new TableColumn("mods", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)), - }); + if (!allScoreStatistics.Contains(result)) + continue; + + // for the time being ignore bonus result types. + // this is not being sent from the API and will be empty in all cases. + if (result.IsBonus()) + continue; + + string displayName = ruleset.GetDisplayNameForHitResult(result); + + columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + statisticResultTypes.Add((result, displayName)); + } + + if (showPerformancePoints) + columns.Add(new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 30))); + + columns.Add(new TableColumn("mods", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize))); return columns.ToArray(); } private Drawable[] createContent(int index, ScoreInfo score) { + var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: text_size)) { AutoSizeAxes = Axes.Both }; + username.AddUserLink(score.User); + var content = new List { new OsuSpriteText @@ -105,79 +143,69 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }, new UpdateableRank(score.Rank) { - Size = new Vector2(30, 20) + Size = new Vector2(28, 14) }, new OsuSpriteText { Margin = new MarginPadding { Right = horizontal_inset }, - Text = $@"{score.TotalScore:N0}", + Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: text_size, weight: index == 0 ? FontWeight.Bold : FontWeight.Medium) }, new OsuSpriteText { Margin = new MarginPadding { Right = horizontal_inset }, - Text = $@"{score.Accuracy:P2}", + Text = score.DisplayAccuracy, Font = OsuFont.GetFont(size: text_size), Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White }, - }; - - var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: text_size)) { AutoSizeAxes = Axes.Both }; - username.AddUserLink(score.User); - - content.AddRange(new Drawable[] - { - new FillFlowContainer + new UpdateableFlag(score.User.Country) { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Margin = new MarginPadding { Right = horizontal_inset }, - Spacing = new Vector2(5, 0), - Children = new Drawable[] - { - new UpdateableFlag(score.User.Country) - { - Size = new Vector2(20, 13), - ShowPlaceholderOnNull = false, - }, - username - } + Size = new Vector2(19, 13), + ShowPlaceholderOnNull = false, }, + username, new OsuSpriteText { Text = $@"{score.MaxCombo:N0}x", - Font = OsuFont.GetFont(size: text_size) + Font = OsuFont.GetFont(size: text_size), + Colour = score.MaxCombo == score.Beatmap?.MaxCombo ? highAccuracyColour : Color4.White } - }); + }; - foreach (var kvp in score.Statistics) + var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.Result); + + foreach (var result in statisticResultTypes) { + if (!availableStatistics.TryGetValue(result.result, out var stat)) + stat = new HitResultDisplayStatistic(result.result, 0, null, result.displayName); + content.Add(new OsuSpriteText { - Text = $"{kvp.Value}", + Text = stat.MaxCount == null ? $"{stat.Count}" : $"{stat.Count}/{stat.MaxCount}", Font = OsuFont.GetFont(size: text_size), - Colour = kvp.Value == 0 ? Color4.Gray : Color4.White + Colour = stat.Count == 0 ? Color4.Gray : Color4.White }); } - content.AddRange(new Drawable[] + if (showPerformancePoints) { - new OsuSpriteText + content.Add(new OsuSpriteText { Text = $@"{score.PP:N0}", Font = OsuFont.GetFont(size: text_size) - }, - new FillFlowContainer + }); + } + + content.Add(new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(1), + ChildrenEnumerable = score.Mods.Select(m => new ModIcon(m) { - Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, - Spacing = new Vector2(1), - ChildrenEnumerable = score.Mods.Select(m => new ModIcon(m) - { - AutoSizeAxes = Axes.Both, - Scale = new Vector2(0.3f) - }) - }, + Scale = new Vector2(0.3f) + }) }); return content.ToArray(); @@ -190,7 +218,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public HeaderText(string text) { Text = text.ToUpper(); - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black); + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Foreground1; } } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTableRowBackground.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTableRowBackground.cs index 724a7f8b55..d84e1eff8c 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTableRowBackground.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTableRowBackground.cs @@ -22,15 +22,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly int index; private readonly ScoreInfo score; - public ScoreTableRowBackground(int index, ScoreInfo score) + public ScoreTableRowBackground(int index, ScoreInfo score, float height) { this.index = index; this.score = score; RelativeSizeAxes = Axes.X; - Height = 25; + Height = height; - CornerRadius = 3; + CornerRadius = 5; Masking = true; InternalChildren = new Drawable[] @@ -48,18 +48,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } [BackgroundDependencyLoader] - private void load(OsuColour colours, IAPIProvider api) + private void load(OsuColour colours, OverlayColourProvider colourProvider, IAPIProvider api) { var isOwnScore = api.LocalUser.Value.Id == score.UserID; if (isOwnScore) background.Colour = colours.GreenDarker; else if (index % 2 == 0) - background.Colour = colours.Gray3; + background.Colour = colourProvider.Background4; else background.Alpha = 0; - hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colours.Gray4; + hoveredBackground.Colour = isOwnScore ? colours.GreenDark : colourProvider.Background3; } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs index 0378d364b8..aff48919b4 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoresContainer.cs @@ -5,8 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; using osuTK; using System.Linq; using osu.Game.Online.API.Requests.Responses; @@ -14,28 +12,28 @@ using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Framework.Bindables; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Screens.Select.Leaderboards; using osu.Game.Users; namespace osu.Game.Overlays.BeatmapSet.Scores { - public class ScoresContainer : CompositeDrawable + public class ScoresContainer : BeatmapSetLayoutSection { private const int spacing = 15; public readonly Bindable Beatmap = new Bindable(); private readonly Bindable ruleset = new Bindable(); private readonly Bindable scope = new Bindable(BeatmapLeaderboardScope.Global); - private readonly Bindable user = new Bindable(); + private readonly IBindable user = new Bindable(); private readonly Box background; private readonly ScoreTable scoreTable; private readonly FillFlowContainer topScoresContainer; - private readonly DimmedLoadingLayer loading; + private readonly LoadingLayer loading; private readonly LeaderboardModSelector modSelector; private readonly NoScoresPlaceholder noScoresPlaceholder; - private readonly FillFlowContainer content; private readonly NotSupporterPlaceholder notSupporterPlaceholder; [Resolved] @@ -54,17 +52,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (value?.Scores.Any() != true) { - scoreTable.Scores = null; + scoreTable.ClearScores(); scoreTable.Hide(); return; } var scoreInfos = value.Scores.Select(s => s.CreateScoreInfo(rulesets)).ToList(); + var topScore = scoreInfos.First(); - scoreTable.Scores = scoreInfos; + scoreTable.DisplayScores(scoreInfos, topScore.Beatmap?.Status.GrantsPerformancePoints() == true); scoreTable.Show(); - var topScore = scoreInfos.First(); var userScore = value.UserScore; var userScoreInfo = userScore?.Score.CreateScoreInfo(rulesets); @@ -77,23 +75,21 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public ScoresContainer() { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - InternalChildren = new Drawable[] + AddRange(new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, }, - content = new FillFlowContainer + new FillFlowContainer { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Width = 0.95f, Direction = FillDirection.Vertical, - Margin = new MarginPadding { Vertical = spacing }, + Padding = new MarginPadding { Horizontal = 50 }, + Margin = new MarginPadding { Vertical = 20 }, Children = new Drawable[] { new FillFlowContainer @@ -122,7 +118,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Vertical = spacing }, + Margin = new MarginPadding { Top = spacing }, Children = new Drawable[] { noScoresPlaceholder = new NoScoresPlaceholder @@ -161,27 +157,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } }, - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 10, - Child = loading = new DimmedLoadingLayer(iconScale: 0.8f) - { - Alpha = 0, - }, - } } } - } + }, }, - }; + loading = new LoadingLayer() + }); } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.Gray2; + background.Colour = colourProvider.Background5; user.BindTo(api.LocalUser); } @@ -192,8 +179,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores scope.BindValueChanged(_ => getScores()); ruleset.BindValueChanged(_ => getScores()); - modSelector.SelectedMods.ItemsAdded += _ => getScores(); - modSelector.SelectedMods.ItemsRemoved += _ => getScores(); + modSelector.SelectedMods.CollectionChanged += (_, __) => getScores(); Beatmap.BindValueChanged(onBeatmapChanged); user.BindValueChanged(onUserChanged, true); @@ -234,7 +220,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (Beatmap.Value?.OnlineBeatmapID.HasValue != true || Beatmap.Value.Status <= BeatmapSetOnlineStatus.Pending) { Scores = null; - content.Hide(); + Hide(); return; } @@ -242,19 +228,23 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { Scores = null; notSupporterPlaceholder.Show(); + loading.Hide(); + loading.FinishTransforms(); return; } notSupporterPlaceholder.Hide(); - content.Show(); + Show(); loading.Show(); getScoresRequest = new GetScoresRequest(Beatmap.Value, Beatmap.Value.Ruleset, scope.Value, modSelector.SelectedMods); getScoresRequest.Success += scores => { loading.Hide(); + loading.FinishTransforms(); + Scores = scores; if (!scores.Scores.Any()) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index b9664d7c2f..262f321598 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -4,16 +4,15 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osuTK; @@ -23,9 +22,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public class TopScoreStatisticsSection : CompositeDrawable { private const float margin = 10; + private const float top_columns_min_width = 64; + private const float bottom_columns_min_width = 45; - private readonly FontUsage smallFont = OsuFont.GetFont(size: 20); - private readonly FontUsage largeFont = OsuFont.GetFont(size: 25); + private readonly FontUsage smallFont = OsuFont.GetFont(size: 16); + private readonly FontUsage largeFont = OsuFont.GetFont(size: 22, weight: FontWeight.Light); private readonly TextColumn totalScoreColumn; private readonly TextColumn accuracyColumn; @@ -35,6 +36,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly FillFlowContainer statisticsColumns; private readonly ModsInfoColumn modsColumn; + [Resolved] + private ScoreManager scoreManager { get; set; } + public TopScoreStatisticsSection() { RelativeSizeAxes = Axes.X; @@ -44,9 +48,23 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(10, 0), + Direction = FillDirection.Vertical, Children = new Drawable[] { + new FillFlowContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(margin, 0), + Children = new Drawable[] + { + totalScoreColumn = new TextColumn("total score", largeFont, top_columns_min_width), + accuracyColumn = new TextColumn("accuracy", largeFont, top_columns_min_width), + maxComboColumn = new TextColumn("max combo", largeFont, top_columns_min_width) + } + }, new FillFlowContainer { Anchor = Anchor.TopRight, @@ -62,28 +80,23 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Direction = FillDirection.Horizontal, Spacing = new Vector2(margin, 0), }, - ppColumn = new TextColumn("pp", smallFont), + ppColumn = new TextColumn("pp", smallFont, bottom_columns_min_width), modsColumn = new ModsInfoColumn(), } }, - new FillFlowContainer - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(margin, 0), - Children = new Drawable[] - { - totalScoreColumn = new TextColumn("total score", largeFont), - accuracyColumn = new TextColumn("accuracy", largeFont), - maxComboColumn = new TextColumn("max combo", largeFont) - } - }, } }; } + [BackgroundDependencyLoader] + private void load() + { + if (score != null) + totalScoreColumn.Current = scoreManager.GetBindableTotalScoreString(score); + } + + private ScoreInfo score; + /// /// Sets the score to be displayed. /// @@ -91,55 +104,88 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { set { - totalScoreColumn.Text = $@"{value.TotalScore:N0}"; - accuracyColumn.Text = $@"{value.Accuracy:P2}"; + if (score == value) + return; + + score = value; + + accuracyColumn.Text = value.DisplayAccuracy; maxComboColumn.Text = $@"{value.MaxCombo:N0}x"; + + ppColumn.Alpha = value.Beatmap?.Status.GrantsPerformancePoints() == true ? 1 : 0; ppColumn.Text = $@"{value.PP:N0}"; - statisticsColumns.ChildrenEnumerable = value.Statistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value)); + statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn); modsColumn.Mods = value.Mods; + + if (scoreManager != null) + totalScoreColumn.Current = scoreManager.GetBindableTotalScoreString(value); } } - private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont) + private TextColumn createStatisticsColumn(HitResultDisplayStatistic stat) => new TextColumn(stat.DisplayName, smallFont, bottom_columns_min_width) { - Text = count.ToString() + Text = stat.MaxCount == null ? $"{stat.Count}" : $"{stat.Count}/{stat.MaxCount}" }; private class InfoColumn : CompositeDrawable { private readonly Box separator; + private readonly OsuSpriteText text; - public InfoColumn(string title, Drawable content) + public InfoColumn(string title, Drawable content, float? minWidth = null) { AutoSizeAxes = Axes.Both; + Margin = new MarginPadding { Vertical = 5 }; - InternalChild = new FillFlowContainer + InternalChild = new GridContainer { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 2), - Children = new[] + ColumnDimensions = new[] { - new OsuSpriteText + new Dimension(GridSizeMode.AutoSize, minSize: minWidth ?? 0) + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, 2), + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black), - Text = title.ToUpper() + text = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold), + Text = title.ToUpper(), + // 2px padding bottom + 1px vertical to compensate for the additional spacing because of 1.25 line-height in osu-web + Padding = new MarginPadding { Top = 1, Bottom = 3 } + } }, - separator = new Box + new Drawable[] { - RelativeSizeAxes = Axes.X, - Height = 2 + separator = new Box + { + Anchor = Anchor.TopLeft, + RelativeSizeAxes = Axes.X, + Height = 2, + }, }, - content + new[] + { + // osu-web has 4px margin here but also uses 0.9 line-height, reducing margin to 2px seems like a good alternative to that + content.With(c => c.Margin = new MarginPadding { Top = 2 }) + } } }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - separator.Colour = colours.Gray5; + text.Colour = colourProvider.Foreground1; + separator.Colour = colourProvider.Background3; } } @@ -147,21 +193,27 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { private readonly SpriteText text; - public TextColumn(string title, FontUsage font) - : this(title, new OsuSpriteText { Font = font }) + public TextColumn(string title, FontUsage font, float? minWidth = null) + : this(title, new OsuSpriteText { Font = font }, minWidth) { } - private TextColumn(string title, SpriteText text) - : base(title, text) + private TextColumn(string title, SpriteText text, float? minWidth = null) + : base(title, text, minWidth) { this.text = text; } - public LocalisedString Text + public string Text { set => text.Text = value; } + + public Bindable Current + { + get => text.Current; + set => text.Current = value; + } } private class ModsInfoColumn : InfoColumn @@ -171,9 +223,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public ModsInfoColumn() : this(new FillFlowContainer { - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, Direction = FillDirection.Horizontal, Spacing = new Vector2(1), + Height = 18f }) { } @@ -189,15 +242,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores set { modsContainer.Clear(); - - foreach (Mod mod in value) + modsContainer.Children = value.Select(mod => new ModIcon(mod) { - modsContainer.Add(new ModIcon(mod) - { - AutoSizeAxes = Axes.Both, - Scale = new Vector2(0.3f), - }); - } + AutoSizeAxes = Axes.Both, + Scale = new Vector2(0.25f), + }).ToList(); } } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index 38a909411a..9111a0cfc7 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; +using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -13,7 +13,6 @@ using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; using osu.Game.Scoring; using osu.Game.Users.Drawables; -using osu.Game.Utils; using osuTK; using osuTK.Graphics; @@ -25,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores private readonly UpdateableRank rank; private readonly UpdateableAvatar avatar; private readonly LinkFlowContainer usernameText; - private readonly SpriteText date; + private readonly DrawableDate achievedOn; private readonly UpdateableFlag flag; public TopScoreUserSection() @@ -51,13 +50,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.Bold, italics: true) + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold) }, rank = new UpdateableRank(ScoreRank.D) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(40), + Size = new Vector2(28), FillMode = FillMode.Fit, }, } @@ -66,9 +65,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(80), + Size = new Vector2(70), Masking = true, - CornerRadius = 5, + CornerRadius = 4, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, @@ -87,23 +86,37 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Spacing = new Vector2(0, 3), Children = new Drawable[] { - usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold, italics: true)) + usernameText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true)) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Both, }, - date = new OsuSpriteText + new FillFlowContainer { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold) + Children = new[] + { + new OsuSpriteText + { + Text = "achieved ", + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold) + }, + achievedOn = new DrawableDate(DateTimeOffset.MinValue) + { + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold) + }, + } }, flag = new UpdateableFlag { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Size = new Vector2(20, 13), + Size = new Vector2(19, 13), + Margin = new MarginPadding { Top = 3 }, // makes spacing look more even ShowPlaceholderOnNull = false, }, } @@ -112,15 +125,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores }; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) + public int? ScorePosition { - rankText.Colour = colours.Yellow; - } - - public int ScorePosition - { - set => rankText.Text = $"#{value}"; + set => rankText.Text = value == null ? "-" : $"#{value}"; } /// @@ -132,7 +139,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { avatar.User = value.User; flag.Country = value.User.Country; - date.Text = $@"achieved {HumanizerUtils.Humanize(value.Date)}"; + achievedOn.Date = value.Date; usernameText.Clear(); usernameText.AddUserLink(value.User); diff --git a/osu.Game/Overlays/BeatmapSet/SuccessRate.cs b/osu.Game/Overlays/BeatmapSet/SuccessRate.cs index 0258a0301a..3bb36545cd 100644 --- a/osu.Game/Overlays/BeatmapSet/SuccessRate.cs +++ b/osu.Game/Overlays/BeatmapSet/SuccessRate.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.BeatmapSet protected readonly FailRetryGraph Graph; private readonly FillFlowContainer header; - private readonly OsuSpriteText successRateLabel, successPercent, graphLabel; + private readonly OsuSpriteText successPercent; private readonly Bar successRate; private readonly Container percentContainer; @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.BeatmapSet int playCount = beatmap?.OnlineInfo?.PlayCount ?? 0; var rate = playCount != 0 ? (float)passCount / playCount : 0; - successPercent.Text = rate.ToString("P0"); + successPercent.Text = rate.ToString("0.#%"); successRate.Length = rate; percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic); @@ -60,12 +60,12 @@ namespace osu.Game.Overlays.BeatmapSet Direction = FillDirection.Vertical, Children = new Drawable[] { - successRateLabel = new OsuSpriteText + new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Success Rate", - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12) }, successRate = new Bar { @@ -82,15 +82,15 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.TopRight, Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(size: 13), + Font = OsuFont.GetFont(size: 12), }, }, - graphLabel = new OsuSpriteText + new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Points of Failure", - Font = OsuFont.GetFont(size: 13), + Font = OsuFont.GetFont(size: 12), Margin = new MarginPadding { Vertical = 20 }, }, }, @@ -105,11 +105,10 @@ namespace osu.Game.Overlays.BeatmapSet } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider colourProvider) { - successRateLabel.Colour = successPercent.Colour = graphLabel.Colour = colours.Gray5; successRate.AccentColour = colours.Green; - successRate.BackgroundColour = colours.GrayD; + successRate.BackgroundColour = colourProvider.Background6; updateDisplay(); } diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index 50fb2782d4..bdb3715e73 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -6,27 +6,26 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet.Scores; +using osu.Game.Overlays.Comments; using osu.Game.Rulesets; using osuTK; +using osuTK.Graphics; namespace osu.Game.Overlays { - public class BeatmapSetOverlay : FullscreenOverlay + public class BeatmapSetOverlay : OnlineOverlay { public const float X_PADDING = 40; - public const float TOP_PADDING = 25; + public const float Y_PADDING = 25; public const float RIGHT_WIDTH = 275; - protected readonly Header Header; - private RulesetStore rulesets; + [Resolved] + private RulesetStore rulesets { get; set; } private readonly Bindable beatmapSet = new Bindable(); @@ -34,55 +33,42 @@ namespace osu.Game.Overlays public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public BeatmapSetOverlay() + : base(OverlayColourScheme.Blue) { - OsuScrollContainer scroll; Info info; + CommentsSection comments; - Children = new Drawable[] + Child = new FillFlowContainer { - new Box + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.2f) - }, - scroll = new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - ScrollbarVisible = false, - Child = new ReverseChildIDFillFlowContainer + info = new Info(), + new ScoresContainer { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - Header = new Header(), - info = new Info(), - new ScoresContainer - { - Beatmap = { BindTarget = Header.Picker.Beatmap } - } - }, + Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap } }, - }, + comments = new CommentsSection() + } }; Header.BeatmapSet.BindTo(beatmapSet); info.BeatmapSet.BindTo(beatmapSet); + comments.BeatmapSet.BindTo(beatmapSet); - Header.Picker.Beatmap.ValueChanged += b => + Header.HeaderContent.Picker.Beatmap.ValueChanged += b => { info.Beatmap = b.NewValue; - - scroll.ScrollToStart(); + ScrollFlow.ScrollToStart(); }; } - [BackgroundDependencyLoader] - private void load(RulesetStore rulesets) - { - this.rulesets = rulesets; - } + protected override BeatmapSetHeader CreateHeader() => new BeatmapSetHeader(); + + protected override Color4 BackgroundColour => ColourProvider.Background6; protected override void PopOutComplete() { @@ -104,7 +90,7 @@ namespace osu.Game.Overlays req.Success += res => { beatmapSet.Value = res.ToBeatmapSet(rulesets); - Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId); + Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId); }; API.Queue(req); @@ -131,5 +117,30 @@ namespace osu.Game.Overlays beatmapSet.Value = set; Show(); } + + private class CommentsSection : BeatmapSetLayoutSection + { + public readonly Bindable BeatmapSet = new Bindable(); + + public CommentsSection() + { + CommentsContainer comments; + + Add(comments = new CommentsContainer()); + + BeatmapSet.BindValueChanged(beatmapSet => + { + if (beatmapSet.NewValue?.OnlineBeatmapSetID is int onlineBeatmapSetID) + { + Show(); + comments.ShowComments(CommentableType.Beatmapset, onlineBeatmapSetID); + } + else + { + Hide(); + } + }, true); + } + } } } diff --git a/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs b/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs index 8a82b1f0c0..443b3dcf01 100644 --- a/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs +++ b/osu.Game/Overlays/BreadcrumbControlOverlayHeader.cs @@ -1,26 +1,35 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays { - public abstract class BreadcrumbControlOverlayHeader : OverlayHeader + public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader { - protected OverlayHeaderBreadcrumbControl BreadcrumbControl; - - protected override TabControl CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl(); + protected override OsuTabControl CreateTabControl() => new OverlayHeaderBreadcrumbControl(); public class OverlayHeaderBreadcrumbControl : BreadcrumbControl { public OverlayHeaderBreadcrumbControl() { RelativeSizeAxes = Axes.X; + Height = 47; } - protected override TabItem CreateTabItem(string value) => new ControlTabItem(value); + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AccentColour = colourProvider.Light2; + } + + protected override TabItem CreateTabItem(string value) => new ControlTabItem(value) + { + AccentColour = AccentColour, + }; private class ControlTabItem : BreadcrumbTabItem { @@ -29,10 +38,18 @@ namespace osu.Game.Overlays public ControlTabItem(string value) : base(value) { + RelativeSizeAxes = Axes.Y; Text.Font = Text.Font.With(size: 14); - Chevron.Y = 3; + Text.Anchor = Anchor.CentreLeft; + Text.Origin = Anchor.CentreLeft; + Chevron.Y = 1; Bar.Height = 0; } + + // base OsuTabItem makes font bold on activation, we don't want that here + protected override void OnActivated() => FadeHovered(); + + protected override void OnDeactivated() => FadeUnhovered(); } } } diff --git a/osu.Game/Overlays/Changelog/ChangelogBuild.cs b/osu.Game/Overlays/Changelog/ChangelogBuild.cs index 5a3ce6291e..2d071b7345 100644 --- a/osu.Game/Overlays/Changelog/ChangelogBuild.cs +++ b/osu.Game/Overlays/Changelog/ChangelogBuild.cs @@ -9,13 +9,8 @@ using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using System; using System.Linq; -using System.Text.RegularExpressions; using osu.Game.Graphics.Sprites; -using osu.Game.Users; -using osuTK.Graphics; using osu.Framework.Allocation; -using System.Net; -using osuTK; namespace osu.Game.Overlays.Changelog { @@ -51,133 +46,18 @@ namespace osu.Game.Overlays.Changelog } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider colourProvider) { foreach (var categoryEntries in Build.ChangelogEntries.GroupBy(b => b.Category).OrderBy(c => c.Key)) { ChangelogEntries.Add(new OsuSpriteText { Text = categoryEntries.Key, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 24), + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18), Margin = new MarginPadding { Top = 35, Bottom = 15 }, }); - var fontLarge = OsuFont.GetFont(size: 18); - var fontMedium = OsuFont.GetFont(size: 14); - var fontSmall = OsuFont.GetFont(size: 12); - - foreach (APIChangelogEntry entry in categoryEntries) - { - var entryColour = entry.Major ? colours.YellowLight : Color4.White; - - LinkFlowContainer title; - - Container titleContainer = new Container - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Vertical = 5 }, - Children = new Drawable[] - { - new SpriteIcon - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreRight, - Size = new Vector2(fontSmall.Size), - Icon = entry.Type == ChangelogEntryType.Fix ? FontAwesome.Solid.Check : FontAwesome.Solid.Plus, - Colour = entryColour, - Margin = new MarginPadding { Right = 5 }, - }, - title = new LinkFlowContainer - { - Direction = FillDirection.Full, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } - } - }; - - title.AddText(entry.Title, t => - { - t.Font = fontLarge; - t.Colour = entryColour; - }); - - if (!string.IsNullOrEmpty(entry.Repository)) - { - title.AddText(" (", t => - { - t.Font = fontLarge; - t.Colour = entryColour; - }); - title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl, - creationParameters: t => - { - t.Font = fontLarge; - t.Colour = entryColour; - }); - title.AddText(")", t => - { - t.Font = fontLarge; - t.Colour = entryColour; - }); - } - - title.AddText(" by ", t => - { - t.Font = fontMedium; - t.Colour = entryColour; - }); - - if (entry.GithubUser.UserId != null) - { - title.AddUserLink(new User - { - Username = entry.GithubUser.OsuUsername, - Id = entry.GithubUser.UserId.Value - }, t => - { - t.Font = fontMedium; - t.Colour = entryColour; - }); - } - else if (entry.GithubUser.GithubUrl != null) - { - title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t => - { - t.Font = fontMedium; - t.Colour = entryColour; - }); - } - else - { - title.AddText(entry.GithubUser.DisplayName, t => - { - t.Font = fontSmall; - t.Colour = entryColour; - }); - } - - ChangelogEntries.Add(titleContainer); - - if (!string.IsNullOrEmpty(entry.MessageHtml)) - { - TextFlowContainer message = new TextFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - }; - - // todo: use markdown parsing once API returns markdown - message.AddText(WebUtility.HtmlDecode(Regex.Replace(entry.MessageHtml, @"<(.|\n)*?>", string.Empty)), t => - { - t.Font = fontSmall; - t.Colour = new Color4(235, 184, 254, 255); - }); - - ChangelogEntries.Add(message); - } - } + ChangelogEntries.AddRange(categoryEntries.Select(entry => new ChangelogEntry(entry))); } } diff --git a/osu.Game/Overlays/Changelog/ChangelogContent.cs b/osu.Game/Overlays/Changelog/ChangelogContent.cs index f8d5bbd66c..49dd9bb835 100644 --- a/osu.Game/Overlays/Changelog/ChangelogContent.cs +++ b/osu.Game/Overlays/Changelog/ChangelogContent.cs @@ -19,7 +19,6 @@ namespace osu.Game.Overlays.Changelog RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Direction = FillDirection.Vertical; - Padding = new MarginPadding { Bottom = 100 }; } } } diff --git a/osu.Game/Overlays/Changelog/ChangelogEntry.cs b/osu.Game/Overlays/Changelog/ChangelogEntry.cs new file mode 100644 index 0000000000..55edb40283 --- /dev/null +++ b/osu.Game/Overlays/Changelog/ChangelogEntry.cs @@ -0,0 +1,202 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Net; +using System.Text.RegularExpressions; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Users; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Changelog +{ + public class ChangelogEntry : FillFlowContainer + { + private readonly APIChangelogEntry entry; + + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private FontUsage fontLarge; + private FontUsage fontMedium; + + public ChangelogEntry(APIChangelogEntry entry) + { + this.entry = entry; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; + } + + [BackgroundDependencyLoader] + private void load() + { + fontLarge = OsuFont.GetFont(size: 16); + fontMedium = OsuFont.GetFont(size: 12); + + Children = new[] + { + createTitle(), + createMessage() + }; + } + + private Drawable createTitle() + { + var entryColour = entry.Major ? colours.YellowLight : Color4.White; + + LinkFlowContainer title; + + var titleContainer = new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding { Vertical = 5 }, + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreRight, + Size = new Vector2(10), + Icon = getIconForChangelogEntry(entry.Type), + Colour = entryColour.Opacity(0.5f), + Margin = new MarginPadding { Right = 5 }, + }, + title = new LinkFlowContainer + { + Direction = FillDirection.Full, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.BottomLeft, + } + } + }; + + title.AddText(entry.Title, t => + { + t.Font = fontLarge; + t.Colour = entryColour; + }); + + if (!string.IsNullOrEmpty(entry.Repository)) + addRepositoryReference(title, entryColour); + + if (entry.GithubUser != null) + addGithubAuthorReference(title, entryColour); + + return titleContainer; + } + + private void addRepositoryReference(LinkFlowContainer title, Color4 entryColour) + { + title.AddText(" (", t => + { + t.Font = fontLarge; + t.Colour = entryColour; + }); + title.AddLink($"{entry.Repository.Replace("ppy/", "")}#{entry.GithubPullRequestId}", entry.GithubUrl, + t => + { + t.Font = fontLarge; + t.Colour = entryColour; + }); + title.AddText(")", t => + { + t.Font = fontLarge; + t.Colour = entryColour; + }); + } + + private void addGithubAuthorReference(LinkFlowContainer title, Color4 entryColour) + { + title.AddText("by ", t => + { + t.Font = fontMedium; + t.Colour = entryColour; + t.Padding = new MarginPadding { Left = 10 }; + }); + + if (entry.GithubUser.UserId != null) + { + title.AddUserLink(new User + { + Username = entry.GithubUser.OsuUsername, + Id = entry.GithubUser.UserId.Value + }, t => + { + t.Font = fontMedium; + t.Colour = entryColour; + }); + } + else if (entry.GithubUser.GithubUrl != null) + { + title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t => + { + t.Font = fontMedium; + t.Colour = entryColour; + }); + } + else + { + title.AddText(entry.GithubUser.DisplayName, t => + { + t.Font = fontMedium; + t.Colour = entryColour; + }); + } + } + + private Drawable createMessage() + { + if (string.IsNullOrEmpty(entry.MessageHtml)) + return Empty(); + + var message = new TextFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + }; + + // todo: use markdown parsing once API returns markdown + message.AddText(WebUtility.HtmlDecode(Regex.Replace(entry.MessageHtml, @"<(.|\n)*?>", string.Empty)), t => + { + t.Font = fontMedium; + t.Colour = colourProvider.Foreground1; + }); + + return message; + } + + private static IconUsage getIconForChangelogEntry(ChangelogEntryType entryType) + { + // compare: https://github.com/ppy/osu-web/blob/master/resources/assets/coffee/react/_components/changelog-entry.coffee#L8-L11 + switch (entryType) + { + case ChangelogEntryType.Add: + return FontAwesome.Solid.Plus; + + case ChangelogEntryType.Fix: + return FontAwesome.Solid.Check; + + case ChangelogEntryType.Misc: + return FontAwesome.Regular.Circle; + + default: + throw new ArgumentOutOfRangeException(nameof(entryType), $"Unrecognised entry type {entryType}"); + } + } + } +} diff --git a/osu.Game/Overlays/Changelog/ChangelogHeader.cs b/osu.Game/Overlays/Changelog/ChangelogHeader.cs index 7e47a3e29f..f4be4328e7 100644 --- a/osu.Game/Overlays/Changelog/ChangelogHeader.cs +++ b/osu.Game/Overlays/Changelog/ChangelogHeader.cs @@ -2,80 +2,73 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; +using osu.Framework.Graphics.Shapes; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.Changelog { public class ChangelogHeader : BreadcrumbControlOverlayHeader { - public readonly Bindable Current = new Bindable(); + public readonly Bindable Build = new Bindable(); public Action ListingSelected; - public UpdateStreamBadgeArea Streams; + public ChangelogUpdateStreamControl Streams; private const string listing_string = "listing"; + private Box streamsBackground; + public ChangelogHeader() { - BreadcrumbControl.AddItem(listing_string); - BreadcrumbControl.Current.ValueChanged += e => + TabControl.AddItem(listing_string); + Current.ValueChanged += e => { if (e.NewValue == listing_string) ListingSelected?.Invoke(); }; - Current.ValueChanged += showBuild; + Build.ValueChanged += showBuild; Streams.Current.ValueChanged += e => { - if (e.NewValue?.LatestBuild != null && e.NewValue != Current.Value?.UpdateStream) - Current.Value = e.NewValue.LatestBuild; + if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Build.Value?.UpdateStream)) + Build.Value = e.NewValue.LatestBuild; }; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - BreadcrumbControl.AccentColour = colours.Violet; - TitleBackgroundColour = colours.GreyVioletDarker; - ControlBackgroundColour = colours.GreyVioletDark; + streamsBackground.Colour = colourProvider.Background5; } - private ChangelogHeaderTitle title; - private void showBuild(ValueChangedEvent e) { if (e.OldValue != null) - BreadcrumbControl.RemoveItem(e.OldValue.ToString()); + TabControl.RemoveItem(e.OldValue.ToString()); if (e.NewValue != null) { - BreadcrumbControl.AddItem(e.NewValue.ToString()); - BreadcrumbControl.Current.Value = e.NewValue.ToString(); + TabControl.AddItem(e.NewValue.ToString()); + Current.Value = e.NewValue.ToString(); - Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == e.NewValue.UpdateStream.Name); - - title.Version = e.NewValue.UpdateStream.DisplayName; + updateCurrentStream(); } else { - BreadcrumbControl.Current.Value = listing_string; + Current.Value = listing_string; Streams.Current.Value = null; - title.Version = null; } } - protected override Drawable CreateBackground() => new HeaderBackground(); + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog"); protected override Drawable CreateContent() => new Container { @@ -83,47 +76,48 @@ namespace osu.Game.Overlays.Changelog AutoSizeAxes = Axes.Y, Children = new Drawable[] { - Streams = new UpdateStreamBadgeArea(), + streamsBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Horizontal = 65, + Vertical = 20 + }, + Child = Streams = new ChangelogUpdateStreamControl() + } } }; - protected override ScreenTitle CreateTitle() => title = new ChangelogHeaderTitle(); + protected override OverlayTitle CreateTitle() => new ChangelogHeaderTitle(); - public class HeaderBackground : Sprite + public void Populate(List streams) { - public HeaderBackground() - { - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fill; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures) - { - Texture = textures.Get(@"Headers/changelog"); - } + Streams.Populate(streams); + updateCurrentStream(); } - private class ChangelogHeaderTitle : ScreenTitle + private void updateCurrentStream() { - public string Version - { - set => Section = value ?? listing_string; - } + if (Build.Value == null) + return; + Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name); + } + + private class ChangelogHeaderTitle : OverlayTitle + { public ChangelogHeaderTitle() { Title = "changelog"; - Version = null; + Description = "track recent dev updates in the osu! ecosystem"; + IconTexture = "Icons/Hexacons/devtools"; } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - AccentColour = colours.Violet; - } - - protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog"); } } } diff --git a/osu.Game/Overlays/Changelog/ChangelogListing.cs b/osu.Game/Overlays/Changelog/ChangelogListing.cs index 41d8228475..9b74a8da6d 100644 --- a/osu.Game/Overlays/Changelog/ChangelogListing.cs +++ b/osu.Game/Overlays/Changelog/ChangelogListing.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; -using osuTK.Graphics; namespace osu.Game.Overlays.Changelog { @@ -24,13 +23,13 @@ namespace osu.Game.Overlays.Changelog } [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider colourProvider) { - DateTime currentDate = DateTime.MinValue; + var currentDate = DateTime.MinValue; if (entries == null) return; - foreach (APIChangelogBuild build in entries) + foreach (var build in entries) { if (build.CreatedAt.Date != currentDate) { @@ -40,7 +39,7 @@ namespace osu.Game.Overlays.Changelog { RelativeSizeAxes = Axes.X, Height = 2, - Colour = new Color4(17, 17, 17, 255), + Colour = colourProvider.Background6, Margin = new MarginPadding { Top = 30 }, }); } @@ -49,10 +48,9 @@ namespace osu.Game.Overlays.Changelog { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Margin = new MarginPadding { Top = 15 }, - Text = build.CreatedAt.Date.ToString("dd MMM yyyy"), + Margin = new MarginPadding { Top = 20 }, + Text = build.CreatedAt.Date.ToString("dd MMMM yyyy"), Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 24), - Colour = OsuColour.FromHex(@"FD5"), }); currentDate = build.CreatedAt.Date; @@ -68,7 +66,7 @@ namespace osu.Game.Overlays.Changelog Child = new Box { RelativeSizeAxes = Axes.Both, - Colour = new Color4(32, 24, 35, 255), + Colour = colourProvider.Background6, } }); } diff --git a/osu.Game/Overlays/Changelog/ChangelogSingleBuild.cs b/osu.Game/Overlays/Changelog/ChangelogSingleBuild.cs index 67bcb6f558..8b89d63aab 100644 --- a/osu.Game/Overlays/Changelog/ChangelogSingleBuild.cs +++ b/osu.Game/Overlays/Changelog/ChangelogSingleBuild.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -16,6 +17,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays.Comments; using osuTK; namespace osu.Game.Overlays.Changelog @@ -30,7 +32,7 @@ namespace osu.Game.Overlays.Changelog } [BackgroundDependencyLoader] - private void load(CancellationToken? cancellation, IAPIProvider api) + private void load(CancellationToken? cancellation, IAPIProvider api, OverlayColourProvider colourProvider) { bool complete = false; @@ -57,11 +59,22 @@ namespace osu.Game.Overlays.Changelog if (build != null) { + CommentsContainer comments; + Children = new Drawable[] { new ChangelogBuildWithNavigation(build) { SelectBuild = SelectBuild }, - new Comments(build) + new Box + { + RelativeSizeAxes = Axes.X, + Height = 2, + Colour = colourProvider.Background6, + Margin = new MarginPadding { Top = 30 }, + }, + comments = new CommentsContainer() }; + + comments.ShowComments(CommentableType.Build, build.Id); } } @@ -72,6 +85,8 @@ namespace osu.Game.Overlays.Changelog { } + private OsuSpriteText date; + protected override FillFlowContainer CreateHeader() { var fill = base.CreateHeader(); @@ -81,11 +96,10 @@ namespace osu.Game.Overlays.Changelog existing.Scale = new Vector2(1.25f); existing.Action = null; - existing.Add(new OsuSpriteText + existing.Add(date = new OsuSpriteText { - Text = Build.CreatedAt.Date.ToString("dd MMM yyyy"), + Text = Build.CreatedAt.Date.ToString("dd MMMM yyyy"), Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 14), - Colour = OsuColour.FromHex(@"FD5"), Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, Margin = new MarginPadding { Top = 5 }, @@ -105,6 +119,12 @@ namespace osu.Game.Overlays.Changelog return fill; } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + date.Colour = colourProvider.Light1; + } } private class NavigationIconButton : IconButton diff --git a/osu.Game/Overlays/Changelog/ChangelogUpdateStreamControl.cs b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamControl.cs new file mode 100644 index 0000000000..aa36a5c8fd --- /dev/null +++ b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamControl.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Overlays.Changelog +{ + public class ChangelogUpdateStreamControl : OverlayStreamControl + { + public ChangelogUpdateStreamControl() + { + SelectFirstTabByDefault = false; + } + + protected override OverlayStreamItem CreateStreamItem(APIUpdateStream value) => new ChangelogUpdateStreamItem(value); + } +} diff --git a/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs new file mode 100644 index 0000000000..f8e1ac0c84 --- /dev/null +++ b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; +using osu.Game.Graphics; +using osu.Game.Online.API.Requests.Responses; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Changelog +{ + public class ChangelogUpdateStreamItem : OverlayStreamItem + { + public ChangelogUpdateStreamItem(APIUpdateStream stream) + : base(stream) + { + if (stream.IsFeatured) + Width *= 2; + } + + protected override string MainText => Value.DisplayName; + + protected override string AdditionalText => Value.LatestBuild.DisplayVersion; + + protected override string InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null; + + protected override Color4 GetBarColour(OsuColour colours) => Value.Colour; + } +} diff --git a/osu.Game/Overlays/Changelog/Comments.cs b/osu.Game/Overlays/Changelog/Comments.cs deleted file mode 100644 index 4cf39e7b44..0000000000 --- a/osu.Game/Overlays/Changelog/Comments.cs +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Online.API.Requests.Responses; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Changelog -{ - public class Comments : CompositeDrawable - { - private readonly APIChangelogBuild build; - - public Comments(APIChangelogBuild build) - { - this.build = build; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - Padding = new MarginPadding - { - Horizontal = 50, - Vertical = 20, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - LinkFlowContainer text; - - InternalChildren = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 10, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colours.GreyVioletDarker - }, - }, - text = new LinkFlowContainer(t => - { - t.Colour = colours.PinkLighter; - t.Font = OsuFont.Default.With(size: 14); - }) - { - Padding = new MarginPadding(20), - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } - }; - - text.AddParagraph("Got feedback?", t => - { - t.Colour = Color4.White; - t.Font = OsuFont.Default.With(italics: true, size: 20); - t.Padding = new MarginPadding { Bottom = 20 }; - }); - - text.AddParagraph("We would love to hear what you think of this update! "); - text.AddIcon(FontAwesome.Regular.GrinHearts); - - text.AddParagraph("Please visit the "); - text.AddLink("web version", $"{build.Url}#comments"); - text.AddText(" of this changelog to leave any comments."); - } - } -} diff --git a/osu.Game/Overlays/Changelog/UpdateStreamBadge.cs b/osu.Game/Overlays/Changelog/UpdateStreamBadge.cs deleted file mode 100644 index 52b77604d9..0000000000 --- a/osu.Game/Overlays/Changelog/UpdateStreamBadge.cs +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using Humanizer; -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Online.API.Requests.Responses; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Changelog -{ - public class UpdateStreamBadge : TabItem - { - private const float badge_height = 66.5f; - private const float badge_width = 100; - private const float transition_duration = 100; - - private readonly ExpandingBar expandingBar; - private SampleChannel sampleClick; - private SampleChannel sampleHover; - - private readonly FillFlowContainer text; - - public readonly Bindable SelectedTab = new Bindable(); - - private readonly Container fadeContainer; - - public UpdateStreamBadge(APIUpdateStream stream) - : base(stream) - { - Size = new Vector2(stream.IsFeatured ? badge_width * 2 : badge_width, badge_height); - Padding = new MarginPadding(5); - - Child = fadeContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - text = new FillFlowContainer - { - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new[] - { - new OsuSpriteText - { - Text = stream.DisplayName, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), - Margin = new MarginPadding { Top = 6 }, - }, - new OsuSpriteText - { - Text = stream.LatestBuild.DisplayVersion, - Font = OsuFont.GetFont(weight: FontWeight.Light, size: 16), - }, - new OsuSpriteText - { - Text = stream.LatestBuild.Users > 0 ? $"{stream.LatestBuild.Users:N0} {"user".Pluralize(stream.LatestBuild.Users == 1)} online" : null, - Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 10), - Colour = new Color4(203, 164, 218, 255), - }, - } - }, - expandingBar = new ExpandingBar - { - Anchor = Anchor.TopCentre, - Colour = stream.Colour, - ExpandedSize = 4, - CollapsedSize = 2, - IsCollapsed = true - }, - } - }; - - SelectedTab.BindValueChanged(_ => updateState(), true); - } - - [BackgroundDependencyLoader] - private void load(AudioManager audio) - { - sampleClick = audio.Samples.Get(@"UI/generic-select-soft"); - sampleHover = audio.Samples.Get(@"UI/generic-hover-soft"); - } - - protected override void OnActivated() => updateState(); - - protected override void OnDeactivated() => updateState(); - - protected override bool OnClick(ClickEvent e) - { - sampleClick?.Play(); - return base.OnClick(e); - } - - protected override bool OnHover(HoverEvent e) - { - sampleHover?.Play(); - updateState(); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateState(); - base.OnHoverLost(e); - } - - private void updateState() - { - // Expand based on the local state - bool shouldExpand = Active.Value || IsHovered; - - // Expand based on whether no build is selected and the badge area is hovered - shouldExpand |= SelectedTab.Value == null && !externalDimRequested; - - if (shouldExpand) - { - expandingBar.Expand(); - fadeContainer.FadeTo(1, transition_duration); - } - else - { - expandingBar.Collapse(); - fadeContainer.FadeTo(0.5f, transition_duration); - } - - text.FadeTo(externalDimRequested && !IsHovered ? 0.5f : 1, transition_duration); - } - - private bool externalDimRequested; - - public void EnableDim() - { - externalDimRequested = true; - updateState(); - } - - public void DisableDim() - { - externalDimRequested = false; - updateState(); - } - } -} diff --git a/osu.Game/Overlays/Changelog/UpdateStreamBadgeArea.cs b/osu.Game/Overlays/Changelog/UpdateStreamBadgeArea.cs deleted file mode 100644 index 2b48811bd6..0000000000 --- a/osu.Game/Overlays/Changelog/UpdateStreamBadgeArea.cs +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Input.Events; -using osu.Game.Online.API.Requests.Responses; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Changelog -{ - public class UpdateStreamBadgeArea : TabControl - { - public UpdateStreamBadgeArea() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - AddInternal(new Box - { - Colour = Color4.Black, - Alpha = 0.12f, - RelativeSizeAxes = Axes.Both, - }); - } - - public void Populate(List streams) - { - Current.Value = null; - - foreach (APIUpdateStream updateStream in streams) - AddItem(updateStream); - } - - protected override bool OnHover(HoverEvent e) - { - foreach (UpdateStreamBadge streamBadge in TabContainer.Children.OfType()) - streamBadge.EnableDim(); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - foreach (UpdateStreamBadge streamBadge in TabContainer.Children.OfType()) - streamBadge.DisableDim(); - - base.OnHoverLost(e); - } - - protected override TabFillFlowContainer CreateTabFlow() - { - var flow = base.CreateTabFlow(); - - flow.RelativeSizeAxes = Axes.X; - flow.AutoSizeAxes = Axes.Y; - flow.AllowMultiline = true; - flow.Padding = new MarginPadding - { - Vertical = 20, - Horizontal = 85, - }; - - return flow; - } - - protected override Dropdown CreateDropdown() => null; - - protected override TabItem CreateTabItem(APIUpdateStream value) => - new UpdateStreamBadge(value) { SelectedTab = { BindTarget = Current } }; - } -} diff --git a/osu.Game/Overlays/ChangelogOverlay.cs b/osu.Game/Overlays/ChangelogOverlay.cs index 15b0079277..e7d68853ad 100644 --- a/osu.Game/Overlays/ChangelogOverlay.cs +++ b/osu.Game/Overlays/ChangelogOverlay.cs @@ -11,75 +11,38 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Changelog; +using osuTK.Graphics; namespace osu.Game.Overlays { - public class ChangelogOverlay : FullscreenOverlay + public class ChangelogOverlay : OnlineOverlay { + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + public readonly Bindable Current = new Bindable(); - private ChangelogHeader header; - - private Container content; - - private SampleChannel sampleBack; + private Sample sampleBack; private List builds; - private List streams; + protected List Streams; + + public ChangelogOverlay() + : base(OverlayColourScheme.Purple, false) + { + } [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuColour colour) + private void load(AudioManager audio) { - Waves.FirstWaveColour = colour.GreyVioletLight; - Waves.SecondWaveColour = colour.GreyViolet; - Waves.ThirdWaveColour = colour.GreyVioletDark; - Waves.FourthWaveColour = colour.GreyVioletDarker; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colour.PurpleDarkAlternative, - }, - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - ScrollbarVisible = false, - Child = new ReverseChildIDFillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - header = new ChangelogHeader - { - ListingSelected = ShowListing, - }, - content = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } - }, - }, - }, - }; + Header.Build.BindTarget = Current; sampleBack = audio.Samples.Get(@"UI/generic-select-soft"); - header.Current.BindTo(Current); - Current.BindValueChanged(e => { if (e.NewValue != null) @@ -89,6 +52,13 @@ namespace osu.Game.Overlays }); } + protected override ChangelogHeader CreateHeader() => new ChangelogHeader + { + ListingSelected = ShowListing, + }; + + protected override Color4 BackgroundColour => ColourProvider.Background4; + public void ShowListing() { Current.Value = null; @@ -117,7 +87,7 @@ namespace osu.Game.Overlays performAfterFetch(() => { var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream) - ?? streams.Find(s => s.Name == updateStream)?.LatestBuild; + ?? Streams.Find(s => s.Name == updateStream)?.LatestBuild; if (build != null) ShowBuild(build); @@ -158,8 +128,11 @@ namespace osu.Game.Overlays private Task initialFetchTask; - private void performAfterFetch(Action action) => fetchListing()?.ContinueWith(_ => - Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion); + private void performAfterFetch(Action action) => Schedule(() => + { + fetchListing()?.ContinueWith(_ => + Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion); + }); private Task fetchListing() { @@ -179,9 +152,9 @@ namespace osu.Game.Overlays res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id)); builds = res.Builds; - streams = res.Streams; + Streams = res.Streams; - header.Streams.Populate(res.Streams); + Header.Populate(res.Streams); tcs.SetResult(true); }); @@ -192,26 +165,26 @@ namespace osu.Game.Overlays tcs.SetException(e); }; - await API.PerformAsync(req); + await API.PerformAsync(req).ConfigureAwait(false); - await tcs.Task; - }); + return tcs.Task; + }).Unwrap(); } private CancellationTokenSource loadContentCancellation; private void loadContent(ChangelogContent newContent) { - content.FadeTo(0.2f, 300, Easing.OutQuint); + Content.FadeTo(0.2f, 300, Easing.OutQuint); loadContentCancellation?.Cancel(); LoadComponentAsync(newContent, c => { - content.FadeIn(300, Easing.OutQuint); + Content.FadeIn(300, Easing.OutQuint); c.BuildSelected = ShowBuild; - content.Child = c; + Child = c; }, (loadContentCancellation = new CancellationTokenSource()).Token); } } diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 8abde8a24f..f43420e35e 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -114,21 +115,26 @@ namespace osu.Game.Overlays.Chat Colour = Color4.Black.Opacity(0.3f), Type = EdgeEffectType.Shadow, }, - // Drop shadow effect Child = new Container { AutoSizeAxes = Axes.Both, + Y = 3, Masking = true, CornerRadius = 4, - EdgeEffect = new EdgeEffectParameters + Children = new Drawable[] { - Radius = 1, - Colour = OsuColour.FromHex(message.Sender.Colour), - Type = EdgeEffectType.Shadow, - }, - Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 }, - Y = 3, - Child = username, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(message.Sender.Colour), + }, + new Container + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 4, Right = 4, Bottom = 1, Top = -2 }, + Child = username + } + } } }; } @@ -172,7 +178,7 @@ namespace osu.Game.Overlays.Chat t.Font = OsuFont.GetFont(italics: true); if (senderHasBackground) - t.Colour = OsuColour.FromHex(message.Sender.Colour); + t.Colour = Color4Extensions.FromHex(message.Sender.Colour); } t.Font = t.Font.With(size: TextSize); @@ -184,13 +190,13 @@ namespace osu.Game.Overlays.Chat } } }; - - updateMessageContent(); } protected override void LoadComplete() { base.LoadComplete(); + + updateMessageContent(); FinishTransforms(true); } @@ -249,41 +255,41 @@ namespace osu.Game.Overlays.Chat private static readonly Color4[] username_colours = { - OsuColour.FromHex("588c7e"), - OsuColour.FromHex("b2a367"), - OsuColour.FromHex("c98f65"), - OsuColour.FromHex("bc5151"), - OsuColour.FromHex("5c8bd6"), - OsuColour.FromHex("7f6ab7"), - OsuColour.FromHex("a368ad"), - OsuColour.FromHex("aa6880"), + Color4Extensions.FromHex("588c7e"), + Color4Extensions.FromHex("b2a367"), + Color4Extensions.FromHex("c98f65"), + Color4Extensions.FromHex("bc5151"), + Color4Extensions.FromHex("5c8bd6"), + Color4Extensions.FromHex("7f6ab7"), + Color4Extensions.FromHex("a368ad"), + Color4Extensions.FromHex("aa6880"), - OsuColour.FromHex("6fad9b"), - OsuColour.FromHex("f2e394"), - OsuColour.FromHex("f2ae72"), - OsuColour.FromHex("f98f8a"), - OsuColour.FromHex("7daef4"), - OsuColour.FromHex("a691f2"), - OsuColour.FromHex("c894d3"), - OsuColour.FromHex("d895b0"), + Color4Extensions.FromHex("6fad9b"), + Color4Extensions.FromHex("f2e394"), + Color4Extensions.FromHex("f2ae72"), + Color4Extensions.FromHex("f98f8a"), + Color4Extensions.FromHex("7daef4"), + Color4Extensions.FromHex("a691f2"), + Color4Extensions.FromHex("c894d3"), + Color4Extensions.FromHex("d895b0"), - OsuColour.FromHex("53c4a1"), - OsuColour.FromHex("eace5c"), - OsuColour.FromHex("ea8c47"), - OsuColour.FromHex("fc4f4f"), - OsuColour.FromHex("3d94ea"), - OsuColour.FromHex("7760ea"), - OsuColour.FromHex("af52c6"), - OsuColour.FromHex("e25696"), + Color4Extensions.FromHex("53c4a1"), + Color4Extensions.FromHex("eace5c"), + Color4Extensions.FromHex("ea8c47"), + Color4Extensions.FromHex("fc4f4f"), + Color4Extensions.FromHex("3d94ea"), + Color4Extensions.FromHex("7760ea"), + Color4Extensions.FromHex("af52c6"), + Color4Extensions.FromHex("e25696"), - OsuColour.FromHex("677c66"), - OsuColour.FromHex("9b8732"), - OsuColour.FromHex("8c5129"), - OsuColour.FromHex("8c3030"), - OsuColour.FromHex("1f5d91"), - OsuColour.FromHex("4335a5"), - OsuColour.FromHex("812a96"), - OsuColour.FromHex("992861"), + Color4Extensions.FromHex("677c66"), + Color4Extensions.FromHex("9b8732"), + Color4Extensions.FromHex("8c5129"), + Color4Extensions.FromHex("8c3030"), + Color4Extensions.FromHex("1f5d91"), + Color4Extensions.FromHex("4335a5"), + Color4Extensions.FromHex("812a96"), + Color4Extensions.FromHex("992861"), }; } } diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index 4c196f758d..41e70bbfae 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -5,18 +5,19 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; -using osu.Game.Online.Chat; -using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Framework.Graphics; +using osu.Game.Online.Chat; using osuTK.Graphics; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Allocation; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Shapes; namespace osu.Game.Overlays.Chat { @@ -24,7 +25,21 @@ namespace osu.Game.Overlays.Chat { public readonly Channel Channel; protected FillFlowContainer ChatLineFlow; - private OsuScrollContainer scroll; + private ChannelScrollContainer scroll; + + private bool scrollbarVisible = true; + + public bool ScrollbarVisible + { + set + { + if (scrollbarVisible == value) return; + + scrollbarVisible = value; + if (scroll != null) + scroll.ScrollbarVisible = value; + } + } [Resolved] private OsuColour colours { get; set; } @@ -42,8 +57,9 @@ namespace osu.Game.Overlays.Chat { RelativeSizeAxes = Axes.Both, Masking = true, - Child = scroll = new OsuScrollContainer + Child = scroll = new ChannelScrollContainer { + ScrollbarVisible = scrollbarVisible, RelativeSizeAxes = Axes.Both, // Some chat lines have effects that slightly protrude to the bottom, // which we do not want to mask away, hence the padding. @@ -65,12 +81,6 @@ namespace osu.Game.Overlays.Chat Channel.PendingMessageResolved += pendingMessageResolved; } - protected override void LoadComplete() - { - base.LoadComplete(); - scrollToEnd(); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -88,9 +98,15 @@ namespace osu.Game.Overlays.Chat Colour = colours.ChatBlue.Lighten(0.7f), }; - private void newMessagesArrived(IEnumerable newMessages) + private void newMessagesArrived(IEnumerable newMessages) => Schedule(() => { - bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage); + if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) + { + // there is a case (on initial population) that we may receive past messages and need to reorder. + // easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.) + newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); + ChatLineFlow.Clear(); + } // Add up to last Channel.MAX_HISTORY messages var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY)); @@ -130,11 +146,13 @@ namespace osu.Game.Overlays.Chat } } - if (shouldScrollToEnd) - scrollToEnd(); - } + // due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced, + // to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling. + if (newMessages.Any(m => m is LocalMessage)) + scroll.ScrollToEnd(); + }); - private void pendingMessageResolved(Message existing, Message updated) + private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => { var found = chatLines.LastOrDefault(c => c.Message == existing); @@ -146,17 +164,15 @@ namespace osu.Game.Overlays.Chat found.Message = updated; ChatLineFlow.Add(found); } - } + }); - private void messageRemoved(Message removed) + private void messageRemoved(Message removed) => Schedule(() => { chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); - } + }); private IEnumerable chatLines => ChatLineFlow.Children.OfType(); - private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd()); - public class DaySeparator : Container { public float TextSize @@ -220,5 +236,52 @@ namespace osu.Game.Overlays.Chat }; } } + + /// + /// An with functionality to automatically scroll whenever the maximum scrollable distance increases. + /// + private class ChannelScrollContainer : UserTrackingScrollContainer + { + /// + /// The chat will be automatically scrolled to end if and only if + /// the distance between the current scroll position and the end of the scroll + /// is less than this value. + /// + private const float auto_scroll_leniency = 10f; + + private float? lastExtent; + + protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default) + { + base.OnUserScroll(value, animated, distanceDecay); + lastExtent = null; + } + + protected override void Update() + { + base.Update(); + + // If the user has scrolled to the bottom of the container, we should resume tracking new content. + if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency)) + CancelUserScroll(); + + // If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it. + bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value)); + + if (requiresScrollUpdate) + { + // Schedule required to allow FillFlow to be the correct size. + Schedule(() => + { + if (!UserScrolling) + { + if (Current < ScrollableExtent) + ScrollToEnd(); + lastExtent = ScrollableExtent; + } + }); + } + } + } } } diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index 31c48deee0..1e58e8b640 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Chat.Selection private const float text_size = 15; private const float transition_duration = 100; - private readonly Channel channel; + public readonly Channel Channel; private readonly Bindable joinedBind = new Bindable(); private readonly OsuSpriteText name; @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection private Color4 topicColour; private Color4 hoverColour; - public IEnumerable FilterTerms => new[] { channel.Name, channel.Topic }; + public IEnumerable FilterTerms => new[] { Channel.Name, Channel.Topic ?? string.Empty }; public bool MatchingFilter { @@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Chat.Selection public ChannelListItem(Channel channel) { - this.channel = channel; + Channel = channel; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection hoverColour = colours.Yellow; joinedBind.ValueChanged += joined => updateColour(joined.NewValue); - joinedBind.BindTo(channel.Joined); + joinedBind.BindTo(Channel.Joined); joinedBind.TriggerChange(); FinishTransforms(true); @@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat.Selection protected override bool OnHover(HoverEvent e) { - if (!channel.Joined.Value) + if (!Channel.Joined.Value) name.FadeColour(hoverColour, 50, Easing.OutQuint); return base.OnHover(e); @@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection protected override void OnHoverLost(HoverLostEvent e) { - if (!channel.Joined.Value) + if (!Channel.Joined.Value) name.FadeColour(Color4.White, transition_duration); } diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSection.cs b/osu.Game/Overlays/Chat/Selection/ChannelSection.cs index eac48ca5cb..537ac975ac 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSection.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSection.cs @@ -4,19 +4,17 @@ using System; using System.Collections.Generic; using System.Linq; -using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; +using osuTK; namespace osu.Game.Overlays.Chat.Selection { public class ChannelSection : Container, IHasFilterableChildren { - private readonly OsuSpriteText header; - public readonly FillFlowContainer ChannelFlow; public IEnumerable FilterableChildren => ChannelFlow.Children; @@ -29,12 +27,6 @@ namespace osu.Game.Overlays.Chat.Selection public bool FilteringActive { get; set; } - public string Header - { - get => header.Text; - set => header.Text = value.ToUpperInvariant(); - } - public IEnumerable Channels { set => ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c)); @@ -47,9 +39,10 @@ namespace osu.Game.Overlays.Chat.Selection Children = new Drawable[] { - header = new OsuSpriteText + new OsuSpriteText { Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold), + Text = "All Channels".ToUpperInvariant() }, ChannelFlow = new FillFlowContainer { diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs index 25a9a51638..231d7ca63c 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Chat.Selection { public class ChannelSelectionOverlay : WaveOverlayContainer { - public const float WIDTH_PADDING = 170; + public new const float WIDTH_PADDING = 170; private const float transition_duration = 500; @@ -41,10 +41,10 @@ namespace osu.Game.Overlays.Chat.Selection { RelativeSizeAxes = Axes.X; - Waves.FirstWaveColour = OsuColour.FromHex("353535"); - Waves.SecondWaveColour = OsuColour.FromHex("434343"); - Waves.ThirdWaveColour = OsuColour.FromHex("515151"); - Waves.FourthWaveColour = OsuColour.FromHex("595959"); + Waves.FirstWaveColour = Color4Extensions.FromHex("353535"); + Waves.SecondWaveColour = Color4Extensions.FromHex("434343"); + Waves.ThirdWaveColour = Color4Extensions.FromHex("515151"); + Waves.FourthWaveColour = Color4Extensions.FromHex("595959"); Children = new Drawable[] { @@ -131,11 +131,7 @@ namespace osu.Game.Overlays.Chat.Selection { sectionsFlow.ChildrenEnumerable = new[] { - new ChannelSection - { - Header = "All Channels", - Channels = channels, - }, + new ChannelSection { Channels = channels, }, }; foreach (ChannelSection s in sectionsFlow.Children) @@ -154,7 +150,7 @@ namespace osu.Game.Overlays.Chat.Selection { bg.Colour = colours.Gray3; triangles.ColourDark = colours.Gray3; - triangles.ColourLight = OsuColour.FromHex(@"353535"); + triangles.ColourLight = Color4Extensions.FromHex(@"353535"); headerBg.Colour = colours.Gray2.Opacity(0.75f); } diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs index d5d9a6c2ce..e3ede04edd 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs @@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat.Tabs public ChannelSelectorTabChannel() { Name = "+"; + Type = ChannelType.System; } } } diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs index 4e6bc48b8a..9b7f46b1ba 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs @@ -9,6 +9,7 @@ using osuTK; using System; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; namespace osu.Game.Overlays.Chat.Tabs { @@ -40,7 +41,7 @@ namespace osu.Game.Overlays.Chat.Tabs // performTabSort might've made selectorTab's position wonky, fix it TabContainer.SetLayoutPosition(selectorTab, float.MaxValue); - ((ChannelTabItem)item).OnRequestClose += tabCloseRequested; + ((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value); base.AddTabItem(item, addToDropdown); } @@ -65,19 +66,21 @@ namespace osu.Game.Overlays.Chat.Tabs { if (!Items.Contains(channel)) AddItem(channel); + + Current.Value ??= channel; } /// /// Removes a channel from the ChannelTabControl. - /// If the selected channel is the one that is beeing removed, the next available channel will be selected. + /// If the selected channel is the one that is being removed, the next available channel will be selected. /// /// The channel that is going to be removed. public void RemoveChannel(Channel channel) { RemoveItem(channel); - if (Current.Value == channel) - Current.Value = Items.FirstOrDefault(); + if (SelectedTab == null) + SelectTab(selectorTab); } protected override void SelectTab(TabItem tab) @@ -92,19 +95,17 @@ namespace osu.Game.Overlays.Chat.Tabs selectorTab.Active.Value = false; } - private void tabCloseRequested(TabItem tab) + protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer { - int totalTabs = TabContainer.Count - 1; // account for selectorTab - int currentIndex = Math.Clamp(TabContainer.IndexOf(tab), 1, totalTabs); + Direction = FillDirection.Full, + RelativeSizeAxes = Axes.Both, + Depth = -1, + Masking = true + }; - if (tab == SelectedTab && totalTabs > 1) - // Select the tab after tab-to-be-removed's index, or the tab before if current == last - SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]); - else if (totalTabs == 1 && !selectorTab.Active.Value) - // Open channel selection overlay if all channel tabs will be closed after removing this tab - SelectTab(selectorTab); - - OnRequestLeave?.Invoke(tab.Value); + private class ChannelTabFillFlowContainer : TabFillFlowContainer + { + protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y); } } } diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs index 266e68f17e..cca4dc33e5 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs @@ -141,16 +141,13 @@ namespace osu.Game.Overlays.Chat.Tabs updateState(); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { switch (e.Button) { case MouseButton.Middle: CloseButton.Click(); - return true; - - default: - return false; + break; } } @@ -214,7 +211,7 @@ namespace osu.Game.Overlays.Chat.Tabs TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH); - box.FadeColour(BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint); + box.FadeColour(IsHovered ? backgroundHover : BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint); highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint); Text.Font = Text.Font.With(weight: FontWeight.Medium); diff --git a/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs index 1413b8fe78..00f46b0035 100644 --- a/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Chat.Tabs if (value.Type != ChannelType.PM) throw new ArgumentException("Argument value needs to have the targettype user!"); - DrawableAvatar avatar; + ClickableAvatar avatar; AddRange(new Drawable[] { @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Chat.Tabs Anchor = Anchor.Centre, Origin = Anchor.Centre, Masking = true, - Child = new DelayedLoadWrapper(avatar = new DrawableAvatar(value.Users.First()) + Child = new DelayedLoadWrapper(avatar = new ClickableAvatar(value.Users.First()) { RelativeSizeAxes = Axes.Both, OpenOnClick = { Value = false }, @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Chat.Tabs { var user = Value.Users.First(); - BackgroundActive = user.Colour != null ? OsuColour.FromHex(user.Colour) : colours.BlueDark; + BackgroundActive = user.Colour != null ? Color4Extensions.FromHex(user.Colour) : colours.BlueDark; BackgroundInactive = BackgroundActive.Darken(0.5f); } } diff --git a/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs b/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs index bde930d4fb..178afda5ac 100644 --- a/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs +++ b/osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs @@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Chat.Tabs return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { icon.ScaleTo(0.75f, 1000, Easing.OutElastic); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index f49f5ef18b..285041800a 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using osuTK; using osuTK.Graphics; @@ -22,21 +23,30 @@ using osu.Game.Overlays.Chat.Selection; using osu.Game.Overlays.Chat.Tabs; using osuTK.Input; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Localisation; +using osu.Game.Localisation; +using osu.Game.Online; namespace osu.Game.Overlays { - public class ChatOverlay : OsuFocusedOverlayContainer + public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { + public string IconTexture => "Icons/Hexacons/messaging"; + public LocalisableString Title => ChatStrings.HeaderTitle; + public LocalisableString Description => ChatStrings.HeaderDescription; + private const float textbox_height = 60; private const float channel_selection_min_height = 0.3f; - private ChannelManager channelManager; + [Resolved] + private ChannelManager channelManager { get; set; } private Container currentChannelContainer; private readonly List loadedChannels = new List(); - private LoadingAnimation loading; + private LoadingSpinner loading; private FocusedTextBox textbox; @@ -72,7 +82,7 @@ namespace osu.Game.Overlays } [BackgroundDependencyLoader] - private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager) + private void load(OsuConfigManager config, OsuColour colours, TextureStore textures) { const float padding = 5; @@ -111,41 +121,47 @@ namespace osu.Game.Overlays { RelativeSizeAxes = Axes.Both, }, - currentChannelContainer = new Container + new OnlineViewContainer("Sign in to chat") { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding - { - Bottom = textbox_height - }, - }, - new Container - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - Height = textbox_height, - Padding = new MarginPadding - { - Top = padding * 2, - Bottom = padding * 2, - Left = ChatLine.LEFT_PADDING + padding * 2, - Right = padding * 2, - }, Children = new Drawable[] { - textbox = new FocusedTextBox + currentChannelContainer = new Container { RelativeSizeAxes = Axes.Both, - Height = 1, - PlaceholderText = "type your message", - OnCommit = postMessage, - ReleaseFocusOnCommit = false, - HoldFocus = true, - } - } - }, - loading = new LoadingAnimation(), + Padding = new MarginPadding + { + Bottom = textbox_height + }, + }, + new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = textbox_height, + Padding = new MarginPadding + { + Top = padding * 2, + Bottom = padding * 2, + Left = ChatLine.LEFT_PADDING + padding * 2, + Right = padding * 2, + }, + Children = new Drawable[] + { + textbox = new FocusedTextBox + { + RelativeSizeAxes = Axes.Both, + Height = 1, + PlaceholderText = "type your message", + ReleaseFocusOnCommit = false, + HoldFocus = true, + } + } + }, + loading = new LoadingSpinner(), + }, + } } }, tabsArea = new TabsArea @@ -157,13 +173,13 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, - new SpriteIcon + new Sprite { - Icon = FontAwesome.Solid.Comments, + Texture = textures.Get(IconTexture), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Size = new Vector2(20), - Margin = new MarginPadding(10), + Size = new Vector2(OverlayTitle.ICON_SIZE), + Margin = new MarginPadding { Left = 10 }, }, ChannelTabControl = CreateChannelTabControl().With(d => { @@ -179,6 +195,8 @@ namespace osu.Game.Overlays }, }; + textbox.OnCommit += postMessage; + ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; ChannelSelectionOverlay.State.ValueChanged += state => @@ -209,8 +227,6 @@ namespace osu.Game.Overlays chatBackground.Colour = colours.ChatBlue; - this.channelManager = channelManager; - loading.Show(); // This is a relatively expensive (and blocking) operation. @@ -219,17 +235,13 @@ namespace osu.Game.Overlays Schedule(() => { // TODO: consider scheduling bindable callbacks to not perform when overlay is not present. - channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels; - channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels; + channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged; foreach (Channel channel in channelManager.JoinedChannels) ChannelTabControl.AddChannel(channel); - ChannelTabControl.Current.Value = channelManager.CurrentChannel.Value ?? channelManager.JoinedChannels.FirstOrDefault(); - - channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged; - channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged; - ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); + channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged; + availableChannelsChanged(null, null); currentChannel = channelManager.CurrentChannel.GetBoundCopy(); currentChannel.BindValueChanged(currentChannelChanged, true); @@ -302,7 +314,7 @@ namespace osu.Game.Overlays return true; } - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) { if (isDragging) { @@ -314,20 +326,20 @@ namespace osu.Game.Overlays ChatHeight.Value = targetChatHeight; } - - return true; } - protected override bool OnDragEnd(DragEndEvent e) + protected override void OnDragEnd(DragEndEvent e) { isDragging = false; - return base.OnDragEnd(e); + base.OnDragEnd(e); } private void selectTab(int index) { - var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault(); - if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel)) + var channel = ChannelTabControl.Items + .Where(tab => !(tab is ChannelSelectorTabItem.ChannelSelectorTabChannel)) + .ElementAtOrDefault(index); + if (channel != null) ChannelTabControl.Current.Value = channel; } @@ -362,7 +374,7 @@ namespace osu.Game.Overlays protected override void OnFocus(FocusEvent e) { - //this is necessary as textbox is masked away and therefore can't get focus :( + // this is necessary as textbox is masked away and therefore can't get focus :( textbox.TakeFocus(); base.OnFocus(e); } @@ -388,34 +400,41 @@ namespace osu.Game.Overlays base.PopOut(); } - private void onChannelAddedToJoinedChannels(IEnumerable channels) + private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) { - foreach (Channel channel in channels) - ChannelTabControl.AddChannel(channel); - } - - private void onChannelRemovedFromJoinedChannels(IEnumerable channels) - { - foreach (Channel channel in channels) + switch (args.Action) { - ChannelTabControl.RemoveChannel(channel); + case NotifyCollectionChangedAction.Add: + foreach (Channel channel in args.NewItems.Cast()) + ChannelTabControl.AddChannel(channel); + break; - var loaded = loadedChannels.Find(c => c.Channel == channel); + case NotifyCollectionChangedAction.Remove: + foreach (Channel channel in args.OldItems.Cast()) + { + ChannelTabControl.RemoveChannel(channel); - if (loaded != null) - { - loadedChannels.Remove(loaded); + var loaded = loadedChannels.Find(c => c.Channel == channel); - // Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared - // to ensure that the previous channel doesn't get updated after it's disposed - currentChannelContainer.Remove(loaded); - loaded.Dispose(); - } + if (loaded != null) + { + loadedChannels.Remove(loaded); + + // Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared + // to ensure that the previous channel doesn't get updated after it's disposed + currentChannelContainer.Remove(loaded); + loaded.Dispose(); + } + } + + break; } } - private void availableChannelsChanged(IEnumerable channels) - => ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); + private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) + { + ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); + } protected override void Dispose(bool isDisposing) { @@ -424,10 +443,8 @@ namespace osu.Game.Overlays if (channelManager != null) { channelManager.CurrentChannel.ValueChanged -= currentChannelChanged; - channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels; - channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels; - channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged; - channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged; + channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged; + channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged; } } diff --git a/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs b/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs new file mode 100644 index 0000000000..48f34e8f59 --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osu.Framework.Allocation; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class ChevronButton : OsuHoverContainer + { + public readonly BindableBool Expanded = new BindableBool(true); + + private readonly SpriteIcon icon; + + public ChevronButton() + { + Size = new Vector2(40, 22); + Child = icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(12), + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = HoverColour = colourProvider.Foreground1; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Action = Expanded.Toggle; + Expanded.BindValueChanged(onExpandedChanged, true); + } + + private void onExpandedChanged(ValueChangedEvent expanded) + { + icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown; + } + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs new file mode 100644 index 0000000000..2f7f16dd6f --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -0,0 +1,111 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using static osu.Game.Graphics.UserInterface.ShowMoreButton; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public abstract class CommentRepliesButton : CompositeDrawable + { + protected LocalisableString Text + { + get => text.Text; + set => text.Text = value; + } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private readonly ChevronIcon icon; + private readonly Box background; + private readonly OsuSpriteText text; + + protected CommentRepliesButton() + { + AutoSizeAxes = Axes.Both; + InternalChildren = new Drawable[] + { + new CircularContainer + { + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new Container + { + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding + { + Vertical = 5, + Horizontal = 10, + }, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(15, 0), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AlwaysPresent = true, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + }, + icon = new ChevronIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + } + } + } + } + } + }, + new HoverClickSounds(), + }; + } + + [BackgroundDependencyLoader] + private void load() + { + background.Colour = colourProvider.Background2; + } + + protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); + + public void ToggleTextVisibility(bool visible) => text.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint); + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint); + icon.SetHoveredState(true); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); + icon.SetHoveredState(false); + } + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs new file mode 100644 index 0000000000..4998e5391e --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class LoadRepliesButton : LoadingButton + { + private ButtonContent content; + + public LoadRepliesButton() + { + AutoSizeAxes = Axes.Both; + } + + protected override Drawable CreateContent() => content = new ButtonContent(); + + protected override void OnLoadStarted() => content.ToggleTextVisibility(false); + + protected override void OnLoadFinished() => content.ToggleTextVisibility(true); + + private class ButtonContent : CommentRepliesButton + { + public ButtonContent() + { + Text = "load replies"; + } + } + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/ShowMoreRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowMoreRepliesButton.cs new file mode 100644 index 0000000000..c115a8bb8f --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/ShowMoreRepliesButton.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using System.Collections.Generic; +using osuTK; +using osu.Framework.Allocation; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class ShowMoreRepliesButton : LoadingButton + { + protected override IEnumerable EffectTargets => new[] { text }; + + private OsuSpriteText text; + + public ShowMoreRepliesButton() + { + AutoSizeAxes = Axes.Both; + LoadingAnimationSize = new Vector2(8); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Light2; + HoverColour = colourProvider.Light1; + } + + protected override Drawable CreateContent() => new Container + { + AutoSizeAxes = Axes.Both, + Child = text = new OsuSpriteText + { + AlwaysPresent = true, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = "show more" + } + }; + + protected override void OnLoadStarted() => text.FadeOut(200, Easing.OutQuint); + + protected override void OnLoadFinished() => text.FadeIn(200, Easing.OutQuint); + } +} diff --git a/osu.Game/Overlays/Comments/ShowChildrenButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs similarity index 54% rename from osu.Game/Overlays/Comments/ShowChildrenButton.cs rename to osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index be04b6e5de..04e7e25cc5 100644 --- a/osu.Game/Overlays/Comments/ShowChildrenButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -1,33 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; -using osu.Game.Graphics.Containers; -using osu.Framework.Input.Events; +using Humanizer; using osu.Framework.Bindables; +using osu.Framework.Input.Events; -namespace osu.Game.Overlays.Comments +namespace osu.Game.Overlays.Comments.Buttons { - public abstract class ShowChildrenButton : OsuHoverContainer + public class ShowRepliesButton : CommentRepliesButton { public readonly BindableBool Expanded = new BindableBool(true); - protected ShowChildrenButton() + public ShowRepliesButton(int count) { - AutoSizeAxes = Axes.Both; + Text = "reply".ToQuantity(count); } protected override void LoadComplete() { - Expanded.BindValueChanged(OnExpandedChanged, true); base.LoadComplete(); + Expanded.BindValueChanged(expanded => SetIconDirection(expanded.NewValue), true); } - protected abstract void OnExpandedChanged(ValueChangedEvent expanded); - protected override bool OnClick(ClickEvent e) { - Expanded.Value = !Expanded.Value; + Expanded.Toggle(); return true; } } diff --git a/osu.Game/Overlays/Comments/CancellableCommentEditor.cs b/osu.Game/Overlays/Comments/CancellableCommentEditor.cs new file mode 100644 index 0000000000..c226b7f07f --- /dev/null +++ b/osu.Game/Overlays/Comments/CancellableCommentEditor.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Overlays.Comments +{ + public abstract class CancellableCommentEditor : CommentEditor + { + public Action OnCancel; + + [BackgroundDependencyLoader] + private void load() + { + ButtonsContainer.Add(new CancelButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Action = () => OnCancel?.Invoke() + }); + } + + private class CancelButton : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { background }; + + private readonly Box background; + + public CancelButton() + { + AutoSizeAxes = Axes.Both; + Child = new CircularContainer + { + Masking = true, + Height = 25, + AutoSizeAxes = Axes.X, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Margin = new MarginPadding { Horizontal = 20 }, + Text = @"Cancel" + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Light4; + HoverColour = colourProvider.Light3; + } + } + } +} diff --git a/osu.Game/Overlays/Comments/CommentEditor.cs b/osu.Game/Overlays/Comments/CommentEditor.cs new file mode 100644 index 0000000000..7b4bf882dc --- /dev/null +++ b/osu.Game/Overlays/Comments/CommentEditor.cs @@ -0,0 +1,245 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Graphics.Sprites; +using osuTK.Graphics; +using osu.Game.Graphics.UserInterface; +using System.Collections.Generic; +using System; +using osuTK; +using osu.Framework.Bindables; + +namespace osu.Game.Overlays.Comments +{ + public abstract class CommentEditor : CompositeDrawable + { + private const int side_padding = 8; + + public Action OnCommit; + + public bool IsLoading + { + get => commitButton.IsLoading; + set => commitButton.IsLoading = value; + } + + protected abstract string FooterText { get; } + + protected abstract string CommitButtonText { get; } + + protected abstract string TextBoxPlaceholder { get; } + + protected FillFlowContainer ButtonsContainer { get; private set; } + + protected readonly Bindable Current = new Bindable(); + + private CommitButton commitButton; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + EditorTextBox textBox; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + CornerRadius = 6; + BorderThickness = 3; + BorderColour = colourProvider.Background3; + + AddRangeInternal(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background3 + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textBox = new EditorTextBox + { + Height = 40, + RelativeSizeAxes = Axes.X, + PlaceholderText = TextBoxPlaceholder, + Current = Current + }, + new Container + { + Name = "Footer", + RelativeSizeAxes = Axes.X, + Height = 35, + Padding = new MarginPadding { Horizontal = side_padding }, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = FooterText + }, + ButtonsContainer = new FillFlowContainer + { + Name = "Buttons", + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + Child = commitButton = new CommitButton(CommitButtonText) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Action = () => + { + OnCommit?.Invoke(Current.Value); + Current.Value = string.Empty; + } + } + } + } + } + } + } + }); + + textBox.OnCommit += (u, v) => + { + if (commitButton.IsBlocked.Value) + return; + + commitButton.Click(); + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(text => commitButton.IsBlocked.Value = string.IsNullOrEmpty(text.NewValue), true); + } + + private class EditorTextBox : BasicTextBox + { + protected override float LeftRightPadding => side_padding; + + protected override Color4 SelectionColour => Color4.Gray; + + private OsuSpriteText placeholder; + + public EditorTextBox() + { + Masking = false; + TextContainer.Height = 0.4f; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + BackgroundUnfocused = BackgroundFocused = colourProvider.Background5; + placeholder.Colour = colourProvider.Background3; + BackgroundCommit = colourProvider.Background3; + } + + protected override SpriteText CreatePlaceholder() => placeholder = new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Regular), + }; + + protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer + { + AutoSizeAxes = Axes.Both, + Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }, + }; + } + + private class CommitButton : LoadingButton + { + private const int duration = 200; + + public readonly BindableBool IsBlocked = new BindableBool(); + + public override bool PropagatePositionalInputSubTree => !IsBlocked.Value && base.PropagatePositionalInputSubTree; + + protected override IEnumerable EffectTargets => new[] { background }; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private OsuSpriteText drawableText; + private Box background; + private Box blockedBackground; + + public CommitButton(string text) + { + AutoSizeAxes = Axes.Both; + LoadingAnimationSize = new Vector2(10); + + drawableText.Text = text; + } + + [BackgroundDependencyLoader] + private void load() + { + IdleColour = colourProvider.Light4; + HoverColour = colourProvider.Light3; + blockedBackground.Colour = colourProvider.Background5; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + IsBlocked.BindValueChanged(onBlockedStateChanged, true); + } + + private void onBlockedStateChanged(ValueChangedEvent isBlocked) + { + drawableText.FadeColour(isBlocked.NewValue ? colourProvider.Foreground1 : Color4.White, duration, Easing.OutQuint); + background.FadeTo(isBlocked.NewValue ? 0 : 1, duration, Easing.OutQuint); + } + + protected override Drawable CreateContent() => new CircularContainer + { + Masking = true, + Height = 25, + AutoSizeAxes = Axes.X, + Children = new Drawable[] + { + blockedBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + background = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0 + }, + drawableText = new OsuSpriteText + { + AlwaysPresent = true, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Margin = new MarginPadding { Horizontal = 20 } + } + } + }; + + protected override void OnLoadStarted() => drawableText.FadeOut(duration, Easing.OutQuint); + + protected override void OnLoadFinished() => drawableText.FadeIn(duration, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Comments/CommentsContainer.cs b/osu.Game/Overlays/Comments/CommentsContainer.cs index 560123eb55..513fabf52a 100644 --- a/osu.Game/Overlays/Comments/CommentsContainer.cs +++ b/osu.Game/Overlays/Comments/CommentsContainer.cs @@ -8,49 +8,49 @@ using osu.Game.Online.API.Requests; using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Online.API.Requests.Responses; using System.Threading; using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Threading; +using osu.Game.Users; namespace osu.Game.Overlays.Comments { public class CommentsContainer : CompositeDrawable { - private readonly CommentableType type; - private readonly long id; + private readonly Bindable type = new Bindable(); + private readonly BindableLong id = new BindableLong(); public readonly Bindable Sort = new Bindable(); public readonly BindableBool ShowDeleted = new BindableBool(); + protected readonly IBindable User = new Bindable(); + [Resolved] private IAPIProvider api { get; set; } - [Resolved] - private OsuColour colours { get; set; } - private GetCommentsRequest request; + private ScheduledDelegate scheduledCommentsLoad; private CancellationTokenSource loadCancellation; private int currentPage; - private readonly Box background; - private readonly FillFlowContainer content; - private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder; - private readonly CommentsShowMoreButton moreButton; + private FillFlowContainer content; + private DeletedCommentsCounter deletedCommentsCounter; + private CommentsShowMoreButton moreButton; + private TotalCommentsCounter commentCounter; - public CommentsContainer(CommentableType type, long id) + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) { - this.type = type; - this.id = id; - RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; AddRangeInternal(new Drawable[] { - background = new Box + new Box { RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background5 }, new FillFlowContainer { @@ -59,6 +59,7 @@ namespace osu.Game.Overlays.Comments Direction = FillDirection.Vertical, Children = new Drawable[] { + commentCounter = new TotalCommentsCounter(), new CommentsHeader { Sort = { BindTarget = Sort }, @@ -72,25 +73,27 @@ namespace osu.Game.Overlays.Comments }, new Container { + Name = @"Footer", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.2f) - }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, + Margin = new MarginPadding { Bottom = 20 }, Children = new Drawable[] { - deletedChildrenPlaceholder = new DeletedChildrenPlaceholder + deletedCommentsCounter = new DeletedCommentsCounter { - ShowDeleted = { BindTarget = ShowDeleted } + ShowDeleted = { BindTarget = ShowDeleted }, + Margin = new MarginPadding + { + Horizontal = 70, + Vertical = 10 + } }, new Container { @@ -100,8 +103,12 @@ namespace osu.Game.Overlays.Comments { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Margin = new MarginPadding(5), - Action = getComments + Margin = new MarginPadding + { + Vertical = 10 + }, + Action = getComments, + IsLoading = true, } } } @@ -111,21 +118,34 @@ namespace osu.Game.Overlays.Comments } } }); - } - [BackgroundDependencyLoader] - private void load() - { - background.Colour = colours.Gray2; + User.BindTo(api.LocalUser); } protected override void LoadComplete() { - Sort.BindValueChanged(onSortChanged, true); + User.BindValueChanged(_ => refetchComments()); + Sort.BindValueChanged(_ => refetchComments(), true); base.LoadComplete(); } - private void onSortChanged(ValueChangedEvent sort) + /// The type of resource to get comments for. + /// The id of the resource to get comments for. + public void ShowComments(CommentableType type, long id) + { + this.type.Value = type; + this.id.Value = id; + + if (!IsLoaded) + return; + + // only reset when changing ID/type. other refetch ops are generally just changing sort order. + commentCounter.Current.Value = 0; + + refetchComments(); + } + + private void refetchComments() { clearComments(); getComments(); @@ -133,17 +153,22 @@ namespace osu.Game.Overlays.Comments private void getComments() { + if (id.Value <= 0) + return; + request?.Cancel(); loadCancellation?.Cancel(); - request = new GetCommentsRequest(type, id, Sort.Value, currentPage++); - request.Success += onSuccess; - api.Queue(request); + scheduledCommentsLoad?.Cancel(); + request = new GetCommentsRequest(id.Value, type.Value, Sort.Value, currentPage++, 0); + request.Success += res => scheduledCommentsLoad = Schedule(() => onSuccess(res)); + api.PerformAsync(request); } private void clearComments() { currentPage = 1; - deletedChildrenPlaceholder.DeletedCount.Value = 0; + deletedCommentsCounter.Count.Value = 0; + moreButton.Show(); moreButton.IsLoading = true; content.Clear(); } @@ -152,29 +177,17 @@ namespace osu.Game.Overlays.Comments { loadCancellation = new CancellationTokenSource(); - FillFlowContainer page = new FillFlowContainer + LoadComponentAsync(new CommentsPage(response) { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - }; - - foreach (var c in response.Comments) - { - if (c.IsTopLevel) - { - page.Add(new DrawableComment(c) - { - ShowDeleted = { BindTarget = ShowDeleted } - }); - } - } - - LoadComponentAsync(page, loaded => + ShowDeleted = { BindTarget = ShowDeleted }, + Sort = { BindTarget = Sort }, + Type = { BindTarget = type }, + CommentableId = { BindTarget = id } + }, loaded => { content.Add(loaded); - deletedChildrenPlaceholder.DeletedCount.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel); + deletedCommentsCounter.Count.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel); if (response.HasMore) { @@ -184,8 +197,12 @@ namespace osu.Game.Overlays.Comments moreButton.Current.Value = response.TopLevelCount - loadedTopLevelComments; moreButton.IsLoading = false; } + else + { + moreButton.Hide(); + } - moreButton.FadeTo(response.HasMore ? 1 : 0); + commentCounter.Current.Value = response.Total; }, loadCancellation.Token); } diff --git a/osu.Game/Overlays/Comments/CommentsHeader.cs b/osu.Game/Overlays/Comments/CommentsHeader.cs index 6a7a678cc7..0dd68bbd41 100644 --- a/osu.Game/Overlays/Comments/CommentsHeader.cs +++ b/osu.Game/Overlays/Comments/CommentsHeader.cs @@ -16,8 +16,6 @@ namespace osu.Game.Overlays.Comments { public class CommentsHeader : CompositeDrawable { - private const int font_size = 14; - public readonly Bindable Sort = new Bindable(); public readonly BindableBool ShowDeleted = new BindableBool(); @@ -40,29 +38,11 @@ namespace osu.Game.Overlays.Comments Padding = new MarginPadding { Horizontal = 50 }, Children = new Drawable[] { - new FillFlowContainer + new OverlaySortTabControl { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: font_size), - Text = @"Sort by" - }, - new SortTabControl - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Current = Sort - } - } + Current = Sort }, new ShowDeletedButton { @@ -76,9 +56,9 @@ namespace osu.Game.Overlays.Comments } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.Gray3; + background.Colour = colourProvider.Background4; } private class ShowDeletedButton : HeaderButton @@ -106,7 +86,7 @@ namespace osu.Game.Overlays.Comments { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: font_size), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), Text = @"Show deleted" } }, @@ -126,4 +106,12 @@ namespace osu.Game.Overlays.Comments } } } + + public enum CommentsSortCriteria + { + [System.ComponentModel.Description(@"Recent")] + New, + Old, + Top + } } diff --git a/osu.Game/Overlays/Comments/CommentsPage.cs b/osu.Game/Overlays/Comments/CommentsPage.cs new file mode 100644 index 0000000000..9b146b0a7d --- /dev/null +++ b/osu.Game/Overlays/Comments/CommentsPage.cs @@ -0,0 +1,161 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Bindables; +using osu.Game.Online.API.Requests.Responses; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Sprites; +using System.Linq; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API; +using System.Collections.Generic; +using JetBrains.Annotations; + +namespace osu.Game.Overlays.Comments +{ + public class CommentsPage : CompositeDrawable + { + public readonly BindableBool ShowDeleted = new BindableBool(); + public readonly Bindable Sort = new Bindable(); + public readonly Bindable Type = new Bindable(); + public readonly BindableLong CommentableId = new BindableLong(); + + [Resolved] + private IAPIProvider api { get; set; } + + private readonly CommentBundle commentBundle; + private FillFlowContainer flow; + + public CommentsPage(CommentBundle commentBundle) + { + this.commentBundle = commentBundle; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + AddRangeInternal(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background5 + }, + flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + } + }); + + if (!commentBundle.Comments.Any()) + { + flow.Add(new NoCommentsPlaceholder()); + return; + } + + AppendComments(commentBundle); + } + + private DrawableComment getDrawableComment(Comment comment) + { + if (CommentDictionary.TryGetValue(comment.Id, out var existing)) + return existing; + + return CommentDictionary[comment.Id] = new DrawableComment(comment) + { + ShowDeleted = { BindTarget = ShowDeleted }, + Sort = { BindTarget = Sort }, + RepliesRequested = onCommentRepliesRequested + }; + } + + private void onCommentRepliesRequested(DrawableComment drawableComment, int page) + { + var request = new GetCommentsRequest(CommentableId.Value, Type.Value, Sort.Value, page, drawableComment.Comment.Id); + + request.Success += response => Schedule(() => AppendComments(response)); + + api.PerformAsync(request); + } + + protected readonly Dictionary CommentDictionary = new Dictionary(); + + /// + /// Appends retrieved comments to the subtree rooted of comments in this page. + /// + /// The bundle of comments to add. + protected void AppendComments([NotNull] CommentBundle bundle) + { + var orphaned = new List(); + + foreach (var comment in bundle.Comments.Concat(bundle.IncludedComments)) + { + // Exclude possible duplicated comments. + if (CommentDictionary.ContainsKey(comment.Id)) + continue; + + addNewComment(comment); + } + + // Comments whose parents were seen later than themselves can now be added. + foreach (var o in orphaned) + addNewComment(o); + + void addNewComment(Comment comment) + { + var drawableComment = getDrawableComment(comment); + + if (comment.ParentId == null) + { + // Comments that have no parent are added as top-level comments to the flow. + flow.Add(drawableComment); + } + else if (CommentDictionary.TryGetValue(comment.ParentId.Value, out var parentDrawable)) + { + // The comment's parent has already been seen, so the parent<-> child links can be added. + comment.ParentComment = parentDrawable.Comment; + parentDrawable.Replies.Add(drawableComment); + } + else + { + // The comment's parent has not been seen yet, so keep it orphaned for the time being. This can occur if the comments arrive out of order. + // Since this comment has now been seen, any further children can be added to it without being orphaned themselves. + orphaned.Add(comment); + } + } + } + + private class NoCommentsPlaceholder : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Height = 80; + RelativeSizeAxes = Axes.X; + AddRangeInternal(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4 + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 50 }, + Text = @"No comments yet." + } + }); + } + } + } +} diff --git a/osu.Game/Overlays/Comments/CommentsShowMoreButton.cs b/osu.Game/Overlays/Comments/CommentsShowMoreButton.cs index b0174e7b1a..adf64eabb1 100644 --- a/osu.Game/Overlays/Comments/CommentsShowMoreButton.cs +++ b/osu.Game/Overlays/Comments/CommentsShowMoreButton.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Comments @@ -11,13 +10,6 @@ namespace osu.Game.Overlays.Comments { public readonly BindableInt Current = new BindableInt(); - public CommentsShowMoreButton() - { - IdleColour = OsuColour.Gray(0.3f); - HoverColour = OsuColour.Gray(0.4f); - ChevronIconColour = OsuColour.Gray(0.5f); - } - protected override void LoadComplete() { Current.BindValueChanged(onCurrentChanged, true); diff --git a/osu.Game/Overlays/Comments/DeletedChildrenPlaceholder.cs b/osu.Game/Overlays/Comments/DeletedChildrenPlaceholder.cs deleted file mode 100644 index 6b41453b91..0000000000 --- a/osu.Game/Overlays/Comments/DeletedChildrenPlaceholder.cs +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Framework.Graphics.Sprites; -using osuTK; -using osu.Framework.Bindables; -using Humanizer; -using osu.Game.Graphics.Sprites; - -namespace osu.Game.Overlays.Comments -{ - public class DeletedChildrenPlaceholder : FillFlowContainer - { - public readonly BindableBool ShowDeleted = new BindableBool(); - public readonly BindableInt DeletedCount = new BindableInt(); - - private readonly SpriteText countText; - - public DeletedChildrenPlaceholder() - { - AutoSizeAxes = Axes.Both; - Direction = FillDirection.Horizontal; - Spacing = new Vector2(3, 0); - Margin = new MarginPadding { Vertical = 10, Left = 80 }; - Children = new Drawable[] - { - new SpriteIcon - { - Icon = FontAwesome.Solid.Trash, - Size = new Vector2(14), - }, - countText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - } - }; - } - - protected override void LoadComplete() - { - DeletedCount.BindValueChanged(_ => updateDisplay(), true); - ShowDeleted.BindValueChanged(_ => updateDisplay(), true); - base.LoadComplete(); - } - - private void updateDisplay() - { - if (DeletedCount.Value != 0) - { - countText.Text = @"deleted comment".ToQuantity(DeletedCount.Value); - this.FadeTo(ShowDeleted.Value ? 0 : 1); - } - else - { - Hide(); - } - } - } -} diff --git a/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs b/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs new file mode 100644 index 0000000000..8c40d79f7a --- /dev/null +++ b/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osu.Framework.Bindables; +using Humanizer; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Overlays.Comments +{ + public class DeletedCommentsCounter : CompositeDrawable + { + public readonly BindableBool ShowDeleted = new BindableBool(); + + public readonly BindableInt Count = new BindableInt(); + + private readonly SpriteText countText; + + public DeletedCommentsCounter() + { + AutoSizeAxes = Axes.Both; + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(3, 0), + Children = new Drawable[] + { + new SpriteIcon + { + Icon = FontAwesome.Regular.TrashAlt, + Size = new Vector2(14), + }, + countText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Count.BindValueChanged(_ => updateDisplay(), true); + ShowDeleted.BindValueChanged(_ => updateDisplay(), true); + } + + private void updateDisplay() + { + if (!ShowDeleted.Value && Count.Value != 0) + { + countText.Text = @"deleted comment".ToQuantity(Count.Value); + Show(); + } + else + Hide(); + } + } +} diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index bdae9da226..7c47ac655f 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -9,40 +9,56 @@ using osuTK; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users.Drawables; using osu.Game.Graphics.Containers; -using osu.Game.Utils; using osu.Framework.Graphics.Cursor; using osu.Framework.Bindables; -using osu.Framework.Graphics.Shapes; using System.Linq; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osu.Framework.Allocation; +using System.Collections.Generic; +using System; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Extensions.IEnumerableExtensions; +using System.Collections.Specialized; +using osu.Game.Overlays.Comments.Buttons; namespace osu.Game.Overlays.Comments { public class DrawableComment : CompositeDrawable { private const int avatar_size = 40; - private const int margin = 10; + + public Action RepliesRequested; + + public readonly Comment Comment; public readonly BindableBool ShowDeleted = new BindableBool(); + public readonly Bindable Sort = new Bindable(); + private readonly Dictionary loadedReplies = new Dictionary(); + + public readonly BindableList Replies = new BindableList(); private readonly BindableBool childrenExpanded = new BindableBool(true); + private int currentPage; + private FillFlowContainer childCommentsVisibilityContainer; - private readonly Comment comment; + private FillFlowContainer childCommentsContainer; + private LoadRepliesButton loadRepliesButton; + private ShowMoreRepliesButton showMoreButton; + private ShowRepliesButton showRepliesButton; + private ChevronButton chevronButton; + private DeletedCommentsCounter deletedCommentsCounter; public DrawableComment(Comment comment) { - this.comment = comment; + Comment = comment; } [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider colourProvider) { LinkFlowContainer username; - FillFlowContainer childCommentsContainer; - DeletedChildrenPlaceholder deletedChildrenPlaceholder; FillFlowContainer info; LinkFlowContainer message; GridContainer content; @@ -50,263 +66,331 @@ namespace osu.Game.Overlays.Comments RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - InternalChild = new FillFlowContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + new Container { - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(margin) { Left = margin + 5 }, - Child = content = new GridContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize) - }, - Content = new[] - { - new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Horizontal = margin }, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - Children = new Drawable[] - { - new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 40, - AutoSizeAxes = Axes.Y, - Child = votePill = new VotePill(comment) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } - }, - new UpdateableAvatar(comment.User) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(avatar_size), - Masking = true, - CornerRadius = avatar_size / 2f, - CornerExponent = 2, - }, - } - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0, 3), - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(7, 0), - Children = new Drawable[] - { - username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true)) - { - AutoSizeAxes = Axes.Both, - }, - new ParentUsername(comment), - new OsuSpriteText - { - Alpha = comment.IsDeleted ? 1 : 0, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - Text = @"deleted", - } - } - }, - message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14)) - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Right = 40 } - }, - info = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Colour = OsuColour.Gray(0.7f), - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12), - Text = HumanizerUtils.Humanize(comment.CreatedAt) - }, - new RepliesButton(comment.RepliesCount) - { - Expanded = { BindTarget = childrenExpanded } - }, - } - } - } - } - } - } - } - }, - childCommentsVisibilityContainer = new FillFlowContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = getPadding(Comment.IsTopLevel), + Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { - childCommentsContainer = new FillFlowContainer + content = new GridContainer { - Padding = new MarginPadding { Left = 20 }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, size: avatar_size + 10), + new Dimension(), + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] + { + new Container + { + Size = new Vector2(avatar_size), + Children = new Drawable[] + { + new UpdateableAvatar(Comment.User) + { + Size = new Vector2(avatar_size), + Masking = true, + CornerRadius = avatar_size / 2f, + CornerExponent = 2, + }, + votePill = new VotePill(Comment) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreRight, + Margin = new MarginPadding + { + Right = 5 + } + } + } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 4), + Margin = new MarginPadding + { + Vertical = 2 + }, + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)) + { + AutoSizeAxes = Axes.Both + }, + new ParentUsername(Comment), + new OsuSpriteText + { + Alpha = Comment.IsDeleted ? 1 : 0, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + Text = "deleted" + } + } + }, + message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, + info = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new DrawableDate(Comment.CreatedAt, 12, false) + { + Colour = colourProvider.Foreground1 + } + } + }, + new Container + { + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + showRepliesButton = new ShowRepliesButton(Comment.RepliesCount) + { + Expanded = { BindTarget = childrenExpanded } + }, + loadRepliesButton = new LoadRepliesButton + { + Action = () => RepliesRequested(this, ++currentPage) + } + } + } + } + } + } + } }, - deletedChildrenPlaceholder = new DeletedChildrenPlaceholder + childCommentsVisibilityContainer = new FillFlowContainer { - ShowDeleted = { BindTarget = ShowDeleted } - } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Left = 20 }, + Children = new Drawable[] + { + childCommentsContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical + }, + deletedCommentsCounter = new DeletedCommentsCounter + { + ShowDeleted = { BindTarget = ShowDeleted }, + Margin = new MarginPadding + { + Top = 10 + } + }, + showMoreButton = new ShowMoreRepliesButton + { + Action = () => RepliesRequested(this, ++currentPage) + } + } + }, } } + }, + new Container + { + Size = new Vector2(70, 40), + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding { Horizontal = 5 }, + Child = chevronButton = new ChevronButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Expanded = { BindTarget = childrenExpanded }, + Alpha = 0 + } } }; - deletedChildrenPlaceholder.DeletedCount.Value = comment.DeletedChildrenCount; - - if (comment.UserId.HasValue) - username.AddUserLink(comment.User); + if (Comment.UserId.HasValue) + username.AddUserLink(Comment.User); else - username.AddText(comment.LegacyName); + username.AddText(Comment.LegacyName); - if (comment.EditedAt.HasValue) + if (Comment.EditedAt.HasValue) { - info.Add(new OsuSpriteText + var font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular); + var colour = colourProvider.Foreground1; + + info.Add(new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12), - Text = $@"edited {HumanizerUtils.Humanize(comment.EditedAt.Value)} by {comment.EditedUser.Username}" + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new OsuSpriteText + { + Font = font, + Text = "edited ", + Colour = colour + }, + new DrawableDate(Comment.EditedAt.Value) + { + Font = font, + Colour = colour + }, + new OsuSpriteText + { + Font = font, + Text = $@" by {Comment.EditedUser.Username}", + Colour = colour + }, + } }); } - if (comment.HasMessage) + if (Comment.HasMessage) { - var formattedSource = MessageFormatter.FormatText(comment.GetMessage); + var formattedSource = MessageFormatter.FormatText(Comment.Message); message.AddLinks(formattedSource.Text, formattedSource.Links); } - if (comment.IsDeleted) + if (Comment.IsDeleted) { content.FadeColour(OsuColour.Gray(0.5f)); votePill.Hide(); } - if (comment.IsTopLevel) + if (Comment.IsTopLevel) { - AddInternal(new Container + AddInternal(new Box { - RelativeSizeAxes = Axes.X, - Height = 1.5f, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.1f) - } + RelativeSizeAxes = Axes.X, + Height = 1.5f, + Colour = OsuColour.Gray(0.1f) }); - - if (comment.ChildComments.Any()) - { - AddInternal(new ChevronButton(comment) - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Margin = new MarginPadding { Right = 30, Top = margin }, - Expanded = { BindTarget = childrenExpanded } - }); - } } - comment.ChildComments.ForEach(c => childCommentsContainer.Add(new DrawableComment(c) + if (Replies.Any()) + onRepliesAdded(Replies); + + Replies.CollectionChanged += (_, args) => { - ShowDeleted = { BindTarget = ShowDeleted } - })); + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + onRepliesAdded(args.NewItems.Cast()); + break; + + default: + throw new NotSupportedException(@"You can only add replies to this list. Other actions are not supported."); + } + }; } protected override void LoadComplete() { ShowDeleted.BindValueChanged(show => { - if (comment.IsDeleted) + if (Comment.IsDeleted) this.FadeTo(show.NewValue ? 1 : 0); }, true); childrenExpanded.BindValueChanged(expanded => childCommentsVisibilityContainer.FadeTo(expanded.NewValue ? 1 : 0), true); + + updateButtonsState(); + base.LoadComplete(); } - private class ChevronButton : ShowChildrenButton + public bool ContainsReply(long replyId) => loadedReplies.ContainsKey(replyId); + + private void onRepliesAdded(IEnumerable replies) { - private readonly SpriteIcon icon; + var page = createRepliesPage(replies); - public ChevronButton(Comment comment) + if (LoadState == LoadState.Loading) { - Alpha = comment.IsTopLevel && comment.ChildComments.Any() ? 1 : 0; - Child = icon = new SpriteIcon - { - Size = new Vector2(12), - Colour = OsuColour.Gray(0.7f) - }; + addRepliesPage(page, replies); + return; } - protected override void OnExpandedChanged(ValueChangedEvent expanded) - { - icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown; - } + LoadComponentAsync(page, loaded => addRepliesPage(loaded, replies)); } - private class RepliesButton : ShowChildrenButton + private void addRepliesPage(FillFlowContainer page, IEnumerable replies) { - private readonly SpriteText text; - private readonly int count; + childCommentsContainer.Add(page); - public RepliesButton(int count) + var newReplies = replies.Select(reply => reply.Comment); + newReplies.ForEach(reply => loadedReplies.Add(reply.Id, reply)); + deletedCommentsCounter.Count.Value += newReplies.Count(reply => reply.IsDeleted); + updateButtonsState(); + } + + private FillFlowContainer createRepliesPage(IEnumerable replies) => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = replies.ToList() + }; + + private void updateButtonsState() + { + var loadedReplesCount = loadedReplies.Count; + var hasUnloadedReplies = loadedReplesCount != Comment.RepliesCount; + + loadRepliesButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0); + showMoreButton.FadeTo(hasUnloadedReplies && loadedReplesCount > 0 ? 1 : 0); + showRepliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); + + if (Comment.IsTopLevel) + chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); + + showMoreButton.IsLoading = loadRepliesButton.IsLoading = false; + } + + private MarginPadding getPadding(bool isTopLevel) + { + if (isTopLevel) { - this.count = count; - - Alpha = count == 0 ? 0 : 1; - Child = text = new OsuSpriteText + return new MarginPadding { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Horizontal = 70, + Vertical = 15 }; } - protected override void OnExpandedChanged(ValueChangedEvent expanded) + return new MarginPadding { - text.Text = $@"{(expanded.NewValue ? "[+]" : "[-]")} replies ({count})"; - } + Top = 10 + }; } private class ParentUsername : FillFlowContainer, IHasTooltip @@ -343,7 +427,7 @@ namespace osu.Game.Overlays.Comments if (parentComment == null) return string.Empty; - return parentComment.HasMessage ? parentComment.GetMessage : parentComment.IsDeleted ? @"deleted" : string.Empty; + return parentComment.HasMessage ? parentComment.Message : parentComment.IsDeleted ? @"deleted" : string.Empty; } } } diff --git a/osu.Game/Overlays/Comments/HeaderButton.cs b/osu.Game/Overlays/Comments/HeaderButton.cs index 8789cf5830..fdc8db35ab 100644 --- a/osu.Game/Overlays/Comments/HeaderButton.cs +++ b/osu.Game/Overlays/Comments/HeaderButton.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; @@ -45,9 +44,9 @@ namespace osu.Game.Overlays.Comments } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.Gray4; + background.Colour = colourProvider.Background3; } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/Comments/SortTabControl.cs b/osu.Game/Overlays/Comments/SortTabControl.cs deleted file mode 100644 index a114197b8d..0000000000 --- a/osu.Game/Overlays/Comments/SortTabControl.cs +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osuTK; -using osu.Game.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Framework.Bindables; -using osu.Framework.Allocation; -using osu.Game.Graphics.Sprites; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Comments -{ - public class SortTabControl : OsuTabControl - { - protected override Dropdown CreateDropdown() => null; - - protected override TabItem CreateTabItem(CommentsSortCriteria value) => new SortTabItem(value); - - protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - }; - - public SortTabControl() - { - AutoSizeAxes = Axes.Both; - } - - private class SortTabItem : TabItem - { - public SortTabItem(CommentsSortCriteria value) - : base(value) - { - AutoSizeAxes = Axes.Both; - Child = new TabButton(value) { Active = { BindTarget = Active } }; - } - - protected override void OnActivated() - { - } - - protected override void OnDeactivated() - { - } - - private class TabButton : HeaderButton - { - public readonly BindableBool Active = new BindableBool(); - - [Resolved] - private OsuColour colours { get; set; } - - private readonly SpriteText text; - - public TabButton(CommentsSortCriteria value) - { - Add(text = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 14), - Text = value.ToString() - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - Active.BindValueChanged(active => - { - updateBackgroundState(); - - text.Font = text.Font.With(weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium); - text.Colour = active.NewValue ? colours.BlueLighter : Color4.White; - }, true); - } - - protected override bool OnHover(HoverEvent e) - { - updateBackgroundState(); - return true; - } - - protected override void OnHoverLost(HoverLostEvent e) => updateBackgroundState(); - - private void updateBackgroundState() - { - if (Active.Value || IsHovered) - ShowBackground(); - else - HideBackground(); - } - } - } - } - - public enum CommentsSortCriteria - { - New, - Old, - Top - } -} diff --git a/osu.Game/Overlays/Comments/TotalCommentsCounter.cs b/osu.Game/Overlays/Comments/TotalCommentsCounter.cs index 376853c1de..1bb9b52689 100644 --- a/osu.Game/Overlays/Comments/TotalCommentsCounter.cs +++ b/osu.Game/Overlays/Comments/TotalCommentsCounter.cs @@ -5,7 +5,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Framework.Graphics.Sprites; using osuTK; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -17,9 +16,10 @@ namespace osu.Game.Overlays.Comments { public readonly BindableInt Current = new BindableInt(); - private readonly SpriteText counter; + private OsuSpriteText counter; - public TotalCommentsCounter() + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) { RelativeSizeAxes = Axes.X; Height = 50; @@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Comments Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(size: 20, italics: true), + Colour = colourProvider.Light1, Text = @"Comments" }, new CircularContainer @@ -51,14 +52,15 @@ namespace osu.Game.Overlays.Comments new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.05f) + Colour = colourProvider.Background6 }, counter = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Margin = new MarginPadding { Horizontal = 10, Vertical = 5 }, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + Colour = colourProvider.Foreground1 } }, } @@ -66,12 +68,6 @@ namespace osu.Game.Overlays.Comments }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - counter.Colour = colours.BlueLighter; - } - protected override void LoadComplete() { Current.BindValueChanged(value => counter.Text = value.NewValue.ToString("N0"), true); diff --git a/osu.Game/Overlays/Comments/VotePill.cs b/osu.Game/Overlays/Comments/VotePill.cs index 978846549e..cf3c470f96 100644 --- a/osu.Game/Overlays/Comments/VotePill.cs +++ b/osu.Game/Overlays/Comments/VotePill.cs @@ -33,8 +33,16 @@ namespace osu.Game.Overlays.Comments [Resolved] private IAPIProvider api { get; set; } + [Resolved(canBeNull: true)] + private LoginOverlay login { get; set; } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + protected Box Background { get; private set; } + private readonly Comment comment; - private Box background; + private Box hoverLayer; private CircularContainer borderContainer; private SpriteText sideNumber; @@ -59,8 +67,12 @@ namespace osu.Game.Overlays.Comments AccentColour = borderContainer.BorderColour = sideNumber.Colour = colours.GreenLight; hoverLayer.Colour = Color4.Black.Opacity(0.5f); - if (api.IsLoggedIn && api.LocalUser.Value.Id != comment.UserId) + var ownComment = api.LocalUser.Value.Id == comment.UserId; + + if (!ownComment) Action = onAction; + + Background.Alpha = ownComment ? 0 : 1; } protected override void LoadComplete() @@ -68,12 +80,18 @@ namespace osu.Game.Overlays.Comments base.LoadComplete(); isVoted.Value = comment.IsVoted; votesCount.Value = comment.VotesCount; - isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : OsuColour.Gray(0.05f), true); + isVoted.BindValueChanged(voted => Background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true); votesCount.BindValueChanged(count => votesCounter.Text = $"+{count.NewValue}", true); } private void onAction() { + if (!api.IsLoggedIn) + { + login?.Show(); + return; + } + request = new CommentVoteRequest(comment.Id, isVoted.Value ? CommentVoteAction.UnVote : CommentVoteAction.Vote); request.Success += onSuccess; api.Queue(request); @@ -99,7 +117,7 @@ namespace osu.Game.Overlays.Comments Masking = true, Children = new Drawable[] { - background = new Box + Background = new Box { RelativeSizeAxes = Axes.Both }, diff --git a/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs b/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs new file mode 100644 index 0000000000..3051ca7dbe --- /dev/null +++ b/osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs @@ -0,0 +1,149 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Game.Database; +using osu.Game.Online.API; +using osu.Game.Online.Spectator; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.Play; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Overlays.Dashboard +{ + internal class CurrentlyPlayingDisplay : CompositeDrawable + { + private readonly IBindableList playingUsers = new BindableList(); + + private FillFlowContainer userFlow; + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = userFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(10), + Spacing = new Vector2(10), + }; + } + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private UserLookupCache users { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + playingUsers.BindTo(spectatorClient.PlayingUsers); + playingUsers.BindCollectionChanged(onUsersChanged, true); + } + + private void onUsersChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() => + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (var id in e.NewItems.OfType().ToArray()) + { + users.GetUserAsync(id).ContinueWith(u => + { + if (u.Result == null) return; + + Schedule(() => + { + // user may no longer be playing. + if (!playingUsers.Contains(u.Result.Id)) + return; + + userFlow.Add(createUserPanel(u.Result)); + }); + }); + } + + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var u in e.OldItems.OfType()) + userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire(); + break; + + case NotifyCollectionChangedAction.Reset: + userFlow.Clear(); + break; + } + }); + + private PlayingUserPanel createUserPanel(User user) => + new PlayingUserPanel(user).With(panel => + { + panel.Anchor = Anchor.TopCentre; + panel.Origin = Anchor.TopCentre; + }); + + private class PlayingUserPanel : CompositeDrawable + { + public readonly User User; + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + public PlayingUserPanel(User user) + { + User = user; + + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(2), + Width = 290, + Children = new Drawable[] + { + new UserGridPanel(User) + { + RelativeSizeAxes = Axes.X, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + new PurpleTriangleButton + { + RelativeSizeAxes = Axes.X, + Text = "Watch", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Action = () => game?.PerformFromScreen(s => s.Push(new SoloSpectator(User))), + Enabled = { Value = User.Id != api.LocalUser.Value.Id } + } + } + }, + }; + } + } + } +} diff --git a/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs new file mode 100644 index 0000000000..3314ed957a --- /dev/null +++ b/osu.Game/Overlays/Dashboard/DashboardOverlayHeader.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.Dashboard +{ + public class DashboardOverlayHeader : TabControlOverlayHeader + { + protected override OverlayTitle CreateTitle() => new DashboardTitle(); + + private class DashboardTitle : OverlayTitle + { + public DashboardTitle() + { + Title = "dashboard"; + Description = "view your friends and other information"; + IconTexture = "Icons/Hexacons/social"; + } + } + } + + public enum DashboardOverlayTabs + { + Friends, + + [Description("Currently Playing")] + CurrentlyPlaying + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs b/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs new file mode 100644 index 0000000000..0922ce5ecc --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs @@ -0,0 +1,260 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class FriendDisplay : CompositeDrawable + { + private List users = new List(); + + public List Users + { + get => users; + set + { + users = value; + onlineStreamControl.Populate(value); + } + } + + private CancellationTokenSource cancellationToken; + + private Drawable currentContent; + + private FriendOnlineStreamControl onlineStreamControl; + private Box background; + private Box controlBackground; + private UserListToolbar userListToolbar; + private Container itemsPlaceholder; + private LoadingLayer loading; + + private readonly IBindableList apiFriends = new BindableList(); + + public FriendDisplay() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader(true)] + private void load(OverlayColourProvider colourProvider, IAPIProvider api) + { + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + controlBackground = new Box + { + RelativeSizeAxes = Axes.Both + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Top = 20, + Horizontal = 45 + }, + Child = onlineStreamControl = new FriendOnlineStreamControl(), + } + } + }, + new Container + { + Name = "User List", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Margin = new MarginPadding { Bottom = 20 }, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Horizontal = 40, + Vertical = 20 + }, + Child = userListToolbar = new UserListToolbar + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + itemsPlaceholder = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = 50 } + }, + loading = new LoadingLayer(true) + } + } + } + } + } + } + } + }; + + background.Colour = colourProvider.Background4; + controlBackground.Colour = colourProvider.Background5; + + apiFriends.BindTo(api.Friends); + apiFriends.BindCollectionChanged((_, __) => Schedule(() => Users = apiFriends.ToList()), true); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + onlineStreamControl.Current.BindValueChanged(_ => recreatePanels()); + userListToolbar.DisplayStyle.BindValueChanged(_ => recreatePanels()); + userListToolbar.SortCriteria.BindValueChanged(_ => recreatePanels()); + } + + private void recreatePanels() + { + if (!users.Any()) + return; + + cancellationToken?.Cancel(); + + if (itemsPlaceholder.Any()) + loading.Show(); + + var sortedUsers = sortUsers(getUsersInCurrentGroup()); + + LoadComponentAsync(createTable(sortedUsers), addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token); + } + + private List getUsersInCurrentGroup() + { + switch (onlineStreamControl.Current.Value?.Status) + { + default: + case OnlineStatus.All: + return users; + + case OnlineStatus.Offline: + return users.Where(u => !u.IsOnline).ToList(); + + case OnlineStatus.Online: + return users.Where(u => u.IsOnline).ToList(); + } + } + + private void addContentToPlaceholder(Drawable content) + { + loading.Hide(); + + var lastContent = currentContent; + + if (lastContent != null) + { + lastContent.FadeOut(100, Easing.OutQuint).Expire(); + lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y); + } + + itemsPlaceholder.Add(currentContent = content); + currentContent.FadeIn(200, Easing.OutQuint); + } + + private FillFlowContainer createTable(List users) + { + var style = userListToolbar.DisplayStyle.Value; + + return new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(style == OverlayPanelDisplayStyle.Card ? 10 : 2), + Children = users.Select(u => createUserPanel(u, style)).ToList() + }; + } + + private UserPanel createUserPanel(User user, OverlayPanelDisplayStyle style) + { + switch (style) + { + default: + case OverlayPanelDisplayStyle.Card: + return new UserGridPanel(user).With(panel => + { + panel.Anchor = Anchor.TopCentre; + panel.Origin = Anchor.TopCentre; + panel.Width = 290; + }); + + case OverlayPanelDisplayStyle.List: + return new UserListPanel(user); + + case OverlayPanelDisplayStyle.Brick: + return new UserBrickPanel(user); + } + } + + private List sortUsers(List unsorted) + { + switch (userListToolbar.SortCriteria.Value) + { + default: + case UserSortCriteria.LastVisit: + return unsorted.OrderByDescending(u => u.LastVisit).ToList(); + + case UserSortCriteria.Rank: + return unsorted.OrderByDescending(u => u.Statistics.GlobalRank.HasValue).ThenBy(u => u.Statistics.GlobalRank ?? 0).ToList(); + + case UserSortCriteria.Username: + return unsorted.OrderBy(u => u.Username).ToList(); + } + } + + protected override void Dispose(bool isDisposing) + { + cancellationToken?.Cancel(); + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/FriendOnlineStreamControl.cs b/osu.Game/Overlays/Dashboard/Friends/FriendOnlineStreamControl.cs new file mode 100644 index 0000000000..28546ceab8 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/FriendOnlineStreamControl.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Users; + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class FriendOnlineStreamControl : OverlayStreamControl + { + protected override OverlayStreamItem CreateStreamItem(FriendStream value) => new FriendsOnlineStatusItem(value); + + public void Populate(List users) + { + Clear(); + + var userCount = users.Count; + var onlineUsersCount = users.Count(user => user.IsOnline); + + AddItem(new FriendStream(OnlineStatus.All, userCount)); + AddItem(new FriendStream(OnlineStatus.Online, onlineUsersCount)); + AddItem(new FriendStream(OnlineStatus.Offline, userCount - onlineUsersCount)); + + Current.Value = Items.FirstOrDefault(); + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/FriendStream.cs b/osu.Game/Overlays/Dashboard/Friends/FriendStream.cs new file mode 100644 index 0000000000..4abece9a8d --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/FriendStream.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class FriendStream + { + public OnlineStatus Status { get; } + + public int Count { get; } + + public FriendStream(OnlineStatus status, int count) + { + Status = status; + Count = count; + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/FriendsOnlineStatusItem.cs b/osu.Game/Overlays/Dashboard/Friends/FriendsOnlineStatusItem.cs new file mode 100644 index 0000000000..7e902203f8 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/FriendsOnlineStatusItem.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class FriendsOnlineStatusItem : OverlayStreamItem + { + public FriendsOnlineStatusItem(FriendStream value) + : base(value) + { + } + + protected override string MainText => Value.Status.ToString(); + + protected override string AdditionalText => Value.Count.ToString(); + + protected override Color4 GetBarColour(OsuColour colours) + { + switch (Value.Status) + { + case OnlineStatus.All: + return Color4.White; + + case OnlineStatus.Online: + return colours.GreenLight; + + case OnlineStatus.Offline: + return Color4.Black; + + default: + throw new ArgumentException($@"{Value.Status} status does not provide a colour in {nameof(GetBarColour)}."); + } + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/OnlineStatus.cs b/osu.Game/Overlays/Dashboard/Friends/OnlineStatus.cs new file mode 100644 index 0000000000..6f2f55a6ed --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/OnlineStatus.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public enum OnlineStatus + { + All, + Online, + Offline + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/UserListToolbar.cs b/osu.Game/Overlays/Dashboard/Friends/UserListToolbar.cs new file mode 100644 index 0000000000..fb4b938183 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/UserListToolbar.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osu.Framework.Bindables; + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class UserListToolbar : CompositeDrawable + { + public Bindable SortCriteria => sortControl.Current; + + public Bindable DisplayStyle => styleControl.Current; + + private readonly UserSortTabControl sortControl; + private readonly OverlayPanelDisplayStyleControl styleControl; + + public UserListToolbar() + { + AutoSizeAxes = Axes.Both; + + AddInternal(new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + sortControl = new UserSortTabControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + styleControl = new OverlayPanelDisplayStyleControl + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + } + }); + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Friends/UserSortTabControl.cs b/osu.Game/Overlays/Dashboard/Friends/UserSortTabControl.cs new file mode 100644 index 0000000000..3a5f65212d --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Friends/UserSortTabControl.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Overlays.Dashboard.Friends +{ + public class UserSortTabControl : OverlaySortTabControl + { + } + + public enum UserSortCriteria + { + [Description(@"Recently Active")] + LastVisit, + Rank, + Username + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapListing.cs b/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapListing.cs new file mode 100644 index 0000000000..4d96825353 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapListing.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osuTK; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class DashboardBeatmapListing : CompositeDrawable + { + private readonly List newBeatmaps; + private readonly List popularBeatmaps; + + public DashboardBeatmapListing(List newBeatmaps, List popularBeatmaps) + { + this.newBeatmaps = newBeatmaps; + this.popularBeatmaps = popularBeatmaps; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new DrawableBeatmapList[] + { + new DrawableNewBeatmapList(newBeatmaps), + new DrawablePopularBeatmapList(popularBeatmaps) + } + }; + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapPanel.cs b/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapPanel.cs new file mode 100644 index 0000000000..3badea155d --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DashboardBeatmapPanel.cs @@ -0,0 +1,168 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public abstract class DashboardBeatmapPanel : OsuClickableContainer + { + [Resolved] + protected OverlayColourProvider ColourProvider { get; private set; } + + [Resolved(canBeNull: true)] + private BeatmapSetOverlay beatmapOverlay { get; set; } + + protected readonly BeatmapSetInfo SetInfo; + + private Box hoverBackground; + private SpriteIcon chevron; + + protected DashboardBeatmapPanel(BeatmapSetInfo setInfo) + { + SetInfo = setInfo; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + Height = 60; + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = -10 }, + Child = hoverBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourProvider.Background3, + Alpha = 0 + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 70), + new Dimension(), + new Dimension(GridSizeMode.AutoSize) + }, + RowDimensions = new[] + { + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 6, + Child = new UpdateableBeatmapSetCover + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + BeatmapSet = SetInfo + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 10 }, + Child = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + RelativeSizeAxes = Axes.X, + Truncate = true, + Font = OsuFont.GetFont(weight: FontWeight.Regular), + Text = SetInfo.Metadata.Title + }, + new OsuSpriteText + { + RelativeSizeAxes = Axes.X, + Truncate = true, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + Text = SetInfo.Metadata.Artist + }, + new LinkFlowContainer(f => f.Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular)) + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Spacing = new Vector2(3), + Margin = new MarginPadding { Top = 2 } + }.With(c => + { + c.AddText("by"); + c.AddUserLink(SetInfo.Metadata.Author); + c.AddArbitraryDrawable(CreateInfo()); + }) + } + } + }, + chevron = new SpriteIcon + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Size = new Vector2(16), + Icon = FontAwesome.Solid.ChevronRight, + Colour = ColourProvider.Foreground1 + } + } + } + } + } + }; + + Action = () => + { + if (SetInfo.OnlineBeatmapSetID.HasValue) + beatmapOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value); + }; + } + + protected abstract Drawable CreateInfo(); + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + hoverBackground.FadeIn(200, Easing.OutQuint); + chevron.FadeColour(ColourProvider.Light1, 200, Easing.OutQuint); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + hoverBackground.FadeOut(200, Easing.OutQuint); + chevron.FadeColour(ColourProvider.Foreground1, 200, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DashboardNewBeatmapPanel.cs b/osu.Game/Overlays/Dashboard/Home/DashboardNewBeatmapPanel.cs new file mode 100644 index 0000000000..b212eaf20a --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DashboardNewBeatmapPanel.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Graphics; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class DashboardNewBeatmapPanel : DashboardBeatmapPanel + { + public DashboardNewBeatmapPanel(BeatmapSetInfo setInfo) + : base(setInfo) + { + } + + protected override Drawable CreateInfo() => new DrawableDate(SetInfo.OnlineInfo.Ranked ?? DateTimeOffset.Now, 10, false) + { + Colour = ColourProvider.Foreground1 + }; + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DashboardPopularBeatmapPanel.cs b/osu.Game/Overlays/Dashboard/Home/DashboardPopularBeatmapPanel.cs new file mode 100644 index 0000000000..e9066c0657 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DashboardPopularBeatmapPanel.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class DashboardPopularBeatmapPanel : DashboardBeatmapPanel + { + public DashboardPopularBeatmapPanel(BeatmapSetInfo setInfo) + : base(setInfo) + { + } + + protected override Drawable CreateInfo() => new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(3, 0), + Colour = ColourProvider.Foreground1, + Children = new Drawable[] + { + new SpriteIcon + { + Size = new Vector2(10), + Icon = FontAwesome.Solid.Heart + }, + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular), + Text = SetInfo.OnlineInfo.FavouriteCount.ToString() + } + } + }; + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DrawableBeatmapList.cs b/osu.Game/Overlays/Dashboard/Home/DrawableBeatmapList.cs new file mode 100644 index 0000000000..f6535b7db3 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DrawableBeatmapList.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public abstract class DrawableBeatmapList : CompositeDrawable + { + private readonly List beatmaps; + + protected DrawableBeatmapList(List beatmaps) + { + this.beatmaps = beatmaps; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + FillFlowContainer flow; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChild = flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), + Colour = colourProvider.Light1, + Text = Title + } + } + }; + + flow.AddRange(beatmaps.Select(CreateBeatmapPanel)); + } + + protected abstract string Title { get; } + + protected abstract DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo); + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DrawableNewBeatmapList.cs b/osu.Game/Overlays/Dashboard/Home/DrawableNewBeatmapList.cs new file mode 100644 index 0000000000..75e8ca336d --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DrawableNewBeatmapList.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class DrawableNewBeatmapList : DrawableBeatmapList + { + public DrawableNewBeatmapList(List beatmaps) + : base(beatmaps) + { + } + + protected override DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo) => new DashboardNewBeatmapPanel(setInfo); + + protected override string Title => "New Ranked Beatmaps"; + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/DrawablePopularBeatmapList.cs b/osu.Game/Overlays/Dashboard/Home/DrawablePopularBeatmapList.cs new file mode 100644 index 0000000000..90bd00008c --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/DrawablePopularBeatmapList.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class DrawablePopularBeatmapList : DrawableBeatmapList + { + public DrawablePopularBeatmapList(List beatmaps) + : base(beatmaps) + { + } + + protected override DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo) => new DashboardPopularBeatmapPanel(setInfo); + + protected override string Title => "Popular Beatmaps"; + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/HomePanel.cs b/osu.Game/Overlays/Dashboard/Home/HomePanel.cs new file mode 100644 index 0000000000..ce053cd4ec --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/HomePanel.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Dashboard.Home +{ + public class HomePanel : Container + { + protected override Container Content => content; + + private readonly Container content; + private readonly Box background; + + public HomePanel() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 3, + Offset = new Vector2(0, 1) + }; + + AddRangeInternal(new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + background.Colour = colourProvider.Background4; + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/News/FeaturedNewsItemPanel.cs b/osu.Game/Overlays/Dashboard/Home/News/FeaturedNewsItemPanel.cs new file mode 100644 index 0000000000..ee88469e2f --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/News/FeaturedNewsItemPanel.cs @@ -0,0 +1,195 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays.News; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Dashboard.Home.News +{ + public class FeaturedNewsItemPanel : HomePanel + { + private readonly APINewsPost post; + + public FeaturedNewsItemPanel(APINewsPost post) + { + this.post = post; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Children = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new ClickableNewsBackground(post), + new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, size: 60), + new Dimension(GridSizeMode.Absolute, size: 20), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + new Date(post.PublishedAt), + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Vertical = 10 }, + Child = new Box + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopRight, + Width = 1, + RelativeSizeAxes = Axes.Y, + Colour = colourProvider.Light1 + } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 5, Bottom = 10 }, + Padding = new MarginPadding { Right = 10 }, + Spacing = new Vector2(0, 10), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new NewsTitleLink(post), + new TextFlowContainer(f => + { + f.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular); + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = post.Preview + } + } + } + } + } + } + } + } + }; + } + + private class ClickableNewsBackground : OsuHoverContainer + { + private readonly APINewsPost post; + + public ClickableNewsBackground(APINewsPost post) + { + this.post = post; + + RelativeSizeAxes = Axes.X; + Height = 130; + } + + [BackgroundDependencyLoader] + private void load(GameHost host) + { + NewsPostBackground bg; + + Child = new DelayedLoadWrapper(bg = new NewsPostBackground(post.FirstImage) + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fill, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0 + }) + { + RelativeSizeAxes = Axes.Both + }; + + bg.OnLoadComplete += d => d.FadeIn(250, Easing.In); + + TooltipText = "view in browser"; + Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug); + + HoverColour = Color4.White; + } + } + + private class Date : CompositeDrawable, IHasCustomTooltip + { + public ITooltip GetCustomTooltip() => new DateTooltip(); + + public object TooltipContent => date; + + private readonly DateTimeOffset date; + + public Date(DateTimeOffset date) + { + this.date = date; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + Margin = new MarginPadding { Top = 10 }; + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Font = OsuFont.GetFont(weight: FontWeight.Bold), // using Bold since there is no 800 weight alternative + Colour = colourProvider.Light1, + Text = $"{date:dd}" + }, + new TextFlowContainer(f => + { + f.Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular); + f.Colour = colourProvider.Light1; + }) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Text = $"{date:MMM yyyy}" + } + } + }; + } + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/News/NewsGroupItem.cs b/osu.Game/Overlays/Dashboard/Home/News/NewsGroupItem.cs new file mode 100644 index 0000000000..dc4f3f8c92 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/News/NewsGroupItem.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Overlays.Dashboard.Home.News +{ + public class NewsGroupItem : CompositeDrawable + { + private readonly APINewsPost post; + + public NewsGroupItem(APINewsPost post) + { + this.post = post; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, size: 60), + new Dimension(GridSizeMode.Absolute, size: 20), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + new Date(post.PublishedAt), + new Box + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopRight, + Width = 1, + RelativeSizeAxes = Axes.Y, + Colour = colourProvider.Light1 + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Padding = new MarginPadding { Right = 10 }, + Child = new NewsTitleLink(post) + } + } + } + }; + } + + private class Date : CompositeDrawable, IHasCustomTooltip + { + public ITooltip GetCustomTooltip() => new DateTooltip(); + + public object TooltipContent => date; + + private readonly DateTimeOffset date; + + public Date(DateTimeOffset date) + { + this.date = date; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + TextFlowContainer textFlow; + + AutoSizeAxes = Axes.Both; + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + InternalChild = textFlow = new TextFlowContainer(t => + { + t.Colour = colourProvider.Light1; + }) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Margin = new MarginPadding { Vertical = 5 } + }; + + textFlow.AddText($"{date:dd}", t => + { + t.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold); + }); + + textFlow.AddText($"{date: MMM}", t => + { + t.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Regular); + }); + } + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/News/NewsItemGroupPanel.cs b/osu.Game/Overlays/Dashboard/Home/News/NewsItemGroupPanel.cs new file mode 100644 index 0000000000..c1d5a87ef5 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/News/NewsItemGroupPanel.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Overlays.Dashboard.Home.News +{ + public class NewsItemGroupPanel : HomePanel + { + private readonly List posts; + + public NewsItemGroupPanel(List posts) + { + this.posts = posts; + } + + [BackgroundDependencyLoader] + private void load() + { + Content.Padding = new MarginPadding { Vertical = 5 }; + + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = posts.Select(p => new NewsGroupItem(p)).ToArray() + }; + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/News/NewsTitleLink.cs b/osu.Game/Overlays/Dashboard/Home/News/NewsTitleLink.cs new file mode 100644 index 0000000000..d6a3a69fe0 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/News/NewsTitleLink.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Platform; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Overlays.Dashboard.Home.News +{ + public class NewsTitleLink : OsuHoverContainer + { + private readonly APINewsPost post; + + public NewsTitleLink(APINewsPost post) + { + this.post = post; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(GameHost host, OverlayColourProvider colourProvider) + { + Child = new TextFlowContainer(t => + { + t.Font = OsuFont.GetFont(weight: FontWeight.Bold); + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = post.Title + }; + + HoverColour = colourProvider.Light1; + + TooltipText = "view in browser"; + Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug); + } + } +} diff --git a/osu.Game/Overlays/Dashboard/Home/News/ShowMoreNewsPanel.cs b/osu.Game/Overlays/Dashboard/Home/News/ShowMoreNewsPanel.cs new file mode 100644 index 0000000000..d25df6f189 --- /dev/null +++ b/osu.Game/Overlays/Dashboard/Home/News/ShowMoreNewsPanel.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Dashboard.Home.News +{ + public class ShowMoreNewsPanel : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { text }; + + [Resolved(canBeNull: true)] + private NewsOverlay overlay { get; set; } + + private OsuSpriteText text; + + public ShowMoreNewsPanel() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Child = new HomePanel + { + Child = text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Vertical = 20 }, + Text = "see more" + } + }; + + IdleColour = colourProvider.Light1; + HoverColour = Color4.White; + + Action = () => + { + overlay?.ShowFrontPage(); + }; + } + } +} diff --git a/osu.Game/Overlays/DashboardOverlay.cs b/osu.Game/Overlays/DashboardOverlay.cs new file mode 100644 index 0000000000..83ad8faf1c --- /dev/null +++ b/osu.Game/Overlays/DashboardOverlay.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Overlays.Dashboard; +using osu.Game.Overlays.Dashboard.Friends; + +namespace osu.Game.Overlays +{ + public class DashboardOverlay : TabbableOnlineOverlay + { + public DashboardOverlay() + : base(OverlayColourScheme.Purple) + { + } + + protected override DashboardOverlayHeader CreateHeader() => new DashboardOverlayHeader(); + + protected override void CreateDisplayToLoad(DashboardOverlayTabs tab) + { + switch (tab) + { + case DashboardOverlayTabs.Friends: + LoadDisplay(new FriendDisplay()); + break; + + case DashboardOverlayTabs.CurrentlyPlaying: + LoadDisplay(new CurrentlyPlayingDisplay()); + break; + + default: + throw new NotImplementedException($"Display for {tab} tab is not implemented"); + } + } + } +} diff --git a/osu.Game/Overlays/Dialog/ConfirmDialog.cs b/osu.Game/Overlays/Dialog/ConfirmDialog.cs new file mode 100644 index 0000000000..d1c0d746d1 --- /dev/null +++ b/osu.Game/Overlays/Dialog/ConfirmDialog.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Overlays.Dialog +{ + /// + /// A dialog which confirms a user action. + /// + public class ConfirmDialog : PopupDialog + { + /// + /// Construct a new confirmation dialog. + /// + /// The description of the action to be displayed to the user. + /// An action to perform on confirmation. + /// An optional action to perform on cancel. + public ConfirmDialog(string message, Action onConfirm, Action onCancel = null) + { + HeaderText = message; + BodyText = "Last chance to turn back"; + + Icon = FontAwesome.Solid.ExclamationTriangle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = @"Yes", + Action = onConfirm + }, + new PopupDialogCancelButton + { + Text = Localisation.CommonStrings.Cancel, + Action = onCancel + }, + }; + } + } +} diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 37db78faa1..1bcbe4dd2f 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; -using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osuTK; @@ -43,25 +42,34 @@ namespace osu.Game.Overlays.Dialog set => icon.Icon = value; } - private string text; + private string headerText; public string HeaderText { - get => text; + get => headerText; set { - if (text == value) + if (headerText == value) return; - text = value; - + headerText = value; header.Text = value; } } + private string bodyText; + public string BodyText { - set => body.Text = value; + get => bodyText; + set + { + if (bodyText == value) + return; + + bodyText = value; + body.Text = value; + } } public IEnumerable Buttons @@ -114,13 +122,13 @@ namespace osu.Game.Overlays.Dialog new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"221a21"), + Colour = Color4Extensions.FromHex(@"221a21"), }, new Triangles { RelativeSizeAxes = Axes.Both, - ColourLight = OsuColour.FromHex(@"271e26"), - ColourDark = OsuColour.FromHex(@"1e171e"), + ColourLight = Color4Extensions.FromHex(@"271e26"), + ColourDark = Color4Extensions.FromHex(@"1e171e"), TriangleScale = 4, }, }, diff --git a/osu.Game/Overlays/Dialog/PopupDialogButton.cs b/osu.Game/Overlays/Dialog/PopupDialogButton.cs index 75bae25b73..76ee438d6d 100644 --- a/osu.Game/Overlays/Dialog/PopupDialogButton.cs +++ b/osu.Game/Overlays/Dialog/PopupDialogButton.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Graphics; +using osu.Framework.Extensions.Color4Extensions; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Dialog @@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Dialog public PopupDialogButton() { Height = 50; - BackgroundColour = OsuColour.FromHex(@"150e14"); + BackgroundColour = Color4Extensions.FromHex(@"150e14"); TextSize = 18; } } diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 59d748bc5d..4cc17a4c14 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -14,6 +14,9 @@ namespace osu.Game.Overlays { private readonly Container dialogContainer; + protected override string PopInSampleName => "UI/dialog-pop-in"; + protected override string PopOutSampleName => "UI/dialog-pop-out"; + public PopupDialog CurrentDialog { get; private set; } public DialogOverlay() @@ -50,7 +53,7 @@ namespace osu.Game.Overlays { if (v != Visibility.Hidden) return; - //handle the dialog being dismissed. + // handle the dialog being dismissed. dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); if (dialog == CurrentDialog) diff --git a/osu.Game/Overlays/Direct/DirectRulesetSelector.cs b/osu.Game/Overlays/Direct/DirectRulesetSelector.cs deleted file mode 100644 index 106aaa616b..0000000000 --- a/osu.Game/Overlays/Direct/DirectRulesetSelector.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Direct -{ - public class DirectRulesetSelector : RulesetSelector - { - public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput; - - public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput; - - public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree; - - public DirectRulesetSelector() - { - TabContainer.Masking = false; - TabContainer.Spacing = new Vector2(10, 0); - AutoSizeAxes = Axes.Both; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - Current.BindDisabledChanged(value => SelectedTab.FadeColour(value ? Color4.DarkGray : Color4.White, 200, Easing.OutQuint), true); - } - - protected override TabItem CreateTabItem(RulesetInfo value) => new DirectRulesetTabItem(value); - - protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - }; - - private class DirectRulesetTabItem : TabItem - { - private readonly ConstrainedIconContainer iconContainer; - - public DirectRulesetTabItem(RulesetInfo value) - : base(value) - { - AutoSizeAxes = Axes.Both; - - Children = new Drawable[] - { - iconContainer = new ConstrainedIconContainer - { - Icon = value.CreateInstance().CreateIcon(), - Size = new Vector2(32), - }, - new HoverClickSounds() - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateState(); - } - - protected override bool OnHover(HoverEvent e) - { - base.OnHover(e); - updateState(); - return true; - } - - protected override void OnHoverLost(HoverLostEvent e) - { - base.OnHoverLost(e); - updateState(); - } - - protected override void OnActivated() => updateState(); - - protected override void OnDeactivated() => updateState(); - - private void updateState() => iconContainer.FadeColour(IsHovered || Active.Value ? Color4.White : Color4.Gray, 120, Easing.InQuad); - } - } -} diff --git a/osu.Game/Overlays/Direct/FilterControl.cs b/osu.Game/Overlays/Direct/FilterControl.cs deleted file mode 100644 index 8b04bf0387..0000000000 --- a/osu.Game/Overlays/Direct/FilterControl.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.SearchableList; -using osu.Game.Rulesets; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Direct -{ - public class FilterControl : SearchableListFilterControl - { - private DirectRulesetSelector rulesetSelector; - - protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552"); - protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked; - protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard; - - protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector(); - - public Bindable Ruleset => rulesetSelector.Current; - - [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, Bindable ruleset) - { - DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark; - rulesetSelector.Current.BindTo(ruleset); - } - } - - public enum DirectSortCriteria - { - Relevance, - Title, - Artist, - Creator, - Difficulty, - Ranked, - Rating, - Plays, - Favourites, - } -} diff --git a/osu.Game/Overlays/Direct/Header.cs b/osu.Game/Overlays/Direct/Header.cs deleted file mode 100644 index 80870dcb68..0000000000 --- a/osu.Game/Overlays/Direct/Header.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.ComponentModel; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Overlays.SearchableList; - -namespace osu.Game.Overlays.Direct -{ - public class Header : SearchableListHeader - { - protected override Color4 BackgroundColour => OsuColour.FromHex(@"252f3a"); - - protected override DirectTab DefaultTab => DirectTab.Search; - protected override Drawable CreateHeaderText() => new OsuSpriteText { Text = @"osu!direct", Font = OsuFont.GetFont(size: 25) }; - protected override IconUsage Icon => OsuIcon.ChevronDownCircle; - - public Header() - { - Tabs.Current.Value = DirectTab.NewestMaps; - Tabs.Current.TriggerChange(); - } - } - - public enum DirectTab - { - Search, - - [Description("Newest Maps")] - NewestMaps = DirectSortCriteria.Ranked, - - [Description("Top Rated")] - TopRated = DirectSortCriteria.Rating, - - [Description("Most Played")] - MostPlayed = DirectSortCriteria.Plays, - } -} diff --git a/osu.Game/Overlays/Direct/PanelDownloadButton.cs b/osu.Game/Overlays/Direct/PanelDownloadButton.cs deleted file mode 100644 index ed44f1e960..0000000000 --- a/osu.Game/Overlays/Direct/PanelDownloadButton.cs +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online; - -namespace osu.Game.Overlays.Direct -{ - public class PanelDownloadButton : BeatmapDownloadTrackingComposite - { - protected bool DownloadEnabled => button.Enabled.Value; - - private readonly bool noVideo; - - private readonly ShakeContainer shakeContainer; - private readonly DownloadButton button; - - public PanelDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false) - : base(beatmapSet) - { - this.noVideo = noVideo; - - InternalChild = shakeContainer = new ShakeContainer - { - RelativeSizeAxes = Axes.Both, - Child = button = new DownloadButton - { - RelativeSizeAxes = Axes.Both, - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - button.State.BindTo(State); - FinishTransforms(true); - } - - [BackgroundDependencyLoader(true)] - private void load(OsuGame game, BeatmapManager beatmaps) - { - if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) - { - button.Enabled.Value = false; - button.TooltipText = "this beatmap is currently not available for download."; - return; - } - - button.Action = () => - { - switch (State.Value) - { - case DownloadState.Downloading: - case DownloadState.Downloaded: - shakeContainer.Shake(); - break; - - case DownloadState.LocallyAvailable: - game.PresentBeatmap(BeatmapSet.Value); - break; - - default: - beatmaps.Download(BeatmapSet.Value, noVideo); - break; - } - }; - } - } -} diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs deleted file mode 100644 index 9daf55c796..0000000000 --- a/osu.Game/Overlays/DirectOverlay.cs +++ /dev/null @@ -1,303 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using System.Threading.Tasks; -using Humanizer; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Threading; -using osu.Game.Audio; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.Direct; -using osu.Game.Overlays.SearchableList; -using osu.Game.Rulesets; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Overlays -{ - public class DirectOverlay : SearchableListOverlay - { - private const float panel_padding = 10f; - - private RulesetStore rulesets; - - private readonly FillFlowContainer resultCountsContainer; - private readonly OsuSpriteText resultCountsText; - private FillFlowContainer panels; - - protected override Color4 BackgroundColour => OsuColour.FromHex(@"485e74"); - protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"465b71"); - protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"3f5265"); - - protected override SearchableListHeader CreateHeader() => new Header(); - protected override SearchableListFilterControl CreateFilterControl() => new FilterControl(); - - private IEnumerable beatmapSets; - - public IEnumerable BeatmapSets - { - get => beatmapSets; - set - { - if (ReferenceEquals(beatmapSets, value)) return; - - beatmapSets = value?.ToList(); - - if (beatmapSets == null) return; - - var artists = new List(); - var songs = new List(); - var tags = new List(); - - foreach (var s in beatmapSets) - { - artists.Add(s.Metadata.Artist); - songs.Add(s.Metadata.Title); - tags.AddRange(s.Metadata.Tags.Split(' ')); - } - - ResultAmounts = new ResultCounts(distinctCount(artists), distinctCount(songs), distinctCount(tags)); - } - } - - private ResultCounts resultAmounts; - - public ResultCounts ResultAmounts - { - get => resultAmounts; - set - { - if (value == ResultAmounts) return; - - resultAmounts = value; - - updateResultCounts(); - } - } - - public DirectOverlay() - { - // osu!direct colours are not part of the standard palette - - Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2"); - Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2"); - Waves.ThirdWaveColour = OsuColour.FromHex(@"005774"); - Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e"); - - ScrollFlow.Children = new Drawable[] - { - resultCountsContainer = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Margin = new MarginPadding { Top = 5 }, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = "Found ", - Font = OsuFont.GetFont(size: 15) - }, - resultCountsText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold) - }, - } - }, - }; - - Filter.Search.Current.ValueChanged += text => - { - if (!string.IsNullOrEmpty(text.NewValue)) - { - Header.Tabs.Current.Value = DirectTab.Search; - - if (Filter.Tabs.Current.Value == DirectSortCriteria.Ranked) - Filter.Tabs.Current.Value = DirectSortCriteria.Relevance; - } - else - { - Header.Tabs.Current.Value = DirectTab.NewestMaps; - - if (Filter.Tabs.Current.Value == DirectSortCriteria.Relevance) - Filter.Tabs.Current.Value = DirectSortCriteria.Ranked; - } - }; - ((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch(); - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue); - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch(); - - Header.Tabs.Current.ValueChanged += tab => - { - if (tab.NewValue != DirectTab.Search) - { - currentQuery.Value = string.Empty; - Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value; - queueUpdateSearch(); - } - }; - - currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue)); - - currentQuery.BindTo(Filter.Search.Current); - - Filter.Tabs.Current.ValueChanged += tab => - { - if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value) - Header.Tabs.Current.Value = DirectTab.Search; - - queueUpdateSearch(); - }; - - updateResultCounts(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours, RulesetStore rulesets, PreviewTrackManager previewTrackManager) - { - this.rulesets = rulesets; - this.previewTrackManager = previewTrackManager; - - resultCountsContainer.Colour = colours.Yellow; - } - - private void updateResultCounts() - { - resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, Easing.OutQuint); - if (ResultAmounts == null) return; - - resultCountsText.Text = "Artist".ToQuantity(ResultAmounts.Artists) + ", " + - "Song".ToQuantity(ResultAmounts.Songs) + ", " + - "Tag".ToQuantity(ResultAmounts.Tags); - } - - private void recreatePanels(PanelDisplayStyle displayStyle) - { - if (panels != null) - { - panels.FadeOut(200); - panels.Expire(); - panels = null; - } - - if (BeatmapSets == null) return; - - var newPanels = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(panel_padding), - Margin = new MarginPadding { Top = 10 }, - ChildrenEnumerable = BeatmapSets.Select(b => - { - switch (displayStyle) - { - case PanelDisplayStyle.Grid: - return new DirectGridPanel(b) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }; - - default: - return new DirectListPanel(b); - } - }) - }; - - LoadComponentAsync(newPanels, p => - { - if (panels != null) ScrollFlow.Remove(panels); - ScrollFlow.Add(panels = newPanels); - }); - } - - protected override void PopIn() - { - base.PopIn(); - - // Queries are allowed to be run only on the first pop-in - if (getSetsRequest == null) - queueUpdateSearch(); - } - - private SearchBeatmapSetsRequest getSetsRequest; - - private readonly Bindable currentQuery = new Bindable(string.Empty); - - private ScheduledDelegate queryChangedDebounce; - private PreviewTrackManager previewTrackManager; - - private void queueUpdateSearch(bool queryTextChanged = false) - { - BeatmapSets = null; - ResultAmounts = null; - - getSetsRequest?.Cancel(); - - queryChangedDebounce?.Cancel(); - queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100); - } - - private void updateSearch() - { - if (!IsLoaded) - return; - - if (State.Value == Visibility.Hidden) - return; - - if (API == null) - return; - - previewTrackManager.StopAnyPlaying(this); - - getSetsRequest = new SearchBeatmapSetsRequest( - currentQuery.Value, - ((FilterControl)Filter).Ruleset.Value, - Filter.DisplayStyleControl.Dropdown.Current.Value, - Filter.Tabs.Current.Value); //todo: sort direction (?) - - getSetsRequest.Success += response => - { - Task.Run(() => - { - var sets = response.BeatmapSets.Select(r => r.ToBeatmapSet(rulesets)).ToList(); - - // may not need scheduling; loads async internally. - Schedule(() => - { - BeatmapSets = sets; - recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value); - }); - }); - }; - - API.Queue(getSetsRequest); - } - - private int distinctCount(List list) => list.Distinct().ToArray().Length; - - public class ResultCounts - { - public readonly int Artists; - public readonly int Songs; - public readonly int Tags; - - public ResultCounts(int artists, int songs, int tags) - { - Artists = artists; - Songs = songs; - Tags = tags; - } - } - } -} diff --git a/osu.Game/Overlays/FullscreenOverlay.cs b/osu.Game/Overlays/FullscreenOverlay.cs index 0911ee84de..58c41c4a4b 100644 --- a/osu.Game/Overlays/FullscreenOverlay.cs +++ b/osu.Game/Overlays/FullscreenOverlay.cs @@ -1,29 +1,46 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; -using osu.Game.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osuTK.Graphics; namespace osu.Game.Overlays { - public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent + public abstract class FullscreenOverlay : WaveOverlayContainer, INamedOverlayComponent + where T : OverlayHeader { + public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty; + public virtual LocalisableString Title => Header.Title.Title; + public virtual LocalisableString Description => Header.Title.Description; + + public T Header { get; } + + protected virtual Color4 BackgroundColour => ColourProvider.Background5; + [Resolved] protected IAPIProvider API { get; private set; } - protected FullscreenOverlay() + [Cached] + protected readonly OverlayColourProvider ColourProvider; + + protected override Container Content => content; + + private readonly Container content; + + protected FullscreenOverlay(OverlayColourScheme colourScheme) { - Waves.FirstWaveColour = OsuColour.Gray(0.4f); - Waves.SecondWaveColour = OsuColour.Gray(0.3f); - Waves.ThirdWaveColour = OsuColour.Gray(0.2f); - Waves.FourthWaveColour = OsuColour.Gray(0.1f); + Header = CreateHeader(); + + ColourProvider = new OverlayColourProvider(colourScheme); RelativeSizeAxes = Axes.Both; RelativePositionAxes = Axes.Both; @@ -39,8 +56,33 @@ namespace osu.Game.Overlays Type = EdgeEffectType.Shadow, Radius = 10 }; + + base.Content.AddRange(new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = BackgroundColour + }, + content = new Container + { + RelativeSizeAxes = Axes.Both + } + }); } + [BackgroundDependencyLoader] + private void load() + { + Waves.FirstWaveColour = ColourProvider.Light4; + Waves.SecondWaveColour = ColourProvider.Light3; + Waves.ThirdWaveColour = ColourProvider.Dark4; + Waves.FourthWaveColour = ColourProvider.Dark3; + } + + [NotNull] + protected abstract T CreateHeader(); + public override void Show() { if (State.Value == Visibility.Visible) @@ -69,21 +111,5 @@ namespace osu.Game.Overlays protected virtual void PopOutComplete() { } - - protected override void LoadComplete() - { - base.LoadComplete(); - API.Register(this); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - API?.Unregister(this); - } - - public virtual void APIStateChanged(IAPIProvider api, APIState state) - { - } } } diff --git a/osu.Game/Overlays/HoldToConfirmOverlay.cs b/osu.Game/Overlays/HoldToConfirmOverlay.cs index eb325d8dd3..0542f66b5b 100644 --- a/osu.Game/Overlays/HoldToConfirmOverlay.cs +++ b/osu.Game/Overlays/HoldToConfirmOverlay.cs @@ -24,6 +24,13 @@ namespace osu.Game.Overlays [Resolved] private AudioManager audio { get; set; } + private readonly float finalFillAlpha; + + protected HoldToConfirmOverlay(float finalFillAlpha = 1) + { + this.finalFillAlpha = finalFillAlpha; + } + [BackgroundDependencyLoader] private void load() { @@ -42,8 +49,10 @@ namespace osu.Game.Overlays Progress.ValueChanged += p => { - audioVolume.Value = 1 - p.NewValue; - overlay.Alpha = (float)p.NewValue; + var target = p.NewValue * finalFillAlpha; + + audioVolume.Value = 1 - target; + overlay.Alpha = (float)target; }; audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioVolume); diff --git a/osu.Game/Overlays/INamedOverlayComponent.cs b/osu.Game/Overlays/INamedOverlayComponent.cs new file mode 100644 index 0000000000..ca0aea041e --- /dev/null +++ b/osu.Game/Overlays/INamedOverlayComponent.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Overlays +{ + public interface INamedOverlayComponent + { + string IconTexture { get; } + + LocalisableString Title { get; } + + LocalisableString Description { get; } + } +} diff --git a/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs b/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs index 56e93b6a1e..c905397e77 100644 --- a/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs +++ b/osu.Game/Overlays/KeyBinding/GlobalKeyBindingsSection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Overlays.Settings; @@ -9,14 +10,20 @@ namespace osu.Game.Overlays.KeyBinding { public class GlobalKeyBindingsSection : SettingsSection { - public override IconUsage Icon => FontAwesome.Solid.Globe; + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Globe + }; + public override string Header => "Global"; public GlobalKeyBindingsSection(GlobalActionContainer manager) { Add(new DefaultBindingsSubsection(manager)); Add(new AudioControlKeyBindingsSubsection(manager)); + Add(new SongSelectKeyBindingSubsection(manager)); Add(new InGameKeyBindingsSubsection(manager)); + Add(new EditorKeyBindingsSubsection(manager)); } private class DefaultBindingsSubsection : KeyBindingsSubsection @@ -30,6 +37,17 @@ namespace osu.Game.Overlays.KeyBinding } } + private class SongSelectKeyBindingSubsection : KeyBindingsSubsection + { + protected override string Header => "Song Select"; + + public SongSelectKeyBindingSubsection(GlobalActionContainer manager) + : base(null) + { + Defaults = manager.SongSelectKeyBindings; + } + } + private class InGameKeyBindingsSubsection : KeyBindingsSubsection { protected override string Header => "In Game"; @@ -51,5 +69,16 @@ namespace osu.Game.Overlays.KeyBinding Defaults = manager.AudioControlKeyBindings; } } + + private class EditorKeyBindingsSubsection : KeyBindingsSubsection + { + protected override string Header => "Editor"; + + public EditorKeyBindingsSubsection(GlobalActionContainer manager) + : base(null) + { + Defaults = manager.EditorKeyBindings; + } + } } } diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 8317951c8a..9c09b6e7d0 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -16,6 +16,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -48,11 +49,10 @@ namespace osu.Game.Overlays.KeyBinding public bool FilteringActive { get; set; } private OsuSpriteText text; - private Drawable pressAKey; - + private FillFlowContainer cancelAndClearButtons; private FillFlowContainer buttons; - public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend((string)text.Text); + public IEnumerable FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text.ToString()); public KeyBindingRow(object action, IEnumerable bindings) { @@ -66,13 +66,12 @@ namespace osu.Game.Overlays.KeyBinding CornerRadius = padding; } - private KeyBindingStore store; + [Resolved] + private KeyBindingStore store { get; set; } [BackgroundDependencyLoader] - private void load(OsuColour colours, KeyBindingStore store) + private void load(OsuColour colours) { - this.store = store; - EdgeEffect = new EdgeEffectParameters { Radius = 2, @@ -81,7 +80,7 @@ namespace osu.Game.Overlays.KeyBinding Hollow = true, }; - Children = new[] + Children = new Drawable[] { new Box { @@ -100,7 +99,7 @@ namespace osu.Game.Overlays.KeyBinding Anchor = Anchor.TopRight, Origin = Anchor.TopRight }, - pressAKey = new FillFlowContainer + cancelAndClearButtons = new FillFlowContainer { AutoSizeAxes = Axes.Both, Padding = new MarginPadding(padding) { Top = height + padding * 2 }, @@ -177,17 +176,20 @@ namespace osu.Game.Overlays.KeyBinding return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { // don't do anything until the last button is released. if (!HasFocus || e.HasAnyButtonPressed) - return base.OnMouseUp(e); + { + base.OnMouseUp(e); + return; + } if (bindTarget.IsHovered) finalise(); - else + // prevent updating bind target before clear button's action + else if (!cancelAndClearButtons.Any(b => b.IsHovered)) updateBindTarget(); - return true; } protected override bool OnScroll(ScrollEvent e) @@ -216,12 +218,15 @@ namespace osu.Game.Overlays.KeyBinding return true; } - protected override bool OnKeyUp(KeyUpEvent e) + protected override void OnKeyUp(KeyUpEvent e) { - if (!HasFocus) return base.OnKeyUp(e); + if (!HasFocus) + { + base.OnKeyUp(e); + return; + } finalise(); - return true; } protected override bool OnJoystickPress(JoystickPressEvent e) @@ -235,17 +240,44 @@ namespace osu.Game.Overlays.KeyBinding return true; } - protected override bool OnJoystickRelease(JoystickReleaseEvent e) + protected override void OnJoystickRelease(JoystickReleaseEvent e) { if (!HasFocus) - return base.OnJoystickRelease(e); + { + base.OnJoystickRelease(e); + return; + } finalise(); + } + + protected override bool OnMidiDown(MidiDownEvent e) + { + if (!HasFocus) + return false; + + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); + finalise(); + return true; } + protected override void OnMidiUp(MidiUpEvent e) + { + if (!HasFocus) + { + base.OnMidiUp(e); + return; + } + + finalise(); + } + private void clear() { + if (bindTarget == null) + return; + bindTarget.UpdateKeyCombination(InputKey.None); finalise(); } @@ -267,8 +299,8 @@ namespace osu.Game.Overlays.KeyBinding if (HasFocus) GetContainingInputManager().ChangeFocus(null); - pressAKey.FadeOut(300, Easing.OutQuint); - pressAKey.BypassAutoSizeAxes |= Axes.Y; + cancelAndClearButtons.FadeOut(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; } protected override void OnFocus(FocusEvent e) @@ -276,8 +308,8 @@ namespace osu.Game.Overlays.KeyBinding AutoSizeDuration = 500; AutoSizeEasing = Easing.OutQuint; - pressAKey.FadeIn(300, Easing.OutQuint); - pressAKey.BypassAutoSizeAxes &= ~Axes.Y; + cancelAndClearButtons.FadeIn(300, Easing.OutQuint); + cancelAndClearButtons.BypassAutoSizeAxes &= ~Axes.Y; updateBindTarget(); base.OnFocus(e); @@ -289,6 +321,9 @@ namespace osu.Game.Overlays.KeyBinding base.OnFocusLost(e); } + /// + /// Updates the bind target to the currently hovered key button or the first if clicked anywhere else. + /// private void updateBindTarget() { if (bindTarget != null) bindTarget.IsBinding = false; @@ -305,33 +340,16 @@ namespace osu.Game.Overlays.KeyBinding } } - private class ClearButton : TriangleButton + public class ClearButton : DangerousTriangleButton { public ClearButton() { Text = "Clear"; Size = new Vector2(80, 20); } - - protected override bool OnMouseUp(MouseUpEvent e) - { - base.OnMouseUp(e); - - // without this, the mouse up triggers a finalise (and deselection) of the current binding target. - return true; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - BackgroundColour = colours.Pink; - - Triangles.ColourDark = colours.PinkDark; - Triangles.ColourLight = colours.PinkLight; - } } - private class KeyButton : Container + public class KeyButton : Container { public readonly Framework.Input.Bindings.KeyBinding KeyBinding; @@ -428,6 +446,9 @@ namespace osu.Game.Overlays.KeyBinding public void UpdateKeyCombination(KeyCombination newCombination) { + if ((KeyBinding as DatabasedKeyBinding)?.RulesetID != null && !KeyBindingStore.CheckValidForGameplay(newCombination)) + return; + KeyBinding.KeyCombination = newCombination; Text.Text = KeyBinding.KeyCombination.ReadableString(); } diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs index d784b7aec9..707176e63e 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs @@ -11,7 +11,6 @@ using osu.Game.Input; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osuTK; -using osu.Game.Graphics; namespace osu.Game.Overlays.KeyBinding { @@ -55,10 +54,10 @@ namespace osu.Game.Overlays.KeyBinding } } - public class ResetButton : TriangleButton + public class ResetButton : DangerousTriangleButton { [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { Text = "Reset all bindings in section"; RelativeSizeAxes = Axes.X; @@ -66,10 +65,6 @@ namespace osu.Game.Overlays.KeyBinding Height = 20; Content.CornerRadius = 5; - - BackgroundColour = colours.PinkDark; - Triangles.ColourDark = colours.PinkDarker; - Triangles.ColourLight = colours.Pink; } } } diff --git a/osu.Game/Overlays/KeyBinding/RulesetBindingsSection.cs b/osu.Game/Overlays/KeyBinding/RulesetBindingsSection.cs index 1f4042c57c..332fb6c8fc 100644 --- a/osu.Game/Overlays/KeyBinding/RulesetBindingsSection.cs +++ b/osu.Game/Overlays/KeyBinding/RulesetBindingsSection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Overlays.Settings; @@ -10,7 +11,11 @@ namespace osu.Game.Overlays.KeyBinding { public class RulesetBindingsSection : SettingsSection { - public override IconUsage Icon => (ruleset.CreateInstance().CreateIcon() as SpriteIcon)?.Icon ?? OsuIcon.Hot; + public override Drawable CreateIcon() => ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon + { + Icon = OsuIcon.Hot + }; + public override string Header => ruleset.Name; private readonly RulesetInfo ruleset; diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index aa28b0659d..0feae16b68 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays private readonly Sprite innerSpin, outerSpin; private DrawableMedal drawableMedal; - private SampleChannel getSample; + private Sample getSample; private readonly Container content; @@ -126,14 +126,14 @@ namespace osu.Game.Overlays new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"05262f"), + Colour = Color4Extensions.FromHex(@"05262f"), }, new Triangles { RelativeSizeAxes = Axes.Both, TriangleScale = 2, - ColourDark = OsuColour.FromHex(@"04222b"), - ColourLight = OsuColour.FromHex(@"052933"), + ColourDark = Color4Extensions.FromHex(@"04222b"), + ColourLight = Color4Extensions.FromHex(@"052933"), }, innerSpin = new Sprite { diff --git a/osu.Game/Overlays/Mods/LocalPlayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/LocalPlayerModSelectOverlay.cs new file mode 100644 index 0000000000..78cd9bdae5 --- /dev/null +++ b/osu.Game/Overlays/Mods/LocalPlayerModSelectOverlay.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public class LocalPlayerModSelectOverlay : ModSelectOverlay + { + protected override void OnModSelected(Mod mod) + { + base.OnModSelected(mod); + + foreach (var section in ModSectionsContainer.Children) + section.DeselectTypes(mod.IncompatibleMods, true); + } + } +} diff --git a/osu.Game/Overlays/Mods/ModButton.cs b/osu.Game/Overlays/Mods/ModButton.cs index 69a4a4181a..5e3733cd5e 100644 --- a/osu.Game/Overlays/Mods/ModButton.cs +++ b/osu.Game/Overlays/Mods/ModButton.cs @@ -46,15 +46,17 @@ namespace osu.Game.Overlays.Mods /// Change the selected mod index of this button. /// /// The new index. + /// Whether any settings applied to the mod should be reset on selection. /// Whether the selection changed. - private bool changeSelectedIndex(int newIndex) + private bool changeSelectedIndex(int newIndex, bool resetSettings = true) { if (newIndex == selectedIndex) return false; int direction = newIndex < selectedIndex ? -1 : 1; + bool beforeSelected = Selected; - Mod modBefore = SelectedMod ?? Mods[0]; + Mod previousSelection = SelectedMod ?? Mods[0]; if (newIndex >= Mods.Length) newIndex = -1; @@ -65,40 +67,48 @@ namespace osu.Game.Overlays.Mods return false; selectedIndex = newIndex; - Mod modAfter = SelectedMod ?? Mods[0]; - if (beforeSelected != Selected) + Mod newSelection = SelectedMod ?? Mods[0]; + + if (resetSettings) + newSelection.ResetSettingsToDefaults(); + + Schedule(() => { - iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); - iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); - } - - if (modBefore != modAfter) - { - const float rotate_angle = 16; - - foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing); - backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing); - - backgroundIcon.Icon = modAfter.Icon; - - using (BeginDelayedSequence(mod_switch_duration, true)) + if (beforeSelected != Selected) { - foregroundIcon - .RotateTo(-rotate_angle * direction) - .RotateTo(0f, mod_switch_duration, mod_switch_easing); - - backgroundIcon - .RotateTo(rotate_angle * direction) - .RotateTo(0f, mod_switch_duration, mod_switch_easing); - - Schedule(() => displayMod(modAfter)); + iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic); + iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic); } - } - foregroundIcon.Selected.Value = Selected; + if (previousSelection != newSelection) + { + const float rotate_angle = 16; + + foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing); + backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing); + + backgroundIcon.Mod = newSelection; + + using (BeginDelayedSequence(mod_switch_duration, true)) + { + foregroundIcon + .RotateTo(-rotate_angle * direction) + .RotateTo(0f, mod_switch_duration, mod_switch_easing); + + backgroundIcon + .RotateTo(rotate_angle * direction) + .RotateTo(0f, mod_switch_duration, mod_switch_easing); + + Schedule(() => displayMod(newSelection)); + } + } + + foregroundIcon.Selected.Value = Selected; + }); SelectionChanged?.Invoke(SelectedMod); + return true; } @@ -158,7 +168,7 @@ namespace osu.Game.Overlays.Mods return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { scaleContainer.ScaleTo(1, 500, Easing.OutElastic); @@ -172,8 +182,6 @@ namespace osu.Game.Overlays.Mods break; } } - - return true; } protected override bool OnClick(ClickEvent e) @@ -205,11 +213,17 @@ namespace osu.Game.Overlays.Mods Deselect(); } - public bool SelectAt(int index) + /// + /// Select the mod at the provided index. + /// + /// The index to select. + /// Whether any settings applied to the mod should be reset on selection. + /// Whether the selection changed. + public bool SelectAt(int index, bool resetSettings = true) { if (!Mods[index].HasImplementation) return false; - changeSelectedIndex(index); + changeSelectedIndex(index, resetSettings); return true; } @@ -218,8 +232,8 @@ namespace osu.Game.Overlays.Mods private void displayMod(Mod mod) { if (backgroundIcon != null) - backgroundIcon.Icon = foregroundIcon.Icon; - foregroundIcon.Icon = mod.Icon; + backgroundIcon.Mod = foregroundIcon.Mod; + foregroundIcon.Mod = mod; text.Text = mod.Name; Colour = mod.HasImplementation ? Color4.White : Color4.Gray; } @@ -232,13 +246,13 @@ namespace osu.Game.Overlays.Mods { iconsContainer.AddRange(new[] { - backgroundIcon = new PassThroughTooltipModIcon(Mods[1]) + backgroundIcon = new ModIcon(Mods[1], false) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Position = new Vector2(1.5f), }, - foregroundIcon = new PassThroughTooltipModIcon(Mods[0]) + foregroundIcon = new ModIcon(Mods[0], false) { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, @@ -248,7 +262,7 @@ namespace osu.Game.Overlays.Mods } else { - iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod) + iconsContainer.Add(foregroundIcon = new ModIcon(Mod, false) { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -293,15 +307,5 @@ namespace osu.Game.Overlays.Mods Mod = mod; } - - private class PassThroughTooltipModIcon : ModIcon - { - public override string TooltipText => null; - - public PassThroughTooltipModIcon(Mod mod) - : base(mod) - { - } - } } } diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs index 7235a18a23..aa8a5efd39 100644 --- a/osu.Game/Overlays/Mods/ModSection.cs +++ b/osu.Game/Overlays/Mods/ModSection.cs @@ -11,31 +11,32 @@ using System; using System.Linq; using System.Collections.Generic; using System.Threading; +using Humanizer; using osu.Framework.Input.Events; using osu.Game.Graphics; namespace osu.Game.Overlays.Mods { - public abstract class ModSection : Container + public class ModSection : CompositeDrawable { - private readonly OsuSpriteText headerLabel; + private readonly Drawable header; public FillFlowContainer ButtonsContainer { get; } + protected IReadOnlyList Buttons { get; private set; } = Array.Empty(); + public Action Action; - protected abstract Key[] ToggleKeys { get; } - public abstract ModType ModType { get; } - public string Header - { - get => headerLabel.Text; - set => headerLabel.Text = value; - } + public Key[] ToggleKeys; - public IEnumerable SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null); + public readonly ModType ModType; + + public IEnumerable SelectedMods => Buttons.Select(b => b.SelectedMod).Where(m => m != null); private CancellationTokenSource modsLoadCts; + protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0; + /// /// True when all mod icons have completed loading. /// @@ -52,7 +53,11 @@ namespace osu.Game.Overlays.Mods return new ModButton(m) { - SelectionChanged = Action, + SelectionChanged = mod => + { + ModButtonStateChanged(mod); + Action?.Invoke(mod); + }, }; }).ToArray(); @@ -61,7 +66,7 @@ namespace osu.Game.Overlays.Mods if (modContainers.Length == 0) { ModIconsLoaded = true; - headerLabel.Hide(); + header.Hide(); Hide(); return; } @@ -74,90 +79,148 @@ namespace osu.Game.Overlays.Mods ButtonsContainer.ChildrenEnumerable = c; }, (modsLoadCts = new CancellationTokenSource()).Token); - buttons = modContainers.OfType().ToArray(); + Buttons = modContainers.OfType().ToArray(); - headerLabel.FadeIn(200); + header.FadeIn(200); this.FadeIn(200); } } - private ModButton[] buttons = Array.Empty(); + protected virtual void ModButtonStateChanged(Mod mod) + { + } protected override bool OnKeyDown(KeyDownEvent e) { + if (e.ControlPressed) return false; + if (ToggleKeys != null) { var index = Array.IndexOf(ToggleKeys, e.Key); - if (index > -1 && index < buttons.Length) - buttons[index].SelectNext(e.ShiftPressed ? -1 : 1); + if (index > -1 && index < Buttons.Count) + Buttons[index].SelectNext(e.ShiftPressed ? -1 : 1); } return base.OnKeyDown(e); } - public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null)); + private const double initial_multiple_selection_delay = 120; + + private double selectionDelay = initial_multiple_selection_delay; + private double lastSelection; + + private readonly Queue pendingSelectionOperations = new Queue(); + + protected override void Update() + { + base.Update(); + + if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay) + { + if (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) + { + dequeuedAction(); + + // each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements). + selectionDelay = Math.Max(30, selectionDelay * 0.8f); + lastSelection = Time.Current; + } + else + { + // reset the selection delay after all animations have been completed. + // this will cause the next action to be immediately performed. + selectionDelay = initial_multiple_selection_delay; + } + } + } + + /// + /// Selects all mods. + /// + public void SelectAll() + { + pendingSelectionOperations.Clear(); + + foreach (var button in Buttons.Where(b => !b.Selected)) + pendingSelectionOperations.Enqueue(() => button.SelectAt(0)); + } + + /// + /// Deselects all mods. + /// + public void DeselectAll() + { + pendingSelectionOperations.Clear(); + DeselectTypes(Buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null)); + } /// /// Deselect one or more mods in this section. /// /// The types of s which should be deselected. - /// Set to true to bypass animations and update selections immediately. + /// Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow. public void DeselectTypes(IEnumerable modTypes, bool immediate = false) { - int delay = 0; - - foreach (var button in buttons) + foreach (var button in Buttons) { - Mod selected = button.SelectedMod; - if (selected == null) continue; + if (button.SelectedMod == null) continue; foreach (var type in modTypes) { - if (type.IsInstanceOfType(selected)) + if (type.IsInstanceOfType(button.SelectedMod)) { if (immediate) button.Deselect(); else - Scheduler.AddDelayed(button.Deselect, delay += 50); + pendingSelectionOperations.Enqueue(button.Deselect); } } } } /// - /// Select one or more mods in this section and deselects all other ones. + /// Updates all buttons with the given list of selected mods. /// - /// The types of s which should be selected. - public void SelectTypes(IEnumerable modTypes) + /// The new list of selected mods to select. + public void UpdateSelectedButtons(IReadOnlyList newSelectedMods) { - foreach (var button in buttons) - { - int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m))); - - if (i >= 0) - button.SelectAt(i); - else - button.Deselect(); - } + foreach (var button in Buttons) + updateButtonSelection(button, newSelectedMods); } - protected ModSection() + private void updateButtonSelection(ModButton button, IReadOnlyList newSelectedMods) { + foreach (var mod in newSelectedMods) + { + var index = Array.FindIndex(button.Mods, m1 => mod.GetType() == m1.GetType()); + if (index < 0) + continue; + + var buttonMod = button.Mods[index]; + + // as this is likely coming from an external change, ensure the settings of the mod are in sync. + buttonMod.CopyFrom(mod); + + button.SelectAt(index, false); + return; + } + + button.Deselect(); + } + + public ModSection(ModType type) + { + ModType = type; + AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Origin = Anchor.TopCentre; Anchor = Anchor.TopCentre; - Children = new Drawable[] + InternalChildren = new[] { - headerLabel = new OsuSpriteText - { - Origin = Anchor.TopLeft, - Anchor = Anchor.TopLeft, - Position = new Vector2(0f, 0f), - Font = OsuFont.GetFont(weight: FontWeight.Bold) - }, + header = CreateHeader(type.Humanize(LetterCasing.Title)), ButtonsContainer = new FillFlowContainer { AutoSizeAxes = Axes.Y, @@ -173,5 +236,20 @@ namespace osu.Game.Overlays.Mods }, }; } + + protected virtual Drawable CreateHeader(string text) => new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = text + }; + + /// + /// Play out all remaining animations immediately to leave mods in a good (final) state. + /// + public void FlushAnimation() + { + while (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) + dequeuedAction(); + } } } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 7f07ce620c..e31e307d4d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -13,41 +14,70 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Overlays.Mods.Sections; +using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; using osu.Game.Screens; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Overlays.Mods { - public class ModSelectOverlay : WaveOverlayContainer + public abstract class ModSelectOverlay : WaveOverlayContainer { + public const float HEIGHT = 510; + protected readonly TriangleButton DeselectAllButton; protected readonly TriangleButton CustomiseButton; protected readonly TriangleButton CloseButton; + protected readonly Drawable MultiplierSection; protected readonly OsuSpriteText MultiplierLabel; - protected readonly OsuSpriteText UnrankedLabel; + + protected readonly FillFlowContainer FooterContainer; protected override bool BlockNonPositionalInput => false; protected override bool DimMainContent => false; + /// + /// Whether s underneath the same instance should appear as stacked buttons. + /// + protected virtual bool Stacked => true; + + /// + /// Whether configurable s can be configured by the local user. + /// + protected virtual bool AllowConfiguration => true; + + [NotNull] + private Func isValidMod = m => true; + + /// + /// A function that checks whether a given mod is selectable. + /// + [NotNull] + public Func IsValidMod + { + get => isValidMod; + set + { + isValidMod = value ?? throw new ArgumentNullException(nameof(value)); + updateAvailableMods(); + } + } + protected readonly FillFlowContainer ModSectionsContainer; - protected readonly FillFlowContainer ModSettingsContent; + protected readonly ModSettingsContainer ModSettingsContainer; - protected readonly Container ModSettingsContainer; - - protected readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); + public readonly Bindable> SelectedMods = new Bindable>(Array.Empty()); private Bindable>> availableMods; @@ -55,18 +85,20 @@ namespace osu.Game.Overlays.Mods protected Color4 HighMultiplierColour; private const float content_width = 0.8f; - private readonly FillFlowContainer footerContainer; + private const float footer_button_spacing = 20; - private SampleChannel sampleOn, sampleOff; + private Sample sampleOn, sampleOff; - public ModSelectOverlay() + protected ModSelectOverlay() { - Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2"); - Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2"); - Waves.ThirdWaveColour = OsuColour.FromHex(@"005774"); - Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e"); + Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2"); + Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2"); + Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774"); + Waves.FourthWaveColour = Color4Extensions.FromHex(@"003a4e"); + + RelativeSizeAxes = Axes.X; + Height = HEIGHT; - Height = 510; Padding = new MarginPadding { Horizontal = -OsuScreen.HORIZONTAL_OVERFLOW_PADDING }; Children = new Drawable[] @@ -85,8 +117,7 @@ namespace osu.Game.Overlays.Mods new Triangles { TriangleScale = 5, - RelativeSizeAxes = Axes.X, - Height = Height, //set the height from the start to ensure correct triangle density. + RelativeSizeAxes = Axes.Both, ColourLight = new Color4(53, 66, 82, 255), ColourDark = new Color4(41, 54, 70, 255), }, @@ -101,7 +132,7 @@ namespace osu.Game.Overlays.Mods { new Dimension(GridSizeMode.Absolute, 90), new Dimension(GridSizeMode.Distributed), - new Dimension(GridSizeMode.Absolute, 70), + new Dimension(GridSizeMode.AutoSize), }, Content = new[] { @@ -157,45 +188,90 @@ namespace osu.Game.Overlays.Mods }, new Drawable[] { - // Body - new OsuScrollContainer + new Container { - ScrollbarVisible = false, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding + Children = new Drawable[] { - Vertical = 10, - Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING - }, - Child = ModSectionsContainer = new FillFlowContainer - { - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0f, 10f), - Width = content_width, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, - Children = new ModSection[] + // Body + new OsuScrollContainer { - new DifficultyReductionSection { Action = modButtonPressed }, - new DifficultyIncreaseSection { Action = modButtonPressed }, - new AutomationSection { Action = modButtonPressed }, - new ConversionSection { Action = modButtonPressed }, - new FunSection { Action = modButtonPressed }, - } - }, + ScrollbarVisible = false, + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Vertical = 10, + Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING + }, + Children = new Drawable[] + { + ModSectionsContainer = new FillFlowContainer + { + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0f, 10f), + Width = content_width, + LayoutDuration = 200, + LayoutEasing = Easing.OutQuint, + Children = new[] + { + CreateModSection(ModType.DifficultyReduction).With(s => + { + s.ToggleKeys = new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }; + s.Action = modButtonPressed; + }), + CreateModSection(ModType.DifficultyIncrease).With(s => + { + s.ToggleKeys = new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }; + s.Action = modButtonPressed; + }), + CreateModSection(ModType.Automation).With(s => + { + s.ToggleKeys = new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }; + s.Action = modButtonPressed; + }), + CreateModSection(ModType.Conversion).With(s => + { + s.Action = modButtonPressed; + }), + CreateModSection(ModType.Fun).With(s => + { + s.Action = modButtonPressed; + }), + } + }, + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Padding = new MarginPadding(30), + Width = 0.3f, + Children = new Drawable[] + { + ModSettingsContainer = new ModSettingsContainer + { + Alpha = 0, + SelectedMods = { BindTarget = SelectedMods }, + }, + } + }, + } }, }, new Drawable[] { - // Footer new Container { - RelativeSizeAxes = Axes.Both, + Name = "Footer content", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Children = new Drawable[] @@ -206,80 +282,72 @@ namespace osu.Game.Overlays.Mods Colour = new Color4(172, 20, 116, 255), Alpha = 0.5f, }, - footerContainer = new FillFlowContainer + FooterContainer = new FillFlowContainer { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, + RelativePositionAxes = Axes.X, Width = content_width, - Direction = FillDirection.Horizontal, + Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2), Padding = new MarginPadding { Vertical = 15, Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, - Children = new Drawable[] + Children = new[] { DeselectAllButton = new TriangleButton { Width = 180, Text = "Deselect All", - Action = DeselectAll, - Margin = new MarginPadding - { - Right = 20 - } + Action = deselectAll, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, CustomiseButton = new TriangleButton { Width = 180, Text = "Customisation", - Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1, + Action = () => ModSettingsContainer.ToggleVisibility(), Enabled = { Value = false }, - Margin = new MarginPadding - { - Right = 20 - } + Alpha = AllowConfiguration ? 1 : 0, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, CloseButton = new TriangleButton { Width = 180, Text = "Close", Action = Hide, - Margin = new MarginPadding - { - Right = 20 - } + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, }, - new OsuSpriteText + MultiplierSection = new FillFlowContainer { - Text = @"Score Multiplier:", - Font = OsuFont.GetFont(size: 30), - Margin = new MarginPadding + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(footer_button_spacing / 2, 0), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Children = new Drawable[] { - Top = 5, - Right = 10 - } + new OsuSpriteText + { + Text = @"Score Multiplier:", + Font = OsuFont.GetFont(size: 30), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + }, + MultiplierLabel = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Width = 70, // make width fixed so reflow doesn't occur when multiplier number changes. + }, + }, }, - MultiplierLabel = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), - Margin = new MarginPadding - { - Top = 5 - } - }, - UnrankedLabel = new OsuSpriteText - { - Text = @"(Unranked)", - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), - Margin = new MarginPadding - { - Top = 5, - Left = 10 - } - } } } }, @@ -287,54 +355,24 @@ namespace osu.Game.Overlays.Mods }, }, }, - ModSettingsContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - Width = 0.25f, - Alpha = 0, - X = -100, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = new Color4(0, 0, 0, 192) - }, - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - Child = ModSettingsContent = new FillFlowContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0f, 10f), - Padding = new MarginPadding(20), - } - } - } - } }; + + ((IBindable)CustomiseButton.Enabled).BindTo(ModSettingsContainer.HasSettingsForSelection); } [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, AudioManager audio, Bindable> selectedMods, OsuGameBase osu) + private void load(OsuColour colours, AudioManager audio, OsuGameBase osu) { LowMultiplierColour = colours.Red; HighMultiplierColour = colours.Green; - UnrankedLabel.Colour = colours.Blue; availableMods = osu.AvailableMods.GetBoundCopy(); - SelectedMods.BindTo(selectedMods); sampleOn = audio.Samples.Get(@"UI/check-on"); sampleOff = audio.Samples.Get(@"UI/check-off"); } - public void DeselectAll() + private void deselectAll() { foreach (var section in ModSectionsContainer.Children) section.DeselectAll(); @@ -342,33 +380,28 @@ namespace osu.Game.Overlays.Mods refreshSelectedMods(); } - /// - /// Deselect one or more mods. - /// - /// The types of s which should be deselected. - /// Set to true to bypass animations and update selections immediately. - public void DeselectTypes(Type[] modTypes, bool immediate = false) - { - if (modTypes.Length == 0) return; - - foreach (var section in ModSectionsContainer.Children) - section.DeselectTypes(modTypes, immediate); - } - protected override void LoadComplete() { base.LoadComplete(); - availableMods.BindValueChanged(availableModsChanged, true); - SelectedMods.BindValueChanged(selectedModsChanged, true); + availableMods.BindValueChanged(_ => updateAvailableMods(), true); + + // intentionally bound after the above line to avoid a potential update feedback cycle. + // i haven't actually observed this happening but as updateAvailableMods() changes the selection it is plausible. + SelectedMods.BindValueChanged(_ => updateSelectedButtons()); } protected override void PopOut() { base.PopOut(); - footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine); - footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine); + foreach (var section in ModSectionsContainer) + { + section.FlushAnimation(); + } + + FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine); + FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine); foreach (var section in ModSectionsContainer.Children) { @@ -382,8 +415,8 @@ namespace osu.Game.Overlays.Mods { base.PopIn(); - footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint); - footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint); + FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint); + FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint); foreach (var section in ModSectionsContainer.Children) { @@ -395,6 +428,9 @@ namespace osu.Game.Overlays.Mods protected override bool OnKeyDown(KeyDownEvent e) { + // don't absorb control as ToolbarRulesetSelector uses control + number to navigate + if (e.ControlPressed) return false; + switch (e.Key) { case Key.Number1: @@ -409,33 +445,67 @@ namespace osu.Game.Overlays.Mods return base.OnKeyDown(e); } - private void availableModsChanged(ValueChangedEvent>> mods) + public override bool OnPressed(GlobalAction action) => false; // handled by back button + + private void updateAvailableMods() { - if (mods.NewValue == null) return; + if (availableMods?.Value == null) + return; foreach (var section in ModSectionsContainer.Children) - section.Mods = mods.NewValue[section.ModType]; + { + IEnumerable modEnumeration = availableMods.Value[section.ModType]; + + if (!Stacked) + modEnumeration = ModUtils.FlattenMods(modEnumeration); + + section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null); + } + + updateSelectedButtons(); + OnAvailableModsChanged(); } - private void selectedModsChanged(ValueChangedEvent> mods) + /// + /// Returns a valid form of a given if possible, or null otherwise. + /// + /// + /// This is a recursive process during which any invalid mods are culled while preserving structures where possible. + /// + /// The to check. + /// A valid form of if exists, or null otherwise. + [CanBeNull] + private Mod getValidModOrNull([NotNull] Mod mod) { - foreach (var section in ModSectionsContainer.Children) - section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList()); + if (!(mod is MultiMod multi)) + return IsValidMod(mod) ? mod : null; - updateMods(); + var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray(); - updateModSettings(mods); + if (validSubset.Length == 0) + return null; + + return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset); } - private void updateMods() + private void updateSelectedButtons() + { + // Enumeration below may update the bindable list. + var selectedMods = SelectedMods.Value.ToList(); + + foreach (var section in ModSectionsContainer.Children) + section.UpdateSelectedButtons(selectedMods); + + updateMultiplier(); + } + + private void updateMultiplier() { var multiplier = 1.0; - var ranked = true; foreach (var mod in SelectedMods.Value) { multiplier *= mod.ScoreMultiplier; - ranked &= mod.Ranked; } MultiplierLabel.Text = $"{multiplier:N2}x"; @@ -445,46 +515,56 @@ namespace osu.Game.Overlays.Mods MultiplierLabel.FadeColour(LowMultiplierColour, 200); else MultiplierLabel.FadeColour(Color4.White, 200); - - UnrankedLabel.FadeTo(ranked ? 0 : 1, 200); - } - - private void updateModSettings(ValueChangedEvent> selectedMods) - { - ModSettingsContent.Clear(); - - foreach (var mod in selectedMods.NewValue) - { - var settings = mod.CreateSettingsControls().ToList(); - if (settings.Count > 0) - ModSettingsContent.Add(new ModControlSection(mod, settings)); - } - - bool hasSettings = ModSettingsContent.Count > 0; - - CustomiseButton.Enabled.Value = hasSettings; - - if (!hasSettings) - ModSettingsContainer.Hide(); } private void modButtonPressed(Mod selectedMod) { if (selectedMod != null) { - if (State.Value == Visibility.Visible) sampleOn?.Play(); - DeselectTypes(selectedMod.IncompatibleMods, true); + if (State.Value == Visibility.Visible) + Scheduler.AddOnce(playSelectedSound); + + OnModSelected(selectedMod); + + if (selectedMod.RequiresConfiguration && AllowConfiguration) + ModSettingsContainer.Show(); } else { - if (State.Value == Visibility.Visible) sampleOff?.Play(); + if (State.Value == Visibility.Visible) + Scheduler.AddOnce(playDeselectedSound); } refreshSelectedMods(); } + private void playSelectedSound() => sampleOn?.Play(); + private void playDeselectedSound() => sampleOff?.Play(); + + /// + /// Invoked after has changed. + /// + protected virtual void OnAvailableModsChanged() + { + } + + /// + /// Invoked when a new has been selected. + /// + /// The that has been selected. + protected virtual void OnModSelected(Mod mod) + { + } + private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray(); + /// + /// Creates a that groups s with the same . + /// + /// The of s in the section. + /// The . + protected virtual ModSection CreateModSection(ModType type) => new ModSection(type); + #region Disposal protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Overlays/Mods/ModSettingsContainer.cs b/osu.Game/Overlays/Mods/ModSettingsContainer.cs new file mode 100644 index 0000000000..64d65cab3b --- /dev/null +++ b/osu.Game/Overlays/Mods/ModSettingsContainer.cs @@ -0,0 +1,111 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Configuration; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Mods; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Mods +{ + public class ModSettingsContainer : VisibilityContainer + { + public readonly IBindable> SelectedMods = new Bindable>(Array.Empty()); + + public IBindable HasSettingsForSelection => hasSettingsForSelection; + + private readonly Bindable hasSettingsForSelection = new Bindable(); + + private readonly FillFlowContainer modSettingsContent; + + private readonly Container content; + + private const double transition_duration = 400; + + public ModSettingsContainer() + { + RelativeSizeAxes = Axes.Both; + + Child = content = new Container + { + Masking = true, + CornerRadius = 10, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + X = 1, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = new Color4(0, 0, 0, 192) + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarVisible = false, + Child = modSettingsContent = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0f, 10f), + Padding = new MarginPadding(20), + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedMods.BindValueChanged(modsChanged, true); + } + + private void modsChanged(ValueChangedEvent> mods) + { + modSettingsContent.Clear(); + + foreach (var mod in mods.NewValue) + { + var settings = mod.CreateSettingsControls().ToList(); + if (settings.Count > 0) + modSettingsContent.Add(new ModControlSection(mod, settings)); + } + + bool hasSettings = modSettingsContent.Count > 0; + + if (!hasSettings) + Hide(); + + hasSettingsForSelection.Value = hasSettings; + } + + protected override bool OnMouseDown(MouseDownEvent e) => true; + protected override bool OnHover(HoverEvent e) => true; + + protected override void PopIn() + { + this.FadeIn(transition_duration, Easing.OutQuint); + content.MoveToX(0, transition_duration, Easing.OutQuint); + } + + protected override void PopOut() + { + this.FadeOut(transition_duration, Easing.OutQuint); + content.MoveToX(1, transition_duration, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Mods/Sections/AutomationSection.cs b/osu.Game/Overlays/Mods/Sections/AutomationSection.cs deleted file mode 100644 index a2d7fec15f..0000000000 --- a/osu.Game/Overlays/Mods/Sections/AutomationSection.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; -using osuTK.Input; - -namespace osu.Game.Overlays.Mods.Sections -{ - public class AutomationSection : ModSection - { - protected override Key[] ToggleKeys => new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }; - public override ModType ModType => ModType.Automation; - - public AutomationSection() - { - Header = @"Automation"; - } - } -} diff --git a/osu.Game/Overlays/Mods/Sections/ConversionSection.cs b/osu.Game/Overlays/Mods/Sections/ConversionSection.cs deleted file mode 100644 index 24fd8c30dd..0000000000 --- a/osu.Game/Overlays/Mods/Sections/ConversionSection.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; -using osuTK.Input; - -namespace osu.Game.Overlays.Mods.Sections -{ - public class ConversionSection : ModSection - { - protected override Key[] ToggleKeys => null; - public override ModType ModType => ModType.Conversion; - - public ConversionSection() - { - Header = @"Conversion"; - } - } -} diff --git a/osu.Game/Overlays/Mods/Sections/DifficultyIncreaseSection.cs b/osu.Game/Overlays/Mods/Sections/DifficultyIncreaseSection.cs deleted file mode 100644 index 0b7ccd1f25..0000000000 --- a/osu.Game/Overlays/Mods/Sections/DifficultyIncreaseSection.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; -using osuTK.Input; - -namespace osu.Game.Overlays.Mods.Sections -{ - public class DifficultyIncreaseSection : ModSection - { - protected override Key[] ToggleKeys => new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }; - public override ModType ModType => ModType.DifficultyIncrease; - - public DifficultyIncreaseSection() - { - Header = @"Difficulty Increase"; - } - } -} diff --git a/osu.Game/Overlays/Mods/Sections/DifficultyReductionSection.cs b/osu.Game/Overlays/Mods/Sections/DifficultyReductionSection.cs deleted file mode 100644 index 508e92508b..0000000000 --- a/osu.Game/Overlays/Mods/Sections/DifficultyReductionSection.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; -using osuTK.Input; - -namespace osu.Game.Overlays.Mods.Sections -{ - public class DifficultyReductionSection : ModSection - { - protected override Key[] ToggleKeys => new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }; - public override ModType ModType => ModType.DifficultyReduction; - - public DifficultyReductionSection() - { - Header = @"Difficulty Reduction"; - } - } -} diff --git a/osu.Game/Overlays/Mods/Sections/FunSection.cs b/osu.Game/Overlays/Mods/Sections/FunSection.cs deleted file mode 100644 index af1f5836b1..0000000000 --- a/osu.Game/Overlays/Mods/Sections/FunSection.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Mods; -using osuTK.Input; - -namespace osu.Game.Overlays.Mods.Sections -{ - public class FunSection : ModSection - { - protected override Key[] ToggleKeys => null; - public override ModType ModType => ModType.Fun; - - public FunSection() - { - Header = @"Fun"; - } - } -} diff --git a/osu.Game/Overlays/Music/CollectionsDropdown.cs b/osu.Game/Overlays/Music/CollectionDropdown.cs similarity index 70% rename from osu.Game/Overlays/Music/CollectionsDropdown.cs rename to osu.Game/Overlays/Music/CollectionDropdown.cs index 4f59b053b6..ed0ebf696b 100644 --- a/osu.Game/Overlays/Music/CollectionsDropdown.cs +++ b/osu.Game/Overlays/Music/CollectionDropdown.cs @@ -7,36 +7,34 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.UserInterface; +using osu.Game.Collections; using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Music { - public class CollectionsDropdown : OsuDropdown + /// + /// A for use in the . + /// + public class CollectionDropdown : CollectionFilterDropdown { + protected override bool ShowManageCollectionsItem => false; + [BackgroundDependencyLoader] private void load(OsuColour colours) { AccentColour = colours.Gray6; } - protected override DropdownHeader CreateHeader() => new CollectionsHeader(); + protected override CollectionDropdownHeader CreateCollectionHeader() => new CollectionsHeader(); - protected override DropdownMenu CreateMenu() => new CollectionsMenu(); + protected override CollectionDropdownMenu CreateCollectionMenu() => new CollectionsMenu(); - private class CollectionsMenu : OsuDropdownMenu + private class CollectionsMenu : CollectionDropdownMenu { public CollectionsMenu() { + Masking = true; CornerRadius = 5; - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.3f), - Radius = 3, - Offset = new Vector2(0f, 1f), - }; } [BackgroundDependencyLoader] @@ -46,7 +44,7 @@ namespace osu.Game.Overlays.Music } } - private class CollectionsHeader : OsuDropdownHeader + private class CollectionsHeader : CollectionDropdownHeader { [BackgroundDependencyLoader] private void load(OsuColour colours) diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs index 278bb55170..66adbeebe8 100644 --- a/osu.Game/Overlays/Music/FilterControl.cs +++ b/osu.Game/Overlays/Music/FilterControl.cs @@ -8,13 +8,15 @@ using osu.Game.Graphics.UserInterface; using osuTK; using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; namespace osu.Game.Overlays.Music { public class FilterControl : Container { + public Action FilterChanged; + public readonly FilterTextBox Search; + private readonly CollectionDropdown collectionDropdown; public FilterControl() { @@ -32,21 +34,27 @@ namespace osu.Game.Overlays.Music RelativeSizeAxes = Axes.X, Height = 40, }, - new CollectionsDropdown - { - RelativeSizeAxes = Axes.X, - Items = new[] { PlaylistCollection.All }, - } + collectionDropdown = new CollectionDropdown { RelativeSizeAxes = Axes.X } }, }, }; - - Search.Current.ValueChanged += current_ValueChanged; } - private void current_ValueChanged(ValueChangedEvent e) => FilterChanged?.Invoke(e.NewValue); + protected override void LoadComplete() + { + base.LoadComplete(); - public Action FilterChanged; + Search.Current.BindValueChanged(_ => updateCriteria()); + collectionDropdown.Current.BindValueChanged(_ => updateCriteria(), true); + } + + private void updateCriteria() => FilterChanged?.Invoke(createCriteria()); + + private FilterCriteria createCriteria() => new FilterCriteria + { + SearchText = Search.Current.Value, + Collection = collectionDropdown.Current.Value?.Collection + }; public class FilterTextBox : SearchTextBox { diff --git a/osu.Game/Overlays/Music/FilterCriteria.cs b/osu.Game/Overlays/Music/FilterCriteria.cs new file mode 100644 index 0000000000..f15edff4d0 --- /dev/null +++ b/osu.Game/Overlays/Music/FilterCriteria.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Collections; + +namespace osu.Game.Overlays.Music +{ + public class FilterCriteria + { + /// + /// The search text. + /// + public string SearchText; + + /// + /// The collection to filter beatmaps from. + /// + [CanBeNull] + public BeatmapCollection Collection; + } +} diff --git a/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs new file mode 100644 index 0000000000..f06e02e5e1 --- /dev/null +++ b/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Input.Bindings; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Input.Bindings; +using osu.Game.Overlays.OSD; + +namespace osu.Game.Overlays.Music +{ + /// + /// Handles s related to music playback, and displays s via the global accordingly. + /// + public class MusicKeyBindingHandler : Component, IKeyBindingHandler + { + [Resolved] + private IBindable beatmap { get; set; } + + [Resolved] + private MusicController musicController { get; set; } + + [Resolved(canBeNull: true)] + private OnScreenDisplay onScreenDisplay { get; set; } + + public bool OnPressed(GlobalAction action) + { + if (beatmap.Disabled) + return false; + + switch (action) + { + case GlobalAction.MusicPlay: + // use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842) + bool wasPlaying = musicController.IsPlaying; + + if (musicController.TogglePause()) + onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track", action)); + return true; + + case GlobalAction.MusicNext: + musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", action))); + + return true; + + case GlobalAction.MusicPrev: + musicController.PreviousTrack(res => + { + switch (res) + { + case PreviousTrackResult.Restart: + onScreenDisplay?.Display(new MusicActionToast("Restart track", action)); + break; + + case PreviousTrackResult.Previous: + onScreenDisplay?.Display(new MusicActionToast("Previous track", action)); + break; + } + }); + + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } + + private class MusicActionToast : Toast + { + private readonly GlobalAction action; + + public MusicActionToast(string value, GlobalAction action) + : base("Music Playback", value, string.Empty) + { + this.action = action; + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + ShortcutText.Text = config.LookupKeyBindings(action).ToUpperInvariant(); + } + } + } +} diff --git a/osu.Game/Overlays/Music/Playlist.cs b/osu.Game/Overlays/Music/Playlist.cs new file mode 100644 index 0000000000..4fe338926f --- /dev/null +++ b/osu.Game/Overlays/Music/Playlist.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Overlays.Music +{ + public class Playlist : OsuRearrangeableListContainer + { + public Action RequestSelection; + + public readonly Bindable SelectedSet = new Bindable(); + + public new MarginPadding Padding + { + get => base.Padding; + set => base.Padding = value; + } + + public void Filter(FilterCriteria criteria) + { + var items = (SearchContainer>)ListContainer; + + foreach (var item in items.OfType()) + item.InSelectedCollection = criteria.Collection?.Beatmaps.Any(b => b.BeatmapSet.Equals(item.Model)) ?? true; + + items.SearchTerm = criteria.SearchText; + } + + public BeatmapSetInfo FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter); + + protected override OsuRearrangeableListItem CreateOsuDrawable(BeatmapSetInfo item) => new PlaylistItem(item) + { + SelectedSet = { BindTarget = SelectedSet }, + RequestSelection = set => RequestSelection?.Invoke(set) + }; + + protected override FillFlowContainer> CreateListFillFlowContainer() => new SearchContainer> + { + Spacing = new Vector2(0, 3), + LayoutDuration = 200, + LayoutEasing = Easing.OutQuint, + }; + } +} diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 29b6ae00f3..571b14428e 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -4,8 +4,8 @@ using System; using System.Collections.Generic; using System.Linq; -using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -14,105 +14,74 @@ using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osuTK; +using osuTK.Graphics; namespace osu.Game.Overlays.Music { - public class PlaylistItem : Container, IFilterable, IDraggable + public class PlaylistItem : OsuRearrangeableListItem, IFilterable { - private const float fade_duration = 100; + public readonly Bindable SelectedSet = new Bindable(); - private Color4 hoverColour; - private Color4 artistColour; + public Action RequestSelection; - private SpriteIcon handle; private TextFlowContainer text; private IEnumerable titleSprites; - private ILocalisedBindableString titleBind; - private ILocalisedBindableString artistBind; - public readonly BeatmapSetInfo BeatmapSetInfo; + private ILocalisedBindableString title; + private ILocalisedBindableString artist; - public Action OnSelect; + private Color4 selectedColour; + private Color4 artistColour; - public bool IsDraggable { get; private set; } - - protected override bool OnMouseDown(MouseDownEvent e) + public PlaylistItem(BeatmapSetInfo item) + : base(item) { - IsDraggable = handle.IsHovered; - return base.OnMouseDown(e); - } + Padding = new MarginPadding { Left = 5 }; - protected override bool OnMouseUp(MouseUpEvent e) - { - IsDraggable = false; - return base.OnMouseUp(e); - } - - private bool selected; - - public bool Selected - { - get => selected; - set - { - if (value == selected) return; - - selected = value; - - FinishTransforms(true); - foreach (Drawable s in titleSprites) - s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration); - } - } - - public PlaylistItem(BeatmapSetInfo setInfo) - { - BeatmapSetInfo = setInfo; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Padding = new MarginPadding { Top = 3, Bottom = 3 }; + FilterTerms = item.Metadata.SearchableTerms; } [BackgroundDependencyLoader] private void load(OsuColour colours, LocalisationManager localisation) { - hoverColour = colours.Yellow; + selectedColour = colours.Yellow; artistColour = colours.Gray9; + HandleColour = colours.Gray5; - var metadata = BeatmapSetInfo.Metadata; - FilterTerms = metadata.SearchableTerms; - - Children = new Drawable[] - { - handle = new PlaylistItemHandle - { - Colour = colours.Gray5 - }, - text = new OsuTextFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = 20 }, - ContentIndent = 10f, - }, - }; - - titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title))); - artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist))); - - artistBind.BindValueChanged(_ => recreateText(), true); + title = localisation.GetLocalisedString(new RomanisableString(Model.Metadata.TitleUnicode, Model.Metadata.Title)); + artist = localisation.GetLocalisedString(new RomanisableString(Model.Metadata.ArtistUnicode, Model.Metadata.Artist)); } + protected override void LoadComplete() + { + base.LoadComplete(); + + artist.BindValueChanged(_ => recreateText(), true); + + SelectedSet.BindValueChanged(set => + { + if (set.OldValue?.Equals(Model) != true && set.NewValue?.Equals(Model) != true) + return; + + foreach (Drawable s in titleSprites) + s.FadeColour(set.NewValue.Equals(Model) ? selectedColour : Color4.White, FADE_DURATION); + }, true); + } + + protected override Drawable CreateContent() => text = new OsuTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }; + private void recreateText() { text.Clear(); - //space after the title to put a space between the title and artist - titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType(); + // space after the title to put a space between the title and artist + titleSprites = text.AddText(title.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType(); - text.AddText(artistBind.Value, sprite => + text.AddText(artist.Value, sprite => { sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold); sprite.Colour = artistColour; @@ -120,64 +89,46 @@ namespace osu.Game.Overlays.Music }); } - protected override bool OnHover(HoverEvent e) - { - handle.FadeIn(fade_duration); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - handle.FadeOut(fade_duration); - } - protected override bool OnClick(ClickEvent e) { - OnSelect?.Invoke(BeatmapSetInfo); + RequestSelection?.Invoke(Model); return true; } - public IEnumerable FilterTerms { get; private set; } + private bool inSelectedCollection = true; - private bool matching = true; + public bool InSelectedCollection + { + get => inSelectedCollection; + set + { + if (inSelectedCollection == value) + return; + + inSelectedCollection = value; + updateFilter(); + } + } + + public IEnumerable FilterTerms { get; } + + private bool matchingFilter = true; public bool MatchingFilter { - get => matching; + get => matchingFilter && inSelectedCollection; set { - if (matching == value) return; + if (matchingFilter == value) + return; - matching = value; - - this.FadeTo(matching ? 1 : 0, 200); + matchingFilter = value; + updateFilter(); } } + private void updateFilter() => this.FadeTo(MatchingFilter ? 1 : 0, 200); + public bool FilteringActive { get; set; } - - private class PlaylistItemHandle : SpriteIcon - { - public PlaylistItemHandle() - { - Anchor = Anchor.CentreLeft; - Origin = Anchor.CentreLeft; - Size = new Vector2(12); - Icon = FontAwesome.Solid.Bars; - Alpha = 0f; - Margin = new MarginPadding { Left = 5 }; - } - - public override bool HandlePositionalInput => IsPresent; - } - } - - public interface IDraggable : IDrawable - { - /// - /// Whether this can be dragged in its current state. - /// - bool IsDraggable { get; } } } diff --git a/osu.Game/Overlays/Music/PlaylistList.cs b/osu.Game/Overlays/Music/PlaylistList.cs deleted file mode 100644 index 3cd04ac809..0000000000 --- a/osu.Game/Overlays/Music/PlaylistList.cs +++ /dev/null @@ -1,268 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; -using osu.Game.Beatmaps; -using osu.Game.Graphics.Containers; -using osuTK; - -namespace osu.Game.Overlays.Music -{ - public class PlaylistList : CompositeDrawable - { - public Action Selected; - - private readonly ItemsScrollContainer items; - - public PlaylistList() - { - InternalChild = items = new ItemsScrollContainer - { - RelativeSizeAxes = Axes.Both, - Selected = set => Selected?.Invoke(set), - }; - } - - public new MarginPadding Padding - { - get => base.Padding; - set => base.Padding = value; - } - - public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet; - - public void Filter(string searchTerm) => items.SearchTerm = searchTerm; - - private class ItemsScrollContainer : OsuScrollContainer - { - public Action Selected; - - private readonly SearchContainer search; - private readonly FillFlowContainer items; - - private readonly IBindable beatmapBacking = new Bindable(); - - private IBindableList beatmaps; - - [Resolved] - private MusicController musicController { get; set; } - - public ItemsScrollContainer() - { - Children = new Drawable[] - { - search = new SearchContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - items = new ItemSearchContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }, - } - } - }; - } - - [BackgroundDependencyLoader] - private void load(IBindable beatmap) - { - beatmaps = musicController.BeatmapSets.GetBoundCopy(); - beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet); - beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet); - beatmaps.ForEach(addBeatmapSet); - - beatmapBacking.BindTo(beatmap); - beatmapBacking.ValueChanged += _ => Scheduler.AddOnce(updateSelectedSet); - } - - private void addBeatmapSet(BeatmapSetInfo obj) - { - if (obj == draggedItem?.BeatmapSetInfo) return; - - Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) })); - } - - private void removeBeatmapSet(BeatmapSetInfo obj) - { - if (obj == draggedItem?.BeatmapSetInfo) return; - - Schedule(() => - { - var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID); - if (itemToRemove != null) - items.Remove(itemToRemove); - }); - } - - private void updateSelectedSet() - { - foreach (PlaylistItem s in items.Children) - { - s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo?.ID; - if (s.Selected) - ScrollIntoView(s); - } - } - - public string SearchTerm - { - get => search.SearchTerm; - set => search.SearchTerm = value; - } - - public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo; - - private Vector2 nativeDragPosition; - private PlaylistItem draggedItem; - - private int? dragDestination; - - protected override bool OnDragStart(DragStartEvent e) - { - nativeDragPosition = e.ScreenSpaceMousePosition; - draggedItem = items.FirstOrDefault(d => d.IsDraggable); - return draggedItem != null || base.OnDragStart(e); - } - - protected override bool OnDrag(DragEvent e) - { - nativeDragPosition = e.ScreenSpaceMousePosition; - if (draggedItem == null) - return base.OnDrag(e); - - return true; - } - - protected override bool OnDragEnd(DragEndEvent e) - { - nativeDragPosition = e.ScreenSpaceMousePosition; - - if (draggedItem == null) - return base.OnDragEnd(e); - - if (dragDestination != null) - musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value); - - draggedItem = null; - dragDestination = null; - - return true; - } - - protected override void Update() - { - base.Update(); - - if (draggedItem == null) - return; - - updateScrollPosition(); - updateDragPosition(); - } - - private void updateScrollPosition() - { - const float start_offset = 10; - const double max_power = 50; - const double exp_base = 1.05; - - var localPos = ToLocalSpace(nativeDragPosition); - - if (localPos.Y < start_offset) - { - if (Current <= 0) - return; - - var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y)); - ScrollBy(-(float)Math.Pow(exp_base, power)); - } - else if (localPos.Y > DrawHeight - start_offset) - { - if (IsScrolledToEnd()) - return; - - var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y)); - ScrollBy((float)Math.Pow(exp_base, power)); - } - } - - private void updateDragPosition() - { - var itemsPos = items.ToLocalSpace(nativeDragPosition); - - int srcIndex = (int)items.GetLayoutPosition(draggedItem); - - // Find the last item with position < mouse position. Note we can't directly use - // the item positions as they are being transformed - float heightAccumulator = 0; - int dstIndex = 0; - - for (; dstIndex < items.Count; dstIndex++) - { - // Using BoundingBox here takes care of scale, paddings, etc... - heightAccumulator += items[dstIndex].BoundingBox.Height; - if (heightAccumulator > itemsPos.Y) - break; - } - - dstIndex = Math.Clamp(dstIndex, 0, items.Count - 1); - - if (srcIndex == dstIndex) - return; - - if (srcIndex < dstIndex) - { - for (int i = srcIndex + 1; i <= dstIndex; i++) - items.SetLayoutPosition(items[i], i - 1); - } - else - { - for (int i = dstIndex; i < srcIndex; i++) - items.SetLayoutPosition(items[i], i + 1); - } - - items.SetLayoutPosition(draggedItem, dstIndex); - dragDestination = dstIndex; - } - - private class ItemSearchContainer : FillFlowContainer, IHasFilterableChildren - { - public IEnumerable FilterTerms => Array.Empty(); - - public bool MatchingFilter - { - set - { - if (value) - InvalidateLayout(); - } - } - - public bool FilteringActive - { - set { } - } - - public IEnumerable FilterableChildren => Children; - - public ItemSearchContainer() - { - LayoutDuration = 200; - LayoutEasing = Easing.OutQuint; - } - } - } - } -} diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index b89a577282..b8d04eab4e 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music private const float transition_duration = 600; private const float playlist_height = 510; + public IBindableList BeatmapSets => beatmapSets; + + private readonly BindableList beatmapSets = new BindableList(); + private readonly Bindable beatmap = new Bindable(); - private BeatmapManager beatmaps; + + [Resolved] + private BeatmapManager beatmaps { get; set; } private FilterControl filter; - private PlaylistList list; + private Playlist list; [BackgroundDependencyLoader] - private void load(OsuColour colours, Bindable beatmap, BeatmapManager beatmaps) + private void load(OsuColour colours, Bindable beatmap) { this.beatmap.BindTo(beatmap); - this.beatmaps = beatmaps; Children = new Drawable[] { @@ -53,24 +58,24 @@ namespace osu.Game.Overlays.Music Colour = colours.Gray3, RelativeSizeAxes = Axes.Both, }, - list = new PlaylistList + list = new Playlist { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 }, - Selected = itemSelected, + RequestSelection = itemSelected }, filter = new FilterControl { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - FilterChanged = search => list.Filter(search), + FilterChanged = criteria => list.Filter(criteria), Padding = new MarginPadding(10), }, }, }, }; - filter.Search.OnCommit = (sender, newText) => + filter.Search.OnCommit += (sender, newText) => { BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault(); @@ -82,6 +87,14 @@ namespace osu.Game.Overlays.Music }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + list.Items.BindTo(beatmapSets); + beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo, true); + } + protected override void PopIn() { filter.Search.HoldFocus = true; @@ -103,7 +116,7 @@ namespace osu.Game.Overlays.Music { if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1)) { - beatmap.Value?.Track?.Seek(0); + beatmap.Value?.Track.Seek(0); return; } @@ -111,10 +124,4 @@ namespace osu.Game.Overlays.Music beatmap.Value.Track.Restart(); } } - - //todo: placeholder - public enum PlaylistCollection - { - All - } } diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 3c0f6468bc..3a9a6261ba 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -4,15 +4,17 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Input.Bindings; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Framework.Threading; using osu.Game.Beatmaps; -using osu.Game.Input.Bindings; -using osu.Game.Overlays.OSD; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays @@ -20,12 +22,21 @@ namespace osu.Game.Overlays /// /// Handles playback of the global music track. /// - public class MusicController : Component, IKeyBindingHandler + public class MusicController : CompositeDrawable { [Resolved] private BeatmapManager beatmaps { get; set; } - public IBindableList BeatmapSets => beatmapSets; + public IBindableList BeatmapSets + { + get + { + if (LoadState < LoadState.Ready) + throw new InvalidOperationException($"{nameof(BeatmapSets)} should not be accessed before the music controller is loaded."); + + return beatmapSets; + } + } /// /// Point in time after which the current track will be restarted on triggering a "previous track" action. @@ -34,7 +45,10 @@ namespace osu.Game.Overlays private readonly BindableList beatmapSets = new BindableList(); - public bool IsUserPaused { get; private set; } + /// + /// Whether the user has requested the track to be paused. Use to determine whether the track is still playing. + /// + public bool UserPauseRequested { get; private set; } /// /// Fired when the global has changed. @@ -48,24 +62,33 @@ namespace osu.Game.Overlays [Resolved] private IBindable> mods { get; set; } - [Resolved(canBeNull: true)] - private OnScreenDisplay onScreenDisplay { get; set; } + [NotNull] + public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000)); + + private IBindable> managerUpdated; + private IBindable> managerRemoved; [BackgroundDependencyLoader] private void load() { - beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next())); - beatmaps.ItemAdded += handleBeatmapAdded; - beatmaps.ItemRemoved += handleBeatmapRemoved; - } + managerUpdated = beatmaps.ItemUpdated.GetBoundCopy(); + managerUpdated.BindValueChanged(beatmapUpdated); + managerRemoved = beatmaps.ItemRemoved.GetBoundCopy(); + managerRemoved.BindValueChanged(beatmapRemoved); - protected override void LoadComplete() - { + beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal, true).OrderBy(_ => RNG.Next())); + + // Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now. + // They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load(). beatmap.BindValueChanged(beatmapChanged, true); mods.BindValueChanged(_ => ResetTrackAdjustments(), true); - base.LoadComplete(); } + /// + /// Forcefully reload the current 's track from disk. + /// + public void ReloadCurrentTrack() => changeTrack(); + /// /// Change the position of a in the current playlist. /// @@ -78,15 +101,37 @@ namespace osu.Game.Overlays } /// - /// Returns whether the current beatmap track is playing. + /// Returns whether the beatmap track is playing. /// - public bool IsPlaying => current?.Track.IsRunning ?? false; + public bool IsPlaying => CurrentTrack.IsRunning; - private void handleBeatmapAdded(BeatmapSetInfo set) => - Schedule(() => beatmapSets.Add(set)); + /// + /// Returns whether the beatmap track is loaded. + /// + public bool TrackLoaded => CurrentTrack.TrackLoaded; - private void handleBeatmapRemoved(BeatmapSetInfo set) => - Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID)); + private void beatmapUpdated(ValueChangedEvent> weakSet) + { + if (weakSet.NewValue.TryGetTarget(out var set)) + { + Schedule(() => + { + beatmapSets.Remove(set); + beatmapSets.Add(set); + }); + } + } + + private void beatmapRemoved(ValueChangedEvent> weakSet) + { + if (weakSet.NewValue.TryGetTarget(out var set)) + { + Schedule(() => + { + beatmapSets.RemoveAll(s => s.ID == set.ID); + }); + } + } private ScheduledDelegate seekDelegate; @@ -96,33 +141,50 @@ namespace osu.Game.Overlays seekDelegate = Schedule(() => { if (!beatmap.Disabled) - current?.Track.Seek(position); + CurrentTrack.Seek(position); }); } + /// + /// Ensures music is playing, no matter what, unless the user has explicitly paused. + /// This means that if the current beatmap has a virtual track (see ) a new beatmap will be selected. + /// + public void EnsurePlayingSomething() + { + if (UserPauseRequested) return; + + if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending) + { + if (beatmap.Disabled) + return; + + NextTrack(); + } + else if (!IsPlaying) + { + Play(); + } + } + /// /// Start playing the current track (if not already playing). /// + /// Whether to restart the track from the beginning. + /// + /// Whether the request to play was issued by the user rather than internally. + /// Specifying true will ensure that other methods like + /// will resume music playback going forward. + /// /// Whether the operation was successful. - public bool Play(bool restart = false) + public bool Play(bool restart = false, bool requestedByUser = false) { - var track = current?.Track; - - IsUserPaused = false; - - if (track == null) - { - if (beatmap.Disabled) - return false; - - next(true); - return true; - } + if (requestedByUser) + UserPauseRequested = false; if (restart) - track.Restart(); + CurrentTrack.Restart(); else if (!IsPlaying) - track.Start(); + CurrentTrack.Start(); return true; } @@ -130,13 +192,16 @@ namespace osu.Game.Overlays /// /// Stop playing the current track and pause at the current position. /// - public void Stop() + /// + /// Whether the request to stop was issued by the user rather than internally. + /// Specifying true will ensure that other methods like + /// will not resume music playback until the next explicit call to . + /// + public void Stop(bool requestedByUser = false) { - var track = current?.Track; - - IsUserPaused = true; - if (track?.IsRunning == true) - track.Stop(); + UserPauseRequested |= requestedByUser; + if (CurrentTrack.IsRunning) + CurrentTrack.Stop(); } /// @@ -145,23 +210,35 @@ namespace osu.Game.Overlays /// Whether the operation was successful. public bool TogglePause() { - var track = current?.Track; - - if (track?.IsRunning == true) - Stop(); + if (CurrentTrack.IsRunning) + Stop(true); else - Play(); + Play(requestedByUser: true); return true; } /// - /// Play the previous track or restart the current track if it's current time below + /// Play the previous track or restart the current track if it's current time below . /// - /// The that indicate the decided action - public PreviousTrackResult PreviousTrack() + /// Invoked when the operation has been performed successfully. + public void PreviousTrack(Action onSuccess = null) => Schedule(() => { - var currentTrackPosition = current?.Track.CurrentTime; + PreviousTrackResult res = prev(); + if (res != PreviousTrackResult.None) + onSuccess?.Invoke(res); + }); + + /// + /// Play the previous track or restart the current track if it's current time below . + /// + /// The that indicate the decided action. + private PreviousTrackResult prev() + { + if (beatmap.Disabled) + return PreviousTrackResult.None; + + var currentTrackPosition = CurrentTrack.CurrentTime; if (currentTrackPosition >= restart_cutoff_point) { @@ -175,10 +252,8 @@ namespace osu.Game.Overlays if (playable != null) { - if (beatmap is Bindable working) - working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); - beatmap.Value.Track.Restart(); - + changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value)); + restartTrack(); return PreviousTrackResult.Previous; } @@ -188,39 +263,62 @@ namespace osu.Game.Overlays /// /// Play the next random or playlist track. /// - /// Whether the operation was successful. - public bool NextTrack() => next(); - - private bool next(bool instant = false) + /// Invoked when the operation has been performed successfully. + /// A of the operation. + public void NextTrack(Action onSuccess = null) => Schedule(() => { - if (!instant) - queuedDirection = TrackChangeDirection.Next; + bool res = next(); + if (res) + onSuccess?.Invoke(); + }); - var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? BeatmapSets.FirstOrDefault(); + private bool next() + { + if (beatmap.Disabled) + return false; + + queuedDirection = TrackChangeDirection.Next; + + var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).ElementAtOrDefault(1) ?? BeatmapSets.FirstOrDefault(); if (playable != null) { - if (beatmap is Bindable working) - working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); - beatmap.Value.Track.Restart(); + changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value)); + restartTrack(); return true; } return false; } + private void restartTrack() + { + // if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase). + // we probably want to move this to a central method for switching to a new working beatmap in the future. + Schedule(() => CurrentTrack.Restart()); + } + private WorkingBeatmap current; private TrackChangeDirection? queuedDirection; - private void beatmapChanged(ValueChangedEvent beatmap) + private void beatmapChanged(ValueChangedEvent beatmap) => changeBeatmap(beatmap.NewValue); + + private void changeBeatmap(WorkingBeatmap newWorking) { + // This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order + // (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly). + if (newWorking == current) + return; + + var lastWorking = current; + TrackChangeDirection direction = TrackChangeDirection.None; + bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false; + if (current != null) { - bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false; - if (audioEquals) direction = TrackChangeDirection.None; else if (queuedDirection.HasValue) @@ -230,20 +328,76 @@ namespace osu.Game.Overlays } else { - //figure out the best direction based on order in playlist. + // figure out the best direction based on order in playlist. var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); - var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count(); + var next = newWorking == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != newWorking.BeatmapSetInfo?.ID).Count(); direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next; } } - current = beatmap.NewValue; + current = newWorking; + + if (!audioEquals || CurrentTrack.IsDummyDevice) + { + changeTrack(); + } + else + { + // transfer still valid track to new working beatmap + current.TransferTrack(lastWorking.Track); + } + TrackChanged?.Invoke(current, direction); ResetTrackAdjustments(); queuedDirection = null; + + // this will be a noop if coming from the beatmapChanged event. + // the exception is local operations like next/prev, where we want to complete loading the track before sending out a change. + if (beatmap.Value != current && beatmap is Bindable working) + working.Value = current; + } + + private void changeTrack() + { + var lastTrack = CurrentTrack; + + var queuedTrack = new DrawableTrack(current.LoadTrack()); + queuedTrack.Completed += () => onTrackCompleted(current); + + CurrentTrack = queuedTrack; + + // At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now. + // CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required, + // but the mutation of the hierarchy is scheduled to avoid exceptions. + Schedule(() => + { + lastTrack.VolumeTo(0, 500, Easing.Out).Expire(); + + if (queuedTrack == CurrentTrack) + { + AddInternal(queuedTrack); + queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out); + } + else + { + // If the track has changed since the call to changeTrack, it is safe to dispose the + // queued track rather than consume it. + queuedTrack.Dispose(); + } + }); + } + + private void onTrackCompleted(WorkingBeatmap workingBeatmap) + { + // the source of track completion is the audio thread, so the beatmap may have changed before firing. + if (current != workingBeatmap) + return; + + if (!CurrentTrack.Looping && !beatmap.Disabled) + NextTrack(); } private bool allowRateAdjustments; @@ -264,75 +418,20 @@ namespace osu.Game.Overlays } } + /// + /// Resets the speed adjustments currently applied on and applies the mod adjustments if is true. + /// + /// + /// Does not reset speed adjustments applied directly to the beatmap track. + /// public void ResetTrackAdjustments() { - var track = current?.Track; - if (track == null) - return; - - track.ResetSpeedAdjustments(); + CurrentTrack.ResetSpeedAdjustments(); if (allowRateAdjustments) { foreach (var mod in mods.Value.OfType()) - mod.ApplyToTrack(track); - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (beatmaps != null) - { - beatmaps.ItemAdded -= handleBeatmapAdded; - beatmaps.ItemRemoved -= handleBeatmapRemoved; - } - } - - public bool OnPressed(GlobalAction action) - { - if (beatmap.Disabled) - return false; - - switch (action) - { - case GlobalAction.MusicPlay: - if (TogglePause()) - onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track")); - return true; - - case GlobalAction.MusicNext: - if (NextTrack()) - onScreenDisplay?.Display(new MusicControllerToast("Next track")); - - return true; - - case GlobalAction.MusicPrev: - switch (PreviousTrack()) - { - case PreviousTrackResult.Restart: - onScreenDisplay?.Display(new MusicControllerToast("Restart track")); - break; - - case PreviousTrackResult.Previous: - onScreenDisplay?.Display(new MusicControllerToast("Previous track")); - break; - } - - return true; - } - - return false; - } - - public bool OnReleased(GlobalAction action) => false; - - public class MusicControllerToast : Toast - { - public MusicControllerToast(string action) - : base("Music Playback", action, string.Empty) - { + mod.ApplyToTrack(CurrentTrack); } } } diff --git a/osu.Game/Overlays/News/Displays/ArticleListing.cs b/osu.Game/Overlays/News/Displays/ArticleListing.cs new file mode 100644 index 0000000000..b49326a1f1 --- /dev/null +++ b/osu.Game/Overlays/News/Displays/ArticleListing.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.API.Requests.Responses; +using osuTK; + +namespace osu.Game.Overlays.News.Displays +{ + /// + /// Lists articles in a vertical flow for a specified year. + /// + public class ArticleListing : CompositeDrawable + { + public Action SidebarMetadataUpdated; + + [Resolved] + private IAPIProvider api { get; set; } + + private FillFlowContainer content; + private ShowMoreButton showMore; + + private GetNewsRequest request; + private Cursor lastCursor; + + private readonly int? year; + + /// + /// Instantiate a listing for the specified year. + /// + /// The year to load articles from. If null, will show the most recent articles. + public ArticleListing(int? year = null) + { + this.year = year; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Padding = new MarginPadding + { + Vertical = 20, + Left = 30, + Right = 50 + }; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + content = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10) + }, + showMore = new ShowMoreButton + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Margin = new MarginPadding + { + Top = 15 + }, + Action = performFetch, + Alpha = 0 + } + } + }; + + performFetch(); + } + + private void performFetch() + { + request?.Cancel(); + + request = new GetNewsRequest(year, lastCursor); + request.Success += response => Schedule(() => onSuccess(response)); + api.PerformAsync(request); + } + + private CancellationTokenSource cancellationToken; + + private void onSuccess(GetNewsResponse response) + { + cancellationToken?.Cancel(); + + // only needs to be updated on the initial load, as the content won't change during pagination. + if (lastCursor == null) + SidebarMetadataUpdated?.Invoke(response.SidebarMetadata); + + // store cursor for next pagination request. + lastCursor = response.Cursor; + + LoadComponentsAsync(response.NewsPosts.Select(p => new NewsCard(p)).ToList(), loaded => + { + content.AddRange(loaded); + + showMore.IsLoading = false; + showMore.Alpha = response.Cursor != null ? 1 : 0; + }, (cancellationToken = new CancellationTokenSource()).Token); + } + + protected override void Dispose(bool isDisposing) + { + request?.Cancel(); + cancellationToken?.Cancel(); + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/News/NewsArticleCover.cs b/osu.Game/Overlays/News/NewsArticleCover.cs deleted file mode 100644 index f61b30b381..0000000000 --- a/osu.Game/Overlays/News/NewsArticleCover.cs +++ /dev/null @@ -1,174 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osuTK.Graphics; - -namespace osu.Game.Overlays.News -{ - public class NewsArticleCover : Container - { - private const int hover_duration = 300; - - private readonly Box gradient; - - public NewsArticleCover(ArticleInfo info) - { - RelativeSizeAxes = Axes.X; - Masking = true; - CornerRadius = 4; - - NewsBackground bg; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.1f)) - }, - new DelayedLoadWrapper(bg = new NewsBackground(info.CoverUrl) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fill, - Alpha = 0 - }) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - }, - gradient = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.7f)), - Alpha = 0 - }, - new DateContainer(info.Time) - { - Margin = new MarginPadding - { - Right = 20, - Top = 20, - } - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding - { - Left = 25, - Bottom = 50, - }, - Font = OsuFont.GetFont(Typeface.Exo, 24, FontWeight.Bold), - Text = info.Title, - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding - { - Left = 25, - Bottom = 30, - }, - Font = OsuFont.GetFont(Typeface.Exo, 16, FontWeight.Bold), - Text = "by " + info.Author - } - }; - - bg.OnLoadComplete += d => d.FadeIn(250, Easing.In); - } - - protected override bool OnHover(HoverEvent e) - { - gradient.FadeIn(hover_duration, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - base.OnHoverLost(e); - gradient.FadeOut(hover_duration, Easing.OutQuint); - } - - [LongRunningLoad] - private class NewsBackground : Sprite - { - private readonly string url; - - public NewsBackground(string coverUrl) - { - url = coverUrl ?? "Headers/news"; - } - - [BackgroundDependencyLoader] - private void load(LargeTextureStore store) - { - Texture = store.Get(url); - } - } - - private class DateContainer : Container, IHasTooltip - { - private readonly DateTime date; - - public DateContainer(DateTime date) - { - this.date = date; - - Anchor = Anchor.TopRight; - Origin = Anchor.TopRight; - Masking = true; - CornerRadius = 4; - AutoSizeAxes = Axes.Both; - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(Typeface.Exo, 12, FontWeight.Black, false, false), - Text = date.ToString("d MMM yyy").ToUpper(), - Margin = new MarginPadding - { - Vertical = 4, - Horizontal = 8, - } - } - }; - } - - public string TooltipText => date.ToString("dddd dd MMMM yyyy hh:mm:ss UTCz").ToUpper(); - } - - //fake API data struct to use for now as a skeleton for data, as there is no API struct for news article info for now - public class ArticleInfo - { - public string Title { get; set; } - public string CoverUrl { get; set; } - public DateTime Time { get; set; } - public string Author { get; set; } - } - } -} diff --git a/osu.Game/Overlays/News/NewsCard.cs b/osu.Game/Overlays/News/NewsCard.cs new file mode 100644 index 0000000000..599b45fa78 --- /dev/null +++ b/osu.Game/Overlays/News/NewsCard.cs @@ -0,0 +1,165 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Platform; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API.Requests.Responses; + +namespace osu.Game.Overlays.News +{ + public class NewsCard : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { background }; + + private readonly APINewsPost post; + + private Box background; + private TextFlowContainer main; + + public NewsCard(APINewsPost post) + { + this.post = post; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + CornerRadius = 6; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, GameHost host) + { + if (post.Slug != null) + { + TooltipText = "view in browser"; + Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug); + } + + NewsPostBackground bg; + AddRange(new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + Height = 160, + Masking = true, + CornerRadius = 6, + Children = new Drawable[] + { + new DelayedLoadWrapper(bg = new NewsPostBackground(post.FirstImage) + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fill, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0 + }) + { + RelativeSizeAxes = Axes.Both + }, + new DateContainer(post.PublishedAt) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding + { + Top = 10, + Right = 15 + } + } + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Horizontal = 15, + Vertical = 10 + }, + Child = main = new TextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + } + } + }); + + IdleColour = colourProvider.Background4; + HoverColour = colourProvider.Background3; + + bg.OnLoadComplete += d => d.FadeIn(250, Easing.In); + + main.AddParagraph(post.Title, t => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold)); + main.AddParagraph(post.Preview, t => t.Font = OsuFont.GetFont(size: 12)); // Should use sans-serif font + main.AddParagraph("by ", t => t.Font = OsuFont.GetFont(size: 12)); + main.AddText(post.Author, t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)); + } + + private class DateContainer : CircularContainer, IHasCustomTooltip + { + public ITooltip GetCustomTooltip() => new DateTooltip(); + + public object TooltipContent => date; + + private readonly DateTimeOffset date; + + public DateContainer(DateTimeOffset date) + { + this.date = date; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + Masking = true; + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6.Opacity(0.5f) + }, + new OsuSpriteText + { + Text = date.ToString("d MMM yyyy").ToUpper(), + Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), + Margin = new MarginPadding + { + Horizontal = 20, + Vertical = 5 + } + } + }; + } + + protected override bool OnClick(ClickEvent e) => true; // Protects the NewsCard from clicks while hovering DateContainer + } + } +} diff --git a/osu.Game/Overlays/News/NewsContent.cs b/osu.Game/Overlays/News/NewsContent.cs deleted file mode 100644 index 5ff210f9f5..0000000000 --- a/osu.Game/Overlays/News/NewsContent.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; - -namespace osu.Game.Overlays.News -{ - public abstract class NewsContent : FillFlowContainer - { - protected NewsContent() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Direction = FillDirection.Vertical; - Padding = new MarginPadding { Bottom = 100, Top = 20, Horizontal = 50 }; - } - } -} diff --git a/osu.Game/Overlays/News/NewsHeader.cs b/osu.Game/Overlays/News/NewsHeader.cs index fc88c86df2..94bfd62c32 100644 --- a/osu.Game/Overlays/News/NewsHeader.cs +++ b/osu.Game/Overlays/News/NewsHeader.cs @@ -1,14 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; +using System; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using System; namespace osu.Game.Overlays.News { @@ -16,92 +11,59 @@ namespace osu.Game.Overlays.News { private const string front_page_string = "frontpage"; - private NewsHeaderTitle title; - - public readonly Bindable Current = new Bindable(null); - public Action ShowFrontPage; + private readonly Bindable article = new Bindable(null); + public NewsHeader() { - BreadcrumbControl.AddItem(front_page_string); + TabControl.AddItem(front_page_string); - BreadcrumbControl.Current.ValueChanged += e => + article.BindValueChanged(onArticleChanged, true); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(e => { if (e.NewValue == front_page_string) ShowFrontPage?.Invoke(); - }; - - Current.ValueChanged += showPost; + }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - BreadcrumbControl.AccentColour = colours.Violet; - TitleBackgroundColour = colours.GreyVioletDarker; - ControlBackgroundColour = colours.GreyVioletDark; - } + public void SetFrontPage() => article.Value = null; - private void showPost(ValueChangedEvent e) + public void SetArticle(string slug) => article.Value = slug; + + private void onArticleChanged(ValueChangedEvent e) { if (e.OldValue != null) - BreadcrumbControl.RemoveItem(e.OldValue); + TabControl.RemoveItem(e.OldValue); if (e.NewValue != null) { - BreadcrumbControl.AddItem(e.NewValue); - BreadcrumbControl.Current.Value = e.NewValue; - - title.IsReadingPost = true; + TabControl.AddItem(e.NewValue); + Current.Value = e.NewValue; } else { - BreadcrumbControl.Current.Value = front_page_string; - title.IsReadingPost = false; + Current.Value = front_page_string; } } - protected override Drawable CreateBackground() => new NewsHeaderBackground(); + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news"); - protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle(); + protected override OverlayTitle CreateTitle() => new NewsHeaderTitle(); - private class NewsHeaderBackground : Sprite + private class NewsHeaderTitle : OverlayTitle { - public NewsHeaderBackground() - { - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fill; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures) - { - Texture = textures.Get(@"Headers/news"); - } - } - - private class NewsHeaderTitle : ScreenTitle - { - private const string post_string = "post"; - - public bool IsReadingPost - { - set => Section = value ? post_string : front_page_string; - } - public NewsHeaderTitle() { Title = "news"; - IsReadingPost = false; - } - - protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/news"); - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - AccentColour = colours.Violet; + Description = "get up-to-date on community happenings"; + IconTexture = "Icons/Hexacons/news"; } } } diff --git a/osu.Game/Overlays/News/NewsPostBackground.cs b/osu.Game/Overlays/News/NewsPostBackground.cs new file mode 100644 index 0000000000..386ef7f669 --- /dev/null +++ b/osu.Game/Overlays/News/NewsPostBackground.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Overlays.News +{ + [LongRunningLoad] + public class NewsPostBackground : Sprite + { + private readonly string sourceUrl; + + public NewsPostBackground(string sourceUrl) + { + this.sourceUrl = sourceUrl; + } + + [BackgroundDependencyLoader] + private void load(LargeTextureStore store) + { + Texture = store.Get(createUrl(sourceUrl)); + } + + private string createUrl(string source) + { + if (string.IsNullOrEmpty(source)) + return "Headers/news"; + + if (source.StartsWith('/')) + return "https://osu.ppy.sh" + source; + + return source; + } + } +} diff --git a/osu.Game/Overlays/News/Sidebar/MonthSection.cs b/osu.Game/Overlays/News/Sidebar/MonthSection.cs new file mode 100644 index 0000000000..b300a755f9 --- /dev/null +++ b/osu.Game/Overlays/News/Sidebar/MonthSection.cs @@ -0,0 +1,179 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Graphics.Containers; +using osuTK; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; +using System.Linq; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using System.Diagnostics; +using osu.Framework.Platform; + +namespace osu.Game.Overlays.News.Sidebar +{ + public class MonthSection : CompositeDrawable + { + private const int animation_duration = 250; + + public readonly BindableBool Expanded = new BindableBool(); + + public MonthSection(int month, int year, IEnumerable posts) + { + Debug.Assert(posts.All(p => p.PublishedAt.Month == month && p.PublishedAt.Year == year)); + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new DropdownHeader(month, year) + { + Expanded = { BindTarget = Expanded } + }, + new PostsContainer + { + Expanded = { BindTarget = Expanded }, + Children = posts.Select(p => new PostButton(p)).ToArray() + } + } + }; + } + + private class DropdownHeader : OsuClickableContainer + { + public readonly BindableBool Expanded = new BindableBool(); + + private readonly SpriteIcon icon; + + public DropdownHeader(int month, int year) + { + var date = new DateTime(year, month, 1); + + RelativeSizeAxes = Axes.X; + Height = 15; + Action = Expanded.Toggle; + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = date.ToString("MMM yyyy") + }, + icon = new SpriteIcon + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Size = new Vector2(10), + Icon = FontAwesome.Solid.ChevronDown + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Expanded.BindValueChanged(open => + { + icon.Scale = new Vector2(1, open.NewValue ? -1 : 1); + }, true); + } + } + + private class PostButton : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { text }; + + private readonly TextFlowContainer text; + private readonly APINewsPost post; + + public PostButton(APINewsPost post) + { + this.post = post; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Child = text = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = post.Title + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider overlayColours, GameHost host) + { + IdleColour = overlayColours.Light2; + HoverColour = overlayColours.Light1; + + TooltipText = "view in browser"; + Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug); + } + } + + private class PostsContainer : Container + { + public readonly BindableBool Expanded = new BindableBool(); + + protected override Container Content { get; } + + public PostsContainer() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + AutoSizeDuration = animation_duration; + AutoSizeEasing = Easing.Out; + InternalChild = Content = new FillFlowContainer + { + Margin = new MarginPadding { Top = 5 }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Alpha = 0 + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Expanded.BindValueChanged(updateState, true); + } + + private void updateState(ValueChangedEvent expanded) + { + ClearTransforms(true); + + if (expanded.NewValue) + { + AutoSizeAxes = Axes.Y; + Content.FadeIn(animation_duration, Easing.OutQuint); + } + else + { + AutoSizeAxes = Axes.None; + this.ResizeHeightTo(0, animation_duration, Easing.OutQuint); + + Content.FadeOut(animation_duration, Easing.OutQuint); + } + } + } + } +} diff --git a/osu.Game/Overlays/News/Sidebar/NewsSidebar.cs b/osu.Game/Overlays/News/Sidebar/NewsSidebar.cs new file mode 100644 index 0000000000..9e397e78c8 --- /dev/null +++ b/osu.Game/Overlays/News/Sidebar/NewsSidebar.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Online.API.Requests.Responses; +using osu.Framework.Graphics.Shapes; +using osuTK; +using System.Linq; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Overlays.News.Sidebar +{ + public class NewsSidebar : CompositeDrawable + { + [Cached] + public readonly Bindable Metadata = new Bindable(); + + private FillFlowContainer monthsFlow; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.Y; + Width = 250; + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4 + }, + new Box + { + RelativeSizeAxes = Axes.Y, + Width = OsuScrollContainer.SCROLL_BAR_HEIGHT, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = colourProvider.Background3, + Alpha = 0.5f + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = -3 }, // Compensate for scrollbar margin + Child = new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Right = 3 }, // Addeded 3px back + Child = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Vertical = 20, + Left = 50, + Right = 30 + }, + Child = new FillFlowContainer + { + Direction = FillDirection.Vertical, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 20), + Children = new Drawable[] + { + new YearsPanel(), + monthsFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10) + } + } + } + } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Metadata.BindValueChanged(onMetadataChanged, true); + } + + private void onMetadataChanged(ValueChangedEvent metadata) + { + monthsFlow.Clear(); + + if (metadata.NewValue == null) + return; + + var allPosts = metadata.NewValue.NewsPosts; + + if (allPosts?.Any() != true) + return; + + var lookup = metadata.NewValue.NewsPosts.ToLookup(post => post.PublishedAt.Month); + + var keys = lookup.Select(kvp => kvp.Key); + var sortedKeys = keys.OrderByDescending(k => k).ToList(); + + var year = metadata.NewValue.CurrentYear; + + for (int i = 0; i < sortedKeys.Count; i++) + { + var month = sortedKeys[i]; + var posts = lookup[month]; + + monthsFlow.Add(new MonthSection(month, year, posts) + { + Expanded = { Value = i == 0 } + }); + } + } + } +} diff --git a/osu.Game/Overlays/News/Sidebar/YearsPanel.cs b/osu.Game/Overlays/News/Sidebar/YearsPanel.cs new file mode 100644 index 0000000000..b07c9924b9 --- /dev/null +++ b/osu.Game/Overlays/News/Sidebar/YearsPanel.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API.Requests.Responses; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.News.Sidebar +{ + public class YearsPanel : CompositeDrawable + { + private readonly Bindable metadata = new Bindable(); + + private FillFlowContainer yearsFlow; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider overlayColours, Bindable metadata) + { + this.metadata.BindTo(metadata); + + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + Masking = true; + CornerRadius = 6; + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = overlayColours.Background3 + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(5), + Child = yearsFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 5) + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + metadata.BindValueChanged(_ => recreateDrawables(), true); + } + + private void recreateDrawables() + { + yearsFlow.Clear(); + + if (metadata.Value == null) + { + Hide(); + return; + } + + var currentYear = metadata.Value.CurrentYear; + + foreach (var y in metadata.Value.Years) + yearsFlow.Add(new YearButton(y, y == currentYear)); + + Show(); + } + + public class YearButton : OsuHoverContainer + { + public int Year { get; } + + [Resolved(canBeNull: true)] + private NewsOverlay overlay { get; set; } + + private readonly bool isCurrent; + + public YearButton(int year, bool isCurrent) + { + Year = year; + this.isCurrent = isCurrent; + + RelativeSizeAxes = Axes.X; + Width = 0.25f; + Height = 15; + + Child = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 12, weight: isCurrent ? FontWeight.SemiBold : FontWeight.Medium), + Text = year.ToString() + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = isCurrent ? Color4.White : colourProvider.Light2; + HoverColour = isCurrent ? Color4.White : colourProvider.Light1; + Action = () => + { + if (!isCurrent) + overlay?.ShowYear(Year); + }; + } + } + } +} diff --git a/osu.Game/Overlays/NewsOverlay.cs b/osu.Game/Overlays/NewsOverlay.cs index e7471cb21d..dd6de40ecb 100644 --- a/osu.Game/Overlays/NewsOverlay.cs +++ b/osu.Game/Overlays/NewsOverlay.cs @@ -1,83 +1,167 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Threading; -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Overlays.News; +using osu.Game.Overlays.News.Displays; +using osu.Game.Overlays.News.Sidebar; namespace osu.Game.Overlays { - public class NewsOverlay : FullscreenOverlay + public class NewsOverlay : OnlineOverlay { - private NewsHeader header; + private readonly Bindable article = new Bindable(null); - private Container content; + private readonly Container sidebarContainer; + private readonly NewsSidebar sidebar; - public readonly Bindable Current = new Bindable(null); + private readonly Container content; - [BackgroundDependencyLoader] - private void load(OsuColour colours) + private CancellationTokenSource cancellationToken; + + private bool displayUpdateRequired = true; + + public NewsOverlay() + : base(OverlayColourScheme.Purple, false) { - Children = new Drawable[] + Child = new GridContainer { - new Box + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + RowDimensions = new[] { - RelativeSizeAxes = Axes.Both, - Colour = colours.PurpleDarkAlternative + new Dimension(GridSizeMode.AutoSize) }, - new OsuScrollContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - Child = new FillFlowContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + sidebarContainer = new Container { - header = new NewsHeader - { - ShowFrontPage = ShowFrontPage - }, - content = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } + AutoSizeAxes = Axes.X, + Child = sidebar = new NewsSidebar() }, - }, - }, + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + } }; - - header.Current.BindTo(Current); - Current.TriggerChange(); } - private CancellationTokenSource loadContentCancellation; - - protected void LoadAndShowContent(NewsContent newContent) + protected override void LoadComplete() { - content.FadeTo(0.2f, 300, Easing.OutQuint); + base.LoadComplete(); - loadContentCancellation?.Cancel(); + // should not be run until first pop-in to avoid requesting data before user views. + article.BindValueChanged(onArticleChanged); + } - LoadComponentAsync(newContent, c => + protected override NewsHeader CreateHeader() => new NewsHeader { ShowFrontPage = ShowFrontPage }; + + protected override void PopIn() + { + base.PopIn(); + + if (displayUpdateRequired) { - content.Child = c; - content.FadeIn(300, Easing.OutQuint); - }, (loadContentCancellation = new CancellationTokenSource()).Token); + article.TriggerChange(); + displayUpdateRequired = false; + } + } + + protected override void PopOutComplete() + { + base.PopOutComplete(); + displayUpdateRequired = true; } public void ShowFrontPage() { - Current.Value = null; + article.Value = null; Show(); } + + public void ShowYear(int year) + { + loadFrontPage(year); + Show(); + } + + public void ShowArticle(string slug) + { + article.Value = slug; + Show(); + } + + protected void LoadDisplay(Drawable display) + { + ScrollFlow.ScrollToStart(); + LoadComponentAsync(display, loaded => content.Child = loaded, (cancellationToken = new CancellationTokenSource()).Token); + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + sidebarContainer.Height = DrawHeight; + sidebarContainer.Y = Math.Clamp(ScrollFlow.Current - Header.DrawHeight, 0, Math.Max(ScrollFlow.ScrollContent.DrawHeight - DrawHeight - Header.DrawHeight, 0)); + } + + private void onArticleChanged(ValueChangedEvent article) + { + if (article.NewValue == null) + loadFrontPage(); + else + loadArticle(article.NewValue); + } + + private void loadFrontPage(int? year = null) + { + beginLoading(); + + Header.SetFrontPage(); + + var page = new ArticleListing(year); + page.SidebarMetadataUpdated += metadata => Schedule(() => + { + sidebar.Metadata.Value = metadata; + Loading.Hide(); + }); + LoadDisplay(page); + } + + private void loadArticle(string article) + { + beginLoading(); + + Header.SetArticle(article); + + // Temporary, should be handled by ArticleDisplay later + LoadDisplay(Empty()); + Loading.Hide(); + } + + private void beginLoading() + { + cancellationToken?.Cancel(); + Loading.Show(); + } + + protected override void Dispose(bool isDisposing) + { + cancellationToken?.Cancel(); + base.Dispose(isDisposing); + } } } diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 41160d10ec..b26e17b34c 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -6,18 +6,24 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Notifications; -using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Localisation; using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Localisation; namespace osu.Game.Overlays { - public class NotificationOverlay : OsuFocusedOverlayContainer + public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { + public string IconTexture => "Icons/Hexacons/notification"; + public LocalisableString Title => NotificationsStrings.HeaderTitle; + public LocalisableString Description => NotificationsStrings.HeaderDescription; + private const float width = 320; public const float TRANSITION_LENGTH = 600; @@ -40,8 +46,7 @@ namespace osu.Game.Overlays new Box { RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.6f + Colour = OsuColour.Gray(0.05f), }, new OsuScrollContainer { diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 2dc6b39a92..d1a97c74b2 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -3,6 +3,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -40,6 +42,11 @@ namespace osu.Game.Overlays.Notifications /// public virtual bool DisplayOnTop => true; + private Sample samplePopIn; + private Sample samplePopOut; + protected virtual string PopInSampleName => "UI/notification-pop-in"; + protected virtual string PopOutSampleName => "UI/overlay-pop-out"; // TODO: replace with a unique sample? + protected NotificationLight Light; private readonly CloseButton closeButton; protected Container IconContent; @@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Notifications closeButton = new CloseButton { Alpha = 0, - Action = Close, + Action = () => Close(), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding @@ -120,6 +127,13 @@ namespace osu.Game.Overlays.Notifications }); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + samplePopIn = audio.Samples.Get(PopInSampleName); + samplePopOut = audio.Samples.Get(PopOutSampleName); + } + protected override bool OnHover(HoverEvent e) { closeButton.FadeIn(75); @@ -143,6 +157,9 @@ namespace osu.Game.Overlays.Notifications protected override void LoadComplete() { base.LoadComplete(); + + samplePopIn?.Play(); + this.FadeInFromZero(200); NotificationContent.MoveToX(DrawSize.X); NotificationContent.MoveToX(0, 500, Easing.OutQuint); @@ -150,12 +167,15 @@ namespace osu.Game.Overlays.Notifications public bool WasClosed; - public virtual void Close() + public virtual void Close(bool playSound = true) { if (WasClosed) return; WasClosed = true; + if (playSound) + samplePopOut?.Play(); + Closed?.Invoke(); this.FadeOut(100); Expire(); diff --git a/osu.Game/Overlays/Notifications/NotificationSection.cs b/osu.Game/Overlays/Notifications/NotificationSection.cs index 17a2d4cf9f..2316199049 100644 --- a/osu.Game/Overlays/Notifications/NotificationSection.cs +++ b/osu.Game/Overlays/Notifications/NotificationSection.cs @@ -8,10 +8,11 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; -using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Notifications { @@ -37,7 +38,7 @@ namespace osu.Game.Overlays.Notifications public NotificationSection(string title, string clearButtonText) { - this.clearButtonText = clearButtonText; + this.clearButtonText = clearButtonText.ToUpperInvariant(); titleText = title; } @@ -84,13 +85,13 @@ namespace osu.Game.Overlays.Notifications new OsuSpriteText { Text = titleText.ToUpperInvariant(), - Font = OsuFont.GetFont(weight: FontWeight.Black) + Font = OsuFont.GetFont(weight: FontWeight.Bold) }, countDrawable = new OsuSpriteText { Text = "3", Colour = colours.Yellow, - Font = OsuFont.GetFont(weight: FontWeight.Black) + Font = OsuFont.GetFont(weight: FontWeight.Bold) }, } }, @@ -109,14 +110,32 @@ namespace osu.Game.Overlays.Notifications private void clearAll() { - notifications.Children.ForEach(c => c.Close()); + bool first = true; + notifications.Children.ForEach(c => + { + c.Close(first); + first = false; + }); } protected override void Update() { base.Update(); - countDrawable.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString(); + countDrawable.Text = getVisibleCount().ToString(); + } + + private int getVisibleCount() + { + int count = 0; + + foreach (var c in notifications) + { + if (c.Alpha > 0.99f) + count++; + } + + return count; } private class ClearAllButton : OsuClickableContainer @@ -133,10 +152,10 @@ namespace osu.Game.Overlays.Notifications }; } - public string Text + public LocalisableString Text { get => text.Text; - set => text.Text = value.ToUpperInvariant(); + set => text.Text = value; } } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 99836705c4..703c14af2b 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Notifications { base.LoadComplete(); - //we may have received changes before we were displayed. + // we may have received changes before we were displayed. updateState(); } @@ -150,12 +150,12 @@ namespace osu.Game.Overlays.Notifications colourCancelled = colours.Red; } - public override void Close() + public override void Close(bool playSound = true) { switch (State) { case ProgressNotificationState.Cancelled: - base.Close(); + base.Close(playSound); break; case ProgressNotificationState.Active: diff --git a/osu.Game/Overlays/Notifications/SimpleErrorNotification.cs b/osu.Game/Overlays/Notifications/SimpleErrorNotification.cs new file mode 100644 index 0000000000..13c9c5a02d --- /dev/null +++ b/osu.Game/Overlays/Notifications/SimpleErrorNotification.