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Use GetRuleset

This commit is contained in:
Endrik Tombak 2020-04-25 10:22:19 +03:00
parent ce47b7ca93
commit 52416ea90a

View File

@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestBestRulesetIsRecommended()
{
var osuRuleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
var taikoRuleset = rulesets.AvailableRulesets.First(r => r.ID == 1);
var catchRuleset = rulesets.AvailableRulesets.First(r => r.ID == 2);
var maniaRuleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
var osuRuleset = rulesets.GetRuleset(0);
var taikoRuleset = rulesets.GetRuleset(1);
var catchRuleset = rulesets.GetRuleset(2);
var maniaRuleset = rulesets.GetRuleset(3);
var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, maniaRuleset });
@ -117,9 +117,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestSecondBestRulesetIsRecommended()
{
var osuRuleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
var taikoRuleset = rulesets.AvailableRulesets.First(r => r.ID == 1);
var catchRuleset = rulesets.AvailableRulesets.First(r => r.ID == 2);
var osuRuleset = rulesets.GetRuleset(0);
var taikoRuleset = rulesets.GetRuleset(1);
var catchRuleset = rulesets.GetRuleset(2);
var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, taikoRuleset });