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Use GetRuleset
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@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestBestRulesetIsRecommended()
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{
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var osuRuleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
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var taikoRuleset = rulesets.AvailableRulesets.First(r => r.ID == 1);
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var catchRuleset = rulesets.AvailableRulesets.First(r => r.ID == 2);
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var maniaRuleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
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var osuRuleset = rulesets.GetRuleset(0);
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var taikoRuleset = rulesets.GetRuleset(1);
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var catchRuleset = rulesets.GetRuleset(2);
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var maniaRuleset = rulesets.GetRuleset(3);
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var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
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var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, maniaRuleset });
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@ -117,9 +117,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestSecondBestRulesetIsRecommended()
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{
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var osuRuleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
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var taikoRuleset = rulesets.AvailableRulesets.First(r => r.ID == 1);
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var catchRuleset = rulesets.AvailableRulesets.First(r => r.ID == 2);
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var osuRuleset = rulesets.GetRuleset(0);
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var taikoRuleset = rulesets.GetRuleset(1);
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var catchRuleset = rulesets.GetRuleset(2);
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var osuImport = importBeatmap(0, new List<RulesetInfo> { osuRuleset });
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var mixedImport = importBeatmap(1, new List<RulesetInfo> { taikoRuleset, catchRuleset, taikoRuleset });
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