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Overlays.Notifications +{ + public class SimpleErrorNotification : SimpleNotification + { + protected override string PopInSampleName => "UI/error-notification-pop-in"; + + public SimpleErrorNotification() + { + Icon = FontAwesome.Solid.Bomb; + } + } +} diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index a8ba7fa427..f88be91c01 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -19,14 +19,19 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Overlays.Music; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays { - public class NowPlayingOverlay : OsuFocusedOverlayContainer + public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent { + public string IconTexture => "Icons/Hexacons/music"; + public LocalisableString Title => NowPlayingStrings.HeaderTitle; + public LocalisableString Description => NowPlayingStrings.HeaderDescription; + private const float player_height = 130; private const float transition_length = 800; private const float progress_height = 10; @@ -47,6 +52,9 @@ namespace osu.Game.Overlays private Container dragContainer; private Container playerContainer; + protected override string PopInSampleName => "UI/now-playing-pop-in"; + protected override string PopOutSampleName => "UI/now-playing-pop-out"; + /// /// Provide a source for the toolbar height. /// @@ -58,6 +66,9 @@ namespace osu.Game.Overlays [Resolved] private Bindable beatmap { get; set; } + [Resolved] + private OsuColour colours { get; set; } + public NowPlayingOverlay() { Width = 400; @@ -65,7 +76,7 @@ namespace osu.Game.Overlays } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { Children = new Drawable[] { @@ -77,11 +88,6 @@ namespace osu.Game.Overlays AutoSizeAxes = Axes.Y, Children = new Drawable[] { - playlist = new PlaylistOverlay - { - RelativeSizeAxes = Axes.X, - Y = player_height + 10, - }, playerContainer = new Container { RelativeSizeAxes = Axes.X, @@ -164,7 +170,7 @@ namespace osu.Game.Overlays Anchor = Anchor.CentreRight, Position = new Vector2(-bottom_black_area_height / 2, 0), Icon = FontAwesome.Solid.Bars, - Action = () => playlist.ToggleVisibility(), + Action = togglePlaylist }, } }, @@ -182,8 +188,31 @@ namespace osu.Game.Overlays } } }; + } - playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); + private void togglePlaylist() + { + if (playlist == null) + { + LoadComponentAsync(playlist = new PlaylistOverlay + { + RelativeSizeAxes = Axes.X, + Y = player_height + 10, + }, _ => + { + dragContainer.Add(playlist); + + playlist.BeatmapSets.BindTo(musicController.BeatmapSets); + playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true); + + togglePlaylist(); + }); + + return; + } + + if (!beatmap.Disabled) + playlist.ToggleVisibility(); } protected override void LoadComplete() @@ -230,9 +259,9 @@ namespace osu.Game.Overlays pendingBeatmapSwitch = null; } - var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null; + var track = musicController.CurrentTrack; - if (track?.IsDummyDevice == false) + if (!track.IsDummyDevice) { progressBar.EndTime = track.Length; progressBar.CurrentTime = track.CurrentTime; @@ -257,7 +286,7 @@ namespace osu.Game.Overlays // todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync() Task.Run(() => { - if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists + if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists { title.Text = @"Nothing to play"; artist.Text = @"Nothing to play"; @@ -265,8 +294,8 @@ namespace osu.Game.Overlays else { BeatmapMetadata metadata = beatmap.Metadata; - title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)); - artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)); + title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title); + artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); } }); @@ -298,9 +327,8 @@ namespace osu.Game.Overlays private void beatmapDisabledChanged(bool disabled) { if (disabled) - playlist.Hide(); + playlist?.Hide(); - playButton.Enabled.Value = !disabled; prevButton.Enabled.Value = !disabled; nextButton.Enabled.Value = !disabled; playlistButton.Enabled.Value = !disabled; @@ -385,7 +413,7 @@ namespace osu.Game.Overlays return true; } - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) { Vector2 change = e.MousePosition - e.MouseDownPosition; @@ -393,18 +421,22 @@ namespace osu.Game.Overlays change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.7f) / change.Length; this.MoveTo(change); - return true; } - protected override bool OnDragEnd(DragEndEvent e) + protected override void OnDragEnd(DragEndEvent e) { this.MoveTo(Vector2.Zero, 800, Easing.OutElastic); - return base.OnDragEnd(e); + base.OnDragEnd(e); } } private class HoverableProgressBar : ProgressBar { + public HoverableProgressBar() + : base(true) + { + } + protected override bool OnHover(HoverEvent e) { this.ResizeHeightTo(progress_height, 500, Easing.OutQuint); diff --git a/osu.Game/Overlays/OSD/Toast.cs b/osu.Game/Overlays/OSD/Toast.cs index 46c53ec409..4a6316df3f 100644 --- a/osu.Game/Overlays/OSD/Toast.cs +++ b/osu.Game/Overlays/OSD/Toast.cs @@ -16,10 +16,13 @@ namespace osu.Game.Overlays.OSD private const int toast_minimum_width = 240; private readonly Container content; + protected override Container Content => content; protected readonly OsuSpriteText ValueText; + protected readonly OsuSpriteText ShortcutText; + protected Toast(string description, string value, string shortcut) { Anchor = Anchor.Centre; @@ -31,7 +34,7 @@ namespace osu.Game.Overlays.OSD InternalChildren = new Drawable[] { - new Container //this container exists just to set a minimum width for the toast + new Container // this container exists just to set a minimum width for the toast { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -53,7 +56,7 @@ namespace osu.Game.Overlays.OSD { Padding = new MarginPadding(10), Name = "Description", - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black), + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Spacing = new Vector2(1, 0), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -68,7 +71,7 @@ namespace osu.Game.Overlays.OSD Origin = Anchor.Centre, Text = value }, - new OsuSpriteText + ShortcutText = new OsuSpriteText { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, diff --git a/osu.Game/Overlays/OSD/TrackedSettingToast.cs b/osu.Game/Overlays/OSD/TrackedSettingToast.cs index 8e8a99a0a7..51214fe460 100644 --- a/osu.Game/Overlays/OSD/TrackedSettingToast.cs +++ b/osu.Game/Overlays/OSD/TrackedSettingToast.cs @@ -3,6 +3,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -19,6 +21,13 @@ namespace osu.Game.Overlays.OSD { private const int lights_bottom_margin = 40; + private readonly int optionCount; + private readonly int selectedOption = -1; + + private Sample sampleOn; + private Sample sampleOff; + private Sample sampleChange; + public TrackedSettingToast(SettingDescription description) : base(description.Name, description.Value, description.Shortcut) { @@ -46,9 +55,6 @@ namespace osu.Game.Overlays.OSD } }; - int optionCount = 0; - int selectedOption = -1; - switch (description.RawValue) { case bool val: @@ -69,6 +75,34 @@ namespace osu.Game.Overlays.OSD optionLights.Add(new OptionLight { Glowing = i == selectedOption }); } + protected override void LoadComplete() + { + base.LoadComplete(); + + if (optionCount == 1) + { + if (selectedOption == 0) + sampleOn?.Play(); + else + sampleOff?.Play(); + } + else + { + if (sampleChange == null) return; + + sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f; + sampleChange.Play(); + } + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + sampleOn = audio.Samples.Get("UI/osd-on"); + sampleOff = audio.Samples.Get("UI/osd-off"); + sampleChange = audio.Samples.Get("UI/osd-change"); + } + private class OptionLight : Container { private Color4 glowingColour, idleColour; diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs index e6708093c4..af6d24fc65 100644 --- a/osu.Game/Overlays/OnScreenDisplay.cs +++ b/osu.Game/Overlays/OnScreenDisplay.cs @@ -3,16 +3,14 @@ using System; using System.Collections.Generic; -using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osuTK; using osu.Framework.Graphics.Transforms; using osu.Framework.Threading; -using osu.Game.Configuration; using osu.Game.Overlays.OSD; +using osuTK; namespace osu.Game.Overlays { @@ -47,13 +45,6 @@ namespace osu.Game.Overlays }; } - [BackgroundDependencyLoader] - private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager osuConfig) - { - BeginTracking(this, frameworkConfig); - BeginTracking(this, osuConfig); - } - private readonly Dictionary<(object, IConfigManager), TrackedSettings> trackedConfigManagers = new Dictionary<(object, IConfigManager), TrackedSettings>(); /// diff --git a/osu.Game/Overlays/OnlineOverlay.cs b/osu.Game/Overlays/OnlineOverlay.cs new file mode 100644 index 0000000000..de33e4a1bc --- /dev/null +++ b/osu.Game/Overlays/OnlineOverlay.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; + +namespace osu.Game.Overlays +{ + public abstract class OnlineOverlay : FullscreenOverlay + where T : OverlayHeader + { + protected override Container Content => content; + + protected readonly OverlayScrollContainer ScrollFlow; + protected readonly LoadingLayer Loading; + private readonly Container content; + + protected OnlineOverlay(OverlayColourScheme colourScheme, bool requiresSignIn = true) + : base(colourScheme) + { + var mainContent = requiresSignIn + ? new OnlineViewContainer($"Sign in to view the {Header.Title.Title}") + : new Container(); + + mainContent.RelativeSizeAxes = Axes.Both; + + mainContent.AddRange(new Drawable[] + { + ScrollFlow = new OverlayScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarVisible = false, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + Header.With(h => h.Depth = float.MinValue), + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + } + }, + Loading = new LoadingLayer(true) + }); + + base.Content.Add(mainContent); + } + } +} diff --git a/osu.Game/Overlays/OverlayColourProvider.cs b/osu.Game/Overlays/OverlayColourProvider.cs new file mode 100644 index 0000000000..abd1e43f25 --- /dev/null +++ b/osu.Game/Overlays/OverlayColourProvider.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays +{ + public class OverlayColourProvider + { + private readonly OverlayColourScheme colourScheme; + + public static OverlayColourProvider Red { get; } = new OverlayColourProvider(OverlayColourScheme.Red); + public static OverlayColourProvider Pink { get; } = new OverlayColourProvider(OverlayColourScheme.Pink); + public static OverlayColourProvider Orange { get; } = new OverlayColourProvider(OverlayColourScheme.Orange); + public static OverlayColourProvider Green { get; } = new OverlayColourProvider(OverlayColourScheme.Green); + public static OverlayColourProvider Purple { get; } = new OverlayColourProvider(OverlayColourScheme.Purple); + public static OverlayColourProvider Blue { get; } = new OverlayColourProvider(OverlayColourScheme.Blue); + + public OverlayColourProvider(OverlayColourScheme colourScheme) + { + this.colourScheme = colourScheme; + } + + public Color4 Colour1 => getColour(1, 0.7f); + public Color4 Colour2 => getColour(0.8f, 0.6f); + public Color4 Colour3 => getColour(0.6f, 0.5f); + public Color4 Colour4 => getColour(0.4f, 0.3f); + + public Color4 Highlight1 => getColour(1, 0.7f); + public Color4 Content1 => getColour(0.4f, 1); + public Color4 Content2 => getColour(0.4f, 0.9f); + public Color4 Light1 => getColour(0.4f, 0.8f); + public Color4 Light2 => getColour(0.4f, 0.75f); + public Color4 Light3 => getColour(0.4f, 0.7f); + public Color4 Light4 => getColour(0.4f, 0.5f); + public Color4 Dark1 => getColour(0.2f, 0.35f); + public Color4 Dark2 => getColour(0.2f, 0.3f); + public Color4 Dark3 => getColour(0.2f, 0.25f); + public Color4 Dark4 => getColour(0.2f, 0.2f); + public Color4 Dark5 => getColour(0.2f, 0.15f); + public Color4 Dark6 => getColour(0.2f, 0.1f); + public Color4 Foreground1 => getColour(0.1f, 0.6f); + public Color4 Background1 => getColour(0.1f, 0.4f); + public Color4 Background2 => getColour(0.1f, 0.3f); + public Color4 Background3 => getColour(0.1f, 0.25f); + public Color4 Background4 => getColour(0.1f, 0.2f); + public Color4 Background5 => getColour(0.1f, 0.15f); + public Color4 Background6 => getColour(0.1f, 0.1f); + + private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1)); + + // See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463 + private static float getBaseHue(OverlayColourScheme colourScheme) + { + switch (colourScheme) + { + default: + throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}."); + + case OverlayColourScheme.Red: + return 0; + + case OverlayColourScheme.Pink: + return 333 / 360f; + + case OverlayColourScheme.Orange: + return 46 / 360f; + + case OverlayColourScheme.Green: + return 115 / 360f; + + case OverlayColourScheme.Purple: + return 255 / 360f; + + case OverlayColourScheme.Blue: + return 200 / 360f; + } + } + } + + public enum OverlayColourScheme + { + Red, + Pink, + Orange, + Green, + Purple, + Blue + } +} diff --git a/osu.Game/Overlays/OverlayHeader.cs b/osu.Game/Overlays/OverlayHeader.cs index 53da2da634..fed1e57686 100644 --- a/osu.Game/Overlays/OverlayHeader.cs +++ b/osu.Game/Overlays/OverlayHeader.cs @@ -2,35 +2,40 @@ // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics.UserInterface; using osuTK.Graphics; namespace osu.Game.Overlays { public abstract class OverlayHeader : Container { + public OverlayTitle Title { get; } + + private float contentSidePadding; + + /// + /// Horizontal padding of the header content. + /// + protected float ContentSidePadding + { + get => contentSidePadding; + set + { + contentSidePadding = value; + content.Padding = new MarginPadding + { + Horizontal = value + }; + } + } + private readonly Box titleBackground; - private readonly Box controlBackground; - private readonly Container background; + private readonly Container content; - protected Color4 TitleBackgroundColour - { - set => titleBackground.Colour = value; - } - - protected Color4 ControlBackgroundColour - { - set => controlBackground.Colour = value; - } - - protected float BackgroundHeight - { - set => background.Height = value; - } + protected readonly FillFlowContainer HeaderInfo; protected OverlayHeader() { @@ -44,61 +49,73 @@ namespace osu.Game.Overlays Direction = FillDirection.Vertical, Children = new[] { - background = new Container - { - RelativeSizeAxes = Axes.X, - Height = 80, - Masking = true, - Child = CreateBackground() - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - titleBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Gray, - }, - CreateTitle().With(title => - { - title.Margin = new MarginPadding - { - Vertical = 10, - Left = UserProfileOverlay.CONTENT_X_MARGIN - }; - }) - } - }, - new Container + HeaderInfo = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, Depth = -float.MaxValue, - Children = new Drawable[] + Children = new[] { - controlBackground = new Box + CreateBackground(), + new Container { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Gray, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + titleBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Gray, + }, + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new[] + { + Title = CreateTitle().With(title => + { + title.Anchor = Anchor.CentreLeft; + title.Origin = Anchor.CentreLeft; + }), + CreateTitleContent().With(content => + { + content.Anchor = Anchor.CentreRight; + content.Origin = Anchor.CentreRight; + }) + } + } + } }, - CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN }) } }, CreateContent() } }); + + ContentSidePadding = 50; } - protected abstract Drawable CreateBackground(); + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + titleBackground.Colour = colourProvider.Dark5; + } [NotNull] - protected virtual Drawable CreateContent() => new Container(); + protected virtual Drawable CreateContent() => Empty(); - protected abstract ScreenTitle CreateTitle(); + [NotNull] + protected virtual Drawable CreateBackground() => Empty(); - protected abstract TabControl CreateTabControl(); + /// + /// Creates a on the opposite side of the . Used mostly to create . + /// + [NotNull] + protected virtual Drawable CreateTitleContent() => Empty(); + + protected abstract OverlayTitle CreateTitle(); } } diff --git a/osu.Game/Overlays/OverlayHeaderBackground.cs b/osu.Game/Overlays/OverlayHeaderBackground.cs new file mode 100644 index 0000000000..2fef593285 --- /dev/null +++ b/osu.Game/Overlays/OverlayHeaderBackground.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; + +namespace osu.Game.Overlays +{ + public class OverlayHeaderBackground : CompositeDrawable + { + public OverlayHeaderBackground(string textureName) + { + Height = 80; + RelativeSizeAxes = Axes.X; + Masking = true; + InternalChild = new Background(textureName); + } + + private class Background : Sprite + { + private readonly string textureName; + + public Background(string textureName) + { + this.textureName = textureName; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + FillMode = FillMode.Fill; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + Texture = textures.Get(textureName); + } + } + } +} diff --git a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs new file mode 100644 index 0000000000..87b9d89d4d --- /dev/null +++ b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osu.Framework.Input.Events; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Allocation; +using osuTK.Graphics; +using osu.Framework.Graphics.Cursor; + +namespace osu.Game.Overlays +{ + public class OverlayPanelDisplayStyleControl : OsuTabControl + { + protected override Dropdown CreateDropdown() => null; + + protected override TabItem CreateTabItem(OverlayPanelDisplayStyle value) => new PanelDisplayTabItem(value); + + protected override bool AddEnumEntriesAutomatically => false; + + public OverlayPanelDisplayStyleControl() + { + AutoSizeAxes = Axes.Both; + + AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Card) + { + Icon = FontAwesome.Solid.Square + }); + AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.List) + { + Icon = FontAwesome.Solid.Bars + }); + AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Brick) + { + Icon = FontAwesome.Solid.Th + }); + } + + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal + }; + + private class PanelDisplayTabItem : TabItem, IHasTooltip + { + public IconUsage Icon + { + set => icon.Icon = value; + } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + public string TooltipText => $@"{Value} view"; + + private readonly SpriteIcon icon; + + public PanelDisplayTabItem(OverlayPanelDisplayStyle value) + : base(value) + { + Size = new Vector2(11); + AddRange(new Drawable[] + { + icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit + }, + new HoverClickSounds() + }); + } + + protected override void OnActivated() => updateState(); + + protected override void OnDeactivated() => updateState(); + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() => icon.Colour = Active.Value || IsHovered ? colourProvider.Light1 : Color4.White; + } + } + + public enum OverlayPanelDisplayStyle + { + Card, + List, + Brick + } +} diff --git a/osu.Game/Overlays/OverlayRulesetSelector.cs b/osu.Game/Overlays/OverlayRulesetSelector.cs new file mode 100644 index 0000000000..8c44157f78 --- /dev/null +++ b/osu.Game/Overlays/OverlayRulesetSelector.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Rulesets; +using osuTK; + +namespace osu.Game.Overlays +{ + public class OverlayRulesetSelector : RulesetSelector + { + public OverlayRulesetSelector() + { + AutoSizeAxes = Axes.Both; + } + + protected override TabItem CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value); + + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20, 0), + }; + } +} diff --git a/osu.Game/Overlays/OverlayRulesetTabItem.cs b/osu.Game/Overlays/OverlayRulesetTabItem.cs new file mode 100644 index 0000000000..9d4afc94d1 --- /dev/null +++ b/osu.Game/Overlays/OverlayRulesetTabItem.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osuTK.Graphics; +using osuTK; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; + +namespace osu.Game.Overlays +{ + public class OverlayRulesetTabItem : TabItem + { + private Color4 accentColour; + + protected virtual Color4 AccentColour + { + get => accentColour; + set + { + accentColour = value; + text.FadeColour(value, 120, Easing.OutQuint); + } + } + + protected override Container Content { get; } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private readonly OsuSpriteText text; + + public OverlayRulesetTabItem(RulesetInfo value) + : base(value) + { + AutoSizeAxes = Axes.Both; + + AddRangeInternal(new Drawable[] + { + Content = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(3, 0), + Child = text = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Text = value.Name, + Font = OsuFont.GetFont(size: 14), + ShadowColour = Color4.Black.Opacity(0.75f) + } + }, + new HoverClickSounds() + }); + + Enabled.Value = true; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Enabled.BindValueChanged(_ => updateState(), true); + } + + public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree; + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + updateState(); + } + + protected override void OnActivated() => updateState(); + + protected override void OnDeactivated() => updateState(); + + private void updateState() + { + text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium); + AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1; + } + + private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1; + } +} diff --git a/osu.Game/Overlays/OverlayScrollContainer.cs b/osu.Game/Overlays/OverlayScrollContainer.cs new file mode 100644 index 0000000000..0004719b87 --- /dev/null +++ b/osu.Game/Overlays/OverlayScrollContainer.cs @@ -0,0 +1,149 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays +{ + /// + /// which provides . Mostly used in . + /// + public class OverlayScrollContainer : UserTrackingScrollContainer + { + /// + /// Scroll position at which the will be shown. + /// + private const int button_scroll_position = 200; + + protected readonly ScrollToTopButton Button; + + public OverlayScrollContainer() + { + AddInternal(Button = new ScrollToTopButton + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(20), + Action = () => + { + ScrollToStart(); + Button.State = Visibility.Hidden; + } + }); + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight) + { + Button.State = Visibility.Hidden; + return; + } + + Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden; + } + + public class ScrollToTopButton : OsuHoverContainer + { + private const int fade_duration = 500; + + private Visibility state; + + public Visibility State + { + get => state; + set + { + if (value == state) + return; + + state = value; + Enabled.Value = state == Visibility.Visible; + this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint); + } + } + + protected override IEnumerable EffectTargets => new[] { background }; + + private Color4 flashColour; + + private readonly Container content; + private readonly Box background; + + public ScrollToTopButton() + { + Size = new Vector2(50); + Alpha = 0; + Add(content = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Offset = new Vector2(0f, 1f), + Radius = 3f, + Colour = Color4.Black.Opacity(0.25f), + }, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(15), + Icon = FontAwesome.Solid.ChevronUp + } + } + }); + + TooltipText = "Scroll to top"; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Background6; + HoverColour = colourProvider.Background5; + flashColour = colourProvider.Light1; + } + + protected override bool OnClick(ClickEvent e) + { + background.FlashColour(flashColour, 800, Easing.OutQuint); + return base.OnClick(e); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + content.ScaleTo(0.75f, 2000, Easing.OutQuint); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + content.ScaleTo(1, 1000, Easing.OutElastic); + base.OnMouseUp(e); + } + } + } +} diff --git a/osu.Game/Overlays/OverlaySortTabControl.cs b/osu.Game/Overlays/OverlaySortTabControl.cs new file mode 100644 index 0000000000..0ebabd424f --- /dev/null +++ b/osu.Game/Overlays/OverlaySortTabControl.cs @@ -0,0 +1,179 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osuTK; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Framework.Bindables; +using osu.Framework.Allocation; +using osu.Game.Graphics.Sprites; +using osuTK.Graphics; +using osu.Game.Overlays.Comments; +using JetBrains.Annotations; +using System; +using osu.Framework.Extensions; +using osu.Framework.Localisation; + +namespace osu.Game.Overlays +{ + public class OverlaySortTabControl : CompositeDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + public LocalisableString Title + { + get => text.Text; + set => text.Text = value; + } + + private readonly OsuSpriteText text; + + public OverlaySortTabControl() + { + AutoSizeAxes = Axes.Both; + AddInternal(new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = @"Sort by" + }, + CreateControl().With(c => + { + c.Anchor = Anchor.CentreLeft; + c.Origin = Anchor.CentreLeft; + c.Current = current; + }) + } + }); + } + + [NotNull] + protected virtual SortTabControl CreateControl() => new SortTabControl(); + + protected class SortTabControl : OsuTabControl + { + protected override Dropdown CreateDropdown() => null; + + protected override TabItem CreateTabItem(T value) => new SortTabItem(value); + + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + }; + + public SortTabControl() + { + AutoSizeAxes = Axes.Both; + } + } + + protected class SortTabItem : TabItem + { + public SortTabItem(T value) + : base(value) + { + AutoSizeAxes = Axes.Both; + Child = CreateTabButton(value); + } + + [NotNull] + protected virtual TabButton CreateTabButton(T value) => new TabButton(value) + { + Active = { BindTarget = Active } + }; + + protected override void OnActivated() + { + } + + protected override void OnDeactivated() + { + } + } + + protected class TabButton : HeaderButton + { + public readonly BindableBool Active = new BindableBool(); + + protected override Container Content => content; + + protected virtual Color4 ContentColour + { + set => text.Colour = value; + } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + private readonly SpriteText text; + private readonly FillFlowContainer content; + + public TabButton(T value) + { + base.Content.Add(content = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(3, 0), + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = (value as Enum)?.GetDescription() ?? value.ToString() + } + } + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Active.BindValueChanged(_ => UpdateState(), true); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) => UpdateState(); + + protected virtual void UpdateState() + { + if (Active.Value || IsHovered) + ShowBackground(); + else + HideBackground(); + + ContentColour = Active.Value && !IsHovered ? colourProvider.Light1 : Color4.White; + + text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.SemiBold); + } + } + } +} diff --git a/osu.Game/Overlays/OverlayStreamControl.cs b/osu.Game/Overlays/OverlayStreamControl.cs new file mode 100644 index 0000000000..8b6aca6d5d --- /dev/null +++ b/osu.Game/Overlays/OverlayStreamControl.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics.UserInterface; +using JetBrains.Annotations; + +namespace osu.Game.Overlays +{ + public abstract class OverlayStreamControl : TabControl + { + protected OverlayStreamControl() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + public void Populate(List streams) => streams.ForEach(AddItem); + + protected override Dropdown CreateDropdown() => null; + + protected override TabItem CreateTabItem(T value) => CreateStreamItem(value).With(item => + { + item.SelectedItem.BindTo(Current); + }); + + [NotNull] + protected abstract OverlayStreamItem CreateStreamItem(T value); + + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + AllowMultiline = true, + }; + + protected override bool OnHover(HoverEvent e) + { + foreach (var streamBadge in TabContainer.Children.OfType>()) + streamBadge.UserHoveringArea = true; + + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + foreach (var streamBadge in TabContainer.Children.OfType>()) + streamBadge.UserHoveringArea = false; + + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Overlays/OverlayStreamItem.cs b/osu.Game/Overlays/OverlayStreamItem.cs new file mode 100644 index 0000000000..7f8559e7de --- /dev/null +++ b/osu.Game/Overlays/OverlayStreamItem.cs @@ -0,0 +1,140 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Allocation; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Overlays +{ + public abstract class OverlayStreamItem : TabItem + { + public readonly Bindable SelectedItem = new Bindable(); + + private bool userHoveringArea; + + public bool UserHoveringArea + { + set + { + if (value == userHoveringArea) + return; + + userHoveringArea = value; + updateState(); + } + } + + private FillFlowContainer text; + private ExpandingBar expandingBar; + + protected OverlayStreamItem(T value) + : base(value) + { + Height = 60; + Width = 100; + Padding = new MarginPadding(5); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, OsuColour colours) + { + AddRange(new Drawable[] + { + text = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Margin = new MarginPadding { Top = 6 }, + Children = new[] + { + new OsuSpriteText + { + Text = MainText, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + }, + new OsuSpriteText + { + Text = AdditionalText, + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular), + }, + new OsuSpriteText + { + Text = InfoText, + Font = OsuFont.GetFont(size: 10), + Colour = colourProvider.Foreground1 + }, + } + }, + expandingBar = new ExpandingBar + { + Anchor = Anchor.TopCentre, + Colour = GetBarColour(colours), + ExpandedSize = 4, + CollapsedSize = 2, + Expanded = true + }, + new HoverClickSounds() + }); + + SelectedItem.BindValueChanged(_ => updateState(), true); + } + + protected abstract string MainText { get; } + + protected abstract string AdditionalText { get; } + + protected virtual string InfoText => string.Empty; + + protected abstract Color4 GetBarColour(OsuColour colours); + + protected override void OnActivated() => updateState(); + + protected override void OnDeactivated() => updateState(); + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + // highlighted regardless if we are hovered + bool textHighlighted = IsHovered; + bool barExpanded = IsHovered; + + if (SelectedItem.Value == null) + { + // at listing, all badges are highlighted when user is not hovering any badge. + textHighlighted |= !userHoveringArea; + barExpanded |= !userHoveringArea; + } + else + { + // bar is always expanded when active + barExpanded |= Active.Value; + + // text is highlighted only when hovered or active (but not if in selection mode) + textHighlighted |= Active.Value && !userHoveringArea; + } + + expandingBar.Expanded = barExpanded; + text.FadeTo(textHighlighted ? 1 : 0.5f, 100, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/OverlayTabControl.cs b/osu.Game/Overlays/OverlayTabControl.cs index 812f8963c9..a1cbf2c1e7 100644 --- a/osu.Game/Overlays/OverlayTabControl.cs +++ b/osu.Game/Overlays/OverlayTabControl.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; @@ -13,60 +14,49 @@ using osuTK.Graphics; namespace osu.Game.Overlays { - public abstract class OverlayTabControl : TabControl + public abstract class OverlayTabControl : OsuTabControl { private readonly Box bar; - private Color4 accentColour = Color4.White; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - bar.Colour = value; - - foreach (TabItem tabItem in TabContainer) - { - ((OverlayTabItem)tabItem).AccentColour = value; - } - } - } - - public new MarginPadding Padding - { - get => TabContainer.Padding; - set => TabContainer.Padding = value; - } - protected float BarHeight { set => bar.Height = value; } + public override Color4 AccentColour + { + get => base.AccentColour; + set + { + base.AccentColour = value; + bar.Colour = value; + } + } + protected OverlayTabControl() { TabContainer.Masking = false; - TabContainer.Spacing = new Vector2(15, 0); + TabContainer.Spacing = new Vector2(20, 0); AddInternal(bar = new Box { RelativeSizeAxes = Axes.X, - Height = 2, Anchor = Anchor.BottomLeft, - Origin = Anchor.CentreLeft + Origin = Anchor.BottomLeft }); } + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AccentColour = colourProvider.Highlight1; + } + protected override Dropdown CreateDropdown() => null; protected override TabItem CreateTabItem(T value) => new OverlayTabItem(value); - protected class OverlayTabItem : TabItem + protected class OverlayTabItem : TabItem, IHasAccentColour { protected readonly ExpandingBar Bar; protected readonly OsuSpriteText Text; @@ -106,7 +96,7 @@ namespace osu.Game.Overlays Bar = new ExpandingBar { Anchor = Anchor.BottomCentre, - ExpandedSize = 7.5f, + ExpandedSize = 5f, CollapsedSize = 0 }, new HoverClickSounds() @@ -135,6 +125,7 @@ namespace osu.Game.Overlays { HoverAction(); Text.Font = Text.Font.With(weight: FontWeight.Bold); + Text.FadeColour(Color4.White, 120, Easing.InQuad); } protected override void OnDeactivated() @@ -151,11 +142,7 @@ namespace osu.Game.Overlays OnDeactivated(); } - protected virtual void HoverAction() - { - Bar.Expand(); - Text.FadeColour(Color4.White, 120, Easing.InQuad); - } + protected virtual void HoverAction() => Bar.Expand(); protected virtual void UnhoverAction() { diff --git a/osu.Game/Overlays/OverlayTitle.cs b/osu.Game/Overlays/OverlayTitle.cs new file mode 100644 index 0000000000..d92979e8d4 --- /dev/null +++ b/osu.Game/Overlays/OverlayTitle.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays +{ + public abstract class OverlayTitle : CompositeDrawable, INamedOverlayComponent + { + public const float ICON_SIZE = 30; + + private readonly OsuSpriteText titleText; + private readonly Container icon; + + private LocalisableString title; + + public LocalisableString Title + { + get => title; + protected set => titleText.Text = title = value; + } + + public LocalisableString Description { get; protected set; } + + private string iconTexture; + + public string IconTexture + { + get => iconTexture; + protected set => icon.Child = new OverlayTitleIcon(iconTexture = value); + } + + protected OverlayTitle() + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(10, 0), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + icon = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side + Size = new Vector2(ICON_SIZE) + }, + titleText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular), + Margin = new MarginPadding { Vertical = 17.5f } // 15px padding + 2.5px line-height difference compensation + } + } + }; + } + + private class OverlayTitleIcon : Sprite + { + private readonly string textureName; + + public OverlayTitleIcon(string textureName) + { + this.textureName = textureName; + + RelativeSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + FillMode = FillMode.Fit; + } + + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + Texture = textures.Get(textureName); + } + } + } +} diff --git a/osu.Game/Overlays/OverlayView.cs b/osu.Game/Overlays/OverlayView.cs new file mode 100644 index 0000000000..c254cdf290 --- /dev/null +++ b/osu.Game/Overlays/OverlayView.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.API; + +namespace osu.Game.Overlays +{ + /// + /// A subview containing online content, to be displayed inside a . + /// + /// + /// Automatically performs a data fetch on load. + /// + /// The type of the API response. + public abstract class OverlayView : CompositeDrawable + where T : class + { + [Resolved] + protected IAPIProvider API { get; private set; } + + private APIRequest request; + + protected OverlayView() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + private readonly IBindable apiState = new Bindable(); + + [BackgroundDependencyLoader] + private void load() + { + apiState.BindTo(API.State); + apiState.BindValueChanged(onlineStateChanged, true); + } + + /// + /// Create the API request for fetching data. + /// + protected abstract APIRequest CreateRequest(); + + /// + /// Fired when results arrive from the main API request. + /// + /// + protected abstract void OnSuccess(T response); + + /// + /// Force a re-request for data from the API. + /// + protected void PerformFetch() + { + request?.Cancel(); + + request = CreateRequest(); + request.Success += response => Schedule(() => OnSuccess(response)); + + API.Queue(request); + } + + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => + { + switch (state.NewValue) + { + case APIState.Online: + PerformFetch(); + break; + } + }); + + protected override void Dispose(bool isDisposing) + { + request?.Cancel(); + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index 158641d816..fe61e532e1 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -1,8 +1,9 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; +using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -12,6 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Online.API; using osu.Game.Users; using osuTK; using osuTK.Graphics; @@ -27,22 +29,25 @@ namespace osu.Game.Overlays.Profile.Header private Color4 iconColour; + [Resolved] + private IAPIProvider api { get; set; } + public BottomHeaderContainer() { AutoSizeAxes = Axes.Y; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - iconColour = colours.GreySeafoamLighter; + iconColour = colourProvider.Foreground1; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeafoamDark, + Colour = colourProvider.Background4 }, new FillFlowContainer { @@ -82,7 +87,7 @@ namespace osu.Game.Overlays.Profile.Header else { topLinkContainer.AddText("Joined "); - topLinkContainer.AddText(new DrawableDate(user.JoinDate), embolden); + topLinkContainer.AddText(new DrawableDate(user.JoinDate, italic: false), embolden); } addSpacer(topLinkContainer); @@ -95,7 +100,7 @@ namespace osu.Game.Overlays.Profile.Header else if (user.LastVisit.HasValue) { topLinkContainer.AddText("Last seen "); - topLinkContainer.AddText(new DrawableDate(user.LastVisit.Value), embolden); + topLinkContainer.AddText(new DrawableDate(user.LastVisit.Value, italic: false), embolden); addSpacer(topLinkContainer); } @@ -109,39 +114,50 @@ namespace osu.Game.Overlays.Profile.Header } topLinkContainer.AddText("Contributed "); - topLinkContainer.AddLink($@"{user.PostCount:#,##0} forum posts", $"https://osu.ppy.sh/users/{user.Id}/posts", creationParameters: embolden); + topLinkContainer.AddLink("forum post".ToQuantity(user.PostCount, "#,##0"), $"{api.WebsiteRootUrl}/users/{user.Id}/posts", creationParameters: embolden); - string websiteWithoutProtcol = user.Website; + addSpacer(topLinkContainer); - if (!string.IsNullOrEmpty(websiteWithoutProtcol)) + topLinkContainer.AddText("Posted "); + topLinkContainer.AddLink("comment".ToQuantity(user.CommentsCount, "#,##0"), $"{api.WebsiteRootUrl}/comments?user_id={user.Id}", creationParameters: embolden); + + string websiteWithoutProtocol = user.Website; + + if (!string.IsNullOrEmpty(websiteWithoutProtocol)) { - if (Uri.TryCreate(websiteWithoutProtcol, UriKind.Absolute, out var uri)) + if (Uri.TryCreate(websiteWithoutProtocol, UriKind.Absolute, out var uri)) { - websiteWithoutProtcol = uri.Host + uri.PathAndQuery + uri.Fragment; - websiteWithoutProtcol = websiteWithoutProtcol.TrimEnd('/'); + websiteWithoutProtocol = uri.Host + uri.PathAndQuery + uri.Fragment; + websiteWithoutProtocol = websiteWithoutProtocol.TrimEnd('/'); } } - tryAddInfo(FontAwesome.Solid.MapMarker, user.Location); - tryAddInfo(OsuIcon.Heart, user.Interests); - tryAddInfo(FontAwesome.Solid.Suitcase, user.Occupation); - bottomLinkContainer.NewLine(); + bool anyInfoAdded = false; + + anyInfoAdded |= tryAddInfo(FontAwesome.Solid.MapMarker, user.Location); + anyInfoAdded |= tryAddInfo(OsuIcon.Heart, user.Interests); + anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Suitcase, user.Occupation); + + if (anyInfoAdded) + bottomLinkContainer.NewLine(); + if (!string.IsNullOrEmpty(user.Twitter)) - tryAddInfo(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}"); - tryAddInfo(FontAwesome.Brands.Discord, user.Discord); - tryAddInfo(FontAwesome.Brands.Skype, user.Skype, @"skype:" + user.Skype + @"?chat"); - tryAddInfo(FontAwesome.Brands.Lastfm, user.Lastfm, $@"https://last.fm/users/{user.Lastfm}"); - tryAddInfo(FontAwesome.Solid.Link, websiteWithoutProtcol, user.Website); + anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}"); + anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Discord, user.Discord); + anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Link, websiteWithoutProtocol, user.Website); + + // If no information was added to the bottomLinkContainer, hide it to avoid unwanted padding + bottomLinkContainer.Alpha = anyInfoAdded ? 1 : 0; } private void addSpacer(OsuTextFlowContainer textFlow) => textFlow.AddArbitraryDrawable(new Container { Width = 15 }); - private void tryAddInfo(IconUsage icon, string content, string link = null) + private bool tryAddInfo(IconUsage icon, string content, string link = null) { - if (string.IsNullOrEmpty(content)) return; + if (string.IsNullOrEmpty(content)) return false; // newlines could be contained in API returned user content. - content = content.Replace("\n", " "); + content = content.Replace('\n', ' '); bottomLinkContainer.AddIcon(icon, text => { @@ -155,6 +171,7 @@ namespace osu.Game.Overlays.Profile.Header bottomLinkContainer.AddText(" " + content, embolden); addSpacer(bottomLinkContainer); + return true; } private void embolden(SpriteText text) => text.Font = text.Font.With(weight: FontWeight.Bold); diff --git a/osu.Game/Overlays/Profile/Header/CentreHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/CentreHeaderContainer.cs index 68fd77dd84..62ebee7677 100644 --- a/osu.Game/Overlays/Profile/Header/CentreHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/CentreHeaderContainer.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; -using osu.Game.Graphics; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; using osuTK; @@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header } [BackgroundDependencyLoader] - private void load(OsuColour colours, TextureStore textures) + private void load(OverlayColourProvider colourProvider, TextureStore textures) { Container hiddenDetailContainer; Container expandedDetailContainer; @@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Profile.Header new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeafoam + Colour = colourProvider.Background4 }, new FillFlowContainer { @@ -50,9 +49,12 @@ namespace osu.Game.Overlays.Profile.Header Spacing = new Vector2(10, 0), Children = new Drawable[] { - new AddFriendButton + new FollowersButton + { + User = { BindTarget = User } + }, + new MappingSubscribersButton { - RelativeSizeAxes = Axes.Y, User = { BindTarget = User } }, new MessageUserButton @@ -70,7 +72,6 @@ namespace osu.Game.Overlays.Profile.Header Width = UserProfileOverlay.CONTENT_X_MARGIN, Child = new ExpandDetailsButton { - RelativeSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, DetailsVisible = { BindTarget = DetailsVisible } @@ -119,12 +120,12 @@ namespace osu.Game.Overlays.Profile.Header hiddenDetailGlobal = new OverlinedInfoContainer { Title = "Global Ranking", - LineColour = colours.Yellow + LineColour = colourProvider.Highlight1 }, hiddenDetailCountry = new OverlinedInfoContainer { Title = "Country Ranking", - LineColour = colours.Yellow + LineColour = colourProvider.Highlight1 }, } } @@ -143,8 +144,8 @@ namespace osu.Game.Overlays.Profile.Header private void updateDisplay(User user) { - hiddenDetailGlobal.Content = user?.Statistics?.Ranks.Global?.ToString("\\##,##0") ?? "-"; - hiddenDetailCountry.Content = user?.Statistics?.Ranks.Country?.ToString("\\##,##0") ?? "-"; + hiddenDetailGlobal.Content = user?.Statistics?.GlobalRank?.ToString("\\##,##0") ?? "-"; + hiddenDetailCountry.Content = user?.Statistics?.CountryRank?.ToString("\\##,##0") ?? "-"; } } } diff --git a/osu.Game/Overlays/Profile/Header/Components/AddFriendButton.cs b/osu.Game/Overlays/Profile/Header/Components/AddFriendButton.cs deleted file mode 100644 index 6e1b6e2c7d..0000000000 --- a/osu.Game/Overlays/Profile/Header/Components/AddFriendButton.cs +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Users; -using osuTK; - -namespace osu.Game.Overlays.Profile.Header.Components -{ - public class AddFriendButton : ProfileHeaderButton - { - public readonly Bindable User = new Bindable(); - - public override string TooltipText => "friends"; - - private OsuSpriteText followerText; - - [BackgroundDependencyLoader] - private void load() - { - Child = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Direction = FillDirection.Horizontal, - Padding = new MarginPadding { Right = 10 }, - Children = new Drawable[] - { - new SpriteIcon - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Icon = FontAwesome.Solid.User, - FillMode = FillMode.Fit, - Size = new Vector2(50, 14) - }, - followerText = new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(weight: FontWeight.Bold) - } - } - }; - - User.BindValueChanged(user => updateFollowers(user.NewValue), true); - } - - private void updateFollowers(User user) => followerText.Text = user?.FollowerCount.ToString("#,##0"); - } -} diff --git a/osu.Game/Overlays/Profile/Header/Components/ExpandDetailsButton.cs b/osu.Game/Overlays/Profile/Header/Components/ExpandDetailsButton.cs index 46d24608ed..29e13e4f51 100644 --- a/osu.Game/Overlays/Profile/Header/Components/ExpandDetailsButton.cs +++ b/osu.Game/Overlays/Profile/Header/Components/ExpandDetailsButton.cs @@ -6,7 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; using osuTK; namespace osu.Game.Overlays.Profile.Header.Components @@ -25,10 +24,10 @@ namespace osu.Game.Overlays.Profile.Header.Components } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - IdleColour = colours.GreySeafoamLight; - HoverColour = colours.GreySeafoamLight.Darken(0.2f); + IdleColour = colourProvider.Background2; + HoverColour = colourProvider.Background2.Lighten(0.2f); Child = icon = new SpriteIcon { diff --git a/osu.Game/Overlays/Profile/Header/Components/FollowersButton.cs b/osu.Game/Overlays/Profile/Header/Components/FollowersButton.cs new file mode 100644 index 0000000000..bd8aa7b3bd --- /dev/null +++ b/osu.Game/Overlays/Profile/Header/Components/FollowersButton.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Game.Users; + +namespace osu.Game.Overlays.Profile.Header.Components +{ + public class FollowersButton : ProfileHeaderStatisticsButton + { + public readonly Bindable User = new Bindable(); + + public override string TooltipText => "followers"; + + protected override IconUsage Icon => FontAwesome.Solid.User; + + [BackgroundDependencyLoader] + private void load() + { + // todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly. + User.BindValueChanged(user => SetValue(user.NewValue?.FollowerCount ?? 0), true); + } + } +} diff --git a/osu.Game/Overlays/Profile/Header/Components/LevelProgressBar.cs b/osu.Game/Overlays/Profile/Header/Components/LevelProgressBar.cs index a73ce56a2b..c97df3bc4d 100644 --- a/osu.Game/Overlays/Profile/Header/Components/LevelProgressBar.cs +++ b/osu.Game/Overlays/Profile/Header/Components/LevelProgressBar.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Header.Components } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { InternalChildren = new Drawable[] { @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Header.Components RelativeSizeAxes = Axes.Both, BackgroundColour = Color4.Black, Direction = BarDirection.LeftToRight, - AccentColour = colours.Yellow + AccentColour = colourProvider.Highlight1 } }, levelProgressText = new OsuSpriteText diff --git a/osu.Game/Overlays/Profile/Header/Components/MappingSubscribersButton.cs b/osu.Game/Overlays/Profile/Header/Components/MappingSubscribersButton.cs new file mode 100644 index 0000000000..b4d7c9a05c --- /dev/null +++ b/osu.Game/Overlays/Profile/Header/Components/MappingSubscribersButton.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osu.Game.Users; + +namespace osu.Game.Overlays.Profile.Header.Components +{ + public class MappingSubscribersButton : ProfileHeaderStatisticsButton + { + public readonly Bindable User = new Bindable(); + + public override string TooltipText => "mapping subscribers"; + + protected override IconUsage Icon => FontAwesome.Solid.Bell; + + [BackgroundDependencyLoader] + private void load() + { + User.BindValueChanged(user => SetValue(user.NewValue?.MappingFollowerCount ?? 0), true); + } + } +} diff --git a/osu.Game/Overlays/Profile/Header/Components/MessageUserButton.cs b/osu.Game/Overlays/Profile/Header/Components/MessageUserButton.cs index cc6edcdd6a..228765ee1a 100644 --- a/osu.Game/Overlays/Profile/Header/Components/MessageUserButton.cs +++ b/osu.Game/Overlays/Profile/Header/Components/MessageUserButton.cs @@ -33,7 +33,6 @@ namespace osu.Game.Overlays.Profile.Header.Components public MessageUserButton() { Content.Alpha = 0; - RelativeSizeAxes = Axes.Y; Child = new SpriteIcon { diff --git a/osu.Game/Overlays/Profile/Header/Components/OverlinedInfoContainer.cs b/osu.Game/Overlays/Profile/Header/Components/OverlinedInfoContainer.cs index c40ddca688..9f56a34aa6 100644 --- a/osu.Game/Overlays/Profile/Header/Components/OverlinedInfoContainer.cs +++ b/osu.Game/Overlays/Profile/Header/Components/OverlinedInfoContainer.cs @@ -43,7 +43,8 @@ namespace osu.Game.Overlays.Profile.Header.Components line = new Circle { RelativeSizeAxes = Axes.X, - Height = 4, + Height = 2, + Margin = new MarginPadding { Bottom = 2 } }, title = new OsuSpriteText { @@ -53,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header.Components { Font = OsuFont.GetFont(size: big ? 40 : 18, weight: FontWeight.Light) }, - new Container //Add a minimum size to the FillFlowContainer + new Container // Add a minimum size to the FillFlowContainer { Width = minimumWidth, } diff --git a/osu.Game/Overlays/Profile/Header/Components/OverlinedTotalPlayTime.cs b/osu.Game/Overlays/Profile/Header/Components/OverlinedTotalPlayTime.cs index 2c88a83680..be96840217 100644 --- a/osu.Game/Overlays/Profile/Header/Components/OverlinedTotalPlayTime.cs +++ b/osu.Game/Overlays/Profile/Header/Components/OverlinedTotalPlayTime.cs @@ -6,7 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Game.Graphics; using osu.Game.Users; namespace osu.Game.Overlays.Profile.Header.Components @@ -27,12 +26,12 @@ namespace osu.Game.Overlays.Profile.Header.Components } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { InternalChild = info = new OverlinedInfoContainer { Title = "Total Play Time", - LineColour = colours.Yellow, + LineColour = colourProvider.Highlight1, }; User.BindValueChanged(updateTime, true); diff --git a/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderButton.cs b/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderButton.cs index ddcf011277..cea63574cf 100644 --- a/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderButton.cs +++ b/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderButton.cs @@ -2,12 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osuTK.Graphics; namespace osu.Game.Overlays.Profile.Header.Components { @@ -23,9 +22,7 @@ namespace osu.Game.Overlays.Profile.Header.Components protected ProfileHeaderButton() { AutoSizeAxes = Axes.X; - - IdleColour = Color4.Black; - HoverColour = OsuColour.Gray(0.1f); + Height = 40; base.Content.Add(new CircularContainer { @@ -47,5 +44,12 @@ namespace osu.Game.Overlays.Profile.Header.Components } }); } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Background6; + HoverColour = colourProvider.Background5; + } } } diff --git a/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderStatisticsButton.cs b/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderStatisticsButton.cs new file mode 100644 index 0000000000..b65d5e2329 --- /dev/null +++ b/osu.Game/Overlays/Profile/Header/Components/ProfileHeaderStatisticsButton.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Profile.Header.Components +{ + public abstract class ProfileHeaderStatisticsButton : ProfileHeaderButton + { + private readonly OsuSpriteText drawableText; + + protected ProfileHeaderStatisticsButton() + { + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = Icon, + FillMode = FillMode.Fit, + Size = new Vector2(50, 14) + }, + drawableText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Right = 10 }, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) + } + } + }; + } + + protected abstract IconUsage Icon { get; } + + protected void SetValue(int value) => drawableText.Text = value.ToString("#,##0"); + } +} diff --git a/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs b/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs index 2c9a3dd5f9..41a3ee8ad6 100644 --- a/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs +++ b/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs @@ -1,63 +1,29 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; using osu.Game.Rulesets; using osu.Game.Users; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.Profile.Header.Components { - public class ProfileRulesetSelector : RulesetSelector + public class ProfileRulesetSelector : OverlayRulesetSelector { - private Color4 accentColour = Color4.White; - public readonly Bindable User = new Bindable(); - public ProfileRulesetSelector() - { - TabContainer.Masking = false; - TabContainer.Spacing = new Vector2(10, 0); - AutoSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - accentColour = colours.Seafoam; - - foreach (TabItem tabItem in TabContainer) - ((ProfileRulesetTabItem)tabItem).AccentColour = accentColour; - } - protected override void LoadComplete() { base.LoadComplete(); - User.BindValueChanged(u => SetDefaultRuleset(Rulesets.GetRuleset(u.NewValue?.PlayMode ?? "osu")), true); } public void SetDefaultRuleset(RulesetInfo ruleset) { - foreach (TabItem tabItem in TabContainer) + foreach (var tabItem in TabContainer) ((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID; } - protected override TabItem CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value) - { - AccentColour = accentColour - }; - - protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - }; + protected override TabItem CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value); } } diff --git a/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetTabItem.cs b/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetTabItem.cs index b5170ea3a2..3d20fba542 100644 --- a/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetTabItem.cs +++ b/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetTabItem.cs @@ -2,40 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.Profile.Header.Components { - public class ProfileRulesetTabItem : TabItem, IHasAccentColour + public class ProfileRulesetTabItem : OverlayRulesetTabItem { - private readonly OsuSpriteText text; - private readonly SpriteIcon icon; - - private Color4 accentColour; - - public Color4 AccentColour - { - get => accentColour; - set - { - if (accentColour == value) - return; - - accentColour = value; - - updateState(); - } - } - private bool isDefault; public bool IsDefault @@ -52,74 +27,30 @@ namespace osu.Game.Overlays.Profile.Header.Components } } + protected override Color4 AccentColour + { + get => base.AccentColour; + set + { + base.AccentColour = value; + icon.FadeColour(value, 120, Easing.OutQuint); + } + } + + private readonly SpriteIcon icon; + public ProfileRulesetTabItem(RulesetInfo value) : base(value) { - AutoSizeAxes = Axes.Both; - - Children = new Drawable[] + Add(icon = new SpriteIcon { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(3, 0), - Children = new Drawable[] - { - text = new OsuSpriteText - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Text = value.Name, - }, - icon = new SpriteIcon - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Alpha = 0, - AlwaysPresent = true, - Icon = FontAwesome.Solid.Star, - Size = new Vector2(12), - }, - } - }, - new HoverClickSounds() - }; - } - - protected override bool OnHover(HoverEvent e) - { - base.OnHover(e); - updateState(); - return true; - } - - protected override void OnHoverLost(HoverLostEvent e) - { - base.OnHoverLost(e); - updateState(); - } - - protected override void OnActivated() => updateState(); - - protected override void OnDeactivated() => updateState(); - - private void updateState() - { - text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium); - - if (IsHovered || Active.Value) - { - text.FadeColour(Color4.White, 120, Easing.InQuad); - icon.FadeColour(Color4.White, 120, Easing.InQuad); - } - else - { - text.FadeColour(AccentColour, 120, Easing.InQuad); - icon.FadeColour(AccentColour, 120, Easing.InQuad); - } + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Alpha = 0, + AlwaysPresent = true, + Icon = FontAwesome.Solid.Star, + Size = new Vector2(12), + }); } } } diff --git a/osu.Game/Overlays/Profile/Header/Components/RankGraph.cs b/osu.Game/Overlays/Profile/Header/Components/RankGraph.cs index 250b345db7..ad91e491ef 100644 --- a/osu.Game/Overlays/Profile/Header/Components/RankGraph.cs +++ b/osu.Game/Overlays/Profile/Header/Components/RankGraph.cs @@ -4,305 +4,89 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; +using Humanizer; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Users; -using osuTK; namespace osu.Game.Overlays.Profile.Header.Components { - public class RankGraph : Container, IHasCustomTooltip + public class RankGraph : UserGraph { - private const float secondary_textsize = 13; - private const float padding = 10; - private const float fade_duration = 150; private const int ranked_days = 88; - private readonly RankChartLineGraph graph; - private readonly OsuSpriteText placeholder; - - private KeyValuePair[] ranks; - private int dayIndex; public readonly Bindable Statistics = new Bindable(); + private readonly OsuSpriteText placeholder; + public RankGraph() { - Padding = new MarginPadding { Vertical = padding }; - Children = new Drawable[] + Add(placeholder = new OsuSpriteText { - placeholder = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = "No recent plays", - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular) - }, - graph = new RankChartLineGraph - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - RelativeSizeAxes = Axes.Both, - Y = -secondary_textsize, - Alpha = 0, - } - }; - - graph.OnBallMove += i => dayIndex = i; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - graph.LineColour = colours.Yellow; + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "No recent plays", + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular) + }); } protected override void LoadComplete() { base.LoadComplete(); - Statistics.BindValueChanged(statistics => updateStatistics(statistics.NewValue), true); } private void updateStatistics(UserStatistics statistics) { - placeholder.FadeIn(fade_duration, Easing.Out); - - if (statistics?.Ranks.Global == null) - { - graph.FadeOut(fade_duration, Easing.Out); - ranks = null; - return; - } - - int[] userRanks = statistics.RankHistory?.Data ?? new[] { statistics.Ranks.Global.Value }; - ranks = userRanks.Select((x, index) => new KeyValuePair(index, x)).Where(x => x.Value != 0).ToArray(); - - if (ranks.Length > 1) - { - placeholder.FadeOut(fade_duration, Easing.Out); - - graph.DefaultValueCount = ranks.Length; - graph.Values = ranks.Select(x => -MathF.Log(x.Value)); - } - - graph.FadeTo(ranks.Length > 1 ? 1 : 0, fade_duration, Easing.Out); + int[] userRanks = statistics?.RankHistory?.Data; + Data = userRanks?.Select((x, index) => new KeyValuePair(index, x)).Where(x => x.Value != 0).ToArray(); } - protected override bool OnHover(HoverEvent e) - { - if (ranks?.Length > 1) - { - graph.UpdateBallPosition(e.MousePosition.X); - graph.ShowBar(); - } + protected override float GetDataPointHeight(int rank) => -MathF.Log(rank); - return base.OnHover(e); + protected override void ShowGraph() + { + base.ShowGraph(); + placeholder.FadeOut(FADE_DURATION, Easing.Out); } - protected override bool OnMouseMove(MouseMoveEvent e) + protected override void HideGraph() { - if (ranks?.Length > 1) - graph.UpdateBallPosition(e.MousePosition.X); - - return base.OnMouseMove(e); + base.HideGraph(); + placeholder.FadeIn(FADE_DURATION, Easing.Out); } - protected override void OnHoverLost(HoverLostEvent e) + protected override object GetTooltipContent(int index, int rank) { - if (ranks?.Length > 1) - { - graph.HideBar(); - } + var days = ranked_days - index + 1; - base.OnHoverLost(e); + return new TooltipDisplayContent + { + Rank = $"#{rank:N0}", + Time = days == 0 ? "now" : $"{"day".ToQuantity(days)} ago" + }; } - private class RankChartLineGraph : LineGraph + protected override UserGraphTooltip GetTooltip() => new RankGraphTooltip(); + + private class RankGraphTooltip : UserGraphTooltip { - private readonly CircularContainer movingBall; - private readonly Container bar; - private readonly Box ballBg; - private readonly Box line; - - public Action OnBallMove; - - public RankChartLineGraph() - { - Add(bar = new Container - { - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Alpha = 0, - RelativePositionAxes = Axes.Both, - Children = new Drawable[] - { - line = new Box - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Width = 1.5f, - }, - movingBall = new CircularContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.Centre, - Size = new Vector2(18), - Masking = true, - BorderThickness = 4, - RelativePositionAxes = Axes.Y, - Child = ballBg = new Box { RelativeSizeAxes = Axes.Both } - } - } - }); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - ballBg.Colour = colours.GreySeafoamDarker; - movingBall.BorderColour = line.Colour = colours.Yellow; - } - - public void UpdateBallPosition(float mouseXPosition) - { - const int duration = 200; - int index = calculateIndex(mouseXPosition); - Vector2 position = calculateBallPosition(index); - movingBall.MoveToY(position.Y, duration, Easing.OutQuint); - bar.MoveToX(position.X, duration, Easing.OutQuint); - OnBallMove.Invoke(index); - } - - public void ShowBar() => bar.FadeIn(fade_duration); - - public void HideBar() => bar.FadeOut(fade_duration); - - private int calculateIndex(float mouseXPosition) => (int)MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1)); - - private Vector2 calculateBallPosition(int index) - { - float y = GetYPosition(Values.ElementAt(index)); - return new Vector2(index / (float)(DefaultValueCount - 1), y); - } - } - - public object TooltipContent - { - get - { - if (Statistics.Value?.Ranks.Global == null) - return null; - - var days = ranked_days - ranks[dayIndex].Key + 1; - - return new TooltipDisplayContent - { - Rank = $"#{ranks[dayIndex].Value:#,##0}", - Time = days == 0 ? "now" : $"{days} days ago" - }; - } - } - - public ITooltip GetCustomTooltip() => new RankGraphTooltip(); - - private class RankGraphTooltip : VisibilityContainer, ITooltip - { - private readonly OsuSpriteText globalRankingText, timeText; - private readonly Box background; - public RankGraphTooltip() + : base("Global Ranking") { - AutoSizeAxes = Axes.Both; - Masking = true; - CornerRadius = 10; - - Children = new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Padding = new MarginPadding(10), - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - new OsuSpriteText - { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - Text = "Global Ranking " - }, - globalRankingText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - } - } - }, - timeText = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), - } - } - } - }; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - background.Colour = colours.GreySeafoamDark; - } - - public bool SetContent(object content) + public override bool SetContent(object content) { if (!(content is TooltipDisplayContent info)) return false; - globalRankingText.Text = info.Rank; - timeText.Text = info.Time; + Counter.Text = info.Rank; + BottomText.Text = info.Time; return true; } - - private bool instantMove = true; - - public void Move(Vector2 pos) - { - if (instantMove) - { - Position = pos; - instantMove = false; - } - else - this.MoveTo(pos, 200, Easing.OutQuint); - } - - protected override void PopIn() - { - instantMove |= !IsPresent; - this.FadeIn(200, Easing.OutQuint); - } - - protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); } private class TooltipDisplayContent diff --git a/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs index 6ee0d9ee8f..574aef02fd 100644 --- a/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs @@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider, OsuColour colours) { AutoSizeAxes = Axes.Y; @@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Profile.Header new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeafoamDarker, + Colour = colourProvider.Background5, }, fillFlow = new FillFlowContainer { @@ -152,12 +152,12 @@ namespace osu.Game.Overlays.Profile.Header detailGlobalRank = new OverlinedInfoContainer(true, 110) { Title = "Global Ranking", - LineColour = colours.Yellow, + LineColour = colourProvider.Highlight1, }, detailCountryRank = new OverlinedInfoContainer(false, 110) { Title = "Country Ranking", - LineColour = colours.Yellow, + LineColour = colourProvider.Highlight1, }, } } @@ -176,8 +176,8 @@ namespace osu.Game.Overlays.Profile.Header foreach (var scoreRankInfo in scoreRankInfos) scoreRankInfo.Value.RankCount = user?.Statistics?.GradesCount[scoreRankInfo.Key] ?? 0; - detailGlobalRank.Content = user?.Statistics?.Ranks.Global?.ToString("\\##,##0") ?? "-"; - detailCountryRank.Content = user?.Statistics?.Ranks.Country?.ToString("\\##,##0") ?? "-"; + detailGlobalRank.Content = user?.Statistics?.GlobalRank?.ToString("\\##,##0") ?? "-"; + detailCountryRank.Content = user?.Statistics?.CountryRank?.ToString("\\##,##0") ?? "-"; rankGraph.Statistics.Value = user?.Statistics; } diff --git a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs index 45bc60f794..e7df4eb5eb 100644 --- a/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/MedalHeaderContainer.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; using osuTK; @@ -23,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Header public readonly Bindable User = new Bindable(); [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { Alpha = 0; AutoSizeAxes = Axes.Y; @@ -34,9 +33,9 @@ namespace osu.Game.Overlays.Profile.Header new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeafoamDarker, + Colour = colourProvider.Background5, }, - new Container //artificial shadow + new Container // artificial shadow { RelativeSizeAxes = Axes.X, Height = 3, diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index b0d7070994..e0642d650c 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -1,15 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Users; using osu.Game.Users.Drawables; @@ -23,6 +24,9 @@ namespace osu.Game.Overlays.Profile.Header public readonly Bindable User = new Bindable(); + [Resolved] + private IAPIProvider api { get; set; } + private SupporterIcon supporterTag; private UpdateableAvatar avatar; private OsuSpriteText usernameText; @@ -33,7 +37,7 @@ namespace osu.Game.Overlays.Profile.Header private FillFlowContainer userStats; [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { Height = 150; @@ -42,7 +46,7 @@ namespace osu.Game.Overlays.Profile.Header new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeafoamDark, + Colour = colourProvider.Background5, }, new FillFlowContainer { @@ -117,7 +121,7 @@ namespace osu.Game.Overlays.Profile.Header RelativeSizeAxes = Axes.X, Height = 1.5f, Margin = new MarginPadding { Top = 10 }, - Colour = colours.GreySeafoamLighter, + Colour = colourProvider.Light1, }, new FillFlowContainer { @@ -137,7 +141,7 @@ namespace osu.Game.Overlays.Profile.Header Margin = new MarginPadding { Left = 10 }, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Colour = colours.GreySeafoamLighter, + Colour = colourProvider.Light1, } } }, @@ -166,19 +170,19 @@ namespace osu.Game.Overlays.Profile.Header { avatar.User = user; usernameText.Text = user?.Username ?? string.Empty; - openUserExternally.Link = $@"https://osu.ppy.sh/users/{user?.Id ?? 0}"; + openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}"; userFlag.Country = user?.Country; userCountryText.Text = user?.Country?.FullName ?? "Alien"; supporterTag.SupportLevel = user?.SupportLevel ?? 0; titleText.Text = user?.Title ?? string.Empty; - titleText.Colour = OsuColour.FromHex(user?.Colour ?? "fff"); + titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff"); userStats.Clear(); if (user?.Statistics != null) { userStats.Add(new UserStatsLine("Ranked Score", user.Statistics.RankedScore.ToString("#,##0"))); - userStats.Add(new UserStatsLine("Hit Accuracy", Math.Round(user.Statistics.Accuracy, 2).ToString("#0.00'%'"))); + userStats.Add(new UserStatsLine("Hit Accuracy", user.Statistics.DisplayAccuracy)); userStats.Add(new UserStatsLine("Play Count", user.Statistics.PlayCount.ToString("#,##0"))); userStats.Add(new UserStatsLine("Total Score", user.Statistics.TotalScore.ToString("#,##0"))); userStats.Add(new UserStatsLine("Total Hits", user.Statistics.TotalHits.ToString("#,##0"))); diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 59e64dfc26..c947ef0781 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -1,21 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Profile.Header; using osu.Game.Users; namespace osu.Game.Overlays.Profile { - public class ProfileHeader : TabControlOverlayHeader + public class ProfileHeader : TabControlOverlayHeader { private UserCoverBackground coverContainer; @@ -26,7 +23,7 @@ namespace osu.Game.Overlays.Profile public ProfileHeader() { - BackgroundHeight = 150; + ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN; User.ValueChanged += e => updateDisplay(e.NewValue); @@ -36,28 +33,22 @@ namespace osu.Game.Overlays.Profile centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - TabControl.AccentColour = colours.Seafoam; - TitleBackgroundColour = colours.GreySeafoamDarker; - ControlBackgroundColour = colours.GreySeafoam; - } - protected override Drawable CreateBackground() => new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + Height = 150, + Masking = true, Children = new Drawable[] { - coverContainer = new UserCoverBackground + coverContainer = new ProfileCoverBackground { RelativeSizeAxes = Axes.Both, }, new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(OsuColour.FromHex("222").Opacity(0.8f), OsuColour.FromHex("222").Opacity(0.2f)) + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("222").Opacity(0.8f), Color4Extensions.FromHex("222").Opacity(0.2f)) }, } }; @@ -97,25 +88,22 @@ namespace osu.Game.Overlays.Profile } }; - protected override ScreenTitle CreateTitle() => new ProfileHeaderTitle(); + protected override OverlayTitle CreateTitle() => new ProfileHeaderTitle(); private void updateDisplay(User user) => coverContainer.User = user; - private class ProfileHeaderTitle : ScreenTitle + private class ProfileHeaderTitle : OverlayTitle { public ProfileHeaderTitle() { - Title = "player"; - Section = "info"; + Title = "player info"; + IconTexture = "Icons/Hexacons/profile"; } + } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - AccentColour = colours.Seafoam; - } - - protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/profile"); + private class ProfileCoverBackground : UserCoverBackground + { + protected override double LoadDelay => 0; } } } diff --git a/osu.Game/Overlays/Profile/ProfileSection.cs b/osu.Game/Overlays/Profile/ProfileSection.cs index f3590d4bb7..21f7921da6 100644 --- a/osu.Game/Overlays/Profile/ProfileSection.cs +++ b/osu.Game/Overlays/Profile/ProfileSection.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Profile { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Top = 15, - Bottom = 10, + Bottom = 20, }, Children = new Drawable[] { @@ -95,10 +95,10 @@ namespace osu.Game.Overlays.Profile } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.GreySeafoamDarker; - underscore.Colour = colours.Seafoam; + background.Colour = colourProvider.Background5; + underscore.Colour = colourProvider.Highlight1; } private class SectionTriangles : Container @@ -128,11 +128,11 @@ namespace osu.Game.Overlays.Profile } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - triangles.ColourLight = colours.GreySeafoamDark; - triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f); - foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0)); + triangles.ColourLight = colourProvider.Background4; + triangles.ColourDark = colourProvider.Background5.Darken(0.2f); + foreground.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Background5.Opacity(0)); } } } diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs index 13b547eed3..67a976fe6f 100644 --- a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Profile.Sections { /// - /// Display artist/title/mapper information, commonly used as the left portion of a profile or score display row (see ). + /// Display artist/title/mapper information, commonly used as the left portion of a profile or score display row. /// public abstract class BeatmapMetadataContainer : OsuHoverContainer { diff --git a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs index fcd12e2b54..fe9c710bcc 100644 --- a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs @@ -2,51 +2,69 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Overlays.Direct; +using osu.Game.Overlays.BeatmapListing.Panels; using osu.Game.Users; using osuTK; namespace osu.Game.Overlays.Profile.Sections.Beatmaps { - public class PaginatedBeatmapContainer : PaginatedContainer + public class PaginatedBeatmapContainer : PaginatedProfileSubsection { private const float panel_padding = 10f; private readonly BeatmapSetType type; - public PaginatedBeatmapContainer(BeatmapSetType type, Bindable user, string header, string missing = "None... yet.") - : base(user, header, missing) + public PaginatedBeatmapContainer(BeatmapSetType type, Bindable user, string headerText) + : base(user, headerText) { this.type = type; - ItemsPerPage = 6; + } + [BackgroundDependencyLoader] + private void load() + { ItemsContainer.Spacing = new Vector2(panel_padding); } + protected override int GetCount(User user) + { + switch (type) + { + case BeatmapSetType.Favourite: + return user.FavouriteBeatmapsetCount; + + case BeatmapSetType.Graveyard: + return user.GraveyardBeatmapsetCount; + + case BeatmapSetType.Loved: + return user.LovedBeatmapsetCount; + + case BeatmapSetType.RankedAndApproved: + return user.RankedAndApprovedBeatmapsetCount; + + case BeatmapSetType.Unranked: + return user.UnrankedBeatmapsetCount; + + default: + return 0; + } + } + protected override APIRequest> CreateRequest() => new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage); protected override Drawable CreateDrawableItem(APIBeatmapSet model) => !model.OnlineBeatmapSetID.HasValue ? null - : new DirectGridPanel(model.ToBeatmapSet(Rulesets)) + : new GridBeatmapPanel(model.ToBeatmapSet(Rulesets)) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }; - - protected override int GetCount(User user) => type switch - { - BeatmapSetType.Favourite => user.FavouriteBeatmapsetCount, - BeatmapSetType.Graveyard => user.GraveyardBeatmapsetCount, - BeatmapSetType.Loved => user.LovedBeatmapsetCount, - BeatmapSetType.RankedAndApproved => user.RankedAndApprovedBeatmapsetCount, - BeatmapSetType.Unranked => user.UnrankedBeatmapsetCount, - _ => 0 - }; } } diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs b/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs index 37f017277f..c283de42f3 100644 --- a/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs +++ b/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections new PaginatedBeatmapContainer(BeatmapSetType.RankedAndApproved, User, "Ranked & Approved Beatmaps"), new PaginatedBeatmapContainer(BeatmapSetType.Loved, User, "Loved Beatmaps"), new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"), - new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"), + new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps") }; } } diff --git a/osu.Game/Overlays/Profile/Sections/CounterPill.cs b/osu.Game/Overlays/Profile/Sections/CounterPill.cs index bd760c4139..ca8abcfe5a 100644 --- a/osu.Game/Overlays/Profile/Sections/CounterPill.cs +++ b/osu.Game/Overlays/Profile/Sections/CounterPill.cs @@ -7,35 +7,35 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Framework.Bindables; using osu.Game.Graphics.Sprites; +using osu.Framework.Allocation; namespace osu.Game.Overlays.Profile.Sections { public class CounterPill : CircularContainer { - private const int duration = 200; - public readonly BindableInt Current = new BindableInt(); - private readonly OsuSpriteText counter; + private OsuSpriteText counter; - public CounterPill() + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) { AutoSizeAxes = Axes.Both; - Alpha = 0; Masking = true; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.05f) + Colour = colourProvider.Background6 }, counter = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Margin = new MarginPadding { Horizontal = 10, Vertical = 5 }, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) + Margin = new MarginPadding { Horizontal = 10, Bottom = 1 }, + Font = OsuFont.GetFont(size: 11.2f, weight: FontWeight.Bold), + Colour = colourProvider.Foreground1 } }; } @@ -48,14 +48,7 @@ namespace osu.Game.Overlays.Profile.Sections private void onCurrentChanged(ValueChangedEvent value) { - if (value.NewValue == 0) - { - this.FadeOut(duration, Easing.OutQuint); - return; - } - - counter.Text = value.NewValue.ToString(); - this.FadeIn(duration, Easing.OutQuint); + counter.Text = value.NewValue.ToString("N0"); } } } diff --git a/osu.Game/Overlays/Profile/Sections/DrawableProfileRow.cs b/osu.Game/Overlays/Profile/Sections/DrawableProfileRow.cs deleted file mode 100644 index 03ee29d0c2..0000000000 --- a/osu.Game/Overlays/Profile/Sections/DrawableProfileRow.cs +++ /dev/null @@ -1,124 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Game.Graphics; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Profile.Sections -{ - public abstract class DrawableProfileRow : Container - { - private const int fade_duration = 200; - - private Box underscoreLine; - private Box coloredBackground; - private Container background; - - /// - /// A visual element displayed to the left of content. - /// - protected abstract Drawable CreateLeftVisual(); - - protected FillFlowContainer LeftFlowContainer { get; private set; } - protected FillFlowContainer RightFlowContainer { get; private set; } - - protected override Container Content { get; } - - protected DrawableProfileRow() - { - RelativeSizeAxes = Axes.X; - Height = 60; - - Content = new Container - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 0.97f, - }; - } - - [BackgroundDependencyLoader(true)] - private void load(OsuColour colour) - { - InternalChildren = new Drawable[] - { - background = new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 3, - Alpha = 0, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Offset = new Vector2(0f, 1f), - Radius = 1f, - Colour = Color4.Black.Opacity(0.2f), - }, - Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both } - }, - Content, - underscoreLine = new Box - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - RelativeSizeAxes = Axes.X, - Height = 1, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] - { - CreateLeftVisual(), - LeftFlowContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Margin = new MarginPadding { Left = 10 }, - Direction = FillDirection.Vertical, - }, - } - }, - RightFlowContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Direction = FillDirection.Vertical, - }, - }; - - coloredBackground.Colour = underscoreLine.Colour = colour.Gray4; - } - - protected override bool OnClick(ClickEvent e) => true; - - protected override bool OnHover(HoverEvent e) - { - background.FadeIn(fade_duration, Easing.OutQuint); - underscoreLine.FadeOut(fade_duration, Easing.OutQuint); - return true; - } - - protected override void OnHoverLost(HoverLostEvent e) - { - background.FadeOut(fade_duration, Easing.OutQuint); - underscoreLine.FadeIn(fade_duration, Easing.OutQuint); - base.OnHoverLost(e); - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Historical/ChartProfileSubsection.cs b/osu.Game/Overlays/Profile/Sections/Historical/ChartProfileSubsection.cs new file mode 100644 index 0000000000..a48036dcbb --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Historical/ChartProfileSubsection.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Users; +using static osu.Game.Users.User; + +namespace osu.Game.Overlays.Profile.Sections.Historical +{ + public abstract class ChartProfileSubsection : ProfileSubsection + { + private ProfileLineChart chart; + + /// + /// Text describing the value being plotted on the graph, which will be displayed as a prefix to the value in the history graph tooltip. + /// + protected abstract string GraphCounterName { get; } + + protected ChartProfileSubsection(Bindable user, string headerText) + : base(user, headerText) + { + } + + protected override Drawable CreateContent() => new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding + { + Top = 10, + Left = 20, + Right = 40 + }, + Child = chart = new ProfileLineChart(GraphCounterName) + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + User.BindValueChanged(onUserChanged, true); + } + + private void onUserChanged(ValueChangedEvent e) + { + var values = GetValues(e.NewValue); + + if (values == null || values.Length <= 1) + { + Hide(); + return; + } + + chart.Values = fillZeroValues(values); + Show(); + } + + /// + /// Add entries for any missing months (filled with zero values). + /// + private UserHistoryCount[] fillZeroValues(UserHistoryCount[] historyEntries) + { + var filledHistoryEntries = new List(); + + foreach (var entry in historyEntries) + { + var lastFilled = filledHistoryEntries.LastOrDefault(); + + while (lastFilled?.Date.AddMonths(1) < entry.Date) + { + filledHistoryEntries.Add(lastFilled = new UserHistoryCount + { + Count = 0, + Date = lastFilled.Date.AddMonths(1) + }); + } + + filledHistoryEntries.Add(entry); + } + + return filledHistoryEntries.ToArray(); + } + + protected abstract UserHistoryCount[] GetValues(User user); + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedBeatmap.cs b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedBeatmap.cs index 0206c4e13b..6d6ff32aac 100644 --- a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedBeatmap.cs +++ b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedBeatmap.cs @@ -4,60 +4,48 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; -using System.Collections.Generic; using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; namespace osu.Game.Overlays.Profile.Sections.Historical { - public class DrawableMostPlayedBeatmap : OsuHoverContainer + public class DrawableMostPlayedBeatmap : CompositeDrawable { private const int cover_width = 100; private const int corner_radius = 6; - private const int height = 50; private readonly BeatmapInfo beatmap; private readonly int playCount; - private Box background; - - protected override IEnumerable EffectTargets => new[] { background }; - public DrawableMostPlayedBeatmap(BeatmapInfo beatmap, int playCount) { this.beatmap = beatmap; this.playCount = playCount; - Enabled.Value = true; //manually enabled, because we have no action RelativeSizeAxes = Axes.X; - Height = height; + Height = 50; Masking = true; CornerRadius = corner_radius; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - IdleColour = colours.GreySeafoam; - HoverColour = colours.GreySeafoamLight; - - Children = new Drawable[] + AddRangeInternal(new Drawable[] { - new UpdateableBeatmapSetCover + new UpdateableBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Y, Width = cover_width, BeatmapSet = beatmap.BeatmapSet, - CoverType = BeatmapSetCoverType.List, }, new Container { @@ -72,46 +60,61 @@ namespace osu.Game.Overlays.Profile.Sections.Historical CornerRadius = corner_radius, Children = new Drawable[] { - background = new Box { RelativeSizeAxes = Axes.Both }, - new Container + new MostPlayedBeatmapContainer { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(10), - Children = new Drawable[] + Child = new Container { - new FillFlowContainer + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(10), + Children = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + new FillFlowContainer { - new MostPlayedBeatmapMetadataContainer(beatmap), - new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular)) + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Colour = colours.GreySeafoamLighter - }.With(d => - { - d.AddText("mapped by "); - d.AddUserLink(beatmap.Metadata.Author); - }), - } - }, - new PlayCountText(playCount) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight - }, - } - }, + new MostPlayedBeatmapMetadataContainer(beatmap), + new LinkFlowContainer(t => + { + t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular); + t.Colour = colourProvider.Foreground1; + }) + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + }.With(d => + { + d.AddText("mapped by "); + d.AddUserLink(beatmap.Metadata.Author); + }), + } + }, + new PlayCountText(playCount) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight + }, + } + }, + } } } } } - }; + }); + } + + private class MostPlayedBeatmapContainer : ProfileItemContainer + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Background4; + HoverColour = colourProvider.Background3; + } } private class MostPlayedBeatmapMetadataContainer : BeatmapMetadataContainer @@ -125,14 +128,14 @@ namespace osu.Game.Overlays.Profile.Sections.Historical { new OsuSpriteText { - Text = new LocalisedString(( + Text = new RomanisableString( $"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ", - $"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] ")), + $"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] "), Font = OsuFont.GetFont(weight: FontWeight.Bold) }, new OsuSpriteText { - Text = "by " + new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)), + Text = "by " + new RomanisableString(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist), Font = OsuFont.GetFont(weight: FontWeight.Regular) }, }; diff --git a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs index 6e6d6272c7..eeb14e5e4f 100644 --- a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,16 +13,22 @@ using osu.Game.Users; namespace osu.Game.Overlays.Profile.Sections.Historical { - public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer + public class PaginatedMostPlayedBeatmapContainer : PaginatedProfileSubsection { public PaginatedMostPlayedBeatmapContainer(Bindable user) - : base(user, "Most Played Beatmaps", "No records. :(") + : base(user, "Most Played Beatmaps") { ItemsPerPage = 5; + } + [BackgroundDependencyLoader] + private void load() + { ItemsContainer.Direction = FillDirection.Vertical; } + protected override int GetCount(User user) => user.BeatmapPlaycountsCount; + protected override APIRequest> CreateRequest() => new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage); diff --git a/osu.Game/Overlays/Profile/Sections/Historical/PlayHistorySubsection.cs b/osu.Game/Overlays/Profile/Sections/Historical/PlayHistorySubsection.cs new file mode 100644 index 0000000000..dfd29db693 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Historical/PlayHistorySubsection.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Users; +using static osu.Game.Users.User; + +namespace osu.Game.Overlays.Profile.Sections.Historical +{ + public class PlayHistorySubsection : ChartProfileSubsection + { + protected override string GraphCounterName => "Plays"; + + public PlayHistorySubsection(Bindable user) + : base(user, "Play History") + { + } + + protected override UserHistoryCount[] GetValues(User user) => user?.MonthlyPlaycounts; + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Historical/ProfileLineChart.cs b/osu.Game/Overlays/Profile/Sections/Historical/ProfileLineChart.cs new file mode 100644 index 0000000000..eb5deb2802 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Historical/ProfileLineChart.cs @@ -0,0 +1,259 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using JetBrains.Annotations; +using System; +using System.Linq; +using osu.Game.Graphics.Sprites; +using osu.Framework.Utils; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Framework.Graphics.Shapes; +using osuTK; +using static osu.Game.Users.User; + +namespace osu.Game.Overlays.Profile.Sections.Historical +{ + public class ProfileLineChart : CompositeDrawable + { + private UserHistoryCount[] values; + + [NotNull] + public UserHistoryCount[] Values + { + get => values; + set + { + if (value.Length == 0) + throw new ArgumentException("At least one value expected!", nameof(value)); + + graph.Values = values = value; + + createRowTicks(); + createColumnTicks(); + } + } + + private readonly UserHistoryGraph graph; + private readonly Container rowTicksContainer; + private readonly Container columnTicksContainer; + private readonly Container rowLinesContainer; + private readonly Container columnLinesContainer; + + public ProfileLineChart(string graphCounterName) + { + RelativeSizeAxes = Axes.X; + Height = 250; + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] + { + rowTicksContainer = new Container + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new[] + { + rowLinesContainer = new Container + { + RelativeSizeAxes = Axes.Both + }, + columnLinesContainer = new Container + { + RelativeSizeAxes = Axes.Both + } + } + }, + graph = new UserHistoryGraph(graphCounterName) + { + RelativeSizeAxes = Axes.Both + } + } + } + }, + new[] + { + Empty(), + columnTicksContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Top = 10 } + } + } + } + }; + } + + private void createRowTicks() + { + rowTicksContainer.Clear(); + rowLinesContainer.Clear(); + + var min = values.Select(v => v.Count).Min(); + var max = values.Select(v => v.Count).Max(); + + var tickInterval = getTickInterval(max - min, 6); + + for (long currentTick = 0; currentTick <= max; currentTick += tickInterval) + { + if (currentTick < min) + continue; + + float y; + + // special-case the min == max case to match LineGraph. + // lerp isn't really well-defined over a zero interval anyway. + if (min == max) + y = currentTick > 1 ? 1 : 0; + else + y = Interpolation.ValueAt(currentTick, 0, 1f, min, max); + + // y axis is inverted in graph-like coordinates. + addRowTick(-y, currentTick); + } + } + + private void createColumnTicks() + { + columnTicksContainer.Clear(); + columnLinesContainer.Clear(); + + var totalMonths = values.Length; + + int monthsPerTick = 1; + + if (totalMonths > 80) + monthsPerTick = 12; + else if (totalMonths >= 45) + monthsPerTick = 3; + else if (totalMonths > 20) + monthsPerTick = 2; + + for (int i = 0; i < totalMonths; i += monthsPerTick) + { + var x = (float)i / (totalMonths - 1); + addColumnTick(x, values[i].Date); + } + } + + private void addRowTick(float y, double value) + { + rowTicksContainer.Add(new TickText + { + Anchor = Anchor.BottomRight, + Origin = Anchor.CentreRight, + RelativePositionAxes = Axes.Y, + Margin = new MarginPadding { Right = 3 }, + Text = value.ToString("N0"), + Font = OsuFont.GetFont(size: 12), + Y = y + }); + + rowLinesContainer.Add(new TickLine + { + Anchor = Anchor.BottomRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.X, + RelativePositionAxes = Axes.Y, + Height = 0.1f, + EdgeSmoothness = Vector2.One, + Y = y + }); + } + + private void addColumnTick(float x, DateTime value) + { + columnTicksContainer.Add(new TickText + { + Origin = Anchor.CentreLeft, + RelativePositionAxes = Axes.X, + Text = value.ToString("MMM yyyy"), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Rotation = 45, + X = x + }); + + columnLinesContainer.Add(new TickLine + { + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + RelativePositionAxes = Axes.X, + Width = 0.1f, + EdgeSmoothness = Vector2.One, + X = x + }); + } + + private long getTickInterval(long range, int maxTicksCount) + { + // this interval is what would be achieved if the interval was divided perfectly evenly into maxTicksCount ticks. + // can contain ugly fractional parts. + var exactTickInterval = (float)range / (maxTicksCount - 1); + + // the ideal ticks start with a 1, 2 or 5, and are multipliers of powers of 10. + // first off, use log10 to calculate the number of digits in the "exact" interval. + var numberOfDigits = Math.Floor(Math.Log10(exactTickInterval)); + var tickBase = Math.Pow(10, numberOfDigits); + + // then see how the exact tick relates to the power of 10. + var exactTickMultiplier = exactTickInterval / tickBase; + + double tickMultiplier; + + // round up the fraction to start with a 1, 2 or 5. closest match wins. + if (exactTickMultiplier < 1.5) + tickMultiplier = 1.0; + else if (exactTickMultiplier < 3) + tickMultiplier = 2.0; + else if (exactTickMultiplier < 7) + tickMultiplier = 5.0; + else + tickMultiplier = 10.0; + + return Math.Max((long)(tickMultiplier * tickBase), 1); + } + + private class TickText : OsuSpriteText + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Foreground1; + } + } + + private class TickLine : Box + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Background6; + } + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Historical/ReplaysSubsection.cs b/osu.Game/Overlays/Profile/Sections/Historical/ReplaysSubsection.cs new file mode 100644 index 0000000000..1c28306f17 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Historical/ReplaysSubsection.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Users; +using static osu.Game.Users.User; + +namespace osu.Game.Overlays.Profile.Sections.Historical +{ + public class ReplaysSubsection : ChartProfileSubsection + { + protected override string GraphCounterName => "Replays Watched"; + + public ReplaysSubsection(Bindable user) + : base(user, "Replays Watched History") + { + } + + protected override UserHistoryCount[] GetValues(User user) => user?.ReplaysWatchedCounts; + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Historical/UserHistoryGraph.cs b/osu.Game/Overlays/Profile/Sections/Historical/UserHistoryGraph.cs new file mode 100644 index 0000000000..52831b4243 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Historical/UserHistoryGraph.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using static osu.Game.Users.User; + +namespace osu.Game.Overlays.Profile.Sections.Historical +{ + public class UserHistoryGraph : UserGraph + { + private readonly string tooltipCounterName; + + [CanBeNull] + public UserHistoryCount[] Values + { + set => Data = value?.Select(v => new KeyValuePair(v.Date, v.Count)).ToArray(); + } + + public UserHistoryGraph(string tooltipCounterName) + { + this.tooltipCounterName = tooltipCounterName; + } + + protected override float GetDataPointHeight(long playCount) => playCount; + + protected override UserGraphTooltip GetTooltip() => new HistoryGraphTooltip(tooltipCounterName); + + protected override object GetTooltipContent(DateTime date, long playCount) + { + return new TooltipDisplayContent + { + Name = tooltipCounterName, + Count = playCount.ToString("N0"), + Date = date.ToString("MMMM yyyy") + }; + } + + protected class HistoryGraphTooltip : UserGraphTooltip + { + private readonly string tooltipCounterName; + + public HistoryGraphTooltip(string tooltipCounterName) + : base(tooltipCounterName) + { + this.tooltipCounterName = tooltipCounterName; + } + + public override bool SetContent(object content) + { + if (!(content is TooltipDisplayContent info) || info.Name != tooltipCounterName) + return false; + + Counter.Text = info.Count; + BottomText.Text = info.Date; + return true; + } + } + + private class TooltipDisplayContent + { + public string Name; + public string Count; + public string Date; + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/HistoricalSection.cs b/osu.Game/Overlays/Profile/Sections/HistoricalSection.cs index 4bdd25ee66..4fbb7fc7d7 100644 --- a/osu.Game/Overlays/Profile/Sections/HistoricalSection.cs +++ b/osu.Game/Overlays/Profile/Sections/HistoricalSection.cs @@ -18,8 +18,10 @@ namespace osu.Game.Overlays.Profile.Sections { Children = new Drawable[] { + new PlayHistorySubsection(User), new PaginatedMostPlayedBeatmapContainer(User), - new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :("), + new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)"), + new ReplaysSubsection(User) }; } } diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index aabfa56ee6..cdb24b784c 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -23,51 +23,24 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu { this.user.BindTo(user); CountSection total; - CountSection avaliable; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Masking = true; CornerRadius = 3; - Children = new Drawable[] - { - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - Children = new[] - { - total = new CountTotal(), - avaliable = new CountAvailable() - } - } - }; - this.user.ValueChanged += u => - { - total.Count = u.NewValue?.Kudosu.Total ?? 0; - avaliable.Count = u.NewValue?.Kudosu.Available ?? 0; - }; + Child = total = new CountTotal(); + + this.user.ValueChanged += u => total.Count = u.NewValue?.Kudosu.Total ?? 0; } protected override bool OnClick(ClickEvent e) => true; - private class CountAvailable : CountSection - { - public CountAvailable() - : base("Kudosu Avaliable") - { - DescriptionText.Text = "Kudosu can be traded for kudosu stars, which will help your beatmap get more attention. This is the number of kudosu you haven't traded in yet."; - } - } - private class CountTotal : CountSection { public CountTotal() : base("Total Kudosu Earned") { DescriptionText.AddText("Based on how much of a contribution the user has made to beatmap moderation. See "); - DescriptionText.AddLink("this link", "https://osu.ppy.sh/wiki/Kudosu"); + DescriptionText.AddLink("this page", "https://osu.ppy.sh/wiki/Kudosu"); DescriptionText.AddText(" for more information."); } } @@ -80,13 +53,12 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu public new int Count { - set => valueText.Text = value.ToString(); + set => valueText.Text = value.ToString("N0"); } public CountSection(string header) { RelativeSizeAxes = Axes.X; - Width = 0.5f; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Top = 10, Bottom = 20 }; Child = new FillFlowContainer @@ -101,7 +73,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu { Masking = true, RelativeSizeAxes = Axes.X, - Height = 5, + Height = 2, Child = lineBackground = new Box { RelativeSizeAxes = Axes.Both, @@ -128,10 +100,9 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - lineBackground.Colour = colours.Yellow; - DescriptionText.Colour = colours.GreySeafoamLighter; + lineBackground.Colour = colourProvider.Highlight1; } } } diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/PaginatedKudosuHistoryContainer.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/PaginatedKudosuHistoryContainer.cs index 0e7cfc37c0..008d89d881 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/PaginatedKudosuHistoryContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/PaginatedKudosuHistoryContainer.cs @@ -11,10 +11,10 @@ using System.Collections.Generic; namespace osu.Game.Overlays.Profile.Sections.Kudosu { - public class PaginatedKudosuHistoryContainer : PaginatedContainer + public class PaginatedKudosuHistoryContainer : PaginatedProfileSubsection { - public PaginatedKudosuHistoryContainer(Bindable user, string header, string missing) - : base(user, header, missing) + public PaginatedKudosuHistoryContainer(Bindable user) + : base(user, missingText: "This user hasn't received any kudosu!") { ItemsPerPage = 5; } diff --git a/osu.Game/Overlays/Profile/Sections/KudosuSection.cs b/osu.Game/Overlays/Profile/Sections/KudosuSection.cs index 9ccce7d837..a9e9952257 100644 --- a/osu.Game/Overlays/Profile/Sections/KudosuSection.cs +++ b/osu.Game/Overlays/Profile/Sections/KudosuSection.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Profile.Sections Children = new Drawable[] { new KudosuInfo(User), - new PaginatedKudosuHistoryContainer(User, null, @"This user hasn't received any kudosu!"), + new PaginatedKudosuHistoryContainer(User), }; } } diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs b/osu.Game/Overlays/Profile/Sections/PaginatedProfileSubsection.cs similarity index 58% rename from osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs rename to osu.Game/Overlays/Profile/Sections/PaginatedProfileSubsection.cs index a30ff786fb..e237b43b2e 100644 --- a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/PaginatedProfileSubsection.cs @@ -6,75 +6,58 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Online.API; -using osu.Game.Rulesets; using osu.Game.Users; using System.Collections.Generic; using System.Linq; using System.Threading; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; namespace osu.Game.Overlays.Profile.Sections { - public abstract class PaginatedContainer : FillFlowContainer + public abstract class PaginatedProfileSubsection : ProfileSubsection { - private readonly ProfileShowMoreButton moreButton; - private readonly OsuSpriteText missingText; - private APIRequest> retrievalRequest; - private CancellationTokenSource loadCancellation; - private readonly BindableInt count = new BindableInt(); - [Resolved] private IAPIProvider api { get; set; } + [Resolved] + protected RulesetStore Rulesets { get; private set; } + protected int VisiblePages; protected int ItemsPerPage; - protected readonly Bindable User = new Bindable(); - protected readonly FillFlowContainer ItemsContainer; - protected RulesetStore Rulesets; + protected FillFlowContainer ItemsContainer { get; private set; } - protected PaginatedContainer(Bindable user, string header, string missing) + private APIRequest> retrievalRequest; + private CancellationTokenSource loadCancellation; + + private ShowMoreButton moreButton; + private OsuSpriteText missing; + private readonly string missingText; + + protected PaginatedProfileSubsection(Bindable user, string headerText = "", string missingText = "") + : base(user, headerText, CounterVisibilityState.AlwaysVisible) { - User.BindTo(user); - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Direction = FillDirection.Vertical; + this.missingText = missingText; + } + protected override Drawable CreateContent() => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, Children = new Drawable[] { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - Margin = new MarginPadding { Top = 10, Bottom = 10 }, - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Text = header, - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold), - }, - new CounterPill - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Current = { BindTarget = count } - } - } - }, ItemsContainer = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Spacing = new Vector2(0, 2), }, - moreButton = new ProfileShowMoreButton + moreButton = new ShowMoreButton { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -82,22 +65,19 @@ namespace osu.Game.Overlays.Profile.Sections Margin = new MarginPadding { Top = 10 }, Action = showMore, }, - missingText = new OsuSpriteText + missing = new OsuSpriteText { Font = OsuFont.GetFont(size: 15), - Text = missing, + Text = missingText, Alpha = 0, - }, - }; - } + } + } + }; - [BackgroundDependencyLoader] - private void load(RulesetStore rulesets) + protected override void LoadComplete() { - Rulesets = rulesets; - - User.ValueChanged += onUserChanged; - User.TriggerChange(); + base.LoadComplete(); + User.BindValueChanged(onUserChanged, true); } private void onUserChanged(ValueChangedEvent e) @@ -111,7 +91,7 @@ namespace osu.Game.Overlays.Profile.Sections if (e.NewValue != null) { showMore(); - count.Value = GetCount(e.NewValue); + SetCount(GetCount(e.NewValue)); } } @@ -127,17 +107,22 @@ namespace osu.Game.Overlays.Profile.Sections protected virtual void UpdateItems(List items) => Schedule(() => { + OnItemsReceived(items); + if (!items.Any() && VisiblePages == 1) { moreButton.Hide(); moreButton.IsLoading = false; - missingText.Show(); + + if (!string.IsNullOrEmpty(missingText)) + missing.Show(); + return; } LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables => { - missingText.Hide(); + missing.Hide(); moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0); moreButton.IsLoading = false; @@ -147,14 +132,19 @@ namespace osu.Game.Overlays.Profile.Sections protected virtual int GetCount(User user) => 0; + protected virtual void OnItemsReceived(List items) + { + } + protected abstract APIRequest> CreateRequest(); protected abstract Drawable CreateDrawableItem(TModel model); protected override void Dispose(bool isDisposing) { - base.Dispose(isDisposing); retrievalRequest?.Cancel(); + loadCancellation?.Cancel(); + base.Dispose(isDisposing); } } } diff --git a/osu.Game/Overlays/Profile/Sections/ProfileItemContainer.cs b/osu.Game/Overlays/Profile/Sections/ProfileItemContainer.cs new file mode 100644 index 0000000000..afa6bd9f79 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/ProfileItemContainer.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Profile.Sections +{ + public class ProfileItemContainer : Container + { + private const int hover_duration = 200; + + protected override Container Content => content; + + private readonly Box background; + private readonly Container content; + + private Color4 idleColour; + + protected Color4 IdleColour + { + get => idleColour; + set + { + idleColour = value; + fadeBackgroundColour(); + } + } + + private Color4 hoverColour; + + protected Color4 HoverColour + { + get => hoverColour; + set + { + hoverColour = value; + fadeBackgroundColour(); + } + } + + public ProfileItemContainer() + { + RelativeSizeAxes = Axes.Both; + Masking = true; + CornerRadius = 6; + + AddRangeInternal(new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + }, + content = new Container + { + RelativeSizeAxes = Axes.Both, + } + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Background3; + HoverColour = colourProvider.Background2; + } + + protected override bool OnHover(HoverEvent e) + { + fadeBackgroundColour(hover_duration); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + fadeBackgroundColour(hover_duration); + } + + private void fadeBackgroundColour(double fadeDuration = 0) + { + background.FadeColour(IsHovered ? HoverColour : IdleColour, fadeDuration, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Profile/Sections/ProfileShowMoreButton.cs b/osu.Game/Overlays/Profile/Sections/ProfileShowMoreButton.cs deleted file mode 100644 index 28486cc743..0000000000 --- a/osu.Game/Overlays/Profile/Sections/ProfileShowMoreButton.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Overlays.Profile.Sections -{ - public class ProfileShowMoreButton : ShowMoreButton - { - [BackgroundDependencyLoader] - private void load(OsuColour colors) - { - IdleColour = colors.GreySeafoamDark; - HoverColour = colors.GreySeafoam; - ChevronIconColour = colors.Yellow; - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs b/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs new file mode 100644 index 0000000000..3e331f85e9 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Users; +using JetBrains.Annotations; + +namespace osu.Game.Overlays.Profile.Sections +{ + public abstract class ProfileSubsection : FillFlowContainer + { + protected readonly Bindable User = new Bindable(); + + private readonly string headerText; + private readonly CounterVisibilityState counterVisibilityState; + + private ProfileSubsectionHeader header; + + protected ProfileSubsection(Bindable user, string headerText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden) + { + this.headerText = headerText; + this.counterVisibilityState = counterVisibilityState; + User.BindTo(user); + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; + + Children = new[] + { + header = new ProfileSubsectionHeader(headerText, counterVisibilityState) + { + Alpha = string.IsNullOrEmpty(headerText) ? 0 : 1 + }, + CreateContent() + }; + } + + [NotNull] + protected abstract Drawable CreateContent(); + + protected void SetCount(int value) => header.Current.Value = value; + } +} diff --git a/osu.Game/Overlays/Profile/Sections/ProfileSubsectionHeader.cs b/osu.Game/Overlays/Profile/Sections/ProfileSubsectionHeader.cs new file mode 100644 index 0000000000..5858cebe89 --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/ProfileSubsectionHeader.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Bindables; +using System; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics; + +namespace osu.Game.Overlays.Profile.Sections +{ + public class ProfileSubsectionHeader : CompositeDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + private readonly string text; + private readonly CounterVisibilityState counterState; + + private CounterPill counterPill; + + public ProfileSubsectionHeader(string text, CounterVisibilityState counterState) + { + this.text = text; + this.counterState = counterState; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + Padding = new MarginPadding { Vertical = 10 }; + InternalChildren = new Drawable[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.Y, + Height = 0.65f, + Width = 3, + Masking = true, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreRight, + Margin = new MarginPadding { Right = 10 }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Highlight1 + } + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = text, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + }, + counterPill = new CounterPill + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Current = { BindTarget = current } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + current.BindValueChanged(onCurrentChanged, true); + } + + private void onCurrentChanged(ValueChangedEvent countValue) + { + float alpha; + + switch (counterState) + { + case CounterVisibilityState.AlwaysHidden: + alpha = 0; + break; + + case CounterVisibilityState.AlwaysVisible: + alpha = 1; + break; + + case CounterVisibilityState.VisibleWhenZero: + alpha = current.Value == 0 ? 1 : 0; + break; + + default: + throw new NotImplementedException($"{counterState} has an incorrect value."); + } + + counterPill.Alpha = alpha; + } + } + + public enum CounterVisibilityState + { + AlwaysHidden, + AlwaysVisible, + VisibleWhenZero + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs deleted file mode 100644 index 843f9b7ef2..0000000000 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Scoring; - -namespace osu.Game.Overlays.Profile.Sections.Ranks -{ - public class DrawablePerformanceScore : DrawableProfileScore - { - private readonly double? weight; - - public DrawablePerformanceScore(ScoreInfo score, double? weight = null) - : base(score) - { - this.weight = weight; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colour) - { - double pp = Score.PP ?? 0; - RightFlowContainer.Add(new OsuSpriteText - { - Text = $"{pp:0}pp", - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) - }); - - if (weight.HasValue) - { - RightFlowContainer.Add(new OsuSpriteText - { - Text = $"weighted: {pp * weight:0}pp ({weight:P0})", - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Colour = colour.GrayA, - Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular, italics: true) - }); - } - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 6362d3dfb0..713303285a 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -1,76 +1,251 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; -using osu.Game.Beatmaps; -using osu.Framework.Localisation; -using osu.Framework.Graphics.Containers; +using osuTK; namespace osu.Game.Overlays.Profile.Sections.Ranks { - public abstract class DrawableProfileScore : DrawableProfileRow + public class DrawableProfileScore : CompositeDrawable { - private readonly FillFlowContainer modsContainer; + private const int height = 40; + private const int performance_width = 100; + + private const float performance_background_shear = 0.45f; + protected readonly ScoreInfo Score; - protected DrawableProfileScore(ScoreInfo score) + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + public DrawableProfileScore(ScoreInfo score) { Score = score; RelativeSizeAxes = Axes.X; - Height = 60; - Children = new Drawable[] + Height = height; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(new ProfileItemContainer { - modsContainer = new FillFlowContainer + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Spacing = new Vector2(1), - Margin = new MarginPadding { Right = 160 } + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 20, Right = performance_width }, + Children = new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new UpdateableRank(Score.Rank) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(50, 20), + }, + new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2), + Children = new Drawable[] + { + new ScoreBeatmapMetadataContainer(Score.Beatmap), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(15, 0), + Children = new Drawable[] + { + new OsuSpriteText + { + Text = $"{Score.Beatmap.Version}", + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + Colour = colours.Yellow + }, + new DrawableDate(Score.Date, 12) + { + Colour = colourProvider.Foreground1 + } + } + } + } + } + } + }, + new FillFlowContainer + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(15), + Children = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = 10, Vertical = 5 }, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Child = CreateRightContent() + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(2), + Children = Score.Mods.Select(mod => new ModIcon(mod) + { + Scale = new Vector2(0.35f) + }).ToList(), + } + } + } + } + }, + new Container + { + RelativeSizeAxes = Axes.Y, + Width = performance_width, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Children = new Drawable[] + { + new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + Height = 0.5f, + Colour = colourProvider.Background4, + Shear = new Vector2(-performance_background_shear, 0), + EdgeSmoothness = new Vector2(2, 0), + }, + new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Y, + Height = -0.5f, + Position = new Vector2(0, 1), + Colour = colourProvider.Background4, + Shear = new Vector2(performance_background_shear, 0), + EdgeSmoothness = new Vector2(2, 0), + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Vertical = 5, + Left = 30, + Right = 20 + }, + Child = createDrawablePerformance().With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + }) + } + } + } } - }; + }); } - [BackgroundDependencyLoader(true)] - private void load(OsuColour colour) - { - var text = new OsuSpriteText - { - Text = $"accuracy: {Score.Accuracy:P2}", - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Colour = colour.GrayA, - Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular, italics: true) - }; - - RightFlowContainer.Insert(1, text); - - LeftFlowContainer.Add(new ProfileScoreBeatmapMetadataContainer(Score.Beatmap)); - LeftFlowContainer.Add(new DrawableDate(Score.Date)); - - foreach (Mod mod in Score.Mods) - modsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.5f) }); - } - - protected override Drawable CreateLeftVisual() => new UpdateableRank(Score.Rank) + [NotNull] + protected virtual Drawable CreateRightContent() => CreateDrawableAccuracy(); + + protected Drawable CreateDrawableAccuracy() => new Container { + Width = 65, RelativeSizeAxes = Axes.Y, - Width = 60, - FillMode = FillMode.Fit, + Child = new OsuSpriteText + { + Text = Score.DisplayAccuracy, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), + Colour = colours.Yellow, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + } }; - private class ProfileScoreBeatmapMetadataContainer : BeatmapMetadataContainer + private Drawable createDrawablePerformance() { - public ProfileScoreBeatmapMetadataContainer(BeatmapInfo beatmap) + if (Score.PP.HasValue) + { + return new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = $"{Score.PP:0}", + Colour = colourProvider.Highlight1 + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = "pp", + Colour = colourProvider.Light3 + } + } + }; + } + + return new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = "-", + Colour = colourProvider.Highlight1 + }; + } + + private class ScoreBeatmapMetadataContainer : BeatmapMetadataContainer + { + public ScoreBeatmapMetadataContainer(BeatmapInfo beatmap) : base(beatmap) { } @@ -79,16 +254,19 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { new OsuSpriteText { - Text = new LocalisedString(( - $"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ", - $"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] ")), - Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold, italics: true) + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = new RomanisableString( + $"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} ", + $"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} "), + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true) }, new OsuSpriteText { - Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)), - Padding = new MarginPadding { Top = 3 }, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular, italics: true) + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = "by " + new RomanisableString(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist), + Font = OsuFont.GetFont(size: 12, italics: true) }, }; } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs new file mode 100644 index 0000000000..3afa79e59e --- /dev/null +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileWeightedScore.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Overlays.Profile.Sections.Ranks +{ + public class DrawableProfileWeightedScore : DrawableProfileScore + { + private readonly double weight; + + public DrawableProfileWeightedScore(ScoreInfo score, double weight) + : base(score) + { + this.weight = weight; + } + + protected override Drawable CreateRightContent() => new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new[] + { + CreateDrawableAccuracy(), + new Container + { + AutoSizeAxes = Axes.Y, + Width = 50, + Child = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), + Text = $"{Score.PP * weight:0}pp", + }, + } + } + }, + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12), + Text = $@"weighted {weight:0%}" + } + } + }; + } +} diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs deleted file mode 100644 index 8bfca08fe7..0000000000 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Scoring; - -namespace osu.Game.Overlays.Profile.Sections.Ranks -{ - public class DrawableTotalScore : DrawableProfileScore - { - public DrawableTotalScore(ScoreInfo score) - : base(score) - { - } - - [BackgroundDependencyLoader] - private void load() - { - RightFlowContainer.Add(new OsuSpriteText - { - Text = Score.TotalScore.ToString("#,###"), - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) - }); - } - } -} diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index e0f1c935da..720cd4a3db 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -10,43 +10,68 @@ using osu.Framework.Graphics; using osu.Game.Online.API.Requests.Responses; using System.Collections.Generic; using osu.Game.Online.API; +using osu.Framework.Allocation; namespace osu.Game.Overlays.Profile.Sections.Ranks { - public class PaginatedScoreContainer : PaginatedContainer + public class PaginatedScoreContainer : PaginatedProfileSubsection { - private readonly bool includeWeight; private readonly ScoreType type; - public PaginatedScoreContainer(ScoreType type, Bindable user, string header, string missing, bool includeWeight = false) - : base(user, header, missing) + public PaginatedScoreContainer(ScoreType type, Bindable user, string headerText) + : base(user, headerText) { this.type = type; - this.includeWeight = includeWeight; ItemsPerPage = 5; + } + [BackgroundDependencyLoader] + private void load() + { ItemsContainer.Direction = FillDirection.Vertical; } + protected override int GetCount(User user) + { + switch (type) + { + case ScoreType.Best: + return user.ScoresBestCount; + + case ScoreType.Firsts: + return user.ScoresFirstCount; + + case ScoreType.Recent: + return user.ScoresRecentCount; + + default: + return 0; + } + } + + protected override void OnItemsReceived(List items) + { + if (VisiblePages == 0) + drawableItemIndex = 0; + + base.OnItemsReceived(items); + } + protected override APIRequest> CreateRequest() => new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage); - protected override int GetCount(User user) => type switch - { - ScoreType.Firsts => user.ScoresFirstCount, - _ => 0 - }; + private int drawableItemIndex; protected override Drawable CreateDrawableItem(APILegacyScoreInfo model) { switch (type) { default: - return new DrawablePerformanceScore(model.CreateScoreInfo(Rulesets), includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null); + return new DrawableProfileScore(model.CreateScoreInfo(Rulesets)); - case ScoreType.Recent: - return new DrawableTotalScore(model.CreateScoreInfo(Rulesets)); + case ScoreType.Best: + return new DrawableProfileWeightedScore(model.CreateScoreInfo(Rulesets), Math.Pow(0.95, drawableItemIndex++)); } } } diff --git a/osu.Game/Overlays/Profile/Sections/RanksSection.cs b/osu.Game/Overlays/Profile/Sections/RanksSection.cs index c4b933593e..33f7c2f71a 100644 --- a/osu.Game/Overlays/Profile/Sections/RanksSection.cs +++ b/osu.Game/Overlays/Profile/Sections/RanksSection.cs @@ -16,8 +16,8 @@ namespace osu.Game.Overlays.Profile.Sections { Children = new[] { - new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", "No performance records. :(", true), - new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks", "No awesome performance records yet. :("), + new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance"), + new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks") }; } } diff --git a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs index 4e856845ac..49b46f7e7a 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API; @@ -11,12 +13,19 @@ using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets; namespace osu.Game.Overlays.Profile.Sections.Recent { - public class DrawableRecentActivity : DrawableProfileRow + public class DrawableRecentActivity : CompositeDrawable { - private IAPIProvider api; + private const int font_size = 14; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } private readonly APIRecentActivity activity; @@ -28,139 +37,191 @@ namespace osu.Game.Overlays.Profile.Sections.Recent } [BackgroundDependencyLoader] - private void load(IAPIProvider api) + private void load(OverlayColourProvider colourProvider) { - this.api = api; - - LeftFlowContainer.Padding = new MarginPadding { Left = 10, Right = 160 }; - - LeftFlowContainer.Add(content = new LinkFlowContainer + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + AddInternal(new GridContainer { - AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, size: 28), + new Dimension(), + new Dimension(GridSizeMode.AutoSize) + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = createIcon().With(icon => + { + icon.Anchor = Anchor.Centre; + icon.Origin = Anchor.Centre; + }) + }, + content = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: font_size)) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + }, + new DrawableDate(activity.CreatedAt) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Colour = colourProvider.Foreground1, + Font = OsuFont.GetFont(size: font_size), + } + } + } }); - RightFlowContainer.Add(new DrawableDate(activity.CreatedAt) - { - Font = OsuFont.GetFont(size: 13), - Colour = OsuColour.Gray(0xAA), - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }); - - var formatted = createMessage(); - - content.AddLinks(formatted.Text, formatted.Links); + createMessage(); } - protected override Drawable CreateLeftVisual() + private Drawable createIcon() { switch (activity.Type) { case RecentActivityType.Rank: return new UpdateableRank(activity.ScoreRank) { - RelativeSizeAxes = Axes.Y, - Width = 60, + RelativeSizeAxes = Axes.X, + Height = 11, FillMode = FillMode.Fit, + Margin = new MarginPadding { Top = 2 } }; case RecentActivityType.Achievement: return new DelayedLoadWrapper(new MedalIcon(activity.Achievement.Slug) { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, }) { - RelativeSizeAxes = Axes.Y, - Width = 60, + RelativeSizeAxes = Axes.X, + Width = 0.5f, + Height = 18 }; default: - return new Container - { - RelativeSizeAxes = Axes.Y, - Width = 60, - FillMode = FillMode.Fit, - }; + return Empty(); } } - private string toAbsoluteUrl(string url) => $"{api.Endpoint}{url}"; - - private MessageFormatter.MessageFormatterResult createMessage() + private void createMessage() { - string userLinkTemplate() => $"[{toAbsoluteUrl(activity.User?.Url)} {activity.User?.Username}]"; - string beatmapLinkTemplate() => $"[{toAbsoluteUrl(activity.Beatmap?.Url)} {activity.Beatmap?.Title}]"; - string beatmapsetLinkTemplate() => $"[{toAbsoluteUrl(activity.Beatmapset?.Url)} {activity.Beatmapset?.Title}]"; - - string message; - switch (activity.Type) { case RecentActivityType.Achievement: - message = $"{userLinkTemplate()} unlocked the {activity.Achievement.Name} medal!"; + addUserLink(); + addText($" unlocked the \"{activity.Achievement.Name}\" medal!"); break; case RecentActivityType.BeatmapPlaycount: - message = $"{beatmapLinkTemplate()} has been played {activity.Count} times!"; + addBeatmapLink(); + addText($" has been played {activity.Count} times!"); break; case RecentActivityType.BeatmapsetApprove: - message = $"{beatmapsetLinkTemplate()} has been {activity.Approval.ToString().ToLowerInvariant()}!"; + addBeatmapsetLink(); + addText($" has been {activity.Approval.ToString().ToLowerInvariant()}!"); break; case RecentActivityType.BeatmapsetDelete: - message = $"{beatmapsetLinkTemplate()} has been deleted."; + addBeatmapsetLink(); + addText(" has been deleted."); break; case RecentActivityType.BeatmapsetRevive: - message = $"{beatmapsetLinkTemplate()} has been revived from eternal slumber by {userLinkTemplate()}."; + addBeatmapsetLink(); + addText(" has been revived from eternal slumber by "); + addUserLink(); break; case RecentActivityType.BeatmapsetUpdate: - message = $"{userLinkTemplate()} has updated the beatmap {beatmapsetLinkTemplate()}!"; + addUserLink(); + addText(" has updated the beatmap "); + addBeatmapsetLink(); break; case RecentActivityType.BeatmapsetUpload: - message = $"{userLinkTemplate()} has submitted a new beatmap {beatmapsetLinkTemplate()}!"; + addUserLink(); + addText(" has submitted a new beatmap "); + addBeatmapsetLink(); break; case RecentActivityType.Medal: // apparently this shouldn't exist look at achievement instead (https://github.com/ppy/osu-web/blob/master/resources/assets/coffee/react/profile-page/recent-activity.coffee#L111) - message = string.Empty; break; case RecentActivityType.Rank: - message = $"{userLinkTemplate()} achieved rank #{activity.Rank} on {beatmapLinkTemplate()} ({activity.Mode}!)"; + addUserLink(); + addText($" achieved rank #{activity.Rank} on "); + addBeatmapLink(); + addText($" ({getRulesetName()})"); break; case RecentActivityType.RankLost: - message = $"{userLinkTemplate()} has lost first place on {beatmapLinkTemplate()} ({activity.Mode}!)"; + addUserLink(); + addText(" has lost first place on "); + addBeatmapLink(); + addText($" ({getRulesetName()})"); break; case RecentActivityType.UserSupportAgain: - message = $"{userLinkTemplate()} has once again chosen to support osu! - thanks for your generosity!"; + addUserLink(); + addText(" has once again chosen to support osu! - thanks for your generosity!"); break; case RecentActivityType.UserSupportFirst: - message = $"{userLinkTemplate()} has become an osu!supporter - thanks for your generosity!"; + addUserLink(); + addText(" has become an osu!supporter - thanks for your generosity!"); break; case RecentActivityType.UserSupportGift: - message = $"{userLinkTemplate()} has received the gift of osu!supporter!"; + addUserLink(); + addText(" has received the gift of osu!supporter!"); break; case RecentActivityType.UsernameChange: - message = $"{activity.User?.PreviousUsername} has changed their username to {userLinkTemplate()}!"; - break; - - default: - message = string.Empty; + addText($"{activity.User?.PreviousUsername} has changed their username to "); + addUserLink(); break; } - - return MessageFormatter.FormatText(message); } + + private string getRulesetName() => + rulesets.AvailableRulesets.FirstOrDefault(r => r.ShortName == activity.Mode)?.Name ?? activity.Mode; + + private void addUserLink() + => content.AddLink(activity.User?.Username, LinkAction.OpenUserProfile, getLinkArgument(activity.User?.Url), creationParameters: t => t.Font = getLinkFont(FontWeight.Bold)); + + private void addBeatmapLink() + => content.AddLink(activity.Beatmap?.Title, LinkAction.OpenBeatmap, getLinkArgument(activity.Beatmap?.Url), creationParameters: t => t.Font = getLinkFont()); + + private void addBeatmapsetLink() + => content.AddLink(activity.Beatmapset?.Title, LinkAction.OpenBeatmapSet, getLinkArgument(activity.Beatmapset?.Url), creationParameters: t => t.Font = getLinkFont()); + + private string getLinkArgument(string url) => MessageFormatter.GetLinkDetails($"{api.APIEndpointUrl}{url}").Argument; + + private FontUsage getLinkFont(FontWeight fontWeight = FontWeight.Regular) + => OsuFont.GetFont(size: font_size, weight: fontWeight, italics: true); + + private void addText(string text) + => content.AddText(text, t => t.Font = OsuFont.GetFont(size: font_size, weight: FontWeight.SemiBold)); } } diff --git a/osu.Game/Overlays/Profile/Sections/Recent/MedalIcon.cs b/osu.Game/Overlays/Profile/Sections/Recent/MedalIcon.cs index 4563510046..0c1f8b2e92 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/MedalIcon.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/MedalIcon.cs @@ -23,8 +23,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent Child = sprite = new Sprite { - Height = 40, - Width = 40, + RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, }; diff --git a/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs b/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs index 3f9d4dc93e..d7101a8147 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs @@ -8,15 +8,23 @@ using osu.Framework.Bindables; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API; using System.Collections.Generic; +using osuTK; +using osu.Framework.Allocation; namespace osu.Game.Overlays.Profile.Sections.Recent { - public class PaginatedRecentActivityContainer : PaginatedContainer + public class PaginatedRecentActivityContainer : PaginatedProfileSubsection { - public PaginatedRecentActivityContainer(Bindable user, string header, string missing) - : base(user, header, missing) + public PaginatedRecentActivityContainer(Bindable user) + : base(user, missingText: "This user hasn't done anything notable recently!") { - ItemsPerPage = 5; + ItemsPerPage = 10; + } + + [BackgroundDependencyLoader] + private void load() + { + ItemsContainer.Spacing = new Vector2(0, 8); } protected override APIRequest> CreateRequest() => diff --git a/osu.Game/Overlays/Profile/Sections/RecentSection.cs b/osu.Game/Overlays/Profile/Sections/RecentSection.cs index 8fcc5cc7c0..1e6cfcc9fd 100644 --- a/osu.Game/Overlays/Profile/Sections/RecentSection.cs +++ b/osu.Game/Overlays/Profile/Sections/RecentSection.cs @@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Profile.Sections { Children = new[] { - new PaginatedRecentActivityContainer(User, null, @"This user hasn't done anything notable recently!"), + new PaginatedRecentActivityContainer(User), }; } } diff --git a/osu.Game/Overlays/Profile/UserGraph.cs b/osu.Game/Overlays/Profile/UserGraph.cs new file mode 100644 index 0000000000..cdfd722d68 --- /dev/null +++ b/osu.Game/Overlays/Profile/UserGraph.cs @@ -0,0 +1,294 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Overlays.Profile +{ + /// + /// Graph which is used in to present changes in user statistics over time. + /// + /// Type of data to be used for X-axis of the graph. + /// Type of data to be used for Y-axis of the graph. + public abstract class UserGraph : Container, IHasCustomTooltip + { + protected const float FADE_DURATION = 150; + + private readonly UserLineGraph graph; + private KeyValuePair[] data; + private int hoveredIndex = -1; + + protected UserGraph() + { + Add(graph = new UserLineGraph + { + RelativeSizeAxes = Axes.Both, + Alpha = 0 + }); + + graph.OnBallMove += i => hoveredIndex = i; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + graph.LineColour = colours.Yellow; + } + + private float lastHoverPosition; + + protected override bool OnHover(HoverEvent e) + { + if (data?.Length > 1) + { + graph.UpdateBallPosition(lastHoverPosition = e.MousePosition.X); + graph.ShowBar(); + + return true; + } + + return base.OnHover(e); + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + if (data?.Length > 1) + graph.UpdateBallPosition(e.MousePosition.X); + + return base.OnMouseMove(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + graph.HideBar(); + base.OnHoverLost(e); + } + + /// + /// Set of values which will be used to create a graph. + /// + [CanBeNull] + protected KeyValuePair[] Data + { + set + { + data = value; + redrawGraph(); + } + } + + private void redrawGraph() + { + hoveredIndex = -1; + + if (data?.Length > 1) + { + graph.DefaultValueCount = data.Length; + graph.Values = data.Select(pair => GetDataPointHeight(pair.Value)).ToArray(); + ShowGraph(); + + if (IsHovered) + graph.UpdateBallPosition(lastHoverPosition); + return; + } + + HideGraph(); + } + + /// + /// Function used to convert point to it's Y-axis position on the graph. + /// + /// Value to convert. + protected abstract float GetDataPointHeight(TValue value); + + protected virtual void ShowGraph() => graph.FadeIn(FADE_DURATION, Easing.Out); + protected virtual void HideGraph() => graph.FadeOut(FADE_DURATION, Easing.Out); + + public ITooltip GetCustomTooltip() => GetTooltip(); + + protected abstract UserGraphTooltip GetTooltip(); + + public object TooltipContent + { + get + { + if (data == null || hoveredIndex == -1) + return null; + + var (key, value) = data[hoveredIndex]; + return GetTooltipContent(key, value); + } + } + + protected abstract object GetTooltipContent(TKey key, TValue value); + + protected class UserLineGraph : LineGraph + { + private readonly CircularContainer movingBall; + private readonly Container bar; + private readonly Box ballBg; + private readonly Box line; + + public Action OnBallMove; + + public UserLineGraph() + { + Add(bar = new Container + { + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Alpha = 0, + RelativePositionAxes = Axes.Both, + Children = new Drawable[] + { + line = new Box + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Width = 2, + }, + movingBall = new CircularContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + Size = new Vector2(20), + Masking = true, + BorderThickness = 4, + RelativePositionAxes = Axes.Y, + Child = ballBg = new Box { RelativeSizeAxes = Axes.Both } + } + } + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider, OsuColour colours) + { + ballBg.Colour = colourProvider.Background5; + movingBall.BorderColour = line.Colour = colours.Yellow; + } + + public void UpdateBallPosition(float mouseXPosition) + { + const int duration = 200; + int index = calculateIndex(mouseXPosition); + Vector2 position = calculateBallPosition(index); + movingBall.MoveToY(position.Y, duration, Easing.OutQuint); + bar.MoveToX(position.X, duration, Easing.OutQuint); + OnBallMove.Invoke(index); + } + + public void ShowBar() => bar.FadeIn(FADE_DURATION); + + public void HideBar() => bar.FadeOut(FADE_DURATION); + + private int calculateIndex(float mouseXPosition) => (int)Math.Clamp(MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1)), 0, DefaultValueCount - 1); + + private Vector2 calculateBallPosition(int index) + { + float y = GetYPosition(Values.ElementAt(index)); + return new Vector2(index / (float)(DefaultValueCount - 1), y); + } + } + + protected abstract class UserGraphTooltip : VisibilityContainer, ITooltip + { + protected readonly OsuSpriteText Counter, BottomText; + private readonly Box background; + + protected UserGraphTooltip(string tooltipCounterName) + { + AutoSizeAxes = Axes.Both; + Masking = true; + CornerRadius = 10; + + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(10), + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(3, 0), + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = tooltipCounterName + }, + Counter = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + } + } + }, + BottomText = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + // Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231) + // If above is fixed, this should use OverlayColourProvider + background.Colour = colours.Gray1; + } + + public abstract bool SetContent(object content); + + private bool instantMove = true; + + public void Move(Vector2 pos) + { + if (instantMove) + { + Position = pos; + instantMove = false; + } + else + this.MoveTo(pos, 200, Easing.OutQuint); + } + + protected override void PopIn() + { + instantMove |= !IsPresent; + this.FadeIn(200, Easing.OutQuint); + } + + protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Overlays/Rankings/CountryFilter.cs b/osu.Game/Overlays/Rankings/CountryFilter.cs index 2b12457ccc..4bdefb06ef 100644 --- a/osu.Game/Overlays/Rankings/CountryFilter.cs +++ b/osu.Game/Overlays/Rankings/CountryFilter.cs @@ -76,9 +76,9 @@ namespace osu.Game.Overlays.Rankings } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.GreySeafoam; + background.Colour = colourProvider.Dark3; } protected override void LoadComplete() diff --git a/osu.Game/Overlays/Rankings/CountryPill.cs b/osu.Game/Overlays/Rankings/CountryPill.cs index 410d316006..1b19bbd95e 100644 --- a/osu.Game/Overlays/Rankings/CountryPill.cs +++ b/osu.Game/Overlays/Rankings/CountryPill.cs @@ -100,9 +100,9 @@ namespace osu.Game.Overlays.Rankings } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = colours.GreySeafoamDarker; + background.Colour = colourProvider.Background5; } protected override void LoadComplete() @@ -154,9 +154,9 @@ namespace osu.Game.Overlays.Rankings } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - IdleColour = colours.GreySeafoamLighter; + IdleColour = colourProvider.Light2; HoverColour = Color4.White; } } diff --git a/osu.Game/Overlays/Rankings/DismissableFlag.cs b/osu.Game/Overlays/Rankings/DismissableFlag.cs deleted file mode 100644 index 7a55b0bba6..0000000000 --- a/osu.Game/Overlays/Rankings/DismissableFlag.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Game.Users.Drawables; -using osuTK.Graphics; -using osuTK; -using osu.Framework.Input.Events; -using System; - -namespace osu.Game.Overlays.Rankings -{ - public class DismissableFlag : UpdateableFlag - { - private const int duration = 200; - - public Action Action; - - private readonly SpriteIcon hoverIcon; - - public DismissableFlag() - { - AddInternal(hoverIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Depth = -1, - Alpha = 0, - Size = new Vector2(10), - Icon = FontAwesome.Solid.Times, - }); - } - - protected override bool OnHover(HoverEvent e) - { - hoverIcon.FadeIn(duration, Easing.OutQuint); - this.FadeColour(Color4.Gray, duration, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - base.OnHoverLost(e); - hoverIcon.FadeOut(duration, Easing.OutQuint); - this.FadeColour(Color4.White, duration, Easing.OutQuint); - } - - protected override bool OnClick(ClickEvent e) - { - Action?.Invoke(); - return true; - } - } -} diff --git a/osu.Game/Overlays/Rankings/HeaderTitle.cs b/osu.Game/Overlays/Rankings/HeaderTitle.cs deleted file mode 100644 index b08a2a3900..0000000000 --- a/osu.Game/Overlays/Rankings/HeaderTitle.cs +++ /dev/null @@ -1,91 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Users; -using osu.Framework.Graphics; -using osuTK; -using osu.Game.Graphics; -using osu.Framework.Allocation; -using osu.Game.Graphics.Sprites; - -namespace osu.Game.Overlays.Rankings -{ - public class HeaderTitle : CompositeDrawable - { - private const int spacing = 10; - private const int flag_margin = 5; - private const int text_size = 40; - - public readonly Bindable Scope = new Bindable(); - public readonly Bindable Country = new Bindable(); - - private readonly SpriteText scopeText; - private readonly DismissableFlag flag; - - public HeaderTitle() - { - AutoSizeAxes = Axes.Both; - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(spacing, 0), - Children = new Drawable[] - { - flag = new DismissableFlag - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Margin = new MarginPadding { Bottom = flag_margin }, - Size = new Vector2(30, 20), - }, - scopeText = new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light) - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Light), - Text = @"Ranking" - } - } - }; - - flag.Action += () => Country.Value = null; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - scopeText.Colour = colours.Lime; - } - - protected override void LoadComplete() - { - Scope.BindValueChanged(onScopeChanged, true); - Country.BindValueChanged(onCountryChanged, true); - base.LoadComplete(); - } - - private void onScopeChanged(ValueChangedEvent scope) => scopeText.Text = scope.NewValue.ToString(); - - private void onCountryChanged(ValueChangedEvent country) - { - if (country.NewValue == null) - { - flag.Hide(); - return; - } - - flag.Country = country.NewValue; - flag.Show(); - } - } -} diff --git a/osu.Game/Overlays/Rankings/RankingsHeader.cs b/osu.Game/Overlays/Rankings/RankingsHeader.cs deleted file mode 100644 index 6aa3e75df9..0000000000 --- a/osu.Game/Overlays/Rankings/RankingsHeader.cs +++ /dev/null @@ -1,129 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Game.Rulesets; -using osu.Game.Users; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osuTK; -using osu.Game.Graphics.UserInterface; -using System.Collections.Generic; - -namespace osu.Game.Overlays.Rankings -{ - public class RankingsHeader : CompositeDrawable - { - private const int content_height = 250; - - public IEnumerable Spotlights - { - get => dropdown.Items; - set => dropdown.Items = value; - } - - public readonly Bindable Scope = new Bindable(); - public readonly Bindable Ruleset = new Bindable(); - public readonly Bindable Country = new Bindable(); - public readonly Bindable Spotlight = new Bindable(); - - private readonly OsuDropdown dropdown; - - public RankingsHeader() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - AddInternal(new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - new RankingsRulesetSelector - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Current = Ruleset - }, - new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Height = content_height, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Child = new HeaderBackground(), - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 20), - Children = new Drawable[] - { - new RankingsScopeSelector - { - Margin = new MarginPadding { Top = 10 }, - Current = Scope - }, - new HeaderTitle - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Margin = new MarginPadding { Top = 10 }, - Scope = { BindTarget = Scope }, - Country = { BindTarget = Country }, - }, - dropdown = new OsuDropdown - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Width = 0.8f, - Current = Spotlight, - } - } - }, - } - } - } - }); - } - - protected override void LoadComplete() - { - Scope.BindValueChanged(onScopeChanged, true); - base.LoadComplete(); - } - - private void onScopeChanged(ValueChangedEvent scope) => - dropdown.FadeTo(scope.NewValue == RankingsScope.Spotlights ? 1 : 0, 200, Easing.OutQuint); - - private class HeaderBackground : Sprite - { - public HeaderBackground() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fill; - } - - [BackgroundDependencyLoader] - private void load(TextureStore textures) - { - Texture = textures.Get(@"Headers/rankings"); - } - } - } -} diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs new file mode 100644 index 0000000000..92e22f5873 --- /dev/null +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Bindables; +using osu.Game.Rulesets; +using osu.Game.Users; + +namespace osu.Game.Overlays.Rankings +{ + public class RankingsOverlayHeader : TabControlOverlayHeader + { + public Bindable Ruleset => rulesetSelector.Current; + + public Bindable Country => countryFilter.Current; + + private OverlayRulesetSelector rulesetSelector; + private CountryFilter countryFilter; + + protected override OverlayTitle CreateTitle() => new RankingsTitle(); + + protected override Drawable CreateTitleContent() => rulesetSelector = new OverlayRulesetSelector(); + + protected override Drawable CreateContent() => countryFilter = new CountryFilter(); + + protected override Drawable CreateBackground() => new OverlayHeaderBackground("Headers/rankings"); + + private class RankingsTitle : OverlayTitle + { + public RankingsTitle() + { + Title = "ranking"; + Description = "find out who's the best right now"; + IconTexture = "Icons/Hexacons/rankings"; + } + } + } + + public enum RankingsScope + { + Performance, + Spotlights, + Score, + Country + } +} diff --git a/osu.Game/Overlays/Rankings/RankingsRulesetSelector.cs b/osu.Game/Overlays/Rankings/RankingsRulesetSelector.cs deleted file mode 100644 index 3d25e3995a..0000000000 --- a/osu.Game/Overlays/Rankings/RankingsRulesetSelector.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets; -using osuTK; -using System.Linq; - -namespace osu.Game.Overlays.Rankings -{ - public class RankingsRulesetSelector : PageTabControl - { - protected override TabItem CreateTabItem(RulesetInfo value) => new RankingsTabItem(value); - - protected override Dropdown CreateDropdown() => null; - - public RankingsRulesetSelector() - { - AutoSizeAxes = Axes.X; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours, RulesetStore rulesets) - { - foreach (var r in rulesets.AvailableRulesets) - AddItem(r); - - AccentColour = colours.Lime; - - SelectTab(TabContainer.FirstOrDefault()); - } - - protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer - { - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(20, 0), - }; - - private class RankingsTabItem : PageTabItem - { - public RankingsTabItem(RulesetInfo value) - : base(value) - { - } - - protected override string CreateText() => $"{Value.Name}"; - } - } -} diff --git a/osu.Game/Overlays/Rankings/RankingsScopeSelector.cs b/osu.Game/Overlays/Rankings/RankingsScopeSelector.cs deleted file mode 100644 index 2095bcc61c..0000000000 --- a/osu.Game/Overlays/Rankings/RankingsScopeSelector.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Graphics.UserInterface; -using osu.Framework.Allocation; -using osuTK.Graphics; - -namespace osu.Game.Overlays.Rankings -{ - public class RankingsScopeSelector : GradientLineTabControl - { - [BackgroundDependencyLoader] - private void load() - { - AccentColour = LineColour = Color4.Black; - } - } - - public enum RankingsScope - { - Performance, - Spotlights, - Score, - Country - } -} diff --git a/osu.Game/Overlays/Rankings/RankingsSortTabControl.cs b/osu.Game/Overlays/Rankings/RankingsSortTabControl.cs new file mode 100644 index 0000000000..c0bbf46e30 --- /dev/null +++ b/osu.Game/Overlays/Rankings/RankingsSortTabControl.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.Rankings +{ + public class RankingsSortTabControl : OverlaySortTabControl + { + public RankingsSortTabControl() + { + Title = "Show"; + } + } + + public enum RankingsSortCriteria + { + All, + Friends + } +} diff --git a/osu.Game/Overlays/Rankings/Spotlight.cs b/osu.Game/Overlays/Rankings/Spotlight.cs deleted file mode 100644 index e956b4f449..0000000000 --- a/osu.Game/Overlays/Rankings/Spotlight.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using Newtonsoft.Json; - -namespace osu.Game.Overlays.Rankings -{ - public class Spotlight - { - [JsonProperty("id")] - public int Id; - - [JsonProperty("text")] - public string Text; - - public override string ToString() => Text; - } -} diff --git a/osu.Game/Overlays/Rankings/SpotlightSelector.cs b/osu.Game/Overlays/Rankings/SpotlightSelector.cs new file mode 100644 index 0000000000..422373d099 --- /dev/null +++ b/osu.Game/Overlays/Rankings/SpotlightSelector.cs @@ -0,0 +1,185 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API.Requests.Responses; +using osuTK; +using System; +using System.Collections.Generic; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Online.API.Requests; + +namespace osu.Game.Overlays.Rankings +{ + public class SpotlightSelector : CompositeDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + public readonly Bindable Sort = new Bindable(); + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + public IEnumerable Spotlights + { + get => dropdown.Items; + set => dropdown.Items = value; + } + + private readonly Box background; + private readonly SpotlightsDropdown dropdown; + private readonly InfoColumn startDateColumn; + private readonly InfoColumn endDateColumn; + private readonly InfoColumn mapCountColumn; + private readonly InfoColumn participantsColumn; + + public SpotlightSelector() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChildren = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN }, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new Container + { + Margin = new MarginPadding { Vertical = 20 }, + RelativeSizeAxes = Axes.X, + Height = 40, + Depth = -float.MaxValue, + Child = dropdown = new SpotlightsDropdown + { + RelativeSizeAxes = Axes.X, + Current = Current + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Margin = new MarginPadding { Bottom = 5 }, + Children = new Drawable[] + { + startDateColumn = new InfoColumn(@"Start Date"), + endDateColumn = new InfoColumn(@"End Date"), + mapCountColumn = new InfoColumn(@"Map Count"), + participantsColumn = new InfoColumn(@"Participants") + } + }, + new RankingsSortTabControl + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Current = Sort + } + } + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + background.Colour = colourProvider.Dark3; + } + + public void ShowInfo(GetSpotlightRankingsResponse response) + { + startDateColumn.Value = dateToString(response.Spotlight.StartDate); + endDateColumn.Value = dateToString(response.Spotlight.EndDate); + mapCountColumn.Value = response.BeatmapSets.Count.ToString(); + participantsColumn.Value = response.Spotlight.Participants?.ToString("N0"); + } + + private string dateToString(DateTimeOffset date) => date.ToString("yyyy-MM-dd"); + + private class InfoColumn : FillFlowContainer + { + public string Value + { + set => valueText.Text = value; + } + + private readonly OsuSpriteText valueText; + + public InfoColumn(string name) + { + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Vertical; + Margin = new MarginPadding { Vertical = 10 }; + Children = new Drawable[] + { + new OsuSpriteText + { + Text = name, + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular), + }, + new Container + { + AutoSizeAxes = Axes.X, + Height = 20, + Child = valueText = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light), + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + valueText.Colour = colourProvider.Content2; + } + } + + private class SpotlightsDropdown : OsuDropdown + { + private DropdownMenu menu; + + protected override DropdownMenu CreateMenu() => menu = base.CreateMenu().With(m => m.MaxHeight = 400); + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + menu.BackgroundColour = colourProvider.Background5; + AccentColour = colourProvider.Background6; + } + } + } +} diff --git a/osu.Game/Overlays/Rankings/SpotlightsLayout.cs b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs new file mode 100644 index 0000000000..b16e0a4908 --- /dev/null +++ b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs @@ -0,0 +1,164 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Bindables; +using osu.Game.Rulesets; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; +using osuTK; +using osu.Framework.Allocation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Overlays.Rankings.Tables; +using System.Linq; +using System.Threading; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays.BeatmapListing.Panels; + +namespace osu.Game.Overlays.Rankings +{ + public class SpotlightsLayout : CompositeDrawable + { + public readonly Bindable Ruleset = new Bindable(); + + private readonly Bindable selectedSpotlight = new Bindable(); + private readonly Bindable sort = new Bindable(); + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + private CancellationTokenSource cancellationToken; + private GetSpotlightRankingsRequest getRankingsRequest; + private GetSpotlightsRequest spotlightsRequest; + + private SpotlightSelector selector; + private Container content; + private LoadingLayer loading; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new ReverseChildIDFillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + selector = new SpotlightSelector + { + Current = selectedSpotlight, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Vertical = 10 } + }, + loading = new LoadingLayer(true) + } + } + } + }; + + sort.BindTo(selector.Sort); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedSpotlight.BindValueChanged(_ => onSpotlightChanged()); + sort.BindValueChanged(_ => onSpotlightChanged()); + Ruleset.BindValueChanged(onRulesetChanged); + + getSpotlights(); + } + + private void getSpotlights() + { + spotlightsRequest = new GetSpotlightsRequest(); + spotlightsRequest.Success += response => Schedule(() => selector.Spotlights = response.Spotlights); + api.Queue(spotlightsRequest); + } + + private void onRulesetChanged(ValueChangedEvent ruleset) + { + if (!selector.Spotlights.Any()) + return; + + selectedSpotlight.TriggerChange(); + } + + private void onSpotlightChanged() + { + loading.Show(); + + cancellationToken?.Cancel(); + getRankingsRequest?.Cancel(); + + getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, selectedSpotlight.Value.Id, sort.Value); + getRankingsRequest.Success += onSuccess; + api.Queue(getRankingsRequest); + } + + private void onSuccess(GetSpotlightRankingsResponse response) + { + LoadComponentAsync(createContent(response), loaded => + { + selector.ShowInfo(response); + + content.Clear(); + content.Add(loaded); + + loading.Hide(); + }, (cancellationToken = new CancellationTokenSource()).Token); + } + + private Drawable createContent(GetSpotlightRankingsResponse response) => new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Children = new Drawable[] + { + new ScoresTable(1, response.Users), + new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Spacing = new Vector2(10), + Children = response.BeatmapSets.Select(b => new GridBeatmapPanel(b.ToBeatmapSet(rulesets)) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }).ToList() + } + } + }; + + protected override void Dispose(bool isDisposing) + { + spotlightsRequest?.Cancel(); + getRankingsRequest?.Cancel(); + cancellationToken?.Cancel(); + + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs index a0e4f694bd..0b9a48ce0e 100644 --- a/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/CountriesTable.cs @@ -8,6 +8,8 @@ using osu.Game.Users; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Rankings.Tables { @@ -30,11 +32,7 @@ namespace osu.Game.Overlays.Rankings.Tables protected override Country GetCountry(CountryStatistics item) => item.Country; - protected override Drawable CreateFlagContent(CountryStatistics item) => new OsuSpriteText - { - Font = OsuFont.GetFont(size: TEXT_SIZE), - Text = $@"{item.Country.FullName}", - }; + protected override Drawable CreateFlagContent(CountryStatistics item) => new CountryName(item.Country); protected override Drawable[] CreateAdditionalContent(CountryStatistics item) => new Drawable[] { @@ -63,5 +61,37 @@ namespace osu.Game.Overlays.Rankings.Tables Text = $@"{item.Performance / Math.Max(item.ActiveUsers, 1):N0}", } }; + + private class CountryName : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { text }; + + [Resolved(canBeNull: true)] + private RankingsOverlay rankings { get; set; } + + private readonly OsuSpriteText text; + private readonly Country country; + + public CountryName(Country country) + { + this.country = country; + + AutoSizeAxes = Axes.Both; + Add(text = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 12), + Text = country.FullName ?? string.Empty, + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Light2; + HoverColour = colourProvider.Content2; + + Action = () => rankings?.ShowCountry(country); + } + } } } diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index f947c5585c..943897581e 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Rankings.Tables { public abstract class RankingsTable : TableContainer { - protected const int TEXT_SIZE = 14; + protected const int TEXT_SIZE = 12; private const float horizontal_inset = 20; private const float row_height = 25; private const int items_per_page = 50; @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Rankings.Tables private static TableColumn[] mainHeaders => new[] { - new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.Absolute, 50)), // place + new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.Absolute, 40)), // place new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed)), // flag and username (country name) }; @@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Rankings.Tables private OsuSpriteText createIndexDrawable(int index) => new OsuSpriteText { Text = $"#{index + 1}", - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold) + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.SemiBold) }; private FillFlowContainer createMainContent(TModel item) => new FillFlowContainer @@ -112,10 +112,10 @@ namespace osu.Game.Overlays.Rankings.Tables } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { if (Text != highlighted) - Colour = colours.GreySeafoamLighter; + Colour = colourProvider.Foreground1; } } @@ -131,9 +131,9 @@ namespace osu.Game.Overlays.Rankings.Tables protected class ColoredRowText : RowText { [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - Colour = colours.GreySeafoamLighter; + Colour = colourProvider.Foreground1; } } } diff --git a/osu.Game/Overlays/Rankings/Tables/TableRowBackground.cs b/osu.Game/Overlays/Rankings/Tables/TableRowBackground.cs index 04e1c22dae..fe87a8b3d4 100644 --- a/osu.Game/Overlays/Rankings/Tables/TableRowBackground.cs +++ b/osu.Game/Overlays/Rankings/Tables/TableRowBackground.cs @@ -6,7 +6,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Game.Graphics; using osuTK.Graphics; namespace osu.Game.Overlays.Rankings.Tables @@ -35,10 +34,10 @@ namespace osu.Game.Overlays.Rankings.Tables } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - background.Colour = idleColour = colours.GreySeafoam; - hoverColour = colours.GreySeafoamLight; + background.Colour = idleColour = colourProvider.Background4; + hoverColour = colourProvider.Background3; } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs b/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs index 019a278771..cad7364103 100644 --- a/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/UserBasedTable.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Users; +using osu.Game.Scoring; namespace osu.Game.Overlays.Rankings.Tables { @@ -33,20 +34,20 @@ namespace osu.Game.Overlays.Rankings.Tables protected sealed override Drawable CreateFlagContent(UserStatistics item) { - var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE)) { AutoSizeAxes = Axes.Both }; + var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true)) { AutoSizeAxes = Axes.Both }; username.AddUserLink(item.User); return username; } protected sealed override Drawable[] CreateAdditionalContent(UserStatistics item) => new[] { - new ColoredRowText { Text = $@"{item.Accuracy:F2}%", }, + new ColoredRowText { Text = item.DisplayAccuracy, }, new ColoredRowText { Text = $@"{item.PlayCount:N0}", }, }.Concat(CreateUniqueContent(item)).Concat(new[] { - new ColoredRowText { Text = $@"{item.GradesCount.SS + item.GradesCount.SSPlus:N0}", }, - new ColoredRowText { Text = $@"{item.GradesCount.S + item.GradesCount.SPlus:N0}", }, - new ColoredRowText { Text = $@"{item.GradesCount.A:N0}", } + new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.XH] + item.GradesCount[ScoreRank.X]:N0}", }, + new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.SH] + item.GradesCount[ScoreRank.S]:N0}", }, + new ColoredRowText { Text = $@"{item.GradesCount[ScoreRank.A]:N0}", } }).ToArray(); protected abstract TableColumn[] CreateUniqueHeaders(); diff --git a/osu.Game/Overlays/RankingsOverlay.cs b/osu.Game/Overlays/RankingsOverlay.cs index c8874ef891..a093969115 100644 --- a/osu.Game/Overlays/RankingsOverlay.cs +++ b/osu.Game/Overlays/RankingsOverlay.cs @@ -4,123 +4,69 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Overlays.Rankings; using osu.Game.Users; using osu.Game.Rulesets; -using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; -using System.Threading; using osu.Game.Online.API.Requests; using osu.Game.Overlays.Rankings.Tables; namespace osu.Game.Overlays { - public class RankingsOverlay : FullscreenOverlay + public class RankingsOverlay : TabbableOnlineOverlay { - protected readonly Bindable Country = new Bindable(); - protected readonly Bindable Scope = new Bindable(); - private readonly Bindable ruleset = new Bindable(); - - private readonly BasicScrollContainer scrollFlow; - private readonly Box background; - private readonly Container tableContainer; - private readonly DimmedLoadingLayer loading; + protected Bindable Country => Header.Country; private APIRequest lastRequest; - private CancellationTokenSource cancellationToken; [Resolved] private IAPIProvider api { get; set; } + [Resolved] + private Bindable ruleset { get; set; } + public RankingsOverlay() + : base(OverlayColourScheme.Green) { - Children = new Drawable[] - { - background = new Box - { - RelativeSizeAxes = Axes.Both, - }, - scrollFlow = new BasicScrollContainer - { - RelativeSizeAxes = Axes.Both, - ScrollbarVisible = false, - Child = new FillFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new RankingsHeader - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Country = { BindTarget = Country }, - Scope = { BindTarget = Scope }, - Ruleset = { BindTarget = ruleset } - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - tableContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Vertical = 10 } - }, - loading = new DimmedLoadingLayer(), - } - } - } - } - } - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colour) - { - Waves.FirstWaveColour = colour.Green; - Waves.SecondWaveColour = colour.GreenLight; - Waves.ThirdWaveColour = colour.GreenDark; - Waves.FourthWaveColour = colour.GreenDarker; - - background.Colour = OsuColour.Gray(0.1f); } protected override void LoadComplete() { + base.LoadComplete(); + + Header.Ruleset.BindTo(ruleset); + Country.BindValueChanged(_ => { // if a country is requested, force performance scope. if (Country.Value != null) - Scope.Value = RankingsScope.Performance; + Header.Current.Value = RankingsScope.Performance; - Scheduler.AddOnce(loadNewContent); - }, true); + Scheduler.AddOnce(triggerTabChanged); + }); - Scope.BindValueChanged(_ => + ruleset.BindValueChanged(_ => { - // country filtering is only valid for performance scope. - if (Scope.Value != RankingsScope.Performance) - Country.Value = null; + if (Header.Current.Value == RankingsScope.Spotlights) + return; - Scheduler.AddOnce(loadNewContent); - }, true); - - ruleset.BindValueChanged(_ => Scheduler.AddOnce(loadNewContent), true); - - base.LoadComplete(); + Scheduler.AddOnce(triggerTabChanged); + }); } + protected override void OnTabChanged(RankingsScope tab) + { + // country filtering is only valid for performance scope. + if (Header.Current.Value != RankingsScope.Performance) + Country.Value = null; + + Scheduler.AddOnce(triggerTabChanged); + } + + private void triggerTabChanged() => base.OnTabChanged(Header.Current.Value); + + protected override RankingsOverlayHeader CreateHeader() => new RankingsOverlayHeader(); + public void ShowCountry(Country requested) { if (requested == null) @@ -131,31 +77,37 @@ namespace osu.Game.Overlays Country.Value = requested; } - private void loadNewContent() + protected override void CreateDisplayToLoad(RankingsScope tab) { - loading.Show(); - - cancellationToken?.Cancel(); lastRequest?.Cancel(); + if (Header.Current.Value == RankingsScope.Spotlights) + { + LoadDisplay(new SpotlightsLayout + { + Ruleset = { BindTarget = ruleset } + }); + return; + } + var request = createScopedRequest(); lastRequest = request; if (request == null) { - loadTable(null); + LoadDisplay(Empty()); return; } - request.Success += () => loadTable(createTableFromResponse(request)); - request.Failure += _ => loadTable(null); + request.Success += () => Schedule(() => LoadDisplay(createTableFromResponse(request))); + request.Failure += _ => Schedule(() => LoadDisplay(Empty())); api.Queue(request); } private APIRequest createScopedRequest() { - switch (Scope.Value) + switch (Header.Current.Value) { case RankingsScope.Performance: return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName); @@ -193,22 +145,10 @@ namespace osu.Game.Overlays return null; } - private void loadTable(Drawable table) + protected override void Dispose(bool isDisposing) { - scrollFlow.ScrollToStart(); - - if (table == null) - { - tableContainer.Clear(); - loading.Hide(); - return; - } - - LoadComponentAsync(table, t => - { - loading.Hide(); - tableContainer.Child = table; - }, (cancellationToken = new CancellationTokenSource()).Token); + lastRequest?.Cancel(); + base.Dispose(isDisposing); } } } diff --git a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs deleted file mode 100644 index a33f4eb30d..0000000000 --- a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs +++ /dev/null @@ -1,104 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Bindables; -using osuTK; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Containers; - -namespace osu.Game.Overlays.SearchableList -{ - public class DisplayStyleControl : Container - where T : struct, Enum - { - public readonly SlimEnumDropdown Dropdown; - public readonly Bindable DisplayStyle = new Bindable(); - - public DisplayStyleControl() - { - AutoSizeAxes = Axes.Both; - - Children = new[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Spacing = new Vector2(10f, 0f), - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5f, 0f), - Direction = FillDirection.Horizontal, - Children = new[] - { - new DisplayStyleToggleButton(FontAwesome.Solid.ThLarge, PanelDisplayStyle.Grid, DisplayStyle), - new DisplayStyleToggleButton(FontAwesome.Solid.ListUl, PanelDisplayStyle.List, DisplayStyle), - }, - }, - Dropdown = new SlimEnumDropdown - { - RelativeSizeAxes = Axes.None, - Width = 160f, - }, - }, - }, - }; - - DisplayStyle.Value = PanelDisplayStyle.Grid; - } - - private class DisplayStyleToggleButton : OsuClickableContainer - { - private readonly SpriteIcon icon; - private readonly PanelDisplayStyle style; - private readonly Bindable bindable; - - public DisplayStyleToggleButton(IconUsage icon, PanelDisplayStyle style, Bindable bindable) - { - this.bindable = bindable; - this.style = style; - Size = new Vector2(25f); - - Children = new Drawable[] - { - this.icon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Icon = icon, - Size = new Vector2(18), - Alpha = 0.5f, - }, - }; - - bindable.ValueChanged += Bindable_ValueChanged; - Bindable_ValueChanged(new ValueChangedEvent(bindable.Value, bindable.Value)); - Action = () => bindable.Value = this.style; - } - - private void Bindable_ValueChanged(ValueChangedEvent e) - { - icon.FadeTo(e.NewValue == style ? 1.0f : 0.5f, 100); - } - - protected override void Dispose(bool isDisposing) - { - bindable.ValueChanged -= Bindable_ValueChanged; - } - } - } - - public enum PanelDisplayStyle - { - Grid, - List, - } -} diff --git a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs b/osu.Game/Overlays/SearchableList/HeaderTabControl.cs deleted file mode 100644 index 2087a72c54..0000000000 --- a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK.Graphics; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Overlays.SearchableList -{ - public class HeaderTabControl : OsuTabControl - { - protected override TabItem CreateTabItem(T value) => new HeaderTabItem(value); - - public HeaderTabControl() - { - Height = 26; - AccentColour = Color4.White; - } - - private class HeaderTabItem : OsuTabItem - { - public HeaderTabItem(T value) - : base(value) - { - Text.Font = Text.Font.With(size: 16); - } - } - } -} diff --git a/osu.Game/Overlays/SearchableList/SearchableListFilterControl.cs b/osu.Game/Overlays/SearchableList/SearchableListFilterControl.cs deleted file mode 100644 index 117f905de4..0000000000 --- a/osu.Game/Overlays/SearchableList/SearchableListFilterControl.cs +++ /dev/null @@ -1,149 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK.Graphics; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Framework.Graphics.Shapes; - -namespace osu.Game.Overlays.SearchableList -{ - public abstract class SearchableListFilterControl : Container - where TTab : struct, Enum - where TCategory : struct, Enum - { - private const float padding = 10; - - private readonly Container filterContainer; - private readonly Box tabStrip; - - public readonly SearchTextBox Search; - public readonly PageTabControl Tabs; - public readonly DisplayStyleControl DisplayStyleControl; - - protected abstract Color4 BackgroundColour { get; } - protected abstract TTab DefaultTab { get; } - protected abstract TCategory DefaultCategory { get; } - protected virtual Drawable CreateSupplementaryControls() => null; - - /// - /// The amount of padding added to content (does not affect background or tab control strip). - /// - protected virtual float ContentHorizontalPadding => SearchableListOverlay.WIDTH_PADDING; - - protected SearchableListFilterControl() - { - RelativeSizeAxes = Axes.X; - - var controls = CreateSupplementaryControls(); - Container controlsContainer; - Children = new Drawable[] - { - filterContainer = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = BackgroundColour, - Alpha = 0.9f, - }, - tabStrip = new Box - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - Height = 1, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding - { - Top = padding, - Horizontal = ContentHorizontalPadding - }, - Children = new Drawable[] - { - Search = new FilterSearchTextBox - { - RelativeSizeAxes = Axes.X, - }, - controlsContainer = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Top = controls != null ? padding : 0 }, - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Right = 225 }, - Child = Tabs = new PageTabControl - { - RelativeSizeAxes = Axes.X, - }, - }, - new Box //keep the tab strip part of autosize, but don't put it in the flow container - { - RelativeSizeAxes = Axes.X, - Height = 1, - Colour = Color4.White.Opacity(0), - }, - }, - }, - }, - }, - DisplayStyleControl = new DisplayStyleControl - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - }; - - if (controls != null) controlsContainer.Children = new[] { controls }; - - Tabs.Current.Value = DefaultTab; - Tabs.Current.TriggerChange(); - - DisplayStyleControl.Dropdown.Current.Value = DefaultCategory; - DisplayStyleControl.Dropdown.Current.TriggerChange(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - tabStrip.Colour = colours.Yellow; - } - - protected override void Update() - { - base.Update(); - - Height = filterContainer.Height; - DisplayStyleControl.Margin = new MarginPadding { Top = filterContainer.Height - 35, Right = SearchableListOverlay.WIDTH_PADDING }; - } - - private class FilterSearchTextBox : SearchTextBox - { - protected override bool AllowCommit => true; - - [BackgroundDependencyLoader] - private void load() - { - BackgroundUnfocused = OsuColour.Gray(0.06f); - BackgroundFocused = OsuColour.Gray(0.12f); - } - } - } -} diff --git a/osu.Game/Overlays/SearchableList/SearchableListHeader.cs b/osu.Game/Overlays/SearchableList/SearchableListHeader.cs deleted file mode 100644 index 66fedf0a56..0000000000 --- a/osu.Game/Overlays/SearchableList/SearchableListHeader.cs +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Overlays.SearchableList -{ - public abstract class SearchableListHeader : Container - where T : struct, Enum - { - public readonly HeaderTabControl Tabs; - - protected abstract Color4 BackgroundColour { get; } - protected abstract T DefaultTab { get; } - protected abstract Drawable CreateHeaderText(); - protected abstract IconUsage Icon { get; } - - protected SearchableListHeader() - { - RelativeSizeAxes = Axes.X; - Height = 90; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = BackgroundColour, - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = SearchableListOverlay.WIDTH_PADDING, Right = SearchableListOverlay.WIDTH_PADDING }, - Children = new Drawable[] - { - new FillFlowContainer - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomLeft, - Position = new Vector2(-35f, 5f), - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10f, 0f), - Children = new[] - { - new SpriteIcon - { - Size = new Vector2(25), - Icon = Icon, - }, - CreateHeaderText(), - }, - }, - Tabs = new HeaderTabControl - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - }, - }, - }, - }; - - Tabs.Current.Value = DefaultTab; - Tabs.Current.TriggerChange(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Tabs.StripColour = colours.Green; - } - } -} diff --git a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs b/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs deleted file mode 100644 index 5975e94ffc..0000000000 --- a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs +++ /dev/null @@ -1,123 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Backgrounds; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Cursor; - -namespace osu.Game.Overlays.SearchableList -{ - public abstract class SearchableListOverlay : FullscreenOverlay - { - public const float WIDTH_PADDING = 80; - } - - public abstract class SearchableListOverlay : SearchableListOverlay - where THeader : struct, Enum - where TTab : struct, Enum - where TCategory : struct, Enum - { - private readonly Container scrollContainer; - - protected readonly SearchableListHeader Header; - protected readonly SearchableListFilterControl Filter; - protected readonly FillFlowContainer ScrollFlow; - - protected abstract Color4 BackgroundColour { get; } - protected abstract Color4 TrianglesColourLight { get; } - protected abstract Color4 TrianglesColourDark { get; } - protected abstract SearchableListHeader CreateHeader(); - protected abstract SearchableListFilterControl CreateFilterControl(); - - protected SearchableListOverlay() - { - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = BackgroundColour, - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Children = new[] - { - new Triangles - { - RelativeSizeAxes = Axes.Both, - TriangleScale = 5, - ColourLight = TrianglesColourLight, - ColourDark = TrianglesColourDark, - }, - }, - }, - scrollContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Child = new OsuContextMenuContainer - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Child = new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - ScrollbarVisible = false, - Child = ScrollFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 }, - Direction = FillDirection.Vertical, - }, - }, - }, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - Header = CreateHeader(), - Filter = CreateFilterControl(), - }, - }, - }; - } - - protected override void Update() - { - base.Update(); - - scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height }; - } - - protected override void OnFocus(FocusEvent e) - { - Filter.Search.TakeFocus(); - } - - protected override void PopIn() - { - base.PopIn(); - - Filter.Search.HoldFocus = true; - } - - protected override void PopOut() - { - base.PopOut(); - - Filter.Search.HoldFocus = false; - } - } -} diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs index 0612f028bc..b31e7dc45b 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs @@ -6,6 +6,7 @@ using osu.Framework.Audio; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; +using osu.Framework.Localisation; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings.Sections.Audio @@ -14,14 +15,10 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { protected override string Header => "Devices"; - private AudioManager audio; - private SettingsDropdown dropdown; + [Resolved] + private AudioManager audio { get; set; } - [BackgroundDependencyLoader] - private void load(AudioManager audio) - { - this.audio = audio; - } + private SettingsDropdown dropdown; protected override void Dispose(bool isDisposing) { @@ -68,7 +65,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio updateItems(); - dropdown.Bindable = audio.AudioDevice; + dropdown.Current = audio.AudioDevice; audio.OnNewDevice += onDeviceChanged; audio.OnLostDevice += onDeviceChanged; @@ -80,7 +77,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private class AudioDeviceDropdownControl : DropdownControl { - protected override string GenerateItemText(string item) + protected override LocalisableString GenerateItemText(string item) => string.IsNullOrEmpty(item) ? "Default" : base.GenerateItemText(item); } } diff --git a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs deleted file mode 100644 index a303f93b34..0000000000 --- a/osu.Game/Overlays/Settings/Sections/Audio/MainMenuSettings.cs +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Configuration; - -namespace osu.Game.Overlays.Settings.Sections.Audio -{ - public class MainMenuSettings : SettingsSubsection - { - protected override string Header => "Main Menu"; - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - Children = new Drawable[] - { - new SettingsCheckbox - { - LabelText = "Interface voices", - Bindable = config.GetBindable(OsuSetting.MenuVoice) - }, - new SettingsCheckbox - { - LabelText = "osu! music theme", - Bindable = config.GetBindable(OsuSetting.MenuMusic) - }, - new SettingsDropdown - { - LabelText = "Intro sequence", - Bindable = config.GetBindable(OsuSetting.IntroSequence), - Items = Enum.GetValues(typeof(IntroSequence)).Cast() - }, - new SettingsDropdown - { - LabelText = "Background source", - Bindable = config.GetBindable(OsuSetting.MenuBackgroundSource), - Items = Enum.GetValues(typeof(BackgroundSource)).Cast() - } - }; - } - } -} diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs index aaa4302553..c9a81b955b 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs @@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio new SettingsSlider { LabelText = "Audio offset", - Bindable = config.GetBindable(OsuSetting.AudioOffset), + Current = config.GetBindable(OsuSetting.AudioOffset), KeyboardStep = 1f }, new SettingsButton diff --git a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs index 0124f7090e..c172a76ab9 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs @@ -17,10 +17,34 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { Children = new Drawable[] { - new SettingsSlider { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, - new SettingsSlider { LabelText = "Master (window inactive)", Bindable = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, - new SettingsSlider { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, - new SettingsSlider { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, + new SettingsSlider + { + LabelText = "Master", + Current = audio.Volume, + KeyboardStep = 0.01f, + DisplayAsPercentage = true + }, + new SettingsSlider + { + LabelText = "Master (window inactive)", + Current = config.GetBindable(OsuSetting.VolumeInactive), + KeyboardStep = 0.01f, + DisplayAsPercentage = true + }, + new SettingsSlider + { + LabelText = "Effect", + Current = audio.VolumeSample, + KeyboardStep = 0.01f, + DisplayAsPercentage = true + }, + new SettingsSlider + { + LabelText = "Music", + Current = audio.VolumeTrack, + KeyboardStep = 0.01f, + DisplayAsPercentage = true + }, }; } } diff --git a/osu.Game/Overlays/Settings/Sections/AudioSection.cs b/osu.Game/Overlays/Settings/Sections/AudioSection.cs index b18488b616..7072d8e63d 100644 --- a/osu.Game/Overlays/Settings/Sections/AudioSection.cs +++ b/osu.Game/Overlays/Settings/Sections/AudioSection.cs @@ -13,9 +13,12 @@ namespace osu.Game.Overlays.Settings.Sections { public override string Header => "Audio"; - public override IEnumerable FilterTerms => base.FilterTerms.Concat(new[] { "sound" }); + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.VolumeUp + }; - public override IconUsage Icon => FontAwesome.Solid.VolumeUp; + public override IEnumerable FilterTerms => base.FilterTerms.Concat(new[] { "sound" }); public AudioSection() { @@ -24,7 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections new AudioDevicesSettings(), new VolumeSettings(), new OffsetSettings(), - new MainMenuSettings() }; } } diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs index 457f064f89..4a9c9bd8a2 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GeneralSettings.cs @@ -4,6 +4,8 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Game.Screens.Import; namespace osu.Game.Overlays.Settings.Sections.Debug { @@ -11,27 +13,27 @@ namespace osu.Game.Overlays.Settings.Sections.Debug { protected override string Header => "General"; - [BackgroundDependencyLoader] - private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig) + [BackgroundDependencyLoader(true)] + private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) { Children = new Drawable[] { new SettingsCheckbox { LabelText = "Show log overlay", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) - }, - new SettingsCheckbox - { - LabelText = "Performance logging", - Bindable = config.GetBindable(DebugSetting.PerformanceLogging) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = "Bypass front-to-back render pass", - Bindable = config.GetBindable(DebugSetting.BypassFrontToBackPass) + Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; + Add(new SettingsButton + { + Text = "Import files", + Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen())) + }); } } } diff --git a/osu.Game/Overlays/Settings/Sections/DebugSection.cs b/osu.Game/Overlays/Settings/Sections/DebugSection.cs index f62de0b243..44d4088972 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSection.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSection.cs @@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections public class DebugSection : SettingsSection { public override string Header => "Debug"; - public override IconUsage Icon => FontAwesome.Solid.Bug; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Bug + }; public DebugSection() { diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 3f8bc2b0c7..0b5ec4f338 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; @@ -20,47 +21,74 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsSlider { LabelText = "Background dim", - Bindable = config.GetBindable(OsuSetting.DimLevel), - KeyboardStep = 0.01f + Current = config.GetBindable(OsuSetting.DimLevel), + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Background blur", - Bindable = config.GetBindable(OsuSetting.BlurLevel), - KeyboardStep = 0.01f + Current = config.GetBindable(OsuSetting.BlurLevel), + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = "Lighten playfield during breaks", - Bindable = config.GetBindable(OsuSetting.LightenDuringBreaks) + Current = config.GetBindable(OsuSetting.LightenDuringBreaks) + }, + new SettingsEnumDropdown + { + LabelText = "HUD overlay visibility mode", + Current = config.GetBindable(OsuSetting.HUDVisibilityMode) }, new SettingsCheckbox { - LabelText = "Show score overlay", - Bindable = config.GetBindable(OsuSetting.ShowInterface) + LabelText = "Show difficulty graph on progress bar", + Current = config.GetBindable(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", - Bindable = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), + Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { - LabelText = "Always show key overlay", - Bindable = config.GetBindable(OsuSetting.KeyOverlay) + LabelText = "Fade playfield to red when health is low", + Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, - new SettingsEnumDropdown + new SettingsCheckbox { - LabelText = "Score meter type", - Bindable = config.GetBindable(OsuSetting.ScoreMeter) + LabelText = "Always show key overlay", + Current = config.GetBindable(OsuSetting.KeyOverlay) + }, + new SettingsCheckbox + { + LabelText = "Positional hitsounds", + Current = config.GetBindable(OsuSetting.PositionalHitSounds) + }, + new SettingsCheckbox + { + LabelText = "Always play first combo break sound", + Current = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) }, new SettingsEnumDropdown { LabelText = "Score display mode", - Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) - } + Current = config.GetBindable(OsuSetting.ScoreDisplayMode), + Keywords = new[] { "scoring" } + }, }; + + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + { + Add(new SettingsCheckbox + { + LabelText = "Disable Windows key during gameplay", + Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) + }); + } } } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs index 0babb98066..2b2fb9cef7 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay new SettingsCheckbox { LabelText = "Increase visibility of first object when visual impairment mods are enabled", - Bindable = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), + Current = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), }, }; } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs deleted file mode 100644 index a5f56ae76e..0000000000 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Overlays.Settings.Sections.Gameplay -{ - public class SongSelectSettings : SettingsSubsection - { - protected override string Header => "Song Select"; - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - Children = new Drawable[] - { - new SettingsCheckbox - { - LabelText = "Right mouse drag to absolute scroll", - Bindable = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), - }, - new SettingsCheckbox - { - LabelText = "Show converted beatmaps", - Bindable = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), - }, - new SettingsSlider - { - LabelText = "Display beatmaps from", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMinimum), - KeyboardStep = 0.1f, - Keywords = new[] { "star", "difficulty" } - }, - new SettingsSlider - { - LabelText = "up to", - Bindable = config.GetBindable(OsuSetting.DisplayStarsMaximum), - KeyboardStep = 0.1f, - Keywords = new[] { "star", "difficulty" } - }, - new SettingsEnumDropdown - { - LabelText = "Random selection algorithm", - Bindable = config.GetBindable(OsuSetting.RandomSelectAlgorithm), - } - }; - } - - private class StarSlider : OsuSliderBar - { - public override string TooltipText => Current.Value.ToString(@"0.## stars"); - } - } -} diff --git a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs index 97d9d3c697..acb94a6a01 100644 --- a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs +++ b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs @@ -1,26 +1,31 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Overlays.Settings.Sections.Gameplay; using osu.Game.Rulesets; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Logging; namespace osu.Game.Overlays.Settings.Sections { public class GameplaySection : SettingsSection { public override string Header => "Gameplay"; - public override IconUsage Icon => FontAwesome.Regular.Circle; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Regular.Circle + }; public GameplaySection() { Children = new Drawable[] { new GeneralSettings(), - new SongSelectSettings(), new ModsSettings(), }; } @@ -30,9 +35,17 @@ namespace osu.Game.Overlays.Settings.Sections { foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance())) { - SettingsSubsection section = ruleset.CreateSettings(); - if (section != null) - Add(section); + try + { + SettingsSubsection section = ruleset.CreateSettings(); + + if (section != null) + Add(section); + } + catch (Exception e) + { + Logger.Error(e, "Failed to load ruleset settings"); + } } } } diff --git a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs index 236bfbecc3..c2767f61b4 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs @@ -1,27 +1,45 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; +using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.General { public class LanguageSettings : SettingsSubsection { + private SettingsDropdown languageSelection; + private Bindable frameworkLocale; + protected override string Header => "Language"; [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfig) { + frameworkLocale = frameworkConfig.GetBindable(FrameworkSetting.Locale); + Children = new Drawable[] { + languageSelection = new SettingsEnumDropdown + { + LabelText = "Language", + }, new SettingsCheckbox { LabelText = "Prefer metadata in original language", - Bindable = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) + Current = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode) }, }; + + if (!Enum.TryParse(frameworkLocale.Value, out var locale)) + locale = Language.en; + languageSelection.Current.Value = locale; + + languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString()); } } } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index e485aa5ea9..8f757f7a36 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -13,6 +13,7 @@ using osu.Game.Online.API; using osuTK; using osu.Game.Users; using System.ComponentModel; +using osu.Framework.Bindables; using osu.Game.Graphics; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; @@ -25,13 +26,15 @@ using Container = osu.Framework.Graphics.Containers.Container; namespace osu.Game.Overlays.Settings.Sections.General { - public class LoginSettings : FillFlowContainer, IOnlineComponent + public class LoginSettings : FillFlowContainer { private bool bounding = true; private LoginForm form; - private OsuColour colours; - private UserPanel panel; + [Resolved] + private OsuColour colours { get; set; } + + private UserGridPanel panel; private UserDropdown dropdown; /// @@ -39,6 +42,11 @@ namespace osu.Game.Overlays.Settings.Sections.General /// public Action RequestHide; + private readonly IBindable apiState = new Bindable(); + + [Resolved] + private IAPIProvider api { get; set; } + public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty; public bool Bounding @@ -59,19 +67,18 @@ namespace osu.Game.Overlays.Settings.Sections.General Spacing = new Vector2(0f, 5f); } - [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, IAPIProvider api) + [BackgroundDependencyLoader] + private void load() { - this.colours = colours; - - api?.Register(this); + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); } - public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() => + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { form = null; - switch (state) + switch (state.NewValue) { case APIState.Offline: Children = new Drawable[] @@ -80,7 +87,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { Text = "ACCOUNT", Margin = new MarginPadding { Bottom = 5 }, - Font = OsuFont.GetFont(weight: FontWeight.Black), + Font = OsuFont.GetFont(weight: FontWeight.Bold), }, form = new LoginForm { @@ -95,7 +102,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Children = new Drawable[] { - new LoadingAnimation + new LoadingSpinner { State = { Value = Visibility.Visible }, Anchor = Anchor.TopCentre, @@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Origin = Anchor.TopCentre, TextAnchor = Anchor.TopCentre, AutoSizeAxes = Axes.Both, - Text = state == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ", + Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ", Margin = new MarginPadding { Top = 10, Bottom = 10 }, }, }; @@ -143,7 +150,7 @@ namespace osu.Game.Overlays.Settings.Sections.General }, }, }, - panel = new UserPanel(api.LocalUser.Value) + panel = new UserGridPanel(api.LocalUser.Value) { RelativeSizeAxes = Axes.X, Action = RequestHide @@ -201,22 +208,23 @@ namespace osu.Game.Overlays.Settings.Sections.General private TextBox username; private TextBox password; private ShakeContainer shakeSignIn; - private IAPIProvider api; + + [Resolved(CanBeNull = true)] + private IAPIProvider api { get; set; } public Action RequestHide; private void performLogin() { if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text)) - api.Login(username.Text, password.Text); + api?.Login(username.Text, password.Text); else shakeSignIn.Shake(); } [BackgroundDependencyLoader(permitNulls: true)] - private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation) + private void load(OsuConfigManager config, AccountCreationOverlay accountCreation) { - this.api = api; Direction = FillDirection.Vertical; Spacing = new Vector2(0, 5); AutoSizeAxes = Axes.Y; @@ -235,17 +243,16 @@ namespace osu.Game.Overlays.Settings.Sections.General PlaceholderText = "password", RelativeSizeAxes = Axes.X, TabbableContentContainer = this, - OnCommit = (sender, newText) => performLogin() }, new SettingsCheckbox { LabelText = "Remember username", - Bindable = config.GetBindable(OsuSetting.SaveUsername), + Current = config.GetBindable(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", - Bindable = config.GetBindable(OsuSetting.SavePassword), + Current = config.GetBindable(OsuSetting.SavePassword), }, new Container { @@ -275,6 +282,8 @@ namespace osu.Game.Overlays.Settings.Sections.General } } }; + + password.OnCommit += (sender, newText) => performLogin(); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 188c9c05ef..c213313559 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -1,26 +1,65 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; +using osu.Framework.Screens; using osu.Game.Configuration; +using osu.Game.Overlays.Notifications; +using osu.Game.Overlays.Settings.Sections.Maintenance; +using osu.Game.Updater; namespace osu.Game.Overlays.Settings.Sections.General { public class UpdateSettings : SettingsSubsection { + [Resolved(CanBeNull = true)] + private UpdateManager updateManager { get; set; } + protected override string Header => "Updates"; - [BackgroundDependencyLoader] - private void load(Storage storage, OsuConfigManager config) + private SettingsButton checkForUpdatesButton; + + [Resolved(CanBeNull = true)] + private NotificationOverlay notifications { get; set; } + + [BackgroundDependencyLoader(true)] + private void load(Storage storage, OsuConfigManager config, OsuGame game) { Add(new SettingsEnumDropdown { LabelText = "Release stream", - Bindable = config.GetBindable(OsuSetting.ReleaseStream), + Current = config.GetBindable(OsuSetting.ReleaseStream), }); + if (updateManager?.CanCheckForUpdate == true) + { + Add(checkForUpdatesButton = new SettingsButton + { + Text = "Check for updates", + Action = () => + { + checkForUpdatesButton.Enabled.Value = false; + Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => + { + if (!t.Result) + { + notifications?.Post(new SimpleNotification + { + Text = $"You are running the latest release ({game.Version})", + Icon = FontAwesome.Solid.CheckCircle, + }); + } + + checkForUpdatesButton.Enabled.Value = true; + })); + } + }); + } + if (RuntimeInfo.IsDesktop) { Add(new SettingsButton @@ -28,6 +67,12 @@ namespace osu.Game.Overlays.Settings.Sections.General Text = "Open osu! folder", Action = storage.OpenInNativeExplorer, }); + + Add(new SettingsButton + { + Text = "Change folder location...", + Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) + }); } } } diff --git a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs index d9947f16cc..fefc3fe6a7 100644 --- a/osu.Game/Overlays/Settings/Sections/GeneralSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GeneralSection.cs @@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections public class GeneralSection : SettingsSection { public override string Header => "General"; - public override IconUsage Icon => FontAwesome.Solid.Cog; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Cog + }; public GeneralSection() { diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs index ea2811e5cd..30caa45995 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs @@ -18,28 +18,23 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { new SettingsCheckbox { - LabelText = "Storyboards", - Bindable = config.GetBindable(OsuSetting.ShowStoryboard) - }, - new SettingsCheckbox - { - LabelText = "Video", - Bindable = config.GetBindable(OsuSetting.ShowVideoBackground) + LabelText = "Storyboard / Video", + Current = config.GetBindable(OsuSetting.ShowStoryboard) }, new SettingsCheckbox { LabelText = "Hit Lighting", - Bindable = config.GetBindable(OsuSetting.HitLighting) + Current = config.GetBindable(OsuSetting.HitLighting) }, new SettingsEnumDropdown { LabelText = "Screenshot format", - Bindable = config.GetBindable(OsuSetting.ScreenshotFormat) + Current = config.GetBindable(OsuSetting.ScreenshotFormat) }, new SettingsCheckbox { LabelText = "Show menu cursor in screenshots", - Bindable = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) + Current = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor) } }; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 02b9edd975..937bcc8abf 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using System; using System.Drawing; using System.Linq; using osu.Framework.Allocation; @@ -11,6 +11,7 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Graphics.Containers; @@ -25,11 +26,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private FillFlowContainer> scalingSettings; - private Bindable scalingMode; - private Bindable sizeFullscreen; + private readonly IBindable currentDisplay = new Bindable(); private readonly IBindableList windowModes = new BindableList(); - private OsuGameBase game; + private Bindable scalingMode; + private Bindable sizeFullscreen; + + private readonly BindableList resolutions = new BindableList(new[] { new Size(9999, 9999) }); + + [Resolved] + private OsuGameBase game { get; set; } + private SettingsDropdown resolutionDropdown; private SettingsDropdown windowModeDropdown; @@ -41,10 +48,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private const int transition_duration = 400; [BackgroundDependencyLoader] - private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, OsuGameBase game, GameHost host) + private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, GameHost host) { - this.game = game; - scalingMode = osuConfig.GetBindable(OsuSetting.Scaling); sizeFullscreen = config.GetBindable(FrameworkSetting.SizeFullscreen); scalingSizeX = osuConfig.GetBindable(OsuSetting.ScalingSizeX); @@ -53,35 +58,38 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics scalingPositionY = osuConfig.GetBindable(OsuSetting.ScalingPositionY); if (host.Window != null) + { + currentDisplay.BindTo(host.Window.CurrentDisplayBindable); windowModes.BindTo(host.Window.SupportedWindowModes); - - Container resolutionSettingsContainer; + } Children = new Drawable[] { windowModeDropdown = new SettingsDropdown { LabelText = "Screen mode", - Bindable = config.GetBindable(FrameworkSetting.WindowMode), ItemSource = windowModes, + Current = config.GetBindable(FrameworkSetting.WindowMode), }, - resolutionSettingsContainer = new Container + resolutionDropdown = new ResolutionSettingsDropdown { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y + LabelText = "Resolution", + ShowsDefaultIndicator = false, + ItemSource = resolutions, + Current = sizeFullscreen }, new SettingsSlider { LabelText = "UI Scaling", TransferValueOnCommit = true, - Bindable = osuConfig.GetBindable(OsuSetting.UIScale), + Current = osuConfig.GetBindable(OsuSetting.UIScale), KeyboardStep = 0.01f, Keywords = new[] { "scale", "letterbox" }, }, new SettingsEnumDropdown { LabelText = "Screen Scaling", - Bindable = osuConfig.GetBindable(OsuSetting.Scaling), + Current = osuConfig.GetBindable(OsuSetting.Scaling), Keywords = new[] { "scale", "letterbox" }, }, scalingSettings = new FillFlowContainer> @@ -97,56 +105,74 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsSlider { LabelText = "Horizontal position", - Bindable = scalingPositionX, - KeyboardStep = 0.01f + Current = scalingPositionX, + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical position", - Bindable = scalingPositionY, - KeyboardStep = 0.01f + Current = scalingPositionY, + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Horizontal scale", - Bindable = scalingSizeX, - KeyboardStep = 0.01f + Current = scalingSizeX, + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, new SettingsSlider { LabelText = "Vertical scale", - Bindable = scalingSizeY, - KeyboardStep = 0.01f + Current = scalingSizeY, + KeyboardStep = 0.01f, + DisplayAsPercentage = true }, } }, }; + } - scalingSettings.ForEach(s => bindPreviewEvent(s.Bindable)); + protected override void LoadComplete() + { + base.LoadComplete(); - var resolutions = getResolutions(); + scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); - if (resolutions.Count > 1) + windowModeDropdown.Current.BindValueChanged(mode => { - resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown - { - LabelText = "Resolution", - ShowsDefaultIndicator = false, - Items = resolutions, - Bindable = sizeFullscreen - }; + updateResolutionDropdown(); - windowModeDropdown.Bindable.BindValueChanged(mode => + const string not_fullscreen_note = "Running without fullscreen mode will increase your input latency!"; + + windowModeDropdown.WarningText = mode.NewValue != WindowMode.Fullscreen ? not_fullscreen_note : string.Empty; + }, true); + + windowModes.BindCollectionChanged((sender, args) => + { + if (windowModes.Count > 1) + windowModeDropdown.Show(); + else + windowModeDropdown.Hide(); + }, true); + + currentDisplay.BindValueChanged(display => Schedule(() => + { + resolutions.RemoveRange(1, resolutions.Count - 1); + + if (display.NewValue != null) { - if (mode.NewValue == WindowMode.Fullscreen) - { - resolutionDropdown.Show(); - sizeFullscreen.TriggerChange(); - } - else - resolutionDropdown.Hide(); - }, true); - } + resolutions.AddRange(display.NewValue.DisplayModes + .Where(m => m.Size.Width >= 800 && m.Size.Height >= 600) + .OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width)) + .Select(m => m.Size) + .Distinct()); + } + + updateResolutionDropdown(); + }), true); scalingMode.BindValueChanged(mode => { @@ -159,25 +185,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything); }, true); - windowModes.ItemsAdded += _ => windowModesChanged(); - windowModes.ItemsRemoved += _ => windowModesChanged(); - - windowModesChanged(); + void updateResolutionDropdown() + { + if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen) + resolutionDropdown.Show(); + else + resolutionDropdown.Hide(); + } } - private void windowModesChanged() - { - if (windowModes.Count > 1) - windowModeDropdown.Show(); - else - windowModeDropdown.Hide(); - } - - /// - /// Create a delayed bindable which only updates when a condition is met. - /// - /// The config bindable. - /// A bindable which will propagate updates with a delay. private void bindPreviewEvent(Bindable bindable) { bindable.ValueChanged += _ => @@ -202,23 +218,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics preview.Expire(); } - private IReadOnlyList getResolutions() - { - var resolutions = new List { new Size(9999, 9999) }; - - if (game.Window != null) - { - resolutions.AddRange(game.Window.AvailableResolutions - .Where(r => r.Width >= 800 && r.Height >= 600) - .OrderByDescending(r => r.Width) - .ThenByDescending(r => r.Height) - .Select(res => new Size(res.Width, res.Height)) - .Distinct()); - } - - return resolutions; - } - private class ScalingPreview : ScalingContainer { public ScalingPreview() @@ -243,7 +242,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private class ResolutionDropdownControl : DropdownControl { - protected override string GenerateItemText(Size item) + protected override LocalisableString GenerateItemText(Size item) { if (item == new Size(9999, 9999)) return "Default"; diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs index 7317076c54..70225ff6b8 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; +using osu.Framework.Platform; using osu.Game.Configuration; namespace osu.Game.Overlays.Settings.Sections.Graphics @@ -12,6 +13,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { protected override string Header => "Renderer"; + private SettingsEnumDropdown frameLimiterDropdown; + [BackgroundDependencyLoader] private void load(FrameworkConfigManager config, OsuConfigManager osuConfig) { @@ -19,17 +22,34 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics Children = new Drawable[] { // TODO: this needs to be a custom dropdown at some point - new SettingsEnumDropdown + frameLimiterDropdown = new SettingsEnumDropdown { LabelText = "Frame limiter", - Bindable = config.GetBindable(FrameworkSetting.FrameSync) + Current = config.GetBindable(FrameworkSetting.FrameSync) + }, + new SettingsEnumDropdown + { + LabelText = "Threading mode", + Current = config.GetBindable(FrameworkSetting.ExecutionMode) }, new SettingsCheckbox { LabelText = "Show FPS", - Bindable = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) + Current = osuConfig.GetBindable(OsuSetting.ShowFpsDisplay) }, }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + frameLimiterDropdown.Current.BindValueChanged(limit => + { + const string unlimited_frames_note = "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. \"2x refresh rate\" is recommended."; + + frameLimiterDropdown.WarningText = limit.NewValue == FrameSync.Unlimited ? unlimited_frames_note : string.Empty; + }, true); + } } } diff --git a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs index 89caa3dc8f..4ade48031f 100644 --- a/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs +++ b/osu.Game/Overlays/Settings/Sections/GraphicsSection.cs @@ -10,7 +10,11 @@ namespace osu.Game.Overlays.Settings.Sections public class GraphicsSection : SettingsSection { public override string Header => "Graphics"; - public override IconUsage Icon => FontAwesome.Solid.Laptop; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Laptop + }; public GraphicsSection() { @@ -19,7 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections new RendererSettings(), new LayoutSettings(), new DetailSettings(), - new UserInterfaceSettings(), }; } } diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/BindingSettings.cs similarity index 70% rename from osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs rename to osu.Game/Overlays/Settings/Sections/Input/BindingSettings.cs index db6f24a954..79c73863cf 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/BindingSettings.cs @@ -5,17 +5,17 @@ using osu.Framework.Graphics; namespace osu.Game.Overlays.Settings.Sections.Input { - public class KeyboardSettings : SettingsSubsection + public class BindingSettings : SettingsSubsection { - protected override string Header => "Keyboard"; + protected override string Header => "Shortcut and gameplay bindings"; - public KeyboardSettings(KeyBindingPanel keyConfig) + public BindingSettings(KeyBindingPanel keyConfig) { Children = new Drawable[] { new SettingsButton { - Text = "Key configuration", + Text = "Configure", TooltipText = "change global shortcut keys and gameplay bindings", Action = keyConfig.ToggleVisibility }, diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 59d39a1c3c..fb908a7669 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -5,75 +5,104 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; +using osu.Framework.Input.Handlers.Mouse; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; +using osu.Game.Input; namespace osu.Game.Overlays.Settings.Sections.Input { public class MouseSettings : SettingsSubsection { + private readonly MouseHandler mouseHandler; + protected override string Header => "Mouse"; - private readonly BindableBool rawInputToggle = new BindableBool(); - private Bindable ignoredInputHandler; - private SensitivitySetting sensitivity; + private Bindable handlerSensitivity; + + private Bindable localSensitivity; + + private Bindable windowMode; + private SettingsEnumDropdown confineMouseModeSetting; + private Bindable relativeMode; + + public MouseSettings(MouseHandler mouseHandler) + { + this.mouseHandler = mouseHandler; + } [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) { + // use local bindable to avoid changing enabled state of game host's bindable. + handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy(); + localSensitivity = handlerSensitivity.GetUnboundCopy(); + + relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy(); + windowMode = config.GetBindable(FrameworkSetting.WindowMode); + Children = new Drawable[] { new SettingsCheckbox { - LabelText = "Raw input", - Bindable = rawInputToggle + LabelText = "High precision mouse", + Current = relativeMode }, - sensitivity = new SensitivitySetting + new SensitivitySetting { LabelText = "Cursor sensitivity", - Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity) + Current = localSensitivity }, - new SettingsCheckbox - { - LabelText = "Map absolute input to window", - Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) - }, - new SettingsEnumDropdown + confineMouseModeSetting = new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", - Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), + Current = osuConfig.GetBindable(OsuSetting.ConfineMouseMode) }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", - Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) + Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; + } - rawInputToggle.ValueChanged += enabled => + protected override void LoadComplete() + { + base.LoadComplete(); + + relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true); + + handlerSensitivity.BindValueChanged(val => { - // this is temporary until we support per-handler settings. - const string raw_mouse_handler = @"OsuTKRawMouseHandler"; - const string standard_mouse_handler = @"OsuTKMouseHandler"; + var disabled = localSensitivity.Disabled; - ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler; - }; + localSensitivity.Disabled = false; + localSensitivity.Value = val.NewValue; + localSensitivity.Disabled = disabled; + }, true); - ignoredInputHandler = config.GetBindable(FrameworkSetting.IgnoredInputHandlers); - ignoredInputHandler.ValueChanged += handler => + localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue); + + windowMode.BindValueChanged(mode => { - bool raw = !handler.NewValue.Contains("Raw"); - rawInputToggle.Value = raw; - sensitivity.Bindable.Disabled = !raw; - }; + var isFullscreen = mode.NewValue == WindowMode.Fullscreen; - ignoredInputHandler.TriggerChange(); + if (isFullscreen) + { + confineMouseModeSetting.Current.Disabled = true; + confineMouseModeSetting.TooltipText = "Not applicable in full screen mode"; + } + else + { + confineMouseModeSetting.Current.Disabled = false; + confineMouseModeSetting.TooltipText = string.Empty; + } + }, true); } private class SensitivitySetting : SettingsSlider @@ -87,7 +116,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input private class SensitivitySlider : OsuSliderBar { - public override string TooltipText => Current.Disabled ? "enable raw input to adjust sensitivity" : $"{base.TooltipText}x"; + public override string TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x"; } } } diff --git a/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs b/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs new file mode 100644 index 0000000000..3e8da9f7d0 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Input/RotationPresetButtons.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Handlers.Tablet; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays.Settings.Sections.Input +{ + internal class RotationPresetButtons : FillFlowContainer + { + private readonly ITabletHandler tabletHandler; + + private Bindable rotation; + + private const int height = 50; + + public RotationPresetButtons(ITabletHandler tabletHandler) + { + this.tabletHandler = tabletHandler; + + RelativeSizeAxes = Axes.X; + Height = height; + + for (int i = 0; i < 360; i += 90) + { + var presetRotation = i; + + Add(new RotationButton(i) + { + RelativeSizeAxes = Axes.X, + Height = height, + Width = 0.25f, + Text = $"{presetRotation}º", + Action = () => tabletHandler.Rotation.Value = presetRotation, + }); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + rotation = tabletHandler.Rotation.GetBoundCopy(); + rotation.BindValueChanged(val => + { + foreach (var b in Children.OfType()) + b.IsSelected = b.Preset == val.NewValue; + }, true); + } + + public class RotationButton : TriangleButton + { + [Resolved] + private OsuColour colours { get; set; } + + public readonly int Preset; + + public RotationButton(int preset) + { + Preset = preset; + } + + private bool isSelected; + + public bool IsSelected + { + get => isSelected; + set + { + if (value == isSelected) + return; + + isSelected = value; + + if (IsLoaded) + updateColour(); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateColour(); + } + + private void updateColour() + { + if (isSelected) + { + BackgroundColour = colours.BlueDark; + Triangles.ColourDark = colours.BlueDarker; + Triangles.ColourLight = colours.Blue; + } + else + { + BackgroundColour = colours.Gray4; + Triangles.ColourDark = colours.Gray5; + Triangles.ColourLight = colours.Gray6; + } + } + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs new file mode 100644 index 0000000000..412889d210 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs @@ -0,0 +1,197 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Handlers.Tablet; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Overlays.Settings.Sections.Input +{ + public class TabletAreaSelection : CompositeDrawable + { + private readonly ITabletHandler handler; + + private Container tabletContainer; + private Container usableAreaContainer; + + private readonly Bindable areaOffset = new Bindable(); + private readonly Bindable areaSize = new Bindable(); + + private readonly BindableNumber rotation = new BindableNumber(); + + private readonly IBindable tablet = new Bindable(); + + private OsuSpriteText tabletName; + + private Box usableFill; + private OsuSpriteText usableAreaText; + + public TabletAreaSelection(ITabletHandler handler) + { + this.handler = handler; + + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = tabletContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Masking = true, + CornerRadius = 5, + BorderThickness = 2, + BorderColour = colour.Gray3, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colour.Gray1, + }, + usableAreaContainer = new Container + { + Origin = Anchor.Centre, + Children = new Drawable[] + { + usableFill = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.6f, + }, + new Box + { + Colour = Color4.White, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Height = 5, + }, + new Box + { + Colour = Color4.White, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 5, + }, + usableAreaText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Color4.White, + Font = OsuFont.Default.With(size: 12), + Y = 10 + } + } + }, + tabletName = new OsuSpriteText + { + Padding = new MarginPadding(3), + Font = OsuFont.Default.With(size: 8) + }, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + areaOffset.BindTo(handler.AreaOffset); + areaOffset.BindValueChanged(val => + { + usableAreaContainer.MoveTo(val.NewValue, 100, Easing.OutQuint) + .OnComplete(_ => checkBounds()); // required as we are using SSDQ. + }, true); + + areaSize.BindTo(handler.AreaSize); + areaSize.BindValueChanged(val => + { + usableAreaContainer.ResizeTo(val.NewValue, 100, Easing.OutQuint) + .OnComplete(_ => checkBounds()); // required as we are using SSDQ. + + int x = (int)val.NewValue.X; + int y = (int)val.NewValue.Y; + int commonDivider = greatestCommonDivider(x, y); + + usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}"; + }, true); + + rotation.BindTo(handler.Rotation); + rotation.BindValueChanged(val => + { + tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint); + usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint) + .OnComplete(_ => checkBounds()); // required as we are using SSDQ. + }, true); + + tablet.BindTo(handler.Tablet); + tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails)); + + updateTabletDetails(); + // initial animation should be instant. + FinishTransforms(true); + } + + private void updateTabletDetails() + { + tabletContainer.Size = tablet.Value?.Size ?? Vector2.Zero; + tabletName.Text = tablet.Value?.Name ?? string.Empty; + checkBounds(); + } + + private static int greatestCommonDivider(int a, int b) + { + while (b != 0) + { + int remainder = a % b; + a = b; + b = remainder; + } + + return a; + } + + [Resolved] + private OsuColour colour { get; set; } + + private void checkBounds() + { + if (tablet.Value == null) + return; + + var usableSsdq = usableAreaContainer.ScreenSpaceDrawQuad; + + bool isWithinBounds = tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.TopLeft + new Vector2(1)) && + tabletContainer.ScreenSpaceDrawQuad.Contains(usableSsdq.BottomRight - new Vector2(1)); + + usableFill.FadeColour(isWithinBounds ? colour.Blue : colour.RedLight, 100); + } + + protected override void Update() + { + base.Update(); + + if (!(tablet.Value?.Size is Vector2 size)) + return; + + float maxDimension = size.LengthFast; + + float fitX = maxDimension / (DrawWidth - Padding.Left - Padding.Right); + float fitY = maxDimension / DrawHeight; + + float adjust = MathF.Max(fitX, fitY); + + tabletContainer.Scale = new Vector2(1 / adjust); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs new file mode 100644 index 0000000000..d770c18878 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs @@ -0,0 +1,296 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Handlers.Tablet; +using osu.Framework.Platform; +using osu.Framework.Threading; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Settings.Sections.Input +{ + public class TabletSettings : SettingsSubsection + { + private readonly ITabletHandler tabletHandler; + + private readonly Bindable areaOffset = new Bindable(); + private readonly Bindable areaSize = new Bindable(); + private readonly IBindable tablet = new Bindable(); + + private readonly BindableNumber offsetX = new BindableNumber { MinValue = 0 }; + private readonly BindableNumber offsetY = new BindableNumber { MinValue = 0 }; + + private readonly BindableNumber sizeX = new BindableNumber { MinValue = 10 }; + private readonly BindableNumber sizeY = new BindableNumber { MinValue = 10 }; + + private readonly BindableNumber rotation = new BindableNumber { MinValue = 0, MaxValue = 360 }; + + [Resolved] + private GameHost host { get; set; } + + /// + /// Based on ultrawide monitor configurations. + /// + private const float largest_feasible_aspect_ratio = 21f / 9; + + private readonly BindableNumber aspectRatio = new BindableFloat(1) + { + MinValue = 1 / largest_feasible_aspect_ratio, + MaxValue = largest_feasible_aspect_ratio, + Precision = 0.01f, + }; + + private readonly BindableBool aspectLock = new BindableBool(); + + private ScheduledDelegate aspectRatioApplication; + + private FillFlowContainer mainSettings; + + private OsuSpriteText noTabletMessage; + + protected override string Header => "Tablet"; + + public TabletSettings(ITabletHandler tabletHandler) + { + this.tabletHandler = tabletHandler; + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + new SettingsCheckbox + { + LabelText = "Enabled", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Current = tabletHandler.Enabled + }, + noTabletMessage = new OsuSpriteText + { + Text = "No tablet detected!", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS } + }, + mainSettings = new FillFlowContainer + { + Alpha = 0, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0, 8), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new TabletAreaSelection(tabletHandler) + { + RelativeSizeAxes = Axes.X, + Height = 300, + }, + new DangerousSettingsButton + { + Text = "Reset to full area", + Action = () => + { + aspectLock.Value = false; + + areaOffset.SetDefault(); + areaSize.SetDefault(); + }, + }, + new SettingsButton + { + Text = "Conform to current game aspect ratio", + Action = () => + { + forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height); + } + }, + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "X Offset", + Current = offsetX + }, + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "Y Offset", + Current = offsetY + }, + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "Rotation", + Current = rotation + }, + new RotationPresetButtons(tabletHandler), + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "Aspect Ratio", + Current = aspectRatio + }, + new SettingsCheckbox + { + LabelText = "Lock aspect ratio", + Current = aspectLock + }, + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "Width", + Current = sizeX + }, + new SettingsSlider + { + TransferValueOnCommit = true, + LabelText = "Height", + Current = sizeY + }, + } + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + rotation.BindTo(tabletHandler.Rotation); + + areaOffset.BindTo(tabletHandler.AreaOffset); + areaOffset.BindValueChanged(val => + { + offsetX.Value = val.NewValue.X; + offsetY.Value = val.NewValue.Y; + }, true); + + offsetX.BindValueChanged(val => areaOffset.Value = new Vector2(val.NewValue, areaOffset.Value.Y)); + offsetY.BindValueChanged(val => areaOffset.Value = new Vector2(areaOffset.Value.X, val.NewValue)); + + areaSize.BindTo(tabletHandler.AreaSize); + areaSize.BindValueChanged(val => + { + sizeX.Value = val.NewValue.X; + sizeY.Value = val.NewValue.Y; + }, true); + + sizeX.BindValueChanged(val => + { + areaSize.Value = new Vector2(val.NewValue, areaSize.Value.Y); + + aspectRatioApplication?.Cancel(); + aspectRatioApplication = Schedule(() => applyAspectRatio(sizeX)); + }); + + sizeY.BindValueChanged(val => + { + areaSize.Value = new Vector2(areaSize.Value.X, val.NewValue); + + aspectRatioApplication?.Cancel(); + aspectRatioApplication = Schedule(() => applyAspectRatio(sizeY)); + }); + + updateAspectRatio(); + aspectRatio.BindValueChanged(aspect => + { + aspectRatioApplication?.Cancel(); + aspectRatioApplication = Schedule(() => forceAspectRatio(aspect.NewValue)); + }); + + tablet.BindTo(tabletHandler.Tablet); + tablet.BindValueChanged(val => + { + Scheduler.AddOnce(toggleVisibility); + + var tab = val.NewValue; + + bool tabletFound = tab != null; + if (!tabletFound) + return; + + offsetX.MaxValue = tab.Size.X; + offsetX.Default = tab.Size.X / 2; + sizeX.Default = sizeX.MaxValue = tab.Size.X; + + offsetY.MaxValue = tab.Size.Y; + offsetY.Default = tab.Size.Y / 2; + sizeY.Default = sizeY.MaxValue = tab.Size.Y; + + areaSize.Default = new Vector2(sizeX.Default, sizeY.Default); + }, true); + } + + private void toggleVisibility() + { + bool tabletFound = tablet.Value != null; + + if (!tabletFound) + { + mainSettings.Hide(); + noTabletMessage.Show(); + return; + } + + mainSettings.Show(); + noTabletMessage.Hide(); + } + + private void applyAspectRatio(BindableNumber sizeChanged) + { + try + { + if (!aspectLock.Value) + { + float proposedAspectRatio = currentAspectRatio; + + if (proposedAspectRatio >= aspectRatio.MinValue && proposedAspectRatio <= aspectRatio.MaxValue) + { + // aspect ratio was in a valid range. + updateAspectRatio(); + return; + } + } + + // if lock is applied (or the specified values were out of range) aim to adjust the axis the user was not adjusting to conform. + if (sizeChanged == sizeX) + sizeY.Value = (int)(areaSize.Value.X / aspectRatio.Value); + else + sizeX.Value = (int)(areaSize.Value.Y * aspectRatio.Value); + } + finally + { + // cancel any event which may have fired while updating variables as a result of aspect ratio limitations. + // this avoids a potential feedback loop. + aspectRatioApplication?.Cancel(); + } + } + + private void forceAspectRatio(float aspectRatio) + { + aspectLock.Value = false; + + int proposedHeight = (int)(sizeX.Value / aspectRatio); + + if (proposedHeight < sizeY.MaxValue) + sizeY.Value = proposedHeight; + else + sizeX.Value = (int)(sizeY.Value * aspectRatio); + + updateAspectRatio(); + + aspectRatioApplication?.Cancel(); + aspectLock.Value = true; + } + + private void updateAspectRatio() => aspectRatio.Value = currentAspectRatio; + + private float currentAspectRatio => sizeX.Value / sizeY.Value; + } +} diff --git a/osu.Game/Overlays/Settings/Sections/InputSection.cs b/osu.Game/Overlays/Settings/Sections/InputSection.cs index 2a348b4e03..6e99891794 100644 --- a/osu.Game/Overlays/Settings/Sections/InputSection.cs +++ b/osu.Game/Overlays/Settings/Sections/InputSection.cs @@ -1,24 +1,106 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Handlers; +using osu.Framework.Input.Handlers.Joystick; +using osu.Framework.Input.Handlers.Midi; +using osu.Framework.Input.Handlers.Mouse; +using osu.Framework.Input.Handlers.Tablet; +using osu.Framework.Platform; using osu.Game.Overlays.Settings.Sections.Input; namespace osu.Game.Overlays.Settings.Sections { public class InputSection : SettingsSection { + private readonly KeyBindingPanel keyConfig; + public override string Header => "Input"; - public override IconUsage Icon => FontAwesome.Regular.Keyboard; + + [Resolved] + private GameHost host { get; set; } + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Keyboard + }; public InputSection(KeyBindingPanel keyConfig) + { + this.keyConfig = keyConfig; + } + + [BackgroundDependencyLoader] + private void load() { Children = new Drawable[] { - new MouseSettings(), - new KeyboardSettings(keyConfig), + new BindingSettings(keyConfig), }; + + foreach (var handler in host.AvailableInputHandlers) + { + var handlerSection = createSectionFor(handler); + + if (handlerSection != null) + Add(handlerSection); + } + } + + private SettingsSubsection createSectionFor(InputHandler handler) + { + SettingsSubsection section; + + switch (handler) + { + // ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery) + case ITabletHandler th: + section = new TabletSettings(th); + break; + + case MouseHandler mh: + section = new MouseSettings(mh); + break; + + // whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't. + case JoystickHandler _: + case MidiHandler _: + section = new HandlerSection(handler); + break; + + default: + return null; + } + + return section; + } + + private class HandlerSection : SettingsSubsection + { + private readonly InputHandler handler; + + public HandlerSection(InputHandler handler) + { + this.handler = handler; + } + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + new SettingsCheckbox + { + LabelText = "Enabled", + Current = handler.Enabled + }, + }; + } + + protected override string Header => handler.Description; } } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/DirectorySelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/DirectorySelectScreen.cs new file mode 100644 index 0000000000..349a112477 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/DirectorySelectScreen.cs @@ -0,0 +1,133 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using System.IO; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Screens; +using osuTK; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics.UserInterface; +using osu.Framework.Screens; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public abstract class DirectorySelectScreen : OsuScreen + { + private TriangleButton selectionButton; + + private DirectorySelector directorySelector; + + /// + /// Text to display in the header to inform the user of what they are selecting. + /// + public abstract LocalisableString HeaderText { get; } + + /// + /// Called upon selection of a directory by the user. + /// + /// The selected directory + protected abstract void OnSelection(DirectoryInfo directory); + + /// + /// Whether the current directory is considered to be valid and can be selected. + /// + /// The current directory. + /// Whether the selected directory is considered valid. + protected virtual bool IsValidDirectory(DirectoryInfo info) => true; + + /// + /// The path at which to start selection from. + /// + protected virtual DirectoryInfo InitialPath => null; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChild = new Container + { + Masking = true, + CornerRadius = 10, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(0.5f, 0.8f), + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreySeafoamDark + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new OsuTextFlowContainer(cp => + { + cp.Font = OsuFont.Default.With(size: 24); + }) + { + Text = HeaderText.ToString(), + TextAnchor = Anchor.TopCentre, + Margin = new MarginPadding(10), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + } + }, + new Drawable[] + { + directorySelector = new DirectorySelector + { + RelativeSizeAxes = Axes.Both, + } + }, + new Drawable[] + { + selectionButton = new TriangleButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 300, + Margin = new MarginPadding(10), + Text = "Select directory", + Action = () => OnSelection(directorySelector.CurrentPath.Value) + }, + } + } + } + } + }; + } + + protected override void LoadComplete() + { + if (InitialPath != null) + directorySelector.CurrentPath.Value = InitialPath; + + directorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = e.NewValue != null && IsValidDirectory(e.NewValue), true); + base.LoadComplete(); + } + + public override void OnSuspending(IScreen next) + { + base.OnSuspending(next); + + this.FadeOut(250); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs index 832673703b..a38ca81e23 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/GeneralSettings.cs @@ -3,9 +3,12 @@ using System.Linq; using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; +using osu.Game.Collections; +using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Scoring; using osu.Game.Skinning; @@ -19,16 +22,17 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private TriangleButton importBeatmapsButton; private TriangleButton importScoresButton; private TriangleButton importSkinsButton; + private TriangleButton importCollectionsButton; private TriangleButton deleteBeatmapsButton; private TriangleButton deleteScoresButton; private TriangleButton deleteSkinsButton; private TriangleButton restoreButton; private TriangleButton undeleteButton; - [BackgroundDependencyLoader] - private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, DialogOverlay dialogOverlay) + [BackgroundDependencyLoader(permitNulls: true)] + private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, [CanBeNull] CollectionManager collectionManager, [CanBeNull] StableImportManager stableImportManager, DialogOverlay dialogOverlay) { - if (beatmaps.SupportsImportFromStable) + if (stableImportManager?.SupportsImportFromStable == true) { Add(importBeatmapsButton = new SettingsButton { @@ -36,7 +40,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Action = () => { importBeatmapsButton.Enabled.Value = false; - beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true)); + stableImportManager.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true)); } }); } @@ -54,7 +58,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance } }); - if (scores.SupportsImportFromStable) + if (stableImportManager?.SupportsImportFromStable == true) { Add(importScoresButton = new SettingsButton { @@ -62,7 +66,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Action = () => { importScoresButton.Enabled.Value = false; - scores.ImportFromStableAsync().ContinueWith(t => Schedule(() => importScoresButton.Enabled.Value = true)); + stableImportManager.ImportFromStableAsync(StableContent.Scores).ContinueWith(t => Schedule(() => importScoresButton.Enabled.Value = true)); } }); } @@ -80,7 +84,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance } }); - if (skins.SupportsImportFromStable) + if (stableImportManager?.SupportsImportFromStable == true) { Add(importSkinsButton = new SettingsButton { @@ -88,25 +92,51 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Action = () => { importSkinsButton.Enabled.Value = false; - skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true)); + stableImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true)); + } + }); + } + + Add(deleteSkinsButton = new DangerousSettingsButton + { + Text = "Delete ALL skins", + Action = () => + { + dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => + { + deleteSkinsButton.Enabled.Value = false; + Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true)); + })); + } + }); + + if (collectionManager != null) + { + if (stableImportManager?.SupportsImportFromStable == true) + { + Add(importCollectionsButton = new SettingsButton + { + Text = "Import collections from stable", + Action = () => + { + importCollectionsButton.Enabled.Value = false; + stableImportManager.ImportFromStableAsync(StableContent.Collections).ContinueWith(t => Schedule(() => importCollectionsButton.Enabled.Value = true)); + } + }); + } + + Add(new DangerousSettingsButton + { + Text = "Delete ALL collections", + Action = () => + { + dialogOverlay?.Push(new DeleteAllBeatmapsDialog(collectionManager.DeleteAll)); } }); } AddRange(new Drawable[] { - deleteSkinsButton = new DangerousSettingsButton - { - Text = "Delete ALL skins", - Action = () => - { - dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() => - { - deleteSkinsButton.Enabled.Value = false; - Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true)); - })); - } - }, restoreButton = new SettingsButton { Text = "Restore all hidden difficulties", diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationRunScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationRunScreen.cs new file mode 100644 index 0000000000..b0b61554eb --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationRunScreen.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens; +using osuTK; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public class MigrationRunScreen : OsuScreen + { + private readonly DirectoryInfo destination; + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + public override bool AllowBackButton => false; + + public override bool AllowExternalScreenChange => false; + + public override bool DisallowExternalBeatmapRulesetChanges => true; + + public override bool HideOverlaysOnEnter => true; + + private Task migrationTask; + + public MigrationRunScreen(DirectoryInfo destination) + { + this.destination = destination; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(10), + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Migration in progress", + Font = OsuFont.Default.With(size: 40) + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "This could take a few minutes depending on the speed of your disk(s).", + Font = OsuFont.Default.With(size: 30) + }, + new LoadingSpinner(true) + { + State = { Value = Visibility.Visible } + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Please avoid interacting with the game!", + Font = OsuFont.Default.With(size: 30) + }, + } + }, + }; + + Beatmap.Value = Beatmap.Default; + + migrationTask = Task.Run(PerformMigration) + .ContinueWith(t => + { + if (t.IsFaulted) + Logger.Log($"Error during migration: {t.Exception?.Message}", level: LogLevel.Error); + + Schedule(this.Exit); + }); + } + + protected virtual void PerformMigration() => game?.Migrate(destination.FullName); + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + this.FadeOut().Delay(250).Then().FadeIn(250); + } + + public override bool OnExiting(IScreen next) + { + // block until migration is finished + if (migrationTask?.IsCompleted == false) + return true; + + return base.OnExiting(next); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs new file mode 100644 index 0000000000..1a60ab0638 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MigrationSelectScreen.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using osu.Framework.Allocation; +using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Framework.Screens; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public class MigrationSelectScreen : DirectorySelectScreen + { + [Resolved] + private Storage storage { get; set; } + + protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent; + + public override bool AllowExternalScreenChange => false; + + public override bool DisallowExternalBeatmapRulesetChanges => true; + + public override bool HideOverlaysOnEnter => true; + + public override LocalisableString HeaderText => "Please select a new location"; + + protected override void OnSelection(DirectoryInfo directory) + { + var target = directory; + + try + { + if (target.GetDirectories().Length > 0 || target.GetFiles().Length > 0) + target = target.CreateSubdirectory("osu-lazer"); + } + catch (Exception e) + { + Logger.Log($"Error during migration: {e.Message}", level: LogLevel.Error); + return; + } + + ValidForResume = false; + BeginMigration(target); + } + + protected virtual void BeginMigration(DirectoryInfo target) => this.Push(new MigrationRunScreen(target)); + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectoryLocationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectoryLocationDialog.cs new file mode 100644 index 0000000000..904c9deaae --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectoryLocationDialog.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Screens; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public class StableDirectoryLocationDialog : PopupDialog + { + [Resolved] + private OsuGame game { get; set; } + + public StableDirectoryLocationDialog(TaskCompletionSource taskCompletionSource) + { + HeaderText = "Failed to automatically locate an osu!stable installation."; + BodyText = "An existing install could not be located. If you know where it is, you can help locate it."; + Icon = FontAwesome.Solid.QuestionCircle; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = "Sure! I know where it is located!", + Action = () => Schedule(() => game.PerformFromScreen(screen => screen.Push(new StableDirectorySelectScreen(taskCompletionSource)))) + }, + new PopupDialogCancelButton + { + Text = "Actually I don't have osu!stable installed.", + Action = () => taskCompletionSource.TrySetCanceled() + } + }; + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs new file mode 100644 index 0000000000..4aea05fb14 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/StableDirectorySelectScreen.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Localisation; +using osu.Framework.Screens; + +namespace osu.Game.Overlays.Settings.Sections.Maintenance +{ + public class StableDirectorySelectScreen : DirectorySelectScreen + { + private readonly TaskCompletionSource taskCompletionSource; + + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; + + protected override bool IsValidDirectory(DirectoryInfo info) => info?.GetFiles("osu!.*.cfg").Any() ?? false; + + public override LocalisableString HeaderText => "Please select your osu!stable install location"; + + public StableDirectorySelectScreen(TaskCompletionSource taskCompletionSource) + { + this.taskCompletionSource = taskCompletionSource; + } + + protected override void OnSelection(DirectoryInfo directory) + { + taskCompletionSource.TrySetResult(directory.FullName); + this.Exit(); + } + + public override bool OnExiting(IScreen next) + { + taskCompletionSource.TrySetCanceled(); + return base.OnExiting(next); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs index 0f3acd5b7f..73c88b8e71 100644 --- a/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs +++ b/osu.Game/Overlays/Settings/Sections/MaintenanceSection.cs @@ -11,7 +11,11 @@ namespace osu.Game.Overlays.Settings.Sections public class MaintenanceSection : SettingsSection { public override string Header => "Maintenance"; - public override IconUsage Icon => FontAwesome.Solid.Wrench; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.Wrench + }; public MaintenanceSection() { diff --git a/osu.Game/Overlays/Settings/Sections/Online/IntegrationSettings.cs b/osu.Game/Overlays/Settings/Sections/Online/IntegrationSettings.cs new file mode 100644 index 0000000000..d2867962c0 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/Online/IntegrationSettings.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Configuration; + +namespace osu.Game.Overlays.Settings.Sections.Online +{ + public class IntegrationSettings : SettingsSubsection + { + protected override string Header => "Integrations"; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + Children = new Drawable[] + { + new SettingsEnumDropdown + { + LabelText = "Discord Rich Presence", + Current = config.GetBindable(OsuSetting.DiscordRichPresence) + } + }; + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs index a8b3e45a83..59bcbe4d89 100644 --- a/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Online/WebSettings.cs @@ -19,8 +19,26 @@ namespace osu.Game.Overlays.Settings.Sections.Online new SettingsCheckbox { LabelText = "Warn about opening external links", - Bindable = config.GetBindable(OsuSetting.ExternalLinkWarning) + Current = config.GetBindable(OsuSetting.ExternalLinkWarning) }, + new SettingsCheckbox + { + LabelText = "Prefer downloads without video", + Keywords = new[] { "no-video" }, + Current = config.GetBindable(OsuSetting.PreferNoVideo) + }, + new SettingsCheckbox + { + LabelText = "Automatically download beatmaps when spectating", + Keywords = new[] { "spectator" }, + Current = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating), + }, + new SettingsCheckbox + { + LabelText = "Show explicit content in search results", + Keywords = new[] { "nsfw", "18+", "offensive" }, + Current = config.GetBindable(OsuSetting.ShowOnlineExplicitContent), + } }; } } diff --git a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs index 77aa81b429..680d11f7da 100644 --- a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs +++ b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs @@ -10,14 +10,19 @@ namespace osu.Game.Overlays.Settings.Sections public class OnlineSection : SettingsSection { public override string Header => "Online"; - public override IconUsage Icon => FontAwesome.Solid.GlobeAsia; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.GlobeAsia + }; public OnlineSection() { Children = new Drawable[] { new WebSettings(), - new AlertsAndPrivacySettings() + new AlertsAndPrivacySettings(), + new IntegrationSettings() }; } } diff --git a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs new file mode 100644 index 0000000000..101d8f43f7 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays.Settings.Sections +{ + /// + /// A slider intended to show a "size" multiplier number, where 1x is 1.0. + /// + internal class SizeSlider : OsuSliderBar + { + public override string TooltipText => Current.Value.ToString(@"0.##x"); + } +} diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index d3029d8ab9..316837d27d 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -1,11 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Framework.Logging; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; @@ -19,85 +23,154 @@ namespace osu.Game.Overlays.Settings.Sections public override string Header => "Skin"; - public override IconUsage Icon => FontAwesome.Solid.PaintBrush; + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.PaintBrush + }; private readonly Bindable dropdownBindable = new Bindable { Default = SkinInfo.Default }; private readonly Bindable configBindable = new Bindable(); - private SkinManager skins; + private static readonly SkinInfo random_skin_info = new SkinInfo + { + ID = SkinInfo.RANDOM_SKIN, + Name = "", + }; + + private List skinItems; + + private int firstNonDefaultSkinIndex + { + get + { + var index = skinItems.FindIndex(s => s.ID > 0); + if (index < 0) + index = skinItems.Count; + + return index; + } + } + + [Resolved] + private SkinManager skins { get; set; } + + private IBindable> managerUpdated; + private IBindable> managerRemoved; [BackgroundDependencyLoader] - private void load(OsuConfigManager config, SkinManager skins) + private void load(OsuConfigManager config) { - this.skins = skins; - FlowContent.Spacing = new Vector2(0, 5); + Children = new Drawable[] { skinDropdown = new SkinSettingsDropdown(), - new SettingsSlider - { - LabelText = "Menu cursor size", - Bindable = config.GetBindable(OsuSetting.MenuCursorSize), - KeyboardStep = 0.01f - }, + new ExportSkinButton(), new SettingsSlider { LabelText = "Gameplay cursor size", - Bindable = config.GetBindable(OsuSetting.GameplayCursorSize), + Current = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Adjust gameplay cursor size based on current beatmap", - Bindable = config.GetBindable(OsuSetting.AutoCursorSize) + Current = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { LabelText = "Beatmap skins", - Bindable = config.GetBindable(OsuSetting.BeatmapSkins) + Current = config.GetBindable(OsuSetting.BeatmapSkins) + }, + new SettingsCheckbox + { + LabelText = "Beatmap colours", + Current = config.GetBindable(OsuSetting.BeatmapColours) }, new SettingsCheckbox { LabelText = "Beatmap hitsounds", - Bindable = config.GetBindable(OsuSetting.BeatmapHitsounds) + Current = config.GetBindable(OsuSetting.BeatmapHitsounds) }, }; - skins.ItemAdded += itemAdded; - skins.ItemRemoved += itemRemoved; + managerUpdated = skins.ItemUpdated.GetBoundCopy(); + managerUpdated.BindValueChanged(itemUpdated); + + managerRemoved = skins.ItemRemoved.GetBoundCopy(); + managerRemoved.BindValueChanged(itemRemoved); config.BindWith(OsuSetting.Skin, configBindable); - skinDropdown.Bindable = dropdownBindable; - skinDropdown.Items = skins.GetAllUsableSkins().ToArray(); + skinDropdown.Current = dropdownBindable; + updateItems(); // Todo: This should not be necessary when OsuConfigManager is databased if (skinDropdown.Items.All(s => s.ID != configBindable.Value)) configBindable.Value = 0; - configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true); - dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID); - } - - private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray()); - - private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray()); - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (skins != null) + configBindable.BindValueChanged(id => Scheduler.AddOnce(updateSelectedSkinFromConfig), true); + dropdownBindable.BindValueChanged(skin => { - skins.ItemAdded -= itemAdded; - skins.ItemRemoved -= itemRemoved; - } + if (skin.NewValue == random_skin_info) + { + skins.SelectRandomSkin(); + return; + } + + configBindable.Value = skin.NewValue.ID; + }); } - private class SizeSlider : OsuSliderBar + private void updateSelectedSkinFromConfig() { - public override string TooltipText => Current.Value.ToString(@"0.##x"); + int id = configBindable.Value; + + var skin = skinDropdown.Items.FirstOrDefault(s => s.ID == id); + + if (skin == null) + { + // there may be a thread race condition where an item is selected that hasn't yet been added to the dropdown. + // to avoid adding complexity, let's just ensure the item is added so we can perform the selection. + skin = skins.Query(s => s.ID == id); + addItem(skin); + } + + dropdownBindable.Value = skin; + } + + private void updateItems() + { + skinItems = skins.GetAllUsableSkins(); + skinItems.Insert(firstNonDefaultSkinIndex, random_skin_info); + sortUserSkins(skinItems); + skinDropdown.Items = skinItems; + } + + private void itemUpdated(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var item)) + Schedule(() => addItem(item)); + } + + private void addItem(SkinInfo item) + { + List newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList(); + sortUserSkins(newDropdownItems); + skinDropdown.Items = newDropdownItems; + } + + private void itemRemoved(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var item)) + Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray()); + } + + private void sortUserSkins(List skinsList) + { + // Sort user skins separately from built-in skins + skinsList.Sort(firstNonDefaultSkinIndex, skinsList.Count - firstNonDefaultSkinIndex, + Comparer.Create((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase))); } private class SkinSettingsDropdown : SettingsDropdown @@ -106,9 +179,37 @@ namespace osu.Game.Overlays.Settings.Sections private class SkinDropdownControl : DropdownControl { - protected override string GenerateItemText(SkinInfo item) => item.ToString(); + protected override LocalisableString GenerateItemText(SkinInfo item) => item.ToString(); + } + } - protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200); + private class ExportSkinButton : SettingsButton + { + [Resolved] + private SkinManager skins { get; set; } + + private Bindable currentSkin; + + [BackgroundDependencyLoader] + private void load() + { + Text = "Export selected skin"; + Action = export; + + currentSkin = skins.CurrentSkin.GetBoundCopy(); + currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true); + } + + private void export() + { + try + { + skins.Export(currentSkin.Value.SkinInfo); + } + catch (Exception e) + { + Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error); + } } } } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs similarity index 61% rename from osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs rename to osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs index a8953ac3a2..19adfc5dd9 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/UserInterfaceSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/GeneralSettings.cs @@ -6,11 +6,11 @@ using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; -namespace osu.Game.Overlays.Settings.Sections.Graphics +namespace osu.Game.Overlays.Settings.Sections.UserInterface { - public class UserInterfaceSettings : SettingsSubsection + public class GeneralSettings : SettingsSubsection { - protected override string Header => "User Interface"; + protected override string Header => "General"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) @@ -20,17 +20,23 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics new SettingsCheckbox { LabelText = "Rotate cursor when dragging", - Bindable = config.GetBindable(OsuSetting.CursorRotation) + Current = config.GetBindable(OsuSetting.CursorRotation) + }, + new SettingsSlider + { + LabelText = "Menu cursor size", + Current = config.GetBindable(OsuSetting.MenuCursorSize), + KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Parallax", - Bindable = config.GetBindable(OsuSetting.MenuParallax) + Current = config.GetBindable(OsuSetting.MenuParallax) }, new SettingsSlider { LabelText = "Hold-to-confirm activation time", - Bindable = config.GetBindable(OsuSetting.UIHoldActivationDelay), + Current = config.GetBindable(OsuSetting.UIHoldActivationDelay), KeyboardStep = 50 }, }; diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs new file mode 100644 index 0000000000..5f703ed5a4 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Online.API; +using osu.Game.Users; + +namespace osu.Game.Overlays.Settings.Sections.UserInterface +{ + public class MainMenuSettings : SettingsSubsection + { + protected override string Header => "Main Menu"; + + private IBindable user; + + private SettingsEnumDropdown backgroundSourceDropdown; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, IAPIProvider api) + { + user = api.LocalUser.GetBoundCopy(); + + Children = new Drawable[] + { + new SettingsCheckbox + { + LabelText = "Interface voices", + Current = config.GetBindable(OsuSetting.MenuVoice) + }, + new SettingsCheckbox + { + LabelText = "osu! music theme", + Current = config.GetBindable(OsuSetting.MenuMusic) + }, + new SettingsEnumDropdown + { + LabelText = "Intro sequence", + Current = config.GetBindable(OsuSetting.IntroSequence), + }, + backgroundSourceDropdown = new SettingsEnumDropdown + { + LabelText = "Background source", + Current = config.GetBindable(OsuSetting.MenuBackgroundSource), + }, + new SettingsEnumDropdown + { + LabelText = "Seasonal backgrounds", + Current = config.GetBindable(OsuSetting.SeasonalBackgroundMode), + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + user.BindValueChanged(u => + { + const string not_supporter_note = "Changes to this setting will only apply with an active osu!supporter tag."; + + backgroundSourceDropdown.WarningText = u.NewValue?.IsSupporter != true ? not_supporter_note : string.Empty; + }, true); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs new file mode 100644 index 0000000000..c73a783d37 --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/UserInterface/SongSelectSettings.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Overlays.Settings.Sections.UserInterface +{ + public class SongSelectSettings : SettingsSubsection + { + private Bindable minStars; + private Bindable maxStars; + + protected override string Header => "Song Select"; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + minStars = config.GetBindable(OsuSetting.DisplayStarsMinimum); + maxStars = config.GetBindable(OsuSetting.DisplayStarsMaximum); + + minStars.ValueChanged += min => maxStars.Value = Math.Max(min.NewValue, maxStars.Value); + maxStars.ValueChanged += max => minStars.Value = Math.Min(max.NewValue, minStars.Value); + + Children = new Drawable[] + { + new SettingsCheckbox + { + LabelText = "Right mouse drag to absolute scroll", + Current = config.GetBindable(OsuSetting.SongSelectRightMouseScroll), + }, + new SettingsCheckbox + { + LabelText = "Show converted beatmaps", + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + }, + new SettingsSlider + { + LabelText = "Display beatmaps from", + Current = config.GetBindable(OsuSetting.DisplayStarsMinimum), + KeyboardStep = 0.1f, + Keywords = new[] { "minimum", "maximum", "star", "difficulty" } + }, + new SettingsSlider + { + LabelText = "up to", + Current = config.GetBindable(OsuSetting.DisplayStarsMaximum), + KeyboardStep = 0.1f, + Keywords = new[] { "minimum", "maximum", "star", "difficulty" } + }, + new SettingsEnumDropdown + { + LabelText = "Random selection algorithm", + Current = config.GetBindable(OsuSetting.RandomSelectAlgorithm), + } + }; + } + + private class MaximumStarsSlider : StarsSlider + { + public override string TooltipText => Current.IsDefault ? "no limit" : base.TooltipText; + } + + private class StarsSlider : OsuSliderBar + { + public override string TooltipText => Current.Value.ToString(@"0.## stars"); + } + } +} diff --git a/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs b/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs new file mode 100644 index 0000000000..718fea5f2b --- /dev/null +++ b/osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Settings.Sections.UserInterface; + +namespace osu.Game.Overlays.Settings.Sections +{ + public class UserInterfaceSection : SettingsSection + { + public override string Header => "User Interface"; + + public override Drawable CreateIcon() => new SpriteIcon + { + Icon = FontAwesome.Solid.LayerGroup + }; + + public UserInterfaceSection() + { + Children = new Drawable[] + { + new GeneralSettings(), + new MainMenuSettings(), + new SongSelectSettings() + }; + } + } +} diff --git a/osu.Game/Overlays/Settings/SettingsCheckbox.cs b/osu.Game/Overlays/Settings/SettingsCheckbox.cs index a554159fd7..8b7ac80a5b 100644 --- a/osu.Game/Overlays/Settings/SettingsCheckbox.cs +++ b/osu.Game/Overlays/Settings/SettingsCheckbox.cs @@ -2,22 +2,22 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings { public class SettingsCheckbox : SettingsItem { - private OsuCheckbox checkbox; + private LocalisableString labelText; - private string labelText; + protected override Drawable CreateControl() => new OsuCheckbox(); - protected override Drawable CreateControl() => checkbox = new OsuCheckbox(); - - public override string LabelText + public override LocalisableString LabelText { get => labelText; - set => checkbox.LabelText = labelText = value; + // checkbox doesn't properly support localisation yet. + set => ((OsuCheckbox)Control).LabelText = (labelText = value).ToString(); } } } diff --git a/osu.Game/Overlays/Settings/SettingsDropdown.cs b/osu.Game/Overlays/Settings/SettingsDropdown.cs index 167061f485..1175ddaab8 100644 --- a/osu.Game/Overlays/Settings/SettingsDropdown.cs +++ b/osu.Game/Overlays/Settings/SettingsDropdown.cs @@ -38,6 +38,8 @@ namespace osu.Game.Overlays.Settings Margin = new MarginPadding { Top = 5 }; RelativeSizeAxes = Axes.X; } + + protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200); } } } diff --git a/osu.Game/Overlays/Settings/SettingsHeader.cs b/osu.Game/Overlays/Settings/SettingsHeader.cs index d8ec00bd99..a7f1cef74c 100644 --- a/osu.Game/Overlays/Settings/SettingsHeader.cs +++ b/osu.Game/Overlays/Settings/SettingsHeader.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -11,10 +12,10 @@ namespace osu.Game.Overlays.Settings { public class SettingsHeader : Container { - private readonly string heading; - private readonly string subheading; + private readonly LocalisableString heading; + private readonly LocalisableString subheading; - public SettingsHeader(string heading, string subheading) + public SettingsHeader(LocalisableString heading, LocalisableString subheading) { this.heading = heading; this.subheading = subheading; diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index e89f2adf0b..86a836d29b 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -15,13 +15,14 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osuTK; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Settings { - public abstract class SettingsItem : Container, IFilterable, ISettingsItem + public abstract class SettingsItem : Container, IFilterable, ISettingsItem, IHasCurrentValue, IHasTooltip { protected abstract Drawable CreateControl(); @@ -33,32 +34,66 @@ namespace osu.Game.Overlays.Settings protected readonly FillFlowContainer FlowContent; - private SpriteText text; + private SpriteText labelText; + + private OsuTextFlowContainer warningText; public bool ShowsDefaultIndicator = true; - public virtual string LabelText + public string TooltipText { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + public virtual LocalisableString LabelText { - get => text?.Text ?? string.Empty; + get => labelText?.Text ?? string.Empty; set { - if (text == null) + if (labelText == null) { // construct lazily for cases where the label is not needed (may be provided by the Control). - FlowContent.Insert(-1, text = new OsuSpriteText()); + FlowContent.Insert(-1, labelText = new OsuSpriteText()); + + updateDisabled(); } - text.Text = value; + labelText.Text = value; } } - public virtual Bindable Bindable + /// + /// Text to be displayed at the bottom of this . + /// Generally used to recommend the user change their setting as the current one is considered sub-optimal. + /// + public string WarningText + { + set + { + if (warningText == null) + { + // construct lazily for cases where the label is not needed (may be provided by the Control). + FlowContent.Add(warningText = new OsuTextFlowContainer + { + Colour = colours.Yellow, + Margin = new MarginPadding { Bottom = 5 }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }); + } + + warningText.Alpha = string.IsNullOrWhiteSpace(value) ? 0 : 1; + warningText.Text = value; + } + } + + public virtual Bindable Current { get => controlWithCurrent.Current; set => controlWithCurrent.Current = value; } - public virtual IEnumerable FilterTerms => Keywords == null ? new[] { LabelText } : new List(Keywords) { LabelText }.ToArray(); + public virtual IEnumerable FilterTerms => Keywords == null ? new[] { LabelText.ToString() } : new List(Keywords) { LabelText.ToString() }.ToArray(); public IEnumerable Keywords { get; set; } @@ -87,7 +122,10 @@ namespace osu.Game.Overlays.Settings RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS }, - Child = Control = CreateControl() + Children = new[] + { + Control = CreateControl(), + }, }, }; @@ -96,15 +134,23 @@ namespace osu.Game.Overlays.Settings if (controlWithCurrent != null) { controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke(); - controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; }; + controlWithCurrent.Current.DisabledChanged += _ => updateDisabled(); if (ShowsDefaultIndicator) restoreDefaultButton.Bindable = controlWithCurrent.Current; } } - private class RestoreDefaultValueButton : Container, IHasTooltip + private void updateDisabled() { + if (labelText != null) + labelText.Alpha = controlWithCurrent.Current.Disabled ? 0.3f : 1; + } + + protected internal class RestoreDefaultValueButton : Container, IHasTooltip + { + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + private Bindable bindable; public Bindable Bindable @@ -128,6 +174,7 @@ namespace osu.Game.Overlays.Settings { RelativeSizeAxes = Axes.Y; Width = SettingsPanel.CONTENT_MARGINS; + Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; } @@ -150,7 +197,7 @@ namespace osu.Game.Overlays.Settings Type = EdgeEffectType.Glow, Radius = 2, }, - Size = new Vector2(0.33f, 0.8f), + Width = 0.33f, Child = new Box { RelativeSizeAxes = Axes.Both }, }; } @@ -183,13 +230,9 @@ namespace osu.Game.Overlays.Settings UpdateState(); } - public void SetButtonColour(Color4 buttonColour) - { - this.buttonColour = buttonColour; - UpdateState(); - } + public void UpdateState() => Scheduler.AddOnce(updateState); - public void UpdateState() + private void updateState() { if (bindable == null) return; diff --git a/osu.Game/Overlays/Settings/SettingsSection.cs b/osu.Game/Overlays/Settings/SettingsSection.cs index be3696029e..4143605c28 100644 --- a/osu.Game/Overlays/Settings/SettingsSection.cs +++ b/osu.Game/Overlays/Settings/SettingsSection.cs @@ -1,17 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; -using osuTK.Graphics; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics.Sprites; +using osuTK.Graphics; namespace osu.Game.Overlays.Settings { @@ -20,14 +18,14 @@ namespace osu.Game.Overlays.Settings protected FillFlowContainer FlowContent; protected override Container Content => FlowContent; - public abstract IconUsage Icon { get; } + public abstract Drawable CreateIcon(); public abstract string Header { get; } public IEnumerable FilterableChildren => Children.OfType(); public virtual IEnumerable FilterTerms => new[] { Header }; private const int header_size = 26; - private const int header_margin = 25; + private const int margin = 20; private const int border_size = 2; public bool MatchingFilter @@ -39,7 +37,7 @@ namespace osu.Game.Overlays.Settings protected SettingsSection() { - Margin = new MarginPadding { Top = 20 }; + Margin = new MarginPadding { Top = margin }; AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; @@ -47,10 +45,9 @@ namespace osu.Game.Overlays.Settings { Margin = new MarginPadding { - Top = header_size + header_margin + Top = header_size }, Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 30), AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, }; @@ -71,7 +68,7 @@ namespace osu.Game.Overlays.Settings { Padding = new MarginPadding { - Top = 20 + border_size, + Top = margin + border_size, Bottom = 10, }, RelativeSizeAxes = Axes.X, @@ -83,7 +80,11 @@ namespace osu.Game.Overlays.Settings Font = OsuFont.GetFont(size: header_size), Text = Header, Colour = colours.Yellow, - Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS } + Margin = new MarginPadding + { + Left = SettingsPanel.CONTENT_MARGINS, + Right = SettingsPanel.CONTENT_MARGINS + } }, FlowContent } diff --git a/osu.Game/Overlays/Settings/SettingsSlider.cs b/osu.Game/Overlays/Settings/SettingsSlider.cs index 96c0279a7b..9fc3379b94 100644 --- a/osu.Game/Overlays/Settings/SettingsSlider.cs +++ b/osu.Game/Overlays/Settings/SettingsSlider.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings @@ -22,16 +23,32 @@ namespace osu.Game.Overlays.Settings RelativeSizeAxes = Axes.X }; + /// + /// When set, value changes based on user input are only transferred to any bound control's Current on commit. + /// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the on the screen. + /// public bool TransferValueOnCommit { get => ((TSlider)Control).TransferValueOnCommit; set => ((TSlider)Control).TransferValueOnCommit = value; } + /// + /// A custom step value for each key press which actuates a change on this control. + /// public float KeyboardStep { get => ((TSlider)Control).KeyboardStep; set => ((TSlider)Control).KeyboardStep = value; } + + /// + /// Whether to format the tooltip as a percentage or the actual value. + /// + public bool DisplayAsPercentage + { + get => ((TSlider)Control).DisplayAsPercentage; + set => ((TSlider)Control).DisplayAsPercentage = value; + } } } diff --git a/osu.Game/Overlays/Settings/SettingsSubsection.cs b/osu.Game/Overlays/Settings/SettingsSubsection.cs index 9b3b2f570c..6abf6283b9 100644 --- a/osu.Game/Overlays/Settings/SettingsSubsection.cs +++ b/osu.Game/Overlays/Settings/SettingsSubsection.cs @@ -8,10 +8,12 @@ using osu.Game.Graphics.Sprites; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Testing; using osu.Game.Graphics; namespace osu.Game.Overlays.Settings { + [ExcludeFromDynamicCompile] public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren { protected override Container Content => FlowContent; @@ -39,7 +41,7 @@ namespace osu.Game.Overlays.Settings FlowContent = new FillFlowContainer { Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), + Spacing = new Vector2(0, 8), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }; @@ -53,8 +55,8 @@ namespace osu.Game.Overlays.Settings new OsuSpriteText { Text = Header.ToUpperInvariant(), - Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }, - Font = OsuFont.GetFont(weight: FontWeight.Black), + Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }, + Font = OsuFont.GetFont(weight: FontWeight.Bold), }, FlowContent }); diff --git a/osu.Game/Overlays/Settings/Sidebar.cs b/osu.Game/Overlays/Settings/Sidebar.cs index 358f94b659..4ca6e2ec42 100644 --- a/osu.Game/Overlays/Settings/Sidebar.cs +++ b/osu.Game/Overlays/Settings/Sidebar.cs @@ -4,22 +4,21 @@ using System; using System.Linq; using osu.Framework; -using osuTK; -using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Threading; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Overlays.Toolbar; +using osuTK; namespace osu.Game.Overlays.Settings { public class Sidebar : Container, IStateful { private readonly FillFlowContainer content; - public const float DEFAULT_WIDTH = ToolbarButton.WIDTH; + public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f; public const int EXPANDED_WIDTH = 200; public event Action StateChanged; @@ -33,7 +32,7 @@ namespace osu.Game.Overlays.Settings { new Box { - Colour = Color4.Black, + Colour = OsuColour.Gray(0.02f), RelativeSizeAxes = Axes.Both, }, new SidebarScrollContainer diff --git a/osu.Game/Overlays/Settings/SidebarButton.cs b/osu.Game/Overlays/Settings/SidebarButton.cs index 68836bc6b3..30a53b351d 100644 --- a/osu.Game/Overlays/Settings/SidebarButton.cs +++ b/osu.Game/Overlays/Settings/SidebarButton.cs @@ -11,12 +11,13 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Settings { public class SidebarButton : OsuButton { - private readonly SpriteIcon drawableIcon; + private readonly ConstrainedIconContainer iconContainer; private readonly SpriteText headerText; private readonly Box selectionIndicator; private readonly Container text; @@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings { section = value; headerText.Text = value.Header; - drawableIcon.Icon = value.Icon; + iconContainer.Icon = value.CreateIcon(); } } @@ -78,7 +79,7 @@ namespace osu.Game.Overlays.Settings Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, - drawableIcon = new SpriteIcon + iconContainer = new ConstrainedIconContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index bb84de5d3a..8c21880cc6 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -10,19 +10,26 @@ using osuTK.Graphics; using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Overlays { - public class SettingsOverlay : SettingsPanel + public class SettingsOverlay : SettingsPanel, INamedOverlayComponent { + public string IconTexture => "Icons/Hexacons/settings"; + public LocalisableString Title => SettingsStrings.HeaderTitle; + public LocalisableString Description => SettingsStrings.HeaderDescription; + protected override IEnumerable CreateSections() => new SettingsSection[] { new GeneralSection(), new GraphicsSection(), - new GameplaySection(), new AudioSection(), - new SkinSection(), new InputSection(createSubPanel(new KeyBindingPanel())), + new UserInterfaceSection(), + new GameplaySection(), + new SkinSection(), new OnlineSection(), new MaintenanceSection(), new DebugSection(), @@ -30,7 +37,7 @@ namespace osu.Game.Overlays private readonly List subPanels = new List(); - protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves"); + protected override Drawable CreateHeader() => new SettingsHeader(Title, Description); protected override Drawable CreateFooter() => new SettingsFooter(); public SettingsOverlay() @@ -57,7 +64,6 @@ namespace osu.Game.Overlays switch (state.NewValue) { case Visibility.Visible: - Background.FadeTo(0.9f, 300, Easing.OutQuint); Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint); SectionsContainer.FadeOut(300, Easing.OutQuint); @@ -65,7 +71,6 @@ namespace osu.Game.Overlays break; case Visibility.Hidden: - Background.FadeTo(0.6f, 500, Easing.OutQuint); Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint); SectionsContainer.FadeIn(500, Easing.OutQuint); diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 2948231c4b..f0a11d67b7 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; @@ -26,7 +27,7 @@ namespace osu.Game.Overlays private const float sidebar_width = Sidebar.DEFAULT_WIDTH; - protected const float WIDTH = 400; + public const float WIDTH = 400; protected Container ContentContainer; @@ -39,6 +40,8 @@ namespace osu.Game.Overlays private SeekLimitedSearchTextBox searchTextBox; + protected override string PopInSampleName => "UI/settings-pop-in"; + /// /// Provide a source for the toolbar height. /// @@ -72,8 +75,8 @@ namespace osu.Game.Overlays Origin = Anchor.TopRight, Scale = new Vector2(2, 1), // over-extend to the left for transitions RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - Alpha = 0.6f, + Colour = OsuColour.Gray(0.05f), + Alpha = 1, }, SectionsContainer = new SettingsSectionsContainer { @@ -188,7 +191,7 @@ namespace osu.Game.Overlays Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 }; } - protected class SettingsSectionsContainer : SectionsContainer + public class SettingsSectionsContainer : SectionsContainer { public SearchContainer SearchContainer; @@ -214,7 +217,7 @@ namespace osu.Game.Overlays base.UpdateAfterChildren(); // no null check because the usage of this class is strict - HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f; + HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y; } } } diff --git a/osu.Game/Overlays/Social/FilterControl.cs b/osu.Game/Overlays/Social/FilterControl.cs deleted file mode 100644 index 1c2cb95dfe..0000000000 --- a/osu.Game/Overlays/Social/FilterControl.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Game.Graphics; -using osu.Game.Overlays.SearchableList; - -namespace osu.Game.Overlays.Social -{ - public class FilterControl : SearchableListFilterControl - { - protected override Color4 BackgroundColour => OsuColour.FromHex(@"47253a"); - protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank; - protected override SortDirection DefaultCategory => SortDirection.Ascending; - - public FilterControl() - { - Tabs.Margin = new MarginPadding { Top = 10 }; - } - } - - public enum SocialSortCriteria - { - Rank, - Name, - Location, - //[Description("Time Zone")] - //TimeZone, - //[Description("World Map")] - //WorldMap, - } -} diff --git a/osu.Game/Overlays/Social/Header.cs b/osu.Game/Overlays/Social/Header.cs deleted file mode 100644 index 22bca9b421..0000000000 --- a/osu.Game/Overlays/Social/Header.cs +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Overlays.SearchableList; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Framework.Allocation; -using System.ComponentModel; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Overlays.Social -{ - public class Header : SearchableListHeader - { - private OsuSpriteText browser; - - protected override Color4 BackgroundColour => OsuColour.FromHex(@"38202e"); - - protected override SocialTab DefaultTab => SocialTab.AllPlayers; - protected override IconUsage Icon => FontAwesome.Solid.Users; - - protected override Drawable CreateHeaderText() - { - return new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] - { - new OsuSpriteText - { - Text = "social ", - Font = OsuFont.GetFont(size: 25), - }, - browser = new OsuSpriteText - { - Text = "browser", - Font = OsuFont.GetFont(size: 25, weight: FontWeight.Light), - }, - }, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - browser.Colour = colours.Pink; - } - } - - public enum SocialTab - { - [Description("All Players")] - AllPlayers, - - [Description("Friends")] - Friends, - //[Description("Team Members")] - //TeamMembers, - //[Description("Chat Channels")] - //ChatChannels, - } -} diff --git a/osu.Game/Overlays/Social/SocialGridPanel.cs b/osu.Game/Overlays/Social/SocialGridPanel.cs deleted file mode 100644 index 6f707d640b..0000000000 --- a/osu.Game/Overlays/Social/SocialGridPanel.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Users; - -namespace osu.Game.Overlays.Social -{ - public class SocialGridPanel : SocialPanel - { - public SocialGridPanel(User user) - : base(user) - { - Width = 300; - } - } -} diff --git a/osu.Game/Overlays/Social/SocialListPanel.cs b/osu.Game/Overlays/Social/SocialListPanel.cs deleted file mode 100644 index 1ba91e9204..0000000000 --- a/osu.Game/Overlays/Social/SocialListPanel.cs +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Game.Users; - -namespace osu.Game.Overlays.Social -{ - public class SocialListPanel : SocialPanel - { - public SocialListPanel(User user) - : base(user) - { - RelativeSizeAxes = Axes.X; - } - } -} diff --git a/osu.Game/Overlays/Social/SocialPanel.cs b/osu.Game/Overlays/Social/SocialPanel.cs deleted file mode 100644 index 555527670a..0000000000 --- a/osu.Game/Overlays/Social/SocialPanel.cs +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK; -using osuTK.Graphics; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Effects; -using osu.Framework.Input.Events; -using osu.Game.Users; - -namespace osu.Game.Overlays.Social -{ - public class SocialPanel : UserPanel - { - private const double hover_transition_time = 400; - - public SocialPanel(User user) - : base(user) - { - } - - private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Offset = new Vector2(0f, 1f), - Radius = 2f, - Colour = Color4.Black.Opacity(0.25f), - }; - - private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Offset = new Vector2(0f, 5f), - Radius = 10f, - Colour = Color4.Black.Opacity(0.3f), - }; - - protected override bool OnHover(HoverEvent e) - { - Content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint); - Content.MoveToY(-4, hover_transition_time, Easing.OutQuint); - - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - Content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint); - Content.MoveToY(0, hover_transition_time, Easing.OutQuint); - - base.OnHoverLost(e); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - this.FadeInFromZero(200, Easing.Out); - } - } -} diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs deleted file mode 100644 index 0c99962def..0000000000 --- a/osu.Game/Overlays/SocialOverlay.cs +++ /dev/null @@ -1,251 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.SearchableList; -using osu.Game.Overlays.Social; -using osu.Game.Users; -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Threading; - -namespace osu.Game.Overlays -{ - public class SocialOverlay : SearchableListOverlay - { - private readonly LoadingAnimation loading; - private FillFlowContainer panels; - - protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b"); - protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51"); - protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648"); - - protected override SearchableListHeader CreateHeader() => new Header(); - protected override SearchableListFilterControl CreateFilterControl() => new FilterControl(); - - private User[] users = Array.Empty(); - - public User[] Users - { - get => users; - set - { - if (users == value) - return; - - users = value ?? Array.Empty(); - - if (LoadState >= LoadState.Ready) - recreatePanels(); - } - } - - public SocialOverlay() - { - Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0"); - Waves.SecondWaveColour = OsuColour.FromHex(@"b04384"); - Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e"); - Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d"); - - Add(loading = new LoadingAnimation()); - - Filter.Search.Current.ValueChanged += text => - { - if (!string.IsNullOrEmpty(text.NewValue)) - { - // force searching in players until searching for friends is supported - Header.Tabs.Current.Value = SocialTab.AllPlayers; - - if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank) - Filter.Tabs.Current.Value = SocialSortCriteria.Rank; - } - }; - - Header.Tabs.Current.ValueChanged += _ => queueUpdate(); - Filter.Tabs.Current.ValueChanged += _ => onFilterUpdate(); - - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += _ => recreatePanels(); - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => recreatePanels(); - - currentQuery.BindTo(Filter.Search.Current); - currentQuery.ValueChanged += query => - { - queryChangedDebounce?.Cancel(); - - if (string.IsNullOrEmpty(query.NewValue)) - queueUpdate(); - else - queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); - }; - } - - [BackgroundDependencyLoader] - private void load() - { - recreatePanels(); - } - - private APIRequest getUsersRequest; - - private readonly Bindable currentQuery = new Bindable(); - - private ScheduledDelegate queryChangedDebounce; - - private void queueUpdate() => Scheduler.AddOnce(updateSearch); - - private CancellationTokenSource loadCancellation; - - private void updateSearch() - { - queryChangedDebounce?.Cancel(); - - if (!IsLoaded) - return; - - Users = null; - clearPanels(); - getUsersRequest?.Cancel(); - - if (API?.IsLoggedIn != true) - return; - - switch (Header.Tabs.Current.Value) - { - case SocialTab.Friends: - var friendRequest = new GetFriendsRequest(); // TODO filter arguments? - friendRequest.Success += users => Users = users.ToArray(); - API.Queue(getUsersRequest = friendRequest); - break; - - default: - var userRequest = new GetUsersRequest(); // TODO filter arguments! - userRequest.Success += res => Users = res.Users.Select(r => r.User).ToArray(); - API.Queue(getUsersRequest = userRequest); - break; - } - } - - private void recreatePanels() - { - clearPanels(); - - if (Users == null) - { - loading.Hide(); - return; - } - - IEnumerable sortedUsers = Users; - - switch (Filter.Tabs.Current.Value) - { - case SocialSortCriteria.Location: - sortedUsers = sortedUsers.OrderBy(u => u.Country.FullName); - break; - - case SocialSortCriteria.Name: - sortedUsers = sortedUsers.OrderBy(u => u.Username); - break; - } - - if (Filter.DisplayStyleControl.Dropdown.Current.Value == SortDirection.Descending) - sortedUsers = sortedUsers.Reverse(); - - var newPanels = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(10f), - Margin = new MarginPadding { Top = 10 }, - ChildrenEnumerable = sortedUsers.Select(u => - { - SocialPanel panel; - - switch (Filter.DisplayStyleControl.DisplayStyle.Value) - { - case PanelDisplayStyle.Grid: - panel = new SocialGridPanel(u) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre - }; - break; - - default: - panel = new SocialListPanel(u); - break; - } - - panel.Status.BindTo(u.Status); - panel.Activity.BindTo(u.Activity); - return panel; - }) - }; - - LoadComponentAsync(newPanels, f => - { - if (panels != null) - ScrollFlow.Remove(panels); - - loading.Hide(); - ScrollFlow.Add(panels = newPanels); - }, (loadCancellation = new CancellationTokenSource()).Token); - } - - private void onFilterUpdate() - { - if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank) - { - queueUpdate(); - return; - } - - recreatePanels(); - } - - private void clearPanels() - { - loading.Show(); - - loadCancellation?.Cancel(); - - if (panels != null) - { - panels.Expire(); - panels = null; - } - } - - public override void APIStateChanged(IAPIProvider api, APIState state) - { - switch (state) - { - case APIState.Online: - queueUpdate(); - break; - - default: - Users = null; - clearPanels(); - break; - } - } - } - - public enum SortDirection - { - Ascending, - Descending - } -} diff --git a/osu.Game/Overlays/SortDirection.cs b/osu.Game/Overlays/SortDirection.cs new file mode 100644 index 0000000000..3af9614972 --- /dev/null +++ b/osu.Game/Overlays/SortDirection.