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Fix replays not correctly considering negative time diffs
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commit
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@ -129,7 +130,14 @@ namespace osu.Game.Rulesets.Scoring
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{
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var split = l.Split('|');
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if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
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if (split.Length < 4)
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continue;
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if (split[0] == "-12345")
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{
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// Todo: The seed is provided in split[3], which we'll need to use at some point
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continue;
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}
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lastTime += float.Parse(split[0]);
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@ -141,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring
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));
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}
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return new Replay { Frames = frames };
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return new Replay { Frames = frames.OrderBy(f => f.Time).ToList() };
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}
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}
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}
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