diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs new file mode 100644 index 0000000000..502a0de616 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Play; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneStoryboardWithIntro : PlayerTestScene + { + protected override bool HasCustomSteps => true; + protected override bool AllowFail => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap(); + beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime }); + return beatmap; + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + { + return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime)); + } + + private Storyboard createStoryboard(double startTime) + { + var storyboard = new Storyboard(); + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1); + storyboard.GetLayer("Background").Add(sprite); + return storyboard; + } + + private double firstObjectStartTime; + private double storyboardStartTime; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("set dim level to 0", () => LocalConfig.SetValue(OsuSetting.DimLevel, 0)); + AddStep("reset first hitobject time", () => firstObjectStartTime = 0); + AddStep("reset storyboard start time", () => storyboardStartTime = 0); + } + + [TestCase(-5000, 0)] + [TestCase(-5000, 30000)] + public void TestStoryboardSingleSkip(double storyboardStart, double firstObject) + { + AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart); + AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000)); + } + + [Test] + public void TestStoryboardDoubleSkip() + { + AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000); + AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 2)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000)); + } + } +}