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays +{ + public enum SortDirection + { + Ascending, + Descending + } +} diff --git a/osu.Game/Overlays/TabControlOverlayHeader.cs b/osu.Game/Overlays/TabControlOverlayHeader.cs index f3521b66c8..7798dfa576 100644 --- a/osu.Game/Overlays/TabControlOverlayHeader.cs +++ b/osu.Game/Overlays/TabControlOverlayHeader.cs @@ -1,53 +1,115 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; -using osuTK; +using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays { - public abstract class TabControlOverlayHeader : OverlayHeader + /// + /// An overlay header which contains a . + /// + /// The type of item to be represented by tabs. + public abstract class TabControlOverlayHeader : OverlayHeader, IHasCurrentValue { - protected OverlayHeaderTabControl TabControl; + protected OsuTabControl TabControl; - protected override TabControl CreateTabControl() => TabControl = new OverlayHeaderTabControl(); + private readonly Box controlBackground; + private readonly Container tabControlContainer; + private readonly BindableWithCurrent current = new BindableWithCurrent(); - public class OverlayHeaderTabControl : OverlayTabControl + public Bindable Current { + get => current.Current; + set => current.Current = value; + } + + protected new float ContentSidePadding + { + get => base.ContentSidePadding; + set + { + base.ContentSidePadding = value; + tabControlContainer.Padding = new MarginPadding { Horizontal = value }; + } + } + + protected TabControlOverlayHeader() + { + HeaderInfo.Add(new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + controlBackground = new Box + { + RelativeSizeAxes = Axes.Both, + }, + tabControlContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = ContentSidePadding }, + Child = TabControl = CreateTabControl().With(control => + { + control.Current = Current; + }) + } + } + }); + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + controlBackground.Colour = colourProvider.Dark4; + } + + [NotNull] + protected virtual OsuTabControl CreateTabControl() => new OverlayHeaderTabControl(); + + public class OverlayHeaderTabControl : OverlayTabControl + { + private const float bar_height = 1; + public OverlayHeaderTabControl() { - BarHeight = 1; RelativeSizeAxes = Axes.None; AutoSizeAxes = Axes.X; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; - Height = 35; + Height = 47; + BarHeight = bar_height; } - protected override TabItem CreateTabItem(string value) => new OverlayHeaderTabItem(value) - { - AccentColour = AccentColour, - }; + protected override TabItem CreateTabItem(T value) => new OverlayHeaderTabItem(value); protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), }; private class OverlayHeaderTabItem : OverlayTabItem { - public OverlayHeaderTabItem(string value) + public OverlayHeaderTabItem(T value) : base(value) { - Text.Text = value; + Text.Text = ((Value as Enum)?.GetDescription() ?? Value.ToString()).ToLower(); Text.Font = OsuFont.GetFont(size: 14); - Bar.ExpandedSize = 5; + Text.Margin = new MarginPadding { Vertical = 16.5f }; // 15px padding + 1.5px line-height difference compensation + Bar.Margin = new MarginPadding { Bottom = bar_height }; } } } diff --git a/osu.Game/Overlays/TabbableOnlineOverlay.cs b/osu.Game/Overlays/TabbableOnlineOverlay.cs new file mode 100644 index 0000000000..9ceab12d3d --- /dev/null +++ b/osu.Game/Overlays/TabbableOnlineOverlay.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.API; + +namespace osu.Game.Overlays +{ + public abstract class TabbableOnlineOverlay : OnlineOverlay + where THeader : TabControlOverlayHeader + { + private readonly IBindable apiState = new Bindable(); + + private CancellationTokenSource cancellationToken; + private bool displayUpdateRequired = true; + + protected TabbableOnlineOverlay(OverlayColourScheme colourScheme) + : base(colourScheme) + { + } + + [BackgroundDependencyLoader] + private void load(IAPIProvider api) + { + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Header.Current.BindValueChanged(tab => OnTabChanged(tab.NewValue)); + } + + protected override void PopIn() + { + base.PopIn(); + + // We don't want to create a new display on every call, only when exiting from fully closed state. + if (displayUpdateRequired) + { + Header.Current.TriggerChange(); + displayUpdateRequired = false; + } + } + + protected override void PopOutComplete() + { + base.PopOutComplete(); + LoadDisplay(Empty()); + displayUpdateRequired = true; + } + + protected void LoadDisplay(Drawable display) + { + ScrollFlow.ScrollToStart(); + + LoadComponentAsync(display, loaded => + { + Loading.Hide(); + + Child = loaded; + }, (cancellationToken = new CancellationTokenSource()).Token); + } + + protected virtual void OnTabChanged(TEnum tab) + { + cancellationToken?.Cancel(); + Loading.Show(); + + if (!API.IsLoggedIn) + { + LoadDisplay(Empty()); + return; + } + + CreateDisplayToLoad(tab); + } + + protected abstract void CreateDisplayToLoad(TEnum tab); + + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => + { + if (State.Value == Visibility.Hidden) + return; + + Header.Current.TriggerChange(); + }); + + protected override void Dispose(bool isDisposing) + { + cancellationToken?.Cancel(); + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index b044bc4de0..d049c2d3ec 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -13,14 +13,22 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Game.Rulesets; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { - public class Toolbar : VisibilityContainer + public class Toolbar : VisibilityContainer, IKeyBindingHandler { public const float HEIGHT = 40; public const float TOOLTIP_HEIGHT = 30; + /// + /// Whether the user hid this with . + /// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar. + /// + private bool hiddenByUser; + public Action OnHome; private ToolbarUserButton userButton; @@ -28,15 +36,24 @@ namespace osu.Game.Overlays.Toolbar private const double transition_time = 500; - private const float alpha_hovering = 0.8f; - private const float alpha_normal = 0.6f; + protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); - private readonly Bindable overlayActivationMode = new Bindable(OverlayActivation.All); + // Toolbar and its components need keyboard input even when hidden. + public override bool PropagateNonPositionalInputSubTree => true; public Toolbar() { RelativeSizeAxes = Axes.X; Size = new Vector2(1, HEIGHT); + AlwaysPresent = true; + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + // this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys. + AlwaysPresent = false; } [BackgroundDependencyLoader(true)] @@ -69,8 +86,10 @@ namespace osu.Game.Overlays.Toolbar AutoSizeAxes = Axes.X, Children = new Drawable[] { + new ToolbarNewsButton(), new ToolbarChangelogButton(), - new ToolbarDirectButton(), + new ToolbarRankingsButton(), + new ToolbarBeatmapListingButton(), new ToolbarChatButton(), new ToolbarSocialButton(), new ToolbarMusicButton(), @@ -87,19 +106,12 @@ namespace osu.Game.Overlays.Toolbar // Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets rulesetSelector.Current.BindTo(parentRuleset); - State.ValueChanged += visibility => - { - if (overlayActivationMode.Value == OverlayActivation.Disabled) - Hide(); - }; - if (osuGame != null) - overlayActivationMode.BindTo(osuGame.OverlayActivationMode); + OverlayActivationMode.BindTo(osuGame.OverlayActivationMode); } public class ToolbarBackground : Container { - private readonly Box solidBackground; private readonly Box gradientBackground; public ToolbarBackground() @@ -107,50 +119,80 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.Both; Children = new Drawable[] { - solidBackground = new Box + new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.1f), - Alpha = alpha_normal, }, gradientBackground = new Box { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, - Height = 90, + Height = 100, Colour = ColourInfo.GradientVertical( - OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)), + OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)), }, }; } protected override bool OnHover(HoverEvent e) { - solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint); gradientBackground.FadeIn(transition_time, Easing.OutQuint); return true; } protected override void OnHoverLost(HoverLostEvent e) { - solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint); gradientBackground.FadeOut(transition_time, Easing.OutQuint); } } + protected override void UpdateState(ValueChangedEvent state) + { + bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled; + + if (state.NewValue == Visibility.Visible && blockShow) + { + State.Value = Visibility.Hidden; + return; + } + + base.UpdateState(state); + } + protected override void PopIn() { this.MoveToY(0, transition_time, Easing.OutQuint); - this.FadeIn(transition_time / 2, Easing.OutQuint); + this.FadeIn(transition_time / 4, Easing.OutQuint); } protected override void PopOut() { - userButton?.StateContainer.Hide(); + userButton.StateContainer?.Hide(); this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint); - this.FadeOut(transition_time); + this.FadeOut(transition_time, Easing.InQuint); + } + + public bool OnPressed(GlobalAction action) + { + if (OverlayActivationMode.Value == OverlayActivation.Disabled) + return false; + + switch (action) + { + case GlobalAction.ToggleToolbar: + hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed. + ToggleVisibility(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarBeatmapListingButton.cs b/osu.Game/Overlays/Toolbar/ToolbarBeatmapListingButton.cs new file mode 100644 index 0000000000..bfe36a6a0f --- /dev/null +++ b/osu.Game/Overlays/Toolbar/ToolbarBeatmapListingButton.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Input.Bindings; + +namespace osu.Game.Overlays.Toolbar +{ + public class ToolbarBeatmapListingButton : ToolbarOverlayToggleButton + { + protected override Anchor TooltipAnchor => Anchor.TopRight; + + public ToolbarBeatmapListingButton() + { + Hotkey = GlobalAction.ToggleBeatmapListing; + } + + [BackgroundDependencyLoader(true)] + private void load(BeatmapListingOverlay beatmapListing) + { + StateContainer = beatmapListing; + } + } +} diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index d6b810366d..1933422dd9 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -1,26 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Toolbar { - public class ToolbarButton : OsuClickableContainer + public abstract class ToolbarButton : OsuClickableContainer, IKeyBindingHandler { - public const float WIDTH = Toolbar.HEIGHT * 1.4f; + protected GlobalAction? Hotkey { get; set; } public void SetIcon(Drawable icon) { @@ -28,30 +36,28 @@ namespace osu.Game.Overlays.Toolbar IconContainer.Show(); } - public void SetIcon(IconUsage icon) => SetIcon(new SpriteIcon - { - Size = new Vector2(20), - Icon = icon - }); + [Resolved] + private TextureStore textures { get; set; } - public IconUsage Icon - { - set => SetIcon(value); - } + public void SetIcon(string texture) => + SetIcon(new Sprite + { + Texture = textures.Get(texture), + }); - public string Text + public LocalisableString Text { get => DrawableText.Text; set => DrawableText.Text = value; } - public string TooltipMain + public LocalisableString TooltipMain { get => tooltip1.Text; set => tooltip1.Text = value; } - public string TooltipSub + public LocalisableString TooltipSub { get => tooltip2.Text; set => tooltip2.Text = value; @@ -62,15 +68,20 @@ namespace osu.Game.Overlays.Toolbar protected ConstrainedIconContainer IconContainer; protected SpriteText DrawableText; protected Box HoverBackground; + private readonly Box flashBackground; private readonly FillFlowContainer tooltipContainer; private readonly SpriteText tooltip1; private readonly SpriteText tooltip2; + private readonly SpriteText keyBindingTooltip; protected FillFlowContainer Flow; - public ToolbarButton() - : base(HoverSampleSet.Loud) + [Resolved] + private KeyBindingStore keyBindings { get; set; } + + protected ToolbarButton() + : base(HoverSampleSet.Toolbar) { - Width = WIDTH; + Width = Toolbar.HEIGHT; RelativeSizeAxes = Axes.Y; Children = new Drawable[] @@ -82,6 +93,13 @@ namespace osu.Game.Overlays.Toolbar Blending = BlendingParameters.Additive, Alpha = 0, }, + flashBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.White.Opacity(100), + Blending = BlendingParameters.Additive, + }, Flow = new FillFlowContainer { Direction = FillDirection.Horizontal, @@ -97,7 +115,7 @@ namespace osu.Game.Overlays.Toolbar { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Size = new Vector2(20), + Size = new Vector2(26), Alpha = 0, }, DrawableText = new OsuSpriteText @@ -110,12 +128,12 @@ namespace osu.Game.Overlays.Toolbar tooltipContainer = new FillFlowContainer { Direction = FillDirection.Vertical, - RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize - Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight, + RelativeSizeAxes = Axes.Both, // stops us being considered in parent's autosize + Anchor = TooltipAnchor.HasFlagFast(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight, Origin = TooltipAnchor, - Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5), + Position = new Vector2(TooltipAnchor.HasFlagFast(Anchor.x0) ? 5 : -5, 5), Alpha = 0, - Children = new[] + Children = new Drawable[] { tooltip1 = new OsuSpriteText { @@ -124,28 +142,57 @@ namespace osu.Game.Overlays.Toolbar Shadow = true, Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold), }, - tooltip2 = new OsuSpriteText + new FillFlowContainer { + AutoSizeAxes = Axes.Both, Anchor = TooltipAnchor, Origin = TooltipAnchor, - Shadow = true, + Direction = FillDirection.Horizontal, + Children = new[] + { + tooltip2 = new OsuSpriteText { Shadow = true }, + keyBindingTooltip = new OsuSpriteText { Shadow = true } + } } } } }; } + private readonly Cached tooltipKeyBinding = new Cached(); + + [BackgroundDependencyLoader] + private void load() + { + keyBindings.KeyBindingChanged += () => tooltipKeyBinding.Invalidate(); + updateKeyBindingTooltip(); + } + + private void updateKeyBindingTooltip() + { + if (tooltipKeyBinding.IsValid) + return; + + var binding = keyBindings.Query().Find(b => (GlobalAction)b.Action == Hotkey); + var keyBindingString = binding?.KeyCombination.ReadableString(); + keyBindingTooltip.Text = !string.IsNullOrEmpty(keyBindingString) ? $" ({keyBindingString})" : string.Empty; + + tooltipKeyBinding.Validate(); + } + protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnClick(ClickEvent e) { - HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint); + flashBackground.FadeOutFromOne(800, Easing.OutQuint); tooltipContainer.FadeOut(100); return base.OnClick(e); } protected override bool OnHover(HoverEvent e) { + updateKeyBindingTooltip(); + HoverBackground.FadeIn(200); tooltipContainer.FadeIn(100); return base.OnHover(e); @@ -156,6 +203,21 @@ namespace osu.Game.Overlays.Toolbar HoverBackground.FadeOut(200); tooltipContainer.FadeOut(100); } + + public bool OnPressed(GlobalAction action) + { + if (action == Hotkey) + { + Click(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } } public class OpaqueBackground : Container diff --git a/osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs b/osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs index 84210e27a4..86bc73361a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs @@ -2,16 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics; namespace osu.Game.Overlays.Toolbar { public class ToolbarChangelogButton : ToolbarOverlayToggleButton { - public ToolbarChangelogButton() - { - SetIcon(FontAwesome.Solid.Bullhorn); - } + protected override Anchor TooltipAnchor => Anchor.TopRight; [BackgroundDependencyLoader(true)] private void load(ChangelogOverlay changelog) diff --git a/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs b/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs index ad0e5be551..2d3b33e9bc 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarChatButton.cs @@ -2,15 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { public class ToolbarChatButton : ToolbarOverlayToggleButton { + protected override Anchor TooltipAnchor => Anchor.TopRight; + public ToolbarChatButton() { - SetIcon(FontAwesome.Solid.Comments); + Hotkey = GlobalAction.ToggleChat; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarDirectButton.cs b/osu.Game/Overlays/Toolbar/ToolbarDirectButton.cs deleted file mode 100644 index 1d07a3ae70..0000000000 --- a/osu.Game/Overlays/Toolbar/ToolbarDirectButton.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Graphics; - -namespace osu.Game.Overlays.Toolbar -{ - public class ToolbarDirectButton : ToolbarOverlayToggleButton - { - public ToolbarDirectButton() - { - SetIcon(OsuIcon.ChevronDownCircle); - } - - [BackgroundDependencyLoader(true)] - private void load(DirectOverlay direct) - { - StateContainer = direct; - } - } -} diff --git a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs index 6f5e703a66..76fbd40d66 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs @@ -1,7 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Sprites; +using osu.Framework.Allocation; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { @@ -9,9 +10,16 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarHomeButton() { - Icon = FontAwesome.Solid.Home; - TooltipMain = "Home"; - TooltipSub = "Return to the main menu"; + Width *= 1.4f; + Hotkey = GlobalAction.Home; + } + + [BackgroundDependencyLoader] + private void load() + { + TooltipMain = "home"; + TooltipSub = "return to the main menu"; + SetIcon("Icons/Hexacons/home"); } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index b29aec5842..0f5e8e5456 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -2,15 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { public class ToolbarMusicButton : ToolbarOverlayToggleButton { + protected override Anchor TooltipAnchor => Anchor.TopRight; + public ToolbarMusicButton() { - Icon = FontAwesome.Solid.Music; + Hotkey = GlobalAction.ToggleNowPlaying; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarNewsButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNewsButton.cs new file mode 100644 index 0000000000..9b2573ad07 --- /dev/null +++ b/osu.Game/Overlays/Toolbar/ToolbarNewsButton.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; + +namespace osu.Game.Overlays.Toolbar +{ + public class ToolbarNewsButton : ToolbarOverlayToggleButton + { + protected override Anchor TooltipAnchor => Anchor.TopRight; + + [BackgroundDependencyLoader(true)] + private void load(NewsOverlay news) + { + StateContainer = news; + } + } +} diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index dbd6c557d3..79d0fc74c1 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -6,9 +6,9 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; @@ -24,9 +24,7 @@ namespace osu.Game.Overlays.Toolbar public ToolbarNotificationButton() { - Icon = FontAwesome.Solid.Bars; - TooltipMain = "Notifications"; - TooltipSub = "Waiting for 'ya"; + Hotkey = GlobalAction.ToggleNotifications; Add(countDisplay = new CountCircle { diff --git a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs index 36387bb00d..0dea71cc08 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarOverlayToggleButton.cs @@ -32,6 +32,13 @@ namespace osu.Game.Overlays.Toolbar Action = stateContainer.ToggleVisibility; overlayState.BindTo(stateContainer.State); } + + if (stateContainer is INamedOverlayComponent named) + { + TooltipMain = named.Title; + TooltipSub = named.Description; + SetIcon(named.IconTexture); + } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarRankingsButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRankingsButton.cs new file mode 100644 index 0000000000..312fc41aab --- /dev/null +++ b/osu.Game/Overlays/Toolbar/ToolbarRankingsButton.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; + +namespace osu.Game.Overlays.Toolbar +{ + public class ToolbarRankingsButton : ToolbarOverlayToggleButton + { + protected override Anchor TooltipAnchor => Anchor.TopRight; + + [BackgroundDependencyLoader(true)] + private void load(RankingsOverlay rankings) + { + StateContainer = rankings; + } + } +} diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 8f2dbce6f7..9ca105ee7f 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; @@ -13,6 +14,8 @@ using osu.Framework.Input.Events; using osuTK.Input; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; namespace osu.Game.Overlays.Toolbar { @@ -20,6 +23,8 @@ namespace osu.Game.Overlays.Toolbar { protected Drawable ModeButtonLine { get; private set; } + private readonly Dictionary selectionSamples = new Dictionary(); + public ToolbarRulesetSelector() { RelativeSizeAxes = Axes.Y; @@ -27,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { AddRangeInternal(new[] { @@ -37,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar }, ModeButtonLine = new Container { - Size = new Vector2(ToolbarButton.WIDTH, 3), + Size = new Vector2(Toolbar.HEIGHT, 3), Anchor = Anchor.BottomLeft, Origin = Anchor.TopLeft, Masking = true, @@ -54,6 +59,9 @@ namespace osu.Game.Overlays.Toolbar } } }); + + foreach (var ruleset in Rulesets.AvailableRulesets) + selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}"); } protected override void LoadComplete() @@ -61,20 +69,26 @@ namespace osu.Game.Overlays.Toolbar base.LoadComplete(); Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true); - Current.BindValueChanged(_ => moveLineToCurrent(), true); + Current.BindValueChanged(_ => moveLineToCurrent()); + + // Scheduled to allow the button flow layout to be computed before the line position is updated + ScheduleAfterChildren(moveLineToCurrent); } private bool hasInitialPosition; - // Scheduled to allow the flow layout to be computed before the line position is updated - private void moveLineToCurrent() => ScheduleAfterChildren(() => + private void moveLineToCurrent() { if (SelectedTab != null) { ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint); + + if (hasInitialPosition) + selectionSamples[SelectedTab.Value.ShortName]?.Play(); + hasInitialPosition = true; } - }); + } public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput; @@ -99,7 +113,7 @@ namespace osu.Game.Overlays.Toolbar { int requested = e.Key - Key.Number1; - RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault(); + RulesetInfo found = Rulesets.AvailableRulesets.ElementAtOrDefault(requested); if (found != null) Current.Value = found; return true; diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index a5194ea752..564fd65719 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Toolbar var rInstance = value.CreateInstance(); ruleset.TooltipMain = rInstance.Description; - ruleset.TooltipSub = $"Play some {rInstance.Description}"; + ruleset.TooltipSub = $"play some {rInstance.Description}"; ruleset.SetIcon(rInstance.CreateIcon()); } @@ -65,12 +65,6 @@ namespace osu.Game.Overlays.Toolbar Parent.Click(); return base.OnClick(e); } - - protected override void LoadComplete() - { - base.LoadComplete(); - IconContainer.Scale *= 1.4f; - } } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs index 79942012f9..c53f4a55d9 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { @@ -10,9 +10,8 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarSettingsButton() { - Icon = FontAwesome.Solid.Cog; - TooltipMain = "Settings"; - TooltipSub = "Change your settings"; + Width *= 1.4f; + Hotkey = GlobalAction.ToggleSettings; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs b/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs index 5e353d3319..1e00afc5fd 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarSocialButton.cs @@ -2,21 +2,24 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics; +using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Toolbar { public class ToolbarSocialButton : ToolbarOverlayToggleButton { + protected override Anchor TooltipAnchor => Anchor.TopRight; + public ToolbarSocialButton() { - Icon = FontAwesome.Solid.Users; + Hotkey = GlobalAction.ToggleSocial; } [BackgroundDependencyLoader(true)] - private void load(SocialOverlay chat) + private void load(DashboardOverlay dashboard) { - StateContainer = chat; + StateContainer = dashboard; } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index bccef3d9fe..db4e491d9a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Effects; @@ -14,10 +15,15 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Toolbar { - public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent + public class ToolbarUserButton : ToolbarOverlayToggleButton { private readonly UpdateableAvatar avatar; + [Resolved] + private IAPIProvider api { get; set; } + + private readonly IBindable apiState = new Bindable(); + public ToolbarUserButton() { AutoSizeAxes = Axes.X; @@ -44,16 +50,17 @@ namespace osu.Game.Overlays.Toolbar } [BackgroundDependencyLoader(true)] - private void load(IAPIProvider api, LoginOverlay login) + private void load(LoginOverlay login) { - api.Register(this); + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); StateContainer = login; } - public void APIStateChanged(IAPIProvider api, APIState state) + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { - switch (state) + switch (state.NewValue) { default: Text = @"Guest"; @@ -65,6 +72,6 @@ namespace osu.Game.Overlays.Toolbar avatar.User = api.LocalUser.Value; break; } - } + }); } } diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index a34fc619a8..299a14b250 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -8,28 +8,37 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; +using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Overlays.Profile; using osu.Game.Overlays.Profile.Sections; using osu.Game.Users; using osuTK; +using osuTK.Graphics; namespace osu.Game.Overlays { - public class UserProfileOverlay : FullscreenOverlay + public class UserProfileOverlay : FullscreenOverlay { private ProfileSection lastSection; private ProfileSection[] sections; private GetUserRequest userReq; - protected ProfileHeader Header; private ProfileSectionsContainer sectionsContainer; - private ProfileTabControl tabs; + private ProfileSectionTabControl tabs; public const float CONTENT_X_MARGIN = 70; - public void ShowUser(long userId) => ShowUser(new User { Id = userId }); + public UserProfileOverlay() + : base(OverlayColourScheme.Pink) + { + } + + protected override ProfileHeader CreateHeader() => new ProfileHeader(); + + protected override Color4 BackgroundColour => ColourProvider.Background6; + + public void ShowUser(int userId) => ShowUser(new User { Id = userId }); public void ShowUser(User user, bool fetchOnline = true) { @@ -41,6 +50,9 @@ namespace osu.Game.Overlays if (user.Id == Header?.User.Value?.Id) return; + if (sectionsContainer != null) + sectionsContainer.ExpandableHeader = null; + userReq?.Cancel(); Clear(); lastSection = null; @@ -58,27 +70,21 @@ namespace osu.Game.Overlays } : Array.Empty(); - tabs = new ProfileTabControl + tabs = new ProfileSectionTabControl { RelativeSizeAxes = Axes.X, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Height = 30 }; - Add(new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(0.1f) - }); - Add(sectionsContainer = new ProfileSectionsContainer { - ExpandableHeader = Header = new ProfileHeader(), + ExpandableHeader = Header, FixedHeader = tabs, HeaderBackground = new Box { - Colour = OsuColour.Gray(34), + // this is only visible as the ProfileTabControl background + Colour = ColourProvider.Background5, RelativeSizeAxes = Axes.Both }, }); @@ -144,33 +150,46 @@ namespace osu.Game.Overlays } } - private class ProfileTabControl : OverlayTabControl + private class ProfileSectionTabControl : OverlayTabControl { - public ProfileTabControl() + private const float bar_height = 2; + + public ProfileSectionTabControl() { TabContainer.RelativeSizeAxes &= ~Axes.X; TabContainer.AutoSizeAxes |= Axes.X; TabContainer.Anchor |= Anchor.x1; TabContainer.Origin |= Anchor.x1; + + Height = 36 + bar_height; + BarHeight = bar_height; } - protected override TabItem CreateTabItem(ProfileSection value) => new ProfileTabItem(value) + protected override TabItem CreateTabItem(ProfileSection value) => new ProfileSectionTabItem(value) { - AccentColour = AccentColour + AccentColour = AccentColour, }; [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colourProvider) { - AccentColour = colours.Seafoam; + AccentColour = colourProvider.Highlight1; } - private class ProfileTabItem : OverlayTabItem + protected override bool OnClick(ClickEvent e) => true; + + protected override bool OnHover(HoverEvent e) => true; + + private class ProfileSectionTabItem : OverlayTabItem { - public ProfileTabItem(ProfileSection value) + public ProfileSectionTabItem(ProfileSection value) : base(value) { Text.Text = value.Title; + Text.Font = Text.Font.With(size: 16); + Text.Margin = new MarginPadding { Bottom = 10 + bar_height }; + Bar.ExpandedSize = 10; + Bar.Margin = new MarginPadding { Bottom = bar_height }; } } } @@ -182,6 +201,8 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both; } + protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer(); + protected override FlowContainer CreateScrollContentContainer() => new FillFlowContainer { Direction = FillDirection.Vertical, diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index 9cd3aac2cb..ae9c2eb394 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -5,6 +5,9 @@ using System; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Threading; +using osu.Game.Extensions; using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume @@ -14,8 +17,42 @@ namespace osu.Game.Overlays.Volume public Func ActionRequested; public Func ScrollActionRequested; - public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; - public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; - public bool OnReleased(GlobalAction action) => false; + private ScheduledDelegate keyRepeat; + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.DecreaseVolume: + case GlobalAction.IncreaseVolume: + keyRepeat?.Cancel(); + keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150); + return true; + + case GlobalAction.ToggleMute: + ActionRequested?.Invoke(action); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + keyRepeat?.Cancel(); + } + + protected override bool OnScroll(ScrollEvent e) + { + if (e.ScrollDelta.Y == 0) + return false; + + // forward any unhandled mouse scroll events to the volume control. + ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise); + return true; + } + + public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => + ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; } } diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 7effd290e6..a15076581e 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -11,16 +11,19 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.Volume { - public class VolumeMeter : Container + public class VolumeMeter : Container, IKeyBindingHandler { private CircularProgress volumeCircle; private CircularProgress volumeCircleGlow; @@ -174,6 +177,7 @@ namespace osu.Game.Overlays.Volume } } }; + Bindable.ValueChanged += volume => { this.TransformTo("DisplayVolume", @@ -181,6 +185,7 @@ namespace osu.Game.Overlays.Volume 400, Easing.OutQuint); }; + bgProgress.Current.Value = 0.75f; } @@ -199,7 +204,7 @@ namespace osu.Game.Overlays.Volume { displayVolume = value; - if (displayVolume > 0.99f) + if (displayVolume >= 0.995f) { text.Text = "MAX"; maxGlow.EffectColour = meterColour.Opacity(2f); @@ -221,7 +226,7 @@ namespace osu.Game.Overlays.Volume private set => Bindable.Value = value; } - private const double adjust_step = 0.05; + private const double adjust_step = 0.01; public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise); public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise); @@ -229,16 +234,43 @@ namespace osu.Game.Overlays.Volume // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. private double scrollAccumulation; + private double accelerationModifier = 1; + + private const double max_acceleration = 5; + private const double acceleration_multiplier = 1.8; + + private ScheduledDelegate accelerationDebounce; + + private void resetAcceleration() => accelerationModifier = 1; + private void adjust(double delta, bool isPrecise) { - scrollAccumulation += delta * adjust_step * (isPrecise ? 0.1 : 1); + if (delta == 0) + return; + + // every adjust increment increases the rate at which adjustments happen up to a cutoff. + // this debounce will reset on inactivity. + accelerationDebounce?.Cancel(); + accelerationDebounce = Scheduler.AddDelayed(resetAcceleration, 150); + + delta *= accelerationModifier; + accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier); var precision = Bindable.Precision; - while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision)) + if (isPrecise) { - Volume += Math.Sign(scrollAccumulation) * precision; - scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision); + scrollAccumulation += delta * adjust_step * 0.1; + + while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision)) + { + Volume += Math.Sign(scrollAccumulation) * precision; + scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision); + } + } + else + { + Volume += Math.Sign(delta) * Math.Max(precision, Math.Abs(delta * adjust_step)); } } @@ -260,5 +292,28 @@ namespace osu.Game.Overlays.Volume { this.ScaleTo(1f, transition_length, Easing.OutExpo); } + + public bool OnPressed(GlobalAction action) + { + if (!IsHovered) + return false; + + switch (action) + { + case GlobalAction.SelectPrevious: + adjust(1, false); + return true; + + case GlobalAction.SelectNext: + adjust(-1, false); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } } } diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index b484921cce..eb639431ae 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -46,6 +46,13 @@ namespace osu.Game.Overlays Width = 300, Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0)) }, + muteButton = new MuteButton + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding(10), + Current = { BindTarget = IsMuted } + }, new FillFlowContainer { Direction = FillDirection.Vertical, @@ -56,19 +63,11 @@ namespace osu.Game.Overlays Margin = new MarginPadding { Left = offset }, Children = new Drawable[] { - volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker) - { - Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters - }, + volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker), volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker), volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker), - muteButton = new MuteButton - { - Margin = new MarginPadding { Top = 100 }, - Current = { BindTarget = IsMuted } - } } - }, + } }); volumeMeterMaster.Bindable.BindTo(audio.Volume); diff --git a/osu.Game/Overlays/WaveOverlayContainer.cs b/osu.Game/Overlays/WaveOverlayContainer.cs index 5c87096dd4..52ae4dbdbb 100644 --- a/osu.Game/Overlays/WaveOverlayContainer.cs +++ b/osu.Game/Overlays/WaveOverlayContainer.cs @@ -14,8 +14,12 @@ namespace osu.Game.Overlays protected override bool BlockNonPositionalInput => true; protected override Container Content => Waves; + public const float WIDTH_PADDING = 80; + protected override bool StartHidden => true; + protected override string PopInSampleName => "UI/wave-pop-in"; + protected WaveOverlayContainer() { AddInternal(Waves = new WaveContainer diff --git a/osu.Game/PerformFromMenuRunner.cs b/osu.Game/PerformFromMenuRunner.cs new file mode 100644 index 0000000000..6f979b8dc8 --- /dev/null +++ b/osu.Game/PerformFromMenuRunner.cs @@ -0,0 +1,160 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Framework.Threading; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; +using osu.Game.Overlays.Notifications; +using osu.Game.Screens; +using osu.Game.Screens.Menu; + +namespace osu.Game +{ + internal class PerformFromMenuRunner : Component + { + private readonly Action finalAction; + private readonly Type[] validScreens; + private readonly Func getCurrentScreen; + + [Resolved] + private NotificationOverlay notifications { get; set; } + + [Resolved] + private DialogOverlay dialogOverlay { get; set; } + + [Resolved(canBeNull: true)] + private OsuGame game { get; set; } + + private readonly ScheduledDelegate task; + + private PopupDialog lastEncounteredDialog; + private IScreen lastEncounteredDialogScreen; + + /// + /// Perform an action only after returning to a specific screen as indicated by . + /// Eagerly tries to exit the current screen until it succeeds. + /// + /// The action to perform once we are in the correct state. + /// An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. is used if not specified. + /// A function to retrieve the currently displayed game screen. + public PerformFromMenuRunner(Action finalAction, IEnumerable validScreens, Func getCurrentScreen) + { + validScreens ??= Enumerable.Empty(); + validScreens = validScreens.Append(typeof(MainMenu)); + + this.finalAction = finalAction; + this.validScreens = validScreens.ToArray(); + this.getCurrentScreen = getCurrentScreen; + + Scheduler.Add(task = new ScheduledDelegate(checkCanComplete, 0, 200)); + } + + /// + /// Cancel this runner from running. + /// + public void Cancel() + { + task.Cancel(); + Expire(); + } + + private void checkCanComplete() + { + // find closest valid target + IScreen current = getCurrentScreen(); + + if (current == null) + return; + + // a dialog may be blocking the execution for now. + if (checkForDialog(current)) return; + + game?.CloseAllOverlays(false); + + findValidTarget(current); + } + + private bool findValidTarget(IScreen current) + { + var type = current.GetType(); + + // check if we are already at a valid target screen. + if (validScreens.Any(t => t.IsAssignableFrom(type))) + { + finalAction(current); + Cancel(); + return true; + } + + while (current != null) + { + // if this has a sub stack, recursively check the screens within it. + if (current is IHasSubScreenStack currentSubScreen) + { + if (findValidTarget(currentSubScreen.SubScreenStack.CurrentScreen)) + { + // should be correct in theory, but currently untested/unused in existing implementations. + current.MakeCurrent(); + return true; + } + } + + if (validScreens.Any(t => t.IsAssignableFrom(type))) + { + current.MakeCurrent(); + return true; + } + + current = current.GetParentScreen(); + type = current?.GetType(); + } + + return false; + } + + /// + /// Check whether there is currently a dialog requiring user interaction. + /// + /// + /// Whether a dialog blocked interaction. + private bool checkForDialog(IScreen current) + { + var currentDialog = dialogOverlay.CurrentDialog; + + if (lastEncounteredDialog != null) + { + if (lastEncounteredDialog == currentDialog) + // still waiting on user interaction + return true; + + if (lastEncounteredDialogScreen != current) + { + // a dialog was previously encountered but has since been dismissed. + // if the screen changed, the user likely confirmed an exit dialog and we should continue attempting the action. + lastEncounteredDialog = null; + lastEncounteredDialogScreen = null; + return false; + } + + // the last dialog encountered has been dismissed but the screen has not changed, abort. + Cancel(); + notifications.Post(new SimpleNotification { Text = @"An action was interrupted due to a dialog being displayed." }); + return true; + } + + if (currentDialog == null) + return false; + + // a new dialog was encountered. + lastEncounteredDialog = currentDialog; + lastEncounteredDialogScreen = current; + return true; + } + } +} diff --git a/osu.Game/Replays/Legacy/LegacyReplayFrame.cs b/osu.Game/Replays/Legacy/LegacyReplayFrame.cs index c3cffa8699..f6abf259e8 100644 --- a/osu.Game/Replays/Legacy/LegacyReplayFrame.cs +++ b/osu.Game/Replays/Legacy/LegacyReplayFrame.cs @@ -1,26 +1,52 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using MessagePack; +using Newtonsoft.Json; +using osu.Framework.Extensions.EnumExtensions; using osu.Game.Rulesets.Replays; using osuTK; namespace osu.Game.Replays.Legacy { + [MessagePackObject] public class LegacyReplayFrame : ReplayFrame { + [JsonIgnore] + [IgnoreMember] public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); + [Key(1)] public float? MouseX; + + [Key(2)] public float? MouseY; + [JsonIgnore] + [IgnoreMember] public bool MouseLeft => MouseLeft1 || MouseLeft2; + + [JsonIgnore] + [IgnoreMember] public bool MouseRight => MouseRight1 || MouseRight2; - public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1); - public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1); - public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2); - public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2); + [JsonIgnore] + [IgnoreMember] + public bool MouseLeft1 => ButtonState.HasFlagFast(ReplayButtonState.Left1); + [JsonIgnore] + [IgnoreMember] + public bool MouseRight1 => ButtonState.HasFlagFast(ReplayButtonState.Right1); + + [JsonIgnore] + [IgnoreMember] + public bool MouseLeft2 => ButtonState.HasFlagFast(ReplayButtonState.Left2); + + [JsonIgnore] + [IgnoreMember] + public bool MouseRight2 => ButtonState.HasFlagFast(ReplayButtonState.Right2); + + [Key(3)] public ReplayButtonState ButtonState; public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) diff --git a/osu.Game/Replays/Replay.cs b/osu.Game/Replays/Replay.cs index 31d2ed0d70..5430915394 100644 --- a/osu.Game/Replays/Replay.cs +++ b/osu.Game/Replays/Replay.cs @@ -8,6 +8,12 @@ namespace osu.Game.Replays { public class Replay { + /// + /// Whether all frames for this replay have been received. + /// If false, gameplay would be paused to wait for further data, for instance. + /// + public bool HasReceivedAllFrames = true; + public List Frames = new List(); } } diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index b4b4bb9cd1..732dc772b7 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Difficulty public Skill[] Skills; public double StarRating; + public int MaxCombo; public DifficultyAttributes() { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 1902de5bda..5780fe39fa 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -16,11 +16,6 @@ namespace osu.Game.Rulesets.Difficulty { public abstract class DifficultyCalculator { - /// - /// The length of each strain section. - /// - protected virtual int SectionLength => 400; - private readonly Ruleset ruleset; private readonly WorkingBeatmap beatmap; @@ -64,51 +59,42 @@ namespace osu.Game.Rulesets.Difficulty private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { - var skills = CreateSkills(beatmap); + var skills = CreateSkills(beatmap, mods); if (!beatmap.HitObjects.Any()) return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); - var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList(); + var difficultyHitObjects = SortObjects(CreateDifficultyHitObjects(beatmap, clockRate)).ToList(); - double sectionLength = SectionLength * clockRate; - - // The first object doesn't generate a strain, so we begin with an incremented section end - double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength; - - foreach (DifficultyHitObject h in difficultyHitObjects) + foreach (var hitObject in difficultyHitObjects) { - while (h.BaseObject.StartTime > currentSectionEnd) + foreach (var skill in skills) { - foreach (Skill s in skills) - { - s.SaveCurrentPeak(); - s.StartNewSectionFrom(currentSectionEnd); - } - - currentSectionEnd += sectionLength; + skill.ProcessInternal(hitObject); } - - foreach (Skill s in skills) - s.Process(h); } - // The peak strain will not be saved for the last section in the above loop - foreach (Skill s in skills) - s.SaveCurrentPeak(); - return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); } + /// + /// Sorts a given set of s. + /// + /// The s to sort. + /// The sorted s. + protected virtual IEnumerable SortObjects(IEnumerable input) + => input.OrderBy(h => h.BaseObject.StartTime); + /// /// Creates all combinations which adjust the difficulty. /// public Mod[] CreateDifficultyAdjustmentModCombinations() { - return createDifficultyAdjustmentModCombinations(Array.Empty(), DifficultyAdjustmentMods).ToArray(); + return createDifficultyAdjustmentModCombinations(DifficultyAdjustmentMods, Array.Empty()).ToArray(); - IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) + static IEnumerable createDifficultyAdjustmentModCombinations(ReadOnlyMemory remainingMods, IEnumerable currentSet, int currentSetCount = 0) { + // Return the current set. switch (currentSetCount) { case 0: @@ -128,18 +114,43 @@ namespace osu.Game.Rulesets.Difficulty break; } - // Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod - // combinations in further recursions, so a moving subset is used to eliminate this effect - for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++) + // Apply the rest of the remaining mods recursively. + for (int i = 0; i < remainingMods.Length; i++) { - var adjustmentMod = adjustmentSet[i]; - if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)))) + var (nextSet, nextCount) = flatten(remainingMods.Span[i]); + + // Check if any mods in the next set are incompatible with any of the current set. + if (currentSet.SelectMany(m => m.IncompatibleMods).Any(c => nextSet.Any(c.IsInstanceOfType))) continue; - foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1)) + // Check if any mods in the next set are the same type as the current set. Mods of the exact same type are not incompatible with themselves. + if (currentSet.Any(c => nextSet.Any(n => c.GetType() == n.GetType()))) + continue; + + // If all's good, attach the next set to the current set and recurse further. + foreach (var combo in createDifficultyAdjustmentModCombinations(remainingMods.Slice(i + 1), currentSet.Concat(nextSet), currentSetCount + nextCount)) yield return combo; } } + + // Flattens a mod hierarchy (through MultiMod) as an IEnumerable + static (IEnumerable set, int count) flatten(Mod mod) + { + if (!(mod is MultiMod multi)) + return (mod.Yield(), 1); + + IEnumerable set = Enumerable.Empty(); + int count = 0; + + foreach (var nested in multi.Mods) + { + var (nestedSet, nestedCount) = flatten(nested); + set = set.Concat(nestedSet); + count += nestedCount; + } + + return (set, count); + } } /// @@ -168,7 +179,8 @@ namespace osu.Game.Rulesets.Difficulty /// Creates the s to calculate the difficulty of an . /// /// The whose difficulty will be calculated. + /// Mods to calculate difficulty with. /// The s. - protected abstract Skill[] CreateSkills(IBeatmap beatmap); + protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods); } } diff --git a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs index ac3b817840..58427f6945 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs @@ -1,11 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Audio.Track; using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; @@ -16,19 +16,16 @@ namespace osu.Game.Rulesets.Difficulty protected readonly DifficultyAttributes Attributes; protected readonly Ruleset Ruleset; - protected readonly IBeatmap Beatmap; protected readonly ScoreInfo Score; protected double TimeRate { get; private set; } = 1; - protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score) + protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score) { Ruleset = ruleset; Score = score; - Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods); - - Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods); + Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes)); ApplyMods(score.Mods); } diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs index ebbffb5143..5edfb2207b 100644 --- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -21,10 +21,20 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing public readonly HitObject LastObject; /// - /// Amount of time elapsed between and . + /// Amount of time elapsed between and , adjusted by clockrate. /// public readonly double DeltaTime; + /// + /// Clockrate adjusted start time of . + /// + public readonly double StartTime; + + /// + /// Clockrate adjusted end time of . + /// + public readonly double EndTime; + /// /// Creates a new . /// @@ -36,6 +46,8 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing BaseObject = hitObject; LastObject = lastObject; DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate; + StartTime = hitObject.StartTime / clockRate; + EndTime = hitObject.GetEndTime() / clockRate; } } } diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs index 227f2f4018..9f0fb987a7 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs @@ -1,109 +1,60 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; -using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Utils; +using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Difficulty.Skills { /// - /// Used to processes strain values of s, keep track of strain levels caused by the processed objects - /// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects. + /// A bare minimal abstract skill for fully custom skill implementations. /// public abstract class Skill { - /// - /// The peak strain for each section of the beatmap. - /// - public IReadOnlyList StrainPeaks => strainPeaks; - - /// - /// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other. - /// - protected abstract double SkillMultiplier { get; } - - /// - /// Determines how quickly strain decays for the given skill. - /// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second. - /// - protected abstract double StrainDecayBase { get; } - - /// - /// The weight by which each strain value decays. - /// - protected virtual double DecayWeight => 0.9; - /// /// s that were processed previously. They can affect the strain values of the following objects. /// - protected readonly LimitedCapacityStack Previous = new LimitedCapacityStack(2); // Contained objects not used yet - - private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. - private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. - - private readonly List strainPeaks = new List(); + protected readonly ReverseQueue Previous; /// - /// Process a and update current strain values accordingly. + /// Number of previous s to keep inside the queue. /// - public void Process(DifficultyHitObject current) + protected virtual int HistoryLength => 1; + + /// + /// Mods for use in skill calculations. + /// + protected IReadOnlyList Mods => mods; + + private readonly Mod[] mods; + + protected Skill(Mod[] mods) { - currentStrain *= strainDecay(current.DeltaTime); - currentStrain += StrainValueOf(current) * SkillMultiplier; + this.mods = mods; + Previous = new ReverseQueue(HistoryLength + 1); + } - currentSectionPeak = Math.Max(currentStrain, currentSectionPeak); + internal void ProcessInternal(DifficultyHitObject current) + { + while (Previous.Count > HistoryLength) + Previous.Dequeue(); - Previous.Push(current); + Process(current); + + Previous.Enqueue(current); } /// - /// Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty. + /// Process a . /// - public void SaveCurrentPeak() - { - if (Previous.Count > 0) - strainPeaks.Add(currentSectionPeak); - } + /// The to process. + protected abstract void Process(DifficultyHitObject current); /// - /// Sets the initial strain level for a new section. + /// Returns the calculated difficulty value representing all s that have been processed up to this point. /// - /// The beginning of the new section in milliseconds. - public void StartNewSectionFrom(double offset) - { - // The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries. - // This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level. - if (Previous.Count > 0) - currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime); - } - - /// - /// Returns the calculated difficulty value representing all processed s. - /// - public double DifficultyValue() - { - double difficulty = 0; - double weight = 1; - - // Difficulty is the weighted sum of the highest strains from every section. - // We're sorting from highest to lowest strain. - foreach (double strain in strainPeaks.OrderByDescending(d => d)) - { - difficulty += strain * weight; - weight *= DecayWeight; - } - - return difficulty; - } - - /// - /// Calculates the strain value of a . This value is affected by previously processed objects. - /// - protected abstract double StrainValueOf(DifficultyHitObject current); - - private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000); + public abstract double DifficultyValue(); } } diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs new file mode 100644 index 0000000000..71cee36812 --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Difficulty.Skills +{ + /// + /// Used to processes strain values of s, keep track of strain levels caused by the processed objects + /// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects. + /// + public abstract class StrainSkill : Skill + { + /// + /// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other. + /// + protected abstract double SkillMultiplier { get; } + + /// + /// Determines how quickly strain decays for the given skill. + /// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second. + /// + protected abstract double StrainDecayBase { get; } + + /// + /// The weight by which each strain value decays. + /// + protected virtual double DecayWeight => 0.9; + + /// + /// The current strain level. + /// + protected double CurrentStrain { get; private set; } = 1; + + /// + /// The length of each strain section. + /// + protected virtual int SectionLength => 400; + + private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. + + private double currentSectionEnd; + + private readonly List strainPeaks = new List(); + + protected StrainSkill(Mod[] mods) + : base(mods) + { + } + + /// + /// Process a and update current strain values accordingly. + /// + protected sealed override void Process(DifficultyHitObject current) + { + // The first object doesn't generate a strain, so we begin with an incremented section end + if (Previous.Count == 0) + currentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength; + + while (current.StartTime > currentSectionEnd) + { + saveCurrentPeak(); + startNewSectionFrom(currentSectionEnd); + currentSectionEnd += SectionLength; + } + + CurrentStrain *= strainDecay(current.DeltaTime); + CurrentStrain += StrainValueOf(current) * SkillMultiplier; + + currentSectionPeak = Math.Max(CurrentStrain, currentSectionPeak); + } + + /// + /// Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty. + /// + private void saveCurrentPeak() + { + strainPeaks.Add(currentSectionPeak); + } + + /// + /// Sets the initial strain level for a new section. + /// + /// The beginning of the new section in milliseconds. + private void startNewSectionFrom(double time) + { + // The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries. + // This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level. + currentSectionPeak = GetPeakStrain(time); + } + + /// + /// Retrieves the peak strain at a point in time. + /// + /// The time to retrieve the peak strain at. + /// The peak strain. + protected virtual double GetPeakStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].StartTime); + + /// + /// Returns a live enumerable of the peak strains for each section of the beatmap, + /// including the peak of the current section. + /// + public IEnumerable GetCurrentStrainPeaks() => strainPeaks.Append(currentSectionPeak); + + /// + /// Returns the calculated difficulty value representing all s that have been processed up to this point. + /// + public sealed override double DifficultyValue() + { + double difficulty = 0; + double weight = 1; + + // Difficulty is the weighted sum of the highest strains from every section. + // We're sorting from highest to lowest strain. + foreach (double strain in GetCurrentStrainPeaks().OrderByDescending(d => d)) + { + difficulty += strain * weight; + weight *= DecayWeight; + } + + return difficulty; + } + + /// + /// Calculates the strain value of a . This value is affected by previously processed objects. + /// + protected abstract double StrainValueOf(DifficultyHitObject current); + + private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000); + } +} diff --git a/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs b/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs new file mode 100644 index 0000000000..bc0eb8af88 --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Difficulty.Utils +{ + /// + /// An indexed queue with limited capacity. + /// Respects first-in-first-out insertion order. + /// + public class LimitedCapacityQueue : IEnumerable + { + /// + /// The number of elements in the queue. + /// + public int Count { get; private set; } + + /// + /// Whether the queue is full (adding any new items will cause removing existing ones). + /// + public bool Full => Count == capacity; + + private readonly T[] array; + private readonly int capacity; + + // Markers tracking the queue's first and last element. + private int start, end; + + /// + /// Constructs a new + /// + /// The number of items the queue can hold. + public LimitedCapacityQueue(int capacity) + { + if (capacity < 0) + throw new ArgumentOutOfRangeException(nameof(capacity)); + + this.capacity = capacity; + array = new T[capacity]; + Clear(); + } + + /// + /// Removes all elements from the . + /// + public void Clear() + { + start = 0; + end = -1; + Count = 0; + } + + /// + /// Removes an item from the front of the . + /// + /// The item removed from the front of the queue. + public T Dequeue() + { + if (Count == 0) + throw new InvalidOperationException("Queue is empty."); + + var result = array[start]; + start = (start + 1) % capacity; + Count--; + return result; + } + + /// + /// Adds an item to the back of the . + /// If the queue is holding elements at the point of addition, + /// the item at the front of the queue will be removed. + /// + /// The item to be added to the back of the queue. + public void Enqueue(T item) + { + end = (end + 1) % capacity; + if (Count == capacity) + start = (start + 1) % capacity; + else + Count++; + array[end] = item; + } + + /// + /// Retrieves the item at the given index in the queue. + /// + /// + /// The index of the item to retrieve. + /// The item with index 0 is at the front of the queue + /// (it was added the earliest). + /// + public T this[int index] + { + get + { + if (index < 0 || index >= Count) + throw new ArgumentOutOfRangeException(nameof(index)); + + return array[(start + index) % capacity]; + } + } + + /// + /// Enumerates the queue from its start to its end. + /// + public IEnumerator GetEnumerator() + { + if (Count == 0) + yield break; + + for (int i = 0; i < Count; i++) + yield return array[(start + i) % capacity]; + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + } +} diff --git a/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs b/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs deleted file mode 100644 index 1fc5abce90..0000000000 --- a/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections; -using System.Collections.Generic; - -namespace osu.Game.Rulesets.Difficulty.Utils -{ - /// - /// An indexed stack with limited depth. Indexing starts at the top of the stack. - /// - public class LimitedCapacityStack : IEnumerable - { - /// - /// The number of elements in the stack. - /// - public int Count { get; private set; } - - private readonly T[] array; - private readonly int capacity; - private int marker; // Marks the position of the most recently added item. - - /// - /// Constructs a new . - /// - /// The number of items the stack can hold. - public LimitedCapacityStack(int capacity) - { - if (capacity < 0) - throw new ArgumentOutOfRangeException(nameof(capacity)); - - this.capacity = capacity; - array = new T[capacity]; - marker = capacity; // Set marker to the end of the array, outside of the indexed range by one. - } - - /// - /// Retrieves the item at an index in the stack. - /// - /// The index of the item to retrieve. The top of the stack is returned at index 0. - public T this[int i] - { - get - { - if (i < 0 || i > Count - 1) - throw new ArgumentOutOfRangeException(nameof(i)); - - i += marker; - if (i > capacity - 1) - i -= capacity; - - return array[i]; - } - } - - /// - /// Pushes an item to this . - /// - /// The item to push. - public void Push(T item) - { - // Overwrite the oldest item instead of shifting every item by one with every addition. - if (marker == 0) - marker = capacity - 1; - else - --marker; - - array[marker] = item; - - if (Count < capacity) - ++Count; - } - - /// - /// Returns an enumerator which enumerates items in the history starting from the most recently added one. - /// - public IEnumerator GetEnumerator() - { - for (int i = marker; i < capacity; ++i) - yield return array[i]; - - if (Count == capacity) - { - for (int i = 0; i < marker; ++i) - yield return array[i]; - } - } - - IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); - } -} diff --git a/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs new file mode 100644 index 0000000000..57db9df3ca --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs @@ -0,0 +1,133 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Difficulty.Utils +{ + /// + /// An indexed queue where items are indexed beginning from the most recently enqueued item. + /// Enqueuing an item pushes all existing indexes up by one and inserts the item at index 0. + /// Dequeuing an item removes the item from the highest index and returns it. + /// + public class ReverseQueue : IEnumerable + { + /// + /// The number of elements in the . + /// + public int Count { get; private set; } + + private T[] items; + private int capacity; + private int start; + + public ReverseQueue(int initialCapacity) + { + if (initialCapacity <= 0) + throw new ArgumentOutOfRangeException(nameof(initialCapacity)); + + items = new T[initialCapacity]; + capacity = initialCapacity; + start = 0; + Count = 0; + } + + /// + /// Retrieves the item at an index in the . + /// + /// The index of the item to retrieve. The most recently enqueued item is at index 0. + public T this[int index] + { + get + { + if (index < 0 || index > Count - 1) + throw new ArgumentOutOfRangeException(nameof(index)); + + int reverseIndex = Count - 1 - index; + return items[(start + reverseIndex) % capacity]; + } + } + + /// + /// Enqueues an item to this . + /// + /// The item to enqueue. + public void Enqueue(T item) + { + if (Count == capacity) + { + // Double the buffer size + var buffer = new T[capacity * 2]; + + // Copy items to new queue + for (int i = 0; i < Count; i++) + { + buffer[i] = items[(start + i) % capacity]; + } + + // Replace array with new buffer + items = buffer; + capacity *= 2; + start = 0; + } + + items[(start + Count) % capacity] = item; + Count++; + } + + /// + /// Dequeues the least recently enqueued item from the and returns it. + /// + /// The item dequeued from the . + public T Dequeue() + { + var item = items[start]; + start = (start + 1) % capacity; + Count--; + return item; + } + + /// + /// Clears the of all items. + /// + public void Clear() + { + start = 0; + Count = 0; + } + + /// + /// Returns an enumerator which enumerates items in the starting from the most recently enqueued item. + /// + public IEnumerator GetEnumerator() => new Enumerator(this); + + IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); + + public struct Enumerator : IEnumerator + { + private ReverseQueue reverseQueue; + private int currentIndex; + + internal Enumerator(ReverseQueue reverseQueue) + { + this.reverseQueue = reverseQueue; + currentIndex = -1; // The first MoveNext() should bring the iterator to 0 + } + + public bool MoveNext() => ++currentIndex < reverseQueue.Count; + + public void Reset() => currentIndex = -1; + + public readonly T Current => reverseQueue[currentIndex]; + + readonly object IEnumerator.Current => Current; + + public void Dispose() + { + reverseQueue = null; + } + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs new file mode 100644 index 0000000000..d208c7fe07 --- /dev/null +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -0,0 +1,36 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit +{ + /// + /// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards. + /// + public class BeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + // Resources + new CheckBackgroundPresence(), + new CheckBackgroundQuality(), + + // Audio + new CheckAudioPresence(), + new CheckAudioQuality(), + + // Compose + new CheckUnsnappedObjects(), + new CheckConcurrentObjects() + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs b/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs new file mode 100644 index 0000000000..6feee82bda --- /dev/null +++ b/osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; + +#nullable enable + +namespace osu.Game.Rulesets.Edit +{ + /// + /// Represents the context provided by the beatmap verifier to the checks it runs. + /// Contains information about what is being checked and how it should be checked. + /// + public class BeatmapVerifierContext + { + /// + /// The playable beatmap instance of the current beatmap. + /// + public readonly IBeatmap Beatmap; + + /// + /// The working beatmap instance of the current beatmap. + /// + public readonly IWorkingBeatmap WorkingBeatmap; + + /// + /// The difficulty level which the current beatmap is considered to be. + /// + public DifficultyRating InterpretedDifficulty; + + public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus) + { + Beatmap = beatmap; + WorkingBeatmap = workingBeatmap; + InterpretedDifficulty = difficultyRating; + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs b/osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs new file mode 100644 index 0000000000..94c48c300a --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckAudioPresence : CheckFilePresence + { + protected override CheckCategory Category => CheckCategory.Audio; + protected override string TypeOfFile => "audio"; + protected override string GetFilename(IBeatmap beatmap) => beatmap.Metadata?.AudioFile; + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAudioQuality.cs b/osu.Game/Rulesets/Edit/Checks/CheckAudioQuality.cs new file mode 100644 index 0000000000..70d11883b7 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckAudioQuality.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckAudioQuality : ICheck + { + // This is a requirement as stated in the Ranking Criteria. + // See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4 + private const int max_bitrate = 192; + + // "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available" + // There not existing a version with a bitrate of 128 kbps or higher is extremely rare. + private const int min_bitrate = 128; + + public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateTooHighBitrate(this), + new IssueTemplateTooLowBitrate(this), + new IssueTemplateNoBitrate(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var audioFile = context.Beatmap.Metadata?.AudioFile; + if (audioFile == null) + yield break; + + var track = context.WorkingBeatmap.Track; + + if (track?.Bitrate == null || track.Bitrate.Value == 0) + yield return new IssueTemplateNoBitrate(this).Create(); + else if (track.Bitrate.Value > max_bitrate) + yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value); + else if (track.Bitrate.Value < min_bitrate) + yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value); + } + + public class IssueTemplateTooHighBitrate : IssueTemplate + { + public IssueTemplateTooHighBitrate(ICheck check) + : base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.") + { + } + + public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate); + } + + public class IssueTemplateTooLowBitrate : IssueTemplate + { + public IssueTemplateTooLowBitrate(ICheck check) + : base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.") + { + } + + public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate); + } + + public class IssueTemplateNoBitrate : IssueTemplate + { + public IssueTemplateNoBitrate(ICheck check) + : base(check, IssueType.Error, "The audio bitrate could not be retrieved.") + { + } + + public Issue Create() => new Issue(this); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckBackgroundPresence.cs b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundPresence.cs new file mode 100644 index 0000000000..067800b409 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundPresence.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckBackgroundPresence : CheckFilePresence + { + protected override CheckCategory Category => CheckCategory.Resources; + protected override string TypeOfFile => "background"; + protected override string GetFilename(IBeatmap beatmap) => beatmap.Metadata?.BackgroundFile; + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs new file mode 100644 index 0000000000..085c558eaf --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckBackgroundQuality : ICheck + { + // These are the requirements as stated in the Ranking Criteria. + // See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.5 + private const int min_width = 160; + private const int max_width = 2560; + private const int min_height = 120; + private const int max_height = 1440; + private const double max_filesize_mb = 2.5d; + + // It's usually possible to find a higher resolution of the same image if lower than these. + private const int low_width = 960; + private const int low_height = 540; + + public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateTooHighResolution(this), + new IssueTemplateTooLowResolution(this), + new IssueTemplateTooUncompressed(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var backgroundFile = context.Beatmap.Metadata?.BackgroundFile; + if (backgroundFile == null) + yield break; + + var texture = context.WorkingBeatmap.Background; + if (texture == null) + yield break; + + if (texture.Width > max_width || texture.Height > max_height) + yield return new IssueTemplateTooHighResolution(this).Create(texture.Width, texture.Height); + + if (texture.Width < min_width || texture.Height < min_height) + yield return new IssueTemplateTooLowResolution(this).Create(texture.Width, texture.Height); + else if (texture.Width < low_width || texture.Height < low_height) + yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height); + + string storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile); + double filesizeMb = context.WorkingBeatmap.GetStream(storagePath).Length / (1024d * 1024d); + + if (filesizeMb > max_filesize_mb) + yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb); + } + + public class IssueTemplateTooHighResolution : IssueTemplate + { + public IssueTemplateTooHighResolution(ICheck check) + : base(check, IssueType.Problem, "The background resolution ({0} x {1}) exceeds {2} x {3}.") + { + } + + public Issue Create(double width, double height) => new Issue(this, width, height, max_width, max_height); + } + + public class IssueTemplateTooLowResolution : IssueTemplate + { + public IssueTemplateTooLowResolution(ICheck check) + : base(check, IssueType.Problem, "The background resolution ({0} x {1}) is lower than {2} x {3}.") + { + } + + public Issue Create(double width, double height) => new Issue(this, width, height, min_width, min_height); + } + + public class IssueTemplateLowResolution : IssueTemplate + { + public IssueTemplateLowResolution(ICheck check) + : base(check, IssueType.Warning, "The background resolution ({0} x {1}) is lower than {2} x {3}.") + { + } + + public Issue Create(double width, double height) => new Issue(this, width, height, low_width, low_height); + } + + public class IssueTemplateTooUncompressed : IssueTemplate + { + public IssueTemplateTooUncompressed(ICheck check) + : base(check, IssueType.Problem, "The background filesize ({0:0.##} MB) exceeds {1} MB.") + { + } + + public Issue Create(double actualMb) => new Issue(this, actualMb, max_filesize_mb); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs b/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs new file mode 100644 index 0000000000..ba5fbcf58d --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckConcurrentObjects : ICheck + { + // We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor. + private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD; + + public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateConcurrentSame(this), + new IssueTemplateConcurrentDifferent(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var hitObjects = context.Beatmap.HitObjects; + + for (int i = 0; i < hitObjects.Count - 1; ++i) + { + var hitobject = hitObjects[i]; + + for (int j = i + 1; j < hitObjects.Count; ++j) + { + var nextHitobject = hitObjects[j]; + + // Accounts for rulesets with hitobjects separated by columns, such as Mania. + // In these cases we only care about concurrent objects within the same column. + if ((hitobject as IHasColumn)?.Column != (nextHitobject as IHasColumn)?.Column) + continue; + + // Two hitobjects cannot be concurrent without also being concurrent with all objects in between. + // So if the next object is not concurrent, then we know no future objects will be either. + if (!areConcurrent(hitobject, nextHitobject)) + break; + + if (hitobject.GetType() == nextHitobject.GetType()) + yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject); + else + yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject); + } + } + } + + private bool areConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency; + + public abstract class IssueTemplateConcurrent : IssueTemplate + { + protected IssueTemplateConcurrent(ICheck check, string unformattedMessage) + : base(check, IssueType.Problem, unformattedMessage) + { + } + + public Issue Create(HitObject hitobject, HitObject nextHitobject) + { + var hitobjects = new List { hitobject, nextHitobject }; + return new Issue(hitobjects, this, hitobject.GetType().Name, nextHitobject.GetType().Name) + { + Time = nextHitobject.StartTime + }; + } + } + + public class IssueTemplateConcurrentSame : IssueTemplateConcurrent + { + public IssueTemplateConcurrentSame(ICheck check) + : base(check, "{0}s are concurrent here.") + { + } + } + + public class IssueTemplateConcurrentDifferent : IssueTemplateConcurrent + { + public IssueTemplateConcurrentDifferent(ICheck check) + : base(check, "{0} and {1} are concurrent here.") + { + } + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckFilePresence.cs b/osu.Game/Rulesets/Edit/Checks/CheckFilePresence.cs new file mode 100644 index 0000000000..36a0bf8c5d --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckFilePresence.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public abstract class CheckFilePresence : ICheck + { + protected abstract CheckCategory Category { get; } + protected abstract string TypeOfFile { get; } + protected abstract string GetFilename(IBeatmap beatmap); + + public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateNoneSet(this), + new IssueTemplateDoesNotExist(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var filename = GetFilename(context.Beatmap); + + if (filename == null) + { + yield return new IssueTemplateNoneSet(this).Create(TypeOfFile); + + yield break; + } + + // If the file is set, also make sure it still exists. + var storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename); + if (storagePath != null) + yield break; + + yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename); + } + + public class IssueTemplateNoneSet : IssueTemplate + { + public IssueTemplateNoneSet(ICheck check) + : base(check, IssueType.Problem, "No {0} has been set.") + { + } + + public Issue Create(string typeOfFile) => new Issue(this, typeOfFile); + } + + public class IssueTemplateDoesNotExist : IssueTemplate + { + public IssueTemplateDoesNotExist(ICheck check) + : base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.") + { + } + + public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs new file mode 100644 index 0000000000..ded1bb54ca --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckUnsnappedObjects : ICheck + { + public const double UNSNAP_MS_THRESHOLD = 2; + + public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Timing, "Unsnapped hitobjects"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateLargeUnsnap(this), + new IssueTemplateSmallUnsnap(this) + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var controlPointInfo = context.Beatmap.ControlPointInfo; + + foreach (var hitobject in context.Beatmap.HitObjects) + { + double startUnsnap = hitobject.StartTime - controlPointInfo.GetClosestSnappedTime(hitobject.StartTime); + string startPostfix = hitobject is IHasDuration ? "start" : ""; + foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix)) + yield return issue; + + if (hitobject is IHasRepeats hasRepeats) + { + for (int repeatIndex = 0; repeatIndex < hasRepeats.RepeatCount; ++repeatIndex) + { + double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1); + double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1); + double repeatUnsnap = repeatTime - controlPointInfo.GetClosestSnappedTime(repeatTime); + foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat")) + yield return issue; + } + } + + if (hitobject is IHasDuration hasDuration) + { + double endUnsnap = hasDuration.EndTime - controlPointInfo.GetClosestSnappedTime(hasDuration.EndTime); + foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end")) + yield return issue; + } + } + } + + private IEnumerable getUnsnapIssues(HitObject hitobject, double unsnap, double time, string postfix = "") + { + if (Math.Abs(unsnap) >= UNSNAP_MS_THRESHOLD) + yield return new IssueTemplateLargeUnsnap(this).Create(hitobject, unsnap, time, postfix); + else if (Math.Abs(unsnap) >= 1) + yield return new IssueTemplateSmallUnsnap(this).Create(hitobject, unsnap, time, postfix); + + // We don't care about unsnaps < 1 ms, as all object ends have these due to the way SV works. + } + + public abstract class IssueTemplateUnsnap : IssueTemplate + { + protected IssueTemplateUnsnap(ICheck check, IssueType type) + : base(check, type, "{0} is unsnapped by {1:0.##} ms.") + { + } + + public Issue Create(HitObject hitobject, double unsnap, double time, string postfix = "") + { + string objectName = hitobject.GetType().Name; + if (!string.IsNullOrEmpty(postfix)) + objectName += " " + postfix; + + return new Issue(hitobject, this, objectName, unsnap) { Time = time }; + } + } + + public class IssueTemplateLargeUnsnap : IssueTemplateUnsnap + { + public IssueTemplateLargeUnsnap(ICheck check) + : base(check, IssueType.Problem) + { + } + } + + public class IssueTemplateSmallUnsnap : IssueTemplateUnsnap + { + public IssueTemplateSmallUnsnap(ICheck check) + : base(check, IssueType.Negligible) + { + } + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs b/osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs new file mode 100644 index 0000000000..ae943cfda9 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + /// + /// The category of an issue. + /// + public enum CheckCategory + { + /// + /// Anything to do with control points. + /// + Timing, + + /// + /// Anything to do with artist, title, creator, etc. + /// + Metadata, + + /// + /// Anything to do with non-audio files, e.g. background, skin, sprites, and video. + /// + Resources, + + /// + /// Anything to do with audio files, e.g. song and hitsounds. + /// + Audio, + + /// + /// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. + /// + Files, + + /// + /// Anything to do with hitobjects unrelated to spread. + /// + Compose, + + /// + /// Anything to do with difficulty levels or their progression. + /// + Spread, + + /// + /// Anything to do with variables like CS, OD, AR, HP, and global SV. + /// + Settings, + + /// + /// Anything to do with hitobject feedback. + /// + HitObjects, + + /// + /// Anything to do with storyboarding, breaks, video offset, etc. + /// + Events + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs b/osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs new file mode 100644 index 0000000000..cebb2f5455 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/CheckMetadata.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + public class CheckMetadata + { + /// + /// The category this check belongs to. E.g. , , or . + /// + public readonly CheckCategory Category; + + /// + /// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders". + /// + public readonly string Description; + + public CheckMetadata(CheckCategory category, string description) + { + Category = category; + Description = description; + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs b/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs new file mode 100644 index 0000000000..141de55f1d --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/ICheck.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + /// + /// A specific check that can be run on a beatmap to verify or find issues. + /// + public interface ICheck + { + /// + /// The metadata for this check. + /// + public CheckMetadata Metadata { get; } + + /// + /// All possible templates for issues that this check may return. + /// + public IEnumerable PossibleTemplates { get; } + + /// + /// Runs this check and returns any issues detected for the provided beatmap. + /// + /// The beatmap verifier context associated with the beatmap. + public IEnumerable Run(BeatmapVerifierContext context); + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/Issue.cs b/osu.Game/Rulesets/Edit/Checks/Components/Issue.cs new file mode 100644 index 0000000000..2bc9930e8f --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/Issue.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Extensions; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + public class Issue + { + /// + /// The time which this issue is associated with, if any, otherwise null. + /// + public double? Time; + + /// + /// The hitobjects which this issue is associated with. Empty by default. + /// + public IReadOnlyList HitObjects; + + /// + /// The template which this issue is using. This provides properties such as the , and the . + /// + public IssueTemplate Template; + + /// + /// The check that this issue originates from. + /// + public ICheck Check => Template.Check; + + /// + /// The arguments that give this issue its context, based on the . These are then substituted into the . + /// This could for instance include timestamps, which diff is being compared to, what some volume is, etc. + /// + public object[] Arguments; + + public Issue(IssueTemplate template, params object[] args) + { + Time = null; + HitObjects = Array.Empty(); + Template = template; + Arguments = args; + } + + public Issue(double? time, IssueTemplate template, params object[] args) + : this(template, args) + { + Time = time; + } + + public Issue(HitObject hitObject, IssueTemplate template, params object[] args) + : this(template, args) + { + Time = hitObject.StartTime; + HitObjects = new[] { hitObject }; + } + + public Issue(IEnumerable hitObjects, IssueTemplate template, params object[] args) + : this(template, args) + { + var hitObjectList = hitObjects.ToList(); + + Time = hitObjectList.FirstOrDefault()?.StartTime; + HitObjects = hitObjectList; + } + + public override string ToString() => Template.GetMessage(Arguments); + + public string GetEditorTimestamp() + { + return Time == null ? string.Empty : Time.Value.ToEditorFormattedString(); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/IssueTemplate.cs b/osu.Game/Rulesets/Edit/Checks/Components/IssueTemplate.cs new file mode 100644 index 0000000000..97df79ecd8 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/IssueTemplate.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; +using osu.Framework.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + public class IssueTemplate + { + private static readonly Color4 problem_red = new Colour4(1.0f, 0.4f, 0.4f, 1.0f); + private static readonly Color4 warning_yellow = new Colour4(1.0f, 0.8f, 0.2f, 1.0f); + private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f); + private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f); + + /// + /// The check that this template originates from. + /// + public readonly ICheck Check; + + /// + /// The type of the issue. + /// + public readonly IssueType Type; + + /// + /// The unformatted message given when this issue is detected. + /// This gets populated later when an issue is constructed with this template. + /// E.g. "Inconsistent snapping (1/{0}) with [{1}] (1/{2})." + /// + public readonly string UnformattedMessage; + + public IssueTemplate(ICheck check, IssueType type, string unformattedMessage) + { + Check = check; + Type = type; + UnformattedMessage = unformattedMessage; + } + + /// + /// Returns the formatted message given the arguments used to format it. + /// + /// The arguments used to format the message. + public string GetMessage(params object[] args) => UnformattedMessage.FormatWith(args); + + /// + /// Returns the colour corresponding to the type of this issue. + /// + public Colour4 Colour + { + get + { + switch (Type) + { + case IssueType.Problem: + return problem_red; + + case IssueType.Warning: + return warning_yellow; + + case IssueType.Negligible: + return negligible_green; + + case IssueType.Error: + return error_gray; + + default: + return Color4.White; + } + } + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs b/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs new file mode 100644 index 0000000000..1f708209fe --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/Components/IssueType.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Edit.Checks.Components +{ + /// + /// The type, or severity, of an issue. + /// + public enum IssueType + { + /// A must-fix in the vast majority of cases. + Problem, + + /// A possible mistake. Often requires critical thinking. + Warning, + + // TODO: Try/catch all checks run and return error templates if exceptions occur. + /// An error occurred and a complete check could not be made. + Error, + + /// A possible mistake so minor/unlikely that it can often be safely ignored. + Negligible, + } +} diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs similarity index 73% rename from osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs rename to osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs index 89e7866707..8166e6b8ce 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Edit /// /// A wrapper for a . Handles adding visual representations of s to the underlying . /// - internal class DrawableEditRulesetWrapper : CompositeDrawable + internal class DrawableEditorRulesetWrapper : CompositeDrawable where TObject : HitObject { public Playfield Playfield => drawableRuleset.Playfield; @@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Edit [Resolved] private EditorBeatmap beatmap { get; set; } - public DrawableEditRulesetWrapper(DrawableRuleset drawableRuleset) + public DrawableEditorRulesetWrapper(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; @@ -40,27 +39,38 @@ namespace osu.Game.Rulesets.Edit Playfield.DisplayJudgements.Value = false; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += addHitObject; beatmap.HitObjectRemoved += removeHitObject; + + if (changeHandler != null) + { + // for now only regenerate replay on a finalised state change, not HitObjectUpdated. + changeHandler.OnStateChange += updateReplay; + } + else + { + beatmap.HitObjectUpdated += _ => updateReplay(); + } } + private void updateReplay() => Scheduler.AddOnce(drawableRuleset.RegenerateAutoplay); + private void addHitObject(HitObject hitObject) { - var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject); - - drawableRuleset.Playfield.Add(drawableObject); + drawableRuleset.AddHitObject((TObject)hitObject); drawableRuleset.Playfield.PostProcess(); } private void removeHitObject(HitObject hitObject) { - var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); - - drawableRuleset.Playfield.Remove(drawableObject); + drawableRuleset.RemoveHitObject((TObject)hitObject); drawableRuleset.Playfield.PostProcess(); } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index bfaa7e8872..b47cf97a4d 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -3,15 +3,14 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; +using osu.Framework.Input.Events; using osu.Framework.Logging; -using osu.Framework.Threading; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Configuration; @@ -20,14 +19,22 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.RadioButtons; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose.Components; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Edit { + /// + /// Top level container for editor compose mode. + /// Responsible for providing snapping and generally gluing components together. + /// + /// The base type of supported objects. [Cached(Type = typeof(IPlacementHandler))] public abstract class HitObjectComposer : HitObjectComposer, IPlacementHandler where TObject : HitObject @@ -37,114 +44,107 @@ namespace osu.Game.Rulesets.Edit protected readonly Ruleset Ruleset; [Resolved] - protected IFrameBasedClock EditorClock { get; private set; } + protected EditorClock EditorClock { get; private set; } [Resolved] protected EditorBeatmap EditorBeatmap { get; private set; } [Resolved] - private IAdjustableClock adjustableClock { get; set; } + protected IBeatSnapProvider BeatSnapProvider { get; private set; } - [Resolved] - private BindableBeatDivisor beatDivisor { get; set; } + protected ComposeBlueprintContainer BlueprintContainer { get; private set; } - private IBeatmapProcessor beatmapProcessor; + private DrawableEditorRulesetWrapper drawableRulesetWrapper; - private DrawableEditRulesetWrapper drawableRulesetWrapper; - private BlueprintContainer blueprintContainer; - private Container distanceSnapGridContainer; - private DistanceSnapGrid distanceSnapGrid; - private readonly List layerContainers = new List(); + protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both }; private InputManager inputManager; + private RadioButtonCollection toolboxCollection; + + private FillFlowContainer togglesCollection; + protected HitObjectComposer(Ruleset ruleset) { Ruleset = ruleset; - RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] - private void load(IFrameBasedClock framedClock) + private void load() { - beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap); - - EditorBeatmap.HitObjectAdded += addHitObject; - EditorBeatmap.HitObjectRemoved += removeHitObject; - EditorBeatmap.StartTimeChanged += UpdateHitObject; - Config = Dependencies.Get().GetConfigFor(Ruleset); try { - drawableRulesetWrapper = new DrawableEditRulesetWrapper(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap)) + drawableRulesetWrapper = new DrawableEditorRulesetWrapper(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() })) { - Clock = framedClock, + Clock = EditorClock, ProcessCustomClock = false }; } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); return; } - var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[] + const float toolbar_width = 200; + + InternalChildren = new Drawable[] { - distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both }, - new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both } - }); - - var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer()); - - layerContainers.Add(layerBelowRuleset); - layerContainers.Add(layerAboveRuleset); - - RadioButtonCollection toolboxCollection; - InternalChild = new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Container { - new Drawable[] + Name = "Content", + Padding = new MarginPadding { Left = toolbar_width }, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - new FillFlowContainer - { - Name = "Sidebar", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 10 }, - Children = new Drawable[] - { - new ToolboxGroup { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } } - } - }, - new Container - { - Name = "Content", - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - layerBelowRuleset, - drawableRulesetWrapper, - layerAboveRuleset - } - } - }, + // layers below playfield + drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset), + drawableRulesetWrapper, + // layers above playfield + drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer() + .WithChild(BlueprintContainer = CreateBlueprintContainer()) + } }, - ColumnDimensions = new[] + new FillFlowContainer { - new Dimension(GridSizeMode.Absolute, 200), - } + Name = "Sidebar", + RelativeSizeAxes = Axes.Y, + Width = toolbar_width, + Padding = new MarginPadding { Right = 10 }, + Spacing = new Vector2(10), + Children = new Drawable[] + { + new ToolboxGroup("toolbox (1-9)") + { + Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } + }, + new ToolboxGroup("toggles (Q~P)") + { + Child = togglesCollection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + }, + } + } + }, }; - toolboxCollection.Items = - CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t))) - .Prepend(new RadioButton("Select", () => selectTool(null))) - .ToList(); + toolboxCollection.Items = CompositionTools + .Prepend(new SelectTool()) + .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) + .ToList(); - toolboxCollection.Items[0].Select(); + TernaryStates = CreateTernaryButtons().ToArray(); + togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b))); - blueprintContainer.SelectionChanged += selectionChanged; + setSelectTool(); + + EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged; } protected override void LoadComplete() @@ -154,167 +154,281 @@ namespace osu.Game.Rulesets.Edit inputManager = GetContainingInputManager(); } - private double lastGridUpdateTime; - - protected override void Update() - { - base.Update(); - - if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null) - showGridFor(Enumerable.Empty()); - } - - protected override void UpdateAfterChildren() - { - base.UpdateAfterChildren(); - - layerContainers.ForEach(l => - { - l.Anchor = drawableRulesetWrapper.Playfield.Anchor; - l.Origin = drawableRulesetWrapper.Playfield.Origin; - l.Position = drawableRulesetWrapper.Playfield.Position; - l.Size = drawableRulesetWrapper.Playfield.Size; - }); - } - - private void selectionChanged(IEnumerable selectedHitObjects) - { - var hitObjects = selectedHitObjects.ToArray(); - - if (!hitObjects.Any()) - distanceSnapGridContainer.Hide(); - else - showGridFor(hitObjects); - } - - private void selectTool(HitObjectCompositionTool tool) - { - blueprintContainer.CurrentTool = tool; - - if (tool == null) - distanceSnapGridContainer.Hide(); - else - showGridFor(Enumerable.Empty()); - } - - private void showGridFor(IEnumerable selectedHitObjects) - { - distanceSnapGridContainer.Clear(); - distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects); - - if (distanceSnapGrid != null) - { - distanceSnapGridContainer.Child = distanceSnapGrid; - distanceSnapGridContainer.Show(); - } - - lastGridUpdateTime = EditorClock.CurrentTime; - } - - private ScheduledDelegate scheduledUpdate; - - public override void UpdateHitObject(HitObject hitObject) - { - scheduledUpdate?.Cancel(); - scheduledUpdate = Schedule(() => - { - beatmapProcessor?.PreProcess(); - hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty); - beatmapProcessor?.PostProcess(); - }); - } - - private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject); - - private void removeHitObject(HitObject hitObject) => UpdateHitObject(null); + public override Playfield Playfield => drawableRulesetWrapper.Playfield; public override IEnumerable HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects; + public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position); + /// + /// Defines all available composition tools, listed on the left side of the editor screen as button controls. + /// This should usually define one tool for each type used in the target ruleset. + /// + /// + /// A "select" tool is automatically added as the first tool. + /// protected abstract IReadOnlyList CompositionTools { get; } - protected abstract DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null); + /// + /// A collection of states which will be displayed to the user in the toolbox. + /// + public TernaryButton[] TernaryStates { get; private set; } + + /// + /// Create all ternary states required to be displayed to the user. + /// + protected virtual IEnumerable CreateTernaryButtons() => BlueprintContainer.TernaryStates; + + /// + /// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic. + /// + protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this); + + /// + /// Construct a drawable ruleset for the provided ruleset. + /// + /// + /// Can be overridden to add editor-specific logical changes to a 's standard . + /// For example, hit animations or judgement logic may be changed to give a better editor user experience. + /// + /// The ruleset used to construct its drawable counterpart. + /// The loaded beatmap. + /// The mods to be applied. + /// An editor-relevant . + protected virtual DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + => (DrawableRuleset)ruleset.CreateDrawableRulesetWith(beatmap, mods); + + #region Tool selection logic + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.ControlPressed || e.AltPressed || e.SuperPressed) + return false; + + if (checkLeftToggleFromKey(e.Key, out var leftIndex)) + { + var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex); + + if (item != null) + { + item.Select(); + return true; + } + } + + if (checkRightToggleFromKey(e.Key, out var rightIndex)) + { + var item = togglesCollection.ElementAtOrDefault(rightIndex); + + if (item is DrawableTernaryButton button) + { + button.Button.Toggle(); + return true; + } + } + + return base.OnKeyDown(e); + } + + private bool checkLeftToggleFromKey(Key key, out int index) + { + if (key < Key.Number1 || key > Key.Number9) + { + index = -1; + return false; + } + + index = key - Key.Number1; + return true; + } + + private bool checkRightToggleFromKey(Key key, out int index) + { + switch (key) + { + case Key.Q: + index = 0; + break; + + case Key.W: + index = 1; + break; + + case Key.E: + index = 2; + break; + + case Key.R: + index = 3; + break; + + case Key.T: + index = 4; + break; + + case Key.Y: + index = 5; + break; + + case Key.U: + index = 6; + break; + + case Key.I: + index = 7; + break; + + case Key.O: + index = 8; + break; + + case Key.P: + index = 9; + break; + + default: + index = -1; + break; + } + + return index >= 0; + } + + private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs) + { + if (EditorBeatmap.SelectedHitObjects.Any()) + { + // ensure in selection mode if a selection is made. + setSelectTool(); + } + } + + private void setSelectTool() => toolboxCollection.Items.First().Select(); + + private void toolSelected(HitObjectCompositionTool tool) + { + BlueprintContainer.CurrentTool = tool; + + if (!(tool is SelectTool)) + EditorBeatmap.SelectedHitObjects.Clear(); + } + + #endregion + + #region IPlacementHandler public void BeginPlacement(HitObject hitObject) { - if (distanceSnapGrid != null) - hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time; + EditorBeatmap.PlacementObject.Value = hitObject; } - public void EndPlacement(HitObject hitObject) + public void EndPlacement(HitObject hitObject, bool commit) { - EditorBeatmap.Add(hitObject); + EditorBeatmap.PlacementObject.Value = null; - adjustableClock.Seek(hitObject.StartTime); + if (commit) + { + EditorBeatmap.Add(hitObject); - showGridFor(Enumerable.Empty()); + if (EditorClock.CurrentTime < hitObject.StartTime) + EditorClock.SeekSmoothlyTo(hitObject.StartTime); + } } public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject); - public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time); + #endregion + + #region IPositionSnapProvider + + /// + /// Retrieve the relevant at a specified screen-space position. + /// In cases where a ruleset doesn't require custom logic (due to nested playfields, for example) + /// this will return the ruleset's main playfield. + /// + /// The screen-space position to query. + /// The most relevant . + protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield; + + public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) + { + var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); + double? targetTime = null; + + if (playfield is ScrollingPlayfield scrollingPlayfield) + { + targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition); + + // apply beat snapping + targetTime = BeatSnapProvider.SnapTime(targetTime.Value); + + // convert back to screen space + screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value); + } + + return new SnapResult(screenSpacePosition, targetTime, playfield); + } public override float GetBeatSnapDistanceAt(double referenceTime) { DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime); - return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value); + return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor); } public override float DurationToDistance(double referenceTime, double duration) { - double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value; + double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime); return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime)); } public override double DistanceToDuration(double referenceTime, float distance) { - double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value; + double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime); return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength; } public override double GetSnappedDurationFromDistance(double referenceTime, float distance) - => beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)); + => BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime; public override float GetSnappedDistanceFromDistance(double referenceTime, float distance) - => DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance))); - - /// - /// Snaps a duration to the closest beat of a timing point applicable at the reference time. - /// - /// The time of the timing point which resides in. - /// The duration to snap. - /// A value that represents snapped to the closest beat of the timing point. - private double beatSnap(double referenceTime, double duration) { - double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value; + double actualDuration = referenceTime + DistanceToDuration(referenceTime, distance); - // A 1ms offset prevents rounding errors due to minute variations in duration - return (int)((duration + 1) / beatLength) * beatLength; + double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, referenceTime); + + double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime); + + // we don't want to exceed the actual duration and snap to a point in the future. + // as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it. + if (snappedEndTime > actualDuration + 1) + snappedEndTime -= beatLength; + + return DurationToDistance(referenceTime, snappedEndTime - referenceTime); } - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (EditorBeatmap != null) - { - EditorBeatmap.HitObjectAdded -= addHitObject; - EditorBeatmap.HitObjectRemoved -= removeHitObject; - } - } + #endregion } + /// + /// A non-generic definition of a HitObject composer class. + /// Generally used to access certain methods without requiring a generic type for . + /// [Cached(typeof(HitObjectComposer))] - [Cached(typeof(IDistanceSnapProvider))] - public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider + [Cached(typeof(IPositionSnapProvider))] + public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider { - internal HitObjectComposer() + protected HitObjectComposer() { RelativeSizeAxes = Axes.Both; } /// - /// All the s. + /// The target ruleset's playfield. + /// + public abstract Playfield Playfield { get; } + + /// + /// All s in currently loaded beatmap. /// public abstract IEnumerable HitObjects { get; } @@ -323,32 +437,14 @@ namespace osu.Game.Rulesets.Edit /// public abstract bool CursorInPlacementArea { get; } - /// - /// Creates a for a specific . - /// - /// The to create the overlay for. - public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null; + public virtual string ConvertSelectionToString() => string.Empty; - /// - /// Creates a which outlines s and handles movement of selections. - /// - public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler(); + #region IPositionSnapProvider - /// - /// Creates the applicable for a selection. - /// - /// The selection. - /// The for . - [CanBeNull] - protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable selectedHitObjects) => null; + public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); - /// - /// Updates a , invoking and re-processing the beatmap. - /// - /// The to update. - public abstract void UpdateHitObject([CanBeNull] HitObject hitObject); - - public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time); + public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); public abstract float GetBeatSnapDistanceAt(double referenceTime); @@ -359,5 +455,7 @@ namespace osu.Game.Rulesets.Edit public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance); public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance); + + #endregion } } diff --git a/osu.Game/Rulesets/Edit/HitObjectSelectionBlueprint.cs b/osu.Game/Rulesets/Edit/HitObjectSelectionBlueprint.cs new file mode 100644 index 0000000000..56434b1d82 --- /dev/null +++ b/osu.Game/Rulesets/Edit/HitObjectSelectionBlueprint.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Primitives; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osuTK; + +namespace osu.Game.Rulesets.Edit +{ + public abstract class HitObjectSelectionBlueprint : SelectionBlueprint + { + /// + /// The which this applies to. + /// + public DrawableHitObject DrawableObject { get; internal set; } + + /// + /// Whether the blueprint should be shown even when the is not alive. + /// + protected virtual bool AlwaysShowWhenSelected => false; + + protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected); + + protected HitObjectSelectionBlueprint(HitObject hitObject) + : base(hitObject) + { + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos); + + public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre; + + public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad; + } + + public abstract class HitObjectSelectionBlueprint : HitObjectSelectionBlueprint + where T : HitObject + { + public T HitObject => (T)Item; + + protected HitObjectSelectionBlueprint(T item) + : base(item) + { + } + } +} diff --git a/osu.Game/Rulesets/Edit/IBeatSnapProvider.cs b/osu.Game/Rulesets/Edit/IBeatSnapProvider.cs new file mode 100644 index 0000000000..616f854cd7 --- /dev/null +++ b/osu.Game/Rulesets/Edit/IBeatSnapProvider.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Edit +{ + public interface IBeatSnapProvider + { + /// + /// Snaps a duration to the closest beat of a timing point applicable at the reference time. + /// + /// The time to snap. + /// An optional reference point to use for timing point lookup. + /// A value that represents snapped to the closest beat of the timing point. + double SnapTime(double time, double? referenceTime = null); + + /// + /// Get the most appropriate beat length at a given time. + /// + /// A reference time used for lookup. + /// The most appropriate beat length. + double GetBeatLengthAtTime(double referenceTime); + + /// + /// Returns the current beat divisor. + /// + int BeatDivisor { get; } + } +} diff --git a/osu.Game/Rulesets/Edit/IBeatmapVerifier.cs b/osu.Game/Rulesets/Edit/IBeatmapVerifier.cs new file mode 100644 index 0000000000..06f0abedb0 --- /dev/null +++ b/osu.Game/Rulesets/Edit/IBeatmapVerifier.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit +{ + /// + /// A class which can run against a beatmap and surface issues to the user which could go against known criteria or hinder gameplay. + /// + public interface IBeatmapVerifier + { + public IEnumerable Run(BeatmapVerifierContext context); + } +} diff --git a/osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs similarity index 69% rename from osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs rename to osu.Game/Rulesets/Edit/IPositionSnapProvider.cs index c6e61f68da..4664f3808c 100644 --- a/osu.Game/Rulesets/Edit/IDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs @@ -5,9 +5,24 @@ using osuTK; namespace osu.Game.Rulesets.Edit { - public interface IDistanceSnapProvider + public interface IPositionSnapProvider { - (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time); + /// + /// Given a position, find a valid time and position snap. + /// + /// + /// This call should be equivalent to running with any additional logic that can be performed without the time immutability restriction. + /// + /// The screen-space position to be snapped. + /// The time and position post-snapping. + SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); + + /// + /// Given a position, find a value position snap, restricting time to its input value. + /// + /// The screen-space position to be snapped. + /// The position post-snapping. Time will always be null. + SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition); /// /// Retrieves the distance between two points within a timing point that are one beat length apart. @@ -42,6 +57,7 @@ namespace osu.Game.Rulesets.Edit /// /// Converts an unsnapped distance to a snapped distance. + /// The returned distance will always be floored (as to never exceed the provided . /// /// The time of the timing point which resides in. /// The distance to convert. diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 07283d2245..82e90399c9 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -1,45 +1,45 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using osu.Framework; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; -using osu.Framework.Timing; +using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Edit { /// /// A blueprint which governs the creation of a new to actualisation. /// - public abstract class PlacementBlueprint : CompositeDrawable, IStateful + public abstract class PlacementBlueprint : CompositeDrawable { /// - /// Invoked when has changed. + /// Whether the is currently mid-placement, but has not necessarily finished being placed. /// - public event Action StateChanged; - - /// - /// Whether the is currently being placed, but has not necessarily finished being placed. - /// - public bool PlacementBegun { get; private set; } + public PlacementState PlacementActive { get; private set; } /// /// The that is being placed. /// - protected readonly HitObject HitObject; + public readonly HitObject HitObject; - protected IClock EditorClock { get; private set; } + [Resolved(canBeNull: true)] + protected EditorClock EditorClock { get; private set; } - private readonly IBindable beatmap = new Bindable(); + [Resolved] + private EditorBeatmap beatmap { get; set; } + + private Bindable startTimeBindable; [Resolved] private IPlacementHandler placementHandler { get; set; } @@ -48,79 +48,71 @@ namespace osu.Game.Rulesets.Edit { HitObject = hitObject; + // adding the default hit sample should be the case regardless of the ruleset. + HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL)); + RelativeSizeAxes = Axes.Both; // This is required to allow the blueprint's position to be updated via OnMouseMove/Handle // on the same frame it is made visible via a PlacementState change. AlwaysPresent = true; - - Alpha = 0; } [BackgroundDependencyLoader] - private void load(IBindable beatmap, IAdjustableClock clock) + private void load() { - this.beatmap.BindTo(beatmap); - - EditorClock = clock; - - ApplyDefaultsToHitObject(); - } - - private PlacementState state; - - public PlacementState State - { - get => state; - set - { - if (state == value) - return; - - state = value; - - if (state == PlacementState.Shown) - Show(); - else - Hide(); - - StateChanged?.Invoke(value); - } + startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy(); + startTimeBindable.BindValueChanged(_ => ApplyDefaultsToHitObject(), true); } /// /// Signals that the placement of has started. /// - /// The start time of at the placement point. If null, the current clock time is used. - protected void BeginPlacement(double? startTime = null) + /// Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments. + protected void BeginPlacement(bool commitStart = false) { - HitObject.StartTime = startTime ?? EditorClock.CurrentTime; placementHandler.BeginPlacement(HitObject); - PlacementBegun = true; + if (commitStart) + PlacementActive = PlacementState.Active; } /// /// Signals that the placement of has finished. - /// This will destroy this , and add the to the . + /// This will destroy this , and add the HitObject.StartTime to the . /// - protected void EndPlacement() + /// Whether the object should be committed. + public void EndPlacement(bool commit) { - if (!PlacementBegun) - BeginPlacement(); - placementHandler.EndPlacement(HitObject); + switch (PlacementActive) + { + case PlacementState.Finished: + return; + + case PlacementState.Waiting: + // ensure placement was started before ending to make state handling simpler. + BeginPlacement(); + break; + } + + placementHandler.EndPlacement(HitObject, commit); + PlacementActive = PlacementState.Finished; } /// - /// Updates the position of this to a new screen-space position. + /// Updates the time and position of this based on the provided snap information. /// - /// The screen-space position. - public abstract void UpdatePosition(Vector2 screenSpacePosition); + /// The snap result information. + public virtual void UpdateTimeAndPosition(SnapResult result) + { + if (PlacementActive == PlacementState.Waiting) + HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current; + } /// - /// Invokes , + /// Invokes , /// refreshing and parameters for the . /// - protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty); + protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false; @@ -133,18 +125,25 @@ namespace osu.Game.Rulesets.Edit case ScrollEvent _: return false; - case MouseButtonEvent _: - return true; + case DoubleClickEvent _: + return false; + + case MouseButtonEvent mouse: + // placement blueprints should generally block mouse from reaching underlying components (ie. performing clicks on interface buttons). + // for now, the one exception we want to allow is when using a non-main mouse button when shift is pressed, which is used to trigger object deletion + // while in placement mode. + return mouse.Button == MouseButton.Left || !mouse.ShiftPressed; default: return false; } } - } - public enum PlacementState - { - Hidden, - Shown, + public enum PlacementState + { + Waiting, + Active, + Finished + } } } diff --git a/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs b/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs new file mode 100644 index 0000000000..a54f574bff --- /dev/null +++ b/osu.Game/Rulesets/Edit/ScrollingToolboxGroup.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Rulesets.Edit +{ + public class ScrollingToolboxGroup : ToolboxGroup + { + protected readonly OsuScrollContainer Scroll; + + protected override Container Content { get; } + + public ScrollingToolboxGroup(string title, float scrollAreaHeight) + : base(title) + { + base.Content.Add(Scroll = new OsuScrollContainer + { + RelativeSizeAxes = Axes.X, + Height = scrollAreaHeight, + Child = Content = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + }, + }); + } + } +} diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index bf99f83e0b..12ab89f79e 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -1,55 +1,49 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Edit { /// - /// A blueprint placed above a adding editing functionality. + /// A blueprint placed above a displaying item adding editing functionality. /// - public abstract class SelectionBlueprint : CompositeDrawable, IStateful + public abstract class SelectionBlueprint : CompositeDrawable, IStateful { - /// - /// Invoked when this has been selected. - /// - public event Action Selected; + public readonly T Item; /// - /// Invoked when this has been deselected. + /// Invoked when this has been selected. /// - public event Action Deselected; + public event Action> Selected; /// - /// The which this applies to. + /// Invoked when this has been deselected. /// - public readonly DrawableHitObject DrawableObject; + public event Action> Deselected; - protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected; public override bool HandlePositionalInput => ShouldBeAlive; public override bool RemoveWhenNotAlive => false; - [Resolved(CanBeNull = true)] - private HitObjectComposer composer { get; set; } - - protected SelectionBlueprint(DrawableHitObject drawableObject) + protected SelectionBlueprint(T item) { - DrawableObject = drawableObject; + Item = item; RelativeSizeAxes = Axes.Both; - AlwaysPresent = true; - Alpha = 0; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateState(); } private SelectionState state; @@ -66,58 +60,86 @@ namespace osu.Game.Rulesets.Edit state = value; - switch (state) - { - case SelectionState.Selected: - Show(); - Selected?.Invoke(this); - break; - - case SelectionState.NotSelected: - Hide(); - Deselected?.Invoke(this); - break; - } + if (IsLoaded) + updateState(); StateChanged?.Invoke(state); } } + private void updateState() + { + switch (state) + { + case SelectionState.Selected: + OnSelected(); + Selected?.Invoke(this); + break; + + case SelectionState.NotSelected: + OnDeselected(); + Deselected?.Invoke(this); + break; + } + } + + protected virtual void OnDeselected() + { + // selection blueprints are AlwaysPresent while the related item is visible + // set the body piece's alpha directly to avoid arbitrarily rendering frame buffers etc. of children. + foreach (var d in InternalChildren) + d.Hide(); + + Hide(); + } + + protected virtual void OnSelected() + { + foreach (var d in InternalChildren) + d.Show(); + + Show(); + } + // When not selected, input is only required for the blueprint itself to receive IsHovering protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected; /// - /// Selects this , causing it to become visible. + /// Selects this , causing it to become visible. /// public void Select() => State = SelectionState.Selected; /// - /// Deselects this , causing it to become invisible. + /// Deselects this , causing it to become invisible. /// public void Deselect() => State = SelectionState.NotSelected; + /// + /// Toggles the selection state of this . + /// + public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected; + public bool IsSelected => State == SelectionState.Selected; /// - /// Updates the , invoking and re-processing the beatmap. - /// - protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject); - - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos); - - /// - /// The s to be displayed in the context menu for this . + /// The s to be displayed in the context menu for this . /// public virtual MenuItem[] ContextMenuItems => Array.Empty(); /// - /// The screen-space point that causes this to be selected. + /// The screen-space point that causes this to be selected via a drag. /// - public virtual Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre; + public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre; /// - /// The screen-space quad that outlines this for selections. + /// The screen-space quad that outlines this for selections. /// - public virtual Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad; + public virtual Quad SelectionQuad => ScreenSpaceDrawQuad; + + /// + /// Handle to perform a partial deletion when the user requests a quick delete (Shift+Right Click). + /// + /// True if the deletion operation was handled by this blueprint. Returning false will delete the full blueprint. + public virtual bool HandleQuickDeletion() => false; } } diff --git a/osu.Game/Rulesets/Edit/SnapResult.cs b/osu.Game/Rulesets/Edit/SnapResult.cs new file mode 100644 index 0000000000..31dd2b9496 --- /dev/null +++ b/osu.Game/Rulesets/Edit/SnapResult.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Edit +{ + /// + /// The result of a position/time snapping process. + /// + public class SnapResult + { + /// + /// The screen space position, potentially altered for snapping. + /// + public Vector2 ScreenSpacePosition; + + /// + /// The resultant time for snapping, if a value could be attained. + /// + public double? Time; + + public readonly Playfield Playfield; + + public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null) + { + ScreenSpacePosition = screenSpacePosition; + Time = time; + Playfield = playfield; + } + } +} diff --git a/osu.Game/Rulesets/Edit/ToolboxGroup.cs b/osu.Game/Rulesets/Edit/ToolboxGroup.cs index eabb834616..22b2b05657 100644 --- a/osu.Game/Rulesets/Edit/ToolboxGroup.cs +++ b/osu.Game/Rulesets/Edit/ToolboxGroup.cs @@ -8,9 +8,8 @@ namespace osu.Game.Rulesets.Edit { public class ToolboxGroup : PlayerSettingsGroup { - protected override string Title => "toolbox"; - - public ToolboxGroup() + public ToolboxGroup(string title) + : base(title) { RelativeSizeAxes = Axes.X; Width = 1; diff --git a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs index 825c63e6ee..0a01ac4320 100644 --- a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs +++ b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; + namespace osu.Game.Rulesets.Edit.Tools { public abstract class HitObjectCompositionTool @@ -13,5 +15,9 @@ namespace osu.Game.Rulesets.Edit.Tools } public abstract PlacementBlueprint CreatePlacementBlueprint(); + + public virtual Drawable CreateIcon() => null; + + public override string ToString() => Name; } } diff --git a/osu.Game/Rulesets/Edit/Tools/SelectTool.cs b/osu.Game/Rulesets/Edit/Tools/SelectTool.cs new file mode 100644 index 0000000000..c050766b23 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Tools/SelectTool.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Rulesets.Edit.Tools +{ + public class SelectTool : HitObjectCompositionTool + { + public SelectTool() + : base("Select") + { + } + + public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.MousePointer }; + + public override PlacementBlueprint CreatePlacementBlueprint() => null; + } +} diff --git a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs new file mode 100644 index 0000000000..13cc41f8e0 --- /dev/null +++ b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Screens.Select; +using osu.Game.Screens.Select.Filter; + +namespace osu.Game.Rulesets.Filter +{ + /// + /// Allows for extending the beatmap filtering capabilities of song select (as implemented in ) + /// with ruleset-specific criteria. + /// + public interface IRulesetFilterCriteria + { + /// + /// Checks whether the supplied satisfies ruleset-specific custom criteria, + /// in addition to the ones mandated by song select. + /// + /// The beatmap to test the criteria against. + /// + /// true if the beatmap matches the ruleset-specific custom filtering criteria, + /// false otherwise. + /// + bool Matches(BeatmapInfo beatmap); + + /// + /// Attempts to parse a single custom keyword criterion, given by the user via the song select search box. + /// The format of the criterion is: + /// + /// {key}{op}{value} + /// + /// + /// + /// + /// For adding optional string criteria, can be used for matching, + /// along with for parsing. + /// + /// + /// For adding numerical-type range criteria, can be used for matching, + /// along with + /// and - and -typed overloads for parsing. + /// + /// + /// The key (name) of the criterion. + /// The operator in the criterion. + /// The value of the criterion. + /// + /// true if the keyword criterion is valid, false if it has been ignored. + /// Valid criteria are stripped from , + /// while ignored criteria are included in . + /// + bool TryParseCustomKeywordCriteria(string key, Operator op, string value); + } +} diff --git a/osu.Game/Rulesets/ILegacyRuleset.cs b/osu.Game/Rulesets/ILegacyRuleset.cs index 06a85b5261..f4b03baccd 100644 --- a/osu.Game/Rulesets/ILegacyRuleset.cs +++ b/osu.Game/Rulesets/ILegacyRuleset.cs @@ -5,6 +5,8 @@ namespace osu.Game.Rulesets { public interface ILegacyRuleset { + const int MAX_LEGACY_RULESET_ID = 3; + /// /// Identifies the server-side ID of a legacy ruleset. /// diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs new file mode 100644 index 0000000000..21ac017685 --- /dev/null +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Judgements +{ + public class DefaultJudgementPiece : CompositeDrawable, IAnimatableJudgement + { + protected readonly HitResult Result; + + protected SpriteText JudgementText { get; private set; } + + [Resolved] + private OsuColour colours { get; set; } + + public DefaultJudgementPiece(HitResult result) + { + Result = result; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + JudgementText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = Result.GetDescription().ToUpperInvariant(), + Colour = colours.ForHitResult(Result), + Font = OsuFont.Numeric.With(size: 20), + Scale = new Vector2(0.85f, 1), + } + }; + } + + public virtual void PlayAnimation() + { + switch (Result) + { + case HitResult.Miss: + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); + + this.MoveTo(Vector2.Zero); + this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); + + this.RotateTo(0); + this.RotateTo(40, 800, Easing.InQuint); + + break; + + default: + this.ScaleTo(0.9f); + this.ScaleTo(1, 500, Easing.OutElastic); + break; + } + + this.FadeOutFromOne(800); + } + + public Drawable GetAboveHitObjectsProxiedContent() => null; + } +} diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 8289ca175d..feeafb7151 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -1,45 +1,47 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; +using System; +using System.Diagnostics; +using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; -using osuTK.Graphics; +using osuTK; namespace osu.Game.Rulesets.Judgements { /// /// A drawable object which visualises the hit result of a . /// - public class DrawableJudgement : CompositeDrawable + public class DrawableJudgement : PoolableDrawable { private const float judgement_size = 128; - private OsuColour colours; + public JudgementResult Result { get; private set; } - protected readonly JudgementResult Result; + public DrawableHitObject JudgedObject { get; private set; } - public readonly DrawableHitObject JudgedObject; + public override bool RemoveCompletedTransforms => false; - protected Container JudgementBody; - protected SpriteText JudgementText; + protected SkinnableDrawable JudgementBody { get; private set; } + + private readonly Container aboveHitObjectsContent; /// /// Duration of initial fade in. /// + [Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")] protected virtual double FadeInDuration => 100; /// /// Duration to wait until fade out begins. Defaults to . /// + [Obsolete("Apply any animations manually via ApplyHitAnimations / ApplyMissAnimations. Defaults were moved inside skinned components.")] protected virtual double FadeOutDelay => FadeInDuration; /// @@ -48,91 +50,162 @@ namespace osu.Game.Rulesets.Judgements /// The judgement to visualise. /// The object which was judged. public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject) + : this() { - Result = result; - JudgedObject = judgedObject; + Apply(result, judgedObject); + } + public DrawableJudgement() + { Size = new Vector2(judgement_size); + Origin = Anchor.Centre; + + AddInternal(aboveHitObjectsContent = new Container + { + Depth = float.MinValue, + RelativeSizeAxes = Axes.Both + }); } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - this.colours = colours; + prepareDrawables(); + } - InternalChild = JudgementBody = new Container + public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy(); + + /// + /// Apply top-level animations to the current judgement when successfully hit. + /// If displaying components which require lifetime extensions, manually adjusting is required. + /// + /// + /// For animating the actual "default skin" judgement itself, it is recommended to use . + /// This allows applying animations which don't affect custom skins. + /// + protected virtual void ApplyHitAnimations() + { + } + + /// + /// Apply top-level animations to the current judgement when missed. + /// If displaying components which require lifetime extensions, manually adjusting is required. + /// + /// + /// For animating the actual "default skin" judgement itself, it is recommended to use . + /// This allows applying animations which don't affect custom skins. + /// + protected virtual void ApplyMissAnimations() + { + } + + /// + /// Associate a new result / object with this judgement. Should be called when retrieving a judgement from a pool. + /// + /// The applicable judgement. + /// The drawable object. + public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject) + { + Result = result; + JudgedObject = judgedObject; + } + + protected override void PrepareForUse() + { + base.PrepareForUse(); + + Debug.Assert(Result != null); + + runAnimation(); + } + + private void runAnimation() + { + // is a no-op if the drawables are already in a correct state. + prepareDrawables(); + + // undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state. + ApplyTransformsAt(double.MinValue, true); + ClearTransforms(true); + + LifetimeStart = Result.TimeAbsolute; + + using (BeginAbsoluteSequence(Result.TimeAbsolute, true)) + { + // not sure if this should remain going forward. + JudgementBody.ResetAnimation(); + + switch (Result.Type) + { + case HitResult.None: + break; + + case HitResult.Miss: + ApplyMissAnimations(); + break; + + default: + ApplyHitAnimations(); + break; + } + + if (JudgementBody.Drawable is IAnimatableJudgement animatable) + animatable.PlayAnimation(); + + // a derived version of DrawableJudgement may be proposing a lifetime. + // if not adjusted (or the skinned portion requires greater bounds than calculated) use the skinned source's lifetime. + double lastTransformTime = JudgementBody.Drawable.LatestTransformEndTime; + if (LifetimeEnd == double.MaxValue || lastTransformTime > LifetimeEnd) + LifetimeEnd = lastTransformTime; + } + } + + private HitResult? currentDrawableType; + + private void prepareDrawables() + { + var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset + + // todo: this should be removed once judgements are always pooled. + if (type == currentDrawableType) + return; + + // sub-classes might have added their own children that would be removed here if .InternalChild was used. + if (JudgementBody != null) + RemoveInternal(JudgementBody); + + AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent(type), _ => + CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Child = new SkinnableDrawable(new GameplaySkinComponent(Result.Type), _ => JudgementText = new OsuSpriteText - { - Text = Result.Type.GetDescription().ToUpperInvariant(), - Font = OsuFont.Numeric.With(size: 20), - Colour = judgementColour(Result.Type), - Scale = new Vector2(0.85f, 1), - }, confineMode: ConfineMode.NoScaling) + }); + + JudgementBody.OnSkinChanged += () => + { + // on a skin change, the child component will update but not get correctly triggered to play its animation (or proxy the newly created content). + // we need to trigger a reinitialisation to make things right. + proxyContent(); + runAnimation(); }; - } - protected virtual void ApplyHitAnimations() - { - JudgementBody.ScaleTo(0.9f); - JudgementBody.ScaleTo(1, 500, Easing.OutElastic); + proxyContent(); - this.Delay(FadeOutDelay).FadeOut(400); - } + currentDrawableType = type; - protected override void LoadComplete() - { - base.LoadComplete(); - - this.FadeInFromZero(FadeInDuration, Easing.OutQuint); - - switch (Result.Type) + void proxyContent() { - case HitResult.None: - break; + aboveHitObjectsContent.Clear(); - case HitResult.Miss: - JudgementBody.ScaleTo(1.6f); - JudgementBody.ScaleTo(1, 100, Easing.In); - - JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); - JudgementBody.RotateTo(40, 800, Easing.InQuint); - - this.Delay(600).FadeOut(200); - break; - - default: - ApplyHitAnimations(); - break; - } - - Expire(true); - } - - private Color4 judgementColour(HitResult judgement) - { - switch (judgement) - { - case HitResult.Perfect: - case HitResult.Great: - return colours.Blue; - - case HitResult.Ok: - case HitResult.Good: - return colours.Green; - - case HitResult.Meh: - return colours.Yellow; - - case HitResult.Miss: - return colours.Red; - - default: - return Color4.White; + if (JudgementBody.Drawable is IAnimatableJudgement animatable) + { + var proxiedContent = animatable.GetAboveHitObjectsProxiedContent(); + if (proxiedContent != null) + aboveHitObjectsContent.Add(proxiedContent); + } } } + + protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result); } } diff --git a/osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs b/osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs new file mode 100644 index 0000000000..b38b83b534 --- /dev/null +++ b/osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Graphics; + +namespace osu.Game.Rulesets.Judgements +{ + /// + /// A skinnable judgement element which supports playing an animation from the current point in time. + /// + public interface IAnimatableJudgement : IDrawable + { + /// + /// Start the animation for this judgement from the current point in time. + /// + void PlayAnimation(); + + /// + /// Get proxied content which should be displayed above all hitobjects. + /// + [CanBeNull] + Drawable GetAboveHitObjectsProxiedContent(); + } +} diff --git a/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs new file mode 100644 index 0000000000..d2a434058d --- /dev/null +++ b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Judgements +{ + public class IgnoreJudgement : Judgement + { + public override HitResult MaxResult => HitResult.IgnoreHit; + } +} diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 599135ba54..be69db5ca8 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -11,6 +12,16 @@ namespace osu.Game.Rulesets.Judgements /// public class Judgement { + /// + /// The score awarded for a small bonus. + /// + public const int SMALL_BONUS_SCORE = 10; + + /// + /// The score awarded for a large bonus. + /// + public const int LARGE_BONUS_SCORE = 50; + /// /// The default health increase for a maximum judgement, as a proportion of total health. /// By default, each maximum judgement restores 5% of total health. @@ -23,19 +34,35 @@ namespace osu.Game.Rulesets.Judgements public virtual HitResult MaxResult => HitResult.Perfect; /// - /// Whether this should affect the current combo. + /// The minimum that can be achieved - the inverse of . /// - public virtual bool AffectsCombo => true; + public HitResult MinResult + { + get + { + switch (MaxResult) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + case HitResult.IgnoreHit: + return HitResult.IgnoreMiss; - /// - /// Whether this should be counted as base (combo) or bonus score. - /// - public virtual bool IsBonus => !AffectsCombo; + case HitResult.SmallTickHit: + return HitResult.SmallTickMiss; + + case HitResult.LargeTickHit: + return HitResult.LargeTickMiss; + + default: + return HitResult.Miss; + } + } + } /// /// The numeric score representation for the maximum achievable result. /// - public int MaxNumericResult => NumericResultFor(MaxResult); + public int MaxNumericResult => ToNumericResult(MaxResult); /// /// The health increase for the maximum achievable result. @@ -47,14 +74,15 @@ namespace osu.Game.Rulesets.Judgements /// /// The to find the numeric score representation for. /// The numeric score representation of . - protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0; + [Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328 + protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result); /// /// Retrieves the numeric score representation of a . /// /// The to find the numeric score representation for. /// The numeric score representation of . - public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); + public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); /// /// Retrieves the numeric health increase of a . @@ -65,6 +93,21 @@ namespace osu.Game.Rulesets.Judgements { switch (result) { + default: + return 0; + + case HitResult.SmallTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.SmallTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE; + case HitResult.Miss: return -DEFAULT_MAX_HEALTH_INCREASE; @@ -72,10 +115,10 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; case HitResult.Ok: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.01; + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Good: - return DEFAULT_MAX_HEALTH_INCREASE * 0.3; + return DEFAULT_MAX_HEALTH_INCREASE * 0.75; case HitResult.Great: return DEFAULT_MAX_HEALTH_INCREASE; @@ -83,8 +126,11 @@ namespace osu.Game.Rulesets.Judgements case HitResult.Perfect: return DEFAULT_MAX_HEALTH_INCREASE * 1.05; - default: - return 0; + case HitResult.SmallBonus: + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.LargeBonus: + return DEFAULT_MAX_HEALTH_INCREASE; } } @@ -95,6 +141,42 @@ namespace osu.Game.Rulesets.Judgements /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); - public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + + public static int ToNumericResult(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 10; + + case HitResult.LargeTickHit: + return 30; + + case HitResult.Meh: + return 50; + + case HitResult.Ok: + return 100; + + case HitResult.Good: + return 200; + + case HitResult.Great: + return 300; + + case HitResult.Perfect: + return 315; + + case HitResult.SmallBonus: + return SMALL_BONUS_SCORE; + + case HitResult.LargeBonus: + return LARGE_BONUS_SCORE; + } + } } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index 59a7917e55..e3b2501cdc 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -36,6 +36,12 @@ namespace osu.Game.Rulesets.Judgements /// public double TimeOffset { get; internal set; } + /// + /// The absolute time at which this occurred. + /// Equal to the (end) time of the + . + /// + public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset; + /// /// The combo prior to this occurring. /// @@ -64,7 +70,7 @@ namespace osu.Game.Rulesets.Judgements /// /// Whether a successful hit occurred. /// - public bool IsHit => Type > HitResult.Miss; + public bool IsHit => Type.IsHit(); /// /// Creates a new . diff --git a/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs new file mode 100644 index 0000000000..d45311675d --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// Interface for a that applies changes to the generated by the . + /// + public interface IApplicableAfterBeatmapConversion : IApplicableMod + { + /// + /// Applies this to the after conversion has taken place. + /// + /// The converted . + void ApplyToBeatmap(IBeatmap beatmap); + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs index 120bfc9a23..8c99d739cb 100644 --- a/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs +++ b/osu.Game/Rulesets/Mods/IApplicableFailOverride.cs @@ -11,10 +11,11 @@ namespace osu.Game.Rulesets.Mods /// /// Whether we should allow failing at the current point in time. /// - bool AllowFail { get; } + /// Whether the fail should be allowed to proceed. Return false to block. + bool PerformFail(); /// - /// Whether we want to restart on fail. Only used if is true. + /// Whether we want to restart on fail. Only used if returns true. /// bool RestartOnFail { get; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/RimHit.cs b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs similarity index 59% rename from osu.Game.Rulesets.Taiko/Objects/RimHit.cs rename to osu.Game/Rulesets/Mods/IApplicableToAudio.cs index 6f6b089e03..901da7af55 100644 --- a/osu.Game.Rulesets.Taiko/Objects/RimHit.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToAudio.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Rulesets.Taiko.Objects +namespace osu.Game.Rulesets.Mods { - public class RimHit : Hit + public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample { } } diff --git a/osu.Game/Rulesets/Mods/IApplicableToRate.cs b/osu.Game/Rulesets/Mods/IApplicableToRate.cs new file mode 100644 index 0000000000..f613867132 --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableToRate.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Mods +{ + /// + /// Interface that should be implemented by mods that affect the track playback speed, + /// and in turn, values of the track rate. + /// + public interface IApplicableToRate : IApplicableToAudio + { + /// + /// Returns the playback rate at after this mod is applied. + /// + /// The time instant at which the playback rate is queried. + /// The playback rate before applying this mod. + /// The playback rate after applying this mod. + double ApplyToRate(double time, double rate = 1); + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToSample.cs b/osu.Game/Rulesets/Mods/IApplicableToSample.cs new file mode 100644 index 0000000000..50a6d501b6 --- /dev/null +++ b/osu.Game/Rulesets/Mods/IApplicableToSample.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Audio; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// An interface for mods that make adjustments to a sample. + /// + public interface IApplicableToSample : IApplicableMod + { + void ApplyToSample(DrawableSample sample); + } +} diff --git a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs index 4d6d958e82..9b840cea08 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToTrack.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToTrack.cs @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods /// public interface IApplicableToTrack : IApplicableMod { - void ApplyToTrack(Track track); + void ApplyToTrack(ITrack track); } } diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index b780ec9e76..7f48888abe 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -2,16 +2,26 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; using Newtonsoft.Json; +using osu.Framework.Bindables; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Game.Configuration; using osu.Game.IO.Serialization; +using osu.Game.Rulesets.UI; +using osu.Game.Utils; namespace osu.Game.Rulesets.Mods { /// /// The base class for gameplay modifiers. /// - public abstract class Mod : IMod, IJsonSerializable + [ExcludeFromDynamicCompile] + public abstract class Mod : IMod, IEquatable, IJsonSerializable { /// /// The name of this mod. @@ -28,7 +38,7 @@ namespace osu.Game.Rulesets.Mods /// The icon of this mod. /// [JsonIgnore] - public virtual IconUsage Icon => FontAwesome.Solid.Question; + public virtual IconUsage? Icon => null; /// /// The type of this mod. @@ -40,7 +50,50 @@ namespace osu.Game.Rulesets.Mods /// The user readable description of this mod. /// [JsonIgnore] - public virtual string Description => string.Empty; + public abstract string Description { get; } + + /// + /// The tooltip to display for this mod when used in a . + /// + /// + /// Differs from , as the value of attributes (AR, CS, etc) changeable via the mod + /// are displayed in the tooltip. + /// + [JsonIgnore] + public string IconTooltip + { + get + { + string description = SettingDescription; + + return string.IsNullOrEmpty(description) ? Name : $"{Name} ({description})"; + } + } + + /// + /// The description of editable settings of a mod to use in the . + /// + /// + /// Parentheses are added to the tooltip, surrounding the value of this property. If this property is string.Empty, + /// the tooltip will not have parentheses. + /// + public virtual string SettingDescription + { + get + { + var tooltipTexts = new List(); + + foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties()) + { + var bindable = (IBindable)property.GetValue(this); + + if (!bindable.IsDefault) + tooltipTexts.Add($"{attr.Label} {bindable}"); + } + + return string.Join(", ", tooltipTexts.Where(s => !string.IsNullOrEmpty(s))); + } + } /// /// The score multiplier of this mod. @@ -60,6 +113,12 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual bool Ranked => false; + /// + /// Whether this mod requires configuration to apply changes to the game. + /// + [JsonIgnore] + public virtual bool RequiresConfiguration => false; + /// /// The mods this mod cannot be enabled with. /// @@ -69,8 +128,74 @@ namespace osu.Game.Rulesets.Mods /// /// Creates a copy of this initialised to a default state. /// - public virtual Mod CreateCopy() => (Mod)MemberwiseClone(); + public virtual Mod CreateCopy() + { + var result = (Mod)Activator.CreateInstance(GetType()); + result.CopyFrom(this); + return result; + } - public bool Equals(IMod other) => GetType() == other?.GetType(); + /// + /// Copies mod setting values from into this instance, overwriting all existing settings. + /// + /// The mod to copy properties from. + public void CopyFrom(Mod source) + { + if (source.GetType() != GetType()) + throw new ArgumentException($"Expected mod of type {GetType()}, got {source.GetType()}.", nameof(source)); + + foreach (var (_, prop) in this.GetSettingsSourceProperties()) + { + var targetBindable = (IBindable)prop.GetValue(this); + var sourceBindable = (IBindable)prop.GetValue(source); + + CopyAdjustedSetting(targetBindable, sourceBindable); + } + } + + /// + /// When creating copies or clones of a Mod, this method will be called + /// to copy explicitly adjusted user settings from . + /// The base implementation will transfer the value via + /// or by binding and unbinding (if is an ) + /// and should be called unless replaced with custom logic. + /// + /// The target bindable to apply the adjustment to. + /// The adjustment to apply. + internal virtual void CopyAdjustedSetting(IBindable target, object source) + { + if (source is IBindable sourceBindable) + { + // copy including transfer of default values. + target.BindTo(sourceBindable); + target.UnbindFrom(sourceBindable); + } + else + { + if (!(target is IParseable parseable)) + throw new InvalidOperationException($"Bindable type {target.GetType().ReadableName()} is not {nameof(IParseable)}."); + + parseable.Parse(source); + } + } + + public bool Equals(IMod other) => other is Mod them && Equals(them); + + public bool Equals(Mod other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return GetType() == other.GetType() && + this.GetSettingsSourceProperties().All(pair => + EqualityComparer.Default.Equals( + ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(this)), + ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(other)))); + } + + /// + /// Reset all custom settings for this mod back to their defaults. + /// + public virtual void ResetSettingsToDefaults() => CopyFrom((Mod)Activator.CreateInstance(GetType())); } } diff --git a/osu.Game/Rulesets/Mods/ModAutoplay.cs b/osu.Game/Rulesets/Mods/ModAutoplay.cs index 070a10b1c8..d6e1d46b06 100644 --- a/osu.Game/Rulesets/Mods/ModAutoplay.cs +++ b/osu.Game/Rulesets/Mods/ModAutoplay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -15,25 +16,34 @@ namespace osu.Game.Rulesets.Mods public abstract class ModAutoplay : ModAutoplay, IApplicableToDrawableRuleset where T : HitObject { - public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap)); + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods)); + } } public abstract class ModAutoplay : Mod, IApplicableFailOverride { public override string Name => "Autoplay"; public override string Acronym => "AT"; - public override IconUsage Icon => OsuIcon.ModAuto; + public override IconUsage? Icon => OsuIcon.ModAuto; public override ModType Type => ModType.Automation; public override string Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; - public bool AllowFail => false; + public bool PerformFail() => false; + public bool RestartOnFail => false; - public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; + public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; + [Obsolete("Use the mod-supporting override")] // can be removed 20210731 public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() }; + +#pragma warning disable 618 + public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList mods) => CreateReplayScore(beatmap); +#pragma warning restore 618 } } diff --git a/osu.Game/Rulesets/Mods/ModBarrelRoll.cs b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs new file mode 100644 index 0000000000..0d344b5269 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModBarrelRoll.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Game.Configuration; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osuTK; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset + where TObject : HitObject + { + /// + /// The current angle of rotation being applied by this mod. + /// Generally should be used to apply inverse rotation to elements which should not be rotated. + /// + protected float CurrentRotation { get; private set; } + + [SettingSource("Roll speed", "Rotations per minute")] + public BindableNumber SpinSpeed { get; } = new BindableDouble(0.5) + { + MinValue = 0.02, + MaxValue = 12, + Precision = 0.01, + }; + + [SettingSource("Direction", "The direction of rotation")] + public Bindable Direction { get; } = new Bindable(RotationDirection.Clockwise); + + public override string Name => "Barrel Roll"; + public override string Acronym => "BR"; + public override string Description => "The whole playfield is on a wheel!"; + public override double ScoreMultiplier => 1; + + public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}"; + + public void Update(Playfield playfield) + { + playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value); + } + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + // scale the playfield to allow all hitobjects to stay within the visible region. + + var playfieldSize = drawableRuleset.Playfield.DrawSize; + var minSide = MathF.Min(playfieldSize.X, playfieldSize.Y); + var maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y); + drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide); + } + } +} diff --git a/osu.Game/Rulesets/Mods/ModBlockFail.cs b/osu.Game/Rulesets/Mods/ModBlockFail.cs index 7d7ecfa416..1fde5abad4 100644 --- a/osu.Game/Rulesets/Mods/ModBlockFail.cs +++ b/osu.Game/Rulesets/Mods/ModBlockFail.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods /// /// We never fail, 'yo. /// - public bool AllowFail => false; + public bool PerformFail() => false; public bool RestartOnFail => false; diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 3487d49e08..c78088ba2d 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods { public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap)); + drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods)); // AlwaysPresent required for hitsounds drawableRuleset.Playfield.AlwaysPresent = true; @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Cinema"; public override string Acronym => "CN"; - public override IconUsage Icon => OsuIcon.ModCinema; + public override IconUsage? Icon => OsuIcon.ModCinema; public override string Description => "Watch the video without visual distractions."; public void ApplyToHUD(HUDOverlay overlay) @@ -37,9 +37,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToPlayer(Player player) { - player.Background.EnableUserDim.Value = false; - - player.DimmableVideo.IgnoreUserSettings.Value = true; + player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true); player.DimmableStoryboard.IgnoreUserSettings.Value = true; player.BreakOverlay.Hide(); diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs new file mode 100644 index 0000000000..f1207ec188 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModClassic : Mod + { + public override string Name => "Classic"; + + public override string Acronym => "CL"; + + public override double ScoreMultiplier => 1; + + public override IconUsage? Icon => FontAwesome.Solid.History; + + public override string Description => "Feeling nostalgic?"; + + public override bool Ranked => false; + + public override ModType Type => ModType.Conversion; + } +} diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 71a666414f..61ad7db706 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Daycore"; public override string Acronym => "DC"; - public override IconUsage Icon => FontAwesome.Solid.Question; + public override IconUsage? Icon => null; public override string Description => "Whoaaaaa..."; private readonly BindableNumber tempoAdjust = new BindableDouble(1); @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods }, true); } - public override void ApplyToTrack(Track track) + public override void ApplyToTrack(ITrack track) { // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied) track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust); diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index c5b8a1bc73..b70eee4e1d 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites; using System; using System.Collections.Generic; using osu.Game.Configuration; +using System.Linq; namespace osu.Game.Rulesets.Mods { @@ -20,32 +21,71 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.Conversion; - public override IconUsage Icon => FontAwesome.Solid.Hammer; + public override IconUsage? Icon => FontAwesome.Solid.Hammer; public override double ScoreMultiplier => 1.0; + public override bool RequiresConfiguration => true; + public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) }; - [SettingSource("Drain Rate", "Override a beatmap's set HP.")] - public BindableNumber DrainRate { get; } = new BindableFloat + protected const int FIRST_SETTING_ORDER = 1; + + protected const int LAST_SETTING_ORDER = 2; + + [SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)] + public BindableNumber DrainRate { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; - [SettingSource("Overall Difficulty", "Override a beatmap's set OD.")] - public BindableNumber OverallDifficulty { get; } = new BindableFloat + [SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)] + public BindableNumber OverallDifficulty { get; } = new BindableFloatWithLimitExtension { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, }; + [SettingSource("Extended Limits", "Adjust difficulty beyond sane limits.")] + public BindableBool ExtendedLimits { get; } = new BindableBool(); + + protected ModDifficultyAdjust() + { + ExtendedLimits.BindValueChanged(extend => ApplyLimits(extend.NewValue)); + } + + /// + /// Changes the difficulty adjustment limits. Occurs when the value of is changed. + /// + /// Whether limits should extend beyond sane ranges. + protected virtual void ApplyLimits(bool extended) + { + DrainRate.MaxValue = extended ? 11 : 10; + OverallDifficulty.MaxValue = extended ? 11 : 10; + } + + public override string SettingDescription + { + get + { + string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}"; + string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}"; + + return string.Join(", ", new[] + { + drainRate, + overallDifficulty + }.Where(s => !string.IsNullOrEmpty(s))); + } + } + private BeatmapDifficulty difficulty; public void ReadFromDifficulty(BeatmapDifficulty difficulty) @@ -73,7 +113,7 @@ namespace osu.Game.Rulesets.Mods /// /// Transfer a setting from to a configuration bindable. - /// Only performs the transfer if the user it not currently overriding.. + /// Only performs the transfer if the user is not currently overriding. /// protected void TransferSetting(BindableNumber bindable, T beatmapDefault) where T : struct, IComparable, IConvertible, IEquatable @@ -92,14 +132,100 @@ namespace osu.Game.Rulesets.Mods bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault; } + internal override void CopyAdjustedSetting(IBindable target, object source) + { + // if the value is non-bindable, it's presumably coming from an external source (like the API) - therefore presume it is not default. + // if the value is bindable, defer to the source's IsDefault to be able to tell. + userChangedSettings[target] = !(source is IBindable bindableSource) || !bindableSource.IsDefault; + base.CopyAdjustedSetting(target, source); + } + + /// + /// Applies a setting from a configuration bindable using , if it has been changed by the user. + /// + protected void ApplySetting(BindableNumber setting, Action applyFunc) + where T : struct, IComparable, IConvertible, IEquatable + { + if (userChangedSettings.TryGetValue(setting, out bool userChangedSetting) && userChangedSetting) + applyFunc.Invoke(setting.Value); + } + /// /// Apply all custom settings to the provided beatmap. /// /// The beatmap to have settings applied. protected virtual void ApplySettings(BeatmapDifficulty difficulty) { - difficulty.DrainRate = DrainRate.Value; - difficulty.OverallDifficulty = OverallDifficulty.Value; + ApplySetting(DrainRate, dr => difficulty.DrainRate = dr); + ApplySetting(OverallDifficulty, od => difficulty.OverallDifficulty = od); + } + + public override void ResetSettingsToDefaults() + { + base.ResetSettingsToDefaults(); + + if (difficulty != null) + { + // base implementation potentially overwrite modified defaults that came from a beatmap selection. + TransferSettings(difficulty); + } + } + + /// + /// A that extends its min/max values to support any assigned value. + /// + protected class BindableDoubleWithLimitExtension : BindableDouble + { + public override double Value + { + get => base.Value; + set + { + if (value < MinValue) + MinValue = value; + if (value > MaxValue) + MaxValue = value; + base.Value = value; + } + } + } + + /// + /// A that extends its min/max values to support any assigned value. + /// + protected class BindableFloatWithLimitExtension : BindableFloat + { + public override float Value + { + get => base.Value; + set + { + if (value < MinValue) + MinValue = value; + if (value > MaxValue) + MaxValue = value; + base.Value = value; + } + } + } + + /// + /// A that extends its min/max values to support any assigned value. + /// + protected class BindableIntWithLimitExtension : BindableInt + { + public override int Value + { + get => base.Value; + set + { + if (value < MinValue) + MinValue = value; + if (value > MaxValue) + MaxValue = value; + base.Value = value; + } + } } } } diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 7015460c51..152657da33 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Double Time"; public override string Acronym => "DT"; - public override IconUsage Icon => OsuIcon.ModDoubletime; + public override IconUsage? Icon => OsuIcon.ModDoubletime; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Zoooooooooom..."; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index ec0f50c0be..1290e8136c 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -2,67 +2,33 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; -using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { - public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToHealthProcessor + public abstract class ModEasy : Mod, IApplicableToDifficulty { public override string Name => "Easy"; public override string Acronym => "EZ"; - public override IconUsage Icon => OsuIcon.ModEasy; + public override IconUsage? Icon => OsuIcon.ModEasy; public override ModType Type => ModType.DifficultyReduction; public override double ScoreMultiplier => 0.5; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) }; - [SettingSource("Extra Lives", "Number of extra lives")] - public Bindable Retries { get; } = new BindableInt(2) + public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty) { - MinValue = 0, - MaxValue = 10 - }; + } - private int retries; - - private BindableNumber health; - - public void ReadFromDifficulty(BeatmapDifficulty difficulty) { } - - public void ApplyToDifficulty(BeatmapDifficulty difficulty) + public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty) { const float ratio = 0.5f; difficulty.CircleSize *= ratio; difficulty.ApproachRate *= ratio; difficulty.DrainRate *= ratio; difficulty.OverallDifficulty *= ratio; - - retries = Retries.Value; - } - - public bool AllowFail - { - get - { - if (retries == 0) return true; - - health.Value = health.MaxValue; - retries--; - - return false; - } - } - - public bool RestartOnFail => false; - - public void ApplyToHealthProcessor(HealthProcessor healthProcessor) - { - health = healthProcessor.Health.GetBoundCopy(); } } } diff --git a/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs new file mode 100644 index 0000000000..2ac0f59d84 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModEasyWithExtraLives.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModEasyWithExtraLives : ModEasy, IApplicableFailOverride, IApplicableToHealthProcessor + { + [SettingSource("Extra Lives", "Number of extra lives")] + public Bindable Retries { get; } = new BindableInt(2) + { + MinValue = 0, + MaxValue = 10 + }; + + public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}"; + + private int retries; + + private BindableNumber health; + + public override void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + base.ApplyToDifficulty(difficulty); + retries = Retries.Value; + } + + public bool PerformFail() + { + if (retries == 0) return true; + + health.Value = health.MaxValue; + retries--; + + return false; + } + + public bool RestartOnFail => false; + + public void ApplyToHealthProcessor(HealthProcessor healthProcessor) + { + health = healthProcessor.Health.GetBoundCopy(); + } + } +} diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs new file mode 100644 index 0000000000..c0d7bae2b2 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride + { + public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) }; + + public virtual bool PerformFail() => true; + + public virtual bool RestartOnFail => true; + + public void ApplyToHealthProcessor(HealthProcessor healthProcessor) + { + healthProcessor.FailConditions += FailCondition; + } + + protected abstract bool FailCondition(HealthProcessor healthProcessor, JudgementResult result); + } +} diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 4f939362bb..08f2ccb75c 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Flashlight"; public override string Acronym => "FL"; - public override IconUsage Icon => OsuIcon.ModFlashlight; + public override IconUsage? Icon => OsuIcon.ModFlashlight; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Restricted view area."; public override bool Ranked => true; @@ -47,9 +47,25 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { Combo.BindTo(scoreProcessor.Combo); + + // Default value of ScoreProcessor's Rank in Flashlight Mod should be SS+ + scoreProcessor.Rank.Value = ScoreRank.XH; } - public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; + public ScoreRank AdjustRank(ScoreRank rank, double accuracy) + { + switch (rank) + { + case ScoreRank.X: + return ScoreRank.XH; + + case ScoreRank.S: + return ScoreRank.SH; + + default: + return rank; + } + } public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -91,6 +107,9 @@ namespace osu.Game.Rulesets.Mods { foreach (var breakPeriod in Breaks) { + if (!breakPeriod.HasEffect) + continue; + if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue; this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION); diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 15f7afa312..203b88951c 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Half Time"; public override string Acronym => "HT"; - public override IconUsage Icon => OsuIcon.ModHalftime; + public override IconUsage? Icon => OsuIcon.ModHalftime; public override ModType Type => ModType.DifficultyReduction; public override string Description => "Less zoom..."; public override bool Ranked => true; diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index a613d41cf4..4edcb0b074 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -12,14 +12,16 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Hard Rock"; public override string Acronym => "HR"; - public override IconUsage Icon => OsuIcon.ModHardrock; + public override IconUsage? Icon => OsuIcon.ModHardrock; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Everything just got a bit harder..."; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) }; - public void ReadFromDifficulty(BeatmapDifficulty difficulty) { } + public void ReadFromDifficulty(BeatmapDifficulty difficulty) + { + } - public void ApplyToDifficulty(BeatmapDifficulty difficulty) + public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty) { const float ratio = 1.4f; difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio. diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 0934992f55..238612b3d2 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -1,39 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Rulesets.Objects.Drawables; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { - public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor + public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor { public override string Name => "Hidden"; public override string Acronym => "HD"; - public override IconUsage Icon => OsuIcon.ModHidden; + public override IconUsage? Icon => OsuIcon.ModHidden; public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => true; - protected Bindable IncreaseFirstObjectVisibility = new Bindable(); - - public void ReadFromConfig(OsuConfigManager config) - { - IncreaseFirstObjectVisibility = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility); - } - - public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) - { - foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0)) - d.ApplyCustomUpdateState += ApplyHiddenState; - } - public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { // Default value of ScoreProcessor's Rank in Hidden Mod should be SS+ @@ -54,9 +36,5 @@ namespace osu.Game.Rulesets.Mods return rank; } } - - protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) - { - } } } diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index a8c79bb896..a44967c21c 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -18,14 +18,17 @@ using osu.Game.Skinning; namespace osu.Game.Rulesets.Mods { - public abstract class ModNightcore : ModDoubleTime, IApplicableToDrawableRuleset - where TObject : HitObject + public abstract class ModNightcore : ModDoubleTime { public override string Name => "Nightcore"; public override string Acronym => "NC"; - public override IconUsage Icon => OsuIcon.ModNightcore; + public override IconUsage? Icon => OsuIcon.ModNightcore; public override string Description => "Uguuuuuuuu..."; + } + public abstract class ModNightcore : ModNightcore, IApplicableToDrawableRuleset + where TObject : HitObject + { private readonly BindableNumber tempoAdjust = new BindableDouble(1); private readonly BindableNumber freqAdjust = new BindableDouble(1); @@ -38,7 +41,7 @@ namespace osu.Game.Rulesets.Mods }, true); } - public override void ApplyToTrack(Track track) + public override void ApplyToTrack(ITrack track) { // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied) track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust); @@ -52,10 +55,10 @@ namespace osu.Game.Rulesets.Mods public class NightcoreBeatContainer : BeatSyncedContainer { - private SkinnableSound hatSample; - private SkinnableSound clapSample; - private SkinnableSound kickSample; - private SkinnableSound finishSample; + private PausableSkinnableSound hatSample; + private PausableSkinnableSound clapSample; + private PausableSkinnableSound kickSample; + private PausableSkinnableSound finishSample; private int? firstBeat; @@ -69,16 +72,16 @@ namespace osu.Game.Rulesets.Mods { InternalChildren = new Drawable[] { - hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")), - clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")), - kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")), - finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")), + hatSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-hat")), + clapSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-clap")), + kickSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-kick")), + finishSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-finish")), }; } private const int bars_per_segment = 4; - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index 49ee3354c3..c0f24e116a 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -11,11 +11,11 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "No Fail"; public override string Acronym => "NF"; - public override IconUsage Icon => OsuIcon.ModNofail; + public override IconUsage? Icon => OsuIcon.ModNofail; public override ModType Type => ModType.DifficultyReduction; public override string Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) }; + public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) }; } } diff --git a/osu.Game/Rulesets/Mods/ModNoMod.cs b/osu.Game/Rulesets/Mods/ModNoMod.cs index 487985b2b3..1009c5bc42 100644 --- a/osu.Game/Rulesets/Mods/ModNoMod.cs +++ b/osu.Game/Rulesets/Mods/ModNoMod.cs @@ -12,8 +12,9 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "No Mod"; public override string Acronym => "NM"; + public override string Description => "No mods applied."; public override double ScoreMultiplier => 1; - public override IconUsage Icon => FontAwesome.Solid.Ban; + public override IconUsage? Icon => FontAwesome.Solid.Ban; public override ModType Type => ModType.System; } } diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index afa263f1c9..d0b09b50f2 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; @@ -8,13 +10,20 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { - public abstract class ModPerfect : ModSuddenDeath + public abstract class ModPerfect : ModFailCondition { public override string Name => "Perfect"; public override string Acronym => "PF"; - public override IconUsage Icon => OsuIcon.ModPerfect; + public override IconUsage? Icon => OsuIcon.ModPerfect; + public override ModType Type => ModType.DifficultyIncrease; + public override bool Ranked => true; + public override double ScoreMultiplier => 1; public override string Description => "SS or quit."; - protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => result.Type != result.Judgement.MaxResult; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray(); + + protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) + => result.Type.AffectsAccuracy() + && result.Type != result.Judgement.MaxResult; } } diff --git a/osu.Game/Rulesets/Mods/ModRandom.cs b/osu.Game/Rulesets/Mods/ModRandom.cs new file mode 100644 index 0000000000..da55ab3fbf --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModRandom.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; + +namespace osu.Game.Rulesets.Mods +{ + public abstract class ModRandom : Mod + { + public override string Name => "Random"; + public override string Acronym => "RD"; + public override ModType Type => ModType.Conversion; + public override IconUsage? Icon => OsuIcon.Dice; + public override double ScoreMultiplier => 1; + } +} diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index 1739524bcd..e66650f7b4 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -1,19 +1,32 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; namespace osu.Game.Rulesets.Mods { - public abstract class ModRateAdjust : Mod, IApplicableToTrack + public abstract class ModRateAdjust : Mod, IApplicableToRate { public abstract BindableNumber SpeedChange { get; } - public virtual void ApplyToTrack(Track track) + public virtual void ApplyToTrack(ITrack track) { track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange); } + + public virtual void ApplyToSample(DrawableSample sample) + { + sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); + } + + public double ApplyToRate(double time, double rate) => rate * SpeedChange.Value; + + public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) }; + + public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x"; } } diff --git a/osu.Game/Rulesets/Mods/ModRelax.cs b/osu.Game/Rulesets/Mods/ModRelax.cs index 7c355577d4..e5995ff180 100644 --- a/osu.Game/Rulesets/Mods/ModRelax.cs +++ b/osu.Game/Rulesets/Mods/ModRelax.cs @@ -11,9 +11,9 @@ namespace osu.Game.Rulesets.Mods { public override string Name => "Relax"; public override string Acronym => "RX"; - public override IconUsage Icon => OsuIcon.ModRelax; + public override IconUsage? Icon => OsuIcon.ModRelax; public override ModType Type => ModType.Automation; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) }; + public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }; } } diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index a4d0631d8c..617ae38feb 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; @@ -9,25 +10,20 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { - public abstract class ModSuddenDeath : Mod, IApplicableToHealthProcessor, IApplicableFailOverride + public abstract class ModSuddenDeath : ModFailCondition { public override string Name => "Sudden Death"; public override string Acronym => "SD"; - public override IconUsage Icon => OsuIcon.ModSuddendeath; + public override IconUsage? Icon => OsuIcon.ModSuddendeath; public override ModType Type => ModType.DifficultyIncrease; public override string Description => "Miss and fail."; public override double ScoreMultiplier => 1; public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) }; - public bool AllowFail => true; - public bool RestartOnFail => true; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); - public void ApplyToHealthProcessor(HealthProcessor healthProcessor) - { - healthProcessor.FailConditions += FailCondition; - } - - protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo; + protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) + => result.Type.AffectsCombo() + && !result.IsHit; } } diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index 133f9ceb39..b5cd64dafa 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -6,23 +6,34 @@ using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; -using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { - public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack + public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToRate { /// /// The point in the beatmap at which the final ramping rate should be reached. /// - private const double final_rate_progress = 0.75f; + public const double FINAL_RATE_PROGRESS = 0.75f; + + [SettingSource("Initial rate", "The starting speed of the track")] + public abstract BindableNumber InitialRate { get; } [SettingSource("Final rate", "The final speed to ramp to")] public abstract BindableNumber FinalRate { get; } + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public abstract BindableBool AdjustPitch { get; } + + public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust) }; + + public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x"; + private double finalRateTime; private double beginRampTime; @@ -33,42 +44,67 @@ namespace osu.Game.Rulesets.Mods Precision = 0.01, }; - private Track track; + private ITrack track; protected ModTimeRamp() { // for preview purpose at song select. eventually we'll want to be able to update every frame. - FinalRate.BindValueChanged(val => applyAdjustment(1), true); + FinalRate.BindValueChanged(val => applyRateAdjustment(double.PositiveInfinity), true); + AdjustPitch.BindValueChanged(applyPitchAdjustment); } - public void ApplyToTrack(Track track) + public void ApplyToTrack(ITrack track) { this.track = track; - track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); FinalRate.TriggerChange(); + AdjustPitch.TriggerChange(); + } + + public void ApplyToSample(DrawableSample sample) + { + sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } public virtual void ApplyToBeatmap(IBeatmap beatmap) { - HitObject lastObject = beatmap.HitObjects.LastOrDefault(); - SpeedChange.SetDefault(); - beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0; - finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0); + double firstObjectStart = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0; + double lastObjectEnd = beatmap.HitObjects.LastOrDefault()?.GetEndTime() ?? 0; + + beginRampTime = firstObjectStart; + finalRateTime = firstObjectStart + FINAL_RATE_PROGRESS * (lastObjectEnd - firstObjectStart); + } + + public double ApplyToRate(double time, double rate = 1) + { + double amount = (time - beginRampTime) / Math.Max(1, finalRateTime - beginRampTime); + double ramp = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1); + + // round the end result to match the bindable SpeedChange's precision, in case this is called externally. + return rate * Math.Round(ramp, 2); } public virtual void Update(Playfield playfield) { - applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime); + applyRateAdjustment(track.CurrentTime); } /// - /// Adjust the rate along the specified ramp + /// Adjust the rate along the specified ramp. /// - /// The amount of adjustment to apply (from 0..1). - private void applyAdjustment(double amount) => - SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1); + private void applyRateAdjustment(double time) => SpeedChange.Value = ApplyToRate(time); + + private void applyPitchAdjustment(ValueChangedEvent adjustPitchSetting) + { + // remove existing old adjustment + track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange); + + track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange); + } + + private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue) + => adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo; } } diff --git a/osu.Game/Rulesets/Mods/ModWindDown.cs b/osu.Game/Rulesets/Mods/ModWindDown.cs index 5416f1ac22..08bd44f7bd 100644 --- a/osu.Game/Rulesets/Mods/ModWindDown.cs +++ b/osu.Game/Rulesets/Mods/ModWindDown.cs @@ -14,19 +14,51 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Wind Down"; public override string Acronym => "WD"; public override string Description => "Sloooow doooown..."; - public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown; + public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown; public override double ScoreMultiplier => 1.0; + [SettingSource("Initial rate", "The starting speed of the track")] + public override BindableNumber InitialRate { get; } = new BindableDouble + { + MinValue = 0.51, + MaxValue = 2, + Default = 1, + Value = 1, + Precision = 0.01, + }; + [SettingSource("Final rate", "The speed increase to ramp towards")] public override BindableNumber FinalRate { get; } = new BindableDouble { MinValue = 0.5, - MaxValue = 0.99, + MaxValue = 1.99, Default = 0.75, Value = 0.75, Precision = 0.01, }; + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public override BindableBool AdjustPitch { get; } = new BindableBool + { + Default = true, + Value = true + }; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray(); + + public ModWindDown() + { + InitialRate.BindValueChanged(val => + { + if (val.NewValue <= FinalRate.Value) + FinalRate.Value = val.NewValue - FinalRate.Precision; + }); + + FinalRate.BindValueChanged(val => + { + if (val.NewValue >= InitialRate.Value) + InitialRate.Value = val.NewValue + InitialRate.Precision; + }); + } } } diff --git a/osu.Game/Rulesets/Mods/ModWindUp.cs b/osu.Game/Rulesets/Mods/ModWindUp.cs index 3cf584f3dd..df8f781148 100644 --- a/osu.Game/Rulesets/Mods/ModWindUp.cs +++ b/osu.Game/Rulesets/Mods/ModWindUp.cs @@ -14,19 +14,51 @@ namespace osu.Game.Rulesets.Mods public override string Name => "Wind Up"; public override string Acronym => "WU"; public override string Description => "Can you keep up?"; - public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp; + public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp; public override double ScoreMultiplier => 1.0; + [SettingSource("Initial rate", "The starting speed of the track")] + public override BindableNumber InitialRate { get; } = new BindableDouble + { + MinValue = 0.5, + MaxValue = 1.99, + Default = 1, + Value = 1, + Precision = 0.01, + }; + [SettingSource("Final rate", "The speed increase to ramp towards")] public override BindableNumber FinalRate { get; } = new BindableDouble { - MinValue = 1.01, + MinValue = 0.51, MaxValue = 2, Default = 1.5, Value = 1.5, Precision = 0.01, }; + [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] + public override BindableBool AdjustPitch { get; } = new BindableBool + { + Default = true, + Value = true + }; + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray(); + + public ModWindUp() + { + InitialRate.BindValueChanged(val => + { + if (val.NewValue >= FinalRate.Value) + FinalRate.Value = val.NewValue + FinalRate.Precision; + }); + + FinalRate.BindValueChanged(val => + { + if (val.NewValue <= InitialRate.Value) + InitialRate.Value = val.NewValue - InitialRate.Precision; + }); + } } } diff --git a/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs new file mode 100644 index 0000000000..5b119b5e46 --- /dev/null +++ b/osu.Game/Rulesets/Mods/ModWithVisibilityAdjustment.cs @@ -0,0 +1,114 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Mods +{ + /// + /// A which applies visibility adjustments to s + /// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting. + /// + public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects + { + /// + /// The first adjustable object. + /// + protected HitObject FirstObject { get; private set; } + + /// + /// Whether the visibility of should be increased. + /// + protected readonly Bindable IncreaseFirstObjectVisibility = new Bindable(); + + /// + /// Check whether the provided hitobject should be considered the "first" adjustable object. + /// Can be used to skip spinners, for instance. + /// + /// The hitobject to check. + protected virtual bool IsFirstAdjustableObject(HitObject hitObject) => true; + + /// + /// Apply a special increased-visibility state to the first adjustable object. + /// Only applicable if the user chooses to turn on the "increase first object visibility" setting. + /// + /// The hit object to apply the state change to. + /// The state of the hitobject. + protected abstract void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state); + + /// + /// Apply a normal visibility state adjustment to an object. + /// + /// The hit object to apply the state change to. + /// The state of the hitobject. + protected abstract void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state); + + public virtual void ReadFromConfig(OsuConfigManager config) + { + config.BindWith(OsuSetting.IncreaseFirstObjectVisibility, IncreaseFirstObjectVisibility); + } + + public virtual void ApplyToBeatmap(IBeatmap beatmap) + { + FirstObject = getFirstAdjustableObjectRecursive(beatmap.HitObjects); + + HitObject getFirstAdjustableObjectRecursive(IReadOnlyList hitObjects) + { + foreach (var h in hitObjects) + { + if (IsFirstAdjustableObject(h)) + return h; + + var nestedResult = getFirstAdjustableObjectRecursive(h.NestedHitObjects); + if (nestedResult != null) + return nestedResult; + } + + return null; + } + } + + public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var dho in drawables) + { + dho.ApplyCustomUpdateState += (o, state) => + { + // Increased visibility is applied to the entire first object, including all of its nested hitobjects. + if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject)) + ApplyIncreasedVisibilityState(o, state); + else + ApplyNormalVisibilityState(o, state); + }; + } + } + + /// + /// Checks whether a given object is nested within a target. + /// + /// The to check. + /// The which may be equal to or contain as a nested object. + /// Whether is equal to or nested within . + private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject target) + { + if (target == null) + return false; + + if (toCheck == target) + return true; + + foreach (var h in target.NestedHitObjects) + { + if (isObjectEqualToOrNestedIn(toCheck, h)) + return true; + } + + return false; + } + } +} diff --git a/osu.Game/Rulesets/Mods/MultiMod.cs b/osu.Game/Rulesets/Mods/MultiMod.cs index f7d574d3c7..2107009dbb 100644 --- a/osu.Game/Rulesets/Mods/MultiMod.cs +++ b/osu.Game/Rulesets/Mods/MultiMod.cs @@ -6,7 +6,7 @@ using System.Linq; namespace osu.Game.Rulesets.Mods { - public class MultiMod : Mod + public sealed class MultiMod : Mod { public override string Name => string.Empty; public override string Acronym => string.Empty; @@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Mods Mods = mods; } + public override Mod CreateCopy() => new MultiMod(Mods.Select(m => m.CreateCopy()).ToArray()); + public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray(); } } diff --git a/osu.Game/Rulesets/Objects/BarLineGenerator.cs b/osu.Game/Rulesets/Objects/BarLineGenerator.cs index 5588e9c0b7..9556b52735 100644 --- a/osu.Game/Rulesets/Objects/BarLineGenerator.cs +++ b/osu.Game/Rulesets/Objects/BarLineGenerator.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Utils; @@ -46,6 +47,16 @@ namespace osu.Game.Rulesets.Objects for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++) { + var roundedTime = Math.Round(t, MidpointRounding.AwayFromZero); + + // in the case of some bar lengths, rounding errors can cause t to be slightly less than + // the expected whole number value due to floating point inaccuracies. + // if this is the case, apply rounding. + if (Precision.AlmostEquals(t, roundedTime)) + { + t = roundedTime; + } + BarLines.Add(new TBarLine { StartTime = t, diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 4ac30fe7fb..cc663c37af 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -3,51 +3,89 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; +using System.Diagnostics; using System.Linq; -using System.Reflection; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Primitives; using osu.Framework.Threading; using osu.Game.Audio; +using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Pooling; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Drawables { [Cached(typeof(DrawableHitObject))] - public abstract class DrawableHitObject : SkinReloadableDrawable + public abstract class DrawableHitObject : PoolableDrawableWithLifetime { - public readonly HitObject HitObject; + /// + /// Invoked after this 's applied has had its defaults applied. + /// + public event Action DefaultsApplied; + + /// + /// Invoked after a has been applied to this . + /// + public event Action HitObjectApplied; + + /// + /// The currently represented by this . + /// + public HitObject HitObject => Entry?.HitObject; + + /// + /// The parenting , if any. + /// + [CanBeNull] + protected internal DrawableHitObject ParentHitObject { get; internal set; } /// /// The colour used for various elements of this DrawableHitObject. /// public readonly Bindable AccentColour = new Bindable(Color4.Gray); - protected SkinnableSound Samples { get; private set; } + protected PausableSkinnableSound Samples { get; private set; } - protected virtual IEnumerable GetSamples() => HitObject.Samples; + public virtual IEnumerable GetSamples() => HitObject.Samples; - private readonly Lazy> nestedHitObjects = new Lazy>(); - public IReadOnlyList NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList)Array.Empty(); + private readonly List nestedHitObjects = new List(); + public IReadOnlyList NestedHitObjects => nestedHitObjects; /// - /// Invoked when a has been applied by this or a nested . + /// Whether this object should handle any user input events. + /// + public bool HandleUserInput { get; set; } = true; + + public override bool PropagatePositionalInputSubTree => HandleUserInput; + + public override bool PropagateNonPositionalInputSubTree => HandleUserInput; + + /// + /// Invoked by this or a nested after a has been applied. /// public event Action OnNewResult; /// - /// Invoked when a is being reverted by this or a nested . + /// Invoked by this or a nested prior to a being reverted. /// public event Action OnRevertResult; + /// + /// Invoked when a new nested hit object is created by . + /// + internal event Action OnNestedDrawableCreated; + /// /// Whether a visual indicator should be displayed when a scoring result occurs. /// @@ -73,73 +111,223 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// The scoring result of this . /// - public JudgementResult Result { get; private set; } + public JudgementResult Result => Entry?.Result; - private BindableList samplesBindable; - private Bindable startTimeBindable; - private Bindable comboIndexBindable; + /// + /// The relative X position of this hit object for sample playback balance adjustment. + /// + /// + /// This is a range of 0..1 (0 for far-left, 0.5 for centre, 1 for far-right). + /// Dampening is post-applied to ensure the effect is not too intense. + /// + protected virtual float SamplePlaybackPosition => 0.5f; + + public readonly Bindable StartTimeBindable = new Bindable(); + private readonly BindableList samplesBindable = new BindableList(); + private readonly Bindable userPositionalHitSounds = new Bindable(); + private readonly Bindable comboIndexBindable = new Bindable(); - public override bool RemoveWhenNotAlive => false; - public override bool RemoveCompletedTransforms => false; protected override bool RequiresChildrenUpdate => true; public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart); private readonly Bindable state = new Bindable(); + /// + /// The state of this . + /// + /// + /// For pooled hitobjects, is recommended to be used instead for better editor/rewinding support. + /// public IBindable State => state; - protected DrawableHitObject([NotNull] HitObject hitObject) + [Resolved(CanBeNull = true)] + private IPooledHitObjectProvider pooledObjectProvider { get; set; } + + /// + /// Whether the initialization logic in has applied. + /// + internal bool IsInitialized; + + /// + /// Creates a new . + /// + /// + /// The to be initially applied to this . + /// If null, a hitobject is expected to be later applied via (or automatically via pooling). + /// + protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null) + : base(initialHitObject != null ? new SyntheticHitObjectEntry(initialHitObject) : null) { - HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject)); + if (Entry != null) + ensureEntryHasResult(); } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config, ISkinSource skinSource) { - var judgement = HitObject.CreateJudgement(); + config.BindWith(OsuSetting.PositionalHitSounds, userPositionalHitSounds); - if (judgement != null) - { - Result = CreateResult(judgement); - if (Result == null) - throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); - } + // Explicit non-virtual function call. + base.AddInternal(Samples = new PausableSkinnableSound()); - loadSamples(); + CurrentSkin = skinSource; + CurrentSkin.SourceChanged += skinSourceChanged; + } + + protected override void LoadAsyncComplete() + { + base.LoadAsyncComplete(); + skinChanged(); } protected override void LoadComplete() { base.LoadComplete(); - HitObject.DefaultsApplied += onDefaultsApplied; - - startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy(); - startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true)); - - if (HitObject is IHasComboInformation combo) - { - comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy(); - comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true); - } - - samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); - samplesBindable.ItemsAdded += _ => loadSamples(); - samplesBindable.ItemsRemoved += _ => loadSamples(); + comboIndexBindable.BindValueChanged(_ => UpdateComboColour(), true); updateState(ArmedState.Idle, true); - onDefaultsApplied(); } - private void loadSamples() + /// + /// Applies a hit object to be represented by this . + /// + [Obsolete("Use either overload of Apply that takes a single argument of type HitObject or HitObjectLifetimeEntry")] + public void Apply([NotNull] HitObject hitObject, [CanBeNull] HitObjectLifetimeEntry lifetimeEntry) { - if (Samples != null) + if (lifetimeEntry != null) + Apply(lifetimeEntry); + else + Apply(hitObject); + } + + /// + /// Applies a new to be represented by this . + /// A new is automatically created and applied to this . + /// + public void Apply([NotNull] HitObject hitObject) + { + if (hitObject == null) + throw new ArgumentNullException($"Cannot apply a null {nameof(HitObject)}."); + + Apply(new SyntheticHitObjectEntry(hitObject)); + } + + protected sealed override void OnApply(HitObjectLifetimeEntry entry) + { + // LifetimeStart is already computed using HitObjectLifetimeEntry's InitialLifetimeOffset. + // We override this with DHO's InitialLifetimeOffset for a non-pooled DHO. + if (entry is SyntheticHitObjectEntry) + LifetimeStart = HitObject.StartTime - InitialLifetimeOffset; + + ensureEntryHasResult(); + + foreach (var h in HitObject.NestedHitObjects) { - RemoveInternal(Samples); - Samples = null; + var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h, this); + var drawableNested = pooledDrawableNested + ?? CreateNestedHitObject(h) + ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}."); + + // Only invoke the event for non-pooled DHOs, otherwise the event will be fired by the playfield. + if (pooledDrawableNested == null) + OnNestedDrawableCreated?.Invoke(drawableNested); + + drawableNested.OnNewResult += onNewResult; + drawableNested.OnRevertResult += onRevertResult; + drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState; + + // This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation(). + // Must be done before the nested DHO is added to occur before the nested Apply()! + drawableNested.ParentHitObject = this; + + nestedHitObjects.Add(drawableNested); + AddNestedHitObject(drawableNested); } + StartTimeBindable.BindTo(HitObject.StartTimeBindable); + StartTimeBindable.BindValueChanged(onStartTimeChanged); + + if (HitObject is IHasComboInformation combo) + comboIndexBindable.BindTo(combo.ComboIndexBindable); + + samplesBindable.BindTo(HitObject.SamplesBindable); + samplesBindable.BindCollectionChanged(onSamplesChanged, true); + + HitObject.DefaultsApplied += onDefaultsApplied; + + OnApply(); + HitObjectApplied?.Invoke(this); + + // If not loaded, the state update happens in LoadComplete(). + if (IsLoaded) + { + if (Result.IsHit) + updateState(ArmedState.Hit, true); + else if (Result.HasResult) + updateState(ArmedState.Miss, true); + else + updateState(ArmedState.Idle, true); + } + } + + protected sealed override void OnFree(HitObjectLifetimeEntry entry) + { + StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable); + if (HitObject is IHasComboInformation combo) + comboIndexBindable.UnbindFrom(combo.ComboIndexBindable); + samplesBindable.UnbindFrom(HitObject.SamplesBindable); + + // Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway. + StartTimeBindable.ValueChanged -= onStartTimeChanged; + + // When a new hitobject is applied, the samples will be cleared before re-populating. + // In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply(). + samplesBindable.CollectionChanged -= onSamplesChanged; + + // Release the samples for other hitobjects to use. + if (Samples != null) + Samples.Samples = null; + + foreach (var obj in nestedHitObjects) + { + obj.OnNewResult -= onNewResult; + obj.OnRevertResult -= onRevertResult; + obj.ApplyCustomUpdateState -= onApplyCustomUpdateState; + } + + nestedHitObjects.Clear(); + ClearNestedHitObjects(); + + HitObject.DefaultsApplied -= onDefaultsApplied; + + OnFree(); + + ParentHitObject = null; + + clearExistingStateTransforms(); + } + + /// + /// Invoked for this to take on any values from a newly-applied . + /// + protected virtual void OnApply() + { + } + + /// + /// Invoked for this to revert any values previously taken on from the currently-applied . + /// + protected virtual void OnFree() + { + } + + /// + /// Invoked by the base to populate samples, once on initial load and potentially again on any change to the samples collection. + /// + protected virtual void LoadSamples() + { var samples = GetSamples().ToArray(); if (samples.Length <= 0) @@ -151,31 +339,25 @@ namespace osu.Game.Rulesets.Objects.Drawables + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); } - AddInternal(Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)))); + Samples.Samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast().ToArray(); } - private void onDefaultsApplied() => apply(HitObject); + private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples(); - private void apply(HitObject hitObject) + private void onStartTimeChanged(ValueChangedEvent startTime) => updateState(State.Value, true); + + private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result); + + private void onRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result); + + private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state); + + private void onDefaultsApplied(HitObject hitObject) { -#pragma warning disable 618 // can be removed 20200417 - if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject)) - return; -#pragma warning restore 618 + Debug.Assert(Entry != null); + Apply(Entry); - if (nestedHitObjects.IsValueCreated) - { - nestedHitObjects.Value.Clear(); - ClearNestedHitObjects(); - } - - foreach (var h in hitObject.NestedHitObjects) - { - var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}."); - - addNested(drawableNested); - AddNestedHitObject(drawableNested); - } + DefaultsApplied?.Invoke(this); } /// @@ -186,13 +368,6 @@ namespace osu.Game.Rulesets.Objects.Drawables { } - /// - /// Adds a nested . This should not be used except for legacy nested usages. - /// - /// - [Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417 - protected virtual void AddNested(DrawableHitObject h) => addNested(h); - /// /// Invoked by the base to remove all previously-added nested s. /// @@ -207,36 +382,13 @@ namespace osu.Game.Rulesets.Objects.Drawables /// The drawable representation for . protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null; - private void addNested(DrawableHitObject hitObject) - { - // Todo: Exists for legacy purposes, can be removed 20200417 - - hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r); - hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r); - hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j); - - nestedHitObjects.Value.Add(hitObject); - } - #region State / Transform Management /// - /// Bind to apply a custom state which can override the default implementation. + /// Invoked by this or a nested to apply a custom state that can override the default implementation. /// public event Action ApplyCustomUpdateState; -#pragma warning disable 618 // (legacy state management) - can be removed 20200227 - - /// - /// Enables automatic transform management of this hitobject. Implementation of transforms should be done in and only. Rewinding and removing previous states is done automatically. - /// - /// - /// Going forward, this is the preferred way of implementing s. Previous functionality - /// is offered as a compatibility layer until all rulesets have been migrated across. - /// - [Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227 - protected virtual bool UseTransformStateManagement => true; - protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}"); private void updateState(ArmedState newState, bool force = false) @@ -244,46 +396,54 @@ namespace osu.Game.Rulesets.Objects.Drawables if (State.Value == newState && !force) return; - if (UseTransformStateManagement) - { - LifetimeEnd = double.MaxValue; + LifetimeEnd = double.MaxValue; - double transformTime = HitObject.StartTime - InitialLifetimeOffset; + double transformTime = HitObject.StartTime - InitialLifetimeOffset; - base.ApplyTransformsAt(transformTime, true); - base.ClearTransformsAfter(transformTime, true); + clearExistingStateTransforms(); - using (BeginAbsoluteSequence(transformTime, true)) - { - UpdateInitialTransforms(); + using (BeginAbsoluteSequence(transformTime, true)) + UpdateInitialTransforms(); - var judgementOffset = Result?.TimeOffset ?? 0; + using (BeginAbsoluteSequence(StateUpdateTime, true)) + UpdateStartTimeStateTransforms(); - using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true)) - { - UpdateStateTransforms(newState); - state.Value = newState; - } - } +#pragma warning disable 618 + using (BeginAbsoluteSequence(StateUpdateTime + (Result?.TimeOffset ?? 0), true)) + UpdateStateTransforms(newState); +#pragma warning restore 618 - if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue) - Expire(); - } - else - state.Value = newState; + using (BeginAbsoluteSequence(HitStateUpdateTime, true)) + UpdateHitStateTransforms(newState); - UpdateState(newState); + state.Value = newState; + + if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null)) + LifetimeEnd = Math.Max(LatestTransformEndTime, HitStateUpdateTime + (Samples?.Length ?? 0)); // apply any custom state overrides ApplyCustomUpdateState?.Invoke(this, newState); - if (newState == ArmedState.Hit) + if (!force && newState == ArmedState.Hit) PlaySamples(); } + private void clearExistingStateTransforms() + { + base.ApplyTransformsAt(double.MinValue, true); + + // has to call this method directly (not ClearTransforms) to bypass the local ClearTransformsAfter override. + base.ClearTransformsAfter(double.MinValue, true); + } + + /// + /// Reapplies the current . + /// + protected void RefreshStateTransforms() => updateState(State.Value, true); + /// /// Apply (generally fade-in) transforms leading into the start time. - /// The local drawable hierarchy is recursively delayed to for convenience. + /// The local drawable hierarchy is recursively delayed to for convenience. /// /// By default this will fade in the object from zero with no duration. /// @@ -301,57 +461,81 @@ namespace osu.Game.Rulesets.Objects.Drawables /// In the case of a non-idle , and if was not set during this call, will be invoked. /// /// The new armed state. + [Obsolete("Use UpdateStartTimeStateTransforms and UpdateHitStateTransforms instead")] // Can be removed 20210504 protected virtual void UpdateStateTransforms(ArmedState state) { } + /// + /// Apply passive transforms at the 's StartTime. + /// This is called each time changes. + /// Previous states are automatically cleared. + /// + protected virtual void UpdateStartTimeStateTransforms() + { + } + + /// + /// Apply transforms based on the current . This call is offset by (HitObject.EndTime + Result.Offset), equivalent to when the user hit the object. + /// If was not set during this call, will be invoked. + /// Previous states are automatically cleared. + /// + /// The new armed state. + protected virtual void UpdateHitStateTransforms(ArmedState state) + { + } + public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { - // When we are using automatic state management, parent calls to this should be blocked for safety. - if (!UseTransformStateManagement) - base.ClearTransformsAfter(time, propagateChildren, targetMember); + // Parent calls to this should be blocked for safety, as we are manually handling this in updateState. } public override void ApplyTransformsAt(double time, bool propagateChildren = false) { - // When we are using automatic state management, parent calls to this should be blocked for safety. - if (!UseTransformStateManagement) - base.ApplyTransformsAt(time, propagateChildren); + // Parent calls to this should be blocked for safety, as we are manually handling this in updateState. } - /// - /// Legacy method to handle state changes. - /// Should generally not be used when is true; use instead. - /// - /// The new armed state. - [Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227 - protected virtual void UpdateState(ArmedState state) - { - } - -#pragma warning restore 618 - #endregion - protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback) + #region Skinning + + protected ISkinSource CurrentSkin { get; private set; } + + private void skinSourceChanged() => Scheduler.AddOnce(skinChanged); + + private void skinChanged() { - base.SkinChanged(skin, allowFallback); + UpdateComboColour(); - updateAccentColour(); - - ApplySkin(skin, allowFallback); + ApplySkin(CurrentSkin, true); if (IsLoaded) updateState(State.Value, true); } - private void updateAccentColour() + protected void UpdateComboColour() { - if (HitObject is IHasComboInformation combo) - { - var comboColours = CurrentSkin.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value; - AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; - } + if (!(HitObject is IHasComboInformation combo)) return; + + var comboColours = CurrentSkin.GetConfig>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty(); + AccentColour.Value = combo.GetComboColour(comboColours); + } + + /// + /// Called to retrieve the combo colour. Automatically assigned to . + /// Defaults to using to decide on a colour. + /// + /// + /// This will only be called if the implements . + /// + /// A list of combo colours provided by the beatmap or skin. Can be null if not available. + [Obsolete("Unused. Implement IHasComboInformation and IHasComboInformation.GetComboColour() on the HitObject model instead.")] // Can be removed 20210527 + protected virtual Color4 GetComboColour(IReadOnlyList comboColours) + { + if (!(HitObject is IHasComboInformation combo)) + throw new InvalidOperationException($"{nameof(HitObject)} must implement {nameof(IHasComboInformation)}"); + + return comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; } /// @@ -363,11 +547,41 @@ namespace osu.Game.Rulesets.Objects.Drawables { } + /// + /// Calculate the position to be used for sample playback at a specified X position (0..1). + /// + /// The lookup X position. Generally should be . + protected double CalculateSamplePlaybackBalance(double position) + { + const float balance_adjust_amount = 0.4f; + + return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); + } + /// /// Plays all the hit sounds for this . /// This is invoked automatically when this is hit. /// - public void PlaySamples() => Samples?.Play(); + public virtual void PlaySamples() + { + if (Samples != null) + { + Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); + Samples.Play(); + } + } + + /// + /// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out. + /// Automatically called when 's lifetime has been exceeded. + /// + public virtual void StopAllSamples() + { + if (Samples?.Looping == true) + Samples.Stop(); + } + + #endregion protected override void Update() { @@ -389,7 +603,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } } - protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds); + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; protected override void UpdateAfterChildren() { @@ -406,18 +620,6 @@ namespace osu.Game.Rulesets.Objects.Drawables /// protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action); - private double? lifetimeStart; - - public override double LifetimeStart - { - get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset); - set - { - lifetimeStart = value; - base.LifetimeStart = value; - } - } - /// /// A safe offset prior to the start time of at which this may begin displaying contents. /// By default, s are assumed to display their contents within 10 seconds prior to the start time of . @@ -425,10 +627,26 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// This is only used as an optimisation to delay the initial update of this and may be tuned more aggressively if required. /// It is indirectly used to decide the automatic transform offset provided to . - /// A more accurate should be set for further optimisation (in , for example). + /// A more accurate should be set for further optimisation (in , for example). + /// + /// Only has an effect if this is not being pooled. + /// For pooled s, use instead. + /// /// protected virtual double InitialLifetimeOffset => 10000; + /// + /// The time at which state transforms should be applied that line up to 's StartTime. + /// This is used to offset calls to . + /// + public double StateUpdateTime => HitObject.StartTime; + + /// + /// The time at which judgement dependent state transforms should be applied. This is equivalent of the (end) time of the object, in addition to any judgement offset. + /// This is used to offset calls to . + /// + public double HitStateUpdateTime => Result?.TimeAbsolute ?? HitObject.GetEndTime(); + /// /// Will be called at least once after this has become not alive. /// @@ -437,9 +655,25 @@ namespace osu.Game.Rulesets.Objects.Drawables foreach (var nested in NestedHitObjects) nested.OnKilled(); + // failsafe to ensure looping samples don't get stuck in a playing state. + // this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped. + StopAllSamples(); + UpdateResult(false); } + /// + /// The maximum offset from the end time of at which this can be judged. + /// The time offset of will be clamped to this value during . + /// + /// Defaults to the miss window of . + /// + /// + /// + /// This does not affect the time offset provided to invocations of . + /// + protected virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0; + /// /// Applies the of this , notifying responders such as /// the of the . @@ -447,30 +681,25 @@ namespace osu.Game.Rulesets.Objects.Drawables /// The callback that applies changes to the . protected void ApplyResult(Action application) { + if (Result.HasResult) + throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); + application?.Invoke(Result); if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); - // Ensure that the judgement is given a valid time offset, because this may not get set by the caller - var endTime = HitObject.GetEndTime(); - - Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime); - - switch (Result.Type) + if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult)) { - case HitResult.None: - break; - - case HitResult.Miss: - updateState(ArmedState.Miss); - break; - - default: - updateState(ArmedState.Hit); - break; + throw new InvalidOperationException( + $"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}])."); } + Result.TimeOffset = Math.Min(MaximumJudgementOffset, Time.Current - HitObject.GetEndTime()); + + if (Result.HasResult) + updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); + OnNewResult?.Invoke(this, Result); } @@ -488,8 +717,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (Judged) return false; - var endTime = HitObject.GetEndTime(); - CheckForResult(userTriggered, Time.Current - endTime); + CheckForResult(userTriggered, Time.Current - HitObject.GetEndTime()); return Judged; } @@ -513,22 +741,32 @@ namespace osu.Game.Rulesets.Objects.Drawables /// The that provides the scoring information. protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement); + private void ensureEntryHasResult() + { + Debug.Assert(Entry != null); + Entry.Result ??= CreateResult(HitObject.CreateJudgement()) + ?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - HitObject.DefaultsApplied -= onDefaultsApplied; + + if (HitObject != null) + HitObject.DefaultsApplied -= onDefaultsApplied; + + CurrentSkin.SourceChanged -= skinSourceChanged; } } public abstract class DrawableHitObject : DrawableHitObject where TObject : HitObject { - public new readonly TObject HitObject; + public new TObject HitObject => (TObject)base.HitObject; protected DrawableHitObject(TObject hitObject) : base(hitObject) { - HitObject = hitObject; } } } diff --git a/osu.Game/Rulesets/Objects/Drawables/IDrawableHitObjectWithProxiedApproach.cs b/osu.Game/Rulesets/Objects/Drawables/IDrawableHitObjectWithProxiedApproach.cs deleted file mode 100644 index 8f4c95c634..0000000000 --- a/osu.Game/Rulesets/Objects/Drawables/IDrawableHitObjectWithProxiedApproach.cs +++ /dev/null @@ -1,12 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; - -namespace osu.Game.Rulesets.Objects.Drawables -{ - public interface IDrawableHitObjectWithProxiedApproach - { - Drawable ProxiedLayer { get; } - } -} diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index bd96441ebb..db02eafa92 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Bindables; @@ -32,9 +33,9 @@ namespace osu.Game.Rulesets.Objects /// /// Invoked after has completed on this . /// - public event Action DefaultsApplied; + public event Action DefaultsApplied; - public readonly Bindable StartTimeBindable = new Bindable(); + public readonly Bindable StartTimeBindable = new BindableDouble(); /// /// The time at which the HitObject starts. @@ -76,6 +77,7 @@ namespace osu.Game.Rulesets.Objects /// /// The hit windows for this . /// + [JsonIgnore] public HitWindows HitWindows { get; set; } private readonly List nestedHitObjects = new List(); @@ -99,7 +101,8 @@ namespace osu.Game.Rulesets.Objects /// /// The control points. /// The difficulty settings to use. - public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + /// The cancellation token. + public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty, CancellationToken cancellationToken = default) { ApplyDefaultsToSelf(controlPointInfo, difficulty); @@ -108,7 +111,7 @@ namespace osu.Game.Rulesets.Objects nestedHitObjects.Clear(); - CreateNestedHitObjects(); + CreateNestedHitObjects(cancellationToken); if (this is IHasComboInformation hasCombo) { @@ -122,21 +125,20 @@ namespace osu.Game.Rulesets.Objects nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); foreach (var h in nestedHitObjects) - h.ApplyDefaults(controlPointInfo, difficulty); + h.ApplyDefaults(controlPointInfo, difficulty, cancellationToken); - DefaultsApplied?.Invoke(); + DefaultsApplied?.Invoke(this); } protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode; - if (HitWindows == null) - HitWindows = CreateHitWindows(); + HitWindows ??= CreateHitWindows(); HitWindows?.SetDifficulty(difficulty.OverallDifficulty); } - protected virtual void CreateNestedHitObjects() + protected virtual void CreateNestedHitObjects(CancellationToken cancellationToken) { } @@ -144,9 +146,9 @@ namespace osu.Game.Rulesets.Objects /// /// Creates the that represents the scoring information for this . - /// May be null. /// - public virtual Judgement CreateJudgement() => null; + [NotNull] + public virtual Judgement CreateJudgement() => new Judgement(); /// /// Creates the for this . @@ -165,10 +167,10 @@ namespace osu.Game.Rulesets.Objects /// Returns the end time of this object. /// /// - /// This returns the where available, falling back to otherwise. + /// This returns the where available, falling back to otherwise. /// /// The object. /// The end time of this object. - public static double GetEndTime(this HitObject hitObject) => (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime; + public static double GetEndTime(this HitObject hitObject) => (hitObject as IHasDuration)?.EndTime ?? hitObject.StartTime; } } diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs new file mode 100644 index 0000000000..0d1eb68f07 --- /dev/null +++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics.Performance; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Objects +{ + /// + /// A that stores the lifetime for a . + /// + public class HitObjectLifetimeEntry : LifetimeEntry + { + /// + /// The . + /// + public readonly HitObject HitObject; + + /// + /// The result that was judged with. + /// This is set by the accompanying , and reused when required for rewinding. + /// + internal JudgementResult Result; + + private readonly IBindable startTimeBindable = new BindableDouble(); + + /// + /// Creates a new . + /// + /// The to store the lifetime of. + public HitObjectLifetimeEntry(HitObject hitObject) + { + HitObject = hitObject; + + startTimeBindable.BindTo(HitObject.StartTimeBindable); + startTimeBindable.BindValueChanged(onStartTimeChanged, true); + } + + // The lifetime, as set by the hitobject. + private double realLifetimeStart = double.MinValue; + private double realLifetimeEnd = double.MaxValue; + + // This method is called even if `start == LifetimeStart` when `KeepAlive` is true (necessary to update `realLifetimeStart`). + protected override void SetLifetimeStart(double start) + { + realLifetimeStart = start; + if (!keepAlive) + base.SetLifetimeStart(start); + } + + protected override void SetLifetimeEnd(double end) + { + realLifetimeEnd = end; + if (!keepAlive) + base.SetLifetimeEnd(end); + } + + private bool keepAlive; + + /// + /// Whether the should be kept always alive. + /// + internal bool KeepAlive + { + set + { + if (keepAlive == value) + return; + + keepAlive = value; + if (keepAlive) + SetLifetime(double.MinValue, double.MaxValue); + else + SetLifetime(realLifetimeStart, realLifetimeEnd); + } + } + + /// + /// A safe offset prior to the start time of at which it may begin displaying contents. + /// By default, s are assumed to display their contents within 10 seconds prior to their start time. + /// + /// + /// This is only used as an optimisation to delay the initial update of the and may be tuned more aggressively if required. + /// It is indirectly used to decide the automatic transform offset provided to . + /// A more accurate should be set for further optimisation (in , for example). + /// + protected virtual double InitialLifetimeOffset => 10000; + + /// + /// Resets according to the change in start time of the . + /// + private void onStartTimeChanged(ValueChangedEvent startTime) => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset; + } +} diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs index febfd3696c..19722fb796 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHit.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// /// Legacy osu!catch Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : HitObject, IHasCombo, IHasXPosition + internal sealed class ConvertHit : ConvertHitObject, IHasCombo, IHasXPosition { public float X { get; set; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 43e8d01297..c10c8dc30f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch }; } - protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { // Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo // Their combo offset is still added to that next hitobject's combo index @@ -65,11 +65,11 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch return new ConvertSpinner { - EndTime = endTime + Duration = duration }; } - protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { return null; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs index 0089d1eb88..014494ec54 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertSpinner.cs @@ -8,11 +8,11 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch /// /// Legacy osu!catch Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition, IHasCombo { - public double EndTime { get; set; } + public double EndTime => StartTime + Duration; - public double Duration => EndTime - StartTime; + public double Duration { get; set; } public float X => 256; // Required for CatchBeatmapConverter diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs new file mode 100644 index 0000000000..e3b0d8a498 --- /dev/null +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Objects.Legacy +{ + /// + /// A hit object only used for conversion, not actual gameplay. + /// + internal abstract class ConvertHitObject : HitObject + { + public override Judgement CreateJudgement() => new IgnoreJudgement(); + + protected override HitWindows CreateHitWindows() => HitWindows.Empty; + } +} diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 1fc51d2ce8..e8a5463cce 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -10,8 +10,11 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; using JetBrains.Annotations; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Utils; using osu.Game.Beatmaps.Legacy; +using osu.Game.Skinning; +using osu.Game.Utils; namespace osu.Game.Rulesets.Objects.Legacy { @@ -52,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy int comboOffset = (int)(type & LegacyHitObjectType.ComboOffset) >> 4; type &= ~LegacyHitObjectType.ComboOffset; - bool combo = type.HasFlag(LegacyHitObjectType.NewCombo); + bool combo = type.HasFlagFast(LegacyHitObjectType.NewCombo); type &= ~LegacyHitObjectType.NewCombo; var soundType = (LegacyHitSoundType)Parsing.ParseInt(split[4]); @@ -60,62 +63,17 @@ namespace osu.Game.Rulesets.Objects.Legacy HitObject result = null; - if (type.HasFlag(LegacyHitObjectType.Circle)) + if (type.HasFlagFast(LegacyHitObjectType.Circle)) { result = CreateHit(pos, combo, comboOffset); if (split.Length > 5) readCustomSampleBanks(split[5], bankInfo); } - else if (type.HasFlag(LegacyHitObjectType.Slider)) + else if (type.HasFlagFast(LegacyHitObjectType.Slider)) { - PathType pathType = PathType.Catmull; double? length = null; - string[] pointSplit = split[5].Split('|'); - - int pointCount = 1; - - foreach (var t in pointSplit) - { - if (t.Length > 1) - pointCount++; - } - - var points = new Vector2[pointCount]; - - int pointIndex = 1; - - foreach (string t in pointSplit) - { - if (t.Length == 1) - { - switch (t) - { - case @"C": - pathType = PathType.Catmull; - break; - - case @"B": - pathType = PathType.Bezier; - break; - - case @"L": - pathType = PathType.Linear; - break; - - case @"P": - pathType = PathType.PerfectCurve; - break; - } - - continue; - } - - string[] temp = t.Split(':'); - points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos; - } - int repeatCount = Parsing.ParseInt(split[6]); if (repeatCount > 9000) @@ -126,7 +84,7 @@ namespace osu.Game.Rulesets.Objects.Legacy if (split.Length > 7) { - length = Math.Max(0, Parsing.ParseDouble(split[7])); + length = Math.Max(0, Parsing.ParseDouble(split[7], Parsing.MAX_COORDINATE_VALUE)); if (length == 0) length = null; } @@ -182,21 +140,18 @@ namespace osu.Game.Rulesets.Objects.Legacy for (int i = 0; i < nodes; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); - result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples); - - // The samples are played when the slider ends, which is the last node - result.Samples = nodeSamples[^1]; + result = CreateSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples); } - else if (type.HasFlag(LegacyHitObjectType.Spinner)) + else if (type.HasFlagFast(LegacyHitObjectType.Spinner)) { - double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset); + double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + Offset - startTime); - result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime); + result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration); if (split.Length > 6) readCustomSampleBanks(split[6], bankInfo); } - else if (type.HasFlag(LegacyHitObjectType.Hold)) + else if (type.HasFlagFast(LegacyHitObjectType.Hold)) { // Note: Hold is generated by BMS converts @@ -206,10 +161,10 @@ namespace osu.Game.Rulesets.Objects.Legacy { string[] ss = split[5].Split(':'); endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0])); - readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo); + readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo); } - result = CreateHold(pos, combo, comboOffset, endTime + Offset); + result = CreateHold(pos, combo, comboOffset, endTime + Offset - startTime); } if (result == null) @@ -254,8 +209,108 @@ namespace osu.Game.Rulesets.Objects.Legacy bankInfo.Filename = split.Length > 4 ? split[4] : null; } - private PathControlPoint[] convertControlPoints(Vector2[] vertices, PathType type) + private PathType convertPathType(string input) { + switch (input[0]) + { + default: + case 'C': + return PathType.Catmull; + + case 'B': + return PathType.Bezier; + + case 'L': + return PathType.Linear; + + case 'P': + return PathType.PerfectCurve; + } + } + + /// + /// Converts a given point string into a set of path control points. + /// + /// + /// A point string takes the form: X|1:1|2:2|2:2|3:3|Y|1:1|2:2. + /// This has three segments: + /// + /// + /// X: { (1,1), (2,2) } (implicit segment) + /// + /// + /// X: { (2,2), (3,3) } (implicit segment) + /// + /// + /// Y: { (3,3), (1,1), (2, 2) } (explicit segment) + /// + /// + /// + /// The point string. + /// The positional offset to apply to the control points. + /// All control points in the resultant path. + private PathControlPoint[] convertPathString(string pointString, Vector2 offset) + { + // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). + string[] pointSplit = pointString.Split('|'); + + var controlPoints = new List>(); + int startIndex = 0; + int endIndex = 0; + bool first = true; + + while (++endIndex < pointSplit.Length) + { + // Keep incrementing endIndex while it's not the start of a new segment (indicated by having a type descriptor of length 1). + if (pointSplit[endIndex].Length > 1) + continue; + + // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. + // The start of the next segment is the index after the type descriptor. + string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; + + controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), endPoint, first, offset)); + startIndex = endIndex; + first = false; + } + + if (endIndex > startIndex) + controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), null, first, offset)); + + return mergePointsLists(controlPoints); + } + + /// + /// Converts a given point list into a set of path segments. + /// + /// The point list. + /// Any extra endpoint to consider as part of the points. This will NOT be returned. + /// Whether this is the first segment in the set. If true the first of the returned segments will contain a zero point. + /// The positional offset to apply to the control points. + /// The set of points contained by as one or more segments of the path, prepended by an extra zero point if is true. + private IEnumerable> convertPoints(ReadOnlyMemory points, string endPoint, bool first, Vector2 offset) + { + PathType type = convertPathType(points.Span[0]); + + int readOffset = first ? 1 : 0; // First control point is zero for the first segment. + int readablePoints = points.Length - 1; // Total points readable from the base point span. + int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span. + + var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength]; + + // Fill any non-read points. + for (int i = 0; i < readOffset; i++) + vertices[i] = new PathControlPoint(); + + // Parse into control points. + for (int i = 1; i < points.Length; i++) + readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]); + + // If an endpoint is given, add it to the end. + if (endPoint != null) + readPoint(endPoint, offset, out vertices[^1]); + + // Edge-case rules (to match stable). if (type == PathType.PerfectCurve) { if (vertices.Length != 3) @@ -267,29 +322,69 @@ namespace osu.Game.Rulesets.Objects.Legacy } } - var points = new List(vertices.Length) - { - new PathControlPoint - { - Position = { Value = vertices[0] }, - Type = { Value = type } - } - }; + // The first control point must have a definite type. + vertices[0].Type.Value = type; - for (int i = 1; i < vertices.Length; i++) + // A path can have multiple implicit segments of the same type if there are two sequential control points with the same position. + // To handle such cases, this code may return multiple path segments with the final control point in each segment having a non-null type. + // For the point string X|1:1|2:2|2:2|3:3, this code returns the segments: + // X: { (1,1), (2, 2) } + // X: { (3, 3) } + // Note: (2, 2) is not returned in the second segments, as it is implicit in the path. + int startIndex = 0; + int endIndex = 0; + + while (++endIndex < vertices.Length - endPointLength) { - if (vertices[i] == vertices[i - 1]) - { - points[^1].Type.Value = type; + // Keep incrementing while an implicit segment doesn't need to be started + if (vertices[endIndex].Position.Value != vertices[endIndex - 1].Position.Value) continue; - } - points.Add(new PathControlPoint { Position = { Value = vertices[i] } }); + // The last control point of each segment is not allowed to start a new implicit segment. + if (endIndex == vertices.Length - endPointLength - 1) + continue; + + // Force a type on the last point, and return the current control point set as a segment. + vertices[endIndex - 1].Type.Value = type; + yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + + // Skip the current control point - as it's the same as the one that's just been returned. + startIndex = endIndex + 1; } - return points.ToArray(); + if (endIndex > startIndex) + yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); - static bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + static void readPoint(string value, Vector2 startPos, out PathControlPoint point) + { + string[] vertexSplit = value.Split(':'); + + Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; + point = new PathControlPoint { Position = { Value = pos } }; + } + + static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Value.Y - p[0].Position.Value.Y) * (p[2].Position.Value.X - p[0].Position.Value.X) + - (p[1].Position.Value.X - p[0].Position.Value.X) * (p[2].Position.Value.Y - p[0].Position.Value.Y)); + } + + private PathControlPoint[] mergePointsLists(List> controlPointList) + { + int totalCount = 0; + + foreach (var arr in controlPointList) + totalCount += arr.Length; + + var mergedArray = new PathControlPoint[totalCount]; + var mergedArrayMemory = mergedArray.AsMemory(); + int copyIndex = 0; + + foreach (var arr in controlPointList) + { + arr.CopyTo(mergedArrayMemory.Slice(copyIndex)); + copyIndex += arr.Length; + } + + return mergedArray; } /// @@ -321,9 +416,9 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. - /// The spinner end time. + /// The spinner duration. /// The hit object. - protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime); + protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration); /// /// Creates a legacy Hold-type hit object. @@ -331,67 +426,33 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. - /// The hold end time. - protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime); + /// The hold duration. + protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration); private List convertSoundType(LegacyHitSoundType type, SampleBankInfo bankInfo) { // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario if (!string.IsNullOrEmpty(bankInfo.Filename)) { - return new List - { - new FileHitSampleInfo - { - Filename = bankInfo.Filename, - Volume = bankInfo.Volume - } - }; + return new List { new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume) }; } var soundTypes = new List { - new LegacyHitSampleInfo - { - Bank = bankInfo.Normal, - Name = HitSampleInfo.HIT_NORMAL, - Volume = bankInfo.Volume, - CustomSampleBank = bankInfo.CustomSampleBank - } + new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.Normal, bankInfo.Volume, bankInfo.CustomSampleBank, + // if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample. + // None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds + type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)) }; - if (type.HasFlag(LegacyHitSoundType.Finish)) - { - soundTypes.Add(new LegacyHitSampleInfo - { - Bank = bankInfo.Add, - Name = HitSampleInfo.HIT_FINISH, - Volume = bankInfo.Volume, - CustomSampleBank = bankInfo.CustomSampleBank - }); - } + if (type.HasFlagFast(LegacyHitSoundType.Finish)) + soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank)); - if (type.HasFlag(LegacyHitSoundType.Whistle)) - { - soundTypes.Add(new LegacyHitSampleInfo - { - Bank = bankInfo.Add, - Name = HitSampleInfo.HIT_WHISTLE, - Volume = bankInfo.Volume, - CustomSampleBank = bankInfo.CustomSampleBank - }); - } + if (type.HasFlagFast(LegacyHitSoundType.Whistle)) + soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank)); - if (type.HasFlag(LegacyHitSoundType.Clap)) - { - soundTypes.Add(new LegacyHitSampleInfo - { - Bank = bankInfo.Add, - Name = HitSampleInfo.HIT_CLAP, - Volume = bankInfo.Volume, - CustomSampleBank = bankInfo.CustomSampleBank - }); - } + if (type.HasFlagFast(LegacyHitSoundType.Clap)) + soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank)); return soundTypes; } @@ -409,27 +470,75 @@ namespace osu.Game.Rulesets.Objects.Legacy public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone(); } - private class LegacyHitSampleInfo : HitSampleInfo +#nullable enable + + public class LegacyHitSampleInfo : HitSampleInfo, IEquatable { - public int CustomSampleBank + public readonly int CustomSampleBank; + + /// + /// Whether this hit sample is layered. + /// + /// + /// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled + /// using the skin config option. + /// + public readonly bool IsLayered; + + public LegacyHitSampleInfo(string name, string? bank = null, int volume = 0, int customSampleBank = 0, bool isLayered = false) + : base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume) { - set - { - if (value > 1) - Suffix = value.ToString(); - } + CustomSampleBank = customSampleBank; + IsLayered = isLayered; } + + public sealed override HitSampleInfo With(Optional newName = default, Optional newBank = default, Optional newSuffix = default, Optional newVolume = default) + => With(newName, newBank, newVolume); + + public virtual LegacyHitSampleInfo With(Optional newName = default, Optional newBank = default, Optional newVolume = default, Optional newCustomSampleBank = default, + Optional newIsLayered = default) + => new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered)); + + public bool Equals(LegacyHitSampleInfo? other) + => base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered; + + public override bool Equals(object? obj) + => obj is LegacyHitSampleInfo other && Equals(other); + + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered); } - private class FileHitSampleInfo : HitSampleInfo + private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable { - public string Filename; + public readonly string Filename; + + public FileHitSampleInfo(string filename, int volume) + // Force CSS=1 to make sure that the LegacyBeatmapSkin does not fall back to the user skin. + // Note that this does not change the lookup names, as they are overridden locally. + : base(string.Empty, customSampleBank: 1, volume: volume) + { + Filename = filename; + } public override IEnumerable LookupNames => new[] { Filename, Path.ChangeExtension(Filename, null) }; + + public sealed override LegacyHitSampleInfo With(Optional newName = default, Optional newBank = default, Optional newVolume = default, Optional newCustomSampleBank = default, + Optional newIsLayered = default) + => new FileHitSampleInfo(Filename, newVolume.GetOr(Volume)); + + public bool Equals(FileHitSampleInfo? other) + => base.Equals(other) && Filename == other.Filename; + + public override bool Equals(object? obj) + => obj is FileHitSampleInfo other && Equals(other); + + public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), Filename); } + +#nullable disable } } diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index 8d523022d6..df569b91c1 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -3,13 +3,14 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; +using Newtonsoft.Json; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Objects.Legacy { - internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset + internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset { /// /// Scoring distance with a speed-adjusted beat length of 1 second. @@ -26,8 +27,14 @@ namespace osu.Game.Rulesets.Objects.Legacy public List> NodeSamples { get; set; } public int RepeatCount { get; set; } - public double EndTime => StartTime + this.SpanCount() * Distance / Velocity; - public double Duration => EndTime - StartTime; + [JsonIgnore] + public double Duration + { + get => this.SpanCount() * Distance / Velocity; + set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed. + } + + public double EndTime => StartTime + Duration; public double Velocity = 1; diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHit.cs index 883ef55df0..0b69817c13 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHit.cs @@ -2,17 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Mania { /// /// Legacy osu!mania Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : HitObject, IHasXPosition + internal sealed class ConvertHit : ConvertHitObject, IHasXPosition { public float X { get; set; } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs index f94c4aaa75..bc64518f40 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs @@ -37,21 +37,21 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania }; } - protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { return new ConvertSpinner { X = position.X, - EndTime = endTime + Duration = duration }; } - protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { return new ConvertHold { X = position.X, - EndTime = endTime + Duration = duration }; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs index 69e6f8379d..2fa4766c1d 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHold.cs @@ -2,18 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Mania { - internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime + internal sealed class ConvertHold : ConvertHitObject, IHasXPosition, IHasDuration { public float X { get; set; } - public double EndTime { get; set; } + public double Duration { get; set; } - public double Duration => EndTime - StartTime; - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; + public double EndTime => StartTime + Duration; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSlider.cs index 4486c5d906..84cde5fa95 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSlider.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Mania { @@ -12,7 +11,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition { public float X { get; set; } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSpinner.cs index c6d1f1922c..c05aaceb9c 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertSpinner.cs @@ -2,21 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Mania { /// /// Legacy osu!mania Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasXPosition { - public double EndTime { get; set; } + public double Duration { get; set; } - public double Duration => EndTime - StartTime; + public double EndTime => StartTime + Duration; public float X { get; set; } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs index e40b5b4505..069366bad3 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy.Osu @@ -10,7 +9,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// /// Legacy osu! Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo + internal sealed class ConvertHit : ConvertHitObject, IHasPosition, IHasCombo { public Vector2 Position { get; set; } @@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu public bool NewCombo { get; set; } public int ComboOffset { get; set; } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index b95ec703b6..75ecab0b8f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu }; } - protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { // Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo // Their combo offset is still added to that next hitobject's combo index @@ -66,11 +66,11 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu return new ConvertSpinner { Position = position, - EndTime = endTime + Duration = duration }; } - protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { return null; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs index a163329d47..e947690668 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSlider.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy.Osu @@ -21,7 +20,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu public bool NewCombo { get; set; } public int ComboOffset { get; set; } - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs index 5d96a61633..e9e5ca8c94 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy.Osu @@ -10,11 +9,11 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu /// /// Legacy osu! Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration, IHasPosition, IHasCombo { - public double EndTime { get; set; } + public double Duration { get; set; } - public double Duration => EndTime - StartTime; + public double EndTime => StartTime + Duration; public Vector2 Position { get; set; } @@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu public float Y => Position.Y; - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public bool NewCombo { get; set; } public int ComboOffset { get; set; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHit.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHit.cs index efb9810927..cb5178ce48 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHit.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHit.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Scoring; - namespace osu.Game.Rulesets.Objects.Legacy.Taiko { /// /// Legacy osu!taiko Hit-type, used for parsing Beatmaps. /// - internal sealed class ConvertHit : HitObject + internal sealed class ConvertHit : ConvertHitObject { - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs index db65a61c90..13e3e84c6a 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs @@ -33,15 +33,15 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko }; } - protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) { return new ConvertSpinner { - EndTime = endTime + Duration = duration }; } - protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime) + protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration) { return null; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSlider.cs index b365fd34ae..821554f7ee 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSlider.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Scoring; - namespace osu.Game.Rulesets.Objects.Legacy.Taiko { /// @@ -10,6 +8,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko /// internal sealed class ConvertSlider : Legacy.ConvertSlider { - protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSpinner.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSpinner.cs index 840ba51ac2..1d5ecb1ef3 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSpinner.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertSpinner.cs @@ -2,19 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Taiko { /// /// Legacy osu!taiko Spinner-type, used for parsing Beatmaps. /// - internal sealed class ConvertSpinner : HitObject, IHasEndTime + internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration { - public double EndTime { get; set; } + public double Duration { get; set; } - public double Duration => EndTime - StartTime; - - protected override HitWindows CreateHitWindows() => HitWindows.Empty; + public double EndTime => StartTime + Duration; } } diff --git a/osu.Game/Rulesets/Objects/PathControlPoint.cs b/osu.Game/Rulesets/Objects/PathControlPoint.cs index 0336f94313..f11917f4f4 100644 --- a/osu.Game/Rulesets/Objects/PathControlPoint.cs +++ b/osu.Game/Rulesets/Objects/PathControlPoint.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Types; using osuTK; @@ -13,12 +14,14 @@ namespace osu.Game.Rulesets.Objects /// /// The position of this . /// + [JsonProperty] public readonly Bindable Position = new Bindable(); /// /// The type of path segment starting at this . /// If null, this will be a part of the previous path segment. /// + [JsonProperty] public readonly Bindable Type = new Bindable(); /// diff --git a/osu.Game/Rulesets/Objects/Pooling/PoolableDrawableWithLifetime.cs b/osu.Game/Rulesets/Objects/Pooling/PoolableDrawableWithLifetime.cs new file mode 100644 index 0000000000..64e1ac16bd --- /dev/null +++ b/osu.Game/Rulesets/Objects/Pooling/PoolableDrawableWithLifetime.cs @@ -0,0 +1,127 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Diagnostics; +using osu.Framework.Graphics.Performance; +using osu.Framework.Graphics.Pooling; + +namespace osu.Game.Rulesets.Objects.Pooling +{ + /// + /// A that is controlled by to implement drawable pooling and replay rewinding. + /// + /// The type storing state and controlling this drawable. + public abstract class PoolableDrawableWithLifetime : PoolableDrawable where TEntry : LifetimeEntry + { + /// + /// The entry holding essential state of this . + /// + public TEntry? Entry { get; private set; } + + /// + /// Whether is applied to this . + /// When an initial entry is specified in the constructor, is set but not applied until loading is completed. + /// + protected bool HasEntryApplied { get; private set; } + + // Drawable's lifetime gets out of sync with entry's lifetime if entry's lifetime is modified. + // We cannot delegate getter to `Entry.LifetimeStart` because it is incompatible with `LifetimeManagementContainer` due to how lifetime change is detected. + public override double LifetimeStart + { + get => base.LifetimeStart; + set + { + base.LifetimeStart = value; + + if (Entry != null) + Entry.LifetimeStart = value; + } + } + + public override double LifetimeEnd + { + get => base.LifetimeEnd; + set + { + base.LifetimeEnd = value; + + if (Entry != null) + Entry.LifetimeEnd = value; + } + } + + public override bool RemoveWhenNotAlive => false; + public override bool RemoveCompletedTransforms => false; + + protected PoolableDrawableWithLifetime(TEntry? initialEntry = null) + { + Entry = initialEntry; + } + + protected override void LoadAsyncComplete() + { + base.LoadAsyncComplete(); + + // Apply the initial entry given in the constructor. + if (Entry != null && !HasEntryApplied) + Apply(Entry); + } + + /// + /// Applies a new entry to be represented by this drawable. + /// If there is an existing entry applied, the entry will be replaced. + /// + public void Apply(TEntry entry) + { + if (HasEntryApplied) + free(); + + Entry = entry; + + base.LifetimeStart = entry.LifetimeStart; + base.LifetimeEnd = entry.LifetimeEnd; + + OnApply(entry); + + HasEntryApplied = true; + } + + protected sealed override void FreeAfterUse() + { + base.FreeAfterUse(); + + // We preserve the existing entry in case we want to move a non-pooled drawable between different parent drawables. + if (HasEntryApplied && IsInPool) + free(); + } + + /// + /// Invoked to apply a new entry to this drawable. + /// + protected virtual void OnApply(TEntry entry) + { + } + + /// + /// Invoked to revert application of the entry to this drawable. + /// + protected virtual void OnFree(TEntry entry) + { + } + + private void free() + { + Debug.Assert(Entry != null && HasEntryApplied); + + OnFree(Entry); + + Entry = null; + base.LifetimeStart = double.MinValue; + base.LifetimeEnd = double.MaxValue; + + HasEntryApplied = false; + } + } +} diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs index e9ee3833b7..ba38c7f77d 100644 --- a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -4,13 +4,15 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading; namespace osu.Game.Rulesets.Objects { public static class SliderEventGenerator { + // ReSharper disable once MethodOverloadWithOptionalParameter public static IEnumerable Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, - double? legacyLastTickOffset) + double? legacyLastTickOffset, CancellationToken cancellationToken = default) { // A very lenient maximum length of a slider for ticks to be generated. // This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage. @@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Objects var spanStartTime = startTime + span * spanDuration; var reversed = span % 2 == 1; - var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd); + var ticks = generateTicks(span, spanStartTime, spanDuration, reversed, length, tickDistance, minDistanceFromEnd, cancellationToken); if (reversed) { @@ -108,12 +110,15 @@ namespace osu.Game.Rulesets.Objects /// The length of the path. /// The distance between each tick. /// The distance from the end of the path at which ticks are not allowed to be added. + /// The cancellation token. /// A for each tick. If is true, the ticks will be returned in reverse-StartTime order. private static IEnumerable generateTicks(int spanIndex, double spanStartTime, double spanDuration, bool reversed, double length, double tickDistance, - double minDistanceFromEnd) + double minDistanceFromEnd, CancellationToken cancellationToken = default) { for (var d = tickDistance; d <= length; d += tickDistance) { + cancellationToken.ThrowIfCancellationRequested(); + if (d >= length - minDistanceFromEnd) break; diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 62a5b6f0b5..55ef0bc5f6 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; @@ -29,6 +30,8 @@ namespace osu.Game.Rulesets.Objects /// public readonly Bindable ExpectedDistance = new Bindable(); + public bool HasValidLength => Distance > 0; + /// /// The control points of the path. /// @@ -47,18 +50,21 @@ namespace osu.Game.Rulesets.Objects { ExpectedDistance.ValueChanged += _ => invalidate(); - ControlPoints.ItemsAdded += items => + ControlPoints.CollectionChanged += (_, args) => { - foreach (var c in items) - c.Changed += invalidate; + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (var c in args.NewItems.Cast()) + c.Changed += invalidate; + break; - invalidate(); - }; - - ControlPoints.ItemsRemoved += items => - { - foreach (var c in items) - c.Changed -= invalidate; + case NotifyCollectionChangedAction.Reset: + case NotifyCollectionChangedAction.Remove: + foreach (var c in args.OldItems.Cast()) + c.Changed -= invalidate; + break; + } invalidate(); }; @@ -143,7 +149,6 @@ namespace osu.Game.Rulesets.Objects /// to 1 (end of the path). /// /// Ranges from 0 (beginning of the path) to 1 (end of the path). - /// public Vector2 PositionAt(double progress) { ensureValid(); @@ -152,6 +157,38 @@ namespace osu.Game.Rulesets.Objects return interpolateVertices(indexOfDistance(d), d); } + /// + /// Returns the control points belonging to the same segment as the one given. + /// The first point has a PathType which all other points inherit. + /// + /// One of the control points in the segment. + public List PointsInSegment(PathControlPoint controlPoint) + { + bool found = false; + List pointsInCurrentSegment = new List(); + + foreach (PathControlPoint point in ControlPoints) + { + if (point.Type.Value != null) + { + if (!found) + pointsInCurrentSegment.Clear(); + else + { + pointsInCurrentSegment.Add(point); + break; + } + } + + pointsInCurrentSegment.Add(point); + + if (point == controlPoint) + found = true; + } + + return pointsInCurrentSegment; + } + private void invalidate() { pathCache.Invalidate(); diff --git a/osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs b/osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs new file mode 100644 index 0000000000..76f9eaf25a --- /dev/null +++ b/osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Objects +{ + /// + /// Created for a when only is given + /// to make sure a is always associated with a . + /// + internal class SyntheticHitObjectEntry : HitObjectLifetimeEntry + { + public SyntheticHitObjectEntry(HitObject hitObject) + : base(hitObject) + { + } + } +} diff --git a/osu.Game.Rulesets.Mania/Objects/Types/IHasColumn.cs b/osu.Game/Rulesets/Objects/Types/IHasColumn.cs similarity index 90% rename from osu.Game.Rulesets.Mania/Objects/Types/IHasColumn.cs rename to osu.Game/Rulesets/Objects/Types/IHasColumn.cs index 1ea3138828..dc07cfbb6a 100644 --- a/osu.Game.Rulesets.Mania/Objects/Types/IHasColumn.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasColumn.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Rulesets.Mania.Objects.Types +namespace osu.Game.Rulesets.Objects.Types { /// /// A type of hit object which lies in one of a number of predetermined columns. diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs index 4e3de04278..4f66802079 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs @@ -1,7 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using JetBrains.Annotations; using osu.Framework.Bindables; +using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Types { @@ -24,11 +27,24 @@ namespace osu.Game.Rulesets.Objects.Types /// int ComboIndex { get; set; } + /// + /// Whether the HitObject starts a new combo. + /// + new bool NewCombo { get; set; } + Bindable LastInComboBindable { get; } /// /// Whether this is the last object in the current combo. /// bool LastInCombo { get; set; } + + /// + /// Retrieves the colour of the combo described by this object from a set of possible combo colours. + /// Defaults to using to decide the colour. + /// + /// A list of possible combo colours provided by the beatmap or skin. + /// The colour of the combo described by this object. + Color4 GetComboColour([NotNull] IReadOnlyList comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White; } } diff --git a/osu.Game/Rulesets/Objects/Types/IHasDistance.cs b/osu.Game/Rulesets/Objects/Types/IHasDistance.cs index e7f552115e..b497ca5da3 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasDistance.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasDistance.cs @@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types /// /// A HitObject that has a positional length. /// - public interface IHasDistance : IHasEndTime + public interface IHasDistance : IHasDuration { /// /// The positional length of the HitObject. diff --git a/osu.Game/Rulesets/Objects/Types/IHasEndTime.cs b/osu.Game/Rulesets/Objects/Types/IHasDuration.cs similarity index 88% rename from osu.Game/Rulesets/Objects/Types/IHasEndTime.cs rename to osu.Game/Rulesets/Objects/Types/IHasDuration.cs index 516f1002a4..ca734da5ad 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasEndTime.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasDuration.cs @@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types /// /// A HitObject that ends at a different time than its start time. /// - public interface IHasEndTime + public interface IHasDuration { /// /// The time at which the HitObject ends. @@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Types /// /// The duration of the HitObject. /// - double Duration { get; } + double Duration { get; set; } } } diff --git a/osu.Game/Rulesets/Objects/Types/IHasPath.cs b/osu.Game/Rulesets/Objects/Types/IHasPath.cs new file mode 100644 index 0000000000..567c24a4a2 --- /dev/null +++ b/osu.Game/Rulesets/Objects/Types/IHasPath.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Objects.Types +{ + public interface IHasPath : IHasDistance + { + /// + /// The curve. + /// + SliderPath Path { get; } + } +} diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasPathWithRepeats.cs similarity index 81% rename from osu.Game/Rulesets/Objects/Types/IHasCurve.cs rename to osu.Game/Rulesets/Objects/Types/IHasPathWithRepeats.cs index e98a888bd7..279946b44e 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasPathWithRepeats.cs @@ -8,15 +8,12 @@ namespace osu.Game.Rulesets.Objects.Types /// /// A HitObject that has a curve. /// - public interface IHasCurve : IHasDistance, IHasRepeats + // ReSharper disable once RedundantExtendsListEntry + public interface IHasPathWithRepeats : IHasPath, IHasRepeats { - /// - /// The curve. - /// - SliderPath Path { get; } } - public static class HasCurveExtensions + public static class HasPathWithRepeatsExtensions { /// /// Computes the position on the curve relative to how much of the has been completed. @@ -24,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Types /// The curve. /// [0, 1] where 0 is the start time of the and 1 is the end time of the . /// The position on the curve. - public static Vector2 CurvePositionAt(this IHasCurve obj, double progress) + public static Vector2 CurvePositionAt(this IHasPathWithRepeats obj, double progress) => obj.Path.PositionAt(obj.ProgressAt(progress)); /// @@ -33,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Types /// The curve. /// [0, 1] where 0 is the start time of the and 1 is the end time of the . /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. - public static double ProgressAt(this IHasCurve obj, double progress) + public static double ProgressAt(this IHasPathWithRepeats obj, double progress) { double p = progress * obj.SpanCount() % 1; if (obj.SpanAt(progress) % 2 == 1) @@ -47,7 +44,7 @@ namespace osu.Game.Rulesets.Objects.Types /// The curve. /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. /// [0, SpanCount) where 0 is the first run. - public static int SpanAt(this IHasCurve obj, double progress) + public static int SpanAt(this IHasPathWithRepeats obj, double progress) => (int)(progress * obj.SpanCount()); } } diff --git a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs index b22752e902..674e2aee88 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs @@ -9,12 +9,12 @@ namespace osu.Game.Rulesets.Objects.Types /// /// A HitObject that spans some length. /// - public interface IHasRepeats : IHasEndTime + public interface IHasRepeats : IHasDuration { /// /// The amount of times the HitObject repeats. /// - int RepeatCount { get; } + int RepeatCount { get; set; } /// /// The samples to be played when each node of the is hit.
@@ -35,5 +35,15 @@ namespace osu.Game.Rulesets.Objects.Types ///
/// The object that has repeats. public static int SpanCount(this IHasRepeats obj) => obj.RepeatCount + 1; + + /// + /// Retrieves the samples at a particular node in a object. + /// + /// The . + /// The node to attempt to retrieve the samples at. + /// The samples at the given node index, or 's default samples if the given node doesn't exist. + public static IList GetNodeSamples(this T obj, int nodeIndex) + where T : HitObject, IHasRepeats + => nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples; } } diff --git a/osu.Game/Rulesets/Replays/AutoGenerator.cs b/osu.Game/Rulesets/Replays/AutoGenerator.cs index 3319f30a6f..83e85146d4 100644 --- a/osu.Game/Rulesets/Replays/AutoGenerator.cs +++ b/osu.Game/Rulesets/Replays/AutoGenerator.cs @@ -1,40 +1,36 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Replays { - public abstract class AutoGenerator : IAutoGenerator + public abstract class AutoGenerator { /// - /// Creates the auto replay and returns it. - /// Every subclass of OsuAutoGeneratorBase should implement this! + /// The default duration of a key press in milliseconds. /// - public abstract Replay Generate(); - - #region Parameters + public const double KEY_UP_DELAY = 50; /// - /// The beatmap we're making. + /// The beatmap the autoplay is generated for. /// - protected IBeatmap Beatmap; - - #endregion + protected IBeatmap Beatmap { get; } protected AutoGenerator(IBeatmap beatmap) { Beatmap = beatmap; } - #region Constants - - // Shared amongst all modes - protected const double KEY_UP_DELAY = 50; - - #endregion + /// + /// Generate the replay of the autoplay. + /// + public abstract Replay Generate(); protected virtual HitObject GetNextObject(int currentIndex) { @@ -44,4 +40,37 @@ namespace osu.Game.Rulesets.Replays return Beatmap.HitObjects[currentIndex + 1]; } } + + public abstract class AutoGenerator : AutoGenerator + where TFrame : ReplayFrame + { + /// + /// The replay frames of the autoplay. + /// + protected readonly List Frames = new List(); + + [CanBeNull] + protected TFrame LastFrame => Frames.Count == 0 ? null : Frames[^1]; + + protected AutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + public sealed override Replay Generate() + { + Frames.Clear(); + GenerateFrames(); + + return new Replay + { + Frames = Frames.OrderBy(frame => frame.Time).Cast().ToList() + }; + } + + /// + /// Generate the replay frames of the autoplay and populate . + /// + protected abstract void GenerateFrames(); + } } diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index 7e17396fde..bc8994bbe5 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +#nullable enable + using System; using System.Collections.Generic; +using System.Linq; using JetBrains.Annotations; -using osu.Framework.Input.StateChanges; using osu.Game.Input.Handlers; using osu.Game.Replays; @@ -17,90 +19,101 @@ namespace osu.Game.Rulesets.Replays public abstract class FramedReplayInputHandler : ReplayInputHandler where TFrame : ReplayFrame { - private readonly Replay replay; + /// + /// Whether we have at least one replay frame. + /// + public bool HasFrames => Frames.Count != 0; - protected List Frames => replay.Frames; + /// + /// Whether we are waiting for new frames to be received. + /// + public bool WaitingForFrame => !replay.HasReceivedAllFrames && currentFrameIndex == Frames.Count - 1; - public TFrame CurrentFrame - { - get - { - if (!HasFrames || !currentFrameIndex.HasValue) - return null; + /// + /// The current frame of the replay. + /// The current time is always between the start and the end time of the current frame. + /// + /// Returns null if the current time is strictly before the first frame. + public TFrame? CurrentFrame => currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex]; - return (TFrame)Frames[currentFrameIndex.Value]; - } - } + /// + /// The next frame of the replay. + /// The start time of is always greater or equal to the start time of regardless of the seeking direction. + /// + /// Returns null if the current frame is the last frame. + public TFrame? NextFrame => currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1]; - public TFrame NextFrame + /// + /// The frame for the start value of the interpolation of the replay movement. + /// + /// The replay is empty. + public TFrame StartFrame { get { if (!HasFrames) - return null; + throw new InvalidOperationException($"Attempted to get {nameof(StartFrame)} of an empty replay"); - if (!currentFrameIndex.HasValue) - return (TFrame)Frames[0]; - - if (currentDirection > 0) - return currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex.Value + 1]; - else - return currentFrameIndex == 0 ? null : (TFrame)Frames[nextFrameIndex]; + return (TFrame)Frames[Math.Max(0, currentFrameIndex)]; } } - private int? currentFrameIndex; - - private int nextFrameIndex => currentFrameIndex.HasValue ? Math.Clamp(currentFrameIndex.Value + (currentDirection > 0 ? 1 : -1), 0, Frames.Count - 1) : 0; - - protected FramedReplayInputHandler(Replay replay) + /// + /// The frame for the end value of the interpolation of the replay movement. + /// + /// The replay is empty. + public TFrame EndFrame { - this.replay = replay; + get + { + if (!HasFrames) + throw new InvalidOperationException($"Attempted to get {nameof(EndFrame)} of an empty replay"); + + return (TFrame)Frames[Math.Min(currentFrameIndex + 1, Frames.Count - 1)]; + } } - private bool advanceFrame() - { - int newFrame = nextFrameIndex; - - //ensure we aren't at an extent. - if (newFrame == currentFrameIndex) return false; - - currentFrameIndex = newFrame; - return true; - } - - public override List GetPendingInputs() => new List(); - - private const double sixty_frame_time = 1000.0 / 60; - - protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2; - - protected double? CurrentTime { get; private set; } - - private int currentDirection; - /// /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// Disabling this can make replay playback smoother (useful for autoplay, currently). /// - public bool FrameAccuratePlayback = false; + public bool FrameAccuratePlayback; - protected bool HasFrames => Frames.Count > 0; + // This input handler should be enabled only if there is at least one replay frame. + public override bool IsActive => HasFrames; + + protected double CurrentTime { get; private set; } + + protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2; + + protected List Frames => replay.Frames; + + private readonly Replay replay; + + private int currentFrameIndex; + + private const double sixty_frame_time = 1000.0 / 60; + + protected FramedReplayInputHandler(Replay replay) + { + // TODO: This replay frame ordering should be enforced on the Replay type. + // Currently, the ordering can be broken if the frames are added after this construction. + replay.Frames = replay.Frames.OrderBy(f => f.Time).ToList(); + + this.replay = replay; + currentFrameIndex = -1; + CurrentTime = double.NegativeInfinity; + } private bool inImportantSection { get { - if (!HasFrames || !FrameAccuratePlayback) + if (!HasFrames || !FrameAccuratePlayback || currentFrameIndex == -1) return false; - var frame = currentDirection > 0 ? CurrentFrame : NextFrame; - - if (frame == null) - return false; - - return IsImportant(frame) && //a button is in a pressed state - Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span + return IsImportant(StartFrame) && // a button is in a pressed state + Math.Abs(CurrentTime - EndFrame.Time) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span } } @@ -115,36 +128,52 @@ namespace osu.Game.Rulesets.Replays /// The usable time value. If null, we should not advance time as we do not have enough data. public override double? SetFrameFromTime(double time) { - if (!CurrentTime.HasValue) + if (!HasFrames) { - currentDirection = 1; - } - else - { - currentDirection = time.CompareTo(CurrentTime); - if (currentDirection == 0) currentDirection = 1; + // In the case all frames are received, allow time to progress regardless. + if (replay.HasReceivedAllFrames) + return CurrentTime = time; + + return null; } - if (HasFrames) - { - // check if the next frame is valid for the current playback direction. - // validity is if the next frame is equal or "earlier" - var compare = time.CompareTo(NextFrame?.Time); + double frameStart = getFrameTime(currentFrameIndex); + double frameEnd = getFrameTime(currentFrameIndex + 1); - if (compare == 0 || compare == currentDirection) - { - if (advanceFrame()) - return CurrentTime = CurrentFrame.Time; - } - else - { - // if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null. - if (inImportantSection) - return null; - } + // If the proposed time is after the current frame end time, we progress forwards to precisely the new frame's time (regardless of incoming time). + if (frameEnd <= time) + { + time = frameEnd; + currentFrameIndex++; + } + // If the proposed time is before the current frame start time, and we are at the frame boundary, we progress backwards. + else if (time < frameStart && CurrentTime == frameStart) + currentFrameIndex--; + + frameStart = getFrameTime(currentFrameIndex); + frameEnd = getFrameTime(currentFrameIndex + 1); + + // Pause until more frames are arrived. + if (WaitingForFrame && frameStart < time) + { + CurrentTime = frameStart; + return null; } - return CurrentTime = time; + CurrentTime = Math.Clamp(time, frameStart, frameEnd); + + // In an important section, a mid-frame time cannot be used and a null is returned instead. + return inImportantSection && frameStart < time && time < frameEnd ? null : (double?)CurrentTime; + } + + private double getFrameTime(int index) + { + if (index < 0) + return double.NegativeInfinity; + if (index >= Frames.Count) + return double.PositiveInfinity; + + return Frames[index].Time; } } } diff --git a/osu.Game/Rulesets/Replays/ReplayFrame.cs b/osu.Game/Rulesets/Replays/ReplayFrame.cs index 85e068ae79..7de53211a2 100644 --- a/osu.Game/Rulesets/Replays/ReplayFrame.cs +++ b/osu.Game/Rulesets/Replays/ReplayFrame.cs @@ -1,10 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using MessagePack; + namespace osu.Game.Rulesets.Replays { + [MessagePackObject] public class ReplayFrame { + [Key(0)] public double Time; public ReplayFrame() diff --git a/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs b/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs index c2947c0aca..d9aa615c6e 100644 --- a/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs +++ b/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs @@ -17,6 +17,12 @@ namespace osu.Game.Rulesets.Replays.Types /// The to extract values from. /// The beatmap. /// The last post-conversion , used to fill in missing delta information. May be null. - void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null); + void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null); + + /// + /// Populates this using values from a . + /// + /// The beatmap. + LegacyReplayFrame ToLegacy(IBeatmap beatmap); } } diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index c38a5c6af7..7bdf84ace4 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -22,9 +22,17 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using osu.Game.Users; +using JetBrains.Annotations; +using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Testing; +using osu.Game.Extensions; +using osu.Game.Rulesets.Filter; +using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Rulesets { + [ExcludeFromDynamicCompile] public abstract class Ruleset { public RulesetInfo RulesetInfo { get; internal set; } @@ -42,13 +50,84 @@ namespace osu.Game.Rulesets /// /// Converts mods from legacy enum values. Do not override if you're not a legacy ruleset. /// - /// The legacy enum which will be converted - /// An enumerable of constructed s - public virtual IEnumerable ConvertLegacyMods(LegacyMods mods) => Array.Empty(); + /// The legacy enum which will be converted. + /// An enumerable of constructed s. + public virtual IEnumerable ConvertFromLegacyMods(LegacyMods mods) => Array.Empty(); - public ModAutoplay GetAutoplayMod() => GetAllMods().OfType().First(); + /// + /// Converts mods to legacy enum values. Do not override if you're not a legacy ruleset. + /// + /// The mods which will be converted. + /// A single bitwise enumerable value representing (to the best of our ability) the mods. + public virtual LegacyMods ConvertToLegacyMods(Mod[] mods) + { + var value = LegacyMods.None; - public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null; + foreach (var mod in mods) + { + switch (mod) + { + case ModNoFail _: + value |= LegacyMods.NoFail; + break; + + case ModEasy _: + value |= LegacyMods.Easy; + break; + + case ModHidden _: + value |= LegacyMods.Hidden; + break; + + case ModHardRock _: + value |= LegacyMods.HardRock; + break; + + case ModPerfect _: + value |= LegacyMods.Perfect; + break; + + case ModSuddenDeath _: + value |= LegacyMods.SuddenDeath; + break; + + case ModNightcore _: + value |= LegacyMods.Nightcore; + break; + + case ModDoubleTime _: + value |= LegacyMods.DoubleTime; + break; + + case ModRelax _: + value |= LegacyMods.Relax; + break; + + case ModHalfTime _: + value |= LegacyMods.HalfTime; + break; + + case ModFlashlight _: + value |= LegacyMods.Flashlight; + break; + + case ModCinema _: + value |= LegacyMods.Cinema; + break; + + case ModAutoplay _: + value |= LegacyMods.Autoplay; + break; + } + } + + return value; + } + + [CanBeNull] + public ModAutoplay GetAutoplayMod() => GetAllMods().OfType().FirstOrDefault(); + + public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null; protected Ruleset() { @@ -57,7 +136,7 @@ namespace osu.Game.Rulesets Name = Description, ShortName = ShortName, ID = (this as ILegacyRuleset)?.LegacyID, - InstantiationInfo = GetType().AssemblyQualifiedName, + InstantiationInfo = GetType().GetInvariantInstantiationInfo(), Available = true, }; } @@ -68,7 +147,6 @@ namespace osu.Game.Rulesets /// The beatmap to create the hit renderer for. /// The s to apply. /// Unable to successfully load the beatmap to be usable with this ruleset. - /// public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null); /// @@ -99,10 +177,33 @@ namespace osu.Game.Rulesets public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); - public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null; + /// + /// Optionally creates a to generate performance data from the provided score. + /// + /// Difficulty attributes for the beatmap related to the provided score. + /// The score to be processed. + /// A performance calculator instance for the provided score. + [CanBeNull] + public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null; + + /// + /// Optionally creates a to generate performance data from the provided score. + /// + /// The beatmap to use as a source for generating . + /// The score to be processed. + /// A performance calculator instance for the provided score. + [CanBeNull] + public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) + { + var difficultyCalculator = CreateDifficultyCalculator(beatmap); + var difficultyAttributes = difficultyCalculator.Calculate(score.Mods); + return CreatePerformanceCalculator(difficultyAttributes, score); + } public virtual HitObjectComposer CreateHitObjectComposer() => null; + public virtual IBeatmapVerifier CreateBeatmapVerifier() => null; + public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle }; public virtual IResourceStore CreateResourceStore() => new NamespacedResourceStore(new DllResourceStore(GetType().Assembly), @"Resources"); @@ -152,5 +253,67 @@ namespace osu.Game.Rulesets /// /// An empty frame for the current ruleset, or null if unsupported. public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null; + + /// + /// Creates the statistics for a to be displayed in the results screen. + /// + /// The to create the statistics for. The score is guaranteed to have populated. + /// The , converted for this with all relevant s applied. + /// The s to display. Each may contain 0 or more . + [NotNull] + public virtual StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => Array.Empty(); + + /// + /// Get all valid s for this ruleset. + /// Generally used for results display purposes, where it can't be determined if zero-count means the user has not achieved any or the type is not used by this ruleset. + /// + /// + /// All valid s along with a display-friendly name. + /// + public IEnumerable<(HitResult result, string displayName)> GetHitResults() + { + var validResults = GetValidHitResults(); + + // enumerate over ordered list to guarantee return order is stable. + foreach (var result in EnumExtensions.GetValuesInOrder()) + { + switch (result) + { + // hard blocked types, should never be displayed even if the ruleset tells us to. + case HitResult.None: + case HitResult.IgnoreHit: + case HitResult.IgnoreMiss: + // display is handled as a completion count with corresponding "hit" type. + case HitResult.LargeTickMiss: + case HitResult.SmallTickMiss: + continue; + } + + if (result == HitResult.Miss || validResults.Contains(result)) + yield return (result, GetDisplayNameForHitResult(result)); + } + } + + /// + /// Get all valid s for this ruleset. + /// Generally used for results display purposes, where it can't be determined if zero-count means the user has not achieved any or the type is not used by this ruleset. + /// + /// + /// is implicitly included. Special types like are ignored even when specified. + /// + protected virtual IEnumerable GetValidHitResults() => EnumExtensions.GetValuesInOrder(); + + /// + /// Get a display friendly name for the specified result type. + /// + /// The result type to get the name for. + /// The display name. + public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription(); + + /// + /// Creates ruleset-specific beatmap filter criteria to be used on the song select screen. + /// + [CanBeNull] + public virtual IRulesetFilterCriteria CreateRulesetFilterCriteria() => null; } } diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index ececc18c96..59ec9cdd7e 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -4,9 +4,12 @@ using System; using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Testing; namespace osu.Game.Rulesets { + [ExcludeFromDynamicCompile] public class RulesetInfo : IEquatable { public int? ID { get; set; } @@ -25,7 +28,7 @@ namespace osu.Game.Rulesets { if (!Available) return null; - var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo)); + var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo).AsNonNull()); // overwrite the pre-populated RulesetInfo with a potentially database attached copy. ruleset.RulesetInfo = this; @@ -50,6 +53,6 @@ namespace osu.Game.Rulesets } } - public override string ToString() => $"{Name} ({ShortName}) ID: {ID}"; + public override string ToString() => Name ?? $"{Name} ({ShortName}) ID: {ID}"; } } diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index a389d4ff75..0a34ca9598 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -6,7 +6,10 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; +using osu.Framework; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; +using osu.Framework.Platform; using osu.Game.Database; namespace osu.Game.Rulesets @@ -17,16 +20,24 @@ namespace osu.Game.Rulesets private readonly Dictionary loadedAssemblies = new Dictionary(); - public RulesetStore(IDatabaseContextFactory factory) + private readonly Storage rulesetStorage; + + public RulesetStore(IDatabaseContextFactory factory, Storage storage = null) : base(factory) { + rulesetStorage = storage?.GetStorageForDirectory("rulesets"); + // On android in release configuration assemblies are loaded from the apk directly into memory. // We cannot read assemblies from cwd, so should check loaded assemblies instead. loadFromAppDomain(); loadFromDisk(); - addMissingRulesets(); - AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetAssembly; + // the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory. + // It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail + // to load as unable to locate the game core assembly. + AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly; + loadUserRulesets(); + addMissingRulesets(); } /// @@ -48,7 +59,25 @@ namespace osu.Game.Rulesets /// public IEnumerable AvailableRulesets { get; private set; } - private Assembly resolveRulesetAssembly(object sender, ResolveEventArgs args) => loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == args.Name); + private Assembly resolveRulesetDependencyAssembly(object sender, ResolveEventArgs args) + { + var asm = new AssemblyName(args.Name); + + // the requesting assembly may be located out of the executable's base directory, thus requiring manual resolving of its dependencies. + // this attempts resolving the ruleset dependencies on game core and framework assemblies by returning assemblies with the same assembly name + // already loaded in the AppDomain. + var domainAssembly = AppDomain.CurrentDomain.GetAssemblies() + // Given name is always going to be equally-or-more qualified than the assembly name. + .Where(a => args.Name.Contains(a.GetName().Name, StringComparison.Ordinal)) + // Pick the greatest assembly version. + .OrderByDescending(a => a.GetName().Version) + .FirstOrDefault(); + + if (domainAssembly != null) + return domainAssembly; + + return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName); + } private void addMissingRulesets() { @@ -58,7 +87,7 @@ namespace osu.Game.Rulesets var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList(); - //add all legacy rulesets first to ensure they have exclusive choice of primary key. + // add all legacy rulesets first to ensure they have exclusive choice of primary key. foreach (var r in instances.Where(r => r is ILegacyRuleset)) { if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null) @@ -67,27 +96,23 @@ namespace osu.Game.Rulesets context.SaveChanges(); - //add any other modes + // add any other modes + var existingRulesets = context.RulesetInfo.ToList(); + foreach (var r in instances.Where(r => !(r is ILegacyRuleset))) { - if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null) + if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null) context.RulesetInfo.Add(r.RulesetInfo); } context.SaveChanges(); - //perform a consistency check + // perform a consistency check foreach (var r in context.RulesetInfo) { try { - var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm => - { - // for the time being, let's ignore the version being loaded. - // this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version). - asm.Version = null; - return Assembly.Load(asm); - }, null))).RulesetInfo; + var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo).AsNonNull())).RulesetInfo; r.Name = instanceInfo.Name; r.ShortName = instanceInfo.ShortName; @@ -120,18 +145,28 @@ namespace osu.Game.Rulesets } } + private void loadUserRulesets() + { + if (rulesetStorage == null) return; + + var rulesets = rulesetStorage.GetFiles(".", $"{ruleset_library_prefix}.*.dll"); + + foreach (var ruleset in rulesets.Where(f => !f.Contains("Tests"))) + loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset)); + } + private void loadFromDisk() { try { - string[] files = Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"); + var files = Directory.GetFiles(RuntimeInfo.StartupDirectory, $"{ruleset_library_prefix}.*.dll"); foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests"))) loadRulesetFromFile(file); } catch (Exception e) { - Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}"); + Logger.Error(e, $"Could not load rulesets from directory {RuntimeInfo.StartupDirectory}"); } } @@ -139,7 +174,7 @@ namespace osu.Game.Rulesets { var filename = Path.GetFileNameWithoutExtension(file); - if (loadedAssemblies.Values.Any(t => t.Namespace == filename)) + if (loadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename)) return; try @@ -157,6 +192,11 @@ namespace osu.Game.Rulesets if (loadedAssemblies.ContainsKey(assembly)) return; + // the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799). + // as a failsafe, also compare by FullName. + if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName)) + return; + try { loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); @@ -175,7 +215,7 @@ namespace osu.Game.Rulesets protected virtual void Dispose(bool disposing) { - AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetAssembly; + AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetDependencyAssembly; } } } diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index fffcbb3c9f..cae41e22f4 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -3,9 +3,11 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; +using osu.Game.Utils; namespace osu.Game.Rulesets.Scoring { @@ -42,32 +44,40 @@ namespace osu.Game.Rulesets.Scoring private double gameplayEndTime; private readonly double drainStartTime; + private readonly double drainLenience; private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>(); private double targetMinimumHealth; private double drainRate = 1; + private PeriodTracker noDrainPeriodTracker; + /// /// Creates a new . /// /// The time after which draining should begin. - public DrainingHealthProcessor(double drainStartTime) + /// A lenience to apply to the default drain rate.
+ /// A value of 0 uses the default drain rate.
+ /// A value of 0.5 halves the drain rate.
+ /// A value of 1 completely removes drain. + public DrainingHealthProcessor(double drainStartTime, double drainLenience = 0) { this.drainStartTime = drainStartTime; + this.drainLenience = drainLenience; } protected override void Update() { base.Update(); - if (!IsBreakTime.Value) - { - // When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time - double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime); - double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime); + if (noDrainPeriodTracker?.IsInAny(Time.Current) == true) + return; - Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime); - } + // When jumping in and out of gameplay time within a single frame, health should only be drained for the period within the gameplay time + double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime); + double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime); + + Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime); } public override void ApplyBeatmap(IBeatmap beatmap) @@ -77,15 +87,36 @@ namespace osu.Game.Rulesets.Scoring if (beatmap.HitObjects.Count > 0) gameplayEndTime = beatmap.HitObjects[^1].GetEndTime(); + noDrainPeriodTracker = new PeriodTracker(beatmap.Breaks.Select(breakPeriod => new Period( + beatmap.HitObjects + .Select(hitObject => hitObject.GetEndTime()) + .Where(endTime => endTime <= breakPeriod.StartTime) + .DefaultIfEmpty(double.MinValue) + .Last(), + beatmap.HitObjects + .Select(hitObject => hitObject.StartTime) + .Where(startTime => startTime >= breakPeriod.EndTime) + .DefaultIfEmpty(double.MaxValue) + .First() + ))); + targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target); + // Add back a portion of the amount of HP to be drained, depending on the lenience requested. + targetMinimumHealth += drainLenience * (1 - targetMinimumHealth); + + // Ensure the target HP is within an acceptable range. + targetMinimumHealth = Math.Clamp(targetMinimumHealth, 0, 1); + base.ApplyBeatmap(beatmap); } protected override void ApplyResultInternal(JudgementResult result) { base.ApplyResultInternal(result); - healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result))); + + if (!result.Type.IsBonus()) + healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result))); } protected override void Reset(bool storeResults) @@ -102,7 +133,7 @@ namespace osu.Game.Rulesets.Scoring private double computeDrainRate() { - if (healthIncreases.Count == 0) + if (healthIncreases.Count <= 1) return 0; int adjustment = 1; diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 45edc0f4a3..1535fe4d00 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.Scoring ///
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 }; - /// - /// Whether gameplay is currently in a break. - /// - public readonly IBindable IsBreakTime = new Bindable(); - /// /// Whether this ScoreProcessor has already triggered the failed state. /// diff --git a/osu.Game/Rulesets/Scoring/HitEvent.cs b/osu.Game/Rulesets/Scoring/HitEvent.cs new file mode 100644 index 0000000000..0ebbec62ba --- /dev/null +++ b/osu.Game/Rulesets/Scoring/HitEvent.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Rulesets.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Scoring +{ + /// + /// A generated by the containing extra statistics around a . + /// + public readonly struct HitEvent + { + /// + /// The time offset from the end of at which the event occurred. + /// + public readonly double TimeOffset; + + /// + /// The hit result. + /// + public readonly HitResult Result; + + /// + /// The on which the result occurred. + /// + public readonly HitObject HitObject; + + /// + /// The occurring prior to . + /// + [CanBeNull] + public readonly HitObject LastHitObject; + + /// + /// A position, if available, at the time of the event. + /// + [CanBeNull] + public readonly Vector2? Position; + + /// + /// Creates a new . + /// + /// The time offset from the end of at which the event occurs. + /// The . + /// The that triggered the event. + /// The previous . + /// A position corresponding to the event. + public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position) + { + TimeOffset = timeOffset; + Result = result; + HitObject = hitObject; + LastHitObject = lastHitObject; + Position = position; + } + + /// + /// Creates a new with an optional positional offset. + /// + /// The positional offset. + /// The new . + public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, Result, HitObject, LastHitObject, positionOffset); + } +} diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 7ba88d3df8..eaa1f95744 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -2,15 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics; +using osu.Framework.Utils; namespace osu.Game.Rulesets.Scoring { + [HasOrderedElements] public enum HitResult { /// /// Indicates that the object has not been judged yet. /// [Description(@"")] + [Order(14)] None, /// @@ -21,27 +25,169 @@ namespace osu.Game.Rulesets.Scoring /// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time). /// [Description(@"Miss")] + [Order(5)] Miss, [Description(@"Meh")] + [Order(4)] Meh, - /// - /// Optional judgement. - /// [Description(@"OK")] + [Order(3)] Ok, [Description(@"Good")] + [Order(2)] Good, [Description(@"Great")] + [Order(1)] Great, - /// - /// Optional judgement. - /// [Description(@"Perfect")] + [Order(0)] Perfect, + + /// + /// Indicates small tick miss. + /// + [Order(11)] + SmallTickMiss, + + /// + /// Indicates a small tick hit. + /// + [Description(@"S Tick")] + [Order(7)] + SmallTickHit, + + /// + /// Indicates a large tick miss. + /// + [Order(10)] + LargeTickMiss, + + /// + /// Indicates a large tick hit. + /// + [Description(@"L Tick")] + [Order(6)] + LargeTickHit, + + /// + /// Indicates a small bonus. + /// + [Description("S Bonus")] + [Order(9)] + SmallBonus, + + /// + /// Indicates a large bonus. + /// + [Description("L Bonus")] + [Order(8)] + LargeBonus, + + /// + /// Indicates a miss that should be ignored for scoring purposes. + /// + [Order(13)] + IgnoreMiss, + + /// + /// Indicates a hit that should be ignored for scoring purposes. + /// + [Order(12)] + IgnoreHit, + } + + public static class HitResultExtensions + { + /// + /// Whether a increases/decreases the combo, and affects the combo portion of the score. + /// + public static bool AffectsCombo(this HitResult result) + { + switch (result) + { + case HitResult.Miss: + case HitResult.Meh: + case HitResult.Ok: + case HitResult.Good: + case HitResult.Great: + case HitResult.Perfect: + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + return true; + + default: + return false; + } + } + + /// + /// Whether a affects the accuracy portion of the score. + /// + public static bool AffectsAccuracy(this HitResult result) + => IsScorable(result) && !IsBonus(result); + + /// + /// Whether a should be counted as bonus score. + /// + public static bool IsBonus(this HitResult result) + { + switch (result) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + return true; + + default: + return false; + } + } + + /// + /// Whether a represents a successful hit. + /// + public static bool IsHit(this HitResult result) + { + switch (result) + { + case HitResult.None: + case HitResult.IgnoreMiss: + case HitResult.Miss: + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + return false; + + default: + return true; + } + } + + /// + /// Whether a is scorable. + /// + public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; + + /// + /// Whether a is valid within a given range. + /// + /// The to check. + /// The minimum . + /// The maximum . + /// Whether falls between and . + public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult) + { + if (result == HitResult.None) + return false; + + if (result == minResult || result == maxResult) + return true; + + Debug.Assert(minResult <= maxResult); + return result > minResult && result < maxResult; + } } } diff --git a/osu.Game/Rulesets/Scoring/HitWindows.cs b/osu.Game/Rulesets/Scoring/HitWindows.cs index 018b50bd3d..410614de07 100644 --- a/osu.Game/Rulesets/Scoring/HitWindows.cs +++ b/osu.Game/Rulesets/Scoring/HitWindows.cs @@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Scoring /// /// Retrieves a mapping of s to their timing windows for all allowed s. /// - /// public IEnumerable<(HitResult result, double length)> GetAllAvailableWindows() { for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result) diff --git a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs index 3016007f98..201a05e569 100644 --- a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs +++ b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -12,11 +13,6 @@ namespace osu.Game.Rulesets.Scoring { public abstract class JudgementProcessor : Component { - /// - /// Invoked when all s have been judged by this . - /// - public event Action AllJudged; - /// /// Invoked when a new judgement has occurred. This occurs after the judgement has been processed by this . /// @@ -32,10 +28,14 @@ namespace osu.Game.Rulesets.Scoring /// public int JudgedHits { get; private set; } + private JudgementResult lastAppliedResult; + + private readonly BindableBool hasCompleted = new BindableBool(); + /// /// Whether all s have been processed. /// - public bool HasCompleted => JudgedHits == MaxHits; + public IBindable HasCompleted => hasCompleted; /// /// Applies a to this . @@ -55,13 +55,11 @@ namespace osu.Game.Rulesets.Scoring public void ApplyResult(JudgementResult result) { JudgedHits++; + lastAppliedResult = result; ApplyResultInternal(result); NewJudgement?.Invoke(result); - - if (HasCompleted) - AllJudged?.Invoke(); } /// @@ -125,8 +123,6 @@ namespace osu.Game.Rulesets.Scoring simulate(nested); var judgement = obj.CreateJudgement(); - if (judgement == null) - return; var result = CreateResult(obj, judgement); if (result == null) @@ -136,5 +132,11 @@ namespace osu.Game.Rulesets.Scoring ApplyResult(result); } } + + protected override void Update() + { + base.Update(); + hasCompleted.Value = JudgedHits == MaxHits && (JudgedHits == 0 || lastAppliedResult.TimeAbsolute < Clock.CurrentTime); + } } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 8ccc2af93b..f32f70d4ba 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -7,16 +7,16 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Scoring; namespace osu.Game.Rulesets.Scoring { public class ScoreProcessor : JudgementProcessor { - private const double base_portion = 0.3; - private const double combo_portion = 0.7; private const double max_score = 1000000; /// @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Scoring public readonly Bindable Rank = new Bindable(ScoreRank.X); /// - /// THe highest combo achieved by this score. + /// The highest combo achieved by this score. /// public readonly BindableInt HighestCombo = new BindableInt(); @@ -54,18 +54,41 @@ namespace osu.Game.Rulesets.Scoring /// public readonly Bindable Mode = new Bindable(); - private double maxHighestCombo; + /// + /// The default portion of awarded for hitting s accurately. Defaults to 30%. + /// + protected virtual double DefaultAccuracyPortion => 0.3; + /// + /// The default portion of awarded for achieving a high combo. Default to 70%. + /// + protected virtual double DefaultComboPortion => 0.7; + + private readonly double accuracyPortion; + private readonly double comboPortion; + + private int maxAchievableCombo; + + /// + /// The maximum achievable base score. + /// private double maxBaseScore; + private double rollingMaxBaseScore; private double baseScore; - private double bonusScore; + + private readonly List hitEvents = new List(); + private HitObject lastHitObject; private double scoreMultiplier = 1; public ScoreProcessor() { - Debug.Assert(base_portion + combo_portion == 1.0); + accuracyPortion = DefaultAccuracyPortion; + comboPortion = DefaultComboPortion; + + if (!Precision.AlmostEquals(1.0, accuracyPortion + comboPortion)) + throw new InvalidOperationException($"{nameof(DefaultAccuracyPortion)} + {nameof(DefaultComboPortion)} must equal 1."); Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => @@ -97,14 +120,15 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - if (result.Judgement.AffectsCombo) + if (!result.Type.IsScorable()) + return; + + if (result.Type.AffectsCombo()) { switch (result.Type) { - case HitResult.None: - break; - case HitResult.Miss: + case HitResult.LargeTickMiss: Combo.Value = 0; break; @@ -114,23 +138,30 @@ namespace osu.Game.Rulesets.Scoring } } - if (result.Judgement.IsBonus) - { - if (result.IsHit) - bonusScore += result.Judgement.NumericResultFor(result); - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; - baseScore += result.Judgement.NumericResultFor(result); + if (!result.Type.IsBonus()) + { + baseScore += scoreIncrease; rollingMaxBaseScore += result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; + + hitEvents.Add(CreateHitEvent(result)); + lastHitObject = result.HitObject; + updateScore(); } + /// + /// Creates the that describes a . + /// + /// The to describe. + /// The . + protected virtual HitEvent CreateHitEvent(JudgementResult result) + => new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, null); + protected sealed override void RevertResultInternal(JudgementResult result) { Combo.Value = result.ComboAtJudgement; @@ -139,45 +170,111 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - if (result.Judgement.IsBonus) - { - if (result.IsHit) - bonusScore -= result.Judgement.NumericResultFor(result); - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + if (!result.Type.IsScorable()) + return; - baseScore -= result.Judgement.NumericResultFor(result); + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; + + if (!result.Type.IsBonus()) + { + baseScore -= scoreIncrease; rollingMaxBaseScore -= result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + + Debug.Assert(hitEvents.Count > 0); + lastHitObject = hitEvents[^1].LastHitObject; + hitEvents.RemoveAt(hitEvents.Count - 1); + updateScore(); } private void updateScore() { if (rollingMaxBaseScore != 0) - Accuracy.Value = baseScore / rollingMaxBaseScore; + Accuracy.Value = calculateAccuracyRatio(baseScore, true); TotalScore.Value = getScore(Mode.Value); } private double getScore(ScoringMode mode) + { + return GetScore(mode, maxAchievableCombo, + calculateAccuracyRatio(baseScore), + calculateComboRatio(HighestCombo.Value), + scoreResultCounts); + } + + /// + /// Computes the total score. + /// + /// The to compute the total score in. + /// The maximum combo achievable in the beatmap. + /// The accuracy percentage achieved by the player. + /// The proportion of achieved by the player. + /// Any statistics to be factored in. + /// The total score. + public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary statistics) { switch (mode) { default: case ScoringMode.Standardised: - return (max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo.Value / maxHighestCombo) + bonusScore) * scoreMultiplier; + double accuracyScore = accuracyPortion * accuracyRatio; + double comboScore = comboPortion * comboRatio; + + return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) - return bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1) * scoreMultiplier) / 25); + return getBonusScore(statistics) + (accuracyRatio * Math.Max(1, maxCombo) * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); } } + /// + /// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time. + /// + /// The to compute the total score in. + /// The maximum combo achievable in the beatmap. + /// Statistics to be used for calculating accuracy, bonus score, etc. + /// The computed score for provided inputs. + public double GetImmediateScore(ScoringMode mode, int maxCombo, Dictionary statistics) + { + // calculate base score from statistics pairs + int computedBaseScore = 0; + + foreach (var pair in statistics) + { + if (!pair.Key.AffectsAccuracy()) + continue; + + computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; + } + + return GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); + } + + /// + /// Get the accuracy fraction for the provided base score. + /// + /// The score to be used for accuracy calculation. + /// Whether the rolling base score should be used (ie. for the current point in time based on Apply/Reverted results). + /// The computed accuracy. + private double calculateAccuracyRatio(double baseScore, bool preferRolling = false) + { + if (preferRolling && rollingMaxBaseScore != 0) + return baseScore / rollingMaxBaseScore; + + return maxBaseScore > 0 ? baseScore / maxBaseScore : 1; + } + + private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1; + + private double getBonusScore(Dictionary statistics) + => statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE + + statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE; + private ScoreRank rankFrom(double acc) { if (acc == 1) @@ -207,22 +304,17 @@ namespace osu.Game.Rulesets.Scoring base.Reset(storeResults); scoreResultCounts.Clear(); + hitEvents.Clear(); + lastHitObject = null; if (storeResults) { - maxHighestCombo = HighestCombo.Value; + maxAchievableCombo = HighestCombo.Value; maxBaseScore = baseScore; - - if (maxBaseScore == 0 || maxHighestCombo == 0) - { - Mode.Value = ScoringMode.Classic; - Mode.Disabled = true; - } } baseScore = 0; rollingMaxBaseScore = 0; - bonusScore = 0; TotalScore.Value = 0; Accuracy.Value = 1; @@ -231,28 +323,29 @@ namespace osu.Game.Rulesets.Scoring HighestCombo.Value = 0; } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + hitEvents.Clear(); + } + /// /// Retrieve a score populated with data for the current play this processor is responsible for. /// public virtual void PopulateScore(ScoreInfo score) { - score.TotalScore = (long)Math.Round(TotalScore.Value); + score.TotalScore = (long)Math.Round(GetStandardisedScore()); score.Combo = Combo.Value; score.MaxCombo = HighestCombo.Value; - score.Accuracy = Math.Round(Accuracy.Value, 4); + score.Accuracy = Accuracy.Value; score.Rank = Rank.Value; score.Date = DateTimeOffset.Now; - var hitWindows = CreateHitWindows(); - - foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.IsScorable())) score.Statistics[result] = GetStatistic(result); - } - /// - /// Create a for this processor. - /// - public virtual HitWindows CreateHitWindows() => new HitWindows(); + score.HitEvents = hitEvents; + } } public enum ScoringMode diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index e624fb80fa..a2dade2627 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -11,20 +11,13 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using System; using System.Collections.Generic; -using System.IO; using System.Linq; using System.Threading; -using System.Threading.Tasks; using JetBrains.Annotations; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Events; -using osu.Framework.IO.Stores; using osu.Game.Configuration; using osu.Game.Graphics.Cursor; using osu.Game.Input.Handlers; @@ -45,9 +38,8 @@ namespace osu.Game.Rulesets.UI public abstract class DrawableRuleset : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter where TObject : HitObject { - public override event Action OnNewResult; - - public override event Action OnRevertResult; + public override event Action NewResult; + public override event Action RevertResult; /// /// The selected variant. @@ -59,24 +51,20 @@ namespace osu.Game.Rulesets.UI /// public PassThroughInputManager KeyBindingInputManager; - public override double GameplayStartTime => Objects.First().StartTime - 2000; + public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0; private readonly Lazy playfield; - private TextureStore textureStore; - - private ISampleStore localSampleStore; - /// /// The playfield. /// public override Playfield Playfield => playfield.Value; - private Container overlays; + public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both }; - public override Container Overlays => overlays; + public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both }; - public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock; + public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock; private bool frameStablePlayback = true; @@ -88,7 +76,7 @@ namespace osu.Game.Rulesets.UI get => frameStablePlayback; set { - frameStablePlayback = false; + frameStablePlayback = value; if (frameStabilityContainer != null) frameStabilityContainer.FrameStablePlayback = value; } @@ -97,22 +85,22 @@ namespace osu.Game.Rulesets.UI /// /// The beatmap. /// + [Cached(typeof(IBeatmap))] public readonly Beatmap Beatmap; public override IEnumerable Objects => Beatmap.HitObjects; protected IRulesetConfigManager Config { get; private set; } - /// - /// The mods which are to be applied. - /// [Cached(typeof(IReadOnlyList))] - private readonly IReadOnlyList mods; + public sealed override IReadOnlyList Mods { get; } private FrameStabilityContainer frameStabilityContainer; private OnScreenDisplay onScreenDisplay; + private DrawableRulesetDependencies dependencies; + /// /// Creates a ruleset visualisation for the provided ruleset and beatmap. /// @@ -129,12 +117,16 @@ namespace osu.Game.Rulesets.UI throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap)); Beatmap = tBeatmap; - this.mods = mods?.ToArray() ?? Array.Empty(); + Mods = mods?.ToArray() ?? Array.Empty(); RelativeSizeAxes = Axes.Both; KeyBindingInputManager = CreateInputManager(); - playfield = new Lazy(CreatePlayfield); + playfield = new Lazy(() => CreatePlayfield().With(p => + { + p.NewResult += (_, r) => NewResult?.Invoke(r); + p.RevertResult += (_, r) => RevertResult?.Invoke(r); + })); IsPaused.ValueChanged += paused => { @@ -147,37 +139,24 @@ namespace osu.Game.Rulesets.UI protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent)); - var resources = Ruleset.CreateResourceStore(); - - if (resources != null) - { - textureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore(resources, "Textures"))); - textureStore.AddStore(dependencies.Get()); - dependencies.Cache(textureStore); - - localSampleStore = dependencies.Get().GetSampleStore(new NamespacedResourceStore(resources, "Samples")); - dependencies.CacheAs(new FallbackSampleStore(localSampleStore, dependencies.Get())); - } + Config = dependencies.RulesetConfigManager; onScreenDisplay = dependencies.Get(); - - Config = dependencies.Get().GetConfigFor(Ruleset); - if (Config != null) - { - dependencies.Cache(Config); onScreenDisplay?.BeginTracking(this, Config); - } return dependencies; } public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer(); + [Resolved] + private OsuConfigManager config { get; set; } + [BackgroundDependencyLoader] - private void load(OsuConfigManager config, CancellationToken? cancellationToken) + private void load(CancellationToken? cancellationToken) { InternalChildren = new Drawable[] { @@ -186,11 +165,12 @@ namespace osu.Game.Rulesets.UI FrameStablePlayback = FrameStablePlayback, Children = new Drawable[] { + FrameStableComponents, KeyBindingInputManager .WithChild(CreatePlayfieldAdjustmentContainer() .WithChild(Playfield) ), - overlays = new Container { RelativeSizeAxes = Axes.Both } + Overlays, } }, }; @@ -202,27 +182,34 @@ namespace osu.Game.Rulesets.UI .WithChild(ResumeOverlay))); } - applyRulesetMods(mods, config); + RegenerateAutoplay(); - loadObjects(cancellationToken); + loadObjects(cancellationToken ?? default); + } + + public void RegenerateAutoplay() + { + // for now this is applying mods which aren't just autoplay. + // we'll need to reconsider this flow in the future. + applyRulesetMods(Mods, config); } /// /// Creates and adds drawable representations of hit objects to the play field. /// - private void loadObjects(CancellationToken? cancellationToken) + private void loadObjects(CancellationToken cancellationToken) { foreach (TObject h in Beatmap.HitObjects) { - cancellationToken?.ThrowIfCancellationRequested(); - addHitObject(h); + cancellationToken.ThrowIfCancellationRequested(); + AddHitObject(h); } - cancellationToken?.ThrowIfCancellationRequested(); + cancellationToken.ThrowIfCancellationRequested(); Playfield.PostProcess(); - foreach (var mod in mods.OfType()) + foreach (var mod in Mods.OfType()) mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects); } @@ -245,20 +232,56 @@ namespace osu.Game.Rulesets.UI } /// - /// Creates and adds the visual representation of a to this . + /// Adds a to this . /// - /// The to add the visual representation for. - private void addHitObject(TObject hitObject) + /// + /// This does not add the to the beatmap. + /// + /// The to add. + public void AddHitObject(TObject hitObject) { - var drawableObject = CreateDrawableRepresentation(hitObject); + var drawableRepresentation = CreateDrawableRepresentation(hitObject); - if (drawableObject == null) + // If a drawable representation exists, use it, otherwise assume the hitobject is being pooled. + if (drawableRepresentation != null) + Playfield.Add(drawableRepresentation); + else + Playfield.Add(hitObject); + } + + /// + /// Removes a from this . + /// + /// + /// This does not remove the from the beatmap. + /// + /// The to remove. + public bool RemoveHitObject(TObject hitObject) + { + if (Playfield.Remove(hitObject)) + return true; + + // If the entry was not removed from the playfield, assume the hitobject is not being pooled and attempt a direct drawable removal. + var drawableObject = Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObject); + if (drawableObject != null) + return Playfield.Remove(drawableObject); + + return false; + } + + public sealed override void SetRecordTarget(Score score) + { + if (!(KeyBindingInputManager is IHasRecordingHandler recordingInputManager)) + throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports recording is not available"); + + var recorder = CreateReplayRecorder(score); + + if (recorder == null) return; - drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r); - drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r); + recorder.ScreenSpaceToGamefield = Playfield.ScreenSpaceToGamefield; - Playfield.Add(drawableObject); + recordingInputManager.Recorder = recorder; } public override void SetReplayScore(Score replayScore) @@ -284,10 +307,14 @@ namespace osu.Game.Rulesets.UI } /// - /// Creates a DrawableHitObject from a HitObject. + /// Creates a to represent a . /// - /// The HitObject to make drawable. - /// The DrawableHitObject. + /// + /// If this method returns null, then this will assume the requested type is being pooled inside the , + /// and will instead attempt to retrieve the s at the point they should become alive via pools registered in the . + /// + /// The to represent. + /// The representing . public abstract DrawableHitObject CreateDrawableRepresentation(TObject h); public void Attach(KeyCounterDisplay keyCounter) => @@ -301,6 +328,8 @@ namespace osu.Game.Rulesets.UI protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; + protected virtual ReplayRecorder CreateReplayRecorder(Score score) => null; + /// /// Creates a Playfield. /// @@ -343,13 +372,14 @@ namespace osu.Game.Rulesets.UI { base.Dispose(isDisposing); - localSampleStore?.Dispose(); - if (Config != null) { onScreenDisplay?.StopTracking(this, Config); Config = null; } + + // Dispose the components created by this dependency container. + dependencies?.Dispose(); } } @@ -357,20 +387,20 @@ namespace osu.Game.Rulesets.UI /// Displays an interactive ruleset gameplay instance. /// /// This type is required only for adding non-generic type to the draw hierarchy. - /// Once IDrawable is a thing, this can also become an interface. /// /// + [Cached(typeof(DrawableRuleset))] public abstract class DrawableRuleset : CompositeDrawable { /// /// Invoked when a has been applied by a . /// - public abstract event Action OnNewResult; + public abstract event Action NewResult; /// /// Invoked when a is being reverted by a . /// - public abstract event Action OnRevertResult; + public abstract event Action RevertResult; /// /// Whether a replay is currently loaded. @@ -388,14 +418,24 @@ namespace osu.Game.Rulesets.UI public abstract Playfield Playfield { get; } /// - /// Place to put drawables above hit objects but below UI. + /// Content to be placed above hitobjects. Will be affected by frame stability. /// public abstract Container Overlays { get; } + /// + /// Components to be run potentially multiple times in line with frame-stable gameplay. + /// + public abstract Container FrameStableComponents { get; } + /// /// The frame-stable clock which is being used for playfield display. /// - public abstract GameplayClock FrameStableClock { get; } + public abstract IFrameStableClock FrameStableClock { get; } + + /// + /// The mods which are to be applied. + /// + public abstract IReadOnlyList Mods { get; } /// ~ /// The associated ruleset. @@ -463,12 +503,23 @@ namespace osu.Game.Rulesets.UI protected virtual ResumeOverlay CreateResumeOverlay() => null; + /// + /// Whether to display gameplay overlays, such as and . + /// + public virtual bool AllowGameplayOverlays => true; + /// /// Sets a replay to be used, overriding local input. /// /// The replay, null for local input. public abstract void SetReplayScore(Score replayScore); + /// + /// Sets a replay to be used to record gameplay. + /// + /// The target to be recorded to. + public abstract void SetRecordTarget(Score score); + /// /// Invoked when the interactive user requests resuming from a paused state. /// Allows potentially delaying the resume process until an interaction is performed. @@ -489,62 +540,4 @@ namespace osu.Game.Rulesets.UI { } } - - /// - /// A sample store which adds a fallback source. - /// - /// - /// This is a temporary implementation to workaround ISampleStore limitations. - /// - public class FallbackSampleStore : ISampleStore - { - private readonly ISampleStore primary; - private readonly ISampleStore secondary; - - public FallbackSampleStore(ISampleStore primary, ISampleStore secondary) - { - this.primary = primary; - this.secondary = secondary; - } - - public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name); - - public Task GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name); - - public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name); - - public IEnumerable GetAvailableResources() => throw new NotSupportedException(); - - public void AddAdjustment(AdjustableProperty type, BindableNumber adjustBindable) => throw new NotSupportedException(); - - public void RemoveAdjustment(AdjustableProperty type, BindableNumber adjustBindable) => throw new NotSupportedException(); - - public BindableNumber Volume => throw new NotSupportedException(); - - public BindableNumber Balance => throw new NotSupportedException(); - - public BindableNumber Frequency => throw new NotSupportedException(); - - public BindableNumber Tempo => throw new NotSupportedException(); - - public IBindable GetAggregate(AdjustableProperty type) => throw new NotSupportedException(); - - public IBindable AggregateVolume => throw new NotSupportedException(); - - public IBindable AggregateBalance => throw new NotSupportedException(); - - public IBindable AggregateFrequency => throw new NotSupportedException(); - - public IBindable AggregateTempo => throw new NotSupportedException(); - - public int PlaybackConcurrency - { - get => throw new NotSupportedException(); - set => throw new NotSupportedException(); - } - - public void Dispose() - { - } - } } diff --git a/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs new file mode 100644 index 0000000000..e66a8c016c --- /dev/null +++ b/osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs @@ -0,0 +1,176 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Framework.Platform; +using osu.Game.Rulesets.Configuration; + +namespace osu.Game.Rulesets.UI +{ + public class DrawableRulesetDependencies : DependencyContainer, IDisposable + { + /// + /// The texture store to be used for the ruleset. + /// + public TextureStore TextureStore { get; } + + /// + /// The sample store to be used for the ruleset. + /// + /// + /// This is the local sample store pointing to the ruleset sample resources, + /// the cached sample store () retrieves from + /// this store and falls back to the parent store if this store doesn't have the requested sample. + /// + public ISampleStore SampleStore { get; } + + /// + /// The ruleset config manager. + /// + public IRulesetConfigManager RulesetConfigManager { get; private set; } + + public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent) + : base(parent) + { + var resources = ruleset.CreateResourceStore(); + + if (resources != null) + { + TextureStore = new TextureStore(parent.Get().CreateTextureLoaderStore(new NamespacedResourceStore(resources, @"Textures"))); + CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get())); + + SampleStore = parent.Get().GetSampleStore(new NamespacedResourceStore(resources, @"Samples")); + SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; + CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get())); + } + + RulesetConfigManager = parent.Get().GetConfigFor(ruleset); + if (RulesetConfigManager != null) + Cache(RulesetConfigManager); + } + + #region Disposal + + ~DrawableRulesetDependencies() + { + // required to potentially clean up sample store from audio hierarchy. + Dispose(false); + } + + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + + private bool isDisposed; + + protected void Dispose(bool disposing) + { + if (isDisposed) + return; + + isDisposed = true; + + SampleStore?.Dispose(); + TextureStore?.Dispose(); + RulesetConfigManager = null; + } + + #endregion + + /// + /// A sample store which adds a fallback source and prevents disposal of the fallback source. + /// + private class FallbackSampleStore : ISampleStore + { + private readonly ISampleStore primary; + private readonly ISampleStore fallback; + + public FallbackSampleStore(ISampleStore primary, ISampleStore fallback) + { + this.primary = primary; + this.fallback = fallback; + } + + public Sample Get(string name) => primary.Get(name) ?? fallback.Get(name); + + public Task GetAsync(string name) => primary.GetAsync(name) ?? fallback.GetAsync(name); + + public Stream GetStream(string name) => primary.GetStream(name) ?? fallback.GetStream(name); + + public IEnumerable GetAvailableResources() => throw new NotSupportedException(); + + public void AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotSupportedException(); + + public void RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => throw new NotSupportedException(); + + public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException(); + + public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + + public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException(); + + public BindableNumber Volume => throw new NotSupportedException(); + + public BindableNumber Balance => throw new NotSupportedException(); + + public BindableNumber Frequency => throw new NotSupportedException(); + + public BindableNumber Tempo => throw new NotSupportedException(); + + public IBindable AggregateVolume => throw new NotSupportedException(); + + public IBindable AggregateBalance => throw new NotSupportedException(); + + public IBindable AggregateFrequency => throw new NotSupportedException(); + + public IBindable AggregateTempo => throw new NotSupportedException(); + + public int PlaybackConcurrency + { + get => throw new NotSupportedException(); + set => throw new NotSupportedException(); + } + + public void Dispose() + { + primary?.Dispose(); + } + } + + /// + /// A texture store which adds a fallback source and prevents disposal of the fallback source. + /// + private class FallbackTextureStore : TextureStore + { + private readonly TextureStore primary; + private readonly TextureStore fallback; + + public FallbackTextureStore(TextureStore primary, TextureStore fallback) + { + this.primary = primary; + this.fallback = fallback; + } + + public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) + => primary.Get(name, wrapModeS, wrapModeT) ?? fallback.Get(name, wrapModeS, wrapModeT); + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + primary?.Dispose(); + } + } + } +} diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index e569bb8459..e9865f6c8b 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -2,7 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -13,7 +16,7 @@ namespace osu.Game.Rulesets.UI { /// /// A container which consumes a parent gameplay clock and standardises frame counts for children. - /// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks. + /// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks. /// public class FrameStabilityContainer : Container, IHasReplayHandler { @@ -29,14 +32,16 @@ namespace osu.Game.Rulesets.UI /// internal bool FrameStablePlayback = true; - [Cached] - public GameplayClock GameplayClock { get; } + public IFrameStableClock FrameStableClock => frameStableClock; + + [Cached(typeof(GameplayClock))] + private readonly FrameStabilityClock frameStableClock; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) { RelativeSizeAxes = Axes.Both; - GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock())); + frameStableClock = new FrameStabilityClock(framedClock = new FramedClock(manualClock = new ManualClock())); this.gameplayStartTime = gameplayStartTime; } @@ -53,12 +58,12 @@ namespace osu.Game.Rulesets.UI private int direction; [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) + private void load(GameplayClock clock, ISamplePlaybackDisabler sampleDisabler) { if (clock != null) { - parentGameplayClock = clock; - GameplayClock.IsPaused.BindTo(clock.IsPaused); + parentGameplayClock = frameStableClock.ParentGameplayClock = clock; + frameStableClock.IsPaused.BindTo(clock.IsPaused); } } @@ -68,21 +73,11 @@ namespace osu.Game.Rulesets.UI setClock(); } - /// - /// Whether we are running up-to-date with our parent clock. - /// If not, we will need to keep processing children until we catch up. - /// - private bool requireMoreUpdateLoops; + private PlaybackState state; - /// - /// Whether we are in a valid state (ie. should we keep processing children frames). - /// This should be set to false when the replay is, for instance, waiting for future frames to arrive. - /// - private bool validState; + protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState; - - private bool isAttached => ReplayInputHandler != null; + private bool hasReplayAttached => ReplayInputHandler != null; private const double sixty_frame_time = 1000.0 / 60; @@ -90,102 +85,199 @@ namespace osu.Game.Rulesets.UI public override bool UpdateSubTree() { - requireMoreUpdateLoops = true; - validState = !GameplayClock.IsPaused.Value; + int loops = MaxCatchUpFrames; - int loops = 0; - - while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames) + do { + // update clock is always trying to approach the aim time. + // it should be provided as the original value each loop. updateClock(); - if (validState) - { - base.UpdateSubTree(); - UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); - } - } + if (state == PlaybackState.NotValid) + break; + + base.UpdateSubTree(); + UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); + } while (state == PlaybackState.RequiresCatchUp && loops-- > 0); return true; } private void updateClock() { + if (frameStableClock.WaitingOnFrames.Value) + { + // if waiting on frames, run one update loop to determine if frames have arrived. + state = PlaybackState.Valid; + } + else if (frameStableClock.IsPaused.Value) + { + // time should not advance while paused, nor should anything run. + state = PlaybackState.NotValid; + return; + } + else + { + state = PlaybackState.Valid; + } + if (parentGameplayClock == null) setClock(); // LoadComplete may not be run yet, but we still want the clock. - validState = true; - requireMoreUpdateLoops = false; + double proposedTime = parentGameplayClock.CurrentTime; - var newProposedTime = parentGameplayClock.CurrentTime; + if (FrameStablePlayback) + // if we require frame stability, the proposed time will be adjusted to move at most one known + // frame interval in the current direction. + applyFrameStability(ref proposedTime); - try + if (hasReplayAttached) { - if (!FrameStablePlayback) - return; + bool valid = updateReplay(ref proposedTime); - if (firstConsumption) + if (!valid) + state = PlaybackState.NotValid; + } + + if (state == PlaybackState.Valid) + direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; + + double timeBehind = Math.Abs(proposedTime - parentGameplayClock.CurrentTime); + + frameStableClock.IsCatchingUp.Value = timeBehind > 200; + frameStableClock.WaitingOnFrames.Value = state == PlaybackState.NotValid; + + manualClock.CurrentTime = proposedTime; + manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction; + manualClock.IsRunning = parentGameplayClock.IsRunning; + + // determine whether catch-up is required. + if (state == PlaybackState.Valid && timeBehind > 0) + state = PlaybackState.RequiresCatchUp; + + // The manual clock time has changed in the above code. The framed clock now needs to be updated + // to ensure that the its time is valid for our children before input is processed + framedClock.ProcessFrame(); + } + + /// + /// Attempt to advance replay playback for a given time. + /// + /// The time which is to be displayed. + /// Whether playback is still valid. + private bool updateReplay(ref double proposedTime) + { + double? newTime; + + if (FrameStablePlayback) + { + // when stability is turned on, we shouldn't execute for time values the replay is unable to satisfy. + newTime = ReplayInputHandler.SetFrameFromTime(proposedTime); + } + else + { + // when stability is disabled, we don't really care about accuracy. + // looping over the replay will allow it to catch up and feed out the required values + // for the current time. + while ((newTime = ReplayInputHandler.SetFrameFromTime(proposedTime)) != proposedTime) { - // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. - // Instead we perform an initial seek to the proposed time. - - // process frame (in addition to finally clause) to clear out ElapsedTime - manualClock.CurrentTime = newProposedTime; - framedClock.ProcessFrame(); - - firstConsumption = false; - } - else if (manualClock.CurrentTime < gameplayStartTime) - manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime); - else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f) - { - newProposedTime = newProposedTime > manualClock.CurrentTime - ? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time) - : Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time); - } - - if (isAttached) - { - double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime); - if (newTime == null) { - // we shouldn't execute for this time value. probably waiting on more replay data. - validState = false; - requireMoreUpdateLoops = true; - return; + // special case for when the replay actually can't arrive at the required time. + // protects from potential endless loop. + break; } - - newProposedTime = newTime.Value; } } - finally + + if (newTime == null) + return false; + + proposedTime = newTime.Value; + return true; + } + + /// + /// Apply frame stability modifier to a time. + /// + /// The time which is to be displayed. + private void applyFrameStability(ref double proposedTime) + { + if (firstConsumption) { - if (newProposedTime != manualClock.CurrentTime) - direction = newProposedTime > manualClock.CurrentTime ? 1 : -1; + // On the first update, frame-stability seeking would result in unexpected/unwanted behaviour. + // Instead we perform an initial seek to the proposed time. - manualClock.CurrentTime = newProposedTime; - manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction; - manualClock.IsRunning = parentGameplayClock.IsRunning; - - requireMoreUpdateLoops |= manualClock.CurrentTime != parentGameplayClock.CurrentTime; - - // The manual clock time has changed in the above code. The framed clock now needs to be updated - // to ensure that the its time is valid for our children before input is processed + // process frame (in addition to finally clause) to clear out ElapsedTime + manualClock.CurrentTime = proposedTime; framedClock.ProcessFrame(); + + firstConsumption = false; + return; + } + + if (manualClock.CurrentTime < gameplayStartTime) + manualClock.CurrentTime = proposedTime = Math.Min(gameplayStartTime, proposedTime); + else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f) + { + proposedTime = proposedTime > manualClock.CurrentTime + ? Math.Min(proposedTime, manualClock.CurrentTime + sixty_frame_time) + : Math.Max(proposedTime, manualClock.CurrentTime - sixty_frame_time); } } private void setClock() { - // in case a parent gameplay clock isn't available, just use the parent clock. if (parentGameplayClock == null) - parentGameplayClock = Clock; - - Clock = GameplayClock; - ProcessCustomClock = false; + { + // in case a parent gameplay clock isn't available, just use the parent clock. + parentGameplayClock ??= Clock; + } + else + { + Clock = frameStableClock; + } } public ReplayInputHandler ReplayInputHandler { get; set; } + + private enum PlaybackState + { + /// + /// Playback is not possible. Child hierarchy should not be processed. + /// + NotValid, + + /// + /// Playback is running behind real-time. Catch-up will be attempted by processing more than once per + /// game loop (limited to a sane maximum to avoid frame drops). + /// + RequiresCatchUp, + + /// + /// In a valid state, progressing one child hierarchy loop per game loop. + /// + Valid + } + + private class FrameStabilityClock : GameplayClock, IFrameStableClock + { + public GameplayClock ParentGameplayClock; + + public readonly Bindable IsCatchingUp = new Bindable(); + + public readonly Bindable WaitingOnFrames = new Bindable(); + + public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); + + public FrameStabilityClock(FramedClock underlyingClock) + : base(underlyingClock) + { + } + + IBindable IFrameStableClock.IsCatchingUp => IsCatchingUp; + + IBindable IFrameStableClock.WaitingOnFrames => WaitingOnFrames; + } } } diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index dea981c3ad..dcf350cbd4 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -1,58 +1,280 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Performance; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.UI { - public class HitObjectContainer : LifetimeManagementContainer + public class HitObjectContainer : CompositeDrawable, IHitObjectContainer { + /// + /// All entries in this including dead entries. + /// + public IEnumerable Entries => allEntries; + + /// + /// All alive entries and s used by the entries. + /// + public IEnumerable<(HitObjectLifetimeEntry Entry, DrawableHitObject Drawable)> AliveEntries => aliveDrawableMap.Select(x => (x.Key, x.Value)); + public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); + public IEnumerable AliveObjects => AliveInternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); - private readonly Dictionary bindable, double timeAtAdd)> startTimeMap = new Dictionary, double)>(); + /// + /// Invoked when a is judged. + /// + public event Action NewResult; + + /// + /// Invoked when a judgement is reverted. + /// + public event Action RevertResult; + + /// + /// Invoked when a becomes used by a . + /// + /// + /// If this uses pooled objects, this represents the time when the s become alive. + /// + internal event Action HitObjectUsageBegan; + + /// + /// Invoked when a becomes unused by a . + /// + /// + /// If this uses pooled objects, this represents the time when the s become dead. + /// + internal event Action HitObjectUsageFinished; + + /// + /// The amount of time prior to the current time within which s should be considered alive. + /// + internal double PastLifetimeExtension { get; set; } + + /// + /// The amount of time after the current time within which s should be considered alive. + /// + internal double FutureLifetimeExtension { get; set; } + + private readonly Dictionary startTimeMap = new Dictionary(); + + private readonly Dictionary aliveDrawableMap = new Dictionary(); + private readonly Dictionary nonPooledDrawableMap = new Dictionary(); + + private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager(); + private readonly HashSet allEntries = new HashSet(); + + [Resolved(CanBeNull = true)] + private IPooledHitObjectProvider pooledObjectProvider { get; set; } public HitObjectContainer() { RelativeSizeAxes = Axes.Both; + + lifetimeManager.EntryBecameAlive += entryBecameAlive; + lifetimeManager.EntryBecameDead += entryBecameDead; + lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary; } - public virtual void Add(DrawableHitObject hitObject) + protected override void LoadAsyncComplete() { - // Added first for the comparer to remain ordered during AddInternal - startTimeMap[hitObject] = (hitObject.HitObject.StartTimeBindable.GetBoundCopy(), hitObject.HitObject.StartTime); - startTimeMap[hitObject].bindable.BindValueChanged(_ => onStartTimeChanged(hitObject)); + base.LoadAsyncComplete(); - AddInternal(hitObject); + // Application of hitobjects during load() may have changed their start times, so ensure the correct sorting order. + SortInternal(); } - public virtual bool Remove(DrawableHitObject hitObject) + #region Pooling support + + public void Add(HitObjectLifetimeEntry entry) { - if (!RemoveInternal(hitObject)) + allEntries.Add(entry); + lifetimeManager.AddEntry(entry); + } + + public bool Remove(HitObjectLifetimeEntry entry) + { + if (!lifetimeManager.RemoveEntry(entry)) return false; + + // This logic is not in `Remove(DrawableHitObject)` because a non-pooled drawable may be removed by specifying its entry. + if (nonPooledDrawableMap.Remove(entry, out var drawable)) + removeDrawable(drawable); + + allEntries.Remove(entry); + return true; + } + + private void entryBecameAlive(LifetimeEntry lifetimeEntry) + { + var entry = (HitObjectLifetimeEntry)lifetimeEntry; + Debug.Assert(!aliveDrawableMap.ContainsKey(entry)); + + bool isNonPooled = nonPooledDrawableMap.TryGetValue(entry, out var drawable); + drawable ??= pooledObjectProvider?.GetPooledDrawableRepresentation(entry.HitObject, null); + if (drawable == null) + throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}."); + + aliveDrawableMap[entry] = drawable; + OnAdd(drawable); + + if (isNonPooled) return; + + addDrawable(drawable); + HitObjectUsageBegan?.Invoke(entry.HitObject); + } + + private void entryBecameDead(LifetimeEntry lifetimeEntry) + { + var entry = (HitObjectLifetimeEntry)lifetimeEntry; + Debug.Assert(aliveDrawableMap.ContainsKey(entry)); + + var drawable = aliveDrawableMap[entry]; + bool isNonPooled = nonPooledDrawableMap.ContainsKey(entry); + + drawable.OnKilled(); + aliveDrawableMap.Remove(entry); + OnRemove(drawable); + + if (isNonPooled) return; + + removeDrawable(drawable); + // The hit object is not freed when the DHO was not pooled. + HitObjectUsageFinished?.Invoke(entry.HitObject); + } + + private void addDrawable(DrawableHitObject drawable) + { + drawable.OnNewResult += onNewResult; + drawable.OnRevertResult += onRevertResult; + + bindStartTime(drawable); + AddInternal(drawable); + } + + private void removeDrawable(DrawableHitObject drawable) + { + drawable.OnNewResult -= onNewResult; + drawable.OnRevertResult -= onRevertResult; + + unbindStartTime(drawable); + + RemoveInternal(drawable); + } + + #endregion + + #region Non-pooling support + + public virtual void Add(DrawableHitObject drawable) + { + if (drawable.Entry == null) + throw new InvalidOperationException($"May not add a {nameof(DrawableHitObject)} without {nameof(HitObject)} associated"); + + nonPooledDrawableMap.Add(drawable.Entry, drawable); + addDrawable(drawable); + Add(drawable.Entry); + } + + public virtual bool Remove(DrawableHitObject drawable) + { + if (drawable.Entry == null) return false; - // Removed last for the comparer to remain ordered during RemoveInternal - startTimeMap[hitObject].bindable.UnbindAll(); - startTimeMap.Remove(hitObject); - - return true; + return Remove(drawable.Entry); } public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject); - private void onStartTimeChanged(DrawableHitObject hitObject) + private void entryCrossedBoundary(LifetimeEntry entry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction) { - if (!RemoveInternal(hitObject)) - return; + if (nonPooledDrawableMap.TryGetValue((HitObjectLifetimeEntry)entry, out var drawable)) + OnChildLifetimeBoundaryCrossed(new LifetimeBoundaryCrossedEvent(drawable, kind, direction)); + } - // Update the stored time, preserving the existing bindable - startTimeMap[hitObject] = (startTimeMap[hitObject].bindable, hitObject.HitObject.StartTime); - AddInternal(hitObject); + protected virtual void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e) + { + } + + #endregion + + /// + /// Invoked when a is added to this container. + /// + /// + /// This method is not invoked for nested s. + /// + protected virtual void OnAdd(DrawableHitObject drawableHitObject) + { + } + + /// + /// Invoked when a is removed from this container. + /// + /// + /// This method is not invoked for nested s. + /// + protected virtual void OnRemove(DrawableHitObject drawableHitObject) + { + } + + public virtual void Clear() + { + lifetimeManager.ClearEntries(); + foreach (var drawable in nonPooledDrawableMap.Values) + removeDrawable(drawable); + nonPooledDrawableMap.Clear(); + Debug.Assert(InternalChildren.Count == 0 && startTimeMap.Count == 0 && aliveDrawableMap.Count == 0, "All hit objects should have been removed"); + } + + protected override bool CheckChildrenLife() + { + bool aliveChanged = base.CheckChildrenLife(); + aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension); + return aliveChanged; + } + + private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r); + private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r); + + #region Comparator + StartTime tracking + + private void bindStartTime(DrawableHitObject hitObject) + { + var bindable = hitObject.StartTimeBindable.GetBoundCopy(); + + bindable.BindValueChanged(_ => + { + if (LoadState >= LoadState.Ready) + SortInternal(); + }); + + startTimeMap[hitObject] = bindable; + } + + private void unbindStartTime(DrawableHitObject hitObject) + { + startTimeMap[hitObject].UnbindAll(); + startTimeMap.Remove(hitObject); + } + + private void unbindAllStartTimes() + { + foreach (var kvp in startTimeMap) + kvp.Value.UnbindAll(); + startTimeMap.Clear(); } protected override int Compare(Drawable x, Drawable y) @@ -61,20 +283,16 @@ namespace osu.Game.Rulesets.UI return base.Compare(x, y); // Put earlier hitobjects towards the end of the list, so they handle input first - int i = startTimeMap[yObj].timeAtAdd.CompareTo(startTimeMap[xObj].timeAtAdd); + int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime); return i == 0 ? CompareReverseChildID(x, y) : i; } - protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e) - { - if (!(e.Child is DrawableHitObject hitObject)) - return; + #endregion - if ((e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward) - || (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)) - { - hitObject.OnKilled(); - } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + unbindAllStartTimes(); } } } diff --git a/osu.Game/Rulesets/UI/IFrameStableClock.cs b/osu.Game/Rulesets/UI/IFrameStableClock.cs new file mode 100644 index 0000000000..569ef5e06c --- /dev/null +++ b/osu.Game/Rulesets/UI/IFrameStableClock.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Rulesets.UI +{ + public interface IFrameStableClock : IFrameBasedClock + { + IBindable IsCatchingUp { get; } + + /// + /// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time. + /// + IBindable WaitingOnFrames { get; } + } +} diff --git a/osu.Game/Rulesets/UI/IHitObjectContainer.cs b/osu.Game/Rulesets/UI/IHitObjectContainer.cs new file mode 100644 index 0000000000..4c784132e8 --- /dev/null +++ b/osu.Game/Rulesets/UI/IHitObjectContainer.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.UI +{ + public interface IHitObjectContainer + { + /// + /// All currently in-use s. + /// + IEnumerable Objects { get; } + + /// + /// All currently in-use s that are alive. + /// + /// + /// If this uses pooled objects, this is equivalent to . + /// + IEnumerable AliveObjects { get; } + } +} diff --git a/osu.Game/Rulesets/UI/IPooledHitObjectProvider.cs b/osu.Game/Rulesets/UI/IPooledHitObjectProvider.cs new file mode 100644 index 0000000000..2d700076d6 --- /dev/null +++ b/osu.Game/Rulesets/UI/IPooledHitObjectProvider.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.UI +{ + internal interface IPooledHitObjectProvider + { + /// + /// Attempts to retrieve the poolable representation of a . + /// + /// The to retrieve the representation of. + /// The parenting , if any. + /// The representing , or null if no poolable representation exists. + [CanBeNull] + DrawableHitObject GetPooledDrawableRepresentation([NotNull] HitObject hitObject, [CanBeNull] DrawableHitObject parent); + } +} diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index 945dbe4cc9..cae5da3d16 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -9,40 +9,58 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osuTK; using osu.Framework.Bindables; namespace osu.Game.Rulesets.UI { + /// + /// Display the specified mod at a fixed size. + /// public class ModIcon : Container, IHasTooltip { public readonly BindableBool Selected = new BindableBool(); private readonly SpriteIcon modIcon; + private readonly SpriteText modAcronym; private readonly SpriteIcon background; private const float size = 80; - public IconUsage Icon + public virtual string TooltipText => showTooltip ? mod.IconTooltip : null; + + private Mod mod; + private readonly bool showTooltip; + + public Mod Mod { - get => modIcon.Icon; - set => modIcon.Icon = value; + get => mod; + set + { + mod = value; + + if (IsLoaded) + updateMod(value); + } } - private readonly ModType type; + [Resolved] + private OsuColour colours { get; set; } - public virtual string TooltipText { get; } + private Color4 backgroundColour; + private Color4 highlightedColour; - protected Mod Mod { get; private set; } - - public ModIcon(Mod mod) + /// + /// Construct a new instance. + /// + /// The mod to be displayed + /// Whether a tooltip describing the mod should display on hover. + public ModIcon(Mod mod, bool showTooltip = true) { - Mod = mod ?? throw new ArgumentNullException(nameof(mod)); - - type = mod.Type; - - TooltipText = mod.Name; + this.mod = mod ?? throw new ArgumentNullException(nameof(mod)); + this.showTooltip = showTooltip; Size = new Vector2(size); @@ -56,24 +74,53 @@ namespace osu.Game.Rulesets.UI Icon = OsuIcon.ModBg, Shadow = true, }, + modAcronym = new OsuSpriteText + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Colour = OsuColour.Gray(84), + Alpha = 0, + Font = OsuFont.Numeric.With(null, 22f), + UseFullGlyphHeight = false, + Text = mod.Acronym + }, modIcon = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = OsuColour.Gray(84), - Size = new Vector2(size - 35), - Icon = mod.Icon + Size = new Vector2(45), + Icon = FontAwesome.Solid.Question }, }; } - private Color4 backgroundColour; - private Color4 highlightedColour; - - [BackgroundDependencyLoader] - private void load(OsuColour colours) + protected override void LoadComplete() { - switch (type) + base.LoadComplete(); + + Selected.BindValueChanged(_ => updateColour()); + + updateMod(mod); + } + + private void updateMod(Mod value) + { + modAcronym.Text = value.Acronym; + modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question; + + if (value.Icon is null) + { + modIcon.FadeOut(); + modAcronym.FadeIn(); + } + else + { + modIcon.FadeIn(); + modAcronym.FadeOut(); + } + + switch (value.Type) { default: case ModType.DifficultyIncrease: @@ -107,12 +154,13 @@ namespace osu.Game.Rulesets.UI modIcon.Colour = colours.Yellow; break; } + + updateColour(); } - protected override void LoadComplete() + private void updateColour() { - base.LoadComplete(); - Selected.BindValueChanged(selected => background.Colour = selected.NewValue ? highlightedColour : backgroundColour, true); + background.Colour = Selected.Value ? highlightedColour : backgroundColour; } } } diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 047047ccfd..b154288dba 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -4,20 +4,39 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; +using osu.Framework.Graphics.Pooling; +using osu.Game.Audio; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Skinning; using osuTK; +using System.Diagnostics; +using osu.Framework.Audio.Sample; namespace osu.Game.Rulesets.UI { - public abstract class Playfield : CompositeDrawable + [Cached(typeof(IPooledHitObjectProvider))] + [Cached(typeof(IPooledSampleProvider))] + public abstract class Playfield : CompositeDrawable, IPooledHitObjectProvider, IPooledSampleProvider { + /// + /// Invoked when a is judged. + /// + public event Action NewResult; + + /// + /// Invoked when a judgement is reverted. + /// + public event Action RevertResult; + /// /// The contained in this Playfield. /// @@ -30,23 +49,48 @@ namespace osu.Game.Rulesets.UI /// public Func GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace; + /// + /// A function that converts screen space coordinates to gamefield. + /// + public Func ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace; + /// /// All the s contained in this and all . /// - public IEnumerable AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty(); + public IEnumerable AllHitObjects + { + get + { + if (HitObjectContainer == null) + return Enumerable.Empty(); + + var enumerable = HitObjectContainer.Objects; + + if (nestedPlayfields.Count != 0) + enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)); + + return enumerable; + } + } /// /// All s nested inside this . /// - public IEnumerable NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty(); + public IEnumerable NestedPlayfields => nestedPlayfields; - private readonly Lazy> nestedPlayfields = new Lazy>(); + private readonly List nestedPlayfields = new List(); /// /// Whether judgements should be displayed by this and and all nested s. /// public readonly BindableBool DisplayJudgements = new BindableBool(true); + [Resolved(CanBeNull = true)] + private IReadOnlyList mods { get; set; } + + [Resolved] + private ISampleStore sampleStore { get; set; } + /// /// Creates a new . /// @@ -54,15 +98,15 @@ namespace osu.Game.Rulesets.UI { RelativeSizeAxes = Axes.Both; - hitObjectContainerLazy = new Lazy(CreateHitObjectContainer); + hitObjectContainerLazy = new Lazy(() => CreateHitObjectContainer().With(h => + { + h.NewResult += (d, r) => NewResult?.Invoke(d, r); + h.RevertResult += (d, r) => RevertResult?.Invoke(d, r); + h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o); + h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o); + })); } - [Resolved] - private IBindable beatmap { get; set; } - - [Resolved] - private IReadOnlyList mods { get; set; } - [BackgroundDependencyLoader] private void load() { @@ -77,6 +121,16 @@ namespace osu.Game.Rulesets.UI } } + private void onNewDrawableHitObject(DrawableHitObject d) + { + d.OnNestedDrawableCreated += onNewDrawableHitObject; + + OnNewDrawableHitObject(d); + + Debug.Assert(!d.IsInitialized); + d.IsInitialized = true; + } + /// /// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield. /// @@ -86,13 +140,54 @@ namespace osu.Game.Rulesets.UI /// Adds a DrawableHitObject to this Playfield. /// /// The DrawableHitObject to add. - public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h); + public virtual void Add(DrawableHitObject h) + { + if (!h.IsInitialized) + onNewDrawableHitObject(h); + + HitObjectContainer.Add(h); + OnHitObjectAdded(h.HitObject); + } /// /// Remove a DrawableHitObject from this Playfield. /// /// The DrawableHitObject to remove. - public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h); + public virtual bool Remove(DrawableHitObject h) + { + if (!HitObjectContainer.Remove(h)) + return false; + + OnHitObjectRemoved(h.HitObject); + return false; + } + + /// + /// Invoked when a is added to this . + /// + /// The added . + protected virtual void OnHitObjectAdded(HitObject hitObject) + { + } + + /// + /// Invoked when a is removed from this . + /// + /// The removed . + protected virtual void OnHitObjectRemoved(HitObject hitObject) + { + } + + /// + /// Invoked before a new is added to this . + /// It is invoked only once even if the drawable is pooled and used multiple times for different s. + /// + /// + /// This is also invoked for nested s. + /// + protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject) + { + } /// /// The cursor currently being used by this . May be null if no cursor is provided. @@ -116,7 +211,13 @@ namespace osu.Game.Rulesets.UI protected void AddNested(Playfield otherPlayfield) { otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements); - nestedPlayfields.Value.Add(otherPlayfield); + + otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r); + otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r); + otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h); + otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h); + + nestedPlayfields.Add(otherPlayfield); } protected override void LoadComplete() @@ -132,7 +233,7 @@ namespace osu.Game.Rulesets.UI { base.Update(); - if (beatmap != null) + if (mods != null) { foreach (var mod in mods) { @@ -147,6 +248,233 @@ namespace osu.Game.Rulesets.UI /// protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer(); + #region Pooling support + + private readonly Dictionary pools = new Dictionary(); + + /// + /// Adds a for a pooled to this . + /// + /// + public virtual void Add(HitObject hitObject) + { + var entry = CreateLifetimeEntry(hitObject); + lifetimeEntryMap[entry.HitObject] = entry; + + HitObjectContainer.Add(entry); + OnHitObjectAdded(entry.HitObject); + } + + /// + /// Removes a for a pooled from this . + /// + /// + /// Whether the was successfully removed. + public virtual bool Remove(HitObject hitObject) + { + if (lifetimeEntryMap.Remove(hitObject, out var entry)) + { + HitObjectContainer.Remove(entry); + OnHitObjectRemoved(hitObject); + return true; + } + + return nestedPlayfields.Any(p => p.Remove(hitObject)); + } + + /// + /// Creates the for a given . + /// + /// + /// This may be overridden to provide custom lifetime control (e.g. via . + /// + /// The to create the entry for. + /// The . + [NotNull] + protected virtual HitObjectLifetimeEntry CreateLifetimeEntry([NotNull] HitObject hitObject) => new HitObjectLifetimeEntry(hitObject); + + /// + /// Registers a default pool with this which is to be used whenever + /// representations are requested for the given type. + /// + /// The number of s to be initially stored in the pool. + /// + /// The maximum number of s that can be stored in the pool. + /// If this limit is exceeded, every subsequent will be created anew instead of being retrieved from the pool, + /// until some of the existing s are returned to the pool. + /// + /// The type. + /// The receiver for s. + protected void RegisterPool(int initialSize, int? maximumSize = null) + where TObject : HitObject + where TDrawable : DrawableHitObject, new() + => RegisterPool(new DrawablePool(initialSize, maximumSize)); + + /// + /// Registers a custom pool with this which is to be used whenever + /// representations are requested for the given type. + /// + /// The to register. + /// The type. + /// The receiver for s. + protected void RegisterPool([NotNull] DrawablePool pool) + where TObject : HitObject + where TDrawable : DrawableHitObject, new() + { + pools[typeof(TObject)] = pool; + AddInternal(pool); + } + + DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent) + { + var lookupType = hitObject.GetType(); + + IDrawablePool pool; + + // Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists. + if (!pools.TryGetValue(lookupType, out pool)) + { + foreach (var (t, p) in pools) + { + if (!t.IsInstanceOfType(hitObject)) + continue; + + pools[lookupType] = pool = p; + break; + } + } + + return (DrawableHitObject)pool?.Get(d => + { + var dho = (DrawableHitObject)d; + + if (!dho.IsInitialized) + { + onNewDrawableHitObject(dho); + + // If this is the first time this DHO is being used, then apply the DHO mods. + // This is done before Apply() so that the state is updated once when the hitobject is applied. + if (mods != null) + { + foreach (var m in mods.OfType()) + m.ApplyToDrawableHitObjects(dho.Yield()); + } + } + + if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry)) + lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject); + + dho.ParentHitObject = parent; + dho.Apply(entry); + }); + } + + private readonly Dictionary> samplePools = new Dictionary>(); + + public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) + { + if (!samplePools.TryGetValue(sampleInfo, out var existingPool)) + AddInternal(samplePools[sampleInfo] = existingPool = new DrawableSamplePool(sampleInfo, 1)); + + return existingPool.Get(); + } + + private class DrawableSamplePool : DrawablePool + { + private readonly ISampleInfo sampleInfo; + + public DrawableSamplePool(ISampleInfo sampleInfo, int initialSize, int? maximumSize = null) + : base(initialSize, maximumSize) + { + this.sampleInfo = sampleInfo; + } + + protected override PoolableSkinnableSample CreateNewDrawable() => base.CreateNewDrawable().With(d => d.Apply(sampleInfo)); + } + + #endregion + + #region Editor logic + + /// + /// Invoked when a becomes used by a . + /// + /// + /// If this uses pooled objects, this represents the time when the s become alive. + /// + internal event Action HitObjectUsageBegan; + + /// + /// Invoked when a becomes unused by a . + /// + /// + /// If this uses pooled objects, this represents the time when the s become dead. + /// + internal event Action HitObjectUsageFinished; + + private readonly Dictionary lifetimeEntryMap = new Dictionary(); + + /// + /// Sets whether to keep a given always alive within this or any nested . + /// + /// The to set. + /// Whether to keep always alive. + internal void SetKeepAlive(HitObject hitObject, bool keepAlive) + { + if (lifetimeEntryMap.TryGetValue(hitObject, out var entry)) + { + entry.KeepAlive = keepAlive; + return; + } + + foreach (var p in nestedPlayfields) + p.SetKeepAlive(hitObject, keepAlive); + } + + /// + /// Keeps all s alive within this and all nested s. + /// + internal void KeepAllAlive() + { + foreach (var (_, entry) in lifetimeEntryMap) + entry.KeepAlive = true; + + foreach (var p in nestedPlayfields) + p.KeepAllAlive(); + } + + /// + /// The amount of time prior to the current time within which s should be considered alive. + /// + internal double PastLifetimeExtension + { + get => HitObjectContainer.PastLifetimeExtension; + set + { + HitObjectContainer.PastLifetimeExtension = value; + + foreach (var nested in nestedPlayfields) + nested.PastLifetimeExtension = value; + } + } + + /// + /// The amount of time after the current time within which s should be considered alive. + /// + internal double FutureLifetimeExtension + { + get => HitObjectContainer.FutureLifetimeExtension; + set + { + HitObjectContainer.FutureLifetimeExtension = value; + + foreach (var nested in nestedPlayfields) + nested.FutureLifetimeExtension = value; + } + } + + #endregion + public class InvisibleCursorContainer : GameplayCursorContainer { protected override Drawable CreateCursor() => new InvisibleCursor(); diff --git a/osu.Game/Rulesets/UI/PlayfieldBorder.cs b/osu.Game/Rulesets/UI/PlayfieldBorder.cs new file mode 100644 index 0000000000..458b88c6db --- /dev/null +++ b/osu.Game/Rulesets/UI/PlayfieldBorder.cs @@ -0,0 +1,149 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.UI +{ + /// + /// Provides a border around the playfield. + /// + public class PlayfieldBorder : CompositeDrawable + { + public Bindable PlayfieldBorderStyle { get; } = new Bindable(); + + private const int fade_duration = 500; + + private const float corner_length = 0.05f; + private const float corner_thickness = 2; + + public PlayfieldBorder() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Line(Direction.Horizontal) + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }, + new Line(Direction.Horizontal) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + new Line(Direction.Horizontal) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }, + new Line(Direction.Horizontal) + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + new Line(Direction.Vertical) + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + }, + new Line(Direction.Vertical) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + new Line(Direction.Vertical) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + }, + new Line(Direction.Vertical) + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + PlayfieldBorderStyle.BindValueChanged(updateStyle, true); + } + + private void updateStyle(ValueChangedEvent style) + { + switch (style.NewValue) + { + case UI.PlayfieldBorderStyle.None: + this.FadeOut(fade_duration, Easing.OutQuint); + foreach (var line in InternalChildren.OfType()) + line.TweenLength(0); + + break; + + case UI.PlayfieldBorderStyle.Corners: + this.FadeIn(fade_duration, Easing.OutQuint); + foreach (var line in InternalChildren.OfType()) + line.TweenLength(corner_length); + + break; + + case UI.PlayfieldBorderStyle.Full: + this.FadeIn(fade_duration, Easing.OutQuint); + foreach (var line in InternalChildren.OfType()) + line.TweenLength(0.5f); + + break; + } + } + + private class Line : Box + { + private readonly Direction direction; + + public Line(Direction direction) + { + this.direction = direction; + + Colour = Color4.White; + // starting in relative avoids the framework thinking it knows best and setting the width to 1 initially. + + switch (direction) + { + case Direction.Horizontal: + RelativeSizeAxes = Axes.X; + Size = new Vector2(0, corner_thickness); + break; + + case Direction.Vertical: + RelativeSizeAxes = Axes.Y; + Size = new Vector2(corner_thickness, 0); + break; + } + } + + public void TweenLength(float value) + { + switch (direction) + { + case Direction.Horizontal: + this.ResizeWidthTo(value, fade_duration, Easing.OutQuint); + break; + + case Direction.Vertical: + this.ResizeHeightTo(value, fade_duration, Easing.OutQuint); + break; + } + } + } + } +} diff --git a/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs new file mode 100644 index 0000000000..0a0aad884e --- /dev/null +++ b/osu.Game/Rulesets/UI/PlayfieldBorderStyle.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.UI +{ + public enum PlayfieldBorderStyle + { + None, + Corners, + Full + } +} diff --git a/osu.Game/Rulesets/UI/ReplayRecorder.cs b/osu.Game/Rulesets/UI/ReplayRecorder.cs new file mode 100644 index 0000000000..d18e0f9541 --- /dev/null +++ b/osu.Game/Rulesets/UI/ReplayRecorder.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Online.Spectator; +using osu.Game.Rulesets.Replays; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Rulesets.UI +{ + public abstract class ReplayRecorder : ReplayRecorder, IKeyBindingHandler + where T : struct + { + private readonly Score target; + + private readonly List pressedActions = new List(); + + private InputManager inputManager; + + public int RecordFrameRate = 60; + + [Resolved(canBeNull: true)] + private SpectatorClient spectatorClient { get; set; } + + [Resolved] + private GameplayBeatmap gameplayBeatmap { get; set; } + + protected ReplayRecorder(Score target) + { + this.target = target; + + RelativeSizeAxes = Axes.Both; + + Depth = float.MinValue; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + + spectatorClient?.BeginPlaying(gameplayBeatmap, target); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + spectatorClient?.EndPlaying(); + } + + protected override void Update() + { + base.Update(); + recordFrame(false); + } + + protected override bool OnMouseMove(MouseMoveEvent e) + { + recordFrame(false); + return base.OnMouseMove(e); + } + + public bool OnPressed(T action) + { + pressedActions.Add(action); + recordFrame(true); + return false; + } + + public void OnReleased(T action) + { + pressedActions.Remove(action); + recordFrame(true); + } + + private void recordFrame(bool important) + { + var last = target.Replay.Frames.LastOrDefault(); + + if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate)) + return; + + var position = ScreenSpaceToGamefield?.Invoke(inputManager.CurrentState.Mouse.Position) ?? inputManager.CurrentState.Mouse.Position; + + var frame = HandleFrame(position, pressedActions, last); + + if (frame != null) + { + target.Replay.Frames.Add(frame); + + spectatorClient?.HandleFrame(frame); + } + } + + protected abstract ReplayFrame HandleFrame(Vector2 mousePosition, List actions, ReplayFrame previousFrame); + } + + public abstract class ReplayRecorder : Component + { + public Func ScreenSpaceToGamefield; + } +} diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 5cc213be41..75c3a4661c 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -12,26 +13,34 @@ using osu.Framework.Input.Events; using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.States; using osu.Game.Configuration; +using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; -using osuTK.Input; using static osu.Game.Input.Handlers.ReplayInputHandler; -using JoystickState = osu.Framework.Input.States.JoystickState; -using KeyboardState = osu.Framework.Input.States.KeyboardState; -using MouseState = osu.Framework.Input.States.MouseState; namespace osu.Game.Rulesets.UI { - public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler + public abstract class RulesetInputManager : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler where T : struct { - protected override InputState CreateInitialState() + private ReplayRecorder recorder; + + public ReplayRecorder Recorder { - var state = base.CreateInitialState(); - return new RulesetInputManagerInputState(state.Mouse, state.Keyboard, state.Joystick); + set + { + if (recorder != null) + throw new InvalidOperationException("Cannot attach more than one recorder"); + + recorder = value; + + KeyBindingContainer.Add(recorder); + } } + protected override InputState CreateInitialState() => new RulesetInputManagerInputState(base.CreateInitialState()); + protected readonly KeyBindingContainer KeyBindingContainer; protected override Container Content => content; @@ -100,9 +109,9 @@ namespace osu.Game.Rulesets.UI { switch (e) { - case MouseDownEvent mouseDown when mouseDown.Button == MouseButton.Left || mouseDown.Button == MouseButton.Right: + case MouseDownEvent _: if (mouseDisabled.Value) - return false; + return true; // importantly, block upwards propagation so global bindings also don't fire. break; @@ -127,7 +136,11 @@ namespace osu.Game.Rulesets.UI KeyBindingContainer.Add(receptor); keyCounter.SetReceptor(receptor); - keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction()).Distinct().Select(b => new KeyCounterAction(b))); + keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings + .Select(b => b.GetAction()) + .Distinct() + .OrderBy(action => action) + .Select(action => new KeyCounterAction(action))); } public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler @@ -139,12 +152,16 @@ namespace osu.Game.Rulesets.UI public bool OnPressed(T action) => Target.Children.OfType>().Any(c => c.OnPressed(action, Clock.Rate >= 0)); - public bool OnReleased(T action) => Target.Children.OfType>().Any(c => c.OnReleased(action, Clock.Rate >= 0)); + public void OnReleased(T action) + { + foreach (var c in Target.Children.OfType>()) + c.OnReleased(action, Clock.Rate >= 0); + } } #endregion - protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) + protected virtual KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new RulesetKeyBindingContainer(ruleset, variant, unique); public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer @@ -153,6 +170,13 @@ namespace osu.Game.Rulesets.UI : base(ruleset, variant, unique) { } + + protected override void ReloadMappings() + { + base.ReloadMappings(); + + KeyBindings = KeyBindings.Where(b => KeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList(); + } } } @@ -164,6 +188,11 @@ namespace osu.Game.Rulesets.UI ReplayInputHandler ReplayInputHandler { get; set; } } + public interface IHasRecordingHandler + { + public ReplayRecorder Recorder { set; } + } + /// /// Supports attaching a . /// Keys will be populated automatically and a receptor will be injected inside. @@ -178,8 +207,8 @@ namespace osu.Game.Rulesets.UI { public ReplayState LastReplayState; - public RulesetInputManagerInputState(MouseState mouse = null, KeyboardState keyboard = null, JoystickState joystick = null) - : base(mouse, keyboard, joystick) + public RulesetInputManagerInputState(InputState state = null) + : base(state) { } } diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs index 75ea3efdf2..0d4283e319 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs @@ -5,7 +5,11 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms { public class ConstantScrollAlgorithm : IScrollAlgorithm { - public double GetDisplayStartTime(double time, double timeRange) => time - timeRange; + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + { + var adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength); + return adjustedTime - timeRange; + } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs index 5f053975c7..c394a05bcc 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs @@ -6,15 +6,33 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms public interface IScrollAlgorithm { /// - /// Given a point in time, computes the time at which it enters the time range. + /// Given a point in time associated with an object's origin + /// and the spatial distance between the edge and the origin of the object along the scrolling axis, + /// computes the time at which the object initially enters the time range. /// - /// - /// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms. - /// - /// The point in time. + /// + /// Let's assume the following parameters: + /// + /// = 7000ms, + /// = 100px, + /// = 5000ms, + /// = 1000px + /// + /// and a constant scrolling rate. + /// To arrive at the end of the scrolling container, the object's origin has to cover + /// 1000 + 100 = 1100px + /// so that the edge starts at the end of the scrolling container. + /// One scroll length of 1000px covers 5000ms of time, so the time required to cover 1100px is equal to + /// 5000 * (1100 / 1000) = 5500ms, + /// and therefore the object should start being visible at + /// 7000 - 5500 = 1500ms. + /// + /// The time point at which the object origin should enter the time range. + /// The spatial distance between the object's edge and its origin along the scrolling axis. /// The amount of visible time. - /// The time at which enters . - double GetDisplayStartTime(double time, double timeRange); + /// The absolute spatial length through . + /// The time at which the object should enter the time range. + double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength); /// /// Computes the spatial length within a start and end time. diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs index fe22a86fad..7b827e0c63 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs @@ -20,11 +20,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms searchPoint = new MultiplierControlPoint(); } - public double GetDisplayStartTime(double time, double timeRange) + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) { + var controlPoint = controlPointAt(originTime); // The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases - double visibleDuration = timeRange / controlPointAt(time).Multiplier; - return time - visibleDuration; + double visibleDuration = (scrollLength + offset) * timeRange / controlPoint.Multiplier / scrollLength; + return originTime - visibleDuration; } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs index 3c9a205412..a1f68d7201 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs @@ -3,76 +3,60 @@ using System; using System.Collections.Generic; +using System.Diagnostics; +using JetBrains.Annotations; using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI.Scrolling.Algorithms { public class SequentialScrollAlgorithm : IScrollAlgorithm { - private readonly Dictionary positionCache; + private static readonly IComparer by_position_comparer = Comparer.Create((c1, c2) => c1.Position.CompareTo(c2.Position)); private readonly IReadOnlyList controlPoints; + /// + /// Stores a mapping of time -> position for each control point. + /// + private readonly List positionMappings = new List(); + public SequentialScrollAlgorithm(IReadOnlyList controlPoints) { this.controlPoints = controlPoints; - - positionCache = new Dictionary(); } - public double GetDisplayStartTime(double time, double timeRange) => time - timeRange - 1000; + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + { + return TimeAt(-(scrollLength + offset), originTime, timeRange, scrollLength); + } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { - var objectLength = relativePositionAtCached(endTime, timeRange) - relativePositionAtCached(startTime, timeRange); + var objectLength = relativePositionAt(endTime, timeRange) - relativePositionAt(startTime, timeRange); return (float)(objectLength * scrollLength); } public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) { - // Caching is not used here as currentTime is unlikely to have been previously cached - double timelinePosition = relativePositionAt(currentTime, timeRange); - return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength); + double timelineLength = relativePositionAt(time, timeRange) - relativePositionAt(currentTime, timeRange); + return (float)(timelineLength * scrollLength); } public double TimeAt(float position, double currentTime, double timeRange, float scrollLength) { - // Convert the position to a length relative to time = 0 - double length = position / scrollLength + relativePositionAt(currentTime, timeRange); + if (controlPoints.Count == 0) + return position * timeRange; - // We need to consider all timing points until the specified time and not just the currently-active one, - // since each timing point individually affects the positions of _all_ hitobjects after its start time - for (int i = 0; i < controlPoints.Count; i++) - { - var current = controlPoints[i]; - var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null; + // Find the position at the current time, and the given length. + double relativePosition = relativePositionAt(currentTime, timeRange) + position / scrollLength; - // Duration of the current control point - var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime; + var positionMapping = findControlPointMapping(timeRange, new PositionMapping(0, null, relativePosition), by_position_comparer); - // Figure out the length of control point - var currentLength = currentDuration / timeRange * current.Multiplier; - - if (currentLength > length) - { - // The point is within this control point - return current.StartTime + length * timeRange / current.Multiplier; - } - - length -= currentLength; - } - - return 0; // Should never occur + // Begin at the control point's time and add the remaining time to reach the given position. + return positionMapping.Time + (relativePosition - positionMapping.Position) * timeRange / positionMapping.ControlPoint.Multiplier; } - private double relativePositionAtCached(double time, double timeRange) - { - if (!positionCache.TryGetValue(time, out double existing)) - positionCache[time] = existing = relativePositionAt(time, timeRange); - return existing; - } - - public void Reset() => positionCache.Clear(); + public void Reset() => positionMappings.Clear(); /// /// Finds the position which corresponds to a point in time. @@ -81,37 +65,100 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms /// The time to find the position at. /// The amount of time visualised by the scrolling area. /// A positive value indicating the position at . - private double relativePositionAt(double time, double timeRange) + private double relativePositionAt(in double time, in double timeRange) { if (controlPoints.Count == 0) return time / timeRange; - double length = 0; + var mapping = findControlPointMapping(timeRange, new PositionMapping(time)); - // We need to consider all timing points until the specified time and not just the currently-active one, - // since each timing point individually affects the positions of _all_ hitobjects after its start time - for (int i = 0; i < controlPoints.Count; i++) + // Begin at the control point's position and add the remaining distance to reach the given time. + return mapping.Position + (time - mapping.Time) / timeRange * mapping.ControlPoint.Multiplier; + } + + /// + /// Finds a 's that is relevant to a given . + /// + /// + /// This is used to find the last occuring prior to a time value, or prior to a position value (if is used). + /// + /// The time range. + /// The to find the closest to. + /// The comparison. If null, the default comparer is used (by time). + /// The 's that is relevant for . + private PositionMapping findControlPointMapping(in double timeRange, in PositionMapping search, IComparer comparer = null) + { + generatePositionMappings(timeRange); + + var mappingIndex = positionMappings.BinarySearch(search, comparer ?? Comparer.Default); + + if (mappingIndex < 0) { - var current = controlPoints[i]; - var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null; + // If the search value isn't found, the _next_ control point is returned, but we actually want the _previous_ control point. + // In doing so, we must make sure to not underflow the position mapping list (i.e. always use the 0th control point for time < first_control_point_time). + mappingIndex = Math.Max(0, ~mappingIndex - 1); - // We don't need to consider any control points beyond the current time, since it will not yet - // affect any hitobjects - if (i > 0 && current.StartTime > time) - continue; - - // Duration of the current control point - var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime; - - // We want to consider the minimal amount of time that this control point has affected, - // which may be either its duration, or the amount of time that has passed within it - var durationInCurrent = Math.Min(currentDuration, time - current.StartTime); - - // Figure out how much of the time range the duration represents, and adjust it by the speed multiplier - length += durationInCurrent / timeRange * current.Multiplier; + Debug.Assert(mappingIndex < positionMappings.Count); } - return length; + var mapping = positionMappings[mappingIndex]; + Debug.Assert(mapping.ControlPoint != null); + + return mapping; + } + + /// + /// Generates the mapping of (and their respective start times) to their relative position from 0. + /// + /// The time range. + private void generatePositionMappings(in double timeRange) + { + if (positionMappings.Count > 0) + return; + + if (controlPoints.Count == 0) + return; + + positionMappings.Add(new PositionMapping(controlPoints[0].StartTime, controlPoints[0])); + + for (int i = 0; i < controlPoints.Count - 1; i++) + { + var current = controlPoints[i]; + var next = controlPoints[i + 1]; + + // Figure out how much of the time range the duration represents, and adjust it by the speed multiplier + float length = (float)((next.StartTime - current.StartTime) / timeRange * current.Multiplier); + + positionMappings.Add(new PositionMapping(next.StartTime, next, positionMappings[^1].Position + length)); + } + } + + private readonly struct PositionMapping : IComparable + { + /// + /// The time corresponding to this position. + /// + public readonly double Time; + + /// + /// The at . + /// + [CanBeNull] + public readonly MultiplierControlPoint ControlPoint; + + /// + /// The relative position from 0 of . + /// + public readonly double Position; + + public PositionMapping(double time, MultiplierControlPoint controlPoint = null, double position = default) + { + Time = time; + ControlPoint = controlPoint; + Position = position; + } + + public int CompareTo(PositionMapping other) => Time.CompareTo(other.Time); } } } diff --git a/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs b/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs index fda1d7c723..6ffdad211b 100644 --- a/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs +++ b/osu.Game/Rulesets/UI/Scrolling/DrawableScrollingRuleset.cs @@ -9,9 +9,11 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Lists; +using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -74,11 +76,9 @@ namespace osu.Game.Rulesets.UI.Scrolling protected virtual bool RelativeScaleBeatLengths => false; /// - /// Provides the default s that adjust the scrolling rate of s - /// inside this . + /// The s that adjust the scrolling rate of s inside this . /// - /// - private readonly SortedList controlPoints = new SortedList(Comparer.Default); + protected readonly SortedList ControlPoints = new SortedList(Comparer.Default); protected IScrollingInfo ScrollingInfo => scrollingInfo; @@ -91,26 +91,26 @@ namespace osu.Game.Rulesets.UI.Scrolling scrollingInfo = new LocalScrollingInfo(); scrollingInfo.Direction.BindTo(Direction); scrollingInfo.TimeRange.BindTo(TimeRange); + } + [BackgroundDependencyLoader] + private void load() + { switch (VisualisationMethod) { case ScrollVisualisationMethod.Sequential: - scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints); + scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints); break; case ScrollVisualisationMethod.Overlapping: - scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints); + scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints); break; case ScrollVisualisationMethod.Constant: scrollingInfo.Algorithm = new ConstantScrollAlgorithm(); break; } - } - [BackgroundDependencyLoader] - private void load() - { double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue; double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH; @@ -168,29 +168,10 @@ namespace osu.Game.Rulesets.UI.Scrolling // Collapse sections with the same start time .GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime); - controlPoints.AddRange(timingChanges); + ControlPoints.AddRange(timingChanges); - if (controlPoints.Count == 0) - controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier }); - } - - public bool OnPressed(GlobalAction action) - { - if (!UserScrollSpeedAdjustment) - return false; - - switch (action) - { - case GlobalAction.IncreaseScrollSpeed: - this.TransformBindableTo(TimeRange, TimeRange.Value - time_span_step, 200, Easing.OutQuint); - return true; - - case GlobalAction.DecreaseScrollSpeed: - this.TransformBindableTo(TimeRange, TimeRange.Value + time_span_step, 200, Easing.OutQuint); - return true; - } - - return false; + if (ControlPoints.Count == 0) + ControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier }); } protected override void LoadComplete() @@ -201,7 +182,44 @@ namespace osu.Game.Rulesets.UI.Scrolling throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset)}."); } - public bool OnReleased(GlobalAction action) => false; + /// + /// Adjusts the scroll speed of s. + /// + /// The amount to adjust by. Greater than 0 if the scroll speed should be increased, less than 0 if it should be decreased. + protected virtual void AdjustScrollSpeed(int amount) => this.TransformBindableTo(TimeRange, TimeRange.Value - amount * time_span_step, 200, Easing.OutQuint); + + public bool OnPressed(GlobalAction action) + { + if (!UserScrollSpeedAdjustment) + return false; + + switch (action) + { + case GlobalAction.IncreaseScrollSpeed: + scheduleScrollSpeedAdjustment(1); + return true; + + case GlobalAction.DecreaseScrollSpeed: + scheduleScrollSpeedAdjustment(-1); + return true; + } + + return false; + } + + private ScheduledDelegate scheduledScrollSpeedAdjustment; + + public void OnReleased(GlobalAction action) + { + scheduledScrollSpeedAdjustment?.Cancel(); + scheduledScrollSpeedAdjustment = null; + } + + private void scheduleScrollSpeedAdjustment(int amount) + { + scheduledScrollSpeedAdjustment?.Cancel(); + scheduledScrollSpeedAdjustment = this.BeginKeyRepeat(Scheduler, () => AdjustScrollSpeed(amount)); + } private class LocalScrollingInfo : IScrollingInfo { diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 04b4374fc4..a9eaf3da68 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -4,10 +4,11 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osuTK; namespace osu.Game.Rulesets.UI.Scrolling { @@ -16,14 +17,27 @@ namespace osu.Game.Rulesets.UI.Scrolling private readonly IBindable timeRange = new BindableDouble(); private readonly IBindable direction = new Bindable(); + /// + /// Hit objects which require lifetime computation in the next update call. + /// + private readonly HashSet toComputeLifetime = new HashSet(); + + /// + /// A set containing all which have an up-to-date layout. + /// + private readonly HashSet layoutComputed = new HashSet(); + [Resolved] private IScrollingInfo scrollingInfo { get; set; } - private readonly Cached initialStateCache = new Cached(); + // Responds to changes in the layout. When the layout changes, all hit object states must be recomputed. + private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo); public ScrollingHitObjectContainer() { RelativeSizeAxes = Axes.Both; + + AddLayout(layoutCache); } [BackgroundDependencyLoader] @@ -32,35 +46,144 @@ namespace osu.Game.Rulesets.UI.Scrolling direction.BindTo(scrollingInfo.Direction); timeRange.BindTo(scrollingInfo.TimeRange); - direction.ValueChanged += _ => initialStateCache.Invalidate(); - timeRange.ValueChanged += _ => initialStateCache.Invalidate(); + direction.ValueChanged += _ => layoutCache.Invalidate(); + timeRange.ValueChanged += _ => layoutCache.Invalidate(); } - public override void Add(DrawableHitObject hitObject) + public override void Clear() { - initialStateCache.Invalidate(); - base.Add(hitObject); + base.Clear(); + + toComputeLifetime.Clear(); + layoutComputed.Clear(); } - public override bool Remove(DrawableHitObject hitObject) + /// + /// Given a position in screen space, return the time within this column. + /// + public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) { - var result = base.Remove(hitObject); + // convert to local space of column so we can snap and fetch correct location. + Vector2 localPosition = ToLocalSpace(screenSpacePosition); - if (result) + float position = 0; + + switch (scrollingInfo.Direction.Value) { - initialStateCache.Invalidate(); - hitObjectInitialStateCache.Remove(hitObject); + case ScrollingDirection.Up: + case ScrollingDirection.Down: + position = localPosition.Y; + break; + + case ScrollingDirection.Right: + case ScrollingDirection.Left: + position = localPosition.X; + break; } - return result; + flipPositionIfRequired(ref position); + + return scrollingInfo.Algorithm.TimeAt(position, Time.Current, scrollingInfo.TimeRange.Value, getLength()); } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) + /// + /// Given a time, return the screen space position within this column. + /// + public Vector2 ScreenSpacePositionAtTime(double time) { - if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0) - initialStateCache.Invalidate(); + var pos = scrollingInfo.Algorithm.PositionAt(time, Time.Current, scrollingInfo.TimeRange.Value, getLength()); - return base.Invalidate(invalidation, source, shallPropagate); + flipPositionIfRequired(ref pos); + + switch (scrollingInfo.Direction.Value) + { + case ScrollingDirection.Up: + case ScrollingDirection.Down: + return ToScreenSpace(new Vector2(getBreadth() / 2, pos)); + + default: + return ToScreenSpace(new Vector2(pos, getBreadth() / 2)); + } + } + + private float getLength() + { + switch (scrollingInfo.Direction.Value) + { + case ScrollingDirection.Left: + case ScrollingDirection.Right: + return DrawWidth; + + default: + return DrawHeight; + } + } + + private float getBreadth() + { + switch (scrollingInfo.Direction.Value) + { + case ScrollingDirection.Up: + case ScrollingDirection.Down: + return DrawWidth; + + default: + return DrawHeight; + } + } + + private void flipPositionIfRequired(ref float position) + { + // We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time. + // The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position, + // so when scrolling downwards the coordinates need to be flipped. + + switch (scrollingInfo.Direction.Value) + { + case ScrollingDirection.Down: + position = DrawHeight - position; + break; + + case ScrollingDirection.Right: + position = DrawWidth - position; + break; + } + } + + protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject); + + protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject); + + private void onAddRecursive(DrawableHitObject hitObject) + { + invalidateHitObject(hitObject); + + hitObject.DefaultsApplied += invalidateHitObject; + + foreach (var nested in hitObject.NestedHitObjects) + onAddRecursive(nested); + } + + private void onRemoveRecursive(DrawableHitObject hitObject) + { + toComputeLifetime.Remove(hitObject); + layoutComputed.Remove(hitObject); + + hitObject.DefaultsApplied -= invalidateHitObject; + + foreach (var nested in hitObject.NestedHitObjects) + onRemoveRecursive(nested); + } + + /// + /// Make this lifetime and layout computed in next update. + /// + private void invalidateHitObject(DrawableHitObject hitObject) + { + // Lifetime computation is delayed until next update because + // when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed. + toComputeLifetime.Add(hitObject); + layoutComputed.Remove(hitObject); } private float scrollLength; @@ -69,10 +192,19 @@ namespace osu.Game.Rulesets.UI.Scrolling { base.Update(); - if (!initialStateCache.IsValid) + if (!layoutCache.IsValid) { - foreach (var cached in hitObjectInitialStateCache.Values) - cached.Invalidate(); + toComputeLifetime.Clear(); + + foreach (var hitObject in Objects) + { + if (hitObject.HitObject != null) + toComputeLifetime.Add(hitObject); + } + + layoutComputed.Clear(); + + scrollingInfo.Algorithm.Reset(); switch (direction.Value) { @@ -86,28 +218,35 @@ namespace osu.Game.Rulesets.UI.Scrolling break; } - scrollingInfo.Algorithm.Reset(); + layoutCache.Validate(); + } - foreach (var obj in Objects) - { - computeLifetimeStartRecursive(obj); - computeInitialStateRecursive(obj); - } + foreach (var hitObject in toComputeLifetime) + hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject); - initialStateCache.Validate(); + toComputeLifetime.Clear(); + } + + protected override void UpdateAfterChildrenLife() + { + base.UpdateAfterChildrenLife(); + + // We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes + // to prevent hit objects displayed in a wrong position for one frame. + // Only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes). + foreach (var obj in AliveObjects) + { + updatePosition(obj, Time.Current); + + if (layoutComputed.Contains(obj)) + continue; + + updateLayoutRecursive(obj); + + layoutComputed.Add(obj); } } - private void computeLifetimeStartRecursive(DrawableHitObject hitObject) - { - hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject); - - foreach (var obj in hitObject.NestedHitObjects) - computeLifetimeStartRecursive(obj); - } - - private readonly Dictionary hitObjectInitialStateCache = new Dictionary(); - private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject) { float originAdjustment = 0.0f; @@ -133,20 +272,12 @@ namespace osu.Game.Rulesets.UI.Scrolling break; } - var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength); - return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value); + return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength); } - // Cant use AddOnce() since the delegate is re-constructed every invocation - private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() => + private void updateLayoutRecursive(DrawableHitObject hitObject) { - if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached)) - cached = hitObjectInitialStateCache[hitObject] = new Cached(); - - if (cached.IsValid) - return; - - if (hitObject.HitObject is IHasEndTime e) + if (hitObject.HitObject is IHasDuration e) { switch (direction.Value) { @@ -164,22 +295,11 @@ namespace osu.Game.Rulesets.UI.Scrolling foreach (var obj in hitObject.NestedHitObjects) { - computeInitialStateRecursive(obj); + updateLayoutRecursive(obj); // Nested hitobjects don't need to scroll, but they do need accurate positions updatePosition(obj, hitObject.HitObject.StartTime); } - - cached.Validate(); - }); - - protected override void UpdateAfterChildrenLife() - { - base.UpdateAfterChildrenLife(); - - // We need to calculate hitobject positions as soon as possible after lifetimes so that hitobjects get the final say in their positions - foreach (var obj in AliveObjects) - updatePosition(obj, Time.Current); } private void updatePosition(DrawableHitObject hitObject, double currentTime) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index bf2203e176..2b75f93f9e 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Drawables; +using osuTK; namespace osu.Game.Rulesets.UI.Scrolling { @@ -14,15 +15,27 @@ namespace osu.Game.Rulesets.UI.Scrolling { protected readonly IBindable Direction = new Bindable(); + public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer; + [Resolved] - private IScrollingInfo scrollingInfo { get; set; } + protected IScrollingInfo ScrollingInfo { get; private set; } [BackgroundDependencyLoader] private void load() { - Direction.BindTo(scrollingInfo.Direction); + Direction.BindTo(ScrollingInfo.Direction); } + /// + /// Given a position in screen space, return the time within this column. + /// + public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition); + + /// + /// Given a time, return the screen space position within this column. + /// + public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time); + protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(); } } diff --git a/osu.Game/Scoring/HitResultDisplayStatistic.cs b/osu.Game/Scoring/HitResultDisplayStatistic.cs new file mode 100644 index 0000000000..d43d8bf0ba --- /dev/null +++ b/osu.Game/Scoring/HitResultDisplayStatistic.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Scoring +{ + /// + /// Compiled result data for a specific in a score. + /// + public class HitResultDisplayStatistic + { + /// + /// The associated result type. + /// + public HitResult Result { get; } + + /// + /// The count of successful hits of this type. + /// + public int Count { get; } + + /// + /// The maximum achievable hits of this type. May be null if undetermined. + /// + public int? MaxCount { get; } + + /// + /// A custom display name for the result type. May be provided by rulesets to give better clarity. + /// + public string DisplayName { get; } + + public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName) + { + Result = result; + Count = count; + MaxCount = maxCount; + DisplayName = displayName; + } + } +} diff --git a/osu.Game/Scoring/Legacy/DatabasedLegacyScoreParser.cs b/osu.Game/Scoring/Legacy/DatabasedLegacyScoreDecoder.cs similarity index 74% rename from osu.Game/Scoring/Legacy/DatabasedLegacyScoreParser.cs rename to osu.Game/Scoring/Legacy/DatabasedLegacyScoreDecoder.cs index 2115d784a0..9b590f56dd 100644 --- a/osu.Game/Scoring/Legacy/DatabasedLegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/DatabasedLegacyScoreDecoder.cs @@ -7,15 +7,15 @@ using osu.Game.Rulesets; namespace osu.Game.Scoring.Legacy { /// - /// A which retrieves the applicable and + /// A which retrieves the applicable and /// for the score from the database. /// - public class DatabasedLegacyScoreParser : LegacyScoreParser + public class DatabasedLegacyScoreDecoder : LegacyScoreDecoder { private readonly RulesetStore rulesets; private readonly BeatmapManager beatmaps; - public DatabasedLegacyScoreParser(RulesetStore rulesets, BeatmapManager beatmaps) + public DatabasedLegacyScoreDecoder(RulesetStore rulesets, BeatmapManager beatmaps) { this.rulesets = rulesets; this.beatmaps = beatmaps; diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs similarity index 85% rename from osu.Game/Scoring/Legacy/LegacyScoreParser.cs rename to osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 0029c843b4..97cb5ca7ab 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -13,13 +13,12 @@ using osu.Game.Replays.Legacy; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Replays; -using osu.Game.Rulesets.Scoring; using osu.Game.Users; using SharpCompress.Compressors.LZMA; namespace osu.Game.Scoring.Legacy { - public abstract class LegacyScoreParser + public abstract class LegacyScoreDecoder { private IBeatmap currentBeatmap; private Ruleset currentRuleset; @@ -28,10 +27,11 @@ namespace osu.Game.Scoring.Legacy { var score = new Score { - ScoreInfo = new ScoreInfo(), Replay = new Replay() }; + WorkingBeatmap workingBeatmap; + using (SerializationReader sr = new SerializationReader(stream)) { currentRuleset = GetRuleset(sr.ReadByte()); @@ -41,13 +41,10 @@ namespace osu.Game.Scoring.Legacy var version = sr.ReadInt32(); - var workingBeatmap = GetBeatmap(sr.ReadString()); + workingBeatmap = GetBeatmap(sr.ReadString()); if (workingBeatmap is DummyWorkingBeatmap) throw new BeatmapNotFoundException(); - currentBeatmap = workingBeatmap.Beatmap; - scoreInfo.Beatmap = currentBeatmap.BeatmapInfo; - scoreInfo.User = new User { Username = sr.ReadString() }; // MD5Hash @@ -66,7 +63,10 @@ namespace osu.Game.Scoring.Legacy /* score.Perfect = */ sr.ReadBoolean(); - scoreInfo.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); + scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); + + currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods); + scoreInfo.Beatmap = currentBeatmap.BeatmapInfo; /* score.HpGraphString = */ sr.ReadString(); @@ -113,17 +113,21 @@ namespace osu.Game.Scoring.Legacy CalculateAccuracy(score.ScoreInfo); + // before returning for database import, we must restore the database-sourced BeatmapInfo. + // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. + score.ScoreInfo.Beatmap = workingBeatmap.BeatmapInfo; + return score; } protected void CalculateAccuracy(ScoreInfo score) { - score.Statistics.TryGetValue(HitResult.Miss, out int countMiss); - score.Statistics.TryGetValue(HitResult.Meh, out int count50); - score.Statistics.TryGetValue(HitResult.Good, out int count100); - score.Statistics.TryGetValue(HitResult.Great, out int count300); - score.Statistics.TryGetValue(HitResult.Perfect, out int countGeki); - score.Statistics.TryGetValue(HitResult.Ok, out int countKatu); + int countMiss = score.GetCountMiss() ?? 0; + int count50 = score.GetCount50() ?? 0; + int count100 = score.GetCount100() ?? 0; + int count300 = score.GetCount300() ?? 0; + int countGeki = score.GetCountGeki() ?? 0; + int countKatu = score.GetCountKatu() ?? 0; switch (score.Ruleset.ID) { @@ -220,9 +224,11 @@ namespace osu.Game.Scoring.Legacy float lastTime = 0; ReplayFrame currentFrame = null; - foreach (var l in reader.ReadToEnd().Split(',')) + var frames = reader.ReadToEnd().Split(','); + + for (var i = 0; i < frames.Length; i++) { - var split = l.Split('|'); + var split = frames[i].Split('|'); if (split.Length < 4) continue; @@ -234,16 +240,25 @@ namespace osu.Game.Scoring.Legacy } var diff = Parsing.ParseFloat(split[0]); + var mouseX = Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE); + var mouseY = Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE); + lastTime += diff; + if (i < 2 && mouseX == 256 && mouseY == -500) + // at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively. + // both frames use a position of (256, -500). + // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) + continue; + // Todo: At some point we probably want to rewind and play back the negative-time frames // but for now we'll achieve equal playback to stable by skipping negative frames if (diff < 0) continue; currentFrame = convertFrame(new LegacyReplayFrame(lastTime, - Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE), - Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE), + mouseX, + mouseY, (ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame); replay.Frames.Add(currentFrame); @@ -256,7 +271,7 @@ namespace osu.Game.Scoring.Legacy if (convertible == null) throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}"); - convertible.ConvertFrom(currentFrame, currentBeatmap, lastFrame); + convertible.FromLegacy(currentFrame, currentBeatmap, lastFrame); var frame = (ReplayFrame)convertible; frame.Time = currentFrame.Time; diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs new file mode 100644 index 0000000000..f8dd6953ad --- /dev/null +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.IO; +using System.Linq; +using System.Text; +using osu.Framework.Extensions; +using osu.Game.Beatmaps; +using osu.Game.IO.Legacy; +using osu.Game.Rulesets.Replays.Types; +using SharpCompress.Compressors.LZMA; + +namespace osu.Game.Scoring.Legacy +{ + public class LegacyScoreEncoder + { + public const int LATEST_VERSION = 128; + + private readonly Score score; + private readonly IBeatmap beatmap; + + public LegacyScoreEncoder(Score score, IBeatmap beatmap) + { + this.score = score; + this.beatmap = beatmap; + + if (score.ScoreInfo.Beatmap.RulesetID < 0 || score.ScoreInfo.Beatmap.RulesetID > 3) + throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score)); + } + + public void Encode(Stream stream) + { + using (SerializationWriter sw = new SerializationWriter(stream)) + { + sw.Write((byte)(score.ScoreInfo.Ruleset.ID ?? 0)); + sw.Write(LATEST_VERSION); + sw.Write(score.ScoreInfo.Beatmap.MD5Hash); + sw.Write(score.ScoreInfo.UserString); + sw.Write($"lazer-{score.ScoreInfo.UserString}-{score.ScoreInfo.Date}".ComputeMD5Hash()); + sw.Write((ushort)(score.ScoreInfo.GetCount300() ?? 0)); + sw.Write((ushort)(score.ScoreInfo.GetCount100() ?? 0)); + sw.Write((ushort)(score.ScoreInfo.GetCount50() ?? 0)); + sw.Write((ushort)(score.ScoreInfo.GetCountGeki() ?? 0)); + sw.Write((ushort)(score.ScoreInfo.GetCountKatu() ?? 0)); + sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0)); + sw.Write((int)(score.ScoreInfo.TotalScore)); + sw.Write((ushort)score.ScoreInfo.MaxCombo); + sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.MaxCombo); + sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods)); + + sw.Write(getHpGraphFormatted()); + sw.Write(score.ScoreInfo.Date.DateTime); + sw.WriteByteArray(createReplayData()); + sw.Write((long)0); + writeModSpecificData(score.ScoreInfo, sw); + } + } + + private void writeModSpecificData(ScoreInfo score, SerializationWriter sw) + { + } + + private byte[] createReplayData() + { + var content = new ASCIIEncoding().GetBytes(replayStringContent); + + using (var outStream = new MemoryStream()) + { + using (var lzma = new LzmaStream(new LzmaEncoderProperties(false, 1 << 21, 255), false, outStream)) + { + outStream.Write(lzma.Properties); + + long fileSize = content.Length; + for (int i = 0; i < 8; i++) + outStream.WriteByte((byte)(fileSize >> (8 * i))); + + lzma.Write(content); + } + + return outStream.ToArray(); + } + } + + private string replayStringContent + { + get + { + StringBuilder replayData = new StringBuilder(); + + if (score.Replay != null) + { + int lastTime = 0; + + foreach (var f in score.Replay.Frames.OfType().Select(f => f.ToLegacy(beatmap))) + { + // Rounding because stable could only parse integral values + int time = (int)Math.Round(f.Time); + replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},")); + lastTime = time; + } + } + + replayData.AppendFormat(@"{0}|{1}|{2}|{3},", -12345, 0, 0, 0); + return replayData.ToString(); + } + } + + private string getHpGraphFormatted() + { + // todo: implement, maybe? + return string.Empty; + } + } +} diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index 66b1acf591..b58f65800d 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -12,7 +12,7 @@ namespace osu.Game.Scoring.Legacy switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: - return scoreInfo.Statistics[HitResult.Perfect]; + return getCount(scoreInfo, HitResult.Perfect); } return null; @@ -28,44 +28,19 @@ namespace osu.Game.Scoring.Legacy } } - public static int? GetCount300(this ScoreInfo scoreInfo) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - return scoreInfo.Statistics[HitResult.Great]; + public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great); - case 2: - return scoreInfo.Statistics[HitResult.Perfect]; - } - - return null; - } - - public static void SetCount300(this ScoreInfo scoreInfo, int value) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - scoreInfo.Statistics[HitResult.Great] = value; - break; - - case 2: - scoreInfo.Statistics[HitResult.Perfect] = value; - break; - } - } + public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value; public static int? GetCountKatu(this ScoreInfo scoreInfo) { switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) { case 3: - return scoreInfo.Statistics[HitResult.Good]; + return getCount(scoreInfo, HitResult.Good); + + case 2: + return getCount(scoreInfo, HitResult.SmallTickMiss); } return null; @@ -78,6 +53,10 @@ namespace osu.Game.Scoring.Legacy case 3: scoreInfo.Statistics[HitResult.Good] = value; break; + + case 2: + scoreInfo.Statistics[HitResult.SmallTickMiss] = value; + break; } } @@ -87,10 +66,11 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - return scoreInfo.Statistics[HitResult.Good]; - case 3: - return scoreInfo.Statistics[HitResult.Ok]; + return getCount(scoreInfo, HitResult.Ok); + + case 2: + return getCount(scoreInfo, HitResult.LargeTickHit); } return null; @@ -102,12 +82,13 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - scoreInfo.Statistics[HitResult.Good] = value; - break; - case 3: scoreInfo.Statistics[HitResult.Ok] = value; break; + + case 2: + scoreInfo.Statistics[HitResult.LargeTickHit] = value; + break; } } @@ -117,7 +98,10 @@ namespace osu.Game.Scoring.Legacy { case 0: case 3: - return scoreInfo.Statistics[HitResult.Meh]; + return getCount(scoreInfo, HitResult.Meh); + + case 2: + return getCount(scoreInfo, HitResult.SmallTickHit); } return null; @@ -131,13 +115,25 @@ namespace osu.Game.Scoring.Legacy case 3: scoreInfo.Statistics[HitResult.Meh] = value; break; + + case 2: + scoreInfo.Statistics[HitResult.SmallTickHit] = value; + break; } } public static int? GetCountMiss(this ScoreInfo scoreInfo) => - scoreInfo.Statistics[HitResult.Miss]; + getCount(scoreInfo, HitResult.Miss); public static void SetCountMiss(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Miss] = value; + + private static int? getCount(ScoreInfo scoreInfo, HitResult result) + { + if (scoreInfo.Statistics.TryGetValue(result, out var existing)) + return existing; + + return null; + } } } diff --git a/osu.Game/Scoring/LegacyDatabasedScore.cs b/osu.Game/Scoring/LegacyDatabasedScore.cs index 172e08e2d0..8908775472 100644 --- a/osu.Game/Scoring/LegacyDatabasedScore.cs +++ b/osu.Game/Scoring/LegacyDatabasedScore.cs @@ -16,10 +16,13 @@ namespace osu.Game.Scoring { ScoreInfo = score; - var replayFilename = score.Files.First(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath; + var replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath; + + if (replayFilename == null) + return; using (var stream = store.GetStream(replayFilename)) - Replay = new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream).Replay; + Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay; } } } diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index c37bab9086..a6faaf6379 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -7,12 +7,15 @@ using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; +using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Users; +using osu.Game.Utils; namespace osu.Game.Scoring { @@ -28,9 +31,12 @@ namespace osu.Game.Scoring public long TotalScore { get; set; } [JsonProperty("accuracy")] - [Column(TypeName = "DECIMAL(1,4)")] + [Column(TypeName = "DECIMAL(1,4)")] // TODO: This data type is wrong (should contain more precision). But at the same time, we probably don't need to be storing this in the database. public double Accuracy { get; set; } + [JsonIgnore] + public string DisplayAccuracy => Accuracy.FormatAccuracy(); + [JsonProperty(@"pp")] public double? PP { get; set; } @@ -50,54 +56,69 @@ namespace osu.Game.Scoring [JsonIgnore] public virtual RulesetInfo Ruleset { get; set; } + private APIMod[] localAPIMods; private Mod[] mods; - [JsonProperty("mods")] + [JsonIgnore] [NotMapped] public Mod[] Mods { get { + var rulesetInstance = Ruleset?.CreateInstance(); + if (rulesetInstance == null) + return mods ?? Array.Empty(); + + Mod[] scoreMods = Array.Empty(); + if (mods != null) - return mods; + scoreMods = mods; + else if (localAPIMods != null) + scoreMods = apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray(); - if (modsJson == null) - return Array.Empty(); + if (IsLegacyScore) + scoreMods = scoreMods.Append(rulesetInstance.GetAllMods().OfType().Single()).ToArray(); - return getModsFromRuleset(JsonConvert.DeserializeObject(modsJson)); + return scoreMods; } set { - modsJson = null; + localAPIMods = null; mods = value; } } - private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.Acronym == mod.Acronym)).ToArray(); + // Used for API serialisation/deserialisation. + [JsonProperty("mods")] + [NotMapped] + private APIMod[] apiMods + { + get + { + if (localAPIMods != null) + return localAPIMods; - private string modsJson; + if (mods == null) + return Array.Empty(); + return localAPIMods = mods.Select(m => new APIMod(m)).ToArray(); + } + set + { + localAPIMods = value; + + // We potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary. + mods = null; + } + } + + // Used for database serialisation/deserialisation. [JsonIgnore] [Column("Mods")] public string ModsJson { - get - { - if (modsJson != null) - return modsJson; - - if (mods == null) - return null; - - return modsJson = JsonConvert.SerializeObject(mods.Select(m => new DeserializedMod { Acronym = m.Acronym })); - } - set - { - modsJson = value; - - // we potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary. - mods = null; - } + get => JsonConvert.SerializeObject(apiMods); + set => apiMods = JsonConvert.DeserializeObject(value); } [NotMapped] @@ -111,23 +132,19 @@ namespace osu.Game.Scoring get => User?.Username; set { - if (User == null) - User = new User(); - + User ??= new User(); User.Username = value; } } [JsonIgnore] [Column("UserID")] - public long? UserID + public int? UserID { get => User?.Id ?? 1; set { - if (User == null) - User = new User(); - + User ??= new User(); User.Id = value ?? 1; } } @@ -164,6 +181,10 @@ namespace osu.Game.Scoring } } + [NotMapped] + [JsonIgnore] + public List HitEvents { get; set; } + [JsonIgnore] public List Files { get; set; } @@ -173,12 +194,77 @@ namespace osu.Game.Scoring [JsonIgnore] public bool DeletePending { get; set; } - [Serializable] - protected class DeserializedMod : IMod - { - public string Acronym { get; set; } + /// + /// The position of this score, starting at 1. + /// + [NotMapped] + [JsonProperty("position")] + public int? Position { get; set; } - public bool Equals(IMod other) => Acronym == other?.Acronym; + private bool isLegacyScore; + + /// + /// Whether this represents a legacy (osu!stable) score. + /// + [JsonIgnore] + [NotMapped] + public bool IsLegacyScore + { + get + { + if (isLegacyScore) + return true; + + // The above check will catch legacy online scores that have an appropriate UserString + UserId. + // For non-online scores such as those imported in, a heuristic is used based on the following table: + // + // Mode | UserString | UserId + // --------------- | ---------- | --------- + // stable | | 1 + // lazer | | + // lazer (offline) | Guest | 1 + + return ID > 0 && UserID == 1 && UserString != "Guest"; + } + set => isLegacyScore = value; + } + + public IEnumerable GetStatisticsForDisplay() + { + foreach (var r in Ruleset.CreateInstance().GetHitResults()) + { + int value = Statistics.GetOrDefault(r.result); + + switch (r.result) + { + case HitResult.SmallTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss); + if (total > 0) + yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); + + break; + } + + case HitResult.LargeTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss); + if (total > 0) + yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName); + + break; + } + + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + break; + + default: + yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName); + + break; + } + } } public override string ToString() => $"{User} playing {Beatmap}"; diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 249f0a932b..9d3b952ada 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -6,22 +6,29 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; +using System.Threading; +using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; +using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring.Legacy; namespace osu.Game.Scoring { public class ScoreManager : DownloadableArchiveModelManager { - public override string[] HandledExtensions => new[] { ".osr" }; + public override IEnumerable HandledExtensions => new[] { ".osr" }; protected override string[] HashableFileTypes => new[] { ".osr" }; @@ -30,11 +37,20 @@ namespace osu.Game.Scoring private readonly RulesetStore rulesets; private readonly Func beatmaps; - public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null) + [CanBeNull] + private readonly Func difficulties; + + [CanBeNull] + private readonly OsuConfigManager configManager; + + public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null, + Func difficulties = null, OsuConfigManager configManager = null) : base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost) { this.rulesets = rulesets; this.beatmaps = beatmaps; + this.difficulties = difficulties; + this.configManager = configManager; } protected override ScoreInfo CreateModel(ArchiveReader archive) @@ -42,13 +58,13 @@ namespace osu.Game.Scoring if (archive == null) return null; - using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr")))) + using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase)))) { try { - return new DatabasedLegacyScoreParser(rulesets, beatmaps()).Parse(stream).ScoreInfo; + return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo; } - catch (LegacyScoreParser.BeatmapNotFoundException e) + catch (LegacyScoreDecoder.BeatmapNotFoundException e) { Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error); return null; @@ -56,8 +72,19 @@ namespace osu.Game.Scoring } } - protected override IEnumerable GetStableImportPaths(Storage stableStorage) - => stableStorage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false)); + protected override void ExportModelTo(ScoreInfo model, Stream outputStream) + { + var file = model.Files.SingleOrDefault(); + if (file == null) + return; + + using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath)) + inputStream.CopyTo(outputStream); + } + + protected override IEnumerable GetStableImportPaths(Storage storage) + => storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false)) + .Select(path => storage.GetFullPath(path)); public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store); @@ -72,5 +99,149 @@ namespace osu.Game.Scoring protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable items) => base.CheckLocalAvailability(model, items) || (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID)); + + /// + /// Retrieves a bindable that represents the total score of a . + /// + /// + /// Responds to changes in the currently-selected . + /// + /// The to retrieve the bindable for. + /// The bindable containing the total score. + public Bindable GetBindableTotalScore(ScoreInfo score) + { + var bindable = new TotalScoreBindable(score, difficulties); + configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode); + return bindable; + } + + /// + /// Retrieves a bindable that represents the formatted total score string of a . + /// + /// + /// Responds to changes in the currently-selected . + /// + /// The to retrieve the bindable for. + /// The bindable containing the formatted total score string. + public Bindable GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); + + /// + /// Provides the total score of a . Responds to changes in the currently-selected . + /// + private class TotalScoreBindable : Bindable + { + public readonly Bindable ScoringMode = new Bindable(); + + private readonly ScoreInfo score; + private readonly Func difficulties; + + /// + /// Creates a new . + /// + /// The to provide the total score of. + /// A function to retrieve the . + public TotalScoreBindable(ScoreInfo score, Func difficulties) + { + this.score = score; + this.difficulties = difficulties; + + ScoringMode.BindValueChanged(onScoringModeChanged, true); + } + + private IBindable difficultyBindable; + private CancellationTokenSource difficultyCancellationSource; + + private void onScoringModeChanged(ValueChangedEvent mode) + { + difficultyCancellationSource?.Cancel(); + difficultyCancellationSource = null; + + if (score.Beatmap == null) + { + Value = score.TotalScore; + return; + } + + int beatmapMaxCombo; + double accuracy = score.Accuracy; + + if (score.IsLegacyScore) + { + if (score.RulesetID == 3) + { + // In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score. + // To get around this, recalculate accuracy based on the hit statistics. + // Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together. + double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect); + double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum(); + if (maxBaseScore > 0) + accuracy = baseScore / maxBaseScore; + } + + // This score is guaranteed to be an osu!stable score. + // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. + if (score.Beatmap.MaxCombo == null) + { + if (score.Beatmap.ID == 0 || difficulties == null) + { + // We don't have enough information (max combo) to compute the score, so use the provided score. + Value = score.TotalScore; + return; + } + + // We can compute the max combo locally after the async beatmap difficulty computation. + difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token); + difficultyBindable.BindValueChanged(d => + { + if (d.NewValue is StarDifficulty diff) + updateScore(diff.MaxCombo, accuracy); + }, true); + + return; + } + + beatmapMaxCombo = score.Beatmap.MaxCombo.Value; + } + else + { + // This score is guaranteed to be an osu!lazer score. + // The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values. + beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum(); + } + + updateScore(beatmapMaxCombo, accuracy); + } + + private void updateScore(int beatmapMaxCombo, double accuracy) + { + if (beatmapMaxCombo == 0) + { + Value = 0; + return; + } + + var ruleset = score.Ruleset.CreateInstance(); + var scoreProcessor = ruleset.CreateScoreProcessor(); + + scoreProcessor.Mods.Value = score.Mods; + + Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); + } + } + + /// + /// Provides the total score of a as a formatted string. Responds to changes in the currently-selected . + /// + private class TotalScoreStringBindable : Bindable + { + // ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (need to hold a reference) + private readonly IBindable totalScore; + + public TotalScoreStringBindable(IBindable totalScore) + { + this.totalScore = totalScore; + this.totalScore.BindValueChanged(v => Value = v.NewValue.ToString("N0"), true); + } + } } } diff --git a/osu.Game/Scoring/ScorePerformanceCache.cs b/osu.Game/Scoring/ScorePerformanceCache.cs new file mode 100644 index 0000000000..bb15983de3 --- /dev/null +++ b/osu.Game/Scoring/ScorePerformanceCache.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Database; + +namespace osu.Game.Scoring +{ + /// + /// A component which performs and acts as a central cache for performance calculations of locally databased scores. + /// Currently not persisted between game sessions. + /// + public class ScorePerformanceCache : MemoryCachingComponent + { + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + protected override bool CacheNullValues => false; + + /// + /// Calculates performance for the given . + /// + /// The score to do the calculation on. + /// An optional to cancel the operation. + public Task CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) => + GetAsync(new PerformanceCacheLookup(score), token); + + protected override async Task ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default) + { + var score = lookup.ScoreInfo; + + var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token).ConfigureAwait(false); + + // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value. + if (attributes.Attributes == null) + return null; + + token.ThrowIfCancellationRequested(); + + var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score); + + return calculator?.Calculate(); + } + + public readonly struct PerformanceCacheLookup + { + public readonly ScoreInfo ScoreInfo; + + public PerformanceCacheLookup(ScoreInfo info) + { + ScoreInfo = info; + } + + public override int GetHashCode() + { + var hash = new HashCode(); + + hash.Add(ScoreInfo.Hash); + hash.Add(ScoreInfo.ID); + + return hash.ToHashCode(); + } + } + } +} diff --git a/osu.Game/Scoring/ScoreStore.cs b/osu.Game/Scoring/ScoreStore.cs index 9627481f4d..f5c5cd5dad 100644 --- a/osu.Game/Scoring/ScoreStore.cs +++ b/osu.Game/Scoring/ScoreStore.cs @@ -18,6 +18,8 @@ namespace osu.Game.Scoring protected override IQueryable AddIncludesForConsumption(IQueryable query) => base.AddIncludesForConsumption(query) .Include(s => s.Beatmap) + .Include(s => s.Beatmap).ThenInclude(b => b.Metadata) + .Include(s => s.Beatmap).ThenInclude(b => b.BeatmapSet).ThenInclude(s => s.Metadata) .Include(s => s.Ruleset); } } diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index 5dfaceccf5..a6fb94b151 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -13,6 +13,8 @@ namespace osu.Game.Screens { private readonly bool animateOnEnter; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + protected BackgroundScreen(bool animateOnEnter = true) { this.animateOnEnter = animateOnEnter; @@ -30,10 +32,16 @@ namespace osu.Game.Screens protected override bool OnKeyDown(KeyDownEvent e) { - //we don't want to handle escape key. + // we don't want to handle escape key. return false; } + /// + /// Apply arbitrary changes to this background in a thread safe manner. + /// + /// The operation to perform. + public void ApplyToBackground(Action action) => Schedule(() => action.Invoke(this)); + protected override void Update() { base.Update(); @@ -62,15 +70,19 @@ namespace osu.Game.Screens public override bool OnExiting(IScreen next) { - this.FadeOut(transition_length, Easing.OutExpo); - this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo); + if (IsLoaded) + { + this.FadeOut(transition_length, Easing.OutExpo); + this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo); + } return base.OnExiting(next); } public override void OnResuming(IScreen last) { - this.MoveToX(0, transition_length, Easing.OutExpo); + if (IsLoaded) + this.MoveToX(0, transition_length, Easing.OutExpo); base.OnResuming(last); } } diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs index 3ced9ee753..65bc9cfaea 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs @@ -27,16 +27,19 @@ namespace osu.Game.Screens.Backgrounds private WorkingBeatmap beatmap; /// - /// Whether or not user dim settings should be applied to this Background. + /// Whether or not user-configured settings relating to brightness of elements should be ignored. /// - public readonly Bindable EnableUserDim = new Bindable(); + /// + /// Beatmap background screens should not apply user settings by default. + /// + public readonly Bindable IgnoreUserSettings = new Bindable(true); public readonly Bindable StoryboardReplacesBackground = new Bindable(); /// /// The amount of blur to be applied in addition to user-specified blur. /// - public readonly Bindable BlurAmount = new Bindable(); + public readonly Bindable BlurAmount = new BindableFloat(); internal readonly IBindable IsBreakTime = new Bindable(); @@ -50,7 +53,7 @@ namespace osu.Game.Screens.Backgrounds InternalChild = dimmable = CreateFadeContainer(); - dimmable.EnableUserDim.BindTo(EnableUserDim); + dimmable.IgnoreUserSettings.BindTo(IgnoreUserSettings); dimmable.IsBreakTime.BindTo(IsBreakTime); dimmable.BlurAmount.BindTo(BlurAmount); @@ -119,7 +122,7 @@ namespace osu.Game.Screens.Backgrounds /// /// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in /// - public readonly Bindable BlurAmount = new Bindable(); + public readonly Bindable BlurAmount = new BindableFloat(); public Background Background { @@ -148,7 +151,7 @@ namespace osu.Game.Screens.Backgrounds /// /// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs. /// - private Vector2 blurTarget => EnableUserDim.Value + private Vector2 blurTarget => !IgnoreUserSettings.Value ? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * USER_BLUR_FACTOR) : new Vector2(BlurAmount.Value); @@ -166,7 +169,9 @@ namespace osu.Game.Screens.Backgrounds BlurAmount.ValueChanged += _ => UpdateVisuals(); } - protected override bool ShowDimContent => !ShowStoryboard.Value || !StoryboardReplacesBackground.Value || !ShowVideo.Value; // The background needs to be hidden in the case of it being replaced by the storyboard + protected override bool ShowDimContent + // The background needs to be hidden in the case of it being replaced by the storyboard + => (!ShowStoryboard.Value && !IgnoreUserSettings.Value) || !StoryboardReplacesBackground.Value; protected override void UpdateVisuals() { diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 980a127cf4..bd4577fd57 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -21,12 +22,11 @@ namespace osu.Game.Screens.Backgrounds private int currentDisplay; private const int background_count = 7; - - private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}"; - - private Bindable user; + private IBindable user; private Bindable skin; private Bindable mode; + private Bindable introSequence; + private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader(); [Resolved] private IBindable beatmap { get; set; } @@ -42,15 +42,20 @@ namespace osu.Game.Screens.Backgrounds user = api.LocalUser.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy(); mode = config.GetBindable(OsuSetting.MenuBackgroundSource); + introSequence = config.GetBindable(OsuSetting.IntroSequence); + + AddInternal(seasonalBackgroundLoader); user.ValueChanged += _ => Next(); skin.ValueChanged += _ => Next(); mode.ValueChanged += _ => Next(); beatmap.ValueChanged += _ => Next(); + introSequence.ValueChanged += _ => Next(); + seasonalBackgroundLoader.SeasonalBackgroundChanged += Next; currentDisplay = RNG.Next(0, background_count); - display(createBackground()); + Next(); } private void display(Background newBackground) @@ -63,16 +68,39 @@ namespace osu.Game.Screens.Backgrounds } private ScheduledDelegate nextTask; + private CancellationTokenSource cancellationTokenSource; public void Next() { nextTask?.Cancel(); - nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100); + cancellationTokenSource?.Cancel(); + cancellationTokenSource = new CancellationTokenSource(); + nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100); } private Background createBackground() { Background newBackground; + string backgroundName; + + var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground(); + + if (seasonalBackground != null) + { + seasonalBackground.Depth = currentDisplay; + return seasonalBackground; + } + + switch (introSequence.Value) + { + case IntroSequence.Welcome: + backgroundName = "Intro/Welcome/menu-background"; + break; + + default: + backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}"; + break; + } if (user.Value?.IsSupporter ?? false) { diff --git a/osu.Game/Screens/Charts/ChartInfo.cs b/osu.Game/Screens/Charts/ChartInfo.cs deleted file mode 100644 index d9a9ad5eeb..0000000000 --- a/osu.Game/Screens/Charts/ChartInfo.cs +++ /dev/null @@ -1,9 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Screens.Charts -{ - public class ChartInfo : ScreenWhiteBox - { - } -} diff --git a/osu.Game/Screens/Charts/ChartListing.cs b/osu.Game/Screens/Charts/ChartListing.cs deleted file mode 100644 index 18bba6433f..0000000000 --- a/osu.Game/Screens/Charts/ChartListing.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; - -namespace osu.Game.Screens.Charts -{ - public class ChartListing : ScreenWhiteBox - { - protected override IEnumerable PossibleChildren => new[] - { - typeof(ChartInfo) - }; - } -} diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index ce95d81f54..ff33f0c70d 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -4,7 +4,6 @@ using System; using System.Linq; using osu.Framework.Bindables; -using osu.Framework.Graphics.Colour; using osu.Game.Graphics; using osuTK.Graphics; @@ -48,34 +47,56 @@ namespace osu.Game.Screens.Edit /// The beat divisor. /// The set of colours. /// The applicable colour from for . - public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours) + public static Color4 GetColourFor(int beatDivisor, OsuColour colours) { switch (beatDivisor) { + case 1: + return Color4.White; + case 2: - return colours.BlueLight; + return colours.Red; case 4: return colours.Blue; case 8: - return colours.BlueDarker; + return colours.Yellow; case 16: return colours.PurpleDark; case 3: - return colours.YellowLight; + return colours.Purple; case 6: - return colours.Yellow; + return colours.YellowDark; case 12: return colours.YellowDarker; default: - return Color4.White; + return Color4.Red; } } + + /// + /// Retrieves the applicable divisor for a specific beat index. + /// + /// The 0-based beat index. + /// The beat divisor. + /// The applicable divisor. + public static int GetDivisorForBeatIndex(int index, int beatDivisor) + { + int beat = index % beatDivisor; + + foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS) + { + if ((beat * divisor) % beatDivisor == 0) + return divisor; + } + + return 0; + } } } diff --git a/osu.Game/Screens/Edit/ClipboardContent.cs b/osu.Game/Screens/Edit/ClipboardContent.cs new file mode 100644 index 0000000000..b2edbedccc --- /dev/null +++ b/osu.Game/Screens/Edit/ClipboardContent.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Game.IO.Serialization; +using osu.Game.IO.Serialization.Converters; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Edit +{ + public class ClipboardContent : IJsonSerializable + { + [JsonConverter(typeof(TypedListConverter))] + public IList HitObjects; + + public ClipboardContent() + { + } + + public ClipboardContent(EditorBeatmap editorBeatmap) + { + HitObjects = editorBeatmap.SelectedHitObjects.ToList(); + } + } +} diff --git a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs index cb5078a479..08091fc3f7 100644 --- a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs +++ b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs @@ -18,7 +18,8 @@ namespace osu.Game.Screens.Edit.Components private const float contents_padding = 15; protected readonly IBindable Beatmap = new Bindable(); - protected Track Track => Beatmap.Value.Track; + + protected readonly IBindable Track = new Bindable(); private readonly Drawable background; private readonly Container content; @@ -42,9 +43,11 @@ namespace osu.Game.Screens.Edit.Components } [BackgroundDependencyLoader] - private void load(IBindable beatmap, OsuColour colours) + private void load(IBindable beatmap, OsuColour colours, EditorClock clock) { Beatmap.BindTo(beatmap); + Track.BindTo(clock.Track); + background.Colour = colours.Gray1; } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 752615245e..c6787a1fb1 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Components.Menus MaskingContainer.CornerRadius = 0; ItemsContainer.Padding = new MarginPadding { Left = 100 }; - BackgroundColour = OsuColour.FromHex("111"); + BackgroundColour = Color4Extensions.FromHex("111"); ScreenSelectionTabControl tabControl; AddRangeInternal(new Drawable[] @@ -162,30 +163,27 @@ namespace osu.Game.Screens.Edit.Components.Menus protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu(); - protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableSubMenuItem(item); - - private class DrawableSubMenuItem : DrawableOsuMenuItem + protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) { - public DrawableSubMenuItem(MenuItem item) + switch (item) + { + case EditorMenuItemSpacer spacer: + return new DrawableSpacer(spacer); + } + + return base.CreateDrawableMenuItem(item); + } + + private class DrawableSpacer : DrawableOsuMenuItem + { + public DrawableSpacer(MenuItem item) : base(item) { } - protected override bool OnHover(HoverEvent e) - { - if (Item is EditorMenuItemSpacer) - return true; + protected override bool OnHover(HoverEvent e) => true; - return base.OnHover(e); - } - - protected override bool OnClick(ClickEvent e) - { - if (Item is EditorMenuItemSpacer) - return true; - - return base.OnClick(e); - } + protected override bool OnClick(ClickEvent e) => true; } } } diff --git a/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs b/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs index 089da4f222..b8bc5cdf36 100644 --- a/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs +++ b/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs @@ -32,8 +32,6 @@ namespace osu.Game.Screens.Edit.Components.Menus Height = 1, Colour = Color4.White.Opacity(0.2f), }); - - Current.Value = EditorScreenMode.Compose; } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 62d6c4648b..bdc6e238c8 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -5,13 +5,14 @@ using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; -using osu.Framework.Timing; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -23,15 +24,14 @@ namespace osu.Game.Screens.Edit.Components { private IconButton playButton; - private IAdjustableClock adjustableClock; + [Resolved] + private EditorClock editorClock { get; set; } + + private readonly BindableNumber freqAdjust = new BindableDouble(1); [BackgroundDependencyLoader] - private void load(IAdjustableClock adjustableClock) + private void load() { - this.adjustableClock = adjustableClock; - - PlaybackTabControl tabs; - Children = new Drawable[] { playButton = new IconButton @@ -58,11 +58,18 @@ namespace osu.Game.Screens.Edit.Components RelativeSizeAxes = Axes.Both, Height = 0.5f, Padding = new MarginPadding { Left = 45 }, - Child = tabs = new PlaybackTabControl(), + Child = new PlaybackTabControl { Current = freqAdjust }, } }; - tabs.Current.ValueChanged += tempo => Beatmap.Value.Track.Tempo.Value = tempo.NewValue; + Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Frequency, freqAdjust), true); + } + + protected override void Dispose(bool isDisposing) + { + Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, freqAdjust); + + base.Dispose(isDisposing); } protected override bool OnKeyDown(KeyDownEvent e) @@ -79,22 +86,22 @@ namespace osu.Game.Screens.Edit.Components private void togglePause() { - if (adjustableClock.IsRunning) - adjustableClock.Stop(); + if (editorClock.IsRunning) + editorClock.Stop(); else - adjustableClock.Start(); + editorClock.Start(); } protected override void Update() { base.Update(); - playButton.Icon = adjustableClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; + playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; } private class PlaybackTabControl : OsuTabControl { - private static readonly double[] tempo_values = { 0.5, 0.75, 1 }; + private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 }; protected override TabItem CreateTabItem(double value) => new PlaybackTabItem(value); diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs index 5854d66aa8..1f608d28fd 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs @@ -5,11 +5,9 @@ using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -18,7 +16,7 @@ using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.RadioButtons { - public class DrawableRadioButton : TriangleButton + public class DrawableRadioButton : OsuButton { /// /// Invoked when this has been selected. @@ -30,30 +28,17 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons private Color4 selectedBackgroundColour; private Color4 selectedBubbleColour; - private readonly Drawable bubble; + private Drawable icon; private readonly RadioButton button; public DrawableRadioButton(RadioButton button) { this.button = button; - Text = button.Text; - Action = button.Action; + Text = button.Item.ToString(); + Action = button.Select; RelativeSizeAxes = Axes.X; - - bubble = new CircularContainer - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Scale = new Vector2(0.5f), - X = 10, - Masking = true, - Blending = BlendingParameters.Additive, - Child = new Box { RelativeSizeAxes = Axes.Both } - }; } [BackgroundDependencyLoader] @@ -64,8 +49,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons selectedBackgroundColour = colours.BlueDark; selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f); - Triangles.Alpha = 0; - Content.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, @@ -74,7 +57,14 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons Colour = Color4.Black.Opacity(0.5f) }; - Add(bubble); + Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b => + { + b.Blending = BlendingParameters.Additive; + b.Anchor = Anchor.CentreLeft; + b.Origin = Anchor.CentreLeft; + b.Size = new Vector2(20); + b.X = 10; + })); } protected override void LoadComplete() @@ -97,20 +87,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons return; BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour; - bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; - } - - protected override bool OnClick(ClickEvent e) - { - if (button.Selected.Value) - return true; - - if (!Enabled.Value) - return true; - - button.Selected.Value = true; - - return base.OnClick(e); + icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; } protected override SpriteText CreateText() => new OsuSpriteText diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 3692c0437b..dcf5f8a788 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Bindables; +using osu.Framework.Graphics; namespace osu.Game.Screens.Edit.Components.RadioButtons { @@ -11,37 +12,46 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// /// Whether this is selected. /// - /// public readonly BindableBool Selected; /// - /// The text that should be displayed in this button. + /// The item related to this button. /// - public string Text; + public object Item; /// - /// The that should be invoked when this button is selected. + /// A function which creates a drawable icon to represent this item. If null, a sane default should be used. /// - public Action Action; + public readonly Func CreateIcon; - public RadioButton(string text, Action action) + private readonly Action action; + + public RadioButton(object item, Action action, Func createIcon = null) { - Text = text; - Action = action; + Item = item; + CreateIcon = createIcon; + this.action = action; Selected = new BindableBool(); } - public RadioButton(string text) - : this(text, null) + public RadioButton(string item) + : this(item, null) { - Text = text; - Action = null; + Item = item; + action = null; } /// /// Selects this . /// - public void Select() => Selected.Value = true; + public void Select() + { + if (!Selected.Value) + { + Selected.Value = true; + action?.Invoke(); + } + } /// /// Deselects this . diff --git a/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs b/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs new file mode 100644 index 0000000000..c43561eaa7 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/TernaryButtons/DrawableTernaryButton.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Components.TernaryButtons +{ + internal class DrawableTernaryButton : OsuButton + { + private Color4 defaultBackgroundColour; + private Color4 defaultBubbleColour; + private Color4 selectedBackgroundColour; + private Color4 selectedBubbleColour; + + private Drawable icon; + + public readonly TernaryButton Button; + + public DrawableTernaryButton(TernaryButton button) + { + Button = button; + + Text = button.Description; + + RelativeSizeAxes = Axes.X; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + defaultBackgroundColour = colours.Gray3; + defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); + selectedBackgroundColour = colours.BlueDark; + selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f); + + Content.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 2, + Offset = new Vector2(0, 1), + Colour = Color4.Black.Opacity(0.5f) + }; + + Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b => + { + b.Blending = BlendingParameters.Additive; + b.Anchor = Anchor.CentreLeft; + b.Origin = Anchor.CentreLeft; + b.Size = new Vector2(20); + b.X = 10; + })); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Button.Bindable.BindValueChanged(selected => updateSelectionState(), true); + + Action = onAction; + } + + private void onAction() + { + Button.Toggle(); + } + + private void updateSelectionState() + { + if (!IsLoaded) + return; + + switch (Button.Bindable.Value) + { + case TernaryState.Indeterminate: + icon.Colour = selectedBubbleColour.Darken(0.5f); + BackgroundColour = selectedBackgroundColour.Darken(0.5f); + break; + + case TernaryState.False: + icon.Colour = defaultBubbleColour; + BackgroundColour = defaultBackgroundColour; + break; + + case TernaryState.True: + icon.Colour = selectedBubbleColour; + BackgroundColour = selectedBackgroundColour; + break; + } + } + + protected override SpriteText CreateText() => new OsuSpriteText + { + Depth = -1, + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + X = 40f + }; + } +} diff --git a/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs b/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs new file mode 100644 index 0000000000..7f64695bde --- /dev/null +++ b/osu.Game/Screens/Edit/Components/TernaryButtons/TernaryButton.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit.Components.TernaryButtons +{ + public class TernaryButton + { + public readonly Bindable Bindable; + + public readonly string Description; + + /// + /// A function which creates a drawable icon to represent this item. If null, a sane default should be used. + /// + public readonly Func CreateIcon; + + public TernaryButton(Bindable bindable, string description, Func createIcon = null) + { + Bindable = bindable; + Description = description; + CreateIcon = createIcon; + } + + public void Toggle() + { + switch (Bindable.Value) + { + case TernaryState.False: + case TernaryState.Indeterminate: + Bindable.Value = TernaryState.True; + break; + + case TernaryState.True: + Bindable.Value = TernaryState.False; + break; + } + } + } +} diff --git a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs index 0391074b11..0a8c339559 100644 --- a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs +++ b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs @@ -3,9 +3,8 @@ using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; -using System; using osu.Framework.Allocation; -using osu.Framework.Timing; +using osu.Game.Extensions; using osu.Game.Graphics; namespace osu.Game.Screens.Edit.Components @@ -14,7 +13,8 @@ namespace osu.Game.Screens.Edit.Components { private readonly OsuSpriteText trackTimer; - private IAdjustableClock adjustableClock; + [Resolved] + private EditorClock editorClock { get; set; } public TimeInfoContainer() { @@ -22,25 +22,20 @@ namespace osu.Game.Screens.Edit.Components { trackTimer = new OsuSpriteText { - Origin = Anchor.BottomLeft, - RelativePositionAxes = Axes.Y, - Font = OsuFont.GetFont(size: 22, fixedWidth: true), - Y = 0.5f, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + // intentionally fudged centre to avoid movement of the number portion when + // going negative. + X = -35, + Font = OsuFont.GetFont(size: 25, fixedWidth: true), } }; } - [BackgroundDependencyLoader] - private void load(IAdjustableClock adjustableClock) - { - this.adjustableClock = adjustableClock; - } - protected override void Update() { base.Update(); - - trackTimer.Text = TimeSpan.FromMilliseconds(adjustableClock.CurrentTime).ToString(@"mm\:ss\:fff"); + trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString(); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BookmarkPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BookmarkPart.cs index 103e39e78a..8298cf4773 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BookmarkPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BookmarkPart.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; @@ -13,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts /// public class BookmarkPart : TimelinePart { - protected override void LoadBeatmap(WorkingBeatmap beatmap) + protected override void LoadBeatmap(EditorBeatmap beatmap) { base.LoadBeatmap(beatmap); foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs index ceccbffc9c..3d535ec915 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; @@ -14,10 +13,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts /// public class BreakPart : TimelinePart { - protected override void LoadBeatmap(WorkingBeatmap beatmap) + protected override void LoadBeatmap(EditorBeatmap beatmap) { base.LoadBeatmap(beatmap); - foreach (var breakPeriod in beatmap.Beatmap.Breaks) + foreach (var breakPeriod in beatmap.Breaks) Add(new BreakVisualisation(breakPeriod)); } @@ -29,7 +28,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts } [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.Yellow; + private void load(OsuColour colours) => Colour = colours.GreyCarmineLight; } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs index 102955657e..70afc1e308 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs @@ -1,70 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Game.Beatmaps; +using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { /// /// The part of the timeline that displays the control points. /// - public class ControlPointPart : TimelinePart + public class ControlPointPart : TimelinePart { - protected override void LoadBeatmap(WorkingBeatmap beatmap) + private readonly IBindableList controlPointGroups = new BindableList(); + + protected override void LoadBeatmap(EditorBeatmap beatmap) { base.LoadBeatmap(beatmap); - ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo; - - cpi.TimingPoints.ForEach(addTimingPoint); - - // Consider all non-timing points as the same type - cpi.SamplePoints.Select(c => (ControlPoint)c) - .Concat(cpi.EffectPoints) - .Concat(cpi.DifficultyPoints) - .Distinct() - // Non-timing points should not be added where there are timing points - .Where(c => cpi.TimingPointAt(c.Time).Time != c.Time) - .ForEach(addNonTimingPoint); - } - - private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint)); - private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint)); - - private class TimingPointVisualisation : ControlPointVisualisation - { - public TimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) + controlPointGroups.UnbindAll(); + controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); + controlPointGroups.BindCollectionChanged((sender, args) => { - } + switch (args.Action) + { + case NotifyCollectionChangedAction.Reset: + Clear(); + break; - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.YellowDark; - } + case NotifyCollectionChangedAction.Add: + foreach (var group in args.NewItems.OfType()) + Add(new GroupVisualisation(group)); + break; - private class NonTimingPointVisualisation : ControlPointVisualisation - { - public NonTimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) - { - } + case NotifyCollectionChangedAction.Remove: + foreach (var group in args.OldItems.OfType()) + { + var matching = Children.SingleOrDefault(gv => gv.Group == group); - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.Green; - } + matching?.Expire(); + } - private abstract class ControlPointVisualisation : PointVisualisation - { - protected ControlPointVisualisation(ControlPoint controlPoint) - : base(controlPoint.Time) - { - } + break; + } + }, true); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointVisualisation.cs new file mode 100644 index 0000000000..a8e41d220a --- /dev/null +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointVisualisation.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; + +namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts +{ + public class ControlPointVisualisation : PointVisualisation + { + protected readonly ControlPoint Point; + + public ControlPointVisualisation(ControlPoint point) + { + Point = point; + + Height = 0.25f; + Origin = Anchor.TopCentre; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = Point.GetRepresentingColour(colours); + } + } +} diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs new file mode 100644 index 0000000000..801372305b --- /dev/null +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; + +namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts +{ + public class EffectPointVisualisation : CompositeDrawable + { + private readonly EffectControlPoint effect; + private Bindable kiai; + + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + public EffectPointVisualisation(EffectControlPoint point) + { + RelativePositionAxes = Axes.Both; + RelativeSizeAxes = Axes.Y; + + effect = point; + } + + [BackgroundDependencyLoader] + private void load() + { + kiai = effect.KiaiModeBindable.GetBoundCopy(); + kiai.BindValueChanged(_ => + { + ClearInternal(); + + AddInternal(new ControlPointVisualisation(effect)); + + if (!kiai.Value) + return; + + var endControlPoint = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time && !c.KiaiMode); + + // handle kiai duration + // eventually this will be simpler when we have control points with durations. + if (endControlPoint != null) + { + RelativeSizeAxes = Axes.Both; + Origin = Anchor.TopLeft; + + Width = (float)(endControlPoint.Time - effect.Time); + + AddInternal(new PointVisualisation + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.TopLeft, + Width = 1, + Height = 0.25f, + Depth = float.MaxValue, + Colour = effect.GetRepresentingColour(colours).Darken(0.5f), + }); + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs new file mode 100644 index 0000000000..4629f9b540 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; + +namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts +{ + public class GroupVisualisation : CompositeDrawable + { + [Resolved] + private OsuColour colours { get; set; } + + public readonly ControlPointGroup Group; + + private readonly IBindableList controlPoints = new BindableList(); + + public GroupVisualisation(ControlPointGroup group) + { + RelativePositionAxes = Axes.X; + + RelativeSizeAxes = Axes.Both; + Origin = Anchor.TopLeft; + + Group = group; + X = (float)group.Time; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + controlPoints.BindTo(Group.ControlPoints); + controlPoints.BindCollectionChanged((_, __) => + { + ClearInternal(); + + if (controlPoints.Count == 0) + return; + + foreach (var point in Group.ControlPoints) + { + switch (point) + { + case TimingControlPoint _: + AddInternal(new ControlPointVisualisation(point) { Y = 0, }); + break; + + case DifficultyControlPoint _: + AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, }); + break; + + case SampleControlPoint _: + AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, }); + break; + + case EffectControlPoint effect: + AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f }); + break; + } + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs index 79ada40a89..d551333616 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs @@ -2,16 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Threading; -using osu.Framework.Timing; -using osu.Game.Beatmaps; using osu.Game.Graphics; +using osuTK; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { @@ -20,24 +18,22 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts /// public class MarkerPart : TimelinePart { - private readonly Drawable marker; + private Drawable marker; - private readonly IAdjustableClock adjustableClock; + [Resolved] + private EditorClock editorClock { get; set; } - public MarkerPart(IAdjustableClock adjustableClock) + [BackgroundDependencyLoader] + private void load() { - this.adjustableClock = adjustableClock; - Add(marker = new MarkerVisualisation()); } protected override bool OnDragStart(DragStartEvent e) => true; - protected override bool OnDragEnd(DragEndEvent e) => true; - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) { seekToPosition(e.ScreenSpaceMousePosition); - return true; } protected override bool OnMouseDown(MouseDownEvent e) @@ -57,21 +53,18 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts scheduledSeek?.Cancel(); scheduledSeek = Schedule(() => { - if (Beatmap.Value == null) - return; - float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); - adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length); + editorClock.SeekSmoothlyTo(markerPos / DrawWidth * editorClock.TrackLength); }); } protected override void Update() { base.Update(); - marker.X = (float)adjustableClock.CurrentTime; + marker.X = (float)editorClock.CurrentTime; } - protected override void LoadBeatmap(WorkingBeatmap beatmap) + protected override void LoadBeatmap(EditorBeatmap beatmap) { // block base call so we don't clear our marker (can be reused on beatmap change). } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index 7706e33179..5aba81aa7d 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osuTK; using osu.Framework.Graphics; @@ -11,50 +12,63 @@ using osu.Game.Beatmaps; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { + public class TimelinePart : TimelinePart + { + } + /// /// Represents a part of the summary timeline.. /// - public abstract class TimelinePart : Container + public class TimelinePart : Container where T : Drawable { - protected readonly IBindable Beatmap = new Bindable(); + private readonly IBindable beatmap = new Bindable(); - private readonly Container timeline; + [Resolved] + protected EditorBeatmap EditorBeatmap { get; private set; } - protected override Container Content => timeline; + protected readonly IBindable Track = new Bindable(); - protected TimelinePart() + private readonly Container content; + + protected override Container Content => content; + + public TimelinePart(Container content = null) { - AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both }); + AddInternal(this.content = content ?? new Container { RelativeSizeAxes = Axes.Both }); - Beatmap.ValueChanged += b => + beatmap.ValueChanged += b => { updateRelativeChildSize(); - LoadBeatmap(b.NewValue); }; + + Track.ValueChanged += _ => updateRelativeChildSize(); } [BackgroundDependencyLoader] - private void load(IBindable beatmap) + private void load(IBindable beatmap, EditorClock clock) { - Beatmap.BindTo(beatmap); + this.beatmap.BindTo(beatmap); + LoadBeatmap(EditorBeatmap); + + Track.BindTo(clock.Track); } private void updateRelativeChildSize() { // the track may not be loaded completely (only has a length once it is). - if (!Beatmap.Value.Track.IsLoaded) + if (!beatmap.Value.Track.IsLoaded) { - timeline.RelativeChildSize = Vector2.One; + content.RelativeChildSize = Vector2.One; Schedule(updateRelativeChildSize); return; } - timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1); + content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1); } - protected virtual void LoadBeatmap(WorkingBeatmap beatmap) + protected virtual void LoadBeatmap(EditorBeatmap beatmap) { - timeline.Clear(); + content.Clear(); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/SummaryTimeline.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/SummaryTimeline.cs index 20db2cac21..e90ae411de 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/SummaryTimeline.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/SummaryTimeline.cs @@ -6,7 +6,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Timing; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; @@ -18,16 +17,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary public class SummaryTimeline : BottomBarContainer { [BackgroundDependencyLoader] - private void load(OsuColour colours, IAdjustableClock adjustableClock) + private void load(OsuColour colours) { Children = new Drawable[] { - new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both }, + new MarkerPart { RelativeSizeAxes = Axes.Both }, new ControlPointPart { Anchor = Anchor.Centre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.Both, + Y = -10, Height = 0.35f }, new BookmarkPart @@ -39,6 +39,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary }, new Container { + Name = "centre line", RelativeSizeAxes = Axes.Both, Colour = colours.Gray5, Children = new Drawable[] @@ -46,7 +47,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary new Circle { Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreRight, + Origin = Anchor.Centre, Size = new Vector2(5) }, new Box @@ -60,7 +61,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary new Circle { Anchor = Anchor.CentreRight, - Origin = Anchor.CentreLeft, + Origin = Anchor.Centre, Size = new Vector2(5) }, } @@ -70,7 +71,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Height = 0.25f + Height = 0.10f } }; } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs index de63df5463..ec68bf9c00 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations @@ -10,19 +9,15 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations /// /// Represents a spanning point on a timeline part. /// - public class DurationVisualisation : Container + public class DurationVisualisation : Circle { protected DurationVisualisation(double startTime, double endTime) { - Masking = true; - CornerRadius = 5; - RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; + X = (float)startTime; Width = (float)(endTime - startTime); - - AddInternal(new Box { RelativeSizeAxes = Axes.Both }); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs index 9c00cce57a..a4b6b0c392 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -10,18 +9,26 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations /// /// Represents a singular point on a timeline part. /// - public class PointVisualisation : Box + public class PointVisualisation : Circle { - protected PointVisualisation(double startTime) + public const float MAX_WIDTH = 4; + + public PointVisualisation(double startTime) + : this() { - Origin = Anchor.TopCentre; - - RelativeSizeAxes = Axes.Y; - Width = 1; - EdgeSmoothness = new Vector2(1, 0); - - RelativePositionAxes = Axes.X; X = (float)startTime; } + + public PointVisualisation() + { + RelativePositionAxes = Axes.Both; + RelativeSizeAxes = Axes.Y; + + Anchor = Anchor.CentreLeft; + Origin = Anchor.Centre; + + Width = MAX_WIDTH; + Height = 0.75f; + } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 42773ef687..2dec3fd22e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -262,10 +262,10 @@ namespace osu.Game.Screens.Edit.Compose.Components return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { marker.Active = false; - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnClick(ClickEvent e) @@ -274,10 +274,14 @@ namespace osu.Game.Screens.Edit.Compose.Components return true; } - protected override bool OnDrag(DragEvent e) + protected override void OnDrag(DragEvent e) + { + handleMouseInput(e.ScreenSpaceMousePosition); + } + + protected override void OnDragEnd(DragEndEvent e) { handleMouseInput(e.ScreenSpaceMousePosition); - return true; } private void handleMouseInput(Vector2 screenSpaceMousePosition) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index cafaddc39e..8a4d381535 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -3,46 +3,48 @@ using System; using System.Collections.Generic; +using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Framework.Timing; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Edit.Tools; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osuTK; using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { - public class BlueprintContainer : CompositeDrawable, IKeyBindingHandler + /// + /// A container which provides a "blueprint" display of items. + /// Includes selection and manipulation support via a . + /// + public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler + where T : class { - public event Action> SelectionChanged; + protected DragBox DragBox { get; private set; } - private DragBox dragBox; - private SelectionBlueprintContainer selectionBlueprints; - private Container placementBlueprintContainer; - private PlacementBlueprint currentPlacement; - private SelectionHandler selectionHandler; - private InputManager inputManager; + public Container> SelectionBlueprints { get; private set; } - [Resolved] - private IAdjustableClock adjustableClock { get; set; } + protected SelectionHandler SelectionHandler { get; private set; } - [Resolved] - private HitObjectComposer composer { get; set; } + private readonly Dictionary> blueprintMap = new Dictionary>(); - [Resolved] - private EditorBeatmap beatmap { get; set; } + [Resolved(canBeNull: true)] + private IPositionSnapProvider snapProvider { get; set; } - public BlueprintContainer() + [Resolved(CanBeNull = true)] + private IEditorChangeHandler changeHandler { get; set; } + + protected readonly BindableList SelectedItems = new BindableList(); + + protected BlueprintContainer() { RelativeSizeAxes = Axes.Both; } @@ -50,65 +52,80 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - selectionHandler = composer.CreateSelectionHandler(); - selectionHandler.DeselectAll = deselectAll; - - InternalChildren = new[] + SelectedItems.CollectionChanged += (selectedObjects, args) => { - dragBox = new DragBox(select), - selectionHandler, - selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, - placementBlueprintContainer = new Container { RelativeSizeAxes = Axes.Both }, - dragBox.CreateProxy() + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (var o in args.NewItems) + SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select(); + + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var o in args.OldItems) + SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect(); + + break; + } }; - foreach (var obj in composer.HitObjects) - addBlueprintFor(obj); + SelectionHandler = CreateSelectionHandler(); + SelectionHandler.DeselectAll = deselectAll; + + AddRangeInternal(new[] + { + DragBox = CreateDragBox(selectBlueprintsFromDragRectangle), + SelectionHandler, + SelectionBlueprints = CreateSelectionBlueprintContainer(), + SelectionHandler.CreateProxy(), + DragBox.CreateProxy().With(p => p.Depth = float.MinValue) + }); } - protected override void LoadComplete() - { - base.LoadComplete(); - - beatmap.HitObjectAdded += addBlueprintFor; - beatmap.HitObjectRemoved += removeBlueprintFor; - - inputManager = GetContainingInputManager(); - } - - private HitObjectCompositionTool currentTool; + protected virtual Container> CreateSelectionBlueprintContainer() => new Container> { RelativeSizeAxes = Axes.Both }; /// - /// The current placement tool. + /// Creates a which outlines items and handles movement of selections. /// - public HitObjectCompositionTool CurrentTool - { - get => currentTool; - set - { - if (currentTool == value) - return; + protected abstract SelectionHandler CreateSelectionHandler(); - currentTool = value; + /// + /// Creates a for a specific item. + /// + /// The item to create the overlay for. + protected virtual SelectionBlueprint CreateBlueprintFor(T item) => null; - refreshTool(); - } - } + protected virtual DragBox CreateDragBox(Action performSelect) => new DragBox(performSelect); + + /// + /// Whether this component is in a state where items outside a drag selection should be deselected. If false, selection will only be added to. + /// + protected virtual bool AllowDeselectionDuringDrag => true; protected override bool OnMouseDown(MouseDownEvent e) { - beginClickSelection(e); - return e.Button == MouseButton.Left; + bool selectionPerformed = performMouseDownActions(e); + + // even if a selection didn't occur, a drag event may still move the selection. + prepareSelectionMovement(); + + return selectionPerformed || e.Button == MouseButton.Left; } + protected SelectionBlueprint ClickedBlueprint { get; private set; } + protected override bool OnClick(ClickEvent e) { if (e.Button == MouseButton.Right) return false; + // store for double-click handling + ClickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); + // Deselection should only occur if no selected blueprints are hovered - // A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection - if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) + // A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the item and should not trigger deselection + if (endClickSelection(e) || ClickedBlueprint != null) return true; deselectAll(); @@ -120,31 +137,24 @@ namespace osu.Game.Screens.Edit.Compose.Components if (e.Button == MouseButton.Right) return false; - SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); - - if (clickedBlueprint == null) + // ensure the blueprint which was hovered for the first click is still the hovered blueprint. + if (ClickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != ClickedBlueprint) return false; - adjustableClock?.Seek(clickedBlueprint.DrawableObject.HitObject.StartTime); return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { // Special case for when a drag happened instead of a click - Schedule(() => endClickSelection()); - return e.Button == MouseButton.Left; - } - - protected override bool OnMouseMove(MouseMoveEvent e) - { - if (currentPlacement != null) + Schedule(() => { - updatePlacementPosition(e.ScreenSpaceMousePosition); - return true; - } + endClickSelection(e); + clickSelectionBegan = false; + isDraggingBlueprint = false; + }); - return base.OnMouseMove(e); + finishSelectionMovement(); } protected override bool OnDragStart(DragStartEvent e) @@ -152,38 +162,53 @@ namespace osu.Game.Screens.Edit.Compose.Components if (e.Button == MouseButton.Right) return false; - if (!beginSelectionMovement()) + if (movementBlueprints != null) { - dragBox.UpdateDrag(e); - dragBox.FadeIn(250, Easing.OutQuint); + isDraggingBlueprint = true; + changeHandler?.BeginChange(); + return true; } - return true; - } - - protected override bool OnDrag(DragEvent e) - { - if (e.Button == MouseButton.Right) - return false; - - if (!moveCurrentSelection(e)) - dragBox.UpdateDrag(e); - - return true; - } - - protected override bool OnDragEnd(DragEndEvent e) - { - if (e.Button == MouseButton.Right) - return false; - - if (!finishSelectionMovement()) + if (DragBox.HandleDrag(e)) { - dragBox.FadeOut(250, Easing.OutQuint); - selectionHandler.UpdateVisibility(); + DragBox.Show(); + return true; } - return true; + return false; + } + + protected override void OnDrag(DragEvent e) + { + if (e.Button == MouseButton.Right) + return; + + if (DragBox.State == Visibility.Visible) + DragBox.HandleDrag(e); + + moveCurrentSelection(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + if (e.Button == MouseButton.Right) + return; + + if (isDraggingBlueprint) + { + DragOperationCompleted(); + changeHandler?.EndChange(); + } + + if (DragBox.State == Visibility.Visible) + DragBox.Hide(); + } + + /// + /// Called whenever a drag operation completes, before any change transaction is committed. + /// + protected virtual void DragOperationCompleted() + { } protected override bool OnKeyDown(KeyDownEvent e) @@ -191,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components switch (e.Key) { case Key.Escape: - if (!selectionHandler.SelectedBlueprints.Any()) + if (!SelectionHandler.SelectedBlueprints.Any()) return false; deselectAll(); @@ -201,105 +226,86 @@ namespace osu.Game.Screens.Edit.Compose.Components return false; } - protected override bool OnKeyUp(KeyUpEvent e) => false; - public bool OnPressed(PlatformAction action) { switch (action.ActionType) { case PlatformActionType.SelectAll: - selectAll(); + SelectAll(); return true; } return false; } - public bool OnReleased(PlatformAction action) => false; - - protected override void Update() + public void OnReleased(PlatformAction action) { - base.Update(); - - if (currentPlacement != null) - { - if (composer.CursorInPlacementArea) - currentPlacement.State = PlacementState.Shown; - else if (currentPlacement?.PlacementBegun == false) - currentPlacement.State = PlacementState.Hidden; - } } #region Blueprint Addition/Removal - private void addBlueprintFor(HitObject hitObject) + protected virtual void AddBlueprintFor(T item) { - var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject); - if (drawable == null) + if (blueprintMap.ContainsKey(item)) return; - addBlueprintFor(drawable); + var blueprint = CreateBlueprintFor(item); + if (blueprint == null) + return; + + blueprintMap[item] = blueprint; + + blueprint.Selected += OnBlueprintSelected; + blueprint.Deselected += OnBlueprintDeselected; + + SelectionBlueprints.Add(blueprint); + + if (SelectionHandler.SelectedItems.Contains(item)) + blueprint.Select(); + + OnBlueprintAdded(blueprint.Item); } - private void removeBlueprintFor(HitObject hitObject) + protected void RemoveBlueprintFor(T item) { - var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject); - if (blueprint == null) + if (!blueprintMap.Remove(item, out var blueprint)) return; blueprint.Deselect(); + blueprint.Selected -= OnBlueprintSelected; + blueprint.Deselected -= OnBlueprintDeselected; - blueprint.Selected -= onBlueprintSelected; - blueprint.Deselected -= onBlueprintDeselected; + SelectionBlueprints.Remove(blueprint); - selectionBlueprints.Remove(blueprint); + if (movementBlueprints?.Contains(blueprint) == true) + finishSelectionMovement(); + + OnBlueprintRemoved(blueprint.Item); } - private void addBlueprintFor(DrawableHitObject hitObject) - { - refreshTool(); - - var blueprint = composer.CreateBlueprintFor(hitObject); - if (blueprint == null) - return; - - blueprint.Selected += onBlueprintSelected; - blueprint.Deselected += onBlueprintDeselected; - - selectionBlueprints.Add(blueprint); - } - - #endregion - - #region Placement - /// - /// Refreshes the current placement tool. + /// Called after an item's blueprint has been added. /// - private void refreshTool() + /// The item for which the blueprint has been added. + protected virtual void OnBlueprintAdded(T item) { - placementBlueprintContainer.Clear(); - currentPlacement = null; - - var blueprint = CurrentTool?.CreatePlacementBlueprint(); - - if (blueprint != null) - { - placementBlueprintContainer.Child = currentPlacement = blueprint; - - // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame - updatePlacementPosition(inputManager.CurrentState.Mouse.Position); - } } - private void updatePlacementPosition(Vector2 screenSpacePosition) + /// + /// Called after an item's blueprint has been removed. + /// + /// The item for which the blueprint has been removed. + protected virtual void OnBlueprintRemoved(T item) { - Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position; - Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition); - - currentPlacement.UpdatePosition(snappedScreenSpacePosition); } + /// + /// Retrieves an item's blueprint. + /// + /// The item to retrieve the blueprint of. + /// The blueprint. + protected SelectionBlueprint GetBlueprintFor(T item) => blueprintMap[item]; + #endregion #region Selection @@ -313,38 +319,46 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Attempts to select any hovered blueprints. /// /// The input event that triggered this selection. - private void beginClickSelection(MouseButtonEvent e) + /// Whether a selection was performed. + private bool performMouseDownActions(MouseButtonEvent e) { - Debug.Assert(!clickSelectionBegan); - - // Deselections are only allowed for control + left clicks - bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left; - - // Todo: This is probably incorrectly disallowing multiple selections on stacked objects - if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered)) - return; - - foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints) + // Iterate from the top of the input stack (blueprints closest to the front of the screen first). + // Priority is given to already-selected blueprints. + foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected)) { - if (blueprint.IsHovered) - { - selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState); - clickSelectionBegan = true; - break; - } + if (!blueprint.IsHovered) continue; + + return clickSelectionBegan = SelectionHandler.MouseDownSelectionRequested(blueprint, e); } + + return false; } /// /// Finishes the current blueprint selection. /// + /// The mouse event which triggered end of selection. /// Whether a click selection was active. - private bool endClickSelection() + private bool endClickSelection(MouseButtonEvent e) { - if (!clickSelectionBegan) - return false; + if (!clickSelectionBegan && !isDraggingBlueprint) + { + // if a selection didn't occur, we may want to trigger a deselection. + if (e.ControlPressed && e.Button == MouseButton.Left) + { + // Iterate from the top of the input stack (blueprints closest to the front of the screen first). + // Priority is given to already-selected blueprints. + foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected)) + { + if (!blueprint.IsHovered) continue; + + return clickSelectionBegan = SelectionHandler.MouseUpSelectionRequested(blueprint, e); + } + } + + return false; + } - clickSelectionBegan = false; return true; } @@ -352,74 +366,87 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Select all masks in a given rectangle selection area. /// /// The rectangle to perform a selection on in screen-space coordinates. - private void select(RectangleF rect) + private void selectBlueprintsFromDragRectangle(RectangleF rect) { - foreach (var blueprint in selectionBlueprints) + foreach (var blueprint in SelectionBlueprints) { - if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint)) - blueprint.Select(); - else - blueprint.Deselect(); + // only run when utmost necessary to avoid unnecessary rect computations. + bool isValidForSelection() => blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint); + + switch (blueprint.State) + { + case SelectionState.NotSelected: + if (isValidForSelection()) + blueprint.Select(); + break; + + case SelectionState.Selected: + if (AllowDeselectionDuringDrag && !isValidForSelection()) + blueprint.Deselect(); + break; + } } } /// - /// Selects all s. + /// Selects all s. /// - private void selectAll() + protected virtual void SelectAll() { - selectionBlueprints.ToList().ForEach(m => m.Select()); - selectionHandler.UpdateVisibility(); + // Scheduled to allow the change in lifetime to take place. + Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select())); } /// - /// Deselects all selected s. + /// Deselects all selected s. /// - private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect()); + private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect()); - private void onBlueprintSelected(SelectionBlueprint blueprint) + protected virtual void OnBlueprintSelected(SelectionBlueprint blueprint) { - selectionHandler.HandleSelected(blueprint); - selectionBlueprints.ChangeChildDepth(blueprint, 1); - - SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects); + SelectionHandler.HandleSelected(blueprint); + SelectionBlueprints.ChangeChildDepth(blueprint, 1); } - private void onBlueprintDeselected(SelectionBlueprint blueprint) + protected virtual void OnBlueprintDeselected(SelectionBlueprint blueprint) { - selectionHandler.HandleDeselected(blueprint); - selectionBlueprints.ChangeChildDepth(blueprint, 0); - - SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects); + SelectionBlueprints.ChangeChildDepth(blueprint, 0); + SelectionHandler.HandleDeselected(blueprint); } #endregion #region Selection Movement - private Vector2? screenSpaceMovementStartPosition; - private SelectionBlueprint movementBlueprint; + private Vector2[] movementBlueprintOriginalPositions; + private SelectionBlueprint[] movementBlueprints; + private bool isDraggingBlueprint; /// /// Attempts to begin the movement of any selected blueprints. /// - /// Whether movement began. - private bool beginSelectionMovement() + private void prepareSelectionMovement() { - Debug.Assert(movementBlueprint == null); + if (!SelectionHandler.SelectedBlueprints.Any()) + return; - // Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement + // Any selected blueprint that is hovered can begin the movement of the group, however only the first item (according to SortForMovement) is used for movement. // A special case is added for when a click selection occurred before the drag - if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) - return false; + if (!clickSelectionBegan && !SelectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) + return; - // Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject - movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First(); - screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition); - - return true; + // Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item + movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray(); + movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray(); } + /// + /// Apply sorting of selected blueprints before performing movement. Generally used to surface the "main" item to the beginning of the collection. + /// + /// The blueprints to be moved. + /// Sorted blueprints. + protected virtual IEnumerable> SortForMovement(IReadOnlyList> blueprints) => blueprints; + /// /// Moves the current selected blueprints. /// @@ -427,81 +454,68 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether a movement was active. private bool moveCurrentSelection(DragEvent e) { - if (movementBlueprint == null) + if (movementBlueprints == null) return false; - Debug.Assert(screenSpaceMovementStartPosition != null); + Debug.Assert(movementBlueprintOriginalPositions != null); - Vector2 startPosition = screenSpaceMovementStartPosition.Value; - HitObject draggedObject = movementBlueprint.DrawableObject.HitObject; + Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; - // The final movement position, relative to screenSpaceMovementStartPosition - Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition; - (Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime); + if (snapProvider != null) + { + // check for positional snap for every object in selection (for things like object-object snapping) + for (var i = 0; i < movementBlueprintOriginalPositions.Length; i++) + { + Vector2 originalPosition = movementBlueprintOriginalPositions[i]; + var testPosition = originalPosition + distanceTravelled; - // Move the hitobjects - if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition)))) - return true; + var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition); - // Apply the start time at the newly snapped-to position - double offset = snappedTime - draggedObject.StartTime; - foreach (HitObject obj in selectionHandler.SelectedHitObjects) - obj.StartTime += offset; + if (positionalResult.ScreenSpacePosition == testPosition) continue; - return true; + var delta = positionalResult.ScreenSpacePosition - movementBlueprints[i].ScreenSpaceSelectionPoint; + + // attempt to move the objects, and abort any time based snapping if we can. + if (SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints[i], delta))) + return true; + } + } + + // if no positional snapping could be performed, try unrestricted snapping from the earliest + // item in the selection. + + // The final movement position, relative to movementBlueprintOriginalPosition. + Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled; + + // Retrieve a snapped position. + var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition); + + if (result == null) + { + return SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints.First(), movePosition - movementBlueprints.First().ScreenSpaceSelectionPoint)); + } + + return ApplySnapResult(movementBlueprints, result); } + protected virtual bool ApplySnapResult(SelectionBlueprint[] blueprints, SnapResult result) => + SelectionHandler.HandleMovement(new MoveSelectionEvent(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint)); + /// /// Finishes the current movement of selected blueprints. /// /// Whether a movement was active. private bool finishSelectionMovement() { - if (movementBlueprint == null) + if (movementBlueprints == null) return false; - screenSpaceMovementStartPosition = null; - movementBlueprint = null; + movementBlueprintOriginalPositions = null; + movementBlueprints = null; return true; } #endregion - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (beatmap != null) - { - beatmap.HitObjectAdded -= addBlueprintFor; - beatmap.HitObjectRemoved -= removeBlueprintFor; - } - } - - private class SelectionBlueprintContainer : Container - { - public IEnumerable AliveBlueprints => AliveInternalChildren.Cast(); - - protected override int Compare(Drawable x, Drawable y) - { - if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint)) - return base.Compare(x, y); - - return Compare(xBlueprint, yBlueprint); - } - - public int Compare(SelectionBlueprint x, SelectionBlueprint y) - { - // dpeth is used to denote selected status (we always want selected blueprints to handle input first). - int d = x.Depth.CompareTo(y.Depth); - if (d != 0) - return d; - - // Put earlier hitobjects towards the end of the list, so they handle input first - int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime); - return i == 0 ? CompareReverseChildID(x, y) : i; - } - } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index 23ed10b92d..730f482f83 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { } - protected override void CreateContent(Vector2 startPosition) + protected override void CreateContent() { const float crosshair_thickness = 1; const float crosshair_max_size = 10; @@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components new Box { Origin = Anchor.Centre, - Position = startPosition, + Position = StartPosition, Width = crosshair_thickness, EdgeSmoothness = new Vector2(1), Height = Math.Min(crosshair_max_size, DistanceSpacing * 2), @@ -34,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components new Box { Origin = Anchor.Centre, - Position = startPosition, + Position = StartPosition, EdgeSmoothness = new Vector2(1), Width = Math.Min(crosshair_max_size, DistanceSpacing * 2), Height = crosshair_thickness, } }); - float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X); - float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y); + float dx = Math.Max(StartPosition.X, DrawWidth - StartPosition.X); + float dy = Math.Max(StartPosition.Y, DrawHeight - StartPosition.Y); float maxDistance = new Vector2(dx, dy).Length; int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing)); @@ -53,11 +53,11 @@ namespace osu.Game.Screens.Edit.Compose.Components AddInternal(new CircularProgress { Origin = Anchor.Centre, - Position = startPosition, + Position = StartPosition, Current = { Value = 1 }, Size = new Vector2(radius), InnerRadius = 4 * 1f / radius, - Colour = GetColourForBeatIndex(i) + Colour = GetColourForIndexFromPlacement(i) }); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs new file mode 100644 index 0000000000..3e97e15cca --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -0,0 +1,322 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input; +using osu.Framework.Input.Events; +using osu.Game.Audio; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Edit.Components.TernaryButtons; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// A blueprint container generally displayed as an overlay to a ruleset's playfield. + /// + public class ComposeBlueprintContainer : EditorBlueprintContainer + { + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + private readonly Container placementBlueprintContainer; + + protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler; + + private PlacementBlueprint currentPlacement; + private InputManager inputManager; + + public ComposeBlueprintContainer(HitObjectComposer composer) + : base(composer) + { + placementBlueprintContainer = new Container + { + RelativeSizeAxes = Axes.Both + }; + } + + [BackgroundDependencyLoader] + private void load() + { + TernaryStates = CreateTernaryButtons().ToArray(); + + AddInternal(placementBlueprintContainer); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + + Beatmap.HitObjectAdded += hitObjectAdded; + + // updates to selected are handled for us by SelectionHandler. + NewCombo.BindTo(SelectionHandler.SelectionNewComboState); + + // we are responsible for current placement blueprint updated based on state changes. + NewCombo.ValueChanged += _ => updatePlacementNewCombo(); + + // we own SelectionHandler so don't need to worry about making bindable copies (for simplicity) + foreach (var kvp in SelectionHandler.SelectionSampleStates) + { + kvp.Value.BindValueChanged(_ => updatePlacementSamples()); + } + } + + protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject) + { + base.TransferBlueprintFor(hitObject, drawableObject); + + var blueprint = (HitObjectSelectionBlueprint)GetBlueprintFor(hitObject); + blueprint.DrawableObject = drawableObject; + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.ControlPressed) + { + switch (e.Key) + { + case Key.Left: + moveSelection(new Vector2(-1, 0)); + return true; + + case Key.Right: + moveSelection(new Vector2(1, 0)); + return true; + + case Key.Up: + moveSelection(new Vector2(0, -1)); + return true; + + case Key.Down: + moveSelection(new Vector2(0, 1)); + return true; + } + } + + return false; + } + + /// + /// Move the current selection spatially by the specified delta, in gamefield coordinates (ie. the same coordinates as the blueprints). + /// + /// + private void moveSelection(Vector2 delta) + { + var firstBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(); + + if (firstBlueprint == null) + return; + + // convert to game space coordinates + delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero); + + SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, delta)); + } + + private void updatePlacementNewCombo() + { + if (currentPlacement?.HitObject is IHasComboInformation c) + c.NewCombo = NewCombo.Value == TernaryState.True; + } + + private void updatePlacementSamples() + { + if (currentPlacement == null) return; + + foreach (var kvp in SelectionHandler.SelectionSampleStates) + sampleChanged(kvp.Key, kvp.Value.Value); + } + + private void sampleChanged(string sampleName, TernaryState state) + { + if (currentPlacement == null) return; + + var samples = currentPlacement.HitObject.Samples; + + var existingSample = samples.FirstOrDefault(s => s.Name == sampleName); + + switch (state) + { + case TernaryState.False: + if (existingSample != null) + samples.Remove(existingSample); + break; + + case TernaryState.True: + if (existingSample == null) + samples.Add(new HitSampleInfo(sampleName)); + break; + } + } + + public readonly Bindable NewCombo = new Bindable { Description = "New Combo" }; + + /// + /// A collection of states which will be displayed to the user in the toolbox. + /// + public TernaryButton[] TernaryStates { get; private set; } + + /// + /// Create all ternary states required to be displayed to the user. + /// + protected virtual IEnumerable CreateTernaryButtons() + { + //TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects. + yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); + + foreach (var kvp in SelectionHandler.SelectionSampleStates) + yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); + } + + private Drawable getIconForSample(string sampleName) + { + switch (sampleName) + { + case HitSampleInfo.HIT_CLAP: + return new SpriteIcon { Icon = FontAwesome.Solid.Hands }; + + case HitSampleInfo.HIT_WHISTLE: + return new SpriteIcon { Icon = FontAwesome.Solid.Bullhorn }; + + case HitSampleInfo.HIT_FINISH: + return new SpriteIcon { Icon = FontAwesome.Solid.DrumSteelpan }; + } + + return null; + } + + #region Placement + + /// + /// Refreshes the current placement tool. + /// + private void refreshTool() + { + removePlacement(); + ensurePlacementCreated(); + } + + private void updatePlacementPosition() + { + var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position); + + // if no time was found from positional snapping, we should still quantize to the beat. + snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null); + + currentPlacement.UpdateTimeAndPosition(snapResult); + } + + #endregion + + protected override void Update() + { + base.Update(); + + if (currentPlacement != null) + { + switch (currentPlacement.PlacementActive) + { + case PlacementBlueprint.PlacementState.Waiting: + if (!Composer.CursorInPlacementArea) + removePlacement(); + break; + + case PlacementBlueprint.PlacementState.Finished: + removePlacement(); + break; + } + } + + if (Composer.CursorInPlacementArea) + ensurePlacementCreated(); + + if (currentPlacement != null) + updatePlacementPosition(); + } + + protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject item) + { + var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == item); + + if (drawable == null) + return null; + + return CreateHitObjectBlueprintFor(item).With(b => b.DrawableObject = drawable); + } + + public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null; + + private void hitObjectAdded(HitObject obj) + { + // refresh the tool to handle the case of placement completing. + refreshTool(); + + // on successful placement, the new combo button should be reset as this is the most common user interaction. + if (Beatmap.SelectedHitObjects.Count == 0) + NewCombo.Value = TernaryState.False; + } + + private void ensurePlacementCreated() + { + if (currentPlacement != null) return; + + var blueprint = CurrentTool?.CreatePlacementBlueprint(); + + if (blueprint != null) + { + placementBlueprintContainer.Child = currentPlacement = blueprint; + + // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame + updatePlacementPosition(); + + updatePlacementSamples(); + + updatePlacementNewCombo(); + } + } + + private void removePlacement() + { + if (currentPlacement == null) return; + + currentPlacement.EndPlacement(false); + currentPlacement.Expire(); + currentPlacement = null; + } + + private HitObjectCompositionTool currentTool; + + /// + /// The current placement tool. + /// + public HitObjectCompositionTool CurrentTool + { + get => currentTool; + + set + { + if (currentTool == value) + return; + + currentTool = value; + + refreshTool(); + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs index 53c5cf97fa..59f88ac641 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs @@ -1,11 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; -using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osuTK; @@ -42,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected OsuColour Colours { get; private set; } [Resolved] - protected IDistanceSnapProvider SnapProvider { get; private set; } + protected IPositionSnapProvider SnapProvider { get; private set; } [Resolved] private EditorBeatmap beatmap { get; set; } @@ -50,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private BindableBeatDivisor beatDivisor { get; set; } - private readonly Cached gridCache = new Cached(); + private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit); private readonly double? endTime; /// @@ -66,6 +67,8 @@ namespace osu.Game.Screens.Edit.Compose.Components StartTime = startTime; RelativeSizeAxes = Axes.Both; + + AddLayout(gridCache); } protected override void LoadComplete() @@ -91,14 +94,6 @@ namespace osu.Game.Screens.Edit.Compose.Components gridCache.Invalidate(); } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.RequiredParentSizeToFit) > 0) - gridCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - protected override void Update() { base.Update(); @@ -106,7 +101,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (!gridCache.IsValid) { ClearInternal(); - CreateContent(StartPosition); + CreateContent(); gridCache.Validate(); } } @@ -114,7 +109,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Creates the content which visualises the grid ticks. /// - protected abstract void CreateContent(Vector2 startPosition); + protected abstract void CreateContent(); /// /// Snaps a position to this grid. @@ -126,26 +121,18 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Retrieves the applicable colour for a beat index. /// - /// The 0-based beat index. + /// The 0-based beat index from the point of placement. /// The applicable colour. - protected ColourInfo GetColourForBeatIndex(int index) + protected ColourInfo GetColourForIndexFromPlacement(int placementIndex) { - int beat = (index + 1) % beatDivisor.Value; - ColourInfo colour = Colours.Gray5; + var timingPoint = beatmap.ControlPointInfo.TimingPointAt(StartTime); + var beatLength = timingPoint.BeatLength / beatDivisor.Value; + var beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength); - for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++) - { - int divisor = BindableBeatDivisor.VALID_DIVISORS[i]; + var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours); - if ((beat * divisor) % beatDivisor.Value == 0) - { - colour = BindableBeatDivisor.GetColourFor(divisor, Colours); - break; - } - } - - int repeatIndex = index / beatDivisor.Value; - return colour.MultiplyAlpha(0.5f / (repeatIndex + 1)); + int repeatIndex = placementIndex / beatDivisor.Value; + return ColourInfo.SingleColour(colour).MultiplyAlpha(0.5f / (repeatIndex + 1)); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs index 2a510e74fd..eaee2cd1e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -15,11 +16,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// A box that displays the drag selection and provides selection events for users to handle. /// - public class DragBox : CompositeDrawable + public class DragBox : CompositeDrawable, IStateful { - private readonly Action performSelection; + protected readonly Action PerformSelection; - private Drawable box; + protected Drawable Box; /// /// Creates a new . @@ -27,7 +28,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// A delegate that performs drag selection. public DragBox(Action performSelection) { - this.performSelection = performSelection; + PerformSelection = performSelection; RelativeSizeAxes = Axes.Both; AlwaysPresent = true; @@ -37,20 +38,29 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load() { - InternalChild = box = new Container - { - Masking = true, - BorderColour = Color4.White, - BorderThickness = SelectionHandler.BORDER_RADIUS, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.1f - } - }; + InternalChild = Box = CreateBox(); } - public void UpdateDrag(MouseButtonEvent e) + protected virtual Drawable CreateBox() => new Container + { + Masking = true, + BorderColour = Color4.White, + BorderThickness = SelectionBox.BORDER_RADIUS, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.1f + } + }; + + private RectangleF? dragRectangle; + + /// + /// Handle a forwarded mouse event. + /// + /// The mouse event. + /// Whether the event should be handled and blocking. + public virtual bool HandleDrag(MouseButtonEvent e) { var dragPosition = e.ScreenSpaceMousePosition; var dragStartPosition = e.ScreenSpaceMouseDownPosition; @@ -58,15 +68,48 @@ namespace osu.Game.Screens.Edit.Compose.Components var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y); // We use AABBFloat instead of RectangleF since it handles negative sizes for us - var dragRectangle = dragQuad.AABBFloat; + var rec = dragQuad.AABBFloat; + dragRectangle = rec; - var topLeft = ToLocalSpace(dragRectangle.TopLeft); - var bottomRight = ToLocalSpace(dragRectangle.BottomRight); + var topLeft = ToLocalSpace(rec.TopLeft); + var bottomRight = ToLocalSpace(rec.BottomRight); - box.Position = topLeft; - box.Size = bottomRight - topLeft; - - performSelection?.Invoke(dragRectangle); + Box.Position = topLeft; + Box.Size = bottomRight - topLeft; + return true; } + + private Visibility state; + + public Visibility State + { + get => state; + set + { + if (value == state) return; + + state = value; + this.FadeTo(state == Visibility.Hidden ? 0 : 1, 250, Easing.OutQuint); + StateChanged?.Invoke(state); + } + } + + protected override void Update() + { + base.Update(); + + if (dragRectangle != null) + PerformSelection?.Invoke(dragRectangle.Value); + } + + public override void Hide() + { + State = Visibility.Hidden; + dragRectangle = null; + } + + public override void Show() => State = Visibility.Visible; + + public event Action StateChanged; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs new file mode 100644 index 0000000000..5a6f98f504 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -0,0 +1,159 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class EditorBlueprintContainer : BlueprintContainer + { + [Resolved] + protected EditorClock EditorClock { get; private set; } + + [Resolved] + protected EditorBeatmap Beatmap { get; private set; } + + protected readonly HitObjectComposer Composer; + + private HitObjectUsageEventBuffer usageEventBuffer; + + protected EditorBlueprintContainer(HitObjectComposer composer) + { + Composer = composer; + } + + [BackgroundDependencyLoader] + private void load() + { + SelectedItems.BindTo(Beatmap.SelectedHitObjects); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Beatmap.HitObjectAdded += AddBlueprintFor; + Beatmap.HitObjectRemoved += RemoveBlueprintFor; + + if (Composer != null) + { + foreach (var obj in Composer.HitObjects) + AddBlueprintFor(obj.HitObject); + + usageEventBuffer = new HitObjectUsageEventBuffer(Composer.Playfield); + usageEventBuffer.HitObjectUsageBegan += AddBlueprintFor; + usageEventBuffer.HitObjectUsageFinished += RemoveBlueprintFor; + usageEventBuffer.HitObjectUsageTransferred += TransferBlueprintFor; + } + } + + protected override void Update() + { + base.Update(); + usageEventBuffer?.Update(); + } + + protected override IEnumerable> SortForMovement(IReadOnlyList> blueprints) + => blueprints.OrderBy(b => b.Item.StartTime); + + protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning; + + protected override bool ApplySnapResult(SelectionBlueprint[] blueprints, SnapResult result) + { + if (!base.ApplySnapResult(blueprints, result)) + return false; + + if (result.Time.HasValue) + { + // Apply the start time at the newly snapped-to position + double offset = result.Time.Value - blueprints.First().Item.StartTime; + + if (offset != 0) + Beatmap.PerformOnSelection(obj => obj.StartTime += offset); + } + + return true; + } + + protected override void AddBlueprintFor(HitObject item) + { + if (item is IBarLine) + return; + + base.AddBlueprintFor(item); + } + + /// + /// Invoked when a has been transferred to another . + /// + /// The hit object which has been assigned to a new drawable. + /// The new drawable that is representing the hit object. + protected virtual void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject) + { + } + + protected override void DragOperationCompleted() + { + base.DragOperationCompleted(); + + // handle positional change etc. + foreach (var blueprint in SelectionBlueprints) + Beatmap.Update(blueprint.Item); + } + + protected override bool OnDoubleClick(DoubleClickEvent e) + { + if (!base.OnDoubleClick(e)) + return false; + + EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime); + return true; + } + + protected override Container> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }; + + protected override SelectionHandler CreateSelectionHandler() => new EditorSelectionHandler(); + + protected override void SelectAll() + { + Composer.Playfield.KeepAllAlive(); + + base.SelectAll(); + } + + protected override void OnBlueprintSelected(SelectionBlueprint blueprint) + { + base.OnBlueprintSelected(blueprint); + + Composer.Playfield.SetKeepAlive(blueprint.Item, true); + } + + protected override void OnBlueprintDeselected(SelectionBlueprint blueprint) + { + base.OnBlueprintDeselected(blueprint); + + Composer.Playfield.SetKeepAlive(blueprint.Item, false); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (Beatmap != null) + { + Beatmap.HitObjectAdded -= AddBlueprintFor; + Beatmap.HitObjectRemoved -= RemoveBlueprintFor; + } + + usageEventBuffer?.Dispose(); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs b/osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs deleted file mode 100644 index 4d956336b7..0000000000 --- a/osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osuTK.Graphics; - -namespace osu.Game.Screens.Edit.Compose.Components -{ - /// - /// Provides a border around the playfield. - /// - public class EditorPlayfieldBorder : CompositeDrawable - { - public EditorPlayfieldBorder() - { - RelativeSizeAxes = Axes.Both; - - Masking = true; - BorderColour = Color4.White; - BorderThickness = 2; - - InternalChild = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - }; - } - } -} diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs new file mode 100644 index 0000000000..2141c490df --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -0,0 +1,183 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Audio; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class EditorSelectionHandler : SelectionHandler + { + [Resolved] + protected EditorBeatmap EditorBeatmap { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + createStateBindables(); + + // bring in updates from selection changes + EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates); + + SelectedItems.BindTo(EditorBeatmap.SelectedHitObjects); + SelectedItems.CollectionChanged += (sender, args) => + { + Scheduler.AddOnce(UpdateTernaryStates); + }; + } + + protected override void DeleteItems(IEnumerable items) => EditorBeatmap.RemoveRange(items); + + #region Selection State + + /// + /// The state of "new combo" for all selected hitobjects. + /// + public readonly Bindable SelectionNewComboState = new Bindable(); + + /// + /// The state of each sample type for all selected hitobjects. Keys match with constant specifications. + /// + public readonly Dictionary> SelectionSampleStates = new Dictionary>(); + + /// + /// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions) + /// + private void createStateBindables() + { + foreach (var sampleName in HitSampleInfo.AllAdditions) + { + var bindable = new Bindable + { + Description = sampleName.Replace("hit", string.Empty).Titleize() + }; + + bindable.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + RemoveHitSample(sampleName); + break; + + case TernaryState.True: + AddHitSample(sampleName); + break; + } + }; + + SelectionSampleStates[sampleName] = bindable; + } + + // new combo + SelectionNewComboState.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + SetNewCombo(false); + break; + + case TernaryState.True: + SetNewCombo(true); + break; + } + }; + } + + /// + /// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated). + /// + protected virtual void UpdateTernaryStates() + { + SelectionNewComboState.Value = GetStateFromSelection(SelectedItems.OfType(), h => h.NewCombo); + + foreach (var (sampleName, bindable) in SelectionSampleStates) + { + bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName)); + } + } + + #endregion + + #region Ternary state changes + + /// + /// Adds a hit sample to all selected s. + /// + /// The name of the hit sample. + public void AddHitSample(string sampleName) + { + EditorBeatmap.PerformOnSelection(h => + { + // Make sure there isn't already an existing sample + if (h.Samples.Any(s => s.Name == sampleName)) + return; + + h.Samples.Add(new HitSampleInfo(sampleName)); + }); + } + + /// + /// Removes a hit sample from all selected s. + /// + /// The name of the hit sample. + public void RemoveHitSample(string sampleName) + { + EditorBeatmap.PerformOnSelection(h => h.SamplesBindable.RemoveAll(s => s.Name == sampleName)); + } + + /// + /// Set the new combo state of all selected s. + /// + /// Whether to set or unset. + /// Throws if any selected object doesn't implement + public void SetNewCombo(bool state) + { + EditorBeatmap.PerformOnSelection(h => + { + var comboInfo = h as IHasComboInformation; + + if (comboInfo == null || comboInfo.NewCombo == state) return; + + comboInfo.NewCombo = state; + EditorBeatmap.Update(h); + }); + } + + #endregion + + #region Context Menu + + /// + /// Provide context menu items relevant to current selection. Calling base is not required. + /// + /// The current selection. + /// The relevant menu items. + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + { + if (SelectedBlueprints.All(b => b.Item is IHasComboInformation)) + { + yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } }; + } + + yield return new OsuMenuItem("Sound") + { + Items = SelectionSampleStates.Select(kvp => + new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray() + }; + } + + #endregion + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs new file mode 100644 index 0000000000..4078661a26 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectOrderedSelectionContainer.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// A container for ordered by their start times. + /// + public sealed class HitObjectOrderedSelectionContainer : Container> + { + public override void Add(SelectionBlueprint drawable) + { + base.Add(drawable); + bindStartTime(drawable); + } + + public override bool Remove(SelectionBlueprint drawable) + { + if (!base.Remove(drawable)) + return false; + + unbindStartTime(drawable); + return true; + } + + public override void Clear(bool disposeChildren) + { + base.Clear(disposeChildren); + unbindAllStartTimes(); + } + + private readonly Dictionary, IBindable> startTimeMap = new Dictionary, IBindable>(); + + private void bindStartTime(SelectionBlueprint blueprint) + { + var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy(); + + bindable.BindValueChanged(_ => + { + if (LoadState >= LoadState.Ready) + SortInternal(); + }); + + startTimeMap[blueprint] = bindable; + } + + private void unbindStartTime(SelectionBlueprint blueprint) + { + startTimeMap[blueprint].UnbindAll(); + startTimeMap.Remove(blueprint); + } + + private void unbindAllStartTimes() + { + foreach (var kvp in startTimeMap) + kvp.Value.UnbindAll(); + startTimeMap.Clear(); + } + + protected override int Compare(Drawable x, Drawable y) + { + var xObj = (SelectionBlueprint)x; + var yObj = (SelectionBlueprint)y; + + // Put earlier blueprints towards the end of the list, so they handle input first + int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime); + + if (i != 0) return i; + + // Fall back to end time if the start time is equal. + i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime()); + + return i == 0 ? CompareReverseChildID(y, x) : i; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs b/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs index fe0a47aec8..2b71bb2f16 100644 --- a/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs +++ b/osu.Game/Screens/Edit/Compose/Components/MoveSelectionEvent.cs @@ -7,40 +7,24 @@ using osuTK; namespace osu.Game.Screens.Edit.Compose.Components { /// - /// An event which occurs when a is moved. + /// An event which occurs when a is moved. /// - public class MoveSelectionEvent + public class MoveSelectionEvent { /// - /// The that triggered this . + /// The that triggered this . /// - public readonly SelectionBlueprint Blueprint; + public readonly SelectionBlueprint Blueprint; /// - /// The starting screen-space position of the hitobject. + /// The screen-space delta of this move event. /// - public readonly Vector2 ScreenSpaceStartPosition; + public readonly Vector2 ScreenSpaceDelta; - /// - /// The expected screen-space position of the hitobject at the current cursor position. - /// - public readonly Vector2 ScreenSpacePosition; - - /// - /// The distance between and the hitobject's current position, in the coordinate-space of the hitobject's parent. - /// - /// - /// This does not use and does not represent the cumulative movement distance. - /// - public readonly Vector2 InstantDelta; - - public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition) + public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceDelta) { Blueprint = blueprint; - ScreenSpaceStartPosition = screenSpaceStartPosition; - ScreenSpacePosition = screenSpacePosition; - - InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position; + ScreenSpaceDelta = screenSpaceDelta; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs new file mode 100644 index 0000000000..dc457b5320 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -0,0 +1,317 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class SelectionBox : CompositeDrawable + { + public const float BORDER_RADIUS = 3; + + public Func OnRotation; + public Func OnScale; + public Func OnFlip; + public Func OnReverse; + + public Action OperationStarted; + public Action OperationEnded; + + private bool canReverse; + + /// + /// Whether pattern reversing support should be enabled. + /// + public bool CanReverse + { + get => canReverse; + set + { + if (canReverse == value) return; + + canReverse = value; + recreate(); + } + } + + private bool canRotate; + + /// + /// Whether rotation support should be enabled. + /// + public bool CanRotate + { + get => canRotate; + set + { + if (canRotate == value) return; + + canRotate = value; + recreate(); + } + } + + private bool canScaleX; + + /// + /// Whether vertical scale support should be enabled. + /// + public bool CanScaleX + { + get => canScaleX; + set + { + if (canScaleX == value) return; + + canScaleX = value; + recreate(); + } + } + + private bool canScaleY; + + /// + /// Whether horizontal scale support should be enabled. + /// + public bool CanScaleY + { + get => canScaleY; + set + { + if (canScaleY == value) return; + + canScaleY = value; + recreate(); + } + } + + private string text; + + public string Text + { + get => text; + set + { + if (value == text) + return; + + text = value; + if (selectionDetailsText != null) + selectionDetailsText.Text = value; + } + } + + private SelectionBoxDragHandleContainer dragHandles; + private FillFlowContainer buttons; + + private OsuSpriteText selectionDetailsText; + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() => recreate(); + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.Repeat || !e.ControlPressed) + return false; + + bool runOperationFromHotkey(Func operation) + { + operationStarted(); + bool result = operation?.Invoke() ?? false; + operationEnded(); + + return result; + } + + switch (e.Key) + { + case Key.G: + return CanReverse && runOperationFromHotkey(OnReverse); + + case Key.H: + return CanScaleX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false); + + case Key.J: + return CanScaleY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false); + } + + return base.OnKeyDown(e); + } + + private void recreate() + { + if (LoadState < LoadState.Loading) + return; + + InternalChildren = new Drawable[] + { + new Container + { + Name = "info text", + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = colours.YellowDark, + RelativeSizeAxes = Axes.Both, + }, + selectionDetailsText = new OsuSpriteText + { + Padding = new MarginPadding(2), + Colour = colours.Gray0, + Font = OsuFont.Default.With(size: 11), + Text = text, + } + } + }, + new Container + { + Masking = true, + BorderThickness = BORDER_RADIUS, + BorderColour = colours.YellowDark, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + + AlwaysPresent = true, + Alpha = 0 + }, + } + }, + dragHandles = new SelectionBoxDragHandleContainer + { + RelativeSizeAxes = Axes.Both, + // ensures that the centres of all drag handles line up with the middle of the selection box border. + Padding = new MarginPadding(BORDER_RADIUS / 2) + }, + buttons = new FillFlowContainer + { + Y = 20, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre + } + }; + + if (CanScaleX) addXScaleComponents(); + if (CanScaleX && CanScaleY) addFullScaleComponents(); + if (CanScaleY) addYScaleComponents(); + if (CanRotate) addRotationComponents(); + if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke()); + } + + private void addRotationComponents() + { + addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise", () => OnRotation?.Invoke(-90)); + addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise", () => OnRotation?.Invoke(90)); + + addRotateHandle(Anchor.TopLeft); + addRotateHandle(Anchor.TopRight); + addRotateHandle(Anchor.BottomLeft); + addRotateHandle(Anchor.BottomRight); + } + + private void addYScaleComponents() + { + addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical)); + + addScaleHandle(Anchor.TopCentre); + addScaleHandle(Anchor.BottomCentre); + } + + private void addFullScaleComponents() + { + addScaleHandle(Anchor.TopLeft); + addScaleHandle(Anchor.TopRight); + addScaleHandle(Anchor.BottomLeft); + addScaleHandle(Anchor.BottomRight); + } + + private void addXScaleComponents() + { + addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal)); + + addScaleHandle(Anchor.CentreLeft); + addScaleHandle(Anchor.CentreRight); + } + + private void addButton(IconUsage icon, string tooltip, Action action) + { + var button = new SelectionBoxButton(icon, tooltip) + { + Action = action + }; + + button.OperationStarted += operationStarted; + button.OperationEnded += operationEnded; + buttons.Add(button); + } + + private void addScaleHandle(Anchor anchor) + { + var handle = new SelectionBoxScaleHandle + { + Anchor = anchor, + HandleDrag = e => OnScale?.Invoke(e.Delta, anchor) + }; + + handle.OperationStarted += operationStarted; + handle.OperationEnded += operationEnded; + dragHandles.AddScaleHandle(handle); + } + + private void addRotateHandle(Anchor anchor) + { + var handle = new SelectionBoxRotationHandle + { + Anchor = anchor, + HandleDrag = e => OnRotation?.Invoke(convertDragEventToAngleOfRotation(e)) + }; + + handle.OperationStarted += operationStarted; + handle.OperationEnded += operationEnded; + dragHandles.AddRotationHandle(handle); + } + + private int activeOperations; + + private float convertDragEventToAngleOfRotation(DragEvent e) + { + // Adjust coordinate system to the center of SelectionBox + float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2); + float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2); + + return (endAngle - startAngle) * 180 / MathF.PI; + } + + private void operationEnded() + { + if (--activeOperations == 0) + OperationEnded?.Invoke(); + } + + private void operationStarted() + { + if (activeOperations++ == 0) + OperationStarted?.Invoke(); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxButton.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxButton.cs new file mode 100644 index 0000000000..3b1dae6c3d --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxButton.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public sealed class SelectionBoxButton : SelectionBoxControl, IHasTooltip + { + private SpriteIcon icon; + + private readonly IconUsage iconUsage; + + public Action Action; + + public SelectionBoxButton(IconUsage iconUsage, string tooltip) + { + this.iconUsage = iconUsage; + + TooltipText = tooltip; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(20); + AddInternal(icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.5f), + Icon = iconUsage, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + + protected override bool OnClick(ClickEvent e) + { + TriggerOperationStarted(); + Action?.Invoke(); + TriggerOperatoinEnded(); + return true; + } + + protected override void UpdateHoverState() + { + base.UpdateHoverState(); + icon.FadeColour(!IsHeld && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint); + } + + public string TooltipText { get; } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxControl.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxControl.cs new file mode 100644 index 0000000000..40d367bb80 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxControl.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// Represents the base appearance for UI controls of the , + /// such as scale handles, rotation handles, buttons, etc... + /// + public abstract class SelectionBoxControl : CompositeDrawable + { + public const double TRANSFORM_DURATION = 100; + + public event Action OperationStarted; + public event Action OperationEnded; + + private Circle circle; + + /// + /// Whether the user is currently holding the control with mouse. + /// + public bool IsHeld { get; private set; } + + [Resolved] + protected OsuColour Colours { get; private set; } + + [BackgroundDependencyLoader] + private void load() + { + Origin = Anchor.Centre; + + InternalChildren = new Drawable[] + { + circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + UpdateHoverState(); + FinishTransforms(true); + } + + protected override bool OnHover(HoverEvent e) + { + UpdateHoverState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + UpdateHoverState(); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + IsHeld = true; + UpdateHoverState(); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + IsHeld = false; + UpdateHoverState(); + } + + protected virtual void UpdateHoverState() + { + if (IsHeld) + circle.FadeColour(Colours.GrayF, TRANSFORM_DURATION, Easing.OutQuint); + else + circle.FadeColour(IsHovered ? Colours.Red : Colours.YellowDark, TRANSFORM_DURATION, Easing.OutQuint); + + this.ScaleTo(IsHeld || IsHovered ? 1.5f : 1, TRANSFORM_DURATION, Easing.OutQuint); + } + + protected void TriggerOperationStarted() => OperationStarted?.Invoke(); + + protected void TriggerOperatoinEnded() => OperationEnded?.Invoke(); + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs new file mode 100644 index 0000000000..65a95951cf --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandle.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Input.Events; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public abstract class SelectionBoxDragHandle : SelectionBoxControl + { + public Action HandleDrag { get; set; } + + protected override bool OnDragStart(DragStartEvent e) + { + TriggerOperationStarted(); + return true; + } + + protected override void OnDrag(DragEvent e) + { + HandleDrag?.Invoke(e); + base.OnDrag(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + TriggerOperatoinEnded(); + + UpdateHoverState(); + base.OnDragEnd(e); + } + + #region Internal events for SelectionBoxDragHandleContainer + + internal event Action HoverGained; + internal event Action HoverLost; + internal event Action MouseDown; + internal event Action MouseUp; + + protected override bool OnHover(HoverEvent e) + { + bool result = base.OnHover(e); + HoverGained?.Invoke(); + return result; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + HoverLost?.Invoke(); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + bool result = base.OnMouseDown(e); + MouseDown?.Invoke(); + return result; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + base.OnMouseUp(e); + MouseUp?.Invoke(); + } + + #endregion + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs new file mode 100644 index 0000000000..397158b9f6 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// Represents a display composite containing and managing the visibility state of the selection box's drag handles. + /// + public class SelectionBoxDragHandleContainer : CompositeDrawable + { + private Container scaleHandles; + private Container rotationHandles; + + private readonly List allDragHandles = new List(); + + public new MarginPadding Padding + { + get => base.Padding; + set => base.Padding = value; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + scaleHandles = new Container + { + RelativeSizeAxes = Axes.Both, + }, + rotationHandles = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(-12.5f), + }, + }; + } + + public void AddScaleHandle(SelectionBoxScaleHandle handle) + { + bindDragHandle(handle); + scaleHandles.Add(handle); + } + + public void AddRotationHandle(SelectionBoxRotationHandle handle) + { + handle.Alpha = 0; + handle.AlwaysPresent = true; + + bindDragHandle(handle); + rotationHandles.Add(handle); + } + + private void bindDragHandle(SelectionBoxDragHandle handle) + { + handle.HoverGained += updateRotationHandlesVisibility; + handle.HoverLost += updateRotationHandlesVisibility; + handle.MouseDown += updateRotationHandlesVisibility; + handle.MouseUp += updateRotationHandlesVisibility; + allDragHandles.Add(handle); + } + + private SelectionBoxRotationHandle displayedRotationHandle; + private SelectionBoxDragHandle activeHandle; + + private void updateRotationHandlesVisibility() + { + // if the active handle is a rotation handle and is held or hovered, + // then no need to perform any updates to the rotation handles visibility. + if (activeHandle is SelectionBoxRotationHandle && (activeHandle?.IsHeld == true || activeHandle?.IsHovered == true)) + return; + + displayedRotationHandle?.FadeOut(SelectionBoxControl.TRANSFORM_DURATION, Easing.OutQuint); + displayedRotationHandle = null; + + // if the active handle is not a rotation handle but is held, then keep the rotation handle hidden. + if (activeHandle?.IsHeld == true) + return; + + activeHandle = rotationHandles.FirstOrDefault(h => h.IsHeld || h.IsHovered); + activeHandle ??= allDragHandles.FirstOrDefault(h => h.IsHovered); + + if (activeHandle != null) + { + displayedRotationHandle = getCorrespondingRotationHandle(activeHandle, rotationHandles); + displayedRotationHandle?.FadeIn(SelectionBoxControl.TRANSFORM_DURATION, Easing.OutQuint); + } + } + + /// + /// Gets the rotation handle corresponding to the given handle. + /// + [CanBeNull] + private static SelectionBoxRotationHandle getCorrespondingRotationHandle(SelectionBoxDragHandle handle, IEnumerable rotationHandles) + { + if (handle is SelectionBoxRotationHandle rotationHandle) + return rotationHandle; + + return rotationHandles.SingleOrDefault(r => r.Anchor == handle.Anchor); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs new file mode 100644 index 0000000000..65a54292ab --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class SelectionBoxRotationHandle : SelectionBoxDragHandle + { + private SpriteIcon icon; + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(15f); + AddInternal(icon = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.5f), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.Redo, + Scale = new Vector2 + { + X = Anchor.HasFlagFast(Anchor.x0) ? 1f : -1f, + Y = Anchor.HasFlagFast(Anchor.y0) ? 1f : -1f + } + }); + } + + protected override void UpdateHoverState() + { + base.UpdateHoverState(); + icon.FadeColour(!IsHeld && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs new file mode 100644 index 0000000000..a87c661f45 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + public class SelectionBoxScaleHandle : SelectionBoxDragHandle + { + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(10); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index e2d7855eb5..8939be925a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -5,89 +5,153 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; -using osu.Framework.Input.States; -using osu.Game.Audio; +using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Drawables; using osuTK; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { /// - /// A component which outlines s and handles movement of selections. + /// A component which outlines items and handles movement of selections. /// - public class SelectionHandler : CompositeDrawable, IKeyBindingHandler, IHasContextMenu + public abstract class SelectionHandler : CompositeDrawable, IKeyBindingHandler, IHasContextMenu { - public const float BORDER_RADIUS = 2; + /// + /// The currently selected blueprints. + /// Should be used when operations are dealing directly with the visible blueprints. + /// For more general selection operations, use instead. + /// + public IReadOnlyList> SelectedBlueprints => selectedBlueprints; - public IEnumerable SelectedBlueprints => selectedBlueprints; - private readonly List selectedBlueprints; + /// + /// The currently selected items. + /// + public readonly BindableList SelectedItems = new BindableList(); - public IEnumerable SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject); + private readonly List> selectedBlueprints; - private Drawable outline; + protected SelectionBox SelectionBox { get; private set; } - [Resolved] - private IPlacementHandler placementHandler { get; set; } + [Resolved(CanBeNull = true)] + protected IEditorChangeHandler ChangeHandler { get; private set; } - public SelectionHandler() + protected SelectionHandler() { - selectedBlueprints = new List(); + selectedBlueprints = new List>(); RelativeSizeAxes = Axes.Both; AlwaysPresent = true; - Alpha = 0; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - InternalChild = outline = new Container + InternalChild = SelectionBox = CreateSelectionBox(); + + SelectedItems.CollectionChanged += (sender, args) => { - Masking = true, - BorderThickness = BORDER_RADIUS, - BorderColour = colours.Yellow, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - AlwaysPresent = true, - Alpha = 0 - } + Scheduler.AddOnce(updateVisibility); }; } + public SelectionBox CreateSelectionBox() + => new SelectionBox + { + OperationStarted = OnOperationBegan, + OperationEnded = OnOperationEnded, + + OnRotation = HandleRotation, + OnScale = HandleScale, + OnFlip = HandleFlip, + OnReverse = HandleReverse, + }; + + /// + /// Fired when a drag operation ends from the selection box. + /// + protected virtual void OnOperationBegan() + { + ChangeHandler?.BeginChange(); + } + + /// + /// Fired when a drag operation begins from the selection box. + /// + protected virtual void OnOperationEnded() + { + ChangeHandler?.EndChange(); + } + #region User Input Handling /// - /// Handles the selected s being moved. + /// Handles the selected items being moved. /// + /// + /// Just returning true is enough to allow default movement to take place. + /// Custom implementation is only required if other attributes are to be considered, like changing columns. + /// /// The move event. - /// Whether any s were moved. - public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false; + /// + /// Whether any items could be moved. + /// + public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false; + + /// + /// Handles the selected items being rotated. + /// + /// The delta angle to apply to the selection. + /// Whether any items could be rotated. + public virtual bool HandleRotation(float angle) => false; + + /// + /// Handles the selected items being scaled. + /// + /// The delta scale to apply, in local coordinates. + /// The point of reference where the scale is originating from. + /// Whether any items could be scaled. + public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; + + /// + /// Handles the selected items being flipped. + /// + /// The direction to flip + /// Whether any items could be flipped. + public virtual bool HandleFlip(Direction direction) => false; + + /// + /// Handles the selected items being reversed pattern-wise. + /// + /// Whether any items could be reversed. + public virtual bool HandleReverse() => false; public bool OnPressed(PlatformAction action) { switch (action.ActionMethod) { case PlatformActionMethod.Delete: - deleteSelected(); + DeleteSelected(); return true; } return false; } - public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; + public void OnReleased(PlatformAction action) + { + } #endregion @@ -102,51 +166,112 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Handle a blueprint becoming selected. /// /// The blueprint. - internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint); + internal virtual void HandleSelected(SelectionBlueprint blueprint) + { + // there are potentially multiple SelectionHandlers active, but we only want to add items to the selected list once. + if (!SelectedItems.Contains(blueprint.Item)) + SelectedItems.Add(blueprint.Item); + + selectedBlueprints.Add(blueprint); + } /// /// Handle a blueprint becoming deselected. /// /// The blueprint. - internal void HandleDeselected(SelectionBlueprint blueprint) + internal virtual void HandleDeselected(SelectionBlueprint blueprint) { + SelectedItems.Remove(blueprint.Item); selectedBlueprints.Remove(blueprint); - - // We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection - if (selectedBlueprints.Count == 0) - UpdateVisibility(); } /// /// Handle a blueprint requesting selection. /// /// The blueprint. - /// The input state at the point of selection. - internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) + /// The mouse event responsible for selection. + /// Whether a selection was performed. + internal bool MouseDownSelectionRequested(SelectionBlueprint blueprint, MouseButtonEvent e) { - if (state.Keyboard.ControlPressed) + if (e.ShiftPressed && e.Button == MouseButton.Right) { - if (blueprint.IsSelected) - blueprint.Deselect(); - else - blueprint.Select(); - } - else - { - if (blueprint.IsSelected) - return; - - DeselectAll?.Invoke(); - blueprint.Select(); + handleQuickDeletion(blueprint); + return true; } - UpdateVisibility(); + // while holding control, we only want to add to selection, not replace an existing selection. + if (e.ControlPressed && e.Button == MouseButton.Left && !blueprint.IsSelected) + { + blueprint.ToggleSelection(); + return true; + } + + return ensureSelected(blueprint); } - private void deleteSelected() + /// + /// Handle a blueprint requesting selection. + /// + /// The blueprint. + /// The mouse event responsible for deselection. + /// Whether a deselection was performed. + internal bool MouseUpSelectionRequested(SelectionBlueprint blueprint, MouseButtonEvent e) { - foreach (var h in selectedBlueprints.ToList()) - placementHandler.Delete(h.DrawableObject.HitObject); + if (blueprint.IsSelected) + { + blueprint.ToggleSelection(); + return true; + } + + return false; + } + + private void handleQuickDeletion(SelectionBlueprint blueprint) + { + if (blueprint.HandleQuickDeletion()) + return; + + if (!blueprint.IsSelected) + DeleteItems(new[] { blueprint.Item }); + else + DeleteSelected(); + } + + /// + /// Given a selection target and a function of truth, retrieve the correct ternary state for display. + /// + protected static TernaryState GetStateFromSelection(IEnumerable selection, Func func) + { + if (selection.Any(func)) + return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate; + + return TernaryState.False; + } + + /// + /// Called whenever the deletion of items has been requested. + /// + /// The items to be deleted. + protected abstract void DeleteItems(IEnumerable items); + + /// + /// Ensure the blueprint is in a selected state. + /// + /// The blueprint to select. + /// Whether selection state was changed. + private bool ensureSelected(SelectionBlueprint blueprint) + { + if (blueprint.IsSelected) + return false; + + DeselectAll?.Invoke(); + blueprint.Select(); + return true; + } + + protected void DeleteSelected() + { + DeleteItems(selectedBlueprints.Select(b => b.Item)); } #endregion @@ -154,14 +279,24 @@ namespace osu.Game.Screens.Edit.Compose.Components #region Outline Display /// - /// Updates whether this is visible. + /// Updates whether this is visible. /// - internal void UpdateVisibility() + private void updateVisibility() + { + int count = SelectedItems.Count; + + SelectionBox.Text = count > 0 ? count.ToString() : string.Empty; + SelectionBox.FadeTo(count > 0 ? 1 : 0); + + OnSelectionChanged(); + } + + /// + /// Triggered whenever the set of selected items changes. + /// Should update the selection box's state to match supported operations. + /// + protected virtual void OnSelectionChanged() { - if (selectedBlueprints.Count > 0) - Show(); - else - Hide(); } protected override void Update() @@ -171,118 +306,141 @@ namespace osu.Game.Screens.Edit.Compose.Components if (selectedBlueprints.Count == 0) return; - // Move the rectangle to cover the hitobjects - var topLeft = new Vector2(float.MaxValue, float.MaxValue); - var bottomRight = new Vector2(float.MinValue, float.MinValue); + // Move the rectangle to cover the items + RectangleF selectionRect = ToLocalSpace(selectedBlueprints[0].SelectionQuad).AABBFloat; - foreach (var blueprint in selectedBlueprints) - { - topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft)); - bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight)); - } + for (int i = 1; i < selectedBlueprints.Count; i++) + selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat); - topLeft -= new Vector2(5); - bottomRight += new Vector2(5); + selectionRect = selectionRect.Inflate(5f); - outline.Size = bottomRight - topLeft; - outline.Position = topLeft; - } - - #endregion - - #region Sample Changes - - /// - /// Adds a hit sample to all selected s. - /// - /// The name of the hit sample. - public void AddHitSample(string sampleName) - { - foreach (var h in SelectedHitObjects) - { - // Make sure there isn't already an existing sample - if (h.Samples.Any(s => s.Name == sampleName)) - continue; - - h.Samples.Add(new HitSampleInfo { Name = sampleName }); - } - } - - /// - /// Removes a hit sample from all selected s. - /// - /// The name of the hit sample. - public void RemoveHitSample(string sampleName) - { - foreach (var h in SelectedHitObjects) - h.SamplesBindable.RemoveAll(s => s.Name == sampleName); + SelectionBox.Position = selectionRect.Location; + SelectionBox.Size = selectionRect.Size; } #endregion #region Context Menu - public virtual MenuItem[] ContextMenuItems + public MenuItem[] ContextMenuItems { get { - if (!selectedBlueprints.Any(b => b.IsHovered)) + if (!SelectedBlueprints.Any(b => b.IsHovered)) return Array.Empty(); - var items = new List - { - new OsuMenuItem("Sound") - { - Items = new[] - { - createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE), - createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP), - createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH) - } - }, - new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected), - }; + var items = new List(); - if (selectedBlueprints.Count == 1) - items.AddRange(selectedBlueprints[0].ContextMenuItems); + items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints)); + + if (SelectedBlueprints.Count == 1) + items.AddRange(SelectedBlueprints[0].ContextMenuItems); + + items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected)); return items.ToArray(); } } - private MenuItem createHitSampleMenuItem(string name, string sampleName) + /// + /// Provide context menu items relevant to current selection. Calling base is not required. + /// + /// The current selection. + /// The relevant menu items. + protected virtual IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + => Enumerable.Empty(); + + #endregion + + #region Helper Methods + + /// + /// Rotate a point around an arbitrary origin. + /// + /// The point. + /// The centre origin to rotate around. + /// The angle to rotate (in degrees). + protected static Vector2 RotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle) { - return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState) - { - State = { Value = getHitSampleState() } - }; + angle = -angle; - void setHitSampleState(TernaryState state) - { - switch (state) - { - case TernaryState.False: - RemoveHitSample(sampleName); - break; + point.X -= origin.X; + point.Y -= origin.Y; - case TernaryState.True: - AddHitSample(sampleName); - break; - } + Vector2 ret; + ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); + + ret.X += origin.X; + ret.Y += origin.Y; + + return ret; + } + + /// + /// Given a flip direction, a surrounding quad for all selected objects, and a position, + /// will return the flipped position in screen space coordinates. + /// + protected static Vector2 GetFlippedPosition(Direction direction, Quad quad, Vector2 position) + { + var centre = quad.Centre; + + switch (direction) + { + case Direction.Horizontal: + position.X = centre.X - (position.X - centre.X); + break; + + case Direction.Vertical: + position.Y = centre.Y - (position.Y - centre.Y); + break; } - TernaryState getHitSampleState() + return position; + } + + /// + /// Given a scale vector, a surrounding quad for all selected objects, and a position, + /// will return the scaled position in screen space coordinates. + /// + protected static Vector2 GetScaledPosition(Anchor reference, Vector2 scale, Quad selectionQuad, Vector2 position) + { + // adjust the direction of scale depending on which side the user is dragging. + float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; + float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; + + // guard against no-ops and NaN. + if (scale.X != 0 && selectionQuad.Width > 0) + position.X = selectionQuad.TopLeft.X + xOffset + (position.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X); + + if (scale.Y != 0 && selectionQuad.Height > 0) + position.Y = selectionQuad.TopLeft.Y + yOffset + (position.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y); + + return position; + } + + /// + /// Returns a quad surrounding the provided points. + /// + /// The points to calculate a quad for. + protected static Quad GetSurroundingQuad(IEnumerable points) + { + if (!points.Any()) + return new Quad(); + + Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue); + Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue); + + // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted + foreach (var p in points) { - int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName)); - - if (countExisting == 0) - return TernaryState.False; - - if (countExisting < SelectedHitObjects.Count()) - return TernaryState.Indeterminate; - - return TernaryState.True; + minPosition = Vector2.ComponentMin(minPosition, p); + maxPosition = Vector2.ComponentMax(maxPosition, p); } + + Vector2 size = maxPosition - minPosition; + + return new Quad(minPosition.X, minPosition.Y, size.X, size.Y); } #endregion diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs index 0d4c48b5f6..8c8b38d9ea 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs @@ -12,14 +12,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class CentreMarker : CompositeDrawable { - private const float triangle_width = 20; + private const float triangle_width = 15; private const float triangle_height = 10; private const float bar_width = 2; public CentreMarker() { RelativeSizeAxes = Axes.Y; - Size = new Vector2(20, 1); + Size = new Vector2(triangle_width, 1); Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Origin = Anchor.BottomCentre, Size = new Vector2(triangle_width, triangle_height), Scale = new Vector2(1, -1) + }, + new Triangle + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Size = new Vector2(triangle_width, triangle_height), } }; } @@ -46,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [BackgroundDependencyLoader] private void load(OsuColour colours) { - Colour = colours.Red; + Colour = colours.RedDark; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs new file mode 100644 index 0000000000..3248936765 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Beatmaps.ControlPoints; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class DifficultyPointPiece : TopPointPiece + { + private readonly BindableNumber speedMultiplier; + + public DifficultyPointPiece(DifficultyControlPoint point) + : base(point) + { + speedMultiplier = point.SpeedMultiplierBindable.GetBoundCopy(); + + Y = Height; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + speedMultiplier.BindValueChanged(multiplier => Label.Text = $"{multiplier.NewValue:n2}x", true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs new file mode 100644 index 0000000000..9461f5e885 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class SamplePointPiece : CompositeDrawable + { + private readonly SampleControlPoint samplePoint; + + private readonly Bindable bank; + private readonly BindableNumber volume; + + private OsuSpriteText text; + private Container volumeBox; + + private const int max_volume_height = 22; + + public SamplePointPiece(SampleControlPoint samplePoint) + { + this.samplePoint = samplePoint; + volume = samplePoint.SampleVolumeBindable.GetBoundCopy(); + bank = samplePoint.SampleBankBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Margin = new MarginPadding { Vertical = 5 }; + + Origin = Anchor.BottomCentre; + Anchor = Anchor.BottomCentre; + + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + + Color4 colour = samplePoint.GetRepresentingColour(colours); + + InternalChildren = new Drawable[] + { + volumeBox = new Circle + { + CornerRadius = 5, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Y = -20, + Width = 10, + Colour = colour, + }, + new Container + { + AutoSizeAxes = Axes.X, + Height = 16, + Masking = true, + CornerRadius = 8, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Children = new Drawable[] + { + new Box + { + Colour = colour, + RelativeSizeAxes = Axes.Both, + }, + text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Padding = new MarginPadding(5), + Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold), + Colour = colours.B5, + } + } + }, + }; + + volume.BindValueChanged(volume => volumeBox.Height = max_volume_height * volume.NewValue / 100f, true); + bank.BindValueChanged(bank => text.Text = bank.NewValue, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index b4f3b1f610..621a24c67d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -1,63 +1,39 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Rulesets.Edit; +using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { - public class Timeline : ZoomableScrollContainer + [Cached(typeof(IPositionSnapProvider))] + [Cached] + public class Timeline : ZoomableScrollContainer, IPositionSnapProvider { + private readonly Drawable userContent; public readonly Bindable WaveformVisible = new Bindable(); + + public readonly Bindable ControlPointsVisible = new Bindable(); + + public readonly Bindable TicksVisible = new Bindable(); + public readonly IBindable Beatmap = new Bindable(); - private IAdjustableClock adjustableClock; - - public Timeline() - { - ZoomDuration = 200; - ZoomEasing = Easing.OutQuint; - Zoom = 10; - ScrollbarVisible = false; - } - - private WaveformGraph waveform; - - [BackgroundDependencyLoader] - private void load(IBindable beatmap, IAdjustableClock adjustableClock, OsuColour colours) - { - this.adjustableClock = adjustableClock; - - Add(waveform = new WaveformGraph - { - RelativeSizeAxes = Axes.Both, - Colour = colours.Blue.Opacity(0.2f), - LowColour = colours.BlueLighter, - MidColour = colours.BlueDark, - HighColour = colours.BlueDarker, - Depth = float.MaxValue - }); - - // We don't want the centre marker to scroll - AddInternal(new CentreMarker()); - - WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); - - Beatmap.BindTo(beatmap); - Beatmap.BindValueChanged(b => - { - waveform.Waveform = b.NewValue.Waveform; - track = b.NewValue.Track; - }, true); - } + [Resolved] + private EditorClock editorClock { get; set; } /// /// The timeline's scroll position in the last frame. @@ -81,6 +57,128 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Track track; + private const float timeline_height = 72; + private const float timeline_expanded_height = 156; + + public Timeline(Drawable userContent) + { + this.userContent = userContent; + + RelativeSizeAxes = Axes.X; + Height = timeline_height; + + ZoomDuration = 200; + ZoomEasing = Easing.OutQuint; + ScrollbarVisible = false; + } + + private WaveformGraph waveform; + + private TimelineTickDisplay ticks; + + private TimelineControlPointDisplay controlPoints; + + private Container mainContent; + + private Bindable waveformOpacity; + + [BackgroundDependencyLoader] + private void load(IBindable beatmap, OsuColour colours, OsuConfigManager config) + { + CentreMarker centreMarker; + + // We don't want the centre marker to scroll + AddInternal(centreMarker = new CentreMarker()); + + AddRange(new Drawable[] + { + controlPoints = new TimelineControlPointDisplay + { + RelativeSizeAxes = Axes.X, + Height = timeline_expanded_height, + }, + mainContent = new Container + { + RelativeSizeAxes = Axes.X, + Height = timeline_height, + Depth = float.MaxValue, + Children = new[] + { + waveform = new WaveformGraph + { + RelativeSizeAxes = Axes.Both, + BaseColour = colours.Blue.Opacity(0.2f), + LowColour = colours.BlueLighter, + MidColour = colours.BlueDark, + HighColour = colours.BlueDarker, + }, + centreMarker.CreateProxy(), + ticks = new TimelineTickDisplay(), + new Box + { + Name = "zero marker", + RelativeSizeAxes = Axes.Y, + Width = 2, + Origin = Anchor.TopCentre, + Colour = colours.YellowDarker, + }, + userContent, + } + }, + }); + + waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); + + Beatmap.BindTo(beatmap); + Beatmap.BindValueChanged(b => + { + waveform.Waveform = b.NewValue.Waveform; + track = b.NewValue.Track; + + // todo: i don't think this is safe, the track may not be loaded yet. + if (track.Length > 0) + { + MaxZoom = getZoomLevelForVisibleMilliseconds(500); + MinZoom = getZoomLevelForVisibleMilliseconds(10000); + Zoom = getZoomLevelForVisibleMilliseconds(2000); + } + }, true); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); + + WaveformVisible.ValueChanged += _ => updateWaveformOpacity(); + TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); + ControlPointsVisible.BindValueChanged(visible => + { + if (visible.NewValue) + { + this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint); + mainContent.MoveToY(36, 200, Easing.OutQuint); + + // delay the fade in else masking looks weird. + controlPoints.Delay(180).FadeIn(400, Easing.OutQuint); + } + else + { + controlPoints.FadeOut(200, Easing.OutQuint); + + // likewise, delay the resize until the fade is complete. + this.Delay(180).ResizeHeightTo(timeline_height, 200, Easing.OutQuint); + mainContent.Delay(180).MoveToY(0, 200, Easing.OutQuint); + } + }, true); + } + + private void updateWaveformOpacity() => + waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); + + private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds)); + protected override void Update() { base.Update(); @@ -89,31 +187,42 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 }; // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren - if (adjustableClock.IsRunning) + if (editorClock.IsRunning) scrollToTrackTime(); } + protected override bool OnScroll(ScrollEvent e) + { + // if this is not a precision scroll event, let the editor handle the seek itself (for snapping support) + if (!e.AltPressed && !e.IsPrecise) + return false; + + return base.OnScroll(e); + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); if (handlingDragInput) seekTrackToCurrent(); - else if (!adjustableClock.IsRunning) + else if (!editorClock.IsRunning) { - // The track isn't running. There are two cases we have to be wary of: - // 1) The user flick-drags on this timeline: We want the track to follow us - // 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time + // The track isn't running. There are three cases we have to be wary of: + // 1) The user flick-drags on this timeline and we are applying an interpolated seek on the clock, until interrupted by 2 or 3. + // 2) The user changes the track time through some other means (scrolling in the editor or overview timeline; clicking a hitobject etc.). We want the timeline to track the clock's time. + // 3) An ongoing seek transform is running from an external seek. We want the timeline to track the clock's time. - // The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally - if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime) + // The simplest way to cover the first two cases is by checking whether the scroll position has changed and the audio hasn't been changed externally + // Checking IsSeeking covers the third case, where the transform may not have been applied yet. + if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime && !editorClock.IsSeeking) seekTrackToCurrent(); else scrollToTrackTime(); } lastScrollPosition = Current; - lastTrackTime = adjustableClock.CurrentTime; + lastTrackTime = editorClock.CurrentTime; } private void seekTrackToCurrent() @@ -121,15 +230,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (!track.IsLoaded) return; - adjustableClock.Seek(Current / Content.DrawWidth * track.Length); + double target = Current / Content.DrawWidth * track.Length; + editorClock.Seek(Math.Min(track.Length, target)); } private void scrollToTrackTime() { - if (!track.IsLoaded) + if (!track.IsLoaded || track.Length == 0) return; - ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false); + // covers the case where the user starts playback after a drag is in progress. + // we want to ensure the clock is always stopped during drags to avoid weird audio playback. + if (handlingDragInput) + editorClock.Stop(); + + ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false); } protected override bool OnMouseDown(MouseDownEvent e) @@ -143,24 +258,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return false; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { endUserDrag(); - return base.OnMouseUp(e); + base.OnMouseUp(e); } private void beginUserDrag() { handlingDragInput = true; - trackWasPlaying = adjustableClock.IsRunning; - adjustableClock.Stop(); + trackWasPlaying = editorClock.IsRunning; + editorClock.Stop(); } private void endUserDrag() { handlingDragInput = false; if (trackWasPlaying) - adjustableClock.Start(); + editorClock.Start(); } + + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private IBeatSnapProvider beatSnapProvider { get; set; } + + /// + /// The total amount of time visible on the timeline. + /// + public double VisibleRange => track.Length / Zoom; + + public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, null); + + public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => + new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); + + private double getTimeFromPosition(Vector2 localPosition) => + (localPosition.X / Content.DrawWidth) * track.Length; + + public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException(); + + public float DurationToDistance(double referenceTime, double duration) => throw new NotImplementedException(); + + public double DistanceToDuration(double referenceTime, float distance) => throw new NotImplementedException(); + + public double GetSnappedDurationFromDistance(double referenceTime, float distance) => throw new NotImplementedException(); + + public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => throw new NotImplementedException(); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 02e5db306d..1541ceade5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -2,21 +2,29 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { - public class TimelineArea : Container + public class TimelineArea : CompositeDrawable { - private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both }; + public Timeline Timeline; - protected override Container Content => timeline; + private readonly Drawable userContent; + + public TimelineArea(Drawable content = null) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + userContent = content ?? Drawable.Empty(); + } [BackgroundDependencyLoader] private void load() @@ -25,17 +33,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline CornerRadius = 5; OsuCheckbox waveformCheckbox; + OsuCheckbox controlPointsCheckbox; + OsuCheckbox ticksCheckbox; InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex("111") + Colour = Color4Extensions.FromHex("111") }, new GridContainer { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Content = new[] { new Drawable[] @@ -49,20 +60,32 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex("222") + Colour = Color4Extensions.FromHex("222") }, new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Y, Width = 160, - Padding = new MarginPadding { Horizontal = 15 }, + Padding = new MarginPadding(10), Direction = FillDirection.Vertical, Spacing = new Vector2(0, 4), Children = new[] { - waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } + waveformCheckbox = new OsuCheckbox + { + LabelText = "Waveform", + Current = { Value = true }, + }, + controlPointsCheckbox = new OsuCheckbox + { + LabelText = "Control Points", + Current = { Value = true }, + }, + ticksCheckbox = new OsuCheckbox + { + LabelText = "Ticks", + Current = { Value = true }, + } } } } @@ -76,7 +99,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex("333") + Colour = Color4Extensions.FromHex("333") }, new Container { @@ -107,23 +130,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } }, - timeline + Timeline = new Timeline(userContent), }, }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + }, ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Distributed), + new Dimension(), } } }; - waveformCheckbox.Current.Value = true; - - timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); + Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - private void changeZoom(float change) => timeline.Zoom += change; + private void changeZoom(float change) => Timeline.Zoom += change; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs new file mode 100644 index 0000000000..7c1bbd65f9 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -0,0 +1,354 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Input.Bindings; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + internal class TimelineBlueprintContainer : EditorBlueprintContainer + { + [Resolved(CanBeNull = true)] + private Timeline timeline { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + private DragEvent lastDragEvent; + private Bindable placement; + private SelectionBlueprint placementBlueprint; + + private SelectableAreaBackground backgroundBox; + + // we only care about checking vertical validity. + // this allows selecting and dragging selections before time=0. + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + float localY = ToLocalSpace(screenSpacePos).Y; + return DrawRectangle.Top <= localY && DrawRectangle.Bottom >= localY; + } + + public TimelineBlueprintContainer(HitObjectComposer composer) + : base(composer) + { + RelativeSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Height = 0.6f; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(backgroundBox = new SelectableAreaBackground + { + Colour = Color4.Black, + Depth = float.MaxValue, + Blending = BlendingParameters.Additive, + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + DragBox.Alpha = 0; + + placement = Beatmap.PlacementObject.GetBoundCopy(); + placement.ValueChanged += placementChanged; + } + + private void placementChanged(ValueChangedEvent obj) + { + if (obj.NewValue == null) + { + if (placementBlueprint != null) + { + SelectionBlueprints.Remove(placementBlueprint); + placementBlueprint = null; + } + } + else + { + placementBlueprint = CreateBlueprintFor(obj.NewValue); + + placementBlueprint.Colour = Color4.MediumPurple; + + SelectionBlueprints.Add(placementBlueprint); + } + } + + protected override Container> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }; + + protected override bool OnHover(HoverEvent e) + { + backgroundBox.FadeColour(colours.BlueLighter, 120, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + backgroundBox.FadeColour(Color4.Black, 600, Easing.OutQuint); + base.OnHoverLost(e); + } + + protected override void OnDrag(DragEvent e) + { + handleScrollViaDrag(e); + + base.OnDrag(e); + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + lastDragEvent = null; + } + + protected override void Update() + { + // trigger every frame so drags continue to update selection while playback is scrolling the timeline. + if (lastDragEvent != null) + OnDrag(lastDragEvent); + + if (Composer != null && timeline != null) + { + Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2; + Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2; + } + + base.Update(); + + updateStacking(); + } + + private void updateStacking() + { + // because only blueprints of objects which are alive (via pooling) are displayed in the timeline, it's feasible to do this every-update. + + const int stack_offset = 5; + + // after the stack gets this tall, we can presume there is space underneath to draw subsequent blueprints. + const int stack_reset_count = 3; + + Stack currentConcurrentObjects = new Stack(); + + foreach (var b in SelectionBlueprints.Reverse()) + { + // remove objects from the stack as long as their end time is in the past. + while (currentConcurrentObjects.TryPeek(out HitObject hitObject)) + { + if (Precision.AlmostBigger(hitObject.GetEndTime(), b.Item.StartTime, 1)) + break; + + currentConcurrentObjects.Pop(); + } + + // if the stack gets too high, we should have space below it to display the next batch of objects. + // importantly, we only do this if time has incremented, else a stack of hitobjects all at the same time value would start to overlap themselves. + if (currentConcurrentObjects.TryPeek(out HitObject h) && !Precision.AlmostEquals(h.StartTime, b.Item.StartTime, 1)) + { + if (currentConcurrentObjects.Count >= stack_reset_count) + currentConcurrentObjects.Clear(); + } + + b.Y = -(stack_offset * currentConcurrentObjects.Count); + + currentConcurrentObjects.Push(b.Item); + } + } + + protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler(); + + protected override SelectionBlueprint CreateBlueprintFor(HitObject item) + { + return new TimelineHitObjectBlueprint(item) + { + OnDragHandled = handleScrollViaDrag + }; + } + + protected override DragBox CreateDragBox(Action performSelect) => new TimelineDragBox(performSelect); + + private void handleScrollViaDrag(DragEvent e) + { + lastDragEvent = e; + + if (lastDragEvent == null) + return; + + if (timeline != null) + { + var timelineQuad = timeline.ScreenSpaceDrawQuad; + var mouseX = e.ScreenSpaceMousePosition.X; + + // scroll if in a drag and dragging outside visible extents + if (mouseX > timelineQuad.TopRight.X) + timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime)); + else if (mouseX < timelineQuad.TopLeft.X) + timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime)); + } + } + + private class SelectableAreaBackground : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + Alpha = 0.1f; + + AddRangeInternal(new[] + { + // fade out over intro time, outside the valid time bounds. + new Box + { + RelativeSizeAxes = Axes.Y, + Width = 200, + Origin = Anchor.TopRight, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White), + }, + new Box + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + } + }); + } + } + + internal class TimelineSelectionHandler : EditorSelectionHandler, IKeyBindingHandler + { + // for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation + public override bool HandleMovement(MoveSelectionEvent moveEvent) => true; + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.EditorNudgeLeft: + nudgeSelection(-1); + return true; + + case GlobalAction.EditorNudgeRight: + nudgeSelection(1); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } + + /// + /// Nudge the current selection by the specified multiple of beat divisor lengths, + /// based on the timing at the first object in the selection. + /// + /// The direction and count of beat divisor lengths to adjust. + private void nudgeSelection(int amount) + { + var selected = EditorBeatmap.SelectedHitObjects; + + if (selected.Count == 0) + return; + + var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(selected.First().StartTime); + double adjustment = timingPoint.BeatLength / EditorBeatmap.BeatDivisor * amount; + + EditorBeatmap.PerformOnSelection(h => h.StartTime += adjustment); + } + } + + private class TimelineDragBox : DragBox + { + // the following values hold the start and end X positions of the drag box in the timeline's local space, + // but with zoom unapplied in order to be able to compensate for positional changes + // while the timeline is being zoomed in/out. + private float? selectionStart; + private float selectionEnd; + + [Resolved] + private Timeline timeline { get; set; } + + public TimelineDragBox(Action performSelect) + : base(performSelect) + { + } + + protected override Drawable CreateBox() => new Box + { + RelativeSizeAxes = Axes.Y, + Alpha = 0.3f + }; + + public override bool HandleDrag(MouseButtonEvent e) + { + selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom; + + // only calculate end when a transition is not in progress to avoid bouncing. + if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom)) + selectionEnd = e.MousePosition.X / timeline.CurrentZoom; + + updateDragBoxPosition(); + return true; + } + + private void updateDragBoxPosition() + { + if (selectionStart == null) + return; + + float rescaledStart = selectionStart.Value * timeline.CurrentZoom; + float rescaledEnd = selectionEnd * timeline.CurrentZoom; + + Box.X = Math.Min(rescaledStart, rescaledEnd); + Box.Width = Math.Abs(rescaledStart - rescaledEnd); + + var boxScreenRect = Box.ScreenSpaceDrawQuad.AABBFloat; + + // we don't care about where the hitobjects are vertically. in cases like stacking display, they may be outside the box without this adjustment. + boxScreenRect.Y -= boxScreenRect.Height; + boxScreenRect.Height *= 2; + + PerformSelection?.Invoke(boxScreenRect); + } + + public override void Hide() + { + base.Hide(); + selectionStart = null; + } + } + + protected class TimelineSelectionBlueprintContainer : Container> + { + protected override Container> Content { get; } + + public TimelineSelectionBlueprintContainer() + { + AddInternal(new TimelinePart>(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both }); + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs index 8865bf31ea..5550c6a748 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs @@ -6,10 +6,13 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { @@ -52,6 +55,45 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline HoverColour = OsuColour.Gray(0.25f); FlashColour = OsuColour.Gray(0.5f); } + + private ScheduledDelegate repeatSchedule; + + /// + /// The initial delay before mouse down repeat begins. + /// + private const int repeat_initial_delay = 250; + + /// + /// The delay between mouse down repeats after the initial repeat. + /// + private const int repeat_tick_rate = 70; + + protected override bool OnClick(ClickEvent e) + { + // don't actuate a click since we are manually handling repeats. + return true; + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + if (e.Button == MouseButton.Left) + { + Action clickAction = () => base.OnClick(new ClickEvent(e.CurrentState, e.Button)); + + // run once for initial down + clickAction(); + + Scheduler.Add(repeatSchedule = new ScheduledDelegate(clickAction, Clock.CurrentTime + repeat_initial_delay, repeat_tick_rate)); + } + + return base.OnMouseDown(e); + } + + protected override void OnMouseUp(MouseUpEvent e) + { + repeatSchedule?.Cancel(); + base.OnMouseUp(e); + } } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs new file mode 100644 index 0000000000..8520567fa9 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + /// + /// The part of the timeline that displays the control points. + /// + public class TimelineControlPointDisplay : TimelinePart + { + private readonly IBindableList controlPointGroups = new BindableList(); + + protected override void LoadBeatmap(EditorBeatmap beatmap) + { + base.LoadBeatmap(beatmap); + + controlPointGroups.UnbindAll(); + controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); + controlPointGroups.BindCollectionChanged((sender, args) => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Reset: + Clear(); + break; + + case NotifyCollectionChangedAction.Add: + foreach (var group in args.NewItems.OfType()) + Add(new TimelineControlPointGroup(group)); + break; + + case NotifyCollectionChangedAction.Remove: + foreach (var group in args.OldItems.OfType()) + { + var matching = Children.SingleOrDefault(gv => gv.Group == group); + + matching?.Expire(); + } + + break; + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs new file mode 100644 index 0000000000..c4beb40f92 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimelineControlPointGroup : CompositeDrawable + { + public readonly ControlPointGroup Group; + + private readonly IBindableList controlPoints = new BindableList(); + + [Resolved] + private OsuColour colours { get; set; } + + public TimelineControlPointGroup(ControlPointGroup group) + { + Group = group; + + RelativePositionAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + + Origin = Anchor.TopCentre; + + X = (float)group.Time; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + controlPoints.BindTo(Group.ControlPoints); + controlPoints.BindCollectionChanged((_, __) => + { + ClearInternal(); + + foreach (var point in controlPoints) + { + switch (point) + { + case DifficultyControlPoint difficultyPoint: + AddInternal(new DifficultyPointPiece(difficultyPoint) { Depth = -2 }); + break; + + case TimingControlPoint timingPoint: + AddInternal(new TimingPointPiece(timingPoint)); + break; + + case SampleControlPoint samplePoint: + AddInternal(new SamplePointPiece(samplePoint) { Depth = -1 }); + break; + } + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs new file mode 100644 index 0000000000..dbe689be2f --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -0,0 +1,402 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimelineHitObjectBlueprint : SelectionBlueprint + { + private const float circle_size = 38; + + private Container repeatsContainer; + + public Action OnDragHandled; + + [UsedImplicitly] + private readonly Bindable startTime; + + private Bindable indexInCurrentComboBindable; + private Bindable comboIndexBindable; + + private readonly ExtendableCircle circle; + private readonly Border border; + + private readonly Container colouredComponents; + private readonly OsuSpriteText comboIndexText; + + [Resolved] + private ISkinSource skin { get; set; } + + public TimelineHitObjectBlueprint(HitObject item) + : base(item) + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + + startTime = item.StartTimeBindable.GetBoundCopy(); + startTime.BindValueChanged(time => X = (float)time.NewValue, true); + + RelativePositionAxes = Axes.X; + + RelativeSizeAxes = Axes.X; + Height = circle_size; + + AddRangeInternal(new Drawable[] + { + circle = new ExtendableCircle + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + border = new Border + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + colouredComponents = new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + comboIndexText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + Y = -1, + Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular), + }, + } + }, + }); + + if (item is IHasDuration) + { + colouredComponents.Add(new DragArea(item) + { + OnDragHandled = e => OnDragHandled?.Invoke(e) + }); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (Item is IHasComboInformation comboInfo) + { + indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); + indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true); + + comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy(); + comboIndexBindable.BindValueChanged(_ => updateComboColour(), true); + + skin.SourceChanged += updateComboColour; + } + } + + protected override void OnSelected() + { + // base logic hides selected blueprints when not selected, but timeline doesn't do that. + updateComboColour(); + } + + protected override void OnDeselected() + { + // base logic hides selected blueprints when not selected, but timeline doesn't do that. + updateComboColour(); + } + + private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString(); + + private void updateComboColour() + { + if (!(Item is IHasComboInformation combo)) + return; + + var comboColours = skin.GetConfig>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty(); + var comboColour = combo.GetComboColour(comboColours); + + if (IsSelected) + { + border.Show(); + comboColour = comboColour.Lighten(0.3f); + } + else + { + border.Hide(); + } + + if (Item is IHasDuration duration && duration.Duration > 0) + circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f)); + else + circle.Colour = comboColour; + + var col = circle.Colour.TopLeft.Linear; + colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col); + } + + protected override void Update() + { + base.Update(); + + // no bindable so we perform this every update + float duration = (float)(Item.GetEndTime() - Item.StartTime); + + if (Width != duration) + { + Width = duration; + + // kind of haphazard but yeah, no bindables. + if (Item is IHasRepeats repeats) + updateRepeats(repeats); + } + } + + private void updateRepeats(IHasRepeats repeats) + { + repeatsContainer?.Expire(); + + colouredComponents.Add(repeatsContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }); + + for (int i = 0; i < repeats.RepeatCount; i++) + { + repeatsContainer.Add(new Circle + { + Size = new Vector2(circle_size / 3), + Alpha = 0.2f, + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = (float)(i + 1) / (repeats.RepeatCount + 1), + }); + } + } + + protected override bool ShouldBeConsideredForInput(Drawable child) => true; + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => + circle.ReceivePositionalInputAt(screenSpacePos); + + public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad; + + public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft; + + public class DragArea : Circle + { + private readonly HitObject hitObject; + + [Resolved] + private Timeline timeline { get; set; } + + public Action OnDragHandled; + + public override bool HandlePositionalInput => hitObject != null; + + public DragArea(HitObject hitObject) + { + this.hitObject = hitObject; + + CornerRadius = circle_size / 2; + Masking = true; + Size = new Vector2(circle_size, 1); + Anchor = Anchor.CentreRight; + Origin = Anchor.Centre; + RelativePositionAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateState(); + FinishTransforms(); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private bool hasMouseDown; + + protected override bool OnMouseDown(MouseDownEvent e) + { + hasMouseDown = true; + updateState(); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + hasMouseDown = false; + updateState(); + base.OnMouseUp(e); + } + + private void updateState() + { + if (hasMouseDown) + { + this.ScaleTo(0.7f, 200, Easing.OutQuint); + } + else if (IsHovered) + { + this.ScaleTo(0.8f, 200, Easing.OutQuint); + } + else + { + this.ScaleTo(0.6f, 200, Easing.OutQuint); + } + + this.FadeTo(IsHovered || hasMouseDown ? 0.8f : 0.2f, 200, Easing.OutQuint); + } + + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private IBeatSnapProvider beatSnapProvider { get; set; } + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler changeHandler { get; set; } + + protected override bool OnDragStart(DragStartEvent e) + { + changeHandler?.BeginChange(); + return true; + } + + protected override void OnDrag(DragEvent e) + { + base.OnDrag(e); + + OnDragHandled?.Invoke(e); + + if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time) + { + switch (hitObject) + { + case IHasRepeats repeatHitObject: + // find the number of repeats which can fit in the requested time. + var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); + var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1); + + if (proposedCount == repeatHitObject.RepeatCount) + return; + + repeatHitObject.RepeatCount = proposedCount; + beatmap.Update(hitObject); + break; + + case IHasDuration endTimeHitObject: + var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time)); + + if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime))) + return; + + endTimeHitObject.Duration = snappedTime - hitObject.StartTime; + beatmap.Update(hitObject); + break; + } + } + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + + OnDragHandled?.Invoke(null); + changeHandler?.EndChange(); + } + } + + public class Border : ExtendableCircle + { + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Content.Child.Alpha = 0; + Content.Child.AlwaysPresent = true; + + Content.BorderColour = colours.Yellow; + Content.EdgeEffect = new EdgeEffectParameters(); + } + } + + /// + /// A circle with externalised end caps so it can take up the full width of a relative width area. + /// + public class ExtendableCircle : CompositeDrawable + { + protected readonly Circle Content; + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos); + + public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad; + + public ExtendableCircle() + { + Padding = new MarginPadding { Horizontal = -circle_size / 2f }; + InternalChild = Content = new Circle + { + BorderColour = OsuColour.Gray(0.75f), + BorderThickness = 4, + Masking = true, + RelativeSizeAxes = Axes.Both, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 5, + Colour = Color4.Black.Opacity(0.4f) + } + }; + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectDisplay.cs deleted file mode 100644 index b20f2fa11d..0000000000 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectDisplay.cs +++ /dev/null @@ -1,108 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Edit.Compose.Components.Timeline -{ - internal class TimelineHitObjectDisplay : TimelinePart - { - private EditorBeatmap beatmap { get; } - - public TimelineHitObjectDisplay(EditorBeatmap beatmap) - { - RelativeSizeAxes = Axes.Both; - - this.beatmap = beatmap; - } - - [BackgroundDependencyLoader] - private void load() - { - foreach (var h in beatmap.HitObjects) - add(h); - - beatmap.HitObjectAdded += add; - beatmap.HitObjectRemoved += remove; - beatmap.StartTimeChanged += h => - { - remove(h); - add(h); - }; - } - - private void remove(HitObject h) - { - foreach (var d in Children.OfType().Where(c => c.HitObject == h)) - d.Expire(); - } - - private void add(HitObject h) - { - var yOffset = Children.Count(d => d.X == h.StartTime); - - Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS }); - } - - private class TimelineHitObjectRepresentation : CompositeDrawable - { - public const float THICKNESS = 3; - - public readonly HitObject HitObject; - - public TimelineHitObjectRepresentation(HitObject hitObject) - { - HitObject = hitObject; - Anchor = Anchor.CentreLeft; - Origin = Anchor.CentreLeft; - - Width = (float)(hitObject.GetEndTime() - hitObject.StartTime); - - X = (float)hitObject.StartTime; - - RelativePositionAxes = Axes.X; - RelativeSizeAxes = Axes.X; - - if (hitObject is IHasEndTime) - { - AddInternal(new Container - { - CornerRadius = 2, - Masking = true, - Size = new Vector2(1, THICKNESS), - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativePositionAxes = Axes.X, - RelativeSizeAxes = Axes.X, - Colour = Color4.Black, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - } - }); - } - - AddInternal(new Circle - { - Size = new Vector2(16), - Anchor = Anchor.CentreLeft, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - AlwaysPresent = true, - Colour = Color4.White, - BorderColour = Color4.Black, - BorderThickness = THICKNESS, - }); - } - } - } -} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs new file mode 100644 index 0000000000..3aaf0451c8 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -0,0 +1,229 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Caching; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimelineTickDisplay : TimelinePart + { + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private Bindable working { get; set; } + + [Resolved] + private BindableBeatDivisor beatDivisor { get; set; } + + [Resolved(CanBeNull = true)] + private IEditorChangeHandler changeHandler { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + private static readonly int highest_divisor = BindableBeatDivisor.VALID_DIVISORS.Last(); + + public TimelineTickDisplay() + { + RelativeSizeAxes = Axes.Both; + } + + private readonly Cached tickCache = new Cached(); + + [BackgroundDependencyLoader] + private void load() + { + beatDivisor.BindValueChanged(_ => invalidateTicks()); + + if (changeHandler != null) + // currently this is the best way to handle any kind of timing changes. + changeHandler.OnStateChange += invalidateTicks; + } + + private void invalidateTicks() + { + tickCache.Invalidate(); + } + + /// + /// The visible time/position range of the timeline. + /// + private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + + /// + /// The next time/position value to the left of the display when tick regeneration needs to be run. + /// + private float? nextMinTick; + + /// + /// The next time/position value to the right of the display when tick regeneration needs to be run. + /// + private float? nextMaxTick; + + [Resolved(canBeNull: true)] + private Timeline timeline { get; set; } + + protected override void Update() + { + base.Update(); + + if (timeline != null) + { + var newRange = ( + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X, + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + PointVisualisation.MAX_WIDTH * 2) / DrawWidth * Content.RelativeChildSize.X); + + if (visibleRange != newRange) + { + visibleRange = newRange; + + // actual regeneration only needs to occur if we've passed one of the known next min/max tick boundaries. + if (nextMinTick == null || nextMaxTick == null || (visibleRange.min < nextMinTick || visibleRange.max > nextMaxTick)) + tickCache.Invalidate(); + } + } + + if (!tickCache.IsValid) + createTicks(); + } + + private void createTicks() + { + int drawableIndex = 0; + + nextMinTick = null; + nextMaxTick = null; + + for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++) + { + var point = beatmap.ControlPointInfo.TimingPoints[i]; + var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length; + + int beat = 0; + + for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value) + { + float xPos = (float)t; + + if (t < visibleRange.min) + nextMinTick = xPos; + else if (t > visibleRange.max) + nextMaxTick ??= xPos; + else + { + // if this is the first beat in the beatmap, there is no next min tick + if (beat == 0 && i == 0) + nextMinTick = float.MinValue; + + int indexInBar = beat % ((int)point.TimeSignature * beatDivisor.Value); + + var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value); + var colour = BindableBeatDivisor.GetColourFor(divisor, colours); + + // even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn. + + var line = getNextUsableLine(); + line.X = xPos; + line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor); + line.Height = 0.9f * getHeight(indexInBar, divisor); + line.Colour = colour; + } + + beat++; + } + } + + int usedDrawables = drawableIndex; + + // save a few drawables beyond the currently used for edge cases. + while (drawableIndex < Math.Min(usedDrawables + 16, Count)) + Children[drawableIndex++].Hide(); + + // expire any excess + while (drawableIndex < Count) + Children[drawableIndex++].Expire(); + + tickCache.Validate(); + + Drawable getNextUsableLine() + { + PointVisualisation point; + if (drawableIndex >= Count) + Add(point = new PointVisualisation()); + else + point = Children[drawableIndex]; + + drawableIndex++; + point.Show(); + + return point; + } + } + + private static float getWidth(int indexInBar, int divisor) + { + if (indexInBar == 0) + return 1; + + switch (divisor) + { + case 1: + case 2: + return 0.6f; + + case 3: + case 4: + return 0.5f; + + case 6: + case 8: + return 0.4f; + + default: + return 0.3f; + } + } + + private static float getHeight(int indexInBar, int divisor) + { + if (indexInBar == 0) + return 1; + + switch (divisor) + { + case 1: + case 2: + return 0.9f; + + case 3: + case 4: + return 0.8f; + + case 6: + case 8: + return 0.7f; + + default: + return 0.6f; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (changeHandler != null) + changeHandler.OnStateChange -= invalidateTicks; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs new file mode 100644 index 0000000000..fa51281c55 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TimingPointPiece : TopPointPiece + { + private readonly BindableNumber beatLength; + + public TimingPointPiece(TimingControlPoint point) + : base(point) + { + beatLength = point.BeatLengthBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + beatLength.BindValueChanged(beatLength => + { + Label.Text = $"{60000 / beatLength.NewValue:n1} BPM"; + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs new file mode 100644 index 0000000000..60a9e1ed66 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public class TopPointPiece : CompositeDrawable + { + private readonly ControlPoint point; + + protected OsuSpriteText Label { get; private set; } + + public TopPointPiece(ControlPoint point) + { + this.point = point; + AutoSizeAxes = Axes.X; + Height = 16; + Margin = new MarginPadding(4); + + Masking = true; + CornerRadius = Height / 2; + + Origin = Anchor.TopCentre; + Anchor = Anchor.TopCentre; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + new Box + { + Colour = point.GetRepresentingColour(colours), + RelativeSizeAxes = Axes.Both, + }, + Label = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Padding = new MarginPadding(3), + Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold), + Colour = colours.B5, + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 9aa527667b..f10eb0d284 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -2,10 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Framework.Input.Events; +using osu.Framework.Timing; using osu.Framework.Utils; using osu.Game.Graphics.Containers; using osuTK; @@ -27,21 +29,29 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Container zoomedContent; protected override Container Content => zoomedContent; - private float currentZoom = 1; + /// + /// The current zoom level of . + /// It may differ from during transitions. + /// + public float CurrentZoom => currentZoom; + + [Resolved(canBeNull: true)] + private IFrameBasedClock editorClock { get; set; } + public ZoomableScrollContainer() : base(Direction.Horizontal) { base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y }); } - private int minZoom = 1; + private float minZoom = 1; /// /// The minimum zoom level allowed. /// - public int MinZoom + public float MinZoom { get => minZoom; set @@ -56,12 +66,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } - private int maxZoom = 60; + private float maxZoom = 60; /// /// The maximum zoom level allowed. /// - public int MaxZoom + public float MaxZoom { get => maxZoom; set @@ -103,12 +113,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override bool OnScroll(ScrollEvent e) { - if (e.IsPrecise) - // for now, we don't support zoom when using a precision scroll device. this needs gesture support. - return base.OnScroll(e); + if (e.AltPressed) + { + // zoom when holding alt. + setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); + return true; + } - setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); - return true; + // can't handle scroll correctly while playing. + // the editor will handle this case for us. + if (editorClock?.IsRunning == true) + return false; + + return base.OnScroll(e); } private void updateZoomedContentWidth() => zoomedContent.Width = DrawWidth * currentZoom; diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index 1a6aae294a..61056aeced 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -1,37 +1,116 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Framework.Platform; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Skinning; namespace osu.Game.Screens.Edit.Compose { - public class ComposeScreen : EditorScreenWithTimeline + public class ComposeScreen : EditorScreenWithTimeline, IKeyBindingHandler { + [Resolved] + private IBindable beatmap { get; set; } + + [Resolved] + private GameHost host { get; set; } + + [Resolved] + private EditorClock clock { get; set; } + private HitObjectComposer composer; + public ComposeScreen() + : base(EditorScreenMode.Compose) + { + } + + private Ruleset ruleset; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + ruleset = parent.Get>().Value.BeatmapInfo.Ruleset?.CreateInstance(); + composer = ruleset?.CreateHitObjectComposer(); + + // make the composer available to the timeline and other components in this screen. + if (composer != null) + dependencies.CacheAs(composer); + + return dependencies; + } + protected override Drawable CreateMainContent() { - var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); - composer = ruleset?.CreateHitObjectComposer(); - if (ruleset == null || composer == null) return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); - var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); + return wrapSkinnableContent(composer); + } + + protected override Drawable CreateTimelineContent() + { + if (ruleset == null || composer == null) + return base.CreateTimelineContent(); + + return wrapSkinnableContent(new TimelineBlueprintContainer(composer)); + } + + private Drawable wrapSkinnableContent(Drawable content) + { + Debug.Assert(ruleset != null); + + var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin); // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation // full access to all skin sources. - var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider)); + var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap)); // load the skinning hierarchy first. // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. - return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer)); + return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content)); } - protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(EditorBeatmap); + #region Input Handling + + public bool OnPressed(PlatformAction action) + { + if (action.ActionType == PlatformActionType.Copy) + host.GetClipboard().SetText(formatSelectionAsString()); + + return false; + } + + public void OnReleased(PlatformAction action) + { + } + + private string formatSelectionAsString() + { + if (composer == null) + return string.Empty; + + double displayTime = EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).FirstOrDefault()?.StartTime ?? clock.CurrentTime; + string selectionAsString = composer.ConvertSelectionToString(); + + return !string.IsNullOrEmpty(selectionAsString) + ? $"{displayTime.ToEditorFormattedString()} ({selectionAsString}) - " + : $"{displayTime.ToEditorFormattedString()} - "; + } + + #endregion } } diff --git a/osu.Game/Screens/Edit/Compose/HitObjectUsageEventBuffer.cs b/osu.Game/Screens/Edit/Compose/HitObjectUsageEventBuffer.cs new file mode 100644 index 0000000000..621c901fb9 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/HitObjectUsageEventBuffer.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Screens.Edit.Compose +{ + /// + /// Buffers events from the many s in a nested hierarchy + /// to ensure correct ordering of events. + /// + internal class HitObjectUsageEventBuffer : IDisposable + { + /// + /// Invoked when a becomes used by a . + /// + /// + /// If the ruleset uses pooled objects, this represents the time when the s become alive. + /// + public event Action HitObjectUsageBegan; + + /// + /// Invoked when a becomes unused by a . + /// + /// + /// If the ruleset uses pooled objects, this represents the time when the s become dead. + /// + public event Action HitObjectUsageFinished; + + /// + /// Invoked when a has been transferred to another . + /// + public event Action HitObjectUsageTransferred; + + private readonly Playfield playfield; + + /// + /// Creates a new . + /// + /// The most top-level . + public HitObjectUsageEventBuffer([NotNull] Playfield playfield) + { + this.playfield = playfield; + + playfield.HitObjectUsageBegan += onHitObjectUsageBegan; + playfield.HitObjectUsageFinished += onHitObjectUsageFinished; + } + + private readonly List usageFinishedHitObjects = new List(); + + private void onHitObjectUsageBegan(HitObject hitObject) + { + if (usageFinishedHitObjects.Remove(hitObject)) + HitObjectUsageTransferred?.Invoke(hitObject, playfield.AllHitObjects.Single(d => d.HitObject == hitObject)); + else + HitObjectUsageBegan?.Invoke(hitObject); + } + + private void onHitObjectUsageFinished(HitObject hitObject) => usageFinishedHitObjects.Add(hitObject); + + public void Update() + { + foreach (var hitObject in usageFinishedHitObjects) + HitObjectUsageFinished?.Invoke(hitObject); + usageFinishedHitObjects.Clear(); + } + + public void Dispose() + { + if (playfield != null) + { + playfield.HitObjectUsageBegan -= onHitObjectUsageBegan; + playfield.HitObjectUsageFinished -= onHitObjectUsageFinished; + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs index 47a4277430..aefcbc6542 100644 --- a/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs +++ b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs @@ -17,7 +17,8 @@ namespace osu.Game.Screens.Edit.Compose /// Notifies that a placement has finished. /// /// The that has been placed. - void EndPlacement(HitObject hitObject); + /// Whether the object should be committed. + void EndPlacement(HitObject hitObject, bool commit); /// /// Deletes a . diff --git a/osu.Game/Screens/Edit/Design/DesignScreen.cs b/osu.Game/Screens/Edit/Design/DesignScreen.cs index 9f1fcf55b2..f15639733c 100644 --- a/osu.Game/Screens/Edit/Design/DesignScreen.cs +++ b/osu.Game/Screens/Edit/Design/DesignScreen.cs @@ -6,6 +6,7 @@ namespace osu.Game.Screens.Edit.Design public class DesignScreen : EditorScreen { public DesignScreen() + : base(EditorScreenMode.Design) { Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode"); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index e212b429b9..5ac3401720 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -2,39 +2,50 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK.Graphics; -using osu.Framework.Screens; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Screens.Edit.Components.Timelines.Summary; -using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Framework.Platform; -using osu.Framework.Timing; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; +using osu.Game.IO.Serialization; +using osu.Game.Online.API; +using osu.Game.Overlays; +using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; -using osu.Game.Screens.Edit.Design; -using osuTK.Input; -using System.Collections.Generic; -using osu.Framework; -using osu.Framework.Input.Bindings; -using osu.Game.Beatmaps; -using osu.Game.Graphics.Cursor; -using osu.Game.Input.Bindings; +using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Compose; +using osu.Game.Screens.Edit.Design; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Timing; +using osu.Game.Screens.Edit.Verify; using osu.Game.Screens.Play; using osu.Game.Users; +using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Screens.Edit { - public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler + [Cached(typeof(IBeatSnapProvider))] + [Cached(typeof(ISamplePlaybackDisabler))] + [Cached] + public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler, IKeyBindingHandler, IBeatSnapProvider, ISamplePlaybackDisabler { public override float BackgroundParallaxAmount => 0.1f; @@ -44,11 +55,25 @@ namespace osu.Game.Screens.Edit public override bool DisallowExternalBeatmapRulesetChanges => true; + public override bool AllowRateAdjustments => false; + + protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash; + [Resolved] private BeatmapManager beatmapManager { get; set; } - private Box bottomBackground; - private Container screenContainer; + [Resolved(canBeNull: true)] + private DialogOverlay dialogOverlay { get; set; } + + public IBindable SamplePlaybackDisabled => samplePlaybackDisabled; + + private readonly Bindable samplePlaybackDisabled = new Bindable(); + + private bool exitConfirmed; + + private string lastSavedHash; + + private Container screenContainer; private EditorScreen currentScreen; @@ -57,47 +82,100 @@ namespace osu.Game.Screens.Edit private IBeatmap playableBeatmap; private EditorBeatmap editorBeatmap; + private EditorChangeHandler changeHandler; + + private EditorMenuBar menuBar; private DependencyContainer dependencies; + private bool isNewBeatmap; + protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private MusicController music { get; set; } + [BackgroundDependencyLoader] - private void load(OsuColour colours, GameHost host) + private void load(OsuColour colours, OsuConfigManager config) { - beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor; - beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue); + var loadableBeatmap = Beatmap.Value; - // Todo: should probably be done at a DrawableRuleset level to share logic with Player. - var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); - clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false }; - clock.ChangeSource(sourceClock); - - playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); - editorBeatmap = new EditorBeatmap(playableBeatmap); - - dependencies.CacheAs(clock); - dependencies.CacheAs(clock); - dependencies.Cache(beatDivisor); - dependencies.CacheAs(editorBeatmap); - - EditorMenuBar menuBar; - - var fileMenuItems = new List(); - - if (RuntimeInfo.IsDesktop) + if (loadableBeatmap is DummyWorkingBeatmap) { - fileMenuItems.Add(new EditorMenuItem("Save", MenuItemType.Standard, saveBeatmap)); - fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap)); - fileMenuItems.Add(new EditorMenuItemSpacer()); + isNewBeatmap = true; + + loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value); + + // required so we can get the track length in EditorClock. + // this is safe as nothing has yet got a reference to this new beatmap. + loadableBeatmap.LoadTrack(); + + // this is a bit haphazard, but guards against setting the lease Beatmap bindable if + // the editor has already been exited. + if (!ValidForPush) + return; } - fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)); + try + { + playableBeatmap = loadableBeatmap.GetPlayableBeatmap(loadableBeatmap.BeatmapInfo.Ruleset); - InternalChild = new OsuContextMenuContainer + // clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages. + // eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases. + playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy(); + } + catch (Exception e) + { + Logger.Error(e, "Could not load beatmap successfully!"); + // couldn't load, hard abort! + this.Exit(); + return; + } + + beatDivisor.Value = playableBeatmap.BeatmapInfo.BeatDivisor; + beatDivisor.BindValueChanged(divisor => playableBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue); + + // Todo: should probably be done at a DrawableRuleset level to share logic with Player. + clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false }; + clock.ChangeSource(loadableBeatmap.Track); + + dependencies.CacheAs(clock); + AddInternal(clock); + + clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState()); + + // todo: remove caching of this and consume via editorBeatmap? + dependencies.Cache(beatDivisor); + + AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.Skin)); + dependencies.CacheAs(editorBeatmap); + changeHandler = new EditorChangeHandler(editorBeatmap); + dependencies.CacheAs(changeHandler); + + updateLastSavedHash(); + + Schedule(() => + { + // we need to avoid changing the beatmap from an asynchronous load thread. it can potentially cause weirdness including crashes. + // this assumes that nothing during the rest of this load() method is accessing Beatmap.Value (loadableBeatmap should be preferred). + // generally this is quite safe, as the actual load of editor content comes after menuBar.Mode.ValueChanged is fired in its own LoadComplete. + Beatmap.Value = loadableBeatmap; + }); + + OsuMenuItem undoMenuItem; + OsuMenuItem redoMenuItem; + + EditorMenuItem cutMenuItem; + EditorMenuItem copyMenuItem; + EditorMenuItem pasteMenuItem; + + AddInternal(new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Children = new[] @@ -107,7 +185,7 @@ namespace osu.Game.Screens.Edit Name = "Screen container", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 40, Bottom = 60 }, - Child = screenContainer = new Container + Child = screenContainer = new Container { RelativeSizeAxes = Axes.Both, Masking = true @@ -123,11 +201,32 @@ namespace osu.Game.Screens.Edit Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, + Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose }, Items = new[] { new MenuItem("File") { - Items = fileMenuItems + Items = createFileMenuItems() + }, + new MenuItem("Edit") + { + Items = new[] + { + undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo), + redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo), + new EditorMenuItemSpacer(), + cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut), + copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy), + pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste), + } + }, + new MenuItem("View") + { + Items = new MenuItem[] + { + new WaveformOpacityMenuItem(config.GetBindable(OsuSetting.EditorWaveformOpacity)), + new HitAnimationsMenuItem(config.GetBindable(OsuSetting.EditorHitAnimations)) + } } } } @@ -141,7 +240,11 @@ namespace osu.Game.Screens.Edit Height = 60, Children = new Drawable[] { - bottomBackground = new Box { RelativeSizeAxes = Axes.Both }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Gray2 + }, new Container { RelativeSizeAxes = Axes.Both, @@ -182,11 +285,41 @@ namespace osu.Game.Screens.Edit } }, } - }; + }); + + changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true); + changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true); + + editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, __) => + { + var hasObjects = editorBeatmap.SelectedHitObjects.Count > 0; + + cutMenuItem.Action.Disabled = !hasObjects; + copyMenuItem.Action.Disabled = !hasObjects; + }, true); + + clipboard.BindValueChanged(content => pasteMenuItem.Action.Disabled = string.IsNullOrEmpty(content.NewValue)); menuBar.Mode.ValueChanged += onModeChanged; + } - bottomBackground.Colour = colours.Gray2; + /// + /// If the beatmap's track has changed, this method must be called to keep the editor in a valid state. + /// + public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track); + + protected void Save() + { + // no longer new after first user-triggered save. + isNewBeatmap = false; + + // apply any set-level metadata changes. + beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet); + + // save the loaded beatmap's data stream. + beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, editorBeatmap.BeatmapSkin); + + updateLastSavedHash(); } protected override void Update() @@ -195,6 +328,42 @@ namespace osu.Game.Screens.Edit clock.ProcessFrame(); } + public bool OnPressed(PlatformAction action) + { + switch (action.ActionType) + { + case PlatformActionType.Cut: + Cut(); + return true; + + case PlatformActionType.Copy: + Copy(); + return true; + + case PlatformActionType.Paste: + Paste(); + return true; + + case PlatformActionType.Undo: + Undo(); + return true; + + case PlatformActionType.Redo: + Redo(); + return true; + + case PlatformActionType.Save: + Save(); + return true; + } + + return false; + } + + public void OnReleased(PlatformAction action) + { + } + protected override bool OnKeyDown(KeyDownEvent e) { switch (e.Key) @@ -206,15 +375,6 @@ namespace osu.Game.Screens.Edit case Key.Right: seek(e, 1); return true; - - case Key.S: - if (e.ControlPressed) - { - saveBeatmap(); - return true; - } - - break; } return base.OnKeyDown(e); @@ -224,11 +384,25 @@ namespace osu.Game.Screens.Edit protected override bool OnScroll(ScrollEvent e) { - scrollAccumulation += (e.ScrollDelta.X + e.ScrollDelta.Y) * (e.IsPrecise ? 0.1 : 1); + if (e.ControlPressed || e.AltPressed || e.SuperPressed) + return false; - const int precision = 1; + const double precision = 1; - while (Math.Abs(scrollAccumulation) > precision) + double scrollComponent = e.ScrollDelta.X + e.ScrollDelta.Y; + + double scrollDirection = Math.Sign(scrollComponent); + + // this is a special case to handle the "pivot" scenario. + // if we are precise scrolling in one direction then change our mind and scroll backwards, + // the existing accumulation should be applied in the inverse direction to maintain responsiveness. + if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection) + scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation)); + + scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1); + + // because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off. + while (Math.Abs(scrollAccumulation) >= precision) { if (scrollAccumulation > 0) seek(e, -1); @@ -243,49 +417,167 @@ namespace osu.Game.Screens.Edit public bool OnPressed(GlobalAction action) { - if (action == GlobalAction.Back) + switch (action) { - // as we don't want to display the back button, manual handling of exit action is required. - this.Exit(); - return true; - } + case GlobalAction.Back: + // as we don't want to display the back button, manual handling of exit action is required. + this.Exit(); + return true; - return false; + case GlobalAction.EditorComposeMode: + menuBar.Mode.Value = EditorScreenMode.Compose; + return true; + + case GlobalAction.EditorDesignMode: + menuBar.Mode.Value = EditorScreenMode.Design; + return true; + + case GlobalAction.EditorTimingMode: + menuBar.Mode.Value = EditorScreenMode.Timing; + return true; + + case GlobalAction.EditorSetupMode: + menuBar.Mode.Value = EditorScreenMode.SongSetup; + return true; + + case GlobalAction.EditorVerifyMode: + menuBar.Mode.Value = EditorScreenMode.Verify; + return true; + + default: + return false; + } } - public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; - - public override void OnResuming(IScreen last) + public void OnReleased(GlobalAction action) { - base.OnResuming(last); - Beatmap.Value.Track?.Stop(); } public override void OnEntering(IScreen last) { base.OnEntering(last); - // todo: temporary. we want to be applying dim using the UserDimContainer eventually. - Background.FadeColour(Color4.DarkGray, 500); + ApplyToBackground(b => + { + // todo: temporary. we want to be applying dim using the UserDimContainer eventually. + b.FadeColour(Color4.DarkGray, 500); - Background.EnableUserDim.Value = false; - Background.BlurAmount.Value = 0; + b.IgnoreUserSettings.Value = true; + b.BlurAmount.Value = 0; + }); resetTrack(true); } public override bool OnExiting(IScreen next) { - Background.FadeColour(Color4.White, 500); + if (!exitConfirmed) + { + // if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save. + if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog) + { + confirmExit(); + return base.OnExiting(next); + } + + if (isNewBeatmap || HasUnsavedChanges) + { + dialogOverlay?.Push(new PromptForSaveDialog(() => + { + confirmExit(); + this.Exit(); + }, () => + { + confirmExitWithSave(); + this.Exit(); + })); + + return true; + } + } + + ApplyToBackground(b => b.FadeColour(Color4.White, 500)); resetTrack(); + Beatmap.Value = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo); + return base.OnExiting(next); } + private void confirmExitWithSave() + { + exitConfirmed = true; + Save(); + } + + private void confirmExit() + { + // stop the track if playing to allow the parent screen to choose a suitable playback mode. + Beatmap.Value.Track.Stop(); + + if (isNewBeatmap) + { + // confirming exit without save means we should delete the new beatmap completely. + beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet); + + // eagerly clear contents before restoring default beatmap to prevent value change callbacks from firing. + ClearInternal(); + + // in theory this shouldn't be required but due to EF core not sharing instance states 100% + // MusicController is unaware of the changed DeletePending state. + Beatmap.SetDefault(); + } + + exitConfirmed = true; + } + + private readonly Bindable clipboard = new Bindable(); + + protected void Cut() + { + Copy(); + editorBeatmap.RemoveRange(editorBeatmap.SelectedHitObjects.ToArray()); + } + + protected void Copy() + { + if (editorBeatmap.SelectedHitObjects.Count == 0) + return; + + clipboard.Value = new ClipboardContent(editorBeatmap).Serialize(); + } + + protected void Paste() + { + if (string.IsNullOrEmpty(clipboard.Value)) + return; + + var objects = clipboard.Value.Deserialize().HitObjects; + + Debug.Assert(objects.Any()); + + double timeOffset = clock.CurrentTime - objects.Min(o => o.StartTime); + + foreach (var h in objects) + h.StartTime += timeOffset; + + editorBeatmap.BeginChange(); + + editorBeatmap.SelectedHitObjects.Clear(); + + editorBeatmap.AddRange(objects); + editorBeatmap.SelectedHitObjects.AddRange(objects); + + editorBeatmap.EndChange(); + } + + protected void Undo() => changeHandler.RestoreState(-1); + + protected void Redo() => changeHandler.RestoreState(1); + private void resetTrack(bool seekToStart = false) { - Beatmap.Value.Track?.ResetSpeedAdjustments(); - Beatmap.Value.Track?.Stop(); + Beatmap.Value.Track.Stop(); if (seekToStart) { @@ -304,46 +596,117 @@ namespace osu.Game.Screens.Edit private void onModeChanged(ValueChangedEvent e) { - currentScreen?.Exit(); + var lastScreen = currentScreen; - switch (e.NewValue) + lastScreen? + .ScaleTo(0.98f, 200, Easing.OutQuint) + .FadeOut(200, Easing.OutQuint); + + try { - case EditorScreenMode.SongSetup: - currentScreen = new SetupScreen(); - break; + if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null) + { + screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0); - case EditorScreenMode.Compose: - currentScreen = new ComposeScreen(); - break; + currentScreen + .ScaleTo(1, 200, Easing.OutQuint) + .FadeIn(200, Easing.OutQuint); + return; + } - case EditorScreenMode.Design: - currentScreen = new DesignScreen(); - break; + switch (e.NewValue) + { + case EditorScreenMode.SongSetup: + currentScreen = new SetupScreen(); + break; - case EditorScreenMode.Timing: - currentScreen = new TimingScreen(); - break; + case EditorScreenMode.Compose: + currentScreen = new ComposeScreen(); + break; + + case EditorScreenMode.Design: + currentScreen = new DesignScreen(); + break; + + case EditorScreenMode.Timing: + currentScreen = new TimingScreen(); + break; + + case EditorScreenMode.Verify: + currentScreen = new VerifyScreen(); + break; + + default: + throw new InvalidOperationException("Editor menu bar switched to an unsupported mode"); + } + + LoadComponentAsync(currentScreen, newScreen => + { + if (newScreen == currentScreen) + screenContainer.Add(newScreen); + }); } + finally + { + updateSampleDisabledState(); + } + } - LoadComponentAsync(currentScreen, screenContainer.Add); + private void updateSampleDisabledState() + { + samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen); } private void seek(UIEvent e, int direction) { - double amount = e.ShiftPressed ? 2 : 1; + double amount = e.ShiftPressed ? 4 : 1; + + bool trackPlaying = clock.IsRunning; + + if (trackPlaying) + { + // generally users are not looking to perform tiny seeks when the track is playing, + // so seeks should always be by one full beat, bypassing the beatDivisor. + // this multiplication undoes the division that will be applied in the underlying seek operation. + amount *= beatDivisor.Value; + } if (direction < 1) - clock.SeekBackward(!clock.IsRunning, amount); + clock.SeekBackward(!trackPlaying, amount); else - clock.SeekForward(!clock.IsRunning, amount); + clock.SeekForward(!trackPlaying, amount); } - private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap); - private void exportBeatmap() { - saveBeatmap(); + Save(); beatmapManager.Export(Beatmap.Value.BeatmapSetInfo); } + + private void updateLastSavedHash() + { + lastSavedHash = changeHandler.CurrentStateHash; + } + + private List createFileMenuItems() + { + var fileMenuItems = new List + { + new EditorMenuItem("Save", MenuItemType.Standard, Save) + }; + + if (RuntimeInfo.IsDesktop) + fileMenuItems.Add(new EditorMenuItem("Export package", MenuItemType.Standard, exportBeatmap)); + + fileMenuItems.Add(new EditorMenuItemSpacer()); + fileMenuItems.Add(new EditorMenuItem("Exit", MenuItemType.Standard, this.Exit)); + return fileMenuItems; + } + + public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime); + + public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime); + + public int BeatDivisor => beatDivisor.Value; } } diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 6ed74dfdb0..be53abbd55 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -4,15 +4,20 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; +using osu.Game.Skinning; namespace osu.Game.Screens.Edit { - public class EditorBeatmap : IBeatmap + public class EditorBeatmap : TransactionalCommitComponent, IBeatmap, IBeatSnapProvider { /// /// Invoked when a is added to this . @@ -25,17 +30,38 @@ namespace osu.Game.Screens.Edit public event Action HitObjectRemoved; /// - /// Invoked when the start time of a in this was changed. + /// Invoked when a is updated. /// - public event Action StartTimeChanged; + public event Action HitObjectUpdated; + + /// + /// All currently selected s. + /// + public readonly BindableList SelectedHitObjects = new BindableList(); + + /// + /// The current placement. Null if there's no active placement. + /// + public readonly Bindable PlacementObject = new Bindable(); public readonly IBeatmap PlayableBeatmap; + [CanBeNull] + public readonly ISkin BeatmapSkin; + + [Resolved] + private BindableBeatDivisor beatDivisor { get; set; } + + private readonly IBeatmapProcessor beatmapProcessor; + private readonly Dictionary> startTimeBindables = new Dictionary>(); - public EditorBeatmap(IBeatmap playableBeatmap) + public EditorBeatmap(IBeatmap playableBeatmap, ISkin beatmapSkin = null) { PlayableBeatmap = playableBeatmap; + BeatmapSkin = beatmapSkin; + + beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset?.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap); foreach (var obj in HitObjects) trackStartTime(obj); @@ -49,7 +75,11 @@ namespace osu.Game.Screens.Edit public BeatmapMetadata Metadata => PlayableBeatmap.Metadata; - public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo; + public ControlPointInfo ControlPointInfo + { + get => PlayableBeatmap.ControlPointInfo; + set => PlayableBeatmap.ControlPointInfo = value; + } public List Breaks => PlayableBeatmap.Breaks; @@ -59,43 +89,192 @@ namespace osu.Game.Screens.Edit public IEnumerable GetStatistics() => PlayableBeatmap.GetStatistics(); + public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength(); + public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone(); private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; + private readonly List batchPendingInserts = new List(); + + private readonly List batchPendingDeletes = new List(); + + private readonly HashSet batchPendingUpdates = new HashSet(); + + /// + /// Perform the provided action on every selected hitobject. + /// Changes will be grouped as one history action. + /// + /// The action to perform. + public void PerformOnSelection(Action action) + { + if (SelectedHitObjects.Count == 0) + return; + + BeginChange(); + foreach (var h in SelectedHitObjects) + action(h); + EndChange(); + } + + /// + /// Adds a collection of s to this . + /// + /// The s to add. + public void AddRange(IEnumerable hitObjects) + { + BeginChange(); + foreach (var h in hitObjects) + Add(h); + EndChange(); + } + /// /// Adds a to this . /// /// The to add. public void Add(HitObject hitObject) { - trackStartTime(hitObject); - // Preserve existing sorting order in the beatmap var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime); - mutableHitObjects.Insert(insertionIndex + 1, hitObject); + Insert(insertionIndex + 1, hitObject); + } - HitObjectAdded?.Invoke(hitObject); + /// + /// Inserts a into this . + /// + /// + /// It is the invoker's responsibility to make sure that sorting order is maintained. + /// + /// The index to insert the at. + /// The to insert. + public void Insert(int index, HitObject hitObject) + { + trackStartTime(hitObject); + + mutableHitObjects.Insert(index, hitObject); + + BeginChange(); + batchPendingInserts.Add(hitObject); + EndChange(); + } + + /// + /// Updates a , invoking and re-processing the beatmap. + /// + /// The to update. + public void Update([NotNull] HitObject hitObject) + { + // updates are debounced regardless of whether a batch is active. + batchPendingUpdates.Add(hitObject); + } + + /// + /// Update all hit objects with potentially changed difficulty or control point data. + /// + public void UpdateAllHitObjects() + { + foreach (var h in HitObjects) + batchPendingUpdates.Add(h); } /// /// Removes a from this . /// - /// The to add. - public void Remove(HitObject hitObject) + /// The to remove. + /// True if the has been removed, false otherwise. + public bool Remove(HitObject hitObject) { - if (!mutableHitObjects.Contains(hitObject)) - return; + int index = FindIndex(hitObject); - mutableHitObjects.Remove(hitObject); + if (index == -1) + return false; + + RemoveAt(index); + return true; + } + + /// + /// Removes a collection of s to this . + /// + /// The s to remove. + public void RemoveRange(IEnumerable hitObjects) + { + BeginChange(); + foreach (var h in hitObjects) + Remove(h); + EndChange(); + } + + /// + /// Finds the index of a in this . + /// + /// The to search for. + /// The index of . + public int FindIndex(HitObject hitObject) => mutableHitObjects.IndexOf(hitObject); + + /// + /// Removes a at an index in this . + /// + /// The index of the to remove. + public void RemoveAt(int index) + { + var hitObject = (HitObject)mutableHitObjects[index]; + + mutableHitObjects.RemoveAt(index); var bindable = startTimeBindables[hitObject]; bindable.UnbindAll(); - startTimeBindables.Remove(hitObject); - HitObjectRemoved?.Invoke(hitObject); + + BeginChange(); + batchPendingDeletes.Add(hitObject); + EndChange(); } + protected override void Update() + { + base.Update(); + + if (batchPendingUpdates.Count > 0) + UpdateState(); + } + + protected override void UpdateState() + { + if (batchPendingUpdates.Count == 0 && batchPendingDeletes.Count == 0 && batchPendingInserts.Count == 0) + return; + + beatmapProcessor?.PreProcess(); + + foreach (var h in batchPendingDeletes) processHitObject(h); + foreach (var h in batchPendingInserts) processHitObject(h); + foreach (var h in batchPendingUpdates) processHitObject(h); + + beatmapProcessor?.PostProcess(); + + // callbacks may modify the lists so let's be safe about it + var deletes = batchPendingDeletes.ToArray(); + batchPendingDeletes.Clear(); + + var inserts = batchPendingInserts.ToArray(); + batchPendingInserts.Clear(); + + var updates = batchPendingUpdates.ToArray(); + batchPendingUpdates.Clear(); + + foreach (var h in deletes) HitObjectRemoved?.Invoke(h); + foreach (var h in inserts) HitObjectAdded?.Invoke(h); + foreach (var h in updates) HitObjectUpdated?.Invoke(h); + } + + /// + /// Clears all from this . + /// + public void Clear() => RemoveRange(HitObjects.ToArray()); + + private void processHitObject(HitObject hitObject) => hitObject.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty); + private void trackStartTime(HitObject hitObject) { startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy(); @@ -107,7 +286,7 @@ namespace osu.Game.Screens.Edit var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime); mutableHitObjects.Insert(insertionIndex + 1, hitObject); - StartTimeChanged?.Invoke(hitObject); + Update(hitObject); }; } @@ -121,5 +300,11 @@ namespace osu.Game.Screens.Edit return list.Count - 1; } + + public double SnapTime(double time, double? referenceTime) => ControlPointInfo.GetClosestSnappedTime(time, BeatDivisor, referenceTime); + + public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor; + + public int BeatDivisor => beatDivisor?.Value ?? 1; } } diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs new file mode 100644 index 0000000000..2dcb416a03 --- /dev/null +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -0,0 +1,129 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Game.Beatmaps.Formats; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Edit +{ + /// + /// Tracks changes to the . + /// + public class EditorChangeHandler : TransactionalCommitComponent, IEditorChangeHandler + { + public readonly Bindable CanUndo = new Bindable(); + public readonly Bindable CanRedo = new Bindable(); + + public event Action OnStateChange; + + private readonly LegacyEditorBeatmapPatcher patcher; + private readonly List savedStates = new List(); + + private int currentState = -1; + + /// + /// A SHA-2 hash representing the current visible editor state. + /// + public string CurrentStateHash + { + get + { + using (var stream = new MemoryStream(savedStates[currentState])) + return stream.ComputeSHA2Hash(); + } + } + + private readonly EditorBeatmap editorBeatmap; + private bool isRestoring; + + public const int MAX_SAVED_STATES = 50; + + /// + /// Creates a new . + /// + /// The to track the s of. + public EditorChangeHandler(EditorBeatmap editorBeatmap) + { + this.editorBeatmap = editorBeatmap; + + editorBeatmap.TransactionBegan += BeginChange; + editorBeatmap.TransactionEnded += EndChange; + editorBeatmap.SaveStateTriggered += SaveState; + + patcher = new LegacyEditorBeatmapPatcher(editorBeatmap); + + // Initial state. + SaveState(); + } + + protected override void UpdateState() + { + if (isRestoring) + return; + + using (var stream = new MemoryStream()) + { + using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true)) + new LegacyBeatmapEncoder(editorBeatmap, editorBeatmap.BeatmapSkin).Encode(sw); + + var newState = stream.ToArray(); + + // if the previous state is binary equal we don't need to push a new one, unless this is the initial state. + if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return; + + if (currentState < savedStates.Count - 1) + savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1); + + if (savedStates.Count > MAX_SAVED_STATES) + savedStates.RemoveAt(0); + + savedStates.Add(newState); + + currentState = savedStates.Count - 1; + + OnStateChange?.Invoke(); + updateBindables(); + } + } + + /// + /// Restores an older or newer state. + /// + /// The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used. + public void RestoreState(int direction) + { + if (TransactionActive) + return; + + if (savedStates.Count == 0) + return; + + int newState = Math.Clamp(currentState + direction, 0, savedStates.Count - 1); + if (currentState == newState) + return; + + isRestoring = true; + + patcher.Patch(savedStates[currentState], savedStates[newState]); + currentState = newState; + + isRestoring = false; + + OnStateChange?.Invoke(); + updateBindables(); + } + + private void updateBindables() + { + CanUndo.Value = savedStates.Count > 0 && currentState > 0; + CanRedo.Value = currentState < savedStates.Count - 1; + } + } +} diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index e5e47507f3..772f6ea192 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -3,8 +3,12 @@ using System; using System.Linq; -using osu.Framework.Utils; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -13,28 +17,48 @@ namespace osu.Game.Screens.Edit /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : DecoupleableInterpolatingFramedClock + public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock { - public readonly double TrackLength; + public IBindable Track => track; + + private readonly Bindable track = new Bindable(); + + public double TrackLength => track.Value?.Length ?? 60000; public ControlPointInfo ControlPointInfo; private readonly BindableBeatDivisor beatDivisor; - public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) - { - this.beatDivisor = beatDivisor; + private readonly DecoupleableInterpolatingFramedClock underlyingClock; - ControlPointInfo = beatmap.Beatmap.ControlPointInfo; - TrackLength = beatmap.Track.Length; + private bool playbackFinished; + + public IBindable SeekingOrStopped => seekingOrStopped; + + private readonly Bindable seekingOrStopped = new Bindable(true); + + /// + /// Whether a seek is currently in progress. True for the duration of a seek performed via . + /// + public bool IsSeeking { get; private set; } + + public EditorClock(IBeatmap beatmap, BindableBeatDivisor beatDivisor) + : this(beatmap.ControlPointInfo, beatDivisor) + { } - public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor) + public EditorClock(ControlPointInfo controlPointInfo, BindableBeatDivisor beatDivisor) { this.beatDivisor = beatDivisor; ControlPointInfo = controlPointInfo; - TrackLength = trackLength; + + underlyingClock = new DecoupleableInterpolatingFramedClock(); + } + + public EditorClock() + : this(new ControlPointInfo(), new BindableBeatDivisor()) + { } /// @@ -68,7 +92,7 @@ namespace osu.Game.Screens.Edit /// /// Whether to snap to the closest beat after seeking. /// The relative amount (magnitude) which should be seeked. - public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount); + public void SeekBackward(bool snapped = false, double amount = 1) => seek(-1, snapped, amount + (IsRunning ? 1.5 : 0)); /// /// Seeks forwards by one beat length. @@ -79,20 +103,22 @@ namespace osu.Game.Screens.Edit private void seek(int direction, bool snapped, double amount = 1) { + double current = CurrentTimeAccurate; + if (amount <= 0) throw new ArgumentException("Value should be greater than zero", nameof(amount)); - var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime); + var timingPoint = ControlPointInfo.TimingPointAt(current); - if (direction < 0 && timingPoint.Time == CurrentTime) + if (direction < 0 && timingPoint.Time == current) // When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into - timingPoint = ControlPointInfo.TimingPointAt(CurrentTime - 1); + timingPoint = ControlPointInfo.TimingPointAt(current - 1); double seekAmount = timingPoint.BeatLength / beatDivisor.Value * amount; - double seekTime = CurrentTime + seekAmount * direction; + double seekTime = current + seekAmount * direction; if (!snapped || ControlPointInfo.TimingPoints.Count == 0) { - Seek(seekTime); + SeekSmoothlyTo(seekTime); return; } @@ -108,9 +134,14 @@ namespace osu.Game.Screens.Edit seekTime = timingPoint.Time + closestBeat * seekAmount; + // limit forward seeking to only up to the next timing point's start time. + var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); + if (seekTime > nextTimingPoint?.Time) + seekTime = nextTimingPoint.Time; + // Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this. // Instead, we'll go to the next beat in the direction when this is the case - if (Precision.AlmostEquals(CurrentTime, seekTime)) + if (Precision.AlmostEquals(current, seekTime, 0.5f)) { closestBeat += direction > 0 ? 1 : -1; seekTime = timingPoint.Time + closestBeat * seekAmount; @@ -119,13 +150,167 @@ namespace osu.Game.Screens.Edit if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First()) seekTime = timingPoint.Time; - var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); - if (seekTime > nextTimingPoint?.Time) - seekTime = nextTimingPoint.Time; - // Ensure the sought point is within the boundaries seekTime = Math.Clamp(seekTime, 0, TrackLength); - Seek(seekTime); + SeekSmoothlyTo(seekTime); + } + + /// + /// The current time of this clock, include any active transform seeks performed via . + /// + public double CurrentTimeAccurate => + Transforms.OfType().FirstOrDefault()?.EndValue ?? CurrentTime; + + public double CurrentTime => underlyingClock.CurrentTime; + + public void Reset() + { + ClearTransforms(); + underlyingClock.Reset(); + } + + public void Start() + { + ClearTransforms(); + + if (playbackFinished) + underlyingClock.Seek(0); + + underlyingClock.Start(); + } + + public void Stop() + { + seekingOrStopped.Value = true; + underlyingClock.Stop(); + } + + public bool Seek(double position) + { + seekingOrStopped.Value = IsSeeking = true; + + ClearTransforms(); + return underlyingClock.Seek(position); + } + + /// + /// Seek smoothly to the provided destination. + /// Use to perform an immediate seek. + /// + /// + public void SeekSmoothlyTo(double seekDestination) + { + seekingOrStopped.Value = true; + + if (IsRunning) + Seek(seekDestination); + else + { + transformSeekTo(seekDestination, transform_time, Easing.OutQuint); + } + } + + public void ResetSpeedAdjustments() => underlyingClock.ResetSpeedAdjustments(); + + double IAdjustableClock.Rate + { + get => underlyingClock.Rate; + set => underlyingClock.Rate = value; + } + + double IClock.Rate => underlyingClock.Rate; + + public bool IsRunning => underlyingClock.IsRunning; + + public void ProcessFrame() + { + underlyingClock.ProcessFrame(); + + playbackFinished = CurrentTime >= TrackLength; + + if (playbackFinished) + { + if (IsRunning) + underlyingClock.Stop(); + + if (CurrentTime > TrackLength) + underlyingClock.Seek(TrackLength); + } + } + + public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; + + public double FramesPerSecond => underlyingClock.FramesPerSecond; + + public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; + + public void ChangeSource(IClock source) + { + track.Value = source as Track; + underlyingClock.ChangeSource(source); + } + + public IClock Source => underlyingClock.Source; + + public bool IsCoupled + { + get => underlyingClock.IsCoupled; + set => underlyingClock.IsCoupled = value; + } + + private const double transform_time = 300; + + protected override void Update() + { + base.Update(); + + updateSeekingState(); + } + + private void updateSeekingState() + { + if (seekingOrStopped.Value) + { + IsSeeking &= Transforms.Any(); + + if (track.Value?.IsRunning != true) + { + // seeking in the editor can happen while the track isn't running. + // in this case we always want to expose ourselves as seeking (to avoid sample playback). + return; + } + + // we are either running a seek tween or doing an immediate seek. + // in the case of an immediate seek the seeking bool will be set to false after one update. + // this allows for silencing hit sounds and the likes. + seekingOrStopped.Value = IsSeeking; + } + } + + private void transformSeekTo(double seek, double duration = 0, Easing easing = Easing.None) + => this.TransformTo(this.PopulateTransform(new TransformSeek(), seek, duration, easing)); + + private double currentTime + { + get => underlyingClock.CurrentTime; + set => underlyingClock.Seek(value); + } + + private class TransformSeek : Transform + { + public override string TargetMember => nameof(currentTime); + + protected override void Apply(EditorClock clock, double time) => clock.currentTime = valueAt(time); + + private double valueAt(double time) + { + if (time < StartTime) return StartValue; + if (time >= EndTime) return EndValue; + + return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing); + } + + protected override void ReadIntoStartValue(EditorClock clock) => StartValue = clock.currentTime; } } } diff --git a/osu.Game/Screens/Edit/EditorRoundedScreen.cs b/osu.Game/Screens/Edit/EditorRoundedScreen.cs new file mode 100644 index 0000000000..c6ced02021 --- /dev/null +++ b/osu.Game/Screens/Edit/EditorRoundedScreen.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Overlays; + +namespace osu.Game.Screens.Edit +{ + public class EditorRoundedScreen : EditorScreen + { + public const int HORIZONTAL_PADDING = 100; + + [Resolved] + private OsuColour colours { get; set; } + + [Cached] + protected readonly OverlayColourProvider ColourProvider; + + private Container roundedContent; + + protected override Container Content => roundedContent; + + public EditorRoundedScreen(EditorScreenMode mode) + : base(mode) + { + ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + } + + [BackgroundDependencyLoader] + private void load() + { + base.Content.Add(new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(50), + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, + Children = new Drawable[] + { + new Box + { + Colour = ColourProvider.Dark4, + RelativeSizeAxes = Axes.Both, + }, + roundedContent = new Container + { + RelativeSizeAxes = Axes.Both, + }, + } + } + }); + } + } +} diff --git a/osu.Game/Screens/Edit/EditorRoundedScreenSettings.cs b/osu.Game/Screens/Edit/EditorRoundedScreenSettings.cs new file mode 100644 index 0000000000..cb17484d27 --- /dev/null +++ b/osu.Game/Screens/Edit/EditorRoundedScreenSettings.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; + +namespace osu.Game.Screens.Edit +{ + public abstract class EditorRoundedScreenSettings : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours) + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Background4, + RelativeSizeAxes = Axes.Both, + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = CreateSections() + }, + } + }; + } + + protected abstract IReadOnlyList CreateSections(); + } +} diff --git a/osu.Game/Screens/Edit/EditorRoundedScreenSettingsSection.cs b/osu.Game/Screens/Edit/EditorRoundedScreenSettingsSection.cs new file mode 100644 index 0000000000..e17114ebcb --- /dev/null +++ b/osu.Game/Screens/Edit/EditorRoundedScreenSettingsSection.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.Edit +{ + public abstract class EditorRoundedScreenSettingsSection : CompositeDrawable + { + private const int header_height = 50; + + protected abstract string HeaderText { get; } + + protected FillFlowContainer Flow { get; private set; } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Masking = true; + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + Height = header_height, + Padding = new MarginPadding { Horizontal = 20 }, + Child = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = HeaderText, + Font = new FontUsage(size: 25, weight: "bold") + } + }, + new Container + { + Y = header_height, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = Flow = new FillFlowContainer + { + Padding = new MarginPadding { Horizontal = 20 }, + Spacing = new Vector2(10), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index d42447ac4b..7fbb6a8ca0 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -2,10 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Beatmaps; namespace osu.Game.Screens.Edit { @@ -14,17 +12,18 @@ namespace osu.Game.Screens.Edit /// public abstract class EditorScreen : Container { - [Resolved] - protected IBindable Beatmap { get; private set; } - [Resolved] protected EditorBeatmap EditorBeatmap { get; private set; } protected override Container Content => content; private readonly Container content; - protected EditorScreen() + public readonly EditorScreenMode Type; + + protected EditorScreen(EditorScreenMode type) { + Type = type; + Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; @@ -40,10 +39,5 @@ namespace osu.Game.Screens.Edit .Then() .FadeTo(1f, 250, Easing.OutQuint); } - - public void Exit() - { - this.FadeOut(250).Expire(); - } } } diff --git a/osu.Game/Screens/Edit/EditorScreenMode.cs b/osu.Game/Screens/Edit/EditorScreenMode.cs index 12cfcc605b..ecd39f9b57 100644 --- a/osu.Game/Screens/Edit/EditorScreenMode.cs +++ b/osu.Game/Screens/Edit/EditorScreenMode.cs @@ -18,5 +18,8 @@ namespace osu.Game.Screens.Edit [Description("timing")] Timing, + + [Description("verify")] + Verify, } } diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index aa8d99b517..0d59a7a1a8 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK.Graphics; @@ -20,7 +21,16 @@ namespace osu.Game.Screens.Edit private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); - private TimelineArea timelineArea; + private Container timelineContainer; + + protected EditorScreenWithTimeline(EditorScreenMode type) + : base(type) + { + } + + private Container mainContent; + + private LoadingSpinner spinner; [BackgroundDependencyLoader(true)] private void load([CanBeNull] BindableBeatDivisor beatDivisor) @@ -28,86 +38,115 @@ namespace osu.Game.Screens.Edit if (beatDivisor != null) this.beatDivisor.BindTo(beatDivisor); - Container mainContent; - - Children = new Drawable[] + Child = new GridContainer { - new GridContainer + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + }, + Content = new[] + { + new Drawable[] { - new Drawable[] + new Container { - new Container + Name = "Timeline", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] { - Name = "Timeline", - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + new Box { - new Box + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black.Opacity(0.5f) + }, + new Container + { + Name = "Timeline content", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins }, + Child = new GridContainer { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f) - }, - new Container - { - Name = "Timeline content", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins }, - Child = new GridContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Drawable[] { - new Drawable[] + timelineContainer = new Container { - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 5 }, - Child = timelineArea = CreateTimelineArea() - }, - new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Right = 5 }, }, + new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both } }, - ColumnDimensions = new[] - { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 90), - } }, - } + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + }, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 90), + } + }, } } }, - new Drawable[] - { - mainContent = new Container - { - Name = "Main content", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins }, - } - } }, - RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) } - }, + new Drawable[] + { + mainContent = new Container + { + Name = "Main content", + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue, + Padding = new MarginPadding + { + Horizontal = horizontal_margins, + Top = vertical_margins, + Bottom = vertical_margins + }, + Child = spinner = new LoadingSpinner(true) + { + State = { Value = Visibility.Visible }, + }, + }, + }, + } }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); LoadComponentAsync(CreateMainContent(), content => { + spinner.State.Value = Visibility.Hidden; + mainContent.Add(content); content.FadeInFromZero(300, Easing.OutQuint); - LoadComponentAsync(CreateTimelineContent(), timelineArea.Add); + LoadComponentAsync(new TimelineArea(CreateTimelineContent()), t => + { + timelineContainer.Add(t); + OnTimelineLoaded(t); + }); }); } + protected virtual void OnTimelineLoaded(TimelineArea timelineArea) + { + } + protected abstract Drawable CreateMainContent(); protected virtual Drawable CreateTimelineContent() => new Container(); - - protected TimelineArea CreateTimelineArea() => new TimelineArea { RelativeSizeAxes = Axes.Both }; } } diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs new file mode 100644 index 0000000000..815f3ed0ea --- /dev/null +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -0,0 +1,141 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit +{ + public abstract class EditorTable : TableContainer + { + private const float horizontal_inset = 20; + + protected const float ROW_HEIGHT = 25; + + public const int TEXT_SIZE = 14; + + protected readonly FillFlowContainer BackgroundFlow; + + protected EditorTable() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding { Horizontal = horizontal_inset }; + RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT); + + AddInternal(BackgroundFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Depth = 1f, + Padding = new MarginPadding { Horizontal = -horizontal_inset }, + Margin = new MarginPadding { Top = ROW_HEIGHT } + }); + } + + protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? string.Empty); + + private class HeaderText : OsuSpriteText + { + public HeaderText(string text) + { + Text = text.ToUpper(); + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold); + } + } + + public class RowBackground : OsuClickableContainer + { + public readonly object Item; + + private const int fade_duration = 100; + + private readonly Box hoveredBackground; + + [Resolved] + private EditorClock clock { get; set; } + + public RowBackground(object item) + { + Item = item; + + RelativeSizeAxes = Axes.X; + Height = 25; + + AlwaysPresent = true; + + CornerRadius = 3; + Masking = true; + + Children = new Drawable[] + { + hoveredBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + }, + }; + + // todo delete + Action = () => + { + }; + } + + private Color4 colourHover; + private Color4 colourSelected; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours) + { + hoveredBackground.Colour = colourHover = colours.Background1; + colourSelected = colours.Colour3; + } + + private bool selected; + + public bool Selected + { + get => selected; + set + { + if (value == selected) + return; + + selected = value; + updateState(); + } + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint); + + if (selected || IsHovered) + hoveredBackground.FadeIn(fade_duration, Easing.OutQuint); + else + hoveredBackground.FadeOut(fade_duration, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game/Screens/Edit/HitAnimationsMenuItem.cs b/osu.Game/Screens/Edit/HitAnimationsMenuItem.cs new file mode 100644 index 0000000000..fb7ab39f7a --- /dev/null +++ b/osu.Game/Screens/Edit/HitAnimationsMenuItem.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Bindables; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit +{ + internal class HitAnimationsMenuItem : ToggleMenuItem + { + [UsedImplicitly] + private readonly Bindable hitAnimations; + + public HitAnimationsMenuItem(Bindable hitAnimations) + : base("Hit animations") + { + State.BindTo(this.hitAnimations = hitAnimations); + } + } +} diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs new file mode 100644 index 0000000000..0283421b8c --- /dev/null +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Edit +{ + /// + /// Interface for a component that manages changes in the . + /// + public interface IEditorChangeHandler + { + /// + /// Fired whenever a state change occurs. + /// + event Action OnStateChange; + + /// + /// Begins a bulk state change event. should be invoked soon after. + /// + /// + /// This should be invoked when multiple changes to the should be bundled together into one state change event. + /// When nested invocations are involved, a state change will not occur until an equal number of invocations of are received. + /// + /// + /// When a group of s are deleted, a single undo and redo state change should update the state of all . + /// + void BeginChange(); + + /// + /// Ends a bulk state change event. + /// + /// + /// This should be invoked as soon as possible after to cause a state change. + /// + void EndChange(); + + /// + /// Immediately saves the current state. + /// Note that this will be a no-op if there is a change in progress via . + /// + void SaveState(); + } +} diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs new file mode 100644 index 0000000000..66784fda54 --- /dev/null +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Text; +using DiffPlex; +using osu.Framework.Audio.Track; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps; +using osu.Game.IO; +using Decoder = osu.Game.Beatmaps.Formats.Decoder; + +namespace osu.Game.Screens.Edit +{ + /// + /// Patches an based on the difference between two legacy (.osu) states. + /// + public class LegacyEditorBeatmapPatcher + { + private readonly EditorBeatmap editorBeatmap; + + public LegacyEditorBeatmapPatcher(EditorBeatmap editorBeatmap) + { + this.editorBeatmap = editorBeatmap; + } + + public void Patch(byte[] currentState, byte[] newState) + { + // Diff the beatmaps + var result = new Differ().CreateLineDiffs(readString(currentState), readString(newState), true, false); + + // Find the index of [HitObject] sections. Lines changed prior to this index are ignored. + int oldHitObjectsIndex = Array.IndexOf(result.PiecesOld, "[HitObjects]"); + int newHitObjectsIndex = Array.IndexOf(result.PiecesNew, "[HitObjects]"); + + Debug.Assert(oldHitObjectsIndex >= 0); + Debug.Assert(newHitObjectsIndex >= 0); + + var toRemove = new List(); + var toAdd = new List(); + + foreach (var block in result.DiffBlocks) + { + // Removed hitobjects + for (int i = 0; i < block.DeleteCountA; i++) + { + int hoIndex = block.DeleteStartA + i - oldHitObjectsIndex - 1; + + if (hoIndex < 0) + continue; + + toRemove.Add(hoIndex); + } + + // Added hitobjects + for (int i = 0; i < block.InsertCountB; i++) + { + int hoIndex = block.InsertStartB + i - newHitObjectsIndex - 1; + + if (hoIndex < 0) + continue; + + toAdd.Add(hoIndex); + } + } + + // Sort the indices to ensure that removal + insertion indices don't get jumbled up post-removal or post-insertion. + // This isn't strictly required, but the differ makes no guarantees about order. + toRemove.Sort(); + toAdd.Sort(); + + editorBeatmap.BeginChange(); + + // Apply the changes. + for (int i = toRemove.Count - 1; i >= 0; i--) + editorBeatmap.RemoveAt(toRemove[i]); + + if (toAdd.Count > 0) + { + IBeatmap newBeatmap = readBeatmap(newState); + foreach (var i in toAdd) + editorBeatmap.Insert(i, newBeatmap.HitObjects[i]); + } + + editorBeatmap.EndChange(); + } + + private string readString(byte[] state) => Encoding.UTF8.GetString(state); + + private IBeatmap readBeatmap(byte[] state) + { + using (var stream = new MemoryStream(state)) + using (var reader = new LineBufferedReader(stream, true)) + { + var decoded = Decoder.GetDecoder(reader).Decode(reader); + decoded.BeatmapInfo.Ruleset = editorBeatmap.BeatmapInfo.Ruleset; + return new PassThroughWorkingBeatmap(decoded).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset); + } + } + + private class PassThroughWorkingBeatmap : WorkingBeatmap + { + private readonly IBeatmap beatmap; + + public PassThroughWorkingBeatmap(IBeatmap beatmap) + : base(beatmap.BeatmapInfo, null) + { + this.beatmap = beatmap; + } + + protected override IBeatmap GetBeatmap() => beatmap; + + protected override Texture GetBackground() => throw new NotImplementedException(); + + protected override Track GetBeatmapTrack() => throw new NotImplementedException(); + + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); + } + } +} diff --git a/osu.Game/Screens/Edit/PromptForSaveDialog.cs b/osu.Game/Screens/Edit/PromptForSaveDialog.cs new file mode 100644 index 0000000000..16504b47bd --- /dev/null +++ b/osu.Game/Screens/Edit/PromptForSaveDialog.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Edit +{ + public class PromptForSaveDialog : PopupDialog + { + public PromptForSaveDialog(Action exit, Action saveAndExit) + { + HeaderText = "Did you want to save your changes?"; + + Icon = FontAwesome.Regular.Save; + + Buttons = new PopupDialogButton[] + { + new PopupDialogCancelButton + { + Text = @"Save my masterpiece!", + Action = saveAndExit + }, + new PopupDialogOkButton + { + Text = @"Forget all changes", + Action = exit + }, + new PopupDialogCancelButton + { + Text = @"Oops, continue editing", + }, + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/ColoursSection.cs b/osu.Game/Screens/Edit/Setup/ColoursSection.cs new file mode 100644 index 0000000000..cb7deadcb7 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/ColoursSection.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Skinning; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class ColoursSection : SetupSection + { + public override LocalisableString Title => "Colours"; + + private LabelledColourPalette comboColours; + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + comboColours = new LabelledColourPalette + { + Label = "Hitcircle / Slider Combos", + ColourNamePrefix = "Combo" + } + }; + + var colours = Beatmap.BeatmapSkin?.GetConfig>(GlobalSkinColours.ComboColours)?.Value; + if (colours != null) + comboColours.Colours.AddRange(colours); + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/DifficultySection.cs b/osu.Game/Screens/Edit/Setup/DifficultySection.cs new file mode 100644 index 0000000000..493d3ed20c --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/DifficultySection.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class DifficultySection : SetupSection + { + private LabelledSliderBar circleSizeSlider; + private LabelledSliderBar healthDrainSlider; + private LabelledSliderBar approachRateSlider; + private LabelledSliderBar overallDifficultySlider; + + public override LocalisableString Title => "Difficulty"; + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + circleSizeSlider = new LabelledSliderBar + { + Label = "Object Size", + Description = "The size of all hit objects", + Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.CircleSize) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + healthDrainSlider = new LabelledSliderBar + { + Label = "Health Drain", + Description = "The rate of passive health drain throughout playable time", + Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.DrainRate) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + approachRateSlider = new LabelledSliderBar + { + Label = "Approach Rate", + Description = "The speed at which objects are presented to the player", + Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + overallDifficultySlider = new LabelledSliderBar + { + Label = "Overall Difficulty", + Description = "The harshness of hit windows and difficulty of special objects (ie. spinners)", + Current = new BindableFloat(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + }; + + foreach (var item in Children.OfType>()) + item.Current.ValueChanged += onValueChanged; + } + + private void onValueChanged(ValueChangedEvent args) + { + // for now, update these on commit rather than making BeatmapMetadata bindables. + // after switching database engines we can reconsider if switching to bindables is a good direction. + Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSizeSlider.Current.Value; + Beatmap.BeatmapInfo.BaseDifficulty.DrainRate = healthDrainSlider.Current.Value; + Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate = approachRateSlider.Current.Value; + Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty = overallDifficultySlider.Current.Value; + + Beatmap.UpdateAllHitObjects(); + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs b/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs new file mode 100644 index 0000000000..a33a70af65 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/FileChooserLabelledTextBox.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Database; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Screens.Edit.Setup +{ + /// + /// A labelled textbox which reveals an inline file chooser when clicked. + /// + internal class FileChooserLabelledTextBox : LabelledTextBox, ICanAcceptFiles + { + private readonly string[] handledExtensions; + public IEnumerable HandledExtensions => handledExtensions; + + /// + /// The target container to display the file chooser in. + /// + public Container Target; + + private readonly Bindable currentFile = new Bindable(); + + [Resolved] + private OsuGameBase game { get; set; } + + [Resolved] + private SectionsContainer sectionsContainer { get; set; } + + public FileChooserLabelledTextBox(params string[] handledExtensions) + { + this.handledExtensions = handledExtensions; + } + + protected override OsuTextBox CreateTextBox() => + new FileChooserOsuTextBox + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + CornerRadius = CORNER_RADIUS, + OnFocused = DisplayFileChooser + }; + + public void DisplayFileChooser() + { + FileSelector fileSelector; + + Target.Child = fileSelector = new FileSelector(currentFile.Value?.DirectoryName, handledExtensions) + { + RelativeSizeAxes = Axes.X, + Height = 400, + CurrentFile = { BindTarget = currentFile } + }; + + sectionsContainer.ScrollTo(fileSelector); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + game.RegisterImportHandler(this); + currentFile.BindValueChanged(onFileSelected); + } + + private void onFileSelected(ValueChangedEvent file) + { + if (file.NewValue == null) + return; + + Target.Clear(); + Current.Value = file.NewValue.FullName; + } + + Task ICanAcceptFiles.Import(params string[] paths) + { + Schedule(() => currentFile.Value = new FileInfo(paths.First())); + return Task.CompletedTask; + } + + Task ICanAcceptFiles.Import(params ImportTask[] tasks) => throw new NotImplementedException(); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + game.UnregisterImportHandler(this); + } + + internal class FileChooserOsuTextBox : OsuTextBox + { + public Action OnFocused; + + protected override void OnFocus(FocusEvent e) + { + OnFocused?.Invoke(); + base.OnFocus(e); + + GetContainingInputManager().TriggerFocusContention(this); + } + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs new file mode 100644 index 0000000000..889a5eab5e --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; +using osu.Game.Graphics.UserInterfaceV2; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class MetadataSection : SetupSection + { + private LabelledTextBox artistTextBox; + private LabelledTextBox titleTextBox; + private LabelledTextBox creatorTextBox; + private LabelledTextBox difficultyTextBox; + + public override LocalisableString Title => "Metadata"; + + [BackgroundDependencyLoader] + private void load() + { + Children = new Drawable[] + { + artistTextBox = new LabelledTextBox + { + Label = "Artist", + Current = { Value = Beatmap.Metadata.Artist }, + TabbableContentContainer = this + }, + titleTextBox = new LabelledTextBox + { + Label = "Title", + Current = { Value = Beatmap.Metadata.Title }, + TabbableContentContainer = this + }, + creatorTextBox = new LabelledTextBox + { + Label = "Creator", + Current = { Value = Beatmap.Metadata.AuthorString }, + TabbableContentContainer = this + }, + difficultyTextBox = new LabelledTextBox + { + Label = "Difficulty Name", + Current = { Value = Beatmap.BeatmapInfo.Version }, + TabbableContentContainer = this + }, + }; + + foreach (var item in Children.OfType()) + item.OnCommit += onCommit; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (string.IsNullOrEmpty(artistTextBox.Current.Value)) + GetContainingInputManager().ChangeFocus(artistTextBox); + } + + private void onCommit(TextBox sender, bool newText) + { + if (!newText) return; + + // for now, update these on commit rather than making BeatmapMetadata bindables. + // after switching database engines we can reconsider if switching to bindables is a good direction. + Beatmap.Metadata.Artist = artistTextBox.Current.Value; + Beatmap.Metadata.Title = titleTextBox.Current.Value; + Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value; + Beatmap.BeatmapInfo.Version = difficultyTextBox.Current.Value; + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/ResourcesSection.cs b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs new file mode 100644 index 0000000000..12270f2aa4 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/ResourcesSection.cs @@ -0,0 +1,164 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class ResourcesSection : SetupSection + { + private LabelledTextBox audioTrackTextBox; + private LabelledTextBox backgroundTextBox; + + public override LocalisableString Title => "Resources"; + + [Resolved] + private MusicController music { get; set; } + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [Resolved] + private IBindable working { get; set; } + + [Resolved(canBeNull: true)] + private Editor editor { get; set; } + + [Resolved] + private SetupScreenHeader header { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Container audioTrackFileChooserContainer = createFileChooserContainer(); + Container backgroundFileChooserContainer = createFileChooserContainer(); + + Children = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + backgroundTextBox = new FileChooserLabelledTextBox(".jpg", ".jpeg", ".png") + { + Label = "Background", + PlaceholderText = "Click to select a background image", + Current = { Value = working.Value.Metadata.BackgroundFile }, + Target = backgroundFileChooserContainer, + TabbableContentContainer = this + }, + backgroundFileChooserContainer, + } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + audioTrackTextBox = new FileChooserLabelledTextBox(".mp3", ".ogg") + { + Label = "Audio Track", + PlaceholderText = "Click to select a track", + Current = { Value = working.Value.Metadata.AudioFile }, + Target = audioTrackFileChooserContainer, + TabbableContentContainer = this + }, + audioTrackFileChooserContainer, + } + } + }; + + backgroundTextBox.Current.BindValueChanged(backgroundChanged); + audioTrackTextBox.Current.BindValueChanged(audioTrackChanged); + } + + private static Container createFileChooserContainer() => + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }; + + public bool ChangeBackgroundImage(string path) + { + var info = new FileInfo(path); + + if (!info.Exists) + return false; + + var set = working.Value.BeatmapSetInfo; + + // remove the previous background for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.BackgroundFile); + + using (var stream = info.OpenRead()) + { + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } + + working.Value.Metadata.BackgroundFile = info.Name; + header.Background.UpdateBackground(); + + return true; + } + + public bool ChangeAudioTrack(string path) + { + var info = new FileInfo(path); + + if (!info.Exists) + return false; + + var set = working.Value.BeatmapSetInfo; + + // remove the previous audio track for now. + // in the future we probably want to check if this is being used elsewhere (other difficulties?) + var oldFile = set.Files.FirstOrDefault(f => f.Filename == working.Value.Metadata.AudioFile); + + using (var stream = info.OpenRead()) + { + if (oldFile != null) + beatmaps.ReplaceFile(set, oldFile, stream, info.Name); + else + beatmaps.AddFile(set, stream, info.Name); + } + + working.Value.Metadata.AudioFile = info.Name; + + music.ReloadCurrentTrack(); + + editor?.UpdateClockSource(); + return true; + } + + private void backgroundChanged(ValueChangedEvent filePath) + { + if (!ChangeBackgroundImage(filePath.NewValue)) + backgroundTextBox.Current.Value = filePath.OldValue; + } + + private void audioTrackChanged(ValueChangedEvent filePath) + { + if (!ChangeAudioTrack(filePath.NewValue)) + audioTrackTextBox.Current.Value = filePath.OldValue; + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 758dbc6e16..5bbec2574f 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -1,13 +1,43 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; + namespace osu.Game.Screens.Edit.Setup { - public class SetupScreen : EditorScreen + public class SetupScreen : EditorRoundedScreen { + [Cached] + private SectionsContainer sections = new SectionsContainer(); + + [Cached] + private SetupScreenHeader header = new SetupScreenHeader(); + public SetupScreen() + : base(EditorScreenMode.SongSetup) { - Child = new ScreenWhiteBox.UnderConstructionMessage("Setup mode"); + } + + [BackgroundDependencyLoader] + private void load() + { + AddRange(new Drawable[] + { + sections = new SectionsContainer + { + FixedHeader = header, + RelativeSizeAxes = Axes.Both, + Children = new SetupSection[] + { + new ResourcesSection(), + new MetadataSection(), + new DifficultySection(), + new ColoursSection() + } + }, + }); } } } diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs new file mode 100644 index 0000000000..2d0afda001 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Setup +{ + internal class SetupScreenHeader : OverlayHeader + { + public SetupScreenHeaderBackground Background { get; private set; } + + [Resolved] + private SectionsContainer sections { get; set; } + + private SetupScreenTabControl tabControl; + + protected override OverlayTitle CreateTitle() => new SetupScreenTitle(); + + protected override Drawable CreateContent() => new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + // reverse flow is used to ensure that the tab control's expandable bars extend over the background chooser. + Child = new ReverseChildIDFillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + tabControl = new SetupScreenTabControl + { + RelativeSizeAxes = Axes.X, + Height = 30 + }, + Background = new SetupScreenHeaderBackground + { + RelativeSizeAxes = Axes.X, + Height = 120 + } + } + } + }; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + tabControl.AccentColour = colourProvider.Highlight1; + tabControl.BackgroundColour = colourProvider.Dark5; + + foreach (var section in sections) + tabControl.AddItem(section); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + sections.SelectedSection.BindValueChanged(section => tabControl.Current.Value = section.NewValue); + tabControl.Current.BindValueChanged(section => + { + if (section.NewValue != sections.SelectedSection.Value) + sections.ScrollTo(section.NewValue); + }); + } + + private class SetupScreenTitle : OverlayTitle + { + public SetupScreenTitle() + { + Title = "beatmap setup"; + Description = "change general settings of your beatmap"; + IconTexture = "Icons/Hexacons/social"; + } + } + + internal class SetupScreenTabControl : OverlayTabControl + { + private readonly Box background; + + public Color4 BackgroundColour + { + get => background.Colour; + set => background.Colour = value; + } + + public SetupScreenTabControl() + { + TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING }; + + AddInternal(background = new Box + { + RelativeSizeAxes = Axes.Both, + Depth = 1 + }); + } + + protected override TabItem CreateTabItem(SetupSection value) => new SetupScreenTabItem(value) + { + AccentColour = AccentColour + }; + + private class SetupScreenTabItem : OverlayTabItem + { + public SetupScreenTabItem(SetupSection value) + : base(value) + { + Text.Text = value.Title; + } + } + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs new file mode 100644 index 0000000000..7304323004 --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Screens.Edit.Setup +{ + public class SetupScreenHeaderBackground : CompositeDrawable + { + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private IBindable working { get; set; } + + private readonly Container content; + + public SetupScreenHeaderBackground() + { + InternalChild = content = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true + }; + } + + [BackgroundDependencyLoader] + private void load() + { + UpdateBackground(); + } + + public void UpdateBackground() + { + LoadComponentAsync(new BeatmapBackgroundSprite(working.Value) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, background => + { + if (background.Texture != null) + content.Child = background; + else + { + content.Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDarker, + RelativeSizeAxes = Axes.Both, + }, + new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24)) + { + Text = "Drag image here to set beatmap background!", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both + } + }; + } + + background.FadeInFromZero(500); + }); + } + } +} diff --git a/osu.Game/Screens/Edit/Setup/SetupSection.cs b/osu.Game/Screens/Edit/Setup/SetupSection.cs new file mode 100644 index 0000000000..8964e651df --- /dev/null +++ b/osu.Game/Screens/Edit/Setup/SetupSection.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Screens.Edit.Setup +{ + internal abstract class SetupSection : Container + { + private readonly FillFlowContainer flow; + + [Resolved] + protected OsuColour Colours { get; private set; } + + [Resolved] + protected EditorBeatmap Beatmap { get; private set; } + + protected override Container Content => flow; + + public abstract LocalisableString Title { get; } + + protected SetupSection() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding + { + Vertical = 10, + Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING + }; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(20), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = Title + }, + flow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(20), + Direction = FillDirection.Vertical, + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs index e1182d9fa4..48639789af 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs @@ -2,45 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Edit.Timing { - public class ControlPointSettings : CompositeDrawable + public class ControlPointSettings : EditorRoundedScreenSettings { - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - RelativeSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] - { - new Box - { - Colour = colours.Gray3, - RelativeSizeAxes = Axes.Both, - }, - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - Child = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = createSections() - }, - } - }; - } - - private IReadOnlyList createSections() => new Drawable[] + protected override IReadOnlyList CreateSections() => new Drawable[] { + new GroupSection(), new TimingSection(), new DifficultySection(), new SampleSection(), diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 96e3ab48f2..fe63138d28 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -8,58 +9,45 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Extensions; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Edit.Timing.RowAttributes; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Edit.Timing { - public class ControlPointTable : TableContainer + public class ControlPointTable : EditorTable { - private const float horizontal_inset = 20; - private const float row_height = 25; - private const int text_size = 14; - - private readonly FillFlowContainer backgroundFlow; - [Resolved] private Bindable selectedGroup { get; set; } - public ControlPointTable() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; + [Resolved] + private EditorClock clock { get; set; } - Padding = new MarginPadding { Horizontal = horizontal_inset }; - RowSize = new Dimension(GridSizeMode.Absolute, row_height); - - AddInternal(backgroundFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1f, - Padding = new MarginPadding { Horizontal = -horizontal_inset }, - Margin = new MarginPadding { Top = row_height } - }); - } + public const float TIMING_COLUMN_WIDTH = 220; public IEnumerable ControlGroups { set { Content = null; - backgroundFlow.Clear(); + BackgroundFlow.Clear(); if (value?.Any() != true) return; foreach (var group in value) { - backgroundFlow.Add(new RowBackground(group)); + BackgroundFlow.Add(new RowBackground(group) + { + Action = () => + { + selectedGroup.Value = group; + clock.SeekSmoothlyTo(group.Time); + } + }); } Columns = createHeaders(); @@ -67,60 +55,107 @@ namespace osu.Game.Screens.Edit.Timing } } + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedGroup.BindValueChanged(group => + { + foreach (var b in BackgroundFlow) b.Selected = b.Item == group.NewValue; + }, true); + } + private TableColumn[] createHeaders() { var columns = new List { - new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("Attributes", Anchor.Centre), + new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, TIMING_COLUMN_WIDTH)), + new TableColumn("Attributes", Anchor.CentreLeft), }; return columns.ToArray(); } - private Drawable[] createContent(int index, ControlPointGroup group) => new Drawable[] + private Drawable[] createContent(int index, ControlPointGroup group) { - new OsuSpriteText + return new Drawable[] { - Text = $"#{index + 1}", - Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold), - Margin = new MarginPadding(10) - }, - new OsuSpriteText - { - Text = $"{group.Time:n0}ms", - Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) - }, - new ControlGroupAttributes(group), - }; + new FillFlowContainer + { + RelativeSizeAxes = Axes.Y, + Width = TIMING_COLUMN_WIDTH, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new OsuSpriteText + { + Text = group.Time.ToEditorFormattedString(), + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Width = 60, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + new ControlGroupAttributes(group, c => c is TimingControlPoint) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + }, + new ControlGroupAttributes(group, c => !(c is TimingControlPoint)) + }; + } private class ControlGroupAttributes : CompositeDrawable { - private readonly IBindableList controlPoints; + private readonly Func matchFunction; + + private readonly IBindableList controlPoints = new BindableList(); private readonly FillFlowContainer fill; - public ControlGroupAttributes(ControlPointGroup group) + public ControlGroupAttributes(ControlPointGroup group, Func matchFunction) { + this.matchFunction = matchFunction; + + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + InternalChild = fill = new FillFlowContainer { - RelativeSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, Direction = FillDirection.Horizontal, - Padding = new MarginPadding(10), Spacing = new Vector2(2) }; - controlPoints = group.ControlPoints.GetBoundCopy(); - controlPoints.ItemsAdded += _ => createChildren(); - controlPoints.ItemsRemoved += _ => createChildren(); + controlPoints.BindTo(group.ControlPoints); + } + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader] + private void load() + { createChildren(); } + protected override void LoadComplete() + { + base.LoadComplete(); + controlPoints.CollectionChanged += (_, __) => createChildren(); + } + private void createChildren() { - fill.ChildrenEnumerable = controlPoints.Select(createAttribute).Where(c => c != null); + fill.ChildrenEnumerable = controlPoints + .Where(matchFunction) + .Select(createAttribute) + .Where(c => c != null) + // arbitrary ordering to make timing points first. + // probably want to explicitly define order in the future. + .OrderByDescending(c => c.GetType().Name); } private Drawable createAttribute(ControlPoint controlPoint) @@ -128,120 +163,20 @@ namespace osu.Game.Screens.Edit.Timing switch (controlPoint) { case TimingControlPoint timing: - return new RowAttribute("timing", () => $"{60000 / timing.BeatLength:n1}bpm {timing.TimeSignature}"); + return new TimingRowAttribute(timing); case DifficultyControlPoint difficulty: - - return new RowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x"); + return new DifficultyRowAttribute(difficulty); case EffectControlPoint effect: - return new RowAttribute("effect", () => $"{(effect.KiaiMode ? "Kiai " : "")}{(effect.OmitFirstBarLine ? "NoBarLine " : "")}"); + return new EffectRowAttribute(effect); case SampleControlPoint sample: - return new RowAttribute("sample", () => $"{sample.SampleBank} {sample.SampleVolume}%"); + return new SampleRowAttribute(sample); } return null; } } - - protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? string.Empty); - - private class HeaderText : OsuSpriteText - { - public HeaderText(string text) - { - Text = text.ToUpper(); - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black); - } - } - - public class RowBackground : OsuClickableContainer - { - private readonly ControlPointGroup controlGroup; - private const int fade_duration = 100; - - private readonly Box hoveredBackground; - - [Resolved] - private Bindable selectedGroup { get; set; } - - public RowBackground(ControlPointGroup controlGroup) - { - this.controlGroup = controlGroup; - RelativeSizeAxes = Axes.X; - Height = 25; - - AlwaysPresent = true; - - CornerRadius = 3; - Masking = true; - - Children = new Drawable[] - { - hoveredBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - }, - }; - - Action = () => selectedGroup.Value = controlGroup; - } - - private Color4 colourHover; - private Color4 colourSelected; - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - hoveredBackground.Colour = colourHover = colours.BlueDarker; - colourSelected = colours.YellowDarker; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - selectedGroup.BindValueChanged(group => { Selected = controlGroup == group.NewValue; }, true); - } - - private bool selected; - - protected bool Selected - { - get => selected; - set - { - if (value == selected) - return; - - selected = value; - updateState(); - } - } - - protected override bool OnHover(HoverEvent e) - { - updateState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateState(); - base.OnHoverLost(e); - } - - private void updateState() - { - hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint); - - if (selected || IsHovered) - hoveredBackground.FadeIn(fade_duration, Easing.OutQuint); - else - hoveredBackground.FadeOut(fade_duration, Easing.OutQuint); - } - } } } diff --git a/osu.Game/Screens/Edit/Timing/DifficultySection.cs b/osu.Game/Screens/Edit/Timing/DifficultySection.cs index 58a7f97e5f..97d110c502 100644 --- a/osu.Game/Screens/Edit/Timing/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Timing/DifficultySection.cs @@ -2,27 +2,24 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { - private SettingsSlider multiplier; + private SliderWithTextBoxInput multiplierSlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { - multiplier = new SettingsSlider + multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") { - LabelText = "Speed Multiplier", - Bindable = new DifficultyControlPoint().SpeedMultiplierBindable, - RelativeSizeAxes = Axes.X, + Current = new DifficultyControlPoint().SpeedMultiplierBindable, + KeyboardStep = 0.1f } }); } @@ -31,13 +28,23 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - multiplier.Bindable = point.NewValue.SpeedMultiplierBindable; + var selectedPointBindable = point.NewValue.SpeedMultiplierBindable; + + // there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint). + // generally that level of precision could only be set by externally editing the .osu file, so at the point + // a user is looking to update this within the editor it should be safe to obliterate this additional precision. + double expectedPrecision = new DifficultyControlPoint().SpeedMultiplierBindable.Precision; + if (selectedPointBindable.Precision < expectedPrecision) + selectedPointBindable.Precision = expectedPrecision; + + multiplierSlider.Current = selectedPointBindable; + multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override DifficultyControlPoint CreatePoint() { - var reference = Beatmap.Value.Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time); + var reference = Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time); return new DifficultyControlPoint { diff --git a/osu.Game/Screens/Edit/Timing/EffectSection.cs b/osu.Game/Screens/Edit/Timing/EffectSection.cs index 71e7f42713..6d23b52c05 100644 --- a/osu.Game/Screens/Edit/Timing/EffectSection.cs +++ b/osu.Game/Screens/Edit/Timing/EffectSection.cs @@ -28,13 +28,16 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { kiai.Current = point.NewValue.KiaiModeBindable; + kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable; + omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override EffectControlPoint CreatePoint() { - var reference = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time); + var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time); return new EffectControlPoint { diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs new file mode 100644 index 0000000000..2e2c380d4a --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK; + +namespace osu.Game.Screens.Edit.Timing +{ + internal class GroupSection : CompositeDrawable + { + private LabelledTextBox textBox; + + private TriangleButton button; + + [Resolved] + protected Bindable SelectedGroup { get; private set; } + + [Resolved] + protected EditorBeatmap Beatmap { get; private set; } + + [Resolved] + private EditorClock clock { get; set; } + + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding(10); + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textBox = new LabelledTextBox + { + Label = "Time" + }, + button = new TriangleButton + { + Text = "Use current time", + RelativeSizeAxes = Axes.X, + Action = () => changeSelectedGroupTime(clock.CurrentTime) + } + } + }, + }; + + textBox.OnCommit += (sender, isNew) => + { + if (!isNew) + return; + + if (double.TryParse(sender.Text, out var newTime)) + { + changeSelectedGroupTime(newTime); + } + else + { + SelectedGroup.TriggerChange(); + } + }; + + SelectedGroup.BindValueChanged(group => + { + if (group.NewValue == null) + { + textBox.Text = string.Empty; + + // cannot use textBox.Current.Disabled due to https://github.com/ppy/osu-framework/issues/3919 + textBox.ReadOnly = true; + button.Enabled.Value = false; + return; + } + + textBox.ReadOnly = false; + button.Enabled.Value = true; + + textBox.Text = $"{group.NewValue.Time:n0}"; + }, true); + } + + private void changeSelectedGroupTime(in double time) + { + if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time) + return; + + changeHandler?.BeginChange(); + + var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); + + Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value); + + foreach (var cp in currentGroupItems) + Beatmap.ControlPointInfo.Add(time, cp); + + // the control point might not necessarily exist yet, if currentGroupItems was empty. + SelectedGroup.Value = Beatmap.ControlPointInfo.GroupAt(time, true); + + changeHandler?.EndChange(); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttribute.cs index be8f693683..74d43628e1 100644 --- a/osu.Game/Screens/Edit/Timing/RowAttribute.cs +++ b/osu.Game/Screens/Edit/Timing/RowAttribute.cs @@ -1,30 +1,35 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK; namespace osu.Game.Screens.Edit.Timing { - public class RowAttribute : CompositeDrawable, IHasTooltip + public class RowAttribute : CompositeDrawable { - private readonly string header; - private readonly Func content; + protected readonly ControlPoint Point; - public RowAttribute(string header, Func content) + private readonly string label; + + protected FillFlowContainer Content { get; private set; } + + public RowAttribute(ControlPoint point, string label) { - this.header = header; - this.content = content; + Point = point; + + this.label = label; } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider overlayColours) { AutoSizeAxes = Axes.X; @@ -34,27 +39,43 @@ namespace osu.Game.Screens.Edit.Timing Origin = Anchor.CentreLeft; Masking = true; - CornerRadius = 5; + CornerRadius = 3; InternalChildren = new Drawable[] { new Box { - Colour = colours.Yellow, + Colour = overlayColours.Background4, RelativeSizeAxes = Axes.Both, }, - new OsuSpriteText + Content = new FillFlowContainer { - Padding = new MarginPadding(2), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 12), - Text = header, - Colour = colours.Gray3 - }, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Horizontal, + Margin = new MarginPadding { Horizontal = 5 }, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new Circle + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Colour = Point.GetRepresentingColour(colours), + RelativeSizeAxes = Axes.Y, + Size = new Vector2(4, 0.6f), + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Padding = new MarginPadding(3), + Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12), + Text = label, + }, + }, + } }; } - - public string TooltipText => content(); } } diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs new file mode 100644 index 0000000000..6f7e790489 --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class AttributeProgressBar : ProgressBar + { + private readonly ControlPoint controlPoint; + + public AttributeProgressBar(ControlPoint controlPoint) + : base(false) + { + this.controlPoint = controlPoint; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, OverlayColourProvider overlayColours) + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + + Masking = true; + + RelativeSizeAxes = Axes.None; + + Size = new Vector2(80, 8); + CornerRadius = Height / 2; + + BackgroundColour = overlayColours.Background6; + FillColour = controlPoint.GetRepresentingColour(colours); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeText.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeText.cs new file mode 100644 index 0000000000..d0a51f9faa --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeText.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class AttributeText : OsuSpriteText + { + private readonly ControlPoint controlPoint; + + public AttributeText(ControlPoint controlPoint) + { + this.controlPoint = controlPoint; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + + Padding = new MarginPadding(6); + Font = OsuFont.Default.With(weight: FontWeight.Bold, size: 12); + Colour = controlPoint.GetRepresentingColour(colours); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/DifficultyRowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/DifficultyRowAttribute.cs new file mode 100644 index 0000000000..7b553ac7ad --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/DifficultyRowAttribute.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class DifficultyRowAttribute : RowAttribute + { + private readonly BindableNumber speedMultiplier; + + private OsuSpriteText text; + + public DifficultyRowAttribute(DifficultyControlPoint difficulty) + : base(difficulty, "difficulty") + { + speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load() + { + Content.AddRange(new Drawable[] + { + new AttributeProgressBar(Point) + { + Current = speedMultiplier, + }, + text = new AttributeText(Point) + { + Width = 40, + }, + }); + + speedMultiplier.BindValueChanged(_ => updateText(), true); + } + + private void updateText() => text.Text = $"{speedMultiplier.Value:n2}x"; + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs new file mode 100644 index 0000000000..812407d6da --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/EffectRowAttribute.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class EffectRowAttribute : RowAttribute + { + private readonly Bindable kiaiMode; + private readonly Bindable omitBarLine; + private AttributeText kiaiModeBubble; + private AttributeText omitBarLineBubble; + + public EffectRowAttribute(EffectControlPoint effect) + : base(effect, "effect") + { + kiaiMode = effect.KiaiModeBindable.GetBoundCopy(); + omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load() + { + Content.AddRange(new Drawable[] + { + kiaiModeBubble = new AttributeText(Point) { Text = "kiai" }, + omitBarLineBubble = new AttributeText(Point) { Text = "no barline" }, + }); + + kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true); + omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/SampleRowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/SampleRowAttribute.cs new file mode 100644 index 0000000000..ac0797dba1 --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/SampleRowAttribute.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class SampleRowAttribute : RowAttribute + { + private AttributeText sampleText; + private OsuSpriteText volumeText; + + private readonly Bindable sampleBank; + private readonly BindableNumber volume; + + public SampleRowAttribute(SampleControlPoint sample) + : base(sample, "sample") + { + sampleBank = sample.SampleBankBindable.GetBoundCopy(); + volume = sample.SampleVolumeBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load() + { + AttributeProgressBar progress; + + Content.AddRange(new Drawable[] + { + sampleText = new AttributeText(Point), + progress = new AttributeProgressBar(Point), + volumeText = new AttributeText(Point) + { + Width = 40, + }, + }); + + volume.BindValueChanged(vol => + { + progress.Current.Value = vol.NewValue / 100f; + updateText(); + }, true); + + sampleBank.BindValueChanged(_ => updateText(), true); + } + + private void updateText() + { + volumeText.Text = $"{volume.Value}%"; + sampleText.Text = $"{sampleBank.Value}"; + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/TimingRowAttribute.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/TimingRowAttribute.cs new file mode 100644 index 0000000000..ab840e56a7 --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/TimingRowAttribute.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Timing; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Timing.RowAttributes +{ + public class TimingRowAttribute : RowAttribute + { + private readonly BindableNumber beatLength; + private readonly Bindable timeSignature; + private OsuSpriteText text; + + public TimingRowAttribute(TimingControlPoint timing) + : base(timing, "timing") + { + timeSignature = timing.TimeSignatureBindable.GetBoundCopy(); + beatLength = timing.BeatLengthBindable.GetBoundCopy(); + } + + [BackgroundDependencyLoader] + private void load() + { + Content.Add(text = new AttributeText(Point)); + + timeSignature.BindValueChanged(_ => updateText()); + beatLength.BindValueChanged(_ => updateText(), true); + } + + private void updateText() => + text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}"; + } +} diff --git a/osu.Game/Screens/Edit/Timing/SampleSection.cs b/osu.Game/Screens/Edit/Timing/SampleSection.cs index 4665c77991..cc73af6349 100644 --- a/osu.Game/Screens/Edit/Timing/SampleSection.cs +++ b/osu.Game/Screens/Edit/Timing/SampleSection.cs @@ -2,18 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class SampleSection : Section { private LabelledTextBox bank; - private SettingsSlider volume; + private SliderWithTextBoxInput volume; [BackgroundDependencyLoader] private void load() @@ -24,10 +23,9 @@ namespace osu.Game.Screens.Edit.Timing { Label = "Bank Name", }, - volume = new SettingsSlider + volume = new SliderWithTextBoxInput("Volume") { - Bindable = new SampleControlPoint().SampleVolumeBindable, - LabelText = "Volume", + Current = new SampleControlPoint().SampleVolumeBindable, } }); } @@ -37,13 +35,16 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bank.Current = point.NewValue.SampleBankBindable; - volume.Bindable = point.NewValue.SampleVolumeBindable; + bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + + volume.Current = point.NewValue.SampleVolumeBindable; + volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override SampleControlPoint CreatePoint() { - var reference = Beatmap.Value.Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time); + var reference = Beatmap.ControlPointInfo.SamplePointAt(SelectedGroup.Value.Time); return new SampleControlPoint { diff --git a/osu.Game/Screens/Edit/Timing/Section.cs b/osu.Game/Screens/Edit/Timing/Section.cs index ccf1582486..8659b7aff6 100644 --- a/osu.Game/Screens/Edit/Timing/Section.cs +++ b/osu.Game/Screens/Edit/Timing/Section.cs @@ -7,10 +7,10 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osuTK; namespace osu.Game.Screens.Edit.Timing { @@ -24,16 +24,19 @@ namespace osu.Game.Screens.Edit.Timing protected Bindable ControlPoint { get; } = new Bindable(); - private const float header_height = 20; + private const float header_height = 50; [Resolved] - protected IBindable Beatmap { get; private set; } + protected EditorBeatmap Beatmap { get; private set; } [Resolved] protected Bindable SelectedGroup { get; private set; } + [Resolved(canBeNull: true)] + protected IEditorChangeHandler ChangeHandler { get; private set; } + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colours) { RelativeSizeAxes = Axes.X; AutoSizeDuration = 200; @@ -44,20 +47,18 @@ namespace osu.Game.Screens.Edit.Timing InternalChildren = new Drawable[] { - new Box - { - Colour = colours.Gray1, - RelativeSizeAxes = Axes.Both, - }, new Container { RelativeSizeAxes = Axes.X, Height = header_height, + Padding = new MarginPadding { Horizontal = 10 }, Children = new Drawable[] { checkbox = new OsuCheckbox { - LabelText = typeof(T).Name.Replace(typeof(ControlPoint).Name, string.Empty) + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + LabelText = typeof(T).Name.Replace(nameof(Beatmaps.ControlPoints.ControlPoint), string.Empty) } } }, @@ -70,12 +71,13 @@ namespace osu.Game.Screens.Edit.Timing { new Box { - Colour = colours.Gray2, + Colour = colours.Background3, RelativeSizeAxes = Axes.Both, }, Flow = new FillFlowContainer { - Padding = new MarginPadding(10), + Padding = new MarginPadding(20), + Spacing = new Vector2(20), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs new file mode 100644 index 0000000000..10a5771520 --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Screens.Edit.Timing +{ + public class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue + where T : struct, IEquatable, IComparable, IConvertible + { + private readonly SettingsSlider slider; + + public SliderWithTextBoxInput(string labelText) + { + LabelledTextBox textbox; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textbox = new LabelledTextBox + { + Label = labelText, + }, + slider = new SettingsSlider + { + TransferValueOnCommit = true, + RelativeSizeAxes = Axes.X, + } + } + }, + }; + + textbox.OnCommit += (t, isNew) => + { + if (!isNew) return; + + try + { + slider.Current.Parse(t.Text); + } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + Current.TriggerChange(); + }; + + Current.BindValueChanged(val => + { + textbox.Text = val.NewValue.ToString(); + }, true); + } + + /// + /// A custom step value for each key press which actuates a change on this control. + /// + public float KeyboardStep + { + get => slider.KeyboardStep; + set => slider.KeyboardStep = value; + } + + public Bindable Current + { + get => slider.Current; + set => slider.Current = value; + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index d9da3ff92d..a4193d5084 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -7,50 +7,43 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Timing; -using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Edit.Timing { - public class TimingScreen : EditorScreenWithTimeline + public class TimingScreen : EditorRoundedScreen { [Cached] private Bindable selectedGroup = new Bindable(); - [Resolved] - private IAdjustableClock clock { get; set; } - - protected override Drawable CreateMainContent() => new GridContainer + public TimingScreen() + : base(EditorScreenMode.Timing) { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + } + + [BackgroundDependencyLoader] + private void load() + { + Add(new GridContainer { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 200), - }, - Content = new[] - { - new Drawable[] + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - new ControlPointList(), - new ControlPointSettings(), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 350), }, - } - }; - - protected override void LoadComplete() - { - base.LoadComplete(); - - selectedGroup.BindValueChanged(selected => - { - if (selected.NewValue != null) - clock.Seek(selected.NewValue.Time); + Content = new[] + { + new Drawable[] + { + new ControlPointList(), + new ControlPointSettings(), + }, + } }); } @@ -59,29 +52,39 @@ namespace osu.Game.Screens.Edit.Timing private OsuButton deleteButton; private ControlPointTable table; - private IBindableList controlGroups; + private readonly IBindableList controlPointGroups = new BindableList(); [Resolved] - private IFrameBasedClock clock { get; set; } + private EditorClock clock { get; set; } [Resolved] - protected IBindable Beatmap { get; private set; } + protected EditorBeatmap Beatmap { get; private set; } [Resolved] private Bindable selectedGroup { get; set; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OverlayColourProvider colours) { RelativeSizeAxes = Axes.Both; + const float margins = 10; InternalChildren = new Drawable[] { new Box { - Colour = colours.Gray0, + Colour = colours.Background3, RelativeSizeAxes = Axes.Both, }, + new Box + { + Colour = colours.Background2, + RelativeSizeAxes = Axes.Y, + Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins, + }, new OsuScrollContainer { RelativeSizeAxes = Axes.Both, @@ -93,7 +96,7 @@ namespace osu.Game.Screens.Edit.Timing Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Direction = FillDirection.Horizontal, - Margin = new MarginPadding(10), + Margin = new MarginPadding(margins), Spacing = new Vector2(5), Children = new Drawable[] { @@ -107,9 +110,9 @@ namespace osu.Game.Screens.Edit.Timing }, new OsuButton { - Text = "+", + Text = "+ Add at current time", Action = addNew, - Size = new Vector2(30, 30), + Size = new Vector2(160, 30), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, @@ -124,27 +127,27 @@ namespace osu.Game.Screens.Edit.Timing selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true); - controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); - controlGroups.ItemsAdded += _ => createContent(); - controlGroups.ItemsRemoved += _ => createContent(); - createContent(); + controlPointGroups.BindTo(Beatmap.ControlPointInfo.Groups); + controlPointGroups.BindCollectionChanged((sender, args) => + { + table.ControlGroups = controlPointGroups; + changeHandler?.SaveState(); + }, true); } - private void createContent() => table.ControlGroups = controlGroups; - private void delete() { if (selectedGroup.Value == null) return; - Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value); + Beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value); - selectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.Groups.FirstOrDefault(g => g.Time >= clock.CurrentTime); + selectedGroup.Value = Beatmap.ControlPointInfo.Groups.FirstOrDefault(g => g.Time >= clock.CurrentTime); } private void addNew() { - selectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true); + selectedGroup.Value = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true); } } } diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 906644ce14..a0bb9ac506 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -1,30 +1,30 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; +using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class TimingSection : Section { - private SettingsSlider bpm; + private SettingsSlider bpmSlider; private SettingsEnumDropdown timeSignature; + private BPMTextBox bpmTextEntry; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { - bpm = new BPMSlider - { - Bindable = new TimingControlPoint().BeatLengthBindable, - LabelText = "BPM", - }, + bpmTextEntry = new BPMTextBox(), + bpmSlider = new BPMSlider(), timeSignature = new SettingsEnumDropdown { LabelText = "Time Signature" @@ -36,14 +36,20 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - bpm.Bindable = point.NewValue.BeatLengthBindable; - timeSignature.Bindable = point.NewValue.TimeSignatureBindable; + bpmSlider.Current = point.NewValue.BeatLengthBindable; + bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + + bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; + // no need to hook change handler here as it's the same bindable as above + + timeSignature.Current = point.NewValue.TimeSignatureBindable; + timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override TimingControlPoint CreatePoint() { - var reference = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); + var reference = Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); return new TimingControlPoint { @@ -52,34 +58,96 @@ namespace osu.Game.Screens.Edit.Timing }; } - private class BPMSlider : SettingsSlider + private class BPMTextBox : LabelledTextBox { - private readonly BindableDouble beatLengthBindable = new BindableDouble(); + private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; - private BindableDouble bpmBindable; - - public override Bindable Bindable + public BPMTextBox() { - get => base.Bindable; + Label = "BPM"; + + OnCommit += (val, isNew) => + { + if (!isNew) return; + + try + { + if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) + beatLengthBindable.Value = beatLengthToBpm(doubleVal); + } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + beatLengthBindable.TriggerChange(); + }; + + beatLengthBindable.BindValueChanged(val => + { + Current.Value = beatLengthToBpm(val.NewValue).ToString("N2"); + }, true); + } + + public Bindable Bindable + { + get => beatLengthBindable; set { - // incoming will be beatlength - + // incoming will be beat length, not bpm beatLengthBindable.UnbindBindings(); beatLengthBindable.BindTo(value); + } + } + } - base.Bindable = bpmBindable = new BindableDouble(beatLengthToBpm(beatLengthBindable.Value)) - { - MinValue = beatLengthToBpm(beatLengthBindable.MaxValue), - MaxValue = beatLengthToBpm(beatLengthBindable.MinValue), - Default = beatLengthToBpm(beatLengthBindable.Default), - }; + private class BPMSlider : SettingsSlider + { + private const double sane_minimum = 60; + private const double sane_maximum = 240; - bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); + private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; + + private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH) + { + MinValue = sane_minimum, + MaxValue = sane_maximum, + }; + + public BPMSlider() + { + beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); + bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); + + base.Current = bpmBindable; + + TransferValueOnCommit = true; + } + + public override Bindable Current + { + get => base.Current; + set + { + // incoming will be beat length, not bpm + beatLengthBindable.UnbindBindings(); + beatLengthBindable.BindTo(value); } } - private double beatLengthToBpm(double beatLength) => 60000 / beatLength; + private void updateCurrent(double newValue) + { + // we use a more sane range for the slider display unless overridden by the user. + // if a value comes in outside our range, we should expand temporarily. + bpmBindable.MinValue = Math.Min(newValue, sane_minimum); + bpmBindable.MaxValue = Math.Max(newValue, sane_maximum); + + bpmBindable.Value = newValue; + } } + + private static double beatLengthToBpm(double beatLength) => 60000 / beatLength; } } diff --git a/osu.Game/Screens/Edit/TransactionalCommitComponent.cs b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs new file mode 100644 index 0000000000..3d3539ee2f --- /dev/null +++ b/osu.Game/Screens/Edit/TransactionalCommitComponent.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.Edit +{ + /// + /// A component that tracks a batch change, only applying after all active changes are completed. + /// + public abstract class TransactionalCommitComponent : Component + { + /// + /// Fires whenever a transaction begins. Will not fire on nested transactions. + /// + public event Action TransactionBegan; + + /// + /// Fires when the last transaction completes. + /// + public event Action TransactionEnded; + + /// + /// Fires when is called and results in a non-transactional state save. + /// + public event Action SaveStateTriggered; + + public bool TransactionActive => bulkChangesStarted > 0; + + private int bulkChangesStarted; + + /// + /// Signal the beginning of a change. + /// + public void BeginChange() + { + if (bulkChangesStarted++ == 0) + TransactionBegan?.Invoke(); + } + + /// + /// Signal the end of a change. + /// + /// Throws if was not first called. + public void EndChange() + { + if (bulkChangesStarted == 0) + throw new InvalidOperationException($"Cannot call {nameof(EndChange)} without a previous call to {nameof(BeginChange)}."); + + if (--bulkChangesStarted == 0) + { + UpdateState(); + TransactionEnded?.Invoke(); + } + } + + /// + /// Force an update of the state with no attached transaction. + /// This is a no-op if a transaction is already active. Should generally be used as a safety measure to ensure granular changes are not left outside a transaction. + /// + public void SaveState() + { + if (bulkChangesStarted > 0) + return; + + SaveStateTriggered?.Invoke(); + UpdateState(); + } + + protected abstract void UpdateState(); + } +} diff --git a/osu.Game/Screens/Edit/Verify/InterpretationSection.cs b/osu.Game/Screens/Edit/Verify/InterpretationSection.cs new file mode 100644 index 0000000000..9548f8aaa9 --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/InterpretationSection.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Screens.Edit.Verify +{ + internal class InterpretationSection : EditorRoundedScreenSettingsSection + { + protected override string HeaderText => "Interpretation"; + + [BackgroundDependencyLoader] + private void load(VerifyScreen verify) + { + Flow.Add(new SettingsEnumDropdown + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + TooltipText = "Affects checks that depend on difficulty level", + Current = verify.InterpretedDifficulty.GetBoundCopy() + }); + } + } +} diff --git a/osu.Game/Screens/Edit/Verify/IssueList.cs b/osu.Game/Screens/Edit/Verify/IssueList.cs new file mode 100644 index 0000000000..0b1f988447 --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/IssueList.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osuTK; + +namespace osu.Game.Screens.Edit.Verify +{ + [Cached] + public class IssueList : CompositeDrawable + { + private IssueTable table; + + [Resolved] + private EditorClock clock { get; set; } + + [Resolved] + private IBindable workingBeatmap { get; set; } + + [Resolved] + private EditorBeatmap beatmap { get; set; } + + [Resolved] + private VerifyScreen verify { get; set; } + + private IBeatmapVerifier rulesetVerifier; + private BeatmapVerifier generalVerifier; + private BeatmapVerifierContext context; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours) + { + generalVerifier = new BeatmapVerifier(); + rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier(); + + context = new BeatmapVerifierContext(beatmap, workingBeatmap.Value, verify.InterpretedDifficulty.Value); + verify.InterpretedDifficulty.BindValueChanged(difficulty => context.InterpretedDifficulty = difficulty.NewValue); + + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Background2, + RelativeSizeAxes = Axes.Both, + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Child = table = new IssueTable(), + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(20), + Children = new Drawable[] + { + new TriangleButton + { + Text = "Refresh", + Action = refresh, + Size = new Vector2(120, 40), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + } + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + verify.InterpretedDifficulty.BindValueChanged(_ => refresh()); + verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh()); + + refresh(); + } + + private void refresh() + { + var issues = generalVerifier.Run(context); + + if (rulesetVerifier != null) + issues = issues.Concat(rulesetVerifier.Run(context)); + + issues = filter(issues); + + table.Issues = issues + .OrderBy(issue => issue.Template.Type) + .ThenBy(issue => issue.Check.Metadata.Category); + } + + private IEnumerable filter(IEnumerable issues) + { + return issues.Where(issue => !verify.HiddenIssueTypes.Contains(issue.Template.Type)); + } + } +} diff --git a/osu.Game/Screens/Edit/Verify/IssueSettings.cs b/osu.Game/Screens/Edit/Verify/IssueSettings.cs new file mode 100644 index 0000000000..ae3ef7e0b0 --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/IssueSettings.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.Edit.Verify +{ + public class IssueSettings : EditorRoundedScreenSettings + { + protected override IReadOnlyList CreateSections() => new Drawable[] + { + new InterpretationSection(), + new VisibilitySection() + }; + } +} diff --git a/osu.Game/Screens/Edit/Verify/IssueTable.cs b/osu.Game/Screens/Edit/Verify/IssueTable.cs new file mode 100644 index 0000000000..05a8fdd26d --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/IssueTable.cs @@ -0,0 +1,131 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Screens.Edit.Verify +{ + public class IssueTable : EditorTable + { + [Resolved] + private VerifyScreen verify { get; set; } + + private Bindable selectedIssue; + + [Resolved] + private EditorClock clock { get; set; } + + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } + + [Resolved] + private Editor editor { get; set; } + + public IEnumerable Issues + { + set + { + Content = null; + BackgroundFlow.Clear(); + + if (value == null) + return; + + foreach (var issue in value) + { + BackgroundFlow.Add(new RowBackground(issue) + { + Action = () => + { + selectedIssue.Value = issue; + + if (issue.Time != null) + { + clock.Seek(issue.Time.Value); + editor.OnPressed(GlobalAction.EditorComposeMode); + } + + if (!issue.HitObjects.Any()) + return; + + editorBeatmap.SelectedHitObjects.Clear(); + editorBeatmap.SelectedHitObjects.AddRange(issue.HitObjects); + }, + }); + } + + Columns = createHeaders(); + Content = value.Select((g, i) => createContent(i, g)).ToArray().ToRectangular(); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedIssue = verify.SelectedIssue.GetBoundCopy(); + selectedIssue.BindValueChanged(issue => + { + foreach (var b in BackgroundFlow) b.Selected = b.Item == issue.NewValue; + }, true); + } + + private TableColumn[] createHeaders() + { + var columns = new List + { + new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)), + new TableColumn("Type", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)), + new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)), + new TableColumn("Message", Anchor.CentreLeft), + new TableColumn("Category", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)), + }; + + return columns.ToArray(); + } + + private Drawable[] createContent(int index, Issue issue) => new Drawable[] + { + new OsuSpriteText + { + Text = $"#{index + 1}", + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium), + Margin = new MarginPadding { Right = 10 } + }, + new OsuSpriteText + { + Text = issue.Template.Type.ToString(), + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Margin = new MarginPadding { Right = 10 }, + Colour = issue.Template.Colour + }, + new OsuSpriteText + { + Text = issue.GetEditorTimestamp(), + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Margin = new MarginPadding { Right = 10 }, + }, + new OsuSpriteText + { + Text = issue.ToString(), + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium) + }, + new OsuSpriteText + { + Text = issue.Check.Metadata.Category.ToString(), + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Margin = new MarginPadding(10) + } + }; + } +} diff --git a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs new file mode 100644 index 0000000000..6d7a4a72e2 --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Screens.Edit.Verify +{ + [Cached] + public class VerifyScreen : EditorRoundedScreen + { + public readonly Bindable SelectedIssue = new Bindable(); + + public readonly Bindable InterpretedDifficulty = new Bindable(); + + public readonly BindableList HiddenIssueTypes = new BindableList { IssueType.Negligible }; + + public IssueList IssueList { get; private set; } + + public VerifyScreen() + : base(EditorScreenMode.Verify) + { + } + + [BackgroundDependencyLoader] + private void load() + { + InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating; + InterpretedDifficulty.SetDefault(); + + IssueList = new IssueList(); + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 200), + }, + Content = new[] + { + new Drawable[] + { + IssueList, + new IssueSettings(), + }, + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Verify/VisibilitySection.cs b/osu.Game/Screens/Edit/Verify/VisibilitySection.cs new file mode 100644 index 0000000000..d049436376 --- /dev/null +++ b/osu.Game/Screens/Edit/Verify/VisibilitySection.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Screens.Edit.Verify +{ + internal class VisibilitySection : EditorRoundedScreenSettingsSection + { + private readonly IssueType[] configurableIssueTypes = + { + IssueType.Warning, + IssueType.Error, + IssueType.Negligible + }; + + private BindableList hiddenIssueTypes; + + protected override string HeaderText => "Visibility"; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours, VerifyScreen verify) + { + hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy(); + + foreach (IssueType issueType in configurableIssueTypes) + { + var checkbox = new SettingsCheckbox + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + LabelText = issueType.ToString(), + Current = { Default = !hiddenIssueTypes.Contains(issueType) } + }; + + checkbox.Current.SetDefault(); + checkbox.Current.BindValueChanged(state => + { + if (!state.NewValue) + hiddenIssueTypes.Add(issueType); + else + hiddenIssueTypes.Remove(issueType); + }); + + Flow.Add(checkbox); + } + } + } +} diff --git a/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs b/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs new file mode 100644 index 0000000000..7e095f526e --- /dev/null +++ b/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.Edit +{ + internal class WaveformOpacityMenuItem : MenuItem + { + private readonly Bindable waveformOpacity; + + private readonly Dictionary menuItemLookup = new Dictionary(); + + public WaveformOpacityMenuItem(Bindable waveformOpacity) + : base("Waveform opacity") + { + Items = new[] + { + createMenuItem(0.25f), + createMenuItem(0.5f), + createMenuItem(0.75f), + createMenuItem(1f), + }; + + this.waveformOpacity = waveformOpacity; + waveformOpacity.BindValueChanged(opacity => + { + foreach (var kvp in menuItemLookup) + kvp.Value.State.Value = kvp.Key == opacity.NewValue ? TernaryState.True : TernaryState.False; + }, true); + } + + private TernaryStateRadioMenuItem createMenuItem(float opacity) + { + var item = new TernaryStateRadioMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity)); + menuItemLookup[opacity] = item; + return item; + } + + private void updateOpacity(float opacity) => waveformOpacity.Value = opacity; + } +} diff --git a/osu.Game/Screens/IHandlePresentBeatmap.cs b/osu.Game/Screens/IHandlePresentBeatmap.cs new file mode 100644 index 0000000000..60801fb3eb --- /dev/null +++ b/osu.Game/Screens/IHandlePresentBeatmap.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets; + +namespace osu.Game.Screens +{ + /// + /// Denotes a screen which can handle beatmap / ruleset selection via local logic. + /// This is used in the flow to handle cases which require custom logic, + /// for instance, if a lease is held on the Beatmap. + /// + public interface IHandlePresentBeatmap + { + /// + /// Invoked with a requested beatmap / ruleset for selection. + /// + /// The beatmap to be selected. + /// The ruleset to be selected. + void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset); + } +} diff --git a/osu.Game/Screens/IHasSubScreenStack.cs b/osu.Game/Screens/IHasSubScreenStack.cs new file mode 100644 index 0000000000..c5e2015109 --- /dev/null +++ b/osu.Game/Screens/IHasSubScreenStack.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Screens; + +namespace osu.Game.Screens +{ + /// + /// A screen which manages a nested stack of screens within itself. + /// + public interface IHasSubScreenStack + { + ScreenStack SubScreenStack { get; } + } +} diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 22fe0ad816..cc8778d9ae 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -6,6 +6,7 @@ using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets; +using osu.Game.Users; namespace osu.Game.Screens { @@ -39,9 +40,14 @@ namespace osu.Game.Screens bool HideOverlaysOnEnter { get; } /// - /// Whether overlays should be able to be opened once this screen is entered or resumed. + /// Whether overlays should be able to be opened when this screen is current. /// - OverlayActivation InitialOverlayActivationMode { get; } + IBindable OverlayActivationMode { get; } + + /// + /// The current for this screen. + /// + IBindable Activity { get; } /// /// The amount of parallax to be applied while this screen is displayed. @@ -56,5 +62,14 @@ namespace osu.Game.Screens /// Whether mod rate adjustments are allowed to be applied. /// bool AllowRateAdjustments { get; } + + /// + /// Invoked when the back button has been pressed to close any overlays before exiting this . + /// + /// + /// Return true to block this from being exited after closing an overlay. + /// Return false if this should continue exiting. + /// + bool OnBackButton(); } } diff --git a/osu.Game/Screens/Import/FileImportScreen.cs b/osu.Game/Screens/Import/FileImportScreen.cs new file mode 100644 index 0000000000..ee8ef6926d --- /dev/null +++ b/osu.Game/Screens/Import/FileImportScreen.cs @@ -0,0 +1,168 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; +using osu.Framework.Screens; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK; + +namespace osu.Game.Screens.Import +{ + public class FileImportScreen : OsuScreen + { + public override bool HideOverlaysOnEnter => true; + + private FileSelector fileSelector; + private Container contentContainer; + private TextFlowContainer currentFileText; + + private TriangleButton importButton; + + private const float duration = 300; + private const float button_height = 50; + private const float button_vertical_margin = 15; + + [Resolved] + private OsuGameBase game { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader(true)] + private void load(Storage storage) + { + InternalChild = contentContainer = new Container + { + Masking = true, + CornerRadius = 10, + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(0.9f, 0.8f), + Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDark, + RelativeSizeAxes = Axes.Both, + }, + fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray()) + { + RelativeSizeAxes = Axes.Both, + Width = 0.65f + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Width = 0.35f, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDarker, + RelativeSizeAxes = Axes.Both + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 }, + Child = new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30)) + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + TextAnchor = Anchor.Centre + }, + ScrollContent = + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }, + }, + importButton = new TriangleButton + { + Text = "Import", + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + RelativeSizeAxes = Axes.X, + Height = button_height, + Width = 0.9f, + Margin = new MarginPadding { Vertical = button_vertical_margin }, + Action = () => startImport(fileSelector.CurrentFile.Value?.FullName) + } + } + } + } + }; + + fileSelector.CurrentFile.BindValueChanged(fileChanged, true); + fileSelector.CurrentPath.BindValueChanged(directoryChanged); + } + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint); + this.FadeInFromZero(duration); + } + + public override bool OnExiting(IScreen next) + { + contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint); + this.FadeOut(duration, Easing.OutQuint); + + return base.OnExiting(next); + } + + private void directoryChanged(ValueChangedEvent _) + { + // this should probably be done by the selector itself, but let's do it here for now. + fileSelector.CurrentFile.Value = null; + } + + private void fileChanged(ValueChangedEvent selectedFile) + { + importButton.Enabled.Value = selectedFile.NewValue != null; + currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file"; + } + + private void startImport(string path) + { + if (string.IsNullOrEmpty(path)) + return; + + Task.Factory.StartNew(async () => + { + await game.Import(path).ConfigureAwait(false); + + // some files will be deleted after successful import, so we want to refresh the view. + Schedule(() => + { + // should probably be exposed as a refresh method. + fileSelector.CurrentPath.TriggerChange(); + }); + }, TaskCreationOptions.LongRunning); + } + } +} diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs index 289413c65a..0bfabdaa15 100644 --- a/osu.Game/Screens/Loader.cs +++ b/osu.Game/Screens/Loader.cs @@ -5,12 +5,14 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shaders; using osu.Framework.Utils; using osu.Game.Screens.Menu; -using osuTK; using osu.Framework.Screens; +using osu.Framework.Threading; using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; using IntroSequence = osu.Game.Configuration.IntroSequence; namespace osu.Game.Screens @@ -24,31 +26,12 @@ namespace osu.Game.Screens ValidForResume = false; } - protected override void LogoArriving(OsuLogo logo, bool resuming) - { - base.LogoArriving(logo, resuming); - - logo.BeatMatching = false; - logo.Triangles = false; - logo.RelativePositionAxes = Axes.None; - logo.Origin = Anchor.BottomRight; - logo.Anchor = Anchor.BottomRight; - logo.Position = new Vector2(-40); - logo.Scale = new Vector2(0.2f); - - logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint); - } - - protected override void LogoSuspending(OsuLogo logo) - { - base.LogoSuspending(logo); - logo.FadeOut(logo.Alpha * 400); - } - private OsuScreen loadableScreen; private ShaderPrecompiler precompiler; private IntroSequence introSequence; + private LoadingSpinner spinner; + private ScheduledDelegate spinnerShow; protected virtual OsuScreen CreateLoadableScreen() { @@ -68,6 +51,9 @@ namespace osu.Game.Screens case IntroSequence.Circles: return new IntroCircles(); + case IntroSequence.Welcome: + return new IntroWelcome(); + default: return new IntroTriangles(); } @@ -82,6 +68,17 @@ namespace osu.Game.Screens LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal); LoadComponentAsync(loadableScreen = CreateLoadableScreen()); + LoadComponentAsync(spinner = new LoadingSpinner(true, true) + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Margin = new MarginPadding(40), + }, _ => + { + AddInternal(spinner); + spinnerShow = Scheduler.AddDelayed(spinner.Show, 200); + }); + checkIfLoaded(); } @@ -93,7 +90,15 @@ namespace osu.Game.Screens return; } - this.Push(loadableScreen); + spinnerShow?.Cancel(); + + if (spinner.State.Value == Visibility.Visible) + { + spinner.Hide(); + Scheduler.AddDelayed(() => this.Push(loadableScreen), LoadingSpinner.TRANSITION_DURATION); + } + else + this.Push(loadableScreen); } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Menu/Button.cs b/osu.Game/Screens/Menu/Button.cs index fac6b69e1f..26f26d1304 100644 --- a/osu.Game/Screens/Menu/Button.cs +++ b/osu.Game/Screens/Menu/Button.cs @@ -6,6 +6,7 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -15,10 +16,10 @@ using osuTK.Graphics; using osuTK.Input; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Graphics.Containers; -using osu.Framework.Audio.Track; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Menu @@ -45,12 +46,12 @@ namespace osu.Game.Screens.Menu public ButtonSystemState VisibleState = ButtonSystemState.TopLevel; private readonly Action clickAction; - private SampleChannel sampleClick; - private SampleChannel sampleHover; + private Sample sampleClick; + private Sample sampleHover; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); - public Button(string text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown) + public Button(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown) { this.sampleName = sampleName; this.clickAction = clickAction; @@ -132,7 +133,7 @@ namespace osu.Game.Screens.Menu private bool rightward; - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); @@ -194,10 +195,10 @@ namespace osu.Game.Screens.Menu return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { boxHoverLayer.FadeTo(0, 1000, Easing.OutQuint); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index ed8e4c70f9..a836f7bf09 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Threading; @@ -22,6 +23,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Input; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -39,11 +41,11 @@ namespace osu.Game.Screens.Menu public Action OnEdit; public Action OnExit; - public Action OnDirect; + public Action OnBeatmapListing; public Action OnSolo; public Action OnSettings; - public Action OnMulti; - public Action OnChart; + public Action OnMultiplayer; + public Action OnPlaylists; public const float BUTTON_WIDTH = 140f; public const float WEDGE_WIDTH = 20; @@ -81,7 +83,7 @@ namespace osu.Game.Screens.Menu private readonly List public class OsuLogo : BeatSyncedContainer { - public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1"); + public readonly Color4 OsuPink = Color4Extensions.FromHex(@"e967a1"); private const double transition_length = 300; @@ -38,15 +39,15 @@ namespace osu.Game.Screens.Menu private readonly Container logoBeatContainer; private readonly Container logoAmplitudeContainer; private readonly Container logoHoverContainer; - private readonly LogoVisualisation visualizer; + private readonly MenuLogoVisualisation visualizer; private readonly IntroSequence intro; - private SampleChannel sampleClick; - private SampleChannel sampleBeat; + private Sample sampleClick; + private Sample sampleBeat; + private Sample sampleDownbeat; private readonly Container colourAndTriangles; - private readonly Triangles triangles; /// @@ -81,6 +82,8 @@ namespace osu.Game.Screens.Menu set => rippleContainer.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); } + private const float visualizer_default_alpha = 0.5f; + private readonly Box flashLayer; private readonly Container impactContainer; @@ -139,12 +142,12 @@ namespace osu.Game.Screens.Menu AutoSizeAxes = Axes.Both, Children = new Drawable[] { - visualizer = new LogoVisualisation + visualizer = new MenuLogoVisualisation { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, - Alpha = 0.5f, + Alpha = visualizer_default_alpha, Size = new Vector2(0.96f) }, new Container @@ -176,8 +179,8 @@ namespace osu.Game.Screens.Menu triangles = new Triangles { TriangleScale = 4, - ColourLight = OsuColour.FromHex(@"ff7db7"), - ColourDark = OsuColour.FromHex(@"de5b95"), + ColourLight = Color4Extensions.FromHex(@"ff7db7"), + ColourDark = Color4Extensions.FromHex(@"de5b95"), RelativeSizeAxes = Axes.Both, }, } @@ -257,6 +260,7 @@ namespace osu.Game.Screens.Menu { sampleClick = audio.Samples.Get(@"Menu/osu-logo-select"); sampleBeat = audio.Samples.Get(@"Menu/osu-logo-heartbeat"); + sampleDownbeat = audio.Samples.Get(@"Menu/osu-logo-downbeat"); logo.Texture = textures.Get(@"Menu/logo"); ripple.Texture = textures.Get(@"Menu/logo"); @@ -264,7 +268,7 @@ namespace osu.Game.Screens.Menu private int lastBeatIndex; - protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) + protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); @@ -279,11 +283,18 @@ namespace osu.Game.Screens.Menu if (beatIndex < 0) return; if (IsHovered) - this.Delay(early_activation).Schedule(() => sampleBeat.Play()); + { + this.Delay(early_activation).Schedule(() => + { + if (beatIndex % (int)timingPoint.TimeSignature == 0) + sampleDownbeat.Play(); + else + sampleBeat.Play(); + }); + } logoBeatContainer - .ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out) - .Then() + .ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out).Then() .ScaleTo(1, beatLength * 2, Easing.OutQuint); ripple.ClearTransforms(); @@ -296,15 +307,13 @@ namespace osu.Game.Screens.Menu { flashLayer.ClearTransforms(); flashLayer - .FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out) - .Then() + .FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out).Then() .FadeOut(beatLength); visualizer.ClearTransforms(); visualizer - .FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out) - .Then() - .FadeTo(0.5f, beatLength); + .FadeTo(visualizer_default_alpha * 1.8f * amplitudeAdjust, early_activation, Easing.Out).Then() + .FadeTo(visualizer_default_alpha, beatLength); } } @@ -319,6 +328,9 @@ namespace osu.Game.Screens.Menu intro.Delay(length + fade).FadeOut(); } + [Resolved] + private MusicController musicController { get; set; } + protected override void Update() { base.Update(); @@ -327,10 +339,10 @@ namespace osu.Game.Screens.Menu const float velocity_adjust_cutoff = 0.98f; const float paused_velocity = 0.5f; - if (Beatmap.Value.Track.IsRunning) + if (musicController.CurrentTrack.IsRunning) { - var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; - logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint); + var maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0; + logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); if (maxAmplitude > velocity_adjust_cutoff) triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; @@ -353,12 +365,11 @@ namespace osu.Game.Screens.Menu return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { - if (e.Button != MouseButton.Left) return false; + if (e.Button != MouseButton.Left) return; logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic); - return true; } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Menu/SongTicker.cs b/osu.Game/Screens/Menu/SongTicker.cs new file mode 100644 index 0000000000..237fe43168 --- /dev/null +++ b/osu.Game/Screens/Menu/SongTicker.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK; +using osu.Game.Graphics; +using osu.Framework.Bindables; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; + +namespace osu.Game.Screens.Menu +{ + public class SongTicker : Container + { + private const int fade_duration = 800; + + [Resolved] + private Bindable beatmap { get; set; } + + private readonly OsuSpriteText title, artist; + + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + + public SongTicker() + { + AutoSizeAxes = Axes.Both; + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 3), + Children = new Drawable[] + { + title = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light, italics: true) + }, + artist = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Font = OsuFont.GetFont(size: 16) + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + beatmap.BindValueChanged(_ => Scheduler.AddOnce(show), true); + } + + private void show() + { + var metadata = beatmap.Value.Metadata; + + title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title); + artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); + + this.FadeInFromZero(fade_duration / 2f) + .Delay(4000) + .Then().FadeOut(fade_duration); + } + } +} diff --git a/osu.Game/Screens/Menu/StorageErrorDialog.cs b/osu.Game/Screens/Menu/StorageErrorDialog.cs new file mode 100644 index 0000000000..dcaad4013a --- /dev/null +++ b/osu.Game/Screens/Menu/StorageErrorDialog.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; +using osu.Game.IO; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; + +namespace osu.Game.Screens.Menu +{ + public class StorageErrorDialog : PopupDialog + { + [Resolved] + private DialogOverlay dialogOverlay { get; set; } + + [Resolved] + private OsuGameBase osuGame { get; set; } + + public StorageErrorDialog(OsuStorage storage, OsuStorageError error) + { + HeaderText = "osu! storage error"; + Icon = FontAwesome.Solid.ExclamationTriangle; + + var buttons = new List(); + + switch (error) + { + case OsuStorageError.NotAccessible: + BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is not accessible. If it is on external storage, please reconnect the device and try again."; + + buttons.AddRange(new PopupDialogButton[] + { + new PopupDialogCancelButton + { + Text = "Try again", + Action = () => + { + if (!storage.TryChangeToCustomStorage(out var nextError)) + dialogOverlay.Push(new StorageErrorDialog(storage, nextError)); + } + }, + new PopupDialogCancelButton + { + Text = "Use default location until restart", + }, + new PopupDialogOkButton + { + Text = "Reset to default location", + Action = storage.ResetCustomStoragePath + }, + }); + break; + + case OsuStorageError.AccessibleButEmpty: + BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is empty. If you have moved the files, please close osu! and move them back."; + + // Todo: Provide the option to search for the files similar to migration. + buttons.AddRange(new PopupDialogButton[] + { + new PopupDialogCancelButton + { + Text = "Start fresh at specified location" + }, + new PopupDialogOkButton + { + Text = "Reset to default location", + Action = storage.ResetCustomStoragePath + }, + }); + + break; + } + + Buttons = buttons; + } + } +} diff --git a/osu.Game/Screens/Multi/Header.cs b/osu.Game/Screens/Multi/Header.cs deleted file mode 100644 index 1cbf2a45e7..0000000000 --- a/osu.Game/Screens/Multi/Header.cs +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Screens; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Overlays.SearchableList; -using osuTK.Graphics; - -namespace osu.Game.Screens.Multi -{ - public class Header : Container - { - public const float HEIGHT = 121; - - private readonly HeaderBreadcrumbControl breadcrumbs; - - public Header(ScreenStack stack) - { - MultiHeaderTitle title; - RelativeSizeAxes = Axes.X; - Height = HEIGHT; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"2f2043"), - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, - Children = new Drawable[] - { - title = new MultiHeaderTitle - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomLeft, - X = -ScreenTitle.ICON_WIDTH, - }, - breadcrumbs = new HeaderBreadcrumbControl(stack) - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - }, - }, - }, - }; - - breadcrumbs.Current.ValueChanged += screen => - { - if (screen.NewValue is IMultiplayerSubScreen multiScreen) - title.Screen = multiScreen; - }; - - breadcrumbs.Current.TriggerChange(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - breadcrumbs.StripColour = colours.Green; - } - - private class MultiHeaderTitle : ScreenTitle - { - public IMultiplayerSubScreen Screen - { - set => Section = value.ShortTitle.ToLowerInvariant(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Title = "multi"; - Icon = OsuIcon.Multi; - AccentColour = colours.Yellow; - } - } - - private class HeaderBreadcrumbControl : ScreenBreadcrumbControl - { - public HeaderBreadcrumbControl(ScreenStack stack) - : base(stack) - { - } - - protected override void LoadComplete() - { - base.LoadComplete(); - AccentColour = Color4.White; - } - } - } -} diff --git a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs b/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs deleted file mode 100644 index 29d41132a7..0000000000 --- a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs +++ /dev/null @@ -1,81 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.ComponentModel; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Threading; -using osu.Game.Graphics; -using osu.Game.Overlays.SearchableList; -using osuTK.Graphics; - -namespace osu.Game.Screens.Multi.Lounge.Components -{ - public class FilterControl : SearchableListFilterControl - { - protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42"); - protected override PrimaryFilter DefaultTab => PrimaryFilter.Open; - protected override SecondaryFilter DefaultCategory => SecondaryFilter.Public; - - protected override float ContentHorizontalPadding => base.ContentHorizontalPadding + OsuScreen.HORIZONTAL_OVERFLOW_PADDING; - - [Resolved(CanBeNull = true)] - private Bindable filter { get; set; } - - public FilterControl() - { - DisplayStyleControl.Hide(); - } - - [BackgroundDependencyLoader] - private void load() - { - if (filter == null) - filter = new Bindable(); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - Search.Current.BindValueChanged(_ => scheduleUpdateFilter()); - Tabs.Current.BindValueChanged(_ => updateFilter(), true); - } - - private ScheduledDelegate scheduledFilterUpdate; - - private void scheduleUpdateFilter() - { - scheduledFilterUpdate?.Cancel(); - scheduledFilterUpdate = Scheduler.AddDelayed(updateFilter, 200); - } - - private void updateFilter() - { - scheduledFilterUpdate?.Cancel(); - - filter.Value = new FilterCriteria - { - SearchString = Search.Current.Value ?? string.Empty, - PrimaryFilter = Tabs.Current.Value, - SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value - }; - } - } - - public enum PrimaryFilter - { - Open, - - [Description("Recently Ended")] - RecentlyEnded, - Participated, - Owned, - } - - public enum SecondaryFilter - { - Public, - //Private, - } -} diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs deleted file mode 100644 index 5030d8cb50..0000000000 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs +++ /dev/null @@ -1,325 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi.Components; -using osu.Game.Users; -using osu.Game.Users.Drawables; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Multi.Lounge.Components -{ - public class RoomInspector : MultiplayerComposite - { - private const float transition_duration = 100; - - private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 }; - - private ParticipantCountDisplay participantCount; - private OsuSpriteText name; - private BeatmapTypeInfo beatmapTypeInfo; - private ParticipantInfo participantInfo; - - [Resolved] - private BeatmapManager beatmaps { get; set; } - - private readonly Bindable status = new Bindable(new RoomStatusNoneSelected()); - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - InternalChildren = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"343138"), - }, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Distributed), - }, - Content = new[] - { - new Drawable[] - { - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.X, - Height = 200, - Masking = true, - Children = new Drawable[] - { - new MultiplayerBackgroundSprite { RelativeSizeAxes = Axes.Both }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0)), - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(20), - Children = new Drawable[] - { - participantCount = new ParticipantCountDisplay - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - name = new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 30), - Current = RoomName - }, - }, - }, - }, - }, - new StatusColouredContainer(transition_duration) - { - RelativeSizeAxes = Axes.X, - Height = 5, - Child = new Box { RelativeSizeAxes = Axes.Both } - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"28242d"), - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - LayoutDuration = transition_duration, - Padding = contentPadding, - Spacing = new Vector2(0f, 5f), - Children = new Drawable[] - { - new StatusColouredContainer(transition_duration) - { - AutoSizeAxes = Axes.Both, - Child = new StatusText - { - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), - } - }, - beatmapTypeInfo = new BeatmapTypeInfo(), - }, - }, - }, - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = contentPadding, - Children = new Drawable[] - { - participantInfo = new ParticipantInfo(), - }, - }, - }, - }, - }, - new Drawable[] - { - new MatchParticipants - { - RelativeSizeAxes = Axes.Both, - } - } - } - } - }; - - Status.BindValueChanged(_ => updateStatus(), true); - RoomID.BindValueChanged(_ => updateStatus(), true); - } - - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(status, new CacheInfo(nameof(Room.Status), typeof(Room))); - return dependencies; - } - - private void updateStatus() - { - if (RoomID.Value == null) - { - status.Value = new RoomStatusNoneSelected(); - - participantCount.FadeOut(transition_duration); - beatmapTypeInfo.FadeOut(transition_duration); - name.FadeOut(transition_duration); - participantInfo.FadeOut(transition_duration); - } - else - { - status.Value = Status.Value; - - participantCount.FadeIn(transition_duration); - beatmapTypeInfo.FadeIn(transition_duration); - name.FadeIn(transition_duration); - participantInfo.FadeIn(transition_duration); - } - } - - private class RoomStatusNoneSelected : RoomStatus - { - public override string Message => @"No Room Selected"; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray8; - } - - private class StatusText : OsuSpriteText - { - [Resolved(typeof(Room), nameof(Room.Status))] - private Bindable status { get; set; } - - [BackgroundDependencyLoader] - private void load() - { - status.BindValueChanged(s => Text = s.NewValue.Message, true); - } - } - - private class MatchParticipants : MultiplayerComposite - { - private readonly FillFlowContainer fill; - - public MatchParticipants() - { - Padding = new MarginPadding { Horizontal = 10 }; - - InternalChild = new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - Child = fill = new FillFlowContainer - { - Spacing = new Vector2(10), - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Full, - } - }; - } - - [BackgroundDependencyLoader] - private void load() - { - RoomID.BindValueChanged(_ => updateParticipants(), true); - } - - [Resolved] - private IAPIProvider api { get; set; } - - private GetRoomScoresRequest request; - - private void updateParticipants() - { - var roomId = RoomID.Value ?? 0; - - request?.Cancel(); - - // nice little progressive fade - int time = 500; - - foreach (var c in fill.Children) - { - c.Delay(500 - time).FadeOut(time, Easing.Out); - time = Math.Max(20, time - 20); - c.Expire(); - } - - if (roomId == 0) return; - - request = new GetRoomScoresRequest(roomId); - request.Success += scores => - { - if (roomId != RoomID.Value) - return; - - fill.Clear(); - foreach (var s in scores) - fill.Add(new UserTile(s.User)); - - fill.FadeInFromZero(1000, Easing.OutQuint); - }; - - api.Queue(request); - } - - protected override void Dispose(bool isDisposing) - { - request?.Cancel(); - base.Dispose(isDisposing); - } - - private class UserTile : CompositeDrawable, IHasTooltip - { - private readonly User user; - - public string TooltipText => user.Username; - - public UserTile(User user) - { - this.user = user; - Size = new Vector2(70f); - CornerRadius = 5f; - Masking = true; - - InternalChildren = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"27252d"), - }, - new UpdateableAvatar - { - RelativeSizeAxes = Axes.Both, - User = user, - }, - }; - } - } - } - } -} diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs deleted file mode 100644 index 607b081653..0000000000 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs +++ /dev/null @@ -1,140 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osuTK; - -namespace osu.Game.Screens.Multi.Lounge.Components -{ - public class RoomsContainer : CompositeDrawable - { - public Action JoinRequested; - - private readonly IBindableList rooms = new BindableList(); - - private readonly FillFlowContainer roomFlow; - public IReadOnlyList Rooms => roomFlow; - - [Resolved(CanBeNull = true)] - private Bindable filter { get; set; } - - [Resolved] - private Bindable currentRoom { get; set; } - - [Resolved] - private IRoomManager roomManager { get; set; } - - public RoomsContainer() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - InternalChild = roomFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(2), - }; - } - - [BackgroundDependencyLoader] - private void load() - { - rooms.BindTo(roomManager.Rooms); - - rooms.ItemsAdded += addRooms; - rooms.ItemsRemoved += removeRooms; - - roomManager.RoomsUpdated += updateSorting; - - addRooms(rooms); - } - - protected override void LoadComplete() - { - filter?.BindValueChanged(f => Filter(f.NewValue), true); - } - - public void Filter(FilterCriteria criteria) - { - roomFlow.Children.ForEach(r => - { - if (criteria == null) - r.MatchingFilter = true; - else - { - bool matchingFilter = true; - matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0); - - switch (criteria.SecondaryFilter) - { - default: - case SecondaryFilter.Public: - matchingFilter &= r.Room.Availability.Value == RoomAvailability.Public; - break; - } - - r.MatchingFilter = matchingFilter; - } - }); - } - - private void addRooms(IEnumerable rooms) - { - foreach (var r in rooms) - roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) }); - - if (filter != null) - Filter(filter.Value); - } - - private void removeRooms(IEnumerable rooms) - { - foreach (var r in rooms) - { - var toRemove = roomFlow.Single(d => d.Room == r); - toRemove.Action = null; - - roomFlow.Remove(toRemove); - - selectRoom(null); - } - } - - private void updateSorting() - { - foreach (var room in roomFlow) - roomFlow.SetLayoutPosition(room, room.Room.Position.Value); - } - - private void selectRoom(Room room) - { - var drawable = roomFlow.FirstOrDefault(r => r.Room == room); - - if (drawable != null && drawable.State == SelectionState.Selected) - JoinRequested?.Invoke(room); - else - roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected); - - currentRoom.Value = room; - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (roomManager != null) - roomManager.RoomsUpdated -= updateSorting; - } - } -} diff --git a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs deleted file mode 100644 index 0a48f761cf..0000000000 --- a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs +++ /dev/null @@ -1,141 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; -using osu.Framework.Screens; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osu.Game.Overlays.SearchableList; -using osu.Game.Screens.Multi.Lounge.Components; -using osu.Game.Screens.Multi.Match; - -namespace osu.Game.Screens.Multi.Lounge -{ - public class LoungeSubScreen : MultiplayerSubScreen - { - public override string Title => "Lounge"; - - protected readonly FilterControl Filter; - - private readonly Container content; - private readonly ProcessingOverlay processingOverlay; - - [Resolved] - private Bindable currentRoom { get; set; } - - public LoungeSubScreen() - { - InternalChildren = new Drawable[] - { - Filter = new FilterControl { Depth = -1 }, - content = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Width = 0.55f, - Children = new Drawable[] - { - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - ScrollbarOverlapsContent = false, - Padding = new MarginPadding(10), - Child = new SearchContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Child = new RoomsContainer { JoinRequested = joinRequested } - }, - }, - processingOverlay = new ProcessingOverlay { Alpha = 0 } - } - }, - new RoomInspector - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Both, - Width = 0.45f, - }, - }, - }, - }; - } - - protected override void UpdateAfterChildren() - { - base.UpdateAfterChildren(); - - content.Padding = new MarginPadding - { - Top = Filter.DrawHeight, - Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING, - Right = SearchableListOverlay.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING, - }; - } - - protected override void OnFocus(FocusEvent e) - { - Filter.Search.TakeFocus(); - } - - public override void OnEntering(IScreen last) - { - base.OnEntering(last); - Filter.Search.HoldFocus = true; - } - - public override bool OnExiting(IScreen next) - { - Filter.Search.HoldFocus = false; - return base.OnExiting(next); - } - - public override void OnSuspending(IScreen next) - { - base.OnSuspending(next); - Filter.Search.HoldFocus = false; - } - - public override void OnResuming(IScreen last) - { - base.OnResuming(last); - - if (currentRoom.Value?.RoomID.Value == null) - currentRoom.Value = new Room(); - } - - private void joinRequested(Room room) - { - processingOverlay.Show(); - RoomManager?.JoinRoom(room, r => - { - Open(room); - processingOverlay.Hide(); - }, _ => processingOverlay.Hide()); - } - - /// - /// Push a room as a new subscreen. - /// - public void Open(Room room) - { - // Handles the case where a room is clicked 3 times in quick succession - if (!this.IsCurrentScreen()) - return; - - currentRoom.Value = room; - - this.Push(new MatchSubScreen(room)); - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/Header.cs b/osu.Game/Screens/Multi/Match/Components/Header.cs deleted file mode 100644 index a52d43acf4..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/Header.cs +++ /dev/null @@ -1,160 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps.Drawables; -using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; -using osu.Game.Overlays.SearchableList; -using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Multi.Components; -using osu.Game.Screens.Play.HUD; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class Header : MultiplayerComposite - { - public const float HEIGHT = 200; - - public readonly BindableBool ShowBeatmapPanel = new BindableBool(); - - public MatchTabControl Tabs { get; private set; } - - public Action RequestBeatmapSelection; - - private MatchBeatmapPanel beatmapPanel; - - public Header() - { - RelativeSizeAxes = Axes.X; - Height = HEIGHT; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - BeatmapSelectButton beatmapButton; - ModDisplay modDisplay; - - InternalChildren = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] - { - new HeaderBackgroundSprite { RelativeSizeAxes = Axes.Both }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.7f), Color4.Black.Opacity(0.8f)), - }, - beatmapPanel = new MatchBeatmapPanel - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Margin = new MarginPadding { Right = 100 }, - } - } - }, - new Box - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - Height = 1, - Colour = colours.Yellow - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 20 }, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new BeatmapTypeInfo(), - modDisplay = new ModDisplay - { - Scale = new Vector2(0.75f), - DisplayUnrankedText = false - }, - } - }, - new Container - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.Y, - Width = 200, - Padding = new MarginPadding { Vertical = 10 }, - Child = beatmapButton = new BeatmapSelectButton - { - RelativeSizeAxes = Axes.Both, - Height = 1, - }, - }, - Tabs = new MatchTabControl - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X - }, - }, - }, - }; - - CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty(), true); - - beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - ShowBeatmapPanel.BindValueChanged(value => beatmapPanel.FadeTo(value.NewValue ? 1 : 0, 200, Easing.OutQuint), true); - } - - private class BeatmapSelectButton : HeaderButton - { - [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } - - public BeatmapSelectButton() - { - Text = "Select beatmap"; - } - - [BackgroundDependencyLoader] - private void load() - { - roomId.BindValueChanged(id => this.FadeTo(id.NewValue.HasValue ? 0 : 1), true); - } - } - - private class HeaderBackgroundSprite : MultiplayerBackgroundSprite - { - protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both }; - - private class BackgroundSprite : UpdateableBeatmapBackgroundSprite - { - protected override double TransformDuration => 200; - } - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs b/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs deleted file mode 100644 index de6ece6a05..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class HeaderButton : TriangleButton - { - [BackgroundDependencyLoader] - private void load() - { - BackgroundColour = OsuColour.FromHex(@"1187aa"); - - Triangles.ColourLight = OsuColour.FromHex(@"277b9c"); - Triangles.ColourDark = OsuColour.FromHex(@"1f6682"); - Triangles.TriangleScale = 1.5f; - - Add(new Container - { - RelativeSizeAxes = Axes.Both, - Alpha = 1f, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.15f, - Blending = BlendingParameters.Additive, - }, - }); - } - - protected override SpriteText CreateText() => new OsuSpriteText - { - Depth = -1, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Font = OsuFont.GetFont(weight: FontWeight.Light, size: 30), - }; - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs deleted file mode 100644 index 8851a96605..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Users; -using osu.Game.Users.Drawables; -using osuTK; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class HostInfo : CompositeDrawable - { - public readonly IBindable Host = new Bindable(); - - private readonly LinkFlowContainer linkContainer; - private readonly UpdateableAvatar avatar; - - public HostInfo() - { - AutoSizeAxes = Axes.X; - Height = 50; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), - Children = new Drawable[] - { - avatar = new UpdateableAvatar { Size = new Vector2(50) }, - new FillFlowContainer - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Child = linkContainer = new LinkFlowContainer { AutoSizeAxes = Axes.Both } - } - } - }; - - Host.BindValueChanged(host => updateHost(host.NewValue)); - } - - private void updateHost(User host) - { - avatar.User = host; - - if (host != null) - { - linkContainer.AddText("hosted by"); - linkContainer.NewLine(); - linkContainer.AddUserLink(host, s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true)); - } - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/Info.cs b/osu.Game/Screens/Multi/Match/Components/Info.cs deleted file mode 100644 index 74f000c21f..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/Info.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Overlays.SearchableList; -using osu.Game.Screens.Multi.Components; -using osuTK; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class Info : MultiplayerComposite - { - public Action OnStart; - - public Info() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - } - - [BackgroundDependencyLoader] - private void load() - { - ReadyButton readyButton; - HostInfo hostInfo; - - InternalChildren = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"28242d"), - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 10), - Padding = new MarginPadding { Vertical = 20 }, - Children = new Drawable[] - { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new OsuSpriteText - { - Font = OsuFont.GetFont(size: 30), - Current = RoomName - }, - new RoomStatusInfo(), - } - }, - hostInfo = new HostInfo(), - }, - }, - new FillFlowContainer - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.X, - Height = 70, - Spacing = new Vector2(10, 0), - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - readyButton = new ReadyButton - { - Action = () => OnStart?.Invoke() - } - } - } - }, - }, - }; - - CurrentItem.BindValueChanged(item => readyButton.Beatmap.Value = item.NewValue?.Beatmap, true); - - hostInfo.Host.BindTo(Host); - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs b/osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs deleted file mode 100644 index 7c1fe91393..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/MatchBeatmapPanel.cs +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.Direct; -using osu.Game.Rulesets; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class MatchBeatmapPanel : MultiplayerComposite - { - [Resolved] - private IAPIProvider api { get; set; } - - [Resolved] - private RulesetStore rulesets { get; set; } - - private CancellationTokenSource loadCancellation; - private GetBeatmapSetRequest request; - private DirectGridPanel panel; - - public MatchBeatmapPanel() - { - AutoSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load() - { - CurrentItem.BindValueChanged(item => loadNewPanel(item.NewValue?.Beatmap), true); - } - - private void loadNewPanel(BeatmapInfo beatmap) - { - loadCancellation?.Cancel(); - request?.Cancel(); - - panel?.FadeOut(200); - panel?.Expire(); - panel = null; - - if (beatmap?.OnlineBeatmapID == null) - return; - - loadCancellation = new CancellationTokenSource(); - - request = new GetBeatmapSetRequest(beatmap.OnlineBeatmapID.Value, BeatmapSetLookupType.BeatmapId); - request.Success += res => Schedule(() => - { - panel = new DirectGridPanel(res.ToBeatmapSet(rulesets)); - LoadComponentAsync(panel, AddInternal, loadCancellation.Token); - }); - - api.Queue(request); - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/MatchPage.cs b/osu.Game/Screens/Multi/Match/Components/MatchPage.cs deleted file mode 100644 index fc98db157b..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/MatchPage.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public abstract class MatchPage - { - public abstract string Name { get; } - - public readonly BindableBool Enabled = new BindableBool(true); - - public override string ToString() => Name; - public override int GetHashCode() => GetType().GetHashCode(); - public override bool Equals(object obj) => GetType() == obj?.GetType(); - } - - public class SettingsMatchPage : MatchPage - { - public override string Name => "Settings"; - } - - public class RoomMatchPage : MatchPage - { - public override string Name => "Room"; - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs deleted file mode 100644 index c700d7b88a..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osuTK.Graphics; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class MatchTabControl : PageTabControl - { - [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } - - public MatchTabControl() - { - AddItem(new RoomMatchPage()); - AddItem(new SettingsMatchPage()); - } - - [BackgroundDependencyLoader] - private void load() - { - roomId.BindValueChanged(id => - { - if (id.NewValue.HasValue) - { - Items.ForEach(t => t.Enabled.Value = !(t is SettingsMatchPage)); - Current.Value = new RoomMatchPage(); - } - else - { - Items.ForEach(t => t.Enabled.Value = t is SettingsMatchPage); - Current.Value = new SettingsMatchPage(); - } - }, true); - } - - protected override TabItem CreateTabItem(MatchPage value) => new TabItem(value); - - private class TabItem : PageTabItem - { - private readonly IBindable enabled = new BindableBool(); - - public TabItem(MatchPage value) - : base(value) - { - enabled.BindTo(value.Enabled); - enabled.BindValueChanged(enabled => Colour = enabled.NewValue ? Color4.White : Color4.Gray, true); - } - - protected override bool OnClick(ClickEvent e) - { - if (!enabled.Value) - return true; - - return base.OnClick(e); - } - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/Participants.cs b/osu.Game/Screens/Multi/Match/Components/Participants.cs deleted file mode 100644 index ad38ec6a99..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/Participants.cs +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.Containers; -using osu.Game.Overlays.SearchableList; -using osu.Game.Screens.Multi.Components; -using osu.Game.Users; -using osuTK; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class Participants : MultiplayerComposite - { - [BackgroundDependencyLoader] - private void load() - { - FillFlowContainer usersFlow; - - InternalChild = new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING }, - Children = new Drawable[] - { - new OsuScrollContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 10 }, - Children = new Drawable[] - { - new ParticipantCountDisplay - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, - usersFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(5), - Padding = new MarginPadding { Top = 40 }, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, - }, - }, - }, - }, - }; - - Participants.BindValueChanged(participants => - { - usersFlow.Children = participants.NewValue.Select(u => - { - var panel = new UserPanel(u) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 300, - }; - - panel.OnLoadComplete += d => d.FadeInFromZero(60); - - return panel; - }).ToList(); - }, true); - } - } -} diff --git a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs deleted file mode 100644 index 8ab0b8f61f..0000000000 --- a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osuTK; - -namespace osu.Game.Screens.Multi.Match.Components -{ - public class ReadyButton : HeaderButton - { - public readonly Bindable Beatmap = new Bindable(); - - [Resolved(typeof(Room), nameof(Room.EndDate))] - private Bindable endDate { get; set; } - - [Resolved] - private IBindable gameBeatmap { get; set; } - - [Resolved] - private BeatmapManager beatmaps { get; set; } - - private bool hasBeatmap; - - public ReadyButton() - { - RelativeSizeAxes = Axes.Y; - Size = new Vector2(200, 1); - - Text = "Start"; - } - - [BackgroundDependencyLoader] - private void load() - { - beatmaps.ItemAdded += beatmapAdded; - beatmaps.ItemRemoved += beatmapRemoved; - - Beatmap.BindValueChanged(b => updateBeatmap(b.NewValue), true); - } - - private void updateBeatmap(BeatmapInfo beatmap) - { - hasBeatmap = false; - - if (beatmap?.OnlineBeatmapID == null) - return; - - hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null; - } - - private void beatmapAdded(BeatmapSetInfo model) - { - if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID)) - Schedule(() => hasBeatmap = true); - } - - private void beatmapRemoved(BeatmapSetInfo model) - { - if (Beatmap.Value == null) - return; - - if (model.OnlineBeatmapSetID == Beatmap.Value.BeatmapSet.OnlineBeatmapSetID) - Schedule(() => hasBeatmap = false); - } - - protected override void Update() - { - base.Update(); - - updateEnabledState(); - } - - private void updateEnabledState() - { - if (gameBeatmap.Value == null) - { - Enabled.Value = false; - return; - } - - bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value; - - Enabled.Value = hasBeatmap && hasEnoughTime; - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (beatmaps != null) - beatmaps.ItemAdded -= beatmapAdded; - } - } -} diff --git a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs deleted file mode 100644 index c2bb7da6b5..0000000000 --- a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs +++ /dev/null @@ -1,242 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Screens; -using osu.Game.Audio; -using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.GameTypes; -using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Screens.Multi.Play; -using osu.Game.Screens.Select; -using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem; - -namespace osu.Game.Screens.Multi.Match -{ - [Cached(typeof(IPreviewTrackOwner))] - public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner - { - public override bool DisallowExternalBeatmapRulesetChanges => true; - - public override string Title { get; } - - public override string ShortTitle => "room"; - - [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } - - [Resolved(typeof(Room), nameof(Room.Name))] - private Bindable name { get; set; } - - [Resolved(typeof(Room), nameof(Room.Type))] - private Bindable type { get; set; } - - [Resolved(typeof(Room))] - protected BindableList Playlist { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable CurrentItem { get; private set; } - - [Resolved] - private BeatmapManager beatmapManager { get; set; } - - [Resolved] - private PreviewTrackManager previewTrackManager { get; set; } - - [Resolved(CanBeNull = true)] - private OsuGame game { get; set; } - - private MatchLeaderboard leaderboard; - - public MatchSubScreen(Room room) - { - Title = room.RoomID.Value == null ? "New room" : room.Name.Value; - } - - [BackgroundDependencyLoader] - private void load() - { - Components.Header header; - Info info; - GridContainer bottomRow; - MatchSettingsOverlay settings; - - InternalChildren = new Drawable[] - { - new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - header = new Components.Header - { - Depth = -1, - RequestBeatmapSelection = () => - { - this.Push(new MatchSongSelect - { - Selected = item => - { - Playlist.Clear(); - Playlist.Add(item); - } - }); - } - } - }, - new Drawable[] { info = new Info { OnStart = onStart } }, - new Drawable[] - { - bottomRow = new GridContainer - { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - leaderboard = new MatchLeaderboard - { - Padding = new MarginPadding - { - Left = 10 + HORIZONTAL_OVERFLOW_PADDING, - Right = 10, - Vertical = 10, - }, - RelativeSizeAxes = Axes.Both - }, - new Container - { - Padding = new MarginPadding - { - Left = 10, - Right = 10 + HORIZONTAL_OVERFLOW_PADDING, - Vertical = 10, - }, - RelativeSizeAxes = Axes.Both, - Child = new MatchChatDisplay - { - RelativeSizeAxes = Axes.Both - } - }, - }, - }, - } - }, - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Distributed), - } - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = Components.Header.HEIGHT }, - Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both }, - }, - }; - - header.Tabs.Current.BindValueChanged(tab => - { - const float fade_duration = 500; - - var settingsDisplayed = tab.NewValue is SettingsMatchPage; - - header.ShowBeatmapPanel.Value = !settingsDisplayed; - settings.State.Value = settingsDisplayed ? Visibility.Visible : Visibility.Hidden; - info.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint); - bottomRow.FadeTo(settingsDisplayed ? 0 : 1, fade_duration, Easing.OutQuint); - }, true); - - beatmapManager.ItemAdded += beatmapAdded; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - CurrentItem.BindValueChanged(currentItemChanged, true); - } - - public override bool OnExiting(IScreen next) - { - RoomManager?.PartRoom(); - Mods.Value = Array.Empty(); - previewTrackManager.StopAnyPlaying(this); - - return base.OnExiting(next); - } - - /// - /// Handles propagation of the current playlist item's content to game-wide mechanisms. - /// - private void currentItemChanged(ValueChangedEvent e) - { - // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info - var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID); - - Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); - Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty(); - - if (e.NewValue?.Ruleset != null) - Ruleset.Value = e.NewValue.Ruleset; - - previewTrackManager.StopAnyPlaying(this); - } - - /// - /// Handle the case where a beatmap is imported (and can be used by this match). - /// - private void beatmapAdded(BeatmapSetInfo model) => Schedule(() => - { - if (Beatmap.Value != beatmapManager.DefaultBeatmap) - return; - - if (CurrentItem.Value == null) - return; - - // Try to retrieve the corresponding local beatmap - var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == CurrentItem.Value.Beatmap.OnlineBeatmapID); - - if (localBeatmap != null) - Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); - }); - - [Resolved(canBeNull: true)] - private Multiplayer multiplayer { get; set; } - - private void onStart() - { - previewTrackManager.StopAnyPlaying(this); - - switch (type.Value) - { - default: - case GameTypeTimeshift _: - multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem.Value) - { - Exited = () => leaderboard.RefreshScores() - }); - break; - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (beatmapManager != null) - beatmapManager.ItemAdded -= beatmapAdded; - } - } -} diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs deleted file mode 100644 index 86d52ff791..0000000000 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ /dev/null @@ -1,331 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Logging; -using osu.Framework.Screens; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Backgrounds; -using osu.Game.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Input; -using osu.Game.Online.API; -using osu.Game.Online.Multiplayer; -using osu.Game.Overlays.BeatmapSet.Buttons; -using osu.Game.Screens.Menu; -using osu.Game.Screens.Multi.Lounge; -using osu.Game.Screens.Multi.Lounge.Components; -using osu.Game.Screens.Multi.Match; -using osu.Game.Screens.Play; -using osuTK; - -namespace osu.Game.Screens.Multi -{ - [Cached] - public class Multiplayer : OsuScreen, IOnlineComponent - { - public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true; - - public override bool DisallowExternalBeatmapRulesetChanges => true; - - private readonly MultiplayerWaveContainer waves; - - private readonly OsuButton createButton; - private readonly LoungeSubScreen loungeSubScreen; - private readonly ScreenStack screenStack; - - private readonly IBindable isIdle = new BindableBool(); - - [Cached] - private readonly Bindable currentRoom = new Bindable(); - - [Cached] - private readonly Bindable currentFilter = new Bindable(new FilterCriteria()); - - [Cached(Type = typeof(IRoomManager))] - private RoomManager roomManager; - - [Resolved] - private OsuGameBase game { get; set; } - - [Resolved] - private IAPIProvider api { get; set; } - - [Resolved(CanBeNull = true)] - private OsuLogo logo { get; set; } - - public Multiplayer() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING }; - - InternalChild = waves = new MultiplayerWaveContainer - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"3e3a44"), - }, - new Triangles - { - RelativeSizeAxes = Axes.Both, - ColourLight = OsuColour.FromHex(@"3c3842"), - ColourDark = OsuColour.FromHex(@"393540"), - TriangleScale = 5, - }, - }, - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = Header.HEIGHT }, - Child = screenStack = new OsuScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both } - }, - new Header(screenStack), - createButton = new HeaderButton - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - RelativeSizeAxes = Axes.None, - Size = new Vector2(150, Header.HEIGHT - 20), - Margin = new MarginPadding - { - Top = 10, - Right = 10 + HORIZONTAL_OVERFLOW_PADDING, - }, - Text = "Create room", - Action = () => loungeSubScreen.Open(new Room - { - Name = { Value = $"{api.LocalUser}'s awesome room" } - }), - }, - roomManager = new RoomManager() - } - }; - - screenStack.ScreenPushed += screenPushed; - screenStack.ScreenExited += screenExited; - } - - [BackgroundDependencyLoader(true)] - private void load(IdleTracker idleTracker) - { - api.Register(this); - - if (idleTracker != null) - isIdle.BindTo(idleTracker.IsIdle); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true); - } - - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - var dependencies = new CachedModelDependencyContainer(base.CreateChildDependencies(parent)); - dependencies.Model.BindTo(currentRoom); - return dependencies; - } - - private void updatePollingRate(bool idle) - { - roomManager.TimeBetweenPolls = !this.IsCurrentScreen() || !(screenStack.CurrentScreen is LoungeSubScreen) ? 0 : (idle ? 120000 : 15000); - Logger.Log($"Polling adjusted to {roomManager.TimeBetweenPolls}"); - } - - /// - /// Push a to the main screen stack to begin gameplay. - /// Generally called from a via DI resolution. - /// - public void Start(Func player) - { - if (!this.IsCurrentScreen()) - return; - - this.Push(new PlayerLoader(player)); - } - - public void APIStateChanged(IAPIProvider api, APIState state) - { - if (state != APIState.Online) - Schedule(forcefullyExit); - } - - private void forcefullyExit() - { - // This is temporary since we don't currently have a way to force screens to be exited - if (this.IsCurrentScreen()) - { - while (this.IsCurrentScreen()) - this.Exit(); - } - else - { - this.MakeCurrent(); - Schedule(forcefullyExit); - } - } - - public override void OnEntering(IScreen last) - { - this.FadeIn(); - waves.Show(); - - beginHandlingTrack(); - } - - public override void OnResuming(IScreen last) - { - this.FadeIn(250); - this.ScaleTo(1, 250, Easing.OutSine); - - base.OnResuming(last); - - beginHandlingTrack(); - } - - public override void OnSuspending(IScreen next) - { - this.ScaleTo(1.1f, 250, Easing.InSine); - this.FadeOut(250); - - endHandlingTrack(); - - roomManager.TimeBetweenPolls = 0; - } - - public override bool OnExiting(IScreen next) - { - roomManager.PartRoom(); - - if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) - { - screenStack.Exit(); - return true; - } - - waves.Hide(); - - this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); - - if (screenStack.CurrentScreen != null) - loungeSubScreen.MakeCurrent(); - - endHandlingTrack(); - - base.OnExiting(next); - return false; - } - - protected override void LogoExiting(OsuLogo logo) - { - base.LogoExiting(logo); - - // the wave overlay transition takes longer than expected to run. - logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut(); - } - - private void beginHandlingTrack() - { - Beatmap.BindValueChanged(updateTrack, true); - } - - private void endHandlingTrack() - { - cancelLooping(); - Beatmap.ValueChanged -= updateTrack; - } - - private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen); - - private void screenExited(IScreen lastScreen, IScreen newScreen) - { - subScreenChanged(newScreen); - - if (screenStack.CurrentScreen == null && this.IsCurrentScreen()) - this.Exit(); - } - - private void subScreenChanged(IScreen newScreen) - { - updatePollingRate(isIdle.Value); - createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200); - - updateTrack(); - } - - private void updateTrack(ValueChangedEvent _ = null) - { - bool isMatch = screenStack.CurrentScreen is MatchSubScreen; - - Beatmap.Disabled = isMatch; - - if (isMatch) - { - var track = Beatmap.Value?.Track; - - if (track != null) - { - track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; - track.Looping = true; - - if (!track.IsRunning) - track.Restart(); - } - } - else - { - cancelLooping(); - } - } - - private void cancelLooping() - { - var track = Beatmap?.Value?.Track; - - if (track != null) - { - track.Looping = false; - track.RestartPoint = 0; - } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - api?.Unregister(this); - } - - private class MultiplayerWaveContainer : WaveContainer - { - protected override bool StartHidden => true; - - public MultiplayerWaveContainer() - { - FirstWaveColour = OsuColour.FromHex(@"654d8c"); - SecondWaveColour = OsuColour.FromHex(@"554075"); - ThirdWaveColour = OsuColour.FromHex(@"44325e"); - FourthWaveColour = OsuColour.FromHex(@"392850"); - } - } - } -} diff --git a/osu.Game/Screens/Multi/MultiplayerComposite.cs b/osu.Game/Screens/Multi/MultiplayerComposite.cs deleted file mode 100644 index 8c09d576ff..0000000000 --- a/osu.Game/Screens/Multi/MultiplayerComposite.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics.Containers; -using osu.Game.Online.Multiplayer; -using osu.Game.Users; - -namespace osu.Game.Screens.Multi -{ - public class MultiplayerComposite : CompositeDrawable - { - [Resolved(typeof(Room))] - protected Bindable RoomID { get; private set; } - - [Resolved(typeof(Room), nameof(Room.Name))] - protected Bindable RoomName { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable Host { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable Status { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable Type { get; private set; } - - [Resolved(typeof(Room))] - protected BindableList Playlist { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable CurrentItem { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable> Participants { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable ParticipantCount { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable MaxParticipants { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable EndDate { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable Availability { get; private set; } - - [Resolved(typeof(Room))] - protected Bindable Duration { get; private set; } - } -} diff --git a/osu.Game/Screens/Multi/MultiplayerSubScreen.cs b/osu.Game/Screens/Multi/MultiplayerSubScreen.cs deleted file mode 100644 index ff94f63f01..0000000000 --- a/osu.Game/Screens/Multi/MultiplayerSubScreen.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Screens; -using osu.Game.Graphics.Containers; - -namespace osu.Game.Screens.Multi -{ - public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen - { - public override bool DisallowExternalBeatmapRulesetChanges => false; - - public virtual string ShortTitle => Title; - - [Resolved(CanBeNull = true)] - protected IRoomManager RoomManager { get; private set; } - - protected MultiplayerSubScreen() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - } - - public override void OnEntering(IScreen last) - { - this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint); - this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint); - this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint); - } - - public override bool OnExiting(IScreen next) - { - this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint); - this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint); - - return false; - } - - public override void OnResuming(IScreen last) - { - this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint); - this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint); - } - - public override void OnSuspending(IScreen next) - { - this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint); - this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint); - } - - public override string ToString() => Title; - } -} diff --git a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs b/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs deleted file mode 100644 index 88c6fc5e2e..0000000000 --- a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs +++ /dev/null @@ -1,121 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Diagnostics; -using System.Linq; -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Logging; -using osu.Framework.Screens; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Online.Multiplayer; -using osu.Game.Rulesets; -using osu.Game.Scoring; -using osu.Game.Screens.Multi.Ranking; -using osu.Game.Screens.Play; -using osu.Game.Screens.Ranking; - -namespace osu.Game.Screens.Multi.Play -{ - public class TimeshiftPlayer : Player - { - public Action Exited; - - [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } - - private readonly PlaylistItem playlistItem; - - [Resolved] - private IAPIProvider api { get; set; } - - [Resolved] - private IBindable ruleset { get; set; } - - public TimeshiftPlayer(PlaylistItem playlistItem) - { - this.playlistItem = playlistItem; - } - - private int? token; - - [BackgroundDependencyLoader] - private void load() - { - token = null; - - bool failed = false; - - // Sanity checks to ensure that TimeshiftPlayer matches the settings for the current PlaylistItem - if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != playlistItem.Beatmap.OnlineBeatmapID) - throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap"); - - if (ruleset.Value.ID != playlistItem.Ruleset.ID) - throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset"); - - if (!playlistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals))) - throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); - - var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID); - req.Success += r => token = r.ID; - req.Failure += e => - { - failed = true; - - Logger.Error(e, "Failed to retrieve a score submission token."); - - Schedule(() => - { - ValidForResume = false; - this.Exit(); - }); - }; - - api.Queue(req); - - while (!failed && !token.HasValue) - Thread.Sleep(1000); - } - - public override bool OnExiting(IScreen next) - { - if (base.OnExiting(next)) - return true; - - Exited?.Invoke(); - - return false; - } - - protected override ScoreInfo CreateScore() - { - submitScore(); - return base.CreateScore(); - } - - private void submitScore() - { - var score = base.CreateScore(); - - score.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore()); - - Debug.Assert(token != null); - - var request = new SubmitRoomScoreRequest(token.Value, roomId.Value ?? 0, playlistItem.ID, score); - request.Failure += e => Logger.Error(e, "Failed to submit score"); - api.Queue(request); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - Exited = null; - } - - protected override Results CreateResults(ScoreInfo score) => new MatchResults(score); - } -} diff --git a/osu.Game/Screens/Multi/Ranking/MatchResults.cs b/osu.Game/Screens/Multi/Ranking/MatchResults.cs deleted file mode 100644 index fe68d7e849..0000000000 --- a/osu.Game/Screens/Multi/Ranking/MatchResults.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Scoring; -using osu.Game.Screens.Multi.Ranking.Types; -using osu.Game.Screens.Ranking; -using osu.Game.Screens.Ranking.Types; - -namespace osu.Game.Screens.Multi.Ranking -{ - public class MatchResults : Results - { - public MatchResults(ScoreInfo score) - : base(score) - { - } - - protected override IEnumerable CreateResultPages() => new IResultPageInfo[] - { - new ScoreOverviewPageInfo(Score, Beatmap.Value), - new LocalLeaderboardPageInfo(Score, Beatmap.Value), - new RoomLeaderboardPageInfo(Score, Beatmap.Value), - }; - } -} diff --git a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs deleted file mode 100644 index ff5471cf4a..0000000000 --- a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs +++ /dev/null @@ -1,135 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using Microsoft.EntityFrameworkCore.Internal; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Lists; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Leaderboards; -using osu.Game.Online.Multiplayer; -using osu.Game.Scoring; -using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Screens.Ranking; - -namespace osu.Game.Screens.Multi.Ranking.Pages -{ - public class RoomLeaderboardPage : ResultsPage - { - private OsuColour colours; - private TextFlowContainer rankText; - - [Resolved(typeof(Room), nameof(Room.Name))] - private Bindable name { get; set; } - - public RoomLeaderboardPage(ScoreInfo score, WorkingBeatmap beatmap) - : base(score, beatmap) - { - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - this.colours = colours; - - MatchLeaderboard leaderboard; - - Children = new Drawable[] - { - new Box - { - Colour = colours.Gray6, - RelativeSizeAxes = Axes.Both, - }, - new BufferedContainer - { - RelativeSizeAxes = Axes.Both, - BackgroundColour = colours.Gray6, - Child = leaderboard = CreateLeaderboard() - }, - rankText = new TextFlowContainer - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Width = 0.5f, - AutoSizeAxes = Axes.Y, - Y = 50, - TextAnchor = Anchor.TopCentre - }, - }; - - leaderboard.Origin = Anchor.Centre; - leaderboard.Anchor = Anchor.Centre; - leaderboard.RelativeSizeAxes = Axes.Both; - leaderboard.Height = 0.8f; - leaderboard.Y = 55; - leaderboard.ScoresLoaded = scoresLoaded; - } - - private void scoresLoaded(IEnumerable scores) - { - void gray(SpriteText s) => s.Colour = colours.GrayC; - - void white(SpriteText s) - { - s.Font = s.Font.With(size: s.Font.Size * 1.4f); - s.Colour = colours.GrayF; - } - - rankText.AddText(name + "\n", white); - rankText.AddText("You are placed ", gray); - - int index = scores.IndexOf(new APIUserScoreAggregate { User = Score.User }, new FuncEqualityComparer((s1, s2) => s1.User.Id.Equals(s2.User.Id))); - - rankText.AddText($"#{index + 1} ", s => - { - s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold); - s.Colour = colours.YellowDark; - }); - - rankText.AddText("in the room!", gray); - } - - protected virtual MatchLeaderboard CreateLeaderboard() => new ResultsMatchLeaderboard(); - - public class ResultsMatchLeaderboard : MatchLeaderboard - { - protected override bool FadeTop => true; - - protected override LeaderboardScore CreateDrawableScore(APIUserScoreAggregate model, int index) - => new ResultsMatchLeaderboardScore(model, index); - - protected override FillFlowContainer CreateScoreFlow() - { - var flow = base.CreateScoreFlow(); - flow.Padding = new MarginPadding - { - Top = LeaderboardScore.HEIGHT * 2, - Bottom = LeaderboardScore.HEIGHT * 3, - }; - return flow; - } - - private class ResultsMatchLeaderboardScore : MatchLeaderboardScore - { - public ResultsMatchLeaderboardScore(APIUserScoreAggregate score, int rank) - : base(score, rank) - { - } - - [BackgroundDependencyLoader] - private void load() - { - } - } - } - } -} diff --git a/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs b/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs deleted file mode 100644 index dcfad8458f..0000000000 --- a/osu.Game/Screens/Multi/Ranking/Types/RoomLeaderboardPageInfo.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; -using osu.Game.Scoring; -using osu.Game.Screens.Multi.Ranking.Pages; -using osu.Game.Screens.Ranking; - -namespace osu.Game.Screens.Multi.Ranking.Types -{ - public class RoomLeaderboardPageInfo : IResultPageInfo - { - private readonly ScoreInfo score; - private readonly WorkingBeatmap beatmap; - - public RoomLeaderboardPageInfo(ScoreInfo score, WorkingBeatmap beatmap) - { - this.score = score; - this.beatmap = beatmap; - } - - public IconUsage Icon => FontAwesome.Solid.Users; - - public string Name => "Room Leaderboard"; - - public virtual ResultsPage CreatePage() => new RoomLeaderboardPage(score, beatmap); - } -} diff --git a/osu.Game/Screens/OnlinePlay/Components/BeatmapDetailAreaPlaylistTabItem.cs b/osu.Game/Screens/OnlinePlay/Components/BeatmapDetailAreaPlaylistTabItem.cs new file mode 100644 index 0000000000..fb927411e6 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/BeatmapDetailAreaPlaylistTabItem.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Screens.Select; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class BeatmapDetailAreaPlaylistTabItem : BeatmapDetailAreaTabItem + { + public override string Name => "Playlist"; + } +} diff --git a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs b/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs similarity index 77% rename from osu.Game/Screens/Multi/Components/BeatmapTitle.cs rename to osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs index b41b2d073e..e5a5e35897 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/OnlinePlay/Components/BeatmapTitle.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; @@ -9,9 +10,9 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class BeatmapTitle : MultiplayerComposite + public class BeatmapTitle : OnlinePlayComposite { private readonly LinkFlowContainer textFlow; @@ -25,7 +26,9 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load() { - CurrentItem.BindValueChanged(_ => updateText(), true); + Playlist.CollectionChanged += (_, __) => updateText(); + + updateText(); } private float textSize = OsuFont.DEFAULT_FONT_SIZE; @@ -54,7 +57,7 @@ namespace osu.Game.Screens.Multi.Components textFlow.Clear(); - var beatmap = CurrentItem.Value?.Beatmap; + var beatmap = Playlist.FirstOrDefault()?.Beatmap; if (beatmap == null) { @@ -70,7 +73,7 @@ namespace osu.Game.Screens.Multi.Components { new OsuSpriteText { - Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)), + Text = new RomanisableString(beatmap.Value.Metadata.ArtistUnicode, beatmap.Value.Metadata.Artist), Font = OsuFont.GetFont(size: TextSize), }, new OsuSpriteText @@ -80,10 +83,10 @@ namespace osu.Game.Screens.Multi.Components }, new OsuSpriteText { - Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)), + Text = new RomanisableString(beatmap.Value.Metadata.TitleUnicode, beatmap.Value.Metadata.Title), Font = OsuFont.GetFont(size: TextSize), } - }, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap"); + }, LinkAction.OpenBeatmap, beatmap.Value.OnlineBeatmapID.ToString(), "Open beatmap"); } } } diff --git a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs b/osu.Game/Screens/OnlinePlay/Components/BeatmapTypeInfo.cs similarity index 72% rename from osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs rename to osu.Game/Screens/OnlinePlay/Components/BeatmapTypeInfo.cs index d63f2fecd2..3aa13458a4 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Components/BeatmapTypeInfo.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -8,10 +9,12 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class BeatmapTypeInfo : MultiplayerComposite + public class BeatmapTypeInfo : OnlinePlayComposite { + private LinkFlowContainer beatmapAuthor; + public BeatmapTypeInfo() { AutoSizeAxes = Axes.Both; @@ -20,8 +23,6 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load() { - LinkFlowContainer beatmapAuthor; - InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -50,18 +51,22 @@ namespace osu.Game.Screens.Multi.Components } }; - CurrentItem.BindValueChanged(item => + Playlist.CollectionChanged += (_, __) => updateInfo(); + + updateInfo(); + } + + private void updateInfo() + { + beatmapAuthor.Clear(); + + var beatmap = Playlist.FirstOrDefault()?.Beatmap; + + if (beatmap != null) { - beatmapAuthor.Clear(); - - var beatmap = item.NewValue?.Beatmap; - - if (beatmap != null) - { - beatmapAuthor.AddText("mapped by ", s => s.Colour = OsuColour.Gray(0.8f)); - beatmapAuthor.AddUserLink(beatmap.Metadata.Author); - } - }, true); + beatmapAuthor.AddText("mapped by ", s => s.Colour = OsuColour.Gray(0.8f)); + beatmapAuthor.AddUserLink(beatmap.Value.Metadata.Author); + } } } } diff --git a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs b/osu.Game/Screens/OnlinePlay/Components/DisableableTabControl.cs similarity index 95% rename from osu.Game/Screens/Multi/Components/DisableableTabControl.cs rename to osu.Game/Screens/OnlinePlay/Components/DisableableTabControl.cs index 27b5aec4d3..bbc407e926 100644 --- a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs +++ b/osu.Game/Screens/OnlinePlay/Components/DisableableTabControl.cs @@ -5,7 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { public abstract class DisableableTabControl : TabControl { diff --git a/osu.Game/Screens/Multi/Components/DrawableGameType.cs b/osu.Game/Screens/OnlinePlay/Components/DrawableGameType.cs similarity index 83% rename from osu.Game/Screens/Multi/Components/DrawableGameType.cs rename to osu.Game/Screens/OnlinePlay/Components/DrawableGameType.cs index f4941dd73a..c4dc2a2b8f 100644 --- a/osu.Game/Screens/Multi/Components/DrawableGameType.cs +++ b/osu.Game/Screens/OnlinePlay/Components/DrawableGameType.cs @@ -2,14 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { public class DrawableGameType : CircularContainer, IHasTooltip { @@ -27,7 +28,7 @@ namespace osu.Game.Screens.Multi.Components new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"545454"), + Colour = Color4Extensions.FromHex(@"545454"), }, }; } diff --git a/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs b/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs new file mode 100644 index 0000000000..e50784fcbe --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Lounge.Components; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + /// + /// A that polls for the lounge listing. + /// + public class ListingPollingComponent : RoomPollingComponent + { + [Resolved] + private Bindable currentFilter { get; set; } + + [Resolved] + private Bindable selectedRoom { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + currentFilter.BindValueChanged(_ => + { + NotifyRoomsReceived(null); + if (IsLoaded) + PollImmediately(); + }); + } + + private GetRoomsRequest pollReq; + + protected override Task Poll() + { + if (!API.IsLoggedIn) + return base.Poll(); + + var tcs = new TaskCompletionSource(); + + pollReq?.Cancel(); + pollReq = new GetRoomsRequest(currentFilter.Value.Status, currentFilter.Value.Category); + + pollReq.Success += result => + { + for (int i = 0; i < result.Count; i++) + { + if (result[i].RoomID.Value == selectedRoom.Value?.RoomID.Value) + { + // The listing request always has less information than the opened room, so don't include it. + result[i] = selectedRoom.Value; + break; + } + } + + NotifyRoomsReceived(result); + tcs.SetResult(true); + }; + + pollReq.Failure += _ => tcs.SetResult(false); + + API.Queue(pollReq); + + return tcs.Task; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs b/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs new file mode 100644 index 0000000000..b013cbafd8 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Rooms; +using osu.Game.Screens.Select; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class MatchBeatmapDetailArea : BeatmapDetailArea + { + public Action CreateNewItem; + + public readonly Bindable SelectedItem = new Bindable(); + + [Resolved(typeof(Room))] + protected BindableList Playlist { get; private set; } + + private readonly Drawable playlistArea; + private readonly DrawableRoomPlaylist playlist; + + public MatchBeatmapDetailArea() + { + Add(playlistArea = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Vertical = 10 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = 10 }, + Child = playlist = new DrawableRoomPlaylist(true, false) + { + RelativeSizeAxes = Axes.Both, + } + } + }, + new Drawable[] + { + new TriangleButton + { + Text = "Add new playlist entry", + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + Action = () => CreateNewItem?.Invoke() + } + }, + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 50), + } + } + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + playlist.Items.BindTo(Playlist); + playlist.SelectedItem.BindTo(SelectedItem); + } + + protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods) + { + base.OnTabChanged(tab, selectedMods); + + switch (tab) + { + case BeatmapDetailAreaPlaylistTabItem _: + playlistArea.Show(); + break; + + default: + playlistArea.Hide(); + break; + } + } + + protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Prepend(new BeatmapDetailAreaPlaylistTabItem()).ToArray(); + } +} diff --git a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs similarity index 79% rename from osu.Game/Screens/Multi/Components/ModeTypeInfo.cs rename to osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs index 6080458aec..2026106c42 100644 --- a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ModeTypeInfo.cs @@ -1,18 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.Drawables; -using osu.Game.Online.Multiplayer; using osuTK; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class ModeTypeInfo : MultiplayerComposite + public class ModeTypeInfo : OnlinePlayComposite { - private const float height = 30; + private const float height = 28; private const float transition_duration = 100; private Container drawableRuleset; @@ -46,17 +46,21 @@ namespace osu.Game.Screens.Multi.Components }, }; - CurrentItem.BindValueChanged(item => updateBeatmap(item.NewValue), true); - Type.BindValueChanged(type => gameTypeContainer.Child = new DrawableGameType(type.NewValue) { Size = new Vector2(height) }, true); + + Playlist.CollectionChanged += (_, __) => updateBeatmap(); + + updateBeatmap(); } - private void updateBeatmap(PlaylistItem item) + private void updateBeatmap() { + var item = Playlist.FirstOrDefault(); + if (item?.Beatmap != null) { drawableRuleset.FadeIn(transition_duration); - drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) }; + drawableRuleset.Child = new DifficultyIcon(item.Beatmap.Value, item.Ruleset.Value, item.RequiredMods) { Size = new Vector2(height) }; } else drawableRuleset.FadeOut(transition_duration); diff --git a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs similarity index 58% rename from osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs rename to osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs index 968fa6e72e..d8dfac496d 100644 --- a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs +++ b/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs @@ -1,17 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.Drawables; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class MultiplayerBackgroundSprite : MultiplayerComposite + public class OnlinePlayBackgroundSprite : OnlinePlayComposite { private readonly BeatmapSetCoverType beatmapSetCoverType; + private UpdateableBeatmapBackgroundSprite sprite; - public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover) + public OnlinePlayBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover) { this.beatmapSetCoverType = beatmapSetCoverType; } @@ -19,11 +21,16 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load() { - UpdateableBeatmapBackgroundSprite sprite; - InternalChild = sprite = CreateBackgroundSprite(); - CurrentItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap, true); + Playlist.CollectionChanged += (_, __) => updateBeatmap(); + + updateBeatmap(); + } + + private void updateBeatmap() + { + sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value; } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Screens/OnlinePlay/Components/OverlinedHeader.cs b/osu.Game/Screens/OnlinePlay/Components/OverlinedHeader.cs new file mode 100644 index 0000000000..08a0a3405e --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/OverlinedHeader.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + /// + /// A header used in the multiplayer interface which shows text / details beneath a line. + /// + public class OverlinedHeader : OnlinePlayComposite + { + private bool showLine = true; + + public bool ShowLine + { + get => showLine; + set + { + showLine = value; + line.Alpha = value ? 1 : 0; + } + } + + public Bindable Details = new Bindable(); + + private readonly Circle line; + private readonly OsuSpriteText details; + + public OverlinedHeader(string title) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Margin = new MarginPadding { Bottom = 5 }; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + line = new Circle + { + RelativeSizeAxes = Axes.X, + Height = 2, + Margin = new MarginPadding { Bottom = 2 } + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Margin = new MarginPadding { Top = 5 }, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new OsuSpriteText + { + Text = title, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold) + }, + details = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold) + }, + } + }, + } + }; + + Details.BindValueChanged(val => details.Text = val.NewValue); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + line.Colour = colours.Yellow; + details.Colour = colours.Yellow; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs b/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs new file mode 100644 index 0000000000..45b822d20a --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.Rooms; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class OverlinedPlaylistHeader : OverlinedHeader + { + public OverlinedPlaylistHeader() + : base("Playlist") + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Playlist.BindCollectionChanged((_, __) => Details.Value = Playlist.GetTotalDuration(), true); + } + } +} diff --git a/osu.Game/Screens/Multi/Components/ParticipantCountDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantCountDisplay.cs similarity index 95% rename from osu.Game/Screens/Multi/Components/ParticipantCountDisplay.cs rename to osu.Game/Screens/OnlinePlay/Components/ParticipantCountDisplay.cs index 498eeb09b3..53821da8fd 100644 --- a/osu.Game/Screens/Multi/Components/ParticipantCountDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantCountDisplay.cs @@ -7,9 +7,9 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class ParticipantCountDisplay : MultiplayerComposite + public class ParticipantCountDisplay : OnlinePlayComposite { private const float text_size = 30; private const float transition_duration = 100; diff --git a/osu.Game/Screens/OnlinePlay/Components/ParticipantsDisplay.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantsDisplay.cs new file mode 100644 index 0000000000..c36d1a2e76 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantsDisplay.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class ParticipantsDisplay : OnlinePlayComposite + { + public Bindable Details = new Bindable(); + + public ParticipantsDisplay(Direction direction) + { + OsuScrollContainer scroll; + ParticipantsList list; + + AddInternal(scroll = new OsuScrollContainer(direction) + { + Child = list = new ParticipantsList() + }); + + switch (direction) + { + case Direction.Horizontal: + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + + scroll.RelativeSizeAxes = Axes.X; + scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_HEIGHT + OsuScrollContainer.SCROLL_BAR_PADDING * 2; + + list.RelativeSizeAxes = Axes.Y; + list.AutoSizeAxes = Axes.X; + break; + + case Direction.Vertical: + RelativeSizeAxes = Axes.Both; + + scroll.RelativeSizeAxes = Axes.Both; + + list.RelativeSizeAxes = Axes.X; + list.AutoSizeAxes = Axes.Y; + break; + } + } + + [BackgroundDependencyLoader] + private void load() + { + ParticipantCount.BindValueChanged(_ => setParticipantCount()); + MaxParticipants.BindValueChanged(_ => setParticipantCount(), true); + } + + private void setParticipantCount() => + Details.Value = MaxParticipants.Value != null ? $"{ParticipantCount.Value}/{MaxParticipants.Value}" : ParticipantCount.Value.ToString(); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs new file mode 100644 index 0000000000..9aceb39a27 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/ParticipantsList.cs @@ -0,0 +1,124 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class ParticipantsList : OnlinePlayComposite + { + public const float TILE_SIZE = 35; + + public override Axes RelativeSizeAxes + { + get => base.RelativeSizeAxes; + set + { + base.RelativeSizeAxes = value; + + if (tiles != null) + tiles.RelativeSizeAxes = value; + } + } + + public new Axes AutoSizeAxes + { + get => base.AutoSizeAxes; + set + { + base.AutoSizeAxes = value; + + if (tiles != null) + tiles.AutoSizeAxes = value; + } + } + + private FillDirection direction = FillDirection.Full; + + public FillDirection Direction + { + get => direction; + set + { + direction = value; + + if (tiles != null) + tiles.Direction = value; + } + } + + [BackgroundDependencyLoader] + private void load() + { + RecentParticipants.CollectionChanged += (_, __) => updateParticipants(); + updateParticipants(); + } + + private ScheduledDelegate scheduledUpdate; + private FillFlowContainer tiles; + + private void updateParticipants() + { + scheduledUpdate?.Cancel(); + scheduledUpdate = Schedule(() => + { + tiles?.FadeOut(250, Easing.Out).Expire(); + + tiles = new FillFlowContainer + { + Alpha = 0, + Direction = Direction, + AutoSizeAxes = AutoSizeAxes, + RelativeSizeAxes = RelativeSizeAxes, + Spacing = Vector2.One + }; + + for (int i = 0; i < RecentParticipants.Count; i++) + tiles.Add(new UserTile { User = RecentParticipants[i] }); + + AddInternal(tiles); + + tiles.Delay(250).FadeIn(250, Easing.OutQuint); + }); + } + + private class UserTile : CompositeDrawable, IHasTooltip + { + public User User + { + get => avatar.User; + set => avatar.User = value; + } + + public string TooltipText => User?.Username ?? string.Empty; + + private readonly UpdateableAvatar avatar; + + public UserTile() + { + Size = new Vector2(TILE_SIZE); + CornerRadius = 5f; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"27252d"), + }, + avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both }, + }; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs b/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs new file mode 100644 index 0000000000..8f85608b29 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.Rooms; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public abstract class ReadyButton : TriangleButton + { + public new readonly BindableBool Enabled = new BindableBool(); + + private IBindable availability; + + [BackgroundDependencyLoader] + private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker) + { + availability = beatmapTracker.Availability.GetBoundCopy(); + + availability.BindValueChanged(_ => updateState()); + Enabled.BindValueChanged(_ => updateState(), true); + } + + private void updateState() => base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value; + } +} diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomLocalUserInfo.cs b/osu.Game/Screens/OnlinePlay/Components/RoomLocalUserInfo.cs new file mode 100644 index 0000000000..1fcf7f2277 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/RoomLocalUserInfo.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public class RoomLocalUserInfo : OnlinePlayComposite + { + private OsuSpriteText attemptDisplay; + + public RoomLocalUserInfo() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + attemptDisplay = new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14) + }, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + MaxAttempts.BindValueChanged(_ => updateAttempts()); + UserScore.BindValueChanged(_ => updateAttempts(), true); + } + + private void updateAttempts() + { + if (MaxAttempts.Value != null) + { + attemptDisplay.Text = $"Maximum attempts: {MaxAttempts.Value:N0}"; + + if (UserScore.Value != null) + { + int remaining = MaxAttempts.Value.Value - UserScore.Value.PlaylistItemAttempts.Sum(a => a.Attempts); + attemptDisplay.Text += $" ({remaining} remaining)"; + } + } + else + { + attemptDisplay.Text = string.Empty; + } + } + } +} diff --git a/osu.Game/Screens/Multi/RoomManager.cs b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs similarity index 51% rename from osu.Game/Screens/Multi/RoomManager.cs rename to osu.Game/Screens/OnlinePlay/Components/RoomManager.cs index cdaba85b9e..227a772b2d 100644 --- a/osu.Game/Screens/Multi/RoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs @@ -2,35 +2,34 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Diagnostics; using System.Linq; -using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Game.Beatmaps; -using osu.Game.Online; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; using osu.Game.Rulesets; -using osu.Game.Screens.Multi.Lounge.Components; -namespace osu.Game.Screens.Multi +namespace osu.Game.Screens.OnlinePlay.Components { - public class RoomManager : PollingComponent, IRoomManager + public abstract class RoomManager : CompositeDrawable, IRoomManager { public event Action RoomsUpdated; private readonly BindableList rooms = new BindableList(); + + public IBindable InitialRoomsReceived => initialRoomsReceived; + private readonly Bindable initialRoomsReceived = new Bindable(); + public IBindableList Rooms => rooms; - private Room joinedRoom; - - [Resolved] - private Bindable currentFilter { get; set; } - - [Resolved] - private IAPIProvider api { get; set; } + protected IBindable JoinedRoom => joinedRoom; + private readonly Bindable joinedRoom = new Bindable(); [Resolved] private RulesetStore rulesets { get; set; } @@ -38,14 +37,18 @@ namespace osu.Game.Screens.Multi [Resolved] private BeatmapManager beatmaps { get; set; } - [BackgroundDependencyLoader] - private void load() + [Resolved] + private IAPIProvider api { get; set; } + + protected RoomManager() { - currentFilter.BindValueChanged(_ => + RelativeSizeAxes = Axes.Both; + + InternalChildren = CreatePollingComponents().Select(p => { - if (IsLoaded) - PollImmediately(); - }); + p.RoomsReceived = onRoomsReceived; + return p; + }).ToList(); } protected override void Dispose(bool isDisposing) @@ -54,7 +57,7 @@ namespace osu.Game.Screens.Multi PartRoom(); } - public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) + public virtual void CreateRoom(Room room, Action onSuccess = null, Action onError = null) { room.Host.Value = api.LocalUser.Value; @@ -62,7 +65,7 @@ namespace osu.Game.Screens.Multi req.Success += result => { - joinedRoom = room; + joinedRoom.Value = room; update(room, result); addRoom(room); @@ -73,10 +76,7 @@ namespace osu.Game.Screens.Multi req.Failure += exception => { - if (req.Result != null) - onError?.Invoke(req.Result.Error); - else - Logger.Log($"Failed to create the room: {exception}", level: LogLevel.Important); + onError?.Invoke(req.Result?.Error ?? exception.Message); }; api.Queue(req); @@ -84,14 +84,14 @@ namespace osu.Game.Screens.Multi private JoinRoomRequest currentJoinRoomRequest; - public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) + public virtual void JoinRoom(Room room, Action onSuccess = null, Action onError = null) { currentJoinRoomRequest?.Cancel(); - currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value); + currentJoinRoomRequest = new JoinRoomRequest(room); currentJoinRoomRequest.Success += () => { - joinedRoom = room; + joinedRoom.Value = room; onSuccess?.Invoke(room); }; @@ -105,56 +105,69 @@ namespace osu.Game.Screens.Multi api.Queue(currentJoinRoomRequest); } - public void PartRoom() + public virtual void PartRoom() { currentJoinRoomRequest?.Cancel(); - if (joinedRoom == null) + if (JoinedRoom.Value == null) return; - api.Queue(new PartRoomRequest(joinedRoom, api.LocalUser.Value)); - joinedRoom = null; + api.Queue(new PartRoomRequest(joinedRoom.Value)); + joinedRoom.Value = null; } - private GetRoomsRequest pollReq; + private readonly HashSet ignoredRooms = new HashSet(); - protected override Task Poll() + private void onRoomsReceived(List received) { - if (!api.IsLoggedIn) - return base.Poll(); - - var tcs = new TaskCompletionSource(); - - pollReq?.Cancel(); - pollReq = new GetRoomsRequest(currentFilter.Value.PrimaryFilter); - - pollReq.Success += result => + if (received == null) { - // Remove past matches - foreach (var r in rooms.ToList()) + ClearRooms(); + return; + } + + // Remove past matches + foreach (var r in rooms.ToList()) + { + if (received.All(e => e.RoomID.Value != r.RoomID.Value)) + rooms.Remove(r); + } + + for (int i = 0; i < received.Count; i++) + { + var room = received[i]; + + Debug.Assert(room.RoomID.Value != null); + + if (ignoredRooms.Contains(room.RoomID.Value.Value)) + continue; + + room.Position.Value = i; + + try { - if (result.All(e => e.RoomID.Value != r.RoomID.Value)) - rooms.Remove(r); + update(room, room); + addRoom(room); } - - for (int i = 0; i < result.Count; i++) + catch (Exception ex) { - var r = result[i]; - r.Position.Value = i; + Logger.Error(ex, $"Failed to update room: {room.Name.Value}."); - update(r, r); - addRoom(r); + ignoredRooms.Add(room.RoomID.Value.Value); + rooms.Remove(room); } + } - RoomsUpdated?.Invoke(); - tcs.SetResult(true); - }; + RoomsUpdated?.Invoke(); + initialRoomsReceived.Value = true; + } - pollReq.Failure += _ => tcs.SetResult(false); + protected void RemoveRoom(Room room) => rooms.Remove(room); - api.Queue(pollReq); - - return tcs.Task; + protected void ClearRooms() + { + rooms.Clear(); + initialRoomsReceived.Value = false; } /// @@ -182,5 +195,7 @@ namespace osu.Game.Screens.Multi else existing.CopyFrom(room); } + + protected abstract IEnumerable CreatePollingComponents(); } } diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomPollingComponent.cs b/osu.Game/Screens/OnlinePlay/Components/RoomPollingComponent.cs new file mode 100644 index 0000000000..b2ea3a05d6 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/RoomPollingComponent.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Game.Online; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + public abstract class RoomPollingComponent : PollingComponent + { + /// + /// Invoked when any s have been received from the API. + /// + /// Any s present locally but not returned by this event are to be removed from display. + /// If null, the display of local rooms is reset to an initial state. + /// + /// + public Action> RoomsReceived; + + [Resolved] + protected IAPIProvider API { get; private set; } + + protected void NotifyRoomsReceived(List rooms) => RoomsReceived?.Invoke(rooms); + } +} diff --git a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs b/osu.Game/Screens/OnlinePlay/Components/RoomStatusInfo.cs similarity index 83% rename from osu.Game/Screens/Multi/Components/RoomStatusInfo.cs rename to osu.Game/Screens/OnlinePlay/Components/RoomStatusInfo.cs index d799f846c2..bcc256bcff 100644 --- a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomStatusInfo.cs @@ -8,12 +8,12 @@ using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.RoomStatuses; +using osu.Game.Online.Rooms; +using osu.Game.Online.Rooms.RoomStatuses; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { - public class RoomStatusInfo : MultiplayerComposite + public class RoomStatusInfo : OnlinePlayComposite { public RoomStatusInfo() { @@ -48,16 +48,23 @@ namespace osu.Game.Screens.Multi.Components private class EndDatePart : DrawableDate { - public readonly IBindable EndDate = new Bindable(); + public readonly IBindable EndDate = new Bindable(); public EndDatePart() : base(DateTimeOffset.UtcNow) { - EndDate.BindValueChanged(date => Date = date.NewValue); + EndDate.BindValueChanged(date => + { + // If null, set a very large future date to prevent unnecessary schedules. + Date = date.NewValue ?? DateTimeOffset.Now.AddYears(1); + }, true); } protected override string Format() { + if (EndDate.Value == null) + return string.Empty; + var diffToNow = Date.Subtract(DateTimeOffset.Now); if (diffToNow.TotalSeconds < -5) diff --git a/osu.Game/Screens/OnlinePlay/Components/SelectionPollingComponent.cs b/osu.Game/Screens/OnlinePlay/Components/SelectionPollingComponent.cs new file mode 100644 index 0000000000..dcf3c94b76 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Components/SelectionPollingComponent.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.Rooms; + +namespace osu.Game.Screens.OnlinePlay.Components +{ + /// + /// A that polls for the currently-selected room. + /// + public class SelectionPollingComponent : RoomPollingComponent + { + [Resolved] + private Bindable selectedRoom { get; set; } + + [Resolved] + private IRoomManager roomManager { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + selectedRoom.BindValueChanged(_ => + { + if (IsLoaded) + PollImmediately(); + }); + } + + private GetRoomRequest pollReq; + + protected override Task Poll() + { + if (!API.IsLoggedIn) + return base.Poll(); + + if (selectedRoom.Value?.RoomID.Value == null) + return base.Poll(); + + var tcs = new TaskCompletionSource(); + + pollReq?.Cancel(); + pollReq = new GetRoomRequest(selectedRoom.Value.RoomID.Value.Value); + + pollReq.Success += result => + { + // existing rooms need to be ordered by their position because the received of NotifyRoomsReceives expects to be able to sort them based on this order. + var rooms = new List(roomManager.Rooms.OrderBy(r => r.Position.Value)); + + int index = rooms.FindIndex(r => r.RoomID.Value == result.RoomID.Value); + + if (index < 0) + return; + + rooms[index] = result; + + NotifyRoomsReceived(rooms); + tcs.SetResult(true); + }; + + pollReq.Failure += _ => tcs.SetResult(false); + + API.Queue(pollReq); + + return tcs.Task; + } + } +} diff --git a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs b/osu.Game/Screens/OnlinePlay/Components/StatusColouredContainer.cs similarity index 64% rename from osu.Game/Screens/Multi/Components/StatusColouredContainer.cs rename to osu.Game/Screens/OnlinePlay/Components/StatusColouredContainer.cs index 97af6674bf..760de354dc 100644 --- a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Components/StatusColouredContainer.cs @@ -6,9 +6,9 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; -namespace osu.Game.Screens.Multi.Components +namespace osu.Game.Screens.OnlinePlay.Components { public class StatusColouredContainer : Container { @@ -17,6 +17,9 @@ namespace osu.Game.Screens.Multi.Components [Resolved(typeof(Room), nameof(Room.Status))] private Bindable status { get; set; } + [Resolved(typeof(Room), nameof(Room.Category))] + private Bindable category { get; set; } + public StatusColouredContainer(double transitionDuration = 100) { this.transitionDuration = transitionDuration; @@ -25,7 +28,11 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { - status.BindValueChanged(s => this.FadeColour(s.NewValue.GetAppropriateColour(colours), transitionDuration), true); + status.BindValueChanged(s => + { + this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours) + , transitionDuration); + }, true); } } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs new file mode 100644 index 0000000000..a08d9edb34 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Specialized; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; +using osu.Game.Online.Rooms; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay +{ + public class DrawableRoomPlaylist : OsuRearrangeableListContainer + { + public readonly Bindable SelectedItem = new Bindable(); + + private readonly bool allowEdit; + private readonly bool allowSelection; + + public DrawableRoomPlaylist(bool allowEdit, bool allowSelection) + { + this.allowEdit = allowEdit; + this.allowSelection = allowSelection; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Scheduled since items are removed and re-added upon rearrangement + Items.CollectionChanged += (_, args) => Schedule(() => + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Remove: + if (args.OldItems.Contains(SelectedItem)) + SelectedItem.Value = null; + break; + } + }); + } + + protected override ScrollContainer CreateScrollContainer() => base.CreateScrollContainer().With(d => + { + d.ScrollbarVisible = false; + }); + + protected override FillFlowContainer> CreateListFillFlowContainer() => new FillFlowContainer> + { + LayoutDuration = 200, + LayoutEasing = Easing.OutQuint, + Spacing = new Vector2(0, 2) + }; + + protected override OsuRearrangeableListItem CreateOsuDrawable(PlaylistItem item) => new DrawableRoomPlaylistItem(item, allowEdit, allowSelection) + { + SelectedItem = { BindTarget = SelectedItem }, + RequestDeletion = requestDeletion + }; + + private void requestDeletion(PlaylistItem item) + { + if (SelectedItem.Value == item) + { + if (Items.Count == 1) + SelectedItem.Value = null; + else + SelectedItem.Value = Items.GetNext(item) ?? Items[^2]; + } + + Items.Remove(item); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs new file mode 100644 index 0000000000..38a9ace619 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -0,0 +1,365 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; +using osu.Framework.Threading; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.Chat; +using osu.Game.Online.Rooms; +using osu.Game.Overlays.BeatmapListing.Panels; +using osu.Game.Overlays.BeatmapSet; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay +{ + public class DrawableRoomPlaylistItem : OsuRearrangeableListItem + { + public Action RequestDeletion; + + public readonly Bindable SelectedItem = new Bindable(); + + private Container maskingContainer; + private Container difficultyIconContainer; + private LinkFlowContainer beatmapText; + private LinkFlowContainer authorText; + private ExplicitContentBeatmapPill explicitContentPill; + private ModDisplay modDisplay; + + private readonly Bindable beatmap = new Bindable(); + private readonly Bindable ruleset = new Bindable(); + private readonly BindableList requiredMods = new BindableList(); + + public readonly PlaylistItem Item; + + private readonly bool allowEdit; + private readonly bool allowSelection; + + protected override bool ShouldBeConsideredForInput(Drawable child) => allowEdit || !allowSelection || SelectedItem.Value == Model; + + public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection) + : base(item) + { + Item = item; + + // TODO: edit support should be moved out into a derived class + this.allowEdit = allowEdit; + this.allowSelection = allowSelection; + + beatmap.BindTo(item.Beatmap); + ruleset.BindTo(item.Ruleset); + requiredMods.BindTo(item.RequiredMods); + + ShowDragHandle.Value = allowEdit; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + if (!allowEdit) + HandleColour = HandleColour.Opacity(0); + + maskingContainer.BorderColour = colours.Yellow; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true); + + beatmap.BindValueChanged(_ => scheduleRefresh()); + ruleset.BindValueChanged(_ => scheduleRefresh()); + + requiredMods.CollectionChanged += (_, __) => scheduleRefresh(); + + refresh(); + } + + private ScheduledDelegate scheduledRefresh; + + private void scheduleRefresh() + { + scheduledRefresh?.Cancel(); + scheduledRefresh = Schedule(refresh); + } + + private void refresh() + { + difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) }; + + beatmapText.Clear(); + beatmapText.AddLink(Item.Beatmap.Value.ToRomanisableString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString()); + + authorText.Clear(); + + if (Item.Beatmap?.Value?.Metadata?.Author != null) + { + authorText.AddText("mapped by "); + authorText.AddUserLink(Item.Beatmap.Value?.Metadata.Author); + } + + bool hasExplicitContent = Item.Beatmap.Value.BeatmapSet.OnlineInfo?.HasExplicitContent == true; + explicitContentPill.Alpha = hasExplicitContent ? 1 : 0; + + modDisplay.Current.Value = requiredMods.ToArray(); + } + + protected override Drawable CreateContent() + { + Action fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); + + return maskingContainer = new Container + { + RelativeSizeAxes = Axes.X, + Height = 50, + Masking = true, + CornerRadius = 10, + Children = new Drawable[] + { + new Box // A transparent box that forces the border to be drawn if the panel background is opaque + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + }, + new PanelBackground + { + RelativeSizeAxes = Axes.Both, + Beatmap = { BindTarget = beatmap } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 8 }, + Spacing = new Vector2(8, 0), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + difficultyIconContainer = new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + beatmapText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10f, 0), + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10f, 0), + Children = new Drawable[] + { + authorText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both }, + explicitContentPill = new ExplicitContentBeatmapPill + { + Alpha = 0f, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Top = 3f }, + } + }, + }, + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Child = modDisplay = new ModDisplay + { + Scale = new Vector2(0.4f), + DisplayUnrankedText = false, + ExpansionMode = ExpansionMode.AlwaysExpanded + } + } + } + } + } + } + } + }, + new FillFlowContainer + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), + X = -10, + ChildrenEnumerable = CreateButtons().Select(button => button.With(b => + { + b.Anchor = Anchor.Centre; + b.Origin = Anchor.Centre; + })) + } + } + }; + } + + protected virtual IEnumerable CreateButtons() => + new Drawable[] + { + new PlaylistDownloadButton(Item) + { + Size = new Vector2(50, 30) + }, + new PlaylistRemoveButton + { + Size = new Vector2(30, 30), + Alpha = allowEdit ? 1 : 0, + Action = () => RequestDeletion?.Invoke(Model), + }, + }; + + public class PlaylistRemoveButton : GrayButton + { + public PlaylistRemoveButton() + : base(FontAwesome.Solid.MinusSquare) + { + TooltipText = "Remove from playlist"; + } + + [BackgroundDependencyLoader] + private void load() + { + Icon.Scale = new Vector2(0.8f); + } + } + + protected override bool OnClick(ClickEvent e) + { + if (allowSelection) + SelectedItem.Value = Model; + return true; + } + + private class PlaylistDownloadButton : BeatmapPanelDownloadButton + { + private readonly PlaylistItem playlistItem; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + + public PlaylistDownloadButton(PlaylistItem playlistItem) + : base(playlistItem.Beatmap.Value.BeatmapSet) + { + this.playlistItem = playlistItem; + Alpha = 0; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + State.BindValueChanged(stateChanged, true); + FinishTransforms(true); + } + + private void stateChanged(ValueChangedEvent state) + { + switch (state.NewValue) + { + case DownloadState.LocallyAvailable: + // Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching. + if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null) + State.Value = DownloadState.NotDownloaded; + else + this.FadeTo(0, 500); + + break; + + default: + this.FadeTo(1, 500); + break; + } + } + } + + // For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap + private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222) + { + public readonly Bindable Beatmap = new Bindable(); + + public PanelBackground() + { + InternalChildren = new Drawable[] + { + new UpdateableBeatmapBackgroundSprite + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fill, + Beatmap = { BindTarget = Beatmap } + }, + new FillFlowContainer + { + Depth = -1, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle + Shear = new Vector2(0.8f, 0), + Alpha = 0.5f, + Children = new[] + { + // The left half with no gradient applied + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Width = 0.4f, + }, + // Piecewise-linear gradient with 2 segments to make it appear smoother + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.7f)), + Width = 0.4f, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.7f), new Color4(0, 0, 0, 0.4f)), + Width = 0.4f, + }, + } + } + }; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistWithResults.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistWithResults.cs new file mode 100644 index 0000000000..575f336e58 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistWithResults.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Rooms; + +namespace osu.Game.Screens.OnlinePlay +{ + public class DrawableRoomPlaylistWithResults : DrawableRoomPlaylist + { + public Action RequestShowResults; + + public DrawableRoomPlaylistWithResults() + : base(false, true) + { + } + + protected override OsuRearrangeableListItem CreateOsuDrawable(PlaylistItem item) => + new DrawableRoomPlaylistItemWithResults(item, false, true) + { + RequestShowResults = () => RequestShowResults(item), + SelectedItem = { BindTarget = SelectedItem }, + }; + + private class DrawableRoomPlaylistItemWithResults : DrawableRoomPlaylistItem + { + public Action RequestShowResults; + + public DrawableRoomPlaylistItemWithResults(PlaylistItem item, bool allowEdit, bool allowSelection) + : base(item, allowEdit, allowSelection) + { + } + + protected override IEnumerable CreateButtons() => + base.CreateButtons().Prepend(new FilledIconButton + { + Icon = FontAwesome.Solid.ChartPie, + Action = () => RequestShowResults?.Invoke(), + TooltipText = "View results" + }); + + private class FilledIconButton : IconButton + { + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Add(new Box + { + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue, + Colour = colours.Gray4, + }); + } + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs b/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs new file mode 100644 index 0000000000..a3cc383b67 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/FooterButtonFreeMods.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Select; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay +{ + public class FooterButtonFreeMods : FooterButton, IHasCurrentValue> + { + public Bindable> Current + { + get => modDisplay.Current; + set => modDisplay.Current = value; + } + + private readonly ModDisplay modDisplay; + + public FooterButtonFreeMods() + { + ButtonContentContainer.Add(modDisplay = new ModDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + DisplayUnrankedText = false, + Scale = new Vector2(0.8f), + ExpansionMode = ExpansionMode.AlwaysContracted, + }); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + SelectedColour = colours.Yellow; + DeselectedColour = SelectedColour.Opacity(0.5f); + Text = @"freemods"; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(_ => updateModDisplay(), true); + } + + private void updateModDisplay() + { + if (Current.Value?.Count > 0) + modDisplay.FadeIn(); + else + modDisplay.FadeOut(); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/FreeModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/FreeModSelectOverlay.cs new file mode 100644 index 0000000000..66262e7dc4 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/FreeModSelectOverlay.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Screens.OnlinePlay +{ + /// + /// A used for free-mod selection in online play. + /// + public class FreeModSelectOverlay : ModSelectOverlay + { + protected override bool Stacked => false; + + protected override bool AllowConfiguration => false; + + public new Func IsValidMod + { + get => base.IsValidMod; + set => base.IsValidMod = m => m.HasImplementation && !(m is ModAutoplay) && value(m); + } + + public FreeModSelectOverlay() + { + IsValidMod = m => true; + + MultiplierSection.Alpha = 0; + DeselectAllButton.Alpha = 0; + + Drawable selectAllButton; + Drawable deselectAllButton; + + FooterContainer.AddRange(new[] + { + selectAllButton = new TriangleButton + { + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Width = 180, + Text = "Select All", + Action = selectAll, + }, + // Unlike the base mod select overlay, this button deselects mods instantaneously. + deselectAllButton = new TriangleButton + { + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Width = 180, + Text = "Deselect All", + Action = deselectAll, + }, + }); + + FooterContainer.SetLayoutPosition(selectAllButton, -2); + FooterContainer.SetLayoutPosition(deselectAllButton, -1); + } + + private void selectAll() + { + foreach (var section in ModSectionsContainer.Children) + section.SelectAll(); + } + + private void deselectAll() + { + foreach (var section in ModSectionsContainer.Children) + section.DeselectAll(); + } + + protected override void OnAvailableModsChanged() + { + base.OnAvailableModsChanged(); + + foreach (var section in ModSectionsContainer.Children) + ((FreeModSection)section).UpdateCheckboxState(); + } + + protected override ModSection CreateModSection(ModType type) => new FreeModSection(type); + + private class FreeModSection : ModSection + { + private HeaderCheckbox checkbox; + + public FreeModSection(ModType type) + : base(type) + { + } + + protected override Drawable CreateHeader(string text) => new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Child = checkbox = new HeaderCheckbox + { + LabelText = text, + Changed = onCheckboxChanged + } + }; + + private void onCheckboxChanged(bool value) + { + if (value) + SelectAll(); + else + DeselectAll(); + } + + protected override void ModButtonStateChanged(Mod mod) + { + base.ModButtonStateChanged(mod); + UpdateCheckboxState(); + } + + public void UpdateCheckboxState() + { + if (!SelectionAnimationRunning) + { + var validButtons = Buttons.Where(b => b.Mod.HasImplementation); + checkbox.Current.Value = validButtons.All(b => b.Selected); + } + } + } + + private class HeaderCheckbox : OsuCheckbox + { + public Action Changed; + + protected override bool PlaySoundsOnUserChange => false; + + public HeaderCheckbox() + : base(false) + + { + } + + protected override void ApplyLabelParameters(SpriteText text) + { + base.ApplyLabelParameters(text); + + text.Font = OsuFont.GetFont(weight: FontWeight.Bold); + } + + protected override void OnUserChange(bool value) + { + base.OnUserChange(value); + Changed?.Invoke(value); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Header.cs b/osu.Game/Screens/OnlinePlay/Header.cs new file mode 100644 index 0000000000..bf0a53cbb6 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Header.cs @@ -0,0 +1,159 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Screens; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay +{ + public class Header : Container + { + public const float HEIGHT = 80; + + public Header(string mainTitle, ScreenStack stack) + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + + HeaderBreadcrumbControl breadcrumbs; + MultiHeaderTitle title; + + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"#1f1921"), + }, + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = WaveOverlayContainer.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, + Children = new Drawable[] + { + title = new MultiHeaderTitle(mainTitle) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.BottomLeft, + }, + breadcrumbs = new HeaderBreadcrumbControl(stack) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft + } + }, + }, + }; + + breadcrumbs.Current.ValueChanged += screen => + { + if (screen.NewValue is IOnlinePlaySubScreen onlineSubScreen) + title.Screen = onlineSubScreen; + }; + + breadcrumbs.Current.TriggerChange(); + } + + private class MultiHeaderTitle : CompositeDrawable + { + private const float spacing = 6; + + private readonly OsuSpriteText dot; + private readonly OsuSpriteText pageTitle; + + public IOnlinePlaySubScreen Screen + { + set => pageTitle.Text = value.ShortTitle.Titleize(); + } + + public MultiHeaderTitle(string mainTitle) + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(spacing, 0), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 24), + Text = mainTitle + }, + dot = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 24), + Text = "·" + }, + pageTitle = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 24), + Text = "Lounge" + } + } + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + pageTitle.Colour = dot.Colour = colours.Yellow; + } + } + + private class HeaderBreadcrumbControl : ScreenBreadcrumbControl + { + public HeaderBreadcrumbControl(ScreenStack stack) + : base(stack) + { + RelativeSizeAxes = Axes.X; + StripColour = Color4.Transparent; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + AccentColour = Color4Extensions.FromHex("#e35c99"); + } + + protected override TabItem CreateTabItem(IScreen value) => new HeaderBreadcrumbTabItem(value) + { + AccentColour = AccentColour + }; + + private class HeaderBreadcrumbTabItem : BreadcrumbTabItem + { + public HeaderBreadcrumbTabItem(IScreen value) + : base(value) + { + Bar.Colour = Color4.Transparent; + } + } + } + } +} diff --git a/osu.Game/Screens/Multi/IMultiplayerSubScreen.cs b/osu.Game/Screens/OnlinePlay/IOnlinePlaySubScreen.cs similarity index 71% rename from osu.Game/Screens/Multi/IMultiplayerSubScreen.cs rename to osu.Game/Screens/OnlinePlay/IOnlinePlaySubScreen.cs index 31ee123f83..a4762292a9 100644 --- a/osu.Game/Screens/Multi/IMultiplayerSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/IOnlinePlaySubScreen.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Screens.Multi +namespace osu.Game.Screens.OnlinePlay { - public interface IMultiplayerSubScreen : IOsuScreen + public interface IOnlinePlaySubScreen : IOsuScreen { string Title { get; } diff --git a/osu.Game/Screens/Multi/IRoomManager.cs b/osu.Game/Screens/OnlinePlay/IRoomManager.cs similarity index 83% rename from osu.Game/Screens/Multi/IRoomManager.cs rename to osu.Game/Screens/OnlinePlay/IRoomManager.cs index f6c979851e..8ff02536f3 100644 --- a/osu.Game/Screens/Multi/IRoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/IRoomManager.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; -namespace osu.Game.Screens.Multi +namespace osu.Game.Screens.OnlinePlay { + [Cached(typeof(IRoomManager))] public interface IRoomManager { /// @@ -14,6 +16,11 @@ namespace osu.Game.Screens.Multi /// event Action RoomsUpdated; + /// + /// Whether an initial listing of rooms has been received. + /// + IBindable InitialRoomsReceived { get; } + /// /// All the active s. /// diff --git a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs similarity index 84% rename from osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs rename to osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs index f6cbe300f3..0a7198a7fa 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/DrawableRoom.cs @@ -9,22 +9,24 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi.Components; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Multi.Lounge.Components +namespace osu.Game.Screens.OnlinePlay.Lounge.Components { - public class DrawableRoom : OsuClickableContainer, IStateful, IFilterable + public class DrawableRoom : OsuClickableContainer, IStateful, IFilterable, IHasContextMenu { public const float SELECTION_BORDER_WIDTH = 4; private const float corner_radius = 5; @@ -39,6 +41,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components private readonly Box selectionBox; private CachedModelDependencyContainer dependencies; + [Resolved(canBeNull: true)] + private OnlinePlayScreen parentScreen { get; set; } + [Resolved] private BeatmapManager beatmaps { get; set; } @@ -75,8 +80,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components { matchingFilter = value; - if (IsLoaded) - this.FadeTo(MatchingFilter ? 1 : 0, 200); + if (!IsLoaded) + return; + + if (matchingFilter) + this.FadeIn(200); + else + Hide(); } } @@ -102,6 +112,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { + float stripWidth = side_strip_width * (Room.Category.Value == RoomCategory.Spotlight ? 2 : 1); + Children = new Drawable[] { new StatusColouredContainer(transition_duration) @@ -129,12 +141,12 @@ namespace osu.Game.Screens.Multi.Lounge.Components new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"212121"), + Colour = Color4Extensions.FromHex(@"212121"), }, new StatusColouredContainer(transition_duration) { RelativeSizeAxes = Axes.Y, - Width = side_strip_width, + Width = stripWidth, Child = new Box { RelativeSizeAxes = Axes.Both } }, new Container @@ -142,8 +154,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components RelativeSizeAxes = Axes.Y, Width = cover_width, Masking = true, - Margin = new MarginPadding { Left = side_strip_width }, - Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both } + Margin = new MarginPadding { Left = stripWidth }, + Child = new OnlinePlayBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both } }, new Container { @@ -151,7 +163,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components Padding = new MarginPadding { Vertical = content_padding, - Left = side_strip_width + cover_width + content_padding, + Left = stripWidth + cover_width + content_padding, Right = content_padding, }, Children = new Drawable[] @@ -212,9 +224,11 @@ namespace osu.Game.Screens.Multi.Lounge.Components Alpha = 0; } + protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected; + private class RoomName : OsuSpriteText { - [Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))] + [Resolved(typeof(Room), nameof(Online.Rooms.Room.Name))] private Bindable name { get; set; } [BackgroundDependencyLoader] @@ -223,5 +237,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components Current = name; } } + + public MenuItem[] ContextMenuItems => new MenuItem[] + { + new OsuMenuItem("Create copy", MenuItemType.Standard, () => + { + parentScreen?.OpenNewRoom(Room.CreateCopy()); + }) + }; } } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/FilterControl.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/FilterControl.cs new file mode 100644 index 0000000000..7fc1c670ca --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/FilterControl.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public abstract class FilterControl : CompositeDrawable + { + protected const float VERTICAL_PADDING = 10; + protected const float HORIZONTAL_PADDING = 80; + + [Resolved(CanBeNull = true)] + private Bindable filter { get; set; } + + [Resolved] + private IBindable ruleset { get; set; } + + private readonly Box tabStrip; + private readonly SearchTextBox search; + private readonly PageTabControl tabs; + + protected FilterControl() + { + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.25f, + }, + tabStrip = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = 1, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Top = VERTICAL_PADDING, + Horizontal = HORIZONTAL_PADDING + }, + Children = new Drawable[] + { + search = new FilterSearchTextBox + { + RelativeSizeAxes = Axes.X, + }, + tabs = new PageTabControl + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + }, + } + } + }; + + tabs.Current.Value = RoomStatusFilter.Open; + tabs.Current.TriggerChange(); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + filter ??= new Bindable(); + tabStrip.Colour = colours.Yellow; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + search.Current.BindValueChanged(_ => updateFilterDebounced()); + ruleset.BindValueChanged(_ => UpdateFilter()); + tabs.Current.BindValueChanged(_ => UpdateFilter(), true); + } + + private ScheduledDelegate scheduledFilterUpdate; + + private void updateFilterDebounced() + { + scheduledFilterUpdate?.Cancel(); + scheduledFilterUpdate = Scheduler.AddDelayed(UpdateFilter, 200); + } + + protected void UpdateFilter() => Scheduler.AddOnce(updateFilter); + + private void updateFilter() + { + scheduledFilterUpdate?.Cancel(); + + var criteria = CreateCriteria(); + criteria.SearchString = search.Current.Value; + criteria.Status = tabs.Current.Value; + criteria.Ruleset = ruleset.Value; + + filter.Value = criteria; + } + + protected virtual FilterCriteria CreateCriteria() => new FilterCriteria(); + + public bool HoldFocus + { + get => search.HoldFocus; + set => search.HoldFocus = value; + } + + public void TakeFocus() => search.TakeFocus(); + + private class FilterSearchTextBox : SearchTextBox + { + [BackgroundDependencyLoader] + private void load() + { + BackgroundUnfocused = OsuColour.Gray(0.06f); + BackgroundFocused = OsuColour.Gray(0.12f); + } + } + } +} diff --git a/osu.Game/Screens/Multi/Lounge/Components/FilterCriteria.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/FilterCriteria.cs similarity index 55% rename from osu.Game/Screens/Multi/Lounge/Components/FilterCriteria.cs rename to osu.Game/Screens/OnlinePlay/Lounge/Components/FilterCriteria.cs index 666bc44a8d..488af5d4de 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/FilterCriteria.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/FilterCriteria.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Screens.Multi.Lounge.Components +using osu.Game.Rulesets; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components { public class FilterCriteria { public string SearchString; - public PrimaryFilter PrimaryFilter; - public SecondaryFilter SecondaryFilter; + public RoomStatusFilter Status; + public string Category; + public RulesetInfo Ruleset; } } diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/ParticipantInfo.cs similarity index 92% rename from osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs rename to osu.Game/Screens/OnlinePlay/Lounge/Components/ParticipantInfo.cs index a55db096af..bc4506b78e 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/ParticipantInfo.cs @@ -11,9 +11,9 @@ using osu.Game.Graphics.Sprites; using osu.Game.Users.Drawables; using osuTK; -namespace osu.Game.Screens.Multi.Lounge.Components +namespace osu.Game.Screens.OnlinePlay.Lounge.Components { - public class ParticipantInfo : MultiplayerComposite + public class ParticipantInfo : OnlinePlayComposite { public ParticipantInfo() { @@ -63,7 +63,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components summary = new OsuSpriteText { Text = "0 participants", - Font = OsuFont.GetFont(size: 14) } }, }, @@ -77,7 +76,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components if (host.NewValue != null) { hostText.AddText("hosted by "); - hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true)); + hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold, italics: true)); flagContainer.Child = new UpdateableFlag(host.NewValue.Country) { RelativeSizeAxes = Axes.Both }; } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistsFilterControl.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistsFilterControl.cs new file mode 100644 index 0000000000..a463742097 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistsFilterControl.cs @@ -0,0 +1,59 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public class PlaylistsFilterControl : FilterControl + { + private readonly Dropdown dropdown; + + public PlaylistsFilterControl() + { + AddInternal(dropdown = new SlimEnumDropdown + { + Anchor = Anchor.BottomRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.None, + Width = 160, + X = -HORIZONTAL_PADDING, + Y = -30 + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + dropdown.Current.BindValueChanged(_ => UpdateFilter()); + } + + protected override FilterCriteria CreateCriteria() + { + var criteria = base.CreateCriteria(); + + switch (dropdown.Current.Value) + { + case PlaylistsCategory.Normal: + criteria.Category = "normal"; + break; + + case PlaylistsCategory.Spotlight: + criteria.Category = "spotlight"; + break; + } + + return criteria; + } + + private enum PlaylistsCategory + { + Any, + Normal, + Spotlight + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInfo.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInfo.cs new file mode 100644 index 0000000000..a0a7f2dc28 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInfo.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Screens.OnlinePlay.Components; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public class RoomInfo : OnlinePlayComposite + { + private readonly List statusElements = new List(); + private readonly OsuTextFlowContainer roomName; + + public RoomInfo() + { + AutoSizeAxes = Axes.Y; + + RoomLocalUserInfo localUserInfo; + RoomStatusInfo statusInfo; + ModeTypeInfo typeInfo; + ParticipantInfo participantInfo; + + InternalChild = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + Spacing = new Vector2(0, 10), + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + roomName = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 30)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + participantInfo = new ParticipantInfo(), + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + statusInfo = new RoomStatusInfo(), + typeInfo = new ModeTypeInfo + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight + } + } + }, + localUserInfo = new RoomLocalUserInfo(), + } + }; + + statusElements.AddRange(new Drawable[] + { + statusInfo, typeInfo, participantInfo, localUserInfo + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + if (RoomID.Value == null) + statusElements.ForEach(e => e.FadeOut()); + RoomID.BindValueChanged(id => + { + if (id.NewValue == null) + statusElements.ForEach(e => e.FadeOut(100)); + else + statusElements.ForEach(e => e.FadeIn(100)); + }, true); + RoomName.BindValueChanged(name => + { + roomName.Text = name.NewValue ?? "No room selected"; + }, true); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInspector.cs new file mode 100644 index 0000000000..c28354c753 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomInspector.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Screens.OnlinePlay.Components; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public class RoomInspector : OnlinePlayComposite + { + private const float transition_duration = 100; + + private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 }; + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + OverlinedHeader participantsHeader; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Alpha = 0.25f + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 30 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new RoomInfo + { + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding { Vertical = 60 }, + }, + participantsHeader = new OverlinedHeader("Recent Participants"), + new ParticipantsDisplay(Direction.Vertical) + { + RelativeSizeAxes = Axes.X, + Height = ParticipantsList.TILE_SIZE * 3, + Details = { BindTarget = participantsHeader.Details } + } + } + } + }, + new Drawable[] { new OverlinedPlaylistHeader(), }, + new Drawable[] + { + new DrawableRoomPlaylist(false, false) + { + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = Playlist } + }, + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + } + } + }; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusFilter.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusFilter.cs new file mode 100644 index 0000000000..0c8dc8832b --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusFilter.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public enum RoomStatusFilter + { + Open, + + [Description("Recently Ended")] + Ended, + Participated, + Owned, + } +} diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs new file mode 100644 index 0000000000..8e59dc8579 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -0,0 +1,269 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Framework.Threading; +using osu.Game.Extensions; +using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; +using osu.Game.Online.Rooms; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Lounge.Components +{ + public class RoomsContainer : CompositeDrawable, IKeyBindingHandler + { + public Action JoinRequested; + + private readonly IBindableList rooms = new BindableList(); + + private readonly FillFlowContainer roomFlow; + public IReadOnlyList Rooms => roomFlow; + + [Resolved(CanBeNull = true)] + private Bindable filter { get; set; } + + [Resolved] + private Bindable selectedRoom { get; set; } + + [Resolved] + private IRoomManager roomManager { get; set; } + + [Resolved(CanBeNull = true)] + private LoungeSubScreen loungeSubScreen { get; set; } + + // handle deselection + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + public RoomsContainer() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Child = roomFlow = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(2), + } + }; + } + + protected override void LoadComplete() + { + rooms.CollectionChanged += roomsChanged; + roomManager.RoomsUpdated += updateSorting; + + rooms.BindTo(roomManager.Rooms); + + filter?.BindValueChanged(criteria => Filter(criteria.NewValue)); + + selectedRoom.BindValueChanged(selection => + { + updateSelection(); + }, true); + } + + private void updateSelection() => + roomFlow.Children.ForEach(r => r.State = r.Room == selectedRoom.Value ? SelectionState.Selected : SelectionState.NotSelected); + + public void Filter(FilterCriteria criteria) + { + roomFlow.Children.ForEach(r => + { + if (criteria == null) + r.MatchingFilter = true; + else + { + bool matchingFilter = true; + + matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset)); + + if (!string.IsNullOrEmpty(criteria.SearchString)) + matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase)); + + r.MatchingFilter = matchingFilter; + } + }); + } + + private void roomsChanged(object sender, NotifyCollectionChangedEventArgs args) + { + switch (args.Action) + { + case NotifyCollectionChangedAction.Add: + addRooms(args.NewItems.Cast()); + break; + + case NotifyCollectionChangedAction.Remove: + removeRooms(args.OldItems.Cast()); + break; + } + } + + private void addRooms(IEnumerable rooms) + { + foreach (var room in rooms) + { + roomFlow.Add(new DrawableRoom(room) + { + Action = () => + { + if (room == selectedRoom.Value) + { + joinSelected(); + return; + } + + selectRoom(room); + } + }); + } + + Filter(filter?.Value); + + updateSelection(); + } + + private void removeRooms(IEnumerable rooms) + { + foreach (var r in rooms) + { + var toRemove = roomFlow.Single(d => d.Room == r); + toRemove.Action = null; + + roomFlow.Remove(toRemove); + + selectRoom(null); + } + } + + private void updateSorting() + { + foreach (var room in roomFlow) + roomFlow.SetLayoutPosition(room, room.Room.Position.Value); + } + + private void selectRoom(Room room) => selectedRoom.Value = room; + + private void joinSelected() + { + if (selectedRoom.Value == null) return; + + JoinRequested?.Invoke(selectedRoom.Value); + } + + protected override bool OnClick(ClickEvent e) + { + selectRoom(null); + return base.OnClick(e); + } + + #region Key selection logic (shared with BeatmapCarousel) + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Select: + joinSelected(); + return true; + + case GlobalAction.SelectNext: + beginRepeatSelection(() => selectNext(1), action); + return true; + + case GlobalAction.SelectPrevious: + beginRepeatSelection(() => selectNext(-1), action); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + switch (action) + { + case GlobalAction.SelectNext: + case GlobalAction.SelectPrevious: + endRepeatSelection(action); + break; + } + } + + private ScheduledDelegate repeatDelegate; + private object lastRepeatSource; + + /// + /// Begin repeating the specified selection action. + /// + /// The action to perform. + /// The source of the action. Used in conjunction with to only cancel the correct action (most recently pressed key). + private void beginRepeatSelection(Action action, object source) + { + endRepeatSelection(); + + lastRepeatSource = source; + repeatDelegate = this.BeginKeyRepeat(Scheduler, action); + } + + private void endRepeatSelection(object source = null) + { + // only the most recent source should be able to cancel the current action. + if (source != null && !EqualityComparer.Default.Equals(lastRepeatSource, source)) + return; + + repeatDelegate?.Cancel(); + repeatDelegate = null; + lastRepeatSource = null; + } + + private void selectNext(int direction) + { + var visibleRooms = Rooms.AsEnumerable().Where(r => r.IsPresent); + + Room room; + + if (selectedRoom.Value == null) + room = visibleRooms.FirstOrDefault()?.Room; + else + { + if (direction < 0) + visibleRooms = visibleRooms.Reverse(); + + room = visibleRooms.SkipWhile(r => r.Room != selectedRoom.Value).Skip(1).FirstOrDefault()?.Room; + } + + // we already have a valid selection only change selection if we still have a room to switch to. + if (room != null) + selectRoom(room); + } + + #endregion + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (roomManager != null) + roomManager.RoomsUpdated -= updateSorting; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs new file mode 100644 index 0000000000..f24577a8a5 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -0,0 +1,215 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Framework.Screens; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Users; + +namespace osu.Game.Screens.OnlinePlay.Lounge +{ + [Cached] + public abstract class LoungeSubScreen : OnlinePlaySubScreen + { + public override string Title => "Lounge"; + + protected override UserActivity InitialActivity => new UserActivity.SearchingForLobby(); + + private readonly IBindable initialRoomsReceived = new Bindable(); + private readonly IBindable operationInProgress = new Bindable(); + + private FilterControl filter; + private Container content; + private LoadingLayer loadingLayer; + + [Resolved] + private Bindable selectedRoom { get; set; } + + [Resolved] + private MusicController music { get; set; } + + [Resolved(CanBeNull = true)] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + [CanBeNull] + private IDisposable joiningRoomOperation { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RoomsContainer roomsContainer; + OsuScrollContainer scrollContainer; + + InternalChildren = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Width = 0.55f, + Children = new Drawable[] + { + scrollContainer = new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarOverlapsContent = false, + Padding = new MarginPadding(10), + Child = roomsContainer = new RoomsContainer { JoinRequested = joinRequested } + }, + loadingLayer = new LoadingLayer(true), + } + }, + new RoomInspector + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + Width = 0.45f, + }, + }, + }, + filter = CreateFilterControl().With(d => + { + d.RelativeSizeAxes = Axes.X; + d.Height = 80; + }) + }; + + // scroll selected room into view on selection. + selectedRoom.BindValueChanged(val => + { + var drawable = roomsContainer.Rooms.FirstOrDefault(r => r.Room == val.NewValue); + if (drawable != null) + scrollContainer.ScrollIntoView(drawable); + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived); + initialRoomsReceived.BindValueChanged(_ => updateLoadingLayer()); + + if (ongoingOperationTracker != null) + { + operationInProgress.BindTo(ongoingOperationTracker.InProgress); + operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true); + } + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + content.Padding = new MarginPadding + { + Top = filter.DrawHeight, + Left = WaveOverlayContainer.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING, + Right = WaveOverlayContainer.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING, + }; + } + + protected override void OnFocus(FocusEvent e) + { + filter.TakeFocus(); + } + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + onReturning(); + } + + public override void OnResuming(IScreen last) + { + base.OnResuming(last); + + if (selectedRoom.Value?.RoomID.Value == null) + selectedRoom.Value = new Room(); + + music?.EnsurePlayingSomething(); + + onReturning(); + } + + private void onReturning() + { + filter.HoldFocus = true; + } + + public override bool OnExiting(IScreen next) + { + filter.HoldFocus = false; + return base.OnExiting(next); + } + + public override void OnSuspending(IScreen next) + { + base.OnSuspending(next); + filter.HoldFocus = false; + } + + private void joinRequested(Room room) + { + if (joiningRoomOperation != null) + return; + + joiningRoomOperation = ongoingOperationTracker?.BeginOperation(); + + RoomManager?.JoinRoom(room, r => + { + Open(room); + joiningRoomOperation?.Dispose(); + joiningRoomOperation = null; + }, _ => + { + joiningRoomOperation?.Dispose(); + joiningRoomOperation = null; + }); + } + + private void updateLoadingLayer() + { + if (operationInProgress.Value || !initialRoomsReceived.Value) + loadingLayer.Show(); + else + loadingLayer.Hide(); + } + + /// + /// Push a room as a new subscreen. + /// + public virtual void Open(Room room) + { + // Handles the case where a room is clicked 3 times in quick succession + if (!this.IsCurrentScreen()) + return; + + selectedRoom.Value = room; + + this.Push(CreateRoomSubScreen(room)); + } + + protected abstract FilterControl CreateFilterControl(); + + protected abstract RoomSubScreen CreateRoomSubScreen(Room room); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/Footer.cs b/osu.Game/Screens/OnlinePlay/Match/Components/Footer.cs new file mode 100644 index 0000000000..e91c46beed --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/Components/Footer.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Screens.OnlinePlay.Playlists; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Match.Components +{ + public class Footer : CompositeDrawable + { + public const float HEIGHT = 50; + + public Action OnStart; + + private readonly Drawable background; + + public Footer() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + + InternalChildren = new[] + { + background = new Box { RelativeSizeAxes = Axes.Both }, + new PlaylistsReadyButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(600, 50), + Action = () => OnStart?.Invoke() + } + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + background.Colour = Color4Extensions.FromHex(@"28242d"); + } + } +} diff --git a/osu.Game/Screens/Multi/Match/Components/GameTypePicker.cs b/osu.Game/Screens/OnlinePlay/Match/Components/GameTypePicker.cs similarity index 94% rename from osu.Game/Screens/Multi/Match/Components/GameTypePicker.cs rename to osu.Game/Screens/OnlinePlay/Match/Components/GameTypePicker.cs index b69cb9705d..cca1f84bbb 100644 --- a/osu.Game/Screens/Multi/Match/Components/GameTypePicker.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/GameTypePicker.cs @@ -8,12 +8,12 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Online.Multiplayer; -using osu.Game.Online.Multiplayer.GameTypes; -using osu.Game.Screens.Multi.Components; +using osu.Game.Online.Rooms; +using osu.Game.Online.Rooms.GameTypes; +using osu.Game.Screens.OnlinePlay.Components; using osuTK; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Match.Components { public class GameTypePicker : DisableableTabControl { @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Multi.Match.Components AddItem(new GameTypeVersus()); AddItem(new GameTypeTagTeam()); AddItem(new GameTypeTeamVersus()); - AddItem(new GameTypeTimeshift()); + AddItem(new GameTypePlaylists()); } private class GameTypePickerItem : DisableableTabItem diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/Header.cs b/osu.Game/Screens/OnlinePlay/Match/Components/Header.cs new file mode 100644 index 0000000000..a2d11c54c1 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/Components/Header.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Users.Drawables; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Match.Components +{ + public class Header : OnlinePlayComposite + { + public const float HEIGHT = 50; + + private UpdateableAvatar avatar; + private LinkFlowContainer hostText; + + public Header() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + avatar = new UpdateableAvatar + { + Size = new Vector2(50), + Masking = true, + CornerRadius = 10, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30), + Current = { BindTarget = RoomName } + }, + hostText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20)) + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + } + } + } + } + }; + + Host.BindValueChanged(host => + { + avatar.User = host.NewValue; + + hostText.Clear(); + + if (host.NewValue != null) + { + hostText.AddText("hosted by "); + hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(weight: FontWeight.SemiBold)); + } + }, true); + } + } +} diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchChatDisplay.cs similarity index 78% rename from osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs rename to osu.Game/Screens/OnlinePlay/Match/Components/MatchChatDisplay.cs index f8b64a54ef..a96d64cb5d 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchChatDisplay.cs @@ -4,14 +4,14 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Chat; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Match.Components { public class MatchChatDisplay : StandAloneChatDisplay { [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } + private Bindable roomId { get; set; } [Resolved(typeof(Room), nameof(Room.ChannelId))] private Bindable channelId { get; set; } @@ -38,5 +38,11 @@ namespace osu.Game.Screens.Multi.Match.Components Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" }); } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + channelManager?.LeaveChannel(Channel.Value); + } } } diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboard.cs similarity index 75% rename from osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs rename to osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboard.cs index 571bbde716..134e083c42 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboard.cs @@ -6,19 +6,16 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Match.Components { public class MatchLeaderboard : Leaderboard { - public Action> ScoresLoaded; - [Resolved(typeof(Room), nameof(Room.RoomID))] - private Bindable roomId { get; set; } + private Bindable roomId { get; set; } [BackgroundDependencyLoader] private void load() @@ -40,18 +37,20 @@ namespace osu.Game.Screens.Multi.Match.Components if (roomId.Value == null) return null; - var req = new GetRoomScoresRequest(roomId.Value ?? 0); + var req = new GetRoomLeaderboardRequest(roomId.Value ?? 0); req.Success += r => { - scoresCallback?.Invoke(r); - ScoresLoaded?.Invoke(r); + scoresCallback?.Invoke(r.Leaderboard); + TopScore = r.UserScore; }; return req; } protected override LeaderboardScore CreateDrawableScore(APIUserScoreAggregate model, int index) => new MatchLeaderboardScore(model, index); + + protected override LeaderboardScore CreateDrawableTopScore(APIUserScoreAggregate model) => new MatchLeaderboardScore(model, model.Position, false); } public enum MatchLeaderboardScope diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboardScore.cs similarity index 84% rename from osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs rename to osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboardScore.cs index aa92451c77..e8f5b1e826 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboardScore.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchLeaderboardScore.cs @@ -8,14 +8,14 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Scoring; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Match.Components { public class MatchLeaderboardScore : LeaderboardScore { private readonly APIUserScoreAggregate score; - public MatchLeaderboardScore(APIUserScoreAggregate score, int rank) - : base(score.CreateScoreInfo(), rank) + public MatchLeaderboardScore(APIUserScoreAggregate score, int? rank, bool allowHighlight = true) + : base(score.CreateScoreInfo(), rank, allowHighlight) { this.score = score; } @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components protected override IEnumerable GetStatistics(ScoreInfo model) => new[] { - new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", string.Format(model.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", model.Accuracy)), + new LeaderboardScoreStatistic(FontAwesome.Solid.Crosshairs, "Accuracy", model.DisplayAccuracy), new LeaderboardScoreStatistic(FontAwesome.Solid.Sync, "Total Attempts", score.TotalAttempts.ToString()), new LeaderboardScoreStatistic(FontAwesome.Solid.Check, "Completed Beatmaps", score.CompletedBeatmaps.ToString()), }; diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchSettingsOverlay.cs new file mode 100644 index 0000000000..5699da740c --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchSettingsOverlay.cs @@ -0,0 +1,111 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Match.Components +{ + public abstract class MatchSettingsOverlay : FocusedOverlayContainer + { + protected const float TRANSITION_DURATION = 350; + protected const float FIELD_PADDING = 45; + + protected OnlinePlayComposite Settings { get; set; } + + protected override bool BlockScrollInput => false; + + [BackgroundDependencyLoader] + private void load() + { + Masking = true; + } + + protected override void PopIn() + { + Settings.MoveToY(0, TRANSITION_DURATION, Easing.OutQuint); + } + + protected override void PopOut() + { + Settings.MoveToY(-1, TRANSITION_DURATION, Easing.InSine); + } + + protected class SettingsTextBox : OsuTextBox + { + [BackgroundDependencyLoader] + private void load() + { + BackgroundUnfocused = Color4.Black; + BackgroundFocused = Color4.Black; + } + } + + protected class SettingsNumberTextBox : SettingsTextBox + { + protected override bool CanAddCharacter(char character) => char.IsNumber(character); + } + + protected class SettingsPasswordTextBox : OsuPasswordTextBox + { + [BackgroundDependencyLoader] + private void load() + { + BackgroundUnfocused = Color4.Black; + BackgroundFocused = Color4.Black; + } + } + + protected class SectionContainer : FillFlowContainer
+ { + public SectionContainer() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Width = 0.5f; + Direction = FillDirection.Vertical; + Spacing = new Vector2(FIELD_PADDING); + } + } + + protected class Section : Container + { + private readonly Container content; + + protected override Container Content => content; + + public Section(string title) + { + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), + Text = title.ToUpper(), + }, + content = new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + }, + }, + }; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/PurpleTriangleButton.cs b/osu.Game/Screens/OnlinePlay/Match/Components/PurpleTriangleButton.cs new file mode 100644 index 0000000000..28e8961a9a --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/Components/PurpleTriangleButton.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Screens.OnlinePlay.Match.Components +{ + public class PurpleTriangleButton : TriangleButton + { + [BackgroundDependencyLoader] + private void load() + { + BackgroundColour = Color4Extensions.FromHex(@"593790"); + Triangles.ColourLight = Color4Extensions.FromHex(@"7247b6"); + Triangles.ColourDark = Color4Extensions.FromHex(@"593790"); + } + } +} diff --git a/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs b/osu.Game/Screens/OnlinePlay/Match/Components/RoomAvailabilityPicker.cs similarity index 93% rename from osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs rename to osu.Game/Screens/OnlinePlay/Match/Components/RoomAvailabilityPicker.cs index 9de4a61cde..677a5be0d9 100644 --- a/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/RoomAvailabilityPicker.cs @@ -3,18 +3,19 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.Multiplayer; -using osu.Game.Screens.Multi.Components; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Match.Components { public class RoomAvailabilityPicker : DisableableTabControl { @@ -52,7 +53,7 @@ namespace osu.Game.Screens.Multi.Match.Components new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"3d3943"), + Colour = Color4Extensions.FromHex(@"3d3943"), }, selection = new Box { diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs new file mode 100644 index 0000000000..a53e253581 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -0,0 +1,254 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Screens.OnlinePlay.Match +{ + [Cached(typeof(IPreviewTrackOwner))] + public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner + { + [Cached(typeof(IBindable))] + protected readonly Bindable SelectedItem = new Bindable(); + + public override bool DisallowExternalBeatmapRulesetChanges => true; + + private readonly ModSelectOverlay userModsSelectOverlay; + + /// + /// A container that provides controls for selection of user mods. + /// This will be shown/hidden automatically when applicable. + /// + protected Drawable UserModsSection; + + private Sample sampleStart; + + /// + /// Any mods applied by/to the local user. + /// + protected readonly Bindable> UserMods = new Bindable>(Array.Empty()); + + [Resolved] + private MusicController music { get; set; } + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + [Resolved(canBeNull: true)] + protected OnlinePlayScreen ParentScreen { get; private set; } + + private IBindable> managerUpdated; + + [Cached] + protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; } + + protected IBindable BeatmapAvailability => BeatmapAvailabilityTracker.Availability; + + protected RoomSubScreen() + { + AddRangeInternal(new Drawable[] + { + BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker + { + SelectedItem = { BindTarget = SelectedItem } + }, + new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Depth = float.MinValue, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }, + Child = userModsSelectOverlay = new UserModSelectOverlay + { + SelectedMods = { BindTarget = UserMods }, + IsValidMod = _ => false + } + }, + }); + } + + protected override void ClearInternal(bool disposeChildren = true) => + throw new InvalidOperationException($"{nameof(RoomSubScreen)}'s children should not be cleared as it will remove required components"); + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged)); + + managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy(); + managerUpdated.BindValueChanged(beatmapUpdated); + + UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods)); + } + + public override bool OnBackButton() + { + if (userModsSelectOverlay.State.Value == Visibility.Visible) + { + userModsSelectOverlay.Hide(); + return true; + } + + return base.OnBackButton(); + } + + protected void ShowUserModSelect() => userModsSelectOverlay.Show(); + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + beginHandlingTrack(); + } + + public override void OnSuspending(IScreen next) + { + endHandlingTrack(); + base.OnSuspending(next); + } + + public override void OnResuming(IScreen last) + { + base.OnResuming(last); + beginHandlingTrack(); + Scheduler.AddOnce(UpdateMods); + } + + public override bool OnExiting(IScreen next) + { + RoomManager?.PartRoom(); + Mods.Value = Array.Empty(); + + endHandlingTrack(); + + return base.OnExiting(next); + } + + protected void StartPlay() + { + sampleStart?.Play(); + + // fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes). + var targetScreen = (Screen)ParentScreen ?? this; + + targetScreen.Push(CreateGameplayScreen()); + } + + /// + /// Creates the gameplay screen to be entered. + /// + /// The screen to enter. + protected abstract Screen CreateGameplayScreen(); + + private void selectedItemChanged() + { + updateWorkingBeatmap(); + + var selected = SelectedItem.Value; + + if (selected == null) + return; + + // Remove any user mods that are no longer allowed. + UserMods.Value = UserMods.Value + .Where(m => selected.AllowedMods.Any(a => m.GetType() == a.GetType())) + .ToList(); + + UpdateMods(); + + Ruleset.Value = selected.Ruleset.Value; + + if (!selected.AllowedMods.Any()) + { + UserModsSection?.Hide(); + userModsSelectOverlay.Hide(); + userModsSelectOverlay.IsValidMod = _ => false; + } + else + { + UserModsSection?.Show(); + userModsSelectOverlay.IsValidMod = m => selected.AllowedMods.Any(a => a.GetType() == m.GetType()); + } + } + + private void beatmapUpdated(ValueChangedEvent> weakSet) => Schedule(updateWorkingBeatmap); + + private void updateWorkingBeatmap() + { + var beatmap = SelectedItem.Value?.Beatmap.Value; + + // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info + var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID); + + Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); + } + + protected virtual void UpdateMods() + { + if (SelectedItem.Value == null) + return; + + Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods).ToList(); + } + + private void beginHandlingTrack() + { + Beatmap.BindValueChanged(applyLoopingToTrack, true); + } + + private void endHandlingTrack() + { + Beatmap.ValueChanged -= applyLoopingToTrack; + cancelTrackLooping(); + } + + private void applyLoopingToTrack(ValueChangedEvent _ = null) + { + if (!this.IsCurrentScreen()) + return; + + var track = Beatmap.Value?.Track; + + if (track != null) + { + Beatmap.Value.PrepareTrackForPreviewLooping(); + music?.EnsurePlayingSomething(); + } + } + + private void cancelTrackLooping() + { + var track = Beatmap?.Value?.Track; + + if (track != null) + track.Looping = false; + } + + private class UserModSelectOverlay : LocalPlayerModSelectOverlay + { + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/CreateMultiplayerMatchButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/CreateMultiplayerMatchButton.cs new file mode 100644 index 0000000000..cc51b5b691 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/CreateMultiplayerMatchButton.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.Multiplayer; +using osu.Game.Screens.OnlinePlay.Match.Components; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class CreateMultiplayerMatchButton : PurpleTriangleButton + { + private IBindable isConnected; + private IBindable operationInProgress; + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } + + [Resolved] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + Triangles.TriangleScale = 1.5f; + + Text = "Create room"; + + isConnected = multiplayerClient.IsConnected.GetBoundCopy(); + operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + isConnected.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + operationInProgress.BindValueChanged(_ => Scheduler.AddOnce(updateState), true); + } + + private void updateState() => Enabled.Value = isConnected.Value && !operationInProgress.Value; + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/BeatmapSelectionControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/BeatmapSelectionControl.cs new file mode 100644 index 0000000000..ebe63e26d6 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/BeatmapSelectionControl.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Screens; +using osu.Game.Online.API; +using osu.Game.Screens.OnlinePlay.Match.Components; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class BeatmapSelectionControl : RoomSubScreenComposite + { + [Resolved] + private MultiplayerMatchSubScreen matchSubScreen { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } + + private Container beatmapPanelContainer; + private Button selectButton; + + public BeatmapSelectionControl() + { + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + beatmapPanelContainer = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, + selectButton = new PurpleTriangleButton + { + RelativeSizeAxes = Axes.X, + Height = 40, + Text = "Select beatmap", + Action = () => matchSubScreen.Push(new MultiplayerMatchSongSelect()), + Alpha = 0 + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindValueChanged(_ => updateBeatmap(), true); + Host.BindValueChanged(host => + { + if (RoomID.Value == null || host.NewValue?.Equals(api.LocalUser.Value) == true) + selectButton.Show(); + else + selectButton.Hide(); + }, true); + } + + private void updateBeatmap() + { + if (SelectedItem.Value == null) + beatmapPanelContainer.Clear(); + else + beatmapPanelContainer.Child = new DrawableRoomPlaylistItem(SelectedItem.Value, false, false); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchFooter.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchFooter.cs new file mode 100644 index 0000000000..d4f5428bfb --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchFooter.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class MultiplayerMatchFooter : CompositeDrawable + { + public const float HEIGHT = 50; + private const float ready_button_width = 600; + private const float spectate_button_width = 200; + + public Action OnReadyClick + { + set => readyButton.OnReadyClick = value; + } + + public Action OnSpectateClick + { + set => spectateButton.OnSpectateClick = value; + } + + private readonly Drawable background; + private readonly MultiplayerReadyButton readyButton; + private readonly MultiplayerSpectateButton spectateButton; + + public MultiplayerMatchFooter() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + + InternalChildren = new[] + { + background = new Box { RelativeSizeAxes = Axes.Both }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + null, + spectateButton = new MultiplayerSpectateButton + { + RelativeSizeAxes = Axes.Both, + }, + null, + readyButton = new MultiplayerReadyButton + { + RelativeSizeAxes = Axes.Both, + }, + null + } + }, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(maxSize: spectate_button_width), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(maxSize: ready_button_width), + new Dimension() + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + background.Colour = Color4Extensions.FromHex(@"28242d"); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchHeader.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchHeader.cs new file mode 100644 index 0000000000..bb351d06d3 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchHeader.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Users.Drawables; +using osuTK; +using FontWeight = osu.Game.Graphics.FontWeight; +using OsuColour = osu.Game.Graphics.OsuColour; +using OsuFont = osu.Game.Graphics.OsuFont; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class MultiplayerMatchHeader : OnlinePlayComposite + { + public const float HEIGHT = 50; + + public Action OpenSettings; + + private UpdateableAvatar avatar; + private LinkFlowContainer hostText; + private Button openSettingsButton; + + [Resolved] + private IAPIProvider api { get; set; } + + public MultiplayerMatchHeader() + { + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + avatar = new UpdateableAvatar + { + Size = new Vector2(50), + Masking = true, + CornerRadius = 10, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 30), + Current = { BindTarget = RoomName } + }, + hostText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 20)) + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + } + } + } + } + }, + openSettingsButton = new PurpleTriangleButton + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Size = new Vector2(150, HEIGHT), + Text = "Open settings", + Action = () => OpenSettings?.Invoke(), + Alpha = 0 + } + }; + + Host.BindValueChanged(host => + { + avatar.User = host.NewValue; + + hostText.Clear(); + + if (host.NewValue != null) + { + hostText.AddText("hosted by "); + hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(weight: FontWeight.SemiBold)); + } + + openSettingsButton.Alpha = host.NewValue?.Equals(api.LocalUser.Value) == true ? 1 : 0; + }, true); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs new file mode 100644 index 0000000000..fe9979b161 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -0,0 +1,377 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.ExceptionExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class MultiplayerMatchSettingsOverlay : MatchSettingsOverlay + { + [BackgroundDependencyLoader] + private void load() + { + Child = Settings = new MatchSettings + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Y, + SettingsApplied = Hide + }; + } + + protected class MatchSettings : OnlinePlayComposite + { + private const float disabled_alpha = 0.2f; + + public Action SettingsApplied; + + public OsuTextBox NameField, MaxParticipantsField; + public RoomAvailabilityPicker AvailabilityPicker; + public GameTypePicker TypePicker; + public TriangleButton ApplyButton; + + public OsuSpriteText ErrorText; + + private OsuSpriteText typeLabel; + private LoadingLayer loadingLayer; + private BeatmapSelectionControl initialBeatmapControl; + + [Resolved] + private IRoomManager manager { get; set; } + + [Resolved] + private MultiplayerClient client { get; set; } + + [Resolved] + private Bindable currentRoom { get; set; } + + [Resolved] + private Bindable beatmap { get; set; } + + [Resolved] + private Bindable ruleset { get; set; } + + [Resolved] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + private readonly IBindable operationInProgress = new BindableBool(); + + [CanBeNull] + private IDisposable applyingSettingsOperation; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"28242d"), + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.Distributed), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new OsuScrollContainer + { + Padding = new MarginPadding + { + Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING, + Vertical = 10 + }, + RelativeSizeAxes = Axes.Both, + Children = new[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new SectionContainer + { + Padding = new MarginPadding { Right = FIELD_PADDING / 2 }, + Children = new[] + { + new Section("Room name") + { + Child = NameField = new SettingsTextBox + { + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + }, + }, + new Section("Room visibility") + { + Alpha = disabled_alpha, + Child = AvailabilityPicker = new RoomAvailabilityPicker + { + Enabled = { Value = false } + }, + }, + new Section("Game type") + { + Alpha = disabled_alpha, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Spacing = new Vector2(7), + Children = new Drawable[] + { + TypePicker = new GameTypePicker + { + RelativeSizeAxes = Axes.X, + Enabled = { Value = false } + }, + typeLabel = new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14), + Colour = colours.Yellow + }, + }, + }, + }, + }, + }, + new SectionContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Padding = new MarginPadding { Left = FIELD_PADDING / 2 }, + Children = new[] + { + new Section("Max participants") + { + Alpha = disabled_alpha, + Child = MaxParticipantsField = new SettingsNumberTextBox + { + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + ReadOnly = true, + }, + }, + new Section("Password (optional)") + { + Alpha = disabled_alpha, + Child = new SettingsPasswordTextBox + { + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + ReadOnly = true, + }, + }, + } + } + }, + }, + initialBeatmapControl = new BeatmapSelectionControl + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + Width = 0.5f + } + } + } + }, + }, + }, + new Drawable[] + { + new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Y = 2, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f), + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 20), + Margin = new MarginPadding { Vertical = 20 }, + Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, + Children = new Drawable[] + { + ApplyButton = new CreateOrUpdateButton + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Size = new Vector2(230, 55), + Enabled = { Value = false }, + Action = apply, + }, + ErrorText = new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Alpha = 0, + Depth = 1, + Colour = colours.RedDark + } + } + } + } + } + } + } + }, + loadingLayer = new LoadingLayer(true) + }; + + TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true); + RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true); + Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true); + Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true); + MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true); + RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha = roomId.NewValue == null ? 1 : 0, true); + + operationInProgress.BindTo(ongoingOperationTracker.InProgress); + operationInProgress.BindValueChanged(v => + { + if (v.NewValue) + loadingLayer.Show(); + else + loadingLayer.Hide(); + }); + } + + protected override void Update() + { + base.Update(); + + ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value; + } + + private void apply() + { + if (!ApplyButton.Enabled.Value) + return; + + hideError(); + + Debug.Assert(applyingSettingsOperation == null); + applyingSettingsOperation = ongoingOperationTracker.BeginOperation(); + + // If the client is already in a room, update via the client. + // Otherwise, update the room directly in preparation for it to be submitted to the API on match creation. + if (client.Room != null) + { + client.ChangeSettings(name: NameField.Text).ContinueWith(t => Schedule(() => + { + if (t.IsCompletedSuccessfully) + onSuccess(currentRoom.Value); + else + onError(t.Exception?.AsSingular().Message ?? "Error changing settings."); + })); + } + else + { + currentRoom.Value.Name.Value = NameField.Text; + currentRoom.Value.Availability.Value = AvailabilityPicker.Current.Value; + currentRoom.Value.Type.Value = TypePicker.Current.Value; + + if (int.TryParse(MaxParticipantsField.Text, out int max)) + currentRoom.Value.MaxParticipants.Value = max; + else + currentRoom.Value.MaxParticipants.Value = null; + + manager?.CreateRoom(currentRoom.Value, onSuccess, onError); + } + } + + private void hideError() => ErrorText.FadeOut(50); + + private void onSuccess(Room room) + { + Debug.Assert(applyingSettingsOperation != null); + + SettingsApplied?.Invoke(); + + applyingSettingsOperation.Dispose(); + applyingSettingsOperation = null; + } + + private void onError(string text) + { + Debug.Assert(applyingSettingsOperation != null); + + ErrorText.Text = text; + ErrorText.FadeIn(50); + + applyingSettingsOperation.Dispose(); + applyingSettingsOperation = null; + } + } + + public class CreateOrUpdateButton : TriangleButton + { + [Resolved(typeof(Room), nameof(Room.RoomID))] + private Bindable roomId { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + roomId.BindValueChanged(id => Text = id.NewValue == null ? "Create" : "Update", true); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.Yellow; + Triangles.ColourLight = colours.YellowLight; + Triangles.ColourDark = colours.YellowDark; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs new file mode 100644 index 0000000000..f2dd9a6f25 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerReadyButton.cs @@ -0,0 +1,154 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Backgrounds; +using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; +using osu.Game.Screens.OnlinePlay.Components; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class MultiplayerReadyButton : MultiplayerRoomComposite + { + public Action OnReadyClick + { + set => button.Action = value; + } + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + [Resolved] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + private IBindable operationInProgress; + + private Sample sampleReadyCount; + + private readonly ButtonWithTrianglesExposed button; + + private int countReady; + + public MultiplayerReadyButton() + { + InternalChild = button = new ButtonWithTrianglesExposed + { + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + Enabled = { Value = true }, + }; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + sampleReadyCount = audio.Samples.Get(@"SongSelect/select-difficulty"); + + operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy(); + operationInProgress.BindValueChanged(_ => updateState()); + } + + protected override void OnRoomUpdated() + { + base.OnRoomUpdated(); + + updateState(); + } + + private void updateState() + { + var localUser = Client.LocalUser; + + if (localUser == null) + return; + + Debug.Assert(Room != null); + + int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready); + int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating); + + string countText = $"({newCountReady} / {newCountTotal} ready)"; + + switch (localUser.State) + { + case MultiplayerUserState.Idle: + button.Text = "Ready"; + updateButtonColour(true); + break; + + case MultiplayerUserState.Spectating: + case MultiplayerUserState.Ready: + if (Room?.Host?.Equals(localUser) == true) + { + button.Text = $"Start match {countText}"; + updateButtonColour(true); + } + else + { + button.Text = $"Waiting for host... {countText}"; + updateButtonColour(false); + } + + break; + } + + bool enableButton = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value; + + // When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready. + if (localUser.State == MultiplayerUserState.Spectating) + enableButton &= Room?.Host?.Equals(localUser) == true && newCountReady > 0; + + button.Enabled.Value = enableButton; + + if (newCountReady != countReady) + { + countReady = newCountReady; + Scheduler.AddOnce(playSound); + } + } + + private void playSound() + { + if (sampleReadyCount == null) + return; + + var channel = sampleReadyCount.GetChannel(); + channel.Frequency.Value = 0.77f + countReady * 0.06f; + channel.Play(); + } + + private void updateButtonColour(bool green) + { + if (green) + { + button.BackgroundColour = colours.Green; + button.Triangles.ColourDark = colours.Green; + button.Triangles.ColourLight = colours.GreenLight; + } + else + { + button.BackgroundColour = colours.YellowDark; + button.Triangles.ColourDark = colours.YellowDark; + button.Triangles.ColourLight = colours.Yellow; + } + } + + private class ButtonWithTrianglesExposed : ReadyButton + { + public new Triangles Triangles => base.Triangles; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs new file mode 100644 index 0000000000..04150902bc --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Backgrounds; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match +{ + public class MultiplayerSpectateButton : MultiplayerRoomComposite + { + public Action OnSpectateClick + { + set => button.Action = value; + } + + [Resolved] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + private IBindable operationInProgress; + + private readonly ButtonWithTrianglesExposed button; + + public MultiplayerSpectateButton() + { + InternalChild = button = new ButtonWithTrianglesExposed + { + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + Enabled = { Value = true }, + }; + } + + [BackgroundDependencyLoader] + private void load() + { + operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy(); + operationInProgress.BindValueChanged(_ => updateState()); + } + + protected override void OnRoomUpdated() + { + base.OnRoomUpdated(); + + updateState(); + } + + private void updateState() + { + var localUser = Client.LocalUser; + + if (localUser == null) + return; + + Debug.Assert(Room != null); + + switch (localUser.State) + { + default: + button.Text = "Spectate"; + button.BackgroundColour = colours.BlueDark; + button.Triangles.ColourDark = colours.BlueDarker; + button.Triangles.ColourLight = colours.Blue; + break; + + case MultiplayerUserState.Spectating: + button.Text = "Stop spectating"; + button.BackgroundColour = colours.Gray4; + button.Triangles.ColourDark = colours.Gray5; + button.Triangles.ColourLight = colours.Gray6; + break; + } + + button.Enabled.Value = Client.Room?.State != MultiplayerRoomState.Closed && !operationInProgress.Value; + } + + private class ButtonWithTrianglesExposed : TriangleButton + { + public new Triangles Triangles => base.Triangles; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs new file mode 100644 index 0000000000..a065d04f64 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Multiplayer.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Lounge; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class Multiplayer : OnlinePlayScreen + { + [Resolved] + private MultiplayerClient client { get; set; } + + public override void OnResuming(IScreen last) + { + base.OnResuming(last); + + if (client.Room != null && client.LocalUser?.State != MultiplayerUserState.Spectating) + client.ChangeState(MultiplayerUserState.Idle); + } + + protected override void UpdatePollingRate(bool isIdle) + { + var multiplayerRoomManager = (MultiplayerRoomManager)RoomManager; + + if (!this.IsCurrentScreen()) + { + multiplayerRoomManager.TimeBetweenListingPolls.Value = 0; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0; + } + else + { + switch (CurrentSubScreen) + { + case LoungeSubScreen _: + multiplayerRoomManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000; + break; + + // Don't poll inside the match or anywhere else. + default: + multiplayerRoomManager.TimeBetweenListingPolls.Value = 0; + multiplayerRoomManager.TimeBetweenSelectionPolls.Value = 0; + break; + } + } + + Logger.Log($"Polling adjusted (listing: {multiplayerRoomManager.TimeBetweenListingPolls.Value}, selection: {multiplayerRoomManager.TimeBetweenSelectionPolls.Value})"); + } + + protected override Room CreateNewRoom() + { + var room = new Room { Name = { Value = $"{API.LocalUser}'s awesome room" } }; + room.Category.Value = RoomCategory.Realtime; + return room; + } + + protected override string ScreenTitle => "Multiplayer"; + + protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager(); + + protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen(); + + protected override OsuButton CreateNewMultiplayerGameButton() => new CreateMultiplayerMatchButton(); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerFilterControl.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerFilterControl.cs new file mode 100644 index 0000000000..37e0fd109a --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerFilterControl.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Screens.OnlinePlay.Lounge.Components; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerFilterControl : FilterControl + { + protected override FilterCriteria CreateCriteria() + { + var criteria = base.CreateCriteria(); + criteria.Category = "realtime"; + return criteria; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs new file mode 100644 index 0000000000..4d20652465 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Logging; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Match; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerLoungeSubScreen : LoungeSubScreen + { + protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl(); + + protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room); + + [Resolved] + private MultiplayerClient client { get; set; } + + public override void Open(Room room) + { + if (!client.IsConnected.Value) + { + Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important); + return; + } + + base.Open(room); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs new file mode 100644 index 0000000000..3733b85a5e --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerMatchSongSelect : OnlinePlaySongSelect + { + [Resolved] + private MultiplayerClient client { get; set; } + + private LoadingLayer loadingLayer; + + /// + /// Construct a new instance of multiplayer song select. + /// + /// An optional initial beatmap selection to perform. + /// An optional initial ruleset selection to perform. + public MultiplayerMatchSongSelect(WorkingBeatmap beatmap = null, RulesetInfo ruleset = null) + { + if (beatmap != null || ruleset != null) + { + Schedule(() => + { + if (beatmap != null) Beatmap.Value = beatmap; + if (ruleset != null) Ruleset.Value = ruleset; + }); + } + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(loadingLayer = new LoadingLayer(true)); + } + + protected override void SelectItem(PlaylistItem item) + { + // If the client is already in a room, update via the client. + // Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation. + if (client.Room != null) + { + loadingLayer.Show(); + + client.ChangeSettings(item: item).ContinueWith(t => + { + Schedule(() => + { + loadingLayer.Hide(); + + if (t.IsCompletedSuccessfully) + this.Exit(); + else + { + Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important); + Carousel.AllowSelection = true; + } + }); + }); + } + else + { + Playlist.Clear(); + Playlist.Add(item); + this.Exit(); + } + } + + protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); + + protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && !(mod is ModTimeRamp) && !(mod is ModRateAdjust); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs new file mode 100644 index 0000000000..62ef70ed68 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -0,0 +1,489 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Framework.Threading; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Online; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.OnlinePlay.Multiplayer.Match; +using osu.Game.Screens.OnlinePlay.Multiplayer.Participants; +using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Users; +using osuTK; +using ParticipantsList = osu.Game.Screens.OnlinePlay.Multiplayer.Participants.ParticipantsList; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + [Cached] + public class MultiplayerMatchSubScreen : RoomSubScreen, IHandlePresentBeatmap + { + public override string Title { get; } + + public override string ShortTitle => "room"; + + [Resolved] + private MultiplayerClient client { get; set; } + + [Resolved] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + private MultiplayerMatchSettingsOverlay settingsOverlay; + + private readonly IBindable isConnected = new Bindable(); + + [CanBeNull] + private IDisposable readyClickOperation; + + private GridContainer mainContent; + + public MultiplayerMatchSubScreen(Room room) + { + Title = room.RoomID.Value == null ? "New room" : room.Name.Value; + Activity.Value = new UserActivity.InLobby(room); + } + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + mainContent = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = HORIZONTAL_OVERFLOW_PADDING + 55, + Vertical = 20 + }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + }, + Content = new[] + { + new Drawable[] + { + new MultiplayerMatchHeader + { + OpenSettings = () => settingsOverlay.Show() + } + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 5, Vertical = 10 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400), + new Dimension(), + new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600), + }, + Content = new[] + { + new Drawable[] + { + // Main left column + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] { new ParticipantsListHeader() }, + new Drawable[] + { + new ParticipantsList + { + RelativeSizeAxes = Axes.Both + }, + } + } + }, + // Spacer + null, + // Main right column + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new OverlinedHeader("Beatmap"), + new BeatmapSelectionControl { RelativeSizeAxes = Axes.X } + } + }, + UserModsSection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 10 }, + Children = new Drawable[] + { + new OverlinedHeader("Extra mods"), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new PurpleTriangleButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 90, + Text = "Select", + Action = ShowUserModSelect, + }, + new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + DisplayUnrankedText = false, + Current = UserMods, + Scale = new Vector2(0.8f), + }, + } + } + } + } + } + } + } + } + } + } + }, + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] { new OverlinedHeader("Chat") }, + new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } } + } + } + } + }, + } + } + }, + new Drawable[] + { + new MultiplayerMatchFooter + { + OnReadyClick = onReadyClick, + OnSpectateClick = onSpectateClick + } + } + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + } + }, + settingsOverlay = new MultiplayerMatchSettingsOverlay + { + RelativeSizeAxes = Axes.Both, + State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden } + } + }); + + if (client.Room == null) + { + // A new room is being created. + // The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed. + mainContent.Hide(); + + settingsOverlay.State.BindValueChanged(visibility => + { + if (visibility.NewValue == Visibility.Hidden) + mainContent.Show(); + }, true); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedItem.BindTo(client.CurrentMatchPlayingItem); + + BeatmapAvailability.BindValueChanged(updateBeatmapAvailability, true); + UserMods.BindValueChanged(onUserModsChanged); + + client.LoadRequested += onLoadRequested; + client.RoomUpdated += onRoomUpdated; + + isConnected.BindTo(client.IsConnected); + isConnected.BindValueChanged(connected => + { + if (!connected.NewValue) + Schedule(this.Exit); + }, true); + } + + protected override void UpdateMods() + { + if (SelectedItem.Value == null || client.LocalUser == null) + return; + + // update local mods based on room's reported status for the local user (omitting the base call implementation). + // this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed). + var ruleset = Ruleset.Value.CreateInstance(); + Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods).ToList(); + } + + [Resolved(canBeNull: true)] + private DialogOverlay dialogOverlay { get; set; } + + private bool exitConfirmed; + + public override bool OnBackButton() + { + if (client.Room == null) + { + // room has not been created yet; exit immediately. + return base.OnBackButton(); + } + + if (settingsOverlay.State.Value == Visibility.Visible) + { + settingsOverlay.Hide(); + return true; + } + + if (!exitConfirmed && dialogOverlay != null) + { + dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () => + { + exitConfirmed = true; + this.Exit(); + })); + + return true; + } + + return base.OnBackButton(); + } + + private ModSettingChangeTracker modSettingChangeTracker; + private ScheduledDelegate debouncedModSettingsUpdate; + + private void onUserModsChanged(ValueChangedEvent> mods) + { + modSettingChangeTracker?.Dispose(); + + if (client.Room == null) + return; + + client.ChangeUserMods(mods.NewValue); + + modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); + modSettingChangeTracker.SettingChanged += onModSettingsChanged; + } + + private void onModSettingsChanged(Mod mod) + { + // Debounce changes to mod settings so as to not thrash the network. + debouncedModSettingsUpdate?.Cancel(); + debouncedModSettingsUpdate = Scheduler.AddDelayed(() => + { + if (client.Room == null) + return; + + client.ChangeUserMods(UserMods.Value); + }, 500); + } + + private void updateBeatmapAvailability(ValueChangedEvent availability) + { + if (client.Room == null) + return; + + client.ChangeBeatmapAvailability(availability.NewValue); + + if (availability.NewValue.State != DownloadState.LocallyAvailable) + { + // while this flow is handled server-side, this covers the edge case of the local user being in a ready state and then deleting the current beatmap. + if (client.LocalUser?.State == MultiplayerUserState.Ready) + client.ChangeState(MultiplayerUserState.Idle); + } + else + { + if (client.LocalUser?.State == MultiplayerUserState.Spectating && (client.Room?.State == MultiplayerRoomState.WaitingForLoad || client.Room?.State == MultiplayerRoomState.Playing)) + onLoadRequested(); + } + } + + private void onReadyClick() + { + Debug.Assert(readyClickOperation == null); + readyClickOperation = ongoingOperationTracker.BeginOperation(); + + if (client.IsHost && (client.LocalUser?.State == MultiplayerUserState.Ready || client.LocalUser?.State == MultiplayerUserState.Spectating)) + { + client.StartMatch() + .ContinueWith(t => + { + // accessing Exception here silences any potential errors from the antecedent task + if (t.Exception != null) + { + // gameplay was not started due to an exception; unblock button. + endOperation(); + } + + // gameplay is starting, the button will be unblocked on load requested. + }); + return; + } + + client.ToggleReady() + .ContinueWith(t => endOperation()); + + void endOperation() + { + readyClickOperation?.Dispose(); + readyClickOperation = null; + } + } + + private void onSpectateClick() + { + Debug.Assert(readyClickOperation == null); + readyClickOperation = ongoingOperationTracker.BeginOperation(); + + client.ToggleSpectate().ContinueWith(t => endOperation()); + + void endOperation() + { + readyClickOperation?.Dispose(); + readyClickOperation = null; + } + } + + private void onRoomUpdated() + { + Scheduler.AddOnce(UpdateMods); + } + + private void onLoadRequested() + { + if (BeatmapAvailability.Value.State != DownloadState.LocallyAvailable) + return; + + // In the case of spectating, IMultiplayerClient.LoadRequested can be fired while the game is still spectating a previous session. + // For now, we want to game to switch to the new game so need to request exiting from the play screen. + if (!ParentScreen.IsCurrentScreen()) + { + ParentScreen.MakeCurrent(); + + Schedule(onLoadRequested); + return; + } + + StartPlay(); + + readyClickOperation?.Dispose(); + readyClickOperation = null; + } + + protected override Screen CreateGameplayScreen() + { + Debug.Assert(client.LocalUser != null); + + int[] userIds = client.CurrentMatchPlayingUserIds.ToArray(); + + switch (client.LocalUser.State) + { + case MultiplayerUserState.Spectating: + return new MultiSpectatorScreen(userIds); + + default: + return new PlayerLoader(() => new MultiplayerPlayer(SelectedItem.Value, userIds)); + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (client != null) + { + client.RoomUpdated -= onRoomUpdated; + client.LoadRequested -= onLoadRequested; + } + + modSettingChangeTracker?.Dispose(); + } + + public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset) + { + if (!this.IsCurrentScreen()) + return; + + if (!client.IsHost) + { + // todo: should handle this when the request queue is implemented. + // if we decide that the presentation should exit the user from the multiplayer game, the PresentBeatmap + // flow may need to change to support an "unable to present" return value. + return; + } + + this.Push(new MultiplayerMatchSongSelect(beatmap, ruleset)); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs new file mode 100644 index 0000000000..1bbe49a705 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Logging; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Ranking; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerPlayer : RoomSubmittingPlayer + { + protected override bool PauseOnFocusLost => false; + + // Disallow fails in multiplayer for now. + protected override bool CheckModsAllowFailure() => false; + + [Resolved] + private MultiplayerClient client { get; set; } + + private IBindable isConnected; + + private readonly TaskCompletionSource resultsReady = new TaskCompletionSource(); + + private MultiplayerGameplayLeaderboard leaderboard; + + private readonly int[] userIds; + + private LoadingLayer loadingDisplay; + + /// + /// Construct a multiplayer player. + /// + /// The playlist item to be played. + /// The users which are participating in this game. + public MultiplayerPlayer(PlaylistItem playlistItem, int[] userIds) + : base(playlistItem, new PlayerConfiguration + { + AllowPause = false, + AllowRestart = false, + AllowSkipping = false, + }) + { + this.userIds = userIds; + } + + [BackgroundDependencyLoader] + private void load() + { + // todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area. + LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add); + + HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue }); + } + + protected override void LoadAsyncComplete() + { + base.LoadAsyncComplete(); + + if (!ValidForResume) + return; // token retrieval may have failed. + + client.MatchStarted += onMatchStarted; + client.ResultsReady += onResultsReady; + + ScoreProcessor.HasCompleted.BindValueChanged(completed => + { + // wait for server to tell us that results are ready (see SubmitScore implementation) + loadingDisplay.Show(); + }); + + isConnected = client.IsConnected.GetBoundCopy(); + isConnected.BindValueChanged(connected => Schedule(() => + { + if (!connected.NewValue) + { + // messaging to the user about this disconnect will be provided by the MultiplayerMatchSubScreen. + failAndBail(); + } + }), true); + + Debug.Assert(client.Room != null); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ((IBindable)leaderboard.Expanded).BindTo(IsBreakTime); + } + + protected override void StartGameplay() + { + // block base call, but let the server know we are ready to start. + loadingDisplay.Show(); + + client.ChangeState(MultiplayerUserState.Loaded).ContinueWith(task => failAndBail(task.Exception?.Message ?? "Server error"), TaskContinuationOptions.NotOnRanToCompletion); + } + + private void failAndBail(string message = null) + { + if (!string.IsNullOrEmpty(message)) + Logger.Log(message, LoggingTarget.Runtime, LogLevel.Important); + + Schedule(() => PerformExit(false)); + } + + protected override void Update() + { + base.Update(); + adjustLeaderboardPosition(); + } + + private void adjustLeaderboardPosition() + { + const float padding = 44; // enough margin to avoid the hit error display. + + leaderboard.Position = new Vector2( + padding, + padding + HUDOverlay.TopScoringElementsHeight); + } + + private void onMatchStarted() => Scheduler.Add(() => + { + loadingDisplay.Hide(); + base.StartGameplay(); + }); + + private void onResultsReady() => resultsReady.SetResult(true); + + protected override async Task PrepareScoreForResultsAsync(Score score) + { + await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); + + await client.ChangeState(MultiplayerUserState.FinishedPlay).ConfigureAwait(false); + + // Await up to 60 seconds for results to become available (6 api request timeouts). + // This is arbitrary just to not leave the player in an essentially deadlocked state if any connection issues occur. + await Task.WhenAny(resultsReady.Task, Task.Delay(TimeSpan.FromSeconds(60))).ConfigureAwait(false); + } + + protected override ResultsScreen CreateResults(ScoreInfo score) + { + Debug.Assert(RoomId.Value != null); + return new MultiplayerResultsScreen(score, RoomId.Value.Value, PlaylistItem); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (client != null) + { + client.MatchStarted -= onMatchStarted; + client.ResultsReady -= onResultsReady; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs new file mode 100644 index 0000000000..140b3c45d8 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.Rooms; +using osu.Game.Scoring; +using osu.Game.Screens.OnlinePlay.Playlists; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerResultsScreen : PlaylistsResultsScreen + { + public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem) + : base(score, roomId, playlistItem, false, false) + { + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomComposite.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomComposite.cs new file mode 100644 index 0000000000..d334c618f5 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomComposite.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Game.Online.Multiplayer; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public abstract class MultiplayerRoomComposite : OnlinePlayComposite + { + [CanBeNull] + protected MultiplayerRoom Room => Client.Room; + + [Resolved] + protected MultiplayerClient Client { get; private set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Client.RoomUpdated += OnRoomUpdated; + OnRoomUpdated(); + } + + /// + /// Invoked when any change occurs to the multiplayer room. + /// + protected virtual void OnRoomUpdated() + { + } + + protected override void Dispose(bool isDisposing) + { + if (Client != null) + Client.RoomUpdated -= OnRoomUpdated; + + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs new file mode 100644 index 0000000000..8526196902 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomManager.cs @@ -0,0 +1,168 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ExceptionExtensions; +using osu.Framework.Logging; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Screens.OnlinePlay.Components; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer +{ + public class MultiplayerRoomManager : RoomManager + { + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } + + public readonly Bindable TimeBetweenListingPolls = new Bindable(); + public readonly Bindable TimeBetweenSelectionPolls = new Bindable(); + private readonly IBindable isConnected = new Bindable(); + private readonly Bindable allowPolling = new Bindable(); + + private ListingPollingComponent listingPollingComponent; + + protected override void LoadComplete() + { + base.LoadComplete(); + + isConnected.BindTo(multiplayerClient.IsConnected); + isConnected.BindValueChanged(_ => Scheduler.AddOnce(updatePolling)); + JoinedRoom.BindValueChanged(_ => Scheduler.AddOnce(updatePolling), true); + } + + public override void CreateRoom(Room room, Action onSuccess = null, Action onError = null) + => base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError); + + public override void JoinRoom(Room room, Action onSuccess = null, Action onError = null) + { + if (!multiplayerClient.IsConnected.Value) + { + onError?.Invoke("Not currently connected to the multiplayer server."); + return; + } + + // this is done here as a pre-check to avoid clicking on already closed rooms in the lounge from triggering a server join. + // should probably be done at a higher level, but due to the current structure of things this is the easiest place for now. + if (room.Status.Value is RoomStatusEnded) + { + onError?.Invoke("Cannot join an ended room."); + return; + } + + base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError); + } + + public override void PartRoom() + { + if (JoinedRoom.Value == null) + return; + + var joinedRoom = JoinedRoom.Value; + + base.PartRoom(); + + multiplayerClient.LeaveRoom(); + + // Todo: This is not the way to do this. Basically when we're the only participant and the room closes, there's no way to know if this is actually the case. + // This is delayed one frame because upon exiting the match subscreen, multiplayer updates the polling rate and messes with polling. + Schedule(() => + { + RemoveRoom(joinedRoom); + listingPollingComponent.PollImmediately(); + }); + } + + private void joinMultiplayerRoom(Room room, Action onSuccess = null, Action onError = null) + { + Debug.Assert(room.RoomID.Value != null); + + multiplayerClient.JoinRoom(room).ContinueWith(t => + { + if (t.IsCompletedSuccessfully) + Schedule(() => onSuccess?.Invoke(room)); + else if (t.IsFaulted) + { + const string message = "Failed to join multiplayer room."; + + if (t.Exception != null) + Logger.Error(t.Exception, message); + + PartRoom(); + Schedule(() => onError?.Invoke(t.Exception?.AsSingular().Message ?? message)); + } + }); + } + + private void updatePolling() + { + if (!isConnected.Value) + ClearRooms(); + + // Don't poll when not connected or when a room has been joined. + allowPolling.Value = isConnected.Value && JoinedRoom.Value == null; + } + + protected override IEnumerable CreatePollingComponents() => new RoomPollingComponent[] + { + listingPollingComponent = new MultiplayerListingPollingComponent + { + TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls }, + AllowPolling = { BindTarget = allowPolling } + }, + new MultiplayerSelectionPollingComponent + { + TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls }, + AllowPolling = { BindTarget = allowPolling } + } + }; + + private class MultiplayerListingPollingComponent : ListingPollingComponent + { + public readonly IBindable AllowPolling = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + AllowPolling.BindValueChanged(allowPolling => + { + if (!allowPolling.NewValue) + return; + + if (IsLoaded) + PollImmediately(); + }); + } + + protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll(); + } + + private class MultiplayerSelectionPollingComponent : SelectionPollingComponent + { + public readonly IBindable AllowPolling = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + AllowPolling.BindValueChanged(allowPolling => + { + if (!allowPolling.NewValue) + return; + + if (IsLoaded) + PollImmediately(); + }); + } + + protected override Task Poll() => !AllowPolling.Value ? Task.CompletedTask : base.Poll(); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs new file mode 100644 index 0000000000..5bef934e6a --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantPanel.cs @@ -0,0 +1,214 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; +using osu.Game.Rulesets; +using osu.Game.Screens.Play.HUD; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants +{ + public class ParticipantPanel : MultiplayerRoomComposite, IHasContextMenu + { + public readonly MultiplayerRoomUser User; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + private SpriteIcon crown; + private OsuSpriteText userRankText; + private ModDisplay userModsDisplay; + private StateDisplay userStateDisplay; + + public ParticipantPanel(MultiplayerRoomUser user) + { + User = user; + + RelativeSizeAxes = Axes.X; + Height = 40; + } + + [BackgroundDependencyLoader] + private void load() + { + var user = User.User; + + var backgroundColour = Color4Extensions.FromHex("#33413C"); + + InternalChildren = new Drawable[] + { + crown = new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Icon = FontAwesome.Solid.Crown, + Size = new Vector2(14), + Colour = Color4Extensions.FromHex("#F7E65D"), + Alpha = 0 + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 24 }, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 5, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = backgroundColour + }, + new UserCoverBackground + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + Width = 0.75f, + User = user, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White.Opacity(0.25f)) + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Spacing = new Vector2(10), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new UpdateableAvatar + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + User = user + }, + new UpdateableFlag + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(30, 20), + Country = user?.Country + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18), + Text = user?.Username + }, + userRankText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 14), + } + } + }, + new Container + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Right = 70 }, + Child = userModsDisplay = new ModDisplay + { + Scale = new Vector2(0.5f), + ExpansionMode = ExpansionMode.AlwaysContracted, + DisplayUnrankedText = false, + } + }, + userStateDisplay = new StateDisplay + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Margin = new MarginPadding { Right = 10 }, + } + } + } + } + }; + } + + protected override void OnRoomUpdated() + { + base.OnRoomUpdated(); + + if (Room == null) + return; + + const double fade_time = 50; + + var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID).CreateInstance(); + + var currentModeRank = User.User?.RulesetsStatistics?.GetValueOrDefault(ruleset.ShortName)?.GlobalRank; + userRankText.Text = currentModeRank != null ? $"#{currentModeRank.Value:N0}" : string.Empty; + + userStateDisplay.UpdateStatus(User.State, User.BeatmapAvailability); + + if (Room.Host?.Equals(User) == true) + crown.FadeIn(fade_time); + else + crown.FadeOut(fade_time); + + // If the mods are updated at the end of the frame, the flow container will skip a reflow cycle: https://github.com/ppy/osu-framework/issues/4187 + // This looks particularly jarring here, so re-schedule the update to that start of our frame as a fix. + Schedule(() => userModsDisplay.Current.Value = User.Mods.Select(m => m.ToMod(ruleset)).ToList()); + } + + public MenuItem[] ContextMenuItems + { + get + { + if (Room == null) + return null; + + // If the local user is targetted. + if (User.UserID == api.LocalUser.Value.Id) + return null; + + // If the local user is not the host of the room. + if (Room.Host?.UserID != api.LocalUser.Value.Id) + return null; + + int targetUser = User.UserID; + + return new MenuItem[] + { + new OsuMenuItem("Give host", MenuItemType.Standard, () => + { + // Ensure the local user is still host. + if (Room.Host?.UserID != api.LocalUser.Value.Id) + return; + + Client.TransferHost(targetUser); + }) + }; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs new file mode 100644 index 0000000000..3759e45f18 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsList.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants +{ + public class ParticipantsList : MultiplayerRoomComposite + { + private FillFlowContainer panels; + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Child = new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarVisible = false, + Child = panels = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2) + } + } + }; + } + + protected override void OnRoomUpdated() + { + base.OnRoomUpdated(); + + if (Room == null) + panels.Clear(); + else + { + // Remove panels for users no longer in the room. + panels.RemoveAll(p => !Room.Users.Contains(p.User)); + + // Add panels for all users new to the room. + foreach (var user in Room.Users.Except(panels.Select(p => p.User))) + panels.Add(new ParticipantPanel(user)); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsListHeader.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsListHeader.cs new file mode 100644 index 0000000000..7e442c6568 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/ParticipantsListHeader.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Online.Multiplayer; +using osu.Game.Screens.OnlinePlay.Components; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants +{ + public class ParticipantsListHeader : OverlinedHeader + { + [Resolved] + private MultiplayerClient client { get; set; } + + public ParticipantsListHeader() + : base("Participants") + { + } + + protected override void Update() + { + base.Update(); + + var room = client.Room; + if (room == null) + return; + + Details.Value = room.Users.Count.ToString(); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/StateDisplay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/StateDisplay.cs new file mode 100644 index 0000000000..2616b07c1f --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Participants/StateDisplay.cs @@ -0,0 +1,182 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants +{ + public class StateDisplay : CompositeDrawable + { + private const double fade_time = 50; + + private SpriteIcon icon; + private OsuSpriteText text; + private ProgressBar progressBar; + + public StateDisplay() + { + AutoSizeAxes = Axes.Both; + Alpha = 0; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + this.colours = colours; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Spacing = new Vector2(5), + Children = new Drawable[] + { + icon = new SpriteIcon + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Icon = FontAwesome.Solid.CheckCircle, + Size = new Vector2(12), + }, + new CircularContainer + { + Masking = true, + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Children = new Drawable[] + { + progressBar = new ProgressBar(false) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + BackgroundColour = Color4.Black.Opacity(0.4f), + FillColour = colours.Blue, + Alpha = 0f, + }, + text = new OsuSpriteText + { + Padding = new MarginPadding { Horizontal = 5f, Vertical = 1f }, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12), + Colour = Color4Extensions.FromHex("#DDFFFF") + }, + } + }, + } + }; + } + + private OsuColour colours; + + public void UpdateStatus(MultiplayerUserState state, BeatmapAvailability availability) + { + // the only case where the progress bar is used does its own local fade in. + // starting by fading out is a sane default. + progressBar.FadeOut(fade_time); + this.FadeIn(fade_time); + + switch (state) + { + case MultiplayerUserState.Idle: + showBeatmapAvailability(availability); + break; + + case MultiplayerUserState.Ready: + text.Text = "ready"; + icon.Icon = FontAwesome.Solid.CheckCircle; + icon.Colour = Color4Extensions.FromHex("#AADD00"); + break; + + case MultiplayerUserState.WaitingForLoad: + text.Text = "loading"; + icon.Icon = FontAwesome.Solid.PauseCircle; + icon.Colour = colours.Yellow; + break; + + case MultiplayerUserState.Loaded: + text.Text = "loaded"; + icon.Icon = FontAwesome.Solid.DotCircle; + icon.Colour = colours.YellowLight; + break; + + case MultiplayerUserState.Playing: + text.Text = "playing"; + icon.Icon = FontAwesome.Solid.PlayCircle; + icon.Colour = colours.BlueLight; + break; + + case MultiplayerUserState.FinishedPlay: + text.Text = "results pending"; + icon.Icon = FontAwesome.Solid.ArrowAltCircleUp; + icon.Colour = colours.BlueLighter; + break; + + case MultiplayerUserState.Results: + text.Text = "results"; + icon.Icon = FontAwesome.Solid.ArrowAltCircleUp; + icon.Colour = colours.BlueLighter; + break; + + case MultiplayerUserState.Spectating: + text.Text = "spectating"; + icon.Icon = FontAwesome.Solid.Binoculars; + icon.Colour = colours.BlueLight; + break; + + default: + throw new ArgumentOutOfRangeException(nameof(state), state, null); + } + } + + private void showBeatmapAvailability(BeatmapAvailability availability) + { + switch (availability.State) + { + default: + this.FadeOut(fade_time); + break; + + case DownloadState.NotDownloaded: + text.Text = "no map"; + icon.Icon = FontAwesome.Solid.MinusCircle; + icon.Colour = colours.RedLight; + break; + + case DownloadState.Downloading: + Debug.Assert(availability.DownloadProgress != null); + + progressBar.FadeIn(fade_time); + progressBar.CurrentTime = availability.DownloadProgress.Value; + + text.Text = "downloading map"; + icon.Icon = FontAwesome.Solid.ArrowAltCircleDown; + icon.Colour = colours.Blue; + break; + + case DownloadState.Importing: + text.Text = "importing map"; + icon.Icon = FontAwesome.Solid.ArrowAltCircleDown; + icon.Colour = colours.Yellow; + break; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs new file mode 100644 index 0000000000..9e1a020eca --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSpectatorPlayerClock.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A which catches up using rate adjustment. + /// + public class CatchUpSpectatorPlayerClock : ISpectatorPlayerClock + { + /// + /// The catch up rate. + /// + public const double CATCHUP_RATE = 2; + + /// + /// The source clock. + /// + public IFrameBasedClock? Source { get; set; } + + public double CurrentTime { get; private set; } + + public bool IsRunning { get; private set; } + + public void Reset() => CurrentTime = 0; + + public void Start() => IsRunning = true; + + public void Stop() => IsRunning = false; + + public bool Seek(double position) => true; + + public void ResetSpeedAdjustments() + { + } + + public double Rate => IsCatchingUp ? CATCHUP_RATE : 1; + + double IAdjustableClock.Rate + { + get => Rate; + set => throw new NotSupportedException(); + } + + double IClock.Rate => Rate; + + public void ProcessFrame() + { + ElapsedFrameTime = 0; + FramesPerSecond = 0; + + if (Source == null) + return; + + Source.ProcessFrame(); + + if (IsRunning) + { + double elapsedSource = Source.ElapsedFrameTime; + double elapsed = elapsedSource * Rate; + + CurrentTime += elapsed; + ElapsedFrameTime = elapsed; + FramesPerSecond = Source.FramesPerSecond; + } + } + + public double ElapsedFrameTime { get; private set; } + + public double FramesPerSecond { get; private set; } + + public FrameTimeInfo TimeInfo => new FrameTimeInfo { Elapsed = ElapsedFrameTime, Current = CurrentTime }; + + public Bindable WaitingOnFrames { get; } = new Bindable(true); + + public bool IsCatchingUp { get; set; } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs new file mode 100644 index 0000000000..efc12eaaa5 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/CatchUpSyncManager.cs @@ -0,0 +1,153 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Timing; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A which synchronises de-synced player clocks through catchup. + /// + public class CatchUpSyncManager : Component, ISyncManager + { + /// + /// The offset from the master clock to which player clocks should remain within to be considered in-sync. + /// + public const double SYNC_TARGET = 16; + + /// + /// The offset from the master clock at which player clocks begin resynchronising. + /// + public const double MAX_SYNC_OFFSET = 50; + + /// + /// The maximum delay to start gameplay, if any (but not all) player clocks are ready. + /// + public const double MAXIMUM_START_DELAY = 15000; + + /// + /// The master clock which is used to control the timing of all player clocks clocks. + /// + public IAdjustableClock MasterClock { get; } + + /// + /// The player clocks. + /// + private readonly List playerClocks = new List(); + + private bool hasStarted; + private double? firstStartAttemptTime; + + public CatchUpSyncManager(IAdjustableClock master) + { + MasterClock = master; + } + + public void AddPlayerClock(ISpectatorPlayerClock clock) => playerClocks.Add(clock); + + public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock); + + protected override void Update() + { + base.Update(); + + if (!attemptStart()) + { + // Ensure all player clocks are stopped until the start succeeds. + foreach (var clock in playerClocks) + clock.Stop(); + return; + } + + updateCatchup(); + updateMasterClock(); + } + + /// + /// Attempts to start playback. Waits for all player clocks to have available frames for up to milliseconds. + /// + /// Whether playback was started and syncing should occur. + private bool attemptStart() + { + if (hasStarted) + return true; + + if (playerClocks.Count == 0) + return false; + + int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value); + + if (readyCount == playerClocks.Count) + return hasStarted = true; + + if (readyCount > 0) + { + firstStartAttemptTime ??= Time.Current; + + if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY) + return hasStarted = true; + } + + return false; + } + + /// + /// Updates the catchup states of all player clocks clocks. + /// + private void updateCatchup() + { + for (int i = 0; i < playerClocks.Count; i++) + { + var clock = playerClocks[i]; + + // How far this player's clock is out of sync, compared to the master clock. + // A negative value means the player is running fast (ahead); a positive value means the player is running behind (catching up). + double timeDelta = MasterClock.CurrentTime - clock.CurrentTime; + + // Check that the player clock isn't too far ahead. + // This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock. + if (timeDelta < -SYNC_TARGET) + { + clock.Stop(); + continue; + } + + // Make sure the player clock is running if it can. + if (!clock.WaitingOnFrames.Value) + clock.Start(); + + if (clock.IsCatchingUp) + { + // Stop the player clock from catching up if it's within the sync target. + if (timeDelta <= SYNC_TARGET) + clock.IsCatchingUp = false; + } + else + { + // Make the player clock start catching up if it's exceeded the maximum allowable sync offset. + if (timeDelta > MAX_SYNC_OFFSET) + clock.IsCatchingUp = true; + } + } + } + + /// + /// Updates the master clock's running state. + /// + private void updateMasterClock() + { + bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp); + + if (MasterClock.IsRunning != anyInSync) + { + if (anyInSync) + MasterClock.Start(); + else + MasterClock.Stop(); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs new file mode 100644 index 0000000000..1a5231e602 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISpectatorPlayerClock.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Timing; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A clock which is used by s and managed by an . + /// + public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock + { + /// + /// Whether this clock is waiting on frames to continue playback. + /// + Bindable WaitingOnFrames { get; } + + /// + /// Whether this clock is resynchronising to the master clock. + /// + bool IsCatchingUp { get; set; } + + /// + /// The source clock + /// + IFrameBasedClock Source { set; } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs new file mode 100644 index 0000000000..bd698108f6 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/ISyncManager.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Timing; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// Manages the synchronisation between one or more s in relation to a master clock. + /// + public interface ISyncManager + { + /// + /// The master clock which player clocks should synchronise to. + /// + IAdjustableClock MasterClock { get; } + + /// + /// Adds an to manage. + /// + /// The to add. + void AddPlayerClock(ISpectatorPlayerClock clock); + + /// + /// Removes an , stopping it from being managed by this . + /// + /// The to remove. + void RemovePlayerClock(ISpectatorPlayerClock clock); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs new file mode 100644 index 0000000000..ab3ead68b5 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorLeaderboard.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Timing; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard + { + public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, int[] userIds) + : base(scoreProcessor, userIds) + { + } + + public void AddClock(int userId, IClock clock) + { + if (!UserScores.TryGetValue(userId, out var data)) + return; + + ((SpectatingTrackedUserData)data).Clock = clock; + } + + public void RemoveClock(int userId) + { + if (!UserScores.TryGetValue(userId, out var data)) + return; + + ((SpectatingTrackedUserData)data).Clock = null; + } + + protected override TrackedUserData CreateUserData(int userId, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(userId, scoreProcessor); + + protected override void Update() + { + base.Update(); + + foreach (var (_, data) in UserScores) + data.UpdateScore(); + } + + private class SpectatingTrackedUserData : TrackedUserData + { + [CanBeNull] + public IClock Clock; + + public SpectatingTrackedUserData(int userId, ScoreProcessor scoreProcessor) + : base(userId, scoreProcessor) + { + } + + public override void UpdateScore() + { + if (Frames.Count == 0) + return; + + if (Clock == null) + return; + + int frameIndex = Frames.BinarySearch(new TimedFrame(Clock.CurrentTime)); + if (frameIndex < 0) + frameIndex = ~frameIndex; + frameIndex = Math.Clamp(frameIndex - 1, 0, Frames.Count - 1); + + SetFrame(Frames[frameIndex]); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs new file mode 100644 index 0000000000..0fe9e01d9d --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayer.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Scoring; +using osu.Game.Screens.Play; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A single spectated player within a . + /// + public class MultiSpectatorPlayer : SpectatorPlayer + { + private readonly Bindable waitingOnFrames = new Bindable(true); + private readonly Score score; + private readonly ISpectatorPlayerClock spectatorPlayerClock; + + /// + /// Creates a new . + /// + /// The score containing the player's replay. + /// The clock controlling the gameplay running state. + public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock) + : base(score) + { + this.score = score; + this.spectatorPlayerClock = spectatorPlayerClock; + } + + [BackgroundDependencyLoader] + private void load() + { + spectatorPlayerClock.WaitingOnFrames.BindTo(waitingOnFrames); + } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + // This is required because the frame stable clock is set to WaitingOnFrames = false for one frame. + waitingOnFrames.Value = DrawableRuleset.FrameStableClock.WaitingOnFrames.Value || score.Replay.Frames.Count == 0; + } + + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) + => new SpectatorGameplayClockContainer(spectatorPlayerClock); + + private class SpectatorGameplayClockContainer : GameplayClockContainer + { + public SpectatorGameplayClockContainer([NotNull] IClock sourceClock) + : base(sourceClock) + { + } + + protected override void Update() + { + // The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay. + if (SourceClock.IsRunning) + Start(); + else + Stop(); + + base.Update(); + } + + protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayerLoader.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayerLoader.cs new file mode 100644 index 0000000000..5a1d28e9c4 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayerLoader.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Game.Scoring; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// Used to load a single in a . + /// + public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader + { + public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func createPlayer) + : base(score, createPlayer) + { + } + + protected override void LogoArriving(OsuLogo logo, bool resuming) + { + } + + protected override void LogoExiting(OsuLogo logo) + { + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs new file mode 100644 index 0000000000..277aa5d772 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -0,0 +1,156 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Spectator; +using osu.Game.Screens.Play; +using osu.Game.Screens.Spectate; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A that spectates multiple users in a match. + /// + public class MultiSpectatorScreen : SpectatorScreen + { + // Isolates beatmap/ruleset to this screen. + public override bool DisallowExternalBeatmapRulesetChanges => true; + + /// + /// Whether all spectating players have finished loading. + /// + public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true); + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } + + private readonly PlayerArea[] instances; + private MasterGameplayClockContainer masterClockContainer; + private ISyncManager syncManager; + private PlayerGrid grid; + private MultiSpectatorLeaderboard leaderboard; + private PlayerArea currentAudioSource; + + /// + /// Creates a new . + /// + /// The players to spectate. + public MultiSpectatorScreen(int[] userIds) + : base(userIds.Take(PlayerGrid.MAX_PLAYERS).ToArray()) + { + instances = new PlayerArea[UserIds.Count]; + } + + [BackgroundDependencyLoader] + private void load() + { + Container leaderboardContainer; + masterClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0); + + InternalChildren = new[] + { + (Drawable)(syncManager = new CatchUpSyncManager(masterClockContainer)), + masterClockContainer.WithChild(new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + Content = new[] + { + new Drawable[] + { + leaderboardContainer = new Container + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X + }, + grid = new PlayerGrid { RelativeSizeAxes = Axes.Both } + } + } + }) + }; + + for (int i = 0; i < UserIds.Count; i++) + { + grid.Add(instances[i] = new PlayerArea(UserIds[i], masterClockContainer.GameplayClock)); + syncManager.AddPlayerClock(instances[i].GameplayClock); + } + + // Todo: This is not quite correct - it should be per-user to adjust for other mod combinations. + var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); + var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor(); + scoreProcessor.ApplyBeatmap(playableBeatmap); + + LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, UserIds.ToArray()) + { + Expanded = { Value = true }, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, leaderboardContainer.Add); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + masterClockContainer.Stop(); + masterClockContainer.Reset(); + } + + protected override void Update() + { + base.Update(); + + if (!isCandidateAudioSource(currentAudioSource?.GameplayClock)) + { + currentAudioSource = instances.Where(i => isCandidateAudioSource(i.GameplayClock)) + .OrderBy(i => Math.Abs(i.GameplayClock.CurrentTime - syncManager.MasterClock.CurrentTime)) + .FirstOrDefault(); + + foreach (var instance in instances) + instance.Mute = instance != currentAudioSource; + } + } + + private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock) + => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; + + protected override void OnUserStateChanged(int userId, SpectatorState spectatorState) + { + } + + protected override void StartGameplay(int userId, GameplayState gameplayState) + { + var instance = instances.Single(i => i.UserId == userId); + + instance.LoadScore(gameplayState.Score); + + syncManager.AddPlayerClock(instance.GameplayClock); + leaderboard.AddClock(instance.UserId, instance.GameplayClock); + } + + protected override void EndGameplay(int userId) + { + RemoveUser(userId); + leaderboard.RemoveClock(userId); + } + + public override bool OnBackButton() + { + // On a manual exit, set the player state back to idle. + multiplayerClient.ChangeState(MultiplayerUserState.Idle); + return base.OnBackButton(); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs new file mode 100644 index 0000000000..fe79e5db72 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerArea.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osu.Game.Screens.Play; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// Provides an area for and manages the hierarchy of a spectated player within a . + /// + public class PlayerArea : CompositeDrawable + { + /// + /// Whether a is loaded in the area. + /// + public bool PlayerLoaded => stack?.CurrentScreen is Player; + + /// + /// The user id this corresponds to. + /// + public readonly int UserId; + + /// + /// The used to control the gameplay running state of a loaded . + /// + [NotNull] + public readonly ISpectatorPlayerClock GameplayClock = new CatchUpSpectatorPlayerClock(); + + /// + /// The currently-loaded score. + /// + [CanBeNull] + public Score Score { get; private set; } + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + private readonly BindableDouble volumeAdjustment = new BindableDouble(); + private readonly Container gameplayContent; + private readonly LoadingLayer loadingLayer; + private OsuScreenStack stack; + + public PlayerArea(int userId, IFrameBasedClock masterClock) + { + UserId = userId; + + RelativeSizeAxes = Axes.Both; + Masking = true; + + AudioContainer audioContainer; + InternalChildren = new Drawable[] + { + audioContainer = new AudioContainer + { + RelativeSizeAxes = Axes.Both, + Child = gameplayContent = new DrawSizePreservingFillContainer { RelativeSizeAxes = Axes.Both }, + }, + loadingLayer = new LoadingLayer(true) { State = { Value = Visibility.Visible } } + }; + + audioContainer.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); + + GameplayClock.Source = masterClock; + } + + public void LoadScore([NotNull] Score score) + { + if (Score != null) + throw new InvalidOperationException($"Cannot load a new score on a {nameof(PlayerArea)} that has an existing score."); + + Score = score; + + gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.Beatmap), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods) + { + RelativeSizeAxes = Axes.Both, + Child = stack = new OsuScreenStack() + }; + + stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock))); + loadingLayer.Hide(); + } + + private bool mute = true; + + public bool Mute + { + get => mute; + set + { + mute = value; + volumeAdjustment.Value = value ? 0 : 1; + } + } + + // Player interferes with global input, so disable input for now. + public override bool PropagatePositionalInputSubTree => false; + public override bool PropagateNonPositionalInputSubTree => false; + + /// + /// Isolates each player instance from the game-wide ruleset/beatmap/mods (to allow for different players having different settings). + /// + private class PlayerIsolationContainer : Container + { + [Cached] + private readonly Bindable ruleset = new Bindable(); + + [Cached] + private readonly Bindable beatmap = new Bindable(); + + [Cached] + private readonly Bindable> mods = new Bindable>(); + + public PlayerIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList mods) + { + this.beatmap.Value = beatmap; + this.ruleset.Value = ruleset; + this.mods.Value = mods; + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(ruleset.BeginLease(false)); + dependencies.CacheAs(beatmap.BeginLease(false)); + dependencies.CacheAs(mods.BeginLease(false)); + return dependencies; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs new file mode 100644 index 0000000000..6638d47dca --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + /// + /// A grid of players playing the multiplayer match. + /// + public partial class PlayerGrid : CompositeDrawable + { + /// + /// A temporary limitation on the number of players, because only layouts up to 16 players are supported for a single screen. + /// Todo: Can be removed in the future with scrolling support + performance improvements. + /// + public const int MAX_PLAYERS = 16; + + private const float player_spacing = 5; + + /// + /// The currently-maximised facade. + /// + public Drawable MaximisedFacade => maximisedFacade; + + private readonly Facade maximisedFacade; + private readonly Container paddingContainer; + private readonly FillFlowContainer facadeContainer; + private readonly Container cellContainer; + + public PlayerGrid() + { + InternalChildren = new Drawable[] + { + paddingContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(player_spacing), + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Child = facadeContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(player_spacing), + } + }, + maximisedFacade = new Facade { RelativeSizeAxes = Axes.Both } + } + }, + cellContainer = new Container { RelativeSizeAxes = Axes.Both } + }; + } + + /// + /// Adds a new cell with content to this grid. + /// + /// The content the cell should contain. + /// If more than cells are added. + public void Add(Drawable content) + { + if (cellContainer.Count == MAX_PLAYERS) + throw new InvalidOperationException($"Only {MAX_PLAYERS} cells are supported."); + + int index = cellContainer.Count; + + var facade = new Facade(); + facadeContainer.Add(facade); + + var cell = new Cell(index, content) { ToggleMaximisationState = toggleMaximisationState }; + cell.SetFacade(facade); + + cellContainer.Add(cell); + } + + /// + /// The content added to this grid. + /// + public IEnumerable Content => cellContainer.OrderBy(c => c.FacadeIndex).Select(c => c.Content); + + // A depth value that gets decremented every time a new instance is maximised in order to reduce underlaps. + private float maximisedInstanceDepth; + + private void toggleMaximisationState(Cell target) + { + // Iterate through all cells to ensure only one is maximised at any time. + foreach (var i in cellContainer.ToList()) + { + if (i == target) + i.IsMaximised = !i.IsMaximised; + else + i.IsMaximised = false; + + if (i.IsMaximised) + { + // Transfer cell to the maximised facade. + i.SetFacade(maximisedFacade); + cellContainer.ChangeChildDepth(i, maximisedInstanceDepth -= 0.001f); + } + else + { + // Transfer cell back to its original facade. + i.SetFacade(facadeContainer[i.FacadeIndex]); + } + } + } + + protected override void Update() + { + base.Update(); + + // Different layouts are used for varying cell counts in order to maximise dimensions. + Vector2 cellsPerDimension; + + switch (facadeContainer.Count) + { + case 1: + cellsPerDimension = Vector2.One; + break; + + case 2: + cellsPerDimension = new Vector2(2, 1); + break; + + case 3: + case 4: + cellsPerDimension = new Vector2(2); + break; + + case 5: + case 6: + cellsPerDimension = new Vector2(3, 2); + break; + + case 7: + case 8: + case 9: + // 3 rows / 3 cols. + cellsPerDimension = new Vector2(3); + break; + + case 10: + case 11: + case 12: + // 3 rows / 4 cols. + cellsPerDimension = new Vector2(4, 3); + break; + + default: + // 4 rows / 4 cols. + cellsPerDimension = new Vector2(4); + break; + } + + // Total inter-cell spacing. + Vector2 totalCellSpacing = player_spacing * (cellsPerDimension - Vector2.One); + + Vector2 fullSize = paddingContainer.ChildSize - totalCellSpacing; + Vector2 cellSize = Vector2.Divide(fullSize, new Vector2(cellsPerDimension.X, cellsPerDimension.Y)); + + foreach (var cell in facadeContainer) + cell.Size = cellSize; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs new file mode 100644 index 0000000000..2df05cb5ed --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Cell.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + public partial class PlayerGrid + { + /// + /// A cell of the grid. Contains the content and tracks to the linked facade. + /// + private class Cell : CompositeDrawable + { + /// + /// The index of the original facade of this cell. + /// + public readonly int FacadeIndex; + + /// + /// The contained content. + /// + public readonly Drawable Content; + + /// + /// An action that toggles the maximisation state of this cell. + /// + public Action ToggleMaximisationState; + + /// + /// Whether this cell is currently maximised. + /// + public bool IsMaximised; + + private Facade facade; + private bool isTracking = true; + + public Cell(int facadeIndex, Drawable content) + { + FacadeIndex = facadeIndex; + + Origin = Anchor.Centre; + InternalChild = Content = content; + } + + protected override void Update() + { + base.Update(); + + if (isTracking) + { + Position = getFinalPosition(); + Size = getFinalSize(); + } + } + + /// + /// Makes this cell track a new facade. + /// + public void SetFacade([NotNull] Facade newFacade) + { + Facade lastFacade = facade; + facade = newFacade; + + if (lastFacade == null || lastFacade == newFacade) + return; + + isTracking = false; + + this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint) + .Then() + .OnComplete(_ => + { + if (facade == newFacade) + isTracking = true; + }); + } + + private Vector2 getFinalPosition() + { + var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero)); + return topLeft + facade.DrawSize / 2; + } + + private Vector2 getFinalSize() => facade.DrawSize; + + protected override bool OnClick(ClickEvent e) + { + ToggleMaximisationState(this); + return true; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs new file mode 100644 index 0000000000..6b363c6040 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid_Facade.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; + +namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate +{ + public partial class PlayerGrid + { + /// + /// A facade of the grid which is used as a dummy object to store the required position/size of cells. + /// + private class Facade : Drawable + { + public Facade() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/OngoingOperationTracker.cs b/osu.Game/Screens/OnlinePlay/OngoingOperationTracker.cs new file mode 100644 index 0000000000..aabeafe460 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OngoingOperationTracker.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; + +namespace osu.Game.Screens.OnlinePlay +{ + /// + /// Utility class to track ongoing online operations' progress. + /// Can be used to disable interactivity while waiting for a response from online sources. + /// + public class OngoingOperationTracker : Component + { + /// + /// Whether there is an online operation in progress. + /// + public IBindable InProgress => inProgress; + + private readonly Bindable inProgress = new BindableBool(); + + private LeasedBindable leasedInProgress; + + public OngoingOperationTracker() + { + AlwaysPresent = true; + } + + /// + /// Begins tracking a new online operation. + /// + /// + /// An that will automatically mark the operation as ended on disposal. + /// + /// An operation has already been started. + public IDisposable BeginOperation() + { + if (leasedInProgress != null) + throw new InvalidOperationException("Cannot begin operation while another is in progress."); + + leasedInProgress = inProgress.BeginLease(true); + leasedInProgress.Value = true; + + return new OngoingOperation(this, leasedInProgress); + } + + private void endOperationWithKnownLease(LeasedBindable lease) + { + // for extra safety, marshal the end of operation back to the update thread if necessary. + Scheduler.Add(() => + { + if (lease != leasedInProgress) + return; + + // UnbindAll() is purposefully used instead of Return() - the two do roughly the same thing, with one difference: + // the former won't throw if the lease has already been returned before. + // this matters because framework can unbind the lease via the internal UnbindAllBindables(), which is not always detectable + // (it is in the case of disposal, but not in the case of screen exit - at least not cleanly). + leasedInProgress?.UnbindAll(); + leasedInProgress = null; + }, false); + } + + private class OngoingOperation : IDisposable + { + private readonly OngoingOperationTracker tracker; + private readonly LeasedBindable lease; + + public OngoingOperation(OngoingOperationTracker tracker, LeasedBindable lease) + { + this.tracker = tracker; + this.lease = lease; + } + + public void Dispose() + { + tracker.endOperationWithKnownLease(lease); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs new file mode 100644 index 0000000000..eb0b23f13f --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -0,0 +1,80 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Users; + +namespace osu.Game.Screens.OnlinePlay +{ + /// + /// A that exposes bindables for properties. + /// + public class OnlinePlayComposite : CompositeDrawable + { + [Resolved(typeof(Room))] + protected Bindable RoomID { get; private set; } + + [Resolved(typeof(Room), nameof(Room.Name))] + protected Bindable RoomName { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable Host { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable Status { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable Type { get; private set; } + + [Resolved(typeof(Room))] + protected BindableList Playlist { get; private set; } + + [Resolved(typeof(Room))] + protected BindableList RecentParticipants { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable ParticipantCount { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable MaxParticipants { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable MaxAttempts { get; private set; } + + [Resolved(typeof(Room))] + public Bindable UserScore { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable EndDate { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable Availability { get; private set; } + + [Resolved(typeof(Room))] + protected Bindable Duration { get; private set; } + + /// + /// The currently selected item in the , or the first item from + /// if this is not within a . + /// + protected readonly Bindable SelectedItem = new Bindable(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + Playlist.BindCollectionChanged((_, __) => UpdateSelectedItem(), true); + } + + protected virtual void UpdateSelectedItem() + { + SelectedItem.Value = Playlist.FirstOrDefault(); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs new file mode 100644 index 0000000000..90e499c67f --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs @@ -0,0 +1,361 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Screens.Menu; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay +{ + [Cached] + public abstract class OnlinePlayScreen : OsuScreen, IHasSubScreenStack + { + public override bool CursorVisible => (screenStack.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true; + + // this is required due to PlayerLoader eventually being pushed to the main stack + // while leases may be taken out by a subscreen. + public override bool DisallowExternalBeatmapRulesetChanges => true; + + private readonly MultiplayerWaveContainer waves; + + private readonly OsuButton createButton; + private readonly LoungeSubScreen loungeSubScreen; + private readonly ScreenStack screenStack; + + private readonly IBindable isIdle = new BindableBool(); + + [Cached(Type = typeof(IRoomManager))] + protected RoomManager RoomManager { get; private set; } + + [Cached] + private readonly Bindable selectedRoom = new Bindable(); + + [Cached] + private readonly Bindable currentFilter = new Bindable(new FilterCriteria()); + + [Cached] + private OngoingOperationTracker ongoingOperationTracker { get; set; } + + [Resolved(CanBeNull = true)] + private MusicController music { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } + + [Resolved] + protected IAPIProvider API { get; private set; } + + [Resolved(CanBeNull = true)] + private OsuLogo logo { get; set; } + + private readonly Drawable header; + private readonly Drawable headerBackground; + + protected OnlinePlayScreen() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING }; + + var backgroundColour = Color4Extensions.FromHex(@"3e3a44"); + + InternalChild = waves = new MultiplayerWaveContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = backgroundColour, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = Header.HEIGHT }, + Children = new[] + { + header = new Container + { + RelativeSizeAxes = Axes.X, + Height = 400, + Children = new[] + { + headerBackground = new Container + { + RelativeSizeAxes = Axes.Both, + Width = 1.25f, + Masking = true, + Children = new Drawable[] + { + new HeaderBackgroundSprite + { + RelativeSizeAxes = Axes.X, + Height = 400 // Keep a static height so the header doesn't change as it's resized between subscreens + }, + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = -1 }, // 1px padding to avoid a 1px gap due to masking + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(backgroundColour.Opacity(0.5f), backgroundColour) + }, + } + } + }, + screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both } + } + }, + new Header(ScreenTitle, screenStack), + createButton = CreateNewMultiplayerGameButton().With(button => + { + button.Anchor = Anchor.TopRight; + button.Origin = Anchor.TopRight; + button.Size = new Vector2(150, Header.HEIGHT - 20); + button.Margin = new MarginPadding + { + Top = 10, + Right = 10 + HORIZONTAL_OVERFLOW_PADDING, + }; + button.Action = () => OpenNewRoom(); + }), + RoomManager = CreateRoomManager(), + ongoingOperationTracker = new OngoingOperationTracker() + } + }; + + screenStack.ScreenPushed += screenPushed; + screenStack.ScreenExited += screenExited; + + screenStack.Push(loungeSubScreen = CreateLounge()); + } + + private readonly IBindable apiState = new Bindable(); + + [BackgroundDependencyLoader(true)] + private void load(IdleTracker idleTracker) + { + apiState.BindTo(API.State); + apiState.BindValueChanged(onlineStateChanged, true); + + if (idleTracker != null) + isIdle.BindTo(idleTracker.IsIdle); + } + + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => + { + if (state.NewValue != APIState.Online) + { + Logger.Log("API connection was lost, can't continue with online play", LoggingTarget.Network, LogLevel.Important); + Schedule(forcefullyExit); + } + }); + + protected override void LoadComplete() + { + base.LoadComplete(); + isIdle.BindValueChanged(idle => UpdatePollingRate(idle.NewValue), true); + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new CachedModelDependencyContainer(base.CreateChildDependencies(parent)); + dependencies.Model.BindTo(selectedRoom); + return dependencies; + } + + protected abstract void UpdatePollingRate(bool isIdle); + + private void forcefullyExit() + { + // This is temporary since we don't currently have a way to force screens to be exited + if (this.IsCurrentScreen()) + { + while (this.IsCurrentScreen()) + this.Exit(); + } + else + { + this.MakeCurrent(); + Schedule(forcefullyExit); + } + } + + public override void OnEntering(IScreen last) + { + this.FadeIn(); + waves.Show(); + + if (loungeSubScreen.IsCurrentScreen()) + loungeSubScreen.OnEntering(last); + else + loungeSubScreen.MakeCurrent(); + } + + public override void OnResuming(IScreen last) + { + this.FadeIn(250); + this.ScaleTo(1, 250, Easing.OutSine); + + screenStack.CurrentScreen?.OnResuming(last); + base.OnResuming(last); + + UpdatePollingRate(isIdle.Value); + } + + public override void OnSuspending(IScreen next) + { + this.ScaleTo(1.1f, 250, Easing.InSine); + this.FadeOut(250); + + screenStack.CurrentScreen?.OnSuspending(next); + + UpdatePollingRate(isIdle.Value); + } + + public override bool OnExiting(IScreen next) + { + RoomManager.PartRoom(); + + waves.Hide(); + + this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); + + screenStack.CurrentScreen?.OnExiting(next); + base.OnExiting(next); + return false; + } + + public override bool OnBackButton() + { + if ((screenStack.CurrentScreen as IOnlinePlaySubScreen)?.OnBackButton() == true) + return true; + + if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) + { + screenStack.Exit(); + return true; + } + + return false; + } + + protected override void LogoExiting(OsuLogo logo) + { + base.LogoExiting(logo); + + // the wave overlay transition takes longer than expected to run. + logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut(); + } + + /// + /// Creates and opens the newly-created room. + /// + /// An optional template to use when creating the room. + public void OpenNewRoom(Room room = null) => loungeSubScreen.Open(room ?? CreateNewRoom()); + + /// + /// Creates a new room. + /// + /// The created . + protected abstract Room CreateNewRoom(); + + private void screenPushed(IScreen lastScreen, IScreen newScreen) + { + subScreenChanged(lastScreen, newScreen); + } + + private void screenExited(IScreen lastScreen, IScreen newScreen) + { + subScreenChanged(lastScreen, newScreen); + + if (screenStack.CurrentScreen == null && this.IsCurrentScreen()) + this.Exit(); + } + + private void subScreenChanged(IScreen lastScreen, IScreen newScreen) + { + switch (newScreen) + { + case LoungeSubScreen _: + header.Delay(OnlinePlaySubScreen.RESUME_TRANSITION_DELAY).ResizeHeightTo(400, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint); + headerBackground.MoveToX(0, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint); + break; + + case RoomSubScreen _: + header.ResizeHeightTo(135, OnlinePlaySubScreen.APPEAR_DURATION, Easing.OutQuint); + headerBackground.MoveToX(-OnlinePlaySubScreen.X_SHIFT, OnlinePlaySubScreen.X_MOVE_DURATION, Easing.OutQuint); + break; + } + + if (lastScreen is IOsuScreen lastOsuScreen) + Activity.UnbindFrom(lastOsuScreen.Activity); + + if (newScreen is IOsuScreen newOsuScreen) + ((IBindable)Activity).BindTo(newOsuScreen.Activity); + + UpdatePollingRate(isIdle.Value); + createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200); + } + + protected IScreen CurrentSubScreen => screenStack.CurrentScreen; + + protected abstract string ScreenTitle { get; } + + protected abstract RoomManager CreateRoomManager(); + + protected abstract LoungeSubScreen CreateLounge(); + + protected abstract OsuButton CreateNewMultiplayerGameButton(); + + private class MultiplayerWaveContainer : WaveContainer + { + protected override bool StartHidden => true; + + public MultiplayerWaveContainer() + { + FirstWaveColour = Color4Extensions.FromHex(@"654d8c"); + SecondWaveColour = Color4Extensions.FromHex(@"554075"); + ThirdWaveColour = Color4Extensions.FromHex(@"44325e"); + FourthWaveColour = Color4Extensions.FromHex(@"392850"); + } + } + + private class HeaderBackgroundSprite : OnlinePlayBackgroundSprite + { + protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both }; + + private class BackgroundSprite : UpdateableBeatmapBackgroundSprite + { + protected override double TransformDuration => 200; + } + } + + ScreenStack IHasSubScreenStack.SubScreenStack => screenStack; + } +} diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs new file mode 100644 index 0000000000..3f30ef1176 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Humanizer; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Online.Rooms; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; +using osu.Game.Utils; + +namespace osu.Game.Screens.OnlinePlay +{ + public abstract class OnlinePlaySongSelect : SongSelect, IOnlinePlaySubScreen + { + public string ShortTitle => "song selection"; + + public override string Title => ShortTitle.Humanize(); + + public override bool AllowEditing => false; + + [Resolved(typeof(Room), nameof(Room.Playlist))] + protected BindableList Playlist { get; private set; } + + protected readonly Bindable> FreeMods = new Bindable>(Array.Empty()); + + [CanBeNull] + [Resolved(CanBeNull = true)] + private IBindable selectedItem { get; set; } + + private readonly FreeModSelectOverlay freeModSelectOverlay; + + private WorkingBeatmap initialBeatmap; + private RulesetInfo initialRuleset; + private IReadOnlyList initialMods; + private bool itemSelected; + + protected OnlinePlaySongSelect() + { + Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; + + freeModSelectOverlay = new FreeModSelectOverlay + { + SelectedMods = { BindTarget = FreeMods }, + IsValidMod = IsValidFreeMod, + }; + } + + [BackgroundDependencyLoader] + private void load() + { + initialBeatmap = Beatmap.Value; + initialRuleset = Ruleset.Value; + initialMods = Mods.Value.ToList(); + + FooterPanels.Add(freeModSelectOverlay); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // At this point, Mods contains both the required and allowed mods. For selection purposes, it should only contain the required mods. + // Similarly, freeMods is currently empty but should only contain the allowed mods. + Mods.Value = selectedItem?.Value?.RequiredMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty(); + FreeMods.Value = selectedItem?.Value?.AllowedMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty(); + + Mods.BindValueChanged(onModsChanged); + Ruleset.BindValueChanged(onRulesetChanged); + } + + private void onModsChanged(ValueChangedEvent> mods) + { + FreeMods.Value = FreeMods.Value.Where(checkCompatibleFreeMod).ToList(); + + // Reset the validity delegate to update the overlay's display. + freeModSelectOverlay.IsValidMod = IsValidFreeMod; + } + + private void onRulesetChanged(ValueChangedEvent ruleset) + { + FreeMods.Value = Array.Empty(); + } + + protected sealed override bool OnStart() + { + itemSelected = true; + + var item = new PlaylistItem(); + + item.Beatmap.Value = Beatmap.Value.BeatmapInfo; + item.Ruleset.Value = Ruleset.Value; + + item.RequiredMods.Clear(); + item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy())); + + item.AllowedMods.Clear(); + item.AllowedMods.AddRange(FreeMods.Value.Select(m => m.CreateCopy())); + + SelectItem(item); + return true; + } + + /// + /// Invoked when the user has requested a selection of a beatmap. + /// + /// The resultant . This item has not yet been added to the 's. + protected abstract void SelectItem(PlaylistItem item); + + public override bool OnBackButton() + { + if (freeModSelectOverlay.State.Value == Visibility.Visible) + { + freeModSelectOverlay.Hide(); + return true; + } + + return base.OnBackButton(); + } + + public override bool OnExiting(IScreen next) + { + if (!itemSelected) + { + Beatmap.Value = initialBeatmap; + Ruleset.Value = initialRuleset; + Mods.Value = initialMods; + } + + return base.OnExiting(next); + } + + protected override ModSelectOverlay CreateModSelectOverlay() => new LocalPlayerModSelectOverlay + { + IsValidMod = IsValidMod + }; + + protected override IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons() + { + var buttons = base.CreateFooterButtons().ToList(); + buttons.Insert(buttons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (new FooterButtonFreeMods { Current = FreeMods }, freeModSelectOverlay)); + return buttons; + } + + /// + /// Checks whether a given is valid for global selection. + /// + /// The to check. + /// Whether is a valid mod for online play. + protected virtual bool IsValidMod(Mod mod) => mod.HasImplementation && !ModUtils.FlattenMod(mod).Any(m => m is ModAutoplay); + + /// + /// Checks whether a given is valid for per-player free-mod selection. + /// + /// The to check. + /// Whether is a selectable free-mod. + protected virtual bool IsValidFreeMod(Mod mod) => IsValidMod(mod) && checkCompatibleFreeMod(mod); + + private bool checkCompatibleFreeMod(Mod mod) + => Mods.Value.All(m => m.Acronym != mod.Acronym) // Mod must not be contained in the required mods. + && ModUtils.CheckCompatibleSet(Mods.Value.Append(mod).ToArray()); // Mod must be compatible with all the required mods. + } +} diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs new file mode 100644 index 0000000000..e1bd889088 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Screens; + +namespace osu.Game.Screens.OnlinePlay +{ + public abstract class OnlinePlaySubScreen : OsuScreen, IOnlinePlaySubScreen + { + public override bool DisallowExternalBeatmapRulesetChanges => false; + + public virtual string ShortTitle => Title; + + [Resolved(CanBeNull = true)] + protected IRoomManager RoomManager { get; private set; } + + protected OnlinePlaySubScreen() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + } + + public const float X_SHIFT = 200; + + public const double X_MOVE_DURATION = 800; + + public const double RESUME_TRANSITION_DELAY = DISAPPEAR_DURATION / 2; + + public const double APPEAR_DURATION = 800; + + public const double DISAPPEAR_DURATION = 500; + + public override void OnEntering(IScreen last) + { + this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint); + this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint); + this.MoveToX(X_SHIFT).MoveToX(0, X_MOVE_DURATION, Easing.OutQuint); + } + + public override bool OnExiting(IScreen next) + { + this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint); + this.MoveToX(X_SHIFT, X_MOVE_DURATION, Easing.OutQuint); + + return false; + } + + public override void OnResuming(IScreen last) + { + this.Delay(RESUME_TRANSITION_DELAY).FadeIn(APPEAR_DURATION, Easing.OutQuint); + this.MoveToX(0, X_MOVE_DURATION, Easing.OutQuint); + } + + public override void OnSuspending(IScreen next) + { + this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint); + this.MoveToX(-X_SHIFT, X_MOVE_DURATION, Easing.OutQuint); + } + + public override string ToString() => Title; + } +} diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreenStack.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreenStack.cs new file mode 100644 index 0000000000..7f2a0980c1 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreenStack.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Screens; + +namespace osu.Game.Screens.OnlinePlay +{ + public class OnlinePlaySubScreenStack : OsuScreenStack + { + protected override void ScreenChanged(IScreen prev, IScreen next) + { + base.ScreenChanged(prev, next); + + // because this is a screen stack within a screen stack, let's manually handle disabled changes to simplify things. + var osuScreen = ((OsuScreen)next); + + bool disallowChanges = osuScreen.DisallowExternalBeatmapRulesetChanges; + + osuScreen.Beatmap.Disabled = disallowChanges; + osuScreen.Ruleset.Disabled = disallowChanges; + osuScreen.Mods.Disabled = disallowChanges; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/CreatePlaylistsRoomButton.cs b/osu.Game/Screens/OnlinePlay/Playlists/CreatePlaylistsRoomButton.cs new file mode 100644 index 0000000000..fcb773f8be --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/CreatePlaylistsRoomButton.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Screens.OnlinePlay.Match.Components; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class CreatePlaylistsRoomButton : PurpleTriangleButton + { + [BackgroundDependencyLoader] + private void load() + { + Triangles.TriangleScale = 1.5f; + + Text = "Create playlist"; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs new file mode 100644 index 0000000000..5b132c97fd --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Match; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class Playlists : OnlinePlayScreen + { + protected override void UpdatePollingRate(bool isIdle) + { + var playlistsManager = (PlaylistsRoomManager)RoomManager; + + if (!this.IsCurrentScreen()) + { + playlistsManager.TimeBetweenListingPolls.Value = 0; + playlistsManager.TimeBetweenSelectionPolls.Value = 0; + } + else + { + switch (CurrentSubScreen) + { + case LoungeSubScreen _: + playlistsManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000; + playlistsManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000; + break; + + case RoomSubScreen _: + playlistsManager.TimeBetweenListingPolls.Value = 0; + playlistsManager.TimeBetweenSelectionPolls.Value = isIdle ? 30000 : 5000; + break; + + default: + playlistsManager.TimeBetweenListingPolls.Value = 0; + playlistsManager.TimeBetweenSelectionPolls.Value = 0; + break; + } + } + + Logger.Log($"Polling adjusted (listing: {playlistsManager.TimeBetweenListingPolls.Value}, selection: {playlistsManager.TimeBetweenSelectionPolls.Value})"); + } + + protected override Room CreateNewRoom() + { + return new Room { Name = { Value = $"{API.LocalUser}'s awesome playlist" } }; + } + + protected override string ScreenTitle => "Playlists"; + + protected override RoomManager CreateRoomManager() => new PlaylistsRoomManager(); + + protected override LoungeSubScreen CreateLounge() => new PlaylistsLoungeSubScreen(); + + protected override OsuButton CreateNewMultiplayerGameButton() => new CreatePlaylistsRoomButton(); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsLoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsLoungeSubScreen.cs new file mode 100644 index 0000000000..bfbff4240c --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsLoungeSubScreen.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Lounge; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Match; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsLoungeSubScreen : LoungeSubScreen + { + protected override FilterControl CreateFilterControl() => new PlaylistsFilterControl(); + + protected override RoomSubScreen CreateRoomSubScreen(Room room) => new PlaylistsRoomSubScreen(room); + } +} diff --git a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsMatchSettingsOverlay.cs similarity index 75% rename from osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs rename to osu.Game/Screens/OnlinePlay/Playlists/PlaylistsMatchSettingsOverlay.cs index 410aaed788..5062a296a8 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsMatchSettingsOverlay.cs @@ -1,7 +1,8 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Specialized; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -9,60 +10,49 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Multiplayer; -using osu.Game.Overlays.SearchableList; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.Match.Components; using osuTK; -using osuTK.Graphics; -namespace osu.Game.Screens.Multi.Match.Components +namespace osu.Game.Screens.OnlinePlay.Playlists { - public class MatchSettingsOverlay : FocusedOverlayContainer + public class PlaylistsMatchSettingsOverlay : MatchSettingsOverlay { - private const float transition_duration = 350; - private const float field_padding = 45; - - protected MatchSettings Settings { get; private set; } + public Action EditPlaylist; [BackgroundDependencyLoader] private void load() { - Masking = true; - Child = Settings = new MatchSettings { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Y + RelativePositionAxes = Axes.Y, + EditPlaylist = () => EditPlaylist?.Invoke() }; } - protected override void PopIn() - { - Settings.MoveToY(0, transition_duration, Easing.OutQuint); - } - - protected override void PopOut() - { - Settings.MoveToY(-1, transition_duration, Easing.InSine); - } - - protected class MatchSettings : MultiplayerComposite + protected class MatchSettings : OnlinePlayComposite { private const float disabled_alpha = 0.2f; - public OsuTextBox NameField, MaxParticipantsField; + public Action EditPlaylist; + + public OsuTextBox NameField, MaxParticipantsField, MaxAttemptsField; public OsuDropdown DurationField; public RoomAvailabilityPicker AvailabilityPicker; - public GameTypePicker TypePicker; public TriangleButton ApplyButton; public OsuSpriteText ErrorText; - private OsuSpriteText typeLabel; - private ProcessingOverlay processingOverlay; + private LoadingLayer loadingLayer; + private DrawableRoomPlaylist playlist; + private OsuSpriteText playlistLength; [Resolved(CanBeNull = true)] private IRoomManager manager { get; set; } @@ -78,7 +68,7 @@ namespace osu.Game.Screens.Multi.Match.Components new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"28242d"), + Colour = Color4Extensions.FromHex(@"28242d"), }, new GridContainer { @@ -104,14 +94,14 @@ namespace osu.Game.Screens.Multi.Match.Components { new Container { - Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING }, + Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { new SectionContainer { - Padding = new MarginPadding { Right = field_padding / 2 }, + Padding = new MarginPadding { Right = FIELD_PADDING / 2 }, Children = new[] { new Section("Room name") @@ -120,59 +110,7 @@ namespace osu.Game.Screens.Multi.Match.Components { RelativeSizeAxes = Axes.X, TabbableContentContainer = this, - OnCommit = (sender, text) => apply(), - }, - }, - new Section("Room visibility") - { - Alpha = disabled_alpha, - Child = AvailabilityPicker = new RoomAvailabilityPicker - { - Enabled = { Value = false } - }, - }, - new Section("Game type") - { - Alpha = disabled_alpha, - Child = new FillFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Direction = FillDirection.Vertical, - Spacing = new Vector2(7), - Children = new Drawable[] - { - TypePicker = new GameTypePicker - { - RelativeSizeAxes = Axes.X, - Enabled = { Value = false } - }, - typeLabel = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 14), - Colour = colours.Yellow - }, - }, - }, - }, - }, - }, - new SectionContainer - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Padding = new MarginPadding { Left = field_padding / 2 }, - Children = new[] - { - new Section("Max participants") - { - Alpha = disabled_alpha, - Child = MaxParticipantsField = new SettingsNumberTextBox - { - RelativeSizeAxes = Axes.X, - TabbableContentContainer = this, - ReadOnly = true, - OnCommit = (sender, text) => apply() + LengthLimit = 100 }, }, new Section("Duration") @@ -195,6 +133,33 @@ namespace osu.Game.Screens.Multi.Match.Components } } }, + new Section("Allowed attempts (across all playlist items)") + { + Child = MaxAttemptsField = new SettingsNumberTextBox + { + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + PlaceholderText = "Unlimited", + }, + }, + new Section("Room visibility") + { + Alpha = disabled_alpha, + Child = AvailabilityPicker = new RoomAvailabilityPicker + { + Enabled = { Value = false } + }, + }, + new Section("Max participants") + { + Alpha = disabled_alpha, + Child = MaxParticipantsField = new SettingsNumberTextBox + { + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + ReadOnly = true, + }, + }, new Section("Password (optional)") { Alpha = disabled_alpha, @@ -203,11 +168,59 @@ namespace osu.Game.Screens.Multi.Match.Components RelativeSizeAxes = Axes.X, TabbableContentContainer = this, ReadOnly = true, - OnCommit = (sender, text) => apply() }, }, }, }, + new SectionContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Padding = new MarginPadding { Left = FIELD_PADDING / 2 }, + Children = new[] + { + new Section("Playlist") + { + Child = new GridContainer + { + RelativeSizeAxes = Axes.X, + Height = 500, + Content = new[] + { + new Drawable[] + { + playlist = new DrawableRoomPlaylist(true, true) { RelativeSizeAxes = Axes.Both } + }, + new Drawable[] + { + playlistLength = new OsuSpriteText + { + Margin = new MarginPadding { Vertical = 5 }, + Colour = colours.Yellow, + Font = OsuFont.GetFont(size: 12), + } + }, + new Drawable[] + { + new PurpleTriangleButton + { + RelativeSizeAxes = Axes.X, + Height = 40, + Text = "Edit playlist", + Action = () => EditPlaylist?.Invoke() + } + } + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + } + } + }, + }, + }, }, } }, @@ -227,7 +240,7 @@ namespace osu.Game.Screens.Multi.Match.Components new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"28242d").Darken(0.5f).Opacity(1f), + Colour = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f), }, new FillFlowContainer { @@ -262,15 +275,17 @@ namespace osu.Game.Screens.Multi.Match.Components } } }, - processingOverlay = new ProcessingOverlay { Alpha = 0 } + loadingLayer = new LoadingLayer(true) }; - TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true); RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true); Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true); - Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true); MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true); - Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue, true); + MaxAttempts.BindValueChanged(count => MaxAttemptsField.Text = count.NewValue?.ToString(), true); + Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue ?? TimeSpan.FromMinutes(30), true); + + playlist.Items.BindTo(Playlist); + Playlist.BindCollectionChanged(onPlaylistChanged, true); } protected override void Update() @@ -280,113 +295,52 @@ namespace osu.Game.Screens.Multi.Match.Components ApplyButton.Enabled.Value = hasValidSettings; } + private void onPlaylistChanged(object sender, NotifyCollectionChangedEventArgs e) => + playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}"; + private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0; private void apply() { + if (!ApplyButton.Enabled.Value) + return; + hideError(); RoomName.Value = NameField.Text; Availability.Value = AvailabilityPicker.Current.Value; - Type.Value = TypePicker.Current.Value; if (int.TryParse(MaxParticipantsField.Text, out int max)) MaxParticipants.Value = max; else MaxParticipants.Value = null; + if (int.TryParse(MaxAttemptsField.Text, out max)) + MaxAttempts.Value = max; + else + MaxAttempts.Value = null; + Duration.Value = DurationField.Current.Value; manager?.CreateRoom(currentRoom.Value, onSuccess, onError); - processingOverlay.Show(); + loadingLayer.Show(); } private void hideError() => ErrorText.FadeOut(50); - private void onSuccess(Room room) => processingOverlay.Hide(); + private void onSuccess(Room room) => loadingLayer.Hide(); private void onError(string text) { ErrorText.Text = text; ErrorText.FadeIn(50); - processingOverlay.Hide(); + loadingLayer.Hide(); } } - private class SettingsTextBox : OsuTextBox - { - [BackgroundDependencyLoader] - private void load() - { - BackgroundUnfocused = Color4.Black; - BackgroundFocused = Color4.Black; - } - } - - private class SettingsNumberTextBox : SettingsTextBox - { - protected override bool CanAddCharacter(char character) => char.IsNumber(character); - } - - private class SettingsPasswordTextBox : OsuPasswordTextBox - { - [BackgroundDependencyLoader] - private void load() - { - BackgroundUnfocused = Color4.Black; - BackgroundFocused = Color4.Black; - } - } - - private class SectionContainer : FillFlowContainer
- { - public SectionContainer() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - Width = 0.5f; - Direction = FillDirection.Vertical; - Spacing = new Vector2(field_padding); - } - } - - private class Section : Container - { - private readonly Container content; - - protected override Container Content => content; - - public Section(string title) - { - AutoSizeAxes = Axes.Y; - RelativeSizeAxes = Axes.X; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Direction = FillDirection.Vertical, - Spacing = new Vector2(5), - Children = new Drawable[] - { - new OsuSpriteText - { - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), - Text = title.ToUpper(), - }, - content = new Container - { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - }, - }, - }; - } - } - - private class CreateRoomButton : TriangleButton + public class CreateRoomButton : TriangleButton { public CreateRoomButton() { @@ -409,10 +363,7 @@ namespace osu.Game.Screens.Multi.Match.Components Menu.MaxHeight = 100; } - protected override string GenerateItemText(TimeSpan item) - { - return item.Humanize(); - } + protected override LocalisableString GenerateItemText(TimeSpan item) => item.Humanize(); } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs new file mode 100644 index 0000000000..260d4961ff --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Screens; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsPlayer : RoomSubmittingPlayer + { + public Action Exited; + + public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null) + : base(playlistItem, configuration) + { + } + + [BackgroundDependencyLoader] + private void load(IBindable ruleset) + { + // Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem + if (Beatmap.Value.BeatmapInfo.OnlineBeatmapID != PlaylistItem.Beatmap.Value.OnlineBeatmapID) + throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap"); + + if (ruleset.Value.ID != PlaylistItem.Ruleset.Value.ID) + throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset"); + + if (!PlaylistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals))) + throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); + } + + public override bool OnExiting(IScreen next) + { + if (base.OnExiting(next)) + return true; + + Exited?.Invoke(); + + return false; + } + + protected override ResultsScreen CreateResults(ScoreInfo score) + { + Debug.Assert(RoomId.Value != null); + return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true); + } + + protected override Score CreateScore() + { + var score = base.CreateScore(); + score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore()); + return score; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + Exited = null; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsReadyButton.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsReadyButton.cs new file mode 100644 index 0000000000..9ac1fe1722 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsReadyButton.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsReadyButton : ReadyButton + { + [Resolved(typeof(Room), nameof(Room.EndDate))] + private Bindable endDate { get; set; } + + [Resolved] + private IBindable gameBeatmap { get; set; } + + public PlaylistsReadyButton() + { + Text = "Start"; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.Green; + Triangles.ColourDark = colours.Green; + Triangles.ColourLight = colours.GreenLight; + } + + protected override void Update() + { + base.Update(); + + Enabled.Value = endDate.Value != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs new file mode 100644 index 0000000000..2b252f9db7 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsResultsScreen : ResultsScreen + { + private readonly long roomId; + private readonly PlaylistItem playlistItem; + + protected LoadingSpinner LeftSpinner { get; private set; } + protected LoadingSpinner CentreSpinner { get; private set; } + protected LoadingSpinner RightSpinner { get; private set; } + + private MultiplayerScores higherScores; + private MultiplayerScores lowerScores; + + [Resolved] + private IAPIProvider api { get; set; } + + public PlaylistsResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true) + : base(score, allowRetry, allowWatchingReplay) + { + this.roomId = roomId; + this.playlistItem = playlistItem; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = TwoLayerButton.SIZE_EXTENDED.Y }, + Children = new Drawable[] + { + LeftSpinner = new PanelListLoadingSpinner(ScorePanelList) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + }, + CentreSpinner = new PanelListLoadingSpinner(ScorePanelList) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + State = { Value = Score == null ? Visibility.Visible : Visibility.Hidden }, + }, + RightSpinner = new PanelListLoadingSpinner(ScorePanelList) + { + Anchor = Anchor.CentreRight, + Origin = Anchor.Centre, + }, + } + }); + } + + protected override APIRequest FetchScores(Action> scoresCallback) + { + // This performs two requests: + // 1. A request to show the user's score (and scores around). + // 2. If that fails, a request to index the room starting from the highest score. + + var userScoreReq = new ShowPlaylistUserScoreRequest(roomId, playlistItem.ID, api.LocalUser.Value.Id); + + userScoreReq.Success += userScore => + { + var allScores = new List { userScore }; + + if (userScore.ScoresAround?.Higher != null) + { + allScores.AddRange(userScore.ScoresAround.Higher.Scores); + higherScores = userScore.ScoresAround.Higher; + + Debug.Assert(userScore.Position != null); + setPositions(higherScores, userScore.Position.Value, -1); + } + + if (userScore.ScoresAround?.Lower != null) + { + allScores.AddRange(userScore.ScoresAround.Lower.Scores); + lowerScores = userScore.ScoresAround.Lower; + + Debug.Assert(userScore.Position != null); + setPositions(lowerScores, userScore.Position.Value, 1); + } + + performSuccessCallback(scoresCallback, allScores); + }; + + // On failure, fallback to a normal index. + userScoreReq.Failure += _ => api.Queue(createIndexRequest(scoresCallback)); + + return userScoreReq; + } + + protected override APIRequest FetchNextPage(int direction, Action> scoresCallback) + { + Debug.Assert(direction == 1 || direction == -1); + + MultiplayerScores pivot = direction == -1 ? higherScores : lowerScores; + + if (pivot?.Cursor == null) + return null; + + if (pivot == higherScores) + LeftSpinner.Show(); + else + RightSpinner.Show(); + + return createIndexRequest(scoresCallback, pivot); + } + + /// + /// Creates a with an optional score pivot. + /// + /// Does not queue the request. + /// The callback to perform with the resulting scores. + /// An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score. + /// The indexing . + private APIRequest createIndexRequest(Action> scoresCallback, [CanBeNull] MultiplayerScores pivot = null) + { + var indexReq = pivot != null + ? new IndexPlaylistScoresRequest(roomId, playlistItem.ID, pivot.Cursor, pivot.Params) + : new IndexPlaylistScoresRequest(roomId, playlistItem.ID); + + indexReq.Success += r => + { + if (pivot == lowerScores) + { + lowerScores = r; + setPositions(r, pivot, 1); + } + else + { + higherScores = r; + setPositions(r, pivot, -1); + } + + performSuccessCallback(scoresCallback, r.Scores, r); + }; + + indexReq.Failure += _ => hideLoadingSpinners(pivot); + + return indexReq; + } + + /// + /// Transforms returned into s, ensure the is put into a sane state, and invokes a given success callback. + /// + /// The callback to invoke with the final s. + /// The s that were retrieved from s. + /// An optional pivot around which the scores were retrieved. + private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) + { + var scoreInfos = new List(scores.Select(s => s.CreateScoreInfo(playlistItem))); + + // Select a score if we don't already have one selected. + // Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll). + if (SelectedScore.Value == null) + { + Schedule(() => + { + // Prefer selecting the local user's score, or otherwise default to the first visible score. + SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.Id == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault(); + }); + } + + // Invoke callback to add the scores. Exclude the user's current score which was added previously. + callback.Invoke(scoreInfos.Where(s => s.OnlineScoreID != Score?.OnlineScoreID)); + + hideLoadingSpinners(pivot); + } + + private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null) + { + CentreSpinner.Hide(); + + if (pivot == lowerScores) + RightSpinner.Hide(); + else if (pivot == higherScores) + LeftSpinner.Hide(); + } + + /// + /// Applies positions to all s referenced to a given pivot. + /// + /// The to set positions on. + /// The pivot. + /// The amount to increment the pivot position by for each in . + private void setPositions([NotNull] MultiplayerScores scores, [CanBeNull] MultiplayerScores pivot, int increment) + => setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment); + + /// + /// Applies positions to all s referenced to a given pivot. + /// + /// The to set positions on. + /// The pivot position. + /// The amount to increment the pivot position by for each in . + private void setPositions([NotNull] MultiplayerScores scores, int pivotPosition, int increment) + { + foreach (var s in scores.Scores) + { + pivotPosition += increment; + s.Position = pivotPosition; + } + } + + private class PanelListLoadingSpinner : LoadingSpinner + { + private readonly ScorePanelList list; + + /// + /// Creates a new . + /// + /// The list to track. + /// Whether the spinner should have a surrounding black box for visibility. + public PanelListLoadingSpinner(ScorePanelList list, bool withBox = true) + : base(withBox) + { + this.list = list; + } + + protected override void Update() + { + base.Update(); + + float panelOffset = list.DrawWidth / 2 - ScorePanel.EXPANDED_WIDTH; + + if ((Anchor & Anchor.x0) > 0) + X = (float)(panelOffset - list.Current); + else if ((Anchor & Anchor.x2) > 0) + X = (float)(list.ScrollableExtent - list.Current - panelOffset); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomManager.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomManager.cs new file mode 100644 index 0000000000..c55d1c3e94 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomManager.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Game.Screens.OnlinePlay.Components; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsRoomManager : RoomManager + { + public readonly Bindable TimeBetweenListingPolls = new Bindable(); + public readonly Bindable TimeBetweenSelectionPolls = new Bindable(); + + protected override IEnumerable CreatePollingComponents() => new RoomPollingComponent[] + { + new ListingPollingComponent { TimeBetweenPolls = { BindTarget = TimeBetweenListingPolls } }, + new SelectionPollingComponent { TimeBetweenPolls = { BindTarget = TimeBetweenSelectionPolls } } + }; + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs new file mode 100644 index 0000000000..26ee21a2c3 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -0,0 +1,280 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Screens; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Users; +using osuTK; +using Footer = osu.Game.Screens.OnlinePlay.Match.Components.Footer; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsRoomSubScreen : RoomSubScreen + { + public override string Title { get; } + + public override string ShortTitle => "playlist"; + + [Resolved(typeof(Room), nameof(Room.RoomID))] + private Bindable roomId { get; set; } + + [Resolved(typeof(Room), nameof(Room.Playlist))] + private BindableList playlist { get; set; } + + private MatchSettingsOverlay settingsOverlay; + private MatchLeaderboard leaderboard; + + private OverlinedHeader participantsHeader; + + private GridContainer mainContent; + + public PlaylistsRoomSubScreen(Room room) + { + Title = room.RoomID.Value == null ? "New playlist" : room.Name.Value; + Activity.Value = new UserActivity.InLobby(room); + } + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + mainContent = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = 105, + Vertical = 20 + }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + }, + Content = new[] + { + new Drawable[] { new Match.Components.Header() }, + new Drawable[] + { + participantsHeader = new OverlinedHeader("Participants") + { + ShowLine = false + } + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 5 }, + Child = new ParticipantsDisplay(Direction.Horizontal) + { + Details = { BindTarget = participantsHeader.Details } + } + } + }, + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = 5 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] { new OverlinedPlaylistHeader(), }, + new Drawable[] + { + new DrawableRoomPlaylistWithResults + { + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = playlist }, + SelectedItem = { BindTarget = SelectedItem }, + RequestShowResults = item => + { + Debug.Assert(roomId.Value != null); + ParentScreen?.Push(new PlaylistsResultsScreen(null, roomId.Value.Value, item, false)); + } + } + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + } + }, + null, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new[] + { + UserModsSection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Bottom = 10 }, + Children = new Drawable[] + { + new OverlinedHeader("Extra mods"), + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new PurpleTriangleButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 90, + Text = "Select", + Action = ShowUserModSelect, + }, + new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + DisplayUnrankedText = false, + Current = UserMods, + Scale = new Vector2(0.8f), + }, + } + } + } + }, + }, + new Drawable[] + { + new OverlinedHeader("Leaderboard") + }, + new Drawable[] { leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }, }, + new Drawable[] { new OverlinedHeader("Chat"), }, + new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } } + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Relative, size: 0.4f, minSize: 120), + } + }, + null + }, + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 400), + new Dimension(), + new Dimension(GridSizeMode.Relative, size: 0.5f, maxSize: 600), + new Dimension(), + } + } + } + }, + } + } + }, + new Drawable[] + { + new Footer { OnStart = StartPlay } + } + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + } + }, + settingsOverlay = new PlaylistsMatchSettingsOverlay + { + RelativeSizeAxes = Axes.Both, + EditPlaylist = () => this.Push(new PlaylistsSongSelect()), + State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden } + } + }); + + if (roomId.Value == null) + { + // A new room is being created. + // The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed. + mainContent.Hide(); + + settingsOverlay.State.BindValueChanged(visibility => + { + if (visibility.NewValue == Visibility.Hidden) + mainContent.Show(); + }, true); + } + } + + [Resolved] + private IAPIProvider api { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + roomId.BindValueChanged(id => + { + if (id.NewValue == null) + settingsOverlay.Show(); + else + { + settingsOverlay.Hide(); + + // Set the first playlist item. + // This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()). + Schedule(() => SelectedItem.Value = playlist.FirstOrDefault()); + } + }, true); + } + + protected override Screen CreateGameplayScreen() => new PlayerLoader(() => new PlaylistsPlayer(SelectedItem.Value) + { + Exited = () => leaderboard.RefreshScores() + }); + } +} diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs new file mode 100644 index 0000000000..21335fc90c --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsSongSelect.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.Select; + +namespace osu.Game.Screens.OnlinePlay.Playlists +{ + public class PlaylistsSongSelect : OnlinePlaySongSelect + { + [Resolved] + private BeatmapManager beatmaps { get; set; } + + protected override BeatmapDetailArea CreateBeatmapDetailArea() => new MatchBeatmapDetailArea + { + CreateNewItem = createNewItem + }; + + protected override void SelectItem(PlaylistItem item) + { + switch (Playlist.Count) + { + case 0: + createNewItem(); + break; + + case 1: + populateItemFromCurrent(Playlist.Single()); + break; + } + + this.Exit(); + } + + private void createNewItem() + { + PlaylistItem item = new PlaylistItem + { + ID = Playlist.Count == 0 ? 0 : Playlist.Max(p => p.ID) + 1 + }; + + populateItemFromCurrent(item); + + Playlist.Add(item); + } + + private void populateItemFromCurrent(PlaylistItem item) + { + item.Beatmap.Value = Beatmap.Value.BeatmapInfo; + item.Ruleset.Value = Ruleset.Value; + + item.RequiredMods.Clear(); + item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy())); + + item.AllowedMods.Clear(); + item.AllowedMods.AddRange(FreeMods.Value.Select(m => m.CreateCopy())); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/RoomSubScreenComposite.cs b/osu.Game/Screens/OnlinePlay/RoomSubScreenComposite.cs new file mode 100644 index 0000000000..4cfd881aa3 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/RoomSubScreenComposite.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay.Match; + +namespace osu.Game.Screens.OnlinePlay +{ + /// + /// An with additional logic tracking the currently-selected inside a . + /// + public class RoomSubScreenComposite : OnlinePlayComposite + { + [Resolved] + private IBindable subScreenSelectedItem { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + subScreenSelectedItem.BindValueChanged(_ => UpdateSelectedItem(), true); + } + + protected override void UpdateSelectedItem() + { + if (RoomID.Value == null) + { + // If the room hasn't been created yet, fall-back to the base logic. + base.UpdateSelectedItem(); + return; + } + + SelectedItem.Value = subScreenSelectedItem.Value; + } + } +} diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 6394fb8d23..aeb51813e4 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -1,8 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; -using Microsoft.EntityFrameworkCore.Internal; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -14,7 +15,6 @@ using osu.Game.Rulesets; using osu.Game.Screens.Menu; using osu.Game.Overlays; using osu.Game.Users; -using osu.Game.Online.API; using osu.Game.Rulesets.Mods; namespace osu.Game.Screens @@ -23,14 +23,14 @@ namespace osu.Game.Screens { /// /// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen. - /// This allows for the game content to be pushed byt he options/notification overlays without causing black areas to appear. + /// This allows for the game content to be pushed by the options/notification overlays without causing black areas to appear. /// public const float HORIZONTAL_OVERFLOW_PADDING = 50; /// /// A user-facing title for this screen. /// - public virtual string Title => GetType().ShortDisplayName(); + public virtual string Title => GetType().Name; public string Description => Title; @@ -44,44 +44,38 @@ namespace osu.Game.Screens public virtual bool HideOverlaysOnEnter => false; /// - /// Whether overlays should be able to be opened once this screen is entered or resumed. + /// The initial overlay activation mode to use when this screen is entered for the first time. /// - public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All; + protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All; + + protected readonly Bindable OverlayActivationMode; + + IBindable IOsuScreen.OverlayActivationMode => OverlayActivationMode; public virtual bool CursorVisible => true; protected new OsuGameBase Game => base.Game as OsuGameBase; /// - /// The to set the user's activity automatically to when this screen is entered - /// This will be automatically set to for this screen on entering unless - /// is manually set before. + /// The to set the user's activity automatically to when this screen is entered. + /// This will be automatically set to for this screen on entering for the first time + /// unless is manually set before. /// protected virtual UserActivity InitialActivity => null; - private UserActivity activity; - /// /// The current for this screen. /// - protected UserActivity Activity - { - get => activity; - set - { - if (value == activity) return; + protected readonly Bindable Activity = new Bindable(); - activity = value; - updateActivity(); - } - } + IBindable IOsuScreen.Activity => Activity; /// /// Whether to disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children). /// public virtual bool DisallowExternalBeatmapRulesetChanges => false; - private SampleChannel sampleExit; + private Sample sampleExit; protected virtual bool PlayResumeSound => true; @@ -95,34 +89,54 @@ namespace osu.Game.Screens public Bindable> Mods { get; private set; } + private OsuScreenDependencies screenDependencies; + + internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies); + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent); + if (screenDependencies == null) + { + if (DisallowExternalBeatmapRulesetChanges) + throw new InvalidOperationException($"Screens that specify {nameof(DisallowExternalBeatmapRulesetChanges)} must be pushed immediately."); - Beatmap = screenDependencies.Beatmap; - Ruleset = screenDependencies.Ruleset; - Mods = screenDependencies.Mods; + createDependencies(parent); + } return base.CreateChildDependencies(screenDependencies); } - protected BackgroundScreen Background => backgroundStack?.CurrentScreen as BackgroundScreen; + private void createDependencies(IReadOnlyDependencyContainer dependencies) + { + screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, dependencies); - private BackgroundScreen localBackground; + Beatmap = screenDependencies.Beatmap; + Ruleset = screenDependencies.Ruleset; + Mods = screenDependencies.Mods; + } + + /// + /// The background created and owned by this screen. May be null if the background didn't change. + /// + [CanBeNull] + private BackgroundScreen ownedBackground; + + [CanBeNull] + private BackgroundScreen background; [Resolved(canBeNull: true)] + [CanBeNull] private BackgroundScreenStack backgroundStack { get; set; } [Resolved(canBeNull: true)] private OsuLogo logo { get; set; } - [Resolved(canBeNull: true)] - private IAPIProvider api { get; set; } - protected OsuScreen() { Anchor = Anchor.Centre; Origin = Anchor.Centre; + + OverlayActivationMode = new Bindable(InitialOverlayActivationMode); } [BackgroundDependencyLoader(true)] @@ -131,14 +145,33 @@ namespace osu.Game.Screens sampleExit = audio.Samples.Get(@"UI/screen-back"); } + protected override void LoadComplete() + { + base.LoadComplete(); + Activity.Value ??= InitialActivity; + } + + /// + /// Apply arbitrary changes to the current background screen in a thread safe manner. + /// + /// The operation to perform. + public void ApplyToBackground(Action action) + { + if (backgroundStack == null) + throw new InvalidOperationException("Attempted to apply to background without a background stack being available."); + + if (background == null) + throw new InvalidOperationException("Attempted to apply to background before screen is pushed."); + + background.ApplyToBackground(action); + } + public override void OnResuming(IScreen last) { if (PlayResumeSound) sampleExit?.Play(); applyArrivingDefaults(true); - updateActivity(); - base.OnResuming(last); } @@ -153,10 +186,16 @@ namespace osu.Game.Screens { applyArrivingDefaults(false); - backgroundStack?.Push(localBackground = CreateBackground()); + backgroundStack?.Push(ownedBackground = CreateBackground()); - if (activity == null) - Activity = InitialActivity; + background = backgroundStack?.CurrentScreen as BackgroundScreen; + + if (background != ownedBackground) + { + // background may have not been replaced, at which point we don't want to track the background lifetime. + ownedBackground?.Dispose(); + ownedBackground = null; + } base.OnEntering(last); } @@ -169,18 +208,12 @@ namespace osu.Game.Screens if (base.OnExiting(next)) return true; - if (localBackground != null && backgroundStack?.CurrentScreen == localBackground) + if (ownedBackground != null && backgroundStack?.CurrentScreen == ownedBackground) backgroundStack?.Exit(); return false; } - private void updateActivity() - { - if (api != null) - api.Activity.Value = activity; - } - /// /// Fired when this screen was entered or resumed and the logo state is required to be adjusted. /// @@ -243,5 +276,7 @@ namespace osu.Game.Screens /// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause. /// protected virtual BackgroundScreen CreateBackground() => null; + + public virtual bool OnBackButton() => false; } } diff --git a/osu.Game/Screens/OsuScreenStack.cs b/osu.Game/Screens/OsuScreenStack.cs index 0844e32d46..e2a0414df7 100644 --- a/osu.Game/Screens/OsuScreenStack.cs +++ b/osu.Game/Screens/OsuScreenStack.cs @@ -13,22 +13,11 @@ namespace osu.Game.Screens [Cached] private BackgroundScreenStack backgroundScreenStack; - private ParallaxContainer parallaxContainer; + private readonly ParallaxContainer parallaxContainer; protected float ParallaxAmount => parallaxContainer.ParallaxAmount; public OsuScreenStack() - { - initializeStack(); - } - - public OsuScreenStack(IScreen baseScreen) - : base(baseScreen) - { - initializeStack(); - } - - private void initializeStack() { InternalChild = parallaxContainer = new ParallaxContainer { @@ -36,13 +25,32 @@ namespace osu.Game.Screens Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both }, }; - ScreenPushed += onScreenChange; - ScreenExited += onScreenChange; + ScreenPushed += screenPushed; + ScreenExited += ScreenChanged; } - private void onScreenChange(IScreen prev, IScreen next) + private void screenPushed(IScreen prev, IScreen next) { - parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next)?.BackgroundParallaxAmount ?? 1.0f; + if (LoadState < LoadState.Ready) + { + // dependencies must be present to stay in a sane state. + // this is generally only ever hit by test scenes. + Schedule(() => screenPushed(prev, next)); + return; + } + + // create dependencies synchronously to ensure leases are in a sane state. + ((OsuScreen)next).CreateLeasedDependencies((prev as OsuScreen)?.Dependencies ?? Dependencies); + + ScreenChanged(prev, next); } + + protected virtual void ScreenChanged(IScreen prev, IScreen next) + { + setParallax(next); + } + + private void setParallax(IScreen next) => + parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next)?.BackgroundParallaxAmount ?? 1.0f; } } diff --git a/osu.Game/Screens/Play/BeatmapMetadataDisplay.cs b/osu.Game/Screens/Play/BeatmapMetadataDisplay.cs new file mode 100644 index 0000000000..fd1150650c --- /dev/null +++ b/osu.Game/Screens/Play/BeatmapMetadataDisplay.cs @@ -0,0 +1,236 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Ranking.Expanded; +using osuTK; + +namespace osu.Game.Screens.Play +{ + /// + /// Displays beatmap metadata inside + /// + public class BeatmapMetadataDisplay : Container + { + private readonly WorkingBeatmap beatmap; + private readonly Bindable> mods; + private readonly Drawable logoFacade; + private LoadingSpinner loading; + + public IBindable> Mods => mods; + + public bool Loading + { + set + { + if (value) + loading.Show(); + else + loading.Hide(); + } + } + + public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable> mods, Drawable logoFacade) + { + this.beatmap = beatmap; + this.logoFacade = logoFacade; + + this.mods = new Bindable>(); + this.mods.BindTo(mods); + } + + private IBindable starDifficulty; + + private FillFlowContainer versionFlow; + private StarRatingDisplay starRatingDisplay; + + [BackgroundDependencyLoader] + private void load(BeatmapDifficultyCache difficultyCache) + { + var metadata = beatmap.BeatmapInfo.Metadata; + + AutoSizeAxes = Axes.Both; + Children = new Drawable[] + { + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Direction = FillDirection.Vertical, + Children = new[] + { + logoFacade.With(d => + { + d.Anchor = Anchor.TopCentre; + d.Origin = Anchor.TopCentre; + }), + new OsuSpriteText + { + Text = new RomanisableString(metadata.TitleUnicode, metadata.Title), + Font = OsuFont.GetFont(size: 36, italics: true), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + Margin = new MarginPadding { Top = 15 }, + }, + new OsuSpriteText + { + Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist), + Font = OsuFont.GetFont(size: 26, italics: true), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + }, + new Container + { + Size = new Vector2(300, 60), + Margin = new MarginPadding(10), + Origin = Anchor.TopCentre, + Anchor = Anchor.TopCentre, + CornerRadius = 10, + Masking = true, + Children = new Drawable[] + { + new Sprite + { + RelativeSizeAxes = Axes.Both, + Texture = beatmap?.Background, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + FillMode = FillMode.Fill, + }, + loading = new LoadingLayer(true) + } + }, + versionFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Direction = FillDirection.Vertical, + Spacing = new Vector2(5f), + Margin = new MarginPadding { Bottom = 40 }, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = beatmap?.BeatmapInfo?.Version, + Font = OsuFont.GetFont(size: 26, italics: true), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + starRatingDisplay = new StarRatingDisplay(default) + { + Alpha = 0f, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + } + } + }, + new GridContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] + { + new MetadataLineLabel("Source"), + new MetadataLineInfo(metadata.Source) + }, + new Drawable[] + { + new MetadataLineLabel("Mapper"), + new MetadataLineInfo(metadata.AuthorString) + } + } + }, + new ModDisplay + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 20 }, + Current = mods + }, + }, + } + }; + + starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo); + + Loading = true; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (starDifficulty.Value != null) + { + starRatingDisplay.Current.Value = starDifficulty.Value.Value; + starRatingDisplay.Show(); + } + else + { + starRatingDisplay.Hide(); + + starDifficulty.ValueChanged += d => + { + Debug.Assert(d.NewValue != null); + + starRatingDisplay.Current.Value = d.NewValue.Value; + + versionFlow.AutoSizeDuration = 300; + versionFlow.AutoSizeEasing = Easing.OutQuint; + + starRatingDisplay.FadeIn(300, Easing.InQuint); + }; + } + } + + private class MetadataLineLabel : OsuSpriteText + { + public MetadataLineLabel(string text) + { + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + Margin = new MarginPadding { Right = 5 }; + Colour = OsuColour.Gray(0.8f); + Text = text; + } + } + + private class MetadataLineInfo : OsuSpriteText + { + public MetadataLineInfo(string text) + { + Margin = new MarginPadding { Left = 5 }; + Text = string.IsNullOrEmpty(text) ? @"-" : text; + } + } + } +} diff --git a/osu.Game/Screens/Play/Break/BreakInfo.cs b/osu.Game/Screens/Play/Break/BreakInfo.cs index a3d64d05a3..6e129b20ea 100644 --- a/osu.Game/Screens/Play/Break/BreakInfo.cs +++ b/osu.Game/Screens/Play/Break/BreakInfo.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "current progress".ToUpperInvariant(), - Font = OsuFont.GetFont(weight: FontWeight.Black, size: 15), + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15), }, new FillFlowContainer { diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index 70e7b8f297..18aab394f8 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Utils; namespace osu.Game.Screens.Play.Break { @@ -85,6 +86,6 @@ namespace osu.Game.Screens.Play.Break { } - protected override string Format(double count) => $@"{count:P2}"; + protected override string Format(double count) => count.FormatAccuracy(); } } diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index ee8be87352..36f825b8f6 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -2,8 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play { public class BreakOverlay : Container { - private readonly ScoreProcessor scoreProcessor; - /// /// The duration of the break overlay fading. /// @@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play { breaks = value; - // reset index in case the new breaks list is smaller than last one - isBreakTime.Value = false; - CurrentBreakIndex = 0; - if (IsLoaded) initializeBreaks(); } @@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play public override bool RemoveCompletedTransforms => false; - /// - /// Whether the gameplay is currently in a break. - /// - public IBindable IsBreakTime => isBreakTime; - - protected int CurrentBreakIndex; - - private readonly BindableBool isBreakTime = new BindableBool(); - private readonly Container remainingTimeAdjustmentBox; private readonly Container remainingTimeBox; private readonly RemainingTimeCounter remainingTimeCounter; - private readonly BreakInfo info; private readonly BreakArrows breakArrows; - private readonly double gameplayStartTime; - public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null) + public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor) { - this.gameplayStartTime = gameplayStartTime; - this.scoreProcessor = scoreProcessor; RelativeSizeAxes = Axes.Both; + + BreakInfo info; + Child = fadeContainer = new Container { Alpha = 0, @@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play } }; - if (scoreProcessor != null) bindProcessor(scoreProcessor); - } - - [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) - { - if (clock != null) Clock = clock; + if (scoreProcessor != null) + { + info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy); + info.GradeDisplay.Current.BindTo(scoreProcessor.Rank); + } } protected override void LoadComplete() @@ -134,48 +114,12 @@ namespace osu.Game.Screens.Play initializeBreaks(); } - protected override void Update() - { - base.Update(); - updateBreakTimeBindable(); - } - - private void updateBreakTimeBindable() => - isBreakTime.Value = getCurrentBreak()?.HasEffect == true - || Clock.CurrentTime < gameplayStartTime - || scoreProcessor?.HasCompleted == true; - - private BreakPeriod getCurrentBreak() - { - if (breaks?.Count > 0) - { - var time = Clock.CurrentTime; - - if (time > breaks[CurrentBreakIndex].EndTime) - { - while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1) - CurrentBreakIndex++; - } - else - { - while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0) - CurrentBreakIndex--; - } - - var closest = breaks[CurrentBreakIndex]; - - return closest.Contains(time) ? closest : null; - } - - return null; - } - private void initializeBreaks() { FinishTransforms(true); Scheduler.CancelDelayedTasks(); - if (breaks == null) return; //we need breaks. + if (breaks == null) return; // we need breaks. foreach (var b in breaks) { @@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play } } } - - private void bindProcessor(ScoreProcessor processor) - { - info.AccuracyDisplay.Current.BindTo(processor.Accuracy); - info.GradeDisplay.Current.BindTo(processor.Rank); - } } } diff --git a/osu.Game/Screens/Play/BreakTracker.cs b/osu.Game/Screens/Play/BreakTracker.cs new file mode 100644 index 0000000000..2f3673e91f --- /dev/null +++ b/osu.Game/Screens/Play/BreakTracker.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Scoring; +using osu.Game.Utils; + +namespace osu.Game.Screens.Play +{ + public class BreakTracker : Component + { + private readonly ScoreProcessor scoreProcessor; + private readonly double gameplayStartTime; + + private PeriodTracker breaks; + + /// + /// Whether the gameplay is currently in a break. + /// + public IBindable IsBreakTime => isBreakTime; + + private readonly BindableBool isBreakTime = new BindableBool(true); + + public IReadOnlyList Breaks + { + set + { + breaks = new PeriodTracker(value.Where(b => b.HasEffect) + .Select(b => new Period(b.StartTime, b.EndTime - BreakOverlay.BREAK_FADE_DURATION))); + + if (IsLoaded) + updateBreakTime(); + } + } + + public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null) + { + this.gameplayStartTime = gameplayStartTime; + this.scoreProcessor = scoreProcessor; + } + + protected override void Update() + { + base.Update(); + updateBreakTime(); + } + + private void updateBreakTime() + { + var time = Clock.CurrentTime; + + isBreakTime.Value = breaks?.IsInAny(time) == true + || time < gameplayStartTime + || scoreProcessor?.HasCompleted.Value == true; + } + } +} diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index 1c4ac921f0..5041d07e5d 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Audio; +using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; @@ -16,27 +17,54 @@ namespace osu.Game.Screens.Play private SkinnableSound comboBreakSample; + private Bindable alwaysPlayFirst; + + private double? firstBreakTime; + public ComboEffects(ScoreProcessor processor) { this.processor = processor; } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { - InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak")); + InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak")); + alwaysPlayFirst = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak); } protected override void LoadComplete() { base.LoadComplete(); - processor.Combo.BindValueChanged(onComboChange, true); + processor.Combo.BindValueChanged(onComboChange); } + [Resolved(canBeNull: true)] + private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; } + + [Resolved] + private GameplayClock gameplayClock { get; set; } + private void onComboChange(ValueChangedEvent combo) { - if (combo.NewValue == 0 && combo.OldValue > 20) + // handle the case of rewinding before the first combo break time. + if (gameplayClock.CurrentTime < firstBreakTime) + firstBreakTime = null; + + if (gameplayClock.ElapsedFrameTime < 0) + return; + + if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlayFirst.Value && firstBreakTime == null))) + { + firstBreakTime = gameplayClock.CurrentTime; + + // combo break isn't a pausable sound itself as we want to let it play out. + // we still need to disable during seeks, though. + if (samplePlaybackDisabler?.SamplePlaybackDisabled.Value == true) + return; + comboBreakSample?.Play(); + } } } } diff --git a/osu.Game/Screens/Play/DimmableStoryboard.cs b/osu.Game/Screens/Play/DimmableStoryboard.cs index 0fe315fbab..f8cedddfbe 100644 --- a/osu.Game/Screens/Play/DimmableStoryboard.cs +++ b/osu.Game/Screens/Play/DimmableStoryboard.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; @@ -13,9 +15,19 @@ namespace osu.Game.Screens.Play /// public class DimmableStoryboard : UserDimContainer { + public Container OverlayLayerContainer { get; private set; } + private readonly Storyboard storyboard; private DrawableStoryboard drawableStoryboard; + /// + /// Whether the storyboard is considered finished. + /// + /// + /// This is true by default in here, until an actual drawable storyboard is loaded, in which case it'll bind to it. + /// + public IBindable HasStoryboardEnded = new BindableBool(true); + public DimmableStoryboard(Storyboard storyboard) { this.storyboard = storyboard; @@ -24,6 +36,8 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { + Add(OverlayLayerContainer = new Container()); + initializeStoryboard(false); } @@ -44,12 +58,18 @@ namespace osu.Game.Screens.Play return; drawableStoryboard = storyboard.CreateDrawable(); - drawableStoryboard.Masking = true; + HasStoryboardEnded.BindTo(drawableStoryboard.HasStoryboardEnded); if (async) - LoadComponentAsync(drawableStoryboard, Add); + LoadComponentAsync(drawableStoryboard, onStoryboardCreated); else - Add(drawableStoryboard); + onStoryboardCreated(drawableStoryboard); + } + + private void onStoryboardCreated(DrawableStoryboard storyboard) + { + Add(storyboard); + OverlayLayerContainer.Add(storyboard.OverlayLayer.CreateProxy()); } } } diff --git a/osu.Game/Screens/Play/DimmableVideo.cs b/osu.Game/Screens/Play/DimmableVideo.cs deleted file mode 100644 index 1a01cace17..0000000000 --- a/osu.Game/Screens/Play/DimmableVideo.cs +++ /dev/null @@ -1,88 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Video; -using osu.Game.Graphics.Containers; -using osuTK.Graphics; - -namespace osu.Game.Screens.Play -{ - public class DimmableVideo : UserDimContainer - { - private readonly VideoSprite video; - private DrawableVideo drawableVideo; - - public DimmableVideo(VideoSprite video) - { - this.video = video; - } - - [BackgroundDependencyLoader] - private void load() - { - initializeVideo(false); - } - - protected override void LoadComplete() - { - ShowVideo.BindValueChanged(_ => initializeVideo(true), true); - base.LoadComplete(); - } - - protected override bool ShowDimContent => IgnoreUserSettings.Value || (ShowVideo.Value && DimLevel < 1); - - private void initializeVideo(bool async) - { - if (video == null) - return; - - if (drawableVideo != null) - return; - - if (!ShowVideo.Value && !IgnoreUserSettings.Value) - return; - - drawableVideo = new DrawableVideo(video); - - if (async) - LoadComponentAsync(drawableVideo, Add); - else - Add(drawableVideo); - } - - private class DrawableVideo : Container - { - public DrawableVideo(VideoSprite video) - { - RelativeSizeAxes = Axes.Both; - Masking = true; - - video.RelativeSizeAxes = Axes.Both; - video.FillMode = FillMode.Fit; - video.Anchor = Anchor.Centre; - video.Origin = Anchor.Centre; - - AddRangeInternal(new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - }, - video, - }); - } - - [BackgroundDependencyLoader] - private void load(GameplayClock clock) - { - if (clock != null) - Clock = clock; - } - } - } -} diff --git a/osu.Game/Screens/Play/EpilepsyWarning.cs b/osu.Game/Screens/Play/EpilepsyWarning.cs new file mode 100644 index 0000000000..89e25d849f --- /dev/null +++ b/osu.Game/Screens/Play/EpilepsyWarning.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Screens.Backgrounds; +using osuTK; + +namespace osu.Game.Screens.Play +{ + public class EpilepsyWarning : VisibilityContainer + { + public const double FADE_DURATION = 250; + + public EpilepsyWarning() + { + RelativeSizeAxes = Axes.Both; + Alpha = 0f; + } + + private BackgroundScreenBeatmap dimmableBackground; + + public BackgroundScreenBeatmap DimmableBackground + { + get => dimmableBackground; + set + { + dimmableBackground = value; + + if (IsLoaded) + updateBackgroundFade(); + } + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, IBindable beatmap) + { + Children = new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new SpriteIcon + { + Colour = colours.Yellow, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.ExclamationTriangle, + Size = new Vector2(50), + }, + new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + TextAnchor = Anchor.Centre, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }.With(tfc => + { + tfc.AddText("This beatmap contains scenes with "); + tfc.AddText("rapidly flashing colours", s => + { + s.Font = s.Font.With(weight: FontWeight.Bold); + s.Colour = colours.Yellow; + }); + tfc.AddText("."); + + tfc.NewParagraph(); + tfc.AddText("Please take caution if you are affected by epilepsy."); + }), + } + } + }; + } + + protected override void PopIn() + { + updateBackgroundFade(); + + this.FadeIn(FADE_DURATION, Easing.OutQuint); + } + + private void updateBackgroundFade() + { + DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint); + } + + protected override void PopOut() => this.FadeOut(FADE_DURATION); + } +} diff --git a/osu.Game/Screens/Play/FailAnimation.cs b/osu.Game/Screens/Play/FailAnimation.cs index 54c644c999..71bea2a145 100644 --- a/osu.Game/Screens/Play/FailAnimation.cs +++ b/osu.Game/Screens/Play/FailAnimation.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play private const float duration = 2500; - private SampleChannel failSample; + private Sample failSample; public FailAnimation(DrawableRuleset drawableRuleset) { @@ -89,6 +89,8 @@ namespace osu.Game.Screens.Play private void applyToPlayfield(Playfield playfield) { + double failTime = playfield.Time.Current; + foreach (var nested in playfield.NestedPlayfields) applyToPlayfield(nested); @@ -97,13 +99,29 @@ namespace osu.Game.Screens.Play if (appliedObjects.Contains(obj)) continue; - obj.RotateTo(RNG.NextSingle(-90, 90), duration); - obj.ScaleTo(obj.Scale * 0.5f, duration); - obj.MoveToOffset(new Vector2(0, 400), duration); + float rotation = RNG.NextSingle(-90, 90); + Vector2 originalPosition = obj.Position; + Vector2 originalScale = obj.Scale; + + dropOffScreen(obj, failTime, rotation, originalScale, originalPosition); + + // need to reapply the fail drop after judgement state changes + obj.ApplyCustomUpdateState += (o, _) => dropOffScreen(obj, failTime, rotation, originalScale, originalPosition); + appliedObjects.Add(obj); } } + private void dropOffScreen(DrawableHitObject obj, double failTime, float randomRotation, Vector2 originalScale, Vector2 originalPosition) + { + using (obj.BeginAbsoluteSequence(failTime)) + { + obj.RotateTo(randomRotation, duration); + obj.ScaleTo(originalScale * 0.5f, duration); + obj.MoveTo(originalPosition + new Vector2(0, 400), duration); + } + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Screens/Play/GameplayBeatmap.cs b/osu.Game/Screens/Play/GameplayBeatmap.cs new file mode 100644 index 0000000000..74fbe540fa --- /dev/null +++ b/osu.Game/Screens/Play/GameplayBeatmap.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Play +{ + public class GameplayBeatmap : Component, IBeatmap + { + public readonly IBeatmap PlayableBeatmap; + + public GameplayBeatmap(IBeatmap playableBeatmap) + { + PlayableBeatmap = playableBeatmap; + } + + public BeatmapInfo BeatmapInfo + { + get => PlayableBeatmap.BeatmapInfo; + set => PlayableBeatmap.BeatmapInfo = value; + } + + public BeatmapMetadata Metadata => PlayableBeatmap.Metadata; + + public ControlPointInfo ControlPointInfo + { + get => PlayableBeatmap.ControlPointInfo; + set => PlayableBeatmap.ControlPointInfo = value; + } + + public List Breaks => PlayableBeatmap.Breaks; + + public double TotalBreakTime => PlayableBeatmap.TotalBreakTime; + + public IReadOnlyList HitObjects => PlayableBeatmap.HitObjects; + + public IEnumerable GetStatistics() => PlayableBeatmap.GetStatistics(); + + public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength(); + + public IBeatmap Clone() => PlayableBeatmap.Clone(); + + private readonly Bindable lastJudgementResult = new Bindable(); + + public IBindable LastJudgementResult => lastJudgementResult; + + public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result; + } +} diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index d5f75f6ad1..54aa395f5f 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; +using osu.Framework.Utils; namespace osu.Game.Screens.Play { @@ -16,32 +19,59 @@ namespace osu.Game.Screens.Play /// public class GameplayClock : IFrameBasedClock { - private readonly IFrameBasedClock underlyingClock; + internal readonly IFrameBasedClock UnderlyingClock; public readonly BindableBool IsPaused = new BindableBool(); + /// + /// All adjustments applied to this clock which don't come from gameplay or mods. + /// + public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); + public GameplayClock(IFrameBasedClock underlyingClock) { - this.underlyingClock = underlyingClock; + UnderlyingClock = underlyingClock; } - public double CurrentTime => underlyingClock.CurrentTime; + public double CurrentTime => UnderlyingClock.CurrentTime; - public double Rate => underlyingClock.Rate; + public double Rate => UnderlyingClock.Rate; - public bool IsRunning => underlyingClock.IsRunning; + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (var adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment.Value, 0)) + return 0; + + baseRate /= adjustment.Value; + } + + return baseRate; + } + } + + public bool IsRunning => UnderlyingClock.IsRunning; public void ProcessFrame() { - // we do not want to process the underlying clock. + // intentionally not updating the underlying clock (handled externally). } - public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; + public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime; - public double FramesPerSecond => underlyingClock.FramesPerSecond; + public double FramesPerSecond => UnderlyingClock.FramesPerSecond; - public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; + public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo; - public IClock Source => underlyingClock; + public IClock Source => UnderlyingClock; } } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 9f46fddc5e..f791da80c8 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -2,247 +2,189 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; -using System.Threading.Tasks; -using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; -using osu.Game.Beatmaps; -using osu.Game.Configuration; -using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Play { /// - /// Encapsulates gameplay timing logic and provides a for children. + /// Encapsulates gameplay timing logic and provides a via DI for gameplay components to use. /// - public class GameplayClockContainer : Container + public abstract class GameplayClockContainer : Container, IAdjustableClock { - private readonly WorkingBeatmap beatmap; - private readonly IReadOnlyList mods; + /// + /// The final clock which is exposed to gameplay components. + /// + public GameplayClock GameplayClock { get; private set; } /// - /// The 's track. + /// Whether gameplay is paused. /// - private Track track; - public readonly BindableBool IsPaused = new BindableBool(); /// - /// The decoupled clock used for gameplay. Should be used for seeks and clock control. + /// The adjustable source clock used for gameplay. Should be used for seeks and clock control. /// - private readonly DecoupleableInterpolatingFramedClock adjustableClock; - - private readonly double gameplayStartTime; - - private readonly double firstHitObjectTime; - - public readonly BindableNumber UserPlaybackRate = new BindableDouble(1) - { - Default = 1, - MinValue = 0.5, - MaxValue = 2, - Precision = 0.1, - }; + protected readonly DecoupleableInterpolatingFramedClock AdjustableSource; /// - /// The final clock which is exposed to underlying components. + /// The source clock. /// - [Cached] - public readonly GameplayClock GameplayClock; + protected IClock SourceClock { get; private set; } - private Bindable userAudioOffset; - - private readonly FramedOffsetClock userOffsetClock; - - private readonly FramedOffsetClock platformOffsetClock; - - public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList mods, double gameplayStartTime) + /// + /// Creates a new . + /// + /// The source used for timing. + protected GameplayClockContainer(IClock sourceClock) { - this.beatmap = beatmap; - this.mods = mods; - this.gameplayStartTime = gameplayStartTime; - firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime; + SourceClock = sourceClock; RelativeSizeAxes = Axes.Both; - track = beatmap.Track; + AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; + IsPaused.BindValueChanged(OnIsPausedChanged); + } - adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; - - // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. - // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; - - // the final usable gameplay clock with user-set offsets applied. - userOffsetClock = new FramedOffsetClock(platformOffsetClock); - - // the clock to be exposed via DI to children. - GameplayClock = new GameplayClock(userOffsetClock); + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource)); GameplayClock.IsPaused.BindTo(IsPaused); - } - private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset; + return dependencies; + } /// - /// Duration before gameplay start time required before skip button displays. + /// Starts gameplay. /// - public const double MINIMUM_SKIP_TIME = 1000; - - private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1); - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + public virtual void Start() { - userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); - userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true); + ensureSourceClockSet(); - // sane default provided by ruleset. - double startTime = Math.Min(0, gameplayStartTime); - - // if a storyboard is present, it may dictate the appropriate start time by having events in negative time space. - // this is commonly used to display an intro before the audio track start. - startTime = Math.Min(startTime, beatmap.Storyboard.FirstEventTime); - - // some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available. - // this is not available as an option in the live editor but can still be applied via .osu editing. - if (beatmap.BeatmapInfo.AudioLeadIn > 0) - startTime = Math.Min(startTime, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn); - - Seek(startTime); - - adjustableClock.ProcessFrame(); - } - - public void Restart() - { - Task.Run(() => + if (!AdjustableSource.IsRunning) { - track.Reset(); + // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time + // This accounts for the clock source potentially taking time to enter a completely stopped state + Seek(GameplayClock.CurrentTime); - Schedule(() => - { - adjustableClock.ChangeSource(track); - updateRate(); + AdjustableSource.Start(); + } - if (!IsPaused.Value) - Start(); - }); - }); - } - - public void Start() - { - // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time - // This accounts for the audio clock source potentially taking time to enter a completely stopped state - Seek(GameplayClock.CurrentTime); - adjustableClock.Start(); IsPaused.Value = false; - - this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In); - } - - /// - /// Skip forward to the next valid skip point. - /// - public void Skip() - { - if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME) - return; - - double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME; - - if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) - // double skip exception for storyboards with very long intros - skipTarget = 0; - - Seek(skipTarget); } /// /// Seek to a specific time in gameplay. - /// - /// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track). - /// /// /// The destination time to seek to. - public void Seek(double time) + public virtual void Seek(double time) { - // remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track. - // we may want to consider reversing the application of offsets in the future as it may feel more correct. - adjustableClock.Seek(time - totalOffset); + AdjustableSource.Seek(time); - // manually process frame to ensure GameplayClock is correctly updated after a seek. - userOffsetClock.ProcessFrame(); - } - - public void Stop() - { - this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop()); - - IsPaused.Value = true; + // Manually process to make sure the gameplay clock is correctly updated after a seek. + GameplayClock.UnderlyingClock.ProcessFrame(); } /// - /// Changes the backing clock to avoid using the originally provided beatmap's track. + /// Stops gameplay. /// - public void StopUsingBeatmapClock() + public virtual void Stop() => IsPaused.Value = true; + + /// + /// Resets this and the source to an initial state ready for gameplay. + /// + public virtual void Reset() { - if (track != beatmap.Track) - return; + ensureSourceClockSet(); + Seek(0); - removeSourceClockAdjustments(); + // Manually stop the source in order to not affect the IsPaused state. + AdjustableSource.Stop(); - track = new TrackVirtual(beatmap.Track.Length); - adjustableClock.ChangeSource(track); + if (!IsPaused.Value) + Start(); + } + + /// + /// Changes the source clock. + /// + /// The new source. + protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock); + + /// + /// Ensures that the is set to , if it hasn't been given a source yet. + /// This is usually done before a seek to avoid accidentally seeking only the adjustable source in decoupled mode, + /// but not the actual source clock. + /// That will pretty much only happen on the very first call of this method, as the source clock is passed in the constructor, + /// but it is not yet set on the adjustable source there. + /// + private void ensureSourceClockSet() + { + if (AdjustableSource.Source == null) + ChangeSource(SourceClock); } protected override void Update() { if (!IsPaused.Value) - userOffsetClock.ProcessFrame(); + GameplayClock.UnderlyingClock.ProcessFrame(); base.Update(); } - private bool speedAdjustmentsApplied; - - private void updateRate() + /// + /// Invoked when the value of is changed to start or stop the clock. + /// + /// Whether the clock should now be paused. + protected virtual void OnIsPausedChanged(ValueChangedEvent isPaused) { - if (track == null) return; - - speedAdjustmentsApplied = true; - track.ResetSpeedAdjustments(); - - track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); - track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); - - foreach (var mod in mods.OfType()) - mod.ApplyToTrack(track); + if (isPaused.NewValue) + AdjustableSource.Stop(); + else + AdjustableSource.Start(); } - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); + /// + /// Creates the final which is exposed via DI to be used by gameplay components. + /// + /// + /// Any intermediate clocks such as platform offsets should be applied here. + /// + /// The providing the source time. + /// The final . + protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source); - removeSourceClockAdjustments(); - track = null; + #region IAdjustableClock + + bool IAdjustableClock.Seek(double position) + { + Seek(position); + return true; } - private void removeSourceClockAdjustments() + void IAdjustableClock.Reset() => Reset(); + + public void ResetSpeedAdjustments() { - if (speedAdjustmentsApplied) - { - track.ResetSpeedAdjustments(); - speedAdjustmentsApplied = false; - } } + + double IAdjustableClock.Rate + { + get => GameplayClock.Rate; + set => throw new NotSupportedException(); + } + + double IClock.Rate => GameplayClock.Rate; + + public double CurrentTime => GameplayClock.CurrentTime; + + public bool IsRunning => GameplayClock.IsRunning; + + #endregion } } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index adfbe977a4..4a28da0dde 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -12,7 +12,6 @@ using osu.Game.Graphics; using osu.Framework.Allocation; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Shapes; -using osuTK.Input; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.Bindings; @@ -25,12 +24,15 @@ namespace osu.Game.Screens.Play { public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler { - private const int transition_duration = 200; + protected const int TRANSITION_DURATION = 200; + private const int button_height = 70; private const float background_alpha = 0.75f; protected override bool BlockNonPositionalInput => true; + protected override bool BlockScrollInput => false; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; public Action OnRetry; @@ -50,7 +52,7 @@ namespace osu.Game.Screens.Play public abstract string Description { get; } - protected internal FillFlowContainer InternalButtons; + protected ButtonContainer InternalButtons; public IReadOnlyList Buttons => InternalButtons; private FillFlowContainer retryCounterContainer; @@ -59,7 +61,7 @@ namespace osu.Game.Screens.Play { RelativeSizeAxes = Axes.Both; - State.ValueChanged += s => selectionIndex = -1; + State.ValueChanged += s => InternalButtons.Deselect(); } [BackgroundDependencyLoader] @@ -114,7 +116,7 @@ namespace osu.Game.Screens.Play } } }, - InternalButtons = new FillFlowContainer + InternalButtons = new ButtonContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, @@ -157,14 +159,12 @@ namespace osu.Game.Screens.Play } } - protected override void PopIn() => this.FadeIn(transition_duration, Easing.In); - protected override void PopOut() => this.FadeOut(transition_duration, Easing.In); + protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In); + protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In); // Don't let mouse down events through the overlay or people can click circles while paused. protected override bool OnMouseDown(MouseDownEvent e) => true; - protected override bool OnMouseUp(MouseUpEvent e) => true; - protected override bool OnMouseMove(MouseMoveEvent e) => true; protected void AddButton(string text, Color4 colour, Action action) @@ -188,53 +188,18 @@ namespace osu.Game.Screens.Play InternalButtons.Add(button); } - private int selectionIndex = -1; - - private void setSelected(int value) - { - if (selectionIndex == value) - return; - - // Deselect the previously-selected button - if (selectionIndex != -1) - InternalButtons[selectionIndex].Selected.Value = false; - - selectionIndex = value; - - // Select the newly-selected button - if (selectionIndex != -1) - InternalButtons[selectionIndex].Selected.Value = true; - } - - protected override bool OnKeyDown(KeyDownEvent e) - { - if (!e.Repeat) - { - switch (e.Key) - { - case Key.Up: - if (selectionIndex == -1 || selectionIndex == 0) - setSelected(InternalButtons.Count - 1); - else - setSelected(selectionIndex - 1); - return true; - - case Key.Down: - if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1) - setSelected(0); - else - setSelected(selectionIndex + 1); - return true; - } - } - - return base.OnKeyDown(e); - } - public bool OnPressed(GlobalAction action) { switch (action) { + case GlobalAction.SelectPrevious: + InternalButtons.SelectPrevious(); + return true; + + case GlobalAction.SelectNext: + InternalButtons.SelectNext(); + return true; + case GlobalAction.Back: BackAction.Invoke(); return true; @@ -247,24 +212,16 @@ namespace osu.Game.Screens.Play return false; } - public bool OnReleased(GlobalAction action) + public void OnReleased(GlobalAction action) { - switch (action) - { - case GlobalAction.Back: - case GlobalAction.Select: - return true; - } - - return false; } private void buttonSelectionChanged(DialogButton button, bool isSelected) { if (!isSelected) - setSelected(-1); + InternalButtons.Deselect(); else - setSelected(InternalButtons.IndexOf(button)); + InternalButtons.Select(button); } private void updateRetryCount() @@ -298,6 +255,46 @@ namespace osu.Game.Screens.Play }; } + protected class ButtonContainer : FillFlowContainer + { + private int selectedIndex = -1; + + private void setSelected(int value) + { + if (selectedIndex == value) + return; + + // Deselect the previously-selected button + if (selectedIndex != -1) + this[selectedIndex].Selected.Value = false; + + selectedIndex = value; + + // Select the newly-selected button + if (selectedIndex != -1) + this[selectedIndex].Selected.Value = true; + } + + public void SelectNext() + { + if (selectedIndex == -1 || selectedIndex == Count - 1) + setSelected(0); + else + setSelected(selectedIndex + 1); + } + + public void SelectPrevious() + { + if (selectedIndex == -1 || selectedIndex == 0) + setSelected(Count - 1); + else + setSelected(selectedIndex - 1); + } + + public void Deselect() => setSelected(-1); + public void Select(DialogButton button) => setSelected(IndexOf(button)); + } + private class Button : DialogButton { // required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved) diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs deleted file mode 100644 index ea50a4a578..0000000000 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ /dev/null @@ -1,200 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Sprites; - -namespace osu.Game.Screens.Play.HUD -{ - public abstract class ComboCounter : Container - { - public BindableInt Current = new BindableInt - { - MinValue = 0, - }; - - public bool IsRolling { get; protected set; } - - protected SpriteText PopOutCount; - - protected virtual double PopOutDuration => 150; - protected virtual float PopOutScale => 2.0f; - protected virtual Easing PopOutEasing => Easing.None; - protected virtual float PopOutInitialAlpha => 0.75f; - - protected virtual double FadeOutDuration => 100; - - /// - /// Duration in milliseconds for the counter roll-up animation for each element. - /// - protected virtual double RollingDuration => 20; - - /// - /// Easing for the counter rollover animation. - /// - protected Easing RollingEasing => Easing.None; - - protected SpriteText DisplayedCountSpriteText; - - private int previousValue; - - /// - /// Base of all combo counters. - /// - protected ComboCounter() - { - AutoSizeAxes = Axes.Both; - - Children = new Drawable[] - { - DisplayedCountSpriteText = new OsuSpriteText - { - Alpha = 0, - }, - PopOutCount = new OsuSpriteText - { - Alpha = 0, - Margin = new MarginPadding(0.05f), - } - }; - - TextSize = 80; - - Current.ValueChanged += combo => updateCount(combo.NewValue == 0); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - DisplayedCountSpriteText.Text = FormatCount(Current.Value); - DisplayedCountSpriteText.Anchor = Anchor; - DisplayedCountSpriteText.Origin = Origin; - - StopRolling(); - } - - private int displayedCount; - - /// - /// Value shown at the current moment. - /// - public virtual int DisplayedCount - { - get => displayedCount; - protected set - { - if (displayedCount.Equals(value)) - return; - - updateDisplayedCount(displayedCount, value, IsRolling); - } - } - - private float textSize; - - public float TextSize - { - get => textSize; - set - { - textSize = value; - - DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize); - PopOutCount.Font = PopOutCount.Font.With(size: TextSize); - } - } - - /// - /// Increments the combo by an amount. - /// - /// - public void Increment(int amount = 1) - { - Current.Value += amount; - } - - /// - /// Stops rollover animation, forcing the displayed count to be the actual count. - /// - public void StopRolling() - { - updateCount(false); - } - - protected virtual string FormatCount(int count) - { - return count.ToString(); - } - - protected virtual void OnCountRolling(int currentValue, int newValue) - { - transformRoll(currentValue, newValue); - } - - protected virtual void OnCountIncrement(int currentValue, int newValue) - { - DisplayedCount = newValue; - } - - protected virtual void OnCountChange(int currentValue, int newValue) - { - DisplayedCount = newValue; - } - - private double getProportionalDuration(int currentValue, int newValue) - { - double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; - return difference * RollingDuration; - } - - private void updateDisplayedCount(int currentValue, int newValue, bool rolling) - { - displayedCount = newValue; - if (rolling) - OnDisplayedCountRolling(currentValue, newValue); - else if (currentValue + 1 == newValue) - OnDisplayedCountIncrement(newValue); - else - OnDisplayedCountChange(newValue); - } - - private void updateCount(bool rolling) - { - int prev = previousValue; - previousValue = Current.Value; - - if (!IsLoaded) - return; - - if (!rolling) - { - FinishTransforms(false, nameof(DisplayedCount)); - IsRolling = false; - DisplayedCount = prev; - - if (prev + 1 == Current.Value) - OnCountIncrement(prev, Current.Value); - else - OnCountChange(prev, Current.Value); - } - else - { - OnCountRolling(displayedCount, Current.Value); - IsRolling = true; - } - } - - private void transformRoll(int currentValue, int newValue) - { - this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing); - } - - protected abstract void OnDisplayedCountRolling(int currentValue, int newValue); - protected abstract void OnDisplayedCountIncrement(int newValue); - protected abstract void OnDisplayedCountChange(int newValue); - } -} diff --git a/osu.Game/Screens/Play/HUD/ComboResultCounter.cs b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs deleted file mode 100644 index 7ae8bc0ddf..0000000000 --- a/osu.Game/Screens/Play/HUD/ComboResultCounter.cs +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Game.Graphics.UserInterface; - -namespace osu.Game.Screens.Play.HUD -{ - /// - /// Used to display combo with a roll-up animation in results screen. - /// - public class ComboResultCounter : RollingCounter - { - protected override double RollingDuration => 500; - protected override Easing RollingEasing => Easing.Out; - - protected override double GetProportionalDuration(long currentValue, long newValue) - { - return currentValue > newValue ? currentValue - newValue : newValue - currentValue; - } - - protected override string FormatCount(long count) - { - return $@"{count}x"; - } - - public override void Increment(long amount) - { - Current.Value += amount; - } - } -} diff --git a/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs new file mode 100644 index 0000000000..45ba05e036 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable + { + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs new file mode 100644 index 0000000000..c4575c5ad0 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultComboCounter.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public class DefaultComboCounter : RollingCounter, ISkinnableDrawable + { + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + public DefaultComboCounter() + { + Current.Value = DisplayedCount = 0; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, ScoreProcessor scoreProcessor) + { + Colour = colours.BlueLighter; + Current.BindTo(scoreProcessor.Combo); + } + + protected override string FormatCount(int count) + { + return $@"{count}x"; + } + + protected override double GetProportionalDuration(int currentValue, int newValue) + { + return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; + } + + protected override OsuSpriteText CreateSpriteText() + => base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f)); + } +} diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs similarity index 81% rename from osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs rename to osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs index 315bc27a79..ed297f0ffc 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultHealthDisplay.cs @@ -12,11 +12,12 @@ using osu.Game.Rulesets.Judgements; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Scoring; +using osu.Framework.Utils; +using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public class StandardHealthDisplay : HealthDisplay, IHasAccentColour + public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable { /// /// The base opacity of the glow. @@ -71,9 +72,13 @@ namespace osu.Game.Screens.Play.HUD } } - public StandardHealthDisplay() + public DefaultHealthDisplay() { - Children = new Drawable[] + Size = new Vector2(1, 5); + RelativeSizeAxes = Axes.X; + Margin = new MarginPadding { Top = 20 }; + + InternalChildren = new Drawable[] { new Box { @@ -103,16 +108,22 @@ namespace osu.Game.Screens.Play.HUD GlowColour = colours.BlueDarker; } - public void Flash(JudgementResult result) - { - if (result.Type == HitResult.Miss) - return; + protected override void Flash(JudgementResult result) => Scheduler.AddOnce(flash); + private void flash() + { fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, Easing.OutQuint) .Delay(glow_fade_delay) .FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, Easing.OutQuint); } - protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, Easing.OutQuint); + protected override void Update() + { + base.Update(); + + fill.Width = Interpolation.ValueAt( + Math.Clamp(Clock.ElapsedFrameTime, 0, 200), + fill.Width, (float)Current.Value, 0, 200, Easing.OutQuint); + } } } diff --git a/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs new file mode 100644 index 0000000000..16e3642181 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play.HUD +{ + public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable + { + public DefaultScoreCounter() + : base(6) + { + Anchor = Anchor.TopCentre; + Origin = Anchor.TopCentre; + } + + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs new file mode 100644 index 0000000000..424ee55766 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Rulesets.Scoring; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// An overlay layer on top of the playfield which fades to red when the current player health falls below a certain threshold defined by . + /// + public class FailingLayer : HealthDisplay + { + /// + /// Whether the current player health should be shown on screen. + /// + public readonly Bindable ShowHealth = new Bindable(); + + private const float max_alpha = 0.4f; + private const int fade_time = 400; + private const float gradient_size = 0.2f; + + /// + /// The threshold under which the current player life should be considered low and the layer should start fading in. + /// + private const double low_health_threshold = 0.20f; + + private readonly Container boxes; + + private Bindable fadePlayfieldWhenHealthLow; + + public FailingLayer() + { + RelativeSizeAxes = Axes.Both; + InternalChildren = new Drawable[] + { + boxes = new Container + { + Alpha = 0, + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)), + Width = gradient_size, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Width = gradient_size, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White), + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + } + }, + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour color, OsuConfigManager config) + { + boxes.Colour = color.Red; + + fadePlayfieldWhenHealthLow = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow); + fadePlayfieldWhenHealthLow.BindValueChanged(_ => updateState()); + ShowHealth.BindValueChanged(_ => updateState()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateState(); + } + + private void updateState() + { + // Don't display ever if the ruleset is not using a draining health display. + var showLayer = HealthProcessor is DrainingHealthProcessor && fadePlayfieldWhenHealthLow.Value && ShowHealth.Value; + this.FadeTo(showLayer ? 1 : 0, fade_time, Easing.OutQuint); + } + + protected override void Update() + { + double target = Math.Clamp(max_alpha * (1 - Current.Value / low_health_threshold), 0, max_alpha); + + boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f); + + base.Update(); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs new file mode 100644 index 0000000000..7a63084812 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Play.HUD +{ + public abstract class GameplayAccuracyCounter : PercentageCounter + { + [BackgroundDependencyLoader] + private void load(ScoreProcessor scoreProcessor) + { + Current.BindTo(scoreProcessor.Accuracy); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs new file mode 100644 index 0000000000..34efeab54c --- /dev/null +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs @@ -0,0 +1,85 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Bindables; +using osu.Framework.Caching; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public class GameplayLeaderboard : FillFlowContainer + { + private readonly Cached sorting = new Cached(); + + public Bindable Expanded = new Bindable(); + + public GameplayLeaderboard() + { + Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH; + + Direction = FillDirection.Vertical; + + Spacing = new Vector2(2.5f); + + LayoutDuration = 250; + LayoutEasing = Easing.OutQuint; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Scheduler.AddDelayed(sort, 1000, true); + } + + /// + /// Adds a player to the leaderboard. + /// + /// The player. + /// + /// Whether the player should be tracked on the leaderboard. + /// Set to true for the local player or a player whose replay is currently being played. + /// + public ILeaderboardScore AddPlayer([CanBeNull] User user, bool isTracked) + { + var drawable = new GameplayLeaderboardScore(user, isTracked) + { + Expanded = { BindTarget = Expanded }, + }; + + base.Add(drawable); + drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true); + + Height = Count * (GameplayLeaderboardScore.PANEL_HEIGHT + Spacing.Y); + + return drawable; + } + + public sealed override void Add(GameplayLeaderboardScore drawable) + { + throw new NotSupportedException($"Use {nameof(AddPlayer)} instead."); + } + + private void sort() + { + if (sorting.IsValid) + return; + + var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList(); + + for (int i = 0; i < Count; i++) + { + SetLayoutPosition(orderedByScore[i], i); + orderedByScore[i].ScorePosition = i + 1; + } + + sorting.Validate(); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs new file mode 100644 index 0000000000..10476e5565 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs @@ -0,0 +1,379 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osu.Game.Utils; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play.HUD +{ + public class GameplayLeaderboardScore : CompositeDrawable, ILeaderboardScore + { + public const float EXTENDED_WIDTH = regular_width + top_player_left_width_extension; + + private const float regular_width = 235f; + + // a bit hand-wavy, but there's a lot of hard-coded paddings in each of the grid's internals. + private const float compact_width = 77.5f; + + private const float top_player_left_width_extension = 20f; + + public const float PANEL_HEIGHT = 35f; + + public const float SHEAR_WIDTH = PANEL_HEIGHT * panel_shear; + + private const float panel_shear = 0.15f; + + private const float rank_text_width = 35f; + + private const float score_components_width = 85f; + + private const float avatar_size = 25f; + + private const double panel_transition_duration = 500; + + private const double text_transition_duration = 200; + + public Bindable Expanded = new Bindable(); + + private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText; + + public BindableDouble TotalScore { get; } = new BindableDouble(); + public BindableDouble Accuracy { get; } = new BindableDouble(1); + public BindableInt Combo { get; } = new BindableInt(); + public BindableBool HasQuit { get; } = new BindableBool(); + + private int? scorePosition; + + public int? ScorePosition + { + get => scorePosition; + set + { + if (value == scorePosition) + return; + + scorePosition = value; + + if (scorePosition.HasValue) + positionText.Text = $"#{scorePosition.Value.FormatRank()}"; + + positionText.FadeTo(scorePosition.HasValue ? 1 : 0); + updateState(); + } + } + + [CanBeNull] + public User User { get; } + + private readonly bool trackedPlayer; + + private Container mainFillContainer; + + private Box centralFill; + + private Container backgroundPaddingAdjustContainer; + + private GridContainer gridContainer; + + private Container scoreComponents; + + /// + /// Creates a new . + /// + /// The score's player. + /// Whether the player is the local user or a replay player. + public GameplayLeaderboardScore([CanBeNull] User user, bool trackedPlayer) + { + User = user; + this.trackedPlayer = trackedPlayer; + + AutoSizeAxes = Axes.X; + Height = PANEL_HEIGHT; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Container avatarContainer; + + InternalChildren = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Margin = new MarginPadding { Left = top_player_left_width_extension }, + Children = new Drawable[] + { + backgroundPaddingAdjustContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + mainFillContainer = new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 5f, + Shear = new Vector2(panel_shear, 0f), + Children = new Drawable[] + { + new Box + { + Alpha = 0.5f, + RelativeSizeAxes = Axes.Both, + }, + }, + }, + } + }, + gridContainer = new GridContainer + { + RelativeSizeAxes = Axes.Y, + Width = compact_width, // will be updated by expanded state. + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, rank_text_width), + new Dimension(), + new Dimension(GridSizeMode.AutoSize, maxSize: score_components_width), + }, + Content = new[] + { + new Drawable[] + { + positionText = new OsuSpriteText + { + Padding = new MarginPadding { Right = SHEAR_WIDTH / 2 }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = Color4.White, + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.Bold), + Shadow = false, + }, + new Container + { + Padding = new MarginPadding { Horizontal = SHEAR_WIDTH / 3 }, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + Masking = true, + CornerRadius = 5f, + Shear = new Vector2(panel_shear, 0f), + RelativeSizeAxes = Axes.Both, + Children = new[] + { + centralFill = new Box + { + Alpha = 0.5f, + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("3399cc"), + }, + } + }, + new FillFlowContainer + { + Padding = new MarginPadding { Left = SHEAR_WIDTH }, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4f, 0f), + Children = new Drawable[] + { + avatarContainer = new CircularContainer + { + Masking = true, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(avatar_size), + Children = new Drawable[] + { + new Box + { + Name = "Placeholder while avatar loads", + Alpha = 0.3f, + RelativeSizeAxes = Axes.Both, + Colour = colours.Gray4, + } + } + }, + usernameText = new OsuSpriteText + { + RelativeSizeAxes = Axes.X, + Width = 0.6f, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Colour = Color4.White, + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), + Text = User?.Username, + Truncate = true, + Shadow = false, + } + } + }, + } + }, + scoreComponents = new Container + { + Padding = new MarginPadding { Top = 2f, Right = 17.5f, Bottom = 5f }, + AlwaysPresent = true, // required to smoothly animate autosize after hidden early. + Masking = true, + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Colour = Color4.White, + Children = new Drawable[] + { + scoreText = new OsuSpriteText + { + Spacing = new Vector2(-1f, 0f), + Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold, fixedWidth: true), + Shadow = false, + }, + accuracyText = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold, fixedWidth: true), + Spacing = new Vector2(-1f, 0f), + Shadow = false, + }, + comboText = new OsuSpriteText + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Spacing = new Vector2(-1f, 0f), + Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold, fixedWidth: true), + Shadow = false, + }, + }, + } + } + } + } + } + }, + }; + + LoadComponentAsync(new DrawableAvatar(User), avatarContainer.Add); + + TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true); + Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true); + Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true); + HasQuit.BindValueChanged(_ => updateState()); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateState(); + Expanded.BindValueChanged(changeExpandedState, true); + + FinishTransforms(true); + } + + private void changeExpandedState(ValueChangedEvent expanded) + { + scoreComponents.ClearTransforms(); + + if (expanded.NewValue) + { + gridContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutQuint); + + scoreComponents.ResizeWidthTo(score_components_width, panel_transition_duration, Easing.OutQuint); + scoreComponents.FadeIn(panel_transition_duration, Easing.OutQuint); + + usernameText.FadeIn(panel_transition_duration, Easing.OutQuint); + } + else + { + gridContainer.ResizeWidthTo(compact_width, panel_transition_duration, Easing.OutQuint); + + scoreComponents.ResizeWidthTo(0, panel_transition_duration, Easing.OutQuint); + scoreComponents.FadeOut(text_transition_duration, Easing.OutQuint); + + usernameText.FadeOut(text_transition_duration, Easing.OutQuint); + } + } + + private void updateState() + { + bool widthExtension = false; + + if (HasQuit.Value) + { + // we will probably want to display this in a better way once we have a design. + // and also show states other than quit. + panelColour = Color4.Gray; + textColour = Color4.White; + return; + } + + if (scorePosition == 1) + { + widthExtension = true; + panelColour = Color4Extensions.FromHex("7fcc33"); + textColour = Color4.White; + } + else if (trackedPlayer) + { + widthExtension = true; + panelColour = Color4Extensions.FromHex("ffd966"); + textColour = Color4Extensions.FromHex("2e576b"); + } + else + { + panelColour = Color4Extensions.FromHex("3399cc"); + textColour = Color4.White; + } + + this.TransformTo(nameof(SizeContainerLeftPadding), widthExtension ? -top_player_left_width_extension : 0, panel_transition_duration, Easing.OutElastic); + } + + public float SizeContainerLeftPadding + { + get => backgroundPaddingAdjustContainer.Padding.Left; + set => backgroundPaddingAdjustContainer.Padding = new MarginPadding { Left = value }; + } + + private Color4 panelColour + { + set + { + mainFillContainer.FadeColour(value, panel_transition_duration, Easing.OutQuint); + centralFill.FadeColour(value, panel_transition_duration, Easing.OutQuint); + } + } + + private Color4 textColour + { + set + { + scoreText.FadeColour(value, text_transition_duration, Easing.OutQuint); + accuracyText.FadeColour(value, text_transition_duration, Easing.OutQuint); + comboText.FadeColour(value, text_transition_duration, Easing.OutQuint); + usernameText.FadeColour(value, text_transition_duration, Easing.OutQuint); + positionText.FadeColour(value, text_transition_duration, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs b/osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs new file mode 100644 index 0000000000..e09630d2c4 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Configuration; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Play.HUD +{ + public abstract class GameplayScoreCounter : ScoreCounter + { + private Bindable scoreDisplayMode; + + protected GameplayScoreCounter(int leading = 0, bool useCommaSeparator = false) + : base(leading, useCommaSeparator) + { + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, ScoreProcessor scoreProcessor) + { + scoreDisplayMode = config.GetBindable(OsuSetting.ScoreDisplayMode); + scoreDisplayMode.BindValueChanged(scoreMode => + { + switch (scoreMode.NewValue) + { + case ScoringMode.Standardised: + RequiredDisplayDigits.Value = 6; + break; + + case ScoringMode.Classic: + RequiredDisplayDigits.Value = 8; + break; + + default: + throw new ArgumentOutOfRangeException(nameof(scoreMode)); + } + }, true); + + Current.BindTo(scoreProcessor.TotalScore); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index acd8656fb2..1f0fafa636 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -1,24 +1,66 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD { - public abstract class HealthDisplay : Container + /// + /// A container for components displaying the current player health. + /// Gets bound automatically to the when inserted to hierarchy. + /// + public abstract class HealthDisplay : CompositeDrawable { - public readonly BindableDouble Current = new BindableDouble + private readonly Bindable showHealthbar = new Bindable(true); + + [Resolved] + protected HealthProcessor HealthProcessor { get; private set; } + + public Bindable Current { get; } = new BindableDouble(1) { MinValue = 0, MaxValue = 1 }; - protected HealthDisplay() + protected virtual void Flash(JudgementResult result) { - Current.ValueChanged += health => SetHealth((float)health.NewValue); } - protected abstract void SetHealth(float value); + [Resolved(canBeNull: true)] + private HUDOverlay hudOverlay { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindTo(HealthProcessor.Health); + HealthProcessor.NewJudgement += onNewJudgement; + + if (hudOverlay != null) + showHealthbar.BindTo(hudOverlay.ShowHealthbar); + + // this probably shouldn't be operating on `this.` + showHealthbar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true); + } + + private void onNewJudgement(JudgementResult judgement) + { + if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit) + Flash(judgement); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (HealthProcessor != null) + HealthProcessor.NewJudgement -= onNewJudgement; + } } } diff --git a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs b/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs deleted file mode 100644 index 6196ce4026..0000000000 --- a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs +++ /dev/null @@ -1,105 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Configuration; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Scoring; -using osu.Game.Screens.Play.HUD.HitErrorMeters; - -namespace osu.Game.Screens.Play.HUD -{ - public class HitErrorDisplay : Container - { - private const int fade_duration = 200; - private const int margin = 10; - - private readonly Bindable type = new Bindable(); - - private readonly HitWindows hitWindows; - - private readonly ScoreProcessor processor; - - public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows) - { - this.processor = processor; - this.hitWindows = hitWindows; - - RelativeSizeAxes = Axes.Both; - - if (processor != null) - processor.NewJudgement += onNewJudgement; - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - config.BindWith(OsuSetting.ScoreMeter, type); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - type.BindValueChanged(typeChanged, true); - } - - private void onNewJudgement(JudgementResult result) - { - if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0) - return; - - foreach (var c in Children) - c.OnNewJudgement(result); - } - - private void typeChanged(ValueChangedEvent type) - { - Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint)); - - if (hitWindows == null) - return; - - switch (type.NewValue) - { - case ScoreMeterType.HitErrorBoth: - createBar(false); - createBar(true); - break; - - case ScoreMeterType.HitErrorLeft: - createBar(false); - break; - - case ScoreMeterType.HitErrorRight: - createBar(true); - break; - } - } - - private void createBar(bool rightAligned) - { - var display = new BarHitErrorMeter(hitWindows, rightAligned) - { - Margin = new MarginPadding(margin), - Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, - Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft, - Alpha = 0, - }; - - Add(display); - display.FadeInFromZero(fade_duration, Easing.OutQuint); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (processor != null) - processor.NewJudgement -= onNewJudgement; - } - } -} diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 03a0f23fb6..5d0263772d 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -19,8 +20,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters { public class BarHitErrorMeter : HitErrorMeter { - private readonly Anchor alignment; - private const int arrow_move_duration = 400; private const int judgement_line_width = 6; @@ -42,11 +41,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters private double maxHitWindow; - public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false) - : base(hitWindows) + public BarHitErrorMeter() { - alignment = rightAligned ? Anchor.x0 : Anchor.x2; - AutoSizeAxes = Axes.Both; } @@ -62,33 +58,42 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Margin = new MarginPadding(2), Children = new Drawable[] { - judgementsContainer = new Container + new Container { - Anchor = Anchor.y1 | alignment, - Origin = Anchor.y1 | alignment, - Width = judgement_line_width, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = chevron_size, RelativeSizeAxes = Axes.Y, + Child = arrow = new SpriteIcon + { + Anchor = Anchor.TopCentre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.Y, + Y = 0.5f, + Icon = FontAwesome.Solid.ChevronRight, + Size = new Vector2(chevron_size), + } }, colourBars = new Container { Width = bar_width, RelativeSizeAxes = Axes.Y, - Anchor = Anchor.y1 | alignment, - Origin = Anchor.y1 | alignment, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Children = new Drawable[] { colourBarsEarly = new Container { - Anchor = Anchor.y1 | alignment, - Origin = alignment, + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Height = 0.5f, Scale = new Vector2(1, -1), }, colourBarsLate = new Container { - Anchor = Anchor.y1 | alignment, - Origin = alignment, + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Height = 0.5f, }, @@ -98,7 +103,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Size = new Vector2(10), Icon = FontAwesome.Solid.ShippingFast, Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Origin = Anchor.Centre, + // undo any layout rotation to display the icon the correct orientation + Rotation = -Rotation, }, new SpriteIcon { @@ -106,25 +113,18 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Size = new Vector2(10), Icon = FontAwesome.Solid.Bicycle, Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, + Origin = Anchor.Centre, + // undo any layout rotation to display the icon the correct orientation + Rotation = -Rotation, } } }, - new Container + judgementsContainer = new Container { - Anchor = Anchor.y1 | alignment, - Origin = Anchor.y1 | alignment, - Width = chevron_size, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = judgement_line_width, RelativeSizeAxes = Axes.Y, - Child = arrow = new SpriteIcon - { - Anchor = Anchor.TopCentre, - Origin = Anchor.Centre, - RelativePositionAxes = Axes.Y, - Y = 0.5f, - Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft, - Size = new Vector2(chevron_size), - } }, } }; @@ -147,46 +147,28 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters { var windows = HitWindows.GetAllAvailableWindows().ToArray(); - maxHitWindow = windows.First().length; + // max to avoid div-by-zero. + maxHitWindow = Math.Max(1, windows.First().length); for (var i = 0; i < windows.Length; i++) { var (result, length) = windows[i]; - colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0)); - colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0)); + var hitWindow = (float)(length / maxHitWindow); + + colourBarsEarly.Add(createColourBar(result, hitWindow, i == 0)); + colourBarsLate.Add(createColourBar(result, hitWindow, i == 0)); } // a little nub to mark the centre point. var centre = createColourBar(windows.Last().result, 0.01f); - centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2); + centre.Anchor = centre.Origin = Anchor.CentreLeft; centre.Width = 2.5f; colourBars.Add(centre); - Color4 getColour(HitResult result) - { - switch (result) - { - case HitResult.Meh: - return colours.Yellow; - - case HitResult.Ok: - return colours.Green; - - case HitResult.Good: - return colours.GreenLight; - - case HitResult.Great: - return colours.Blue; - - default: - return colours.BlueLight; - } - } - Drawable createColourBar(HitResult result, float height, bool first = false) { - var colour = getColour(result); + var colour = GetColourForHitResult(result); if (first) { @@ -201,7 +183,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters new Box { RelativeSizeAxes = Axes.Both, - Colour = getColour(result), + Colour = colour, Height = height * gradient_start }, new Box @@ -228,16 +210,31 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters private double floatingAverage; private Container colourBars; - public override void OnNewJudgement(JudgementResult judgement) + private const int max_concurrent_judgements = 50; + + protected override void OnNewJudgement(JudgementResult judgement) { if (!judgement.IsHit) return; + if (judgementsContainer.Count > max_concurrent_judgements) + { + const double quick_fade_time = 100; + + // check with a bit of lenience to avoid precision error in comparison. + var old = judgementsContainer.FirstOrDefault(j => j.LifetimeEnd > Clock.CurrentTime + quick_fade_time * 1.1); + + if (old != null) + { + old.ClearTransforms(); + old.FadeOut(quick_fade_time).Expire(); + } + } + judgementsContainer.Add(new JudgementLine { Y = getRelativeJudgementPosition(judgement.TimeOffset), - Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2, - Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2), + Origin = Anchor.CentreLeft, }); arrow.MoveToY( @@ -245,11 +242,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters , arrow_move_duration, Easing.Out); } - private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2; + private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1); private class JudgementLine : CompositeDrawable { - private const int judgement_fade_duration = 10000; + private const int judgement_fade_duration = 5000; public JudgementLine() { @@ -276,7 +273,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters Width = 0; this.ResizeWidthTo(1, 200, Easing.OutElasticHalf); - this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire(); + this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire(); } } } diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs new file mode 100644 index 0000000000..e9ccbcdae2 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Judgements; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play.HUD.HitErrorMeters +{ + public class ColourHitErrorMeter : HitErrorMeter + { + private const int animation_duration = 200; + + private readonly JudgementFlow judgementsFlow; + + public ColourHitErrorMeter() + { + AutoSizeAxes = Axes.Both; + InternalChild = judgementsFlow = new JudgementFlow(); + } + + protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(judgement.Type)); + + private class JudgementFlow : FillFlowContainer + { + private const int max_available_judgements = 20; + private const int drawable_judgement_size = 8; + private const int spacing = 2; + + public override IEnumerable FlowingChildren => base.FlowingChildren.Reverse(); + + public JudgementFlow() + { + AutoSizeAxes = Axes.X; + Height = max_available_judgements * (drawable_judgement_size + spacing) - spacing; + Spacing = new Vector2(0, spacing); + Direction = FillDirection.Vertical; + LayoutDuration = animation_duration; + LayoutEasing = Easing.OutQuint; + } + + public void Push(Color4 colour) + { + Add(new HitErrorCircle(colour, drawable_judgement_size)); + + if (Children.Count > max_available_judgements) + Children.FirstOrDefault(c => !c.IsRemoved)?.Remove(); + } + } + + private class HitErrorCircle : Container + { + public bool IsRemoved { get; private set; } + + private readonly Circle circle; + + public HitErrorCircle(Color4 colour, int size) + { + Size = new Vector2(size); + Child = circle = new Circle + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = colour + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + circle.FadeInFromZero(animation_duration, Easing.OutQuint); + circle.MoveToY(-DrawSize.Y); + circle.MoveToY(0, animation_duration, Easing.OutQuint); + } + + public void Remove() + { + IsRemoved = true; + + this.FadeOut(animation_duration, Easing.OutQuint).Expire(); + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs index dee25048ed..b0f9928b13 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/HitErrorMeter.cs @@ -1,21 +1,80 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Skinning; +using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD.HitErrorMeters { - public abstract class HitErrorMeter : CompositeDrawable + public abstract class HitErrorMeter : CompositeDrawable, ISkinnableDrawable { - protected readonly HitWindows HitWindows; + protected HitWindows HitWindows { get; private set; } - protected HitErrorMeter(HitWindows hitWindows) + [Resolved] + private ScoreProcessor processor { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + [BackgroundDependencyLoader(true)] + private void load(DrawableRuleset drawableRuleset) { - HitWindows = hitWindows; + HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty; } - public abstract void OnNewJudgement(JudgementResult judgement); + protected override void LoadComplete() + { + base.LoadComplete(); + + processor.NewJudgement += onNewJudgement; + } + + private void onNewJudgement(JudgementResult result) + { + if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0) + return; + + OnNewJudgement(result); + } + + protected abstract void OnNewJudgement(JudgementResult judgement); + + protected Color4 GetColourForHitResult(HitResult result) + { + switch (result) + { + case HitResult.Miss: + return colours.Red; + + case HitResult.Meh: + return colours.Yellow; + + case HitResult.Ok: + return colours.Green; + + case HitResult.Good: + return colours.GreenLight; + + case HitResult.Great: + return colours.Blue; + + default: + return colours.BlueLight; + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (processor != null) + processor.NewJudgement -= onNewJudgement; + } } } diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 7946e6d322..284ac899ed 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -88,11 +88,6 @@ namespace osu.Game.Screens.Play.HUD return base.OnMouseMove(e); } - public bool PauseOnFocusLost - { - set => button.PauseOnFocusLost = value; - } - protected override void Update() { base.Update(); @@ -120,8 +115,6 @@ namespace osu.Game.Screens.Play.HUD public Action HoverGained; public Action HoverLost; - private readonly IBindable gameActive = new Bindable(true); - [BackgroundDependencyLoader] private void load(OsuColour colours, Framework.Game game) { @@ -164,14 +157,6 @@ namespace osu.Game.Screens.Play.HUD }; bind(); - - gameActive.BindTo(game.IsActive); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - gameActive.BindValueChanged(_ => updateActive(), true); } private void bind() @@ -221,36 +206,12 @@ namespace osu.Game.Screens.Play.HUD base.OnHoverLost(e); } - private bool pauseOnFocusLost = true; - - public bool PauseOnFocusLost - { - set - { - if (pauseOnFocusLost == value) - return; - - pauseOnFocusLost = value; - if (IsLoaded) - updateActive(); - } - } - - private void updateActive() - { - if (!pauseOnFocusLost || IsPaused.Value) return; - - if (gameActive.Value) - AbortConfirm(); - else - BeginConfirm(); - } - public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Back: + case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc. if (!pendingAnimation) BeginConfirm(); return true; @@ -259,16 +220,15 @@ namespace osu.Game.Screens.Play.HUD return false; } - public bool OnReleased(GlobalAction action) + public void OnReleased(GlobalAction action) { switch (action) { case GlobalAction.Back: + case GlobalAction.PauseGameplay: AbortConfirm(); - return true; + break; } - - return false; } protected override bool OnMouseDown(MouseDownEvent e) @@ -278,11 +238,10 @@ namespace osu.Game.Screens.Play.HUD return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { if (!e.HasAnyButtonPressed) AbortConfirm(); - return true; } } } diff --git a/osu.Game/Screens/Play/HUD/ILeaderboardScore.cs b/osu.Game/Screens/Play/HUD/ILeaderboardScore.cs new file mode 100644 index 0000000000..83b6f6621b --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ILeaderboardScore.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; + +namespace osu.Game.Screens.Play.HUD +{ + public interface ILeaderboardScore + { + BindableDouble TotalScore { get; } + BindableDouble Accuracy { get; } + BindableInt Combo { get; } + + BindableBool HasQuit { get; } + } +} diff --git a/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs new file mode 100644 index 0000000000..d64513d41e --- /dev/null +++ b/osu.Game/Screens/Play/HUD/LegacyComboCounter.cs @@ -0,0 +1,251 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// Uses the 'x' symbol and has a pop-out effect while rolling over. + /// + public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable + { + public Bindable Current { get; } = new BindableInt { MinValue = 0, }; + + private uint scheduledPopOutCurrentId; + + private const double pop_out_duration = 150; + + private const Easing pop_out_easing = Easing.None; + + private const double fade_out_duration = 100; + + /// + /// Duration in milliseconds for the counter roll-up animation for each element. + /// + private const double rolling_duration = 20; + + private Drawable popOutCount; + + private Drawable displayedCountSpriteText; + + private int previousValue; + + private int displayedCount; + + private bool isRolling; + + [Resolved] + private ISkinSource skin { get; set; } + + public LegacyComboCounter() + { + AutoSizeAxes = Axes.Both; + + Anchor = Anchor.BottomLeft; + Origin = Anchor.BottomLeft; + + Margin = new MarginPadding(10); + + Scale = new Vector2(1.2f); + } + + /// + /// Value shown at the current moment. + /// + public virtual int DisplayedCount + { + get => displayedCount; + private set + { + if (displayedCount.Equals(value)) + return; + + if (isRolling) + onDisplayedCountRolling(displayedCount, value); + else if (displayedCount + 1 == value) + onDisplayedCountIncrement(value); + else + onDisplayedCountChange(value); + + displayedCount = value; + } + } + + [BackgroundDependencyLoader] + private void load(ScoreProcessor scoreProcessor) + { + InternalChildren = new[] + { + popOutCount = new LegacySpriteText(LegacyFont.Combo) + { + Alpha = 0, + Margin = new MarginPadding(0.05f), + Blending = BlendingParameters.Additive, + }, + displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo) + { + Alpha = 0, + }, + }; + + Current.BindTo(scoreProcessor.Combo); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value); + + displayedCountSpriteText.Anchor = Anchor; + displayedCountSpriteText.Origin = Origin; + popOutCount.Origin = Origin; + popOutCount.Anchor = Anchor; + + Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true); + } + + private void updateCount(bool rolling) + { + int prev = previousValue; + previousValue = Current.Value; + + if (!IsLoaded) + return; + + if (!rolling) + { + FinishTransforms(false, nameof(DisplayedCount)); + isRolling = false; + DisplayedCount = prev; + + if (prev + 1 == Current.Value) + onCountIncrement(prev, Current.Value); + else + onCountChange(prev, Current.Value); + } + else + { + onCountRolling(displayedCount, Current.Value); + isRolling = true; + } + } + + private void transformPopOut(int newValue) + { + ((IHasText)popOutCount).Text = formatCount(newValue); + + popOutCount.ScaleTo(1.6f); + popOutCount.FadeTo(0.75f); + popOutCount.MoveTo(Vector2.Zero); + + popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing); + popOutCount.FadeOut(pop_out_duration, pop_out_easing); + popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing); + } + + private void transformNoPopOut(int newValue) + { + ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); + + displayedCountSpriteText.ScaleTo(1); + } + + private void transformPopOutSmall(int newValue) + { + ((IHasText)displayedCountSpriteText).Text = formatCount(newValue); + displayedCountSpriteText.ScaleTo(1.1f); + displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing); + } + + private void scheduledPopOutSmall(uint id) + { + // Too late; scheduled task invalidated + if (id != scheduledPopOutCurrentId) + return; + + DisplayedCount++; + } + + private void onCountIncrement(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + if (DisplayedCount < currentValue) + DisplayedCount++; + + displayedCountSpriteText.Show(); + + transformPopOut(newValue); + + uint newTaskId = scheduledPopOutCurrentId; + + Scheduler.AddDelayed(delegate + { + scheduledPopOutSmall(newTaskId); + }, pop_out_duration); + } + + private void onCountRolling(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + // Hides displayed count if was increasing from 0 to 1 but didn't finish + if (currentValue == 0 && newValue == 0) + displayedCountSpriteText.FadeOut(fade_out_duration); + + transformRoll(currentValue, newValue); + } + + private void onCountChange(int currentValue, int newValue) + { + scheduledPopOutCurrentId++; + + if (newValue == 0) + displayedCountSpriteText.FadeOut(); + + DisplayedCount = newValue; + } + + private void onDisplayedCountRolling(int currentValue, int newValue) + { + if (newValue == 0) + displayedCountSpriteText.FadeOut(fade_out_duration); + else + displayedCountSpriteText.Show(); + + transformNoPopOut(newValue); + } + + private void onDisplayedCountChange(int newValue) + { + displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); + transformNoPopOut(newValue); + } + + private void onDisplayedCountIncrement(int newValue) + { + displayedCountSpriteText.Show(); + transformPopOutSmall(newValue); + } + + private void transformRoll(int currentValue, int newValue) => + this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None); + + private string formatCount(int count) => $@"{count}x"; + + private double getProportionalDuration(int currentValue, int newValue) + { + double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue; + return difference * rolling_duration; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 0f3c92a962..cffdb21fb8 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play.HUD public bool DisplayUnrankedText = true; - public bool AllowExpand = true; + public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover; private readonly Bindable> current = new Bindable>(); @@ -48,36 +48,29 @@ namespace osu.Game.Screens.Play.HUD { AutoSizeAxes = Axes.Both; - Children = new Drawable[] + Child = new FillFlowContainer { - iconsContainer = new ReverseChildIDFillFlowContainer + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Margin = new MarginPadding { Left = 10, Right = 10 }, + iconsContainer = new ReverseChildIDFillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + }, + unrankedText = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"/ UNRANKED /", + Font = OsuFont.Numeric.With(size: 12) + } }, - unrankedText = new OsuSpriteText - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.TopCentre, - Text = @"/ UNRANKED /", - Font = OsuFont.Numeric.With(size: 12) - } - }; - - Current.ValueChanged += mods => - { - iconsContainer.Clear(); - - foreach (Mod mod in mods.NewValue) - { - iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); - } - - if (IsLoaded) - appearTransform(); }; } @@ -91,7 +84,19 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); - appearTransform(); + Current.BindValueChanged(mods => + { + iconsContainer.Clear(); + + if (mods.NewValue != null) + { + foreach (Mod mod in mods.NewValue) + iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); + + appearTransform(); + } + }, true); + iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint); } @@ -110,11 +115,15 @@ namespace osu.Game.Screens.Play.HUD private void expand() { - if (AllowExpand) + if (ExpansionMode != ExpansionMode.AlwaysContracted) iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint); } - private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint); + private void contract() + { + if (ExpansionMode != ExpansionMode.AlwaysExpanded) + iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint); + } protected override bool OnHover(HoverEvent e) { @@ -128,4 +137,22 @@ namespace osu.Game.Screens.Play.HUD base.OnHoverLost(e); } } + + public enum ExpansionMode + { + /// + /// The will expand only when hovered. + /// + ExpandOnHover, + + /// + /// The will always be expanded. + /// + AlwaysExpanded, + + /// + /// The will always be contracted. + /// + AlwaysContracted + } } diff --git a/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs new file mode 100644 index 0000000000..c3bfe19b29 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/MultiplayerGameplayLeaderboard.cs @@ -0,0 +1,198 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Configuration; +using osu.Game.Database; +using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Spectator; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Play.HUD +{ + [LongRunningLoad] + public class MultiplayerGameplayLeaderboard : GameplayLeaderboard + { + protected readonly Dictionary UserScores = new Dictionary(); + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } + + [Resolved] + private UserLookupCache userLookupCache { get; set; } + + private readonly ScoreProcessor scoreProcessor; + private readonly BindableList playingUsers; + private Bindable scoringMode; + + /// + /// Construct a new leaderboard. + /// + /// A score processor instance to handle score calculation for scores of users in the match. + /// IDs of all users in this match. + public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor, int[] userIds) + { + // todo: this will eventually need to be created per user to support different mod combinations. + this.scoreProcessor = scoreProcessor; + + // todo: this will likely be passed in as User instances. + playingUsers = new BindableList(userIds); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config, IAPIProvider api) + { + scoringMode = config.GetBindable(OsuSetting.ScoreDisplayMode); + + foreach (var userId in playingUsers) + { + // probably won't be required in the final implementation. + var resolvedUser = userLookupCache.GetUserAsync(userId).Result; + + var trackedUser = CreateUserData(userId, scoreProcessor); + trackedUser.ScoringMode.BindTo(scoringMode); + + var leaderboardScore = AddPlayer(resolvedUser, resolvedUser?.Id == api.LocalUser.Value.Id); + leaderboardScore.Accuracy.BindTo(trackedUser.Accuracy); + leaderboardScore.TotalScore.BindTo(trackedUser.Score); + leaderboardScore.Combo.BindTo(trackedUser.CurrentCombo); + leaderboardScore.HasQuit.BindTo(trackedUser.UserQuit); + + UserScores[userId] = trackedUser; + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // BindableList handles binding in a really bad way (Clear then AddRange) so we need to do this manually.. + foreach (int userId in playingUsers) + { + spectatorClient.WatchUser(userId); + + if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(userId)) + usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { userId })); + } + + playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds); + playingUsers.BindCollectionChanged(usersChanged); + + // this leaderboard should be guaranteed to be completely loaded before the gameplay starts (is a prerequisite in MultiplayerPlayer). + spectatorClient.OnNewFrames += handleIncomingFrames; + } + + private void usersChanged(object sender, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Remove: + foreach (var userId in e.OldItems.OfType()) + { + spectatorClient.StopWatchingUser(userId); + + if (UserScores.TryGetValue(userId, out var trackedData)) + trackedData.MarkUserQuit(); + } + + break; + } + } + + private void handleIncomingFrames(int userId, FrameDataBundle bundle) => Schedule(() => + { + if (!UserScores.TryGetValue(userId, out var trackedData)) + return; + + trackedData.Frames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header)); + trackedData.UpdateScore(); + }); + + protected virtual TrackedUserData CreateUserData(int userId, ScoreProcessor scoreProcessor) => new TrackedUserData(userId, scoreProcessor); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (spectatorClient != null) + { + foreach (var user in playingUsers) + { + spectatorClient.StopWatchingUser(user); + } + + spectatorClient.OnNewFrames -= handleIncomingFrames; + } + } + + protected class TrackedUserData + { + public readonly int UserId; + public readonly ScoreProcessor ScoreProcessor; + + public readonly BindableDouble Score = new BindableDouble(); + public readonly BindableDouble Accuracy = new BindableDouble(1); + public readonly BindableInt CurrentCombo = new BindableInt(); + public readonly BindableBool UserQuit = new BindableBool(); + + public readonly IBindable ScoringMode = new Bindable(); + + public readonly List Frames = new List(); + + public TrackedUserData(int userId, ScoreProcessor scoreProcessor) + { + UserId = userId; + ScoreProcessor = scoreProcessor; + + ScoringMode.BindValueChanged(_ => UpdateScore()); + } + + public void MarkUserQuit() => UserQuit.Value = true; + + public virtual void UpdateScore() + { + if (Frames.Count == 0) + return; + + SetFrame(Frames.Last()); + } + + protected void SetFrame(TimedFrame frame) + { + var header = frame.Header; + + Score.Value = ScoreProcessor.GetImmediateScore(ScoringMode.Value, header.MaxCombo, header.Statistics); + Accuracy.Value = header.Accuracy; + CurrentCombo.Value = header.Combo; + } + } + + protected class TimedFrame : IComparable + { + public readonly double Time; + public readonly FrameHeader Header; + + public TimedFrame(double time) + { + Time = time; + } + + public TimedFrame(double time, FrameHeader header) + { + Time = time; + Header = header; + } + + public int CompareTo(TimedFrame other) => Time.CompareTo(other.Time); + } + } +} diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index d201b5d30e..ffcbb06fb3 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -20,14 +20,13 @@ namespace osu.Game.Screens.Play.HUD public readonly VisualSettings VisualSettings; - //public readonly CollectionSettings CollectionSettings; - - //public readonly DiscussionSettings DiscussionSettings; - public PlayerSettingsOverlay() { AlwaysPresent = true; - RelativeSizeAxes = Axes.Both; + + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + AutoSizeAxes = Axes.Both; Child = new FillFlowContainer { @@ -36,7 +35,6 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), - Margin = new MarginPadding { Top = 100, Right = 10 }, Children = new PlayerSettingsGroup[] { //CollectionSettings = new CollectionSettings(), @@ -50,7 +48,7 @@ namespace osu.Game.Screens.Play.HUD protected override void PopIn() => this.FadeIn(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration); - //We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible + // We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible public override bool PropagateNonPositionalInputSubTree => true; protected override bool OnKeyDown(KeyDownEvent e) diff --git a/osu.Game/Screens/Play/HUD/SkinnableInfo.cs b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs new file mode 100644 index 0000000000..e08044b14c --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SkinnableInfo.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Extensions; +using osu.Game.IO.Serialization; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + /// + /// Serialised information governing custom changes to an . + /// + [Serializable] + public class SkinnableInfo : IJsonSerializable + { + public Type Type { get; set; } + + public Vector2 Position { get; set; } + + public float Rotation { get; set; } + + public Vector2 Scale { get; set; } + + public Anchor Anchor { get; set; } + + public Anchor Origin { get; set; } + + public List Children { get; } = new List(); + + [JsonConstructor] + public SkinnableInfo() + { + } + + /// + /// Construct a new instance populating all attributes from the provided drawable. + /// + /// The drawable which attributes should be sourced from. + public SkinnableInfo(Drawable component) + { + Type = component.GetType(); + + Position = component.Position; + Rotation = component.Rotation; + Scale = component.Scale; + Anchor = component.Anchor; + Origin = component.Origin; + + if (component is Container container) + { + foreach (var child in container.OfType().OfType()) + Children.Add(child.CreateSkinnableInfo()); + } + } + + /// + /// Construct an instance of the drawable with all attributes applied. + /// + /// The new instance. + public Drawable CreateInstance() + { + Drawable d = (Drawable)Activator.CreateInstance(Type); + d.ApplySkinnableInfo(this); + return d; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/StandardComboCounter.cs b/osu.Game/Screens/Play/HUD/StandardComboCounter.cs deleted file mode 100644 index 7301300b8d..0000000000 --- a/osu.Game/Screens/Play/HUD/StandardComboCounter.cs +++ /dev/null @@ -1,141 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK; -using osu.Framework.Graphics; - -namespace osu.Game.Screens.Play.HUD -{ - /// - /// Uses the 'x' symbol and has a pop-out effect while rolling over. - /// - public class StandardComboCounter : ComboCounter - { - protected uint ScheduledPopOutCurrentId; - - protected virtual float PopOutSmallScale => 1.1f; - protected virtual bool CanPopOutWhileRolling => false; - - public new Vector2 PopOutScale = new Vector2(1.6f); - - protected override void LoadComplete() - { - base.LoadComplete(); - - PopOutCount.Origin = Origin; - PopOutCount.Anchor = Anchor; - } - - protected override string FormatCount(int count) - { - return $@"{count}x"; - } - - protected virtual void TransformPopOut(int newValue) - { - PopOutCount.Text = FormatCount(newValue); - - PopOutCount.ScaleTo(PopOutScale); - PopOutCount.FadeTo(PopOutInitialAlpha); - PopOutCount.MoveTo(Vector2.Zero); - - PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing); - PopOutCount.FadeOut(PopOutDuration, PopOutEasing); - PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing); - } - - protected virtual void TransformPopOutRolling(int newValue) - { - TransformPopOut(newValue); - TransformPopOutSmall(newValue); - } - - protected virtual void TransformNoPopOut(int newValue) - { - DisplayedCountSpriteText.Text = FormatCount(newValue); - DisplayedCountSpriteText.ScaleTo(1); - } - - protected virtual void TransformPopOutSmall(int newValue) - { - DisplayedCountSpriteText.Text = FormatCount(newValue); - DisplayedCountSpriteText.ScaleTo(PopOutSmallScale); - DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing); - } - - protected virtual void ScheduledPopOutSmall(uint id) - { - // Too late; scheduled task invalidated - if (id != ScheduledPopOutCurrentId) - return; - - DisplayedCount++; - } - - protected override void OnCountRolling(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - // Hides displayed count if was increasing from 0 to 1 but didn't finish - if (currentValue == 0 && newValue == 0) - DisplayedCountSpriteText.FadeOut(FadeOutDuration); - - base.OnCountRolling(currentValue, newValue); - } - - protected override void OnCountIncrement(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - if (DisplayedCount < currentValue) - DisplayedCount++; - - DisplayedCountSpriteText.Show(); - - TransformPopOut(newValue); - - uint newTaskId = ScheduledPopOutCurrentId; - Scheduler.AddDelayed(delegate - { - ScheduledPopOutSmall(newTaskId); - }, PopOutDuration); - } - - protected override void OnCountChange(int currentValue, int newValue) - { - ScheduledPopOutCurrentId++; - - if (newValue == 0) - DisplayedCountSpriteText.FadeOut(); - - base.OnCountChange(currentValue, newValue); - } - - protected override void OnDisplayedCountRolling(int currentValue, int newValue) - { - if (newValue == 0) - DisplayedCountSpriteText.FadeOut(FadeOutDuration); - else - DisplayedCountSpriteText.Show(); - - if (CanPopOutWhileRolling) - TransformPopOutRolling(newValue); - else - TransformNoPopOut(newValue); - } - - protected override void OnDisplayedCountChange(int newValue) - { - DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1); - - TransformNoPopOut(newValue); - } - - protected override void OnDisplayedCountIncrement(int newValue) - { - DisplayedCountSpriteText.Show(); - - TransformPopOutSmall(newValue); - } - } -} diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 236bdc8442..ffe03815f5 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -3,45 +3,50 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Events; +using osu.Framework.Input.Bindings; using osu.Game.Configuration; -using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; using osuTK; -using osuTK.Input; namespace osu.Game.Screens.Play { - public class HUDOverlay : Container + [Cached] + public class HUDOverlay : Container, IKeyBindingHandler { - private const float fade_duration = 400; - private const Easing fade_easing = Easing.Out; + public const float FADE_DURATION = 300; + + public const Easing FADE_EASING = Easing.OutQuint; + + /// + /// The total height of all the top of screen scoring elements. + /// + public float TopScoringElementsHeight { get; private set; } + + /// + /// The total height of all the bottom of screen scoring elements. + /// + public float BottomScoringElementsHeight { get; private set; } public readonly KeyCounterDisplay KeyCounter; - public readonly RollingCounter ComboCounter; - public readonly ScoreCounter ScoreCounter; - public readonly RollingCounter AccuracyCounter; - public readonly HealthDisplay HealthDisplay; - public readonly SongProgress Progress; public readonly ModDisplay ModDisplay; - public readonly HitErrorDisplay HitErrorDisplay; public readonly HoldForMenuButton HoldToQuit; public readonly PlayerSettingsOverlay PlayerSettingsOverlay; public Bindable ShowHealthbar = new Bindable(true); - private readonly ScoreProcessor scoreProcessor; - private readonly HealthProcessor healthProcessor; private readonly DrawableRuleset drawableRuleset; private readonly IReadOnlyList mods; @@ -50,7 +55,7 @@ namespace osu.Game.Screens.Play /// public Bindable ShowHud { get; } = new BindableBool(); - private Bindable configShowHud; + private Bindable configVisibilityMode; private readonly Container visibilityContainer; @@ -58,16 +63,19 @@ namespace osu.Game.Screens.Play private static bool hasShownNotificationOnce; - public Action RequestSeek; + private readonly FillFlowContainer bottomRightElements; + private readonly FillFlowContainer topRightElements; - private readonly Container topScoreContainer; + internal readonly IBindable IsBreakTime = new Bindable(); - private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter }; + private bool holdingForHUD; - public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList mods) + private readonly SkinnableTargetContainer mainComponents; + + private IEnumerable hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements }; + + public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList mods) { - this.scoreProcessor = scoreProcessor; - this.healthProcessor = healthProcessor; this.drawableRuleset = drawableRuleset; this.mods = mods; @@ -75,38 +83,38 @@ namespace osu.Game.Screens.Play Children = new Drawable[] { + CreateFailingLayer(), visibilityContainer = new Container { RelativeSizeAxes = Axes.Both, + Child = mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents) + { + RelativeSizeAxes = Axes.Both, + }, + }, + topRightElements = new FillFlowContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Margin = new MarginPadding(10), + Spacing = new Vector2(10), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, Children = new Drawable[] { - HealthDisplay = CreateHealthDisplay(), - topScoreContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - AccuracyCounter = CreateAccuracyCounter(), - ScoreCounter = CreateScoreCounter(), - ComboCounter = CreateComboCounter(), - }, - }, - Progress = CreateProgress(), ModDisplay = CreateModsContainer(), - HitErrorDisplay = CreateHitErrorDisplayOverlay(), PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), } }, - new FillFlowContainer + bottomRightElements = new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y), + Margin = new MarginPadding(10), + Spacing = new Vector2(10), AutoSizeAxes = Axes.Both, - LayoutDuration = fade_duration / 2, - LayoutEasing = fade_easing, + LayoutDuration = FADE_DURATION / 2, + LayoutEasing = FADE_EASING, Direction = FillDirection.Vertical, Children = new Drawable[] { @@ -120,33 +128,22 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader(true)] private void load(OsuConfigManager config, NotificationOverlay notificationOverlay) { - if (scoreProcessor != null) - BindScoreProcessor(scoreProcessor); - - if (healthProcessor != null) - BindHealthProcessor(healthProcessor); - if (drawableRuleset != null) { BindDrawableRuleset(drawableRuleset); - - Progress.Objects = drawableRuleset.Objects; - Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value; - Progress.RequestSeek = time => RequestSeek(time); - Progress.ReferenceClock = drawableRuleset.FrameStableClock; } ModDisplay.Current.Value = mods; - configShowHud = config.GetBindable(OsuSetting.ShowInterface); + configVisibilityMode = config.GetBindable(OsuSetting.HUDVisibilityMode); - if (!configShowHud.Value && !hasShownNotificationOnce) + if (configVisibilityMode.Value == HUDVisibilityMode.Never && !hasShownNotificationOnce) { hasShownNotificationOnce = true; notificationOverlay?.Post(new SimpleNotification { - Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab." + Text = $"The score overlay is currently disabled. You can toggle this by pressing {config.LookupKeyBindings(GlobalAction.ToggleInGameInterface)}." }); } @@ -160,31 +157,83 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, fade_duration, fade_easing))); + ShowHud.BindValueChanged(visible => hideTargets.ForEach(d => d.FadeTo(visible.NewValue ? 1 : 0, FADE_DURATION, FADE_EASING))); - ShowHealthbar.BindValueChanged(healthBar => - { - if (healthBar.NewValue) - { - HealthDisplay.FadeIn(fade_duration, fade_easing); - topScoreContainer.MoveToY(30, fade_duration, fade_easing); - } - else - { - HealthDisplay.FadeOut(fade_duration, fade_easing); - topScoreContainer.MoveToY(0, fade_duration, fade_easing); - } - }, true); - - configShowHud.BindValueChanged(visible => - { - if (!ShowHud.Disabled) - ShowHud.Value = visible.NewValue; - }, true); + IsBreakTime.BindValueChanged(_ => updateVisibility()); + configVisibilityMode.BindValueChanged(_ => updateVisibility(), true); replayLoaded.BindValueChanged(replayLoadedValueChanged, true); } + protected override void Update() + { + base.Update(); + + Vector2? lowestTopScreenSpace = null; + Vector2? highestBottomScreenSpace = null; + + // LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. + foreach (var element in mainComponents.Components.Cast()) + { + // for now align top-right components with the bottom-edge of the lowest top-anchored hud element. + if (element.Anchor.HasFlagFast(Anchor.TopRight) || (element.Anchor.HasFlagFast(Anchor.y0) && element.RelativeSizeAxes == Axes.X)) + { + // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. + if (element is LegacyHealthDisplay) + continue; + + var bottomRight = element.ScreenSpaceDrawQuad.BottomRight; + if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y) + lowestTopScreenSpace = bottomRight; + } + // and align bottom-right components with the top-edge of the highest bottom-anchored hud element. + else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X)) + { + var topLeft = element.ScreenSpaceDrawQuad.TopLeft; + if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) + highestBottomScreenSpace = topLeft; + } + } + + if (lowestTopScreenSpace.HasValue) + topRightElements.Y = TopScoringElementsHeight = MathHelper.Clamp(ToLocalSpace(lowestTopScreenSpace.Value).Y, 0, DrawHeight - topRightElements.DrawHeight); + else + topRightElements.Y = 0; + + if (highestBottomScreenSpace.HasValue) + bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight); + else + bottomRightElements.Y = 0; + } + + private void updateVisibility() + { + if (ShowHud.Disabled) + return; + + if (holdingForHUD) + { + ShowHud.Value = true; + return; + } + + switch (configVisibilityMode.Value) + { + case HUDVisibilityMode.Never: + ShowHud.Value = false; + break; + + case HUDVisibilityMode.HideDuringGameplay: + // always show during replay as we want the seek bar to be visible. + ShowHud.Value = replayLoaded.Value || IsBreakTime.Value; + break; + + case HUDVisibilityMode.Always: + ShowHud.Value = true; + break; + } + } + private void replayLoadedValueChanged(ValueChangedEvent e) { PlayerSettingsOverlay.ReplayLoaded = e.NewValue; @@ -201,6 +250,8 @@ namespace osu.Game.Screens.Play ModDisplay.Delay(2000).FadeOut(200); KeyCounter.Margin = new MarginPadding(10); } + + updateVisibility(); } protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset) @@ -208,104 +259,74 @@ namespace osu.Game.Screens.Play (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); - - Progress.BindDrawableRuleset(drawableRuleset); } - protected override bool OnKeyDown(KeyDownEvent e) + protected FailingLayer CreateFailingLayer() => new FailingLayer { - if (e.Repeat) return false; - - if (e.ShiftPressed) - { - switch (e.Key) - { - case Key.Tab: - configShowHud.Value = !configShowHud.Value; - return true; - } - } - - return base.OnKeyDown(e); - } - - protected virtual RollingCounter CreateAccuracyCounter() => new PercentageCounter - { - TextSize = 20, - BypassAutoSizeAxes = Axes.X, - Anchor = Anchor.TopLeft, - Origin = Anchor.TopRight, - Margin = new MarginPadding { Top = 5, Right = 20 }, + ShowHealth = { BindTarget = ShowHealthbar } }; - protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6) - { - TextSize = 40, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }; - - protected virtual RollingCounter CreateComboCounter() => new SimpleComboCounter - { - TextSize = 20, - BypassAutoSizeAxes = Axes.X, - Anchor = Anchor.TopRight, - Origin = Anchor.TopLeft, - Margin = new MarginPadding { Top = 5, Left = 20 }, - }; - - protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay - { - Size = new Vector2(1, 5), - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding { Top = 20 } - }; - - protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - Margin = new MarginPadding(10), - }; - - protected virtual SongProgress CreateProgress() => new SongProgress - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - }; - - protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton + protected KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }; - protected virtual ModDisplay CreateModsContainer() => new ModDisplay + protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }; + + protected ModDisplay CreateModsContainer() => new ModDisplay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 20, Right = 10 }, }; - protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows); + protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay(); - protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay(); - - protected virtual void BindScoreProcessor(ScoreProcessor processor) + public bool OnPressed(GlobalAction action) { - ScoreCounter?.Current.BindTo(processor.TotalScore); - AccuracyCounter?.Current.BindTo(processor.Accuracy); - ComboCounter?.Current.BindTo(processor.Combo); + switch (action) + { + case GlobalAction.HoldForHUD: + holdingForHUD = true; + updateVisibility(); + return true; - if (HealthDisplay is StandardHealthDisplay shd) - processor.NewJudgement += shd.Flash; + case GlobalAction.ToggleInGameInterface: + switch (configVisibilityMode.Value) + { + case HUDVisibilityMode.Never: + configVisibilityMode.Value = HUDVisibilityMode.HideDuringGameplay; + break; + + case HUDVisibilityMode.HideDuringGameplay: + configVisibilityMode.Value = HUDVisibilityMode.Always; + break; + + case HUDVisibilityMode.Always: + configVisibilityMode.Value = HUDVisibilityMode.Never; + break; + } + + return true; + } + + return false; } - protected virtual void BindHealthProcessor(HealthProcessor processor) + public void OnReleased(GlobalAction action) { - HealthDisplay?.Current.BindTo(processor.Health); + switch (action) + { + case GlobalAction.HoldForHUD: + holdingForHUD = false; + updateVisibility(); + break; + } } } } diff --git a/osu.Game/Screens/Play/HotkeyExitOverlay.cs b/osu.Game/Screens/Play/HotkeyExitOverlay.cs index c18aecda55..8d7e2481bf 100644 --- a/osu.Game/Screens/Play/HotkeyExitOverlay.cs +++ b/osu.Game/Screens/Play/HotkeyExitOverlay.cs @@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play return true; } - public bool OnReleased(GlobalAction action) + public void OnReleased(GlobalAction action) { - if (action != GlobalAction.QuickExit) return false; + if (action != GlobalAction.QuickExit) return; AbortConfirm(); - return true; } } } diff --git a/osu.Game/Screens/Play/HotkeyRetryOverlay.cs b/osu.Game/Screens/Play/HotkeyRetryOverlay.cs index f1b851f2d5..58fd941f36 100644 --- a/osu.Game/Screens/Play/HotkeyRetryOverlay.cs +++ b/osu.Game/Screens/Play/HotkeyRetryOverlay.cs @@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play return true; } - public bool OnReleased(GlobalAction action) + public void OnReleased(GlobalAction action) { - if (action != GlobalAction.QuickRetry) return false; + if (action != GlobalAction.QuickRetry) return; AbortConfirm(); - return true; } } } diff --git a/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs new file mode 100644 index 0000000000..6b37021fe6 --- /dev/null +++ b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play +{ + /// + /// Allows a component to disable sample playback dynamically as required. + /// Handled by . + /// + public interface ISamplePlaybackDisabler + { + /// + /// Whether sample playback should be disabled (or paused for looping samples). + /// + IBindable SamplePlaybackDisabled { get; } + } +} diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index f4109a63d0..98df73a5e6 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -124,8 +124,8 @@ namespace osu.Game.Screens.Play } } }; - //Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer, - //so the size can be changing between buttonSprite and glowSprite. + // Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer, + // so the size can be changing between buttonSprite and glowSprite. Height = buttonSprite.DrawHeight; Width = buttonSprite.DrawWidth; } diff --git a/osu.Game/Screens/Play/KeyCounterAction.cs b/osu.Game/Screens/Play/KeyCounterAction.cs index 33d675358c..00eddcc776 100644 --- a/osu.Game/Screens/Play/KeyCounterAction.cs +++ b/osu.Game/Screens/Play/KeyCounterAction.cs @@ -27,15 +27,14 @@ namespace osu.Game.Screens.Play return false; } - public bool OnReleased(T action, bool forwards) + public void OnReleased(T action, bool forwards) { if (!EqualityComparer.Default.Equals(action, Action)) - return false; + return; IsLit = false; if (!forwards) Decrement(); - return false; } } } diff --git a/osu.Game/Screens/Play/KeyCounterDisplay.cs b/osu.Game/Screens/Play/KeyCounterDisplay.cs index 9c107f0293..2ed4afafd3 100644 --- a/osu.Game/Screens/Play/KeyCounterDisplay.cs +++ b/osu.Game/Screens/Play/KeyCounterDisplay.cs @@ -14,18 +14,32 @@ using osuTK.Graphics; namespace osu.Game.Screens.Play { - public class KeyCounterDisplay : FillFlowContainer + public class KeyCounterDisplay : Container { private const int duration = 100; private const double key_fade_time = 80; - public readonly Bindable Visible = new Bindable(true); private readonly Bindable configVisibility = new Bindable(); + protected readonly FillFlowContainer KeyFlow; + + protected override Container Content => KeyFlow; + + /// + /// Whether the key counter should be visible regardless of the configuration value. + /// This is true by default, but can be changed. + /// + public readonly Bindable AlwaysVisible = new Bindable(true); + public KeyCounterDisplay() { - Direction = FillDirection.Horizontal; AutoSizeAxes = Axes.Both; + + InternalChild = KeyFlow = new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + }; } public override void Add(KeyCounter key) @@ -49,7 +63,7 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - Visible.BindValueChanged(_ => updateVisibility()); + AlwaysVisible.BindValueChanged(_ => updateVisibility()); configVisibility.BindValueChanged(_ => updateVisibility(), true); } @@ -100,7 +114,9 @@ namespace osu.Game.Screens.Play } } - private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration); + private void updateVisibility() => + // Isolate changing visibility of the key counters from fading this component. + KeyFlow.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration); public override bool HandleNonPositionalInput => receptor == null; public override bool HandlePositionalInput => receptor == null; diff --git a/osu.Game/Screens/Play/KeyCounterKeyboard.cs b/osu.Game/Screens/Play/KeyCounterKeyboard.cs index 29188b6b59..187dcc1264 100644 --- a/osu.Game/Screens/Play/KeyCounterKeyboard.cs +++ b/osu.Game/Screens/Play/KeyCounterKeyboard.cs @@ -27,10 +27,10 @@ namespace osu.Game.Screens.Play return base.OnKeyDown(e); } - protected override bool OnKeyUp(KeyUpEvent e) + protected override void OnKeyUp(KeyUpEvent e) { if (e.Key == Key) IsLit = false; - return base.OnKeyUp(e); + base.OnKeyUp(e); } } } diff --git a/osu.Game/Screens/Play/KeyCounterMouse.cs b/osu.Game/Screens/Play/KeyCounterMouse.cs index 828441de6e..e55525c5e8 100644 --- a/osu.Game/Screens/Play/KeyCounterMouse.cs +++ b/osu.Game/Screens/Play/KeyCounterMouse.cs @@ -45,10 +45,10 @@ namespace osu.Game.Screens.Play return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { if (e.Button == Button) IsLit = false; - return base.OnMouseUp(e); + base.OnMouseUp(e); } } } diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs new file mode 100644 index 0000000000..fcbc6fae15 --- /dev/null +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -0,0 +1,233 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Track; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; + +namespace osu.Game.Screens.Play +{ + /// + /// A which uses a as a source. + /// + /// This is the most complete which takes into account all user and platform offsets, + /// and provides implementations for user actions such as skipping or adjusting playback rates that may occur during gameplay. + /// + /// + /// + /// This is intended to be used as a single controller for gameplay, or as a reference source for other s. + /// + public class MasterGameplayClockContainer : GameplayClockContainer + { + /// + /// Duration before gameplay start time required before skip button displays. + /// + public const double MINIMUM_SKIP_TIME = 1000; + + protected Track Track => (Track)SourceClock; + + public readonly BindableNumber UserPlaybackRate = new BindableDouble(1) + { + Default = 1, + MinValue = 0.5, + MaxValue = 2, + Precision = 0.1, + }; + + private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset; + + private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1); + + private readonly WorkingBeatmap beatmap; + private readonly double gameplayStartTime; + private readonly bool startAtGameplayStart; + private readonly double firstHitObjectTime; + + private FramedOffsetClock userOffsetClock; + private FramedOffsetClock platformOffsetClock; + private MasterGameplayClock masterGameplayClock; + private Bindable userAudioOffset; + private double startOffset; + + public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false) + : base(beatmap.Track) + { + this.beatmap = beatmap; + this.gameplayStartTime = gameplayStartTime; + this.startAtGameplayStart = startAtGameplayStart; + + firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime; + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + userAudioOffset = config.GetBindable(OsuSetting.AudioOffset); + userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true); + + // sane default provided by ruleset. + startOffset = gameplayStartTime; + + if (!startAtGameplayStart) + { + startOffset = Math.Min(0, startOffset); + + // if a storyboard is present, it may dictate the appropriate start time by having events in negative time space. + // this is commonly used to display an intro before the audio track start. + double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime; + if (firstStoryboardEvent != null) + startOffset = Math.Min(startOffset, firstStoryboardEvent.Value); + + // some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available. + // this is not available as an option in the live editor but can still be applied via .osu editing. + if (beatmap.BeatmapInfo.AudioLeadIn > 0) + startOffset = Math.Min(startOffset, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn); + } + + Seek(startOffset); + } + + protected override void OnIsPausedChanged(ValueChangedEvent isPaused) + { + // The source is stopped by a frequency fade first. + if (isPaused.NewValue) + this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => AdjustableSource.Stop()); + else + this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In); + } + + public override void Start() + { + addSourceClockAdjustments(); + base.Start(); + } + + /// + /// Seek to a specific time in gameplay. + /// + /// + /// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track). + /// + /// The destination time to seek to. + public override void Seek(double time) + { + // remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track. + // we may want to consider reversing the application of offsets in the future as it may feel more correct. + base.Seek(time - totalOffset); + } + + /// + /// Skip forward to the next valid skip point. + /// + public void Skip() + { + if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME) + return; + + double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME; + + if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) + // double skip exception for storyboards with very long intros + skipTarget = 0; + + Seek(skipTarget); + } + + public override void Reset() + { + base.Reset(); + Seek(startOffset); + } + + protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) + { + // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. + // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. + platformOffsetClock = new HardwareCorrectionOffsetClock(source) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + + // the final usable gameplay clock with user-set offsets applied. + userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock); + + return masterGameplayClock = new MasterGameplayClock(userOffsetClock); + } + + /// + /// Changes the backing clock to avoid using the originally provided track. + /// + public void StopUsingBeatmapClock() + { + removeSourceClockAdjustments(); + ChangeSource(new TrackVirtual(beatmap.Track.Length)); + addSourceClockAdjustments(); + } + + private bool speedAdjustmentsApplied; + + private void addSourceClockAdjustments() + { + if (speedAdjustmentsApplied) + return; + + Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + + masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust); + masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate); + + speedAdjustmentsApplied = true; + } + + private void removeSourceClockAdjustments() + { + if (!speedAdjustmentsApplied) + return; + + Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); + Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + + masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust); + masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate); + + speedAdjustmentsApplied = false; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + removeSourceClockAdjustments(); + } + + private class HardwareCorrectionOffsetClock : FramedOffsetClock + { + // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. + // base implementation already adds offset at 1.0 rate, so we only add the difference from that here. + public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1); + + public HardwareCorrectionOffsetClock(IClock source, bool processSource = true) + : base(source, processSource) + { + } + } + + private class MasterGameplayClock : GameplayClock + { + public readonly List> MutableNonGameplayAdjustments = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public MasterGameplayClock(FramedOffsetClock underlyingClock) + : base(underlyingClock) + { + } + } + } +} diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 6cc6027a03..8778cff535 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -4,7 +4,11 @@ using System; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics; +using osu.Game.Audio; using osu.Game.Graphics; +using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Screens.Play @@ -13,9 +17,13 @@ namespace osu.Game.Screens.Play { public Action OnResume; + public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; + public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; + private SkinnableSound pauseLoop; + protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] @@ -24,6 +32,27 @@ namespace osu.Game.Screens.Play AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + + AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop")) + { + Looping = true, + Volume = { Value = 0 } + }); + } + + protected override void PopIn() + { + base.PopIn(); + + pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint); + pauseLoop.Play(); + } + + protected override void PopOut() + { + base.PopOut(); + + pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 7228e22382..39f9e2d388 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -3,7 +3,10 @@ using System; using System.Collections.Generic; +using System.IO; using System.Linq; +using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -17,13 +20,18 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; +using osu.Game.IO.Archives; using osu.Game.Online.API; +using osu.Game.Online.Spectator; using osu.Game.Overlays; +using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; @@ -31,8 +39,14 @@ using osu.Game.Users; namespace osu.Game.Screens.Play { [Cached] - public class Player : ScreenWithBeatmapBackground + [Cached(typeof(ISamplePlaybackDisabler))] + public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler { + /// + /// The delay upon completion of the beatmap before displaying the results screen. + /// + public const double RESULTS_DISPLAY_DELAY = 1000.0; + public override bool AllowBackButton => false; // handled by HoldForMenuButton protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); @@ -41,7 +55,14 @@ namespace osu.Game.Screens.Play public override bool HideOverlaysOnEnter => true; - public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; + + // We are managing our own adjustments (see OnEntering/OnExiting). + public override bool AllowRateAdjustments => false; + + private readonly IBindable gameActive = new Bindable(true); + + private readonly Bindable samplePlaybackDisabled = new Bindable(); /// /// Whether gameplay should pause when the game window focus is lost. @@ -56,6 +77,8 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); + protected readonly Bindable LocalUserPlaying = new Bindable(); + public int RestartCount; [Resolved] @@ -65,12 +88,29 @@ namespace osu.Game.Screens.Play private Ruleset ruleset; - private IAPIProvider api; + [Resolved] + private IAPIProvider api { get; set; } - private SampleChannel sampleRestart; + [Resolved] + private MusicController musicController { get; set; } + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + private Sample sampleRestart; public BreakOverlay BreakOverlay; + /// + /// Whether the gameplay is currently in a break. + /// + public readonly IBindable IsBreakTime = new BindableBool(); + + private BreakTracker breakTracker; + + private SkipOverlay skipIntroOverlay; + private SkipOverlay skipOutroOverlay; + protected ScoreProcessor ScoreProcessor { get; private set; } protected HealthProcessor HealthProcessor { get; private set; } @@ -84,7 +124,6 @@ namespace osu.Game.Screens.Play protected GameplayClockContainer GameplayClockContainer { get; private set; } public DimmableStoryboard DimmableStoryboard { get; private set; } - public DimmableVideo DimmableVideo { get; private set; } [Cached] [Cached(Type = typeof(IBindable>))] @@ -94,27 +133,57 @@ namespace osu.Game.Screens.Play /// Whether failing should be allowed. /// By default, this checks whether all selected mods allow failing. /// - protected virtual bool AllowFail => Mods.Value.OfType().All(m => m.AllowFail); + protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType().All(m => m.PerformFail()); - private readonly bool allowPause; - private readonly bool showResults; + public readonly PlayerConfiguration Configuration; /// /// Create a new player instance. /// - /// Whether pausing should be allowed. If not allowed, attempting to pause will quit. - /// Whether results screen should be pushed on completion. - public Player(bool allowPause = true, bool showResults = true) + protected Player(PlayerConfiguration configuration = null) { - this.allowPause = allowPause; - this.showResults = showResults; + Configuration = configuration ?? new PlayerConfiguration(); } - [BackgroundDependencyLoader] - private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config) - { - this.api = api; + private GameplayBeatmap gameplayBeatmap; + private ScreenSuspensionHandler screenSuspension; + + private DependencyContainer dependencies; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (!LoadedBeatmapSuccessfully) + return; + + // replays should never be recorded or played back when autoplay is enabled + if (!Mods.Value.Any(m => m is ModAutoplay)) + PrepareReplay(); + + gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + } + + [CanBeNull] + private Score recordingScore; + + /// + /// Run any recording / playback setup for replays. + /// + protected virtual void PrepareReplay() + { + DrawableRuleset.SetRecordTarget(recordingScore = new Score()); + + ScoreProcessor.NewJudgement += result => ScoreProcessor.PopulateScore(recordingScore.ScoreInfo); + } + + [BackgroundDependencyLoader(true)] + private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) + { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); if (Beatmap.Value is DummyWorkingBeatmap) @@ -129,43 +198,109 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); + if (game != null) + gameActive.BindTo(game.IsActive); + + if (game is OsuGame osuGame) + LocalUserPlaying.BindTo(osuGame.LocalUserPlaying); + DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); + dependencies.CacheAs(DrawableRuleset); ScoreProcessor = ruleset.CreateScoreProcessor(); ScoreProcessor.ApplyBeatmap(playableBeatmap); ScoreProcessor.Mods.BindTo(Mods); + dependencies.CacheAs(ScoreProcessor); + HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); + dependencies.CacheAs(HealthProcessor); + if (!ScoreProcessor.Mode.Disabled) config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); - InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); + InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime); - addUnderlayComponents(GameplayClockContainer); - addGameplayComponents(GameplayClockContainer, Beatmap.Value); - addOverlayComponents(GameplayClockContainer, Beatmap.Value); + AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); + AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer)); - DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + dependencies.CacheAs(gameplayBeatmap); + + var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); + + // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation + // full access to all skin sources. + var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); + + // load the skinning hierarchy first. + // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. + GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider)); + + rulesetSkinProvider.AddRange(new[] + { + // underlay and gameplay should have access the to skinning sources. + createUnderlayComponents(), + createGameplayComponents(Beatmap.Value, playableBeatmap) + }); + + // also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.) + // we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there. + var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); + + // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. + GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value))); + + if (!DrawableRuleset.AllowGameplayOverlays) + { + HUDOverlay.ShowHud.Value = false; + HUDOverlay.ShowHud.Disabled = true; + BreakOverlay.Hide(); + } + + DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting => + { + if (waiting.NewValue) + GameplayClockContainer.Stop(); + else + GameplayClockContainer.Start(); + }); + + DrawableRuleset.IsPaused.BindValueChanged(paused => + { + updateGameplayState(); + updateSampleDisabledState(); + }); + + DrawableRuleset.FrameStableClock.IsCatchingUp.BindValueChanged(_ => updateSampleDisabledState()); + + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); - DrawableRuleset.OnNewResult += r => + DrawableRuleset.NewResult += r => { HealthProcessor.ApplyResult(r); ScoreProcessor.ApplyResult(r); + gameplayBeatmap.ApplyResult(r); }; - DrawableRuleset.OnRevertResult += r => + DrawableRuleset.RevertResult += r => { HealthProcessor.RevertResult(r); ScoreProcessor.RevertResult(r); }; + DimmableStoryboard.HasStoryboardEnded.ValueChanged += storyboardEnded => + { + if (storyboardEnded.NewValue && completionProgressDelegate == null) + updateCompletionState(); + }; + // Bind the judgement processors to ourselves - ScoreProcessor.AllJudged += onCompletion; + ScoreProcessor.HasCompleted.BindValueChanged(_ => updateCompletionState()); HealthProcessor.Failed += onFail; foreach (var mod in Mods.Value.OfType()) @@ -174,73 +309,112 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToHealthProcessor(HealthProcessor); - BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState(); + IsBreakTime.BindTo(breakTracker.IsBreakTime); + IsBreakTime.BindValueChanged(onBreakTimeChanged, true); } - private void addUnderlayComponents(Container target) + protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); + + private Drawable createUnderlayComponents() => + DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }; + + private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay) { - target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both }); - target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }); - } - - private void addGameplayComponents(Container target, WorkingBeatmap working) - { - var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin); - - // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation - // full access to all skin sources. - var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider)); - - // load the skinning hierarchy first. - // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. - target.Add(new ScalingContainer(ScalingMode.Gameplay) - .WithChild(beatmapSkinProvider - .WithChild(target = rulesetSkinProvider))); - - target.AddRange(new Drawable[] + Children = new Drawable[] { - DrawableRuleset, - new ComboEffects(ScoreProcessor) - }); - } - - private void addOverlayComponents(Container target, WorkingBeatmap working) - { - target.AddRange(new[] - { - // display the cursor above some HUD elements. - DrawableRuleset.Cursor?.CreateProxy() ?? new Container(), - DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(), - HUDOverlay = new HUDOverlay(ScoreProcessor, HealthProcessor, DrawableRuleset, Mods.Value) - { - HoldToQuit = + DrawableRuleset.With(r => + r.FrameStableComponents.Children = new Drawable[] { - Action = performUserRequestedExit, - IsPaused = { BindTarget = GameplayClockContainer.IsPaused } + ScoreProcessor, + HealthProcessor, + new ComboEffects(ScoreProcessor), + breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) + { + Breaks = working.Beatmap.Breaks + } + }), + } + }; + + private Drawable createOverlayComponents(WorkingBeatmap working) + { + var container = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new[] + { + DimmableStoryboard.OverlayLayerContainer.CreateProxy(), + BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) + { + Clock = DrawableRuleset.FrameStableClock, + ProcessCustomClock = false, + Breaks = working.Beatmap.Breaks }, - PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } }, - KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } }, - RequestSeek = GameplayClockContainer.Seek, - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }, - new SkipOverlay(DrawableRuleset.GameplayStartTime) - { - RequestSkip = GameplayClockContainer.Skip - }, - FailOverlay = new FailOverlay - { - OnRetry = Restart, - OnQuit = performUserRequestedExit, - }, - PauseOverlay = new PauseOverlay - { - OnResume = Resume, - Retries = RestartCount, - OnRetry = Restart, - OnQuit = performUserRequestedExit, - }, - new HotkeyRetryOverlay + // display the cursor above some HUD elements. + DrawableRuleset.Cursor?.CreateProxy() ?? new Container(), + DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(), + HUDOverlay = new HUDOverlay(DrawableRuleset, Mods.Value) + { + HoldToQuit = + { + Action = () => PerformExit(true), + IsPaused = { BindTarget = GameplayClockContainer.IsPaused } + }, + KeyCounter = + { + AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded }, + IsCounting = false + }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }, + skipIntroOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime) + { + RequestSkip = performUserRequestedSkip + }, + skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0) + { + RequestSkip = () => updateCompletionState(true), + Alpha = 0 + }, + FailOverlay = new FailOverlay + { + OnRetry = Restart, + OnQuit = () => PerformExit(true), + }, + PauseOverlay = new PauseOverlay + { + OnResume = Resume, + Retries = RestartCount, + OnRetry = Restart, + OnQuit = () => PerformExit(true), + }, + new HotkeyExitOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + fadeOut(true); + PerformExit(false); + }, + }, + failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }, + } + }; + + if (!Configuration.AllowSkipping || !DrawableRuleset.AllowGameplayOverlays) + { + skipIntroOverlay.Expire(); + skipOutroOverlay.Expire(); + } + + if (GameplayClockContainer is MasterGameplayClockContainer master) + HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.UserPlaybackRate.BindTarget = master.UserPlaybackRate; + + if (Configuration.AllowRestart) + { + container.Add(new HotkeyRetryOverlay { Action = () => { @@ -249,37 +423,46 @@ namespace osu.Game.Screens.Play fadeOut(true); Restart(); }, - }, - new HotkeyExitOverlay - { - Action = () => - { - if (!this.IsCurrentScreen()) return; + }); + } - fadeOut(true); - performImmediateExit(); - }, - }, - failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, } - }); - - DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Breaks = working.Beatmap.Breaks - }); - - DrawableRuleset.Overlays.Add(ScoreProcessor); - DrawableRuleset.Overlays.Add(HealthProcessor); - - HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); + return container; } - private void updatePauseOnFocusLostState() => - HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost - && !DrawableRuleset.HasReplayLoaded.Value - && !BreakOverlay.IsBreakTime.Value; + private void onBreakTimeChanged(ValueChangedEvent isBreakTime) + { + updateGameplayState(); + updatePauseOnFocusLostState(); + HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue; + } + + private void updateGameplayState() + { + bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; + OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; + LocalUserPlaying.Value = inGameplay; + } + + private void updateSampleDisabledState() + { + samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value; + } + + private void updatePauseOnFocusLostState() + { + if (!PauseOnFocusLost || !pausingSupportedByCurrentState || breakTracker.IsBreakTime.Value) + return; + + if (gameActive.Value == false) + { + bool paused = Pause(); + + // if the initial pause could not be satisfied, the pause cooldown may be active. + // reschedule the pause attempt until it can be achieved. + if (!paused) + Scheduler.AddOnce(updatePauseOnFocusLostState); + } + } private IBeatmap loadPlayableBeatmap() { @@ -314,7 +497,7 @@ namespace osu.Game.Screens.Play } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); //couldn't load, hard abort! return null; } @@ -322,82 +505,187 @@ namespace osu.Game.Screens.Play return playable; } - private void performImmediateExit() + /// + /// Exits the . + /// + /// + /// Whether the pause or fail dialog should be shown before performing an exit. + /// If true and a dialog is not yet displayed, the exit will be blocked the the relevant dialog will display instead. + /// + protected void PerformExit(bool showDialogFirst) { // if a restart has been requested, cancel any pending completion (user has shown intent to restart). completionProgressDelegate?.Cancel(); - ValidForResume = false; - - performUserRequestedExit(); - } - - private void performUserRequestedExit() - { - if (!this.IsCurrentScreen()) return; - - if (ValidForResume && HasFailed && !FailOverlay.IsPresent) + // there is a chance that the exit was performed after the transition to results has started. + // we want to give the user what they want, so forcefully return to this screen (to proceed with the upwards exit process). + if (!this.IsCurrentScreen()) { - failAnimation.FinishTransforms(true); + ValidForResume = false; + this.MakeCurrent(); return; } - if (canPause) - Pause(); - else - this.Exit(); + bool pauseOrFailDialogVisible = + PauseOverlay.State.Value == Visibility.Visible || FailOverlay.State.Value == Visibility.Visible; + + if (showDialogFirst && !pauseOrFailDialogVisible) + { + // if the fail animation is currently in progress, accelerate it (it will show the pause dialog on completion). + if (ValidForResume && HasFailed) + { + failAnimation.FinishTransforms(true); + return; + } + + // there's a chance the pausing is not supported in the current state, at which point immediate exit should be preferred. + if (pausingSupportedByCurrentState) + { + // in the case a dialog needs to be shown, attempt to pause and show it. + // this may fail (see internal checks in Pause()) but the fail cases are temporary, so don't fall through to Exit(). + Pause(); + return; + } + + // if the score is ready for display but results screen has not been pushed yet (e.g. storyboard is still playing beyond gameplay), then transition to results screen instead of exiting. + if (prepareScoreForDisplayTask != null && completionProgressDelegate == null) + { + updateCompletionState(true); + } + } + + this.Exit(); } + private void performUserRequestedSkip() + { + // user requested skip + // disable sample playback to stop currently playing samples and perform skip + samplePlaybackDisabled.Value = true; + + (GameplayClockContainer as MasterGameplayClockContainer)?.Skip(); + + // return samplePlaybackDisabled.Value to what is defined by the beatmap's current state + updateSampleDisabledState(); + } + + /// + /// Seek to a specific time in gameplay. + /// + /// The destination time to seek to. + public void Seek(double time) => GameplayClockContainer.Seek(time); + /// /// Restart gameplay via a parent . /// This can be called from a child screen in order to trigger the restart process. /// public void Restart() { + if (!Configuration.AllowRestart) + return; + + // at the point of restarting the track should either already be paused or the volume should be zero. + // stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader. + musicController.Stop(); + sampleRestart?.Play(); RestartRequested?.Invoke(); - if (this.IsCurrentScreen()) - performImmediateExit(); - else - this.MakeCurrent(); + PerformExit(false); } private ScheduledDelegate completionProgressDelegate; + private Task prepareScoreForDisplayTask; - private void onCompletion() + /// + /// Handles changes in player state which may progress the completion of gameplay / this screen's lifetime. + /// + /// If in a state where a storyboard outro is to be played, offers the choice of skipping beyond it. + /// Thrown if this method is called more than once without changing state. + private void updateCompletionState(bool skipStoryboardOutro = false) { + // screen may be in the exiting transition phase. + if (!this.IsCurrentScreen()) + return; + + if (!ScoreProcessor.HasCompleted.Value) + { + completionProgressDelegate?.Cancel(); + completionProgressDelegate = null; + ValidForResume = true; + skipOutroOverlay.Hide(); + return; + } + + if (completionProgressDelegate != null) + throw new InvalidOperationException($"{nameof(updateCompletionState)} was fired more than once"); + // Only show the completion screen if the player hasn't failed - if (HealthProcessor.HasFailed || completionProgressDelegate != null) + if (HealthProcessor.HasFailed) return; ValidForResume = false; - if (!showResults) return; + if (!Configuration.ShowResults) return; - using (BeginDelayedSequence(1000)) - scheduleGotoRanking(); - } - - protected virtual ScoreInfo CreateScore() - { - var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo + prepareScoreForDisplayTask ??= Task.Run(async () => { - Beatmap = Beatmap.Value.BeatmapInfo, - Ruleset = rulesetInfo, - Mods = Mods.Value.ToArray(), - User = api.LocalUser.Value, - }; + var score = CreateScore(); - ScoreProcessor.PopulateScore(score); + try + { + await PrepareScoreForResultsAsync(score).ConfigureAwait(false); + } + catch (Exception ex) + { + Logger.Error(ex, "Score preparation failed!"); + } - return score; + try + { + await ImportScore(score).ConfigureAwait(false); + } + catch (Exception ex) + { + Logger.Error(ex, "Score import failed!"); + } + + return score.ScoreInfo; + }); + + if (skipStoryboardOutro) + { + scheduleCompletion(); + return; + } + + bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value; + + if (storyboardHasOutro) + { + skipOutroOverlay.Show(); + return; + } + + using (BeginDelayedSequence(RESULTS_DISPLAY_DELAY)) + scheduleCompletion(); } + private void scheduleCompletion() => completionProgressDelegate = Schedule(() => + { + if (!prepareScoreForDisplayTask.IsCompleted) + { + scheduleCompletion(); + return; + } + + // screen may be in the exiting transition phase. + if (this.IsCurrentScreen()) + this.Push(CreateResults(prepareScoreForDisplayTask.Result)); + }); + protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value; - protected virtual Results CreateResults(ScoreInfo score) => new SoloResults(score); - #region Fail Logic protected FailOverlay FailOverlay { get; private set; } @@ -406,7 +694,7 @@ namespace osu.Game.Screens.Play private bool onFail() { - if (!AllowFail) + if (!CheckModsAllowFailure()) return false; HasFailed = true; @@ -449,18 +737,21 @@ namespace osu.Game.Screens.Play private double? lastPauseActionTime; - private bool canPause => + protected bool PauseCooldownActive => + lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; + + /// + /// A set of conditionals which defines whether the current game state and configuration allows for + /// pausing to be attempted via . If false, the game should generally exit if a user pause + /// is attempted. + /// + private bool pausingSupportedByCurrentState => // must pass basic screen conditions (beatmap loaded, instance allows pause) - LoadedBeatmapSuccessfully && allowPause && ValidForResume + LoadedBeatmapSuccessfully && Configuration.AllowPause && ValidForResume // replays cannot be paused and exit immediately && !DrawableRuleset.HasReplayLoaded.Value // cannot pause if we are already in a fail state - && !HasFailed - // cannot pause if already paused (or in a cooldown state) unless we are in a resuming state. - && (IsResuming || (GameplayClockContainer.IsPaused.Value == false && !pauseCooldownActive)); - - private bool pauseCooldownActive => - lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; + && !HasFailed; private bool canResume => // cannot resume from a non-paused state @@ -470,9 +761,12 @@ namespace osu.Game.Screens.Play // already resuming && !IsResuming; - public void Pause() + public bool Pause() { - if (!canPause) return; + if (!pausingSupportedByCurrentState) return false; + + if (!IsResuming && PauseCooldownActive) + return false; if (IsResuming) { @@ -483,6 +777,7 @@ namespace osu.Game.Screens.Play GameplayClockContainer.Stop(); PauseOverlay.Show(); lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; + return true; } public void Resume() @@ -493,7 +788,7 @@ namespace osu.Game.Screens.Play PauseOverlay.Hide(); // breaks and time-based conditions may allow instant resume. - if (BreakOverlay.IsBreakTime.Value) + if (breakTracker.IsBreakTime.Value) completeResume(); else DrawableRuleset.RequestResume(completeResume); @@ -523,88 +818,179 @@ namespace osu.Game.Screens.Play .Delay(250) .FadeIn(250); - Background.EnableUserDim.Value = true; - Background.BlurAmount.Value = 0; + ApplyToBackground(b => + { + b.IgnoreUserSettings.Value = false; + b.BlurAmount.Value = 0; - // bind component bindables. - Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); - DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); - DimmableVideo.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); + // bind component bindables. + b.IsBreakTime.BindTo(breakTracker.IsBreakTime); + + b.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); + }); + + HUDOverlay.IsBreakTime.BindTo(breakTracker.IsBreakTime); + DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime); - Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; - GameplayClockContainer.Restart(); - GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint); - foreach (var mod in Mods.Value.OfType()) mod.ApplyToPlayer(this); foreach (var mod in Mods.Value.OfType()) mod.ApplyToHUD(HUDOverlay); + + // Our mods are local copies of the global mods so they need to be re-applied to the track. + // This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack. + // Todo: In the future, player will receive in a track and will probably not have to worry about this... + musicController.ResetTrackAdjustments(); + foreach (var mod in Mods.Value.OfType()) + mod.ApplyToTrack(musicController.CurrentTrack); + + updateGameplayState(); + + GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint); + StartGameplay(); + } + + /// + /// Called to trigger the starting of the gameplay clock and underlying gameplay. + /// This will be called on entering the player screen once. A derived class may block the first call to this to delay the start of gameplay. + /// + protected virtual void StartGameplay() + { + if (GameplayClockContainer.GameplayClock.IsRunning) + throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running"); + + GameplayClockContainer.Reset(); } public override void OnSuspending(IScreen next) { + screenSuspension?.Expire(); + fadeOut(); base.OnSuspending(next); } public override bool OnExiting(IScreen next) { + screenSuspension?.Expire(); + if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed) { // proceed to result screen if beatmap already finished playing - scheduleGotoRanking(); + completionProgressDelegate.RunTask(); return true; } - // ValidForResume is false when restarting - if (ValidForResume) - { - if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value) - // still want to block if we are within the cooldown period and not already paused. - return true; - } - - if (canPause) - { - Pause(); - return true; - } + // EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous. + // To resolve test failures, forcefully end playing synchronously when this screen exits. + // Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method. + spectatorClient.EndPlaying(); // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. // as we are no longer the current screen, we cannot guarantee the track is still usable. - GameplayClockContainer?.StopUsingBeatmapClock(); + (GameplayClockContainer as MasterGameplayClockContainer)?.StopUsingBeatmapClock(); + + musicController.ResetTrackAdjustments(); fadeOut(); return base.OnExiting(next); } + /// + /// Creates the player's . + /// + /// The . + protected virtual Score CreateScore() + { + var score = new Score + { + ScoreInfo = new ScoreInfo + { + Beatmap = Beatmap.Value.BeatmapInfo, + Ruleset = rulesetInfo, + Mods = Mods.Value.ToArray(), + } + }; + + if (DrawableRuleset.ReplayScore != null) + { + score.ScoreInfo.User = DrawableRuleset.ReplayScore.ScoreInfo?.User ?? new GuestUser(); + score.Replay = DrawableRuleset.ReplayScore.Replay; + } + else + { + score.ScoreInfo.User = api.LocalUser.Value; + score.Replay = new Replay { Frames = recordingScore?.Replay.Frames.ToList() ?? new List() }; + } + + ScoreProcessor.PopulateScore(score.ScoreInfo); + + return score; + } + + /// + /// Imports the player's to the local database. + /// + /// The to import. + /// The imported score. + protected virtual async Task ImportScore(Score score) + { + // Replays are already populated and present in the game's database, so should not be re-imported. + if (DrawableRuleset.ReplayScore != null) + return; + + LegacyByteArrayReader replayReader; + + using (var stream = new MemoryStream()) + { + new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream); + replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr"); + } + + // For the time being, online ID responses are not really useful for anything. + // In addition, the IDs provided via new (lazer) endpoints are based on a different autoincrement from legacy (stable) scores. + // + // Until we better define the server-side logic behind this, let's not store the online ID to avoid potential unique constraint + // conflicts across various systems (ie. solo and multiplayer). + long? onlineScoreId = score.ScoreInfo.OnlineScoreID; + score.ScoreInfo.OnlineScoreID = null; + + await scoreManager.Import(score.ScoreInfo, replayReader).ConfigureAwait(false); + + // ... And restore the online ID for other processes to handle correctly (e.g. de-duplication for the results screen). + score.ScoreInfo.OnlineScoreID = onlineScoreId; + } + + /// + /// Prepare the for display at results. + /// + /// The to prepare. + /// A task that prepares the provided score. On completion, the score is assumed to be ready for display. + protected virtual Task PrepareScoreForResultsAsync(Score score) => Task.CompletedTask; + + /// + /// Creates the for a . + /// + /// The to be displayed in the results screen. + /// The . + protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, true); + private void fadeOut(bool instant = false) { float fadeOutDuration = instant ? 0 : 250; this.FadeOut(fadeOutDuration); - Background.EnableUserDim.Value = false; + ApplyToBackground(b => b.IgnoreUserSettings.Value = true); storyboardReplacesBackground.Value = false; } - private void scheduleGotoRanking() - { - completionProgressDelegate?.Cancel(); - completionProgressDelegate = Schedule(delegate - { - var score = CreateScore(); - if (DrawableRuleset.ReplayScore == null) - scoreManager.Import(score).Wait(); - - this.Push(CreateResults(score)); - }); - } - #endregion + + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; } } diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs new file mode 100644 index 0000000000..18ee73374f --- /dev/null +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Play +{ + public class PlayerConfiguration + { + /// + /// Whether pausing should be allowed. If not allowed, attempting to pause will quit. + /// + public bool AllowPause { get; set; } = true; + + /// + /// Whether results screen should be pushed on completion. + /// + public bool ShowResults { get; set; } = true; + + /// + /// Whether the player should be allowed to trigger a restart. + /// + public bool AllowRestart { get; set; } = true; + + /// + /// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard. + /// + public bool AllowSkipping { get; set; } = true; + } +} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index f37faac988..ce580e2b53 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -2,33 +2,29 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; +using System.Diagnostics; using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Transforms; using osu.Framework.Input; -using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Framework.Threading; -using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; -using osu.Game.Rulesets.Mods; using osu.Game.Screens.Menu; -using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Users; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; @@ -38,30 +34,76 @@ namespace osu.Game.Screens.Play { protected const float BACKGROUND_BLUR = 15; - private readonly Func createPlayer; - - private Player player; - - private LogoTrackingContainer content; - - protected BeatmapMetadataDisplay MetadataInfo; - - private bool hideOverlays; public override bool HideOverlaysOnEnter => hideOverlays; - protected override UserActivity InitialActivity => null; //shows the previous screen status - public override bool DisallowExternalBeatmapRulesetChanges => true; + // Here because IsHovered will not update unless we do so. + public override bool HandlePositionalInput => true; + + // We show the previous screen status + protected override UserActivity InitialActivity => null; + protected override bool PlayResumeSound => false; + protected BeatmapMetadataDisplay MetadataInfo; + + protected VisualSettings VisualSettings; + protected Task LoadTask { get; private set; } protected Task DisposalTask { get; private set; } + private bool backgroundBrightnessReduction; + + private readonly BindableDouble volumeAdjustment = new BindableDouble(1); + + protected bool BackgroundBrightnessReduction + { + set + { + if (value == backgroundBrightnessReduction) + return; + + backgroundBrightnessReduction = value; + + ApplyToBackground(b => b.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200)); + } + } + + private bool readyForPush => + !playerConsumed + // don't push unless the player is completely loaded + && player?.LoadState == LoadState.Ready + // don't push if the user is hovering one of the panes, unless they are idle. + && (IsHovered || idleTracker.IsIdle.Value) + // don't push if the user is dragging a slider or otherwise. + && inputManager?.DraggedDrawable == null + // don't push if a focused overlay is visible, like settings. + && inputManager?.FocusedDrawable == null; + + private readonly Func createPlayer; + + private Player player; + + /// + /// Whether the curent player instance has been consumed via . + /// + private bool playerConsumed; + + private LogoTrackingContainer content; + + private bool hideOverlays; + private InputManager inputManager; + private IdleTracker idleTracker; + private ScheduledDelegate scheduledPushPlayer; + + [CanBeNull] + private EpilepsyWarning epilepsyWarning; + [Resolved(CanBeNull = true)] private NotificationOverlay notificationOverlay { get; set; } @@ -71,23 +113,19 @@ namespace osu.Game.Screens.Play [Resolved] private AudioManager audioManager { get; set; } - private Bindable muteWarningShownOnce; + [Resolved(CanBeNull = true)] + private BatteryInfo batteryInfo { get; set; } public PlayerLoader(Func createPlayer) { this.createPlayer = createPlayer; } - private void restartRequested() - { - hideOverlays = true; - ValidForResume = true; - } - [BackgroundDependencyLoader] private void load(SessionStatics sessionStatics) { muteWarningShownOnce = sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce); + batteryWarningShownOnce = sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce); InternalChild = (content = new LogoTrackingContainer { @@ -118,6 +156,15 @@ namespace osu.Game.Screens.Play }, idleTracker = new IdleTracker(750) }); + + if (Beatmap.Value.BeatmapInfo.EpilepsyWarning) + { + AddInternal(epilepsyWarning = new EpilepsyWarning + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } } protected override void LoadComplete() @@ -127,69 +174,73 @@ namespace osu.Game.Screens.Play inputManager = GetContainingInputManager(); } + #region Screen handling + public override void OnEntering(IScreen last) { base.OnEntering(last); - loadNewPlayer(); + ApplyToBackground(b => + { + if (epilepsyWarning != null) + epilepsyWarning.DimmableBackground = b; + + b?.FadeColour(Color4.White, 800, Easing.OutQuint); + }); + + Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); content.ScaleTo(0.7f); - Background?.FadeColour(Color4.White, 800, Easing.OutQuint); contentIn(); MetadataInfo.Delay(750).FadeIn(500); - this.Delay(1800).Schedule(pushWhenLoaded); - if (!muteWarningShownOnce.Value) - { - //Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue) - { - notificationOverlay?.Post(new MutedNotification()); - muteWarningShownOnce.Value = true; - } - } + // after an initial delay, start the debounced load check. + // this will continue to execute even after resuming back on restart. + Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0)); + + showMuteWarningIfNeeded(); + showBatteryWarningIfNeeded(); } public override void OnResuming(IScreen last) { base.OnResuming(last); + // prepare for a retry. + player = null; + playerConsumed = false; + cancelLoad(); + contentIn(); - - MetadataInfo.Loading = true; - - //we will only be resumed if the player has requested a re-run (see ValidForResume setting above) - loadNewPlayer(); - - this.Delay(400).Schedule(pushWhenLoaded); } - private void loadNewPlayer() + public override void OnSuspending(IScreen next) { - var restartCount = player?.RestartCount + 1 ?? 0; + base.OnSuspending(next); - player = createPlayer(); - player.RestartCount = restartCount; - player.RestartRequested = restartRequested; + BackgroundBrightnessReduction = false; - LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false); + // we're moving to player, so a period of silence is upcoming. + // stop the track before removing adjustment to avoid a volume spike. + Beatmap.Value.Track.Stop(); + Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); } - private void contentIn() + public override bool OnExiting(IScreen next) { - content.ScaleTo(1, 650, Easing.OutQuint); - content.FadeInFromZero(400); - } + cancelLoad(); - private void contentOut() - { - // Ensure the logo is no longer tracking before we scale the content - content.StopTracking(); + content.ScaleTo(0.7f, 150, Easing.InQuint); + this.FadeOut(150); - content.ScaleTo(0.7f, 300, Easing.InQuint); - content.FadeOut(250); + ApplyToBackground(b => b.IgnoreUserSettings.Value = true); + + BackgroundBrightnessReduction = false; + Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); + + return base.OnExiting(next); } protected override void LogoArriving(OsuLogo logo, bool resuming) @@ -198,10 +249,7 @@ namespace osu.Game.Screens.Play const double duration = 300; - if (!resuming) - { - logo.MoveTo(new Vector2(0.5f), duration, Easing.In); - } + if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In); logo.ScaleTo(new Vector2(0.15f), duration, Easing.In); logo.FadeIn(350); @@ -219,109 +267,7 @@ namespace osu.Game.Screens.Play content.StopTracking(); } - private ScheduledDelegate pushDebounce; - protected VisualSettings VisualSettings; - - // Here because IsHovered will not update unless we do so. - public override bool HandlePositionalInput => true; - - private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null; - - private void pushWhenLoaded() - { - if (!this.IsCurrentScreen()) return; - - try - { - if (!readyForPush) - { - // as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce - // if we become unready for push during the delay. - cancelLoad(); - return; - } - - if (pushDebounce != null) - return; - - pushDebounce = Scheduler.AddDelayed(() => - { - contentOut(); - - this.Delay(250).Schedule(() => - { - if (!this.IsCurrentScreen()) return; - - LoadTask = null; - - //By default, we want to load the player and never be returned to. - //Note that this may change if the player we load requested a re-run. - ValidForResume = false; - - if (player.LoadedBeatmapSuccessfully) - this.Push(player); - else - this.Exit(); - }); - }, 500); - } - finally - { - Schedule(pushWhenLoaded); - } - } - - private void cancelLoad() - { - pushDebounce?.Cancel(); - pushDebounce = null; - } - - public override void OnSuspending(IScreen next) - { - BackgroundBrightnessReduction = false; - base.OnSuspending(next); - cancelLoad(); - } - - public override bool OnExiting(IScreen next) - { - content.ScaleTo(0.7f, 150, Easing.InQuint); - this.FadeOut(150); - cancelLoad(); - - Background.EnableUserDim.Value = false; - BackgroundBrightnessReduction = false; - - return base.OnExiting(next); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (isDisposing) - { - // if the player never got pushed, we should explicitly dispose it. - DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose()); - } - } - - private bool backgroundBrightnessReduction; - - protected bool BackgroundBrightnessReduction - { - get => backgroundBrightnessReduction; - set - { - if (value == backgroundBrightnessReduction) - return; - - backgroundBrightnessReduction = value; - - Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200); - } - } + #endregion protected override void Update() { @@ -335,186 +281,181 @@ namespace osu.Game.Screens.Play if (inputManager.HoveredDrawables.Contains(VisualSettings)) { // Preview user-defined background dim and blur when hovered on the visual settings panel. - Background.EnableUserDim.Value = true; - Background.BlurAmount.Value = 0; + ApplyToBackground(b => + { + b.IgnoreUserSettings.Value = false; + b.BlurAmount.Value = 0; + }); BackgroundBrightnessReduction = false; } else { - // Returns background dim and blur to the values specified by PlayerLoader. - Background.EnableUserDim.Value = false; - Background.BlurAmount.Value = BACKGROUND_BLUR; + ApplyToBackground(b => + { + // Returns background dim and blur to the values specified by PlayerLoader. + b.IgnoreUserSettings.Value = true; + b.BlurAmount.Value = BACKGROUND_BLUR; + }); BackgroundBrightnessReduction = true; } } - protected class BeatmapMetadataDisplay : Container + private Player consumePlayer() { - private class MetadataLine : Container + Debug.Assert(!playerConsumed); + + playerConsumed = true; + return player; + } + + private void prepareNewPlayer() + { + if (!this.IsCurrentScreen()) + return; + + player = createPlayer(); + player.RestartCount = restartCount++; + player.RestartRequested = restartRequested; + + LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false); + } + + private void restartRequested() + { + hideOverlays = true; + ValidForResume = true; + } + + private void contentIn() + { + MetadataInfo.Loading = true; + + content.FadeInFromZero(400); + content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); + } + + private void contentOut() + { + // Ensure the logo is no longer tracking before we scale the content + content.StopTracking(); + + content.ScaleTo(0.7f, 300, Easing.InQuint); + content.FadeOut(250); + } + + private void pushWhenLoaded() + { + if (!this.IsCurrentScreen()) return; + + if (!readyForPush) { - public MetadataLine(string left, string right) - { - AutoSizeAxes = Axes.Both; - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopRight, - Margin = new MarginPadding { Right = 5 }, - Colour = OsuColour.Gray(0.8f), - Text = left, - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopLeft, - Margin = new MarginPadding { Left = 5 }, - Text = string.IsNullOrEmpty(right) ? @"-" : right, - } - }; - } + // as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce + // if we become unready for push during the delay. + cancelLoad(); + return; } - private readonly WorkingBeatmap beatmap; - private readonly Bindable> mods; - private readonly Drawable facade; - private LoadingAnimation loading; - private Sprite backgroundSprite; + // if a push has already been scheduled, no further action is required. + // this value is reset via cancelLoad() to allow a second usage of the same PlayerLoader screen. + if (scheduledPushPlayer != null) + return; - public IBindable> Mods => mods; - - public bool Loading + scheduledPushPlayer = Scheduler.AddDelayed(() => { - set + // ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared). + var consumedPlayer = consumePlayer(); + + contentOut(); + + TransformSequence pushSequence = this.Delay(250); + + // only show if the warning was created (i.e. the beatmap needs it) + // and this is not a restart of the map (the warning expires after first load). + if (epilepsyWarning?.IsAlive == true) { - if (value) - { - loading.Show(); - backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint); - } + const double epilepsy_display_length = 3000; + + pushSequence + .Schedule(() => epilepsyWarning.State.Value = Visibility.Visible) + .TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint) + .Delay(epilepsy_display_length) + .Schedule(() => + { + epilepsyWarning.Hide(); + epilepsyWarning.Expire(); + }) + .Delay(EpilepsyWarning.FADE_DURATION); + } + + pushSequence.Schedule(() => + { + if (!this.IsCurrentScreen()) return; + + LoadTask = null; + + // By default, we want to load the player and never be returned to. + // Note that this may change if the player we load requested a re-run. + ValidForResume = false; + + if (consumedPlayer.LoadedBeatmapSuccessfully) + this.Push(consumedPlayer); else - { - loading.Hide(); - backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint); - } - } - } + this.Exit(); + }); + }, 500); + } - public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable> mods, Drawable facade) + private void cancelLoad() + { + scheduledPushPlayer?.Cancel(); + scheduledPushPlayer = null; + } + + #region Disposal + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (isDisposing) { - this.beatmap = beatmap; - this.facade = facade; - - this.mods = new Bindable>(); - this.mods.BindTo(mods); + // if the player never got pushed, we should explicitly dispose it. + DisposalTask = LoadTask?.ContinueWith(_ => player?.Dispose()); } + } - [BackgroundDependencyLoader] - private void load() + #endregion + + #region Mute warning + + private Bindable muteWarningShownOnce; + + private int restartCount; + + private void showMuteWarningIfNeeded() + { + if (!muteWarningShownOnce.Value) { - var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata(); - - AutoSizeAxes = Axes.Both; - Children = new Drawable[] + // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. + if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue) { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Direction = FillDirection.Vertical, - Children = new[] - { - facade.With(d => - { - d.Anchor = Anchor.TopCentre; - d.Origin = Anchor.TopCentre; - }), - new OsuSpriteText - { - Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)), - Font = OsuFont.GetFont(size: 36, italics: true), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Margin = new MarginPadding { Top = 15 }, - }, - new OsuSpriteText - { - Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)), - Font = OsuFont.GetFont(size: 26, italics: true), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - new Container - { - Size = new Vector2(300, 60), - Margin = new MarginPadding(10), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - CornerRadius = 10, - Masking = true, - Children = new Drawable[] - { - backgroundSprite = new Sprite - { - RelativeSizeAxes = Axes.Both, - Texture = beatmap?.Background, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - FillMode = FillMode.Fill, - }, - loading = new LoadingAnimation { Scale = new Vector2(1.3f) } - } - }, - new OsuSpriteText - { - Text = beatmap?.BeatmapInfo?.Version, - Font = OsuFont.GetFont(size: 26, italics: true), - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - Margin = new MarginPadding - { - Bottom = 40 - }, - }, - new MetadataLine("Source", metadata.Source) - { - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - new MetadataLine("Mapper", metadata.AuthorString) - { - Origin = Anchor.TopCentre, - Anchor = Anchor.TopCentre, - }, - new ModDisplay - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 20 }, - Current = mods - } - }, - } - }; - - Loading = true; + notificationOverlay?.Post(new MutedNotification()); + muteWarningShownOnce.Value = true; + } } } private class MutedNotification : SimpleNotification { + public override bool IsImportant => true; + public MutedNotification() { Text = "Your music volume is set to 0%! Click here to restore it."; } - public override bool IsImportant => true; - [BackgroundDependencyLoader] private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay) { @@ -533,5 +474,50 @@ namespace osu.Game.Screens.Play }; } } + + #endregion + + #region Low battery warning + + private Bindable batteryWarningShownOnce; + + private void showBatteryWarningIfNeeded() + { + if (batteryInfo == null) return; + + if (!batteryWarningShownOnce.Value) + { + if (!batteryInfo.IsCharging && batteryInfo.ChargeLevel <= 0.25) + { + notificationOverlay?.Post(new BatteryWarningNotification()); + batteryWarningShownOnce.Value = true; + } + } + } + + private class BatteryWarningNotification : SimpleNotification + { + public override bool IsImportant => true; + + public BatteryWarningNotification() + { + Text = "Your battery level is low! Charge your device to prevent interruptions during gameplay."; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, NotificationOverlay notificationOverlay) + { + Icon = FontAwesome.Solid.BatteryQuarter; + IconBackgound.Colour = colours.RedDark; + + Activated = delegate + { + notificationOverlay.Hide(); + return true; + }; + } + } + + #endregion } } diff --git a/osu.Game/Screens/Play/PlayerSettings/CollectionSettings.cs b/osu.Game/Screens/Play/PlayerSettings/CollectionSettings.cs deleted file mode 100644 index d3570a8d2d..0000000000 --- a/osu.Game/Screens/Play/PlayerSettings/CollectionSettings.cs +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Overlays.Music; - -namespace osu.Game.Screens.Play.PlayerSettings -{ - public class CollectionSettings : PlayerSettingsGroup - { - protected override string Title => @"collections"; - - [BackgroundDependencyLoader] - private void load() - { - Children = new Drawable[] - { - new OsuSpriteText - { - Text = @"Add current song to", - }, - new CollectionsDropdown - { - RelativeSizeAxes = Axes.X, - Items = new[] { PlaylistCollection.All }, - }, - }; - } - } -} diff --git a/osu.Game/Screens/Play/PlayerSettings/DiscussionSettings.cs b/osu.Game/Screens/Play/PlayerSettings/DiscussionSettings.cs index bb4eea47ca..ac040774ee 100644 --- a/osu.Game/Screens/Play/PlayerSettings/DiscussionSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/DiscussionSettings.cs @@ -10,7 +10,10 @@ namespace osu.Game.Screens.Play.PlayerSettings { public class DiscussionSettings : PlayerSettingsGroup { - protected override string Title => @"discussions"; + public DiscussionSettings() + : base("discussions") + { + } [BackgroundDependencyLoader] private void load(OsuConfigManager config) diff --git a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs index 7a8696e27c..725a6e86bf 100644 --- a/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/InputSettings.cs @@ -9,11 +9,10 @@ namespace osu.Game.Screens.Play.PlayerSettings { public class InputSettings : PlayerSettingsGroup { - protected override string Title => "Input settings"; - private readonly PlayerCheckbox mouseButtonsCheckbox; public InputSettings() + : base("Input Settings") { Children = new Drawable[] { diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index c691d161ed..16e29ac3c8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -13,8 +13,6 @@ namespace osu.Game.Screens.Play.PlayerSettings { private const int padding = 10; - protected override string Title => @"playback"; - public readonly Bindable UserPlaybackRate = new BindableDouble(1) { Default = 1, @@ -28,6 +26,7 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly OsuSpriteText multiplierText; public PlaybackSettings() + : base("playback") { Children = new Drawable[] { @@ -52,14 +51,14 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, }, - rateSlider = new PlayerSliderBar { Bindable = UserPlaybackRate } + rateSlider = new PlayerSliderBar { Current = UserPlaybackRate } }; } protected override void LoadComplete() { base.LoadComplete(); - rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); + rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs index 90424ec007..7928d41e3b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs @@ -17,11 +17,6 @@ namespace osu.Game.Screens.Play.PlayerSettings { public abstract class PlayerSettingsGroup : Container { - /// - /// The title to be displayed in the header of this group. - /// - protected abstract string Title { get; } - private const float transition_duration = 250; private const int container_width = 270; private const int border_thickness = 2; @@ -58,7 +53,11 @@ namespace osu.Game.Screens.Play.PlayerSettings private Color4 expandedColour; - protected PlayerSettingsGroup() + /// + /// Create a new instance. + /// + /// The title to be displayed in the header of this group. + protected PlayerSettingsGroup(string title) { AutoSizeAxes = Axes.Y; Width = container_width; @@ -95,7 +94,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, - Text = Title.ToUpperInvariant(), + Text = title.ToUpperInvariant(), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = 10 }, }, diff --git a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs index ff64f35a18..a97078c461 100644 --- a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs @@ -10,16 +10,15 @@ namespace osu.Game.Screens.Play.PlayerSettings { public class VisualSettings : PlayerSettingsGroup { - protected override string Title => "Visual settings"; - private readonly PlayerSliderBar dimSliderBar; private readonly PlayerSliderBar blurSliderBar; private readonly PlayerCheckbox showStoryboardToggle; - private readonly PlayerCheckbox showVideoToggle; private readonly PlayerCheckbox beatmapSkinsToggle; + private readonly PlayerCheckbox beatmapColorsToggle; private readonly PlayerCheckbox beatmapHitsoundsToggle; public VisualSettings() + : base("Visual Settings") { Children = new Drawable[] { @@ -27,19 +26,25 @@ namespace osu.Game.Screens.Play.PlayerSettings { Text = "Background dim:" }, - dimSliderBar = new PlayerSliderBar(), + dimSliderBar = new PlayerSliderBar + { + DisplayAsPercentage = true + }, new OsuSpriteText { Text = "Background blur:" }, - blurSliderBar = new PlayerSliderBar(), + blurSliderBar = new PlayerSliderBar + { + DisplayAsPercentage = true + }, new OsuSpriteText { Text = "Toggles:" }, - showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }, - showVideoToggle = new PlayerCheckbox { LabelText = "Video" }, + showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, + beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" }, beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } }; } @@ -47,11 +52,11 @@ namespace osu.Game.Screens.Play.PlayerSettings [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - dimSliderBar.Bindable = config.GetBindable(OsuSetting.DimLevel); - blurSliderBar.Bindable = config.GetBindable(OsuSetting.BlurLevel); + dimSliderBar.Current = config.GetBindable(OsuSetting.DimLevel); + blurSliderBar.Current = config.GetBindable(OsuSetting.BlurLevel); showStoryboardToggle.Current = config.GetBindable(OsuSetting.ShowStoryboard); - showVideoToggle.Current = config.GetBindable(OsuSetting.ShowVideoBackground); beatmapSkinsToggle.Current = config.GetBindable(OsuSetting.BeatmapSkins); + beatmapColorsToggle.Current = config.GetBindable(OsuSetting.BeatmapColours); beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); } } diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index b040549efc..e23cc22929 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -1,29 +1,64 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading.Tasks; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Scoring; +using osu.Game.Screens.Ranking; namespace osu.Game.Screens.Play { - public class ReplayPlayer : Player + public class ReplayPlayer : Player, IKeyBindingHandler { - private readonly Score score; + protected readonly Score Score; // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) - protected override bool AllowFail => false; + protected override bool CheckModsAllowFailure() => false; - public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true) - : base(allowPause, showResults) + public ReplayPlayer(Score score, PlayerConfiguration configuration = null) + : base(configuration) { - this.score = score; + Score = score; } - protected override void LoadComplete() + protected override void PrepareReplay() { - base.LoadComplete(); - DrawableRuleset?.SetReplayScore(score); + DrawableRuleset?.SetReplayScore(Score); } - protected override ScoreInfo CreateScore() => score.ScoreInfo; + protected override Score CreateScore() + { + var baseScore = base.CreateScore(); + + // Since the replay score doesn't contain statistics, we'll pass them through here. + Score.ScoreInfo.HitEvents = baseScore.ScoreInfo.HitEvents; + + return Score; + } + + // Don't re-import replay scores as they're already present in the database. + protected override Task ImportScore(Score score) => Task.CompletedTask; + + protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false); + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.TogglePauseReplay: + if (GameplayClockContainer.IsPaused.Value) + GameplayClockContainer.Start(); + else + GameplayClockContainer.Stop(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } } } diff --git a/osu.Game/Screens/Play/ReplayPlayerLoader.cs b/osu.Game/Screens/Play/ReplayPlayerLoader.cs index 4572570437..9eff4cb8fc 100644 --- a/osu.Game/Screens/Play/ReplayPlayerLoader.cs +++ b/osu.Game/Screens/Play/ReplayPlayerLoader.cs @@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play { public class ReplayPlayerLoader : PlayerLoader { - private readonly ScoreInfo scoreInfo; + public readonly ScoreInfo Score; public ReplayPlayerLoader(Score score) : base(() => new ReplayPlayer(score)) @@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play if (score.Replay == null) throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score)); - scoreInfo = score.ScoreInfo; + Score = score.ScoreInfo; } public override void OnEntering(IScreen last) { // these will be reverted thanks to PlayerLoader's lease. - Mods.Value = scoreInfo.Mods; - Ruleset.Value = scoreInfo.Ruleset; + Mods.Value = Score.Mods; + Ruleset.Value = Score.Ruleset; base.OnEntering(last); } diff --git a/osu.Game/Screens/Play/RoomSubmittingPlayer.cs b/osu.Game/Screens/Play/RoomSubmittingPlayer.cs new file mode 100644 index 0000000000..7ba12f5db6 --- /dev/null +++ b/osu.Game/Screens/Play/RoomSubmittingPlayer.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Play +{ + /// + /// A player instance which submits to a room backing. This is generally used by playlists and multiplayer. + /// + public abstract class RoomSubmittingPlayer : SubmittingPlayer + { + [Resolved(typeof(Room), nameof(Room.RoomID))] + protected Bindable RoomId { get; private set; } + + protected readonly PlaylistItem PlaylistItem; + + protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null) + : base(configuration) + { + PlaylistItem = playlistItem; + } + + protected override APIRequest CreateTokenRequest() + { + if (!(RoomId.Value is long roomId)) + return null; + + return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash); + } + + protected override APIRequest CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo); + } +} diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs new file mode 100644 index 0000000000..30ca15c311 --- /dev/null +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Platform; + +namespace osu.Game.Screens.Play +{ + /// + /// Ensures screen is not suspended / dimmed while gameplay is active. + /// + public class ScreenSuspensionHandler : Component + { + private readonly GameplayClockContainer gameplayClockContainer; + private Bindable isPaused; + + private readonly Bindable disableSuspensionBindable = new Bindable(); + + [Resolved] + private GameHost host { get; set; } + + public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer) + { + this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer)); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + isPaused = gameplayClockContainer.IsPaused.GetBoundCopy(); + isPaused.BindValueChanged(paused => + { + if (paused.NewValue) + host.AllowScreenSuspension.RemoveSource(disableSuspensionBindable); + else + host.AllowScreenSuspension.AddSource(disableSuspensionBindable); + }, true); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + isPaused?.UnbindAll(); + host?.AllowScreenSuspension.RemoveSource(disableSuspensionBindable); + } + } +} diff --git a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs index 8eb253608b..88dab88d42 100644 --- a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs +++ b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Screens.Backgrounds; namespace osu.Game.Screens.Play @@ -9,6 +10,6 @@ namespace osu.Game.Screens.Play { protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); - public new BackgroundScreenBeatmap Background => (BackgroundScreenBeatmap)base.Background; + public void ApplyToBackground(Action action) => base.ApplyToBackground(b => action.Invoke((BackgroundScreenBeatmap)b)); } } diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 772d326c7f..ed49fc40b2 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -8,29 +8,30 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using osu.Game.Screens.Ranking; using osuTK; using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Containers; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Framework.Utils; -using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { - public class SkipOverlay : VisibilityContainer, IKeyBindingHandler + public class SkipOverlay : CompositeDrawable, IKeyBindingHandler { private readonly double startTime; public Action RequestSkip; private Button button; + private ButtonContainer buttonContainer; private Box remainingTimeBox; private FadeContainer fadeContainer; @@ -61,9 +62,10 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader(true)] private void load(OsuColour colours) { - Children = new Drawable[] + InternalChild = buttonContainer = new ButtonContainer { - fadeContainer = new FadeContainer + RelativeSizeAxes = Axes.Both, + Child = fadeContainer = new FadeContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] @@ -88,7 +90,19 @@ namespace osu.Game.Screens.Play private const double fade_time = 300; - private double fadeOutBeginTime => startTime - GameplayClockContainer.MINIMUM_SKIP_TIME; + private double fadeOutBeginTime => startTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME; + + public override void Hide() + { + base.Hide(); + fadeContainer.Hide(); + } + + public override void Show() + { + base.Show(); + fadeContainer.Show(); + } protected override void LoadComplete() { @@ -104,30 +118,25 @@ namespace osu.Game.Screens.Play button.Action = () => RequestSkip?.Invoke(); displayTime = gameplayClock.CurrentTime; - - Show(); } - protected override void PopIn() => this.FadeIn(fade_time); - - protected override void PopOut() => this.FadeOut(fade_time); - protected override void Update() { base.Update(); - var progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); + var progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); button.Enabled.Value = progress > 0; - State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden; + buttonContainer.State.Value = progress > 0 ? Visibility.Visible : Visibility.Hidden; } protected override bool OnMouseMove(MouseMoveEvent e) { if (!e.HasAnyButtonPressed) fadeContainer.Show(); + return base.OnMouseMove(e); } @@ -136,6 +145,9 @@ namespace osu.Game.Screens.Play switch (action) { case GlobalAction.SkipCutscene: + if (!button.Enabled.Value) + return false; + button.Click(); return true; } @@ -143,9 +155,11 @@ namespace osu.Game.Screens.Play return false; } - public bool OnReleased(GlobalAction action) => false; + public void OnReleased(GlobalAction action) + { + } - private class FadeContainer : Container, IStateful + public class FadeContainer : Container, IStateful { public event Action StateChanged; @@ -168,7 +182,7 @@ namespace osu.Game.Screens.Play switch (state) { case Visibility.Visible: - // we may be triggered to become visible mnultiple times but we only want to transform once. + // we may be triggered to become visible multiple times but we only want to transform once. if (stateChanged) this.FadeIn(500, Easing.OutExpo); @@ -202,10 +216,9 @@ namespace osu.Game.Screens.Play return true; } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { Show(); - return true; } public override void Hide() => State = Visibility.Hidden; @@ -213,6 +226,13 @@ namespace osu.Game.Screens.Play public override void Show() => State = Visibility.Visible; } + private class ButtonContainer : VisibilityContainer + { + protected override void PopIn() => this.FadeIn(fade_time); + + protected override void PopOut() => this.FadeOut(fade_time); + } + private class Button : OsuClickableContainer { private Color4 colourNormal; @@ -222,7 +242,7 @@ namespace osu.Game.Screens.Play private Box background; private AspectContainer aspect; - private SampleChannel sampleConfirm; + private Sample sampleConfirm; public Button() { @@ -311,10 +331,10 @@ namespace osu.Game.Screens.Play return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { aspect.ScaleTo(1, 1000, Easing.OutElastic); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Play/SoloPlayer.cs b/osu.Game/Screens/Play/SoloPlayer.cs new file mode 100644 index 0000000000..d0ef4131dc --- /dev/null +++ b/osu.Game/Screens/Play/SoloPlayer.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Online.Solo; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Play +{ + public class SoloPlayer : SubmittingPlayer + { + protected override APIRequest CreateTokenRequest() + { + if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId)) + return null; + + if (!(Ruleset.Value.ID is int rulesetId)) + return null; + + return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash); + } + + protected override bool HandleTokenRetrievalFailure(Exception exception) => false; + + protected override APIRequest CreateSubmissionRequest(Score score, long token) + { + Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null); + + int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value; + + return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo); + } + } +} diff --git a/osu.Game/Screens/Play/SoloResults.cs b/osu.Game/Screens/Play/SoloResults.cs deleted file mode 100644 index 2b9aec257c..0000000000 --- a/osu.Game/Screens/Play/SoloResults.cs +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Scoring; -using osu.Game.Screens.Ranking; -using osu.Game.Screens.Ranking.Types; - -namespace osu.Game.Screens.Play -{ - public class SoloResults : Results - { - public SoloResults(ScoreInfo score) - : base(score) - { - } - - protected override IEnumerable CreateResultPages() => new IResultPageInfo[] - { - new ScoreOverviewPageInfo(Score, Beatmap.Value), - new LocalLeaderboardPageInfo(Score, Beatmap.Value) - }; - } -} diff --git a/osu.Game/Screens/Play/SoloSpectator.cs b/osu.Game/Screens/Play/SoloSpectator.cs new file mode 100644 index 0000000000..820d776e63 --- /dev/null +++ b/osu.Game/Screens/Play/SoloSpectator.cs @@ -0,0 +1,253 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Screens; +using osu.Framework.Threading; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.Spectator; +using osu.Game.Overlays.BeatmapListing.Panels; +using osu.Game.Overlays.Settings; +using osu.Game.Rulesets; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.Spectate; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Screens.Play +{ + [Cached(typeof(IPreviewTrackOwner))] + public class SoloSpectator : SpectatorScreen, IPreviewTrackOwner + { + [NotNull] + private readonly User targetUser; + + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private PreviewTrackManager previewTrackManager { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + private Container beatmapPanelContainer; + private TriangleButton watchButton; + private SettingsCheckbox automaticDownload; + private BeatmapSetInfo onlineBeatmap; + + /// + /// The player's immediate online gameplay state. + /// This doesn't always reflect the gameplay state being watched. + /// + private GameplayState immediateGameplayState; + + private GetBeatmapSetRequest onlineBeatmapRequest; + + public SoloSpectator([NotNull] User targetUser) + : base(targetUser.Id) + { + this.targetUser = targetUser; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, OsuConfigManager config) + { + InternalChild = new Container + { + Masking = true, + CornerRadius = 20, + AutoSizeAxes = Axes.Both, + AutoSizeDuration = 500, + AutoSizeEasing = Easing.OutQuint, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new Box + { + Colour = colours.GreySeafoamDark, + RelativeSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + Margin = new MarginPadding(20), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(15), + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Spectator Mode", + Font = OsuFont.Default.With(size: 30), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(15), + Children = new Drawable[] + { + new UserGridPanel(targetUser) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Height = 145, + Width = 290, + }, + new SpriteIcon + { + Size = new Vector2(40), + Icon = FontAwesome.Solid.ArrowRight, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + beatmapPanelContainer = new Container + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + } + }, + automaticDownload = new SettingsCheckbox + { + LabelText = "Automatically download beatmaps", + Current = config.GetBindable(OsuSetting.AutomaticallyDownloadWhenSpectating), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + watchButton = new PurpleTriangleButton + { + Text = "Start Watching", + Width = 250, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Action = () => scheduleStart(immediateGameplayState), + Enabled = { Value = false } + } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload()); + } + + protected override void OnUserStateChanged(int userId, SpectatorState spectatorState) + { + clearDisplay(); + showBeatmapPanel(spectatorState); + } + + protected override void StartGameplay(int userId, GameplayState gameplayState) + { + immediateGameplayState = gameplayState; + watchButton.Enabled.Value = true; + + scheduleStart(gameplayState); + } + + protected override void EndGameplay(int userId) + { + scheduledStart?.Cancel(); + immediateGameplayState = null; + watchButton.Enabled.Value = false; + + clearDisplay(); + } + + private void clearDisplay() + { + watchButton.Enabled.Value = false; + onlineBeatmapRequest?.Cancel(); + beatmapPanelContainer.Clear(); + previewTrackManager.StopAnyPlaying(this); + } + + private ScheduledDelegate scheduledStart; + + private void scheduleStart(GameplayState gameplayState) + { + // This function may be called multiple times in quick succession once the screen becomes current again. + scheduledStart?.Cancel(); + scheduledStart = Schedule(() => + { + if (this.IsCurrentScreen()) + start(); + else + scheduleStart(gameplayState); + }); + + void start() + { + Beatmap.Value = gameplayState.Beatmap; + Ruleset.Value = gameplayState.Ruleset.RulesetInfo; + + this.Push(new SpectatorPlayerLoader(gameplayState.Score)); + } + } + + private void showBeatmapPanel(SpectatorState state) + { + Debug.Assert(state.BeatmapID != null); + + onlineBeatmapRequest = new GetBeatmapSetRequest(state.BeatmapID.Value, BeatmapSetLookupType.BeatmapId); + onlineBeatmapRequest.Success += res => Schedule(() => + { + onlineBeatmap = res.ToBeatmapSet(rulesets); + beatmapPanelContainer.Child = new GridBeatmapPanel(onlineBeatmap); + checkForAutomaticDownload(); + }); + + api.Queue(onlineBeatmapRequest); + } + + private void checkForAutomaticDownload() + { + if (onlineBeatmap == null) + return; + + if (!automaticDownload.Current.Value) + return; + + if (beatmaps.IsAvailableLocally(onlineBeatmap)) + return; + + beatmaps.Download(onlineBeatmap); + } + + public override bool OnExiting(IScreen next) + { + previewTrackManager.StopAnyPlaying(this); + return base.OnExiting(next); + } + } +} diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index 713d27bd16..cab44c7473 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -11,16 +11,23 @@ using osu.Framework.Allocation; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; +using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; +using osu.Game.Skinning; namespace osu.Game.Screens.Play { - public class SongProgress : OverlayContainer + public class SongProgress : OverlayContainer, ISkinnableDrawable { - private const int bottom_bar_height = 5; + public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height; - private static readonly Vector2 handle_size = new Vector2(10, 18); + private const float info_height = 20; + private const float bottom_bar_height = 5; + private const float graph_height = SquareGraph.Column.WIDTH * 6; + private const float handle_height = 18; + + private static readonly Vector2 handle_size = new Vector2(10, handle_height); private const float transition_duration = 200; @@ -30,14 +37,23 @@ namespace osu.Game.Screens.Play public Action RequestSeek; - public override bool HandleNonPositionalInput => AllowSeeking; - public override bool HandlePositionalInput => AllowSeeking; + /// + /// Whether seeking is allowed and the progress bar should be shown. + /// + public readonly Bindable AllowSeeking = new Bindable(); + + public readonly Bindable ShowGraph = new Bindable(); + + public override bool HandleNonPositionalInput => AllowSeeking.Value; + public override bool HandlePositionalInput => AllowSeeking.Value; + + protected override bool BlockScrollInput => false; + + private double firstHitTime => objects.First().StartTime; //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). private double lastHitTime => objects.Last().GetEndTime() + 1; - private double firstHitTime => objects.First().StartTime; - private IEnumerable objects; public IEnumerable Objects @@ -54,27 +70,19 @@ namespace osu.Game.Screens.Play } } - private readonly BindableBool replayLoaded = new BindableBool(); + [Resolved(canBeNull: true)] + private Player player { get; set; } - public IClock ReferenceClock; + [Resolved(canBeNull: true)] + private GameplayClock gameplayClock { get; set; } - private IClock gameplayClock; - - [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, GameplayClock clock) - { - if (clock != null) - gameplayClock = clock; - - graph.FillColour = bar.FillColour = colours.BlueLighter; - } + private IClock referenceClock; public SongProgress() { - const float graph_height = SquareGraph.Column.WIDTH * 6; - - Height = bottom_bar_height + graph_height + handle_size.Y; - Y = bottom_bar_height; + RelativeSizeAxes = Axes.X; + Anchor = Anchor.BottomRight; + Origin = Anchor.BottomRight; Children = new Drawable[] { @@ -83,8 +91,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Bottom = bottom_bar_height + graph_height }, + Height = info_height, }, graph = new SongProgressGraph { @@ -96,54 +103,41 @@ namespace osu.Game.Screens.Play }, bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size) { - Alpha = 0, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - OnSeek = time => RequestSeek?.Invoke(time), + OnSeek = time => player?.Seek(time), }, }; } - protected override void LoadComplete() + [BackgroundDependencyLoader(true)] + private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset) { base.LoadComplete(); + if (drawableRuleset != null) + { + AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded); + + referenceClock = drawableRuleset.FrameStableClock; + Objects = drawableRuleset.Objects; + } + + config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph); + + graph.FillColour = bar.FillColour = colours.BlueLighter; + } + + protected override void LoadComplete() + { Show(); - replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue; - replayLoaded.TriggerChange(); - } - - public void BindDrawableRuleset(DrawableRuleset drawableRuleset) - { - replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); - } - - private bool allowSeeking; - - public bool AllowSeeking - { - get => allowSeeking; - set - { - if (allowSeeking == value) return; - - allowSeeking = value; - updateBarVisibility(); - } - } - - private void updateBarVisibility() - { - bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In); - this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In); - - info.Margin = new MarginPadding { Bottom = Height - (allowSeeking ? 0 : handle_size.Y) }; + AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true); + ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); } protected override void PopIn() { - updateBarVisibility(); this.FadeIn(500, Easing.OutQuint); } @@ -160,12 +154,37 @@ namespace osu.Game.Screens.Play return; double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; - double frameStableTime = ReferenceClock?.CurrentTime ?? gameplayTime; + double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime; double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime)); bar.CurrentTime = gameplayTime; graph.Progress = (int)(graph.ColumnCount * progress); + + Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; + } + + private void updateBarVisibility() + { + bar.ShowHandle = AllowSeeking.Value; + + updateInfoMargin(); + } + + private void updateGraphVisibility() + { + float barHeight = bottom_bar_height + handle_size.Y; + + bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In); + graph.MoveToY(ShowGraph.Value ? 0 : bottom_bar_height + graph_height, transition_duration, Easing.In); + + updateInfoMargin(); + } + + private void updateInfoMargin() + { + float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0); + info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In); } } } diff --git a/osu.Game/Screens/Play/SongProgressBar.cs b/osu.Game/Screens/Play/SongProgressBar.cs index 9df36c9c2b..939b5fad1f 100644 --- a/osu.Game/Screens/Play/SongProgressBar.cs +++ b/osu.Game/Screens/Play/SongProgressBar.cs @@ -19,6 +19,23 @@ namespace osu.Game.Screens.Play private readonly Box fill; private readonly Container handleBase; + private readonly Container handleContainer; + + private bool showHandle; + + public bool ShowHandle + { + get => showHandle; + set + { + if (value == showHandle) + return; + + showHandle = value; + + handleBase.FadeTo(showHandle ? 1 : 0, 200); + } + } public Color4 FillColour { @@ -40,6 +57,8 @@ namespace osu.Game.Screens.Play set => CurrentNumber.Value = value; } + protected override bool AllowKeyboardInputWhenNotHovered => true; + public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize) { CurrentNumber.MinValue = 0; @@ -74,7 +93,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Width = 2, - Height = barHeight + handleBarHeight, + Alpha = 0, Colour = Color4.White, Position = new Vector2(2, 0), Children = new Drawable[] @@ -84,7 +103,7 @@ namespace osu.Game.Screens.Play Name = "HandleBar box", RelativeSizeAxes = Axes.Both, }, - new Container + handleContainer = new Container { Name = "Handle container", Origin = Anchor.BottomCentre, @@ -116,6 +135,7 @@ namespace osu.Game.Screens.Play { base.Update(); + handleBase.Height = Height - handleContainer.Height; float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1)); fill.Width = newX; @@ -127,7 +147,11 @@ namespace osu.Game.Screens.Play protected override void OnUserChange(double value) { scheduledSeek?.Cancel(); - scheduledSeek = Schedule(() => OnSeek?.Invoke(value)); + scheduledSeek = Schedule(() => + { + if (showHandle) + OnSeek?.Invoke(value); + }); } } } diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs new file mode 100644 index 0000000000..a8125dfded --- /dev/null +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Spectator; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Screens.Play +{ + public class SpectatorPlayer : Player + { + private readonly Score score; + + protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap + + public SpectatorPlayer(Score score) + { + this.score = score; + } + + protected override ResultsScreen CreateResults(ScoreInfo score) + { + return new SpectatorResultsScreen(score); + } + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + spectatorClient.OnUserBeganPlaying += userBeganPlaying; + + AddInternal(new OsuSpriteText + { + Text = $"Watching {score.ScoreInfo.User.Username} playing live!", + Font = OsuFont.Default.With(size: 30), + Y = 100, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }); + } + + protected override void PrepareReplay() + { + DrawableRuleset?.SetReplayScore(score); + } + + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) + { + // if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap. + double? firstFrameTime = score.Replay.Frames.FirstOrDefault()?.Time; + + if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000) + return base.CreateGameplayClockContainer(beatmap, gameplayStart); + + return new MasterGameplayClockContainer(beatmap, firstFrameTime.Value, true); + } + + public override bool OnExiting(IScreen next) + { + spectatorClient.OnUserBeganPlaying -= userBeganPlaying; + return base.OnExiting(next); + } + + private void userBeganPlaying(int userId, SpectatorState state) + { + if (userId != score.ScoreInfo.UserID) return; + + Schedule(() => + { + if (this.IsCurrentScreen()) this.Exit(); + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (spectatorClient != null) + spectatorClient.OnUserBeganPlaying -= userBeganPlaying; + } + } +} diff --git a/osu.Game/Screens/Play/SpectatorPlayerLoader.cs b/osu.Game/Screens/Play/SpectatorPlayerLoader.cs new file mode 100644 index 0000000000..bdd23962dc --- /dev/null +++ b/osu.Game/Screens/Play/SpectatorPlayerLoader.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Screens; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Play +{ + public class SpectatorPlayerLoader : PlayerLoader + { + public readonly ScoreInfo Score; + + public SpectatorPlayerLoader(Score score) + : this(score, () => new SpectatorPlayer(score)) + { + } + + public SpectatorPlayerLoader(Score score, Func createPlayer) + : base(createPlayer) + { + if (score.Replay == null) + throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score)); + + Score = score.ScoreInfo; + } + + public override void OnEntering(IScreen last) + { + // these will be reverted thanks to PlayerLoader's lease. + Mods.Value = Score.Mods; + Ruleset.Value = Score.Ruleset; + + base.OnEntering(last); + } + } +} diff --git a/osu.Game/Screens/Play/SpectatorResultsScreen.cs b/osu.Game/Screens/Play/SpectatorResultsScreen.cs new file mode 100644 index 0000000000..fd7af3af85 --- /dev/null +++ b/osu.Game/Screens/Play/SpectatorResultsScreen.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Screens; +using osu.Game.Online.Spectator; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Screens.Play +{ + public class SpectatorResultsScreen : SoloResultsScreen + { + public SpectatorResultsScreen(ScoreInfo score) + : base(score, false) + { + } + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + spectatorClient.OnUserBeganPlaying += userBeganPlaying; + } + + private void userBeganPlaying(int userId, SpectatorState state) + { + if (userId == Score.UserID) + { + Schedule(() => + { + if (this.IsCurrentScreen()) this.Exit(); + }); + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (spectatorClient != null) + spectatorClient.OnUserBeganPlaying -= userBeganPlaying; + } + } +} diff --git a/osu.Game/Screens/Play/SquareGraph.cs b/osu.Game/Screens/Play/SquareGraph.cs index a667466965..36ce131411 100644 --- a/osu.Game/Screens/Play/SquareGraph.cs +++ b/osu.Game/Screens/Play/SquareGraph.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework; -using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,6 +13,7 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Allocation; +using osu.Framework.Layout; using osu.Framework.Threading; namespace osu.Game.Screens.Play @@ -22,6 +22,11 @@ namespace osu.Game.Screens.Play { private BufferedContainer columns; + public SquareGraph() + { + AddLayout(layout); + } + public int ColumnCount => columns?.Children.Count ?? 0; private int progress; @@ -68,14 +73,7 @@ namespace osu.Game.Screens.Play } } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - layout.Invalidate(); - return base.Invalidate(invalidation, source, shallPropagate); - } - - private readonly Cached layout = new Cached(); + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize); private ScheduledDelegate scheduledCreate; protected override void Update() diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs new file mode 100644 index 0000000000..23b9037244 --- /dev/null +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Logging; +using osu.Framework.Screens; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Play +{ + /// + /// A player instance which supports submitting scores to an online store. + /// + public abstract class SubmittingPlayer : Player + { + /// + /// The token to be used for the current submission. This is fetched via a request created by . + /// + private long? token; + + [Resolved] + private IAPIProvider api { get; set; } + + protected SubmittingPlayer(PlayerConfiguration configuration = null) + : base(configuration) + { + } + + protected override void LoadAsyncComplete() + { + base.LoadAsyncComplete(); + handleTokenRetrieval(); + } + + private bool handleTokenRetrieval() + { + // Token request construction should happen post-load to allow derived classes to potentially prepare DI backings that are used to create the request. + var tcs = new TaskCompletionSource(); + + if (Mods.Value.Any(m => m is ModAutoplay)) + { + handleTokenFailure(new InvalidOperationException("Autoplay loaded.")); + return false; + } + + if (!api.IsLoggedIn) + { + handleTokenFailure(new InvalidOperationException("API is not online.")); + return false; + } + + var req = CreateTokenRequest(); + + if (req == null) + { + handleTokenFailure(new InvalidOperationException("Request could not be constructed.")); + return false; + } + + req.Success += r => + { + token = r.ID; + tcs.SetResult(true); + }; + req.Failure += handleTokenFailure; + + api.Queue(req); + + tcs.Task.Wait(); + return true; + + void handleTokenFailure(Exception exception) + { + if (HandleTokenRetrievalFailure(exception)) + { + if (string.IsNullOrEmpty(exception.Message)) + Logger.Error(exception, "Failed to retrieve a score submission token."); + else + Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important); + + Schedule(() => + { + ValidForResume = false; + this.Exit(); + }); + } + + tcs.SetResult(false); + } + } + + /// + /// Called when a token could not be retrieved for submission. + /// + /// The error causing the failure. + /// Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true. + protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true; + + protected override async Task PrepareScoreForResultsAsync(Score score) + { + await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false); + + // token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure). + if (token == null) + return; + + var tcs = new TaskCompletionSource(); + var request = CreateSubmissionRequest(score, token.Value); + + request.Success += s => + { + score.ScoreInfo.OnlineScoreID = s.ID; + tcs.SetResult(true); + }; + + request.Failure += e => + { + Logger.Error(e, "Failed to submit score"); + tcs.SetResult(false); + }; + + api.Queue(request); + await tcs.Task.ConfigureAwait(false); + } + + /// + /// Construct a request to be used for retrieval of the score token. + /// Can return null, at which point will be fired. + /// + [CanBeNull] + protected abstract APIRequest CreateTokenRequest(); + + /// + /// Construct a request to submit the score. + /// Will only be invoked if the request constructed via was successful. + /// + /// The score to be submitted. + /// The submission token. + protected abstract APIRequest CreateSubmissionRequest(Score score, long token); + } +} diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs new file mode 100644 index 0000000000..24f1116d0e --- /dev/null +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -0,0 +1,228 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osu.Game.Utils; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Ranking.Contracted +{ + /// + /// The content that appears in the middle of a contracted . + /// + public class ContractedPanelMiddleContent : CompositeDrawable + { + private readonly ScoreInfo score; + + [Resolved] + private ScoreManager scoreManager { get; set; } + + /// + /// Creates a new . + /// + /// The to display. + public ContractedPanelMiddleContent(ScoreInfo score) + { + this.score = score; + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerExponent = 2.5f, + CornerRadius = 20, + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 1, + Offset = new Vector2(0, 4) + }, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("444") + }, + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + User = score.User, + Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0)) + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(10), + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new UpdateableAvatar(score.User) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Size = new Vector2(110), + Masking = true, + CornerExponent = 2.5f, + CornerRadius = 20, + EdgeEffect = new EdgeEffectParameters + { + Colour = Color4.Black.Opacity(0.25f), + Type = EdgeEffectType.Shadow, + Radius = 8, + Offset = new Vector2(0, 4), + } + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = score.UserString, + Font = OsuFont.GetFont(size: 16, weight: FontWeight.SemiBold) + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + ChildrenEnumerable = score.GetStatisticsForDisplay().Where(s => !s.Result.IsBonus()).Select(createStatistic) + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 10 }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new[] + { + createStatistic("Max Combo", $"x{score.MaxCombo}"), + createStatistic("Accuracy", $"{score.Accuracy.FormatAccuracy()}"), + } + }, + new ModDisplay + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + ExpansionMode = ExpansionMode.AlwaysExpanded, + DisplayUnrankedText = false, + Current = { Value = score.Mods }, + Scale = new Vector2(0.5f), + } + } + } + } + }, + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Vertical = 5 }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Current = scoreManager.GetBindableTotalScoreString(score), + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, fixedWidth: true), + Spacing = new Vector2(-1, 0) + }, + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 2 }, + Child = new DrawableRank(score.Rank) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + } + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + } + } + }, + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 45), + } + }; + } + + private Drawable createStatistic(HitResultDisplayStatistic result) + => createStatistic(result.DisplayName, result.MaxCount == null ? $"{result.Count}" : $"{result.Count}/{result.MaxCount}"); + + private Drawable createStatistic(string key, string value) => new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = key, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + }, + new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Text = value, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Colour = Color4Extensions.FromHex("#FFDD55") + } + } + }; + } +} diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs new file mode 100644 index 0000000000..0935ee7fb2 --- /dev/null +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Ranking.Contracted +{ + public class ContractedPanelTopContent : CompositeDrawable + { + private readonly ScoreInfo score; + + public ContractedPanelTopContent(ScoreInfo score) + { + this.score = score; + + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 6, + Text = score.Position != null ? $"#{score.Position}" : string.Empty, + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold) + }; + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs new file mode 100644 index 0000000000..c70b4dd35b --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -0,0 +1,269 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + /// + /// The component that displays the player's accuracy on the results screen. + /// + public class AccuracyCircle : CompositeDrawable + { + /// + /// Duration for the transforms causing this component to appear. + /// + public const double APPEAR_DURATION = 200; + + /// + /// Delay before the accuracy circle starts filling. + /// + public const double ACCURACY_TRANSFORM_DELAY = 450; + + /// + /// Duration for the accuracy circle fill. + /// + public const double ACCURACY_TRANSFORM_DURATION = 3000; + + /// + /// Delay after for the rank text (A/B/C/D/S/SS) to appear. + /// + public const double TEXT_APPEAR_DELAY = ACCURACY_TRANSFORM_DURATION / 2; + + /// + /// Delay before the rank circles start filling. + /// + public const double RANK_CIRCLE_TRANSFORM_DELAY = 150; + + /// + /// Duration for the rank circle fills. + /// + public const double RANK_CIRCLE_TRANSFORM_DURATION = 800; + + /// + /// Relative width of the rank circles. + /// + public const float RANK_CIRCLE_RADIUS = 0.06f; + + /// + /// Relative width of the circle showing the accuracy. + /// + private const float accuracy_circle_radius = 0.2f; + + /// + /// SS is displayed as a 1% region, otherwise it would be invisible. + /// + private const double virtual_ss_percentage = 0.01; + + /// + /// The easing for the circle filling transforms. + /// + public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10; + + private readonly ScoreInfo score; + + private SmoothCircularProgress accuracyCircle; + private SmoothCircularProgress innerMask; + private Container badges; + private RankText rankText; + + public AccuracyCircle(ScoreInfo score) + { + this.score = score; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + InternalChildren = new Drawable[] + { + new SmoothCircularProgress + { + Name = "Background circle", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(47), + Alpha = 0.5f, + InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle + Current = { Value = 1 }, + }, + accuracyCircle = new SmoothCircularProgress + { + Name = "Accuracy circle", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#7CF6FF"), Color4Extensions.FromHex("#BAFFA9")), + InnerRadius = accuracy_circle_radius, + }, + new BufferedContainer + { + Name = "Graded circles", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + Padding = new MarginPadding(2), + Children = new Drawable[] + { + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.X), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 1 } + }, + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.S), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 1 - virtual_ss_percentage } + }, + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.A), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 0.95f } + }, + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.B), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 0.9f } + }, + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.C), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 0.8f } + }, + new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.D), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 0.7f } + }, + new RankNotch(0), + new RankNotch((float)(1 - virtual_ss_percentage)), + new RankNotch(0.95f), + new RankNotch(0.9f), + new RankNotch(0.8f), + new RankNotch(0.7f), + new BufferedContainer + { + Name = "Graded circle mask", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(1), + Blending = new BlendingParameters + { + Source = BlendingType.DstColor, + Destination = BlendingType.OneMinusSrcAlpha, + SourceAlpha = BlendingType.One, + DestinationAlpha = BlendingType.SrcAlpha + }, + Child = innerMask = new SmoothCircularProgress + { + RelativeSizeAxes = Axes.Both, + InnerRadius = RANK_CIRCLE_RADIUS - 0.01f, + } + } + } + }, + badges = new Container + { + Name = "Rank badges", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Vertical = -15, Horizontal = -20 }, + Children = new[] + { + new RankBadge(1f, getRank(ScoreRank.X)), + new RankBadge(0.95f, getRank(ScoreRank.S)), + new RankBadge(0.9f, getRank(ScoreRank.A)), + new RankBadge(0.8f, getRank(ScoreRank.B)), + new RankBadge(0.7f, getRank(ScoreRank.C)), + new RankBadge(0.35f, getRank(ScoreRank.D)), + } + }, + rankText = new RankText(score.Rank) + }; + } + + private ScoreRank getRank(ScoreRank rank) + { + foreach (var mod in score.Mods.OfType()) + rank = mod.AdjustRank(rank, score.Accuracy); + + return rank; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint); + + using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY, true)) + innerMask.FillTo(1f, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); + + using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY, true)) + { + double targetAccuracy = score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH ? 1 : Math.Min(1 - virtual_ss_percentage, score.Accuracy); + + accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); + + foreach (var badge in badges) + { + if (badge.Accuracy > score.Accuracy) + continue; + + using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true)) + { + badge.Appear(); + } + } + + using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true)) + { + rankText.Appear(); + } + } + } + + private double inverseEasing(Easing easing, double targetValue) + { + double test = 0; + double result = 0; + int count = 2; + + while (Math.Abs(result - targetValue) > 0.005) + { + int dir = Math.Sign(targetValue - result); + + test += dir * 1.0 / count; + result = Interpolation.ApplyEasing(easing, test); + + count++; + } + + return test; + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs new file mode 100644 index 0000000000..76cd408daa --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Online.Leaderboards; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + /// + /// Contains a that is positioned around the . + /// + public class RankBadge : CompositeDrawable + { + /// + /// The accuracy value corresponding to the displayed by this badge. + /// + public readonly float Accuracy; + + private readonly ScoreRank rank; + + private Drawable rankContainer; + private Drawable overlay; + + /// + /// Creates a new . + /// + /// The accuracy value corresponding to . + /// The to be displayed in this . + public RankBadge(float accuracy, ScoreRank rank) + { + Accuracy = accuracy; + this.rank = rank; + + RelativeSizeAxes = Axes.Both; + Alpha = 0; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = rankContainer = new Container + { + Origin = Anchor.Centre, + Size = new Vector2(28, 14), + Children = new[] + { + new DrawableRank(rank), + overlay = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Blending = BlendingParameters.Additive, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = OsuColour.ForRank(rank).Opacity(0.2f), + Radius = 10, + }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + } + } + } + }; + } + + /// + /// Shows this . + /// + public void Appear() + { + this.FadeIn(50); + overlay.FadeIn().FadeOut(500, Easing.In); + } + + protected override void Update() + { + base.Update(); + + // Starts at -90deg (top) and moves counter-clockwise by the accuracy + rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - Accuracy) * MathF.PI * 2); + } + + private Vector2 circlePosition(float t) + => DrawSize / 2 + new Vector2(MathF.Cos(t), MathF.Sin(t)) * DrawSize / 2; + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs new file mode 100644 index 0000000000..894790b5b6 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + /// + /// A solid "notch" of the that appears at the ends of the rank circles to add separation. + /// + public class RankNotch : CompositeDrawable + { + private readonly float position; + + public RankNotch(float position) + { + this.position = position; + + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Rotation = position * 360f, + Child = new Box + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + Height = AccuracyCircle.RANK_CIRCLE_RADIUS, + Width = 1f, + Colour = OsuColour.Gray(0.3f), + EdgeSmoothness = new Vector2(1f) + } + }; + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs new file mode 100644 index 0000000000..cc732382f4 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs @@ -0,0 +1,139 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Leaderboards; +using osu.Game.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + /// + /// The text that appears in the middle of the displaying the user's rank. + /// + public class RankText : CompositeDrawable + { + private readonly ScoreRank rank; + + private BufferedContainer flash; + private BufferedContainer superFlash; + private GlowingSpriteText rankText; + + public RankText(ScoreRank rank) + { + this.rank = rank; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + Alpha = 0; + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + rankText = new GlowingSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + GlowColour = OsuColour.ForRank(rank), + Spacing = new Vector2(-15, 0), + Text = DrawableRank.GetRankName(rank), + Font = OsuFont.Numeric.With(size: 76), + UseFullGlyphHeight = false + }, + superFlash = new BufferedContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + BlurSigma = new Vector2(85), + Size = new Vector2(600), + CacheDrawnFrameBuffer = true, + Blending = BlendingParameters.Additive, + Alpha = 0, + Children = new[] + { + new Box + { + Colour = Color4.White, + Size = new Vector2(150), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + }, + }, + flash = new BufferedContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + BlurSigma = new Vector2(35), + BypassAutoSizeAxes = Axes.Both, + Size = new Vector2(200), + CacheDrawnFrameBuffer = true, + Blending = BlendingParameters.Additive, + Alpha = 0, + Scale = new Vector2(1.8f), + Children = new[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(-15, 0), + Text = DrawableRank.GetRankName(rank), + Font = OsuFont.Numeric.With(size: 76), + UseFullGlyphHeight = false, + Shadow = false + }, + }, + }, + }; + } + + public void Appear() + { + this.FadeIn(); + + if (rank < ScoreRank.A) + { + this + .MoveToOffset(new Vector2(0, -20)) + .MoveToOffset(new Vector2(0, 20), 200, Easing.OutBounce); + + if (rank <= ScoreRank.D) + { + this.Delay(700) + .RotateTo(5, 150, Easing.In) + .MoveToOffset(new Vector2(0, 3), 150, Easing.In); + } + + this.FadeInFromZero(200, Easing.OutQuint); + return; + } + + flash.Colour = OsuColour.ForRank(rank); + + if (rank >= ScoreRank.S) + rankText.ScaleTo(1.05f).ScaleTo(1, 3000, Easing.OutQuint); + + if (rank >= ScoreRank.X) + { + flash.FadeOutFromOne(3000); + superFlash.FadeOutFromOne(800, Easing.OutQuint); + } + else + { + flash.FadeOutFromOne(1200, Easing.OutQuint); + } + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/SmoothCircularProgress.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/SmoothCircularProgress.cs new file mode 100644 index 0000000000..106af31cae --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/SmoothCircularProgress.cs @@ -0,0 +1,126 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Transforms; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + /// + /// Contains a with smoothened edges. + /// + public class SmoothCircularProgress : CompositeDrawable + { + public Bindable Current + { + get => progress.Current; + set => progress.Current = value; + } + + public float InnerRadius + { + get => progress.InnerRadius; + set + { + progress.InnerRadius = value; + innerSmoothingContainer.Size = new Vector2(1 - value); + smoothingWedge.Height = value / 2; + } + } + + private readonly CircularProgress progress; + private readonly Container innerSmoothingContainer; + private readonly Drawable smoothingWedge; + + public SmoothCircularProgress() + { + Container smoothingWedgeContainer; + + InternalChild = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + progress = new CircularProgress { RelativeSizeAxes = Axes.Both }, + smoothingWedgeContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Child = smoothingWedge = new Box + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.Y, + Width = 1f, + EdgeSmoothness = new Vector2(2, 0), + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(-1), + Child = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + BorderThickness = 2, + Masking = true, + BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f), + Blending = new BlendingParameters + { + AlphaEquation = BlendingEquation.ReverseSubtract, + }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + }, + innerSmoothingContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = Vector2.Zero, + Padding = new MarginPadding(-1), + Child = new CircularContainer + { + RelativeSizeAxes = Axes.Both, + BorderThickness = 2, + BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f), + Masking = true, + Blending = new BlendingParameters + { + AlphaEquation = BlendingEquation.ReverseSubtract, + }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + }, + } + }; + + Current.BindValueChanged(c => + { + smoothingWedgeContainer.Alpha = c.NewValue > 0 ? 1 : 0; + smoothingWedgeContainer.Rotation = (float)(360 * c.NewValue); + }, true); + } + + public TransformSequence FillTo(double newValue, double duration = 0, Easing easing = Easing.None) + => progress.FillTo(newValue, duration, easing); + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs new file mode 100644 index 0000000000..4895240314 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -0,0 +1,281 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osu.Game.Screens.Ranking.Expanded.Statistics; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded +{ + /// + /// The content that appears in the middle section of the . + /// + public class ExpandedPanelMiddleContent : CompositeDrawable + { + private const float padding = 10; + + private readonly ScoreInfo score; + private readonly bool withFlair; + + private readonly List statisticDisplays = new List(); + + private FillFlowContainer starAndModDisplay; + private RollingCounter scoreCounter; + + [Resolved] + private ScoreManager scoreManager { get; set; } + + /// + /// Creates a new . + /// + /// The score to display. + /// Whether to add flair for a new score being set. + public ExpandedPanelMiddleContent(ScoreInfo score, bool withFlair = false) + { + this.score = score; + this.withFlair = withFlair; + + RelativeSizeAxes = Axes.Both; + Masking = true; + + Padding = new MarginPadding(padding); + } + + [BackgroundDependencyLoader] + private void load(BeatmapDifficultyCache beatmapDifficultyCache) + { + var beatmap = score.Beatmap; + var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata; + var creator = metadata.Author?.Username; + + var topStatistics = new List + { + new AccuracyStatistic(score.Accuracy), + new ComboStatistic(score.MaxCombo, !score.Statistics.TryGetValue(HitResult.Miss, out var missCount) || missCount == 0), + new PerformanceStatistic(score), + }; + + var bottomStatistics = new List(); + + foreach (var result in score.GetStatisticsForDisplay()) + bottomStatistics.Add(new HitResultStatistic(result)); + + statisticDisplays.AddRange(topStatistics); + statisticDisplays.AddRange(bottomStatistics); + + var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).Result; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(20), + Children = new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = new RomanisableString(metadata.TitleUnicode, metadata.Title), + Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold), + MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, + Truncate = true, + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist), + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), + MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2, + Truncate = true, + }, + new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Margin = new MarginPadding { Top = 40 }, + RelativeSizeAxes = Axes.X, + Height = 230, + Child = new AccuracyCircle(score) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + } + }, + scoreCounter = new TotalScoreCounter + { + Margin = new MarginPadding { Top = 0, Bottom = 5 }, + Current = { Value = 0 }, + Alpha = 0, + AlwaysPresent = true + }, + starAndModDisplay = new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5, 0), + Children = new Drawable[] + { + new StarRatingDisplay(starDifficulty) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft + }, + } + }, + new FillFlowContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Direction = FillDirection.Vertical, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = beatmap.Version, + Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold), + }, + new OsuTextFlowContainer(s => s.Font = OsuFont.Torus.With(size: 12)) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + }.With(t => + { + if (!string.IsNullOrEmpty(creator)) + { + t.AddText("mapped by "); + t.AddText(creator, s => s.Font = s.Font.With(weight: FontWeight.SemiBold)); + } + }) + } + }, + } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { topStatistics.Cast().ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + }, + new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { bottomStatistics.Where(s => s.Result <= HitResult.Perfect).ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + }, + new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] { bottomStatistics.Where(s => s.Result > HitResult.Perfect).ToArray() }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + } + } + } + } + } + }, + new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold), + Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}" + } + }; + + if (score.Mods.Any()) + { + starAndModDisplay.Add(new ModDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + DisplayUnrankedText = false, + ExpansionMode = ExpansionMode.AlwaysExpanded, + Scale = new Vector2(0.5f), + Current = { Value = score.Mods } + }); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // Score counter value setting must be scheduled so it isn't transferred instantaneously + ScheduleAfterChildren(() => + { + using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY, true)) + { + scoreCounter.FadeIn(); + scoreCounter.Current = scoreManager.GetBindableTotalScore(score); + + double delay = 0; + + foreach (var stat in statisticDisplays) + { + using (BeginDelayedSequence(delay, true)) + stat.Appear(); + + delay += 200; + } + } + + if (!withFlair) + FinishTransforms(true); + }); + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs new file mode 100644 index 0000000000..5dfc43cc29 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelTopContent.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Users; +using osu.Game.Users.Drawables; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded +{ + /// + /// The content that appears in the middle section of the . + /// + public class ExpandedPanelTopContent : CompositeDrawable + { + private readonly User user; + + /// + /// Creates a new . + /// + /// The to display. + public ExpandedPanelTopContent(User user) + { + this.user = user; + Anchor = Anchor.TopCentre; + Origin = Anchor.Centre; + + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new UpdateableAvatar(user) + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Size = new Vector2(80), + CornerRadius = 20, + CornerExponent = 2.5f, + Masking = true, + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = user.Username, + Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold) + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/StarRatingDisplay.cs b/osu.Game/Screens/Ranking/Expanded/StarRatingDisplay.cs new file mode 100644 index 0000000000..7aba699216 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/StarRatingDisplay.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Globalization; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Beatmaps; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Ranking.Expanded +{ + /// + /// A pill that displays the star rating of a . + /// + public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue + { + private Box background; + private OsuTextFlowContainer textFlow; + + [Resolved] + private OsuColour colours { get; set; } + + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + /// + /// Creates a new using an already computed . + /// + /// The already computed to display the star difficulty of. + public StarRatingDisplay(StarDifficulty starDifficulty) + { + Current.Value = starDifficulty; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache) + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + }, + } + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 8, Vertical = 4 }, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(2, 0), + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(7), + Icon = FontAwesome.Solid.Star, + Colour = Color4.Black + }, + textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black)) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + TextAnchor = Anchor.BottomLeft, + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(_ => updateDisplay(), true); + } + + private void updateDisplay() + { + var starRatingParts = Current.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.'); + string wholePart = starRatingParts[0]; + string fractionPart = starRatingParts[1]; + string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator; + + var rating = Current.Value.DifficultyRating; + + background.Colour = rating == DifficultyRating.ExpertPlus + ? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959")) + : (ColourInfo)colours.ForDifficultyRating(rating); + + textFlow.Clear(); + + textFlow.AddText($"{wholePart}", s => + { + s.Colour = Color4.Black; + s.Font = s.Font.With(size: 14); + s.UseFullGlyphHeight = false; + }); + + textFlow.AddText($"{separator}{fractionPart}", s => + { + s.Colour = Color4.Black; + s.Font = s.Font.With(size: 7); + s.UseFullGlyphHeight = false; + }); + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs new file mode 100644 index 0000000000..288a107874 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + /// + /// A to display the player's accuracy. + /// + public class AccuracyStatistic : StatisticDisplay + { + private readonly double accuracy; + + private RollingCounter counter; + + /// + /// Creates a new . + /// + /// The accuracy to display. + public AccuracyStatistic(double accuracy) + : base("accuracy") + { + this.accuracy = accuracy; + } + + public override void Appear() + { + base.Appear(); + counter.Current.Value = accuracy; + } + + protected override Drawable CreateContent() => counter = new Counter(); + + private class Counter : RollingCounter + { + protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION; + + protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; + + protected override string FormatCount(double count) => count.FormatAccuracy(); + + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => + { + s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true); + s.Spacing = new Vector2(-2, 0); + }); + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs new file mode 100644 index 0000000000..e13138c5a0 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + /// + /// A to display the player's combo. + /// + public class ComboStatistic : CounterStatistic + { + private readonly bool isPerfect; + + private Drawable perfectText; + + /// + /// Creates a new . + /// + /// The combo to be displayed. + /// Whether this is a perfect combo. + public ComboStatistic(int combo, bool isPerfect) + : base("combo", combo) + { + this.isPerfect = isPerfect; + } + + public override void Appear() + { + base.Appear(); + + if (isPerfect) + { + using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2, true)) + perfectText.FadeIn(50); + } + } + + protected override Drawable CreateContent() => new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new[] + { + base.CreateContent().With(d => + { + Anchor = Anchor.CentreLeft; + Origin = Anchor.CentreLeft; + }), + perfectText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = "PERFECT", + Font = OsuFont.Torus.With(size: 11, weight: FontWeight.SemiBold), + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66FFCC"), Color4Extensions.FromHex("#FF9AD7")), + Alpha = 0, + UseFullGlyphHeight = false, + } + } + }; + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs new file mode 100644 index 0000000000..d37f6c5e5f --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + /// + /// A to display general numeric values. + /// + public class CounterStatistic : StatisticDisplay + { + private readonly int count; + private readonly int? maxCount; + + private RollingCounter counter; + + /// + /// Creates a new . + /// + /// The name of the statistic. + /// The value to display. + /// The maximum value of . Not displayed if null. + public CounterStatistic(string header, int count, int? maxCount = null) + : base(header) + { + this.count = count; + this.maxCount = maxCount; + } + + public override void Appear() + { + base.Appear(); + counter.Current.Value = count; + } + + protected override Drawable CreateContent() + { + var container = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Child = counter = new StatisticCounter + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + } + }; + + if (maxCount != null) + { + container.Add(new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.Torus.With(size: 12, fixedWidth: true), + Spacing = new Vector2(-2, 0), + Text = $"/{maxCount}" + }); + } + + return container; + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs new file mode 100644 index 0000000000..ada8dfabf0 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + public class HitResultStatistic : CounterStatistic + { + public readonly HitResult Result; + + public HitResultStatistic(HitResultDisplayStatistic result) + : base(result.DisplayName, result.Count, result.MaxCount) + { + Result = result.Result; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + HeaderText.Colour = colours.ForHitResult(Result); + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs new file mode 100644 index 0000000000..68da4ec724 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + public class PerformanceStatistic : StatisticDisplay + { + private readonly ScoreInfo score; + + private readonly Bindable performance = new Bindable(); + + private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); + + private RollingCounter counter; + + public PerformanceStatistic(ScoreInfo score) + : base("PP") + { + this.score = score; + } + + [BackgroundDependencyLoader] + private void load(ScorePerformanceCache performanceCache) + { + if (score.PP.HasValue) + { + setPerformanceValue(score.PP.Value); + } + else + { + performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token) + .ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token); + } + } + + private void setPerformanceValue(double? pp) + { + if (pp.HasValue) + performance.Value = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero); + } + + public override void Appear() + { + base.Appear(); + counter.Current.BindTo(performance); + } + + protected override void Dispose(bool isDisposing) + { + cancellationTokenSource?.Cancel(); + base.Dispose(isDisposing); + } + + protected override Drawable CreateContent() => counter = new StatisticCounter + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + }; + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs new file mode 100644 index 0000000000..bbcfc43dc8 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + public class StatisticCounter : RollingCounter + { + protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION; + + protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; + + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => + { + s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true); + s.Spacing = new Vector2(-2, 0); + }); + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs new file mode 100644 index 0000000000..9206c58bc9 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Ranking.Expanded.Statistics +{ + /// + /// A statistic from the score to be displayed in the . + /// + public abstract class StatisticDisplay : CompositeDrawable + { + protected SpriteText HeaderText { get; private set; } + + private readonly string header; + private Drawable content; + + /// + /// Creates a new . + /// + /// The name of the statistic. + protected StatisticDisplay(string header) + { + this.header = header; + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.X, + Height = 12, + Masking = true, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#222") + }, + HeaderText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold), + Text = header.ToUpperInvariant(), + } + } + }, + new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + AutoSizeAxes = Axes.Both, + Children = new[] + { + content = CreateContent().With(d => + { + d.Anchor = Anchor.TopCentre; + d.Origin = Anchor.TopCentre; + d.Alpha = 0; + d.AlwaysPresent = true; + }), + } + } + } + }; + } + + /// + /// Shows the statistic value. + /// + public virtual void Appear() => content.FadeIn(100); + + /// + /// Creates the content for this . + /// + protected abstract Drawable CreateContent(); + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs new file mode 100644 index 0000000000..65082d3fae --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/TotalScoreCounter.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded +{ + /// + /// A counter for the player's total score to be displayed in the . + /// + public class TotalScoreCounter : RollingCounter + { + protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION; + + protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; + + public TotalScoreCounter() + { + // Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369 + AutoSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; + } + + protected override string FormatCount(long count) => count.ToString("N0"); + + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => + { + s.Anchor = Anchor.TopCentre; + s.Origin = Anchor.TopCentre; + + s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true); + s.Spacing = new Vector2(-5, 0); + }); + } +} diff --git a/osu.Game/Screens/Ranking/Pages/LocalLeaderboardPage.cs b/osu.Game/Screens/Ranking/Pages/LocalLeaderboardPage.cs deleted file mode 100644 index c997dd6d30..0000000000 --- a/osu.Game/Screens/Ranking/Pages/LocalLeaderboardPage.cs +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Scoring; -using osu.Game.Screens.Select.Leaderboards; -using osuTK; - -namespace osu.Game.Screens.Ranking.Pages -{ - public class LocalLeaderboardPage : ResultsPage - { - public LocalLeaderboardPage(ScoreInfo score, WorkingBeatmap beatmap = null) - : base(score, beatmap) - { - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Children = new Drawable[] - { - new Box - { - Colour = colours.Gray6, - RelativeSizeAxes = Axes.Both, - }, - new BeatmapLeaderboard - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Beatmap = Beatmap.BeatmapInfo ?? Score.Beatmap, - Scale = new Vector2(0.7f) - } - }; - } - } -} diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs deleted file mode 100644 index 43234c0b29..0000000000 --- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs +++ /dev/null @@ -1,428 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; -using osu.Framework.Localisation; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Leaderboards; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; -using osu.Game.Screens.Play; -using osu.Game.Users; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Ranking.Pages -{ - public class ScoreResultsPage : ResultsPage - { - private Container scoreContainer; - private ScoreCounter scoreCounter; - - private readonly ScoreInfo score; - - public ScoreResultsPage(ScoreInfo score, WorkingBeatmap beatmap) - : base(score, beatmap) - { - this.score = score; - } - - private FillFlowContainer statisticsContainer; - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - const float user_header_height = 120; - - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = user_header_height }, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - } - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new DelayedLoadWrapper(new UserHeader(Score.User) - { - RelativeSizeAxes = Axes.Both, - }) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Height = user_header_height, - }, - new UpdateableRank(Score.Rank) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Size = new Vector2(150, 60), - Margin = new MarginPadding(20), - }, - scoreContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Height = 60, - Children = new Drawable[] - { - new SongProgressGraph - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.5f, - Objects = Beatmap.Beatmap.HitObjects, - }, - scoreCounter = new SlowScoreCounter(6) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Colour = colours.PinkDarker, - Y = 10, - TextSize = 56, - }, - } - }, - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Colour = colours.PinkDarker, - Shadow = false, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = "total score", - Margin = new MarginPadding { Bottom = 15 }, - }, - new BeatmapDetails(Beatmap.BeatmapInfo) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Margin = new MarginPadding { Bottom = 10 }, - }, - new DateTimeDisplay(Score.Date.LocalDateTime) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }, - new Container - { - RelativeSizeAxes = Axes.X, - Size = new Vector2(0.75f, 1), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Margin = new MarginPadding { Top = 10, Bottom = 10 }, - Children = new Drawable[] - { - new Box - { - Colour = ColourInfo.GradientHorizontal( - colours.GrayC.Opacity(0), - colours.GrayC.Opacity(0.9f)), - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.5f, 1), - }, - new Box - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Colour = ColourInfo.GradientHorizontal( - colours.GrayC.Opacity(0.9f), - colours.GrayC.Opacity(0)), - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.5f, 1), - }, - } - }, - statisticsContainer = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Direction = FillDirection.Horizontal, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint - }, - }, - }, - new FillFlowContainer - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Margin = new MarginPadding { Bottom = 10 }, - Spacing = new Vector2(5), - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new Drawable[] - { - new ReplayDownloadButton(score), - new RetryButton() - } - }, - }; - - statisticsContainer.ChildrenEnumerable = Score.Statistics.OrderByDescending(p => p.Key).Select(s => new DrawableScoreStatistic(s)); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - Schedule(() => - { - scoreCounter.Increment(Score.TotalScore); - - int delay = 0; - - foreach (var s in statisticsContainer.Children) - { - s.FadeOut() - .Then(delay += 200) - .FadeIn(300 + delay, Easing.Out); - } - }); - } - - protected override void UpdateAfterChildren() - { - base.UpdateAfterChildren(); - - scoreCounter.Scale = new Vector2(Math.Min(1f, (scoreContainer.DrawWidth - 20) / scoreCounter.DrawWidth)); - } - - private class DrawableScoreStatistic : Container - { - private readonly KeyValuePair statistic; - - public DrawableScoreStatistic(KeyValuePair statistic) - { - this.statistic = statistic; - - AutoSizeAxes = Axes.Both; - Margin = new MarginPadding { Left = 5, Right = 5 }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Children = new Drawable[] - { - new OsuSpriteText - { - Text = statistic.Value.ToString().PadLeft(4, '0'), - Colour = colours.Gray7, - Font = OsuFont.GetFont(size: 30), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }, - new OsuSpriteText - { - Text = statistic.Key.GetDescription(), - Colour = colours.Gray7, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Y = 26, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - }, - }; - } - } - - private class DateTimeDisplay : Container - { - private readonly DateTime date; - - public DateTimeDisplay(DateTime date) - { - this.date = date; - - AutoSizeAxes = Axes.Both; - - Masking = true; - CornerRadius = 5; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colours.Gray6, - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Padding = new MarginPadding { Horizontal = 10, Vertical = 5 }, - Spacing = new Vector2(10), - Children = new[] - { - new OsuSpriteText - { - Text = date.ToShortDateString(), - Colour = Color4.White, - }, - new OsuSpriteText - { - Text = date.ToShortTimeString(), - Colour = Color4.White, - } - } - }, - }; - } - } - - private class BeatmapDetails : Container - { - private readonly BeatmapInfo beatmap; - - private readonly OsuSpriteText title; - private readonly OsuSpriteText artist; - private readonly OsuSpriteText versionMapper; - - public BeatmapDetails(BeatmapInfo beatmap) - { - this.beatmap = beatmap; - - AutoSizeAxes = Axes.Both; - - Children = new Drawable[] - { - new FillFlowContainer - { - Direction = FillDirection.Vertical, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - title = new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Shadow = false, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 24, italics: true), - }, - artist = new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Shadow = false, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 20, italics: true), - }, - versionMapper = new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Shadow = false, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - }, - } - } - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - title.Colour = artist.Colour = colours.BlueDarker; - versionMapper.Colour = colours.Gray8; - - var creator = beatmap.Metadata.Author?.Username; - - if (!string.IsNullOrEmpty(creator)) - { - versionMapper.Text = $"mapped by {creator}"; - - if (!string.IsNullOrEmpty(beatmap.Version)) - versionMapper.Text = $"{beatmap.Version} - " + versionMapper.Text; - } - - title.Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)); - artist.Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)); - } - } - - [LongRunningLoad] - private class UserHeader : Container - { - private readonly User user; - private readonly Sprite cover; - - public UserHeader(User user) - { - this.user = user; - Children = new Drawable[] - { - cover = new Sprite - { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fill, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new OsuSpriteText - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Text = user.Username, - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Regular, italics: true), - Padding = new MarginPadding { Bottom = 10 }, - } - }; - } - - [BackgroundDependencyLoader] - private void load(LargeTextureStore textures) - { - if (!string.IsNullOrEmpty(user.CoverUrl)) - cover.Texture = textures.Get(user.CoverUrl); - } - } - - private class SlowScoreCounter : ScoreCounter - { - protected override double RollingDuration => 3000; - - protected override Easing RollingEasing => Easing.OutPow10; - - public SlowScoreCounter(uint leading = 0) - : base(leading) - { - DisplayedCountSpriteText.Shadow = false; - DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(Typeface.Venera, weight: FontWeight.Light); - UseCommaSeparator = true; - } - } - } -} diff --git a/osu.Game/Screens/Ranking/IResultPageInfo.cs b/osu.Game/Screens/Ranking/PanelState.cs similarity index 53% rename from osu.Game/Screens/Ranking/IResultPageInfo.cs rename to osu.Game/Screens/Ranking/PanelState.cs index cc86e7441a..94e2c7cef4 100644 --- a/osu.Game/Screens/Ranking/IResultPageInfo.cs +++ b/osu.Game/Screens/Ranking/PanelState.cs @@ -1,16 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Sprites; - namespace osu.Game.Screens.Ranking { - public interface IResultPageInfo + public enum PanelState { - IconUsage Icon { get; } - - string Name { get; } - - ResultsPage CreatePage(); + Expanded, + Contracted } } diff --git a/osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs similarity index 67% rename from osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs rename to osu.Game/Screens/Ranking/ReplayDownloadButton.cs index 62213720aa..18b8649a59 100644 --- a/osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -9,10 +10,12 @@ using osu.Game.Online; using osu.Game.Scoring; using osuTK; -namespace osu.Game.Screens.Ranking.Pages +namespace osu.Game.Screens.Ranking { public class ReplayDownloadButton : DownloadTrackingComposite { + public Bindable Score => Model; + private DownloadButton button; private ShakeContainer shakeContainer; @@ -23,7 +26,7 @@ namespace osu.Game.Screens.Ranking.Pages if (State.Value == DownloadState.LocallyAvailable) return ReplayAvailability.Local; - if (!string.IsNullOrEmpty(Model.Value.Hash)) + if (!string.IsNullOrEmpty(Model.Value?.Hash)) return ReplayAvailability.Online; return ReplayAvailability.NotAvailable; @@ -53,14 +56,14 @@ namespace osu.Game.Screens.Ranking.Pages switch (State.Value) { case DownloadState.LocallyAvailable: - game?.PresentScore(Model.Value); + game?.PresentScore(Model.Value, ScorePresentType.Gameplay); break; case DownloadState.NotDownloaded: scores.Download(Model.Value); break; - case DownloadState.Downloaded: + case DownloadState.Importing: case DownloadState.Downloading: shakeContainer.Shake(); break; @@ -71,23 +74,33 @@ namespace osu.Game.Screens.Ranking.Pages { button.State.Value = state.NewValue; - switch (replayAvailability) - { - case ReplayAvailability.Local: - button.TooltipText = @"watch replay"; - break; - - case ReplayAvailability.Online: - button.TooltipText = @"download replay"; - break; - - default: - button.TooltipText = @"replay unavailable"; - break; - } + updateTooltip(); }, true); - button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable; + Model.BindValueChanged(_ => + { + button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable; + + updateTooltip(); + }, true); + } + + private void updateTooltip() + { + switch (replayAvailability) + { + case ReplayAvailability.Local: + button.TooltipText = @"watch replay"; + break; + + case ReplayAvailability.Online: + button.TooltipText = @"download replay"; + break; + + default: + button.TooltipText = @"replay unavailable"; + break; + } } private enum ReplayAvailability diff --git a/osu.Game/Screens/Ranking/ResultModeButton.cs b/osu.Game/Screens/Ranking/ResultModeButton.cs deleted file mode 100644 index 38636b0c3b..0000000000 --- a/osu.Game/Screens/Ranking/ResultModeButton.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Screens.Ranking -{ - public class ResultModeButton : TabItem, IHasTooltip - { - private readonly IconUsage icon; - private Color4 activeColour; - private Color4 inactiveColour; - private CircularContainer colouredPart; - - public ResultModeButton(IResultPageInfo mode) - : base(mode) - { - icon = mode.Icon; - TooltipText = mode.Name; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Size = new Vector2(50); - - Masking = true; - - CornerRadius = 25; - CornerExponent = 2; - - activeColour = colours.PinkDarker; - inactiveColour = OsuColour.Gray(0.8f); - - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.4f), - Type = EdgeEffectType.Shadow, - Radius = 5, - }; - - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - colouredPart = new CircularContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.8f), - BorderThickness = 4, - BorderColour = Color4.White, - Colour = inactiveColour, - Children = new Drawable[] - { - new Box - { - AlwaysPresent = true, //for border rendering - RelativeSizeAxes = Axes.Both, - Colour = Color4.Transparent, - }, - new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - Colour = OsuColour.Gray(0.95f), - Icon = icon, - Size = new Vector2(20), - } - } - } - }; - } - - protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint); - - protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint); - - public string TooltipText { get; private set; } - } -} diff --git a/osu.Game/Screens/Ranking/ResultModeTabControl.cs b/osu.Game/Screens/Ranking/ResultModeTabControl.cs deleted file mode 100644 index b0d94a4be6..0000000000 --- a/osu.Game/Screens/Ranking/ResultModeTabControl.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.UserInterface; -using osuTK; - -namespace osu.Game.Screens.Ranking -{ - public class ResultModeTabControl : TabControl - { - public ResultModeTabControl() - { - TabContainer.Anchor = Anchor.BottomCentre; - TabContainer.Origin = Anchor.BottomCentre; - TabContainer.Spacing = new Vector2(15); - - TabContainer.Masking = false; - TabContainer.Padding = new MarginPadding(5); - } - - protected override Dropdown CreateDropdown() => null; - - protected override TabItem CreateTabItem(IResultPageInfo value) => new ResultModeButton(value) - { - Anchor = TabContainer.Anchor, - Origin = TabContainer.Origin - }; - } -} diff --git a/osu.Game/Screens/Ranking/Results.cs b/osu.Game/Screens/Ranking/Results.cs deleted file mode 100644 index d063988b3f..0000000000 --- a/osu.Game/Screens/Ranking/Results.cs +++ /dev/null @@ -1,291 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Screens; -using osu.Game.Graphics.Containers; -using osu.Game.Screens.Backgrounds; -using osuTK; -using osuTK.Graphics; -using osu.Game.Graphics; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics.Sprites; -using osu.Game.Scoring; -using osu.Game.Screens.Play; - -namespace osu.Game.Screens.Ranking -{ - public abstract class Results : OsuScreen - { - protected const float BACKGROUND_BLUR = 20; - - private Container circleOuterBackground; - private Container circleOuter; - private Container circleInner; - - private ParallaxContainer backgroundParallax; - - private ResultModeTabControl modeChangeButtons; - - [Resolved(canBeNull: true)] - private Player player { get; set; } - - public override bool DisallowExternalBeatmapRulesetChanges => true; - - protected readonly ScoreInfo Score; - - private Container currentPage; - - protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); - - private const float overscan = 1.3f; - - private const float circle_outer_scale = 0.96f; - - protected Results(ScoreInfo score) - { - Score = score; - } - - private const float transition_time = 800; - - private IEnumerable allCircles => new Drawable[] { circleOuterBackground, circleInner, circleOuter }; - - public override void OnEntering(IScreen last) - { - base.OnEntering(last); - ((BackgroundScreenBeatmap)Background).BlurAmount.Value = BACKGROUND_BLUR; - Background.ScaleTo(1.1f, transition_time, Easing.OutQuint); - - allCircles.ForEach(c => - { - c.FadeOut(); - c.ScaleTo(0); - }); - - backgroundParallax.FadeOut(); - modeChangeButtons.FadeOut(); - currentPage?.FadeOut(); - - circleOuterBackground - .FadeIn(transition_time, Easing.OutQuint) - .ScaleTo(1, transition_time, Easing.OutQuint); - - using (BeginDelayedSequence(transition_time * 0.25f, true)) - { - circleOuter - .FadeIn(transition_time, Easing.OutQuint) - .ScaleTo(1, transition_time, Easing.OutQuint); - - using (BeginDelayedSequence(transition_time * 0.3f, true)) - { - backgroundParallax.FadeIn(transition_time, Easing.OutQuint); - - circleInner - .FadeIn(transition_time, Easing.OutQuint) - .ScaleTo(1, transition_time, Easing.OutQuint); - - using (BeginDelayedSequence(transition_time * 0.4f, true)) - { - modeChangeButtons.FadeIn(transition_time, Easing.OutQuint); - currentPage?.FadeIn(transition_time, Easing.OutQuint); - } - } - } - } - - public override bool OnExiting(IScreen next) - { - allCircles.ForEach(c => c.ScaleTo(0, transition_time, Easing.OutSine)); - - Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint); - - this.FadeOut(transition_time / 4); - - return base.OnExiting(next); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - InternalChild = new AspectContainer - { - RelativeSizeAxes = Axes.Y, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Height = overscan, - Children = new Drawable[] - { - circleOuterBackground = new CircularContainer - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Masking = true, - Children = new Drawable[] - { - new Box - { - Alpha = 0.2f, - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - } - } - }, - circleOuter = new CircularContainer - { - Size = new Vector2(circle_outer_scale), - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.4f), - Type = EdgeEffectType.Shadow, - Radius = 15, - }, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Masking = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - backgroundParallax = new ParallaxContainer - { - RelativeSizeAxes = Axes.Both, - ParallaxAmount = 0.01f, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] - { - new Sprite - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.2f, - Texture = Beatmap.Value.Background, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill - } - } - }, - modeChangeButtons = new ResultModeTabControl - { - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - RelativeSizeAxes = Axes.X, - Height = 50, - Margin = new MarginPadding { Bottom = 110 }, - }, - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomCentre, - Text = $"{Score.MaxCombo}x", - RelativePositionAxes = Axes.X, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40), - X = 0.1f, - Colour = colours.BlueDarker, - }, - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopCentre, - Text = "max combo", - Font = OsuFont.GetFont(size: 20), - RelativePositionAxes = Axes.X, - X = 0.1f, - Colour = colours.Gray6, - }, - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomCentre, - Text = $"{Score.Accuracy:P2}", - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40), - RelativePositionAxes = Axes.X, - X = 0.9f, - Colour = colours.BlueDarker, - }, - new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopCentre, - Text = "accuracy", - Font = OsuFont.GetFont(size: 20), - RelativePositionAxes = Axes.X, - X = 0.9f, - Colour = colours.Gray6, - }, - } - }, - circleInner = new CircularContainer - { - Size = new Vector2(0.6f), - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.4f), - Type = EdgeEffectType.Shadow, - Radius = 15, - }, - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Masking = true, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, - } - } - } - }; - - if (player != null) - { - AddInternal(new HotkeyRetryOverlay - { - Action = () => - { - if (!this.IsCurrentScreen()) return; - - player?.Restart(); - }, - }); - } - - var pages = CreateResultPages(); - - foreach (var p in pages) - modeChangeButtons.AddItem(p); - - modeChangeButtons.Current.Value = pages.FirstOrDefault(); - - modeChangeButtons.Current.BindValueChanged(page => - { - currentPage?.FadeOut(); - currentPage?.Expire(); - - currentPage = page.NewValue?.CreatePage(); - - if (currentPage != null) - LoadComponentAsync(currentPage, circleInner.Add); - }, true); - } - - protected abstract IEnumerable CreateResultPages(); - } -} diff --git a/osu.Game/Screens/Ranking/ResultsPage.cs b/osu.Game/Screens/Ranking/ResultsPage.cs deleted file mode 100644 index 8776c599dd..0000000000 --- a/osu.Game/Screens/Ranking/ResultsPage.cs +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Scoring; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Ranking -{ - public abstract class ResultsPage : Container - { - protected readonly ScoreInfo Score; - protected readonly WorkingBeatmap Beatmap; - private CircularContainer content; - private Box fill; - - protected override Container Content => content; - - protected ResultsPage(ScoreInfo score, WorkingBeatmap beatmap) - { - Score = score; - Beatmap = beatmap; - RelativeSizeAxes = Axes.Both; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - fill.Delay(400).FadeInFromZero(600); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - AddRangeInternal(new Drawable[] - { - fill = new Box - { - Alpha = 0, - RelativeSizeAxes = Axes.Both, - Colour = colours.Gray6 - }, - new CircularContainer - { - EdgeEffect = new EdgeEffectParameters - { - Colour = colours.GrayF.Opacity(0.8f), - Type = EdgeEffectType.Shadow, - Radius = 1, - }, - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderThickness = 20, - BorderColour = Color4.White, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - }, - } - }, - content = new CircularContainer - { - EdgeEffect = new EdgeEffectParameters - { - Colour = Color4.Black.Opacity(0.2f), - Type = EdgeEffectType.Shadow, - Radius = 15, - }, - RelativeSizeAxes = Axes.Both, - Masking = true, - Size = new Vector2(0.88f), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } - }); - } - } -} diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs new file mode 100644 index 0000000000..a0ea27b640 --- /dev/null +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -0,0 +1,382 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Screens; +using osu.Game.Audio; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; +using osu.Game.Online.API; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Screens.Ranking +{ + public abstract class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler + { + /// + /// Delay before the default applause sound should be played, in order to match the grade display timing in . + /// + public const double APPLAUSE_DELAY = AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY + ScorePanel.RESIZE_DURATION + ScorePanel.TOP_LAYER_EXPAND_DELAY - 1440; + + protected const float BACKGROUND_BLUR = 20; + private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y; + + public override bool DisallowExternalBeatmapRulesetChanges => true; + + // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. + public override bool HideOverlaysOnEnter => true; + + public readonly Bindable SelectedScore = new Bindable(); + + public readonly ScoreInfo Score; + + protected ScorePanelList ScorePanelList { get; private set; } + + [Resolved(CanBeNull = true)] + private Player player { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } + + private StatisticsPanel statisticsPanel; + private Drawable bottomPanel; + private Container detachedPanelContainer; + + private bool fetchedInitialScores; + private APIRequest nextPageRequest; + + private readonly bool allowRetry; + private readonly bool allowWatchingReplay; + + private SkinnableSound applauseSound; + + protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) + { + Score = score; + this.allowRetry = allowRetry; + this.allowWatchingReplay = allowWatchingReplay; + + SelectedScore.Value = score; + } + + [BackgroundDependencyLoader] + private void load() + { + FillFlowContainer buttons; + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new VerticalScrollContainer + { + RelativeSizeAxes = Axes.Both, + ScrollbarVisible = false, + Child = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + statisticsPanel = new StatisticsPanel + { + RelativeSizeAxes = Axes.Both, + Score = { BindTarget = SelectedScore } + }, + ScorePanelList = new ScorePanelList + { + RelativeSizeAxes = Axes.Both, + SelectedScore = { BindTarget = SelectedScore }, + PostExpandAction = () => statisticsPanel.ToggleVisibility() + }, + detachedPanelContainer = new Container + { + RelativeSizeAxes = Axes.Both + }, + } + } + }, + }, + new[] + { + bottomPanel = new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.X, + Height = TwoLayerButton.SIZE_EXTENDED.Y, + Alpha = 0, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#333") + }, + buttons = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), + Direction = FillDirection.Horizontal + } + } + } + } + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize) + } + }; + + if (Score != null) + { + // only show flair / animation when arriving after watching a play that isn't autoplay. + bool shouldFlair = player != null && !Score.Mods.Any(m => m is ModAutoplay); + + ScorePanelList.AddScore(Score, shouldFlair); + + if (shouldFlair) + { + AddInternal(applauseSound = Score.Rank >= ScoreRank.A + ? new SkinnableSound(new SampleInfo("Results/rankpass", "applause")) + : new SkinnableSound(new SampleInfo("Results/rankfail"))); + } + } + + if (allowWatchingReplay) + { + buttons.Add(new ReplayDownloadButton(null) + { + Score = { BindTarget = SelectedScore }, + Width = 300 + }); + } + + if (player != null && allowRetry) + { + buttons.Add(new RetryButton { Width = 300 }); + + AddInternal(new HotkeyRetryOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + player?.Restart(); + }, + }); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + var req = FetchScores(fetchScoresCallback); + + if (req != null) + api.Queue(req); + + statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true); + + using (BeginDelayedSequence(APPLAUSE_DELAY)) + Schedule(() => applauseSound?.Play()); + } + + protected override void Update() + { + base.Update(); + + if (fetchedInitialScores && nextPageRequest == null) + { + if (ScorePanelList.IsScrolledToStart) + nextPageRequest = FetchNextPage(-1, fetchScoresCallback); + else if (ScorePanelList.IsScrolledToEnd) + nextPageRequest = FetchNextPage(1, fetchScoresCallback); + + if (nextPageRequest != null) + { + // Scheduled after children to give the list a chance to update its scroll position and not potentially trigger a second request too early. + nextPageRequest.Success += () => ScheduleAfterChildren(() => nextPageRequest = null); + nextPageRequest.Failure += _ => ScheduleAfterChildren(() => nextPageRequest = null); + + api.Queue(nextPageRequest); + } + } + } + + /// + /// Performs a fetch/refresh of scores to be displayed. + /// + /// A callback which should be called when fetching is completed. Scheduling is not required. + /// An responsible for the fetch operation. This will be queued and performed automatically. + protected virtual APIRequest FetchScores(Action> scoresCallback) => null; + + /// + /// Performs a fetch of the next page of scores. This is invoked every frame until a non-null is returned. + /// + /// The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list. + /// A callback which should be called when fetching is completed. Scheduling is not required. + /// An responsible for the fetch operation. This will be queued and performed automatically. + protected virtual APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; + + private void fetchScoresCallback(IEnumerable scores) => Schedule(() => + { + foreach (var s in scores) + addScore(s); + + fetchedInitialScores = true; + }); + + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + ApplyToBackground(b => + { + b.BlurAmount.Value = BACKGROUND_BLUR; + b.FadeTo(0.5f, 250); + }); + + bottomPanel.FadeTo(1, 250); + } + + public override bool OnExiting(IScreen next) + { + ApplyToBackground(b => b.FadeTo(1, 250)); + + return base.OnExiting(next); + } + + public override bool OnBackButton() + { + if (statisticsPanel.State.Value == Visibility.Visible) + { + statisticsPanel.Hide(); + return true; + } + + return false; + } + + private void addScore(ScoreInfo score) + { + var panel = ScorePanelList.AddScore(score); + + if (detachedPanel != null) + panel.Alpha = 0; + } + + private ScorePanel detachedPanel; + + private void onStatisticsStateChanged(ValueChangedEvent state) + { + if (state.NewValue == Visibility.Visible) + { + // Detach the panel in its original location, and move into the desired location in the local container. + var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value); + var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; + + // Detach and move into the local container. + ScorePanelList.Detach(expandedPanel); + detachedPanelContainer.Add(expandedPanel); + + // Move into its original location in the local container first, then to the final location. + var origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X; + expandedPanel.MoveToX(origLocation) + .Then() + .MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint); + + // Hide contracted panels. + foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) + contracted.FadeOut(150, Easing.OutQuint); + ScorePanelList.HandleInput = false; + + // Dim background. + ApplyToBackground(b => b.FadeTo(0.1f, 150)); + + detachedPanel = expandedPanel; + } + else if (detachedPanel != null) + { + var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft; + + // Remove from the local container and re-attach. + detachedPanelContainer.Remove(detachedPanel); + ScorePanelList.Attach(detachedPanel); + + // Move into its original location in the attached container first, then to the final location. + var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos); + detachedPanel.MoveTo(origLocation) + .Then() + .MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint); + + // Show contracted panels. + foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted)) + contracted.FadeIn(150, Easing.OutQuint); + ScorePanelList.HandleInput = true; + + // Un-dim background. + ApplyToBackground(b => b.FadeTo(0.5f, 150)); + + detachedPanel = null; + } + } + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Select: + statisticsPanel.ToggleVisibility(); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + } + + private class VerticalScrollContainer : OsuScrollContainer + { + protected override Container Content => content; + + private readonly Container content; + + public VerticalScrollContainer() + { + base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X }); + } + + protected override void Update() + { + base.Update(); + content.Height = Math.Max(screen_height, DrawHeight); + } + } + } +} diff --git a/osu.Game/Screens/Ranking/Pages/RetryButton.cs b/osu.Game/Screens/Ranking/RetryButton.cs similarity index 97% rename from osu.Game/Screens/Ranking/Pages/RetryButton.cs rename to osu.Game/Screens/Ranking/RetryButton.cs index 06d0440b30..59b69bc949 100644 --- a/osu.Game/Screens/Ranking/Pages/RetryButton.cs +++ b/osu.Game/Screens/Ranking/RetryButton.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Play; using osuTK; -namespace osu.Game.Screens.Ranking.Pages +namespace osu.Game.Screens.Ranking { public class RetryButton : OsuAnimatedButton { diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs new file mode 100644 index 0000000000..f66a998db6 --- /dev/null +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -0,0 +1,309 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking.Contracted; +using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Users; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Ranking +{ + public class ScorePanel : CompositeDrawable, IStateful + { + /// + /// Width of the panel when contracted. + /// + public const float CONTRACTED_WIDTH = 130; + + /// + /// Height of the panel when contracted. + /// + private const float contracted_height = 385; + + /// + /// Width of the panel when expanded. + /// + public const float EXPANDED_WIDTH = 360; + + /// + /// Height of the panel when expanded. + /// + private const float expanded_height = 586; + + /// + /// Height of the top layer when the panel is expanded. + /// + private const float expanded_top_layer_height = 53; + + /// + /// Height of the top layer when the panel is contracted. + /// + private const float contracted_top_layer_height = 30; + + /// + /// Duration for the panel to resize into its expanded/contracted size. + /// + public const double RESIZE_DURATION = 200; + + /// + /// Delay after before the top layer is expanded. + /// + public const double TOP_LAYER_EXPAND_DELAY = 100; + + /// + /// Duration for the top layer expansion. + /// + private const double top_layer_expand_duration = 200; + + /// + /// Duration for the panel contents to fade in. + /// + private const double content_fade_duration = 50; + + private static readonly ColourInfo expanded_top_layer_colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#444"), Color4Extensions.FromHex("#333")); + private static readonly ColourInfo expanded_middle_layer_colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#555"), Color4Extensions.FromHex("#333")); + private static readonly Color4 contracted_top_layer_colour = Color4Extensions.FromHex("#353535"); + private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535"); + + public event Action StateChanged; + + /// + /// An action to be invoked if this is clicked while in an expanded state. + /// + public Action PostExpandAction; + + public readonly ScoreInfo Score; + + private bool displayWithFlair; + + private Container content; + + private Container topLayerContainer; + private Drawable topLayerBackground; + private Container topLayerContentContainer; + private Drawable topLayerContent; + + private Container middleLayerContainer; + private Drawable middleLayerBackground; + private Container middleLayerContentContainer; + private Drawable middleLayerContent; + + public ScorePanel(ScoreInfo score, bool isNewLocalScore = false) + { + Score = score; + displayWithFlair = isNewLocalScore; + } + + [BackgroundDependencyLoader] + private void load() + { + // ScorePanel doesn't include the top extruding area in its own size. + // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. + const float vertical_fudge = 20; + + InternalChild = content = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(40), + Y = vertical_fudge, + Children = new Drawable[] + { + topLayerContainer = new Container + { + Name = "Top layer", + RelativeSizeAxes = Axes.X, + Alpha = 0, + Height = 120, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = 20, + CornerExponent = 2.5f, + Masking = true, + Child = topLayerBackground = new Box { RelativeSizeAxes = Axes.Both } + }, + topLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } + } + }, + middleLayerContainer = new Container + { + Name = "Middle layer", + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + CornerRadius = 20, + CornerExponent = 2.5f, + Masking = true, + Children = new[] + { + middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both }, + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + User = Score.User, + Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0)) + } + } + }, + middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateState(); + + topLayerBackground.FinishTransforms(false, nameof(Colour)); + middleLayerBackground.FinishTransforms(false, nameof(Colour)); + } + + private PanelState state = PanelState.Contracted; + + public PanelState State + { + get => state; + set + { + if (state == value) + return; + + state = value; + + if (IsLoaded) + updateState(); + + StateChanged?.Invoke(value); + } + } + + private void updateState() + { + topLayerContent?.FadeOut(content_fade_duration).Expire(); + middleLayerContent?.FadeOut(content_fade_duration).Expire(); + + switch (state) + { + case PanelState.Expanded: + Size = new Vector2(EXPANDED_WIDTH, expanded_height); + + topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); + middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); + + topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User).With(d => d.Alpha = 0)); + middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair).With(d => d.Alpha = 0)); + + // only the first expanded display should happen with flair. + displayWithFlair = false; + break; + + case PanelState.Contracted: + Size = new Vector2(CONTRACTED_WIDTH, contracted_height); + + topLayerBackground.FadeColour(contracted_top_layer_colour, RESIZE_DURATION, Easing.OutQuint); + middleLayerBackground.FadeColour(contracted_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint); + + topLayerContentContainer.Add(topLayerContent = new ContractedPanelTopContent(Score).With(d => d.Alpha = 0)); + middleLayerContentContainer.Add(middleLayerContent = new ContractedPanelMiddleContent(Score).With(d => d.Alpha = 0)); + break; + } + + content.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + + bool topLayerExpanded = topLayerContainer.Y < 0; + + // If the top layer was already expanded, then we don't need to wait for the resize and can instead transform immediately. This looks better when changing the panel state. + using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY, true)) + { + topLayerContainer.FadeIn(); + + switch (state) + { + case PanelState.Expanded: + topLayerContainer.MoveToY(-expanded_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint); + middleLayerContainer.MoveToY(expanded_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint); + break; + + case PanelState.Contracted: + topLayerContainer.MoveToY(-contracted_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint); + middleLayerContainer.MoveToY(contracted_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint); + break; + } + + topLayerContent?.FadeIn(content_fade_duration); + middleLayerContent?.FadeIn(content_fade_duration); + } + } + + public override Vector2 Size + { + get => base.Size; + set + { + base.Size = value; + + // Auto-size isn't used to avoid 1-frame issues and because the score panel is removed/re-added to the container. + if (trackingContainer != null) + trackingContainer.Size = value; + } + } + + protected override bool OnClick(ClickEvent e) + { + if (State == PanelState.Contracted) + { + State = PanelState.Expanded; + return true; + } + + PostExpandAction?.Invoke(); + + return true; + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + => base.ReceivePositionalInputAt(screenSpacePos) + || topLayerContainer.ReceivePositionalInputAt(screenSpacePos) + || middleLayerContainer.ReceivePositionalInputAt(screenSpacePos); + + private ScorePanelTrackingContainer trackingContainer; + + /// + /// Creates a which this can reside inside. + /// The will track the size of this . + /// + /// + /// This is immediately added as a child of the . + /// + /// The . + /// If a already exists. + public ScorePanelTrackingContainer CreateTrackingContainer() + { + if (trackingContainer != null) + throw new InvalidOperationException("A score panel container has already been created."); + + return trackingContainer = new ScorePanelTrackingContainer(this); + } + } +} diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs new file mode 100644 index 0000000000..441c9e048a --- /dev/null +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -0,0 +1,328 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Containers; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.Ranking +{ + public class ScorePanelList : CompositeDrawable + { + /// + /// Normal spacing between all panels. + /// + private const float panel_spacing = 5; + + /// + /// Spacing around both sides of the expanded panel. This is added on top of . + /// + private const float expanded_panel_spacing = 15; + + /// + /// Minimum distance from either end point of the list that the list can be considered scrolled to the end point. + /// + private const float scroll_endpoint_distance = 100; + + /// + /// Whether this can be scrolled and is currently scrolled to the start. + /// + public bool IsScrolledToStart => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.Current <= scroll_endpoint_distance; + + /// + /// Whether this can be scrolled and is currently scrolled to the end. + /// + public bool IsScrolledToEnd => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(scroll_endpoint_distance); + + /// + /// The current scroll position. + /// + public double Current => scroll.Current; + + /// + /// The scrollable extent. + /// + public double ScrollableExtent => scroll.ScrollableExtent; + + /// + /// An action to be invoked if a is clicked while in an expanded state. + /// + public Action PostExpandAction; + + public readonly Bindable SelectedScore = new Bindable(); + + private readonly Flow flow; + private readonly Scroll scroll; + private ScorePanel expandedPanel; + + /// + /// Creates a new . + /// + public ScorePanelList() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = scroll = new Scroll + { + RelativeSizeAxes = Axes.Both, + HandleScroll = () => expandedPanel?.IsHovered != true, // handle horizontal scroll only when not hovering the expanded panel. + Child = flow = new Flow + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(panel_spacing, 0), + AutoSizeAxes = Axes.Both, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + SelectedScore.BindValueChanged(selectedScoreChanged, true); + } + + /// + /// Adds a to this list. + /// + /// The to add. + /// Whether this is a score that has just been achieved locally. Controls whether flair is added to the display or not. + public ScorePanel AddScore(ScoreInfo score, bool isNewLocalScore = false) + { + var panel = new ScorePanel(score, isNewLocalScore) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + PostExpandAction = () => PostExpandAction?.Invoke() + }.With(p => + { + p.StateChanged += s => + { + if (s == PanelState.Expanded) + SelectedScore.Value = p.Score; + }; + }); + + flow.Add(panel.CreateTrackingContainer().With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + })); + + if (IsLoaded) + { + if (SelectedScore.Value == score) + { + SelectedScore.TriggerChange(); + } + else + { + // We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done. + // But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel. + if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score)) + { + // A somewhat hacky property is used here because we need to: + // 1) Scroll after the scroll container's visible range is updated. + // 2) Scroll before the scroll container's scroll position is updated. + // Without this, we would have a 1-frame positioning error which looks very jarring. + scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing; + } + } + } + + return panel; + } + + /// + /// Brings a to the centre of the screen and expands it. + /// + /// The to present. + private void selectedScoreChanged(ValueChangedEvent score) + { + // avoid contracting panels unnecessarily when TriggerChange is fired manually. + if (score.OldValue != score.NewValue) + { + // Contract the old panel. + foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue)) + { + t.Panel.State = PanelState.Contracted; + t.Margin = new MarginPadding(); + } + } + + // Find the panel corresponding to the new score. + var expandedTrackingComponent = flow.SingleOrDefault(t => t.Panel.Score == score.NewValue); + expandedPanel = expandedTrackingComponent?.Panel; + + if (expandedPanel == null) + return; + + Debug.Assert(expandedTrackingComponent != null); + + // Expand the new panel. + expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing }; + expandedPanel.State = PanelState.Expanded; + + // requires schedule after children to ensure the flow (and thus ScrollContainer's ScrollableExtent) has been updated. + ScheduleAfterChildren(() => + { + // Scroll to the new panel. This is done manually since we need: + // 1) To scroll after the scroll container's visible range is updated. + // 2) To account for the centre anchor/origins of panels. + // In the end, it's easier to compute the scroll position manually. + float scrollOffset = flow.GetPanelIndex(expandedPanel.Score) * (ScorePanel.CONTRACTED_WIDTH + panel_spacing); + scroll.ScrollTo(scrollOffset); + }); + } + + protected override void Update() + { + base.Update(); + + float offset = DrawWidth / 2f; + + // Add padding to both sides such that the centre of an expanded panel on either side is in the middle of the screen. + + if (SelectedScore.Value != null) + { + // The expanded panel has extra padding applied to it, so it needs to be included into the offset. + offset -= ScorePanel.EXPANDED_WIDTH / 2f + expanded_panel_spacing; + } + else + offset -= ScorePanel.CONTRACTED_WIDTH / 2f; + + flow.Padding = new MarginPadding { Horizontal = offset }; + } + + private bool handleInput = true; + + /// + /// Whether this or any of the s contained should handle scroll or click input. + /// Setting to false will also hide the scrollbar. + /// + public bool HandleInput + { + get => handleInput; + set + { + handleInput = value; + scroll.ScrollbarVisible = value; + } + } + + public override bool PropagatePositionalInputSubTree => HandleInput && base.PropagatePositionalInputSubTree; + + public override bool PropagateNonPositionalInputSubTree => HandleInput && base.PropagateNonPositionalInputSubTree; + + /// + /// Enumerates all s contained in this . + /// + public IEnumerable GetScorePanels() => flow.Select(t => t.Panel); + + /// + /// Finds the corresponding to a . + /// + /// The to find the corresponding for. + /// The . + public ScorePanel GetPanelForScore(ScoreInfo score) => flow.Single(t => t.Panel.Score == score).Panel; + + /// + /// Detaches a from its , allowing the panel to be moved elsewhere in the hierarchy. + /// + /// The to detach. + /// If is not a part of this . + public void Detach(ScorePanel panel) + { + var container = flow.SingleOrDefault(t => t.Panel == panel); + if (container == null) + throw new InvalidOperationException("Panel is not contained by the score panel list."); + + container.Detach(); + } + + /// + /// Attaches a to its in this . + /// + /// The to attach. + /// If is not a part of this . + public void Attach(ScorePanel panel) + { + var container = flow.SingleOrDefault(t => t.Panel == panel); + if (container == null) + throw new InvalidOperationException("Panel is not contained by the score panel list."); + + container.Attach(); + } + + private class Flow : FillFlowContainer + { + public override IEnumerable FlowingChildren => applySorting(AliveInternalChildren); + + public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Panel.Score != score).Count(); + + private IEnumerable applySorting(IEnumerable drawables) => drawables.OfType() + .OrderByDescending(s => s.Panel.Score.TotalScore) + .ThenBy(s => s.Panel.Score.OnlineScoreID); + + protected override int Compare(Drawable x, Drawable y) + { + var tX = (ScorePanelTrackingContainer)x; + var tY = (ScorePanelTrackingContainer)y; + + int result = tY.Panel.Score.TotalScore.CompareTo(tX.Panel.Score.TotalScore); + + if (result != 0) + return result; + + if (tX.Panel.Score.OnlineScoreID == null || tY.Panel.Score.OnlineScoreID == null) + return base.Compare(x, y); + + return tX.Panel.Score.OnlineScoreID.Value.CompareTo(tY.Panel.Score.OnlineScoreID.Value); + } + } + + private class Scroll : OsuScrollContainer + { + public new float Target => base.Target; + + public Scroll() + : base(Direction.Horizontal) + { + } + + /// + /// The target that will be scrolled to instantaneously next frame. + /// + public float? InstantScrollTarget; + + /// + /// Whether this container should handle scroll trigger events. + /// + public Func HandleScroll; + + protected override void UpdateAfterChildren() + { + if (InstantScrollTarget != null) + { + ScrollTo(InstantScrollTarget.Value, false); + InstantScrollTarget = null; + } + + base.UpdateAfterChildren(); + } + + public override bool HandlePositionalInput => HandleScroll(); + + public override bool HandleNonPositionalInput => HandleScroll(); + } + } +} diff --git a/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs new file mode 100644 index 0000000000..c8010d1c32 --- /dev/null +++ b/osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Screens.Ranking +{ + /// + /// A which tracks the size of a , to which the can be added or removed. + /// + public class ScorePanelTrackingContainer : CompositeDrawable + { + /// + /// The that created this . + /// + public readonly ScorePanel Panel; + + internal ScorePanelTrackingContainer(ScorePanel panel) + { + Panel = panel; + Attach(); + } + + /// + /// Detaches the from this , removing it as a child. + /// This will continue tracking any size changes. + /// + /// If the is already detached. + public void Detach() + { + if (InternalChildren.Count == 0) + throw new InvalidOperationException("Score panel container is not attached."); + + RemoveInternal(Panel); + } + + /// + /// Attaches the to this , adding it as a child. + /// + /// If the is already attached. + public void Attach() + { + if (InternalChildren.Count > 0) + throw new InvalidOperationException("Score panel container is already attached."); + + AddInternal(Panel); + } + } +} diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs new file mode 100644 index 0000000000..9bc696948f --- /dev/null +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Rulesets; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Ranking +{ + public class SoloResultsScreen : ResultsScreen + { + private GetScoresRequest getScoreRequest; + + [Resolved] + private RulesetStore rulesets { get; set; } + + public SoloResultsScreen(ScoreInfo score, bool allowRetry) + : base(score, allowRetry) + { + } + + protected override APIRequest FetchScores(Action> scoresCallback) + { + if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending) + return null; + + getScoreRequest = new GetScoresRequest(Score.Beatmap, Score.Ruleset); + getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets))); + return getScoreRequest; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + getScoreRequest?.Cancel(); + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs new file mode 100644 index 0000000000..93885b6e02 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// A graph which displays the distribution of hit timing in a series of s. + /// + public class HitEventTimingDistributionGraph : CompositeDrawable + { + /// + /// The number of bins on each side of the timing distribution. + /// + private const int timing_distribution_bins = 50; + + /// + /// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0. + /// + private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1; + + /// + /// The centre bin, with a timing distribution very close to/at 0. + /// + private const int timing_distribution_centre_bin_index = timing_distribution_bins; + + /// + /// The number of data points shown on each side of the axis below the graph. + /// + private const float axis_points = 5; + + private readonly IReadOnlyList hitEvents; + + /// + /// Creates a new . + /// + /// The s to display the timing distribution of. + public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) + { + this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); + } + + [BackgroundDependencyLoader] + private void load() + { + if (hitEvents == null || hitEvents.Count == 0) + return; + + int[] bins = new int[total_timing_distribution_bins]; + + double binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins); + + // Prevent div-by-0 by enforcing a minimum bin size + binSize = Math.Max(1, binSize); + + foreach (var e in hitEvents) + { + int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero); + bins[timing_distribution_centre_bin_index + binOffset]++; + } + + int maxCount = bins.Max(); + var bars = new Drawable[total_timing_distribution_bins]; + for (int i = 0; i < bars.Length; i++) + bars[i] = new Bar { Height = Math.Max(0.05f, (float)bins[i] / maxCount) }; + + Container axisFlow; + + InternalChild = new GridContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Width = 0.8f, + Content = new[] + { + new Drawable[] + { + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] { bars } + } + }, + new Drawable[] + { + axisFlow = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + }, + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + } + }; + + // Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size. + double maxValue = timing_distribution_bins * binSize; + double axisValueStep = maxValue / axis_points; + + axisFlow.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "0", + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + }); + + for (int i = 1; i <= axis_points; i++) + { + double axisValue = i * axisValueStep; + float position = (float)(axisValue / maxValue); + float alpha = 1f - position * 0.8f; + + axisFlow.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = -position / 2, + Alpha = alpha, + Text = axisValue.ToString("-0"), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + }); + + axisFlow.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = position / 2, + Alpha = alpha, + Text = axisValue.ToString("+0"), + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) + }); + } + } + + private class Bar : CompositeDrawable + { + public Bar() + { + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + + RelativeSizeAxes = Axes.Both; + + Padding = new MarginPadding { Horizontal = 1 }; + + InternalChild = new Circle + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#66FFCC") + }; + } + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs new file mode 100644 index 0000000000..6fe7e4eda8 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// Represents a simple statistic item (one that only needs textual display). + /// Richer visualisations should be done with s. + /// + public abstract class SimpleStatisticItem : Container + { + /// + /// The text to display as the statistic's value. + /// + protected string Value + { + set => this.value.Text = value; + } + + private readonly OsuSpriteText value; + + /// + /// Creates a new simple statistic item. + /// + /// The name of the statistic. + protected SimpleStatisticItem(string name) + { + Name = name; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + AddRange(new[] + { + new OsuSpriteText + { + Text = Name, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 14) + }, + value = new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) + } + }); + } + } + + /// + /// Strongly-typed generic specialisation for . + /// + public class SimpleStatisticItem : SimpleStatisticItem + { + private TValue value; + + /// + /// The statistic's value to be displayed. + /// + public new TValue Value + { + get => value; + set + { + this.value = value; + base.Value = DisplayValue(value); + } + } + + /// + /// Used to convert to a text representation. + /// Defaults to using . + /// + protected virtual string DisplayValue(TValue value) => value.ToString(); + + public SimpleStatisticItem(string name) + : base(name) + { + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs new file mode 100644 index 0000000000..8b503cc04e --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs @@ -0,0 +1,123 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// Represents a table with simple statistics (ones that only need textual display). + /// Richer visualisations should be done with s and s. + /// + public class SimpleStatisticTable : CompositeDrawable + { + private readonly SimpleStatisticItem[] items; + private readonly int columnCount; + + private FillFlowContainer[] columns; + + /// + /// Creates a statistic row for the supplied s. + /// + /// The number of columns to layout the into. + /// The s to display in this row. + public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable items) + { + if (columnCount < 1) + throw new ArgumentOutOfRangeException(nameof(columnCount)); + + this.columnCount = columnCount; + this.items = items.ToArray(); + } + + [BackgroundDependencyLoader] + private void load() + { + columns = new FillFlowContainer[columnCount]; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize) + }, + ColumnDimensions = createColumnDimensions().ToArray(), + Content = new[] { createColumns().ToArray() } + }; + + for (int i = 0; i < items.Length; ++i) + columns[i % columnCount].Add(items[i]); + } + + private IEnumerable createColumnDimensions() + { + for (int column = 0; column < columnCount; ++column) + { + if (column > 0) + yield return new Dimension(GridSizeMode.Absolute, 30); + + yield return new Dimension(); + } + } + + private IEnumerable createColumns() + { + for (int column = 0; column < columnCount; ++column) + { + if (column > 0) + { + yield return new Spacer + { + Alpha = items.Length > column ? 1 : 0 + }; + } + + yield return columns[column] = createColumn(); + } + } + + private FillFlowContainer createColumn() => new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical + }; + + private class Spacer : CompositeDrawable + { + public Spacer() + { + RelativeSizeAxes = Axes.Both; + Padding = new MarginPadding { Vertical = 4 }; + + InternalChild = new CircularContainer + { + RelativeSizeAxes = Axes.Y, + Width = 3, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + CornerRadius = 2, + Masking = true, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex("#222") + } + }; + } + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs new file mode 100644 index 0000000000..485d24d024 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics.CodeAnalysis; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// Wraps a to add a header and suitable layout for use in . + /// + internal class StatisticContainer : CompositeDrawable + { + /// + /// Creates a new . + /// + /// The to display. + public StatisticContainer([NotNull] StatisticItem item) + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] + { + new[] + { + createHeader(item) + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Top = 15 }, + Child = item.Content + } + }, + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + } + }; + } + + private static Drawable createHeader(StatisticItem item) + { + if (string.IsNullOrEmpty(item.Name)) + return Empty(); + + return new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + Children = new Drawable[] + { + new Circle + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Height = 9, + Width = 4, + Colour = Color4Extensions.FromHex("#00FFAA") + }, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = item.Name, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold), + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs new file mode 100644 index 0000000000..4903983759 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/StatisticItem.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// An item to be displayed in a row of statistics inside the results screen. + /// + public class StatisticItem + { + /// + /// The name of this item. + /// + public readonly string Name; + + /// + /// The content to be displayed. + /// + public readonly Drawable Content; + + /// + /// The of this row. This can be thought of as the column dimension of an encompassing . + /// + public readonly Dimension Dimension; + + /// + /// Creates a new , to be displayed inside a in the results screen. + /// + /// The name of the item. Can be to hide the item header. + /// The content to be displayed. + /// The of this item. This can be thought of as the column dimension of an encompassing . + public StatisticItem([NotNull] string name, [NotNull] Drawable content, [CanBeNull] Dimension dimension = null) + { + Name = name; + Content = content; + Dimension = dimension; + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticRow.cs b/osu.Game/Screens/Ranking/Statistics/StatisticRow.cs new file mode 100644 index 0000000000..e1ca9799a3 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/StatisticRow.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// A row of statistics to be displayed in the results screen. + /// + public class StatisticRow + { + /// + /// The columns of this . + /// + [ItemNotNull] + public StatisticItem[] Columns; + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs new file mode 100644 index 0000000000..f1ae1f9d73 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -0,0 +1,171 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Placeholders; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.Ranking.Statistics +{ + public class StatisticsPanel : VisibilityContainer + { + public const float SIDE_PADDING = 30; + + public readonly Bindable Score = new Bindable(); + + protected override bool StartHidden => true; + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + private readonly Container content; + private readonly LoadingSpinner spinner; + + public StatisticsPanel() + { + InternalChild = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Left = ScorePanel.EXPANDED_WIDTH + SIDE_PADDING * 3, + Right = SIDE_PADDING, + Top = SIDE_PADDING, + Bottom = 50 // Approximate padding to the bottom of the score panel. + }, + Children = new Drawable[] + { + content = new Container { RelativeSizeAxes = Axes.Both }, + spinner = new LoadingSpinner() + } + }; + } + + [BackgroundDependencyLoader] + private void load() + { + Score.BindValueChanged(populateStatistics, true); + } + + private CancellationTokenSource loadCancellation; + + private void populateStatistics(ValueChangedEvent score) + { + loadCancellation?.Cancel(); + loadCancellation = null; + + foreach (var child in content) + child.FadeOut(150).Expire(); + + var newScore = score.NewValue; + + if (newScore == null) + return; + + if (newScore.HitEvents == null || newScore.HitEvents.Count == 0) + { + content.Add(new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + new MessagePlaceholder("Extended statistics are only available after watching a replay!"), + new ReplayDownloadButton(newScore) + { + Scale = new Vector2(1.5f), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + } + }); + } + else + { + spinner.Show(); + + var localCancellationSource = loadCancellation = new CancellationTokenSource(); + IBeatmap playableBeatmap = null; + + // Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events. + Task.Run(() => + { + playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.Beatmap).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods ?? Array.Empty()); + }, loadCancellation.Token).ContinueWith(t => Schedule(() => + { + var rows = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Spacing = new Vector2(30, 15), + Alpha = 0 + }; + + foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap)) + { + rows.Add(new GridContainer + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Content = new[] + { + row.Columns?.Select(c => new StatisticContainer(c) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }).Cast().ToArray() + }, + ColumnDimensions = Enumerable.Range(0, row.Columns?.Length ?? 0) + .Select(i => row.Columns[i].Dimension ?? new Dimension()).ToArray(), + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) } + }); + } + + LoadComponentAsync(rows, d => + { + if (Score.Value != newScore) + return; + + spinner.Hide(); + content.Add(d); + d.FadeIn(250, Easing.OutQuint); + }, localCancellationSource.Token); + }), localCancellationSource.Token); + } + } + + protected override bool OnClick(ClickEvent e) + { + ToggleVisibility(); + return true; + } + + protected override void PopIn() => this.FadeIn(150, Easing.OutQuint); + + protected override void PopOut() => this.FadeOut(150, Easing.OutQuint); + + protected override void Dispose(bool isDisposing) + { + loadCancellation?.Cancel(); + + base.Dispose(isDisposing); + } + } +} diff --git a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs new file mode 100644 index 0000000000..055db143d1 --- /dev/null +++ b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Screens.Ranking.Statistics +{ + /// + /// Displays the unstable rate statistic for a given play. + /// + public class UnstableRate : SimpleStatisticItem + { + /// + /// Creates and computes an statistic. + /// + /// Sequence of s to calculate the unstable rate based on. + public UnstableRate(IEnumerable hitEvents) + : base("Unstable Rate") + { + var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()) + .Select(ev => ev.TimeOffset).ToArray(); + Value = 10 * standardDeviation(timeOffsets); + } + + private static double standardDeviation(double[] timeOffsets) + { + if (timeOffsets.Length == 0) + return double.NaN; + + var mean = timeOffsets.Average(); + var squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum(); + return Math.Sqrt(squares / timeOffsets.Length); + } + + protected override string DisplayValue(double value) => double.IsNaN(value) ? "(not available)" : value.ToString("N2"); + } +} diff --git a/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs b/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs deleted file mode 100644 index fe183c5f89..0000000000 --- a/osu.Game/Screens/Ranking/Types/LocalLeaderboardPageInfo.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; -using osu.Game.Scoring; -using osu.Game.Screens.Ranking.Pages; - -namespace osu.Game.Screens.Ranking.Types -{ - public class LocalLeaderboardPageInfo : IResultPageInfo - { - private readonly ScoreInfo score; - private readonly WorkingBeatmap beatmap; - - public LocalLeaderboardPageInfo(ScoreInfo score, WorkingBeatmap beatmap) - { - this.score = score; - this.beatmap = beatmap; - } - - public IconUsage Icon => FontAwesome.Solid.User; - - public string Name => @"Local Leaderboard"; - - public ResultsPage CreatePage() => new LocalLeaderboardPage(score, beatmap); - } -} diff --git a/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs b/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs deleted file mode 100644 index 424dbff6f6..0000000000 --- a/osu.Game/Screens/Ranking/Types/ScoreOverviewPageInfo.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; -using osu.Game.Scoring; -using osu.Game.Screens.Ranking.Pages; - -namespace osu.Game.Screens.Ranking.Types -{ - public class ScoreOverviewPageInfo : IResultPageInfo - { - public IconUsage Icon => FontAwesome.Solid.Asterisk; - - public string Name => "Overview"; - private readonly ScoreInfo score; - private readonly WorkingBeatmap beatmap; - - public ScoreOverviewPageInfo(ScoreInfo score, WorkingBeatmap beatmap) - { - this.score = score; - this.beatmap = beatmap; - } - - public ResultsPage CreatePage() - { - return new ScoreResultsPage(score, beatmap); - } - } -} diff --git a/osu.Game/Screens/ScorePresentType.cs b/osu.Game/Screens/ScorePresentType.cs new file mode 100644 index 0000000000..3216f92091 --- /dev/null +++ b/osu.Game/Screens/ScorePresentType.cs @@ -0,0 +1,11 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens +{ + public enum ScorePresentType + { + Results, + Gameplay + } +} diff --git a/osu.Game/Screens/ScreenWhiteBox.cs b/osu.Game/Screens/ScreenWhiteBox.cs index 3d8fd5dad7..cf0c183766 100644 --- a/osu.Game/Screens/ScreenWhiteBox.cs +++ b/osu.Game/Screens/ScreenWhiteBox.cs @@ -87,9 +87,9 @@ namespace osu.Game.Screens private static Color4 getColourFor(object type) { int hash = type.GetHashCode(); - byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255); - byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255); - byte b = (byte)Math.Clamp((hash & 0x0000FF) * 0.8f, 20, 255); + byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 2, 128, 255); + byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 2, 128, 255); + byte b = (byte)Math.Clamp((hash & 0x0000FF) * 2, 128, 255); return new Color4(r, g, b, 255); } @@ -109,10 +109,10 @@ namespace osu.Game.Screens private readonly Container boxContainer; - public UnderConstructionMessage(string name) + public UnderConstructionMessage(string name, string description = "is not yet ready for use!") { - RelativeSizeAxes = Axes.Both; - Size = new Vector2(0.3f); + AutoSizeAxes = Axes.Both; + Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -124,7 +124,7 @@ namespace osu.Game.Screens { CornerRadius = 20, Masking = true, - RelativeSizeAxes = Axes.Both, + AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] @@ -133,15 +133,15 @@ namespace osu.Game.Screens { RelativeSizeAxes = Axes.Both, - Colour = colour, - Alpha = 0.2f, - Blending = BlendingParameters.Additive, + Colour = colour.Darken(0.8f), + Alpha = 0.8f, }, TextContainer = new FillFlowContainer { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, + Padding = new MarginPadding(20), Direction = FillDirection.Vertical, Children = new Drawable[] { @@ -157,14 +157,14 @@ namespace osu.Game.Screens Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = name, - Colour = colour.Lighten(0.8f), + Colour = colour, Font = OsuFont.GetFont(size: 36), }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Text = "is not yet ready for use!", + Text = description, Font = OsuFont.GetFont(size: 20), }, new OsuSpriteText diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 4433543ca1..b05b7aeb32 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1,33 +1,44 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; -using System.Linq; -using osu.Game.Configuration; -using osuTK.Input; -using osu.Framework.Utils; using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Threading; -using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Layout; +using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; +using osu.Game.Input.Bindings; using osu.Game.Screens.Select.Carousel; +using osuTK; +using osuTK.Input; namespace osu.Game.Screens.Select { - public class BeatmapCarousel : CompositeDrawable + public class BeatmapCarousel : CompositeDrawable, IKeyBindingHandler { - private const float bleed_top = FilterControl.HEIGHT; - private const float bleed_bottom = Footer.HEIGHT; + /// + /// Height of the area above the carousel that should be treated as visible due to transparency of elements in front of it. + /// + public float BleedTop { get; set; } + + /// + /// Height of the area below the carousel that should be treated as visible due to transparency of elements in front of it. + /// + public float BleedBottom { get; set; } /// /// Triggered when the loaded change and are completely loaded. @@ -46,6 +57,11 @@ namespace osu.Game.Screens.Select /// public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet; + /// + /// A function to optionally decide on a recommended difficulty from a beatmap set. + /// + public Func, BeatmapInfo> GetRecommendedBeatmap; + private CarouselBeatmapSet selectedBeatmapSet; /// @@ -56,15 +72,31 @@ namespace osu.Game.Screens.Select public override bool HandleNonPositionalInput => AllowSelection; public override bool HandlePositionalInput => AllowSelection; + public override bool PropagatePositionalInputSubTree => AllowSelection; + public override bool PropagateNonPositionalInputSubTree => AllowSelection; + + private (int first, int last) displayedRange; + + /// + /// Extend the range to retain already loaded pooled drawables. + /// + private const float distance_offscreen_before_unload = 1024; + + /// + /// Extend the range to update positions / retrieve pooled drawables outside of visible range. + /// + private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen. + /// /// Whether carousel items have completed asynchronously loaded. /// public bool BeatmapSetsLoaded { get; private set; } - private readonly OsuScrollContainer scroll; + protected readonly CarouselScrollContainer Scroll; private IEnumerable beatmapSets => root.Children.OfType(); + // todo: only used for testing, maybe remove. public IEnumerable BeatmapSets { get => beatmapSets.Select(g => g.BeatmapSet); @@ -75,33 +107,33 @@ namespace osu.Game.Screens.Select { CarouselRoot newRoot = new CarouselRoot(this); - beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild); - newRoot.Filter(activeCriteria); - - // preload drawables as the ctor overhead is quite high currently. - _ = newRoot.Drawables; + newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null)); root = newRoot; if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet)) selectedBeatmapSet = null; - scrollableContent.Clear(false); + Scroll.Clear(false); itemsCache.Invalidate(); - scrollPositionCache.Invalidate(); + ScrollToSelected(); + + // apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false). + FlushPendingFilterOperations(); // Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run. SchedulerAfterChildren.Add(() => { BeatmapSetsChanged?.Invoke(); BeatmapSetsLoaded = true; + + itemsCache.Invalidate(); }); } - private readonly List yPositions = new List(); - private readonly Cached itemsCache = new Cached(); - private readonly Cached scrollPositionCache = new Cached(); + private readonly List visibleItems = new List(); - private readonly Container scrollableContent; + private readonly Cached itemsCache = new Cached(); + private PendingScrollOperation pendingScrollOperation = PendingScrollOperation.None; public Bindable RightClickScrollingEnabled = new Bindable(); @@ -109,39 +141,59 @@ namespace osu.Game.Screens.Select private readonly List previouslyVisitedRandomSets = new List(); private readonly Stack randomSelectedBeatmaps = new Stack(); - protected List Items = new List(); private CarouselRoot root; + private IBindable> itemUpdated; + private IBindable> itemRemoved; + private IBindable> itemHidden; + private IBindable> itemRestored; + + private readonly DrawablePool setPool = new DrawablePool(100); + public BeatmapCarousel() { root = new CarouselRoot(this); InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, - Child = scroll = new CarouselScrollContainer + Children = new Drawable[] { - Masking = false, - RelativeSizeAxes = Axes.Both, - Child = scrollableContent = new Container + setPool, + Scroll = new CarouselScrollContainer { - RelativeSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Both, } } }; } + [Resolved] + private BeatmapManager beatmaps { get; set; } + [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuConfigManager config, BeatmapManager beatmaps) + private void load(OsuConfigManager config) { config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm); config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled); - RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue; + RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue; RightClickScrollingEnabled.TriggerChange(); - loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable()); + itemUpdated = beatmaps.ItemUpdated.GetBoundCopy(); + itemUpdated.BindValueChanged(beatmapUpdated); + itemRemoved = beatmaps.ItemRemoved.GetBoundCopy(); + itemRemoved.BindValueChanged(beatmapRemoved); + itemHidden = beatmaps.BeatmapHidden.GetBoundCopy(); + itemHidden.BindValueChanged(beatmapHidden); + itemRestored = beatmaps.BeatmapRestored.GetBoundCopy(); + itemRestored.BindValueChanged(beatmapRestored); + + if (!beatmapSets.Any()) + loadBeatmapSets(GetLoadableBeatmaps()); } + protected virtual IEnumerable GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.AllButFiles); + public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() => { var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID); @@ -175,9 +227,11 @@ namespace osu.Game.Screens.Select root.AddChild(newSet); - applyActiveCriteria(false, false); + // only reset scroll position if already near the scroll target. + // without this, during a large beatmap import it is impossible to navigate the carousel. + applyActiveCriteria(false, alwaysResetScrollPosition: false); - //check if we can/need to maintain our current selection. + // check if we can/need to maintain our current selection. if (previouslySelectedID != null) select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet); @@ -187,15 +241,15 @@ namespace osu.Game.Screens.Select /// /// Selects a given beatmap on the carousel. - /// - /// If bypassFilters is false, we will try to select another unfiltered beatmap in the same set. If the - /// entire set is filtered, no selection is made. /// /// The beatmap to select. /// Whether to select the beatmap even if it is filtered (i.e., not visible on carousel). /// True if a selection was made, False if it wasn't. public bool SelectBeatmap(BeatmapInfo beatmap, bool bypassFilters = true) { + // ensure that any pending events from BeatmapManager have been run before attempting a selection. + Scheduler.Update(); + if (beatmap?.Hidden != false) return false; @@ -211,14 +265,21 @@ namespace osu.Game.Screens.Select continue; if (!bypassFilters && item.Filtered.Value) - // The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set - item = set.Beatmaps.FirstOrDefault(b => !b.Filtered.Value); + return false; - if (item != null) + select(item); + + // if we got here and the set is filtered, it means we were bypassing filters. + // in this case, reapplying the filter is necessary to ensure the panel is in the correct place + // (since it is forcefully being included in the carousel). + if (set.Filtered.Value) { - select(item); - return true; + Debug.Assert(bypassFilters); + + applyActiveCriteria(false); } + + return true; } return false; @@ -231,46 +292,40 @@ namespace osu.Game.Screens.Select /// Whether to skip individual difficulties and only increment over full groups. public void SelectNext(int direction = 1, bool skipDifficulties = true) { - var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList(); - - if (!visibleItems.Any()) + if (beatmapSets.All(s => s.Filtered.Value)) return; - DrawableCarouselItem drawable = null; + if (skipDifficulties) + selectNextSet(direction, true); + else + selectNextDifficulty(direction); + } - if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null) - // if the selected beatmap isn't present yet, we can't correctly change selection. - // we can fix this by changing this method to not reference drawables / Items in the first place. + private void selectNextSet(int direction, bool skipDifficulties) + { + var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList(); + + var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count]; + + if (skipDifficulties) + select(nextSet); + else + select(direction > 0 ? nextSet.Beatmaps.First(b => !b.Filtered.Value) : nextSet.Beatmaps.Last(b => !b.Filtered.Value)); + } + + private void selectNextDifficulty(int direction) + { + if (selectedBeatmap == null) return; - int originalIndex = visibleItems.IndexOf(drawable); - int currentIndex = originalIndex; + var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList(); - // local function to increment the index in the required direction, wrapping over extremities. - int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count; + int index = unfilteredDifficulties.IndexOf(selectedBeatmap); - while (incrementIndex() != originalIndex) - { - var item = visibleItems[currentIndex].Item; - - if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue; - - switch (item) - { - case CarouselBeatmap beatmap: - if (skipDifficulties) continue; - - select(beatmap); - return; - - case CarouselBeatmapSet set: - if (skipDifficulties) - select(set); - else - select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value)); - return; - } - } + if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count) + selectNextSet(direction, false); + else + select(unfilteredDifficulties[index + direction]); } /// @@ -279,6 +334,9 @@ namespace osu.Game.Screens.Select /// True if a selection could be made, else False. public bool SelectNextRandom() { + if (!AllowSelection) + return false; + var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList(); if (!visibleSets.Any()) return false; @@ -311,8 +369,7 @@ namespace osu.Game.Screens.Select else set = visibleSets.ElementAt(RNG.Next(visibleSets.Count)); - var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList(); - select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]); + select(set); return true; } @@ -355,23 +412,23 @@ namespace osu.Game.Screens.Select /// the beatmap carousel bleeds into the and the /// /// - private float visibleHalfHeight => (DrawHeight + bleed_bottom + bleed_top) / 2; + private float visibleHalfHeight => (DrawHeight + BleedBottom + BleedTop) / 2; /// /// The position of the lower visible bound with respect to the current scroll position. /// - private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom; + private float visibleBottomBound => Scroll.Current + DrawHeight + BleedBottom; /// /// The position of the upper visible bound with respect to the current scroll position. /// - private float visibleUpperBound => scroll.Current - bleed_top; + private float visibleUpperBound => Scroll.Current - BleedTop; public void FlushPendingFilterOperations() { if (PendingFilter?.Completed == false) { - applyActiveCriteria(false, false); + applyActiveCriteria(false); Update(); } } @@ -381,12 +438,24 @@ namespace osu.Game.Screens.Select if (newCriteria != null) activeCriteria = newCriteria; - applyActiveCriteria(debounce, true); + applyActiveCriteria(debounce); } - private void applyActiveCriteria(bool debounce, bool scroll) + private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true) { - if (root.Children.Any() != true) return; + PendingFilter?.Cancel(); + PendingFilter = null; + + if (debounce) + PendingFilter = Scheduler.AddDelayed(perform, 250); + else + { + // if initial load is not yet finished, this will be run inline in loadBeatmapSets to ensure correct order of operation. + if (!BeatmapSetsLoaded) + PendingFilter = Schedule(perform); + else + perform(); + } void perform() { @@ -394,149 +463,240 @@ namespace osu.Game.Screens.Select root.Filter(activeCriteria); itemsCache.Invalidate(); - if (scroll) scrollPositionCache.Invalidate(); + + if (alwaysResetScrollPosition || !Scroll.UserScrolling) + ScrollToSelected(true); } - - PendingFilter?.Cancel(); - PendingFilter = null; - - if (debounce) - PendingFilter = Scheduler.AddDelayed(perform, 250); - else - perform(); } private float? scrollTarget; - public void ScrollToSelected() => scrollPositionCache.Invalidate(); + /// + /// Scroll to the current . + /// + /// + /// Whether the scroll position should immediately be shifted to the target, delegating animation to visible panels. + /// This should be true for operations like filtering - where panels are changing visibility state - to avoid large jumps in animation. + /// + public void ScrollToSelected(bool immediate = false) => + pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard; + + #region Key / button selection logic protected override bool OnKeyDown(KeyDownEvent e) { - // allow for controlling volume when alt is held. - // this is required as the VolumeControlReceptor uses OnPressed, which is - // executed after all OnKeyDown events. - if (e.AltPressed) - return base.OnKeyDown(e); - - int direction = 0; - bool skipDifficulties = false; - switch (e.Key) { - case Key.Up: - direction = -1; - break; - - case Key.Down: - direction = 1; - break; - case Key.Left: - direction = -1; - skipDifficulties = true; - break; + if (!e.Repeat) + beginRepeatSelection(() => SelectNext(-1), e.Key); + return true; case Key.Right: - direction = 1; - skipDifficulties = true; + if (!e.Repeat) + beginRepeatSelection(() => SelectNext(), e.Key); + return true; + } + + return false; + } + + protected override void OnKeyUp(KeyUpEvent e) + { + switch (e.Key) + { + case Key.Left: + case Key.Right: + endRepeatSelection(e.Key); break; } - if (direction == 0) - return base.OnKeyDown(e); - - SelectNext(direction, skipDifficulties); - return true; + base.OnKeyUp(e); } - protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos); + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.SelectNext: + beginRepeatSelection(() => SelectNext(1, false), action); + return true; + + case GlobalAction.SelectPrevious: + beginRepeatSelection(() => SelectNext(-1, false), action); + return true; + } + + return false; + } + + public void OnReleased(GlobalAction action) + { + switch (action) + { + case GlobalAction.SelectNext: + case GlobalAction.SelectPrevious: + endRepeatSelection(action); + break; + } + } + + private ScheduledDelegate repeatDelegate; + private object lastRepeatSource; + + /// + /// Begin repeating the specified selection action. + /// + /// The action to perform. + /// The source of the action. Used in conjunction with to only cancel the correct action (most recently pressed key). + private void beginRepeatSelection(Action action, object source) + { + endRepeatSelection(); + + lastRepeatSource = source; + repeatDelegate = this.BeginKeyRepeat(Scheduler, action); + } + + private void endRepeatSelection(object source = null) + { + // only the most recent source should be able to cancel the current action. + if (source != null && !EqualityComparer.Default.Equals(lastRepeatSource, source)) + return; + + repeatDelegate?.Cancel(); + repeatDelegate = null; + lastRepeatSource = null; + } + + #endregion + + protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) + { + // handles the vertical size of the carousel changing (ie. on window resize when aspect ratio has changed). + if ((invalidation & Invalidation.Layout) > 0) + itemsCache.Invalidate(); + + return base.OnInvalidate(invalidation, source); + } protected override void Update() { base.Update(); - if (!itemsCache.IsValid) - updateItems(); + bool revalidateItems = !itemsCache.IsValid; - // Remove all items that should no longer be on-screen - scrollableContent.RemoveAll(p => p.Y < visibleUpperBound - p.DrawHeight || p.Y > visibleBottomBound || !p.IsPresent); + // First we iterate over all non-filtered carousel items and populate their + // vertical position data. + if (revalidateItems) + updateYPositions(); - // Find index range of all items that should be on-screen - Trace.Assert(Items.Count == yPositions.Count); + // if there is a pending scroll action we apply it without animation and transfer the difference in position to the panels. + // this is intentionally applied before updating the visible range below, to avoid animating new items (sourced from pool) from locations off-screen, as it looks bad. + if (pendingScrollOperation != PendingScrollOperation.None) + updateScrollPosition(); - int firstIndex = yPositions.BinarySearch(visibleUpperBound - DrawableCarouselItem.MAX_HEIGHT); - if (firstIndex < 0) firstIndex = ~firstIndex; - int lastIndex = yPositions.BinarySearch(visibleBottomBound); - if (lastIndex < 0) lastIndex = ~lastIndex; + // This data is consumed to find the currently displayable range. + // This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn. + var newDisplayRange = getDisplayRange(); - int notVisibleCount = 0; - - // Add those items within the previously found index range that should be displayed. - for (int i = firstIndex; i < lastIndex; ++i) + // If the filtered items or visible range has changed, pooling requirements need to be checked. + // This involves fetching new items from the pool, returning no-longer required items. + if (revalidateItems || newDisplayRange != displayedRange) { - DrawableCarouselItem item = Items[i]; + displayedRange = newDisplayRange; - if (!item.Item.Visible) + if (visibleItems.Count > 0) { - if (!item.IsPresent) - notVisibleCount++; - continue; - } + var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1); - float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0); - - // Only add if we're not already part of the content. - if (!scrollableContent.Contains(item)) - { - // Makes sure headers are always _below_ items, - // and depth flows downward. - item.Depth = depth; - - switch (item.LoadState) + foreach (var panel in Scroll.Children) { - case LoadState.NotLoaded: - LoadComponentAsync(item); - break; + if (toDisplay.Remove(panel.Item)) + { + // panel already displayed. + continue; + } - case LoadState.Loading: - break; - - default: - scrollableContent.Add(item); - break; + // panel loaded as drawable but not required by visible range. + // remove but only if too far off-screen + if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload) + { + // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). + panel.ClearTransforms(); + panel.Expire(); + } + } + + // Add those items within the previously found index range that should be displayed. + foreach (var item in toDisplay) + { + var panel = setPool.Get(p => p.Item = item); + + panel.Depth = item.CarouselYPosition; + panel.Y = item.CarouselYPosition; + + Scroll.Add(panel); } - } - else - { - scrollableContent.ChangeChildDepth(item, depth); } } - // this is not actually useful right now, but once we have groups may well be. - if (notVisibleCount > 50) - itemsCache.Invalidate(); + // Update externally controlled state of currently visible items (e.g. x-offset and opacity). + // This is a per-frame update on all drawable panels. + foreach (DrawableCarouselItem item in Scroll.Children) + { + updateItem(item); - // Update externally controlled state of currently visible items - // (e.g. x-offset and opacity). - foreach (DrawableCarouselItem p in scrollableContent.Children) - updateItem(p); + if (item is DrawableCarouselBeatmapSet set) + { + foreach (var diff in set.DrawableBeatmaps) + updateItem(diff, item); + } + } } - protected override void UpdateAfterChildren() - { - base.UpdateAfterChildren(); + private readonly CarouselBoundsItem carouselBoundsItem = new CarouselBoundsItem(); - if (!scrollPositionCache.IsValid) - updateScrollPosition(); + private (int firstIndex, int lastIndex) getDisplayRange() + { + // Find index range of all items that should be on-screen + carouselBoundsItem.CarouselYPosition = visibleUpperBound - distance_offscreen_to_preload; + int firstIndex = visibleItems.BinarySearch(carouselBoundsItem); + if (firstIndex < 0) firstIndex = ~firstIndex; + + carouselBoundsItem.CarouselYPosition = visibleBottomBound + distance_offscreen_to_preload; + int lastIndex = visibleItems.BinarySearch(carouselBoundsItem); + if (lastIndex < 0) lastIndex = ~lastIndex; + + // as we can't be 100% sure on the size of individual carousel drawables, + // always play it safe and extend bounds by one. + firstIndex = Math.Max(0, firstIndex - 1); + lastIndex = Math.Clamp(lastIndex + 1, firstIndex, Math.Max(0, visibleItems.Count - 1)); + + return (firstIndex, lastIndex); } - protected override void Dispose(bool isDisposing) + private void beatmapRemoved(ValueChangedEvent> weakItem) { - base.Dispose(isDisposing); + if (weakItem.NewValue.TryGetTarget(out var item)) + RemoveBeatmapSet(item); + } - // aggressively dispose "off-screen" items to reduce GC pressure. - foreach (var i in Items) - i.Dispose(); + private void beatmapUpdated(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var item)) + UpdateBeatmapSet(item); + } + + private void beatmapRestored(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var b)) + UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); + } + + private void beatmapHidden(ValueChangedEvent> weakItem) + { + if (weakItem.NewValue.TryGetTarget(out var b)) + UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); } private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet) @@ -546,12 +706,12 @@ namespace osu.Game.Screens.Select // todo: remove the need for this. foreach (var b in beatmapSet.Beatmaps) - { - if (b.Metadata == null) - b.Metadata = beatmapSet.Metadata; - } + b.Metadata ??= beatmapSet.Metadata; - var set = new CarouselBeatmapSet(beatmapSet); + var set = new CarouselBeatmapSet(beatmapSet) + { + GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps) + }; foreach (var c in set.Beatmaps) { @@ -563,7 +723,7 @@ namespace osu.Game.Screens.Select SelectionChanged?.Invoke(c.Beatmap); itemsCache.Invalidate(); - scrollPositionCache.Invalidate(); + ScrollToSelected(); } }; } @@ -571,83 +731,77 @@ namespace osu.Game.Screens.Select return set; } + private const float panel_padding = 5; + /// /// Computes the target Y positions for every item in the carousel. /// /// The Y position of the currently selected item. - private void updateItems() + private void updateYPositions() { - Items = root.Drawables.ToList(); - - yPositions.Clear(); + visibleItems.Clear(); float currentY = visibleHalfHeight; - DrawableCarouselBeatmapSet lastSet = null; scrollTarget = null; - foreach (DrawableCarouselItem d in Items) + foreach (CarouselItem item in root.Children) { - if (d.IsPresent) + if (item.Filtered.Value) + continue; + + switch (item) { - switch (d) + case CarouselBeatmapSet set: { - case DrawableCarouselBeatmapSet set: - { - lastSet = set; + visibleItems.Add(set); + set.CarouselYPosition = currentY; - set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo); - set.MoveToY(currentY, 750, Easing.OutExpo); - break; + if (item.State.Value == CarouselItemState.Selected) + { + // scroll position at currentY makes the set panel appear at the very top of the carousel's screen space + // move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas) + // then reapply the top semi-transparent area (because carousel's screen space starts below it) + scrollTarget = currentY + DrawableCarouselBeatmapSet.HEIGHT - visibleHalfHeight + BleedTop; + + foreach (var b in set.Beatmaps) + { + if (!b.Visible) + continue; + + if (b.State.Value == CarouselItemState.Selected) + { + scrollTarget += b.TotalHeight / 2; + break; + } + + scrollTarget += b.TotalHeight; + } } - case DrawableCarouselBeatmap beatmap: - { - if (beatmap.Item.State.Value == CarouselItemState.Selected) - scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2; - - void performMove(float y, float? startY = null) - { - if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value)); - beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo); - beatmap.MoveToY(y, 750, Easing.OutExpo); - } - - Debug.Assert(lastSet != null); - - float? setY = null; - if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override. - setY = lastSet.Y + lastSet.DrawHeight + 5; - - if (d.IsLoaded) - performMove(currentY, setY); - else - { - float y = currentY; - d.OnLoadComplete += _ => performMove(y, setY); - } - - break; - } + currentY += set.TotalHeight + panel_padding; + break; } } - - yPositions.Add(currentY); - - if (d.Item.Visible) - currentY += d.DrawHeight + 5; } currentY += visibleHalfHeight; - scrollableContent.Height = currentY; - if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)) - { - selectedBeatmapSet = null; - SelectionChanged?.Invoke(null); - } + Scroll.ScrollContent.Height = currentY; itemsCache.Validate(); + + // update and let external consumers know about selection loss. + if (BeatmapSetsLoaded) + { + bool selectionLost = selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected; + + if (selectionLost) + { + selectedBeatmapSet = null; + SelectionChanged?.Invoke(null); + } + } } private bool firstScroll = true; @@ -659,12 +813,30 @@ namespace osu.Game.Screens.Select if (firstScroll) { // reduce movement when first displaying the carousel. - scroll.ScrollTo(scrollTarget.Value - 200, false); + Scroll.ScrollTo(scrollTarget.Value - 200, false); firstScroll = false; } - scroll.ScrollTo(scrollTarget.Value); - scrollPositionCache.Validate(); + switch (pendingScrollOperation) + { + case PendingScrollOperation.Standard: + Scroll.ScrollTo(scrollTarget.Value); + break; + + case PendingScrollOperation.Immediate: + + // in order to simplify animation logic, rather than using the animated version of ScrollTo, + // we take the difference in scroll height and apply to all visible panels. + // this avoids edge cases like when the visible panels is reduced suddenly, causing ScrollContainer + // to enter clamp-special-case mode where it animates completely differently to normal. + float scrollChange = scrollTarget.Value - Scroll.Current; + Scroll.ScrollTo(scrollTarget.Value, false); + foreach (var i in Scroll.Children) + i.Y += scrollChange; + break; + } + + pendingScrollOperation = PendingScrollOperation.None; } } @@ -690,21 +862,38 @@ namespace osu.Game.Screens.Select /// Update a item's x position and multiplicative alpha based on its y position and /// the current scroll position. /// - /// The item to be updated. - private void updateItem(DrawableCarouselItem p) + /// The item to be updated. + /// For nested items, the parent of the item to be updated. + private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null) { - float itemDrawY = p.Position.Y - visibleUpperBound + p.DrawHeight / 2; + Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre); + float itemDrawY = posInScroll.Y - visibleUpperBound; float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight); - // Setting the origin position serves as an additive position on top of potential - // local transformation we may want to apply (e.g. when a item gets selected, we - // may want to smoothly transform it leftwards.) - p.OriginPosition = new Vector2(-offsetX(dist, visibleHalfHeight), 0); + // adjusting the item's overall X position can cause it to become masked away when + // child items (difficulties) are still visible. + item.Header.X = offsetX(dist, visibleHalfHeight) - (parent?.X ?? 0); // We are applying a multiplicative alpha (which is internally done by nesting an // additional container and setting that container's alpha) such that we can - // layer transformations on top, with a similar reasoning to the previous comment. - p.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1)); + // layer alpha transformations on top. + item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1)); + } + + private enum PendingScrollOperation + { + None, + Standard, + Immediate, + } + + /// + /// A carousel item strictly used for binary search purposes. + /// + private class CarouselBoundsItem : CarouselItem + { + public override DrawableCarouselItem CreateDrawableRepresentation() => + throw new NotImplementedException(); } private class CarouselRoot : CarouselGroupEagerSelect @@ -713,22 +902,35 @@ namespace osu.Game.Screens.Select public CarouselRoot(BeatmapCarousel carousel) { + // root should always remain selected. if not, PerformSelection will not be called. + State.Value = CarouselItemState.Selected; + State.ValueChanged += state => State.Value = CarouselItemState.Selected; + this.carousel = carousel; } protected override void PerformSelection() { - if (LastSelected == null) - carousel.SelectNextRandom(); + if (LastSelected == null || LastSelected.Filtered.Value) + carousel?.SelectNextRandom(); else base.PerformSelection(); } } - private class CarouselScrollContainer : OsuScrollContainer + protected class CarouselScrollContainer : UserTrackingScrollContainer { private bool rightMouseScrollBlocked; + public CarouselScrollContainer() + { + // size is determined by the carousel itself, due to not all content necessarily being loaded. + ScrollContent.AutoSizeAxes = Axes.None; + + // the scroll container may get pushed off-screen by global screen changes, but we still want panels to display outside of the bounds. + Masking = false; + } + protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button == MouseButton.Right) diff --git a/osu.Game/Screens/Select/BeatmapDetailArea.cs b/osu.Game/Screens/Select/BeatmapDetailArea.cs index 71733c9f06..89ae92ec91 100644 --- a/osu.Game/Screens/Select/BeatmapDetailArea.cs +++ b/osu.Game/Screens/Select/BeatmapDetailArea.cs @@ -2,37 +2,42 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; -using osu.Game.Screens.Select.Leaderboards; namespace osu.Game.Screens.Select { - public class BeatmapDetailArea : Container + public abstract class BeatmapDetailArea : Container { private const float details_padding = 10; - private readonly Container content; - protected override Container Content => content; - - public readonly BeatmapDetails Details; - public readonly BeatmapLeaderboard Leaderboard; - private WorkingBeatmap beatmap; - public WorkingBeatmap Beatmap + public virtual WorkingBeatmap Beatmap { get => beatmap; set { beatmap = value; - Details.Beatmap = beatmap?.BeatmapInfo; - Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo; + + Details.Beatmap = value?.BeatmapInfo; } } - public BeatmapDetailArea() + public readonly BeatmapDetails Details; + + protected Bindable CurrentTab => tabControl.Current; + + protected Bindable CurrentModsFilter => tabControl.CurrentModsFilter; + + private readonly Container content; + protected override Container Content => content; + + private readonly BeatmapDetailAreaTabControl tabControl; + + protected BeatmapDetailArea() { AddRangeInternal(new Drawable[] { @@ -40,51 +45,62 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT }, - }, - new BeatmapDetailAreaTabControl - { - RelativeSizeAxes = Axes.X, - OnFilter = (tab, mods) => + Child = Details = new BeatmapDetails { - Leaderboard.FilterMods = mods; - - switch (tab) - { - case BeatmapDetailTab.Details: - Details.Show(); - Leaderboard.Hide(); - break; - - default: - Details.Hide(); - Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1; - Leaderboard.Show(); - break; - } - }, + RelativeSizeAxes = Axes.X, + Alpha = 0, + Margin = new MarginPadding { Top = details_padding }, + } }, - }); - - AddRange(new Drawable[] - { - Details = new BeatmapDetails + tabControl = new BeatmapDetailAreaTabControl { RelativeSizeAxes = Axes.X, - Alpha = 0, - Margin = new MarginPadding { Top = details_padding }, + TabItems = CreateTabItems(), + OnFilter = OnTabChanged, }, - Leaderboard = new BeatmapLeaderboard - { - RelativeSizeAxes = Axes.Both, - } }); } + /// + /// Refreshes the currently-displayed details. + /// + public virtual void Refresh() + { + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450); } + + /// + /// Invoked when a new tab is selected. + /// + /// The tab that was selected. + /// Whether the currently-selected mods should be considered. + protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods) + { + switch (tab) + { + case BeatmapDetailAreaDetailTabItem _: + Details.Show(); + break; + + default: + Details.Hide(); + break; + } + } + + /// + /// Creates the tabs to be displayed. + /// + /// The tabs. + protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[] + { + new BeatmapDetailAreaDetailTabItem(), + }; } } diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs b/osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs new file mode 100644 index 0000000000..7376cb4708 --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Select +{ + public class BeatmapDetailAreaDetailTabItem : BeatmapDetailAreaTabItem + { + public override string Name => "Details"; + } +} diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaLeaderboardTabItem.cs b/osu.Game/Screens/Select/BeatmapDetailAreaLeaderboardTabItem.cs new file mode 100644 index 0000000000..066944e9d2 --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapDetailAreaLeaderboardTabItem.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Screens.Select +{ + public class BeatmapDetailAreaLeaderboardTabItem : BeatmapDetailAreaTabItem + where TScope : Enum + { + public override string Name => Scope.ToString(); + + public override bool FilterableByMods => true; + + public readonly TScope Scope; + + public BeatmapDetailAreaLeaderboardTabItem(TScope scope) + { + Scope = scope; + } + } +} diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs index 19ecdb6dbf..df8c68a0dd 100644 --- a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs +++ b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -18,14 +19,31 @@ namespace osu.Game.Screens.Select public class BeatmapDetailAreaTabControl : Container { public const float HEIGHT = 24; + + public Bindable Current + { + get => tabs.Current; + set => tabs.Current = value; + } + + public Bindable CurrentModsFilter + { + get => modsCheckbox.Current; + set => modsCheckbox.Current = value; + } + + public Action OnFilter; // passed the selected tab and if mods is checked + + public IReadOnlyList TabItems + { + get => tabs.Items; + set => tabs.Items = value; + } + private readonly OsuTabControlCheckbox modsCheckbox; - private readonly OsuTabControl tabs; + private readonly OsuTabControl tabs; private readonly Container tabsContainer; - public Action OnFilter; //passed the selected tab and if mods is checked - - private Bindable selectedTab; - public BeatmapDetailAreaTabControl() { Height = HEIGHT; @@ -43,7 +61,7 @@ namespace osu.Game.Screens.Select tabsContainer = new Container { RelativeSizeAxes = Axes.Both, - Child = tabs = new OsuTabControl + Child = tabs = new OsuTabControl { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, @@ -68,29 +86,22 @@ namespace osu.Game.Screens.Select private void load(OsuColour colour, OsuConfigManager config) { modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight; - - selectedTab = config.GetBindable(OsuSetting.BeatmapDetailTab); - - tabs.Current.BindTo(selectedTab); - tabs.Current.TriggerChange(); } private void invokeOnFilter() { OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value); - modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint); - - tabsContainer.Padding = new MarginPadding { Right = tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 100 }; + if (tabs.Current.Value.FilterableByMods) + { + modsCheckbox.FadeTo(1, 200, Easing.OutQuint); + tabsContainer.Padding = new MarginPadding { Right = 100 }; + } + else + { + modsCheckbox.FadeTo(0, 200, Easing.OutQuint); + tabsContainer.Padding = new MarginPadding(); + } } } - - public enum BeatmapDetailTab - { - Details, - Local, - Country, - Global, - Friends - } } diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs b/osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs new file mode 100644 index 0000000000..f28e5a7c22 --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Screens.Select +{ + public abstract class BeatmapDetailAreaTabItem : IEquatable + { + /// + /// The name of this tab, to be displayed in the tab control. + /// + public abstract string Name { get; } + + /// + /// Whether the contents of this tab can be filtered by the user's currently-selected mods. + /// + public virtual bool FilterableByMods => false; + + public override string ToString() => Name; + + public bool Equals(BeatmapDetailAreaTabItem other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Name == other.Name; + } + + public override int GetHashCode() + { + return Name != null ? Name.GetHashCode() : 0; + } + } +} diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 577d999388..26da4279f0 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -7,18 +7,18 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using System.Linq; using osu.Game.Online.API; -using osu.Framework.Threading; using osu.Framework.Graphics.Shapes; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Screens.Select.Details; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; +using osu.Game.Online; namespace osu.Game.Screens.Select { @@ -27,19 +27,15 @@ namespace osu.Game.Screens.Select private const float spacing = 10; private const float transition_duration = 250; - private readonly FillFlowContainer top, statsFlow; private readonly AdvancedStats advanced; - private readonly DetailBox ratingsContainer; private readonly UserRatings ratings; - private readonly OsuScrollContainer metadataScroll; private readonly MetadataSection description, source, tags; private readonly Container failRetryContainer; private readonly FailRetryGraph failRetryGraph; - private readonly DimmedLoadingLayer loading; + private readonly LoadingLayer loading; - private IAPIProvider api; - - private ScheduledDelegate pendingBeatmapSwitch; + [Resolved] + private IAPIProvider api { get; set; } [Resolved] private RulesetStore rulesets { get; set; } @@ -55,8 +51,7 @@ namespace osu.Game.Screens.Select beatmap = value; - pendingBeatmapSwitch?.Cancel(); - pendingBeatmapSwitch = Schedule(updateStatistics); + Scheduler.AddOnce(updateStatistics); } } @@ -75,105 +70,105 @@ namespace osu.Game.Screens.Select Padding = new MarginPadding { Horizontal = spacing }, Children = new Drawable[] { - top = new FillFlowContainer + new GridContainer { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Horizontal, - Children = new Drawable[] + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - statsFlow = new FillFlowContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Width = 0.5f, - Spacing = new Vector2(spacing), - Padding = new MarginPadding { Right = spacing / 2 }, - Children = new[] - { - new DetailBox - { - Child = advanced = new AdvancedStats - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing }, - }, - }, - ratingsContainer = new DetailBox - { - Child = ratings = new UserRatings - { - RelativeSizeAxes = Axes.X, - Height = 134, - Padding = new MarginPadding { Horizontal = spacing, Top = spacing }, - }, - }, - }, - }, - metadataScroll = new OsuScrollContainer - { - RelativeSizeAxes = Axes.X, - Width = 0.5f, - ScrollbarVisible = false, - Padding = new MarginPadding { Left = spacing / 2 }, - Child = new FillFlowContainer + new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - LayoutDuration = transition_duration, - LayoutEasing = Easing.OutQuad, - Spacing = new Vector2(spacing * 2), - Margin = new MarginPadding { Top = spacing * 2 }, - Children = new[] + Direction = FillDirection.Horizontal, + Children = new Drawable[] { - description = new MetadataSection("Description"), - source = new MetadataSection("Source"), - tags = new MetadataSection("Tags"), + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Width = 0.5f, + Spacing = new Vector2(spacing), + Padding = new MarginPadding { Right = spacing / 2 }, + Children = new[] + { + new DetailBox().WithChild(advanced = new AdvancedStats + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = spacing, Top = spacing * 2, Bottom = spacing }, + }), + new DetailBox().WithChild(new OnlineViewContainer(string.Empty) + { + RelativeSizeAxes = Axes.X, + Height = 134, + Padding = new MarginPadding { Horizontal = spacing, Top = spacing }, + Child = ratings = new UserRatings + { + RelativeSizeAxes = Axes.Both, + }, + }), + }, + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.Both, + Width = 0.5f, + ScrollbarVisible = false, + Padding = new MarginPadding { Left = spacing / 2 }, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + LayoutDuration = transition_duration, + LayoutEasing = Easing.OutQuad, + Spacing = new Vector2(spacing * 2), + Margin = new MarginPadding { Top = spacing * 2 }, + Children = new[] + { + description = new MetadataSection("Description"), + source = new MetadataSection("Source"), + tags = new MetadataSection("Tags"), + }, + }, + }, }, }, }, - }, - }, - failRetryContainer = new Container - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - Children = new Drawable[] - { - new OsuSpriteText + new Drawable[] { - Text = "Points of Failure", - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), - }, - failRetryGraph = new FailRetryGraph - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 14 + spacing / 2 }, - }, - }, + failRetryContainer = new OnlineViewContainer("Sign in to view more details") + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = "Points of Failure", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), + }, + failRetryGraph = new FailRetryGraph + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 14 + spacing / 2 }, + }, + }, + }, + } + } }, }, }, - loading = new DimmedLoadingLayer(), + loading = new LoadingLayer(true) }; } - [BackgroundDependencyLoader] - private void load(IAPIProvider api) - { - this.api = api; - } - - protected override void UpdateAfterChildren() - { - base.UpdateAfterChildren(); - - metadataScroll.Height = statsFlow.DrawHeight; - failRetryContainer.Height = DrawHeight - Padding.TotalVertical - (top.DrawHeight + spacing / 2); - } - private void updateStatistics() { advanced.Beatmap = Beatmap; @@ -189,7 +184,7 @@ namespace osu.Game.Screens.Select } // for now, let's early abort if an OnlineBeatmapID is not present (should have been populated at import time). - if (Beatmap?.OnlineBeatmapID == null) + if (Beatmap?.OnlineBeatmapID == null || api.State.Value == APIState.Offline) { updateMetrics(); return; @@ -204,7 +199,7 @@ namespace osu.Game.Screens.Select Schedule(() => { if (beatmap != requestedBeatmap) - //the beatmap has been changed since we started the lookup. + // the beatmap has been changed since we started the lookup. return; var b = res.ToBeatmap(rulesets); @@ -225,7 +220,7 @@ namespace osu.Game.Screens.Select Schedule(() => { if (beatmap != requestedBeatmap) - //the beatmap has been changed since we started the lookup. + // the beatmap has been changed since we started the lookup. return; updateMetrics(); @@ -239,17 +234,18 @@ namespace osu.Game.Screens.Select private void updateMetrics() { var hasRatings = beatmap?.BeatmapSet?.Metrics?.Ratings?.Any() ?? false; - var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) && (beatmap?.Metrics.Fails?.Any() ?? false); + var hasRetriesFails = (beatmap?.Metrics?.Retries?.Any() ?? false) || (beatmap?.Metrics?.Fails?.Any() ?? false); if (hasRatings) { ratings.Metrics = beatmap.BeatmapSet.Metrics; - ratingsContainer.FadeIn(transition_duration); + ratings.FadeIn(transition_duration); } else { + // loading or just has no data server-side. ratings.Metrics = new BeatmapSetMetrics { Ratings = new int[10] }; - ratingsContainer.FadeTo(0.25f, transition_duration); + ratings.FadeTo(0.25f, transition_duration); } if (hasRetriesFails) @@ -264,7 +260,6 @@ namespace osu.Game.Screens.Select Fails = new int[100], Retries = new int[100], }; - failRetryContainer.FadeOut(transition_duration); } loading.Hide(); @@ -303,6 +298,7 @@ namespace osu.Game.Screens.Select public MetadataSection(string title) { + Alpha = 0; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 451708c1cf..e1cf0cef4e 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -4,14 +4,13 @@ using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; +using System.Threading; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -23,9 +22,13 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Select { @@ -33,11 +36,22 @@ namespace osu.Game.Screens.Select { private const float shear_width = 36.75f; - private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGED_CONTAINER_SIZE.Y, 0); + private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0); - private readonly IBindable ruleset = new Bindable(); + [Resolved] + private IBindable ruleset { get; set; } - protected BufferedWedgeInfo Info; + [Resolved] + private IBindable> mods { get; set; } + + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + private IBindable beatmapDifficulty; + + protected Container DisplayedContent { get; private set; } + + protected WedgeInfoText Info { get; private set; } public BeatmapInfoWedge() { @@ -55,11 +69,10 @@ namespace osu.Game.Screens.Select }; } - [BackgroundDependencyLoader(true)] - private void load([CanBeNull] Bindable parentRuleset) + [BackgroundDependencyLoader] + private void load() { - ruleset.BindTo(parentRuleset); - ruleset.ValueChanged += _ => updateDisplay(); + ruleset.BindValueChanged(_ => updateDisplay()); } protected override void PopIn() @@ -78,6 +91,8 @@ namespace osu.Game.Screens.Select private WorkingBeatmap beatmap; + private CancellationTokenSource cancellationSource; + public WorkingBeatmap Beatmap { get => beatmap; @@ -86,65 +101,95 @@ namespace osu.Game.Screens.Select if (beatmap == value) return; beatmap = value; + cancellationSource?.Cancel(); + cancellationSource = new CancellationTokenSource(); + + beatmapDifficulty?.UnbindAll(); + beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token); + beatmapDifficulty.BindValueChanged(_ => updateDisplay()); + updateDisplay(); } } - public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback + public override bool IsPresent => base.IsPresent || DisplayedContent == null; // Visibility is updated in the LoadComponentAsync callback - private BufferedWedgeInfo loadingInfo; + private Container loadingInfo; private void updateDisplay() { - void removeOldInfo() - { - State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; + Scheduler.AddOnce(perform); - Info?.FadeOut(250); - Info?.Expire(); - Info = null; + void perform() + { + void removeOldInfo() + { + State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible; + + DisplayedContent?.FadeOut(250); + DisplayedContent?.Expire(); + DisplayedContent = null; + } + + if (beatmap == null) + { + removeOldInfo(); + return; + } + + LoadComponentAsync(loadingInfo = new Container + { + RelativeSizeAxes = Axes.Both, + Shear = -Shear, + Depth = DisplayedContent?.Depth + 1 ?? 0, + Children = new Drawable[] + { + new BeatmapInfoWedgeBackground(beatmap), + Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()), + } + }, loaded => + { + // ensure we are the most recent loaded wedge. + if (loaded != loadingInfo) return; + + removeOldInfo(); + Add(DisplayedContent = loaded); + }); } - - if (beatmap == null) - { - removeOldInfo(); - return; - } - - LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value) - { - Shear = -Shear, - Depth = Info?.Depth + 1 ?? 0 - }, loaded => - { - // ensure we are the most recent loaded wedge. - if (loaded != loadingInfo) return; - - removeOldInfo(); - Add(Info = loaded); - }); } - public class BufferedWedgeInfo : BufferedContainer + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + cancellationSource?.Cancel(); + } + + public class WedgeInfoText : Container { public OsuSpriteText VersionLabel { get; private set; } public OsuSpriteText TitleLabel { get; private set; } public OsuSpriteText ArtistLabel { get; private set; } public BeatmapSetOnlineStatusPill StatusPill { get; private set; } public FillFlowContainer MapperContainer { get; private set; } - public FillFlowContainer InfoLabelContainer { get; private set; } private ILocalisedBindableString titleBinding; private ILocalisedBindableString artistBinding; + private FillFlowContainer infoLabelContainer; + private Container bpmLabelContainer; private readonly WorkingBeatmap beatmap; private readonly RulesetInfo ruleset; + private readonly IReadOnlyList mods; + private readonly StarDifficulty starDifficulty; - public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset) - : base(pixelSnapping: true) + private ModSettingChangeTracker settingChangeTracker; + + public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList mods, StarDifficulty difficulty) { this.beatmap = beatmap; ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset; + this.mods = mods; + starDifficulty = difficulty; } [BackgroundDependencyLoader] @@ -153,43 +198,14 @@ namespace osu.Game.Screens.Select var beatmapInfo = beatmap.BeatmapInfo; var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); - CacheDrawnFrameBuffer = true; - RedrawOnScale = false; - RelativeSizeAxes = Axes.Both; - titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title))); - artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist))); + titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title)); + artistBinding = localisation.GetLocalisedString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist)); Children = new Drawable[] { - // We will create the white-to-black gradient by modulating transparency and having - // a black backdrop. This results in an sRGB-space gradient and not linear space, - // transitioning from white to black more perceptually uniformly. - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black, - }, - // We use a container, such that we can set the colour gradient to go across the - // vertices of the masked container instead of the vertices of the (larger) sprite. - new Container - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), - Children = new[] - { - // Zoomed-in and cropped beatmap background - new BeatmapBackgroundSprite(beatmap) - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill, - }, - }, - }, - new DifficultyColourBar(beatmapInfo) + new DifficultyColourBar(starDifficulty) { RelativeSizeAxes = Axes.Y, Width = 20, @@ -222,10 +238,20 @@ namespace osu.Game.Screens.Select Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 14, Right = shear_width / 2 }, AutoSizeAxes = Axes.Both, - Children = new Drawable[] + Shear = wedged_container_shear, + Children = new[] { + createStarRatingDisplay(starDifficulty).With(display => + { + display.Anchor = Anchor.TopRight; + display.Origin = Anchor.TopRight; + display.Shear = -wedged_container_shear; + }), StatusPill = new BeatmapSetOnlineStatusPill { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -wedged_container_shear, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapInfo.Status, @@ -261,14 +287,13 @@ namespace osu.Game.Screens.Select Margin = new MarginPadding { Top = 10 }, Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, - Children = getMapper(metadata) + Child = getMapper(metadata), }, - InfoLabelContainer = new FillFlowContainer + infoLabelContainer = new FillFlowContainer { Margin = new MarginPadding { Top = 20 }, Spacing = new Vector2(20, 0), AutoSizeAxes = Axes.Both, - Children = getInfoLabels() } } } @@ -280,37 +305,58 @@ namespace osu.Game.Screens.Select // no difficulty means it can't have a status to show if (beatmapInfo.Version == null) StatusPill.Hide(); + + addInfoLabels(); } + private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0 + ? new StarRatingDisplay(difficulty) + { + Margin = new MarginPadding { Bottom = 5 } + } + : Empty(); + private void setMetadata(string source) { ArtistLabel.Text = artistBinding.Value; TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value; - ForceRedraw(); } - private InfoLabel[] getInfoLabels() + private void addInfoLabels() { - var b = beatmap.Beatmap; + if (beatmap.Beatmap?.HitObjects?.Any() != true) + return; - List labels = new List(); - - if (b?.HitObjects?.Any() == true) + infoLabelContainer.Children = new Drawable[] { - labels.Add(new InfoLabel(new BeatmapStatistic + new InfoLabel(new BeatmapStatistic { Name = "Length", - Icon = FontAwesome.Regular.Clock, - Content = TimeSpan.FromMilliseconds(b.BeatmapInfo.Length).ToString(@"m\:ss"), - })); - - labels.Add(new InfoLabel(new BeatmapStatistic + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length), + Content = TimeSpan.FromMilliseconds(beatmap.BeatmapInfo.Length).ToString(@"m\:ss"), + }), + bpmLabelContainer = new Container { - Name = "BPM", - Icon = FontAwesome.Regular.Circle, - Content = getBPMRange(b), - })); + AutoSizeAxes = Axes.Both, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(20, 0), + Children = getRulesetInfoLabels() + } + }; + settingChangeTracker = new ModSettingChangeTracker(mods); + settingChangeTracker.SettingChanged += _ => refreshBPMLabel(); + + refreshBPMLabel(); + } + + private InfoLabel[] getRulesetInfoLabels() + { + try + { IBeatmap playableBeatmap; try @@ -324,46 +370,68 @@ namespace osu.Game.Screens.Select playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty()); } - labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s))); + return playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)).ToArray(); + } + catch (Exception e) + { + Logger.Error(e, "Could not load beatmap successfully!"); } - return labels.ToArray(); + return Array.Empty(); } - private string getBPMRange(IBeatmap beatmap) + private void refreshBPMLabel() { - double bpmMax = beatmap.ControlPointInfo.BPMMaximum; - double bpmMin = beatmap.ControlPointInfo.BPMMinimum; + var b = beatmap.Beatmap; + if (b == null) + return; - if (Precision.AlmostEquals(bpmMin, bpmMax)) - return $"{bpmMin:0}"; + // this doesn't consider mods which apply variable rates, yet. + double rate = 1; + foreach (var mod in mods.OfType()) + rate = mod.ApplyToRate(0, rate); - return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})"; - } + double bpmMax = b.ControlPointInfo.BPMMaximum * rate; + double bpmMin = b.ControlPointInfo.BPMMinimum * rate; + double mostCommonBPM = 60000 / b.GetMostCommonBeatLength() * rate; - private OsuSpriteText[] getMapper(BeatmapMetadata metadata) - { - if (string.IsNullOrEmpty(metadata.Author?.Username)) - return Array.Empty(); + string labelText = Precision.AlmostEquals(bpmMin, bpmMax) + ? $"{bpmMin:0}" + : $"{bpmMin:0}-{bpmMax:0} (mostly {mostCommonBPM:0})"; - return new[] + bpmLabelContainer.Child = new InfoLabel(new BeatmapStatistic { - new OsuSpriteText - { - Text = "mapped by ", - Font = OsuFont.GetFont(size: 15), - }, - new OsuSpriteText - { - Text = metadata.Author.Username, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15), - } - }; + Name = "BPM", + CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm), + Content = labelText + }); + } + + private Drawable getMapper(BeatmapMetadata metadata) + { + if (metadata.Author == null) + return Empty(); + + return new LinkFlowContainer(s => + { + s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15); + }).With(d => + { + d.AutoSizeAxes = Axes.Both; + d.AddText("mapped by "); + d.AddUserLink(metadata.Author); + }); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + settingChangeTracker?.Dispose(); } public class InfoLabel : Container, IHasTooltip { - public string TooltipText { get; private set; } + public string TooltipText { get; } public InfoLabel(BeatmapStatistic statistic) { @@ -384,7 +452,7 @@ namespace osu.Game.Screens.Select Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Colour = OsuColour.FromHex(@"441288"), + Colour = Color4Extensions.FromHex(@"441288"), Icon = FontAwesome.Solid.Square, Rotation = 45, }, @@ -393,10 +461,18 @@ namespace osu.Game.Screens.Select Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Scale = new Vector2(0.8f), - Colour = OsuColour.FromHex(@"f7dd55"), - Icon = statistic.Icon, + Colour = Color4Extensions.FromHex(@"f7dd55"), + Icon = FontAwesome.Regular.Circle, + Size = new Vector2(0.8f) }, + statistic.CreateIcon().With(i => + { + i.Anchor = Anchor.Centre; + i.Origin = Anchor.Centre; + i.RelativeSizeAxes = Axes.Both; + i.Colour = Color4Extensions.FromHex(@"f7dd55"); + i.Size = new Vector2(0.64f); + }), } }, new OsuSpriteText @@ -414,11 +490,11 @@ namespace osu.Game.Screens.Select private class DifficultyColourBar : Container { - private readonly BeatmapInfo beatmap; + private readonly StarDifficulty difficulty; - public DifficultyColourBar(BeatmapInfo beatmap) + public DifficultyColourBar(StarDifficulty difficulty) { - this.beatmap = beatmap; + this.difficulty = difficulty; } [BackgroundDependencyLoader] @@ -426,7 +502,7 @@ namespace osu.Game.Screens.Select { const float full_opacity_ratio = 0.7f; - var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating); + var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating); Children = new Drawable[] { diff --git a/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs b/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs new file mode 100644 index 0000000000..f50fb4dc8a --- /dev/null +++ b/osu.Game/Screens/Select/BeatmapInfoWedgeBackground.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osu.Framework.Graphics.Shapes; + +namespace osu.Game.Screens.Select +{ + internal class BeatmapInfoWedgeBackground : CompositeDrawable + { + private readonly WorkingBeatmap beatmap; + + public BeatmapInfoWedgeBackground(WorkingBeatmap beatmap) + { + this.beatmap = beatmap; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = new BufferedContainer + { + CacheDrawnFrameBuffer = true, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + // We will create the white-to-black gradient by modulating transparency and having + // a black backdrop. This results in an sRGB-space gradient and not linear space, + // transitioning from white to black more perceptually uniformly. + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + }, + // We use a container, such that we can set the colour gradient to go across the + // vertices of the masked container instead of the vertices of the (larger) sprite. + new Container + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), + Children = new[] + { + // Zoomed-in and cropped beatmap background + new BeatmapBackgroundSprite(beatmap) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, + }, + }, + } + }; + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 68a6ad8845..521b90202d 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Screens.Select.Filter; @@ -11,6 +10,8 @@ namespace osu.Game.Screens.Select.Carousel { public class CarouselBeatmap : CarouselItem { + public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT; + public readonly BeatmapInfo Beatmap; public CarouselBeatmap(BeatmapInfo beatmap) @@ -19,7 +20,7 @@ namespace osu.Game.Screens.Select.Carousel State.Value = CarouselItemState.Collapsed; } - protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this); + public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this); public override void Filter(FilterCriteria criteria) { @@ -30,6 +31,13 @@ namespace osu.Game.Screens.Select.Carousel Beatmap.RulesetID == criteria.Ruleset.ID || (Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps); + if (Beatmap.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true) + { + // only check ruleset equality or convertability for selected beatmap + Filtered.Value = !match; + return; + } + match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty); match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate); match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate); @@ -44,17 +52,30 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(Beatmap.Metadata.Artist) || criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode); + match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(Beatmap.StarDifficulty); + if (match) { - var terms = new List(); - - terms.AddRange(Beatmap.Metadata.SearchableTerms); - terms.Add(Beatmap.Version); + var terms = Beatmap.SearchableTerms; foreach (var criteriaTerm in criteria.SearchTerms) - match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0); + match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase)); + + // if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs. + // this should be done after text matching so we can prioritise matching numbers in metadata. + if (!match && criteria.SearchNumber.HasValue) + { + match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) || + (Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value); + } } + if (match) + match &= criteria.Collection?.Beatmaps.Contains(Beatmap) ?? true; + + if (match && criteria.RulesetCriteria != null) + match &= criteria.RulesetCriteria.Matches(Beatmap); + Filtered.Value = !match; } diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 301d0d4dae..00c2c2cb4a 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -12,10 +12,27 @@ namespace osu.Game.Screens.Select.Carousel { public class CarouselBeatmapSet : CarouselGroupEagerSelect { + public override float TotalHeight + { + get + { + switch (State.Value) + { + case CarouselItemState.Selected: + return DrawableCarouselBeatmapSet.HEIGHT + Children.Count(c => c.Visible) * DrawableCarouselBeatmap.HEIGHT; + + default: + return DrawableCarouselBeatmapSet.HEIGHT; + } + } + } + public IEnumerable Beatmaps => InternalChildren.OfType(); public BeatmapSetInfo BeatmapSet; + public Func, BeatmapInfo> GetRecommendedBeatmap; + public CarouselBeatmapSet(BeatmapSetInfo beatmapSet) { BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet)); @@ -26,7 +43,16 @@ namespace osu.Game.Screens.Select.Carousel .ForEach(AddChild); } - protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this); + protected override CarouselItem GetNextToSelect() + { + if (LastSelected == null || LastSelected.Filtered.Value) + { + if (GetRecommendedBeatmap?.Invoke(Children.OfType().Where(b => !b.Filtered.Value).Select(b => b.Beatmap)) is BeatmapInfo recommended) + return Children.OfType().First(b => b.Beatmap == recommended); + } + + return base.GetNextToSelect(); + } public override int CompareTo(FilterCriteria criteria, CarouselItem other) { @@ -45,6 +71,9 @@ namespace osu.Game.Screens.Select.Carousel case SortMode.Author: return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase); + case SortMode.Source: + return string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase); + case SortMode.DateAdded: return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded); @@ -62,7 +91,7 @@ namespace osu.Game.Screens.Select.Carousel /// /// All beatmaps which are not filtered and valid for display. /// - protected IEnumerable ValidBeatmaps => Beatmaps.Where(b => !b.Filtered.Value).Select(b => b.Beatmap); + protected IEnumerable ValidBeatmaps => Beatmaps.Where(b => !b.Filtered.Value || b.State.Value == CarouselItemState.Selected).Select(b => b.Beatmap); private int compareUsingAggregateMax(CarouselBeatmapSet other, Func func) { diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index aa48d1a04e..b85e868b89 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -11,7 +11,7 @@ namespace osu.Game.Screens.Select.Carousel /// public class CarouselGroup : CarouselItem { - protected override DrawableCarouselItem CreateDrawableRepresentation() => null; + public override DrawableCarouselItem CreateDrawableRepresentation() => null; public IReadOnlyList Children => InternalChildren; @@ -23,22 +23,6 @@ namespace osu.Game.Screens.Select.Carousel /// private ulong currentChildID; - public override List Drawables - { - get - { - var drawables = base.Drawables; - - // if we are explicitly not present, don't ever present children. - // without this check, children drawables can potentially be presented without their group header. - if (DrawableRepresentation.Value?.IsPresent == false) return drawables; - - foreach (var c in InternalChildren) - drawables.AddRange(c.Drawables); - return drawables; - } - } - public virtual void RemoveChild(CarouselItem i) { InternalChildren.Remove(i); diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index 045c682dc3..9e8aad4b6f 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; namespace osu.Game.Screens.Select.Carousel @@ -54,6 +55,14 @@ namespace osu.Game.Screens.Select.Carousel updateSelectedIndex(); } + public void AddChildren(IEnumerable items) + { + foreach (var i in items) + base.AddChild(i); + + attemptSelection(); + } + public override void AddChild(CarouselItem i) { base.AddChild(i); @@ -90,11 +99,15 @@ namespace osu.Game.Screens.Select.Carousel PerformSelection(); } + protected virtual CarouselItem GetNextToSelect() + { + return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? + Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); + } + protected virtual void PerformSelection() { - CarouselItem nextToSelect = - Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? - Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); + CarouselItem nextToSelect = GetNextToSelect(); if (nextToSelect != null) nextToSelect.State.Value = CarouselItemState.Selected; @@ -104,7 +117,8 @@ namespace osu.Game.Screens.Select.Carousel private void updateSelected(CarouselItem newSelection) { - LastSelected = newSelection; + if (newSelection != null) + LastSelected = newSelection; updateSelectedIndex(); } diff --git a/osu.Game/Screens/Select/Carousel/CarouselHeader.cs b/osu.Game/Screens/Select/Carousel/CarouselHeader.cs new file mode 100644 index 0000000000..40ca3e0764 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/CarouselHeader.cs @@ -0,0 +1,160 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Select.Carousel +{ + public class CarouselHeader : Container + { + public Container BorderContainer; + + public readonly Bindable State = new Bindable(CarouselItemState.NotSelected); + + private readonly HoverLayer hoverLayer; + + protected override Container Content { get; } = new Container { RelativeSizeAxes = Axes.Both }; + + private const float corner_radius = 10; + private const float border_thickness = 2.5f; + + public CarouselHeader() + { + RelativeSizeAxes = Axes.X; + Height = DrawableCarouselItem.MAX_HEIGHT; + + InternalChild = BorderContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = corner_radius, + BorderColour = new Color4(221, 255, 255, 255), + Children = new Drawable[] + { + Content, + hoverLayer = new HoverLayer() + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + State.BindValueChanged(updateState, true); + } + + private void updateState(ValueChangedEvent state) + { + switch (state.NewValue) + { + case CarouselItemState.Collapsed: + case CarouselItemState.NotSelected: + hoverLayer.InsetForBorder = false; + + BorderContainer.BorderThickness = 0; + BorderContainer.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Offset = new Vector2(1), + Radius = 10, + Colour = Color4.Black.Opacity(100), + }; + break; + + case CarouselItemState.Selected: + hoverLayer.InsetForBorder = true; + + BorderContainer.BorderThickness = border_thickness; + BorderContainer.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = new Color4(130, 204, 255, 150), + Radius = 20, + Roundness = 10, + }; + break; + } + } + + public class HoverLayer : HoverSampleDebounceComponent + { + private Sample sampleHover; + + private Box box; + + public HoverLayer() + { + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio, OsuColour colours) + { + InternalChild = box = new Box + { + Colour = colours.Blue.Opacity(0.1f), + Alpha = 0, + Blending = BlendingParameters.Additive, + RelativeSizeAxes = Axes.Both, + }; + + sampleHover = audio.Samples.Get("SongSelect/song-ping"); + } + + public bool InsetForBorder + { + set + { + if (value) + { + // apply same border as above to avoid applying additive overlay to it (and blowing out the colour). + Masking = true; + CornerRadius = corner_radius; + BorderThickness = border_thickness; + } + else + { + BorderThickness = 0; + CornerRadius = 0; + Masking = false; + } + } + } + + protected override bool OnHover(HoverEvent e) + { + box.FadeIn(100, Easing.OutQuint); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + box.FadeOut(1000, Easing.OutQuint); + base.OnHoverLost(e); + } + + public override void PlayHoverSample() + { + if (sampleHover == null) return; + + sampleHover.Frequency.Value = 0.99 + RNG.NextDouble(0.02); + sampleHover.Play(); + } + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index 79c1a4cb6b..4bd477412d 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -2,13 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Bindables; namespace osu.Game.Screens.Select.Carousel { - public abstract class CarouselItem + public abstract class CarouselItem : IComparable { + public virtual float TotalHeight => 0; + + /// + /// An externally defined value used to determine this item's vertical display offset relative to the carousel. + /// + public float CarouselYPosition; + public readonly BindableBool Filtered = new BindableBool(); public readonly Bindable State = new Bindable(CarouselItemState.NotSelected); @@ -18,23 +24,8 @@ namespace osu.Game.Screens.Select.Carousel /// public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value; - public virtual List Drawables - { - get - { - var items = new List(); - - var self = DrawableRepresentation.Value; - if (self?.IsPresent == true) items.Add(self); - - return items; - } - } - protected CarouselItem() { - DrawableRepresentation = new Lazy(CreateDrawableRepresentation); - Filtered.ValueChanged += filtered => { if (filtered.NewValue && State.Value == CarouselItemState.Selected) @@ -42,23 +33,23 @@ namespace osu.Game.Screens.Select.Carousel }; } - protected readonly Lazy DrawableRepresentation; - /// /// Used as a default sort method for s of differing types. /// internal ulong ChildID; /// - /// Create a fresh drawable version of this item. If you wish to consume the current representation, use instead. + /// Create a fresh drawable version of this item. /// - protected abstract DrawableCarouselItem CreateDrawableRepresentation(); + public abstract DrawableCarouselItem CreateDrawableRepresentation(); public virtual void Filter(FilterCriteria criteria) { } public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID); + + public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition); } public enum CarouselItemState diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index fba7a328c1..633ef9297e 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -3,7 +3,11 @@ using System; using System.Collections.Generic; +using System.Linq; +using System.Threading; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -14,6 +18,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Collections; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; @@ -26,6 +31,15 @@ namespace osu.Game.Screens.Select.Carousel { public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu { + public const float CAROUSEL_BEATMAP_SPACING = 5; + + /// + /// The height of a carousel beatmap, including vertical spacing. + /// + public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING; + + private const float height = MAX_HEIGHT * 0.6f; + private readonly BeatmapInfo beatmap; private Sprite background; @@ -37,30 +51,43 @@ namespace osu.Game.Screens.Select.Carousel private Triangles triangles; private StarCounter starCounter; - private BeatmapSetOverlay beatmapOverlay; + [Resolved(CanBeNull = true)] + private BeatmapSetOverlay beatmapOverlay { get; set; } + + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + [Resolved(CanBeNull = true)] + private ManageCollectionsDialog manageCollectionsDialog { get; set; } + + private IBindable starDifficultyBindable; + private CancellationTokenSource starDifficultyCancellationSource; public DrawableCarouselBeatmap(CarouselBeatmap panel) - : base(panel) { beatmap = panel.Beatmap; - Height *= 0.60f; + Item = panel; } [BackgroundDependencyLoader(true)] - private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay) + private void load(BeatmapManager manager, SongSelect songSelect) { - this.beatmapOverlay = beatmapOverlay; + Header.Height = height; if (songSelect != null) { startRequested = b => songSelect.FinaliseSelection(b); - editRequested = songSelect.Edit; + if (songSelect.AllowEditing) + editRequested = songSelect.Edit; } if (manager != null) hideRequested = manager.Hide; - Children = new Drawable[] + Header.Children = new Drawable[] { background = new Box { @@ -70,8 +97,8 @@ namespace osu.Game.Screens.Select.Carousel { TriangleScale = 2, RelativeSizeAxes = Axes.Both, - ColourLight = OsuColour.FromHex(@"3a7285"), - ColourDark = OsuColour.FromHex(@"123744") + ColourLight = Color4Extensions.FromHex(@"3a7285"), + ColourDark = Color4Extensions.FromHex(@"123744") }, new FillFlowContainer { @@ -122,10 +149,23 @@ namespace osu.Game.Screens.Select.Carousel }, } }, - starCounter = new StarCounter + new FillFlowContainer { - CountStars = (float)beatmap.StarDifficulty, - Scale = new Vector2(0.8f), + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4, 0), + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new TopLocalRank(beatmap) + { + Scale = new Vector2(0.8f), + Size = new Vector2(40, 20) + }, + starCounter = new StarCounter + { + Scale = new Vector2(0.8f), + } + } } } } @@ -138,6 +178,8 @@ namespace osu.Game.Screens.Select.Carousel { base.Selected(); + MovementContainer.MoveToX(-50, 500, Easing.OutExpo); + background.Colour = ColourInfo.GradientVertical( new Color4(20, 43, 51, 255), new Color4(40, 86, 102, 255)); @@ -149,6 +191,8 @@ namespace osu.Game.Screens.Select.Carousel { base.Deselected(); + MovementContainer.MoveToX(0, 500, Easing.OutExpo); + background.Colour = new Color4(20, 43, 51, 255); triangles.Colour = OsuColour.Gray(0.5f); } @@ -166,6 +210,19 @@ namespace osu.Game.Screens.Select.Carousel if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0) starCounter.ReplayAnimation(); + starDifficultyCancellationSource?.Cancel(); + + // Only compute difficulty when the item is visible. + if (Item.State.Value != CarouselItemState.Collapsed) + { + // We've potentially cancelled the computation above so a new bindable is required. + starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token); + starDifficultyBindable.BindValueChanged(d => + { + starCounter.Current = (float)(d.NewValue?.Stars ?? 0); + }, true); + } + base.ApplyState(); } @@ -173,18 +230,51 @@ namespace osu.Game.Screens.Select.Carousel { get { - List items = new List - { - new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)), - new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)), - new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)), - }; + List items = new List(); - if (beatmap.OnlineBeatmapID.HasValue) - items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value))); + if (startRequested != null) + items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmap))); + + if (editRequested != null) + items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmap))); + + if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null) + items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value))); + + if (collectionManager != null) + { + var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); + } + + if (hideRequested != null) + items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmap))); return items.ToArray(); } } + + private MenuItem createCollectionMenuItem(BeatmapCollection collection) + { + return new ToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s => + { + if (s) + collection.Beatmaps.Add(beatmap); + else + collection.Beatmaps.Remove(beatmap); + }) + { + State = { Value = collection.Beatmaps.Contains(beatmap) } + }; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + starDifficultyCancellationSource?.Cancel(); + } } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 699e01bca7..a3fca3d4e1 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -3,242 +3,275 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; +using System.Threading.Tasks; +using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Beatmaps; -using osu.Game.Beatmaps.Drawables; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; +using osu.Game.Collections; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Rulesets; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Select.Carousel { public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu { + public const float HEIGHT = MAX_HEIGHT; + private Action restoreHiddenRequested; private Action viewDetails; - private DialogOverlay dialogOverlay; - private readonly BeatmapSetInfo beatmapSet; + [Resolved(CanBeNull = true)] + private DialogOverlay dialogOverlay { get; set; } - public DrawableCarouselBeatmapSet(CarouselBeatmapSet set) - : base(set) + [Resolved(CanBeNull = true)] + private CollectionManager collectionManager { get; set; } + + [Resolved(CanBeNull = true)] + private ManageCollectionsDialog manageCollectionsDialog { get; set; } + + public IEnumerable DrawableBeatmaps => beatmapContainer?.Children ?? Enumerable.Empty(); + + [CanBeNull] + private Container beatmapContainer; + + private BeatmapSetInfo beatmapSet; + + [CanBeNull] + private Task beatmapsLoadTask; + + [Resolved] + private BeatmapManager manager { get; set; } + + protected override void FreeAfterUse() { - beatmapSet = set.BeatmapSet; + base.FreeAfterUse(); + + Item = null; + + ClearTransforms(); } [BackgroundDependencyLoader(true)] - private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay) + private void load(BeatmapSetOverlay beatmapOverlay) { restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore); - dialogOverlay = overlay; + if (beatmapOverlay != null) viewDetails = beatmapOverlay.FetchAndShowBeatmapSet; - - Children = new Drawable[] - { - new DelayedLoadUnloadWrapper(() => - { - var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) - { - RelativeSizeAxes = Axes.Both, - }; - - background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint); - - return background; - }, 300, 5000 - ), - new FillFlowContainer - { - Direction = FillDirection.Vertical, - Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, - AutoSizeAxes = Axes.Both, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)), - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), - Shadow = true, - }, - new OsuSpriteText - { - Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)), - Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), - Shadow = true, - }, - new FillFlowContainer - { - Direction = FillDirection.Horizontal, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Top = 5 }, - Children = new Drawable[] - { - new BeatmapSetOnlineStatusPill - { - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - Margin = new MarginPadding { Right = 5 }, - TextSize = 11, - TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, - Status = beatmapSet.Status - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(3), - ChildrenEnumerable = getDifficultyIcons(), - }, - } - } - } - } - }; } - private const int maximum_difficulty_icons = 18; - - private IEnumerable getDifficultyIcons() + protected override void Update() { - var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList(); + base.Update(); - return beatmaps.Count > maximum_difficulty_icons - ? (IEnumerable)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key)) - : beatmaps.Select(b => new FilterableDifficultyIcon(b)); + // position updates should not occur if the item is filtered away. + // this avoids panels flying across the screen only to be eventually off-screen or faded out. + if (!Item.Visible) + return; + + float targetY = Item.CarouselYPosition; + + if (Precision.AlmostEquals(targetY, Y)) + Y = targetY; + else + // algorithm for this is taken from ScrollContainer. + // while it doesn't necessarily need to match 1:1, as we are emulating scroll in some cases this feels most correct. + Y = (float)Interpolation.Lerp(targetY, Y, Math.Exp(-0.01 * Time.Elapsed)); + } + + protected override void UpdateItem() + { + base.UpdateItem(); + + Content.Clear(); + + beatmapContainer = null; + beatmapsLoadTask = null; + + if (Item == null) + return; + + beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet; + + DelayedLoadWrapper background; + DelayedLoadWrapper mainFlow; + + Header.Children = new Drawable[] + { + background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) + { + RelativeSizeAxes = Axes.Both, + }, 300) + { + RelativeSizeAxes = Axes.Both + }, + mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 100) + { + RelativeSizeAxes = Axes.Both + }, + }; + + background.DelayedLoadComplete += fadeContentIn; + mainFlow.DelayedLoadComplete += fadeContentIn; + } + + private void fadeContentIn(Drawable d) => d.FadeInFromZero(750, Easing.OutQuint); + + protected override void Deselected() + { + base.Deselected(); + + MovementContainer.MoveToX(0, 500, Easing.OutExpo); + + updateBeatmapYPositions(); + } + + protected override void Selected() + { + base.Selected(); + + MovementContainer.MoveToX(-100, 500, Easing.OutExpo); + + updateBeatmapDifficulties(); + } + + private void updateBeatmapDifficulties() + { + var carouselBeatmapSet = (CarouselBeatmapSet)Item; + + var visibleBeatmaps = carouselBeatmapSet.Children.Where(c => c.Visible).ToArray(); + + // if we are already displaying all the correct beatmaps, only run animation updates. + // note that the displayed beatmaps may change due to the applied filter. + // a future optimisation could add/remove only changed difficulties rather than reinitialise. + if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b))) + { + updateBeatmapYPositions(); + } + else + { + // on selection we show our child beatmaps. + // for now this is a simple drawable construction each selection. + // can be improved in the future. + beatmapContainer = new Container + { + X = 100, + RelativeSizeAxes = Axes.Both, + ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()) + }; + + beatmapsLoadTask = LoadComponentAsync(beatmapContainer, loaded => + { + // make sure the pooled target hasn't changed. + if (beatmapContainer != loaded) + return; + + Content.Child = loaded; + updateBeatmapYPositions(); + }); + } + } + + private void updateBeatmapYPositions() + { + if (beatmapContainer == null) + return; + + if (beatmapsLoadTask == null || !beatmapsLoadTask.IsCompleted) + return; + + float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING; + + bool isSelected = Item.State.Value == CarouselItemState.Selected; + + foreach (var panel in beatmapContainer.Children) + { + if (isSelected) + { + panel.MoveToY(yPos, 800, Easing.OutQuint); + yPos += panel.Item.TotalHeight; + } + else + panel.MoveToY(0, 800, Easing.OutQuint); + } } public MenuItem[] ContextMenuItems { get { + Debug.Assert(beatmapSet != null); + List items = new List(); if (Item.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); - if (beatmapSet.OnlineBeatmapSetID != null) - items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value))); + if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null) + items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value))); + + if (collectionManager != null) + { + var collectionItems = collectionManager.Collections.Select(createCollectionMenuItem).ToList(); + if (manageCollectionsDialog != null) + collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show)); + + items.Add(new OsuMenuItem("Collections") { Items = collectionItems }); + } if (beatmapSet.Beatmaps.Any(b => b.Hidden)) - items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet))); - - items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet)))); + items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet))); + if (dialogOverlay != null) + items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet)))); return items.ToArray(); } } - private class PanelBackground : BufferedContainer + private MenuItem createCollectionMenuItem(BeatmapCollection collection) { - public PanelBackground(WorkingBeatmap working) - { - CacheDrawnFrameBuffer = true; - RedrawOnScale = false; + Debug.Assert(beatmapSet != null); - Children = new Drawable[] + TernaryState state; + + var countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b)); + + if (countExisting == beatmapSet.Beatmaps.Count) + state = TernaryState.True; + else if (countExisting > 0) + state = TernaryState.Indeterminate; + else + state = TernaryState.False; + + return new TernaryStateToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s => + { + foreach (var b in beatmapSet.Beatmaps) { - new BeatmapBackgroundSprite(working) + switch (s) { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - FillMode = FillMode.Fill, - }, - // Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223) - new Container - { - Depth = -1, - RelativeSizeAxes = Axes.Both, - // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle - Shear = new Vector2(0.8f, 0), - Alpha = 0.5f, - Children = new[] - { - // The left half with no gradient applied - new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Colour = Color4.Black, - Width = 0.4f, - }, - // Piecewise-linear gradient with 3 segments to make it appear smoother - new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), - Width = 0.05f, - X = 0.4f, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), - Width = 0.2f, - X = 0.45f, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), - Width = 0.05f, - X = 0.65f, - }, - } - }, - }; - } - } + case TernaryState.True: + if (collection.Beatmaps.Contains(b)) + continue; - public class FilterableDifficultyIcon : DifficultyIcon - { - private readonly BindableBool filtered = new BindableBool(); + collection.Beatmaps.Add(b); + break; - public FilterableDifficultyIcon(CarouselBeatmap item) - : base(item.Beatmap) + case TernaryState.False: + collection.Beatmaps.Remove(b); + break; + } + } + }) { - filtered.BindTo(item.Filtered); - filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100)); - filtered.TriggerChange(); - } - } - - public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon - { - private readonly List items; - - public FilterableGroupedDifficultyIcon(List items, RulesetInfo ruleset) - : base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White) - { - this.items = items; - - foreach (var item in items) - item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay)); - - updateFilteredDisplay(); - } - - private void updateFilteredDisplay() - { - // for now, fade the whole group based on the ratio of hidden items. - this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100); - } + State = { Value = state } + }; } } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index 121491d6ca..cde3edad39 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -1,106 +1,133 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Extensions.Color4Extensions; +using System.Diagnostics; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Pooling; using osu.Framework.Input.Events; -using osu.Framework.Utils; -using osu.Game.Graphics; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Select.Carousel { - public abstract class DrawableCarouselItem : Container + public abstract class DrawableCarouselItem : PoolableDrawable { public const float MAX_HEIGHT = 80; - public override bool RemoveWhenNotAlive => false; + public override bool IsPresent => base.IsPresent || Item?.Visible == true; - public override bool IsPresent => base.IsPresent || Item.Visible; + public readonly CarouselHeader Header; - public readonly CarouselItem Item; + /// + /// Optional content which sits below the header. + /// + protected readonly Container Content; - private Container nestedContainer; - private Container borderContainer; + protected readonly Container MovementContainer; - private Box hoverLayer; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => + Header.ReceivePositionalInputAt(screenSpacePos); - protected override Container Content => nestedContainer; + private CarouselItem item; - protected DrawableCarouselItem(CarouselItem item) + public CarouselItem Item { - Item = item; - - Height = MAX_HEIGHT; - RelativeSizeAxes = Axes.X; - Alpha = 0; - } - - private SampleChannel sampleHover; - - [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuColour colours) - { - InternalChild = borderContainer = new Container + get => item; + set { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 10, - BorderColour = new Color4(221, 255, 255, 255), - Children = new Drawable[] + if (item == value) + return; + + if (item != null) { - nestedContainer = new Container + item.Filtered.ValueChanged -= onStateChange; + item.State.ValueChanged -= onStateChange; + + Header.State.UnbindFrom(item.State); + + if (item is CarouselGroup group) { - RelativeSizeAxes = Axes.Both, - }, - hoverLayer = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Blending = BlendingParameters.Additive, - }, + foreach (var c in group.Children) + c.Filtered.ValueChanged -= onStateChange; + } } + + item = value; + + if (IsLoaded) + UpdateItem(); + } + } + + protected DrawableCarouselItem() + { + RelativeSizeAxes = Axes.X; + + Alpha = 0; + + InternalChildren = new Drawable[] + { + MovementContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + Header = new CarouselHeader(), + Content = new Container + { + RelativeSizeAxes = Axes.Both, + } + } + }, }; - - sampleHover = audio.Samples.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}"); - hoverLayer.Colour = colours.Blue.Opacity(0.1f); } - protected override bool OnHover(HoverEvent e) - { - sampleHover?.Play(); - - hoverLayer.FadeIn(100, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - hoverLayer.FadeOut(1000, Easing.OutQuint); - base.OnHoverLost(e); - } - - public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha; + public void SetMultiplicativeAlpha(float alpha) => Header.BorderContainer.Alpha = alpha; protected override void LoadComplete() { base.LoadComplete(); - ApplyState(); - Item.Filtered.ValueChanged += _ => Schedule(ApplyState); - Item.State.ValueChanged += _ => Schedule(ApplyState); + UpdateItem(); } + protected override void Update() + { + base.Update(); + Content.Y = Header.Height; + } + + protected virtual void UpdateItem() + { + if (item == null) + return; + + Scheduler.AddOnce(ApplyState); + + Item.Filtered.ValueChanged += onStateChange; + Item.State.ValueChanged += onStateChange; + + Header.State.BindTo(Item.State); + + if (Item is CarouselGroup group) + { + foreach (var c in group.Children) + c.Filtered.ValueChanged += onStateChange; + } + } + + private void onStateChange(ValueChangedEvent obj) => Scheduler.AddOnce(ApplyState); + + private void onStateChange(ValueChangedEvent _) => Scheduler.AddOnce(ApplyState); + protected virtual void ApplyState() { - if (!IsLoaded) return; + // Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead. + // Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away. + Height = Item.TotalHeight; + + Debug.Assert(Item != null); switch (Item.State.Value) { @@ -121,30 +148,11 @@ namespace osu.Game.Screens.Select.Carousel protected virtual void Selected() { - Item.State.Value = CarouselItemState.Selected; - - borderContainer.BorderThickness = 2.5f; - borderContainer.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Colour = new Color4(130, 204, 255, 150), - Radius = 20, - Roundness = 10, - }; + Debug.Assert(Item != null); } protected virtual void Deselected() { - Item.State.Value = CarouselItemState.NotSelected; - - borderContainer.BorderThickness = 0; - borderContainer.EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Offset = new Vector2(1), - Radius = 10, - Colour = Color4.Black.Opacity(100), - }; } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs b/osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs new file mode 100644 index 0000000000..51fe7796c7 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/FilterableDifficultyIcon.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps.Drawables; + +namespace osu.Game.Screens.Select.Carousel +{ + public class FilterableDifficultyIcon : DifficultyIcon + { + private readonly BindableBool filtered = new BindableBool(); + + public bool IsFiltered => filtered.Value; + + public readonly CarouselBeatmap Item; + + public FilterableDifficultyIcon(CarouselBeatmap item) + : base(item.Beatmap, performBackgroundDifficultyLookup: false) + { + filtered.BindTo(item.Filtered); + filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100)); + filtered.TriggerChange(); + + Item = item; + } + + protected override bool OnClick(ClickEvent e) + { + Item.State.Value = CarouselItemState.Selected; + return true; + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/FilterableGroupedDifficultyIcon.cs b/osu.Game/Screens/Select/Carousel/FilterableGroupedDifficultyIcon.cs new file mode 100644 index 0000000000..d2f9ed3a6a --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/FilterableGroupedDifficultyIcon.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Rulesets; +using osuTK.Graphics; + +namespace osu.Game.Screens.Select.Carousel +{ + public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon + { + public readonly List Items; + + public FilterableGroupedDifficultyIcon(List items, RulesetInfo ruleset) + : base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White) + { + Items = items; + + foreach (var item in items) + item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay)); + + updateFilteredDisplay(); + } + + protected override bool OnClick(ClickEvent e) + { + Items.First().State.Value = CarouselItemState.Selected; + return true; + } + + private void updateFilteredDisplay() + { + // for now, fade the whole group based on the ratio of hidden items. + this.FadeTo(1 - 0.9f * ((float)Items.Count(i => i.Filtered.Value) / Items.Count), 100); + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/SetPanelBackground.cs b/osu.Game/Screens/Select/Carousel/SetPanelBackground.cs new file mode 100644 index 0000000000..25139b27db --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/SetPanelBackground.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Drawables; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Select.Carousel +{ + public class SetPanelBackground : BufferedContainer + { + public SetPanelBackground(WorkingBeatmap working) + { + CacheDrawnFrameBuffer = true; + RedrawOnScale = false; + + Children = new Drawable[] + { + new BeatmapBackgroundSprite(working) + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + FillMode = FillMode.Fill, + }, + new FillFlowContainer + { + Depth = -1, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle + Shear = new Vector2(0.8f, 0), + Alpha = 0.5f, + Children = new[] + { + // The left half with no gradient applied + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Black, + Width = 0.4f, + }, + // Piecewise-linear gradient with 3 segments to make it appear smoother + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), + Width = 0.05f, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), + Width = 0.2f, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), + Width = 0.05f, + }, + } + }, + }; + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/SetPanelContent.cs b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs new file mode 100644 index 0000000000..23a02547b2 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/SetPanelContent.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Screens.Select.Carousel +{ + public class SetPanelContent : CompositeDrawable + { + private readonly CarouselBeatmapSet carouselSet; + + public SetPanelContent(CarouselBeatmapSet carouselSet) + { + this.carouselSet = carouselSet; + + // required to ensure we load as soon as any part of the panel comes on screen + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + var beatmapSet = carouselSet.BeatmapSet; + + InternalChild = new FillFlowContainer + { + // required to ensure we load as soon as any part of the panel comes on screen + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, + Children = new Drawable[] + { + new OsuSpriteText + { + Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title), + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), + Shadow = true, + }, + new OsuSpriteText + { + Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist), + Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), + Shadow = true, + }, + new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding { Top = 5 }, + Children = new Drawable[] + { + new BeatmapSetOnlineStatusPill + { + Origin = Anchor.CentreLeft, + Anchor = Anchor.CentreLeft, + Margin = new MarginPadding { Right = 5 }, + TextSize = 11, + TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, + Status = beatmapSet.Status + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(3), + ChildrenEnumerable = getDifficultyIcons(), + }, + } + } + } + }; + } + + private const int maximum_difficulty_icons = 18; + + private IEnumerable getDifficultyIcons() + { + var beatmaps = carouselSet.Beatmaps.ToList(); + + return beatmaps.Count > maximum_difficulty_icons + ? (IEnumerable)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key)) + : beatmaps.Select(b => new FilterableDifficultyIcon(b)); + } + } +} diff --git a/osu.Game/Screens/Select/Carousel/TopLocalRank.cs b/osu.Game/Screens/Select/Carousel/TopLocalRank.cs new file mode 100644 index 0000000000..3ad57c1cb0 --- /dev/null +++ b/osu.Game/Screens/Select/Carousel/TopLocalRank.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Threading; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Select.Carousel +{ + public class TopLocalRank : UpdateableRank + { + private readonly BeatmapInfo beatmap; + + [Resolved] + private ScoreManager scores { get; set; } + + [Resolved] + private IBindable ruleset { get; set; } + + [Resolved] + private IAPIProvider api { get; set; } + + private IBindable> itemUpdated; + private IBindable> itemRemoved; + + public TopLocalRank(BeatmapInfo beatmap) + : base(null) + { + this.beatmap = beatmap; + } + + [BackgroundDependencyLoader] + private void load() + { + itemUpdated = scores.ItemUpdated.GetBoundCopy(); + itemUpdated.BindValueChanged(scoreChanged); + + itemRemoved = scores.ItemRemoved.GetBoundCopy(); + itemRemoved.BindValueChanged(scoreChanged); + + ruleset.ValueChanged += _ => fetchAndLoadTopScore(); + + fetchAndLoadTopScore(); + } + + private void scoreChanged(ValueChangedEvent> weakScore) + { + if (weakScore.NewValue.TryGetTarget(out var score)) + { + if (score.BeatmapInfoID == beatmap.ID) + fetchAndLoadTopScore(); + } + } + + private ScheduledDelegate scheduledRankUpdate; + + private void fetchAndLoadTopScore() + { + var rank = fetchTopScore()?.Rank; + scheduledRankUpdate = Schedule(() => + { + Rank = rank; + + // Required since presence is changed via IsPresent override + Invalidate(Invalidation.Presence); + }); + } + + // We're present if a rank is set, or if there is a pending rank update (IsPresent = true is required for the scheduler to run). + public override bool IsPresent => base.IsPresent && (Rank != null || scheduledRankUpdate?.Completed == false); + + private ScoreInfo fetchTopScore() + { + if (scores == null || beatmap == null || ruleset?.Value == null || api?.LocalUser.Value == null) + return null; + + return scores.QueryScores(s => s.UserID == api.LocalUser.Value.Id && s.BeatmapInfoID == beatmap.ID && s.RulesetID == ruleset.Value.ID && !s.DeletePending) + .OrderByDescending(s => s.TotalScore) + .FirstOrDefault(); + } + } +} diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index b7f60a8370..b0084735b1 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -15,9 +14,13 @@ using osu.Framework.Bindables; using System.Collections.Generic; using osu.Game.Rulesets.Mods; using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Localisation; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Configuration; -using osu.Game.Overlays.Settings; +using osu.Game.Rulesets; namespace osu.Game.Screens.Select.Details { @@ -26,7 +29,14 @@ namespace osu.Game.Screens.Select.Details [Resolved] private IBindable> mods { get; set; } - private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty; + [Resolved] + private IBindable ruleset { get; set; } + + [Resolved] + private BeatmapDifficultyCache difficultyCache { get; set; } + + protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; + private readonly StatisticRow starDifficulty; private BeatmapInfo beatmap; @@ -49,13 +59,12 @@ namespace osu.Game.Screens.Select.Details { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(4f), Children = new[] { - firstValue = new StatisticRow(), //circle size/key amount - hpDrain = new StatisticRow { Title = "HP Drain" }, - accuracy = new StatisticRow { Title = "Accuracy" }, - approachRate = new StatisticRow { Title = "Approach Rate" }, + FirstValue = new StatisticRow(), // circle size/key amount + HpDrain = new StatisticRow { Title = "HP Drain" }, + Accuracy = new StatisticRow { Title = "Accuracy" }, + ApproachRate = new StatisticRow { Title = "Approach Rate" }, starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" }, }, }; @@ -71,35 +80,26 @@ namespace osu.Game.Screens.Select.Details { base.LoadComplete(); + ruleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); } - private readonly List references = new List(); + private ModSettingChangeTracker modSettingChangeTracker; + private ScheduledDelegate debouncedStatisticsUpdate; private void modsChanged(ValueChangedEvent> mods) { - // TODO: find a more permanent solution for this if/when it is needed in other components. - // this is generating drawables for the only purpose of storing bindable references. - foreach (var r in references) - r.Dispose(); + modSettingChangeTracker?.Dispose(); - references.Clear(); - - ScheduledDelegate debounce = null; - - foreach (var mod in mods.NewValue.OfType()) + modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue); + modSettingChangeTracker.SettingChanged += m => { - foreach (var setting in mod.CreateSettingsControls().OfType()) - { - setting.SettingChanged += () => - { - debounce?.Cancel(); - debounce = Scheduler.AddDelayed(updateStatistics, 100); - }; + if (!(m is IApplicableToDifficulty)) + return; - references.Add(setting); - } - } + debouncedStatisticsUpdate?.Cancel(); + debouncedStatisticsUpdate = Scheduler.AddDelayed(updateStatistics, 100); + }; updateStatistics(); } @@ -117,18 +117,56 @@ namespace osu.Game.Screens.Select.Details mod.ApplyToDifficulty(adjustedDifficulty); } - // Account for mania differences - firstValue.Title = (Beatmap?.Ruleset?.ID ?? 0) == 3 ? "Key Amount" : "Circle Size"; - firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize); + switch (Beatmap?.Ruleset?.ID ?? 0) + { + case 3: + // Account for mania differences locally for now + // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes + FirstValue.Title = "Key Count"; + FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null); + break; - starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null); + default: + FirstValue.Title = "Circle Size"; + FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize); + break; + } - hpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate); - accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty); - approachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate); + HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate); + Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty); + ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate); + + updateStarDifficulty(); } - private class StatisticRow : Container, IHasAccentColour + private CancellationTokenSource starDifficultyCancellationSource; + + private void updateStarDifficulty() + { + starDifficultyCancellationSource?.Cancel(); + + if (Beatmap == null) + return; + + starDifficultyCancellationSource = new CancellationTokenSource(); + + var normalStarDifficulty = difficultyCache.GetDifficultyAsync(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token); + var moddedStarDifficulty = difficultyCache.GetDifficultyAsync(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token); + + Task.WhenAll(normalStarDifficulty, moddedStarDifficulty).ContinueWith(_ => Schedule(() => + { + starDifficulty.Value = ((float)normalStarDifficulty.Result.Stars, (float)moddedStarDifficulty.Result.Stars); + }), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + modSettingChangeTracker?.Dispose(); + starDifficultyCancellationSource?.Cancel(); + } + + public class StatisticRow : Container, IHasAccentColour { private const float value_width = 25; private const float name_width = 70; @@ -136,12 +174,13 @@ namespace osu.Game.Screens.Select.Details private readonly float maxValue; private readonly bool forceDecimalPlaces; private readonly OsuSpriteText name, valueText; - private readonly Bar bar, modBar; + private readonly Bar bar; + public readonly Bar ModBar; [Resolved] private OsuColour colours { get; set; } - public string Title + public LocalisableString Title { get => name.Text; set => name.Text = value; @@ -162,14 +201,14 @@ namespace osu.Game.Screens.Select.Details bar.Length = value.baseValue / maxValue; valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##"); - modBar.Length = (value.adjustedValue ?? 0) / maxValue; + ModBar.Length = (value.adjustedValue ?? 0) / maxValue; - if (value.adjustedValue > value.baseValue) - modBar.AccentColour = valueText.Colour = colours.Red; + if (Precision.AlmostEquals(value.baseValue, value.adjustedValue ?? value.baseValue, 0.05f)) + ModBar.AccentColour = valueText.Colour = Color4.White; + else if (value.adjustedValue > value.baseValue) + ModBar.AccentColour = valueText.Colour = colours.Red; else if (value.adjustedValue < value.baseValue) - modBar.AccentColour = valueText.Colour = colours.BlueDark; - else - modBar.AccentColour = valueText.Colour = Color4.White; + ModBar.AccentColour = valueText.Colour = colours.BlueDark; } } @@ -185,6 +224,7 @@ namespace osu.Game.Screens.Select.Details this.forceDecimalPlaces = forceDecimalPlaces; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + Padding = new MarginPadding { Vertical = 2.5f }; Children = new Drawable[] { @@ -192,9 +232,11 @@ namespace osu.Game.Screens.Select.Details { Width = name_width, AutoSizeAxes = Axes.Y, + // osu-web uses 1.25 line-height, which at 12px font size makes the element 14px tall - this compentates that difference + Padding = new MarginPadding { Vertical = 1 }, Child = name = new OsuSpriteText { - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12) }, }, bar = new Bar @@ -206,7 +248,7 @@ namespace osu.Game.Screens.Select.Details BackgroundColour = Color4.White.Opacity(0.5f), Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, }, - modBar = new Bar + ModBar = new Bar { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, @@ -225,7 +267,7 @@ namespace osu.Game.Screens.Select.Details { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12) }, }, }; diff --git a/osu.Game/Screens/Select/Details/FailRetryGraph.cs b/osu.Game/Screens/Select/Details/FailRetryGraph.cs index 134fd0598a..7cc80acfd3 100644 --- a/osu.Game/Screens/Select/Details/FailRetryGraph.cs +++ b/osu.Game/Screens/Select/Details/FailRetryGraph.cs @@ -29,16 +29,30 @@ namespace osu.Game.Screens.Select.Details var retries = Metrics?.Retries ?? Array.Empty(); var fails = Metrics?.Fails ?? Array.Empty(); + var retriesAndFails = sumRetriesAndFails(retries, fails); - float maxValue = fails.Any() ? fails.Zip(retries, (fail, retry) => fail + retry).Max() : 0; + float maxValue = retriesAndFails.Any() ? retriesAndFails.Max() : 0; failGraph.MaxValue = maxValue; retryGraph.MaxValue = maxValue; - failGraph.Values = fails.Select(f => (float)f); - retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + Math.Clamp(fail, 0, maxValue)); + failGraph.Values = fails.Select(v => (float)v); + retryGraph.Values = retriesAndFails.Select(v => (float)v); } } + private int[] sumRetriesAndFails(int[] retries, int[] fails) + { + var result = new int[Math.Max(retries.Length, fails.Length)]; + + for (int i = 0; i < retries.Length; ++i) + result[i] = retries[i]; + + for (int i = 0; i < fails.Length; ++i) + result[i] += fails[i]; + + return result; + } + public FailRetryGraph() { Children = new[] diff --git a/osu.Game/Screens/Select/Details/UserRatings.cs b/osu.Game/Screens/Select/Details/UserRatings.cs index c1e01e3572..cf5e3ba1b3 100644 --- a/osu.Game/Screens/Select/Details/UserRatings.cs +++ b/osu.Game/Screens/Select/Details/UserRatings.cs @@ -71,31 +71,32 @@ namespace osu.Game.Screens.Select.Details Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "User Rating", - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12), + Margin = new MarginPadding { Bottom = 5 }, }, ratingsBar = new Bar { RelativeSizeAxes = Axes.X, Height = 5, - Margin = new MarginPadding { Top = 5 }, }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, + Margin = new MarginPadding { Bottom = 10 }, Children = new[] { negativeRatings = new OsuSpriteText { Text = "0", - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12) }, positiveRatings = new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Text = @"0", - Font = OsuFont.GetFont(size: 13) + Font = OsuFont.GetFont(size: 12) }, }, }, @@ -104,8 +105,8 @@ namespace osu.Game.Screens.Select.Details Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Rating Spread", - Font = OsuFont.GetFont(size: 13), - Margin = new MarginPadding { Top = 10, Bottom = 5 }, + Font = OsuFont.GetFont(size: 12), + Margin = new MarginPadding { Bottom = 5 }, }, }, }, diff --git a/osu.Game/Screens/Select/Filter/Operator.cs b/osu.Game/Screens/Select/Filter/Operator.cs new file mode 100644 index 0000000000..706daf631f --- /dev/null +++ b/osu.Game/Screens/Select/Filter/Operator.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Select.Filter +{ + /// + /// Defines logical operators that can be used in the song select search box keyword filters. + /// + public enum Operator + { + Less, + LessOrEqual, + Equal, + GreaterOrEqual, + Greater + } +} diff --git a/osu.Game/Screens/Select/Filter/SortMode.cs b/osu.Game/Screens/Select/Filter/SortMode.cs index be76fbc3ba..18c5d713e1 100644 --- a/osu.Game/Screens/Select/Filter/SortMode.cs +++ b/osu.Game/Screens/Select/Filter/SortMode.cs @@ -28,7 +28,10 @@ namespace osu.Game.Screens.Select.Filter [Description("Rank Achieved")] RankAchieved, + [Description("Source")] + Source, + [Description("Title")] - Title + Title, } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 5b81303788..298b6e49bd 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -2,32 +2,34 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; -using osuTK.Graphics; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Select.Filter; -using Container = osu.Framework.Graphics.Containers.Container; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Collections; using osu.Game.Configuration; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; +using osu.Game.Screens.Select.Filter; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Select { public class FilterControl : Container { - public const float HEIGHT = 100; + public const float HEIGHT = 2 * side_margin + 85; + private const float side_margin = 20; public Action FilterChanged; - private readonly OsuTabControl sortTabs; - - private readonly TabControl groupTabs; + private OsuTabControl sortTabs; private Bindable sortMode; @@ -35,6 +37,8 @@ namespace osu.Game.Screens.Select public FilterCriteria CreateCriteria() { + Debug.Assert(ruleset.Value.ID != null); + var query = searchTextBox.Text; var criteria = new FilterCriteria @@ -42,94 +46,164 @@ namespace osu.Game.Screens.Select Group = groupMode.Value, Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, - Ruleset = ruleset.Value + Ruleset = ruleset.Value, + Collection = collectionDropdown?.Current.Value?.Collection }; + if (!minimumStars.IsDefault) + criteria.UserStarDifficulty.Min = minimumStars.Value; + + if (!maximumStars.IsDefault) + criteria.UserStarDifficulty.Max = maximumStars.Value; + + criteria.RulesetCriteria = ruleset.Value.CreateInstance().CreateRulesetFilterCriteria(); + FilterQueryParser.ApplyQueries(criteria, query); return criteria; } - private readonly SeekLimitedSearchTextBox searchTextBox; + private SeekLimitedSearchTextBox searchTextBox; + private CollectionFilterDropdown collectionDropdown; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => - base.ReceivePositionalInputAt(screenSpacePos) || groupTabs.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); + base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); - public FilterControl() + [BackgroundDependencyLoader(permitNulls: true)] + private void load(OsuColour colours, IBindable parentRuleset, OsuConfigManager config) { + sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); + groupMode = config.GetBindable(OsuSetting.SongSelectGroupingMode); + Children = new Drawable[] { - Background = new Box + new Box { Colour = Color4.Black, Alpha = 0.8f, + Width = 2, RelativeSizeAxes = Axes.Both, }, new Container { - Padding = new MarginPadding(20), + Padding = new MarginPadding(side_margin), RelativeSizeAxes = Axes.Both, Width = 0.5f, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Children = new Drawable[] + // Reverse ChildID so that dropdowns in the top section appear on top of the bottom section. + Child = new ReverseChildIDFillFlowContainer { - searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, - new Box + RelativeSizeAxes = Axes.Both, + Spacing = new Vector2(0, 5), + Children = new[] { - RelativeSizeAxes = Axes.X, - Height = 1, - Colour = OsuColour.Gray(80), - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - }, - new FillFlowContainer - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - Direction = FillDirection.Horizontal, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] + new Container { - groupTabs = new OsuTabControl + RelativeSizeAxes = Axes.X, + Height = 60, + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - Height = 24, - Width = 0.5f, - AutoSort = true, - }, - //spriteText = new OsuSpriteText - //{ - // Font = @"Exo2.0-Bold", - // Text = "Sort results by", - // Size = 14, - // Margin = new MarginPadding - // { - // Top = 5, - // Bottom = 5 - // }, - //}, - sortTabs = new OsuTabControl - { - RelativeSizeAxes = Axes.X, - Width = 0.5f, - Height = 24, - AutoSort = true, + searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, + new Box + { + RelativeSizeAxes = Axes.X, + Height = 1, + Colour = OsuColour.Gray(80), + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + }, + new FillFlowContainer + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Direction = FillDirection.Horizontal, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(OsuTabControl.HORIZONTAL_SPACING, 0), + Children = new Drawable[] + { + new OsuTabControlCheckbox + { + Text = "Show converted", + Current = config.GetBindable(OsuSetting.ShowConvertedBeatmaps), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + sortTabs = new OsuTabControl + { + RelativeSizeAxes = Axes.X, + Width = 0.5f, + Height = 24, + AutoSort = true, + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + AccentColour = colours.GreenLight, + Current = { BindTarget = sortMode } + }, + new OsuSpriteText + { + Text = "Sort by", + Font = OsuFont.GetFont(size: 14), + Margin = new MarginPadding(5), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + }, + } + }, } - } - }, + }, + new Container + { + RelativeSizeAxes = Axes.X, + Height = 20, + Children = new Drawable[] + { + collectionDropdown = new CollectionFilterDropdown + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.X, + Width = 0.4f, + } + } + }, + } } } }; - searchTextBox.Current.ValueChanged += _ => FilterChanged?.Invoke(CreateCriteria()); + config.BindWith(OsuSetting.ShowConvertedBeatmaps, showConverted); + showConverted.ValueChanged += _ => updateCriteria(); - groupTabs.PinItem(GroupMode.All); - groupTabs.PinItem(GroupMode.RecentlyPlayed); + config.BindWith(OsuSetting.DisplayStarsMinimum, minimumStars); + minimumStars.ValueChanged += _ => updateCriteria(); + + config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars); + maximumStars.ValueChanged += _ => updateCriteria(); + + ruleset.BindTo(parentRuleset); + ruleset.BindValueChanged(_ => updateCriteria()); + + groupMode.BindValueChanged(_ => updateCriteria()); + sortMode.BindValueChanged(_ => updateCriteria()); + + collectionDropdown.Current.ValueChanged += val => + { + if (val.NewValue == null) + // may be null briefly while menu is repopulated. + return; + + updateCriteria(); + }; + + searchTextBox.Current.ValueChanged += _ => updateCriteria(); + + updateCriteria(); } public void Deactivate() { + searchTextBox.ReadOnly = true; searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) GetContainingInputManager().ChangeFocus(searchTextBox); @@ -137,38 +211,20 @@ namespace osu.Game.Screens.Select public void Activate() { + searchTextBox.ReadOnly = false; searchTextBox.HoldFocus = true; } private readonly IBindable ruleset = new Bindable(); - private Bindable showConverted; - - public readonly Box Background; - - [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, IBindable parentRuleset, OsuConfigManager config) - { - sortTabs.AccentColour = colours.GreenLight; - - showConverted = config.GetBindable(OsuSetting.ShowConvertedBeatmaps); - showConverted.ValueChanged += _ => updateCriteria(); - - ruleset.BindTo(parentRuleset); - ruleset.BindValueChanged(_ => updateCriteria()); - - sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); - groupMode = config.GetBindable(OsuSetting.SongSelectGroupingMode); - - sortTabs.Current.BindTo(sortMode); - groupTabs.Current.BindTo(groupMode); - - groupMode.BindValueChanged(_ => updateCriteria()); - sortMode.BindValueChanged(_ => updateCriteria()); - - updateCriteria(); - } + private readonly Bindable showConverted = new Bindable(); + private readonly Bindable minimumStars = new BindableDouble(); + private readonly Bindable maximumStars = new BindableDouble(); private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria()); + + protected override bool OnClick(ClickEvent e) => true; + + protected override bool OnHover(HoverEvent e) => true; } } diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index c4d9996377..208048380a 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -4,8 +4,11 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Rulesets; +using osu.Game.Rulesets.Filter; using osu.Game.Screens.Select.Filter; namespace osu.Game.Screens.Select @@ -15,6 +18,8 @@ namespace osu.Game.Screens.Select public GroupMode Group; public SortMode Sort; + public BeatmapSetInfo SelectedBeatmapSet; + public OptionalRange StarDifficulty; public OptionalRange ApproachRate; public OptionalRange DrainRate; @@ -26,6 +31,12 @@ namespace osu.Game.Screens.Select public OptionalTextFilter Creator; public OptionalTextFilter Artist; + public OptionalRange UserStarDifficulty = new OptionalRange + { + IsLowerInclusive = true, + IsUpperInclusive = true + }; + public string[] SearchTerms = Array.Empty(); public RulesetInfo Ruleset; @@ -33,6 +44,11 @@ namespace osu.Game.Screens.Select private string searchText; + /// + /// as a number (if it can be parsed as one). + /// + public int? SearchNumber { get; private set; } + public string SearchText { get => searchText; @@ -40,9 +56,23 @@ namespace osu.Game.Screens.Select { searchText = value; SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray(); + + SearchNumber = null; + + if (SearchTerms.Length == 1 && int.TryParse(SearchTerms[0], out int parsed)) + SearchNumber = parsed; } } + /// + /// The collection to filter beatmaps from. + /// + [CanBeNull] + public BeatmapCollection Collection; + + [CanBeNull] + public IRulesetFilterCriteria RulesetCriteria { get; set; } + public struct OptionalRange : IEquatable> where T : struct { @@ -100,7 +130,7 @@ namespace osu.Game.Screens.Select if (string.IsNullOrEmpty(value)) return false; - return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0; + return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase); } public string SearchTerm; diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 89afc729fe..ea7f233bea 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -5,13 +5,17 @@ using System; using System.Globalization; using System.Text.RegularExpressions; using osu.Game.Beatmaps; +using osu.Game.Screens.Select.Filter; namespace osu.Game.Screens.Select { - internal static class FilterQueryParser + /// + /// Utility class used for parsing song select filter queries entered via the search box. + /// + public static class FilterQueryParser { private static readonly Regex query_syntax_regex = new Regex( - @"\b(?stars|ar|dr|cs|divisor|length|objects|bpm|status|creator|artist)(?[=:><]+)(?("".*"")|(\S*))", + @"\b(?\w+)(?(:|=|(>|<)(:|=)?))(?("".*"")|(\S*))", RegexOptions.Compiled | RegexOptions.IgnoreCase); internal static void ApplyQueries(FilterCriteria criteria, string query) @@ -19,193 +23,287 @@ namespace osu.Game.Screens.Select foreach (Match match in query_syntax_regex.Matches(query)) { var key = match.Groups["key"].Value.ToLower(); - var op = match.Groups["op"].Value; + var op = parseOperator(match.Groups["op"].Value); var value = match.Groups["value"].Value; - parseKeywordCriteria(criteria, key, value, op); - - query = query.Replace(match.ToString(), ""); + if (tryParseKeywordCriteria(criteria, key, value, op)) + query = query.Replace(match.ToString(), ""); } criteria.SearchText = query; } - private static void parseKeywordCriteria(FilterCriteria criteria, string key, string value, string op) + private static bool tryParseKeywordCriteria(FilterCriteria criteria, string key, string value, Operator op) { switch (key) { - case "stars" when parseFloatWithPoint(value, out var stars): - updateCriteriaRange(ref criteria.StarDifficulty, op, stars, 0.01f / 2); - break; + case "stars": + return TryUpdateCriteriaRange(ref criteria.StarDifficulty, op, value, 0.01d / 2); - case "ar" when parseFloatWithPoint(value, out var ar): - updateCriteriaRange(ref criteria.ApproachRate, op, ar, 0.1f / 2); - break; + case "ar": + return TryUpdateCriteriaRange(ref criteria.ApproachRate, op, value); - case "dr" when parseFloatWithPoint(value, out var dr): - updateCriteriaRange(ref criteria.DrainRate, op, dr, 0.1f / 2); - break; + case "dr": + case "hp": + return TryUpdateCriteriaRange(ref criteria.DrainRate, op, value); - case "cs" when parseFloatWithPoint(value, out var cs): - updateCriteriaRange(ref criteria.CircleSize, op, cs, 0.1f / 2); - break; + case "cs": + return TryUpdateCriteriaRange(ref criteria.CircleSize, op, value); - case "bpm" when parseDoubleWithPoint(value, out var bpm): - updateCriteriaRange(ref criteria.BPM, op, bpm, 0.01d / 2); - break; + case "bpm": + return TryUpdateCriteriaRange(ref criteria.BPM, op, value, 0.01d / 2); - case "length" when parseDoubleWithPoint(value.TrimEnd('m', 's', 'h'), out var length): - var scale = getLengthScale(value); - updateCriteriaRange(ref criteria.Length, op, length * scale, scale / 2.0); - break; + case "length": + return tryUpdateLengthRange(criteria, op, value); - case "divisor" when parseInt(value, out var divisor): - updateCriteriaRange(ref criteria.BeatDivisor, op, divisor); - break; + case "divisor": + return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); - case "status" when Enum.TryParse(value, true, out var statusValue): - updateCriteriaRange(ref criteria.OnlineStatus, op, statusValue); - break; + case "status": + return TryUpdateCriteriaRange(ref criteria.OnlineStatus, op, value, + (string s, out BeatmapSetOnlineStatus val) => Enum.TryParse(value, true, out val)); case "creator": - updateCriteriaText(ref criteria.Creator, op, value); - break; + return TryUpdateCriteriaText(ref criteria.Creator, op, value); case "artist": - updateCriteriaText(ref criteria.Artist, op, value); - break; + return TryUpdateCriteriaText(ref criteria.Artist, op, value); + + default: + return criteria.RulesetCriteria?.TryParseCustomKeywordCriteria(key, op, value) ?? false; + } + } + + private static Operator parseOperator(string value) + { + switch (value) + { + case "=": + case ":": + return Operator.Equal; + + case "<": + return Operator.Less; + + case "<=": + case "<:": + return Operator.LessOrEqual; + + case ">": + return Operator.Greater; + + case ">=": + case ">:": + return Operator.GreaterOrEqual; + + default: + throw new ArgumentOutOfRangeException(nameof(value), $"Unsupported operator {value}"); } } private static int getLengthScale(string value) => - value.EndsWith("ms") ? 1 : - value.EndsWith("s") ? 1000 : - value.EndsWith("m") ? 60000 : - value.EndsWith("h") ? 3600000 : 1000; + value.EndsWith("ms", StringComparison.Ordinal) ? 1 : + value.EndsWith('s') ? 1000 : + value.EndsWith('m') ? 60000 : + value.EndsWith('h') ? 3600000 : 1000; - private static bool parseFloatWithPoint(string value, out float result) => + private static bool tryParseFloatWithPoint(string value, out float result) => float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); - private static bool parseDoubleWithPoint(string value, out double result) => + private static bool tryParseDoubleWithPoint(string value, out double result) => double.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); - private static bool parseInt(string value, out int result) => + private static bool tryParseInt(string value, out int result) => int.TryParse(value, NumberStyles.None, CultureInfo.InvariantCulture, out result); - private static void updateCriteriaText(ref FilterCriteria.OptionalTextFilter textFilter, string op, string value) + /// + /// Attempts to parse a keyword filter with the specified and textual . + /// If the value indicates a valid textual filter, the function returns true and the resulting data is stored into + /// . + /// + /// The to store the parsed data into, if successful. + /// + /// The operator for the keyword filter. + /// Only is valid for textual filters. + /// + /// The value of the keyword filter. + public static bool TryUpdateCriteriaText(ref FilterCriteria.OptionalTextFilter textFilter, Operator op, string value) { switch (op) { - case "=": - case ":": + case Operator.Equal: textFilter.SearchTerm = value.Trim('"'); - break; + return true; + + default: + return false; } } - private static void updateCriteriaRange(ref FilterCriteria.OptionalRange range, string op, float value, float tolerance = 0.05f) + /// + /// Attempts to parse a keyword filter of type + /// from the specified and . + /// If can be parsed as a , the function returns true + /// and the resulting range constraint is stored into . + /// + /// + /// The -typed + /// to store the parsed data into, if successful. + /// + /// The operator for the keyword filter. + /// The value of the keyword filter. + /// Allowed tolerance of the parsed range boundary value. + public static bool TryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, string val, float tolerance = 0.05f) + => tryParseFloatWithPoint(val, out float value) && tryUpdateCriteriaRange(ref range, op, value, tolerance); + + private static bool tryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, float value, float tolerance = 0.05f) { switch (op) { default: - return; + return false; - case "=": - case ":": + case Operator.Equal: range.Min = value - tolerance; range.Max = value + tolerance; break; - case ">": + case Operator.Greater: range.Min = value + tolerance; break; - case ">=": - case ">:": + case Operator.GreaterOrEqual: range.Min = value - tolerance; break; - case "<": + case Operator.Less: range.Max = value - tolerance; break; - case "<=": - case "<:": + case Operator.LessOrEqual: range.Max = value + tolerance; break; } + + return true; } - private static void updateCriteriaRange(ref FilterCriteria.OptionalRange range, string op, double value, double tolerance = 0.05) + /// + /// Attempts to parse a keyword filter of type + /// from the specified and . + /// If can be parsed as a , the function returns true + /// and the resulting range constraint is stored into . + /// + /// + /// The -typed + /// to store the parsed data into, if successful. + /// + /// The operator for the keyword filter. + /// The value of the keyword filter. + /// Allowed tolerance of the parsed range boundary value. + public static bool TryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, string val, double tolerance = 0.05) + => tryParseDoubleWithPoint(val, out double value) && tryUpdateCriteriaRange(ref range, op, value, tolerance); + + private static bool tryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, double value, double tolerance = 0.05) { switch (op) { default: - return; + return false; - case "=": - case ":": + case Operator.Equal: range.Min = value - tolerance; range.Max = value + tolerance; break; - case ">": + case Operator.Greater: range.Min = value + tolerance; break; - case ">=": - case ">:": + case Operator.GreaterOrEqual: range.Min = value - tolerance; break; - case "<": + case Operator.Less: range.Max = value - tolerance; break; - case "<=": - case "<:": + case Operator.LessOrEqual: range.Max = value + tolerance; break; } + + return true; } - private static void updateCriteriaRange(ref FilterCriteria.OptionalRange range, string op, T value) + /// + /// Used to determine whether the string value can be converted to type . + /// If conversion can be performed, the delegate returns true + /// and the conversion result is returned in the out parameter . + /// + /// The string value to attempt parsing for. + /// The parsed value, if conversion is possible. + public delegate bool TryParseFunction(string val, out T parsed); + + /// + /// Attempts to parse a keyword filter of type , + /// from the specified and . + /// If can be parsed into using , the function returns true + /// and the resulting range constraint is stored into . + /// + /// The to store the parsed data into, if successful. + /// The operator for the keyword filter. + /// The value of the keyword filter. + /// Function used to determine if can be converted to type . + public static bool TryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, string val, TryParseFunction parseFunction) + where T : struct + => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaRange(ref range, op, converted); + + private static bool tryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, T value) where T : struct { switch (op) { default: - return; + return false; - case "=": - case ":": + case Operator.Equal: range.IsLowerInclusive = range.IsUpperInclusive = true; range.Min = value; range.Max = value; break; - case ">": + case Operator.Greater: range.IsLowerInclusive = false; range.Min = value; break; - case ">=": - case ">:": + case Operator.GreaterOrEqual: range.IsLowerInclusive = true; range.Min = value; break; - case "<": + case Operator.Less: range.IsUpperInclusive = false; range.Max = value; break; - case "<=": - case "<:": + case Operator.LessOrEqual: range.IsUpperInclusive = true; range.Max = value; break; } + + return true; + } + + private static bool tryUpdateLengthRange(FilterCriteria criteria, Operator op, string val) + { + if (!tryParseDoubleWithPoint(val.TrimEnd('m', 's', 'h'), out var length)) + return false; + + var scale = getLengthScale(val); + return tryUpdateCriteriaRange(ref criteria.Length, op, length * scale, scale / 2.0); } } } diff --git a/osu.Game/Screens/Select/Footer.cs b/osu.Game/Screens/Select/Footer.cs index 1dc7081c1c..ee13ebda44 100644 --- a/osu.Game/Screens/Select/Footer.cs +++ b/osu.Game/Screens/Select/Footer.cs @@ -28,19 +28,16 @@ namespace osu.Game.Screens.Select private readonly List overlays = new List(); - /// THe button to be added. + /// The button to be added. /// The to be toggled by this button. public void AddButton(FooterButton button, OverlayContainer overlay) { - overlays.Add(overlay); - button.Action = () => showOverlay(overlay); + if (overlay != null) + { + overlays.Add(overlay); + button.Action = () => showOverlay(overlay); + } - AddButton(button); - } - - /// Button to be added. - public void AddButton(FooterButton button) - { button.Hovered = updateModeLight; button.HoverLost = updateModeLight; @@ -107,5 +104,7 @@ namespace osu.Game.Screens.Select protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnClick(ClickEvent e) => true; + + protected override bool OnHover(HoverEvent e) => true; } } diff --git a/osu.Game/Screens/Select/FooterButton.cs b/osu.Game/Screens/Select/FooterButton.cs index b77da36748..afb3943a09 100644 --- a/osu.Game/Screens/Select/FooterButton.cs +++ b/osu.Game/Screens/Select/FooterButton.cs @@ -4,26 +4,29 @@ using System; using osuTK; using osuTK.Graphics; -using osuTK.Input; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; +using osu.Framework.Input.Bindings; +using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Select { - public class FooterButton : OsuClickableContainer + public class FooterButton : OsuClickableContainer, IKeyBindingHandler { public const float SHEAR_WIDTH = 7.5f; protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0); - public string Text + public LocalisableString Text { - get => SpriteText?.Text; + get => SpriteText?.Text ?? default; set { if (SpriteText != null) @@ -56,12 +59,14 @@ namespace osu.Game.Screens.Select } } + protected FillFlowContainer ButtonContentContainer; protected readonly Container TextContainer; protected readonly SpriteText SpriteText; private readonly Box box; private readonly Box light; public FooterButton() + : base(HoverSampleSet.SongSelect) { AutoSizeAxes = Axes.Both; Shear = SHEAR; @@ -80,22 +85,57 @@ namespace osu.Game.Screens.Select EdgeSmoothness = new Vector2(2, 0), RelativeSizeAxes = Axes.X, }, - TextContainer = new Container + new Container { - Size = new Vector2(100 - SHEAR_WIDTH, 50), - Shear = -SHEAR, - Child = SpriteText = new OsuSpriteText + AutoSizeAxes = Axes.Both, + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } + ButtonContentContainer = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Direction = FillDirection.Horizontal, + Shear = -SHEAR, + AutoSizeAxes = Axes.X, + Height = 50, + Spacing = new Vector2(15, 0), + Children = new Drawable[] + { + TextContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Child = SpriteText = new OsuSpriteText + { + AlwaysPresent = true, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }, + }, + }, + }, }, }; } public Action Hovered; public Action HoverLost; - public Key? Hotkey; + public GlobalAction? Hotkey; + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + float horizontalMargin = (100 - TextContainer.Width) / 2; + ButtonContentContainer.Padding = new MarginPadding + { + Left = horizontalMargin, + // right side margin offset to compensate for shear + Right = horizontalMargin - SHEAR_WIDTH / 2 + }; + } protected override bool OnHover(HoverEvent e) { @@ -118,10 +158,10 @@ namespace osu.Game.Screens.Select return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { box.FadeOut(Footer.TRANSITION_LENGTH, Easing.OutQuint); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnClick(ClickEvent e) @@ -132,15 +172,17 @@ namespace osu.Game.Screens.Select return base.OnClick(e); } - protected override bool OnKeyDown(KeyDownEvent e) + public virtual bool OnPressed(GlobalAction action) { - if (!e.Repeat && e.Key == Hotkey) + if (action == Hotkey) { Click(); return true; } - return base.OnKeyDown(e); + return false; } + + public virtual void OnReleased(GlobalAction action) { } } } diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 8419ee0c2a..b98b48a0c0 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -3,7 +3,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; @@ -15,7 +14,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; -using osuTK.Input; +using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select { @@ -28,37 +27,25 @@ namespace osu.Game.Screens.Select } protected readonly OsuSpriteText MultiplierText; - private readonly FooterModDisplay modDisplay; + private readonly ModDisplay modDisplay; private Color4 lowMultiplierColour; private Color4 highMultiplierColour; public FooterButtonMods() { - Add(new FillFlowContainer + ButtonContentContainer.Add(modDisplay = new ModDisplay { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Direction = FillDirection.Horizontal, - Shear = -SHEAR, - Children = new Drawable[] - { - modDisplay = new FooterModDisplay - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - DisplayUnrankedText = false, - Scale = new Vector2(0.8f) - }, - MultiplierText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Margin = new MarginPadding { Right = 10 } - } - }, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Left = 70 } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + DisplayUnrankedText = false, + Scale = new Vector2(0.8f), + ExpansionMode = ExpansionMode.AlwaysContracted, + }); + ButtonContentContainer.Add(MultiplierText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(weight: FontWeight.Bold), }); } @@ -70,7 +57,7 @@ namespace osu.Game.Screens.Select lowMultiplierColour = colours.Red; highMultiplierColour = colours.Green; Text = @"mods"; - Hotkey = Key.F1; + Hotkey = GlobalAction.ToggleModSelection; } protected override void LoadComplete() @@ -92,16 +79,11 @@ namespace osu.Game.Screens.Select MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); - } - private class FooterModDisplay : ModDisplay - { - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false; - - public FooterModDisplay() - { - AllowExpand = false; - } + if (Current.Value?.Count > 0) + modDisplay.FadeIn(); + else + modDisplay.FadeOut(); } } } diff --git a/osu.Game/Screens/Select/FooterButtonOptions.cs b/osu.Game/Screens/Select/FooterButtonOptions.cs index c000d8a8c8..e549656785 100644 --- a/osu.Game/Screens/Select/FooterButtonOptions.cs +++ b/osu.Game/Screens/Select/FooterButtonOptions.cs @@ -4,7 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Graphics; -using osuTK.Input; +using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select { @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Select SelectedColour = colours.Blue; DeselectedColour = SelectedColour.Opacity(0.5f); Text = @"options"; - Hotkey = Key.F3; + Hotkey = GlobalAction.ToggleBeatmapOptions; } } } diff --git a/osu.Game/Screens/Select/FooterButtonRandom.cs b/osu.Game/Screens/Select/FooterButtonRandom.cs index 14c9eb2035..2d14111137 100644 --- a/osu.Game/Screens/Select/FooterButtonRandom.cs +++ b/osu.Game/Screens/Select/FooterButtonRandom.cs @@ -1,32 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osuTK.Input; +using osu.Game.Input.Bindings; +using osuTK; namespace osu.Game.Screens.Select { public class FooterButtonRandom : FooterButton { - private readonly SpriteText secondaryText; - private bool secondaryActive; + public Action NextRandom { get; set; } + public Action PreviousRandom { get; set; } - public FooterButtonRandom() - { - TextContainer.Add(secondaryText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Text = @"rewind", - Alpha = 0 - }); - } + private bool rewindSearch; [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -34,34 +25,57 @@ namespace osu.Game.Screens.Select SelectedColour = colours.Green; DeselectedColour = SelectedColour.Opacity(0.5f); Text = @"random"; - Hotkey = Key.F2; - } - protected override bool OnKeyDown(KeyDownEvent e) - { - secondaryActive = e.ShiftPressed; - updateText(); - return base.OnKeyDown(e); - } - - protected override bool OnKeyUp(KeyUpEvent e) - { - secondaryActive = e.ShiftPressed; - updateText(); - return base.OnKeyUp(e); - } - - private void updateText() - { - if (secondaryActive) + Action = () => { - SpriteText.FadeOut(120, Easing.InQuad); - secondaryText.FadeIn(120, Easing.InQuad); + if (rewindSearch) + { + const double fade_time = 500; + + OsuSpriteText rewindSpriteText; + + TextContainer.Add(rewindSpriteText = new OsuSpriteText + { + Alpha = 0, + Text = @"rewind", + AlwaysPresent = true, // make sure the button is sized large enough to always show this + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + + rewindSpriteText.FadeOutFromOne(fade_time, Easing.In); + rewindSpriteText.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In); + rewindSpriteText.Expire(); + + SpriteText.FadeInFromZero(fade_time, Easing.In); + + PreviousRandom.Invoke(); + } + else + { + NextRandom.Invoke(); + } + }; + } + + public override bool OnPressed(GlobalAction action) + { + rewindSearch = action == GlobalAction.SelectPreviousRandom; + + if (action != GlobalAction.SelectNextRandom && action != GlobalAction.SelectPreviousRandom) + { + return false; } - else + + Click(); + return true; + } + + public override void OnReleased(GlobalAction action) + { + if (action == GlobalAction.SelectPreviousRandom) { - SpriteText.FadeIn(120, Easing.InQuad); - secondaryText.FadeOut(120, Easing.InQuad); + rewindSearch = false; } } } diff --git a/osu.Game/Screens/Select/ImportFromStablePopup.cs b/osu.Game/Screens/Select/ImportFromStablePopup.cs index 20494829ae..d8137432bd 100644 --- a/osu.Game/Screens/Select/ImportFromStablePopup.cs +++ b/osu.Game/Screens/Select/ImportFromStablePopup.cs @@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select public ImportFromStablePopup(Action importFromStable) { HeaderText = @"You have no beatmaps!"; - BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?"; + BodyText = "Would you like to import your beatmaps, skins, collections and scores from an existing osu!stable installation?\nThis will create a second copy of all files on disk."; Icon = FontAwesome.Solid.Plane; diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index e36493c82f..8ddae67dba 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -9,7 +9,6 @@ using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -41,24 +40,9 @@ namespace osu.Game.Screens.Select.Leaderboards } } - public APILegacyUserTopScoreInfo TopScore - { - get => topScoreContainer.Score.Value; - set - { - if (value == null) - topScoreContainer.Hide(); - else - { - topScoreContainer.Show(); - topScoreContainer.Score.Value = value; - } - } - } - private bool filterMods; - private UserTopScoreContainer topScoreContainer; + private IBindable> itemRemoved; /// /// Whether to apply the game's currently selected mods as a filter when retrieving scores. @@ -99,12 +83,8 @@ namespace osu.Game.Screens.Select.Leaderboards UpdateScores(); }; - Content.Add(topScoreContainer = new UserTopScoreContainer - { - ScoreSelected = s => ScoreSelected?.Invoke(s) - }); - - scoreManager.ItemRemoved += onScoreRemoved; + itemRemoved = scoreManager.ItemRemoved.GetBoundCopy(); + itemRemoved.BindValueChanged(onScoreRemoved); } protected override void Reset() @@ -113,7 +93,7 @@ namespace osu.Game.Screens.Select.Leaderboards TopScore = null; } - private void onScoreRemoved(ScoreInfo score) => Schedule(RefreshScores); + private void onScoreRemoved(ValueChangedEvent> score) => Schedule(RefreshScores); protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local; @@ -180,7 +160,7 @@ namespace osu.Game.Screens.Select.Leaderboards req.Success += r => { scoresCallback?.Invoke(r.Scores.Select(s => s.CreateScoreInfo(rulesets))); - TopScore = r.UserScore; + TopScore = r.UserScore?.CreateScoreInfo(rulesets); }; return req; @@ -191,12 +171,9 @@ namespace osu.Game.Screens.Select.Leaderboards Action = () => ScoreSelected?.Invoke(model) }; - protected override void Dispose(bool isDisposing) + protected override LeaderboardScore CreateDrawableTopScore(ScoreInfo model) => new LeaderboardScore(model, model.Position, false) { - base.Dispose(isDisposing); - - if (scoreManager != null) - scoreManager.ItemRemoved -= onScoreRemoved; - } + Action = () => ScoreSelected?.Invoke(model) + }; } } diff --git a/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs b/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs index 97df40fa6d..085ea372c0 100644 --- a/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs +++ b/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs @@ -32,8 +32,7 @@ namespace osu.Game.Screens.Select BeatmapInfo beatmap = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID); Debug.Assert(beatmap != null); - string accuracy = string.Format(score.Accuracy == 1 ? "{0:P0}" : "{0:P2}", score.Accuracy); - BodyText = $"{score.User} ({accuracy}, {score.Rank})"; + BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})"; Icon = FontAwesome.Regular.TrashAlt; HeaderText = "Confirm deletion of local score"; diff --git a/osu.Game/Screens/Select/MatchSongSelect.cs b/osu.Game/Screens/Select/MatchSongSelect.cs deleted file mode 100644 index c5fa9e2396..0000000000 --- a/osu.Game/Screens/Select/MatchSongSelect.cs +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using Humanizer; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Screens; -using osu.Game.Beatmaps; -using osu.Game.Online.Multiplayer; -using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Multi; - -namespace osu.Game.Screens.Select -{ - public class MatchSongSelect : SongSelect, IMultiplayerSubScreen - { - public Action Selected; - - public string ShortTitle => "song selection"; - public override string Title => ShortTitle.Humanize(); - - [Resolved(typeof(Room))] - protected Bindable CurrentItem { get; private set; } - - [Resolved] - private BeatmapManager beatmaps { get; set; } - - public MatchSongSelect() - { - Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; - } - - protected override bool OnStart() - { - var item = new PlaylistItem - { - Beatmap = Beatmap.Value.BeatmapInfo, - Ruleset = Ruleset.Value, - RulesetID = Ruleset.Value.ID ?? 0 - }; - - item.RequiredMods.AddRange(Mods.Value); - - Selected?.Invoke(item); - - if (this.IsCurrentScreen()) - this.Exit(); - - return true; - } - - public override bool OnExiting(IScreen next) - { - if (base.OnExiting(next)) - return true; - - if (CurrentItem.Value != null) - { - Ruleset.Value = CurrentItem.Value.Ruleset; - Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap); - Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty(); - } - - Beatmap.Disabled = true; - Ruleset.Disabled = true; - Mods.Disabled = true; - - return false; - } - - public override void OnEntering(IScreen last) - { - base.OnEntering(last); - - Beatmap.Disabled = false; - Ruleset.Disabled = false; - Mods.Disabled = false; - } - } -} diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs index ff9beafb23..845c0a914e 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs @@ -8,11 +8,11 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; -using osuTK.Input; using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Select.Options @@ -40,30 +40,28 @@ namespace osu.Game.Screens.Select.Options set => iconText.Icon = value; } - public string FirstLineText + public LocalisableString FirstLineText { get => firstLine.Text; set => firstLine.Text = value; } - public string SecondLineText + public LocalisableString SecondLineText { get => secondLine.Text; set => secondLine.Text = value; } - public Key? HotKey; - protected override bool OnMouseDown(MouseDownEvent e) { flash.FadeTo(0.1f, 1000, Easing.OutQuint); return base.OnMouseDown(e); } - protected override bool OnMouseUp(MouseUpEvent e) + protected override void OnMouseUp(MouseUpEvent e) { flash.FadeTo(0, 1000, Easing.OutQuint); - return base.OnMouseUp(e); + base.OnMouseUp(e); } protected override bool OnClick(ClickEvent e) @@ -75,17 +73,6 @@ namespace osu.Game.Screens.Select.Options return base.OnClick(e); } - protected override bool OnKeyDown(KeyDownEvent e) - { - if (!e.Repeat && e.Key == HotKey) - { - Click(); - return true; - } - - return false; - } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public BeatmapOptionsButton() diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs index c01970f536..2676635764 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs @@ -11,6 +11,8 @@ using osuTK; using osuTK.Graphics; using osuTK.Input; using osu.Game.Graphics.Containers; +using osu.Framework.Input.Events; +using System.Linq; namespace osu.Game.Screens.Select.Options { @@ -27,33 +29,6 @@ namespace osu.Game.Screens.Select.Options public override bool BlockScreenWideMouse => false; - protected override void PopIn() - { - base.PopIn(); - - this.FadeIn(transition_duration, Easing.OutQuint); - - if (buttonsContainer.Position.X == 1 || Alpha == 0) - buttonsContainer.MoveToX(x_position - x_movement); - - holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint); - - buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint); - buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint); - } - - protected override void PopOut() - { - base.PopOut(); - - holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine); - - buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine); - buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine); - - this.FadeOut(transition_duration, Easing.InQuint); - } - public BeatmapOptionsOverlay() { AutoSizeAxes = Axes.Y; @@ -87,9 +62,8 @@ namespace osu.Game.Screens.Select.Options /// Text in the second line. /// Colour of the button. /// Icon of the button. - /// Hotkey of the button. /// Binding the button does. - public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null) + public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action) { var button = new BeatmapOptionsButton { @@ -102,10 +76,58 @@ namespace osu.Game.Screens.Select.Options Hide(); action?.Invoke(); }, - HotKey = hotkey }; buttonsContainer.Add(button); } + + protected override void PopIn() + { + base.PopIn(); + + this.FadeIn(transition_duration, Easing.OutQuint); + + if (buttonsContainer.Position.X == 1 || Alpha == 0) + buttonsContainer.MoveToX(x_position - x_movement); + + holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint); + + buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint); + buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint); + } + + protected override void PopOut() + { + base.PopOut(); + + holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine); + + buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine); + buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine); + + this.FadeOut(transition_duration, Easing.InQuint); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + // don't absorb control as ToolbarRulesetSelector uses control + number to navigate + if (e.ControlPressed) return false; + + if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9) + { + int requested = e.Key - Key.Number1; + + // go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer + BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested); + + if (found != null) + { + found.Click(); + return true; + } + } + + return base.OnKeyDown(e); + } } } diff --git a/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs b/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs new file mode 100644 index 0000000000..c87a4bbc54 --- /dev/null +++ b/osu.Game/Screens/Select/PlayBeatmapDetailArea.cs @@ -0,0 +1,150 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Screens.Select.Leaderboards; + +namespace osu.Game.Screens.Select +{ + public class PlayBeatmapDetailArea : BeatmapDetailArea + { + public readonly BeatmapLeaderboard Leaderboard; + + public override WorkingBeatmap Beatmap + { + get => base.Beatmap; + set + { + base.Beatmap = value; + + Leaderboard.Beatmap = value is DummyWorkingBeatmap ? null : value?.BeatmapInfo; + } + } + + private Bindable selectedTab; + + private Bindable selectedModsFilter; + + public PlayBeatmapDetailArea() + { + Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both }); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + selectedTab = config.GetBindable(OsuSetting.BeatmapDetailTab); + selectedModsFilter = config.GetBindable(OsuSetting.BeatmapDetailModsFilter); + + selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true); + CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue)); + + selectedModsFilter.BindValueChanged(checkbox => CurrentModsFilter.Value = checkbox.NewValue, true); + CurrentModsFilter.BindValueChanged(checkbox => selectedModsFilter.Value = checkbox.NewValue); + } + + public override void Refresh() + { + base.Refresh(); + + Leaderboard.RefreshScores(); + } + + protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods) + { + base.OnTabChanged(tab, selectedMods); + + Leaderboard.FilterMods = selectedMods; + + switch (tab) + { + case BeatmapDetailAreaLeaderboardTabItem leaderboard: + Leaderboard.Scope = leaderboard.Scope; + Leaderboard.Show(); + break; + + default: + Leaderboard.Hide(); + break; + } + } + + protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[] + { + new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Local), + new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country), + new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Global), + new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Friend), + }).ToArray(); + + private BeatmapDetailAreaTabItem getTabItemFromTabType(TabType type) + { + switch (type) + { + case TabType.Details: + return new BeatmapDetailAreaDetailTabItem(); + + case TabType.Local: + return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Local); + + case TabType.Country: + return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Country); + + case TabType.Global: + return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Global); + + case TabType.Friends: + return new BeatmapDetailAreaLeaderboardTabItem(BeatmapLeaderboardScope.Friend); + + default: + throw new ArgumentOutOfRangeException(nameof(type)); + } + } + + private TabType getTabTypeFromTabItem(BeatmapDetailAreaTabItem item) + { + switch (item) + { + case BeatmapDetailAreaDetailTabItem _: + return TabType.Details; + + case BeatmapDetailAreaLeaderboardTabItem leaderboardTab: + switch (leaderboardTab.Scope) + { + case BeatmapLeaderboardScope.Local: + return TabType.Local; + + case BeatmapLeaderboardScope.Country: + return TabType.Country; + + case BeatmapLeaderboardScope.Global: + return TabType.Global; + + case BeatmapLeaderboardScope.Friend: + return TabType.Friends; + + default: + throw new ArgumentOutOfRangeException(nameof(item)); + } + + default: + throw new ArgumentOutOfRangeException(nameof(item)); + } + } + + public enum TabType + { + Details, + Local, + Country, + Global, + Friends + } + } +} diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 9368bac69f..dfb4b59060 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -4,9 +4,15 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Graphics; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; +using osu.Game.Rulesets.Mods; +using osu.Game.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking; using osu.Game.Users; using osuTK.Input; @@ -17,6 +23,9 @@ namespace osu.Game.Screens.Select private bool removeAutoModOnResume; private OsuScreen player; + [Resolved(CanBeNull = true)] + private NotificationOverlay notifications { get; set; } + public override bool AllowExternalScreenChange => true; protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap(); @@ -24,25 +33,48 @@ namespace osu.Game.Screens.Select [BackgroundDependencyLoader] private void load(OsuColour colours) { - BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => - { - ValidForResume = false; - Edit(); - }, Key.Number4); + BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit()); + + ((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore; } + protected void PresentScore(ScoreInfo score) => + FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false))); + + protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); + + private ModAutoplay getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod(); + public override void OnResuming(IScreen last) { + base.OnResuming(last); + player = null; if (removeAutoModOnResume) { - var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); - ModSelect.DeselectTypes(new[] { autoType }, true); + var autoType = getAutoplayMod()?.GetType(); + + if (autoType != null) + Mods.Value = Mods.Value.Where(m => m.GetType() != autoType).ToArray(); + removeAutoModOnResume = false; } + } - base.OnResuming(last); + protected override bool OnKeyDown(KeyDownEvent e) + { + switch (e.Key) + { + case Key.Enter: + case Key.KeypadEnter: + // this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is + // matching with exact modifier consideration (so Ctrl+Enter would be ignored). + FinaliseSelection(); + return true; + } + + return base.OnKeyDown(e); } protected override bool OnStart() @@ -52,26 +84,29 @@ namespace osu.Game.Screens.Select // Ctrl+Enter should start map with autoplay enabled. if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true) { - var auto = Ruleset.Value.CreateInstance().GetAutoplayMod(); - var autoType = auto.GetType(); + var autoplayMod = getAutoplayMod(); + + if (autoplayMod == null) + { + notifications?.Post(new SimpleNotification + { + Text = "The current ruleset doesn't have an autoplay mod avalaible!" + }); + return false; + } var mods = Mods.Value; - if (mods.All(m => m.GetType() != autoType)) + if (mods.All(m => m.GetType() != autoplayMod.GetType())) { - Mods.Value = mods.Append(auto).ToArray(); + Mods.Value = mods.Append(autoplayMod).ToArray(); removeAutoModOnResume = true; } } - Beatmap.Value.Track.Looping = false; - SampleConfirm?.Play(); - LoadComponentAsync(player = new PlayerLoader(() => new Player()), l => - { - if (this.IsCurrentScreen()) this.Push(player); - }); + this.Push(player = new PlayerLoader(() => new SoloPlayer())); return true; } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 8f7ad2022d..74e10037ab 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -20,12 +19,9 @@ using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; -using osu.Game.Screens.Play; using osu.Game.Screens.Select.Options; -using osu.Game.Skinning; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -33,15 +29,20 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; +using osu.Framework.Audio.Track; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; -using osu.Game.Scoring; +using osu.Game.Collections; +using osu.Game.Graphics.UserInterface; +using System.Diagnostics; +using osu.Game.Screens.Play; +using osu.Game.Database; namespace osu.Game.Screens.Select { - public abstract class SongSelect : OsuScreen, IKeyBindingHandler + public abstract class SongSelect : ScreenWithBeatmapBackground, IKeyBindingHandler { - public static readonly Vector2 WEDGED_CONTAINER_SIZE = new Vector2(0.5f, 245); + public static readonly float WEDGE_HEIGHT = 245; protected const float BACKGROUND_BLUR = 20; private const float left_area_padding = 20; @@ -50,6 +51,8 @@ namespace osu.Game.Screens.Select protected virtual bool ShowFooter => true; + protected virtual bool DisplayStableImportPrompt => stableImportManager?.SupportsImportFromStable == true; + /// /// Can be null if is false. /// @@ -66,149 +69,195 @@ namespace osu.Game.Screens.Select /// protected Container FooterPanels { get; private set; } - protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value); + /// + /// Whether entering editor mode should be allowed. + /// + public virtual bool AllowEditing => true; + + [Resolved] + private Bindable> selectedMods { get; set; } protected BeatmapCarousel Carousel { get; private set; } private BeatmapInfoWedge beatmapInfoWedge; private DialogOverlay dialogOverlay; - private BeatmapManager beatmaps; + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [Resolved(CanBeNull = true)] + private StableImportManager stableImportManager { get; set; } protected ModSelectOverlay ModSelect { get; private set; } - protected SampleChannel SampleConfirm { get; private set; } + protected Sample SampleConfirm { get; private set; } - private SampleChannel sampleChangeDifficulty; - private SampleChannel sampleChangeBeatmap; + private Sample sampleChangeDifficulty; + private Sample sampleChangeBeatmap; + + private Container carouselContainer; protected BeatmapDetailArea BeatmapDetails { get; private set; } private readonly Bindable decoupledRuleset = new Bindable(); - [Resolved(canBeNull: true)] + [Resolved] private MusicController music { get; set; } [BackgroundDependencyLoader(true)] - private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores) + private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender) { // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). transferRulesetValue(); + LoadComponentAsync(Carousel = new BeatmapCarousel + { + AllowSelection = false, // delay any selection until our bindables are ready to make a good choice. + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + BleedTop = FilterControl.HEIGHT, + BleedBottom = Footer.HEIGHT, + SelectionChanged = updateSelectedBeatmap, + BeatmapSetsChanged = carouselBeatmapsLoaded, + GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s), + }, c => carouselContainer.Child = c); + AddRangeInternal(new Drawable[] { - new ParallaxContainer - { - Masking = true, - ParallaxAmount = 0.005f, - RelativeSizeAxes = Axes.Both, - Children = new[] - { - new WedgeBackground - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = -150 }, - Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1), - } - } - }, - new Container - { - Origin = Anchor.BottomLeft, - Anchor = Anchor.BottomLeft, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1), - Padding = new MarginPadding - { - Bottom = Footer.HEIGHT, - Top = WEDGED_CONTAINER_SIZE.Y + left_area_padding, - Left = left_area_padding, - Right = left_area_padding * 2, - }, - Child = BeatmapDetails = new BeatmapDetailArea - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 10, Right = 5 }, - } - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed. - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 0.5f, - Children = new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding - { - Top = FilterControl.HEIGHT, - Bottom = Footer.HEIGHT - }, - Child = Carousel = new BeatmapCarousel - { - RelativeSizeAxes = Axes.Both, - Size = new Vector2(1 - WEDGED_CONTAINER_SIZE.X, 1), - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - SelectionChanged = updateSelectedBeatmap, - BeatmapSetsChanged = carouselBeatmapsLoaded, - }, - }, - FilterControl = new FilterControl - { - RelativeSizeAxes = Axes.X, - Height = FilterControl.HEIGHT, - FilterChanged = ApplyFilterToCarousel, - Background = { Width = 2 }, - }, - } - }, - }, - beatmapInfoWedge = new BeatmapInfoWedge - { - Size = WEDGED_CONTAINER_SIZE, - RelativeSizeAxes = Axes.X, - Margin = new MarginPadding - { - Top = left_area_padding, - Right = left_area_padding, - }, - }, new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, - } + }, + new VerticalMaskingContainer + { + Children = new Drawable[] + { + new GridContainer // used for max width implementation + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850), + }, + Content = new[] + { + new Drawable[] + { + new ParallaxContainer + { + ParallaxAmount = 0.005f, + RelativeSizeAxes = Axes.Both, + Child = new WedgeBackground + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = -150 }, + }, + }, + carouselContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Top = FilterControl.HEIGHT, + Bottom = Footer.HEIGHT + }, + Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } } + } + }, + } + }, + FilterControl = new FilterControl + { + RelativeSizeAxes = Axes.X, + Height = FilterControl.HEIGHT, + FilterChanged = ApplyFilterToCarousel, + }, + new GridContainer // used for max width implementation + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650), + }, + Content = new[] + { + new Drawable[] + { + new Container + { + Origin = Anchor.BottomLeft, + Anchor = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + + Children = new Drawable[] + { + beatmapInfoWedge = new BeatmapInfoWedge + { + Height = WEDGE_HEIGHT, + RelativeSizeAxes = Axes.X, + Margin = new MarginPadding + { + Top = left_area_padding, + Right = left_area_padding, + }, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Bottom = Footer.HEIGHT, + Top = WEDGE_HEIGHT + left_area_padding, + Left = left_area_padding, + Right = left_area_padding * 2, + }, + Child = BeatmapDetails = CreateBeatmapDetailArea().With(d => + { + d.RelativeSizeAxes = Axes.Both; + d.Padding = new MarginPadding { Top = 10, Right = 5 }; + }) + }, + } + }, + }, + } + } + } + }, }); if (ShowFooter) { - AddRangeInternal(new[] + AddRangeInternal(new Drawable[] { - FooterPanels = new Container + new GridContainer // used for max height implementation { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Margin = new MarginPadding { Bottom = Footer.HEIGHT }, - Children = new Drawable[] + RelativeSizeAxes = Axes.Both, + RowDimensions = new[] { - BeatmapOptions = new BeatmapOptionsOverlay(), - ModSelect = new ModSelectOverlay + new Dimension(), + new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT), + }, + Content = new[] + { + null, + new Drawable[] { - RelativeSizeAxes = Axes.X, - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, + FooterPanels = new Container + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = Footer.HEIGHT }, + Children = new Drawable[] + { + BeatmapOptions = new BeatmapOptionsOverlay(), + ModSelect = CreateModSelectOverlay() + } + } } } }, @@ -216,27 +265,17 @@ namespace osu.Game.Screens.Select }); } - BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score)); - if (Footer != null) { - Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect); - Footer.AddButton(new FooterButtonRandom { Action = triggerRandom }); - Footer.AddButton(new FooterButtonOptions(), BeatmapOptions); + foreach (var (button, overlay) in CreateFooterButtons()) + Footer.AddButton(button, overlay); - BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1); - BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); - BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3); + BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show()); + BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo)); + BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null); + BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo)); } - if (this.beatmaps == null) - this.beatmaps = beatmaps; - - this.beatmaps.ItemAdded += onBeatmapSetAdded; - this.beatmaps.ItemRemoved += onBeatmapSetRemoved; - this.beatmaps.BeatmapHidden += onBeatmapHidden; - this.beatmaps.BeatmapRestored += onBeatmapRestored; - dialogOverlay = dialog; sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); @@ -247,25 +286,41 @@ namespace osu.Game.Screens.Select { Schedule(() => { - // if we have no beatmaps but osu-stable is found, let's prompt the user to import. - if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable) + // if we have no beatmaps, let's prompt the user to import from over a stable install if he has one. + if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && DisplayStableImportPrompt) { dialogOverlay.Push(new ImportFromStablePopup(() => { - Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion); - Task.Run(skins.ImportFromStableAsync); + Task.Run(() => stableImportManager.ImportFromStableAsync(StableContent.All)); })); } }); } } + /// + /// Creates the buttons to be displayed in the footer. + /// + /// A set of and an optional which the button opens when pressed. + protected virtual IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons() => new (FooterButton, OverlayContainer)[] + { + (new FooterButtonMods { Current = Mods }, ModSelect), + (new FooterButtonRandom + { + NextRandom = () => Carousel.SelectNextRandom(), + PreviousRandom = Carousel.SelectPreviousRandom + }, null), + (new FooterButtonOptions(), BeatmapOptions) + }; + + protected virtual ModSelectOverlay CreateModSelectOverlay() => new LocalPlayerModSelectOverlay(); + protected virtual void ApplyFilterToCarousel(FilterCriteria criteria) { // if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter). bool shouldDebounce = this.IsCurrentScreen(); - Schedule(() => Carousel.Filter(criteria, shouldDebounce)); + Carousel.Filter(criteria, shouldDebounce); } private DependencyContainer dependencies; @@ -281,8 +336,16 @@ namespace osu.Game.Screens.Select return dependencies; } + /// + /// Creates the beatmap details to be displayed underneath the wedge. + /// + protected abstract BeatmapDetailArea CreateBeatmapDetailArea(); + public void Edit(BeatmapInfo beatmap = null) { + if (!AllowEditing) + throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled"); + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce); this.Push(new Editor()); } @@ -291,15 +354,21 @@ namespace osu.Game.Screens.Select /// Call to make a selection and perform the default action for this SongSelect. /// /// An optional beatmap to override the current carousel selection. - /// Whether to trigger . - public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) + /// An optional ruleset to override the current carousel selection. + /// An optional custom action to perform instead of . + public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null) { // This is very important as we have not yet bound to screen-level bindables before the carousel load is completed. if (!Carousel.BeatmapSetsLoaded) return; - // if we have a pending filter operation, we want to run it now. - // it could change selection (ie. if the ruleset has been changed). + if (ruleset != null) + Ruleset.Value = ruleset; + + transferRulesetValue(); + + // while transferRulesetValue will flush, it only does so if the ruleset changes. + // the user could have changed a filter, and we want to ensure we are 100% up-to-date and consistent here. Carousel.FlushPendingFilterOperations(); // avoid attempting to continue before a selection has been obtained. @@ -312,12 +381,17 @@ namespace osu.Game.Screens.Select if (selectionChangedDebounce?.Completed == false) { selectionChangedDebounce.RunTask(); - selectionChangedDebounce.Cancel(); // cancel the already scheduled task. + selectionChangedDebounce?.Cancel(); // cancel the already scheduled task. selectionChangedDebounce = null; } - if (performStartAction) - OnStart(); + if (customStartAction != null) + { + customStartAction(); + Carousel.AllowSelection = false; + } + else if (OnStart()) + Carousel.AllowSelection = false; } /// @@ -330,16 +404,29 @@ namespace osu.Game.Screens.Select private void workingBeatmapChanged(ValueChangedEvent e) { - if (e.NewValue is DummyWorkingBeatmap) return; + if (e.NewValue is DummyWorkingBeatmap || !this.IsCurrentScreen()) return; - if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false)) + Logger.Log($"working beatmap updated to {e.NewValue}"); + + if (!Carousel.SelectBeatmap(e.NewValue.BeatmapInfo, false)) { - // If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch - if (e.NewValue?.BeatmapInfo?.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value)) + // A selection may not have been possible with filters applied. + + // There was possibly a ruleset mismatch. This is a case we can help things along by updating the game-wide ruleset to match. + if (e.NewValue.BeatmapInfo.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value)) { Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset; - Carousel.SelectBeatmap(e.NewValue.BeatmapInfo); + transferRulesetValue(); } + + // Even if a ruleset mismatch was not the cause (ie. a text filter is applied), + // we still want to temporarily show the new beatmap, bypassing filters. + // This will be undone the next time the user changes the filter. + var criteria = FilterControl.CreateCriteria(); + criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet; + Carousel.Filter(criteria); + + Carousel.SelectBeatmap(e.NewValue.BeatmapInfo); } } @@ -349,16 +436,21 @@ namespace osu.Game.Screens.Select private void updateSelectedBeatmap(BeatmapInfo beatmap) { + if (beatmap == null && beatmapNoDebounce == null) + return; + if (beatmap?.Equals(beatmapNoDebounce) == true) return; beatmapNoDebounce = beatmap; - performUpdateSelected(); } private void updateSelectedRuleset(RulesetInfo ruleset) { + if (ruleset == null && rulesetNoDebounce == null) + return; + if (ruleset?.Equals(rulesetNoDebounce) == true) return; @@ -367,7 +459,7 @@ namespace osu.Game.Screens.Select } /// - /// selection has been changed as the result of a user interaction. + /// Selection has been changed as the result of a user interaction. /// private void performUpdateSelected() { @@ -376,29 +468,34 @@ namespace osu.Game.Screens.Select selectionChangedDebounce?.Cancel(); - if (beatmap == null) + if (beatmapNoDebounce == null) run(); else selectionChangedDebounce = Scheduler.AddDelayed(run, 200); void run() { + // clear pending task immediately to track any potential nested debounce operation. + selectionChangedDebounce = null; + Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}"); - if (ruleset?.Equals(decoupledRuleset.Value) == false) + if (transferRulesetValue()) { - Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\""); - Mods.Value = Array.Empty(); - decoupledRuleset.Value = ruleset; - // force a filter before attempting to change the beatmap. - // we may still be in the wrong ruleset as there is a debounce delay on ruleset changes. - Carousel.Filter(null, false); + // transferRulesetValue() may trigger a re-filter. If the current selection does not match the new ruleset, we want to switch away from it. + // The default logic on WorkingBeatmap change is to switch to a matching ruleset (see workingBeatmapChanged()), but we don't want that here. + // We perform an early selection attempt and clear out the beatmap selection to avoid a second ruleset change (revert). + if (beatmap != null && !Carousel.SelectBeatmap(beatmap, false)) + beatmap = null; + } - // Filtering only completes after the carousel runs Update. - // If we also have a pending beatmap change we should delay it one frame. - selectionChangedDebounce = Schedule(run); + if (selectionChangedDebounce != null) + { + // a new nested operation was started; switch to it for further selection. + // this avoids having two separate debounces trigger from the same source. + selectionChangedDebounce.RunTask(); return; } @@ -413,7 +510,7 @@ namespace osu.Game.Screens.Select if (beatmap != null) { - if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID) + if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID) sampleChangeDifficulty.Play(); else sampleChangeBeatmap.Play(); @@ -423,24 +520,20 @@ namespace osu.Game.Screens.Select if (this.IsCurrentScreen()) ensurePlayingSelected(); - UpdateBeatmap(Beatmap.Value); + updateComponentFromBeatmap(Beatmap.Value); } } - private void triggerRandom() - { - if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed) - Carousel.SelectPreviousRandom(); - else - Carousel.SelectNextRandom(); - } - public override void OnEntering(IScreen last) { base.OnEntering(last); this.FadeInFromZero(250); FilterControl.Activate(); + + ModSelect.SelectedMods.BindTo(selectedMods); + + beginLooping(); } private const double logo_transition = 250; @@ -481,21 +574,28 @@ namespace osu.Game.Screens.Select public override void OnResuming(IScreen last) { - BeatmapDetails.Leaderboard.RefreshScores(); + base.OnResuming(last); - Beatmap.Value.Track.Looping = true; - music?.ResetTrackAdjustments(); + // required due to https://github.com/ppy/osu-framework/issues/3218 + ModSelect.SelectedMods.Disabled = false; + ModSelect.SelectedMods.BindTo(selectedMods); + + Carousel.AllowSelection = true; + + BeatmapDetails.Refresh(); + + beginLooping(); + music.ResetTrackAdjustments(); if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) { - UpdateBeatmap(Beatmap.Value); + updateComponentFromBeatmap(Beatmap.Value); // restart playback on returning to song select, regardless. - music?.Play(); + // not sure this should be a permanent thing (we may want to leave a user pause paused even on returning) + music.Play(requestedByUser: true); } - base.OnResuming(last); - this.FadeIn(250); this.ScaleTo(1, 250, Easing.OutSine); @@ -505,10 +605,13 @@ namespace osu.Game.Screens.Select public override void OnSuspending(IScreen next) { + ModSelect.SelectedMods.UnbindFrom(selectedMods); ModSelect.Hide(); BeatmapOptions.Hide(); + endLooping(); + this.ScaleTo(1.1f, 250, Easing.InSine); this.FadeOut(250); @@ -519,12 +622,6 @@ namespace osu.Game.Screens.Select public override bool OnExiting(IScreen next) { - if (ModSelect.State.Value == Visibility.Visible) - { - ModSelect.Hide(); - return true; - } - if (base.OnExiting(next)) return true; @@ -534,8 +631,44 @@ namespace osu.Game.Screens.Select FilterControl.Deactivate(); - if (Beatmap.Value.Track != null) - Beatmap.Value.Track.Looping = false; + endLooping(); + + return false; + } + + private bool isHandlingLooping; + + private void beginLooping() + { + Debug.Assert(!isHandlingLooping); + + isHandlingLooping = true; + + ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None); + music.TrackChanged += ensureTrackLooping; + } + + private void endLooping() + { + // may be called multiple times during screen exit process. + if (!isHandlingLooping) + return; + + music.CurrentTrack.Looping = isHandlingLooping = false; + + music.TrackChanged -= ensureTrackLooping; + } + + private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection) + => beatmap.PrepareTrackForPreviewLooping(); + + public override bool OnBackButton() + { + if (ModSelect.State.Value == Visibility.Visible) + { + ModSelect.Hide(); + return true; + } return false; } @@ -546,13 +679,8 @@ namespace osu.Game.Screens.Select decoupledRuleset.UnbindAll(); - if (beatmaps != null) - { - beatmaps.ItemAdded -= onBeatmapSetAdded; - beatmaps.ItemRemoved -= onBeatmapSetRemoved; - beatmaps.BeatmapHidden -= onBeatmapHidden; - beatmaps.BeatmapRestored -= onBeatmapRestored; - } + if (music != null) + music.TrackChanged -= ensureTrackLooping; } /// @@ -560,26 +688,21 @@ namespace osu.Game.Screens.Select /// This is a debounced call (unlike directly binding to WorkingBeatmap.ValueChanged). /// /// The working beatmap. - protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) + private void updateComponentFromBeatmap(WorkingBeatmap beatmap) { - Logger.Log($"working beatmap updated to {beatmap}"); - - if (Background is BackgroundScreenBeatmap backgroundModeBeatmap) + ApplyToBackground(backgroundModeBeatmap => { backgroundModeBeatmap.Beatmap = beatmap; backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR; backgroundModeBeatmap.FadeColour(Color4.White, 250); - } + }); beatmapInfoWedge.Beatmap = beatmap; BeatmapDetails.Beatmap = beatmap; - - if (beatmap.Track != null) - beatmap.Track.Looping = true; } - private readonly WeakReference lastTrack = new WeakReference(null); + private readonly WeakReference lastTrack = new WeakReference(null); /// /// Ensures some music is playing for the current track. @@ -587,35 +710,38 @@ namespace osu.Game.Screens.Select /// private void ensurePlayingSelected() { - Track track = Beatmap.Value.Track; + ITrack track = music.CurrentTrack; bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track; - track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; - - if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack)) - music?.Play(true); + if (!track.IsRunning && (music.UserPauseRequested != true || isNewTrack)) + music.Play(true); lastTrack.SetTarget(track); } - private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s); - private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s); - private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); - private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); - private void carouselBeatmapsLoaded() { bindBindables(); + Carousel.AllowSelection = true; + // If a selection was already obtained, do not attempt to update the selected beatmap. if (Carousel.SelectedBeatmapSet != null) return; // Attempt to select the current beatmap on the carousel, if it is valid to be selected. - if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false - && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) - return; + if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false) + { + if (Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) + return; + + // prefer not changing ruleset at this point, so look for another difficulty in the currently playing beatmap + var found = Beatmap.Value.BeatmapSetInfo.Beatmaps.FirstOrDefault(b => b.Ruleset.Equals(decoupledRuleset.Value)); + + if (found != null && Carousel.SelectBeatmap(found, false)) + return; + } // If the current active beatmap could not be selected, select a new random beatmap. if (!Carousel.SelectNextRandom()) @@ -635,20 +761,34 @@ namespace osu.Game.Screens.Select // manual binding to parent ruleset to allow for delayed load in the incoming direction. transferRulesetValue(); + Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue); decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue; decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; - Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); Beatmap.BindValueChanged(workingBeatmapChanged); boundLocalBindables = true; } - private void transferRulesetValue() + /// + /// Transfer the game-wide ruleset to the local decoupled ruleset. + /// Will immediately run filter operations if required. + /// + /// Whether a transfer occurred. + private bool transferRulesetValue() { + if (decoupledRuleset.Value?.Equals(Ruleset.Value) == true) + return false; + + Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\")"); rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value; + + // if we have a pending filter operation, we want to run it now. + // it could change selection (ie. if the ruleset has been changed). + Carousel?.FlushPendingFilterOperations(); + return true; } private void delete(BeatmapSetInfo beatmap) @@ -664,7 +804,7 @@ namespace osu.Game.Screens.Select dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () => // schedule done here rather than inside the dialog as the dialog may fade out and never callback. - Schedule(() => BeatmapDetails.Leaderboard.RefreshScores()))); + Schedule(() => BeatmapDetails.Refresh()))); } public virtual bool OnPressed(GlobalAction action) @@ -681,7 +821,9 @@ namespace osu.Game.Screens.Select return false; } - public bool OnReleased(GlobalAction action) => action == GlobalAction.Select; + public void OnReleased(GlobalAction action) + { + } protected override bool OnKeyDown(KeyDownEvent e) { @@ -703,6 +845,29 @@ namespace osu.Game.Screens.Select return base.OnKeyDown(e); } + private class VerticalMaskingContainer : Container + { + private const float panel_overflow = 1.2f; + + protected override Container Content { get; } + + public VerticalMaskingContainer() + { + RelativeSizeAxes = Axes.Both; + Masking = true; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Width = panel_overflow; // avoid horizontal masking so the panels don't clip when screen stack is pushed. + InternalChild = Content = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 1 / panel_overflow, + }; + } + } + private class ResetScrollContainer : Container { private readonly Action onHoverAction; diff --git a/osu.Game/Screens/Spectate/GameplayState.cs b/osu.Game/Screens/Spectate/GameplayState.cs new file mode 100644 index 0000000000..4579b9c07c --- /dev/null +++ b/osu.Game/Screens/Spectate/GameplayState.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Scoring; + +namespace osu.Game.Screens.Spectate +{ + /// + /// The gameplay state of a spectated user. This class is immutable. + /// + public class GameplayState + { + /// + /// The score which the user is playing. + /// + public readonly Score Score; + + /// + /// The ruleset which the user is playing. + /// + public readonly Ruleset Ruleset; + + /// + /// The beatmap which the user is playing. + /// + public readonly WorkingBeatmap Beatmap; + + public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap) + { + Score = score; + Ruleset = ruleset; + Beatmap = beatmap; + } + } +} diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs new file mode 100644 index 0000000000..9a20bb58b8 --- /dev/null +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -0,0 +1,272 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Online.Spectator; +using osu.Game.Replays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Scoring; +using osu.Game.Users; + +namespace osu.Game.Screens.Spectate +{ + /// + /// A which spectates one or more users. + /// + public abstract class SpectatorScreen : OsuScreen + { + protected IReadOnlyList UserIds => userIds; + + private readonly List userIds = new List(); + + [Resolved] + private BeatmapManager beatmaps { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } + + [Resolved] + private SpectatorClient spectatorClient { get; set; } + + [Resolved] + private UserLookupCache userLookupCache { get; set; } + + private readonly IBindableDictionary playingUserStates = new BindableDictionary(); + + private readonly Dictionary userMap = new Dictionary(); + private readonly Dictionary gameplayStates = new Dictionary(); + + private IBindable> managerUpdated; + + /// + /// Creates a new . + /// + /// The users to spectate. + protected SpectatorScreen(params int[] userIds) + { + this.userIds.AddRange(userIds); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + getAllUsers().ContinueWith(users => Schedule(() => + { + foreach (var u in users.Result) + userMap[u.Id] = u; + + playingUserStates.BindTo(spectatorClient.PlayingUserStates); + playingUserStates.BindCollectionChanged(onPlayingUserStatesChanged, true); + + spectatorClient.OnNewFrames += userSentFrames; + + managerUpdated = beatmaps.ItemUpdated.GetBoundCopy(); + managerUpdated.BindValueChanged(beatmapUpdated); + + foreach (var (id, _) in userMap) + spectatorClient.WatchUser(id); + })); + } + + private Task getAllUsers() + { + var userLookupTasks = new List>(); + + foreach (var u in userIds) + { + userLookupTasks.Add(userLookupCache.GetUserAsync(u).ContinueWith(task => + { + if (!task.IsCompletedSuccessfully) + return null; + + return task.Result; + })); + } + + return Task.WhenAll(userLookupTasks); + } + + private void beatmapUpdated(ValueChangedEvent> e) + { + if (!e.NewValue.TryGetTarget(out var beatmapSet)) + return; + + foreach (var (userId, _) in userMap) + { + if (!playingUserStates.TryGetValue(userId, out var userState)) + continue; + + if (beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == userState.BeatmapID)) + updateGameplayState(userId); + } + } + + private void onPlayingUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs e) + { + switch (e.Action) + { + case NotifyDictionaryChangedAction.Add: + foreach (var (userId, state) in e.NewItems.AsNonNull()) + onUserStateAdded(userId, state); + break; + + case NotifyDictionaryChangedAction.Remove: + foreach (var (userId, _) in e.OldItems.AsNonNull()) + onUserStateRemoved(userId); + break; + + case NotifyDictionaryChangedAction.Replace: + foreach (var (userId, _) in e.OldItems.AsNonNull()) + onUserStateRemoved(userId); + + foreach (var (userId, state) in e.NewItems.AsNonNull()) + onUserStateAdded(userId, state); + break; + } + } + + private void onUserStateAdded(int userId, SpectatorState state) + { + if (state.RulesetID == null || state.BeatmapID == null) + return; + + if (!userMap.ContainsKey(userId)) + return; + + Schedule(() => OnUserStateChanged(userId, state)); + updateGameplayState(userId); + } + + private void onUserStateRemoved(int userId) + { + if (!userMap.ContainsKey(userId)) + return; + + if (!gameplayStates.TryGetValue(userId, out var gameplayState)) + return; + + gameplayState.Score.Replay.HasReceivedAllFrames = true; + + gameplayStates.Remove(userId); + Schedule(() => EndGameplay(userId)); + } + + private void updateGameplayState(int userId) + { + Debug.Assert(userMap.ContainsKey(userId)); + + var user = userMap[userId]; + var spectatorState = playingUserStates[userId]; + + var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == spectatorState.RulesetID)?.CreateInstance(); + if (resolvedRuleset == null) + return; + + var resolvedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == spectatorState.BeatmapID); + if (resolvedBeatmap == null) + return; + + var score = new Score + { + ScoreInfo = new ScoreInfo + { + Beatmap = resolvedBeatmap, + User = user, + Mods = spectatorState.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(), + Ruleset = resolvedRuleset.RulesetInfo, + }, + Replay = new Replay { HasReceivedAllFrames = false }, + }; + + var gameplayState = new GameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap)); + + gameplayStates[userId] = gameplayState; + Schedule(() => StartGameplay(userId, gameplayState)); + } + + private void userSentFrames(int userId, FrameDataBundle bundle) + { + if (!userMap.ContainsKey(userId)) + return; + + if (!gameplayStates.TryGetValue(userId, out var gameplayState)) + return; + + // The ruleset instance should be guaranteed to be in sync with the score via ScoreLock. + Debug.Assert(gameplayState.Ruleset != null && gameplayState.Ruleset.RulesetInfo.Equals(gameplayState.Score.ScoreInfo.Ruleset)); + + foreach (var frame in bundle.Frames) + { + IConvertibleReplayFrame convertibleFrame = gameplayState.Ruleset.CreateConvertibleReplayFrame(); + convertibleFrame.FromLegacy(frame, gameplayState.Beatmap.Beatmap); + + var convertedFrame = (ReplayFrame)convertibleFrame; + convertedFrame.Time = frame.Time; + + gameplayState.Score.Replay.Frames.Add(convertedFrame); + } + } + + /// + /// Invoked when a spectated user's state has changed. + /// + /// The user whose state has changed. + /// The new state. + protected abstract void OnUserStateChanged(int userId, [NotNull] SpectatorState spectatorState); + + /// + /// Starts gameplay for a user. + /// + /// The user to start gameplay for. + /// The gameplay state. + protected abstract void StartGameplay(int userId, [NotNull] GameplayState gameplayState); + + /// + /// Ends gameplay for a user. + /// + /// The user to end gameplay for. + protected abstract void EndGameplay(int userId); + + /// + /// Stops spectating a user. + /// + /// The user to stop spectating. + protected void RemoveUser(int userId) + { + onUserStateRemoved(userId); + + userIds.Remove(userId); + userMap.Remove(userId); + + spectatorClient.StopWatchingUser(userId); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (spectatorClient != null) + { + spectatorClient.OnNewFrames -= userSentFrames; + + foreach (var (userId, _) in userMap) + spectatorClient.StopWatchingUser(userId); + } + + managerUpdated?.UnbindAll(); + } + } +} diff --git a/osu.Game/Screens/StartupScreen.cs b/osu.Game/Screens/StartupScreen.cs index c3e36c8e9d..e5e134fd39 100644 --- a/osu.Game/Screens/StartupScreen.cs +++ b/osu.Game/Screens/StartupScreen.cs @@ -18,6 +18,6 @@ namespace osu.Game.Screens public override bool AllowRateAdjustments => false; - public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled; } } diff --git a/osu.Game/Skinning/BeatmapSkinProvidingContainer.cs b/osu.Game/Skinning/BeatmapSkinProvidingContainer.cs index 40335db697..57c08a903f 100644 --- a/osu.Game/Skinning/BeatmapSkinProvidingContainer.cs +++ b/osu.Game/Skinning/BeatmapSkinProvidingContainer.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Audio; @@ -13,26 +14,77 @@ namespace osu.Game.Skinning /// public class BeatmapSkinProvidingContainer : SkinProvidingContainer { - private readonly Bindable beatmapSkins = new Bindable(); - private readonly Bindable beatmapHitsounds = new Bindable(); + private Bindable beatmapSkins; + private Bindable beatmapColours; + private Bindable beatmapHitsounds; - protected override bool AllowConfigurationLookup => beatmapSkins.Value; - protected override bool AllowDrawableLookup(ISkinComponent component) => beatmapSkins.Value; - protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value; - protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value; + protected override bool AllowConfigurationLookup + { + get + { + if (beatmapSkins == null) + throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); + + return beatmapSkins.Value; + } + } + + protected override bool AllowColourLookup + { + get + { + if (beatmapColours == null) + throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); + + return beatmapColours.Value; + } + } + + protected override bool AllowDrawableLookup(ISkinComponent component) + { + if (beatmapSkins == null) + throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); + + return beatmapSkins.Value; + } + + protected override bool AllowTextureLookup(string componentName) + { + if (beatmapSkins == null) + throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); + + return beatmapSkins.Value; + } + + protected override bool AllowSampleLookup(ISampleInfo componentName) + { + if (beatmapSkins == null) + throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed."); + + return beatmapHitsounds.Value; + } public BeatmapSkinProvidingContainer(ISkin skin) : base(skin) { } - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins); - config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds); + var config = parent.Get(); + beatmapSkins = config.GetBindable(OsuSetting.BeatmapSkins); + beatmapColours = config.GetBindable(OsuSetting.BeatmapColours); + beatmapHitsounds = config.GetBindable(OsuSetting.BeatmapHitsounds); + + return base.CreateChildDependencies(parent); + } + + [BackgroundDependencyLoader] + private void load() + { beatmapSkins.BindValueChanged(_ => TriggerSourceChanged()); + beatmapColours.BindValueChanged(_ => TriggerSourceChanged()); beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged()); } } diff --git a/osu.Game/Skinning/DefaultLegacySkin.cs b/osu.Game/Skinning/DefaultLegacySkin.cs index 1929a7e5d2..f30130b1fb 100644 --- a/osu.Game/Skinning/DefaultLegacySkin.cs +++ b/osu.Game/Skinning/DefaultLegacySkin.cs @@ -1,16 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio; +using JetBrains.Annotations; using osu.Framework.IO.Stores; +using osu.Game.Extensions; +using osu.Game.IO; using osuTK.Graphics; namespace osu.Game.Skinning { public class DefaultLegacySkin : LegacySkin { - public DefaultLegacySkin(IResourceStore storage, AudioManager audioManager) - : base(Info, storage, audioManager, string.Empty) + public DefaultLegacySkin(IResourceStore storage, IStorageResourceProvider resources) + : this(Info, storage, resources) + { + } + + [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] + public DefaultLegacySkin(SkinInfo skin, IResourceStore storage, IStorageResourceProvider resources) + : base(skin, storage, resources, string.Empty) { Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.AddComboColours( @@ -20,14 +28,15 @@ namespace osu.Game.Skinning new Color4(242, 24, 57, 255) ); - Configuration.LegacyVersion = 2.0m; + Configuration.LegacyVersion = 2.7m; } public static SkinInfo Info { get; } = new SkinInfo { - ID = -1, // this is temporary until database storage is decided upon. + ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon. Name = "osu!classic", - Creator = "team osu!" + Creator = "team osu!", + InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo() }; } } diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 2a065ea3d7..ba31816a07 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -2,28 +2,153 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; +using osu.Game.Extensions; +using osu.Game.IO; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning { public class DefaultSkin : Skin { - public DefaultSkin() - : base(SkinInfo.Default) + public DefaultSkin(IStorageResourceProvider resources) + : this(SkinInfo.Default, resources) + { + } + + [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] + public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources) + : base(skin, resources) { Configuration = new DefaultSkinConfiguration(); } - public override Drawable GetDrawableComponent(ISkinComponent component) => null; + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; - public override Texture GetTexture(string componentName) => null; + public override ISample GetSample(ISampleInfo sampleInfo) => null; - public override SampleChannel GetSample(ISampleInfo sampleInfo) => null; + public override Drawable GetDrawableComponent(ISkinComponent component) + { + if (base.GetDrawableComponent(component) is Drawable c) + return c; + + switch (component) + { + case SkinnableTargetComponent target: + switch (target.Target) + { + case SkinnableTarget.MainHUDComponents: + var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container => + { + var score = container.OfType().FirstOrDefault(); + var accuracy = container.OfType().FirstOrDefault(); + var combo = container.OfType().FirstOrDefault(); + + if (score != null) + { + score.Anchor = Anchor.TopCentre; + score.Origin = Anchor.TopCentre; + + // elements default to beneath the health bar + const float vertical_offset = 30; + + const float horizontal_padding = 20; + + score.Position = new Vector2(0, vertical_offset); + + if (accuracy != null) + { + accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5); + accuracy.Origin = Anchor.TopRight; + accuracy.Anchor = Anchor.TopCentre; + } + + if (combo != null) + { + combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5); + combo.Anchor = Anchor.TopCentre; + } + + var hitError = container.OfType().FirstOrDefault(); + + if (hitError != null) + { + hitError.Anchor = Anchor.CentreLeft; + hitError.Origin = Anchor.CentreLeft; + } + + var hitError2 = container.OfType().LastOrDefault(); + + if (hitError2 != null) + { + hitError2.Anchor = Anchor.CentreRight; + hitError2.Scale = new Vector2(-1, 1); + // origin flipped to match scale above. + hitError2.Origin = Anchor.CentreLeft; + } + } + }) + { + Children = new[] + { + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.BarHitErrorMeter)), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.BarHitErrorMeter)), + } + }; + + return skinnableTargetWrapper; + } + + break; + + case HUDSkinComponent hudComponent: + { + switch (hudComponent.Component) + { + case HUDSkinComponents.ComboCounter: + return new DefaultComboCounter(); + + case HUDSkinComponents.ScoreCounter: + return new DefaultScoreCounter(); + + case HUDSkinComponents.AccuracyCounter: + return new DefaultAccuracyCounter(); + + case HUDSkinComponents.HealthDisplay: + return new DefaultHealthDisplay(); + + case HUDSkinComponents.SongProgress: + return new SongProgress(); + + case HUDSkinComponents.BarHitErrorMeter: + return new BarHitErrorMeter(); + + case HUDSkinComponents.ColourHitErrorMeter: + return new ColourHitErrorMeter(); + } + + break; + } + } + + return null; + } public override IBindable GetConfig(TLookup lookup) { @@ -31,10 +156,10 @@ namespace osu.Game.Skinning { // todo: this code is pulled from LegacySkin and should not exist. // will likely change based on how databased storage of skin configuration goes. - case GlobalSkinConfiguration global: + case GlobalSkinColours global: switch (global) { - case GlobalSkinConfiguration.ComboColours: + case GlobalSkinColours.ComboColours: return SkinUtils.As(new Bindable>(Configuration.ComboColours)); } diff --git a/osu.Game/Skinning/Editor/SkinBlueprint.cs b/osu.Game/Skinning/Editor/SkinBlueprint.cs new file mode 100644 index 0000000000..0a4bd1d75f --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinBlueprint.cs @@ -0,0 +1,185 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Edit; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Skinning.Editor +{ + public class SkinBlueprint : SelectionBlueprint + { + private Container box; + + private Container outlineBox; + + private AnchorOriginVisualiser anchorOriginVisualiser; + + private Drawable drawable => (Drawable)Item; + + protected override bool ShouldBeAlive => drawable.IsAlive && Item.IsPresent; + + [Resolved] + private OsuColour colours { get; set; } + + public SkinBlueprint(ISkinnableDrawable component) + : base(component) + { + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + box = new Container + { + Children = new Drawable[] + { + outlineBox = new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = 3, + BorderColour = Color4.White, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0f, + AlwaysPresent = true, + }, + } + }, + new OsuSpriteText + { + Text = Item.GetType().Name, + Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold), + Anchor = Anchor.BottomRight, + Origin = Anchor.TopRight, + }, + }, + }, + anchorOriginVisualiser = new AnchorOriginVisualiser(drawable) + { + Alpha = 0, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateSelectedState(); + this.FadeInFromZero(200, Easing.OutQuint); + } + + protected override void OnSelected() + { + // base logic hides selected blueprints when not selected, but skin blueprints don't do that. + updateSelectedState(); + } + + protected override void OnDeselected() + { + // base logic hides selected blueprints when not selected, but skin blueprints don't do that. + updateSelectedState(); + } + + private void updateSelectedState() + { + outlineBox.FadeColour(colours.Pink.Opacity(IsSelected ? 1 : 0.5f), 200, Easing.OutQuint); + outlineBox.Child.FadeTo(IsSelected ? 0.2f : 0, 200, Easing.OutQuint); + + anchorOriginVisualiser.FadeTo(IsSelected ? 1 : 0, 200, Easing.OutQuint); + } + + private Quad drawableQuad; + + public override Quad ScreenSpaceDrawQuad => drawableQuad; + + protected override void Update() + { + base.Update(); + + drawableQuad = drawable.ScreenSpaceDrawQuad; + var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad); + + box.Position = drawable.ToSpaceOfOtherDrawable(Vector2.Zero, this); + box.Size = quad.Size; + box.Rotation = drawable.Rotation; + box.Scale = new Vector2(MathF.Sign(drawable.Scale.X), MathF.Sign(drawable.Scale.Y)); + } + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos); + + public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition); + + public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad; + } + + internal class AnchorOriginVisualiser : CompositeDrawable + { + private readonly Drawable drawable; + + private readonly Box originBox; + + private readonly Box anchorBox; + private readonly Box anchorLine; + + public AnchorOriginVisualiser(Drawable drawable) + { + this.drawable = drawable; + + InternalChildren = new Drawable[] + { + anchorLine = new Box + { + Colour = Color4.Yellow, + Height = 2, + }, + originBox = new Box + { + Colour = Color4.Red, + Origin = Anchor.Centre, + Size = new Vector2(5), + }, + anchorBox = new Box + { + Colour = Color4.Red, + Origin = Anchor.Centre, + Size = new Vector2(5), + }, + }; + } + + protected override void Update() + { + base.Update(); + + if (drawable.Parent == null) + return; + + originBox.Position = drawable.ToSpaceOfOtherDrawable(drawable.OriginPosition, this); + anchorBox.Position = drawable.Parent.ToSpaceOfOtherDrawable(drawable.AnchorPosition, this); + + var point1 = ToLocalSpace(anchorBox.ScreenSpaceDrawQuad.Centre); + var point2 = ToLocalSpace(originBox.ScreenSpaceDrawQuad.Centre); + + anchorLine.Position = point1; + anchorLine.Width = (point2 - point1).Length; + anchorLine.Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)); + } + } +} diff --git a/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs b/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs new file mode 100644 index 0000000000..c0cc2ab40e --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinBlueprintContainer.cs @@ -0,0 +1,97 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Collections.Specialized; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Rulesets.Edit; +using osu.Game.Screens; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Skinning.Editor +{ + public class SkinBlueprintContainer : BlueprintContainer + { + private readonly Drawable target; + + private readonly List> targetComponents = new List>(); + + public SkinBlueprintContainer(Drawable target) + { + this.target = target; + } + + [BackgroundDependencyLoader(true)] + private void load(SkinEditor editor) + { + SelectedItems.BindTo(editor.SelectedComponents); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // track each target container on the current screen. + var targetContainers = target.ChildrenOfType().ToArray(); + + if (targetContainers.Length == 0) + { + var targetScreen = target.ChildrenOfType().LastOrDefault()?.GetType().Name ?? "this screen"; + + AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet.")); + return; + } + + foreach (var targetContainer in targetContainers) + { + var bindableList = new BindableList { BindTarget = targetContainer.Components }; + bindableList.BindCollectionChanged(componentsChanged, true); + + targetComponents.Add(bindableList); + } + } + + private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e) + { + switch (e.Action) + { + case NotifyCollectionChangedAction.Add: + foreach (var item in e.NewItems.Cast()) + AddBlueprintFor(item); + break; + + case NotifyCollectionChangedAction.Remove: + case NotifyCollectionChangedAction.Reset: + foreach (var item in e.OldItems.Cast()) + RemoveBlueprintFor(item); + break; + + case NotifyCollectionChangedAction.Replace: + foreach (var item in e.OldItems.Cast()) + RemoveBlueprintFor(item); + + foreach (var item in e.NewItems.Cast()) + AddBlueprintFor(item); + break; + } + } + + protected override void AddBlueprintFor(ISkinnableDrawable item) + { + if (!item.IsEditable) + return; + + base.AddBlueprintFor(item); + } + + protected override SelectionHandler CreateSelectionHandler() => new SkinSelectionHandler(); + + protected override SelectionBlueprint CreateBlueprintFor(ISkinnableDrawable component) + => new SkinBlueprint(component); + } +} diff --git a/osu.Game/Skinning/Editor/SkinComponentToolbox.cs b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs new file mode 100644 index 0000000000..935d2756fb --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinComponentToolbox.cs @@ -0,0 +1,173 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Input.Events; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Scoring; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Skinning.Editor +{ + public class SkinComponentToolbox : ScrollingToolboxGroup + { + public Action RequestPlacement; + + private const float component_display_scale = 0.8f; + + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor + { + Combo = { Value = RNG.Next(1, 1000) }, + TotalScore = { Value = RNG.Next(1000, 10000000) } + }; + + [Cached(typeof(HealthProcessor))] + private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); + + public SkinComponentToolbox(float height) + : base("Components", height) + { + RelativeSizeAxes = Axes.None; + Width = 200; + } + + [BackgroundDependencyLoader] + private void load() + { + FillFlowContainer fill; + + Child = fill = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(20) + }; + + var skinnableTypes = typeof(OsuGame).Assembly.GetTypes() + .Where(t => !t.IsInterface) + .Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)) + .ToArray(); + + foreach (var type in skinnableTypes) + { + var component = attemptAddComponent(type); + + if (component != null) + { + component.RequestPlacement = t => RequestPlacement?.Invoke(t); + fill.Add(component); + } + } + } + + private static ToolboxComponentButton attemptAddComponent(Type type) + { + try + { + var instance = (Drawable)Activator.CreateInstance(type); + + Debug.Assert(instance != null); + + if (!((ISkinnableDrawable)instance).IsEditable) + return null; + + return new ToolboxComponentButton(instance); + } + catch + { + return null; + } + } + + private class ToolboxComponentButton : OsuButton + { + protected override bool ShouldBeConsideredForInput(Drawable child) => false; + + public override bool PropagateNonPositionalInputSubTree => false; + + private readonly Drawable component; + + public Action RequestPlacement; + + private Container innerContainer; + + public ToolboxComponentButton(Drawable component) + { + this.component = component; + + Enabled.Value = true; + + RelativeSizeAxes = Axes.X; + Height = 70; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + BackgroundColour = colours.Gray3; + Content.EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 2, + Offset = new Vector2(0, 1), + Colour = Color4.Black.Opacity(0.5f) + }; + + AddRange(new Drawable[] + { + new OsuSpriteText + { + Text = component.GetType().Name, + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + }, + innerContainer = new Container + { + Y = 10, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Scale = new Vector2(component_display_scale), + Masking = true, + Child = component + } + }); + + // adjust provided component to fit / display in a known state. + component.Anchor = Anchor.Centre; + component.Origin = Anchor.Centre; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (component.RelativeSizeAxes != Axes.None) + { + innerContainer.AutoSizeAxes = Axes.None; + innerContainer.Height = 100; + } + } + + protected override bool OnClick(ClickEvent e) + { + RequestPlacement?.Invoke(component.GetType()); + return true; + } + } + } +} diff --git a/osu.Game/Skinning/Editor/SkinEditor.cs b/osu.Game/Skinning/Editor/SkinEditor.cs new file mode 100644 index 0000000000..07a94cac7a --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinEditor.cs @@ -0,0 +1,250 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Framework.Testing; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; +using osuTK; + +namespace osu.Game.Skinning.Editor +{ + [Cached(typeof(SkinEditor))] + public class SkinEditor : VisibilityContainer + { + public const double TRANSITION_DURATION = 500; + + public readonly BindableList SelectedComponents = new BindableList(); + + protected override bool StartHidden => true; + + private readonly Drawable targetScreen; + + private OsuTextFlowContainer headerText; + + private Bindable currentSkin; + + [Resolved] + private SkinManager skins { get; set; } + + [Resolved] + private OsuColour colours { get; set; } + + private bool hasBegunMutating; + + public SkinEditor(Drawable targetScreen) + { + this.targetScreen = targetScreen; + + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new OsuContextMenuContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + headerText = new OsuTextFlowContainer + { + TextAnchor = Anchor.TopCentre, + Padding = new MarginPadding(20), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + RelativeSizeAxes = Axes.X + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + new SkinComponentToolbox(600) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RequestPlacement = placeComponent + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new SkinBlueprintContainer(targetScreen), + new FillFlowContainer + { + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Spacing = new Vector2(5), + Padding = new MarginPadding + { + Top = 10, + Left = 10, + }, + Margin = new MarginPadding + { + Right = 10, + Bottom = 10, + }, + Children = new Drawable[] + { + new TriangleButton + { + Text = "Save Changes", + Width = 140, + Action = Save, + }, + new DangerousTriangleButton + { + Text = "Revert to default", + Width = 140, + Action = revert, + }, + } + }, + } + }, + } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Show(); + + // as long as the skin editor is loaded, let's make sure we can modify the current skin. + currentSkin = skins.CurrentSkin.GetBoundCopy(); + + // schedule ensures this only happens when the skin editor is visible. + // also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types). + // probably something which will be factored out in a future database refactor so not too concerning for now. + currentSkin.BindValueChanged(skin => + { + hasBegunMutating = false; + Scheduler.AddOnce(skinChanged); + }, true); + } + + private void skinChanged() + { + headerText.Clear(); + + headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24)); + headerText.NewParagraph(); + headerText.AddText("Currently editing ", cp => + { + cp.Font = OsuFont.Default.With(size: 12); + cp.Colour = colours.Yellow; + }); + + headerText.AddText($"{currentSkin.Value.SkinInfo}", cp => + { + cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold); + cp.Colour = colours.Yellow; + }); + + skins.EnsureMutableSkin(); + hasBegunMutating = true; + } + + private void placeComponent(Type type) + { + var targetContainer = getTarget(SkinnableTarget.MainHUDComponents); + + if (targetContainer == null) + return; + + if (!(Activator.CreateInstance(type) is ISkinnableDrawable component)) + throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}."); + + var drawableComponent = (Drawable)component; + + // give newly added components a sane starting location. + drawableComponent.Origin = Anchor.TopCentre; + drawableComponent.Anchor = Anchor.TopCentre; + drawableComponent.Y = targetContainer.DrawSize.Y / 2; + + targetContainer.Add(component); + + SelectedComponents.Clear(); + SelectedComponents.Add(component); + } + + private IEnumerable availableTargets => targetScreen.ChildrenOfType(); + + private ISkinnableTarget getTarget(SkinnableTarget target) + { + return availableTargets.FirstOrDefault(c => c.Target == target); + } + + private void revert() + { + ISkinnableTarget[] targetContainers = availableTargets.ToArray(); + + foreach (var t in targetContainers) + { + currentSkin.Value.ResetDrawableTarget(t); + + // add back default components + getTarget(t.Target).Reload(); + } + } + + public void Save() + { + if (!hasBegunMutating) + return; + + ISkinnableTarget[] targetContainers = availableTargets.ToArray(); + + foreach (var t in targetContainers) + currentSkin.Value.UpdateDrawableTarget(t); + + skins.Save(skins.CurrentSkin.Value); + } + + protected override bool OnHover(HoverEvent e) => true; + + protected override bool OnMouseDown(MouseDownEvent e) => true; + + protected override void PopIn() + { + this.FadeIn(TRANSITION_DURATION, Easing.OutQuint); + } + + protected override void PopOut() + { + this.FadeOut(TRANSITION_DURATION, Easing.OutQuint); + } + + public void DeleteItems(ISkinnableDrawable[] items) + { + foreach (var item in items) + availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item); + } + } +} diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs new file mode 100644 index 0000000000..88020896bb --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Bindings; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; + +namespace osu.Game.Skinning.Editor +{ + /// + /// A container which handles loading a skin editor on user request for a specified target. + /// This also handles the scaling / positioning adjustment of the target. + /// + public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler + { + private readonly ScalingContainer target; + private SkinEditor skinEditor; + + public const float VISIBLE_TARGET_SCALE = 0.8f; + + [Resolved] + private OsuColour colours { get; set; } + + public SkinEditorOverlay(ScalingContainer target) + { + this.target = target; + RelativeSizeAxes = Axes.Both; + } + + public bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Back: + if (skinEditor?.State.Value == Visibility.Visible) + { + skinEditor.ToggleVisibility(); + return true; + } + + break; + + case GlobalAction.ToggleSkinEditor: + if (skinEditor == null) + { + LoadComponentAsync(skinEditor = new SkinEditor(target), AddInternal); + skinEditor.State.BindValueChanged(editorVisibilityChanged); + } + else + skinEditor.ToggleVisibility(); + + return true; + } + + return false; + } + + private void editorVisibilityChanged(ValueChangedEvent visibility) + { + if (visibility.NewValue == Visibility.Visible) + { + target.Masking = true; + target.AllowScaling = false; + target.RelativePositionAxes = Axes.Both; + + target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); + target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); + } + else + { + target.AllowScaling = true; + + target.ScaleTo(1, SkinEditor.TRANSITION_DURATION, Easing.OutQuint).OnComplete(_ => target.Masking = false); + target.MoveToX(0f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint); + } + } + + public void OnReleased(GlobalAction action) + { + } + + /// + /// Exit any existing skin editor due to the game state changing. + /// + public void Reset() + { + skinEditor?.Save(); + skinEditor?.Hide(); + skinEditor?.Expire(); + + skinEditor = null; + } + } +} diff --git a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs new file mode 100644 index 0000000000..99bd22c0bf --- /dev/null +++ b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs @@ -0,0 +1,256 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Utils; +using osu.Game.Extensions; +using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; + +namespace osu.Game.Skinning.Editor +{ + public class SkinSelectionHandler : SelectionHandler + { + [Resolved] + private SkinEditor skinEditor { get; set; } + + public override bool HandleRotation(float angle) + { + if (SelectedBlueprints.Count == 1) + { + // for single items, rotate around the origin rather than the selection centre. + ((Drawable)SelectedBlueprints.First().Item).Rotation += angle; + } + else + { + var selectionQuad = getSelectionQuad(); + + foreach (var b in SelectedBlueprints) + { + var drawableItem = (Drawable)b.Item; + + var rotatedPosition = RotatePointAroundOrigin(b.ScreenSpaceSelectionPoint, selectionQuad.Centre, angle); + updateDrawablePosition(drawableItem, rotatedPosition); + + drawableItem.Rotation += angle; + } + } + + // this isn't always the case but let's be lenient for now. + return true; + } + + public override bool HandleScale(Vector2 scale, Anchor anchor) + { + // convert scale to screen space + scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); + + adjustScaleFromAnchor(ref scale, anchor); + + // the selection quad is always upright, so use an AABB rect to make mutating the values easier. + var selectionRect = getSelectionQuad().AABBFloat; + + // copy to mutate, as we will need to compare to the original later on. + var adjustedRect = selectionRect; + + // first, remove any scale axis we are not interested in. + if (anchor.HasFlagFast(Anchor.x1)) scale.X = 0; + if (anchor.HasFlagFast(Anchor.y1)) scale.Y = 0; + + bool shouldAspectLock = + // for now aspect lock scale adjustments that occur at corners.. + (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1)) + // ..or if any of the selection have been rotated. + // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). + || SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0)); + + if (shouldAspectLock) + { + if (anchor.HasFlagFast(Anchor.x1)) + // if dragging from the horizontal centre, only a vertical component is available. + scale.X = scale.Y / selectionRect.Height * selectionRect.Width; + else + // in all other cases (arbitrarily) use the horizontal component for aspect lock. + scale.Y = scale.X / selectionRect.Width * selectionRect.Height; + } + + if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X; + if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y; + + adjustedRect.Width += scale.X; + adjustedRect.Height += scale.Y; + + // scale adjust applied to each individual item should match that of the quad itself. + var scaledDelta = new Vector2( + adjustedRect.Width / selectionRect.Width, + adjustedRect.Height / selectionRect.Height + ); + + foreach (var b in SelectedBlueprints) + { + var drawableItem = (Drawable)b.Item; + + // each drawable's relative position should be maintained in the scaled quad. + var screenPosition = b.ScreenSpaceSelectionPoint; + + var relativePositionInOriginal = + new Vector2( + (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, + (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height + ); + + var newPositionInAdjusted = new Vector2( + adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, + adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y + ); + + updateDrawablePosition(drawableItem, newPositionInAdjusted); + drawableItem.Scale *= scaledDelta; + } + + return true; + } + + public override bool HandleFlip(Direction direction) + { + var selectionQuad = getSelectionQuad(); + + foreach (var b in SelectedBlueprints) + { + var drawableItem = (Drawable)b.Item; + + var flippedPosition = GetFlippedPosition(direction, selectionQuad, b.ScreenSpaceSelectionPoint); + + updateDrawablePosition(drawableItem, flippedPosition); + + drawableItem.Scale *= new Vector2( + direction == Direction.Horizontal ? -1 : 1, + direction == Direction.Vertical ? -1 : 1 + ); + } + + return true; + } + + public override bool HandleMovement(MoveSelectionEvent moveEvent) + { + foreach (var c in SelectedBlueprints) + { + Drawable drawable = (Drawable)c.Item; + drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); + } + + return true; + } + + protected override void OnSelectionChanged() + { + base.OnSelectionChanged(); + + SelectionBox.CanRotate = true; + SelectionBox.CanScaleX = true; + SelectionBox.CanScaleY = true; + SelectionBox.CanReverse = false; + } + + protected override void DeleteItems(IEnumerable items) => + skinEditor.DeleteItems(items.ToArray()); + + protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) + { + yield return new OsuMenuItem("Anchor") + { + Items = createAnchorItems(d => d.Anchor, applyAnchor).ToArray() + }; + + yield return new OsuMenuItem("Origin") + { + Items = createAnchorItems(d => d.Origin, applyOrigin).ToArray() + }; + + foreach (var item in base.GetContextMenuItemsForSelection(selection)) + yield return item; + + IEnumerable createAnchorItems(Func checkFunction, Action applyFunction) + { + var displayableAnchors = new[] + { + Anchor.TopLeft, + Anchor.TopCentre, + Anchor.TopRight, + Anchor.CentreLeft, + Anchor.Centre, + Anchor.CentreRight, + Anchor.BottomLeft, + Anchor.BottomCentre, + Anchor.BottomRight, + }; + + return displayableAnchors.Select(a => + { + return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a)) + { + State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) } + }; + }); + } + } + + private static void updateDrawablePosition(Drawable drawable, Vector2 screenSpacePosition) + { + drawable.Position = + drawable.Parent.ToLocalSpace(screenSpacePosition) - drawable.AnchorPosition; + } + + private void applyOrigin(Anchor anchor) + { + foreach (var item in SelectedItems) + { + var drawable = (Drawable)item; + + var previousOrigin = drawable.OriginPosition; + drawable.Origin = anchor; + drawable.Position += drawable.OriginPosition - previousOrigin; + } + } + + /// + /// A screen-space quad surrounding all selected drawables, accounting for their full displayed size. + /// + /// + private Quad getSelectionQuad() => + GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); + + private void applyAnchor(Anchor anchor) + { + foreach (var item in SelectedItems) + { + var drawable = (Drawable)item; + + var previousAnchor = drawable.AnchorPosition; + drawable.Anchor = anchor; + drawable.Position -= drawable.AnchorPosition - previousAnchor; + } + } + + private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) + { + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((reference & Anchor.x1) > 0) scale.X = 0; + if ((reference & Anchor.y1) > 0) scale.Y = 0; + + // reverse the scale direction if dragging from top or left. + if ((reference & Anchor.x0) > 0) scale.X = -scale.X; + if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; + } + } +} diff --git a/osu.Game/Skinning/GameplaySkinComponent.cs b/osu.Game/Skinning/GameplaySkinComponent.cs index 2aa380fa90..80f6efc07a 100644 --- a/osu.Game/Skinning/GameplaySkinComponent.cs +++ b/osu.Game/Skinning/GameplaySkinComponent.cs @@ -18,6 +18,6 @@ namespace osu.Game.Skinning protected virtual string ComponentName => Component.ToString(); public string LookupName => - string.Join("/", new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s))); + string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s))); } } diff --git a/osu.Game/Skinning/GlobalSkinColour.cs b/osu.Game/Skinning/GlobalSkinColours.cs similarity index 79% rename from osu.Game/Skinning/GlobalSkinColour.cs rename to osu.Game/Skinning/GlobalSkinColours.cs index d039be98ce..f889371b98 100644 --- a/osu.Game/Skinning/GlobalSkinColour.cs +++ b/osu.Game/Skinning/GlobalSkinColours.cs @@ -3,8 +3,9 @@ namespace osu.Game.Skinning { - public enum GlobalSkinColour + public enum GlobalSkinColours { + ComboColours, MenuGlow } } diff --git a/osu.Game/Skinning/HUDSkinComponent.cs b/osu.Game/Skinning/HUDSkinComponent.cs new file mode 100644 index 0000000000..cc053421b7 --- /dev/null +++ b/osu.Game/Skinning/HUDSkinComponent.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; + +namespace osu.Game.Skinning +{ + public class HUDSkinComponent : ISkinComponent + { + public readonly HUDSkinComponents Component; + + public HUDSkinComponent(HUDSkinComponents component) + { + Component = component; + } + + protected virtual string ComponentName => Component.ToString(); + + public string LookupName => + string.Join('/', new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s))); + } +} diff --git a/osu.Game/Skinning/HUDSkinComponents.cs b/osu.Game/Skinning/HUDSkinComponents.cs new file mode 100644 index 0000000000..ea39c98635 --- /dev/null +++ b/osu.Game/Skinning/HUDSkinComponents.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Skinning +{ + public enum HUDSkinComponents + { + ComboCounter, + ScoreCounter, + AccuracyCounter, + HealthDisplay, + SongProgress, + BarHitErrorMeter, + ColourHitErrorMeter, + } +} diff --git a/osu.Game/Skinning/IAnimationTimeReference.cs b/osu.Game/Skinning/IAnimationTimeReference.cs new file mode 100644 index 0000000000..f627379a57 --- /dev/null +++ b/osu.Game/Skinning/IAnimationTimeReference.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Timing; + +namespace osu.Game.Skinning +{ + /// + /// Denotes an object which provides a reference time to start animations from. + /// + /// + /// This should not be used to start an animation immediately at the current time. + /// To do so, use with startAtCurrentTime = true instead. + /// + [Cached] + public interface IAnimationTimeReference + { + /// + /// The reference clock. + /// + IFrameBasedClock Clock { get; } + + /// + /// The time which animations should be started from, relative to . + /// + Bindable AnimationStartTime { get; } + } +} diff --git a/osu.Game/Skinning/IPooledSampleProvider.cs b/osu.Game/Skinning/IPooledSampleProvider.cs new file mode 100644 index 0000000000..40193d1a1a --- /dev/null +++ b/osu.Game/Skinning/IPooledSampleProvider.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using JetBrains.Annotations; +using osu.Game.Audio; + +namespace osu.Game.Skinning +{ + /// + /// Provides pooled samples to be used by s. + /// + internal interface IPooledSampleProvider + { + /// + /// Retrieves a from a pool. + /// + /// The describing the sample to retrieve. + /// The . + [CanBeNull] + PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo); + } +} diff --git a/osu.Game/Skinning/ISkin.cs b/osu.Game/Skinning/ISkin.cs index cb2a379b8e..73f7cf6d39 100644 --- a/osu.Game/Skinning/ISkin.cs +++ b/osu.Game/Skinning/ISkin.cs @@ -5,6 +5,7 @@ using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -29,7 +30,17 @@ namespace osu.Game.Skinning /// The requested texture. /// A matching texture, or null if unavailable. [CanBeNull] - Texture GetTexture(string componentName); + Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + /// + /// Retrieve a . + /// + /// The requested texture. + /// The texture wrap mode in horizontal direction. + /// The texture wrap mode in vertical direction. + /// A matching texture, or null if unavailable. + [CanBeNull] + Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); /// /// Retrieve a . @@ -37,7 +48,7 @@ namespace osu.Game.Skinning /// The requested sample. /// A matching sample channel, or null if unavailable. [CanBeNull] - SampleChannel GetSample(ISampleInfo sampleInfo); + ISample GetSample(ISampleInfo sampleInfo); /// /// Retrieve a configuration value. diff --git a/osu.Game/Skinning/ISkinnableDrawable.cs b/osu.Game/Skinning/ISkinnableDrawable.cs new file mode 100644 index 0000000000..d42b6f71b0 --- /dev/null +++ b/osu.Game/Skinning/ISkinnableDrawable.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; + +namespace osu.Game.Skinning +{ + /// + /// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications. + /// + public interface ISkinnableDrawable : IDrawable + { + /// + /// Whether this component should be editable by an end user. + /// + bool IsEditable => true; + } +} diff --git a/osu.Game/Skinning/ISkinnableTarget.cs b/osu.Game/Skinning/ISkinnableTarget.cs new file mode 100644 index 0000000000..8d4f4dd0c3 --- /dev/null +++ b/osu.Game/Skinning/ISkinnableTarget.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Extensions; +using osu.Game.Screens.Play.HUD; + +namespace osu.Game.Skinning +{ + /// + /// Denotes a container which can house s. + /// + public interface ISkinnableTarget : IDrawable + { + /// + /// The definition of this target. + /// + SkinnableTarget Target { get; } + + /// + /// A bindable list of components which are being tracked by this skinnable target. + /// + IBindableList Components { get; } + + /// + /// Serialise all children as . + /// + /// The serialised content. + IEnumerable CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo()); + + /// + /// Reload this target from the current skin. + /// + void Reload(); + + /// + /// Add a new skinnable component to this target. + /// + /// The component to add. + void Add(ISkinnableDrawable drawable); + + /// + /// Remove an existing skinnable component from this target. + /// + /// The component to remove. + public void Remove(ISkinnableDrawable component); + } +} diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs new file mode 100644 index 0000000000..16562d9571 --- /dev/null +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable + { + public LegacyAccuracyCounter() + { + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + + Scale = new Vector2(0.6f); + Margin = new MarginPadding(10); + } + + [Resolved(canBeNull: true)] + private HUDOverlay hud { get; set; } + + protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }; + } +} diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index fa7e895a28..3ec205e897 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -1,21 +1,55 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.IO.Stores; +using osu.Game.Audio; using osu.Game.Beatmaps; +using osu.Game.IO; +using osu.Game.Rulesets.Objects.Legacy; namespace osu.Game.Skinning { public class LegacyBeatmapSkin : LegacySkin { - public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore storage, AudioManager audioManager) - : base(createSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), audioManager, beatmap.Path) + protected override bool AllowManiaSkin => false; + protected override bool UseCustomSampleBanks => true; + + public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore storage, IStorageResourceProvider resources) + : base(createSkinInfo(beatmap), new LegacySkinResourceStore(beatmap.BeatmapSet, storage), resources, beatmap.Path) { // Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer) Configuration.AllowDefaultComboColoursFallback = false; } + public override IBindable GetConfig(TLookup lookup) + { + switch (lookup) + { + case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version: + // For lookup simplicity, ignore beatmap-level versioning completely. + + // If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject) + // needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin + // it should be returning the version for. + return null; + } + + return base.GetConfig(lookup); + } + + public override ISample GetSample(ISampleInfo sampleInfo) + { + if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0) + { + // When no custom sample bank is provided, always fall-back to the default samples. + return null; + } + + return base.GetSample(sampleInfo); + } + private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() }; } diff --git a/osu.Game/Skinning/LegacyColourCompatibility.cs b/osu.Game/Skinning/LegacyColourCompatibility.cs new file mode 100644 index 0000000000..b842b50426 --- /dev/null +++ b/osu.Game/Skinning/LegacyColourCompatibility.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Skinning +{ + /// + /// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only. + /// + public static class LegacyColourCompatibility + { + /// + /// Forces an alpha of 1 if a given is fully transparent. + /// + /// + /// This is equivalent to setting colour post-constructor in osu!stable. + /// + /// The to disallow zero alpha on. + /// The resultant . + public static Color4 DisallowZeroAlpha(Color4 colour) + { + if (colour.A == 0) + colour.A = 1; + return colour; + } + + /// + /// Applies a to a , doubling the alpha value into the property. + /// + /// + /// This is equivalent to setting colour in the constructor in osu!stable. + /// + /// The to apply the colour to. + /// The to apply. + /// The given . + public static T ApplyWithDoubledAlpha(T drawable, Color4 colour) + where T : Drawable + { + drawable.Alpha = colour.A; + drawable.Colour = DisallowZeroAlpha(colour); + return drawable; + } + } +} diff --git a/osu.Game/Skinning/LegacyFont.cs b/osu.Game/Skinning/LegacyFont.cs new file mode 100644 index 0000000000..d1971cb84c --- /dev/null +++ b/osu.Game/Skinning/LegacyFont.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Skinning +{ + /// + /// The type of legacy font to use for s. + /// + public enum LegacyFont + { + Score, + Combo, + HitCircle, + } +} diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs new file mode 100644 index 0000000000..c601adc3a0 --- /dev/null +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -0,0 +1,257 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Framework.Utils; +using osu.Game.Rulesets.Judgements; +using osu.Game.Screens.Play.HUD; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Skinning +{ + public class LegacyHealthDisplay : HealthDisplay, ISkinnableDrawable + { + private const double epic_cutoff = 0.5; + + [Resolved] + private ISkinSource skin { get; set; } + + private LegacyHealthPiece fill; + private LegacyHealthPiece marker; + + private float maxFillWidth; + + private bool isNewStyle; + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + + isNewStyle = getTexture(skin, "marker") != null; + + // background implementation is the same for both versions. + AddInternal(new Sprite { Texture = getTexture(skin, "bg") }); + + if (isNewStyle) + { + AddRangeInternal(new[] + { + fill = new LegacyNewStyleFill(skin), + marker = new LegacyNewStyleMarker(skin), + }); + } + else + { + AddRangeInternal(new[] + { + fill = new LegacyOldStyleFill(skin), + marker = new LegacyOldStyleMarker(skin), + }); + } + + fill.Current.BindTo(Current); + marker.Current.BindTo(Current); + + maxFillWidth = fill.Width; + } + + protected override void Update() + { + base.Update(); + + fill.Width = Interpolation.ValueAt( + Math.Clamp(Clock.ElapsedFrameTime, 0, 200), + fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint); + + marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0); + } + + protected override void Flash(JudgementResult result) => marker.Flash(result); + + private static Texture getTexture(ISkinSource skin, string name) => skin.GetTexture($"scorebar-{name}"); + + private static Color4 getFillColour(double hp) + { + if (hp < 0.2) + return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2); + + if (hp < epic_cutoff) + return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5); + + return Color4.White; + } + + public class LegacyOldStyleMarker : LegacyMarker + { + private readonly Texture normalTexture; + private readonly Texture dangerTexture; + private readonly Texture superDangerTexture; + + public LegacyOldStyleMarker(ISkinSource skin) + { + normalTexture = getTexture(skin, "ki"); + dangerTexture = getTexture(skin, "kidanger"); + superDangerTexture = getTexture(skin, "kidanger2"); + } + + public override Sprite CreateSprite() => new Sprite + { + Texture = normalTexture, + Origin = Anchor.Centre, + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(hp => + { + if (hp.NewValue < 0.2f) + Main.Texture = superDangerTexture; + else if (hp.NewValue < epic_cutoff) + Main.Texture = dangerTexture; + else + Main.Texture = normalTexture; + }); + } + } + + public class LegacyNewStyleMarker : LegacyMarker + { + private readonly ISkinSource skin; + + public LegacyNewStyleMarker(ISkinSource skin) + { + this.skin = skin; + } + + public override Sprite CreateSprite() => new Sprite + { + Texture = getTexture(skin, "marker"), + Origin = Anchor.Centre, + }; + + protected override void Update() + { + base.Update(); + + Main.Colour = getFillColour(Current.Value); + Main.Blending = Current.Value < epic_cutoff ? BlendingParameters.Inherit : BlendingParameters.Additive; + } + } + + internal class LegacyOldStyleFill : LegacyHealthPiece + { + public LegacyOldStyleFill(ISkinSource skin) + { + // required for sizing correctly.. + var firstFrame = getTexture(skin, "colour-0"); + + if (firstFrame == null) + { + InternalChild = new Sprite { Texture = getTexture(skin, "colour") }; + Size = InternalChild.Size; + } + else + { + InternalChild = skin.GetAnimation("scorebar-colour", true, true, startAtCurrentTime: false, applyConfigFrameRate: true) ?? Drawable.Empty(); + Size = new Vector2(firstFrame.DisplayWidth, firstFrame.DisplayHeight); + } + + Position = new Vector2(3, 10) * 1.6f; + Masking = true; + } + } + + internal class LegacyNewStyleFill : LegacyHealthPiece + { + public LegacyNewStyleFill(ISkinSource skin) + { + InternalChild = new Sprite + { + Texture = getTexture(skin, "colour"), + }; + + Size = InternalChild.Size; + Position = new Vector2(7.5f, 7.8f) * 1.6f; + Masking = true; + } + + protected override void Update() + { + base.Update(); + Colour = getFillColour(Current.Value); + } + } + + public abstract class LegacyMarker : LegacyHealthPiece + { + protected Sprite Main; + + private Sprite explode; + + protected LegacyMarker() + { + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + Main = CreateSprite(), + explode = CreateSprite().With(s => + { + s.Alpha = 0; + s.Blending = BlendingParameters.Additive; + }), + }; + } + + public abstract Sprite CreateSprite(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(val => + { + if (val.NewValue > val.OldValue) + bulgeMain(); + }); + } + + public override void Flash(JudgementResult result) + { + bulgeMain(); + + bool isEpic = Current.Value >= epic_cutoff; + + explode.Blending = isEpic ? BlendingParameters.Additive : BlendingParameters.Inherit; + explode.ScaleTo(1).Then().ScaleTo(isEpic ? 2 : 1.6f, 120); + explode.FadeOutFromOne(120); + } + + private void bulgeMain() => + Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } + + public class LegacyHealthPiece : CompositeDrawable + { + public Bindable Current { get; } = new Bindable(); + + public virtual void Flash(JudgementResult result) + { + } + } + } +} diff --git a/osu.Game/Skinning/LegacyJudgementPieceNew.cs b/osu.Game/Skinning/LegacyJudgementPieceNew.cs new file mode 100644 index 0000000000..ca25efaa01 --- /dev/null +++ b/osu.Game/Skinning/LegacyJudgementPieceNew.cs @@ -0,0 +1,127 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Textures; +using osu.Framework.Utils; +using osu.Game.Graphics; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacyJudgementPieceNew : CompositeDrawable, IAnimatableJudgement + { + private readonly HitResult result; + + private readonly LegacyJudgementPieceOld temporaryOldStyle; + + private readonly Drawable mainPiece; + + private readonly ParticleExplosion particles; + + public LegacyJudgementPieceNew(HitResult result, Func createMainDrawable, Texture particleTexture) + { + this.result = result; + + AutoSizeAxes = Axes.Both; + Origin = Anchor.Centre; + + InternalChildren = new[] + { + mainPiece = createMainDrawable().With(d => + { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + }) + }; + + if (particleTexture != null) + { + AddInternal(particles = new ParticleExplosion(particleTexture, 150, 1600) + { + Size = new Vector2(140), + Depth = float.MaxValue, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + + if (result != HitResult.Miss) + { + //new judgement shows old as a temporary effect + AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f) + { + Blending = BlendingParameters.Additive, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); + } + } + + public void PlayAnimation() + { + var animation = mainPiece as IFramedAnimation; + + animation?.GotoFrame(0); + + if (particles != null) + { + // start the particles already some way into their animation to break cluster away from centre. + using (particles.BeginDelayedSequence(-100, true)) + particles.Restart(); + } + + const double fade_in_length = 120; + const double fade_out_delay = 500; + const double fade_out_length = 600; + + this.FadeInFromZero(fade_in_length); + this.Delay(fade_out_delay).FadeOut(fade_out_length); + + // new style non-miss judgements show the original style temporarily, with additive colour. + if (temporaryOldStyle != null) + { + temporaryOldStyle.PlayAnimation(); + + temporaryOldStyle.Hide(); + temporaryOldStyle.Delay(-16) + .FadeTo(0.5f, 56, Easing.Out).Then() + .FadeOut(300); + } + + // legacy judgements don't play any transforms if they are an animation. + if (animation?.FrameCount > 1) + return; + + switch (result) + { + case HitResult.Miss: + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); + + //todo: this only applies to osu! ruleset apparently. + this.MoveTo(new Vector2(0, -2)); + this.MoveToOffset(new Vector2(0, 20), fade_out_delay + fade_out_length, Easing.In); + + float rotation = RNG.NextSingle(-8.6f, 8.6f); + + this.RotateTo(0); + this.RotateTo(rotation, fade_in_length) + .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); + break; + + default: + mainPiece.ScaleTo(0.9f); + mainPiece.ScaleTo(1.05f, fade_out_delay + fade_out_length); + break; + } + } + + public Drawable GetAboveHitObjectsProxiedContent() => temporaryOldStyle?.CreateProxy(); // for new style judgements, only the old style temporary display is in front of objects. + } +} diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs new file mode 100644 index 0000000000..5d74ab9ae3 --- /dev/null +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Skinning +{ + public class LegacyJudgementPieceOld : CompositeDrawable, IAnimatableJudgement + { + private readonly HitResult result; + + private readonly float finalScale; + + public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f) + { + this.result = result; + this.finalScale = finalScale; + + AutoSizeAxes = Axes.Both; + Origin = Anchor.Centre; + + InternalChild = createMainDrawable(); + } + + public virtual void PlayAnimation() + { + var animation = InternalChild as IFramedAnimation; + + animation?.GotoFrame(0); + + const double fade_in_length = 120; + const double fade_out_delay = 500; + const double fade_out_length = 600; + + this.FadeInFromZero(fade_in_length); + this.Delay(fade_out_delay).FadeOut(fade_out_length); + + // legacy judgements don't play any transforms if they are an animation. + if (animation?.FrameCount > 1) + return; + + switch (result) + { + case HitResult.Miss: + this.ScaleTo(1.6f); + this.ScaleTo(1, 100, Easing.In); + + float rotation = RNG.NextSingle(-8.6f, 8.6f); + + this.RotateTo(0); + this.RotateTo(rotation, fade_in_length) + .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); + break; + + default: + + this.ScaleTo(0.6f).Then() + .ScaleTo(1.1f, fade_in_length * 0.8f).Then() + // this is actually correct to match stable; there were overlapping transforms. + .ScaleTo(0.9f).Delay(fade_in_length * 0.2f) + .ScaleTo(1.1f).ScaleTo(0.9f, fade_in_length * 0.2f).Then() + .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); + break; + } + } + + public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy(); + } +} diff --git a/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs b/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs new file mode 100644 index 0000000000..77d390875b --- /dev/null +++ b/osu.Game/Skinning/LegacyManiaSkinConfiguration.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps.Formats; +using osuTK.Graphics; + +namespace osu.Game.Skinning +{ + public class LegacyManiaSkinConfiguration : IHasCustomColours + { + /// + /// Conversion factor from converting legacy positioning values (based in x480 dimensions) to x768. + /// + public const float POSITION_SCALE_FACTOR = 1.6f; + + /// + /// Size of a legacy column in the default skin, used for determining relative scale factors. + /// + public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR; + + public readonly int Keys; + + public Dictionary CustomColours { get; } = new Dictionary(); + + public Dictionary ImageLookups = new Dictionary(); + + public readonly float[] ColumnLineWidth; + public readonly float[] ColumnSpacing; + public readonly float[] ColumnWidth; + public readonly float[] ExplosionWidth; + public readonly float[] HoldNoteLightWidth; + + public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR; + public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR; + public float ScorePosition = 300 * POSITION_SCALE_FACTOR; + public bool ShowJudgementLine = true; + public bool KeysUnderNotes; + + public LegacyManiaSkinConfiguration(int keys) + { + Keys = keys; + + ColumnLineWidth = new float[keys + 1]; + ColumnSpacing = new float[keys - 1]; + ColumnWidth = new float[keys]; + ExplosionWidth = new float[keys]; + HoldNoteLightWidth = new float[keys]; + + ColumnLineWidth.AsSpan().Fill(2); + ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE); + } + + private float? minimumColumnWidth; + + public float MinimumColumnWidth + { + get => minimumColumnWidth ?? ColumnWidth.Min(); + set => minimumColumnWidth = value; + } + } +} diff --git a/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs new file mode 100644 index 0000000000..9db6c8bf66 --- /dev/null +++ b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Skinning +{ + public class LegacyManiaSkinConfigurationLookup + { + public readonly int Keys; + public readonly LegacyManiaSkinConfigurationLookups Lookup; + public readonly int? TargetColumn; + + public LegacyManiaSkinConfigurationLookup(int keys, LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null) + { + Keys = keys; + Lookup = lookup; + TargetColumn = targetColumn; + } + } + + public enum LegacyManiaSkinConfigurationLookups + { + ColumnWidth, + ColumnSpacing, + LightImage, + LeftLineWidth, + RightLineWidth, + HitPosition, + ScorePosition, + LightPosition, + HitTargetImage, + ShowJudgementLine, + KeyImage, + KeyImageDown, + NoteImage, + HoldNoteHeadImage, + HoldNoteTailImage, + HoldNoteBodyImage, + HoldNoteLightImage, + HoldNoteLightScale, + ExplosionImage, + ExplosionScale, + ColumnLineColour, + JudgementLineColour, + ColumnBackgroundColour, + ColumnLightColour, + MinimumColumnWidth, + LeftStageImage, + RightStageImage, + BottomStageImage, + Hit300g, + Hit300, + Hit200, + Hit100, + Hit50, + Hit0, + KeysUnderNotes, + } +} diff --git a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs new file mode 100644 index 0000000000..5308640bdd --- /dev/null +++ b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs @@ -0,0 +1,152 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Globalization; +using System.Linq; +using osu.Game.Beatmaps.Formats; + +namespace osu.Game.Skinning +{ + public class LegacyManiaSkinDecoder : LegacyDecoder> + { + public LegacyManiaSkinDecoder() + : base(1) + { + } + + private readonly List pendingLines = new List(); + private LegacyManiaSkinConfiguration currentConfig; + + protected override void OnBeginNewSection(Section section) + { + base.OnBeginNewSection(section); + + // If a new section is reached with pending lines remaining, they can all be discarded as there isn't a valid configuration to parse them into. + pendingLines.Clear(); + currentConfig = null; + } + + protected override void ParseLine(List output, Section section, string line) + { + switch (section) + { + case Section.Mania: + var pair = SplitKeyVal(line); + + switch (pair.Key) + { + case "Keys": + currentConfig = new LegacyManiaSkinConfiguration(int.Parse(pair.Value, CultureInfo.InvariantCulture)); + + // Silently ignore duplicate configurations. + if (output.All(c => c.Keys != currentConfig.Keys)) + output.Add(currentConfig); + + // All existing lines can be flushed now that we have a valid configuration. + flushPendingLines(); + break; + + default: + pendingLines.Add(line); + + // Hold all lines until a "Keys" item is found. + if (currentConfig != null) + flushPendingLines(); + break; + } + + break; + } + } + + private void flushPendingLines() + { + Debug.Assert(currentConfig != null); + + foreach (var line in pendingLines) + { + var pair = SplitKeyVal(line); + + switch (pair.Key) + { + case "ColumnLineWidth": + parseArrayValue(pair.Value, currentConfig.ColumnLineWidth, false); + break; + + case "ColumnSpacing": + parseArrayValue(pair.Value, currentConfig.ColumnSpacing); + break; + + case "ColumnWidth": + parseArrayValue(pair.Value, currentConfig.ColumnWidth); + break; + + case "HitPosition": + currentConfig.HitPosition = (480 - Math.Clamp(float.Parse(pair.Value, CultureInfo.InvariantCulture), 240, 480)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR; + break; + + case "LightPosition": + currentConfig.LightPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR; + break; + + case "ScorePosition": + currentConfig.ScorePosition = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR; + break; + + case "JudgementLine": + currentConfig.ShowJudgementLine = pair.Value == "1"; + break; + + case "KeysUnderNotes": + currentConfig.KeysUnderNotes = pair.Value == "1"; + break; + + case "LightingNWidth": + parseArrayValue(pair.Value, currentConfig.ExplosionWidth); + break; + + case "LightingLWidth": + parseArrayValue(pair.Value, currentConfig.HoldNoteLightWidth); + break; + + case "WidthForNoteHeightScale": + float minWidth = float.Parse(pair.Value, CultureInfo.InvariantCulture) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR; + if (minWidth > 0) + currentConfig.MinimumColumnWidth = minWidth; + break; + + case string _ when pair.Key.StartsWith("Colour", StringComparison.Ordinal): + HandleColours(currentConfig, line); + break; + + // Custom sprite paths + case string _ when pair.Key.StartsWith("NoteImage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("KeyImage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Hit", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Stage", StringComparison.Ordinal): + case string _ when pair.Key.StartsWith("Lighting", StringComparison.Ordinal): + currentConfig.ImageLookups[pair.Key] = pair.Value; + break; + } + } + + pendingLines.Clear(); + } + + private void parseArrayValue(string value, float[] output, bool applyScaleFactor = true) + { + string[] values = value.Split(','); + + for (int i = 0; i < values.Length; i++) + { + if (i >= output.Length) + break; + + output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * (applyScaleFactor ? LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR : 1); + } + } + } +} diff --git a/osu.Game/Skinning/LegacyRollingCounter.cs b/osu.Game/Skinning/LegacyRollingCounter.cs new file mode 100644 index 0000000000..b531ae1e6f --- /dev/null +++ b/osu.Game/Skinning/LegacyRollingCounter.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; + +namespace osu.Game.Skinning +{ + /// + /// An integer that uses number sprites from a legacy skin. + /// + public class LegacyRollingCounter : RollingCounter + { + private readonly LegacyFont font; + + protected override bool IsRollingProportional => true; + + /// + /// Creates a new . + /// + /// The legacy font to use for the counter. + public LegacyRollingCounter(LegacyFont font) + { + this.font = font; + } + + protected override double GetProportionalDuration(int currentValue, int newValue) + { + return Math.Abs(newValue - currentValue) * 75.0; + } + + protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(font); + } +} diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs new file mode 100644 index 0000000000..64ea03d59c --- /dev/null +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Screens.Play.HUD; +using osuTK; + +namespace osu.Game.Skinning +{ + public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableDrawable + { + protected override double RollingDuration => 1000; + protected override Easing RollingEasing => Easing.Out; + + public LegacyScoreCounter() + : base(6) + { + Anchor = Anchor.TopRight; + Origin = Anchor.TopRight; + + Scale = new Vector2(0.96f); + Margin = new MarginPadding(10); + } + + protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score) + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }; + } +} diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 671d37fda4..fb9cf47cb7 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -1,19 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; +using System.Diagnostics; using System.IO; using System.Linq; using JetBrains.Annotations; -using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; +using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK.Graphics; namespace osu.Game.Skinning @@ -24,7 +30,21 @@ namespace osu.Game.Skinning protected TextureStore Textures; [CanBeNull] - protected IResourceStore Samples; + protected ISampleStore Samples; + + /// + /// Whether texture for the keys exists. + /// Used to determine if the mania ruleset is skinned. + /// + private readonly Lazy hasKeyTexture; + + protected virtual bool AllowManiaSkin => hasKeyTexture.Value; + + /// + /// Whether this skin can use samples with a custom bank (custom sample set in stable terminology). + /// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank). + /// + protected virtual bool UseCustomSampleBanks => false; public new LegacySkinConfiguration Configuration { @@ -32,118 +52,369 @@ namespace osu.Game.Skinning set => base.Configuration = value; } - public LegacySkin(SkinInfo skin, IResourceStore storage, AudioManager audioManager) - : this(skin, new LegacySkinResourceStore(skin, storage), audioManager, "skin.ini") + private readonly Dictionary maniaConfigurations = new Dictionary(); + + [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] + public LegacySkin(SkinInfo skin, IStorageResourceProvider resources) + : this(skin, new LegacySkinResourceStore(skin, resources.Files), resources, "skin.ini") { } - protected LegacySkin(SkinInfo skin, IResourceStore storage, AudioManager audioManager, string filename) - : base(skin) + protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore storage, [CanBeNull] IStorageResourceProvider resources, string filename) + : base(skin, resources) { - Stream stream = storage?.GetStream(filename); - - if (stream != null) + using (var stream = storage?.GetStream(filename)) { - using (LineBufferedReader reader = new LineBufferedReader(stream)) - Configuration = new LegacySkinDecoder().Decode(reader); + if (stream != null) + { + using (LineBufferedReader reader = new LineBufferedReader(stream, true)) + Configuration = new LegacySkinDecoder().Decode(reader); + + stream.Seek(0, SeekOrigin.Begin); + + using (LineBufferedReader reader = new LineBufferedReader(stream)) + { + var maniaList = new LegacyManiaSkinDecoder().Decode(reader); + + foreach (var config in maniaList) + maniaConfigurations[config.Keys] = config; + } + } + else + Configuration = new LegacySkinConfiguration(); } - else - Configuration = new LegacySkinConfiguration { LegacyVersion = LegacySkinConfiguration.LATEST_VERSION }; if (storage != null) { - Samples = audioManager?.GetSampleStore(storage); - Textures = new TextureStore(new TextureLoaderStore(storage)); - } - } + var samples = resources?.AudioManager?.GetSampleStore(storage); + if (samples != null) + samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY; - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - Textures?.Dispose(); - Samples?.Dispose(); + Samples = samples; + Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage)); + + (storage as ResourceStore)?.AddExtension("ogg"); + } + + // todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution. + hasKeyTexture = new Lazy(() => this.GetAnimation( + lookupForMania(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, + true) != null); } public override IBindable GetConfig(TLookup lookup) { switch (lookup) { - case GlobalSkinConfiguration global: - switch (global) + case GlobalSkinColours colour: + switch (colour) { - case GlobalSkinConfiguration.ComboColours: + case GlobalSkinColours.ComboColours: var comboColours = Configuration.ComboColours; if (comboColours != null) return SkinUtils.As(new Bindable>(comboColours)); break; - } - break; - - case GlobalSkinColour colour: - return SkinUtils.As(getCustomColour(colour.ToString())); - - case LegacySkinConfiguration.LegacySetting legacy: - switch (legacy) - { - case LegacySkinConfiguration.LegacySetting.Version: - if (Configuration.LegacyVersion is decimal version) - return SkinUtils.As(new Bindable(version)); - - break; + default: + return SkinUtils.As(getCustomColour(Configuration, colour.ToString())); } break; case SkinCustomColourLookup customColour: - return SkinUtils.As(getCustomColour(customColour.Lookup.ToString())); + return SkinUtils.As(getCustomColour(Configuration, customColour.Lookup.ToString())); - default: - try - { - if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val)) - { - // special case for handling skins which use 1 or 0 to signify a boolean state. - if (typeof(TValue) == typeof(bool)) - val = val == "1" ? "true" : "false"; + case LegacyManiaSkinConfigurationLookup maniaLookup: + if (!AllowManiaSkin) + return null; - var bindable = new Bindable(); - if (val != null) - bindable.Parse(val); - return bindable; - } - } - catch - { - } + var result = lookupForMania(maniaLookup); + if (result != null) + return result; break; + + case LegacySkinConfiguration.LegacySetting legacy: + return legacySettingLookup(legacy); + + default: + return genericLookup(lookup); } return null; } - private IBindable getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable(col) : null; + private IBindable lookupForMania(LegacyManiaSkinConfigurationLookup maniaLookup) + { + if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing)) + maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys); + + switch (maniaLookup.Lookup) + { + case LegacyManiaSkinConfigurationLookups.ColumnWidth: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.TargetColumn.Value])); + + case LegacyManiaSkinConfigurationLookups.ColumnSpacing: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(new Bindable(existing.ColumnSpacing[maniaLookup.TargetColumn.Value])); + + case LegacyManiaSkinConfigurationLookups.HitPosition: + return SkinUtils.As(new Bindable(existing.HitPosition)); + + case LegacyManiaSkinConfigurationLookups.ScorePosition: + return SkinUtils.As(new Bindable(existing.ScorePosition)); + + case LegacyManiaSkinConfigurationLookups.LightPosition: + return SkinUtils.As(new Bindable(existing.LightPosition)); + + case LegacyManiaSkinConfigurationLookups.ShowJudgementLine: + return SkinUtils.As(new Bindable(existing.ShowJudgementLine)); + + case LegacyManiaSkinConfigurationLookups.ExplosionImage: + return SkinUtils.As(getManiaImage(existing, "LightingN")); + + case LegacyManiaSkinConfigurationLookups.ExplosionScale: + Debug.Assert(maniaLookup.TargetColumn != null); + + if (GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m) + return SkinUtils.As(new Bindable(1)); + + if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0) + return SkinUtils.As(new Bindable(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); + + return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); + + case LegacyManiaSkinConfigurationLookups.ColumnLineColour: + return SkinUtils.As(getCustomColour(existing, "ColourColumnLine")); + + case LegacyManiaSkinConfigurationLookups.JudgementLineColour: + return SkinUtils.As(getCustomColour(existing, "ColourJudgementLine")); + + case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}")); + + case LegacyManiaSkinConfigurationLookups.ColumnLightColour: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}")); + + case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth: + return SkinUtils.As(new Bindable(existing.MinimumColumnWidth)); + + case LegacyManiaSkinConfigurationLookups.NoteImage: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}")); + + case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H")); + + case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T")); + + case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L")); + + case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage: + return SkinUtils.As(getManiaImage(existing, "LightingL")); + + case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale: + Debug.Assert(maniaLookup.TargetColumn != null); + + if (GetConfig(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m) + return SkinUtils.As(new Bindable(1)); + + if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0) + return SkinUtils.As(new Bindable(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); + + return SkinUtils.As(new Bindable(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE)); + + case LegacyManiaSkinConfigurationLookups.KeyImage: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}")); + + case LegacyManiaSkinConfigurationLookups.KeyImageDown: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D")); + + case LegacyManiaSkinConfigurationLookups.LeftStageImage: + return SkinUtils.As(getManiaImage(existing, "StageLeft")); + + case LegacyManiaSkinConfigurationLookups.RightStageImage: + return SkinUtils.As(getManiaImage(existing, "StageRight")); + + case LegacyManiaSkinConfigurationLookups.BottomStageImage: + return SkinUtils.As(getManiaImage(existing, "StageBottom")); + + case LegacyManiaSkinConfigurationLookups.LightImage: + return SkinUtils.As(getManiaImage(existing, "StageLight")); + + case LegacyManiaSkinConfigurationLookups.HitTargetImage: + return SkinUtils.As(getManiaImage(existing, "StageHint")); + + case LegacyManiaSkinConfigurationLookups.LeftLineWidth: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(new Bindable(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value])); + + case LegacyManiaSkinConfigurationLookups.RightLineWidth: + Debug.Assert(maniaLookup.TargetColumn != null); + return SkinUtils.As(new Bindable(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1])); + + case LegacyManiaSkinConfigurationLookups.Hit0: + case LegacyManiaSkinConfigurationLookups.Hit50: + case LegacyManiaSkinConfigurationLookups.Hit100: + case LegacyManiaSkinConfigurationLookups.Hit200: + case LegacyManiaSkinConfigurationLookups.Hit300: + case LegacyManiaSkinConfigurationLookups.Hit300g: + return SkinUtils.As(getManiaImage(existing, maniaLookup.Lookup.ToString())); + + case LegacyManiaSkinConfigurationLookups.KeysUnderNotes: + return SkinUtils.As(new Bindable(existing.KeysUnderNotes)); + } + + return null; + } + + private IBindable getCustomColour(IHasCustomColours source, string lookup) + => source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable(col) : null; + + private IBindable getManiaImage(LegacyManiaSkinConfiguration source, string lookup) + => source.ImageLookups.TryGetValue(lookup, out var image) ? new Bindable(image) : null; + + [CanBeNull] + private IBindable legacySettingLookup(LegacySkinConfiguration.LegacySetting legacySetting) + { + switch (legacySetting) + { + case LegacySkinConfiguration.LegacySetting.Version: + return SkinUtils.As(new Bindable(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION)); + + default: + return genericLookup(legacySetting); + } + } + + [CanBeNull] + private IBindable genericLookup(TLookup lookup) + { + try + { + if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val)) + { + // special case for handling skins which use 1 or 0 to signify a boolean state. + if (typeof(TValue) == typeof(bool)) + val = val == "1" ? "true" : "false"; + + var bindable = new Bindable(); + if (val != null) + bindable.Parse(val); + return bindable; + } + } + catch + { + } + + return null; + } public override Drawable GetDrawableComponent(ISkinComponent component) { + if (base.GetDrawableComponent(component) is Drawable c) + return c; + switch (component) { - case GameplaySkinComponent resultComponent: - switch (resultComponent.Component) + case SkinnableTargetComponent target: + switch (target.Target) { - case HitResult.Miss: - return this.GetAnimation("hit0", true, false); + case SkinnableTarget.MainHUDComponents: - case HitResult.Meh: - return this.GetAnimation("hit50", true, false); + var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container => + { + var score = container.OfType().FirstOrDefault(); + var accuracy = container.OfType().FirstOrDefault(); + var combo = container.OfType().FirstOrDefault(); - case HitResult.Good: - return this.GetAnimation("hit100", true, false); + if (score != null && accuracy != null) + { + accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y; + } - case HitResult.Great: - return this.GetAnimation("hit300", true, false); + var songProgress = container.OfType().FirstOrDefault(); + + var hitError = container.OfType().FirstOrDefault(); + + if (hitError != null) + { + hitError.Anchor = Anchor.BottomCentre; + hitError.Origin = Anchor.CentreLeft; + hitError.Rotation = -90; + } + + if (songProgress != null) + { + if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT; + if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT; + } + }) + { + Children = new[] + { + // TODO: these should fallback to the osu!classic skin. + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)) ?? new DefaultComboCounter(), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(), + GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.BarHitErrorMeter)) ?? new BarHitErrorMeter(), + } + }; + + return skinnableTargetWrapper; + } + + return null; + + case HUDSkinComponent hudComponent: + { + if (!this.HasFont(LegacyFont.Score)) + return null; + + switch (hudComponent.Component) + { + case HUDSkinComponents.ComboCounter: + return new LegacyComboCounter(); + + case HUDSkinComponents.ScoreCounter: + return new LegacyScoreCounter(); + + case HUDSkinComponents.AccuracyCounter: + return new LegacyAccuracyCounter(); + + case HUDSkinComponents.HealthDisplay: + return new LegacyHealthDisplay(); + } + + return null; + } + + case GameplaySkinComponent resultComponent: + Func createDrawable = () => getJudgementAnimation(resultComponent.Component); + + // kind of wasteful that we throw this away, but should do for now. + if (createDrawable() != null) + { + var particle = getParticleTexture(resultComponent.Component); + + if (particle != null) + return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle); + else + return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable); } break; @@ -152,28 +423,78 @@ namespace osu.Game.Skinning return this.GetAnimation(component.LookupName, false, false); } - public override Texture GetTexture(string componentName) + private Texture getParticleTexture(HitResult result) { - componentName = getFallbackName(componentName); - - float ratio = 2; - var texture = Textures?.Get($"{componentName}@2x"); - - if (texture == null) + switch (result) { - ratio = 1; - texture = Textures?.Get(componentName); + case HitResult.Meh: + return GetTexture("particle50"); + + case HitResult.Ok: + return GetTexture("particle100"); + + case HitResult.Great: + return GetTexture("particle300"); } - if (texture != null) - texture.ScaleAdjust = ratio; - - return texture; + return null; } - public override SampleChannel GetSample(ISampleInfo sampleInfo) + private Drawable getJudgementAnimation(HitResult result) { - foreach (var lookup in sampleInfo.LookupNames) + switch (result) + { + case HitResult.Miss: + return this.GetAnimation("hit0", true, false); + + case HitResult.Meh: + return this.GetAnimation("hit50", true, false); + + case HitResult.Ok: + return this.GetAnimation("hit100", true, false); + + case HitResult.Great: + return this.GetAnimation("hit300", true, false); + } + + return null; + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + { + foreach (var name in getFallbackNames(componentName)) + { + float ratio = 2; + var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT); + + if (texture == null) + { + ratio = 1; + texture = Textures?.Get(name, wrapModeS, wrapModeT); + } + + if (texture == null) + continue; + + texture.ScaleAdjust = ratio; + return texture; + } + + return null; + } + + public override ISample GetSample(ISampleInfo sampleInfo) + { + IEnumerable lookupNames; + + if (sampleInfo is HitSampleInfo hitSample) + lookupNames = getLegacyLookupNames(hitSample); + else + { + lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames); + } + + foreach (var lookup in lookupNames) { var sample = Samples?.Get(lookup); @@ -181,17 +502,45 @@ namespace osu.Game.Skinning return sample; } - if (sampleInfo is HitSampleInfo hsi) - // Try fallback to non-bank samples. - return Samples?.Get(hsi.Name); - return null; } - private string getFallbackName(string componentName) + private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample) { + var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames); + + if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix)) + { + // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin. + // using .EndsWith() is intentional as it ensures parity in all edge cases + // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not). + lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal)); + } + + foreach (var l in lookupNames) + yield return l; + + // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort. + // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable, + // which is why this is done locally here. + yield return hitSample.Name; + } + + private IEnumerable getFallbackNames(string componentName) + { + // May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin. + yield return componentName; + + // Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle"). string lastPiece = componentName.Split('/').Last(); - return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece; + yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + Textures?.Dispose(); + Samples?.Dispose(); } } } diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs index 027f5b8883..20d1da8aaa 100644 --- a/osu.Game/Skinning/LegacySkinConfiguration.cs +++ b/osu.Game/Skinning/LegacySkinConfiguration.cs @@ -15,6 +15,14 @@ namespace osu.Game.Skinning public enum LegacySetting { Version, + ComboPrefix, + ComboOverlap, + ScorePrefix, + ScoreOverlap, + HitCirclePrefix, + HitCircleOverlap, + AnimationFramerate, + LayeredHitSounds } } } diff --git a/osu.Game/Skinning/LegacySkinDecoder.cs b/osu.Game/Skinning/LegacySkinDecoder.cs index 88ba7b23b7..2700f84815 100644 --- a/osu.Game/Skinning/LegacySkinDecoder.cs +++ b/osu.Game/Skinning/LegacySkinDecoder.cs @@ -17,8 +17,6 @@ namespace osu.Game.Skinning { if (section != Section.Colours) { - line = StripComments(line); - var pair = SplitKeyVal(line); switch (section) @@ -44,6 +42,12 @@ namespace osu.Game.Skinning } break; + + // osu!catch section only has colour settings + // so no harm in handling the entire section + case Section.CatchTheBeat: + HandleColours(skin, line); + return; } if (!string.IsNullOrEmpty(pair.Key)) @@ -52,5 +56,12 @@ namespace osu.Game.Skinning base.ParseLine(skin, section, line); } + + protected override LegacySkinConfiguration CreateTemplateObject() + { + var config = base.CreateTemplateObject(); + config.LegacyVersion = 1.0m; + return config; + } } } diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index c758b699ed..d8fb1fa664 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -1,57 +1,164 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using static osu.Game.Skinning.LegacySkinConfiguration; namespace osu.Game.Skinning { public static class LegacySkinExtensions { - public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-") + public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-", + bool startAtCurrentTime = true, double? frameLength = null) + => source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength); + + public static Drawable GetAnimation(this ISkin source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false, + string animationSeparator = "-", + bool startAtCurrentTime = true, double? frameLength = null) { - const double default_frame_time = 1000 / 60d; - Texture texture; - Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}"); - - TextureAnimation animation = null; - if (animatable) { - for (int i = 0; true; i++) + var textures = getTextures().ToArray(); + + if (textures.Length > 0) { - if ((texture = getFrameTexture(i)) == null) - break; - - if (animation == null) + var animation = new SkinnableTextureAnimation(startAtCurrentTime) { - animation = new TextureAnimation - { - DefaultFrameLength = default_frame_time, - Repeat = looping - }; - } + DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures), + Loop = looping, + }; - animation.AddFrame(texture); + foreach (var t in textures) + animation.AddFrame(t); + + return animation; } } - if (animation != null) - return animation; - - if ((texture = source.GetTexture(componentName)) != null) - { - return new Sprite - { - Texture = texture - }; - } + // if an animation was not allowed or not found, fall back to a sprite retrieval. + if ((texture = source.GetTexture(componentName, wrapModeS, wrapModeT)) != null) + return new Sprite { Texture = texture }; return null; + + IEnumerable getTextures() + { + for (int i = 0; true; i++) + { + if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}", wrapModeS, wrapModeT)) == null) + break; + + yield return texture; + } + } + } + + public static bool HasFont(this ISkin source, LegacyFont font) + { + return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null; + } + + public static string GetFontPrefix(this ISkin source, LegacyFont font) + { + switch (font) + { + case LegacyFont.Score: + return source.GetConfig(LegacySetting.ScorePrefix)?.Value ?? "score"; + + case LegacyFont.Combo: + return source.GetConfig(LegacySetting.ComboPrefix)?.Value ?? "score"; + + case LegacyFont.HitCircle: + return source.GetConfig(LegacySetting.HitCirclePrefix)?.Value ?? "default"; + + default: + throw new ArgumentOutOfRangeException(nameof(font)); + } + } + + /// + /// Returns the numeric overlap of number sprites to use. + /// A positive number will bring the number sprites closer together, while a negative number + /// will split them apart more. + /// + public static float GetFontOverlap(this ISkin source, LegacyFont font) + { + switch (font) + { + case LegacyFont.Score: + return source.GetConfig(LegacySetting.ScoreOverlap)?.Value ?? 0f; + + case LegacyFont.Combo: + return source.GetConfig(LegacySetting.ComboOverlap)?.Value ?? 0f; + + case LegacyFont.HitCircle: + return source.GetConfig(LegacySetting.HitCircleOverlap)?.Value ?? -2f; + + default: + throw new ArgumentOutOfRangeException(nameof(font)); + } + } + + public class SkinnableTextureAnimation : TextureAnimation + { + [Resolved(canBeNull: true)] + private IAnimationTimeReference timeReference { get; set; } + + private readonly Bindable animationStartTime = new BindableDouble(); + + public SkinnableTextureAnimation(bool startAtCurrentTime = true) + : base(startAtCurrentTime) + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (timeReference != null) + { + Clock = timeReference.Clock; + animationStartTime.BindTo(timeReference.AnimationStartTime); + } + + animationStartTime.BindValueChanged(_ => updatePlaybackPosition(), true); + } + + private void updatePlaybackPosition() + { + if (timeReference == null) + return; + + PlaybackPosition = timeReference.Clock.CurrentTime - timeReference.AnimationStartTime.Value; + } + } + + private const double default_frame_time = 1000 / 60d; + + private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures) + { + if (applyConfigFrameRate) + { + var iniRate = source.GetConfig(LegacySetting.AnimationFramerate); + + if (iniRate?.Value > 0) + return 1000f / iniRate.Value; + + return 1000f / textures.Length; + } + + return default_frame_time; } } } diff --git a/osu.Game/Skinning/LegacySkinResourceStore.cs b/osu.Game/Skinning/LegacySkinResourceStore.cs index 249d48b34b..05d0dee05f 100644 --- a/osu.Game/Skinning/LegacySkinResourceStore.cs +++ b/osu.Game/Skinning/LegacySkinResourceStore.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions; using osu.Framework.IO.Stores; using osu.Game.Database; @@ -27,7 +28,7 @@ namespace osu.Game.Skinning foreach (var filename in base.GetFilenames(name)) { - var path = getPathForFile(filename); + var path = getPathForFile(filename.ToStandardisedPath()); if (path != null) yield return path; } diff --git a/osu.Game/Skinning/LegacySkinTransformer.cs b/osu.Game/Skinning/LegacySkinTransformer.cs new file mode 100644 index 0000000000..ae8faf1a3b --- /dev/null +++ b/osu.Game/Skinning/LegacySkinTransformer.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Textures; +using osu.Game.Audio; +using osu.Game.Rulesets.Objects.Legacy; +using static osu.Game.Skinning.LegacySkinConfiguration; + +namespace osu.Game.Skinning +{ + /// + /// Transformer used to handle support of legacy features for individual rulesets. + /// + public abstract class LegacySkinTransformer : ISkin + { + /// + /// Source of the which is being transformed. + /// + protected ISkinSource Source { get; } + + protected LegacySkinTransformer(ISkinSource source) + { + Source = source; + } + + public abstract Drawable GetDrawableComponent(ISkinComponent component); + + public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + => Source.GetTexture(componentName, wrapModeS, wrapModeT); + + public virtual ISample GetSample(ISampleInfo sampleInfo) + { + if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample)) + return Source.GetSample(sampleInfo); + + var playLayeredHitSounds = GetConfig(LegacySetting.LayeredHitSounds); + if (legacySample.IsLayered && playLayeredHitSounds?.Value == false) + return new SampleVirtual(); + + return Source.GetSample(sampleInfo); + } + + public abstract IBindable GetConfig(TLookup lookup); + } +} diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 773a9dc5c6..7895fcccca 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -2,22 +2,37 @@ // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; +using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Framework.Text; using osu.Game.Graphics.Sprites; +using osuTK; namespace osu.Game.Skinning { - public class LegacySpriteText : OsuSpriteText + public sealed class LegacySpriteText : OsuSpriteText { - private readonly LegacyGlyphStore glyphStore; + private readonly LegacyFont font; - public LegacySpriteText(ISkin skin, string font) + private LegacyGlyphStore glyphStore; + + protected override char FixedWidthReferenceCharacter => '5'; + + protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' }; + + public LegacySpriteText(LegacyFont font) { + this.font = font; Shadow = false; UseFullGlyphHeight = false; + } + + [BackgroundDependencyLoader] + private void load(ISkinSource skin) + { + Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true); + Spacing = new Vector2(-skin.GetFontOverlap(font), 0); - Font = new FontUsage(font, 1); glyphStore = new LegacyGlyphStore(skin); } @@ -34,7 +49,9 @@ namespace osu.Game.Skinning public ITexturedCharacterGlyph Get(string fontName, char character) { - var texture = skin.GetTexture($"{fontName}-{character}"); + var lookup = getLookupName(character); + + var texture = skin.GetTexture($"{fontName}-{lookup}"); if (texture == null) return null; @@ -42,6 +59,24 @@ namespace osu.Game.Skinning return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, null), texture, 1f / texture.ScaleAdjust); } + private static string getLookupName(char character) + { + switch (character) + { + case ',': + return "comma"; + + case '.': + return "dot"; + + case '%': + return "percent"; + + default: + return character.ToString(); + } + } + public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); } } diff --git a/osu.Game/Skinning/PausableSkinnableSound.cs b/osu.Game/Skinning/PausableSkinnableSound.cs new file mode 100644 index 0000000000..10b8c47028 --- /dev/null +++ b/osu.Game/Skinning/PausableSkinnableSound.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Threading; +using osu.Game.Audio; +using osu.Game.Screens.Play; + +namespace osu.Game.Skinning +{ + public class PausableSkinnableSound : SkinnableSound + { + public double Length => !DrawableSamples.Any() ? 0 : DrawableSamples.Max(sample => sample.Length); + + public bool RequestedPlaying { get; private set; } + + public PausableSkinnableSound() + { + } + + public PausableSkinnableSound([NotNull] IEnumerable samples) + : base(samples) + { + } + + public PausableSkinnableSound([NotNull] ISampleInfo sample) + : base(sample) + { + } + + private readonly IBindable samplePlaybackDisabled = new Bindable(); + + private ScheduledDelegate scheduledStart; + + [BackgroundDependencyLoader(true)] + private void load(ISamplePlaybackDisabler samplePlaybackDisabler) + { + // if in a gameplay context, pause sample playback when gameplay is paused. + if (samplePlaybackDisabler != null) + { + samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + samplePlaybackDisabled.BindValueChanged(SamplePlaybackDisabledChanged); + } + } + + protected virtual void SamplePlaybackDisabledChanged(ValueChangedEvent disabled) + { + if (!RequestedPlaying) return; + + // let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off). + if (!Looping) return; + + cancelPendingStart(); + + if (disabled.NewValue) + base.Stop(); + else + { + // schedule so we don't start playing a sample which is no longer alive. + scheduledStart = Schedule(() => + { + if (RequestedPlaying) + base.Play(); + }); + } + } + + public override void Play() + { + cancelPendingStart(); + RequestedPlaying = true; + + if (samplePlaybackDisabled.Value) + return; + + base.Play(); + } + + public override void Stop() + { + cancelPendingStart(); + RequestedPlaying = false; + base.Stop(); + } + + private void cancelPendingStart() + { + scheduledStart?.Cancel(); + scheduledStart = null; + } + } +} diff --git a/osu.Game/Skinning/PoolableSkinnableSample.cs b/osu.Game/Skinning/PoolableSkinnableSample.cs new file mode 100644 index 0000000000..b04158a58f --- /dev/null +++ b/osu.Game/Skinning/PoolableSkinnableSample.cs @@ -0,0 +1,188 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; +using osu.Game.Audio; + +namespace osu.Game.Skinning +{ + /// + /// A sample corresponding to an that supports being pooled and responding to skin changes. + /// + public class PoolableSkinnableSample : SkinReloadableDrawable, IAdjustableAudioComponent + { + /// + /// The currently-loaded . + /// + [CanBeNull] + public DrawableSample Sample { get; private set; } + + private readonly AudioContainer sampleContainer; + private ISampleInfo sampleInfo; + private SampleChannel activeChannel; + + [Resolved] + private ISampleStore sampleStore { get; set; } + + /// + /// Creates a new with no applied . + /// An can be applied later via . + /// + public PoolableSkinnableSample() + { + InternalChild = sampleContainer = new AudioContainer { RelativeSizeAxes = Axes.Both }; + } + + /// + /// Creates a new with an applied . + /// + /// The to attach. + public PoolableSkinnableSample(ISampleInfo sampleInfo) + : this() + { + Apply(sampleInfo); + } + + /// + /// Applies an that describes the sample to retrieve. + /// Only one can ever be applied to a . + /// + /// The to apply. + /// If an has already been applied to this . + public void Apply(ISampleInfo sampleInfo) + { + if (this.sampleInfo != null) + throw new InvalidOperationException($"A {nameof(PoolableSkinnableSample)} cannot be applied multiple {nameof(ISampleInfo)}s."); + + this.sampleInfo = sampleInfo; + + Volume.Value = sampleInfo.Volume / 100.0; + + if (LoadState >= LoadState.Ready) + updateSample(); + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + updateSample(); + } + + private void updateSample() + { + if (sampleInfo == null) + return; + + bool wasPlaying = Playing; + + sampleContainer.Clear(); + Sample = null; + + var sample = CurrentSkin.GetSample(sampleInfo); + + if (sample == null && AllowDefaultFallback) + { + foreach (var lookup in sampleInfo.LookupNames) + { + if ((sample = sampleStore.Get(lookup)) != null) + break; + } + } + + if (sample == null) + return; + + sampleContainer.Add(Sample = new DrawableSample(sample)); + + // Start playback internally for the new sample if the previous one was playing beforehand. + if (wasPlaying && Looping) + Play(); + } + + /// + /// Plays the sample. + /// + public void Play() + { + if (Sample == null) + return; + + activeChannel = Sample.GetChannel(); + activeChannel.Looping = Looping; + activeChannel.Play(); + + Played = true; + } + + /// + /// Stops the sample. + /// + public void Stop() + { + activeChannel?.Stop(); + activeChannel = null; + } + + /// + /// Whether the sample is currently playing. + /// + public bool Playing => activeChannel?.Playing ?? false; + + public bool Played { get; private set; } + + private bool looping; + + /// + /// Whether the sample should loop on completion. + /// + public bool Looping + { + get => looping; + set + { + looping = value; + + if (activeChannel != null) + activeChannel.Looping = value; + } + } + + #region Re-expose AudioContainer + + public BindableNumber Volume => sampleContainer.Volume; + + public BindableNumber Balance => sampleContainer.Balance; + + public BindableNumber Frequency => sampleContainer.Frequency; + + public BindableNumber Tempo => sampleContainer.Tempo; + + public void BindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.BindAdjustments(component); + + public void UnbindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.UnbindAdjustments(component); + + public void AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable); + + public void RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable); + + public void RemoveAllAdjustments(AdjustableProperty type) => sampleContainer.RemoveAllAdjustments(type); + + public IBindable AggregateVolume => sampleContainer.AggregateVolume; + + public IBindable AggregateBalance => sampleContainer.AggregateBalance; + + public IBindable AggregateFrequency => sampleContainer.AggregateFrequency; + + public IBindable AggregateTempo => sampleContainer.AggregateTempo; + + #endregion + } +} diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index fa4aebd8a5..b6cb8fc7a4 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -2,11 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Newtonsoft.Json; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; +using osu.Game.IO; +using osu.Game.Screens.Play.HUD; namespace osu.Game.Skinning { @@ -16,23 +23,88 @@ namespace osu.Game.Skinning public SkinConfiguration Configuration { get; protected set; } - public abstract Drawable GetDrawableComponent(ISkinComponent componentName); + public IDictionary DrawableComponentInfo => drawableComponentInfo; - public abstract SampleChannel GetSample(ISampleInfo sampleInfo); + private readonly Dictionary drawableComponentInfo = new Dictionary(); - public abstract Texture GetTexture(string componentName); + public abstract ISample GetSample(ISampleInfo sampleInfo); + + public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); public abstract IBindable GetConfig(TLookup lookup); - protected Skin(SkinInfo skin) + protected Skin(SkinInfo skin, IStorageResourceProvider resources) { SkinInfo = skin; + + // we may want to move this to some kind of async operation in the future. + foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget))) + { + string filename = $"{skinnableTarget}.json"; + + // skininfo files may be null for default skin. + var fileInfo = SkinInfo.Files?.FirstOrDefault(f => f.Filename == filename); + + if (fileInfo == null) + continue; + + var bytes = resources?.Files.Get(fileInfo.FileInfo.StoragePath); + + if (bytes == null) + continue; + + string jsonContent = Encoding.UTF8.GetString(bytes); + var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); + + if (deserializedContent == null) + continue; + + DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray(); + } + } + + /// + /// Remove all stored customisations for the provided target. + /// + /// The target container to reset. + public void ResetDrawableTarget(ISkinnableTarget targetContainer) + { + DrawableComponentInfo.Remove(targetContainer.Target); + } + + /// + /// Update serialised information for the provided target. + /// + /// The target container to serialise to this skin. + public void UpdateDrawableTarget(ISkinnableTarget targetContainer) + { + DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray(); + } + + public virtual Drawable GetDrawableComponent(ISkinComponent component) + { + switch (component) + { + case SkinnableTargetComponent target: + if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo)) + return null; + + return new SkinnableTargetComponentsContainer + { + ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance()) + }; + } + + return null; } #region Disposal ~Skin() { + // required to potentially clean up sample store from audio hierarchy. Dispose(false); } diff --git a/osu.Game/Skinning/SkinConfiguration.cs b/osu.Game/Skinning/SkinConfiguration.cs index a55870aa6d..25a924c929 100644 --- a/osu.Game/Skinning/SkinConfiguration.cs +++ b/osu.Game/Skinning/SkinConfiguration.cs @@ -45,7 +45,7 @@ namespace osu.Game.Skinning public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours); - public Dictionary CustomColours { get; set; } = new Dictionary(); + public Dictionary CustomColours { get; } = new Dictionary(); public readonly Dictionary ConfigDictionary = new Dictionary(); } diff --git a/osu.Game/Skinning/SkinInfo.cs b/osu.Game/Skinning/SkinInfo.cs index 6b9627188e..55760876e3 100644 --- a/osu.Game/Skinning/SkinInfo.cs +++ b/osu.Game/Skinning/SkinInfo.cs @@ -3,13 +3,21 @@ using System; using System.Collections.Generic; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.IO.Stores; using osu.Game.Configuration; using osu.Game.Database; +using osu.Game.Extensions; +using osu.Game.IO; namespace osu.Game.Skinning { public class SkinInfo : IHasFiles, IEquatable, IHasPrimaryKey, ISoftDelete { + internal const int DEFAULT_SKIN = 0; + internal const int CLASSIC_SKIN = -1; + internal const int RANDOM_SKIN = -2; + public int ID { get; set; } public string Name { get; set; } @@ -18,22 +26,41 @@ namespace osu.Game.Skinning public string Creator { get; set; } - public List Files { get; set; } + public string InstantiationInfo { get; set; } + + public virtual Skin CreateInstance(IResourceStore legacyDefaultResources, IStorageResourceProvider resources) + { + var type = string.IsNullOrEmpty(InstantiationInfo) + // handle the case of skins imported before InstantiationInfo was added. + ? typeof(LegacySkin) + : Type.GetType(InstantiationInfo).AsNonNull(); + + if (type == typeof(DefaultLegacySkin)) + return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources); + + return (Skin)Activator.CreateInstance(type, this, resources); + } + + public List Files { get; set; } = new List(); public List Settings { get; set; } public bool DeletePending { get; set; } - public string FullName => $"\"{Name}\" by {Creator}"; - public static SkinInfo Default { get; } = new SkinInfo { + ID = DEFAULT_SKIN, Name = "osu!lazer", - Creator = "team osu!" + Creator = "team osu!", + InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo() }; public bool Equals(SkinInfo other) => other != null && ID == other.ID; - public override string ToString() => FullName; + public override string ToString() + { + string author = Creator == null ? string.Empty : $"({Creator})"; + return $"{Name} {author}".Trim(); + } } } diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index 3d469ab6e1..5793edda30 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -6,49 +6,55 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; +using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; +using Newtonsoft.Json; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; +using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Database; +using osu.Game.Extensions; +using osu.Game.IO; using osu.Game.IO.Archives; namespace osu.Game.Skinning { - public class SkinManager : ArchiveModelManager, ISkinSource + [ExcludeFromDynamicCompile] + public class SkinManager : ArchiveModelManager, ISkinSource, IStorageResourceProvider { private readonly AudioManager audio; + private readonly GameHost host; + private readonly IResourceStore legacyDefaultResources; - public readonly Bindable CurrentSkin = new Bindable(new DefaultSkin()); + public readonly Bindable CurrentSkin = new Bindable(new DefaultSkin(null)); public readonly Bindable CurrentSkinInfo = new Bindable(SkinInfo.Default) { Default = SkinInfo.Default }; - public override string[] HandledExtensions => new[] { ".osk" }; + public override IEnumerable HandledExtensions => new[] { ".osk" }; protected override string[] HashableFileTypes => new[] { ".ini" }; protected override string ImportFromStablePath => "Skins"; - public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore legacyDefaultResources) - : base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost) + public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore legacyDefaultResources) + : base(storage, contextFactory, new SkinStore(contextFactory, storage), host) { this.audio = audio; - this.legacyDefaultResources = legacyDefaultResources; + this.host = host; - ItemRemoved += removedInfo => - { - // check the removed skin is not the current user choice. if it is, switch back to default. - if (removedInfo.ID == CurrentSkinInfo.Value.ID) - CurrentSkinInfo.Value = SkinInfo.Default; - }; + this.legacyDefaultResources = legacyDefaultResources; CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue); CurrentSkin.ValueChanged += skin => @@ -65,7 +71,7 @@ namespace osu.Game.Skinning /// /// Returns a list of all usable s. Includes the special default skin plus all skins from . /// - /// A list of available . + /// A newly allocated list of available . public List GetAllUsableSkins() { var userSkins = GetAllUserSkins(); @@ -77,26 +83,67 @@ namespace osu.Game.Skinning /// /// Returns a list of all usable s that have been loaded by the user. /// - /// A list of available . + /// A newly allocated list of available . public List GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); + public void SelectRandomSkin() + { + // choose from only user skins, removing the current selection to ensure a new one is chosen. + var randomChoices = GetAllUsableSkins().Where(s => s.ID != CurrentSkinInfo.Value.ID).ToArray(); + + if (randomChoices.Length == 0) + { + CurrentSkinInfo.Value = SkinInfo.Default; + return; + } + + CurrentSkinInfo.Value = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length)); + } + protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name }; + private const string unknown_creator_string = "Unknown"; + + protected override string ComputeHash(SkinInfo item, ArchiveReader reader = null) + { + // we need to populate early to create a hash based off skin.ini contents + if (item.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true) + populateMetadata(item, GetSkin(item)); + + if (item.Creator != null && item.Creator != unknown_creator_string) + { + // this is the optimal way to hash legacy skins, but will need to be reconsidered when we move forward with skin implementation. + // likely, the skin should expose a real version (ie. the version of the skin, not the skin.ini version it's targeting). + return item.ToString().ComputeSHA2Hash(); + } + + // if there was no creator, the ToString above would give the filename, which alone isn't really enough to base any decisions on. + return base.ComputeHash(item, reader); + } + protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default) { - await base.Populate(model, archive, cancellationToken); + await base.Populate(model, archive, cancellationToken).ConfigureAwait(false); - Skin reference = GetSkin(model); + var instance = GetSkin(model); - if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name)) + model.InstantiationInfo ??= instance.GetType().GetInvariantInstantiationInfo(); + + if (model.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true) + populateMetadata(model, instance); + } + + private void populateMetadata(SkinInfo item, Skin instance) + { + if (!string.IsNullOrEmpty(instance.Configuration.SkinInfo.Name)) { - model.Name = reference.Configuration.SkinInfo.Name; - model.Creator = reference.Configuration.SkinInfo.Creator; + item.Name = instance.Configuration.SkinInfo.Name; + item.Creator = instance.Configuration.SkinInfo.Creator; } else { - model.Name = model.Name.Replace(".osk", ""); - model.Creator ??= "Unknown"; + item.Name = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase); + item.Creator ??= unknown_creator_string; } } @@ -105,15 +152,48 @@ namespace osu.Game.Skinning /// /// The skin to lookup. /// A instance correlating to the provided . - public Skin GetSkin(SkinInfo skinInfo) + public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this); + + /// + /// Ensure that the current skin is in a state it can accept user modifications. + /// This will create a copy of any internal skin and being tracking in the database if not already. + /// + public void EnsureMutableSkin() { - if (skinInfo == SkinInfo.Default) - return new DefaultSkin(); + if (CurrentSkinInfo.Value.ID >= 1) return; - if (skinInfo == DefaultLegacySkin.Info) - return new DefaultLegacySkin(legacyDefaultResources, audio); + var skin = CurrentSkin.Value; - return new LegacySkin(skinInfo, Files.Store, audio); + // if the user is attempting to save one of the default skin implementations, create a copy first. + CurrentSkinInfo.Value = Import(new SkinInfo + { + Name = skin.SkinInfo.Name + " (modified)", + Creator = skin.SkinInfo.Creator, + InstantiationInfo = skin.SkinInfo.InstantiationInfo, + }).Result; + } + + public void Save(Skin skin) + { + if (skin.SkinInfo.ID <= 0) + throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first."); + + foreach (var drawableInfo in skin.DrawableComponentInfo) + { + string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented }); + + using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json))) + { + string filename = $"{drawableInfo.Key}.json"; + + var oldFile = skin.SkinInfo.Files.FirstOrDefault(f => f.Filename == filename); + + if (oldFile != null) + ReplaceFile(skin.SkinInfo, oldFile, streamContent, oldFile.Filename); + else + AddFile(skin.SkinInfo, streamContent, filename); + } + } } /// @@ -127,10 +207,18 @@ namespace osu.Game.Skinning public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component); - public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT); - public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo); + public ISample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo); public IBindable GetConfig(TLookup lookup) => CurrentSkin.Value.GetConfig(lookup); + + #region IResourceStorageProvider + + AudioManager IStorageResourceProvider.AudioManager => audio; + IResourceStore IStorageResourceProvider.Files => Files.Store; + IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host.CreateTextureLoaderStore(underlyingStore); + + #endregion } } diff --git a/osu.Game/Skinning/SkinProvidingContainer.cs b/osu.Game/Skinning/SkinProvidingContainer.cs index 1c01bbf1ab..cf22b2e820 100644 --- a/osu.Game/Skinning/SkinProvidingContainer.cs +++ b/osu.Game/Skinning/SkinProvidingContainer.cs @@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -31,6 +32,8 @@ namespace osu.Game.Skinning protected virtual bool AllowConfigurationLookup => true; + protected virtual bool AllowColourLookup => true; + public SkinProvidingContainer(ISkin skin) { this.skin = skin; @@ -47,18 +50,18 @@ namespace osu.Game.Skinning return fallbackSource?.GetDrawableComponent(component); } - public Texture GetTexture(string componentName) + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { Texture sourceTexture; - if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName)) != null) + if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null) return sourceTexture; - return fallbackSource?.GetTexture(componentName); + return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT); } - public SampleChannel GetSample(ISampleInfo sampleInfo) + public ISample GetSample(ISampleInfo sampleInfo) { - SampleChannel sourceChannel; + ISample sourceChannel; if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null) return sourceChannel; @@ -67,7 +70,20 @@ namespace osu.Game.Skinning public IBindable GetConfig(TLookup lookup) { - if (AllowConfigurationLookup && skin != null) + if (skin != null) + { + if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup) + return lookupWithFallback(lookup, AllowColourLookup); + + return lookupWithFallback(lookup, AllowConfigurationLookup); + } + + return fallbackSource?.GetConfig(lookup); + } + + private IBindable lookupWithFallback(TLookup lookup, bool canUseSkinLookup) + { + if (canUseSkinLookup) { var bindable = skin.GetConfig(lookup); if (bindable != null) diff --git a/osu.Game/Skinning/SkinReloadableDrawable.cs b/osu.Game/Skinning/SkinReloadableDrawable.cs index 4a1aaa62bf..50b4143375 100644 --- a/osu.Game/Skinning/SkinReloadableDrawable.cs +++ b/osu.Game/Skinning/SkinReloadableDrawable.cs @@ -3,14 +3,14 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; namespace osu.Game.Skinning { /// /// A drawable which has a callback when the skin changes. /// - public abstract class SkinReloadableDrawable : CompositeDrawable + public abstract class SkinReloadableDrawable : PoolableDrawable { /// /// Invoked when has changed. @@ -27,7 +27,7 @@ namespace osu.Game.Skinning /// /// Whether fallback to default skin should be allowed if the custom skin is missing this resource. /// - private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin); + protected bool AllowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin); /// /// Create a new @@ -58,7 +58,7 @@ namespace osu.Game.Skinning private void skinChanged() { - SkinChanged(CurrentSkin, allowDefaultFallback); + SkinChanged(CurrentSkin, AllowDefaultFallback); OnSkinChanged?.Invoke(); } diff --git a/osu.Game/Skinning/SkinnableDrawable.cs b/osu.Game/Skinning/SkinnableDrawable.cs index fda031e6cb..fc2730ca44 100644 --- a/osu.Game/Skinning/SkinnableDrawable.cs +++ b/osu.Game/Skinning/SkinnableDrawable.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; using osuTK; namespace osu.Game.Skinning @@ -18,6 +19,18 @@ namespace osu.Game.Skinning /// public Drawable Drawable { get; private set; } + /// + /// Whether the drawable component should be centered in available space. + /// Defaults to true. + /// + public bool CentreComponent = true; + + public new Axes AutoSizeAxes + { + get => base.AutoSizeAxes; + set => base.AutoSizeAxes = value; + } + private readonly ISkinComponent component; private readonly ConfineMode confineMode; @@ -29,7 +42,8 @@ namespace osu.Game.Skinning /// A function to create the default skin implementation of this element. /// A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present. /// How (if at all) the should be resize to fit within our own bounds. - public SkinnableDrawable(ISkinComponent component, Func defaultImplementation, Func allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling) + public SkinnableDrawable(ISkinComponent component, Func defaultImplementation = null, Func allowFallback = null, + ConfineMode confineMode = ConfineMode.NoScaling) : this(component, allowFallback, confineMode) { createDefault = defaultImplementation; @@ -44,13 +58,18 @@ namespace osu.Game.Skinning RelativeSizeAxes = Axes.Both; } + /// + /// Seeks to the 0-th frame if the content of this is an . + /// + public void ResetAnimation() => (Drawable as IFramedAnimation)?.GotoFrame(0); + private readonly Func createDefault; private readonly Cached scaling = new Cached(); private bool isDefault; - protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault(component); + protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault?.Invoke(component) ?? Empty(); /// /// Whether to apply size restrictions (specified via ) to the default implementation. @@ -72,8 +91,13 @@ namespace osu.Game.Skinning if (Drawable != null) { scaling.Invalidate(); - Drawable.Origin = Anchor.Centre; - Drawable.Anchor = Anchor.Centre; + + if (CentreComponent) + { + Drawable.Origin = Anchor.Centre; + Drawable.Anchor = Anchor.Centre; + } + InternalChild = Drawable; } else @@ -92,20 +116,13 @@ namespace osu.Game.Skinning switch (confineMode) { - case ConfineMode.NoScaling: - return; - - case ConfineMode.ScaleDownToFit: - if (Drawable.DrawSize.X <= DrawSize.X && Drawable.DrawSize.Y <= DrawSize.Y) - return; - + case ConfineMode.ScaleToFit: + Drawable.RelativeSizeAxes = Axes.Both; + Drawable.Size = Vector2.One; + Drawable.Scale = Vector2.One; + Drawable.FillMode = FillMode.Fit; break; } - - Drawable.RelativeSizeAxes = Axes.Both; - Drawable.Size = Vector2.One; - Drawable.Scale = Vector2.One; - Drawable.FillMode = FillMode.Fit; } finally { @@ -121,7 +138,6 @@ namespace osu.Game.Skinning /// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds. /// NoScaling, - ScaleDownToFit, ScaleToFit, } } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index fc6afd0b27..f935adf7a5 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -1,46 +1,108 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; using osu.Game.Audio; namespace osu.Game.Skinning { - public class SkinnableSound : SkinReloadableDrawable + /// + /// A sound consisting of one or more samples to be played. + /// + public class SkinnableSound : SkinReloadableDrawable, IAdjustableAudioComponent { - private readonly ISampleInfo[] hitSamples; + public override bool RemoveWhenNotAlive => false; + public override bool RemoveCompletedTransforms => false; - private List<(AdjustableProperty property, BindableDouble bindable)> adjustments; + /// + /// Whether to play the underlying sample when aggregate volume is zero. + /// Note that this is checked at the point of calling ; changing the volume post-play will not begin playback. + /// Defaults to false unless . + /// + /// + /// Can serve as an optimisation if it is known ahead-of-time that this behaviour is allowed in a given use case. + /// + protected bool PlayWhenZeroVolume => Looping; - private SampleChannel[] channels; + /// + /// All raw s contained in this . + /// + [NotNull, ItemNotNull] + protected IEnumerable DrawableSamples => samplesContainer.Select(c => c.Sample).Where(s => s != null); - private ISampleStore samples; + private readonly AudioContainer samplesContainer; - public SkinnableSound(IEnumerable hitSamples) + [Resolved] + private ISampleStore sampleStore { get; set; } + + [Resolved(CanBeNull = true)] + private IPooledSampleProvider samplePool { get; set; } + + /// + /// Creates a new . + /// + public SkinnableSound() { - this.hitSamples = hitSamples.ToArray(); + InternalChild = samplesContainer = new AudioContainer(); } - public SkinnableSound(ISampleInfo hitSamples) + /// + /// Creates a new with some initial samples. + /// + /// The initial samples. + public SkinnableSound([NotNull] IEnumerable samples) + : this() { - this.hitSamples = new[] { hitSamples }; + this.samples = samples.ToArray(); } - [BackgroundDependencyLoader] - private void load(ISampleStore samples) + /// + /// Creates a new with an initial sample. + /// + /// The initial sample. + public SkinnableSound([NotNull] ISampleInfo sample) + : this(new[] { sample }) { - this.samples = samples; + } + + private ISampleInfo[] samples = Array.Empty(); + + /// + /// The samples that should be played. + /// + public ISampleInfo[] Samples + { + get => samples; + set + { + value ??= Array.Empty(); + + if (samples == value) + return; + + samples = value; + + if (LoadState >= LoadState.Ready) + updateSamples(); + } } private bool looping; + /// + /// Whether the samples should loop on completion. + /// public bool Looping { get => looping; @@ -50,70 +112,98 @@ namespace osu.Game.Skinning looping = value; - channels?.ForEach(c => c.Looping = looping); + samplesContainer.ForEach(c => c.Looping = looping); } } - public void Play() => channels?.ForEach(c => c.Play()); - - public void Stop() => channels?.ForEach(c => c.Stop()); - - public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) + /// + /// Plays the samples. + /// + public virtual void Play() { - if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>(); - - adjustments.Add((type, adjustBindable)); - channels?.ForEach(c => c.AddAdjustment(type, adjustBindable)); - } - - public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable) - { - adjustments?.Remove((type, adjustBindable)); - channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable)); - } - - public override bool IsPresent => Scheduler.HasPendingTasks; - - protected override void SkinChanged(ISkinSource skin, bool allowFallback) - { - channels = hitSamples.Select(s => + samplesContainer.ForEach(c => { - var ch = skin.GetSample(s); - - if (ch == null && allowFallback) + if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0) { - foreach (var lookup in s.LookupNames) - { - if ((ch = samples.Get($"Gameplay/{lookup}")) != null) - break; - } + c.Stop(); + c.Play(); } - - if (ch != null) - { - ch.Looping = looping; - ch.Volume.Value = s.Volume / 100.0; - - if (adjustments != null) - { - foreach (var (property, bindable) in adjustments) - ch.AddAdjustment(property, bindable); - } - } - - return ch; - }).Where(c => c != null).ToArray(); + }); } - protected override void Dispose(bool isDisposing) + protected override void LoadAsyncComplete() { - base.Dispose(isDisposing); + // ensure samples are constructed before SkinChanged() is called via base.LoadAsyncComplete(). + if (!samplesContainer.Any()) + updateSamples(); - if (channels != null) + base.LoadAsyncComplete(); + } + + /// + /// Stops the samples. + /// + public virtual void Stop() + { + samplesContainer.ForEach(c => c.Stop()); + } + + private void updateSamples() + { + bool wasPlaying = IsPlaying; + + // Remove all pooled samples (return them to the pool), and dispose the rest. + samplesContainer.RemoveAll(s => s.IsInPool); + samplesContainer.Clear(); + + foreach (var s in samples) { - foreach (var c in channels) - c.Dispose(); + var sample = samplePool?.GetPooledSample(s) ?? new PoolableSkinnableSample(s); + sample.Looping = Looping; + sample.Volume.Value = s.Volume / 100.0; + + samplesContainer.Add(sample); } + + if (wasPlaying && Looping) + Play(); } + + #region Re-expose AudioContainer + + public BindableNumber Volume => samplesContainer.Volume; + + public BindableNumber Balance => samplesContainer.Balance; + + public BindableNumber Frequency => samplesContainer.Frequency; + + public BindableNumber Tempo => samplesContainer.Tempo; + + public void BindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.BindAdjustments(component); + + public void UnbindAdjustments(IAggregateAudioAdjustment component) => samplesContainer.UnbindAdjustments(component); + + public void AddAdjustment(AdjustableProperty type, IBindable adjustBindable) => samplesContainer.AddAdjustment(type, adjustBindable); + + public void RemoveAdjustment(AdjustableProperty type, IBindable adjustBindable) => samplesContainer.RemoveAdjustment(type, adjustBindable); + + public void RemoveAllAdjustments(AdjustableProperty type) => samplesContainer.RemoveAllAdjustments(type); + + /// + /// Whether any samples are currently playing. + /// + public bool IsPlaying => samplesContainer.Any(s => s.Playing); + + public bool IsPlayed => samplesContainer.Any(s => s.Played); + + public IBindable AggregateVolume => samplesContainer.AggregateVolume; + + public IBindable AggregateBalance => samplesContainer.AggregateBalance; + + public IBindable AggregateFrequency => samplesContainer.AggregateFrequency; + + public IBindable AggregateTempo => samplesContainer.AggregateTempo; + + #endregion } } diff --git a/osu.Game/Skinning/SkinnableSprite.cs b/osu.Game/Skinning/SkinnableSprite.cs index 5352928ec6..1340d1474c 100644 --- a/osu.Game/Skinning/SkinnableSprite.cs +++ b/osu.Game/Skinning/SkinnableSprite.cs @@ -24,7 +24,15 @@ namespace osu.Game.Skinning { } - protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) }; + protected override Drawable CreateDefault(ISkinComponent component) + { + var texture = textures.Get(component.LookupName); + + if (texture == null) + return null; + + return new Sprite { Texture = texture }; + } private class SpriteComponent : ISkinComponent { diff --git a/osu.Game/Skinning/SkinnableSpriteText.cs b/osu.Game/Skinning/SkinnableSpriteText.cs index 567dd348e1..06461127b1 100644 --- a/osu.Game/Skinning/SkinnableSpriteText.cs +++ b/osu.Game/Skinning/SkinnableSpriteText.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; namespace osu.Game.Skinning { @@ -21,9 +22,9 @@ namespace osu.Game.Skinning textDrawable.Text = Text; } - private string text; + private LocalisableString text; - public string Text + public LocalisableString Text { get => text; set diff --git a/osu.Game/Skinning/GlobalSkinConfiguration.cs b/osu.Game/Skinning/SkinnableTarget.cs similarity index 76% rename from osu.Game/Skinning/GlobalSkinConfiguration.cs rename to osu.Game/Skinning/SkinnableTarget.cs index 66dc9a9395..7b1eae126c 100644 --- a/osu.Game/Skinning/GlobalSkinConfiguration.cs +++ b/osu.Game/Skinning/SkinnableTarget.cs @@ -3,8 +3,8 @@ namespace osu.Game.Skinning { - public enum GlobalSkinConfiguration + public enum SkinnableTarget { - ComboColours + MainHUDComponents } } diff --git a/osu.Game/Skinning/SkinnableTargetComponent.cs b/osu.Game/Skinning/SkinnableTargetComponent.cs new file mode 100644 index 0000000000..a17aafe6e7 --- /dev/null +++ b/osu.Game/Skinning/SkinnableTargetComponent.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Skinning +{ + public class SkinnableTargetComponent : ISkinComponent + { + public readonly SkinnableTarget Target; + + public string LookupName => Target.ToString(); + + public SkinnableTargetComponent(SkinnableTarget target) + { + Target = target; + } + } +} diff --git a/osu.Game/Skinning/SkinnableTargetComponentsContainer.cs b/osu.Game/Skinning/SkinnableTargetComponentsContainer.cs new file mode 100644 index 0000000000..2107ca7a8b --- /dev/null +++ b/osu.Game/Skinning/SkinnableTargetComponentsContainer.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Skinning +{ + /// + /// A container which groups the components of a into a single object. + /// Optionally also applies a default layout to the components. + /// + [Serializable] + public class SkinnableTargetComponentsContainer : Container, ISkinnableDrawable + { + public bool IsEditable => false; + + private readonly Action applyDefaults; + + /// + /// Construct a wrapper with defaults that should be applied once. + /// + /// A function to apply the default layout. + public SkinnableTargetComponentsContainer(Action applyDefaults) + : this() + { + this.applyDefaults = applyDefaults; + } + + [JsonConstructor] + public SkinnableTargetComponentsContainer() + { + RelativeSizeAxes = Axes.Both; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + // schedule is required to allow children to run their LoadComplete and take on their correct sizes. + ScheduleAfterChildren(() => applyDefaults?.Invoke(this)); + } + } +} diff --git a/osu.Game/Skinning/SkinnableTargetContainer.cs b/osu.Game/Skinning/SkinnableTargetContainer.cs new file mode 100644 index 0000000000..d454e199dc --- /dev/null +++ b/osu.Game/Skinning/SkinnableTargetContainer.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Graphics; + +namespace osu.Game.Skinning +{ + public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget + { + private SkinnableTargetComponentsContainer content; + + public SkinnableTarget Target { get; } + + public IBindableList Components => components; + + private readonly BindableList components = new BindableList(); + + public SkinnableTargetContainer(SkinnableTarget target) + { + Target = target; + } + + /// + /// Reload all components in this container from the current skin. + /// + public void Reload() + { + ClearInternal(); + components.Clear(); + + content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer; + + if (content != null) + { + LoadComponentAsync(content, wrapper => + { + AddInternal(wrapper); + components.AddRange(wrapper.Children.OfType()); + }); + } + } + + /// + /// Thrown when attempting to add an element to a target which is not supported by the current skin. + /// Thrown if the provided instance is not a . + public void Add(ISkinnableDrawable component) + { + if (content == null) + throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin."); + + if (!(component is Drawable drawable)) + throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component)); + + content.Add(drawable); + components.Add(component); + } + + /// + /// Thrown when attempting to add an element to a target which is not supported by the current skin. + /// Thrown if the provided instance is not a . + public void Remove(ISkinnableDrawable component) + { + if (content == null) + throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin."); + + if (!(component is Drawable drawable)) + throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component)); + + content.Remove(drawable); + components.Remove(component); + } + + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + Reload(); + } + } +} diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 6ce3b617e9..c478b91c22 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -45,11 +45,30 @@ namespace osu.Game.Storyboards }; } + /// + /// Returns the earliest visible time. Will be null unless this group's first command has a start value of zero. + /// + public double? EarliestDisplayedTime + { + get + { + var first = Alpha.Commands.FirstOrDefault(); + + return first?.StartValue == 0 ? first.StartTime : (double?)null; + } + } + [JsonIgnore] public double CommandsStartTime { get { + // if the first alpha command starts at zero it should be given priority over anything else. + // this is due to it creating a state where the target is not present before that time, causing any other events to not be visible. + var earliestDisplay = EarliestDisplayedTime; + if (earliestDisplay != null) + return earliestDisplay.Value; + double min = double.MaxValue; for (int i = 0; i < timelines.Length; i++) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index 7a84ac009a..4c42823779 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using System.Threading; using osuTK; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; +using osu.Framework.Platform; using osu.Game.IO; using osu.Game.Screens.Play; @@ -14,7 +17,15 @@ namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboard : Container { - public Storyboard Storyboard { get; private set; } + [Cached] + public Storyboard Storyboard { get; } + + /// + /// Whether the storyboard is considered finished. + /// + public IBindable HasStoryboardEnded => hasStoryboardEnded; + + private readonly BindableBool hasStoryboardEnded = new BindableBool(); protected override Container Content { get; } @@ -36,6 +47,8 @@ namespace osu.Game.Storyboards.Drawables public override bool RemoveCompletedTransforms => false; + private double? lastEventEndTime; + private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => @@ -50,19 +63,19 @@ namespace osu.Game.Storyboards.Drawables AddInternal(Content = new Container { - Size = new Vector2(640, 480), + RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, }); } [BackgroundDependencyLoader(true)] - private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken) + private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken, GameHost host) { if (clock != null) Clock = clock; - dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1)); + dependencies.Cache(new TextureStore(host.CreateTextureLoaderStore(fileStore.Store), false, scaleAdjust: 1)); foreach (var layer in Storyboard.Layers) { @@ -70,12 +83,22 @@ namespace osu.Game.Storyboards.Drawables Add(layer.CreateDrawable()); } + + lastEventEndTime = Storyboard.LatestEventTime; } + protected override void Update() + { + base.Update(); + hasStoryboardEnded.Value = lastEventEndTime == null || Time.Current >= lastEventEndTime; + } + + public DrawableStoryboardLayer OverlayLayer => Children.Single(layer => layer.Name == "Overlay"); + private void updateLayerVisibility() { foreach (var layer in Children) - layer.Enabled = passing ? layer.Layer.EnabledWhenPassing : layer.Layer.EnabledWhenFailing; + layer.Enabled = passing ? layer.Layer.VisibleWhenPassing : layer.Layer.VisibleWhenFailing; } } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index ced3b9c1b6..81623a9307 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -2,20 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; using osu.Framework.Allocation; -using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; -using osu.Game.Beatmaps; +using osuTK; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable + public class DrawableStoryboardAnimation : DrawableAnimation, IFlippable, IVectorScalable { - public StoryboardAnimation Animation { get; private set; } + public StoryboardAnimation Animation { get; } private bool flipH; @@ -82,17 +81,17 @@ namespace osu.Game.Storyboards.Drawables if (FlipH) { - if (origin.HasFlag(Anchor.x0)) + if (origin.HasFlagFast(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - else if (origin.HasFlag(Anchor.x2)) + else if (origin.HasFlagFast(Anchor.x2)) origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } if (FlipV) { - if (origin.HasFlag(Anchor.y0)) + if (origin.HasFlagFast(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - else if (origin.HasFlag(Anchor.y2)) + else if (origin.HasFlagFast(Anchor.y2)) origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); } @@ -108,25 +107,20 @@ namespace osu.Game.Storyboards.Drawables Animation = animation; Origin = animation.Origin; Position = animation.InitialPosition; - Repeat = animation.LoopType == AnimationLoopType.LoopForever; + Loop = animation.LoopType == AnimationLoopType.LoopForever; LifetimeStart = animation.StartTime; LifetimeEnd = animation.EndTime; } [BackgroundDependencyLoader] - private void load(IBindable beatmap, TextureStore textureStore) + private void load(TextureStore textureStore, Storyboard storyboard) { - for (var frame = 0; frame < Animation.FrameCount; frame++) + for (int frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++) { - var framePath = Animation.Path.Replace(".", frame + "."); - - var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; - if (path == null) - continue; - - var texture = textureStore.Get(path); - AddFrame(texture, Animation.FrameDelay); + string framePath = Animation.Path.Replace(".", frameIndex + "."); + Drawable frame = storyboard.CreateSpriteFromResourcePath(framePath, textureStore) ?? Empty(); + AddFrame(frame, Animation.FrameDelay); } Animation.ApplyTransforms(this); diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs index fd2d441f34..2ada83c3b4 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardLayer.cs @@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardLayer : LifetimeManagementContainer + public class DrawableStoryboardLayer : CompositeDrawable { - public StoryboardLayer Layer { get; private set; } + public StoryboardLayer Layer { get; } public bool Enabled; public override bool IsPresent => Enabled && base.IsPresent; @@ -21,18 +21,36 @@ namespace osu.Game.Storyboards.Drawables RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; - Enabled = layer.EnabledWhenPassing; + Enabled = layer.VisibleWhenPassing; + Masking = layer.Masking; + + InternalChild = new LayerElementContainer(layer); } - [BackgroundDependencyLoader] - private void load(CancellationToken? cancellationToken) + private class LayerElementContainer : LifetimeManagementContainer { - foreach (var element in Layer.Elements) - { - cancellationToken?.ThrowIfCancellationRequested(); + private readonly StoryboardLayer storyboardLayer; - if (element.IsDrawable) - AddInternal(element.CreateDrawable()); + public LayerElementContainer(StoryboardLayer layer) + { + storyboardLayer = layer; + + Width = 640; + Height = 480; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load(CancellationToken? cancellationToken) + { + foreach (var element in storyboardLayer.Elements) + { + cancellationToken?.ThrowIfCancellationRequested(); + + if (element.IsDrawable) + AddInternal(element.CreateDrawable()); + } } } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs index f3f8308964..fbdd27e762 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs @@ -1,15 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Skinning; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardSample : Component + public class DrawableStoryboardSample : PausableSkinnableSound { /// /// The amount of time allowable beyond the start time of the sample, for the sample to start. @@ -17,58 +18,75 @@ namespace osu.Game.Storyboards.Drawables private const double allowable_late_start = 100; private readonly StoryboardSampleInfo sampleInfo; - private SampleChannel channel; public override bool RemoveWhenNotAlive => false; public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo) + : base(sampleInfo) { this.sampleInfo = sampleInfo; LifetimeStart = sampleInfo.StartTime; } - [BackgroundDependencyLoader] - private void load(IBindable beatmap) - { - channel = beatmap.Value.Skin.GetSample(sampleInfo); + [Resolved] + private IBindable> mods { get; set; } - if (channel != null) - channel.Volume.Value = sampleInfo.Volume / 100.0; + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); + + foreach (var mod in mods.Value.OfType()) + { + foreach (var sample in DrawableSamples) + mod.ApplyToSample(sample); + } + } + + protected override void SamplePlaybackDisabledChanged(ValueChangedEvent disabled) + { + if (!RequestedPlaying) return; + + if (!Looping && disabled.NewValue) + { + // the default behaviour for sample disabling is to allow one-shot samples to play out. + // storyboards regularly have long running samples that can cause this behaviour to lead to unintended results. + // for this reason, we immediately stop such samples. + Stop(); + } + + base.SamplePlaybackDisabledChanged(disabled); } protected override void Update() { base.Update(); - // TODO: this logic will need to be consolidated with other game samples like hit sounds. + // Check if we've yet to pass the sample start time. if (Time.Current < sampleInfo.StartTime) { - // We've rewound before the start time of the sample - channel?.Stop(); + Stop(); - // In the case that the user fast-forwards to a point far beyond the start time of the sample, - // we want to be able to fall into the if-conditional below (therefore we must not have a life time end) + // Playback has stopped, but if the user fast-forwards to a point after the start time of the sample then + // we must not have a lifetime end in order to continue receiving updates and start the sample below. LifetimeStart = sampleInfo.StartTime; LifetimeEnd = double.MaxValue; + + return; } - else if (Time.Current - Time.Elapsed < sampleInfo.StartTime) + + // Ensure that we've elapsed from a point before the sample's start time before playing. + if (Time.Current - Time.Elapsed <= sampleInfo.StartTime) { // We've passed the start time of the sample. We only play the sample if we're within an allowable range // from the sample's start, to reduce layering if we've been fast-forwarded far into the future - if (Time.Current - sampleInfo.StartTime < allowable_late_start) - channel?.Play(); - - // In the case that the user rewinds to a point far behind the start time of the sample, - // we want to be able to fall into the if-conditional above (therefore we must not have a life time start) - LifetimeStart = double.MinValue; - LifetimeEnd = sampleInfo.StartTime; + if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start) + Play(); } - } - protected override void Dispose(bool isDisposing) - { - channel?.Stop(); - base.Dispose(isDisposing); + // Playback has started, but if the user rewinds to a point before the start time of the sample then + // we must not have a lifetime start in order to continue receiving updates and stop the sample above. + LifetimeStart = double.MinValue; + LifetimeEnd = sampleInfo.StartTime; } } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index c0da0e9c0e..eb877f3dff 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,20 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; using osu.Framework.Allocation; -using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; -using osu.Game.Beatmaps; +using osuTK; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable + public class DrawableStoryboardSprite : CompositeDrawable, IFlippable, IVectorScalable { - public StoryboardSprite Sprite { get; private set; } + public StoryboardSprite Sprite { get; } private bool flipH; @@ -82,17 +81,17 @@ namespace osu.Game.Storyboards.Drawables if (FlipH) { - if (origin.HasFlag(Anchor.x0)) + if (origin.HasFlagFast(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - else if (origin.HasFlag(Anchor.x2)) + else if (origin.HasFlagFast(Anchor.x2)) origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } if (FlipV) { - if (origin.HasFlag(Anchor.y0)) + if (origin.HasFlagFast(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - else if (origin.HasFlag(Anchor.y2)) + else if (origin.HasFlagFast(Anchor.y2)) origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); } @@ -111,16 +110,18 @@ namespace osu.Game.Storyboards.Drawables LifetimeStart = sprite.StartTime; LifetimeEnd = sprite.EndTime; + + AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader] - private void load(IBindable beatmap, TextureStore textureStore) + private void load(TextureStore textureStore, Storyboard storyboard) { - var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; - if (path == null) - return; + var drawable = storyboard.CreateSpriteFromResourcePath(Sprite.Path, textureStore); + + if (drawable != null) + InternalChild = drawable; - Texture = textureStore.Get(path); Sprite.ApplyTransforms(this); } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs new file mode 100644 index 0000000000..4ea582ca4a --- /dev/null +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Textures; +using osu.Framework.Graphics.Video; +using osu.Game.Beatmaps; + +namespace osu.Game.Storyboards.Drawables +{ + public class DrawableStoryboardVideo : CompositeDrawable + { + public readonly StoryboardVideo Video; + private Video video; + + public override bool RemoveWhenNotAlive => false; + + public DrawableStoryboardVideo(StoryboardVideo video) + { + Video = video; + + RelativeSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader(true)] + private void load(IBindable beatmap, TextureStore textureStore) + { + var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; + + if (path == null) + return; + + var stream = textureStore.GetStream(path); + + if (stream == null) + return; + + InternalChild = video = new Video(stream, false) + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fill, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Alpha = 0, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (video == null) return; + + using (video.BeginAbsoluteSequence(Video.StartTime)) + { + Schedule(() => video.PlaybackPosition = Time.Current - Video.StartTime); + video.FadeIn(500); + } + } + } +} diff --git a/osu.Game/Storyboards/IStoryboardElement.cs b/osu.Game/Storyboards/IStoryboardElement.cs index c4c150a8a4..9a059991e6 100644 --- a/osu.Game/Storyboards/IStoryboardElement.cs +++ b/osu.Game/Storyboards/IStoryboardElement.cs @@ -14,4 +14,17 @@ namespace osu.Game.Storyboards Drawable CreateDrawable(); } + + public static class StoryboardElementExtensions + { + /// + /// Returns the end time of this storyboard element. + /// + /// + /// This returns the where available, falling back to otherwise. + /// + /// The storyboard element. + /// The end time of this element. + public static double GetEndTime(this IStoryboardElement element) => (element as IStoryboardElementWithDuration)?.EndTime ?? element.StartTime; + } } diff --git a/osu.Game/Storyboards/IStoryboardElementWithDuration.cs b/osu.Game/Storyboards/IStoryboardElementWithDuration.cs new file mode 100644 index 0000000000..55f163ee07 --- /dev/null +++ b/osu.Game/Storyboards/IStoryboardElementWithDuration.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Storyboards +{ + /// + /// A that ends at a different time than its start time. + /// + public interface IStoryboardElementWithDuration : IStoryboardElement + { + /// + /// The time at which the ends. + /// + double EndTime { get; } + + /// + /// The duration of the StoryboardElement. + /// + double Duration => EndTime - StartTime; + } +} diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 35bfe8c229..bc61f704dd 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -1,10 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Beatmaps; -using osu.Game.Storyboards.Drawables; +using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps; +using osu.Game.Skinning; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { @@ -15,22 +20,52 @@ namespace osu.Game.Storyboards public BeatmapInfo BeatmapInfo = new BeatmapInfo(); + /// + /// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found. + /// + public bool UseSkinSprites { get; set; } + public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable)); - public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0); + /// + /// Across all layers, find the earliest point in time that a storyboard element exists at. + /// Will return null if there are no elements. + /// + /// + /// This iterates all elements and as such should be used sparingly or stored locally. + /// + public double? EarliestEventTime => Layers.SelectMany(l => l.Elements).OrderBy(e => e.StartTime).FirstOrDefault()?.StartTime; + + /// + /// Across all layers, find the latest point in time that a storyboard element ends at. + /// Will return null if there are no elements. + /// + /// + /// This iterates all elements and as such should be used sparingly or stored locally. + /// Videos and samples return StartTime as their EndTIme. + /// + public double? LatestEventTime => Layers.SelectMany(l => l.Elements).OrderBy(e => e.GetEndTime()).LastOrDefault()?.GetEndTime(); + + /// + /// Depth of the currently front-most storyboard layer, excluding the overlay layer. + /// + private int minimumLayerDepth; public Storyboard() { + layers.Add("Video", new StoryboardLayer("Video", 4, false)); layers.Add("Background", new StoryboardLayer("Background", 3)); - layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, }); - layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, }); - layers.Add("Foreground", new StoryboardLayer("Foreground", 0)); + layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, }); + layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, }); + layers.Add("Foreground", new StoryboardLayer("Foreground", minimumLayerDepth = 0)); + + layers.Add("Overlay", new StoryboardLayer("Overlay", int.MinValue)); } public StoryboardLayer GetLayer(string name) { if (!layers.TryGetValue(name, out var layer)) - layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1); + layers[name] = layer = new StoryboardLayer(name, --minimumLayerDepth); return layer; } @@ -56,5 +91,19 @@ namespace osu.Game.Storyboards drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); return drawable; } + + public Drawable CreateSpriteFromResourcePath(string path, TextureStore textureStore) + { + Drawable drawable = null; + var storyboardPath = BeatmapInfo.BeatmapSet?.Files?.Find(f => f.Filename.Equals(path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; + + if (storyboardPath != null) + drawable = new Sprite { Texture = textureStore.Get(storyboardPath) }; + // if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy. + else if (UseSkinSprites) + drawable = new SkinnableSprite(path); + + return drawable; + } } } diff --git a/osu.Game/Storyboards/StoryboardLayer.cs b/osu.Game/Storyboards/StoryboardLayer.cs index d15f771534..1cde7cf67a 100644 --- a/osu.Game/Storyboards/StoryboardLayer.cs +++ b/osu.Game/Storyboards/StoryboardLayer.cs @@ -8,17 +8,23 @@ namespace osu.Game.Storyboards { public class StoryboardLayer { - public string Name; - public int Depth; - public bool EnabledWhenPassing = true; - public bool EnabledWhenFailing = true; + public readonly string Name; + + public readonly int Depth; + + public readonly bool Masking; + + public bool VisibleWhenPassing = true; + + public bool VisibleWhenFailing = true; public List Elements = new List(); - public StoryboardLayer(string name, int depth) + public StoryboardLayer(string name, int depth, bool masking = true) { Name = name; Depth = depth; + Masking = masking; } public void Add(IStoryboardElement element) @@ -27,6 +33,6 @@ namespace osu.Game.Storyboards } public DrawableStoryboardLayer CreateDrawable() - => new DrawableStoryboardLayer(this) { Depth = Depth, }; + => new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name }; } } diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 22e1929419..bf87e7d10e 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -11,12 +11,12 @@ using JetBrains.Annotations; namespace osu.Game.Storyboards { - public class StoryboardSprite : IStoryboardElement + public class StoryboardSprite : IStoryboardElementWithDuration { private readonly List loops = new List(); private readonly List triggers = new List(); - public string Path { get; set; } + public string Path { get; } public bool IsDrawable => HasCommands; public Anchor Origin; @@ -24,13 +24,46 @@ namespace osu.Game.Storyboards public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); - public double StartTime => Math.Min( - TimelineGroup.HasCommands ? TimelineGroup.CommandsStartTime : double.MaxValue, - loops.Any(l => l.HasCommands) ? loops.Where(l => l.HasCommands).Min(l => l.StartTime) : double.MaxValue); + public double StartTime + { + get + { + // check for presence affecting commands as an initial pass. + double earliestStartTime = TimelineGroup.EarliestDisplayedTime ?? double.MaxValue; - public double EndTime => Math.Max( - TimelineGroup.HasCommands ? TimelineGroup.CommandsEndTime : double.MinValue, - loops.Any(l => l.HasCommands) ? loops.Where(l => l.HasCommands).Max(l => l.EndTime) : double.MinValue); + foreach (var l in loops) + { + if (!(l.EarliestDisplayedTime is double lEarliest)) + continue; + + earliestStartTime = Math.Min(earliestStartTime, lEarliest); + } + + if (earliestStartTime < double.MaxValue) + return earliestStartTime; + + // if an alpha-affecting command was not found, use the earliest of any command. + earliestStartTime = TimelineGroup.StartTime; + + foreach (var l in loops) + earliestStartTime = Math.Min(earliestStartTime, l.StartTime); + + return earliestStartTime; + } + } + + public double EndTime + { + get + { + double latestEndTime = TimelineGroup.EndTime; + + foreach (var l in loops) + latestEndTime = Math.Max(latestEndTime, l.EndTime); + + return latestEndTime; + } + } public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands); diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs new file mode 100644 index 0000000000..4652e45852 --- /dev/null +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Storyboards +{ + public class StoryboardVideo : IStoryboardElement + { + public string Path { get; } + + public bool IsDrawable => true; + + public double StartTime { get; } + + public StoryboardVideo(string path, int offset) + { + Path = path; + StartTime = offset; + } + + public Drawable CreateDrawable() => new DrawableStoryboardVideo(this); + } +} diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index ef86186e41..a97f6defe9 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -9,8 +9,8 @@ using System.Reflection; using Newtonsoft.Json; using NUnit.Framework; using osu.Framework.Audio.Track; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; @@ -35,6 +35,12 @@ namespace osu.Game.Tests.Beatmaps var ourResult = convert(name, mods.Select(m => (Mod)Activator.CreateInstance(m)).ToArray()); var expectedResult = read(name); + foreach (var m in ourResult.Mappings) + m.PostProcess(); + + foreach (var m in expectedResult.Mappings) + m.PostProcess(); + Assert.Multiple(() => { int mappingCounter = 0; @@ -100,10 +106,7 @@ namespace osu.Game.Tests.Beatmaps private ConvertResult convert(string name, Mod[] mods) { - var beatmap = getBeatmap(name); - - var rulesetInstance = CreateRuleset(); - beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo(); + var beatmap = GetBeatmap(name); var converterResult = new Dictionary>(); @@ -116,7 +119,7 @@ namespace osu.Game.Tests.Beatmaps } }; - working.GetPlayableBeatmap(rulesetInstance.RulesetInfo, mods); + working.GetPlayableBeatmap(CreateRuleset().RulesetInfo, mods); return new ConvertResult { @@ -144,20 +147,25 @@ namespace osu.Game.Tests.Beatmaps } } - private IBeatmap getBeatmap(string name) + public IBeatmap GetBeatmap(string name) { using (var resStream = openResource($"{resource_namespace}.{name}.osu")) using (var stream = new LineBufferedReader(resStream)) { var decoder = Decoder.GetDecoder(stream); ((LegacyBeatmapDecoder)decoder).ApplyOffsets = false; - return decoder.Decode(stream); + var beatmap = decoder.Decode(stream); + + var rulesetInstance = CreateRuleset(); + beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo(); + + return beatmap; } } private Stream openResource(string name) { - var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)); + var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)).AsNonNull(); return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}"); } @@ -182,7 +190,6 @@ namespace osu.Game.Tests.Beatmaps /// /// Creates the applicable to this . /// - /// protected abstract Ruleset CreateRuleset(); private class ConvertResult @@ -207,9 +214,9 @@ namespace osu.Game.Tests.Beatmaps protected override Texture GetBackground() => throw new NotImplementedException(); - protected override VideoSprite GetVideo() => throw new NotImplementedException(); + protected override Track GetBeatmapTrack() => throw new NotImplementedException(); - protected override Track GetTrack() => throw new NotImplementedException(); + public override Stream GetStream(string storagePath) => throw new NotImplementedException(); protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) { @@ -240,6 +247,13 @@ namespace osu.Game.Tests.Beatmaps set => Objects = value; } + /// + /// Invoked after this is populated to post-process the contained data. + /// + public virtual void PostProcess() + { + } + public virtual bool Equals(ConvertMapping other) => StartTime == other?.StartTime; } } diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 748a52d1c5..e10bf08da4 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -5,6 +5,7 @@ using System; using System.IO; using System.Reflection; using NUnit.Framework; +using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; @@ -41,7 +42,7 @@ namespace osu.Game.Tests.Beatmaps private Stream openResource(string name) { - var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)); + var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)).AsNonNull(); return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}"); } diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs new file mode 100644 index 0000000000..62814d4ed4 --- /dev/null +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -0,0 +1,216 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; +using osu.Game.IO; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Ranking; +using osu.Game.Skinning; +using osu.Game.Storyboards; +using osu.Game.Tests.Visual; +using osu.Game.Users; + +namespace osu.Game.Tests.Beatmaps +{ + [HeadlessTest] + public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider + { + protected abstract IResourceStore Resources { get; } + protected LegacySkin Skin { get; private set; } + + [Resolved] + private RulesetStore rulesetStore { get; set; } + + private readonly SkinInfo userSkinInfo = new SkinInfo(); + + private readonly BeatmapInfo beatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo(), + Metadata = new BeatmapMetadata + { + Author = User.SYSTEM_USER + } + }; + + private readonly TestResourceStore userSkinResourceStore = new TestResourceStore(); + private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore(); + private SkinSourceDependencyContainer dependencies; + private IBeatmap currentTestBeatmap; + + protected sealed override bool HasCustomSteps => true; + protected override bool Autoplay => true; + + protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + => new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent))); + + protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap; + + protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) + => new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false); + + protected void CreateTestWithBeatmap(string filename) + { + CreateTest(() => + { + AddStep("clear performed lookups", () => + { + userSkinResourceStore.PerformedLookups.Clear(); + beatmapSkinResourceStore.PerformedLookups.Clear(); + }); + + AddStep($"load {filename}", () => + { + using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}"))) + currentTestBeatmap = Decoder.GetDecoder(reader).Decode(reader); + + // populate ruleset for beatmap converters that require it to be present. + currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID); + }); + }); + + AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); + AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen); + } + + protected void SetupSkins(string beatmapFile, string userFile) + { + AddStep("setup skins", () => + { + userSkinInfo.Files = new List + { + new SkinFileInfo + { + Filename = userFile, + FileInfo = new IO.FileInfo { Hash = userFile } + } + }; + + beatmapInfo.BeatmapSet.Files = new List + { + new BeatmapSetFileInfo + { + Filename = beatmapFile, + FileInfo = new IO.FileInfo { Hash = beatmapFile } + } + }; + + // Need to refresh the cached skin source to refresh the skin resource store. + dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this)); + }); + } + + protected void AssertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin", + () => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name)); + + protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin", + () => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name)); + + protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up", + () => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name)); + + #region IResourceStorageProvider + + public AudioManager AudioManager => Audio; + public IResourceStore Files => userSkinResourceStore; + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; + + #endregion + + private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer + { + public ISkinSource SkinSource; + + private readonly IReadOnlyDependencyContainer fallback; + + public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback) + { + this.fallback = fallback; + } + + public object Get(Type type) + { + if (type == typeof(ISkinSource)) + return SkinSource; + + return fallback.Get(type); + } + + public object Get(Type type, CacheInfo info) + { + if (type == typeof(ISkinSource)) + return SkinSource; + + return fallback.Get(type, info); + } + + public void Inject(T instance) where T : class + { + // Never used directly + } + } + + private class TestResourceStore : IResourceStore + { + public readonly List PerformedLookups = new List(); + + public byte[] Get(string name) + { + markLookup(name); + return Array.Empty(); + } + + public Task GetAsync(string name) + { + markLookup(name); + return Task.FromResult(Array.Empty()); + } + + public Stream GetStream(string name) + { + markLookup(name); + return new MemoryStream(); + } + + private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1)); + + public IEnumerable GetAvailableResources() => Enumerable.Empty(); + + public void Dispose() + { + } + } + + private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap + { + private readonly BeatmapInfo skinBeatmapInfo; + private readonly IResourceStore resourceStore; + + private readonly IStorageResourceProvider resources; + + public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources) + : base(beatmap, storyboard, referenceClock, resources.AudioManager) + { + this.skinBeatmapInfo = skinBeatmapInfo; + this.resourceStore = resourceStore; + this.resources = resources; + } + + protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources); + } + } +} diff --git a/osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs b/osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs new file mode 100644 index 0000000000..051ede30b7 --- /dev/null +++ b/osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Framework.IO.Stores; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Screens.Play; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; +using osuTK.Graphics; + +namespace osu.Game.Tests.Beatmaps +{ + public abstract class LegacyBeatmapSkinColourTest : ScreenTestScene + { + protected readonly Bindable BeatmapSkins = new Bindable(); + protected readonly Bindable BeatmapColours = new Bindable(); + protected ExposedPlayer TestPlayer; + protected WorkingBeatmap TestBeatmap; + + public virtual void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, true, userHasCustomColours); + + public virtual void TestBeatmapComboColoursOverride(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, true); + + public virtual void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, false); + + public virtual void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, false); + + public virtual void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, true); + + protected virtual void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours) + { + configureSettings(useBeatmapSkin, useBeatmapColours); + AddStep($"load {(((CustomSkinWorkingBeatmap)TestBeatmap).HasColours ? "coloured " : "")} beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours)); + AddUntilStep("wait for player load", () => TestPlayer.IsLoaded); + } + + private void configureSettings(bool beatmapSkins, bool beatmapColours) + { + AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () => + { + BeatmapSkins.Value = beatmapSkins; + }); + AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () => + { + BeatmapColours.Value = beatmapColours; + }); + } + + protected virtual ExposedPlayer LoadBeatmap(bool userHasCustomColours) + { + ExposedPlayer player; + + Beatmap.Value = TestBeatmap; + + LoadScreen(player = CreateTestPlayer(userHasCustomColours)); + + return player; + } + + protected virtual ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new ExposedPlayer(userHasCustomColours); + + protected class ExposedPlayer : Player + { + protected readonly bool UserHasCustomColours; + + public ExposedPlayer(bool userHasCustomColours) + : base(new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + UserHasCustomColours = userHasCustomColours; + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(new TestSkin(UserHasCustomColours)); + return dependencies; + } + + public IReadOnlyList UsableComboColours => + GameplayClockContainer.ChildrenOfType() + .First() + .GetConfig>(GlobalSkinColours.ComboColours)?.Value; + } + + protected class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap + { + public readonly bool HasColours; + + public CustomSkinWorkingBeatmap(IBeatmap beatmap, AudioManager audio, bool hasColours) + : base(beatmap, null, null, audio) + { + HasColours = hasColours; + } + + protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, HasColours); + } + + protected class TestBeatmapSkin : LegacyBeatmapSkin + { + public static Color4[] Colours { get; } = + { + new Color4(50, 100, 150, 255), + new Color4(40, 80, 120, 255), + }; + + public static readonly Color4 HYPER_DASH_COLOUR = Color4.DarkBlue; + + public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.DarkCyan; + + public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.DarkGoldenrod; + + public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours) + : base(beatmap, new ResourceStore(), null) + { + if (hasColours) + { + Configuration.AddComboColours(Colours); + Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR); + Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR); + Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR); + } + } + } + + protected class TestSkin : LegacySkin, ISkinSource + { + public static Color4[] Colours { get; } = + { + new Color4(150, 100, 50, 255), + new Color4(20, 20, 20, 255), + }; + + public static readonly Color4 HYPER_DASH_COLOUR = Color4.LightBlue; + + public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.LightCoral; + + public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.LightCyan; + + public TestSkin(bool hasCustomColours) + : base(new SkinInfo(), new ResourceStore(), null, string.Empty) + { + if (hasCustomColours) + { + Configuration.AddComboColours(Colours); + Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR); + Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR); + Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR); + } + } + + public event Action SourceChanged + { + add { } + remove { } + } + } + } +} diff --git a/osu.Game/Tests/Beatmaps/LegacyModConversionTest.cs b/osu.Game/Tests/Beatmaps/LegacyModConversionTest.cs index e9251f8011..54a83f4305 100644 --- a/osu.Game/Tests/Beatmaps/LegacyModConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/LegacyModConversionTest.cs @@ -17,13 +17,12 @@ namespace osu.Game.Tests.Beatmaps /// /// Creates the whose legacy mod conversion is to be tested. /// - /// protected abstract Ruleset CreateRuleset(); - protected void Test(LegacyMods legacyMods, Type[] expectedMods) + protected void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) { var ruleset = CreateRuleset(); - var mods = ruleset.ConvertLegacyMods(legacyMods).ToList(); + var mods = ruleset.ConvertFromLegacyMods(legacyMods).ToList(); Assert.AreEqual(expectedMods.Length, mods.Count); foreach (var modType in expectedMods) @@ -31,5 +30,15 @@ namespace osu.Game.Tests.Beatmaps Assert.IsNotNull(mods.SingleOrDefault(mod => mod.GetType() == modType)); } } + + protected void TestToLegacy(LegacyMods expectedLegacyMods, Type[] providedModTypes) + { + var ruleset = CreateRuleset(); + var modInstances = ruleset.GetAllMods() + .Where(mod => providedModTypes.Contains(mod.GetType())) + .ToArray(); + var actualLegacyMods = ruleset.ConvertToLegacyMods(modInstances); + Assert.AreEqual(expectedLegacyMods, actualLegacyMods); + } } } diff --git a/osu.Game/Tests/Beatmaps/TestBeatmap.cs b/osu.Game/Tests/Beatmaps/TestBeatmap.cs index d6f92ba086..fa6dc5647d 100644 --- a/osu.Game/Tests/Beatmaps/TestBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestBeatmap.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.IO; using System.Text; +using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.IO; using osu.Game.Rulesets; @@ -13,18 +15,24 @@ namespace osu.Game.Tests.Beatmaps { public class TestBeatmap : Beatmap { - public TestBeatmap(RulesetInfo ruleset) + public TestBeatmap(RulesetInfo ruleset, bool withHitObjects = true) { - var baseBeatmap = createTestBeatmap(); + var baseBeatmap = CreateBeatmap(); BeatmapInfo = baseBeatmap.BeatmapInfo; ControlPointInfo = baseBeatmap.ControlPointInfo; Breaks = baseBeatmap.Breaks; - HitObjects = baseBeatmap.HitObjects; + + if (withHitObjects) + HitObjects = baseBeatmap.HitObjects; BeatmapInfo.Ruleset = ruleset; + BeatmapInfo.RulesetID = ruleset.ID ?? 0; BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata; + BeatmapInfo.BeatmapSet.Files = new List(); BeatmapInfo.BeatmapSet.Beatmaps = new List { BeatmapInfo }; + BeatmapInfo.Length = 75000; + BeatmapInfo.OnlineInfo = new BeatmapOnlineInfo(); BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo { Status = BeatmapSetOnlineStatus.Ranked, @@ -37,13 +45,30 @@ namespace osu.Game.Tests.Beatmaps }; } + protected virtual Beatmap CreateBeatmap() => createTestBeatmap(); + private static Beatmap createTestBeatmap() { using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data))) - using (var reader = new LineBufferedReader(stream)) - return Decoder.GetDecoder(reader).Decode(reader); + { + using (var reader = new LineBufferedReader(stream)) + { + var b = Decoder.GetDecoder(reader).Decode(reader); + + b.BeatmapInfo.MD5Hash = test_beatmap_hash.Value.md5; + b.BeatmapInfo.Hash = test_beatmap_hash.Value.sha2; + + return b; + } + } } + private static readonly Lazy<(string md5, string sha2)> test_beatmap_hash = new Lazy<(string md5, string sha2)>(() => + { + using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data))) + return (stream.ComputeMD5Hash(), stream.ComputeSHA2Hash()); + }); + private const string test_beatmap_data = @"osu file format v14 [General] diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 871d8ee3f1..852006bc9b 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -1,9 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; +using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Game.Beatmaps; using osu.Game.Storyboards; @@ -19,21 +20,26 @@ namespace osu.Game.Tests.Beatmaps /// /// The beatmap. /// An optional storyboard. - public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) - : base(beatmap.BeatmapInfo, null) + /// The . + public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null) + : base(beatmap.BeatmapInfo, audioManager) { this.beatmap = beatmap; this.storyboard = storyboard; } + public override bool TrackLoaded => true; + + public override bool BeatmapLoaded => true; + protected override IBeatmap GetBeatmap() => beatmap; protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard(); + public override Stream GetStream(string storagePath) => null; + protected override Texture GetBackground() => null; - protected override VideoSprite GetVideo() => null; - - protected override Track GetTrack() => null; + protected override Track GetBeatmapTrack() => null; } } diff --git a/osu.Game/Tests/CleanRunHeadlessGameHost.cs b/osu.Game/Tests/CleanRunHeadlessGameHost.cs index bfbf7bb9da..baa7b27d28 100644 --- a/osu.Game/Tests/CleanRunHeadlessGameHost.cs +++ b/osu.Game/Tests/CleanRunHeadlessGameHost.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Runtime.CompilerServices; using osu.Framework.Platform; namespace osu.Game.Tests @@ -10,8 +11,15 @@ namespace osu.Game.Tests /// public class CleanRunHeadlessGameHost : HeadlessGameHost { - public CleanRunHeadlessGameHost(string gameName = @"", bool bindIPC = false, bool realtime = true) - : base(gameName, bindIPC, realtime) + /// + /// Create a new instance. + /// + /// An optional suffix which will isolate this host from others called from the same method source. + /// Whether to bind IPC channels. + /// Whether the host should be forced to run in realtime, rather than accelerated test time. + /// The name of the calling method, used for test file isolation and clean-up. + public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, [CallerMemberName] string callingMethodName = @"") + : base(callingMethodName + gameSuffix, bindIPC, realtime) { } diff --git a/osu.Game/Tests/TestScoreInfo.cs b/osu.Game/Tests/TestScoreInfo.cs new file mode 100644 index 0000000000..9090a12d3f --- /dev/null +++ b/osu.Game/Tests/TestScoreInfo.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Tests.Beatmaps; +using osu.Game.Users; + +namespace osu.Game.Tests +{ + public class TestScoreInfo : ScoreInfo + { + public TestScoreInfo(RulesetInfo ruleset) + { + User = new User + { + Id = 2, + Username = "peppy", + CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }; + + Beatmap = new TestBeatmap(ruleset).BeatmapInfo; + Ruleset = ruleset; + RulesetID = ruleset.ID ?? 0; + Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() }; + + TotalScore = 2845370; + Accuracy = 0.95; + MaxCombo = 999; + Rank = ScoreRank.S; + Date = DateTimeOffset.Now; + + Statistics[HitResult.Miss] = 1; + Statistics[HitResult.Meh] = 50; + Statistics[HitResult.Ok] = 100; + Statistics[HitResult.Good] = 200; + Statistics[HitResult.Great] = 300; + Statistics[HitResult.Perfect] = 320; + Statistics[HitResult.SmallTickHit] = 50; + Statistics[HitResult.SmallTickMiss] = 25; + Statistics[HitResult.LargeTickHit] = 100; + Statistics[HitResult.LargeTickMiss] = 50; + Statistics[HitResult.SmallBonus] = 10; + Statistics[HitResult.SmallBonus] = 50; + + Position = 1; + } + + private class TestModHardRock : ModHardRock + { + public override double ScoreMultiplier => 1; + } + + private class TestModDoubleTime : ModDoubleTime + { + public override double ScoreMultiplier => 1; + } + } +} diff --git a/osu.Game/Tests/Visual/EditorClockTestScene.cs b/osu.Game/Tests/Visual/EditorClockTestScene.cs index 58a443ed3d..34393fba7d 100644 --- a/osu.Game/Tests/Visual/EditorClockTestScene.cs +++ b/osu.Game/Tests/Visual/EditorClockTestScene.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; -using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Screens.Edit; @@ -15,14 +14,16 @@ namespace osu.Game.Tests.Visual /// Provides a clock, beat-divisor, and scrolling capability for test cases of editor components that /// are preferrably tested within the presence of a clock and seek controls. /// - public abstract class EditorClockTestScene : OsuTestScene + public abstract class EditorClockTestScene : OsuManualInputManagerTestScene { protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); protected new readonly EditorClock Clock; + protected virtual bool ScrollUsingMouseWheel => true; + protected EditorClockTestScene() { - Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false }; + Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false }; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -30,8 +31,7 @@ namespace osu.Game.Tests.Visual var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.Cache(BeatDivisor); - dependencies.CacheAs(Clock); - dependencies.CacheAs(Clock); + dependencies.CacheAs(Clock); return dependencies; } @@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual private void beatmapChanged(ValueChangedEvent e) { Clock.ControlPointInfo = e.NewValue.Beatmap.ControlPointInfo; - Clock.ChangeSource((IAdjustableClock)e.NewValue.Track ?? new StopwatchClock()); + Clock.ChangeSource(e.NewValue.Track); Clock.ProcessFrame(); } @@ -58,6 +58,9 @@ namespace osu.Game.Tests.Visual protected override bool OnScroll(ScrollEvent e) { + if (!ScrollUsingMouseWheel) + return false; + if (e.ScrollDelta.Y > 0) Clock.SeekBackward(true); else diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 75bbb3e110..a9ee8e2668 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -1,31 +1,69 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Testing; using osu.Game.Rulesets; +using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { - public override IReadOnlyList RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) }; + protected EditorBeatmap EditorBeatmap; - private readonly Ruleset ruleset; + protected TestEditor Editor { get; private set; } - protected EditorTestScene(Ruleset ruleset) - { - this.ruleset = ruleset; - } + protected EditorClock EditorClock { get; private set; } [BackgroundDependencyLoader] private void load() { - Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); + Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); + } - LoadScreen(new Editor()); + protected virtual bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true + && Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("load editor", () => LoadScreen(Editor = CreateEditor())); + AddUntilStep("wait for editor to load", () => EditorComponentsReady); + AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType().Single()); + AddStep("get clock", () => EditorClock = Editor.ChildrenOfType().Single()); + } + + /// + /// Creates the ruleset for providing a corresponding beatmap to load the editor on. + /// + [NotNull] + protected abstract Ruleset CreateEditorRuleset(); + + protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset(); + + protected virtual TestEditor CreateEditor() => new TestEditor(); + + protected class TestEditor : Editor + { + public new void Undo() => base.Undo(); + + public new void Redo() => base.Redo(); + + public new void Save() => base.Save(); + + public new void Cut() => base.Cut(); + + public new void Copy() => base.Copy(); + + public new void Paste() => base.Paste(); + + public new bool HasUnsavedChanges => base.HasUnsavedChanges; } } } diff --git a/osu.Game/Tests/Visual/LegacySkinPlayerTestScene.cs b/osu.Game/Tests/Visual/LegacySkinPlayerTestScene.cs new file mode 100644 index 0000000000..c186525757 --- /dev/null +++ b/osu.Game/Tests/Visual/LegacySkinPlayerTestScene.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.IO.Stores; +using osu.Game.Rulesets; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual +{ + [TestFixture] + public abstract class LegacySkinPlayerTestScene : PlayerTestScene + { + private ISkinSource legacySkinSource; + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource); + + [BackgroundDependencyLoader] + private void load(OsuGameBase game, SkinManager skins) + { + var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore(game.Resources, "Skins/Legacy"), skins); + legacySkinSource = new SkinProvidingContainer(legacySkin); + } + + public class SkinProvidingPlayer : TestPlayer + { + [Cached(typeof(ISkinSource))] + private readonly ISkinSource skinSource; + + public SkinProvidingPlayer(ISkinSource skinSource) + { + this.skinSource = skinSource; + } + } + } +} diff --git a/osu.Game/Tests/Visual/ModPerfectTestScene.cs b/osu.Game/Tests/Visual/ModPerfectTestScene.cs new file mode 100644 index 0000000000..93b38a149c --- /dev/null +++ b/osu.Game/Tests/Visual/ModPerfectTestScene.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Tests.Visual +{ + public abstract class ModPerfectTestScene : ModTestScene + { + private readonly ModPerfect mod; + + protected ModPerfectTestScene(ModPerfect mod) + { + this.mod = mod; + } + + protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss) => CreateModTest(new ModTestData + { + Mod = mod, + Beatmap = new Beatmap + { + BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo }, + HitObjects = { testData.HitObject } + }, + Autoplay = !shouldMiss, + PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss) + }); + + protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer(); + + private class PerfectModTestPlayer : TestPlayer + { + public PerfectModTestPlayer() + : base(showResults: false) + { + } + + protected override bool CheckModsAllowFailure() => true; + + public bool CheckFailed(bool failed) + { + if (!failed) + return ScoreProcessor.HasCompleted.Value && !HealthProcessor.HasFailed; + + return HealthProcessor.HasFailed; + } + } + + protected class HitObjectTestData + { + public readonly HitObject HitObject; + public readonly bool FailOnMiss; + + public HitObjectTestData(HitObject hitObject, bool failOnMiss = true) + { + HitObject = hitObject; + FailOnMiss = failOnMiss; + } + } + } +} diff --git a/osu.Game/Tests/Visual/ModTestScene.cs b/osu.Game/Tests/Visual/ModTestScene.cs new file mode 100644 index 0000000000..a71d008eb9 --- /dev/null +++ b/osu.Game/Tests/Visual/ModTestScene.cs @@ -0,0 +1,102 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Tests.Visual +{ + public abstract class ModTestScene : PlayerTestScene + { + protected sealed override bool HasCustomSteps => true; + + private ModTestData currentTestData; + + protected void CreateModTest(ModTestData testData) => CreateTest(() => + { + AddStep("set test data", () => currentTestData = testData); + }); + + public override void TearDownSteps() + { + AddUntilStep("test passed", () => + { + if (currentTestData == null) + return true; + + return currentTestData.PassCondition?.Invoke() ?? false; + }); + + base.TearDownSteps(); + } + + protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset); + + protected sealed override TestPlayer CreatePlayer(Ruleset ruleset) + { + var mods = new List(SelectedMods.Value); + + if (currentTestData.Mods != null) + mods.AddRange(currentTestData.Mods); + if (currentTestData.Autoplay) + mods.Add(ruleset.GetAutoplayMod()); + + SelectedMods.Value = mods; + + return CreateModPlayer(ruleset); + } + + protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(AllowFail); + + protected class ModTestPlayer : TestPlayer + { + private readonly bool allowFail; + + protected override bool CheckModsAllowFailure() => allowFail; + + public ModTestPlayer(bool allowFail) + : base(false, false) + { + this.allowFail = allowFail; + } + } + + protected class ModTestData + { + /// + /// Whether to use a replay to simulate an auto-play. True by default. + /// + public bool Autoplay = true; + + /// + /// The beatmap for this test case. + /// + [CanBeNull] + public IBeatmap Beatmap; + + /// + /// The conditions that cause this test case to pass. + /// + [CanBeNull] + public Func PassCondition; + + /// + /// The s this test case tests. + /// + public IReadOnlyList Mods; + + /// + /// Convenience property for setting if only + /// a single mod is to be tested. + /// + public Mod Mod + { + set => Mods = new[] { value }; + } + } + } +} diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs new file mode 100644 index 0000000000..c76d1053b2 --- /dev/null +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public abstract class MultiplayerTestScene : RoomTestScene + { + public const int PLAYER_1_ID = 55; + public const int PLAYER_2_ID = 56; + + [Cached(typeof(MultiplayerClient))] + public TestMultiplayerClient Client { get; } + + [Cached(typeof(IRoomManager))] + public TestMultiplayerRoomManager RoomManager { get; } + + [Cached] + public Bindable Filter { get; } + + [Cached] + public OngoingOperationTracker OngoingOperationTracker { get; } + + protected override Container Content => content; + private readonly TestMultiplayerRoomContainer content; + + private readonly bool joinRoom; + + protected MultiplayerTestScene(bool joinRoom = true) + { + this.joinRoom = joinRoom; + base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both }); + + Client = content.Client; + RoomManager = content.RoomManager; + Filter = content.Filter; + OngoingOperationTracker = content.OngoingOperationTracker; + } + + [SetUp] + public new void Setup() => Schedule(() => + { + RoomManager.Schedule(() => RoomManager.PartRoom()); + + if (joinRoom) + { + Room.Name.Value = "test name"; + Room.Playlist.Add(new PlaylistItem + { + Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, + Ruleset = { Value = Ruleset.Value } + }); + + RoomManager.Schedule(() => RoomManager.CreateRoom(Room)); + } + }); + + public override void SetUpSteps() + { + base.SetUpSteps(); + + if (joinRoom) + AddUntilStep("wait for room join", () => Client.Room != null); + } + } +} diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs new file mode 100644 index 0000000000..b12bd8091d --- /dev/null +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -0,0 +1,218 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps; +using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Mods; +using osu.Game.Users; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestMultiplayerClient : MultiplayerClient + { + public override IBindable IsConnected => isConnected; + private readonly Bindable isConnected = new Bindable(true); + + public Room? APIRoom { get; private set; } + + public Action? RoomSetupAction; + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + [Resolved] + private BeatmapManager beatmaps { get; set; } = null!; + + private readonly TestMultiplayerRoomManager roomManager; + + public TestMultiplayerClient(TestMultiplayerRoomManager roomManager) + { + this.roomManager = roomManager; + } + + public void Connect() => isConnected.Value = true; + + public void Disconnect() => isConnected.Value = false; + + public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user }); + + public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId)); + + public void RemoveUser(User user) + { + Debug.Assert(Room != null); + ((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id)); + + Schedule(() => + { + if (Room.Users.Any()) + TransferHost(Room.Users.First().UserID); + }); + } + + public void ChangeRoomState(MultiplayerRoomState newState) + { + Debug.Assert(Room != null); + ((IMultiplayerClient)this).RoomStateChanged(newState); + } + + public void ChangeUserState(int userId, MultiplayerUserState newState) + { + Debug.Assert(Room != null); + + ((IMultiplayerClient)this).UserStateChanged(userId, newState); + + Schedule(() => + { + switch (newState) + { + case MultiplayerUserState.Loaded: + if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad)) + { + ChangeRoomState(MultiplayerRoomState.Playing); + foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded)) + ChangeUserState(u.UserID, MultiplayerUserState.Playing); + + ((IMultiplayerClient)this).MatchStarted(); + } + + break; + + case MultiplayerUserState.FinishedPlay: + if (Room.Users.All(u => u.State != MultiplayerUserState.Playing)) + { + ChangeRoomState(MultiplayerRoomState.Open); + foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay)) + ChangeUserState(u.UserID, MultiplayerUserState.Results); + + ((IMultiplayerClient)this).ResultsReady(); + } + + break; + } + }); + } + + public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability) + { + Debug.Assert(Room != null); + + ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability); + } + + protected override Task JoinRoom(long roomId) + { + var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == roomId); + + var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id) + { + User = api.LocalUser.Value + }; + + var room = new MultiplayerRoom(roomId) + { + Settings = + { + Name = apiRoom.Name.Value, + BeatmapID = apiRoom.Playlist.Last().BeatmapID, + RulesetID = apiRoom.Playlist.Last().RulesetID, + BeatmapChecksum = apiRoom.Playlist.Last().Beatmap.Value.MD5Hash, + RequiredMods = apiRoom.Playlist.Last().RequiredMods.Select(m => new APIMod(m)).ToArray(), + AllowedMods = apiRoom.Playlist.Last().AllowedMods.Select(m => new APIMod(m)).ToArray(), + PlaylistItemId = apiRoom.Playlist.Last().ID + }, + Users = { localUser }, + Host = localUser + }; + + RoomSetupAction?.Invoke(room); + RoomSetupAction = null; + + APIRoom = apiRoom; + + return Task.FromResult(room); + } + + protected override Task LeaveRoomInternal() + { + APIRoom = null; + return Task.CompletedTask; + } + + public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId); + + public override async Task ChangeSettings(MultiplayerRoomSettings settings) + { + Debug.Assert(Room != null); + + await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false); + + foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready)) + ChangeUserState(user.UserID, MultiplayerUserState.Idle); + } + + public override Task ChangeState(MultiplayerUserState newState) + { + ChangeUserState(api.LocalUser.Value.Id, newState); + return Task.CompletedTask; + } + + public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability) + { + ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability); + return Task.CompletedTask; + } + + public void ChangeUserMods(int userId, IEnumerable newMods) + => ChangeUserMods(userId, newMods.Select(m => new APIMod(m)).ToList()); + + public void ChangeUserMods(int userId, IEnumerable newMods) + { + Debug.Assert(Room != null); + ((IMultiplayerClient)this).UserModsChanged(userId, newMods.ToList()); + } + + public override Task ChangeUserMods(IEnumerable newMods) + { + ChangeUserMods(api.LocalUser.Value.Id, newMods); + return Task.CompletedTask; + } + + public override Task StartMatch() + { + Debug.Assert(Room != null); + + ChangeRoomState(MultiplayerRoomState.WaitingForLoad); + foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready)) + ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad); + + return ((IMultiplayerClient)this).LoadRequested(); + } + + protected override Task GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default) + { + Debug.Assert(Room != null); + + var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == Room.RoomID); + var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet + ?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet; + + if (set == null) + throw new InvalidOperationException("Beatmap not found."); + + return Task.FromResult(set); + } + } +} diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomContainer.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomContainer.cs new file mode 100644 index 0000000000..1abf4d8f5d --- /dev/null +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomContainer.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Multiplayer; +using osu.Game.Screens.OnlinePlay; +using osu.Game.Screens.OnlinePlay.Lounge.Components; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestMultiplayerRoomContainer : Container + { + protected override Container Content => content; + private readonly Container content; + + [Cached(typeof(MultiplayerClient))] + public readonly TestMultiplayerClient Client; + + [Cached(typeof(IRoomManager))] + public readonly TestMultiplayerRoomManager RoomManager; + + [Cached] + public readonly Bindable Filter = new Bindable(new FilterCriteria()); + + [Cached] + public readonly OngoingOperationTracker OngoingOperationTracker; + + public TestMultiplayerRoomContainer() + { + RelativeSizeAxes = Axes.Both; + + RoomManager = new TestMultiplayerRoomManager(); + Client = new TestMultiplayerClient(RoomManager); + OngoingOperationTracker = new OngoingOperationTracker(); + + AddRangeInternal(new Drawable[] + { + Client, + RoomManager, + OngoingOperationTracker, + content = new Container { RelativeSizeAxes = Axes.Both } + }); + } + } +} diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomManager.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomManager.cs new file mode 100644 index 0000000000..315be510a3 --- /dev/null +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerRoomManager.cs @@ -0,0 +1,122 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.OnlinePlay.Lounge.Components; +using osu.Game.Screens.OnlinePlay.Multiplayer; + +namespace osu.Game.Tests.Visual.Multiplayer +{ + public class TestMultiplayerRoomManager : MultiplayerRoomManager + { + [Resolved] + private IAPIProvider api { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } + + [Cached] + public readonly Bindable Filter = new Bindable(new FilterCriteria()); + + public new readonly List Rooms = new List(); + + protected override void LoadComplete() + { + base.LoadComplete(); + + int currentScoreId = 0; + int currentRoomId = 0; + int currentPlaylistItemId = 0; + + ((DummyAPIAccess)api).HandleRequest = req => + { + switch (req) + { + case CreateRoomRequest createRoomRequest: + var createdRoom = new APICreatedRoom(); + + createdRoom.CopyFrom(createRoomRequest.Room); + createdRoom.RoomID.Value ??= currentRoomId++; + + for (int i = 0; i < createdRoom.Playlist.Count; i++) + createdRoom.Playlist[i].ID = currentPlaylistItemId++; + + Rooms.Add(createdRoom); + createRoomRequest.TriggerSuccess(createdRoom); + return true; + + case JoinRoomRequest joinRoomRequest: + joinRoomRequest.TriggerSuccess(); + return true; + + case PartRoomRequest partRoomRequest: + partRoomRequest.TriggerSuccess(); + return true; + + case GetRoomsRequest getRoomsRequest: + var roomsWithoutParticipants = new List(); + + foreach (var r in Rooms) + { + var newRoom = new Room(); + + newRoom.CopyFrom(r); + newRoom.RecentParticipants.Clear(); + + roomsWithoutParticipants.Add(newRoom); + } + + getRoomsRequest.TriggerSuccess(roomsWithoutParticipants); + return true; + + case GetRoomRequest getRoomRequest: + getRoomRequest.TriggerSuccess(Rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId)); + return true; + + case GetBeatmapSetRequest getBeatmapSetRequest: + var onlineReq = new GetBeatmapSetRequest(getBeatmapSetRequest.ID, getBeatmapSetRequest.Type); + onlineReq.Success += res => getBeatmapSetRequest.TriggerSuccess(res); + onlineReq.Failure += e => getBeatmapSetRequest.TriggerFailure(e); + + // Get the online API from the game's dependencies. + game.Dependencies.Get().Queue(onlineReq); + return true; + + case CreateRoomScoreRequest createRoomScoreRequest: + createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 }); + return true; + + case SubmitRoomScoreRequest submitRoomScoreRequest: + submitRoomScoreRequest.TriggerSuccess(new MultiplayerScore + { + ID = currentScoreId++, + Accuracy = 1, + EndedAt = DateTimeOffset.Now, + Passed = true, + Rank = ScoreRank.S, + MaxCombo = 1000, + TotalScore = 1000000, + User = api.LocalUser.Value, + Statistics = new Dictionary() + }); + return true; + } + + return false; + }; + } + + public new void ClearRooms() => base.ClearRooms(); + + public new void Schedule(Action action) => base.Schedule(action); + } +} diff --git a/osu.Game/Tests/Visual/ManualInputManagerTestScene.cs b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs similarity index 80% rename from osu.Game/Tests/Visual/ManualInputManagerTestScene.cs rename to osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs index 86191609a4..01dd7a25c8 100644 --- a/osu.Game/Tests/Visual/ManualInputManagerTestScene.cs +++ b/osu.Game/Tests/Visual/OsuManualInputManagerTestScene.cs @@ -8,12 +8,13 @@ using osu.Framework.Testing.Input; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual { - public abstract class ManualInputManagerTestScene : OsuTestScene + public abstract class OsuManualInputManagerTestScene : OsuTestScene { protected override Container Content => content; private readonly Container content; @@ -23,14 +24,31 @@ namespace osu.Game.Tests.Visual private readonly TriangleButton buttonTest; private readonly TriangleButton buttonLocal; - protected ManualInputManagerTestScene() + /// + /// Whether to create a nested container to handle s that result from local (manual) test input. + /// This should be disabled when instantiating an instance else actions will be lost. + /// + protected virtual bool CreateNestedActionContainer => true; + + protected OsuManualInputManagerTestScene() { + MenuCursorContainer cursorContainer; + + CompositeDrawable mainContent = + (cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }) + .WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }); + + if (CreateNestedActionContainer) + { + mainContent = new GlobalActionContainer(null).WithChild(mainContent); + } + base.Content.AddRange(new Drawable[] { InputManager = new ManualInputManager { UseParentInput = true, - Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }, + Child = mainContent }, new Container { diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 8926c76018..198d22fedd 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -6,6 +6,8 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; @@ -18,14 +20,18 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; using osu.Game.Screens; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { + [ExcludeFromDynamicCompile] public abstract class OsuTestScene : TestScene { protected Bindable Beatmap { get; private set; } @@ -36,10 +42,12 @@ namespace osu.Game.Tests.Visual protected new OsuScreenDependencies Dependencies { get; private set; } - private readonly Lazy localStorage; + private DrawableRulesetDependencies rulesetDependencies; + + private Lazy localStorage; protected Storage LocalStorage => localStorage.Value; - private readonly Lazy contextFactory; + private Lazy contextFactory; protected IAPIProvider API { @@ -62,9 +70,40 @@ namespace osu.Game.Tests.Visual /// protected virtual bool UseOnlineAPI => false; + /// + /// When running headless, there is an opportunity to use the host storage rather than creating a second isolated one. + /// This is because the host is recycled per TestScene execution in headless at an nunit level. + /// + private Storage isolatedHostStorage; + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent)); + if (!UseFreshStoragePerRun) + isolatedHostStorage = (parent.Get() as HeadlessGameHost)?.Storage; + + contextFactory = new Lazy(() => + { + var factory = new DatabaseContextFactory(LocalStorage); + + // only reset the database if not using the host storage. + // if we reset the host storage, it will delete global key bindings. + if (isolatedHostStorage == null) + factory.ResetDatabase(); + + using (var usage = factory.Get()) + usage.Migrate(); + return factory; + }); + + RecycleLocalStorage(); + + var baseDependencies = base.CreateChildDependencies(parent); + + var providedRuleset = CreateRuleset(); + if (providedRuleset != null) + baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies); + + Dependencies = new OsuScreenDependencies(false, baseDependencies); Beatmap = Dependencies.Beatmap; Beatmap.SetDefault(); @@ -91,22 +130,44 @@ namespace osu.Game.Tests.Visual protected OsuTestScene() { - localStorage = new Lazy(() => new NativeStorage($"{GetType().Name}-{Guid.NewGuid()}")); - contextFactory = new Lazy(() => - { - var factory = new DatabaseContextFactory(LocalStorage); - factory.ResetDatabase(); - using (var usage = factory.Get()) - usage.Migrate(); - return factory; - }); - base.Content.Add(content = new DrawSizePreservingFillContainer()); } + protected virtual bool UseFreshStoragePerRun => false; + + public virtual void RecycleLocalStorage() + { + if (localStorage?.IsValueCreated == true) + { + try + { + localStorage.Value.DeleteDirectory("."); + } + catch + { + // we don't really care if this fails; it will just leave folders lying around from test runs. + } + } + + localStorage = + new Lazy(() => isolatedHostStorage ?? new NativeStorage(Path.Combine(RuntimeInfo.StartupDirectory, $"{GetType().Name}-{Guid.NewGuid()}"))); + } + [Resolved] protected AudioManager Audio { get; private set; } + [Resolved] + protected MusicController MusicController { get; private set; } + + /// + /// Creates the ruleset to be used for this test scene. + /// + /// + /// When testing against ruleset-specific components, this method must be overriden to their corresponding ruleset. + /// + [CanBeNull] + protected virtual Ruleset CreateRuleset() => null; + protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset); protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) => @@ -118,30 +179,22 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { - Ruleset.Value = rulesets.AvailableRulesets.First(); + Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - if (Beatmap?.Value.TrackLoaded == true) - Beatmap.Value.Track.Stop(); + rulesetDependencies?.Dispose(); - if (contextFactory.IsValueCreated) + if (MusicController?.TrackLoaded == true) + MusicController.Stop(); + + if (contextFactory?.IsValueCreated == true) contextFactory.Value.ResetDatabase(); - if (localStorage.IsValueCreated) - { - try - { - localStorage.Value.DeleteDirectory("."); - } - catch - { - // we don't really care if this fails; it will just leave folders lying around from test runs. - } - } + RecycleLocalStorage(); } protected override ITestSceneTestRunner CreateRunner() => new OsuTestSceneTestRunner(); @@ -170,27 +223,32 @@ namespace osu.Game.Tests.Visual /// The storyboard. /// An optional clock which should be used instead of a stopwatch for virtual time progression. /// Audio manager. Required if a reference clock isn't provided. - /// The length of the returned virtual track. - public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000) - : base(beatmap, storyboard) + public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio) + : base(beatmap, storyboard, audio) { + double trackLength = 60000; + + if (beatmap.HitObjects.Count > 0) + // add buffer after last hitobject to allow for final replay frames etc. + trackLength = Math.Max(trackLength, beatmap.HitObjects.Max(h => h.GetEndTime()) + 2000); + if (referenceClock != null) { store = new TrackVirtualStore(referenceClock); audio.AddItem(store); - track = store.GetVirtual(length); + track = store.GetVirtual(trackLength); } else - track = audio?.Tracks.GetVirtual(length); + track = audio?.Tracks.GetVirtual(trackLength); } - protected override void Dispose(bool isDisposing) + ~ClockBackedTestWorkingBeatmap() { - base.Dispose(isDisposing); + // Remove the track store from the audio manager store?.Dispose(); } - protected override Track GetTrack() => track; + protected override Track GetBeatmapTrack() => track; public class TrackVirtualStore : AudioCollectionManager, ITrackStore { @@ -224,15 +282,8 @@ namespace osu.Game.Tests.Visual { private readonly IFrameBasedClock referenceClock; - private readonly ManualClock clock = new ManualClock(); - private bool running; - /// - /// Local offset added to the reference clock to resolve correct time. - /// - private double offset; - public TrackVirtualManual(IFrameBasedClock referenceClock) { this.referenceClock = referenceClock; @@ -241,10 +292,10 @@ namespace osu.Game.Tests.Visual public override bool Seek(double seek) { - offset = Math.Clamp(seek, 0, Length); + accumulated = Math.Clamp(seek, 0, Length); lastReferenceTime = null; - return offset == seek; + return accumulated == seek; } public override void Start() @@ -263,9 +314,6 @@ namespace osu.Game.Tests.Visual if (running) { running = false; - // on stopping, the current value should be transferred out of the clock, as we can no longer rely on - // the referenceClock (which will still be counting time). - offset = clock.CurrentTime; lastReferenceTime = null; } } @@ -274,7 +322,9 @@ namespace osu.Game.Tests.Visual private double? lastReferenceTime; - public override double CurrentTime => clock.CurrentTime; + private double accumulated; + + public override double CurrentTime => Math.Min(accumulated, Length); protected override void UpdateState() { @@ -284,18 +334,14 @@ namespace osu.Game.Tests.Visual { double refTime = referenceClock.CurrentTime; - if (!lastReferenceTime.HasValue) - { - // if the clock just started running, the current value should be transferred to the offset - // (to zero the progression of time). - offset -= refTime; - } + double? lastRefTime = lastReferenceTime; + + if (lastRefTime != null) + accumulated += (refTime - lastRefTime.Value) * Rate; lastReferenceTime = refTime; } - clock.CurrentTime = Math.Min((lastReferenceTime ?? 0) + offset, Length); - if (CurrentTime >= Length) { Stop(); diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs index 0688620b8e..2dc77fa72a 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs @@ -4,24 +4,21 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; -using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; namespace osu.Game.Tests.Visual { [Cached(Type = typeof(IPlacementHandler))] - public abstract class PlacementBlueprintTestScene : OsuTestScene, IPlacementHandler + public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler { - protected Container HitObjectContainer; + protected readonly Container HitObjectContainer; private PlacementBlueprint currentBlueprint; - private InputManager inputManager; - protected PlacementBlueprintTestScene() { Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock()))); @@ -36,7 +33,11 @@ namespace osu.Game.Tests.Visual protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(new StopwatchClock()); + + dependencies.CacheAs(new EditorClock()); + + var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset); + dependencies.CacheAs(new EditorBeatmap(playable)); return dependencies; } @@ -45,19 +46,25 @@ namespace osu.Game.Tests.Visual { base.LoadComplete(); - inputManager = GetContainingInputManager(); - Add(currentBlueprint = CreateBlueprint()); + ResetPlacement(); } public void BeginPlacement(HitObject hitObject) { } - public void EndPlacement(HitObject hitObject) + public void EndPlacement(HitObject hitObject, bool commit) { - AddHitObject(CreateHitObject(hitObject)); + if (commit) + AddHitObject(CreateHitObject(hitObject)); - Remove(currentBlueprint); + ResetPlacement(); + } + + protected void ResetPlacement() + { + if (currentBlueprint != null) + Remove(currentBlueprint); Add(currentBlueprint = CreateBlueprint()); } @@ -65,12 +72,16 @@ namespace osu.Game.Tests.Visual { } - protected override bool OnMouseMove(MouseMoveEvent e) + protected override void Update() { - currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition); - return true; + base.Update(); + + currentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(currentBlueprint)); } + protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) => + new SnapResult(InputManager.CurrentState.Mouse.Position, null); + public override void Add(Drawable drawable) { base.Add(drawable); @@ -78,7 +89,7 @@ namespace osu.Game.Tests.Visual if (drawable is PlacementBlueprint blueprint) { blueprint.Show(); - blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position); + blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint)); } } diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs index 3ed65bee61..088e997de9 100644 --- a/osu.Game/Tests/Visual/PlayerTestScene.cs +++ b/osu.Game/Tests/Visual/PlayerTestScene.cs @@ -1,27 +1,26 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene { - private readonly Ruleset ruleset; + /// + /// Whether custom test steps are provided. Custom tests should invoke to create the test steps. + /// + protected virtual bool HasCustomSteps => false; - protected Player Player; - - protected PlayerTestScene(Ruleset ruleset) - { - this.ruleset = ruleset; - } + protected TestPlayer Player; protected OsuConfigManager LocalConfig; @@ -33,9 +32,22 @@ namespace osu.Game.Tests.Visual } [SetUpSteps] - public virtual void SetUpSteps() + public override void SetUpSteps() { - AddStep(ruleset.RulesetInfo.Name, loadPlayer); + base.SetUpSteps(); + + if (!HasCustomSteps) + CreateTest(null); + } + + protected void CreateTest(Action action) + { + if (action != null && !HasCustomSteps) + throw new InvalidOperationException($"Cannot add custom test steps without {nameof(HasCustomSteps)} being set."); + + action?.Invoke(); + + AddStep(CreatePlayerRuleset().Description, LoadPlayer); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); } @@ -43,11 +55,13 @@ namespace osu.Game.Tests.Visual protected virtual bool Autoplay => false; - private void loadPlayer() + protected void LoadPlayer() { + var ruleset = Ruleset.Value.CreateInstance(); var beatmap = CreateBeatmap(ruleset.RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(beatmap); + SelectedMods.Value = Array.Empty(); if (!AllowFail) { @@ -67,6 +81,20 @@ namespace osu.Game.Tests.Visual LoadScreen(Player); } - protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); + protected override void Dispose(bool isDisposing) + { + LocalConfig?.Dispose(); + base.Dispose(isDisposing); + } + + /// + /// Creates the ruleset for setting up the component. + /// + [NotNull] + protected abstract Ruleset CreatePlayerRuleset(); + + protected sealed override Ruleset CreateRuleset() => CreatePlayerRuleset(); + + protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); } } diff --git a/osu.Game/Tests/Visual/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/RoomTestScene.cs similarity index 72% rename from osu.Game/Tests/Visual/MultiplayerTestScene.cs rename to osu.Game/Tests/Visual/RoomTestScene.cs index ffb431b4d3..aaf5c7624f 100644 --- a/osu.Game/Tests/Visual/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/RoomTestScene.cs @@ -1,22 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; namespace osu.Game.Tests.Visual { - public abstract class MultiplayerTestScene : ScreenTestScene + public abstract class RoomTestScene : ScreenTestScene { [Cached] - private readonly Bindable currentRoom = new Bindable(new Room()); + private readonly Bindable currentRoom = new Bindable(); - protected Room Room - { - get => currentRoom.Value; - set => currentRoom.Value = value; - } + protected Room Room => currentRoom.Value; private CachedModelDependencyContainer dependencies; @@ -26,5 +23,11 @@ namespace osu.Game.Tests.Visual dependencies.Model.BindTo(currentRoom); return dependencies; } + + [SetUp] + public void Setup() => Schedule(() => + { + currentRoom.Value = new Room(); + }); } } diff --git a/osu.Game/Tests/Visual/ScreenTestScene.cs b/osu.Game/Tests/Visual/ScreenTestScene.cs index 707aa61283..33cc00e748 100644 --- a/osu.Game/Tests/Visual/ScreenTestScene.cs +++ b/osu.Game/Tests/Visual/ScreenTestScene.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Screens; namespace osu.Game.Tests.Visual @@ -10,7 +11,7 @@ namespace osu.Game.Tests.Visual /// /// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions). /// - public abstract class ScreenTestScene : ManualInputManagerTestScene + public abstract class ScreenTestScene : OsuManualInputManagerTestScene { protected readonly OsuScreenStack Stack; @@ -27,11 +28,23 @@ namespace osu.Game.Tests.Visual }); } - protected void LoadScreen(OsuScreen screen) + protected void LoadScreen(OsuScreen screen) => Stack.Push(screen); + + [SetUpSteps] + public virtual void SetUpSteps() => addExitAllScreensStep(); + + [TearDownSteps] + public virtual void TearDownSteps() => addExitAllScreensStep(); + + private void addExitAllScreensStep() { - if (Stack.CurrentScreen != null) + AddUntilStep("exit all screens", () => + { + if (Stack.CurrentScreen == null) return true; + Stack.Exit(); - Stack.Push(screen); + return false; + }); } } } diff --git a/osu.Game/Tests/Visual/ScrollingTestContainer.cs b/osu.Game/Tests/Visual/ScrollingTestContainer.cs index bdad3d278c..994f23577d 100644 --- a/osu.Game/Tests/Visual/ScrollingTestContainer.cs +++ b/osu.Game/Tests/Visual/ScrollingTestContainer.cs @@ -30,6 +30,11 @@ namespace osu.Game.Tests.Visual set => scrollingInfo.TimeRange.Value = value; } + public ScrollingDirection Direction + { + set => scrollingInfo.Direction.Value = value; + } + public IScrollingInfo ScrollingInfo => scrollingInfo; [Cached(Type = typeof(IScrollingInfo))] @@ -42,19 +47,19 @@ namespace osu.Game.Tests.Visual public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up; - private class TestScrollingInfo : IScrollingInfo + public class TestScrollingInfo : IScrollingInfo { public readonly Bindable Direction = new Bindable(); IBindable IScrollingInfo.Direction => Direction; - public readonly Bindable TimeRange = new Bindable(1000) { Value = 1000 }; + public readonly Bindable TimeRange = new BindableDouble(1000) { Value = 1000 }; IBindable IScrollingInfo.TimeRange => TimeRange; public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm(); IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm; } - private class TestScrollAlgorithm : IScrollAlgorithm + public class TestScrollAlgorithm : IScrollAlgorithm { public readonly SortedList ControlPoints = new SortedList(); @@ -86,8 +91,8 @@ namespace osu.Game.Tests.Visual } } - public double GetDisplayStartTime(double time, double timeRange) - => implementation.GetDisplayStartTime(time, timeRange); + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + => implementation.GetDisplayStartTime(originTime, offset, timeRange, scrollLength); public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) => implementation.GetLength(startTime, endTime, timeRange, scrollLength); diff --git a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs index 3233ee160d..dc12a4999d 100644 --- a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs @@ -5,10 +5,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Tests.Visual { - public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene + public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene { protected override Container Content => content ?? base.Content; private readonly Container content; @@ -22,10 +23,11 @@ namespace osu.Game.Tests.Visual }); } - protected void AddBlueprint(SelectionBlueprint blueprint) + protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject drawableObject) { Add(blueprint.With(d => { + d.DrawableObject = drawableObject; d.Depth = float.MinValue; d.Select(); })); diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs new file mode 100644 index 0000000000..3d2c68c2ad --- /dev/null +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -0,0 +1,212 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using osu.Framework.Platform; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Sprites; +using osu.Game.IO; +using osu.Game.Rulesets; +using osu.Game.Skinning; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual +{ + public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider + { + private Skin metricsSkin; + private Skin defaultSkin; + private Skin specialSkin; + private Skin oldSkin; + + [Resolved] + private GameHost host { get; set; } + + protected SkinnableTestScene() + : base(2, 3) + { + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game) + { + var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly); + + metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore(dllStore, "Resources/metrics_skin"), this, true); + defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore(game.Resources, "Skins/Legacy"), this); + specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore(dllStore, "Resources/special_skin"), this, true); + oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore(dllStore, "Resources/old_skin"), this, true); + } + + private readonly List createdDrawables = new List(); + + public void SetContents(Func creationFunction) + { + createdDrawables.Clear(); + + var beatmap = CreateBeatmapForSkinProvider(); + + Cell(0).Child = createProvider(null, creationFunction, beatmap); + Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap); + Cell(2).Child = createProvider(defaultSkin, creationFunction, beatmap); + Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap); + Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap); + } + + protected IEnumerable CreatedDrawables => createdDrawables; + + private Drawable createProvider(Skin skin, Func creationFunction, IBeatmap beatmap) + { + var created = creationFunction(); + + createdDrawables.Add(created); + + SkinProvidingContainer mainProvider; + Container childContainer; + OutlineBox outlineBox; + SkinProvidingContainer skinProvider; + + var children = new Container + { + RelativeSizeAxes = Axes.Both, + BorderColour = Color4.White, + BorderThickness = 5, + Masking = true, + + Children = new Drawable[] + { + new Box + { + AlwaysPresent = true, + Alpha = 0, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Text = skin?.SkinInfo?.Name ?? "none", + Scale = new Vector2(1.5f), + Padding = new MarginPadding(5), + }, + childContainer = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + outlineBox = new OutlineBox(), + (mainProvider = new SkinProvidingContainer(skin)).WithChild( + skinProvider = new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap)) + { + Child = created, + } + ) + } + }, + } + }; + + // run this once initially to bring things into a sane state as early as possible. + updateSizing(); + + // run this once after construction to handle the case the changes are made in a BDL/LoadComplete call. + Schedule(updateSizing); + + return children; + + void updateSizing() + { + var autoSize = created.RelativeSizeAxes == Axes.None; + + foreach (var c in new[] { mainProvider, childContainer, skinProvider }) + { + c.RelativeSizeAxes = Axes.None; + c.AutoSizeAxes = Axes.None; + + c.RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None; + c.AutoSizeAxes = autoSize ? Axes.Both : Axes.None; + } + + outlineBox.Alpha = autoSize ? 1 : 0; + } + } + + /// + /// Creates the ruleset for adding the corresponding skin transforming component. + /// + [NotNull] + protected abstract Ruleset CreateRulesetForSkinProvider(); + + protected sealed override Ruleset CreateRuleset() => CreateRulesetForSkinProvider(); + + protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value); + + #region IResourceStorageProvider + + public AudioManager AudioManager => Audio; + public IResourceStore Files => null; + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => host.CreateTextureLoaderStore(underlyingStore); + + #endregion + + private class OutlineBox : CompositeDrawable + { + public OutlineBox() + { + BorderColour = Color4.IndianRed; + BorderThickness = 5; + Masking = true; + RelativeSizeAxes = Axes.Both; + + InternalChild = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.Brown, + AlwaysPresent = true + }; + } + } + + private class TestLegacySkin : LegacySkin + { + private readonly bool extrapolateAnimations; + + public TestLegacySkin(SkinInfo skin, IResourceStore storage, IStorageResourceProvider resources, bool extrapolateAnimations) + : base(skin, storage, resources, "skin.ini") + { + this.extrapolateAnimations = extrapolateAnimations; + } + + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + { + var lookup = base.GetTexture(componentName, wrapModeS, wrapModeT); + + if (lookup != null) + return lookup; + + // extrapolate frames to test longer animations + if (extrapolateAnimations) + { + var match = Regex.Match(componentName, "-([0-9]*)"); + + if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60) + return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT); + } + + return null; + } + } + } +} diff --git a/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs new file mode 100644 index 0000000000..3a5ffa8770 --- /dev/null +++ b/osu.Game/Tests/Visual/Spectator/TestSpectatorClient.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading.Tasks; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Utils; +using osu.Game.Online.API; +using osu.Game.Online.Spectator; +using osu.Game.Replays.Legacy; +using osu.Game.Scoring; + +namespace osu.Game.Tests.Visual.Spectator +{ + public class TestSpectatorClient : SpectatorClient + { + public override IBindable IsConnected { get; } = new Bindable(true); + + private readonly Dictionary userBeatmapDictionary = new Dictionary(); + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + /// + /// Starts play for an arbitrary user. + /// + /// The user to start play for. + /// The playing beatmap id. + public void StartPlay(int userId, int beatmapId) + { + userBeatmapDictionary[userId] = beatmapId; + sendPlayingState(userId); + } + + /// + /// Ends play for an arbitrary user. + /// + /// The user to end play for. + public void EndPlay(int userId) + { + if (!PlayingUsers.Contains(userId)) + return; + + ((ISpectatorClient)this).UserFinishedPlaying(userId, new SpectatorState + { + BeatmapID = userBeatmapDictionary[userId], + RulesetID = 0, + }); + } + + /// + /// Sends frames for an arbitrary user. + /// + /// The user to send frames for. + /// The frame index. + /// The number of frames to send. + public void SendFrames(int userId, int index, int count) + { + var frames = new List(); + + for (int i = index; i < index + count; i++) + { + var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1; + + frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState)); + } + + var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames); + ((ISpectatorClient)this).UserSentFrames(userId, bundle); + } + + protected override Task BeginPlayingInternal(SpectatorState state) + { + // Track the local user's playing beatmap ID. + Debug.Assert(state.BeatmapID != null); + userBeatmapDictionary[api.LocalUser.Value.Id] = state.BeatmapID.Value; + + return ((ISpectatorClient)this).UserBeganPlaying(api.LocalUser.Value.Id, state); + } + + protected override Task SendFramesInternal(FrameDataBundle data) => ((ISpectatorClient)this).UserSentFrames(api.LocalUser.Value.Id, data); + + protected override Task EndPlayingInternal(SpectatorState state) => ((ISpectatorClient)this).UserFinishedPlaying(api.LocalUser.Value.Id, state); + + protected override Task WatchUserInternal(int userId) + { + // When newly watching a user, the server sends the playing state immediately. + if (PlayingUsers.Contains(userId)) + sendPlayingState(userId); + + return Task.CompletedTask; + } + + protected override Task StopWatchingUserInternal(int userId) => Task.CompletedTask; + + private void sendPlayingState(int userId) + { + ((ISpectatorClient)this).UserBeganPlaying(userId, new SpectatorState + { + BeatmapID = userBeatmapDictionary[userId], + RulesetID = 0, + }); + } + } +} diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index 8e3821f1a0..0addc9de75 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -1,23 +1,57 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { + /// + /// A player that exposes many components that would otherwise not be available, for testing purposes. + /// public class TestPlayer : Player { protected override bool PauseOnFocusLost { get; } public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; + /// + /// Mods from *player* (not OsuScreen). + /// + public new Bindable> Mods => base.Mods; + + public new HUDOverlay HUDOverlay => base.HUDOverlay; + public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public new HealthProcessor HealthProcessor => base.HealthProcessor; + + public new bool PauseCooldownActive => base.PauseCooldownActive; + + public readonly List Results = new List(); + public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) - : base(allowPause, showResults) + : base(new PlayerConfiguration + { + AllowPause = allowPause, + ShowResults = showResults + }) { PauseOnFocusLost = pauseOnFocusLost; } + + [BackgroundDependencyLoader] + private void load() + { + ScoreProcessor.NewJudgement += r => Results.Add(r); + } } } diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index f76cba7f41..50572a7867 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -1,14 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; -using osu.Framework.IO.Network; using osu.Framework.Platform; +using osu.Game.Online.API; using osu.Game.Overlays.Notifications; namespace osu.Game.Updater @@ -20,25 +21,23 @@ namespace osu.Game.Updater public class SimpleUpdateManager : UpdateManager { private string version; - private GameHost host; + + [Resolved] + private GameHost host { get; set; } [BackgroundDependencyLoader] - private void load(OsuGameBase game, GameHost host) + private void load(OsuGameBase game) { - this.host = host; version = game.Version; - - if (game.IsDeployedBuild) - Schedule(() => Task.Run(checkForUpdateAsync)); } - private async void checkForUpdateAsync() + protected override async Task PerformUpdateCheck() { try { - var releases = new JsonWebRequest("https://api.github.com/repos/ppy/osu/releases/latest"); + var releases = new OsuJsonWebRequest("https://api.github.com/repos/ppy/osu/releases/latest"); - await releases.PerformAsync(); + await releases.PerformAsync().ConfigureAwait(false); var latest = releases.ResponseObject; @@ -55,12 +54,17 @@ namespace osu.Game.Updater return true; } }); + + return true; } } catch { // we shouldn't crash on a web failure. or any failure for the matter. + return true; } + + return false; } private string getBestUrl(GitHubRelease release) @@ -70,13 +74,22 @@ namespace osu.Game.Updater switch (RuntimeInfo.OS) { case RuntimeInfo.Platform.Windows: - bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe")); + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe", StringComparison.Ordinal)); break; - case RuntimeInfo.Platform.MacOsx: - bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip")); + case RuntimeInfo.Platform.macOS: + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal)); break; + case RuntimeInfo.Platform.Linux: + bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage", StringComparison.Ordinal)); + break; + + case RuntimeInfo.Platform.iOS: + // iOS releases are available via testflight. this link seems to work well enough for now. + // see https://stackoverflow.com/a/32960501 + return "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + case RuntimeInfo.Platform.Android: // on our testing device this causes the download to magically disappear. //bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk")); diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 48505a9891..1c72f3ebe2 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -16,6 +17,13 @@ namespace osu.Game.Updater /// public class UpdateManager : CompositeDrawable { + /// + /// Whether this UpdateManager should be or is capable of checking for updates. + /// + public bool CanCheckForUpdate => game.IsDeployedBuild && + // only implementations will actually check for updates. + GetType() != typeof(UpdateManager); + [Resolved] private OsuConfigManager config { get; set; } @@ -29,19 +37,52 @@ namespace osu.Game.Updater { base.LoadComplete(); + Schedule(() => Task.Run(CheckForUpdateAsync)); + var version = game.Version; + var lastVersion = config.Get(OsuSetting.Version); if (game.IsDeployedBuild && version != lastVersion) { - config.Set(OsuSetting.Version, version); - // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) Notifications.Post(new UpdateCompleteNotification(version)); } + + // debug / local compilations will reset to a non-release string. + // can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations). + config.SetValue(OsuSetting.Version, version); } + private readonly object updateTaskLock = new object(); + + private Task updateCheckTask; + + public async Task CheckForUpdateAsync() + { + if (!CanCheckForUpdate) + return false; + + Task waitTask; + + lock (updateTaskLock) + waitTask = (updateCheckTask ??= PerformUpdateCheck()); + + bool hasUpdates = await waitTask.ConfigureAwait(false); + + lock (updateTaskLock) + updateCheckTask = null; + + return hasUpdates; + } + + /// + /// Performs an asynchronous check for application updates. + /// + /// Whether any update is waiting. May return true if an error occured (there is potentially an update available). + protected virtual Task PerformUpdateCheck() => Task.FromResult(false); + private class UpdateCompleteNotification : SimpleNotification { private readonly string version; diff --git a/osu.Game/Users/Drawables/ClickableAvatar.cs b/osu.Game/Users/Drawables/ClickableAvatar.cs new file mode 100644 index 0000000000..0fca9c7c9b --- /dev/null +++ b/osu.Game/Users/Drawables/ClickableAvatar.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Textures; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Users.Drawables +{ + public class ClickableAvatar : Container + { + /// + /// Whether to open the user's profile when clicked. + /// + public readonly BindableBool OpenOnClick = new BindableBool(true); + + private readonly User user; + + [Resolved(CanBeNull = true)] + private OsuGame game { get; set; } + + /// + /// A clickable avatar for the specified user, with UI sounds included. + /// If is true, clicking will open the user's profile. + /// + /// The user. A null value will get a placeholder avatar. + public ClickableAvatar(User user = null) + { + this.user = user; + } + + [BackgroundDependencyLoader] + private void load(LargeTextureStore textures) + { + ClickableArea clickableArea; + Add(clickableArea = new ClickableArea + { + RelativeSizeAxes = Axes.Both, + Action = openProfile + }); + + LoadComponentAsync(new DrawableAvatar(user), clickableArea.Add); + + clickableArea.Enabled.BindTo(OpenOnClick); + } + + private void openProfile() + { + if (!OpenOnClick.Value) + return; + + if (user?.Id > 1) + game?.ShowUser(user.Id); + } + + private class ClickableArea : OsuClickableContainer + { + public override string TooltipText => Enabled.Value ? @"view profile" : null; + + protected override bool OnClick(ClickEvent e) + { + if (!Enabled.Value) + return false; + + return base.OnClick(e); + } + } + } +} diff --git a/osu.Game/Users/Drawables/DrawableAvatar.cs b/osu.Game/Users/Drawables/DrawableAvatar.cs index 93136e88a0..3dae3afe3f 100644 --- a/osu.Game/Users/Drawables/DrawableAvatar.cs +++ b/osu.Game/Users/Drawables/DrawableAvatar.cs @@ -1,88 +1,45 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; namespace osu.Game.Users.Drawables { [LongRunningLoad] - public class DrawableAvatar : Container + public class DrawableAvatar : Sprite { - /// - /// Whether to open the user's profile when clicked. - /// - public readonly BindableBool OpenOnClick = new BindableBool(true); - private readonly User user; - [Resolved(CanBeNull = true)] - private OsuGame game { get; set; } - /// - /// An avatar for specified user. + /// A simple, non-interactable avatar sprite for the specified user. /// /// The user. A null value will get a placeholder avatar. public DrawableAvatar(User user = null) { this.user = user; + + RelativeSizeAxes = Axes.Both; + FillMode = FillMode.Fit; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { - if (textures == null) - throw new ArgumentNullException(nameof(textures)); + if (user != null && user.Id > 1) + Texture = textures.Get($@"https://a.ppy.sh/{user.Id}"); - Texture texture = null; - if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}"); - if (texture == null) texture = textures.Get(@"Online/avatar-guest"); - - ClickableArea clickableArea; - Add(clickableArea = new ClickableArea - { - RelativeSizeAxes = Axes.Both, - Child = new Sprite - { - RelativeSizeAxes = Axes.Both, - Texture = texture, - FillMode = FillMode.Fit, - Anchor = Anchor.Centre, - Origin = Anchor.Centre - }, - Action = openProfile - }); - - clickableArea.Enabled.BindTo(OpenOnClick); + Texture ??= textures.Get(@"Online/avatar-guest"); } - private void openProfile() + protected override void LoadComplete() { - if (!OpenOnClick.Value) - return; - - if (user != null) - game?.ShowUser(user.Id); - } - - private class ClickableArea : OsuClickableContainer - { - public override string TooltipText => Enabled.Value ? @"view profile" : null; - - protected override bool OnClick(ClickEvent e) - { - if (!Enabled.Value) - return false; - - return base.OnClick(e); - } + base.LoadComplete(); + this.FadeInFromZero(300, Easing.OutQuint); } } } diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 59fbb5f910..927e48cb56 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -43,6 +43,8 @@ namespace osu.Game.Users.Drawables set => base.EdgeEffect = value; } + protected override double LoadDelay => 200; + /// /// Whether to show a default guest representation on null user (as opposed to nothing). /// @@ -63,12 +65,11 @@ namespace osu.Game.Users.Drawables if (user == null && !ShowGuestOnNull) return null; - var avatar = new DrawableAvatar(user) + var avatar = new ClickableAvatar(user) { RelativeSizeAxes = Axes.Both, }; - avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint); avatar.OpenOnClick.BindTo(OpenOnClick); return avatar; diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs new file mode 100644 index 0000000000..2604815751 --- /dev/null +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Sprites; +using osu.Game.Users.Drawables; +using osu.Framework.Input.Events; + +namespace osu.Game.Users +{ + public abstract class ExtendedUserPanel : UserPanel + { + public readonly Bindable Status = new Bindable(); + + public readonly IBindable Activity = new Bindable(); + + protected TextFlowContainer LastVisitMessage { get; private set; } + + private SpriteIcon statusIcon; + private OsuSpriteText statusMessage; + + protected ExtendedUserPanel(User user) + : base(user) + { + } + + [BackgroundDependencyLoader] + private void load() + { + BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter; + + Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value); + Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Status.TriggerChange(); + + // Colour should be applied immediately on first load. + statusIcon.FinishTransforms(); + } + + protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar + { + User = User, + OpenOnClick = { Value = false } + }; + + protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.Country) + { + Size = new Vector2(39, 26) + }; + + protected SpriteIcon CreateStatusIcon() => statusIcon = new SpriteIcon + { + Icon = FontAwesome.Regular.Circle, + Size = new Vector2(25) + }; + + protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren) + { + var statusContainer = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical + }; + + var alignment = rightAlignedChildren ? Anchor.CentreRight : Anchor.CentreLeft; + + statusContainer.Add(LastVisitMessage = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)).With(text => + { + text.Anchor = alignment; + text.Origin = alignment; + text.AutoSizeAxes = Axes.Both; + text.Alpha = 0; + + if (User.LastVisit.HasValue) + { + text.AddText(@"Last seen "); + text.AddText(new DrawableDate(User.LastVisit.Value, italic: false) + { + Shadow = false + }); + } + })); + + statusContainer.Add(statusMessage = new OsuSpriteText + { + Anchor = alignment, + Origin = alignment, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold) + }); + + return statusContainer; + } + + private void displayStatus(UserStatus status, UserActivity activity = null) + { + if (status != null) + { + LastVisitMessage.FadeTo(status is UserStatusOffline && User.LastVisit.HasValue ? 1 : 0); + + // Set status message based on activity (if we have one) and status is not offline + if (activity != null && !(status is UserStatusOffline)) + { + statusMessage.Text = activity.Status; + statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint); + return; + } + + // Otherwise use only status + statusMessage.Text = status.Message; + statusIcon.FadeColour(status.GetAppropriateColour(Colours), 500, Easing.OutQuint); + + return; + } + + // Fallback to web status if local one is null + if (User.IsOnline) + { + Status.Value = new UserStatusOnline(); + return; + } + + Status.Value = new UserStatusOffline(); + } + + protected override bool OnHover(HoverEvent e) + { + BorderThickness = 2; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + BorderThickness = 0; + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs index 5d0ffd5a67..2e04693e82 100644 --- a/osu.Game/Users/User.cs +++ b/osu.Game/Users/User.cs @@ -2,17 +2,20 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.ComponentModel; using System.Linq; +using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Bindables; +using osu.Game.Online.API.Requests; namespace osu.Game.Users { - public class User + public class User : IEquatable { [JsonProperty(@"id")] - public long Id = 1; + public int Id = 1; [JsonProperty(@"join_date")] public DateTimeOffset JoinDate; @@ -108,12 +111,6 @@ namespace osu.Game.Users [JsonProperty(@"twitter")] public string Twitter; - [JsonProperty(@"lastfm")] - public string Lastfm; - - [JsonProperty(@"skype")] - public string Skype; - [JsonProperty(@"discord")] public string Discord; @@ -123,9 +120,15 @@ namespace osu.Game.Users [JsonProperty(@"post_count")] public int PostCount; + [JsonProperty(@"comments_count")] + public int CommentsCount; + [JsonProperty(@"follower_count")] public int FollowerCount; + [JsonProperty(@"mapping_follower_count")] + public int MappingFollowerCount; + [JsonProperty(@"favourite_beatmapset_count")] public int FavouriteBeatmapsetCount; @@ -141,9 +144,18 @@ namespace osu.Game.Users [JsonProperty(@"unranked_beatmapset_count")] public int UnrankedBeatmapsetCount; + [JsonProperty(@"scores_best_count")] + public int ScoresBestCount; + [JsonProperty(@"scores_first_count")] public int ScoresFirstCount; + [JsonProperty(@"scores_recent_count")] + public int ScoresRecentCount; + + [JsonProperty(@"beatmap_playcounts_count")] + public int BeatmapPlaycountsCount; + [JsonProperty] private string[] playstyle { @@ -170,8 +182,31 @@ namespace osu.Game.Users public int Available; } + private UserStatistics statistics; + + /// + /// User statistics for the requested ruleset (in the case of a or response). + /// Otherwise empty. + /// [JsonProperty(@"statistics")] - public UserStatistics Statistics; + public UserStatistics Statistics + { + get => statistics ??= new UserStatistics(); + set + { + if (statistics != null) + // we may already have rank history populated + value.RankHistory = statistics.RankHistory; + + statistics = value; + } + } + + [JsonProperty(@"rank_history")] + private RankHistoryData rankHistory + { + set => statistics.RankHistory = value; + } public class RankHistoryData { @@ -182,12 +217,6 @@ namespace osu.Game.Users public int[] Data; } - [JsonProperty(@"rankHistory")] - private RankHistoryData rankHistory - { - set => Statistics.RankHistory = value; - } - [JsonProperty("badges")] public Badge[] Badges; @@ -203,6 +232,21 @@ namespace osu.Game.Users public int ID; } + [JsonProperty("monthly_playcounts")] + public UserHistoryCount[] MonthlyPlaycounts; + + [JsonProperty("replays_watched_counts")] + public UserHistoryCount[] ReplaysWatchedCounts; + + /// + /// All user statistics per ruleset's short name (in the case of a response). + /// Otherwise empty. Can be altered for testing purposes. + /// + // todo: this should likely be moved to a separate UserCompact class at some point. + [JsonProperty("statistics_rulesets")] + [CanBeNull] + public Dictionary RulesetsStatistics { get; set; } + public override string ToString() => Username; /// @@ -215,6 +259,14 @@ namespace osu.Game.Users Id = 0 }; + public bool Equals(User other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Id == other.Id; + } + public enum PlayStyle { [Description("Keyboard")] @@ -229,5 +281,14 @@ namespace osu.Game.Users [Description("Touch Screen")] Touch, } + + public class UserHistoryCount + { + [JsonProperty("start_date")] + public DateTime Date; + + [JsonProperty("count")] + public long Count; + } } } diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 3c9f201805..f633773d11 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -3,6 +3,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; +using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osuTK.Graphics; @@ -61,9 +62,21 @@ namespace osu.Game.Users public override string Status => @"Spectating a game"; } + public class SearchingForLobby : UserActivity + { + public override string Status => @"Looking for a lobby"; + } + public class InLobby : UserActivity { public override string Status => @"In a multiplayer lobby"; + + public readonly Room Room; + + public InLobby(Room room) + { + Room = room; + } } } } diff --git a/osu.Game/Users/UserBrickPanel.cs b/osu.Game/Users/UserBrickPanel.cs new file mode 100644 index 0000000000..9ca7768187 --- /dev/null +++ b/osu.Game/Users/UserBrickPanel.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Users +{ + public class UserBrickPanel : UserPanel + { + public UserBrickPanel(User user) + : base(user) + { + AutoSizeAxes = Axes.Both; + CornerRadius = 6; + } + + [BackgroundDependencyLoader] + private void load() + { + Background.FadeTo(0.2f); + } + + protected override Drawable CreateLayout() => new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + Margin = new MarginPadding + { + Horizontal = 10, + Vertical = 3, + }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new CircularContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Masking = true, + Width = 4, + Height = 13, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = string.IsNullOrEmpty(User.Colour) ? Color4Extensions.FromHex("0087ca") : Color4Extensions.FromHex(User.Colour) + } + }, + CreateUsername().With(u => + { + u.Anchor = Anchor.CentreLeft; + u.Origin = Anchor.CentreLeft; + u.Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold); + }) + } + }; + } +} diff --git a/osu.Game/Users/UserCoverBackground.cs b/osu.Game/Users/UserCoverBackground.cs index 748d9bd939..34bbf6892e 100644 --- a/osu.Game/Users/UserCoverBackground.cs +++ b/osu.Game/Users/UserCoverBackground.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -23,6 +24,16 @@ namespace osu.Game.Users protected override Drawable CreateDrawable(User user) => new Cover(user); + protected override double LoadDelay => 300; + + /// + /// Delay before the background is unloaded while off-screen. + /// + protected virtual double UnloadDelay => 5000; + + protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay); + [LongRunningLoad] private class Cover : CompositeDrawable { diff --git a/osu.Game/Users/UserGridPanel.cs b/osu.Game/Users/UserGridPanel.cs new file mode 100644 index 0000000000..44dcbc305d --- /dev/null +++ b/osu.Game/Users/UserGridPanel.cs @@ -0,0 +1,139 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Overlays.Profile.Header.Components; +using osuTK; + +namespace osu.Game.Users +{ + public class UserGridPanel : ExtendedUserPanel + { + private const int margin = 10; + + public UserGridPanel(User user) + : base(user) + { + Height = 120; + CornerRadius = 10; + } + + [BackgroundDependencyLoader] + private void load() + { + Background.FadeTo(0.3f); + } + + protected override Drawable CreateLayout() + { + FillFlowContainer details; + + var layout = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(margin), + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, margin), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + CreateAvatar().With(avatar => + { + avatar.Size = new Vector2(60); + avatar.Masking = true; + avatar.CornerRadius = 6; + }), + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = margin }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + details = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(6), + Children = new Drawable[] + { + CreateFlag(), + } + } + }, + new Drawable[] + { + CreateUsername().With(username => + { + username.Anchor = Anchor.CentreLeft; + username.Origin = Anchor.CentreLeft; + }) + } + } + } + } + }, + new[] + { + Empty(), + Empty() + }, + new Drawable[] + { + CreateStatusIcon().With(icon => + { + icon.Anchor = Anchor.Centre; + icon.Origin = Anchor.Centre; + }), + CreateStatusMessage(false).With(message => + { + message.Anchor = Anchor.CentreLeft; + message.Origin = Anchor.CentreLeft; + message.Margin = new MarginPadding { Left = margin }; + }) + } + } + } + }; + + if (User.IsSupporter) + { + details.Add(new SupporterIcon + { + Height = 26, + SupportLevel = User.SupportLevel + }); + } + + return layout; + } + } +} diff --git a/osu.Game/Users/UserListPanel.cs b/osu.Game/Users/UserListPanel.cs new file mode 100644 index 0000000000..cc4fca9b94 --- /dev/null +++ b/osu.Game/Users/UserListPanel.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Colour; +using osu.Framework.Extensions.Color4Extensions; +using osuTK.Graphics; +using osu.Framework.Graphics.Containers; +using osuTK; +using osu.Game.Overlays.Profile.Header.Components; + +namespace osu.Game.Users +{ + public class UserListPanel : ExtendedUserPanel + { + public UserListPanel(User user) + : base(user) + { + RelativeSizeAxes = Axes.X; + Height = 40; + CornerRadius = 6; + } + + [BackgroundDependencyLoader] + private void load() + { + Background.Width = 0.5f; + Background.Origin = Anchor.CentreRight; + Background.Anchor = Anchor.CentreRight; + Background.Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(1), Color4.White.Opacity(0.3f)); + } + + protected override Drawable CreateLayout() + { + FillFlowContainer details; + + var layout = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + details = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + CreateAvatar().With(avatar => + { + avatar.Anchor = Anchor.CentreLeft; + avatar.Origin = Anchor.CentreLeft; + avatar.Size = new Vector2(40); + }), + CreateFlag().With(flag => + { + flag.Anchor = Anchor.CentreLeft; + flag.Origin = Anchor.CentreLeft; + }), + CreateUsername().With(username => + { + username.Anchor = Anchor.CentreLeft; + username.Origin = Anchor.CentreLeft; + }) + } + }, + new FillFlowContainer + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Margin = new MarginPadding { Right = 10 }, + Children = new Drawable[] + { + CreateStatusIcon().With(icon => + { + icon.Anchor = Anchor.CentreRight; + icon.Origin = Anchor.CentreRight; + }), + CreateStatusMessage(true).With(message => + { + message.Anchor = Anchor.CentreRight; + message.Origin = Anchor.CentreRight; + }) + } + } + } + }; + + if (User.IsSupporter) + { + details.Add(new SupporterIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Height = 20, + SupportLevel = User.SupportLevel + }); + } + + return layout; + } + } +} diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index 6ddbc13a06..0981136dba 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -2,13 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -16,234 +11,80 @@ using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Containers; -using osu.Game.Overlays.Profile.Header.Components; -using osu.Game.Users.Drawables; +using JetBrains.Annotations; namespace osu.Game.Users { - public class UserPanel : OsuClickableContainer, IHasContextMenu + public abstract class UserPanel : OsuClickableContainer, IHasContextMenu { - private readonly User user; - private const float height = 100; - private const float content_padding = 10; - private const float status_height = 30; - - [Resolved(canBeNull: true)] - private OsuColour colours { get; set; } - - private Container statusBar; - private Box statusBg; - private OsuSpriteText statusMessage; - - private Container content; - protected override Container Content => content; - - public readonly Bindable Status = new Bindable(); - - public readonly IBindable Activity = new Bindable(); + public readonly User User; + /// + /// Perform an action in addition to showing the user's profile. + /// This should be used to perform auxiliary tasks and not as a primary action for clicking a user panel (to maintain a consistent UX). + /// public new Action Action; - protected Action ViewProfile; + protected Action ViewProfile { get; private set; } - public UserPanel(User user) + protected Drawable Background { get; private set; } + + protected UserPanel(User user) { if (user == null) throw new ArgumentNullException(nameof(user)); - this.user = user; - - Height = height - status_height; + User = user; } - [BackgroundDependencyLoader(permitNulls: true)] - private void load(UserProfileOverlay profile) + [Resolved(canBeNull: true)] + private UserProfileOverlay profileOverlay { get; set; } + + [Resolved(canBeNull: true)] + protected OverlayColourProvider ColourProvider { get; private set; } + + [Resolved] + protected OsuColour Colours { get; private set; } + + [BackgroundDependencyLoader] + private void load() { - if (colours == null) - throw new InvalidOperationException($"{nameof(colours)} not initialized!"); + Masking = true; - FillFlowContainer infoContainer; - - AddInternal(content = new Container + AddRange(new[] { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 5, - EdgeEffect = new EdgeEffectParameters + new Box { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.25f), - Radius = 4, + RelativeSizeAxes = Axes.Both, + Colour = ColourProvider?.Background5 ?? Colours.Gray1 }, - - Children = new Drawable[] + Background = new UserCoverBackground { - new DelayedLoadUnloadWrapper(() => new UserCoverBackground - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - User = user, - }, 300, 5000) - { - RelativeSizeAxes = Axes.Both, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.7f), - }, - new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Top = content_padding, Horizontal = content_padding }, - Children = new Drawable[] - { - new UpdateableAvatar - { - Size = new Vector2(height - status_height - content_padding * 2), - User = user, - Masking = true, - CornerRadius = 5, - OpenOnClick = { Value = false }, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.25f), - Radius = 4, - }, - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = height - status_height - content_padding }, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = user.Username, - Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 18, italics: true), - }, - infoContainer = new FillFlowContainer - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - AutoSizeAxes = Axes.X, - Height = 20f, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5f, 0f), - Children = new Drawable[] - { - new UpdateableFlag(user.Country) - { - Width = 30f, - RelativeSizeAxes = Axes.Y, - }, - }, - }, - }, - }, - }, - }, - statusBar = new Container - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.X, - Alpha = 0f, - Children = new Drawable[] - { - statusBg = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0.5f, - }, - new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5f, 0f), - Children = new Drawable[] - { - new SpriteIcon - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Icon = FontAwesome.Regular.Circle, - Shadow = true, - Size = new Vector2(14), - }, - statusMessage = new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(weight: FontWeight.SemiBold), - }, - }, - }, - }, - }, - } + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + User = User, + }, + CreateLayout() }); - if (user.IsSupporter) - { - infoContainer.Add(new SupporterIcon - { - Height = 20f, - SupportLevel = user.SupportLevel - }); - } - - Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value); - Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue); - base.Action = ViewProfile = () => { Action?.Invoke(); - profile?.ShowUser(user); + profileOverlay?.ShowUser(User); }; } - protected override void LoadComplete() + [NotNull] + protected abstract Drawable CreateLayout(); + + protected OsuSpriteText CreateUsername() => new OsuSpriteText { - base.LoadComplete(); - Status.TriggerChange(); - } - - private void displayStatus(UserStatus status, UserActivity activity = null) - { - const float transition_duration = 500; - - if (status == null) - { - statusBar.ResizeHeightTo(0f, transition_duration, Easing.OutQuint); - statusBar.FadeOut(transition_duration, Easing.OutQuint); - this.ResizeHeightTo(height - status_height, transition_duration, Easing.OutQuint); - } - else - { - statusBar.ResizeHeightTo(status_height, transition_duration, Easing.OutQuint); - statusBar.FadeIn(transition_duration, Easing.OutQuint); - this.ResizeHeightTo(height, transition_duration, Easing.OutQuint); - } - - if (status is UserStatusOnline && activity != null) - { - statusMessage.Text = activity.Status; - statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint); - } - else - { - statusMessage.Text = status?.Message; - statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); - } - } + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), + Shadow = false, + Text = User.Username, + }; public MenuItem[] ContextMenuItems => new MenuItem[] { diff --git a/osu.Game/Users/UserStatistics.cs b/osu.Game/Users/UserStatistics.cs index 24f1f0b30e..5ddcd86d28 100644 --- a/osu.Game/Users/UserStatistics.cs +++ b/osu.Game/Users/UserStatistics.cs @@ -4,6 +4,7 @@ using System; using Newtonsoft.Json; using osu.Game.Scoring; +using osu.Game.Utils; using static osu.Game.Users.User; namespace osu.Game.Users @@ -25,23 +26,26 @@ namespace osu.Game.Users public int Progress; } + [JsonProperty(@"global_rank")] + public int? GlobalRank; + + [JsonProperty(@"country_rank")] + public int? CountryRank; + + // populated via User model, as that's where the data currently lives. + public RankHistoryData RankHistory; + [JsonProperty(@"pp")] public decimal? PP; - [JsonProperty(@"pp_rank")] // the API sometimes only returns this value in condensed user responses - private int rank - { - set => Ranks.Global = value; - } - - [JsonProperty(@"rank")] - public UserRanks Ranks; - [JsonProperty(@"ranked_score")] public long RankedScore; [JsonProperty(@"hit_accuracy")] - public decimal Accuracy; + public double Accuracy; + + [JsonIgnore] + public string DisplayAccuracy => (Accuracy / 100).FormatAccuracy(); [JsonProperty(@"play_count")] public int PlayCount; @@ -67,13 +71,13 @@ namespace osu.Game.Users public struct Grades { [JsonProperty(@"ssh")] - public int SSPlus; + public int? SSPlus; [JsonProperty(@"ss")] public int SS; [JsonProperty(@"sh")] - public int SPlus; + public int? SPlus; [JsonProperty(@"s")] public int S; @@ -88,13 +92,13 @@ namespace osu.Game.Users switch (rank) { case ScoreRank.XH: - return SSPlus; + return SSPlus ?? 0; case ScoreRank.X: return SS; case ScoreRank.SH: - return SPlus; + return SPlus ?? 0; case ScoreRank.S: return S; @@ -108,16 +112,5 @@ namespace osu.Game.Users } } } - - public struct UserRanks - { - [JsonProperty(@"global")] - public int? Global; - - [JsonProperty(@"country")] - public int? Country; - } - - public RankHistoryData RankHistory; } } diff --git a/osu.Game/Users/UserStatus.cs b/osu.Game/Users/UserStatus.cs index cf372560af..21c18413f4 100644 --- a/osu.Game/Users/UserStatus.cs +++ b/osu.Game/Users/UserStatus.cs @@ -15,7 +15,7 @@ namespace osu.Game.Users public class UserStatusOnline : UserStatus { public override string Message => @"Online"; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker; + public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight; } public abstract class UserStatusBusy : UserStatusOnline @@ -26,7 +26,7 @@ namespace osu.Game.Users public class UserStatusOffline : UserStatus { public override string Message => @"Offline"; - public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7; + public override Color4 GetAppropriateColour(OsuColour colours) => Color4.Black; } public class UserStatusDoNotDisturb : UserStatus diff --git a/osu.Game/Utils/BatteryInfo.cs b/osu.Game/Utils/BatteryInfo.cs new file mode 100644 index 0000000000..dd9b695e1f --- /dev/null +++ b/osu.Game/Utils/BatteryInfo.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Utils +{ + /// + /// Provides access to the system's power status. + /// + public abstract class BatteryInfo + { + /// + /// The charge level of the battery, from 0 to 1. + /// + public abstract double ChargeLevel { get; } + + public abstract bool IsCharging { get; } + } +} diff --git a/osu.Game/Utils/FormatUtils.cs b/osu.Game/Utils/FormatUtils.cs new file mode 100644 index 0000000000..df1b6cf00d --- /dev/null +++ b/osu.Game/Utils/FormatUtils.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Globalization; +using Humanizer; + +namespace osu.Game.Utils +{ + public static class FormatUtils + { + /// + /// Turns the provided accuracy into a percentage with 2 decimal places. + /// + /// The accuracy to be formatted. + /// An optional format provider. + /// formatted accuracy in percentage + public static string FormatAccuracy(this double accuracy, IFormatProvider formatProvider = null) + { + // for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number. + // ie. a score which gets 89.99999% shouldn't ever show as 90%. + // the reasoning for this is that cutoffs for grade increases are at whole numbers and displaying the required + // percentile with a non-matching grade is confusing. + accuracy = Math.Floor(accuracy * 10000) / 10000; + + return accuracy.ToString("0.00%", formatProvider ?? CultureInfo.CurrentCulture); + } + + /// + /// Formats the supplied rank/leaderboard position in a consistent, simplified way. + /// + /// The rank/position to be formatted. + public static string FormatRank(this int rank) => rank.ToMetric(decimals: rank < 100_000 ? 1 : 0); + } +} diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs new file mode 100644 index 0000000000..1c3558fc90 --- /dev/null +++ b/osu.Game/Utils/ModUtils.cs @@ -0,0 +1,169 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using osu.Framework.Bindables; +using osu.Game.Online.API; +using osu.Game.Rulesets.Mods; + +#nullable enable + +namespace osu.Game.Utils +{ + /// + /// A set of utilities to handle combinations. + /// + public static class ModUtils + { + /// + /// Checks that all s are compatible with each-other, and that all appear within a set of allowed types. + /// + /// + /// The allowed types must contain exact types for the respective s to be allowed. + /// + /// The s to check. + /// The set of allowed types. + /// Whether all s are compatible with each-other and appear in the set of allowed types. + public static bool CheckCompatibleSetAndAllowed(IEnumerable combination, IEnumerable allowedTypes) + { + // Prevent multiple-enumeration. + var combinationList = combination as ICollection ?? combination.ToArray(); + return CheckCompatibleSet(combinationList, out _) && CheckAllowed(combinationList, allowedTypes); + } + + /// + /// Checks that all s in a combination are compatible with each-other. + /// + /// The combination to check. + /// Whether all s in the combination are compatible with each-other. + public static bool CheckCompatibleSet(IEnumerable combination) + => CheckCompatibleSet(combination, out _); + + /// + /// Checks that all s in a combination are compatible with each-other. + /// + /// The combination to check. + /// Any invalid mods in the set. + /// Whether all s in the combination are compatible with each-other. + public static bool CheckCompatibleSet(IEnumerable combination, [NotNullWhen(false)] out List? invalidMods) + { + combination = FlattenMods(combination).ToArray(); + invalidMods = null; + + foreach (var mod in combination) + { + foreach (var type in mod.IncompatibleMods) + { + foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m))) + { + invalidMods ??= new List(); + invalidMods.Add(invalid); + } + } + } + + return invalidMods == null; + } + + /// + /// Checks that all s in a combination appear within a set of allowed types. + /// + /// + /// The set of allowed types must contain exact types for the respective s to be allowed. + /// + /// The combination to check. + /// The set of allowed types. + /// Whether all s in the combination are allowed. + public static bool CheckAllowed(IEnumerable combination, IEnumerable allowedTypes) + { + var allowedSet = new HashSet(allowedTypes); + + return combination.SelectMany(FlattenMod) + .All(m => allowedSet.Contains(m.GetType())); + } + + /// + /// Check the provided combination of mods are valid for a local gameplay session. + /// + /// The mods to check. + /// Invalid mods, if any were found. Can be null if all mods were valid. + /// Whether the input mods were all valid. If false, will contain all invalid entries. + public static bool CheckValidForGameplay(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods) + { + mods = mods.ToArray(); + + CheckCompatibleSet(mods, out invalidMods); + + foreach (var mod in mods) + { + if (mod.Type == ModType.System || !mod.HasImplementation || mod is MultiMod) + { + invalidMods ??= new List(); + invalidMods.Add(mod); + } + } + + return invalidMods == null; + } + + /// + /// Flattens a set of s, returning a new set with all s removed. + /// + /// The set of s to flatten. + /// The new set, containing all s in recursively with all s removed. + public static IEnumerable FlattenMods(IEnumerable mods) => mods.SelectMany(FlattenMod); + + /// + /// Flattens a , returning a set of s in-place of any s. + /// + /// The to flatten. + /// A set of singular "flattened" s + public static IEnumerable FlattenMod(Mod mod) + { + if (mod is MultiMod multi) + { + foreach (var m in multi.Mods.SelectMany(FlattenMod)) + yield return m; + } + else + yield return mod; + } + + /// + /// Returns the underlying value of the given mod setting object. + /// Used in for serialization and equality comparison purposes. + /// + /// The mod setting. + public static object GetSettingUnderlyingValue(object setting) + { + switch (setting) + { + case Bindable d: + return d.Value; + + case Bindable i: + return i.Value; + + case Bindable f: + return f.Value; + + case Bindable b: + return b.Value; + + case IBindable u: + // A mod with unknown (e.g. enum) generic type. + var valueMethod = u.GetType().GetProperty(nameof(IBindable.Value)); + Debug.Assert(valueMethod != null); + return valueMethod.GetValue(u); + + default: + // fall back for non-bindable cases. + return setting; + } + } + } +} diff --git a/osu.Game/Utils/Optional.cs b/osu.Game/Utils/Optional.cs new file mode 100644 index 0000000000..fdb7623be5 --- /dev/null +++ b/osu.Game/Utils/Optional.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +namespace osu.Game.Utils +{ + /// + /// A wrapper over a value and a boolean denoting whether the value is valid. + /// + /// The type of value stored. + public readonly ref struct Optional + { + /// + /// The stored value. + /// + public readonly T Value; + + /// + /// Whether is valid. + /// + /// + /// If is a reference type, null may be valid for . + /// + public readonly bool HasValue; + + private Optional(T value) + { + Value = value; + HasValue = true; + } + + /// + /// Returns if it's valid, or a given fallback value otherwise. + /// + /// + /// Shortcase for: optional.HasValue ? optional.Value : fallback. + /// + /// The fallback value to return if is false. + public T GetOr(T fallback) => HasValue ? Value : fallback; + + public static implicit operator Optional(T value) => new Optional(value); + } +} diff --git a/osu.Game/Utils/PeriodTracker.cs b/osu.Game/Utils/PeriodTracker.cs new file mode 100644 index 0000000000..ba77702247 --- /dev/null +++ b/osu.Game/Utils/PeriodTracker.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace osu.Game.Utils +{ + /// + /// Represents a tracking component used for whether a specific time instant falls into any of the provided periods. + /// + public class PeriodTracker + { + private readonly List periods; + private int nearestIndex; + + public PeriodTracker(IEnumerable periods) + { + this.periods = periods.OrderBy(period => period.Start).ToList(); + } + + /// + /// Whether the provided time is in any of the added periods. + /// + /// The time value to check. + public bool IsInAny(double time) + { + if (periods.Count == 0) + return false; + + if (time > periods[nearestIndex].End) + { + while (time > periods[nearestIndex].End && nearestIndex < periods.Count - 1) + nearestIndex++; + } + else + { + while (time < periods[nearestIndex].Start && nearestIndex > 0) + nearestIndex--; + } + + var nearest = periods[nearestIndex]; + return time >= nearest.Start && time <= nearest.End; + } + } + + public readonly struct Period + { + /// + /// The start time of this period. + /// + public readonly double Start; + + /// + /// The end time of this period. + /// + public readonly double End; + + public Period(double start, double end) + { + if (start >= end) + throw new ArgumentException($"Invalid period provided, {nameof(start)} must be less than {nameof(end)}"); + + Start = start; + End = end; + } + } +} diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 981251784e..8f12760a6b 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -23,7 +23,7 @@ namespace osu.Game.Utils var options = new SentryOptions { - Dsn = new Dsn("https://5e342cd55f294edebdc9ad604d28bbd3@sentry.io/1255255"), + Dsn = "https://5e342cd55f294edebdc9ad604d28bbd3@sentry.io/1255255", Release = game.Version }; @@ -45,7 +45,7 @@ namespace osu.Game.Utils // since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports. if (lastException != null && - lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace)) + lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace, StringComparison.Ordinal)) return; lastException = exception; @@ -86,11 +86,6 @@ namespace osu.Game.Utils #region Disposal - ~SentryLogger() - { - Dispose(false); - } - public void Dispose() { Dispose(true); diff --git a/osu.Game/Utils/StatelessRNG.cs b/osu.Game/Utils/StatelessRNG.cs new file mode 100644 index 0000000000..118b08fe30 --- /dev/null +++ b/osu.Game/Utils/StatelessRNG.cs @@ -0,0 +1,79 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Utils +{ + /// + /// Provides a fast stateless function that can be used in randomly-looking visual elements. + /// + public static class StatelessRNG + { + private static ulong mix(ulong x) + { + unchecked + { + x ^= x >> 33; + x *= 0xff51afd7ed558ccd; + x ^= x >> 33; + x *= 0xc4ceb9fe1a85ec53; + x ^= x >> 33; + return x; + } + } + + /// + /// Generate a random 64-bit unsigned integer from given seed. + /// + /// + /// The seed value of this random number generator. + /// + /// + /// The series number. + /// Different values are computed for the same seed in different series. + /// + public static ulong NextULong(int seed, int series = 0) + { + unchecked + { + var combined = ((ulong)(uint)series << 32) | (uint)seed; + // The xor operation is to not map (0, 0) to 0. + return mix(combined ^ 0x12345678); + } + } + + /// + /// Generate a random integer in range [0, maxValue) from given seed. + /// + /// + /// The number of possible results. + /// + /// + /// The seed value of this random number generator. + /// + /// + /// The series number. + /// Different values are computed for the same seed in different series. + /// + public static int NextInt(int maxValue, int seed, int series = 0) + { + if (maxValue <= 0) throw new ArgumentOutOfRangeException(nameof(maxValue)); + + return (int)(NextULong(seed, series) % (ulong)maxValue); + } + + /// + /// Compute a random floating point value between 0 and 1 (excluding 1) from given seed and series number. + /// + /// + /// The seed value of this random number generator. + /// + /// + /// The series number. + /// Different values are computed for the same seed in different series. + /// + public static float NextSingle(int seed, int series = 0) => + (float)(NextULong(seed, series) & ((1 << 24) - 1)) / (1 << 24); // float has 24-bit precision + } +} diff --git a/osu.Game/Utils/TaskChain.cs b/osu.Game/Utils/TaskChain.cs new file mode 100644 index 0000000000..df28faf9fb --- /dev/null +++ b/osu.Game/Utils/TaskChain.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable enable + +using System; +using System.Threading; +using System.Threading.Tasks; +using osu.Game.Extensions; + +namespace osu.Game.Utils +{ + /// + /// A chain of s that run sequentially. + /// + public class TaskChain + { + private readonly object taskLock = new object(); + + private Task lastTaskInChain = Task.CompletedTask; + + /// + /// Adds a new task to the end of this . + /// + /// The action to be executed. + /// The for this task. Does not affect further tasks in the chain. + /// The awaitable . + public Task Add(Action action, CancellationToken cancellationToken = default) + { + lock (taskLock) + return lastTaskInChain = lastTaskInChain.ContinueWithSequential(action, cancellationToken); + } + + /// + /// Adds a new task to the end of this . + /// + /// The task to be executed. + /// The for this task. Does not affect further tasks in the chain. + /// The awaitable . + public Task Add(Func task, CancellationToken cancellationToken = default) + { + lock (taskLock) + return lastTaskInChain = lastTaskInChain.ContinueWithSequential(task, cancellationToken); + } + } +} diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4fc9e47119..fa2945db6a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -1,4 +1,4 @@ - + netstandard2.1 Library @@ -18,15 +18,26 @@ - + + + + + + - - - - - - - + + + + + all + runtime; build; native; contentfiles; analyzers; buildtransitive + + + + + + + diff --git a/osu.iOS.props b/osu.iOS.props index 760600e6d4..e35b1b5c42 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -49,9 +49,6 @@ true 28126 - - true - Static @@ -73,20 +70,34 @@ - - + + + + + + $(NoWarn);NU1605 + + + + + none + + + none + - + + - - - + + + - - + + diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index e5ff4aec95..702aef45f5 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -5,6 +5,8 @@ using System; using Foundation; using osu.Game; using osu.Game.Updater; +using osu.Game.Utils; +using Xamarin.Essentials; namespace osu.iOS { @@ -12,11 +14,15 @@ namespace osu.iOS { public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString()); - protected override void LoadComplete() - { - base.LoadComplete(); + protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); - Add(new UpdateManager()); + protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo(); + + private class IOSBatteryInfo : BatteryInfo + { + public override double ChargeLevel => Battery.ChargeLevel; + + public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery; } } } diff --git a/osu.iOS/osu.iOS.csproj b/osu.iOS/osu.iOS.csproj index d60a3475e7..1cbe4422cc 100644 --- a/osu.iOS/osu.iOS.csproj +++ b/osu.iOS/osu.iOS.csproj @@ -7,6 +7,7 @@ {3F082D0B-A964-43D7-BDF7-C256D76A50D0} osu.iOS osu.iOS + false @@ -115,5 +116,8 @@ false + + + - \ No newline at end of file + diff --git a/osu.sln b/osu.sln index 1d64f6ff10..b5018db362 100644 --- a/osu.sln +++ b/osu.sln @@ -57,7 +57,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution ProjectSection(SolutionItems) = preProject .editorconfig = .editorconfig Directory.Build.props = Directory.Build.props - global.json = global.json osu.Android.props = osu.Android.props osu.iOS.props = osu.iOS.props CodeAnalysis\osu.ruleset = CodeAnalysis\osu.ruleset @@ -67,6 +66,34 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Benchmarks", "osu.Game.Benchmarks\osu.Game.Benchmarks.csproj", "{93632F2D-2BB4-46C1-A7B8-F8CF2FB27118}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Templates", "Templates", "{70CFC05F-CF79-4A7F-81EC-B32F1E564480}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Rulesets", "Rulesets", "{CA1DD4A8-FA22-48E0-860F-D57A7ED7D426}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ruleset-empty", "ruleset-empty", "{6E22BB20-901E-49B3-90A1-B0E6377FE568}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ruleset-example", "ruleset-example", "{7DBBBA73-6D84-4EBA-8711-EBC2939B04B5}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ruleset-scrolling-empty", "ruleset-scrolling-empty", "{5CB72FDE-BA77-47D1-A556-FEB15AAD4523}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ruleset-scrolling-example", "ruleset-scrolling-example", "{0E0EDD4C-1E45-4E03-BC08-0102C98D34B3}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyFreeform", "Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj", "{9014CA66-5217-49F6-8C1E-3430FD08EF61}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyFreeform.Tests", "Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform.Tests\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", "{561DFD5E-5896-40D1-9708-4D692F5BAE66}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon", "Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{B325271C-85E7-4DB3-8BBB-B70F242954F8}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", "{4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyScrolling", "Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj", "{AD923016-F318-49B7-B08B-89DED6DC2422}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.EmptyScrolling.Tests", "Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling.Tests\osu.Game.Rulesets.EmptyScrolling.Tests.csproj", "{B9B92246-02EB-4118-9C6F-85A0D726AA70}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon", "Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj", "{B9022390-8184-4548-9DB1-50EB8878D20A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Pippidon.Tests", "Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon.Tests\osu.Game.Rulesets.Pippidon.Tests.csproj", "{1743BF7C-E6AE-4A06-BAD9-166D62894303}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -413,6 +440,102 @@ Global {93632F2D-2BB4-46C1-A7B8-F8CF2FB27118}.Release|iPhone.Build.0 = Release|Any CPU {93632F2D-2BB4-46C1-A7B8-F8CF2FB27118}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU {93632F2D-2BB4-46C1-A7B8-F8CF2FB27118}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|Any CPU.Build.0 = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|iPhone.Build.0 = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|Any CPU.ActiveCfg = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|Any CPU.Build.0 = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|iPhone.ActiveCfg = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|iPhone.Build.0 = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {9014CA66-5217-49F6-8C1E-3430FD08EF61}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|Any CPU.Build.0 = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|iPhone.Build.0 = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|Any CPU.ActiveCfg = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|Any CPU.Build.0 = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|iPhone.ActiveCfg = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|iPhone.Build.0 = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {561DFD5E-5896-40D1-9708-4D692F5BAE66}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|iPhone.Build.0 = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|Any CPU.Build.0 = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|iPhone.ActiveCfg = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|iPhone.Build.0 = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {B325271C-85E7-4DB3-8BBB-B70F242954F8}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|Any CPU.Build.0 = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|iPhone.Build.0 = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|Any CPU.ActiveCfg = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|Any CPU.Build.0 = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|iPhone.ActiveCfg = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|iPhone.Build.0 = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|Any CPU.Build.0 = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|iPhone.Build.0 = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|Any CPU.ActiveCfg = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|Any CPU.Build.0 = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|iPhone.ActiveCfg = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|iPhone.Build.0 = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {AD923016-F318-49B7-B08B-89DED6DC2422}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|iPhone.Build.0 = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|Any CPU.Build.0 = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|iPhone.ActiveCfg = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|iPhone.Build.0 = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {B9B92246-02EB-4118-9C6F-85A0D726AA70}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|iPhone.Build.0 = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|Any CPU.Build.0 = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|iPhone.ActiveCfg = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|iPhone.Build.0 = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {B9022390-8184-4548-9DB1-50EB8878D20A}.Release|iPhoneSimulator.Build.0 = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|Any CPU.Build.0 = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|iPhone.ActiveCfg = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|iPhone.Build.0 = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|Any CPU.ActiveCfg = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|Any CPU.Build.0 = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|iPhone.ActiveCfg = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|iPhone.Build.0 = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU + {1743BF7C-E6AE-4A06-BAD9-166D62894303}.Release|iPhoneSimulator.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -449,4 +572,19 @@ Global $2.inheritsScope = text/x-csharp $2.scope = text/x-csharp EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {CA1DD4A8-FA22-48E0-860F-D57A7ED7D426} = {70CFC05F-CF79-4A7F-81EC-B32F1E564480} + {6E22BB20-901E-49B3-90A1-B0E6377FE568} = {CA1DD4A8-FA22-48E0-860F-D57A7ED7D426} + {9014CA66-5217-49F6-8C1E-3430FD08EF61} = {6E22BB20-901E-49B3-90A1-B0E6377FE568} + {561DFD5E-5896-40D1-9708-4D692F5BAE66} = {6E22BB20-901E-49B3-90A1-B0E6377FE568} + {7DBBBA73-6D84-4EBA-8711-EBC2939B04B5} = {CA1DD4A8-FA22-48E0-860F-D57A7ED7D426} + {B325271C-85E7-4DB3-8BBB-B70F242954F8} = {7DBBBA73-6D84-4EBA-8711-EBC2939B04B5} + {4C834F7F-07CA-46C7-8C7B-F10A1B3BC738} = {7DBBBA73-6D84-4EBA-8711-EBC2939B04B5} + {5CB72FDE-BA77-47D1-A556-FEB15AAD4523} = {CA1DD4A8-FA22-48E0-860F-D57A7ED7D426} + {0E0EDD4C-1E45-4E03-BC08-0102C98D34B3} = {CA1DD4A8-FA22-48E0-860F-D57A7ED7D426} + {AD923016-F318-49B7-B08B-89DED6DC2422} = {5CB72FDE-BA77-47D1-A556-FEB15AAD4523} + {B9B92246-02EB-4118-9C6F-85A0D726AA70} = {5CB72FDE-BA77-47D1-A556-FEB15AAD4523} + {B9022390-8184-4548-9DB1-50EB8878D20A} = {0E0EDD4C-1E45-4E03-BC08-0102C98D34B3} + {1743BF7C-E6AE-4A06-BAD9-166D62894303} = {0E0EDD4C-1E45-4E03-BC08-0102C98D34B3} + EndGlobalSection EndGlobal diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 12571be31d..62751cebb1 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -18,9 +18,9 @@ WARNING HINT DO_NOT_SHOW - HINT - HINT - HINT + WARNING + WARNING + WARNING WARNING WARNING WARNING @@ -60,6 +60,7 @@ WARNING WARNING WARNING + WARNING WARNING WARNING WARNING @@ -105,6 +106,9 @@ HINT WARNING WARNING + DO_NOT_SHOW + WARNING + WARNING WARNING WARNING WARNING @@ -116,6 +120,7 @@ WARNING WARNING HINT + HINT WARNING HINT HINT @@ -138,6 +143,7 @@ WARNING WARNING WARNING + WARNING WARNING WARNING WARNING @@ -195,7 +201,10 @@ WARNING WARNING WARNING + WARNING HINT + WARNING + WARNING DO_NOT_SHOW DO_NOT_SHOW DO_NOT_SHOW @@ -222,6 +231,7 @@ WARNING WARNING WARNING + WARNING True WARNING @@ -245,7 +255,7 @@ RequiredForMultiline Explicit ExpressionBody - ExpressionBody + BlockBody True NEXT_LINE True @@ -298,6 +308,7 @@ GL GLSL HID + HTML HUD ID IL @@ -765,6 +776,8 @@ See the LICENCE file in the repository root for full licence text. <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + + True True True True @@ -775,6 +788,7 @@ See the LICENCE file in the repository root for full licence text. True True True + TestFolder True True o!f – Object Initializer: Anchor&Origin @@ -900,17 +914,22 @@ private void load() True True True + True True True True + True True True True True True True + True True True True + True + True True True